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Useful links:
https://discord.gg/fNwhBwd
Archive:
http://pastebin.com/sJUQB60g
http://civbulgar.wikia.com/wiki/CivBulgar_Wiki

With the formalities out of the way - welcome back, friends, to Fantasy civ quest, in the final chapter of this great story.

You'd known no peace for years - years that felt like decades, as though your whole life was spent weapon in hand. Empress Wave Petros, after decades of prosperous and peaceful rule, sent the sons of the Holy Pantheonic Empire to war against the Caliphate of Rhoznax, shaking up the continent of Setyrias.The revelations that the ancient evil of the Vast had risen up in the West and that Wave herself was one of their chief servants shook the Empire. Peace with yesterday's enemies was followed by a new, equally brutal war on the continent of Ranelirda. It saw its climax for the Battle of the Holy Mountain - a fateful battle saw you Roggarians slaying five of your greatest enemies, the former Empress among them, yet the demonic army of the Akeshizu Empire broke the chains that had bound the Vast God of Light before you could stop them. Dark, the only ucorrupted Old God, the secret mastermind behind the Caliphate, struck against Light - the greatest priests, mages and heroes of the Pantheon in turn also struck for the Peak and in the ensuing three-way fight reality itself was bent before your eyes.
Opening your eyes after the mist had cleared and the world had regained its colours, you found yourselves in a wild forest. Your bodies are rejuvinated, all injuries healed, yet your equipment is still upon you as though you haven't left the battle. An old man reading a book sits before you - he tells you that his name is Rog and that the place you are in is Limbo.

Final episode - Journey to the Afterlife.
>>
>>1985751
"R-Rog? I cannot believe my eyes... The Father of Roggar. If I may ask, have you known what has happened to your tribe, the Tribe of Rog?"
>>
>>1985751
"We are Roggarians - you, you were our founder. You lifted up our peoples and united the clans to form one tribe of Rog. But you disappeared. How did you get here - how did we get here?"
>>
>>1985751
"Limbo you say... does that mean...? Are we no longer of the mortal world?"
>>
>>1985762
That I have, young man. Now that you are here, I know when I am.
>>1985770
"You came in the same way I did - a great reordering of the world is occuring and you were caught in the eye of the storm as it rages, changing all around it."
>>1985772
"You are no longer in the mortal world. Whether you are of the mortal world is a different question - one I can not answer myself until I find out more. Your arrival signals that the change will soon occur - anything is possible when all is said and done. "
>>
>>1985788
Now the count speaks, elbowing his way to the front.

"You speak of Limbo, but where are the demons who were meant to have been sent here? Those who rejected the Pantheon and thus would not have been separated into body and mind, Hell and Heaven... and can we leave here at all? I have children at home, and so do many here."
>>
>>1985788
"Well, we are of the mortal world... However, is there any way we can get back? There is a great cataclysm that is about to happen. One could call it the second storm."
>>
>>1985751
"There are many questions needed to be asked. But firstly if you are truly Rog i would like to introduce myself and my companions over here. I am Herwig von Erden, claiming heritage all the way to the days when you roamed the land. Next we have Ser Reimar Nomin, descendant of Bereg Nomin the avatar of Zemel. Next to him are Ser Robert Armbruster, the leader of the Order of the Boar and Kolina our priestess of Domna. And i too would like to know if we would be able to return home, i haven't seen my nephews in three years."
>>
>>1985795
>>1985804
"Good count Hawthorne, Zalian, if he's been here for 800 years... well, I assume leaving is out of the question.

Unless this... change... changes that obviously."
>>
>>1985795
"Well you've only just arrived here. This is one small corner of a seemingly endless plane of existense - far, far beyond the size of the mortal plane."
He closes the book and sets it aside.

"I see you all wish to return back home. I believe that should be possible. You are here in a spiritual form. Your soul's mind and body are here, but your own physical forms are where you left them. Or where they left you, depending on the perpsective. The shape you have now is what your soul feels it should appear as. Your mortal forms may be at risk if you stay here for too long - even if you find a way to return to the mortal plane, if there is no vessel to have you, your soul will simply return to the Afterlife."
He sighs.
"That is one of the reason I am here. Nothing can preserve my mortal body for over eight hundred years. I am a soul in the Afterlife - a powerful one compared to most others, but still simply a soul, a dead man by most qualities."
"But it might not be too late for you, children of my tribe. If you wish to return, I will do all I can for the people who bear my name. For eight centuries I have been unable to aid you - now, I shall."
>>
>>1985827
"If... if you can send us back... then what would you like us to do back there?
We... need your guidance."
>>
>>1985827
"Thank you Rog, though we are not of your blood all of goblinkind are your children."
>>
>>1985830
>>1985827
"Then guide us like you did 800 years ago."
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>>1985827
"Damn it all. Is there any way to track those I seek? A friend killed himself quite recently, and I merely looked on and let him do so. I don't care if it was shock or empathy, what I did was shameful. Surely if you can observe the mortal plane, there must be a way to observe them. Please, lord, tell me."
>>
>>1985827
"Why go back, in my 28 years alive, i've only seen war and suffering, is it worth living like this, meanwhile, i see you, sitting there and reading books, having what i'd call an ideal life... Yet, there are still many that need us down there, if we where to stay we would merely pass the suffering down to others. That is why i ask, we need your guidance, to stop the suffering, to bring back peace and prosperity."
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"Then, if you will have your chieftain lead you one last time, I will be your guide in the Afterlife. Perhaps I should explain a few things about it - the place you are in is my domain - my will has shaped it into its form - The forests of the sunset coast, where I was born and travelled to unite the clans into a tribe. Here, my will is made manifest and no other being, short of a God, can intrude without my permission. You arrived here because of the spiritual connection between us - it drew you to me, not the other way around. Beyond this forest, Limbo is a different places - some spots you may find to be similar, domains of those whose wills were strong enough to endure. But Limbo is primarily a realm of emptiness - the souls of those who have nowhere else to go wind up here. Most do not have the strength of will to endure for long - they wander around for an eternity, facing their past, with nothing to do but regret their mistakes. Beyond my forest, my power is limited - what I can offer you is my knowledge of this realm.
If you wish to seek out someone whose soul is in Limbo, then I can help guide you through the spiritual connection between you - a shared past, memories and feelings that are strong can provide that connection. But be warned - you must follow me and do as I say or risk getting lost in Limbo. If the one you seek is recently deceased, then their mind is likely still posessing most of its sanity - but most who wander are eventually lost, their mind withers away as their spirit is sapped and they are slowly reduced to nothing."

"We do not have all eternity at our disposal either - your bodies may be at danger and the way back to the mortal world will likely only be open for a short time, if at all. Prepare yourselves mentally for this - I shall lead you on a journey through the Afterlife. If you wish to ask me anything, do not be afraid to do so and I will answer to the best of my knowledge."
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>>1985896
"For my own sake, I most desire to return to the mortal realm as soon as possible. But I am aware others in this band feels differently."
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>>1985896
"M-My friend, Marcus, he died in a gruesome way a few months ago i heard, H-he charged at a titan of fire... Please, he's the only one who saw me for who i am and not another Eternian... I'd like to say farewell to him."
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>>1985896
"Do you remember everything from your days in the Mortal plane? Do you remember the clans of Notajo,Godric and Nightstalker too? Are the many other Super Humans like yourself? The only one we ever met was Mighty or Basil as you may know him."
>>
>>1985896
"The one I seek will not be sane without the second, I fear. This is selfish, I am aware, but if you can help me, I will be more in your debt than I already am."
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>>1985919
"I doubt his soul is here in Limbo - this place is generally reserved for those who did not die as mortals."
>>1985920
"Oh, I've kept my mind sharp. I remember it all - your forefathers too, when they were the first clan to adopt the ways of fieldwork wholeheartedly. As for the others like myself - I know your ancestors met the one named Basil - and that in the end he sacrificed everything he had. I know what happened to the rest - some died before the Storm - such as Zhang of the south. Besides Basil, Paiter survived and built the foundations of a Kingdom before himself meeting death. I am the last one left - I never truly died, but I shall never live as a mortal again either."
>>1985939
"Then we will look for that one along the way and do what we can."

Rog stands up. He leaves the book in a nearby entrance to a cave and, still wearing his blue robes, begins leading you along a path that, soon enough, brings you outside the forest -first through some grassy fields, which pass through brownish dirtland that eventually turns a barren, plain grayish-white.
"Here we are. Limbo - this is what most of it is like. If you try to travel without something or someone to guide you, you will walk an endless road."

True enough, a figure is passing by you - a man, he appears to be a dwarf. He walks slowly, an empty look in his eyes.
"I can tell just by looking at him. Those mountains you see in the distance - he has been walking towards them for a long time, yet to him they do not seem a step closer. Physical distance means little here in the Afterlife. Be careful, if you do not wish to be like him."

Will you ask anything of Rog, try to do something on your own, or simply follow him? It is up to each of you individually.
>>
Rolled 23 (1d100)

The Trusted Band follows closely behind Rog, fearful of even the slightest chance of losing sight of him.
>>1985988
Feyd, while sticking close to the rest, will try to pick a flower (or just a leaf) and press it in diary. Perfect gift for his wife as well as evidence of it not being a dream.
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>>1985988
Follow him
"So you can shape the nothingness of this place or see through the endless to find the end of the road?"
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Rolled 45 (1d100)

Ser Marles attempts to capture Rog's image in his mind's eye - he wishes to paint him when he returns home, a true capturing of the founder of his nation.
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>>1985988
Follow him.
"Doesn't it get awfully lonely here?"
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>>1986019
>>1985988
Following of course.
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>>1985988
Just follow him, inspecting environement and rog himself.
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>>1985988
"If I may ask, do you recall how you died? Perhaps where you died? I would like to know where you may have gone after you left us."
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>>1986002
Rog stops for a moment. Beneath his feet, a small clump of grass and a single dandelion flower grow out.
"I can shape this place with my mind, yes - to some extent at least. But once we leave, this grass and this flower will slowly wither away among the rest. My own forest will likely have shrunk by the time I go back."
"But for navigating the immortal realms, what drives you is purpose moreso than your feet."
>>1985999
You pick up the dandelion flower and press it in your diary.
>>1986019
He gets a general idea of the old man's height and features - were he to walk around Roggar today, he would not look too different from the average old man, though he walks and speaks with enough vitality to keep up with the rest of you without any problem. You note the colour of his eyes is a darkened blue.
>>1986034
Rog does not use any cane to support himself - indeed, though he looks the part, he hardly acts like a weak old man in the way he carries himself as you walk. The environment is the same bleak black and white on and on in every direction - the forest was lost behind you less than a minute after you stepped into the white plains, which you find odd, as the distance you physically crossed was definately not enough to put it beyond the horizon in such a short amount of time.
>>1986020
"That it does. It is one of the reasons why many go mad - or rather, hollow."
>>1986041
"Weren't you listening? I never died. When last I saw the mortal realm, I saw the great clash of gods that was the Eye of the Storm - I saw it with my own eyes as one who participated in the battle. Just as with you, the world itself shifted and turned and I found my soul transported to this plane of existense - since then, I have been unable to leave Limbo. My body has long since returned to nature's grasp So, if I have to say that I died in some way - it was my body no longer being home to a soul. Perhaps it was flung to the waves or burned to a crisp, buried beneath the ground or frozen in ice. It is gone, a thing of the past."


It's been close to an hour since you left the forest. Rog stops again and turns to you.
"Do any of you wish to try and visit a soul in Limbo? If you do, come to me and I shall try to sense the connection between you - describe that person in every way you can, who they were and what the two of you have that connects you. If I can make sense of what you say, I may be able to find the way to that soul."

If you want to try to find a soul in Limbo, roll a d100 and also describe it by those parameters Rog stated as best as you can. If Rog thinks the soul is not in Limbo at all, he will tell you - if not, he will try to find the way to it.
>>
Rolled 12 (1d100)

>>1986069
"I wish to find Girk, I know little of him but his name and how he was to Goblins what you were to Roggar. We share blood and purpose I suppose."
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>>1986078
Rog closes his eyes and listens, trying to feel something. He opens his eyes again, shaking his head lightly.
"The connection between you is not strong enough or his presence is too weak - or not here at all. Possibly a combination of these - looking for him would be a risk."
>>
Rolled 76 (1d100)

>>1986069
"Could you perhaps check if a demon named Vy could be found? His real name was Manfred von Erden, he had blue eyes and black hair and he was about 6'6'' tall. He was my ancestor that turned into a demon a long time ago. He helped rescue me when i was captured by the Rhoznaxi and died for it. He was also a great friend of my fathers. Oh he also had a close connection to a man called Malte if that helps in anyway."
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Rolled 56 (1d100)

>>1986069
"I guess I have a request to make of thee.
A long time ago, a warrior that went by the name of Ran-bo from the lands of the Trusted was turned into a Dark Champion by the monster Anavark. I do not known if it was willingly or against his will. Nor am my faith as sure as it once was regarding what happens to those that suffer such a fate.
Perhaps... if you don't mind assisting me..."
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>>1986098
Rog listens again, concentrated in thought.
"Yes - I feel the connection. His death was fairly recent and the link between you is strong enough. I will take you there - it will not be far away."
You walk for no more than ten minutes, until, eventually, finding the one you sought - Manfred von Erden, sitting on a lone tree stump in the wastes. His form is that of a human - the way he looked before becoming a demon. He is in thought for a few seconds, but as you approach him he looks up and stares at you, eventually opening his mouth and asking
"Herwig? And all these people? What are you doing here?"
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>>1986101
"I should add, little is known about him. He left no family, no items, no writing. All we have is tall tales and stories regarding his undying hatred for the servants of darkness.
So, as for this connection you speak of, I got little to offer you. My request, to be entirely honest, is more of a matter of academic curiosity, to learn about the fate of those unwillingly corrupted by the darkness."
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>>1986101
"Hmm. I see - his spirit was largely consumed by the one who had enslaved it, Anavark. But his mind, in some form, passed into Limbo. Along our way, I will try to find him."
Sure enough, after the two Erdens met, exchanged words and separated, the party passed by a half-transparent figure of a man with many scars. Rog explains that his very soul must be damaged if the form it percieves as natural is so badly scarred. Ran-bo looks at Pen-ce, some shred of sanity still present. He bows his head and shivers.
"I didn't ask for it. I didn't ask for it. It wasn't me. It ain't me." he repeats several times.
>>
Rolled 79, 24 = 103 (2d100)

>>1986069
For Korl, Kogal thinks of a land awash with white; and for the one who would save him, Persephone, the keep at Thornebush, a place from which she had been exiled.

"Gods, I may not be able to speak to you, but I can pray anyways. I have not been the most faithful, nor the kindest, nor the humblest. But grant me this victory over death for them."
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>>1986145
Pen-ce wraps his cloak around the shivering figure, muttering something about the cruel inhumanity of the universe, before rejoining his fellow travellers.
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>>1986175
You found Korl just as you'd hoped - in his mortal form. After exchanging words, he joined your party once more and you kept on moving. The connection with Persephone was feeling faint, however - present, but weakened - and soon enough it was visible to all why. In the distance, a lightning storm began to rage.
"We can not stay here much longer - Kogal, Korl, I am sorry, but I won't risk the group for the chance of finding Persephone when she will likely never be able to return to the mortal realm anyway. If you two want to risk your own souls in an attempt to reach her, I will give you instructions to the best of my ability and I will try to call out to you when you wish to rejoin this group - but, I must remind you, this is a heavy risk that you'd be taking."
(Hare has a chance to reroll contact with Persephone at a high risk if he fails)
>>
Rolled 3 (1d100)

>>1986256

"Hell is empty, and all the devils are here - brethren, if you follow me now you may be damned. I leave the choice to you."

Kogal wraps himself in his cloak, and his men follow him into the mist without hesitation. They all picture the same image, a crackling flame, something that has kept the Hawthorne family together in whatever variation since its creation. Its light will guide them, even if they fall here. The fire rises.
>>
Their spirit fades in the mist as Rog is left alone with the rest of the party. Within minutes he declares, "they are gone." Yet they are not dead, not yet. The party has to leave, but some glance furtive looks into the distance, believing out there, they live in some form. Somewhere, they do. Their souls bound together, they wander until the memory of the flame perishes from their mind and their bodies cannot continue. Perhaps then they will have found their goal; perhaps not. Limbo, after all, is eternal in more way than one. Yet as their presence fades, their disappearance ends the second golden generation of Hawthornes; somewhere on Mukava, a child cries, though he knows not the reason. He too gathers round a flame, and his mind pictures the same his father did, is, and will see til his consciousness is wiped completely from the endless plane of existence that remains the last great frontier; Limbo.
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The storm was growing.
The group continued along its way, eventually reaching a structure amid the wastes - a great gate. You waited for the Hawthornes as long as you could, but with the storm approaching, Rog said that there was no more hope for them - they were lost, he himself could no longer feel the connection to them.
"This gate was not here before, but It is unmistakable - beyond it lies Hell. That is where we must pass through along our way. It seems the planes have been pressed together or connected more tightly than ever - never before was there such a gate here."
If someoneone, for some reason, wishes to remain in Limbo, they can do so - the rest, presumably, shall follow Rog into Hell.
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>>1986069
Ado looks to this man, and asks, "Could you find my ancestor, Dreagon Hatl, I want to confirm the tales that ancient Kobolds held a merchant city."
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>>1986317
"Hell eh, sounds lovely, let's go."
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Rolled 1 (1d100)

>>1986326
Quell cuts in, "It's utter nonsense, a primitive dwarf tribe could never have taken down a Kobold CITY!"
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>>1986317
"From the Realm of Limbo into the fires of Hell. This tales going to be something once we get back home."
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"Many things came to pass. We had to ally with the Rhoznaxi who were in fact being lead by Dark himself against the other Old Gods who were taken over by the Vast. In the end it came to the battle over the Holy Mountain in the New World where Light the Old God was released and as the forces of Dark,Light and the Pantheon crashed an event similar to the Storm happened. I know it doesn't make much sense but that is not the reason why i looked for you."
"We will soon continue on our way trough Limbo being lead by Rog. I came here to say my final goodbyes and bring some news to you. I never got to thank you for saving me from captivity."

"I see, there is no need to thank me for a man who is not willing to help his family in times of need is not a man at all. If i could go back there again knowing my fate i would not change one damn thing." the man responds.

"You don't know but father succumbed to his wounds after the battle. He died right there in my arms." Herwigs face twists as he tries to hold his tears back.

"Oh, im so sorry if only i was stronge-" the man is then cut off, "No, it wasn't you fault he knew the risks when he joined the mission."

"He was a great man,Herwig, one of the few i could call a true friend in my long lifetime." Manfred said quietly.

"In brighter news Gerwig's wife gave birth to his children. Three of them in fact! All of them boys too, Manfred II,Simeon Nothos and Cernunnos." Herwig said with cheerfulness in his voice.

A smile came across Manfred's face as the realization hit him."He named his first born son after me!? Cernunnos too... i knew him since he was a little lad under Barnaby's wings, it was a pleasure seeing him grow into a respectable man."

"Aye, let us go now Manfred, we don't want to get lost from the group and i have many more things too to tell you." Herwig exclaimed.

"Alright, you said before that there was a battle over the Holy Mountain and i see many Roggarians here and the Hawthrones too, but where is Persephone?" Manfred asked.

The deafening silence of Limbo was his only answer."

https://www.youtube.com/watch?v=amwQytRNvEw
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>>1986317
"It is time to go. We must move."
>>
>>1986327
After the Stardusts were found to be heretics, the Hawthornes forcibly bred them with some of the cadet branches of the Swift-Hands line. Soggy, a part human part goblin part something is the result of this, a puny but sharp individual with more daggers than friends. He has a single dagger. He follows his Lord into hell, literally.
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>>1986326
"They're not in Limbo - and if they are, we have no time to look for them. Maybe you'll find them where we're going."

>>1986335
Before you knew it, you'd lost awareness of where you were - you veered off the path, your vision blurred by images of the past. Your mind turned against itself and you, along with your entire group, found themselves separated from each other, going different ways, delirious, depressed, paranoid, driven insane or simply drained of emotion and thought - the process was rapid, an observer could note down behavioral shifts in real time - but the group did not spare any time to watch you.
You pass through the Gates of Hell - Rog's push is enough to open them.
On the other side, the sight is mostly as the stories describe it - a landscape of ash, dark rock, volcanoes, fire and brimstone. But there is a sky - this place is not underground. The sky is mostly dark, however, stuck at the phase of twilight - a moon can be seen, outlined by a strange red, almost bloodlike glow on its edges.
The realm of Hell is not dormant or dead - soon enough you see commotion. Figures skitter around, looking to hide from you - or some other threat.
"Unlike Limbo, Hell is a place we may find adversity in, friends. I am not so familiar with this plane and I do not know what fate has in store for us - we must look around and try to learn more of what is happening. I believe Hell shares some principles with Limbo - at least in terms of travelling."
>>
>>1986374
"The Lands of Mor, I knew I would see them one day..."
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>>1986374
"Our best bet in figuring out where we are in hell would be locating some Knights of Mor."

"In the past we've found portals that connect Hell with the mortal plane in Roggar and a place called the Ashlands near Paitras and the Dwarven lands. With all thats happening maybe another ones been torn open."
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>>1986374
"I... I don't want to.... I wanna go home."
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>>1986389
"My hands are so red with blood I deserve to stay here, but we still have work to do in the real world. We must stop the Vast, only then can we rest."
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>>1986397
"Does the blood of heretics really make you deserve hell? If so then all of us are doomed to stay here."
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>>1986402
"The Sack of Charlestead was a villainous act to the core, the common folk deserved nothing of what we inflicted on them in victory.
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>>1986402
"Depending on who comes out on top we might find ourselves back here soon."
>>
Rolled 72 (1d100)

>>1986407
Doing what feels natural, Foreman shall pray to Lord Mor, God of Death.
>>
>>1986402
"What makes one deserve hell is a topic of much discussion amongst the learned. And with the new revelations most of what we once believed must be questioned once more.
Take for example you good Duke Herwig, how many heroic acts upon the battlefield outweights the murder of one innocent in the eyes of Juras?
I do not have the answers, neither do anyone else here. And I must say I do not desire to know. Such knowledge might very well destroy a man, or be abused by those who see salvation as a mercantile agreement where a minimum of postitive balance will suffice."
>>
>>1986374
Ado notes Quell's absence, shivering at the unwelcome change, but here is not a time to turn back.
>>1986395
"A portal would indeed be a useful tool to turn back the void, but few, if any, of us know the landscape of hell, and how it relates to the landscape of our own world."
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>>1986426
You feel Mor's divine presense in some form - a force of great power, one you have not called upon in some time. It gives you a feeling of safety and belonging as you are silently speak the prayer mantras, seeking his guidance - yet your prayer is disturbed as you hear everyone around you talking and someone shaking you awake - you open your eyes and blink several times.

Before you all is a tall figure, larger than any man or even giant, even as he is sat down. His bald head and ashen-coloured arms and hands , the simple regalia in his dark colours - it is the image of Mor, recognizable by all who have seen his portrayal by the Church.
"Mortals! Roggarians - you have done it - you've escaped the confines of Limbo. That is good - you shine a bright light in dark hours for all that is good. The enemy sought to prevent you from reaching us, redirecting you so that Hell could be the only path you could take to move forward. This is a harsh realm, a realm of suffering, some of it rightful punishment, some of it the cruelty of the Dark God's reign.Hell is in turmoil and open conflict between the many factions - those loyal to me, those who wish Dark to return, those who want power for themselves so they can escape - and those who are content with the power they may have here. The path to salvation passes through the trials of Purgatory - the way there is the one best protected by my loyal followers. When you get your bearings, it should not be difficult to find. Through Purgatory, you may reach Heaven - and through there, the place where we now fight The Enemy.
Be wary of those who would try to seduce you down a dark path. Remember the world you fight for, the goal you strive for. None are completely without sin, but to know death is to appreciate life and to never waste it - to recognize the sins you have commited is the first step to redemption. To repent is the second and to do all you can to make up for them through good deeds is the most important. That is why you must never give up on yourself. You decide what to do with your life for as long as it is in your hands - remember these words of mine, for they are my teachings to all who will listen."

The image of Mor soon vanishes, but you feel power within yourselves - you feel the connection to your body, the haziness of Limbo is gone and you can feel magical energy coursing through your body and spirit. You all feel alive.
>>
>>1986489
"Then let us move onward men, with faith to guide our hearts and strength to guide our steel! To purgatory, to heaven and to Victory!"
>>
>>1986489
>>1986529

"The path of salvation is through the Trials of Purgatory. Which path shall we take to the trials?"
>>
>>1986534
"The only way is forward, we look for followers of Mor and we will find our way!"
>>
Rog explains that he knows as little about this realm as the rest of you. You'll have to find your way to whatever it is you seek.
In your surrounding area, there are a few landmarks. A river of lava, a river of blood and a river of filthy water flow close by you. The fleeing figures are all running away from something coming from a different directions as well. Most of those figures are going up the filthy water river, hurrying as much as they can.

There are no roads or structures in the area around you. The most distant visible landmark is a mountainous formation in the direction from which the scum are fleeing.

Everyone, vote on where to go now.


A.Up the river of filthy water
B.Down the river of filthy water
C.Up the river of lava
D.Down the river of lava
E.Up the river of blood
F.Down the river of blood
G.Towards the mountain
H.Go in a random direction
I.Other
>>
>>1986550
>G.Towards the mountain
>>
>>1986550
>G.Towards the mountain
>>
>>1986550
>G.Towards the mountain
>>
>>1986550
A
"Perhaps they found a gate to heaven and are seeking an escape from this Hajatas comparable land"
>>
>>1986550
>A.Up the river of filthy water
>>
>>1986553
>>1986550
>A.Up the river of filthy water
change to this
>>
>>1986550
A
>>
>>1986550
G
>>
>>1986550
>>1986551
Change to A
>>
>>1986555
>>1986550
Changing to A to speed this up
>>
>>1986550
I. Can we ask someone where they are heading before we follow blindly?
>>
File: demoncity1.jpg (46 KB, 736x273)
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You decide to follow in the direction that most of the scum are headed to - most of the scum in question are not demons, but rather have mortal forms - they are bruised, battered, wear ragged clothing, some carry around broken chains. Following them with a purpose and a half-formed goal does eventually, about half an hour later, lead you to the outskirts of some form of civilization - cleared ground, somewhat twisted vegetation and odd-looking animals in some places. Farmlands and hamlets, you conclude, around what must be a city. Here you find people - some demons, some mortal-formed - going about mostly normal lives. An odd sight, considering what images one's mind usually conjures up at the thought of "Hell".

A.Spend some time here
B.Head for the city
C.This place is fishy, let's avoid it
D.Other
>>
>>1986581
D. Ask for directions and what this place is.
>>
>>1986581
B. This place is fishy, let's go to it
>>
>>1986585
>>1986581
this
>>
>>1986585
This
>>
>>1986585
this
>>
>>1986585
Sure.
>>1986586
But unless it's exceptionally sketchy I wanna go in.
>>
File: goblin.jpg (59 KB, 606x649)
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>>1986585
Different people call it different names. It's a settlement, all right. No mayor, lord or army to protect it - it's just a place that stands here.
"The city's some ways east. Or was it south? Ah, you'll see it, when you head for it you'll reach it. Plenty of things to do there, here it's more of the quiet life." one goblin explains as he sips on some drink, sitting on a chair on a balcony. He doesn't seem to be offput by your party's presence much.
"Eh, name's Weed-grower by the way. Some call me Big Weed - it's what I do here. I can give you a huff for free if you want to sample my goods, but if you want anything more you'll have to pay with something."
>>
>>1986608
"Sketcharama! Let's get to that city, I doubt buying weed, with whatever it costs, will make our ascent any easier."
>>
>>1986608
"Quiet life eh? Thats not something that comes to mind when I think of Hell. I expected more...eternal low level warfare everywhere. Is there anything important about the city we should know. Big shot Demon warlords, scams, rules that we can get throw in a pit for breaking?"
>>
>>1986608
"We are sorta....new in town, so if you could tell us more about yourself and this quaint town of yours that would be much appreciated. You see, besides knowing we are in Hell we are not well versed in the geography of this place."
>>
>>1986608
"Thanks, do you know anywhere we could get a map."
>>
>>1986608
"Who names a man Weed-Grower?"
>>
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>>1986625
"Well, here's how it goes. You've got the city and the places around this like here - the people who enjoy civilized life know that there's a certain principle we keep to. Everyone who's not a slave or servant is armed. Mess with someone, they'll mess back - and if they've got someone providing protection, it's double the trouble. Me, I know some guys around here who make sure trouble stays away. They get some gifts from me and I get to live a good afterlife - what can I say, if you can make it in Hist, you can make it anywhere. I bet I live better than that stuck-up Knee-bender who spent all his time praying at the temple."
"Yeah, there's warlords, but they don't fight too much in the civilized area here. Beyond the valley, there's no rules. Plenty try to make it big by raiding, slaving or scavenging out there. Me, I'm set up just fine. Oh yeah - there's some big shots over in the city you shouldn't mess with. The Three Bigs, they call them."
>>1986627
"I grow the good grass - I spent half my life doing that back in the swamp and the other half hustling outside. Took all I knew here - first years were rough, pitchforks and pushing stones up hills, but I got away and made it here. It's been....I don't know how long, but it's been a while since I came here. You know what they say - started from the bottom and now I'm here."
>>1986629
"Nope."
>>1986658
He shrugs
"Wasn't a lie."
>>
>>1986673
"You know any of the Bosses names?"
>>
>>1986673
"Next best bet is to get a map from the city it seems."
>>
>>1986728
"I know them by initials. T, I and M. I don't mess with them, so I don't need to know more."
He finishes his drink and stands up from his chair.
"Well, got other stuff to do. Nice talking to you all, make sure to buy some of my good stuff before heading on." He says, before going into the interior.
>>
>>1986733
"I would like to warn my companions not to explore the cost of hell-grown narcotics."
>>
>>1986733
"That was pleasant. Should we head to the city or try and speak to any of the other folks here?"
>>
>>1986764
"The city might have much needed information."
>>
>>1986764
"Sure, why not."
>>
>>1986764
"Sounds like a plan."
>>
File: demoncity2.png (2.93 MB, 1920x1080)
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Sure enough, finding the city is not hard. There is no proper road - some sections, mostly those who are close to nice buildings, have a more cleared path and, in some places, even some pavings. This demon city is an interesting sight to behold - the river runs through it and its urban sprawl is of a respectable size - it can't match Dragonstomb, Gobbopolis or any of the other huge cities by the looks of it, but it's nevertheless a large place. No walls suround it - some estates have walls of their own, however. As Big Weed said, the people around the city are usually either slaves or armed freemen and women. The slaves are mostly non-demons and the free people are mostly demons, but there's exceptions to both rules. It's an endless night here in Hell right now - but the city is relatively calm, though you did see a small gang fight end with one man bleeding out to death in a gutter. Nobody's trying to pick a fight with your large group for the time being.
You've noticed that several hours have passed since entering Hell, yet you don't feel physically hungry or thirsty, though you are a bit tired. Rog plans to gather overall information about the state of things in the city and Hell in general so he can get an idea about where to go next. The rest of you can follow him or go about your own tasks - but he warns you that you should tread with caution here - if you get killed here, your way out of the Afterlife will likely be sealed.
It's a round of freeroaming - you can do actions per your own judgements, it's not a bad idea to group with other people. If it's anything with a degree of difficulty, roll a d100 for it. I leave for tonight with this and we'll continue tomorrow.
>>
>>1986866
Ado searches for a gunsmith, surely the greater demand would have developed a small firearm suitable for a kobold's strength.
>>
Rolled 25 (1d100)

>>1986866
Search for some weaponsmiths that make stuff out of Demon Alloy, perhaps acquire a good trade deal/barter for a weapon.
>>
>>1986956
Keep the Divatan out of trouble.
>>
Rolled 28 (1d100)

>>1986956
>>
Rolled 71 (1d100)

>>1986866
Search for any kind of librairy or books, or, anything of the sort, i'd like info on the place.
>>
Rolled 61 (1d100)

>>1986976
>>1986956
Damnit, finding weapons isn't that difficult, this is hell! Everything is armed, someone must supply that.
>>
Rolled 14 (1d100)

>>1986866
I'll look into a theory I have about this place. A name like Weed-Grower reminds me of someone who is an icon in Hist where I grew up. A certain Madmiral...
>>
Rolled 62 (1d100)

>>1986866
"Time to pick another flower, when i get back my wife will have the most impressive collection in the world!"
>>
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>>1986956
>>1986976
>>1986993
The Divatan went into a smithy staffed by a number of demons, hard at work shaping metal in its rear area, their work hard to observe. At the front area, a shopkeeper was the one the mortal man approached, but some misspoken words, possibly misunderstood or lost in translation, had the demon crossing over the counter, axe in hand to tell the customer what he thought of him - Foreman's intervention made the shopkeeper reconsider engaging in violence, merely shooing you out. While this was happening, Ado managed to swipe two daggers, a hatchet and a single-edged sword made of demon alloy, slinking out before the distraction had run its course.
>>1986987
You found a few places of interest for the bookish kind. One is a library where you can pay to be allowed to read some of the things they have - but only while chained down inside Another place was more of a store type place that rents and sells per contract, with steep prices. The third place was more of a...performance area. It is a large complex, owned by one of the Big Three and is a cultural centre of the city. It has different areas for different arts and the artists have no limits to their creativity. You saw a painter painting a scene with blood, with the models for it actually enacting a bloody battle. A sculpter-surgeon was trying to reshape one woman's body to look like that of another - with the two being different in several sizes. You also saw "The Pornographicon", a section dedicated to various lewd performances - a theatre area, a free for all banquet and whatnot. You've never seen a place that embodies the word "Debauched" more than this "Cultural Centre".
>>1987055
You heard that a certain Mad Admiral, who some call "The Madmiral" is a warlord out in the demon wastes - he and his raiders haven't been back in the city in some months now, however.
>>1987921
You found an odd flower - one that had just eaten some little criter. With its "mouth" full, you were able to tear it off the ground - its petals are green, but its insides are burgundy-coloured. Some jerk demon started shouting at you, saying you violated this or that - he got in your face so you gave him the left-right-right counterargument to the face, which knocked him out cold.
>>
Rolled 90 (1d100)

>>1989124
>two daggers, a hatchet and a single-edged sword
...let's try that again, but this time I want a weapon that's worth my time.
>>
Rolled 98 (1d100)

>>1989124
While I'm here, i'm gonna do whatever necessary to get as much book as possible.

Except maybe selling my soul
>>
At the meeting place, severall hours after you were supposed to meet up, Rog and those few who went with him are still nowhere to be found.
>>1989450
You went off and started acquiring weaponry again, this time stealing a proper demonblade in the classical style, three feet long, with a large handle and a small, rectangular guard.
Doing this takes up your next turn(the one everyone else is taking now)

The rest searched the surrounding area, but couldn't find anything. Rog's missing! And what's more, you get the feeling that you're being watched at all times.

A.Eh, he'll come back. Spend some more time mucking around
B.We need to leave the city now!
C.Split up and search for him!
D.Search together
E.Other
>>
>>1989467
>D.Search together
"I get the feeling those Big Three are probably watching us. We should stay together so they cant pick us off one by one."
>>
>>1989467
C
What could possibly go wrong, we're all strong persons, r-right?
>>
>>1989467
>C.Split up and search for him!
We can cover more ground that way.
>>
File: GeorgiusPOV.png (457 B, 334x336)
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>>1989466
And while others are wondering what to do about Rog, you spent your time...performing. It was a performance for which the actors were blindfolded and led through a series of interactions with each other - your own eyesight problems gave you an edge over the rest as you knew best how to act like a blind man - two of the others had their eyes gouged out to make the play more convincing. The audience was pleased and you were eventually taken off stage where they washed the stains off and gave you back your clothes. The boss was so impressed with your role, they told you, that you are given a voucher to take as many scrolls and books as you yourself can carry out of the store.
>>
>>1989467
D
>>
>>1989467
C.
>>
>>1989467
D
>>
>>1989467
C
>>
>>1989467
Switch to C
>>
Well, that's another round of rolls for everyone except Maple and Jestre!
>>
Rolled 57 (1d100)

>>1989719
>>
Rolled 57 (1d100)

>>1989719
>>
Rolled 76 (1d100)

>>1989719
>>
Rolled 2 (1d100)

>>1989719
>>
Rolled 54 (1d100)

>>1989719
Roll high
>>
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>>1989721
>>1989731
You bumped into each other and decided to combine your efforts. You went around the slave market, asking questions, roughing up some suspicious fellows here and there.
They tell you that people don't generally just get nabbed off the street and that if someone you know was captured and haven't wound up here on the market, then they're being kept by someone - probably someone whose property they intruded on.
>>1989734
You saw as Zalian and his group got in trouble - they'd crossed into the property of some big boss figure - you learned that it's one of the big three, the T - Timor, a mob boss renowned for his brutality. Word on the street is that he's been aggresively expanding his turf and that a war between the bosses might begin soon.
>>1989738
The moment your left foot just barely touched the border that marks (barely visibly) that you're entering someone's property, you and your men were peppered with arrows and bullets before you could react - one of the Fangs died on the spot, you and the rest were dragged in, too wounded to fight back.
>>1989742
You gained more info on the two other bosses. You saw Georgius exiting the cultural center and informed him on what was happening - the big boss there is someone called Meretra - a female. Searching around for clues around the city some more, you learned of the third big boss' name - Iuvo. He is known to be the most mercantile of the three, owning the largest gambling establishment and being considered one of the richest denizens of Hell.


You gather together and share the information you've gained. What will you do now?
A.Spend more time gathering information
B.Leave the city
C.Head for Timor's turf - the place where Zalian was kidnapped
D.Seek out Meretra
E.Seek out Iuvo
F.Other
>>
>>1990079
C
>>
>>1990079
D
"L-let's not get selled into slavery, n-not while in h-hell okay?"
>>
>>1990079
>C.Head for Timor's turf - the place where Zalian was kidnapped
>>
>>1990079
>C.Head for Timor's turf - the place where Zalian was kidnapped
"We'll ask him politely to release our friends, hopefully he's a reasonable fellow.
>>
>>1990079
C.Head for Timor's turf - the place where Zalian was kidnapped
>>
File: demon1.jpg (124 KB, 508x900)
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You reach the outskirts of the property on which Zalian was kidnapped - it's a large, wide building with several chimneys, smoke streaming out of them. Guard demons observe you from inside the property's courtyard. What will you do?
A.Try to sneak in!
B.Ask nicely to be allowed to enter
C.Ask nicely to meet Timor
D.Attack the foul demons!
E.Other
>>
>>1990152
>C.Ask nicely to meet Timor
"Hello good sir, please take us to your leader."
>>
>>1990152
>C.Ask nicely to meet Timor
>>
>>1990152
C
>>
The guard glares at you. Some of you remember a proverb from some region you can't quite remember, maybe it was Ezirin - "King allows, guard forbids" would be its rough translation into Roggarian.
Give me ONE d100
>>
Rolled 27 (1d100)

>>1990182
o
>>
Rolled 17 (1d100)

>>1990182
i got this
>>
>>1990196
" Beat it before I beat you"


Well, that didn't work.

A.Try to sneak in!
B.Ask nicely to be allowed to enter
C.Ask nicely to meet Timor
D.Attack the foul demons!
E.Other
>>
>>1990227
>C
>>
>>1990227
>D.Attack the foul demons!
>>
>>1990227
C
>>
>>1990227
C
>>
>>1990227
>C.Ask nicely to meet Timor

"What would we need to do to gain an audience with your Boss Timor?"
>>
The guard looks really annoyed now.
First one to both roll a d100 and do the nice asking process(Write it out) is who he'll listen to.
>>
Rolled 77 (1d100)

>>1990312
Dear guard, Fuck off, and let us see your boss.
Regards.
>>
File: money-158908_960_720.png (84 KB, 444x720)
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Rolled 66 (1d100)

>>1990312
"My good sir, perhaps me and my friend mr Bag of Cash here could make you reconsider your earlier refusal?"
>>
He listens to Georgius while another one walks by and grabs the bag of cash from Feyd.
"It's untainted gold, Hen." the one now biting on a coin says to the big guy.
"Mm. Real Roggarians on a visit down here, eh?" He now speaks in Roggarian, fluently, rather than the elvish that is commonly spoken around here. The guard smiles.
"Come on in! Bossman's waiting for you, any Roggarian's welcome here. You know, I recognize the accent - a fellow man of Eternia. Plenty of us around here, heh." The muscly demon waves over for everyone to come into the yard.
The other demons keep watching you, but don't attack you as the guard leads you towards the building.
"It's like one huge family gathering! Warms the soul, really - you know, I heard someone say Rog himself is here. Can you believe it?" Hen says as he knocks on the metal door of the building in some combination, after which it is opened.
Inside, you see hundreds of other demons on different levels along the building - some are lounging around, eating, drinking, smoking. A few are training, others are working on the frame of a large metal ship being constructed indoors.
>>
>>1990435
"Wonderful, two birds with one stone."
>>
>>1990435
"Why are they building a ship out of metal?"
>>
>>1990435
"That's.... a big boat you got there... Will it float?"
>>
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>>1990495
"Looks like the bossman himself is going to explain to you" Hen points to someone behind you.
Coming down a flight of stairs is a masked man - a rather cheap and poor mask, you'd think, given that it's little more than a cloth sack.
"It's for a friend. A madmiral. Welcome to our little Roggarian corner in Hell, by the way."
"What brings you here on this fine day?"
>>
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>>1990554
"Greetings, we are here on a search for a friend of ours, a man named Zalian and his companions.
From what we gather he accidentally caused an afront to you and was taken into custody, we would very much like to bargain for his freedom."
>>
>>1990554
Seamus appears beside Soggy silently - the only one with any relation to the Hawthornes that didn't pursue Persephone, the lich had spent time in the archives and had seen some of the sketches Thuzad had drawn of his ancestors. He laughs his ass off upon seeing the mask, but stops and thinks.

"Do you have laughing gas or something?"
>>
>>1990582
"Ah, a man of culture, I see! That I do. "
>>1990565
"The one you speak of and his group are hooked on it right now. Had to give it to em. Come on, I'll show you."
He brings you to a room where the Divatans are all laughing at something, some of them rolling on the ground. You notice that they're all here - the one who was killed is now once again alive.
It smells a bit funny in here.
>>
>>1990605
"Newsflash lads, we're here to get information on how to get out of here, so get up, stop laughing
and don't get too comfortable..."
>>
>>1990605
"... I see...
Will they be alright then?"
>>
>>1990605
>>1990643
"They seem to be having a good time. If you don't mind me asking whats in that gas?"
>>
>>1990652
"Trades secret."
>>1990643
"Well, the one we killed is now part of the dead. He had enough energy in him to regenerate - if you have energy, that's what happens when you die here in Hell. So his place is with us now, if you believe in that kinda stuff. The rest'll be fine, you can have them. Back in my day we hugged rivers, not trees, so I didn't recognize them at first."
>>
>>1990670
"Most grateful to you good sir.
Well, if you'd excuse us, we have another lost friend to locate."
>>
>>1990670
"Would you be able to tell us the way to purgatory?"
>>
>>1990670
"A lots changed since your day. Roggar is now part of an empire made up of the Pantheonic states on Setyrias and the River-huggers are now scattered over parts of Roggar."
>>1990704
"And that we need to get back to our bodies before some rock or a titan falls on them and were stuck in the afterlife away from the battle for the world."
>>
>>1990704
"Sure. There's this mountainous region that you can see from the crossing point of the three rivers, you have to go past it and travels some more until you'll see it. The road to Purgatory is where most warbands pray on travelers."
>>1990718
"Well hey, you can always stay here. You don't need to eat or drink unless you want to, you get to live forever, you've got good company - it's fun, as long as you have a place to call your own. Out in the wastes, well, that's for the more adventure-seeking souls. Or those who are stuck in the usual process of suffering and torment."
"If you make it back to Roggar, tell my people that Timor's got a spot saved for them when they cross over."
>>
>>1990738
"Thank you, we will mention you, we must however head for the mountain."
>>
>>1990738
The Divatans finally manage to get their bearings after having laughed and such.
"We shall go for the mountain then."
>>
>>1990746
>>1990751
"What about Rog?"
>>
>>1990738
"Thanks Timor and good luck with your metal boat project."
>>1990760
"We'll find Rog and then make our way to the mountain."
"Timor have your people heard anything about where he might be?"
>>
>>1990760
"Hmm, Yes, we shall have to find Rog, but we do know where we must go now."
>>
>>1990760
>>1990764
>>1990766
"Hmm, search around the city maybe. If you can't find him in the open, ask the other bosses, but be careful. The whore is a bitch and the greedy one can't be trusted."
"Oh - and if you see Barnaby while you're travelling the wastes, tell him version seventeen is almost ready."
You leave Timor's Den. What now?
A.Search around the city some more
B.Wait, let's go back in
C.Seek out Meretra
D.Seek out Iuvo
E.Leave the city
F.Other
>>
>>1990792
D.
>>
>>1990792
D
>>
>>1990792
D
>>
>>1990792
>D.Seek out Iuvo
>>
>>1990792
E Head for mountains
"We need to get out of here, lest this might turn nasty, this is HELL let me remind you"
>>
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>>1990792
I knew I shouldn't have been spectating that battle. Drawn into this... this WARM hell hole.
E.Leave the city
I say we get the hell out of here.
>>
Give me 3 rolls
>>
Rolled 38 (1d100)

>>1990840
>>
Rolled 45 (1d100)

>>1990840
>>
Rolled 21 (1d100)

>>1990840
>>
Rolled 39 (1d100)

>>1990840
>>
File: darkcity.jpg (1.78 MB, 2048x1556)
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You found the magnificent establishment that is the symbol of Iuvo's wealth and the face of his little empire - "The Palace of Fortune". Guard protection in and around it is tight and today is Gold Members' special betting night. A gold membership is granted to friends of the family, special guests and those who can pay handsomely for it. Obviously, none of you have a gold membership and you know that they don't look kindly upon either Timor or Meretra's people here.
What now?
>>
>>1991101
“Hmmm… I say we have two options.
The first one is to dig into our travelling budget and buy ourselves a gold membership.

The other is the usage of guile. For example that we disguise ourselves as washerwomen, maidservants or a travelling performing troupe that is scheduled to perform before this luvo himself.”
>>
>>1993070
"Obviously we need to disguise ourselves as thespians for a 7 hour performance."
>>
>>1993070
As the good sir has pointed out, there are several ways to gain entry to The Palace.
A.Purchase gold memberships - this will require a substantial sum per membership. Some of you may have some gold left on you, but it's likely that bartering away some of your belongings could be required.
B.Guile - try to sneak in as servants
C.Force - break your way in
D.Forget about this and go elsewhere
E.Other ideas - be creative if you don't like any of these options
>>
>>1993922
B.Guile - try to sneak in as servants
>>
>>1993922
E
"I dont have a good feeling about this one. I'll wait outside"

>courage 7
>>
>>1993922
A.
"I'm sure a single platinum ring will be sufficient for myself."
>>
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>>1993922
>B.Guile - try to sneak in as servants
What could go wrong?
>>
>>1993922
B
>>
>>1993922
A.
>>
>>1993922
>B and A
Richbois pay 4 them selves and the poorbois can make by
>>
The plan you decided on was that those who can pay for a membership will do so in some form or another, while those who can't will enter as their servants - though they'd have to act the part if you want the act to be convincing. Of course, if someone doesn't want to enter they could wait outside.

Everyone, decide on your own what you'll do - if you'll pay (And with what), if you'll wait outside or if you'll enter as someone's servant - apparently they permit two unarmed servants to enter along with a master(the one who pays, who can enter however he wishes) with a minimal required extra charge.
>>
>>1994111
i'll be hiding outside with everyone's weapons, ready to get in if shit goes down
>>
>>1994111
"I will pay with a ring, Divatan, Drunf with me."
>>
>>1994121
"B... but I already had my disguise ready... Okay then."
>>
>>1994120
>>1994111
Herwig sighs after losing the dice game against Nothos.
"Hold my hammer,Georgius. It seems im a servant to Nothis this time around."
>>
>>1994139
Meanwhile, Pen-ce and the two Har-konnen's will remain outside with Georgius, prepared to mount a rescue operation of things go sour.
>>
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>>1994111
"I'll pay my fee with my prayer beads, gold and angsteen of course. The petrekshani looking one and Herwig with me, as servants."
>>
>>1994111
Looking over her lack of any material wealth Ankita shakes her head

"Guess I'll be a nothos' maid."
>>
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Overseen by guards, a servant inspects the items you use as payment, before issuing Duke Foreman and Count Nothos a metal plate with golden lining, their names written down on the plates, noted as Golden Guests of the Society of Good Fortunes.
You line up in a queue of very well-dressed and groomed demons, both men and women - one by one they present themselves to the guards at the gates and are sent inside. When your turn comes, the guard asks that you wait a bit as he whispers something to another demon who calmly goes in - presumably to inform someone of your presence. You are allowed entry after the short delay and are even assigned a servant who will show you around as first-time guests.
A few things are striking as you enter Iuvo's Palace - firstly, the courtyard outside, the building's size and its interior are definately all worthy of the definition of palace in their splendor and arrangement. The fashion sense and overall design are quite interesting, they bear some resemblance to those you are familiar with back home. A high level of class and etiquette can certainly be observed here - but, in inspecting the guests and personnel, you see the second big thing that's odd. Many of the people inside the Palace do not look like demons - their skin lacks the redish hue, the bulging muscles, spikes, scars - horns are perhaps the most you'd see in most people's apperances - beyond that, they all look like healthy mortals, like nobles at a monarch's feast.
Live music is being performed from somewhere; The interior is well lit, not by torches, but rather by hanging chandeliers or lamps properly encased in metal or, in a few places, crystal.
The servant with you shows you around the different areas - a dance hall, a lounging area, the main gambling zones and the dining quarter - not quite a hall like what the palaces you are used to have, but rather elevated level after level.
"There are other facilities as well - baths, guest rooms, an inner garden, a gallery - you will not be dissapointed with your stay."
Well, this is interesting. The servant is sticking around with you for now, though you can dismiss him - you should decide as a group what to do here.
>>
>>1994236
"Drunf fetch me a drink, Divatan some spiced meat would be appropriate and you servant we need to talk to Iuvo."
>>
Rolled 86 (1d100)

>>1994236
rolling to not fall asleep outside.

(Georgius is getting tired and is bored of keeping watch with dull eyes.)
>>
Rolled 85 (1d100)

>>1994236
"Since we're here, I suppose we should enjoy ourselves. I think a bath is in order, extra bubbles and drink."
>>
Rolled 100 (1d100)

>>1994242
"Are you talking to me... Oh, right! The act! Let me go look for something expensive to drink."
>>
Rolled 4 (1d100)

>>1994264
"C-Can i join in?"
>>
Rolled 20 (1d100)

>>1994236
Look around a little out of depth. Then take a breath to compose myself.

I guess I'll try to find somewhere for 'the master' to take a bath with extra bubbles.

Oh and a drink that would go well with a hot bath
>>
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>>1994242
"Why, sir, just about everyone in our establishment would wish to speak to Master Iuvo, but he is a busy man - he is presiding over the event as we speak. Golden Guests such as yourselves are able to enjoy our hospitality and facilities, but I'm afraid the priority with which you are listed on the Master's list of guests to recieve personally is not the highest possible - before the Gold Guests there are the Platinum Guests and before them there are the gentlemen and ladies who are members of the Society of Extraordinary Fortune.
But please, do not despair - enjoy tonight's event to its fullest. Perhaps fortune will smile on you and our master will take an interest in you and invite you to see him."
>>1994259
You feel WOKE.
>>1994264
The servant takes the group to an inner courtyard.
"This whole area is dedicated to bathing, massages, swimming and relaxation. There are private baths, massage chambers, swimming pools, and four large baths -warm and cold, one of each above ground and another below."
"With this I am afraid I must leave you in order to attend other guests, as the Gold Guest Membership included only a tour by a servant such as myself. On behalf of the entire Society, we hope you enjoy yourselves."
>>
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>>1994265
You brought the two masters a tray with four bottles of fine drinks - wine, "Liqueur", brandy and mead, fermented for centuries where applicable, made with expertise and the best ingredients in all of Hell - a taste unlike anything the Duke has ever tasted, it is absolutely amazing and you served him perfectly, not a drop spilled where it shouldn't be. Truly, this is the high-life.
>>1994264
You got room for the two masters in a warm bath, extra bubbles included.
>>1994287
>>1994293
You two didn't help much in the process - Herwig slipped on some possibly wet surface and fell down, bumping into Ankita, who spilled a drink she'd been carrying - they would've landed on the relaxing Count Nothos, were it not for Sir Eric who expertly guided an empty glass to intercept the trajectory of the spilled wine before it had done any damage. Eric smiles as you two feel disgraced.
The two masters are now relaxing in the warm water while the servants attend them. You have a relative degree of privacy to yourselves if you wish to keep it and plan for the next step - alternatively, you could try speaking to the other bathing guests or leave the bath and move on to another part of the Palace.
>>
Rolled 71 (1d100)

>>1994363
While the others relax, Drunf will chat up the servants.
"So, Master Iuvo ey? Heard loads of stuff about him, quite the character right fellas?
... Any of you got any juicy gossip to share maybe?"
>>
>>1994363
Foreman will ask a servant how one becomes a full member?
>>
Go take a piss

Go try on some hat

Debate with some demon what is the best Illusion transponded concert from the demon string pincher band AC/DC

(find the reference)
>>
>>1994378


You chat up a middle aged human, with a well-kept sat and peper beard.
"Well, the main dinner event ended less than an hour ago and now most of the guests are scattered around. This event is the best we've had in the last twelve years, I'd say, Master Iuvo has really outdone himself - there was one occasion on which the organisation was better, but apparently this time the decision to host a special dinner was made almost spontaneously, with far less time to prepare - if you can believe those who work here. Apparently, the good master has a special guest - someone who sought him out to gamble! The master is most likely in his personal gambling zone right now, maybe the two of them are playing as we speak - it must be exciting to watch! Iuvo is considered the best gambler in Hell, as well as the best enterpreneur - it is what this whole place was built on."
>>1994391
A halfling servant answers your question.
"First time visitors may come in as Golden Guests - on your second and later visits you can purchase a Platinum Guest Membership and if the Society invites you to join them - well, that's how you become a real full member. It usually takes a few years, but lower-ranking members of the society are known to sometimes bet their membership when playing against guests."
>>
Rolled 71 (1d100)

>>1994363
Ill uhhh snoop around the rest of the place, see if i can scout it out.
>>
Rolled 9 (1d100)

>>1994453
I will assist Herwig in this pursuit.
>>
Rolled 6 (1d100)

>>1994449
Time to find a member willing to gamble his membership with me.
>>
Rolled 76 (1d100)

>>1994468
assist my master
>>
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>>1994423
"Definately "Blade's edge" - it was their peak. Since then it's been a steady decline if you ask me" A ten-foot tall minotaur demon says, passing you a bottle of beer. "Spineroot. Real man's beer."
>>1994453
>>1994457
The dining area has relatively few people around - mostly those eating desserts or just looking for a place to sit down and chat with company. Music is still playing from somewhere, guests are trickling in, but almost none have started leaving yet.

>>1994468
>>1994473
Sir Drunf reminded you that you should dry yourself, dress up and look properly fashionable first, helping you greatly with the tasks - he helped make you presentable enough as you entered the large gambling zone. No one's looking to bet his membership against you right away - looks like you'll have to gain some recognition first.
>>
Rolled 54 (1d100)

>>1994488
Well no time like the present, start gambling with the rest of my rings save for the family signet.
>>
Rolled 20 (1d100)

>>1994488
Ehhhh, Nothos can handle himself. I will go and have some fun talking with the people here.
>>
Rolled 37 (1d100)

>>1994488
Seek out a suitable target for our tactical gambling.
Just the right mix of intoxicated, desperate and rich should do.
>>
>>1994513
The high-class guests didn't want to talk to you. Some of the servants who weren't busy did speak to you a bit. Something to do at least - most couldn't spare more than a minute or two, but some small talk is better than none.
>>1994533
The first targets the Duke was facing weren't the easiest.
>>1994497
There were some wins and some loses. Overall, you came out of your first poker game with one ring less, you got some coins from the dice game after that you then lost in some game called "Bacara" or something like that. It was some practice at least, it may have opened you more doors.
>>
Rolled 44 (1d100)

>>1994543
It's time to go big, bet my Gatestone necklace.
>>
Rolled 31 (1d100)

>>1994543
>>1994574
Make sure people like the Duke lose - no, mispossess their belongings into my hands as we play. We wouldn't want it to go elsewhere, would we?
>>
Rolled 5 (1d100)

>>1994574
Drawing upon his lifelong experience of senseless gambling, exotic cocktails and expensive women, Eric chimes in with some sage advice:
"My lord, when seeking to land the straight baccarat, I always find it sensible to go for the double card rather than the half-card. It is a high risk stratagem but it triples the chance of entering the streak zone. The winner takes all as they say.

Don’t play dangerous, play... dangeresque.”
>>
Rolled 78 (1d100)

>>1994574
>>1994543
Might as well do some helping out right here.
"Don't they teach you how to bet in Gobbopolis or was that Hist? Hmmm i always mix them up."
>>
Rolled 51 (1d100)

Start getting tipsy and start using >>1994583's hammer for gambling purposes
>>
Rolled 50 (1d100)

>>1994543
Dry myself off and go watch the gambling. Keep a close eye on the purveyors for cheating.
>>
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Rolled 99 (1d100)

>>1994574
You had Nothos, Seamus, Eric and Herwig giving you advise - you won a few small games before finally matching against someone who was willing to bet his membership against your gatestone necklace - a halfling in appearance, you played a series of dice poker matches.

"It's lucky three. We play three sets and the total scores at the end are what decides the bet."

In the first round you lost - your score was your (roll+theirs)/300, totalling at 52 average.
Mister Hodges, your opponent, had a score of 78 in the first round, taking it by a 26-point lead.

With a smile, hodges rolls his second hand of dice.
>>
Rolled 23 (1d100)

>>1994596
"Let us throw the dice. Bathal bless me...."
>>
Rolled 20 (1d100)

>>1994605
support roll

"Might I suggest doing a doublecurl rather than just rolling it straight? Produces the best combos in my experience."
>>
Rolled 94 (1d100)

>>1994605
Haelb the poor man
>>
Rolled 88 (1d100)

>>1994605
Keep the moron from wasting everything.
>>
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Rolled 29 (1d100)

>>1994605
Eric's advise didn't help, but Nothos provided emotional support and steadiness, your second roll was better, as was your third - Seamus wisely advised you to put down the dice when you'd done all you could. The halfling's rolling totals amounted to 99, almost the maximal possible - yours amounted to 90. His lead is 33-point strong.
"Third time's the charm, Mister Swift-Hands." he says smilingly as the third and final set of rolls begin.
>>
Rolled 32 (1d100)

>>1994586
Welp, I replied to the wrong one earlier - here's what the demon, betting his demonblade against "your" hammer, will roll with his dice.
>>
Rolled 68 (1d100)

>>1994636
"That's Duke Swift-Hands to you halfling."
>>
Rolled 3 (1d100)

>>1994636
Seeing his master having the game well in hand, Eric shall lounge at the bar.

“I’ll have a drink, a martini, shaken not stirred. On the rocks, bare and with extra ice. Add a slice of lemon, but hold back on the juice if you know what i mean. Make it a half split with whisky and throw in a tad of cocaine.”
Leaning back, and flashing a perfect smile at the most alluring woman. “Hi there baby, come here often?”
>>
Rolled 96 (1d100)

>>1994647
Throw a drink in his face, along with the one the woman will presumably throw.
>>
>>1994586
>>1994642
You took him up to playing best of three first - and then he asked that it be best of five. In the end, the demon conceded defeat as you took his sword happily.
>>1994643
Each player rolled their dice and meticulously wrote down the results, neutral parties watching to ensure no cheating or miswriting was occuring. At the end of the match, you carefuly calculated your scores - you won! With a lead of six points, you were offered a handshake and a copper plate, marking a low-ranking member of the Society.
>>1994647
The woman was simply ignoring you, but Seamus made up for her lack of interest in you by taking the drink and throwing it in your face, nearly ruining your hairdo.
>>
>>1994661
Hmmmm how do I become a higher ranking member? Do I have to gamble or is there just someone I can bribe?
>>
>>1994665
"Well, it took me a year of attending events, doing errants and impressing the right people to get a bronze status. Get the right people to like you, that's how, basically. And the higher up you go these stairs, the more right the people get."
>>
Rolled 15 (1d100)

>>1994661
“I’ll teach you some manners you slimy paluba!” Drunf shouts, throwing a haymaker against Yewling.
Nothing impresses the ladies like some good old masculine fisticuffs.
>>
Rolled 58 (1d100)

>>1994661
Happily go back to my hiding spot and wait it out
>>
Rolled 40 (1d100)

>>1994661
>>1994665
"Now now. You've gotta relax, my friend. Come drink with us."

Steam off with a nice stiff drink, something...olivey.
>>
Rolled 53 (1d100)

>>1994661
Celebrate swifts win with some drinks!
>>
Rolled 87 (1d100)

>>1994672
I'll summon some guards. No fighting in such a nice place, yes?
>>
Rolled 9 (1d100)

>>1994671
"God's dammit I don't have time for this. Time to fucking smooze and make some friends I suppose."

Foreman puts on his most dashing smile and attempts to woo some of the beautiful ladies here trying not to think about his wife.
>>
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>>1994672
>>1994684
Seamus dodged the haymaker with ease and called on the guards. The bouncers - who look like proper demons, albeit well-groomed ones, grabbed Eric by the arms and escorted him outside, in an area where he was tied to a large wheel. A couple of guests are now preparing to shoot at the wheel with bows, crossbows, spells and throwing weaponsThe wheel will be pushed to start rolling in a direction for added dificulty.
>>1994679
>>1994677
You drank some fine liquor to celebrate, getting the pressure to buzz off.
>>1994676
You hear a familiar voice - that of Eric - trying to tell someone to put him down. It's coming from the courtyard.
>>1994694
Those who payed you attention were merely toying with you, letting you go on and on, feigning itnerest before laughing it off, at best saying you were a cute little man before moving along to taller men.
>>
>>1994725
Go toward the voice, verrrrrrrrrrrrry calmly
>>
Rolled 13 (1d100)

>>1994725
See if I can get in to watch Iuvo gamble, I am small so I can just kinda squeeze in.
>>
Rolled 29 (1d100)

>>1994725
The Duke had moral qualms, I have absolutely none. Let's get me a woman.
>>
Rolled 61 (1d100)

>>1994725
"My friens, when courting women you need so finesse and how should i say it, high and manly spirits which you lack."
Show swiftie how to get it done.
>>
Rolled 12 (1d100)

>>1994725
“Hang on there fellas, I think you got the wrong guy. It's the Yewling that's supposed to be up here you see.
If you take me down from here my pal Duke Swift-Hands and his buddy Sir Gold Mark can explain it further to you.”
>>
Rolled 85 (1d100)

>>1994736
Help the duke see Iuvo
>>
Rolled 68 (1d100)

>>1994725
"Ehere has the Drunfson gone? I need someone to fetch me a snack..."

Find Drunf before his pinky toe gets LOPPED
>>
>>1994733
Yep. It's Eric.
>>1994736
>>1994761
You couldn't sneak past, but you did see someone coming out of that area - a dejected-looking gambler, he told you that he'd just lost his five best slaves and all the jewelry he had on him to Iuvo.
>>1994737
For the longest time it looked like she had an interest in you - she'd put a hand over yours, smile nicely, she even bumped you under the table with her leg once - and at last, she leaned over - you closed your eyes, but she went for your ear instead, whispering "It was fun" before standing and going on her way smugly.
>>1994741
You, Seamus and Foreman, upon talking about it later, found out that your experiences were practically the same. Dejected, you drank a round of shots, coming to the conclusion that women are not to be trusted on Earth or in Hell.
>>1994746
They weren't listening - one arrow got you in the left leg, while a thrown axe lopped off your right pinkie finger!
>>1994767
Thankfully, you found Eric before things had turned too bad and convinced the other guests to let him get off the wheel.
People are starting to gather to observe something that'll be happening soon - some say Iuvo will gamble against a special guest before the crowd.
>>
>>1994793
Have a sit, i'm exhausted
>>
>>1994793
Go watch this gambling match.
>>
Rolled 83 (1d100)

>>1994793
Go grab some refreshments and watch the match.
>>
Rolled 46 (1d100)

>>1994793
Challenge Yewling to a game of baccarat, honor demands it.
>>
Rolled 70 (1d100)

>>1994800
...fine. At least Drunf is more trustworthy than a woman. I'll also bet one of my legs on it.
>>
Rolled 80 (1d100)

>>1994793
Watch the match and drink obscene amounts of alcohol to drown the sorrow. Put it on Nothos tab tho.
>>
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>>1994800
>>1994809
First round saw Eric losing half the money he had on himself.
>>1994812
>>1994799
>>1994797
You get some nice drinks and find seats close to where the match will be taking place.
>>1994795
You have a sit, you get some rest from your tiring work.


On an elevated, glass-botomed balcony overlooking most of the gambling area, a table and two chairs are set. Two boxes, each containing a pair of dice are laid on opposite sides. The crowd watches in excitement as the two gamblers approach.
On one end, wearing a sharply-tailored set of clothes, a hat atop his head, finishing a cigar, is the demon introduced by a speaker. On the other end is a familiar figure - still wearing the blue robes, recognizable by his white beard.
Iuvo turns to the guests and waves once.
"Dear guests, allow me to be the one introduce our special guest of the night - in some scriptures it is written that "You shall know them by the fruits of their labour" - and all of you know of the great mortal Kingdom of Roggar - today, on a visit to our good city, is none other than that nation's founder - Rog himself. A round of applause for the venerable gentleman!" The crowd complies quite happily.
"Rog managed to rise up to where he stands now like a true gambler - and for such a special person, I was willing to make room - we spoke at length and decided to settle a proposed deal via the fairest of all methods - the dice. The bet is a favour - agreed upon beforehand - for the one who wins."
>>
>>1994861
"GO GET HIM ROG!"
>>
Rolled 91 (1d100)

>>1994861
Demand a rematch against Yewling, double or nothing.
“Heh, good game. But a baccarat is worthless unless you can back it up as I say.”
>>
Rolled 21 (1d100)

>>1994861
Provide moral suport for our daddy!
>>
Rolled 74, 66 = 140 (2d100)

Rog breathes in deeply, trying to stay calm, as he takes out the dice and prepares to roll.
Against him, Iuvo is as confident as he can be.

First roll against the second.
>>
Rolled 90 (1d100)

>>1994871
"All I want to do is watch Rog play dice, Drunf. Can't you leave me alone?"

My legs are staying out of it now, he's going to cheat. But the bet is agreed to; and I am going to win or damn well try hard.
>>
Rolled 46, 54 = 100 (2d100)

>>1994871
>>1994881
In a tense few moments, by the smallest possible margin, Eric wins the bet!
>>1994880
Meanwhile, the first set of the Lucky Threes that is being played is won by Rog, who managed to ignore the outside noise which could have distracted him.
The two players move to the second set...
>>
Rolled 32, 4 = 36 (2d100)

>>1994884
Rog won the first set by eight points, but Iuvo wins that same amount back in the second set.
It's all down to the last one. Third time's the charm, as they say.
>>
>>1994884
"Congratulations, Drunf. I think you and I could make good partners, despite my, eh, evil inclinations. Allow me to explain... while I have not been a good man, I too, would not like to see the Vast triumph on the Earth. Whilst I did not pursue Persephone, I did so out of concern for my own life, and for the living Hawthornes, who may need my excellent advice. However, it has also resulted in a change in me, watching them wander to their deaths; perhaps men do need a reason for life, or rather, unlife. That is to say, once I am out of here, I am interested in starting wholesome business ventures; and perhaps you would join me on them?"
>>
Rolled 98 (1d100)

>>1994891
"WHEEEW GO ROG!"
>>
>>1994891
The final results are revealed - Rog wins, with a lead of twenty-eight! With a sigh of relief, he stands up and steps in to shake hands with Iuvo.
A nearby servant comes by the group of Roggarians who were watching, telling them that Master Iuvo will see them now, if they wish to meet him.
A.Sure, let's go
B.Nah, let's wait for Rog and then leave
C.We're fine, take some more time to enjoy the Palace
D.Other
>>
>>1994906
B.
>>
>>1994906
B

"I don't know if I particularly trust demons. Met far too many in my own family... wait, maybe they're the untrustworthy ones. "
>>
>>1994906
"Whole lotsa cheer inside, they must be done... They'll be out soon enough..."


B
>>
>>1994906
>B.Nah, let's wait for Rog and then leave
>>
>>1994906
A.
>>
>>1994906
>B.Nah, let's wait for Rog and then leave
>>1994897
"Heh, nothing personell kiddo. But I'll stick with taking all your money for now."
Turning from his utterly humiliated challenger, Drunf winks at the nearest lady, waving a servant over with a couple of drinks.
>>
>>1994906
>A.Sure, let's go
>>
Rog comes down the flight of stairs after a minute, meeting up with you, saying everything's taken care of - you leave together.
Outside the Palace, with the whole group gathered and beyond prying eyes and ears, Rog speaks.
"I got us information, supplies, a route and escorts that will lead to the Gates of Purgatory. Most marauders won't mess with us if they know they're messing with friends of Iuvo."
"What happened with the rest of you?"

You've got some time to speak with Rog and make plans or do some last prep before the journey(Unless some of you would prefer to stay here).
>>
>>1994960
"We were trying to find you, ended up gambling and drinking instead. So classic day in Roggar really."
>>
>>1994960
"Oh hey Herwig, here's your hammer, totally untamperred with... Also since this is hell, we dont need food nor water, so we could just go right now."
>>
>>1994960
"We visited some old Roggarians in Hell - seems like the Madmen have kept a veritable colony down here, which is nice. They're on their 17th weedboat. Then we just did what the Duke said. Fun times all around."
>>
>>1994960
"Took an arrow to the leg, but I turned the tables and earned myself quite a bit of money in the end."

Pulling a deck of cards out of his sleeve, Drunf enters into a routine of fancy card tricks and flashy shuffling.
“You see, baccarat is the thinking man's game. The die versus the card, the classic challenge of the red blooded gambler. It’s like sex actually, you either go for the big score or for eternal virginity. Stamina and endurance is key. Sure, there’s danger involved, but no hazard without hazard.”

He is cut off by Pen-ce, who insist that they all leave this rotten hive of scum and villainy as soon as possible.
>>
>>1994971
"Thanks."
>>1994967
"It went exactly like this. We tried to uhh find Iuvo and see if he knew where you where."
>>
>>1994960
"Quick, let's go. I just got the charge for the drinks here and I don't believe I can pay for it."
>>
Rog laughs, seems his mood has improved with the game done.

"Well, you had as good a time as someone can have in Hell, then. We should get going - unless you want to try finding some place or someone specific, we'll head straight for the mountains."

Give me 3d100 for the journey. If someone has any requests, put them out.
>>
Rolled 33 (1d100)

>>1995000
>>
Rolled 88 (1d100)

>>1995000
>>
Rolled 71 (1d100)

>>1995000
>>
Rolled 8 (1d100)

>>1995000
>>
Rolled 68 (1d100)

>>1995000
>>
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With escorts provided and an exact mental route given, the journey was no more than half a day to the Mountain of Strife, as they call it - the source of the bloody river. From a visa point on it's "Southen" side, you can see the flat wastes below - sites of battles between masses of demons, some now over, only the scars in the land remaining, others still ongoing.
"Beyond the city, it's like all Hell has broken loose" one of the escorts says
The shortest way to Purgatory goes through one battle-torn field. Time is of the essense - what'll you do?
A.Take the shortest route
B.Take the safest route
C.Find medium ground, don't look to start any battles, but still try to make it faster
>>
>>1995031
C.
>>
>>1995031
>A.Take the shortest route
"We've wasted enough time already."
>>
>>1995031
>A.Take the shortest route
>>
>>1995031
>A.Take the shortest route
>>
>>1995031
C.
>>
>>1995031
A
>>
Shortest route it is - give me four rolls this time
>>
Rolled 88 (1d100)

>>1995081
>>
Rolled 89 (1d100)

>>1995081
>>
Rolled 52 (1d100)

>>1995081
i got this
>>
Rolled 15 (1d100)

>>1995081
>p
>>
Rolled 97 (1d100)

>>1995081
>>
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61

One demonic warband, having just finished massacring a group roughly their size, is now about to face an even larger group of demons - the former number no more than two hundred, while the latter are close to five.

A.Try to get closer to get a better look on them
B.Try to avoid getting near them
C.Hit the small group from the rear!
D.Join the small group in fighting against the big one!
E.Other
>>
>>1995110
D.
>>
>>1995110
B

I'd rather get out of hell and not stay
>>
>>1995110
>B.Try to avoid getting near them
Let the vermin massacre each other, not our problem.
>>
>>1995110
A.
>>
>>1995110
B

"Can we just leave hell?"
>>
>>1995110
>B.Try to avoid getting near them
>>
>>1995110
>A.Try to get closer to get a better look on them
>>
Most prefer not getting involved - give me six rolls. First three are for how well we'll do sneaking past.
>>
Rolled 32 (1d100)

>>1995133
>>
Rolled 24 (1d100)

>>1995133
>>
Rolled 84 (1d100)

>>1995133
>>
Rolled 90 (1d100)

>>1995133
PRAISE
>>
Rolled 76 (1d100)

>>1995133
>>
Rolled 43 (1d100)

>>1995133
>>
Rolled 64 (1d100)

>>1995133
>>
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Part of the larger group's rear spotted you - a force of about thirty split off to attack you!
Everyone, defend yourselves!
>>
Rolled 15 (1d100)

>>1995173
"I suppose there isn't anything to raise in hell... goblin, Stardom, whatever your name is, defend me!"
>>
Rolled 96 + 15 (1d100 + 15)

>>1995173
"Come face the light Scum!"
>>
Rolled 73 (1d100)

>>1995173
"Hope your ready to eat steel demons!"
>>
Rolled 52 (1d100)

>>1995173
"I love a good backup plan!"
>>
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Rolled 62 + 7 (1d100 + 7)

>>1995173
The trusted band take up formation, the three warriors protecting Pen-ce and the two maidservants.
>>
Rolled 100 (1d100)

>>1995173
"Herwig, cover my flank."
>>
>>1995178
+5 it would seem.
>>
>>1995188
+7 base
>>
Rolled 80 + 10 (1d100 + 10)

>>1995173
Roll for herwigerino
>>
Rolled 20, 39, 79, 14, 17, 6, 82 = 257 (7d100)

>>1995178
+5 base
>>1995188
+7 base
>>1995193
+something idk, let's say 3

>>1995202
+10 base

Rolls against you now
>>
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>>1995178
20vs20
The goblin got two fingers on his left hand cut off, but in turn killed the one who did it.
>>1995182
111vs39
Using your enchanted equipment, perfectly suited to fighting against demons, you kill three before they've even closed in melee range and then proceed to skewer one, cut the legs off another before jumping off his body and cutting off the head of your sixth enemy, a seventh one's axe gliding off your armor - a swifthanded reply being a stab through the heart.
>>1995188
80vs79
You loose arrows, hitting one enemy in the head and putting him down, but then just barely dodge a spear thrown at you, while one mad demon charges at you, running on all fours - you dodge and land a cut across him with your sword, but he's still there.
>>1995193
55vs14
Two demons tried hitting you from opposite sides, but you are faster than you look, dodging their blows and then smacking one of them in the chest with your hammer, turning around and hitting the other in the face - both down on the ground, you finish them off with a consecutive blow for each.
>>1995196
69vs17
Each of the warriors was dueling against a demon, while Pen-ce's lightning bolts took down one, two - three opponents at range. Feyd slit his opponents' throat, Rabban overpowered the one before him, while Eric narrowly dodged a strike while slipping on the ground, on the way dragging his sword down to cut the demon through the groin, putting your group's sixth enemy down.
>>1995202
Nothos had his spell ready - he sprayed a tightly-grouped band of demons with a jet of water, after which he charged and used his lightning spear to skewer the one in the middle, powering up the enchantment and adding a further effect with his own magic to cause the storm to stun all six of them - targets he dispatched of with ease, before moving on to take down another four enemies in a similar fashion.
>>1995218
Meanwhile, Herwig kept Nothos' flank safe as his friend was rapidly taking down foes - Herwig fought off a demon ogre, tanking one blow, but replying with two of his own that killed the foe.
It took you less than two minutes to dispatch of everyone - aside from those mentioned, only a handful remained after the first exchange of blows, easy prey to your band. With no casualties, you cleared a good amount of enemies - and soon you saw as more started running towards you, though this time unorganized - fleeing. You killed those in your path, until a few minutes later the large warband was practically anhilated. The smaller one, a few men shorter now, stood opposite you - not attacking, but rather watching. You see that they are all well armed and armoured warriors, fighting with skill, cohesion, but most importantly, courage - or, some type of courage in the form of a mad rage. These warriors are all demons, but they show no hostility towards your group. Sticking out, at the forefront, are two warriors - one bearing a large, circular shield and one-handed sword, the other - a massive sword.
>>
>>1995308
"Greetings warriors we mean you no harm, we simply travel to purgatory."
>>
>>1995308
"Blessings upon you strangers."
>>
>>1995308
"Thanks for the help, travelers! Who might you all be?"
>>
>>1995326
"Why, what a large blade you have."
>>
>>1995308
"Nice to see more friendly faces down here."
>>
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>>1995344
"I am Isebrand, one of the last surviving Hells' Crusaders" the man with the shield says
"Guttsu" the one with the hunk of iron rested on his shoulder says
"You travel to Purgatory - we will clear as many demons along the way for you as we can." Isebrand says as the band get their bearings and prepare to move out.

3 rolls for the journey to the Gates. You could spend the little time you have with the crusaders in some interaction, if you wish.
>>
Rolled 11 (1d100)

>>1995359
>>
Rolled 7 (1d100)

>>1995359
>>
Rolled 33 (1d100)

>>1995359
>>
Rolled 65 (1d100)

>>1995359
>>
>>1995359
"Hells' Crusaders. Why, there hasn't been a portal to hell in centuries! Tell me, what year was it when you came down here? Where from?"
>>
>>1995359
"Hells' Crusaders....any relation to the city in Roggar?"
>>
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>>1995377
>>1995378
"For us, it has been over two thousand years since we crossed through the portal to Hell in Nayte's crater. We were four hundred and thirty eight, men of Roggar - the year...I believe it was 235. Everyone in this band is a Roggarian, though of the original 438 there are only 22 left, Guttsu and I among them" Isebrand Erden says.

You reach a rise in the landscape, from which you can see an impressive - but also despairing sight. Within a mountainous structure a ray of light goes up towards the dark sky - half-crumbled fortifications are lined around the scarred terrain leading up to it. An army of several thousand protect the Gate to Purgatory - besieged by tens of thousands.
>>
>>1995392
"Well, we have alot of demons to kill if we want to make it in there."
>>
>>1995392
"You say your name is Isebrand? Like, Isebrand Erden? You know, your descendant Erden came with us."
>>
>>1995392
"How long have the demons been besieging this place?"
>>
>>1995404
*Herwig Erden
>>
>>1995392
"Then you are our forefathers. Even I respect you; it has been 600 years in our time roughly. I am of the Hawthorne line, at least in some manner. I believe you, Guttsu, were a friend of my ancestor."

Seamus is genuinely awed for once. Though extremely bitter, this was a surprise he wasn't expecting.
>>
>>1995413
"Forever, this is the eternal struggle of Hell."
>>
>>1995401
"That we do" Guttsu says.
>>1995413
"This siege in particular? In local time, perhaps two days. They are the servants of Dark and the fated final battle is upon us - even here."
>>1995404
The two Erdens go off to the side to speak to each other.

>>1995432
"Whatever happens, there's no coming back home for us - but perhaps you will find our descendants if you can make it. Tell them that the Crusade goes on. When we crossed the gate and saw it closed behind us, we spent decades fighting, losing numbers slowly, until we chose to take on the demonic power ourselves - so we could keep fighting, harder and better than before. Those who protect the gates there are like us - demons by duty, not want, though they prefer to guard one place. We have crossesd endless wastes and fought a hundred thousand battles. This war is all we know by now - even if we could return, there would be no place for those like us. What we can do is help you reach the other side of this siege."
>>
>>1995456
"Thank you for your sacrifice, when we return your story shall reach every ear of the Pantheonic world."
>>
>>1995456
"...I always despised my father for his passive study of history rather than trying to make his own fate in the world. I've done many things in pursuing my own fate but none have actually brought me happiness. I killed him, I've killed many. But this is the first time I've actually, felt? In many years. Other than fear. Fear of dying; what else keeps someone like me alive? I've cut off two of my own legs just to stave it off, but the pain is nothing compared to the fear. If I would be allowed I wish to fight alongside you all. I feel that my place is here in Hell for multiple reasons, and while I suppose my companions would say so in a serious matter, if I was to die, I'd rather it be alongside you all."
>>
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"Breaking through those lines will require a concentrated strike where they are weakest - but even so, our force of less than two hundred and thirty will face harsh odds." Rog says
"Some will have to take on the burden of slowing the enemies down. Others will be those who push through and reach the gates."
"We will stay and fight the demons." Guttsu says
"And I think I may do the same" says Rog

What will you do, everyone? The final stretch lies before you - will you stay in Hell, fight with the crusaders, or try to be part of the group that breaks through the siege?
>>
>>1995479
"I'm not done with this fight yet, the Vast must be stopped at all costs. I salute all who would stay."
>>
>>1995479
"I'll join those that seek to push through."
>>
>>1995479
"I will go with the group to break the siege. The battlefield beyond calls and the vast must be stopped. To those who stay I wish you luck in your battles to come."
>>
>>1995479
"I will be breaking through, the Vast must be stopped. May all who stay in Hell with the crusaders have the best of luck and the blessing of the Pantheon."
>>
>>1995479
Break through, too much is at stake to stay here.
>>
>>1995478
>>1995479
"You have heard my words, I fight with you, forefather.

Goblin, you have done your part. While the rest of our family has perished here, I suppose in some ways I am linked to ye by blood. I think, if you continue on these paths, you'll run into other members of ours who reside in Heaven. Here, let me speak to you of their names..."

He whispers in the much smaller figure's ear before walking off.

>>1995488
"Oh, even me Duke? How charming."
>>
>>1995479
"I have a war to return to, crusader's."
>>
>>1995506
"Eat shit monster, any other situation and my blade would be in your heart."
>>
>>1995506
"You belong here.
The fact that the Hawthornes protected you will forever be a black stain upon their name, one they will never wash away."
>>
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Some shall stay, some will push on - but all must fight, even if for a bit - the army of demons before you is the last challenge you must face in Hell.
Rog stretches and closes his eyes for some moments, whispering a few words to the wind. Thunder booms and lightning cracks and after everyone has blinked, the old man in the robe is different - the height and facial features, the blue eyes and determined look are the same - but before you is a strong man in his prime, a hammer in each hand, a tribal-like attire, blue tatoos and flowing red hair. Rog, in all his power.
https://www.youtube.com/watch?v=n3AjxQ0xqHQ
"Tribesmen - we go to war!" he shouts, his mighty voice powerful as the storm. The crusaders let out a warcry as they charge down the slopes, towards the rear of the besieging army.

Everyone - you'll have to fight!
>>
Rolled 1 + 7 (1d100 + 7)

>>1995559
Ahhhhh!
>>
Rolled 27 + 3 (1d100 + 3)

>>1995559
CHARGE!
>>
Rolled 62 (1d100)

>>1995559
ATTACK FOR ROG! ONE LAST FIGHT WITH OUR FATHER!
>>
Rolled 37 + 15 (1d100 + 15)

>>1995559
"FOR ROGGAR!"
>>
Rolled 46 + 2 (1d100 + 2)

>>1995559
"Forward, then.

FOR ROG!"

>>1995562
"I'll save you!"
>>
>>1995565
Add a +9 to that, so 71
>>
Rolled 40 + 7 (1d100 + 7)

>>1995559
"AAAARRGGH FOR ROGGAR!"
>>
Rolled 96 (1d100)

>>1995562
Seeing his children beset by foes, Rog will throw himself where he is most needed to keep them safe, so they may continue on.
Base of 70
>>
Rolled 32 + 10 (1d100 + 10)

>>1995559
Pax Roggaria!
>>
Rolled 89, 34, 78, 41, 12, 12, 74, 18 = 358 (8d100)

And to answer each rol - the demons, hell bent on your demise.
>>
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>>1995585
42vs18
You charge forward, evading a blow to your head and impaling a demon on your spear, raising him upwards then throwing him off.
>>1995570
>>1995568
48vs12
47vs12
You and Soggy stand next to each other, facing a similarly matched duo of a short and tall demon - you shoot an arrow into the tall one, Soggy dodges the small one's attack and repeatedly stabs the tall one, while Taiwaz moves in to cut off the shorter demon's head off.
>>1995567
52vs41
You face off against several demon orcs - a blow lands on your armor, but it does not slow you down as you cut, stab and slash them down one by one.
>>1995565
71vs78
You face off against a group of demon ogres - a ferocious fight, in which you take a minor wound, but manage to get through
>>1995563
30vs34
Similarly, your opponent - a demon lizard - manages to stab you in a weaker part of the armor with his spear before you kill him
>>1995562
8vs89
A demonic giant charges at the four of you - Feyd is unable to get out of his way and takes the full force of the giant's swipe head-on, sending him to the ground, nearly dead. Rabban swings with all the force he can at the giant, but his blows are ablte to do little, while Pen-ce is occupied with an enemy mage firing off shots at him.
>>1995568
Killing the tall one, you moved to an even taller demon - standing close to twenty feet tall. You manage to push Eric out of the way of a strike, the two of you only getting minor burns as a result.

>>1995581
Fighting his way through a crowd of varied demons, Rog charges at the giant demon, launching himself into the air, storm bolts crackling off his hammers - with all the momentum gathered, he crashes into the giant, both hammers hitting from above with tremendous force, the storm energies stunning the demon, while Rog's own blow brings him down to the ground, where with a follow-up strike he crushes the demon's head.

"Move! There's a gap! GO!" he shouts - and truly, there is a gap in the lines! All who are still able charge through...
>>
Rolled 44 + 15 (1d100 + 15)

>>1995677
"Forward!"
>>
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And, fighting your way through the front of the enemy lines, you pass through the no-man's land, narrowly avoiding some arrows and spells flung at you as you reach the defending lines. Protected by a smaller army of demons, loyal to the Pantheon, the fortress boasts little in the way of fortifications at this point in the siege. Identified as mortals and friends, you are let through, headed towards the gate - on the way, you see the commander of the defense, handing out orders, himself partially bathed in recently spilled blood. By the words of those around him, you learn his name - Knife-in-the-Dark Swift-Hands.
>>
>>1995703
"By the power of Mor! The first goblin King of Roggar! You still stand here in the service of the Gods after so many years!"
>>
>>1995703
"Where are my manners, I am Duke Foreman Swift-Hands the Third, It is a pleasure to meet you."
>>
Rolled 30 (1d100)

>>1995703
Pen-ce, while in the company of another great historical hero, pays the goblin king no heed, his attention is solely on the heavily wounded youth in his hands.

"Pen-ce, I don't think I.... Please tell my wife..."

"Please Feyd, my friend, let me concentrate. We can talk later."
>>
>>1995703
"Do roggarians populate the half of this waste?"
>>
>>1995703
"Amazing how many Roggarian's have come down to hell bringing the fight to the forces of darkness."
>>
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>>1995734
Feyd's life slowly trickled away, his last breath drawn while still in Pen-ce's hands - but less than a minute later, his body shook, his eyes opened once more and his heart started beating rapidly. Those around him could see as he visibly aged, parts of his hair turning white, his face appearing to gain at least six years in age. And yet, Feyd's alive, in a sense. Pen-ce sensed that the magic he'd put in him and most of the mana within Feyd had been used up for this "rebirth". A nearby demon warden explained it to them - that so long as you had energy and will, death in Hell is not the end for your existense - but Feyd was now one of the dead. His place was here. On one side of Feyd's neck, his skin had been burnt into a ring - the mark of the risen.
>>1995720
"I thought as much - I try to keep in touch with what my line has done since my time." he clasps your arm and brings you in for a short, but fatherly embrace.
>>1995736
>>1995738

The old goblin king laughs
"The best and the worst of Hell came from Roggar is what we like to say"

"But if you've made it here, I doubt it's just to participate in the siege - you want to pass through Purgatory. The trials that usually mark it have been taken down - once you enter, it should be straight up to Heaven."
"When you are ready, the way for you will be opened. You may be the last to cross - if this siege gets any worse, we may have to close the way."
>>
>>1995779
"I'm ready. Just need to know how will this work if the Trials are no longer in place."
>>
>>1995779
"Thank you, we must however be off quickly Heaven and the Vast await us!"
>>
>>1995779
"Let's just get this over with."
>>
>>1995779
The Stardust is still a bit, heh, starstruck.

"Hehe, goblins even down here. That's nice to know."
>>
>>1995779
"Let's do this, we don't have much time."
>>
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Feyd, looking rather downtrodden to say the least, does his best to give his companions a cheerful smile.

“Well, I guess somebody need to stay behind and look after this gate, can’t have the wrong sorts of people sneaking in after all…”

“I… If you don’t mind, I… My wife back home…. If you could bring her these things.” he mumbles, rummaging in his bag, “This shawl made of giant spider silk, nearly cost me my life. My sword, I looted that when we were fighting the servants of Dark in the Black Orc lands… Perhaps my child… he should be born by now, it might be a boy, he’ll need a sword. My diary, bring it to her, there’s some flowers pressed inside it… Take my dagger as well, it’s a family heirloom.”

Staring at his fellow travellers, he struggle to find suitable parting words.
“This is awkward, always assumed I’d be dead when I got killed. Never planned for a situation like this… I.. um, best luck to you all.
I guess I can count myself lucky, I never really expected to die and go to heaven, and this corner of hell might be the best of it. I’ll be in good company here.”
>>
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Massive gates of a dark stone - quite like that of the walls of a certain city - are pulled open slowly, an ethereal portal lying beyond - some of you turn back, seeing, for one last time, a blast of lightning in the middle of the ongoing battle. Bidding farewell to the Plane of Destruction, you step forward, passing once more through dimensions into a different world - one that, at first glance, is something of a combination between Limbo and Hell. Wastes of volcanic rocklands stretch before you, a glimmer of light in the distance being the beacon that each of you feels is the goal to strive for...
The journey through Purgatory may be long - give me three rolls.
>>
>>1995837
"Fight hard you bastard, for light, life and the end of the world."
>>
Rolled 30 (1d100)

>>1995854
>>
Rolled 14 (1d100)

>>1995854
>>
Rolled 80 (1d100)

>>1995854
>>
Rolled 88 (1d100)

>>1995854
>>
Rolled 98 (1d100)

>>1995854
>>
>>1995837
"We'll make sure the message gets through Feyd fight well and show those bastards what Hells really like."
>>
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In Purgatory, the sense of hunger, thirst and all earthly needs slowly returns to you - the light is still far away and you have been walking for hours - the terrain changes, you passed through a maze, a straightforward path blown through its labyrinthic corridors for you; you climbed up steep rises, then clung to a narrow ledge that was your only way through a mountainous pass - and, on the other side of that mountain, you see the light closer, the distance less than half of what it started as. You stand on a field, encircled by rocky formations, with only one way forward through it. For a few moments, the colours vanish and you once again feel time's flow being disturbed, before it turns back to normal. A sound is heard - like glass shattering. Soon, a faint mist dissipates and a lone figure begins walking towards you. A tall man, clad in armor, no visible personal features beyond those. He speaks, heard from afar like a whisper that you all nevertheless understand.
"Turn back now." The voice says - a voice that sounds like the whispers of a hundred distant souls.
>>
>>1995904
Foreman looks at the man uttering on single word.

"No."
>>
>>1995904
"Give us your name stranger, and tell us why you desire us to return to the realm of fire and brimstone."
>>
>>1995904
"Why?"
>>
>>1995904
"There is no turning back for us. We will press onward."
>>
"I am the soul of those whose fate you would try to darken. I know that you left Rog behind, that Feyd died and stayed as well - I know your way leads to Heaven and on to the final battle and I know what you would do if you reach it.You do not know what your actions will unleash upon the future. I come and give you one last chance to turn back and save it - and if you will not listen to me, I will send you back myself. "
The figure approaches. His build is that of a man - as he walks slowly towards you, he unsheathes a long sword.
>>
>>1995926
"Future men? Well we've just met men from the past but you're crazy. Prove it."
>>
>>1995926
"You talk as if the future is absolute and you know it perfectly. If this is the truth then speak stranger what will our actions unleash?"
>>
>>1995926
"Who is this we speak to?"
>>
>>1995926
"If what you say is true... then speak clearly! No riddles! Tell us why we need to turn back so that we can weight our options with suitable consideration."
>>
>>1995926
"Another trick of the Vast, damn you creature and let us pass!"
>>
"Time grows shorter every second. In the name of the future, I can not let you go past!:
"


The man's footsteps begin to speed up as he charges at you, sword in hand - defend yourselves!
>>
Rolled 3 + 15 (1d100 + 15)

>>1995955
"WE WILL PREVAIL REVENANT!"
>>
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Rolled 34 + 7 (1d100 + 7)

>>1995955
"So be it."
>>
Rolled 31 + 3 (1d100 + 3)

>>1995955
"I'm really not much for prophecies and time and all that."
>>
Rolled 38 + 7 (1d100 + 7)

>>1995955
"Its a shame we must fight stranger but WE MUST PASS!"
>>
Rolled 26 (1d100)

>>1995955
"You are merely a messenger of the Vast, seeking to stop us. We will stop you from stopping us which would prevent us from stopping the vast who want to stop the world that's trying to stop the vast who are using you to stop us from going to heaven and stopping the vast."
>>
Rolled 63 + 2 (1d100 + 2)

>>1995955
>>1995958
"No, my Duke!"
>>
>>1995967
+9 to that' keep forgetting the bonus, 35 total.
>>
Rolled 44 + 10 (1d100 + 10)

>>1995955
"What's gotten into you?"
Shock him to his senses
>>
Rolled 5 (1d300)

Base of 30. One roll that you must overcome together.
>>
Rolled 82 (1d300)

>>1995958
The "revenant" charged at you - deflecting your blow with ease and replied with a strike from below that sent you several feet to the side.
But while his hit had done some damage to the goblin duke, the rest of the party rushed the man - striking him from every direction, with spells, arrows, spears and blades - he visibly wavers, struggling to protect himself - Taiwaz, Soggy, Nothos and Pen-ce manage to land blows on him. Yet, he keeps on fighting.
Base of 30
>>
Rolled 44 + 15 (1d100 + 15)

>>1996001
"Come monster, let us match blades!"
>>
Rolled 38 + 2 (1d100 + 2)

>>1996001
"Bit of a softie, aren't ya?"

Aim for a leg with my axe.
>>
Rolled 60 + 7 (1d100 + 7)

>>1996001
zzzap
>>
Rolled 49 + 3 (1d100 + 3)

>>1996001
>>
Rolled 76 + 7 (1d100 + 7)

>>1996001
"You will not end our quest here."
>>
Rolled 23 + 9 (1d100 + 9)

>>1996001
I shall attempt to stab him with the poison end of the staff, perhaps that will help!
>>
Rolled 86, 99, 51 = 236 (3d100)

>>1996006
You get back in and go for a classic stab, but he's fast enough, positioning his blade so that yours slides along it as he moves past you
>>1996008
He jumps over your low blow, ignoring you entirely
>>1996014
And lands in a melee with Rabban, Eric and Amar - Rabban's blow is parried, after which, with one smooth strike, the enemy chops off Eric's left arm and then brings the sword back down to hit Amar in the right shoulder, the latter dropping their weapon(-1 base). Eric falls to the ground, screaming in pain and clutching his wound, unable to fight anymore(-1 base)
>>1996027
Your blow manages to hit him in the armor, however.
>>1996029
You hit him, but it seems to have no effect.

Getting himself in the middle of the melee, the man now subtly changes the style in which he is fighting.
Base of 30.
Round 3
>>
Rolled 45 + 15 (1d100 + 15)

>>1996074
Changing form to a more defensive stance Foreman seeks to help support his allies attacks and trip up the figure.
>>
Rolled 32 (1d100)

>>1996074
"Pay attention, man! If you're gonna make a fancy speech, at least have the decency to look at who it was directed at!"
>>
Rolled 87 + 6 (1d100 + 6)

>>1996074
"I'll kill you dead!" Rabban shouts as he tries to grab hold of his foe, Pen-ce seeking an opening for maximum dosage.
>>
Rolled 11 + 3 (1d100 + 3)

>>1996074
"I get the odd feeling the winds of fate have shifted against us."
>>
Rolled 53 + 9 (1d100 + 9)

>>1996074
Perhaps a good shield bash will mess him up, and as a result shake his insides and perhaps daze him.
>>
Rolled 52 + 7 (1d100 + 7)

>>1996074
Watch for an opening then shoot an arrow at his leg.
>>
Rolled 36 + 10 (1d100 + 10)

>>1996074
Disable him with the good ol' lightning
>>
Rolled 71, 39, 77 = 187 (3d100)

>>1996078
Noticing your change of form, the figure mostly ignores you - one quick swing to test you and put you on edge, but beyond that nothing - you swung at him once, but he evaded with ease.
>>1996079
Your axe just barely touches the edge of his armor, doing nothing to even slow him down as he moves around like a whirlwind.
>>1996080
Rabban's blows are deflected and he himself is disarmed, the sword flung out of his hands by a kick the man delivered, while his body turned to narrowly evade Pen-ce's lightning.
>>1996081
And with that evasion, he moves in close and low, momentum behind a strike that somehow punches straight through your armor and impales you on his sword - he pushes even further, before throwing your now lifeless corpse off, flung at Zalian's shield.
>>1996086
Your arrow narrowly misses as his movements are hard to predict.
>>1996103
Your spear just barely touches him, the slightest amount of lightning managing to hit him.
>>1996082
Amar's corpse thrown at you knocked you back.


Keeping his momentum going, the man alternates defense and offense.
Base 30
>>
Rolled 46 + 15 (1d100 + 15)

>>1996111
Aggressive then, get within his guard and force all attention on me if that's the way he wants to fight.
>>
Rolled 17 + 9 (1d100 + 9)

>>1996111
I'll grow some vines around his feet to immobilize him before moving in for an attack
>>
Rolled 11 + 2 (1d100 + 2)

>>1996111
"GOBLIN PRIDE WORLD WIDE"
>>
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Rolled 81 + 6 (1d100 + 6)

>>1996111
Rabban again attempts to grab hold of the fiend, if he can't move he'll be easier to stab.
Pen-ce continues his barrage, desperate to land a dose of pain upon him.
>>
Rolled 16 + 10 (1d100 + 10)

>>1996111
Go fo another disabling strike
>>
Rolled 22 + 7 (1d100 + 7)

>>1996111
Wait for when hes distracted fighting against my comrades then strike
>>
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Rolled 66, 36, 74, 53, 95, 27 = 351 (6d100)

>>1996116
This time he pays you more attention - parrying a few blows before striking at your wrists with enough force to force you to drop your sword.
>>1996124
The man leaps through the air once more - his sword catches fire and he delivers a blow that goes past your shield and hits the Holy Branch - splitting it in half and burning it to cinders.
>>1996127
After which he turns around and kicks you in the head, knocking you to the ground.
>>1996128
Rabban manages to grab the fiend's leg and pull him towards himself, but he steadies himself without falling to the ground - but it's enough to let Pen-ce's lightning strike him in the chest
>>1996132
Your life flashed before your eyes - the enemy's sword was about to come down upon you, had it not been for Rabban pulling him a crucial few inches away - the fires scarred part of your face, but you survived.
>>1996135
Your arrows were deflected by the strongest part of his armor.

Sensing that time is running out for him, the man himself catches flame across his entire body and begins his final dance.
Base 30
>>
Rolled 22 + 15 (1d100 + 15)

>>1996177
Trusting in his armor Foreman will grab his sword and do his best to force the fiend back!
>>
Rolled 60 + 2 (1d100 + 2)

>>1996177
"Fine."

I'm charging, the rest of them can do what they want. Soggy takes no prisoners.
>>
Rolled 28 + 6 (1d100 + 6)

>>1996177
"Enough!"
>>
Rolled 100 + 10 (1d100 + 10)

>>1996177
rrreeee fucking lightning bolt this meme
>>
Rolled 33 + 7 (1d100 + 7)

>>1996177
Keep out of the fires range and use a barrage of arrows to keep him from focusing too much on the others.
>>
Rolled 73 + 7 (1d100 + 7)

>>1996177
Zalian attempts to survive this final dance and hides behind his Dragonbone shield, hoping it is enough.
That man shall someday pay for burning the branch, but at least there's another tree.
>>
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>>1996181
The burning man slipped past your thrust, grabbed your right arm near the wrist and threw you to the ground, finishing off the move with a vertical slash from his sword that burnt through your armor and cut off your right arm above the elbow.
>>1996184
While Foreman was being thrown to the ground, you charged at the man from behind - swinging with all the force in your body, you brought your axe down on his back, forcing him to turn around and face you after cutting off the Duke's arm.
>>1996186
Rabban charges in - the burning man dodges his strike with ease and, getting low, swings at Rabban, cutting off his left leg cleanly below the knee. Pen-ce's lightning bolt misses him again.
>>1996193
But Nothos' lightning does not - he charged in just the right moment and skewered the revenant, punching through his armor and, with momentum behind Nothos, bringing the foe down to the ground - for several seconds, he was struggling, during which Nothos intensified the lightning that spread through his body
>>1996197

You sense that you were saved a vile fate by Nothos' fortuitous attack , shooting your last arrow without managing to hit the revenant.
>>1996198
You hide behind your shield like a coward successfully.

Nothos does not keep the revenant on the ground forever, though - in a burst of flames, the revenant pushes Andarak off him and gets up slowly, taking on a fighting stance - slowly he takes a step towards Nothos, raising his sword - but with each passing moment, it is visible for all that the revenant's movements grow slower and slower - he brings his sword down, but before he can strike at Nothos, the flames dissipate - the revenant's knee buckles, he falls down, sword being planted in the ground - but before anyone can finish him off, his own body also begins falling apart, turning into ash and cinder, leaving only a burned-up hunk of misshapen metal behind.
>>
"MY DUKE, I'M SO SORRY, I'VE FAILED YOU!"

Soggy is babbling and crying over the form of his injured liege.
>>
>>1996273
"Fuckin prick, my fuckin arm. Let's get fuckin going, this isn't over. At least he cauterized my arm for me."

Channeling the healing magic in his armor Foreman trudges forward.
>>
>>1996290
"Shut up and get up, we still have a war to win."
>>
Rolled 1 (1d100)

>>1996273
Bringing out his Gatestone Necklace Foreman will attempt to use the healing reserves to help Eric and Rebban.
>>
Rolled 89 (1d100)

>>1996309
"Please allow me, I know something of the healing arts."
>>
Rolled 42 (1d100)

>>1996303
"Y-yes sir."

What an amazing person to serve, the part goblin thinks.

>>1996309
"Uh, let me try and help as well. This is what they taught at the temple when I was little..."

While Pen-ce uses his sorceries, I'll use mundane things like bandages.
>>
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>>1996309
You clutch the necklace in your hand and try to summon power from it, but to no avail - you notice that the gatestone core itself has been shattered and the necklace is no longer usable. Your armor used the last of its energies to stabilize you, while the enchantments of your sword were all used up in the fight.
>>1996323
You help along with some bandages to stop bleeding in its worst spots.
>>1996314
While Pen-ce uses healing magic to stabilize inner wounds, ensures the stumps no more bleading is occuring and that the two are breathing steadily before giving them a shock to start up their hearts faster and bring them back to consciousness.

The fight did not end as you might have imagined. You took losses and some time was lost on it - but nevertheless, you endured this strange encounter and continued limping onwards. It took you hours, at a slower than previous pace, but there were no other major obstacles in your path - eventually, you reach the source of the light, a wall of magical energy with a gateway opened for you - you step through - outside Purgatory...
>>
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As the light clears from your eyes, a more mellow glow eminates from the distance as you walk on - reaching a massive figure, a winged guardian before whom you are like ants. You found yourselves entering a flow of figures from the side, steadily walking across a road leading under the guardian's legs and into Heaven.
>>
>>1996358
"By the Gods, it's beautiful......"
>>
>>1996358
As Zalian passes under the Guardian's Legs he says
"The last LEG of our journey. We've done it, we are close."
>>
>>1996358
"I... I don't know what to say..."
>>
>>1996358
"Amazing...when I left on that ship to the new world I thought I would see new and interesting places but to think we would end up here..."
>>
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As you walk past through the Guardian's feet, the figures beside you vanish one by one and your group finds itself beside none other - on a field by a lake's shore, a clear night sky showing the full moon shining down on you. Standing up from a rock by the lake, a woman approaches you - a slender figure, with a youthful and beautiful face, hair like the moon and eyes like the sky - the image of Drana, Godess of the Moon, Patron of Maidens and the Healing Arts.
"Roggarians - mortals - you have faced trials greater than what Purgatory in its harshest could possibly show you. You have fought, bled and suffered, denied the easy way out and refused to succumb to the seduction of the dark ways. You have shown to be true heroes, worthy followers of The Pantheon - and as the first of it to welcome you to Heaven, I shall bestow my boon to you - in the name of Drana, let my magic mend your wounds, both in body and soul - may the doubts sown by fear dissapate and the damage inflicted by enemies fade away. For all you have sacrificed, you recieve the first of your rewards now, heroes."
The moonlight glows down upon you and you begin to feel reinvigorated. The light itself reshapes the burned skin, lost limbs and damaged bodies of all it touches and bit by bit, you all feel renewed - as Drana said, in body and spirit.
>>
>>1996448
"If I may ask, what do we do now upon having reached heaven? We must reunite with our bodies to continue the fight against the Vast. How long has it been since we were taken to Limbo?"
>>
>>1996448
"Thank you Lady of Moon, we have struggled hard and it is not yet over but gazing on your face has healed more wounds then your magic ever could. I thank you from the bottom of my heart. However there is so much more to do. Where must we go next?"
>>
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>>1996457
>>1996461
"Fate will bring you to the site where we now fight sooner or later - but that question of time will be answered by your own resolve. You are in Heaven, not yet bound to this Plane - you have a mortal life left to each of you still, in your own world. Each of you has proven themselves worthy enough to deserve a place here - and if it is your wish now that you join your ancestors in the Life after Death, then that wish may be granted and you willl be accepted. But if you are still determined to press on, towards fate itself, then there is one path for you - the path of war."
"If you feel resolved already, you will be guided to the place you must reach immediately - but if you still feel that you need a few moments to take in all that is Heaven - and perhaps to meet those you loved in life once more - then you will have a chance, for a short time, to walk through Heaven."

A.Destiny will not wait - the final battle calls now. Heaven can wait.
B.This may be our only chance to see it with our own eyes - witness a bit of this realm first
>>
>>1996448
"You said first of them? Does that mean we meet the other gods of the Pantheon before we return to our Mortal bodies?"
>>
>>1996448
A.Destiny will not wait - the final battle calls now. Heaven can wait.

"No. We need to earn our place in heaven by seeing this through."
>>
>>1996523
B
>>
>>1996523
>B.This may be our only chance to see it with our own eyes - witness a bit of this realm first
>>
>>1996523
>B.This may be our only chance to see it with our own eyes - witness a bit of this realm first
>>
>>1996523
A. "Our place is on the battlefield, I believe our time will come to be here but not now."
>>
>>1996523
>A.Destiny will not wait - the final battle calls now. Heaven can wait.

"If i stay here and join the battle late there might not be a heaven for us to return too. I will speak again with my father and mother when i accomplish something they can be proud of."
>>
>>1996523
>A.Destiny will not wait - the final battle calls now. Heaven can wait.

"For gods and nation! Let's end this!"
>>
>>1996448
A.
>>
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"If you are ready to travel" a new voice says "I shall take you where you must go".
You see the visage of a cloaked figure, only the eyes beneath its cowl glowing - the Lord of the Arcane, Charodei.
"I will spare you the tour of these realms - time is short."
>>
>>1998055
"Take us where we need to go oh Lord of the Arcane."
>>
>>1998055
"Very well then."
>>
>>1998055
"Thank you milord. I only am sad that your servants are not here to see this."
>>
>>1998055
"lets go."
>>
>>1998055
"We are under your guidance Lord Charodei."
>>
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Charodei's image extends a hand - the mages among you feel resonating spatial energies as you are engulfed in a kind of bubble - transparent, with a solid, but invisible surface that you step on - it lifts up from the air and begins moving towards a distance. You are able to observe some of the landscapes of Heaven that stretch across the horizons - mountains and meadows, rivers and beaches, fields of ripe crops, green forests overflowing with life; Villages, towns and cities, hamlets and streets - mortal figures mil around, going about a blissful existense unburdened by the troubles of the world. An utopic existense as far as one can see. Your "spatial bubble" seems to shimmer and cross the distances without actually moving physically - every time you blink, you see a different sight.
>>
>>1998096
"Looks like a nice place to settle in, doesn't Nothos?"
>>
>>1998096
"Ooh, shiny."
>>
>>1998096
"They all seem so calm down there. You think they have any idea whats happening on the mortal plane.?"
>>
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The bubble takes you beyond the edges of this utopic civilization, however - to the frontier. A great fortress stands on your left, walls on either side stretching across the horizons, armies of angels aranged before it - units of angels take flight one by one as they go beyond a veil of clouds on the other side of the fortress and its walls. But the bubble does not take you to the fortress - rather, it leaves you on a rocky formation, on a small path in some mountains near it.
"The Halls of Stoman - an impressive sight for sure." Speaks a new voice. It materializes in the form of a man, energy of light glowing out of his eyes - he looks like the image of Juras, albeit somewhat...aged, compared to his usual portrayal.
"The armies of Heaven battle on every front, on the edges of the Veil, where the Vast Beyond are commencing their final assault. Some once spoke of a War in the Heavens - it has been ongoing since Our creation. The clash of armies, battles and formations, strategies and tactics - you all have already seen enough of those in the mortal plane. You, who managed to find your way through Limbo, to pass through Hell and Purgatory - you, heroes of Roggar, must now be heroes for all the Pantheonic world. I - We - will not ask you to fight with weapons or spells today. Rather, what we can entrust upon you and few others, is a far more delicate task. The only weapons required for it will be virtue and conviction - a battle of words."
>>
>>1998138
"You sure we can't just stab them? I'm gotten really good at that.... but if words be our weapons what task do you have for us Great Lord of Heaven."
>>
>>1998138
"... A battle of words...? May... may I request that you elaborate on what we are requested to do in thine service?"
>>
>>1998138
"A battle of words against who? The Vast?"
>>
>>1998138
"How are words going to help us win against the Vast? Do you wish us to simply tell them that millions of us mortals are content with our way in life as Pantheonites and don't wish to change our way of life? Because from what I've heard the Vast sound set in their own way and will not yield."
>>
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"As you know by this point, a veil exists that separates the five planes of existence - The Mortal Realm, Heaven, Hell, Purgatory and Limbo - from what lies beyond - the abyss of the Vast. Each of the planes is connected to the others and fullfils a function in the maintaining this cosmic order - but what connects all of these is a single hub, in which everything is interlinked - The World's Heart. Long ago, when the Elemental Gods created us, the Pantheon, the separation of the Five Planes and the Vastness Beyond was established through the Ethereal Veil - and all twenty one of us together forged the Heart - a place that could only be reached by our collective powers coming into one. The clash at the Peak inadvertently caused the way to The Heart to be unlocked. That is where you must go. It is a path that no God or Demigod can tread upon, as its defensive measure against tampering - but souls of mortal origin, in these circumstances, can cross the threshold and reach it.
Our Champions can not do this, for during the past sixteen years our minds were interlinked with theirs - and although we have now, at last, returned to Heaven, their souls have been marked. Besides you, who succeeded in coming this far, only one other can guide you along the way."
"He shall wait for you further along the path, at the gates that lead to the Heart - he shall open them and join you on the other side. There, you may face the mortal agents of our enemies. Neither you nor they can possibly destroy the Heart - and not only that, the Heart will not allow you to enter battle with each other. The Heart has a mind of its own and they will try to affect it with words - you must be there to oppose them."
>>
>>1998191
"I see. Let us go then."
>>
>>1998191
"Then we shall go, to the heart of everything."
>>
>>1998191
"The heart of the world... Then we must move fast"
>>
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>>1998191
"Ho... hold up...
You want us to... talk... the... heart.... into backing our side... Can't we just punch something?

Grrr... Fine then..."
>>
>>1998191
"At least if we have to fight the enemy in there we have a good shot at winning."
>>
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You walk along the rocky path - in some places, no surface exists for you to cross, but Juras' voice tells you to have faith - and you are able to step and move along transparent walkways that bring you closer to the gate, where the guide awaits you. The wielders of ward magic among you sense the demonic side of his soul with ease - the guide waits patiently for you to approach him.
"Lord Juras may have explained it already, heroes, but I will go over it once more - when we cross and reach The Heart, you can NOT engage in violence - and there's several good reasons for that. Firstly, the Heart may throw us out or vaporize us as a defensive reaction; Your attacks may simply fade through the bodies of your opponents - and, for that matter, you should be aware that you, I and all of them only exist here in our spiritual forms. You fought and killed two of the Harbingers of the Vast - it is likely that their souls, held on to by their Overlords, will be here still to torment you with words. Pay them no heed - they are dead men already.
Our goal will be to speak to the Heart - for it has its own soul and mind - and to convince it, at the very least, not to listen to what those seductors may say. As the best case scenario, the Heart's power can be utilized to wipe out the great Enemy at long last."
"If you wish to ask me something, now is the last chance before we step through - the Harbingers have likely already reached the Heart."

The voice is oddly...normal in the way it sounds. It lacks the unnatural menacing or authorative tone that some others you've heard posessed. Now's your chance to speak to The Gate Opener before you step through.
>>
>>1998237
"Why did you open the gate and why now do you fight for the Pantheon?"
>>
>>1998237
"After you made the gate, where did you go?"
>>
>>1998237
"The Gate Opener was the demon who allegedly opened the Great Gate in the first demon war, is it that true? More importantly if the answer is yes, why has your name been hidden and removed?"
>>
>>1998237
"I see...
If you don't mind me asking, who are you? And what role is it that you have been given other than guiding us here?"
>>
>>1998237
"Will the Heart wipe out the great enemy in all of existence or will they be blocked off permanently from the realms created by the Old Gods?"
>>
>>1998249
"It does not matter who I am, what matters is my goal. Balance. An idea, not a man - not like the upstart "Master" who tried to misuse my legacy for greed. I care for neither fame nor fortune and I have laboured for the past thousand years towards reaching a moment like this, in which my original dream can be accomplished."
>>1998241
"None of you were alive before the Storm and even the collective consciousness of your peoples, your histories and traditions - they hardly remember the time that was before. The Old Gods were cruel, greedy, bloodthirsty tyrants. Life in that era was barbaric and every mortal like me was nothing more than a tiny fruit to pick and eat - not even an animal that could try and run. The Gods had all the power - but there came a challenger. Those we thought to be Gods were merely second in line after a previous dynasty - like father, like son. Another group of arrogant megalomaniacs. They dressed their actions and destruction behind some grandstanding and vague notion of freedom that was oxymoronic in their own quest to reenslave the world. I died as a heretic who opposed and questioned the Old Gods - and I was raised again as a demon to fight for them. When we demons saved the world, I saw a chance to strike down those tyrants as well - but I failed, the Gate and all that it led to did not matter.
So why the Pantheon? Because they were weaker and more distant, they could not meddle directly - and, over time, they even developed and became more benevolent than any other deities that ruled over the world. What I want is for mortals to be able to determine their own destiny and not live in fear that everything they try to do can simply be anhilated by beings too powerful to be opposed. A balance of powers is what I've always sought - and my ideal has always been that one day, we live with No Gods and No Masters."
>>1998249
"I have been an ally to the Pantheon for a millenium and guided likeminded demons to aid the Pantheonic cause. It was not necessary for the common man to know of our works in the shadows. If we must have gods, let them be benevolent ones whose power is not absolute."
>>1998263
"It may be able to do either of those - but it is a mind that has not spoken to anyone since its inception, to it all it has to do is maintain the status quo of the world. But it can be reasoned with - with words, not sword or spell."
>>
>>1998307
"Let's do this thing then."
>>
>>1998307
"Well then, let's get this done."
>>
>>1998307
"Then we must get going, I am ready."
>>
>>1998307
"Allright then, guide us to the Hearth."
>>
>>1998307
"Ready."
>>
>>1998307
"I see.
Then so be it."
>>
>>1998191
"To the heart."
>>
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"Remember again - we will see the spirits of our enemies, some still alive, others dead. Do not be provoked by them. Defeat them with your mind - ideas are spellproof, remember that."
The Gate Opener extends his arms and does what his nickname suggests he is good at doing. The ethereal doors are opened and you step through...
You find yourselves at the Eye of a storm - the clouds form a veil around a relatively small area, a ring of earth surrounding a rise in the center. The Heart.
But you are not alone - your group just crossed the stormy veil and you see others are here already. To your right, six figures - an Avori man with a simple staff, a tall flaming giant, a lion-like Felinkot, a lizardman in a warrior-mage's attire and two more familiar faces - Aemor and Wave. The last two's forms are somewhat transparent compared to the rest.
"The Harbingers" the guide says as he turns to look to the left. A single figure stands there - wearing black robes that hide most of its body - all but the serpent-like head.
>>
>>1998393
"Dark? How are you here, is this not a place for only mortals?"
>>
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>>1998393
“The Pantheon has an impossible dream, they dream of world without pain, a world without conflict, a world filled with peace and prosperity for all. This world will never come to be, mortals are too flawed for this to happen. We will butcher each other, lie to each other and inflict things onto each other that I care not even mention. However do not think for one second that these facts make me doubt my faith or their dream. Their dream is an ideal world, an ideal world we can never obtain but it is an ideal we should always strive for. The world is chaos and pain all we can try to do is treat the pain and create order from the chaos, that is what it is to be mortal. The world will never be perfect but the Pantheon has done nothing but help mortals free themselves from tyranny and try to make us treat each other as we would want to be treated.

My people are were treated as slaves by almost every race to walk the mortal plain, Dark himself called us scum, we toiled under the tyranny of lizards, ogres, and orcs. Even the humans we thought to call brother schemed against us. Only one force in the entire world believed in us, guided us and helped us realize our true potential, the Pantheon. I am not a wise man. I am just a goblin who tries to do good in the world, yes I have sinned, yes I have blood on my hands but truthfully I believe that the Pantheon is good for our world and the best thing for all mortal races. They are an impossible ideal but an ideal we should strive for nonetheless.”

https://www.youtube.com/watch?v=YGzqbEeVWhs
>>
>>1998400
"I see nothing but some flies and bad memories, nothing worth your time good duke."
>>
>>1998409
"Truthfully so good Councillor, I will waste no more of my time on them."
>>
>>1998393
Hello again everyone, so ICE of you to drop by. Welcome to the end I guess? How have you all been?
>>1998405
Straight to business my dear Duke? No chatting, never a better time?
>>1998409
Oh hey there Counciler, no hard feelings about the NSA? I aint hurt the prisoners, I swear it.
>>
>>1998393
"Ah,Wave, can't say im glad to see you after you betrayed the Empire and well you know tried to kill and cripple me. Lion fellow, its our second time meeting each other so i guess i should do a proper introduction not only for you but your puppet brothers in arms. My name is Herwig von Erden, my house traces its herritage back to the days when Rog himself walked the Earth. We have been the followers of the Pantheon since the days of Ulrich "Bronzehand" and we have been serving the pantheom ever since and so as a servant of Ezdar and the Pantheon i will face you before the Hearth today."
>>
>>1998393
"My people have no history, only rumors of what we were capable of. I do know this, what we make is beautiful, no matter it's purpose. A change at the foundation will only cause all that beauty to collapse. Whatever it is the Void wants, the effect will be destruction."
>>
>>1998431
"Apologies for the wounds I inflicted on you in battle and the potential for such maiming I laid upon you."

She gives a modest bow

>>1998405

"Ah...we're starting already..."

She seems to be trying to find words
>>
>>1998443
"What apologies stand up in the face of actions, especially those you have committed? As far as I can tell, this is a gathering of murderers, and then a few loyal to the Pantheon."
>>
>>1998393
Nothos recognizes the Satrap, and his mood changes entirely.

"AYYYY, MY FRIEND! It is ashame we couldn't have smoked more. How has death been treating you? Same to you, Wave."
>>
>>1998426
Pen-ce stares back for a moment, then turn away without replying.

Approaching the rise, he bows and start speaking, clutching his prayer beads firmly.
>>1998393
"There is suffering in our world, and injustice, I do not deny this. But the Pantheonic gods care for the people, and desire to see justice and peace.
Consider the following, they created purgatory, to right wrongs created by a flawed cosmological system.
Heaven and hell, taking half of people each, dooming one half to an eternity of suffering and the other to eternal bliss, the only criteria being the moral qualities of their contemporaries…
We councilors love to preach love and benevolence, but even if we were to create the ideal world we desire, half of those living in it would still go to hell.
Or of those who hate justice succeed in bending the world to their will… creating a world of hate and greed, half of those will still see heaven…

Without something like purgatory, this world order would be worthless… Not worth protecting… But the Pantheon cares for the masses, they care for justice, thus they created purgatory, giving good people a chance to escape unjust suffering…

The Vast… What do they offer? Power in mortal life for a few and suffering for the rest? Despicable.”

He pauses briefly, as if seeking how to put his thoughts into words:

“What utter nonsense!

Suddenly giving people undeserved power will only make them flaunt it, make them greedy and selfish. Make them end up killing each other, turning the mortal realm into a depraved world.

Society need order! And the people to oversee it! Good people acting out of love for their fellow man rather than sheer lust for power!

An ideal world need stability, people working together and ideals to look up to. People with moral convictions beyond base greed and stroking their own ego.
What the Vast promises is chaos and the strong preying upon the weak, a world where the dwindling masses suffer, a dying world. A world of hatred, of greed, selfish desires!

The order we have… It is not perfect, but it’s the best we have. It must be maintained at all costs.”
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>>1998405
>>1998413
Wow no need for the Cold shoulder, I swear you Swifthands need to learn to chill out its not very cool you know being so frigid
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>>1998393
"In a way this will be one of the quietest and loudest battles history will ever know.
>>1998426
>>1998443
"Surprising to see you and Aemor here Wave. I thought we had said goodbye on the mountain."
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>>1998457
"Are we meant to stand here and utter puns? After all you have killed, after all people have suffered, you just wish to stand here and make light of all of it? What kind of monster are you?"
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It can be noted that the sound of your voices can reach everyone if you put a bit of effort, so the physical distance is not a big issue to communicating.
>>1998400
Dark's serpent form turns to look at you.
"For all but me.There have been obstacles along the way, but I've gotten to the place I've been aiming for all this time. The path to the Heart was opened 816 years ago - and the lizard you see me as came and briefly spoke to it. I could not convince it to do everything as I'd asked, but an exception - an invitation for the next time the path would be open - was aranged. I see the Pantheon has been unable to send their Champions through - though my traitorous brothers have sent their lackies. Perhaps in the face of a real God you will kneel as is right."
>>1998431
"I can't boast of a noble lineage like yours or a life lived in luxury, nobleman." the Earth Harbinger replies "I am the man I am today because of my own work and the recognition I recieved from the Earth Father - to follow in his mighty footsteps is my honor." the lion replies
>>1998452
"A shame, northener, a true shame. Perhaps we will share a smoke when all is said and done once more - and don't worry, I have yet to die. I am built of sturdy stuff - and I'll do what I can to avenge Lord Goranak's fall at the hands of that snake" he looks with resent towards the Caliph.
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>>1998451
"I know my apologies mean so little to all of you...but still I feel compelled to give them nonetheless."

>>1998460
"I thought the same."
"It is nice to see you all regardless of the circumstances. It's nice to see any living person honestly."
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>>1998452
"Well enough I could say. If a bit lonely. I am proud to say you showed alot of skill on the battlefield nothos and quite the determination. I feel somewhat...happier to see that. Regardless of what happens I hope you continue to improve."
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>>1998468
Aemor frowns "I am no monster, and what do you mean by accusing me of all this death? Niether side is clean in this. I'm here to end this once and for all. To bring down the entire corrupt structure so that the cycle is broken and we can begin again without the shackles of divine dictatorship binding us."
The Elf looks to the heart for a moment
"In the end so long as the Divines pull the strings we shall never evolve or be free, we shall endlessly fight in rebellions for the seats of heaven, over and over. its already beginning you know. First the Old Gods overthrew the Vast, then the Pantheon the Old gods and now the HPE tries to become gods to rule...on and on this will go. unless we end it here and now"
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Rolled 35 (1d100)

Roll 2 stab famalam
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>>1998481
>>1998469
"Well, I learned from the best. Ashame it all had to end on a sour note. Had hoped you would've repented.
>>
A voice - that of a woman, neutral and almost entirely devoid of emotions sounds out across the area.
"Alzum - you are here once more. I can feel the energy and heart of all the others who have come beside you - you wish to bring a change to the order I support, do you not? The annointed time has come - fifty one cycles after I last woke. You who have gathered wish to beseech me to alter the mechanisms of our world - why? I uphold a system - I give life again and again to the mortals, I give power to the Gods, I maintain the ordering of the elements; Heaven and Hell reuse the spirits of the dead for the creation of new mortals; The minds that remain keep on an Afterlife that further generates energy, required for the upkeep of this order - the entire world is interconnected and everything has worked well since my creation. Why should I change it?"
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>>1998393
"..."

"I am wave petros. Though many already know that. Any apologies I make, any titles I claim, any sort of grand standing I try is pointless. I don't come here to argue for the vast ones, or the world, all I can do is argue for myself and my beliefs. Pitiful and anticlimactic I know, but I will try all the same. I will argue for my belief in people, in my faith in others. Regardless of how I feel of the vast ones I fear that some day the benevolence of the panth may change and even if it doesn't I still feel that with freedom, with what shall come the world shall grow stronger, and better. With an iron will and a tempered heart filled not with beliefs instilled from teachings of a god but from their own heart their own soul, their own being poured out and distilled into their actions. At my core I believe it's in the nature of people to come together, not pull apart. I have no pedigree or noble history. I come from dwarves fleeing homes to make their way for themselves. That's who I am a child to and no action or deed I've done will make me any bigger, or any greater then that. You've seen the things I've done, my actions, the masks I've put on to push forward towards my goal all to stand here where they lay useless. So I, wave petros come to ask you, selfishly despite myself knowing how selfish it is to ask this of you, despite everything I've done, despite everything you have seen, I come to ask you to have faith in people, faith in people without the gods, and beyond it. To look at everything you've seen and to trust mortals. I ask you to have faith in people like my father, like charakavin, people who've held onto their righteousness, their sense of justice, regardless of belief, regardless of gods, regardless of what they've faced. I ask you to have faith in everyone that's fought and lived like that, I ask you to believe that evil isn't what lies at the core of us all, that we don't need to be guided, and that we are strong enough in mind, body, and most importantly soul to push onward. I think that the righteousness in someones heart doesn't move someone closer to the pantheon. I think the pity and empathy and compassion felt by the pantheon moved them closer to us. I fear the day that the distance between them and us returns and I ask you to pass on the torch from the gods, to us, to have faith in that mortal quality that makes us keep along in spite of everything."
"I know who says this, and I know what you'll say, but I have to ask regardless. It's all I can do."

"And I'm sorry if everything I said sounds stupid but I must carry on regardless."
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>>1998567
>>1998558
You've seen from the Duke that he has no interest in talking with others nor understanding the hearts of his fellow mortals, as with the Councillors they are scared to lose the power the unjust system has granted them.

For Ages the Old Gods and the pantheon have each subjected the mortal world to their rule, each time they have rebelled against their predecessors for the Divine Power to force their will upon the world, each time they have each promised utopia for them and theirs at the cost of countless others. Just death and destruction through the ages.

Each time a new cycle begins First the Old Gods seized power from the Vast, then the Pantheon from the Old Gods and now we're seeing mortals attempt to plant themselves in heaven. This battle over the seats of power...it not only destroys life, but it harms the world itself, such suffering endlessly. An existence of suffering of pain over and over. All so that the next generation of Divines can become as corrupt and disconnected as the last and overthrown in a brutal rebellion.

The Rule of Divines has failed each and every time, each rebellion more bloody and painful to the world than the last. End it, remove the thing they are fighting for control over. Remove the Gods and leave mortals to their own fates, Though they call themselves servants now like all others they will in time rebel you have seen this over and over.

Soon the representatives of the Pantheon will come. They will present points that will say “Only let a few maintain power” and “We know best”, “it's for your own good”. You will hear the words of each divine dictatorship from them. They are afraid of losing their advantage that their corrupt system provides them so that in time they may place themselves in charge.

Each of us came here today because they fought for a side, Those of the Pantheon fought to preserve a structure that protects them and allows them to lord over those who dare to think differently. Those whom oppose them came not to rule or position themselves in a higher seat of power but to bring all to the same level, that mortals might steer their own fate. That we be left to our own devices and be free of the cycle of divine rebellion and the pain it brings not only to mortals but the world itself. I have waited to speak because I wish to demonstrate that to be better people, we must learn patience and forgiveness to work together for a better world. Like I and Wave forgave the Whitevaynes for their past actions against us, despite what they took.

*Aemor lightly squeezes Waves hand*

1/2
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>>1998581
“While not all had such...selfless beginnings our journey has led us to want to do something for more than just ourselves, but for those lost, those here and those still to come, this is not a matter of villainy or heroics, it is about the ability to choose ones own path. The arguments presented before you now will never ever end. Unless the strings of the god place upon mortals are finally cut.”

*He spares a glance at his Empress and lets faint warm smile cross his face*

“let us be the master's of our own lives, let us be free. Not us individually but all mortals and the World itself.”

https://www.youtube.com/watch?v=6OFHXmiZP38
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>>1998567
The Caliph bows to the Heart and speaks.
"I have returned to speak with you once more. Much has changed in the world - the order has already been broken. You remember the great enemy you were created to ward against - the Old Ones from beyond the Veil; They have broken through and corrupted much of the world; The souls of all the Gods but Dark have been twisted by their touch; They seek to destroy the order created in ancient times. At the same time, the Pantheon, made to be servants and administrators in this order, have claimed to be Gods and tried to take control of it - but there is no need for it. Dark still lives and he has a plan to restore order and destroy the Vast - but to do it, we must rearange the formation of the planes. We must merge Hell and the Mortal Plane into one existense, so that the energies of the Plane of Destruction can be used by its creator - then, the Plane of Creation, Heaven, must also be brought in and merged with the others - the thirteen Administrators, the Seraphim of Old, must be stripped of their power - and control over Heaven must be granted to Dark, as Light has been corrupted; With the powers of the Planes combined under one rightful holder, the Vast within and beyond the plane will all be anhilated - Order will be restored and, if necessary, the Planes will once again be rearranged afterwards, in a way similar to how they are now.
This is what I ask of you, oh Heart - grant Dark power over the five planes and their energies, so that true order can return."
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>>1998567
“I… I implore upon you to not listen to these fiends.

As I spoke of earlier, the Pantheon offers salvation to those unjustly wronged by the universe, by avenue of Purgatory.
Nothing that the servants of the Vast offers measure up to that. In fact, they do not even attempt to offer an alternative.”
>>
>>1998567
"Why did you create this all to begin with? What created you? This isn't an interrogation, I'm just curious."

>>1998569
"You are arguing that we should trust entities who have kept themselves secret and only their chosen know of, who by doing this have created this war, instead of staying with those who while having kept secrets have been benevolent to us the entire time? You argue for freedom yet you fought for those who may not have supported freedom to begin with. My beliefs stem from the faith I have in the gods, each with their own morals - regardless, people may hold morals without them, but are you arguing that we should get rid of the gods who have not constricted us and have helped any? The motivations of the people are the gods, yes, but their killing is their own. The actions of people are their own. You cannot say that because there is a reason behind motives, we must get rid of that reason; by that logic, I should kill everyone because that is for the reason for people to do things. I have as equal a faith in mankind as you do, but I refuse the idea that we should kill off those who seek to help us to take all that for ourselves. That is greed alone speaking."

>>1998581
>>1998586
"What the unjust system has granted them? In what way is it unjust? Because you do not hold all the power? It is the nature of all things that some will naturally come to dominate the food chain, yet we shall upend that balance and turn the system on its head, and for what, the desires of the few, and not the many? If we were to gather believers of each faith, even the Caliphate would outnumber that of the Vast. Think of this logically, not in terms of your own wants and needs. The Gods are not the cause of suffering, it is once again, as I said to Petros, people that are the cause of suffering. We make our own decisions, whether forced or not - as, if we are under the threat of death, we still have the freedom to act or to die. I do not argue I know best, or that this is for our own good. I am arguing that we should not allow those in this room to be the moral arbiters of all - that we should let the majority of the people decide. And the majority, living and dead, would most likely oppose this - as they would oppose your forgiving of the Whitevaynes. How many have died at their hands? What makes you the grand forgiver? What gives you the right to decide the fate of the gods, who are in and of themselves, beings upon these planes that have their own free will?"
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>>1998569
"You speak of the goodness of man, you who have ordered millions on this quest to destroy that which holds us together. How many fathers, brothers and sons died to satisfy your "righteous" quest. I have sinned too but I embrace my sins and know I must atone. You all speak nothing but hypocrisy."
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>>1998606
*Wave places her hand on her chest*

"I know the pantheon and what they do. I know they offer eternal happiness in this world and I know the world isn't just by nature, I know it's uncaring. I've seen everyone I've loved stripped from me, time and time again and I know. What got me through it all. What made me smile without any facade as honestly as I've ever smiled. Was people. I know that the gods made heaven to bring joy forever but even without that. Even without gods in a unfair and cruel world. It can still be a good place, a better place. We do it...we make it better. I don't mean me, I don't mean the vast. I mean all of us."

>>1998605
"Please no. The solution isn't one almighty creator. The strife that follows will be worse then the days of the old gods. Do not hand off power to the one who's been crawling in the dark, plotting, taking power, solely to gain power. Giving power to those who wants it...it's always a recipe for disaster, it always brings sorrow. Power is not something to just be gained. It's something you should strive for, in the name of a cause, a belief, or of someone that you care for. That's why I argue for what I do. That's why I ask you to trust in the mortals."
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>>1998632
>>1998586
"By the Gods, if you wanted to fuck you should have done it before now. All these dramatic motions, this is not how one argues. You're merely playing the part of an actor, and the price was, as the Duke says, the lives of millions."
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>>1998627
people are indeed the cause of it, but our battles comes from fear, fear of not having enough power and resources. The Divines are the cause of us fighting over magic, it would make sense to start striping away the things that divide us no? I am also not deciding, the Heart in the end decides and I am putting my option forward. there have been three divine cycles and each has failed? Don't you think its time to try something new? As for my forgiveness, i guess we'll just hate one another forever if you have your way then and never move onto something better?
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>>1998632
"Shut your whoremouth hypocrite.

You and your partner here have murdered untolds multitudes if innocents to promote your own self interest, and then you start ranting about believing the goodness in your heart.

I am of the Councilors. We believe in morality, in virtue, in benevolence, in kindness, in goodness being in all. But that is not relevant here.

The universe is, as I have stated, one where half go to heaven and half to hell. The Pantheon offers purgatory, a mechanism to remedy injustices created by this system.
You offer no alternatives for the eternal salvation of souls, by that notion alone your alternative is inferior."
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>>1998653
"If our battles come from fear, what in Heaven's name do you think the gods not existing would change? That is one thing going away - and magic is not essential. Food is essential, drinking and bathing water is essential - we do not need magic to live. You are arguing for comforts. I suppose everyone should have a castle, a pony, and an attractive wife too? Your option is acting as moral arbiter; and what I am arguing is not that the failures are good, but that by ushering in a new age, you are ignoring the agency of other beings. If we respect mortals, should we disrespect those higher than mortals? Should we try something new merely because you, a small population in a world in the millions, perhaps billions, wants to? And make no mistake, you are a killer - to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee. I am not the one responsible for all this death, I am a mere man. You are a lord. You are the one who sent your men to war for a being not known by the vast majority of the world. I will hate your ilk forever."
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>>1998567
"As you have heard my name is Herwig von Erden. For the past 4 years i have seen many many horrible things and countless bloodsheds. Ive spent months rotting away as a prisoner under the Caliph, i have seen countrymen turn on country men, i have seen assassins slaughter whole innocent families for petty revenge, i have seen betreyal after betreyal in these past 4 years. I have fought, cut and slashed and crawled my way to here. Here to stand before you and implore you to listen to us on this day. As Dark said the beings called The Vast that you have been created to ward against are breaching into this world. You can hear the words of their followers, all coated in honey. They say they bring equality and a life without gods to us. They claim that if you let them reign free they will bring peace upon us all. Aemor and Wave claim that the Pantheon and their benevolance coudl turn on us at any moment but what of the Vast itself? Yes they claim that mortals will once again be in control of themselves but at what cost? To give supreme power to beings with unknown motives and reasoning? You know what happens when unregulated power is given to someone, the nature of power is such that i corrupts its wielder. Unchecked power to beings that bring corruption to this world? They claim to fight for our liberation while at the same time destroying this world time and time again. They are tyrants, those who have become corrupt with unchecked and unregulated power, nothing can stop them if they wish to rampage. To destroy the Veil is to destroy all that holds back the world from becoming at the mercy of these Tyranical beings. Now you might say the Pantheon is the same type of being, corrupted and tyranical. While the Pantheon is flawed and they have lied and decieved they have proven them selves over millenium to be benevolent. Then they say "But what if the Pantheon turns on us?" , to that i say that the Power of the Pantheon is by far the weakest. Their control over this world is far weaker than what the Vast or Dark would have. They show us freedom and liberation as a guise for our enslavement to beings that we could never oppose. That is why i ask you to once again strenghten the Veil or even remove the Vast beings from existance. Dark offers a similsr offer but he is dtill one of the Elementals, a tyrant who boasts unlimited power. His corruption is clear, he is a sadist who enjoys torture. Look at his creations! Twisted souls tortured untill they go mad! Why do you think the demons rebbeled from Hell all the times? Hell brings as much evil as the Vast do. That is why i ask you on this day, either strenghten the Veil or remove the Gods that wish to reign with unlimited power above us all."
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>>1998632
"You speak of how mortals can make this world a more caring, a better place. Such ideas are nothing but naivety and wishful thinking. Mortals themselves seek power. There is no higher power than that of a God, something which all mortals shall strive to be. Mortals have inherent flaws within them, the greatest of which is Greed, for anything, that of power, that of money, Greed of Knowledge... Such flaws are more apparent within certain races, such as the Dwarves and the Goblins who lust for Gold. With the Vast such limitations will be removed. The fury of mortals, seeking to gain power for themselves, shall not be unleashed for the sake of a God, but for themselves."

>>1998653
"Moving on, You speak of how we should start stripping away the things that divide us. Every mortal being is unique in its own form. We are inherently divided in our own personalities, no two mortals are exactly alike. It is because of uniqueness such as this, that mortals have their own views on this world, shows that we will NEVER be undivided, in some form without our minds, one mortal shall see himself as better or worse than another. It is because of such ideas that mortals shall fight and kill mortals. You speak of us fighting from fear, fear of not having enough power or resources. How would doing away with the Gods change any of that? Not at all, Mortals shall still fight over food, far more scarce without the aid of Zemel. They shall fight over metals, scarce without the guidance of Kovag. Every single thing that you speak of that we fear, the lack of Food, the Lack of earthly resources. That fear shall be doubled, tripled, maybe more without the Gods.
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>>1998683
"The Gods need you more than you need them" Aemor frowns, "and I guess the agency of the other nations other than the HPE don't matter? None of them wanted this. They had their peace and faith before the Pantheon rebelled, before you started your conquest and hunting down of Titans for your pillars. Your people started this! I'm saying none of the past has worked, a zero percent success rate in bringing peace. I'm arguing that maybe its time the mortals had the chance to do it alone as all the Divines in their greatness have failed. I was a killer and I died one but that does not make my words any less true."
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>>1998627
"I am The Heart. The Souls of Divinity imbued me with a fraction of their power thousands of years ago and brought about the ordering of the world as you know it. The cosmic order of the world is what I rule over - the existense of the Planes, the limitations on magic and souls, mortality, the Afterlife, death and rebirth. There are fundamental laws at the basis of the universe that even I can not change - that everything must come from something else. You may reshape matter in an endless number of ways, but everything is, at its core, limited. Because of this an order must exist that guides it all, an order that manages the resources in the world - magical and mundane. I am that order."
>>
"For all your talk of being against divine hierarchy you seemed awefully comfortable with siding by the vast who will impose one in spite of what you say about them being against it. From what I know it was the vast who are the real tyrants and the Old Gods decline was due to their desperation to stop them from forcing their vile dominion over us and became monsters themselves after millennia of war."
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>>1998715
"To your first point, we of the HPE would not exist in our current state without the hand of the Gods guiding us. They have watched over us and protected us. And the agency of those outside of the HPE matters as well - except, all agencies are not equal. That is ludicrous. It is those in power who take things, that is how it always has been, it is the nature of mortals. Our people started wars, yes, but once again, that is their action, just as the defenders acted to protect themselves. What in any way does that shift the blame to the Gods? I could just as easily argue against your siding with the Vast using that, though I shall refrain. Though, speaking of that, you sided with the Vast rather than any truly neutral cause. How can you claim any form of wanting mortal domination then?"
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>>1998716
"If you are the cosmic Order of the universe then I plead you to not plunge us into chaos, these beings who come before you begging for change want just that. Do you think once the Order is changed they will be satisfied? They will use and abuse new powers to scrape and grasp for more power, more change and more chaos. We who live, bleed and die as simple mortals of the realm have no wish for change, we simply want things to stay the way we understand them, with the Good Gods who watch over us and the freedom to do as we please as mortals on the mundane realm."
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>>1998716
"I live, struggle, win, lose, and die as a mortal. That is all I have ever wanted, and I think all that one will ever need. We stand here today as living proof that we are agents of our own will. Some of our comrades, you must have seen, left us for Limbo, Hell, and more. They were with us to help the gods, but decided to stay elsewhere. That is the agency of mortals, the agency of man. The Gods watch over some of us, and reward some of us to sticking to a path that aligns with theirs. Elsewhere, other beings, lesser, higher in the case of Dark, do similarly. This is a simple carrot and stick approach to life used by parents as much as the Divines. We are rewarded for being loyal to our masters, and the masters have the choice of punishment if we are not. We also have the choice to rebel, as do the Divines, as individuals. This is what has resulted in the turnover of Gods. If we get rid of them, what is left? The same thing but with mortals only? What difference is there, except an immediate negative outcome for those poor individuals who relied on the Gods for help. The system will reform but the instant consequences that come after the change are a real problem. And why would we do this shift? To reconstruct the order but on a pure mortal level, granting an unnecessary part of life, magic, to all? There is no good reason for this. I ask you, heart, to not throw us to the hounds. Let us live as we have lived; with freedom and consequence being part of our existence and the Gods above watching over."
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>>1998716
"So you've been looking over the world. Have you ever had any..well. Thoughts on it?"
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The Gate Opener draws back his hood and faces The Heart.
"Heart of this World, through your omniscience and by my actions, you know already who I am. I will bring to you my case now.
Since time immemorial, the power of magic and sentience have been hand in hand. The first minds we know of, The Vast we call them, shaped matter first, creating the Elements and an avatar of each of them - the Elemental Gods. The mortal world was created, mortal life began, immortal guardians based upon the power of the elements were created and a system of death and rebirth that generated more magical energy than any other means was implemented - and with all of this, the Elementals gained enough power to isolate these planes of existence from the vastness beyond. And ever since, there has been a gradual decentralization of magical power - with mortals growing in number and intellect - that core force that drives everything.
Fundamentally, all sentient and self-aware minds have the same potential in their creavity and decision making - factors can influence those, but the factors that can bring about one type of behavior in one entity - perhaps a God - can also do the same to a mortal. In the most important criteria of life, the world has already evolved and is able to move on its own without the need for any uncontrollable system that enforces order. The way to you, the Heart, can only be opened by all Pantheonic and Elemental powers together - and one way or another, if a great change is brought about today, some part of those will vanish. The change that is made will be permanent.
In one way or another, your purpose will have been fullfiled, oh Heart. You will be Kingmaker and you will crown the eternal rulers of the world - a force that, once this great conflict is over, will be unstoppable sooner or later in their ability to dominate the world and enforce their will upon it.
The order will no longer be in your hands, but in theirs. If that must occur, I would rather the Pantheon be the only ones remaining when everything is over - but what i propose to you is, in my believes, a better option. As controller of all the energies of the different planes, you can use the power of Heaven, Hell and the Elements - all together - with all the magical energy that has been amassed since their existence - to remove the Vast AND the Gods from existense. To bring a true order through balance - when no single entity can enforce its will upon all creation and stifle evolution by its whims.
This is what I ask of you, Heart - let the Powerful destroy each other. Then, unify the Planes of the Afterlife into one - the cycle of rebirth will go on and life - sentience - will continue to evolve, unhindered by any "Greater" powers. Bring about an age of true enlightenment - with No Gods and No Masters. In doing that, you will have done everything possible for a fair world."
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>>1998859
"I'm afraid I don't understand. In this world, where the plane of afterlife is one, rebirth happens, yes, but is it straight to rebirth? Could one get reborn as a different plant or animal?"
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>>1998859
"A universal system where the good are not rewarded and the cruel not punished? Is this a joke?"
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>>1998869
"Your soul is the soul of a sentient mortal - you would be reborn as such, unless someone were to tamper with it. Plants and animals have undeveloped souls - more accurately, fragments of some spiritual energy. They completely lack a sentient mind and their spirit is contained in their bodies. The magical energy they build up through life is used to allow for their successful reproduction before they pass away. Fundamentally, they are not sentient and as such are objectively a lesser form of being - they are not individuals."
>>1998879
"In all my centuries of travel and study, theories I held were confirmed by my journey through Heaven and Hell. Sentience and intelligence, emotion and lucid action and thought - intellectual energy, the core of magic, can be attracted to similar types of energy. At their fundaments, they are positive - or, constructive - and negative - or, destructive - energies. Hence the names "Plane of Creation" and "Plane of Destruction"- Heaven and Hell are already systems that draw out the positive and negative intellectual energies out of the minds that exist within them. If combined properly, the Afterlife that these two realms would create would have a natural order to it. In some cultures and philosophies these believes are expressed in the idea of karma - or natural justice. Such a system could be created - and the result would be that positivity will beget positivity and destructiveness will beget destructiveness. Those who live Good-natured lives will have their spirit innately marked by the mind's decisions - and the system of natural justice will reward them by having their soul reborn in circumstances befitting of their previous life - those who have done good will be reborn in a caring family, to put it in an example. Those who have been wicked in their previous life will begin their new life in harsher circumstances - it is natural justice and it is a system that supports itself - the more good there is in the world, the more opportunity there will be for just rewards. Morality will come about without the need of Gods enforcing their philosophy upon it and creating a bureaucracy of angels and demons that manages the fate of souls.
>>
>>1998940
"What use is inflicting punishment on those who cannot even remember why they are punished?"
>>
>>1998940
"Evil begets evil, you would simply trap some souls in a cycle of depravity with no chance of redemption. That sir is not justice."
>>
>>1998951
"What use is inflicting punishment on those who won't affect the world in any form, since they are already dead? Natural justice, when understood by people, will let them know how to live better. They will strive to be good in their actions to better their karma. Everything comes full-circle."
>>
>>1998968
'You offer to chain the world to your own philosophy, at least with the judgement of the Pantheon even good non-believers can ascend to heaven. What is your right to decide on the order of the universe!"
>>
I stand firm in my beliefs, you are the first born demon are you not? The greatest liar of them all
>>
>>1998977
"I simply have an idea, built upon over centuries of experience - I present it and its merits to The Heart. This philosophy is self-containing and sufficient, it brings a balanced and natural order to the world that will guarantee both freedom and fairness - what the two main sides in this debate argue over."
"There are valid critiques on both grand ideas - to bestow power upon any individual bears with it risks. To keep this power in a system without a will of its own ensures that mortals will have their own destiny in their hands - but at the same time, their future will be guaranteed and the cosmic threats to their existence will be eradicated. All in one fel swoop, should you listen to what I propose to you."
>>
>>1998994
"The end result of your plan is that you'll create hell on earth through making people into bastards who will commit crime by making existence miserable for other because of what they did in a past life they can't remember and does not have anything to do with them after reincarnation."
>>
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“Your… alternative… would imply those who sinned continuing to exist in the same world as those they tormented in their previous life.
A neverending cycle of suffering then, is that it?”

“Material incentives for righteous actions, is that the best you can offer?

If you rape and murder in one life you can always remedy it in your next right? You just have to endure poverty?
Endless new chances?”
>>
>>1998994
"Yet the cycle could go the other way,breeding more and more suffering as it goes."
>>1998716
" I propose to the hearth that the Old corrupt gods of the Past be thrown away. The Pantheon are still uncorrupted by the unlimited power that could be given to them. A pillar of order must exists, a God to rule over. Let the Pantheon rule with benevolence as it did before but limit their power in such ways to prevent their corruption like the Vast and Old Gods have become. A New World, bringing in both stability and individuality to all under a Pantheon whose power is in check."
>>
>>1998716
"The pantheon have shown themselves to be fairly good gods but there is one major weakness they hold and it's that their connection to the world is very fragile. Through taking out the pillar s of heaven they would be cut of from us and we would not have their guidance or aid. Is there any way to fix this here and make it so there connection was strong enough it could not be severed like it's capable of being right now?"
>>
>>1999027
"This is the main issue, I agree."
>>
>>1998716
Aemor frowns.
"I'm sorry Oh heart, If truly what you have been protecting is the way ahead then creation will again spawn what has transpired here in some fashion after what I propose. This whole existence is flawed at its core, you, the very foundations. A new Order is needed but so long as you remain the echos of the old one will remain, sometimes to begin anew the old must be put to rest. You see us all bickering here today, this will never end, over and over it will go due to a flaw in us all, but again it all comes back to you the source of the flaw itself, the flawed blueprint maker"
Aemor takes a moment to think,
"The systems that were built each has failed none have worked but they were all building off of your core principle, what you represent will never be achieved, instead let a new beginning come. let the slate be wiped clean and start anew."
https://www.youtube.com/watch?v=pS-gbqbVd8c
>>
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"Well, it seems what we're expected to do here is different than what we were told beforehand...

You desire my suggestions for a better world Heart? I have two.
One, take the Vast out of the equation. Remov them.
Two, make heaven and hell be dependent on objective criteria rather than just a fifty-fifty split.
If everybody is good then everybody goes to heaven. If everybody is bad then nobody goes there. If it's 25-75 then heaven and hell split it 25-75.
As for the criteria themselves... let the gods hammer those out, I do not presume to be one of them."
>>1999027
"Agreed."
>>
"To clarify for all sides in this debate, I will explain my functions and what I am able to change.
Matter in the mortal world is aligned to the eight core elements in a spectrum for every type of essense.

Elemental beings such as are able to make use of their aligned material for the purposes of conservation and consumption of energy. Dragons are able to reproduce without partaking in the system of the Afterlife because of this function of elemental matter.

The latent magical energy produced by intellectual activity by sentient beings is limited in mortals - it is created as an internal pool of raw energy that they can not use; Transfering it - traditionally in the form of prayer - to a sufficiently powerful being - which could even be a mortal who has trained enough - makes it refinable into usable magical energy, commonly known as "Mana". The current function of this system centralizes magical energy into the hands of those who can refine it, who then accordingly reward loyal followers with magical energy. Alternate methods of acquiring magical energy are all efficient only in the short-term and/or in specific situations - these methods being alchemy, sacrifice and the use of enchanted items. This configuration - namely, the limiter placed upon mortals - can be changed.

Death of mortal beings leads to the soul separating from the body and departing to the Afterlife, pending judgement by angels of the Pantheon. To balance the power structure between Heaven and Hell, half of all who die are assigned to an Afterlife in Heaven and the other half - to Hell. The system of Purgatory has been developed to allow a limited transfer between the two planes. These system configurations can be changed.

In the Afterlife, the residual spirit energy that left the deceased's body is reused for the creation of new souls, necessary for the birthing of mortal life. In the Afterlife, where the mind, now separate from the spirit, produces a certain amount of magical energy through its intellectual activity. In Heaven, managed by the angels, utopic experience incentivizes emotional satisfaction and intellectual thoughts that produce magical energy that maintain the mind on one hand and further fuel the administration of Heaven. In Hell, managed by Dark and his demons, negative experiences provide the same end result. The Pantheon and the angelic hierarchy do not gain any energy from Hell and Dark and the demonic hierarchy do not gain any energy from Heaven. These settings can be changed."
>>
"The magical structures refered to as "Pillars of Heaven" allow a link to the Plane of Heaven for more efficient magical transfer from the Mortal Plane. The Pantheon's spiritual existense is confined to Heaven and they can not directly affect the Mortal Plane - the exception occurs in the event of a transfer of the mind of a divine being to the mortal plane - the recent example of the thirteen Champions being mortals whose souls were also shared by a fragment of the Pantheonic Gods' minds, allowing a sliver of the Gods' power to be conveyed through the spirit of the Champions. This exceptional circumstance put the souls of the Gods at risk as well, hence it being an exception. In their original conception, the Pantheon and entities do not affect the dealings of the Mortal World unless the barrier between worlds has been thinned out to a high degree. This setting can be changed.

A major function of the system is to maintain the outer defences of the Veil against attempted incrusions of the powers of the Vast. A counter-offensive that might strike back at the Vast would require more power than Heaven alone can muster.

Would you like to know more?"
>>
>>1999152
"No, I don't fucking care how this all functions, I just want the Vast and Dark to fuck off, stop trying to kill us, stop trying to kill our gods."
>>
>>1999119>>1999152

"I.....

Listen.
Me and my companions... we did not come here to rewrite the laws of the universe or invent a new cosmology... We are servants of the Pantheon, not gods ourselves.
I mean... the sheer nerve... to play gods with the lives and souls of all that live in the line...
Please, do not ask this of us."
>>
>>1999152
"Leave us in peace."
>>
>>1999152
>>1999119
"No, I've heard enough. Your flawed from the core, your will never achieve harmony nor peace no matter the system you dream up or we dream up as we are all byproducts of the flawed system itself and you sit at its core. There will be no peace here, no lasting solace because your dealing with faulty protecting churned out by a faulty creator and maintainer....you. We will always fight, we will always turn on one another and struggle for power, we will always battle, be evil, be good. Your existence keeps this flaw going. If you want this system to stop being so very corrupt, twisted and inconsistent. Change it at its core, you. you are the starting point of all the flaws and trouble"
>>
>>1999119
"If it were up to me, I would want to change the configuration of Heaven and hell. This current system forces the choosing that out of 2 people, one MUST go to hell. That must be changed. The Pantheon should put objective criteria as to who should go to heaven, and who to go to hell. Remove this 50-50 rule and adjust it so that if someone does not meet the criteria, he is cast into hell, if he does meet the criteria, he will be sent to heaven."
>>
>>1999152
"As i said, its simple. Use the combined powers of Heaven and Hell to destroy the Vast. Keep the Pantheon the way it is now, so that they don't become corrupt. This is the best solution to all avoiding both the corrupt Gods of before and the Chaos of a Godless world."
>>
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The Heart stays silent for a while.
" I feel that there are several options for a final solution that are present."

What will you support?


A.Give all power to Dark
B.Use all divine energies to wipe out all Gods and the Vast, bring about a natural afterlife system
C.Maintain status quo in all settings, let the powers that be hash it out
D.Empower the Pantheon moderately
E.Empower the Pantheon greatly
F.Merge all realms within the veil
G.Destroy the barriers between realms
H.Let the Heart decide
I.Keep yelling stuff at the Heart and other people around
>>
>>1999297
>H
>>
>>1999297
>>1999297
D.
>>
>>1999297
>G
>>
>>1999297
>D.Empower the Pantheon moderately
throw in the objective criteria stuff for afterlife and i'm good to go
>>
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>>1999297
>H.Let the Heart decide
Yah probably know better than a puny norseman.
>>
>>1999297
>H
Sorry
Switching
>>
>>1999297
D.
>>
>>1999297
>D.Empower the Pantheon moderately
>>
>>1999297
D
>>
>>1999297
>D.Empower the Pantheon moderately
>>
>>1999297
The Caliph, naturally, supports giving Dark the power. What backs his vote is his previous meeting with the Heart, his early and formulated proposals and the authority of the subject behind it.

The Harbingers of Earth, Storm and Light follow in line with their masters' wills, supporting the destruction of the barriers between planes.

The Harbinger of Fire, on the other hand, turns his back to the rest and says that he supports the Gate Opener's idea of a natural justice and an end to overimposing divine rule - those who live on the Mortal World should decide what happens there, he says.
The Gate Opener's idea is being considered by the Heart as a structured and self-sufficient plan that, from a logical, resource-management perspective, is quite workable.
>>
>>1999297
D
>>
>>1999297
D
"If I must make a choice then it is the New Gods who have guided my nation, my people, and myself for centuries despite what I know of the pantheon."
>>
>>1999297
>H.Let the Heart decide
>>
>>1999297
H
>>
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https://www.youtube.com/watch?v=OnxkfLe4G74
"By the way, I'd like to inform you all that this is a non-binding referendum. I am taking into consideration numerous factors in taking the final decision.
Processing...
Prime prerogatives considered...Preservation of energy and continuation of soul cycle..
Calculating optimal solution..."
>>
Rolled 29 (1d100)

>>1999384
"Baseline preservation status...questionable..calculating rationality retention..."
>>
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>>1999388
"Calculations finished. Optimal decision reached.

Full access to Hell has been granted to the Pantheon. Elemental order in the Mortal Plane will be unchanged. Magical limiters on mortals will be unchanged. Unpredictable elements of influence will be eliminated. Unpredictable elements of influence have been identified - Elemental Gods and Vast Gods. Priority - Elemental Spirits, present on Mortal Plane. Amount of energy required to remove unpredictable elements amounts to over three quarters of al available to the Pantheon. Pantheonic activity after victory on the Mortal Plane expected to decrease, but gradually restore to original purpose with internal oponents removed. Prime directives assigned as limits to Pantheonic behavior - Safety of the veil, preservation of the soul cycle. Long-term objective - the destruction of the Vast Beyond and the theorized source of origin."
>>
>>1999431
"Praise the Gods, It's over. Eat shit Dark!"
>>
>>1999431
Zalian drops to his knees
"Its all over. Thank the Gods its all over. We have succeeded."
>>
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>>1999447
"I concur.

Now let's get some burgers."
>>
>>1999431
Herwig feels the pressure from his shoulders life
"We...We won! WE WON NOTHOS!!! WE ARE GOING HOME!"
>>
>>1999460
"Home by Batahlmas my friend."
>>
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"Entity Alzum Zabriz is-Zmeak. Sauri - race snezmek. Illegal access to Heart Core - Divine Essense detected. Source - Dark - Unpredictable Element. Engaging security measures."
"Stop! Return to baseline! Reset system! By the authority of your creator, cease activity! HALT!" The snakeman tries to yell as the stormy clouds behind him extend and grab onto him, dragging him off.

"Exits for remaining visitors are being prepared. Return to point of entry."

While Dark was being dragged off, Aemor and Wave started fading, gradually becoming fully transparent - you faintly heard them trying to contact someone and saying something about bodies and golems frantically, but the fear in their eyes was unmistakable as they gradually evaporated.
The remaining Harbingers look down, dejected.
"We came in through Limbo. If that is what we go back to..." the lizard mumbles
"We did as well as we could, fellows." the lionman says, some smile and optimism remaining on his face as he brings the lizard and birdman in for a group hug
"Come on, let's go and see if we can make our own corner in Limbo." Rock Leo says

Palman Harabeishud looks to the group he'd just abandoned, then to the Gate Opener, then the Roggarians.
"Well, I'll know that I stood for what I believed in at least. Have a smoke on me, would ye?"
>>
>>1999515
"Of course, you did the best you could."
>>
>>1999515
"A smoke would be fine."
>>
>>1999515
"Aye, we will. Won't we Nothos?"
>>
>>1999465
"I'll be fine with just being able to go home after years of war."
>>1999515
"We will."
>>
>>1999515
Ahh yes everything according to plan.
>>
>>1999529
"My wife and children will never believe this tale."
>>
Swampweed for all
>>
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>>1999530
Easy victory bois.
>>
>>1999515
"I only wish Count Hawthorne were here to see it."
>>
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An illusionary image of a woman's face appears before your group, speaking to you.
"Now the final change has been enacted. Your path back leads to Heaven. For myself, I'd like to thank you - I believe I've learned much from this exchange I observed. So much about the individual, the group. Feelings, desires - love, loss. It has been a great learning experience. Farewell."

Behind you, doorways in the cloudy veil open up. You feel them beckoning and, slowly, even if you try to oppose it, you are drawn to start walking towards them.
>>
>>1999544
>>1999515
"WAIT, if you see him, tell him I say hello. He's down there still, I think. And will be, forever."
>>
>>1999552
"Goodbye Heart, I wish you luck, do come visit if you feel lonely."
>>
>>1999552
"Spare the Satrap the fate of limbo, will ya?"
>>
>>1999552
"Very well then, so long my lady."
>>
>>1999552
"It is time we come to heaven. Perhaps we will be greeted as the greatest heroes to ever walk the Mortal plane."
>>
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>>1999552
All brais Roggar

King in the nor.....
>>
>>1999552
"Farewell Heart. Thank you for what you've done."
>>
>>1999552
"I guess we won't be seeing you...ever."
>>
>>1999552
"I hope to never see you again, but er, not in a bad way."
>>
>>1999552
"Ado is leaving the building! Peace among worlds! Also lasers! I don't even know what that means!"
>>
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You pass through the veil and return to a familiar rocky formation. The Gate Opener sighs.
"Guess I tried as well. It's back to travels and studies after a short rest for me."
You walk back along the rocks - where Juras had greeted you before, now stands a woman, the sun shining behind her, hands stretched out. Domna, you all understand.
"Welcome back, heroes, victors. You must be tired after all you've done. But you need not worry anymore. You deserve great rewards for all you've done. If you wish to return to your world now, you may; If you wish to spend some time here in Heaven - perhaps meet your lost loved ones - then I will show you to where they are. And if you so wish - each of you is already deserving of an afterlife here, that can begin whenever you decide."

What will you do in this time you have in Heaven, heroes?
>>
>>1999639
"There is no time for heaven for me, my men still die and bleed out there in the mortal realm and I must be with them. I am sure I will see you at the end of my life and be reunited with all who I have lost then. Thank you for everything but it is time for me to return."
>>
>>1999639
"Would it be possible for me... to pay the Vance family a visit?"
>>
>>1999639
"I will be heading back to the Mortal Plane, but before I do so, I shall meet my brother, Calian and tell him of what has happened."
>>
>>1999639
"If i may i would like to visit my father and mother and Uncle from the north too. Maybe even some ancestors that have long been here." Says Herwig.

"My name is Reimar Nomin and i would like to visit my ancestor and the founder of our house, Bereg Nomin." Reimar steps up.
>>
>>1999639
"I'd like to tell Mr. Dorsi and any Hawthornes up here that the family is doing well... and I suppose speak of those lost in Limbo. The bad news must be broken, and I-I'm the only one left."

The man's legs shake as he speaks.
>>
>>1999639
"I wish to meet the ancestors of my clan. Taiwaz The Dragonscarred who founded it many centuries ago and the great commander Bellona."
>>
>>1999639
I would like to visit his Majesty Mutt and his family a visit.
>>
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Those who wished to return straight away were guided to a place, where, alongside multitudes of angels, they crossed through the barrier of the planes...
The rest were taken, together or in separate groups, guided by angels, to visit those they wished to...

>>1999657

In a meadow abuzz with bumblebees and butterflies you find them.
The elderly resting in the shade, the middle aged busy with preparing food or competing in various games and the children playing amongst the flowers. Those of the House of Vance found worthy to enter heaven, gathered together on a family outing.
Seeing you approach they wave you over, eager to entertain guests from afar. As you approach some of you can easily enough make out a couple of familiar faces there.

A young man with a slightly gangly build and curly red hair is there, by his side a fair lady dressed in embroidered green, both of them carrying a small bundle in their arms, Claudius and Ceria Vance. Upon seeing her cousin with the Roggarian delegation the latter brightens up like the sun and waves enthusiastically: “ZALIAN! IT’S BEEN SO LONG!”
A small plump hand, awakened by her mother’s outburst, emerges from one of the bundles, accompanied by the happy gurgling laugh of a baby. While denied birth in the mortal realm it seems their children have been given their allotted time up here instead.

Trailing behind them, content with maintaining a tad of distance, is a young woman, Red hair shorn short, feet bare and fine clothing covered in mud. Her arm casually wrapped around the shoulders of a blushing girl dressed in the vesture of a maidservant. They wave at their visitors, Valeria sticking her tongue out at Herwig.

Further to the rear, a tall woman can be seen in the shadow of a tree.. A smile on her lips and arms crossed, the book she was reading put aside for now. Her sword, armor and needlessly ornamental headpiece switched with a summer dress of such length that even Pen-ce find nothing to frown at. Raising a single hand in salute, Claudette Vance hails the visiting heroes.

Written by Trusted Councilor
>>
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Some sooner, others later, woke up in their real bodies - in infirmaries, being tended to by healers in a large tent. On one of the walls, you see the Flag of Roggar and the healers and soldiers that you can see from your beds are all Rogarians.
"Inform Dragoncommander Belat that the survivors have started waking up" someone tells a soldier, who exits the tent.
Some of you who might touch your chins would feel more beard than the last time you ran your fingers there. The healers keep at their work as you are waking up.
>>
>>1999842
"We fuckin made it! God's be praised! We did it boys! We beat them!"
>>
>>1999842
"At last! I return victorious!
I mean, it was not a dream right?"
>>
>>1999842
"Poor Satrap....If only we could've smoked one last time."
>>
>>1999842
"We won. It is over. HAIL THE PANTHEON!"
>>
>>1999842
"Anyone can one of you care to explain what's been happening?"
>>
>>1999888
"Nothing much. We took a trip by limbo, then hell, then heaven, then we spoke to this giant heartlady in the middle of the cosmos and she agreed to fix everything for us.
Easy peasy, back before breakfast."
>>
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>>1999744
Shortly after meeting Ceria and the Trusteds, Zalian excuses himself to tend to some other business, specifically that of his brother Calian. Slain by Moodini. He heads from the meadow towards the forests.. The weather turns colder and colder, with snow starting to fall. He proceeds onwards until he finds exactly what Calian described to him as what his heaven would be like. "In the deepest of woods, inside a small cabin with everything I need, During a snowy day and night with it always being the ideal temperature inside my cabin." It would be "A comfy life" as he used to say.

He enters the cabin, and inside he find Calian reading a book, snuggled under a blanket. The Book was written by Barnabus, one of his favorite authors. Zalian immediately starts shedding tears, the last and only time he cried like this was when the vicious Moodini ripped his face off. His face was whole again.
"C-C-Calian, is that you? Its been a long day without you my friend. I always said I'd tell you all about it when I'd see you again."
Calian looks up from his book and grins.
"So you've died? Its about bloody time."
"Calian... I haven't died. I came to tell you about what happened in Ranelirda. We've won brother. The Vast are destroyed. Dark will be destroyed by the might of the Pantheon. We've mourned your loss, however we've done it. We've been to hell and back but by the pantheon we did it."
By now, Calian has stood up out of his bed and starts to walk towards him.
"Really? To be perfectly honest, this existence has been a lot better than having my face torn off of a lion, and anything else earth can give you. This is a place where the traveler never tires, the Hungry are sated, the Thirsty are given endless water, and the sad are happy."
Zalian hugs him, tears streaming from his eyes.
"I'll be back soon brother, I just have to tie up some loose ends, and I'll be back, I'll be here and spend the rest of eternity with you in this cabin. We'll even visit the rest of the family once in a while."
Calian replies, "Don't take too long, you hear me?"
Zalian gives a nod and walks out of the cabin and heads off, wiping tears from his eyes telling himself, "I'll be back brother, I'll be back very soon."

https://www.youtube.com/watch?v=RgKAFK5djSk
>>
>>1999922
F
>>
>>1999922
F
>>
>>1999888
"The war's over, commander. I told you we'll be home before Batahlmas."
>>
>>1999842
Zalian wakes up.
"We have won, the Vast shall be destroyed by the awesome might of the Pantheon, Dark as well! DEUS VULT! Home by Batahlmas as Nothos would say."
>>
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"Now then, as for the war, we won?
>>
>>1999856
"Duke Swift-Hands, please don't make any rapid movements! You've been through three emergency surgery operations already - the worst of the damage you took is over, but there are still some fragments of metal in your body and burns that have yet to heal."
>>1999887
"Sir Erden! Please be careful - your legs....we've managed to salvage the situation somewhat, you'll gradually restore feeling for them and be able to walk again, but it will take time to readjust."


You look over yourselves. The wounds you'd taken in the last fight before being transported to Limbo - they were real. Scars remain and the healers are doing their best to treat all of you, but the damage was dealt.


>>1999930
You arrive at the tent with all the wounded Roggarian survivors. You might have to give the briefing here, as some of them can't be moved out at the moment.
>>
>>1999950
"What Drana didn't heal me? I knew it was too good to be true...."
>>
Season 2 coming in 5 years
>>
>>1999950
"Get off us! Dragoncommander, we won, didn't we? The Vast are banished, no?"
>>
Rolled 91 (1d100)

>>1999959
"Allow me, I got this."
>>
>>1999922
F
>>
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>>1999744
The grass blew with the breeze as the armored half man stood as a rather odd figure cut against the background of Heaven. The smell of something burning took him back to his childhood, as he trotted his way to the outside of... a giant telescope? He had never seen such a thing, and the County of the Northern Isles had a host of such strange things. He could have sworn he saw his master over here, and his hopes were raised, but...

"It's been a long time since I've seen an axe like that in this place. What's your purpose, son?"

A man with ratty grey hair stood watching him some distance away, a good chunk of his face scarred. Puffing out of a dark wooden pipe, he withdrew it as he greeted the stranger.

"Why, I, uh. Who're you?"
"An old sailor," muttered the man, "but I left that life a long time ago. Or so it feels in this place - that still doesn't answer my question. Ah, but your crest does. Hawthorne?"

"Y-yes," Soggy stammered.

He was not used to being sought after by strange men, except for a time in a bar long ago; but that's neither here nor there.

"Nice to meet you, I'm Jac-"

"Jac Dorsi, explorer of Gambia, sailor, and sufferer at the hands of the-"

The elder gentleman's face hardened.

"You didn't need to go that far, but yes, I am he. But who are you?"

And so they sat and talked for a while; the part goblin, part human, part something spoke of his travels these past few days or however long it had been, skipping over some rather important portions. A crowd had gathered by this point; a short brown haired lady with an eyepatch dressed in robes of a queen, a middle aged man with brown hair and six fingers, and a man with more scars than complete digits. And these were just a few of the more exotic characters who made up the party.

"I would've thought Kogal would be among you," Jac spit out with a smile, "still too busy chasing after his woman?"

The Stardust's heart sank.

"He... didn't make it through purgatory. He, Lee, the Hais, David, Marles, and Korl risked it all on getting Persephone back and failed."

Expecting some kind of punishment or striking of him as his previous master had done when he was a mere servant to a knight, he closed his eyes and hung his head... yet even he noticed when a shadow fell over him.

A hug. They were hugging him.

It was only then that the lone survivor of the Hawthorne party allowed himself to mourn and so too, did the family. The smell of burning flame was wafted on the wind as they talked before a fire; and the knight could only hope, that somewhere in the depths of Limbo, it had reached his master too.

https://www.youtube.com/watch?v=hjpF8ukSrvk
>>
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"Now then, as the world is saved, I got a raving apetite for food, beer and women.
SERVANTS!"
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>>1999671

You find your parents standing atop a hill overlooking the sea as the setting sun glistened over the clear watters.

Approaching them they embrace you in a way only parents could. You rely on them all the worries that troubled your hearth and all the hardships you faced. Your mother pinches your cheek like you were 5 years old agaon and have once again fought with your brothers over your toys. You father's stern look now replaced with a soft smile as you retell stories of your experiences and many battles. You all cry as you bring the news of Gereigs children.

As you were preparing to leave you suddenly hear childrens laughter and feel something jumping at you. And there they stood, Ardan and Yvonne and their children. As the children fought over who will be the first to be shoulder carried by Uncle Herwig you spoke to your sister and Ardan. Tears of joy and sadness were shed yet a smile never seemed to have faded from your face.

"Come on Uncle Herwig, you have to meet all the other Uncles!"
Said the children, taking your hand and leading you to a place where a duel seemed to be happening.

An man in his 40s, wearing old and crude clothes and wielding a sworf of antic design. And the clue that gave away Ulrich's identity was his famous Bronze hand. The one-armed man he fought was however in his early 20s, also wielding an antic sword and wearing antic clothes. A crowd seemed to have been formed around them watching the intense duel as it happened. However you noticed two men sitting by the side quietly playing the game of Kings. Sitting down and talking with them you learned many wisdoms from the two men. The stakes were high, a dragonbone crown versus a golden hand.Being forced to leave you said your goodbyes as the two old man continued their match.
"Tell me, do you really think this is playstyle will lead to victory?" Questioned the man wearing the crown on his head.
"As i have told you many times Ottfried, slow and steady."

Written by Erden
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>>1999968
"Banished? I'm not entirely sure if you know something I don't say it Nothos."
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>>1999988
F
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>>1999988
F
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>>1999988
>>1999986
>>1999922
>>1999744
F for heavenposts
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>>1999950
"We live, don't we? Gift enough."
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>>1999994
F
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>>1999988
f
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>>1999988
>>1999986
F
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>>1999988
F
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wew
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>>1999703
As the Fork soldier followed his heavenly hosts he approached a simple field were a tall and burly man with hair as dark as night was working being helped by a woman as tall as him. He recognized the woman having heard tales about her but the man he had trouble placing until he heard "honorable ancestor" uttered by her. A million questions rushed through his head as he approached as all the subjects had heard of the man who had founded their capital.

In the corner of his eye he could see a centaur reading to a middle aged man and a half-elf flirting with a centaur.

Further in the field he could see archers of many races practicing archery while also seeing others, boxers, practicing what seemed to be a very mighty uppercut.

"Mutt the First, Brygarda, Emilia and that must be Robin, Storm and Tempest too, is that Hound? Some of the statues in the Castle really need updating hahaha."

The soldier took a journal he had on him grinned and said to himself "I am gonna have so many stories to tell back home thats for sure."
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The Dragoncommander and the other officers of the Roggarian army come to the large infirmary tent, sitting down on stools, with their aides recording the tales the heroes tell.
You are briefed on the present situation - you'd all been out cold for over two weeks.
The clash between the Gods at the Peak created an impenetrable zone around the mountain that lasted for more than a day - when it dissipated, the two Titans were dead, as were many of the soldiers on both sides - the flying castle the Akeshizu had brought had crashed into the mountain; The city of Great Perch is a smouldering ruin. Parts of the Akeshizu army managed to reform and fight their way out and are now struggling to get to the coast - their fleets are still a danger at sea, outnumbering our alliance's combined naval forces in sheer numbers.
The Felinkot are in retreat across all fronts - armies of angels, each led by an Archangel, assaulted the Vast-posessed Titans, destroying them one by one, the last one's death having just been reported - Water, posessing the titan of that same element, Wave, had its mangled corpse wash up on the southern shore of Donnovril.
The Emperor of the HPE has declared this war "A victory in process.".
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>>2000051
"Good, perhaps this peace will last."
>>2000000
What a waste.
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>>2000051
"So how do we plan to defeat the Akeshisu navy? Will the angels help us there too?"
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>>2000051
"A glorious victory men, we are truly blessed."
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>>2000051
"Home before Bathalmas my friends."
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>>2000051
"Ah, then perhaps we can force a suitably humiliating peace out of the catpeople, leaving us free to deal with the traitors in the north?"
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>>2000082
"The Armies of Heaven were summoned where the barrier between worlds was weakened - homing in on the presence of the Vast Titans. The Akeshizu navy is beyond their range, they can not freely operate everywhere."
"Defeating them will require conventional means - and conquering their home islands is beyond our military capacity right now. Currently plans are being draw on dealing with the enemies who remain - what looks likely is, as Sir Drunf said, a suitably humiliating peace for the Felinkot and Akeshizu. The men on the front and the people at home are all tired of fighting wars. And none of you look like you're in any shape to do so right now either. Rest for now - we've arranged for you to take the portal the elves made when you're ready to move. The sea route between here and Setyrias is dangerous to traverse right now, but from Evalamis you can take ships to the other side of Setyrias - and from there you might even be home by Batahlmas." Belat wearily smiles.
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>>2000136
"Home. That sounds good...."
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>>2000136
"Fair enough.
Give it a year or two and we'll be back to clean up Northern Ranelirda. We'll make Gobbotopia great again and claim Greskulm for the Knights of Juras"
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>>2000136
"Yes, someone else can worry, I will retire."
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A few days later, you were all in condition to travel and, alongside other survivors of the battle, were loaded on carriages and sent, with sufficient escorts, to Freedompath, garrisoned by a force from the Dominion.
You crossed the elvish portal, leading to the Dominion's capital, from where, after a short rest in the Golden City, you boarded one of the great ships sailing west - home...

https://www.youtube.com/watch?v=oG7jKUHsLfY
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Snow falls in Roggar - it is Batahlmas, year 816 after the Storm. A few scholars in REAGAN dine together. Jokes are told about the recent hit-fictional novel "Megatomb". The idea of a new calendar is brought up, one that would have the new year be "Year 1 After the Dawn".
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>>2000309
The position of Crystal Lord is abolished in favor of a small council of skilled men and women. There will be an architect/miner, a blacksmith/carpenter, an artist, a warrior and a diplomat/merchant.
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After years of absence from the Dragon's Tomb the Lord of the Fork comes back there to welcome the veterans of the war and offer the best wine and beer the Fork had to offer to all the soldiers.
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>>1999639

"Actually, my peer still have some unanswred question about an event that happened a few decades ago past the hajatan desert. If he did go to Paradise, i'd like to talk with Nutrius "The wicked" and perhaps Whoever he interracted with there... When i talked to Varg, a few moments ago... perhaps more, we dont know... he confirmed some theories of the old rambler. But, most of my oldest coleagues tell me that after his journey, he came back, with no boat, and batshit insane."
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Epilogue

https://www.youtube.com/watch?v=2ftScS4fLbQ

The Year 816 - Year of the Raven, Animal of Dark - came to a pass. 817 - Year of the Deer, Animal of Light - dawned upon the world.
Historians began writing various chronicles - most were in agreement on one thing - that an era in history ,not just for Roggar, but the entire world - had come to an end.
The immediate aftermath effects of the war would unfold over the rest of the decade - across the world, changes were occuring even as a gradual return to the status quo ante bellum...
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The Akeshizu army, led by Emperor Akajima, managed to fight its way to the coast and reunite with their navies - for over a year they continued to fight against the combine navies of three other empires, but they could not keep up forever with the industrial capacity of all their foes - a peace treaty was signed in early 818, granting independence to the Kingdom of Selaven, returning the Eternian colonies to the Kingdom of Roggar and a moderate amount of reparations being paid to the Avorei.
The unifying and authorative figure of Sayo Akajima remained as the only thing preventing internal collapse in the Empire of Akeshizu, now humbled by its defeat. The demonic organisation known as the Tiango continued to exist, albit weakened, hoping to replenish its numbers by accepting demons from the rest of the world seeking a home for their kind. The rapid rise in power of that nation had been halted, but not necessarily forever.
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The armies and hordes of the Felinkot had dealt much damage to their eternal enemies, the Avorei, but the felines also paid dearly - the catpower cost of the war was in the millions; The Gods they'd worshipped were destroyed before their eyes and all they'd struggled for was for naught; The more organized and developed Felinkot Kingdoms on the western coast of Ranelirda, united under the Elder Priests of the Holy City of Osomokot, agreed to peace with their enemies in 817 - the tribal nations could not be fully relied on to engage in official diplomacy, but their own forces were the most exhausted of all, large chunks of their fighting-age males having died in the wars.
Slowly, but surely, the barbaric tribals were pushed out of the lands of the Avorei Empire, Gobbotopia and Ferhom - they would continue to exist, in a state of perpetual decline, as raiders and savages halting the progress of colonization that would continue once more in later decades.
Meanwhile, a crisis of identity, culture and religion overtook the western kingdoms - some chose isolation, secluding themselves from the rest of the world in an attempt to preserve the ways of the mystics; Others would gradually begin to be influenced by the modern ways of the world beyond their shores.
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Epilogue: The Archive

After the war, The Archivelands started accepting refugees from all over roggar, especially, the now devastated region of Eternia. With their homes in ruin, the eternians refugees turned to a relatively untouched region of cape Bullhorn where they could find peace from the plundering Roggarian armies. Although the war brought economic collapse to some region, the void of the gunmaking industry meant that they could prosper, even through war. The wealthiest amongst them would seek education for their childrens. The next few decades where followed by mass investment by the authority of the Archive in the education sector, repairing and refitting Evocaria into a brand new and modern school for the study of natural science and the laws of the universe. The Archive's medical university itself would also get a new face when dozens of new buildings would replace the "open-air" style of the old one.

In the end, northern Bullhorn would become an education center for the rest of Roggar.
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Though in the end surviving the war and coming out on the victors' side, the Avorei felt many pains similar to those of the Felinkot. Millions of deaths, destroyed cities and burned countrysides left their economies in shambles - the only Kingdom that was not directly hit by the war, that of the Dahuntoki, had ruined itself with the massive expenses King Dahanald Dahek IX had made during the war - going so far as to assemble a two-hundred strong army after the Battle for the Peak and going on a counteroffensive in the west - most, including the King, found their death in the deserts and savanhas, proving to the rest of the world that those wildmen in the center of Ranelirda would not give ground easily. Raids from the barbaric tribes would continue, but would never amount to what they could once muster - the Avori reclaimed the frontiers of their Kingdoms and began a slow, but steady process of rebuilding, marred by internal strife and confusion. The Eagle King, Dureal Tregal, managed to survive the Battle of the Peak and remained Emperor for several more years.
Of the three Demigods that made up their Holy Triumvirate, only Elechtia remained - the last of the Light Dragons. Havalach had been slain and raised as an undead dragon, finally being slain by the one who had been his closest friend and mate in life; Veltichsvam, last of the Light Titans, had been corrupted by the unleashed Vast of Light, but slain in the aftermath of the battle.
The Triumvirate was no more and the future of these avian peoples would be uncertain, with the new world they found themselves in changing faster than they wished, unless they were ready to adapt and overcome those changes.
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Anavark the Eight, previously known as Ulanxir, had learned well from his teachers. The identity of the Caliph of Rhoznax could not be kept secret for long - neither could the fact of his demise, alongside the titan Toimibon - but to the people of that empire, the God they'd worshipped for generations was the head of the Draconic Hierarchy, Anavark. And now, his competition had been eliminated - he and the brood of the Dark Dragons were safely away from the Battle for the Peak and when the armies of Heaven started pouring out to deal with the Vast, Anavark simply withdrew his forces away from those fights that no longer concerned him. The last Sauri nation beyond his grasp, the Kingdom of Ortimox, had been conquered during the war - the Storm God they'd worshipped was destroyed. The death of the Caliph and the secrets that came out would begin causing chaos across the Anavarki Empire. The more secular political elements looked to secure independence for their own cultures, breaking off from the massive monolith that was the Caliphate; The religious institutions similarly saw strife as some considered Anavark to have lost the Mandate of Dark - but the black dragon would crush those within his own bloodline who tried to turn against him and, over the next years and decades, his Empire had to turn inwards in an attempts to hold together all the diverse elements that a combination of religious doctrine and political cunning could no longer reliable untie.
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Zhongian's fortunes after the war were a mixture of good and bad. Its army and navy had been depleted already before the Battle of the Peak; Its economy was in shambles, with food and resource shortages in many regions and a gradually mounting debt to foreign lenders. The civil war meant an overhaul of the entire administration and the tiencalen - the dark elves, who made up a sizable portion of the middle and upper classes of Zhongian - felt disenfranchised with the humans retaking control over the Emperor's Court. Racial tensions would not heal easily as the new Emperor, Zheng Kai, was much like his great grandfather Guan-lou in his distrust of that sizable minority and their influences on the nation; His most trusted adviser and general, Fan Jing Tso, had volunteered to lead the small army that participated in the Battle for Great Perch, where the general and most of his forces were slain. But on the brighter side, the Zhongi dragons of the who'd participated in the war in Ranelirda all returned alive and the Serene Celestials, with their teachings, became the most stable religion besides the Pantheonic faith. In their ranks they would continue to welcome dragons with no other place to call their own, existing in harmony with the mortals of their land. Zheng Kai himself proved to be a strong and virtuous Emperor, who would manage to guide his nation in weathering the post-war crisis and safely enter the new age, alongside the rest of the world.
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Another allied nation that had lost its star in the west was Kamborash - the young, energetic, gifted and widely-loved Drousdrob Echnih reigned as King of Kamborash for less than a year before finding death alongside the other orcish forces at Great Perch - atop a small mountain of corpses, missing one arm and with no weapon on him, Drousdorb was finally able to snap the neck of the demonic black orc General Goumon before succumbing to his own injuries.
Back in his tropical home Kingdom, Queen Strevdia Kirzar had just given birth to twins when the news of the King's death arrived. The law said that the King's son would be heir, but his rule could be challenged - taking on the crown herself as Queen of Kamborash, Strevdia would subdue her enemies by force or guile one by one - owing much to her powerful adviser, Archmagus Nekgin Zatnelgam.
Goblins and orcs had developed cures against the artificial plagues that were ravaging the land, after which Girk the Swift Hand and his closest followers left, finding a new home in Setyrias - in the city and duchy of Gobbopolis. In Kamborash, local goblins of the northern provinces became local rulers and aristocrats and the two peoples, in truth not so different from each other, would begin to understand each other better over time.
The changing state of the Anavarki Empire presented both a threat and an opportunity towards Kamborash; Enemies of the orcs in the face of ogre tribes and followers of dark cults remained a threat that the queen of the orcs would crush one by one, proving herself worthy to rule. Blood would continue to flow in those brutal lands, regardless of how advanced the technology of its denizens may grow.
Times change, but in Hajatas one thing does not - the law of the jungle.
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The maesren of Selaven saw their armies and fleets destroyed during the invasion of the Akeshizu, the proud Kingdom falling entirely within a few months; The first attempts at a resistance were easily quashed by the occupiers and masses of refugees fled the home isles, heading either east or west; The resources of the now-vassal Kingdom of Selaven were used to fuel the expanding war machine of Akeshizu - most importantly, its fleets - and for a time, it seemed as though hope was lost; Yet after the Akeshizu directed forces west, hope for the revolution grew once more; After the Battle of the Peak, news of the Pantheon's victory over the Vast and Dark inspired the people of Selaven to rise up and overthrow the occupying garrisons, with the independence of the Kingdom, its pre-war territories restored, being guaranteed in the peace treaty signed by Akeshizu. Over the next years the spirit of the sea elves was high and they worked to restore the damage they'd taken in the wars, eventually beginning to look outward, having learned their lessons from the centuries of isolation the Kingdom had been in - with plans for new colonization in the west and strengthened ties with the east being drawn up and an eventual membership in the Holy Pantheonic Empire being discussed.
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The Armies of Heaven had destroyed the Vast-corrupted Titans of Water, Earth, Fire, Storm, Light and Ice one by one - but in the shadows, during all this time, another one of their kind had kept its presense secret - in the central mountains of Donnovril, a mind of corruptive essense so powerful it could influence hundreds, if not thousands of miles in every direction with its whispers - the spirit of Vastia. Some theorize that it is the Vast that would have corrupted Dark, had it the chance - what it had twisted instead were the colonists of that continent. Deserving of this name, Vastia's mysteries could mostly be traced back to that Greater Vast Soul - his presense only became known after the Armies of Heaven had withdrawn and the Pantheon could not directly send aid against this threat. In early 818, the Vast Cults rebelled and took control of 99% of the colonial settlements on Donnovril, across all three colonizing nations - millions of settlers, their minds twisted. Subsequent attempts at regaining control of the colonies in 819 and 820 were unsuccessful - the cultists on Donnovril, having accepted their evil overlord, were able to use magic against the invaders, who saw their own magical energies sapped as long as they were on the continent. This colonial situation is one of the major crises that the Pantheonic world - primarily the HPE - would still have to face in the following decade...
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Following the Grand War of the west and the returning of (most) of their forces stationed there the Clockwork guild carried on, as though nothing had happened but not before two toasts. Once in honor of abu and the end of his bloodline, and another celebrating the end to this vast threat. After this token celebration work had to continue and studies had to commence. With their holdings in Dragonstomb and the Imperial capital solidifying and a recent 'Acquisition' of knowledge thanks to the good Duke Swift-Hands. The guild saw a surge in their technological ability to construct golems, adding to their workforce as well as aiding them in other studies, but on the other hand they would have to maneuver around the political consequences of their association with the former Empress Wave Petros. Alongside those troublesome matters, in the years after the war the guildsmen are engaging in studies into alternatives for powering clockwork and machinery besides magic. While some would point out that such an invention might not be needed, still they carry on, like clockwork.
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In the Aurileni Dominion, social opinions were mixed - though leaning on a positive side. The war had cost them a sizable portion of their armed forces on land, sea and air, the pampered middle classes were not content with the additional taxation and regulations imposed in the name of the war effort and although the greater cause of the Pantheon was advanced, the Dominion's own ambitions were not - King Regulon Renatus had risen to his position by virtue of his previous military successes and his stated ambitions of expanding the Dominion's influence and eventually restoring the Elvish Dominate, annexing all other elvish nations into their own. During the war, the King of the Aurileni had, in the public eye, failed - and much of this perception was owed to the Council of Magisters - the lead magicians and scientists of the Dominion - and the Conclave of Archpriests - the highest ruling organ of the Aurileni Church, owners of the elves' own banking system. The mages and priests presented themselves as being the ones who got results - erecting the portal to Freedompath and allowing the final blow against the Vast of Light to be struck. Although the King still remains in power by the end of 819, his position is uncertain as talks of a change in governance are the least kept secret in The Golden City.
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Ezirin was the only region of the HPE that saw Anavarki attacks during the war - though they were only via dragons and infiltrators, rather than proper armies. The region was vital to the logistics of the war effort and the minotaurs contributed a fair share of troops for the mountain front. The charismatic Princeps Vlador Treonov became wildly popular among his nation as he successfuly demonstrated the Principality's strength in stabilizing the Ezirni region, in particular the Grand City itself, during a midwar crisis, for which the Emperor rewarded the Minos Mountains with tax exemptions and grants for developments - and with new iron and magic metal deposits being discovered in 817, the Principality's wealth and influence would only continue to rise.
The Grand City of Ezirin recovered from the troubles it had briefly faced and continued its peaceful existense as a place where all are welcome to do business.
The people of Ezirin faced hardship once more during this war, but now have a better future to look forward to, with the worst threats of the world past.
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Out of all Pantheonic nations, the Kingdom of Ondalia had, by objective measures, had its position decrease the most since the beginning of the war - their monopoly on banking in the Empire was taken away, most of their armed forces had been casualties of war and, perhaps worst of all, the colonies that had been crucial to the prospect of growth were also lost. Yet the halflings did not lose hope - though political debates and arguments were had, conflict was avoided and the people of Ondalia worked together to endure these trying times - with bountiful harvests and a steady resurgence of trade, the immediate concerns of the nation were avoided; Diplomatic dealings with other states saw agreements for guest worker intiatives, in which skilled workers from Ondalia would be given a chance to practice their skills abroad, which allowed the unemployed halflings to fill those gaps left in the home country's limited labour market. King Salno Ondalan and Queen Pumpkin both passed away peacefully in 819, after decades of happy family life, leaving the throne to their son, Hubrecht - questions about the "Young Lion"'s ability to govern might once again give rise to debate on the merits of republican rule - but that will be a trial the Ondalians will face in the future.
Admiral Seyline Pougoum, having fullfiled her duties to King, Country, faith and family, finally, with relief, abdicated from her position as Duchess of Semport and returned to her previous life of travelling the seas, her eyepatch and scar-covering tatoos likely earning her the "Cutest Pirate Award" on the Torrentas isles when, years later, she finally pinned down their exact location - the coordinates of which suggested that the Akeshizu's plan for an attack on the isles was a lie to bait the Imperial fleets into a trap.
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Not much changed for the centaurs of Lursar - to most, this was a war - harsher and longer than most their people remembered, true, but a war nonetheless. Their warriors had fought well and the Kingdom had seen its territory grow - their most hated enemies to the south had been crushed under their hooves and spears and the legends told of the mighty Keshik and Champion of Stoman, Vilmos Batori, would inspire generations of warriors. The trends of changing governments and new political ideologies had little impact on Lursar, where life went on as usual - with all but one of the nomadic clans in the southwest eventually accepting a more civilized and Pantheonic way of life, though preserving elements of the old tribal rituals - at least those who did not involve sacrifice, that is. In later years, some centaurs began to look west - beyond the ocean - as plans were being drawn up, with the help of the Swift-Hands family, for a new wave of colonization in Ranelirda, where the horsefolk would find familiar ground in the great plains - and a worthy enemy in the face of the savage prides.
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The war had not reached Anglanorse in any way beyond a few minor vast cults attempting to stir up trouble between the frost giants and norsemen - to no avail. The half-giant King, Melgant Haraldson led the nation cautiously and its losses on the fronts were the smallest among all the Pantheonic Kingdoms. They provided more asisstance in the final stage of the war - after the battle of the Peak, aiding in turning back the tribesmen and helping their allies retake Gobbotopia, Ferhom and, finally, Greskulm, where the norsemen's experience in arctic terrain proved invaluable in aiding the Roggarian counter-offensive of 818. The fate of the Vastian colonies was the most concerning thing to the Anglanorse, who wished to display their capabilities once more - though some tried taking action as soon as 819, the norse king knew that patience was vital and, as of 820, is still preparing his armies and navies for the next great campaign - to retake Donnovril and aid in the final banishment of the Vast on our world.
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To some it appeared that Kragnaal and Ondalia, much like their geographic positions in the Empire, were the two sides of a seesaw - every misfortune in one of those nations had the opposite fortune in the other; The fall of Empress Wave Petros and the choosing of Maldam Kragnan II as the next Emperor of the Holy Pantheonic Empire allowed the dwarves to kick out the halfling bankers - and promptly replace them with their own monopoly, dwarves and gnomes taking all high and mid-ranking positions in the United Bank of the Empire. The war spurred technological advancement and the resource shortages that some Kingdoms faced were gladly answered by the Kragnans with lucrative(mostly for the dwarves) offers of trade agreements, loans and bonds. Petrekshan's liberation from the Caliphate also gave the dwarves their first chance of expansion in a long time - their geographic position having made it otherwise impossible until that moment. Yet, not everything was going as smoothly as the ill-tempered young Emperor wished. The combined expeditionary forces of Kragnaal and Petrekshan sent to aid the Avorei Empire were wiped out almost to the last man; The Emperor's attempts at annexing Petrekshan into his Kingdom were unsucessful and his hill began to rapidly deteriorate in late 819. The new bankers in particular are quite worried that he may die in the next year or two since it would put their positions at risk.
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The Kingdom of Paitras welcomed its own heroes back before Batahlmas as well - fighting hard in every phase of the war, somehow, despite all their charges and at times mad displays of courage in the face of danger, the chevaliers had made it back - though in numbers they were a few thousand left, their beloved King Charlion was still among them, close to half his body by this point being connected to prosthetics. The Pantheon had been victorious, the Empire had been victorious - Paitras was victorious. Gregariapol to Paitras had been returned and the King had staid true to every promise he'd given Roggar in return. Though some economic troubles would have to be overcome, the populace was happy and proud in all the lion-and-eagle banner stood for - faith in the monarchy had not only been preserved - King Ezgielan's next plans, looking forward to a more peaceful and prosperous reign alongside his wife, the Duchess of Gregariapol, were hoping for a more centralized rule as the dukes and counts now trusted him more than they had his father or grandfather. The descendents of Verigal would continue to rule from the Holy City, protected by its Black Walls - but more importantly, by the soldiers and knights of the realm and guided by the spirit of chivalry.
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And what of the Champions?
There were thirteen of us - as there always have been, since the battle against the Titan Frostfangs. The Pantheon knew that a time may come when they would be brought down to the Mortal Plane - many heathen prophecies spoke of such a thing. And, in some form, it did happen. Each of us knew beforehand that we could be the ones - the Circle of the Thirteen had existed for centuries, the first of them trained in the Dominion by Bereg Nomin. Thirteen heroes, individuals who embodied qualities and traits of their chose God, who could, if called upon, be the instrument of their will. One generation trained the next - but there had been no need for such Champions for a long time, for over two hundred years. The master of our order was Velia Terruil, the Queen of the Dominion - she oversaw every generation passing the torch on to the next. In our youths, each of us was the Second to our individual predecessors, going on grand adventures and fullfiling quests, undergoing trials to improve ourselves. When the time came for the passing of the torch - when the last 16-year cycle had been over - it was the year 800, the 8th of Divanar. In the ritual that was held something went wrong - as we each took on the torch, a foreign presense had appeared - the ritual was a spiritual one, we were not all in the same place physically, you see - a kind of pocket dimension. Somehow, someone else had managed to peer through - we could not see who it was, but we heard one thing - a hiss, like that of a viper. The ritual was broken up then - the Queen died, her heart failing her, her soul being crushed, unable to pass on to the Afterlife. We had taken on the role of Champions - and even more so, true Avatars, as the minds of the thirteen Gods had been transported into our world. And so, for sixteen years, we lived with a fragment of a God's mind inside our souls.
As a student of history, it is an interesting thing - the way it moves. The way it repeats itself - centuries ofttimes begin and end with blood, while the middle years are those of calm and prosperity; Each cycle of history is a storm that brews, growing bigger and bigger until it is unleashed upon the coast, laying down its destructive force before dissipating once more. The beginning of this century was the end of the longest calm before a storm in many generations - our own adventures in those years leading up to the wars could be a book on their own, but for the purpose of this chronicle, I will merely say - it was a long journey for us all. At the end of it, after the Battle of the Peak, we finally had a way to return that part of our souls that did not belong on the Mortal Plane - to bring the Gods back in Heaven. When all was said and done, we were not the only heroes who helped save the world - but I like to think we did our fair share.
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Duke Foreman Swift-Hands the Third would return a conquering hero to find the streets of Gobbopolis littered with drug users, gangs and black powder weaponry. In his absence he had left his wife to rule who had all put abandoned the city preferring to spend her time in her homeland. Disgusted by how things had become the Duke would swiftly put an end to the disgusting drug trade and in what neared a civil war put down the Goblin Trinket Reborn who had turned Hist into his own personal playground. The toil of this after such an already great war was devastating but Foreman would not be dissuaded by it.
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>>2002969
Drawing on the resources of his allies across Roggar and the entire Holy Pantheonic Empire he would implement an ambitious 10 year plan as designed by his father to bring Gobbopolis to the forefront of modern times. From the walls of Gobbopolis to the swamps of Hist a great restructuring would be brought through with innovation and technology being promoted over superstition and the old ways. Those who would not move for the wheels of progress would be crushed underneath them. The day of the Knight was over and the rise of the Knight-Mare was certain, as the advance of gunpowder made armor more and more obsolete the once proud Knightly class was trading over to using these heavily armored pilot-golems to prove as efficient heavy support units for the lighter armed infantry of their feudal levies. War was changing into a form of which goblins would only become more efficient.
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>>2002975
In the far west Gobbotopia would undergo a long process of rebuilding and reconstruction. With the defeat of the Vast Gods the power of the tribals was mostly broken and the victory of the Pantheon ushering in a new wave of settlers eager for fresh land and adventure. Of course the Felinkot were still a threat but no longer one that truly proved a challenge to the might of Gobbopolis. As the borders of Gobbotopia grow by the day also do the reach of the Priests of Mor who are willing to lay down their lives to save the souls of these savages who still rail against the will of the Pantheon.
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At the end of the long war, the Duchy of the Trusted was one of the places in Roggar that did not experience the peace and calm that the people had prayed for so fervently during the long years of carnage.

The incompetent playboy Trusted Councilor Drunf quickly saw himself impeached on charges of corruption. His replacement Pen-ce inherited a vast array of daunting challenges a steady stream provided by his fellow scholars being seemingly devoid of common sense and a basic knowledge of economics.
These included but were not limited to a military expedition for Greskulm to be outfitted, overly ambitious plans for the construction of yet more schools, demands for further persecution of the not entirely exterminated Black Legion, negotiations for the purchase of the Trusted Valley colony, preparations for investigation into Greenhaven and the prohibitively expensive rebuilding of Vance Valley.

Of these, the latter were perhaps the one to spawn the most gossip in the kingdom, and thus the one to be elaborated on here.
Shontae Vance, the young wife of the deceased count, quickly became a notorious figure in her new domain of Vance Valley. Stories spread like wildfire about her haunting beauty, her cruel bands of mercenary soldiers, her aversion to sunlight and the steady stream of maidservants taken to her castle. The drained corpses of a few found now and then.
It seemed the poor natives of the valley once more was in for a rule of terror and darkness. And for an entire year so it was, the spell at last broken when a bold warrior by the name of Zalian led a band of adventurers into her castle and drove a stake through her vile heart. His cousin Ceria at last avenged, he took it upon himself to foster the four year old heir to the lordship of the valley.
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We mourned the loss of two of our comrades - two of our friends.
The Champion of Stoman, Vilmos Batori, had once been a Keshik - one of the elite guards of the Lursari King. He was a centaur of few words, one who prefered action. I knew no man wielding greater strength of body and skill at arms than him. May he stand proud among the greatest warriors in the Halls of Stoman
The Champion of Divata, Margarita Sokolova, was a gentler soul - a druid who embodied the virtues and teachings of the Lady of the Wild, yet never let the beast inside take over. May the Evergreen Forest and the Great Hunt in Heaven bring her peace.

When we reached Heaven and at last fullfiled our roles as Champions, we had done all we had to. When the great battle was over, we were able to return to our bodies - mortal bodies that had been exhausted. The magic that each of us had been a current for, across sixteen years of both hardship and joy, had taken everything out of our bodies. None of us would ever be able to cast magic again and the physical effects of all the powers we'd brought to bear over the years could begin to manifest itself if we tried again. This was for the better - at least this way, on the outside, we looked normal and we would have normal mortal lives of our own, to live out as we pleased.

We all got together one last time, as a family of sorts, on 6.3.817. It was my fifty-first birthday. We had a great time. For some, it was the last time I saw them. We were all getting old - even the elves, regardless of how they may think they look. Heh.
It's been three years since then - with our divine connections gone, we can no longer remotely speak to each other like before. Sometimes our paths cross and we arrange new meetups - some of us have gotten new tasks before them in life, others just want to lay back and relax.
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After the great war that ravaged Ranelirda Zalian returned to Setyrias. Upon returning he declared that Forindius Divata shall be the leader of the Sons and Daughters of Divata, Zalian was going to go away. The Branch and the Dragonbone shield were passed on to him and he was going to move on to a better place as he said. In the years following the war, the Divatans would seek to rebuild the population of their people and care for the new tree. Forindius, a man scarred by the destruction of the last tree, expanded the zealot corps and trained them. He trained them well. By 820, the Divatans had expanded the ranks of their zealots for the sake of protecting two things. Firstly, protecting the Pantheon, and secondly, protecting the tree that the Pantheon had bestowed upon them. In the years following, the Divatans sought to follow their own path... A path towards the protection and the safety of the true faith. Away from what they dubbed... Edge.
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The Champion of Ezdar, Gauthier Durant - the eternal optimis he was, he decided that even if there would be no more Champions of the Pantheon ever again, it did not mean the Age of Hroes was over. The Griffon can still be seen from time to time saving damsels in distress - but moreso, these days he teaches the younger generation what it means to be a hero.
The Champion of Mor, Shiner Berrypicker - or as he prefered to be known if someone absolutely had to know of him, Morslieb Tombkeeper - is the one I haven't seen since my birthday. He looked surprisingly calm and content with himself then - he said he might go back to living a quiet life, maybe join the recolonization of Gobbotopia. Very few knew his face - perhaps he's there now, with a dog at his side - or maybe even a family - growing corn in some field by the sunset. Or perhaps he's gone back to his assassin's ways - he spoke of one man neither he nor any other could ever defeat, the most ellusive of all killers - maybe he had one last score to settle.
The Champion of Charodei, Mirabelle Notaro - one might think the loss of our magical abilities would have hit her the worst, but she has handled it surprisingly well, I must admit. She's gotten into politics and, like me, writing and studying - we keep regular correspondance with each other, even if we don't see each other. Her father being on the Council of Magisters certainly helps, but she's self-assured and smart enough to be able to rise even without that.
The Champion of Juras, Archibald Grant - now there's one who wouldn't care if he can cast spells or not. He's back in his old position as Judge in Ellstelg and tries to get some sense into his King's head every now and then."Plenty of work for me to do still" he told me the last time we met - when he was headed to visit the grave of some Roggarian girl. "Plenty for me to atone for."
The Champion of Kovag, Patrice Gervais - unlike Gauthier, he accepted their King's invitation to work at his court, though it was at so many conditions that Charlion gave up, not wishing to turn the Palace into a factory. Patrice went back to his hometown of Ferikov and dedicated himself to perfecting the craft. He wrote me recently, telling me about some great idea of his - wheellock mechanisms for the pistols he makes. They've really started catching on in the last few years, though I much prefered the armor he made for me than any gun he could forge.
The Champion of Gyolas, Machtan Goldtooth - not a man to settle down on a farm, he's back at sea like before - he did spend some time in Kamborash with his old navy friends, but sooner or later, I know the waves must have called him back to journey. If we see each other again, he'll probably be full of stories of islands he'd found, sea beasts he'd and women he'd f-. Hmm. I never approved of that part of him.
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The Champion of Domna, Maria de Mercedesias - before I met her, I wouldn't have believed a woman, much less so a mother, could be so fierce in the pursuit of a just cause - the liberation of her homeland. She proved to be quite a fighter and aided the revolutionary movement greatly - I even heard they tried making her Queen afterwards, but she just wanted to go back and be with her family again is what she replied.
The Champion of Drana, Gwynelle Yanick - another fellow intellectual, even if her manner of speech doesn't quite suggest it. I thought she'd also dedicate herself to studies and travels - and so did she for a while, but she started seeing some Roggarian knight, a Nomin, I believe. I think they may have even married. I can't say that's any less of a noble pursuit than that of science.
The Champion of Zemel, Emmerich Ford - no one else was as relieved to be done with "The Quest" as him. Wife and kids back home and all that - we all told him back when we were Seconds that he shouldn't settle down and that it's too much of a risk if duty ever calls for us - and yet he did. "Best mistake in my life" is what he told me - now they're all back in Lakton, tending to their crops like any other rich farmer family.
The Champion of Batahl, Lambert Marnix - he said he'd miss all the pranks he could no longer pull without illusionary magic, but then he just got motivated to learn how to do them all without it. He sold half his (considerable by this point) estates and used the funds for charity - even without those he could live several lifetimes' worthy of luxury with all he's got left. Whatever he's doing, he's probably not staying idle and in one, boring place.
And of course, the Champion of Abagar - myself, Varg Paesbaen. I've spent a lot of time writing books like this one since the end of our journey. I try to keep in shape - I've been learning an Akeshizan martial art for a while now. When I'm done with the three main works I have on my desk now, I think I'll go on another journey myself. There are many mysteries left in the world - I don't need somoene to ask of me to go and try to learn more. Especially if what the Roggarians heard was true - a traveller from the future...could it be connected to the Lost Empire of southern Hajatas? Maybe that is where I will one day go.
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Ah, but let's not be too greedy and self-centered here - what happened to Roggar after all? If one nation had to be the "Protagonist" of this chronicle, it would certainly be that Kingdom.
It was Roggarian heroes who went where we Champions could not and brought back final victory for the Pantheon. The Roggarian army was crucial in all phases of both wars and at the end of the long conflict still remained the largest standing fighting force of the HPE. Roggar had paid for everything it had accomplished with blood, sweat, tears and lots and lots of gold. Debts, metal shortages, loss of manpower - the Kingdom had many troubles to overcome after the return of its army in 817. Its people's spirits and its prestige on an international level were raised by those significant contributions made at the end of the war, for sure. The King's authority within the nation would decline, however - the administration became more decentralized, even more power went into the hands of the Council and the House of Lords. The various noble houses, united economic interests and entities of noteworthy power - the great factions of the day - would deal with their own issues each in their own ways. A fascinating nation to study, the issues that Roggar must overcome now are - and I am certain of it - only temporary. If the spirit that this generation of Roggarians displayed is preserved for all who will come after it, then they will surely enjoy well over a thousand years of prosperity.....
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The End.
https://www.youtube.com/watch?v=PfYnvDL0Qcw
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Rolled 66 (1d100)

Roll 2 stab narrator
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Rolled 73 (1d100)

>>2003262
Supporting roll
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Rolled 70 (1d100)

>>2003246
ROLL 2 STAB!
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Rolled 24 (1d100)

>>2003246
ROLL
2
STAB
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Rolled 31 (1d100)

>>2003246
Roll two stab
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Rolled 100 (1d100)

>>2003246
R O L L
T O
S T A B
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Rolled 1 (1d100)

>>2003246
i got this
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And that's the maybe final in-character post from your GM for this civ.
As the Anime Narrator, Civ Bulgar, I'd like to give special thanks to (You) - the players. After all, none of this would matter without you.
It started with a bored highschool or was it even middle-school? student drawing fictional maps in his notebook and developing some stories in the pages, to an anon reading CYOAs and being awed with all the possibilities, to a player participating in some civ quests on /pol/ - and then deciding, for the meme, to make a quest on a racist tannu tuvan throatsinging imageboard - Tundra civ. Some of you were with me even then, when it transfered to /tg/ and ran its course over 77 threads.
And then, on 7/7/2016, this glorious adventure began, here on /qst/. Things evolved rapidly, especially in the first threads - the technology used, the communication, the playerbase - the memes. It's been more than fifteen months since then, sixty one threads(including this one) of fun, creativity and autism. Whatever it cost me in terms of time, effort and money spent on energy drinks, I know it was worth it and that the memory of this time will be with me for all my life.
So, to conclude my hosting of Fantasy Civ Quest, again, one last time - Блaгoдapя!


You can feel free to post Heaven and Epilogue posts for your faction whenever you're ready with them, maybe even hold one final player event at the end of it - remember to have fun!
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>>2003320
Oh yeah - a song to go with that, perhaps.
https://www.youtube.com/watch?v=eyI635o2pmk
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>>2003320
See ya later space cowboy.
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>>2003320
It's been great man. Really great.

I love you all guys, will miss this.
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>>2003320
Its been a pleasure
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>>2003320
Every single moment, be it /suffering/ or be it /comfyness/ I shall remember well. Enjoy life Bulgar.
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>>2003320
Its been a wild ride bois. Love you all <3
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Rolled 74 (1d100)

>>2003246
May as well see how I compare

roll 2 stab
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Rolled 39 (1d100)

>>2003246
Aim for both Godrics
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Rolled 100 (1d100)

>>2015294
Rolling to sanction
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There was something telling him the people he sought would be here while Taiwaz II walked towards the gates to a recreation of the Citadel in heaven. Walking through he could see the souls of his people who had fought in the war enjoying themselves in their own small celebrations sharing drinks and telling stories, A few he knew personally would wave as he walked by. Making his way through the next set of gates the scenery changed. The fortress was still there but its design looked older as if he had entered a past era the next one older than the last until he stood before the Inner Keep as it was in the 2nd century when first constructed. The warriors inside enjoying a celebration in their own little corner of heaven

The Great Mess was filled with soldiers from the past the people of his clan and the other houses of the war council, past officers, decorated soldiers, and conscripts who went above and beyond. They were singing a song named the Soldiers call as Taiwaz moved towards his destination. Near the back stood a Large Banner behind a table depicting a scarred hand crushing a dragon in its grasp. Near the center of the table say a man with armor and a sword of ancient design forged from bronze. The man took notice of Taiwaz II approach and turned to greet him the Dragons brutality from that ancient battle hundreds of years ago marking him clearly as the Founder of his Clan was Taiwaz “The Dragonscarred”.
“Seems an adventuring hero has joined our celebration, though your service has not yet ended.” The scarred soldier stands holding a drink in one hand. “Care to join us and share the tale of how a member of the living managed to journey all the way to heaven? I Always enjoy a good story from the people who were there to see them as they first unfolded.”
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The Citadelians arrived at the ports of Dragonstomb, though people who were trained for war they had had their fill over these many years none more so than the DragonCommander Belatucadros Dragonscared. The man felt he had been fighting all his life, a not too inaccurate statement given the fact he fought in the Rhoznaxi-Kambor, war numerous tournaments, duels, the 3rd Great Setyrian War and the War in the West. He was glad to be home to see the capital city of Roggar in one piece and that many of Roggar’s sons and daughters could return home with him as well.

Once they had docked the soldiers got off the ships and made way to their homes across Roggar. A few thousand led by Belat his family and their friends that accompanied them into this war would go back to the place that it all begin for them, the sound of snow crunching beneath their boots. The Citadel The mighty fortress of Roggarian Strength but to them it was home and after years of war they could finally put down their swords and enjoy the peace they had won.
Along the way The Dragoncommander and his Nephew are having a conversation.
“When we set course for the new world I didn't think one of my kin would fight their way to the peaks of the world's tallest mountain, meet Roggar’s immortal founder in limbo, survive the wastes of Hell, Reach Heaven itself and make it to the Heart of the Planes helping to decide the fate of the existence for countless eons to come. Had I known before what you would face I wouldn't have let you go up against such danger. But you did and you came back alive making sure everything we’ve fought for centuries to build would carry on.”
“I merely did what any Roggarian would do when faced with such .”
“Aye, if your ancestors could see you know they’d be proud.”
“Yea...they would be.” Taiwaz II said smiling and gripping a familiar Bronze sword at his side.
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Three children were left orphaned by the war abroad, and the light in Mukava grew dimmer than it had in many years. But people lived on through the winters as they always had; even as it seemed that the figures who had held their culture along the neutral path it had always been on had vanished from this plane of existence. The islands became more and more well known for their rogue arsonists, and it seemed also that with Seamus finally appearing among the Hawthornes despite them not directly harboring him, a dark blemish on the line was etched on a grave that seemed not too far off. However, there were those fighting off the decay; there always had been, even through the dark days of Barnaby and in this new gloomy age of mad mages and criminals in plain sight. For though the fathers of the children had died, there were still father figures to be had - and the populace found themselves led by a man claiming descent of the Stardust line, having fought with the family in the war. Samuel was his name, even as most just called him Soggy. Yet as he passed too, the degeneration sped up; but most went kicking and screaming into the umbraged decades to come. A legacy kept since the fall of Nayte had led to a rich line of tradition from which to borrow, even if some of it be grim. And thus the young orphans turned to men, and embraced what made theirs distinct from the mainland to the north and to the south - venturing once more into the fire that had made many men. That is to say, magic. Of the three children, their names would become known as such before long; Lain Inkfervor, the Elven Loremaster of the astronomical and constructive tradition, Abarron Dorsi, the father of many and a navigator cum explorer in the New World, and lastly, Finn Hawthorne - a twisted and embittered fool.

The reasons for their names are self explanatory in the case of the first two. While Lain would never meet either of his mothers truly, he had vague memories of a woman cloaked in red and the sights and smells of the mainland before he had ever left the island. His heart ached for his loss, but had inspired a much greater pain; that of wanderlust. He would become like his mother, but the sights of the skies from her back had inspired in him a wish to travel through the skies in so many different ways. Through the telescope he would see the stars beyond his reach which he documented - and his own eyes would experience the wind whipping by as one of the pioneers of the air ship in Roggar, along with the Children of Divata. Abarron would travel by a different ship, that that traveled the Sunset Sea, to act as the forward navigator for the expeditions of the Swift Hands family. While his children would eventually take up his administrative role in their small piece of lands , he would see the new continent and take steps on some of the farthest reaches of man - the coast of the great southern ice fields.
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And then there was Finn. He saw the legacy of Barnaby and thought perhaps it wasn't that bad after all; a lesson that most would not take from the image of a disgraced king, and future kin killer. Or at least, that's how the public would view him for some time, as would those he had grown up with. A bitter fool unsatisfied by his lot in life, and wanting something more... and he did, admittedly. But unbeknownst to them, he was seeking a Darker path that would bring him closer to the neutral path that he sought to maintain for his people, even as he received abuse from those he only wished to help. A lifetime of studying would finally pay off when he convinced his brethren to join him; he had not been idle in those years separate. Moving in secret, and in conjunction with logistics handled by the dwarves of Eigersil, he had finally seen partial success in what Persephone had died seeking; the magical art of island creation. With the school in Eigersil at his back, he left both of his brothers - be it not in blood but in love - with an island halfway between them and Dragonstomb, a small one, of course. It had to be for now. But in an extremely heavily enchanted platter made of galentine, a strange green flame was lit. This, he told them, would be a rebirth.

The birth of a New Nayte, one whose flame could not die as their forefathers and ancestors had - and with this flame to light it, a new spirit was struck in the Isles, as the slow and arduous process of expanding the small islet into an archipelago home to magic, the Manaborn culture, and the arts and sciences began; for a life without love, liberty, and the pursuit of happiness in despite of heckling, Finn thought, was not a life well lived at all.
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As the Great War came to the end its heroes returned home after years of constant warfare.

Sir Reimar Nomin returned to Rison after 4 long years away from his closest family. The war took a great toll on him, both on his mind and on his body. The damage that he sustained would have crippled him for life if it wasn't for Gwynelle Yanick, the love of his life. He had fought alongside her from Eternia to the Holy Mountain and she had saved his life many times over. He returned home and took on the burden of leadership from his father and starting a family of his own with Gwynelle.

Kolina or as she is better known by many "Baba", had continued her work in the Malkosi orphanage,which was unfortunately swelling in numbers, for many children had been left parentless due to the war. Yet she has been getting many donations from former soldiers and knights she had once saved on the battlefield. She has become a subject of many folk tales as the soldiers talked about "Baba", the great protector of all Roggarians during war.

The Order of the Boar had seen many of its members fall during the war, yet their deeds during it had risen its prestige among many in Malkog. The idea of a reborn Malkog is flaming up in the minds of many young men of Malkog. The numbers of the Order now swelling forced Sir Robert to find more appropriate accommodations for the new members. And so construction of a great new castle began, being built on the location where Sir Robert Armbruster famously found the flag of The Boar. All the future generations of Malkog will be able to look up to Castle Athea as a shinning example of the spirit and culture that they once possesed.

https://www.youtube.com/watch?v=R-ER5---jSk
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The War had not been merciful to the Erden family. They saw many of their men die in battle, their father Ludolf had passed away and their pure,innocent sister and her young children slaughtered yet they carried through, fighting every battle and as many times before surviving against the highest of odds.

The history of House Erden is a long one. Calling back their bloodline all the way to the days of Rog they are the oldest surviving noble family of Roggar. Even as times changed over these turbulent 800 years the Erdens remained the same, humbly watching over their farms and serving Roggar. They would protect their lifestyle and tradition when times called for it, in every war Roggar had fought you could find a Erden on the front lines slaying the enemies. From Ulrich Bronz ehand fighting the great Earth dragon to Herwig facing true gods and immortals of immense powers, the path of Stoman was not foreign to the Erdens. Looking over their large demense from their ancestral home of Lakton on the shores of lake Ulrich, under the guiding wings of Zemel and Ezdar they have created a land of comfort and peace for the people who lived under them.

The busy streets of Lakton are echoing from the sounds of construction work, Herzog Gerwig von Erden has commissioned the building of a great Cathedral to Zemel. A place for the Pegasi to flourish in and for the training of Erdini lions. A statue of the great Moodini seems to be sculptured in front of the cathedral. The war had taken a big hit on the economy, but the rich Duke had more than enough to fund such grandiose projects. One of those projects being the undergoing attempt to once again mine the Galentine that was sunk underwater in Centerhold. With improving technologies and advancements in water golems the once far fetched dream has become reality. After the great damage he sustained from fighting former Empress Wave, Herwig would retire from a life of tournament fighting and exploring and would settle in as the new leader to a group simply know as the Ezdari of the West. There are many rumors among the smalfolk of a project hidden from all, many say that the mysteries revolving around the project that exist there are the worlds most guarded secrets. Of course, those are just simple rumors and no such project exists.

The three children of Gerwig had all returned to their father's grasp in Lakton.The three boys raised by their mother on the island of Eigersil with the young offspring of the Hawthrones. The oldest of them, Manfred II, positioned to become the next ruler of Lakton. The middle son,Ludolf-Nothos, would strike out into the world in search for knowledge of all kind only returning to visit home every once in a couple of years. Lastly we would have Cernunnos, who took most after the Hawthrones during his stay at Eigersil. His fascination with magic would lead to him joining the Cathedral of Charodei, and eventually becoming a Magus. He would help Finn in his dream of creating an island.
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Lastly we have Gerwig himself. Standing on the balcony of his Palace, his family by his side he looks out across the glistening lake as the sun shines upon him. He hears the ringing of the Cathedrals bells as a detachment of Pegasi knights rides over his head.For a moment he thinks about the uncertainties of what might the future hold but the green lands that are before him,the rays of sunshine that fall on him, the sound of the Cathedral bells,the grin on Herwig's face as he watches his nephews,the feeling of his wife's hand and the joyful laughter of children ensure him in a bright future that lies before them all.

https://www.youtube.com/watch?v=t9xkdQhbTvU
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Eternia - Epilogue

The Whitevaynes of today are just a shadow of their former glory. The defeats within roggar led to them becoming public enemy number one and hunted down by any means. The sacking of Charlestead led to the deaths/capture of over 150 thousand civilians and militia. Amongst the dead lay Ian Whitevayne, Anakin Skyvayne after falling in battle stalling the enemy to allow the refugees and civilians to escape on ships. In the months of preparation beforehand many eternians had been relocated to Ondalia and far off west. The Eternian population in these places were 300 thousand each. Tradesmen, Farmers, Scholars, Gunsmiths, Blacksmiths, Artisans, Teachers and Soldiers were now living and thriving in these places.
The last elements of the Iron legion regrouped after the defeat of the vast at the hand of the heart. They were led by battlescarred commanders and veterans gathered the men and marched North. Their commander Arthur was missing and so found refuge in the eternian cities in the north western part of the continent. The Iron legion a centuries old army flew its banner one last time before the original blood golden standard was planted onto the peak of a hill which overlooked the solemn eternian cities.

It was a symbol of the past troubles which had affected the people who lived in the shadows, but it was also a display of their strength.
The Valyrian Isles which were returned to Roggar were ruled by a council made up of important mages, local leaders and representives of the King of Roggar until the monarchy weakened to the point where it could not maintain a grip on the nobles of the kingdom. A new noble house grabbed the reins of leadership boasting their claim to have whitevayne blood and an ancient line, They were contested by several factions in the wake of the power vacumn. It would not be a noble that became the new duke but a soldier. His leadership would put trade and wealth back into the tired wartorn people.
Ian and Anakins promise of a life free from war and the oppression of Roggar before the battle of charlestead was in the end honoured.

Vampirism had risen since arthurs time, he had put together an order of the illness stricken. After his disappearance and the deaths of most of the order the vampires went back into hiding. Baron Jack Redvanye moved with his daughter and the daughter of a man who had died in his service to the valyrian isles where he changed his name and lived a simple life of magic tutor. He researched for many a decade for the cure to vampirism for his daughters who he felt were cheated by their hand dealt by life.
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Whitevaynes

The ancient family was all but destroyed in roggar except for a few survivors whom had gone further into hiding whilst in Valyria. Jaximus Whitevayne a half elf the most notable with his cousin septimus. These were of the main line, Not counting offshoots.

They would reform pieces of the family in the new lands of new eternia. The others would move to Paitras and join the old family of nobles rather than abandon the continent of which they were born.

Times were hard recently and the effects of the last decade would be felt heavily in the future but they still survived it and could forward to a future thanks to the hard work of soldiers and men of eternia.
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With the fall of the Winterlord and their Patron the Winter Elves of Greskulm found themselves in a difficult position, while their army returned home (though a number fled with the Eternian and Felinkot forces many of whom would later reside permanently with their hosts). There they made a final stand against the the forces of the Pantheon, aided greatly by the surviving forces of the NSA whom had rallied many former Eternian colonies to their side and even an emerging Winter Elf Reformation movement the old way's were finally laid to rest in the battle of Red Snow. The survivors finally surrendering to the Forces of the Norsemen. But History remembers that without the resourcefulness and the dedication to the NSA survivors in rallying allies and unflinching loyalty the fight for Greskulm could have taken much longer and been far, far more costly.

No longer would a Winterlord rule, instead a council of three. Two Winter Elves and a representative of the Trusted Councillors whom was in place to ensure no traces of rebellion remained. The Winter Elf Reformists galvanized by the new peace would quickly get a solid foothold in the hearts and minds of the peoples of Greskulm. Many of the Ancient Sites sealed off or collapsed so that they might be forgot. Greskulm would slowly begin to flourish into a trading nation no longer under the Winterlords isolationist grip.

Yet rumors speak that some White Loyalists escaped the Purges and were last seen heading into the frozen north, a Second Exodus. Maybe one day they'd return? Who knows, what is known is Greskulm for the first time accepted the Pantheon and was open to the world. The Winterlords Crown sits on a throne in a sealed off Hall to this day, a reminder of darker times.
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After the publication of a book retelling the stories of the Legends of the Lordship by their own mouths. A new fervor rose to the Fork prompting the members that had scattered into multiple lines to go back to their roots and restore the Dynasty name to Dragonfist. The Dragonfist of the Fork ruled by a council of Farmers, Smiths, Priests, Generals and Traders continued their calm rule over the Fork like they had for hundreds of years.
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After the war, Nothos returned home a hero. He came home to Everpeak, which had fared well thus far throughout the war. Despite an absence of men thanks to conscription, Everpeak's coffers were buffed up thanks to the demand on Angsteen. With the bolstered coffers, Nothos enacted several expensive projects (one of which was a deep road construction effort, which failed horribly and costed the lives of 30 miners.). None of these projects returned any profit, and quickly debt had taken ahold of the Lordship. Thanks to a bailout by the benevolent lord Foreman Swift-Hands, Nothos had avoided major austerity measures. However, later that year, he took a year long vacation to the Acheri Isles, which drained his treasury quickly. His economic "acumen" having fucked over Everpeak, he retired and gave up the reins to his half-brother, Cemal. Nothos later died at the age of 124, of acute lung cancer. He was survived by 2 daughters(one of Which who went on to open a successful magical university institute in Kotloven), and his widowed wife, Mayrilda Andarak (nee Margondar).

The legacy of the Andarak's had been cemented into history. They begun as humble immigrants, and quickly became Kings soon after. And now, they are War Heroes. Their hard work had paved the way for success, and a home for dwarves in the mountain range of Roggar. May the Pantheon lead the world for 1000 years!

P.S. 3rd>2nd
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The Godrics continued to tend to their bees and making honey and mead. While they remained blonde-haired and blue-eyed as fuck, they married outside of their own line with female beauty pageants becoming a thing.




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