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Welcome back, buccaneers, to the 101st installment of Mecha Space Pirate Quest! I'm Wong, your host, and today you are Pirate King Roarke Susan Starwind, rightful ruler of Phaeton, Overlord of the Belt, one of the most highly regarded aces in the Solar System, and husband to six wives.


Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mecha%20Space%20Pirate%20Quest
Master Pastebin: http://pastebin.com/sSHs0QmF
Rogues' Gallery: http://pastebin.com/E9ZcDLfG
Fleet Gallery: https://pastebin.com/MN2ZNnBm (NEW!)
Brazilia's Kawaii Space Jam Gallery: http://pastebin.com/pZtRmbWS

Today, as usual, your enemies are dying in droves. You and your attendant mecha slice through the void like knives, while overhead your warships keep up the barrage of plasma fire.
>>
>>2071222
So.. what do we have that can cut through tesla barriers? I think our ships anti mech guns are pretty strong, and 14s to hit would have a good chance.
>>
>>2071239

I think I actually copied them down wrong, if anyone has the originals that would be appreciated.
>>
File: Clemmy 2.jpg (606 KB, 700x1262)
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You are once again Roarke Starwind, and as you're catapulted from the Rhinehawk and into space, you feel a sense of exultation as you see the progression of the battle. The enemy is crushed, totally and completely crushed. You're eradicated their trap, and even as you watch, the enemy transports turn and start to flee, trying to put a colony between themselves and their pursuit. The cloud of mecha surviving is still a threat, but you're at the head of your own forces and already roaring towards them, zigzagging around enemy fire. This is less a battle, and more mopping-up a retreating enemy so they can't regroup to be an annoyance later.

“Roarke! This is it! This is just what I've always dreamed of!” Clemmy sings in your ear. The Flowerhorn catches the Kaiser by the hands and spins it around. An enemy Palomino tries to cut in and she negligently bisects it with one of her foot-mounted beamsabers.

“Stay focused!” Fatima snaps. “This isn't a party! Rosita and...and Loriette...” She sighs, “...will be disembarking soon to join us. I have a list of recommended formations, and...”

“I cannot believe zhis! Mon chance to show off to 'im and you just 'ad to go and steal mon victories! I zhought we were friends, Rosita Kim Starwind!” Loriette's voice cuts Fatima's off.

“I wanted a chance too! Lori, don't be angry, we're still friends, there will be other battles! I...I just wanted to look cool and I was trying to help!” Rosita protests.

“'Arrumph! Le likely tale!” The Avalonian grumbles to herself, then mutters, “Zhanks, I know I am being le silly goose. Why did le ship obey your commands, zhough? You were not on it.”

“I...may have been having some of my people train on it back on Auditorium. Rooaaaaarke! I gave you a battleship, remember? The Troopship is cute, I want it!” Rosita's pout is audible.

The Flowerhorn puts its arm around the Kaiser, “Let's just fly off and go fight.” Clemmy suggests hopefully, “Leave them to have their argument. I'll even put up with the veghead being here.”

>[Go dancing with Clemmy]
>[Stay in formation]
>>
>>2071269
>[Go dancing with Clemmy]
The amount of things that Clemmy and Roarke can't handle together is very limited
>>
>>2071260
Well, they were strong enough for Pixy's guns, so the barrier is 8 SP at least, but not 9 if the Squilla can handle them. Honestly, I have been having bad luck looking for it. The post didn't really stick out in my mind back then.
>>2071269
>[Go dancing with Clemmy]
Honestly, I would say go dancing with all of them and make this a dance battle. I want to see Fatima shoot some poor fools down, and Clemmy's blades are strong enough to penetrate those barriers.
>>
>>2071269
>>[Go dancing with Clemmy]

As was mentioned before, we're just cleaning up the remnants at this point.
>>
>>2071269
>[Go dancing with Clemmy]
It's a conspiracy! Red Siren beam guns can't melt Five Man Band transports!
>>
>>2071288
This. Murderwaifu a go!
>>
>>2071319
Found it. https://pastebin.com/PYBz8aJ2
Though the shields are likely very different than the original. That matter shield would cause trouble for most(think our kick still knocks it out) but with beam weaponry being popular, it stands no chance against our troops.
Incidentally, why not use our 'dance' to draw people into our own traps? If they wish to dance dirty, then we can be just as.
>>
>>2071337
Hey Clemmy just expresses her love in a very physical manor.
>>
>>2071345
Hey man. I dig it. Her being Murderwaifu is a good thing I swear.
>>
>>2071269
>[Go dancing with Clemmy]
>>2071345
a lot like a chow, honestly
>>
The dancing is emphatically not literal.
>>
>>2071345
nothing wrong with that, but everyone should get some love, including Fatima. She works rather hard after all, and her beam cannon is quite handy. Once the transports are cleaned up, the Rhinehawk can likely move close and lay cover fire as well. With that shield up, they can crit until the cows come home and nothing will come of it.
>>2071364
I dunno, dancing while destroying their master trap would be quite demoralizing. As would drawing others in for clean up. I honestly don't want to play 'fair' with the enemy. Likewise, the Kaiser and Flowerhorn can go fishing and draw in enemies from their formations and into the slaughter zone.
>>
>>2071345
>Clemmy just expresses her love in a very physical manor.

The question is tho, how large a manor are we speaking here? A small manor house or a third world dictator's sprawling manor?
>>
>>2071385
>third world dictator's sprawling manor
go big or go home
>>
Give me a 1d10+14
>>
Rolled 1 + 14 (1d10 + 14)

>>2071440
>>
Rolled 4 + 14 (1d10 + 14)

>>2071440
Lets roll
>>
>>2071441
...i immediately regret my decision to post.
>>
Rolled 4 + 14 (1d10 + 14)

>>2071440
+1 luck.
>>
Rolled 2 + 14 (1d10 + 14)

>>2071440
>>
Rolled 10 + 14 (1d10 + 14)

>>2071440
>>2071446
happens to the best of us
>>
>>2071453
Oh, irony at its finest.
>>
File: 2015110219171247f[1].jpg (91 KB, 768x960)
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Yo swivel the Kaiser's head towards the Flowerhorn and nod decisively, before getting back on the comms, “I don't trust this situation.” You're proud of your skill at making excuses, “It could still be a trap. The rest of you, hang back and protect the ships. Clemmy and I will go ahead and see if we can disrup any remaining command structure they have.”

The Flowerhorn claps its hands excitedly.

Fatima and Loriette both squawk at you at once.

“Leave you alone!? Nonsense, we should go together!”

“But le Anseis is suited for le vanguard!”

You put a bit more firmness in your voice, “Fatima, look after them. If anyone can protect our fleet against a surprise attack, it's you girls. Lori, without us you're the heaviest close combat mech there, protect the more vulnerable ones. No arguing.”

You and Clemmy pull ahead of the formation as the rest of the wives fall back. All around you, the Kestrels are cutting down the fleeing forces of the less prepared, less organized, and less motivated enemy brigade.

...When suddenly, at the very edge of your peripheral vision, you spot something. It's an incoming missile, and, standing on a section of slagged hull from the largest enemy ship, is a mech in your own weight category tossing aside a launcher. The projectile explodes, and fills the void for at least a kilometer in all directions with glittering smoke. It's not normal smoke and chaff, though, as your comms abruptly die with a squeal of static.

You're close enough to the outer edge to fly out of it within a few seconds, but that would put you on the opposite side of the cloud from most of your own forces.

>[Stay here]
>[Leave the cloud]
>>
>>2071478
>>[Leave the cloud]
Time for 1v1
>>
>>2071478
>[Leave the cloud]
Staying in leaves us blind
>>
>>2071478
>>[Leave the cloud]
>>
>>2071478
>[Stay here]
>>2071490
we have an ASP. We are fire. everyone else is probably blind, though
>>
>>2071478
>>[Leave the cloud]
>>
Wow, thread number CI.

Can we get to D people?
>>
>>2071478
>>[Leave the cloud]
If that static is that bad it also deactivates our bit systems. Not a good thing. Keep Clemmy close.
>>
>>2071478
>>[Leave the cloud]
>>
>>2071502

I actually need to check this.

Meanwhile, feed me 1d10+16s
>>
Rolled 9 + 16 (1d10 + 16)

>>2071561
Can we even fail at this point?
>>
Rolled 4 + 16 (1d10 + 16)

>>2071561
>>
Rolled 1 + 16 (1d10 + 16)

>>2071561
>>
Rolled 2 + 16 (1d10 + 16)

>>2071561
>>
Rolled 8 + 16 (1d10 + 16)

>>2071561
>>2071567
Don't tempt Mr.Murphy
>>
Rolled 8 (1d10)

>>2071561
>>
Sorry for the delays, technical difficulties combined with nowhere near enough sleep last night.
>>
>>2071717
Got to take care of yourself man, the QM curse strikes those unprepared.
>>
>>2071717
Coffee, the black gold that keeps men going. Drink some, Mr. Wong.
>>
Rolled 7, 6 = 13 (2d10)

>>2071567
>>2071574
>>
>>2071737
The errie silence before the results.
>>
Wong is dead, long live Mr. Wong
>>
>>2071920
I wonder how quick Thunder and BR's consulship'll fall apart.
>>
>>2071923
Diamonds are forever. Those two are dumb enough to believe that, right?
>>
>>2071923
they can consul each other.
>>
>computer is noncooperative
>try restarting it
>it resets somehow to before I wrote up the stats for this encounter and eats my post

Gah. Game resumes tomorrow because now there's no way there will be time to finish it, this is unspeakably frustrating.
>>
>>2071937
The only consul I would want at that point is a 38
>>
>>2071976
Why not a 45?
https://www.youtube.com/watch?v=bbiwGgtfzXE&app=desktop
>>
>>2071988
> .38
> .45

Plebs not acknowledging the power of the .44
>>
>>2071988
>Shinedown
Am I suddenly twelve again?
>>
>>2072302
You 22 too?
>>
>>2072607
About
>>
>>2072607
>>2072946
Damn kids. Going to need my cane.
>>
File: cute computer.jpg (352 KB, 1920x1080)
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>>2072607
>>2072946
>when senpai has almost the same age as you
>>
>>2072946
That actually explains a lot.
>>
>>2073409
What do you mean...?
>>2073041
How old are you?
Huh, now I'm curoius about the age bracket of MSPQ....
>>
>>2073515
Im 25
But im not a hard player
I just pop in every now and then
>>
>>2073515
30s. Got time for this stuff so I do it.
>>
>>2073515
16, F, Single, Ready to mingle ;)
20.
>>
>>2073526
>Female
Riiiiiiiiiiight.
>>
>>2073515
27. 28 in six days.
>>
>>2073537
Teehee, what are you talking about? You can't be the only girl on the internet, silly :)
>>
>>2073515
26 going on 27 in December
>>
>>2073562
Have fun.
21 here.
>>
I'm seven. And a half.
>>
>>2073636
Enjoy your ban.
>>
>>2073763
You know it bby.
>>
>>2073636
Dont you mean inches
>>
>>2073515
I'm 25, and I'm always playing catch-up.
>>
>>2073515
26. Everyone else feels kinda young to be on this board.
>>
>>2074247
You are all young to me, ya newbies.

On the situation on hand, I hope Oda is capable of being the big damn hero of this situation.It'll be a while for the others to reach us, and who knows how many mechs they had are actually ace class.
>>
>>2074266
We're not even in danger yet.
Also... About >>2071344, the Shields were taken doewn by 9K hits if I'm not mistaken, and the ACC bonus are in the thread about the Last battle of Quil'r(beofre Lucas dies)... I don't remember exactly what they were right now but I don't think that the energy gun reached the +3.
>>
>>2074293
aye, chances are a lot of the stuff for the tesla were lowered so they would be less difficult. The base tesla is 243. Pass the mass production line and I am not sure if the 5 man band have a lot in the ways of skilled mecha engineers aside from King.
>>
>tfw I'm everyone's senpai except the few unidentified older /m/ grogs.
>tfw probably a disappointment because I got into mecha late and was just lucky enough to love all the old stuff

By the way...I'm going to need a single 1d10 roll. First come, first served.
>>
Rolled 5 (1d10)

>>2074315
>>
Rolled 9 (1d10)

>>2074315
Lets roll
>>
>>2074315
>got into mecha late
I'm a 21 watching stuff from the eighties, it makes sense if you take my background into consideration but its not the most common thing to happen.
The only other young person I personally know that likes this sort of stuff is trap-kun and he went into it because VK led him to its roots in Glam Metal.
>>
>>2074327
>>2074315
honestly, it doesn't help that there weren't that many anime shows brought over back then. Television channels were pretty simple in the 80s,90s, and VHS didn't offer much. I do recall robotech, mechwarrior, and original dragon ball. Samurai pizza cats too.
>>
File: 1492904028240.jpg (113 KB, 369x400)
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>mfw me, Brazil, and Thunder are the youngest people in the thread

I just figured me and Thunder were about the same age if we both listened to Shinedown when we were 12.
>>
Rolled 3 + 17 (1d10 + 17)

And I got something wrong, and need another roll, so...

>>2071591
>>2071606
>>
>>2074409
I wasn't joking, I turned 20 in February.
>>
>>2074425
Whoo boy. Either thats a lighter mech, a more accurate weapon, or another ace pirate.
>>
Rolled 1 (1d10)

>>2074425
OMAE WA MOU SHINDEIRU
>>
>>2074438
I'm not surprised.
>>
>>2074438
BR-Chan plz
>>
>>2074315
34 here.

I got into Anime after finding and reading the Robotech novels written by Jack McKinney in an old second hand bookstore above King Rat video rentals and local music store slash recording studio where me and my Dad would rent Black Adder VHS from. One of the few activities we both enjoyed.

So when I saw it at the Rogers Video store a few years later in the late 90s I grabbed it. 14yr me was blown away. We grew up without cable TV so I had never really seen Transformers or anything. And to be honest, Transformers was kind of crap compared to Robotech. Even then, having read the Jack McKinney books fleshed out the anime a lot as well so I understand not a lot of people would get the same depth out of the anime.

But seriously Transformers are super over rated.

Finding out Brazil and Thunder are in their early 20s explains a lot about their bombastic and exaggerated personalities.
>>
File: Optimus Blues.jpg (69 KB, 716x517)
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>>2074475
Transformers is worth watching if only because of how stupid some of the episodes are, as well as things like this.

The Wiki is also fun to read through, too.
>>
>>2074475
Transformers was a toy commercial in the truest sense of the word. There were a lot of characters and they were either thrown away or killed. Mind you, the originals were still better than Michael Bay's movies, but that is not hard.
>>
>>2074490
And everyone loved the movie. The animated movie.
>>
>>2074488
Remeber the time Sparkplug's Dad beat Bumblebee to death with a stick while under Starscream's mind control?
Goooooood times
>>
>>2074503
I only managed to watch up to the second Dinobot episode before it broke me. Yeah, let's make more Dinobots, and keep them just as retarded as the others! Brilliant idea, Wheeljack

Still want to finish the series, at least up to the movie. Just haven't had the time.
>>
File: lightning1-250x150[1].jpg (5 KB, 250x150)
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Naturally, you break for the edge of the cloud, shimmering smoke puffing out of it behind you as you clear the cloud...and then curse. Loudly. The Medium-Weight mech you saw wasn't tossing the launcher away, it was giving it to a somewhat battered, old Warmouth that had been hidden behind the curve of the hull...and it itself is charging towards you. The Warmouth kneels, a second missile slot rotating into firing position, and launches, a third and final missile streaking after it momentarily. Both detonate, and now you're in the center of a ball of gleaming haze.

Fortunately, refracting beam chaff isn't enough to dissipate the energy of a continuous beam like that produced by the Flowerhorn's sabers, although it might strain the microfusion generator if the battle goes on too long inside this substance. What worries you more is the approaching outlines of four mecha. Three of them, strange things with tall, stovepipe-shaped heads, angle for Clemmy, while the last aims for you. It's strangely nondescript, puffy limbs, a bulbous, swept-back crest over its head, painted in blue and white. Your sensors are barely functioning as is, and you can't scan any of them, it's only thanks to your ASPs that you and Clemmy can see their outlines as the enemy mecha charge at you.

Fortunately, you're an experienced space pirate. Even realizing that your drones are all showing as nonresponsive due to the comms interference, you're not actually worried. They're on autopilot, which has them serve as active verniers and devote 100% of their processing power to offsetting their own weight. You can tell from looking at it, at least, what the enemy mech is like to some extent. It masses about the same as the Kaiser, with armor as thick as yours if a bit less efficient, streamlined, and good-looking. Its weapons, if it has any, aren't obvious, and its speed should be about the same as yours. You see a small, sheath-like compartment behind its back, and its ocular lenses blaze a pale and ghostly blue. You calculate the distance, and brace yourself, you're sure it can't quite reach you. Until it does.

It stops far short of where you expected and draws its weapon in a flash. You twist away from a...ribbon, a long, jointed ribbon that glitters like a blade. It spirals around you, and in the depths of its shimmering alloy you see glowing wires that crackle like thunder. It drifts around you like the tentacle of a jellyfish, and although you avoid it once, it glances against you once. You feel your muscles tense as intense pain racks your body. Your controls crackle, and your muscles twist up in agony. You manage to knock its third blow aside through sheer force of will alone before your controls freeze up.

>[Feed me 1d10+14s]
>>
>>2074475
As a guy in his early twenties, don't let them speak for all of us.
>>
Rolled 4 + 14 (1d10 + 14)

>>2074512
What song to play, what song to play, what song to play today~
>>
Rolled 9 (1d20)

>>2074512
>>
Rolled 6 + 14 (1d10 + 14)

>>2074512
Thunder, put the music on.
>>
Rolled 2 + 14 (1d10 + 14)

>>2074512
>>
Rolled 1 + 14 (1d10 + 14)

>>2074512
Ah, shit.
>>
Rolled 1 + 14 (1d10 + 14)

>>2074495
It was a very well done toy commercial. Good music, neat set pieces and some good scenes that stuck to the mind. As much as they bugged me, the Michael Bay movies were rather unmemorable.
>>2074512
Cheeky bugger. Right, plus 1.
>>
Rolled 7 + 14 (1d10 + 14)

>>2074512
Shock Mechs, eh. This is new
>>
File: Roarke eating Lori.gif (74 KB, 615x615)
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>>2074517
As a guy who was once in his early 20s, it's just that age where you're still somewhat insecure in your identity but have developed really good arguments to defend it instead accepting that the values you use to define yourself aren't the absolute most correct way at all times.

I mean here you are anxiously protesting that you aren't like them.

Nobody really cares what you're like bro. Don't worry about some oldfag laughing at you. Otherwise you'll turn into one of those guys who bitches about Millenials when you're older
>>
Rolled 4 + 14 (1d10 + 14)

>>2074512
Here we go
>>
>>2074532
actually, if that is shock, doesn't our beta armor lessen it? I think it's half our armor's SP in that case.
>>
>>2074523
>>2074525
>>
Rolled 2, 2 = 4 (2d10)

>>2074523
>>2074525

Oops.
>>
Rolled 3 + 15 (1d10 + 15)

>>2074526
>>
And feed me more 1d10+17s, I'll just fix the numbers and use the last one for Clemmy's parry.
>>
Rolled 6 + 17 (1d10 + 17)

>>2074583
>>
File: megabone.jpg (62 KB, 719x517)
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Rolled 4 + 17 (1d10 + 17)

>>2074583
FOR MEGATRON!
>>
>>2074541

Yes, it actually came pretty close to saving you.
>>
Rolled 7 + 17 (1d10 + 17)

>>2074583
I am so confused. Are we attacking? Defending?
>>
File: Imperial Hussar.jpg (271 KB, 686x493)
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Rolled 9 + 14 (1d10 + 14)

>>2074512
Here we go.
>Tesla is pic related?
>>2074536
Agree, I'm being genki on purpose but I know what you meant, only recently I became at peace with the understanding that no matter how much we know, we'll probably never have all the info in the universe, so its retarded to act like we have all the awnsers and truths to the universe.
In the end, we're all like children with guns, blinded by the light of the absolute, trying to hit something by shooting ramdomly at everywhere.
>>
Rolled 1 + 17 (1d10 + 17)

>>2074583
>>
Rolled 5 + 17 (1d10 + 17)

>>2074583
>>
Rolled 3 + 17 (1d10 + 17)

>>2074583
>pic 2
>>
Rolled 1 + 17 (1d10 + 17)

>>2074583

Rollan'
>>
Rolled 9, 2 = 11 (2d10)

>>2074589

That's Clemmy dodging effortlessly.

>>2074590
>>2074596

They got the drop on you, Roarke got hit with a shock weapon, Clemmy successfully dodged and parried, and now she's attacking.
>>
Rolled 6 + 17 (1d10 + 17)

>>2074583
KUNUKURU KAISAHHHHHHHHHHH!
>>
>>2074611

And give me a 1d10 for Clemmy's first probable kill of the day.
>>
Rolled 9 (1d10)

>>2074621
>>
Rolled 4 (1d10)

>>2074621
Roarky~
>>
Rolled 9 (1d10)

>>2074600
>>
>>2074658
I hope thats Sam or Oda surprising the ambushers.
>>
>>2074664

It's an interesting result, one I'm writing up now.
>>
>>2074711
>And then Roarke died by eletricity
>The END.
Wong, please. stop.
>>
>>2074719
Dang crazy magic missile. Can't seem to find the EMP aspect to it, though reactive shields are apparently good against it. Beta armor might help.
>>
File: Clemmy 10.png (1.14 MB, 1366x768)
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For Alice Clementine Farragut, a young maiden in love, it's a terrible sight. She watches you twist and writhe in the grip of the electric torment, and something she hasn't felt in a very long time bubbles up inside her. A feeling of helplessness, a feeling of not being strong enough. It's a good thing the comms are off, the things she screams are animalistic, terrified. With her drones not working, she sees the enemy mecha drawing a beam saber from a compartment hidden in its thigh. The beam is short and a brilliant pale blue, the color of the Martian sky, and automatic cables writhe with purpose from its handle to connect to ports on the wrist.

She doesn't know quite what it might do. Unlike you, she never bothered to learn how exactly her mech works, relying on engineers with all of the casual aplomb of a UJCIDF ace, but she does know a thing or two about beam sabers. Specifically, that that thing is handling it with far more grace than virtually any other mecha she's seen.

Barring of course, one.

With a shriek and a column of lemon-yellow light from her heeljets, she activates all of her dorsal thrusters and barrels forward like a meteor. Not towards the three stopepipe-hatted mecha with the large, strangely proportioned arms. Not even as a crackling field surrounds the presented fist of each of the three and bolts of pale energy dance around her mecha. She dodges once, and again, barely slowing her flight as she crosses the Flowerhorn's arms across its chest. The beamsabers the black-and-gold mech is holding activate simultaneously. In shield mode. Twin hemispheral discs of lemon-colored light flare outwards around it like fans, glittering and translucent, the attack dissipating across one. It barely holds, flickering visibly, but then...she darts through their formation, the discs shrinking down into two brilliant stilletos of light, two more blossoming from between her mech's cloven hooves. Ignoring the three mecha behind her, she rockets towards your assailant. It sidesteps her lunge, and she reverses course on a dime, her other saber sweeping around in a horizontal slice. The enemy mech just can't match her aerial footwork, unable to evade in time and swinging its weapon around to block.

[Continued]
>>
File: Clemmy irate.png (645 KB, 1268x711)
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The Flowerhorn's moves are faster, its swordplay more precise, the edge of its stiletto's A-particle sheath dissipating the A-Particle sheath holding it together with its own, and rips through, scattering plasma as if the lesser weapon was itself bleeding. The enemy mech's armor crisps as the yellow blade bites deep into its side, collapsing as Clemmy digs deeper, then pulls her sword through with a shriek, exposing its innards (-1 SP, -5K, 7 SP and 7 Kills remaining), then jabs her other blade deep into its chest, molten metal bubbling around it as the tip threatens its pierce the cockpit (-1 SP, -6K, 6 SP and 1 Kill remaining). “ONE MORE!” She roars, but as she goes to kick, the beam knife of her adversary intercepts the weaker blade on her foot and knocks her away. Fearlessly, it turns to face her.

Despite being surrounded, Clemmy spreads her limbs wide, beam swords gleaming, her teeth bared and eyes bulging in her skull.

>[Feed me 1d10+14s]
>>
Rolled 10 + 14 (1d10 + 14)

>>2074729
Shock weapons are annoying. Mainly because I hate high rolls being bad.
>>
Rolled 9 + 14 (1d10 + 14)

>>2074729
>>
Rolled 8 + 14 (1d10 + 14)

>>2074729
GO CLEMMY
>>
Rolled 3 + 14 (1d10 + 14)

>>2074729
>>
File: 400 Ready.gif (1.88 MB, 248x271)
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Rolled 1 + 14 (1d10 + 14)

>>2074729

>>2074734
>>2074735
>>2074736
Clemmy is irritated.
>>
Rolled 5, 1, 1, 9 = 16 (4d10)

>>2074734
>>2074735
>>2074736
>>2074738

More 1d10+14s!
>>
Rolled 2 + 14 (1d10 + 14)

>>2074729
>>2074734
>>2074735
>>2074736
Ganbatte, psycho fencer-chan
>>
Rolled 8 + 14 (1d10 + 14)

>>2074739
Counting down to their destruction.

>>2074740
>>
Rolled 9 + 14 (1d10 + 14)

>>2074740
>>
Rolled 6 + 14 (1d10 + 14)

>>2074729
Go Clemmy Goooo
Keep earning the best waifu Mug
>>
Rolled 6 + 14 (1d10 + 14)

>>2074740
>>
Rolled 6 + 14 (1d10 + 14)

>>2074740
>>
Rolled 2, 8, 1 = 11 (3d10)

>>2074745
>>2074746
>>2074748
>>
Rolled 10, 10 = 20 (2d10)

>>
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>>2074754
>>
Rolled 3 (1d10)

>>2074754
>>
>>2074754
Uh oh
>>
>>2074754
..10s are bad with shock. Or is that assistance? Either case, still looking at the book. Use your luck to live Clemmy!
>>
Rolled 2 (1d10)

>>2074758
>>
>>2074754
um.
>>
rip best girl
>>
Feed me 1d10+16s.
>>
Rolled 8 + 16 (1d10 + 16)

>>2074780

So how dead is Clemmy on scale of ded to ded?
>>
Rolled 1 + 16 (1d10 + 16)

>>2074774
I'm just wondering where Oda is. He was likely first out of his ship and does have the means for acceleration and going pretty fast with that boosterpack.
>>2074780
Dang it man, using 1 for this.
>>
Rolled 3 + 16 (1d10 + 16)

>>2074780
Keep Best girl alive
>>
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Even on the brink of destruction by an opponent with no interest in mercy, the enemy mech with the sword and whip seems cool and collected. It calculates. Even if it charged now, it might not be able to finish you off with its melee weapon before you regained control or Clemmy ripped it to pieces, but she's right here and distracted with passion.

As Clemmy tears into the nameless ace, they flip their beamsaber around into an icepick grip and jam it into the base of the Flowerhorn's spine. Clemmy doesn't even hear the alarms as her powerplant is breached, tensing up momentarily and almost immediately relaxing as the Flowerhorn doesn't explode (-1 SP, -2K torso, 6 SP and 10K remaining). The smile-shaped sensor lens of the Flowerhorn gleams a brilliant white as it strains against its enemy, the ghostly lightning crackling from the palms of two of the stovepipe-headed mecha avoiding it and the third splashing across the Flowerhorn's face, barely avoiding blinding it (-1 SP head, -1K main sensors, 6 SP and 1K for the sensors remaining).

In this exact moment, you regain control of your mech.

[Continued]
>>
Rolled 10, 8, 8 = 26 (3d10)

>>2074781
>>2074782
>>2074783
>>
Rolled 8 + 16 (1d10 + 16)

>>2074780
>>
Rolled 1 + 16 (1d10 + 16)

>>2074780
>>
>>2074789
Well.. if he turned his back, it'd mean he's getting a -2 to his rolls and no parry. The first hit might succeed.
>>
>>2074787
>Stabbing best girl in the powerplant
UNEXCEPTABLE!
>>
And feed me some 1d10+17s.
>>
Rolled 5 + 17 (1d10 + 17)

>>2074809
>>
Rolled 8 + 17 (1d10 + 17)

>>2074809
..plus one on this?
>>
Rolled 6 + 17 (1d10 + 17)

>>2074809
+1 luck
>>
Rolled 10 (1d10)

>>2074810
>>
Rolled 5 + 17 (1d10 + 17)

>>2074809
>>
Rolled 4 (1d10)

>>2074811
>>
Rolled 9 + 17 (1d10 + 17)

>>2074809
>>
>>2074813

You're a Technical Ability+Mecha Tech roll.
>>
Rolled 1, 8, 9 = 18 (3d10)

>>2074791

Er, oops, no. You're a TA+Mecha Tech roll.

>>2074813
>>2074816
>>2074821

A few more 1d10+16s, please.
>>
Rolled 4 + 16 (1d10 + 16)

>>2074827
>>
Rolled 4 + 16 (1d10 + 16)

>>2074827
>>
Rolled 10 + 16 (1d10 + 16)

>>2074827
>>
Rolled 3 + 16 (1d10 + 16)

>>2074827
>>
Rolled 7, 8 = 15 (2d10)

>>2074830
>>2074831
>>
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>>2074835
I curse your dice.
>>
Rolled 4 (1d10)

>>2074832

More dice!
>>
Rolled 3 + 16 (1d10 + 16)

>>
Rolled 6 (1d10)

>>2074839
>>
Rolled 3 + 16 (1d10 + 16)

>>2074839
Fear for best girl's life rising
>>
Rolled 1 + 16 (1d10 + 16)

>>2074839
Yes sir
>>
Rolled 6 + 16 (1d10 + 16)

>>2074835
I have absolutely no idea what these rolls are.
>>2074839
Nor these! What do I put luck into?
>>
Rolled 5 + 16 (1d10 + 16)

>>2074839
>>
Rolled 9, 1 = 10 (2d10)

>>2074833
>>2074842
>>
>>2074857

One more, a parry roll versus 23. 1d10+16, you can add luck if you want.
>>
Rolled 9 + 16 (1d10 + 16)

>>2074859
+1 luck then
>>
Rolled 9 + 16 (1d10 + 16)

>>2074859
Add two luck
>>
Rolled 9 + 12 (1d10 + 12)

>>2074862

And some 1d10+18s. Posting momentarily.
>>
Rolled 7 + 18 (1d10 + 18)

>>2074877
18s you say?
>>
Rolled 3 + 18 (1d10 + 18)

>>2074877
So much rolling
>>
Rolled 5 + 18 (1d10 + 18)

>>2074877
>>
Rolled 8 + 18 (1d10 + 18)

>>2074877
>>
Rolled 77 + 18 (1d100 + 18)

>>2074877
>>
Rolled 5 + 18 (1d10 + 18)

>>2074891
woops
>>
Rolled 7, 10 = 17 (2d10)

>>2074879
>>2074880
>>
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As much as you want to attack the ace, the bigger threat are the three mecha surrounded by crackling coils of what closely resembles electricity aiming at Clemmy's back, so you assault them immediately. Launching towards them, you spin into a somersault and drive one of the Knuckle Kaiser's heels into the breastbone of the nearest stovepipe-headed mech. There isn't much distance to build up speed, but your feet still shatter through its shield and clash against its breastbone (-1 Torso SP, 6 remaining). These are a lot bulkier than many of your more common opponents, and for once your mighty kick might not be enough...but your fists are. The kick knocks it back, and the pilot inside fires his thrusters just enough to take advantage of the momentum and get just out of the range of your immediate left roundhouse punch, but your right straight crumples its belly, the drills in the Kaiser's knuckles whirring as they tear through its stomach. Your right hand grabs the gash and tears it open wider as you begin peeling the mech apart (-2 Torso SP, -11K, 4 SP and 1K remaining).

As for Clemmy, your trust in her paid off. Her long, narrow blade with its shielding bell hilt and the enemy's short, broad weapon duel with blurring speed. It avoids one lunge, but the second strikes it right in the cockpit...and goes through, vaporizing it. You manage, by looking, to observe the reason for its fearlessness. You've seen that kind of solid, all-mechanical cockpit before, every time you've had to cut open an S-Slayer and find no prize inside. It's just like the First Mate.

The stovepipe mech, which says TESLA-1 on its right pauldron, isn't done yet. The field of lightning around it may be out, but two blunted prongs extend from a bulge on its forearm, crackling with electricity as it tries to jab at you. Its comrades do the same, lunging at you simultaneously. Unfortunately, their petty tricks are not enough to bring down the Pirate King. You avoid them almost effortlessly, but the two that still have the crackling fields of electricity around their field aren't done, the fields spitting jolts of lightning at you. You avoid the first one, before swatting the last attack aside with your shield. You reach out with your left hand, grab the cockpit ball of the Tesla you tore open, and crush it between the grinding saws of your palm, while in the same split second you bring your right leg up and drive your foot in a sideways kick into another Tesla's chest, disrupting the lightning field (-1 Torso SP, 6 remaining). You clench your right hand into a fist, and drive it into the Tesla's face twice with such speed that your arm seems to blur as the hammerblows crush its head and knock it off the mech's shoulders.

[Continued]
>>
Rolled 7, 9 = 16 (2d10)

>>2074884
>>2074890
>>
>>2074899
Hmm.. so the ace machine can handle emp even if it's functionally a bit. Might be a good idea to dissect it. Reverse engineer it to further improve our systems and prevent this from happening again.
>>
Rolled 9 + 8 (1d10 + 8)

>>
>>2074899
>You've seen that kind of solid, all-mechanical cockpit before, every time you've had to cut open an S-Slayer and find no prize inside. It's just like the First Mate.

Old Man Biggs' handiwork, I presume. I guess the real question is who copied who
>>
The S-Flowerhorn pounces on the enemy mech from behind, leaping onto it from the rear with all four limbs jabbing through it and shredding it indiscriminately. The pilot ejects, the cockpit tumbling away end over end from the explosion.

The last Tesla hesitates, then apparently decides that being alone isn't a good strategy, kicking its legs up and darting away. It's as fast as the Kaiser, and it has a bit of a head start, it could easily stay ahead of you for a good long time...if you simply chased it.

Even outside the normal effective range of your grappling harpoon, you can still grab an enemy as clumsy as this.

>[Roll 1d10+14]
>>
Rolled 2 + 14 (1d10 + 14)

>>2074918
>>
Rolled 6 + 14 (1d10 + 14)

>>2074918
C'mere sweety
>>
Rolled 3 + 14 (1d10 + 14)

>>2074918
GET OVER HERE
>>
Rolled 4 + 14 (1d10 + 14)

>>2074918
aiming for the back.. thats a -2!
>>
Rolled 7 + 14 (1d10 + 14)

>>2074918
>>
Rolled 7 + 14 (1d10 + 14)

>>2074918
Don't leave the dance floor so sooooon
>>
Rolled 9, 4, 8, 1, 1, 5, 6, 4, 5, 5 = 48 (10d10)

Rolling pretty bad tonight, flushing out the dice a bit.
>>
well, worse case we have Clemmy as well for this as well and the range should be pretty long.(8x8)
>>
Rolled 3, 10 = 13 (2d10)

>>2074920
>>2074921
>>
>>2074932
How are you rolling this many 10s tonight?
>>
Rolled 5, 3 = 8 (2d10)

>>
Rolled 1, 6 = 7 (2d10)

>>2074926
>>2074927
>>
>>2074935
Belt Pirates man, RNG's chosen people
>>
Rolled 1 (1d10)

>>2074937

Give me a few more 1d10+17s, you've successfully dragged him to you, Roarke got off a crit after he failed to escape, but if it doesn't finish him off he's in Clemmy range.
>>
Rolled 7 + 17 (1d10 + 17)

>>2074939
TELL ME YOUR SECRETS TESLA.
>>
Rolled 6 + 17 (1d10 + 17)

>>2074939
YATATATATATATATA
>>
Rolled 5 + 17 (1d10 + 17)

>>2074939
>>
Rolled 1, 2 = 3 (2d10)

>>2074940
>>2074941
>>
Rolled 8 + 17 (1d10 + 17)

>>2074939
>>
Rolled 8 + 8 (1d10 + 8)

>>2074943
>>
>>2074944

To avoid you going to waste, you get to be an Int+Awareness roll.
>>
You aim carefully, the grapple catching the fleeing Tesla around the foot, and haul back. It struggles, and it's a lot bigger than your usual prey, the Teslas may be a bit smaller than their squad's leader but they still have plenty of mass on a Knight or any of the smaller non-SOUL SSL mecha you've faced over the years. Slowly but surely, you reel it in as it squirms and kicks, trying to drag you by sheer force of will. It doesn't work, you're an expert and they're merely proficient. You pull the Tesla in close enough to give it a solid roundhouse kick, the disruptive field produced by the thrusters in your legs tearing open its shield of lightning as the kick itself bats it to Clemmy, who spins into a graceful pirouette and tears it apart, slicing it literally limb from limb. Its cockpit ball, too, ejects, and you're about to grab it when, in the distance, you see something through the slowly clearing haze produced by the smoke missile.

It's there, floating silently. The Nightmare, face streaked with green. The outline is indistinct, it's sheer luck that you caught a glimpse of it. It raises a hand, and waggles its fingers at you in a mocking wave before turning and flying slowly away.

>[Pursue the cockpit ball]
>[Pursue the Nightmare]
>>
Game resumes tomorrow, probably a short session but who knows?
>>
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>>2074954
>>[Pursue the Nightmare]
RAGE
>>
>>2074957
Wong you tease,
So other than some shock damage the KK is in pretty good shape after our lightning round right?
>>
>>2074954
the smart thing to do is not fall for an obvious trap. But fuck that we are owed another pound of flesh
>[Pursue the Nightmare]
>>
>>2074954
>>[Pursue the cockpit ball]
>>
>>2074954
>>[Pursue the cockpit ball]
Nope, not another damn trap. We are taking the PoW and we are going to interrogate him until he bleeds. Got a feeling we'll just end up in another trap.
>>
>>2074962
We are low on luck and do not know the state of our allies. We also don't know how many bits Nightmare has or more of those bullshit missiles. I have a feeling that from now on, those mechs ARE the nightmare's bits.
>>
>>2074954
>[Pursue the cockpit ball]

Not falling for the obvious trap, thanks.
>>
>>2074954
>>[Pursue the cockpit ball]
The cunt's probably a hologram anyway.
>>
>>2074976
She also has that bullshit teleportation. I would assume that would be a important thing that Caesar would have in his report. Still, we need to get out of the cloud, report, and keep on guard. Wouldn't surprise me if she's the 6th Ranger for the Five man band. She even has the green color scheme.
>>
>>2074954
>[Pursue the cockpit ball]

>>2074970
Yeah, good points
>>
>>2074979
>Who said the Five man band went from one to five?
Wong confirmed Kubo
>>
>>2074981
Well, it's still technically the five man band. We killed one and they had the spare in the wings.
>>
>>2074981
Also, considering the common theory, it's still the five man band if there are 5 men and 1 women.

Now.. nitty gritty, looked at the book and couldn't find emp missiles in there. Closest was the Electronic Warfare, and it's a tricky thing for a reason. Still, if that were the case, the body of the drone will work fine, specifically the head.
Electronic warfare affects the sensors, so if this is affecting everyone, either the sensors for the teslas and drone are protected somehow, they are using higher grade electronics, or maybe they are being shielded by the Nightmare? Would explain why it didn't attack.
>>
>>2074988
Spacecraft already need some degree of radiation protection for prolonged use if people are in them.

Military equipment as well is usually hardened specifically against destructive radiation.

Technology in the setting also has extremely good radiation shielding specifically for all the reactors mecha use - and that explode all the time in combat.

Finally the same properties X-rays have the let then pass through matter to damage internals makes them difficult to adjust to penetrate properly through specific material let alone mixed layers.

Highly absorbant material can also diffuse and discharge the electric bursts away from electronics. Conversely, other material layers will block different portions of the x-ray resulting in the waste heat also diverting into different places and reducing the overall energy passing through the electronics.

Anyways the TL;DR is that x-ray /MmEMP is not a good plan. It's not just inefficient resource wise but it's also not likely to work well against milspec equipment.
>>
>>2074988
Re: Anti-sensor cloud

WWe don't know what it is. It could be a cloud of tiny electronics that react to specific stimuli that can be interpreted by the enemy while filling our sensors with "noise". Like a blind dude in the rain vs. A dude who has vision.

Or they have some sort triangulation communication ability.

Maybe they have a "spotter" that is observing us with an instrument that let's then have visual confirmation. Maybe our mech are bugged. Maybe the Chaff works by somehow being able to redirect most of the energy waste of the mech directly back at it, so the more power you put out the worse it gets. Like directional chaff. And the nightmare has very low power leakage and the nightmare fed the others telemetry data on a low power dispersed beam that would diffuse through the Chaff instead of reacting more energetically and being reflected to the source in a focused wave.

Maybe it's Earth Space Magic.

Note that the sensors etc aren't taking damage. Squealing and dying off though sounds like feedback/overload.

> . It masses about the same as the Kaiser, with armor as thick as yours if a bit less efficient, streamlined, and good-looking. Its weapons, if it has any, aren't obvious, and its speed should be about the same as yours. You see a small, sheath-like compartment behind its back, and its ocular lenses blaze a pale and ghostly blue.

Possibly the spotter Mech designed to work in the cloud and give its support mech firing solutions?
>>
>>2074988
Finally I don't know what's in the books, but a very dangerous anti-mech weapon would be a low-energy X-ray emitter designed to just constantly pump energy into the mech exterior and build up waste heat. Mecha don't really have a lot of mass to disperse it over or room for heat sinks. As well, the small surface area and inverse square cube law means that it will take longer to radiate into space than to the internals where the electronics are yes but more importantly a squishy human is. Third if it's a slow build up then it's likely that pilots would underestimate it until a significant amount had already built up. Possibly making it feasible to use higher energy bursts to rapidly build on the heat they've retained so far and push it into critical levels.

X-rays might not be the best radiation for that to be fair. A shield tuned to be weaker and diffuse could provide a defensive area of effect. Ideally it would be directional, or friendly Mecha could be equipped to deal with it. Or larger Mecha like Fatimas might be viable for using it to assault ships/stations.

Maybe even an energy shield could be converted into functioning as a short range hear ray for mid range combat and back into energy shielding for close combat. Or designed to discharge outwards in a radioactive burst when it fails/overloads.
>>
>>2074536
I'm just tired of being lumped in with "lazy Millennials."
>>
>>2075100
>Caring about what people who complain about "lazy millinials" think
>>
>>2075014
>>2075018
>>2075023
Woah there, getting a bit too sciency and missing the forest for the trees. Remember this is a setting that has energy barriers, bio reactors, and the HMIS. Not to mention morphic weaponry. Trying to science or try to make weapons like that one guy who way back who said 'let's warp missiles into things' will not help.
Anywho, energy leakage(which seems unlikely considering the Kaiser uses the least ammount of energy compared to the Teslas which have literal electricity shields.), and x-rays aside, the Important thing is the sensors of the enemy. If they are fine and we weren't, then their sensors are the things we should look at if we wish to avoid this sort of trap in the future, or make use of it ourselves.
Also, really recommend looking at the mekton books if you are going to make weapons. It helps a lot in figuring out what you can do in game terms.
>>
Ayy my Teslas are getting some play. Wish I didnt lose the tesla 3.
>>
>>2075296
They are a pretty good upper tier model. Wish I finished up the Newton/Schwarzchild, but it was tough to make. Especially the gravity based weapons. Think I got an idea for a refluff though.
>>
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>>2075310
There we go, manage to stat up the Schwarzchild Reactor.
Energy Pool with a power of 25, and 5 things to it for 95 cp and 5 spaces.
4 types of Enclosing reactive shields. Strong force(melee), weak force(Range), Friction(material), and S. Radius(energy). Each at 14 SP, and 1 turn cool down.
The 5th thing is the Graviton Cannon. Beam, hex radius, Wa 0, 15 kills, 2 shots(designed as 1 shot since using both fully depowers the energy pool and shields.).
The idea is switching between shields and weapons depending on the situation. Then I was going to strap it into a mech like this with some gravitics.
>>
>>2075231

> Electronic warfare affects the sensors, so if this is affecting everyone, either the sensors for the teslas and drone are protected somehow, they are using higher grade electronics, or maybe they are being shielded by the Nightmare? Would explain why it didn't attack.

You started trying to science it out first. Badly.

Whereas the first point I made against having EMP is that we've been surrounded by exploding fusion drives. I agree the important thing is internal consistency in the setting and using the rules Wong plays by.

But when you said that there wasn't any EMP bombs in the setting I was just trying to use the science to explain why they might have not put it in, instead using electronic warfare.
So please respect that.

As for the sensors, the point I was trying to make was that we just don't know if it was them.

> Maybe it's Earth Space Magic.

I was serious about that.

I just wanted to remind you to try to not hyper-focus on their sensors. We punch mechs to death with our soul son. It could easily be that the puppeteer of the drone is able to communicate with it in some way that isn't blocked by the Chaff and was therefore able to triangulate or position or even combine the sensor feeds tfor increased accuracy. It could just be the software.

It could equally just be something completely mundane like maybe their sensors were impaired too but they trained for that.

Or since at least one of them didn't have a pilot maybe they weren't even using their sensors but we're just being tossed in as disposable pawns.

Maybe they use the electricity they put off to read the density of the chaff.

The energy leakage thing was just me trying to come up with the craziest explanation possible to point out that we don't know what it was.

The sensors are a good place to start, but I just don't want to be trying to figure out how they got their sensors to work when the might not even have done so.

Ironically I pretty much repeated your original statement. That the Nightmare was somehow compensating for the Chaff for them.

I just didn't restrict myself to thinking it had to protect the sensors, or that the sensors had to be upgraded.

Now if you're saying that's something that specifically isn't possible due to the rule book you have, and that the only possible solution is that the sensors were upgraded in some way then I have no argument against the rules. If you had said that the rules only allow that one solution I wouldn't have said anything in the first place.

I will point out that Wong might have an argument against that. He has already changed rules so that the quest runs smoother. He might have some unique stuff going on with our Nemesis to make them more of a threat than just having higher grade gear the same as we have all our special skills and such.

Or not. I'm not in charge of the quest. I was just spit balling ideas, I'm not committed to any of them.
>>
>>2075645
And I was talking about the books. The books you did not read. What I was talking abut was not science, but game mechanics.
>>
>>2075403
>>2075403
I didn't mean to be offensive when I said you were bad at science.

It's just that it seemed to me you had decided that they had special sensors without considering that they might have compensated for it in other ways.

I definitely agree we should look at them, but I also kind of feel like we could just drag it back to Karen and let her do her thing with the entire Mech as she normally does.

We should absolutely mention to her what we noticed about their performance. Like how the mech stopped before we expected and such.

We did have infiltrators on our ship multiple times now, us being bugged or sabotaged somehow to let them track us is a possibility.


Or maybe the chaff they shot first was different somehow from the others and it marked us.

Oh and the whole "Heat Ray" idea yeah I definitely don't know ow how viable it is. We haven't really had to deal with over-heating on the quest.

That's why I didn't give it stats. If you have any advice on whether or not something like that is feasible I'd value the input. I do remember that the flamethrower from the Tourney had a constant damage effect to represent burning through the armor.

I'm not up to checking though. Those threads are ridiculous.

I was thinking of how it might work.
possibly not doing damage to armor but maybe stacking damage against it, and once it reaches a certain value of the Kills the armor has, or whatever, it starts damaging internal systems directly?

Or maybe it just stacks up kills on the armour and "weakens" it in a sense so that it counts towards the total number of Kills you've done to it, but it doesn't count until all the kills are gone.

Like if it had 6 kills, and the X-ray gun stacked thre kills against it, it would count for having six Kills still. But if you did 3 more kills of damage to it, then the armor would fail because it reached the total Kills.

Man honestly I just got excited thinking about how X-ray lasers might be used in the setting. They're a staple weapon in science fiction, even the harder stuff, because they're actually really quite practical. Honestly the main use for X-ray lasers in a space is because armor is surprisingly easy to add to your vessel once you're in space. Wrangle some asteroids and such. So long as you have the engine power yo

But anyways! The main use of an Xray laser is to actually turn it to a single short high energy pulse that goes right through the armour and frame gives everyone inside "super" Cancer and they die over the next couple of days

I'm not thinking this is some magic bullet has like the warp missile dude. It would just be neat that pike that.

Besides even if it was mechanically feasible there's no guarantee it would be of tactical worth. Weight is a cost to be aware of.

>>2075663

It would be useful to have something that we could mount on the ship in order to supplement our CIWS weapons. Give our mookiosks a better chance
>>
>>2075663
So the game mechanics don't have your life skills and experience impact your piloting skill?

And the only way they coul
Hemmmmm
>>
>>2075684
>>2075695
I feel like I woke up a second BR. Ok, let's work through this. The main reason why I keep talking about the sensors is because of how Bits work. Specificly remote bits and ECW(Electronic counter warfare).
ECW is something we haven't really seen in game, but it works like a weapon and requires a specific roll depending on the strength of the equipment and a action to do and maintain. Each point of it weakens sensors by a equal amount and when it reaches zero, then you lose the use of remote weapons. This is important because the Nightmare just sent in a remote bit into a no bit zone and it was perfectly fine. The reason I keep poking at it is because that is the only game mechanic we have related to that. They weren't fried. They still functioned as verniers. And it's not a debuff to our stats either which is what the only other example is(which is related to Nukes, that option opens up a bigger can of worms). So mechanic wise, thats the only explanation, and sensors are the major thing targeted for that. Hence why I focused on it.
Bugging the Kaiser is the least likely option because that requires hiding something from Karen on the Kaiser. Thats a one way ticket to being spotted. I do agree that we should look at the machine though. We have 3 samples of that mechanical pod, even if ripped to shreds.
The flamethrower was a gun with incindiary ammo. Not to complicated, but it is something that loses effectiveness quickly. Especially against beta armor.
Finally, the Xray gun is the sort of thing that would very likely not be applicable. For starters, environment pods are honestly, pretty sturdy. So long as they aren't popped, they can handle the nastiness of space which likely includes that radiation. Second, the moment you bring out the super cancer gun, everyone is going to consider you a threat since you are actively going at the pilot. Humanity had taken a nasty hit, and something that is specifically designed to target the person inside indiscriminately is going to grab attention. Not the good type either.
Sides, EMWs are pretty much that one lower armor mechs. Goes right through 4 sp of armor which made it pretty effective on lower level mechs in the tourney.
>>
>>2075769
Thanks that actually does clear it up quite thoroughly.

I agree with you entirely now.

Quick question - when to say the Nightmare had bits, you meant the mech right? I see what you meant by sensors now though. I was thinking of it being a sensor suite and not the communication link between the remote unit and the Nightmare.

The pod big torched each time worries me. AI rumblings.

Regarding the Xray gun I never intended for it to be a super cancer gun. That was just an example of why it's popular in hard sci-fi series which this isn't. They're crazy dangerous because they either go through stuff or they stick to it pretty much. They can also be focused up to a light Second away! Yeah the more I think about it Xray guns are way too fucky.

I also wasn't really know how well EMWS worked so I wasn't sure if soft Xrays would work better since they're relatively easy to pump out. They're just crazy precise invisible lasers really.

Where do you even get the book for this gme? I am getting interested enough to buy it now.

I do appreciate you taking the time to explain what I was misunderstanding. Although I wish you were a little less angry about it.
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>>2075769
>I feel like I woke up a second BR
I'm getting very confused by trying to fast read everything as I'm distracted by other things, but even I felt the same when he started typing a wall of text after the other.
I would also like to point out that he is just half-BR, the "IN THE INTERNET I'M A GIRL" anon is the other half that awakened in the same thread.

Now, it seems that I can finnaly rest in peace knowing that my legacy will live on! *snif*
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>>2075909
Nah I'm just high as fuck. Grandpa died so I got blasted.

You should really be concerned that you're like this without drugs.
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>>2075915
My condolences anon...
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>>2075873
Look for the PDF in earlier threads or google it. Its not hard to find the files with some effort. Also less anger and more this is simply my style of talking and typing. Figuring out emotions is difficult on the net after all. Always thought I had a grumpy old man vibe.
Now, as for the cockpit? That always seemed like the control core/operating system for the mecha bit. It is a good deal more complicated than singular limbs and weapons after all so it requiring something more for it makes sense.
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>>2075909
>"IN THE INTERNET I'M A GIRL" anon is the other half that awakened in the same thread
I've been shitposting for a long time. I'm pretty sure you've even pointed out how much I shitpost before.
>>
Wong's PC went Satanic again and he had to call in the local Catholic Church.
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>>2076230
Time to call in the Techpriests.
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>>2076230
He shouldn't have delved so deeply into the tomes of madness
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>>2076290
can confirm. Computer has killed itself when designing mechs. Some things man is not meant to know.
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>>2076303
I still haven't fixed my tower from when it died after the mecha tourney
Been stuck phone posting for months
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>>2074954
>[Pursue the cockpit ball]

Let them revel in their failure.
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>>2075936
More curious is what they are protecting in it, in my opinion.

Why waste the space. Blow the power plant instead.
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>>2074954
>[Pursue the Cockpit Ball]

I am pretty sure the Nightmare pilot would be thrilled to have us chase him down alone. We're brave, not stupid.

>>2076490
This wasn't a success for him, but it wasn't a failure. We still don't know what's happening on the other side of the smoke.

We're a King. Even more than a knife in the dark we have to worry about our power base being chipped away from under us.

He attacked us while we were with the rest of our elite troops and as prepared for a fight as possible, with only the Nightmare and two Teslas. He successfully cut us off from our forces, engaged us and stopped us cold so if it wasn't for Clemmy and how damn good she is we would have died there. He still took her pretty much out of the fight.

And when it didn't work he was able to retreat not only with his life but with his Mech in good condition and able to take advantage of the situation if we lose our head and go after him. Leaving Clemmy behind and letting the ball escape.

We just saw that his Mech has some unknown capabilities like being able to control his pawns in the Chaff, he might have other tricks. As well we don't know if he has any support nearby that he could escape to. Another pawn Mech or allies or whatever. He could lead us into another ambush.

Or worse, lead us away then come back and kill Clemmy. That would seriously weaken us.

In his position, I'd be pretty okay with how things turned out. There's lots of ways to kill a King, there will be other chances.

On that note, let's be extra careful of that pod. We don't know he's limited to only 1 Pawn, and we have a reputation for sparing the lives of people once the fight is over unless we personally have a grudge. It's not a surprise that we would save the cockpit ball. And hey! Even if there is someone in there blowing it up guarantees we don't get a prisoner to interrogate at the least and hey it might kill us too. This was an Assassination attempt, it's not paranoia when they ARE out to kill you.
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>>2075931
Thanks for the condolences. He was old and demented and the last few weeks he was unable to eat or drink water even so you know. I had time to prepare.

>>2075936
I too tend to be a bit vitriolic when I post. It goes over better in person, but I mean I can still choose to read what I write and not be a dick. And yet I still do so I get it.

>>2076490
Oh one other thing. Let's be extra suspicious of whoever we find in the ball. No-one said that the controller had to be in the Nightmare either.

This quest has a running theme of prisoners escaping and sabotaging things.
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>>2076588
As I said, it's likely due to complexity. Mechs still require a HMIS to move, and the Kaiser Bits are few due to that complexity. To make a fully functional mech move, it likely requires a dummy system to serve as the relay and reduce stress on the pilot.
>>2076640
I'd honestly beg to differ. In retrospec, that missile would have been worse if the other wives were there as well. Lori uses bits and both Fatimia and Red Siren use beam guns. If they were with us, they would have likely been the true objective.
As for the retreat, it's not as smooth as you think. We now know they work together and have two pilots to interrogate and two types of very unique mechs to look at. This was an attack that will likely not work twice so the confict goes from 'ambushing the king as he tries to rescue his wife and decapitating his nation' to a straight out war. So, when you consider Meridian being dead, the original trap failing, and the loss of California station, a place for manpower, ship building, and supplies, it's going to hurt. Though it's going to hurt the Six big shots more. Pretty sure high treason is a good cause to seize their assets and put them to use.
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>>2075873
Dont know if you are still looking for them but most of the books are here I think https://drive.google.com/file/d/0BxQvrB13LOtaRVk2clhhSU1SMDA/view?usp=sharing
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>>2076829
Nobody "lost" California, the 5 men are working for Earth.

This whole thing will never come out because of that.
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So, no session then?
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>>2078836
Wong's probably trying to exorcise Satan from his PC, or running from the QM curse, or just shot and killed a trespasser with his SKS and is now a bona fide humanitarian.
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By this point, you aren't really surprised Caesar was right. You expected this, somehow, that the spectre that has haunted you since your close brush with death wasn't completely gone from the world. Make no mistake, your rage tugs at you like an ocean of blood lapping around your waist and you're eager to tear this thing apart...but this screams of being a trap, an obvious trap.

One cockpit ball was crushed, the other is well outside your reach, but one still remains. You grab the ejected cockpit ball of the last Tesla, and soar directly upwards. The radii of the three glittering clouds, which are just now beginning to thin out, intersect on your location...but they're all on roughly the same plane, you just have to fly directly 'upwards'. Which you do, followed by Clemmy.

The two of you deploy your drones the moment you're clear of the clouds, although you know the moment the comms are functional again as you hear Clemmy's voice, “Roarke! You're not hurt, are you?” Her voice is almost bleating with anger and concern, each threatening to drown the other out, “I'll gut her! I'll gut that bitch! I'll tear her eyes out!”

“Let's see if we can find out who we're fighting, first.” You shake the cockpit ball firmly, and send a vidcomm request. You want to look into the eyes of your assailant.

Surprisingly, his face is familiar. He's a narrow-featured, strong-chinned, leanly built man, bald-headed and with an ingratiating smile, “'Ello, me old friend the Pirate King! It's been a while, hasn't it? You're not mad, are you? I was just doing a job.

“What sort of a job?” You frown when you realize you've seen him before, “You were one of the Space Jam pilots, you had a modified Palomino.”

He chuckles and nods, rubbing his palms together, “That's right! You know old Trusty Spotweld has a soft spot for you, your majesty. Now look, I may have done a few things for the Five Man Band, brought a few people to Auditorium, but that's all in the past! You've proved your point! From now on we can continue forward honestly, and as friends.”

[Continued]
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>>2079693
Give him to Sam for T&I
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>>2077178
Thanks bro.
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>>2079695
And here's Thunderbird going right for torture. You know that's a terrible way to get info right? Better to plant a bomb in his brain and let everyone who might hire him know he's a liability now.
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You resist the urge to crush the cockpit ball, and force your temper down. You can't let him distract you from the questions you need to ask, “Who's in charge here? Which of the Captains is behind this little trap?”

Spotweld's gaze becomes decidedly shifty, “Well now, that's...personal information. I can't just...”

The Flowerhorn scrapes its fingernails across the cockpit ball, “Let's take him to the colony. I have a knife, he'll talk when I'm done.” Clemmy suggests with such absurd frankness that you realize she's completely serious.

“C-can't just do that without, um, making sure you get every little detail, my dear friend the Pirate King, who I am certainly a loyal subject of...” Spotweld's expression is smoothly obsequious but his eyes look a little wild, “The bosses are Meridian and the Hammerhead, old Marx himself.”

“Where is he? What do you know about him?” Your questions skewer the enemy pilot like nails, you can see his body language becoming more and more nervous.

“Meridian? He...” The apple in Spotweld's throat bobs up and down, “He's a...metal man, mostly prosthetic, you know? Crazy as a loon, but they say he can cut through a dozen trained soldiers and.”

“I killed Pale Slayer Meridian with my own hands.” You inform him without boasting, “He pointed a weapon at my wife.” You lean forward in your pilot's chair, staring intently into the comms, “As have you. Become more valuable to me. Tell me about Marx.”

His voice rises to a mousey squeak, “Yes my King. Abso-bloody-lutely, my King. I'm a true friend of your Majesty's reign, after all. Yes, um, Marx. F-F-Funny thing, he got out of the game years ago. Long before I was hired on. Apparently, he was so rich that he didn't feel like risking his life anymore. He retired, put his subordinates in charge of his ships, and invested his wealth into every sort of game you can imagine. Extortion, drugs, security...trading in human flesh. Now, suddenly he throws together this fleet to, er, interdict you. Now, rest assured your Majesty...” His tone swells to a pompous intonation, “I never would have laid a hurtful finger on you. Just...imagine the glory of being the one to capture the Pirate King. I'd be a legend, even if you got away I'd be able to go anywhere and command any kind of price.” His voice changes a little, becomes a bit less fawning as he says it.

“Glory doesn't mean much to dead men.” You remark pragmatically, “Neither do credits or a new mech.”

“W-what a fine point! Sagacious as always, my King! Superbly put, believe you me! Now, I know you think you're done, but...” Spotweld cranes his neck around towards the colonies behind him, “You ought to keep in mind what I just said. Hammerhead Marx has an awful lot of violence-prone men in his employ, and most of them are down there, on the streets, and they number, oh...More than you have. By a lot.” He shudders.

>[Spare him]
>[Crush him]
>>
>>2079853
>>[Spare him]

Much more use. As an information source. Let samantha have her way with him.

He'll wish for death sooner or later.
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>>2079853
>[Spare him]
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>>2079853
>[Spare him]
We spare you today, but it is by no means a mercy, you may end up regretting living before we have finished wiping, every, last, Pirate, who would dare fly the 5 man bands colours.
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>>2079865
>wiping
Wiping out*
To tired to proof read apparently
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>>2079853
>[Spare him]
He still needs to tell us who he brought to Auditorium.
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>>2079853
>[Spare him]
Have Sam and co process him through our intel-gathering procedures, we decide the rest after dealing with the actual situation.
I'm okay with putting a bomb in his head and making him repay us.
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>>2079853
>>[Spare him]
Well, think I know what happened to Marx. Seems First mate offed him and took his loot to fund this entire thing. Looking into Marx locations might be a good idea in the near future.
Also, bloody modem!
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>>2079853
>>[Spare him]
Have Sam get all the info out of him
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>>2080063
>>2080013
>>2079853

Pretty much this.
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Hmmmm... Are we playing today?
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>>2082026
No idea, but unless the station has mechs on standby, I think their army is down and out. Out of their three big ships, 2 managed to get their first waves out, and the third lost their first wave in their own explosion. The transports got about.. 5 each out? Even if they are all Teslas, the situation won't end well with the sheer number of aces we have.
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>>2082146
I wanted to talk with Wong about one of his rulings that became apparent on the Rogue's Gallery that could end making some of the Tourney models more powerfull... But I've been sleeping early.

I'm just going to leave it up here:The weapon mating zone on the ATM does not mention the number of kills of the mated weapons being reduced, they just get destroyed when the weaker one is destroyed, what would mean that they weight the full weight of both weapons. But the Knight entry of the the Rogue's Gallery states otherwise... What means that by this new rules the weight of the Libra, Gyrfalcon, Templar and Ulfberth should be less than the amount listed...

I'm not sure if this is somehow my fault for not having noted this, but taking that the Libra has the full weight listed too and I remember that he put a lot of time and effort in this mech through many interations, I assume that the Rogue's Gallery was updated after or during the process and that is why we missed it....

I'm seriously sorry if this is somehow my fault.

Oh... It also means that the Templar has now 3 CP free and the Ulfberth has 2CP, what would be the amount needed to update their MA by 2 points, if I'm not mistaken, because I did those calculations at least a week ago and I'm reccalling them from memory.

Again, I'm sorry if this is somehow my fault.

>>2082146
About their army: Yeah, they are probably screwed, unless they are going to take the station as hostage or something.

>>2080015
Quite possible.
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>>2079853
Something seems off about Marx's whole thing. Why would he want to take out Roarke if he was retired and rich?

Also
>trading in human flesh

Slaves or prostitution?
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>>2082327
Even worse Purustitutes
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>>2082371
... I would have expected that from Brazil, not you.
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>>2082422
We're all weebs here, anon.
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>>2082327
As said before, its likely that the First Mate simply killed him and took over like she did with the Green Skull first mate. It would not be the first time, and it does come with pirate loot. Sides, a ambush does seem like her MO when it comes to strategies.
As for human flesh, I would not be surprised if there is a actual cannibal station somewhere rather than the 'we are all starving' brand the green skull kids had to put up with.
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>>2082429
We're all weebs, but not all of us make terrible jokes and post pics of anime girls.
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>>2082441
It's all a matter of time anon.
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Game resumes SATURDAY, sorry for all of the mechanical snafus this week, things should hopefully be fixed now.
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>>2084524
No worries. Felt like one of those weeks here as well. Could use this time to plan, because I doubt all 6 heads of California Station are going to admit they messed up without trying to run or take the easy way out.
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test
>>
A lot of Brazilian anons couldn't post for a while, I'm glad to be back.
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>>2095568
well, not much happening until Saturday. Got to see how much we can get from this conflict.
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>>2095862
I say we march our weaker mechs first to avoid having heavy losses if they detonate the entrances to kill our first wave of combatents.
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>>2100735
>send weaker machines in first into a blast that can destroy them
Most of our mechs are still rather weak and that means a cost of life in that scenario. As is, I think it'd be better to clear out fodder and simply check using asp. If they set up mines, it'd likely not be in ways that hinder them or get their own people caught. After all, these are mercs and gang members. I don't think they would take kindly to being stabbed in the back.
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>>2100768
Hmmm... I forgot that ASP could detect this kind of things, I just figured out that whatever they would use would probably be enough to destroy whatever we sent through(as they probably have money to waste in powerfull explosives if they have that many mechs.)
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>>2100923
Well, I don't think they really had much for a plan B. At least in terms of anti mech weaponry. If there was something capable of wrecking mechs, it wouldn't be on the station, it'd be used in the ambush. Even without us going alone to rescue Karen, the trap was still tricky and managed to hurt us. On it's own, the Rhinehawk would have trouble against all those cannons. Our mechs, which make use of beam weapons, bits, and special systems would have trouble with the chaff. They would have more time to let out their mechs, and we would have less.
It wouldn't surprise me if First Mate 'sold' the teslas to them at a high price to get more money for herself, because these guys don't exactly seem the smart sort.
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>>2100980




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