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File: PokeCiv1.jpg (479 KB, 1920x1080)
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Throughout numerous generations, your tribe has lived in this land. Monsters roam this land, and they control and shape this world. Some of these beasts use their claws and fangs to hunt prey, while some others can control fire, ice, and lightning. There are beasts that rule the sky, swooping down upon an unsuspecting tribesman, or spirits from beneath the earth that can crush rock as easily as it can move. It would seem that there is little hope for you and your tribe.

But not all is lost. You, as the leader of your tribe, has managed to befriend one of these creatures. If these beasts can be tamed, perhaps you can ascend past this stage of mere survival, and become a tribe that will stand the test of time.

---

Hey folks, wanted to try something that has already been done before: a civilization game in the world of Pokemon. You will control the leader of a prehistoric tribe. The setting will not be a 1:1 rendition of the original Pokemon regions. Additionally, I may take artistic liberties when it is necessary. This game will not have as much crunch compared to most other Civ games, mostly relying on flavor. With that out of the way, let's get to the tribe creation.

>Choose a name for your leader and tribe. Other details about your tribe and leader is also appreciated.

>Choose your starter. It may be any Pokemon, as long as it is not a Pokemon that resembles a manmade object(i.e. Voltorb, Trubbish, etc.), or a Legendary Pokemon. I reserve the right to veto a Pokemon.

>Choose where your tribe lives. This will determine what your tribe's starting resources will be, as well as the Pokemon that they can find in the beginning.
>>
>>1926685
>Leader
Ayan
>Tribe
Ember snatchers
>Starter
Charmander
>Where
Desert
>>
>>1926685
Forgot to mention; your starter must be one that starts at its lowest possible evolution, for obvious reasons.

>>1926690
>>1926715
Looks like two votes for Ember Snatchers so far. Will wait a bit for more players to trickle in.
>>
>Choose a name for your leader and tribe. Other details about your tribe and leader is also appreciated.

The Hy'ur tribe, otherwise known as Hyur, are a tribe consisting of mostly warrior-men, interspersed with what few females they've managed to gather. They thrive in wetlands, along coasts, and rivers, too.

The leader's name is Hy'Al, a fierce, determined warrior born from the tribe's governing family.

>Choose your starter. It may be any Pokemon, as long as it is not a Pokemon that resembles a manmade object(i.e. Voltorb, Trubbish, etc.), or a Legendary Pokemon. I reserve the right to veto a Pokemon.

An Axew approached them, noticing their fevered attempts to continue bettering themselves.

>Choose where your tribe lives. This will determine what your tribe's starting resources will be, as well as the Pokemon that they can find in the beginning.

A forest near a river. Preferably, right on the river, as that would naturally be where they excelled most.
>>
>>1926743
>>1926690

Looks like a vote was switched. Now we've got the Ember Snatchers and the Hy'ur Tribe. Anons are free to vote on what they like, or make up a new suggestion.
>>
>>1926743
2nd
>>
>>1926685
This looks cool, I'll pitch one.

>Leader
Vad is a bold, fierce man born of a prominent family in the tribe. He rose to the top through his courage and the tribe's unique rite of passage, Dragonmouth.
>Tribe
The Draak are a tribe of warriors renowned for their courage and strength the world over. While not stupid, they are overly honest about almost everything they do, including matters that should probably be kept private. This practice hurts them when dealing with other tribes sometimes, but gives them a good reputation.
>Starter
Dratini
>Location
At lower altitudes in mountain ranges, particularly in caves with large crystals in them.
>>
>>1926685
>Choose a name for your leader and tribe. Other details about your tribe and leader is also appreciated.
The Elani tribe they were once wandering nomads.
The tribe is lead by a shaman named Terot.
>Choose your starter. It may be any Pokemon, as long as it is not a Pokemon that resembles a manmade object(i.e. Voltorb, Trubbish, etc.), or a Legendary Pokemon. I reserve the right to veto a Pokemon.
One day a ralts began to follow around Terot and started to help him in his shamanic duties.
>Choose where your tribe lives. This will determine what your tribe's starting resources will be, as well as the Pokemon that they can find in the beginning
The live on a great grassy plain.
>>
>>1926770
>>1926779
>>1926804

Alright, cool. Looks like we have two new tribe suggestions: the Draak, and the Elani. Going to leave the vote open for 15 to 30 minutes, or until a decisive vote is called. Otherwise, I will roll for the ones with the highest votes.
>>
>>1926776
I'll change my vote to Draak, I dig their honesty hook
>>
>>1926690
1 vote for Ember Snatchers

>>1926743
1 vote for Hy'ur

>>1926779
>>1926836
2 votes for Draak

>>1926804
1 vote for Elani

I'll wait 10 more minutes for other votes. So far, it seems the Draak might take this.
>>
>>1926779
I'll support it
>>
>>1926865
>>1926836
>>1926804
>>1926779
>>1926743
>>1926690

Looks like the Draak take it! Don't worry anons you might see these tribes later.
>>
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>>1926685
You are Vad, leader of the the Draak Tribe. The Draak is well-known for their courage, honesty, and fighting spirit. Because of this, they are among the most venerated tribes in the land despite their low numbers. There is a reason for this limited population: Dragonmouth.

Dragonmouth was the rite of ascension for all Draak tribesmen who come of age. The process is simple, but dangerous. The men had to enter the Dragon's Den and survive until the morning. Typically, this results in quite a few deaths, but the survivors come out stronger than ever. You are the new tribe leader for your performance in this year's Dragonmouth.

Under your leadership, not only did all of your comrades leave the Dragon's Den alive, but you also emerged with a new companion. It is a small, snakelike wyrm, though your tribe's shaman tells you that 'it' is actually a 'he'. It has blue scales and inquisitive eyes. It seems to stand firm in the face of danger, adamantly resisting outside forces. Despite its meek appearance, it is this creature that helped save your life during Dragonmouth. He was impressed by your bravery and lead you and your companions to a safe spot to rest. Once the rite was complete, it followed you home.

Speaking of home, the Draak live in the mountainside. One could see the huts and tents outside on the mountain trails, but the majority of your tribe live within the mountain itself. Luminescent crystals light the path, and the cave shelters you from most of the elements. Your gatherers mostly make do by foraging the mountainside for nuts and berries, but you know that this cannot last forever.

Action must be taken, but how?

>Tribe Population: 15 (8 men, 4 women, 3 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Meager. Foraged nuts and berries
>Pokemon: Dratini(unnamed)

>Explore (Specify North, South, East or West).

>Try to train with Dratini to discover more of its capabilities

>Seek out monsters near your home

>Look for new resources

>Research (Specify)

>Other
>>
>>1926980
>>Try to train with Dratini to discover more of its capabilities
>>
>>1926980
Oh, and you can take up to 3 different actions. You may take the same action multiple times to develop it quicker by devoting more time to it.
>>
>>1926980
>>Look for new resources
Pokemon that seem to thrive in the mountainside. Ideally, something along the lines of a Tauros would be excellent. Going off of this,
>Seek out monsters near your home
Check out what you have near yourselves, first.
Then,
>Try to train with Dratini to discover more of its capabilities
>>
>>1926980
>>1926991
adding to this
>>Seek out monsters near your home
>>Explore North>>1926991
>>
>>1926980
Let's see if we can't find ourselves a nice accompanying 'mon

>Look for new resources
Berries and some pidove would be nice
>Train with Dratini X2
>>
>>1927031
Meant to put
>Seek out monsters near your home as second. Pidove are food. We have a flying type (soon).
>>
>>1926991
>>1927008
>>1927031

Looks like we're

>Try to train with Dratini to discover more of its capabilities

>Seek out monsters near your home

>Look for new resources

Going to need 3 sets of 3d100(1d100 per action, taking the best of each set).
>>
Rolled 62, 76, 48 = 186 (3d100)

>>1927055
>>
Rolled 87, 77, 19 = 183 (3d100)

>>1927055
>>
>>1926980
this >>1927008
just catching up, this seems like it'll be a really fun qst my guy
>>
Rolled 68, 3, 51 = 122 (3d100)

>>1927055
>>
Can people still join?
>>
>>1927065
>>1927066
>>1927071

87, 77, 51. Not bad, writing!

>>1927070
Thanks friend. This is my first Civ quest, and my attempt to shake off the rust and try to get back into QMing. I'll try not to disappoint.
>>
>>1927092
You figure that if you want to learn about these creatures, you’ll need to begin with your newfound companion. You ask the serpent if it could show you what it could do, and it looked back at you with some modicum of intelligence. It slithered up to your leg and made it's way up your body. You do your best to suppress your base instinct of ripping its grip away and stomping on it. The lithe body wraps itself around your arm. It isn’t particularly painful, but you have a feeling that it’d be much more painful if it were actively trying to harm you.

When it is satisfied that you understand, it stares at you with an intimidating leer. Fear was an effective tool, but you were unmoved, having faced down greater things during your Dragonmouth. Afterwards, you feel a jolt run up and down your arm. Your muscles seized for a moment before returning to normal. That might be useful. Lastly, it disentangles from you and makes its way in front of you. It stares at a nearby stone, and you watch as the serpent’s tail take on a brilliant metallic sheen. With a single, powerful stroke, it shatters the stone. That seemed like it could be useful.

Dratini knows:
>Wrap
>Leer
>Thunder Wave
>Iron Tail

With that, you take a pair of men with you, and scout out the nearby region. Through years of experience, you already knew what monsters existed in this part of the mountain, but it was probably best for you to get acquainted with them yourself now that you had a beast of your own.

You’d sometimes notice that stones seemed to move on their own. It was like they were alive. Sure enough, when you to go investigate, you realize that they were actually beasts. The rocks seemed to grow arms, and have eyes. When they aren’t moving, it’s almost indistinguishable from normal rocks and boulders. Aside from them, you also notice what seem to be small, bipedal beasts with spirals for eyes. Each one sports a different pattern on their fur, and they seem mesmerizing to spectate. Lastly, you also notice slow-moving quadrupedal beasts moving across the mountainside. They have large humps on their back with a single hole on the top, and seem to exude a certain aura of heat.

>Known Pokemon: Draak Mountains
>Geodude
>Spinda
>Numel

While you’re searching for beasts, you send another party to look for new resources. Wood, stone, and mud have been a staple for your buildings, but finding something new would be helpful. However, instead of searching away from the village, your tribesmen delve deeper into the caverns beneath the mountain. They manage to find stones of distinguishable hardness; perhaps these could make great tools!

>Discovered Hard Stone

>>1927087
As per most Quests, you're free to drop in and vote at any time. This is not a multiciv game, however. This is quest where all players vote on the actions of a single civ.
>>
>Tribe Population: 15 (8 men, 4 women, 3 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Meager. Foraged nuts and berries
>Pokemon: Dratini(unnamed)

>Explore (Specify North, South, East or West).

>Try to train with Dratini to discover more of its capabilities

>Seek out monsters near your home

>Look for new resources

>Research (Specify)

>Other
>>
>>1927183
Thanks OP

>>1927198
>Research physically enhancing alchemy
>>
>>1927183
>Look for new resources.
>Explore North
>Seek out monsters near your home
>Hunt with other members of your tribe
we need food, we only have like berries and nuts.
>>
>>1927198

>Try to train with Dratini to discover more of its capabilities

>Seek out monsters near your home

>Look for new resources
>>
Rolled 30, 97, 87 = 214 (3d100)

>>1927198
Research weapons incorporating Hard Stones in them. Ideally, clubs and shit.

Hunt with other members in your tribe.

Train Dratini more. Maybe start considering a nickname for it, even.
>>
>>1927183
>Iron Tail
Fuck yeah

>Train with Dratini. See if we can't get Dragon Rage
>Start Hard Stone arms race
>See if we can't get someone to befriend a numel
>>
>>1927231
Unfortunately, even though those rolls were great, they have to come after the choices are locked in to avoid situations where players would all select the option that rolled high.
>>
Also, going to take a break for a while, which should take anywhere from a half an hour to a full hour. Need to eat lunch so I can take my meds. In the meantime, feel free to vote and speculate on things you want to plan for later down the line! Also, feedback would be appreciated. Do you like the quality of the updates so far? Do you want me to cut down on them for speed? Any recommendations at all?
>>
Perhaps with our monster's help we could use iron tail to get at the strongest stones and make a weapon suitable for ourselves as chieftain of this mighty people. Big ole crystal spear or something
>>
Praying for your wellbeing Hawthorne in Jesus name. Thanks for running. Great so far. The pacing is worth the writing quality.
>>
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>>1927262
I second this, my research was ghey anyway

>>1927271
Amen good brother
>>
>>1927259
You're doing fine for a supposedly rusty QM. I like this so far. Totally not because my tribe won I hope it lasts.

I'm not sure we can really have a party larger than around 2 or 3 because we don't have Pokeballs. I think instead we should get others among us to befriend pokemon and using them to our advantage. Ember Snatchers are weak to us, but Hy'ur and Elani will be big challenges should we choose war. Best course of action right now is to build ourselves up and try and understand our 'mons. Cave exploration once Dratini evolves and someone gets a Numel is a must.
>>
>>1927292
Perhaps dratini could act as an intermediary for us? Help us show these monsters we are trustworthy and stalwart?
>>
>>1927292
I meant for the Hy'ur to be fairly diplomatic, in a sense. Sort of a, "hey we're going to use this stuff, and if you have a problem we're going to beat the shit out of you for rights to use it."

Not necessarily the most diplomatic per se; I meant for them to be more along the lines of raiders, even, what with eventually farming axes from the neighbouring tribe of Haxorus-- those that didn't come in line with them, at least.

But yeah. They, ideally, would take to the seas and be a scourge up until someone told them that wasn't okay, and had the guts to prove it.
>>
>>1927335
Well Haxorous can't fly and hit Dragonite, so I would want to see that matchup.

>>1927308
Sure, why not?

>>1927259
Hope you aren't dying of somethin' boyo.
>>
>>1927271
>>1927289
>>1927292
>>1927356
Thanks guys. Don't worry about me, my sickness is mostly benign. Just need to take painkillers to dull the pain so I can focus on QMing.

As for how many Pokemon you can have in your party, it's still at a maximum of 6. Do keep in mind that they have to walk around with you, so until you guys research a primitive version of Apricorn Balls, the logistics of having multiple 'mons must be taken into account.

And yes, your tribemates will also have their own Pokes once they realize how useful they can be. I plan on introducing a couple named NPCs soon, and they'll act like sub-heroes to the main character.

>>1927335
I'll definitely keep this in mind when they show up. Thanks for the info!

>>1927217
>>1927227
>>1927231
>>1927248
>>1927262
>>1927289

Alright, so it seems our votes are;
>Try to train with Dratini to discover more of its capabilities. (Dragon Rage)
>Hard Stone tools and weapons (and also procure a spear for ourselves)
>Look for new resources (Food)

I think, at least. If there are no objections, going to need 3 more sets of 3d100.
>>
Rolled 7, 16, 63 = 86 (3d100)

>>1927448
httproll
>>
Rolled 86, 90, 6 = 182 (3d100)

>>1927448
aw ye
>>
Rolled 61, 71, 81 = 213 (3d100)

>>1927448
>>
>>1927458
>>1927464
>>1927469

>86, 90, 81
Great rolls. Writing.
>>
If these beasts are anything like people, then that means with practice, they can improve. Thus, you elect to train your Dratini until it becomes stronger. You do some basic exercises alongside it, after all, the best way to lead is by example. At one point however, you realize that these would only result in the development of brawn rather than technique. You consult the tribe’s shaman, Khull for helpful information. He tells you that inside all living things, is energy unique to their ‘element’. So someone like you would have fighting energy, while something like Dratini would have draconic energy. You thank him for the time, and head back to the open, grassy field to train.

You spend some time cultivating the energies within yourself. It doesn’t do much for you, but the serpent seems… at ease. Calm, yet bursting with energy. You tell it to take this power and release it. The Dratini fires off its draconic energy in the form of sweeping winds. It cuts away at the stone. You look satisfied at the serpent, but it looks adamant; intent on taking it one step further. The dragon digs deep, and fires off a ball of blue fiery energy. The fireball takes out a chunk of the rocks in front of you, causing you to swell with pride. Shortly afterwards however, the serpent collapses on the floor, exhausted. It seems he can only use that powerful move a few times at most before exhausting its stamina.

>Dratini learned Twister
>Dratini learned Dragon Rage

You take your beast and some of your fellow tribesmen into the mines. They try to chip away at the Hard Stone with their own stone tools, but find it difficult, only chipping away at the edges. With a flash of inspiration, you order your Dratini to perform that stone-shattering technique that it did before. The serpent does so, causing the stone to shudder and crack. A second Iron Tail breaks the stone into decent-sized stones. Your men get to work, taking those stones and carving them into tools and weapons for the cause. By the end of the day, you have several new and improved gear!

>Gain Hard Stones
>Gain Hard Stone Tools

Not to be undone however, you tell your Dratini to repeat the process with the crystals. Amazingly, the crystals retain their luminescence. You combine that with some wood, and the new Hard Stones to craft a spear for yourself. In direct sunlight, it seems to magnify the light, causing temporary blindness if used correctly. In darkness, it provides small amounts of light akin to a flashlight. All in all, this gives you some ideas. Perhaps you could craft more tools with these crystals, or perhaps use them for other purposes.

>Gain Light Crystals
>Gain Crystal Spear
>>
>>1927594
Emboldened by their new tools, your tribesmen organize a hunt. Their Hard Stone spears should allow them to pierce tougher hides than before. It takes your men quite some time to properly hunt the spiral-eyed beasts, as their movements are befuddling to even your most experienced hunters. By the end of it, the men find the meat a little bit stringy, but when cooked over the fire for long enough, it becomes quite tasty.

That’s not all. Your gatherers refused to be outdone, searching for more food on their own. To their surprise, they discovered a red berry that’s quite spicy. The tribesmen have taken to applying it to the meat they gathered to add some spice to their meals. The interesting part is that it seems to induce limberness when consumed. Perhaps it’ll do the same for beasts?

>Gain Food Source: Spinda
>Gain Food Souce: Cheri Berry Trees

>Tribe Population: 15 (8 men, 3 women, 1 pregnant woman, 3 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Decent. Foraged nuts and berries, Spinda, Cheri berry trees
>Tools: Hard Stone

>Pokemon: Dratini(unnamed)

Actions:

>Explore (Specify North, South, East or West).

>Train with Dratini

>Seek out monsters near your home

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources

>Research (Specify)

>Other
>>
>>1927594
Woop Woop what a precocious dragon we have. Good boy
>>
>>1927596
> Seek out monsters near your home. Perhaps Dratini can K.O. one, allowing you to drag it back home.
> Explore to the south.
> Research basically light bulbs, using the luminescent stones you have.
>>
>Research (Specify)
A way to capture or tame monsters. Our dragon or our shaman might have some insight

>Explore
If we can get more crystals, assuming our cave system is large enough we could explore it more fully. It would provide a very defensible position.

>Train with Dratini What a little badass we've got on our hands
>>
>>1927596
>Find a way to tame more Pokemon
>Explore the cave more
>Train
>>
>>1927596
>Explore North
>Research a way for our people to capture/tame pokemon
>Seek out monsters.
I really wanna find a water type we can use to make a moat or something
>>
>>1927604
>>1927605
>>1927634
>>1927637

2 vote for seeking out monsters for capture
1 vote for exploring south
1 vote for researching crystal lamps
2 votes for a way to capture or tame monsters
3 vote for explore cave system
2 vote for train with Dratini
1 vote explore north

Going to combine "Seeking out monsters for capture" with "Searching for a way to capture or tame monsters". With that in mind, vote count should be.

>Research Pokemon Taming/Capture
>Explore Cave System
>Train with Dratini

If there are no objections, going to need 3 more sets of 3d100!
>>
Rolled 50, 32, 17 = 99 (3d100)

>>1927663
>>
Rolled 17, 51, 69 = 137 (3d100)

>>1927663
>>
Rolled 13, 12, 51 = 76 (3d100)

>>1927663
Check out these 3 nat 1s.
>>
Rolled 70, 70, 53 = 193 (3d100)

>>
>>1927664
>>1927667
>>1927670

>50, 51, 69

How average. It's a little humbling, really. Writing!
>>
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>>1927675
“What is it you ask of me, Chieftain Vad?” Shaman Khull asked. You ask him if there is a way to capture and tame beasts. The shaman tells you that it had been done before; as you are a living example of that. Khull then goes on to explain that Dragons are among the most difficult to tame, as their pride and bestial nature makes it hard to compromise. With that in mind, many beasts will join in exchange for food, safety, and strangely enough, glory.

Of course, if you cannot negotiate or befriend a beast, it’s always possible to just capture them. Beating a beast into submission and then taking it with had been done before. But the Shaman tells you that the one who defeats the beast must be the one who takes ownership, otherwise the monster will not respect their commands. It is possible to give orders to a pokemon that you do not ‘own’, but you must earn their respect. He then goes on to say that not every beast needs to be ‘owned’ to be friendly. He recalled that the Elani tribe had a herd of Gogoats and Skiddo that travelled alongside them, for example.

All of this is an eye-opening experience. It’s surprising that Krull is so wise even at a younger age compared to the previous shamans. With that in mind, the women of the tribe devise something that may aid in the capture of beasts. Vine and plant fibers woven into a loose, but sturdy lattice. With this net you should be able to capture a few beasts so you could take them back to the village.

>Researched Woven Nets

You turn your attention to the caverns that you call home. The Draak mostly reside near the mouth and center of the cave, but the deeper recesses remain unexplored. Guided by the crystal lights, you and several others descend into the depths. The darkness around you seems palpable, and the eerie atmosphere feels suffocating.

You keep your beast nearby, in case of an attack from another monster. It’s then that you notice more crystalline lights in the distance. The strangest thing is that they’re moving. You realize that it must be like those rock monsters you’ve encountered previously. It’s then that you notice that the lights around you begin to wane, it’s almost as if the crystals were shrinking.

The Dratini lets loose a blast of draconic energy from its maw, striking a strange, incorporeal creature. It appears to be bipedal, yet also incorporeal. In place of normal eyes are two large gemstones. It grins at you, prompting another attack from your beast. It goes down this time, causing it to recede into the darkness. You have a feeling normal means of capturing that kind of monster isn’t going to cut it.

The path into the caves seem to wind on and on. Satisfied with the progress you’ve made so far, you and your men head back.

>Known Pokemon: Mountain Depths
>Geodude
>Carbink
>Sableye
>>
>>1927768

You being to realize the importance of keeping your beast in tip-top shape, so you do some training with the serpent. You don’t do anything in particular, but instead opt to strengthen all of its powers. You do lift heavy stones and instruct your own beast to do the same. It can’t quite lift as much as you can, but it seems to have grown in strength.

>Dratini’s HP and ATK stats improved.

>Tribe Population: 15 (8 men, 3 women, 1 pregnant woman, 3 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Decent. Foraged nuts and berries, Spinda, Cheri berry trees
>Tools: Hard Stone, Woven
>Pokemon: Dratini(unnamed)

---

>Explore (Specify North, South, East or West).

>Explore Cave Depths

>Train with Dratini

>Seek out monsters near your home

>Capture/Tame monsters (Specify which, and for whom)

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources

>Research (Specify)

>Other
>>
>>1927773
Whoops, meant to type in "Woven Nets" in the Tools section.
>>
>>1927773
>Capture/Tame Sableye
having a way to do things stealthily could be really useful
>Develop food source
plant more of those trees around our home
>Train with Dratini
gotta get em swole, and evolve
>>
>>1927773
>Look for new resources
I want some beefmeat dammit
>Capture/tame monsters
Sableye for Khull, Numel for someone else
>Train with Dratini
Let's see if we can't get Slam or Agility.
We can't evolve just yet, we're around level 20/30 needed for that
>>
>You have a feeling normal means of capturing that kind of monster isn’t going to cut it.

>Capture/Tame Sableye
having a way to do things stealthily could be really useful
>Capture/tame monsters
Sableye for Khull, Numel for someone else

Perhaps if we put more research into our nets we can improve them to the point where they can work on ghost types. I would love to catch one for Khull and see what they can accomplish together.
>>
>>1927830
Or I suppose we could attempt a show of might and try to get it to join willingly. Perhaps if Khull came and did something etherial and ghosty at the same time.
>>
Rolled 3 (1d3)

>>1927807
>>1927815
>>1927830

>Capture/Tame Sableye(Khull), Numel(Someone else)
>Train with Dratini (Slam/Agility)
>???

Rolling to break the tie.
1 - Develop food source (Cheri Berry Trees)
2 - Look for new resources (Beef meat)
3 - Capture Sableye (Self)

>>1927835
Definitely possible, if you want to try for it.

Unless I got something wrong here, Imma need 3 sets of 3d100.
>>
Rolled 34, 52, 28 = 114 (3d100)

>>1927852
>>
Rolled 44, 85, 15 = 144 (3d100)

>>1927852
Damn. I wanted me some beefmeat

I'm gonna go to bed after this. Thanks for running Haw.
>>
Rolled 53, 15, 88 = 156 (3d100)

>>1927852
lets do this
>>
>>1927857
Thanks for playing! See ya around.

>>1927856
>>1927857
>>1927859

>53, 85, 88
>>
>>1927868
((Combined the first and third choices))

You and Khull descend into the caverns once more to locate those ghostlike monsters you found. Sure enough, you find them near the area that you saw them last. Khull nods in understanding. “Ah, spirits of the earth.” He says to you as he reaches for a bone necklace in his pack. It is adorned with gemstones, which draws the curiosity of the Sableye. “Let’s negotiate.” He says.

Over the span of an hour, Khull and the various Sableye begin speaking in the language of the spirits. The shaman tells you that only one of the Sableye is interested in the deal they had created. It was simple: the Sableye would follow his owner’s orders, and even show them where to find precious stones, provided that he be able to help himself to consuming a part of whatever he finds. Additionally, the spirit states that if he should ever feel bored, or if any part of the accord was broken, he would leave without a second thought. That’s certainly an interesting offer, but the question is, who gets the Sableye?

>Who gets the Sableye? You, or Khull?

Once the deal is struck, you head over to the surface. The slow-moving Numels are not difficult to find. As they trudge around the mountain, you toss a net over one, and are met with immediate, but slow resistance. That is to say, the Numel stood there unmoving until you knocked it out with a Hard Stone club. Dragging it to the village was a difficult task, but you all managed to do so. When the thing awoke, it seemed indifferent to the change in scenery. Maybe it simply doesn’t care enough to struggle completely. Ah well, in any case, you have another beast on your side, even if it is a little lazy.

>Numel was captured! You may assign its owner at any time, or you can simply designate it as livestock. Once it's owner is assigned, it cannot be changed.

You take your beast over to the caverns and begin training again. Over the few weeks, it has grown in size considerably, both in size and strength. There was no reason to stop now, you surmise. You begin to train its physical power by striking at stones. Your bones creak and ache underneath the pressure, but you press on. Your display inspires your Dratini too, and it strikes the stone without the use of that metallic tail strike.

>Dratini learned Slam!

>Tribe Population: 15 (8 men, 3 women, 1 pregnant woman, 3 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Decent. Foraged nuts and berries, Spinda, Cheri berry trees
>Tools: Hard Stone, Woven Nets

>Pokemon: Dratini(unnamed), Sableeye(unnamed, unassigned), Numel(unnamed, unassigned)

---

>Explore (Specify North, South, East or West).

>Explore Cave Depths

>Train with Dratini

>Speak to someone (Specify whom)

>Seek out monsters near your home

>Capture/Tame monsters (Specify which, and for whom)

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources

>Research (Specify)

>Other
>>
>>1927958
>Khull
I think he understands it better, sadly.
>Assign numel to one of the warriors who have shown promise
>Explore north
>Develop Food Source plant more trees
>TRAIN.
it shall be the strongest, most swole of dratini
>>
>>1927958
Hm. Seems like thread has slowed down a bit. Timezones and all. I'll leave this next vote up for a bit and reply once there's enough discussion.
>>
>>1927972
Agreed on Khull, perhaps he can form a greater alliance with the Sableye population. I would think there is some greater desire in one of these creatures than hunger and boredom. If we find even one with some semblance of ambition we could utilize that drive to our own ends. And if not maybe Khull can simply expand his knowledge. I wouldn't mind starting a small enclave of shamen once we have the men for it, each with a spirit of their own.

>Develop Food Source plant more trees
We could use some meat. We should try breeding Spinda. One we breed specifically for docility and weight, another group for intelligence. We eat the one and train the others.
>>
>>1927999
Ye', i really want a sableye, but i understand that we're probably not the best people to have it. there are greater ghost types we can snatch anyway.
And the trees thing was just for the long term, ill agree about the breeding spinda. Thats not a bad plan.
>>
>>1927958
Goodnight Hawthorne, see you around. I'll be back in 8 hours or so.
>>
>>1928013
Good night, Anon.

I'll put the thread on pause for a while, as it seems we haven't quite come to a consensus yet. Not to mention timezones. Hope you guys had fun.
>>
>>1927958
>Who gets the Sableye?
-Khull
>>
>>1927958
>Khull gets Sableye
>The person who can make Numel actually do something worth a damn gets the Numel

>>Train with Dratini
>Develop Food Source (Specify)
See how those Numel taste, they're not exactly difficult prey
>Explore North
>>
Hey folks, Hawthorne here, posting from phone. Pokémon Tribe Civ continues in roughly 6-7 hours. Stay tuned!
>>
>>1928493
Whattup Hawthorne. Hope you're feeling well. Glad to see you back today.
>>
>>1928497
Thanks anon. I'm feeling alright, if a little bit sore. I was actually just about to turn in for the night. Rest assured that I will be able to run for a while during the designated time though.

In the meantime, we're still taking votes and other suggestions. If anyone would like to pitch in, you're free to do so. Feedback and advice is always welcome too.
>>
>>1928515
Dropped my trip for a moment there.
>>
>>1928515
Back again. Let's go boys.

>>1927958
>Khull gets the Sableye, a strong farmer gets the Numel.

>Explore the caves with Sableye
>Find some beefmeats
>Train with Dratini
>>
Also, we need women. Perhaps we could send small armed and monstered envoys in a looping circular formation looking for our nearest neighbors. Focusing on creating allies and even assimilation. I would love to find a weaker tribe and invite them in. We need to expand our birthrate as well as gain allies. We have 15 people and only 4 women.
>>
>>1928578
This is a great idea. Can't do anything without a population. I'd say we need to secure extra food first though to support it.
>>
Oh! Also. With our sableye and interpreter/shaman I bet we could find some ore. Then with Numel we could start refining ore. This plus our crystals gives us a major advantage in battle and trade.
>>
>>1928581
Excellent point. I'm still in favor of spinda farming. I don't want to focus on conventional weapons when we have monsters or traditional sources of protein when we can kill two birds with one stone.

We have two kids doing nothing. Assign them, one mother and one man to oversee the spinda farming. The man can focus on safety and spindas which seem smart enough to train, the woman can focus on differentiating between livestock and trainable mons while watching over the kids, the kids can be in charge of feeding amd caring for the docile livestock and foraging in the immedate area for feed. After awhile assign them spinda partners who have been trained to establish a pattern in our culture of having captive rasied mons as companions from youth.
>>
>>1928596
would you really prefer spinda over numel? I imagine the numel are much easier to control, have more meat, and are less likely to mesmerize their handlers
>>
>>1928599
When back I'd like OP to chime in on how they appear in this world. To me wiley rabbits beat mini volcanoes. I know in the lore they're ground/fire types filled with 2000+ degree lava. But if OP rules they can be eaten lets catch a bunch and eat them. They're perfect cattle. Docile, food driven, with utility beyond their meat.
>>
>>1928618
Yeah that's cool with me
>>
So this is what I'm thinking we've only got 15 people

15 people
1 chief
1 shaman
6 men
3 women
1 preg
3 children

Let's take
1 man
1 woman
1 child
And make them mon farmers of numel/spinda

Let's take
2 men
And with the help of numel make them blacksmiths

Let's give our shaman
1 child acolyte
Together they can alternate between ore sourcing and spirit mon relationship development/mentorship in whatever being a shaman entails

That leaves us with a 3 man strike force. They should spend half their days training with weapons and spend the other half hunting mon. They get our spinda\numel stock, they train alongside dratini and the chief when they train, they are our first line of defense and will likely woo some geodudes with their prowess.

That leaves 2 women who should make us all the nets our strikers can carry.
>>
>>1928700
I also wonder what our social structure is like. Do our men and women pair off? Do stronger men have many wives?

If we have no structure or proclivities then we should probably encourage as much sex between unpregnant women and as many men as possible. Chances of std's in this small of a population are null and something in our current model is off if we only have a 25% reproductive rate among sexually active women.

No magical realm crap just a rotation of men and women each night. Should keep morale up and boost population growth.
>>
Hey Anons, I've returned. Anyone in the thread right now?

>>1928618
Both Numel and Spinda can provide food when butchered, though their exact 'drops' will not be revealed until you put some research into it.

>>1928700
>>1928712
Currently, the Draak tribe has a low female population because of a spreading plague that decimated the Draak numbers. They're better now, but that's something to keep in mind. I'll definitely have to change how population works and lay down some solid mechanics.

I think I might go with the simple method of population increasing every 3 turns. Women become pregnant, Pregnant Women produce Children, and Children become Men or Women. It's honestly not the cleanest way of doing things, considering that chronologically, only about 5 months(1 turn = 1 month) have passed.

With all that out of the way however, exploring the surrounding lands for tribes and lone wanderers to join the tribe is definitely possible.

>>1927972
>>1927999
>>1928141
>>1928462
>>1928551

Looks like we're going to:

>Assign Sableye to Khull
>Assign Numel to a prominent warrior/farmer/person who gets the Numel to do something

>Develop Food Source (Plant some Cheri Berry Trees)
>Train with Dratini
>Explore North

I think, if my count is correct. Going to need some rolls! This time, I'll need 3 sets of 4d100. The fourth d100 is going to be for a random event.
>>
Rolled 1, 53, 58, 87 = 199 (4d100)

Welcome back QM. Glad you're here. Been thinking about questing all day.
>>
Thanks for addressing my questions from earlier like meat drops and societal organization.
>>
Rolled 89, 95, 3 = 187 (3d100)

>>1929430
>>
>>1929512
my rolls were siiiiiiick
>>
Rolled 84 (1d100)

>>1929512
w h o o p s
>>
Rolled 39, 74, 71, 37 = 221 (4d100)

>>1929430
>>
>>1929508
No problem, anon. I enjoy answering questions, especially ones that help flesh out the setting. Thanks for asking!

>>1929499
>>1929512
>>1929527
>>1929540

>89, 95, 71, 87

Pretty good rolls. Nat 1s only take occurrence if no degree of success was passed(and believe me, that would've hurt). Thankfully, that 89 saved your ass. Writing!
>>
>>1929558
I was imagining how that I could play out....and man...daymares.
>>
File: Ariados.png (1.57 MB, 1566x881)
1.57 MB
1.57 MB PNG
The ghostly monster takes well to the shaman, even if it is the result of a negotiation. Its perpetual grin never leaves its face as it follows Khull out of the deeper recesses of the cavern. Khull thanks you for helping him acquire a beast of his own, and says that he will continue to assist you in whatever matters you have.

>Sableye was assigned to Shaman Khull!

Finding someone that will appeal to the Numel is much more difficult in comparison. A multitude of your warriors attempt to bond and appeal with it, but it seems to stubbornly refuse everyone. You have half a mind to just butcher the thing and be done with it, but then you see it walking alongside Ghaak, a man who is just a little bit younger than you.

Ghaak was never the strongest of warriors, nor was he the fleetest. In fact, he spends a lot of time alone, slumbering for long periods of time until he’s called upon. Despite this however, he manages to keep up with the other warriors by putting his sharp intelligence to use. Where others would rush in, he would stay behind and form a plan of action, for example.

When you ask him how he managed to tame the Numel, Ghaak told you that he simply relaxed next to it, and eventually the beast seemed to grow a fondness for him. In the end, you suppose that his passive nature is useful for some things after all.

>Numel was assigned to Ghaak!

You were all tending to your duties inside the village when a man dressed in pristine white robes arrives, riding atop of a large spider. He dismounts, kneeling before you and retrieving a parcel from his beast. “Greetings, Chieftain Vad.” The messenger says to you. “The Silkfoot Tribe sends its regards. I come from the Silken Forests to the south to bring my message.” The man hands you the package, when you unfurl it, you see that it is a set of fine cloths in an assortment of vibrant colors.

“It is a gift made in goodwill, in hopes that you will consider trade between our two peoples.” The messenger explains. When you ask him about what they have in the forests, he tells you that they have high-quality lumber, sweet berries with a mild curative effect, and of course, silk and dyes. The man also tells you that they are willing to negotiate the transfer of beasts, provided that you give something of equal value. You briefly wonder what to do with the man before you.

>Received Fine Silks
>What do you do with the man? Accept? Refuse? Kill him? Etc.
>>
>>1929750

You send your gatherers to collect as many Cheri berries as they can and plant them nearby. Cultivating these might be the key to creating a stable food source, after all. Your villagers begin planting the berries in the mountainside. The mountain soil is not that rich, but with constant nurturing, the Cheri berry trees begin to thrive.

>Food Source Updated: Cheri Berry Trees is now Cheri Berry Farm!

You begin training with your serpentine friend once more. This time, you both race up and down the mountain trails in an attempt to improve your speed. At first, you outpace the beast, but once it begins focusing, it blazes past you at an impressive speed. By the end of it, you’re both on the ground, exhausted from your training. Once you rest, you both know that you’ll repeat the process with a smile.

>Dratini learned Agility
>Dratini learned Quick Attack

You, Ghaak, and a few other tribesmen explore to the north of the mountain range. The terrain seems to get more and more rocky. Not only that, but as you move further north, the heat seems to increase. It’s then that you spot the lava that flows from the side of the mountain. Ghaak’s Numel seems at ease here, even more so than usual.

Down below in the nearby valley, you spot ash and soot that presumably came from the constant volcanic activity in the area. If your hunch is correct, you might find something of interest here, whether it be different kinds of beasts, new resources, or perhaps even another tribe.

>Discovered Pyrous Mountains

>Tribe Population: 16 (8 men, 4 women, 4 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Decent. Foraged nuts and berries, Spinda, Cheri berry trees
>Tools: Hard Stone, Woven Nets

>Pokemon: Dratini(Vad), Sableeye(Khull), Numel(Ghaak)

---

>Explore (Specify North, South, East or West).

>Explore Cave Depths

>Explore Pyrous Mountains
>Train with Dratini

>Speak to someone (Specify whom)

>Trade with the Silkfoot Tribe (Specify what you’re trading for)

>Seek out monsters near your home

>Capture/Tame monsters (Specify which, and for whom)

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources

>Research (Specify)

>Other
>>
If Ghaak is truely as smart as claimed I'd like to ask his opinion of the envoy. Personally I'd consider offering a small amount of our gems in return for his silks. I would also like to send a message suggesting a collaborative mon catching effort. With the strength of both our warriors and mons we should catch more quickly and with less risk.
>>
Still love to get meat back on the menu as well.
>>
>>1929757
Whoops, forgot to change the food supply.

>Food Supply: Good. Foraged nuts and berries, Spinda, Cheri Berry Farm
>>
>>1929757
>>Research (Specify)
The concept of lamps. Even if not especially useful, we could probably increase our tribe's productivity drastically.
> Look for new resources
Ores, definitely. With a Numel, and Ghaak being so smart, we might just be beginning to have an actual smithy.
>Explore Pyrous Mountains
I feel like we should get a good grasp on the new area, first, before doing anything.

Not going to say what to do with the envoy, but we should definitely collaborate with them to try and catch stronger porks.
>>
We need a water type badly, or a Miltank.
Clean water and healthy clean milk? We can't pass that up.
>>
>>1929791
Miltank are native to plains like areas iirc

We'll probably meet a tribe with them later on, I think.
>>
>>1929788
I'm nervous to go into the mountains without allies.
>>
Going to need some more votes. Otherwise, we'll go with >>1929788

Will leave the voting up for a bit.
>>
>>1929788
I agree on lamps, sure our friends in the dark can help us to the deep dark. Also viable for trading.

Love ore and smithy
>>
>>1929832
Nah, if anything I think the tribe there (if there even is any) will be like, small and probably sick.

Breathing in soot does bad things for the body.
>>
>>1926690
>>>1926685 (OP)
>>Leader
>Ayan
>>Tribe
>Ember snatchers
>>Starter
>Charmander
>>Where
>Desert


I'd wager these guys are in the volcano
>>
>>1929788
I second the first two and add

>Ask Ghaak and Khull how they would respond to the envoy and make sure to send him away with something. It would suck to not respond in kind with our first outside meet. A few crystals seems fair for what we've got. And perhaps a supply of berries he could repay us for on his next visit with his hp berries.
>>
>>1929788
>>1929840
>>1929877

So it seems like our votes are
>Research (Lamps)
>Look for new resources (Ores)
>Organize a collaborative beast-catching effort; send the envoy back with gifts(gems)

Unless there are any objections, going to need 3 sets of 3d100!
>>
Rolled 37, 15, 50 = 102 (3d100)

>>1929936
>>
>>1929936

Oh, and >>1929877 will be included in the third thing, of course.
>>
Rolled 18, 38, 31 = 87 (3d100)

>>1929936
>>
Rolled 9, 49, 78 = 136 (3d100)

>>1929936
>>
>>1929937
>>1929948
>>1929950

>37, 49, 78
Not your best rolls, but at least you did decently on the beast-catching thing.
>>
We, are not rolling great.
>>
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224 KB JPG
>>1929966

Ghaak and a few other workers begin attempting a project of their own. By harnessing the power of the luminescent crystals that are found in the caves, they figured that they could create an alternative to using fire as a light source. However, things are a little more difficult than expected. If the crystals are carved up, then it may lose its light. Additionally, with the variance of the light between crystals, some of the lamps they create produce a dim light instead of the bright light they might’ve originally produced. Despite this however, Ghaak manages to create a few lamps that have all the light that a torch can produce, minus the heat.

>Researched: Prototype Crystal Lamps

Khull and Ghaak then head into the caverns in search of metals. It’s rumored that when made properly, these metal tools can last even longer than ones made of Hard Stone. Your men keep on the lookout for strangely-colored stones, but only manage to find more Hard Stone. Dejected, they turn to head back up the surface when Khull’s Sableye points them in the right direction: stones that take on a green-orange tint. Your men get to work, quickly finding it easily to chip away at. It doesn’t seem like this metal is tougher than Hard Stone, but you’ve got a feeling it might be useful nevertheless.

>Discovered: Copper
>Gain: Copper

You take the two other Beast Tamers in the tribe aside and ask them for their opinion. Khull tells you what he knows of the Silkfoot Tribe, saying that he heard that they’re an up-and-coming tribe that used to be a splinter group of the Elani tribe. They had found the forest and decided to settle instead of remaining nomadic on the plains. The Shaman mentions that they must use insect and nature beasts, as that is what is naturally found in the forest. In the end, he advised you to be wary of them, as he worried for any possible ulterior motives they may harbor.

Ghaak on the other hand, says not to worry so much. The warrior explains that if they’re new and developing, then it’d be unlikely for them to pick a fight with one of the oldest tribes in the land. He then goes on to say that there is much more to be gained from peaceful trade than a hostile takeover. As he rests his head against his slumbering Numel, he tells you that while you should be wary(as one always should be around possible threats), having more allies in the land is always helpful.
>>
>>1930106

You send the envoy away with a small collection of precious stones that the miner’s found, telling him of an idea you had: a group hunt to capture and tame more beasts for both tribes. He tells you that he’d confer with his chieftain, and leaves. The same envoy returns several days later, alongside his chieftain and several hunters. Their chieftain is a woman, dressed in leather armor and fine silks. She and her hunters had bows, knives, and ropes; a stark contrast to your tribe’s spears. A beast that resembled a mantis moved alongside her, it's height just above her knee. It almost seemed like both plant and animal.

“Chieftain Vad.” The woman says. “I am Thellu, leader of the Silkfoot Tribe.” She says with a curt bow. You do the same, introducing yourself and the tribesmen around you. You invite the Silkfoot tribes to dine with you as you hash out the details of the plan. After a quick meal, you decide to hunt for beasts here in the Draak Mountainside, before moving to the Silken Forest.

Over the course of a few days, your tribe aids the Silkfoot Tribe in capturing the beasts of the mountain. Ghaak even manages to convince one of those rocks to follow him. The Silkfoot Tribe walked away with several new beasts, most notably Spinda and Numel. The Draak then followed the other tribesmen south to enter the Silken Forest.

>Ghaak captured Geodude!

Beasts here are much more different than the ones in the mountains. Instead of being tough or large, they are quick and small. It’s then that you realize as to why the Silkfoot hunters prefer to use bows instead of spears: it’s better suited to their environment. A few of your hunters walk away with beasts of their own, mostly birds or insects. You and Khull manage to capture two creatures; a round bird with green feathers and sharp eyes, and a strange bipedal mushroom.

>Known Pokemon: Silken Forest
>Pidgey
>Weedle
>Natu
>Shroomish

>The following pokemon must be assigned: Natu, Shroomish

It was good battle experience for all parties involved, and Dratini in particular really got to shine. Your efforts at training really paid off! Thellu thanks you for the hunt, and tells you that if you need anything else, the Silkfoot Tribe will always be here in the forest.

>Silkfoot Relations: Friendly

>Tribe Population: 16 (8 men, 4 women, 4 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Decent. Foraged nuts and berries, Spinda, Cheri berry trees
>Tools: Hard Stone, Woven Nets
>Pokemon: Dratini(Vad), Sableeye(Khull), Numel(Ghaak)

---

>Explore (Specify North, South, East or West).

>Explore Cave Depths

>Explore Pyrous Mountains

>Train with Dratini

>Speak to someone (Specify whom)

>Trade with the Silkfoot Tribe (Specify what you’re trading for)

>Seek out monsters near your home

>Capture/Tame monsters (Specify which, and for whom)

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources

>Research (Specify)

>Other
>>
>>1930108
Let's start researching a forge using Numel's inherent Fire type properties.

After that, let's explore the Pyrous Mountains, with our newly acquired Shroomish and Dratini. (This means Ghaak gets Natu.)

Then, let's train, honing our Dratini and Shroomish.
>>
Hey Anons. I've got an appointment soon, soI'll leave this vote up and come back to it later. I'll be gone anywhere from an hour to three or four hours. Hopefully it finishes soon, and then I can get back to this, likely from a different IP.

Oh, I forgot to mention. Ghaak caught a Geodude, one of your hunters caught a Pidgey, and the other one caught a Weedle. These guys are technically owned, but if you want, you can instead designate some of them for livestock or breeding.
>>
>>1930152
Take care man.

>>1930125
I like the plan but we should probably train shroomish and dratini to work together first before any exploring.

And since we're a martial tribe, exploration and information could be game changing. We should research vellum or cave paintings for a proto-pokedex in my opinion
>>
>>1930108
I think we shoukd try to get a caretaker/birthing woman/medicineman a pokemon so to defend them and the camp. We keep the main force with us from what I'm seeing, and that leaves a significant hole to our defences.

Also, let's train up. We got only 1st evo pokemon right now and we should try to get them evolved very soon.
>>
>>1930106
>Research those prototype lamps
>Train with Dratini
>Explore Cave depths

we really need a water type
oh and
>Assign Natu to one of the more intelligent warriors
>Assign shroomish to a villager.
>>
>>1930152
Be well man. You're doing a great job. Thanks for the random encounter with this cool clan. Although I'm still a bit wary of their proactive nature. Get back safe.
>>
>>1930162
>>1930180

I strongly agree with training up before going out. I see no reason why we should have every assigned mon and their master join Dratini and the Chief for a round or more of training. Working in unision could be pivotal. The tribe we just met has awesome mon but seem to rely heavily om conventional weapons. Perhaps we can outpace our peers if we can progress alongside our companion monsters.
>>
>>1930211
Are you hoping to refine the lamp making process? To what end? Trade or personal use?
>>
>>1930162
Proto-pokedex. This is awesome. We shpuld absolutely have our shaman begin to keep records of his knowledge. We can then begin to trade in information and train our people. Love this idea.
>>
>>1930242
Trade. I think that other tribes could appreciate having another source of light besides the sun and fire.
>>
>>1930255
Agreed, it's a unique and very valuable resource to trade with.
>>
>>1930265
honestly i think what we really need is a water type, thing could be dead fucking useful.
>>
>>1930180
Good thing that shroomish evolve fast-ish and Breloom is a fucking bro-mon
>>
>>1930273
WAIT WAIT. We could have Shroomish lace nets with Spores for a Bonus to captures!
>>
I suppose my vote for the time being would be

>assign Vad and Ghaak a second mon and then assign all other mon to our strongest warriors. Have them all train together.

> Have Ghaak and Khull use their heads and their mons abilities to begin sussing out smithing, perhaps with an apprentice along

>then I'm torn between proto-pokedex (which is too cool but can probably be postponed), getting better at lamp making (which is very valuable but isn't as fun since we did it last turn), and exploring the cave system (perhaps we can find some water pokemon in there with our added light sources, find better minerals than copper, or find a fallback base)
>>
>>1930279
Yup, probably change my third vote to this.
>>
>>1930285
Teach pidgey to carry laced nets over distracted mons and catch them by surprise.
>>
>>1930269
A tropius too, we need food for winter when that shit hits. Also, when it does, and Hibernating pokemon come around looking for a place, we're gonna havelots of competition.
>>
>>1930291
oh dude tropius are fucking amazing, they literally grow fruit on their backs.
>>
>>1930108
Well, that entrance was proven wrong pretty fast, but you guys seem to have things on a lock. We should probably try and catch a Poison type in the Silkwood's forest or a Steel type in the caves. Maybe the Bug guys have a Nidoran running around?

>Take Shroomish for ourselves and assign Natu to Khull
>Proto Pokedex
>Train Dratini and Shroomish
>>
>>1930298
Tribe tips: Get a Tropius what are you just standing around for?
>>
I return.

>>1930233
>>1930162
Thanks anons. It ended up being a lot less painful or intensive as I thought it'd be, so it's all cool.

>>1930125
>>1930211
>>1930283
>>1930304

3 Shroomish: Vad
1 Shroomish: Villager
1 Natu: Ghaak
2 Natu: Khull
1 Natu: Intelligent Warrior

2 Research: Smithing
1 Explore: Pyrous Mountains
3 Train: Dratini and Shroomish
1 Research: Crystal Lamps
1 Explore: Cave Depths
1 Train: General Beast Tamer Training
1 Research: Spore-laced Nets
1 Research: Proto-Pokedex

So unless there are any objections(or if I messed up), this is how it'll end up:

Shroomish: Vad
Natu: Khull

>Training with Dratini and Shroomish
>Research: Smithing
>???

Going to need a tiebreaker. Please choose among the following, else I'll roll for it.

>Explore: Pyrous Mountains
>Research: Crystal Lamps
>Explore: Cave Depths
>Train: General Beast Tamer Training
>Research: Spore-laced Nets
>Research: Proto-Pokedex
>>
>>1930381
>>Train: General Beast Tamer Training
>>
>>1930381
>Train: General Beast Tamer Training
>>
>>1930381
>Train: General Beast Tamer Training
>>
>>1930381
>>Train: General Beast Tamer Training
hoping on
>>
>>1930383
>>1930386
>>1930388

Looks unanimous. Locked and writing!
>>
>>1930381
Welcome back fearless leader


>>Training with Dratini and Shroomish (can we get Vad and Khull in on this too?)
>>Research: Smithing
>>
>>1930392
2nd!
>>
>>1930393
>tfw I forgot to ask for rolls

Going to need 3 sets of 3d100!

>>1930395
Thanks anon, good to be back.
>>
Rolled 51, 38, 58 = 147 (3d100)

>>1930400
>>
Rolled 12, 86, 18 = 116 (3d100)

>>1930400
>>
Rolled 68, 40, 25 = 133 (3d100)

>>1930400
No whammy
>>
Rolled 80, 42, 3 = 125 (3d100)

>>1930400
>>
Can we research better roll modifiers
>>
>>1930402
>>1930403
>>1930405

>68, 86, 58

Decent rolls, writing!

>>1930408
Definitely possible, once you start going down into science tech. As of now though, researching something completely new is difficult, and typically has no positive modifiers on the roll.
>>
>>1930412
Haha nice, I was mostly being sarcastic. I used to roll higher
>>
>>1930408
no

:^)
>>
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>>1930412
The small, bipedal fungus looks up at you curiously. It seems hesitant to follow your commands at first, but once you give it a berry, it hops around happily. Looks like food and safety is all it can really ask for. It performs its tasks with a great bit of haste. Perhaps you can instill a greater sense of loyalty into this beast in the future, but for now, you’ll make do.

>Shroomish was assigned to Vad!

The tiny bird pokemon pecks at the floor. Khull nods, squatting down and ‘listening’ to its nonexistent chirps. Once the shaman stands up, the Natu flies up and lands on his shoulder. That bird sure is quiet. You’ll just have to put your faith in the shaman for now.

>Natu was assigned to Khull!

You begin doing some training, but make it a lighter workload than usual. It’s mostly for Shroomish’s sake, as Dratini has far since outpaced him at this point. You and Dratini perform your exercises easily, but Shroomish lags behind quite a bit. After a break, you decide to instead see what it can do.

You set up a little ‘sparring’ area. You’re certain Dratini can take whatever the Shroomish can dish out easily, but you make sure to instruct the fungus beast to take it easy at first. The mushroom glows slightly, and green motes of light slowly trickle out of the Dratini. A move that saps stamina, perhaps? Then, you watch as the light glows nearly twice as bright, draining even larger balls of energy from the Dratini. The Dragon pokemon still looks unfazed; his training has made him powerful.

The Shroomish then fires seeds at the serpent. The seeds break open immediately upon impact, and seem to grow roots around the affected area. It seems like another of those stamina-draining moves. Next, the mushroom creature shakes slightly, causing spores to fly towards the dragon. The dragon seizes, frozen in place. You notice its scales are shining palely, reflecting an iridescent glint. Marvelous. You take a Cheri berry and feed it to the Dratini, and within a few moments, it can move freely again. Looks like the muscle-relaxant properties of the Cheri berry is not to be underestimated. You finish up your training, satisfied at today’s progress.

Shroomish knows:
>Absorb
>Tackle
>Stun Spore
>Leech Seed
>Mega Drain
>>
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>>1930479
The Shaman and the Warrior gather around the gathered metal and the Numel. Supposedly, this ore is unrefined, and is essentially just a strange-looking rock. That is, until it is heated. With an experimental gaze, the Numel spit fire from its mouth. The continuous flame burns away at the copper ore until it starts to glow orange. “A good start, but I think it needs to be hotter.” Ghaak states. With that, the warrior instructs his Geodude to pick up the already hot ore piece onto the Numel’s back. The heat of the ore seems to increase until the orange glow becomes much more prominent. This almost seemed like liquid fire!

Once that was complete, the Geodude picked up the intensely hot metal. If a normal man picked that up, it’s likely that they would’ve lost their hands. Thankfully, a beast made of earth and stone is resistant to such temperatures. The elemental bends the metal with ease as everyone watches on with awe. Ghaak watches on in focus while Khull instructs and explains this process to a boy named Ritan.

Eventually, the metal cools and it still retained its shape: a relatively straight rod. The metal is still not as tough as Hard Stones, but this is a huge step forward.

>Researched Copper Smithing

You rally all of the beast tamers together. There’s yourself, Khull, Ghaak, and the two hunters who recently acquired beasts of their own, Rik and Gab. The former is older than your are, and while he doesn’t have the fortitude of body as to when he was in his prime, he has his own wisdom tempered by age. He commands the Pidgey, a small bird with swift speed and keen eyesight. The latter is a little younger than you are. He’s brash and impulsive, but his quick on his feet, and is noticeably quick-footed. He commands the Weedle. It is a small, unassuming yellow larva. It isn’t particularly powerful now, but it may be in the future.

With that, you all begin training. Everyone follows your lead, performing physical exercises with their beasts. This improves both the tamer’s and the beast’s physical capabilities, but also has the important effect of strengthening the bond between man and monster. You feel like everyone got a good round of training in there.
>>
>>1930480
>Researched Basic Beast Tamer Tactics

>Tribe Population: 16 (8 men, 4 women, 4 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Decent. Foraged nuts and berries, Spinda, Cheri berry trees
>Tools: Hard Stone, Woven Nets
>Pokemon: Dratini(Vad), Shroomish(Vad), Sableye(Khull), Natu(Khull), Numel(Ghaak), Geodude(Ghaak), Pidgey(Rik), Weedle(Gab)

---

>Explore (Specify North, South, East or West).

>Explore Cave Depths

>Explore Pyrous Mountains

>Train with Dratini or Shroomish

>Speak to someone (Specify whom)

>Trade with the Silkfoot Tribe (Specify what you’re trading for)

>Seek out monsters near your home

>Capture/Tame monsters (Specify which, and for whom)

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources

>Research (Specify)

>Other
>>
>>1930479
I think any rust has worn off my dude. Love your stuff. Think you might set up a Twitter or kik or discord channel to post thread times? I've got to sleep, but wishing you well. Too bad we aren't closer in timezone.
>>
>>1930484
Thanks for the support, anon. Good night. As for my Twitter, I suppose it won't hurt to use my old one.

https://twitter.com/ShroudedRebirth
>>
>>1930483
>>1930484
I agree with this anon, a discord or other communication method would be pretty bueno

>Train with Shroomish
>Train with Dratini
>Look for a Nidoran
>>
>>1930489
I also can't read, so there's that.
Night anons, PST is annoying sometimes.
>>
>>1930491
Good night, Anon. Such is the pain of running when your timezone is GMT +8:00.
>>
As per timezones, going to leave this vote open for a while. I'll put the session on pause for now. Feel free to leave a vote for later. What are everyone's thoughts? Plans for the future? Feedback?
>>
>>1930483

>>1930509
this
>>
>>1930494
>tfw that's my timezone but missed it because school reeee

>>1930483
>Explore Cave Depths
>Develop food source (Cave Creatures and Plants)
>Research Cave's Materials' Uses (Creatures, Plants, Crystal, etc.)

Make that cave our breadbasket. Proto-dex could have humble beginnings from cave paintings, but to do that we have to know how deep this frikkin' cave is.

Don't want this to be fucking Mt. Silver. Place is terrifying.

But ARGH. I would be so /happy/ if this cave has Bagons, Tyrunts and other Ancients. Realistically I could see Armaldo in the cave if we find an underground lake though.
>>
>>1930483
>Speak to someone:
Thellu, leader of the Silkfoot Tribe
Let us marry her, or a prominent relative and form an alliance. (Also make babies, tribe needs to get numbers up)

>Develop food source (Cave Creatures and Plants)

>Research Cave's Materials' Uses (Creatures, Plants, Crystal, etc.)
>>
Going to leave the vote open longer, as to prevent ties, and to let more people vote.
>>
>>1930543
Supporting this
>>
>>1930489
>>1930543
>>1930547
>>1930574

1 Train: Shroomish
1 Train: Dratini
1 Seek out: Nidoran
2 Explore: Cave Depths
3 Develop Food Source: Cave Creatures and Plants
3 Research: Cave Materials Uses (Creatures, Plants, Crystal, etc.)
1 Speak to Someone: Thellu (Marriage Proposal)

Locked. Won't stay around for long, but I'll need rolls! This time will be a little different, though. I'll need 3 sets of 5d100! The fourth roll will be to see how well this year's Dragonmouth Ceremony goes. The fifth roll will be for the random encounter.
>>
Rolled 92, 11, 47, 82, 50 = 282 (5d100)

>>1930652
>>
>>1930652
>tfw forgot to say which votes won

I mean, you can get it through context clues, but for the sake of uniformity.

>Explore: Cave Depths
>Develop Food Source: Cave Creatures and Plants
>Research: Cave Materials Uses (Creatures, Plants, Crystal, etc.)
>>
Rolled 41, 78, 66, 74, 19 = 278 (5d100)

>>1930652
watch these hundos
>>
Rolled 40, 5, 50, 64, 78 = 237 (5d100)

>>1930661
Watch this
>>
Rolled 43, 19, 12, 45, 81 = 200 (5d100)

>>1930652
I'll just roll again
to keep things rolling
>>
>>1930699
>>1930656
ayy rolls aint bad guys. you are the shit
>>
>>1930656
>>1930689
>>1930699

>92, 78, 66, 82, 78

Good rolls, though the attempt to develop the food source was mediocre. Writing!
>>
>>1930705
well i mean who needs food anyway?
>>
>>1930661
Hey boss, figure you're off to bed soon. Good morning from round this way. Nice to see the game moving but not too far.
>>
Even from your perch upon the mountain, you can see the dust clouds in the distant steppes to the west. This happens every few years. The Elani have taken to calling it “Beastclash”. Roving herds of Tauros and Bouffalant compete for territory and Miltank. This might be a good opportunity to capture some of these beasts for your own purposes.

>Random Event: Beastclash

You delve further into the depths of the caves. Who knows? Maybe you’ll find something interesting. Using one of the Crystal Lamps, you light the way. The strangest thing is that the tunnels begin to grow more uniform and straight. You spot insects made of metal in the distance, chipping away at the rock. Each passage seems to be more and more rounded around the edges. That’s when the earth starts shaking.

The rumbling noise begins to grow louder and louder. It’s then that you realize that this is no natural tunnel: this must’ve been created by a beast of some sort! You pick up your Shroomish and sprint back down the way you came. You Dratini follows alongside you as you hear a thunderous roar akin to the grinding of stone directly behind you. You’re suddenly sent flying as you tumble across the cave floor. It seems Dratini pushed you out of the way of certain death.

You get your bearings and ready your spear, twirling around to face your attacker. In front of you is a massive metal serpent, larger than you and your own beasts. You have a distinct feeling that your spear isn’t going to pierce its iron hide. It bellows a challenge at you, and you nod, bringing both of your beasts to bear.

Your first order is to try and whittle it down, as you find it unlikely that this beast would fall so easily. Your Shroomish uses Leech Seed on its iron carapace, finding its mark within the nooks and crannies. Your Dratini unleashes a blast of its Dragon Rage, the energy seeping deep into it's armor. The Steelix roars in indignation before slamming into the Shroomish. Despite the training you underwent alongside the mushroom beast, it simply could not withstand such a powerful attack. It falls unconscious, leaving it to a duel between it and your Dratini.

The Dratini is quick to act once more, slithering underneath a tail swipe and letting loose another ball of blue flames. You see the Steelix grin, and watch as it releases a powerful blast of blue fire from its own mouth. The result is a direct hit, and your Dratini is sent flying backwards, landing at your feet. You run in front of it, spear extended, prepared to defend your companion to the death. The massive metal serpent prepares another ball of energy from its maw. You stand your ground, unyielding. All hope seems lost, when you notice a sudden increase of power from the Dratini behind you. It shines in a bright light, and seems to change its form. You had heard of it happening before, but only now do you see it before your own eyes.

Evolution.
>>
File: Dragonair.png (218 KB, 1006x835)
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>>1930845
The already sizable blue serpent seems to grow longer and bulkier. You watch as the point on its forehead shift into a short horn, and its ears begin to grow definitions akin to a bird’s wing. A protrusion grew near the end of its tail, akin to a mace or club. Its eyes are more focused now, and it stands a little bit taller than you. It slithers past you, intent on facing his opponent once more.

In a flash, the beast that was once called Dratini rushed forward, slipping past the Steelix’s guard. The blue serpent reels its tail back, performing a somersault in the air before crashing it downwards. A loud clang reverberates around the caverns as the iron carapace gives way. The Steelix slumps on the ground, now defeated. You lean back in awe. To think that beasts could be this powerful. You make a mental note to harvest the remains of that Steelix; perhaps you could use it for future smithing attempts. After gathering your fallen Shroomish, you and Dragonair exit the caverns, immediately collapsing from exhaustion once you reach the village.

>Known Pokemon: Mountain Depths
>Onix
>Steelix
>Durant

>Dratini has evolved to Dragonair!
>Iron Tail has become Iron Crusher(supereffective against steel-types)

>Gain: Steelix Carcass

Your tribesmen begin to explore the caverns, discovering possible sources of food within. Most notably, there is a possibility of hunting the many bats that dwell within the caves. There isn’t much luck at first, and in the end, bat meat turns out to be leathery and not particularly tasty unless enough spices are added. Still, at least you’ve come to know the types of beasts that live in the cave.

>Known Pokemon: Mountain Depths
>Zubat
>Noibat

>Developed Food Source: Bat Meat

The caves are your home, so your tribesmen begin to research the things that are inside. Very little plantlife grows in these dark caverns, but your farmers notice something interesting: the light that the crystals provide can be used to grow berries and other crops. The process appears to be much slower than sunlight, but this is important information to have.

>Research: Cavern Agriculture

Lastly, the three children descended into the Dragon’s Den to perform their rite of passage. Ritan, the smith apprentice, Yana, the daughter of a gatherer, and Kurog, son of a hunter enter the cave. By the time sundown had come, all three returned. They did not return with beasts of their own, but at least they did so alive and mostly unharmed.

>Tribe Population: 16 (10 men, 5 women, 1 child)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Decent. Foraged nuts and berries, Spinda, Cheri berry farms, Cavern bats
>Tools: Hard Stone, Woven Nets, Crystal Lamps
>Pokemon: Dratini(Vad), Shroomish(Vad), Sableye(Khull), Natu(Khull), Numel(Ghaak), Geodude(Ghaak), Pidgey(Rik), Weedle(Gab)
>>
>>1930846

>Explore (Specify North, South, East or West).

>Explore Cave Depths

>Explore Pyrous Mountains

>Train with Dratini or Shroomish

>Speak to someone (Specify whom)

>Trade with the Silkfoot Tribe (Specify what you’re trading for)

>Seek out monsters near your home

>Capture/Tame monsters (Specify which, and for whom)

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources

>Research (Specify)

>Other

---
It's getting late over here, so I'll turn in for the night. Sorry for the slow and short session this time around. We'll continue in 6-8 hours! Feel free to plan on things and vote. Also, here's a question; would you like battles to be the way they are now(one roll decides the outcome of battle), or would you like to play them in real-time, akin to Gobble's Pokemon Island Adventure Quest?

Also, more feedback and comments are always welcome! Good night for now, anons.
>>
>>1930849
Night Hawthorne, epic evolution scene. I tend to prefer extra light systems with simple roll offs so I don't mind a single roll decider and prefer it to a fully involved battle sequence. I'm all about the narratives.

Rest well and wake up refreshed. Thanks for hosting again. Much fun.
>>
>>1930849
>Explore West.
we gotta get us some of those miltank, give them to the villager women to farm
>Train with Dragonair and Shroomish
omg we evolved im so happy rn
>Explore Cave Depths
still wanna find us a watertype in an underground lake or something.
>>
>>1930849
Holy shit, get that Steelix carcass out of there before the fucking Durants get into it.
Next, attempt to gather... tin, since we're in a mountainous environment. ((Mix with copper for bronze.))
After that, gather a shit load of tin and copper to smelt so we have enough to armor our troops and Pokemon.
>>
>>1930942
Someday we're gonna have armored pokemon and it's gonna be amazing.
>>
>>1930900
I strongly support going West. We rolled well on our random event and getting cattle could end our food production needs. Milk cheese beef and trainable pokemon from one move? Omg. Let's make sure we get at least two breeding pairs.
>>
>>1930951
>Armored Pokemon
Aagron, my dude.

But for real, armored Touros or Bouffelant/Donphan sounds fucking legit.
>>
>>1930942
Okay, editing my post.

> Gather Steelix carcass before Durants get into it
> Gather tin from mountain
> Research metallurgy
>>
>>1930992
my dude i agree with you with the steelex, but i really think we need to get us some of those miltank, with them we probably wont have to worry about food for a good while.
>>
>>1930849
>Gather the Steelix carcass
>Check out that Beastclash
>Train with Shroomish
The Steelix will be useful, and should be grabbed asap. Tauros, Miltanks and Bouffalants are all useful, both for resources and as fighters. Finally, Shroomish has potential, if we can unlock his potential, he'll be a potent part of our team. Work towards Spore Besides, Dragonair is already plenty strong for now, we can put its training on the backburner for a while.
>>
>>1931226
>>>1930849
>>Gather the Steelix carcass
>>>It might be a good idea to research spore nets here to increase our haul at the clash to the West.
>>Check out that Beastclash
>>
>>1930992
As sick as more advanced metallurgy will be, I think it has to wait for more basic needs like establishing a edible fighting herd. And then we can tip their horns with metal barbs and send them stampeding to our eventual enemies.
>>
How about we use the carcas to make fortifications against wild pokemon or other tribes, use whats left to make weapons?
>>
>>1930849
>>>Gather the Steelix carcass
>>>>It might be a good idea to research spore nets here to increase our haul at the clash to the West.
>>>Check out that Beastclash
>>
So, I might've slept for far longer than I intended, so I'm sorry for that. I'm here now though, and I'm ready to get down to quest.

>>1930900
>>1930992
>>1931226
>>1931273
>>1931326

>4 Explore: West (Beastclash)
>1 Train with Dragonair and Shroomish
>1 Explore: Cave Depths
>4 Gather Steelix Carcass
>1 Gather Minerals: Tin
>1 Research: Metallurgy
>1 Train with Shroomish
>2 Research: Spore-laced Nets

Looks like these votes win:

>Explore West(Beastclash)
>Gather Steelix Carcass
>Research: Spore-laced Nets

Locked! Going to need 3 sets of 3d100!
>>
Rolled 79, 44, 39 = 162 (3d100)

>>1931965
>>
Rolled 13, 32, 32 = 77 (3d100)

>>1931965
>>
Rolled 74, 66, 69 = 209 (3d100)

>>1931965
>>
>>1931965
No worries boss, glad you're back. Hope you're feeling okay.
>>
>>1931965
>Looks like these votes win:
>>Explore West(Beastclash)
>>Gather Steelix Carcass
>>Research: Spore-laced Nets
>Locked! Going to need 3 sets of 3d100!

Maybe we should do nets before beastclash though
>>
Rolled 79, 85, 68 = 232 (3d100)

>>1932132
>>
>>1931980
>>1932025
>>1932113

>79, 66, 69

Going to get Spore-laced Nets before Beastclash. Locked. Sorry about this, anons, but I've got to do some things today. Shit came up, and I gotta go. I'll get things sorted out, but I dunno if I'll be able to continue any time soon.

So I'll leave you all for now. I hope to see you all soon.
>>
>>1932286
Be well my dude
>>
>>1932286
Hope you're okay my guy. We'll be waiting for when you get back.
>>
>>1932286
Your first order of business is to bring the Steelix carcass out of the caves. If those metal insects could chew through stone like it was nothing, then it wouldn’t be surprising for them to take the Steelix for themselves. You take Ghaak, as well as a few warriors with you this time. As you expected, you see Durants chewing on the Steelix’s body. Your Dragonair and Ghaak’s Numel make short work of the iron ants. It seems fire and heat is a natural counter to both steel and insect chitin.

After you drive the scavengers away, you look to the corpse of the Steelix and wonder how you’re going to bring it up to the main caverns. After much deliberation, all of your strength is needed to pull to body to the surface. You, your beasts, your tribesmen, and their own beasts lash ropes onto themselves to pull the carcass higher up into the caverns. By the end of it, you managed to drag it all the way up to the main cave. All of the warriors are exhausted after the display of teamwork and strength.

>Gained: Steelix Carcass

A flash of inspiration hits you as you look to your Shroomish. You recall that its spores had some paralyzing properties. Perhaps you can harness some of it for use in your nets? It takes some coaxing for it to produce more spores on its own, but once you put the mushroom beast in direct sunlight and give it a couple berries, it starts producing a good amount. Your tribesmen quickly collect it in earthen pots for later use, and use Cheri berries if it starts to affect them. You briefly wonder if you could get your Shroomish to produce other kinds of spores.

>Researched: Paralysis Spore-laced Nets
>>
>>1932873
With your new equipment in hand, you explore to the west. These steppes are large and vast. There might be different kinds of beasts that you could find here. But you’re not interested in them right now; you’re here for the Beastclash. All you have to do is follow the dust clouds. Unsurprisingly, you find Tauros and Bouffalant clashing against each other. It appears that they’re fighting for territory.

You also find Miltank nearby, spectating the battle. Your tribesmen watch as a Tauros knocks a Bouffalant down. The beast lets out a loud bellowing noise in victory, before moving to a Miltank to claim his ‘prize’. You turn away, looking to the other nearby herds. It seems that they’re so intent on fighting each other, that they will not attack you or your tribesmen as long as you do not directly interfere.

After scouting the place out, you move to try and capture a few of these beasts for yourself. Whilst a pair of bulls stand off and do battle, your tribesmen move to capture a pair of Miltank for themselves. They throw the net over the cattle, and they begin to cry out in anger. The Bouffalant gores the Tauros it was battling before charging over to your location. You stand unfanzed, letting it come to you before stabbing it in the throat with your spear. It slumps on the ground, dead. You look over to the Miltank and find them mostly still. It seems the paralysis will work as long as there is ample time for the spores to do their work.

Your tribesmen haul the corpses and unconscious cattle back home. You all partake in a great feast, finding the new meat both plentiful and tasty. You know that the Beastclash will be here for a while, so you make a mental note to try and capture some bulls. Mulling over the decision in your head, you know that Tauros don’t exactly get along with Bouffalant, so you’ll probably have to choose one over the other.

>Known Pokemon: Western Steppes
>Tauros
>Bouffalant
>Miltank

>Two Miltank were captured! They can be assigned, or designated as livestock.

>Tribe Population: 16 (8 men, 4 women, 4 children)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food Supply: Decent. Foraged nuts and berries, Cheri berry farm, Cavern bats, Tauros and Bouffalant
>Tools: Hard Stone, Laced Nets(Paralysis), Prototype Crystal Lamps
>Pokemon: Dratini(Vad), Shroomish(Vad), Sableye(Khull), Natu(Khull), Numel(Ghaak), Geodude(Ghaak), Pidgey(Rik), Weedle(Gab)

---

>Explore (Specify North, South, East or West).

>Explore Mountain Depths

>Explore Pyrous Mountains

>Explore Silken Forests

>Explore Western Steppes

>Train with Dratini or Shroomish

>Speak to someone (Specify whom)

>Trade with the Silkfoot Tribe (Specify what you’re trading for)

>Seek out monsters near your home

>Capture/Tame monsters (Specify which, and for whom)

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources

>Research (Specify)

>Other
>>
>>1932304
>>1932325
Thanks for the concern, anons. I'm still not sure about a few things over on my end, but I'll try to keep running this when I can.
>>
>>1932874
>>Explore Western Steppes
>Train with Dratini or Shroomish
>Seek out monsters near your home
>>
>>1932874
>Assign Milktank as livestock

>Capture more Milktank and Tauros
>Research/Develop Food Source Materials (Steelix and Buffoulant carcasses)
>Train Dragonair/Breloom

I'm scared the carcasses will rot so I'm voting for them first. And Training so Dragonair gets used to his new body and Shroomish since when it evolves Brelooms are bros.

Also also. Bull Cavalry guys
>>
>>1932874
>>Speak to someone:
>Thellu, leader of the Silkfoot Tribe
Let us marry her, or a prominent relative and form an alliance. (Also make babies, tribe needs to get numbers up)

>Explore Western Steppes

>Research Steelix Carcass
>>
>>1932874
>Designate Miltank as livestock
>Explore Western Steppes
gotta git that water type
>Train Shroomish
we gotta up his training, he's slacking.
>Look for new resources
hope your k my dude.
>>
>>1932877
Ahhhhh I missed an update. Stupid sleeping! Ahhhhh QM isn't doing good. Stupid medical inefficiencies!

Hey man, this has been super fun and if you have to stop running that's cool. I appreciate the effort you've already put out, and however much more we get before you have to take a break or pull away is more thab justified and understood.

Maybe one of us can run another game and you can just come and play or be king of write ins so you can stay in the loop. Try to get better, alright?
>>
>>1932874
>Assign the Miltanks to women who stay in the camp
If we manage to bond them, the Miltanks can act as guards, livestock, and companions to those who remain behind. And bonding them to someone will make them less likely to run away.
>Train Shroomish
>Study Steelix carcass
>Explore Western Steppes
>>
>>1932874

seconding anon>>1933206

also think a political union of sorts would be interesting>>1932963
>>
>>1933206
tHIRD
>>
>>1932874
This
>>1933206

Seems too early for a marriage alliance. We're Cavemen not Pokemon Westeros
>>
>>1934592
I tend to agree. She's literally the first woman from the first clan we've ever met.
>>
>>1934592
We're almost in the Bronze Age, though.
>>
>>1934592
>>1935069
just marriage then, our tribe is small, we need more births.
>>
honestly unless we decide to practice polygamy i wouldnt go for marrying her, there might be another tribe we could marry into that would be a lot more beneficial.
>>
>>1935444
Agreed. Can't guess how that might be viewed in this world.
>>
>>1935444
Huh. Considering most modern social mores aren't actually invented yet, we could actually probably create polygamy o.O
>>
Hey Anons. Dropping by to say that I'm not dead yet. However, it seems I won't be able to post as frequently in the future. I'll try to find a good schedule to do this quest. I don't plan on dropping this quest, as I've had a lot of fun with it so far. But sessions may take longer next time.

I'll see if I can run tomorrow, but that really depends on my schedule. Hope you guys understand. Keep an eye out here or on my Twitter to see when I'm running this.

https://twitter.com/ShroudedRebirth
>>
>>1935567
Of course dude. Keep kicking. Thanks for letting us know you're still about.
>>
>>1935567
Thanks for telling us! Hope everything gets better for you! :)
>>
>Capture Buffoulant (Stronger for work, bigger for meat, & has big Afro wool + leather for clothing and insulation. It's also a lot slower than tauros so it should be easier to capture)

> Visit silkfoot to trade things (mainly go for intel on their rescources, numbers, pokemon, strength etc)

> Begin a tribe wide tradition of at week's or months end, battling pokemon. The competition should make our tribes pokemon and their trainers much stronger, much faster.
>>
>>1935567
No problems on this end guy. Hope you feel better!
>>
>>1935567
Blessings Hawthorne. Don't die on us
>>
>>1935867
>>1938237
>>1944595
>>1947453

Thanks all. I'd hate a put another delay on you, but it seems things will be getting more busy from here on out. The next time I arrive, be it tomorrow or the day after that though, I will return with an update.

Also, I may switch from the normal "sessions" to style where I just put an update here and return later for it. It's not ideal, but it should keep the plot moving, even if it is at a glacial pace.

Thanks for your continued patience. I hope you guys have a good one.
>>
Be well and do whatever you enjoy buddy. If that's writing for us, all the more fun. Take your time.
>>
It's late, and I'm not sure if anyone's still in the thread, but I might as well leave the votes here so that I can get to it next time. Sorry for the lateness.

>>1932918
>>1932960
>>1932963
>>1933047
>>1933206
>>1933213
>>1933613
>>1934592
>>1943652

>2 Designate Miltank as livestock
>4 Designate Miltank to women

>7 Explore: Western Steppes
>2 Train: Dragonair and Shroomish
>1 Seek out monsters near your home
>1 Capture more Miltank and Tauros
>6 Research: Steelix Carcass
>1 Speak to someone: Thellu (Marriage Proposal)
>5 Train: Shroomish
>1 Look for new resources
>1 Capture Bouffalant
>1 Trade with Silkfoot
>1 Create Tradition: Battling

Looks like we're going to:
>Designate Miltank to women

>Explore: Western Steppes
>Research: Steelix Carcass
>Train: Shroomish

Going to need 3 sets of 3d100, same as before! Also, going to work on simplifying the action list. It seems like a lot of actions may be misconstrued for something else. You'll still be able to do anything you want, of course.
>>
Rolled 18, 94, 72 = 184 (3d100)

>>1951154
Check them 100s
>>
Rolled 15, 77, 45 = 137 (3d100)

>>1951154
>>
Rolled 40, 1, 43 = 84 (3d100)

>>1951154
morning, all
>>
>>1951158
>>1951160
>>1951247

>40, 94, 72
Not bad, but it seems the Steelix Carcass has a bit of a complication. Writing!
>>
>>1951254
poor steelix
>>
>>1951254
You turn to one of your foragers, Jeza was her name. She’s a few years older than you are, and is the most physically able of all of the women in the tribe. She used to forage for food around the mountainside, but now that the Cheri berry farm in the village was founded, Jeza tends to the trees. Another woman, Ayle, is much older by comparison. Ayle is Jeza’s mother, and she is generally considered as the tribe’s ‘matriarch’, in the absence of the chieftain’s wife. While she holds no actual political power, she mostly works like the rest of the gatherers. When necessary, she is who the village turns to during childbirth; a midwife of sorts. As chieftain, you leave the Miltank in the care of these women. Both nod, and promise not to let you down.

>Miltank was assigned to Jeza and Ayle!
>Gained Food Source: Miltank Milk

You decide to explore the Western Steppes some more, figuring that you might find places of interest there. After traveling for some time, you come across a river that seems to go on for miles. This might be useful. Unsurprisingly, Tauros and Boufallant clash against one another for territory here; water is invaluable, after all. Rik, the hunter with the Pidgey brings something to your attention: further down the river seems to be a herd of horses with flaming manes. They’re keeping their distance from you and the Beastclash, but they seem ready to leave at a moment’s notice. It seems all beasts need water; even those born of fire.

>Discovered Location: River (Western Steppes)
>Known Pokemon: Western Steppes
>Ponyta
>Rapidash
>>
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>>1951379
After some time, you decide to get to work on the Steelix’s carcass. What lies inside a beast made of metal and earth? Your tribesmen begin prying the iron plating away with wooden rods, but they break before anything can be done. Most efforts are fruitless until one tribesman peels away a loose metal plate on the monster’s underside with a surprisingly small amount of resistance. A ferrous scent fills the air as the thing is pried away, revealing a set of… strange, rounded objects. There’s a bit of residue on them that resembles sludge.

Khull pinches his nose and leans in, examining the strange objects. He then turns to you in surprise. “Chieftain, these are eggs, but not of Onix or Steelix, these are…” He says. Suddenly, there’s shouting from one of the guards near the entrance to the deeper caverns. You can see some of the dull, metallic sheen as beasts emerge from the darkness of the caves.

“Durants!” A tribesman shouts as he attempts to stab his spear into the beast, causing nothing but a reverberation of stone on iron to echo across the main cavern. With that, your tribesmen move into position. Your Dragonair uses his Iron Crusher to dispatch of some of the metal insects, while Ghaak’s Numel spits fire and molten rock at the incoming ants. Your Shroomish finds that his spores and grass skills have little effect on these beasts, so it instead opts to fire as many of those parasitic seeds as it can into the swarm. Your other tribesmen do their best, harrying the beasts with monsters of their own. You spot Pidgey and Natu distracting the beasts with quick strikes, while Geodude, Sableye, and even the pair of Miltank take center stage, keeping the swarm’s attention on themselves.

Even in the middle of the fight, you manage to spot a few evolutions take place. Most notably, Ghaak’s Geodude evolved into a larger rock spirit, bearing closer resemblance to a man than ever. Rik’s Pidgey became a larger, bird of notable size, and Gab’s Weedle seems to have taken on a cocoon-like shape. You’re glad that your tribe’s beasts are growing stronger, even in the middle of battle. They’ll need this power if they want to survive.

After a hard-fought battle, your tribe manages to repel the Durant swarm. Thankfully under your leadership, and due to the tribe’s beasts, you managed to do so with no casualties, though some men did walk away with several injuries. As your men pull the Durant carcasses off to one side, Khull walks up to you with concern. “Chieftain Vad, these Durant will only keep coming. The Steelix is a good source of food for these beasts, and the eggs within it lead a trail right to us… What should we do?”

>Steelix Carcass has a clutch of Durant eggs inside. What will you do with them? Destroy them? Cultivate them? Something else?
>Gained: Durant Carcasses
>>
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>>1951384
You take your Shroomish aside for some more training. It couldn’t do much in that last battle, and while you’re aware that some beasts are more effective against certain types of monsters, you’re certain that this one hasn’t reached its full potential yet. You begin bonding with it in glorious training as your Dragonair follows suit. This was not the dragon’s training, this merely kept it from losing his edge.

Practicing on the rocks, your fungal friend absorbs and fires seeds in rapid succession. It releases spores of a different color. The vile powder seems to be quite dangerous, though you’re wise enough to avoid touching it. Additionally, it seems to be able to launch a single, strange-looking seed that fills the user with vigor and wakefulness. These might come in handy in the future.

Experience and training has made it stronger than it once was. You practice with the spear, and occasionally fight hand-to-hand, jabbing and punching at the open air. Shroomish seems to follow suit, trying to imitate your movements as best as it can. It almost seems funny that such a small creature would try, but then it begins to shine.

The light intensifies some more, and in the place of the tiny, mushroom beast is a small(but noticeably taller) bipedal monster. It seems to have short arms, powerful legs, and a long tail. The mushroom cap on its head now resembles a large-brimmed hat. It imitates your combat form once more, now doing so with practiced and intimidating technique.

>Shroomish has evolved into Breloom
>Breloom learned Poison Powder
>Breloom learned Worry Seed
>Breloom learned Mach Punch

>Tribe Population: 16(10 men, 4 women, 1 pregnant woman, 1 child)
>Tribe Specialty: Warrior (+10 to all Combat rolls)
>Food: Good. Foraged nuts and berries, Cheri berry farm, Cavern bats, Miltank Milk
>Tools: Hard Stone, Laced Nets(Paralysis), Prototype Crystal Lamps
>Pokemon: Dragonair(Vad), Breloom(Vad), Sableye(Khull), Natu(Khull), Numel(Ghaak), Graveler (Ghaak), Pidgeotto(Rik), Kakuna(Gab), Miltank (Jeza), Miltank (Ayle)

---

>Explore New Location(Specify direction)

>Explore Known Location (Specify)

>Train with Dratini or Shroomish

>Speak to someone (Specify whom)

>Trade with the Silkfoot Tribe (Specify what you’re trading for)

>Seek out monsters (Specify which)

>Develop Food Source (Specify)

>Gather Minerals (Specify)

>Look for new resources (Specify which location)

>Research (Specify)

>Other
>>
>>1951388
And with that, I'll retire for the night. I'll try running again tomorrow. I'll try to get a Pastebin or GDoc with information on the current tribesmen and discovered locations/resources/technologies. Might be more helpful than reading the arbitrary information given to you at the end of an update, at any rate.

I may continue this in a new thread, seeing as we're now on Page 8.
>>
>>1951391
>Explore North
>Seek out monsters
gotta try to get some tauros, maybe get the silkfoot tribe in on this?
>Research those eggs we recently got
night hawthorne! see you next time, and ye i'd make a new thread
>>
>>1951388
>>Gather Minerals (Whatever we can find)
>>Look for new resources (Forest)
>>Research (Durant)
>>
Oh boy, now that we have a Miltank, we can discover tin and research bronze.

Along with whatever anyone else wants to have happen.
>>
New Thread!

>>1954117
>>1954117
>>1954117




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