[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: WorldTree_COVER03.png (2.64 MB, 2800x1750)
2.64 MB
2.64 MB PNG
[Yggdra's Roots] embarks on their first adventure as Dunndirk's champions and protectors, rooting out the advancing hordes of Moblins and Rootfallen creatures that have begun to gather at the exposed knot.

Here, they engage the sahaquin on the running waters of their sewer, and the endless mobs that have grown in number at the news of Odin's fall.

Indeed the hard times were beginning, just as it was written in this book...

https://www.youtube.com/watch?v=gx3dRclgDW8&list=PLL4UkNHg1vPuMDiOHljNgBdQ_-22Jt2ki&index=13

> [World Tree] is a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree. New players may [Wander in] anytime however will be placed randomly.

> As player populations begin to grow, we approach the cap of 30 players in a field, there maybe those that require botting or those that can simply be dismissed. Take note.
>>
File: DunnDirkBasement_Turn51a.png (1.68 MB, 2508x1771)
1.68 MB
1.68 MB PNG
Act Phase continues as [Dragon] Party beats back the hordes single handedly - however to attain victory , assistance will soon be needed !
>>
File: DunnDirk_Turn51a.png (2.84 MB, 2508x1771)
2.84 MB
2.84 MB PNG
Hero and Delver continue their support and defense of Dunndirk in their watch.
>>
File: DunnDirkHighwall_Turn51a.png (2.06 MB, 2504x1771)
2.06 MB
2.06 MB PNG
Our two warriors brave the highwall - for the once.. with only one to return from it.
>>
File: DunnDirkRoot_Turn51a.png (361 KB, 2504x1771)
361 KB
361 KB PNG
While the other was lost to us between the cracks..

https://www.youtube.com/watch?v=ZNHw9QypnQU&list=PLL4UkNHg1vPuMDiOHljNgBdQ_-22Jt2ki&index=15
>>
Chargen sheets on the same image! Practitioners of War and Students of Magic together at last!
>>
>>1839609
So, Bardawulf has perished.
I can't say I didn't expect something like this to happen. It doesn't make this less sad though.
Let's compose his burial pyre out of the corpses of our enemies!

Just bookkeeping

Sir Armstrong, Human Sworn 5
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 11 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 2

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
And a current status of the village, party, and monsters known! (Disclaimer, some theories have been applied in regards to certain suspicious critters)
>>
File: GuideSheetFix.png (313 KB, 1094x589)
313 KB
313 KB PNG
>>
Rolled 6 (1d6)

>>1839611

>Rolling death dice in the face of imminent ghoulification
>>
File: death_dice.jpg (198 KB, 1372x744)
198 KB
198 KB JPG
>>1839714
What a result!
>>
In approximately 90m processing will begin again.


>>1839714
Your mortal body ends but the hunt does not, your Axe becomes a vessel for your Hamingja creating a [Hunter's Axe]

x3 Slashing
+1Defx
+Hunter's High
+Rotbane
>>
>>1839714
"May your Hugr find joy in the next world, Brother Wolf."
>>
I see there are 29 players, may I be the 30th?
>>
>>1839740
Pick a class and loadout. Race variants are only available with what's present.
>>
This is what I've currently got, have I got it right?

Cyvrn, Dog Jaeger
VIT: 3 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2 (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Primal Hunt:
- Sprint I: Moving twice in one turn grants another run.
- Arbornaut I: You may now leap to even tiles within move range, as well as traverse levels vertically at 2 MOV.
>>
>>1839606
>Move S 4E
>Overwatch E

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x28 Iron +3
x12 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
>>1839759
I have not got it right, fixing up my mistakes.
>>
>>1839764
Hopefully fixed it.

Cyvrn, Dog Jaeger
VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4+1 PER: 4
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Primal Hunt:
- Sprint I: Moving twice in one turn grants another run.
- Arbornaut I: You may now leap to even tiles within move range, as well as traverse levels vertically at 2 MOV.
>>
>>1839768
>Just a couple things.
You get to pick one Jaeger skill besides Trapping, which comes free.

"+" by a stat denotes an equipment bonus. You can just merge your racial bonuses in without denoting them.
>>
>>1839768
You need a trip code too:

>Tripcodes can help verify a user's identity to others, and are a type of pseudo-registration. To use a normal tripcode, place a hash mark ("#") followed by a word or short phrase after what you've entered into the [Name] field (ex. "User#password"). Upon submission, the server will generate the hash unique to that particular word or phrase. The previous example would display "User !ozOtJW9BFA" after being posted.
>>
>>1839771
>>1839772
Thank you, I couldn't find where it said how many skills you got. Shouldn't I wait until I'm in the game before I get a trip? Because you guys all have categories of sorts.

Cyvrn, Dog Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I
>>
>>1839778
Getting a trip now is fine. It basically just verifies that you're you and not someone else and keeps anyone from hijacking your character for whatever reason. It hasn't actually happened yet but why tempt it?
>>
>>1839780
Sound logic.
>>
>>1839768
Dog people are called Kerbolds by the way.
>>
>>1839609
>overwatch guard Yngvild (rng 25, dmg 18)
>overwatch guard Yngvild (rng 25, dmg 18)
>>
File: DunnDirkBasement_Turn51b.png (2.25 MB, 2508x1771)
2.25 MB
2.25 MB PNG
https://www.youtube.com/watch?v=jqjdvYP5vyk&index=41&list=PLL4UkNHg1vPuMDiOHljNgBdQ_-22Jt2ki

WORLD PHASE !
The Battle of the Underground nears an end - however as the sun sets- the Night Has Only Begun.

It was here I recalled, when the first horn was raised in honor for Odin's death. The people were still bloodtinged from the tragedy and the moblins they-
>>
File: DunnDirk_Turn51b.png (2.87 MB, 2508x1771)
2.87 MB
2.87 MB PNG
They knew that with the gods so close to their air that they couldn't resist making the first moves right away.

The gods were mortal - we were mortal.
But the people who were with us all along...
>>
File: DunnDirkRoot_Turn51b.png (645 KB, 2504x1771)
645 KB
645 KB PNG
They Were Mad.
>>
File: DunnDirkHighwall_Turn51b.png (2.2 MB, 2504x1771)
2.2 MB
2.2 MB PNG
Absolutely, and determinedly so.
- Yggdra Ysaile

" That chatter - I know that noise ! Jenny ! What do you see in there ?? "
>>
File: DunnDirkBasement_NoEffect.png (2.15 MB, 2093x2539)
2.15 MB
2.15 MB PNG
clean version of " The Raid"
>>
>>1839980

"Doof, this is precisely what I warned you about! Take my time setting up my web and get called out of it the moment it could be useful..."
>>
I have a nice slightly elevated rock vantage! Time to do my job I suppose. Is....is there something to shoot at?
>>
File: Pumpkin_Scholar03web.png (188 KB, 792x874)
188 KB
188 KB PNG
It has come to my attention that the following has been occuring:
-Runic Mana being taken from the book and applied with wand stats and being applied as a MAGI spell operation.
- The Moonlight Hood having +3Defx as opposed to simply x3Def.

Resolution to the latter:
The Moonlight Hood will have the intended property of being a +2Defx and +1MagResX since their stats were created during a time when then old system was not clarified.
To mitigate the potential loss of utility the gear will gain a +1Vit bonus.


Resolution to the former:
It should be noted that Magi and Runic share a "Big Spoon, Little Spoon" relationship. In which the operations of Magi spells can interact with Runic but runic assets cannot interact "up" towards Magi skills. This is addressed in the level 4 skill Fortress of Thought, where this barrier is essentially broken.

To illustrate an example:
A minor Element is learned through Lorekeeper,
A Major Element is learned through Magi,

The Major Element can be casted by both Magi and Lorekeeper, using both Magi and Lorekeeper skills.
The Minor Element- only offering runic literacy to said element- simply allows the Lorekeeper to access the element as a means for runic spellcasting or mana drawing for a True Spell or Runic operation. The use of a wand [or any NON RUNIC focus] is patently a magi operation and therefore cannot be used as such until level 4.

Because a key element of victory was achieved due to this oversight;
> The enemy will recieve minor reinforcements in another encampment.
> The clock will be delayed by an hour. [Night will come later]

That is all. Please make adjustments to inventory now.
>>
Rolled 34 (1d100)

>>1839606
>Use Last Rites on nearest corpse to myself
>Cast Kari II on myself.

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 25/60 SP: 16/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
>>1839974
I rolled over 50 on both potions. Why do both potions have half potency already? Doesn't the buff and halving happen after a potion is ingested or thrown?
>>
>>1839994
There will be in bloody short order. >>1839980

>>1839974
Ouch. I meant a [Look] action, Ryozo. Hindsight speaking here, but you'd have been a bit safer and we'd know if the stairs lead aboveground or just to another section of the underground.

>>1839989
At least there are stairs!
>>
>>1840133
world phase.
>>
>>1840154
ah well, apologies.
>>
>>1839980
Was my movement 3S missed?

>>1836517
>>
File: DunnDirkRoot_Turn52a.png (1.01 MB, 2504x1771)
1.01 MB
1.01 MB PNG
Yggdra: FIGHTING BREAKS OUT IN THE INWARD KEEP ! What Should We Do !

https://www.youtube.com/watch?v=r8isi3dHz98

Errant: Luka, if we mean to rescue her , either we divert the enemy forces or find some way to get her back to us either by swinging around the wall or intercepting where she's going. Make no mistake, we WILL have to fight them eventually.

Jenny calm down and look for exits - if anything you only have ONE CHANCE ! "
>>
>>1839974
"It worked! Aha, it worked! A frog should have asked permission, but it worked! Oh, dizzy now..."
>>1840089
>Vitas is a Runic(minor) Element, Casting through Runes as a Source Point is a Magi Skill.
I should have Flora and/or Fortress of Thought before attempting this again, correct?
>>
File: DunnDirk_Turn52a.png (2.73 MB, 2508x1771)
2.73 MB
2.73 MB PNG
Act Phase !
Think carefully, Dragon has been fighting for a long time, perhaps Hero should get into the action this time around. A battle or two might have to be consolidated or evaded entirely

https://www.youtube.com/watch?v=ApEkbT7Q__o
>>
File: DunnDirkHighwall_Turn52a.png (2.18 MB, 2504x1771)
2.18 MB
2.18 MB PNG
>>1840456
Casting through a rune is a runic skill actually :v
[because runes ?]

Meanwhile on upper wall
>>
File: DunnDirkBasement_Turn52a.png (2.04 MB, 2508x1771)
2.04 MB
2.04 MB PNG
Yggdra: Witch's screams ! I can hear it all the way from here ! Seek cover from those runes !

Errant: Our objective here is nearly done ! Be careful !
>>
Rolled 47 (1d100)

>>1840482
>Last Rites on the Corpse NE of me
>Kari II on self
Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 25/60 SP: 16/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
>>1840482
1. Are the midnight hood new stats in effect?
2. Can we still use the runes even if they are glowing?
3. Who let a witch down here?
>>
Rolled 26, 53 = 79 (2d100)

>>1840482

>-Helga listens to the screams.

"Around the corner, approximately 24 inches to that direction accounting for geometry..."

"Yes." Helga clasped her hands together, adjusting for distance and estimating by what Kail is currently seeing...

"Ground, and-"

>Cast [Teras][Ball][Block] 5 SE at the Witch through the wall
>-1 SP spent, exhausting remaining Teras rune.
>Cast [Teras][Ball][Block] 5 SE at the Witch through the wall
>-4SP Spent, due to no runes off cooldown.

"POUND!"

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 28/30 (-5 SP) ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Teras - Earth
-P2: Teras - Earth
-P3: Ball - [Per] Range, +2 Pot
-P4: Block - Spell Travels Through Surface
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 2/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
Rolled 12, 78, 77 = 167 (3d100)

>>1840482

"Fusius, if you can, watch the fish monsters to your south. Friends dropping in, D'alger and Armstrong I trust you to deal with that idol and monsters?"

>-Step 1 S
>Cut big Orc (45 dmg)
>-Paired Blade (33 dmg)
>-Step 1
>Cut Big Orc (36 dmg, Hand weapon disable)

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/100 SP: 1/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Buffs: adren x3

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>
>>1840482
This totem has to go.

>-Claim 1 Chronos
>-[Saturn's Pace], 2 Chronos
>Move 4E 2S
>[Swing]+[Shield Bash] centered on the totem, 16 dmg, Black Iron Shield + Shield Pike + [Blunt Edge]
>-Spend 3 SP to remove [Swing] cooldown
>-Face W

Sir Armstrong, Human Sworn 5
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 11 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 2

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
Rolled 81 (1d100)

>>1840519
Forgot to roll
>>
Rolled 52, 15, 7 = 74 (3d100)

>>1840482
>>1840518
"I am one step ahead of you captain"

>-handbrew 4oz hard green with x2vitas shard and x2 Veridian Leaves ((2mag x 2alq)+10pot= 14pot), filtered shaker (+5hit)
>Lightning strike sahaquin 4S
>Slice W, hitting both sahaquin with bleed
>-step stance 1S
>-passive hit for hit

Fusius, rank1 Ronin / rank4 Brewler
=Earth draught: +5 FlDef=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 34/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Veridian Leaves x2 (boil or mix for hard green +3pot)
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-Orc Tusk
-4 oz Spirits
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-x2 Vitas Shard
-x2 Abysmal Shard
-x2 Aquas Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
>>1840510
As the runes have been tapped, they cannot be drawn nor cast through :0c

1. Yes.

3. Whoever carried that cross all the way down.
>>
>>1840523
Damn I bet it was a prank from one of those Theater Van mercs Yggdra contacted to guard the town
>>
Rolled 84 (1d100)

>>1840482
we do not rest from labor but await it we do not rest

>-1 bullet, -37 HP
>Stand
>Shoot E, Iron for 18. 26 left

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 3 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x26 Iron +3
x12 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
Rolled 60, 10, 99, 94 = 263 (4d100)

>-Step Stance S
>Cavalry Sweep moblins E
>Twist! (Also wondering about more detail on this)
>-Face E

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 20/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
>>
>>1840457
"Well, well. Wself wasn't lying when he said he'd found a good hunting ground."

>Deploy

Raedwulf, Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5

Hand 1: Spirit Oak rng: 12 D: 10
Hand 2:

Wood Arrow x40 +2D
Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Trapping
Sprint: Move twice gains third move
>>
Rolled 89 (1d100)

>>1840482
Sister! Hold on, I've got the bastard!

>move 4S
>[Sneak Attack] [Doubletap] Kashir 1S 2W (15x2 DMG)

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 35/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 12 DMG: 12+3 Piercing [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER *Book It

Inventory: 4z (Bank: 200z)
Iron Drop x28 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1840595
Whoops, should be
>(15x2x2 DMG)
>>
>>1840588
Damage caused this turn is repeated.
>>
>>1840482
This is the best I can offer. Hetros, I leave the rest to you. Dragon, recover here as quickly as you can.
> Move N 3E
> Erect second unlinked [Gate] along the north wall of the Hot Springs, RNG 6

// You could use paper seals to purify all of the corpses at once, Hetros, and perhaps Kyoukai in the same turn to share the SP you receive to your companions. Good luck.

VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4
- - - - - - - - - -
HP: 26/60 SP:18/24 ARM: -/5(6) M.RES: 4(5) MAG: 5(15) VIS: 5 MOV: 4
Spr: 8(10)
>>
Will I be waiting until next turn before I am thrown in?
>>
>>1840611
It wasn't explained, but the default assumption is that you are waiting to form a party. If you want to deploy alone, you need to say that you want to wander in.

This wasn't on the character creation sheet, sorry!
>>
>>1840623
No problem, thanks for telling me. So I'm basically waiting with the other new recruits?
>>
File: Map_Overlap.png (1.62 MB, 1212x1700)
1.62 MB
1.62 MB PNG
Rolled 50, 22 = 72 (2d100)

>>1840457
"Pull back! Do not give up our defensive advantage!"

>-Gather 4 Terras mana from surrounding runes. (3SW, 1W, 1NW 1N, 2N)
>Cast Boosted Terras Ball at Harpies technically within range on this map (POT 20, RNG 12) along path in image.
>-Overflow (+10 Tile AoE)
>-Shape Spell (Adjust blast outwards in a Cone according to image)

>-Burn 4 SP for Terras mana
>Cast Boosted Terras Ball at Harpies technically within range on this map (POT 20, RNG 12) along path in image.
>-Overflow (+10 Tile AoE)
>-Shape Spell (Adjust blast outwards in a Cone according to image)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
Rolled 42 (1d100)

>>1840482

>- I should have a 15 pot Earth draught and 17 pot Heppa green >>1837517 both rolls were over 50%
>drink 15 prof earth draught (+8 def)
>move 2S2E
>-hand brew brew 14 Prof Abysmas potion

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 1oz
-water: 3oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-Earth Draught 15 pot
-Heppa Green 17 pot
-3x pyras
-2x abysmas
-2x vitas
-1x teras
-2x aquas
-pandoras xtal

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
>>1840632
If you decide to join a team you can make a request to one of the leaders. I believe only Hero,Tower, and Dragon are full up on members so Knuckstler and Delver are open if they seem to suit your fancy. Sorry, Knuckstler is Throne (aka Knuckles) and it's just a nickname I've been using to reference them.
>>
>>1840689
I think I'll join Throne, who's the leader?
>>
>>1840721
Helga, a fellow Kerbold. Be sure to >Join Throne when deploying for easy access.
>>
>>1840457
Armstrong, you are doing great. Please make sure that that crate is not a mimic before touching it.
Rabbitspaw, can you move towards the inward keep? I'll be with you as soon as I can.
Yngvild, keep the two of them off of Yoko. Flip that one over the wall and the Saurians will take care of them!
Billy... are you awake? have they got any quests on the board?
// I do not feel comfortable botting another player if they have completely vanished.
>>
>>1839989
"Noted for future experience given we survive this ordeal.

>>1839994
"With harpies swooping from the north, we could well use a strong rifle baring down upon them. North-born Overwatches would be greatly appreciated as I believe your rifle and keen eye are of range to cover this zone proper."

(Per 5 x 2.5 [rounded up] makes 13 which is more than enough to cover us from your vantage point! Don't even need to move, so doubled down overwatches would help a mile.)

>>1840721
That would be Helga, the proper 'bold in the underground with the high class glasses and wellspring of knowledge. You can find her latest post here: >>1840514 and her character sprite is labeled here >>1839632
>>
File: ScholarFLooriamememe.png (200 KB, 1500x720)
200 KB
200 KB PNG
>>1840729
Billy is counted as undeployed for the purposes of player count. Do not bot deploy non existent players, it is an unnecessary use of resources and player slots
>>
>>1840514
Request to join and deploy!

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I
>>
>>1840752
Use green text to deploy like so

>I do something stupendous... . ly stupid
>>
>>1840752
>Deploy with Throne... after I'm accepted.
>>
"I'm thinking my magic is needed elsewhere. Fleur, Morat, Hetros, Furius, catch up when your done down here. I think I'm going to need you."

>Move 3N

"Be careful around that witch. "

>-Ascend stairs
>Move 3N
Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 24/30 SP: 15/40 ARM: 6 M.RES: 3 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
>>1840743
Is it posible to erase runes as a roll free action?
>>
>>1840457


"Ooh that hurts, here doof have some rope im sure you can throw a important someone or something with it..."
>-oncetap: Drope rope N
>Move 3 east
>-Face NW
>Apply/eat some grass to regain health. [+5 hlth.]


Luney [Lv3 Jeager] (Kobold)
HP: 23/60 SP: 14/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), 1x rope (being used.), x2 Heppa Grass (1 being used.)
(Heals 5)
>>
>>1840743
Understood, thank you.

Deal with the assassins and the harpies but please do not aggro the moblins further. Try to disengage so that we can re-orient ourselves.

The Saurians are hungry and will be leaving to hunt soon, says the lookout. They will find prey in the inward keep if we show them where it is. However, the monsters might damage the inward keep if we do this.
>>
>>1840795
Additionally, Cranidyne is waking up and Laughing Krista may be with us soon.

I believe that that is everything.
>>
Rolled 63, 93 = 156 (2d100)

>>1836723
"Step back a bit and be ready for the creature approaching! I'm going to throw it!"

>>1840472
>Horse Throw Dewormed Ghoul (SE of me) 4Tiles (and over the wall) using Extended Flying Killer, Dmg20 Slash
>Overwatch West Horse Throw Reach2, Dmg20 Slash


.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 12/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x2**

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Primal Hunt - Study Bosses, Bounties, Beast Kings for Skill
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery


Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)


>>
Rolled 39 (1d100)

>Throw a paper ward into Yngvild
>Blessed Strike onto Yngvild

"Spirits shall guide your blade and quicken their fall."

HP: 28/42 SP: 38/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
5 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
File: doof shocked.png (148 KB, 442x421)
148 KB
148 KB PNG
Rolled 76 (1d100)

>>1840795
"Solid plan. Hopping to it!"

>>1840457
>-[Inventory Update] Stowing Hydras, Lumicyte, Chronocyte, and Abysmacite shards in Alqemy Pouch [Rope in use, still in Inventory for purpose of keeping track of it for now]
>-Distill x2 Abalathian Spears (or one if both can't fit in the pouch)
>Pull Jenny to SE of Doof
>-[Hand] Brew x2 Earth Drought (2oz Spirits + 2 Terras Shards [+2 POT] = POT11 Earth Drought x2)
>-Pick up rope that Luney dropped >>1840793
>Shoot undamaged, happy Harpy in the shoulder with Rending Swallow (Dmg 18, Range 8, nothing special)
>-Rope Mastery to bind their wing(s?) and make them fall by encumberment

"Warrior Jenny, we need to pull out and deal with another problem coming down. If you wish to fight please hold the line at this newfound cellar door, o-kero? I'll be providing you with imbibed support momentarily. Luney, thanks for the rope! Take a breather since it looks like you'll need one after that beating. Yoko! Try to stay safe in this troublesome pond."


=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 28/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (POT 8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 2oz Spirits; 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x3 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard [-2oz Spirits and -x2 Terras Shards for brewing]
-x14 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9) [In use]
-x2 Moblin Eyes (800z Bounty for x8)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1840855
((If we can take care of these two ghoul-things in the next turn or two, I'd like for us to try to move east along the upper section where we can try to get the dinos' attention and throw the Harpy corpse we have down into the hole. Hopefully the dinos will go down and fight the moblins.
What's the potency of the Blessed Strike before roll adjustments?))
>>
>>1840942
((10 POT Blessed Strike))
>>
Rolled 53 (1d100)

>>1840482
>Cast [Arrow][Terras][Terras] [Boost+1][Shape][Overflow] 3S 3W Overflow in a [3x4square] 3North 4West from the point the arrow lands Book[Pot30]
>-Pay with the runes in the book
>Move 3N
Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 23/34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(5/8):
-Riceballsx3
-Fishballsx2
-Hydras Shard x1
-Terras Shard x1
-Pandoras Shard x2
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
Rolled 18, 96 = 114 (2d100)

>>1840482
>-Gather 1 Aquas Mana from Rune (nw 2n), 1Sp
>Cast Dispel on LC2 Harokem 1SE, 1E, To Remove leeches. Pot 10
>-Gather 2Mana from Book, 1Sp
>Cast [Vitas][Ball][Ball] on LC2 Harokem 1SE, 1E, Pot 19

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 39/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
- - - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1840482
I'm not sure if this will work, but I'll give it a try.

>Overwatch: once runes are active again and I can cast trough them, ignite the aer through the rune under the witch (6E 5S from my location, I think), also trying to hit the assassin. Expanded and boosted.
>Overwatch: once runes are active again and I can cast trough them, ignite the aer through the rune under the witch (6E 5S from my location, I think), also trying to hit the assassin. Expanded and boosted.

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 15/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
With Dragon nearly finished here and barring any new threats that Tower or Throne encounter we need to start turning towards some of the new fronts. We don't have much outside Morat and Jackie that can deal with the harpies, so either we go toward the new group of moblins or attempt to start heading towards the knot.

I know I am low on SP but I think Fusius can fix some of that. I would like to rest but realize that it's not realistic. Does anyone have any comments on where we should be going?
>>
>>1841020
I'm not leaving the underground till we are 100% sure it won't get infested again, If I have to clear it a 3rd time I'll just collapse the whole thing and be done with it
>>
>>1840457
>Load LS1-Domestic
>Overwatch N

I forgot my crossword puzzle and snacks. This will be a long afternoon...

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 6

Hands: LS1-Domestic [RNG: 13, Dmg 15+3 Piercing, (Breathe In)]
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x49 [+3 DPOT]

Skirmishing:
[Mirage]
>>
Rolled 98, 97 = 195 (2d100)

>Overwatch N
>Overwatch N


Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 54/80 SP: 14/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
>>
>>1839974
Is the note about [Permission] saying that Jackie has learned it, or has the option to learn it?
Also, can we get the details of it?
>>
>>1841095
From what I understand with firearms, is so long as there is not a stated magazine size you load and fire bullets in the same action. If there is a magazine size shown then it's a >-tap action to load a single round or an >action to load a full clip. It might change with an update, but it's worth keeping in mind for future turns.

As for overatches and attacks you'll want to list your range and potency of the attack too. For example with your overwatch it's easier to process if it reads:
>Overwatch N (Dmg: 18 Piercing, Range 13)
I don't know what *Breathe In entails though. It might provide an additional benefit when used.
>>
>>1841186
But I'm not sure if Breathe In is an action or a tap. Should I roll for overwatch or not?
>>
>>1841207
Overwatch rolls are optional, but it doesn't hurt to roll 'em. You're also our first sniper so we haven't discovered what Breathe In does either. When you have the free time next turn try it out? That or you can ask Errant_Scholar or a processi for the info.
>>
>>1841207
Dropping Prone is a Tap. Breathe In is simply applied as long as you're Prone.

I don't tend to roll for overwatch since I see it as providing out-of-character foreknowledge, but that's a personal preference.
>>
>>1841216
Lamented shirking Brother Sorrel used a Domestic in thread 1, so its specs are known.
>>
File: breathe in cap.png (2 KB, 332x46)
2 KB
2 KB PNG
>>1841220
Ah my mistake. Found it pretty easy thanks to you pointing it out.
>>
Rolled 15 (1d100)

>>1840482
I don't have to get up if I'm not gonna move or attack, right?

>Kyou Kai Harokem +27 HP
>Last Rites Frogger
-27hp
HP: 49/60 SP: 18/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
Rolled 57 (1d100)

>>1840482
>Blunt Edge the assassin with Short Sword (18 damage, 1 act stun)
>Set Shield Brace facing W

Kail, lvl3 Human Sworn
==Leeches, Down==
HP 28/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
>>
I hope I'm not to late to join in.

>Deploy

=====
[Ro] Mizuna: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 60/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3STR+6; Mend, Breaks)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
>>
File: AYAMEME.png (185 KB, 734x805)
185 KB
185 KB PNG
Will resume processing in 12H, have a wonderful day : >
>>
File: b8lF7yt.png (429 KB, 883x1203)
429 KB
429 KB PNG
HEAR YE, HEAR YE!
Let us take this time to take a hard look at the super-official, open-source World Tree Guide! It is a wondrous document where you can learn more about the game and write down your own knowledge!

The pages are filling up nicely! Though we are looking for someone to fill in the newest classes Jaeger, Ronin and Lorekeeper. This would help future newbies get to grips with the class, or even you when your character /dies/ and you have to reroll. :3

Furthermore, please feel encouraged to write down any specific details you know, questions you've had and got answered. For example: did you know changing face directions is a oncetap? You, if you'd read the guide.
It's these things that help us from misunderstanding our own actions.

Many thanks!

https://docs.google.com/document/d/1cpUdSnBaQUwev1c3PpW_nIhtsbb0Qbu8MWPQWy-m7as/edit#heading=h.8jm06am0s1g1
>>
>>1840729
Affirmatative!

>>1840590
Hello, Newest Wulf.
>>1839759
And Jæger! Pleased to meet you.

>>1841095
And shooter!

>>1841593
And stabby dog.

Welcome all to scenic Dunnkirk. Other than minor issues with monstrous moblins, it is a nice and quiet town, Rabbit assures you solicitously.

Try not to die! If there are any questions further, feel free to ask. It can be confusing, trying not to die.


=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
=Grassy=
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

Hands: Meracydian, Greatbow of Thunder
*Descending Thunder - Levin Strike on targets struck during storms
[Rng 3x STR + PER] = 25
[Dmg 2x STR + Ammo] = 14+
( 39 Wood Arrows, +2 )
( 27 bamboo, +4 )
( 1 Pandoras Arrows, +2)
FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)

Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR

=Xtals, Alquemy, Pot 6 base=
1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh), 2x HeptaGrass (+5HP)
4oz Spirit, 1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
90oz Water, 9 oz bassoon bottles
11x 10oz Bassoon bottles
4oz 9Pot Heppa Green
= 6/ 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
9x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs (+4)
>>
>>1842222
Could you maybe shoot some Ash Incense to Jenny? She's about to be overwhelmed.
>>
>>1842235
Rabbit could. But is only hundred mobolins. Can Jenny not defeat them herself? Rabbits think you under-estimate lady Jenny.
>>
>>1842239
There's also a witch, you know. Witches and warriors are natural enemies.
>>
>>1842241
Rabbit would not wish to be natural enemy of lady Jenny. It sounds dangerous.
>>
Rolled 62, 17 = 79 (2d100)

Rabbit rapid Rabbitspaw
Ran and came along and saw
Raptor Harpy Mobolin
Flying high, cutting wind
Hungry hunting dinosaur
Have a hurting hurled harpy
"Roar"

>>1840472
>>1840457
>Move 2W, 2N
>-acquire hepta grass for grassy coat
>throw kunai 8nw, 1n [9r, 20d slash]
>-hidden sleeves
>-Rope Mastery [9reach]
>-instant-swing Harpy over to Raptors E
>-stalk in grass with grassy coat. Have fun.

>>1842222
[stats]
>>
File: ShrineMaidenYoko.png (94 KB, 359x522)
94 KB
94 KB PNG
>>1840855
>Shrine Keeper
Going by the name, I thought him a Maiden.
╮(╯_╰;)╭
>>
File: ShrineKeeperYokoFix.png (91 KB, 359x522)
91 KB
91 KB PNG
>>1843759
Here's a fix (no pun intended)
Sorry about that.
>>
File: WorldTree_1920Wall.png (1.61 MB, 1920x1080)
1.61 MB
1.61 MB PNG
ffective at Turn 56 [Midnight] of 5th Day
A patch will be implemented, raising

World Tree to v1.1

=Hearth, Home and Halidom=
New Characters [MAY] now possess a Family Name and all the benefits and causalities that entails. Family names take effect during character creation and may have benefits during one's run and determine their character's lore and background. Surnames are categorized by Race, Origin, Creed, and particular deeds and misdeeds that family has gone on and done.

Alternatively Characters without such are classified as [Wanderers] or [Bastards] depending on the region and all have the following properties

Play as anything
Their inheritance will typically go to the next character that knows their trip.
Cults might recruit you.
Chaotic Creatures will generally talk to you
Curses on Family names don't affect you.

Currently, all players without a last name fall under the category of [Wanderer] or [Forerunner] who are the first of their Name, accessible only to veterans from previous games.

Those who wish to gain a last name, may speak to the [Hermit of the Tree ] a scholar, Scholars that wanders through town in [Qrloon] clothes. Through them they charge a nominal fee of 25z to trace a single ancestor [Random Roll] or 150z to scan for ALL POSSIBLE ones [Generated List]

Otherwise, Avalon's registry can be found here.
https://pastebin.com/gc8mek3C

ALternatively, those who do not play with a last name may resume their status as [Wanderer/Bastard] and enjoy the storyline as one, note however, that the world at large pays attention to the circumstances of one's name and birth.

=Armed and Moderately Dangerous=
The Following modifications will occur to crit.
>CritFails will no longer occur except during curses or debilities at the 5hit range.
>Misses will still occur at 9 hit or less.
>Glancing Hit will begin at 10 and end at 49.
>Hit will begin at 50 and end at 89
> Solid hit will begin at 90 to 99. However Solid hit no longer boosts damage by 100% it is instead decreased to 50%
> A new range called Perfect Hit will be added, at 100 it will deal 100% added damage and some armor ignore. Additional effects will go no lower than this.

A new stat has been added to firearms:
Ammo.
With Ammo, firearms will require a nominal amount of bullets before requiring a reload. Weapons without an Ammo stat are typically given a different action that allows them to load and fire their intended bullet. With an Ammo count defaulting at one.

"LR-1 Clearout" becomes an "LR-1a Clearout"
Damage [3.0xPiercing] Per >> [3xPeircing]Per + 4
!Ammo: 5

"LS-1 Domestic" becomes an "LS-1a Domestic"
Damage [3.0xPiercing] Per >> [3xPeircing]Per + 4
!Ammo: 3

Any other weapons that are gun based but possesses no ammo stat may reply to this post to inspect if it has one.

This has been a productive two days, apologies for the tardiness.
>>
>>1844468
If I have a surname already, can I still trace my ancestry, or do I have to rely on my own heroic deeds to elevate my family name in history?
>>
>>1844494


>
Avolonian Region:

Strongarm- Soldiering family that served in the frontline of the Uprooting, wounding Niddhog's ilk.
Faith: Apollo.
Family Tradition: Dragon Killer - Gain +10 Hit against Dragons.

Odd... coulda sworn it was spelled differently....
>>
>>1844468
>not having Bloom as a family name
He's had a pretty big ancestry by now.

How do you stand against custom family names being added to the roster, based on in-game player created lore? Or does that fall under patreon perks?
>>
File: YGGDRA_MEME01.png (24 KB, 344x510)
24 KB
24 KB PNG
>>1844468

ERRANT YOU GOOFED !
The LR-1a has ALWAYS operated out of speed you you goober !
Dont you know your standardized Laborian Arms models ???

So let me correct:
"LR-1 Clearout" becomes an "LR-1a Clearout"
Damage [3.0xPiercing]SPD >> [3xPeircing]SPD + 4
!Ammo: 5

With a granite finish and composite spirit tree it skirts on the edge of legalities when it comes to arms production of that quality. However due to the Laborian Partnership with the Wayhouse Federation they have been able to steadily produce these for a burgeoning population of Laborian and Human Longcoats alike despite national rivalries ~ !

Errant: I- I I'm Sorry I'm very NEW to guns ! I've hardly seen history develop with their use honest !
>>
>>1844517
Seems a fair bit of it is just whatever is handy to the worldbuilding. Evist is a family now despite having seen no previous play.

>>1844494
>>1844508
Thus begins the tale of Armstrong of Strongarm!
>>
>>1844508
An unexpected development!
I will strive to do my family proud. Give me a dragon to slay!

A small one though, for the beginning.
>>
>>1844517

A sampling of my work if you would imagine it. I imagine it does not even cover a thousandth. However if you are first of your name or perhaps new to Avalon there may be a happenstance relative somewheres.
>>
>>1844468

>Burkhard family name

Oh hey I'm famous now! Sweet!

What kind of religion is [The Deep] sounds not at all ominous.
>>
>>1844782
Ah, would there be a possibility that there might be mention of the proud family Nut amongst those thousands? They are from Avalon you know. Noble heritage, lot's of knighthoods, friendly fellows.
>>
>>1844468
> Ishikawa
We are related through my mother but my family rejects the vow of poverty taken by the Ishikawa.
>>
Bloom's are cursed. Black magic fuckery is attracted to them and they get +MAG. Also when they tend to [REDACTED] when [REDACTED]during [REDACTED] [REDACTED] because of [REDACTED].
>>
I have no name. Because there's only one Kail. I never died.
... Well, that might change very soon.
>>
>>1844468
>Ever so slightly disappointed that he's been one of the few players that consistently uses a last name in his trip and it wasn't thrown in there even as a joke XD
>>
>>1844468
May we get some more information on what it means to be a [Forerunner]?
>>
File: DunnDirkBasement_Turn52b.png (2.26 MB, 2508x1771)
2.26 MB
2.26 MB PNG
World Phase.
>>
File: DunnDirk_Turn52b.png (2.81 MB, 2508x1771)
2.81 MB
2.81 MB PNG
.
>>
File: DunnDirkHighwall_Turn52b.png (2.28 MB, 2504x1771)
2.28 MB
2.28 MB PNG
Underwall redundant.
>>
File: RunnerSCHOLARMEME02.png (97 KB, 500x556)
97 KB
97 KB PNG
>>1845643
" supposedly legend would have us described as heroes from a legendary past, first of our names in a time when magic was at a golden age but.. well. I'm not feeling like the former nor does it seem like we're in the latter either... "
>>
>>1846045
ooooh, so that's how the demon from last time got out, there's a ledge above the baths.
>>
>>1846055
I'll live. I'd like to report some good news before I head towards the Knot. One moblin totem has fallen, and the other is under siege. The witch that screamed is buried under a tide of sharp, pointy rocks.

Its only a matter of time before the tunnels under Dunndirk are clear.
>>
>>1846055
Ah thank you processi friend. Though what are these wafers and what do they do?
>>
>>1846243
They are the favored food of wisps. Others can eat them as well but most find them rather tasteless.
>>
>>1846045
Huh, why did I deal 8 damage? I rolled 81 here >>1840521
>>
>>1846912
Processor missed the roll as it was in a separate post. Also, multiple rolls were required.
>>
File: DunnDirkBasement_Turn53a.png (2.18 MB, 2508x1771)
2.18 MB
2.18 MB PNG
Act Phase.

https://www.youtube.com/watch?v=lGf2b1H91JA

The amount of dead killed uncountable and with the discovery of a building two prong assault, Yggdra's roots were able to suppress one avenue of attack while addressing another. Mayhap it have been a product of chance then but remembering it now I saw something profound occuring in Runner's self writing notes,

empty spaces had begun to form in the predetermined future of our time... the infamous goblintide that occured this day would soon be regarded as one of the most brutal attacks on home soil following Odin's death , with death tolls numbering in the thousands and the amount of towns lost soon to follow. Suddenly, Inspector Bruno's stalwart presence begins to make sense. The Wayhouse Federation knows something.

-Errant Scholar
2nd Night of Shadeleaf ,

Act Phase.
Kail is Reeling. Death timer in 30 minutes' time.
>>
File: DunnDirk_Turn53a.png (2.86 MB, 2508x1771)
2.86 MB
2.86 MB PNG
Inspector Bruno:
Ah... Dinner should be almost done I sure hope everyone likes it.

*Bruno puts away a brass watch at the corner of Jackie's sight.
>>
File: DunnDirkHighwall_Turn53a.png (2.11 MB, 2504x1771)
2.11 MB
2.11 MB PNG
Scout Quill:
Ah.. the Saurians are about to get up but the harpies are gettin shook up over something.. c'mon just get out of our hair just this once you bitches... "
>>
File: DunnDirkRoot_Turn53a.png (876 KB, 5010x3541)
876 KB
876 KB PNG
Town Patrol: Shit SHIT THEY'RE POURING THROUGH GET IN OR CLOSE THE DAMN DOOR ALREADY !

*BANG*
>>
Rolled 22 (1d100)

>>1847153
>-Gather 4Mana from Book and Runes
>Cast Boosted [Vitas][Ring] from the Rune 1S of Kail, Pot 21
>Move 2S 1E
"Please get back up, a Kail's job is not yet done."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 39/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
- - - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
Rolled 75, 60, 58, 20 = 213 (4d100)

>>1847153
Ghhh!.. What a shameful display that was.
Okay, let's try again.

>-Claim 1 Chronos
>Stab the totem w/ Black Iron Shield + Shield Pike, dmg 16 prc hvy
>[Shield Bash]+[Swing]+[Blunt Edge] centered SW w/ Black Iron Shield + Shield Pike, dmg 16 blnt hvy
>-Loot the crate I'm standing on

Sir Armstrong, Human Sworn 5
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 8 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 1

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
>>1847161
Processi Note: Shield Pike will not actualy proc on Swing [it did not do so during earlier processing either], since it is exclusive to slashing and blunt weapons. Apologies for not noting it during the image.
>>
>>1847164
Pity. But it's still 10 damage on that shield
>>
Rolled 78 (1d100)

>>1847153
>-21 healing from Perovskia
"My everything hurts."
>Get up
>-recover braced shield
>Blunt Edge assassin S with Shortsword (18 damage, 1 action stun)

Kail, lvl3 Human Sworn
==Leeches==
HP 21/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
>>
>>1847164
But wait, doesn't [Blunt Edge] make a weapon blunt?
>>
>>1847167
Yeah. It becomes non-lethal damage, and also stuns. Like that bokken they sell at the Shrine District, if you will.
>>
>>1847167
It would be easier to say that it would not interact that way. The real answer is that Shield Pike should only really work with normal attacks, much like blunt edge is a passive applied at the end of an action string. Shield Pikes are unique damage bonuses that occur at the end of a Piercing Operation or a Normal attack from the shield it is attached to. As an added note, we do not see Blunt Edge working with Shield Pike either for the same reason [unless someone modified the piston on the Attachment]

Mechanicals are strange.
>>
Rolled 79 (1d100)

>Move 2N, 1W
> [Abysmas] [Arrow] [Arrow] 16 W. (34 pot?)
>-Draw 3 mana from book.
Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 24/30 SP: 15/40 ARM: 6 M.RES: 3 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
>Move NNN
>Move NNN

=====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 60/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
>>
>>1840942
>>>1840855
Yoko, Yngvild, get off the Highwall. Now. Laughing Krista's shadow looms above you.
>>
>>1840855
While the sounds of Moblins breaking through could be heard somewhere below, a massive shadow ominously slithered across the sky and Yngvild's eyes drifted upwards. "Ógæfa..!," she declared, "Yoko! Change of plans! We need to go back down now! Krista is here!"

>>1847155
>Rend Harpy
>Overwatch West Horse Throw Reach2, Boost1, Dmg:20Slash+2Flame+5 Blessed Strike (27 Total)
>Study Krista(?)

Book Keeping: -2Sp (10/18)
>>
>>1847193
.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 10/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x2**
Blessed Strike (5Pot)

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Primal Hunt - Study Bosses, Bounties, Beast Kings for Skill
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)


>>
>>1840588
>>1841020
>>1847153
"That'll do... Thanks friends, captain. This old frog has to take a short breather now. My legs are fine, it's my /soul/ that has to get used to this much violence again. I'll be leaving supplies with D'Alger, he can distribute the healing while I'm at the wayhouse.
I'll be back with you soon, sword at the ready. As the old saying goes: the grizzly bear knows that hibernation is only a winter vacation from his full-time mauling job..."
I have a 5-day commitment coming up where I won't be able to post. So I'll spend next turn on making a full retreat to the wayhouse and the one after that on resting. It'll be easier on the botters and processors. I'll be back to the frontlines after that!


>-Loot all Sahaquin around
>Move 2S
>Hand over 2oz of Hard Green (14pot) and 3oz of Soft Green (4pot) to D'Alger
>-Handbrew 4oz Spirits

Fusius, rank1 Ronin / rank4 Brewler
=Earth draught: +5 FlDef=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 33/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-Orc Tusk
-4 oz Hard Green (14 pot)
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-x2 Abysmal Shard
-x2 Aquas Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
I see it as well

>Move 2S, 1E
>Last rites on beheaded harpy

HP: 28/42 SP: 38/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
5 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
Rolled 37 (1d100)

>>1847200
>Lost my dice
>>
Rolled 18, 7 = 25 (2d100)

>>1847154
>Shoot enemy coming out of cellar door
>Shoot enemy coming out of cellar door

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 6

Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 0/3
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x47 [+3 DPOT]

Skirmishing:
[Mirage]
>>
Somewhere, the ex priestess is besides herself in a cold sweat from a nightmare...
Melinde: I- a dream no NO ! Stay away from the cellar ! Those flames will be the end of you !
>>
I am looking at the battle map and I am so god damn confused right now. The right side of the basement has too much information for me to comprehend.
>>
>>1847286
That side will be finished with shortly. You'd be of more help at the northern side of the southern surface map.
>>
>>1847286
Also don't fret, that's how it is for everyone. The trick is to pay attention to a small region around yourself, and ask people what the hell happened around them if you're interested.
>>
For those in western celler who are unsure of where to go next I suggest you climb the rope to your west and approach the moblin hordes to flank them. Or if you are feeling especially bold you could go straight for the Knot.
>>
>>1847286
Don't worry, it's part of the process. For now, try to concentrate on the immediate surroundings of your character. Eventually, reading the flow of the map will come naturally.
>>
>>1840518
Are we taking the boat to the knot?
>>
File: Targeting.png (731 KB, 761x1095)
731 KB
731 KB PNG
Rolled 73 (1d100)

>>1847154
"Pull back from the highwall; we do not have the resources to try and split the northern front. Let them throw themselves against a chokepoint and use their numbers against them."

>-Gather 4 Terras mana from marked runes (green)
>Cast Boosted Terras Ball from below to strike Fissure in ground (POT 20) 9N (orange)
>-Overflow (+10 Tile AoE)
>-Shape Spell (red; yellow partial tile target on moblin)

>Draw rune on tile 1NW

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
File: QUESTSCHOLARMEME10.png (145 KB, 1012x862)
145 KB
145 KB PNG
>>1847302
"Without knowing where the other end of the river ends I woud not advise an amphibious assault and yet... hmmm "

No. No. Definitely don't do it. If those undead husks were a clue you'd be in for a FIGHT.
>>
File: 1504778075986.png (215 KB, 897x884)
215 KB
215 KB PNG
Rolled 39, 18 = 57 (2d100)

>>1847308
"I got a better plan that helps prevent the pond from being filled with scum. Hopefully."

>>1847154
>-[Inventory Update] +x2 Earth Drought (Pot 11) into For-all bag. +x2 Wafers into own inventory.
>Launch Item: Shoot Earth Drought 1E 3N into the darkness (pic for reference) for POT 11 Blockade. [dice roll]
>-quick load Rending Swallow into Arc Loader I
>Shoot pouncing goblin on self in the head (Dmg: 18 Piercing) [dice roll]


"You look hungry for blood, but have hopped onto the wrong frog!"


=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 28/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (POT 8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard
-x14 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9) [+1 In use]
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1847153

If the gate is working, use that to assist those holding the moblins back. We will attempt to reach the knot once the other teams have finished in this basement. Fusius or Hetros if either of you can spare some SP to top me off?

>move 4 w
>move 4 N
>-loot twin axes from big orc

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/100 SP: 1/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>
>>1847153
>Move 4s
>Give Last Rites to nearest non-moblin corpse, probably the one in my tile.

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 25/60 SP: 16/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
>>1847290
We don't have much of a confirmed route to the mobbos that way. That area's going to get messy in a bit.

But, since Morde and Doof have closed the cellar off, I do like the idea of planting a relay and establishing ourselves in the indoor area south of the erstwhile statue. It's possible for Tower keep somewhat safe with Aeras and 6-tile punch, but I'll feel better about it if a frontliner is invested in such a plan.
>>
>>1847357
"I don't expect the blockade to hold back the tide for more than an hour. Just attempting to buy us enough time to better prepare for the flood."
>>
>>1847357
If you look to Highwall you can see a section of the map that matches the same brickwork of the underground. A saurian came from there last time we battled in Dunndirk. From there it is likely you can reach the Knot fairly easily.
>>
>>1847361
If it's too tall to climb over, it may hold them for an hour and more. Only the orc sighted there seems likely capable of dealing [Heavy] damage to break through.

>>1847363
That's the section I meant the relay might go, but I'm more interested in thinning the crowd from there than advancing on the Knot. Krista's in the area, dinos and harpies are having at it, and there might even be more leechy maulers lurking,
>>
>>1844797
Hey, Helga, do you mind helping Kail with the assassin? I would do it, but I fear that if my spell backfires it may kill me due to low hp. Also, try to stay close to those runes around us so Perovskia can heal both of us next turn :^)
>>
>>1847154

"So what bloody fool decided to let all the moblins in?"

>Move North 3 East 1 North 1
>Move North 2 East 3
>Sprint East 4 North 1


Raedwulf, Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5

Hand 1: Spirit Oak rng: 12 D: 10
Hand 2:

Wood Arrow x40 +2D
Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Trapping
Sprint: Move twice gains third move
>>
Rolled 38, 46, 37 = 121 (3d100)

>-Step Stance E
>-Rope Mastery II (-2SP): Target roped moblin, swing 2W 1N
>Jab Moblin 2W (Ignominy's Friend)
>-Step Stance E
>Crashing Wave E
>-Rope Mastery: Thread rope to Wave targets

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 47/48 SP 18/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
>>
File: Helga_meme07.png (96 KB, 354x470)
96 KB
96 KB PNG
Rolled 95, 17 = 112 (2d100)

>>1847153

"GRKK"

>-Take 34 Damage

>>1847415

"Thank your powers of observation." Helga spits through her teeth, trying not to cough up her own blood.

"Accursed Dungeon, I'd kill for a cup of tea. I'll make do with killing /you/ instead you wretched CUR!"

>Cast [Teras][Ball][Block] at the Assassin 3SE, avoiding Kail.
>-Teras Rune has come off cooldown I assume and I haven't been told different despite asking about how it interacts with using SP to use it on cooldown so, 1 SP cost.
>Cast [Teras][Ball][Block] again at the Assassin 3SE, still avoiding Kail.
>No runes off cooldown, 4 SP cost.

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 14/48 SP: 23/30 (-5 SP) ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Teras - Earth
-P2: Teras - Earth
-P3: Ball - [Per] Range, +2 Pot
-P4: Block - Spell Travels Through Surface
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 2/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
>>1847311
That is not how Earth Draught works. It hits a 5 tile area - a cross - with a totality of five tiles.

Depending on where you actually shoot, that could be either useful, meaningless, or on top of a moblin. Please write out your actual targetting directions.

It would also be preferable if you wrote out your targetting directions directly. Giving descriptions is liable to make you attack wrong targets and "pouncing goblin" is not a definitive position indicate from your unit.

>>1847434
You can draw mana from a rune once per turn. Once you draw mana from a rune, you can no longer draw more mana from the same rune. The rune is only on "Cooldown" for the duration of the single turn you draw mana from it.

Your SP costs are off.

Teras Ball Block has a cost of 2 - and your Teras rune provides 1. Therefore it is 1 SP to cast.

Then Teras Ball Block, no runes, 4 SP to cast? It can only be 2 SP, as it is 1 SP for Ball 1 SP for Block.

>>1847308
Does Shape Spell actually allow this? Including the partial tile? "Shape Spell will not smart process FOF hits, specifics are critical".

Is it possible to simply specify "No FOF" when using Shape Spell? That seems dodgy.

>>1847183
34 Pot?
Mag 6 * 2 + 8 = 20, -1 Arrow = 19 pot.

It could only be 34 if you were casting through the wand + book at the same time, for a total of 24 + 10. This is impossible.

Also a Arrow + Arrow spell is 2 SP - you are drawing 3 mana?

>>1847159
A boosted Vitas Spell is 1 SP for Ring - 2X for 2 SP. You are drawing 4 Mana, but you are thinking of casting it as a Magi Spell. A Vitas Ring Spell could only be a Lorekeeper spell.

---

LOREKEEPERS.

KEEP TRACK OF YOUR SPELL COSTS.

1 RUNE = 1 SP.
Elemental Runes give SP for spells, they do not cost SP themselves.

If you have no mana to cast with, you pay the SP cost for every Runic Word in the spell - and do not that an Elemental Rune is not a Runic Word like [Ball]

"Basic Casts.
[Firas Arrow ] - Casts a 2Xrange fireball at -1 Pot costing 0 Sp
Composite Casts
[Firas Arrow Ball Ball] - Casts a 2Xrange fireball at +3 Pot costing 2 Sp"

4 lorekeepers should not be arriving at 4 different costs to cast the same functionality.
>>
File: 1504778075986 (1).png (204 KB, 880x1003)
204 KB
204 KB PNG
>>1847453
>pouncing moblin on self
>self
That aside, pic related for fixed earth drought spread.
>>1847154
>>1847311
>>
>>1847453
>If you have no mana to cast with, you pay the SP cost for every Runic Word in the spell - and do >[note]< that an Elemental Rune is not a Runic Word like [Ball]

Just catching a little typo.
>>
>>1847453
You can't just say "No FOF", probably too much smart processing, with Shape Spell, you have to specify the exact shape, that is why fleur got hit by FF a couple of turns ago sorry fleur senpai don't unleash your demon on me
>>
>>1847460
I think it was meant that the effect is a + shaped cross. It's a splashing liquid, after all.
>>
File: Earth Draught cap.png (13 KB, 557x56)
13 KB
13 KB PNG
>>1847464
That's why I had the initial image, but being told that's not how it works (even though i marked the center tile to be the targeted one) the rewording makes it seem like I have to shape it. Definitely doesn't read on the sheet to support any particular method required other than 'throw it and it makes a blockade'
>>
File: Helga_meme03.png (117 KB, 354x470)
117 KB
117 KB PNG
>>1847453

>Ermm, Whoops. Sorry, I thought the runes worked how they worked in Elementalism, this is how I understood it
>+4 SP
>Maybe we need to change either Runic Runes or Elementalism Runes to [Glyphs] or something to avoid further confusion

>>1847286

Sorry I didn't quite catch you amongst all the other things, welcome to the team!

We are currently [Castle] rather than [Throne] but right now the right side of the map is mostly under control and we are just cleaning up on this side. If you are somehow in a position to stab that Assassin Kail is currently fighting, it would be appreciated, just in case our combined attacks haven't killed him
>>
>>1847477
I might be able to make a knife throw at 'em. My movement is just a little too short to bring me close enough to stab.
>>
>>1847487
Actually it's impossible for me to attempt a hit. Line of sight and such.
>>
>>1847487

Hmmm, in that case probably just move into a position to jump on him if these attacks don't kill him then.

That way if he /is/ dead you can loot his corpse, he'll probably have stuff usable for your class.
>>
>>1847153

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I

>S1, E4
>>
File: QUESTSCHOLARMEME04.png (134 KB, 809x689)
134 KB
134 KB PNG
>>1847477
I like this idea. Perhaps to use classic alchemical terms im thinking, [Notation] or [Symbol] just for elements.
>>
>>1847497
Every unit has two actions. Feel free to declare a second one : ) [on the same post next time]
>>
>>1847500
Does that include movement?
>>
>>1847501
Of course.
>>
>>1847497
>>1847503
Nice

>E1, N1, E2
>>
File: what about.jpg (168 KB, 996x548)
168 KB
168 KB JPG
>>1847487
>>1847493
What about this? Attacks can go diagonally
>>
>>1847511
Am I even allowed to move through occupied spaces?
>>
>>1847516
Yes, but you'll bump people when ending your action on an occupied space. This goes for both movements mind you.
>>
>>1847453
You are quite correct. I was looking at the Magx stat derived from my int * focus and thinking 'times that by 2 and add 8' fogetting that is how it was gotten in the first case. Though the potency is 18 because of double arrow I believe? Or does the second Arrow not have an attached -1 pot?

The element rune, Abysmas in this case, costs as part of the spell according to the examples on the sheet.

>>1847516
>>1847518
Moving through allies is fine, you can't move through enemies and bumping allies only happens if you end the turn occupying the same space as a friend.
>>
>>1847518
Well, I've already made my action, I can't exactly redo it now.
>>
>>1847523
It is possible to delete posts within 30 minutes of posting.
>>
>>1847525
Then again, that's kinda scummy and honestly I don't think we need me to attack with the amount of attacks they're throwing into the assassin, I'm more in my position to be able to knife throw in the event they fail to kill him or to collect the loot.
>>
>>1847523
>>1847525
In order to do it, check that box at the top left corner of your post and then hit "delete" at the bottom right corner of the page.
>>
>>1847525
>>1847528
Pls don't bully the assassin
>>1847153
>Move 4S
>-oncetap loot anything useful/any money the corpses might have/eyes?
>Move 1S 3W
>-Examine the witch or whatever is left of her


Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 23/34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(5/8):
-Riceballsx3
-Fishballsx2
-Hydras Shard x1
-Terras Shard x1
-Pandoras Shard x2
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
>>1847153
>-8SP from previous turn
>Create rune at S from me
>Create rune at W from me


Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 1/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 1

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
Rolled 24, 90 = 114 (2d100)

>Overwatch Opening N
>Overwatch N

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 51/80 SP: 14/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
>>
Our first fight on our own advance, Tower. Some improvements to make, but we've survived it and learned, for which I thank our healers. Little more to accomplish down here now.

Lammergeier, help Ryozo up so that he has more options in the coming hours.

I'm off to see what's to be seen from the SW of the Highwall, [Retreating] since, if there's an advantage to be seized from there, everyone should know as soon as possible. I'd advise everyone else to conserve Retreats and make their way back to the surface at the usual pace. If anyone does Retreat, it should Ryozo or Basil to the hot springs, where there are corpses to set straight and a Gate to the surface.

>>1847153
>-Healed to full, leeches removed
>-Corrected Rending Swallow count to 15; 30 are shared between Lammergeier and myself, none fired.
>Retreat N to room in SW of Highwall

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR-1a Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x26 Iron +3
x15 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3
Forall Bag

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
>>1847153
That was Insight, right? Or was it inspiration (which is now used for battlefield cooking)?

I am guessing my spell bounced.

>Get up.
>Move EEE

>>1847690
I'm going to try to get LoS on the last bit there. There is also a good spot to get Wards up in that Hallway.


HP: 49/60? SP: 21/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1847153

>move 4e
>loot and distill fish guts

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 1oz
-water: 3oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-Earth Draught 15 pot
-Heppa Green 17 pot
-3x pyras
-2x abysmas
-2x vitas
-1x teras
-2x aquas
-pandoras xtal

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
File: 5TilePlusShape.png (46 KB, 372x373)
46 KB
46 KB PNG
>>1847468
Pretty sure people are seeing that the first image is a 5x5 area.

Attached pic: A '+' shape using 5 Tiles (in green)
>>
>>1847453
A frog respectfully disagrees, again. I will point out the teachings that brought me to the conclusions I have:
>>>1828330
>Fusion spells will cost 2 per rune as opposed to a mono elemental spell's 1.
[Teras][Ball][Block] has an sp cost of 3
[Abysmas][Arrow][Arrow] costs 3
[Vitas][Ring] costs two, boosting costs two again.

It is normal to calculate the initial element as having no cost only because it pays for itself. Unless it is used in a fusion, at which point it pays for only half of self.
>>
File: Helga_meme01.png (91 KB, 354x470)
91 KB
91 KB PNG
>>1847499

How about a [Root Symbol] or [Root] for short, if we are talking about elemental Runic runes.

You always start with a [Root] and then you [Branch] into your spell modifying runes/true spells.
>>
>>1847153
I imagine anything else lurking in this darkness would have revealed itself by now, but it can't hurt to be sure.
>move 1S 3E
>overwatch E (19 POT 12 RNG [Armor Half])

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x26 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
Rolled 57 (1d100)

>>1847154
The kerbold and the moblin looked in amazement as the giant magic laser tore a hole right through the poor moblin. As both kerbold and moblin stood in amazement the former pulled out his blade and attempted to drive it into the moblin in an attempt to get away.
>-take 7 damages.
>Switch to the machete.
>Attack the moblin on top of me: 23 damage.
>-Sprint rank 2: move 2 south 2 east,
>-If possible face NW


Luney [Lv3 Jeager] (Kobold)
HP: 16/60 SP: 11/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>>
File: AndKnuckles.jpg (25 KB, 314x534)
25 KB
25 KB JPG
Ah, day has finally come. 5 versions of runic for all us dunces to argue about. But it's time to put the issue to bed shall we ?

Runic Clarifications !
Construction. Runic Spells are constructed of Elemental [Runes] that provide element and mana. An elemental rune does not have an associated SP cost, instead offsetting the cost of runic words used in the spell's construction by providing 1 mana (1 mana = 1 SP in runic construction). Elemental runes go on cooldown after one use for a turn. Elemental runes on cooldown may still be used to construct valid runic spells following normal rules, but do not provide any mana towards offsetting the SP cost of the spell constructed.

Elemental Runes then supply the element to be used followed by a ROOT + Modifier notation provided by Base/Modifier Runes, or Spell Runes.

-As an example, a Book with Terras, Ball , and Block can cast Terras Ball , Terras Block, Terras Ball Block and Terras Block Ball provided they have the actions and the SP. Even though Terras exhausts it still sllows the book to cast terras if they have the SP.
x However the spells that this book cannot cast are Terras Terras Ball, Terras Ball Ball, Terras Block Block, Terras Terras Ball. Simply because multiples of one rune do not exist in the same book, and that if it did would not be redundant, but more focused.

Costing. Every Spell rune adds 1sp to the spell cost [some cost more]. The inclusion of a fusion spell doubles this price while Elemental runes remain unchanged. In fact to realistically pay and execute a fusion spell , a book would need access its constituent elements within its pages and a spell would needs be constructed with those Runes in mind. [to truly pay for it in full the amount there would need to be a fusion pair every spell run]


Other notes,
- the upper limit to RUNES in a SPELL is your INT. This includes Elemental and Operative runes. A book may exceed this limit ( in fact it might be wise to have redundant pages for multiple element use) but a
spell must not.

- The element Vitas should not be confused with Colorful element Flora, though similar one concerns itself with Flora while the other /Fauna/. Vitas as an element heals targets, and is a basic element.

Deeper Examination takes into account all the events that occured throughout the day however, lacking an observational reference they would need an empty book page to fill in order to then derive from it later. That page becomes the skill in question after a successful [Derive]
>>
>>1848533
>As an example, a Book with Terras, Ball , and Block can cast Terras Ball , Terras Block, Terras Ball Block and Terras Block Ball provided they have the actions and the SP. Even though Terras exhausts it still sllows the book to cast terras if they have the SP.
x However the spells that this book cannot cast are Terras Terras Ball, Terras Ball Ball, Terras Block Block, Terras Terras Ball. Simply because multiples of one rune do not exist in the same book, and that if it did would not be redundant, but more focused.

What would Terras Terras Ball do?
>>
>>1848559
it would double tap the same rune twice in the same spell. Unless you have two Terras runes the first rune will pay mana the second will not. This example predicates on the condition that you had one of each rune.
>>
>>1847153
I am ready to attune the gate.
> [Rest] for a moment
> Eat a paltry meal of [Riceballs]x2

Actions in lieu:
Rabbitspaw:
> Reposition 8W
>>
>>1848533
With the new changes, can we expect a blood ink, the lore keeper skill, rework?
>>
>>1848641
Rabbit appreciates the intention of this activity, but feels he would rather hide among this nice soft grasssssssss. Also this way, can flee inside the wayhouse.

Rabbit unsure if you notice giant big monstrous huge shadow.

>>1847154
>Drink a 12 pot FireBrandy (+6 Dmg)
>Overwatch NW [ Rng 25, Dmg 24 ]
>Check if [Yam] "Food Value Doubled" doubles Fire Brandy Pot.

=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
=Grassy, +6 Brandy=
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

Hands: Meracydian, Greatbow of Thunder
*Descending Thunder - Levin Strike on targets struck during storms
[Rng 3x STR + PER] = 25
[Dmg 2x STR + Ammo] = 14+
( 39 Wood Arrows, +2 )
( 27 bamboo, +4 )
( 1 Pandoras Arrows, +2)
FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)

Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR

=Xtals, Alquemy, Pot 6 base=
1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh), 2x HeptaGrass (+5HP)
4oz Spirit, 1oz 5 Pot Green, 2oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
90oz Water, 9 oz bassoon bottles
11x 10oz Bassoon bottles
4oz 9Pot Heppa Green
= 6/ 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
8x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs (+4)
>>
>>1847807
You cannot sprint for you have been dropped.
>>
File: DunnDirk_Turn53b.png (2.9 MB, 2508x1771)
2.9 MB
2.9 MB PNG
World Phase !
The Cellar collapses ! The tide is stemmed for now !
>>
File: DunnDirkRoot_Turn53b.png (454 KB, 2504x1771)
454 KB
454 KB PNG
https://www.youtube.com/watch?v=rjDs75G6M6A

Yggdra: Let's see them get up from that !

Errant: Let's see indeed :vc

Bruno: Remember, if this place is overrun with moblins that will be a red flag on your property license.

Errant: w- We Get it... Is this a different kind of dread I feel ?
>>
File: DunnDirkBasement_Turn53b.png (2.3 MB, 2508x1771)
2.3 MB
2.3 MB PNG
Good news is, nothing underground has been compromised. Save for a few safety hazards... spikes... poor lighting and a improper gate installment tsk tsk.

If things were to leak through the Inward Keep this dungeon town is no better than a midfloor get it !? [RED] BWARHAHRAHRAHRAHAR. [/RED]

Errant: Was that a laugh ? Or a bark ? a Lark ? A Baugh ?
Waymaid: You'll get over it ... just make sure you dont lose your hearing ..
>>
File: DunnDirkHighwall_Turn53b.png (2.11 MB, 2504x1771)
2.11 MB
2.11 MB PNG
World Phase.

Scout: Harpies are moving out to chase something in the skies... it looks like they've gone hunting. The Saurians too.. dont cause a ruckus and our big friend might follow suit. It's about time it went out herd hunting... "

> Something lurks the skies
> But Cranidyne looks like it might get up to hunt... this might be an oppurtunity.. or a trap. Luka, we've more than one option here, so I'll leave it to you and yours to decide.
>>
File: Honami_meme02.png (75 KB, 344x457)
75 KB
75 KB PNG
>>1848665
Amending the announcement here,
>Castle also gains daily insight.
>>
>>1848665

It appears our work here is done, northern room exploration withstanding since there was nothing there the first time.

Secure the assassin's and the witch's body, I have further use of them yet, otherwise our work here is done.

Good work everyone.
>>
>>1848669
Do I and d'Alger get insight as well? I think we helped.
>>
If you distill all those corpses instead that's very likely to yield several blocs worth of xtals. Mass last rites may yield an especially potent trinket though.
>>
>>1840133
Do you need help with the burial?
>>
>>1848674
Just don't forget to loot their yeys first. There's a bounty for every 8 of them.
>>
File: DunnDirkBasement_Turn54a.png (2.21 MB, 2508x1771)
2.21 MB
2.21 MB PNG
>>1848673
ah the insertion team. Go ahead and claim it.

Act Phase.
Yggdra: E-everyone if you'd like you can come up for a meal Dragon I think you need it especially, it's gonna be a long night, I heard all the other towns went dark I I - I mean.

https://www.youtube.com/watch?v=vyPBkgUwHPw

With the basement cleared, the waters run peacefully, moments ago you thought that waters themselves were repulsive, but now you feel as if you could bathe in it.

> Inspector Bruno will order one of the Guardians to move forward and block that south east corner.
>>
File: DunnDirk_Turn54a.png (2.85 MB, 2508x1771)
2.85 MB
2.85 MB PNG
Bruno: Alright kids our friends did their part now let's be good town watches and set up a perimeter in the north west.

[Roots !] There are refreshments at the wayhouse, how about taking a breather or helping out the watch. I'd hate to say it but we're breathing a little easier with you all around.

> There seems to be mild anxiousness in his nose.

https://www.youtube.com/watch?v=8XOV2L-eM38
>>
File: DunnDirkHighwall_Turn54a.png (2.14 MB, 2504x1771)
2.14 MB
2.14 MB PNG
Quill: Cranidyne is spotted leaving the church... harpies are still - OOf -

Errant: Yngvield there's nothing to be gained from starting a fight there, fall back - the winds are getting... turbulent ?

> But the skies are clear....
>>
>>1848649
I see it, I had thought you'd rather be inside with Krista passing overhead. Thank you for your bravery, staying out despite the danger to cover the others.

>>1848666
Ominous digits, a fell omen indeed. If you are injured, please [Retreat] to the hot springs. The natural energies will speed your recovery, and I am sure the maids will bring food to you should you ask. Just make sure to tip them, please. They work very hard.

With Yoko's help, I will be able to bring anyone resting in the hot springs to join the assault, wherever it may be. I have some ideas, but I need time to think.

Helga, could you please try to find out how the witch spirit was moved from the Inward Keep? If there is a hole in the northern area, I would like to know. Perhaps it left an ectoplasm trail?
>>
>>1848701
>>1848710
"You have my gratitude. I will take a short nap."
>spend full turn to retreat to the hot springs

Fusius, rank1 Ronin / rank4 Brewler
=Earth draught: +5 FlDef=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 33/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Black Pearl ("beware")
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-Orc Tusk
-4 oz Hard Green (14 pot)
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-x2 Abysmal Shard
-x2 Aquas Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
>>1848701
Master Bruno, what is the Guild's policy on monster prisoners? We have a moblin here who's unconscious but alive

>-Loot the crate I'm standing on
>-Claim 1 insight
>-Claim 1 Chronos
>Move WWWW
>Move WNN, climb N

Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 8 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 3

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
>>1848710
You are wise-glorious leader. As Rabbit says many-many times.
>>
>>1848705
>Stand up
>Move 2W
>Face N

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 45/80 SP: 14/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
>>
>>1848715
Hmmm i suppose I could extract some information out of them, bring one here and I'll talk to the thing. Make no mistake however, their usual sentence is death.
>>
>>1848735
>>1847426
I'm a bit too far already. D'Alger, would you mind dragging that moblin up above? Or at least to me.
>>
>>1848710
But wait, is that really Krista? I did not expect her to be so... massive.

>>1848701
Yggdra, what do you mean 'they went dark'? You said that there were moblin attacks from below and there were the sightings around Farmer's Way...

All of the towns have fallen?
>>
>>1848701
Yggdra, how long must you rest to Derive a rune from an object \ test subject?

>Move 1E, 1S
>Rest at the Wayhouse.


Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 24/30 SP: 35/40 ARM: 6 M.RES: 3 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
>>1848701
>Loot the assassin 1S
>Move 3W

Kail, lvl3 Human Sworn
==
HP 11/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
>>
Rolled 83 (1d100)

>>1848705
>Cast [Arrow][Terras][Shape][Overflow] 1W clear the spikes and the dirt over the bookcases, try to not damage any books
>-Blessing of the Deep
>Move 3W1N
>-Examine the witch remaining

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x5
-Monkey amulet +1INT
-Boar amulet +1STR
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
>>1848751
>>-Examine the witch remaining
If there is anything left, please let Hetros purify the remains.

These were the victims too of the Witch Hunt, twisted by the Knot though they are. Their bodies do not deserve to be desecrated.
>>
Rolled 78 (1d100)

>>1848701
>-Gather 4Mana from Book and Runes
>Cast Boosted [Vitas][Ring][Ball] From the Rune 1S of Helga, 1E of Yorbas, 1N of Kail, Pot21. (Persons mentioned should be everyone in the aoe)
>Move 3N
"A frog is wondering if a Harokem will lead the Tower up the Highwall or to rest?"

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 39/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
- - - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1848739
Bruno: A- Ah a slip of the flaps. When a town goes dark one cannot confirm their status until the morning. IN this case it is better to hope but stay vigilant all the same.

https://www.youtube.com/watch?v=a8XXha9pW5M

but .... all of their wayhouse torches going out is passing odd, everyone must be fighting a similar battle we are. If that's what it means then we have only what's in front of us to focus on.
>>
>>1848760
Until the utility of this route is ascertained, I won't demand anyone follow me into these unknowns. Find usefulness while I'm gone, Tower. The mission is still young.

>Ryozo offered a chalice last thread. Tower is blessed with [Determination], able to go 24 hours without suffering sleepless penalties.
>>
>Move NNN
>Move NNN

=====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 60/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
>>
Rolled 67, 58 = 125 (2d100)

>>1848705
"As much as I would love to keep this crack open, entice some of our moblin friends to climb up, and then crush them alive between these earthen walls, corpses do not make a very solid structural foundation."

>-Gather 8 Terras mana from marked runes (green)
>Cast Boosted Terras Ball from below to fill in Fissure in ground (POT 20) 9N
>-Overflow (+10 Tile AoE)
>-Shape Spell (red)

>Cast Boosted Terras Ball from below to slam fissure shut (POT 20) 9N
>-Overflow (+10 Tile AoE)
>-Shape Spell (red)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
File: Turn.png (1.18 MB, 1029x1361)
1.18 MB
1.18 MB PNG
>>1848960
>Forgot image, whoops.
>>
>>1848701

Again, do we have any plans other than holding our ground? I don't think it's wise to try and assault the knot with Krista hanging above.

>-Step 1 E
>Move 4 N
>-Step 1 E
>Move 2 E, 2 S

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>
>>1848762
Yes, I agree. There is no time to worry.

>>1848701
But there is time for rest. One more hour, that should be all I need.
> Continue [Resting]
>>
>-Gain 15SP
>Move 1S, 3W
>Check the body of the witch SW of me for valuables or things of importance, removing them so that they aren't purified and passed on with the rest of the body (+25% rare drop chance)
>If actions remaining, Preform last rites upon the body.
"Cardinal beasts, watch over this poor soul, our foe, bound here, May her next life be one of enlightenment, joy, and serenity, that she might not come to this again."

>>1848701
Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

1 Insight
Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
>>1848701
"I'll return to the surface shortly Ms. Yggdra... a sleep sounds good."
>>
>-Step Stance 1W
>Move 1W 2N
>Arbornaut 1N out of hole to aboveground town map, move 1N 1W
>-Step Stance 1W

>-Insight claimed

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 47/48 SP 18/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
1 Insight
>>
>>1849011
Ah, I see I'll have to drag this moblin myself after all.
>>
>>1848701

"We'll do a quick sweep of this area, and then we'll leave."

>Move 1S. 2E, lean into Kail

'I have read in passing that the dread powers of a Witch come from the cursed runes that they inscribe on themselves. Acquire that corpse, do not let the Shrine Keepers get to it first.'

>Move 1E, 2S
>-Examine the Assassin's corpse on my square.

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 14/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Teras - Earth
-P2: Teras - Earth
-P3: Ball - [Per] Range, +2 Pot
-P4: Block - Spell Travels Through Surface
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 2/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
Rolled 77 (1d100)

>>1848707
"Starting? I've been fi- Oof! *glares at ghoul gnawing on her armor* Rrrrrrr...!"
>Stand
>Knee dewormed Ghoul-Assassin-Whatever in SE direction, Dmg: 21+5 Blessed Strike

The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)

.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 10/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x2**
Blessed Strike (5Pot)

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons

>>
>>1849148
>>1848707
> Knee in SW* Direction
>>
>>1848823
We cannot cross the Highwall with Krista in the air, but you have your talent for Mirage to bypass her. If you are willing, push to the tomb by yourself and I can pass an Aether Ticket or two to you through the Forall Bag.

If Harokem accepts, the rest of us would have only two goals:
- Protect Dunndirk from further attacks on the surface
// Recruiting the adventurers for aid. Speak with Bruno to have the Wayhouse Federation make a formal [Mission] out of it, pin it to the notice board.
// Sealing the southern gate with an earth wall
- Annihilate the Moblin forces in the Inner Keep
// Before they are allowed to build further. We have sealed them away, but they will still be Gating new Moblins of their own in through their totems.
// Aggro them away from Harokem and the team that is Gated over to them.
// It is possible that blowing the Rex Horn would make them scatter and soften them up for an attack. Cranidyne returning may make Krista more likely to leave.

It is very rough, but I am very tired.
>>
Rolled 14 (1d100)

>>1848705
>-take 11 Dmg (17/28 HP)
>-Load Rending Swallow into Arc Loader I
>Drink Fire Brandy from For-all Bag (+6 POT/Dmg)
>Shoot Downed Assassin NW (Dmg: 24 [10+8b+6p] Piercing, nothing special) [dice roll]


=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 28/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Empty] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard
-x14 Rending Swallows (+8 POT) [-1]
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9)
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1848701
>+21 hp from Perovskia
>spend full turn to retreat to the hot springs in order to rest

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 1

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
>>1849023
"Ah, forgive me. I neither saw your request nor do I know which moblin you were seeking to bring along - by my eyes they were all dead or gone!"
>>
>>1849040
Don't forget those sweet +21hp from Perovskia!
>>
>>1849481
I'm no believer, Shrine Sister, and I'm not yet prepared to pretend to be. To prepare and see the fruits of it would take an estimated eight hours. How will a few wards account for the hordes known and unknown in the Tomb?

I see how I might be convinced, but I also think that my attempting to place a Magicked Flag in the Tomb is safer overall and represents less wasted commitment should the plan be aborted prematurely.

//Without 4 hours of resting for Aide, I'm not positive that I can make your Wards active for the purposes of Aether Ticket. They're listed as simple bombs on chargen, which Longcoats can work with, but they look Esoteric.

>>1848701
//Silly hopeful question, Scholar. Are Wards Esoteric bombs?
>>
>>1849674
Throwing them will require Esoteric Throwing Art, but you should be able to place them just fine-- I have already gone through the trouble of imbuing the paper to act as a conduit for spirit magic (I did not purchase them as Seals, but rather sheets of magicked paper that I turned into seals) -- it is not the throwing that does the trick.

Also, retreating to a Relay requires a safe route, which the Highwall may not be.
>>
>>1849756
I cannot help but think that there is a measure of faith and focus necessary to open imbued paper to Gate. If not, then perhaps you have stories for me of pranksters popping uninvited out of Wards in your pocket. I also am wary of the cursed ground rejecting wards as Runa did.

Give a ward to someone uninitiated in your ways, and we'll know a little better.

Either plan entails others drawing the attention of the harpies away from my movements, and by extension, the western Highwall. We'll have our ingress one way or the other.
>>
>>1849851
Gates have to be set and then I believe anyone can use them, they don't 'open' until both gates are placed. If you intend to place multiple gate pairs, you should insure that you place down as many as you intend during the day, then their opposites the following night.
>>
>>1849896
Aether Ticket works differently. The question at hand here is if a Ward is valid for Gating to if not "opened" and placed by someone versed in spirit magic. I tend to think not.
>>
I think for now im gonna retreat into my burrow until my wounds are healed and come back into the fray. Its to risky to fight again or shoot a few parting arrows at the harpys or anything. I need to rest and bandage my wounds.
>>
>>1848705>>1849485

"To the burrow I go to rest and mend my wounds. Oh and Doof for the sake of all of us please make some blundered green it would really help."
>Get up
>Arbonaut: move 4 south.

Luney [Lv3 Jeager] (Kobold)
HP: 16/60 SP: 11/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>>
>>1850091
Only the blundered stuff? Strange request. I suppose it /is/ something of a rare drink, relatively speaking.
>>
>>1848705

>Move North 1 West 3 North 1
>Conceal self within the grass

Raedwulf, Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5

Hand 1: Spirit Oak rng: 12 D: 10
Hand 2:

Wood Arrow x40 +2D
Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Trapping
Sprint: Move twice gains third move
>>
>>1848705
I have a question. Would it be possible to channel spirit through my naginata and its extended reach to cast soul fire?
>>
File: Untitled.png (58 KB, 535x376)
58 KB
58 KB PNG
The indicator to the Highwall map entrance looks like it might be 1W too far, or 1 tile too narrow.

>>1848707
*Out you go now, beasts, don't let me stop you...*

>Move 2E 3N to B if valid, 1E 3N to A otherwise.
>Mirage, -6 SP

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR-1a Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x26 Iron +3
x15 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3
Forall Bag

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
>>1850091
forgot my name....sorry>>1848705
>>
Rolled 50, 39 = 89 (2d100)

>Strike 2N with soulfire
>Mercy Strike them

HP: 28/42 SP: 38/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
5 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
Harvest to your heart's content, Cousin.

>>1848701
Bot Br2 Basil

>Retreat through manor to Roots flag, don't knock bucket over

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 1oz
-water: 3oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-Earth Draught 15 pot
-Heppa Green 17 pot
-3x pyras
-2x abysmas
-2x vitas
-1x teras
-2x aquas
-pandoras xtal

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
>>1849674
Paperwards are yes.
>>
I do see you all have nice and neat looking sub-groups named after simple but interesting things.

If someone want's a gunner with high patience and a steady trigger finger, I'l be there for you. But forget my last shot, it never happened, it was just plain awful.
>>
>>1850636
Yes. Through the extended reach.
>>
>>1848665
Bot Lc1 Lammergeier
Try to determine the mechanism of the thing in the box. It was noticed with Trapsense last mission.

>Move 3W 5N

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x26 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]

>>1848665
Bot Sk3 Ryozo
Curious about those stairs.

>Move 4W 2S

HP: 49/60? SP: 21/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1849481
>>1849003

I'm going to give the corpse of the witch to Throne/Castle. By rights the treasures is there as well but we can sort that out later. They killed it, if Helga wants it for learning spells, she is welcome to it. I'm sure she'll hand it over once they're done with it for it's burial rites, but before that DO NOT destroy the corpse.
>>
Internet may be spotty over the next 2 days for me. I trust Tower to make its decisions and mine.

>>1851340
Aha. That simplifies things a bit.

>>1851724
>>1848701
Correcting link.
>>
>>1851769

"My thanks Miss Fleur, I will hand over the corpse once we have [Derived] it's secrets."

>>1848665

[Castle] Botting Actions

>[J] Cyvrn

>Move 1W, 1S
>Fully loot the slain Assassin

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I
>>
>>1851769

Keep in mind that we dragon also helped bringing the witch down, if you must give the corpse to someone it should be yorbas, the magi that finished her, or a dragon member with the 25% extra treasures blessing, and also the ability to [derive] her, of course we will all share her secrets if we find any
>>
>>1851897

Whoops I have found things that will make this action pointless. I'll choose to leave Cyvrn where he is instead.
>>
File: DunnDirkBasement_Turn54b.png (2.13 MB, 2508x1771)
2.13 MB
2.13 MB PNG
The basement teams clean up after themselves just in time for dinner we suppose.

World Phase.

https://www.youtube.com/watch?v=U3IGutB6GSU
>>
File: DunnDirk_Turn54b.png (2.99 MB, 2508x1771)
2.99 MB
2.99 MB PNG
WIth the hole in the northern wall short lived, we all breathed easy as the the night quieted to a few screeching howls. Every moment of rest counted.
>>
File: DunnDirkHighwall_Turn54b.png (2.31 MB, 2504x1771)
2.31 MB
2.31 MB PNG
Meanwhile, two of our own go out to hunt, watching - waiting, Fighting.

World Phase.
https://www.youtube.com/watch?v=gmIb4NjuvZY
>>
File: Helga_meme05.png (117 KB, 354x470)
117 KB
117 KB PNG
>>1852064
>>1851991
>>1851769

"Ah, It seems as though our searches have allowed us a simple solution to this quandary."

"Three pieces of loot to distribute between three people, is this acceptable?"

>The Ashen Skull seems to be the item we can use to [Derive] something. I propose Morat gets this as he is the highest level among the slayers.
>The Manacles I propose go to Yorbas since he's the only one who /has/ Pyras access, he may wear them if he wishes.
>And that would leave the hat for me. Although perhaps I should take it somewhere to ensure the item in question isn't cursed before I put it on.

>Do you agree to these terms?
>>
>>1852077
If it turns out you dislike what the hat does, I'd like to have it. Laughing fire seems right up my alley.
>>
File: DunnDirkHighwall_Turn55a.png (2.09 MB, 2504x1771)
2.09 MB
2.09 MB PNG
https://www.youtube.com/watch?v=72HI8wrk6nQ

No sooner did Cranidyne leave for the night when suddenly the laughter of harpies culminated in rending silence as the feeding saurians saw swift justice from above.

However not all executions go well.

Quill: Laughter... it's her
>>
File: DunnDirk_Turn55a.png (2.89 MB, 2508x1771)
2.89 MB
2.89 MB PNG
Act Phase...

Nothing to report.
>>
File: DunnDirkBasement_Turn55a.png (1.85 MB, 2508x1771)
1.85 MB
1.85 MB PNG
Act Phase...
Nothing doing.

https://www.youtube.com/watch?v=VCupjfJC6r0
>>
>>1852102
It seems it was not listed. But Yngveild takes 3 damage here.
>>
>>1852104
"It looks lovely. Thank you for the meal."

>Rest
>-Eat
>-Turn 2?


Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 24/30 SP: 35/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
>>1852104
>Reload my sniper
>Move 1W 5N

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 6

Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x44 [+3 DPOT]

Skirmishing:
[Mirage]
>>
Rolled 16 (1d100)

>Move 2E
>Last rites on dewormed ghoul

HP: 28/42 SP: 34/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
5 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1852077
Fine by me. I'll go and get them once I'm done resting, so if either of you can store them in the meantime, that's great :^)

>>1852106
>Keep resting

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 1

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
>>1852106
"I'll be up here. Give me a shout if you need me."
>-Drop the Maggot Festered Clump for Helga
>Retreat to Yggdra's pot to rest and eat

Kail, lvl3 Human Sworn
==
HP 32/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
-Hollow Pendant
>>
Current health is -21/28. First attack put me to -2 so I'm pretty sure Doof has croaked?
>>
>>1852106
Eh? What happened to the unconscious moblin?
It looks like it lost a chunk of its head
>>
>>1852141
??? oh fairly certain the damage numbers in 55a were not for you friend :v

If you achieved -2 before that point then you may have died in the confusion u _u
>>
>>1852077
Sure, i'll stay here for a while if you want to get the items
>>
>>1852148
Was at 17 before those damage numbers. There's a getting hit effect on the sprite so I figured it was the yellow numbers, since the brown one looked more appropriate for the axe.
>>
>>1852150

>If you could walk over and hand me the items on the way to rummage through the bookshelves it'll make things a lot easier I think.
>>
>>1852152
The Hollow Acolyte, critically failed a pounce and tear.

creature then took damage from Wandering Warrior
creature then took damage twice from Watching Longoat.

. end string
>>
>>1852157
Thanks for the clarification!
>>
>>1852106
Master Errant, have you any idea what exactly do [Fortress stance] and [Shoulder roll] do?

>-Claim 1 Chronos
>Move 3S
>Move 3E
>-Pick up the unconscious moblin E

Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 8 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 4

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
Abalathian Kinght Records get! (Fortress stance, Shoulder roll)
229z in bank
>>
>>1852104
>Stand
>-Hand Brew 4oz Spirits (-4 SP)
>-Hand Brew 4oz Spirits (-4 SP)
>Eat a Heppa Grass from the For-all bag (Heals 5)

=Doof= [Fire Brandy +6 POT/DMG]
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 22/28 SP: 20/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Empty] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; 8oz Spirits; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard
-x13 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9)
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
Rolled 88 (1d100)

>>1852107
Ya, it's there as -1, -1, -1. It just blends into the background pretty well, being red

>>1852102
>Stand
>Attack with Flying Killer Spear, Dmg: 20 Prc +5 Blessed

Book Keeping:
Take 3Dmg (77/80)
-4SP (6/18)

.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 77/80 SP: 6/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x2**
Blessed Strike (5Pot)

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10oz ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons

>>
>>1852178
Edit, because I can't delete with dice rolls:
>Flying Killer Spear Dmg: 20 Piercing
(Blessed Strike has worn off and I'll make the appropriate adjustments in the next Action Phase)
>>
File: AVDOLMEME02.png (149 KB, 550x567)
149 KB
149 KB PNG
>>1852166
I seem to remember it from the martial schools of Avalon...


"Riveting tales have been spoken of martial knights defending a city behind them when Avalon's cities were laid to seige by the uprooting. Most notable were Cadeum's Knights and a descendant of the Patron Saent Wendigo as he was being cheered on with the people at his back and Niddhog's brood at his front "

[Fortress Stance]
[Shield Arte]
[Only one stance can be used at a time]
+ Every Hit to you is +1SP
- You cannot move twice.
/ Activate with a oncetap
/ Deactivate with another oncetap or being dropped.

"

Shoulder Roll
[Practitioners of War may learn this for a select class.]
[Once Per Day abilities reset everytime one rests]:
" The art of fighting has been passed on and refined by many a warrior and tribesman from generation to generation and yet it wasn't until it fell to a literate descendant did the science of this exacting art was disseminated for combatants to use. "

Debilities, Buffs, and Abilities that have a battle duration or a battle cooldown are reset since the point before a [Shoulder Roll] is a different "battle" after the [Shoulder Roll]was performed.
-Statuses or buffs that have a 1 battle duration expire. [gain 2sp] per Stack
- Abilities can treat this as a new battle and will therefore refresh.
- Debuffs that have a 1 battle duration expire [gain 2hp] per Stack.
>>
>>1852104>>1852106

*yawn* "I feel like this is a good place to start resting and mend our wounds. My poor back is killing me! Kerbold fluff is not meant to withstand this amount of chafing!"

>Spend full turn to retreat to the hot-springs.

Luney [Lv3 Jeager] (Kobold)
HP: 16/60 SP: 11/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>>
>Full Turn retreat to wayhouse for a meal.

Dinner sounds good.

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR:4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 45/80 SP: 14/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
>>
>>1851435
Is likely easier-simpler for you to scribble [Hero] on your armtag. See, then Luka can order you around! You are also on the surface already, and so it is made easier if you simple stick with us!

But don't worry-much about the subgroups, they are for the easing of deployment and the general ordering of movement.
>>
>>1852232
I hardly think of myself as a hero, but I do enjoy fancy armtags.

I wish I could position myself on top of that nice elevated flag. This town lacks a nice comfortable elevated spot for me to camp.

And are you really a mayor or did you just write it on your armband?
>>
>>1852196
My thanks!
>>
>>1852244
Welcome to our fine team. We have captive moblins!
>>
>>1852106
>rest
(Consider my next couple of turns to be resting as well, I'll return to the game in 6 days.)

Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 33/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Black Pearl ("beware")
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-Orc Tusk
-4 oz Hard Green (14 pot)
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-x2 Abysmal Shard
-x2 Aquas Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
>>1852244
Almost-certainly a mayor. Rabbit raised the flag to say we own Dunnkirk, and if Rabbit knows anything about mayoral beaucratic selection process, that means he is the mayor of fine moblin-harpy-raptor-witch infested picturesque-pretty town.

Right? Mayor for life. Because of the flagraising.

But also! We can fix your lack of elavation! Will bring up lack of murder-sniper towers at next council meeting. Council is also Rabbit, so your proposal is sure to carry.
>>
>>1852258
You'd want to consider the task of employing a terras mage to shape a tower for one to both climb and perch upon. Would be rude to not at least allow them a peep of inquiry beforehand.
>>
>>1852064

Okay I've been ruminating how to actually do this, and realize that spending more than a turn for the action of /picking up loot/ is dumb. Especially when all parties agreed who gets what.

So I'm doing this instead instead of spending more than a turn on what should be the /easiest/ RPG action in the entire game.

>[Retreat] to Yggdra's Meat Pot, picking up the [Ashen Manacles], [Condemned Witch's Hat], the [Ashen Skull] (As agreed to by >>1852077 because Morat's currently Over-encumbered and will come with me) and the [Maggot Festered Clump] as dropped by >>1852138 along the way.
>-Start resting and eating.


VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 35/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Teras - Earth
-P2: Teras - Earth
-P3: Ball - [Per] Range, +2 Pot
-P4: Block - Spell Travels Through Surface
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 6/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots
-Ashen Skull
-Ashen Manacles
-Condemned Witches Hat
-Maggot Infested Clump

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
File: Turn.png (2.58 MB, 1502x2855)
2.58 MB
2.58 MB PNG
Rolled 59, 66 = 125 (2d100)

>>1852104
"Two can play at that game."

>-Gather 8 Terras mana from marked runes (green)
>Cast Boosted Terras Ball at Harpy (POT 20) along (red) line.
>-Shape Spell (Shape into Lance)

>Cast Boosted Terras Ball at Harpy (POT 20) along (red) line.
>-Shape Spell (Shape into Lance)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
>full turn retreat to way house and resting.
>-Har's to bot me to withdraw if I lose power
Fuck Hurricane Irma
>>
>>1852303
>>1852064

>[Retreat] to Yggdra's Meat Pot
>[Rest]&[Derive]
>-ask if the courier can help us with our loot here

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x5
-Monkey amulet +1INT
-Boar amulet +1STR
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
If all goes well, I'll reach the mouth of the Tomb during hour 10 and will need a way down. Could someone get a spear with a rope tied to it into the Forall bag by Hour 11? I'm not sure there'll be anywhere good to secure a rope to otherwise.

>>1852119
You have a MOV of 4, so you're going a bit far there. Also, Longcoat 1a gun update happens in 3 hours, so you don't need to use reload actions yet.
>>
>>1852480
I had assumed it was when it was posted. And someone corrected my movement to 6 earlier in the previous thread, I don't see why it would be back down to 4.
>>
>>1852502
The MOV formula is (SPD/2) round up +1, +1 human bonus. So that's (3/2) +1+1 = 3.5 round up = 4
>>
>Sit and meditate.
>Empty mind. Empty heart. Empty soul. I am nothing.


=====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 60/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
>>
>Move 1W 3N
>Rest

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 47/48 SP 18/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
1 Insight
>>
Rolled 79, 96 = 175 (2d100)

>>1852102
>Fire at Harpy 11NW, 4W [4N, 2E from Yngvild]
>-25R, 24D Piercing
>Fire at [Hollow Acolyte] 1SW of War Yngvild
>-25R, 24D Piercing
>[Distill] 2x Hepta Grass
>-Pick Up more Hepta Grass

>>1852178
Rabbit suggests you flee. Is not fine-good place for Hero.

=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
=Grassy=
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

Hands: Meracydian, Greatbow of Thunder
*Descending Thunder - Levin Strike on targets struck during storms
[Rng 3x STR + PER] = 25
[Dmg 2x STR + Ammo] = 14+
( 39 Wood Arrows, +2 )
( 27 bamboo, +4 )
( 1 Pandoras Arrows, +2)
FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)

Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR

=Xtals, Alquemy, Pot 6 base=
1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh), 2x HeptaGrass (+5HP)
4oz Spirit, 1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
90oz Water, 9 oz bassoon bottles
11x 10oz Bassoon bottles
4oz 9Pot Heppa Green
= 6/ 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
8x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs (+4)
>>
>>1852106
>-2SP
>[Witch Flight] 3NW
>Draw Terras Rune on the southern face ot the Wall N
"I will be along shortly, Leader Harokem. A frog asks an earthshaping magi to turn this rune into a ladder. Or stairs. Perhaps an elevator? No, that would require Iron and Machinery and Parts. A ladder will do."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 39/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
- - - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1852106
Bleh, this coin's pretty rusted. Wonder if any shops'll still take it.

>-search crate SW
>move 1W
>-search crate NW

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x26 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Ferryman's Coin
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1852106

>Rest
>Does this place qualify for skill learning?

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>
>>1852102
Forward without fear.

>Move 5N
>Mirage, -6 SP

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 18 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR-1a Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x26 Iron +3
x15 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3
Forall Bag

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
File: Post50Comp01A.png (357 KB, 523x855)
357 KB
357 KB PNG
>>1853401
(( Here's a quick comp for reference. There might be a few small spaces that could be filled for detail but I don't quite have the time at the moment. I'll see if I can update it later though. ))
>>
>>1853487
Looks nice. Seems to agree with my assessment of the area.
>>
>>1852106

>Move SS
>-Ward wall East
>(Move W?) Ward wall West

HP: 49/60? SP: 21/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1852104
Overriding >>1852339 since invalid (understandable)

>Rest
>-update inv with fishguts aquas xtal

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 1oz
-water: 3oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-Earth Draught 15 pot
-Heppa Green 17 pot
-3x pyras
-2x abysmas
-2x vitas
-1x teras
-2x aquas
-pandoras xtal
-aquas xtal

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
>>1852106

Gonna throw in botting orders real quick

---

[Castle][J]Cyvrn

>[Retreat] to Yggdra's Meat Pot.

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I
>>
>>1852106
The gate, is it attuned to the gate in the town square?
> Wake Up
>>
>>1852106
>>1854680

Sorry for the late reply guys, had to go on an overnight hike. But I'm back now.

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I

>[Retreat] to Yggdra's Meat Pot.
>>
>>1854783

Not a problem, nothing really happened whilst you were gone.
>>
File: DunnDirk_Turn55b.png (3.05 MB, 2508x1771)
3.05 MB
3.05 MB PNG
World Phase.
Nothing to report.
[red the patch may now take effect]

>>1844468

=Armed and Moderately Dangerous Final Version=
The Following modifications will occur to crit.
>CritFails will no longer occur except during curses or debilities at the 5hit range. [However Friendly fire and obvious common sense checks will remain]
>Misses will still occur at 9 hit or less.
>Glancing Hit will begin at 10 and end at 49.
>Hit will begin at 50 and end at 89
> Solid hit will begin at 90 to 99. However Solid hit no longer boosts damage by 100% it is instead decreased to 50%
> A new range called Perfect Hit will be added, at 100 it will deal 100% added damage and some armor ignore. Additional effects will go no lower than this.

A new stat has been added to firearms:
Ammo.
With Ammo, firearms will require a nominal amount of bullets before requiring a reload. Weapons without an Ammo stat are typically given a different action that allows them to load and fire their intended bullet. With an Ammo count defaulting at one.

"LR-1 Clearout" becomes an "LR-1a Clearout"
Damage [3.0xPiercing] Per >> [3xPeircing]Per + 4
!Ammo: 5

"LS-1 Domestic" becomes an "LS-1a Domestic"
Damage [3.0xPiercing] Per >> [3xPeircing]Per + 4
!Ammo: 3

Any other weapons that are gun based but possesses no ammo stat may reply to this post to inspect if it has one.
>>
File: DunnDirkHighwall_Turn55b.png (2.15 MB, 2504x1771)
2.15 MB
2.15 MB PNG
Underneath a silent black night. Only the shrill cries of a saurian pierce the thick aer. A deadly presence loomed overhead...

https://www.youtube.com/watch?v=P05ItJD_n6k

Missiles from friends sail overhead and hit their mark.
>>
File: DunnDirkBasement_Turn55b.png (1.8 MB, 2508x1771)
1.8 MB
1.8 MB PNG
Nothing to report. Not even underground activity...
>>
>>1854861
Ryozo did some warding by the Feywoods here. >>1853735
>>
>>1854853
>>1852125
My actions were missed.
>>
>>1854874
>>1854877

got em
>>
>>1854890
Thank you.
>>
>>1854861
Oh! The moblin bled to death. How unpleasant. I hoped it could tell us something useful.
Well, what can one do.

>Retreat to Blue's gumbo
>-Eat Pickled Yams from inventory
>-Eat gumbo
>-Thank Melind and Blue for the fine cooking.
>-Claim 1 Chronos

Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 8/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 5

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
Abalathian Kinght Records get! (Fortress stance, Shoulder roll)
229z in bank
>>
>>1854895
world phase, enemies have yet to act
>>
>>1854890
Thanks.
>>
File: DunnDirkBasement_Turn56a.png (1.87 MB, 2508x1771)
1.87 MB
1.87 MB PNG
Act Phase.
A raptor would have wandered in. Had it life.
>>
File: DunnDirk_Turn56a.png (3.06 MB, 2508x1771)
3.06 MB
3.06 MB PNG
Windows clattered and the the air grew stiff.
Unease spread throughout the camp yet we tried to get out as much peace out of this moment.

https://www.youtube.com/watch?v=sfPapxO550o

This moment.

When was the last time we had eaten together like this ?
>>
>>1854915
Question, how much is the spa recovering In sp or HP? Or is just a place to relax for now?
>>
Rolled 20, 56 = 76 (2d100)

>>1854915

"Always hated bird hunting. The wait is so dull."

>Fire on the Harpy North East D:10
>Fire on the Harpy North East D:10

Raedwulf, Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5

Hand 1: Spirit Oak rng: 12 D: 10
Hand 2:

Wood Arrow x40 +2D
Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Trapping
Sprint: Move twice gains third move
>>
>>1854915
Is there a Highwall map to work from for act phase?
>>
File: DunnDirkHighwall_Turn56a.png (2.49 MB, 2504x1771)
2.49 MB
2.49 MB PNG
https://www.youtube.com/watch?v=1EsTRg-OtVY

And then far overhead, the curse would overflow like a massive goblet. The blood of witches that quenched the knot found someone that understood their pain. Was this nature of Yggdrasil's darkened roots ?

> Act Phase.

> Laughing Krista Spotted. No Aggro however.

Quill: She's lurking everyone try your best not to cause a fuss if she leaves we're safe but Im willing to bet she wants something from that Knot. That- that stench...

Bruno: [Yggdra's Roots,] I advise you, prioritize safety but dont be under any illusion that a battle won't come of this. Something is attracting them , directing them but now's not the time to muse. Everyone please enjoy the meal while you can and let the Town Watch handle those harpies while you tend to your wounded !

Yggdra: I- If anyone wants my advise I I i I can help but I dont e-e-e-e-ee-even know where to begin.

Errant: Luka, I would ensure people make a recovery where they realistically can but I would get ready for anything you dont need too many people to do that.
>>
>>1854896
Whoops...
>>1854911
Oh! The moblin bled to death. How unpleasant. I hoped it could tell us something useful.
Well, what can one do.

>Retreat to Wayhouse
>-Claim 1 Chronos
>-Dine on caviar

Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 8/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 5

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
Abalathian Kinght Records get! (Fortress stance, Shoulder roll)
229z in bank
>>
>>1854915
>>1854911
>>1854953
>Take 9 ?
>Take 9 ?
>Take 22 ?

>Take 40 HP dmg in total

>Be at 0 HP?
>Be reeling?

>Be dying? Help?

>Unsure how much damage I take there
>>
Rabbit is reeling and will be pronounced dead 30 minutes after this post.
>>
>>1854970
>>1854953
Is that harpy flying to my NE on the highwall in range of my nagitana? It has +2 reach.
>>
Rolled 16 (1d100)

>>1854915
> -Activate Springs Gate -> Squae Gate
> Move N(THrough Gate) EEE (Other Side)
> Kari II -> Rabbitspaw (+15HP) (Confidence!)

The shadow! What is wrong with the shadow?
>>
>>1854982
VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4
- - - - - - - - - -
HP: 46/60 SP:10/24 ARM: -/5(6) M.RES: 4(5) MAG: 5(15) VIS: 5 MOV: 4
Spr: 8(10)

Hands: Offered Pilgrim of 2 Cycles (RNG(Perx1)+2 MAGx1(spirit) DMGx2(STR)+2 Crush)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Offered Turtle Amulet (+RES)
Paper Wards x5 (Range +4(2), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari II (4SP targets healed with MAG+pot, Confidence)
- Gate II (create connected gates at dawn and night, Aether Ticket)
- Kurushimi (1SP absorb the damage of an observed party)
- Weapon Commune (speak with the spirits of weapons)

Inventory
- Forall Bag
- Offered Harpy Feather x2
- 2x Rice Balls
- 1x Fish Balls
- 4 Slots Left
>>
>>1854915

>"If you don't mind can I perhaps cleanse your ha- paws?"

"I'd rather you didn't, I intend to do messy magical studies very shortly" She said producing a scalpel from her coat. "But you could give this skull to Morat for me."

>-Hand over the [Ashen Skull] to be passed to [Dragon][Mg2/LK]Morat.
>-Rest begins proper. (Rest Count: 1)
>-Attempt to [Derive] magic from the [Maggot Infested Clump]

"I'll take a bowl of that Gumbo when I am done here please. Thank you in advance."

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 35/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Teras - Earth
-P2: Teras - Earth
-P3: Ball - [Per] Range, +2 Pot
-P4: Block - Spell Travels Through Surface
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 6/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots
-Ashen Skull - Transfering to [Dragon][Mg2/LK]Morat.
-Ashen Manacles - Reserved for [Castle][Mg]Yorbas
-Condemned Witches Hat
-Maggot Infested Clump - [Deriving] in process.

Insight: 1
>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
>Rest
>-Turn 2

Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30/30 SP: 40/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I

Runic (1 SP / 1 Mana)
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
- Abysmas

Buffs
-Cavier Bowl : +5 Pot
>>
>>1854911
>Take full turn act to get to wayhouse and begin my rest.

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

1 Insight
Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
Rolled 80, 71 = 151 (2d100)

>>1854915
>Last Rites on corpse E
>Blessed Strike on Doof

HP: 28/42 SP: 34/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
5 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
File: Turn.png (822 KB, 845x845)
822 KB
822 KB PNG
Rolled 10, 16 = 26 (2d100)

>>1854915
"I remember being able to fly through the sky like this. However it's a great deal more fun to do without assistance, thank you."

>-Gather 2 Luminas mana from Stone Press
>Cast [Luminas Sword] (POT 30) at Harpy to sever grip.

>Gather 4 Terras mana from runes (green)
>Cast Boosted Terras Ball from below (POT 20) at Landing Position.
>Overflow (+10 Tile AoE)
>Shape Spell (Shape into Large Avdol statue catching me in his arms)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
>>1854953
>Move 1S 3E
>Move 3S 1E

What's this? A sniper totally unprepared for a massive areal attack? Time to get the heck out of here!

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x44 [+3 DPOT]

Skirmishing:
[Mirage]
>>
>>1854911
Bah, nothing. I guess this basement's given up all it's treasures for now. Time to move on.
>move 2W 1N 1W
>move 3W 1N

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x26 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Ferryman's Coin
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1854911
*splish splash, went the fat kerbold as he lowered his head into the water. Whilst blowing a few experimental bubbles.As the aches and pains from the wind attack slowly went away or became numb. *
"you know this is nice...Being able to relax for a bit and just enjoy life for a few hours or so...This is nice...I wonder if the spa has a thing i can order from..."
>Rest, and attempt to achieve lazy nirvana.
>-Wonder if resting in the spa, heals me or just is there so I can rest.

Luney [Lv3 Jeager] (Kobold)
HP: 16/60 SP: 11/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>>
>Eat cavier

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 45/80 SP: 14/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
>>
>>1854953
>Rend Hollow
>Move W, 2N, Stay low, close to the wall, and inconspicuous

.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 77/80 SP: 6/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x2**
Blessed Strike (5Pot)

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10oz ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons

>>
If it's possible to keep getting rest stacks make me read the monster book to get info on those harpies
>>
>Rest

"I'll but be a moment before returning to action." (I hope you only need one turn of rest to avoid fatigue penalties)
>>
>>1854915
>[Rest] +1
>-[Derive]/Examine the Ashen Skull
"To be, or not to be..."
>-Contact the courier and ask him if he can put my stuffs somewhere safe

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x5
-Monkey amulet +1INT
-Boar amulet +1STR
-Ashen Skull
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
Perovskia, is it possible for you to speed me along 3N and stay safe? I'd prefer not to stay in Krista's presence.

My path to enter the tomb is 3N E (x>1)N. I plan to move as far along this path as I can and Mirage again. I won't have a way back up without the rope, but at least I can survive the fall as Barda did and hopefully hide. Bot me according your decision if I'm not back in around 5 hours.
>>
Is still possible to save Rabbits? Maybe a rune near him with some crossmap healing from Perovskia it's enough if we make it in time.

>>1854911
>Keep resting

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 1

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
Rolled 77 (1d100)

>>1854915
>Move 1Up 2N (this should place me 1N of the rope-peg)
>-4Sp
>Cast Range-Boosted Aer blast 1NE 8N, to push Harokem N, range 10, pot 10
>-Take the spear from the corpse W
>>1855597
"A frog will make no promises about the distance. Aer is willful and difficult to command with precision. I am pursuing further research into its nature. Please do not bite your tongue."
-at pot 10, the force should be 5tiles. However, res may play into it, and dice may render the pot different-

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-Spear?
- - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1854911

>Continue rest (stack 3)


Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>
>>1855597
There will be a rope in the for-all bag foe you to access after I've consolidated inventory. Will be just a few minutes.
>>
>>1855745
I would enjoy little more than to save a mayoral rabbit, but there are two issues. Well, three, but two more relevant. First, Leylines can be manipulated across wide areas, yes, but tend to constrain themselves to areas commonly refered to as 'maps.' Attempting to utilize a rune sourcepoint beyond this limit is quite probably a pointless gesture. Second, Time obeys none of our company aside from Sir Armstrong. I fear a Rabbit's heart has already ceased to beat. A practitioner of divinely inspired artes may be capable of miracles, but a frog must obey the laws of magick as they are known. For now.

We will mourn his absence, and add him to the price we extract from Krista and her winged minions; or pray for a miracle.
>>
Luka's already done the saving, as far as I can tell.
>>
>>1854915
>-Load Rending Swallow into Arc Loader I
>Brew 8 Grassy Greens (8oz Spirits + 8 Heppa Greens from For-all Bag)
>^[8+5+1= POT 14 each. Ergo x8 POT 14 Grassy Greens]
>Overwatch to shoot any harpies going for allies [Dmg: 18+10 Blessed Strike (North); Range: 8]


=Doof= [Fire Brandy +6 POT/DMG]
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 22/28 SP: 20/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (+8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; 8oz Spirits; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard [-8oz Spirits]
-x12 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9)
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
Unless anyone thinks I should open up a new area, I plan to Retreat to the Wayhouse this turn to help out.
I could just rest here instead, get a level up, but it looks like things are happening in town.

>>1855597
>>1856285
>>1855023

Any thoughts team?
>>
>Breath in the smell of blood and carrion stench of harpies. Breath out, to clear my thoughts of everything but the coming battle.
>Open my eyes and stare at the skies. Place my hand upon my blade and wait for the perfect moment to strike.

=====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 60/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
>>
File: Pumpkin_Scholar02.png (103 KB, 990x1093)
103 KB
103 KB PNG
>>1856711
" I would hold off on exploring a new area for now, however if things should come to a head I bid you use it as a means of escape. The Feywoods isn't as dangerous as some might think "

=Sometimes=
The GM doesn't have maps prepared for these areas , when this occurs it is enough to open them up just to be able to access them for the next outing.

New Areas discovered this way.
> Feywoods
> Highlands
> The Bleed

New Areas discovered from Lore.
> Farmer's Way
> Cranidyne's Cave

New Towns that can be discovered from Lore.
> Federalis.
>>
>>1854915
>>1856656
Forgot that I had a +6 POT/DMG buff from the Fire Brandy. Final damage calculation should be this then:
>[24+10 Blessed Strike (North)]
>>
>>1854911

>Retreat to Wayhouse

>>1856788
So it shall be.


HP: 49/60? SP: 21/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1856381
Ah.
Well.
We will ensure that a Rabbitspaw was not mortally wounded in vain?
https://youtu.be/CmrLsJUtxG4
>>1856788
>>1856711
We should consider installing some Iron Grates down below, to help ward off unwelcome visitors. Does a Bruno perhaps know the price for such things?
>>
What's been happening? I had to step out for a few hours.
>>
>>1857137

Harpies are maybe attacking and there's a boss above the town right now.

But we otherwise should be fine.
>>
>>1856788
>>1854915

Botting Harokem:

>move 4n
>-drop down
>mirage ii (6 sp)

No stats because there's a literal hurricane rocking my house
>>
>>1857191
Okay, I was kinda disappointed by not getting to kill anything, so I don't mind if the harpies may or may not attack.
>>
File: DunnDirkHighwall_Event04.png (3.09 MB, 2928x3520)
3.09 MB
3.09 MB PNG
Increment weather pushes Harokem and as if spirited away by the winds dash under Krista -

and into the abyss
https://www.youtube.com/watch?v=2A99tgALlTY
>>
File: DunnDirkHighwall_Event05.png (1.61 MB, 3584x2560)
1.61 MB
1.61 MB PNG
Do not look upon the light.

They would say. For those who do will find themselves stolen by the knot. And yet when all manners of beings spew forth from its miasma.

One could only wonder what lay on the other side.

They are afraid. But they are still here.

" Do not look upon the light "

And yet this was how magic came to be.

[The Old Texts, -Mymir the Crow]
>>
File: DunnDirkRoot_Turn56b.png (1.16 MB, 2504x1771)
1.16 MB
1.16 MB PNG
World Phase.
https://www.youtube.com/watch?v=PJluols5x8k

This Entry Rewriting itself.

A knot. It is a horrid thing, an instability in the ley. But it was not always so. Some where deep within is the wish the created it or the moral binding that keeps it together.

Hence the name.

To understand anymore than this is impossible however. As not many survive it.
Trust that any encounter with the knot -- must be then met with its perverse desire to live, to assimilate to grow- or be destroyed. To come to any sensible resolution will unmake it- unmake its cradle of power. It will protect this jealously- with the trappings of its own construction.

Stranger yet-
is what happens once it is subjugated.

Runner's Notes. Page 223 " On the austerities of Avalon "


World Phase.
>>
File: DunnDirkHighwall_Turn56b.png (2.54 MB, 2504x1771)
2.54 MB
2.54 MB PNG
Those who seek its power, will find that the "Knot" will as a last resort, take on the form of a wish. Its inheritor will will ensure its survival thus. However once it has changed form its innate nature - its spirit changes to that of the thing it becomes. The process is possible once only and at a specific time. Depending on the power of the wish, and the constituent qualia that resides within the knot, the output could range wildly from a ring to a country.

" A wish " people would say. But such a selfish thing to name so destructive an object.

And yet...
>>
File: DunnDirk_Turn56b.png (3.19 MB, 2508x1771)
3.19 MB
3.19 MB PNG
Every one of Yggdrasil's roots has propagated around the world, creating knots- creating dungeons, or creating palaces. It is a wish granter by design its organic will is to connect life and do this this same act for some purpose that is self evident in its existence.

Is the Tree too a knot of a different design ?

https://www.youtube.com/watch?v=DdKrEWu_HN0
>>
File: DunnDirkBasement_Turn56b.png (1.84 MB, 2508x1771)
1.84 MB
1.84 MB PNG
Yggdra tells me, " that one does not need the power of wishes to do what they wish. But a world with Coffee would be nice "
>>
>>1856727
Hello Stabby-Slicer?

If you wish to perform a SLICE or a CUT as you Overwatch, it is important to say this. The Perfect Moment To Strike can be many things and the strike-slice-cut-attack also many things. Do you prepare a Cut? A Slice? A Normal Attack? A Dodge? These things are not known!

>>1856981
Yay! Not being brutally-painfully attacked in vain is one of Rabbits favorite activities.

>>1856381
She's quite fantastic.

>>1854984
>>1854982
Thank you!
>>
Phase will drop in 45~m
>>
Should I do something? Or just sit tight by the fire?
>>
>>1857336
(( It's sort of up to you and/or your group, really. There probably needs to be some dialogue about what we're going to do next but there's also an immediate danger from the Harpies and Pero needs to evade Krista. There's an IRC chat channel on Rizon ( #skirmish ) if you have any questions or want to discuss things. The IRC is purely optional but it's probably a good idea to post about certain topics here in-thread for coordination purposes since not everyone goes to the IRC channel. ))
>>
>>1857313
never mind I need 10 years
>>
>>1857336
Fill your stomach and get a head start on joining up with the defensive force. There's a rope on the ground near you which can be of use to the party. That being said, these are only suggestions made by a selfish frog. Take them as you will.
>>
>>1857351
If you have absolutely nothing else to do find me a Kashir assassin hood
>>
>>1857364
(( Rabbit kind of shot its head off and it vaporized when I Rended the body but I'll keep that in mind next time I come across one. I'm currently on standby in case Haro needs assistance of some kind. ))
>>
>>1857336
>>1857370
woops sorry that one was for Cyvrn, but yeah if any of you can identify/adquire a kashir assassin hood I'll give you a reward, consider this a quest! an unofficial low pay quest for lowies that don't know what to do, if you don't know where the dead assassins are look at the map their corpses should be still where they fell even after Monday cleared the map
>>
>>1857254
His swarm proceeds him, to prevent others from resolving the Knot before He arrives.

Things are becoming clearer. The miasma, /that/ is Niddhog's influence. The knot itself is not inherently his. Am I right? Yggdra, if Niddhog-- he who gnaws at the roots of the world tree-- were to consume the knot, what would happen?
>>
>>1857265

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I

>Eat some noms
>Move W2, N1, W1, N1
>>
>>1857451
I'm afraid it's not the Act Phase yet. We need to wait.
>>
>>1857457
*Tired woof noises*
>>
File: DunnDirkHighwall_Turn57a.png (3.24 MB, 2504x1771)
3.24 MB
3.24 MB PNG
https://www.youtube.com/watch?v=80XAJKqRU9k

Lightning crackles high above.
The darkness roars the likes of which it never had.
Was this place truly the town we would call home ?

Or did our twin flags fly meaningless in the storm winds. Laughter crackled high above. Krista would stir us out of our nests. We knew better than to engage Harpies in a storm... "

> Weather may affect rolls and output numbers. Furthermore specific conditions and attack types maybe affected as well as HAZARDS that could occur when a CRITICAL FAIL range is achieved !

Act Phase.
" Yggdra: Now that we made .. contact with the Knot I need you to to listen carefully. The Knot is not something you engage with lightly, the best thing to do is to let it materialize, then - subjugate it. Otherwise it might try something- anything just to ensure its own survival. Should you attempt something unthinkable just remember that no matter how lofty, it was built on a mountain of blood. I've seen it with my own eyes and for that alone I could never bring myself to forgive you "
>>
File: DunnDirk_Turn57a.png (3.11 MB, 2508x1771)
3.11 MB
3.11 MB PNG
" LUKA ! IT'S GOT LUKA !"

> Act Phase.

Bruno: Hrmmm a storm so suddenly, not normal not normal at all...
>>
File: DunnDirkBasement_Turn57a.png (1.34 MB, 2508x1771)
1.34 MB
1.34 MB PNG
The basement echoes from booming thunderclouds above
>>
File: DunnDirkRoot_Turn57a.png (1.01 MB, 2504x1771)
1.01 MB
1.01 MB PNG
Errant: I - I don't think Harokem is in any position to even engage it - they're outmatched !

E- Escape ! You've done enough ! "

https://www.youtube.com/watch?v=J-0TcwJT4go
>>
To keep on schedule with updates [20+] actions would need to be achieved before 4am in order to process early before work.
>>
Rolled 91 (1d100)

>>1857496

"..."
Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I

>Move W2, N1, W1, N1
>Throw a knife at the harpy directly north of me carrying Luka.
>>
>>1857511

>Tfw first ever roll is a critical
>>
Rolled 5 (1d100)

>>1857496
Your caviar looks delectable, but I have no time to take even a bite, alas.

>-Claim 1 Chronos
>-[Saturn's Pace], burn 4 Chronos
>Move 5W 2S W
>[Boomerang]+[Shield Bash] w/ Blessed Greatshield at the harpy carrying Luka (8 dmg, +5 hit, no misses)

Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 8/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 2

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
Abalathian Kinght Records get! (Fortress stance, Shoulder roll)
229z in bank
>>
>>1857515
Dammit, I got confused by afterimages again.
Even the dice know how much I fail
>>
>>1857518
You may have been confused, but I was spot on.
>>
>>1857520
Thanks all the gods for that.
>>
>>1857496
Doest anybody have that rest sheet?
>Gain Rest 1

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

1 Insight
Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
File: Run Run Running.png (379 KB, 1771x1254)
379 KB
379 KB PNG
>>1857496
>>1857494
H-hey! THAT'S RABBIT'S LUKA

Is bad enough you try to kidnap-steal Mordenkainen! You cannot take both Rabbit's favorite shovel mage and Rabbit's favorite leader!

FIKA! MORDEN! Remove-execute this tied-up Harpy and this floundering-flying harpy!

Yoko, Mizuno, you take the central harpy!

Yngvild! GET OUT OF THERE!
Doof! Clip the kidnapping wings!

>>1857615
Yes! For you, Best ArrowCarver, all things. Here:
>>
>>1857620
Assuming you guys can keep those things from breaking into the wayhouse for... 3 more turns I'll get up with resurrective abilities.
>>
Rolled 53 (1d100)

>>1857620
"Silly Rabbit, maybe later."

>>1857494
>Move E4
>Adrenaline x1
>Attack Harpy that has Luka with Flying Killer to force it to let her go:
>Damage 18 Slashing, Reach 2 (Will Extend Reach to 4 if necessary for range)

.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+1** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 77/80 SP: 3/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x1**

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10oz ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons
• Pair of Stalker Claws
>>
>>1857500

>Rest (3rd turn resting)

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>
>>1855597
(( Sorry to run off like that but I don't think there was anything I could do to help you in your situation from where I was. I checked for you in IRC before posting, though. ))
>>
Once upon a time I'd have been cited for this...

>>1857503
>-Accept all that it is to be Evist
>-Formal upgrade to LR-1a

>-Eject Iron casing from gun, leave action open and plug with finger
>Dive N 4E, the river doesn't seem dammed up, so there must be some room beneath the root.
>-Stick action above surface, breathe through muzzle
>Mirage II, -3 SP

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 12 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR-1a Clear Out: R8 DMG 19+ pierce [Armor half] 4/5
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x25 Iron +3
x15 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3
Forall Bag

Evist
[Mind Permission]
Secret mission?

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
>>1857496
"Stupid rain. Let's move."
>Move inside and resume resting.
>-Grab a bowl of Abalathian Gumbo and eat it as soon as I'm resting again
>-1 rest stack, rest interrupted.
Kail, lvl3 Human Sworn
==
HP 42/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
-Hollow Pendant
>>
Rolled 27 (1d100)

"Thank you for dinner, it was very good."

>- Heal 40 HP / 9 SP from cavier bowl
>Move 1W, 1N, 1W
>Strike at harpy NW

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
>>
>>1857717
+5 pot from meal
>>
File: Helga_meme04.png (114 KB, 354x470)
114 KB
114 KB PNG
>>1857496

>May hap we transfer inside? Y/N

Will this interrupt my [Derive] progress? or my rest stacks.
>>
>>1857496

> Move SSW
> Kyou Kai Rabbitspaws +20 HP +Familiar Terms
Self -20HP

HP: 49/60 SP: 21/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1857738
It will delay it for a turn but it will not break it.
>>
>>1857744
A-are you sure? Thank you!
>>
>>1857681
// I went into this knowing what might await me. Give 'em heck!
>>
>>1857752
Yes, I am sure. You need it more than me.

Your friends need you.
>>
>>1857750
Where is "inside"?
>>
Rolled 41 (1d100)

>Move 1W, 2N
>Mercy Strike on harpy NW

HP: 28/42 SP: 32/48 Insight : 1
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
5 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>Wake up
>Move 1N 1W

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 20/20
ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
1 Insight
>>
>>1857496
>>1857738
>>1857750

"I will not subject you all to the stink of this thing in a confined space then, it is /extremely/ unpleasant believe me. I shall be fine, I've studied in worse conditions then this."

>-N for me, stay outside in the rain.
>-Continue Resting (2 Stacks)
>-Continue Deriving (2/4 Progress)

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 35/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Teras - Earth
-P2: Teras - Earth
-P3: Ball - [Per] Range, +2 Pot
-P4: Block - Spell Travels Through Surface
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 5/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots
-Ashen Manacles - Reserved for [Castle][Mg]Yorbas
-Condemned Witches Hat
-Maggot Infested Clump - [Deriving] 2/4

Insight: 1
>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
>>1857680
Well Fleur, what is Dragon's new plan? we have already secured the underground, what now?
>>
>Rest
>-Turn 3


Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30/30 SP: 40/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I

Runic (1 SP / 1 Mana)
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
- Abysmas

Buffs
-Cavier Bowl : +5 Pot
>>
>Move NNN
>Ignore the sting of rain in my eyes, in my wound. Set my stance low. Breath in. Then in a single explosive motion [Slice] through all enemies in front of me.

=====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 41/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3 STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
Insight : 1
>>
Rolled 64 (1d100)

>>1857844
Dice roll
>>
Rolled 78, 78, 44, 80 = 280 (4d100)

>>1857761
. . . Yes.

>>1857496
>>1857494
Stealing friends is not *nice*.
Please stop.

Another time-place, Rabbit was was another Rabbit. More Spirits now than Spirit, yes? More poteen and port than Pact.

But I held light and Lightning once.
Please don't hurt my friends.

>-Gain +20 HP [30 / 40]
>Fire 9NW, 3W at harpy holding Luka
>-[Pot 18 + 6 Brandy] = 24 Piercing
>-Descending Thunder. Levin Bolts will strike a target this arrow hits during a thunderstorm

>Fire 6NW, 3N at [Harpy]
>[Pot 18 + 6 Brandy] - 24 Piercing
>-Rope Mastery
>-2 SP - [Swing 4ES] into [Harpy]
>-Descending Thunder. Levin Bolts will strike a target this arrow hits during a thunderstorm
>-2 SP [Pull/Reel] - 1oz firebrandy [ 12 + 6 ] = 18 dmg fire in a 5 tile cross.

=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
=Grassy, 12Pot Firebrandy [ +6 DMG ] =
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 30 / 40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

Hands: Meracydian, Greatbow of Thunder
*Descending Thunder - Levin Strike on targets struck during storms
[Rng 3x STR + PER] = 25
[Dmg 2x STR + Ammo] = 14+
( 39 Wood Arrows, +2 )
( 25 bamboo, +4 )
( 1 Pandoras Arrows, +2)
FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)

Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR

=Xtals, Alquemy, Pot 6 base=
1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh)
4oz Spirit, 1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
90oz Water, 9 oz bassoon bottles
11x 10oz Bassoon bottles
4oz 9Pot Heppa Green
2oz 11pot Heppa Green
= 6/ 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
8x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs (+4)
>>
>>1857700
>32 HP, 9 SP left
>>
>>1857500
There was me thinking I was done marching through the rain. I guess that was pretty naive, in retrospect. Bah.
>[Retreat] to the Wayhouse

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x26 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Ferryman's Coin
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1857496
>-Put Boar Amulet in the for-all-bag
>-Transfer Inside, to the underground hot springs


Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x5
-Monkey amulet +1INT
-Ashen Skull
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses
-Magicked Paper x2

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
Rolled 14 (1d100)

>>1857496
>-Load Rending Swallow into Arc Loader I
>Shoot Moblin 4NE, lead 1NW to account for wind? [24+10 Ice Dmg, Range 8] [dice roll]
>-Rope Mastery the bomb
>Pull Bomb to myself
>-Douse fuse (What type of bomb is it btw? Short fuse?)


"Think you were able to burst the dam? Not for this frog's pond! Storm's a brewin' and the tide needs to be held back y'hear?"


=Doof= [Fire Brandy +6 POT/DMG]
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 22/28 SP: 20/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (+8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard
-x11 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9) [in use]
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
Can someone remind me where do the stairs near the hot springs lead to? And the big holes in the main map?

>>1857500
>Keep resting (this will be my 4th turn, so I will be able to spend insight in the nex act phase, right?)

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 1

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
Rolled 50 (1d100)

>>1857496
Oh gosh this is getting out of hand! I've only been here for a few hours and shit's hitting the proverbial tornado!

>Shoot closest Harpy Lady north of me
>Move 4S

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x44 [+3 DPOT]

Skirmishing:
[Mirage]
>>
>>1858815
Hopping up the stairs to the north and west of the hot springs will put you in the cozy town wayhouse. Dropping down the holes in the ground near the outdoor kitchen (and chef blue's trademark cooking cauldron) lead to the flooded basin where the moblin banners use to stand. The other hole currently blocked off in the far northwest of the town leads to the church cellar, which currently holds roughly one super-sized horde of moblins. Wherever you choose to venture, it'll make quite a splash to your travels. Thank you for choosing Delver tours as your guide to the township locales. Please do not tip your tour guide.
>>
Botting Pero: A frog should know when danger hops to them. Or when to leave the boiling pot.

>loot cultists and Dino
>move 2e1n

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-Spear?
- - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1857500
Bot Lo4 Perovskia

>Move 2W N
>Draw rune S

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-Spear?
- - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1857496
"I suppose good weather was just too much to ask for. At the very least, Aquas magics are probably quite powerful with both the storm and night time."

>Move 3W
>Move 3W

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
File: AVDOLMEME03.png (165 KB, 600x618)
165 KB
165 KB PNG
Ah. It would seem I woke up too late to process early in the morn.

Processing may begin again at 5am est.
>>
*murble murble*
The kerbold finally turns around so that he can be able to chat with Fusius if he hasnt already began sleeping in the hot water. While splashing a bit of water on himself to try to clean up his stench.
>Rest and patch up my wounds..
>-Face N if possible.

Luney [Lv3 Jeager] (Kobold)
HP: 16/60 SP: 11/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), heppa g
>>
>>1858868
Thanks for the info, Doof! I'll try to head for the wayhouse in order to help once I'm done resting.
>>
File: DunnDirkHighwall_Turn57b.png (3.33 MB, 2504x1771)
3.33 MB
3.33 MB PNG
The self writing book began work on the spots of our doomed history...

> Luka is dropped on the WALLing sparing them with only a scratch.
> The southern camp moves indoors.
> Our numbers continue to restore their power.


World Phase.

https://www.youtube.com/watch?v=edOfkVMdF6s

Lightning hissed and crackled. A hollow call was sang across Dunndirk, they come.
>>
File: DunnDirk_Turn57b.png (3.36 MB, 2508x1771)
3.36 MB
3.36 MB PNG
Bruno: Alright folks, dont forget to finish your meals , the enemy is about to come around.. I can smell it. This moon favors them it does....

> It has now reached Day 5. Aquas... during this moon, the effects of vitas on the world wanes and the effects of Aquas peak in ways immeasurable.
>>
File: DunnDirkBasement_Turn57b.png (1.54 MB, 2508x1771)
1.54 MB
1.54 MB PNG
For reference, Tomorrow's moon would be Aerias.

The Stormy Night.
>>
>>1861951

>Getting up is an act.
Whut? I was sitting?
>>
File: DunnDirkRoot_Turn57b.png (1.11 MB, 2504x1771)
1.11 MB
1.11 MB PNG
https://www.youtube.com/watch?v=TomcCOmc_7E

And the day after ? Well. Let's focus on surviving the next hour shall we ?
>>
>>1861954
Semantics. Transitioning from a rest state to an active state is an act.

This is to prevent rest-fighting. Or gods forbid, dinner patrolling ?

> also you targeted an after image. we were all excted and then aw
>>
>>1861956

...
>Wasted a perfectly good critical.
>>
>>1861957
welcome to skirmish :v
>>
>>1861957
You get used to it Cyvrn, you learn to appreciate it eventually. Monday sticks hardcore to the rules, which means, sometimes, when the misprocessing screws you then he's willing to make sure the next map is updated to reflect it, the flipside is that he plays the game strictly to the rules he made, confusion on our part is never an excuse.
>>
>>1861951

"Hmmm..."

>[Hollowing]

"Absolutely not."

>[Metastasised Cells]

"Interesting, but [Castle] lacks any healing capability currently, pass."

>[Leeches], Helga's Choice.

"This one, this is what I saw used on Kail in the basement, let's pursue this further."
>>
>>1861952
"Oho, what is this?"
>Is the eye-symbol next to me from seeing the spell cast, or does it have some other signifigance?
>>
>>1861975
the former !
>>
>>1861950
>>1861951
... Rabbit appreciates this bow. Can see why one grows powerful-ambitious and tries to fight Gods.

Or proclaims un-elected mayoral-hood.

>but psst! Rabbit also shot at 2nd Harpy, 9nw and 6 nw are two different harpies! Not the same one twice! This way, it won't kidnap Mizuno.
>>
File: DunnDirkBasement_Turn58a.png (1.12 MB, 2508x1771)
1.12 MB
1.12 MB PNG
And in the storm, the clouds rumble, the waters flow
And underground, We hear singing..

https://www.youtube.com/watch?v=G0AovzBzua0
>>
File: DunnDirk_Turn58a.png (3.43 MB, 2508x1771)
3.43 MB
3.43 MB PNG
Act Phase !
" Such maddening cackling do these feathery cochleas even know how to speak !? "

" No you musclehead ! They're MONSTERS remember !? Reloading !"

KRAKOOM !

" THE SENTINELS!"
>>
File: DunnDirkHighwall_Turn58a.png (3.28 MB, 2504x1771)
3.28 MB
3.28 MB PNG
Wait that singing- it's from Krista ?

Yggdra: Wait are those runes ? Is she preparing ungrounded multirunes !? When and Where did she learn something so advanced !?

Errant: -- !!

Look alive it looks like one of the Kerbold Ronin are engaging moblins on high wall , I'd hate to say it but i think we'll be needing more people to keep this harpies from assisting Krista. Even if its just to stop that horrid laughing - !
>>
File: DunnDirkRoot_Turn58a.png (1.19 MB, 2504x1771)
1.19 MB
1.19 MB PNG
In the murky depths of the root. A dark history eeks through each and every unrecognizable swirl of the ground.

https://www.youtube.com/watch?v=bc53Hya6iO0

And yet one works hard to dull - no- null their cognizance to the extreme miasma. Speaking could mean death.
Thinking could mean death.
And yet even as the waters flow,
The air must blow and the curse

must find conclusion.

Act Phase.
>>
>>1862010
>-Eat Abalathian Gumbo
>-Rest (Now at two stacks)

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 20/10
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 20 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 12 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd
Food Buffs : +1 RES, +2 pot

Bag (3058 zny banked)
-Hollow Pendant
>>
>Rest
>-Turn 4


"Hmm, I hear thunder. I smell lightning. Time to wrap this up."
Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30/30 SP: 40/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I

Runic (1 SP / 1 Mana)
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
- Abysmas

Buffs
-Cavier Bowl : +5 Pot
>>
>>1862010
>-Hold Arc Loader I in mouth
>Arbornaut 1N (3 Movement total due to elevation)
>-Spit Arc Loader I back into hand
>Arbornaut 2N (3 Movement total due to elevation)
>-Load Rending Swallow into Arc Loader I
>[Sprint] Slide into cover 3N

"An opening in the storm! Stay strong while a frog dives into rampant waters."

=Doof= [Fire Brandy +6 POT/DMG]
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 22/28 SP: 20/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (+8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard
-x10 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9) [in use]
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
Rolled 7 (1d100)

>I bare my teeth in a silent snarl. My enemies swarm before me as my gaze looks over the small horde. I face the ugly one to my [NE] and again sweep my sword in a [Slice] I then back away to give myself breathing room.
>Move SSS
>Face N

=====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 29/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3 STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
Insight : 1
>>
>>1862010

>Move 1S 7W

Sometimes you've got to know how to make an exit and not overstay your welcome.


Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 2/3
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x44 [+3 DPOT]

Skirmishing:
[Mirage]
>>
Rolled 49 (1d100)

>>1862010
>move 3N 1NW (onto ladder)
>[Doubletap] [Sneak Attack] Harpy 1N 5W

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 3/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x24 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Ferryman's Coin
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1862041
This is really going to be processed wrong. The first action isn't greentext for some reason, and it will look like you want to just move for your first action then change facing for the second one.

It helps to note tap actions like facing change like this:
>-Face N

The dash makes it clear it's a tap and brings attention to the fact that there was only one non-tap action, which makes it harder to misprocess.
>>
>>1862016
Is Krista's wing close enough for me to throw a paper ward on it?
>>
>>1862061
It's within 4 tiles of your location, I believe. Elevation might factor into it though. (Can't spot her shadow after all)
>>
Rolled 4, 6, 2 = 12 (3d10)

>>1862008

>Rest (2)
>Derive

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x5
-Monkey amulet +1INT
-Ashen Skull
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses
-Magicked Paper x2

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
>>1862050
we see these errors often dont worry about it. [too much]
>>
>>1862064
Elevation is why I am asking since I cannot judge flying enemies correctly. Last turn proved that with the harpy.
>>
>>1857755
(( Godspeed o7 ))

>>1857444
((Linking you so you're aware of this action))

>>1862016
>Move 3W,1N
>Move N,W,2S
>Pick Up Luka
>Sprint: Move 4S or, if blocked, Jump off wall 2E, 2S (Will take whatever falling damage there is and will try to keep Luka from taking any)
>Allow Luka to hop off and continue her own actions

.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+1** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 77/80 SP: 3/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x1**

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10oz ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons
• Pair of Stalker Claws
>>
>>1862008
>-Spear and monies get
>-Spell Lore Get
>Move 2W 1S
>Move 1S 1Down 1W
"A frog will prepare a boat, Leader Harokem will soon need a ride or assistance. Would [Dragon] and or [Tower] like to take a voyage?

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
[1Ins][Spell-Lore: Krista's Bolt?]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{260z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-Abalathian Spear
- - (2slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1862010 #

"Keep calm... Make a little birdhouse in your soul... Ignore the shrieks. /Ignore the shrieks/."

>-Ignore the screaming
>-Continue Resting (3 turns)
>-[Derive] towards [Leeches] (3/4 progress)
>-Examine [Condemned Witches Hat] for stats, if possible.

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 35/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Teras - Earth
-P2: Teras - Earth
-P3: Ball - [Per] Range, +2 Pot
-P4: Block - Spell Travels Through Surface
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 5/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots
-Ashen Manacles - Reserved for [Castle][Mg]Yorbas
-Condemned Witches Hat
-Maggot Infested Clump - [Deriving] 3/4

Insight: 1
>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
>>1862010

>still resting (turn 3)
>>
Rolled 64 (1d100)

>>1862077
"Thank you, but we cannot afford to run here. Listen to the air, the Knot materializes! We must reach it in time. Please, have faith in me."
> -Stop laughing
> Soft Override Yngvild: Action in lieu, Move W 3N 4W

>>1862016
I was caught off guard before, it will not happen again. Guard yourself against Krista's influence, Yngvild! She attacks the mind!
> Move 4N
> Ward away the Harpies with the {Offered Pilgrim of Two Cycles} -- spend insight
Since ancient times, staves of this design-- Shakujō-- have been used by pilgrims and monks to frighten away dangerous creatures. This is a staff received from the Kami, I have faith that it will protect us against these harpies!


[Hero][Leader][Sm1]Luka Ishibashi#Stonebridge
"My sister would be grateful to meet you all."

VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4
- - - - - - - - - -
HP: 54/60 SP:20/24 ARM: -/5(6) M.RES: 4(5) MAG: 5(15) VIS: 5 MOV: 4
Spr: 8(10)

Hands: Offered Pilgrim of 2 Cycles (RNG(Perx1)+2 MAGx1(spirit) DMGx2(STR)+2 Crush)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Offered Turtle Amulet (+RES)
Paper Wards x5 (Range +4(2), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari II (4SP targets healed with MAG+pot, Confidence)
- Gate II (create connected gates at dawn and night, Aether Ticket)
- Kurushimi (1SP absorb the damage of an observed party)
- Weapon Commune (speak with the spirits of weapons)

Inventory
- Forall Bag
- Offered Harpy Feather x2
- 2x Rice Balls
- 1x Fish Balls
- 4 Slots Left
>>
>>1862117
Luka, you've revealed your trip again.
>>
>>1862119
I am not very good at this.
New tripcode.
>>
File: YGGDRA_MEME05.png (216 KB, 678x900)
216 KB
216 KB PNG
>>1857444
https://www.youtube.com/watch?v=Mrv9n7JQC_M

" Like so many he means to ascend the tree, but unlike so many, it isn't for anything so grand and amazing as a wish. For at the end of Runner's book, indescribable and fathomless black consumes the worlds beyond as the tree is swallowed by a voracious force from within, along with everything else it has touched. *Ehem* OR so it has been written. However, it's quite clear that as man falls, the knots the spring up, the Brood that follows. It's uncertain if all of them were caused by malign interference but it would not be hard on their part to do so by sowing tragedy or uneven fortunes.

It's clear that these corruptions in the knots paved the way for his entrance but the downfall of Odin was actually unexpected and gravely pre-emptive since he was present during Ragnarok.
And while I can't trust everything in this book, it's also true that it has an odd disposition of rewriting itself based on those who have observed it. Odin and Freja also wrote their own fates using Seidr Magi, of the highest levels so it leads me to wonder if his death was planned or was met with a counter as simple as a dragon's mouth like everyone says "

Either way, knowing all that I won't blame you if you chose to step down. For some people, dealing with one Knot is enough especially if it was one that didn't grant their wishes. But.. "

Yggdra looks to Errant.

" This is the best chance we have ! To- to stop Niddhog ! To reach the top .. ! "
>>
>>1862008

>Rest (4th turn)
>spend insight, learn Berserk

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II, Berserk

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>
>>1857254

>pay frog guy to find out about the Bloom name.
>>
>>1862010
>>1862016
"Ah, right. I'd almost forgotten- listen up, all of you! Salt will be a key tool in this battle, as Salt is anathema to magic! We should have plenty of it, given the Wayhouse Federation, Blue, and the many Maids shuffling about no doubt used it to cook with! Anyone coming from the Mansion or the Wayhouse, acquire some salt and bring it with you! Give it to the nearest Longcoat, and press it into bullets! Fire those salt rounds into Krysta, and her magics will be disrupted! I am certainly not proud of it, but this is at least one valuable thing I learned from my stay in prison!"

"If you want to kill a mage, you prevent them from casting! If you want to prevent them from casting, you use Salt!"
>>
Rolled 98 (1d100)

>>1862016

>-Step Stance W
>Jab N (Yarido, Shaking Pole, 18 DMG)
>-Step Stance W
>Twist
>-Step Stance W

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 20/20
ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
1 Insight
>>
File: Turn.png (1.39 MB, 925x1444)
1.39 MB
1.39 MB PNG
Rolled 24, 99 = 123 (2d100)

>>1862010
"I don't yell as much as I used to; that was quite refreshing. Now let's see how impressive this Aquas Moon is, at night and amid a thunderstorm."

>-Gather 8 Aquas mana from assembled runes (green)
>Cast Boosted Aquas Ball (POT 20+?) 1NW 8N into the air at Harpies.
>-Overflow (+10 Tile AoE)
>-Shape Spell (Red)

>Cast Boosted Aquas Ball (POT 20+?) 1NW 8N into the air at Harpies.
>-Overflow (+10 Tile AoE)
>-Shape Spell (Red)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
>>1862021
Rolled 2 in deleted post. Spoiler format didn't work out.

Neck stiff for precious breaths of oil-and-corpse-tinged air. Chin up to mouth the barrel, but not too high, or else water would flow into her nose. From this rippling, muted shelter, Harokem could only hope to guess at the searching bodies and fixed stares above her. Everywhere.

Alone, away from familiar ambient thought, away from rebounding mantras of work, her racing mind did not know when the lull overtook her. It shouldn't have. iITt sOhUoGuHiTdnT’tO have. Her comrades were RoIuGtH ThHeRrReE. All she needed was tFoE LsLeOcWuSrHeI tPheUmN aE wNaDy IiNnG.

>-Roll 1 for The Mission, refuse this town's madness.
>Move 5E
>Mirage I, -6 SP

>-2 for The Wish, accept the influence
>Do nothing, Mirage I activates

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 32 SP: 9 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR-1a Clear Out: R8 DMG 19+ pierce [Armor half] 4/5
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x25 Iron +3
x15 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3
Forall Bag

Evist
[Mind Permission]
Secret mission?

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
Rolled 75 (1d100)

>Toss a paper ward onto Krista's wing
>Soulfire through paper ward. Disrupt the spell by burning the SP behind it.


HP: 28/42 SP: 32/48 Insight : 1
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
5 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1862010
>>1862117
Luka, why do you keep insisting on rushing face first into the fight alone?

>>1862041
Take these and eat, you're bleeding

>-Get 1 Chronos
>-[Saturn's Pace] - burn 3 Chronos
>Move 5W 2N
>Move 2N 2W
>-Face N
>-Give Mizuno, who should be S, 3x Fishballs and 1x Bandages
Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 8/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 0

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
Abalathian Kinght Records (Fortress stance, Shoulder roll)
229z in bank
>>
>Move 3N, 3W

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
Insight: 1
>>
>>1859899
>>1861957

[Castle], Assemble.

Next turn I should be able to rejoin the fight, and so will Yorbas. Kail will come later

We are a smaller and less experienced squad that I do not feel will cope well with a direct incursion into the knot itself, or any conflict with Krista herself, but what we /can/ do is make sure these Harpies remain out of Dundirk.

Cyvrn, if I or someone else could supply you a monster part, could you create a [Gland Lure] to get these Harpies away from any of the civilians and onto open ground. If we can get them to land, even better.

Yorbas, how soon can you get to our position?

>>1862128

Sir, where would you have us, or this Gland Lure?
>>
If we do wish to assault the knot via boat I don't mind leading it though if it is a plan we go through with I ask Fusius, Hetros, either morat or morde, then any two of Armstrong, Kail, Jenny to come with as the boat seems to look like it holds six.
>>
>>1863114
Going through the gate, I should be able to get there in two turns with an action movement reserved to move 2S once I have crossed it. That should be the fastes way possible to a position from where I can help with the harpies.

Is there any requirement to use the gate or I just can freely cross by it?

>>1862008
>Rest (4th turn)
>Spend insight to learn Aquas I

Yorbas: Level 2 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 1

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
- Aquas I

Money
68 z
>>
>>1862010
>Gain Rest 2

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

1 Insight
Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
Rolled 15 (1d100)

>>1862016

> Blessed Assault Rabbitspaw
> Move E N
"Hey, someone please pass me a bowl of food. Thanks!"
HP: 29/60 SP: 21/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1862337
>>1862350

Need an explanation of this action string plz
>>
>>1864263
looks like he didn't know what to do so prepared 2 strings then screwed up rolling the dice and went for the second action of doing nothing.
>>
>>1864263
Just rolled for the decision of resisting or not. A roll of 1 for the former string, a roll of 2 for the latter. I rolled a 2 but deleted that post due to formatting problems.
>>
>>1864302
Then you should have just posted the second action man. Roll that shit off screen, don't make the processor deal with it.
>>
>>1862008
"yugh, my skin is getting pruney...I should better get out for now."
>Finish up and prepare to do a bit of training to learn a new skill/level up. (4 stacks.)

Luney [Lv3 Jeager] (Kobold)
HP: 16/60 SP: 11/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), heppa g
>>
>>1864305
I'm familiar with the processing drain of ambiguous actions. The post you see originally included a die roll and, in light of that, should have been clear while also expressing the struggle between two equally in-character courses of action

What clarity there may have been then lost context when I reposted it roll-less to correct a formatting error. In my haste to make the correction, I'll admit that this new lack of context was not considered. I think I'll stand by the intent of my original format, though, roll and all.
>>
>>1862077
>>1862016

(( Not sure if necessary but ))
>Approving soft override
>>
Rolled 41 (1d100)

>>1862016
>>1863114

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I

>Move N4
>Throw Knife at Harpy N6
>>
Rolled 19, 96 = 115 (2d100)

Yoko, are you sure that is wise?

>>1862016
>Pandoras Arrow Krista [ 16+6+blessed assault ] [ 22pot + blessed assault ]
>-DescendingnThunder - lightning strikes
>Bamboo Arrow Krista [ 18+6+blessed assault]
>-Descending Thunder - lightning strikes
>>
>>1863521
Crossing the gate is a Tap. Actions after the tap is relative to your new position.
>>
>>1865200
Should I die to prevent that monster from doing what she wills, then so be it.
>>
>>1862065

What are you deriving?
>>
>>1855586
>>1865842
>-[Derive]/Examine the Ashen Skull

From his previous turn.
>>
File: DunnDirkHighwall_Turn58b.png (3.37 MB, 2504x1771)
3.37 MB
3.37 MB PNG
Krista: You - you stopped my Aria- My Haha- My Song !? Dare you stop my efforts from building a new world right here my lord ?

Surely even someone like you must understand the importance of a peaceful World ??

> Krista is lucid enough to ask us questions ? Is this part of her new monstrous nature ? Or...

https://www.youtube.com/watch?v=UcoLNTG1tTo

Yggdra: This isn't good, we've done more than hurt her a little. Now she's MAD !

>World Phase
>>
File: DunnDirk_Turn58b.png (3.34 MB, 2508x1771)
3.34 MB
3.34 MB PNG
Bruno: Oh dear... Krista's been disturbed. Everyone, I do believe we must move further underground if we are to be spared this storm.

W- where is your leader ??
>>
File: DunnDirkBasement_Turn58b.png (1.12 MB, 2508x1771)
1.12 MB
1.12 MB PNG
https://www.youtube.com/watch?v=FZ44nOI07YA

Errant Scholar: Alright everyone it's now or never, the wind howls and dare we answer ? It seems the heavens have forced our hand...
>>
File: DunnDirkRoot_Turn58b.png (1.39 MB, 2504x1771)
1.39 MB
1.39 MB PNG
Recording 5A975A7
" You haven entered the emotional labyrinth of a knot. Likely constructed of collective desire in the event that multiple sacrifces were used. A common tactic used by very few groups we regrettably never eradicated. This is in violation of the magic arms code 553A of the Yggdrasil referendum. For if whenever a Knot is contstructed- even artificially from the abcess of emotive runaway it must be shut down or subjugated to be turned into [ redacted ]. You must not penetrate into its deepest layer with emotional bias. For if you do- even the most [ redacted ] will not avail you here. And you r final order will be s elf destr u u u "

> You have until the death timer of Act phase to penetrate this maze, with a stack of agony cancelling a stack of comfort. Too much of one thing and you will be compromised.

You may submit your action in the form of an image.
>>
>>1865850
>>1865974
Exactly I'm trying to [Derive] the Ashen skull
>>
>>1865960
Rabbit is sorry! Is normally great music fan! But friends don't let friends fight beautiful monsters on their own!
>>
>>1865966

Looks like my movement got off somehow. I intended to be 1 to the East and inside the Wayhouse.

Did I get bumped without noticing?
>>
>>1865960
The peaceful world you seek from this place would be a false one. Look around you, do you see peace emerging from this? A place where cursed souls, death and corruption walk hand in hand?
>>
File: DunnDirkHighwall_Event06.png (2.26 MB, 1481x1521)
2.26 MB
2.26 MB PNG
" Tch many have found peace through force ! Through subjugation only then will the will of ONE stand out and only ONE would see such a world through it's MINE ! A conscience behind the sword has EVER been the dividing line between MAN and GYAHAHAHAHahahahahah - BEAST ! "

And since- Heheheh

Hehehe you're so KEEN on interrupting my efforts- I'll make examples of you holy practitioners yet ~ "

https://www.youtube.com/watch?v=edOfkVMdF6s

[1 / 2]
>>
File: DunnDirkHighwall_Event07.png (5.08 MB, 3032x3032)
5.08 MB
5.08 MB PNG
AND I"LL BRING YOU ALONG FOR A SNACK !!!

> Yoko , Luka, and Rabbit's actions have been Sealed
> Yoko, Luka, and Rabbit HAVE BEEN CAPTURED ! AND ARE FLYING OUT OF THE STAGE !

[2/2]
>>
File: DunnDirk_Turn59a.png (3.26 MB, 2508x1771)
3.26 MB
3.26 MB PNG
https://www.youtube.com/watch?v=R0VkXB8p6g8

ACT PHASE !

Yggdra: Oh No ! Everyone GET OUT OF THERE !! She's about to -
>>
File: DunnDirkHighwall_Turn59a.png (2.78 MB, 2504x1771)
2.78 MB
2.78 MB PNG
Lightning cracks- stones crumble !

Battle lines are being drawn - FATES SEALED !

https://www.youtube.com/watch?v=_AEyAOWfM3s
>>
[Underground layers may just refer to this.]
>>1865985
>>1865974


ACT PHASE !

Death Timer triggers 30 Minutes after this phase ???
>>
>>1866104
"Wha-what? Where did all of these harpies come from? Are they fleeing from the highlands as Krista descends?"
>>
>>1865985
A frog must wonder at the nature of the Truth that lies at the heart of a Knot; does it offer succor or torment? Some mysteries lose their shine when answers are found, others plague the mind until solved. Some truths offer pain, but often tempered into a healing pain- like the setting of a bone. Other truths are warm and pleasant, yet also bittersweet.
I find myself, for the first time ever, afraid to [know].
>>
>>1866098


Note: A shadow representation of Krista has been left on the ground for easier reading however , make no mistake she is still within the field a mere 4 Tiles Overhead !! Those who dont act before the death timer may experience an interesting force !
>>
>>1866098

>Finish Deriving [Leeches]
>What elements does it need to cast?
>>
>>1866098
"This is terrible. I can't even get a good night of sleep, and now, there's a giant chicken outside that threatens the others... With my luck, I'm just going to die a meaningless death... I should just stay inside. Damn it ! I hate this !"
>move 1E 3N
>move 4E
"LAUGHING KRISTA ! Know that this tomb will be your tomb ! And I, Kail, of the W-Of Yggdra's Roots, will be your opponent ! Prepare yourself !"

>>1863114
Later ? Don't be a fool ! Now is the time ! I wouldn't be anything if I cowered inside while people are in danger.

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 20/10
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 20 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 12 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd
Food Buffs : +1 RES, +2 pot

Bag (3058 zny banked)
-Hollow Pendant
>>
>>1866104
>>1866098
>>1866093
>>1866081
RABBIT'S GRASS CLOAK IT DOES NOOOOOTHIIIII----

oh. Can see all of Dunnkirk from up here. Very picturesque-beautiful. Please excuse Rabbit while he becomes wildly naseous from tumbling flight
>>
>>1866098
>Take 30 Damage, HP at 0, go down.
>Need Healing.

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 0/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
File: Way.png (139 KB, 992x929)
139 KB
139 KB PNG
>>1865985
You won't stop me, you twisted roads,
Complacent in your disrepair.
I grew tall on order wrought
In fatherland of fouler air.
>>
Rolled 43, 43 = 86 (2d100)

"Ah, our bounty! Wonderful, let's see you hang."

>-Hidden Sleeve equip Throwing kunai
>Target Krista with Throwing kunai (RNG 8, 18 DMG)
>-Rope Mastery II (-2SP): Thread Krista's body, and swing self onto her back 3W 1SW (and 4 elevation?)
>-Face N
>Cavalry Sweep E (Yarido Side Swipe, 18 DMG)
>-Rope Mastery II (-2 or -4 SP?): Thread Krista's wings and upper torso, pull back on/bind her wings to force her to ground

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 16/20
ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x2 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
1 Insight
>>
>>1866098
>>1866139
Emergency bot Sk3 Ryozo
>Kyou Kai 10 HP 5SW to Mordenkainen
>Move S E N

HP: 19/60 SP: 21/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
File: doof baits.png (112 KB, 319x362)
112 KB
112 KB PNG
Rolled 81 (1d100)

>>1866104
>[Launch Item] Hero Light (POT 11, Reveal 5) into Bardawulf's tunnel entrance 5W 5S [dice roll]
>-Rope Mastery to snag Bardawulf's remains/soul weapon?
>Pull weapon into free hand and examine.
>-Peep at the boulderhead to get their attention. "Hello friend. Hopping up here to see how you're doing. Need any help? Some food? Something bedding to patch the nest with?"


=Doof= [Fire Brandy +6 POT/DMG]
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 22/28 SP: 20/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (+8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard
-x10 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9) [in use]
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1866098
>>1866162
"That... Hurt..."

>Gain 10 HP from Ryozo

>Get Up
>Move 2W 1S

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 10/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
File: Helga_meme06.png (130 KB, 354x470)
130 KB
130 KB PNG
Rolled 47 (1d100)

>>1866130

20:52 TheNabster What elements does [Leeches] need to cast
20:52 Monday Abysmas, , Vitas or Pandoras

>>1866098

>-Deep Breath

"I just wanted a quiet day of contentment, and we didn't need to anger the boss. No matter"

>-Rest Stacks: 4
>-Level Up, learn [Study Alpha]
>-Acquire [Vitas] and [Arrow]
>-Finish Deriving, learn [Leeches]
>-[Page Clear] Pupil's Leatherbound.
>-Rewrite [Vitas][Teras][Arrow][Leeches] into the Pupil's Leather-bound.
>-Affix [Heretic's Hat]
>Get Up

"A Burkhard doesn't shirk from her duties against the Darkness."

>Cast [Vitas][Arrow] on Mordenkainen >>1866139 3NW from me.

Helga - Kerbold - Lv.2 Lore Keeper

VIT: 5 (3+2) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 6 (4+2)
- - - - - - - - - -
HP: 60/60 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 14 VIS: 6 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Vitas
-P2: Teras
-P3: Arrow - [Per]x2 Rng, -1 Pot
-P4: Leeches - Inflicts Health Drain
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Heretic's Hat - +1 Vit, +1 Per, +1 Mag x, [Last Laugh]
>Bag 4/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots
-Ashen Manacles - Reserved for [Castle][Mg]Yorbas
-Heretic's Hat - *Equipped*

Insight: 0
>Runic
-Elements: Teras, Vitas
-Runes: Block, Ball, Arrow
-True Spells: Leeches
>Derive
>Study Alpha
>Detect Lie
>>
Rolled 15 (1d100)

>>1866098
STOP
RIGHT
THERE!

>-Claim 1 Chronos
>-[Saturn's Pace] burn 1 Chronos and 1 SP
>Move 2E 3S, which should put me in vertical range of Krista
>[Boomerang]+[Shield Bash] Krista w/ Blessed Greatshield: 8 Dmg [+5 hit, no misses]

Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 7/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 0

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
Rope (reach 9), 2x Bandages
Abalathian Kinght Records (Fortress stance, Shoulder roll)
229z in bank
>>
>>1866172
Addition:
>-Take 4 damage, current HP 76
>>
>>1866168

>MAG: 16, not 14, didn't account for +2 Pot from the book.
>>
>>1866167
>>1866168
>+8 more HP, for a total of 18/30 HP

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 18/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
File: DunnDirkRoot_Turn59a.png (1.37 MB, 2504x1771)
1.37 MB
1.37 MB PNG
>>1866146
The malaise fades you become connected with the root while retaining your personhood. Your soul wavering between existent and imaginary but the tempered will remains..

It will be fall soon. Your district will soon be deploying the latest in intermediary bolts a latest in dungeoneering fashion and a little shiek for its origin.

Winter will not be a problem for them, or so they assure you.
>>
>>1866109
>Move 1W 1S 1W
>Inspect the control Runes to figure out how to pilot the boat
>-[Machinery], [Elementalism], and [Runic] as applicable.
"Attention comrades! This boat leaves the dock in One Hour! Approximately. If a frog can figure out how the Aer to Aquas ratios for thrust and maneuver."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
[1Ins][Spell-Lore: Krista's Bolt?]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{260z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-Abalathian Spear
- - (2slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
> Since ancient times, staves of this design-- Shakujō-- have been used by pilgrims and monks to frighten away dangerous creatures.
Hmm, this stick did not work as advertised. Additionally, I believe that the 30 minutes timer is up, so...

> Apologize to my family.
> Enter the cycle of reincarnation.
>>
>>1866098
Argh! P-Put me down, you feathery bitch!

>-take 26 damage: 14 HP remaining
>[Doubletap] Harpy (12+4+3=19 POT x2, Piercing, [Armor Half])
>shoot Harpy (12+4+3=19 POT, Piercing, [Armor Half])
>-hyperventilate

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 14/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 0/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x21 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15 +8 DPOT
Diamond Bullet +20 DPOT
Bullet Press [Xtal to bullet]
Rope
Ferryman's Coin
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
Rolled 19, 28 = 47 (2d100)

>>1866311
>>1866098
Fug, forgot the rolls.
>>
>>1866297
Hey, now, don't get carried away.
>>
>>1866297
>>1866368
Indeed, a Heroic Leader Luka may have been saved by a Hangman's noose. >>1866150
>>
>>1866162

Looks fine.
>>
Rolled 37 (1d100)

>>1866098
>Awaken [4 Stacks]
>-Spend Insight on Aer II, reach level 4
>-Derive Warp from Field Safety book (what does it do?)

>>1866150
>Cast Aerias Ball 8W, 2S, Expand. Expand. Blow everyone in Krista's claws onto the Wayhouse Roof, before she crashes.
>-Cavier Bowl (+5 Pot)
>-Borrow Aer Mana from rune behind me.
Jackie ; Human ; Magi Level 4 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30/30 SP: 40/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias II

Runic (1 SP / 1 Mana)
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
- Abysmas

Buffs
-Cavier Bowl : +5 Pot
>>
>>1865974
>>1866109
>Rest (3)
>[Derive] Ashen Skull

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x5
-Monkey amulet +1INT
-Ashen Skull
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses
-Magicked Paper x2

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
If someone in [Hero] wants to bot me, I won't be home until tomorrow and playing on a cellphone is a nightmare.

I'm next to the Avdol statue punching the ground open (if that's what it's doing)
>>
>>1866098
I should be at least 3 rest stacks right now.

>>1852339
>>1854187
>>
>>1866199
I need no fate that I could make of you.
For Toil I learned to love and live.
It would be negligent to wish for less,
And foolish to wish more than life does give.

You show no fate that I would have of you,
Your World a fellowship of rot and carrion.
>How do you hope to tempt me in Parley?
>Explain that much to me, else be undone.
>>
>>1866098
>Gain Rest 3

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

1 Insight
Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
Rolled 81 (1d100)

>With quick and hurried bites I scarf down the food handed to me. One, two, three. I barely taste them, but nonetheless I feel a rush of energy from the fishballs.
>-Heal 12
>I stand my ground and prepare to [Cut] the first monster to enter my blade's reach

=====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 41/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3 STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
Insight : 1

Inventory:
3 Fishball, 1 Bandage
>>
>Move 4W, 2N

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
Insight: 1
>>
>>1866098

>-Remove Blundered Sip x2 from Forall bag
>-Gain 40 hp 12 sp from rest
>Move 2 N
>-use gate

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 100/100 SP: 18/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II, Berserk

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, Blundered Sip (6 pot), -, -
>>
>>1865974
>Spend my [insight] and gain [rope mastery] and be the first jaeger to hit level 4 YAY!!!
Luney [Lv4 Jeager] (Kobold)
HP: 16/60 SP: 11/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1 (1 being used.)= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>>
>>1866098

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I

>Move N2, E1, N1
>If I can retrieve my knife from the Harpy W1 I'll use my Oncetap for that.
>Stab the Harpy W1
>>
Yngvild looked on in disbelief, the harpies making off at great speed with members of Root. Faster than she could Sprint. Maybe not by much.

>>1866104
>Move 2E,2N
>Move 2N,2E
>Sprint 3N, Climb Up E
>Keep the Kidnapper Harpies in sight!

.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+1** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 77/80 SP: 3/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x1**

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10oz ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons
• Pair of Stalker Claws
>>
>>1866666
Your retreat from town flag to wayhouse ended up going through, so you've only got the two stacks.
>>
>>1866617
>>1866172
>>1866150
Is it likely we are free to act thanks to this series of events?
>>
Morning processing begins.
>>
>>1867666
>>1865974
Not sure if this will be processed, but I'll post just in case
>End up resting and restore 12 HP and 16 SP
>Move 2N

Yorbas: Level 2 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 0

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
- Aquas I

Money
68 z
>>
File: DunnDirk_Event08.png (2.33 MB, 1680x1516)
2.33 MB
2.33 MB PNG
AAAHHHHHAHAHAAHAHAHAHHAAHHAH !
>>
File: DunnDirk_Event09.png (2.74 MB, 1873x1496)
2.74 MB
2.74 MB PNG
That ringing in my ears ! I'LL MAKE YOU PAY !

Blue: NO ! NOT THE GUMBO !
>>
File: DunnDirk_Turn59bb.png (1.35 MB, 2504x1771)
1.35 MB
1.35 MB PNG
Woooorld Phase !!! ~

https://www.youtube.com/watch?v=BjjWCCYcUZc
>>
>>1867865
Was my action not processed?
>>
File: DunnDirkRoot_Turn59b.png (1.71 MB, 2504x1771)
1.71 MB
1.71 MB PNG
The curtains draw to a new act.

World Phase
[Please do not count the events in EVENT images as final official action results come soon after.]
>>
File: DunnDirkHighwall_Turn59b.png (2.8 MB, 2504x1771)
2.8 MB
2.8 MB PNG
>>
File: DunnDirk_TUrn59b.png (3.25 MB, 2508x1771)
3.25 MB
3.25 MB PNG
Yggdra: Oh my gods... they're gone !
>>
File: DunnDirkBasement_Turn59b.png (1.31 MB, 2508x1771)
1.31 MB
1.31 MB PNG
" Hold fast on hope Yggdra - it's not over yet !"
>>
>>1867886
>Do not cut the rope
>Attempt: [Plant] the Black Iron Shield, using its Shield Pike, into the Western wall of the tile I'm standing on (the map shows that it's raised) and hold it there with all of my weight
>>
>>1867964
Like this:
>>
>>1867891
>Is the number of [Lengths] moved based on mov, mag, or boat?
"To become a fisherfrog of my own pond, peaceful and free? Or maybe a freebooterfrog, sourge of the bleed! Ah, no, these are but daydreams. A frog has much and more yet to do here."
>>
File: DunnDirkHighwall_Turn60a.png (2.74 MB, 2504x1771)
2.74 MB
2.74 MB PNG
>>1868032
Lengths is a visual metric. That derives from the object's diimensions.

Act Phase.
https://www.youtube.com/watch?v=M8pTalGpfto
>>
File: DunnDirk_Turn60ab.png (1.6 MB, 2504x1771)
1.6 MB
1.6 MB PNG
https://www.youtube.com/watch?v=p8UqJKY_HVU

HEheheheheEHeheahhahahaah This is much- MUCH MORE FUN than what they teach in class AHAHAHAHAHAHAHA !

ACT Phase.

Quill: There ! I see them ! Fighting over the Highland Crags !! Krista is circling !
>>
File: DunnDirk_Turn60a.png (3.37 MB, 2508x1771)
3.37 MB
3.37 MB PNG
https://youtu.be/xcbCPM3u5RM

TO THE NORTH ! THE UNMEN BROKE THROUGH ! [again]
>>
File: DunnDirkRoot_Turn60a.png (1.65 MB, 2504x1771)
1.65 MB
1.65 MB PNG
Basement Layer has no change, so they can refer to this. >>1867891


Act Phase.
>>
>>1868046
>-Take 5 Damage
>Move 2S 1W
>-Load Rending Swallow into Arc Loader
>Shoot Sahaquin in the back (Dmg: 10Base+8Bullet+6POT = 24) [dice roll]
>-[Hand] Brew 16oz Spirits (-16 SP; 4/32 Remaining)

"Looks like I got a rotten biter on the end of my line. Easy enough to dispose of chum material."

=Doof= [Fire Brandy +6 POT/DMG]
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 4/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (+8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0])
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard
-x9 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9) [in use]
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
Rolled 94, 36 = 130 (2d100)

>-Face N
>Yarido Jab E targetting Krista's lower torso (Shaking Pole, 18 DMG) [Rope Mastery II (-2SP): Thread Krista's lower torso, Swing self under Krista & 2E]
>Yarido Jab SE targeting Krista's claw (Between the Knees, 18 DMG) [Rope Mastery II (-2SP): Thread Rabbitspaw, Swing him onto Krista's back]
>-Rope Mastery II (-2SP): Swing self onto Krista's back

"Mayor, we must keep her occupied while saving the others! It is our only chance! I do not have enough ropes left to keep this up!"

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 10/20
ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x2 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x1/2 (6-reach); Rope x0/1 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
1 Insight
>>
"Nīþingr!," she spat skyward, going for the rope.

>>1868070
>Move S3, Face N
>Add Shield Pike to aid in nailing down Rope
>Tap: Grab Rope tight!

.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+1** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 77/80 SP: 3/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x1**

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10oz ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons
• Pair of Stalker Claws
>>
>>1868070
>Gain Rest 4
>Gain meal advantage of +5Pot from Caviar Bowl
>Learn Kaesu with 1 insight
"Alright, I am ready to continues this madness... If there are any shrine maidens or keepers who can bless me on the upcoming turn, I would appreciate it, I believe it is time for a 4 directional strike."

Shrine Keeper V
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 (13 Pot) VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

1 Insight
Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.
-Kaesu (10sp): Call a soul back to it's body, but must offer an apology.

Training:
-Esoteric Bows
>>
>>1868070
Is there a skylight in this inn? If so I'll pay the damages.
>>
>>1868070
*huff huff*
Well. That was an experience that's going to keep me up at night.

>-loot Harpy
>drink sip of Water (9/10oz remaining)
>reload Iron Drops x5

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 14/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x21 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15 +8 DPOT
Diamond Bullet +20 DPOT
Bullet Press [Xtal to bullet]
Rope
Ferryman's Coin
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 9/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
Rolled 72, 99 = 171 (2d100)

>Knee moblin N
>Knee orc

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 45/80 SP: 10/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor,
Boost - Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
Insight: 1
>>
>>1868394
>-Cavier Bowl +5 Pot
>>
>>1868172
Oh hello!
Rabbit is not dead-food yet?

Then... Then you are right! And we can do this together! And you must take-acquire some of Rabbits spare mayoral rope! It comes with extra unelected-unvoted authority.
>>
>>1868070
"I can't believe the screaming didn't work. I must be doing something wrong."
>move 8E

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 20/10
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 20 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 12 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd
Food Buffs : +1 RES, +2 pot

Bag (3058 zny banked)
-Hollow Pendant
>>
>>1868070
Hold it! We must hold!

>-Get 1 Chronos
>Hook the my other arm around the Black Iron Shield
>Hold the rope!

Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 76/80 SP: 7/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 1

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
Rope (reach 9), 2x Bandages
Abalathian Knight Records (Fortress stance, Shoulder roll)
229z in bank
>>
>>1868183
Stat corrections (I was in a hurry to post, I forgot the book keeping):

Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 77/80 SP: 3/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
• Fatigue I : 5% penalty on rolls
>>
>-Rest stack 4
>-Spend insight learning Nancy toss
>-level 4 Brewler get (Flavor unlock)
>-Caviar Bowl (+5 POT) How long does this last?
>-full hp/sp
>wake up
>-distill water
VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 1oz
-water: 3oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-Earth Draught 15 pot
-Heppa Green 17 pot
-3x pyras
-2x abysmas
-2x vitas
-1x teras
-2x aquas
-pandoras xtal

Brewler {Lvl 4}: [Brew] [Distill] [Hit for Hit] [Nancy Toss] [Flavor: +1 skl w/n sub]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
Rolled 16, 47 = 63 (2d100)

First, harpies must go! Or they will pluck us off of Krista, and drop us squishy, or harm-flay us with rending wind (Rabbit having already tried this, does not easily recommend)

And Krista! Rabbit's grass cloak was not so useful. Here is Rabbit's other blinding trick.

Yoko! Ready soulfire! Then you can burn-steal her spells as they are cast! If she is blinded and spellless, our only foe is gravity-earth. Soulfire more than you have ever-ever soulfired before!

D'algers, take this rope! You must rescue Luka soon, and then all of us must zippy-fly down this rope to Dunnkirk with our bow-stave-poles for handle if Krista does not scythe or spear or sword or bolt or lightning us.

Luka! Uh! Uh! Working on it!

>>1868050
>-Hello Shinobi-Maid! Do you work for Lady Aya too? Please take [YOKO]'s place! Clever frog needs it more than Rabbit!

>-Be swung to Kristas back
>[*Hidden Sleeves] Kunai Throw at lead harpy NW [9R, 20+6=26D]
>[Rope Mastery, -2 SP] - Pull Ash Incense to harpy
>-Ash Incense: Repel Monsters, 4 tile radius

>[Nancy Toss] 1oz 6pot Earth Draught at Krista [+6 pot from Brandy, 12 pot earth barrier in 5 tiles].
>[Rope Mastery, -2 SP] Tread Krista's arms

>-Pass 2x 6reach Rope to D'Algers
>-Sticky Shoes, be stuck on Krista.

=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
=Grassy, 12Pot Firebrandy [ +6 DMG ] =
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 30 / 40 SP: 18/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

Hands: Meracydian, Greatbow of Thunder
*Descending Thunder - Levin Strike on targets struck during storms
[Rng 3x STR + PER] = 25
[Dmg 2x STR + Ammo] = 14+
( 39 Wood Arrows, +2 )
( 22 bamboo, +4 )
FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)

Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR

=Xtals, Alquemy, Pot 6 base=
1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh)
4oz Spirit, 1oz 5 Pot Green, 1oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
90oz Water, 9 oz bassoon bottles
11x 10oz Bassoon bottles
4oz 9Pot Heppa Green
2oz 11pot Heppa Green
= 6/ 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
8x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs (+4)
>>
Rolled 52 (1d100)

>Move 1E, 2N
>Throw a ball of cutting winds 8NW on to the Highwall; should land near those mortar moblins. Expand. Expand. Boost x4.
>-Cavier Bowl +5 Pot
>-Draw 2 Aer Mana from runes near wayhouse

Jackie ; Human ; Magi Level 4 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30/30 SP: 39/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)
Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias II

Runic (1 SP / 1 Mana)
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil, Warp)
- Abysmas

Buffs
-Cavier Bowl : +5 Pot
>>
>>1867891
>rest(4)
>-Learn Colorful Elements
>[Derive] the skull
>-Learn [Wisp]
>-[PageClear] write [Wisp] in my [Pupil's Leatherbound]
>-Ask for [Wisp] stats

Morat, Human Magi lvl 5/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Wisp] POT:x2MAG+2 *^Page Clear
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x5
-Monkey amulet +1INT
-Ashen Skull (learn:[Wisp],[Curse of fire])
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses
-Magicked Paper x2

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]
- Colorful Elements

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
Rolled 24 (1d100)

>>1868155
Frogot the roll. Please excuse.
>>
Rolled 55, 13 = 68 (2d100)

>>1868050
>>1869091
>-Accept the offer to be free.
>Cast Soulfire on Krista
>Cast Soulfire on her again

HP: 28/42 SP: 26/48 Insight : 1
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
4 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1868070

>- Step 1 w
>mov 1 w, 3 n
>Overwatch cut N (24 dmg, 30 with cut)

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 100/100 SP: 18/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II, Berserk

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, Blundered Sip (6 pot), -, -
>>
>>1868091
>>1867891
>-[Weatherproof]
>Move 2 Lengths North (this assumes the Length is 5. If Length is 3, please move 3Lenghts N)
>-Draw Mana from Book
>Overwatch [Vitas][Ring][Ball] on Self, Pot17
"It seems the rest are busy with a Krista. A frog sails alone. But, not a worry, a Leader Harokem with come aboard shortly. Right? Right!"

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
[1Ins][Spell-Lore: Krista's Bolt?]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{260z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-Abalathian Spear
- - (2slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1868091
Comfort in sacrifice?
Three sisters who for you died
Asked peace of my comrades, not you.
>Does one of us misapprehend, or do you lie?

Drunk on you, your subjects forget futility,
And so they can't escape it, work for ought.
>Let souls that choose, go free, let them on others' labors smile,
>Else stay for the final telling, the undoing of the Knot
>>
>>1868070

>Rest
>Eat Caviar Bowl +30HP +15SP
HP: 19/60 SP: 16/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1868070>>1867891


The kerbold stood up from his corne
r of the spa and felt refreshed after shaking the water from his fur bravery back its optimal condition. He stood and grabbed his equipment and walked out of the spa toward the wayhouse...."As they say in many old world books..Lets get this show on the road."
>Full turn move to the way-house.
>-Heal from resting: 20 hp regained and 16 sp


Luney [Lv4 Jeager] (Kobold)HP: 36/60 SP: 20/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 0= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2],Rope master, [Study]
Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>>
Rolled 9 (1d100)

>I land on my back, and the fetid breath of the creature washes over me like a wave, chocking me. I desperately scramble to my feet and stand clutching at my side. My mortality beckons me as my vision flickers. For a brief moment I waver but manage remain standing. At least for a few moments longer.
>I calm myself and sheathe my blade, then reach out for it's soul, drawing it forth. [Lightning Draw] I murmer and let the Uchigatana taste blood once more.
>-[Slash] north if applicable

=====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 41/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3 STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
Insight : 1

Inventory:
1 Bandage
>>
>>1870020
Didn't update HP

HP 23/60 SP 25/25
>>
File: Turn.png (1.11 MB, 761x1351)
1.11 MB
1.11 MB PNG
Rolled 8, 36 = 44 (2d100)

>>1868070
"Of all the damnable things to happen right as Krysta chooses to attack. I supposed it would be asking far too much for the harpies to prey on the Moblins."

>-Gather 4 Aquas mana and 4 Terras mana from assembled runes (green)
>Cast Boosted Aquas Ball (POT 20+?) 1NW 8N at Moblin Horde (Blue line)
>-Overflow (+10 Tile AoE)
>-Shape Spell (Blue, Exclude Jenny's Tile)

>Cast Boosted Terras Ball from below (POT 20) 1NE 5N at Shield Pike (Brown line)
>-Shape Spell (Brown, Encase shield pikes in stone to reinforce hold of the rope)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 18/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
>>1868091
Hey, decided to try out your quest after doing a few sessions of Skirmish in Freelancers, has player cap been reached yet?
>>
>>1868394
Something you should know. The cost of Knee changed after the first thread. It costs 4SP now.
>>
File: Bruno_Event.png (275 KB, 650x661)
275 KB
275 KB PNG
>>1870148
We have hit a cap. However you can join a party that is yet to be filled. Otherwise a notable [Patron] may vouch for you in these [Dangerous Times! ]
>>
Rolled 12 (1d100)

>>1868070

>Move 3N
>Fire a [Teras][Arrow] at the Harpy about 9N in front of me.

Helga - Kerbold - Lv.2 Lore Keeper

VIT: 5 (3+2) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 6 (4+2)
- - - - - - - - - -
HP: 60/60 SP: 30/30 ARM: -/3f M.RES: 6 MAG: 16 VIS: 6 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Vitas
-P2: Teras
-P3: Arrow - [Per]x2 Rng, -1 Pot
-P4: Leeches - Inflicts Health Drain
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Heretic's Hat - +1 Vit, +1 Per, +1 Mag x, [Last Laugh]
>Bag 4/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots
-Ashen Manacles - Reserved for [Castle][Mg]Yorbas
-Heretic's Hat - *Equipped*

Insight: 0
>Runic
-Elements: Teras, Vitas
-Runes: Block, Ball, Arrow
-True Spells: Leeches
>Derive
>Study Alpha
>Detect Lie
>>
>>1869138
Wisp Stats will possess your Move stats and your HP. Since their singular function is detonating a spell they are given instructions on creation and follow it as faithfully as they can. Their vision is also per based.

New Orders Cost an action. Wisps only possess One action and releasing is a Tap.
>>
>>1867891
>Move 1E 2N

Yorbas: Level 2 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 0

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
- Aquas I

Money
68 z
>>
>>1867891
"Aaah, quite refreshing... Now, it is time to face the darkness again."

>-Spend insight on Step stance rank II
>-recover hp and sp
>Stand up
>Move 1E 2N
>-Use gate

Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 35/35 SP: 40/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance II](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Black Pearl ("beware")
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-Orc Tusk
-4 oz Hard Green (14 pot)
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-x2 Abysmal Shard
-x2 Aquas Shard
-------------------------------
Aloquated stats: +1 RES
>>
>>1870469
if I need to move 1N extra to use the gate, consider my move:
>-Spend insight on Step stance rank II
>-recover hp and sp
>Stand up
>-Step stance 1E
>Move 3N
>-Use gate
Can't delete post anymore.
>>
>>1868070
>Move 3W
>-Face NW
>-Drop to prone
>Reload gun

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x43 [+3 DPOT]

Skirmishing:
[Mirage]

One day mom I promise I'l be in position before shit hit's the tornado!
>>
File: DunnDirk_Event10.png (1.22 MB, 1180x929)
1.22 MB
1.22 MB PNG
WATCH OUT FOR THAT-
>>
File: DunnDirk_Turn60b.png (3.37 MB, 2508x1771)
3.37 MB
3.37 MB PNG
World Phase.
Everything is ringing. There are no sounds and the rain has yet ceased.

https://www.youtube.com/watch?v=oIscL-Bjsq4
>>
File: DunnDirkRoot_Turn60b.png (2.04 MB, 2504x1771)
2.04 MB
2.04 MB PNG
HOW DARE YOU ! TO UNDO SUCH A CONTRACT WHAT D D Y U D ! - - !
>>
File: DunnDirkBasement_Turn60b.png (1.11 MB, 2508x1771)
1.11 MB
1.11 MB PNG
~ Tumbling down Tumbling down rubba dub dub ~

" Oh... where's everyone ? "
>>
File: DunnDirkHighwall_Turn60b.png (2.93 MB, 2504x1771)
2.93 MB
2.93 MB PNG
QUILL: THERE IN THE DISTANCE ! THE KNOT IS BURST !
>>
>>1870491
Yngvild, you don't have to stay here. Mordenkainen also needs protection.

>Don't cut the rope
>>
>>1870495
>>1870469
My action didn't get processed. Was I too late for act phase or did I make a mistake?
>>
>>1870495
>>1870465
>>1870511
My actions were also missed.
>>
File: DunnDirkHighwall_Turn61a.png (2.8 MB, 2504x1771)
2.8 MB
2.8 MB PNG
>>1870511
>>1870529
Anything after Helga was cut off.

There is a shudder and a crackle of lightning- soon something was about to give.

Something.

Act Phase !
>>
File: DunnDirkRoot_Turn61a.png (1.42 MB, 2504x1771)
1.42 MB
1.42 MB PNG
The servants of the Knot rush about with the urgency of mortals only to discover Harokem in the water there not with anger or bloodlust but [Fear]

Harokem comes to, somewhat fullfilled. But it might be short lived. It was unknown how much time had passed with her lying there but now it's come to a head.

> Harokem gains insight.
> Harokem also awakens.

https://www.youtube.com/watch?v=J-0TcwJT4go
>>
File: DunnDirk_Turn61ab.png (1.96 MB, 2504x1771)
1.96 MB
1.96 MB PNG
https://www.youtube.com/watch?v=wniOUlRwaMM

The clouds break and our dear friend Krista will soon have much to laugh about
>>
File: DunnDirk_Turn61a.png (3.3 MB, 2508x1771)
3.3 MB
3.3 MB PNG
Act Phase.
Quinn : I SEE THEM ! THEY'RE FIGHTING HER HIGH IN THE SKY THEY ARE ! But-


Errant: Yggdra, there'se no time to waste what does the book say ?

Yggdra: Aaahhh uhhmmm OK OK OK !! WAIT THERE ! IT'S SHOWING US WHERE THEY'LL LAND ! BUT-

Errant: It's fine, the future isn't set yet , Bruno I'll have need of your map , Benson I would like to borrow a supply of your ink

Everyone: Aye !

Act PHASE !
>>
After a final count , Bloom has rested for 4 turns, pretend your action has processed but your current position is actual.
>>
>-Spend insight on Step stance rank II
>-recover hp and sp
>Stand up
>-Step stance 1E
>Move 3N
>-Use gate


Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 35/35 SP: 40/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance II](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Black Pearl ("beware")
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-Orc Tusk
-4 oz Hard Green (14 pot)
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-x2 Abysmal Shard
-x2 Aquas Shard
-------------------------------
Aloquated stats: +1 RES
>>
Alright fine, I'm moving here, and I'm not moving until I have something to shoot at...*cries internally*

>Move 3W
>-Face NW
>-Drop to prone
>Reload gun

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x43 [+3 DPOT]

Skirmishing:
[Mirage]
>>
Are the "gate"s still working?
>>
>>1870561
They are linked.
>>
>>1870548
>Move 2N 1W 1N (Rushdown moblin with Silver Buckler, 12 damage, 1 act stun)
>Attack moblin N with Shortsword (20 damage)

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 20/10
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 20 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 12 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd
Food Buffs : +1 RES, +2 pot

Bag (3058 zny banked)
-Hollow Pendant
>>
Rolled 87, 8 = 95 (2d100)

>>1870565
Forgot dice
>>
>>1870545
What does lock do?
>>
>>1870548
>-Gain 6*4=24 HP
>-Maxed SP already
>Stand up
>Move Outside of the inn to the flag at the town center, as there is a clear path there

Shrine Keeper V
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 57/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 (13 Pot) VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

1 Insight
Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.
-Kaesu (10sp): Call a soul back to it's body, but must offer an apology.

Training:
-Esoteric Bows
>>
>>1870570
Ice Locked.
You are locked in place unable to perform most actions until the ice is broken or melted. Its hp is listed.
>>
>>1870548
>>1870570
Yoko, I will try to free you! Help the others!

>-Take 28 damage
>-Get 1 Chronos
>-[Saturn's Pace]: burn 2 Chronos, 7 SP
>Climb the rope up to the square 4W 1N of Yoko (it's 9 squares away from me by my count)
>[Boomerang] Blessed Greatshield into the Ice Lock on Yoko to free her (+5 hit, no misses)

Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 48/80 SP: 7/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 0

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
Rope (reach 9), 2x Bandages
Abalathian Knight Records (Fortress stance, Shoulder roll)
229z in bank
>>
>>1870576
Most actions?
>>
Rolled 70 (1d100)

>>1870548
>>1870581
Forgot the roll again
>>
>>1870582
If I didn't misjudge the distance, you should be free to act now.
>>
>>1870582
you cannot move. But you can make attempts to escape. A second stack seals acts.
>>
>>1869834
"Harokem! HAROKEM! About time you've woken up! I've got a plan in motion to net you an escape from your pond excursion. It involves a new skylight, your working limbs to grab onto a rope, and holding on for dear life. Copy?"
>>
Okay rested up and I'm making some real mean potions now (22pot) who what do we need and how can I get it to you.
>>
Rolled 42, 49 = 91 (2d100)

>>1870548

"Spawn of Nidhogg! I shall cut you down like countless others!"

>-Berserk, 5x adren, 18 sp, heal 18
>-Step 1 N, Bump dog warrior N
>Front Slice moblins W (49 dmg)
>-step 1 W
>Front Cut Moblin N (61 dmg)

Warrior V/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 98/100 SP: 0/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II, Berserk

Buffs: Berserk (+5 dmg), Adren x5

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, Blundered Sip (6 pot), -, -
>>
Rolled 16 (1d100)

>>1870545

Red in these games means that it's a tell for an attack, stay out of that arc gentlemen!

>>1870548

"Accursed elevated platforms, should have attached some blocks to this spell. Hold still sir I can ping with some heals from here."

>Move 2E, 1S up the stairs for better elevation.
>Fire a [Vitas][Arrow] at [LC1] Lammergeier to my NE-ish (Who should be in my Per x2 range of 12). (POT 15)
>-0 SP cost.
>-What does [Last Laugh] do by the way?

Helga - Kerbold - Lv.2 Lore Keeper

VIT: 5 (3+2) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 6 (4+2)
- - - - - - - - - -
HP: 60/60 SP: 30/30 ARM: -/3f M.RES: 6 MAG: 16 VIS: 6 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Vitas
-P2: Teras
-P3: Arrow - [Per]x2 Rng, -1 Pot
-P4: Leeches - Inflicts Health Drain
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Heretic's Hat - +1 Vit, +1 Per, +1 Mag x, [Last Laugh]
>Bag 4/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots
-Ashen Manacles - Reserved for [Castle][Mg]Yorbas
-Heretic's Hat - *Equipped*

Insight: 0
>Runic
-Elements: Teras, Vitas
-Runes: Block, Ball, Arrow
-True Spells: Leeches
>Derive
>Study Alpha
>Detect Lie
>>
Rolled 43 (1d100)

>>1870581
Thanks, unfortunately I can see very little I can do for them from where I am. Soulfire's range is limited to my own reach. Furthermore I think we were locked in place for a reason and my fires can burn spells in their infancy.

>Move 3N
>Lay hands on the arm holding the scythe and cast Soul Fire, burn the ability to use spirit from it.


HP: 18/42 SP: 14/48 Insight : 1
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
4 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1870641
I'm sure you can cast Soulfire from wherever here, you're literally standing on your target.
>>
>>1870641
>>1870643

Watch out for that blade arc, don't get cut!
>>
>>1870643
I am attempting to sever her connection to the weapon she wields with magic, it is important to be direct as possible when asking the spirits to do more then what a spell is built for.
>>
Rolled 63 (1d100)

"Time to go, but first some light reading."

>-caviar +5 pot
>-hand distill spirits +4oz
>-hand brew pyras (10+2(hood)+2(xtal)+5(caviar)=19 pot)
>-Shaker +5 brew rolls
>get up
>read Rudimentary protections of Abal (last reading)

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 20/24 SP: 0/6 ARM: 6+8/6+8f/3+8r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood (Happy mask): A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing rolls)
Bag:
-spirits: 5oz
-water: 3oz
-fire brandy 12p
-Earth Draught 15 pot
-Heppa Green 17 pot
-2x pyras
-2x abysmas
-2x vitas
-1x teras
-2x aquas
-pandoras xtal
-Black concoction 14 pot

Brewler {Lvl 4}: [Brew] [Distill] [Hit for Hit] [Nancy Toss] [Flavor: +1 skl w/n sub]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
File: here.png (728 KB, 996x897)
728 KB
728 KB PNG
>>1870495
>Move 2N
>Tap: Travell through the gate
>Overwatch: Once the moblin with the bomb gets in range of my spell, cast Aquas Expanded Boosted in the tile 2NW 3N from my supposed position. My intention is also to wet the bomb so he can't ignite or detonate it.
>Tap runes S and SE from my supposed position for mana, pay the rest with sp

Yorbas: Level 2 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 0

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
- Aquas I

Money
68 z
>>
"No more blood. Hopes of Paradise are for the living. That the /dead/ must keep hoping is a pitiful thing. Rest as the dead ought, or come see how the living press on."

"Oh, Pero. I've missed you this past month. Year? Hour? An exit please."

>>1870544
>+Insight, total 2
>Get up
>Move 5W

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 32 SP: 9 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR-1a Clear Out: R8 DMG 19+ pierce [Armor half] 4/5
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x25 Iron +3
x15 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3
Forall Bag

Evist
[Mind Permission]
Secret mission?

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]

>>1870607
Thanks, but I have an escape through Perovskia, and if there's any fight left in these fellows, it's best they're led on a chase for a while.
>>
Rolled 94 (1d100)

>Move 1N, 2W
>Cast a ball of cutting winds 11 W. Expand. Extend reach. Boost 2x.
>-Continue to borrow 2 mana from runes near wayhouse
>-+5 Pot

Jackie ; Human ; Magi Level 4 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30/30 SP: 31/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)
Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias II

Runic (1 SP / 1 Mana)
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil, Warp)
- Abysmas

Buffs
-Cavier Bowl : +5 Pot
>>
>>1870509
Yngvild looked down towards the ground and then looked at Armstrong with an angry glare, growling. "Everyone needs help right now! I have an oath to keep!"
>>
>>1870545
>Drink Fire Brandy (12Pot)
>Climb up 4 unit lengths of rope

.
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 77/80 SP: 3/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
•Fatigue I : Fall dead asleep (corrected from previous post)
( Fire Brandy: Pot 12Fire )

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10oz ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons
• Pair of Stalker Claws
>>
>>1870700
HP: 48/80 *
>>
>>1870548

>Rest
>Quickly finish eating
HP: 19/60 SP: 16/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1870548
Ah, I feel much better. Thank you kindly, madam!
Now to, hm, try and make myself useful.

>-heal 4 HP from water
>-heal 15 HP from [Vitas] [Arrow] (total HP 33)
>[Retreat] to Town Flag

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 33/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x21 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15 +8 DPOT
Diamond Bullet +20 DPOT
Bullet Press [Xtal to bullet]
Rope
Ferryman's Coin
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 9/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1870495
>Stand up (heal to full, acquire a word [Wisp] and a skill [Colorful Elements])
>-Blessing of the Deep +15%loot
>-Loot the moblin eyes from the moblins in the spikes
>Move WNNE
>-loot the eyes as I walk past them


Morat, Human Magi lvl 5/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Wisp] POT:x2MAG+2 *^Page Clear
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x5
-Monkey amulet +1INT
-Ashen Skull (learn:[Wisp],[Curse of fire])
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses
-Magicked Paper x2

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]
- Colorful Elements

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
File: SCHOLARFLOORIAMEME03.png (104 KB, 400x560)
104 KB
104 KB PNG
Processing on drip begins. Turn may conclude on the 20th action.
>>
>>1870548
"oops please move...sorry yeah sorry."
>Switch to bow and arrow.
>Move: 1 west 2 south and 1 west again. Bumping into people along the way.


Luney [Lv4 Jeager] (Kobold)HP: 36/60 SP: 20/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 0= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2],Rope master, [Study]
Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>>
>>1870754
False alarm, got sleepy. Night all ;v
>>
Rolled 47 (1d100)

>Move 2S, 1E
>Knee orc in the back of its head

>-Cavier Bowl : +5 Pot

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 45/80 SP: 10/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor,
Boost - Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
Insight: 1
>>
Rolled 77 (1d100)

>I huff in frustration as my blade misses once, and it's soul chimes in my mind, echoing my frustration. Still there are enemies before us both and blood to taste as it soaks in the earth and mixes with the rain. I take [2] steps [South] dropping into my foe.
>My blade sings as it descends to [Cut] the orc in twain.

====
[Ro] Mizuno: Kerb Ronin 1

VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1

HP 23/60 SP 25/25
ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3

E: Uchigatana (x3 STR+6; +x1 Def, Mend, Breaks, Lightning Draw)
Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)

Draw Out / Ken-do
Insight : 1

Inventory:
1 Bandage
>>
>>1870544
>-[Aerias] and [Aquas] Mastery, to cancel any drift
>-[Weatherproof]
>Move N to the wall where the river turns, gently tap against it.
>-Gather 2Book mana, 2sp
>Overwatch Boosted [Vitas][Ball][Ring] on Harokem, Pot 17
"A frog knows not what a Leader Harokem has done, but it was quite beautiful at the outset. Perhaps a bit heavy on the blood and mess here towards the end? Oh! But please hurry aboard, we will leave this place swiftly."
>>1870607
"A frog with a cannonade may wish to take note, the creatures down knotwards are dead and past. Greens and Light should both be anathema to them."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4/ Boatswaine Rnk0
[1Ins][Spell-Lore: Krista's Bolt?]
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{260z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-Abalathian Spear
- - (2slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
Rolled 68 (1d100)

>>1870548

Cyvrn, Kerbold Jaeger
VIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4
--------------------------------------------
HP: 36/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5

Equipment:
- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)
- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)
Skills:
- Trapping
- Trap Sense I

>Move W1, N2, W1
>Face S
>Attack Moblin S1 [Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)]
>>
File: Turn.png (1.19 MB, 847x1355)
1.19 MB
1.19 MB PNG
Rolled 28, 12 = 40 (2d100)

>>1870548
"I'm almost surprised these goblinoids were able to martial up such a force with their Jackal leader dead. I wonder whom their leader is now? "

>-Gather 2 Aquas mana and 4 Terras mana from assembled runes (green)
>Cast Aquas Ball (POT 14+?) 10N to douse or denature Moblin Bomb (Blue line)

>Cast Boosted Terras Ball from below (POT 20) to create towering stalagtites.
>-Overflow (+10 tile AoE)
>-Shape Spell (Brown, overlap extra tiles on top of one another for size and/or hp)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 18/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- [Ball, Arrow, Sword]

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
Rolled 78 (1d100)

>Yarido Jab N target ice and wing (Skewer, 18 DMG)
>Twist
>-Face E

28/48 HP
On Mobile
>>
>>1870545
>handbrew: 90oz water + arias crystal (10 kerro) to 22oz spirit ( add 4 ariacyte if insufficient)
>actbrew: 4 firas shards (4 x 2kero) + 22oz spirit into 22oz firebrandy
>trap-making - plant bomb trap SE ( 16 sp x 2 mag + 132kero from 22oz fire brandy + 4oz Wyrd = 204kero )
>-... don't wire it to blow just yet?

Rabbit really wants off of Krista's wild ride.
>>
>>1870543
>Arbornaut onto Boulderhead
>-offer moblin eye to eat
>Shift around items in for-all bag and personal inventory. (Will update with new information later. Forgot to post this earlier)


=Doof= [Fire Brandy +6 POT/DMG]
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 4/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (+8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0])
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard
-x9 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9) [in use]
-x2 Moblin Eyes (800z Bounty for x8)
-x2 Wafers (Wisp favourite. Bland for mostly everyone else)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1870675
is this for the bestiary access ?
>>
>>1873086
>Darn phoneposting.

>250 Kero, not 204.
>[18 * 2] + 8 * 22 + 4 * 8 +6 = 250

=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
=Grassy, 12Pot Firebrandy [ +6 DMG ] =
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 30 / 40 SP: 18/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

Hands: Meracydian, Greatbow of Thunder
*Descending Thunder - Levin Strike on targets struck during storms
[Rng 3x STR + PER] = 25
[Dmg 2x STR + Ammo] = 14+
( 39 Wood Arrows, +2 )
( 22 bamboo, +4 )
FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)

Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR

=Xtals, Alquemy, Pot 6 base=
1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh)
4oz Spirit, 1oz 5 Pot Green, 1oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
90oz Water, 9 oz bassoon bottles
11x 10oz Bassoon bottles
4oz 9Pot Heppa Green
2oz 11pot Heppa Green
= 6/ 8 || 4 Zny=
Alq Kit
Potion Belt
2x 9 Reach Rope
7x Kunai [ 20D, 9R, *hidden sleeves
>>
>>1873145
yes. If I can specify I'd like info on the harpies and krista
>>
File: WorldTree_ArsHarpeia.png (1.15 MB, 2046x2483)
1.15 MB
1.15 MB PNG
>>1873194

Though revealing nothing of krista, a passage on abalathian Griffons and harpies were covered extensively for their danger. However one had to look towards the end of the passage where Griffons reached a titanic size giving them their bountied strength that was only possible under Yggdrasil's green shade.

> The Passage though outdated gives a rough estimation. Of the creature's power. What isn't accounted for is the different head and a slew of other unforeseen features about the creature....
>>
File: DunnDirk_Turn61b.png (3.37 MB, 2508x1771)
3.37 MB
3.37 MB PNG
Battle Lines are met ! Our warriors meet the Unmen at our porch !

Our Home !
>>
File: DunnDirk_Turn61bb.png (2.01 MB, 2504x1771)
2.01 MB
2.01 MB PNG
Yoko: YOU SHALL NOT !
KRISTA: DETESTABLE FROG YOU WILL BE THE FIRST TO GO ! Gyahahahahahaha !
>>
File: DunnDirkRoot_Turn61b.png (1.48 MB, 2504x1771)
1.48 MB
1.48 MB PNG
Harokem:

"Perovski- let's make like a tree.
Ah... that was bad.. "
>>
File: DunnDirkBasement_Turn61b.png (1.03 MB, 2508x1771)
1.03 MB
1.03 MB PNG
" My my what is THIS "
>>
File: DunnDirk_Turn62ab.png (1.92 MB, 2504x1771)
1.92 MB
1.92 MB PNG
" Ice runes and... tone casting ... Krista is formidable ! AH ! YOKO ! "

https://www.youtube.com/watch?v=p8UqJKY_HVU

ACT Phase !

Krista: That light... dont tell me... hisssssss The KNOT Is Dried UP ! You YOU DID THIS !!!

IT HAD TO BE THIS ONE !! ARCADIA WAS WITHIN MY GRASP !!!

YOU'LL PAY !!!!
>>
File: DunnDirk_Turn62a.png (3.18 MB, 2508x1771)
3.18 MB
3.18 MB PNG
Yggdra: Errant ! The book is writing out Yoko's landing spot THEY'LL SURELY DIE !

Death Timer is marked: 30 Minutes after this post !
>>
File: DunnDirkRoot_Turn62a.png (1.43 MB, 2504x1771)
1.43 MB
1.43 MB PNG
Act Phase.

" It's all falling apart now.. "
>>
File: DunnDirkHighwall_Turn62a.png (2.76 MB, 2504x1771)
2.76 MB
2.76 MB PNG
Underground layer can refer to previous image.

>Act Phase.
>>
Rolled 39 (1d100)

>>1874148
>Move ENNN
>-pass through the gate (push fusius away)
>Cast [Arrow][Terra][Terra][Aqua][Aqua]+[Shape][Overflow][Colorful Elements=Flora] with [BookPot:29] 4S4E Overflow towards the NW and SE landing points, shape the spell like soft vines/trees in the landing spots

Morat, Human Magi lvl 5/ Lore Keeper lvl 1
VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Wisp] POT:x2MAG+2 *^Page Clear
>Bag(7/8):
-Riceballsx3
-Fishballsx2
-Shard: Hydras x1, Terras x1, Pandoras x2
-Sahagin fin x3
-mob eyes x11
-Monkey amulet +1INT
-Ashen Skull (learn:[Wisp],[Curse of fire])
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses
-Magicked Paper x2

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]
- Colorful Elements

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
Rolled 4 (1d6)

>>1874148
>Cast Aquas Expanded at 5NE 1N from me. I'm trying to create a body water big enough to prevent Yoko's body from hitting the ground. Boosted if necessary for more water, I'll pay the sp later.
>Move 1S 1W
>Tap runes S and SE of me, pay the rest with sp
>-2SP

Yorbas: Level 2 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Insight: 0

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
- Aquas I

Money
68 z
>>
Rolled 97 (1d100)

>>1874165
>>1874148
I'm retarded, I rolled the wrong dice.
>>
Clock marked at 8:15
>>
Rolled 49 (1d100)

Whipping winds, slashing claws, and biting frost magic. Yngvild saw Yoko thrown from Krysta and vanish into the flickering clouds below. Krysta will pay for that but the harpies needed to be cleared out first.

>>1874147
>Horse Throw Harpy to the NE into the Harpy to the W : Reach2, Dmg 15Slash+12Fire
>Overwatch Attack West : Reach2, Dmg 15Slash+12Fire
Book Keeping:
Take 15dmg: 33/80

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 33/80 SP: 3/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
•Fatigue I : Fall dead asleep (corrected from previous post)
( Fire Brandy: Pot 12Fire )

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Trapping - Spike,Snare,Bomb,Lure
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery

Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10oz ea) with Water
• 3x Bandages
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)
• 2x Harpy Talons
• Pair of Stalker Claws



(in ground?) Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
>>
>>1874148
"Thanks for the dish Bruno. Here's a tip from a fan"

>- Leave 12pot fire brandy on the table
>move 2S2W
>loot and distill Harpy

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 20/24 SP: 0/6 ARM: 6+8/6+8f/3+8r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood (Happy mask): A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing rolls)
Bag:
-spirits: 5oz
-water: 3oz
-Fire Brandy 19p
-Earth Draught 15 pot
-Heppa Green 17 pot
-2x pyras
-2x abysmas
-2x vitas
-1x teras
-2x aquas
-1x pandoras xtal
-Black concoction 14 pot

Brewler {Lvl 4}: [Brew] [Distill] [Hit for Hit] [Nancy Toss] [Flavor: +1 skl w/n sub]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
Rolled 4, 11 = 15 (2d100)

>>1874148

>-Breathe In
>Shoot Moblin NE of me
>Shoot Moblin NE of me

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 4

Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x43 [+3 DPOT]

Skirmishing:
[Mirage]
>>
>>1874147
>>1872704

No! Damn it! No!
I will make a duster of you, fiend, I swear!

>-Take 6 dmg
>-Get 1 Chronos
>-Wonder just why I burned 7 SP last turn when I only needed to burn 3
>[Boomerang] Blessed Greatshield into the Ice Lock on d'Alger (8 dmg, +5 hit, no misses)
>[Boomerang] Blessed Greatshield into Krista's abominable face (8 dmg, +5 hit, no misses)


Sir Armstrong, Human Sworn 5 (1 insight)
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 42/80 SP: 0/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 1

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
Family Tradition: +10 to hit vs dragons
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
Rope (reach 9), 2x Bandages
Abalathian Knight Records (Fortress stance, Shoulder roll)
229z in bank
>>
Rolled 36, 73 = 109 (2d100)

>>1874195
>>1874147
Guh, forgot to roll again
>>
I swear I can shoot properly! *cries internally*
>>
Erghaaah-ha-ha-HA! Friendlier fire there never was. What a wonderful gunboat! More, Pero, right among them!
>>
Rolled 81, 67 = 148 (2d100)

>>1874148

"That should be enough to let Yoko survive the landing, please assist me on the healing!"

>-Correct wearing two gears, stick with the Heretic Hat for now I need more Potency. Remnant into the bag for now.
>-Wait until Yoko hits the ground safely.
>Cast [Vitas][Arrow] on [Delver][SK]Yoko (15 POT, -1 SP)
>Cast [Vitas][Arrow] again on [Delver][SK]Yoko (15 POT, -1 SP)

Helga - Kerbold - Lv.2 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 20/20 (-2) ARM: -/3f M.RES: 6 MAG: 16 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Vitas
-P2: Teras
-P3: Arrow - [Per]x2 Rng, -1 Pot
-P4: Leeches - Inflicts Health Drain
Hand 2: Empty

Armor: Heretic's Hat - +1 Vit, +1 Per, +1 Mag x, [Last Laugh]
Accessory: None
>Bag 4/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots
-Ashen Manacles - Reserved for [Castle][Mg]Yorbas
-Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1

Insight: 0
>Runic
-Elements: Teras, Vitas
-Runes: Block, Ball, Arrow
-True Spells: Leeches
>Derive
>Study Alpha
>Detect Lie
>>
>>1874148
Ah, thank you Processi. Would that I was so lucky.
>-correct HP to 26
>overwatch shoot NW at any surviving enemies (12+4+3=19 POT Piercing [Armor Half])
>overwatch shoot NW at any surviving enemies (12+4+3=19 POT Piercing [Armor Half])

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 26/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 4z (Bank: 200z)
Iron Drop x21 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15 +8 DPOT
Diamond Bullet +20 DPOT
Bullet Press [Xtal to bullet]
Rope
Ferryman's Coin
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 9/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
Rolled 73, 99 = 172 (2d100)

>>1874217
>>1874165
>>1874162
I might have survived?

>-Take 35 damage
>-Be healed by 30

"You might be done with me. I am not done with you."

>Soulfire through Ward on Krista's wing."
>Again.

"That was the last of it. I am spent."

HP: 13/42 SP: 6/48 Insight : 1
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
4 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
Rolled 52 (1d100)

SP cost doesn't make sense.
2 [base] + 2 [boost 1] + 2 [boost 2] - 2 [runes] = 4

When I asked on costs for aerias II range extend it was said to be -1 int, like it is with expand. There was no given SP cost attached.


>Move 3W
>Cast Fireball on orc 7W
>-+5 Pot

Jackie ; Human ; Magi Level 4 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30/30 SP: 27/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)
Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)
- Permission

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias II

Runic (1 SP / 1 Mana)
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil, Warp)
- Abysmas

Buffs
-Cavier Bowl : +5 Pot
>>
>>1874269
>-Potency 19 (14 [Wand] + 5 [Cavier Bowl])
>>
>>1874148
"Oof... Otherwise I would have thought you a /valuable lesson/ for pushing around your elders, but seeing as you're trying to help a friend in need, I'll let is slide. Here take this. It's little contribution to a noble cause but it can save your life in a pinch."

>-Get pushed W by Morat >>1874162
>-Get pushed W again by Yorbas >>1874165
>Give 3oz of Soft Green (4pot) to Yorbas
>-Oncetap: step stance N
>Nancy toss 1oz of Hard Green (14 pot) 5N to Jenny
>-Handbrew: 4oz of Spirits


Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 35/35 SP: 40/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance II](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Black Pearl ("beware")
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-Orc Tusk
-4 oz Hard Green (14 pot)
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-x2 Abysmal Shard
-x2 Aquas Shard
-------------------------------
Aloquated stats: +1 RES
>>
Rolled 55 (1d100)

>>1874095
>-Face East
>Blessed Strike upon myself (6sp)
"Oh god of the east grant my arrow your blessing so that it might strike true."
>Fire dried bamboo arrow (+4 pot) at the wing of the boss flying high above (Total Damage: Per 5x2 + DBamboo 4pot + BStrike 13 Pot = 27)

Shrine Keeper V
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 57/60 SP: 25/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 (13 Pot) VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 6 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

1 Insight
Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.
-Kaesu (10sp): Call a soul back to it's body, but must offer an apology.

Training:
-Esoteric Bows
>>
>>1874269


Processor didn't distinguish from fusion element. However was correct in reading info text on Range boost price which was [aer] mana.
So we settled on a base price like [Boost]

2 + [4]boost + [2]extend + [-2]runes = 6 should be correct then.
>>
>>1874148


>Stop Resting and Get Up
>-Rest Stacks: 2? +Caviar Bowl = +42HP +25SP
>Move SSW
HP: 60/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
5 Paper Wards - 2 used by Faewilds
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms

1 Insight
>>
Rolled 99, 19 = 118 (2d100)

>>1874148
>Attack moblin W (shortsword 20 damage)
>Attack moblin W (shortsword 20 damage)

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 20/10
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 20 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 12 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd
Food Buffs : +1 RES, +2 pot

Bag (3058 zny banked)
-Hollow Pendant
>>
>>1874401
Thanks. SP has been adjusted.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.