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For House & Dominion: Civil War: The Final Days (57)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine. You and your House have gained power and prestige thanks to victories over the past few years. While still small numerically the other Houses of the greater Dominion have begun to take notice of your strength and influence.

The civil war that has consumed the Dominion seems to be drawing to a close. A cease fire between the Nasidum aligned Houses and those allied with the Ruling House is now in effect. House Bonrah has been occupied by you and your allies, while the once mighty House Nasidum is reeling from the loss of their most important shipyard.

House Jerik-Dremine has survived the onslaught faced on their side of the galaxy, helping some of your neighbours persevere in the process.

While things seemed to be nearing a conclusion in some areas in others they soon worsened.

A combined fleet from Houses Kharbos and Che'len have crossed the border into Ruling House territory, headed straight for the capital.

Made up primarily of a mix of Dominion, Aries and Iratar hardware, the fleet seems to be fielding several new ship classes. Some are simply old Supers Che'len has finally finished upgrading, but others are far more worrying.

A number of battlecruiser sized ships looking like a curved metallic shell are far more alien. Alliance Intel believes the ship to be using an open type fusion reactor identical to one you saw used by terrorists attacking Rioja but scaled up. That attack was determined to be the work of the Kythera, a society theorized to be entirely composed of machines or AIs. They have advanced nanite tech far beyond what the Factions can produce.

Between intelligence reports and other warnings House Helios has decided to initiate AI War protocol across the entire Dominion. Vulnerable lines of communications have been cut and every available fleet within range is now rushing to aid the defense of the Dominion's Capital.

Even with the high bandwidth com relays going offline the capital's communications infrastructure is extensive. It was intended to be powerful enough for the leaders of every House to maintain ties with their homeworlds while visiting the capital. The current dynasty has rarely had the unity necessary to call for a mass gathering of the leaders of every House, but the option has been there. The hundreds of embassies alone would strain the com capacity of most worlds.
>>
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A race to the capital resulted in your reinforcements arriving just slightly ahead of the enemy. Even then, only the timely arrival of a gravity well generator delayed the Che'len and Kharbos fleets from immediately jumping into orbit.

Fighting in orbit has been fierce and your side has begun to employ Veckron torpedoes in an effort to counter the enemy's use of antimatter weaponry.

A priority message from House Helios stating that the surface defenders must hold the Helios embassy until the arrival of their fleet convinced you to send troops ground side. Rather than remain in orbit you went with them, handing over control of the fleet to Alex and his subordinates.

Deploying with your Dante class gunship, your forces reached the surface without incident. With the Jerik-Dremine embassy lacking the ability to support your army you instead disembarked at the Helios facilities before other allies could arrive to take the best parking spots.

The sky is dark from weapons fire striking the planetary shields. Through this artificial night you've fought against a relentless planetary assault, trying to slow the enemy advance.

Tanks, starfighters, drone walkers and Bonrah built jump jet walkers have been your main opponents. Transport ships and Frigates have been trying to support them, while avoiding defensive fire from the palace.
Clouds of hostile nanites are an ever present threat, even with phase cannon based EM Pulse weaponry.

The intensity of fire outside has been slowly escalating, with either side now beginning to risk occasional use of tactical fusion bombs and starship grade weaponry. Energy shields and sturdy Dominion building codes are the only things that have kept the capital from being leveled.

Fighting has now moved inside the Helios embassy itself, with friendly troops desperate to hold the line and buy time for reinforcements. You've dismounted and joined your bodyguards, staging strikes against enemy officers and assisting with ambushes.
The various 20mm specialist ammo developed for your repulsor weapons over the years are proving their worth against power armored opponents.
>>
With a forward position overrun you've been assisting J-D Marines and Helios troops in their retreat. In the process your bodyguard Valeri has been cut off.

After handing over wounded to friendly medics you circle around towards the other side of the plaza again.

"Valeri, what's your position?"

You get a staticy response you can't completely make out but it does give you a direction. It takes a few minutes to flank farther around, evading more enemy units. Eventually you run into troops that must have come in through a different entrance. These are all outfitted with Aries power cell armor and each has a pair of supporting gun drones. Some nanites are present around them but not as many as other units.
They do have the little shoulder devices that seem to act as IFF's or anchors for the nanite swarms.

At least one of the drones has a high power scanner being used to sweep the path ahead of them. It would probably overpower your camo systems. Valeri should be just on the other side of this group.

With ammo for your weapons dwindling you pull back deeper into cover and wait for the squad to pass. At this point the only thing left are 3 plasma pistol fuel cells and a few grenades scavanged off the dead.
The new Mark seven pistol is recharging a fuel cell by drawing power from your suit but it's slow going.

A few short but tense minutes of waiting later the squad has passed and you resume your search. Staying out of the main corridors as much as possible you begin broadcasting short range burst transmissions in an attempt to raise Valeri.

Eventually you're briefly able to pick up his IFF and a short while later notice a worsening blood trail. It ends a short distance later at the corpse of a dead enemy marine. A HF-blade stabbed through his back is pinning him to the floor.

Trying again, this time Valeri's IFF pings more solidly from behind a closed door. Careful to check for traps you force the door and step inside, finding him attempting to patch an abdominal wound. Most of the armor on his right side is a bit messed up.

"Sorry, was being tracked and couldn't broadcast." he explains.

You complain about Republic armor and it's below strength materials while helping to close up the wound enough to move. If not for the strengthened outer layer that was added to the suit as an upgrade he might be dead, or at least stuck in a stasis field.
"Let's get you back to a medical facility where they can fix you up for real."

[ ] Straight back to your lines. Risk combat.
[ ] Loop around, take longer.
[ ] Shortcut outside, call for evac.
>>
>>1806767
For House and Dominion! Death to traitors and clankers!

[X] Loop around, take longer.

We're low on ammo. Best to not risk getting caught in a fire fight.
>>
>>1806767

>[X] Straight back to your lines. Risk combat

We've got slightly more ammo than time to waste
>>
>>1806767
>[x] Loop around, take longer.
Take the scenic route, maybe we'll see something useful.
>>
Looping around the two of you take a more indirect route trying to avoid most of the action. This adds time to reach friendly lines, and they've moved twice by the time you manage to reach them.
The shaking from large explosions happening outside the arcology is becoming more noticeable. Fighting must be heavy.

Rufaro manages to get in contact and guides you in to a newly established defensive position.

The medics take a good look at Valeri and, once they're satisfied his suit medical systems won't be necessary to keep him alive, order him out of it. They can't risk anyone with compromised power armor inside the perimeter.

"Get him fixed ASAP, and if necessary find him new armor. We need every person rated for power armor in the fight."

Rufaro leads you to an armory where your empty pistol fuel cells will be recharged. While waiting for that you head up a few levels to see Vanderwal. He's with a number of older officers and second line personnel that have geared up, watching the displays and ready to assist if this position is breached. The fighting is now dangerously close to the core areas of the embassy.

The older noble is practicing twirling his HF blade but quickly sheaths it when you approach.

"Didn't think I'd have need of my old armor with this job."

He quickly brings you up to speed. Half of the Palace anti-ship guns have been destroyed, giving the enemy increasing control of the air.
Enemy troops have captured the communications infrastructure of the Xygen embassy. While enemy reinforcements from outside the city have nearly overwhelmed the Nasidum embassy so it might not be far behind. They're indiscriminately using fusion bombs to buy more time.

"Also whatever is happening in Xygen space got worse the moment they reconnected their communications. We don't know much else."

"What do you mean worse? How could it get worse?!"

"More coordinated. Maybe it networked them? I'm not a technician and we haven't heard much of what's happening."

"How long until the Helios fleet arrives?"

"Minutes."

[ ] Take Rufaro, try to buy more time
[ ] Wait to see what the reinforcements are
>>
>>1806941
>[x] Take Rufaro, try to buy more time
Well, if Helios doesn't deliver this planet is lost anyway.
>>
>>1806941

[ ] Take Rufaro, try to buy more time

We need more time!
>>
I am not good at drawing power armor. Trying to work up Helios special weapons.

Did you want to change your loadout? Or stick with what you had previously?

Current is (roughly) your usual stealth build.
Or you could throw on your medium jump jet armor and go for a max damage loadout.

>Current
Recon Armor
Smart Grapple (Right arm)
Folding Shield (Left arm)

Mass Driver Rifle / Reynard Custom+ (4x 20mm Magazines)
Phase Rifle*

Mk 7 Plasma Pistol
Mk 1 Plasma Pistol
Phase pistol*

4x Stunpulse grenades*
1x Halfmoon

HF-Blade
Medical stasis field

* = Has AI War Setting
+ = Can fire splinter ammo
>>
>>1807110
Now might be a good time to throw on the Matrioshka Medium Jump Jet power armor. Put out more fire take more fire. At least I think the Matrioshka was Medium?
>>
>>1807118
That is correct.
>>
>>1807110
Can we get a launcher for stunpulse grenades?
>>
>>1807142
Currently unavailable.

Options are effectively unchanged from what would normally be available to you.

"Recon" Light Power Armor
Matrioshka Medium Jump Jet power armor

Phased Plasma Channel Discharge Gauntlet (Lighning gun) (Left arm)
Energy Converter (Reveals cloaked enemies) (Left arm)

>Matrioshka PA equipment
Jump Jet Backpack (Standard)
Shoulder Cannon Backpack (Reduced jump capability)
Heavy Shield
Heavy Shield+GL & submunitions
Shard Missiles (max 4)

>Heavy Weapons
Plasma Anti-tank Gun
RH Variable Plasma Gun
Shallan Fusion Gun
Shallan Heavy Fusion Gun (Improved range)
4 barrel Box Missile launcher
Heavy MG

>Rifle
X-Ray laser+GL
Sniper Rifle+ (20mm)
Mass Driver Rifle / Reynard Custom+
Reynard Rifle M+ (Mass production RSS Mass driver Rifle)
Reynard Rifle L+ (Cheap stripped down version)
SRL Mass Driver Rifle
Plasma Blaster
Phase rifle *
Silenced Carbine+
Shotgun+ (Grenades, AP Slug, Flechettes, Incendiaries, other)

>Pistol
Mk 7 Plasma Pistol
Mk 1 Plasma Pistol
Phase pistol *
Forearm MG+
Forearm GL
Collapsible Repulsor Rilfe

>Grenades
High explosives
Frag grenades
Stunpulse grenades *
Flashbangs
Half moon (Breaching charge)
Claymore mines
GP mine
Plasma Grenade

>Melee
HF-Blade
Mono Hawk BL(Blade Launcher) (Scaled down Neeran weapon)
Holo sword - Lethal output upgrade

>Utility
Rovinar search drone
Medical stasis field
Smart Grapple
Folding Shield (Left arm)
>>
>>1807178
Matrioshka Medium Jump Jet power armor

Phased Plasma Channel Discharge Gauntlet (Lighning gun) (Left arm)

Matrioshka PA equipment
>Shard Missiles (max 4)

Heavy Weapons
>Plasma Anti-tank Gun

Rifle
>Plasma Blaster
>Phase rifle

Pistol
>Mk 7 Plasma Pistol

Grenades
>Stunpulse grenades *

Melee
>HF-Blade

Utility
>Medical stasis field
>>
>>1807178
I think switching to a more damage oriented loadout is a good idea in this situation.

>Matrioshka Medium Jump Jet power armor
>Shoulder Cannon Backpack
>Mass Driver Rifle / Reynard Custom+
>Phase rifle *
>Mk 7 Plasma Pistol
>Mk 1 Plasma Pistol
>Phase pistol *
>Stunpulse grenades *
>Medical stasis field

What's this?
>RH Variable Plasma Gun

>Melee
Is there a giant tazer available?
>>
Rolled 49 (1d100)

>>1807206
>Melee
>Is there a giant tazer available?
>>
>>1807178

Matrioshka Medium Jump Jet power armor

+ Phased Plasma Channel Discharge Gauntlet (Lighning gun) (Left arm)
+ Shoulder Cannon Backpack (Reduced jump capability)
+ Heavy Shield+GL & submunitions

Not sure how the Matrio handles that stuff and Heavy/Rifle choices?

+Mk 7 Plasma Pistol
~2:1 ratio for grenades?
+ Stunpulse grenades (Set for maximum yield and/or multi pulse after 2 seconds?)
+Plasma Grenades

+HF-Blade


A medical stasis system might be better replaced with something like extra grenades or Reynard Rifle M+ and plasma/fusion special rounds for allies we encounter?
>>
>>1807178
> Matrioshka Medium Jump Jet power armor

> Phased Plasma Channel Discharge Gauntlet (Lighning gun) (Left arm)

> Shard Missiles (max 4)

> Reynard Rifle M+ (Mass production RSS Mass driver Rifle)

> Mk 7 Plasma Pistol

> Plasma Grenade

> Holo sword - Lethal output upgrade

> Medical stasis field

Nantes make it necessary to do enough damage in one blow so they can't repair/reproduce.

And we're indoors so jump jet use is limited aways.

I went with the holo-sword because the energy disruption will probably be more useful than just straight stabbing.

And the Reynard rifle because we'll still have armored ground troops to deal with that we won't want to waste the other stuff on.
>>
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>>1807211
>>1807206
>Is there a giant tazer available?
There are larger baton type tazers available. I doubt they'd be of much use against power armor.
>>
>>1807213
I day keep the stasis kit in case we want to capture any nanite technology without destroying it.

Or save a life.
>>
>>1807206
I prefer the missiles over the shoulder cannon due to the more widespread damage as oposed to punching holes the nanites can fill in.
>>
>>1807223
I'm thinking a resupply of our specialty ammo for allied use might be more effective at saving lives than a single stasis unit.
>>
>>1807221
I was hoping for something a bit more impressive than the stun rod from xcom.

>>1807227
I'd be fine with the missiles as well, I just thought the cannon could be more useful because we really struggled with the hardened targets in the last fight while dealing pretty well with nanite clouds.
>>
>>1807228
Which is I put that as a secondary benefit to having it.

But the big thing is being able to maybe grab a control unit or even one of those IFF patches or something that our allies could use to maybe subvert or confuse the nanites.

>>1807246
That's what our plasma pistol is for since we'll have other options for dealing with the nanites.

Or the Lightning Gun would be no fun for them as well.
>>
It looks like we're tied between the Jump Jet Backpack or the Shoulder Cannon Backpack.

Anyone want to shift their vote?
>>
>>1807305
Supporting Jump Jet Backpack
>>
>>1806647
FOR HOUSE AND DOMINION

>>1807178
I don't care what we bring as long as it's the ENERGY CONVERTOR
and
PPCDG

Both of these artifact items have been shown to have an affect on the nanites. The convertor supposedly passively inhibits energy transfer between them and the lightning gun can probably roast a whole group of them since it's p h a s e d.
>>
Can we give the converter to rufaro? Or h=is she not trained for it?
>>
>>1807206
>What's this?
>RH Variable Plasma Gun

A Ruling House attempt to modify republic anti-tank guns into a large plasma rifle. Its shot strength can be adjusted to fire shorter lower powered shots to improve its usage against heavy infantry. Downside is they've failed to make it any smaller.
>>
>>1807320
I dunno, I remember the Neeran did some kind of memory transfer for Sonia to make it work, but it might just take some training for Rufaro.
>>
"Rufaro we need to buy more time. I think this may call for the big guns."

Heading back to the armory you suit up again. Or more accurately have the
Matrioshka Jump Jet power armor put on over top of your recon suit.

Some of the weapons like your plasma pistols, phase and repulsor rifles are reequipped. Others like shard missiles and your Lightning Gauntlet are added.
No backup phase pistol this time, no room. The rifle and pulse grenades will have to be enough.

"Power feeds between the two suits are good sir. You've got extra power for repulsors, or to divert to charging your pistol."

It's been awhile since you've used the gauntlet. It seems fine, and you're eager to put it to good use.
Dave and Emor ready their weapons and shields. They've augmented the small grenade launchers in the shields with additional phase pistols on AI war setting. Should be able to provide plenty of cover.
Things could be a little different this time compared to the usual.

Rufaro scouts a short distance ahead, finding a good approach for you to begin a high speed attack.
"I'm going to pull back to cover our main positions so I don't get in your way sir."

"I copy."

[ ] Open with missiles, clean up with gauntlet, 20mm for priority targets
[ ] 20mm first, clean up with gauntlet, reserve missiles for priority targets
[ ] Open with gauntlet, terror tactics over damage
>>
>>1807391
>[x] Open with gauntlet, terror tactics over damage

FRY ALL NANITES
BOMB THE AI
JIHAD NOW
>>
>>1807393
[ ] 20mm first, clean up with gauntlet, reserve missiles for priority targets
>>
>>1807393
>[ ] 20mm first, clean up with gauntlet, reserve missiles for priority targets
>>
Roll 3d20
>>
>>1807393
20mm open, use gauntlet and phase rifle for nanites, rockets or pistol for Special enemies.
>>
Rolled 1, 9, 9 = 19 (3d20)

>>1807429
Give me the lightning.
>>
Rolled 19, 15, 13 = 47 (3d20)

>>1807429

Dice inside of dice!
>>
>>1807429
>>
Rolled 7, 11, 8 = 26 (3d20)

>>1807429
>>
>>1807393
Sorry I thought we had to choose between the jump jets or the missiles?

Like. We can carry the shard missiles and the jump jets? Because I totally would vote for the shoulder cannon then.
>>
>>1807395
>>1807402
>>1807413

Goddamn I am bad at posting. But you guys want to show off the lightning gun right away? I'm worried they might come up with a strategy to neutralize it.
>>
>>1807466
I would be genuinely surprised if they countered it fast. We only need to hold for "minutes", and it's also an artifact from the Dyson sphere. At this point what else does Sonia have that she can effectively use against the bigger nanite enemies? That walker thing took a bunch of point blank fusion blasts, phase hits, and plasma rounds.
>>
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>>1807464
The missiles are mounted above the intake for the jump jets.
The shoulder cannon backpack would not have been able to use the missiles nearly as effectively.

>>1807466
>But you guys want to show off the lightning gun right away?
Majority already voted for using the 20mm first.
>>
>>1807474
Missiles!

But yeah we only need to hold this position for minutes but I assumed that we were going to be fighting in other places after this.

I mean if we need to use it we have it, but I'd prefer to wait until we do need it to use it.

>>1807485

Ah I thought people were voting to use the rifle AND the Lightning Gun.
>>
https://www.youtube.com/watch?v=ltCbrDWGo68 [Distant Worlds - Don't Be Afraid]

"Enemy marines ahead."

"Let's punch through to hit the hard targets."

One of your bodyguards takes lead, using their shield to provide cover while firing their pulse weapons and grenade launchers. Nanites drop like dust clouds while marines are torn apart by the explosives. Return fire fails to penetrate the heavy shield. The last survivor is run down as the three of you barrel through.

Breaking into an open area you see fighting underway as enemy troops try to secure an intersection of two large hallways. Both sides are using the many decorative stone and marble columns for cover.
Already figuring there would be too many friendlies to risk fusion rounds, you had the 20mm loaded with stasis plasma rounds.

"Vault off the right wall!"

Swinging right, the three of you hit your jump jets, putting you up high to drop fire down on several squads expecting you to come in low and fast. Two of you empty your 20mm magazines while the third focuses on dealing damage with blaster and shield weaponry.

Vaulting off the wall you sail back through the openings among the columns and into the open, reloading in mid air. Using the built in repulsor skates you hit the floor sliding at high speed and empty the next magazine of incendiary rounds into opponents clad in power cell armor.

"Into cover!" shouts Emor.

You glance backwards while boosting the leg thrusters, sending you back towards nearby friendlies. A short hop lifts you over a short barricade Helios troops had erected.

Artillery fire walks up the open area of the hallways you just vacated. There isn't time to locate the source as an explosion from that direction tosses what looks to be debris from a drone walker. Looks like your allies took care of it.

Side stepping around allies, trying not to roast them with the jump jets, you sprint in the direction of your nearest bodyguard.
"See any good targets?"

"Multiple open type bastards headed our way sir."

You duck as a plasma weapon punches through the column you'd just taken cover behind. Extending a sensor probe out of cover you watch a trio of enemies swathed in layers of nanite armor approaching. The big reactors on their backs open up like a big thruster as they prepare to jump.

"Up!" you order, using your smart grapple to ascend.

Multiple friendlies hit the nightmares with phase pulses, only serving to knock off a few outer layers as they leap towards your positions. They land in the perfect position to catch two squads of Helios troops without cover.

It also just happens to be where you're aiming your gauntlet.
>>
Arcs of lightning rip through the nanites more quickly than your eyes can trace. The trio themselves don't immediately explode, but they scream and writhe in agony as you weapon eats into them.
Both bodyguards help gun them down before they can mount a defense. Multiple shots to the head with plasma and incendiaries makes sure they won't be getting back up. Their reactors fail and sputter out with little more than a sharp bang. It's largely overshadowed by the nanites and floor material exploding from your weapon's lightning strikes.

Now would be a great time for a breather but more enemy vehicles are on the way. Aries support drones that must have been following the now dead trio are swarming into the area, firing a number of different types of plasma weapons.
You pop two of them with your rifle then try to get a good look at the rest of the enemy forces.

Moving up the corridor behind them is a somewhat hunched down drone walker, and what might be that wrecked Bonrah walker you tangled with earlier. It's still being held together by nanite strands, but it looks to be doing a better job of reassembling itself. They're flanked by two more squads in power armor.

"How many more are there!?"

Fortunately you're not alone. Ruling House soldiers equipped with jump jet armor and Variable Plasma Guns are causing plenty of trouble on the left flank. They probably blew up that other walker.

Allies are pushing back to secure positions to either side of the entrance before the next wave arrives.

[ ] Attack the vehicles
[ ] Engage power armor troops (Right flank)
[ ] Cover allies/clear immediate area
>>
>>1807739
[x] Engage power armor troops (Right flank)

Lets deal with the power armor troops, then aim for that walker that the nanites are repairing if we can. The more them we kill the less damage they can do. The walker is bullet sponge at this point, a deadly bullet sponge but a bullet sponge none the less. Knock out the power armor troops then focus that bullet sponge before it can fully repair itself.
>>
>>1807739
>[x] Attack the vehicles
>>
>>1807739
>[X] Attack the vehicles

Can we get some of our Fusion rounds down range at the nanite Bonrah walker while it is stuck down that corridor?

I'd imagine the blast from the rounds would give the rest of the enemy forces in that corridor a terrible day.
>>
You down a few more of the drones the reload, making sure you have the remaining magazine of fusion rounds locked in.

"Get ready to cover me. I'll need pulse fire on the vehicles to clear the way for my fusion rounds."

"Yes sir."

You catch one of them shaking their head in disbelief, probably at you carrying such weapons to begin with.

"Ready... now!"

You step out of cover and fire away sending all six shots down range. Two curtains of nanites collapse from pulse weapon hits clearing the way for the first round to hit the third barrier. This blasts an opening for the next round in line and so on.

The fourth actually hits a target, destroying the body of the drone walker. The wreckage is sent flying back into the Bonrah walker, staggering it. The last two rounds manage to get through thanks to this but fail to penetrate the tough armor. Or at least the lack of secondary explosion would indicate this.

"Missiles!"

Six shard missiles cross the distance in under two seconds. Which would have been impressive to watch had not the entire hallway been engulfed in a fireball which was even now rolling back towards you.

A number of friendly and enemy solders are thrown by the explosions but there are no signs of fatalities on your side. That doesn't mean they won't be angry with you later.

Advancing through the rapidly dissipating inferno you see that plenty of enemies in power cell armor or better have weathered the storm. Once you get a clear view it looks like the walker is down, though not out. One arm flails about, looking for its missing counterpart.

Right, there's a reason you've usually only killed Bonrah walkers with your Dante Gunship, that armor means they take a lot of punishment. How many hits did your own walker take on Yineput?

On your right flank your allies are engaged in close combat with the enemy. A few use holoblades burning bright enough they might be plasma weapons.

[ ] Get in close enough to put down the walker with your lightning gauntlet.
[ ] Help with the infantry.
>>
>>1807915

[x] Get in close enough to put down the walker with your lightning gauntlet.

We're risking getting infected with nanites, but hey, why not. Lets try and go in for the finishing blow while we're out here.
>>
>>1807915
>[x] Get in close enough to put down the walker with your lightning gauntlet.

Lightning is Sonia's patron element in my mind now.
>>
>>1807915
>[ ] Get in close enough to put down the walker with your lightning gauntlet.
>>
>>1807929
>>1807937
>>1807941
Roll 1d100 and 2d20
>>
Rolled 24 (1d100)

>>1807987
>>
Rolled 84 (1d100)

>>1807987
Only one song for this... https://www.youtube.com/watch?v=kyAn3fSs8_A
>>
Rolled 67 (1d100)

>>1807987
roll pt 1
>>
Rolled 7, 20 = 27 (2d20)

>>1807987
roll pt 2
>>
Rolled 18, 20 = 38 (2d20)

>>1807987
>>1808001

Well, this could work, too. https://www.youtube.com/watch?v=2G5rfPISIwo
>>
Rolled 16, 7 = 23 (2d20)

>>1807987
>>
And I'm burning out.

I'll try to write up a post tomorrow before work, otherwise see you after 7PM EST.
>>
>84
>18, 20

P H A S E D

>>1808059
Thanks for running, see you then!
>>
>>1808121
LIGHTNING STRIKE OVERWHELMING.
FRY THE CLANKERS!
>>
Sonia is going to pilot an ancient, lost Dominion ship straight into the Dyson sphere to blow it up, isn't she?
>>
>>1809063
Actually, I've been wondering about something like that.

Could we potentially use drone ships with FTL safeties removed to steal chunks of the Dyson sphere using extended drive fields?
>>
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>>1809063
Hopefully not, that would ruin my idea to suggest the development of warrel derived mounts for power armored knights, so we can get around the dyson sphere power drain more easily.
>>
>>1810249
Giant steam ships and bio-mass engines that keep the energy in a stable solid mass until the moment it's released through combustion in a high oxygen chamber so that the sudden release of energy manipulates a series of pistons and rods leading to gears.

And once we have the Gears moving we can do anything.
>>
>>1810321
How about just old-school chemical batteries? The energy drain is electrical, so if we keep our usage to a minimum and supplied with chemical energy as needed we should be fine.
>>
So were the Neeran actually the good guys all along? Trying to unite the universe to fight the unstoppable greygoo/biomass threat coming to consume everything?
>>
>>1810364
Nope. Everyone is the bad guys.
>>
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>>1810397
Shallans are small and neutral!
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>>1810364
iirc, they went full genocide against the nanite race and wiped them out as an actual stellar power.

Must be a bitch to hunt down all their nanites, though.
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>>1810425
Yeah, thinking about it the Shallan are just perpetually bullied.
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>>1810470
I wonder if it was a sort of The Thing situation, since the smallest division of both could easily reproduce or take over organic/inorganic things so there were hundreds or thousands of The Thing incidents, they would just be trying to figure out which machines are nanites instead of what people are.

I can picture the giant Neeran going about it now.
>We know you're a nanite colony, Industrial Robot #21,589. You're going to tell us where your nanite friends are, or Coffee Maker #34,570 is going to be repurposed as a brothel's garbage disposal.
>>
"We need to keep that walker down."

Slinging your repulsor rifle you ready a stun pulse grenade and the Lightning Gauntlet. Setting the grenade for delayed repeat you toss it down the hall. It goes off in mid air, clearing some of the nanites that had been pulling back in the direction of the walker.

Sprinting down the hall after it you leap into the air and hit the jump jets full power, sailing the distance to your target. Both your bodyguards do their best to spray either side of the hall with suppressing fire, all the while trying to keep up with you.
It's never an easy job for them.

The grenade pulses again just before you land, skidding forward on repulsor skates. Drawing the phase rifle you fire a trio of pulses into the walker's legs. Several strands break away and begin to form into sharpened tendrils, ready to pierce you through.

Arcs of lightning stream out from the gauntlet ripping the nanite tendrils to pieces. Flame, explosions and glowing metal are left behind wherever the bolts strike. The mass of nanites encompassing the walker begin to pull back, retreating from your attacks. Some try to take cover behind the remains of the armor that haven't been stripped away as building material. When that doesn't prove to be enough all of it retreats backwards into a single mass.

It seems like you're successfully driving it off until the mass counterattacks. Launching outwards from behind the wreckage like a wave of water it's nearly fast enough to overtake you. Falling back and hitting the leg thrusters, you try to get some distance but don't let up on the gauntlet for an instant.

The wave strikes the floor and rebounds, surging again. Straining to increase the gauntlet's output you manage to widen the beam. Rather than waiting to see if that will be enough you fire off more shots from the phase rifle. At the perfect moment your grenade pulses again, as do two more thrown by your bodyguards. This cuts the bottom out from underneath the wave. As it collapses the fire from your gauntlet rips apart the center.

What remains of the wave collapses, trying to reshape into armored wrecking balls. You can't maintain the fire from the gauntlet any longer. Snapping it back to its idle position you grab your plasma pistol and shoot four of the spheres in quick succession. Phase rifle pulses quickly finish them. Anything remaining pulls back to the crushed remains of the cockpit.

Jumping up on the wreckage you empty your pistol into openings in the protective armored plate, making sure to add plenty of phase rifle fire too. Together it's enough to heat the interior enough to the melting point.

"I think that a-"
"DODGE!"
>>
Hitting the right leg thruster you roll off the left side of the wreck, avoiding the swing of a glowing melee weapon.

There's barely time to right yourself for the landing before the attacker follows you over. They're wearing a heavily modified suit of Matryoshka armor. This one has armored power cables connecting from the backpack to weapons in either hand. A plasma pistol and a what has to be a holoblade modified to act as a plasma sword.

[ ] Reload pistol
[ ] Draw other pistol
[ ] HF-Blade
[ ] Shard Missiles (You are well inside the blast radius and will take damage.)
[ ] Other
>>
>>1811071
>[x] Draw other pistol
>>
>>1811071
>[ ] Other
Drop a stun grenade, fall back to gain some distance.
>>
>>1811071
>[x] Draw other pistol
>>
>>1811110
Problem: all of your stun pulse grenades are set for AI war EMP settings. It will take an uninterrupted 10 seconds to set one back to standard.
>>
>>1811071
>[ ] Draw other pistol

Fire! Fire! Don't let them through!
>>
>>1811133
Oh, that's unfortunate. I was hoping to get away from that guy as he's clearly equipped for close combat. Does the medium armor come with smoke grenade launchers or their future equivalent?
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>>1811071
>[ ] Draw other pistol
>>
>>1811071
Since this seems to be a boss fight I'd like to additionally vote for [x] Shard Missiles.
>>
>>1811071
>] Shard Missiles (You are well inside the blast radius and will take damage.)
and'
>[ ] Draw other pistol
>>
>>1811158
>Does the medium armor come with smoke grenade launchers or their future equivalent?
Winifred's does, but she's a blind fighting expert.

It doesn't tend to fit with Sonia's usual gottagofast fighting style with this suit given that she's already OP as fuck. I am a little surprised nobody has suggested smoke grenades for loadouts before now. I mean they'd be bad for your recon suit, but could be handy to help friendlies.
>>
>>1811255
I've always just assumed integrated sensors would make smoke launchers obsolete and only help to disrupt troops without a hud.
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>>1811275
I'd assume they'd get updated to remain effective. With EM reflecting, or absorbing, particles.

>>1811255
Well, we should check it out next time we rearm. A more defensive and support orientated alternative load out could generally come in handy.
>>
>>1811282
Well I was thinking more along the lines of trying to conceal the heat signature, especially with large thrusters on the jump jet.
>>
Just saying, if the enemy ends up in a salvageable state, could we bag him in a stasis field instead of making sure his head is vaporized? Somebody who can afford to run around with a plasma pistol is probably important. And has good taste in weaponry.

>>1811313
It's the 40th century. I'm sure somebody figured out how to do that.
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>>1811496
>bag him in a stasis field instead of making sure his head is vaporized
The only thing a traitor receives is a QUICK DEATH.
>>
>>1811602
Kill-everything-roll-dice-repeat episodes are boring, and ignoring potential plot hooks guarantees less interesting stuff in the future. Veritas wouldn't have happened with that kind of outlook. This has potential to end up as an interesting side quest. Or maybe not and somebody else vaporizes that guy.
>>
https://www.youtube.com/watch?v=80XAJKqRU9k [Ace Combat Zero - Zero]

Drawing your other plasma pistol you fire as soon as you can bring the barrel into line. Your opponents momentum carries them into the shot striking the side of their torso. Their return fire misses your body, destroying your repulsor rilfe.

Both of you try to doge out of the way of subsequent shots, causing the next few to go wide or barely nick your respective suits. Finally both of you trade another set of landing shots, taking out his pistol, while the left intake of your backpack is hit. There's no danger of the reactors exploding but it forces them into an emergency shutdown all the same.

Now lacking a ranged weapon the enemy soldier risks a lunge at you with their sword, forcing you to evade. Jumping back and dodging to the side your suit registers minor heat damage from near misses.
As you begin to draw your HF blade a sword swing cuts the front off your plasma pistol.

Your follow up parry catches the guard of his weapon forcing it up and out of the way allowing you and opening to kick the damaged section of their armor. The force of the blow sends them skidding back into the walker wreck.

Reloading your undamaged Mark 1 you jump back towards cover and hopefully your bodyguards. A good thing too because it doesn't take the Kharbos soldier long to draw a blaster they'd been keeping as a backup.
Due to the range their shot merely blows off the outer portion of your right chest armor rather than penetrating it.

You manage to hit their leg thruster as they jump back towards other Kharbos troops, causing part of it to explode. The remainder of the module auto jettisons to protect the rest of the armor.

Diving behind a column you run into a squad of troops in Aries power cell armor. A quick swing and stab down takes the closest ones arm off before stabbing them through the neck. There isn't time to deal with the others as friendly plasma weapon fire tears through them. One of your bodyguards and two of the Ruling House jump jet troopers move to assist.

"You may want to withdraw sir!" Emor helpfully suggests.

As the very least you'll need another primary weapon.

Taking a few seconds to check your suit status a signal starts to broadcast across the command frequency.
"Helios reinforcements have arrived! Available soldiers rated for power armor pull back to central sections for new equipment."

There's no way they got through the fighting in orbit and in the air above the embassy that quickly.

"Vanderwal, confirm reinforcements."
"It's confirmed. They have teleport receivers in the building they must be rigged with an IFF system somehow."

[ ] Withdraw and rearm
[ ] Bail out of the Matryoshka armor, use Recon suit
>>
>>1811663
>[ ] Withdraw and rearm
Listen to Emor, and see what Helios has sent us.
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>>1811663
[ ] Withdraw and rearm

And inform the crews ahead of time we have multiple breeches and might have a contaminated suit.
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>>1811663
>[x] Bail out of the Matryoshka armor, use Recon suit
We still have our Mk1 Plasma Pistol. Let's hunt down the other one with the sword.

Rest in parts, Mk7. You served us well.
>>
>>1811663
[X] Withdraw and rearm

Last thing we need is a nanite mass in one of our power armors killing people, and hopefully we can either get a parts swap or retain the lightning gun
>>
>>1811663

> [ ] Withdraw and rearm

Why am
>>
>>1811663

> [ ] Withdraw and rearm

Why am I suspicious about the Teleporters being hacked?

Then again. If Helios has managed to build linked or targeted Teleporters that would explain why they absolutely couldn't let them be suborned.
>>
Taking into considering your armor being an absolute mess, and destruction of two of your weapons it might be best to follow your bodyguards advice.

You pull back, taking the occasional shot with your pistol on the way. A squad of J-D troops arrive from one of the other levels and set up a micro phase cannon. From the way they get it into place and set up, it's clear they've done that a few times today.

Spotting the sergeant in charge you ask if they'd like a few missiles before you pull back to get more gear. You hand over the two you have left for use in their spare launchers while your bodyguards fire off their remainder into positions they point out.

For good measure you hand them the rest of your 20mm ammo.

"Thanks sir, these are becoming scarce."

"Hold the fort, we'll try to be back in a few minutes." you tell them.

"Heard that one before sir."

It takes a few minutes just to get back to an armory and hand over your damaged jump jet suit. The Recon suit is still clean and hasn't been breached. You're sent to an upper level along with a few other officers that have just brought back damaged or inoperable suits.

Passing Vanderwal's position you see some of the fighting reached this area while you were gone. Looks like they breached through several bulkheads in the upper sections with gear from a few assault shuttles. The old man is cleaning his blade, a few drops of blood marring the lighter sections of his armor.

"I think I'm getting too old for this shit." he informs you.

Several squads of Helios troops in different types of power armor march out of the room you're directed to. Inside your group is given a quick rundown of available equipment.

The most unusual armor seems to be the primary one they're offloading and assembling from crates being brought in. It is identified as "Phase Armor."
>>
>Phase Armor
Most of the exterior is made up of the lattice material common to phase weaponry. Joints are more tightly sealed than normal. Several locations on the suit are obvious pulse emitters like your stun grenades. Shoulders, backs of the hands, upper and lower legs. The entire suit is a weapon systerm.
Two small pistol class emitters are located on either side of the head allowing the user's helmet to act as a turret.

>AI War Guard Armor
A variation of the armor worn by the Royal Guard, these seem to be an older model, but one fitted with an AI war in mind. As with others you've seen they have shoulder mounted phase pistol turrets. Two additional pistol emitters are mounted in either forearm, along with micro RPG launchers.
They're unable to use some heavy weaponry because of this, but most pistol and rifle class weapons are fine.
This is by far the most numerous type of armor available.

>Matryoshka Twin turret backpack (Phase)
This backpack replaces the jumpjets on the Matryoshka armor. It mounts two boosted power phase rifles in turrets that offer similar coverage to those on the Guard Armor. These draw power from the suit reactors offering unlimited ammo.
Users are still capable of making use of most heavy weapons, though they may interfere with aiming.

>Matryoshka Twin turret backpack (Plasma)
This backpack replaces the jumpjets on the Matryoshka armor. It mounts two plasma blasters in turrets that offer similar coverage to those on the Guard Armor. These are fueled by the suit reactors offering a considerable improvement in available ammunition. This is not unlimited however.
Users are still capable of making use of most heavy weapons, though they may interfere with aiming.

>Matryoshka Variable Plasma Gun (PROTOTYPE)
A prototype for a combination weapon/backpack system ordered by the Alliance. This combines a traditional jump jet backpack with a Variable Plasma Gun fueled by the suit reactors. Just as mobile as a normal jump jet suit, with the added benefit of a plasma rifle type weapon.
Because of how the weapon is linked the user is forced to more or less shoot from the hip. This may limit aiming options and flexibility. Future versions may be able to improve this.

NOTE: All suit integrated phase weapons are capable of quickly switching between AI War and Lethal damage types.

>Heavy Weapon: Phased Plasma launcher
A prototype weapon system that has been produced in limited numbers. It is effectively an oversized plasma anti-tank gun. Unlike other such weapons it makes use of a phased plasma stream developed from captured Neeran technology. Due to its size and weight it is restricted to use by power armor equipped personnel.
Because of the experimental nature of this weapon system ammunition limited.
>>
>Heavy Weapon: Phase Long Rifle
A sniper weapon developed from a scaled down micro phase cannon. Somewhat unwieldy, and difficult to use indoors. It was one of the closest things to a man portable anti-tank gun before the Republic developed their plasma guns.
It's weight restricts use to those with power armor.

>Heavy Weapon: Chopped Cannon
A vehicle grade micro phase cannon that has been dramatically shortened to allow use by someone with power armor. Its accuracy and heat management is greatly reduced, but at short ranges it is very destructive.
This modification was once used by some Knights in the Faction Wars. Technicians have refined this weapon system in recent years, looking at it for use against Neeran.
It requires the power output of suit fusion reactors in order to operate, its power cells only able to store enough for a single shot on their own.

Select your suit! Consider your weapons. We will resume tomorrow night after 6PM EST.
>>
>>1812288
>>1812313
>>1812380

>Matryoshka Variable Plasma Gun (PROTOTYPE)

>Heavy Weapon: Phased Plasma launcher

All this plasma! Oh yes, this will be quite 'fun'.
>>
>>1812313
>Matryoshka Twin turret backpack (Phase)
>Heavy Weapon: Phased Plasma launcher
>Reynard Special
>Pulse and plasma grenades
>HF blade
>Stasis doggybags
Anything I'm forgetting?
>>
Oh I forgot, the less mobile suits have been upgraded with the usual repulsor skates, and can jump a little bit, but not nearly as much as dedicated suits.
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>>1812313
>Matryoshka Variable Plasma Gun (PROTOTYPE)
>Heavy Weapon: Phased Plasma launcher
We are become death. The destroyer of Clankers
>>
>>1812313
Can we have our lightning gun transfered to any of these special Matryoshka rigs?

I'm personally liking the idea of the Variable Plasma Gun one due to retaining the jump jets, especially if we can have the lightning gun swapped over.

But if the lightning gun isn't an option, a mixed squad of Twin turret backpacks could be an interesting 'gather all of the bodyguards' option.
>>
>>1812313
>Matryoshka Twin turret backpack (Plasma)
>Phase Long Rifle
>>
>>1812313
>>Matryoshka Twin turret backpack (Phase)
This one seems like a good way to counter nanites without having to rely on grenades.
>>Heavy Weapon: Phase Long Rifle
20mm ammo seems to be in short supply, and this rifle is only usable with power armor. I'd say go with this to keep more 20mm ammo for the other troops.

We should also make sure to store the damaged plasma pistol somewhere safe. We held on to one half, I think?
>>
I think we need to strike a balance between damage and phase damage here. If we have the lightning gun we'll have an adaptable, if slow firing, heavy weapon. With our Repulsor Rifle and main pistol down, we kind of lack pure raw damage output and I think we should compensate with one of the damage dealing armors coupled with an anti-nanite weapon.
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>>1812719
Adding to the question about the lightning gun,

are the Matryoshka armors capable of carrying any of these special heavy weapons in an under-arm or gauntlet configuration like the lightning gun?

Having a Chopped Cannon on one arm and the lightning gun on the other combined with a Matryoshka's mobility and bodyguards supporting sounds kind of fun.

>>1813476
Agreed. It looks a bit like we've got the options needed to go SPEED & close quarters, or potentially go slower but with a rather impressive field of fire if we equipped with a mixture of the Twin Turret backpacks?
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>>1814061
I don't think Sonia's ever used a turret backpack has she? The last time I remember anything similar to that was the really early discussion on repulsors as an active defense system for power armor.
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>>1814750
Didn't we use the 20mm cannon jetpack when we took back the cloaked ship prototype and captured Vanderwal?
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>>1812719
>Can we have our lightning gun transfered to any of these special Matryoshka rigs?
Yes.
Might be possible with the AI War Guard Armor but it will take a couple of hours.

>>1814061
>are the Matryoshka armors capable of carrying any of these special heavy weapons in an under-arm or gauntlet configuration like the lightning gun?
Phased Plasma launcher is just a giant bazooka type weapon so there are only so many ways to carry it.

Phase Long Rifle can be carried in an under arm configuration, which might be better with a jump jet suit. Normally it's used like the M82A2, just longer.

Chopped Cannon is carried like an enormous rifle. While it can be carried one handed with power armor you would still need both hands to stabilise it to fire.
>>
>>1814922
Er, that was me.


The current leading suits are the following:

>Matryoshka Twin turret backpack (Phase)
>Matryoshka Variable Plasma Gun (PROTOTYPE)

Maybe I should have made a survey last night.
>>
Survey is up! Link on the wiki and twitter.

surveymonkey com /r/ WJH3PJK
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>>1815036
Does Helios have any even more dangerous things available?
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>>1815082
If they do they can't teleport them and are being used in orbit.
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>>1815036
Aw shit I didn't know we could take our lightning gun only on the war guard
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>>1815191
>Matryoshka
And the Matryoshka.
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>>1815140
No hand-held antimatter weapons? What a shame.
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>>1815319
Maybe if they were teleporting them into the Xygen embassy instead of their own.
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>>1815334
Whilst we're re-arming, can we find out the orbital situation? And why Xygen is being hit so hard? Maybe Vandy has some good speculation.
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>>1815365
> And why Xygen is being hit so hard?

Remember that their in space co-ordination improved after.
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>>1814922
>While it can be carried one handed with power armor you would still need both hands to stabilise it to fire.


Is stabilizing what seems to be a micro phase shotgun really necessary?

Oh, and can our bodyguards handle Matryoshka rigs if we go with one of them?

The idea that we could potentially run a squad of 5 Matryoshka's is tempting.
>>
Current tie between the Matryoshka Twin turret backpack options.
(Phase) VS (Plasma)

>>1815365
>can we find out the orbital situation?
Working on this.

>>1815466
>Is stabilizing what seems to be a micro phase shotgun really necessary?
It's probably a good idea to do so. It's a big gun.

>Oh, and can our bodyguards handle Matryoshka rigs if we go with one of them?
Rufaro and Valeri have trained with them a bit, but are not nearly as familiar with them. They might see about getting Phase Armor.
>>
>>1815365
>>1815399

That does seem a bit odd, though.

With AI war protocols enacted, shouldn't the major network pipes have been physically disabled? It seems insane to have an AI war protocol that uses software to shut that stuff down.

Unless Xygen didn't enact the protocols, but then I'd have expected them to blast their own communications array if they even thought it might be captured, or if it was.


>>1815522

>Rufario & Valeri

Err, so Dave and Emor are rated for Matryoshkas, but Rufaro and Valeri aren't?

If we end up with Sonia, Dave and Emor running Matryoshka armors, I'll switch my vote from (Phase) to (Plasma) to break a tie assuming at least someone is running a (Phase) suit.

There appears to be a solid chance for synergy between at least a pair of Phase and Plasma suits vs these damned nanites.
>>
>>1815522
Going with phased variant
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>>1815522
I know I cast my vote earlier for plasma, I'm still keeping my vote for plasma.

But I would also like to know more about the status of the space battle. It wont do us any good to get a victory on the ground if the traitors and clanckers get a win in space.
>>
>>1815563
Not if Xygen had kidnapped the AI leadership or part of their brain or something.
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>>1815647
Maybe they were just working on effective anti-AI protocols? When Rioja was attacked and we had our meeting, it was mentioned there were other simultaneous attacks. Perhaps Xygen found out about the threat and started work early?
>>
>>1815647
>>1815658

I'd hazard a guess that Xygen had Aries facilities that were doing drone research and potentially had Kyth-whatever nanite samples at other facilities. Prime targets for an AI takeover and force multiplier.
>>
The survey vote remains unchanged.

Rolling for Sonia's suit.

1= phase
2= plasma
>>
Rolled 1 (1d2)

>>1815697
And if i could get the damned dice roller to work this time please.
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>>1815706
Dice Gods have spoken, Phase it is!
>>
https://www.youtube.com/watch?v=68_mjmib44c [Hans Zimmer - Variation 15]

You ask for an update on the situation in orbit.

Two of the big stations are disintegrating, being torn apart as material for more Kythera ships. Crews are preparing antimatter charges to scuttle a third to prevent it from meeting a similar fate.

Forbearance and the J-D fleet are hanging in but only barely. The fleet is in rough shape overall and effective firepower is dropping precipitously. The outer hull of Forbearance is covered in crippled ships deemed too time consuming to repair, using them as ablative armor. Any more serious hits will take the Super out of the fighting.

With the arrival of reinforcements the situation has slowly started to stabilize. Not only has the Helios fleet arrived but so have auxiliary and reserve forces from nearly every House within range. If it has weapons and FTL it's been brought in.

"A few unknown ship types just jumped in. I think they're Alliance. It's a little hard to be certain. There are too many old flying junkheaps jumping in to be sure with our uplinks."

"Keep me posted."

The squad ahead of you finishes suiting up and your people are called up to get the suits you decided on. You're familiar with the Matryoshka armor so the Twin phase turret backpack shouldnt be too much of a change. Unlike the normal variant this one's backpack has a set of thrusters along the center line. A bit less powerful than your usual, but it should still give you plenty of movement speed. Jumps just won't be as high or swift so you'll need to use the smart grapples.

Your custom Lightning Gauntlet attachment fits the same as it would to any other suit of its type.

If the fighting carries outside you'll need a weapon with range. The Long Rifle seems the best choice for that. It has a setting selector to quickly switch between Lethal or AI War pulse settings. Being more an anti-vehicle weapon system it lacks a real stun setting.

By the time you're suited up Vanderwal has an update for you.

"I think nearly everything in orbit with antimatter just exploded."

"It what? How?"

"The new ships fired a beam weapon. It didn't even seem to do anything to ships or shields it hit, but anything with antimatter it hit started exploding just after."

"I bet the Terrans did this." you mutter.
>>
>>1815658
>>1815677

But why are they even attacking us at all.
>>
>>1815820
>beam weapon that pierces shields and detonates antimatter

Well, there goes the neighborhood's subspace
>>
As you make your way towards the fighting you ask if it's possible to get a video feed from orbit. You're link in just in time to see one of the big stations being eaten by the Kythera struck by thin glowing beams of subspace energy. Several sections explode, breaking the station into smaller pieces but causing little real damage to the bulk of the nanites.

Weapons fire from twenty Helios class medium cruisers seems to do more. Rather than streams of plasma these fire phase weapon based pulses from their siege cannons. A Kythera ship takes four hits in short order, more of its armor being blow away with each hit. Finally it shatters, reactor and fuel reserves exploding a moment later.

You lose the video feed, probably a result of stray pulse fire.

Just as well, you can hear weapons fire, shouts and battlecries from ahead. The new arrivals are quick to tear into enemy troops with their toys. You catch up in time to see an officer sword raised overhead.
"For House Helios, and the Dominion! Charge!"

You'd better figure out where to contibute fast before these guys try to take all the credit. You could stick to the main halls with open spaces, better for your long rifle. Or you could try to fank around to cut off enemy movement. It'll be more restricted space wise, better for turret usage rather than your rifle.

[ ] Join the counterattack, secure main halls
[ ] Flank around, try to cut off the enemy

Roll 3d20
>>
Rolled 8, 5, 1 = 14 (3d20)

>>1815862
>[X] Flank around, try to cut off the enemy

Twin turrets and lightning gun for up-close combat, and the ability to put that rifle forward during any straight line hallway assaults?

Yep, I like that combo.
>>
Rolled 8, 11, 17 = 36 (3d20)

>>1815862
>[ ] Flank around, try to cut off the enemy

Lets catch the traitors as they run away, also helps to keep an eye out for possible retaliation from said traitors.
>>
>>1815862
> [ ] Join the counterattack, secure main halls
>>
>>1815902
Dice friend?
>>
Can we get a third set of rolls please?
>>
Rolled 14, 7, 9 = 30 (3d20)

>>1815862
>>
File: Troop movements.gif (8 KB, 764x518)
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Whatever reservations you might have about this suit's engine output it's just as fast as your old one when it comes to ground skimming. Zipping through side passages you keep the turret guns and your gauntlet pointed forwards ready to clear the way. Keeping the long rifle out of the way is a bit annoying like this but at least you're still able to use 3 weapons.

At even a hint of nanite activity you open up with the turrets sending pulses down the hall.

The first enemy squad you run into are just infantry in marine armor. You hit the first one in the chest with a power armored kick and keep going, wounding the next with your HF-blade. Your bodyguards hit the squad with a mix of phase and plasma fire as they pass.

You're bogged down a bit by friendly troops in the next area but it gives you a chance to test the long rifle, providing support. A few pulses to clear the corridor followed by more damaging shots helps to deal with enemy power armor troops.
The Helios garrison troops thank you for the assistance then split off, clearing the way.

Picking up speed to make up for lost time it doesn't take long to encounter more substantial enemy forces. Blasting through their outer perimeter of power cell troops you charge into the back of a staging area. One of the doors connects to an exterior landing pad.

This would have been a nice time for the Shard missiles. Fortunately one of your bodyguards has been able to hang onto their Reynard custom rifle.

"Dave! Fusion rounds!"

A shot to either side of the doors catches entering enemy troops and an IFV in between them. The vehicle shakes but manges to survive the blast, though the crew might be shaken up. You put a few pulses and full power shots into it's repulsors along one side to be certain it'll be disabled for a few minutes.

Enemy troops that had been guarding the rear have begun to turn towards the source of the blast to find out what is happening. Others that saw have already started throwing shots your way.

"Shield wall please."

Both bodyguards skid to a halt and lock their shields, crouching behind them. You slide to a stop taking cover behind them and extend your arm, activating the gauntlet. It takes just as much effort as before but you manage to widen the area of effect.
Lightning arcs rake the entrance to the main hallway, striking anyone not in cover.

You can feel weapons fire striking the heavy shields, and heat from near misses. Still you keep up the fire until you've forced most of the enemy here into retreat. Dave empties the remainder of his fusion rounds into the retreating forces.

"Shields failing. Relocate." warns Emor.

Splitting up you glide towards the west side of the begin taking shots at targets of opportunity with the long rifle. Its punch is giving the power cell troops a hard time.

Between the heavier weapons and relentless fire of the turret weapons your squad leaves a trail of destruction behind. Even as you withdraw few are willing to give chase.
>>
>>1816359
You are currently here near one of the landing pads. Enemy forces are retreating towards each other down one of the main halls. This will make any planned withdrawal more chaotic for them. Reinforcements from this pad are blocked by a disabled IFV, but more may be outside.

Your orders?

Stopping here for tonight. Will try to resume in the early afternoon tomorrow.
>>
>>1816359
We should probably hit the enemy advancing toward the second landing pad so they can't cut off the forces attempting to contain it, and link their landing zones.

Even if we don't cut off and destroy that axis of advance, we should be able to prevent allied forces from being cut off and destroyed.

As a bonus, we should also be getting a nice shot at their support/coordination forces as they race to flank our allies.


Or we could just keep attacking the main corridor forces in an attempt to really break them.

I'm guessing that circles are larger open plazas?
>>
>>1816365
Head for the left landing pad where the enemy is pushing towards and about to hit our own lines in the back. Can't allow them to breach through there while we still got them contained. Our forces on the right look strong enough to be able to reach the pad we are at before enemy forces break through it once more.
>>
>>1816365
Head Eastward towards that big group of allied forces, try to link up with them and swing around to capture the landing pad the enemy forces hold .From there we can try to pincer that main column on both sides.

Or we can try and drive those forces heading north and south into one big group and zap them all with the lightning gun at once.
>>
Also, SP BEAMS CONFIRMED. Terrans beat us to it.
>>
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>>1816365
>Your orders?
Help the allied troops (that's what the blue circle is, right?) with the enemy counterattack.
>>
>>1816956
They're more like Veckron beams with the way they detonate antimatter
>>
>>1816454
>I'm guessing that circles are larger open plazas?
They're pockets of friendly or enemy troops.

>>1817013
>Help the allied troops (that's what the blue circle is, right?)
Yes.
>>
>>1817021
Oh yeah. Hey, at least we know not to fill our ships with big tanks of Anti-matter.
>>
>>1817021
>>1817171
The Terrans did sort of indirectly threaten to build such weapons which is why nobody wanted to risk using antimatter for such a long time.
>>
>>1817495
Fucking Terrans once again proving why they are the reason we can't have nice things. Thanks Obama
>>
>>1817543
Who is the Terran president anyway?
>>
>>1817543

Says a member of the voices in the head of a noble of the Dominion that needed to call in said Terrans to deal with two of the largest Houses of the Dominion playing with crazy AI race nanites that may or may not have hijacked their military might and be attempting to assimilate the entire faction.

>>1817558
I'm not sure I want to know details about how terrible the Terran political system is. They're almost crazier than the Dominion.
>>
These seem to be the main ideas people are supporting.

1) Intercept forces headed for next landing pad
2) Keep attacking main corridor forces
3) Help allied group to West repel attack
>>
>>1817578
1) Intercept forces headed for next landing pad
>>
>>1817578
1) Intercept forces headed for next landing pad

Also sort of helps the allied group not get flanked, so bonus!
>>
>>1817578
>3) Help allied group to West repel attack
>>
Day off, get writers block.

Checking the tac net you see there are reports of enemy troops advancing towards another of the landing pads. Your side has been able to keep that entrance contained but you doubt they'll hold up to another attack from behind.

Heading along the outer most sections of this level is the fastest thanks to enemy troops having opened up most of the locked down doors and bulkheads. The three of you quickly dispatch any stragglers that get in the way without much difficulty.

When the opportunity presents itself you also try to harass other units advancing on a pocket of allied troops nearby. Usually making use of missiles and explosives scavenged from fallen soldiers. It's not much but you hope it will buy them time.

Catching up to the rear guard of the advancing unit you're after, you open fire with the long rife and plasma pistol. The opening attack catches most of their rear guard and by the time you pull into a side passage to reload the pistol, two thirds of the force has come to a halt.

Their lead elements have already entered a parking garage and are engaging Helios troops.

"How many have turned back to hold us off?"

"Two platoons at least sir."

Well at least you're keeping plenty of them occupied. It's only a matter of time until friendly reinforcements reach your area. Do you intent to keep them pinned until backup arrives, or take a more proactive approach?

[ ] Stay mobile, try to keep them pinned
[ ] One of you provide a distraction, the others attack their flank
[ ] Other
>>
>>1817862
>[x] Stay mobile, try to keep them pinned
I think we can afford to play for time.
>>
>>1817862
>[ ] One of you provide a distraction, the others attack their flank
>>
>>1817862
[X]One of you provide a distraction, the others attack their flank

Their best bet is to break thru the Helios forces and link up with their buddies, meaning that both of our groups would be playing for time and hoping their reinforcements get here first.

The best bet we have is to either flank and wipe them out quickly, or flank and bypass to aid the Helios forces ahead.
>>
>>1817862
>[X] One of you provide a distraction, the others attack their flank
Fucking AI traitor shits, murder them all.
>>
Actually do we have any reports on an enemy plasma pistol nearby? I want to deal with that rat bastard that chopped our Mk7B in half.

Refresh my memory here but didn't Helios want to start a 'Dominion Undivided' military/house that would represent the Dominion on the international political stage? Should pitch an anti-nanite division to them that acts as inquisitors hunting down any nanite infiltration.
>>
One of your bodyguards remains here, using their plasma weapon turrets to make it seem like a larger force is present. Meanwhile you try to find a way around and catch them on their flank.

The difficulty of this is that they're a much larger force so they have the option to spread out and cover the approaches more easily.

Taking a flight of stairs you burst through the doors to an upper level overlooking the vehicle garage. A few friendly soldiers are quietly making their way into position to launch their own sneak attack. You may have just given the enemy advance warning with your loud entrance.

"Let's see if we can draw their fire or at least keep their attention for a few seconds."

You open up on the enemies below with the long rifle, then switch to the gauntlet to cause maximum chaos and confusion. Two enemy squads take cover from you, exposing themselves to fire from your allies position.

When the Helios troops pop up from cover they fire missiles into the parked vehicles detonating their fuel cells. The blast knocks out half of their fighting strength though you're not sure it'll be enough to keep the power cell troops down.

Return fire tears through your cover like it's paper. A missile explodes beneath the Helios troops, taking out the upper level on that side of the garage and sending half of them falling to the level below.

This isn't a place you want to stay.

"Jump!" you order.

Vaulting the railing you hit the thrusters and fire your gauntlet again to clear a landing zone. Both of you land with weapons and backpack turrets firing in every direction. Between the gauntlet and the long rifle, fire is tearing through the parked vehicles destroying every one you have line of sight with.

Moving into cover behind a wrecked luxury aerocar to let the weapons cool off, you check your suit status. Plenty of minor damage accumulating but mostly glancing hits.

Emor signals you.

"Sir, there are a dozen troops in power cell armor that are signaling a surrender request."

[ ] "Tell them to throw down their arms and armor."
[ ] "They're traitors to the Dominion. Don't respond."
>>
>>1818082
>[x] "They're traitors to the Dominion. Don't respond."
>>
>>1812313
>Accept their surrender
We get undamaged armor and more weapons. Yes, please.
>>
>>1818082
Tell them to disable their weapons and to surrender to the Helios forces.

We can't stick around to babysit prisoners and I do t want to use their weapons or armor since their most likely infested with nanites. I also don't want to approach them Incase they are nanite bombs.
>>
>>1818107
>Tell them to disable their weapons and to surrender to the Helios forces.
Probably full of Nanites and are living weapons.
>>
>>1818082
>[x] "Tell them to throw down their arms and armor."
Does the new armor come with an improved nanite detector? I'd prefer to check them before allowing them close to any friendlies.
>>
>>1818082
> [ ] "Tell them to throw down their arms and armor."
>>
>>1818117
Just give them a quick zap with the Lightning gun, not enough to kill but enough to put them halfway to death and deal with any nanites.
>>
>>1818082
[x] "Tell them to throw down their arms and armor."

Kill any that are carrying that nanite shoulder thing, though. We can't risk prisoners turning into open type reactors, and not knowing the limitations of these crazy nanites, I don't want to risk them being immune to stasis fields or some other crazy ability.

That said, we turn them over to Helios forces immediately, and if Helios happens to off them, not our problem.
>>
>>1818150
>Just give them a quick zap with the Lightning gun, not enough to kill
It only has 1 setting: Overkill.

>>1818156
>Kill any that are carrying that nanite shoulder thing, though.
All enemy troops you have encountered have been equipped with such devices.

Have to step out for a bit! Will try to be back in an hour.
>>
>>1818156
Wouldn't it make sense to ask what the shoulder thing does? If they were nanite guys, they wouldn't need them in the first place.
>>
>>1818171
>All enemy troops you have encountered have been equipped with such devices.
Time for a F I R I N G S Q U A D
>>
>>1818171
>All enemy troops you have encountered have been equipped with such devices.

Well shit, then I'm changing my vote to "kill them all"

>>1818175
I'm assuming the shoulder thing is some sort of nanite IFF or limited range control device, possibly a repeater for squad/platoon level commands?

We should try to take one intact and potentially abuse it, but personally I see anyone with one of those as a potential open type reactor bomb.
>>
>>1818178
It's time to S T O P.
>>
I just want to stress that this isn't just some Dominion local house conflict, skirmish, or little border spat.

These rats actively worked with a -proven- hostile entity, one which we had disseminated the knowledge about to other houses after the attack on Rioja.

This was a calculated attack on every house in the Dominion, they waited until everyone was at their exact weakest to launch this attack, including political subversion of Kharbos. In fact, some of the loyalist Kharbos forces even resisted, given the fact we were told the deposed leader was still rallying forces to fight them. They actively cooperated, and for that they deserve death.
>>
>>1818213
I'm with you on that, but I'd say that is more likely grounds for the dismantling of Kharbos and Che'len as Houses, rather than killing a squad of grunt soldiers that want to surrender.

I'm for killing them, but that is mostly a willingness to ensure they're not going to become a threat as prisoners.

>>1818207

Dear god, that must be what Winnifred has been thinking every time Sonia's name comes up.

>>1818171

Err, I guess this is as good a time as any to ask. Has anyone in a command position given a yay/nay on taking prisoners at all? Or are there any confirmed instances of the enemy taking or not taking prisoners?
>>
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Okay so I did a thing I wasn't really planning on.
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>>1818443
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>>1818448
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>>1818449
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>>1818454
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>>1818455
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>>1818449
Two Terran Black Ops recon armors confirmed.
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>>1818456
Neat!
>>
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>>1818458
I guess that would make sense with the mayors office being right up there.
>>
>>1818475
Where is this?
>>
>>1818503
Hometown. Who ever figures out where gets a prize: A starship designed to their specifications for any setting I'm familiar with.*
>>
>>1818522
Brockville, Ontario?
>>
>>1818243
>Has anyone in a command position given a yay/nay on taking prisoners at all? Or are there any confirmed instances of the enemy taking or not taking prisoners?
There have been reports of some prisoners being taken by either side, though it has mostly been isolated incidents with no real agreement among higher-ups.

>>1818117
>Does the new armor come with an improved nanite detector?
It is a bit better at detecting such threats.

>Wouldn't it make sense to ask what the shoulder thing does?
"Ask them what that shoulder thing does first!"
"Okay..."

As weapons fire strikes nearby debris you become painfully aware that there are plenty of people still having a fire fight within shooting distance of you.

"They called it an anchor. They need it to keep their nanite swarm up around them but weren't given specifics. Maybe it supplies power and acts as an IFF at the same time."
>>
>>1818569

Late getting here, but I say let them surrender and take them in and let our techs take a look at their tech. From a good distance.
>>
>>1818526
I really hope you didn't just reverse image search it.
But yes a winner is you. Prepare your design specifications!
>>
>>1818651
>I really hope you didn't just reverse image search it.
That wouldn't be any fun. I figured the time was around 7-8pm based on the sunlight present and looked at what cities fell in that timezone. Saw those big doors on the first picture and figured it was a railway tunnel, then just searched <country> calcified railway tunnel

I'm happy to let any other Anon pick a ship though, I've had too much to drink tonight for any hardcore spaceship minmaxing.
>>
>>1818661
>I'm happy to let any other Anon pick a ship though, I've had too much to drink tonight for any hardcore spaceship minmaxing.
Just wait until you're sober tomorrow. Your ID should be good enough to identify you.
>>
>>1818661

This >>1818703
>>
Your initial impulse is to order them shot, but the Dominion is already losing enough today.
"Tell them to throw down their arms and armor. Shoot anyone that resists. We'll relieve you in a minute or two."

"Aye sir."

Next you set your sights on rescuing the nearby Helios personnel. They can be put in charge of the prisoners once they've been bailed out.

Both of you jump from cover heading in opposite directions and resume firing. Two targets are hit by the time you reach the next piece of cover. Next time you advance a few shots that probably would have hit the backpack thrusters on your regular suit flash past your head. Fire from the long rifle downs one, and cuts an inverse mohawk into the helmet of another.
Plasma pistol fire is more accurate nearly decapitating one you manage to hit.

Fighting your way across the garage starts to turn into a grind, taking longer than you'd like. At the very least its keeping enemies occupied.

A few Helios personnel that had been thrown from the upper level earlier are still alive, just wounded or unconscious and you manage to revive a few of them while pinned down by fire. After getting another one back on their feet you realise the vehicle next to you isn't in pieces, on fire, or in an intermediate stage between those two.
It's an armored aerocar.

Probably not meant to take plasma weapon fire but still.

[ ] Get in and commence vehicular destruction
[ ] Use its armor panels as a shield
>>
>>1818935

[ ] Use its armor panels as a shield
>>
>>1818935
>[x] Use its armor panels as a shield
Tank Sonia!

Are there any Helios Heavy PA?
>>
>>1818963
>Are there any Helios Heavy PA?
None that came with the latest reinforcements. There are probably some that were stationed here or came with allied forces earlier.
>>
>>1818935
>[X] Use its armor panels as a shield
>>
>>1818935
[x] Use its armor panels as a shield

... can we hold whats left in place while a Helios soldier jams the throttle to max, then let it loose at the enemy, as a distraction?
>>
Post mostly typed but the words are blurring together. More in the morning.
>>
>>1819058
>>1819181
>>1818935

This please bit let's also put some exploding things in it.
e
This
>>
>>1818935
>[ ] Use its armor panels as a shield
Yes.
https://www.youtube.com/watch?v=70Z2t7nq_sU
>>
>>1818935
>prisoners
We should ask them who their commanding officer is and where he's stationed in this assault. Take him out and we leave them leaderless.
>>
Sorry for the late return had to wait for headache to let up.

https://www.youtube.com/watch?v=N3472Q6kvg0


Calling your bodyguard over the two of you get to work dismantling some of the vehicles armored panels. They're not the greatest but you hope they'll cut down on the amount of incoming damage long enough to start making progress.

Once ready the two of you move at the highest speeds you can manage among the scattered wreckage. Turrets helps to provide your own covering fire.

Pinch rifle fire burns through the first layer of your shield causing patches of the second layer to glow. The long rifle takes a hit on the way in losing half its power. Hopefully it can be fixed, but for now you toss it into the back seat of a car and draw your HF blade.

Swooping around a barricade you catch an enemy soldier in the gut with your blade. It doesn't cut all the way through but isn't enough to slow you down. The next in line you kick into the third and you ram the pointy end of your blade into the neck of the fourth.

A soldier with customised armor comes at you from the side, a swing of their own HF blade chopping the shield in two. Back handing them with the remainder of the shield you attempt to run them through but your melee weapon only penetrates slightly before it snaps off.

"Shit!"

Dropping the hilt of the broken weapon you grab your opponent by the neck while trying to keep their weapon at bay with the other hand. A power armored wrestling match ensues. Your turrets, unable to get a clear shot, put fire into the two troopers you kicked. Out of the corner of your eye you see your bodyguard appear but he's unable to line up a clear shot. Instead he opts to deal with other enemies trying to move in.
Eventually you manage to stab and crush the remains of the shield into the other's neck enough to strangle them. Ripping off the tattered piece of armor you grab the nearest intact HF blade and a pinch plasma rifle.

Weapons in hand you return to the fight, leaping atop the nearest vehicle firing the rifle and Gauntlet. Bolts from the gauntlet set off a few grenades being carried by the second person you hit, sending the rest of the squad flying. Jumping through the blast into the now cleared space you start double tapping downed enemies before they can bring their weapons to bear.

"Friendlies incoming." warns Valeri.

Wait, Valeri?
>>
Micro RPGs rain down on the remaining enemies in the garage followed by plasma weapon fire. Valeri jumps down from the wrecked upper level wearing a suit of AI War Guard Armor. Shoulder turrets firing, he begins to cut a bloody swath with a polearm weapon.
To other officers from your personal guard follow shortly after. One is equipped with Phase Armor while the other is making use of the prototype plasma gun Matryoshka armor. 20mm fire from somewhere above strikes a few enemies farther back so Rufaro is probably nearby as well.

With your combined firepower it doesn't take long to tear through the remaining enemies here. Two surrender before Valeri can get to them.

Emor catches up a moment later confirming that the Helios personnel you rescued have secured the prisoners.

Recovering the long rifle you check it over and find that a stray hit has fused a few components. Despite the damage it should be a relatively simple repair.

Reaching the defensive lines surrounding the landing pad your allies are quick to thank you for dealing with the enemy platoons. Your squad only needs to offer some supporting fire for a minute or two before reinforcements from the central areas arrive. A mix of personnel mostly with phase and guard armor lead the way and clear a path for heavy weapon teams.

Enemy officers quickly realise the tide has turned and begin a fighting retreat outside.
>>
>>1820222
put the guy sonia gad to strangle in stasis if we can spare a unit. I like him, and medics should still be able to fix him. vanderwal turned out as a good catch as well.
>>
>>1820224
If this is a 'Wat do' I'd like to see if we can cut off their retreats and secure any exits.
>>
>>1820264
I don't think he is alive anymore.
>>
It isn't long before the last enemy troops in this section are driven outside and the bay doors secured.

>>1820264
Heading back you throw a medical stasis unit on the soldier you tangled with. Suit readout still shows him being kept alive by the medical systems but only barely.

Their HF-blade is larger than you're used to dealing with and a different style, but could be useful if you need longer reach.

>Masterwork HF Bastard Sword acquired!

Finding a technician among the Helios troops they manage to repair your long rifle using components stripped from a few damaged rifles. It might not hold up to prolonged use but it should last long enough to find a replacement.

Checking in on the command frequencies you find out that most enemy troops are being driven from the upper sections and the fighting elsewhere in the arcology has turned decisively in your favour. Fifty enemies with open type reactors have been killed just since the counterattack began.

A few heavy weapon teams have begun using the Phased Plasma launcher which has proven to be effective, though not terribly reliable in the field. They're being deployed to all major access points where nanite infested vehicles are expected.

More to follow, give me a bit.
>>
>>1820264

This doesn't sound like the battlefield tracheotomy we gave Vanderwal.

More like 'jabbed ragged metal into his throat until his brain ceased to obtain oxygen and he stopped moving'.

You've only got 3 minutes before brain cells and organs start dying, so finishing the fire fight wasn't in his favor.

... we should 100% snag their custom armor, though.
>>
>>1820351
>Masterwork HF Bastard Sword acquired!
Time to go to the Knightly planet and have a friendly duel.
>>
>>1820351
>enemy cc specialist get
Thanks tstsg!

>sword get
If Sonia can't make it work we do at least have a very nice gift for avun or bekka the barbarian

>>1820355
I had hoped the suit would be able to keep the important bits oxyginated. It was able to keep sonia from dying when all those nano tubes ended up in her blood stream when she took the hit from that neeran sword launcher thing.
>>
>>1820386

>nanotubes
Just looked up that thread, and I don't see any mention of the suit even registering nano tubes? First mention of them was after the Rovinar medic asking if we wanted the bone repair upgrade, so we were in an LST's medical suite.


I'd imagine that a suit is capable of feeding some oxygen for normal respiration, but an actual bypass for oxygenation doesn't sound like something it could do on the fly to adapt to specific wounds without a major upgrade.

Some sort of micro ECMO device carried by medics/EMTs might be interesting, for extending the time that limbs or heads that have lost blood flow, but at the same time you'd be inviting massive infection routes on top of the trauma.
>>
>>1820514
I don't think the suit medical systems had anything to do with it but I remember they wanted to decontaminate us since the very edges of the blade were like asbestos particles or something.
>>
>>1820514
It was mentioned at some point. I'd check 4plebs myself but I can't access it atm.
>>
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>>1820524
>>1820525

>Quote from Archive, later in the thread

Because of damage it took it's shedding fragments of nanotube fibers similar to the ones that ended up in your blood stream. Which would have killed you eventually without the suit filtering it, though it might have taken a long time to do so.
The current concern is for airborne particles which if inhaled could cause symptoms similar to asbestos exposure. It'll be cleared for transport eventually but will still be counted as a hazardous material.

>End Quote

While it does say 'without the suit filtering it', I'm wondering if that wasn't supposed to be 'without the [medical] suite filtering it'?

Could go either way, since nanotubes still weren't mentioned until we were in a medical suite, but we did have a suit on!
>>
>>1820546
Most power armor has a built in medical system.

So as a simplification:
suit filtering it out = suit medical system filtering it out.
>>
>>1820563
Neat! I wonder what kind of crazy shit Saputo's can do, wasn't he running an upgraded medical system on his?

And I'd guess that this is one of the things missing in power cell armor?

Oh god, this means that you can kill people by messing with the medical systems. Especially people like Saputo, who have allergies!

Putting on power armor means needles into your blood stream. Yikes!
>>
>>1820586
>Putting on power armor means needles into your blood stream.
There's probably ports on the arms/neck/wherever of any trained PA user. Basic implants were mentioned as a requirement for joining the military.
>>
>>1820586
I'd assume the needles only come out if other sensors detect something's wrong.
>>
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>>1820592
>>
>>1820598
Thank god episode 3 was never made. The leak makes it sound pretty awful.
>>
>>1820592
>if sensors detect something is wrong

Well, Sonia probably looks like a heroin addict where ever the suit does that.
>>
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As fighting continues to clear out the Helios embassy you take the opportunity to get a look outside. Embassy shields are still active despite damage to the exterior making things seem dark out, but it's clear that the planetary shields are offline. The sky above is filled with shooting stars as debris rains down from orbit. Even through the columns of smoke from crashed starships it's still visible.

Plenty of operational ships are entering the atmosphere too, made obvious by course corrections against the direction of most objects.

The city shields, clouds and atmosphere above light up as an energy pulse strikes the entire area from orbit. That must have been fire from one of the Helios Mediums.

"Sucks to be anyone caught outside the shields." one of your allies mutters.

A minute later you get an update. The orbital fire has severely weakened enemy forces around the Nasidum embassy. Apparently they sabotaged their own shield generators before retreating.

Allied ships descending from orbit include older frigates fitted with dedicated pulse weapons in place of their phase cannon turrets. They don't hesitate to use them against enemy positions, concentrating their fire around the Helios and Xygen embassies.

A warning is issued over the general frequencies advising allied forces to brace for orbital bombardment. Thirty seconds later a laser beam lances down into the surviving enemy positions, first near the Chel'en and then Nasidum embassies.
Even through the shields you can see the heat off the attacked positions once the lasers let up.

Vanderwal contacts you not long after.
"Enemy troops have been reported attacking lower levels of the Palace. The Ruling House diverted some of their best teams to helping Helios hold so they'll need backup now."

A burning allied frigate enters your field of view, attempting a crash landing on the causeway connecting the Helios arcology to the Palace. It doesn't quite make it, rolling off the side and crashing to the levels below. The impact can be felt from here.

"...On the other hand parts of the Xygen and Helios embassies will need clearing out too."

[ ] Onward to the Palace!
[ ] Xygen is a little closer, let's help there
[ ] We've done our part, clear the Helios embassy
[ ] Advance to the rear and get your Dante out again
>>
>>1820633
>Palace
We can't let them access whatever stuff the rh is storing in the palace. It's their homeworld after all.
>>
>>1820633
>[x] Onward to the Palace!
It's time for our A-game now.

What's the prognosis on the chopped Plasma Pistol?
>>
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>>1820610
>>1820592
Reminder that things like jet injector hypo sprays and microneedle patches exist today.
>>
>>1820633
>[ ] Onward to the Palace!
Time to end this. Remember to sneak into the throne room with our bodyguards and take a pick of Sonia sitting on the throne just so we have something to cause Abigail entirely new levels of headaches at the mere prospect of Sonia leading the Dominion.
>>
>>1820633
>[X] Onward to the Palace!

Was another pilot rated for a Dante located? If we go for the palace, we're going to want at least the pair of JD's Dantes for support/shielding.


Either way, we should ensure that our people at least rearm before heading out.
>>
>>1820654
>What's the prognosis on the chopped Plasma Pistol?
Mostly salvageable. It'll take a long time to repair. Probably fastest to send it to an Alliance specialist facility once the Civil War is over.

>>1820678
>Was another pilot rated for a Dante located?
Yes.

Looks like we're headed to the Palace.

Lots of ways to get there. Over land with vehicles. Below ground using the various transit systems underneath the causeway, or taking smaller vehicles in there. You could also catch a flight with LSTs or HAGs.

What did you have in mind?
>>
>>1820707
Do they have any of those drop-chutes available? I'm thinking we take an LST, all pile in and shock drop on a big concentration of troops then blast our way in.
>>
>>1820707
Air drop! Engage Psyco Sonia!
>>
>>1820717
Yes. I think you upgraded all your LSTs with them.
>>
>>1820733
Motherfucking airdrop time!
>>
>>1820707
LST's and HAGs lack shields, right?

That seems a bit suicidal given that there is a forecast of raining spaceships and enemy AAA fire, unless we call in an allied frigate for shield coverage or as a distraction.

I'm thinking a tunnel assault might be the best option, since we have at least 3 or 4 people running armor capable of flight/repulsor skating, and the ability to support them with IFVs that can carry the others + extra munitions.

It also allows us to secure an actual axis of advance/resupply for allied forces.
>>
>>1820774
They have shields. They were among the smallest military craft in production capable of mounting shields at the start of the war. They can also be fitted with limited FTL, though HAGs are usually not.
>>
>>1820813
Slightly less suicidal, then!

>HAGs are usually not

Ok, the idea of an FTL HAG is wonderfully absurd.
>>
>>1820707
>Below ground using the various transit systems underneath the causeway, or taking smaller vehicles in there
Hoverbike escort for an IFV convoy?
>>
>>1820774
>>1820843
So are you voting for below ground or LST?

>>1820856
Yes possible.
>>
>>1820774
>>1820843
>>1820898

Whoops!

I'm voting for underground transit system tunnels. Repulsor skate assault backed by IFV forces.

Establish a route for allies to reinforce, resupply, and flank the enemy.
>>
Can we get a tie breaker from anyone?
>>
>>1821049
I'll swap over to air drop if no one else breaks.
>>
>>1821049
If the air is looking clear and we can get a fighter escort, air drop.

If not, Sonia's tunnel snakes.
>>
>>1821112
Sonia's Tunnel Sharks, we can gift neat leather jackets to everybody who survies.
>>
>>1821112
>If the air is looking clear and we can get a fighter escort, air drop.
It's not exactly friendly skies. Most starfighters are staying out of the central areas of the city due to the amount of fire being thrown around. Shields are a necessity not a convenience.


"Let's scare up some transport. We're not flying there in this weather and walking is out of the question."

You're hardly the only ones with such ideas. Volunteers for those heading to the Palace are directed to landing pads or the lower vehicle bays. Tanks and troop vehicles are being assembled from the surviving ground units. LSTs and gunships will take groups attempting to provide faster reinforcements.

By the time you arrive several battalions are assembled and you're informed that a group of shielded walkers are already advancing. Due to their lower speed their commanders wanted to head out early.

One Knight Captain briefs the assembled forces.
"Enemy drone and jump walkers are still present, but the tunnels and access corridors leading to the Palace are smaller so they've had less opportunity to get in ahead of us. Be prepared to abandon your vehicles quickly if we're hit by anti-tank fire. Otherwise try to keep moving."

Most people with power armor step up onto running boards and grab hand holds on the side of the IFVs. A few people with heavy power armor are riding atop IFV's that have lost their turrets.

Heavy tanks lead the way while medium armor try to cover the more vulnerable flanks. More heavy tanks are scattered at random down the length of the convoy. There are less than a squadron of jet bikes present, racing ahead to the slow moving heavy walkers then circling back.

More lightly armored or open topped vehicles join the convoy on the way, their crews loaded down with whatever heavy and long ranged weapons they could get their hands on. It's not going to be a stealthy advance, what with troops firing off pulse shots into the air at regular intervals to ward off nanite attacks.

Roll 2d100 for rapid advance.
>>
Rolled 69, 47 = 116 (2d100)

>>1821322

Breaking thru!
>>
Rolled 85, 19 = 104 (2d100)

>>1821322
>>
Rolled 94, 35 = 129 (2d100)

>>1821322

Forward!
>>
Rolled 70, 19 = 89 (2d100)

>>1821322
>Roll 2d100 for rapid advance.
>>
94 and 47, hope we can buff out any scratches on the paintwork.
>>
https://www.youtube.com/watch?v=q_pAa9252Uo [Halo 3 - Warthog Run]

The inital advance is swift, crossing two thirds of the way to the palace before you encounter any resistance. After that the convoy begins to encounter increasing numbers of nanites. What had been scattered shots by the occasional soldier turns to a sustained barrage by everyone not inside the IFV's.

Nanite attacks intensify until eventually a pair of idiots with open type reactor armor show themselves. Tanks at the lead of the formation are impaled by spikes and lances coming at them from every direction, punching through their armor. Focused fire from the power armor teams manage to take them down but not before ten tanks and four IFV's are crippled.

Those forced to bail out help secure an intersection. The convoy uses it to bring more heavy tanks to the front then resume the advance. Several more attackers harass the convoy along the way, some with conventional weaponry, though there are a few more that attempt to use nanite based attacks.

With the special weapons Helios brought all it can serve to do is slow you down. Even a demolition team that collapses the tunnel isn't enough. It just forces the rear half of the convoy to make a turn and ascend to the next level up while the rest come about and follow.

Blasts from the fighting outside continue to rock the city. Even gliding along on repulsors you can see the ceiling shake.

Arriving in the sectors surrounding the palace you're greeted by walkers, mostly drones, but at least one of the Bonrah jump jet walkers equipped with melee weapons. It lands on top of the third tank to enter the area, cleaving it in two.

This isn't an open area where it has much room to jump. One of the remaining J-D heavy tanks accelerates past its peers, clipping a few allies and riding up the side of the tunnel while passing. The manned walker spots the tank as it drops back down to the floor. A swing of its melee weapon only cuts partway into the tanks high density armor before it rams the walker at greater than 250 kph.
Ramming it back into an armored wall at the base of the Palace, the gunners hammer the walker's cockpit with point blank particle beam fire. It takes several shots to same place but eventually the fire wears through the tough outer armor killing the pilot.
Troops bail out of the back of the tank and hit the walker with plenty of phase pulse fire just to be certain it won't suddenly spring back to life.
>>
As the allied vehicles flood into the lower levels, the remaining Ruling House personnel with the convoy spread out. Each leads the way to different access points that should be relatively intact.

"In the event you find security systems that haven't been activated for whatever reason make no attempt to turn them on yourself. Some of the leadership over the years have enacted various bizarre and outlandish protocols which have since been locked down."

You consider making a comment about Ber'helum removing those in the future but decide to keep it to yourself.

There are a number of places that could use protection against enemy assault. If captured the anti-ship guns could be turned against the arriving allied reinforcements.
The Meeting Chamber of the Royal Houses may not have any obvious military value but holding it could bolster morale of the Dominion forces overall.
Most of the key leadership of the Ruling House should be located in the Upper Palace. It's well defended enough that they might be able to hold on their own.
The enemy must be attacking here for a reason, perhaps there's hidden communications infrastructure? At the moment you don't have any data on where to look.

[ ] Head for the anti-ship guns
[ ] Meeting Chamber of the Royal Houses
[ ] Upper Palace
[ ] Try to find hidden communication arrays
>>
>>1821911
[x] Hunt down enemy high value targets
Given that we've got the Lightning gun, we're in a unique situation to go after the open-type reactor users, something which pose the most danger to any other infantry present.
>>
>>1821927
That's a good idea too. Though you'll still want to decide where in the Palace to start clearing them out.
>>
>>1822050
I'll vote guns.
>>
>>1821911
[ ] Head for the anti-ship guns

as well as what >>1821927 suggested
>>
>>1821911
>[X] Head for the anti-ship guns

The ability to get forces where you need them is generally key to victory. Worst case, we have to blow the guns before they're lost.
>>
Roll 7d20
>>
Rolled 15, 10, 2, 13, 7, 5, 19 = 71 (7d20)

>>1822125

Time to roll dice.
>>
Rolled 18, 11, 19, 8, 2, 13, 5 = 76 (7d20)

>>1822125
Zap em Zonia.
>>
Rolled 4, 1, 17, 4, 3, 3, 13 = 45 (7d20)

>>1822125

Lots of rolls
>>
18, 11, 19, 13, 7, 13, 19.
>>
"Our priority is hunting down those open type reactor nightmare assholes. I'll try to get into position to waste them with my Lightning Gauntlet while everyone else provides cover."

Rufaro waves a hand. "On that note, maybe you should try to avoid getting in close with conventional forces sir. Your armor has taken a few knocks in places."

Your Ruling House guide agrees. "If you've got a special weapon that can quickly take them out we need to keep you safe until its time to engage them."

Reluctantly you agree. The Long Rifle should come in handy for that.

"Let's head for the planetary defense guns. We can't have the enemy taking them and shooting down our reinforcements. From there we can work our way out looking for more of these nightmares."

https://www.youtube.com/watch?v=oxI1bntxz3I [LotR: The Two Towers - Helm's Deep]

The squad heads into the lower levels but quickly work your way up higher, headed for the opposite side of the palace. Most of the big guns that haven't been destroyed are locate on the north and east side.

Rufaro scouts ahead providing intel, and getting into positions to snipe, or finding spots for you to do so. Everyone else forms the main striking force. It isn't long before your team becomes the spearhead of an allied forces pushing through the fighting. A few J-D Marines are among those from different Houses following in your wake, securing areas you've cleared out.

While at first it doesn't seem any worse than conventional fighting, the farther you progress the more apparent oh badly needed the special Helios gear is. The phase armor in particular is handy in the close quarters fighting among the access ways, tunnels and corridors of the Palace. Nearly the entire suit is a weapon able to fire in every direction.

Yout team is racking up plenty of kills as it tears its way through the fighting. You lose count of how many Nightmares you've personally killed in the Palace after the eight or ninth. At least one of those was with conventional weapons before you could risk closing the distance to use the Gauntlet.

The squad reaches the defense guns to find them under heavy attack from within and without. The attackers don't waste a moment before including your people in the action. Jump jet, power cell and nanite equipped soldiers alike attempt to swarm you.
Valeri loses his shield and suffers damage to most of his suit covering you when one nightmare turns their entire reactor into a directed plasma weapon. Eight of the marines accompanying you are also killed or wounded by the blast.
>>
The moment it lets up you advance, laying waste to anything in your path using the Gauntlet. Your new friend with the prototype armor leaps over the worst of the fighting and puts full power shots into a trio of enemies too stunned by your weapon to move. Emor follows through just after him, rifle and plasma weapon turrets hitting three or four opponents at a time.

It takes time to make sure each of the main turrets are cleared of attackers. The added threat of vehicles on the outside providing covering fire to enemy squads makes thing even more interesting. At one point a Drone walker crashes through a weakened wall section to get at the defenders.

A subsequent assault by waves of support drones nearly undoes all your previous work, but a Ber'helum team manages to find the controller and kill them.

After that any of the follow up attacks are far more manageable. Your squad gets advance notice when open type equipped soldiers are headed for the guns and can prepare ambushes for them. Dave takes enough damage to his suit that he's eventually left guarding the local command post along with Valeri.

The fighting and killing begins to blur together and you're left unsure of how long you've been in the Palace chasing after enemy contacts. Your arm is going numb and it's becoming increasingly difficult to fire the Gauntlet.
Plasma pistol out of ammo, a spare blaster is picked up to cover for close in fighting. Armor damage readouts are reading more and more red around the edges but still intact.

Picking your way through broken tiled halls and fallen support columns you patrol the outer sections where an external attack is most likely to come from. Trudging past a hole in the outer walls you notice light illuminating one side of the upper Palace spires. Taking a careful look you see it isn't the fires, explosions or beams of energy weapons but sunlight from the horizon.

"The Shields are down!" you com the others.

Rufaro appears next to you and takes a look.
"Looks like the sun is coming up."

You can't remember how long it's been since a large explosion actually shook the entire Palace. There are plenty of smaller blasts echoing across the city but nothing the size of multi-kiloton nuclear fusion bombs.

An old Frigate with markings a few centuries out of date glides past, occasionally firing pulse blasts into the outer city as it heads west. First listening then checking sonar and local tack net there doesn't appear to be any more fighting going on the in Palace.

"Is it over?" you wonder out loud.

>Your orders?
>>
>>1822602

Attempt to contact whoever is in charge. And find out where we can go to rearm and resupply. As well as a moment to stop and catch our breath. We've been fighting for how long? It's time Sonia took a short break before fatigue sets in and we screw up in a bad way.
>>
>>1822602

I guess we need to see if the JD embassy survived, or if we'll need to ask B'H about a working shower.

... and keep a mild paranoia of Ruling House Recon Armors with xray lasers.
>>
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>>1822589
>On that note, maybe you should try to avoid getting in close with conventional forces sir.
First Valeri, now Rufaro? Who's going to betray us next, Ethan?

>>1822602
Find a place to resupply and if there's anywhere nearby we can get our power armor patched up and/or take a rest. And figure out why the shields are down. I'd hate to think the fighting's over then get jumped by someone.
>>
>>1822627
I hope it's destroyed, gives us an excuse to have one built closer to the center.
>>
>>1822627
>see if the JD embassy survived
It's still there, off being inconsequential.

>>1822684
At its current power J-D should be entitled to a 3rd ring embassy instead of one in the 5th ring.

Also I'll post in the morning.
>>
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>>1822602
>Your orders?
Try to get in touch with the local command infrastructure. If it seems all fighting is over, start organizing search and rescue teams while still maintaining a perimeter around the guns. There are probably a lot of people we can save and lots of impressive equipment to call dibs on if we act fast enough.

>An old Frigate with markings a few centuries out of date glides past
Also make sure to buy that crew some drinks.
>>
>>1822602
Let's get to an allied stronghold, see if we can link up with our whole squad. Maybe sit down, get a drink of water and be on alert for nanites.
>>
Is there a throne room? In addition to whatever happens, I think the scenic route should be taken.
>>
Well, I got started typing while it was still morning at least.


https://www.youtube.com/watch?v=sQ9NOV3KNpY

First step is getting in contact with whoever is in charge of the Palace defenses, or at least this section. Raising the defense commander for the north east guns you're informed that the situation in this section looks to be under control. Status of other areas is still being confirmed.

With that info you make your way back to an armory to reload, get repairs and possibly even rest for a few minutes. Engineers and technicians are able to replace some of the damaged portions of your armor with new ones. Jump jet armor being more modular suits are far easier to conduct such repairs on. Everyone else just gets additional ablative patches over cracked or broken areas.

Reports from the J-D embassy show it intact and largely untouched. More than that is difficult to find out right now.

"Load up with stasis units and medkits. Help with search and rescue until we hear more from other areas."

The next few hours are spent checking for survivors and throwing the worst off ones in stasis. Others are hauled back to aid stations being set up. Once this section is cleared you wait to hear more from the people up top.

You don't really remember sitting down but when Rufaro shakes you awake you nearly activate the jets on your suit.
"How long was I out?"

"Two hours roughly."

Getting your breathing back under control you begin to check in on the status of the capital. Teams are sweeping the attacked embassies, with Helios mostly confirmed clear and Xygen expected to be don in a few hours time. The Che'len and Nasidum embassies will take longer but there are few active combatants remaining. More people and equipment are being brought in to help.

Doors leading outside to the balconies and terraces of the Palace are being unlocked. Small craft including aerocars are being used to shuttle wounded from sections cut off by damage to the building.

Looking around outside more ships continue to land, although just as many are taking off again to make room for new arrivals. Smoke continues to billow upward from points in the city but most of it is now well lit by early morning sunlight.

"I think we did it."

A pair of Dante Gunships fly past followed by patrols of starfighters orbiting the city.

"Right. We should start making plans to return to our transports and check on the remaining J-D personnel."

That doesn't mean you can't take the scenic route. It doesn't take long to reach the Meeting Chamber of the Royal Houses. There is some damage to the bowl shaped room but it seems to be minor. You update the few squads on the present situation before passing on to other areas.

As much as you'd like to swing past the throne room it's in the Upper Palace and you're not sure how easily it could be reached at present.
At one point Rufaro gets yelled at by your guide not to touch the statues for fear of triggering security systems.
>>
While you get a good look at some parts of the Palace, much of it is in ruins so there isn't much to see.

Hopping an IFV back to the Helios positions you're informed that for the time being everyone can hang onto their AI War Armor, though it may be needed again depending on how things in Xygen space go.

Alliance, Rovinar, Krath and Terran fleets are arriving in force. Iratar is contributing logistics but otherwise isn't sending military forces into Dominion space for fear Che'len may have determined how best to compromise their security systems.

Over the next two days the Che'len and Nasidum Embassies are effectively gutted by teams sweeping the interiors. There are plans to later use E-beams to level both structures.

The Nanite enemies cut a swath of destruction through Xygen space. Whatever their aim they seem to have completed it, because they suddenly begin to retreat from several battles they'd been winning. Alliance ships track them retreating to a single point in space then largely disappearing. A few long range sensor installations detect a large ship jumping out from that location but are unable to track it beyond that galaxy.

Returning House Kharbos forces arrive too late to offer much help to the Ruling House but soon begin assaults on their own capital to retake it. Some members of the new government are killed but a majority of the survivors are arrested and soon offered up to the Ruling House. Whoever is left in charge of Che'len issues their unconditional surrender shortly after, well before Alliance and Dominion ships can attack their space.

"It's finally over." you breath a sigh of relief on hearing the news from your advisors.

"Technically it isn't." Fadila points out.

"Don't ruin the moment."

"The issue of succession still remains. The Ruling House has survived but too many now doubt their ability to effectively govern the Dominion after a war like this."

[ ] "Fine! We'll deal with it!"
[ ] "You ruined it. The moment is ruined."
>>
>>1823858
[x] "Jerik-Dremine for Ruling House. Make it happen, Fadila."
>>
>>1823855
>As much as you'd like to swing past the throne room it's in the Upper Palace and you're not sure how easily it could be reached at present.
Sad. I wanted photos of Sonia in the throne.

>>1823858
>A few long range sensor installations detect a large ship jumping out from that location but are unable to track it beyond that galaxy.
I wonder if they merged all their ships together.

[x] "You ruined it. The moment is ruined."
[x] "Jerik-Dremine for Ruling House. Make it happen, Fadila."
>>
>>1823858
>[x] "Fine! We'll deal with it! Tomorrow!"
"I think this whole Dominion thing isn't really working out for anybody. Let's join the Rovinar, they seem sensible."
>>
>>1823858
[x] "You ruined it. The moment is ruined."

[x] "Now that you ruined it, go propose the Dominion become a democracy."
>>
>>1823858
[ ] "You ruined it. The moment is ruined."

So now that the moment is ruined time to add some levity.

[ ] "Fine! We'll deal with it!"

Sonia for leader of the Dominion! There we said it now king us damn it and while were at it. Name a super after us. (Make sure they know this is a joke.)
>>
>>1823926
>Name a super after us.
How about a whole line?

We still have to decide what to produce in the captured Nasidium yard. We have the data on the study we conducted. We can leverage the fact that Forbearance was the first super in orbit of the capital.
Reynard type Fast Supers.
>>
On a more serious note, we should probably get some people working on gathering evidence that we did not intentionally launch a fusion bomb on a habitable planet, and submit it to the Factions Alliance, B'H, Helios, and the Ruling House
>>
>>1823936
I'd imagine that they're going to continue churning out mobile forts for the Alliance ASAP in order to balance the books after this civil war and AI incident.
>>
>>1823936
A whole line of Supers sounds better.
>>
>>1823936
>We still have to decide what to produce in the captured Nasidium yard.

Avalanche class mobile Forts and Cascade Class Alliance Mobile Fleet Bases.

The yards are already backlogged 1 Cascade Class for the Alliance. They want to place orders for 20 more.

>>1823938
That is already underway.
>>
>>1823974
RIP my hopes and dreams.
>>
>>1823979
>RIP my hopes and dreams.
We can build our own super heavy shipyard. The dominion is going to need more than the one in Nasidum space anyway.
>>
>>1824001
Now that the civil war is winding down. I would agree, we can build our own super yards. We may not be able to man the ships we build, but we can at least sell them to the alliance and our allies.
>>
"You ruined it. The moment is ruined."

Fadila looks to the others and shrugs, clearly not bothered by this.

"I think this whole Dominion thing isn't really working out for anybody. We should propose the Dominion become a democracy, or better yet nominate Jerik-Dremine for Ruling House. Make it happen, Fadila."

Fadila gives you a questioning look. "Are you done?"

"You're tearing me apart."

A short staring match later your throw up your arms in frustration. "Fine! We'll deal with it!"

You've been building up plenty of favour with Helios over the course of the civil war so this would be the time to call it in. They're not the only ones.

House Ceres wasn't able to get as much help from you as might have been possible, still you did supply them with salvage and Carrier data. In return they've offered you a Heavy Carrier. You could trade that IOU back for more support.

House Phobos was able to get their heavy tanks into production thanks to your deal with Baron Dante. It doesn't supply them with as much materials as they might have liked but it has been enough.

Baron Dante has considerable pull within his House, being instrumental in allowing them to remain neutral in the civil war. You've certainly helped to provide enough exposure for his gunship design.

You helped a good number of Errant Knights survive long enough to begin forming new chapters with the help of House Helios. While you were not as quick in helping them set up their own bases you did eventually assist. For this they would be grateful.

Was there anyone else you can recall that might owe you or be swayed to support your choice for next ruling house?
I'll be making up a survey.
>>
>>1824086
>Was there anyone else you can recall that might owe you or be swayed to support your choice for next ruling house?

Well all those houses in the Run to weak to defend themselves there who we helped with our anti piracy initiative.

Run Alliance and House Veritas maybe?
>>
>>1824086
>Was there anyone else you can recall that might owe you or be swayed to support your choice for next ruling house?
The House we helped finance and develop the light phase siege cannon turret that allowed their House to avoid getting occupied.

The barons in that small galaxy, whom we allowed to use Qlippoths advanced repair facilities at cost. It's not much but more help than many others were willing or able to provide.

Veritas, it's Sonia's fault they exist, and she encouraged Ber'helum to hire them as mercs instead of invading them. Although it might be more beneficial to have them support somebody we don't want to be RH

I'm sure Ferigold effectively owns a few smaller houses at this point.
>>
>>1824086
Feron?
>>
>>1824113
>Run Alliance
I'm a bit worried they could see this as J-D trying to take more control of the group than the other houses are comfortable with. Can we ask Fadila before contacting them.
>>
>>1824152
Why not ask the houses themselves if they're willing to let us represent them?
>>
>>1824160
>if they're willing to let us represent them
I'd assume a best case scenario is they'll just laugh for a couple of minutes. I doubt anybody would miss the once in a lifetime chance to play kingmaker in the dominion.

>Why not ask the houses themselves
If Fadila says it won't cause any headaches? Sure.
>>
>>1824086
What about Winnifred? Not so much for direct support, but she could have some inroads for other support.


Did anyone we personally have decent relations with declare independence in DHR1 or near Surekah? We could offer political or RSS support to such Houses, even if they don't want to back us with this.

That FA Sleeper Dominion officer from the destroyed battlecruiser that we recovered and they ended up helping usurp a shitty ruler that gave them a title in desperation?
>>
>>1824113
>Well all those houses in the Run to weak to defend themselves
They'll be asked

>>1824117
>>1824124
>Feron
Right, I'd started to write them in got distracted and forgot which House I was thinking of.

House Feron would have almost certainly fallen if not for the intervention of the J-D home fleets. What reports you're hearing is that the J-D fleet took very high losses there. High enough that Baron Archivald may resign from his post.
The generally low numbers of losses in earlier campaigns means that your House will be able to recover, though it may take a year or two.

>Veritas
Ber'helum has already come to an agreement with them and the two are supporting each other as a result.
>>
>>1824187
>What reports you're hearing is that the J-D fleet took very high losses there. High enough that Baron Archivald may resign from his post.
Didn't all our fleets get trashed? Anyway, from what I remember, the home fleet was mostly old ships and inexperienced crews. It's no surprise they saw lots of losses, especially with how much the baron likes his fighter craft. Finally, time to shill the deci as the budget choice for defensive fleets.
>>
>>1824187
If Archivald were to step down from his spot. I wonder if we could ask him to work with us. His experince would be invaluable.
>>
>>1824187
>very high losses for J-D home fleets

Oh god, wasn't Lorraine Day part of the home fleet after having her kid?
>>
>>1824200
>Didn't all our fleets get trashed?
Some more than others.

>from what I remember, the home fleet was mostly old ships and inexperienced crews.
At the start of the Civil War maybe, where you had to pull old ships out of mothballs to fight House Erid. The Home fleet bulked up its numbers of assault corvettes very quickly after that.
Training units like Bekka's still started out using older ships.

>>1824205
Yes, though she's survived. Other veterans weren't so lucky.

Even Mike lost his ship so it was getting kinda bad.
>>
>>1824203
>If Archivald were to step down from his spot. I wonder if we could ask him to work with us.
United Dominion House commander.
>>
Now we just got to avoid a second civil war between RH, Ber'helum and Helios.
>>
Main choices on the survey for next ruling house are between Ber'helum and the current one.
Would you guys prefer any others added?
Like trying to convince Helios to take over? It's unlikely to happen but you can still try.
>>
>>1824291
Plead with Helios to take the wheel, so that the Dominion can enter the sun.
>>
>>1824291
My vote is B'H for next house. And since no one from J'D aside from Alex is really here to dispute our vote. And there is no more advanced comms due to AI war policies. Lets get B'H in and get B'H to help us with our Super Yard!
>>
>>1824291
>Like trying to convince Helios to take over?
Well no not really but then again I am okay with either of those three taking over as long as the other two can live with it. All I want is for the Dominion to grow strong again and gain some unity in the face of meddling foreign powers and the threat of invasion by the Neeran.
>>
>>1824291
>Would you guys prefer any others added?
Stand bad and let the big houses decide among themselves? They all have their strengths and flaws, and I'd really like them to come up with a decent solution on their own. Form the "You dumb fucks just managed to burn down half the Dominion, get to your shit together" block of medium and minor houses,
>>
>>1824291
The only other choice that makes even a tiny bit of sense is to invite the Terrans in as the next Ruling House. And we know how that will end again.

No, wait. Rovinar as the new RH!
>>
>>1824332
We'd also get even more bro Kraths if we join the Rovinar.
>>
SURVEY!!

surveymonkey com /r/ X95WK38

As usual links are up on the twitter and wiki main page.

You ask Fadila about approaching members of the Run alliance about their support. In this case they're not exactly unified. Most recognise the contribution made by the Ruling House and Ber'helum to holding the Run but each has differing opinions on who would be a better choice. They're not going to rush in and back whoever you choose.

The other minor Houses of the DRH1 Relay outside the Run are far more receptive due to your help in the anti-piracy campaign. Many would be willing to offer some support, though as usual not all are.
>>
>>1824356
While we're waiting for the survey, could we visit the forces in orbit? Maybe say hello to the alliance commanders too?
>>
>>1824364
See how hard the FA commanders wince when we tell them we need a new Plasma Pistol?

How much would it cost for Sonia to get a full set of Plasma Pistols? We have the Mk1, so we'd just need the 6 in between. Display versions would be okay too.
>>
>>1824364
Sure.

>>1824370
Roll 2d100 for battlefield salvage
>>
Rolled 21, 11 = 32 (2d100)

>>1824371
Sonia believes in three things, in my mind.
House, Dominion, and Salvage.
>>
Rolled 46, 16 = 62 (2d100)

>>1824371
>2d100
Stuff?
>>
Rolled 72, 62 = 134 (2d100)

>>1824371
I am really torn here. On one hand the RH really has been trying to patch things up. On the other their weakness is what caused this whole situation to begin with.
>>
>>1824392
To be honest, I don't think anyone saw the Nanowar coming. Even House Kharbos didn't see it.
>>
>>1824397
I was thinking about the whole Civil War, not just Clanker assholes. Their inability to keep reign on the Seven caused the civil war.

Someone help me. I can't chose between the two of them.
>>
>>1824356
>Survey choices
What's the alignment of these without Sonia's intervention?

>>1824406
I like both but I think a lot of problems the RH and the Dominion are having is because the RH has been hanging on by the skin of their teeth. If they had a few decades of recovery without having to keep the Dominion from exploding all the time, they could see to getting their house in proper shape again. I'll probably sleep on it. Being RH is probably something that saps a lot of strength out of a house over the centuries and the current one didn't even start out particularly strong from what I remember.

The survey is important, so I hope it will be up for 24 hours or so.
>>
>>1824406
Sure, but there hasn't been a hostile invasion like the Neeran before. Don't quote me on this but I think I remember most of the weakness in the RH originating from having to send forces to the FA and leaving the home weakened.
>>
>>1824406
>>1824397
>>1824392

The RH's reliance upon Old Guard factions and meddling/micromanaging their supporting Houses (from memory, can't recall a direct instance with Sonia involved?) doesn't seem to have helped, ever, as well.

>>1824436
The Warlords were basically running amok among the Factions before the Neeran showed up, too. Even if all the other Factions were taking the worst of those raids, not being able to prevent couldn't have been positive for the RH's perceived right to rule.
>>
>>1824457
>The RH's reliance upon Old Guard factions and meddling/micromanaging their supporting Houses
I thought they were relatively hands-off, which in turn resulted in crap like Lat'tham and Posat.
>>
>>1824477
B'H has been known to be hands off with their allies. Having a policy of not interfering with their allies politics. Even if said Allies deal in slavery. Though that might change duento some of their allies or vassals giving them slaves as tributes. And their current head basicly tearing every B'H noble responsible for accepting those tributes a new ass hole. And one B'H noble also lost their lives because of that debacle, since they figured if they didnt tell him about it and kept him from knowing he could claim ignorance to the truth. He was not happy to hear about their dealings from another source (us) instead of his own information network.
>>
>>1824477
Lat'tham and Posat just seem to have been ignored in general, which makes sense since they were in regions basically overrun by the SRL.

But the RH meddling/micromanaging was more political, iirc.

"Mysterious death by xray laser" micromanaging, if you will.

>>1824499
The slaves thing seems to have boiled down to "what distasteful things they do in their garage is their business, but you idiots brought it into my garage." And someone getting shot over it.
>>
Just want to take a minute to express my distaste with how poor that salvage roll was.
>>
>>1824356
All in on forcing Helios onto the throne.
>>
>>1824356
Actually - do we get anything from whoever we support in recognition of the favours we pulled in?

Because if not then fuck it. No favours at all I say.
>>
>>1824652

We're literally in the Space Nepotism faction.

Supporting the Ruler will generally get you stuff in the long run, including protection from people that can't fight the Ruler.
>>
>>1824435
>What's the alignment of these without Sonia's intervention?
It was more strongly in Ber'helum's favour until they suffered a few unfortunate military reversals over the course of the civil war. It has since been much closer.

>72, 62
Taking time to search the battlefield you locate the other half of your Mk 7 plasma pistol. Your opponents backpack fueled pistol is there as well. It isn't directly based on Republic designs like yours is, but rather seems to be a combination of refinements from the Blaster and Aries pinch fusion rifle.
Relying on the backpack of a suit of power armor for power and fuel it's fairly compact. Enough examples of damaged suit tech have survived that it should be possible to repair it.

Helios R&D personnel have already scooped up most other examples of high tech equipment by the time you locate a suit with one of the plasma swords. The suit connections are identical for both weapons, which is convenient for swapping out parts.

There still being a dead body in the suit is a bit of a problem but Rufaro is quick to find a solution. You put a big tag on it claiming it as battlefield salvage for your House and haul it back to a Helios coroners position where they're sorting through the dead.

"I was really expecting to make off with more loot." you admit.
At least you still have claim to any gear your own people brought in and may have lost.

With that out of the way you visit the fleet in orbit. Forbearance is... it's going to need work. Siege cannon shots have punched clear through the main hull in places. Two of the big turrets look like a kids plastic toy thrown in a camp fire.

You look to Alex, the ship, then back again.
"Well... you kept it alive but damn that's a lot of damage."

"You're telling me. Most of those holes were on fire for half the battle."

Forbearance is parked in high orbit with other damaged or crippled ships from the House nearby. Transports are hauling in more from the debris belt in lower orbit.

"How bad were the losses?"
"Vehicle losses you can already see. As far as casualties go, a lot of our people managed to get out with emergency teleporters. Most of the deaths or missing we've suffered were aboard the larger ships like Forbearance and the Medium Cruisers. I don't know how many yet, maybe 30%. We'll have enough crews to return the fleet to action. It might take awhile, but our core of experienced veterans are still intact."

Long range communications are slowly being restored piece by piece. Drake and Avun have restored their fleets to functionality and are standing by in case anything goes wrong in their area. Aside from Winifred and Daska they now have the largest operational fleets in the House.
The occupation forces in Bonrah space have been kept busy. Apparently there was some activity during the nanite attacks but they've helped stamp them out.
>>
>>1824679
How is Sonia's command squad doing? And how many rings do we have to paint around the Quattro?
>>
>>1824679
I want to volunteer the lightning gun to Helios research teams.
>>
>>1824704
We've already got the cooling lasers with Helios, and I'm hesitant to give the lightning gun up if there may be more nanite horrors that escaped.
>>
>>1824704
>>1824710
We could do the research with the Rovinar or Krath, if they're interested. They seem pretty sensible.
>>
>>1824694
>Quattro
The hull has taken a few bad hits here and there, mostly plasma weaponry from the Kythera ships. One of the spinal mount guns are a write off and the others need minor repairs. Overall in good shape.
The Devourer only took minor armor damage, losing one of the pulse cannons, a torpedo launcher and half the point defense.
Several of the battleships were destroyed and their remains are being salvaged.


With that concluded you visit the Alliance flagship.
It's a fairly small force all things considered. Plenty of very fast ships from different Factions as well as the response force of old Pandora class Frigates. If you'd been forced to rely on just those Frigates to combat the Kythera the fighting would have been over in very short order.

You're hardly the first person to think to show up to thank them, though in most cases it's simply diplomats and representatives, not Barons and Viscounts showing up personally.

"Admiral, I'm glad you guys didn't show up any later than you did. Things were getting bad down there." you tell the Kavarian in charge. It seems a bit of an oddity aboard a Republic built Heron given their history, but Alliance ship, Alliance crew.

"We would have been here sooner but some of the special ships the Terrans sent needed an escort. At least the Krath and some Rovinar ships got here quickly."

"I don't suppose you have anyone aboard who could repair broken plasma pistols." you half joke.

"Not really. You'd have to talk to special forces support or R&D for that."

>Anything you want to ask?
>>
>>1824726
Did they send a fleet to Xygen space as well? Have any of the Kythera surrendered to them? Do they have any idea why they attacked or why they teamed up with Che'len and Kharbos?
>>
>>1824711
I've always kind of wondered if we could capture reactors from enemy Neeran and potentially use them ourselves. Would it super-charge the lightning gun?


>>1824726

>anything to ask?

Where is the ranking expert on our enemy? We probably have some of the best combat data available on the open type reactors, and how we've killed them.

And another artifact they may be interested in to counter the nanite bastards.
If we're going to R&D the lightning gun, it should be on Rioja, and we should try to prevent it from proliferating across the Factions. Could you imagine the casualties if this became a regular thing in Dominion wars?
Svidur did say we had to be responsible with the things he gave us, or he'd have probably just turned them over to the Factions himself.
>>
>>1824726
What's the current leading theories on the sudden and rapid attempted nanite takeover? Any speculation from the FA nanite labs as to what their goal was, and if they achieved it, how bad it would have been?

Is the nanite lab ready to receive samples?
>>
>>1824726
What's the damage to subspace looking like? Subtly try to swing the conversation onto Terran Veckron beams.
>>
>>1824745
>Did they send a fleet to Xygen space as well?
Yes. Alliance fleets arrived there as the Kythera began their retreat.
>Have any of the Kythera surrendered to them?
"Not precisely."

"What do you mean? Did you capture some?"

"Viscount, I'm not entirely sure what I'm cleared to tell you. But since you'll probably find out from your superiors anyways -if you don't have your spec ops people sneaking around- yes, we captured some. No I don't know the details."

>>1824787
>What's the current leading theories on the sudden and rapid attempted nanite takeover?
"They were looking for something. Or looking to take advantage of the Dominions weakened state. Maybe both, or neither. The scientists and intel personnel will debate over it for a few years without coming to a satisfactory conclusion I'm sure.
If they found something they wanted or were looking for I don't know, but they sure left in a hurry."

>>1824815
>What's the damage to subspace looking like?
"Everyone is scared enough to wet their gowns over it I know. From what the Terrans are saying these new weapons were more like scalpels where as the V-Torps are like C-4. Stellar drift should carry the danger zone out of the system in a year or two."
>>
>>1824652
>>1824676
>We're literally in the Space Nepotism faction.
>Supporting the Ruler will generally get you stuff in the long run, including protection from people that can't fight the Ruler.

Your House has sacrificed much for the good of the Dominion. Start giving thought to what you would ask be given to your House as a reward.
>>
>>1824951
Anyway to get word from count JD? Get his input.
>>
>>1824951
>Start giving thought to what you would ask be given to your House as a reward.
The first really exclusive thing that comes to mind would be cloning tech and especially the license to use it for j-d. The count wanted more planets, iirc. A heavy cruiser shipyard for the run. Or a tech level upgrade for the one at winifred's planet.
>>
>>1824951
>Start giving thought to what you would ask be given to your House as a reward.
Territory, planets, infrastructure, money, ships. Given enough time we can gain all of these back.

Most of all though, I want a stable Dominion, full cooperation between all houses, and a force to hunt down and annihilate the nanites.
>>
>>1824951

Planets, ships, tech, money and a super yard. And whatever else sounds more reasonable that Fadila can come up with if we cant contact Count JD.
>>
>>1824915
>-if you don't have your spec ops people sneaking around-

That strikes me as an incredibly rude thing to say to an allied commander that just spent (however long this insanity was) fighting and having their soldiers die around them.

I mean, sure, thinking it is legit. But having it said makes me want to punch this Kavarian, rank be damned. And then claim PTSD!don't think about the score

>Stellar drift should carry the danger zone out of the system

Huh. Subspace damage is static? Or just drifts at a different speed / points of rotation?

It would be kind of interesting to see if we could get a meeting with a Terran scientist that specializes in subspace/V-weapons, even if it just got a summary of "Sonia does not understand the math involved".

Didn't someone suggest starting a Rioja University that had a big subspace damage research wing at one point?
>>
>>1825051
>Didn't someone suggest starting a Rioja University that had a big subspace damage research wing at one point?
I think we just threw money at it to build basically everything they could ever want.

>Ideas
Maybe an Dominion wide effort to develop the Fast Super idea? Combine the best traits of every House that builds ships.
Persuade Helios to start up some minor facilities on Rioja?
As a side note maybe something to do with walkers as well? The combat on the planet was ridiculous and showed just how effective repulsor equipped walkers are, ever cheap disposable variants.
>>
>>1825077
>Combine the best traits of every House that builds ships.
Not sure if this would result in an F-35 monster or a Space Ratte
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>>1825051
>Didn't someone suggest starting a Rioja University that had a big subspace damage research wing at one point?
There have been any number of suggestions for different research wings at the university. Room for expansion was set aside.

>That strikes me as an incredibly rude thing to say
Did anyone want to press this issue with them?

>>1825077
>I think we just threw money at it to build basically everything they could ever want.
This.
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>>1825093
>Did anyone want to press this issue with them?
Nah, I'd rather have them say what they think. And everybody's still stressed from the recent combat.

>>1824915
Now that the civil war is more or less over, do we have access to FA databases again?
>>
>>1825093
>press this issue with them?

Not really. It will be more fun to punch them a decade later in a bar after toasting our victory over the Neeran.

"And then Miss Reynard screamed about the Admiral being rude to her a decade ago. I sincerely think that human needs help."-Witness #3
>>
>>1825093
>Did anyone want to press this issue with them?

Not particularly.
>>
>>1824980
>Anyway to get word from count JD? Get his input.
>>1825034
>contact Count JD.

These are the list I'd previously assembled.

Wealth (for the House)
Protection (from other Houses)
Cloning rights (Replaces all J-D personnel lost in Civil War)
Shipyard / yard improvements
Avalanche Mobile Fortress
Worlds
Worlds to be held in trust
>>
>>1825139
OH! What happened to that one Super that was from Areis or Iratar? That monster of a Super that had name to it. Who salvaged that beast?
>>
>>1824951
All aries tech from che'len, xygen, and other houses that lost the civil war.
>>
>>1825173
The Aries super carrier?
It's a skeletal wreck. Drive sections and nearly all ship production facilities destroyed. Most of it is open to space, but enough of the spine is intact it could be reused.
>>
>>1825183
I suggest that we take it. And fit it out. Make it a pet project.
>>
>>1825139
Honestly we should get some special rights to invest and direct Dominion wide special response forces. Something similar to the Knights but orientated at dealing with threats external to the Dominion. Headed up of a coalition of smaller houses that wouldn't be able to wield the authority of the organization to their own purposes, but able to contribute specialized skills and equipment.

We've already shown ourselves to be capable of working with various factions outside the Dominion, handling issues well above our houses weight class without being used as a puppet or ignored as a figurehead, putting the well being of the Dominion as a whole before short term gain, and organizing and leading other coalitions of smaller houses.

Our size is reasonable for being able to head such an organization without overwhelming it.

In exchange our house would require holdings across the Dominion that we would keep under the requirement of maintaining stewardship that it be available for the use of the organization at any time, and we would have the right to use it commercially to fund the organization. Naturally the contracts that could be filled by our house would be given to it first, but we clearly would place making it profitable as a whole above that.

That way we could prevent issues like Clone uprisings, Neeran infiltration, AI subjugation etc. Without the houses fearing it's a cover for one if the Major Houses.
>>
>>1825183
>>1825183
Quick, fly over there and spray "sonia's stuff" on it before somebody else claims it.
>>
>>1825198
It's an interesting idea. Possibly one that could be tied to others about reforms to the Dominion.

Just remember that if you attempt to tie yourself to such an organisation now you might find Sonia personally being unable to leave the Dominion much.
>>
>>1825269
Speaking of Dominion reforms, did that Research House idea from a few threads ago ever go anywhere?
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>>1825287
Those are the sort of reforms that will have to be discussed.
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>>1825301
Not in-game, I meant beyond just the pic the guy posted.
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>>1825269
But their entire deal is handling extra-Dominion threats.

Besides Sonia would be a terrible choice to head it. Probably should be given to someone more established in the house.

Sonia would be best as a head operative slash investor. Ideally she would get paid for having a private fleet. Like a cross between privateers and the FBI.
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>>1825198
Honestly I want to take the initiative to start up an FA backed anti-nanite force. Mobile and based out of a foundry super, it would specialise in hunting down nanite incursions.
>>
>>1825198
>>1825269

I'd imagine that this would sell better as a specialized Knights Errant deal. Something that is prevented by treaties from taking/holding additional territory, under pain of death.

Suggesting that a House like JD take on such a responsibility and be given strategically located territories to base out of just looks like we're planning future invasions and establishing forward bases for it. And they'd probably be right.
>>
I think we need to make a speech.
>>
>>1825309
Not since that thread no.

>>1825349
To the J-D forces at the capital I take it?
Ideas?
>>
Dominion CIA run by minor Houses is a neat idea, and a good way to prevent or at least be better prepared for the next time a major House aligns with or gets subverted by external forces like Aries/Neeran/Clankers. Sonia/JD doesn't necessarily need to be in charge, but I hear Archivald might be looking for a job.

>>1825139

The most important thing for JD is formal recognition of the House's growth and influence. 3rd Ring embassy, some higher noble ranks to hand out, that kind of stuff. Otherwise a little of everything from the list, save for the Avalanche and cloning rights. One or two worlds at most, sufficient wealth and protection to facilitate rebuilding our fleets, modest yard improvements and/or production licenses for the new hotness.

Alternately shoot for maximum personal gain and ask to join the new Ruling House.
>>
>>1825198
If you are serious about this, it cant be house aligned. Giving up strategic or nonstrategic space to another house to base out of is just a no-go for everyone involved. As another anon said, it would have to be a branch of the Knights Errant.

>That way we could prevent issues like Clone uprisings, Neeran infiltration, AI subjugation etc. Without the houses fearing it's a cover for one if the Major Houses.

Literally the job of the Knights Errant anyways, so why not just add on antinanite duties to them?
>>
>>1825447
I think Knights Errant is a catch-all, rather than a proper organization. The ones we knew just sort of operated out of their single planet, didn't they?
Something-10?
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>>1825430
>To the J-D forces at the capital I take it?
That was fine but broadcasting it to everyone would be cool?
>Ideas?
I figure we could open on a solemn note, this has been a pretty destructive civil war, not to mention a literal AI/nanite incursion, something which only happened once before.
Highlight the sacrifices the house has made and that it will all be repaid in time.
Could stress that from the ashes a new Dominion can be forged, one with veteran crews and troops.

End with a big For House and Dominion cheer, of course.

>>1825139
>Cloning rights
How would this work? I understand Cloning technology is banned, yet occasionally Sonia is mentioned as having had her mind backed up? Just a temporary suspension of the ban to let various houses get back on their feet? It don't think it would sit well with a lot of people if JD were the only ones to clone themselves back to health.
>>
>>1825139
>Wealth (for the House)
I put out the notion of reparations for the damages done to the run all those threads ago, but I really dont think we'll be getting those soon considering the damage the greater dominion has suffered, so any form of wealth would be good, both for us and the house to kickstart reconstruction efforts.
>Shipyard / yard improvements
I think we should continue on the path of making JD an industrial powerhouse so any improvements to existing or creation of new yards would be helpful, especially as a source of jobs, JD wasnt really affected by the civil war or the ai invasion, so I can see JD space being filled with jobless refugee's who may all not want to return to their house planets. And not everyone wants to sign up for military duties, so theese positions still help the warfront.
>Avalanche Mobile Fortress
Again tieing in to making JD an industrial powerhouse, upgrading Forebearance Yard or maybe even the construction of a dedicated yard either in South Reach or House Erid space to further tie them into JD.

Those are my top 3 choices.

>Worlds
I dont really want to pick theese unless there are extreme standouts the count wants, considering we still havnt fully utilized Erid space.
>>
>>1825336
>>1825447

The Knights Errant are an independent organization.

What I'm suggesting is more of a legal enforcement body operating as a "lower circle" which doesn't have its own forces but instead requisitions them from middle and lower ranked houses for specialist investigations and limited military actions, preventing it from being a threat on its own or pursuing goals outside its charter.

JD would head up administration of permanent support facilities. These would include training facilities, research facilities for countering specific threats, maintenance and repair facilities, and factory lines. These would be used commercially to provide funding for the training and research above maintenance costs. Any surplus could be used for disaster relief or paid out as profit to investors selected from a limited pool who contribute to the administration if the facilities by either donating material, manpower, or land.

JD wouldn't be running it on their own, but instead acting as a primary but less than majority shareholder responsible for managing the Administrative body.

Like JD would be the CEO but not the board. Sort of how UN forces work, houses that volunteer forces get paid for it.
>>
Majority vote seems to support going all in and using most of your favours to support Ber'helum.

Now if I can sit down and write for more than five minutes without being sick we'll start making progress.

>>1825435
>3rd Ring embassy, some higher noble ranks to hand out, that kind of stuff.
That's something you're already going to get along with a few other things.

>>1825466
>I understand Cloning technology is banned
It is restricted. There is a big difference.
The major Houses try to maintain strict control over its use to prevent minor Houses from simply cloning armies endlessly until they can overrun their neighbours. The Ruling House is usually the largest controller and publicly grants cloning rights to Houses, often as a reward for services to the Dominion. Services like relocating the bulk of your House out to a relay to hold off seemingly endless pirate attacks.

House Lat'tham for instance was granted greater than average rights. For expediency and due to the very real risk of supply lines being cut, cloning equipment was put in their space in DRH 2. Things didn't end well with that.

The Dominion has been providing cloning support to the Alliance, though the other Factions have also been doing so to a lesser extent.
Because of this there is often a backlog.

Your side in the civil war had built up large reserves of clone forces before the invasion of Bonrah space. Presumably Nasidum and its side had been doing so as well.
>>
>>1825447
Just so we're clear, the bases wouldn't be owned by any house but managed by JD and the Board who would pay for the use of the bases.

It would be primarily donation funded using a set equal payment from the Major Houses, with additional resourcess being donated as material, manpower, or investment from middle and lower houses.

The organization itself wouldn't hold any military forces. Just the support infrastructure. The administrative side would probably have to design a charter that established their right to intervene and the obligations of "investors" to provide the pledged forces when called upon.

The training, research, and manufacturing would be used impartially for profit as incentive for houses to pledge material as investment. Both as a way to get access to the training for their own elites, and to the research, but also for income that the pledged forces might not ever be called upon in exch

JD wouldn't own any of it outright. They probably wouldn't even have more than a total 10% stake since it's designed to be spread amongst many different houses.

They would just get a large chunk of whatever profits could be made if it even ends up being profitable.
>>
>>1825529
Is the Dominion ahead of the other Factions in cloning technology or something? That would be a neat bonus.
>>
>>1825476
>reparations for the damages done to the run all those threads ago

Heh. Wait until the Rebel Houses get the bill for the pay we offered their surrendered engineers for the S&R work they did on that Fort we crashed on the planetoid.

I'd imagine that they're going to at least carve up Che'len and maybe some of Kharbos space in an effort to compensate for this latest incident, though.

>Worlds

I'd imagine that the biggest reason to want worlds is the fact that they have resources and then grant you claim to whatever resources are in the surrounding space as well. If JD wants to be a major industrial power, it will need to be able to feed that industrial machine. Imports can work, but they're also a vulnerability.

>>1825509

This just sort of reminds me of Winnifred talking about options for that SRL Mega we crippled and Bonrah tried to buy.

One of the options she had was for a collective of smaller Houses to team up and repair it, but her conclusion was that it would just result in everyone involved trying to steal it once it was operational.

This sounds like something that could work in theory, but the very nature and structure of the Dominion will just result in it collapsing after a few months, maybe years.

I want to like this idea, but it sounds like a nightmare due to the Dominion being itself.
>>
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>>1825567
It was until the Kavarians stole a lot of it at the start of the Faction Wars.

Many other Factions have developed their own cloning technology independently but it wasn't quite as capable or they've had reservations about using it except in times of war.

The Republic did not develop cloning technology.
Huh, I guess they were more like the Eldar than I realised.
>>
>>1825603
Well it wouldn't work without support from the Major Houses, but neither would it if they were involved in it.

Ideally the nature of it being restricted to lower tier houses in membership, while borrowing the authority of the Major Houses for its scope, and the open "for profit" nature of its permanent facilities would result in it not relying on any one faction to the point that factions loss would cripple it.

But it wouldn't have the isolation that the Knights Errant found out allowed them to be targeted and almost wiped out.

Major Houses - Agree on general charter, scope of authority and requirments for requisitioning resources. Provide minimal funding equally and mandatory in order to maintain minimal functioning of infrastructure.

Medium and below houses - provide investment in the form of pledged forces for use in the execution of its duties, rented property, specialist expertise.

Administrative Board - Consisting of house JD Chair and an elected council of Representatives, with an advisory body of Major House representatives who would handle internal administration of the Organization. The Council would recieve and pass motions for authorizing the requisitioning forces, defining entitled returns for investment, hiring independent staff for permanent support facilities, and negotiating contracts for non-charter use of facilities. The Major House representatives would be there to ensure the motions didn't violate the charter.

Operational Forces - Requisitioned from specific minor and medium house investors for predetermined and limited roles that would have defined goals and a set term of requisition. They would be operating with the nominal consent of any Houses involved, and subject to independent oversight from a drafted board of neutral houses that didn't have ties to the investigation. In the case of an investigation being large enough that it was not possible to find uninvolved members such as investigating a Major House, the review board would be directly staffed by a JD Investigator, with a representative from each Major House. The JD investigator would have power of Veto, requiring unanimous opposition from the Major House representatives to counter at which point it would go up to a review by the Administrative Board and a vote of the Medium and minor houses as a whole.

The point is, the Organization would function as a Corporation that all the smaller houses had an investment in, while at the same time using the authority of Major houses, while operating independently.

There's nothing to fight over, because the authority lies outside the Organization. The resources used aren't owned by anyone they can be taken away from, but are leased from members. Non-charter production is regulated by the Major Houses as an uninvolved party, not determined.

For it to collapse, either all the Major houses would have to withdraw, or all the smaller houses would have to oppose them.
>>
>>1825706
What does JD get? Not just influence and reputation with the Major Houses. But we would get to be involved in the training and research across the Dominion. Also, since the Organization wouldn't be independent, JD would get paid for operating it. A large cut of any income from its operation as a whole. Preferential contracts from it. Security in part from direct attack.
>>
>>1825706
>it would function as a Corporation

That might be an even worse sell, given the Civil War involved at least 2 Mega Corporations taking over Houses.

More importantly, how does this crazy Corporation handle any given member being involved in a war between Houses?

The more Houses you involve, the more likely you will end up with any given two of them being on opposite sides of a war between Houses/Alliances.

What about when a House leasing out a facility location goes to war? Does the facility instantly revert to them and force an evacuation/surrender of assets? Do they have a right to access the facilities for their war effort, making it a valid war target for their enemies? Does the organization shoot the host's forces if they attempt to seize the facilities/equipment?

Does membership in the organization obligate you to join an Alliance with the other members to defend the facilities if they are attacked or seized due to an internal Dominion war?
>>
>>1825706
You may want to archive this on the crazy ideas page for now so it isn't lost. It would be difficult to get the ball rolling on this but it could work.
I imagine there would be reluctance to giving J-D so much power over an organisation like this.

>>1825762
>it would function as a Corporation
>That might be an even worse sell
This is also I thing I was going to point out.

>given the Civil War involved at least 2 Mega Corporations taking over Houses.
On that note, Alliance and Dominion intel groups have back tracked Aries black box facilities teams from various Houses located. At each site the secured systems were reconnected to external communications networks to more easily recover their data.

Most of these locations were given away by a supposed contact with GE. GE has confirmed no person working with them would have had access to such information.

The Alliance has requested that upper level House Aries personnel be handed over for questioning. Unfortunately it seems most of those in or near House Xygen space were killed during the Kythera attacks. Those arrested in House Kharbos space before their government was overthrown are now missing.
>>
>>1825762

It would be funded like a corporation. But it would still be a partisan legal group backed by the ruling power.

I mean the FA already deals with this exact situation.
>>
I'll try to post the speech tomorrow.

Still waiting for the call to find out when my first shift at the new job is.
>>
>Cloning technology page on the wiki
Neat, thanks TSTG.

The bit about cybernetics, does that still hold true? I would figure with the advances in technology recently that cybernetics would be edging out cloned replacements in the price-performance sector.
I guess what I'm asking is are there any upgrades available for our arm?
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>>1825813
>every time the House Aries rabbit hole goes deeper


>>1825818
>I mean the FA already deals with this exact situation.

So the plan is to start our own Dominion-only FA [spoilers]presumably with blackjack, salvage, sharks and hookers [/spoiler], but set it up in a way that is extremely lucrative to JD in the form of financial, R&D, and influence interests?
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>>1825853
Ideally.

I mean it would only be as profitable as we made it by investing.

It would also tie our house down and make normal expansion more difficult since we wouldn't be able to fight other houses directly.

The Organization would have to have some sort of seizure and auction ability as well.
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>>1825853
>>1825853
Like research would be available to everyone but they would have to buy production licenses.

Maintance facilities open to the public when not in use.

Production of high end and regulated equipment being available for regulated and licensed purchase.
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>>1825846
Might want to call them instead if they've not told you anything yet.
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>>1825853
I was wondering how many of those hidden bases and facilities you were going to open up personally.
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>>1825465
If I recall the Knight Errants were a collection of nobles from multiple houses used by the ruling house to police internal issues within the dominion, atleast that was their charter.

So yea, their a proper organization in the sense that they have a purpose and operated with the consent of ruling house.
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>>1825198
>Honestly we should get some special rights to invest and direct Dominion wide special response forces.
Isnt their already a post for this, called admiral? If the ruling house appointed us to it we'd already be wielding a Dominion force.
>Something similar to the Knights but orientated at dealing with threats external to the Dominion.
Literally the job of the ruling house to protect all of the houses under its umbrella. If the ruling house cant do so, then we have a situation that we currently are in now.

>Headed up of a coalition of smaller houses that wouldn't be able to wield the authority of the organization to their own purposes, but able to contribute specialized skills and equipment.
How is this any different from the levy system currently in place? If the smaller houses dont play ball or pull their weight, then they lose the protection of their local alliance or stronger house.

>That way we could prevent issues like Clone uprisings, Neeran infiltration, AI subjugation etc. Without the houses fearing it's a cover for one if the Major Houses.
Again this is the job of the ruling house and its agencies. We dont need another organization that will likely be less funded and less equipped.
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>>1825509
Gives JD to much power, its no longer an independent entity but a puppet that is loyal to JD's interest or very malleable to it.
>What I'm suggesting is more of a legal enforcement body operating as a "lower circle" which doesn't have its own forces but instead requisitions them from middle and lower ranked houses for specialist investigations and limited military actions, preventing it from being a threat on its own or pursuing goals outside its charter.
Isnt the whole point of minor houses swearing allegiance to major houses exactly the reason for this, to help mitigate and settle disputes?
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>>1825555
>Just so we're clear, the bases wouldn't be owned by any house but managed by JD and the Board who would pay for the use of the bases.
Why would people pay JD to use their bases, just because we did well in the recent wars dosnt mean people will unconditionally trust us to not bug and monitor the hell out of everything that goes on in those bases. How else could they explain our exponential tech increase, other then us stealing everything and anything.
>It would be primarily donation funded using a set equal payment from the Major Houses, with additional resourcess being donated as material, manpower, or investment from middle and lower houses.
And what incentive is there for Major Houses to 'donate' to this organization? It didnt seem like they would donate much to Knight Errant chapters and their job was to police internal dominion politics which is what this 'corporation' is sorta doing in its spare time? If anything the major houses would prefer a state of semifluid chaos within the dominion to farthur their own goals.

>The organization itself wouldn't hold any military forces. Just the support infrastructure. The administrative side would probably have to design a charter that established their right to intervene and the obligations of "investors" to provide the pledged forces when called upon.
So, whats stopping certain houses from just sending their unwanted washout pilots and surplus gear? Eventually your gonna get houses claiming that certain investors arnt pulling their weight, and if you put in minimum requirements, what if the smaller houses cant meet standards, do they just stop getting protection from the ‘corporation’? If so big deal, if the smaller houses get attacked by an external power, its literally the job of the ruling house to come in and defend them otherwise, they’ll be seen as to weak.


>The training, research, and manufacturing would be used impartially for profit as incentive for houses to pledge material as investment. Both as a way to get access to the training for their own elites, and to the research, but also for income that the pledged forces might not ever be called upon in exch
How do you impartially hand out the profit when not every house will supply things equally. Does the house that provides more manpower and ships get less then the one that provides more financial capital or does the house the provides the thinktank core get the most out of it? Does that mean everyone just gets everything regardless of contribution? If I were a house out for my own id rather just make pacts with my more immediate alliances for all these things or what we currently do and make a shared/joint project with a stronger house so the advantage remains only with the house and the 1 or 2 other houses we collaborated with.
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>>1825555
>>1825978
>JD wouldn't own any of it outright. They probably wouldn't even have more than a total 10% stake since it's designed to be spread amongst many different houses.
>They would just get a large chunk of whatever profits could be made if it even ends up being profitable.
JD would still own everything the comes out of this onesided ‘corporation’ and more, considering all the research is being done on JD owned facilities. Manufacturing would be done on JD owned facilities. And we would get intel on other houses military situation just through the ships they rotate through and the crew that gets trained at theese JD owned bases.
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>>1825706
>Well it wouldn't work without support from the Major Houses, but neither would it if they were involved in it.
>Ideally the nature of it being restricted to lower tier houses in membership, while borrowing the authority of the Major Houses for its scope, and the open "for profit" nature of its permanent facilities would result in it not relying on any one faction to the point that factions loss would cripple it.
What is the incentive for major houses to prop up weaker houses that arnt directly aligned to them? If anything I would cut funding to those that would join this ‘corporation’ on the excuse that they are already getting the help they needed and focus on those that arnt a part of the corp creating a stronger bond between the two.
What happens when a major house or collection of major houses block an investigative probe? Why should the major houses cede their authority to this collection of lesser houses when its pretty clear the major houses are leagues above middling houses in terms of power?
Why would the major houses allow the minor houses to profit directly in their territory or sphere when they can do so themselves by creating their own facilities at theese locations?

>But it wouldn't have the isolation that the Knights Errant found out allowed them to be targeted and almost wiped out.
We are spreading our bases out all over the place, they are isolated and can be wiped out considering we are its a club for weaker houses. The Knight Errants main base got knocked out because it was a concentrated assault by Major Houses, something the Knight Errants were intentionally designed not to be able to handle.

>Major Houses - Agree on general charter, scope of authority and requirments for requisitioning resources. Provide minimal funding equally and mandatory in order to maintain minimal functioning of infrastructure.
Again why would this be mandatory, they have no say in the facilities since they arnt even ‘allowed’ to be in this club. They are already doing this in a quid pro quo basis with their aligned minor houses.


>Medium and below houses - provide investment in the form of pledged forces for use in the execution of its duties, rented property, specialist expertise.
Why should Medium houses, our equals have to provide for a ‘corporation’ that essentially makes us stronger and will fast track us to Major House status. Why should they have to provide two different fleets for an external attack on a house they dont like, since they’d have the ‘corp’ fleet not under their command and the ruling houses levies which could operate under their command in a semiautonomous fashion, like we do.
>>
>Administrative Board - Consisting of house JD Chair and an elected council of Representatives, with an advisory body of Major House representatives who would handle internal administration of the Organization.
So JD gets a hereditary seat in this ‘corporation’, I can see this already being okay with everyone involved.
>The Council would recieve and pass motions for authorizing the requisitioning forces, defining entitled returns for investment, hiring independent staff for permanent support facilities, and negotiating contracts for non-charter use of facilities. The Major House representatives would be there to ensure the motions didn't violate the charter.
Pass motions on what, to either send a fleet to defend minor houses or not? Isnt that sort of an automatic decision considering the whole point of this ‘corp’ is to defend the dominion from external threats? Wouldnt that mean everyone involved would automatically send forces to both this fleet and the ruling houses call to arms? How do you define ROI when everyone isnt equally investing? Why would they need to negotiate noncharter use of the facilities when JD technically owns them and has the final say in this farce? This isnt a governing body, it dosnt need to pass motions on anything, the initial organization was defined as an automatic response from a collection of minor houses to defend against external attacks, which already exists in the form of a ruling house call to arms.

>Operational Forces - Requisitioned from specific minor and medium house investors for predetermined and limited roles that would have defined goals and a set term of requisition. They would be operating with the nominal consent of any Houses involved, and subject to independent oversight from a drafted board of neutral houses that didn't have ties to the investigation. In the case of an investigation being large enough that it was not possible to find uninvolved members such as investigating a Major House, the review board would be directly staffed by a JD Investigator, with a representative from each Major House. The JD investigator would have power of Veto, requiring unanimous opposition from the Major House representatives to counter at which point it would go up to a review by the Administrative Board and a vote of the Medium and minor houses as a whole.
Lmao your hardon for JD is showing again. Whats the point of an investigational body when JD has finaly say of everything. Also investigation of what? An external attack? If it was a border raid or skirmish okay fine, but from the sounds of this organization it was suppose to counter large scale invasions.
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>The point is, the Organization would function as a Corporation that all the smaller houses had an investment in, while at the same time using the authority of Major houses, while operating independently.
Investment in what, the point of the organization was to counter external threats, you just increased the scope to encompass everything and have a pseudoruling governing body to pass motions on maybe they should defend against an attack or not?
>There's nothing to fight over, because the authority lies outside the Organization. The resources used aren't owned by anyone they can be taken away from, but are leased from members. Non-charter production is regulated by the Major Houses as an uninvolved party, not determined.
Theres lots to fight over, including the facilities, and the data in the research centers your propose to create, aswell as material stockpiles for the fleets involved.
>For it to collapse, either all the Major houses would have to withdraw, or all the smaller houses would have to oppose them.
For it to even have a chance of start up, there needs to be a reason why the current Ruling House cant fulfill theese obligations. The Ruling House already has a chain of logistic bases all over the Dominion that fulfill theese fleet rally points role. Infact why would you need multiple bases all over the dominion, wouldnt it make more sense to only have one to centralise the response fleet and to make sure everyone leaves and arrives at the same time?
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>>1825748
>What does JD get? Not just influence and reputation with the Major Houses. But we would get to be involved in the training and research across the Dominion.
Again why would people back this ponzi scheme?
>Also, since the Organization wouldn't be independent, JD would get paid for operating it. A large cut of any income from its operation as a whole.
So JD double dips, it gets paid to ‘run’ this organization and it gets paid for any research and manufacturing payouts that comes from the organization.
>Preferential contracts from it. Security in part from direct attack.
Preferential contracts from what? Whether we send a fleet out to defend your or not?
Security from a direct attack? Technically there would be no security from an internal attack, since thats beyond the scope of this organization, and we would get the same protection from external attacks anyways, since the ruling house would have to step in.
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>>1825970
>>1825975
>>1825978
>>1825980
>>1825982
>>1825984
>>1825985
>>1825986
Im sorry if it came off as simply bashing your proposition but it makes no sense to me why anyone would willingly join this lopsided ‘corp’ and why there needs to be another organization to defend the dominion when its the job of the ruling house to enforce both internal and external security and already has the agencies to do so.

The semifluid state of Dominion power politics means, that such an overarching and large reaching corp just wouldnt work. In a more stable and centralized government maybe, but its embedded into Dominion culture and psych to work at the expense of the Dominion for the betterment of your own House.

Its possible what your looking for is governmental reforms that changes the Dominion from a feudal society to something akin to a parliament. However such a thing is impossible in Sonia’s natural lifetime. And would likely require 2 or 3 more civil wars before enough power is centralized to affect those changes.
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>>1825813
Okay, we are going to dismantle Aries. I don't care if they claim only the Dominion branch was responsible. The entire corporation will burn down after we've looted all their shit.

>>1825995
I too do not really see the point of this idea. It just seems needlessly complex for something that would not really work.
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>>1825813
I'm looking forward to hear the FA debriefing on the Aries situation in a few weeks. Also contact Pozzi about it.

>>1825139
>Worlds
Didn't Xygen manage to capture one of these mini galaxies entirely? A J-D galaxy sounds nice even if not very realistic.

>Avalanche Mobile Fortress
Unless the Count is planning to perpetually rent it out or use it as a mercenary ship, why would we want this over something like 5 heavy carriers and cruisers each?

>Cloning rights (Replaces all J-D personnel lost in Civil War)
Would these be allowed to live their lives without the usual stigma and limitations attached to clones?

>>1824726
We should promote Tes'us, that Dro'all does a great job running Sonia's command squad. Is there a rank between captain and admiral? Commodore? Grand Captain? Maybe get in touch with House Tujen while we're here to see if we can get her or her family rewarded? I also want to start painting kill markers on the Quattro so that we'll eventually fly around in a ship that looks like a zebra.

>>1824951
Contracts to rebuild infrastructure. We have companies experienced in planetary and space construction and there will be lots of rebuilding to do and hopefully people will pay a premium to get it done quickly.

Aside from that, did anybody build the wedge shaped assault heavy from the design sheet way back when Sonia started building heavy cruisers? The assault on Nasidum's shipyard made it pretty clear we need a design that's not made for mid or long range support.

Also, can we get a tour of the Royal Guard facilities? And if there is a monument to their fallen, don't forget to bring some flowers or whatever is appropriate for the guy who helped us way back during Lat'tham.
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>>1826290
>Didn't Xygen manage to capture one of these mini galaxies entirely? A J-D galaxy sounds nice even if not very realistic.
Yes they did. Keep in mind those territories would probably be returned to their previous owners, except in cases where the Houses were completely destroyed.
Also I doubt your House would be able to absorb that much territory all at once. It struggled with the Erid territories due to Overextension.

This is similar in many respects to the mechanic in EU3.
http://www.eu3wiki.com/Overextension
That has been quickly going away since most of Erid was former House Dremine territory.

>why would we want this (big ship) over something like 5 heavy carriers and cruisers each?
I'll change that choice to reflect options for other large starships.

>Cloning rights (Replaces all J-D personnel lost in Civil War)
>Would these be allowed to live their lives without the usual stigma and limitations attached to clones?
Most of that would require a large scale shift in the Dominion's society. It might be possible for the laws to change but the perceptions of the populace would take longer.

>>1826290
>did anybody build the wedge shaped assault heavy from the design sheet way back when Sonia started building heavy cruisers?
Which one?
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>>1826461
>Which one?
I was thinking of ship N) although E) might make a decent choice as well depending on how much you want true all-round firepower instead of 270 degrees.

>This is similar in many respects to the mechanic in EU3.
Yeah, that's pretty much what I expected. What about the some of the eastern territories in the jebora galaxy close to Helios? From what I remember, there were no particularly important planets in the area but a few trade lanes and lots of nebulae. And having territory close to or in Helios' sphere of influence seems useful. Ceres would be nearby as well.

>Most of that would require a large scale shift in the Dominion's society.
Yeah, and I guess those laws are there for a reason. Still, maybe a nice retirement package with the watcher kavarians in that case? They were very clone friendly when Sonia visited, and it's probably still better deal for most people than being a second class citizen in the dominion would be.
>>
I just want more territory for JD. And planets. Preferably to be held in trust until our overextension is a bit more manageable. I mean we need a lot more Barons after all and those do not grow on trees. Hopefully we can get territory in one large batch as well. This whole territory all over the place aint really working out as well as it could be.
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>>1826497
>Hopefully we can get territory in one large batch as well. This whole territory all over the place aint really working out as well as it could be.
It does tend to be a problem.
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>>1826461
Holy hell, I think we've destroyed at least 1 example of over half that list during the Civil War?

>>1825995
You've certainly brought up some interesting points.


>>1825199
>>1825192
>>1825183

Wouldn't it be cheaper and probably easier to partner with the people that claim it, assist with reverse engineering efforts, and steal design elements we like for the eventual RSS Fast Super Design?

It will give us time to review the likely refit Forbearance will undergo due to combat data and damage received here, and potentially might give us a more modern underlying frame to build upon.

I've always been weary of how thin Kavarian Supers are, even with the upgrades to bulk captured versions up. Most 'upgrades' make me think that someone glued various lengths of scrap 2x4s to the ships, probably with some Dro'all then saying "Well, we did what we could but the ship is still Kavarian."

I may have asked this before, but is the Hephaestus hull shaped like an X?
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>>1826516
>I may have asked this before, but is the Hephaestus hull shaped like an X?
No. It's your usual flat type Super, though thicker than Kavarian built ones so there is more internal space for corvette production and repair facilities.
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>>1826516
>>1826523
Hepaestus is one of my favorite designs. Almost makes me sad it wont be a thing due to stupid Talos Heavy Carrier.
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>>1826531
>I've always been weary of how thin Kavarian Supers are, even with the upgrades to bulk captured versions up. Most 'upgrades' make me think that someone glued various lengths of scrap 2x4s to the ships, probably with some Dro'all then saying "Well, we did what we could but the ship is still Kavarian."
The Talos isn't that great at repairing anything larger than an attack cruiser(?), I think. The Hepaestus does definitely have a place in larger fleets when you don't feel like committing a mobile fortress or don't want to put all your repair facilities in one place.
>>
What is your dream list for the Fast Super?

I definitely want to pack it full of Cooling lasers and the upgraded drive sections we produce. Maybe see if we can develop a system that lets it shift from bubble shield to contour shield so it can protect friendly ships and then reduce its shield profile when it charges in.

Also afterburners. The biggest afterburners.
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>>1826548
>What is your dream list for the Fast Super?
Neeran jell-o shields.
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>>1826548
Jello shields
Anti-matter Afterburner
Some of those Phased Anti-matter canons we save being used recently.
Zeus torpedo battery, except for Heavy Torpedoes instead of normal ones.
Missiles for days.
Helios Anti-Matter Launcher
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How did the various drone types perform against the AIs? Were they easily hijacked or was the Dominion's paranoia enough to counter most attempts?
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>>1826563
Few were used and among them some were still hijacked.

Any drone starfighters that were still deployed in space were lost when Helios began EMP bombing everything in orbit. Manned starfighters were able to conduct manual restarts after being hit.


I did what I could with this.


"Soldiers of House Jerik Dremine, we stand here today after one of the most desperate struggles in modern history. Not only have we faced a Civil War that threatened to tear down all we have worked for, but an AI war the likes of which hasn't been seen in two thousand years.
We've stood against threats the Dominion has only once previously been called to fight.

We've sacrificed much for the protection of friends, family and allies. It is only because of those efforts that we stand here today.

It is my hope that our House will emerge stronger than ever before because of it.

This is also an opportunity, not just for our House but the Dominion as a whole, to grow and reforge itself as a power to be taken seriously by the other Factions once more.
This is another chance for the Dominion, and for those of us who survived here another chance to see tomorrow.

For House Jerik-Dremine and the Dominion!"

Your last line is met with cheering from the troops. Not all of them, but enough to convince you it was at least somewhat successful as far as speeches go.
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>>1826548
>shift from bubble shield to contour shield

I wonder if you could mix shield types among the primary/secondary/tertiary redundancies? Have your primary/secondary as bubble shields, but your last redundancy is a contour shield.

Or maybe have contour shields for the ship but with a pair of planetary/platform shields that can be deployed to protect a fleet?

>dream list for Fast Super

Preferably that it not to become the Mad Eye of Supers.

Or packed full of antimatter to be a viable design.
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>>1826578
It's good.

>Not all of them
Maybe add a line that drinks on their first day of space shore leave will be on Sonia?
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>>1826578
I like it.

>>1826580
Subatomic Fusion Reactors or Singularity Reactors are the way to go I bet. It seems like the overall takeaway here is 'Antimatter should be generated, not stored.'
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>>1826581
>will be on Sonia
And ask Alex if he's willing to chip in.
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>>1826585
Pretty sure Sonia can cover it herself.
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>>1826591
Sure but it's also a good chance to gain popularity with the troops and Alex might want to increase his standing as well.
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>>1826580
>but your last redundancy is a contour shield.
Yes that's possible.
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>>1826591
>>1826585
>>1826581

Invite the commanders to chip in, if they like. We don't need to give the troops a breakdown of who supplied how much, just that the command staff did it.

And maybe talk to the various knights about doing a group donation to the House's charity for the families of killed/captured/crippled soldiers.

Are there any reports coming in that might include candidates for on-the-spot Knighting or recommendations for Gorgets of the Seven? (or similar 'damn, son' cases?)
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>>1826615

And potentially a bit more importantly, are there any reports of people that would qualify for a Gorget of the Seven or other crazy Larger Dominion award that might be from Xygen or Nasidium?

It might be an interesting way to start the healing process by placing such a recommendation to a member of a formerly rebel House, if they've actually earned it.
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>>1826615
>Invite the commanders to chip in, if they like. We don't need to give the troops a breakdown of who supplied how much, just that the command staff did it.
I'd be okay with that.

>And maybe talk to the various knights about doing a group donation to the House's charity for the families of killed/captured/crippled soldiers.
We should probably wait a bit with that. The losses back home seem to have been horrible, we should only ask for money once everybody has had the chance to check how their friends and relatives are doing.
>>
Looking out over the capital you can see repair work progressing quickly on the smaller buildings damaged in the fighting. Clouds and smoke continue to rise from the larger more badly damaged embassies, but they're mostly contained now. Atmospheric processors, dedicated forcefield generators and e-beams have been brought in to tear down the Nasidum and Che'len embassies. The Nasidum ambassador has taken up temporary residence in the Bonrah Embassy, while those from Xygen are staying with Helios for a few days until their own has been repaired.

You've been busy placing calls to everyone who owes you favours to support Ber'helum as the next Ruling House, or push for Helios to do so.
While you're calling in most of your favors with Helios, the issue of the Fusion bombs being equipped to your Gunship is being held back. That could come in handy for other trades later.

After discussing things with Count Jerik he's agreed to cancelling the IOU with Ceres in return for their support. Besides, the House already has its hands full with 2 Talos Carriers, it doesn't especially need a new Heavy right now. Certainly not one they'll need retraining on.

House Feron, Phobos, Baron Dante and the Knight Errant groups are likewise happy to lend their support in return for the help you've given.

It's a few more days before enough repairs to the Palace have been completed to call for a meeting of the Houses. While many simply rely on the ambassadors they have in the capital, or send new ones to replace those killed, a few show up themselves.

You and Alex greet Count Jerik when he arrives at the J-D embassy.

"So this is it. The Ruling House has called for a meeting of all the Houses. I've convinced as many leaders of other Houses to attend in person as I can.
Reynard I hope you've done everything in your power to support your Ber'helum plan. They'll need all the support they can get to keep this from turning into a bloody disaster. Goodness knows we've had enough of those of late."

"Everything I can, or nearly so. I didn't want to start threatening people and have it backfire."

"Good enough."

Moving on he brings up the next important topic.

"Baron Archivald has formally offered his resignation in light of the heavy casualties suffered by the J-D fleet when defending the homeworlds and House Feron space. I haven't yet accepted. It can wait until after this is over." he gestures to the view of the Imperial City.

Based on the latest casualty reports you've seen you can understand why the Baron might doubt his leadership.
>>
Vaughn Miyazaki, Kemp Turner and Nytoria Jde have been confirmed as killed in action.

Arthur Moton and Siri Thal are both listed as MIA after fighting a holding action to delay an enemy assault. Their units were able to hold out until reinforcements arrived and crushed the enemy fleet, but their units were still wiped out in the process. Some of Arthur's crew survived but the bridge teleport capsule from his ship was never found.
None of the capsules from Thal's command ship have been found. The ships teleport system may have partially failed before it was destroyed. Because of this the vessel is believed to have been lost with all hands.

Fully half of Saputo's Knights and veterans from the Warlords campaign have been killed. In the case of many J-D crews they survived the loss of one ship and redeployed with personally owned reserve craft.

Archivald lost two carriers and their escorting fleet groups. The LSTC Wayward Treasures was torpedoed with new model SP's destroying a third of the ship. Most of her airwing and support personnel have effectively been wiped out.
EBON and the other Carriers escaped serious damage.

"I want to hear from you two whether I should accept his resignation. Baron Palaiologos you've been nominated as a potential replacement. That is if you're not interested in the position Reynard? I know you're busy empire building out at Rioja."

>What say?
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>>1826926

I don't know if you said anything about this TSTG, but can we claim the wreck of the Hepaestus? If it's nothing but a skeleton now, I'd like to try and turn it into a pet project to rebuild and rearm that thing. And then put Baron Archivald in command of it as well as a fleet of carriers based around that monster.

As for his resignation. I would say decline it. Or ask if he would rather a reassignment to a school to teach future commanders and pilots how to use carriers and fighters in battle. He has way to much experience to just step down after what just happened. Sure a large part of the Home Fleet was lost under his command. But the guy was dealing with massive fleets commanded by an enemy that surpassed even our best estimates and nearly broke into the home worlds. Without him in command it is almost certain that House J'D homeworlds would be lost.

As for us, we're not really in to the idea of defending. We are more for going out and attacking. Us sitting here as Military Advisor was boring enough as is. Nanite Traitors not with standing. Being stuck defending the house is not something we'd be good at.

Plus all the old guard that hate us would probably lose their shit if they found out we were suddenly acting as the commander of the home fleet and protecting THEM.
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>>1826921
>>What say?
"Heavy casulties where to be expected under the circumstances what with our own forces being massively outnumbered and outgunned. It speaks highly of our own forces that we actually managed to keep hostile forces out of House and allied space the way we did. No, Baron Archivald should not resign. He did all he could with the resources he had while facing a impossible situation. He was to hold the lines and he did just that. We won in the end and we will recover given time. So no, he should not resign. Besides it wouldn't be fair if he got to create a mess and then get out of cleaning it up. Can't let him run out on that responsibility because he feels bad."
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>>1826947
>I don't know if you said anything about this TSTG, but can we claim the wreck of the Hepaestus?
Salvage will be discussed.

While you would have a good claim against it, your House would have difficulty supporting such a project. Other larger Houses that need to replace warships lost in the civil war might be able to make better use of it, and get it operational more quickly.
You'll need a good argument.
>>
>>1826926
>>What say?
"While I'm honored that the Houses considers me a candidate for the position, I'm sure most nobles in the homeworlds would be glad to keep me a few million light-years away from them. In my opinion the traditional J-D territories need stability more than anything at the moment, with the recent near-invasion and the conquest of Erid territory and unfortunately, I'm not the person for that.

Concerning Baron Archivald - I have little reason think his abilities as a commanding officer would warrant his resignation. All of our other fleets have been incredibly fortunate when it comes to their losses considering the battles they had to fight. It's not surprising that our luck didn't last for all of them. Personally, I think you should contact his friends to see if he actually wishes to remain commander of the home fleet."

>missing teleporter capsules
I would like to ask the Krath if they can help with the search for them. They do most of the recovery work for the FA, that's why I hope they might have so advamced methods of finding them our own specialists haven't tried.

>>1826967
>You'll need a good argument.
If you don't give it to me now I'll salvage it later! And the rest of your fleet as well! *angry shark noises*
Another idea would be to rebuild the rear part so it can repair Shallan medium cruisers, then send it as the flag ship of a Dominion fleet that supports Shallan units. It will be a prestige project to show the Dominion leadership doesn't shirk their responsibilities.
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>>1826967

See I was all for making it a side project. Rebuilding it a little bit at a time. Like with Foreberance. It took time to get it operational, granted Foreberance was in "better" shape than the Hepaestus is currently. Because the Hepaestus is just a skeleton of a ship, so who would rightly take the time and money to rebuild that monster when they could scrap it and build smaller ships or sell it off to someone stupid enough to buy it. When we could take our time in rebuilding it and by the time it is ready to be deployed House J'D will be in a far better state then it was when we came into possession of this ship.

I am being very optimistic in guessing how long it will take to rebuild and refit the J'D fleet and guessing it will take several years to rebuild it in any yard besides the Nassidum Super Yards which are going to be filled with orders soon. If they aren't already.

If they really want us to give up claim to the Hepaestus they could support building a Super Yard in the Run to be supervised by the Run Alliance or just us.
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>>1826926
>Miyazaki, Turner, Jde, Morton & Thal

Damn. They went thru some crazy shit with us.

I bet that fucker Sylvan is still alive. Like some sort of Knighted Roach from hell.

"Our people held the line against what sounds like a determined enemy assault that had considerable offensive momentum, and House Feron was not overwhelmed.

There was no possible result where that theater would see casualty rates comparable to any others we've participated in, in my opinion. Barring the enemy fleet self destructing."

>>1827009
>If they really want us to give up claim to the Hepaestus they could support building a Super Yard in the Run

That seems like a demand that would have to burn a lot of political capital.

There are probably better ways to wheel and deal to get the Forbearance Yard upgraded.

Huh, I wonder if it could reasonably be moved to DHR1 and repaired at the Forbearance yard? That would give us great access to data on the ship and what they end up fitting it with.
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>>1827043
>I bet that fucker Sylvan is still alive. Like some sort of Knighted Roach from hell.

Do you mean Fox?

>There are probably better ways to wheel and deal to get the Forbearance Yard upgraded.
If I remember correctly, the Run's infrastructure cannot support an actual super heavy shipyard at the moment. I'd rather get a heavy cruiser shipyard our fleets can claim from Bonrah.
>>
>>1827052

No, I meant Sylvan
>>
Miraculously Sylvan and Fox both survived. I figured they'd at least lose their ships, but nope.

Windsor wasn't as lucky, losing most of his squad and is currently hospitalized.

>>1826987
>*angry shark noises*
Sorry, all I've got are angry dog and moth noises.


>>1827043
>I wonder if it could reasonably be moved to DHR1 and repaired at the Forbearance yard?
The Ruling House and Ber'helum both have refit yards in this same galaxy.

The Che'len refit yard has been captured and is temporarily quarantined as a precaution.
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>>1827142
Muffled jaws theme playing in the distance?

>Miraculously Sylvan and Fox both survived.
Hooray in one case. And I guess Fox really IS competent.
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>>1827142
>Miraculously Sylvan and Fox both survived
>Fox survived
We should change that
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>>1827142
>Windsor wasn't as lucky, losing most of his squad and is currently hospitalized.
He should have been less lucky. I will forever be salty, fuck Windsor
I actually like Sylvan, crazy bastard makes me chuckle every time he's mentioned.
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>>1827306
You realize people probably say that about Sonia right?
>>
Sorry, writing up the actual conclusion to the civil war is turning out to be boring as hell. Not great for keeping ones attention.
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>>1826921
>I've convinced as many leaders of other Houses to attend in person as I can.
I hope Sonia has taken the necessary precautions for this event.
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>>1827507
Need some audio suggestions?
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>>1827507
>>1827509

https://www.youtube.com/watch?v=9G4jnaznUoQ

Here is to hoping that this will be playing across B'H space.
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>>1827507
Isn't that exactly what we did all that work for?
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>>1827508
Blinged up appropriately.

>>1827514
One of these is more entertaining to write due to my visual way of thinking.
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>>1827522
https://m.youtube.com/watch?v=NcYMiPMjQAk
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>>1827522
Let's hope her jacket can hold all her medals.
Also, how many does she have now? Last count I think there were 78?
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>>1827522
>Blinged up appropriately.
What if snipers? What if nerve gas? What if nanite bomb infection? What if Lat'tham style head of house executions?
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>>1827533
We could probably insert an AI-War setting pulse grenade in our sensor arm.
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>>1827539
New R&D Project: AI War prosthetic arms with built in pulse pistols/carbines and grenade rack.
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>>1827533
Thinking more about this.
1. Snipers: Not much that can be done against them other than prevention and detection.
2. Nerve Gas: Oxygen recyclers or some kind of surgically implanted air scrubbers? Contact poisons would require overpressurisation of the air surrounding Sonia which might actually work considering micro fusion reactors are a thing.
3. Nanomachines, Son: Crank sensor to full blast and hope you're carrying a pistol with either an AI-War setting or plasma. In the future integrate pulse grenade into the arm at a lower radius but a more constant pulse. Something like 2m radius being constantly emitted and charged by the normal arm energy source would make grey goo type nanite a non-issue. They could still drown Sonia under their mass though.
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>>1827566
>3. Nanomachines, Son:
I was about to link the post in response to this.
Then I realised its the post that isn't up yet.
>>
More Dominion leaders are present in the hall than at any other time this century. It's a good start.

Usual decorum of no weapons has been suspended to ease concerns of attacks by lingering nanites. Each leader is permitted two bodyguards with phase weaponry.

Duke Ber'helum has helpfully had the J-D contingent moved to a location closer to the center in recognition of its increased strength and influence.

Things don't start off well, with disagreements over matters to be discussed first. It's going to be a long day.

The end of the Civil War proper, matters of the recent Kythera attack and calls for a new Ruling House all try to take precedence. As the end of the war was already in negotiations before the Kythera attack it is eventually settled upon as the first matter.

"Technically I don't have to be present for most of this." The Count informs you. "There are waiting rooms below. But appearances are important."

For their part in the Civil War Nasidum, Bonrah, Xygen and House Aries are required to pay reparations in ships, material and territory. Nasidum and Xygen will maintain most of the territory within their current borders (that hasn't been occupied), though they'll be forced to split off a few minor Houses from that territory in places as buffer states.

Overall they'll lose less of their remaining military strength than you'd expected but they'll be forced to give up their cloning technology for a period of 50 years. They'll still be able to apply for cloning rights as any other House would but they'll be reliant upon the Ruling House, Ber'helum and Helios.

Bonrah not only had the entirety of its territory occupied but as much as 30% of their surviving fleet deserted and joined the Che'len/Kharbos/AI fleet. Along them a good portion of their walker units. While some of House Bonrah's territory will be restored most of their major shipyards will not. They've ceased to be a major House.

House Aries will not be dismantled completely, though it will be greatly reduced. R&D assets, information and materials will be distributed to the entire Dominion as will many of their designs. All profits from production and sales of Aries ships in the Dominion will be used to help pay war reparations and for other damages their company caused.
Nobles who profited from Aries and GE's actions will be fined substantially.

How exactly they're going to determine who made money off the whole mess, and how they'll oversee sales of Aries ships and tech isn't gone into. That will be a whole mess of bureaucratic nonsense you're sure.

Supposedly GE has reached an independent settlement with regards to paying reparations. They'll also buy back a number of facilities in Dominion space that were nationalized during the war. These will all be closely watched.

>Part 1/?
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>>1827569
Speaking of nano machines, we need at least one of these power armor suits that let you pull magneto stunts.
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>>1827579
>They've ceased to be a major House.
Oh wow that's pretty big.
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>>1827579
>While some of House Bonrah's territory will be restored most of their major shipyards will not. They've ceased to be a major House.
That's rough. They were the ones sensible enough to back Talos production, and while that fact caused our side a lot of trouble they were smarter than any other House in that regard. Xygen should have get been kicked harder and taken some of the brunt off Bonrah.
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>>1827579
>They've ceased to be a major House.
>Bonrah's fw
Your time is up, J-D's time is now!
If only. Maybe Sonia's super soldier children will make J-D a Major House. If she ever has any. Another war's probably going to start up just to keep her too busy to find a husband.
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>>1827533
>What if snipers? What if nerve gas? What if nanite bomb infection? What if Lat'tham style head of house executions?
There are also House medics standing by below to help deal with paranoid PTSD cases.

>A whole galaxy of multicoloured uppers, downers, screamers, laughers. Also, a quart of tequila, a quart of rum, a case of beer, a pint of raw ether, and two dozen amyls.
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>>1827579
Have people decided where the lost house that spent centuries underground will be reestablished?
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>>1827599
F O S S
O
S
S
>>
And I have to leave to do laundry. Will try to get the rest up tonight!
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>>1827621
Of all the husbandos you pick the pirate.

V E R S A
E
R
S
A
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>>1827631
Legimate Mercenary
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>>1827596
>thats rough

They rolled the dice on rebellion during the Neeran conflict and got conquered. Don't give them too much credit for a design named after one of their client Houses.
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>>1827631
Team Versa!

>>1827642
Xygen deserves it more, I think.
>>
Made this poll a while ago.
http://www.strawpoll.me/11541880
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>>1827658
>Foss is leading

hah
>>
Oh right, I keep forgetting to bring this up but I think by now we've spent enough time around Maybourne to ask what's up with their name.
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Guys we know the best husbando is clearly Windsor.
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>>1827669
This is of course a joke.
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>>1827669
Nah, Fox is definitely the man for Sonia.
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>>1827692
>>1827669
Machine Zombie Marson Edict is obviously the patrician choice.
>>
What do Neeran like? A good thank you gift for the one that modified the Lightning gun so that it, well, worked, would be a nice gesture perhaps.
>>
What if the day ends with Sonia arrested as a incitor and charged with trying to instigate another civil war. BH teamed up with the RH to get Sonia killed, this is a setup. Abort, abort, ABORT!!!!
>>
The Count is in on it. He nonchalant hoped we brought all the other dissadent and disasstisfied here and now, to make it easier for the RH to KRATH all the major players in the Reynard Coup.
>>
BH moved us closer to the center, not as an appreciation to our rapid acensnsion but for everyone to see our meteoritic fall from Grace and power.

Helios will say that our use of Fusion Bombs in atmo caused the escalation of the groundside conflict and that are championing of Veckron usage in space escalated the war to the point where the Krath fired them off indiscriminately and the Terran were forced to use Veckron beams causing irreversible subspace damage
>>
The Terran rep will comment on our warlike and aggressive ambition by revealing that they know we stole sp torp production data.

The Krath will backstab us by telling everyone how much of a madman we are by demanding Veckrons for a prisoner exchange.

The Rovinar will claim we stole their stealth tech to further our ambitions

And the Shallens. They will claim that we are taking boatloads of their refugees to work our plants at Rioja as slave labor with poor working conditions and pay aswell as using them as eventual shock troops.
>>
And who stands to gain the most?

The count. He can claim we we're a rogue viscount acting outside his authority. That our days leading the run alliances has made us think we'd be suited at playing kingmaker. After were neutralized, he can nationalize Rioja and install someone from the old guard in our strength. His claim of ignorance will b honored, JD becomes a medium house and he gets Rioja and all of RSS. He profits in the end.
This has all been a setup!
Quick guys we need to inject adrenaline in us to make sure we're not a deep cover Krath, fire off our EMP arm and bug out of here before they can recover and execute us!
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>>1827973
I think Sonia should simply flail her arms wildly while screaming about the nanite menace. Just to see how long it will take people to drag her out of the room. Then proceed to have drinks with whoever had to drag us out of there.
>>
Dominion Plasma Corvettes WHEN
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>>1828040
As nice as it would be to skip this. We need to be here to give our case for B'H to be next Ruling House. Otherwise we will be brought back here again after we've calmed down.
>>
I always thought that Che'len would be the one to be kicked off the Big boys club after what happened. Well this is ending up with the Dominion in a worse place than I expected.
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>>1828604
Che'len did just surrender unconditionally. It probably won't survive the backlash.

Big question is if Kharbos will manage to weather this and maintain a position in the Seven. Even if they had a rogue government do it, we've arguably just seen a second Kharbos plot to reassert itself backfire rather spectacularly in our life time. (first one being Gesaur, where Kharbos lost their little secret chipping/testing ground to SRL)
>>
With so many fallen Houses simply restoring pre-war boundaries isn't always possible in many cases. Certainly not for those on your side who expanded their territory over the course of the fighting. Resolving that is going to be a job for the Ruling House. Whoever that is.

Which brings about the next issue to be discussed.

Just who will be the one to cast the first stone in this argument isn't known by you or the Count. Surprisingly it's the leader of the restored House Kharbos.

Probably figure they can't get in any more trouble at this point.

Their Duke opens by stating they've stood by the Ruling House in the Civil War due to their goals of supporting the Alliance. Even supporting them at the risk of alienating members of their own House. While they might support those same goals and intentions they do not support their continued leadership of the Dominion.

"Here we go." Whispers Count Jerik.

"Who would stand in support of House Nirium as Ruling House of the Dominion?"

A number of their closest supporters, Minor Houses and vassals, are quick to respond. Others are much slower. Of the more than 300 Houses represented less than 80 are willing to show their support. It's clear perhaps 20 of those are only doing so to not be seen as rocking the boat.

Of them, there are no supporters among the seven.

Ruling House leadership are somewhat incensed at lack of support from a number of Houses they'd given considerable aid to. Ones that had been all but guaranteed a place in the Seven failed to offer their support, chief among them Ceres.

You doubt very much that your requests for their support alone swayed them, but it definitely helped.

The Emperor is all but silent but the same can't be said for their second.
"Helios! You have supported the campaign against Nasidum, Bonrah and Xygen have you not? You've been a supporter of our cause."

An old and decrepit Dro'all, clearly nearing the end of their natural lifespan, stands up at the Helios representatives post. Their dress marks them as the leader of their House. "This is true. But we will not stand with you now.
We have seen the Dominion's potential squandered by your House for too long. You've tried, even tried hard at times. That is not enough."

Gesturing to the leaders of the other Houses he continues.
"So many Houses with the potential to lead the Dominion decimated by war. War wrung from wounds you allowed to fester. So many others with power but lacking foresight or conviction. Never before have so many pleaded that House Helios take leadership of the Dominion."

This draws plenty of gasps.
>>
"But that is not our way. Every leader, every power, needs checks and balances. That is what we have built our House to do. That is the role we are content to play. It has not always been successful preventing problems, but we will do what we can to assist those trying to fix them."

Helios turns slightly to the right.

"We would support House Ber'helum as the next Ruling House, in the hopes that their current strength of arms and conviction both will see the Dominion through difficult times. However long they may last."

With Helios' support behind them there are far fewer unwilling to stand with them. It's hard to tell how many are genuine supporters instead of those choosing to go with the flow.
Even Nasidum reluctantly agrees, though Xygen and Bonrah do not.

"More than half." says Alex after checking the numbers.
>>
>>1828783
looks like someone with an xray laser just smoked TSTG
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>>1828783
Well it's a pleasant surprise that Helios acknowledged that a not to small number of houses have been prodding them to take the reigns. And they've continued to keep their title of king maker, rather then assuming the role of king. Though if that one old Dro'all were to pass I could only assume his successor might think differently. But at last, B'H looks to be getting a LOT of support from the other houses now thanks to Helios speaking up. Now to see how Nirium reacts to the shift of a powerful ally shifting their support to a competitor.
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>>1828783
Can you imagine how fun it would have been for a Helios Ruling House run?
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>>1828782
>Ruling House leadership are somewhat incensed at lack of support from a number of Houses they'd given considerable aid to.

I feel kind of bad now. I mean they tried. Really tried at the end. And they've done much for JD as well. I just want them to know that this was a decision for the good of the Dominion and not because any supposed ill will from our part. Much like when we chose the retrofitted Dominion designed Super over the quickly made one.

Helios however keep proving just how much of the bigger man they can be.

Now we can just pray that Nirium does not make this bloody. The Emperor must understand why we did this.
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>>1828695
I think Kharbor will survive with out to much shit. They had their split, loyalists vs rebels and loyalists won in the end. They fought their own house in order stand on the loyalist side after all. Plus the current government will not have to be even MORE eager to be useful to the, who ever it will be, RH and the Dominion due to this second fuck up on their part.

What surprises me so far is the lack of dismantling House Aries considering how they are basically the ones who started this war. Not to mention how they are a foreign power who deserves death. Also the lack of Xygen punishment for siding with Aries more than the others. As can be seen by all their Aries ships.

For Nasidum losing their massive shipyard and the tech with it will be more than enough of a punishment in my book along with the loses of border worlds and territory.

But yeah, Aries has gotten off FAAAAAR to easy for my taste. Kind of leaves a bitter taste in my mouth.
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>>1829294

We owe nothing to a RH that seems to have been anemic for our entire career.
When you play the game of thrones you win, or you die. There is no middle ground.

>>1829321
Xygen is getting off the hook because they had a strong position at the end of a negotiated peace.

I am a bit confused on the House Aries stuff, like how the distribution of their designs to the Dominion works, if they're also using those designs for production licenses to pay off stuff, but they don't seem to have gotten away with too much.
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>>1828882
More like it was 2 in the morning and I couldn't keep my eyes open.
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>>1829021
It would have likely resulted in a gigantic headache. The only House that actually tries to push the Dominion as a whole towards improvement instead of playing politics all day would have been stuck playing politics all day. I don't see it ending well, either with Helios getting stuck trying to tear down what makes the Dominion so incredibly inefficient at times or simply getting bogged down in politics they didn't have to care about before.

There's also the thing that Helios might happily burn down a quarter of the Dominion if it means the rest is off twice as well. "Look, we're now operating at 150% compared to before - that's great, right?"

>>1829294
I think Nirium needs a break from ruling the Dominion. They've made huge improvements over the past decade but they really need to sit down for while take stock of their situation. They got bogged down in politics which isn't really surprising given their position. Nirium should sit back, regain their strength, and if things go well for them they watch Ber'helum trip over their new position. They just need to get rid off all the fat that has accumulated during their time as the RH.

>>1829321
>For Nasidum losing their massive shipyard
It doesn't say anywhere that they're actually losing it. I wouldn't be surprised if we're going to see an occupation of the yards like it was done with the Kavarian super yards. Duration of the conflict against the Neeran + x years or a similar deal would be my guess. After all, they were the only ones in the Dominion smart enough to build a shipyard for supers.

What surprises me is that Nasidum and Xygen allowed Bonrah to fall that hard.

Don't really care about Aries myself at this point. Although I'd love to hear if the Terrans or Krath would be willing to share additional insights with Sonia. Things ended up being pretty strange.
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>>1829339
>We owe nothing to a RH that seems to have been anemic for our entire career.
Let's not forget they did supply us our Guard Cruiser early in our career.
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>>1829340
So your saying, you got hit by a stun grenade?
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>>1829373
They did not. Unless you mean they allowed it to be captured by Pirates at Yineput.

>>1829361
>It doesn't say anywhere that they're actually losing it.
Nasidum is keeping most of the territory that wasn't occupied.
The Shipyard was well inside occupied territory by the time of the ceasefire.

For now, the yard is garrisoned by a mix of forces from Houses that participated in its capture. Those Houses will earn a share of the yards profits for the foreseeable future, at least 5 years. Or until enough has been made back to pay for the losses sustained in the battle for the yard. Whichever is longer.
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>>1829392
So with Bonrah, with all intents and purposes, no longer a house and with Che'len possibly being stripped of much of their treasury and territories when the AI shenanigans gets brought up later. What's the list of houses getting the chance of becoming one of the seven now, aside from Ceres?
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>>1829406
House Feron contributed a big fleet and army to the offensive operations. If they're not in the 7 they're close. There are others I'll have to look up that might be in instead.

>>1829339
>I am a bit confused on the House Aries stuff

The Aries thing is mostly focused on making sure all the Houses have access to the high end technology Aries had built up. Heavy Pulse cannon arrays, contour shielding, stealth torpedo tech, better drones etc. And its not just the designs for them, its the underlying tech for them. Idea being to increase the overall tech level of the Dominion and get it back to a level playing field with the other Factions.

There are plenty of shipyards that remained under the control of House Aries until the end of the war. These have seen upgrades to produce improved versions compared to say, the facilities your House captured at the start of the civil war several years ago. While the designs are effectively freeware within the Dominion it would take time and effort for Houses to upgrade older facilities, or build new ones to make use of the design data. For some that may be easier to do that others.

The newer yards that are still in operation will sell latest models of physical ships, since ships still cost money to produce. Whether or not buyers are inside the Dominion or outside it, those yards will still get paid for what they produce, and all profits will go towards reparations. All of these yards will be garrisoned for the foreseeable future.

House Aries will be stuck with a number of unenviable tasks. They'll also be watched, closely. Among their unofficial duties will be trying to steal as much data as possible from the Aries corporation outside the Dominion.

While House Aries is now officially recognized as a member of the Dominion, the Aries corporation has been listed as a terrorist group by your Faction. The equivalent of nazi hunters will be trying to locate upper level aries corp leadership complicit in starting the civil war.

They'll have competition from the Alliance who is looking for anyone connected to the AI War. Based on their most recent findings they now believe Aries captured a Kythera AI and were using it to advance their R&D efforts. Given the extralegal nature of this research it was conducted in the Dominion to help isolate it from their Terran branches.
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>>1829428
Holy hell that's several levels of fucked for the Aries megacorp. Not only are they now branded as terrorists by an entire faction, they managed to get the coalition of all known friendly factions to investigate whether they were colluding with an enemy. I'm half expecting to find out this is all a falseflag operation by the imperial neeran to cause friction between the Dominion and Terrans.
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>>1829428
>Based on their most recent findings they now believe Aries captured a Kythera AI and were using it to advance their R&D efforts.
Maybe this is the right time to quietly introduce the groundwork to actually integrate AIs into society in the future without having them take over completely? Now that we actually have them confirmed running around in the wild, half baked solutions like the one the Terrans are relying on atm don't seem to have much of a future.
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>>1829473
I'm more worried that the more extreme political figures will use this to push for the deactivation of existing AI's. It certainly wouldn't be the first time a current event was used to fast track an objectionable law through with the blessing of the populace.
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>>1829476
Public opinion could definitely go either way in Terran space. I'm not too worried about Dominion space, it's thankfully not a democracy and most people will have other things to worried about for the next couple of years.
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>>1829473
This sounds like political suicide. Even more so with the battle we just fought
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>>1829501
It's probably also literal suicide if people decide that we're a sleeper agent of the kythera.
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>>1829428
>Aries captured a Kythera AI
Well, at least this explains assassination attempt. We thought it was Neerans, but it was them, Aries.

Did we learned why Aries spent so much effort on it?
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>>1829516
My guess is that the Aries dominion branch was taken over by the AI and used the group to try and take over. Doesn't really explain the attempt on Sonia's life though.
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>>1829501
>>1829506
Well, we don't have to propose it right now but it seems like an issue that should be tackled rather sooner than later.
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>>1829523
Its possible that Aries contracted out Marson Edict and his team or they were Aries agents, and used them to capture the Kythera or were volunteered to be the test subjects for the open reactor type units.

and what better way to test those units in the field then by sending someone with a grudge against a very well armed and defended viscount? We werent the only targets aswell.
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>>1829527
The best we can realistically do right now is expand our business into Terran space and fight any legislation levied against AI. The general public or nobility is not going to look favourably at any implication that AI aren't a threat to sapient life.
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>>1829516
Time for me to invest more points in reading comprehension. Thought you were asking why Aries spent to much effort capturing an AI.

>assassination attempt
Ask yourself this: Why would Aries spend any effort on an assassination attempt that might potentially reveal they'd captured an AI?
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>>1829549
So your telling me our waifu4laifu Vista hates us because of the petname we gave her?
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>>1829542
>The general public or nobility is not going to look favourably at any implication that AI aren't a threat to sapient life.
While you're probably right regarding the public, I would expect nobles to have been forced through enough diplomacy classes to realized AI aren't a monolithic block hell-bent on the destruction of organic life. Hell, people manage to get along with the Republic and they're supposed to have killed off lots of intelligent species.
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>>1829549
>Ask yourself this: Why would Aries spend any effort on an assassination attempt that might potentially reveal they'd captured an AI?

They wanted a reason to twirl their collective mustache?

But yeah, it does look like either deliberate leak by captured AI or team of "Sonya fucked up our plans" guys decided to go rogue. Any indication on which is more likely?
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>>1829563
What I don't get is how any of this came to pass.
I can't imagine Aries being incompetent enough to let any of this happen and the AI must have been in a dark system with no jump capable ships or capability to produce anything.
Without an outside influence none of this makes sense since all of this just looks like a massive fuck up no matter who was in charge and none of the actors have a history of being this careless.
Unless the AI is just kind of stupid which would be pretty funny.
>>
>>1829563
>I can't imagine Aries being incompetent enough to let any of this happen and the AI must have been in a dark system with no jump capable ships or capability to produce anything.
If the Kythera AI hardware is actually comprised of nanites, it would seem to be a complete nightmare to contain one that doesn't want to be contained. I guess Aries bit of more than they could chew?
>>
>>1829614
Not unless Aries didn't actually know the kythera were comprised of nanites. Even a regular phase rifle can do some damage and knowingly capturing an AI they would have been using maximum security gear.
Besides it's very hard to escape from a prison that can stop time via stasis fields.
>>
>>1829633
>Besides it's very hard to escape from a prison that can stop time via stasis fields.
But then you can't do any research beyond looking at the stasis field.

>Not unless Aries didn't actually know
Well, something went wrong at one point.
>>
>>1829428
>The equivalent of nazi hunters will be trying to locate upper level aries corp leadership complicit in starting the civil war.
Two words for this. Fuck yeah.

>>1829460
>to cause friction between the Dominion and Terrans.
Like the Terrans needs help to cause friction between themselves and anyone else.

>>1829542
No. Expanding company assets into Terran space only runs the risk of our assets being nationalized because "Fuck you Sonia". We are already on not super good terms with the Terrans, for good reasons, and I would not put it past them to fuck us over. Only Terran I reasonably trust is Admiral Chen. He is nice.

>>1829549
Sonia presented a danger equal or greater to the AI being discovered before time. Thus her elimination was needed. Now the question is HOW Sonia became such a danger to the Kythera.

My first idea was Marson blackmailed them that he would reveal them unless he got to kill us. That seems to simple however

Second idea would be our relationship to the Wizard and the Dyson Sphere. Not quite sure how it would fit in but it keeps nagging me in the back of my head.
>>
>>1829639
Yeah something went wrong but who was at fault and how disappointed I should be at that person are still questions that I want answered. Maybe it was just a guard that had a rough day and decided to take a break at the wrong time? Maybe the janitor wanted to just take a peek at the fancy grey goo. Maybe some suit didn't understand why his security advisor was recommending they not try to kidnap sapient goo.
>>
>>1829649
Perhaps one of the Terran AIs nudged things a bit? Or just a regular Aries competitor. The last time an AI tried to eat the Dominion the whole thing started for dumb reasons as well.

>>1829648
>No. Expanding company assets into Terran space only runs the risk of our assets being nationalized because "Fuck you Sonia".
I wouldn't be completely opposed to a smaller separate company.
>>
>>1829648
>Expanding company assets into Terran space

iirc, we already have a few minor salvage company subsidiaries in Terran Space. The idea was to set them up as independent corps, though. (See Coca-Cola Germany during WW2. They basically operated as best they could, came up with Orange Fanta due to lack of syrup for Coke, and after the war said "here is all the money we couldn't pay you, main Coca-Cola!")

Though we may want to consider some form of additional oversight.

>general 'on the assassination plot' stuff

At the time, I suspected that there was an Aries connection due to how we slapped Aries-puppet Erid.

In retrospect, perhaps the captured Kythera AI had a hand in leaving the Aries LST intact for capture at the attack, and was trying to flag Aries for further investigation.
>>
The Emperor's second attempts to refute any change in power despite the obvious, even challenging Duke Ber'helum to a duel. Ber'helum makes no attempt to respond to this provocation.
Soon enough the upstart is quieted by their elders and removed from the hall.

The Emperor rises.
"In light of the Dominion's support for House Ber'helum... Nirium will accede to demands to step down. I only ask that you leave our histories intact, and should the time come your House be willing to step down as graciously from this post."

Ber'helum is quick to respond. "I will honor this request. It is my hope my successors will do the same."

A recess is called for Nirium, Ber'helum and Helios to discuss the handover of power as well as other matters that will have an impact on the founding of the next dynasty. Helios and others are determined to make sure this dynasty starts out from a position of power.

The Capital will be handed over to Ber'helum control surrounded by a defensive zone 5 light years in radius and an additional 5 light year DMZ. This will still leave it within Nirium space but a corridor of safe passage has been guaranteed. Alternatives are being discussed should relations become an issue in the future.

Ber'helum will acquire some of Bonrah's and Nasidum's former territory in South Reach and elsewhere to ensure they'll have bases close enough to most parts of the Dominion to assist when needed. Towards that end they've also bought a number of Royal Logistics Corps bases.

More will be going on behind the scenes and might take months or longer to sort out.

The next nightmare will be sorting out territorial expansions and formation of new Houses to replace those destroyed. Fortunately with a number of territories in South Reach breaking away from their founding Houses fewer will need to be formed than many had worried about.
>>
One source of new Houses will be not just Bonrah but Che'len.

It is agreed that remaining members of House Che'len that are suitably loyal to the Dominion will form the basis of their new House. No currently high ranking members of their government will remain and their new territory will now be located in the less developed outer rim of their former domain.

Those from Che'len, Kharbos, Bonrah and others that knowingly cooperated with the forces that attacked the Dominion's capital are being sentenced to military penal units or indentured servitude. None of them will be permitted to remain with their former Houses.

Cloning rights are to be granted to all Houses who fought in defense of the capital. In a controversial decision the new Ruling House has granted special dispensation to the clones of those killed in the fighting. They will be permitted to assume control of their former estates and finances in contravention of usual Dominion law.

"The extraordinary circumstances that saw a battle for the very survival of the Dominion cost countless lives. Because this we are making an exception to usual laws regarding the rights of Clones and property.
Our ancestors created these laws for very good reasons and because of this we intend to otherwise leave them in place barring this one exception. "
>>
>>1829688
>Cloning rights are to be granted to all Houses who fought in defense of the capital. In a controversial decision the new Ruling House has granted special dispensation to the clones of those killed in the fighting. They will be permitted to assume control of their former estates and finances in contravention of usual Dominion law.

Not THAT is a HUGE change that will trouble a not small number of people. But when put against everything else that has happened. I think this is the least troubling mistake they could have made. Though I want to know how they can tell who needs to be recloned and returned the property they lost upon their death. Because you could then probably argue if you're stubborn. To reclone a lot of your previous nobles. Who likely weren't there at the battle for the Dominion capital.
>>
>>1829708
>in defense of the capital.
Pretty sure they're just going to clone anyone that was confirmed as KIA during this final battle for the capital.
>>
>>1829708
Unit rosters, unit deployment orders, casualty lists, data recorders from communications systems, etc.

Or just their dead body with the appropriate wounds from nanite spears
>>
>>1829686
Oh thank god the Emperor is stepping down with out blood.

>In a controversial decision the new Ruling House has granted special dispensation to the clones of those killed in the fighting
Mixed feelings but because it is just to replace those lost while fighting off the Clankers it seems good enough.
>>
>>1829688
If somebody in our fleet died who didn't want to get cloned and decided not to keep a memory scan, can then we use that slot on somebody else?

>>1829686
>Fortunately with a number of territories in South Reach breaking away from their founding Houses fewer will need to be formed than many had worried about.
Would it make sense to have Erid reformed a few galaxies away from J-D? We still have their leader and it might help draw discontents away from our new worlds.
>>
>>1829732
Why not have House Reynard formed in the Run?
>>
>>1829708
They were doing a lot of checking compiling casualty lists between the attack and now.
They've largely identified most who took part since so many were stationed at the Ber'helum capital or were from fleets with a well established order of battle.

Can't give out all those posthumous promotions and awards if you don't know who was in your fleet.

>>1829732
>If somebody in our fleet died who didn't want to get cloned and decided not to keep a memory scan, can then we use that slot on somebody else?
If it was against their beliefs and wishes to be cloned then no.

>>1829732
>Would it make sense to have Erid reformed a few galaxies away from J-D? We still have their leader and it might help draw discontents away from our new worlds.
It could happen.
>>
Salvage rights following the battle in orbit as well as on the ground are predictably generous. Kharbos has pledged to assist in replacing material losses not covered by salvage rights.

"Any chance we can get a shot at the Hephaestus wreck for our salvage claim?"

Alex and Jerik are both wondering why you'd be inclined to want that in particular.
"I had a few ideas. Out people in the Run could fix it up over a few years and eventually give our House another real powerhouse of a ship. We've learned a lot from Forbearance and I'm hoping to popularize Fast Supers "

They trade glances and Alex shrugs. "I was going to ask for for one of those newer Kharbos Dreadnought type heavies. Still, Fast Super production does sound interesting."

The Count shakes his head.
"Exodus is already working on such a design."

You blood turns cold. "What?"

"Exodus was developing new linking defense platforms and realised recently they could attach them to an ACS class drive system. The Alliance has ordered Iratar to produce a run of engine banks to test it out."

You never gave Exodus that fast super design study data your R&D people produced. They must have stumbled onto it by mistake. That means they're under no obligation to sell or trade you production rights for such a design.

[ ] Well... shit.
[ ] FFFFFFFFFFFFF
[ ] Other
>>
>>1829779
>[ ] Well... shit.
>[ ] Other

Aww goddammit, ... can we still sell them the data we had about the idea?
>>
>>1829779
>[x] Other
Talk to these guys before deciding on a course of action. We could still give them the data, create a competing design if theirs is crap, and we are already building and using several of their ships designs. Let's not worry before we've actually spoken with them.

>I was going to ask for for one of those newer Kharbos Dreadnought type heavies
Sell the Zeus to the FA and get one of these instead? The Aries Heavy seems like a very expensive ship to deploy.
>>
>>1829779
[ ] Alex please hold me. I am having an urge to violently murder.
>>
>>1829779
Pity. I wasn't particularly looking forward to seeing what happens when a Supers AM afterburners are exposed to veckron radiation anyways. I doubt they'd simply use fusion afterburners.
>>
>>1829779

[x] All the above.

Well shit, that is something that bites hard. Now we need to make a rival Fast Super that out performs Exodus. So that Exodus doesn't have a monopoly on the design.

Yes I am using this as an excuse to push for a Super Yard under our control.
>>
>>1829779
While we're talking ship - several of the major Houses have started introducing new heavy cruisers on a large scale. Helios will introduce their new Heavy in a couple of months, Nirium has the Cardinal, Kharbos the Dreadnought, and so on. However, Ber'helum seems to have not decided on a new heavy. Any chance we can sell them on our Gunship for their faster fleets?
>>
>>1829779
[x] Other: "Well, I hope their design doesn't fly apart like the covert Megas."
>>
>>1829815
B'H has the Gravity Well Generator.
>>
So now that the Terrans have unveiled their Veckron shield piercing beams, does this spell the end to AM Torpedo's and AM equipped Fast Attack Ships that the Dominion has just recently embraced.

RIP Dominion, once again the bottombitch with its AM Wunderwaffe's completely neutered.
>>
>>1829822
We really need to get our stolen SP tech research under way. Can't wait to be super smug about the Dominion getting SP torpedoes of our own to the Terrans to such a large degree that they can't blow up all the production sites.
>>
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This is the basic framework of the design. Obviously the gaps would be filled in with armor and weapon systems, rather than leaving them open like Bayformers.

>>1829799
>Talk to these guys before deciding on a course of action.
I suspect they'll be about as disinclined to sell supers to the Dominion as Iratar is. Though now that the Civil War is over it could happen.
It was one of my several backup plans if you guys blew up the shipyard for the Avalanche class mobile Forts.

>Sell the Zeus to the FA and get one of these instead? The Aries Heavy seems like a very expensive ship to deploy.
Yes you could do that.
>>
>>1829819
That is correct but the gravity well generator is a medium, not a heavy. Ber'helum will have to modernize their aging heavies at one point.
>>
>>1829813
That would be a terrible idea considering the price of a single super. Maybe if we were the head of a megacorp or a major house we could try to compete but playing catch up while having less resources on a massive project where the prototype is worth a small house alone is just not on the cards.
>>
level 4 medium yard pushing out Eclipse mk. 2 is still best idea
>>
>>1829836
Fuck it. Talk to Ber'Helum and see if we can make this a Dominion wide project. We can out design a single mega corp.
>>
>>1829836
>Yes you could do that.
While we're talking about selling off larger warships.

The Republic Bastard Class Heavy - I would like to suggest we sell that one back to either the Republic or the FA once Helios has finished testing their cannon on it. It's just way more useful in their hands as they can upgrade it to use 4 large plasma cannons instead of just one.

Zeus - It literally defeats the enemy by throwing large amounts of money at them. While that's totally fine while deployed with the FA, a design that doesn't rely so much on torpedoes seems preferable.

Majestic - Not sure about this one. While the Talos is a lot nicer overall it doesn't perform that well when repairing anything that's not an assault corvette.

>>1829848
High level heavy cruiser shipyards. We have the Gunship, the Zeus, and Qlippoth class available. All of which are first class designs.
>>
>>1829856
If we sell Zeus ships to the FA, we should undercut Aries prices just to add insult to injury.

Same with whatever Aries designs for things like replacement engines we have.

The company seems to depend upon a high markup % to fund their shenanigans, and the Dominion should do what it can to undercut that.
>>
>>1829856
>Bastard Class
Bustard.
I didn't think anyone would want to keep it for longer than the campaign so not a surprise.

>Zeus - It literally defeats the enemy by throwing large amounts of money at them.
Maybe I should have called it the Yojimbo class.

>Majestic
The Count wants to hang onto it because force projection. Despite a number of obvious problems with it.

-Kharbos Dreadnought
I've had an idea for the Kharbos Dreadnought and the RSS Heavy. Would combine the forward section of the RSS design with the drive section of the Kharbos one. Could make the bow interchangeable. RSS one for firepower, Kharbos one for corvette carrying and support.
Don't know how practical that would be.

>>1829883
>The company seems to depend upon a high markup % to fund their shenanigan
Definitely. You had to be part of their club to get marked down prices.

The Hephaestus, getting its hull/skeleton for salvage is possible. I have no idea what you guys would be doing with it. Turning it into another fast heavy or returning it to being the super carrier that it was.

There is no super heavy shipyard for the Hephaestus to be found. In reviewing what data House Aries still has it looks like they only planned to build the heavy cruiser sized drive section and a mining barge. The drive section included materials processing facilities that would construct the forward carrier section in the field.
Their data is still incomplete and the House may not have even known one of them were completed. Dominion R&D could probably complete it again if given time but there are only so many projects they can focus on right now.

Lots of options to consider.
>>
Suits and power armor.

All Houses who participated in defense of the capital are permitted to keep their AI war armor with the following conditions. At least some of the suits must be kept in an operational state and the new owners must be prepared to deploy with them in the event of an emergency where AI war protocol is enacted.

Are you fine with these terms? If so you can keep the suits.
The ones based off the Matrioshka armor you can just buy outright if you don't want to accept the conditions.
>>
>>1830028

So the Hephaestus was a one shot? I am saddened by this. I was hoping we would see more of this ship and maybe be the first house in the Dominion to get one of our own of that class. Along with rebuilding it and making Archivald command from that monster of a vessel. It's was a super carrier and he is the carrier/ fighter nut. Combining the two would have made our foes tremble in fear.

>>1830047
I say buy it out right if we can afford it, but still keep in mind its true use to be used in AI War conditions.
>>
>>1830047
>Are you fine with these terms? If so you can keep the suits.
I guess so? Additional power armor seems very useful.

>Turning it into another fast heavy or returning it to being the super carrier that it was.
With how heavily the Talos focuses on assault corvettes, the Hephaestus could take the role of focusing on the various ship types ranging in size from attack cruiser to medium cruiser. Many smaller Dominion Houses still fight by spamming corvettes based around Medium cruisers, so the Talos or a Qlippoth are an ideal solution for them. Or they can get the Ceres carrier if they're more budget conscious. For the larger houses who field multiple attack cruiser wings, and have several medium cruisers operating in a conflict, a ship that complements the Talos to efficiently support larger ships should be interesting. The Hephaestus could fill that role.
>>
>>1830047
I don't see why we wouldn't keep them around.

We were throwing around the idea of a Fast Response Force of high FTL ships, and the two marry neatly enough.

Plus, we could probably ready most of the armors that are higher maintenance or statistically more common sizes and store them in stasis vaults, ready to go. Would work especially well where such suits are 'alternate' loadouts, like for our bodyguards.

>There is no super heavy shipyard for the Hephaestus to be found.

Do we have ANY data on how many mining barges may be missing, or how many drive sections they actually produced? Minus confirmed kills?
>>
>>1830108
>Do we have ANY data on how many mining barges may be missing, or how many drive sections they actually produced? Minus confirmed kills?
Drive sections no idea, they'd been hoping to use the same shipyards as the Zeus class to build them.
Mining barges there are usually better records but there were lots unaccounted for or that may have been taken out by mercenaries or pirates and not reported in the regions Che'len lost.

I'm heading out. Not sure when I'll be back today. If the thread falls off the board (I know, unlikely) see you next time.
>>
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>>1830028
>Bustard.
>>
>>1830028
>>1830071
You know, if we can stuff it with cloning facilities as well as food and water making capabilities as well as being able to mine and add in the mid-size cruiser creating at the middle it could make a hell of a expeditionary command ship. Just imagine tossing it in neeran territory and being able to make a fleet wherever it wants to without getting caught in the process.
>>
>>1830152
I am suddenly reminded of Homeworld with your suggestion.
>>
>>1830175
>>1830152
If only Cataclysm had got an HD remake as well.
>>
>>1830187
>>1830175
Yeah it pretty much is. The problems with it would be that it probably won't be able to make antimatter at all, or SP torps, or veckrons. And also if somebody stuff an AI on it and it goes rogue or the commander of the ship and fleet goes rogue you're shit out of luck and be facing a problem on par with veritas or worse.
>>
>>1830187
https://www.youtube.com/watch?v=b7N9fKGGmXs
>>
>>1830304
It's not surprising Gearbox decided to go with the cheapest way possible to make money off Cataclysm. They needed all their resources to develop Battleborn.
>>
>>1829779
Fucking shits, god damn it.

I mean, the idea is dead in the water now. I doubt we can compete with a true megacorp, the Alliance probably isn't interested in funding a similar idea, and we'll only get limited support from other Houses if they know they can get an Exodus version eventually.
>>
Any additions for the list of things Sonia could do before she leaves the capital?
-Receive headpats from the new Dro'all emperor.
-Visit the various embassies of the other factions to thank them for their support in person.
-Get our rank reinstated at the FA embassy, if there is one.
-Get a tour of the J-D embassy, what's it like to live there when the planet isn't invaded?
-Get souvenirs for the family.
-See if we can get some miracle cure for Kavos.
-Buy a small apartment?
-?

>>1829686
>Alternatives are being discussed should relations become an issue in the future.
Wormhole stations/gates the FA was working on? It would also keep the v-torp damage in the area from getting worse.
>>
>>1830951
Get a nanite trophy?
>>
>>1830951
-Make sure we get the equipment from the enemy soldiers we defeated during the fighting on the ground.
-Buy Rufaro and the others some ice cream.
-Begin writing the long list of who deserves a promotion, medal, or other commendation.
>>
>>1830951
-Try and get a moment to talk to B'H and congratulate him.
-Thank Helios for supporting B'H
-Thank Allies for helping support B'H
-Ask the count and Fadilla if it is a reasonable decision for us to try and talk to Nirrium and tell them why we supported B'H instead of them.
-If the count and Fadilla says it's a good idea. Then try and talk to Nirrium and tell them why we went with B'H instead of them in the end after all the help they gave our house.
>>
>>1831019
>-Buy Rufaro and the others some ice cream.
Yeah, holy shit. I think we need to take our squad for a day out. That was some intense fighting we all dead, Valeri especially.

Kind of want to award Rufaro and Valeri with Plasma Pistols themselves.
>>
>>1831078
Supporting this.

Can't believe that this day has really come.

We started talking about supporting BH more during the initial gravity well generator idea - and here they are, Ruling House of the Doninion (with some help from us)

Hope we get suitably rewarded
>>
>>1831078
I'd say we should give Nirium some time. They're probably pretty upset right now
>>
>>1830951
>things to do
- See if we can get some contracts for RSS? There are what, 3 very large stations missing from orbit?
- Consider agreeing to brain scans for Cloning, perhaps with data held in trust by B'H?
- See what happened to that frigate we boarded with the Dante, see if any of the Bonrah walkers on it survived for potential trophies
- See if we can claim any Bonrah piloted walkers as prizes or salvage, gift to Dante as 'a trophy for his creation'
- Toast our friends killed in Feron space
- Probably cry at least a little
- Arrange for JD personnel to make calls home, especially those that can't afford it.
>>
>>1831133
They may need time, but we should eventually set aside time sooner rather then later. So it doesn't sit unaddressed and someone starts to think our house used. Which our house did, but we are not ungrateful for their assistance. But B'H was just the better option for supporting the Dominion in the future. We're not ungrateful assholes, just B'H looked as if they would do their best for the future of the Dominion much as they tried to do.
>>
>>1831154
>clones
>give brain to ber'helum
I'd rather not.
>>
I bet the factions were more worried that under AI leadership the Dominion might actually be threatening.
>>
>>1831172
I'm not a fan of the possibilities for clones to be abused, but hear me out.

Duke Emperor! Ber'Helum does have a point when he said that people like Sonia are hard to come by. From what I can tell, you seem to get personality and arguably moral compass with the brain scan imprinting, as well.

Sonia is a wealth of combat knowledge against some fairly insane enemies of the Factions and personality traits that are hard to find.

We could, in theory, make a deal with Duke B'H. He could hold a brain scan of us in trust, to be used in the event of Sonia's death. The clone could then do something like join the B'H Royal Guard or take up some position like the one he offered us a few threads ago.

Not necessarily a way for Sonia to keep being Sonia, but a way for Sonia's way of thinking to potentially continue helping people/The Dominion.

It is crazy, but one of the clones might just end up unlocking the secrets of the Dyson sphere, or finally designing a shark-shaped fast super.

Unrelated note, it occurs to me that we may have the defacto highest kill count on nightmare engines in the entire universe, or at least in Faction Space.

I wonder if we'll get a nickname other than psycho sonia or the great devourer?
>>
>>1830753
I disagree. Dominion has been working hard to fill the void in their ship catalogue with their own modern designs. We got new Cruisers, Corvettes, Medium, Heavy Carriers and retrofitted Megas who are just about newly designed. I also think a Heavy Cruiser design was being made.

Point is if the Dominion pulled together it has waaaaaaay more resources than Exodus has. We already have good data to base the design on. Works who can make it and have experience. The time for a Dominion designed Fast Super has never been better.

It would be like the Assault Corvette program which had like 50 houses working on it. Except better!

Besides with a superior Dominion design there will be no reason for the Alliance to buy Exodus.

>>1831807
No, no, nooooo. We've kept brainscans on a tight leash for a reason.
>>
So browsing /tg/ I saw this gem and felt the urge to share.
>>
>>1831917
If we're going to commit to the Fast Super, I feel like we need to play the political round-up minigame right now whilst we're in the capital. Get as many people onboard as early as we can and get the ball rolling.
>>
>>1832040
Another thing we could do while we're here. Get more support for building another Super Yard. If the Run can't handle a Super Yard just yet.We can at least start getting support for building one in the future.
>>
>>1832040
Indeed. I was thinking the same. The Houses of the Dominion are all gathered. Our close ally is here and has been chosen Emperor, in part because of us.

Besides, why should the Dominion be beholden to other outside forces for their own ship designs. We have the technology, we have the workforce, the experience and the funds to do it ourselves.
>>
>>1831807
Winifred and Duncan are currently hiding a somewhat recent copy of Sonia's brains. As awesome as Duke Ber'helum is, I think those having access to Sonia's backup is enough. We should provide them with a more recent copy, though.

>>1831917
>>1831160
Speaking of ship designs and Nirium, would it be possible to develop a stealth module for that attack cruiser class? The ship's supposed to have pretty mediocre overall performance but the ability to mount pretty much everything you can put on an attack cruiser chassis.
>>
>>1832507
>Nirium class stealth module

Why would we want to develop a stealth module for the Nirium class?

We already produce the Nocturn, which can come in super cloak or cheaper with an older type of cloak. And presumably we'd also be one of the few Houses in a position to easily build the stealth/cloak variant of the Aries Attack Cruiser?

I just went back into the archive when we first saw the Nirium Class, which was with that Bonrah. I wonder if that Baron Frezj'an guy is still alive after all this shit?
>>
>>1832590
Because even the nocturn's hull already costs a fortune. The modified Nirium would be a pure combat ship and much cheaper.
>>
>>1832596
And it would strengthen Nirium's position. Not a fan of using the aries ac when so many dominion designs are available
>>
>>1832596
>>1832598

Strengthening Nirium's position is a moot point, since they are no longer the Ruling House. Hell, strengthening their position could even result in weakening the new Ruling House.

With the Aries ACRS basically being Dominion freeware now, it is basically in the same situation as the EX-K and Dusk II variant that we're producing.

The Nirium is noted for being able to mount most Aries equipment and upgrades on the wiki, so either way it would seem that Aries stuff is likely being used.
>>
I hope we have a good chat with Duke Ber'helum about the fact their Grav Wells can be used as Singularity Fire Ships. If we can make it more effective or cut down the size we might finally have something to deal with Neeran city/command ships.
>>
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>>1831936
I was aware of this image long before I started running H&D. Amazed nobody has posted it before.

>>1831807
>I wonder if we'll get a nickname other than psycho sonia or the great devourer?
Lightning bitch?


>>1832040
>I feel like we need to play the political round-up minigame right now whilst we're in the capital. Get as many people onboard as early as we can and get the ball rolling.
You're absolutely right.

Post Civil War starship development time!

This will be the last opportunity to push for development of a new ship design in the Dominion for a very long time. Effectively until the end of House and Dominion.


Super: Dominion Fast Super
Super/Heavy: Hephaestus redevelopment - Fast Super/Carrier

Heavy: Talos H (Expanded Talos)
Heavy: Kharbos / RSS Heavy Dreadnought modification

Medium: Planetary Assault Platform
Medium: Dominion Modular Medium
Medium: Fast Command Ship
Medium: Fast Siege Gun

Clarification on each will be added. Where there any other suggestions to add to the list?
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>>1832977
Dominion Fast Super seems like the obvious choice then, considering it addresses the biggest capability gap the Dominion has. It also requires pretty much everyone to get on board and we won't get an opportunity for that better than this.
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>>1832977
>>1833021
Agreed Dominion Fast Super is the way to go forward. It is the only entirely Dominion made ship we are missing to have a full rooster of ships.
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>>1832977
I'm on mobile but we've had several pther sugestions. Can't look them up atm, undortunately. Like the am interceptors or sledge derived mothership.
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>>1833095
>am interceptors
I'm thinking that'll be separate from this.

>sledge derived mothership.
Right. Was trying to remember that one. It almost ends up pushing into the heavy cruiser range.
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>>1833095
A-ha! Found it.

http://suptg.thisisnotatrueending.com/qstarchive/1133270/#p1136024
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>>1832977

>This will be the last opportunity to push for development of a new ship design in the Dominion for a very long time. Effectively until the end of House and Dominion.

Super: Dominion Fast Super

If we're not going to get a Super Yard in our personal control. Then pushing to make a Dominion Fast Super design will be the next best thing.
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>>1832977
>Effectively until the end of House and Dominion.
How far are along are we now that the civil war and nano-crisis are dealt with?
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>>1833165
I think there were other designs as well, either on the wiki or an older thread. Can't do proper research on mobile unfortunately.
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>>1833258

Not including the Civil War, H&D has been running for 151 threads. With Sonia's first corvette through Warlods Campaign being 72 threads long and the first fights against the Neera to the start of the Civil War being 79 threads long. The civil war has been going for 57 threads so far.

So 208 threads over the course of almost five years. H&D has been running a long time. Still though the thought of H&D ending with anything short of Sonia retiring (however unlikely that is) to be a salvage Viscountess with a heir (eventually). Just seems so odd to think about.
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>>1833318
>Viscountess

I will consider it a personal failure if she retires as anything less than a Duke
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>>1833318
H&D finishing is an odd thought to begin with.
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>>1833341
A I G O D D E S S
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>>1833165
Here is my first attempt at that support ship.

4828m in length.
4 (or 8?) industrial modules, at least 1 of which would include materials processing from a Mining barge.
Drone manufacturing and launch bays in the forward section. Corvette manufacturing in the back. Repair pads on the top and bottom of the ship.
Scrap cannons or other mass drivers on the sides running the length of the ship. They wouldn't be as strong as the ones on big ships obviously.
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>>1833396
It's the Fatboy from SupCom, damn.
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>>1833396
Don't know how I accidentally make it transparent.
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>>1833396
I have to admit, I feel that a pair of Lance hulls just belong on the flanks of that ship.

Like some sort of crazy SRL franken-ship
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>>1833396

Hey TSTG what program do you use to make these ship designs? Paint doesn't anywhere near as good a job as whatever you're using.
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>>1833514
AutoCAD 2015.
Which of course I obtained by completely legitimate means.

>>1833304
I went through the larger ships on the crazy ideas page, and other than a bigger siege Super there isn't too much. What I did find I've added. There are still things up equipment upgrades, tech and weapons suggestions, but they're not really entire ships.

Super: Siege weapon
Super: Dominion Fast Super
Super/Heavy: Hephaestus redevelopment - Fast Super/Carrier

Heavy: Talos H (Expanded Talos)
Heavy: Kharbos / RSS Heavy Dreadnought modification
Heavy/Medium: double Sledge Support Carrier

Medium: Planetary Assault Platform
Medium: Dominion Modular Medium
Medium: Fast Command Ship
Medium: Fast Siege Gun
Medium: Low tech corvette repair ship

Light: Deci - AM
Light: Deci - Plasma
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>>1833318
That's crazy, it still seems like yesteryear when I stumbled into the threads just before the Latham coup
>>
>Super: Dominion Fast Super
While Exodus is unlikely to sell production rights for their new design, that doesn't mean the Dominion can't look at similar ideas to make construction easier. The intelligence assets from many Houses have also been trying to learn as much about the Alliance's ACS production as possible.

The idea would be to construct the base skeleton then attach modules to it. These would be locked together as part of their assembly resulting in a much sturdier warship than most of the Dominion's Supers. At least in theory.

The prototype could make use of the existing skeleton from the Hephaestus destroyed at the capital to lower the cost of the proof of concept.


>Super/Heavy: Hephaestus redevelopment - Fast Super/Carrier
This would involve completing the Hephaestus with the addition of optional upgrades. As the ship is built as a heavy then self constructed it could make use of the Dominion's more numerous heavy cruisers yards. Getting them ready for actual deployment would take longer. It's unknown how long the one ship that was built sat out in an asteroid belt somewhere mining rocks.

With the design data completed it would be possible to produce alternate versions of the class. The Carrier would be the default. Another would be completing it as a fast Super. It would still have to be brought back to a yard to be fitted with siege weapons.

Overall a more complicated process, but potentially one that could increase the Dominion's potential output.

Thoughts on these?
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>>1834227
>Dominion Fast Super
>>1834227
>The idea would be to construct the base skeleton then attach modules to it. These would be locked together as part of their assembly resulting in a much sturdier warship than most of the Dominion's Supers.

Is this how Supers are normally constructed? I'm just worried that we'll have a Sledge situation where the modules will fly off if it gets hit with any serious firepower. I don't know enough about what kinds of methods are used for constructing Supers but if we use the Hephaestus skeleton won't that kind of lock in its shape for a first prototype?
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>>1834262
>Is this how Supers are normally constructed?
Its how the newer ACS series are. Iratar just has enormous dedicated facilities so they can use much larger pieces.
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>>1834227

>Super: Dominion Fast Super

This one would put the Hephaestus back out into the field much sooner. And you could possibly take any other Super that is discovered as scrap/ salvage. And do the same to it. Gut it and place the modules to make it into a Fast Super.

This one relies on either building a skeleton of a super or getting lucky and finding a scrapped super to salvage. And since the only Dominion Super Yard is currently busy filling orders to the Alliance that leaves searching for skeletons of supers. So cuts the actual chances of finding suitability of building one on anything else but the Hephaestus currently.

>Super/Heavy: Hephaestus redevelopment - Fast Super/Carrier

While the slower option of the two. It does put to use our large supply of Heavy Cruiser yards. Heck... even WE could build the rear section of such a ship design in our yard likely and then from there either send it out to an asteroid field or ship graveyard to build its forward section. Or just sell the rear half to potential buyers and let them decide whether they want to build it up as the carrier model or turning it into a fast super or if someone else comes along and designs another version for the front half.

This one holds more future potential even though it is the slower option of the two.
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>>1834227
So if I'm understanding this right, the Dominion Fast Super is basically the easier to get going option and the Hephaestus is the long game, more versatile option?

Would it be possible to go for the Fast Super first, basing it off the Hephaestus since the frame can be used to make the proof of concept, to get a "Dominion" design out there sooner, then expand the project to other kinds of Heavy/ Super Heavy Cruisers as needed?

Actually, picking the Hephaestus redevelopment could be a real gold mine for us, couldn't it? Since IIRC we have a Heavy Cruiser yard and a Super Heavy slipway we could upgrade into an actual yard we could start selling them to everyone across the Dominion kinda quickly once the designs are done. We still have a backlog of Heavy Cruisers to build and send off IIRC, Forbearance would have to be repaired before we could even think about making the slipway a yard, we'd probably have to get a Major House to help finance the yard, and I bet the upgrade would take a long time to complete. But once we got all that, we'd be able to build the entirety of the Dominion's new wave of ships.
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>>1834227

Would the Haphaestus redev allow current Dominion SHC repair slips to act as single-slip 'finishing' yards?

Say if the Ruling House was to control production of the Heavy Cruiser section, and distribute them as needed?

I could see a base like Forbearance Yard becoming a double, triple or quad slip yard, focused upon taking in Hephaestus drive sections and building the front end onto them.

The 'parked in an asteroid belt' method seems ripe for interception/capture/Kythera bait, but useful in an emergency.
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>>1834288
>And since the only Dominion Super Yard is currently busy
The fortress yard is not the only option. Especially if the entire Dominion was assisting to some extent.

>>1834366
>So if I'm understanding this right, the Dominion Fast Super is basically the easier to get going option and the Hephaestus is the long game, more versatile option?
Essentially.

There are other advantages and disadvantages to either.

>Forbearance would have to be repaired before we could even think about making the slipway a yard
Who says the Forbearance yard would be the one upgraded? Ber'helum already gave your House a major shipyard upgrade.
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>>1834565
Not being given it, paying for it. Like promising them some of the first ships to come off it. Or having a 200 year payment plan to not cripple JD's economy.
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>>1834565
Are there any price estimates for either? iirc the Foundry equipment for the Hephaestus is expensive, and it's why the Kavarians simply stopped equipping their Megas in the Factions War with them. Seems like it might be a similar situation to the Zeus, a classic Aries money sink.

The whole point of the Fast Super was that you could build 3 of them for every 2 EX-Mega or ACS. Not to mentioned individual build cost, time, and the fact that the Fast Super was also accessible for middling house like JD that wanted to get on the Super game.
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>>1834388
>Would the Haphaestus redev allow current Dominion SHC repair slips to act as single-slip 'finishing' yards?
Yes.
Many of the Dominion's refit yards capable of handling supers have already been upgraded to some extent to do that. It's how they were refitting many to EX-Mega. The Forbearance yard is a bit better than most, and Helios, Nirium and Ber'helum had been working to upgrade a yard to its level each.

Che'len's main refit yard has been damaged a bit and there are plans to disassemble it. You don't know where they're planning on sending the parts. Some have suggested newest members of the Seven will get them.

>>1834595
>iirc the Foundry equipment for the Hephaestus is expensive, and it's why the Kavarians simply stopped equipping their Megas in the Factions War with them.
That is true.
In this war it has been starting to swing back the other way for a long time. Heavy and Super Carriers keep getting more and more upgrades so they can operate better with less reliance on supply lines.
For a carrier it would make sense to keep a lot of those systems aboard. For one intended for front line combat it would make more sense to remove many of them.
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>>1834565
>Ber'helum already gave your House a major shipyard upgrade
And we gave Ber'helum the Dominion.
>>
Great, the new star destroyer in the upcoming star wars is going to be the Mega Class. Can't see any problems happening there.

Mega class page on the wiki is now protected from unregistered users.
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>>1834758
Mega vs Mega, who wins?
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>>1834758
Yeah, it's like a 60 kilometer wide mobile shipyard/high command thing named the Supremacy. Dunno why they didn't call it the Supremacy class, but I guess the people at Disney aren't that smart.
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>>1834758
What?
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>>1834758
It doesn't even look like a Star Destroyer. It's just an oversized modern day stealth bomber. If they wanted to do an actual mega ship they should have gone with another Super Star Destroyer or brought in the Eclipse Star Destroyer.
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>>1834784
It looks like the Peacemillion from Gundam Wing.

>>1834775
Star Wars by a long shot.
Star Wars stats are OP as fuck because the guy that created all the weapon stats for the encyclopedias decided he wanted them to be able to trounce anything from Star Trek.

Most of H&D's stats are below that of Star Trek's. At least for ships approaching equivalent tonnage.
A Galaxy class starship for instance could give an attack cruiser a thorough beat down.
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>>1834832
I'm glad that the H&Dverse has SupCom tier manufacturing now.
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>>1834758
>"This massive ship is 60 kilometers in length and is the sole Mega-class Star Destroyer.”
So if it's 60km long, how wide is it? 400-500km?
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>>1834884
Nah, it's like a flying wing basically. It's 60km wide. I dunno if there's a pic of it without the guy.
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>>1834900
This says it's 60km in length.
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>>1834900
That thing looks like someone took various lego 'wing' bricks and put them together while drunk.
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>>1834906
But everything else I can find about it is saying that's wingtip to wingtip instead of tip to stern. I'm pretty sure they wouldn't make the ship 400 km wide. Even the Eclipse was ~17 km to the Executor's 19. Though some people also say its 35 km. Still nowhere close to 400 though.

Some also point out the triangular cutouts on the "wings" would fit Resurgent star Destroyers. If it was 400 km, they'd fit Executors.
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>>1834848
Closer to homeworld tier.

>>1834388
>The 'parked in an asteroid belt' method seems ripe for interception/capture/Kythera bait, but useful in an emergency.
Useful for a smaller House that wants to quietly build a Super and spring it on their neighbour.

Okay got distracted there. Any other major points on these?

>Dominion Fast Super
+Faster build time
+Potentially stronger construction
+/- No large Foundry modules (Unless you want to add smaller industrial modules)
-More expensive initial build

>Hephaestus redevelopment - Fast Super/Carrier
+Cheaper initial build
+Can be completed as Carrier or Siege versions
+Allows for covert assembly
+/- Reuse of Foundry module
-Longer build times
-Potentially weaker construction
-Siege version requires finishing in refit yard
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>>1834900

The dudes face just looks uglier and uglier every time we see it. I get they make the big bad look ugly so that it helps make people feel less bad when the good guys kill them. But god damn couldn't they have done it differently?
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>>1834977
>Useful for a smaller House that wants to quietly build a Super and spring it on their neighbour.

Sure. But at the same time, I have to ask.

Is that a good thing for the Dominion? Once internal war is kosher again, won't Super proliferation with this design end up making the internal wars that give the Dominion its military strength more destructive?

Something like that may require limits like the House Transport had? At least for the majority of Houses?
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>>1834977
Fast Super:
+FAST

What do the eggheads say it'll do at FTL? Can we make the entire front panel a massive phase array?
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>>1835008
>Is that a good thing for the Dominion?
That is the ultimate question.

>Something like that may require limits like the House Transport had? At least for the majority of Houses?
Might be a good idea.

>>1835030
Presumably the smaller siege gun equipped version of the Hephaestus would or could be similarly built to go fast.

>What do the eggheads say it'll do at FTL?
It could probably be upgraded or modified to make faster FTL speeds, it'll just mean a few less torpedo batteries here and there when so equipped.

>Can we make the entire front panel a massive phase array?
That sounds like a custom modification. I doubt they're going to mass produce that.
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>>1834977
>-Siege version requires finishing in refit yard
Is that due to the sort of irregular shape (by H&D standards) of the Hephaestus, or something about how the Fast Super is constructed? Er, I guess a better question would be if going to a refit yard to get siege cannons installed after being built is the norm or not.

So as of right now, the Fast Super is more of a combat ship, the Fast Super Hephaestus is more like a fleet tender, and the carrier's a carrier? The last one's pretty obvious.

What are the initial thoughts on how long and hard it would be to design a more combat oriented version of the Hephaestus after the first two are built and tested?
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>>1835056
>It could probably be upgraded or modified to make faster FTL speeds, it'll just mean a few less torpedo batteries here and there when so equipped.
Enough to keep up with the AEXC?
>>
I have a question.
Seeing how dominion tactic is 'spam corvettes', isn't the hephaestus drive section plan the better choice? I mean although we have been cooking up the fast super Idea, it is still useable if we do the research for it for the hephaestus non-industrial version afaik.
Also about that stealth build issue, I think it should be dependent on how fast the rear section can build up to one of two designs in it's hidden state. If it's too slow to be undetected by probing enemy forces it might not be that big of an issue.

Also about that sledge based raider command ship design(>>1833407), can that be done in our house or is outside help needed?
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>>1835116
The Talos Heavy Carrier is a specialized corvette tender and a tough nut to crack.

Plus the Ceres Heavy Carrier design that they want to mimic/compete with the Talos, and the various improvised Heavy Carriers designed to support corvette forces, and I have to wonder if we absolutely NEED a SHC design that acts as a corvette tender of similar size.
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>>1835116
The Dominion 'Spam Corvette' button is kind of getting worn out though. As we've seen in the past few big battles, yes you can win via small ships, but they're becoming slightly outmoded with the advent of AoE weapons like the AM torpedoes that were evaporating whole squadrons.

In the Run invasions we lost a significant portion of corvette salvage simply because the blasts were too powerful and destroying too many at once.

Admittedly, a lot of the Dominion's power does come from the Corvette forces, but it needs to be augmented with heavier ships as well.
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>>1835147
>>1835151
Well see, that's the point I'm wondering. Since the choice states that it can build up to both carrier OR fast super design on choice if the research is complete, makes me curious why would choose it over the experimental fast super choice, other than taking a bit more time. It allows people to build up to a fast super instead if we need it.

And since it would be a good chunk of dominion helping on this project if we do it well, it could go well like how assault corvette went. I hope. So might as well aim for the better option over the cheaper one? Correct me if something's wrong.
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>>1835059
>Fast Super is more of a combat ship
Yes
>the Fast Super Hephaestus is more like a fleet tender, and the carrier's a carrier?
The Fast Super Hephaestus would be outfitted as a combat ship, since it is a competing design to the Fast Super.

>Er, I guess a better question would be if going to a refit yard to get siege cannons installed after being built is the norm or not.
It is, though it doesn't have to be. Due to some rather annoying agreements with the Republic most ACS class ships are built in the Centri cluster, then sent to Republic space to be fitted with their Heavy Plasma Cannons.

Due to high demands, the Iratar/Alliance yards produce more Supers than the Republic can arm. This is why Iratar developed their own siege weapons. These are installed in a different system from their main shipyard.
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>>1835181
>Hephaestus D life cycle.gif
Logistical hell.
Ask Sonia's dad!
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>>1835184
>Logistical hell.
Someone finally gets it!

But yes, there are advantages and disadvantages to it. The question is does one outweigh the other?

The Dominion Fast Super is comparatively simple and there is less that can go wrong.
On the other hand its frame probably wont be as versatile.
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>>1835181
Ohhh. I figured the ones with foundry sections wouldn't be equipped with heavy duty firepower.

>>1835204
You can't just purpose build what size you want?
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>>1835215
>You can't just purpose build what size you want?
Well, I mean you can but then you'd need a super heavy shipyard to start with instead of starting from a heavy cruiser shipyard.

If you remove the Foundry section from the combat one it can be reused to construct another ship.
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>>1835181

This flow chart sort of feels like an Evolution chart. As complicated and nightmarish as it might be to logistics, it just makes me all the more excited to build it.
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>>1835204
Just imagining the crew requirements as well. You'd need a hell of a lot of industrial personnel to deal with the foundry in addition to any military required for nominal operations. I can see the Heavy stage being incredibly cramped and unpleasant. I don't know what the engineering standards are like but wouldn't this make every Hephaestus slightly different too? Material composition between any two might be completely different based on what resources were available to them
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>>1835204
So it's unlikely to go wrong, faster&less expensive VS versatility. Got it.
But I'm still voting for the hephaestus. Because of this:
>>1835226
>If you remove the Foundry section from the combat one it can be reused to construct another ship.
The fact that yoh can remove the foundary section make it attractive. It can build up another one of itself while the one with the forge removed is combat capable(and arguably better than before due to removal of unnecessary parts for direct combat)
>>
Transports and carriers and support vessel roles are well covered. Asteroid forts and mobile fortresses work well as centerpieces of expeditionary fleets (unless sent against Sonia I guess). What we are missing is sturdy combat focused super capitals, for lack of which we had to send our heavy cruiser forces into the thick of the fighting at the shipyards, knowing they'd get fucked up.

The Hephaestus is a conceptually interesting and theoretically versatile boondoggle with worrying implications for the stability of the Dominion, while the Fast Super is a simple and direct solution for an identified need.
>>
I get that it builds itself but I feel like building the whole Hephaestus in a regular super yard would be infinitely easier.
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>>1835266
The current Super Yards are filled with orders for the Alliance and are quite damaged. And there are apparently plans to disassemble and move them.
>>1834683
>Che'len's main refit yard has been damaged a bit and there are plans to disassemble it. You don't know where they're planning on sending the parts. Some have suggested newest members of the Seven will get them.

So in the mean time building a Super without a Super Yard will be beneficial and also quite terrifying.
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>>1835226
>instead of starting from a heavy cruiser shipyard
Oh wait, the ships build themselves. I'm off or something today, I knew that earlier.
>>
Point is a Super Carrier already exists with the Alliance so there is less reason for more of those to be built by a third party. Fast Supers however, a ship that would greatly fit with the Dominions own ships and tactics, is something that does not exist however.

The Talos Carrier already serves as a good carrier for the Dominon, despite it's focus one the more harder to maintain Corvettes. Which can be fixed. Then we got the cheap Carrier as well. We hardly need another Carrier on top of that when we can get a kind of ship that NONE else has.
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>>1835309
It doesn't have to be a carrier, you know.
And a Fast Super does exist. Or will soon. And I'd assume buying from Exodus would be easier and/or cheaper than buying from the Dominion if the ship is comparable to the design we have.

>>1829779
>You never gave Exodus that fast super design study data your R&D people produced. They must have stumbled onto it by mistake. That means they're under no obligation to sell or trade you production rights for such a design.

And isn't a Talos frame itself super specialized for assault corvettes? I remember that being part of the reason why it's so tough. I could be remembering wrong though.
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>>1835337
>And isn't a Talos frame itself super specialized for assault corvettes?
It has among the best capability, but it can also repair anything that will fit inside its bays.

The Qlippoth had more trouble. They can fix other things too but the bays wont really fit anything larger than an assault corvette.
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>>1835337
>And a Fast Super does exist. Or will soon
Does not mean that Exodus can make a better one. I mean they do not primarily make combat ships after all. The Dominion fast will be Dominion produced to our own specifications and standards. We will be able to pump out a lot of them quicker which follows Dominion Doctrine of large numbers and fast attack units.

>And isn't a Talos frame itself super specialized for assault corvettes?

It is specialized for those yes but can still repair other ships, just not as fast. Then again the majority of Dominion ships are Corvettes and not Cruisers so that is understandable. Besidse there is the option of that other Carrier whos name I can never remember. We do not need a third one on top of that when we can built one specialized Super instead.
>>
Another question, how capable would the theoretical combat super built from the hephaestus with its forge modules removed be, compared from the theoratical fast super? I mean, spec wise how would they potentially be different? Do we have any professional opinions from researchers related to this field?
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>>1835358
>Dominion produced to our own specifications and standards
The Dominion doesn't have specifications and standards for Supers beyond being good value for the price, the first Dominion Super design ever was the Asteroid Fort.

>We will be able to pump out a lot of them quicker
In the short term yeah, since it can only convert existing Supers or salvage them. We don't know anything about their super beyond it's made out of defense platforms and ACS drives. It could be easier to produce once we buy a license to for all we know.

>Dominion Doctrine of large numbers and fast attack units
The siege equipped Hephaestus can be made to go fast too, TSTG said so earlier.

And again, it doesn't HAVE to be a carrier, it's a versatile design. It can be made into what it needs to be, that's one of its main advantages over the Fast Super.
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>>1835374
The Hephaestus could potentially be made even faster at the cost of weaker structure.
The Fast Super would probably have more maneuvering power for course changes, rolls etc.

In terms of shields and weapons they'd be roughly comparable.
>>
Got a survey made up, here are the basics.
Reminder that Starfighters and drones are their own thing.

>Super: Siege weapon
Various plans for a Dominion alternative to the Siege array.

>Super: Dominion Fast Super
Covered in thread.

>Super/Heavy: Hephaestus redevelopment - Fast Super/Carrier
Covered in thread.

>Heavy: Talos H (Expanded Talos)
What the name says. A slightly larger Talos that would be able to accommodate larger classes of ships for repairs. Borrows a few elements from the Senate Class. A bit slower as a result.

>Heavy: Kharbos / RSS Heavy Dreadnought modification
Borrowing elements from the recently encountered Kharbos Dreadnoughts and the RSS Gunship Heavy Cruiser. Would try to combine the best parts of both.

>Heavy/Medium: double Sledge Support Carrier
A Pirates best friend. Drone and corvette manufacturing. Repair facilities. Industrial and materials reprocessing modules. Scrap cannons. A support ship able to let fleets operate on their own.
The South Reach League would pay almost anything for these.

>Medium: Planetary Assault Platform (A/B)
Two designs proposed to help support assault operations and ground forces. Would remain aloft using power repulsors. Shields could be used to protect armies or entire cities.

>Medium: Dominion Modular Medium
A Medium cruiser based around a common central core. Could be reconfigured as faster versions more like the Eminence, or as tougher ships similar to the Shukhant.
Is a brick.

>Medium: Fast Command Ship
A proposal for a Factions Alliance flagship for fast raider groups. Intended to make use of newer versions of the Storm Cannon.

>Medium: Fast Siege Gun
A propsal by a Helios diplomat that was initially shelved in favour of a Heavy Cruiser design.

>Light: Deci - AM
An alternative to the Aries AM Battleship. These craft would have an antimatter generation plant and a very small crew. All crew sections would be within 15m of emergency teleport capsules.

Light: Deci - Plasma
Proposal for a cheap fast battleship based on the Deci using 2 spinal mount medium plasma cannons.

Any last minute additions?
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>>1835434

Ask for a Promotion? (Joking here)

Not that I can really think of. Anything we can do to upgrade Rioja? While we are on the topic of discussing things.
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>>1835434
I assume we can only choose one?
And what will happen to other options if they aren't chosen? Will they be locked out?
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>>1835434
>Light: Deci - AM
Wouldn't the anti-AM weapon make this too risky? Until we research and figure out how it works that ship would be like ticking time bombs.
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>>1835434
>The South Reach League would pay almost anything for these.
How much would other people pay for them to not have them?
I'm joking. Kinda. Depends on how much they would pay.
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>>1835448
You know, if they would want it it so much, why not cooperate with them to design it? I don't think they will turn down the chance if we present one.
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>>1835456
It's because literally everyone who isn't a pirate would hate us forever for it.
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>>1835463
Oh. Ok. I briefly forgot about the consequence for this.
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>>1835443
>I assume we can only choose one?
Ultimately yes.

>And what will happen to other options if they aren't chosen? Will they be locked out?
Some will be locked out. Others will eventually be investigated by the Alliance or people trying to sell to them. That may take a long time.

>>1835445
>Wouldn't the anti-AM weapon make this too risky?
It was proposed before you had confirmation such weaponry existed.

>>1835448
>Depends on how much they would pay.
You wouldn't have any shortages of mercenaries for a very, very long time I'll put it that way.

>>1835463
This.
>>
SURVEY!

surveymonkey com /r/ S2Y5SQH

Link is up in the usual places.
>>
>>1835473
>You wouldn't have any shortages of mercenaries for a very, very long time I'll put it that way.
That actually sounds pretty enticing. Would it have to be a kind of blackmail or could we have a discreet contract signed?
Why do I get the feeling this is a really bad idea that's going to backfire horribly if we make it?
>>
>>1835501
I didn't think about it until now, but if the Alliance decides to OK the Fast Command Ship, would we be able to invest into it if we don't pick it? It sounds right up Sonia's alley.
>>
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>>1835473
Wait, so even coming up with the idea of the double sledge heavy would be damaging for us? Damn. I hoped that it would have been possible, for it's potential applications for use against neerans.

Wait, then how about the FA? Could we propose it anonymously to them later?

>>1835509
Maybe people could act responsibly with the production licences?
>>
>>1835518
You could set some money aside for projects you want invested in when they become available.
>>
>>1835530
>pirates
>acting responsibly
If you consider raiding and pillaging responsible, then yeah.
>>
>>1835549
>pirates
I meant that some other group that would use it responsibly, to produce the ships and give it to the pir- I mean SRL if need be. And track them.
Like the FA for instance, maybe?
>>
>>1835557
>And track them.
While they go around raiding and pillaging?
In all seriousness they'd probably take one look at the probable political fallout and say no.
Now, if we could reliably make it look like some unimportant (read: not JD) House was selling them, we COULD make a quick fortune or two....
>>
>>1835151
However, with the terrans unveiling their Shield Piercing Veckron Beams, everyone will most likely scale back their AM usage once more, or atleast after the Neeran Invasion.
>>
And I'll see you guys later tomorrow!
>>
>>1835583
In terms of paperwork, rather than actual signal and such. People would be at least smart enough to keep track of who took which ship for what mission, at least that's what I figured.

>second spoiler
Is it possible? At this rate any chance of this design being produced with out taking a rep hit would be to anonymously throw data storages away in random areas(probably near SRL) and hope someone willing would put in effort to produce it. it would probably cause untold damage and stuff but still
>>
>>1835434
Monitor Deci and the totally not logh missile destroyer.
>>
>>1835473
>Ultimately yes.
That's kind of disappointing. It's very likely nobody is going to chose any of the smaller options in that case.
>>
>>1834784
Agreed!

Where is the distinctive dagger shape?

Hardly a star drstroyer at all.
>>
>>1835598
I bet those Terran bastards developed it from our Giant Veckron crystal we let the Alliance do research on.
>>
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Hey, wait a minute.

Aren't we a walker ace after this battle?

Should we go with a 'fusion bomb flame' ace paint scheme on our Dante?
>>
>>1836937
Looks like an Earthsiege 2 Apocalypse. Don't remember getting custom paint in that game.
>>
>>1836970
That particular one is a Starsiege (Earthsiege in Spaaaace!) Apoc with customized 'flame' skin. Not a fan of how they put extra emblems over the flames.
I couldn't find the default version, which was just black + flames coming off the front.
>>
Alright, there has been a higher than average number of votes so far so I'm going to need to check some things.
>>
>>1837914
Krath and Terran Black Ops confirmed!
>>
>>1837914
>>1838047
It would seem that either we have a disproportionately large number of players who happen to be in London England, or someone has decided to vote multiple times.
>>
>>1838071
I know I should be able to think of a joke about that London City-State thing from Brexit, but I can't.
>>
>>1838126
18 duplicate votes from London IP's at regular intervals the whole day.

So the question is, should I remake the survey with an IP range ban in place? Or should I ignore/delete all of these that are obvious duplicates??
>>
>>1838199
Just delete them and move on, I'd say. He wanted to fuck with the vote, so don't let him.
>>
>>1838199
Ignore the vote. If you want to be fair and count their vote only give them one.
>>
Rolled 1 (1d2)

>>1838199
1 = Discard them all
2 = Count one of them
>>
>>1838199
Just ignore I guess.
>>
While here in the capital you figure its the perfect time to get started on convincing people to in vest in Fast Supers. You're not really sure which of your two ideas will take off so for now you'll try to see which has more traction among the Houses you're on good terms with.

There's plenty of other things going on as well. There have been calls for construction and salvage companies throughout the Dominion to contribute to the reconstruction efforts in the capital. Two enormous arcologies will have to be rebuilt, hundreds of smaller structures replaced, not to mention roadways, utilities and industries that support the populace.

RSS has sent ships from the fleet in Bonrah space due to their proximity.

At one point you're briefly called on to confirm your suit recorder data that is being used as evidence against captured Kharbos personnel. It's expected that the unit that surrendered to you as well as those enemies you put in stasis will be among those assigned to your House as a penal unit.

There is a Kharbos Earl who was captured some time after you fought against them. Due to being part of the Kharbos leadership in agreeing to join the AI forces they've been charged with war crimes and will be executed.
Unless of course you had something else in mind?

The Earl in question killed several J-D and allied special forces personnel in combat, as well as destroying your Mk 7 Plasma Pistol.

[ ] No special treatment
[ ] Request a stay of execution (Why?)
>>
>>1838527
[ ] No special treatment

Traitors deserve nothing but death.
>>
>>1838527
[X] No special treatment

I can't think of an excuse for an Earl avoid execution for treason.
>>
>>1838527
>[x] No special treatment
Televised executions.
Would you like to know more?
>>
>>1838527
>[ ] No special treatment
They've already been squeezed for everything they know, yeah?
>>
Construction in the capital is halted while executions of war criminals are carried out.

Crowds are gathered around the Palace and on the recently opened levels below. You have a good view, though there are still plenty of displays available to keep an eye on things or listen to commentary from the newscasters.

"Hey I think I know that guy." you comment seeing one of them being led out by the guards. It looks like those behind him are being very politely asked if they have any last words before being led out. Twenty or so are brought out onto a round platform on top of one of the Palace Spires.

"Alex I don't see a firing squad."

"Oh, you didn't hear?"

"Hear what?"

"Don't blink because you might miss it."

The wind starts to pick up as the guards withdraw. It looks to be especially powerful around the spire.

"Wait a sec..."

Looking over the railing you realise that they're not standing on a spire. It's one of the planetary defense guns.

Looking up, the traitors are standing there one second and in the next they've been replaced by a beam of light firing into the sky.

You blink and it's over. Winds slowly return to normal as the gun systems power down. Applause breaks out among the gathered nobility present. You can only imagine what the troops and citizens reactions are.
>>
>>1838675
>What say?
>>
>>1838675

Say nothing.
>>
>>1838675
Thorough, I'll give them that.
>>
>>1838675
Damn, seems almost too efficient.
>>
>>1838675
Fancy, but there is certainly something tactile about having corpses to verify.

>>1838695
Seconding this.
>>
Leaving the balcony in silence you return to the lower levels. You breathe a sigh of relief once setting foot outside.

"Who wants ice cream?"

With that you decide to take the rest of the day off. Touring, looking for souvenirs for the family. You even buy an apartment in one of the less badly damaged areas.

It slowly turns back into a working day as you start considering who needs promotions or medals.


>Receive headpats from the new Dro'all emperor.
"Sir, the Royal Guard would prefer you not give "headpats" to the front line troops. Some of them are exceedingly dangerous."
"What harm could it be? I've talked to these people before."
"One of our analysts believes excessive static around someone who uses lightning weaponry would be very bad."
>>
>>1838787
>You even buy an apartment in one of the less badly damaged areas.
Damn, I've forgotten that we are just THAT rich, and about to get even richer.
>>
>>1838787
>excessive static around someone who uses lightning weaponry would be very bad
All we gotta do is touch a doorknob or something.

>Trying to find good random fort name in DF
>Theatersharks
Sonia written and directed shark only play when?
>>
>>1838840
Oh, highlight copying copies something being spoilered now?
>>
>>1838806
You didn't buy all 100 floors worth.
I suppose you could. Did you want to?
>>
>>1838848
Nah. The odds of the investment being grey-goo'ed is rather large, after all this shit.

And we'll probably never use the damned thing, anyway.
>>
>>1838895
Luxury apartments for JD visitors visiting the capital?
>>
>>1838917
Those'd probably be in JD's embassy.
>>
>>1838917
I'd imagine that the JD arcology has/will have several floors/sections devoted to that, with advanced security & quarters for your bodyguards/staff.

It is a self-contained city, after all.
>>
>>1838932
>>1838927
I was thinking more along the lines of well-to-better-off citizens having a JD owned Luxury apartment to stay at while they visit the capital. Not really for dignitaries and nobles, maybe even nobles if our service is better
>>
>>1838943
Well the embassy is moving, so you could get a head start on that.
With luck it will move again later but there's no telling how long that will take.
>>
The next morning you get an early start before beginning to harangue people about the virtues of Faster Supers, or their field constructed counterparts.

First off vising the Factions Alliance equivilant to an embassy in the city. They're happy to let you know that Civil War restrictions are in the process of being lifted. You'll be able to access intel reports on things learned about the Neeran, as well as some general fleet movements.

Your reserve status has been returned to that of a Factions Alliance Wing Commander due to your postings at the training base. Of course if you planned to lead a fleet into combat you'd be bumped back up to an appropriate level.
According to the people you talk to they're waiting for a number of announcements from the Ruling House and won't be pressuring anyone to immediately return to the front. Though if people really want to get into the fight they're not going to stop them.

After spending most of the remaining day selling people on Super Heavies Alex contacts you.

"I need a final call on our salvage situation. If you want the skeleton of the Super for your projects then fine, otherwise we're snagging the heavy. I had a few ideas after talking to House Feron about it."

[ ] Get the Super skeleton
[ ] Get the Heavy
>>
>>1839038
>[ ] Get the Heavy
it seems selfish to make the house give up its claims for our own pet project.

If anything we should buy out the super on our own or get people to finance us.
>>
>>1838527
wait, so which one of the votes won?

>>1839050
>If anything we should buy out the super on our own or get people to finance us.
wait, can we do this?
>>
>>1839050
and if we 100% own the super, itll be our personal ship and we can go and gallivant around the universe after the war on a super that can produce its own materials as needed
>>
>>1839038
[X] Get the Heavy

I suspect that a Heavy Cruiser is of greater benefit to the House, considering that we're still under-sized, and it will be slightly easier for us to deploy.

>>1839050
>>1839056
>If anything we should buy out the super on our own or get people to finance us.

I seriously doubt that any sane group/leadership would allow a SHC to be privately owned.

Hell, I'm still a bit shocked that Heavy Cruisers/Carriers can be privately owned in Dominion space, though I guess our Anchorage is technically obsolete.
>>
>>1839038
[ ] Get the Heavy
I guess this has to do with the voting turn out?

I want the Super, but Alex has been the one leading the fleet in space. If he wants to grab the heavy then let him.

And as >>1839050 suggested lets try and buy out the super if possible or have others help finance us in doing it.
>>
>>1839038
okey dokey then.
>[ ] Get the Heavy
but let's see if we can get that SHC skeleton though. like what others suggested.
>>
>>1839056
>wait, so which one of the votes won?
That has not yet been determined.

You could use the skeleton to help on either Super project, or neither. Ultimately future versions were going to have to be built on their own anyways. You could also approach whoever does get it with some ideas.

>>1839050
>we should buy out the super on our own or get people to finance us.
>wait, can we do this?
You can try and buy it off whoever gets the salvage rights to it if your House doesn't claim it. That may prove difficult depending on who gets it and what their plans are.
>>
>>1839038
>[ ] Get the Heavy

>>1839076
>what their plans are
Galaxy's largest bong?
>>
>>1839038
>>1839076

Oh, if that is the case. Then let whoever wants the thing buy our houses claim to it or give us a chance to scan its skeleton. To see if there is any design improvements we could use for future Fast Supers (if the votes go that way).
>>
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>>1839062
>I'm still a bit shocked that Heavy Cruisers/Carriers can be privately owned in Dominion space, though I guess our Anchorage is technically obsolete.
More like:
>I guess our Anchorage is terribly obsolete.
That and the fact that you've used it as a construction or salvage ship to repeatedly benefit the House has been what has kept it in your ownership.

As long as it was operating in South Reach anything the House might have done to capture it could easily have backfired if Winifred got word. If that happened you might have taken your not inconsiderable resources and jumped ship to another House. Or worst case, the SRL.

The Anchorage never visited the Centri Cluster until the middle of the civil war to construct orbital defenses. By that time you were too powerful for your House to screw over, and those who wanted to do so were out of a job.

>>1839088
You don't have a specific claim to it. You have a claim to a slice of the salvage pie in orbit. One of those slices is a heavy cruiser (which Alex wants) another is the skeleton of a Super.

>or give us a chance to scan its skeleton
Teams have made sure to do this over the past week.
>>
>>1839134
>Teams have made sure to do this over the past week.
well that's assuring at least.
>>
So the survey is going to stay up for awhile.
I'm supposed to hear about my new job tomorrow so we'll see what's happening schedule wise after that.
>>
>>1839436
Good luck TSTG
>>
>>1839436
good luck TSTG!
>>
>>1838527
Awww, we should have kept the Earl around so he could work off the plasma pistol's repair costs.
>>
>>1839571
dont you know this is a Kill-everything-roll-dice-repeat kinda quest
>>
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>>1839575
Only at the best of times
and by best I actually mean worst

>>1839134
>If that happened you might have taken your not inconsiderable resources and jumped ship to another House.
There's also the chance we could have supported Winifred splitting off from J-D.

>>1838787
There's no miracle cure for Kavos available?

>Some of them are exceedingly dangerous
>>
So, any chance we'll get to see the "Sonia's SRL family" story line?
>>
Did we ever launch operation Paperclip?
>>
>>1839864
Yes we did. Sonia contributes 100 million.
>>
>>1839571
That was an option if you'd thought it was worth the risk.

Most of the Dominion's leadership thought it was better to make a statement to other would-be traitors.

>>1839600
>There's also the chance we could have supported Winifred splitting off from J-D.
Which is sort of like jumping ship to another House.

>There's no miracle cure for Kavos available?
There are options but some are more legal than others. The most legally permissible of them would probably kill someone his age.
All of them would also require the person's consent.

>>1839756
If you mean if things had gone differently and Sonia left the House? Maybe if H&D gets made into a videogame.

>>1839864
Which one? Evacuating the Shallan engineers? Or getting personnel from rival Houses?
>>
>>1839884
>Which one? Evacuating the Shallan engineers? Or getting personnel from rival Houses?
The later of the two.
>>
>>1839884
I meant her mother's family still living in the srl. When that guy tried to blackmail sonia with that information a while back.
>>
>>1839888
Presumably that would have gone ahead automatically. Though keep in mind yours isn't the only House trying to scoop up valuable techs and engineers.

>>1839910
Possible.
>>
>>1839918
We did spend 100 million on something called operation paperclip, unless I remember something wrong.
>>
>>1839918
>Possible.
I'd like that. We'll have to visit Winifred, Daska, and Bekka in DRH3 at some point anyway, so we should be in the neighborhood to see what mom's been hiding from sonia.
>>
Is there anything fun that we missed from the Alliance data lockout?
>>
>>1839884
>The most legally permissible of them would probably kill someone his age.
That's, like, the complete opposite of what they're supposed to do.

>All of them would also require the person's consent.
Pfffft, he's not even a noble. I think.
>>
Before the thread falls off the board it looks like the Dominion Fast Super has won the vote though only barely.
If anyone who voted for the Kharbos heavy, double sledge of Dominion Modular medium wants to support either of the Supers that'd probably help give some confirmation.

I'll probably be putting up yet another survey for what sort of gift you'd like from the new Ruling House in thanks for J-D's support. Mostly based off this list here.
>>1825139
I'll make sure you can select multiple options with it.

>>1839951
Intel has identified new enemy supers which have not yet been sent into action. They've been designated the HK-S until a proper reporting name can be decided upon.
They're equipped with 4 spinal mount plasma weapons believed to be intended for killing other Super Heavies. These weapons have a much higher rate of fire than the Scorcher, but are not believed to be as effective in planetary bombardment.
>>
Oh and before I forget again.

An officer from Ber'helum intelligence approaches you while you're in the capital. They warn that Rovinar intelligence seems to be suddenly taking a greater interest in you.
>>
>>1841735
Select the best answer!

Rovinar Intelligence:

A) Knows about he advanced cloak scans
B) Is paranoid over the lack of favors we are owed
C) Wonders what else Svidur gave us...
D) Thinks we're stealing krath
E) is a cover for Terran Black Ops looking for DIAMONDS
>>
>>1841715
>They're equipped with 4 spinal mount plasma weapons believed to be intended for killing other Super Heavies
I wonder why. I mean the Arbalest already fills that roll fairly well and is god damned terrifying to go up against unless you manage to flank it.

>>1841735
Time to visit the ambassador! Perhaps they are interested in giving Sonia another carrot! Ofcourse we will loudly tell everyone and anyone that we will be going there so if we disappear everyone knows who to blame.

>>1841743
F) Panic.
>>
>>1841743
G) Wants to know what Sonia wants to invest moonloads of money into and get in on it early
>>
>>1841748
After action reports indicate that the Arbalest isn't that well armored and well placed shots with Shield Piercing weaponry have been able to knock out its main weapon. The fact that it relies on kinetic instead of beam weapons may also play a part.

The Neeran have also been working on improving their already strong ship armor to better resist SP and Veckron weapons.

>>1841748
>Time to visit the ambassador!
Anyone else up for this? Or would you rather just avoid them for the time being?
>>
>>1841770
I'd be willing to visit, just to ask if they need a favor obtaining information.
>>
>>1841770
>Anyone else up for this? Or would you rather just avoid them for the time being?

Hell no. Avoid him until our Intel can tell what they are looking for.
>>
>>1841743
Do what >>1841748 suggested. Give them a visit make sure everyone knows. Maybe they do have a job for us maybe our paranoia isnt right (fingers crossed). Or maybe they really are interested in axing us off.
>>
>>1841770
No point. It's not like they'd answer honestly.
>>
>>1841770
Rather not let them know that we know. Need a good reason for the visit, maybe asking them to pass our thanks to the Krath.
>>
>>1841779
Would not be the strangest thing to have happened in this quest
>>
>>1841770
>The Neeran have also been working on improving their already strong ship armor to better resist SP and Veckron weapons.
Holy shit, can we reverse engineer that? Because the Neeran are already tanky as fuck, making them even more tanky is going to make them even more of a pain to take down.
>>
>>1841784
iirc we can't make their ultra dense materials.

... hey, wait. Could we use scraps of that for power armor add-on plates or HF blades?
>>
>>1841784
Samples collected by the Alliance are clearly in a prototype stage but they're already as resistant as your earlier torpedo armor. They're still not as good at resisting SP's as your current ship armor, or the latest Iratar armor.
It tends to be better against conventional and plasma weapons.

>>1841787
You probably could?

Keep in mind the materials used in power armor are generally stronger than that used by starships. They also costs a lot more and are hard to manufacture. It's why there were shortages when Baron Dante was reserving so much for use in his Gunships.
>>
>>1841743

Why do you do this?! Now I am worried if they caught on to our scheme of making the Dominion great again! Sure they might have the capability to screw us over and kill us. But destabilizing the Dominion right after we just helped the Dominion through a civil war and on the side that wants to help the Alliance against the Neeran. Would seem like a big FU to the Dominion. We (Sonia) might just be a single person. But we're close friends to the new Emperor and our house isn't exactly small anymore.

So why would they be interested in us for any reason? Can we ask the B'H intelligence guy for more info? Or ask our House intel for more info before we commit? Or if we do commit to get confirmation on why they are so interested in us?

I want to believe they want to know what else Svidu gave us or that maybe they're aware we got scans for an advanced cloak and have given them to our house. We've done so well in keeping quiet about our diamond mine. Has something happened to Winifred? Can we contact her see how she is doing?
>>
>>1841811
>you probably could?

I thought that some Neeran ships had a crazy "we can not make things this dense/strong" armor material that was stronger than Factions high density materials?

We certainly need to secure some samples of that new armor, though. More data for our armor empire!
>>
>>1841814
> Wanting to incriminate our accomplices because we're slightly spooked. If anything don't contact them until we got a reason to do so and in person
>>
>>1841822
I probably did say something along those lines, though I would have been primarily thinking of mass produced starship armor.

At any rate, the Factions can build a type of high density armor but it weighs a fuck ton. Power armor are always equipped with repulsors to distribute their weight. I don't recall if I ever mentioned that since I wasn't sure how well it would be received.
>>
>>1841838
Providing better idea. I like it.
>>
>>1841814
I can tell you that they wont kill us. The Rovinar are nothing if not pragmatic and logical. As can be seen in their earlier attempt at unifying the factions into one great nation.

Killing or interfering with Sonia would lead to nothing of true value if it would leader to a more pissed of Dominion. A Dominion that just got stabilized again and whom they need against the Neerans.

I am going to guess they have a interest in us because of recent events. Either our friendship with duke, now Emperor, Ber'helum which they may have plan for that would be beneficial in some way for someone. Alterntaively because of nanites and AI's. Even if I believe the former is the more likely of the two.
>>
>>1841845
That's what I'm hoping, that they just want to pass along info to us since we're so close to the new Dominion ruler. Or maybe they just have something for us to do as another anon suggested.
>>
So these seem to be the main responses.

[ ] Continue as normal
[ ] Avoid them
[ ] Have your allies investigate
[ ] Visit Rovinar embassy and ask what is up
>>
>>1841855
Ask what's up.

But do so in casual Sonia fashion
>>
>>1841855
Let's ask them.
>>
>>1841855
>[ ] Visit Rovinar embassy and ask what is up
>>
>>1841855
>[ ] Continue as normal
>>
>>1841855
[ ] Visit Rovinar embassy and ask what is up
>>
>>1841840
>power armor are always equipped with repulsors

We've abused that so many times that I don't think we can complain!

>>1841855
[X] Visit Rovinar embassy and ask what is up

We have several reasons to visit the Rovinar embassy without going "so I hear you are spying on me".

E-beam research, Their take on the threat of Kythera, The threat of Aries/Mega corps to the Factions, potential jobs they might have for us, etc.
>>
>>1841855
>[ ] Continue as normal
>>
>>1841871
There's also the various AM fighter proposals we need to get going with their help.
>>
>>1841855
>[ ] Visit Rovinar embassy and ask what is up

Changing my vote. While I'd prefer to play it safe, it is just not how Sonia rolls, even with recent switch to more conservative approach.
>>
>>1841874
An AM-detonating scalpel weapon was just demonstrated in orbit and you want to propose generating and storing MORE anti-matter?
>>
>>1841874
I suspect that we will not find many backers on this project, what with recent unveiling of Terran Veckron beam weaponry.
>>
>>1841715
>Dominion Fast Super has won the vote though only barely.
Is there any conceivable way we could combine the two programs?
>>
>>1841874
While I strongly agree with >>1841884 >>1841886 the Neeran War would still benefit greatly from AM weapons
>>
>>1841886
>>1841884
Better stop developing and building shields in that case as well, there's been stuff that renders them useless for centuries.
>>
Making sure people know where you're going to be, and to come looking for you if anything goes wrong, you head for the Rovinar embassy.

It doesn't take long to secure a meeting with a representative.

"I've been told you have a few questions for me." you state.

The diplomat gives a slight bow.
"That is correct. We had hoped to investigate a few more options with ranking nobility in the Dominion first but eventually we would have approached you."

"Well I'm here now if you wanted to ask anything, and plenty of people know where I am."

The diplomat activates a display showing a wire frame image of J-D built Nocturn.
"Our people have recently had the opportunity to examine one of your Nocturn class ships and its advanced cloaking shield. How we have done this should not concern you."

The display zooms in on the cloaking shield generator showing a cross section with numbered indicators pointing to different parts.

"We have found a number of highly unusual coincidences when it comes to the design of your cloak and that of a prototype you once assisted in the recovery of. Specifically that your device has many of the same design flaws as the prototype did.
If a mass produced version had been lost in battle with the Neeran then later recovered by the Dominion it's design would most likely be different from this.
We are curious as to how this came about."

>What say?
>>
>>1841904
Shields have Armor and PD to back them up against that singular weakness.

A Dominion/Rovinar AM fighter tech might be useful for fighting the Neeran, but we have to consider the post-Neeran War universe. If the Terrans see continued proliferation of AM tech being used by the Dominion, they're going to make more of those V-beam ships to counter it.

If the Terrans end up making enough of those ships to counter AM use by the Dominion, this tech strengthens the Rovinar, who are almost always attached at the hip to the Terrans. Which ends up strengthening the Terrans by strengthening their ally.
>>
>>1841917
"Well I wouldn't know about that. My participation in most of our research projects usually comes down to me throwing money at people until I get the desired results. Was this all? Because I am not the best person to talk to if you want to know more about the Nocturns systems. I could always see if the egg heads are allowed to talk to you about it."

Full on oblivious denial. We don't know nuffing.
>>
>>1841917
Curious indeed. Mainly in the sense that apparently the Nocturns need updated internal security.
>>
>>1841917

What >>1841929 wrote, sounds like fair response.

We may have done some scanning of the prototype from earlier in our career. Not that we will tell them that. But if the people involved in developing the cloak decided to go exactly as designed by that old cloak then that's on them. We did our job of locating their ship that they lost.

Didn't they say they were already designing a new cloak due to the loss of said ship at the hands of the pirates? If they have issue with us using an outdated version of their tech because it resembles their own. Then they know the proper legal channels to go through to claim copy right infringement or whatever the H&D universe equivalent is.
>>
>>1841917
>"How we have done this should not concern you"
>"We are curious as to how this came about."
"How that came about should not concern you" :^)
"The only thing I helped with during the development of the ship was recapturing it from a hostile military base during J-D's short war with House Erid." Might technically qualify as the truth. Not like they can pin this on Sonia, there was other dominion personnel involved. Might have bought it from a pirate in exchange for a new identity and a fortune.
>>
>>1841917

"Is this line of inquiry seeking some form of claim against House Jerik-Dremine? If so, I believe it would be best if I had legal council present, though I can say my first knowledge of the Nocturne class was recovering the stolen prototype from Aries forces before they could study the vessel and escape with the data. I could provide witnesses, if you like.

Wait, are you asking me if we recovered scans of your prototype from the South Reach League yard?"
>>
>>1841917
Alternatively. We play up the theatrics.

"What do you mean should not concern me! You are telling me you have either, bribed someone, blackmailed someone or straight up stolen plans for one of our most advanced warships. Then you have the audacity to to tell me so straight to my face that it is none of my concern how you have stolen -Our- schematics? You are no better than the Terrans and I suppose next you'll start blowing them up because they look the same as yours. Can't handle the competition can you? Or have you failed to realise that House Jerik-Dremin is one of, if not -The- most advanced House in the entire Dominion. How many technological breaks through have my House not spearheaded over the years? Cloaking technology included! But noooo, obviously the Rovinar are the only ones who can develop stealth technology. Well? What do you have to save for yourself?"

Combine it with The Look for extra effect.
>>
>>1841917
"At this risk of sounding uncaring, I could simply say 'This should not concern you', but in honor of the long and storied friendship between myself and the Rovinar Federation, I cannot comment on any theories that may have led to such coincidences."

"Although I am not an expert on the technology here, it could simply be the result of both of us pursuing parallel lines of research."
>>
>>1841944
Except J&D is hardly technologically advanced compared to any of the major houses and most of Sonia's bigger ideas have been done by larger houses that Sonia sold the ideas to.
>>
Looks like we're denying everything.
>>
>>1841956
Were we smart enough to bring Fadila?
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>>1841956
Using "you know that I know that you know" tone, if possible. Also try to insert a comment on people, glass houses and rocks.
>>
>>1841956
Can we just straight up ask what they want?

They've captured a Nocturne, they've analysed it in enough detail to find the similarities. They clearly know we had something to do with it, but what is their actual goal here? To get a "Yes, I did it all. It was me all along, Rovinar."?
>>
>>1841968
>Can we just straight up ask what they want?
That's probably a good question, regardless of any admission of guilt by Sonia.
>>
>>1841956
Unless they're willing to sign a document saying they're not looking to sue Sonia & JD, why admit anything?
>>
>>1841956
Probably a dumb question but what do Rovinar want to hear in a situation like that - culturally speaking.
>>
"At this risk of sounding uncaring, I could simply say 'This should not concern you', but in honor of the long and storied friendship between myself and the Rovinar Federation, I cannot comment on any theories that may have led to such coincidences.
The only thing I helped with during the development of the ship was recapturing it from a hostile military base during J-D's short war with House Erid."
Which is true, it just didn't have an operational cloaking shield aboard at the time.

You know for a fact that some design flaws were found in the cloak itself over the course of your field testing in the Run, and Arron's own combat trials. Some were more easily fixed than others. The second production run was supposed to fix most of those, or all of them that they could. If they'd captured one of those it would have been a lot less obvious.

"Your House's acquisition of cloaking shields from the South Reach pirates and subsequent reverse engineering has provided your House with excellent cover. Your allies certainly do not suspect.
You and the crew of your ship were on that mission. Everyone else with the opportunity to recover data on the cloak is either dead, imprisoned or accounted for."

"Is this line of inquiry seeking some form of claim against House Jerik-Dremine? If so, I believe it would be best if I had legal council present."

"We are not looking to imprison anyone Viscount, nor contain a technology that has already leaked. That would not be helpful to anyone at this stage. However your House has profited from the 200 years of Rovinar research put into that cloak. In return for our generosity, we would ask of you and your House... a favour."

You'd better discuss this with your boss.

[ ] "I'll pass your message on to Count Jerik."
[ ] "I refuse."
[ ] Other
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>>1842080
>[x] "I'll pass your message on to Count Jerik."

We have taught the Rovinar the most deadly game of all, the Favor game.
>>
>>1842080

[ ] "I'll pass your message on to Count Jerik."

Welp a favor for a favor. No way this favor could POSSIBLY go bad for house JD, nope.
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>>1842080
>Everyone else with the opportunity to recover data on the cloak is either dead
"Just because they're dead now doesn't mean they're not the people you're looking for."
>[x] "I'll pass your message on to Count Jerik."

Well, time to find out which of our allies managed to get one of the early models captured.
>>
>>1842080
>[X] "I'll pass your message on to Count Jerik."

Maybe ask if there is anything they would like from us at this moment? They know what we are good at so I somehow doubt if they didn't have an idea of something they wanted done and somehow I think the talk with the Count is going to go along the lines of "Well we can't really refuse can we?"

Man, they most likely new before or during the Civil War so they could spring this on us when we/the House couldn't really refuse due to being in a weakened state....that and its an entire faction that has Cloaking capabilities.
>>
>>1842080
>Your allies certainly do not suspect.
>You and the crew of your ship were on that mission.


I guess everyone focuses on the fact that we blew up the John Avery, rather than our ship mysteriously needing a complete rebuild? Explosive cover-up!

[x] Other: "Favors for the Rovinar tend to put my people in far more danger, or get them killed, than I can recall asking of the Rovinar in return. If you want a blank check, you'll need to resume issuing them in return."
>>
>>1842080
>However your House has profited from the 200 years of Rovinar research put into that cloak
"Oh? Do you have proof of that? Because you are starting to sound like the Terrans right about now."

[ ] "I'll pass your message on to Count Jerik."
>>
>>1842080
Can we propose an offer in addition as well? They were able to somehow get detailed scans of the Nocturne cloak, which means they were either very good or our security is lacking.

If they don't want the cloak technology to fall into the hands of other factions, perhaps we could share information of the various security protocols that would keep it safe? It's a win-win for both of us.
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>>1842080
>[ ] "I'll pass your message on to Count Jerik."

Honestly we deserve this, and I'm proud of the lizardmen for screwing with us in the exact same manner that we screwed with them all those years ago. We can deny everything as a matter of principle but we should do the favor.
>>
>>1842107
>>1842112
Say anything from these posts?
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>>1842114
>They were able to somehow get detailed scans of the Nocturne cloak, which means they were either very good or our security is lacking.
I hope they did at least not bully Eldal into doing that.
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>>1842122
Would prefer not to.
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>>1842122
Just about it maybe being not too dangerous.
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>>1842122
Nah. The rovinar have been fair enough with us and there's no real need to act petty when they could rather easily turn this into a shitfest with the Terran.
>>
This entire situation aside, should we maybe approach the Emperor about a joint JD / Ber'helum SP project? With the funds and power of the Ruling House and our knowledge we should be able to together develop Dominion based SP technology without the Terrans being able to stop us. I mean it is better than sitting on it like we are right now.
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>>1842122
Eh. We know they know and they know we know so i'm the fence. Maybe a little of >>1842107 just to make sure that the favors aren't actually suicide missions meant to get us killed. I doubt they would use it for such, but i'm sure they would understand us just making sure.
>>
And i have to depart!

See you next time!
>>
>>1842141
Sounds like a great idea to lay the groundwork for the next inter-faction war now that we're done with the inter-dominion one.
>>
>>1842147
>>1842153
Nah. Neither the Terrans or the Rovinar would start a inter Faction war when the Neerans are still a threat. That would mean loosing out on the massive Dominion fleets as well as opening a second front in their backyard. The resulting being that the Neerans wins. Seeing as we are just nearly keeping the Neerans from overrunning Shallan space as it is now. With Terrans fleets pulled back to fight the Dominion Shallan space would be overrun quickly enough and then it's downhill from there.

Besides the Terrans have never declared war before over SP tech. Just sent black ops to blow up facilities and practised proxy war with funding to rival houses. Funding rivals to the new RH would be hard considering the scope of power we are talking about right now.

It would be like throwing a bucket of water on a raging bonefire at the beach when you could instead use it to put out your neighbors house which is also on fire.

The time for a SP project by a powerful Dominion player has in fact never been better.
>>
>>1842158
>Nah. Neither the Terrans or the Rovinar would start a inter Faction war when the Neerans are still a threat.
You'd still manage to shit up relations for years to come.

>The resulting being that the Neerans wins.
They could negotiate for a separate peace.

>>>1842158
>Nah. Neither the Terrans or the Rovinar would start a inter Faction war when the Neerans are still a threat.
You'd still manage to shit up relations for years to come.

>The resulting being that the Neerans wins.
They could negotiate for a separate peace.
I don't see any need to upset the balance between the factions just because we can. There's probably a good reason why even the Republic hasn't got their own sp torps.
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>>1842170
>They could negotiate for a separate peace.
Not really. I mean let's assume the Rovinar and Terrans both did that. Pulled out of the war with their own separate peace. All other factions will hate them for it which in itself might spark war between the factions and the possibility of the FA breaking apart. Assuming no inter faction war what happens next is the Neerans fuck over the Shallans, hard. Annex all their territory then take the Pandora cluster fairly easily due 3 factions being knocked out of the game and the Pandora cluster being unable to mount an affective resistance. then it is just a matter of time until the Republic and the Centri Cluster fall and there we have the Terrans and the Rovinar. Alone and surrounded by a overwhelmingly powerful enemy. A enemy which has nothing to stop it from taking over them as well. At lest that is how I see it going.

>There's probably a good reason why even the Republic hasn't got their own sp torps.
Because the Terrans want to minimize who has the tech to keep their advantage.

>You'd still manage to shit up relations for years to come.
Perhaps but then again they are the ones forcibly keeping the Dominion less advanced. And Terran interests are of less importance than Dominion interests. This is after all House and Dominion.
>>
Sonia just needs to start a Rapid Super Yard and then the Dominion will be the Kavarian Imperium, complete with tech stealing and everything.
>>
>>1842188
Well if we had upgrades the Forbearance yard instead of getting our Level 4 Medium yard we would be able to shit out one Super every 6 week. Or where you thinking even more rapid?
>>
>>1842192
Kavarian tier rapid enough to lose 1500 supers and still continue fighting a war.
>>
>>1842178
I'm on mobile and typing anything beyond 2 or 3 sentences is a chore. Let's continue this discussion next tread.
>>
Neeran bucket list:
-Capture a Neeran Super
-Capture an Arbalest
-Capture a Scorcher
>>
>>1842080
Somewhere a room full of Rovinar politicians and diplomats are re-watching this moment while masturbating.
>>
What do you know, the thread is still here.

"I'll pass your message on to Count Jerik. But that doesn't mean we'll be in a hurry to risk life and limb if you're not willing to do the same."

"Viscount, you will find there are things in the political arena which are worth far more than a squadron of ships, or a team of special forces."

You return to the embassy and take the message to the Earl.

He's obviously displeased, though he quickly recovers.

"Very well, there are worse things to agree to. The last thing we want is for them to keep digging for information and alert our allies to things that are better left buried. We do not want to make Ber'helum think we're endangering relations with the Rovinar right now. That would have repercussions I'd rather not contemplate.

I'll handle the Rovinar and have our intelligence agencies look for missing ships. I want you to send someone you trust to find the remaining ships with the Mark 1 advanced cloaks. Offer them replacement with the newer models. Tell them they're defective, something, I don't care."

Who do you send?
[ ] Rob Ecord. He'll get them back one way or another.
[ ] Arron. He can convince them they'll get a superior product.
[ ] Ask Fadila. She can negotiate something you're sure.
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>>1842406
>[X] Rob Ecord. He'll get them back one way or another.
There are few people I trust more.
>>
>>1842406
[ ] Ask Fadila. She can negotiate something you're sure.

Send Fadila in first to get things sorted out and if anyone refuses. Well that is why we will have Rob waiting in the wings. Ready to act to recover them. Rob may be the nuclear option but I trust Fadila's skill to talk to people and I am sure money will help make nobels more willong to bite or give in to Fadila with little hassel.
>>
>>1842406
>[x] Rob Ecord. He'll get them back one way or another.
>>
>>1842406
>Fadila
Have Fadila take Arron. He can convince the people who actually care about the ship, Fadila handles the rest. Includings -5 tp all diplomacy rolls.
>>
>>1841887
>Is there any conceivable way we could combine the two programs?
A heavy cruiser sized mobile shipyard based off the reconfigurable repair station. Except this one builds Super Hulls?
Best I can think of.
>>
>>1842476
*Including Arron's nat -5 to all diplomacy rolls.
>>
>>1842406
I would trust Arron with getting across that this is just a better upgrade. If possible having Ecord to back him up for those who decide to not give up their ships.
>>
>>1842489
I'd be okay with it if there's no clear winner for the Super vote.
>>
I was hoping all 3 wouldn't need to go since the less people know the better.
2 would be fine.

Fadila and Rob Ecord
or
Fadila and Arron?
>>
>>1842517
>Fadila and Rob Ecord
>>
>>1842517
Fadila and Arron.
>>
>>1842517
Fadila and Rob.

Buddy cop duo, the good cop and bad cop.
>>
>>1842517
Fadila and Rob Ecord
>>
>>1842489
Actually doesn't the Foundry section by itself make the whole thing a mobile shipyard? Why is it locked to building Carriers? Can't we just program it to make different types of Supers then detach for some kind of crazy de-centralised Super heavy production center?

>When the AI gives you a weapon more dangerous than initially intended
>>
You send Fadila and Rob Ecord to sort out the problem of cloaking shields. You might miss her help but the rest of ther team is still here in the capital with you.

She's not able to keep things as quiet as Rob or Arron by themselves might have, but at the same time she avoids causing any diplomatic incidents. Rob is only forced to action once, having a commando team quietly provide an upgrade without anyone immediately noticing.

"And then they told me they were happy with its current performance and wouldn't hold our House responsible if these defects cropped up. So I had to ask Knight Ecord to handle the situation."

"We swapped out the generator, kept in inside the same casing, and left a bunch of local oil change coupons scattered around."

Well if it worked it worked.
>>
>>1842540
>Actually doesn't the Foundry section by itself make the whole thing a mobile shipyard? Why is it locked to building Carriers?
They designed it in such a way that it was constructing itself inside its own hull. Which if you changed a few words would sound a bit like a horror movie premise.

A number of changes would have to be done to construct ships in a different manner and at that point you wouldn't be any farther ahead using the Hephaestus. Really I think a heavily modified version of the proposed Talos H might be better as such a construction ship.
>>
>>1842683
>>1842683
Yay, well done.
>>
A little hard to draw up a ship based on the Talos when I never got around to putting it into AutoCAD.
>>
File: Talos H Comparison.gif (10 KB, 1059x624)
10 KB
10 KB GIF
>>1842702
>>1842540
Well it was an idea at least.
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>>1842827
Telescope-class Super Carrier
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>>1841715
>Dominion Fast Super has won the vote
RIP hephaestus. Barely had a chance.

Wait, this means that the hephaestus skeleton will be used for the project right?
>>
>>1842919
Combine the two programs!

Make a Dominion space Bradley!
https://www.youtube.com/watch?v=aXQ2lO3ieBA
>>
>>1842919
Well remember, a dozen or so of those votes are fake votes. Since one anon wanted to be a dick. Unless TSTG already took care of that issue, then yes Fast Supers won.
>>
>>1842919
>>1842971
>>1842979

I only hope that I made the right call by voting for the Fast Super, and avoided a future where elements of the Dominion went full retard with secretly building up a SHC force before starting the next Faction War.
>>
>>1842971
Imagine working for Sonia though.

>I need a Fast Super!
>It needs to carry a few wings of corvettes.
>Build the corvettes too.
>Fill it with Cooling Lasers.
>And Afterburners.
>Make it build itself!
>Turn the sides into Phase Array weapons
>Give it a cloaking field
>Combination bubble and contour shields!
>Charged armor plates to fry nanites
>>
>>1842979
There was actually 18 that I removed. Though one of those I didn't mean to and have been accounting for it since.
Even with all of them gone the Fast Super still comes out slightly in the lead.
>>
>>1843000
Anyways, you anon are owed a custom designed starship.
What'll it be?
>>
>>1843113
The plasma moon with engines and the entire surface turned into a giant phase array.

I will accept a picture of an explosion.
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>>1843113
A vessel worthy of being a salvage ship. Able to hold its own against a small group of attackers. While also able to salvage even a Heavy Cruiser.
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>>1843119
Or a plasma moon explosion?
www.infinitelooper.com/?v=bL2p8W9wh6U&p=n#/43;52


With the entire surface as a single phase array that would leave it fairly featureless. Would look a bit like pic related actually.
[Iserlohn fortress theme intensifies]

I could do circular patterns, or bands maybe. Would make it more convenient for engine outlets.
Thoughts on this?
>>
>>1843192
Hmm, maybe not. I don't know what I was expecting from a phase moon.

How about an Attack Cruiser somewhat like the Drake/Orthrus from EvE? Split pylons, lots of missile/torpedo tubes, focused shield emitters and that distinctive flat shape?
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>>1843209
Pic of the Orthrus for reference.
>>
>>1843209
>Orthrus
Interesting. Has a very flat early stealth craft look to it.

Here's a starting point. Head on view very basic just to get the idea of the skeleton. Top down view is where it would really be fleshed out.

Heading in the right direction?
>>
>>1843254
Hell yeah, that looks cool.
>>
Here I had the catalog set for creation date not bump order. It seemed like it was 2 threads from the bottom the whole day.

>>1843259
I'll work on it tomorrow if I have time.
>>
>>1843276
>I'll work on it tomorrow if I have time.
Thanks for running, TSTG!
Take care!
>>
>>1842999
Wut?
is that supposed to be a bad thing? Isn't more supers=good thing?
>>
>>1843817
Fighting the Neeran? Probably.

For the post-Neeran War future? More Dominion SHC may = bad. The ability of the Dominion to build secret/covert SHC via that Heavy Cruiser method could result in another Faction War. (Elements of Dominion attempting to ignore a treaty, other Factions possibly conducting strikes/sabotage of those efforts, etc)

The yard-only design will hopefully act as a natural limiter and help maintain the post-Neeran War balance of power between the Factions, where everyone calculates that another Faction War will be too damaging to be worth fighting.
>>
>>1844362
Huh.
so by choosing the domain fast SHC we are locking out the hephaestus from others to prevent potential mass SHC spread?
wait, didn't other people scan the hephaestus along with us? What if they start producing it?
>>
>>1844362
Supers require large amount of trained crews; It may be possible to secretly build large number of SHC with this tech, but outside of cloning (which is strictly controlled by Royal House) there are almost no way to get crews for them without being noticed.

Also, why should I care about balance between Factions? Considering that this "balance" basically amounts to Dominion serving as low-tech cannon-fodder for the rest of Factions, I'd say fuck it.
>>
>>1843817
The other factions don't like it when the Dominion gets ahead so they have to keep them suppressed at all opportunities.

The dominion currently has to buy all their supers from the various other Factions.

I actually support both the Fast Super and Hephaestus program since both of them will frustrate the Factions.
>>
>>1844665
>>1844698

I'm only explaining my logic for voting for the design requiring a SHC yard. I could be horribly wrong and just have voted to doom the Dominion in the future. But hey, I'm trying to keep the future in mind when we potentially upset the balance of things.

>what if they start producing it?

I'd guess that the Hephaestus may resurface in the future, but it seems that for now we've voted to suppress it.
>>
Goodbye, thread!




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