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/qst/ - Quests


Discord: https://discord.gg/mqmTAu

285 AC: Iron Islands - Anchorall Isle

The chilly wind of almost-spring is dancing in the warm sunlight as the smallfolk go about their business.
The Melted snow had formed paths of mud wherever the wooden sidewalks would not reach and the thick and dark log structures formed an almost oppressive atmosphere in the evenings.
Smell of smokehouses dominated the air and the telltale clinks of the shipyard and the smithy reverberate throughout the village as the Town Crier relayed Balon's reforms to the people.

Having masterfully dodged the privilege of being roped into some physically demanding errands to "build your character" by your willful father or into another strange scheme by your brothers, you are idling through the landscape of mud and wood.

>Grab something to eat.
>Go and listen what the Town Crier is saying
>Go and have a look what the shipbuilders are making
>Go and visit your friend, Devran the Blacksmith
>>
>>1993839
>Go and listen what the Town Crier is saying
>>
>>1993839
>Go and listen what the Town Crier is saying
>>
>>1993839
>Go and listen what the Town Crier is saying
>>
Writing
>>
You horn yourself into the front line of the small crowd of listeners watch as the robed old man read out the news from atop his wooden podium.
"Hear ye! Hear ye! I am declaring today's decrees."

"By decree of Balon Greyjoy the Lord Reaper of Pyke, a formation of a Grand Iron Fleet has been ordered, with each noble house being required to provide at least a single War Galley and each peasant house to provide a single man in service for the fleet to help guarantee the self determination of the Ironborn in these uncertain times."

The crowd didn't look too happy about the notion of having extra duties, some of them gave the crier the stink eye.

"Balon Greyjoy has also decreed the return to Godly ways to the Isles. The ban on taking of Salt Wives and Thralls has been lifted. I repeat, the ban on taking Salt Wives and Thralls has been lifted.
No acts of raiding or piracy against the greenlanders are to be persecuted."

With those words, the annoyance of the crowd was immediately dispelled and replaced with interest, many of the younger lads had a hungry, wolfish grin on their faces.

"Now for some more boring news, by decree of our Lord Manderik Manden, animals found wondering at night outside of their pens will be impounded until such a date as to when their owner sees fit to pay the fine worth of 10 copper stars. Same fine also applies to Maesters and Septons as well."

This rises a hearty chuckle out of the crowd, someone even whistles.

"Alright, settle down, settle down."
"Agatha the Cobbler is looking for a man to fix her cart. Leave a marked rod if you're interested."
With that, the crowd began to disperse as the Crier kept listing local concerns.

>As a reincarnated person, you had the privilege of naming yourself before your father had the chance to do so. What did you decide to call yourself?

>Teach, like Edward Teach, the Blackbeard
>Jack, like Calico Jack Rackham
>John, like Long John Silver
>Other: come up with something yourself
>>
>>1993949
>Jack, like Calico Jack Rackham
>>
>>1993949
>Other: come up with something yourself
Kidd
>>
>>1993949
>Teach, like Edward Teach, the Blackbeard
>>
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Picture of the Town C
rier
>>
>>1993949
>Teach, like Edward Teach, the Blackbeard
>>
>>1993949
>>Teach, like Edward Teach, the Blackbeard
>>
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[1/?]

As the Crowd disperses, two armed men approach, you recognise them to be part of your household, your father's men.
"Hold it there lad."
"Lord Manden summons you."
"What for?"
"Didn't say, didn't ask."
"Most likely either demanding me to ship his goats back from the Grazing rocks again or a sermon about me overstepping my boundaries or something. Lead the way."

Your father's salty sea guards escort you up the hill and through the wooden gates into your family's fortified manse.
Moving through the exterior gates, you notice the servants to be busy with skirting and washing wool from the sheeps of the household whilst the maids are spinning it to yarn.

As you enter into the manse, passing through the dark vestibule, you come to the hall, where public functions were held.
The Lord's Throne was situated in front of the window, making the Lord seem like an imposing silhouette whilst their liege could see the faces of the supplicants clear as day.
The throne itself was an unimpressive thing, it was made from driftwood. Maybe it was meant to give contrast to the quality of man sitting upon it as it was custom to only wear the finery one could take by strength of arms.

You see your brothers, Darron and Harryn watching from the opposite sides of the room, surrounded by their sycophants. They both have a mischievous look on their faces as they watch you approach.

"ENTERING: Teach Manden, son of Lord Captain Manderik Manden"

"My Lord father, you wished to see me."
"I did."
He beckons his attendant who presents him with a book he was holding.
Your father grabs it and tosses it to the ground.
"Explain."
"Those are my notes."
He slowly rises from his chair and makes an exaggerated shrugging motion with his hands.
"Notes he says? YOUR notes? Your FUCKING notes?"
He walks up to you and looks you into the eyes.
"Are you a fucking scholar now, is that it? You want to be a Maester or something?"
Laughter reverberates in the room at his jape.
"No I-"
He rams his fist to your gut with force as you start to speak.
"Simpering Scholar with no fucking guts, can't even own up to his deeds."
"I bet you learned to talk before I could name you just to spite me as well you little shit."
As you're still recovering from the unexpected act of domestic violence, he returns to his seat.
"Now shut up and listen well."
"You are almost 15 years of age, a man grown. In order to make sure that you do not disgrace this family any further, I have decided that you will be banished from my Island until such a date that you wear clothes, sail a ship, eat food, drink wine and take a wife for which you paid the Iron price for."
>>
>>1994052
What an asshole.
>>
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>>1994052
[2/?]

"You have 30 days to leave. If I catch you here after your 15th nameday, I'll drown you myself. My last gift as a father to you is your own ship. I hope you'll at least die a Captain."

At that moment, your brother Darryn began to speak.
"Dear father, don't you think a ship is too good for him? Neither me nor Harryn are Captains yet and to let the third born son to have a ship when your firstborn will have none, it would not be seen as proper."
He looks at his sons with a look of disgust.
"I know that fully well. I did not however expect you to be so brazen as to ask me when I was in the middle of banishing your brother and casting him to the sea."
"My only competent son acts like a Scholar and the two of you act like some fucking petty greenlander nobles."
"Your older brother Harryn will captain the War Galley, Steel Bitch. As for you, you will captain the newly finished longship Magpie."
"I've secured you both a position in the Iron Fleet."

He turns back to you with a stern glance and throws a pouch of silvers on the floor.
"As to you. Pack your shit and get out of my house."
You move to grab the notes your father tossed to the floor before leaving and your father's guards stop you.
"Didn't you fucking hear me? I'll not have my son be a fucking scholar."
He rises up from his throne and tosses your notes to a brazier.
"You'll find your ship waiting at the docks ready to leave. We are done."

The Seaguards grab you by the armpits and drag you out of the room as the hefty doors close in front of you.
>>
Lets sneak into our lord fathers room, kill him, and tell everyone that now we are lord and will man steel bitch
>>
>>1993839
Velo is that you?
You cant fool us
>>
>>1994082
[3/3]
As you were firmly planted on the dirt by the members of your household, one of the attendants comes from the back and hands you over the coin pouch which your father tossed on the floor earlier.
"Inside here you'll find enough coin to hire a crew to get off this island and make it to the greenlands. Please take it."
"Thank you Perry. What of my belongings?"
"Your Lord Father ordered us to pack your belongings and transport them to your new vessel this morning. All that is left for you is to secure a crew."
"How about it then. I've got vacancy."
"I'm afraid my father would not permit it."
"Dads are such shits in this world it seems, take care Perry."

You start walking down the hill via the plank steps in deep thought with a hint of mischief in your mind.
Right then, how to start off. There's still 10 days left off until departure.

>Roll for Awareness: 3d6 DC 6
>>
Rolled 4 (1d6)

>>1994166
>▶
>>
Rolled 1, 5, 3 = 9 (3d6)

>>1994166
>>
Rolled 3 (1d6)

>>1994166
>>
>>1994172
1d6 per person
>>
Rolled 6 (1d6)

>>1994166
>>
Rolled 2 (1d6)

>>1994176
oh sorry bout that
>>
Rolled 4 (1d6)

>>1994166
>>
File: bard.jpg (208 KB, 500x500)
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Here's Perry btw, not that he will be a recurring character, but you know, since this is the highlight of his life I decided he deserves a portrait.

He isn't very good with the lute but he tries hard.
>>
Seriously
Lets kill dad
>>
>>1994189
Then our asshole brother would be in charge, I think our position would be even worse
>>
>>1994193
We tell our pussy ass greenlander wannabe brother that if he doesn't back down well do to him what we did to dad
Then to cement our alphaness we rape his wife and force him to give us the biggest boat
>>
>>1994179
>>1994175
>>1994168
13, Success

You notice that as you left the Manse, you didn't leave alone.
Someone is trailing you. You start leaning in on one of the nearby walls to feign pondering and you recognize him as one of the men belonging to your brother Darryn.

It he was quite easy to spot, as you stopped, he awkwardly went to sit to one of the tables nearby while pretending to not look at you and doing quite a poor job at it.

Question is, what should you do about it.

>Nothing, you've got nothing to hide, for now. Just go see the town crier, have him put a notice up, keep doing boring things until he gets bored and leaves.
>Lead him to a secluded place and dispose of him.
>Head to Devran's workshop, he's a good friend and maybe can probably give you help in dealing with the guy shadowing you.
>Try to see if you can't lose him. He'll probably figure out what's up, but at the same time he obviously is not very good at this.
>>
>>1994222
>>Head to Devran's workshop, he's a good friend and maybe can probably give you help in dealing with the guy shadowing you.
>>
>>1994222
>>Head to Devran's workshop, he's a good friend and maybe can probably give you help in dealing with the guy shadowing you.
>>
>>1994222
>Lead him to a secluded place and dispose of him
Then put his head on our brothers doorstep
>>
>>1994222
>>Head to Devran's workshop, he's a good friend and maybe can probably give you help in dealing with the guy shadowing you.
>>
>>1994213
>>1994189
Just so you know, killing an Ironborn is seen as a sin by the Drowned faith.
Adding to that, you'd also be committing kinslaying and patricide, which makes things really, really hard for you in the Greenlands as well.
>>
>>1994222
>Head to Devran's workshop, he's a good friend and maybe can probably give you help in dealing with the guy shadowing you.
>>
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[1/2]

Pretending not to notice your clumsy tail, you head to Devran's workshop.
The telltale clinking sound could be heard as was immersed on making nails at his forge with a sweaty brow.
"You won't believe the day I had today."
He looks up to acknowledge your existence and grunts.
"I bet it beats making fucking nails all day. Goddamn clinkers."
"Oh, I do have a tale to tell you, but won't you invite me inside for some bread and salt?"
He gives you a quizzical look and smiles.
"Sure, bread and salt for our Lordling."

You two make your way inside his home.
"Alright Teach, what the fuck's going on?"
"Long story short, dad found my notes, burned them and banished me to the sea. I got 10 days to get a crew and one of my brothers sent some clumsy fuck to follow me."

Devran takes a look outside the window as he closes it.
"That the guy with good clean clothes that's trying to look inconspicuous next to a smokehouse?"
"That's him."
"I'll handle it. Grab something to eat while I'll talk to some people."
He disappears out back for a moment and you make some herbal tea on his hearth while waiting.
He returns and opens the window.
"Right, I sent one of the local kids to get the boys."

In few moments you notice couple of sturdy lads come around your oblivious tail.
One of them sits a table next to him.
The other suddenly comes out rushing towards him with a chair.
"YOU LITTLE SHIT! YOU DIDN'T THINK I'D FIND OUT THAT YOU'VE BEEN FUCKING MY GOATS!"
The sitting lad stands up and lines the guy up and dodges out of the way, causing the chairman knock out your tail. He then proceeds to blackjack the chairman and legs it as the guards try to figure out what just happened.
The two collapsed men were deftly dragged to an alley out of the way by some familiar looking faces.
After like 2 minutes, the blackjacked guy walks out of the ally like nothing happened.
>>
>>1994332
[2/2]
Devran takes a cup of herbal tea and adjusts his position.
"So, now that that's taken care of, about this business with your family."
"My illustrious Lord father found my notes and decided that it would be better that I die as a captain than live as a scholar. He's given me one of his longships and has given me 10 days to get out of dodge."
He takes a sip
"So, what was in those notes?"
"Lots of stuff, but nothing he could have used. I wrote it in cursive cyrillic. Best he got was picture of human anatomy and the blueprints for a Flintlock musket, but no idea of how to actually forge the parts."
"Good. You don't need to worry about getting a crew, the lads like you well enough. There is however, something else I need to discuss with you. I too notice that I'd been tailed."
"One of my brothers?"
"No, your father."
"Did they... discover something?"
"I'm afraid they might have seen me test one of the guns."
"So my father decided to banish me despite knowing I could make guns."
Devran puts a cup down.
"I think what may have happened is that he's worried over war for succession."
"I'm the third born son though."
"You've got the popularity and the ability to negate the advantage held by your father's elite guard. Add to that the rivalry between your brothers and you've got a real shit storm brewing in your hands."
Shit
"Right, what's done is done though. We'll go dig up our cache later, but before that, there's some decisions you gotta make."
"Decisions?"
"What's our heading my Captain? The boys will follow you anywhere."

>Perhaps we could head to Pyke. There's bound to be a raid fleet or two preparing to head out.
>We should head to Harlaw. With all these loot hungry pirates around, the number of ships with trade fleets is bound to decrease. They'll definitely need lads to help increase maximum haulage.
>Write in Idea:
>>
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Oh right, here's a character sheet.

https://pastebin.com/RsQUNkkx
>>
>>1994406
>We should head to Harlaw. With all these loot hungry pirates around, the number of ships with trade fleets is bound to decrease. They'll definitely need lads to help increase maximum haulage.
>>
>>1994406
>We should head to Harlaw. With all these loot hungry pirates around, the number of ships with trade fleets is bound to decrease. They'll definitely need lads to help increase maximum haulage.
>>
>>1994406
>We should head to Harlaw. With all these loot hungry pirates around, the number of ships with trade fleets is bound to decrease. They'll definitely need lads to help increase maximum haulage.
>>
[1/2]
>Harlaw it is

You've stayed at Devran's place for four days.
He's had his friends go round up hardy lads, second sons and bastards who wanted to seek their fortunes elsewhere while the two of you were busy at work spending all the extra iron in his place into Bayonets for the muskets.

The work was done and the men round up.
It was time to make your move. The band of 20 good men and couple of not so good men had been assembled in front of the smithy in a ragtag band.
"Shut yer holes mates, the Captain speaks."
You took one of empty crates to use as a podium.
"Crewmen, friends, comrades"
"Today, we will seek not only freedom at the sea, but also profit."
"Decrees of our Lord Reaper Balon Greyjoy has left many a crew and their captain hungry for plunder and in this I too see opportunity!"
"Not in raiding no, since there will be a great influx of raiders, what will be left for us? Barren beaches and squabbling with other captains over loot of impoverished weaklings who've been been raided already twice at the same week, that's what!"
"No, instead we will go and fill the void which they've left for us so generously."
"Demand for Freesails willing to help haul the cargo of now diminished tradefleets has never been greater and raiding without proper armor is a great risk for unknown rewards."
The men begin cheering
"TEACH! TEACH! TEACH!"
"However!"
the men quiet down
"However, in order to help safeguard our journey, me and Quartermaster Devran have been working on a special project. Some of you may already have an idea of as to what that may refer to."
"We have forged weapons of great power, ones that will make us feared throughout the seas in the years to come. Weapons which we will teach you to wield for the sake of your crew."
"We shall dig up our muskets and let the enemies of our prosperity hear the thunder of our guns and the rattle of our swords."
"Hear me well, for this day marks the beginning of the days of HIGH ADVENTURE!"
You step down from the podium as your crew applauds you.
Devran steps up.
"Right then, before we head out as your Quartermaster, I'll tell you how this works."
"First of all, these aren't your weapons, the swords are mine and the guns are the Captain's. If you treat the gear I've made like shit, steal it, sell it or lose it, it's either coming off your pay or we figure out something nasty to do to you."
"Second."
He breaks open the barrel.
"Everyone pick a sword, we're going digging and we do not want to be disturbed."
>>
>>1994590
kill yourself boat
>>
>>1994641
no u
>>
>>1994641
rude
>>
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>>1994590
[2/2]

You and your men made your way to the cache where you've buried your muskets and the keg of powder and you got to work.
As you and your crew kept alternating the shifts on digging up your buried treasure, you got to know your crew.
The neverending taxes and the lack of inheritance really got to many of these men.
Taxes for use of mill.
Taxes for use of the bridge.
Taxes for the use of a cart.
Getting flogged if you try to make bread on your own.
Not allowed to sell your goods if you don't pay for market permit.
Pay, pay, pay, pay
Permits and taxes all day long, slaving away for the glory of your brother so that he could afford to wed his daughter while you are still single.

"CAPTAIN! WE FOUND IT!"
"Excellent, EXCELLENT! Devran, let's begin the demonstration. GATHER ROUND MATES! Get the crate and keg up and don't be rough with them."
Devran proceeded to take a helmet he had made earlier, a sturdy looking thing too, and mount it on a stick as you cracked open the crate and picked up your pistol box.
"I am now about to explain to you the mechanism which will allow you to slay any man that you will come across."
"This here is a Gun."
You pull out the powder horn.
"This here is your powder horn."
"You put the hammer in half cock, that means that it clicks once."
"You put a bit of powder on the pan."
"You pour the measured into the barrel by using the measuring tool attached, like this."
"You ram the ball into the barrel..."
"You put hammer in full cock and you go like so."
There was a sizzling noise and slight delay as the spark ignited the powder in the pan before igniting the charge.
*BOOOM*

>Roll for marksmanship: 2d6, DC 6 (-1 for being untrained with pistols)
>>
Rolled 4 (1d6)

>>1994707
>>
Rolled 2 (1d6)

>>1994707
>>
Rolled 1 (1d6)

>>1994707
>>
>>1994712
>>1994716
Gud jobbu, you managed to avoid embaressing yourself in front of your men.
Writing
>>
>>1994728
The sound of metal hitting metal reverberated as the lead ball perforated the helmet.
Surprised by the loud noise, your entire crew flinched and the local wildlife went to full panic mode, birds flying from the trees scared shitless by the unknown sound.
"As you see-"
"WHAT?"
"As you see men!"
"WHAT?"
"AS YOU SEE MEN! These gunpowder weapons are capable of penetrating armor, negating the advantage of not having to deal with sudden case of death when hit by a projectile weapon."

Couple of your lads start to inspect the mangled helmet.
"focking hell..."
"Wouldn't want to be the sorry cunt wearing that"

Devran pulls out one of the muskets.
"Right then, we'll all be learning how to operate these weapons. You'll learn how to aim, shoot and reload."
"Now as your Quartermaster, it is my duty to look after your interests. It's time for you lads to know what it means to be part of a crew."
"When we go to lands surrounded by strangers, your crew is the only one who will have your back."
"We'll need to know how to push back if pushed."
He slides in his bayonet
"Therefore, we'll have all of you take a couple of shots with these weapons before we head back to the ship."

>You right now have a single keg of gunpowder which equates to approximately 3600 musket shots worth.
>How many shots would you like to use in order to train your men before you head back to the ship?

>(100 shots worth of practice) We need to conserve the powder. Until we make money, we can't necessarily get the materials to make more. ( Crew marksmanship will be 2d6 )
>( 300 shots worth of practice) Let them each take 10 shots. They need to be able to hit a target. ( Musketry rank up: 2d6 + reroll 1 dice)
>( 600 shots worth of practice) Let them each take 20 shots. That ought to give them a feeling of these new weapons. ( Marksmanship rank up 3d6 )
>>
>>1994844
>( 600 shots worth of practice) Let them each take 20 shots. That ought to give them a feeling of these new weapons. ( Marksmanship rank up 3d6 )
>>
>>1994844
>>( 600 shots worth of practice) Let them each take 20 shots. That ought to give them a feeling of these new weapons. ( Marksmanship rank up 3d6 )
>>
>>1994859
>( 300 shots worth of practice) Let them each take 10 shots. They need to be able to hit a target. ( Musketry rank up: 2d6 + reroll 1 dice)
>>
>>1994707
>( 600 shots worth of practice) Let them each take 20 shots. That ought to give them a feeling of these new weapons. ( Marksmanship rank up 3d6 )
>>
Looks like you're going to have a proper shooting gallery.

If anyone is confused, reroll just allows you to reroll the lower of the two rolls.
It's essentially just a bonus dice that's not added to the result.

Also, it'd be pretty dumb if you didn't train with the crew as well.

Advantage of Pistols is that you can carry several of them, they reload faster and you can conceal them.
Advantage of Muskets is that they are not restricted to close range, you higher penetration to the point that they can fuck up plate armor, but you most likely won't be able to walk around town with them unless you're looking for a fight. They also do more damage.

There's also no reason why you cannot carry both a musket as well as a couple of pistols on your chest to combat.
One is for self defense, one is for offense.

>Train musketry. Gain 1 bonus dice for muskets
>Train pistols. Gain 1 bonus dice for pistols (means you get to roll 3d6 instead of 2d6 since the penalty is gone.)
>>
>>1994973
>Train pistols. Gain 1 bonus dice for pistols (means you get to roll 3d6 instead of 2d6 since the penalty is gone.)
>>
>>1994973
Train pistols
>>
>>1994973
Piss toles
>>
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>>1995039
>>1995002
>>1994987
>>
You decide to let the boys have their fun.
"20 shots per man. I expect you to be able to hit that tree with relative accuracy by the end of this."
As they started to get the hang of it, they started to play around, trying to shoot off the branches.
Some passers kept their head down and tried to make themselves look as small as possible as went past your rowdy bunch of powderdrunk peasants.

The thunder of guns kept sounding for a good couple of hours as you and your men trained with their respective firearms until you were fairly certain that the tree died of lead poisoning or something.
You don't hesitate to say that you're almost as good a shot with your pistols as your men are with their muskets, that is at distances where the ball's path is still predictable.

"Alright lads, fun's over. We'll keep the rest of the powder for when someone tries to fuck with us. Time to haul ass to docks and strut our stuff."
Your trigger happy crew of armed peasants started marching towards the village to finally set sail for Harlaw for easy money. Some of them pointed at random birds and made gun noises as you walked by.

It was quiet.
The streets of the village had been emptied with doors and windows barred shut and your family's manse atop the hill has had it's gates closed with archers manning the walls, looking at your band as they walked into the village.
It was as if everyone had hidden from the coming storm.

>Roll for Cunning: 3d6
>>
Rolled 4 (1d6)

>>1995239
>>
The DC is 12
>>
Rolled 1 (1d6)

>>1995239
>>
Rolled 3 (1d6)

>>1995239
>>
Alright then, that's a failure.
Is there anything you want to do before you leave for Harlaw?
>>
>>1995261
Nah better leave as soon as possible
>>
>>1995267
7 minutes and I'm taking that.
>>
>>1995267
this
>>
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Your brothers watch from the hill with Myrish lenses as your crew finishes off the departure preparations and looses the ropes from the docks, quietly leaving to the big blue.
Without fuss, violence or victims, the storm had quietly passed through their village with and disappeared into the horizon.
Right, I'm going to end it right here. It's 2 AM and I'll try to continue tomorrow at the same time.

The Cunning test was to figure out whether or not you realized that since there were no guards at the docks, you could have set sail with any ship you wanted, namely, the brand new Longship which belonged to your conniving brother.

Announcements will be in here https://discord.gg/mqmTAu
I'll try to run at 17:00 UTC again tomorrow.

You have until then to
>Decide the name of your ship:
>>
>>1995371
Do we wanna go full Blackbeard and call the ship Queen Anne's Revenge, or is that too much?
>>
>>1995371
>Name the ship
The Long Night
>>
>>1995371
The Bleached Nigress
>>
>>1995371
Boomstick
>>
>>1995371
The Long Night

This quest is very nice.
>>
[1/?]

The air was a bit colder than usual, but the wind was favorable and under a cloudy sky the Long Night made steady pace towards the green Island of Harlaw parting the waves of the Western Seas with such vigor that oars were not necessary.
Due to the incident prior to the departure from Anchorall, the crew was smiles and chuckles. Lighthearted mood was in the air as your ragtag band of malcontents japed while watching whales pop in and out of water.

This was a route well known and easily traveled. Your father had commanded you to fetch some rootbeer for him from Harlaw more than once in the past. Afterwards he'd get drunk and find something to negative to slur about this children for a couple of hours.

Harlaws are a very prominent family in the Isles, second only to the Greyjoys themselves in wealth, power and influence. They have several fortifications on their home Island. Your destination, Ten Towers is the newest castle in the Isles as was shown by the immaculate condition that it was in. Many castles on the Isles were dark and dreary as their lords were too niggardly to bother maintaining their appearances. Such was not the case with Ten Towers.

New as it was, it was not a particularly advanced design as it suffered the problem which many Westerosi castled suffered from, namely it being excessively large. However, the only entrance to the main castle complex would go through a bottleneck, so it was a functional design even if there was room to slap a couple of gatehouses in on the high bridge and machicolations on the towers.

As your ship made it's way to the Stone Quay, you were greeted by a sight of armed guards. Doubtful that they expect you to try anything, but the Colours of Manderik Manden the Manslayer of the Greyjoy fleet do not exactly command much respect amongst members House Harlaw. Especially when one of their ships decides to show up unannounced at their doorstep.

"Hail Sailors of Manden!"
"Which one of you is the Captain of this vessel?"
Standing up, you declare yourself.
"I am."
He looks at you quizzically.
"Rather young aren't you? What is your name young Captain?"
"My name is Teach Manden, son of Manderik the Manslayer of Manden."
"I'm afraid that unannounced as you are, we cannot exactly take that at face value. Do you perhaps have something that would prove your identity?"
"My father and the Volmarks were good friends. Tobbo, the Chamberlain of Volmarks knows me well and can vouch for me, my Lord father oft sent me to ship goods between our houses. He is a wizened man with braided beard and a brown spot in his left eye."
The dockmaster thinks for a moment.
"I suppose that'll have to do for now. What brings you here?"
"Balon's reforms."
"We're tight enough on men and ships as it is to join any raids. Look somewhere else."
Kaching!
>>
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>>1997959
[2/2]

Invigorated by your predictions, you began to sell yourself like a cheap japanese whore.
"I reckoned you'd be. Which is why we sailed here. No doubt your Steward is having troubles filling out the sudden vacancies caused by the freesails drunk on dreams of plunder, thralls and wives."
He looks at you with more suspicion than before.
"Alright, come on to shore, we'll run this by the Lord, see what he thinks."

Leaving your the Long Night waiting at dock, you and your men walked through the stone docks as your escorts led you indoors to a large stone building at the root of the castle complex. The interior gave almost the sort of feeling of an Airport terminal, space to store people and goods waiting for departure.
"You and your crew will wait here while we clarify things. We'll send someone to bring you something to eat while you wait. I recommend you to not cause any trouble."

After several hours of sitting around nursing bowls of vegetable soup which had pieces of what you suspect to be cod in it, the dockmaster comes back.
"Lord Harlaw wants to speak with you Captain."
As you exit, the stone hall, you're awaited by an escort of horsemen.
"I'm Ser Tobin, sworn sword of House Harlaw. I'm here to see one Captain Teach delivered to the castle safely. We've prepared a horse for you."
"Well met Ser Tobin. By all means, lead the way."
Riding atop the rouncey, you made your way with the escorts up the hill in silence until finally reaching the stone bridge leading to the castle.
"So, Ser Tobin, you fight in the war?"
He gives a dirty look at you.
"I did. End of story."
"Suit yourself."
"End of the line. The Lord's attendants will take it from here."
The guards frisked you for weapons and one of the manservants guides you to the Lord's library where a dark haired man was reading a book surrounded by candlelight.
"Entering, Captain Teach"
He lifts a finger up in the air for a moment as he continues reading for a moment, marks the page and then places the book down.
"Captain Teach. Tell me, what brings you to my doorstep unannounced? I do not think we've been introduced prior to this meeting?"

>How much do you want to tell him?
>>
>>1998070
Tell him we got kicked out of our house and we're looking for work. Lord Harlaw's a cool dude.
>>
>Full disclosure: dad kicked you from home because he feared a battle for succession would emerge and that you'd probably win it too since your brothers are incompetent.

>Official story: dad kicked you from home because he thought his son was turning into a scholar and told you to either die as a captain or live as a reaver.

>Need to know basis: You've got work, I need work. It's simple as that.
>>
>>1998070
Tell him that we were banished for being a scholar like Harlaw himself and that we want to help with trade. Don't mention the guns.
>>
>>1998100
I wouldn't make you mention guns unless you expressly wanted to.
>>
>>1998100
If you try to convince him that you are a scholar, so that'd be a challenging bluff.
If you instead try to tell him that your dad kicked you out because he thought you were a scholar, that wouldn't be a bluff.
>>
>>1998070
"My Lord father evicted me from Anchorall due to being worried that I had turned into, and I quote 'a simpering scholar'. He burned my notes and told me to either die a captain or come back as a raider and as such, I've come to seek your steward hoping for a freesail contract."
He thinks for a moment, reclines back in his chair and looks into your eyes.
"You understand that my house doesn't follow the Old Way? Your work would be hauling my goods. I doubt your father's opinion of you would increase from you working for a merchant fleet."
"My Lord, if I may be so bold, that is something I would be counting on."

He stands up from his chair.
"Do you play Cyvasse? It is a thinking man's game."
"I'm afraid I do not know the rules."
"Come, I will explain them to you. This is the Trebuchet..."

>Roll D100 to see how you do in Cyvasse
>>
Rolled 79 (1d100)

>>1998166
>>
Rolled 2, 1, 1, 4, 3 = 11 (5d6)

DC is here
>>
Rolled 10 (1d100)

>>1998166
>>
Rolled 67 (1d100)

>>1998166
Best of 3. Right?
>>
>>1998166
After having the game explained to you, you immediately came to the conclusion that the game is well and truly broken.
"...and with this card, both of us gain extra card draw per turn when they are active."
"Yes, I can understand that, but why do you have three of those?"
"With this card, I disable all active card effects... for me. My lord will still get to draw all those cards."
"Drawing more cards is a good thing though."
"Not according to this rulebook you showed me my lord. Look, here it says that when your deck runs out of cards, My lord must pay a gold token on every card draw, meaning that you'll be paying 4 gold tokens per turn or your chosen will leave the battlefield and desert."
"I'll slay your king before that happens though."
"I place my trap card face down and activate swap secrets, this makes our trap cards switch sides, giving sending my double crossed card to your side."
"That's the card that makes the next minion that is put out of the game and makes it switch sides, right? If your king dies that doesn't matter though. I still win the game at that moment."
"Not if I use body double."
"Body double?"
"My King removes itself from battlefield and replaces himself with a double this turn."
"So wait, you're intentionally making your king leave the field."
"This activates the secret agent card and makes my King appear as one of your allies."
"Then I'll make your king desert when I run out of gold tokens."
"By all means, but the goal of the game is to kill the king. The units that desert aren't listed as killed, so..."
"So basically the entire board will be wiped out as all my units desert due to loss of money."
"Well, if the king is the last unit under your control when your gold hits negative, it says you lose the game."
"You'll also be hitting the negatives as well."
"I don't have a king though?"
"Can you still call it a victory?"
"No, but that's what the rules call one."

He looks at the board for a while and then at you and gives you an mildly annoyed look.
"I do not think I wish to play with you anymore Captain Teach."
"So... uh how about that job?"
"Go see the Steward about it in the morning, he handles the schedules."
>>
Imma pass out, continuing tomorrow... probably.
>>
I should not write when I'm tired, that scene was garbage.
>>
>>1998487
No. You should do it more often. That was fucking hilarious.
>>
>>1998487
hahahaha
>>1998471
GOOD SHIT
>>
>>1998471
>That entire scene
Help, my sides are in orbit around Neptune-!

Let this be a lesson and a warning to the kings of Westeros; realpolitik and the way of thinking only 1500 years of perspective since the fall of Rome can give you are coming and you can't stop it through force of arms or appeals to honour. Use your head, bow it, or have it blown apart by an ounce of lead.
>>
>an AU in which the Ironborn on the first to discover black powder

Jesus christ how fucking horrifying. But utterly interesting. Keep it up OP.
>>
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You returned back to your men waiting at the port terminal and slept on the wooden benches there.
Come morning as was agreed upon, you met with the Steward in his ornate wooden office at the castle town at the root of the fortress.
"I must say, this is highly unusual."
"We live in unusual times wouldn't you say."
He gives you a skeptical look from behind his glasses and sighs.
"I suppose we do have some vacancies, provided your background does in fact check."
"So my identity is still under doubt?"
"Lord Harlaw is rather convinced after your evening together that you are not like your father in the least. Anchorall however is merely a day away and Tobbo is less than that. It is foolish to not confirm you a thief and a liar when it can be done at such a timely schedule. We should be getting more clarification on your situation today as courier was dispatched yesterday."
He spreads out a map and begins to study a ledger he produced from his oaken desk.
"Yes... this would do. We've got a pair of trade galleys under the command of Ser Dustran, shipping goods between Harlaw and the Riverlands. They should be arriving within a week or so, your ship will be placed under command of Ser Dustran as we evaluate your performance."
"And the pay?"
"Profit from the cargo of your vessel will be split 70/30, with 60 shares to Lord Harlaw and 10 shares to Ser Dustran. For now, the duration of the contract will only last this one journey. Ser Dustran has been given the right to renew your contract, should he deem it necessary."
The light from the window shines upon the piece of parchment in the dark room as you go through the terms.

>Sign the Contract ( The boys use the money )
>Do not Sign the contract ( Neet life 5ever )
>>
>>2001924
>Sign the Contract ( The boys use the money )
Might as well, of course check the fine print first
>>
>Sign the Contract ( The boys use the money )
>>
>>2001924
>Sign the Contract ( The boys use the money )

Finally, an asoiaf that i can catch up
>>
>>2001924

>>Sign the Contract ( The boys use the money )
>>
>>2001924
>>Sign the Contract ( The boys use the money )
After reading it.
>>
You begin to examine the parchment carefully to make sure there's no foul play in terms of hidden clauses.
"Everything alright?"
"Just going through the details. Only a fool would sign a paper without knowing what it says after all."
He nods at you approvingly.
"You'd be surprised how few of our contractors actually can or bothered to read what is in their contract."
You make a mental note of that fact.
"When you say profits in this, am I to expect that there's a certain budget under which my expenses will be covered or..."
"You will be paying for your crew the salaries and provisions from your cut."
"So basically the profit is calculated before taking my expenses into account."
"This is correct. Is that a problem?"
"No, just making sure we both are on the same page. Around how much would the estimated cut stand for?"
"Prices fluctuate, but I'd say around 3000 silver stags maybe?"
"So about 14 Golden Dragons?"
"Should be more than enough to cover a crew of 30 and the Captain's salary."
You scribble your name on the papers.
"And the seal of your house."
Looking at him strangely you reply
"Seals of houses are only held by the highest authority within the house, not by the 3rd born sons."
"That is the correct answer."
He inspects your handwriting, signs and stamps both papers and places one copy in a leather tube.
"Your copy Captain Teach. Pleasure doing business with you."
"Likewise." Cunt

At the Port Terminal, you inform your crew of the recent developments.
"So, we'll be hauling goods for Lord Harlaw's fleet to the greenlands. You told it right Captain, this deal is pretty good for a first timer doing a simple hauling job." Rodner, one of the rowers spoke out.
"That is assuming there's profit for us." you replied
"You're suspecting there won't be?" Devran asked
"Never know with these sort of of contracts. If there's no profit to be made for them at the destination, it's more or less going to be a wasted trip for us."
The crew looked a bit uncertain
"Don't worry, even if the pay is garbage, I can guarantee your salary won't go unpaid. Worst case scenario, I can sell the guns or you know, we rob a wine store at gunpoint. Whatever's our mood at the time."
You got some chuckles at that suggestion.

Good. They're not getting greedy at the first sight of coin. I need to pay around 20 silver per man and 100 for Devran at minimum. This means that we only need around 700 silver to keep the boat floating for another month, provided the ship won't get damaged.
>>
>>2002044
>You've got 7 days to spend before Ser Dustran arrives on the Bountiful Harvest and her sister ship, how do you want to spend it?

>READ NIGGA READ! :You try your best to teach your crew the alphabet
>Try to practice a skill: ( Trying to practice shooting will inevitably lead to the Harlaws knowing that you're packing heat. Do you care? Maybe not. )
>Just go around fishing: Helps get you some money and keeps the lads occupied.
>Try to find some malcontents to join your crew to fill out the vacancies. ( You don't have the guns for them yet.)
>Try to forge something while waiting. (What?)
>Write in
>>
>>2002046
>READ NIGGA READ! :You try your best to teach your crew the alphabet
Not all of them, but there's probably 2-3 decently intelligent lads who could be of use to us. The rest of them can go fishing.
>>
>>2002048
>Trusting your men to not just leave with your ship and guns on their own when you haven't sailed with them for that long.
It's not like you CAN'T do that...
>>
>>2002054
Well I thought we'd all be on the ship, but I guess it's not such a great place for learning
>>
>READ NIGGA READ! :You try your best to teach your crew the alphabet
>>
>>2002055
I get what you are saying and yes, if you had personal quarters you could tutor some of your men to becoming officers.
>>
>>2002055
While sailing that is
>>
>>2002058
Alright I vote we go fishing for now
>>
>>2002046
>Fishing

or other option but definitely not reading.
>>
>>2002046
>>2002066
>>2002062
I'll back these hombres
>>
>>2002046
>Write in
There is a HELL of a lot more to being a good soldier than just knowing how to load and fire a flintlock. We need to drill the men. Bayonet drill, formations, firing by rank; very few battles in this day and age are actually decided at sea and won't be until the advent of cannon; what we need are marines.

There's a whole LIST of stuff we need and questions I'd like answered. Westeros isn't exactly plentiful in volcanic activity last I checked, so where did we get sulphur for our gunpowder? How in the hell did we get to the metallurgical levels needed to make muskets that won't blow apart in our face? Are we to expect one blacksmith more used to smithing blades was able to make the practically clockwork mechanisms needed for a flintlock?

More than guns, we need LAND. Mills, 4-field crop rotation, seed drills, steam pumps for mines, blast furnaces; there is a background to war that MASSIVELY exceeds just giving thirty lads some muskets and telling them, "Shoot in that general direction." We need sail-makers; cord and rope-makers; tar-mixers; picklers; sawmills; a shipyard capable of making more advanced ships than a longship or cog; a foundry for bronze; a driller capable of boring cannon; grenades for boarding action and field and siege engagements..! As a free merchant with naught but a ship, we are not just limited; we are doomed to LOSE our technological edge!
>>
>>2002085
So you wish to try and raise the combat discipline of the men?
You can try and do that.

At the moment you've got 3 squads of sailors with guns who have some talent at shooting a musket.
>>
>>2002085
>Westeros isn't exactly plentiful in volcanic activity last time I checked.
You bought some at Lordsport. There's lot of more exotic goods that get dragged into the market of Lordsport via pirates, so you reckoned that'd be good place to start.

As for volcanic activity, there are several volcanic regions in Westeros and Essos. Closest one is near Winterfell where they have the Hot Springs. North of the wall you can probably find some geothermal vents as well. Hiring wildlings to gather naturally occurring sulphur is definitely a possibility.

>How the hell did we get to the metallurgical levels needed to make muskets that won't blow apart in our face? Are we to expect one blacksmith more used to smithing blades was able to make practically clockwork mechanisms needed for flintlock.
Without formal education you had plenty of free time. Making spring steel and gaining access to wrought iron isn't exactly an unrealistic expectation since you really had fuck all nothing to do except dick around the forge since you were like six or seven.

If that's still a stretch, you can say that you did dick around with metals back when you still were alive, trying to make a Medieval history channel on youtube, but got demonetized and terminated for teaching people about sharp objects right after the Texas shootings.

>We are doomed to lose our technological edge!
The arts of the Alchemists guild have stayed secret since the founding of Valyrian Freehold.
The technology level overall has only regressed, not progressed.
The Maesters are historians, recordkeepers
The Crown is steadily going bankrupt thanks to Petyr Baelish
There actually are very few people in the world with both the means and the interest to try and replicate your work from ground up initially
Constantinople fell because it did not wish to put money on cannons.

At this moment, your technological advantage isn't much.
You're just carrying around novelty weapons that still haven't proven themselves in combat, but scare the shit out of men and animals when fired with their costs still remaining a mystery to the people who witness them.
>>
>Closest one is near Winterfell
Sorry, the closest one YOU know of.
If we're to look at the region of Westeros, it's entirely possible that there is naturally occurring sulfur a lot closer than that as well.

Even Iron Islands might have some islands with Geothermal vents, but you don't personally know of any.

You can also make sulfur out of certain sort of rocks by refining the sulfur out of them.
Sulfur can also be replaced with another form of oxidizer in a pinch, so if you're so convinced that sulfur isn't available, you can always think that you did that.

Where you got the sulfur isn't exactly a major plotpoint at this point. You just got a single keg of powder at this point, but major trade hubs do have some sulfur lying around if you go look for it, just don't expect enough to load up your entire ship with it.
>>
>>2002096
Correction: We have three squads of ten MILITIAMEN, who happen to be decent sailors. Zis vill not stand! Zere vill be PRUSSIAN DISCIPLINE! What we have is pirates; what we want is marines.

There's more to this than just drill, but drill will do for now. We also need esprit de corps and a sense of national identity based on more than just raiding... Makes me wonder what it'd take to put a Rodrik on the throne of Pyke, preferably after we marry into the family.

>>2002113
That explains a lot. I'll openly admit to not knowing very much about Game of Thrones,but frankly, I'm amazed how much we can remember after fifteen years... Aren't we four before Greyjoy's rebellion? This could get tricky...

But yeah, our tech advantage isn't much and it's only going to narrow without the means to maintain or increase it. Muskets are nice, but some cannon will be what really turns the tide of battle. Even 3 or 6-pound guns will tear up the battlefield, much less the 42lb shot from a shipboard demi-cannon!

Still, the fear factor of guns is going to be the major decider. Three ranks of ten men shooting fire and thunder at you, with a stinking sulphur cloud is going to scare men and TERRIFY horses. In the English Civil War, one of the Royalist commanders was known to release all prisoners he took, except gunners whom he put to the sword for spooking his cavalry so badly! It will take more than a few battles to be used to us and by then, we can only hope we've claimed enough wealth, land and prestige to double down on our advantage.

>>2002127
That'll become an issue later, but not something we need to worry about at the moment then; still, securing sulphur and more importantly, saltpeter will be essential if we want to keep ourselves in good supply.
>>
>>2002138
There's about 4 years until Greyjoy Rebellion.
You can fuck off to Essos for the duration of the war if you want. Since you're banished, you don't exactly have any means to receive any calls to arms from your family even if they did send any since they don't exactly know where you are nor would anyone expect you to necessarily show up even if they did.

Right now Balon Greyjoy is constructing his Iron Fleet and making sure that he's got an ample supply of experienced seamen by not persecuting any pirates and raiders that make it to his shores.

It'll be a few more years until he's done. Right now you're entering the cold war period when tensions are rising since nobody really knows what's the deal with Greyjoys besides the fact that they're starting to build lots of ships.

>Muskets are nice, but some cannon is what really turns the tide of battle.
Expensive as fuck too, seeing that those will chew through gunpowder like crazy.
Single shot with a musket is like 0,18 ounces of blackpowder.
Single shot with a cannon can be like 8 ounces of black powder, which means you'll be shooting almost 45 musket's worth of powder in a single blast.
This means that your powder stores would be exhausted after about 65 shots, making cannons really uneconomical for you before you pool up some coin.
>>
Also if we're talking about Great Cannons, then you'll be chewing through even more powder.
You'll naturally be taking in less if you're using smaller caliber weapons.
Ultimately, muskets based weapons give way more bang for your buck than cannons do.

It should be noted that acquiring land isn't that difficult.
Titles can at times be bought with coin, other times with blood.
I don't think either will be a problem for you in the long run.

Also, it doesn't take a king to make you into a Lord of your own.
As long as the Lord has sufficient amount of land to buy your vassalage, you will be able to become a banner lord.
You can also buy some uninhabited land and declare yourself as a lord on your own in that land.
As long as nobody contests your claim and you've a patron higher than you saying "Yea, he's my vassal so fuck off." it goes through.
Of course, without workers, land doesn't do you much good.

You can also seek to become a Mayor by getting a Charter for a City, nothing prevents you from being a Lord and a Mayor, but usually the way cities work is that they can do more or less whatever they want as long as they keep paying taxes for the lord. The more the city expands, the more land charters the lord gets to sell, elevating the price of his lands.
Cities are pretty efficient at producing coin in comparison to the more traditional fiefs where the lord extracts value from the labour of the peasants himself, but they can get unruly when they think themselves more powerful than their liege, which can and has lead to several bloody conflicts.
>>
>>2002161
>You can fuck off to Essos for the duration of the war if you want
Or, hear me out here, we can make an absolute KILLING as war profiteers. In the run-up, we sell iron ploughshares and seed drills to build up capital among the belligerents, who can then afford to pay for tents, tools, pikes and the services of doctors equipped with a rudimentary knowledge of battlefield triage. Just the knowledge of washing with soap; using steel or better yet, silvered tools boiled in water before use; ligatures over cauterisation; the use of rose oil, egg white and turpentine to treat injuries; and the use of opium as a painkiller is worth a king's ransom in gold during wartime.

Basically, working as a merchant will turn out very well for us for now, especially once we get a proper production line going. Westeros is just completely unready for a modern system of production, division of labour and capitalism that completely over-shadows any existing guild system. The key will be getting there...

Anyway, I've spent way too long on this. I have my own quest to run.
>>
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I'll resume writing tomorrow.
If you don't change your opinion by then, give me 3d6 Survival check to see what sort of catch you get.

>DC: 6 "You catch some Mackerels"
>DC: 9 "Found some cods too"
>DC: 12 "Nice, some Turbot"
>DC: 15 "Is that a whale?"
>DC: 21 "ABORT! ABORT! IT'S NOT A FUCKING WHALE! I REPEAT, NOT A FUCKING WHALE!"
>DC: 35 "They are coming for me."
>DC: 50 "The end is near. I hear a noise at the door, as of some immense slippery body lumbering against it. It shall not find me. God, that hand! The window! The window!"
>>
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Rolled 5, 1, 3 = 9 (3d6)

>>2002431
please dice gods let it be a whale
>>
Rolled 5, 5, 2 = 12 (3d6)

>>2002431
Alright, let's see if the dice like me... Do we have a character sheet by the way?
>>
>>2002488
https://pastebin.com/RsQUNkkx
>>
Rolled 5, 5, 1 = 11 (3d6)

>>2002431
>>
>>2002213
>Just the knowledge of washing with soap ... is worth a kings ransom
Good bloody luck convincing anyone to listen. The first people suggesting aseptic technique in the 1800s were at best ignored, even if they were respected doctors with long prestigious careers. The first guy to suggest maybe doctors should wash their hands before delivering babies accrued a mountain of evidence showing deaths from due to infection after birth went from 20% to 2% but he still wasnt able to convince anyone to listen in his lifetime.

Humans can be pretty resistant to new ideas
>>
>>2004955
The problem isn't convincing people to wash with soap.
Problem is that it's ultimately a luxury product which is monopolized by the guilds of pretty much every city that produces it.
Just like most of the profitable products of the time period that require any degree of specialization in fact.

Producing soap will be a lucrative business. Mass producing it and driving down prices however? Bloody business
>>
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With your contract booked, you had a week to kill time.
Of course, week without working just wouldn't do. Time is money.
Luckily, all Ironborn have a reliable backup profession to fall back to.

Fishing

With the permission of the Steward, apparently there was also a deficiency in the amount of fishermen in the region thanks to Balon's reforms as that particular profession does seem to attract the same sort of crowd in the isles.
Fishing and Raiding, the two respectable professions in the eyes of the Drowned God.
Hard places breed hard men and the quiet inland hamlets breed men with deficiency in Protein and Omega-3's.

As your ship creaked in the waves, over the seven days you and your men cast your lines and nets with barrels of water in wait. Haul was rather good overall. Some Mackerels and Cod fell to your nets and some of your men even managed to get some Turbot, which due to it's rich flavor gets you good coin.

>Gained Large haul of Fresh Mackerels ( Value, 120 Silver )
>Gained Moderate Haul of Fresh Cod ( Value, 60 Silver )
>Gained Decent Haul of Fresh Turbot ( Value, 120 Silver )

Total value is about 300 stags before taxes, which by no means aren't low. 50 fucking stags for the fishing permits and another 50 the permit to sell the fish on his lands. No wonder the Captains are so eager to go raiding with these rates. Still, it's more than the men's weekly salary, so I guess you can't complain. If this riverlands deal goes tits up, you at least won't have to worry about mutiny. Wasn't there a special gun for that sort of situations too? Whatever. Doesn't matter at the moment.

>Give me 3d6 cunning check to haggle

>DC: 6 Normal price
>DC: 9 5% extra value
>DC: 12 10% extra value
>DC: 15 15% extra value
>DC: 21 40% extra value
>DC: 30 80% extra value
>DC: 50 400% The whole Island is addicted to Turbot and hunts it into extinction in the region, spearheading a new turbot based economy which through a sharp increase in demand causes more and more Ironborn houses seek for new areas to feed the ravenous appetite for Turbot of the Harlaw men, causing a start to new era of exploration, leading to the discovery of a new continent west of Westeros rich in Turbot, causing the unfortunate extinction of the indigenous island folk in the area as they are slaughtered and their lands are taken for the precious fish they hold.
>>
Rolled 1, 2, 3 = 6 (3d6)

>>2005026
Watch this triple crit fail
>>
Rolled 5, 4, 3 = 12 (3d6)

>>2004955
The good part about a command economy like the middle ages, is that if we order the men and women in our employ to do it, they will, regardless of if they don't like it. If it doesn't catch on, that's a shame for the world in general, but excellent for us, as it keeps our (for some reason much more effective) doctors in high demand and short supply, which any economist will tell you means they command insane prices.

>>2005008
Yet another thing for the list... Still, mass production for market and mass production for internal use are two different things.

>>2005033
Not quite, but never touch dice again in your life.
>>
Rolled 4, 3, 6 = 13 (3d6)

>>2005026
This quest is pretty fuckin neato
>>
Writing
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[1/?]

Luckily you managed to get a pretty good deal on the fish. Or not. You were just operating on the assumption that the prices are more or less the same as on your home Island, where you didn't need give a third of your haul away.
You might have gotten shafted for all you know since you don't really know what the economy is like in Harlaw nor do you have the time to figure it out.
You've got some money to make.

As the Bountiful Harvest was spotted in the horizon at sunrise. Whilst making it's approach to the Stone Quay, your men helped to haul the designated goods into the Port Terminal in the hours it would take for the Harvest to come in order to hasten our departure. Whale oil, Ambergris, Fish oil, Iron Ingots, Iron tools, Iron weapons... But most prominently of all, Tin.
You make a mental note of that. Tin isn't that common a mineral after all.

The lads were getting excited as Ser Payday's ship made it's way to the shore.
From the first look you could tell that Ser Moneybags wasn't an Islander. Rather, he was an older blue eyed man whose hair had long since lost their color. Sailing under the Scythe of Harlaw, he wore a Seven Pointed Star from his neck which reflected light from it's silvery surface. The dyes in his garb were a refreshing change from the Call of Duty colour scheme you usually saw in the islands.

The Steward was no less pleased to see that his cashcow had returned home, possibly eager to record the profits as soon as possible. "Sir Dustran, I trust your voyage went well."
"Aye, Steward Pyke, Seven graced us with good weather on the way, though the lads should like a bit of a rest from the rowing." He says while stretching his neck.
"Excellent work. Excellent, then the accounts?"
"Prices were about as you'd expect. News of Balon's fleet ambitions are yet to hit the continent. How the Lords will react to that we will see."
"Some good news at least. Come, you must be exhausted after your journey. We'll discuss more over dinner. Lord Harlaw would like to speak with you."
Steward turns his eyes at you with less warmth than when addressing Ser Dustran.
"Oh, Captain Teach, you are also invited. Try not to be late.
>>
>>2005063
[2/3]

Waiting for the evening to come, you decided that it would be best to do some basic cleaning and grooming a bit, practice which made your brothers and your Lord Father had found a constant source of ridicule of.

You pull out your razor and get to work. While a beard might be fashion statement worth considering, a real problem with that is that your facial growth isn't yet quite enough to pull that off. You also take time to iron the clean set of clothes you had in your chest. This is a business dinner after all. You also had a quick trip to the barber as well to make sure your hair was in good order.

Making one last check that everything was in good order you made your way to the castle.

Entering, what you saw was Lord Harlaw's inner circle and his family seated on a large table in the light of dozens of candles, giving a certain warm kind of mood in to the atmosphere. The hall was well decorated and didn't look like some sort of shitty dungeon realm that you had to sit in whenever your father dragged you off with him for wining and dining with his allies.

"Entering Captain Teach of the Long Night."
The eyes turned on you for a moment as they kept on chatting. You saw someone you didn't know whisper in some strange lady's as she tried to surpress a giggle as you entered.

Rodrik Harlaw addressed you as you entered.
"Ah, Captain Teach, so good of you to join us. My Steward here told me a most interesting tale about your exploits."
"Why won't you regale us with this tale?"
Pyke stands up and the guards close the door behind you.

"The boy standing in front of us claims to be son of Mandrik the Manslayer and he came to me to seek employment, claiming to having been driven from his home by his brutish father. As you can see from his appearance, doubts would immediately arise whether this boy is at all related to the dreaded Manslayer."
"So, our Lord permitted met to launch an investigation in the matter, but the story got just stranger from thereon out."
>>
>>2005085

"Having questioned about Mandrik's third son, the merchants who visited Anchorall claimed that he had been banished from Island of Anchorall, this much was true. However, there were also mentions of him forming a pact with the Storm God himself, driving the entire village down in hiding as he passed through."
"They claimed that such was his fury that thunderclouds sprouted in his wake and lightning shot from his eyes as he passed through the village."
"He claimed to have spoken to a man who saw him shatter a tree with lightning."
"Now, I did disregard such a wild claim, but when asked if anyone could vouch for him, Captain Teach mentioned one Chamberlain in Volmark named Tobbo, so a courier was dispatched to determine whether or not there was any truth to this tale."
"Sadly, Tobbo is both too old and busy to come personally, but in regards to Captain Teach, he stated he knew him to be in possession of a knife that looked like it was made from Valyrian Steel."
Oh shit he probably means that
"Seeing that there's no way a third born son of a minor house would be in possession of a Valyrian Steel blade, I only have to conclude that this Teach character is a fabrication."
Lord Rodrik Harlaw looks at you curiously and asks
"So, Captain Teach. How do you respond to this?"

>You can check the family records. I do actually exist.
>Pull out your pattern welded razor from your beautybox. "You mean this old thing?"
>>
>>2005088
>You can check the family records. I do actually exist.
>>
>>
Have fun with that one.
You can try and come up with your own reply to that like...
>Technically it's not Valyrian steel since it wasn't made in Valyria.
>Yea boi, wanna buy it? bery cheap brices. Only one billion shekels
>*Lightning noises*
>>
>You can check the family records. I do actually exist.
>>
>>2005088
>You can check the family records. I do actually exist.
While showing off a Valyrian Steel blade would doubtless get us mad kudos, the purpose here is to prove our heritage.

Of course, in addition to that, it's worth explaining it's not true Valyrian Steel. I'm guessing we gave Devran the instructions on making pattern-welded steel and he made the knife for us?
>"My lords, if you mean my razor, I assure you it's not Valyrian Steel; just an imitation using a new forging technique I instructed my quartermaster to try. While light and sharp, I can guarantee there was no dragonfire or magic in its forging and it'll dull like any other blade from over-use." Present the razor to Lord Rodrik, handle-first, for his inspection.
>>
>>2005088
>You can check the family records. I do actually exist.
>>
>>2005106
Agreed.
>>
Let's make this a bit easier to reach consensus. You'll have plenty of time regardless.
Let's seek goal oriented suggestions rather than make guesswork as to how I interpret that.
>Present the blade and make up a fancy story, raising infamy of the name Teach
>Present the blade with the intent on selling it. It's a good knife and you are broke
>Claim full credit over it's construction, raise your reputation as a Smith.
>Try to hide your fancy knife. We can go see Tobbo ourselves with a man they trust while ships are being loaded.
>Other goal
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>>2005106
support
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>>2005104
Valyrian Steel is enchanted Wootz Steel.
Pattern Welded Steel is just steels with different carbon content welded together to create differentiating colors.

Any close inspection by a competent Blacksmith will tell people it's not legitimate even though your knife is sharpened for shaving.
>>
>>2005104
Support, also mention that we can provide more fake valyrian steel and rob them of all their shekels.
>>
>>2005125
Cant hurt to try and jew them where we can and feign ignorance when caught off gaurd.
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>>2005125
Hence why I basically suggest telling them, "Yeah naw it's not Valyrian, just good steel."

I'd say
>Claim full credit over it's construction, raise your reputation as a Smith.
but claim it as a joint effort; your instructions and theories, with Devran's expertise. Don't try to overshadow our bro; we're the brains, but he's the hands.
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>>2005131
Also jew them. We have to try.
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>>2005127
To be perfectly fair, if you convince to tell them that it's genuine Valyrian steel and they buy it. I'd recommend you get the fuck out of dodge ASAP before they verify that it's not real.

You definitely don't want them to know where to find you once you've swindled them for a buttload of gold.
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>>2005134
If we go for the hard sell we might spook them. This is a new thing, so they have to come to the conclusion they want it on their own. Let them look it over, see how good it is and they'll reach the conclusion they want more soon enough.

Blades aside, you know the biggest innovation we could bring, especially to anyone from the Riverlands? Iron ploughshares and seed drills. We demonstrate how much they can increase crop yield and we will be rolling in the money before the war even starts, which will set us up magnificently to start profiting off the fighting, which will in turn allow us to influence who wins.
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>>2005104
You made it yourself, not Devran.
He does have practice in making steel weld together properly though, so he could make pattern welded steel if he wanted to.

Most of the time it's just a bunch of extra work and it doesn't make the final product any better in the end.
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>>2005142
Iron ploughshares do exist already though. It's a fairly old invention and expensive.

Seed drills aren't a thing though, but all things considered, they didn't really become widespread until like 1900's despite showing up in europe at 1700's, so a primitive one, while nice, would probably do just as well as in real life.

It would be finicky and there'd be a limited market for it.
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>>2005142
Biggest innovation you could and have come up with is the compass.
You also haven't shared that with anyone, because you know, fuck dad.

Devran still doesn't get how magnets work.
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>>2005139
Nah literally market it as fake valyrian steel. All the shekels... I taste em.
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>>2005147
Good god, Westeros is a fucking hodgepodge of different time periods. Sometimes it seems like the early middle ages, then the high middle ages, then there are some inventions from the fucking renaissance and enlightenment... Makes it a pain in the ass to find out what will set the world on fire and what won't.

>>2005154
Don't bother; I looked it up. While pattern welding is pretty, it's not a real improvement over bloomery steel that's apparently common enough. We were expecting wrought iron to be the height of metallurgy in Westeros, but we were very much mistaken.
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>>2005160
Iron ploughs predate vikings though don't they?
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>>2005160
If you're referring to a Cast Iron plough, yea no, those things are most certainly NOT a thing.
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>>2005160
Carruca ploughs are a thing, though you are correct in the assumption that Westerosi tech levels are all over the fucking place, which is why Maesters are as powerful as they are. They are more or less the only equalizer in the tech levels between regions, but they too are but a single man.

Anything north of Riverlands tends to be pretty underdeveloped by contrast, but you shouldn't take that as the only problem in Westeros.

Stormlands don't have any cities. This is canon.
Which means that they are 100% feudal medieval governed region not counting any lands given to the faith.
This means that Stormlands is unable to specialize in anything save warfare since feudal governance doesn't lend too well to that sort of things.

Dorne is a hodgepodge mix of Stormlander culture and Rhoynish culture, but it's clear that Dorne is not at the current moment developing, but rather regressing if Doran Martell is to be believed.

People who fanwank Targaryens should know that they failed to actually cause any sort of development to happen in Westeros for the duration of their entire dynasty, save in the form of few legal reforms, which ended up being repealed later by Tywin in order to keep some support for Aerys.
Targaryens ruled for almost 300 years and all that they managed to build in that time was the Red Keep, King's Landing and a metric fuckton of wildfire.

Harren the Black had a much smaller realm, ruled a much smaller region and he managed to create a fortification which has ruins that dwarf the greatest construction project that the Targaryens ever initiated.
It wasn't even Targaryens that ended the slavery, it was the faith of the seven.
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>>2005167
You're joking, right? During the medieval period, the plough was practically a heavy stick dragged through the dirt by a team of oxen. Cast iron ploughshares, or even the mouldboard plough were HUGE innovations that allowed more land to be brought under cultivation more quickly and allowed clay soil to be tilled, rather than lighter, more arid lands. Given how House Tryell's lands are known as the breadbasket of Westeros, it can be safely assumed that farming technology only allows certain areas to be brought under cultivation and the Reach happens to have a lot of good, easily-farmable soil. Introduction of a better plough frees a LOT of capital from having to be spent on grain imports from House Tyrell, capital that can then be spent on our goods and services.

Apart from that? Windmills. Vertical windmills may not have made it to Westeros yet and sail mills certainly haven't. This removes the reliance upon water mills to grind grain, again allowing for fewer people to do more agricultural work, thus freeing more people to become specialists and generating capital within the economy, which we can then exploit.
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>>2005188
Agree on maestar but i tend to believe they are guild like with secret connection and loyalty

Ports are developed if we equate population as development

Nice insight on stormlands. Authors didnt write much about them.

Targaryen funded the Wall once.

Harren used slaves and to be fair, Targaryens knew big castle meant nothing to dragon.

Westeros was never developed in term of government leading project. Andals invasion which brough iron and religion may be considered the only significant development.
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>>2005200
Look, I'll admit that I'm not an expert on medieval farming innovations, but as far as I'm aware a Carruca used an iron plowshare and was in scandinavian regions before medieval period started doing pretty much the exact thing that you just described.

They may not have come to Central Europe until later, but from my understanding it was the fact that the technology to make Cast Iron was what made them a lot more affordable, which lead to their spread.
Blast furnaces are state of the art things that are quite rare.
>>
>Blast furnaces are state of the art things that are quite rare.
In Westeros that is.
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>>2005209
>Harren used slaves
I honestly wonder how much of that is just propaganda by the victors.
True, the Ironborn did have a practice of using thralls, however thralls could not be bought nor sold and one would need to seize them personally.

While it's possible that he broke the tradition or that he simply paid his men to have their thralls to work on the project, it should also be noted that it's a feat of architecture that has not been seen since the Age of Heroes only being second only to the Wall in it's grandeur, ruined as it is.

I don't even think Harrenhal was even ever intended to be a Castle by itself, but rather the beginnings of the Capital of Westeros as would be reflected from it's location. When considering the trade routes available to it, it stands in a far superior position to King's Landing as a center of industry.

You wanna reach King's Landing from anywhere east of Westeros? Sorry boi. You gotta push cart huehuehue. You wanna reach Harrenhal from anywhere in Westeros? Well, you can take a ship from either Seagard or Saltpans and from there you make it to Lord Harroways town.

This map lists the potential waterborne shipping routes to several notable locations in the Seven Kingdoms.
Which do you think makes a better Capital? King's Landing or Harrenhal?
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>>2005429
>Dragonstone

Ok, i get you, i like Harren too. He had the money and more control on manpower than Targayen because he is conqueror while Targayen is King of Kings with indirect control.
I like port as capital and there are roads
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>>2005429
Tell em to check records and show them our knife. Explain we made it with our friend. And move on. Not a bluff so we should be good.
>>
Which setting is this game in?
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>>2005609
Bit before Greyjoy Rebellion. Mainly based on the Song of Ice and Fire books, though to be fair since my own conspiracy theories aren't canon, it means there's going to be certain differences.

Sort of like in the books, don't expect narrative to give characters protection from death. You go full Ned Stark, you're gonna die. When dealing with nobility, expect most of them to want to use you and throw you away the moment they don't gain anything from you. They will most certainly be expecting the same from you.

Even with the honorable lords such as Ned Stark, loyalty only goes upwards if even there, never downwards.
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>>1993949
>Other: Jack, like Jack Sparrow
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>>2005912
H-Haiai!
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>Show knife (and do your job properly)
>>2005104
>>2005127
>>2005513

>Do your job properly Stewie
>>2005089
>>2005102
>>2005106
>>2005121
>>2005124

>Sorry bois, no shekels this time.

That's not a topic you'd like to deal with at the moment.
Time to dodge the issue like Germany dodges economic responsibility for a high risk Greek loan.
"You could just check the family trees or house registries and you'll find that I do in fact exist."
"Where would we find a copy of that then?"
At this point Dustran starts getting annoyed.
"By the Seven Pyke he's just a boy! The lad has chosen to try and earn a honest living when most in his position would not. He should be commended, not put under scrutiny. Don't be an arse and look a gift horse in the mouth."
"It's your life that's on the line Ser Dustran if he turns out to be a Pirate. Even if you serve our Lord Harlaw, there's still a risk that-"
"Honor is more important than risks. The Seven Pointed Star teaches us to not be overcome with evil, but rather overcome evil with good."

At this point Lord Harlaw decides to chime in.
"It would seem that our Young Captain has found himself someone to vouch for him if I'm not reading the situation wrong. Am I correct in this Ser Dustran?"
"If you permit it, I think he's the makings of an honest man yet."
"Consider it done."
Lord Harlaw is looking quite pleased with himself.
"The Greyjoys."
"Hmm?"
"The Greyjoys would have the house registries and family trees with my name on them. I've also got a cousin with the House Searigger, so they ought to have up to date family trees."
Ser Dustran looks very smug as you state this
"See? Makings of an honest lad. Come sit with me boy. Let's plan our route as we eat."

As he procures a map from his pocket showing the route you are to take, you realize that the route was designed to minimize the amount of open sea voyaging, rather than distance. The way he explained was that he sails to the northeastern point of Harlaw to Grey Garden and waits for a clear day before he sets sail straight to East towards the Ironman's bay through the use of stars.
If he hits the coastline early, he's drifted too far north.
If he doesn't see the coastline by the 4th day, he's drifted too far south.
If he gets lost despite of this, he can tell the terrain by the local flora and fauna when he hits the coastline.

It was quite well planned route. Even it got cloudy or misty on the way, the East.
After Ser Dustran vouched for you, people started to be a bit more open towards you. Life without connections as an outsider is pretty harsh it seems. Maybe the Steward met one of your brothers at some point? That would explain why he treated you like a gipsy.
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>>2009597
With the help of your lads, the loading of cargo was expedited. Waiting for departure, you learned to know Ser Dustran. He seemed like a nice enough man. He has some family on the coast, apparently he married into a prominent merchant clan in the area, which was no doubt a marriage of convinience. As to how he ended up working for Harlaw? Seems that the Mallisters of Seagard didn't particularily care for the Ironborn, so Harlaws found a knight in good standing from the riverlands to run the whole thing.

After their way to Grey Garden, the Bountiful Harvest, Long Night and Seven Graces set out to the sea.

>Roll for Weather:
D100 please
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Forgot my pic
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Rolled 8 (1d100)

>>2009603
>>
Rolled 60 (1d100)

>>2009603
>>
Rolled 73 (1d100)

>>2009603
Another innovation we need: Clocks, barometers and the sextant, as well as the longitude calculation. If Westeros has 24 hours in a day, that should be fairly easy to just take from Earth (if we remember it). It won't be in great demand until sailing starts being more global, but it's still useful!
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>>2009621
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>>2009647
http://universesandbox.com/blog/2015/07/game-of-thrones-sim/

Try your best.
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>>2009675
>http://universesandbox.com/blog/2015/07/game-of-thrones-sim/
That's orbit, not rotation; the length of one rotation of the earth doesn't change depending on the season. We should be good. I hope we're good...
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[1/2]

>[8, Calm weather]

The weather at Sea was completely different from the open sea when you entered the Ironman's bay. Both wind and waves simply stopped being there. 4 days of monotonous rowing through the coastline for you and the boys joy of joys. At least the weather was fine throughout the way though.

As you entered Seagard's waters, the Castle of Seagard came into vision. Imposing structure for sure, but also a bit strange in it's shaping. Needlessly enormous in size like all Westerosi castles you've seen this far, but also built on an extremely strong position on top of a stone hill, thus making Siege Towers unusable and Trebuchets almost equally difficult to use. If they got the partitions right on the interior, storming that castle with medieval equipment would be a hellish experience.
At the feet of the hill lies the town of Seagard which if the colours are any indication, seems to be an extremely prosperous trading port as you do see a liberal application of dyed plaster on the buildings of the city with the occasional glass window.

You also notice two large War Galleys patrolling in the nearby waters painted in White and Purple and adorned with Silver Eagles of the House Mallister. Either one of these ships could crush your puny longships under it's weight, be they equipped with a ram or no.

The Bountiful Harvest took the lead approaching the port before coming to a stop and casting their anchor in wait. He raises the flag, signaling [WAIT] for the fleet. After a short while a skiff started rowing towards your flagship and from the skiff one of the sailors climbed up a recently lowered rope ladder.
You waited for what must have been like 20 minutes while Ser Dustran talked to the man on the deck in the distance until the sailor returned to his skiff and started to row back to port. [FOLLOW] was signaled via flag as the Skiff guided the fleet to port.

The voyage finally ended as ropes were tightened on the wooden dock that your ship had been assigned.
Finally, you've reached your destination.

Ashore, Ser Dustran was waiting for you.
"Come lad, there's someone you need to meet."
>>
>>2010071
[2/2]

He took you to a very expensive looking building, much more elaborate than your father's manse. It gave off a distinct freemason sort of vibe with it's brickwork and glass windows.
"The boys from the skiff were from the Dockworker's Guild. They collect the fees for entry permits and for the usage of the docks. I hear that if you try to approach Seagard without an entry permit, those two War Galleys will sink your ship."
Ser Dustran explained as he took a swig of ale to wash down bits black sausages and lingonberry jam that the guild had served while you waited in your booth.
"Is it like that in every town?"
"With the warships? No, but you do want to wait for the dock authority before sailing ashore in any trading hubs if you have a large vessel like mine. Trust me when I say that you don't want to deal with the fines."
You take a look around the interior of the building's arched ceiling and brass chandeliers.
"and... this place?"
"This is the Seagard Trading Company. They're the ones who will be buying our cargo as well as making orders for any further shipping required. Old Organization with much sway in the city. Do not insult them."
After the both of you scarfed down the last of the sausages, an old heavy man made his way to your booth.
"I trust you've enjoyed our hospitality Ser Dustran?"
"As always, honoured Guildmaster."
He waves a hand at your direction.
"An apperentice of yours?"
"Helping hand in a time of need. Captain Teach, this is Guildmaster Douglas Dunglass"
"Pleasure to make your acquintance."
He nods as he shakes your hand
"It's been a while since we last talked. I seem to remember you having more ships with you last time we talked."
"It would seem that we live in uncertain times old friend. Robert may have won the war, but the fighting still hasn't ended yet. Balon Greyjoy has begun the construction of a Grand Fleet and declared the Islands a haven for pirates."
"Dreadful. Absolutely dreadful. I had hoped that Balon would prove himself like Quellon, but alas."
"If only his sons were like him."
"So, I hope you've some good news in light of recent events. Let's see what you've brought."
"Hmm... let's see... tools, Iron Weapons, Iron Ingots, Whale oil, Tin, Ambergris... Very good, very good. Could have lived without the Fish Oil, but I'll take it as well."
The guildmaster looks at the list of goods happily.
"So, the usual price?"

>Renegade: OBJECTION!
>Nah, Dustran's got this.
>>
>>2010074
>Nah, Dustran's got this.
We dont really have any place in this whole shebang
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>>2010074
>>Nah, Dustran's got this.
Watch and more importantly LEARN. We need to know how proper negotiations are conducted, how prices are set, what directs guild policy... Stay quiet unless spoken to and watch everything like a hawk.
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>>2010074
>Nah, Dustran's got this.
>>
>>2010114
Exactly.
We need things to go smooth. Till we get our boys to trust us. Train them up, and we can pay the iron price later on with enemies.
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>>2010307
>the iron price
Barbaric and backwards. We have more than that antiquated custom as our future. Even Greyjoy's Words are indicative of how their house and any attempt at Iron Islands nationalism are doomed to failure. Rather than goods, we will take land. Rather than steel, we will win with something immeasurable; national spirit. Let the raiders and reavers adapt to our ways, or die. We are bringing a new world and the old ways have no place in it.

We will be better than mere pirates and plunderers.
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>>2010074
>>Nah, Dustran's got this.
Lets make a good impression. We may need to pawn off some goods here. Or just if we start shipping things on our own we will have the contact.
We should learn prices of things here. And any where else we land, barring they have an excessive amount of goods or something else happens. Prices should be stable. And we can make a profit from that. learn what is in demand and what isn't and from where they have it the cheapest.
>>
"It is what we agreed upon after all."
"You're a good man Dustran, a true pillar of this community."
He procures a bell from his pocket and rings it a couple of times.
"You rang Guildmaster?"
The comely looking serving girl who brought you two food and drinks earlier pops her head into your booth.
"These are true friends of the guild and my personal guests. Make sure they get whatever they need. Oh, and put the young lad here in our whitelist. Captain..."
"Teach, of the Long Night."
"I'll make sure the Clerks know of their importance Guildmaster. More food or drink?"
"I want a steaming pie on this table as well as an endless stream of drink. If you'll excuse me Ser Dustran, I need to make arrangements for the transfer of my newly acquired property."
"By all means. Thank you again for your hospitality."
The man practically danced away from the booth as he left you two.
"You did good lad. Now we drink to our successful venture."
As he said that, the girl swapped your flagons with fresh ones and gave you a sultry look.

>Why did you not ask for more money? It was a good opportunity to haggle
>So, exactly how much money is "as usual?"
>Get drunk as fuck with Dustran
>Try to seduce the serving girl
>Write in
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>>2010503
>Why did you not ask for more money? It was a good opportunity to haggle
Time for having some fun later. For now we need to know why there was no haggling. Don't phrase it as a criticism, but more as a desire to learn.
>>
>>2010503
>>Why did you not ask for more money? It was a good opportunity to haggle
>>So, exactly how much money is "as usual?"
>>Get drunk as fuck with Dustran
>>Try to seduce the serving girl
>>
>CONGRATULATIONS! You are now in Good Standing with the Seagard Trading Company. For the moment at least.
>CONGRATULATIONS! You completed your first actual job! That means you get a reward due to reaching a milestone.

Pick one.

Raise any of the following abilities by 1
>Agility: 3
>Animal Handling: 3
>Athletics: 3
>Cunning: 3
>Deception: 3
>Endurance: 3
>Fighting: 3
>Healing: 3
>Knowledge: 3
>Marksmanship: 3 (1B+ Pistols)
>Persuasion: 3
>Stealth: 3
>Survival: 3
>Thievery: 3
>Will: 3
>Warfare: 3

1x Destiny point.
>Destiny points are used to manipulate rolls or for invoking learned spells. ( Does not actually pay the price for magic, just allows you to use the spell by spending it. )
>Destiny points can be refreshed over time by reaching milestones if they are not burned.
>>
>>2010549
Don't worry, that's sort of how I intended it.
>>
>>2010639
>Cunning: 3
OR
>Persuasion: 3
>>
>>2010639
>Cunning
Man, these are not going to raise fast at this rate, are they? We may be stuck with our decisions for a while. At any rate, CUNNING will win our wars... Well, it'll help us avoid dying. I see that as our defence stat and my god in Westeros, do you ever need THAT.

After that, Persuasion, Deception, Knowledge and Warfare are most important. The rest are all stopgaps to get those as high as we can.

What's this about magic though? Far as I was aware, we were staying far, far away from that? Plus, I don't have much knowledge of GoT magic anyway, but I'm guessing it's not magic missiles and guilt-free fucking with the laws of reality...
>>
>>2010639
>Raise Persuade
>>
>>2010639
Cunning
>>
>>2010969
Cunning
>>
>>2011220
I'm with you on this guy.
>>
>>2011453
>>2011251
Actually I'll change to get this done.
>>
>>2010639
Mates in what world would we NOT choose cunning?
>>
>>2010969
Well it was ultimately just a truckstop job you know?
>>
>>2012324
Combat stats worked out better for Jaime than Cunning did for Tyrion. Just putting that out there.
>>
>>2010639
>Fighting

We're Ironborn, do you all think we won't be constantly fighting?
>>
>>2012492
Jamie also lost a hand, Tyrion only got banished and still managed to kill his ass hole of a dead.
>>
>>2010969
ASOIAF magic starts out with practically nonexistent in Westeros until something happens and it starts to show up again. Some say it was because Dragons came back to the world, others say it's the other way around.

What tends to be an unifying theme with magic is that not only are there few practitioner of the mystic arts. Magic also tends to extract a great price to be able to use it and it cannot be used that often and it is almost always ritual based if you do not possess a magical item.
However, you need not pay the price yourself necessarily, you can make others do that for you.

There are also some other more innate magical powers that seem to be usable at will without a price being paid, or perhaps the price was paid long ago?
Magics such as this would be Skinchanging, Elemental Control, certain forms of Divination and Glamoring. It is not all about your bloodlines, though it does help immensely.
>>
>>2012540
You can always pay for guards.
>>
>>2012541
To be fair, he had Varys provide him with the opportunity.
>>
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>Cunning is now rank 4!
https://www.youtube.com/watch?v=vHSNZK4Je-Y
>Your skill ability to apply Jewish trickery in practice improves! Of course, since a mere number doesn't really tell you anything without context, so here you go.


Rank 0 ? Lacking
Lacks the capacity to perform the actions or even roll for it.
Humans have at least rank 1 in each ability.

Rank 1 ? Deficient
Routine tasks are a challenge for you. Generally speaking you suffer from a disability if you have this.

Rank 2 ? Average
Average. Most folks in Westeros have abilities at this range. You can handle routine tasks with ease and can manage most challenges, given enough time.
Certain things are beyond your ability. You're never going to hit anyone on rank 6 with rank 2 fighting.

Rank 3 ? Talented
A cut above the common person, having rank 3 in an ability means you have a special knack and find tasks related to the ability far easier than other folks do. Talented can also imply a minimum amount of training, such as a few hours put in with the practice sword or having ridden a horse a few times in your life.
Generally grants you enough experience to be dangerous.

Rank 4 ? Trained
At rank 4, you have trained extensively in the ability, combining your natural talents with extensive training. Your skill in this ability far exceeds that of the average individual, and you can confidently tackle challenging taskas without trouble and, with little luck, can pull off some amazing stunts.

Rank 5 ? Accomplished
Intensive training coupled with natural talent places you far above the common man. In fact, people with rank 5 are often the best at what they do in many areas, having surpassed their peers in their craft.

Rank 6 ? Master
By rank 6, you are considered one of the best in the world at what you do. People seek you out to learn, to improve their training, or to simply meet you. Only a rare few individuals attain rank 6 in any ability, much less two or more.

Rank 7 ? Paragon
Paragon represents height of human potential, the limit of mortal achievement, at least for most. Rank 7 is as high as any can hope to achieve. So rare is this rank, people with this level of ability are considered legends.

Rank 8 or higher ? Mythic
It's typically not possible for a mortal character to have more than rank 7 in any ability, though there are certainly exceptions, such as those bold men and women from Age of Heroes, such as Brandon the Builder and Lann the Clever. Examples that are more contemporary include Nymeria, Aegon the Conqueror, and plenty of other figures. Characters at Rank 8 or higher are the exception to the rule. Outside humans, all sorts of creatures may have rank 8 or higher abilities. Dragons can exceed rank 8 in athletics, Endurance and Fighting.
>>
>>2012997
So, do we fuck the slutty barmaid yet?
>>
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>>Why did you not ask for more money? It was a good opportunity to haggle
>>So, exactly how much money is "as usual?"
>>Get drunk as fuck with Dustran
>>Try to seduce the serving girl

"You know, you could have gotten more if you had haggled."
"I could have, but I've found that coin is a poor substitute for friends, connections."
He takes a couple of gulps down from the tankard."... and for honor."
"The guilds control the prices for the protection of the citizens. It is not for a merchant to decide how much his wares are worth, but rather it is the guild that decides how much they are willing to pay. Fixed prices mean stability and alleviates the toil of the smallfolk as they need not fear for price jumps."
"Mhm, so how how much did we make from this venture?"
He reclines back and closes his eyes while savouring the taste of his brew.
"50 dragons from your ship. Around 700 dragons from the two trade galleys. As per the contract, your cut will be 15 dragons."
That's 3150 Silver Stags, which leaves me with 2450 silver after paying the crew.
"That, however can wait. Today we enjoy life." he says.
"I'll drink to that."
"To Peace and Prosperity."
"Clink to that and down the hatch!"
When the serving girl returned with a steaming pie, you had drowned sufficient amount of liquid courage to go and try your luck.

>3d6 for Endurance
DC:
>6: You drink like a peasant
>9: You drink like a logger
>12: You drink like a soldier
>15: You drink like the King
>21: This is going to take a few barrels
>30: The Guild stops trying to send assassins after you out of fear that the alcohol level in your bloodstream has reached such a level that any contact with sunlight would cause a spontaneous human combustion which would take out the entire city.
>50: The next Hangover movie will be based on a true story.


>3d6 for Persuasion for seduction.
>6: Your amorous advances are on the level of an unwashed peasant.
>9: She thinks you should start off as friends.
>12: She takes you to her place
>15: She takes you in an alley
>21: Right then and there
>30: Her sister joins in
>50: and her mother
>80: She eats all the eggs
>>
Rolled 1, 6, 2, 4, 2, 1 = 16 (6d6)

>>2013081
Imma just roll 6 dice
>>
Rolled 2, 4, 4, 4, 6, 1 = 21 (6d6)

>>2013081
>>
Rolled 4, 6, 5 = 15 (3d6)

>>2013081
https://www.youtube.com/watch?v=E1WPxJ9uOOw
Rollan to roll out the barrel and drink like a SAILOR (soldiers are nancy boys)
>>
Rolled 2, 3, 3, 1, 4, 5 = 18 (6d6)

>>2013081
>>
Rolled 3, 3, 6 = 12 (3d6)

>>2013097
Well that was successful! I can only hope that's our TOLERANCE, rather than sheer amount. Nothing's less impressive for a girl than a drunk who can only get it to half-mast.

https://www.youtube.com/watch?v=7bZl1XBpyuI
TIME FOR THE SECOND HALF OF THIS DUO!
>>
Rolled 4, 5, 2 = 11 (3d6)

>>2013081
>>
Rolled 4, 3, 2 = 9 (3d6)

>>2013102
my bad
>>
Rolled 1, 6, 3 = 10 (3d6)

Pay no mind to this
>>
>>2013107
That is either hangover severity or 'prowess', I am calling it right now.
>>
Rolled 5, 1, 5, 1 = 12 (4d6)

I should probably roll for this as well.
>>
Rolled 2, 6, 3 = 11 (3d6)

>>2013081
>For Endurance
>>
Rolled 6, 2, 4 = 12 (3d6)

>>2013081
>For busty maid time
>>
Part [1/2]

>[11/12]
You spend the evening trying to get into the pants of luscious serving girl.
"I'm sorry, but I think we should start out as friends."
What is dead may never die, but gets friendzoned harder, stronger

>[10/12]
"Lad, lemme go and talk to her, I know just the thing to make her see you in a better light."
Dustran tries to use Wingman
But it's not very effective. He comes back achieving no more progress than you did.
"You know what lad, let's just drink. All a Sailor really needs is a ship, full stein and the sea."
"And a crusty sock."
Ale spurts out of his nose and the two of you continue to shamelessly abuse the guildmaster's hospitality.

>Drinking contest!
>[10/12]
>[12/12]
To Dustran's surprise, you held your alcohol like a seasoned sailor despite of your age. However, his was a knightly liver, born and bred for battle and tempered by the fortified wines of the mainland. Your still yet to mature liver was unable hold out against the might of a knight anointed by the seven in an all out battle leaving Dustran the victor of your little bout. While you did not exactly reach the point of passing out out or vomiting, walking a straight line provided bit of a challenge, so he took it upon himself to escort you to the lodgings provided by the guild.

Come morning, Dustran fetched you to partake in the breakfast table, courtesy of the Seagard Trading Company. It reminded you of a hotel breakfast experience. Bread, butter, porridge, eggs, sausage, baked beans, salad, mushrooms and bacon up for the taking. If only there were coffee, the morning would be complete.

"Nothing quite like the first decent breakfast on land after a tedious voyage."
Dustran comments.
Two of you grabbed a table and began eating the distinctly British breakfast as some guildmembers came to partake on the spread in their own tables.
"The guildmembers seem to eat really well."
"As I understand it, they bought a charter of land off the town to have smallfolk toil on it by paying their rents with produce. The Guild then pays their own taxes and rents to the Lord in either coin or in imports depending which the Lord at the time desires more."
Suddenly, all the guildmembers stood up at once. The Guildmaster had made his appearance and approached your table.
"Ser Dustran, Captain Teach. I trust the morning finds you good health."
"Well enough Douglas. Did everything seem in order with the goods?"
"Oh yes, the dockworkers and your sailors have already begun the transfer of the goods to the warehouses, but there's something else I'd talk to you of. Please, enjoy your breakfast in good peace and come to my office once you are done."
As he walked away, Dustran urged you to finish up your meal fast before you headed up to his office.
>>
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[2/2]
The Guildmaster's office was in the very top floor of the building with.
It was not an excessive large room, but it had a book and a scrollshelf filled to brim and every piece of furniture was made of glossy rosewood carved in elaborate detail which shined in the light that was shed through the painted glass window.

As you entered he greeted you again with his jovial demeanor.
"Ah, my good Captains! Please, please be seated!"
The two of you sat upon the cushioned rosewood chairs as he began his pitch.

"I've recently acquired some clients who would very much like to travel to the east as soon as possible. The problem I have however, is that the only ship suitable for the job that is currently available happens to belong to the Young Captain here. Which is why I'd like to make a deal and purchase the services of the young Captain from you and sell them onwards to my clients."
"I would very much be willing to make it worth your while Ser Dustran."

>Let Dustran Negotiate for you (Defacto renew the contract and pretend to be a member of his fleet.)
>Let Dustran Negotiate for you (But point out that you'd rather not sail through the Riverlands.)
>Point out to them both that your contract expires the moment your payment is received, which means that any further contracts need to be negotiated through you. (Negotiate your own contract as a freesail.)
>Point out to them that your contract has expired and you intend to strike out on your own now. (You've got enough money to keep your ship afloat for a couple of months. Time to choose a new heading.)
>>
>>2013315
>Let Dustran Negotiate for you (Defacto renew the contract and pretend to be a member of his fleet.)
Man's be fair with us so far, let's see how long this meal ticket will last.
>>
>>2013315
>>Point out to them both that your contract expires the moment your payment is received, which means that any further contracts need to be negotiated through you. (Negotiate your own contract as a freesail.)

Friendship and buisness need to stay sepparate.
Dustran is a great mentor and a honest merchant but we need to work on our own for what we are worth.

Give the guild a slight discount for a future favour while we are at it.
>>
>>2013384
Supporting this, sets a good precedant. Obviously we should also let dustran say his own peice as well. For justice and what not.
>>
>>2013384
Supporting. >>2013452 is right. We're happy to be a partner, but we're independent.

I'd like to start putting our own plans into action, but we need a good supply of coin for that first... Something like ten times what we currently have, minimum.

What should be our first priority once we have the capital?
>>
>>2013384
Supporting this
>>
>>2013467
>What should be our first priority once we have the capital?
We could look into locating a unoccupied or underdeveloped island / peninsula near a major trade route to house a base: after all our smith needs somewhere to set up a forge and produce more arms for our men. Plus, having control of the passage there with a few cannons and fast skiffs would certainly prove useful should we want to become something more than a merchant or raider.

Besides that, we could look into getting some armour for our people or some equipment. Maybe even a new ship or just some improvements for our current one.
>>
Stepstones is more or less the only place truly fitting that category, but it's less unoccupied and more changing owners constantly because it's literally swarming with slavers, pirates, Ironborn raiders as well as the occasional mercenaries hired by Lys, Myr and Tyrosh to try and stake their claim on it.
There are some locals living on those Islands as well, but as you might expect, it's very much a situation akin to the Caribbean colonies.

Be warned however. Should your hold control over the Trade through Stepstones, there will be no shortage of powers who'd seek to either break you or lay claim to you.

Braavos, the Seven Kingdoms, Summer Isles, Pentos, Myr, Lys, Tyrosh, Volantis, even past the ruins of Old Valyria all the way up in Qarth and possibly even beyond would the effects be felt if a stable rule would be established over the Stepstones.
If Harrenhal could have been considered the geological lynchpin over the shipping trade across the continent of Westeros, the Stepstones would be the lynchpin over the trade across the whole known world should an armada be constructed and the isles fortified.
>>
>>2013629
Alright so our end goal, got it.
>>
>>2013679
I'll make you work for it if that is your goal is all I am saying, but after that point, you would probably be welcome to royalty.
>>
>>2013629
>>2013679
Let's work on actually getting a nation first, before we look at becoming an overseas empire.

Out best chance to claim actual territory and serfs (which we can then educate into citizens) will be during Greyjoy's rebellion four years from now. Before then, we need to stick as a merchant house. Nine years after THAT, GoT actually begins and we can really start exploiting the situation, first as a minor lord and then more as we press our tech and culture advantage.

What we need first is land in a major trade city (better access to raw materials) upon which to build our mills, factories and workshops. The real question is, which product do we go for first? I'd say ironworks to sell better plows and free up capital for use on our other products, as mentioned earlier.
>>
>>2013737
Iron working would be useful but I'd argue we can make money if we establish the first waterwheel powered fabric mill but we'd need a good source of materials and a way to get it to market without suddenly crashing the price or getting a guild involved.
>>
>>2013750
Flying shuttles and spinning jennies would be a huge boon as well. Demands for sailcloth and good tents to house the army will be in high demand, as will medics and the like, as I mentioned above. Textiles are also fairly valuable, so it WILL make us money, but I was advocating for iron, as better plows means less serfs farming the land and more learning a trade, which gives up more taxable income for the lords to spend on our wonderful products once the war breaks out.

Both could work, I was just picking the option I thought would be better for Westeros overall... But screw those guys; this is about the nation WE will build, not the one Danerys and John Snow will conquer. Oops, (probable) spoilers alert!
>>
>>2013760
Essentially. Fact is that if we drive all the other fabric makers out of business, we can leverage that against our enemies. Plus, getting a few basic resources like wooden things: chairs, planks, tables and buckets.

Fact is that before the industrial revolution, making table / chair legs was a intensive job. We can automate it for a fairly large amount of the labour, leaving our only concern as raw wood. Same goes for planks: the construction of ships before industrialised wood-refining could take weeks just to get the correct planks made from good wood and is a large portion of the reason why the loss of a navy would be crippling for a nation.
>>
>>2013778
>>2013750
>>2013760
Just thinking I should remind you that the markets in a feudal system are not free, so a powerful patron will be required if you try to make waves on the established markets or you need to cut a lot of throats and grease a lot of palms on the way.
>>
>>2010324
To be perfectly fair, the Old Way is actually a quite honest and straightforward way of making money considering that there really isn't any way in Westeros getting rich (and staying that way) without ruthless exploitation, stepping on some toes and cutting some throats.

Reaving generally speaking is just invoking the same right of the strong to use the weak for your own ends because you are in the position to do so.
Instead of greedily adjusting the taxes on them to keep them from ever rising from their station, they instead force them thralldom straight there.
Instead of coming up excuse to seize their property, they just take it.

Also, when you consider that the Lords themselves as a norm pillage the farmlands for supplies to cut down costs of their wars as well as seize their labor force for their own on a fairly regular basis, the only difference between the Old Way and regular warfare is the formality of declaring war.
Knights are generally speaking entirely ok with plundering the farmlands for their lords, their oath just means they're not supposed to harm women and children when doing so although some interpret their oaths differently, thinking that as long as the military action can itself be judged as defensive in nature, rather than straight out offensive, then women and children are fair game.

By contrast, the act of taking multiple wives is a far more outlandish practice in the eyes of the mainlanders, but not one which is entirely unknown seeing that it is something that was frequently practiced by the first men and it is not a practice that has entirely died out either.
>>
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>You chose to represent the interests of your crew as a Captain instead of leaving it to Ser Dustran.

You raise a hand
"I believe it should be pointed out that my freesail contract was not an indefinite one, but rather one where we would first do a single trip, after which Ser Dustran would at his discretion determine whether or not the continued service of my crew would be desired and we would renegotiate the terms at that point."
"Thus, I am free to review new contracts offered by your guild directly on behalf of my crew."
Dustran stays silent as the Guild master begins to tap his table with his fingers in thought.
"How many passengers can your ship carry."
"It is a 50 man longship running with a crew of 30 men."
"Can you fit more than 20 passengers?"
"If they do not mind packing lightly and making extra stops for supplies."
He thinks for a moment on your suggestion.
"No, I should think they'd rather not do that. Any of your men fighters?"
"I think some of them were members of a local fist fighting league, but they're no soldiers."
"Can you trust in their discretion?"
"I doubt that will become an issue."
He lifts his eyebrow at your statement
"What do you mean?"
"Loners and malcontents. If you do not talk their language, they're likely to point you to the wrong direction just to entertain themselves if you tried to pry so much as the direction of the nearest privy out of them."
He examines you for a moment, looks at Dustran a bit and chuckles as he lays his eyes on you before addressing you again.
"If your men are as you say, I think there would be no problems if I were to recommend you and your crew to my clients."
"The contract would be a month long trip through the Riverlands to Gulltown in the Vale, should you choose to accept it."

>Decline the Contract
>Try to Jew the Goyim from his shekels. ( Contest against the Guildmaster's Cunning to try and get more money out of the deal.)
>Offer to do the job with the usual rates. ( No rolls needed. 15 Gold per week.)
>Write in
>>
>>2015349
>Offer to do the job with the usual rates
>>
>>2015349
>Offer to do the job with the usual rates. ( No rolls needed. 15 Gold per week.)
>>
>>2015349
>Offer to do the job with the usual rates. ( No rolls needed. 15 Gold per week.)
We're new masters of Jew-jitsu yet and this guy does it for a living.

We do need to fix that 'not soldiers' thing ASAP though. Bayonet practice, marching, formation, digging, PRUSSIAN DISCIPLINE, etc. Actually, 'not soldiers' is a good thing. We don't want soldiers right now; we want marines!
>>
>>2015373
It would be 4d6 vs 5d6
>>
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>>2015373
>>2015367
>>2015352
Writing
>>
"I would not be opposed if it's you who extend my contract instead of Ser Dustran, provided you provide equivalent rates. It is honest work and all."
Dustran rubs his eyes as you say that while the Guildmaster lights up.
"Good man." He says as he points at you in a jovial manner. "Good man! I'll let them know you'll take the job. Here! Let's shake on it. How soon until your crew is ready?"
"As soon as we've resupplied our vessel and rounded up the boys."
"Don't you worry about that. My side will handle the transport of supplies. We'll even provide some extra carts to help move the Longboat across land to the blue fork so you can set sail as soon as possible. Is there anything else you need?"
"I suppose a map could be useful. I doubt I'll get lost, but it could be helpful."
"Yes of course, it's your first trip through the Riverlands. The route is easy enough, but it never hurts to have directions. I'll make sure a rough map of your route is delivered to you. Now off you go lad! Go round up your boys and tell them they've got work to do."

The two of you leave the office.
"The folly of youth."
"Pardon?"
"I'm just thinking that you might have been better off gaining more experience in my fleet from the way you handled that."
"Did I do something wrong?"
"Well, I do respect your eagerness to do honest work for honest pay and there's nothing inherently wrong with what you did."
"Then what's the problem."
"Consider this my last lesson to you boy before you go. Lord who won't call his banners nor raise his levies is destined to lose every battle."
"You didn't haggle for your goods either though."
He scoffs and pats you in the back.
"Right then, off you go. You've job to do and I won't see you slack off."

Before taking off, you make sure that salaries of your men are paid.
Being the castoffs of poor families, they never well and truly had a proper salary before as either their families or the taxman generally speaking took all the earnings and worked them for practically nothing, earning payouts like this only by winning fights in the league. They were rather excited about the things they could buy with their monthly salaries, but disappointed over the notion that they had to once again set sail before they could spend it.
They did however relish another chance for easy money and agreed that they should definitely not turn it down.

>Your current amount of coin is: 2780 silver stags ( approximately 13,2 Golden Dragons worth )
>Your current amount of powder is: 1x Almost full keg of powder ( 3000 Musket shots worth)
>Equipped Arms & Armor:
Gambeson: AR 2, Bulk 0
2x Flintlock Pistols (concealed), Training 1B, Damage 4, ( Close Range, Reload 1 Greater action, Penetration 5, Smoke 1 )
1x Battleaxe, Training -, Damage Athletics roll, (Adaptable)
30 Cartridges (Reduce rating of reload (Greater) Quality of 1)
Pattern Welded Razor

>Is there anything you wish to do or buy before leaving? You have 1 day before leaving.
>>
>>2015066
I am quite aware of the rent-seeking bastards with their charters of trade and shit but seeing as we are potentially going to be pulling some raiding, we can create some smuggling operations to sell our stuff if it is really that needed. Which would also be good when we are taking part in that up coming rebellion.

>>2015433
Some basic tools and materials to allow us to repair our ship along with boarding hooks if we don't have any.
>>
>>2015433
Do we know what we're honestly getting into here? Ferrying twenty dudes on a clandestine mission?

First thing that comes to mind is some medical supplies, but I'm guessing we have the minimum there anyway?

I'd say if we have the usual necessary tools, then a money chest with a strong lock would be a good investment to keep it all stored in. We'll need ten times this before we can start looking at setting up workshops... That's not counting the bribes and fine clothes etc. we'll need to smooth talk local lords into giving us more lenient taxes.
>>
>>2015557
Basic tools and a repair kit are a must for every ship. They won't leave port without them.
I'm going to say that you have some boarding hooks courtesy of your father since he did sort of wanted you to do that sort of stuff.

>>2015596
You're going to have to be a bit more specific in what you want in terms of medical supplies. Most of Ironborn medicine involves the use of amputation, fire and seawater.
You do have the equipment necessary for cauterization as well as amputation, but you don't exactly have any disinfectant if that is what you're asking.
Anchorall didn't have much in regards of Myrish fire or Firemilk.

Let me list some items that might be of use to you.
>Cheapest Wine: 3-4 silver stags a gallon (Unlike the other wine, this one is only fit for peasants)
>Best Wine: 8-10 silver stags a gallon (You might want to boil it if you are going to use it as a disinfectant)
>Milk of the Poppy: 3 silver a small bottle (You might want to keep this in the strongbox just in case)
>Cat: 2-3 silver stags (Rats aren't that much of a problem on a Longship, but Sailors like cats all the same)
>Dog: 3-11 silver stags (Dogs. The medieval car alarm. Crew also likes them.)
>High Quality Strongbox (watertight): 38 stags (Insulated with leather.)
>Books (depending on a subject): 100-300 silver stags (You might actually learn something!)
>Myrish Lenses: 300 Silver stags (You see nibbas before they see you.)
>Fur Lined garments: 68 silver (For not looking like an Iron cunt.)

Give me specific products and I'll see if I can't scrounge up the prices.
>>
>>2015433
I say we drill our men shame we didn't do it right before their pay. That way they would get a sense of fulfilment. From drilling and make it a thing, we drill them before the day they get paid or that day.
>>2015596
I think we just need men better than the avg militia on top of our men's marksmanship. Also a battle or two should make the men closer. And if we do well in warfare the men will put more trust in us as a captain.
>>
>>2015719
>>Dog: 3-11 silver stags (Dogs. The medieval car alarm. Crew also likes them.)
>>High Quality Strongbox (watertight): 38 stags (Insulated with leather.)
Depending on the size, a dozen or so so you could keep all of our belongings safe and have 5 more for keeping other items we may find safe in our cabin.
>Books (depending on a subject): 100-300 silver stags (You might actually learn something!)
What subjects do they have. Warfare would be great. I don't know if our MC is great at training his shity troops.
>Myrish Lenses: 300 Silver stags (You see nibbas before they see you.)
>>
>>2015748
"Shed sweat, not blood" - Erwin Rommel
Marching drill, fire-by-rank, bayonet drill and the like are crucial to even surviving on the battlefield. We have thirty men in a world where battles involve thousands. The best musketeers in the 1700s could get off 4 shots a minute, our rate is probably closer to two in 80 seconds and we have 30 men compared to a foot regiment's 1000 plus. Battles in Westeros can have up to about 10,000 to 60,000 men a side; we NEED rate of fire and we need drilled veterans who can help out new recruits.

>>2015719
>Milk of the Poppy, 100 vials
>High Quality Strongbox (watertight), 3 - one for money, one for books, one for drugs
>Books, but we need to know what subjects we're lacking or need reminding of. Treatises on tactics, herbology, medicine and trade would be great, but can anyone think of anything else?
>Dog, someone big, friendly and tuff

And as for custom requests...
>Turpentine or STRONG alcohol. We don't need good wine; we need the strongest possible spirit we can lay hands on!
>Silk threads for ligatures. We don't need massive bolts of it, but a spool of thread would be good

The rest isn't really stuff we can get in a single day; we'd need it custom-made or ordered, like uniform gambesons for our men. I'm still surprised the armies in Game of Thrones are as uniformly armoured and clothed as they are; most medieval armies were WAY more diverse in what the men were wearing or wielding.
>>
>>2015719
>Dog: 3-11 silver stags (Dogs. The medieval car alarm. Crew also likes them.)
A pair of them so we can avoid paying for more later.

>High Quality Strongbox (watertight): 38 stags (Insulated with leather.)
>Myrish Lenses: 300 Silver stags (You see nibbas before they see you.)
>>
>>2015759
There are private libraries in every town which cater to the needs of both the town and nearby villages and hamlets.
They try to keep copies of most commonly in demand books. Namely about religion, plants, medicine, warfare, fighting and about the common trade skills.
If you want to learn how to be an amateur cobbler, you could purchase a book and try to learn to do it yourself since logistics is a huge hurdle in this time period.

Question really is what you want to try and raise.
The more specific or common it is, the cheaper it's going to be.
The Seven Pointed Star for example would be a rather large tome and due to the duration required to copy it, it'd be a whopping 420 silver. However, should you ever finish reading it, I'll give you a point of knowledge for it.
It has a whopping 1700 pages and it'd take you approximately a month to read the whole thing through, provided you spend 2 hours every day reading.

It should also be noted that the seven pointed star in your current situation would NOT be a good investment because of the limited amount of daylight and the lack of personal quarters that allow you to read in peace and because they are available literally everywhere.
>>
>>2015816
We should really look into a printing press because damn taht is expensive.
>>
>>2015783
I know what you are planning to do you fucking cunt.
You are planning to make Laudanum aren't you?

Tough titties though, Myrish Fire wines would be the strongest stuff around, but that stuff is a highly desired foreign import, so only the Lord would have keep at stock as they are imported only at his pleasure.
Myrish fire wine still isn't strong enough to make tinctures though, so if you wish to make Laudanum, you need to set up your own distillery on your ship provided that you were so inclined to do.

As for turpentine, I don't think they make that here.
Isn't turpentine like produced in a steam distillation process?
Distillation is an extremely rare technique.

As for silk thread, you mean like for binding arteries and shit? I mean if you want a single spool of silk thread, that'll cost you like 1 silver. But honestly when you roll to haggle it won't matter.
>>
>>2015835
It should be pointed out that it is not a very fast moving product due to the abhorrent literacy rates, although the cost of literature does have it's own effect on literacy rates.
>>
>>2015873
>You are planning to make Laudanum aren't you?
Wasn't even thinking of it. I was in hospital for two months on enough morphine to tranquilize a hippo. The strong booze is purely for antiseptic properties.

The turpentine is because when mixed with rose oil and egg whites, it becomes an anti-bacterial salve used in Roman times.

>>2015835
A printing press will become more useful when we're more widespread and looking to educate more widely. For now, as Rad pointed out, there's little market for printed material.
>>
Would Milk of the Poppy not spoil over time?
I mean, even if we give it the shelf life of 2 years, yours would probably go bad before you could use them.
>>
>>2016044
Less opium then, but keeping some 40 vials on hand should be sufficient for painkilling for injured or for surgery.
>>
We shouldn't be bothering with trying to make medical advances as such.

We need more killing and money power first.
>>
Ok, so I did look into the manufacturing of Turpentine.

If you want to get access to Turpentine, the Rosin from Pines which should be pretty cheaply available for some coppers as it ought to be more or less an abundant material which is sold as flux for smithing. In fact, you might even have some Rosin on your ship right now due to you actually having practiced smithing!

You bring that to boil on a makeshift still and you got yourself some turpentine.
>>
>>2016348
40 vials is still a fuckhuge amount considering you only have 30 crew and no actual trained surgeon.

How many vials do you think a surgery will take?
How many times do you plan on amputating your crew of 20? Do you plan on creating like a horrifying longship with severed limbs poking out on spikes or something?
>>
>>2016505
>Do you plan on creating like a horrifying longship with severed limbs poking out on spikes or something?
...I've got an idea for our oars lads.
>>
>>2016505
Our crew will never break in combat if they're completely off their tits the entire time.
>>
>>2016505
It's not just for our use.

But anyway, why is it shopping takes more time than anything else..?
>>
>>2016642
they won't be able to wake up if they have more than a few drops of Poppy.
>>
>>2016669
Who else are they for? Could we make a good profit trading milk of the poppy? I was under the impression that it was made pretty much anywhere.
>>
>>2016505
Crew of 30* sorry, typo
>>
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>>2015808
>>2015783
>>2015759
>Dozen or so dogs
You guys are in a longship, so you are VERY limited in space. Also, having that many dogs would require you to have someone trained as a kennel master essentially or you to cram them into boxes.
If you wish to use animals as weaponry, you'll either need to learn or have someone trained in animal handling to make use of them.


Right, as to your purchases... Does this seem acceptable?

>Myrish Lenses ( 300 stags )
So far, majority support
>Couple of Strongboxes ( 76 stags )
One for personal belongings, one for holding the crew's salaries.
>Ship Dog
Puppies will start out from 3 stags and trained quality individuals are at 11 stags.
As to the breeds, you're sort of forced to take a dedicated ship dog if you want to transport passengers due to the longship size limitations.
Smaller dogs also take less food, which is good.


However, since everyone seems to agree on having a dog...
>Puppy: Untrained, Boosts Crew Morale, You get to name it and train it, Old enough to function as a car alarm.
>Trained Shipdog: You get to pick the temperament, Knows tricks, Can't really be taught new ones. Has a bite to back up his bark.

>[Agree on current shopping list]
>Y
>N
>Add something or remove something
>>
>>2018665
>Strongboxes ( 114 stags total )
Whoops

I'll try to update later this day.
>>
Rolled 31 (1d666)

fucking hell got a wild Aerys before going to bed.

Rolling to summon Velo to capture Aerys.
>>
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>>2016669
Don't worry about shopping taking long time.
When I put up the option for you guys to shop for something it usually means I'm done for the day and that I'll tally votes tomorrow.


Also in case any of you are wondering, the upkeep costs of your crew is included in their salary.
Their monthly salary is still fairly good by comparison on the rest of the sailors.
Understanding their quality of life, it's something like this.
They have enough money to get drunk and eat good meals at least once when you make port and they have no problem paying for lodgings.

This is more money than they ever had in their lives, but it naturally comes at a cost. Lot of ships get lost. Being a sailor can earn you a good living by trading, but every day at open sea can mean that a storm happens and you will not find your back to shore before your supplies run out.
>>
>>2018665
>Y
>>
>>2018665
>Y
>>
>>2018665
Aren't ASOIAF longships like half-man'o'wars?
>>
>>2018906
No.
ASOIAF Longships, not counting the ones built for status rather than war, are built to be light enough to be carried across land.
Longships are more or less the cheapest warships you can get and they are at a severe disadvantage in boarding battles because of the difference in height and the fact that they are light and thus flimsy constructs.

Their primary purpose is that of raiding.
If you try to go and board an enemy ship with a longship, you better make sure that your crew has really good athletics to pull it off.
>>
Also
Choose 1
>Trained dog
>Puppy
>>
>>2019083
>Trained dog
>>
Also, 4d6 for cunning
>DC: 6 No price modifier.
>DC: 9 5% discount
>DC: 12 10% discount
>DC: 15 15% discount
>DC: 21 40% discount (Oy vey!)
>DC: 30 80% discount and their foreskins
>DC: 50 You convince them to give you money as reparations for the warcrimes committed during the Andal Invasion.
>>
Rolled 1, 5, 3, 3 = 12 (4d6)

>>2019117
>puppy
>>
Rolled 4, 2, 1, 1 = 8 (4d6)

>>2019117
Ere we go.
>Puppy
Designate one of the guys to take care of it.
>>
>>2019083
>Trained dog
>>
Rolled 1, 2, 2, 2 = 7 (4d6)

>>2019117
Forgot to roll
>>
Rolled 6, 4, 6, 1 = 17 (4d6)

>>2019117
Full (but young) doggo pls

Big, friendly, loyal and strong
>>
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[1/2]

Before leaving on your next venture, you decide to do some last minute shopping. Myrish Lenses, some strongboxes to keep money and salaries safe. Far as you know, your men aren't exactly talented in the art of thieving, but you never know what sort of people you'll end up taking as passenger. The trading company provided the strongboxes and the lenses gladly and even gave you a discount to boot.

You also decided to go and pick up a dog from the local kennel guild. Yes, apparently that's a thing here. Monopoly over certain breeds or something? Some "Shipper's Hound" they called it. Should keep the men not on Oar duty entertained.

Your men and the dockworkers were hard at work emptying your ship of the personal belongings of you and the crew and loading them up on carts. You took the opportunity during this to make sure that the powder, your coin, as well as your personal belongings were kept under lock and key and that the guns were stored in their crates during this process.
Hmm... gunpowder in a treasure chest.

Come morn, you were to meet your client with the Guildmaster.
"This is your Captain, Ser Randar."
He was wearing a worn, battlescarred suit of plate bearing the marks of having been repaired several times. He looked at you with a thousand yard stare.
"A Green boy? Is this the best you could get me Douglas?"

What in Davy Jones’ locker did ye just bark at me, ye scurvy bilgerat? I’ll have ye know I be the meanest cutthroat on the seven seas, and I’ve led numerous raids on fishing villages, and raped over 300 wenches. I be trained in hit-and-run pillaging and be the deadliest with a pistol of all the captains on the high seas. Ye be nothing to me but another source o’ swag. I’ll have yer guts for garters and keel haul ye like never been done before, hear me true. You think ye can hide behind your newfangled computing device? Think twice on that, scallywag. As we parley I be contacting my secret network o’ pirates across the sea and yer port is being tracked right now so ye better prepare for the typhoon, weevil. The kind o’ monsoon that’ll wipe ye off the map. You’re sharkbait, fool. I can sail anywhere, in any waters, and can kill ye in o’er seven hundred ways, and that be just with me hook and fist. Not only do I be top o’ the line with a cutlass, but I have an entire pirate fleet at my beck and call and I’ll damned sure use it all to wipe yer arse off o’ the world, ye dog. If only ye had had the foresight to know what devilish wrath your jibe was about to incur, ye might have belayed the comment. But ye couldn’t, ye didn’t, and now ye’ll pay the ultimate toll, you buffoon. I’ll shit fury all over ye and ye’ll drown in the depths o’ it. You’re fish food now.
>>
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>>2019581
"You should be glad I could get you a longship at all. Lord Mallister is dedicated to see any pirate even thinking of showing up on his coast hang. His bolstered coast guard has to come from somewhere. He has bought all the military capable vessels on his lands."
The Grizzled Knight clicks his tongue and looks at you.
"How fast can you depart?"
"The Longship is being hoisted on land as we speak. Provided nothing unexpected happens, we should be on the water before nightfall."
"How old are you?"
"I've recently hit 15 years of age."
He mulls it over in his mind, clearly annoyed by something.
"I guess we need to take what we can get. I will let the rest of my company know. We will join your crew on the Blue Road."
He takes out a pouch from his belt and puts it on the table and pulls out a single coin from it and puts it in your hand as the Guildmaster sticks the pouch into his table.
"For your discretion."
Friendship ended with Dustran, now Randar is my best friend.


Shady business.
Real fucking shady business this.
Everyone in his entourage are wearing cloaks and hoods. You get the impression that many of them are wearing armor under their cloaks from the sounds.

Carrying the Longship was hard work, but it was mitigated by the fact that
>Your Crew has just leveled up in Athletics! Your band of hoodlums have actually started to become more adapted to manual labor in the sea. Perhaps it was the extra protein in their diet? Perhaps it was the constant rowing and dockwork? Whatever it was, your crew are now better than peasants at armwrestling!
>Also, roll for Awareness. That means 3d6
>>
Rolled 1, 6, 2 = 9 (3d6)

>>2019611
>>
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Also, yea, you elected to choose a healthy looking dog that trained, but not too old.
Crew is taking turns petting it on their breaks. Mate Simmon is keeping watch that the rest of the crew don't make him fat with too many treats.
Put up some pictures and shit if you want to decide what the Shipper's Hound breed looks like.
Also whatever. Choose the dog's name. I'm too tired to come up with it myself

Keep in mind though The Dog's name is possibly the most important choice you've made thus far and choosing wrong might have unforeseen consequences. The direction of the rest of the story is decided at this moment. There is NO turning back after this choice is made.
>What's name did the Pupper come with?
>>
>>2019713
Scurvy!
>>
>>2019713
Vigilance.
>>
Rolled 6, 6, 4 = 16 (3d6)

>>2019611
Dunno about the doggo's name, I'm not good at naming stuff
>>
>>2019713
Virgil, Thunderscout
>>
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Yay or nay?
>>
>>2019713
Yahweh

Let's call our dog Yahweh.

Remember, the OP DID say it was the most important name so I reckon we need the christian god as our bitch.
>>
Rolled 5, 2, 4 = 11 (3d6)

>>2019581
>What in Davy Jones’ locker did ye just bark at me, ye scurvy bilgerat?
Oh Rad, never change.

>>2019713
I'mma back >>2019782

I'd prefer to go with Justinian, but no-one in Westeros would get the reference...
>>
>Finnish gun-obsessed boat autist finally runs his own quest

>MC gets a boat within a few posts

>Already has guns

L. E. L.
>>
>>2020747
pls
>>
>>2019713
>What's name did the Pupper come with?
Hound, obviously.
>>
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>>2020747
Well, I'll take this over the previous "you awake in Westeros" quest where the protagonist spent several sessions building up the resources to try at making gun-powder only to be obstructed by games-master fiat via "Gunpowder doesn't work here because magic".

Rad knew exactly what his players were going to try and do first, so he just skipped right to that bit.
>>
>>2021359
Wait seriously? I never payed much attention to that quest but that just seems like a dick move.
>>
>>2021367
because it required a gay ass fucing roll

Fucking rolls shouldn't change what's possible, only how how successful.
>>
>>2021367
Yup; the M.C. got to Stanis the Manis's fortress of tooth-grinding or whatever, and tried to impress him with the formula for gun-powder only to be told
>"Lol no this other goober from the real world already tried that and it just made slow-burning flash powder which doesn't combust quickly enough to be useful as a propellant."

I kind of lost interest after that.
>>
>>2021396
same here. The moment we lost any indication of possible technological progress the quest became shit.
>>
>hurr durr why cant i revolutionize westeros

The fact that all my players wanted to do in the fantasy serring they got dropped into at the start of the book timeline was sit on there asses and make gunpowder or the printing press when ice zombies we're gonna invade nefore any of their investments would see major returns would be boring as fuck and id half the reason i dropped that quest
>>
>>2021359
>U now realize gunpowder just not working on planetos is the only realistic explanation 4 why it hasnt already been invented and utilized
>>
>>2022615
Er...Not to rain on your parade, but if you've already got RR's general scheme of how things will end, they didn't really need to do much, Dany and Jon will take care of it before it's over.
>>
>>2022644
They immediately saved brans legs thus hamstringing the forces of good
>>
>>2022615
sorry but fuck youj
>>
>>2022615
My reason to why Westeros does not see any technological advancement is because of the political and economical system which discourages the spread of knowledge.

Training and education generally speaking are monopolized by the nobility with you being able to count the number of literate people in a village by one hand.

However, education is less important than connections. When one does not adhere to the established order in Westeros, they can expect blood to be spilled fairly soon by those affected by the waves you cause.

Also, all the money put on research is generally the Citadel doing archeological research, looking for lost methods of the many, MANY fallen nations.
>>
>>2022653
Also, there's nothing in the rules of magic which requires one to be a cripple to use it.

In addition, had the Jaime and Cersei been there, you can bet your ass that Ned would not have taken his kids down south, save maybe Robb to help deal with the potential Lannister Rebellion.
>>
>>2022644
I think that is Naive.
GRRM has in past written similar stories and he generally speaking despises tropes like that.

Jon and Dany may ultimately be inconsequential if White Walkers even bother coming south of the wall.
>>
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>The Crew kept calling the dog Good Boy. It now thinks that is it's name.
>An alternative currency called the Good Boy points has emerged amongst your crew. Every hour of rowing earns you one Good Boy point and the crew will exchange playtime with the dog during breaks for Good Boy points. It functions similiar to DKP

>DC: 15, hot diggity

The Daylight was almost spent when you and your entourage had reached the Hag's Mire and found a good place to put down the vessel. Nevertheless, the client was fairly insistent you'd keep to the schedule and get the ship on the water by nightfall. The Crew wasn't too happy about it, but you got them to do it all the same.

As the cargo was loaded from the carts to the ship, you heard the telltale sound of coins clinking from one of the belongings of your passengers. These definitely were not hedge knights based on that sound. Still, you and your shady patrons set off in the dead of night, carried by the current of the Blue fork down the Hag's Mire.
Looks like I get to stay up late minding the board. Joy of joys.

As you kept steering under the light of the full moon, you realized that this region does seem have a lot of bats as you did some stargazing in your boredom. The Red Wanderer was shining bright. They said the Red Wanderer was high in the sky when you were born too. You never really knew much of your mother. Supposedly died of Greyscale not too long after your birth while you were busy sucking on the teat of your wetnurse.

When time came to finally swap the shift, you passed the board to one of the mates, a lad called Durn who came to relieve you with fresh water to drink in hand. You reward him with some Good Boy points and piss off the side before grabbing your blanket.

Waddling to your designated sleeping area, you noticed something else about your passengers besides the fact that they were rather heavily armed, armored and that they had enough money not to carry it around in pouches. What you noticed was that some of the poorly dried paint on one of their shields had started to chip off, revealing that this particular shield might have originally had a black background.
Putting that off your tired mind for now, you go and hit the hay.
>>
Rolled 1, 1, 4, 6 = 12 (4d6)

During your breakfast time somewhere during the midday, Ser Randar came to bother you again.
"Captain, can we make it straight to Gulltown without making any stops?"
You munch on your dried jerky and give him an uninterested look.
"Probably not? Theoretically we could handle up to a month in the sea with proper rationing, but I doubt the crew would be up for that without a good reason."
"I'm paying you. Is that not reason enough?"
"You're not paying me enough to starve my men by rationing."
"I paid the guildmaster very generously for this trip. Are you telling me that is not enough?"
You shrug
"It's funny how none of that money made it's way to my pockets."
He rubs his eyes.
"You're telling me he swindled me?"
"Did you expressly request for a crew that would make a trip straight to Gulltown with no stops?"
"I requested a passage to gulltown as fast as possible on a military capable vessel."
"Then no, I'd say he technically didn't swindle you."
"Bah! Technicalities."
Frustrated by the turn of events he picks a seat and starts to help with the rowing.
Several days on the river moving through what seems to be rather underdeveloped land. As the ruins of Oldstones could be seen in the distance. You wonder whose realm does that old pile of stones actually belong to. Possibly to some poor house that can't manage it's affairs or some lands which keep drifting from one domain to the next.
Maybe it's been just intentionally left empty for some other reason? Several fortifications in the Seven Kingdoms supposedly are like that. Left to disrepair for some political reason and then forgotten about until it's time to collect the taxes. Moat Caitlin supposedly is like that. This is swampland too. Maybe they don't want the swamps cleared for a reason? Who knows.

The peasantry of the region became vigilant the moment they spotted you. The distinctly redhaired locals seemed to give you dirty looks as they observed your vessel passed them in the bogs. No love for the outsiders it seems. Less so for Ironborn. Just as well, you're just passing through anyhow.

You sail through the river until the trees begin to flank the sides of the river again.
Ser Randar comes up to you "We're approaching for a good place for an ambush. We should be careful for any river pirates that might be lurking about."
Good thing I've got a looking glass. Let's scan the region before we make our way into there.

>Roll 3d6 awareness
>>
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>>2023129
>Muh pic
>>
Rolled 4, 5, 6 = 15 (3d6)

>>2023129
>>
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Rolled 6, 5, 2 = 13 (3d6)

>>2023129
Rollin', rollin', rollin'; keep them doggies rollin', and so-on.
>>
Rolled 1, 3, 6 = 10 (3d6)

>>2023129
>>
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>>2023136
>15 vs 12
>Good job.

You climb up the mast and pull out your lenses to see what awaits you in the yonder
Wouldn't you know it, you spot some 4 skiffs hidden under branches with what seems like some armed men skulking aboot, possibly waiting to pounce on you at first opportunity.
"What did you see?"
"4 skiffs with plenty of armed men skulking about in the distance."
"I see, so we should ready ourselves for battle. How do you want to handle this? My men and I are more than enough to handle some bandits, but we're not exactly used to fighting aboard a ship."

Your muskets are still loaded in the sitting boxes of the crew, so they can be pulled out if necessary.
The men aren't dumb enough to risk their lives just to keep your guns a secret.

>Try to scare the living shit out of them with guns by directly going for them and dumping 20 knights on their doorstep. "THE LONG NIGHT HAS COME FOR YOUR SOULS! WITH FIRE AND SWORD MEN! MAIM! KILL! BURN!
>Longships are built for speed. Let's try to get enough momentum so that they can't catch us. (Athletics contest +2 for you.)
>Let's prepare our guns, fuck them up when they're huddled in their boats, take their stuff and waterboard the survivors for information. (Start combat with initiative)
>Let's leave the ship on shore and fight them on land. The other group will have to make their way upriver to reinforce their pals if they don't get scared and run. (You engage one of the two groups in the forest terrain.)
>Y not both? Let's drop off the knights on the opposite shore while your men shoot up the skiff that might try to reinforce. The Knights can't help you during boarding actions tho.
>Wait, what if we instead drop the knights on the opposite shore and sail off with their stuff?
>or, you know, shoot the knights too when they're done with the bandits?
>>
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>>2023164
>Let's prepare our guns, fuck them up when they're huddled in their boats, take their stuff and waterboard the survivors for information. (Start combat with initiative)

Seems like the best option; we can't keep the guns secret forever, and some field-testing sounds like an excellent idea.
>>
>>2023164
>Let's prepare our guns, fuck them up when they're huddled in their boats, take their stuff and waterboard the survivors for information. (Start combat with initiative)
Should not be to hard of a fight with just 4 skiffs
>>
>>2023164
>Let's prepare our guns, fuck them up when they're huddled in their boats, take their stuff and waterboard the survivors for information. (Start combat with initiative)
>>
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>>2023373
>WARFARE SITUATION ENGAGED
Ave Nex Alea! Saluto Nex Alea!

"We handle this with Fire and Sword Ser Randar."
He looks that statement a bit oddly
"Alright lads, you heard the Captain! Check your weapons. We're going hunting."
With Devran's words, your band of misfits all started to pull out their muskets from their travel compartments.
Ser Randar watches your men handle strange tools.
"What are those supposed to be?"
"Equalizers. Devran, bring us closer. Let's see what they are made of."
"Aye aye Captain."
"Oh, and Ser Randar, you might want to cover your ears."

https://www.youtube.com/watch?v=4NXFCDgyanA

You let the current take the ship forwards slowly until you rouse your foemen. The outlaw sentries began to whistle as your ship approaches. The trap was sprung and 40 or so bandits have began to make their way towards your ship armed with shields and axes.
"STAND AND DELIVER!"

The Battlefield is river that splits into three directions within the boglands. The visibility is fine. Wind is neglible.

>Your orders?
>Open fire (Specify target)
>Get closer
>Get further away
>Let them get closer
>Actually, we should give them money instead. That way they won't kill us, right?

First order is free.
>>
>>2023484
>Open fire on the two ships in the north
>>
>>2023484
>Let them get closer
And while we are waiting let's line up 20 of our men at the port of the ship while the rest of our men take position at the front of the ship and once all skiffs get close enough we blast them with our mighty thunder sticks
>>
>>2023529
Supporting
>>
>>2023484
>Get closer

Don't fire until you can see the whites of their eyes, especially since this is the first combat firing.
>>
>>2023682
Oh, yeah; and this >>2023529
>>
So hold up, what is the strategy here?
Do you want them to get close enough and risk boarding or do you want to open fire and risk them running away?

Either way, you already are at firing range. It takes about 2 turns until the northern one boards and 3 turns until the eastern one does.

The eastern one is far enough for 1d aiming range penalties, the northern one isn't.
>>
>>2023484
>Target practice.

Line up the men in two groups.
One at the prow and one at the port side.
wait forthe skiffs to approach a bit and then tell your men to aim at the torso.
>>
>>2023827
If that's the case then i say just get all 30 of our men toline up at the port and shoot at the northern one and have the people we are escorting take up position at the bow to repell any boarding attempts. The hope witht this plan is to take out both the northern skiffs and then when that is done maybe move over to the eastern ones laying down some fire, assuming we have the time and they dont just run away when they see their comrades destroyed by our guns
>>
Dont be greedy. All 30 musleteers fite at the closest crew, probably causing the bandits to break ranks and flee.

BTW, memeing aside this is a pretty good quest boatserk. Leagues better than Velo's and much better focused than mine. I actually genuinely enjoy good asoiaf quests of which there have been virtually zero. Looking forward to this quest and all the innovation/industrialization sperg.
>>
>>2024784
It is born of my personal frustration to be unable to find much stories where the MC is sufficiently callous to just start pumping out guns for his own benefit as soon as possible, rather than trying to cling on to some foolish notion about preserving the world's culture and letting nature take it's course.

I despise main characters that are too pacifistic to ever invent guns or anything like that because they're afraid that they'd immediately lead to a war and magically the world would be conquered by the first nation that had guns even though it's far more likely that all those innovations they made to increase the food supply, sanitation and overall increase the population of the nation would have a far greater impact in the wars to come than the guns ever would thanks to the abundance of levies that the future generations would have and the diminishing amount of space.
>>
>>2025889

I agree with you that an MC not inventing guns for moralfaggy reasons is bullshit, pathetic and also almost blatantly anti-2nd amendment.

However, my contention is generally that almost everyone dropped into fantasy land would be absolutely shit and fail at trying to invent guns, especially if it was done with the intention to preserve the MC's "leg up" over all his surrounding competitors.
>>
Like I know that if I was dropped back in time to some theoretically pre-firearm civilization and i could communicate with the local inhabitants, the best i think i could do in that regard is ingratiate myself with a powerful and stable ruler as an "ideas" guy and pitch the concept with enough confidence and evidence that the local scientists and engineers would then capitalize upon the info. I wouldnt receive all the credit or most of the benefit but hopefully enough, combined with some other choicce "ideas", to live a c o m f y life.
>>
>>2026039
I feel that defeats the purpose of the exercise.
If the MC cannot get a leg up due to his knowledge, even if you need to make him a certified funsmith, he should have enough knowledge to make him interesting.
>>
>>2026042
It d e p e n d s.

Like, lots of isekai is about a modern day man getting lost in the actual fantastical or historical world he has been dropped in. Not about revolutionizing the world, which is generally a mary sue asspull.

A few innovations related to the MC's profession before the isekai event? Sure.

But that doesn't have to be guns or something major.

Also, having the character be literally from another world makes them a fish out of water easily and relatable to the audience in the way making your MC Dwarfy the Dwarf from Dwarf Town doesn't.

Dwarfy the Dwarf should know a lot of things about the world that need to be explained via exposition.

Now, if you're talking specifically about ASOIAF isekai, generally the person dropped into the world is someone who is familiar with the show/book series.

The "leg up", the knowledge, is his information on the story and the plot and the future that he can leverage to not end up completely fucked in ways that I think 99 percent of the world would be if any single individual was plucked out of the ether and dropped there.

Now, if you want to make a quest specifically about a gunsmith getting sent back to fantasy land/ASOIAF and utilize his gun knowledge to invent guns to have a slight advantage, that's fine.

But when you compile "i know the plot to this story" with "i know how to make guns" plus any number of other "wicked ideas" that the author might just have succeed without a single hitch due to bullshit convenience, well, it becomes too improbable and too much of a /bullshit/ steamroll than just having any /one/ of those advantages.


Plus its really annoying when the MC is just some avid book fan/a parody of a QM who probably doesn't know his ass from his head in regards to making gunpowder let alone the serious skills required to manufacture/design a working gun of any useable quality and yet your players try to utilize the real world information they have at their disposal via Google-fu and maybe /one/ or /two/ legitimate pieces of info they possess in the most metagamey of ways to force an unwanted "guns" element into your quest.
>>
>>2026047
Doesn't matter if the MC is a borderline genius.
The main issue is how hard are the challenges he faces and whether or not they correspond to the MC's skill set.

Awake didn't seem to match the MC capabilities with the difficulty level imho since the future knowledge was made too much a key factor.
>>
I've started building this entire setting with the idea that the players wish to introduce technological innovations which give them a leg up in the world they are in and I'm entirely willing to accommodate for a whole lot of stuff.

Regardless of what you build, you'll be hard pressed to ever be able to become a big enough player to grasp at the major houses, because their power isn't just the tens of thousands of men willing to die for them.
Their power is the ability to completely shaft you politically when they see you as a threat by hitting you straight into the pocket book either through tyrannical taxation or simply by refusing to trade with you or anyone associated with you.

The key to survive and prosper in Westeros is political connections and I know for a fact that scheming is the greatest weakness when it comes to players. It is also the greatest strength of the Westerosi Nobility against the players. Your future knowledge amounts to little when all the major players act by proxy most of the time anyhow. Most of the less major players too.
It's the stuff that you don't see in the books that the players ought to be the most worried about.

It's quite rare that you'd be able to talk with some of the more important Lords and Ladies in the realm. Most Lords don't even know what their King looks like. Lesser banner lords might not have even had a direct meeting with their regional Overlord in years. You won't even get an appointment if you don't know the right people.
Tyrion is pretty much the only one who frequently deals with people below his station, but even he is just doing it to piss off his dad.

So yea, we'll see how far your reach will grow.
>>
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>Open Fire
>>2023504
>>2023869
>>2024784

>Wait for them to get close
>>2023557
>>2023682

>Cancelled votes
>>2023529

3 rolls for 3d6 please.
>>
>>2026208
DC is 6 to hit.
Normally it'd be 8 because of their shields, but a musket ball finds that argument unconvincing.
>>
Rolled 4, 1, 5 = 10 (3d6)

>>2026208
>>
Rolled 1, 3, 6 = 10 (3d6)

>>2026208
>>
Rolled 1, 2, 6 = 9 (3d6)

>>2026234
>>
Rolled 3, 2, 2 = 7 (3d6)

>>2026234
>>
>>2023484
Not looked at the thread for a while and now we're going into combat you play fucking HEART OF OAK?! No you fucking DON'T sir-! When a ship of His Majesty's Navy engaged the enemy in olden times, you played the bloody BEAT TO QUARTERS!

As performed here by Her Majesty's Royal Australian Navy
https://www.youtube.com/watch?v=5NY2fp4Eib0

>>2026208
You're all damn fools. Muskets are most effective at a distance of roughly 60 paces or 46 meters in modern terms. Further than that and we're mostly just sound and fury, which is still bad, but not NEARLY as bad as accompanying that with a bit of good old-fashioned death!

I'd roll, but it's already too late...
>>
>>2027519
We hit them you dumb nig. Shut the fuck up, tripgfag
>>
>>2027519
>You're all damn fools.
Hey, don't blame me; I specifically said "Don't fire until you can see the whites of their eyes".
>>
>>2027519
Warfare rules for muskets on ASOIAF RPG don't reflect that. Besides, there's effective range and point blank range. Just walking up to your foe and shooting them in the face isn't as good a tactic as you would think. Not unless you have enough rankers to break their formation in one go and follow that up with a Bayonet charge.
THAT does work. But you do actually need disciplined enough soldiers to pull it off fast enough to not get shot to pieces yourself.

You don't need to be in 50 yards to hit with a musket. If you did, it would be almost a worthless weapon since you can just throw Javelins instead to pierce armor.
>>
>>2027780
Muskets do start getting range penalties faster than the Bows and Arrows though and you will have the smoke reduce effectiveness of ranged fire both sides for the next turn with penalties to hit chance.
>>
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Rolled 4, 1, 5 = 10 (3d6)

Your men line up on portside and bring their guns to bear towards the two hapless skiffs filled with cutthroats.
"AIM!"
The outlaws keep on rowing towards you covering their rowers with their shields as they approach.
"FIRE!"
https://www.youtube.com/watch?v=3Crwh_FdFzs
The thunder of grounds shook the air and sent forth a wall of death towards the little boats.
You take out your lenses and you confirm that one of them vessels has turned it's course towards. The other vessel seems indecisive as to whether or not they should follow through or leg it as the other two still are making their way towards you.

"Gods above, my ears."
Your passengers are all still recoiling from the sound of the musket volley you unleashed.
"LOOK ALIVE YOU CUNTS! RELOAD! RELOAD! RELOAD!"

Initial orders have ended.

Now every order requires you to pass a Warfare roll to make.
You can make as many orders to your unit as per your Warfare rank.
Each successful order increases the difficulty of the next order for that unit by +3. Your musketmen are green, so to try and make them fire 3 times in a combat turn would essentially be DC 6, 9 and then 12.
Each failed order causes the unit to resume the last given command even if that doesn't involve fighting. If it was already shooting or attacking a target last round, it will continue to do so.

I will post you a helpful flowchart to let you understand the flow of warfare battles based on these rules. ( It is a learning experience for me as well. Consider this a tutorial of sorts. )
Oh, also, Gunpowder units have this nifty little thing going for them which prevents them from receiving unlimited attack orders. The maximum amount for standard musketeers is 3.

I might do away with this whole system and simplify it if it's not working out too well for our purposes and just RP it instead.


Your Orders my Captain? (make 3 orders)
>"Turn our ship around and open fire on the other ships! (Warfare 3d6 DC 6)"
>"The second Skiff is undecided whether to run. Let's help them make up their minds. FIRE!" (Marksmanship 3d6 DC6)
>"Try to gain some distance. (Warfare 3d6 DC6)
>Something else (what?)
>>
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Here's basically the structure of warfare in this RPG system as I've understood it.
Initiative determines whose units go first.

Ambushes can at times prevent enemy from actually making any orders, so it's entirely possible with this system to just surprise your enemy, hit them really hard and then just start running away like a coward and keep fighting them another day.
>>
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Rolled 5, 5, 5 = 15 (3d6)

>>2028052
>>2028053
>"Turn our ship around and open fire on the other ships! (Warfare 3d6 DC 6)"

The indecisive skiff is the lesser threat at this point; time to bring the two approaching boats into the gunpowder age.

Rolling to fire on them.

Also; nice flow chart.
>>
Rolled 6, 3, 5 = 14 (3d6)

>>2028052
System seems straightforward enough, but with us rolling 3d6 on everything, that's a lot of successes coming up...

Turn the ship to port and get the lads to the starboard side. Fire on the approaching skiff (focus the closest).

Once their morale is broken, we can afix bayonets and capture the wavering one, impress or turn the men loose and capture their cargo. Even if they're not carrying anything, the skiff itself should prove an asset or at least a sales piece.
>>
>>2028316
Well, that's just because you aren't exactly fighting the cream of the crop.

These guys had only 6 health, which is exactly how much your muskets do damage.

The moment you start facing guys who are actually trained, they won't collapse so easily and they remain dangerous even after being disorganized.
Also if you've got a guy that's a master of warfare, after he's sent his regular troops after your guys, he can just keeps getting a shitload of ranged attacks.

These guys are bunch of bandits that rely on the element of surprise and intimidation to do most of the work for them. Basically, their goal is to pounce any vessels that pass through and force them to give money to them without a fight.

Also, those with banner houses and shit get sub commanders who also get their own orders to give their troops. Leadership wins battles in warfare. This is why winning over leaders and forging alliances is such a huge boon in terms of game mechanics.
>>
>>2028373
Also yes, sniping the enemy commander prevents him from giving any orders, which means that they will be controlled by the next of command, which if it's just some ranking soldier, his warfare skill is considerably less.
>>
>>2028387
So... we should get to work on machining a rifled musket at the next opportunity?
>>
>>2028483
Nah, by the time we are going to be going up against a seriously trained and professionally lead force, we will probably be far from in direct command, working as a flanking / specialist force with protection or we will be strong enough to just barrage fire the enemy.

We can probably afford at that point to make a mortar and use it to eliminate enemy generals and their associate officers.
>>
>>2028483
Just so you know, according to the rules, trying to wound or kill a leader directly during a battle is really fucking hard.
The book says you get like +20 defense , which means you need like marksmanship of like 5 or 6 to be able to pull it off against any reasonably good fighter.
You'd frequently have DC+30 to just hit.

Usually if you can find the enemy commander in the field, dumping concentrated siege weapon fire works just as well to get rid of him.
>>
>>2028506
The only mortars I think we'll be making for a while are the kind that just chuck iron balls.

Thing is, while muskets are an excellent force multipliers, they are not the only ones. I am often astonished how many battles in history could have been determined by light forces not playing by the rules. Certainly it'd be dangerous, but while everyone's attention is on the main battle, woodsmen could sneak around and set fire to supply trains, or peel away enemy forces into ambushes...

That said, without modern C3 systems, it requires EXCEPTIONAL drill on behalf of the soldiers... Which could be time better spent on working with your basic troops. All I'm trying to say is, just because we have muskets, we shouldn't discount older methods, or basic tactical sense.
>>
>>2028582
Also; don't forget the revolutionary effect on military campaigns of the simple idea of 'don't dig the latrines next to the food stores'.
>>
>>2028582
>The only mortars I think we'll be making for a while are the kind that just chuck iron balls.
Never doubt the utility of a solid projectile. Anyhow, there are reports of gunpower filled projectiles from the 13th century and I am certain with our know-how and some practice we can make a half decent shell.

>I am often astonished how many battles in history could have been determined by light forces not playing by the rules.
I agree. Honestly I'd suggest training some dragoon-like mounted riflemen or musketmen the moment we can but seeing as we are focusing on the water rather than land, that could be quite some time. Probably better to focus on boarding tactics, firing speed and so on until we are much stronger.

>That said, without modern C3 systems, it requires EXCEPTIONAL drill on behalf of the soldiers.
Well, we could make use of a method that they could've used: flags.

>All I'm trying to say is, just because we have muskets, we shouldn't discount older methods, or basic tactical sense.
Agreed.
>>
Less military sperg; more updates
>>
>>2030800
I, too, dream of having more than one update a day.
>>
>>2030824
I do still need 1 more 3d6 for the final fire order.
>>
>>2030824
Also, my schedule has gotten tighter, so on weekdays it will probably keep being 1 update when I get home.
>>
Rolled 5, 3, 4 = 12 (3d6)

gonna throw in another
>>
Also, there has been rumblings on Discord for a minor retcon, so I thought to put it on the vote.
>You father gave you the name Eddard, but you started calling yourself Teach because it pissed off your dad and referenced a notorious pirate. Your legal name is Eddard Manden, also called Captain Teach, just like Petyr Baelish has his moniker.
>No retcon pls.

Retcon will mean your official introductions thus far have been made with your official name and will get to pick which you introduce yourself as in the future.
>>
Rolled 3, 1, 2 = 6 (3d6)

>>2030989
>>2030997
Fair enough.
>I do still need 1 more 3d6
I've already rolled here >>2028226

I'll roll again and you can decide if it counts.
>>
>>2031283
I vote to either keep Teach, or go for Jeanluc
>>
Rolled 6, 3, 2, 6, 4, 6 = 27 (6d6)

>>2031307
It's not a vote to change the name, it's a vote to ask whether or not you want a Westerosi name as well, although if there's demand for name change, sure, I'll comply. It's relatively low importance to me what is the name of the Captain.

It's a bit weird to have a surname as one's first name.
Also, in order to speed things up, I'm going to roll for units from hereon.

These are the dice for your marksmanship.
Writing
>>
Rolled 6, 1, 3, 2, 2, 4, 4, 3, 2, 5, 3, 4 = 39 (12d6)

Whoops, need more dice.
>>
Enemy dice
4d6
>>
Rolled 4, 6, 1, 2 = 13 (4d6)

>>2031519
Enemy Warfare rolls
>>
>Passed Warfare Rolls
>Commands Issued: Turn ship, Fire, Fire
>Marksmanship rolls: Pass, Pass, Pass, Fail, Pass, Pass

"TURN THIS SHIP AROUND ME BOYS, WE'RE SWAPPING TARGETS!"
The lads quickly put their guns on the floor and grabbed their oars, starting to rotate the ship with oars the sound of drum to give another broadside of musketfire to the river pirates.
"STARBOARD SIDE! GUNS AT THE READY!"

Meanwhile on the other side of the battlefield.

>Passed Awareness Check
>Ordered Retreat
>Warfare Checks: 1 Pass, 1 Fail
"SEVEN HELLS DID YOU FUCKING SEE THAT?! RETREAT! EVERYONE RETREAT! THEY'RE USING SORCERY!"
"SHIT THEY'RE TURNING AROUND FOR US!"
Your fellows still kept going, like they didn't hear you or maybe they didn't see that one of your boats just turned tail and ran.
"WHAT THE FUCK ARE YOU CUNTS DOING? START ROWING THE OTHER DIRECTION! GO BEFORE THEY-"
https://www.youtube.com/watch?v=3Crwh_FdFzs
With that, everyone in the next Skiff slumped over.
"ROOOOW! ROW YOU CUNTS! GET US THE FUCK OUT OF HERE!"
https://www.youtube.com/watch?v=3Crwh_FdFzs
One of the rowers just fell dead. You don't have time to think. You push him over and row with all your might, hoping that the stranger does not decide to take you next.
Motherhavemercymotherhavemercymotherhavemercy...

>Remaining confused vessel surrenders
>Survivors from Two Skiffs escape
>1 Skiff destroyed
>0 Casualties
>5 Prisoners
>4 skiffs (with varying degrees of holes)
>Your crew already helped themselves to the damaged gear the bandits wore and the coin they had was split. About 100 copper stars, barely over 11 silver. These men were not rich.

Warfare situation concluded.


"Captain, if you have a moment, I'd like to talk to you, but first, what do you intend to do with the prisoners."
><Make Papa Proud> Make them into thralls. They may pay for their lives with labor.
><Press Gang Them> We'll put them to work on the ship. If they're worth keeping, we might let them join the crew.
><Cash money money> We'll see if there's a bounty for them at Fairmarket
><The Old Way> Not worth keeping around. Drown them.
><It's a party at the CIA> Maybe we could get them to cough up the location of their cache with some... coercion
><I got a better Idea!> Write it you cunt
>>
>>2031592
>CIA
>>
><The Most dangerous prey> Tell the prisoners that you'll begin hunting them and giving them a head start until you count for 100. After they go out of sight, just set sail.
>>
>>2031592
><It's a party at the CIA> Maybe we could get them to cough up the location of their cache with some... coercion
>>
>>2031592
I propose a combo

"Alright you unlucky bastards, I'm giving you a choice! Option one, you join us and actually make something out of your worthless lives. Work hard and maybe you'll be full crewmen inside a year or two. Option two, you tell us where your cache is and we let you go with your lives, clothes and a knife apiece. I'm not completely unreasonable or unmerciful. Option three, we tie stones to your feet and let the Drowned God have you, both as an offering and as punishment for your crimes. Your choice, but choose fast."
>>
I believe it should be pointed out that you do still have passengers.
Which sort of have expressed to be in a hurry.
Who also might not appreciate torture what with them being a knight and all, though I guess you could try to bet on him being a rotten knight.
Also, it'd be sort of a Joffrey move considering your age.

Just making sure you are aware of these facts before committing to this.
>>
>>2031623
Voting for this.
>>
>>2031625
They're river pirates and we live in a harsh age. It's hardly like we're killing them for our own amusement; hell, some of our crew probably revere the Drowned God, so a sacrifice is an expedient move to keep them loyal too.

That said, we ARE offering them a choice where the other two options are perfectly reasonable. The threat of sacrifice is never going to be taken and everyone knows it.
>>
>>2031592
>><I got a better Idea!> Write it you cunt

''Allright you boy-lovers from now on you'll be rowing our boat for us.''

Use the fucking slave labour. We aren't in the western world of today.
Then sell them at a bazar or hand them over for bounties.
>>
>>2031869
Just so you know, there's no legal slave trade in Westeros and you lack the contacts to access the illegal ones.
Also, shipping them to Tyrosh won't gain you much in terms of profit considering your running costs and all.
>>
>>2031993
It will gain us men that aren't tired from rowing.
>>
>>2032007
Not here to discourage you from any course of action, just here to help you make an informed decisions so you won't feel like I shafted you simply because I love to watch you squirm.
>>
>>2031283
>>You father gave you the name Eddard, but you started calling yourself Teach because it pissed off your dad and referenced a notorious pirate. Your legal name is Eddard Manden, also called Captain Teach, just like Petyr Baelish has his moniker.
>>
>>2031592
>><Press Gang Them> We'll put them to work on the ship. If they're worth keeping, we might let them join the crew
>>
>>2031851
Just FYI, your crew isn't particularly pious.
If they were, they'd have taken issue with running cargo.
You won't exactly win any points with the crew like that, but it will save bullets.
>>
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>>2031599
>>2031604
>Waterboarding

>>2031623
>>2031779
>Let them choose between squealing, semi-honest work and sleeping with the fishes

>>2031869
>Galley Slaves

>>2032604
>Press ganging

You have one hour to vote between
>Choose your Destiny
and
>Initiate Enhanced Interrogation

If no votes, I roll a dice and start writing.
>>
>>2034108
>Choose your Destiny
I proposed it, so I should support it.
>>
>>2031623
This
>>
>>2034108
>Choose your Destiny
>>
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>Votes locked in.
I do wonder how the drowned men would like the notion of waterboarding on occasion.
>>
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"Alrrright ye scurvy landlubbers, I be a reasonable and merciful captain, so I be giving ye a choice! Option the first: ye'll swab me decks and we'll see if there's a sailor hiding under yer sorry hides. If I can see me reflection on me deck, maybe ye'll be proper a mate in a yarr or two. Option the second: ye'll show us where ye be hiding yer booty and ye can walk free with yer shit. Final option is that ye take the easy way out and walk the plank!"
"So which will it be?"
The ragtag bunch of cutthroats start whispering amongst themselves in their skiff after you state your intentions, clearly nervous of all the guns pointed at them.

"I think we should take Option two."
"They'll kill us if they find out we ratted on them."
"I ain't gonna sail with some shady Ironborn sorcerer to who knows where."
"THERE'S STILL THE THIRD OPTION IF YOU GUYS WOULD LIKE TO DISCUSS IT!"
Bobbert, one of your crewmen shouts at them mockingly
"Yea, Option 1 and 3 are out. I neither want to die nor join a crew of some heathen devils."
"WE'LL PICK THE OPTION 2!"

One of the men from the skiff came aboard your ship. Man who introduced himself as Rake. "Right, so our hideout is up the eastern stream. When the stream splits, pick the left stream until you come up to a Weirwood tree, then head to the direction of it's face until you see a cave. That's where out hideout is and inside the hideout is stored most of our stolen stuff."

You write down the directions.
Problem is, you don't exactly have means of discerning whether or not he is telling the truth and it's bit out of the way. If you make the journey, you'd probably be off the schedule to Gulltown by a month or so.
You also don't know exactly how well it's defended nor if there's any traps.

"Captain, a word if you would."
"Right, what's up. You said you wanted to talk about something."
"First of all, how do you feel about our current King?"

>"Robert Baratheon is pretty ok Monarch. Government spending is up, interest rates are down and he's tough on the bleeding sand dwellers."
>"Does it really matter? Everything is ran by the council anyhow. Tywin ran things during Aerys and he's still running things now."
>"Yea, what a cunt, how dare he conquer his way into becoming a King. Aegon the Conqueror would never have stood for that."
>"Well, I didn't vote for him."
>"Didn't know we had a King. I thought we were an autonomous collective."
>Write in
>>
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Map of your journey thus far
>>
>>2034198
>Yea what a cunt
>>
>>2034198
>Write in
"A king's a king. He has done no evils unto me and I have no feelings either way regard him. Ignoring the occasional policy I am against or in favour of but that is the way of rulers: they bring change."
>>
>>2034198
>"Does it really matter? Everything is ran by the council anyhow. Tywin ran things during Aerys and he's still running things now."

"There could be worse though, as kings go... And I can think of one or two who may be better, but not yet."

Namely, Danerys and John, but he doesn't need to know that.

Also, why are we putting on the stupid pirate accent?
>>
>>2034198
>>Write in
''I tend not to care. As long as i'm free to ply my trade and there aren't any bloodthirsty nosy nobles breathing down my neck i'm content with whomever it is that rules the country.''
>>
>>2034224
>Thinking either are good candidates for holding absolute authority in Westeros
Hue
>>
Fun fact about Daenerys.
She says she's super against Slavery, but the only people she ever had sex with were strong advocates of Slavery.
Maybe that's why she's not into Jorah. He wasn't enough into slavery.
>>
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>>2034198
>"Robert Baratheon is pretty ok Monarch. Government spending is up, interest rates are down and he's tough on the bleeding sand dwellers."
I kind of like big Bob Baratheon, the party king, so I'll vote for option 1.
>>
>>2034198
Robert paid the iron price 4 his throne. Makes him better than those dragonfuckers in my book
>>
>>2034253
>jon snow
>slavery
>>
>>2035824
Show isn't canon though.
I honestly can't see Jon going the show route.
>'"Father no sons" means Celibacy, but "For this night and all nights to come" is up for interpretation.
Jon would not have left the wall to usurp Winterfell and to have hamfisted boatsex with Dany.

If he did leave the watch, he sure as shit would not have murdered his former brothers before going, because he had no authority to do so.

Also, the free folk would not fight for him. They did not come north of the wall just to fight in some Lord's personal battles.
>>
When one considers who would make a great King of Westeros, one must also consider whether or not they are capable of addressing the stagnation and the occasional decline of the nation.

However, since there really aren't any that fit the bill, the question is whether or not there is a council up to the task.
The answer once again is no.

Only one who MIGHT have the fortitude to start unfucking the nation is Stannis but he might just as well fracture the realm and not get anything done thanks to him being a satanist and all.

Neither Jon nor Dany actually know how to run anything. Everywhere Dany has ruled, famine, disease and riots followed.
>>
There are no saviors in this story. Apocalyptic events will come to pass eventually and no matter the prophecy or bloodline, the world is not that convenient a place.
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>>2035947
>'"Father no sons" means Celibacy,
Surely it just means they can't have vaginal sex with a woman?
>>
>>2036300
It is not a popular sentiment.
"Do your duty, stick it in the booty." Is a common enough sentiment.
Still, with the don't ask don't tell attitude, plenty of brothers just do what they will.
"North of the wall a hole is a hole."
Meaning any living creature is liable to be sodomized. Men, Women, Children... Animals.

Quite often Black Brothers eat meat that has been "frosted and tenderized".
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>>2034207
>Yea, what a cunt
>>2034223
>Live and let life mang
>>2034224
>Who cares senpai, it's the council who does everything
>>2034232
desu idgaf famalam

Am I correct in assuming that the overall vote is as follows?
https://www.youtube.com/watch?v=ussCHoQttyQ
>>
"I have no strong feelings one way or the other."
He blinks surprised and looks at you sceptically, like an answer like that isn't something that anyone should ever say.
"Did you miss the whole war that happened not too long ago?"
You shrug
"Didn't really reach the Isles. If Quellon Greyjoy hadn't gotten himself killed, we could have just called it a border skirmish at best from our end."
He looks a bit disappointed as you say that as well as a bit annoyed
"Surely this upheaval and disorder has impacted you somewhat despite of your isolation even if it's not directly? The Greatest Dynasty of Westeros was just usurped in a violent revolt."
"I don't really have the time or the energy to worry about things I can't change."
He latches on to that
"Don't say that! This sorcery you use, it is a rare thing and with the right patron you could become a very important person. In fact, I know for a fact that if I introduced you to the right person, you and your men could all live in his castle under his service."
Once again you try to blow him off
"Slaving away for the glory of others isn't something that me or my crew are particularly interested in doing."
He grabs your shoulders
"You could achieve glory of your own. Think of the things you could achieve if you just picked the right side. The Usurper's hold is tenuous at best and King Aerys' heirs still live! You should have seen it yourself in the Isles. The realms are drifting from the grasp of the pretender!"
You hear the sound of a gun cocking. It's Devran pointing his musket at Ser Randar.
"Hands off our Captain if you would."
His companions draw their swords.
Lot more guns were cocked following that.
The Dog starts barking
Realizing the tense situation, he backs off.
"Of course, of course. Just, just think about it. There is great opportunity in what I offer. Not just to your Captain, but ALL of you men."
His men sheathe their swords.

What do you want to do now?
>Try to convince Ser Randar that the War is over and that he needs to move on.
>Try to convince Ser Randar that you could go raid the Bandit Camp for supplies and sail down the Greenfork to bypass Fairmarket.
>Keep the Skiffs, sell them at Fairmarket and let the guys have a bit of shore leave to spend their silver on.
>Something else (What?)

What do you do with the prisoners
>Let them go as you promised
>Keep them around as guides (If heading to the bandit base)
>Walk the plank
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>>2036592
>Try to convince Ser Randar that you could go raid the Bandit Camp for supplies and sail down the Greenfork to bypass Fairmarket.
>Keep them around as guides (If heading to the bandit base)
>>
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>>2036697
Seconding this.
>>
>>2036592
>>Try to convince Ser Randar that you could go raid the Bandit Camp for supplies and sail down the Greenfork to bypass Fairmarket.
>>Keep them around as guides (If heading to the bandit base)


Oh yeah and I think we should keep tabs on this guy. He's a targaryen loyalist.

This will be fun.
>>
>>2036697
this
>>
>>2036697
>>2037207
>>2036788
>>2037209
>>2036592

I think we're all in agreement




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