Rolled 52 (1d100)Your in command of a resistance group against the alien occupiers and the abominations they left behind in their wake. Last time your recruiters got lost again. All but one you have been able to locate. Who somehow ended up in an entirely different city. Still trying to figure out how to get him back safely with all the people he recruited.You managed to acquire a valuable specialist in Gauss technology after breaking into an alien construction site and convincing him to join your cause. That operation however delayed your forces from reinforcing the troops you dispatched to attack a mutant hive. Who put up serious resistance and found themselves surrounded by the ever growing mutant forces.Your reinforcements have finally arrived only to discover the trips they were suppose to reinforce are in great need of rescuing. Fortunately they DID complete their mission of clearing out the mutant hive. Now to keep it and go over the valuable documents located within...What do?>Charge>Flank the mutants>Find another way into the hive>Try to lure the mutants away>Other?
Rolled 78 (1d100)>>1867223old thread.
Rolled 2 (1d100)>>1896296>Try to lure the mutants awayA peaceful resolution is always the best. We can't spare more lives
Rolled 43 (1d100)>>1896296>Try to lure the mutants awayYeah for the most part I can't see us fighting it out with more incoming.What to have our other boys do while the mutant lovers work. Hm the druids can try coaxing the aggressive plants to grow, if there is any seeds or buds around. With all the bodies we can keep them fighting the mutants and not us. Not sure on the time scale, but if base crew can get some melee gear ready for a quick drop. That can improve the people with crap aim load out. So they're not left improvising with what's around.Our heavy weapons fighters can hold some choke points. Tho have them limit firing until it's really needed. Just in case heavy mutants show up.Keep the scouts on look out and look for weak buildings we can drop. Could gain us a nice surprise for a large grow of mutants.
Rolled 30 (1d100)>>1896600support
Rolled 76 (1d100)>>1896600the game is afoot
Rolled 14 (1d100)>>1896600"This is gonna be tricky the air is heavy with smell of slaughter. The mutants coming in are already worked up," complains a mutant trickster to the Josh. "The mutants aren't falling for our trails. They keep on ignoring them.""That's because why follow a trail to somewhere that MIGHT have prey when you have an entire buffet right before you? Those trails would of worked had we gotten here sooner, but the smell is too heavy. Combine that with the sounds...those kinda tricks only work when the mutants don't have a blatantly better target right before them." explains just before turning to the Fools. "Fools have you found the smarties among them yet? There are bound to be a some by now.""No we haven't found any," replies a nearby mutant fool."Bullshit too much time has passed there has to be smarty mutants among them. Other kinds too for that matter.""We really haven't seen any. They are all usual scum.""Useless fools, fuck if I could I would call the proper mutant fool but doing so would get him killed," curses Josh as he kicks a nearby rock. "FUCK. This can only mean the smarties already have their plan rolling.""Plans? Smarties aren't that smart.""...Even idiots if you give them enough time can come up with a decent enough plan. They already grabbed the higher class mutants to do the dirty work for them, shit give me a fucking radio right NOW, we have to warn our people.""Warn them about what we haven't seen shit!""EXACTLY THE FUCKING PROBLEM!"Meanwhile the druids were with Mozi has they spread some seeds around and started poking around the more aggressive plants. The druids finally gave in and asked Mozi why they were carefully uprooting little plant buds and shaking out spores instead of seeds. "Simple you any idea how much blood as soaked into the ground? The plants can taste the blood thanks to their roots...and those bloodthirsty plants? They are gonna come real soon.""Monsters are rare in the cities thanks to all the mutants," states a druid."Hm...hm...yes well normal monsters sure, but plants? Mutants despise eating their veggies. Very unhealthy of them truth be told. Normally the plant monsters don't come out as the mutants are very thorough of the...clean up, but this time? This time they will come!""So blood makes the plants more bloodthirsty?""No morons blood is great lure to bloodthirsty plants. They can't taste it in the air like animals can but that is what the ground is for...enough time has passed the blood would of soaked in. The smell would of spread. The bloodthirsty plants are gonna be attracted. Usually they like to burst out of the ground. Some come over land...and a few fly," explains Mosi pointing at this small little floating balls of fluff. "See those? Those are seeds released by the Blooming Blood Bells. Their seed pods only burst when the mother plant smells blood in the soil and shoots them towards it. Aggressive little bastards whatever you don't touch them."
Rolled 65 (1d100)>>1897182"Quite contrary to their adorable appearance they are very deadly and aggressive. They're poisonous and should they touch you the seed is gonna try to implant itself...quite violently inside. Them floating towards the fight means they caught the scent. Don't think just because the wind is blowing away from you'll be fine. They can fly on their own just fine but prefer to ride the wind until they smell something tasty.""...Any chance they wont attack our people?""So long as there is already dead corpses they'll munch on them first. Sadly some of them prefer live prey and to implant bodies into living mobile carriers.""Like zombies?""Eh...kinda without the whole eating brains. Those kind of plants prefer to use their hosts as fertilizer and transport. That is basically why they are showing up truth be told. As far as those plants are concerned...just look at all that delicious fertilizer.""Oh fuck now i get and we are the still moving fertilizer while the dead are just fertilizer," says a druid with comprehension."Exactly I'm afraid and the reason why I am picking up these little buds...well they aren't big and strong enough to survive what's coming next."Scouts report any buildings that are in decent enough condition have been converted into hives around here. The rest can most easily get dropped on nearby hives or the street. Near where are troops are located is mostly a bunch of mutant hives.Our forces for the most part are able to lure a few mutants away but not very many. As they are very intent on the buffet before them. Our troops under attack suddenly from the hive itself. The mutants have bashed open some holes into the hive and are now pouring in from other directions. They are being led by tank mutant who are smashing a way through for them.Meanwhile in the sky many drifting seeds have been seen drifting on by. Some troops in battle swear they feel the ground rumble under their feet.What do?>Charge>Flank the mutants>Find another way into the hive>Try to lure the mutants away>Other?
Rolled 89 (1d100)>>1897247>Flank the mutantsWell we're gonna have to fight. The mutants seem focused on the guys on the inside, so if we get the element of surprise we can do some damage and the guys on the inside can break out and we will surround the mutants, greatly lowering their mobility.
Rolled 67 (1d100)>>1897247>Flank the mutantsAgreeing with using a flank. We need to clear sides and make sure we have room to move. Once the plants get here we my need to pull back and us height of the building we cleared to attack.So because of what the mutant boys said. Might be time to prep the mad chemist weapon. For now call the camera guy to help the scouts with different camera modes to find possible stealth mutants. Then we can call them out to the snipers to drop them.>led by tank mutant Well there was a reason the heavy weapons fighters held back some. Time to drop the tank. If there's any entangling grenades. Try to slow it down and keep to the sides. Don't want to risk being wiped by a charge.Combat engis the building drops need to be prepped. Assuming we have mask to keep the kicked up dirt from hurting us. Tho best to hold off till it's really needed. I don't want to give the mutants a smoke screen. Yet if the time is needed for us to stop a mutant wave or block the hives. It will be good to have.---Probably to soon to ask, but will the rushed order melee gear be ready? Granted not sure how much needed it is over the improvised gear. Tho shield back ups I'm sure will still be good to have.
Rolled 70 (1d100)>>1897973>>1899797gon be a hard day lads
Rolled 11 (1d100)>>1897973The mutants are trying to surround your forces on 4 sides. That is why they are going through the building. They wanna finish their encirclement.>>1899797You don't have any blacksmiths and there isn't enough time to. Most of the melee weapons your forces have is stuff that is scavenged and repurposed. Like fireman axes and such.>>1900862Orders have come through to flank the mutant forces. Which thankfully caught them off guard and gave the our besieged forces some much needed breathing room. Mostly to deal with the mutants coming to attack them from the hive.Unfortunately those mutant forces going through the hive were no joke. They were lead by tank mutants smashing their way through and providing cover to the mutants behind them. Even with heavy weapons bringing them down there was usually enough tank mutants to replace them. The chokepoints in the hive were thus turned against our forces. As they smashed their way through defenses and could easily replace fallen tank mutants.The mutant forces outside weren't doing so well. What with getting flanked by our reinforcements and then things got a lot worse for them.Because that was when the plants arrived...and our forces were entangled into the mess. All our forces saw on the ground was the eruption of earth and gore. Swinging vines, branches, roots, and leaves lashing out at will. Sending mutant and human alike flying. At other times they were...dragged into gaping maws of the plants or shredded into bits of gore that sprayed everywhere.Even the forces inside the hive weren't spared. As plants burrowed through the building and attacked. Dragging down screaming mutants and humans into the earth. While at other times smashing through all forces present.then If that weren't bad enough plant monsters charged into our forces and mutant forces alike. Coming from around the corner and bulldozing everything that got in the way. All the while sweeping forces into their gaping gnashing maws.Finally the flying plants arrived. Seeds taken to the wind suddenly ejected themselves from their carriers. Turning into homing missiles slamming into the forces below. While others floated gently down spraying forth poisons and mind altering substances. While a few flying plant monsters dive bombed mutants and humans before flying away to prepare for another dive.It was mayhem and our forces sent to flank and the mutants present were both right in the middle of the slaughter. Screams of mutants and humans alike were heard everywhere. Gore spraying through the air or being sucked into the ground.Some distance away three figures were watching the slaughter. "Mozi I do hope you have some kind of solution...I am afraid the plan I came up with is no longer prudent," says the Mutant Master."I am afraid I have that same problem," says Mozi to the Mutant Master. "Any idea what the mutants will do now?"
Rolled 80 (1d100)>>1903311"Normally when mutants hunt and fight. They finish things quickly and drag off their kills to their hives. Now that the plants have sprang their trap on us all. They will grab some food and flee.""...Bit difficult to manage that. The plants have everyone surrounded. They will have to try to break out of the encirclement.""Aye that they will. Which will provide our forces with an opportunity. Is there anything you can do about the plants?""...Well the problem is they see us the same as the mutants. As nothing more then piles of moving fertilizer. Fooling them isn't easy they have very different means of senses. They are feasting on everyone present. We can't even play dead or lie low, because the plants are just gonna root themselves here. We have to do the same as the mutants and escape.""Here I thought you would have a solution Mozi given plants are your thing.""...There is a way actually if our forces are insane enough to try it.""Try what?""Underground routes.""Underground routes?""Yes the routes created by the plants. Since they are now here...they wont be at the other end.""That is indeed insane...sure it will work?""Only other way to escape is to fight through the mutants and plants.""...But if we go underground what if the plants attack us? We'll be left as sitting fucking ducks.""Its indeed a risk.""Problem is there is stuff we need in that mutant hive. We can't just give it up to the those bloodthirsty plants. Otherwise everything we just did we for nothing," interrupts the Officer. "So Mozi is there anything we can do to hold out?""Fire. Lots of fire.""...then we'll lose the stuff we're after.""Then fight. Preferably not on the ground level. So they can't just burst out from right under you.""...Our reinforcements are stuck on the street still. If they retreat into the nearby buildings those are mutant hives.""That's all I can really tell you. You don't ever wanna fight the plants on the ground level. They have the advantage there and they are weak to fire or frost. Disease and parasites."What do?>flee through the tunnels>Fight your way out>Fallback to higher ground>fight the plants/mutants head on>Other?
Rolled 88 (1d100)>>1903339>>Fallback to higher groundWE'LL MAKE OUR STAND HERE
Rolled 5 (1d100)>>1903339Dam plants you to strong."So Crazy Brilliant Doctor Drugs, got anything that can taint the earth (or temporarily people) to ward off the plants? Maybe some crazy strong icy hot? Keep the fire from going to long.">>1903357I agree on fighting. Tho there must be something we have to make this easier. Just not sure what we can make with the chemist and plant people.If we still have those gas tanks from the cars we got quick Molotov cocktails. We'll have to start some fires to move. I can only hope it will not get so back the buildings go us.Hm... we have the buildings we can drop. If we run we could use the quakes from that to mask our tunnel withdraw.
Rolled 59 (1d100)>>1903391"Oh yeah I got the chems to kill them weeds overgrown weeds dead. What you ain't ever heard of weed killer or herbicide? Extreme heat and cold? I am a chemist of course I got some shit that can make things very hot and cold...now if only I still had test subject Jerry," sniffles Crazy Brilliant Doctor Drugs.
Rolled 39 (1d100)>>1903519Sweet! To bad we need a ride to bring it here quickly. I wonder if it would be worth it to call Bloody Brigade for help. At least we can have the plant people and Mozi check with the chemist for fine tuning and prep for delivery. I sure it would be easy to tank swap with the pyros. Just need a way for the others to use it effectively.
Rolled 53 (1d100)>>1903357this is king of the hill nao
Rolled 68 (1d100)>>1903339>fight the plants/mutants head onYeah we didn't really come prepared for fighting plants but I think getting the stuff inside the hive is a good enough reason for fighting. Maybe we can try to distract them while some people leave with the stuff through the tunnels.
Rolled 61 (1d100)>>1903357Orders have been given to fallback to higher ground. Which while a good idea for our trapped forces. Problem is the ones who came to attack the mutant flanks. All the nearby buildings were mutant hives. Forcing them to travel down a few blocks before diving into one of the buildings that didn't seem to be crawling with mutants. The troops with the cleared mutant hive meanwhile had better luck. As they hurriedly climbed up the stairs to get away from the bloodthirsty plants and now fleeing mutants.The mutants for their part grabbed food and then ran back into the nearby mutant hives. Ignoring the humans for the sake of getting away from the plants faster.The plants meanwhile attacked both mutant and human forces. Seemingly uncaring about which is which. Taking full advantage of the fleeing forces. Fortunately the plants were just as interested in the dead as they were the living. The sole respite for the living was that fact.After our troops withdrew to higher ground was when they turned back to start fighting against the plants. Some of the plants naturally followed. Climbing up from below, breaking through windows, and smashing through floors. Seemingly not caring about the existence of stairs. This time the troops in the cleared mutant hive found themselves under the heaviest assault compared to the troops who had to flee the farthest distance to reach safe high ground.What do?>Keep climbing higher>Hold your ground>Rush the herbicide order>fight your way out>Other?
Rolled 78 (1d100)>>1905876>Rush the herbicide orderI would like to have something better planed for this. Yet I'm not sure what else we can do. A lot of new tactics to work on and plant bodies to research. We don't have transport for the recruiter, yet. So not much hope for support on our side. Unless it will be worth it to call someone to give them a ride.Hm if there is a lot of bodies in the cleared building. We might be able to move some where else. While the plants work on the dead more that us. We got rope to climb down.---Forgot to post notes link for new and old. Makes it easier to know what we have. https://docs.google.com/document/d/1Jk_XWdo50va1HyL9ax7EJM7xuYlRHzAh-056KdYnLfk/edit?usp=sharingOh yeah and old thread saves.http://suptg.thisisnotatrueending.com/qstarchive.html?tags=X-COM%2C+Mutants%2C+Genie%2C+Getting+shit+done+with+mutantsI'll probably will need to add a new tag about the crazy good recruiters we have and the plants.
Rolled 24 (1d100)>>1905976yeah pretty much. feels a bit up in the air don't we
Rolled 68 (1d100)>>1905976This and >Hold your ground
Rolled 83 (1d100)>>1905976While our forces did their best not to get eaten by hungry monstrous plants. Back at base barrels were rolled and squirt bottles were packed up. "We just got word this is a rush job. Apparently our guys are in deep shit. Anyone got any ideas how we can bumrush over there?""You think bloody brigade will help they got working vehicles," one guy brings up."Streets are fucked thanks to all the wrecks and rubble. Unless its hover that wont work.""How close are they to the river?""Well according to the map they aren't that close but...close enough. Certainly faster then trying to carry it on over the hard way. Now we just need something that floats and to move all this crap on over there."A mutant stood there watching to the side as the workers got distracted and started brain storming. After making sure they were properly distracted it gave the signal.Mutants came by grabbing barrels and strapping them to the bigger bastards. Grabbing crates and started rushing away.One mutant meanwhile with a strange gleam of intelligence watched over and chuckled with a sickening 'kekekeh' sound before lifting up a radio and speaking into it."Route discovered. Need a boat which will provide a shortcut," hissed the smart mutant. "Should we chat with the swimmers or floaters...over."A short time later a crackle appeared over the radio and spoke. "If the packages can float talk with the swimmers and catch a ride. If they don't float meet with the floaters and take a boat. Not just one of the big ones," answers the voice."Keh bring humans or no?""...Negative. They wont like that."Thus a very strange troupe of mutants appeared in the city all carrying barrels and crates as they rushed over to the river. There the mutants through some of the stuff in the water. Confirming it floats they grabbed some scrap wood together and lashed together some rafts before diving into the river and started to drift on down with their packages. Some of the mutants sniffed and once they caught the scent they were looking for they started to swim to shore with their packages. The rest of the mutants soon followed and they gathered on the shore. Before loading up once more and diving into the city. The smart mutant among them lifted up the radio and spoke into once more."Packages are inbound. Exited shortcut. We smell the slaughter. How should we attempt delivery," croaked out the smart mutant."Grab the sprays and nozzles for the mutants who can use them. For the rest pour some of the chemicals into bottles and stopper it for throwing. Go through the vegetation and create mutant ladder to upper floors. There we have withdrawn. First deliver to the fallen mutant hive and then the others.""Keh keh," coughs the mutants before responding. "Shall we rendezvous with the fellow mutants who may deliver package to other force for us we do the mutant hive?""...Good idea brother. I will send out our kin to meet with you. The smell of chemicals is an obvious one.
Rolled 100 (1d100)>>1908710"Bleh just hope there is leftovers for us to chow. Plants no taste good...""Picky as ever. In that case you should hurry. Oh and one more thing.""Keh?""Plants have entrenched themselves. Send forth the Rippers.""Kekekeh Rippers shall rip and tear. Make sure to save chow for us brothers."With that the smart mutant howled as the mutants finished up their preparation and a few of the mutants charged right on out. Not carrying anything.Meanwhile during the mutant trip...the forces found themselves falling back up the stairs as the plants pushed. Some of the plants meanwhile started to root themselves into the blood soaked ground. Then some mutants arrived instead of running away however for some reason they started to charge at the entrenched plant masses. In response the plants seemingly sensed the stupid fresh meat and reached out towards the mutants. The mutant seeing what the plants were doing some of them did the unexpected. They belched forth fire sending the flamed plants back as their kin slammed into the plants. Tearing them out of the ground and swinging them around like crude mauls. Others dodged the plants and swiped slicing apart the plants. A few even chewed them up and swallowed licking their sharp teeth with disturbingly long tongues.By now the plants seemed to realize that these mutants weren't like the others and were an actual threat...providing the perfect cover as an even stranger sight appeared.Mutants carrying barrels of sloshing chemicals. Throwing glass bottles, shooting with sprayers at any plants that got to close. Soon they stopped at a wall along the fallen mutant hive. Then the mutants soon dropped some of the packs and entered a formation. Creating a ladder that started hauling the packages and even the mutants up high. Reaching a fire escape that they then started to pour on and up. Only to stop before a certain window where a mutant paused before and carefully opened before rapidly throwing the packages inside.Some distance away a very similar sight was occurring. A stunned soldier happened to investigate and raised up his gun upon the sight. In response the mutants gave him a thumbs up before leaving. In the other case there the smart mutant hacked up a single word which confused the soldier even more then the thumbs up. "Delivery," after that it left along with the other mutants.The soldiers who saw couldn't help but rub their eyes thinking they were clearly hallucinating. While a certain mutant master looked over at the stunned officer and spoke "Told you it would work.""...I...but...how? You were here the ENTIRE time. Who the fuck told the mutants what to do?""My brother of course," shrugged the mutant master. "Well that and a lot of training. You don't wanna know how long it took to teach those idiots how to tie knots. Teaching them about explosives and guns was far easier.""..."Everyone there in stunned silence was gazing at the mutant master as if he were a monster.What do?
Rolled 84 (1d100)>>1908781Alright! Mutant master is a good man/mutant. So I assume the fallen hive has goodies the master wants. Lets keep damage to at area low then. After all we also need the docs there as well.As for what to do we gear up from the delivery, send a squad down to start clearing, and the remaining fighters recover and provide overwatch. Hopefully we can gain some plant samples, seeds, and other mats for the druids and plant people. Once the building is clear. We can attempt ground level combat. Depending on how the master mutants are doing and if the other mutants try something.If all goes well we'll win this fight. Get our info, some new plant stuff, and a load of exp.
Rolled 76 (1d100)>>1909023works for me and makes sense. Lets do it
Rolled 49 (1d100)>>1909023Backing
Rolled 64 (1d100)>>1909023After equipping themselves with the delivered chemicals. Instead of bullets being sprayed it was herbicides and weed killer. Which suddenly proved to be much more effect then bullets. As the troops moved down floor by floor and cleared it of the mutated fauna. Much of which was very aggressive and thirsted for blood. The buildings that were further away were the ones most easily cleared. The formerly cleared hive however proved to be quite the struggle. As the plants had the time to entrench themselves and were fighting back fiercly. They were difficult to wound as regenerated with disturbing speed. The chemicals at least if it didn't wound them directly did slow or even halt their regenerating.Sadly the reinforcements who moved out of the buildings they just cleared couldn't so easily enforce them. As the plants outside the hive had turned the surroundings into a thick bloodthirsty jungle that oozed menace and danger.There the forces halted as they wandered what to do. The mutants for their part responded by grabbing some fallen grenades, pulling the pins, and throwing them inside barrels. Before having the strong mutants hurl them at said jungle to an explosive and wet effect.This caused everyone present to shudder. Particularly once they realized the Mutant Master hadn't given them any orders to do this...What do?>Charge at the jungle>Blast the jungle from afar>Try to find a weak spot>Fight through the jungle>Other?
Rolled 93 (1d100)>>1911848>Blast the jungle from afar
Rolled 19 (1d100)>>1911848>>Try to find a weak spotGotta play it smart and not burn thru our ammo (chems) to fast.Mori, do you know anything about the plants' tactics when entrenching?
Rolled 80 (1d100)>>1912083"When they entrench they are able to root themselves and start drawing nutrients to themselves much more efficiently. In other words they become a lot tougher and stronger but no longer as agile. So long as they have sufficient nutrients to call upon they become exceedingly difficult to kill.""On the plus side its not like they will be able to dodge any attacks very well now. Normally I would suggest lots of fire now that they are stuck but that would destroy what we're are after would it not?"
Rolled 10 (1d100)>>1911848>Blast the jungle from afar>Try to find a weak spotStay out of range, exhaust their nutrients, find a way to end it quick. Only chance we have. Also have a guy watch out for killer seeds.
Rolled 77 (1d100)>>1912107Hm would now be a good time to drop builds on to the enemy? Or would the plants just dig down and hide from the damage?
Rolled 9 (1d100)>>1912776Most of the collapsible buildings aren't in the hive area where the plants are most concentrated. Not very many chased after the reinforcements and those ones would of been the only plants in range for it.
Rolled 50 (1d100)>>1913350Dam.>>1911935I'll switch to range attack for this round. As it stands I don't believe there will be a quick way to stop them. Plants and their underground root system are a bitch to deal with. So we can't just soak the grown. I'm thinking we'll have to blow up, cut up, and control burn the plants. Then coat the remains with the chem to kill the roots.One thought was to use the tunnels to attack, but once the wise up our boys are dead.
Rolled 57 (1d100)>>1911935
Rolled 41 (1d100)>>1911935Troops have been ordered to fire upon the jungle from afar. Not long after roots burst out of the ground below your troops and attacked. While some of the plants started lobbing return fire. Some of which was acidic and even exploded like grenades. While others were like sharp knives being flung in swarms and spikes being fired at your forces.Even when considering the use of heavy herbicides the plants in front shielded the plants behind even as they wilted.The mutants for their part besides lobbing barrels of the stuff seemed to be arguing among themselves about something nearby.The officer meanwhile spoke to Mozi after seeing how the plants were reacting."If we wipe out the above plant above ground and poison the tops of the roots are they likely will they survive? Plus how the fuck am suppose to deal with return fire like this? At least in melee they weren't exploding.""A few of the plants such heavy poisoning may kill them. The rest however will develop resistance or simply shoot out of the ground elsewhere," responds Mozi."...Is there ANYTHING we can do then? I mean fucking hell this plants are kicking our asses harder then the aliens and mutants.""Don't worry I have a solution," says Mozi with a smile after brushing some dirt off having finished planting some strange plants."...What solution," asked the officer being incapable of resisting."Everything has predators...everything can get sick and why must we be their enemies?""Now your starting to sound crazy yet making a disturbing mount of sense.""Simple really while the plants were distracted my little pretties were able to close in without being noticed and since that is the case. Well they are also weakened by the pesticides and my pretties just so happen to be coming in from below...and they are most vulnerable are they not?""Oh...hoh...your good. What are your 'pretties' going to do?""Simple. My little pretties will target them and parasite off them. Siphoning away their life and killing them. I figured out how to deal with those bloodthirsty plants way back. One of the first things I had to figure out truth be told. Once they are sufficiently weakened I will then arrive and snap up those delightful seeds and baby sprouts.""Hm...okay so we just gotta keep holding out until then. How long do we have to wait exactly?""Hm normally it would be hard to tell due to the pesticides covering up their work. So its difficult to say when the turning point will be exactly but the odds are significantly in my favor."The officer thus scratched his head as he stared at the plants trying to figure out when they'll finally keel over enough to not be a problem anymore. Instead he merely sighed and complained to himself about how to minimize the risks yet still keep the plants occupied...also how was he going to find a whole lot of herbicide again after this. Its not like its easy to find these days given how aggressive the flora has become. What do?
Rolled 68 (1d100)>>1914797Nice work Mozi, Glad to have ya.Should be easy if we just need to hold out. We got the melee shields to give cover from the knives. We need to focus fire on the range plants with the snipers and mid range fighter. The others can work on their aim and try to shoot down the grenade like attacks. Make it a game like skeet shooting or something.
Rolled 5 (1d100)>>1915272Well yeah i guess thats best for now
Rolled 34 (1d100)>>1914797Given the lack of votes I guess its time to start a new thread.It will be up shortly.
new thread >>1923264