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Character Sheet: https://docs.google.com/document/d/1lvqwQrtQ_YFvsVdcKJbSEAgpyZi9QrfJfnh_UDzvPKw/edit?usp=sharing

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=StorytellerQM

Twitter: https://twitter.com/Storyteller_QM
Discord: https://discord.gg/WA5wRv3

> Archives and Character Sheet are both updated and current
> Thread will begin shortly
>>
>>2050081

You don't have much to work with currently, but you might as well get to working on something.

First, though, you might as well take stock of what exactly you have:

INVENTORY:
> Heavy Cloak with Hood
> 1 Concealed Dagger
> 1 Change of Clothing (1 With Sierra)
> 0 Gold Coins
> 22 Silver Coins
> 70 Copper Coins
> 3 Ration Packs
> 9 bandages
> 2 canteens
> 1 Good Quality Broadsword
> 1 Great Quality Exotic Rapier (Electric)
> 1 Artifact Tool Box
> 1 Ancient Grade Welder/Cutting Torch Multitool
> 1 Simple Quality Forging Hammer
> 6 Custom-made Datalinks
> 1 Security Headset
> Magitech Gauntlet, Integrated Datalink and Armor
> 1 Good Quality Modified Clockwork Automatic Rifle (Improved Action, Folding Stock)
> 7 Clockwork Rifle Magazines (7 Rounds per Mag)
> 1 Simple Quality Modified Pistol (Improved Sight)
> 6 Pistol Magazines (10 Rounds per Mag)
> 1 Great Quality Single-Round Grenade Launcher
> 1 Training Grenade Launcher Round
> 1 .380 Revolver Ammo (Single Round)
> 1 Good Quality Modified Medium Armor Full-Set
> 1 Good Quality Gauntlet Integrated Knuckle Taser (Left hand)
> 10 lbs of Scrap Metal
> 1 Glyph Blueprint: Silence
> 1 Unknown Grade Unknown Type CPU
> 1 Unknown Grade Unknown Type Targeting Suite
> 1 Unknown Grade Unknown Type Power Source
> 1 Specialized Translation Program
> 1 Tiny Mana Converter (Simple Quality)
> 1.5 ft^2 of Ins-ulator
> 1.9 ft^2 of Conductor
> Voltmeter (Simple Quality)
> Proof of Merit for Magitech
> Proof of Merit for General Engineering
> Proof of Merit for Smithing
> Proof of Merit for Electric and Wiring
> 1 Deed to Small Workshop/Forge in Earth District
> 1 Key Set to Small Workshop/Forge in Earth District

Now, what to work on?
> Work on the Targeting Suite
> Work on the CPU
> Work on modifying a weapon
> Work on something else
> Other
>>
>>2050189
>targeting suite
>>
>>2050189
>datalinks
take a look at the communication system, and to what extent it can be modified to suit our needs.
>>
Rolled 1 (1d2)

>>2050199
>>2050209

Rolling to tie-break.
1. Targeting suite
2. Datalinks
>>
>>2050189
Can we get this set up in a pastebun and split up by weapons, tools, resources, electronics etc?

It'll be easier to update and check, and better to start now than later.

I can do it after if you want.
>>
>>2050272

It's all in the Google Doc. I will organize the inventory since it's becoming a bit of a mess now.

>>2050189

Slowly pulling the Targeting Suite from where you left it on the workbench, you eye the entire system over.

You haven't really looked at it in months, but it hasn't exactly changed during that time so it doesn't matter much. It's still a slight mess of wiring and electronics that fits within about a half a meter cube.

Regardless, time to figure out what to do with it.
> Dismantle the piece
> Inspect the piece
> Use the translation program you were given
> Other
>>
>>2050336
>> Inspect the piece
then
>>Use the translation program you were given
>>
>>2050336

seconding >>2050350

first inspect it non-invasively, then link it up with our hardware and access it with the translator suite
>>
>>2050350
>>2050411

Look it over it is.

> Roll me three 1d100+10's please
>>
Rolled 93 + 10 (1d100 + 10)

>>2050530
>>
Rolled 71 + 10 (1d100 + 10)

>>2050530
>>
Rolled 89 + 10 (1d100 + 10)

>>2050530
>>
>>2050543
>>2050545
>>2050546
Naturally.
>>
we see everything
>>
>>2050543

That's a 103, Success.

Writin'
>>
>>2050336

Before you start cutting things up or plugging things in, you decide to poke around it for a bit.

The fact that it's an absolute mess doesn't really change, but you do start to piece together how it all works. There's something like an iris, you guess its some kind of visual input sensor, that starts out the system, linking up to a small hub in the center. From there, the wiring would lead down to where the CPU was in the security golem, but, well, you did cut both of those out so its no surprise that it all ends there.

Moving on from there, you grab the small Translation Program USB you were given and your tech gauntlet. Laying all the wiring out on the table, you get to work on hooking things together.

> Roll me three 1d100+12's please
>>
Rolled 55 + 12 (1d100 + 12)

>>2052012
>>
Rolled 11 + 12 (1d100 + 12)

>>2052012
>>
Rolled 50 (1d100)

>>2052012
>>
>>2052015

67 it is.

Writin'
>>
>>2052012

Thankfully, your gauntlet does have a USB port; that makes this a lot easier.

So, you get to work on wiring everything together. That's not too hard, since wiring is rather universal from your experience.

No, the issue comes when you plug everything in and boot up the translation program. It works, yes, but this is still a computer program. So, instead of words, all the files you look at contain strings upon strings of numbers and letters that only serve to act as a middle-man between the visual sensor and the CPU. At least, this is what you assume; you really can't understand the specifics of what is going on.

Undoing your work, you set your tools to the side and consider what to do next.
> Dismantle the Targeting Suite
> Work on something else
> Other
>>
>>2052052
Let's delay taking the targeting suite apart until we've checked in with computer store and maybe an expert for more analytical tools.

Let's take a look at the datalinks >>2050209 (You)
>>
>>2052052
Take a look at the data links
>>
>>2052095
>>2052057

Datalinks it is.

Writin'
>>
>>2052052

No, there's no need to get hasty and taking things apart before you figure out how their programming works. Perhaps you can contract Kaizaki to help you out at some point in the future...

Moving on, you reach into the overstuffed bag that is your rut sack and pull out the SIX datalinks you 'acquired' from your time on the Gambino train. That was... bloody months ago at this point. Wonder how those mercs turned out...

Pulling out your tools, you considering what you want to do with them...
> Write in
>>
>>2052149
Link up with one and take a look at what we can glean off their communication protocols. Then take one apart and examine the communication system and it’s interface.

The point is to try and figure out how to set up a link between two of the devices.
>>
>>2052177

You already have the Dismantle bonus from taking apart one of the Datalinks you had.
>>
>>2052188
Ehh... I was not specifically looking for bonuses as much as for ability to get two devices to communicate with each other, which will come in handy when building a drone remote, communicator to issue to our friends or an alarm for the store.
>>
>>2052149
>maybe try and make a way for the two devices to become walkie talkies? or recorders
>>
>>2052199

You could try modifying a few of them to act as a makeshift hub. You'll need an actual central computer to do anything complicated, however.
>>
>>2052205
Very well then, let’s do this then.

It seems we’ve obtained a new waypoint for future, a computer store. Although I guess we’ll be busy with contract work once fuel comes in.
And kinda running out of cash.
>>
>>2052204
>>2052213

Modify it is.

> Roll me three 1d100+27's please
>>
Rolled 57 + 27 (1d100 + 27)

>>2052219
>>
Rolled 11 (1d100)

>>2052219
>>
Rolled 77 + 27 (1d100 + 27)

>>2052219
>>
>>2052248

That's a 104, Success.

Writin'
>>
>>2052149

After everything that has happened, perhaps it is time to get to work on establishing some kind of comm-system for yourself. You could go out and buy a set, but considering how strapped for coin you currently are and the simple fact that you have a small pile of material to work with you might be able make something work here and now.

Grabbing your tools, you utilize the best of your knowledge to pull apart and start bashing together a kind of central hub to actually allow the devices to communicate back and forth. It's not that complicated, actually. Thanks to your familiarity with the datalinks, you manage to get two working together while modifying on of the receivers to transmit instead.

That said, you can't do much about the simple fact that none of the datalinks have speakers or microphones in them. You do have the single security headset you swiped off one of the guys you knocked out during your escape, but that'll only have one of each on it...

Now what?
> Dismantle the Headset
> Try to modify the Headset to work with the datalink
> Other
>>
>>2052296
>dismantle

lets stick to our modus opperendi
>>
>>2052296
>Dismantle
>>
>>2052313
>>2052309

Dismantle it is.

> Roll me three 1d100+12's please
>>
Rolled 3 + 12 (1d100 + 12)

>>2052345
>>
Rolled 79 + 12 (1d100 + 12)

>>2052345
>>
Rolled 9 + 12 (1d100 + 12)

>>2052345
>>
>>2052351

That's a 91, Success.

Writin'
>>
>>2052296

Grabbing the small earpiece, you start off by popping open the outer shell to get to the electronic-filled interior.

It's slow going for you, considering you're working on something about the size of your thumbnail, but you manage. Both the mini-speaker and the microphone are interesting to look over since you've never actually worked on them.You could probably recreate them, but you'll need the material for that.

> Congratulations! You have obtained an intimate knowledge of Microphones! Rolls made with the Maintenance, Modify, and Build skills on microphones now have an additional +15 bonus!
> Congratulations! You have obtained an intimate knowledge of Speakers! Rolls made with the Maintenance, Modify, and Build skills on speakers now have an additional +15 bonus!

Right as you finish up, you jolt a bit at the sound of someone knocking on your back door. Grabbing your Broadsword, you slink your way to the back entrance. Slowly opening the door, you find a tired looking guy with a crate. In a tone that matches your look, he calmly asks if you were expecting a furniture delivery.

Checking to make sure that your order wasn't 'misplaced', you thank the haggard-looking lad and bring the 'futon' and nightstand upstairs after re-locking the back door. Dropping the bedspread on the floor and placing the nightstand next to it, you check the time to find that it's almost midnight at this point.

Now what?
> Get some sleep
> Do more work in your workshop
> Other
>>
>>2052957
>> Get some sleep
>>
>>2052957
> Get some sleep
Don't forget to keep your broadsword and glove nearby.
>>
>>2052957
>> Get some sleep
>>
Rolled 46 (1d100)

>>2052983
>>2052996
>>2053016

Time to sleep.

Hmm... let's see how this goes...
>>
>>2053028

Well, that's an interesting number.

> Roll me three 1d100-5's please
>>
>>2052957
Time to hit the hay and dream of elves ha ha actually blight
>>
Rolled 12 - 5 (1d100 - 5)

>>2053032
>>
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Rolled 68 - 5 (1d100 - 5)

>>2053032
we need a teddybear

machined teddy bear

teddy golem
>>
Rolled 70 + 5 (1d100 + 5)

>>2053032
>>
>>2053083

Well, that's a 65. Failure.

THE RIDE NEVER ENDS

Writin'
>>
>>2052957

Waking up with a jolt, your breath catches in your throat and you stumble out of bed. Rubbing your face in frustration, you peel yourself off the floor and blink wearily at the bright morning sun.

It's a nice morning, too; the air not too warm yet on this new summer day. The birds chirp cheerily outside your window, you push yourself to your feet and stretch.

Once you've gotten a few satisfying pops out of your back, you consider what to do today.
> Take a look outside
> Try to sneak out of your window
> Head to the kitchen to get some breakfast
> Other
>>
>>2053126
>> Try to sneak out of your window
>>
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>>2053126
>Take a look outside

Time to draw in a gust of fresh air on this fine pleasant day.
>>
>>2053189

Fuck LW Heavy Floaters. Fuck 'em.

>>2053170
>>2053189

Out we go it is.

Writin'
>>
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>>2053126

Well, no sense ruining this perfectly good day; might as well sneak out early. Pushing your window fully open, you take a nice, deep breath and look over your surroundings.

The fact that no one is really up yet tells you that you definitely got up early today; the sleepy streets of Westmire are almost empty, aside from a few other early-risers, and you can see all the way down to the marketplace where vendors are only beginning to set up their wares.

Other than that, you have a somewhat decent view of the... estate you're in. Mostly the gardens, though you can just barely catch sight of the upper levels, most of which you're not allowed within, that consist of your father's and your 'sibling's' quarters.

Thinking about it, there are a few other nice places you can head over to check out. There's the lake, an old favorite of yours, the forest on the other side of the city, the various forges and workshops of Westmire, and lastly Dutch's place.

So, where are you going today?
> Check out the market
> Sneak into the 'restricted' portion of your home
> Head over to the lake
> Explore the forest
> Walk around the forges and workshops
> Try to find Dutch
> Other
>>
>>2054258
>> Explore the forest
>>
Slow day I think
>>
>>2054403

It's fine; I unfortunately have a class at 6 pm on weds nights so it kinda screws with being able to keep up a good pace on this. Besides, I'm a few minutes from passing out so I'll be pausing things until tomorrow anyways. See you then.
>>
>>2054411
See you senpai
>>
>>2054258
>> Check out the market
>>
>>2054258

>head to the lake
>>
>>2054258
> Check out the market

Maybe there are some new interesting gadgets for sale?
>>
>>2055118
>>2054435

Check out the market it is.

> Roll me three 1d100+2's please
>>
Rolled 27 + 2 (1d100 + 2)

>>2055185
Here's hopin' John's luck was there in his early days.
>>
Rolled 78 + 2 (1d100 + 2)

>>2055185
>>
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Rolled 88 + 2 (1d100 + 2)

>>2055185
>>
>>2055198

That's a 90, let's see what's going on in the market.

Writin'
>>
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>>2054258

Well, might as well take a stroll down to the market and see what the vendors are selling today. So, after slipping on some clothes and grabbing a few coins, you quietly drop down the meter or some from your window after closing it behind you.

Standing upright, you casually walk off the grounds and out onto the cobblestone street. Walking for a few minutes down the gentle incline, you come out to Westmire's main courtyard. All around you, people are wandering around and chatting to each other as they go about their business.

Most of the vendors are selling fresh fruits and vegetables, others are displaying various trinkets and jeweler, and there's a single baker setting up a simple table right outside his shop.

You don't see anyone you recognize, though you don't really know many people, as you glance about. No one seems to notice you either.

Now what?
> Get some breakfast from one of the vendors
> Wander about some more
> Go somewhere else
> Other
>>
>>2055217
>Grab a cheap snack
>Then look for purveyors of exotic and mysterious arcane junk
>>
>>2055217
> Get some breakfast from one of the vendors
> Wander about some more

Maybe look for some sort of salvage shop or scrapyard to sift through
>>
>>2055356
>>2055217
This
>>
>>2055217

>>2055220
This especially if he's a scammer who knows shit all that we can then scam into selling us the one thing that's actually good for dirt cheap.
>>
>>2055220
>>2055356
>>2055907
>>2056310

Grab a snack then take a walk.

Writin'
>>
>>2055217

Grabbing a few copper from your limited allowance, you trade them to the baker for a fresh chunk of bread.

Munching on the warm treat, you wander around the slowly enlarging crowds now out on the street. A few people glance at you, but you ignore them in favor of getting to the small area of Westmire that contains a few antique and salvage shops, along with a general store and a pawn shop. You know it's a favorite spot for mercenaries and adventurers to come and sell what they've stumbled across during their journeys.

You've been there multiple times in the past, and while you always enjoy looking around the assorted trinkets and junk you've felt like something was off. Just buying the things didn't feel right to you, it felt more like you should pull them out of the ground with your own ha-

> Roll me three 1d100+10's please
>>
Rolled 62 (1d100)

>>2058737
>>
Rolled 82 + 10 (1d100 + 10)

>>2058737
hail dicegods
>>
Rolled 10 (1d100)

>>2058737
>>
>>2058754

92, Success.

Writin'
>>
>>2058737

Stopping in place, your expression scrunches up in confusion. Why wouldn't you just buy something? You had the money for it. Even if you were a bastard, why would you dig through the muck and soil just for a rusty sword or hunk of electronics?

"J͚̳̥̙̬̭o̮̠̙̤͉̝͓h̩͎͇̯̪̙n͙̥͖̦̝͙͟!͙͇̙̭̻̟" "J͚͉͚̮͡u̷̶̥͚̗̯̝͍͔̪̬̙̝̻̠͢͞l̸͙͉͖̻̜͎̱̖̦̠͚̭͉͚̞̟͚͠į̵̘̯̞̹̼̮͕͙̻͕͎̞̺͉̱̺u̶̧͉̥͉͓̭̘̩̭̪̯̦͈̟̯̹̪͉͘͜ͅs̷͍͎̳̫̰̤͟!̨͚͚̯̭͈̠͕͙͎̳͈̭̩͇̭͘̕͠"

...

Vaguely, you hear two voices calling out to you. Unfortunately, you can't focus on either of them very well as nearly collapse from a migraine. A sharp, constant pain is worming its way into your skull and you double over clutching your face in the center of a crowd that doesn't notice your plight.

The voices are still ringing in your ears, even in your pain, and you can feel yourself slowly pushing the pain back.
> Focus on the first voice
> Focus on the second voice
> Wait for the pain to subside
>>
One thing at a time. First voice first.
>>
>>2058796

Should have added that this is a one-time choice.
>>
>>2058786
> focus on the second voice
>>
>>2058801
Who is Julius anyway? John's given name? Must've missed that as I thought John is the legit ID of his.
>>
>>2058812

Hasn't been explicitly said IC yet, but you're right. The second nightmare sequence had it call him by 'Julius'.
>>
>>2058786
>second voice
>>
>>2058786
>> Focus on the first voice
>>
>>2058786

> Focus on the first voice.
>>
>>2058786
> Focus on the first voice
>>
>>2059015
>>2059010
>>2058980
>>2058796

First voice it is.

Writin'
>>
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>>2058786

Latching on to that first voice, you pushing through the pain to focus solely on your fake name.

Your falsehood, your mask.

The split-second impulse of a nearly-crippled teen forced to become a young man.

Your first step in your new life.

Your salvation, your undoing. Your strength, your weakness.

Your cornerstone, yo-

With a ragged gasp, you jolt upright. Rubbing your eyes, you desperately try to even out your breathing.

That was... That was...

Looking about, you're back in your shitty 'futon' in Shirahoro. The sun isn't up yet, but checking the time you see that there's only a couple more minutes until that happens. Pushing yourself to your feet, you don't feel like you've slept at all; your limbs heavy and your brow slick with sweat.

Stumbling over to your bathroom, you rinse yourself off and swap to your clean clothes as you finish up. Grabbing another ration, you only have two left now, you idly munch on it as you consider what to do with your day.
> Work in the forge after the delivery arrives
> Go somewhere (where?)
> Find someone (who?)
> Other
>>
>>2059096
>> Work in the forge after the delivery arrives
>>
>>2059096
work in the forge, work away the pain
>>
>>2059096
>Go somewhere
head back Into the market
John needs groceries and some clothes.
>>
>>2059096
>Work in the forge after the delivery arrives
we can try and design a new engine of destruction while we wait.

A train engine

Just kidding. Maybe we could do some preliminary designing on our spiderbot? Or shotgun.

Also, what is our extent of knowledge of incendiary ammunition? We didn't get any phosphorus or something, or?
>>
>>2059128
I say test out a design for the boa caster/ new tazer options. got to havea working prototype for sun and his techies
>>
>>2059133
We have an untested grenade launcher, right? That's something to be done elsewhere though.
>>
>>2059096
>>Get food that doesn't taste like ass and some new clothes
>> Work in the forge after the delivery arrives
>>
>>2059096
> Work in the forge after the delivery arrives

lets try talking with our kill bot brain.
>>
>>2059096
> Find someone (who?)

Sarah to learn more magic molding or whatever.
>>
>>2062069
Sarah is the magi-engineer daughter of Naofumi and is presumed missing.
Sierra taught us a bit of manasculpting. Maybe she could also inscribe a flame rune for us? Maybe she'll come visit if Ryu told her about our place.
>>
>>2062121
Yeah the fae-pussy. Gotta have ammo for the grenade launcher.
>>
>>2062121
Also we need a flame armor. Reactive flame armor. When we get hit it responds with an outward directed flash of flame.
>>
>>2062227
>hey lady, come to my warm embrace!
>does this plate make me look hot?
>what can I say, I needed to burn some calories
>I'm literally on fire today, aren't I?
>didn't want to give you a cold shoulder.
>come closer, rekindle flames of my passion.

I'm more than a little concerned about safety of such a suit though
>>
>>2062261
> Concerned about safety

Pretty sure we can put in a switch that cuts the mana flow to it. Or people can just go around not hitting the guy in fire armor.

Although now I wonder about the viability of a smithing hammer that released heat when it strikes resulting in quicker forging times and more evenly tempered metal since it wouldn't be cooling and needing to be reheated.

A clockwork treadle powered hammer.
>>
>>2062287
well presumably you do the smithing part before applying the magical effects, and then some sort of coating to prevent accidental discharge.

Still, how to insure it won't fry the wearer without necessitating a fireproof bodysuit? and how to fit it with extinguishing system / cold runes? (maybe we'll need this kind of things for exosuit as well anyway)
>>
>>2062318
It could also ignite your surroundings, which may or may not be a very bad thing.
>>
>>2062318
Nah man. Directional blast. Same as how reactive tank armor work. The blast directs outwards.

Just have it only go off if there's a) a mana charge and b1) if the armor gets hit hard enough to damage the armor or b2) the strength of the blast is proportional to the force of the impact.

It's not on fire all the time. And it's magic so there's no explosive force or anything.

>>2062323
If you're surrounded by vampires it's a bonus not a bug.

We could also just enchant clip on armor that can be removed or attached easily.

Or removed and "primed" with an overcharged crystal to turn it into a mine or grenade.
>>
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Had to help my folks out for the last few days, sorry about the silence.

>>2062227
>>2062261
>>2062318
>>2062323
>>2063145

Also, this is an interesting tangent that you all have jumped to.

>>2059110
>>2059125
>>2059126
>>2059128
>>2059199
>>2061108

Grab some groceries then get to work.

Writin'
>>
>>2059096

You need some fresh air and, as you finish off your rations you think of it, some actual food keep yourself going. So, grabbing some of your money, you head out to do just that. Your order of iron hasn't come in yet, though it's understandable considering that the sun is just barely coming up now.

Locking the door behind you, you shiver a bit at the icy-cold morning air. There's a thin layer of frost over everything as you walk down the streets. Probably should grab some thicker clothing at some point. Actually you might want to get better clothes at some point period; you are still wearing your traveling clothes.

The grocer isn't very happy with you showing up right as he opens, but you get in and out fast enough.

Walking back, you find that there's a man banging on your front door with a few crates placed next to him. Flagging him down, you motion him inside after you unlock the door and drop your groceries upstairs.

The man waits as you come back and look through the crates, confirming that you got what you paid for. With a nod to him, he leaves your shop.

> You have obtained: 30 Units of Fuel!
> You have obtained: 100 Units of Iron Ingots!

SHOP CONDITION:
Infrastructure: Functioning
Power: 10/96 Units
Water: Hot and Cold
Heat: Online
Fuel: 30 Units
Iron Ingots: 100 Units
Silver Ingots: 5 Units
Active Contracts: 1
Inventory: Empty
Coins on hand: 0 Gold, 22 Silver, 70 Copper
Coins in bank: 11 Gold
Cost of Water per Month: 50 Copper
Cost of Food per Month: 20 Silver
Cost of Fuel per Month: 0
Cost of Ingots per Month: 0
Cost of Rent per Month: Paid Off
Cost of Income tax for the Month: 0

Pulling the crates into the forge area, you consider what to do next.
> Work on Sun's Contract
> Work on a project of your own
> Other
>>
>>2064419
> Work on Sun's Contract
Get work out of the way so we can play.
>>
>>2064419
Marvelous.

>Work on Sun's Contract

His guys are meant to arrive at some point today, right? Better have something ready to collect and pay us for.
>>
Just finished reading the archive
>>2064428
>>2064426
I agree with those two
>>
>>2064430

Glad to have you.

>>2064428

Jun's coming by in a few days.

>>2064430
>>2064428
>>2064426

Back to work.

Writin'
>>
>>2064431
>Jun's coming by in a few days.
I see. Well in either case it's better to start with putting the requisitioned silver to the purpose we got it for.
>>
>>2064419

Well, you are starting to run low on your funds. At least the ones you keep on-hand. Regardless, it's time to start getting back to work. With that idea, you fire up the forge.

Waiting for the fire to get how enough, you pull out the contract itself and get to reading over what exactly you need to do.

> The Damiyo are willing to pay for silvered-weapons forged on a per-blade basis.
> Weapons shall be either swords or spears.
> Weapons of Simple or lower Quality will not be accepted.
> Weapons of Good Quality will be bought for 1 Silver each.
> Weapons of Great Quality will be bought for 5 Silver each.
> Weapons of Excellent Quality will be bought for 20 Silver each.

With that in mind, you consider what to do first.
> Work on swords
> Work on spears
> Work on another kind of weapon

Also:
> Keep the shop closed
> Open the shop
>>
>>2064451

Messed one line up:

> Weapons shall be either swords, spears, or ones within those families.
>>
>>2064451
Hellebarde seem like a decent option for guards, Vampire hunters.
All the advantages of a spear (keeping the enemy at range, easy to use) combined with the beheading power of an ax.
>>
>>2064451
>Work on swords
let's start with something we're familiar with
>Open the shop
mystery box!

>>2064469
looks nice, but aren't they a bit cumbersome against the nimble vampire creatures?
>>
>>2064455
>>2064469
What about bayonets?
>>
>railgun with silver rails
>>
>>2064493
True they are pretty unwieldy, but not much more so the spears or long axes. Also we are supplying guards, the vampires are probably to fast for them no matter what, their best chance being to stay in formation with spears and the like.

>>2064451
Here is another idea I had, to train our combi weapon skill a bit. Also it would be a decent utility weapon, its biggest advantage the flexibility.
>>
>>2064515
forgot pic
>>
>>2064517
I will not believe that the spear mode can function as anything but a polearm or naginata. I mean that point is far lopsided for proper thrusting.
>>
>>2064528
Maybe if it was not a single blade but several segments that rearrange themselves between modes? Although that means increased complexity and therefore tendency to malfunction
>>
>>2064528
With the blade form that I used in my shitty paint picture you certainly have a point. Even still people use war-scythes formed like that in battle( pic related), admittedly mostly for price and availability reasons, still not totally unusable. We would not reforge actual scythes so we could experiment to find the most optimal blade design, also this >>2064533

>>2064498
I don`t know how many fire weapons are actually used by the guard, but I feel like it would certainly be a good idea. On the other hand they did not order them so whatever.

>>2064505
Silver would make decent rails because it can transmit electricity well enough, but no silver would reach the vampire.
>>
>>2064542
forgot pic, again...
>>
>>2064533
>>2064528
>>2064515

Interesting idea; I'll have it available to try out next time that you work on your own projects. Do keep in mind that you don't have the Skills for any of those weapons.

>>2064469
>>2064493
>>2064498

Alright, so we've got votes for halberds, swords, and bayonets.

I'll give it a few more minutes before I roll to tie back.
>>
Rolled 3 (1d3)

>>2064469
>>2064493
>>2064498

1. Halberd
2. Sword
3. Bayonet
>>
>>2064517
>>2064528

I can see how that can work. The section that the blade is seated on would have to be longer then what's shown in the pic. Straighten out the blade so it's not curved. This would make the spear mode be more effective. this would come at a cost of effectiveness in the scythe mode, but that can be compensated for with an angle adjustment for the scythe mode. The clockwork mechanism would probably consist of a twist lock and some gears within the pole to allow the mode transition.
>>
Rolled 27 (1d100)

>>2064564

Bayonets it is.

> Roll me three 1d100+27's please

Also, you're officially opening the store.

Rolling to see what happens...
>>
Rolled 40 + 27 (1d100 + 27)

>>2064567
>>
Rolled 24 + 27 (1d100 + 27)

>>2064567
nat 1 inc
>>
Rolled 7 + 27 (1d100 + 27)

>>2064567
>>
>>2064568

67, Success.

Writin'
>>
>>2064451

Thinking about it, a fair amount of the guards use rifles. You're not sure if they're going to switch out their weapons, but you might as well make a few bayonets so that they don't get screwed up close.

Absentmindedly, you flip the sign on your door over and unlock it; might as well open the shop up officially while you're working.

Heading back to the forge, you grab some iron and some silver and get to work.

The end results are... well, not your best work. But, for your first attempt it wasn't too bad.

> You have made: 3 Good Quality Silvered Bayonets!

> You have lost: 1 Unit of Iron!

Thankfully, due to the relatively small size of the blade, you were able to to only use a few slivers of silver and keep most of the ingot intact.

Placing your finished products to the side, you look over to the storefront. No one's there and no one's tried to get your attention so you can assume no one's entered thus far. Oh well...

What next?
> Keep working on bayonets
> Work on making swords
> Work on making spears
> Work on making halberds
> Work on making something else
>>
>>2064642
>Work on making halberds
>>
>>2064642
We were not really contracted to do bayonets so let's keep the three samples for Jun to okay.

>swords of justice
>>
>>2064642
>> Work on making halberds
>>
>>2064642
> Work on making halberds> Work on making halberds
>>
>>2064664
>>2064661
>>2064649

Halberds it is.

> Roll me three 1d100+27's please
>>
Rolled 7 + 27 (1d100 + 27)

>>2064685
>>
Rolled 26 + 27 (1d100 + 27)

>>2064685
>>
Rolled 62 + 27 (1d100 + 27)

>>2064685
>>
>>2064695

89, Success.

Writin'
>>
Rolled 16 (1d100)

>>2064685
well lets see how our combi skill works
>>
>>2064642

Thinking about it, you really don't know if those bayonets will get any actual use or not. Might as well start working on things they'll be more likely to use.

Now, they did ask for spears, but with your admittedly minor experience fighting vampires you know that versatility is going to be key here. While the spear is great in most situations, you might as well give them something that can do more than pierce.

So, with that in mind, you grab the materials and get to work on making some Halberds. Well, not entire ones as you don't exactly have the supplies to make anything other than the head.

Regardless, you're getting better at integrating silver into your smithing considering you bang out these ones with far greater success than the bayonets.

> You have obtained: 5 Great Quality Silvered Halberd Heads!

> You have lost: 4 Units of Iron!
> You have lost: 1 Units of Silver!

Checking the time, it's almost noon now. That certainly went by quickly...

Now what?
> Continue producing Halberds
> Work on making swords
> Work on making spears
> Work on making something else
>>
>>2064745
hmm, lets make some spears. a nice rounded stock.

also see if anyone has called in
>>
>>2064745
>Work on making spears
let`s figure out what is the most cost/time effective for us to produce.
Also get some spear experience for the combi weapon
>>
>>2064745
> Work on making spears
>>
>>2064745

Let's make a few spears before getting a lunch.
>>
>>2064745
>> Work on making spears
Nice to have you back senpai
>>
>>2064745
>Work on making spears
We can make swords tomorrow, and if we have time left after the spears experiment with our own ideas.
>>
Oh and now that I think about it.
Does our shop's front door have one of those little bells that rings whenever said door is opened?

It'll be easier to tell when we get customers while we are in the back forging.
>>
>>2064888
the thought did cross my mind and we should probably make one, but when we're hammering away we likely won't be able to hear a ring like that anyway... I guess setting up a switch and a wire to a lamp in the forge might work to alert us to a customer.
>>
>>2064853
>>2064852
>>2064794
>>2064783
>>2064759
>>2064749

Spears it is.

> Roll me three 1d100+27's please
>>
Rolled 31 + 27 (1d100 + 27)

>>2064953
>>
Rolled 84 + 27 (1d100 + 27)

>>2064953
>>
Rolled 29 + 27 (1d100 + 27)

>>2064953
>>
Rolled 57 (1d100)

>>2064953
>>
>>2064957

111, Great Success.

Writin'
>>
Rolled 23 (1d100)

>>2064991

Forgot about this...
>>
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>>2064993
It's slow day in the adventurer zone today.
>>
>>2064745

You're happy with how the halberds came out, but perhaps actually making something that you were asked to do is a smart decision to make at this point.

Grabbing more material once again, you begin work on smithing some spear heads.

Getting into the rhythm for a while and loosing track of time, you wipe the sweat off your brow and look over what you've done. You took your time on this part, but in return you managed to waste almost no iron or silver the process.

> You have created: 7 Great Quality Silvered Spear Heads!

> You have lost: 5 Units of Iron!
> You have lost: 1 Unit of Silver!

Taking a break from work to grab a quick bite to eat, you quickly find out why no one has stopped by: it's now raining out. And, considering how this morning was, it's likely to be freezing rain.

Yeah, not a good time to be running around looking for a shop to buy from.

Heading back down, you check how your fuel levels are going. Considering how you've been doing thus far, you've got time to work on one more thing before you either run out of fuel or need to throw more in.

Now what?
> Work on making spears
> Work on making swords
> Work on making halberds
> Work on making bayonets
> Work on something else
>>
>>2065051
>> Work on making halberds
>>
>>2065051
>> Work on something else
How about we try the combi weapon(>>2064565
/>>2064517)
now that we have somewhat for filled our order.
>>
>>2065051

Do we need any tools we could forge? Maybe we could make a spare hammer before this one gives way.
>>
>>2065075
This, let's see if we can make an awesome hammer of great quality. It might give us a small bonus to future smithing if we make it cool enough.
>>
>>2065065
do this
>>
I have to run for tonight, I'll leave voting open until I pick things back up tomorrow. See you all then.
>>
>>2065105
have fun OP
>>
>>2065051
I agree with
>>2065065
>>2065088
lets make combi weapon
>>
>>2065051
> Work on making swords
Make sure all the bases are covered.
>>
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>>2065491
Thinking about it, its really not that complicated. pic relat
>>
>>2065544
Technically no, but aren't scythes shit weapons in general?
also that pivot is a bit of a vulnerability.
>>
>>2065555
They sort of are. But the ability to change forms. Specifically from spear to scythe, would allow you to force your opponent into one of the optimal positions to use your scythe.

I imagine the scenario would be something like: opponent dodges spear thrust and moves inside the reach. Switch to scythe mode and pull back allowing the edge to connect with unsuspecting opponent.
>>
>>2065051
> Work on making swords
>>
>>2065051
>all these combi-weapon ideas
Why not go all out and make the Rubik's Cube of combi-weapons?
>>
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>>2066068
>forgot pic
>>
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>>2066071
Brought to mind that sphere thing from megatokyo.
>>
>>2066119
Why is it so small? Is it because of my phone?

Here's the site just in case.
https://megatokyo.com/strip/11
>>
>>2065555
One of the main strengths of a scythe would probably be the fact that you have an uncommon angle of attack.
An enemy might have learned to fight against swords and spears, but scythes?
>>
>>2065085
>>2065051
This. Let's make a treadle hammer.
>>
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>>2066465
> One of the main strengths of a scythe would probably be the fact that you have an uncommon angle of attack.

Yeah. Let's think that through a bit more. Maybe a weapon that involves pulling the blade towards your body loses more in effectiveness than it gains with your enemy being pleasantly surprised at you inability to control the distance between you. Because believe it or not, but a scythes a specialized tool designed to facilitate the most efficient way to repeat the same motion over and over with minimal wasted energy. You aren't going to be dazzling him with attacks from all angles with your inwards facing single edged blade that is balance to be gripped only mid-haft and is too fucking curvy to even be useful for deflecting attacks like a stave.

Not to mention your fellow guardsmen will also unprepared for you flailing a farm tool around, preventing them from fighting beside you and supporting you so that the vampire can't use their supernatural speed and agility to flank you or pull your weapon out of guard.

Seriously. Scythes are terrible weapons. Even war scythes are dumb because the single bladed edge still faces inwards. If you want to use a practical weapon, the closest you'll get is the Fauchard which is a halberd that evolved from war scythes.

Note that the stereotypical peasant uprising's didn't even use farm scythes. They converted them to war scythes and were well aware that they were still breaking the instructions "Point this side towards the enemy".

They simply didn't have any better weapons. Heck whenever possible they used chaff cutter blades instead because scythe blades are irregularly shaped and thin, and required reinforcing the joint between the blade and the haft so that when the blade snapped you at least had a pointy crooked stick to hopefully throw away so that people don't see your corpse and make fun of you for using such a stupid weapon.

If it's stupid and it works, it ain't stupid. But this doesn't work at all in any way. Also if something is stupid and it works but there is a better way that you declined for no reason then you're being . . . Scythes make me angry because they're just one of the absolute worst things you could find lying around a farm to use as a weapon. So I don't want this to come off as mean, but a person would have to be very stupid to choose a scythe when any other option is available.
>>
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>>2065544
Also the blade there would make for a terrible axe. Axes were most effective at doubling as tools for hacking at doors and such, and being used to pull shields out of the way so your buddy with the spear could stab them.

Usually smaller axes were used so that they could be thrown or dropped easily as the situation demanded it and the soldier switched to a proper weapon.

Long axes also relied on the butt striking using the follow through momentum to prevent the opponent from taking advantage of the fact that the swing motion necessary for a strike with the blade is significantly more difficult to stop and pull back the further away from you the axe head is extended. Indeed long axes main benefits were that you could put a spike on the back for piercing armor, and use the longer haft to push back enemies.

In fact as time went on axe handles reached up to 6' and would often have a spike on top for thrusting with as well. The back spike became more curved to better hook and trip enemies.

So the last thing you want is an oversized blade with no reach balanced so that you can only hold it with the blade facing down.

That's a worse weapon than a scythe. You won't get any reach with it just like the scythe, you can't face the blade towards the enemy just like the scythe, you are very limited in how you can move it just like the scythe.

But where making this combi-weapon really shines is that a scythe can at least be excused by not having anything better around. Making this abortion of a combi-weapon would require actual effort and intent with no excuse for not stopping right away and thinking "Maybe it's a bad idea to make the part of my spear that most of the force and stressing from fighting will be concentrated on into something that folds is a bad idea".

Look. Do you want a spear, scythe, and axe all in one? They have those. They're called halberds.

Well. Technically Glaives would be more accurate since Halberds have axe heads instead of curved single blades. Because axe heads are more useful for hooking and tripping.

I'm sorry to sperg out about the weapons. But I really want you to realize just how bad that design is.

It's fucking terrible. A Final Fantasy character would be embarrassed to use it, briefly, before getting killed.
>>
>>2066491
>>2066508

Hell of a rant against making scythes but isn't directly addressing the faults on the combi weapon being made.

honestly it'd be more accurate to call it a shortsword on a stick then a scythe or long axe.
>>
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>>2066491
>You aren't going to be dazzling him with attacks from all angles with your inwards facing single edged blade that is balance to be gripped only mid-haft and is too fucking curvy to even be useful for deflecting attacks like a stave.
You seem to be assuming that we are taking a literal farm scythe, which is not the case. The name Scythe in this case is only meant to point out the similarities in general handle to blade form. The whole inwards facing single edged part can only be explained by that assumption, because why would we make it single edged? The whole ax mode would be utterly useless if that were the case. Basically your entire first part is just criticizing farm scythes/ reforged war scythes as weapons, which I totally get, but which is not what we are wanting to build here. We have a much wieder range of possible attacks then what you are assuming, not only could we pull, we could also slash with the outer side of the blade and puncture with the tip. It would give decent utility in the form of possibly bypassing shields and/or using it`s hook like form to disarm enemies.
>Maybe a weapon that involves pulling the blade towards your body loses more in effectiveness than it gains with your enemy being pleasantly surprised at you inability to control the distance between you.
Having a hooked weapon to rip away shields or pull the enemy towards your formation is not exactly a terrible idea as you even admit later in the ax part. Also being able to pull the enemy towards your formation is literally the opposite of "inability to control rang" especially if coupled with a bunch of spear wielders.

Basically your entire scythe part is just based on the wrong assumption that we are building something that closely resembles the farm tool or a reforged version of such, which we are not.
>>2066508
>So the last thing you want is an oversized blade with no reach balanced so that you can only hold it with the blade facing down.
Your point is mute, if you have no spike on the back but instead can switch the blade around to be the spike. Basically the scythe mode is just turning it into one massive armor piercing "ax back" scythe.
Also some later ax models like the Bardiche have no back spike, because long axes are also viable weapons without a back spike.
>You won't get any reach with it just like the scythe, you can't face the blade towards the enemy just like the scythe, you are very limited in how you can move it just like the scythe.
You are pretty much just criticizing long axes here, which where are common weapon, since our blade would not be much more heavy then your average Bardiche or long ax blade.
>Maybe it's a bad idea to make the part of my spear that most of the force and stressing from fighting will be concentrated on into something that folds is a bad idea"
Just a question of how sturdy you make the mechanism.

Also you are criticizing mods for not having the utility that the other mods are literally designed to perfect.
>>
>>2066508
>>2066610
Honestly though I´m glad to see that you put so much time into analyzing the design and I`m glad that we can discuss it and possibly clear up some misunderstandings.
>>
>>2066610
Not the weapon nut, but the mechanism will fail, no amtter how steady it is, it will fail, either by constant use without maintenance( and the maintence will be a pain and steady drain on resources), or by gunk getting into the mechanism and jamming the thing
>>
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>>2066654
True, but the question just is when it will fail, if it is something that happens after hundreds and hundreds of combat hours or can be prevented through maintenance it really doesn`t matter all that much. I`d also say that we don`t have to make the mechanism all that complex, if I have some time I may do a quick sketch later. It should also be something that is very sturdy and pretty much dead bolted while in one mod, with strong metal bolts taking most of the strain, only becoming flexible when switching. Given this I think it could be sturdy enough for combat.

Pic is a crossbow mechanism that is somewhat similar in complexity and also hast to handle a lot of strain (no enemy blows though), I just think it looks interesting.
>>
>>2066654
thinking on it. it is possible to make most of
>>2065544
internal. putting most of it inside the seating with a single long hole where the gear divots are. a collapsable sheild plate or something covering the unused portions of the hole to reduce debri.
Because of the simple design, i dont think maintance is really an issue. just unscrew everything and wipe off the gear and divots. maybe check the activation mechanism. I assume this to be something like a wire within and switch somewhere along the shaft. Wouldn't even take 5 minutes to do this.
>>
Partially related, but won't these combi scythespear axe...things not be worth it from a training time thing?
you've now got a weapon that has three methods of use, with extra maintenance, and costs more to produce. it also has more components that can fail.
it also has a vulnerable moment when switching between modes.
>>
What is all this random talk about random, nonsensical weapons? There are good reasons almost everyone uses swords, spears or things that are very, very similar to those. These are thousands of years of human experience you are arguing against.
>>
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>>2066932
We would gather some experience with combi weapons while developing it, which I feel like would make it worth our while even if it turns out to be useless as shit for whatever reason.
Not sure if you were trying to say that but we could potentially cash out big by selling this thing to rich collectors and such, while charging absurdly for maintenance and fanny bonus gadgets. That of course also is if the weapons turns out useless for regular guards.

>>2066937
True, but this is not our world, we literally just fought a full blown battle droid in a world were swords are still an acceptable weapon. Point being we have other materials, technology and general rules to work with then in real live. So while something may not have been developed or used trough "thousands of years of human experience" it might very well work here. Also a weapon design such as this allows us to train valuable skills for later projects.


Pic is a lantern shield, not very effective for anything just looks bad ass. Some smiths made fancy gimmick designs such as this for rich people in the renaissance, while not very useful for combat still a fine display of craftsmanship and better way to fill your purse then mass produced spearheads. So even if our design does not work out, we will still have trained our combi weapon skill and may be able to make some cash.
>>
>>2066967
Nah, I'm not saying we coukd cash in on it at all since the daimyo won't touch it.
>>
>>2066982
Even if all the problems you listed appear, we could probably still sell them overpriced to rich people.
Also we have a different set of tech and materials to work with, I mean clockwork rifles are a thing, so maybe these problems don`t even show up and the Daimyo will touch it.
>>
>>2066937
I think people want to combine the melee weapon business with getting some machinery practice.

Anyway I submit some things
>Spiderbot schematics
we have some chassis pieces and robot components salvaged from the battle bot, but we need to plan how to piece it together, and what components we're missing - like controller unit, servos, communicator (maybe we could cannibalize other datalinks for that, although we'll need to work on protocol as well so mercs don't accidentally or on purpose hijack the bot) etc that we can't build ourselves or need further materials for...
>Communicators
we hacked something together but it can't listen or speak yet, need to visit hardware store, and for that we need cash.
On that note we might consider investing into a regular computer for the store so we don't have to rely on our limited capacity gauntlet when dealing with, analyzing and setting up more sophisticated artifacts and pieces of gear. And also link it to a security system against unwanted visitors.
>Heavy armor
did we ever complete the piece we were working on when Sun drafted us for the party? Did we get to keep it? Do we have the alloy to work with or materials to smelt it?
>Silver bullets for Dutch
we should wait for our own supply of silver for this desu, better not even leave a shadow of doubt that we might be using municipal stock for mafia business, even if it's our friend.


other possible projects
>Flying machine
A model to begin with. Do we have anything to start with from our school years?
>Exosuit
I think we need to devour more artifacts to start with this, although a frame could be a followup from the heavy armor.
>Humanoid golem
I consider the spiderbot a test project before we get to work on such things. Although I'm guessing there is also a divide between ancient androids and magical golems...?
>>
>>2067028
>Silver bullets for Dutch
This is something important that we could do quickly
>Spiderbot schematics
>Humanoid golem
>Exosuit
>Flying machine
All of those would require a lot of planning
>Heavy armor
>Communicators
Also important and could be done quick enough
>>
>>2066480
>>2065085
>>2065075

Looks like we're working on some tools.

Writin'
>>
>>2065051

Looking around, you remember that you're actually entirely lacking in terms of tools to work with here. You've been working on these weapons with nothing but your hammer and an anvil. While you can make melee weapons with what you have on hand, you are going to need to make the tools you'll need for more complex projects.

Now, where to begin?
> Make gunsmithing tools
> Make armorsmithing tools
> Make fine-work tools
>>
>>2067144
> Make armorsmithing tools
>>
>>2067144
fine work tools
>>
>>2067144
> Make armorsmithing tools
>>
>>2067144
>> Make fine-work tools
>>
>>2067144
What are we missing from our toolbox?

we'll need all three desu, might as well start with
>Make armorsmithing tools
>>
>>2067148
>>2067152
>>2067163

Armorsmithing it is.

> Roll me three 1d100+17's please
>>
Rolled 31 (1d100)

>>2067173
>>
Rolled 69 + 17 (1d100 + 17)

>>2067173
>>
Rolled 83 + 17 (1d100 + 17)

>>2067173
>>
Rolled 42 (1d100)

>>2067178

100, Success.

Writin'
>>
>>2067144

It doesn't take much material to make what you need, armorsmithing tools more or less being a few extra pieces.

Really, the most you lost during their creation was another bandage to wrap the grip with.

> You have obtained: 1 Great Quality Set of Armorsmithing Tools!

> You have lost: 1 Bandage!

Quickly checking the front windows to confirm that, yes, it is still pouring rain out, you head back to the forge.

Now what?
> Make gunsmithing tools
> Make fine-work tools
> Work on something else
> Other
>>
>>2067579

>Make fine-work tools

something to compliment what we already have in our favourite box
>>
>>2067579
> Make fine-work tools
>>
>>2067579
> Make gunsmithing tools
>>
>>2067579
>Make fine-work tools.
>>
>>2067579
> make gunsmith in tools

All this combination weapon talk and nobody wants to make a pole arm the shoots fire.

Just a pressurised inner tube that squirter a volatile chemical out by pulling a rod back through the haft. This opens the cap and the cap strikes a flint when it retracts.
>>
>>2064517
>>2065065
My take on things: Don't think Spear-Scythe-Axe, think Bardiche-Warpick-Cleaver. There's probably space for some fun stuff inside the mechanism casing, too.
>>
>>2067579
> Make fine-work tools
We need something to engrave our signature
>>2068495
It looks good senpai
>>
>>2067579
> [X] Other Make the fine work tools then use them to make the gun smiting tools doubt the rain will let up anytime soon
>>2068495
Doesn't look as silly as it sounded and it looks like it might actually be practical, the middle looks more like a 'military' scythe would be than what people seemed to be imagining what you were describing earlier also I do love me some warpicks never really see them
>>
>>2068495
Only the first configuration is usable and the blade is way too big. Like seriously that's ridiculous.

If you want it to be able to hook the enemy, why not just put a hook on the blade so it can do two things at once, instead of having it be overcomplicated and do one thing badly at a time.

Seriously why are you so set on a weapon that nobody would know how to use, and wouldn't work any better than using a single purpose weapon.

>>2069003
Dude I posted a picture of a military scythe here >>2066491

The middle looks like a farm scythe which even peasants refused to use. Pic related is what a war scythe looks like, and it was used because they didn't have anything better.
>>
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>>2069003
As for the the configuration on the right.

Just what.

How would you even use that. It has no range, it's weighted unevenly and you would have to hold the haft so that more of the blade faces towards you instead of the enemy. There's a reason axe heads are always at the end instead of smack dab in the middle.

Also pic related is a war pick. They were designed to penetrate armor with either blunt force trauma or by having a heavily reinforced spike to concentrate all the force on as small a point as possible. This means that a war pick spike is a shitty spear head, and a spear head is a shitty war pick spike. It was designed to be light and maneuverable so the it could accurately hit the joints and other weak spots.

The axe concept on the right is still just as bad as before.

The force in an axe swing doesn't come from the size of the head but from the leverage of the handle. The extra weight will just slow you down and tire you out. You would be better off just swinging it like an axe while it was in the left configuration.

Side note: Battle Axes actually weigh less than wood splitting axes. Because it's more important to be able to hit the guy again if you fuck up your first swing then to try and cleave right through him. Or to not get too tired to fight after a couple of minutes.

A war pick would be a useful tool to have for ruins actually. We could use it to dig and break through stuff and as a ready weapon if we have to bury anything again. Especially robots what with their armor.

It's pointless to put it on a stick with a bunch of extra metal though. They're small and light enough that it would be easier to just carry a spear as well and simply drop it if we had to switch.
>>
>>2069442
This, plus the way things are going we can just forge three different heads and let the guards fit get what they want.

That's basically what happened in the old days; orders would be filled separately with the metal parts made by a blacksmith while the haft/shaft/handle was usually made by a different person i.e. luthier/carpenter.

Honestly, just give the soldiers what they want. We're too busy trying to make drones, powered armor, taser swords and other electronic gadgets to mess around with a weapon that really doesn't look suitable for its intended user base.
>>
>>2069791
> a weapon that really doesn't look suitable for anything.

KISS is the golden rule of engineering.
>>
>>2069405
>Seriously why are you so set on a weapon that nobody would know how to use, and wouldn't work any better than using a single purpose weapon.
To train our combi weapon skill and to have something to show potential customers as a display of our craftsmanship, if you have a better idea for a combi weapon that we can build then I would be pleased to hear it. Even if not optimal for combat it would still be something that shows our ingenuity in weapon design and capacity to build sturdy and compact mechanisms even in bladed weapons. When a customer enters our store and just sees a bunch of mass produced standard spears and swords, he will never assume that we are also the right person to produce more costume made and out of the box designs. We want to establish ourselves as a brilliant craftsmen, pieces which are mostly for show and to experiment around a bit are part of that. As I said before though if you have a better weapon design for those purposes that would be great.
>Pic related is what a war scythe looks like, and it was used because they didn't have anything better.
That`s just wrong. I mean literally that`s just flat out bullshit. Those people in the picture are also holding muskets, so they clearly have access to manufactured weapons and don`t rely on farm tools. These weapons are also clearly not agricultural scythes, if you take a closer look at the blade and crossbar part that`s quite apparent. This picture shows people with weapons that were not just reforged, a farm scythes blade would also need to be severely strengthend to be used in such a manner and then there would be no need to keep this shape. but specifically made to be like that because this design is viable as a weapon. So your picture already proofs you wrong, but wait if you actually bothered to do as much as google it and read the first paragraph of Wikipedia you would have also found this out. "Its blade bears some superficial resemblance to that of an agricultural scythe from which it likely evolved, but the war scythe is otherwise unrelated to agricultural tools and is a purpose-built infantry melee weapon." https://en.wikipedia.org/wiki/War_scythe
>purpose-built infantry melee weapon
And if Wikipedia is not good enough of a source for you (compared to just pulling stuff out of your ass) then check their sources or this video: https://www.youtube.com/watch?v=_endKNXkdOY
>>2069442
I`ll agree with you on blade length and size. We should try to make it shorter and more effective so that the middle mode can act more like a war pick and the mode on the left can be more long ax like.
>Battle Axes actually weigh less than wood splitting axes
Maybe true for the one handed ones, but certainly not for the two handed models, especially the later ones.
>A war pick would be a useful tool to have for ruins actually
Agreed
>drop it if we had to switch
We are not making this weapon so that we use it, we don`t even have the melee weapon skills
>>
I think everyone needs to admit the real reason why they want to make this combining weapon.

It's not out of any particular practicality. It's because the idea of the weapon sounds really fucking cool, regardless of whether it's impractical or not.
>>
>>2069929
and to train our smithing skill

>>2067579
>fine work tools

we will be working on circuitry and little fiddly joints
>>
>>2069405
Because it's fantasy and it sounds cool, mostly. It's like the switch-axe from Monster Hunter. Is it realistic? Fuck no, it's completely absurd. Is it badass? Hell yeah, it's a an axe that turns into a sword and explodes with lightning.

Could maybe jam some mana crystals into the mechanism and etch some runes for a ranged option. I'm just spitballing ideas, here.
>>
War scythes will always have the flair of being a reforged farm tool - this is not what we want as advertisement.

>>2067579
>> Make fine-work tools
>>
>>2069984
I like the idea of a battle pick though. I remember playing the original Fables:TLC and always thought that they were bad ass.
>>
>>2069442
Eh, I was basically considering it as a non-formation defensive weapon. Both hands inside the blade and you have something you can use pretty well to cover yourself, even if it won't have enough heft to be applied offensively in any great capacity. The spike at the end can be applied as a ram, too. If you're designing a switch-weapon, you might as well give it some dedicated options.

At the end of the day it's not the pinnacle of practicality. But then, neither are clockwork rifles, or enchanted caesti, and those are both pretty cool and feature heavily.
>>
on the topic of tools, how about a crowbar and maybe a jack?
>>
>>2069984
>>2069970
>>2069003
>>2068788
>>2067780
>>2067758
>>2067604

Fine-work Tools it is.

> Roll me three 1d100+17's please
>>
Rolled 67 + 17 (1d100 + 17)

>>2070430
>>
Rolled 93 + 17 (1d100 + 17)

>>2070430
>>
Rolled 31 (1d100)

>>2070430
>>
>>2070438

110, Great Success.

Writin'
>>
>>2067579

Might as well work on the tools you'll need to do any precision and/or delicate work. Although, you're not sure how well you'll be able to make delicate tools with nothing more than a forging hammer.

Some time later, you find out the answer is 'rather well' apparently.

> You have crafted: 1 Great Quality Set of Fine-work Tools!

> You have lost: 1 Unit of Iron!

You do finish off the last of the iron ingot you used on making the other set of tools, but that's not too big of a deal.

Now what?
> Finish off the set; make gunsmithing tools
> Work on something else
> Leave the forge/workshop
> Leave the shop
>>
>>2070463
finish the set, cheak on anyone who has come in

start thinking up traps
>>
>>2070466
this
>>
finishing the set sounds good.

another thing to begin contemplating is gadgets for adventurers we could put on display
>>
>>2070463
>> Finish off the set; make gunsmithing tools
>>
>>2070466
>>2070473
>>2070498
>>2070507

Last of the three.

> Roll me three 1d100+17's please
>>
Rolled 11 + 17 (1d100 + 17)

>>2070625
>>
Rolled 40 + 17 (1d100 + 17)

>>2070625
>>
Rolled 29 + 17 (1d100 + 17)

>>2070625
>>
>>2069872
>>2069976
I don't understand why this combi weapon bullshit sprang up in the first place, we were talking about fighting vampires and some idiot with a boner for animeme scythes decided that we're opening a bloodborne hunter's workshop? What?

I absolutely hate Switchaxes but if we're going to make idiotic weapons to impress goths and emos I propose that we build Gunlances, something that even normal people think are cool.

Or we make gunblades because those actually existed and look plenty cool and are actually useable
>>
>>2070668

I liked the idea of having the halberds spray fire.

Better than arguing with some dude who doesn't understand that Polish Peasants couldn't just Google all the different polearm heads and decide what to use, but instead went with what the knew how to make and did the best they could with it.

And then he posts a picture of an artists rendition with the blade facing outward at which point it's not a scythe - although the artist may have called it that because it was a foreign weapon and he might not have had a different word for it.

> Complains about talking out of my assignment. Posts Lindybeige

Lol. It's like I never left /tg/.
>>
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>>2070987
Since we're in the east I think instead of making mostly western weapons we could make something that the soldiers would be used to. Also think making a bunch of arrow heads or bolts made of silver wouldn't hurt either.
>>
>>2069976
I mean I can respect the honesty of your statement.

>>2070149
Clockwork weapons are them using the scraps of technology from better ages gone past.

And if we're going to go full magic, why don't we have the head enchanted to shapeshift into different shapes depending on the mana pattern flowing through it?

Or a field of pure hardened force that's magically one dimensional along its edge and can be extended or contracted at will. Like the angle to planes of force at each other and where they intersect is the blade.
>>
>>2071057
Both good points.
>>
>>2070668
>bloodborne hunter's workshop
I didn't make that comparison until now but it's all I want at this point
>>
>>2070668
it sprang up, because we need practice in that skill. so why you lot keep arguing I have no idea, one item is as good as another in this case

like a gunsword is enough to train as a swiss army knife
>>
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>>2070987
>Better than arguing with some dude who doesn't understand
Way to passive aggressively not-reply.
>with the blade facing outward at which point it's not a scythe
No shit sherlock, it`s a Bardiche and I put it in there to show of weapons similar to mode ax that were used at the same time with muskets.
>Complains about talking out of my assignment. Posts Lindybeige
You may like him or not, doesn`t matter you still aren`t addressing anything and you still have no sources.

tldr stop being a passive aggressive sixteen year old

>>2072143
Gunsword seems like a decent idea, never got that popular, but with magi tech it might work great. I have my doubt about the gunlance though, might become a great exo weapon.
>>
Reeeeeeeeeeeee stick with the traditionals.
We can use our creativity and make potentially impractical weapons when the city isn't under a huge threat. Then the soldiers will have time to train with it, instead of being thrown right into combat with a weapon they do not know how to effectively handle, or perform maintenance, and might fail on them.
>>
>>2072497
I agree
>>
>>2072497
>stick with the traditionals.
'no'

I mean, obviously we're just going to be making silvered versions of their current weapons because that's just common sense. I make a stand for the cause of impractical practical weapons as a general statement, though.
>>
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>>2072787
Look, I get that making complicated mechanisms are supposed to showcase our skill. But we could just as easily make combinations of things that our clients actually want, rather than complicated contraptions that nobody will actually want to use.

Examples of more practical combinations:
>coffee grinder rifle (historical, pic related)
>rifle with underslung grenade launcher
>taser weapons (like our rapier)
>umbrella musket (think Kingsman)
>etc.

We should focus on making stuff with the keywords: practical, concealable, relatively maintenance-free. Just because the skill name is "combi-weapons" doesn't mean we have to go full retard and/or weeaboo in execution.
>>
>>2075004
Compromise: Gunlances and Switchaxes.
>>
>>2075141
I think custom orders of switch axes would be good, but to make them in our shop as a regular commodity would be a hard product to sell. It would take a skilled swords man to handle let alone wield a switchaxe properly. Maybe we can make one and just hang it somewhere to show our craftsman ship.
>>
We can start our shop up with some regular rifles, pistols and vanilla melee weapons and armour + some utility gadgets like grappling hooks etc. Maybe heat sensors, motion scanners and metal detectors too after we gain knowledge and practice of those for our bots?
>>
>>2075212
Starting with regural stuff sounds good to me.

We can experiment with combi-weapons as a side project among many, and when our shop has some regural customers we can start putting combi-weapons on display.
>>
>>2075004
Trying to simplify or improve the current clockwork mechanism might be a good idea.
>>
Sorry about going MIA for the last week or so, had a rather major physics test I had to study for. And then today I spent 4 hours replacing damaged shingles in the rain. Fun times all around.

>>2070668

To be fair, when you guys received the skill I did explicitly point out the bloodborne weapons as examples of the kind of weapons you could create using it.

>>2071057

Making silvered arrow/xbow bolt tips is entirely viable. I'll have that available as an option next time.

>>2071086

Clockwork is rather well understood and utilized in this world; it's what a lot of the industrial machinery is composed of. The main issues with it is that it tends to be a bit finicky and jams can be catastrophic while outside of industrialized cities.

>>2075775

You've actually already done that. You sold the improvements you made to your own rifle to the Daimyo before you started training with Godo.

>>2070643

57, Success. Not particularly good, but it still works.

Writin'
>>
Rolled 89 (1d100)

>>2081017

One other thing I forgot to do...
>>
>>2070463

Considering you've got that request from Dutch for a bit of a firepower upgrade, you should make sure you have the tools necessary to do so.

Unfortunately, unlike your previous work, this set gives you a bit more trouble than you anticipated. Sure, you have the fine-work tools you just made, but that doesn't help you when you hit the iron a bit too hard and have to start over again on a few occasions.

You finish the tools, the ones used to rifle the barrels giving you the most trouble, but you're a bit unhappy with just how much material you had to waste.

> You have crafted: 1 Good Quality Set of Gunsmithing Tools!

> You have lost: 1 Unit of Iron!

Smacking your hands together after pulling off your gloves, you set the tools to the side and are in the middle of pondering what to do next when someone shouts out.

"Hello!? Anyone in here!?"

Standing up, you exit your workshop and head over to counter. Currently standing in the center of your shop wringing the water of their hair are two teenage girls, you'd guess somewhere between sixteen and seventeen, who are looking around and trying to not look awkward.

"...Maybe there's no one here, Vera".

"Quiet Sam! Who would leave the front door of their shop open when it's closed anyways?"

That's about when they notice your presence, an awkward silence filling the air as the three of you just stare at each other. Figuring they're not going to take the first step, you open your mouth and say:
> "The shop is open, yes"
> "Welcome to... here. I haven't thought of a name yet"
> "Can I help you?"
> Other
>>
>>2081120
"can I help you there? maybe a towel?"
>>
>>2081133
+this
>>
>>2081120
"I don't sell to whores"
>>
>>2081142
well that escalated quickly
>>
>>2081120
Welcome to... actually I haven’t decided on a name yet. How can I help you?

Add the towel bit if we do have one. Or invite them closer to forge while it’s hot.
>>
>>2081120
whatever we say, let`s get the small pistol and hidden it in our clothing so that they can`t see it but we can draw it quickly.
>>
>>2081142
We actually do though. We respect entrepreneurs. And we’ve worked for the state and the mafia, too.
>>
>>2081142

Thanks for the laugh, Anon.

>>2081133
>>2081141
>>2081153

Time to work on Customer Service.

Writin'
>>
>>2081017
>I did explicitly point out the bloodborne weapons as examples of the kind of weapons you could create using it.
VINDICATION!
>>
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>>2081120

"Welcome to... actually I haven't decided on a name yet. How can I help you?" Looking over the two of them, you note that they are shivering a bit, "Perhaps a few towels first?"

"That sounds great, thanks..." The short-haired redhead apparently named 'Vera' looks a bit caught off-guard at your offer, glancing to her companion but neither of which actually reject your offer.

Asking them to give you a moment, you head up to your apartment and grab two towels from your bathroom. Walking back down and through your forge, you pause for a moment. Considering everything that has happened, you take a moment to slip your pistol into the waistband of your pants right at the small of your back.

"Here you go," Tossing the two towels to them, you watch as they both scrub as much water off their faces and hair.

Vera finishes up first, giving her hair one last shake before turning to you, "Whoo! That's a lot better! Thanks..."

"John," You finish her sentence as she trails off awkwardly.

"Yeah, John; thanks for that," She throws your towel back to you; you leave it on the counter top for now.

The long-haired blonde, you assume is 'Sam', finishes up by running the towel down the length of her hair, "Yes, thank you John".

The smile she gives you is a bit forced, but not particularly malicious. Looking between the two of them, you raise an eyebrow as another awkward silence fills the air, "Now, can I help the two of you? Unless, of course, you're just here to get out of the rain".

"No, no," Vera waves away your statement, "We do have business. We just weren't expecting... well... this"

"Thanks," Is your usual dry response.

"We require some repairs, a few weapons, and a custom order," Sam states, with an even and straight-forward tone.

Thinking it over, you consider what to ask about first.
> Ask about the repairs
> Ask about the weapons
> Ask about the custom order
>>
>>2081377
> Ask about the weapons
>'You two don't really have the look of soldiers, or assassins. No offense.'
> Ask about the custom order
>>
>>2081377
Alright, lay it on me. Let’s start with the custom order?
>>
>>2081377
custom, give me a challenge
>>
>>2081377
>> Ask about the custom order
>>
>>2081391
>>2081397
>>2081424
>>2081475

So, what's the rundown?

Writin' in a bit; need to make dinner.
>>
>>2081377

"Alright, I can do those if you give me something more specific to work with," Looking them over, you note that while they're both dressed in plain, traveler's clothes they're neither openly armed nor armored, "If you don't mind me asking, what do you two do? Neither of you look like soldiers, or assassins".

"If we were assassins, wouldn't that be kind of the point?" Vera gives you a cock-sure grin as she raises an eyebrow.

You, however, aren't too impressed, "I have a friend who practically irradiates killing-intent; neither of you really fit that bill".

"You are correct, John, Vera and I are mercenaries," Sam speaks up, seemingly unaware of her friend's intentions.

She, as you anticipate, sighs dramatically, "Sam... You always have to ruin my fun..."

"What's the custom order about?" Might as well get to the business part of this conversation.

Vera, interestingly enough, goes from faux irritation to actual irritation, "It's for our team's leader. He's a good enough guy, especially considering our job, but he goes through swords like they're made of wood".

"We tried to talk to the forges in the Fire District, but they're either refusing to take orders currently or they're charging a large markup for the work," Sam continues, "So we wandered about the city for most of the day before stumbling across this place. Didn't look like a forge, but we could see the smoke coming out of the chimney so we figured it was worth a shot".

"So, what exactly do you want me to make for him? Something sturdy is obvious," You look between the two ladies as they glance between one another.

"A longsword at least," Vera thinks to herself a bit, "He uses one and a half weapons a lot, so something that fits under that category".

"Hmm... Alright, I'll make it a...
> longsword"
> bastard sword"
> claymore"
> Other
>>
>>2082524
>> claymore"
Go big or go home
>>
>>2082524
>> bastard sword
Make it with the technique we learned with Goto and the robot armor.
>>
>>2082524
> bastard sword"
Sturdiest damn sword you ever did see.

>but he goes through swords like they're made of wood
Hmmmmmmmmmmm
>>
>>2082524

> bastard sword
Would now be an appropriate time to decide to use that new material?
>>
>>2082838
I don't know if it's a good idea to just reach for the top shelf here unless there's some advertisement involved.
>>
>>2082979
Well, I was thinking we could say we could make a better sword but it would cost more.
Also not really
>>
>>2082993
Shit,
I'm not really sure it's the "top shelf" so to speak, it costs more but if it lasts longer it's money well spent for the customer, and he'll almost certainly direct business our way.
>>
>>2082979
>>2082998
Yeah, I mean, mercs range far and wide. If these guys are good at their job, people will want to know where they got their equipment.

Might be worth.
>>
>>2083067
Yeah, as long as he doesn't kill us with the sword we made for him.
>>
>>2083133
Why would he?
That seems like a strange and unwise decision for a mercenary.
>>
>>2083133
Everybody knows you don't kill the people who hook you up with cool gadgets, especially if they proclaim neutrality.

Furthermore, everybody knows that swords which are used to kill the man who forged them are cursed something fierce. Shit's major bad juju, man.
>>
>>2083349
Double especially if they do regular work for the local military/police.
>>
>>2083349
I'll admit to a bit of paranoia. If you guys think it's a good idea let's do it and see what happens.
>>
>>2082524
Bastard sword.

So, do we have resources to replicate the ancient alloy? We’ll have to charge accordingly to reflect cost of materials.
>>
In any case we should ask what seems to be the reason for excessive wear... swinging it too hard? Attacking rock golems on frequent basis? Maybe he’s using them as throwing weapons or something.

We don’t have expertise necessary to craft a lightsaber yet.
>>
>>2083467

You just have to spend an additional 20% in materials to gain the effects of that alloy.

>>2082612
>>2082800
>>2082838
>>2083467

Bastard Sword it is.

Writin'
>>
>>2082524

"... Bastard Sword; right down the middle," Thinking about it, it really is the best choice since you don't know the guy in question, "I have to ask though: what do you guys do that he's burning through blades?"

"We usually run escort for convoys out West," Vera explains to you, "Last contract we took led us out here; some hot-shot merchant smelt opportunity of some other nonsense. Regardless, Ryouma has a lack of finesse when it comes to sword fighting. His style certainly works, but smashing through armor repeatedly tends to lead to broken swords".

"And how much are you willing to pay for this sword? I can make something rather sturdy, but I can tell you right now it's not going to be cheap".

"If you manage to live up to that claim," Sam cuts in here, "We're willing to pay 1 Gold Coin for it".

"Hmm," Looking over at the redhead, you can tell she isn't going to object to that offer, "Alright, that's a deal then. Moving on, what's the repair order exactly?"

"Right," The blonde reaches into her pack and grabs something, "This is what needs repair".

She pulls out an iron buckler that's definitely seen combat; heavy considering how much damage has been done to it.

> Roll me three 1d100+12's please
>>
Rolled 23 + 12 (1d100 + 12)

>>2086458
>>
Rolled 94 + 12 (1d100 + 12)

>>2086458
First impressions, eh?
>>
>>2086465
Thank you! You're a god among men Anon.
>>
>>2086466
Lady Luck was with us. May she grace us with continued Favour.
>>
Rolled 7 + 12 (1d10 + 12)

>>2086458
Might as well finish it.
>>
>>2086465

106, Success.

Writin'
>>
Rolled 12 (1d100)

>>2086458
>>2086474
Damn it
>>
>>2086458

Looking it over, it's clear that the damage is far more extensive than either of these ladies initially thought. Excusing yourself for a moment, you head to the back and grab your tools.

With the right equipment in hand, Sam and Vera watch with an almost morbid fascination as you begin to pull the buckler apart.

"Yeah, it's as bad as I thought it would be," Spinning the shield around, you point out several additional cracks and tears in the metal that were hidden behind the damaged material, "Honestly? You're better off getting a new buckler".

"You can't fix it?" Sam questions, tapping the remains of her shield.

You shrug, "I could. But unless I was to pull out all the existing material and replace it, this will just break again sometime in the future in a different spot".

"Aren't you just trying to get us to pay more coin for this?" Vera is clearly used to haggling, looking at you with a thin smile.

"It'll cost less and be faster if I just make a new one," Is your blunt response, "Considering that you've already got a major order, I'll do it for 5 Silver. What's the last portion of your order?"

"A set of five Throwing Knives," The blonde cuts in before Vera can speak up, "They don't have to be anything special, they just have to be weighted correctly and sharp".

"That won't be too hard; it'll be 20 Copper".

"10," The redhead shoots back.

"15," You riposte.

"Done," Vera shakes your hand to finish negotiations.

"1 Gold, 5 Silver, and 15 Copper it is; when can we expect the items to be done?" Sam questions as you start fiddling with the buckler.

"The sword is going to take some time, however..." Thinking to yourself, you do have enough time on your current fuel for one more project right here and now. What to do...
> Ask them to wait, rebuild the buckler now
> Ask them to wait, build the throwing knives now
> Send them on their way
>>
>>2086490
> Buckler now
>>
>>2086490
>send them on their way

that way we will not be watched, and then our sudden ineptitude wont be a problem

we have performance anxiety apparently
>>
>>2086495
+This
>>
>>2086500
>>2086495

See ya later.

Writin'
>>
>>2086490
What time is it, afternoon? Invite them for tomorrow... maybe also afternoon to be safe?
>>
>>2086490

"...Eh, come back in two days; I'll have everything done then," No reason to keep them here while you work.

"Right, we'll see you then," The two ladies say their goodbyes before heading to the door, grabbing two cloaks and throwing them on before stepping back out into the elements.

Grabbing your tools and the buckler, you walk into your workshop and forge and place them on the workbench.

Checking the forge, you confirm that you do indeed have enough time to eek out one last project from it. You could always put more in, but considering that it'll burn for twelve hours and it's currently 5 pm, you'll either be burning the midnight oil or you'll be wasting fuel.

Something to think about later you suppose. Regardless, the choice is what to do now.
> Work on the buckler
> Work on the throwing knives
> Start work on the Bastard Sword
> Work on something else
> Other
>>
>>2086512
start on the bastard sword, we should do the most expensive first, then next and so on. just incase we get called away we loose the least amount of money
>>
>>2086514
This sounds good
>>
>>2086514
Good plan
>>
>>2086514
>>2086520
>>2086521

Sword first it is.

Use more material to get a better possible outcome?
> Y
> N

(While forging metal, you can choose to spend an additional 20% in materials to increase the Grade of the finished product by one level)
>>
>>2086522
Y
>>
>>2086522
yep
>>
>>2086522
>Y
>>
>>2086523
>>2086524
>>2086526

Thinking about it, that cost does not fit the benefit... I'll have to balance that out a bit later on.

For now:
> Roll me three 1d100+17's for the material please
>>
Rolled 28 + 17 (1d100 + 17)

>>2086527
Don't fuck up..
>>
Rolled 28 + 17 (1d100 + 17)

>>2086527

well if it doesn't work we can always start over...
>>
Rolled 68 + 17 (1d100 + 17)

>>2086527
>>
>>2086535
Nice save!
>>
>>2086535

85, Success.

> Roll me three 1d100+27's for progress on the sword itself please
>>
Rolled 57 + 27 (1d100 + 27)

>>2086542
>>
Rolled 49 + 27 (1d100 + 27)

>>2086542
>>
Rolled 64 + 27 (1d100 + 27)

>>2086542
>>
>>2086557

91, Success.

Writin'
>>
>>2086512

With how uncertain the future is, you might as well start working on the sword first; if you have to run off then at least you got the major part of the deal done.

Thinking back to how this guy tends to use his sword, you start the process off by working on replicating the alloy you and Godo worked so hard on learning. Layering together several Iron Ingots that are perpendicular to the one underneath it, you slowly get them to meld together. The process takes some time, but you do end up with the desired result.

From there, you get to work moving between the furnace and the anvil, working the metal into the vague shape of the sword. Each time you plunge the blade back into the forge it takes a bit longer to heat up, as you note that the fuel is almost gone at this point. Giving it a few more hits, you sigh as the flames of the forge flicker then burn down to a low ember as the coal burns out.

You've made good progress on the project thus far; might even be able to finish it with a couple more hours of work.

> You have crafted: ??? Quality Bastard Sword (incomplete)

> You have lost: 5 Units of Iron!

Placing it to the side, you check the time and note that it is almost 6 pm at this point.

Now what?
> Refuel the forge, get back to work
> Leave the forge for tonight
>>
>>2086581
Do we have any plans for tonight?
If not
Than >Refuel the forge, get back to work
>>
>>2086581
Refuelling the forge would mean that we have to stay up until late night to reap whole benefit, yes?

Alternative course of action is either tinkering, window shopping (since we've only limited amount of cash) or having a drink...

I'm inclined to say, fire up the forge and keep working, maybe a customer comes up with an order that can be filled quickly.
>>
>>2086581
hmm, lets leave it for tonight

social time and cost efficient
>>
>>2086581
>> Leave the forge for tonight
>>
>>2086590

A single Unit of Fuel burns for 12 hrs straight. Once it's in the fire you can't get it back out. If you wanted to get the entire benefit you'd be working until 6 am.
>>
>>2086611
Erm yeah. Let's go drink instead.
>>
>>2086618
>>2086605
>>2086592

Pack up the shop.

Writin'
>>
>>2086581

You've done a lot today and you feel a slight pressure come off your back at the realization that you'll have coin coming soon to make up for how much you spent on the startup cost. However, while you're on a bit of a roll currently, you have no intention of staying up until 6 am to utilize the fuel you'd be throwing into the forge to get it running again. So, you decide to call it a day for now.

Doing a bit of minor cleaning up and organizing, you sweep away a few bits and pieces of broken off metal and place the weapons you made for the Damiyo into a spare crate.

Making sure your important gear is safely tucked away and checking your power source to make sure that it hasn't had any issues, you clap your hands together to knock off most of the dust.

Now, what to do with the rest of your night...

[ARTIFICER QUEST PART 13 END]

> We're almost off the board at this point, so I'll be ending things here for now.
> I should be back in ~6 hrs or so to continue with part 14 on a new thread, so keep an eye out for that.
> See you all then.
>>
>>2086630
Have fun OP, and have fun John.




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