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Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/1730859/

Twitter: @The_Renexizious

Discord: https://discord.gg/BbzTura

Character Sheet(Full!):https://drive.google.com/open?id=1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU
Character Sheet (Renexizious Only!): https://drive.google.com/open?id=1xgNKMzLUZS9L05DUCxmsvuYs-bGPIRpQsFv5k7oaBBk

Last time on EDQ, we got shit done and are dealing with magic bullshit keeping us from doing anything.

So of course, meanwhile as Elizabeth...

You chew idly on one more donut, and clean up your mouth with a hankerchef. You know, ever since you took up this sugar-filled diet, you've been feeling much better then when you were trying to eat so-called "healthy" foods....
You mentally command your servant to feed you another donut as you think, deciding to not even waste the physical effort in talking...By God, mind control is so useful, especially when you don't have to speak or anything but sit there...
You notice mentally that the servant seems a bit terrified of you, more so then usual... Not to mention, he seems to be growing increasingly concerned over your powers...

Oh, how cute... Mortals, always so worried that you'll crush or eat or kill them... You'd only do that if they posed a threat, which honestly, few do... Not to mention, they usually just don't have proper incentive to be loyal to your family...

You of course, reassure his mind. People don't need to worry about you being angry like your husband, you are far above such barbaric things... Which your husband still needs to learn, of course. He can't just go everyone and crush everything...
...Even if it's honestly much more easier and simple to do. You have to give him credit for speeding so many things up just by killing or threatening people... Meanwhile, you had to mess around with your boobs... Which, while they were nice...
Well, you honestly thought they were a bit too much. Even this servant agrees, mentally... Oh, how nice.

You give him a psychic headpat, which confuses him a bit, and give him a wonderful smile for being such a dutiful servant to the Empire...
Which sadly scares him. You feel a bit sad about that... You know, you feel like some time you should probably try to make it so your teeth aren't as... Well, terrifying.

Meanwhile, that demon over there... Oh, he's just annoyed you can talk to him, but you don't think he knows you can listen to his thoughts...

...Which are honestly surprisingly not that bad. All he wants to do is go home and apparently sleep or watch television, you believe. Oh, and that little soul thing, as annoying as it may be...

...Honestly, life is so much more simple with psychic powers...

You tell your servant to feed you another donut, as you idly think...
>>
>>1769302

This car ride is long, but honestly, you have a bit of an idea on what to do...

Actions

>...Maybe you should seek to get Bolshir's loyalty... An archdevil as a friend could be useful, even if it's a bit shady...
>...You know, why don't you delve into your servant's mind and see what you can do to make you far more approachable and kind-hearted? It'd surely help your PR, no doubt...
>...Just continue to nom donuts while enjoying life...
>...See if you can take a more direct approach to influencing thoughts... (...This is a bit more shady morally speaking.)
>Write-in
>>
>>1769303
>...You know, why don't you delve into your servant's mind and see what you can do to make you far more approachable and kind-hearted? It'd surely help your PR, no doubt...
>>
Roll me a 1d20+5 anons...

+3 for calmly reassuring him as you look through his mind, and of course, be very nice and encouraging towards his good behaviors.
+2 for reassuring the servant about the fact he's putting his hand by your admittedly, very sharp teeth to feed you delicious, delicious donuts... (+1 for demanding moar donuts soon.)
+2 for of course, deciding if you should maybe look through his thoughts for what he thinks about the regime...)
+1 if you can of course, think comfy thoughts when you get home and what you could do with this psychic powers... (+1 for including money/slaves/property.)
>>
Rolled 13 + 15 (1d20 + 15)

>>1769309

>"It's quite alright dear, you've always been such a good worker. Always loyal, always working so hard, that it's as if you aren't there at all! That's the mark of an excellent servant you know, that they can do their work and it's as if they aren't there at all, things just seem to be tidied up and put away, as if by magic! I just...I just feel that, since I lost my ability to take a human form, that I've...lost some of my connection to who I was, and to whom I rule. I...I don't want to become a despot. I want my country and my people to be strong, and worthy of being part of the British Empire. And to do that, they need a strong leader to show them the way. But they need to pay attention, to see what they can grow to be, and I feel that I've lost that glow I used to have. I'd like your opinion, on what I can do to get it back."
>"Oh, and don't mind the teeth, I always make sure that your hand is quite in the clear before I start chewing. It's only polite, you know. By the by, we're going to need more doughnuts soon. Very soon."
>"So what do you think of the way we rule so far? Go on, be honest, I'll know if you're not. To be honest, I've been thinking about some reforms to the slave castes, I like Ren's idea of allowing the children to either go their own ways upon turning twenty-one or choosing to stay and be elevated to the role of servant. A couple loyal servant family bloodlines would certainly make your job easier, would it not? What do you think about it? And what would you think would be a good way to attract them to stay?"
>"Oh when I get home, I'm going to take a nice money bath. Ren was quite right about those, so wonderful to just lay in your wealth. Maybe I'll go pay Parliament another visit, see about getting some more politicians to see things my way. Maybe convince Ren to let me set up some of his factories and such in England, the way he's been doing things has been treating my countrymen poorly, and I think he's forgotten that I am as much monarch of Sweden as a I am of Great Britain. Hmpf. I won't take no for an answer, either!"
>>
If you want to know more and increase your PR to the servants a bit more, just think/talk more about comfy thoughts... And also, encourage your servant for moar donuts soon, and also maybe venting a bit on how your trying to be a good... Dragon... Human, person. Yeah.
>>
Rolled 13 + 15 (1d20 + 15)

>>1769331

>"It's just hard sometimes, reconciling the two points of view, you know? I just want the best for everyone, and sometimes what's best for them hurts them a little, but they can't see the long term benefit, and they just rage and rail and say the most hurtful things, and if I respond back in kind, then I'm automatically the bad guy, because I'm punching down, and if I take the time to explain the plan in detail, no one pays attention because it is long and boring, and I just wish that they would trust me, that their children will receive the fruits of their discomfort, and that I do everything I can to try to reduce their discomfort as much as possible! It's just so hard sometimes, to keep everything under control, but if I let my more draconic side come out to be stronger, then I end up doing awful, horrible things, like eating people. I still feel awful and regret those actions to this day. Except for those nobles. Those assholes deserved it. But the slaves...the slaves did not. It's hard to balance the human I used to be, and what she valued, with the dragon I am today, and what the dragon side values. I want to be better, for my family, for God and for country. The Queen has to be."
>>
Rolled 8 + 15 (1d20 + 15)

>>1769331
>>
13+15=28

You of course, find the best ways to reassure your servant and get more comfortable while doing so, you even vent a bit about how hard it is to be a dragon... Human, thing...

You learn that your servants are mostly terrified of your family since they're usually easily angered, ultra-powerful beings who crush human life without a second thought... Or at least that's what this servant believes. Oh, and also he finds the extremely huge egos of you and Renexizious annoying, or hard to deal with

...You don't have a huge ego, do you?

...Nah.

You chew idly on a donut, when you hear the car turn onto a bumpy dirt path, going down towards a cabin on the ocean... It seems to be almost night time...

The demon itself seems to have noticed your tiredness, judging from his thoughts, and apparently is worried about being caught out in the dark...

Your servant however, realizes that it's up to him to get the building in working condition, and judging from a hole in the roof, it'll also have to be dealing with that... He even sighs a bit...

You know, why don't we do it for him? Oh, it'd be so wonderful! This dreary cabin could use a woman's touch.

...What exactly are you purposing? Estellise says.

Well, I mean, look at how old and uncomfortable it is... I think we'd be great home decorators with our psychic powers!

...Well...

...Well, I mean, it's an idea... The servant has been quite tolerant of our diet...

...Of donuts.

...I hate to admit they're delicious, but maybe we should pull back on them...

You of course, completely ignore Gwynevere.

Hm...

What do?

>...Surprise the servant by telling him you'll do his job of getting the cabin in ready condition.
>...Why don't you be the nice superior dragon empress and make him a nice little sandwich and a headpat? It's the least you could do.
>Just take a nap, of course...
>Write-in
>>
>>1769404

>...Surprise the servant by telling him you'll do his job of getting the cabin in ready condition.
>>
Roll me a 1d20+4 to FIX THE SHIT.

+3 for of course trying to think what would be appropriate attire to be in. You'd rather not get your royal dress dirty, after all.
+2 for thinking of delicious, delicious donuts, and be a bit pissed Gwynevere thinks they could actually add weight or something... Your a dragon! What, are a few hundred donuts going to add weight to a one-hundred-story dragon?
+2 for thinking what you can do to repair the roof.
+1 for rewarding your servant's diligence so far, and putting up with your sugary shenanigans?

If everything's done, you will have SUCCESSFULLY FASHIONIZED the cabin.
>>
Rolled 2 + 12 (1d20 + 12)

>>1769412

>"Hmm...something light and breezy, so it's easy to move around in, yet sturdy enough that it won't rip and tear and get stained while making this place suitable for habitation. A shawl or drape, perhaps? Maybe with some of those 'jeans' I've heard about?"
>"Gwynevere, doughnuts are wonderful and delicious and covered in glazed sugar, they are scrumptious morsels and I could eat my own weight in them and not gain an ounce! I'm active, I work hard, and I need my high-calorie brainfood to keep things under control! They're not going to make me fat, the damn boobs and ass you loved so dearly made me look fat!"
>Look for a large, flat rock like shale or slate, and put it over the hole in the roof. Alternatively, grab a car door off an abandoned car and lay that over the hole instead. It doesn't need to be a perfect fix, just good enough for tonight.
>Give him headpats, and give him a reward worthy of royalty: the last doughnut!
>>
You of course, can't help but enjoy all this working out and actually being able to do things, beyond being slowly walking thanks to the enormous weight that was once put on you... In all honesty, you feel like jogging, so you do that!

And of course, you have a rather easy time putting a car door on the roof... But of course, out of a sense of fashion, you can't help but enjoy this time to yourself...

You eventually wrap it up, and still feel good about working out so hard, and go into the cabin to go to sleep...

...The next day eventually rolls around, and you get into a more... Casual dress... By that, you get into a pair of jeans and a nice comfortable shirt and jacket you found in the bedroom which you decided to liberate... Comfy! And warm!

You can't help but notice your dress is still a bit ill-fitting to your current size, and you suppose that you'll have to live without it for a while... And take to wearing a commoner's clothes...

...Which in all honesty, aren't that bad.

You go to get some breakfast, and you notice the demon itself minding it's own business, drinking...

It's thought process seems to shift to you when you come out, apparently somewhat surprised by your outfit choice...

Apparently he thinks your some noble who would never even dare to wear a peasant's shirt, let alone such a thing known as jeans...

...You decide to let it pass, you after all, clearly don't have an ego, and you shouldn't let it show...

That's the polite way, right?

You of course, notice the servant slept on the couch, while the demon seemed to have just kept watch. How wonderful subjects they are...

Oh, and the servant is dreaming about his timeshares! Right, servants have those, you forgot so much...

...Oh, he even has timeshares to Spain! How interesting... You know, this mind reading thing is so useful...

You of course, make breakfast for you and the servant, which is simple enough...

After that, you get back on the road..

Roll me a 1d20.

Also, do you guys want Liz to passively read minds or only when you guys specifically want to?

>Specify when to read minds.
>Leave it to be passive.
>>
>>1769451
>Specify when to read minds.


Seems like it might end badly for us otherwise.
>>
Rolled 15 (1d20)

>>1769451
>Specify when to read minds.
>>
This is a flavor of the month sort of thing, anons. The only time this is bad is in case there's another psychic around.
>>
>>1769467
I'm fine with only reading minds at certain times
>>
You decide to tone down a bit reading minds.

15

The trip goes smoothly enough, and you find yourself in Finland now... Hell, the demon even seems to be a bit tired and lets you drive for a bit.

...You notice that far in the fog, something insectoid on four legs is walking across the highway...

Hm.

Actions

>Ram it.
>Drive around it.
>...Try to use your psychic powers to mind read it?
>...Stop up ahead?
>Write-in
>>
>>1769625
>...Try to use your psychic powers to mind read it?
>>
>>1769625
>...Try to use your psychic powers to mind read it?
>>
Roll me a 1d20+4 for psychic ability...

+1 if you can slow down.
+1 for trying to guess what it is...
>>
Rolled 14 + 4 (1d20 + 4)

>>1769642
A giant praying mantis perhaps?
>>
14+4=18

You try to read it's brain... It's quite difficult, as it seems to have a different line of thought then most people...

It seems focused on finding food... Upon driving closer slowly, you recognize it to be a strange... Spider, thing. But not... It's weird to say, but you have certainly miscounted the legs, and it's certainly much bigger then any spider you've seen.

Hm...

Actions

>Drive past it.
>Ram it.
>...Maybe you can use your psychic powers to see if it's aggressive or not?
>Try to identify it...
>Write-in
>>
>>1771532
>Drive past it.
>>
>>1771532
>Drive past it.
>>
>>1771532

>Drive past it.
>>
Alright anons, done updating everything for my computer so I can post again. Got a new browser, so yay.
]
You of course, drive the hell past it, and continue on...

The terrain shifts from snowy featureless hills to an increasingly arctic climate... For little reason, too. You swear Finland isn't like this...

Eventually, you drive up to what seems to be a large.. Wall of ice. An absolutely huge one.

Great.

"Alright, this is the part where we get out."

"...What are we supposed to do?"

"...Climb."

"...Oh, easy enough. I can just fly up there and back down to take you all up."

"I see... Well, I suppose the servant goes first."

You begin the long, ardous task of flying up and down...

Meanwhile, as Renexizious...

...You groan a bit, as the alarm goes off... God, not another day in hell...

You turn it off, but rather then get up, you just get some more sleep... Sleep in mortal beds is nice... Most people think dragons prefer sleeping in their gold, and while that's true... There's certainly little better then comfortable mattresses...

...Maybe comfortable mattresses in a sea of gold, maybe...

You feel a second body in bed with you... You open your eyes to see Frankizka in bed...

...Wait, Frankizka? Isn't there somesort of... Timewarp thing?

Weird.

You pass not too long after, and wake up properly a while later..

Roll me a 1d20.
>>
Rolled 18 (1d20)

>>1772472
>>
Rolled 4 (1d20)

>>1772472
>>
Rolled 16 (1d20)

>>1772472
>>
18

You of course, get up not too long afterwards, and go to do your usual thing of getting breakfast...

Eventually, you get a call from your cabinet... That's certainly different...

...Huh. Somehow, it seems like today is a bit different...

You answer the phone. It seems to be Goebbels, interestingly enough.

"...Goebbels? What is it? I'm trying to eat breakfast here."

"...I thought you might be interested in a bit of a ... Breaking development, in Russia."

"What is it?"

"Well, apparently among our focus groups, the Russians seem the most favorable towards strongman politics, which you certainly are fulfilling..."

"Your damn right I'm fulfilling that. Was it the mail I sent to the communist Cuban running for government there?"

"...Erh... The ones warning her about her imminent demise, promises of pain worse then death... Erm..."

"...Oh, don't forget the ones where I'd take a tank and crush her under it. Or deep-fry her in butter..."

"...How... How can you eve-"

"Don't worry about it. But nice to see all those threatening messages finally payed off for once."

"...I didn't exactly said the Russians like you. In fact, most of them hate you."

"Well, they're communists. Non-deep fried ones. That disappoints me greatly, but of course, NATO likes their communist friends..." You can't help but mutter...

"...Well, we could always not put it on the documents..."

"...Eeeeh... You know what, maybe in the future, but not right now. My wife's running and deep-frying Russian communists is a bad idea... Unless she's ok with it. You think she'd be ok with it?"

"...Erh..."

"Good point, we'd have to make it healthy... She's a stickler for that, not to mention her little thing about eating mortals... No offense."

"...None taken?"

"Good! I like a mortal who doesn't freak out at the fact that I'm not some super-wannabe hero or something you see in the comics. The kids love them for some reason... You know, Elslif once drew me as Superman, or something like that.. Anyways, enough about my family life and personal habits involving deepfrying communists... What about Russia?"

Nice work rambling.

...She's my daughter. Besides, when was the last time people actually liked us and thought we were good people? Who aren't our wives.

...Good point.

"Well... With your permission, we were considering painting you with some refined strongman propoganda techniques..."

"Such as?"

"Well... Let me explain..."

After a very long explanation from Goebbels, he basically narrows it down to three choices you can try to lean for regarding propaganda in Russia...

Continued.
>>
Choose.

>Revisionism (Rewrite history to make the communists look evil, and Sweden look like heroes! Effective among the younger generation, but you'll need to deal with "commiepills" from the older generation.)
>Socialist Strongman (Try to paint yourself as a socialist strongman, to try and appeal to the average Russian. This will work more effectively the more "socialist" policies you implement, though be warned that right wing groups do not like socialism.
>Strongarm Totalitarian (...You know what? Why don't you just try to steal those Stalin propaganda things, painting him as a "loving father of the nation" and just put yourself there as the "savior of Russia" or something... (...Increases government power in Russia slowly, allowing you to directly control the nation eventually, and makes totalitarianism a bit better in Russian eyes...)
>...Don't do any propaganda.
>Come up with a new twist on propaganda techniques? (Write-in.)
>>
>>1777173
>Strongarm Totalitarian (...You know what? Why don't you just try to steal those Stalin propaganda things, painting him as a "loving father of the nation" and just put yourself there as the "savior of Russia" or something... (...Increases government power in Russia slowly, allowing you to directly control the nation eventually, and makes totalitarianism a bit better in Russian eyes...)
>>
>>1777173
>Strongarm Totalitarian (...You know what? Why don't you just try to steal those Stalin propaganda things, painting him as a "loving father of the nation" and just put yourself there as the "savior of Russia" or something... (...Increases government power in Russia slowly, allowing you to directly control the nation eventually, and makes totalitarianism a bit better in Russian eyes...)
>>
>>1777173
>Strongarm Totalitarian (...You know what? Why don't you just try to steal those Stalin propaganda things, painting him as a "loving father of the nation" and just put yourself there as the "savior of Russia" or something... (...Increases government power in Russia slowly, allowing you to directly control the nation eventually, and makes totalitarianism a bit better in Russian eyes...)
>>
Roll me a 1d20+6 to see if you can get the strongman propaganda just right in Russia.

+2 for coming up with strongarm propaganda starring Renexizious.
+2 for strategically making fun of other countries that aren't in your empire, and maybe showing how you'll take care of them.
+1 for showing that the Russian people have a special place in your new world order?
>>
Rolled 12 + 6 (1d20 + 6)

>>1777467
>>
Rolled 20 + 6 (1d20 + 6)

>>1777467
>>
Well.

What do anons want to have happen?

>Renexizious gets a cult of personality similar to Putin, and becomes a bit of a hero to the far right nationalists?
>Renexizious gets a huge boost in popularity, and the far right nationalists lose popularity to an alternative country.
>...Renexizious enjoys support from the socialist/leftwing movements?
>...Big Dragon is watching you. (???)
>Write-in
>>
>>1779851
>Renexizious gets a huge boost in popularity, and the far right nationalists lose popularity to an alternative country.
>>
>>1779851
>Renexizious gets a huge boost in popularity, and the far right nationalists lose popularity to an alternative country.
>>
You get a yuge boost in popularity.

Also, roll me one more 1d100.
>>
Rolled 57 (1d100)

>>1780761
Please be something good
>>
"...By the way sir, I think the Serbian on the council wants to talk to you."

"...About?"

"Apparently dealing with your generals."

"Ah, interesting..."

You get on the phone with Kristijan after breakfast is formally done. Apparently, he's on vacation AND still doing his job. Great!

He of course, talks about your general staff firstly... They're not particularly good. The general also talks about logistics, trained men... Something like that..

Now of course, there's roughly two generals in charge of each territory you take over, responsible for roughly 75,000 men. On average, of course for infantry regiments... Of course, the defense minister wants you to specify how he should handle the promotion/recruitment of generals...

>Loyalist-based. (Highest loyalty generals get in, with competency coming second.)
>Meritocratic (Highest skilled generals get in, with loyalty coming second.)
>Noble Blood (Unique) (Nobility get positions in the officer corp, and are favored. Helps your nobility become war-oriented.)
>Draconic Process (Unique due to multiple heads) (Grant Solaire control over the armed forces, and micromanaging them... It'll piss your generals off to no degree, but you'll have a well-oiled, highly competent machine with the full brainpower behind the army... Though he'll likely institute changes to make it more of what he'll prefer, which is certainly chivalric...)
>Write-in
>>
>>1780825

>Meritocratic (Highest skilled generals get in, with loyalty coming second.)
>>
>>1780825
>Meritocratic (Highest skilled generals get in, with loyalty coming second.)
>>
>>1780825
>Meritocratic (Highest skilled generals get in, with loyalty coming second.)
>>
Meritocratic.

Here's the full list of generals. Normal Generals are ranked from 1 to 5 in skill, whereas Veterans can go to 1-10, with Elites being 5-15 in skill. Legendary Generals can hit 20, and all generals have a talent which makes them excel at a particular branch of warfare. Each ranking up from Normal to Veteran to Elite means one more specialization.

In order to upgrade to a veteran, a general must fight in two battles.
In order to upgrade from a veteran to an elite, he must fight and win ten battles. Each ranking up gets harder and harder regarding skill, which is basically a modifier for how effective a general is.

Sweden

General Sigvard Bernadotte.
Low Loyalty due to being related to the old royal family, but reduced as he's disinherited due to marrying a commoner.
Normal General
6 Skill. (Normally 3)

100,000 Motorized Infantry
250 Tanks.

His regiment is called the Grand Regiment of Uppland.

Has served since 1942. He is about 52 in age. He has not fought in any battles, save for intervening in Hansodr. He is considered to be a monarchist.

Blitzkrieg: This general is in favor of the mobilized and armored style of lightning warfare, and gets +3 skill when commanding armored and mobilized regiments.


General Otto Vikström, the Baron of Bogesund
Veteran General
9 Skill

250,000 Infantry.
His regiment is called the Baron's Storm Regiment, which are uniquely made up of volunteers from the Swedish Civil War against communism.

Has served since 1932. Has fought at the Battle of Oslo, and the battle of Vaasa, and led the resistance against the communist takeover of Sweden. He is part of the old nobility, but is considered to be first and foremost a nationalist-monarchist who's quite a bit of a romantic of warfare, and is considered a folk hero for him defending Upper Sweden from communist attack.

Romanticist of Warfare: This general is either naive about warfare, or somehow finds it beautiful. He has more morale then other generals, and it shows in his men, who are more eager for combat.

War Hero: This general is remarkably popular among the people for being a war hero, and finds recruits more easily, along with his men fighting more and harder to live up to this man's heroism.

Continuing onto Finland, Norway, and Denmark's regiments.
>>
*By the way, Otoo has High Loyalty, along with being about 70 in terms of age.

Finland

General Alex Odhner
Considered to have average loyalty
Normal General
2 Skill

250,000 Infantry
His regiment is called the 1st Swedish Regiment of Enköping.

He has served since 1945. He is about 34 years old. He is of unknown political orientation.

Entrenching Professional: This general prefers to dig in and defend locations, rather then attack. He gets +3 to skill when defending.

Norway

Peter Solheim, Count of Ortala.
Moderate Loyalty
Normal General
5 Skill (2 normally)

50,000 Elite Cavalry
250 Tanks

He uses a cavalry regiment.

His regiment is called the Horse Life Regiment, and are a mix of Norweigan, Finnish, and Danish recruits, and are considered to be above average in terms of skill.

Has served since 1938. Has fought in the Civil War against communism, and is considered to be a monarchist.

Cavalry General: This general favors the nobility that cavalry brings, finds himself getting a +3 when in charge of cavalry regiments.

Denmark

Denmark is not fully integrated, and has it's own generals.

Moving onto Russia, the Baltics, and Constantinople..
>>
...I don't know why I said I'd be moving onto Russia, since all your non-integrated land has no "huge" regiments in it, and has it's own armed forces. Along with the Baltics.

Constantinople is however, under your direct rule.

Constantinople

Stratigos Iakovos Fotios
Is considered supremely loyal.
Veteran General
9 Skill

300,000 Infantry
His regiment is a mix of Balkan, Greek, Russian, and Italian volunteers.

He is not a formal part of your armed forces, and his political orientation is unknown, but likely right-wing. He is a volunteer from Greece and has been fighting against the Ottomans and the Germans for quite a while.

Guerrilla Warfare Expert: This general is considered to be an expert in guerrilla warfare, and can sabotage or hinder his enemies before battles, and gets large bonuses to sneak attacks. (+4 to skill when sneak attacking!)

Partisan Expert: This general gets partisan forces to help in defense or attacks!

Vietnam

Sir Pragius of Sweden and Bohemia
Is eternally loyal.
Elite Behemoth General
15 Skill

1,000,000 Veteran Infantry
15,000 Tanks

He's a giant fucking lion knight guy. Enough said, really.

Frontline Commander: This general has a tendency to lead from the front, which inspires men and increases his skill by 2.

Behemoth: This general is a large creature, capable of influencing battles by him simply being there, and crushing the opposition. +4 to skill.

Warrior Chivalry: This general is unusually chivalric, refusing to violate common courtesy of warfare. This makes his soldiers a bit less effective, but better at taking prisoners and usually means you'll find yourself with a bit better PR.

General Stenhalt Halsten
Considered to have average loyalty.
Normal General
7 Skill (Normally 4)

5000 Tanks
15,000 Mechanized Infantry

His regiment is called the Panzerdivison of Sami.

He has served since 1950, and is about 28 years old. He has served in the war for Russia, and Constantinople as a regular soldier, and became a general on the deployment to Vietnam, and has proved adept at commanding tanks.

Blitzkrieg: This general is in favor of the mobilized and armored style of lightning warfare, and gets +3 skill when commanding armored and mobilized regiments.

Air Marshal Markus Rolf
Considered to have high loyalty.
Veteran General
6 Skill

700 Fighters.
200 Heavy Bombers
50 Dive Bombers

He is in charge of the Royal Airforce of Sweden.

He has served since 1941, and is about 60 years of age. He has served in most theaters of war.

Air Supremacist: This general believes that the best way to win, is through air superiority. This general is more effective against other air forces, and generally is more effective with fighter craft.

This is your generals, anons. They are considered roughly average

The rest of your armies are led by minor officers of little to no importance, which control about 75,000 men guarding each territory.
>>
By the way, Rolf also has...

Close Air General: This general believes that dive bombers should be used when available, greatly increasing the effectiveness of close air support.

"Holy fuck, this is a long list..."

"...Yes, it is. The new officer corp of Sweden has three promising recruits, from across the Empire."

"...I have to deal with this?"

"...Simply choose which one of them you want to recruit. Or all three. The army needs better generals."

"Alright, fine. Send the documents to me..."

An hour later, a servant brings you the documents on the three aspiring cadets which can prove to be a boon to your general staff...

Here's your choices.

Who do you want to recruit to your general staff? Do note, they'll be low level.

>Kristoffer Artemovich, the son of a Russian White Army exile to Sweden. He's regarded to be an expert of armored warfare, particularly lightning warfare. He is also regarded to be deeply hateful of communism.
>Sir Felix Holger, a notable Swedish recruit with a penchant for commando style tactics, especially regarding paratroopers. He's a bit of a thrillseeker too, and his family are considered to be knights.
>Hjalmar Gottfrid, a Swede who's proved effective at communications and radios, and greatly experienced at logistics and coordination.
>None of these.
>...Look at the foreign officer corps. They might have a gem or two in their ranks. (Choose a country under your control.)
>...Have a look at the 'non-human" officer cadets.
>Look at the foreign students.
>Write-in
>>
>>1782393
>...Have a look at the 'non-human" officer cadets.
>>
Non humans.

Werewolves.
>Niklas Daucourt, a french lycanthrope who's inherited the disease, remarkable in the fact that he's still very human and can actually pass for it. A remarkable trend among the newer generation of lycanthropes, who look more human to apparently fit in with society, and is remarked to be apparently great with commando teams and sneak tactics. Is overwhelmingly loyal to you.
>(Starts off as Veteran!)Sebastián de la Cavallería, son of a Spanish officer who fought for Franco and was killed by the Republicans, who's been sent to Sweden due to his lycanthrope heritage. He's reputed to be a die-hard nationalist of Spain, along with a zealous catholic. He seems to lean towards a highly aggressive slant when it comes to warfare, and seems to be extremely effective at assaulting positions. He seems very loyal to Spain, but also loyal to you.

Elven

>Brislav Sniedze, a immigrant from Latvia and apparently a mage, which he uses to great effect on the battlefield. However, he is reported to dislike the regime.
>Finn Larsen, a Dane reported to be fairly good with discipline and is reputed to be effective in training soldiers to be their best. He's more loyal to Denmark then Sweden, however.

Yuan-Ti

You currently have none.

Dwarf

You currently have none.

Orcs

>Teodor Fridtjof, an Orc who was put into the cadet forces. He seems to be a large fan of artillery, and sudden aggressive pushes after artillery volleys, oftentimes with cavalry. He is devoutly loyal to you.

Minotaurs

>(Starts off as Veteran!) Alastair Drakos, a minotaur immigrant from Crete, who's a well-read scholar of tactics. He seems to be very experimental, and favors fast moving armored divisions, and sudden, overwhelming firepower.

What do you want to do?

>Go back to human recruits.
>Look at foreign officer corps.
>Recruit some... (Choose as many as you like, though it does mean more work.)
>Look at the human foreign students.
>Write-in
>>
>>1782586
>Go back to human recruits.
Sir Felix Holger
>>
>>1782393

>Sir Felix Holger, a notable Swedish recruit with a penchant for commando style tactics, especially regarding paratroopers. He's a bit of a thrillseeker too, and his family are considered to be knights.
>Hjalmar Gottfrid, a Swede who's proved effective at communications and radios, and greatly experienced at logistics and coordination.
Someone skilled at logistics and coordination will make organizing troops and supplies far easier. Wars are won on supply lines.

>Niklas Daucourt, a french lycanthrope who's inherited the disease, remarkable in the fact that he's still very human and can actually pass for it. A remarkable trend among the newer generation of lycanthropes, who look more human to apparently fit in with society, and is remarked to be apparently great with commando teams and sneak tactics. Is overwhelmingly loyal to you.
Better grab at least one sneaky sneaky guy.
>>
Here's my vote for all the generals
>Sir Felix Holger, a notable Swedish recruit with a penchant for commando style tactics, especially regarding paratroopers. He's a bit of a thrillseeker too, and his family are considered to be knights.
>Hjalmar Gottfrid, a Swede who's proved effective at communications and radios, and greatly experienced at logistics and coordination.

>Brislav Sniedze, a immigrant from Latvia and apparently a mage, which he uses to great effect on the battlefield. However, he is reported to dislike the regime.

Having a mage in the army sounds fun. Also maybe boost PR with Elves
>>
If no one else votes, I'll just say you take along Niklas and Brislav as well. Everyone alright with this?
>>
>>1783583
This is fine
>>
Sir Felix Holger.

...After a bit of reviewing his documents, you find the following...

3 Skill.

Special Forces Commander: This general gets a large bonus when using Special Forces to accomplish his tasks, and can manage more of them then the average general.

What division do you want to give him?

>Infantry. (Slow moving, but good at defense and offense.)
>Motorized (Fast moving, light amount of tank support, and great for attacking, poor at defense.)
>Mechanized (Moderate speed, medium amount of tank support, and amazing at attacking, decent at defense.)
>Armored. (Moderate speed, almost entirely tank support, with some mechanized infantry. Amazing at offense, but poor at defense, and costs quite a bit logistics wise.)
>Paratroopers (Can be deployed behind enemy lines, but has no armored support. Special Forces.)
>(Cultural Unique): Caroleans. (Function similar to infantry, but are more religious and suffer no moral loss regardless of losses.)
>Marines (Can be used in naval invasions, and are exceedingly good at it. Special Forces.)
>(Fascist Unique): Nationalist Shock Troops (Expert assault motorized infantry. Move decently, but have the best morale, and are extremely effective and loyal. Amazing at offense and defense. Counts as Special Forces.)
>(Fascist Unique) Nationalist Military Police. Good at defense, but poor at offense. Increases loyalty to the state via oppressiveness in whatever country they're in, and can also function like death squads.
>(Monarchist Unique) Lifeguard Infantry, dedicated defenders of the realm, and have extreme amounts of defenses at their call. They however, are poor at offense, but will hold the line at all costs.)
>Continue to auxillary troops. (They have lower loyalty, but each country typically has a unique troop.)
>Specialize these troops in a climate of warfare.
>Apply a special feature to the divison. (Special features are essentially mini-buffs to help specialize, and each regiment can take one.)
>Write-in
>>
>>1783808
Additionally, because Felix is a Special Forces commander, regiments marked as Special Forces can be combined with uniques or other special forces, such as Nationalist Shock Troops and Caroleans. You can only combine two separate divisions together, meaning no third choice. UNLESS you can explain it to me.
>>
>>1783808
>Paratroopers (Can be deployed behind enemy lines, but has no armored support. Special Forces.)
>>
>>1783808
>Paratroopers
>>
Felix Holger now is in command of paratroopers.

What race anons?

>Humans. (Average at everything.)
>Elves. (Bit better at stealth, and magic, but much less loyal. Cost a tiny bit more.)
>Werewolves. (The regiment will cost much more in upkeep, but the regiment will get a huge bonus to close combat and will be harder to kill, along with having better morale, at the cost of being poor shots.)
>Dwarves. (The regiment will cost a bit more in upkeep, but be better at defense at the cost of being slower... They'll also be more effective with explosives.)
>Minotaurs. (...Extreme bonuses to defense and offense, but move slower, and cost much, much more.)
>Half-dragons. (Good bonuses to defense and offense, but also move slower, along with costing more. Are a tiny bit more loyal.)

Yuan-Ti cannot be used as paratroopers.
>>
>>1784019
>Dragotaurs
>>
>>1784019
Also, dragotaurs.

If you want.

Please no.
>>
Dragotaur paratroopers it is.

...How highly trained should they be?

>Conscripted. (Large penalty to combat rolls, but instant recruitment.)
>Fresh. (Penalty to combat rolls, but fast to recruit. They'll take about three months.)
>Trained. (No penalty. Takes about 8 months to recruit.)
>Veterans. (Bonus to combat stats. Takes about 14 months to recruit.
>Elites. (Large bonus to combat stats. Takes about 18 months to recruit.)

Also, do anons want to combine the special forces with anything else, such as nationalist shock paratroopers, or just continue?
>>
>>1784104
>Elites. (Large bonus to combat stats. Takes about 18 months to recruit.)

Can we make them shock paratroopers?
>>
>>1784126
Shock Nationalist Paratroopers, yeah. It'll extend their recruitment time by 4 months.
>>
>>1784140
Sounds good
>>
>>1784104
>Elites. (Large bonus to combat stats. Takes about 18 months to recruit.)
Shock Nationalist Paratroopers
>>
Alright...

Two more things

What gender do you want to recruit from?

>Male. (6,000 Manpower.)
>Females. (4,000 Manpower.)

And finally...

Choose two specialties of the regiment. (+1 from being elite) This is unique due to you actually training your guys now.

>Death Squad. (Reduce political opposition in territories they're stationed in, and become far more terrifying to opponents!)
>Political Officers (Increases loyalty of nearby divisions in the same territory, along with slowly converting nearby forces to follow your ideas more closely, and even effects the civilian population's loyalty a tiny bit with propaganda.)
>Combined Arms Initiative. (They'll get a bonus when working with armored, motorized, mechanized and infantry divisions.)
>Partisan Experts (They'll slowly sap enemies of strength in the same region their in, and can inspire partisans to take their side.)
>>
>>1784168
>Male. (6,000 Manpower.)
>Death Squad. (Reduce political opposition in territories they're stationed in, and become far more terrifying to opponents!)
>Partisan Experts (They'll slowly sap enemies of strength in the same region their in, and can inspire partisans to take their side.)
>>
>>1784168

>Male. (6,000 Manpower.)

>Death Squad. (Reduce political opposition in territories they're stationed in, and become far more terrifying to opponents!)
>Partisan Experts (They'll slowly sap enemies of strength in the same region their in, and can inspire partisans to take their side.)
>>
Done.

Do anons want to give a name to these guys, or continue on?

>Come up with a name for your new death squad of doom and destruction.
>Continue on.
>>
>>1784190

>Come up with a name for your new death squad of doom and destruction.

Beefstorm. Because the only thing that comes to mind for Dracotaur paratrooper death squads is 'It's raining beef!'
>>
>>1784479

...How about Bullstorm?
>>
>>1784482

That works too.
>>
Bullstorm it is.

Now, for Hjalamar Gottfried.

You review his documents..

He has about 2 Skill

Logistic Coordinator: This general is great at logistics and coordination. He reduces the cost of upkeep for all armies in the same region, along with decreasing attrition, and granting a +2 to all other divison's rolls.

What division to give him, anons?

>Infantry. (Slow moving, but good at defense and offense.)
>Motorized (Fast moving, light amount of tank support, and great for attacking, poor at defense.)
>Mechanized (Moderate speed, medium amount of tank support, and amazing at attacking, decent at defense.)
>Armored. (Moderate speed, almost entirely tank support, with some mechanized infantry. Amazing at offense, but poor at defense, and costs quite a bit logistics wise.)
>Paratroopers (Can be deployed behind enemy lines, but has no armored support. Special Forces.)
>(Cultural Unique): Caroleans. (Function similar to infantry, but are more religious and suffer no moral loss regardless of losses.)
>Marines (Can be used in naval invasions, and are exceedingly good at it. Special Forces.)
>(Fascist Unique): Nationalist Shock Troops (Expert assault motorized infantry. Move decently, but have the best morale, and are extremely effective and loyal. Amazing at offense and defense. Counts as Special Forces.)
>(Fascist Unique) Nationalist Military Police. Good at defense, but poor at offense. Increases loyalty to the state via oppressiveness in whatever country they're in, and can also function like death squads.
>(Monarchist Unique) Lifeguard Infantry, dedicated defenders of the realm, and have extreme amounts of defenses at their call. They however, are poor at offense, but will hold the line at all costs.)
>Continue to auxillary troops. (They have lower loyalty, but each country typically has a unique troop.)
>Specialize these troops in a climate of warfare.
>Apply a special feature to the division.
>Write-in
>>
>>1784507

>Mechanized (Moderate speed, medium amount of tank support, and amazing at attacking, decent at defense.)
>>
Mechanized it is.

What race?


>Humans. (Average at everything.)
>Elves. (Bit better at stealth, and magic, but much less loyal. Cost a tiny bit more.)
>Werewolves. (The regiment will cost much more in upkeep, but the regiment will get a huge bonus to close combat and will be harder to kill, along with having better morale, at the cost of being poor shots.)
>Dwarves. (The regiment will cost a bit more in upkeep, but be better at defense at the cost of being slower... They'll also be more effective with explosives.)
>Minotaurs. (...Extreme bonuses to defense and offense, but move slower, and cost much, much more.)
>Half-dragons. (Good bonuses to defense and offense, but also move slower, along with costing more. Are a tiny bit more loyal.)

Also, yeah, anons can vote to revoke the last option, just going forward because I'm fucking tired.
>>
>>1784516


>Humans. (Average at everything.)

Hey, is it possible to have mixed ranks? Like humans and werewolves in the same unit? If so, then I want that one.
>>
>>1784524
Mixed ranks tend to be disorganized and upkeep skyrockets.
>>
>>1784516
>Humans. (Average at everything.)
Humans only
>>
Humans it is.

How highly trained?


>Conscripted. (Large penalty to combat rolls, but instant recruitment.)
>Fresh. (Penalty to combat rolls, but fast to recruit. They'll take about three months.)
>Trained. (No penalty. Takes about 5 months to recruit.)
>Veterans. (Bonus to combat stats. Takes about 10 months to recruit.
>Elites. (Large bonus to combat stats. Takes about 16 months to recruit.)
>>
>>1784634

>Trained. (No penalty. Takes about 5 months to recruit.)
>>
>>1784634
>Trained. (No penalty. Takes about 5 months to recruit.)
>>
Trained it is.

Males or Females?

>Males.
>Females

Also, choose one specialty.


>Political Officers (Increases loyalty of nearby divisions in the same territory, along with slowly converting nearby forces to follow your ideas more closely, and even effects the civilian population's loyalty a tiny bit with propaganda.)
>Combined Arms Initiative. (They'll get a bonus when working with armored, motorized, mechanized and infantry divisions.)
>Expert Recon (This regiment moves faster then usual, and has better information regarding the enemy wherever they are!)
>Climate Warriors. (This regiment is effective in all climates, and gets a bonus when fighting in particularly harsh ones.)
>Frontline Officers. (This regiment has more morale then usual, and is better at defense.)
>>
>>1784649
>Males.
>Political Officers (Increases loyalty of nearby divisions in the same territory, along with slowly converting nearby forces to follow your ideas more closely, and even effects the civilian population's loyalty a tiny bit with propaganda.)
>>
>>1784649

>Males or Females?

Whichever gets us better merit-based results.

>Combined Arms Initiative. (They'll get a bonus when working with armored, motorized, mechanized and infantry divisions.)

I want our logistics guy to be able to spread his logistics power across as many divisions as he can.
>>
Rolled 2 (1d2)

Rolling.

1=Political Officers.
2=Combined Arms.
>>
>>1784649
>Males
>Combined Arms Initiative. (They'll get a bonus when working with armored, motorized, mechanized and infantry divisions.)
>>
Now, for Niklas Daucourt.

He has about 4 skill.

Commando Expert: This general is an expert at adapting to new situations. He gets a bonus when co-coordinating with behemoths, or other Special Forces, and his own special forces start automatically at Elite, and take 5 months to recruit. He also gets more options when deployed behind enemy lines.

What division anons?
>Infantry. (Slow moving, but good at defense and offense.)
>Motorized (Fast moving, light amount of tank support, and great for attacking, poor at defense.)
>Mechanized (Moderate speed, medium amount of tank support, and amazing at attacking, decent at defense.)
>Armored. (Moderate speed, almost entirely tank support, with some mechanized infantry. Amazing at offense, but poor at defense, and costs quite a bit logistics wise.)
>Paratroopers (Can be deployed behind enemy lines, but has no armored support. Special Forces.)
>(Racial Unique): Lycanthrope Commandos (Viciously effective and stealthy commandos, which get large bonuses to close combat, at the cost of being rather poor at ranged. Special Forces.)
>(Cultural Unique): French Legionnaire (Gets a small bonus when nearby other divisions.)
>Marines (Can be used in naval invasions, and are exceedingly good at it. Special Forces.)
>(Fascist Unique): Nationalist Shock Troops (Expert assault motorized infantry. Move decently, but have the best morale, and are extremely effective and loyal. Amazing at offense and defense. Counts as Special Forces.)
>(Fascist Unique) Nationalist Military Police. Good at defense, but poor at offense. Increases loyalty to the state via oppressiveness in whatever country they're in, and can also function like death squads.
>(Monarchist Unique) Lifeguard Infantry, dedicated defenders of the realm, and have extreme amounts of defenses at their call. They however, are poor at offense, but will hold the line at all costs.)
>Continue to auxillary troops. (They have lower loyalty, but each country typically has a unique troop.)
>Specialize these troops in a climate of warfare.
>Apply a special feature to the divison. (Special features are essentially mini-buffs to help specialize, and each regiment can take one.)
>Write-in
>>
>>1785415
>Marines (Can be used in naval invasions, and are exceedingly good at it. Special Forces.)
>>
>>1785415
>Paratroopers (Can be deployed behind enemy lines, but has no armored support. Special Forces.)

Paratroopers are most suited to his bonuses seeing as he works for behind lines shit.
>>
I'm rolling in 20 minutes if anons can't decide.
>>
While we wait for anons to decide, what race do you want this marines/paratroopers to be?


>Orcs (High offense, and high morale, but have some tribal customs. They're also extremely effective at riding horses.)
>Humans. (Average at everything.)
>Elves. (Bit better at stealth, and magic, but much less loyal. Cost a tiny bit more.)
>Werewolves. (The regiment will cost much more in upkeep, but the regiment will get a huge bonus to close combat and will be harder to kill, along with having better morale, at the cost of being poor shots.)
>Dwarves. (The regiment will cost a bit more in upkeep, but be better at defense at the cost of being slower... They'll also be more effective with explosives.)
>Minotaurs. (...Extreme bonuses to defense and offense, but move slower, and cost much, much more.)
>Half-dragons. (Good bonuses to defense and offense, but also move slower, along with costing more. Are a tiny bit more loyal.)
>Yuan Ti (Very slow moving, but can be sneaky and a bit better at offense. Cannot be paratroopers.)
>>
>>1785764
>Orcs (High offense, and high morale, but have some tribal customs. They're also extremely effective at riding horses.)
being poor shots in a modern war sounds really bad
>>
Rolled 2 (1d2)

Rolling for paratroopers/marines.

1=Marines
2=Paratroopers
>>
Choose.

Male, or female?

>Male.
>Female.
>Mixed

Choose two specialties.

>Death Squad. (Reduce political opposition in territories they're stationed in, and become far more terrifying to opponents!)
>Political Officers (Increases loyalty of nearby divisions in the same territory, along with slowly converting nearby forces to follow your ideas more closely, and even effects the civilian population's loyalty a tiny bit with propaganda.)
>Combined Arms Initiative. (They'll get a bonus when working with armored, motorized, mechanized and infantry divisions.)
>Partisan Experts (They'll slowly sap enemies of strength in the same region their in, and can inspire partisans to take their side.)
>(Racial Unique) Horseback Paratroopers. The regiment will paradrop horses alongside the orc paratroopers, allowing for much faster movement and attacks.
>>
>>1785814
>Female.
>Partisan Experts (They'll slowly sap enemies of strength in the same region their in, and can inspire partisans to take their side.)
>>
>>1785875
To add to this
>(Racial Unique) Horseback Paratroopers. The regiment will paradrop horses alongside the orc paratroopers, allowing for much faster movement and attacks.
>>
Now, lastly...

Brislav

4 Skill

Fire Mage

Battlefield Mage: This general is a battlefield mage, and can use a wide array of spells to defeat his enemies. He can be attached to a division, or lead a division.

If you give him the half dragon mutagen, he also gets the bonus below.

Blood Mage: Due to being a half dragon, this general uses his own blood to power his spells, greatly increasing his magical power, at the cost of weakening him.

Do anons want to attach him to a division?

>Make him a true general.
>Attach him as a battle mage to a division. (Choose one! This will greatly add to their attack and defense!)

Also, give him a half-dragon mutagen?

>Yes.
>No.
>>
>>1785907
>Make him a true general.
>Yes.
>>
>>1785907
>Make him a true general.
>No
>>
Rolled 1 (1d2)

Rolling.

1=Half dragon
2=Exempt him.
>>
You of course, still send him the mutagen, and you make in an independent general...

What division anons?

>Infantry. (Slow moving, but good at defense and offense.)
>Motorized (Fast moving, light amount of tank support, and great for attacking, poor at defense.)
>Mechanized (Moderate speed, medium amount of tank support, and amazing at attacking, decent at defense.)
>Armored. (Moderate speed, almost entirely tank support, with some mechanized infantry. Amazing at offense, but poor at defense, and costs quite a bit logistics wise.)
>Paratroopers (Can be deployed behind enemy lines, but has no armored support. Special Forces.)
>(Cultural Unique): Latvian Veterans (Veterans of the second world war in Latvia. Start off automatically as Veterans and are instantly recruited, and get higher morale when fighting against communists.)
>Marines (Can be used in naval invasions, and are exceedingly good at it. Special Forces.)
>(Fascist Unique): Nationalist Shock Troops (Expert assault motorized infantry. Move decently, but have the best morale, and are extremely effective and loyal. Amazing at offense and defense. Counts as Special Forces.)
>(Fascist Unique) Nationalist Military Police. Good at defense, but poor at offense. Increases loyalty to the state via oppressiveness in whatever country they're in, and can also function like death squads.
>(Monarchist Unique) Lifeguard Infantry, dedicated defenders of the realm, and have extreme amounts of defenses at their call. They however, are poor at offense, but will hold the line at all costs.)
>Continue to auxillary troops. (They have lower loyalty, but each country typically has a unique troop.)
>Specialize these troops in a climate of warfare.
>Apply a special feature to the divison. (Special features are essentially mini-buffs to help specialize, and each regiment can take one.)
>Write-in
>>
>>1786058
>Motorized (Fast moving, light amount of tank support, and great for attacking, poor at defense.)
>>
Motorized it is.

What race?
>Orcs (High offense, and high morale, but have some tribal customs. They're also extremely effective at riding horses.)
>Humans. (Average at everything.)
>Elves. (Bit better at stealth, and magic, but much less loyal. Cost a tiny bit more.)
>Werewolves. (The regiment will cost much more in upkeep, but the regiment will get a huge bonus to close combat and will be harder to kill, along with having better morale, at the cost of being poor shots.)
>Dwarves. (The regiment will cost a bit more in upkeep, but be better at defense at the cost of being slower... They'll also be more effective with explosives.)
>Minotaurs. (...Extreme bonuses to defense and offense, but move slower, and cost much, much more.)
>Half-dragons. (Good bonuses to defense and offense, but also move slower, along with costing more. Are a tiny bit more loyal.)
>Yuan Ti (Very slow moving, but can be sneaky and a bit better at offense. Cannot be paratroopers.)
>>
>>1786125
>Elves. (Bit better at stealth, and magic, but much less loyal. Cost a tiny bit more.)
>>
And what about training?

>Conscripted. (Large penalty to combat rolls, but instant recruitment.)
>Fresh. (Penalty to combat rolls, but fast to recruit. They'll take about three months.)
>Trained. (No penalty. Takes about 5 months to recruit.)
>Veterans. (Bonus to combat stats. Takes about 10 months to recruit.
>Elites. (Large bonus to combat stats. Takes about 16 months to recruit.)
>>
>>1786147
>Trained. (No penalty. Takes about 5 months to recruit.)
>>
Now, lastly...


Males or Females?

>Males.
>Females

Also, choose one specialty.


>Political Officers (Increases loyalty of nearby divisions in the same territory, along with slowly converting nearby forces to follow your ideas more closely, and even effects the civilian population's loyalty a tiny bit with propaganda.)
>Combined Arms Initiative. (They'll get a bonus when working with armored, motorized, mechanized and infantry divisions.)
>Expert Recon (This regiment moves faster then usual, and has better information regarding the enemy wherever they are!)
>Climate Warriors. (This regiment is effective in all climates, and gets a bonus when fighting in particularly harsh ones.)
>Frontline Officers. (This regiment has more morale then usual, and is better at defense.)
>>
>>1786184
>Males.
>Expert Recon (This regiment moves faster then usual, and has better information regarding the enemy wherever they are!)
>>
Done.

You of course, fucking sigh and collapse on your desk from all this fucking work you just did. At least everything organized now, neatly...

You set the papers to the side, having successfully organized your military.

Honestly, this is useless... We're in a time loop now... And unlikely to escape unless w-

Technically speaking, the time loop has come to an end.

...How do you know?

Well, judging from how today's been vastly different, I think it would be safe to say this.

...Why today?

...Well, it's very well possible the mage simply ran out of mana, or used the time you were stuck to do something.

...Great.

You of course, relax in your desk, and check the time... It's almost seven at night. Great.

You sigh a bit, and lean back. You know, you should really get a private office somewhere... A library is nice, but somewhere more closed off would really help you focus...

...You can't help but daydream about how maybe having a secretary would be nice, with your own private office... Hopefully the secretary would be cute...

Of course, as you think, you hear the door being knocked on lightly.

"...Dad?"

...It seems to be Elslif?

"...Yes?"

"...A-are you still mad at me?" She sounds a bit scared, for some reason.

Actions

>...Yes?
>...No?
>...Mad about what, Elslif?
>Write-in
>>
>>1786288
>...Mad about what, Elslif?
>>
"...Mad about what, Elslif?"

"...You smashed the TV, dad..."

Actions

>...Explain to your daughter that you were just angry at the TV.
>Explain to your daughter that the TV had some weird brain thing going on, and set you in a time loop (maybe)
>Just tell her to not worry about it.
>...Tell her to get in here so you can give her a hug and reassure her that no, you aren't angry.
>Write-in
>>
>>1786481
>...Tell her to get in here so you can give her a hug and reassure her that no, you aren't angry.
"I just broke to see if something would happen"
>although maybe you should watch less of it Elisif. Too much of it isn't good for you.
>>
>>1786481
>...Tell her to get in here so you can give her a hug and reassure her that no, you aren't angry. "I just broke to see if something would happen"
>although maybe you should watch less of it Elisif. Too much of it isn't good for you.
>do you remember Elisabeth?
>>
"Oh, goddamn it... Just get in here so I can actually explain this to you."

You open the door for her, and pick up your daughter, and sit in your office chair.

"...Now, I just broke it to test a theory I had regarding television... Anyways, you remember your mother, Elizabeth, correct?"

"...What about mom?"

"...Just wondering something. Anyways, I'm not mad at you, but I'm just trying to understand something about what's going on..."

"Oh."

"...It's very... Well, let's just say it's complicated. Now, is that all?"

She slightly perks up at the fact you aren't mad at her, and seems happy.

"I um... No... But since I'm here... Why do humans act so weird?"

"...Erh... What do you mean?"

"...People think having slaves is weird and mean."

"...And who told you that?"

"The amerikan guy you talk to! With the funny accent..."

"...Which one?"

"The one that doesn't speak Swedish good... Erm... Victor?"

"...Victor. Why would he be telling you his opinion on our family's slaves?"

"...I kinda wanted to talk to him about what Amerika is like... Apparently, they have lots of food, and other cool stuff, like voting. Apparently slavery is weird there, and illegal."

"Voting."

"Yeah! So I can vote for people I like! Like you!"

"...Ah."

"So um... Why do humans have weird stuff like not having slaves, and also voting for people?"

Actions

>...Because humans are just strange like that, Elslif.
>...Why don't we go talk to Victor about this, hm? (Scare the shit out of Victor...)
>Well, honestly, you shouldn't be too adjusted to slavery...
>Well, Americans have this strange fuss about "liberty" and "freedom" or something like that. It's a bit obnoxious, honestly...
>...Let's talk about something else.
>Write-in
>>
>>1786688
>...Because humans are just strange like that, Elslif.
>...Let's talk about something else.
>>
>>1786688
>...Because humans are just strange like that, Elslif.
>>
"Well, because humans are just strange like that, Elslif. Now, let's talk about something else."

"Oh."

"...How's school?"

"...I'm um... I only have two weeks before I have to go..." She seems a bit scared, honestly...

"Yeah..."

"...What's school like, dad?"

Actions

>...It's good for you, trust me.
>...Honestly, I would be home schooling you, but Elizabeth is stubborn like that, and I don't have time...
>...Honestly, I have no idea. I never went to school myself.
>...Listen, it's almost your bedtime... Why don't I take you to bed, ok?
>Write-in
>>
>>1786760
>>...It's good for you, trust me.
>>
"Well, school's good for you, trust me."

"...I don't know..."

"Just trust me, alright? Is there anything else?"

"...Can you read me a story for bedtime?"

"...A story, hm?"

"Yeah!" She seems excited about this. Huh.

"...What time is your bedtime?"

"In an hour."

Actions

>...I suppose I can.
>I'm too busy.
>...Come on, if you want to spend some quality time with me, we can do something better.
>Write-in
>>
>>1786818
>...I suppose I can.
>>
"Well, I suppose I can."

She smiles, and seems to be very grateful and happy for this.

"...Hey, dad?"

"Yeah?"

"...One more question... What is it like being a king?"

"Why do you ask?"

"Well, I mean, being a king is cool. Except for the part that your busy all the time."

Hm.

Actions

>I regret the day I actually became a ruler...
>...It's not all it's hyped up to be, to be honest.
>...Honestly, it's quite a bit of fun at times.
>...I wouldn't trade it for the world.
>Why don't I just read you the story now, alright?
>Write-in
>>
>>1786899
>...Honestly, it's quite a bit of fun at times.
>>
You of course, tell her it's quite fun to be a king, in all honesty.

"Can I be a king?" she asks, innocently enough.

"Elslif, you can't be a king."

"...Why?"

"...Well, the female word is queen."

"Can I be a queen?"

"...Elslif..."

"I wanna be like you..."

Actions

>...That's not a good thing, Elslif.
>Well, that's great, that you want to be a queen!
>...Come on, there's a lot more you can do beyond that...
>...Pat her on the head for wanting to be ambitious!
>...Elslif, there's not going to be a lot of ways you can be a Queen when I get done conquering the world...
>Elslif, your already a princess...
>Write-in
>>
>>1786989
>...Pat her on the head for wanting to be ambitious!
>...Come on, there's a lot more you can do beyond that...
>>
You give her a pat on the head, and she laughs a bit uncontrollably. It seems she's ticklish around the ears.

"There's more you can do beyond that."

"...I like the name though..."

You look at the time, and notice that it's about time to go to take your daughter to bed.

"Come on, it's about time now..."

"...Aw... I wanna talk to you more..."

"Rules are rules, Elslif."

She quietly rests her head on your shoulder as you carry her to bed.

Roll me a 1d20+5 for story telling.

+4 for coming up with a story to tell Elslif.
>>
Rolled 12 + 5 (1d20 + 5)

>>1787141
>>
Rolled 13 + 5 (1d20 + 5)

>>1787141
>>
13+5=18

You of course begin to tell a story to your daughter about the time you tried to find your parents. Eventually, she passes out, and you honestly feel like passing out...

You leave the bedroom after kissing her goodnight, and head to bed, when a servant approaches you.

"Sir?"

"...What?"

"...The White Death has resigned from governorship of Finland."

"...Wait, really?"

"...Apparently he wants to go back to living by himself, sir."

...Huh.

"...Who do we have as a replacement?"

"...He suggested General Mannerheim."

"...Mannerheim?"

"...The man in charge of defending Finland during war against Russia, sir."

"Anyone else?"

"...Ther'es also the Prince Phillipe of Hesse be crowned as the king of Finland. He's related to the Germans, sir."

...Hm... Quite unexpected.

Actions

>...Appoint this Mannerheim to govern. (Heavily increase your popularity in Finland.)
>...Force the White Death to continue to govern.
>...Give this prince governorship and a "kingdom" known as Finland... (Heavily boosts relations with the Germans!)
>...Use this as an excuse to annex Finland completely. (Finland will be forcibly integrated, which will severely hurt your PR in Finland.)
>...Appoint one of your kids.
>Write-in
>>
>>1787260
>...Use this as an excuse to annex Finland completely. (Finland will be forcibly integrated, which will severely hurt your PR in Finland.)
>>
>>1787260
>...Appoint this Mannerheim to govern. (Heavily increase your popularity in Finland.)
>>
>>1787260
>...Appoint this Mannerheim to govern. (Heavily increase your popularity in Finland.)
>>
You decide to appoint Mannerheim to govern.

After doing this, you head to bed, exhausted from filling all those army reports...

Roll me a quick 1d100 anons.
>>
Rolled 100 (1d100)

>>1788424
Gib nat 100
>>
Critical Success.

You wake up the next morning, and notice something when you go to turn on the TV.

...The Finns are holding a festival for you defeating the Russians... Apparently calling you the "Valtava Ruotsalainen Lohikäärme Kuningas"

...Which roughly translates to "Immense Swedish Dragon King."

Finland now actively will provide recruits for the army, along with pay more in taxes. Additionally, they seem to formally recognize you as their "king", but you have a feeling that's only because you got on their good side from doing this.

What do you want to do anons?

>Take advantage of your new-found PR to diplomatically annex them... (...You'll have to be very careful to not hurt your PR among the Finns, but you could do it peacefully without losing any PR.)
>...Try to boost your PR even more, by making it look like you particularly like Finland and it's culture. (...Renexizious will publicly appear to be a fan of Finland, and it's unique culture. This will severely boost your popularity, but could backfire if you ever try to change it's culture in the future.)
>...Formally integrate the Finnish armies into your own. (Get access to Finland's cultural unit.)
>...See about trying to influence the Finnish with some "hellenic" values... (You'll have to roll to see if you can actually do this, failure simply means it fails to catch on. Success means influencing the Finns to be more hellenic.)
>Write-in

You can do as many as you want, by the way.
Renexizious now has a new nickname to the Finnish people, which is the "Large".
>>
>>1788495
>Take advantage of your new-found PR to diplomatically annex them... (...You'll have to be very careful to not hurt your PR among the Finns, but you could do it peacefully without losing any PR.)
>...See about trying to influence the Finnish with some "hellenic" values... (You'll have to roll to see if you can actually do this, failure simply means it fails to catch on. Success means influencing the Finns to be more hellenic.)
>>
>>1788495
>Take advantage of your new-found PR to diplomatically annex them... (...You'll have to be very careful to not hurt your PR among the Finns, but you could do it peacefully without losing any PR.)
>...See about trying to influence the Finnish with some "hellenic" values... (You'll have to roll to see if you can actually do this, failure simply means it fails to catch on. Success means influencing the Finns to be more hellenic.)
>>
>>1788495
>Take advantage of your new-found PR to diplomatically annex them... (...You'll have to be very careful to not hurt your PR among the Finns, but you could do it peacefully without losing any PR.)
>...Formally integrate the Finnish armies into your own. (Get access to Finland's cultural unit.)
>>
Roll me a 1d100 to see if you can influence them to be more hellenic, somehow.

+10 for ideas on how to do this.
>>
Rolled 44 (1d100)

>>1788602
The roll's gonna be shit
>>
Rolled 2 (1d100)

>>1788602
We could take advantage of our new popularity there to peddle renexizious brand tourist goods there with a larger spin towards hellenic values?
>>
54

You fail to really do much on how to influence the Finns to be hellenic in any way, beyond relying on consumerism.

The only thing you manage to do is have a slight Hellenic trend in their armed forces, which is you just renaming them from soldiers to legionnaires, which doesn't honestly change much, but it sounds nicer, in your opinion.

Now of course, you decide to try and diplomatically annex them...

Choose.

>Aggressively take over the government. (Severely drops PR in Finland, but is a very, very fast take over of power, and only a small amount of rolls.)
>...Try to integrate the Swedish and Finnish governments. (...Moderate speed, but takes a few rolls, and slightly hurts your PR in Finland AND Sweden.)
>...Hold a referendum, and go from there. (...Try to get the people to choose formally. This does lead to some minor precedent for democratic process, but helps your PR further, even if you fail. You have a roughly 48% of success.)
>...Attempt to cultivate your popularity to see if you can get a "commoner's crown" so to speak... Though you'll have to appeal to Finnish interests and come off as "relatable"... (...Could take some time to do, but no PR loss if you can get popular support to crown you the formal ruler of Finland... Additionally, you may have to do some things in person.)
>Write-in
>>
>>1788701
>...Attempt to cultivate your popularity to see if you can get a "commoner's crown" so to speak... Though you'll have to appeal to Finnish interests and come off as "relatable"... (...Could take some time to do, but no PR loss if you can get popular support to crown you the formal ruler of Finland... Additionally, you may have to do some things in person.)
>>
>>1788701
>...Try to integrate the Swedish and Finnish governments. (...Moderate speed, but takes a few rolls, and slightly hurts your PR in Finland AND Sweden.)
>>
I'll roll in 10 minutes anons.
>>
>>1788740
I'll change to getting the commoners crown
>>
You decide to trying to pull of being a "nice guy" for a bit.

Choose how to try and boost your PR.

>...Try to get an interview about your "early life" regarding conquering Finland, Norway, and Denmark... You can probably try to spin it to make it look like that last Swedish king was a complete dick. Which he was.
>...Try to spread some rumors about yourself?
>Try to get the propaganda machine flowing again, somehow.
>...You know, why don't you take some time out of your day to try and help the Finns? (...Longer, but might make some people think twice about you.)
>...Why don't you make your healthcare and other welfare policies apply to Finland as well? (...Increases the desire for other countries to want to join your formally as well, but really rises your expenses.)
>Write-in
>>
>>1788768
>...Why don't you make your healthcare and other welfare policies apply to Finland as well? (...Increases the desire for other countries to want to join your formally as well, but really rises your expenses.)
>>
>>1788768
>...Why don't you make your healthcare and other welfare policies apply to Finland as well? (...Increases the desire for other countries to want to join your formally as well, but really rises your expenses.)
>>
You of course, decide to extend healthcare benefits to Finland.

...The only problem is that you lack enough doctors to really do this.

What do?

>...Forcibly send doctors to Finland. (...Really hurts your PR among the upper class, and hurts your healthcare in Sweden.)
>...Ban people from leaving Sweden without your permission. (...Hurts your PR globally in your own country.)
>...Offer benefits to any doctors willing to stay or come here?
>...Fuck it, just force the army medics to be doctors for a while. (Really shitty healthcare.)
>...Don't do it.
>Write-in
>>
>>1788820
>...Offer benefits to any doctors willing to stay or come here?
Will also excepting healing mages
>>
>>1788820
>...Offer benefits to any doctors willing to stay or come here?
People working in critical jobs such as engineering, medicine, etc can apply to keep members of family from being drafted.

We might also want to consider trained individuals like this that want to start their own businesses receiving loans or some such with low interest as a sign of us supporting them
>>
You begin to offer benefits to doctors willing to stay or come here... Though the situation has been let out of control for quite a while, it's starting to calm the problem a bit...

There's a small amount of doctors in Finland now, and you have a feeling this will boost your PR further...

This alone however, isn't enough to single-handily make Finland want to join you... You need a bit more...

You have lost 0.5$ in income.

>...Try to get an interview about your "early life" regarding conquering Finland, Norway, and Denmark... You can probably try to spin it to make it look like that last Swedish king was a complete dick. Which he was.
>...Try to spread some rumors about yourself?
>Try to get the propaganda machine flowing again, somehow.
>...You know, why don't you take some time out of your day to try and help the Finns? (...Longer, but might make some people think twice about you.)
>Write-in
>>
>>1788902
>...You know, why don't you take some time out of your day to try and help the Finns? (...Longer, but might make some people think twice about you.)
>>
Roll me a 1d20+4 to see how well a giant fucking dragon can help in everyday chores/activities/jobs.

+2 for trying to help fishermen fish.
+2 for helping to cut down trees for lumberjacks.
+2 for directly overseeing the Renexisnacks™ brand.
+2 for helping to stop crime.
+2 for finding butter and paying farmers back for nomming it.
+1 for find a way to help old ladies cross the street.
+1 for helping office workers/wageslaves have a more interesting life and also meeting quotas.

Doing all of these means autosuccess, and yes, you have to do it in dragon form.

Also, if it's interesting enough, I might even throw an upgrade at you.
>>
Rolled 17 + 16 (1d20 + 16)

>>1788954
>Fisherman
We're a giant dragon that can breathe underwater.
Take time to guide schools of fish into net. Also try grabbing some of the bigger game and dropping it onto their boats.

>Helping to cut down trees
This is we're the prehensile tail comes in handy.
We can use it to uproot trees and carry them for delivery to lumberjacks. We can also use our humanoid dragon form if we have that.
Should help us grab a good haul.

>Overseeing our brand
This is the part where we travel to each city our brand is at. Asking customers how their time went, making sure the employees are following the rules, and checking to make sure each facility is up to code.
Should be easy for the reason I'll mention later.

>Helping to stop crime
We're a 200 story, three headed dragon with 3 pairs of eyes on each head.
We can go up to places, give threatening speeches to all potential lawbreakers in them and maybe even catch a few crimes in progress (And plop them right in front of police stations too for added fun)

>Finding butter
Look in the less crowded/Developed areas searching for farms with large quantities of cows. That's where all the butter will be.
As for paying it back we can do it in gold, mined directly from nearby mountains.

>Helping old ladies cross the street.
If we want to have fun with it we can use our tail as a small sort of bridge that the elderly can walk across to get over the street even when the light is red.

>Helping Wageslaves
Take the wageslaves to Renexisnack™ brand™ fast™ food™ places. We can eat with them(Outside) while giving them (loud) lectures on efficiency and how to be both fast and accurate at work.

All things considered. Getting work advice from a dragon should liven their day up.
People will notice them more too.
Who'd forget the guy that got to talk to a dragon
>>
Choose an upgrade anons for this great BONUSing.


>Stable Mutation
>Unstable Mutation
>Ultra Unstable Mutation
>Insanely Unstable Mutation
>Upgrade Mutation
>>
>>1789150
Also...

>Transfer upgrade to a different behemoth.
This is to help some of the underleveled allies you have.
>>
>>1789150
>Stable Mutation
>>
>>1789150
>Stable mutation
>>
>>1789150
>Unstable Mutation
>>
Stable it is.

>Effective Advertiser (Renexizious gets a +1 on propaganda rolls, and +25% income from his businesses. Can be upgraded.)
>Legislative Smart-Talk (Renexizious suffers a bit less dissent (-5%) on everything he does, as he has the ability to talk smartly and confuse people.)
>Cooking Genius (Renexizious has mastered the art of cooking. He no longer has to roll to cook for quality of food, and in addition, has a much easier time making new types of food in his restaurants.
>Burrowing Senses (While burrowing, Renexizious has uncanny senses about the world around him. This can translate into how much stuff he can destroy subtly or how he can absolutely terrify mortals... Along with finding gold and other things more easily. (+2 to finding gold and other things underground.)
>Kobold Overlord (Renexizious gets a +2 to all charisma checks involving kobolds, and finds it easier to rule over them. Can be upgraded.)
>>
>>1789317
>Kobold Overlord (Renexizious gets a +2 to all charisma checks involving kobolds, and finds it easier to rule over them. Can be upgraded.)
>>
>>1789317
>Effective Advertiser (Renexizious gets a +1 on propaganda rolls, and +25% income from his businesses. Can be upgraded.)
>>
>>1789336
I'll argue for kobold overlord considering how it'd be good for dealing with the kobold roman empire that's sitting beneath us
>>
>>1789317
>Cooking Genius (Renexizious has mastered the art of cooking. He no longer has to roll to cook for quality of food, and in addition, has a much easier time making new types of food in his restaurants.
>>
If you guys can't come together, I"ll just roll in 25 minutes.
>>
>>1789317
>Effective Advertiser (Renexizious gets a +1 on propaganda rolls, and +25% income from his businesses. Can be upgraded.)
>>
Effective Advertiser it is.

Quick question, what variant do you want?

>Effective Advertiser (Diplomacy, gives you +1 to diplomacy skill)
>Effective Advertiser (Intimidation, gives you a +1 to Intimidation skill)
>>
>>1789904
>Effective Advertiser (Diplomacy, gives you +1 to diplomacy skill)
>>
>>1789904
>Effective Advertiser (Diplomacy, gives you +1 to diplomacy skill)
>>
You are now an effective advertiser.

Your income has been boosted to about 18$ Million per month.

With all you've done for Finland, all that's left for you to really do is to start a movement to get yourself crowned as the King of Finland...

...Or you could take it in a benevolent sort of way.

>...Hold a referrendum. (60% of success, and no PR hit, at the cost of establishing a minor democratic process.)
>...Make plans to declare yourself the formal king of Finland, in the interests of the Finnnish people. (Chance you might hit a PR snag, but you have a good chance of success, about 70%)
>...Further attempt to gain PR among the Finns.
>Wait for the crown to eventually rise out of the gutters...
>Write-in
>>
>>1790079
>>1790079
>...Hold a referrendum. (60% of success, and no PR hit, at the cost of establishing a minor democratic process.)
>>
Roll me a 1d100.
>>
Rolled 5 (1d100)

>>
...The referrendum completely fails to pass, it seems the Finns still value their independence.

Your PR has slightly increased though, thanks to you trying to continue a democratic process.

What do?

>Continue to try and annex. (Lose a slight amount of PR.)
>...Follow with what the Finns want. (Gain a bit of PR.)
>Write-in
>>
>>1790942
>>...Follow with what the Finns want. (Gain a bit of PR.)
>>
You decide to hold off for now, and abide by what the Finns want...

Roll me an additional 1d100 anons.
>>
Rolled 89 (1d100)

>>1791183
>>
89

Nothing else really happens this day.

It also seems like Elizabeth isn't exactly back yet, from whatever she's doing.

What do anons want to do?

>Go into civ mode.
>...Do science.
>Visit your kobold civ.
>Go raiding/adventuring.
>Go do a few personal actions?
>Go to Elizabeth.
>Write-in
>>
>>1791335
>Visit your kobold civ.
>>
>>1791335
>Visit your kobold civ.
>>
You decide to take time out of your day to visit your kobold civ.

Do you want to take anyone with you?

>No.
>Take Elslif. (She'd probably absolutely love this, and you can probably teach her some proper morals as well.)
>Take one of your wives?
>Take another one of your kids.
>>
>>1791372
>Take Elslif. (She'd probably absolutely love this, and you can probably teach her some proper morals as well.)
>>
>>1791372
>Take Elslif. (She'd probably absolutely love this, and you can probably teach her some proper morals as well.)
>>
You decide to take Elslif, who's more then happy to come along with you on a trip, giving you a big cheer and hug.

You of course, fly for the portal with your daughter...

On the other side of the portal, you take a few steps, and note that the quaint little halfling village is back. The same ones you took that absolutely useful butterchurn from...

...Your daughter stumbles in next to you, and you note it is late at night. You have a feeling the village hasn't exactly seen you yet. There's only a few hovels with lights on, it seems.

Actions

>...Fly off to your kobold village.
>...Get Elslif introduced to the dragon's diet. Which is delicious, delicious butter.
>...Knock on the door of a hovel, just to give them a good scare.
>Raid the halfling village.
>...Find wherever they're keeping the butter and steal it for later...
>Write-in
>>
>>1791477
>...Fly off to your kobold village.
>>
>>1791477
>...Fly off to your kobold village.
>>
You continue straight to your kobold village, and eventually arrive there...

Roll me a 1d20 by the way, anons.
>>
Rolled 3 (1d20)

>>1791488
>>
Rolled 9 (1d20)

>>1791488
>>
9

...You erh... You couldn't really keep your claws off the silo of butter either, honestly.

...No one's going to miss a bit of it, right?

Right.

Anyways, you go inside the kobold village.

It seems to have certainly grown a bit, with some of the clan houses being enlarged the last time you've seen them.

...You also note that there seems to be a public eating area now, with what seems to be stone benches and tables set up. You also smell the faint whiff of alcohol...

You of course, note the village hasn't exactly noticed you, caught up with either sleeping or working. You let out a bit of a cough to alert the kobolds to your presence.

...Which of course, gets them to fully focus on you, offering their tribute to you like your somesort of god or something... A god with a medieval butter silo under his arm...

...It seems like their tribute is a bit more valuable, being legitimate gold. You'd probably put the value in your world to be roughly two million... You do have a particularly keen sense, that the villagers could give you even more, if you were so inclined to look...

Actions

>(Draconic Overlord) Demand everything, and threaten them if they dare hold out on you again. (The kobolds will always give you their full income, no matter what, and increases fear of you.)
>...Remind the kobolds that they have little to no use for the usage of gold, and that you can put it to far better use. (...The kobolds will give you all their income, but they might be a bit disappointed by this. You'll increase the thought of "totalitarianism" by a bit. The kobolds will also lose progress on the concept of personal property. (The Kobolds will also slowly adapt to giving you everything in time.)
>(Shrewd Mind)...Come up with a "system of fair taxes" where you tax the kobolds for services rendered by you... It won't hurt your PR, and it'll help you make even more money... Though it will mean that there's some form of written "law"... (...You'll be more beholden to the kobolds to render protection and such, but you'll get even more income without hurting any opinion of you.)
>(Shrewd Mind)...Demand a bit more. (...You'll get anywhere from 6 Million to 8 Million, though it would slightly hurt the wealth of the settlement.)
>...Accept the tribute.
>...Decline it. (Increases the wealth of your village, and increases the "thought" of capitalism.)
>...Pat the kobolds on the head, and tell them they've been doing a great job.
>...Perhaps reward the villagers for their dutiful work?
>Write-in

Just in case you were wondering, most draconic overlords go with everything.
>>
>>1791576
>...Accept the tribute.
>>
>>1791576
>...Accept the tribute.
>...Pat the kobolds on the head, and tell them they've been doing a great job.

Also reminisce about the old days when all they had was a few gold and jewels
>>
You of course, accept the tribute and tell the kobolds how they've been doing a good job... And think about the old days, how you just had a tiny amount of money and jewels...

Soon after this, some of the kobolds clammer to tell you something.

Apparently, the previous elder has died of pneumonia, and now the tribe is trying to think on who to appoint as the next one.

...Hm.

Actions

>Let the kobolds decide by themselves? (Increases their autonomy.)
>...Decide for them who the best elder would be. (Decrease their autonomy, but you get to choose who is best to lead them while you aren't here.)
>Write-in

Autonomy means how well your kobolds can function while your away anons.
>>
>>1791729
>Let the kobolds decide by themselves? (Increases their autonomy.)
>>
>>1791729
>Let the kobolds decide by themselves? (Increases their autonomy.)
>>
You decide to let the kobolds decide for themselves.

Eventually, the kobolds elect an elder. The head mason, in fact.

With this done, you head to your lair, and get Elslif accustomed to the lair. Thankfully, it seems the drow harem has left you after your wife was pissed... The kobolds have done a good job of cleaning that whole mess up too.

...You of course, see if the kobolds have left anything in the suggestions table you left outside since you last left...

...Hm. It seems like there's a few...

What do you want to do?

>Assume direct control over the village.
>...Spend some time adventuring soon.
>...Look through the suggestions?
>...Take a nap, first.
>Write-in
>>
>>1791941
>...Look through the suggestions?
>>
You look through the suggestions.

...Apparently, a surprising amount of people think that the cave is getting too small for the tribe, and it's slaves.

...Hm.

Actions

>...Deal with this.
>Ignore it, it's not too much of a problem.
>Write-in for ideas.
>>
>>1792081
>...Deal with this
>>
You decide to deal with this... But how?

>Attempt to dig out more of the cave.
>Seek to expand to around the river.
>Expand outside.
>Write-in
>>
>>1792233
>Attempt to dig out more of the cave.
>>
>>1792233
>Attempt to dig out more of the cave.
>>
You decide to dig out more of the cave...

Do you want to have the kobolds do it, or yourself?

>Yourself.
>Kobolds.
>>
>>1792663
>Yourself.
>>
>>1792663
>Yourself.
>>
You decide to dig it out yourself.

Roll me a 1d20+5 for burrowing.

+3 if you can try your best to not disturb the village.
+2 for thinking if these kobolds are useful or not...
>>
Rolled 5 + 5 (1d20 + 5)

>>1792940
>>
Rolled 20 + 10 (1d20 + 10)

>>1792940
Let's just go nice and slow so we don't accidentally mess up the kobolds village.

I'd say they're useful considering us it gives us an actual nation to rule that we can use as a place of rest as well as other facilities.
Maybe eventually we can have a lab like we do back home.
Plus the kobolds are pretty loyal
>>
Critical Success!

Choose from the following.

>...Extend the village by a distance you desire (such as a mile), AND find gold ore!
>Extend it and find valuable and useful ore!
>Write-in
>>
>>1793005
>Extend it and find valuable and useful ore!
>>
>>1793005
>Extend it and find valuable and useful ore!

Could we also get a large underground river/lake again?
>>
>>1793030
I suppose, if you look more.

You of course, extremely expand the cave. Your village, which was getting cramped, is now merely 1/6th of the size the cave is now. Truly, much more room.

You go back to your lair, and look through more suggestions...

The only other concern is that the cave gets extremely cold, and some of the kobolds would like something to burn to stay warm, especially the kobolds closest to your cave.

Hm. It seems the kobolds are getting a bit chilly from staying near you too long.

Actions

>Ignore it.
>...See about trying to come up with a way to keep them warm while you stay nice and cool?
>Write-in
>>
>>1793079
>Ignore it.
meh, it's not that Importent
>>
>>1793079
>Ignore it
Maybe give them the idea to figure out how to make warm clothing. Otherwise it's not really a problem now is it
>>
You decide to ignore it. The rest of the suggestins are trival and rather useless, so you retire for a bit...

What do you want to do?


>Assume direct control over the village.
>...Spend some time adventuring.
>See about visiting someone.
>Write-in
>>
>>1793140
>Assume direct control over the village.
>>
>>1793140
>Assume direct control over the village.
Maybe after this see Rens family with Elisif or go adventuring
>>
You decide to assume direct control over the village...

It seems that everything is in top shape, and there's nothing to really be concerned about.

There's roughly one-hundred kobolds now, and there's a bit of demand for additional housing.

There's still minor concern about safety.

Actions

>...Attempt to find more kobolds for your tribe...
>...Attempt to construct more buildings.
>Try to get your kobolds introduced to a new technology...
>See about trying to look around and see if there's any problems you can address personally.
>See about trading with the halflings some more.
>Look how your human slaves are doing.
>Write-in
>>
>>1793220
>Try to get your kobolds introduced to a new technology...
>>
>>1793220
>Try to get your kobolds introduced to a new technology...
>>
You decide to introduce your kobolds to a new technology...

>Advance their crafting skills...
>Advance their military skills...
>Advance their religious/philosophical skills.
>Advance their gathering skills.
>Write-in for ideas.
>>
>>1794168
>Advance their crafting skills...
>>
You decide to advance crafting skills

What to advance?

>Carpentry. (Skilled)
>Masonry (Competent)
>Metalcrafting (Poor)
>>
>>1794248
>Masonry (Competent)
>>
>>1794248
>Masonry (Competent)
>>
Roll me a 1d20+4 anons.

+2 for trying to guide kobolds on how to make blocks of stone easily and effectively in your dragon form.
+2 for telling kobolds what they can make with mods.
+2 for thinking how comfy you could get your lair...
>>
Rolled 15 + 4 (1d20 + 4)

>>1794297
>>
Rolled 13 + 4 (1d20 + 4)

>>1794297
>>
Rolled 3 + 4 (1d20 + 4)

>>1794297
>>
15+4=19

You of course, help the kobolds advance their masonry techniques to finely make stone blocks...

Thanks to your extremely high intelligence, you also have an idea...

>Partially rely on mass production. Have some of the menial things mechanized, and the rest be physical. (Increases stone production, but cuts down on skill a tiny bit.)
>Try to come up with a way to mass produce blocks simply and easily. (Hurts your kobold's skills in learning masonry techniques, but really helps in mass production!)
>...Don't do anything.
>>
>>1796306
One more thing.

>...Help refine the kobold's artisan skills. (You make much prettier and higher quality stone, but really slows down production, but helps your kobold's skills increase.)
>>
>>1796306
>...Help refine the kobold's artisan skills. (You make much prettier and higher quality stone, but really slows down production, but helps your kobold's skills increase.)
>>
>>1796306
>...Help refine the kobold's artisan skills. (You make much prettier and higher quality stone, but really slows down production, but helps your kobold's skills increase.)
>>
Roll me a 1d20+4 to teach kobolds how to make pretty art.

+3 for coming up with an idea on how to decorate large stone blocks with draconic art?
>>
Rolled 8 + 4 (1d20 + 4)

>>1796325
>>
>>1796325
We could engrave dragons, like on the welsh flag, onto the stone blocks.
>>
Rolled 5 + 7 (1d20 + 7)

>>1796325
In this case we want to mix art and language. use draconic along with imagery to carve stories of us and the kobolds into the rocks
>>
Allowing a samefag if you can describe what sort of stories.
>>
Rolled 9 (1d20)

>>1796614
Stories like the time we first found the Kobolds. Show it as like all the kobolds bowing before us and with beams of light coming off of us to help show a savior type figure.

Another possible story is when the kobolds defeated the Goblins and this can show that kobolds are superior than them. Think like stuff on trajans column.
>>
9+7=16

You of course, get the kobolds to think more about art and artistry, rather then just produce them like normal...

Roll me a 1d100 by the way.

+10 for more examples of draconic art.
>>
Rolled 51 (1d100)

>>1796741
>>
>>1796741
Make detailed serpent like dragon statues with realistic scales also kobold figurens they are dragonic but adorable
>>
>>1796741
>>
>>1796741
The stone blocks are carved with scales to make it look like its the hide of a dragon carv a statue of there decised\dead leader standing on a stone block carved with a dragonic face
>>
>>1796741
mosaic paintings/carvings made from crushed gems and other crystals and minerals for coloring
often featuring history/storys/old/dead leaders
two dragon statues with rubys for eyes siting with one forelimb placed on a orb one statue with the limb on the right and one on the left place them at our entrance with the orbs being closest to the door like pic related in design but dragonic
>>
>>1796741
carve elegant serpent like dragons and dragon statues use gold to accent edges and curves and patterns in the painting/statue use crushed and carved gems for scales and finely carved and polished gems for eyes/pupils on the paintings/statues if statue the eyeballs will carved in and the gem being used as the eye-slits/pupils
>>
Rolled 79 (1d100)

>>1796741
>>
Huh. Good work gelatinious.

89

The kobolds get a very good eye for smoothing stone, carving, and putting gems and other things inside stone...

Your kobolds now make extremely high quality artisan stone.

What do anons want to do next?

>Continue introducing new technology!
>Do something else...
>Write-in
>>
>>1798336
>Continue introducing new technology!
>>
You decide to continue introducing new technology.

What to advance?

>Advance their crafting skills...
>Advance their military skills...
>Advance their religious/philosophical skills.
>Advance their gathering skills.
>Write-in for ideas.
>>
>>1798399
>Advance their crafting skills..
>>
Choose.


>Carpentry. (Skilled)
>Masonry (Skilled)
>Metalcrafting (Poor)
>>
>>1798449
>Metalcrafting (Poor)
>>
>>1798449
>Metalcrafting
>>
Metalcrafting it is.

Roll me a 1d20+4 to see if you can refine their smithing techniques.

+2 for trying to feed your draconic ego while helping the kobolds advance their smithing techniques.
+2 for ideas on how to prevent harm around the magma forge and how to smith more effectively.
>>
Rolled 14 + 4 (1d20 + 4)

>>1798527
>>
Rolled 18 + 6 (1d20 + 6)

>>1798527
A good idea might be a system where they can use the magma and submerge and or use the heat of it to smelt without actually having to be near it.
Maybe a system of pipes to carry the melted metal around?
>>
18+6=24

You eventually manage to come up with a series of pipes to carry molten metal down, and you have a feeling this should help quite a bit.

With this done, you of course move onto dealing with improving the quality of the
metal...

After essentially an hour long seminar explaining to the forgemaster on how to properly smelt iron, you think he gets the basic gist of it...

You do admit however, that you are quite tired, and you retire to your lair for a while...

After counting your gold coins like how you nostalgically used to back in the day, you notice that a kobold seems to nervously trying to get your attention.

You turn your attention to him, of course.

'...Yes? What do you want?"

"...T-there's ermh... We have a problem, almighty dragon."

"...What is it?"

"...Erh, one of your slaves killed a kobold miner in an attempt to escape."

"When was this?"

"...A week ago, my lord."

Actions

>...Hm. Well, I suppose I know what I'll be having for dinner then.
>...I suppose I can come up with a fitting punishment for the slave...
>It's not my problem. Your tribe can take care of this.
>Send my condolences to the family of the miner.
>...Can I see this slave for myself?
>Write-in
>>
>>1798652
>...I suppose I can come up with a fitting punishment for the slave..
Beheading. Whenever anyone in the village does something extreme like this and breaks the laws, behead them.
>>
You order his execution, of course, and set it down as a precedent.

Finally, all that seems to be done, so you go to take a nap for a while...

Do anons want to switch PoVs?

>Elizabeth
>Claw
>Remain as Renexizious
>>
>>1798809
>Remain as Renexizious

Must tech. Must build. Must create draconic superstate.
>>
>>1798809
>Elizabeth
>>
We should really escape this hellhole
>>
Rolled 98 (1d100)

In the interests of saving time, I'll roll for how good Elizabeth's hell journey is going, and we'll stay as Renexizious.

Eventually, the next day rolls around, and you go through the motions... You of course, leave to a happy Elslif playing in your pile of gold, and you continue to deal with the kobold tribe...

A few of the scouts have apparently reported human refugees taking shelter two miles away from the cave, and sending out parties to hunt for food. This could make scouting more dangerous for a while.

There is beginning to be a bit of a "littering" problem, among your kobolds. Which isn't helping sanitation much (and really, really annoys you, deep down inside.)

There seems to be a bit of a demand for bigger housing.

The trading with the halflings is so far going well, and the halflings have even sent a keg of alcohol to the kobolds.

There's also a few more suggestions on your table today. Huh.

Now...

>Deal with the human refugees.
>Deal with this "littering" problem. You need to nip this problem in the bud before it becomes an actual problem.
>Construct some stuff!
>Look into teching up more!
>Attempt to gather more kobolds!
>Look through the suggestion box.
>Write-in
>>
>>1798870
>Look through the suggestion box.
>>
>>1798870
>Look through the suggestion box.
>>
>>1798870
>Look through the suggestion box.
>>
good night take care of our cutebolds
>>
You look through the suggestion box, and find a bit more interesting suggestions... Apparently a few of the kobolds are tired of hauling water back to the village, and want something to carry water to it... Apparently, one of the new apprentices to the forgemaster was inspired by your pipes at the forge, and is thinking of trying to use pipes to bring water to the village.

...Hm.

Actions

>...Give this apprentice permission to attempt to do this. (It'll take some time, but given time, you may have a kobold learn how to become another profession (being that of a architect, or a plumber.), and learn how pipes/water pressure works a bit.
>...Just do it for him. (Extremely fast and easy, but kobolds will learn little to nothing.)
>Deny it. (The apprentice will continue to learn as a blacksmith.)
>Write-in
>>
>>1798984
>...Give this apprentice permission to attempt to do this. (It'll take some time, but given time, you may have a kobold learn how to become another profession (being that of a architect, or a plumber.), and learn how pipes/water pressure works a bit.
>>
How many kobolds do you want to assign to this?

You have 4 apprentice kobold blacksmiths, and twenty unskilled laborers.

>Assign one laborer.
>Assign five laborers.
>Assign ten laborers.
>Assign fifteen laborers.
>Assign twenty laborers.
>Assign one blacksmith apprentice.
>Write-in

The apprentice is unsure of how much he'll need.
>>
>>1799006
>Assign one blacksmith apprentice.
>Assign fifteen labourers.
>>
>>1799006
>Assign fifteen laborers.
>Assign one blacksmith apprentice
>>
You assign an additional apprentice and some laborers to the project.

The next suggestion seems to be some kobold farmer wondering if lava can be used to cook food via proximity to it, and him wanting to test it.

Hm.

Actions

>...Allow the kobold farmer to mess around with this...
>...Perhaps you should personally look into it...
>...Why don't you have the blacksmith take a look into this?
>Forbid this. You'd rather not have to deal with someone melting their hand...
>Write-in
>>
>>1799065
>...Allow the kobold farmer to mess around with this...
We may be a Draconic overlord, but we won't stop people from X-treme barbecuing
>>
You decide to let the farmer mess around with this.

Finally, the last suggestion seems to be coming from a carpenter, who's interested in the human carriages and wants to make something like those.

...You know, why don't we try to be tactically genius and make armored carriages?

...Why?

...It's cool?

Hm.

Actions

>...Well, approve of him trying to make a carriage.
>...Send him Flame's idea for a fortified carriage...
>...Deny this. You need the carpenters to work on other things.
>Write-in
>>
>>1799113
>...Well, approve of him trying to make a carriage.
>>
You of course, approve the project.

That seems to be everything done, easily enough too, you suppose.

What do?

>Deal with the human refugees.
>Deal with this "littering" problem. You need to nip this problem in the bud before it becomes an actual problem.
>Construct some stuff!
>Look into teching up more!
>Attempt to get more kobolds.
>Assist with one of the projects.
>Write-in
>>
>>1799295
>Deal with this "littering" problem. You need to nip this problem in the bud before it becomes an actual problem.




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