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File: Fleet Image 1.png (325 KB, 640x400)
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https://brorlandi.github.io/StarWarsIntroCreator/#!/AKwQvATcK_IbnXH-6fsl

...You had never been so tired in your life. It had been a stressful two days of almost constant holo transmissions between your junior captains, your fellow senior captains and even the Admiral. The death of Emperor had spread throughout the Empire like a wildfire, and the entirety of the senior staff was in a panic. Naturally this panic had spread all the way down and now your small patrol line was caught up in the avalanche of organizational breakdown.

Needless to say looking out the transparisteel viewport of your quarters and seeing the empty void of space was soothing to your heavy eyes, so much so that sleep threatened to claim you if not for the fact that you were still standing. The current major issue concerned the plethora of conflicting orders coming from both the admiralty and high command. It was a reflexive action surely, pulling a majority of the fleet from the outer rim and back to the core and mid rim; However from what you could gleam the acknowledgement of such orders was spotty at best.

Even over Rothana you were being given order to abandon the system, including the great space docks that hung above the world. Add to that the world was a fortress world and you had to really think if abandoning a defendable position was a smart one. However when push came to shove you decided:

>What did you choose to do?
>A. Follow orders, pull your Line back to the Core worlds
>B. Abandoning the position you currently held would be a goldmine to the Rebellion, you refused to move
>C. Rothana’s industries would be a great service...to you
>D. Other.
>>
>B. Abandoning the position you currently held would be a goldmine to the Rebellion, you refused to move

Like hell we're giving up the damn Rothana Heavy Industries and of all things, Kuat Drive Yards, if the rebels think they're going to get easy grabs, we defend the assets of the Empire to the death.
>>
>>1970877
>>C. Rothana’s industries would be a great service...to you
>>
>>1970877
>A. Follow orders, pull your Line back to the Core worlds.
>>
>A. Follow orders, pull your Line back to the Core worlds

lets see where following orders take us
>>
>>1970877
>B. Abandoning the position you currently held would be a goldmine to the Rebellion, you refused to move

Give the rebels an inch, and they will take a whole system. DO NOT FALTER MY IMPERIAL BROTHERS!
>>
>>1970877
>>B. Abandoning the position you currently held would be a goldmine to the Rebellion, you refused to move
>>
>>1970877
>B. Abandoning the position you currently held would be a goldmine to the Rebellion, you refused to move
>>
>>1970877
>B
>>
>>1970877
>B

We hold the line.
>>
>>1970877

It was a tactical blunder to give up Rothana and its shipyards. As a subsidiary of the Kuat Drive Yards it had access to the blueprints and manufacturing capabilities to produce a plethora of ships and weapons, including the very Imperial Star Destroyer you stood upon. That fact alone was something you would not allow high command to ignore, the fact that they were happy to ignore it AND the fact that the world had enough defensive infrastructure to give the Rebels a serious foothold in the outer rim.

While Fleet Admiral Veckt had been reluctant to allow you to remain behind you gave the excuse of defending the system in case of Rebel actions as the fleet and evacuees departed. It was clear that he thought you a rogue element as he had left the 4th line to stay at R-Duba at the edge of the sector. While normally you wouldn’t suspect his intentions given the fact that it was Senior Captain Tallion Karsavo’s command it made it more than clear to you.

An older captain, Karsavo was what you’d consider a ‘Typical’ Officer of the fleet. A Corellian native, his family had gained fame during the later period of the Clone Wars and so his position was almost guaranteed in the academy fifteen years prior. While you had only really had to deal with him during command meetings, it was evident he never liked you.

And you had a sneaking suspicion your youth had to do with it. After all you were:

>A.5 years his junior
>B.10 years his junior
>C.15 years his junior
>>
>>1971140
>>B.10 years his junior
>>
>>1971140
>B
>>
>>1971140
> A Corellian native
Fucking Corellians. Nothing but smugglers and rebel sympathizers the lot of them.

Also, >A.5 years his junior , credible rival age in my mind.
>>
>A.

Agree with anon, five years seems more rival-ish.
>>
>>1971140
>B.10 years his junior
>>
>>1971167
Actually I agree, changing my vote to A
>>
>>1971140
>B ten years
>>
>>1971140
Going with
>A
>>
>>1971140

At a young Twenty-Five you were not only five years his junior, but the ‘Liberator’ was also your first official post. As some gutter orphan from Ord Mantell you had no lineage in the military and to you it had been an escape from abject poverty. So with all the credits you could scrounge you applied to the Mantellian Sectoral Naval Academy. It was hell to pass the exams and you only managed to just skirt by with an acceptance and in your year of naval training you found yourself more than you imagined.

Camaraderie, brotherhood and a genuine eye-opening experience.

It was during this time that you met and became fast friends with:
>A. Mattis Lockt, Junior Captain and commander of the Victory I-Class Star Destroyer ‘Seax’
>B. Artrand Dalt, Senior Engineer of the ‘Liberator’
>C. Dartrand Krell, Junior Captain and commander of the Gozanti-Class Cruiser ‘Gauntlet’
>>
>>1971478
>>A. Mattis Lockt, Junior Captain and commander of the Victory I-Class Star Destroyer ‘Seax’
>>
>>1971478
>>C. Dartrand Krell, Junior Captain and commander of the Gozanti-Class Cruiser ‘Gauntlet’
>>
>>1971478
>A. Mattis Lockt, Junior Captain and commander of the Victory I-Class Star Destroyer ‘Seax’
>>
>>1971478
>A. Mattis Lockt, Junior Captain and commander of the Victory I-Class Star Destroyer ‘Seax’
>>
>>1971478
>C. Dartrand Krell, Junior Captain and commander of the Gozanti-Class Cruiser ‘Gauntlet’
>>
>>1971478
>A

Can I say: "Superior firepower"
>>
>>1971478

Mattis Lockt was perhaps the one person who had been willing to work with the lowly orphan from Ord Mantell but given the fact that he now served beneath you in his own destroyer, the Seax. Stubborn and steadfast, Lockt was disliked by staff for his refusal to go against his own moral code; Almost as much as the staff disliked you for seemingly being some rabble that managed to get lucky. If you looked down (relative to where you were in space) you could even see the Seax and you knew that the man was more than likely multiple mugs of coffee in thought.

As your year in the academy came up the two of you had become a dangerous duo. While Mattis had been an expert in naval gunnery you yourself had found your niche in:

>A. Piloting
>B. Navigating
>C. Tactics
>D. Other
>>
>>1971979
>>C. Tactics
>>
>>1971979
>Piloting
A pilot and gunner duo
>>
>>1971979
>>C. Tactics
>>
>>1971979
>C
>>
>>1971979
>C
Get tactical
>>
>>1971979
>C. Tactics
>>
>>1971979
>>C. Tactics
We shall be the tactical genius.

On a side note OP. If it turns out that later in the quest we decide to try and strike out on our own with what we have managed to gather will we be able to?
>>
>>1972327
Of course
>>
>>1972372
Was just wanting to see if we were going to be locked in until the day our character dies/moves on to the next grand adventure.
>>
>>1971979

While you were acceptable at all the core requirements for a fleet officer, it was your analytical and tactical mind that put you above your peers. When it came to your simulations and even skirmish events with other classmates nothing was wasted. From the most expendable TIE to the large and intimidating Imperial Star Destroyer, you were capable of great strategic plans to the point that more meritocratic members of the admiralty saw you as a second Thrawn (though you had never had a chance to test your mind against the Alien Admiral). Between you and Mattis you made the niche and were promoted to the Naval Officers Academy on Cadia.
While many of the new people the two of you would end up meeting were old blood, there was another ally you would find in these raw diamonds. Among them would be the young flight officer who now commanded the extended arm of your mighty Liberator

>A. Flight Officer Gran Silvys
>B. Flight Officer Idan Coltar
>C. Flight Officer Rand Kor
>>
>>1972390
>A. Flight Officer Gran Silvys
>>
>>1972390
>A. Flight Officer Gran Silvys
>>
>>1972390
>A. Flight Officer Gran Silvys
>>
>>1972390
>>A. Flight Officer Gran Silvys
>>
>>1972390

Gran Silvys was one of the brightest flight officers in the fleet and if it werent for his accident in his second year, he would have probably been one of the best aces in the fleet. However even now his hands tremor from the neural damage but he took his love and understanding of the ins and outs of the Empires fighter fleet to make the calls that only enhanced your tactical choices. The three of you the kind of team that rarely came through the Academy in tact.

It was no secret to any of you that status often demanded skill over loyalty, and there were plenty of times that many more...privileged academy entrants had demanded your companions and yourself to break apart but your camaraderie had remained intact; And after the events of your third year there was NOTHING that would break that bond.

It was a training flight on the southern fringe of the outer rim when:
>A. Rebel surprise attack!
>B. Malfunction of the Navicomputer
>C. Attack by the Black Sun.
>>
>>1973270
>>B. Malfunction of the Navicomputer
>>
>>1973270
>B. Malfunction of the Navicomputer
>>
>>1973270
>B. Malfunction of the Navicomputer
>>
>>1973270
>C
Criminal scum
>>
>>1973270
>B. Malfunction of the Navicomputer
So... what do people think about CIS supremacy?
https://www.youtube.com/watch?v=picdHHeiX3g
>>
>>1973462
They were pawns of Sideous. Granted, CIS did have legitimate grievances, but as they were controlled by the Shadow Council I doubt they'd be able to do much. Besides, if the CIS had succeeded, it would weaken the galaxy even more than it already was against the Yuuzhan Vong. All in all, I side with the Empire.
>>
>>1973550
*Separatist, not Shadow.
>>
>>1973550
Yea but Droids.
>>
>>1973270
>Attack by the Black Sun.
don't die on us op
>>
File: Battle_Droid_Army.png (2.18 MB, 1920x816)
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>>1973550
Being a fervant and admitedly biased CIS supporter, I would like to counter that by saying the CIS was, in both strength and weaknesses, engineered by Sideous in as much as h enginered the Galactic Empire. He controlled both sides and could weaken or strengthen them at will, and over time he backed the Republic and made sure the CIS would lose.

Palpatine could easily have done the same for the CIS, by sabotaging the Republic (more so than he already needed) and strengthening the droids as there were many attempts to do so but were foiled by the Republic/Galactic Empire.

In the long run, I believe if he did this and we were to handwave away the rebellion, the Vong threat wouldn't have been so devastating. Imagine, Palpatine ensuring the finest droid programming bent to his will. Instead of billions of slaves wasting away at the Death Star, causing delays through hunger, disease, and the general lack of motivation slaves do, an army of ceasely working, tireless droids using material gathered from entirely automated forge worlds to build up the Death Star. Self replicating droid armies that land on planets to mine them for minerals to build factories for more droids.

The Vong did hate droids after all, and you can imagine the funny faces they would make if the galaxy they intended to invade was filled with septillions of battle droids. Even if they weren't much more effective than your average stormtrooper or republic fighter, using metal fodder would have saved a lot of meat fodder (especially in the Republic's case who conscripted from actual galactic citizens).

It'd be a glorious display analogues to putting out a lightsaber with enough butter.
>>
>A

lets make him our sasuke lads
>>
>>1973270
>>A. Rebel surprise attack!
>>
>>1973860
Wasnt part of Palpatines reason to cause suffering was to strengthen the Dark Side of the Force?
>>
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>>1973270

During a standard hyperjump the navicomputer detected something sizable enough to pull your small Carrack-Class cruiser Valorn from hyperspace and directly into the face of a nightmare straight out of the Clone Wars. Hanging in the starlight was a Lucrehulk-Class Battleship, dwarfing your comparatively small 72 meter ship. The commanding officer had foolishly believed that the vessel was deactivated, but when the massive holds of the ship disgorged a torrent of Vulture droids. Needless to say watching the mottled brown color of these death machines sent much of the crew into complete panic. Considering the hyperdrive was still spooling down after an emergency shutoff you were trapped with this behemoth and its veritable hive of fighters.

With only four tie fighters and a paltry 20 laser cannons to defend your ship as the tactical officer you decided:

>1. The Use of TIE fighters?
>A. The TIEs are, while outnumbered will at least slow the vultures down for a few seconds.
>B. The TIEs are far too outnumbered, just keep them docked.

>2. The General Plan
>A. The Lucrehulk is far larger than your cruiser, attempt to outrun it until you can jump out.
>B. Based on historical accounts the Vultures had a short sortie time. If you could stay far enough out you could pick them off
>C. You know its suicide, but a head on attack!.
>>
>>1973981
>B
>B
>>
>>1973970
That's one interpretation, that he wanted to feed off the suffering and the dark side to live forever.

But he also might have been planning against the Vong as well.

>>1973981
A
B

Pick them off, and set up a defensive screen of TIE's. That's their job. I doubt our Pilots moral will be any better in the ship being straffed by Vultures and them twiddling their thumbs.
>>
>>1973981
>>B. The TIEs are far too outnumbered, just keep them docked.
>B. Based on historical accounts the Vultures had a short sortie time. If you could stay far enough out you could pick them off
>>
>A
>B
>>
>>1973981
1. B
2. B
>>
>>1973981
>>B. The TIEs are far too outnumbered, just keep them docked.
>>B. Based on historical accounts the Vultures had a short sortie time. If you could stay far enough out you could pick them off
>>
>>1973981

While skeptical to your suggestion, wanting instead to face the swarm head on in what would have been suicide you and your other deck officers did the only rational thing you could do: Mutiny.

While you would be pardoned, this very event would also be the reason you now stood as the captain of an Imperial-Class Star Destroyer. With the captain out of commission you took command and initiated an immediate retreat from the craft, refusing to waste the lives of your TIE pilots on a blatant suicide mission. Instead you focus on picking off the swarms of fighters while making use of your smaller vessels speed to keep out of range of the larger guns of the Lucrehulk.

For probably the only time in history of the Naval Academy, the history of the Clone Wars came to your advantage. While the Vulture droids were lethally fast and capable of massive swarm tactics, they relied on solid fuel slugs to provide them the energy to move about. Typically these slugs could only burn for about thirty five minutes, but given the age of the ship and that it clearly had not been in dock since the end of the war that was a generous estimation of flight time. Your assumptions proved to be correct, as by the time you had reached the edge of the system the lumbering vessel was still pursuing, but had since returned its fighters; Their fuel supplies burning out too quickly to properly engage and return home.

With this at least secured you:
>A. Called for the local sector fleet
>B. Jumped to hyperspace
>C. Scrambled TIE fighters
>>
>>1974077
>>A. Called for the local sector fleet
>>
>>1974077 >A. Called for the local sector fleet
>>
>>1974077
>>C. Scrambled TIE fighters
>>
>>1974077
>>A. Called for the local sector fleet
>>
>>1974077
>C. Scrambled TIE fighters
>>
>>1974077
Has the Lucrehulk even tried to fire its guns at us? Maybe without maintenance or supplies the guns are non-operational or at least no longer calibrated?
>>
>>1974077
>C
>>
>>1974077
>>A. Called for the local sector fleet
>>
Seems we are calling in support, writin~
>>
>>1974077

Sending out a hyperspace communications to the sector command you were given a reply to hold position and await reinforcement. It would be a tense six hours of skirting on the edge of the system, hoping that the three kilometer behemoth stayed as far away from your own vessel as possible. When the next holo transmission arrived it was from one Captain Mulchive Wermis of the Star Destroyer Devastator to standby as they broke hyperspace.

Watching the mile long craft slow out of hyperspace was nothing short of inspiring and terrifying. It came as a surprise that you were being asked to dock with the vessel, and that your measly complement of four TIE fighters should be launched to join the rest of the fighter wing they would be launching. Watching the small flight of TIEs howl off into the void to join the growing wing of fighters was a show of Imperial might, one that may been useful against human opponents, but not those of droids.

Regardless of what would come to pass the invitation to come aboard was still open. Did you take it?

>A. Of course, you were far safer in the belly of a Star Destroyer than your dinky cruiser
>B. No, you were technically a criminal at the moment
>C. No, you were going to fight alongside the Destroyer.
>>
>>1974136
>>C. No, you were going to fight alongside the Destroyer.
>>
>>1974136
>>C. No, you were going to fight alongside the Destroyer.
>>
>>1974136
>C. No, you were going to fight alongside the Destroyer.
>>
>>1974136
>C
>>
>>1974136
>C
>>
>>1974136

You decide to decline the offer, insisting that at least 20 more guns are better than none. The Captain looks surprised at your desire to assist in the fight but does not complain, instead ordering your vessel to stay with the fighter wings clearing a path with them to allow the bombers to strike the craft. You put your faith in Mattis and his gunners as Gran takes command of the TIEs your small cruiser becoming a beehive surrounded by angry, screaming bees.

After a few moments of calm you see the flash of green turbolasers impact the Lucrehulks shields, the large vessel spewing out a torrent of fighters to engage your much smaller grouping of fighters. Immediately your ship shakes as bolts from the vultures crash against your shields, your batteries of blaster cannons firing in nearly every direction. Youre thankful for the larger craft drawing fire from the battleship, the swarm around you slowly whittling further and further down.

How did you guide the bombers in?
>A. You drew fire from the fighters and Lucrehulk even at the risk of destroying your ship
>B. You focused fire on the Lucrehulk, drawing its point defence fire while the fighters took the vultures
>C. You Focused on the vultures, letting the fighters harass the Lucrehulk.
>>
>>1974202
>>B. You focused fire on the Lucrehulk, drawing its point defence fire while the fighters took the vultures
>>
>>1974202
>C
>>
>>1974202
>C
I mean, relying on TIE fighters for anything more than manned fireworks is just asking for disappointment so let's let them do that.
>>
>>1974202
>>C. You Focused on the vultures, letting the fighters harass the Lucrehulk.
>>
>>1974202
>B. You focused fire on the Lucrehulk, drawing its point defence fire while the fighters took the vultures
>>
>C.
TIE Fighters are pretty shit, so asking them to try and dog fight against Vultures, who can probably make tighter turns due to being droids and not having a pilot, is just asking for them to all die horribly.
>>
>>1974202
>>C. You Focused on the vultures, letting the fighters harass the Lucrehulk.
>>
>>1974202
>C
>>
>>1974202
B. A cruiser should be able to tank PD fire and our guns are probably better suited for capital ships anyways.
>>
>>1974430
The cruiser's capabilities aren't in question, it's the paper airplanes we have the interns folding in the backroom that we should be concerned with.
>>
>>1974433
What, you mean the TIE fighters? Pretty sure they can handle themselves against out-of-fuel out-of-date fighter craft. I'd worry more about the PD.
>>
>>1974273
>TIE fighters are pretty shit
>the most advanced fighter in the galaxy right now
Y-yeah....
>>
>>1974435
The vultures are average to decent fighters for when they were built, TIEs are WELL below average. From a pure tech standpoint they're about evenly matched. Vultures are unmanned droid fighters and TIEs have pilots that have varying degrees of experience.
>>
>>1974446
>TIE fighters are pretty shit
>the most advanced fighter in the galaxy right now

Uh...
>>
>>1974446
>TIE fighters
>Advanced
>Quantity over quality: the fighter.
>>
>>1974446
>>1974450
Whose right? And not just speaking from the movies made to make the good guys look good, I want to know if there is actual evidence to either of these claims.
>>
>>1974455
just google it, but they're a lot better than pretty much anything else you see in the movies that aren't custom made.
>>
>>1974455
http://starwars.wikia.com/wiki/TIE/LN_starfighter

http://starwars.wikia.com/wiki/Variable_Geometry_Self-Propelled_Battle_Droid,_Mark_I/Legends

Here are the links, Stop being lazy.
>>
>>1974455
Let's just say there's a reason why there were a lot of Imp research divisions based around improving it and making specialised designs
By the time the GCW kicked off for real the only thing TIE fighters had over pretty much everything the rebels fielded was sheer numbers.
>>
>>1974455
TIE fighters are garbage
TIE interceptors now, though...
>>
>>1974470
Are still a few years off yet, acording to Weaver.
>>
>>1974472

It's currently 3BBY, the interceptors wont be around until 1BBY
>>
>>1974202

The shields flicker and crackle as you place your ship between the Lucrehulk and the fighter screen, your arrays of blaster cannons screeching as green bolts fill the sky as bursts of scrap and molten slag explode around you. TIE strafe at turbolaser batteries and hangar bays in a valiant attempt to slow the horde of vultures, but slowly they continue to be ripped apart. It is the final crackle of your shields that worries you as swarms of missiles pepper your craft, disgorging what appears to be buzzer droids. Your marines begin to spread out across the ship, doing what they can as breaches are made but it is apparent.

Your ship is going to be destroyed.

However you decide to gamble and:

>A. Rig the reactor to overload before evacuating the ship
>B. Chart the ship's navigation into the Lucrehulk before abandoning ship
>>
>>1974544
>B
If it's good enough for Skywalker, it's good enough for us.
>>
>>1974544
Why not both?
>>
>>1974546
The reactor would overload before the ship gets close enough and we're not about to leave crew on board a sinking vessel any longer than we need to.
>>
>>1974546
>>1974544
Have the engineers set up a quick-and-dirty remote trigger to overload the reactor. Set a course to get right up into the enemy ship and detonate it from the escape pods when you are safely away.
>>
>>1974544
>B. Chart the ship's navigation into the Lucrehulk before abandoning ship
>>
>>1974544
>B. Chart the ship's navigation into the Lucrehulk before abandoning ship
>>
>>1974544
>B
Though I do really like >>1974549
>>
>>1974606
If possible, I'm changing my vote to this >>1974549 If not, I'll stick with B.
>>
>>1974544
>>B. Chart the ship's navigation into the Lucrehulk before abandoning ship
Lets get out of here asap, no need to play more hero than we already do.
The empty ship will draw fire from both fighters and Lucrehulk, giving us and crew pretty good change to escape.
>>
>>1974544
>>1974549
This, it really is the best idea.
>>
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At the distance you are at, you call for all hands to abandon ship; Signaling the Devastator of your status as you make your way to the escape pods. Before leaving the bridge you lock the control circuits into ram the donut like vessel, giving a few blasts from your DC-17 for good measure. Watching the hulk of your vessel crash into it was a painful sight, but a truly fortunate one as the impact tore a portion of the outer ring away before the reactor went critical.

You were stuck now simply watching the battle from the cramped confines of your escape pod, the looming shadow of the Devastator coming between the now defenceless pods and the crippled ship. After a few targeted turbolaser volleys the central sphere began to bubble and buckle before finally bursting in a plume of flame. After that it was only a matter of time before the recovery craft were dispatched and after what felt like an hour you finally found yourself in the sterile and clean lines of the Devastator’s internal bay.

Before you could even take a moment to breathe a sigh of relief the sight of the most feared being in the Imperial Navy and Army:

Darth Vader.

What did you do?
>A. Come clean about what happened, turn yourself in. Maybe he’ll show mercy.
>B. Say nothing, all those rumors about him being able to read minds are just superstition, right?
>C. Try and Hide, he can’t find you if you say nothing, right?
>>
>>1974801
>B. Say nothing, all those rumors about him being able to read minds are just superstition, right?
>>
>>1974801
A. I mean that pretty badass and its a forgone conclusion we survive, right?
>>
>>1974801
>A. Come clean about what happened, turn yourself in. Maybe he’ll show mercy.
I wouldn't try hiding anything from him. Its best to come clean and be honest, and while the mind reading stuff might be mere rumor, it's better to be safe than sorry. After all, Lord Vader is notorious for killing cowards.
>>
>C

Boi there aint no way im handing him my ass
>>
>A.
Hiding shit from Darth fucking Vader isn't exactly the way to live.
>>
>>1974801
>B. Say nothing, all those rumors about him being able to read minds are just superstition, right?

We did what we did
>>
>>1974801
Isn't he supposed to be dead?
>>
>>1974801

You snap to attention as the man looks over the training crew, however before you can even open your mouth the once-commanding officer begins to rattle on about what you and your fellow students had done. Mid demanding court martials and executions he began to turn red in the face, his words cut off as he appeared to begin to choke.

Before you could even start to rationalize that perhaps the rumors were indeed true the deep baritone of the black clad man breaks your thoughts.

“Is this true?” He asks, turning from the now floating captain to you.

“Y-yes m’lord” You reply, your legs like steel bars either because of fear or false confidence.

After looking over you and your small group of crew who stood beside you in resolution you hear the strangled chokes end as a crack fills the near silent bay, the once captains body slumping to the floor; Dead.

“Most impressive….Captain Sydonix.” He rumbles out, turning with a flourish of his cape before heading back to the bridge.

What did you do?
>A. Try and follow the man, you weren’t even out of the academy yet!
>B Say nothing; It is clear you have impressed the most powerful man in the Empire next to the Emperor himself.
>C. Look to your fellow classmates.
>>
>>1974864
This is a flashback to before the episode 6.
>>
>B

I want to know how they're reacting to this
>>
>>1974869
Can we change our name and the name of our co-workers? They're too hard to remember and sound kinda silly.

Also C. These guys are probably our subordinate now and we should process what just happened.
>>
>>1974869
>>B Say nothing; It is clear you have impressed the most powerful man in the Empire next to the Emperor himself.
>>
>>1974869
>>B Say nothing; It is clear you have impressed the most powerful man in the Empire next to the Emperor himself.
Let's not argue with the man that has the power and authority to choke us to death with his mind.
>>
>>1974869
>B Say nothing; It is clear you have impressed the most powerful man in the Empire next to the Emperor himself.
>>
>>1974869
>B Say nothing; It is clear you have impressed the most powerful man in the Empire next to the Emperor himself.
We miraculously survived, I wouldn't look a gift horse in the mouth. It's time to get back to work, anyways. Duty calls.
>>
>>1974869
>>B Say nothing; It is clear you have impressed the most powerful man in the Empire next to the Emperor himself.
>>
>>1974869
>B
>>
>>1974869
>C. Look to your fellow classmates.
>>
>>1974882
>They're too hard to remember and sound kinda silly.
Do you even fucking Star Wars mate?
>>
>>1974869

You remember the look on your friends faces when you called for attention, hell you still had the fake captains bars they had given you in lieu of your field promotion. You and your fellow students would end up on the Devastator for another two months before you could be returned to the academy, and instead of simply leaving both Gran and Mattis behind you instead finish your last two years. It was admirable, you thought, and apparently so did the admiralty; As even with a cutback on production due to an unknown project at the time (you would later learn of it as the Death Star) your first post would be the ISD ‘Liberator’.

For the last five years you had helmed and crewed the Liberator, with Mattis having his promotion two years after. Still even with your promotions the three of you were a close knit team, and it was why when the intercom began to ring you knew who it was. Mattis had immediately seen an opportunity for all of you with the death of the Emperor, an opportunity far greater than the Empire had given any of you.

While you were certainly loyal to the corps and loyal to your friends, when it came down to it the Empire:

>A. Was first and foremost, it raised you, protected you and prepared you for the life you live now.
>B. It was Corrupt and self-serving, and being the captain of your own ship didn’t even mean you had freedom
>C. It was dying, you knew it and everyone else did. It was time to make like Womp Rats and jump ship.
>>
>>1974963
>>B. It was Corrupt and self-serving, and being the captain of your own ship didn’t even mean you had freedom
>>
>>1974963
>A. Was first and foremost, it raised you, protected you and prepared you for the life you live now.
>>
>>1974963
>>A. Was first and foremost, it raised you, protected you and prepared you for the life you live now.
>>
>>1974963
>B. It was Corrupt and self-serving, and being the captain of your own ship didn’t even mean you had freedom
>>
>>1974963
Can we be more realist about this? Like a combination of A and C erring on the side of A?

If not, A.
>>
>>1974993
This. While the Empire has provided for us, and while we are loyal, in the end, without the Emperor, it seems that it is destined to fall. I'm switching my vote to a mix between A and C. If that is not possible, A.
>>
>>1974993
So b?

I’ll mark that as a B
>>
>>1974993
So....you mean B?
>>
>>1974963
>>B. It was Corrupt and self-serving, and being the captain of your own ship didn’t even mean you had freedom
>>
>>1974963
>>B. It was Corrupt and self-serving, and being the captain of your own ship didn’t even mean you had freedom
>>
>>1975003
>>1975004
That's hardly B. There is a difference between liking something, and knowing its going to fall, then disliking it altogether.
>>
>>1975004
>>1975003
No, I say we like the Empire but we recognize the writing on the wall saying the Empire is in dire straits.

I mean at this rate we're going to end up being commanded by an edge lord and an angry ginger manlet.
>>
>>1975014
I mean....considering the two people working on this just told you it is, I am pretty sure it is. XD

Option B is the combination of the two, and I can tell you that with certainty.
>>
>>1974963
>A. Was first and foremost, it raised you, protected you and prepared you for the life you live now.

With a mix of C
>>
>>1974963
>B. It was Corrupt and self-serving, and being the captain of your own ship didn’t even mean you had freedom
>>
>>1975023
But that isn't what option b says at all. It implied you've always hated the Empire and are happy its going down.

I wanted to take the attitude that while we are patriots we recognize the Empire is faltering but we aren't going to abandon it... Yet.
>>
>A

We're the captain. Of a goddamned. Star Destroyer. We have a damned fleet at our command. Why in Mormon Jesus' name would we ever not be loyal to the damned Empire who gave us this command? Sure, B is a tempting option, but it doesn't matter, because EVERY form of government and military has some level of corruption and self-serving.
>>
>>1974998
Whatever the case, since it's obvious that A and C is not possible, the I will stick with A, and A only.
>>
>>1974963

Even with the coming storm of the Empire falling apart, you and your friends were loyal first and foremost to her. Sure you had gone against the orders of your admiral and the admiralty, but you refused to on the understanding that such a decision would harm the very Empire they served and protected. With that in mind you saw the fact that Admiral Veckt had been willing to surrender the position as something tantamount to treason.

That was of course until Mattis got a holo communication from Captain Karsavo. Mattis had not recorded the communication but the moment it had ended he had reported to you something that filled your veins with ice. Karsavo was planning to seize Rothana for himself, and wanted Mattis to seize the Liberator in a preemptive strike.

“What’s the situation, Mattis?” You ask, the hazy blue image of the captain appearing on your table.

“We have a few hours, maximum.” He says simply, folding his arms; A mug of coffee in his hand. “As far as he knows you have no idea and i’m planning on crippling the ship before he arrives.”

Nodding, you pull up a map of the sector and your own fleet.

>What do you look at first?
>A. The Sector Map
>B. The Status of your fleet.
>>
>>1975209
>B. The Status of your fleet.
>>
>>1975209
>B. The Status of your fleet.
>>
>>1975209
>B. The Status of your fleet.
We can still go CIS later right? Or at least introduce droid armies into the empire remnants?
>>
>>1975209
>>B. The Status of your fleet.
>>
>>1975209
>B. The Status of your fleet.
>>
>>1975240
Rodger Rodger
>>
>>1975240
>Not wanting to reintroduce fully clone armies
We gotta seize Kimono or whatever its called ASAP.
>>
>>1975240
>>1975316
Why not both?
>>
>>1975341
Droid Cannon Fodder and Clones to finish up the mess.
>>
>>1975349
works for me.
>>
>>1975349
As long as we have all the cool droids like droidekas, B1-2 and X droid series, droid tanks, all the good stuff i'll be happy.
>>
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>>1975209

Looking over the tactical display there was very little that had to be said about your current line of ships, at least at first glance.

Naturally the Liberator (topless triangle) acted as your flagship; Directly behind you in formation the Seax and Cutlass (Triangles), Victory I’s and II’s respectively. Ahead in the vanguard position was a pair of older Dreadnaught-Class Cruisers (Rectangles), with the Gozanti-Class cruisers nestled comfortably within your firescreens. When it came to line fleets you were rather meager give you were on the outer rim, though considering you were supposed to work with the rest of a sector fleet that was often negatable.

That however was also why there was an ace in your sleeve, as one of your Gozanti was outfitted with four fighters few imperial, let alone rebel forces could hope to match. Dangling from the connection docks of the Gozanti-Cruiser ‘Raider’ was a pair of TIE/D Defenders and a pair of TIE/ph Phantoms. While of course you only had the two of each, they were capable craft and give that you had the advantage in the coming battle. The only question is what would be your strategy?

>A. Lure and trap
>B. Counter-Attack
>C. Straight battle.
>>
File: Tie Defender.jpg (98 KB, 727x464)
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First of Two reference images. To help those of you who don't want to just go look it up
>>
File: Tie Phantom.jpg (732 KB, 1200x1055)
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And here is the second
>>
>>1975493
>>A. Lure and trap
We can't damage any of these ships, as we'll need them, so we'll have Karsavo board our ship, thinking we have been dispatched with, and we'll capture him and tell his fleet to stand down, as we send our own Stormtrooper squads to secure the ship

Once we have the fleet secure, we kill the traitors and go on from there
>>
>>1975493
>>1975522
To build off of this
Fake a reactor failure as if Mattis had sabotaged the ship, then allow Karsavo to attempt to come and board the ship. The moment he gets close in his Lambda class shuttle shields up and target the shuttle. If any of the 'hostile' ships does anything vaporize him and hope for a peaceful assimilation of forces.
>>
>>1975493
>A. Lure and trap
These are the Canon Defenders, right?
Man, I'm going to miss the ion cannons and tractor beam.
>>
>>1975553
>>1975522
>>1975493
I'll back these.
>>
>>1975493
Whats the difference between our Star Destroyers and the Victorys?

Also, Lure and Trap, doing this>>1975522

And when you do, try and convince his fleet to join yours. Its a shame Mattis didn't record the conversation about betraying the Empire cause that would help us to convince them I think.

See if he can't hail him again to say something incriminating on record.
>>
>>1975553
Well we want him to surrender his forces to us, so we should wait until he gets on the ship, and as he steps off and sees the military escort our friend has, it'll be priceless when the military escort turns their blasters on him.

Then we send teams to each ship to assure their loyalty
>>
>>1975576
>Whats the difference between our Star Destroyers and the Victorys?
An Imperial has twice the number of turbolasers, ion cannons, fighter squadrons, missile launchers, and stormtroopers to the Victory class.
>>
>>1975522
>>1975553
Excellent ideas. We will still need to execute the senior officers who sided with Karsavo however.
>>
>>1975554
Oh no, these are the OG Defenders, because fuck cannon. we /legends/ boy
>>
>>1975589
Is it a I or II Imperial?
>>1975595
Good
>>
>>1975599
The Liberator is An Imperial I
>>
File: 1496317169670.jpg (41 KB, 774x417)
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Heres a comparison of the Imperial (larger) and the Victory (smaller)
>>
>>1975595
>we /legends/ boy
Is that true for all ships and fighters, or will it be on a case by case basis?
>>
>>1975631
Well, considering some of these craft will be of my own mind or others, we are in legends; As for if it's all or none I think it will depend on what direction we go as a group, you know?

I mean the TIE Phantom is a stealth craft and is entirely Legends so
>>
>>1975641
If your doing that could you provide more reference material like pictures or links for ships/equipment/weapons? It doesn't need to be anything, but when we say take stock of our fleets or are deciding on what shiny new sidearm to buy it would be nice to have some references already provided.
>>
Certainly>>1975665
>>
>>1975665
http://starwars.wikia.com/wiki/Main_Page

Do your research. It takes less time than you typing a post and waiting for the QM to respond.
>>
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>>1975493

You decide that the best course of action to both secure his vessels for the Empire, as well as the least casualties would be to lure the traitor out of the safety of his fleet and and into your hands. If a fight was to break out you were unsure if your fleet could even win, as his line was far heavier than your own.

While at the core of his fleet he had the Victory-I Star Destroyer ‘Vanguard’ it was the twin Venator-Class Destroyers that made up part of his escort. While they were older vessels, the fact that they could carry nearly triple your fighter compliment; this was also with what was known (back in the war) as the ‘Open Circle’ modification. Nestled at the back of it’s hanger was a single artillery-grade turbolaser that could be unleashed. One salvo from either of those could cut the Gozanti apart and eat away at your shields like a Rancor through just about anything.

All and all, a messy situation.

The only question was, how did you want to lay the bait?

>A. Fake a reactor meltdown, having evacuated the Liberator out of safety and been ‘captured’ by Mattis
>B. Fake a surrender on the Liberator, bring him to your ship
>C. Wait for him to enter system and demand an explanation as Mattis moves to ‘ally’ himself with the traitor.
>>
>>1975781
>D. Fake a successful mutiny and capture of the Liberator by Mattis, luring Karsavo to the Liberator to inspect his new prize.
>>
>>1975792
Works for me
>>
>>1975781
this >>1975792
>>
>>1975781
>>D. Fake a successful mutiny and capture of the Liberator by Mattis, luring Karsavo to the Liberator to inspect his new prize.
>>
Think people should read this if you're confused what the rough role of every class of ship is.

http://starwars.wikia.com/wiki/Anaxes_War_College_System

>>1975781
>>1975792
D
>>
>D

I support this plan of action. However, I recommend a squad of Special Forces on standby to take command of his shuttlecraft the moment it lands, take the codes and launch a counter-raid on his ship. We'll have him in custody, why not use it to our advantage and use his command codes to gain control?
>>
>>1975819
We'll also want our stormtroopers ready to go, and ion cannons ready to disable the Venators.
The Defenders and Phantoms should be launched, and ready to disable any ships that refuse to stand down.
>>
>>1975819
All in Favor?
>>
>>1975819
Also works for me.
>>
>>1975863
Yes, sending a counter-attack sounds good.
>>
>>1975819
The counter raid might not be too hot for the others though.

If we have the Captain surrender his ships though...
>>
>>1975863
I'm not sure how a counter-raid with a special forces team is going to take over a fleet for us. His fleet might not know of his intentions and will fall in with us when they learn that he is plotting to go against the Empire like the rebel scum they have been fighting for so long.

I say capture him, take his codes, and get him to admit he is a traitor and broadcast that to his whole fleet.
>>
>>1975891
By this time they already know and are following him for the chance at loot, though.
>>
>>1975781

“Say, Mattis...how good is your acting? Any better than that one performance we did third year?” You ask, watching the scowl on his face.

“Oh Fek off, Captain Orphan. Why do you ask?” He responds.

You begin to outline the plan you’ve started to formulate; While it wasn’t the best plan by far (you blamed two nights of no sleep) it was one that had the best chance of keeping you alive with the least amount of casualties. At first the man looks skeptical but as you outline it he looks positively glowing.

“I’ll be over after I compose the holo transmission. I’d suggest getting the commander on call and inform him, as well as...whatever things you plan to do.” He tells you, cutting the transmission abruptly.

Now alone with your thoughts, you pondered what you’d tell your resident military Commander; Aldo Kalgeris and how exactly he would deploy the stormtroopers within your ship. He was surprisingly detached when it came to his troops, however he was as much of a commander as you were a naval officer.

What was your plan for the initial conflict?
>A. Ambush the moment the shuttle opens up
>B. Wait until the Captain and his retinue are in the bowels of the ship
>C. Have them wait with you and Mattis on the bridge.
>>
>>1975962
>>A. Ambush the moment the shuttle opens up
Not right away, but let him get off his shuttle to where he is surrounded by our platoon of stormtroopers
>>
>>1975962
A. Expediency is all in this case. Don't want him getting wise.
>>
>>1975962
>Ambush the moment the shuttle opens up
>>
>A
>>
>>1975962
>>B. Wait until the Captain and his retinue are in the bowels of the ship

Find a good ambush point in the corridors or as he steps off the turbolift. Hell specifically get him and his bodyguards through the smallest one we have in case he brings a large honor guard. I dunno if shuttles have turrets but we don't want him jumping ship or fighting back if we need his confession.
>>
>>1975962
>B. Wait until the Captain and his retinue are in the bowels of the ship
>>
>>1975962
>B. Wait until the Captain and his retinue are in the bowels of the ship
>>
What rank system are we using? Is it this one?

http://theforce.net/swtc/order.html
>>
>>1975962
>B. Wait until the Captain and his retinue are in the bowels of the ship
>>
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>>1975349
I agree full heartedly with this. We will bring back the best of both worlds, or die trying. Probably the latter, honestly.
>>
>>1975962
>B
>>
>>1975962
>>B. Wait until the Captain and his retinue are in the bowels of the ship
>>
>>1975962
>B. Wait until the Captain and his retinue are in the bowels of the ship
>>
Alright alright i'm up.

time to get writin
>>
>>1975962

The plan was a simple one, allow Karsavo and his retinue out of the hanger; jam transmission and get rid of him. It was messy certainly, but you wanted to secure his shuttle and his access codes; The best way to do that would be doing this, and Colonel Kalgeris agreed. Now all that was required was for Mattis to arrive and send the holo transmission.

Making your way to the turbolift you ponder on your other options, such as launching the Phantoms and Defenders or keeping them docked or other such niceties.

>So, what things are you planning? Feel free to argue amongst yourselves. I’ll take one or two of the best options you come up with!
>>
>>1978508
We probably want to play up anything that fits with us being dealt with, thus I am not sure if launching the phantoms/defenders would fit with that.
>>
We could launch and cloak the Phantoms.

QM, is it generally known that we have Defenders and Phantoms in our fleet? If so, then not being docked would tip the enemy off to something being wrong.
>>
>>1978508
As soon as the traitor is out of his shuttle, we'll begin moving our ships towards his. It won't be seen as an act of violence, as the other captains probably won't even know what's going on.

Then when we send the general stand down code, we will dispatch storm troopers to each ship and secure their loyalty
>>
>>1978524

The Admiral knows that you have both the defenders and Phantoms, but it isn't common knowledge that you have such high-tech fighters in your inventory
>>
>>1978732
Alright, then launch he Defenders and Phantoms, cloak the Phantoms, and have them ready to disable any ship that doesn’t stand down when we send the order.
>>
>>1978782
Wouldn't it be a little weird if we start launching fighters and bombers? Why are we launching them anyway?
>>
>>1978813
Supposedly to ensure the loyalty of any ships once we kidnap the admiral, though I think it would be a bit odd for our tie defenders to be hanging around outside our ship. Phantoms can cloak and hide outside the ship, but Defenders are easily noticeable and would arouse a bit of suspicion as to why they weren't in the hanger.
>>
>>1978834
Well both the phantoms and defenders are currently hanging from one of the Gozanti Cruisers
>>
>>1978840
>hanging on the cruisers
As in attached to the hull or in hangers?
>>
>>1978834
Have Mattis tell him that we had them jettisoned to deny him the use of them during the mutiny.
>>
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>>1978846
Similar to this
>>
>>1978854
Ahh, alright. Thanks for clearing that up.
>>1978848
Could work, but he'd be a little bit suspicous regardless. Guess we'll go with launching them, and instruct them to go silent until we give the order to go.
>>
So i'm seeing that you're planning on launching the Phantoms and Defenders, anything else? Moving the Fleet, things like that?
>>
>>1978885
I proposed earlier moving the fleets closer so when we launch our Stormtrooper battalions, it takes less time
>>
>>1978885
We’re already in a good position. Maybe if we can have them feign confusion, to play up the mutiny angle?
>>
>>1978508

You hail the ‘Raider’ and have its pilots sortie, with the two Defenders jumping into open space and the Phantoms cloaking and holding position. While you did not see a large amount of conflict coming out of the engagement (as no one would be surviving the initial fight) you did not need Karsavo getting his hands on the four VERY powerful fighters. In addition to this you order the troops of the two victories to disperse themselves through the Gozanti-Cruisers in anticipation of surprise boarding action. With these actions taken you stand eagerly at the hangar bay of the ‘Liberator’ for Mattis’s arrival.

It takes a scant five minutes for his Lamda-Class Shuttle to arrive, with the man in full dress uniform. He’s really layering it on it seems, as he has two stormtroopers slide two stun cuffs onto your wrists and take your DC-17. The Cuffs aren’t locked, but the appearance is what you ask for.

>Roll me a D20
>>
Rolled 15 (1d20)

>>1978966
>>
Rolled 9 (1d20)

>>1978966
>>
Rolled 9 (1d20)

>>1978966
>>
Rolled 18 (1d20)

>>1978966
>>
>>1978995

Well done!
>>
>>1979095
Oh, damn, it’s late but could we make our uniform all askew and mess up our hair, maybe even order one of the troopers to punch us (but don’t break anything) to make it look like we got roughed up during the mutiny?
>>
>>1979380
I'm sure we'll be fine. I don't think the captain was expecting some huge brawl to go down.
>>
>>1979380
What do you think the roll was for
>>
>>1978966

“Hit me” you say abruptly to the trooper, whose white helmet tilts in confusion.

“Sir?” He replies, his voice modified by the helmet.

“You heard me. If he does see me, better to look like I actually got ‘beaten’ then i’m completely fine.” You explain, leaning forward in willingness.

The sharp crack of the butt of his E-11 stings as the color goes white as you try and keep on your feet, though it’s only thanks to the other trooper that you manage to stay standing. Pain throbs in your face and you can feel swelling but you nod to the trooper. Now all you could do was wait as the four of made your way to the command deck, ordering your officers to hold the ship in position before returning to their quarters.

“Shall we get started?” Mattis asks, only for you to nod.

>roll me a 2d100
>>
Rolled 13, 83 = 96 (2d100)

>>1979442
>>
Rolled 67, 59 = 126 (2d100)

>>1979442
>>
Rolled 76, 47 = 123 (2d100)

>>1979442
How are rolls calculated, best of/average and is it the first of how many ?
>>
Rolled 73, 58 = 131 (2d100)

It depends on the rolls i'm doing. This roll is more to determine a factor that's coming up.

Speaking of
>>
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>>1979442

It takes a good fifteen minutes before the ‘Vanguard’ drops out of hyperspace ahead of your fleet. Immediately the fleet disperses around the two destroyers, allowing it to come into a position beside your vessel. Seconds later the aged and grinning face of one Captain Anias Karsavo appeared, looking at your kneeling, handcuffed form.

“Well done Mattis! Very well done indeed.” The man sneers, looking to your friend standing just behind you.
“What can I say, Captain; He trusts too much.” He replies, weakly kicking you in the back as you play it up, stumbling to the floor.

“Consider this your new post once the messy business is done and we rejoin and deal with my own vessels.” Karsavo, promises, waving to his stormtroopers.

“We shall be over shortly, Karsavo out.”

>Do you say anything to the traitor?
>>
>>1979756
Stare at him menacingly
>>
>>1979756
"Why? I mean, does any of the other captains even know about this betrayal? What would they think?"

Lets see if we can get some info
>>
>>1979756
Just glare sullenly.
>>
>>1979805
"Why?" works.
>>
>>1979756

You glare at him pouring all of your hate into the steely gaze, only getting a boisterous, victorious laugh from the man. The moment the transmission cuts out you stand, the manacles dropping to the floor with a clatter. Getting to your feet you run forward to the projector and, pressing a few keys you retrieve the data disk you had placed within the machine. Looking to Mattis your glare of disdain mutated into one of deep amusement.

“See that this gets sent to the other members of the fleet on the rim.” You order, taking your pistol out of the troopers hands and holstering it. “I’ve got a traitor to deal with.” You say, getting a snapped salute and a grin from your Junior captain. Taking the disk from your hand he quickly rushes down the central command bridge as you instead head towards the predetermined ambush point, the two stormtroopers in tow. As the turbolift rushes down to the hangar deck and the hall access point you thumb the charger on your DC-17.

It was not a standard issue pistol, in fact you had to spend a sizable amount of credits to requisition it (not that you really had much to spend on anyway). A powerful heavy blaster designed during the Clone Wars to make sure it shut down a droid in a few shots. It was a small, dangerous and powerful weapon and while you had never had to use it in combat before, you were certain if it didn’t kill any of the stormtroopers, it would certainly knock them out of the fight.

Your only concern now, was you gripped the almost palm like pistol was if you would manage to use it as intended. You were great at naval tactics and command sure, but when it came to actual fighting…

>A. You could handle yourself in a fist fight, but little more
>B. You had the most basic skill with a blaster, but only passable for the Naval Requirement Tests
>C. You could shoot...sort of.
>>
>>1980311
>B. You had the most basic skill with a blaster, but only passable for the Naval Requirement Tests
>>
>>1980311
>A. You could handle yourself in a fist fight, but little more
>>
>>1980311
>B. You had the most basic skill with a blaster, but only passable for the Naval Requirement Tests
We need more stun blasters. Stunners means always being able to tell your friends "sorry" after stunning them and the enemy at once.
>>
>>1980311
B. We aren't savages.
>>
>>1980311
>>C. You could shoot...sort of.
cmon we cant be perfect at everything
>>
>>1980311
>>B. You had the most basic skill with a blaster, but only passable for the Naval Requirement Tests

>>1980358
Exactly, that's why we just passed the test
>>
>>1980311
>B. You had the most basic skill with a blaster, but only passable for the Naval Requirement Tests
>>
>>1980311
>>B. You had the most basic skill with a blaster, but only passable for the Naval Requirement Tests
>>
>>1980311

You were able to hit targets...if you weren’t being shot at...and they weren’t screaming bloody murder at you. So all and all the odds of you actually hitting anything were slim, still you did your best to steel yourself against the coming conflict; And with the opening of the turbolift you join the rest of the group just outside, waiting for the arrival of the Captain. It was a simple plan really; have every door open and close between each intersection and hallway due to ‘continued fighting’ until he reached your chamber. It would be a short massacre, and with the Captain (ideally) alive you could move onto step two: Securing his vessel.

Just as you reached the chamber and the door shut behind you, the familiar voice of Gran filled your communicator.

“He just left the hangar with his retinue, Six Stormtroopers and the flight officers. ETA two minutes.”

>How do you prepare
>A. Don’t. Stand defiant with your men
>B. Hide; You don’t want to be taken out in the first few shots, do you?
>C. Make a makeshift barricade, any cover is good cover.
>>
>>1980796
>C. Make a makeshift barricade, any cover is good cover.
>>
>>1980796
C. We aren't cowards but we aren't fools either.
>>
>>1980796
>>C. Make a makeshift barricade, any cover is good cover.
>>
>>1980796
>>C. Make a makeshift barricade, any cover is good cover.
>>
>>1980796
>C
>>
>>1980796
Is it possible to trap the area with stun grenades? They should be standard issue.
>>
>>1980796
>>1981747
Agreed, would it be possible to mine certain key areas as well as building a barricade.
>>
>>1981747
>>1981751
Oh, we could have an MSE droid carry the stun grenades into the traitor’s group.
>>
>>1980796
>C. Make a makeshift barricade, any cover is good cover.
>>
Roll me a D100
>>
Rolled 58 (1d100)

>>1982295
>>
Rolled 2 (1d100)

>>1982295
>>
Rolled 88 (1d100)

>>1982295
>>
Rolled 30 (1d100)

>>1982295
>>
>>1982309
Well done!
>>
>>1982435
We're gonna see some serious shit.
>>
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>>1982309
>>1982438

88 Approves
>>
Rolled 18 (1d100)

>>
>>1980796

You order a the squad of troopers to rip into durasteel walls of the hall and immediate a pair of troopers take to each wall with cutting torches, cutting a man-sized panels before moving to the next. Though it’s only four shoddy plates on each side of the hall, it was better than just standing around in a hall waiting to be shot. Taking position behind one of the panels you wait until the sound of the halls door sliding open.

“What are you doing troopers!? Stand down! Your new Captain has given me clearance to see him and you should obey!” The whiny, angry tone of Captain Karsavo echos, no doubt having seen the rest of your squad and their E-11’s pointed at the man.

>Do you surprise him now, or wait?
>A. May as well look at the face of the traitor before you took him down
>B. Not yet, let’s see what he thinks to do.
>>
>>1982835
>>B. Not yet, let’s see what he thinks to do.
>>
>>1982835
>>A. May as well look at the face of the traitor before you took him down
>>
>>1982835
>C Fire at will
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>>1982835
>A. May as well look at the face of the traitor before you took him down
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>>1982845

What...what C option is there...I don't see a C option
>>
>>1982835
>Write-in:D: lob a couple stun grenades at him and open fire.
Don’t bother with looking him in the eye or any of that crap; just shoot him with a stun blast.
>>
>>1982879
Whad'ya mean?

Its right here >>1982845
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>>1982835
>A. May as well look at the face of the traitor before you took him down

This reeks of plot significance.
>>
>>1982835
>>A. May as well look at the face of the traitor before you took him down
>>
>>1982835

You can’t help but feel the grin on your face as you step out to look the Captain in the face, your pistol gripped tightly in your left hand.

“I don’t believe I gave you permission to board my ship, Traitor.” You sneer, pointing the pistol at the man’s chest. “I’m giving you only chance Karsavo; Surrender and I can promise you at least an honorable death.” You warn him.

The man looks at you in shock, clearly surprised to find that you had seemingly escaped and retaken your ship.

“B-but how? Mattis-”

“Is as loyal to me as he has ever been.” You interrupt, your grin widening.

>Roll me a 1d100-10
>>
Rolled 59 (1d100)

>>1984518
>>
Rolled 55 + 10 (1d100 + 10)

>>1984518
Dammit, should have just shot him without gloating like the write-ins wanted.
>>
Rolled 51 + 10 (1d100 + 10)

>>1984518
>>
Rolled 24 - 10 (1d100 - 10)

>>1984585
Oh yeah, forgot that it’s done like this.
>>
Here goes
>>
Here goes (again.)

Phone posting is hard.
>>
Rolled 22 - 10 (1d100 - 10)

>>1984518
>>
Rolled 72 - 10 (1d100 - 10)

>>1984518
>>
Rolled 22 - 10 (1d100 - 10)

>>1984518
>>
Rolled 86 + 10 (1d100 + 10)

>>1984518
Well I'm late.
>>
>>1984983
Never too late for a good roll, Weaver hasn't called it yet.
>>
>and that's how I got my artificial lung, and motivation to do better in personal self-defense
>>
Rolled 63 - 10 (1d100 - 10)

>>1984518
>>
Rolled 42 + 10 (1d100 + 10)

>>1984518
>>
>>1984983
Well done
>>
>>1984518
You can see the Stormtroopers around Karsavo tensing and almost in slow motion you manage to squeeze off your shot before diving behind one of the panels. Shots ring out as you scramble to your feet and poke out your head to take aim, though by the time you go to do so it isn’t required. Karsavo is writhing on the floor, your shot having struck him in the arm and forcing him to his back. The troopers at his side however were less lucky, though you knew stormtrooper armor was capable of protecting from such blasts.

>What do you do with them all?
>A. Search Karsavo for his command cylinders and anything else
>B. Throw them all in the brig.
>C. Just execute them where they lay.
>>
>>1985578
>A
>>
>>1985578
>>C. Just execute them where they lay.
Then
>A. have the stormtroopers search Karsavo for his command cylinders and anything else
>>
>>1985578
>C
>execute Karsavo, question flight officers about supporters of Karsavos plan, before executing the rest.

>A
>>
>>1985578
>A. Search Karsavo for his command cylinders and anything else
>>
>>1985578
>>A. Search Karsavo for his command cylinders and anything else
>>
>>1985578
>A. Search Karsavo for his command cylinders and anything else
This was the whole reason to get him here.
>>
>>1985578

You reach down and swat the writhing Captains hands away from you as you pull the small pair of command code cylinders off of his uniform.

“You damn nerf-herder!” He mutters, his shaky hand reaching for his blaster before stepping onto it.

You savor the scream of pain and the slight crunch of his fingers beneath your boot before kicking the pistol away.

“Take him away with the others, we’ll deal with him later.” You order before turning and heading back to the bridge.

As you take the turbolift up alone you allow yourself a slight smile. Even with your hands shaking from the adrenaline rush and the fact that your stomach was doing somersaults, the first phase was a resounding success. Now was the task of securing the Lambda-Class shuttle sitting in your main hanger, and then of course either storming or forcing the surrender of the Star Destroyer.

Reaching your command deck you snap Mattis a quick salute before tossing him the code cylinders.

“We’re going to need those in a bit, but for now we need to take the shuttle.” You inform him, walking past the man to the communications console.

>What do you do?
>A. Jam the communications inside the ship to prevent the shuttle from calling the ‘Vanguard’
>B. Announce the traitors capture to the crew
>C. Announce the traitors capture to the fleet
>D. Announce the traitors capture to the Liberator.
>>
>>1985828
>A. Jam the communications inside the ship to prevent the shuttle from calling the ‘Vanguard’
>>
>>1985828
>A
>>
>>1985828
>A. Jam the communications inside the ship to prevent the shuttle from calling the ‘Vanguard’
>>
>>1985828
>>A. Jam the communications inside the ship to prevent the shuttle from calling the ‘Vanguard’
>>
>>1985578
>C
Then
>A
>>
>>1985828
>>A. Jam the communications inside the ship to prevent the shuttle from calling the ‘Vanguard’
>>
>>1985828
Hitting a few keys you hear your comlink begin to crackle with static and see Mattis wince as he no doubt has the same issue. Shutting off the now offending device you look to your junior and nod.

“Lock down the hangar.” You order and without hesitation the man runs to the other side of the command deck, and through the videolink you could see the heavy hangar doors begin to slide shut.

With the doors shut and the shuttle trapped you see Kalgeris and two stormtroopers rush up the shuttle's ramp and into the bowels of the shuttle.

(Roll me a 1d100+10)
>>
Rolled 96 + 10 (1d100 + 10)

>>1986200
>>
Rolled 61 + 10 (1d100 + 10)

>>1986200
>>
Rolled 91 (1d100)

>>1986200
>>
>>1986206
wew lad
>>
>>1986206
>>1986354
>these rolls
>>
Rolled 32 + 10 (1d100 + 10)

>>1986907
Oh also
>>
>>1986907
we thrawn now
>>
>>1986200

Stepping onto the ramp of the shuttle, you see the two pilots secured before summarily being dragged to out.

“Not bad Kalgeris, seems you managed it without a scratch and without a casualty” you praise, clasping the man on the shoulder before stepping into the cockpit. After a moment the slight crackling of your comlink subsides and the slightly pitch shifted sound of Captain Mattis comes through.

“....the jamming now. Can you hear me, Sy?” Comes the final transmission.

“I read you clear now, Mattis, what’s the status of the Liberator?” You ask, a squad of stormtroopers already beginning to cram into the shuttle. As you manage to step your way out of the shuttle a good twenty-five troops line the shuttle from wall to wall and are prepared for a trojan assault.

“She’s holding position right now but they are requesting status on Karsavo, told them he was returning now with one of our flight crews to buy some time. If you’re going to do something we only have a few minutes until they find our little surprise.” He informs you, the shuttle's ramp shutting with a hiss.

>Well, what is your plan?
>A. Ion barrage before the shuttle arrives to shut the ship down.
>B. Ion barrage after the shuttle arrives to prevent it escaping
>C. Ion Barrage and call in the ‘Ruin’
>>
>>1987860
>B
>>
>>1987860
>B. Ion barrage after the shuttle arrives to prevent it escaping
>>
>>1987860
>>A. Ion barrage before the shuttle arrives to shut the ship down.
>>
>>1987860
>B. Ion barrage after the shuttle arrives to prevent it escaping
>>
>>1987860
>>B. Ion barrage after the shuttle arrives to prevent it escaping
>>
>>1987860
>B. Ion barrage after the shuttle arrives to prevent it escaping
>>
>>1987860
>B. Ion barrage after the shuttle arrives to prevent it escaping
>>
>>1987860
>WeaverQM (ID: H8hUjMyF) 10/20/17(Fri)00:54:35 No.1987860

“Hold the Ion cannons at the ready and inform our fleet. On my command we shall begin the take over.” You answer, the back of your uniform billowing as the shuttle begins to rise into the bay, the hangar doors sliding open without a sound.

As you walk you order your bridge crew back to position and all hands to battlestations. While you hoped for a peaceful takeover you had to be prepared, as with Karsavo being a traitor, his ship had to be equally disloyal to the Empire. Behind you the hangar continued to flutter with activity, as troops moved to TIE Boarding craft and other shuttlecraft. If you were lucky the group of stormtroopers aboard the shuttle would be able to secure the hangar before the cannons hit, ensuring you had a bridgehead.

“Captain, the fleet has been alerted and the Ion cannons are standing by. Anything else you’d like to do?” Mattis’s voice cuts through.

>A. Patch into the ‘Vanguard’ Com’s network, just to hear the calamity
>B. Have the ‘Raider’ on standby, it’s AT-AT’s may come in need
>C. Alert the Venators of Karsavo’s betrayl.
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>>1990183
>A. Patch into the ‘Vanguard’ Com’s network, just to hear the calamity
This way we can hear if they start to get suspicious and order the ion cannons early.
>>
>B, get those at-ats ready boi
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>>1990183
>>B. Have the ‘Raider’ on standby, it’s AT-AT’s may come in need
>>
>>1990183
>>1990251
>>1990266
>why not both?
>>
>>1990183
Wasn't the "Raider" loaded with advanced TIE variants? Does it carry the TIE's and AT-AT's at the same time?
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>>1991266
Right, not the raider, the Ruin. My mistake!
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>>1990183
>A. Patch into the ‘Vanguard’ Com’s network, just to hear the calamity
>>
Archivin and Getting the new thread ready!
>>
>>1997549
New here, what's the bump limit?




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