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File: Miranda Styles #39-2.png (340 KB, 577x894)
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You're not really one to go ahead and leave before a job's done. Part of an assassin's job is to make sure that there are no hangups, no second chances for the victim. So what you've done right now, it'll certainly cause a ruckus- especially if they can't figure out why soon enough. You're pretty sure you put enough bleach in there to cause some serious issues, if not kill him after a bit. Won't take right away though, and bleach usually needs a fair bit to kill someone... But hopefully the rat poison helps speed that up.

Now you've just got to wait.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2
Miranda's Techniques: http://pastebin.com/eTu7U2PZ
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler

You are Miranda Styles, a relatively unscrupulous magical girl currently working for Silver Eye Solutions, a umbrella corporation for magical girl mercenaries such as yourself, located in scenic The Intersection, a dimensional nowhere and everywhere where you rest, recuperate, live, and get details for your next job.

At the moment you're under a contract to eliminate an entire Mafia Family- by another Mafia Family- on a continent. You've managed to locate one of the major lieutenants; Brody 'Winters' Turner, who's currently dealing with an issue that seems to have involved him and a rival gang over a restaurant, which you scoped out and now infiltrated. After sneaking past some of the guards and a wayward soldier, you managed to sneak into the kitchen behind the back of the chef, and added a few 'extra ingredients' to the pasta sauce and the Parmesan cheese without him knowing. Now it's just a matter of hoping that it works out.

It takes a little bit of waiting as you're still crouched behind the island counter, but you can still hear everyone talking; Winters made mention of some kind of project of his, but actual talk winds down as food is served.

...You STILL don't like waiting. Fortunately, this once it doesn't seem to take too long before there's a yell of surprise.

"Hey- hey! What the- what the hell? The fuck you tryin' to feed us, Willie?" Winters sounds pissed.

"What? I didn't do anything different!" The light voice of the chef is indignant, and shocked.

"This tastes like shit!"
>>
>>2043470
There's a squeaking chair- the sound of someone standing up in a hurry. "The sauce smells like ass, and it tastes worse! You- you..." there's a pause and a groan.

"Jackie, get 'im to Doc Evans!" You hear the voice, then you hear guns being cocked. "Fuck you doin', boy...? You best hope you just fucked up, 'cause if doc finds somethin' untowards..."

"Ey, I just been cookin'!" The chef pleads. I ain't done nothin' but coo-!" Suddenly, there's a loud thump and the sound of a falling body.

"Knew this asshole might be suspect. Take 'em to the shore, wait 'til we give ya a call. Fuckin' amateur hour here..." Crap. Of course they'd try to rush him to a doctor- probably an underground one, too. Or someone in the know.

Great. That means you're going to have to trail them in order to make sure he bites it...

Sneaking out is relatively easy - after the sudden commotion the boss practically collapsing, everyone's quick to get into their cars and drive off to make sure that their leader is healthy, with the exception of one car carrying the unlucky chef which goes in a different direction, leaving you pretty much alone...

>Try to trail them asap- time for rooftop jumping.
>Doc Evans, huh? He's likely going nowhere fast. You'll figure it out and visit him privately, later tonight.
>Other
>>
>>2043488
>Try to trail them asap- time for rooftop jumping.
>>
>>2043488
Glad to have you back!

>>Try to trail them asap- time for rooftop jumping.
>>
Also, hey I'm new to the quest and recently caught up. I got a few questions.

In the earlier quests, you've mentioned which worlds Miranda visited that where the most technologically advanced and most magical respectively. Conversely, which worlds where the least technologically advanced and least magical that she visited?
>>
>>2043488
>>Try to trail them asap- time for rooftop jumping.
>>
>>2043494
Glad to be back. Just needed to reboot a bit- a couple days ended up being a bit over week, but I'm glad for it.

>>2043499
Good question. The lowest tech is a garden world where she was summoned by elves to eradicate a demon summoned by a rogue sorcerer that was just about to munch on all of them. They just barely even had stonework- it was all plant-based magic and crafts.

The least magical was a very medieval world whos only real magic available was summoning magic, due to some catastrophe that eliminated most self-doable forms of magic that Miranda never learned about proper. She was brought forth via blood sacrifice magic, with the last bastion of living people begging her to save them from undead hordes.

She hated the method of calling her, but didn't mind the zombie extermination. They were classic shuffler zombies, not the semi-living fast ones.

Also, 5 minutes until lock.
>>
>>2043580
Cool. I expected a prehistoric cavemen/barbarian world, but that's much more interesting.

I'd best save other questions for later.
>>
>>2043493
>>2043494
>>2043525


Right, got it. Asking for a roll here- 1d20. Best of 3. Not necessarily for tracking, perse.
>>
Rolled 2 (1d20)

>>2043615
>>
Rolled 10 (1d20)

>>2043615
>>
Rolled 13 (1d20)

>>2043615
>>
Rolled 17 (1d20)

>>2043615
rollin
>>
Hmmmmmm...Writing.
>>
>So, how, exactly, are we supposed to deal with a whole cult?!

>Iunno. Punch 'em until they stop culting?

>...'Meda, you say that for everything.

>Does it ever NOT work?

>It didn't when we had to take down that rogue AI. We had to trick it, remember?

>And THEN I punched all the circuits out of it. So there.

>That's besides the point!

>It's TOTALLY the point. Besides, summoning squid-lizard space aliens? C'mon, now. That DESERVES a good punching.

>We're going to find them, ARREST them, and let the law handle it like we should, for once.

>...so no punching...?

>...*sigh* Alright, if we find the leader, you can punch them.

>Yeeeeesssss!
>>
>>2043615
>>2043620
>>2043624
>>2043636
>>2043640
No sense in letting him suffer needlessly...after all, you got places to be, things to do, people to assassinate. It doesn't take you a whole lot of effort to escape out the back way and hop on the roof, where you can still see the retreating forms of the various mob cars. You're pretty sure that the one in the lead is the one that the ailing boss is in, and fortunately enough for you the city is dense enough that you can roof hop fairly easily. You're going to have to be careful though, because all things considered there are a number of cars that are following.

What ends up happening is something that's a less of a careful and control stalking and more of a mad chase through the city streets, though. The car isn't being at all subtle about its hurry, and screams through traffic lights and stop signs, with nary a police vehicle in sight. The fact that you're trying to keep yourself hidden means that you have to worry less about keeping unnoticeable as you would prefer and more just taking the shortest routes just to keep up. Part of you is already concerned about what might happen if someone's spotted you, but you have to put that out of your head as they turn into what looks to be an old a family doctor's office. Seems like your intuition was mostly right; they got someone in their pocket. Settling down on the rooftop of some sort of office across the street, you keep your eyes on the now parked car.

You can see two individuals scramble out and quickly open the backseat; they both cart out Winters, who looks practically comatose, and barge into the office without warning or preamble. You can hear some shouting as well, but little beyond that. There aren't any windows to spy through either; at least not any that you could see from this angle. You'd have to get closer to it.

Grunting, you settle down into a sitting position as you go over your options.

>You might have to just wait it out and finish the job tonight, if it doesn't take itself...
>Maybe you can get in the office yourself and try something that way...
>Other
>>
>>2043871
>Maybe you can get in the office yourself and try something that way...
Hop in from the roof. No one guards a roof.
>>
>>2043871
>>Maybe you can get in the office yourself and try something that way...
>>
>>2043871
>>Maybe you can get in the office yourself and try something that way...
We /can/ come back later if we need to; let's not take any undue risks.
>>
>>2043871
>Maybe you can get in the office yourself and try something that way...
We need better poisons than household products that have an obvious taste and smell.

Let's kill them all and then cause a gas leak/explosion in the doctor's office to cover our tracks. Then we need to consider whether to kill the guys that are preparing to kill the cook, just to make sure no one knows what was going on.
>>
Locked, unanimous. Writing!
>>
>>2043871
>>2043885
>>2043886
>>2043901
>>2043921
Hmmm...no, trying to get into the building itself is probably the best bet. If only to make sure that you can end things quickly. You're going to have to figure out how to do it though...

It takes a few careful hops around, but you get a layout of the surrounding area easily enough. It's fortunate enough to have its own little space, with a parking lot and some semblance of a back area, presumably for disposal purposes and allowing a bit of space for likely medical purposes. There's no way to get in on the rooftop unfortunately; seems like you need to either get in through the front or the back. There's a couple of ways you think you might be able to pull it off...

>Just sneak in again through the back; second verse, same as the first.
>Force an injury- it'll hurt, but it'll look legit, and you can heal yourself easily enough.
>Fake a sickness; you'll stay healthy, and you hopefully won't be considered important to keep a close eye on.
>Other
>>
>>2043967
>>Just sneak in again through the back; second verse, same as the first.
>>
>>2043967
>Just sneak in again through the back; second verse, same as the first.

We are ninja now.
>>
>>2043967
>Look for deliveries or laundry. Sneak in through those.

Just like in the movies.
>>
>>2043967
>Other
Look around the back for a utility meter, and the gas line.
>>
>>2043967
>>Just sneak in again through the back; second verse, same as the first.
>>
Locked in, we're sneaking.

>>2043987
Hah.

>>2043989
Brutal. Also possible.
>>
>>2044048
I won't be here for much longer so guess I'll ask a question now.

What happened to the guns and magic stone Miranda and Lorelei bought on that cowboy world? I didn't see them in the pastebin. Did they sell them for motes? Give them to Piper and Cyclonis Owlia and Cylica? I imagine they'd be interested in studying the stones if they wanted to branch out into magical geology in general.
>>
>>2044151
I constantly forget about them, but they still have them. Would be a good idea for the duo to take a look at them.
>>
>>2043967
>>2043975
>>2043980
>>2043989
>>2044003
>>2043987
Alright, time to see if you can sneak in yet again. Fortunately this is at the very least a relatively quiet location, so there's little problem with you at the very least walking onto the property and going around the back. The plus thing is that at the very least the door is open as well. It seems the back end isn't for emergencies; just seems to be a short hallway, and you can see it open up very quickly into a back area that seems more like a sort of waiting room; to your right is a door labeled 'Lab', which is partially open, and to the left further down, is 'storage'. It's not a big place, so there's not a great many places where you can conceal yourself, unfortunately, so Lab it is.

The room is nice and cool, and at the very least has places to hide behind - a number of desks and shelves with various tonics, fluids, even a few odd plates with engravings on them. They look like glyphs, at first blush. You can hear some individuals talking right around the corner- one of them you manage to recognize as one of the people in the restaurant. "So what's it looking like?"

"He just went in for examination," the calm voice of the nurse says. "So we won't know for an hour at the very least. Maybe more. It's a very delicate system we use, and the tools cannot to be disturbed during the process."

"Damnit..." at the very least he seems to know better than to bother arguing with a simple nurse. "Fine. We'll be waitin' in the front." You can hear footsteps walk away, and the harried nurse sigh.

Alright then. So at the very least you have an hour before he comes out, if not more. You're going to have to figure out how to end him without anyone realizing that it was a hit...

>Maybe you can use something in here. Might be worth investigating, but hopefully no one comes along.
>Could simply try to sneak into where he is and hurry things along. You'll have to distract the nurse somehow.
>Other
>>
>>2044254
>Maybe you can use something in here. Might be worth investigating, but hopefully no one comes along.
>Other: Look for the gas lines, as well as tanks of anesthetic gases.
>>
>>2044254
>>Maybe you can use something in here. Might be worth investigating, but hopefully no one comes along.
Might as well look around while we're in here.
>>
>>2044254
>Maybe you can use something in here. Might be worth investigating, but hopefully no one comes along.
>>
>>2044254
>>2044296
>>2044350
>>2044363
Need 2d20. Best of 3.
>>
>>2044254
>Maybe you can use something in here. Might be worth investigating, but hopefully no one comes along.
See if we can find a nurses outfit.
>>
Rolled 2, 9 = 11 (2d20)

>>2044375
Here we go lads.
>>
Rolled 17, 2 = 19 (2d20)

>>2044375
>>
Rolled 12, 12 = 24 (2d20)

>>2044375
>>
>>2044375
So, do you take the two best individual rolls, or the best result rolled?
>>
Best two individual unless I specifically say 'Best/Highest Total' or such.
>>
>>2044375
>>2044381
>>2044382
>>2044395
As you look around for something usable, you keep an ear out for any possible intruders that might want to come in at the wrong moment. The place is full of various chemicals and tools and what not, but some of them you're not quite sure off- and you'd rather not risk too much by getting something that might accidentally help him, or otherwise be easy to shake off...or could possibly affect you if it touched you. There's a few things that jump out at you - a vial with a biohazard warning on it, something that's blatantly labeled formaldehyde, something called an anesthetic, a bottle of hydrogen peroxide, iodine...

Hydrogen peroxide works. It's the good stuff too, high percentage. You decide to go ahead and pocket that. As for the rest, well- wait. Someone's coming. "I'm not sure how he got all that in him, but he needs it out," a man's voice says as you duck behind one of the desks. "He won't have long at this rate. Make sure to get the cleansing glyph, he's probably going to need it, even if he'll hate the price for it."

Well crap. You're not quite sure what she's looking for, but unfortunately neither does she. She looks around curiously, and you can just see her friend to herself as though she really hates the fact that she can't just get it and leave. And slowly, sloooowly, she starts to move among the shelves, checking them carefully. Honestly, this is bringing about a lot of deja vu- but worse, since she's clearly not going to leave anytime soon. "Can't believe we're helping that bastard..." she mutters to herself. "If he didn't have my mom over a barrel..."

>You're going to have to figure out a way past her...


>I'm done for tonight, we'll resume tomorrow. Let's see if we can making this 'accident' stick...
>If anyone has any questions, comments, etc, lemme know.
>>
>>2044794
an anestetia overdose would do the trick. If he is connected to a serum, we could insert it directly trough there and no one would be the wiser, specially after they find the rat poison.
>>
>>2044794
Might as well ask: how viable are the rafters or the top of shelves as hiding spots? Is there enough space underneath the shelves to fit?

>>2044877
We're not short on things to kill him with. The issue how how to get those things /to/ him, without being caught.

It wouldn't be unreasonable to assume he's got an IV-analogue hooked up; if we could get the peroxide into one of those bags, that should take care of him. Or, assuming he's unconscious, we could just pour the stuff down his throat.
>>
>>2044980
No rafters to speak of. Top shelves look flimsy. You might be able to get under the shelves if you don't mind a bit of dust.
>>
>>2045001
Bit of dust won't hurt us, though we might want to avoid breathing it in. This is medical storage, who knows what fun chemicals are on this floor.
>>
>>2044980
isn't peroxyde easily to identify? it bleaches your body if its in a high enough concentration.

>The issue how how to get those things /to/ him, without being caught.

we could try to go with the innocent route, approach the nurse and say is our first day as a nurse.
>>
>>2045327
He's already got bleach and rat poison in him; They know he's been poisoned.Adding another will be suspicious, but we don't have access to anything untraceable that we can get into him.

>innocent
This is more of a small clinic than a hospital, with likely less than a dozen staff members. I don't think staff disguises will fly here.
>>
>>2045438
well, we can try to mix bleach and vinegar and leave the mix on his room.
>>
>>2044794
If we took some glyphs back to the Intersection would it be possible for Cylica/Owlia to reverse engineer them? Assuming they are useful enough anyway.
Are there any vents we can fit into?
>>
How come Lorelei doesn't have Feathertouch (skill derived from Featherfoot) on her sheet? I remember she developed it in the Wild West world.
>>
>>2045979
Because whoops.
>>
>>2044794
>>2044980
>>2044877
>>2045011

There's not a whole lot of options for you as she casually browses the room. There's too much space in between the desk and the door for her to not see you if she looks back- especially because the some of the shelves are a touch too close to not get a bit of a view of you over the central area where you're hiding. That you glance at the bottom of the shelves - they are just high enough off of the ground for you to squeeze in. As she turns the corner and your time starts to run out, you figure better chance of that than anything else; you drop to the floor as quietly as possible and scooch yourself in the small crevice. It's actually slightly dusty here... which can't be a good thing considering all the chemicals.

Holding your breath, you wait until you hear and see the footsteps pass; she never stops mumbling to herself about whatever seems to be on her mind; but to your frustration she doesn't leave the room after a full circuit - instead she goes right back to the first area. A part of your head is yelling at her, but it doesn't have long to do so before you hear small exultation of annoyance, and a quick 'of course' as she picks up the slate with the glyph on it and walks out.

Finally. You keep your steps light and tail her enough to peek out of the doorway as she walks further down the hall and opens a door. It's not that far away from you actually. Down the hall and past a t-intersection; a jaunt away, if that. Another nurse is walking away from a stand up medical desk with a few objects on it- papers, some bags filled with fluid, and whatnot.

You don't hear anyone else nearby- there's some murmurings, but they're down some distance. This might be the best chance you have, considering that the lady seems to be permanently situated nearby.

>Go for it now and deal with the girl quietly. You'll be out before anyone realizes something's wrong.
>Try to make a distraction and hope it holds attention long enough.
>See if maybe you can come up with something else... (Other)

>>2045906
They'd certainly be interested in possibilities!
>>
>>2046265
>Try to make a distraction and hope it holds attention long enough.
>>
>>2046265
>Try to make a distraction and hope it holds attention long enough.
>>
>>2046265
>Try to make a distraction and hope it holds attention long enough.
I'm tempted to go for it, but both options will buy us an unknown amount of time. Sneaky will give us more flexibility at the end of whatever time was bought though.
>>2045906
>If we took some glyphs back to the Intersection
Maybe we can snag a few on our way out of this room?
>>
>>2046265
>>Try to make a distraction and hope it holds attention long enough.
>>
Alrighty, locked up, obviously. I'm gonna need a roll for this one, then.

1d20, best of 3.
>>
Rolled 13 (1d20)

>>2046357
>>
Rolled 9 (1d20)

>>2046357
>>
Rolled 16 (1d20)

>>2046357
sneaky sneaky sneaky
>>
Rolled 18 (1d20)

>>2046357
>>
>>2046359
>>2046367
>>2046369
Not bad at all. You'll still have to keep a lookout, though. Just in case. Writing!
>>
>>2046357
>>2046359
>>2046367
>>2046369
>>2046371
Thinking about it, you decide that it might be best to just go ahead and try for a distraction. And that table would be the perfect thing for it. You stick out a finger, and charge it with just a little bit of energy. You don't need too much, just enough to cause a bit of a ruckus.

It's a quick shot and a snappy one, and it does as intended, knocking over the desk and causing all of the fragile implements on top of it to go careening down to the floor, several of them shattering loudly, others tearing open and releasing their chemicals.

Sure enough, as you expected, the nurse quickly pokes her head out to see just what the issue is; when she sees the chemical Hazard that you've made, she immediately gives a bit of a yelp - turning back into the room to give a brief apology, she quickly darts to get help... which is just what you needed her to do. One quick jump, and you're in the room that she left open in her haste.

Winters is an absolute mess - he's hooked up to an IV and has a number of diodes on his skin, and he's surrounded by several small plaques that are blowing with magical light; several of them have round holes in them that seem to be emitting a strange light on various parts of his body; likely some version of scanners. There are several monitors around him, all noting his various medical stats such as heartbeat, blood pressure (which, from the little you know, is markedly low), and various other information. He even has a breathing mask.

...And that's when he groans, his eyes starting to flutter.

>Let him wake up. You've got questions.
>Time to begin...let's see what happens when you add a little something to his IV.
>Other
>>
>>2046507
>>Time to begin...let's see what happens when you add a little something to his IV.
Anything in the IV bag will take while to reach him; we can use that time to talk to him.
>>
>>2046507
>Just snap his neck

get it done and over with
>>
>>2046507
>Just snap his neck

Quick and efficient.
>>
>>2046507
>Time to begin...let's see what happens when you add a little something to his IV.
>>
>>2046507
>>Time to begin...let's see what happens when you add a little something to his IV.
>>
>>2046533
>>2046540
Holy fuck, did you guys forget the terms of our contract?
>>
>>2046507
>>Time to begin...let's see what happens when you add a little something to his IV.
>>
>>2046533
>>2046540
After all the work we put into keeping this quiet, or at least pinnable on someone else? And the fact that the contract holder wants these killings quiet for as long as possible?
>>
>>2046405
Time to begin...let's see what happens when you add a little something to his IV.
>>
>>2046614
We need to do more local research. Like venomous and toxic vermin (spiders, insects, toads, snakes, plants) that are indigenous to this continent, and use them to kill our next target.

If the target likes fruit, or has a fruit display, have some venomous spiders sprinkled into it.

We also need to look at certain chemicals we could acquire, industrial accidents we could engineer.
>>
>>2046507
>Time to begin...let's see what happens when you add a little something to his IV.
>>
>>2046507
>>Time to begin...let's see what happens when you add a little something to his IV.
blow directly into the iv, effectively givving him an air embolism; then the air bubble will kill him.

Clean and efficient.
>>
>>2046630
Oh, hey. That actually might be neat. I don't think we have a limited time frame, do we? We can take a couple of days off to look up some of the local wildlife and plantlife, see what's what.
>>
>>2046614
You guys put fucking BLEACH in his PASTA. That's not keeping it quiet or subtle and you've already fucked with the contract on day 2.

How the fuck is that more subtle than a little twist now? We should've put wolf's bane in his drink at home or something. Guaranteed death as soon as the symptoms appear.
I have no idea why everyone was in such a hurry to do something retarded but here we are.

>>2046630
This guy's got the right idea.
>>
>>2046668
We're lucky it seems like the chef wasn't trusted. But I have to imagine that things are going to be a lot tougher anyway.
>>
>>2046668
>How the fuck is that more subtle than a little twist now?
because twisting the neck means that there is an organization that can buy or convince their way to kill someone in a crowded place (which is also supposed to be ¨safe¨), while the poisoning attempt can and was assumed to be the chef´s very lousy assassination attempt .
>>
In fact if you want to keep this pinnable on someone else, we should LEAVE and let the good doctor work. Right now that cook schmuck is gonna get the blame for this, if we interfere with the treatment here they're going to look for the cook's accomplice.
With some luck they'll write it off as an inept, disgruntled moron with a lack of foresight but all bets are off if we go ahead with this.
>>
>>2046692
That's a lot of work down the drain though. Well, maybe we could nab one of those glyph things.
>>
>>2046692
Poison via the IV can be attributed to the Doc's place, malice or accident. At least some of the staff here don't like him.

If we let him be healed, it will be much harder subsequently to get to him. He (and his security) will be paranoid.

I don't disagree that the bleach into the pasta was hasty. A better knowledge of local hazards would be useful, but we're paid by the job, so I figure one day, two max are all we need to spend on it. Alternatively, could we ask the contract holder for a specialist in such things?

Also we can potentially manufacture other accident types as well; brake-line cutting on cars comes to mind, but I'm sure we can come up with other ideas as they come up.
>>
>>2046731
I think it's too much, that's two assassinations on the same guy on the same day by unrelated people. They have magic in this setting and even if the police is kind of a joke, the family is going to have forensics up in this shit pile. They'll find out there's another poison or toxin found in this clinic and if that doesn't get the paranoia going then nothing will.

Whoever voted us into this mess can very well take us out of it, this whole situation is really making me upset.
>>
>>2046756
Perhaps the best thing to do is simply sabotaging the medical treatment, rather than adding new poisons or applying violence. If we can do it properly, it'll look like the clinic tried their best to save him, but he was already fucked up too badly.

If we don't quite handle it properly, how it's interpreted will likely depend on how badly we fucked up. A little, and it may look like the clinic wasn't trying as hard as they could've. A bit more, it'll look like the clinic took advantage of his weakness and killed him on purpose. Apparently he's been blackmailing at least one (possibly more) of the nurses by way of their mothers. That alone draws at least a little suspicion away from us.

Of course, if we fuck up way too badly, it'll be obvious it was an outside job, which will guarantee they'll assume the poisoning itself was an outside job.
>>
>>2046658
This. It could be attributed to small errors brought on by haste, possibly some undiagnosed illness (assuming magic/medical tech is not that sophisticated) or the poison causing some sort of cascade in his system.
Once we wack any of the big names it's inevitable that the family would be paranoid, no matter how discrete we are.
>>
>>2046507
>Other
Tamper with the medical devices
>>
>>2048174
but how? i can´t think up of some way that isn´t inmediately identified as sabotage
>>
>>2049110
The only thing connected to him are some diodes and the IV. If there are any needles around we could put something in that I guess, but I don't know what we'd use besides the peroxide.
>>
Greetings, folks. I'll be writing in a bit.
>>
Best to just do it quickly and get it over with. No need to risk him sounding an alarm in the slightest. It doesn't take a whole lot for you to quickly unzip the bag...and thinking about it, you realize that there's a simpler way to just handle his death. If he's getting an IV, then that needs to be airtight. You don't want to waste what you have, but maybe if you just give the IV a little blow...

You can see the air bubble traveling, and that's all you have time to really check - that you make sure that it's there and hopefully it'll cause some issues. Like death. That would be a good issue.

...Maybe some peroxide in his IV wouldn't be too bad either. Not like people wouldn't guess it was poisoning already.

As you peek out of the doorway, you can see that there is a number of people already clamoring Around The Spill and several workers are setting up a small barricade of sorts to make sure that no one steps in it or gets too close. The nurse that belongs to Winters is nowhere to be found at the moment, and most everyone's facing away from you. Time to leave.

>Take a glyph or two before you go?
>Nah, just get far away from here.
>Other
>>
>>2050015
>>Nah, just get far away from here.
>>
>>2050015
>Take a glyph or two before you go?
>>
>>2050015
>>Nah, just get far away from here.

I'm sure we'll have a chance to grab some glyphs when we aren't on a tight timeframe.
>>
>>2050015
>Take a glyph or two before you go?
>>
>>2050015
>>Take a glyph or two before you go?
Might as well.
>>
>>2050015
>>Nah, just get far away from here.
>>
>>2050015
>>Nah, just get far away from here.
if you steal from here they'll know for sure
>>
Locked, we out OUTTA here.

Writing!
>>
>>2050015
>>2050036
>>2050037
>>2050043
>>2050051
>>2050058
>>2050069
>>2050070
You've done enough here. Time to get out. No one's looking your way as you exit out the back, although looking back, you see someone starting to turn in your direction just as the door closes - which means that there is no time for you to be particularly secretive about fleeing. Three hops and you're above the rooftop, and over the little fence that separated the clinic from another business building's back area. Briefly, you have to have money to trash can when you hear the door from the clinic open, and someone look out in curiosity- an older man with a bald head and a goatee who looks out as though looking for someone - it's clear he at least got a glimpse of you.

His face is one of befuddlement, and he frowns to himself as he looks around, eventually shaking his head. Soon, you can hear a shout, and his head twists back in alarm, before running back inside. You can only assume that's a good thing, but you don't like the idea that someone saw you, even in passing. Wouldn't be a good idea to go back right now though, so perhaps it might just be best to let this one lie.

All you have to do is keep an ear out for news of Winters' death, and that'll be one down. In the meantime though, there still a couple of things that you can do. The day isn't exactly young, but you got a couple of hours before it's nighttime.

>Start looking into other targets. With their leader down, they'll be panicky.
>Look into one of those situations the urchins mentioned earlier.
>Take some time to do a bit more research about the world. This could be avoided for next time...
>Other
>>
Ugh, today was not a good day to try to run. Shit kept happening. Apologies for the limited stuff, but I'll have to try again tomorrow.
>>
>>2050239
>>Take some time to do a bit more research about the world. This could be avoided for next time...
>>
>>2050239
>>Take some time to do a bit more research about the world. This could be avoided for next time...
not only researching about the world but also creating several poisions, so we can have them at hand in the case a similar situation happens.
>>
>>2050239
>Take some time to do a bit more research about the world. This could be avoided for next time...
Panic means they'll be more inclined to make mistakes, but also more watchful. Let's let them cool off for a bit before messing with them again.

>>2050250
Thanks for doing what you can.
>>
>>2050239
>Take some time to do a bit more research about the world. This could be avoided for next time...

Hey guys how about we support an internal schism now and use that to mask killing off people on both sides.
>>
>>2050310
>I don't care beyond that, but keep it quiet if ya can. I don't want shit exploding in the streets, and we don't want people goin' crazy and thinking there's about to be some massive gang war
>the sooner it gets public, the sooner other families are gonna come in hard.
Don't think that'll work unfortunately.
>>
>>2050239
>Take some time to do a bit more research about the world. This could be avoided for next time...
And please buy some disguises, so when we get inevitably caught we can escape without the members recognizing us.
>>
>>2050239
>Take some time to do a bit more research about the world. This could be avoided for next time...
>>
>>2050239
>>Take some time to do a bit more research about the world. This could be avoided for next time...
>>Other
Find this world’s equivalent of Australia.
Get a fake passport and a visa. Go to Australia and get a collection of their worst.
Very little chance a doctor will have the antivenom for a creature found only on another continent and therefore won’t be in the regular list of toxins to look for.
>>
>>2050015
> use mana Flux to make people pass out in the bath

Simple.
>>
>>2050795
But would our Mana Flux ping their magic defense sigils or alarm runes?
>>
Guys, what if we kill the head of the gioconno as our next target? His death will leave a vacumm that all of the family will want to fill. That means that there will be murder attempts between the members of the family. we could use that as the perfect disguise for our assassination attempts.
>>
>>2051686
I was also thinking about that, but our client said:
>"Don't go in expectin' easy times. Especially because they know they're big targets. Been waltzin' around with more shield glyphs than usual."
And she wants these things to be quiet as much as possible.
Unless we can make the assassination of the head boss look like a total accident due to negligence but that's gonna be some hardcore keikaku, and actually causing a schism would really cause a ruckus and attract rival families into it and our client doesn't want that.
>>
We've been looking at the targets on the list, but what about the middle managers and lieutenants we also have to kill?

>Anyone you think knows too much about their business. I don't care beyond that, but keep it quiet if ya can. I don't want shit exploding in the streets, and we don't want people goin' crazy and thinking there's about to be some massive gang war
>>
>>2051757
ideally we'd have to be planning for a month or so before we make our strike. we could infiltrate his residence, work for him as a maid or something and slowly poison him with mercury or lead sugar, or something a long those lines. that way we also gain information on the other targets and who is asier to manipulate for our goals.
>>
>>2050258
>>2050259
>>2050262
>>2050310
>>2050532
>>2050542
>>2050693

Alrighty, we're gonna take a few days for study purposes. Seems like a focus on native poisonous plants and whatnot, with some disguise shopping and other stuff.
>>
>>2050239

That was too close. Whether he's dead or not, the fact that he's had such a thing happened to him under their noses means that everyone in his organization is going to be looking over their shoulder especially hard. Hopefully that chef that had the misfortune of making the meal will take most of the blame, and the clinic might suffer their wrath as well, but if you know how gangs operate, they're not going to just sit on their laurels about this. There's going to be extra eyes and ears out just to make sure that something like this won't happen again. It'll be best for you to lay low for a couple of days at the minimum to let things wear out.

Not to mention, you probably need to do a little bit more research for future hits than you did for this one - you went in to gain a view of how things could work, and you took an opportunity when it showed up, but you can't expect all of your targets to be so blatant, or to be so easily to sabotage. You're going to have to think a little bit more thoroughly; and that's going to call for you going to the local library. You're going to have to exactly what plants are poisonous around here... Along with a few other things.

Fortunately, it's not exactly hard to poke a random man on the sidewalk and ask directions to the library, the place is plenty large and at least three stories high- plenty of time for you to curl up with a few books and investigate just what here can kill people faster than others.

Poisonous plants are the first order of the day - there's a few standards that you're not surprised at, deadly nightshade, wolfsbane- huh, this world has the suicide tree. Shame it's not on this continent though. Hemlock. A few others. Shouldn't be too hard to collect them, for the most part.

As for animals, there's more than a couple of common poisonous ones- spiders, frogs, snakes, the usual fare. Most of them seem to be on the continent that you're on now, and you suspect that getting a sample of venom shouldn't be too difficult either as long as you ask in the right channels.

As you browse a number of books, you hear a shuffling from the side. Turning your head towards the sound of the voice, you can see one of the library workers staring at you from one of the aisles, a harpy with a bright orange crest of feathers and an oddly pensive expression that quickly changes to surprise once you turn in her direction. Quickly turning away, she returns back to her job of sorting shelves. Curious.

Leaving yourself in a system isn't something that appeals to you, and what ends up happening is you begin to make yourself a daily visitor to the library, constantly heading to the same spot on the second floor in a small secluded corner to take notes on a number of possible plants and animals that you could use for poisoning purposes. That, plus learning where they did things such as old certain exotic pets, along with a couple of other esoteric possibilities.

cont.
>>
>>2053219
It's during the third day that that same Harpy approaches you, however. She seems rather timid for being at least three times your height, and the way she speaks to you is in a gentle cooing noise. "Uuh-uhh...are hyou hokay?" ...Nonetheless, it sounds like she has a difficult time speaking properly; she seems to breathe out her words, and she doesn't close her beak once. Thinking about it...that might be why.

You simply raise an eyebrow in response, and she's quick to clarify. "Aaa, I hean you hen cuning here a lot," she says, spreading her arms (and wings) wide in can attempt to emphasize the place. Wow, her voice is hard to parse. "I just wanted to hake chyor you bar okay..."

Well, you think you got the gist of it. "I'm fine," you offer.

She nods, the edges of her beak barely twisting upwards into something resembling a smile- but not much more than that. "Gud, gud. What are you hlooking at?" Oh no. She wants company. Before you can tell her off however, she leans over your shoulder. "Oh oh, lants? I how hots of lants!" ...Hm.

>Ask her about a few of the plants that you've been researching.
>Try to get her off your case. She's too annoying.
>Ask about her a bit more. Get her attention off your subjects.
>Other

>...yup. Another busy day, sorry.
>>
>>2053225
>Ask about her a bit more. Get her attention off your subjects.
>Ask about glyphs, if she's knowledgeable on the subject. Especially rare ones.
>>
>>2053225
>Ask her about a few of the plants that you've been researching.
>>
>>2053225
>>Ask about her a bit more. Get her attention off your subjects.
>Ask about glyphs, if she's knowledgeable on the subject. Especially rare ones.

If someone asks why we are looking for those things, its because we are making a medical research paper.
>>
>>2053225
>>Ask about her a bit more. Get her attention off your subjects.
If she actually pays attention to what we're looking she, she may get suspicious.
Could we pass ourselves off as from one of the other continents, we've got a paranoid streak and are looking for what sorts of things could kill us here?
If she buys it, we can also
>Ask her about a few of the plants that you've been researching.
>>
>>2053225
>>Ask about her a bit more. Get her attention off your subjects.
We need to learn this world’s Australian accent. That way, passing off our research of local venoms and toxins will be easier to explain as we came from a Death Continent.
>>
>>2053225
>Ask about her a bit more. Get her attention off your subjects.
>Ask about glyphs, if she's knowledgeable on the subject.

We should in out just what their magical capabilities are.
>>
>>2043470
>poke my head in here because i was around for the first few threads
>you put bleach in his pasta sauce
>mfw

As if he wasn't going to fucking taste that?
Don't you faggots know anything about poison?
>>
>>2055234
Obviously the players who voted for t need to be made to drink bleach.
>>
>>2053219
Clearly she did not, fuckin' hell.
Look, you best option would be a radioactive source, injected into the bloodstream.
Not instant death, but absolutely assured.

Venoms are also effective, but they typically need to get into the bloodstream somehow, which might be difficult to manage stealthily. Even if eaten, it typically won't affect them unless there's a cut in their mouth.

Toxins can more often be absorbed through skin contact, so you could do something like coat their bathtub in the shit.
The rat poison you used would have caused thallium poisoning, which is pretty deadly if left untreated, but could be treated relatively easily, assuming they got to the hospital in time to pump his stomach, which they did since he noticed right away because of the bleach.

The other option that came to mind, if you don't care about collateral damage, is to simply fill whatever room they (and whoever else) are in with mustard gas. This can be done silently and rapidly, burning the shit out of their eyes, lungs and skin with death following shortly assuming they don't get treated in time.
>>
>>2055244
Was there really no opposition? No better ideas?
Are the players in this quest fukkin dumbos?
>>
>>2055244
And i mean like legit retards who failed third grade and didn't finish highschool until they were 22, because that's the level bleach in the pasta sauce is at.
>>
>>2053225
>>Ask about her a bit more. Get her attention off your subjects.
>>Ask about glyphs, if she's knowledgeable on the subject. Especially rare ones.
>>
>>2055253
I was asleep and woke up to that bullshit. It must've been stupid hour, I'm just glad Handler didn't disqualify our contract right then and there. Though that may still happen once this gets out and our employer wants to know what kind of psycopath she hired.
>>
>>2055248
While Polonium-210 would be great to have (and drop into the water supply for a building), it’s hard to get and pretty high profile.

Maybe we can put a toxin in a target’s shampoo, shaving cream, or soap?
They’ll check the food, but I wonder if they’ll check the toiletries.
>>
>>2055286
She wanted a psychopath, but a competent one.

I’m more worried about killing everyone that isn’t on the list but that she still expects us to kill.
>>
>>2055365
>I’m more worried about killing everyone that isn’t on the list but that she still expects us to kill.
With the amount of people she wants us to kill, I don't think staying under the radar will be possible. No matter why all these people are dying, the sheer amount of them is going to be cause for alarm. The best we can do is delay that realization as long as possible, and give the contract holder forewarning when things reach the breaking point.
>>
>>2055427
Well, staying undetected isn't the goal anyways. Not being traced back to the client and her gang is. We could pretend we're a vigilante or autonomous revenge-seeker, if it helps at some point.
>>
>>2055433
>Well, staying undetected isn't the goal anyways. Not being traced back to the client and her gang is.
This is partially true; we're trying to stay undetected so it's harder to trace the killings back to the contract holder, but also because
>but keep it quiet if ya can. I don't want shit exploding in the streets, and we don't want people goin' crazy and thinking there's about to be some massive gang war
and said gang war will happen if
>the sooner it gets public, the sooner other families are gonna come in hard.
>>
Greetings my fellow anons, i come from the archives to join you. Must say kinda dissapointed with myself for not checking this quest sooner.
>>
>>2055494
Welcome, always good to have more anons. I ignored this quest for a while on account of the name; I'm glad I gave it a chance.
>>
>>2055494
Sup. I was in your shoes not too long ago. Glad to have you.
>>
>>2055498
Yeah, kinda did the same.

>>2055506
Glad to be part of it.
>>
>>2055494
Howdy, glad to have you!

Gonna be writing soon!
>>
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68 KB JPG
>>2055699
Oh!!! Gonna catch it live finally!
>>
>>2053225
>>2053253
>>2053308
>>2053364
>>2053378
>>2053446
>>2055873

"Really?" you ask pleasantly; you really don't want this bird pecking at your business. But body language tends to carry through a lot of different species, and you can tell that she's trying to hold a conversation; probably because she's lonely or something. Which means that if you can get her attention off of you and on to her... "How'd you get to learn so many?"

"Oh, I hint herryhere! Sooo hany laces!" she seems to take that as her cue, and plops down on the side of you - even sitting down on the ground she just about comes up to you in a chair, which vaguely annoys you if you're being honest with yourself...

Regardless, she goes on and on about where she's been and how she got here - apparently she used to live in what she called 'Auhin', which sounds to you more like a country than a city by how she described it. You can only guess it's where most of her race evolved. She spins tales about her time in both her homeland as a delivery harpy, and traveling abroad once she managed to find a bit of accidental fortune thanks to rescuing a rich Arvos's daughter- which quickly ended badly as she made an ill-advised gamble on a harpy race. Apparently, she'd bet on a friend...only it was revealed that friend was in the pocket of the Graver family. She'd lost everything, and was stuck here as a result.

All this is said as you do your best to keep her eyes off of your own research; she glances at your papers once or twice, but she doesn't seem to say anything about them in particular, instead choosing to continue telling her stories like she's never had an audience before. "I kno lotsa stuh. Lotsa hagic, lotsa law, lotsa science. I hest read all day. No hon really ta talks to Kiki, so I got lotsa tine." Oh. Maybe she HASN'T ever had an audience before. Although that last line does get you thinking...

"Actually, you said you know magic?" She nods, tilting her head a bit in curiosity. "What do you know about glyphs?"

Her beak tries to contort itself again in that attempt at a smile as she nods. "Hade a hew hiself! Hairy hrecise. Soohing glyhs, seehing gylhs (here she pantomines sleeping to clarify for you), satey ('safety', you think), glyhs drunken glyhs- haha! Kinda like art. Nohing hig, hou. Need lotsa hower hor hust one use, hut really cool!" So...they're one time only until they get recharged, sounds like...

>"Could I make one myself?"
>"Can you make one for me?"
>You've done enough for now- time to leave.
>Other
>>
This accent is hellacious to puzzle out, but I like doing it. Just letting you know for this one taking as long as it did.
>>
>>2055959
>>"Can you make one for me?"
>>
>>2055959
>"How could I make one?"
>"Can you make one for me?"
Info to take back to the crystal couple, but also have someone else do the work so we're free to do something else meanwhile.
>>
>>2055959
>"Can you make one for me?"
>Other: "Ask more about her. such as. How she is holding up since she had lost everything with said bet. Does she work in this place? Get to know her people that want attention will always rable a lot. Also say that her accent is cute."
>>
>>2055959
>"Could I make one myself?"
or maybe
>"Could you show me how to make one?"
Knowing how might be useful, if nothing else, in identification of other glyphs.
>>
Maybe she could do a thing for us? Writing.
>>
>>2055959
>"Could I make one myself?"
>>
>>2055959
>>2055984
>>2056002
>>2056020
You have to admit, this is all pretty interesting. "Could you make one for me?" The way she made it sound, she had the tools and know-how to build one or a few, and you get the idea that it would be good to keep one for research purposes back home.

The way Kiki looks at you, it's clear she wasn't exactly expecting you to ask her for anything, but the way she flutters her wings betrays her interest. "Uhhh, yes! I can do hat. Hut, uhh...hit hakes a while. And it dehends on how strong you whant it. And-and it'll cost a lot ih you whant a good one. 'Cause haterials are exhensive."

"That's fine," you say easily. "How much?"

"What do you want? Glyhs can be sehicic. hade to order host tines. It's like saying a sentence. You can say one hing a lotsa dihherent ways. Longer he sentence, an hore hana you hut into it, stronger he glyh is. Like, uh... 'I want all attacks to ounce ohh hi ho hidy.' That's a strong glyh. Would he a couhle housand for that. Hady hore. Host are two, hree words. 'Calh hind.' 'Heal hroken skin.' Hat's cheaher. Couhle hundred hor hose."

Oof. They can be that elaborate and that expensive? Hmmmm.

>You could maybe use a comparison... "Just a standard shield glyph. 'Stronger body' or something. "
>"What about stealth? If possible, anyway. Maybe 'I am unnoticeable?'"
>"What about that drunken glyph? Is that 'everyone is drunk' or something?"
>Other (Make up your own, just remember- one sentence, and the longer it is, the more expensive it'll be!)
>>
>>2056273
>>"What about stealth? If possible, anyway. Maybe 'I am unnoticeable?'"
>>"What about that drunken glyph? Is that 'everyone is drunk' or something?"
>>
>>2056273
>"What about stealth? If possible, anyway. Maybe 'I am unnoticeable?'"
>"What about that drunken glyph? Is that 'everyone is drunk' or something?"
>>
>>2056273
>"You are afraid"
>"I am a horse"
>"Don't look at me"
>"What's that noise?"
>"I make no sound"
>"You cannot speak"
>"You cannot breathe"
>"You are dehydrated"
>>
>>2056273
>You could maybe use a comparison... "Just a standard shield glyph. 'Stronger body' or something. "

Stealth would be suspicious. The drunk one might be useful as an example, but has limited use otherwise. Shield can be written off as protection in the bad parts of town or something.
>>
>>2056273
>Other
you don't notice me.
>>
>>2056273
>"I spellsling better."
>"I see details."
>"You are slow."
>"I can fly."
>>
Alright, think I got a way to work this out.
>>
>>2056273
>>2056291
>>2056306
>>2056312
>>2056321
It takes you a few moments to think about exactly what you want. Generally anything wood stove would probably help, but you're not quite sure exactly how to ask it. "So...what about something like 'I am unnoticeable', or 'Don't look at me.', 'You don't notice me-' stuff like that?"

She squints her eyes in confusion, and then tilts her head in contemplation. "Uhhhh...haby hree or hour-hundred? Neher did one like hat. Don't know how long it hood lass. Hid 'hlease don't talk to hee', once, and hat lastest hor a hew hinutes, hut it took a lot."

Hmmm. Might be worth it. You're not quite sure about it though, especially considering that it seems to be a new one for her. She opens her beak to speak again, and you quickly interrupt her. "What about that drunken glyph? Is that, like, 'everyone is drunk' or something?"

To your relief she nods, the edges of her beak curving up again. "Uhuh! Hits reaaallly hunny! Great hor harties!" and then suddenly she gets a sort of twinkle in her eye, and leans in closer to you. "Why you need sonthin' hat hakes you not seen? Are you hrying to hlay a rank on sonhone?"

>Yep! But I need to keep it quiet!
>Nah, I'm just interested in some glyph studies.
>Well, I'm writing a report about a number of potential dangers in society.
>Other
>>
>>2056445
>Yep! But I need to keep it quiet!
>Though I'm also interested in glyph studies, coincidentally.
>>
>>2056445
>>Nah, I'm just interested in some glyph studies.
the barebones would be useful for getting a rough idea of other glyphs we find.

>"Why you need sonthin' hat hakes you not seen? Are you hrying to hlay a rank on sonhone?"
And this is why I didn't want to ask about stealth. Can we at least try to be subtle?
>>
>>2056445
>Nah, I'm just interested in some glyph studies.
>Go with our foreigner we are researching runes and other stuff across the world so we travel a lot to many places. One day maybe we will write a book. Maybe she can help us with i formation about stuff like that.
>>
>>2056445
>>Nah, I'm just interested in some glyph studies.
>>
>>2056465
Changing to>>2056474
>>
>>2056445
>Act surprised the answer was actually yes.
>Ask if she knows the mechanics behind it or where the books on it are.
>>
Uh...huh. Okay, then. Locked. Writing.
>>
>>2056445
>>2056470
>>2056474
>>2056479
>>2056482
You don't want her getting thoughts in her head that might give her a reason to stay around you longer than necessary; she already seems like the somewhat clingy sort, and frankly that's the last thing you need here. "Nah, just interested in glyph studies," you rebute. She leans back with an almost disappointed air, but nods nonetheless. "I'm just kinda studying these, y'know? Researching. I want to know what's out there worldwide. Traveling and all, I figure maybe write a book one day or something."

Another confused look, before she just nods. "Uhhhh... Okay. Well ih you're gunna do hat, you got helnty of time. You're young still."

"Never hurts to get an early start, right?" You give a megawatt grin as she nods again, this time a lot slower.

She's silent for a few more moments this time, and part of you wonders just what's going through her head as you subtly move your body in an attempt to stop her eyes from landing on your various research material. After a few seconds more, she finally gets up. "Okay, okay, hree-hundred hor sonhing so you han't hee seen, right? Hif you hagree, hen I'll hee done tonight at sehen. Heet Kiki outside hen." She flaps off almost immediately, taking to the air and flying over a number of shelves to disappear among the massive aisles of books.

Hm. Worldly bird, huh? You'll find out what she knows later tonight, then.
>>
Gonna have to cut it off here for today. Interesting choices. Will resume tomorrow!
>>
>>2056617
Okay. So when will we find that Kiki works for our boss sweetheart? As always great run.
>>
>>2056617
Holy fuck I'm glad that accent is over with. Literally painful to read.
>>
>>2056616
What? We aren't going to pick her up as a Glyph Specialist to work with Cylica and Owlia back in the intersection? Whaaaaaaaaaaaaaaaat?
>>
>>2057417
Well...Sal did say we still had space for hiring two more employees.
>>
>>2057417
she's hardly an expert.
>>
>>2057472
Agree. I guess anon just want to have a harpy to add to the company. Since we already have the awoo girl.
>>
>>2057505
Miranda's menagerie
>>
>>2057505
Honestly I don't see why we don't just keep her ad a contact on this world. It's not like we can't come back here on our down time.
>>
>>2057505
No need to go Isekai Intersection Specialist Harem Quest.
>>
>>2058091
>It's not like we can't come back here on our down time.
We really can't, though.
>>
>>2058345
We can go back for another job anon. Depending how well we do ours here. Or how scared of us our employer is. Another contract is always possible
>>
>>2058097
Wut
>>
>>2058392
Yeah, if we get repeat business, we might come back here.
But the anon I was quoting specifically said “on our downtime”, which is something that is very unlikely to happen.
>>
>>2058403
Oh yes. But nothing stop us from making a small investment on her. Because if i ain't wrong our employer wants us to genocide a entire crime family.
>>
>>2058392
of course, that is supposing they are still on the same timeframe. remember that time on the intersection runs different compared to everything else.
>>
>>2057417
she's at best a hobbyist meanwhile owlia was one of the top scientists of her realm. she's of no use to us.
>>
>>2058345
Give her our contact for a Ctheap consulting job.
>>
Actually, cultivating Kiki as a local asset does seem like a good idea, given the time investment we need to put in here. We’re not just killing the leaders of a mob family, we also have to kill their lieutenants, accountants, middle managers who know enough to control their interests in a city. I’m just glad our client didn’t specify a complete eradication, because we aren’t equipped to do something of that scale in a time-efficient manner.

Though this does bring up the matter of operating funds. We got a good supply, but I don’t think it’ll last us the entire contract.
For the next hit, why not try to kill everyone in the building and take all the money? Yeah, it’s high-profile, but the robbery could obfuscate the assassination, and make it less likely that our assassination here will get linked to the robbery there.

Then the target after that might get killed in a subtle way, and the one after that dies in a flashy explosion attributed to someone out for revenge.

But I’m drawing a blank on how to kill everyone “who knows too much” without drawing attention. It’s pretty obvious when an entire city’s mob management dies in the space of less than a month, and it’s limited to members of one Family.
>>
>>2059014
>For the next hit, why not try to kill everyone in the building and take all the money?

Well there is that illegal auction with some of the fuckers we need to kill. We can use that to fish intel. Or kill someone of other family and put the blame in the mobsters which is our target and in the mix of the chaos kill him.
>>
>>2059044
While I’d love to do that for the money and muddying our tracks, the client paid for the Minimum Collateral Damage Rider, and that might apply. Also that she doesn’t want a mob war breaking out until after she’s able to take over and consolidate Giogionne assets.

Maybe we can just Flux Wave the place, steak the money, and kill the target while killing anyone that resists? Though that leaves behind lots of witnesses to our style of magic, which Is rather not do.
>>
Hopefully our boss will be able to give us some more exact details from here on in. Otherwise this will take forever.
>>
>>2059103
I don't think a war would break imediatly. That could be seen as just one of the familys trying to step up their game. We can even desquise ourselfs as one of those gangs that want to impress the big families.

But i guess putting to much shadowruns in this will be ill advised
>>
Hey, all, sorry I wasn't able to run today, but I will be able to tomorrow, and for that whole thing...

I need rolls. 1d12, TAKING THE FIRST THREE.
>>
Rolled 8 (1d12)

>>2059155
>>
Rolled 12 (1d12)

>>2059155
>>
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Rolled 9 (1d12)

>>2059155
rounding things out.
>>2059166
>pic related
>>
Rolled 4 (1d12)

>>2059155
>>
>>2059159
>>2059166
>>2059175
... huh. Well.

Opportunity of a lifetime here.

May god have mercy on your souls and your planning be exceedingly precise should you choose to take this opportunity.
>>
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>>2059153
It wouldn't break out immediately, no, but something flashy like that would increase the general unease of everyone by a fair amount. And we can only reduce that unease with time.

>>2059181
>pic
>>
>...Winters is gone?

>We just got the reports. Someone did 'im in, the local healhouse didn't work well enough. We think one o' our associates that got cold feet about their new employment did the deed.

>Mm...that's disappointing. Very hard to find good help. I trust we have paid back this grievous insult in full?

>It's underway. The clinic will be no more by week's end, and the negligent involved will be soundly dealt with.

>Excellent. Call up Petruzzelli and LeRose, and get the boys ready. Tell them to meet me in Laverta for the proceedings. You stay here and keep an eye on the place for me.

>Sir?

>He was a good man, Winters. Loyal, dedicated. A man I appreciated a great deal for his mastery of the local area. He deserves a good sendoff.
>>
>>2059181
>Precise planning
>Excidingly precise planning.
>on 4chan

nice joke handler
>>
>>2059153
Honestly? We need to find a way to make it look like an internal power struggle.

That way the Family we're hitting will try to hide it themselves so the other families don't think they're weak.

We should find out who is replacing Winters and kill off anyone who opposes the replacement. Not their direct competition for the position, but anyone who would support the competition.

Hit one or two guys on the opposite side subtly, then someone on their side in a way that looks like an "accident".

I say Flux waving someone while they're in a pool is a good idea. No idea what kind of magical detection they might have, but that could maybe work to our benefit.

That one gang knows there's someone with magic around, and that we're from out of town. Someone dying but having the magic system go off would alert them to there being an assassin yes - but if things have heated up a little internally by then we might actually get hired to clean house. Then we would just have to turn on that side before they turn on us.
>>
>>2060216
That's an interesting idea, get hired by either Winter's replacement or competition then we have all the backing and cover we need to off a few more.
>>
>>2060623
Also get paid twice.
>>
>>2060623
> What, another one of you wants my services? Hopefully you can make a better offer this time.
>>
>>2060216
that can definitely work. i'm still seeing if there is a way to add my "lets kill the top head so there is a power vaccum" plan too.
>>
>>2060775
> "Accidentally" wack him so that the guy hiring us is forced to scramble for the top spot (with our support) or get wacked himself, with no time to negotiate or neutralize possible enemies except by killing enough of them that they can't be contested.
>>
>>2060623
Also this would let us take out the secondary targets, the lieutenants and people who "know too much", that the client wants us to take out.
>>
>>2060929
And get paid three times.

Once by our client.

Once by the mob dude hiring us for an internal war.

Once finally when we rob him after betraying him.

In fact we should help whoever hires us to set up a "big score" and then rob his rival so it looks like he did it and is trying to hide his new wealth as being from said big score. A good way to start escalating since outright killing his enemies might be too suspicious at first.

The simple matter is that no matter how sneaky we kill people, the sheer number of people that have to die will make it suspicious unless we can mask it as something else. There's a tipping point between killing enough that we can finish off the rest in one go and not getting caught before that point.

Duck we should go rob that Winters guys place right away now that he's dead as well. Get everyone worked up and on edge over adding insult and injury to injury. Fuck will his wife and kids hate us. Also without money they'll become pawns for political purposes as Mobsters virtue signal by trying to take care of them, implying they're Winters successor.
>>
>>2062247
We'll have to let our client's lieutenant know this so they don't think we're trying to double-cross them.

We should learn the common execution methods of each of the Families, and do an over-the-top or botched version each time we kill, so that it looks like someone trying to pin the blame on another Family, further muddying the waters.
>>
>>2062321
Nah man. Don't drag any other families into it. Keep it so that the Family we're targeting works to keep it as quiet as possible. If we make it look like another family is involved they'll close ranks.

Too easy for them to think the botched killings weren't botched.
>>
>>2056616
>>2059159
>>2059166
>>2059175
>>2059177
>>2062321
The rest of your research goes without interruption; most of your poison research has you left with a decent bounty of information. Most of the plant creatures that you have available to you are well enough known that there's several antidotes for them well known, but you can still use them. Especially something called Mournleaf, a near-odorless bush plant which is apparently rather lethal when ingested, capable of causing lung swelling and seizing a man's breath completely in less than 10 minutes. Its main usage otherwise seems to be for pest control and can be bought in small amounts at most grocery stores. Sounds like you might need to go shopping in the near future.

Soon enough, seven o'clock comes, and sure enough, Kiki is right outside waiting for you. She seems particularly fidgety now, having a difficult time keeping eye contact with you when you walk up. Before you can stop or ask her anything, however, she simply turns away and begins flying low to the ground "Hallow hee. Hone is his way." With nothing else to say about it, you simply do so.

The walk is rather silent; he keeps our eyes forward and doesn't look back at all, and you find yourself eventually reaching a more run-down area of the city, several older individuals and various scraggly folks giving you the occasional stink eye or laugh at your dress. You simply remain calm, and keep your eye on the various shadowy areas just in case someone decides to get a little too bold.

Eventually, you reach a ramshackle little house; barely anything more than a hut. Guess she really hadn't worked off her debt well at all so far. She still doesn't say anything, but turns to you, beckoning you in without a sound. There's not a whole lot to it; it's basically three rooms - the bedroom, a bathroom that seems to be little more than a connected out house, and an area that's living room and kitchen. It's in the living room that you see what appears to be some sort of oversized sewing machine in the corner, a giant thing made of metal and a very sharp needle. There are various slates set by it as well. We can only presume that must be the tool that she uses to engrave glyphs. She doesn't try to reposition it; she just sits down at the tool- sitting, it's almost larger than her- and gathers up a slate. She places a clawed foot on a crank handle, and starts turning it slowly as she stares with a single-minded focus, eyes tense and beak parted in nervous focus.

>Ask her why she's so nervous.
>Just let her work. Might be dangerous to interrupt.
>Inquire as to her process.
>Other
>>
>>2062722
>>Ask her why she's so nervous.
>>
>>2062722
>Just let her work. Might be dangerous to interrupt.
>>
>>2062722
>>Just let her work. Might be dangerous to interrupt.
>>
>>2062722
>>Inquire as to her process.
but if she doesn't give much of a response
>Just let her work.
>>
5 more minutes, then I'll just flip for it.
>>
>>2062722
>>Ask her why she's so nervous.
>>
You're lookin' kinda funny there, Kiki...

Writing!
>>
>inb4 she is just excited to finally have someone visiting her.
>>
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>>2062722
Can we stop writing her accent? Or provide a translation? It's painful :(
>>
>>2063067
No, i like it. Or you could force The mc to help her loose her accent.
>>
>>2062722
>>2062745
>>2062769
>>2062773
>>2062783
>>2062846
It's only a few more moments until her breathing starts to grate on you- she's clearly unsettled for some reason or another, and you're not quite sure exactly why that is - although you have a decent theory, you haven't really done anything in particular to rouse any concerns, you don't think. But either way, there's only one real way to determine the issue. "Yeah, sooo...why so nervous, huh? You almost look like you're shaking!" You do your best to say it in a cheerful tone of voice; you don't want her thinking you're accusing her of anything.

To her credit, she doesn't even jump at your question; she simply pauses everything. For a couple of seconds she seems to remain silent, and you're wondering if maybe she's just too shy, before you finally hear something coming from her. "It's nohing. No questions, right? It's how you do hings." Hm? That's new. She doesn't seem to want to elaborate however, instead of choosing to just focus on her craft as she resumes. She does her best to reduce her breathing, though, and as a result the room is even quieter.

You have to admit, it looks rather elegant in a way; it reminds you of stone carving or other similar work, but it's very clear she's doing more than just putting grooves into the slate. Her wings - the delicate things that they are, with only one thumb claw at the end for any kind of grip- hold the slate as carefully as possible, and you can see her glowing with a faint energy, a faint energy that, as far as you can tell, seems to be seeping into the slate as well. Seems to require some heavy concentration...

>roll 1d20, best of three.
>>
Rolled 3 (1d20)

>>2063123
Is it a trap?
>>
Rolled 20 (1d20)

>>2063123
>>
Rolled 16 (1d20)

>>2063123
>>
>>2063137
>>2063131
no! it was a COUNTER TRAP, LAID BY US!
>>
...Well then. Okay. Writing!
>>
>>2063154
I guess Handler fell asleep again.
>>
>>2063140
>>2063137
Oh yes
>>
>>2063371
Right on the keyboard, yup. Finishing up the post!
>>
>>2063123
>>2063131
>>2063137
>>2063140
The rest of the process passes in rather uncomfortable silence; her trying as hard as possible to focus on her work to the point of excluding anything else, yourself just kind of wondering what's going through her head. It's not too long before you put that train of thoughtout of your head, instead choosing to focus on how exactly she's forming the intricate designs that are be embedded into the glyph.

You can't say what kind of system she is using; the twists and turns she makes seem to be entirely arbitrary - there's no real sense of writing a particular word, as was implied earlier. She just seems to move the slate with a natural grace and confidence that better shows in her body than her face. She gently cradles the thin block, gently coaxing it this way and that, occasionally letting the oversized needle pierce deeper in some places than others, but at all times she seems to have picture perfect control over how she's moving the object. It really does remind you of an artist at work, actually.

You're not quite sure how much more time passes; she's kind of gotten you engrossed in the process as well, at least in the spectating manner. It's only when she stops turning the crank and pauses to inspect her work that you realize that she's done.

The engraving on it isn't like anything you've NEVER seen, but it's still a bit unusual- it reminds you vaguely of a flower that has a lot of sharp edges, resting over a staircase...? Well, that's what shows up in your head at least. The engravings thrum with a light blue energy in them, the power subtle, but clearly potent. Seemingly satisfied with her work, she breathes out a sigh of relief, handing the slate over to you, her face neutral. "Here. Sun of high hest work. His can last hor ten hinutes, I hink. Are we okay?"

You fix her with a questioning look, but she turns away quickly, not wanting to meet your face. "It's pretty fascinating," you allow as you pull out her payment. "Thanks."

"Hank you. Hon't worry, I won't say a word. I swear."

>"Good." She's not exactly wrong.
>"A word about what? I'm just researching."
>"So, if I were to come back..."
>Other
>>
>>2064968
>"A word about what? I'm just researching."
Silly birb. There is nothing sinister going on.
>>
>>2064968
>>"A word about what? you got me lost there."
And then put a big 'ol dumb smile.
>>
>>2064968
>>"A word about what? I'm just researching."
>>
>>2064968
>"A word about what? I'm just researching."
But
>"So, if I were to come back..."
>>
>>2064968
>Other
"I might send more work your way in the future. It'll be nice if you can go home, right?"
Give her a little bit of a bonus, maybe $200.
>>
10 minutes more due to start of run.
>>
Why i'm so tempted in calling her "humming bird" most likely there ain't humming birds in this dimension.
>>
I obviously have no clue what you're talking about.

Writing.
>>
>>2064968
>>2064982
>>2064986
>>2064994
>>2065003
>>2065019
"A word about what?" you ask curiously, as you give her a big smile. "I'm just researching."

She seems to open her beak to say something, but then immediately snaps it shut, nodding in agreement. "True, yes. Hote your researching goes well." She has little more else to say, and you simply nod at her in thanks and take your leave.

>Total money remaining- $9,150.

As you exit the house, you hear a quiet sobbing coming from the hut, but that's not really any of your business... at the very least you hope not. It's actually rather late now, by the look of the moon's position, you say it somewhere around midnight, or close to it. Then again, who knows how the moon works here.

The walk back reveals that there's even more slummers out at about, and you're getting a lot of looks. Some curious, some malicious, some just plain creepy. You had elected to not bring your bag with you for your library excursions; if only because it might get noticed or checked or something. Still, that meant that you didn't have a bag with you, and THAT meant that you had to take such a glyph out in the public eye - you're holding it carefully against your chest in order to avoid the glow from being seen, but that only ends up giving you the look of a cautious, worried little girl.

Frankly, you just hope that you don't run into any idiots tonight. The rooftops here aren't high enough for you to really get away with hopping for a while- you'd get noticed from ground level far too easily.

>Roll 1d20 for possible encounter. Best of 3.
>>
Rolled 16 (1d20)

>>2065202
>>
Rolled 14 (1d20)

>>2065202
>>
Rolled 18 (1d20)

>>2065202
Aw, I was hoping that this asset would take this better than breaking down and crying.
I'm sure there's going to be a need for more glyphs in the future, and I'd rather have a supplier no one would suspect.
>>
>>2065227
we know where she works. we can ask her for more stuff if we need it, and i doubt she'd say no since she clearly believes we'd harm her and/or work with the mafia(which we technically are)
>>
18. Neat. Writing!
>>
>>2065202
Aw, her first human interaction in ages is just a little hitman :(
>>
>>2065227
I think she is sobbing because of her current situation.

I wonder if she was forced to be indebted so she would use her talent to pay her debt to the mafia.
>>
>>2065237
So handler are harpies like parrots? Highly social birds that love to be around people? Or am i just a bastard for thinking only a bird has such need for interection with others?
>>
>>2065306
i think we'll have to learn that from a book. i feel that's too meta.
>>
>>2065202
>>2065212
>>2065214
>>2065227
Fortunately, it seems like no one is interested in messing with you right now. The rest of your trip out of the slums is rather silent for the most part, and you find yourself back into the more middle-class area with little trouble.

It's as you pass a bench near a familiar area that you suddenly hear a hissing noise from off to your left- you shift your eyes just enough to see without making it entirely obvious that you're looking in that direction; a smart idea since you don't recognize the individual who's hissing. He actually looks fairly well to do; a teenager with a rather classy three-piece suit and tie. His hair is coiffed in a slickly backed style like he uses a little bit too much grease, and overall he has the appearance of someone who can throw money at a problem to make it go away.

Which is why the fact that he looks so afraid seems unfitting on him. You do your best to angle yourself slightly closer to him, while not making it obvious you're trying to talk to someone; the end result is that you lean into pretend you're tying your shoe - never mind the fact that you don't have laces. "Hm?" That's all you need to know to let him know he has your attention.

"Boss Candy sent me." Doesn't take you a whole lot to figure out exactly who that is, and the light voice continues. "Wanted to say good work, but wanted to warn you, too. There's word out there that G-Man doesn't like what happened. Coming down in person to see about things, send off Icebox. Word is he's got a fuckin' army coming with him, too. Dunno who, though. Just a formality for stuff like this, but just in case you decided to get any ideas... boss says she can't recommend you trying anything funny, but if you do, just remember that your pay is contingent on us not getting fingered about it. You understand?"

>"Absolutely."
>Well...I did have an idea. (Ask a question)
>Other
>>
>>2065356
>"Absolutely."
If we have a plan, we don't have to tell him.
>>
>>2065356
>Well...I did have an idea. (Ask a question)
"Anyone on G's payroll that didn't like the Ice-man? Someone who might've profited off of it, but might consider getting some outside protection now that the boss is looking for someone to blame?"

Try to implement that idea from before of getting ourselves hired by someone within the Giogionne Family as either protection from other Family members or to eliminate obstacles to their path to power. Middle management types that could profit from upper management getting some openings.
>>
>>2065306
Basically what >>2065314 said.

She in particular is just very very lonely and a poor birb.
>>
>>2065372
Let's do this

Dice gods willing, they will do our job for us eventually
>>
>>2065356

>"Absolutely."
>>
Hm. Bit of a tie.

5 more minutes and I'll just flip for it.
>>
Rolled 2 (1d2)

Right, then

1: We say nothing.
2: Actually, I'm wondering...
>>
>>2065432
The dice have spoken!!
>>
oh no Handler slept again
>>
>>2065534
No, I'm here. Just a bit stuck.
>>
>>2065356
>>2065372
>>2065387
>>2065432
>>2065479
>>2065534
"Gotta admit, that gets my head runnin'," you admit as a plan forms in your mind. Well, you can understand her reticence to try and engage someone like that with so much back up and forces, but this speaks to you as a rare and extravagant opportunity calling. You're going to have to try and make certain that she doesn't get 'fingered' as he says, but as the pieces of the plan put themselves together, you have to admit this could be one hell of a coup...in more ways than one. "Anyone on G's payroll that didn't like the Ice-man? Someone who might've profited off of it, but might consider getting some outside protection now that the boss is looking for someone to blame?"

He looks at you with a strange expression, like he's not sure why you want to ask that. "Iiii... Couldn't tell you that myself. That's the kind of news that Boss Candy knows, but not many others."

"Can you ask her for me?" you ask. He frowns deeply, but nods, and silently takes his leave as you continue on your way as well.

When you get back to the hotel, you're not surprised to see that it's near midnight. Suppose you can't be surprised that it took that long, although it really didn't seem like it did.

You sleep is untroubled, and when you wake up, as you ready yourself one of the first things you notice is that there's an unmarked letter under your door. You're quick to open it, and as you expected it seems to be from your employer.

'Spider's been said to have eyes on moving on up- runs his business out in LaGuarda in Hanabera. Wasn't a fan of Winters. Just rumors, though. You didn't hear it from me.'

-C.'

Hm. Well, that helps. Shame he's so far away, though.

>Ask her for tickets to LaGuarda. With the boss here, he should be easy prey if you move fast.
>Stay around here for a bit longer and see if you can't cut the head off the snake...or at least one of them.
>Other
>>
>>2065571
>Ask her for tickets to LaGuarda. With the boss here, he should be easy prey if you move fast.
>>
Should we ask to meet with some identity forgers and fixers to create a false identity in the underworld for us? Maybe a recent ex-special forces type from another continent arriving in LaGuarda to make some money?
>>
>>2065593
I dunno if you're asking me, but this is a thing you can do.
>>
>>2065571
>Ask her for tickets to LaGuarda. With the boss here, he should be easy prey if you move fast.
>Other: ask to meet with some identity forgers and fixers to create a false identity in the underworld for us. We need something that will get Spider to hire us as extra muscle.
>>
Gonna let this one sit overnight. I'll be back tomorrow!
>>
>>2065571
>>Ask her for tickets to LaGuarda. With the boss here, he should be easy prey if you move fast.
The sooner we get him setup, the sooner it'll payoff.
>>
OK guys,

full stop.

What are we trying to achieve here?
Kill big G?
Make spider look bad?
What is the plan?
>>
>>2065671
Insinuate ourselves into Spider's division and attempt to foment trouble/encourage him to take out hits on people above/beside him, fueling his ambition.
This is to allow for us to eliminate our secondary objectives while creating a situation inside the Giogionne Family that they will want to keep quiet, lest an internal power struggle be seen as an opportunity by the other Families to attack them, thereby helping us to keep our client out of this.
>>
>>2065686
>>
>>2065671
Generally, going to Spider would be to set him up for Winter's murder, and /maybe/ prompt him to starting trying to climb the gang ladder violently.
>>2065686
This isn't a bad idea, though it will take a while, is risky, and is... imprecise.

What we should do is get ahold of some of those poisons we researched, preferably the ones that would be harder to trace. We should scope any future target out much more thoroughly next time. If we can figure out their patterns, we can find an opportunity to off them without being flashy.

I assume we can't do something like pinch a blood vessel in the brain or somesuch? That would make this easier. Turns out we're not really that well suited for this job; subtle, we ain't.
>>
>>2065738
We also need to take out the lieutenants and middle managers underneath each boss.
The client wants more than just the leaders of the list she gave us to be eliminated.

We can be subtle and maybe assassinate each of the bosses, but that's not the entirety of the job, and the amount of killing that needs to be for the client to be satisfied is too many people for just poisons and discreet accidents.
>>
>>2065778
You're right, but I dunno how we can do that without causing a panic. There's just not any way to cover up that many deaths. And once the families start panicking, they'll be much more defended.
I want to say we can off the high rankers, then go for the lower ranks, but the lowers will scatter or be reassigned when the highers die off. We could work in reverse, but then we have the panic issue again.

I think the important part is here:
>your pay is contingent on us not getting fingered about it.
If we give up on hiding the deaths entirely, and instead just work on pinning them on someone else, we wouldn't have to worry about disappearing a few hundred people.
>>
>>2065815
>If we give up on hiding the deaths entirely, and instead just work on pinning them on someone else
Yes, that is the entire point of fanning the ambitions of a middle-manager like Spider and others of his type, to instigate an internal power struggle and civil war within the Giogionne Family, one they will attempt to hide and want to purge, either doing some of our work for us or letting us get paid a 4th time by offering our services as someone who can clean their house.

And if they attempt to send assassins after us to "tie up loose ends", it does us the even better job of giving us an excuse to start killing members of the Giogionne without them thinking to look further than "oh, we tried to backstab this merc who kills people for money, of course she's going to come after us", neatly keeping our client out of their sights.

Especially if we start off as a killer hired by one of their own middle-managers in his ill-conceived bid for a promotion..
>>
>>2065815
>>2065778
I think that the best way to cover this would be by killing the Big G and then offing everyone else in the eventualpower vaccum. The trick would be to make it seem like the Big G's death was completely accidental, caused by natural means or by someone inside the family who really hates his guts, but for that information, and to ensue that the the plan goes flawlessly, we would have to infiltrate first into the family; preferably in a position where we are close to the big G, but doesn't compromises us.
>>
>>2065837
There's two variants; We kill people then pin it on someone, or we just encourage them to kill each other.
One would be much quicker, but with a higher risk, while the other would be slower and less precise, but with a much more robust cover and accordingly lower risk.
>>
>>2065865
>less precise
Is that necessarily a bad thing here, when the client wants a huge number of people dead? It seemed like she only bought the Minimal Collateral Damage Rider just to make sure that her own Family, the people that they get money from, and her love interest are protected from the killings we've been contracted to do.
>>
>>2065878
I meant that more as "difficult to aim" and less as "collateral damage", but that is a potentially useful side-effect.
>>
>>2065878
She also wants it kept quiet and purchased the minimum damages rider.

We're not Lorelei. We're professional and can afford a slower but more sure plan. Remember, our high completion rate is a source of pride for us.

>>2065778
An internal power struggle is perfect for killing off the lieutenants and such. As uncertainty builds, they'll pull their supporters in close to have them at hand when shit goes down.

>>2065686
I think a good plan would be to approach Spider through the Gang we met. Have them say they ran into an out of town heavy hitter recently.

When we meet him, we can play it as "Angry men don't look too far to find guilt" and say that the heat is going to be on people who would benefit from Winters death. Don't imply and definitely don't say that we heard there was no love lost between them because that's apparently not well known.

Instead say that since Winters died and someone has to benefit, he might as well take an active role in avenging Winters.

He doesn't need to find the actual culprit, by all things it sounds like it was just resentment built up against Winters that people were willing to die themselves to kill him.
But it could be said that Winters men let him down. They let him get killed by nobodies from what you've heard. Really, if someone has to pay for what happened doesn't that responsibility fall on them? Besides it's best for the family. They betrayed his trust in them through their negligence, surely as if they had a hand in the deed themselves.

And if the Family needs someone to step up and fix things, why not Spider? Maybe he can fix a few other things too, shake things up and show off what he's got.

But he's gotta move fast. Winters close underlings will be looking to point the finger at the first person they can so nobody focuses on their failure. Their only option is to resolve the matter of restoring their honour before people start asking where they were when Winter died.

Which is kind of suspicious, I mean I don't want to presume about family and loyalty. But it's never your enemies who betray you. Maybe he was just supposed to get sick for while, just enough to step back and let his successor take the reins. Maybe things got out of control. Maybe they just were incompetent all along and Winters was carrying them.

Regardless, if he wants to point a finger we can make sure something is found.
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>>2066550
So basic plan is say we hear things are shaken up. We wouldn't minding hitching our wagon to an Up and Comer. We can help him be that Up and Comer too, because we think he's in a good position.

Get him to investigate Winters close supporters/heir.

Frame one of them for the murder. Have one of Spiders guys make the "discovery" and call it in. Maybe pick Winters chosen/likely successor' closest friend and supporter. Hopefully Spider has an idea for possible motive, we can always just rob the dude and give the money to the Chefs family and get them out of town. Ooh, yeah, steal the cash then have Spider lean on him to loan him some cash by giving him a deal that would be too good to turn down. That way when he says he doesn't have the cash at the moment because he got robbed, it'll look bad.

Hey! We can even be the person who goes and gets the money back from the Chefs family "Nobody makes a dime of killing one of our own. The family that deserves that money is Winters family. They lost a Father, a Husband. The man who killed him wasn't worth a damn thing." Which lets us also fake the families death. I feel like lots of explosions and fire is reasonable. We can get Candy to help with it too.

That cleans up the loose ends and puts Winters supporters in the unpleasant position of having to off one of their own. Spider could offer to do it for them if it's too hard. We also get to show off by giving the money to Winters family.

"Don't you worry. We're family, and family takes care of each other. I'm going to make sure that you don't want for anything, and that you're safe. Nobody can replace Winters, but I'll do the best to honour his memory. Ugly business, just a tragedy."
Then a week later we kill Spiders man who originally called in seeing the Chefs family leaving town and flashing cash to get out quick. A real professional job, so slick you would think it was just a tragic accident. See, instead of faking evidence and selling it, you let people search for it and convince themselves it's there. Works great when everyone is on edge.

For a real screw over, we could direct the Chefs family to Candy's people then have them "leak" the info to Spiders man as a gesture of good faith (and also already having been paid for her services).

"She's purchased a safe trip out of town and I intend for her to have one after all trust and loyalty are important. Once she reaches her destination however, she's no longer my concern".

Nobody likes it when the prey kills one of the predators. It's bad for business.
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>>2066562
>>2066550
Sorry. Writing as I think. So summary:

Convince Spider to look for a way to pin it on a supporter of Winters successor.

Plant evidence. I like the rob him -> give money to Chefs Family -> Set them up to escape with Candy's group using the stolen money -> Candy's group informs Spiders guy about them and that they seem to have recently won a lottery -> Have Spider push the guy we robbed to spend the money he doesn't have anymore so other people find out he doesn't have it -> Go retrieve the money and "execute" the Chef's family actual execution optional -> Return with the money and use it to push the accusation on the mark -> Before things cool of kill Spiders guy who found out about the family having the money in a way that is believably accidental.

Because that way Winters faction will honestly think it was accidental because they sure didn't do it. Spiders faction will think it was just a well done hit because that's bullshit that it happened right after everything. One of them was a traitor, maybe there was another one who wanted to make sure there wasn't anyone who could link him to it as well.

That's when we start planning to kill the Don so that without his influence the two sides tear each other apart.
>>
In my opinion it's a good thing to go after Spider. We can use this chance to infultrate our targets family.

Althought i think it would have being better if we joined that little family that wanted to go under then. I forget what it was but i think it was a bunch of little mafia wanting to get protection from the big guys, one wanting to join our target and the other family wanting to join our employer.

But back to what i want to say. Going after Spider is a good option, since he's away it will be less likely to think it's something focused were our employer lives, allows us to infiltrate and acquire intel from our tragets and if everything fails give us a oportunity to kill another target.
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>>2066576
Isn't our employer sweetheart some kind of detective? Maybe she should keep a eye for him if the mafia comes with a army and start killing innocents he might end up getting more involved.

But then again that isn't our job. And if she ask us to baby sit him she will need to pay extra.
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>>2066576
but before all of that, we need a reliable way to get to him. Your plan depends on the hopes that the gang we met before knows spider. the chance for that is VERY low. We need an alternate infiltration method.
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>>2066604
So getting a meeting with Spider is one thing, but we have to sell him a cover story, no matter what.
We can’t just go in and be this complete unknown; even a middle management goof would be able to tell something’s wrong.

I think we need some research, or a talk with our client’s lieutenant, to come up with a believable backstory and put the necessary paperwork in place. Things like prison/military records, maybe see if there was recently a war where records would could be falsified, and say that the HQ records building was hit to explain the holes in the background.
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>>2066626
Why not just join the faction that wants to join with the big four and either put then with the Giogionne.

>"Heard something else though - there's a local crew- the Buzzkills- what are looking to get under one o' the big four. They've been puttin' the word out lil' by lil'. To know if there's any real room, y'know? Problem being with that is that there's another local crew called the Nobles what are looking to stomp 'em out 'cause of it. Been kind of nasty lately; a lotta folks gettin' found in gutters." Hm. That might could give you a bit of extra muscle if you were to convince them to sign on with the Lucienta...or provide a worthwhile distraction.

Or we can take that crew and use then as some kind of distraction.

We could go hit the warehouse one of the street urching told us about

>"Well, uhhh... I know there's somethin' going on on 39th, tomorrow eve. Gio boys been hanging around there a lot for an old warehouse. Rumors are saying it's going to be some kind of market or big auction or summdat." Interesting.
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>>2066744
The Buzzkills are local and Spider is in a different city, different continent.

Unless you’re giving up on Spider altogether, or you plan to transplant the Buzzkills.

And the Don of the Giogionne Family is bring a small army with him. Trying to do anything more in this city, such as hitting a Giogionne interest like that warehouse, seems like it would provoke the kind of response that the client doesn’t want and trigger the Minimal Collateral Damage Rider.
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>>2066626
Fuck.

We're going to have to talk to the Bird again.

Alternatively we could pull of a flashy heist and approach Spider's people to fence the goods. My concern is that could also possibly draw in the detective . . . But our plain jane appearance will be useful if we dress up. Get some boots with lifted heels, trenchcoat, long scarf, floppy hat, and stuffed gloves so our lady hands don't give us away. Some weight so we leave deeper footprints. Pad the trench so our gait is less visibly Feminine. Exert some feat of strength that would not be expected from our normal appearance. Maybe we could pad it somewhat boxily and let off some lighting and make them think we might be a robot.

Yes. Let's dress up as a robbing robot.

Cause a lot of damage in a short amount of time, but so long as we don't kill anyone we probably won't be chased too vigorously.

Then when we meet Spider we won't have to worry about explaining why we didn't bring the robot.
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>>2067189
We would need to see if golems are even a thing here, which from what we’ve seen so far, they don’t appear to be.
If they were, we would have heard about defense golems when briefed on the increased magic security that Giogionne got.
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>>2066791
Guess you are right. Then the best course of action is go after spider and wait all this heat die down while we are away.
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We also need to use our FutureSight for some basic information about Hanabera, the continent that Spider is on. We only have knowledge of Havershan.
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>>2067330
>FutureSight
Does it work for that purpose? I thought it was something of a Management PDA/Item value detector.
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>>2069114
It provides basic information, like how it did for this world when we looked it up.
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We should consider moving Kiki somewhere safer/more accessible if her glyphs turn out to be good. Find/ buy other glyphs and may be give her something fairly difficult to work on to gauge her skill as well. At the very least she could be useful for this job alone.
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>>2075101
eeeh, it´s not worth it. if we move her, she will get more spooked and become unpredictable. and that is bad for us.
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>>2075570
I agree. But I do think we should make some big orders with her. Getting samples of runes and books will be helpful for Owlia.

Maybe she’ll get enough money to buy a ticket back home.
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>>2075658
Lets wait first until we have more disposable money. I have the feeling we´ll need every cent for our plan to succed (whatever it will be)
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>>2075570
>>2075658
True, we don't really know how good she is, but if she turns out to be some sort of savant it would be useful to have highly customisable glyphs made on demand.




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