[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Felman HollowTitleII.png (1.05 MB, 1024x768)
1.05 MB
1.05 MB PNG
https://youtu.be/k0vPK0tfOLI

William: Right on ye! Look'round ye gobshites. Yer automa-what-chit is down. an-.... Holy fookin Seven Meat....

Catrina: Will! Stop with the gloating and help me.

William: Aye Hazelnut. Will do after a moment. Hells is there anythin left of that poor fooka?

Catrina: Why do you all call me that?!

William: It's cute and pisses ye off.

>Workers [Clock-in] Please
>>
File: h2p.png (1.46 MB, 1200x1600)
1.46 MB
1.46 MB PNG
NEW PLAYERS WELCOME

Welcome to Gyrocite.

You play as an all-around "handy man" for an upstart company whose invention could change the world along with its partners. Your current job is destroying some automatons and screwing over a business rival.

Don't worry about catching up or trying to understand it all. Just play along

Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/1701113/

A quick start guide is there to explain general concepts. Please find the rest of the manual here:

https://docs.google.com/document/d/1hRb7fQuzeSfjKbbYNOWa6V1xWs3-CM9lKBBDkJFcQ8I/edit?usp=sharing

Don't worry about all the math. A character calculator is provided to make things easier here. Just make a copy for yourself. Sorry, can't give edit rights:

https://docs.google.com/spreadsheets/d/1fnAZgltRByC8EJflcxyiUpb8UCy_nGM3qx3Owt9t8eg/edit?usp=sharing

In over your head? Feel free to ask questions here:
https://kiwiirc.com/client/irc.rizon.net/

Channel name is #skirmish
>>
File: CharPrep.png (2.1 MB, 1200x1600)
2.1 MB
2.1 MB PNG
Don't want to read 10 plus pages of god damn rules? Try out these premade loadouts under the twitter handler. Pick Fencers for decent tanking, Gunslinger/Brawler for DPS, or try your hands at keeping your fellow handymen alive as a Medic. If you try to make your own character, and I invite you to, there's a basic template to follow below

Also, you can get more updates on my twitter:

https://twitter.com/GearCommand

Loadouts: https://docs.google.com/document/d/1uRMvILWgQcC_R96y6GH7uUTRKu4DOMtjkt9DrbOL7nA/edit

NAME:

DR:# LI:# RE:# RES:#/#(#/#) EN:#/#

Mer # RES #
Mar # AP #
Ven # MOV #
Jup # MOD #

CC ##/##
Equipment:
GFE
WEAPON
ARMOR
ETC

PRT/PQR:
[Example] [@Example] {Example}
>>
File: FHTurn11a.png (1.36 MB, 2048x1536)
1.36 MB
1.36 MB PNG
William: We got two more incomin.

Catrina: WILL! He- Oh wait Julien is taking care of it.

Goon: HQ We're getting destroyed. Send in more Units!

HQ: Massive casualties reported. Sending in untit AHU-0904

Goon: WHAT! NO NOT THAT ONE WHY!

The crew take down one and are met with more.
>>
File: FL1Turn11a.png (278 KB, 1200x2000)
278 KB
278 KB PNG
[Eldson Phase]

{1F} Aleid 19/24 (11) | 10/10 Aleid finishes off the Automaton!
{2F} Julien 23/24 (7) | 12/12 Imbued: +2PEN +2LI turn 12 | Julien fires his Lament at an unsuspecting gunner who loses his footing falls off the ledge. The gunner falls into MEAT’s Aegis range and is sent against the wall breaking his neck killing him. Kill credit goes to Julien with an assist to MEAT.
[3] Nevergreen 10/36 (-1) | 8/11 Nevergreen returns the favor to his assailant
{SM4} Prefect 25/30 (3) | 10/10 Spotted: Automaton turn 14 | Prefect breaks his stealth to surprise his attackers. His pistol cannot penetrate their shields however.
{B5} Alexander 29/30 (-1) | 10/11 Alexander makes his way through the fascility. He continues to hear a struggle.
[7] MEAT 18/48 (3) | 14/20 MEAT sends a powerful shockwave towards the Automaton severely injuring it. A poor gunner gets pulverized from the after effects
>>
>>1751639
>>1751679
>>1751692

MEAT IS ALWAYS READY FOR MORE!

>[Clock-in]

NAME: Enno "MEAT" Montoya

DR:3 LI:8 RE:3 RES:14/20 EN:18/48

Mer 3 RES 20
Mar 1 AP 10
Ven 3 MOV 2
Jup 6 MOD 6

CC 21/21
Equipment:
LA-GFE "Aegis"
EN: 48(+6/Ally, [Linked] to 0/3 allies); RE 3*MAR (+3/Ally) LI8
[*Field Emitter] Casts its gyre field in MER radius. Violently expels any smaller GFE.
[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

Antonio Guillotine: 1d12 4AP 3EN; Slsh/Hvy

CHAIN-armor: 2DR

x4 Mar-aid: Heals 2d3 RES 1EQ

x1 Lily’s Quick Patches: Treats 1d3 wounds SP2/2 1EQ

x1 Capacitor: Regenerates 12 EN 2EQ

PRT/PQR:
[@Cleave] [@Rend] [@Power Slash] [Springboard] [Vento Corto] [^Extra Padding]
>>
>>1751639
>Clock in
Julien Delacroix de la Fleur

DR:3 LI:6 RES:12 EN:23/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid


-[Heirloom]
The Broken Lion
???DR 4EQ

[E]Lement
2d4 (cm) 4AP 4EN 4R AM 1/3 (Gumdrops only) 2EQ(loaded, gumdrops)

3xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}*[Riposte]
{Noble}*[Flaunt]

-[*Family Crest] People may recognize who your house is
[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]
>>
Rolled 15, 9, 8, 13 = 45 (4d24)

>>1751692

>[6ap] Move 3E 1S 2E
>[6ap] Epee @Coup Lance NE #Vital Strike #Sideswiped
>[2ap] %Parry #Riposte #Absence of Blade

So is my max EN 28 or 24? I keep counting 28 with 12+4*4

Aleid

DR: 2! LI: 8 RE: 11 RES: 11/11 EN: 19/28

CC 11/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

11/12
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-[^Extra Padding] 2EQ +1DR
>>
>>1751877
Psst, it's not our phase.
>>
>>1751877
still processing you guys! it's 28.
>>
>>1751639
>[Clock In]
>>1751679
>-Reminder that the first shot was a Taffy-round

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:27/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 27/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[Ground]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:2/3 3Pen 3EQ (Dark Chocolate)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-.18 “Dark Chocolate” mag
1/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg (Bandoliered)
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-[e]P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 5/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[%Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{Street Smart}
-[#Look out] Increased vision cone.
>>
>>1751879
Oh geez.
>>
File: FHTurn11b.png (1.36 MB, 2048x1536)
1.36 MB
1.36 MB PNG
William: Ah hells!

Catrina: WILLIAM!

William: Don’t worry’bout me. Get’em away from that thin.

[ACT PHASE]

https://youtu.be/5hl7rVFPBRU

Please double check stats. I could have some things wrong due to the “break”

{1F} Aleid 0/28 (11) | 07/11 Aleid’s shield breaks saving her from an assault from the other Automaton! The gunner uses this opportunity to attack!
{2F} Julien 23/24 (7) | 12/12 Imbued: +2PEN +2LI turn 12 | J
[3] Nevergreen 10/36 (-1) | 8/11
{SM4} Prefect 14/30 (3) | 10/10 Spotted: Automaton turn 14 | Prefect takes a barrage of bullets.
{B5} Alexander 29/30 (-1) | 10/11 Alexander watches an automaton fly into a wall
[7] MEAT 15/48 (3) | 14/20 MEAT is sent flying into the air by the automaton! He is {Vulnerable} and will land next enemy phase
>>
File: FL1Turn11b.png (258 KB, 1200x2000)
258 KB
258 KB PNG
???: None of these override protocols are working. Eldson don't tell me you tried to do me in you bastard!
>>
>>1752081
I do it too!
And say west when I mean to go east to boot!
>>
>>1752161

"God's, whoever made you has such poor taste!"
>Fire shotgun at robot to my S(4ap)
>RUN E(2)
>Link up (1)
>Prepare 6ap party combo
>Prepare 1ap party combo
Julien Delacroix de la Fleur

DR:3 LI:6 RES:12 EN:23/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid


-[Heirloom]
The Broken Lion
???DR 4EQ

[E]Lement
2d4 (cm) 4AP 4EN 4R AM 1/3 (Gumdrops only) 2EQ(loaded, gumdrops)

3xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}*[Riposte]
{Noble}*[Flaunt]

-[*Family Crest] People may recognize who your house is
[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]
>>
Rolled 15, 18, 24, 10, 4, 2, 7, 7, 11 = 98 (9d24)

>>1752161
>{Corrections}AP and action review leaves EN at 22 before [Eldson Phase], Current EN=11/30
>-[Spotter] Target killed. (Prone)
>[Boost+] 6Ap, +15En
>[@Aim] 1Ap, +5%damage
>Shoot the Mook 2N (3Ap, 3En, 3d2cm+25%, 1pen)
>Shoot him Again (3Ap, 3En, 3d2cm+20%, 1pen)
>And Again (3Ap, 3En, 3d2cm+20%, 1pen)
>-Re3=20/30EN
(I believe Aim only apllies to the next shot, ratjer than for the turn. If turn, +25% on second and third shot.)
"You truly are quite tiresome."

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:20/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 20/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[Ground]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:2/3 3Pen 3EQ (Dark Chocolate)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-.18 “Dark Chocolate” mag
1/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg (Bandoliered)
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-[e]P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[%Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{Street Smart}
-[#Look out] Increased vision cone.
>>
Rolled 4, 13, 12, 3, 18, 19, 10, 15, 9, 20, 5, 17 = 145 (12d24)

>>1752161
"Need some help there?"

>-JGS
>[4 AP] Move N5 E2.
>[3 AP 4 EN] Elbow Drop on Automaton 3 tiles for 5d3 cm. Remain standing.
>[9 AP] Disarm Automaton. Attempt up to three times, if previous attempts fail. Otherwise just Boost+ with remaining AP as filler.
>[1 AP] Observe.

"Eldson stabbing you in the back too, huh? Seems a common thing as of late. I hear they called down some 'Plan Leo' up top to boot. If you're who I think you are, I'm here to get you out of this place, if you'll let me."

---

Alexander
DR: 2 LI: 6 RES: 11/11 EN: 30/30

CC 17/14+3
Mer 2 | RES 11
Mar 6 | AP 17
Ven 5 | MOV 5
Jup 3 | PRT 11+1

Equipment:
[e]DUSTER-armor 2DR 5EQ
[*Vest Straps] [^Shock Pads] [^Extra Padding]

[e]GFE Type 1 “Helios” EN: 30/30; RE3 LI6 EQ 5
[*Boost+] [!*Jupimer grav system] [-Prebued] [^Superconductive Coating] [^Solide Wiring]

[e]Basil Pike Gauntlets 1d3 1AP 1EN (en6/6) [AM: 2/2 (1AP reload)] 2EQ (paired); Strk/Cmbo
[*Pike Buster] 3AP 4EN 3d3 cm; uses 1 ammo; launches target dmg/2 tiles
[*^Basil’s Self Winding Capacitor]
[*@Wind up] +2AP +2EN: add 1d3 to Pike Buster

Eldson Ramesses 6d2 cm 6AP 8EN R(2+MAR+VEN) = 13 AM:2/2 3EQ
2 Reloads .22 “Jellybean” mag 1*2 = 2 EQ

PRT/PRQ:
{Brawler} [#Ground Game] [^Self winding Capaci-Joggers] [^Shock Pads] [^Extra Padding] [Extra pockets] [^Superconductive Coating] [^Solide Wiring]

[%Parry] 1 AP roll (1d24)+(JUP+VEN)+1/2AP vs. Parry an attack if successful.
[Disarm] 3AP: 2d12+VEN Hit: 16<; disarms target.
[Uppercut] 2d3 cm 4AP 6EN; Launch a target upwards JUP tiles. Target falls on next Action phase and takes 1d2 damage for every vertical level fallen when landing. Target is {Vulnerable} while in the air and lands prone. 1 turn cooldown.
[Elbow Drop] 2d3 cm 3AP 4EN: Drop onto a target. Add 1d3 damage per vertical level. Attacker becomes prone.
[@Aim] *AP; +5% damage per AP.
>>
>>1752161

[MEAT INTENSIFIES]

>-Linked to Julien
>[9AP] Boost x3 for 3EN

NAME: Enno "MEAT" Montoya

DR:3 LI:8 RE:3 RES:14/20 EN:18/54

Mer 3 RES 20
Mar 1 AP 10
Ven 3 MOV 2
Jup 6 MOD 6

CC 21/21
Equipment:
LA-GFE "Aegis"
EN: 48(+6/Ally, [Linked] to 1/3 allies); RE 3*MAR (+3/Ally) LI8
[*Field Emitter] Casts its gyre field in MER radius. Violently expels any smaller GFE.
[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

Antonio Guillotine: 1d12 4AP 3EN; Slsh/Hvy

CHAIN-armor: 2DR

x4 Mar-aid: Heals 2d3 RES 1EQ

x1 Lily’s Quick Patches: Treats 1d3 wounds SP2/2 1EQ

x1 Capacitor: Regenerates 12 EN 2EQ

PRT/PQR:
[@Cleave] [@Rend] [@Power Slash] [Springboard] [Vento Corto] [^Extra Padding]
>>
>>1752161

> [12ap] Boost x4: +16 EN
> [2ap] %Parry #Riposte #Absence of Blade #Vital Strike

Aleid

DR: 2! LI: 8 RE: 11 RES: 7/11 EN: 0/28

CC 11/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

11/12
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-[^Extra Padding] 2EQ +1DR
>>
Rolled 22 (1d24)

>>1752161
>-JGS -4EN
>[@Power Slash] +3dmg -3EN
>[@Power Slash]
>Attack E 1d12 -3EN
>Move W 3S 3W
>-[^Self winding Capaci-Joggers] +7EN
>[Boost+] +3EN


DR:1 LI:6 RE:3 RES:11/11(#/#) EN:36

Mer 2 RES 11
Mar 3 AP 14
Ven 5 MOV 5
Jup 3 MOD 7

CC 16/17
Equipment:
GFE: Type 1 “Helios”
WEAPON: “Antonio Guillotine” 1d12 4AP 3EN 3EQ; Slsh/Hvy
ARMOR: “Theseus” Capaci-coat
ETC
-Mar-aid
-Capacitor x2

PRT/PQR:
[^Self winding Capaci-Joggers]
[^Extra Padding]
[Extra pockets]
[%@Passing Strike] 2AP (Base weapon EN); Attack adjacent targets while moving.
[@Cleave] 2AP 1EN: attack the first three tiles in front of you
[@Power Slash] 2AP 3EN: add JUP damage; turn ending
[@Rend] 2AP 3EN: Overflow damage wounds twice
>>
File: FHTurn12a.png (1.35 MB, 2048x1536)
1.35 MB
1.35 MB PNG
William: Run ye gobshites! Te fookin bucket is gona blow!

Catrina: Oh no Aleid!

The crew fights on

[Boom Phase]
>>
File: FL1Turn12a.png (317 KB, 1200x2000)
317 KB
317 KB PNG
{1F} Aleid 27/28 (11) | 07/11 Aleid regenerates her shield
{2F} Julien 23/24 (7) | 12/12 Imbued: +2PEN +2LI turn 12 | Julien fires at the Automaton but cannot penetrate the Automaton’s armor
[3] Nevergreen 10/36 (-1) | 8/11 Never green finishes off his foe
{SM4} Prefect 14/30 (3) | 10/10 Prefect destroys the gunner’s shield leaving him vulnerable!
{B5} Alexander 29/30 (-1) | 10/11 Alexander engages the
[7] MEAT 15/54 (6) | 10/20 MEAT lands with a hard thud. The GFE breaks his fall thankfully. (You also get an increase in recharge besides base energy.)
>>
>>1755598
energy wasn't completely updated...
>>
File: FHTurn12b.png (1.37 MB, 2048x1536)
1.37 MB
1.37 MB PNG
Catrina: Guys cover me for a moment!

William: EASIER SAID DEN DONE CAT!

Catrina: At least keep them occupied! ALEID!!!!

The wretched automaton unleashes its final farewell before leaving, catching one of our own in the blast.

https://youtu.be/pWlfyXi0KYs?list=PL74fxFejsfsAXq85lvCi3XUhygQFIVuff

[ACT PHASE]

Energy Values have been restored

{1F} Aleid 0/28 (11) | 03/11 Aleid’s shield barely protects her from the devastating blast. -16 ap
{2F} Julien 0/54 (x) | 12/12 Julien resists a barrage of attacks but his shield is devastated!
[3] Nevergreen 10/36 (-1) | 8/11
{SM4} Prefect 14/30 (3) | 10/10 Prefect is shot at but his shield takes all of the damage
{B5} Alexander 1/30 (-1) | 10/11 The Automaton delivers a barrage of attacks on Alexander with his shield barely able to hold on. It runs back after the mysterious voice
[7] MEAT 0/54 (6) | 10/20
>>
File: FL1Turn12b.png (322 KB, 1200x2000)
322 KB
322 KB PNG
???: "Ack damn this machine! Plan Leo?! Did they deploy AHU-0904?!?! If that thing is deployed they're really desperate! Hey how on Vitas, you have a GFE? How do you even h-- ACK-- do you even have that thing?"
>>
>>1755777
Alex has 2 en not 1

sleep deprived
>>
Rolled 12 (1d24)

>>1755809
Make sure you don't wreck your health over posting for anonymous faggots on the internet.

>>1755784
"I'm paid to use it to do stupid, suicidal things. For instance, rescue engineers from murderous death machines. Speaking of which, how important to you is it that that thing remains intact?"

>-JGS
>[10 AP] Boost+ 5 times. Regain EN to full.
>[4 AP] Move W7 or until obstruction.
>[2 AP] Prepare Parry.
>[1 EN] Observe.

"Also how the hell do you see through all this damned steam?"

---

Alexander
DR: 2 LI: 6 RES: 11/11 EN: 30/30

CC 17/14+3
Mer 2 | RES 11
Mar 6 | AP 17
Ven 5 | MOV 5
Jup 3 | PRT 11+1

Equipment:
[e]DUSTER-armor 2DR 5EQ
[*Vest Straps] [^Shock Pads] [^Extra Padding]

[e]GFE Type 1 “Helios” EN: 30/30; RE3 LI6 EQ 5
[*Boost+] [!*Jupimer grav system] [-Prebued] [^Superconductive Coating] [^Solide Wiring]

[e]Basil Pike Gauntlets 1d3 1AP 1EN (en6/6) [AM: 2/2 (1AP reload)] 2EQ (paired); Strk/Cmbo
[*Pike Buster] 3AP 4EN 3d3 cm; uses 1 ammo; launches target dmg/2 tiles
[*^Basil’s Self Winding Capacitor]
[*@Wind up] +2AP +2EN: add 1d3 to Pike Buster

Eldson Ramesses 6d2 cm 6AP 8EN R(2+MAR+VEN) = 13 AM:2/2 3EQ
2 Reloads .22 “Jellybean” mag 1*2 = 2 EQ

PRT/PRQ:
{Brawler} [#Ground Game] [^Self winding Capaci-Joggers] [^Shock Pads] [^Extra Padding] [Extra pockets] [^Superconductive Coating] [^Solide Wiring]

[%Parry] 1 AP roll (1d24)+(JUP+VEN)+1/2AP vs. Parry an attack if successful.
[Disarm] 3AP: 2d12+VEN Hit: 16<; disarms target.
[Uppercut] 2d3 cm 4AP 6EN; Launch a target upwards JUP tiles. Target falls on next Action phase and takes 1d2 damage for every vertical level fallen when landing. Target is {Vulnerable} while in the air and lands prone. 1 turn cooldown.
[Elbow Drop] 2d3 cm 3AP 4EN: Drop onto a target. Add 1d3 damage per vertical level. Attacker becomes prone.
[@Aim] *AP; +5% damage per AP.
>>
>>1755777
Aleid!
Enno!
Argh!
You're still garishly colored, you rusted tin can!
>Face robot that attacked me
>Parry (14ap)


Julien Delacroix de la Fleur


-LINKED- EN:0/54 LI:8, RE:6

DR:3 LI:6 RES:12 EN:23/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid


-[Heirloom]
The Broken Lion
???DR 4EQ

[E]Lement
2d4 (cm) 4AP 4EN 4R AM 0/3 (Gumdrops only) 2EQ(loaded, gumdrops)

3xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}*[Riposte]
{Noble}*[Flaunt]

-[*Family Crest] People may recognize who your house is
[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]
>>
>>1755777
>>1755885

"CALL ME MEAT AND MEAT IS PISSED!
KILL THAT ROBOT! DEAD 'EM GOOD!"

>[6AP] Use Capacitor (+12EM)
>[3AP] Boost (+1EN)


NAME: Enno "MEAT" Montoya

DR:3 LI:8 RE:3 RES:14/20 EN:18/54

Mer 3 RES 20
Mar 1 AP 10
Ven 3 MOV 2
Jup 6 MOD 6

CC 21/21
Equipment:
LA-GFE "Aegis"
EN: 48(+6/Ally, [Linked] to 1/3 allies); RE 3*MAR (+3/Ally) LI8
[*Field Emitter] Casts its gyre field in MER radius. Violently expels any smaller GFE.
[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

Antonio Guillotine: 1d12 4AP 3EN; Slsh/Hvy

CHAIN-armor: 2DR

x4 Mar-aid: Heals 2d3 RES 1EQ

x1 Lily’s Quick Patches: Treats 1d3 wounds SP2/2 1EQ

0x1 Capacitor: Regenerates 12 EN 2EQ

PRT/PQR:
[@Cleave] [@Rend] [@Power Slash] [Springboard] [Vento Corto] [^Extra Padding]
>>
>>1757150
I'll call you gorilla before I call you meat
>>
>>1757150
>Correction: Res is 10 and EN is 0 for now
>>
>>1755777
>>1753888 sheet her because im phoneposting

>Continue from behind the tree
>-JGS
>move 3W4N
>-Capaci-joggers
>power slash
>power slash
>Attack purple guy
>>
Processing....
{Foreman} please post orders
>>
>>1755777
-2/14 AP. Wasn't expecting an explosion like that.

>Do nothing.

Aleid

DR: 2! LI: 8 RE: 11 RES: 7/11 EN: 0/28

CC 11/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

11/12
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-[^Extra Padding] 2EQ +1DR
>>
Rolled 3, 17, 10, 21, 9, 2 = 62 (6d24)

>>1757505
You'll be fine!(probably)


>>1755842
Alexander! All we need is the engineer, we don't need to stick around and kill every last fool, hurry up and grab him before we get overwhelmed
>>1757485
Botting
>Boost three times(6ap+15 en)
>Fire twice at dude to my north with silver Dollar(6ap)
>Reload silver dollar

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:14/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 20/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[Ground]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:2/3 3Pen 3EQ (Dark Chocolate)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-.18 “Dark Chocolate” mag
1/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg (Bandoliered)
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-[e]P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[%Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{Street Smart}
-[#Look out] Increased vision cone.
>>
Rolled 18, 1, 11, 24, 11, 8, 3, 14, 7 = 97 (9d24)

>>1755777
>-[Prone]
>Equip Emil, 4Ap [Vest Straps]
>Stab the blade-mook N with the Bayonet (3d2cm, 3Ap, 2En) thrice (9Ap, 6En)
>[Boost+]2Ap, +5En
>-Re3=16/30EN
"I do not mean to be a bother Will, but -woul ye quit messin about an shoot dese fookahs?!-"
*clears throat*

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:16/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 16/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[e]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:2/3 3Pen 3EQ (Dark Chocolate)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-.18 “Dark Chocolate” mag
1/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg (Bandoliered)
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[%Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{Street Smart}
-[#Look out] Increased vision cone.
>>
File: FHTurn13a.png (1.35 MB, 2048x1536)
1.35 MB
1.35 MB PNG
Catrina: I’m almost ready guys.

William: Workin on it Prefect. Cat we’re countin on ye.

[Enemy Phase]

{1F} Aleid 11/28 (11) | 03/11 Aleid survives the blast but is knocked prone.
{2F} Julien 19/54 (x) | 12/12 Julien taunts the Automaton
[3] Nevergreen 17/36 (-1) | 8/11 Nevergreen's strike hits true
{SM4} Prefect 16/30 (3) | 10/10 Prefect stabs at the Slasher with his bayonet weakening the shield
{B5} Alexander 29/30 (-1) | 10/11 Alexander finds the engineer and countless research notes on the floor.
[7] MEAT 19/54 (6) | 10/20
>>
File: FL1Turn13a.png (391 KB, 1200x2000)
391 KB
391 KB PNG
The old engineer speaks. Calmly despite the Automaton attacking him.

Erevu: The name is Erevu young one. If you have are using a Gyre field it's safe to say Samantha was able to make it on her own...

Wear this one down and we can do get out of here. Just give me time to gather some notes...
>>
Rolled 21 (1d24)

>>
File: FHTurn13b.png (1.4 MB, 2048x1536)
1.4 MB
1.4 MB PNG
Catrina: YES!

William: What in Seven hells is Sam teachin ye….?

{1F} Aleid 11/28 (11) | 03/11 Catrina’s boulder shields Aleid from any attacks from the gunners
{2F} Julien 22/54 (x) | 12/12 Julien parries the Automaton gaining some energy
[3] Nevergreen 17/36 (-1) | 8/11
{SM4} Prefect 16/30 (3) | 10/10
{B5} Alexander 14/30 (-1) | 10/11 The Automaton tries to break Alexander’s shield once more and tries to uppercut him into the ceiling. Luckily Alexander has shock pads and is able to brace himself -3ap
[7] MEAT 22/54 (6) | 10/20
>>
File: FL1Turn13b.png (366 KB, 1200x2000)
366 KB
366 KB PNG
[ACT PHASE]

Erevu: The steam is one of the blowback valves failing. I’m afraid this facility won’t be here for long. I had a --Woah let me help with that-- I had a suspicion Eldson might pull this nonsense one day. I was able to further my research by leaps and bounds by this arrangement however. Nonetheless such partnerships often end some way like this so I planned to sabotage this lab from the start.

(Over Erevu's Vocaven)HQ: Soap squad please be advised unit AHU-0904 is closing in......

Erevu: Oh no... not that one...

https://youtu.be/7I2kb9nB-RE?list=RDuGR5eklLV88
>>
Rolled 13, 18, 15, 7, 21 = 74 (5d24)

>>1758252
"If you've thought so far ahead, I don't suppose you've got a hidden escape passage lying around here somewhere, would you? Or a Power Off switch secreted away somewhere on these things?"

>-JGS
>[4 AP] Boost+ twice. Regain 12 EN.
>[4 AP] Climb shelves and jump across Up3 W2 onto W wall. Regain however much EN that gives.
>[3 AP 4 EN] Elbow Drop 3 tile onto E Automaton for 5d3 cm. Remain standing. Discharge EN cost from Gyre until 24/30 remaining, the rest from Gauntlets capacitor.
>[2 AP] Boost+. Regain 6 EN to full.
>[1 AP] Prepare Parry.

How many AP is it to collapse the shelves on top of the Automaton?

>>1757551
I would grab him, but I've got pile drivers for hands at the moment, so talking him out of here is about all I can do.

Besides, it's probably a bad idea for him to walk up into the warzone you've got up there just right now. Also, heads up: you might have more incoming.

---

Alexander
DR: 2 LI: 6 RES: 11/11 EN: 30/30

CC 17/14+3
Mer 2 | RES 11
Mar 6 | AP 17
Ven 5 | MOV 5
Jup 3 | PRT 11+1

Equipment:
[e]DUSTER-armor 2DR 5EQ
[*Vest Straps] [^Shock Pads] [^Extra Padding]

[e]GFE Type 1 “Helios” EN: 30/30; RE3 LI6 EQ 5
[*Boost+] [!*Jupimer grav system] [-Prebued] [^Superconductive Coating] [^Solide Wiring]

[e]Basil Pike Gauntlets 1d3 1AP 1EN (en6/6) [AM: 2/2 (1AP reload)] 2EQ (paired); Strk/Cmbo
[*Pike Buster] 3AP 4EN 3d3 cm; uses 1 ammo; launches target dmg/2 tiles
[*^Basil’s Self Winding Capacitor]
[*@Wind up] +2AP +2EN: add 1d3 to Pike Buster

Eldson Ramesses 6d2 cm 6AP 8EN R(2+MAR+VEN) = 13 AM:2/2 3EQ
2 Reloads .22 “Jellybean” mag 1*2 = 2 EQ

PRT/PRQ:
{Brawler} [#Ground Game] [^Self winding Capaci-Joggers] [^Shock Pads] [^Extra Padding] [Extra pockets] [^Superconductive Coating] [^Solide Wiring]

[%Parry] 1 AP roll (1d24)+(JUP+VEN)+1/2AP vs. Parry an attack if successful.
[Disarm] 3AP: 2d12+VEN Hit: 16<; disarms target.
[Uppercut] 2d3 cm 4AP 6EN; Launch a target upwards JUP tiles. Target falls on next Action phase and takes 1d2 damage for every vertical level fallen when landing. Target is {Vulnerable} while in the air and lands prone. 1 turn cooldown.
[Elbow Drop] 2d3 cm 3AP 4EN: Drop onto a target. Add 1d3 damage per vertical level. Attacker becomes prone.
[@Aim] *AP; +5% damage per AP.
>>
Rolled 21, 13, 21, 7 = 62 (4d24)

>>1758230
>-[Stake Out] Resumes? [Prone]
>[Boost+]4Ap, +10En
>[@Aim] 4Ap, +20%Damage
>Fire Emil at Free-Mook 1S 1SW, 8AP 8EN 4d2cm+20%?, 3pen, silent
>-RE3=21/30EN
(Damge is +70% if flank bonus applies)

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:21/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 21/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[e]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:1/3 3Pen 3EQ (Dark Chocolate)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-.18 “Dark Chocolate” mag
1/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg (Bandoliered)
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[%Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{Street Smart}
-[#Look out] Increased vision cone.
>>
Rolled 18, 2, 19, 1 = 40 (4d24)

>>1758252
"Thanks Catrina, what kind of idiot makes their walking weapons explode. Its almost like they expected them to lose."

>[9ap] Boost x3: +12EN
>[4ap] Epee Gunner S SW #Vital Strike, #Sideswiped
>[1ap] %Parry #Absence of Blade #Riposte


Aleid

DR: 2! LI: 8 RE: 11 RES: 3/11 EN:11/28

CC 11/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

11/12
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-[^Extra Padding] 2EQ +1DR
>>
>>1758252
Someone bot the botman(me)
>>
Processing will be delayed for a day.
>>
>>1758252
>Boost 4 times (12ap+16en)
>Prepare party combo
>>
Rolled 10 (1d24)

keep the roll or 17 which one is lower

>>>1758230
>>-JGS
>>Power slash x2
>>attack NE 1d12+6 -9EN
>>Boost+ x3 +9EN
>
>
>DR:1 LI:6 RE:3 RES:11/11(#/#) EN:36
>
>Mer 2 RES 11
>Mar 3 AP 14
>Ven 5 MOV 5
>Jup 3 MOD 7
>
>CC 16/17
>Equipment:
>GFE: Type 1 “Helios”
>WEAPON: “Antonio Guillotine” 1d12 4AP 3EN 3EQ; Slsh/Hvy
>ARMOR: “Theseus” Capaci-coat
>ETC
>-Mar-aid
>-Capacitor x2
>
>PRT/PQR:
>[^Self winding Capaci-Joggers]
>[^Extra Padding]
>[Extra pockets]
>[%@Passing Strike] 2AP (Base weapon EN); Attack adjacent targets while moving.
>[@Cleave] 2AP 1EN: attack the first three tiles in front of you
>[@Power Slash] 2AP 3EN: add JUP damage; turn ending
>[@Rend] 2AP 3EN: Overflow damage wounds twice
>>
>[Clock In]

Man, this is a real unsafe work environment. You guys did sign a contract right? Stevens! Stevens, are you seeing this?

==Lirenis Theraski==
MER 3 Mar 3 Ven 2 Jup 2
Res 10 Ap 11 Mov 2 Mo 10 CC 12
==GFE Mk.2 “Athena”==
EN - 32 / 32 Re - 9 Li - 6
== βGFE v1 “Zeus” ==
CH:0/12 --> [Lunjupuarz // void time]
[*Dynamo charge] 6AP - Max [6]
[*Catalyze] CHd3 4AP: >[6] = risk overload
[*Throw] 3AP, Emitter RNG 3
[*Reel In] 1AP
==Lily Venesol Field Kit==
SP 8/8
[*Aid] 1SP 4A - heal [3]d4 RES.
[*Stabilize] + Heal [3]
==Armor==
Theseus Capaci-Coat
+6 EN, +3 RE
==INV==
Juspastine Catalyst
=={§Dynamo Engineer}==
[@Expand], [@Launch], [@Bounce], [@Sense], [Imbue]
=={§Medic}==
[Bandaids], [Improvised Medicine], [Booster], [@Diagnose], [Venticine]
=={§Union Member} -10% Pay In Dues==
[*Iron-clad Contract], [^Representative]
={§Street Rat]=
[Scavenger
=General=
Extra Pockets
>>
The day was spent reworking some mechanics for future installations. None of these will be introduced until the end of this mission.

Processing has begun :)
>>
>[Clock In]
"Kept you waiting huh ?"

((Reposting for the third time, this time the sheet should be all good))

NAME: Serval

DR:1 LI:6 RE:3 RES:11/11(11/11) EN:30/30

Mer 2 RES 11
Mar 3 AP 11
Ven 3 MOV 3
Jup 3 MOD 7

CC 15/15
Equipment:
GFE Type 1 Helios (3 EQ)
WEAPON Dual SP-29 "Silver Dollar" (2EQ)
ARMOR DUSTER (2 EQ)
Bandolier (1 EQ) (.48 Gumdrop / .48 Gumdrop /.48 Gumdrop)
.48 Gumdrop (2 EQ) .22 Jellybean (1 EQ) .22 Jellybean (1 EQ)

PRT/PQR:
[Gunslinger] [Ambidextrous] [#Two in a Bush] [@Unload] [Ricochet] [Solide Wiring] (1 EQ) [Self-Winding Capacijoggers] (2 EQ) [Speedloader] [Bandolier] [Extra Pockets]
>>
>>1765153
>Botting meat
>Boost 3x(-9ap+3e )
>>
>>1758359
Erevu: You'd only need to destroy it's Gyre Field. It's weak but it naturally protects it and that's what powers these machines.
>>
File: FHTurn14a.png (1.1 MB, 2048x1536)
1.1 MB
1.1 MB PNG
https://youtu.be/0dzOCcK1ziM

Catrina: UGGH! Prefect what the hells!

William: Heh. Should’na wore that missy.

Mook: My kneeeeeeeeee!

Catrina: Your blood ruined my coat. Unless you want to be dropped off face first, I suggest shutting up and lying there.

William: Heheheh, thas harsh. Listen te’er boyo. Don’t move anymore an we ain’t a lick te kill ye.

HQ(over mooks Vocaven): Soap squad evac immediately. Unit AHU-904 “Mongo” is inbound. I repeat “Mongo” inbound

Mook: Shit shit shit shit shit….

Catrina: that doesn’t sound good Will...
>>
File: FL1Turn14a.png (369 KB, 1200x2000)
369 KB
369 KB PNG
[DANGER PHASE]

{1F} Aleid 28/28 (11) | 03/11 Aleid misses her mark
{2F} Julien 47/54 (x) | 12/12 MEAT and Julien restore their shared shield!
[3] Nevergreen 16/36 (-1) | 8/11 Nevergreen piles on some damage
{SM4} Prefect 21/30 (3) | 10/10 Prefect shoots the mook in the knee immobilizing him. Catrina gets blood on her clothes and is annoyed at Prefect now.
{B5} Alexander 29/30 [2/6] (-1) | 10/11 Alexander gets a good hit on the Automaton
[7] MEAT 47/54 (6) | 10/20 MEAT SMASH AGAIN!
>>
>>1767993
Ya-ya-ya-Iknow, I bossman, sorry. My meeting on the rewriting of the third paragraph of the eight clause of the seventh page of our regulatory practices regarding the proper codification of bylaw integration procedure in small task forces dragged on FOR-EV-ER. Stevens and Willasbe almost came to blows over "whetherfor" or "whetherto" in the seventh line and I - *I* - had to spend SIX HOURS close-studying four tomes of archiac grammatical syntax to puzzle out the comma placement, bossman!

So happy to be out here

Heard there'd be killer robots, gunfights and extreme danger. I'm absolutely down fo' that'.
>>
File: FHTurn14b.png (1.18 MB, 2048x1536)
1.18 MB
1.18 MB PNG
William: What in the Seven fookin hells is that!

Catrina: It looks like another Automaton but it’s closer to a Pugilla than a human.

William grabs his Vocaven and starts to dial numbers: Sam, where te FOOK are our new hires?!

Samantha: William what’s wrong?! The new hires should be close by if they aren’t already there.

Catrina: Sam there’s a really weird Automaton. It’s got huge arms!

Samantha: I don’t know Cat. We only need the engineer. Has anyone located them yet?

William: Alex should’a found’em by now. Must’be held down right now.
>>
File: FL1Turn14b.png (367 KB, 1200x2000)
367 KB
367 KB PNG
https://youtu.be/T2TClJ9WZEY

After hearing the roar of the wretched Automaton Erevu sighs: I’m sure you must understand that Gyre field emitters use the brain’s processing power to control Gyre fields. This enables it to generate energy and hold some more if the user can handle the strain. We have been creating artificial brain stems from animals. Unit 904 used a combination of human stem cells and Pugilla’s brain. No computer could control it. They must be very desperate out there.

[ACT PHASE]

{1F} Aleid 19/28 (11) | 03/11 Aleid is attacked from both sides
{2F} Julien 47/54 (x) | 12/12
[3] Nevergreen 04/36 (-1) | 8/11 Nevergreen is sent flying in the air by the Automaton! He’s {Vulnerable} and will land enemy phase.
{SM4} Prefect 21/30 (3) | 10/10
{B5} Alexander 07/30 [2/6] (-1) | 10/11 The automaton unleashes a barrage of attacks but can’t break Alexander’s shield!
[7] MEAT 47/54 (6) | 10/20
>>
Rolled 5, 8, 22, 15, 15, 3 = 68 (6d24)

>>1768281
Alexander, stop /fucking/ around and grab that scientist, WE NEED TO GO!.

>Wait until after I would receive any buffs
>Move N,E,E,E(3AP)
>RELOAD GUN(3AP)
>Fire shotgun at automoton attacking aleid(4ap-4en)
>Fire bullet at same automoton(4ap-4en)
Julien Delacroix de la Fleur


-LINKED- EN:47/54 LI:8, RE:6

DR:3 LI:6 RES:12 EN:23/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid


-[Heirloom]
The Broken Lion
???DR 4EQ

[E]Lement
2d4 (cm) 4AP 4EN 4R AM 2/3 (Gumdrops only) 2EQ(loaded, gumdrops)
Shotgun(empty)
2xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}*[Riposte]
{Noble}*[Flaunt]

-[*Family Crest] People may recognize who your house is
[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]
>>
Rolled 15, 15, 13, 10, 11, 16 = 80 (6d24)

Oh sweeeet!! Killer Robots! ROBOT KILLERS--

This is perfect . Although not covered in standard contract format. Not entirely sure if we need a chapter on workplace safety when automatons run amok?? Nevergreen, do you have any input on our collective validation inquiry procee--- nevergreen! FLYING WITHOUT A PERMIT IS NOT WITHI BOUNDS OF THE WORKPLACE SAFETY PLEDGE

Hey uh, Mr. Automaton? Can I interest you in joining together in unity and solidarity for the hope of the common work... Hm. Well in /that/ case, please provide a tangential benefit to science by helpng me find out what happens when I crank this dial from zero to --- does... does anyone else smell burnt bread?

Okay this might get a little odd. Maybe let you in on a little secret here - Catrina didn't actually tell me what this one does. Something somthing wibbly wobbley... burnt bread.

>>1768281
>[6 AP] - Charge (6 EN to 6 CH)
>[1 AP] - @Launch (+3 Range)
>[4 AP] - Catallyse the 6CH Jupasatine Reaction NE, NE, E (at Automaton)
>Interfere with the Automaton! Maybe make its attack hit... somewhere else?
>-6d3 rolled
>-Book-keeping! - 6 EN (26 / 32)
>-Re 9

==Lirenis Theraski==
DR 0 Li - 6 Re 9 RES 10 / 10EN - 26 / 32
=Attriibutes==
MER 3 Mar 3 Ven 2 Jup 2
Res 10 Ap 11 Mov 2 Mo 10 CC 12
[E]
==GFE Mk.2 “Athena”==
[E]
== βGFE v1 “Zeus” ==
CH:0/12 --> [Jupasatine // ???? ]
[*Dynamo charge] 6AP - Max [6]
[*Catalyze] CHd3 4AP: >[6] = risk overload
[*Throw] 3AP, Emitter RNG 3
[*Reel In] 1AP
==Armor==
Theseus Capaci-Coat
+6 EN, +3 RE
==INV==
Lunjupuarz Catalyst
Field Kit ( 8 SP )
=PRQ=
=={§Dynamo Engineer}==
[@Expand], [@Launch], [@Bounce], [@Sense], [Imbue]
=={§Medic}==
[Bandaids], [Improvised Medicine], [Booster], [@Diagnose], [Venticine]
=={§Union Member} -10% Pay In Dues==
[*Iron-clad Contract], [^Representative]
=General=
Extra Pockets
>>
>>1768285
What should I be seeing in this picture? Did the Automaton hit me and then move adjacent to Erevu?

Also how many tiles high are the shelves and the desk?
>>
>>1768683
Automabutt did a ton of chip damage then went after black science grandpa

Guys check the transparency of enemies. If you can see the grid at all behind them they aren't there. I need to do after images because enemies can move->attack-->move-->skill and other combinations.
>>
Rolled 10, 14, 18, 1, 4 = 47 (5d24)

>>1768696
It was just a little hard to tell for this one because the grid is covered by the papers is all.

>>1768285
"Alright Erevu, we're out of time. Whatever you've got now, you'll have to make do with. You need to get out while there's still people alive to cover your extraction."

>-JGS
>[6 AP] Boost+ 3 times. Regain 18 EN.
>[2 AP] Move E1 N2. Regain 3 EN.
>[4 AP 6 EN] Uppercut NW Automaton for 2d3 cm, launch up 3 tiles. Discharge capacitor fully.
>[2 AP] Climb W shelf Up2. Regain 2 EN?
>[3 AP 4 EN] Pike Buster NW Automaton for 3d3 cm, launch target directly Up if possible (or else Up and NW) for dmg/2 tiles. Expend 1 ammo, 1/2 remaining.

---

Alexander
DR: 2 LI: 6 RES: 11/11 EN: 30/30

CC 17/14+3
Mer 2 | RES 11
Mar 6 | AP 17
Ven 5 | MOV 5
Jup 3 | PRT 11+1

Equipment:
[e]DUSTER-armor 2DR 5EQ
[*Vest Straps] [^Shock Pads] [^Extra Padding]

[e]GFE Type 1 “Helios” EN: 30/30; RE3 LI6 EQ 5
[*Boost+] [!*Jupimer grav system] [-Prebued] [^Superconductive Coating] [^Solide Wiring]

[e]Basil Pike Gauntlets 1d3 1AP 1EN (en6/6) [AM: 2/2 (1AP reload)] 2EQ (paired); Strk/Cmbo
[*Pike Buster] 3AP 4EN 3d3 cm; uses 1 ammo; launches target dmg/2 tiles
[*^Basil’s Self Winding Capacitor]
[*@Wind up] +2AP +2EN: add 1d3 to Pike Buster

Eldson Ramesses 6d2 cm 6AP 8EN R(2+MAR+VEN) = 13 AM:2/2 3EQ
2 Reloads .22 “Jellybean” mag 1*2 = 2 EQ

PRT/PRQ:
{Brawler} [#Ground Game] [^Self winding Capaci-Joggers] [^Shock Pads] [^Extra Padding] [Extra pockets] [^Superconductive Coating] [^Solide Wiring]

[%Parry] 1 AP roll (1d24)+(JUP+VEN)+1/2AP vs. Parry an attack if successful.
[Disarm] 3AP: 2d12+VEN Hit: 16<; disarms target.
[Uppercut] 2d3 cm 4AP 6EN; Launch a target upwards JUP tiles. Target falls on next Action phase and takes 1d2 damage for every vertical level fallen when landing. Target is {Vulnerable} while in the air and lands prone. 1 turn cooldown.
[Elbow Drop] 2d3 cm 3AP 4EN: Drop onto a target. Add 1d3 damage per vertical level. Attacker becomes prone.
[@Aim] *AP; +5% damage per AP.
>>
>>1768576
2 things.
-You're aiming at an after image of the automaton. It's now next to Aleid.
-modifying your reaction by increasing it's range by 3 means you spent 3 of your 6 charge so the most you could catalyze would be 3CH. You could charge up again and further modify the reaction. All modifications stay between turns until you decide to catalyze the reaction.

Due to my own testing I'm seeing that Charging should be put down to 4ap again. Catrina who has significantly more charging capabilities is barely acting as is so let's see how it goes now.

>Dynamo Charge Ap cost reduced.
>>
>>1768285
>-[Prone]
>Shuffle 1N 1E, 6Ap
>[Boost+] 2Ap, +5En
>Overwatch East, 8Ap (8En, 4d2cm, 3pen, 13range, Silent, [#Look Out])
>-[Ammo Check] Dark Chocolate mag after overwatch triggers
>-RE3= 29/30EN
"I beg pardon for the mess, Pitcher. It seemed better to leave you to deal with a bit of blood rather than an aggressor. In regards to whom, you may wish to relieve him of his vocaven. Will, Serv, maintain a wary eye for the runner north of us."

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:29/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 29/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[e]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:1/3 3Pen 3EQ (Dark Chocolate)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-.18 “Dark Chocolate” mag
1/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg (Bandoliered)
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[%Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{Street Smart}
-[#Look out] Increased vision cone.
>>
>>1768798
This is a learning experince for all of us!

I hope grass isn't immune to... wobbley... space time... thing.
>>
>>1768281

"MEAT SLAM!"

>[10AP, 10 EN] [Vento Corto] [@Power Slash] [@Power Slash] at the purple gimp suit 5 NE

NAME: Enno "MEAT" Montoya

DR:3 LI:8 RE:3 RES:10/20 EN:29/54

Mer 3 RES 20
Mar 1 AP 10
Ven 3 MOV 2
Jup 6 MOD 6

CC 21/21
Equipment:
LA-GFE "Aegis"
EN: 48(+6/Ally, [Linked] to 1/3 allies); RE 3*MAR (+3/Ally) LI8
[*Field Emitter] Casts its gyre field in MER radius. Violently expels any smaller GFE.
[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

Antonio Guillotine: 1d12 4AP 3EN; Slsh/Hvy

CHAIN-armor: 2DR

x4 Mar-aid: Heals 2d3 RES 1EQ

x1 Lily’s Quick Patches: Treats 1d3 wounds SP2/2 1EQ

0x1 Capacitor: Regenerates 12 EN 2EQ

PRT/PQR:
[@Cleave] [@Rend] [@Power Slash] [Springboard] [Vento Corto] [^Extra Padding]
>>
Rolled 1 (1d24)

>>1769510
Dice.
>>
>>1769510
>>1769512
Happens to the best of us, Meat, dear. Sometimes your meat slapping just doesn't work out, you know? Perfectly natural.
>>
>>1769512

...

>looks up crit fail chart
>>
>>1769552
Psst, hey - boss - what with things changing and what not, does my previous try still stand or should I try something else?
>>
>>1769552
MEAT CAUSES CALAMITY!
>>
>>1769553
Redo the action unless you want to make some grass have a literal existential crises
>>
>>1769556
Oh no, bossman! We can do so much more than that! I'm Contracted! I'm Unionized! We don't do half measures when quarter measurs will do!
>>
>>1768281
Okay so last field test, definitively not the best. This time though - THIS TIME - I've got the entire procedure locked down.

Kinda. I mean honestly I still don't know what it does!

>[4 AP] Charge - +6 CH, -6 EN
>[6 AP] Imbue own Mk2 Athena, [Jupasatine Catalyst] | -6 CH
>[1 AP] Hurried prayer to the unionzed workplace safety standards this doesn't kill me
>-6 EN --> 26 / 32
>+9 RE (now?)

==Lirenis Theraski==
DR 0 Li - 6 Re 9 RES 10 / 10EN - 26 / 32
=Attriibutes==
MER 3 Mar 3 Ven 2 Jup 2
Res 10 Ap 11 Mov 2 Mo 10 CC 12
[E]
==GFE Mk.2 “Athena”==
[E]
== βGFE v1 “Zeus” ==
CH:0/12 --> [Jupasatine // ???? ]
[*Dynamo charge] 6AP - Max [6]
[*Catalyze] CHd3 4AP: >[6] = risk overload
[*Throw] 3AP, Emitter RNG 3
[*Reel In] 1AP
==Armor==
Theseus Capaci-Coat
+6 EN, +3 RE
==INV==
Lunjupuarz Catalyst
Field Kit ( 8 SP )
=PRQ=
=={§Dynamo Engineer}==
[@Expand], [@Launch], [@Bounce], [@Sense], [Imbue]
=={§Medic}==
[Bandaids], [Improvised Medicine], [Booster], [@Diagnose], [Venticine]
=={§Union Member} -10% Pay In Dues==
[*Iron-clad Contract], [^Representative]
=General=
Extra Pockets
>>
Rolled 13 (1d24)

>>1768285
>JGS -4EN
>Boost 4AP +6EN
>Move 6AP 4S4E2N
>-Capaci joggers +10EN
>Attack N 4AP -3EN 1d12


DR:1 LI:6 RE:3 RES:11/11(#/#) EN:36

Mer 2 RES 11
Mar 3 AP 14
Ven 5 MOV 5
Jup 3 MOD 7

CC 16/17
Equipment:
GFE: Type 1 “Helios”
WEAPON: “Antonio Guillotine” 1d12 4AP 3EN 3EQ; Slsh/Hvy
ARMOR: “Theseus” Capaci-coat
ETC
-Mar-aid
-Capacitor x2

PRT/PQR:
[^Self winding Capaci-Joggers]
[^Extra Padding]
[Extra pockets]
[%@Passing Strike] 2AP (Base weapon EN); Attack adjacent targets while moving.
[@Cleave] 2AP 1EN: attack the first three tiles in front of you
[@Power Slash] 2AP 3EN: add JUP damage; turn ending
[@Rend] 2AP 3EN: Overflow damage wounds twice
>>
Rolled 7, 17, 22, 11, 7, 22 = 86 (6d24)

>>1768281
NAME: Serval

DR:1 LI:6 RE:3 RES:11/11(11/11) EN:30/30

Mer 2 RES 11
Mar 3 AP 11
Ven 3 MOV 3
Jup 3 MOD 7

CC 15/15
Equipment:
GFE Type 1 Helios (3 EQ)
WEAPON Dual SP-29 "Silver Dollar" (e) (6/6) (6/6)
ARMOR DUSTER (2 EQ)
Bandolier (1 EQ) (.48 Gumdrop / .48 Gumdrop /.48 Gumdrop)
.48 Gumdrop (2 EQ) .22 Jellybean (1 EQ) .22 Jellybean (1 EQ)

PRT/PQR:
[Gunslinger] [Ambidextrous] [#Two in a Bush] [@Unload] [Ricochet] [Solide Wiring] (1 EQ) [Self-Winding Capacijoggers] (2 EQ) [Speedloader] [Bandolier] [Extra Pockets]

"North, you say ? I'll check it out."

>Activate JGS
>Move 5N
>Overwatch with Dual Silver Dollars
>>
Processing has begun....
{Foreman} please give any necessary orders
>>
Rolled 2, 7 = 9 (2d24)

>>1770544
>Botting alied, that suicidal madwoman >>1768281
>Move S,S,S,S(4)
>RUN W,W(2)
>ATTACK gunman to east with Antonio vibroblade
>Attack him again with the vibroblade
>Prepare rest of AP in party combo

Aleid

DR: 2! LI: 8 RE: 11 RES: 3/11 EN:11/28

CC 11/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

11/12
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-[^Extra Padding] 2EQ +1DR
>>
>>1770646
Anyone know why she listed her Dr as 2?
>>
File: FHTurn15a.png (1.17 MB, 2048x1536)
1.17 MB
1.17 MB PNG
Catrina: My gods! It didn’t even budge from that attack

William: Get ready ye crazy bastards. Ye killed’a giant phantasmite so this can’t be too different.

Erevu (over the vocaven): Ah so this is the channel you are using. My young man if you’re referring to what happened in Beta cave I can assure you that your crew only finished what my creations started. Judging from what I could gather from their last few transmissions

Catrina: Huh!? Who’s that.

William: Guess’is safe te say Alex found our target.

Erevu: I will gladly comply. As so long as I can obtain the units you confiscated.

William: That’ll be on Sam’s terms ye old bastard

[MONGO PHASE]
>>
File: FL1Turn15a.png (372 KB, 1200x2000)
372 KB
372 KB PNG
{1F} Aleid 26/28 (11) | 03/11
{2F} Julien 39/54 (x) | 12/12
[3] Nevergreen 09/36 (-1) | 8/11 Nevergreen is stuck in the air but regains some energy
{SM4} Prefect 29/30 (3) | 10/10
{B5} Alexander 23/30 [0/6] (-1) | 10/11 Alexander uppercuts the Automaton into the ceiling then jumps up and follows up with a Pikebuster. The Automaton is nearly embedded in the ceiling now!
[7] MEAT 39/54 (6) | 10/20
[8] Lirenis 24/30 (9) | 8/8 Lirenis imbues her GFE with Jupasitine! She recalls a lecture Samantha gave her:

Samantha: Jupasatine is one of the most volatile catalysts out there. It’s rarity is known the world over and anyone even capable of refining it are a big player. Probably one of the biggest reasons why is because raw Jupasatine has been known to jaunt away so traditional exploration for it is impossible. The mineral resonates nearly perfectly with beta gyre waves which may explain its jaunting nature.

>Jupasatine Imbuement: Use Ven or Mer to Jaunt to a location. Costs 1 EN per tile. / Taking overflow damage causes user to Jaunt randomly / Successful parries and overflow damage cause user to jaunt to an adjacent target’s space. (Pssht nothing personel)

[9] Serval 24/30 (-1) Serval runs into the hiding gunner and panic shoots. (please post actions before the stat sheet. I almost missed it.)
>>
>>1771312
Haaaaarrrh, science! Keeping this thing inside its volatile containment field for the entire journey here was almost worth it just so I could end up not being sure where my legs are.

Over there, I think. okay. . . let's... just sidestep this oblong triangle I'm feeling.
>>
File: FHTurn15b.png (1.15 MB, 2048x1536)
1.15 MB
1.15 MB PNG
Catrina: It just got shot in the head and it didn’t even flinch!

William: What’in seven’ells would Eldson even do wit somethin like this?

Erevu: If I may explain, the original intention was to create workers to replace the aging peasant population in the Chrysian Kingdoms. Samantha’s Gyre technology seemed to work well with my Automatatics.

William: Ye aware ye’d be infringin on te patent.

Erevu: Yes, if we were to operate in Capitus

William: Which ye doin right now ye coy fook. Consider it generous we dun leave ye here with the oily bastards.

Erevu: I believe we’ll find common ground young one. You’re employer has partners that would be very interested in my expertise.
>>
File: FL1Turn15b.png (375 KB, 1200x2000)
375 KB
375 KB PNG
[ACT PHASE]

https://youtu.be/z_1Iw37Mx8o

{1F} Aleid 26/28 (11) | 03/11
{2F} Julien 19/54 (x) | 12/12 Julien takes several slashes and is unharmed thanks to the aegis
[3] Nevergreen 03/36 (-1) | 3/11 Evergreen lands hard. His shield barely intact
{SM4} Prefect 21/30 (3) | 10/10 Prefect gets a hit on Mongo but it doesn’t even notice
{B5} Alexander 23/30 [0/6] (-1) | 10/11
[7] MEAT 19/54 (6) | 10/20 MEAT get’s a fistful of Mongo yet doesn’t budge
[8] Lirenis 24/30 (9) | 8/8
[9] Serval 24/30 (-1)
>>
Rolled 5, 4, 5, 2 = 16 (4d24)

>>1771531
>>1771538
"My thanks to you for removing that obscuring tree, Meat."
>-[#Stake Out], [Prone]
>[Boost+] 2Ap, +5En
>[@Aim] 6Ap, +30%
>Shoot the freed automaton 10E 3S. 8Ap, 8En, 4d2cm+30%, Pen3, R13, Silent
>-RE3=21/30EN
(What is required to put ammo into the Bandolier, now that it has space for more mags?)

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:21/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 21/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[e]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:2/3 3Pen 3EQ (Dark Chocolate)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-.18 “Dark Chocolate” mag
0/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg (Bandoliered)
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[%Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{Street Smart}
-[#Look out] Increased vision cone.
>>
>>1771538
Oi, Nevergreen, you want a band-aid? Come over here. Got just the thing.
>>
>>1771538
Here's hoping the automaton isn't about to fall into one of the tiles I'm about to move through.

>-JGS
>[4 AP] Fall to ground level if necessary. Move E1 S2 E4. Regain 7 EN to full.
>[1 AP] Reload.
>[12 AP] Prepare Parry.

---

Alexander
DR: 2 LI: 6 RES: 11/11 EN: 30/30

CC 17/14+3
Mer 2 | RES 11
Mar 6 | AP 17
Ven 5 | MOV 5
Jup 3 | PRT 11+1

Equipment:
[e]DUSTER-armor 2DR 5EQ
[*Vest Straps] [^Shock Pads] [^Extra Padding]

[e]GFE Type 1 “Helios” EN: 30/30; RE3 LI6 EQ 5
[*Boost+] [!*Jupimer grav system] [-Prebued] [^Superconductive Coating] [^Solide Wiring]

[e]Basil Pike Gauntlets 1d3 1AP 1EN (en6/6) [AM: 2/2 (1AP reload)] 2EQ (paired); Strk/Cmbo
[*Pike Buster] 3AP 4EN 3d3 cm; uses 1 ammo; launches target dmg/2 tiles
[*^Basil’s Self Winding Capacitor]
[*@Wind up] +2AP +2EN: add 1d3 to Pike Buster

Eldson Ramesses 6d2 cm 6AP 8EN R(2+MAR+VEN) = 13 AM:2/2 3EQ
2 Reloads .22 “Jellybean” mag 1*2 = 2 EQ

PRT/PRQ:
{Brawler} [#Ground Game] [^Self winding Capaci-Joggers] [^Shock Pads] [^Extra Padding] [Extra pockets] [^Superconductive Coating] [^Solide Wiring]

[%Parry] 1 AP roll (1d24)+(JUP+VEN)+1/2AP vs. Parry an attack if successful.
[Disarm] 3AP: 2d12+VEN Hit: 16<; disarms target.
[Uppercut] 2d3 cm 4AP 6EN; Launch a target upwards JUP tiles. Target falls on next Action phase and takes 1d2 damage for every vertical level fallen when landing. Target is {Vulnerable} while in the air and lands prone. 1 turn cooldown.
[Elbow Drop] 2d3 cm 3AP 4EN: Drop onto a target. Add 1d3 damage per vertical level. Attacker becomes prone.
[@Aim] *AP; +5% damage per AP.
>>
Rolled 1, 3, 2, 23 = 29 (4d24)

>>1771531

>[2ap] 1/2 Move E1 N1
>[4ap] Epee Automaton 2N #Vital Strike #Sideswiped
>[4ap] Move S1 W3
>Face East
>[2ap] %Parry #Absence of Blade #Riposte
>[2ap] %Parry #Absence of Blade #Riposte

Aleid

DR: 2! LI: 8 RE: 11 RES: 3/11 EN: 26/28

CC 12/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

13/13
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-^Extra Padding] 2EQ +1DR
>>
>>1772124

Let's say 1ap per mag?
>>
>>1771531
>JGS -4en
>half move WWE
>capacijogger +3EN
>Boostx6 +18EN

DR:1 LI:6 RE:3 RES:11/11(#/#) EN:36

Mer 2 RES 11
Mar 3 AP 14
Ven 5 MOV 5
Jup 3 MOD 7

CC 16/17
Equipment:
GFE: Type 1 “Helios”
WEAPON: “Antonio Guillotine” 1d12 4AP 3EN 3EQ; Slsh/Hvy
ARMOR: “Theseus” Capaci-coat
ETC
-Mar-aid
-Capacitor x2

PRT/PQR:
[^Self winding Capaci-Joggers]
[^Extra Padding]
[Extra pockets]
[%@Passing Strike] 2AP (Base weapon EN); Attack adjacent targets while moving.
[@Cleave] 2AP 1EN: attack the first three tiles in front of you
[@Power Slash] 2AP 3EN: add JUP damage; turn ending
[@Rend] 2AP 3EN: Overflow damage wounds twice
>>
>>1771531
>Boost four times(-12 AP)
>Prepare 2ap parry
I have {deulist}, and {flaunt} for what little it's worth


Julien Delacroix de la Fleur


-LINKED- EN:??/54 LI:8, RE:6/7?

DR:3 LI:6 RES:12 EN:??/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid


-[Heirloom]
The Broken Lion
???DR 4EQ

[E]Lement
2d4 (cm) 4AP 4EN 4R AM 2/3 (Gumdrops only) 2EQ(loaded, gumdrops)
Shotgun(empty)
2xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}*[Riposte]
{Noble}*[Flaunt]

-[*Family Crest] People may recognize who your house is
[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]
>>
>>1771531
>-JGS
>move 5E
>move 3E 2S
>move 2S

NAME: Serval

DR:1 LI:6 RE:3 RES:11/11(11/11) EN:24/30

Mer 2 RES 11
Mar 3 AP 11
Ven 3 MOV 3
Jup 3 MOD 7

CC 15/15
Equipment:
GFE Type 1 Helios (3 EQ)
WEAPON Dual SP-29 "Silver Dollar" (e) (5/6) (5/6)
ARMOR DUSTER (2 EQ)
Bandolier (1 EQ) (.48 Gumdrop / .48 Gumdrop /.48 Gumdrop)
.48 Gumdrop (2 EQ) .22 Jellybean (1 EQ) .22 Jellybean (1 EQ)

PRT/PQR:
[Gunslinger] [Ambidextrous] [#Two in a Bush] [@Unload] [Ricochet] [Solide Wiring] (1 EQ) [Self-Winding Capacijoggers] (2 EQ) [Speedloader] [Bandolier] [Extra Pockets]
>>
>>1772798
ty for putting the meme arrows up top. Also note how much en you regen with capacijoggers

Processing commences...
{Foreman} please issue orders.
>>
>>1773532
Link is 1AP bb
>>
>>1773473
Botting lirenis


>Move E,E
>Move N,E
>RUN N and accept link
==Lirenis Theraski==
DR 0 Li - 6 Re 9 RES 10 / 10EN - 26 / 32
=Attriibutes==
MER 3 Mar 3 Ven 2 Jup 2
Res 10 Ap 11 Mov 2 Mo 10 CC 12
[E]
==GFE Mk.2 “Athena”==
[E]
== βGFE v1 “Zeus” ==
CH:0/12 --> [Jupasatine // ???? ]
[*Dynamo charge] 6AP - Max [6]
[*Catalyze] CHd3 4AP: >[6] = risk overload
[*Throw] 3AP, Emitter RNG 3
[*Reel In] 1AP
==Armor==
Theseus Capaci-Coat
+6 EN, +3 RE
==INV==
Lunjupuarz Catalyst
Field Kit ( 8 SP )
=PRQ=
=={§Dynamo Engineer}==
[@Expand], [@Launch], [@Bounce], [@Sense], [Imbue]
=={§Medic}==
[Bandaids], [Improvised Medicine], [Booster], [@Diagnose], [Venticine]
=={§Union Member} -10% Pay In Dues==
[*Iron-clad Contract], [^Representative]
=General=
Extra Pockets
>>
>>1773473
Botting meat
>Provide link for lirenis(1ap)
>Boost for rest of ap

NAME: Enno "MEAT" Montoya

DR:3 LI:8 RE:3 RES:10/20 EN:29/54

Mer 3 RES 20
Mar 1 AP 10
Ven 3 MOV 2
Jup 6 MOD 6

CC 21/21
Equipment:
LA-GFE "Aegis"
EN: 48(+6/Ally, [Linked] to 1/3 allies); RE 3*MAR (+3/Ally) LI8
[*Field Emitter] Casts its gyre field in MER radius. Violently expels any smaller GFE.
[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

Antonio Guillotine: 1d12 4AP 3EN; Slsh/Hvy

CHAIN-armor: 2DR

x4 Mar-aid: Heals 2d3 RES 1EQ

x1 Lily’s Quick Patches: Treats 1d3 wounds SP2/2 1EQ

0x1 Capacitor: Regenerates 12 EN 2EQ

PRT/PQR:
[@Cleave] [@Rend] [@Power Slash] [Springboard] [Vento Corto] [^Extra Padding]
>>
File: FHTurn16a.png (1.2 MB, 2048x1536)
1.2 MB
1.2 MB PNG
William: Focus ye fire. Take’em down one at a time.

Catrina: Hey so… what’s your name anyways?

Goon: Why? -OW-

Catrina: Well we might as well know. I’m not calling you Eldson’s henchman forever.

Goon: ...
>>
File: FL1Turn16a.png (372 KB, 1200x2000)
372 KB
372 KB PNG
Erevu: Seems it’s done. Most of the lab should be flooded at this point. Hopefully none of the other automatons activate. Assuming they’re not disturbed they will remain dormant. For how long I don’t know. They will expire eventually.

[Enemy Phase]

{1F} Aleid 28/28 (11) | 03/11 Aleid misses her mark
{2F} Julien 46/60 (x) | 12/12 Julien powers up the Aegus
>When boosting users use their own MAR to power a GFE.
[3] Nevergreen 23/36 (-1) | 3/11
{SM4} Prefect 21/30 (3) | 10/10 Prefect hits the Automaton doing some damage. It doesn’t seem to slow down at all
{B5} Alexander 29/30 [0/6] (-1) | 10/11
[7] MEAT 46/60 (9) | 10/20
[8] Lirenis 46/60 (x) | 8/8 Lirenis links up to the Aegis. She loses her imbuement in the process due to the linking process
[9] Serval 29/30 (-1)
>>
File: FHTurn16b.png (1.2 MB, 2048x1536)
1.2 MB
1.2 MB PNG
William: I’ll start markin targets for ye-- OH SEVEN HELLS. MEAT; JULIEN; FOOK RIGHT OFF FROM THERE

Catrina: That’s not good…..
>>
File: FL1Turn16b.png (373 KB, 1200x2000)
373 KB
373 KB PNG
https://youtu.be/z5YChAFjxks?list=PLc_RJ2laVnkAwYhZ7V8t4n4y-U1zd0fOj

Erevu: That damn Automaton ruined most of my work. Luckily Eldson kept copies of it. We’ll have to steal those back eventually.

Erevu grabs his vocaven and begins speaking into it: Young ones I need you to patch me in to your employer.

William: Not’a good time ole mann

Erevu: Judging from your equipment its safe to say Samantha has finished much of her father’s work. She’ll need to hear from me.

Catrina sitting on the Goon: It’s fine I’ll do it. I just ha- Hey stop moving!

Catrina moves a few dials and gets Samantha over the Vocaven

[ACT PHASE]

{1F} Aleid 13/28 (11) | 03/11 Aleid takes another barrage of attacks
{2F} Julien 33/60 (x) | 12/12 Julien takes another barrage of attacks
[3] Nevergreen 23/36 (-1) | 3/11
{SM4} Prefect 21/30 (3) | 10/10
{B5} Alexander 29/30 [0/6] (-1) | 10/11
[7] MEAT 33/60 (9) | 10/20
[8] Lirenis 33/60 (x) | 8/8
[9] Serval 29/30 (-1) | 11/11
>>
Rolled 14, 8, 8, 6, 19, 19, 2, 3 = 79 (8d24)

>>1774024
>>1774030
>-[#Stake Out], [Prone]
>[%Suppress] 16Ap, 16EN, Overwatch two shots at Mongo's back, 4d2cm+50%, pen3, R13, Silent, -10%competence
>-[Ammo-Check] Marshmallow Mag after suppression
>-RE3=24/30EN (8/30 after overwatch)
(+20%prone, -20%dark choco, +50%backstab)
"I shall do whatever I am able to support you all, but my rounds appear to be puncturing straight through these mechanical menials."

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:24/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 24/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[e]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:2/3 3Pen 3EQ (Dark Chocolate)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-.18 “Dark Chocolate” mag
0/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg (Bandoliered)
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[%Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{Street Smart}
-[#Look out] Increased vision cone.
>>
Rolled 2, 23, 18, 2, 7, 4, 23, 10, 13, 6, 21, 24, 5, 11, 23 = 192 (15d24)

>>1774024
"Want something shot ? I can shoot something !"
>Fire in Mongo's back with dual Silver dollars (-3 AP, -6 EN, -10%, +50%)
>Unload Silver Dollar in Mongo's back (-3 EN, -10%, -20%, +50%)
>Unload Silver Dollar in Mongo's back (-3 EN, -10%, -20%, +50%)
>Unload Silver Dollar in Mongo's back (-3 EN, -10%, -20%, +50%)
>Boost+ four times (-8 AP, +12 EN)

NAME: Serval

DR:1 LI:6 RE:3 RES:11/11(11/11) EN:26/30

Mer 2 RES 11
Mar 3 AP 11
Ven 3 MOV 3
Jup 3 MOD 7

CC 15/15
Equipment:
GFE Type 1 Helios (3 EQ)
WEAPON Dual SP-29 "Silver Dollar" (e) (4/6) (1/6)
ARMOR DUSTER (2 EQ)
Bandolier (1 EQ) (.48 Gumdrop / .48 Gumdrop /.48 Gumdrop)
.48 Gumdrop (2 EQ) .22 Jellybean (1 EQ) .22 Jellybean (1 EQ)

PRT/PQR:
[Gunslinger] [Ambidextrous] [#Two in a Bush] [@Unload] [Ricochet] [Solide Wiring] (1 EQ) [Self-Winding Capacijoggers] (2 EQ) [Speedloader] [Bandolier] [Extra Pockets]
>>
>>1774030
>-JGS
>[4 AP] Move E1 S6. Regain EN to full.
>[?? AP] Follow Erevu up the ladder.
>[Remaining AP] Prepare Parry.

---

Alexander
DR: 2 LI: 6 RES: 11/11 EN: 30/30

CC 17/14+3
Mer 2 | RES 11
Mar 6 | AP 17
Ven 5 | MOV 5
Jup 3 | PRT 11+1

Equipment:
[e]DUSTER-armor 2DR 5EQ
[*Vest Straps] [^Shock Pads] [^Extra Padding]

[e]GFE Type 1 “Helios” EN: 30/30; RE3 LI6 EQ 5
[*Boost+] [!*Jupimer grav system] [-Prebued] [^Superconductive Coating] [^Solide Wiring]

[e]Basil Pike Gauntlets 1d3 1AP 1EN (en6/6) [AM: 2/2 (1AP reload)] 2EQ (paired); Strk/Cmbo
[*Pike Buster] 3AP 4EN 3d3 cm; uses 1 ammo; launches target dmg/2 tiles
[*^Basil’s Self Winding Capacitor]
[*@Wind up] +2AP +2EN: add 1d3 to Pike Buster

Eldson Ramesses 6d2 cm 6AP 8EN R(2+MAR+VEN) = 13 AM:2/2 3EQ
2 Reloads .22 “Jellybean” mag 1*2 = 2 EQ

PRT/PRQ:
{Brawler} [#Ground Game] [^Self winding Capaci-Joggers] [^Shock Pads] [^Extra Padding] [Extra pockets] [^Superconductive Coating] [^Solide Wiring]

[%Parry] 1 AP roll (1d24)+(JUP+VEN)+1/2AP vs. Parry an attack if successful.
[Disarm] 3AP: 2d12+VEN Hit: 16<; disarms target.
[Uppercut] 2d3 cm 4AP 6EN; Launch a target upwards JUP tiles. Target falls on next Action phase and takes 1d2 damage for every vertical level fallen when landing. Target is {Vulnerable} while in the air and lands prone. 1 turn cooldown.
[Elbow Drop] 2d3 cm 3AP 4EN: Drop onto a target. Add 1d3 damage per vertical level. Attacker becomes prone.
[@Aim] *AP; +5% damage per AP.
>>
Rolled 9, 16, 2, 3, 11, 23, 5, 15 = 84 (8d24)

>>1773562
Thanks, Foreman!
>Except that is actually the wrong character sheet. There's some math oddities - and the Athena can't link. I realized my expenditur and EN was off. Here's the /actual/ sheet, where there is indeed a Prometheus that can link. Which should have been the GFE I was using all along! I am so sorry, GearCommand for the confusion. A slight suggestion for a change to the guide is to put all the math and all the derived stats in a section that comes first. The calculator is useful, but my system can't use it and scrolling back and forth was sort of confusing.

>>1774024
Okay. Okay so... KILLER ROBOTS. Still EXICTING. I had a project going like that once, back when I was doing my chemistry-engineering-medicine-applied field manipulation coursework in Capitus.

The main control switch blew out because I slotted in a cabbage instead of the actual powercore owing to a minor sleep debt of 72 hours. Also the robot was mostly just forks I'd glued together. Not sure how it exploded. Possibly the chem-demotions course project I was working on also at the time.

But h-hey! Hey! I've got the solution for our MONGO problem r-right here! YEAH? Well, I mean, I've got a testable hypothesis with a 61.3% success forecast.

59.7%.

. . . 58.3%.

>[4 AP] Charge - generate 6 + 25 % = 8 ch
>[3 AP] Throw Emitter Wand 2NE, 1N at Mongo
>[4 AP] Catalyze Reaction - 8CH (overload chance)
>Try to jaunt the force of mongos punches elsewhere OR shfit them out of synch with the team?
>[-] Applaud the masterly mechanical mind beind the menancing Mongo

==Lirenis Theraski==
DR 0 Li - 4 Re 9 RES 10 / 10 EN - 30 / 30
>>LINKED TO MEAT
=Attriibutes==
MER 3 Mar 3 Ven 2 Jup 2
Res 10 Ap 11 Mov 2 Mo 10 CC 9
[E]
==GFE Mk.2 “Prometheus”==
[E]
== βGFE v1 “Zeus” ==
CH:0/12 --> [Jupasatine // ???? ]
[*Dynamo charge] 4AP - Max [6]
[*Catalyze] CHd3 4AP: >[6] = risk overload
[*Throw] 3AP, Emitter RNG 3
[*Reel In] 1AP
==Armor==
Theseus Capaci-Coat
+6 EN, +3 RE
==INV==
[Bandolier] Solvenide, Venmarite, Lunjupuarz Catalysts
Field Kit ( 8 SP )
=PRQ=
=={§Dynamo Engineer}==
[@Expand], [@Launch], [@Bounce], [@Sense], [Imbue]
=={§Medic}==
[Bandaids], [Improvised Medicine], [Booster], [@Diagnose]
=={§Union Member} -10% Pay In Dues==
[*Iron-clad Contract], [^Representative]
=General=
[^Bandolier]
[^Solide Coating]
[Greedy]
>>
>>1774953
Thus confuses me, so I'll just spit out whatever.
Only one person needs to have [link] to engage a link, you are linked because meat provided the necessary actions. This also means that as long as the person using the aegis HAS the aegis, anyone with any form of shield may link with him with the proper coordination.
>>
>>1774996
But that makes no sense. Shouldn't a [link up] prt literally be a requirement for linking up?
>>
>>1775217
[Link] is provided with the aegis, check it's description.
>>
Rolled 14, 15, 7, 22 = 58 (4d24)

>>1774024
"Work this time! I just can't seem to hit these things."

>[6ap] Epee 1E @Coup Lancé SE #Vital Strike #Sideswiped
>[2ap] Move E1 N1
>Face S
>[3ap] Boost +4 EN
>[1ap] Link Up
>[2ap] %Parry #Absence of Blade #Riposte

Aleid

DR: 2! LI: 8 RE: 11 RES: 3/11 EN: 13/28

CC 12/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

13/13
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-^Extra Padding] 2EQ +1DR
>>
Rolled 10, 21 = 31 (2d24)

>>1774024

TACTICAL MEAT MANEUVERS!
RUNNING IS HARD WITH ALL THIS MEAT.

>[4AP] Move 2W.
>[6AP] Use Mar-aid.

NAME: Enno "MEAT" Montoya

DR:3 LI:8 RE:3 RES:10/20 EN:33/60

Mer 3 RES 20
Mar 1 AP 10
Ven 3 MOV 2
Jup 6 MOD 6

CC 8/21
Equipment:
LA-GFE "Aegis"
EN: 48(+6/Ally, [Linked] to 1/3 allies); RE 3*MAR (+3/Ally) LI8
[*Field Emitter] Casts its gyre field in MER radius. Violently expels any smaller GFE.
[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

Antonio Guillotine: 1d12 4AP 3EN; Slsh/Hvy

CHAIN-armor: 2DR

x3 Mar-aid: Heals 2d3 RES 1EQ

x1 Lily’s Quick Patches: Treats 1d3 wounds SP2/2 1EQ

0x1 Capacitor: Regenerates 12 EN 2EQ

PRT/PQR:
[@Cleave] [@Rend] [@Power Slash] [Springboard] [Vento Corto] [^Extra Padding]
>>
>>1774024
"Watch out catr-..wait who're you?"
>Move W,W,W,S(4)
>RUN S,W(2)
>Boost 2 times
>Prepare 2ap party combo
Julien Delacroix de la Fleur


-LINKED- EN:??/54 LI:8, RE:6/7?

DR:3 LI:6 RES:12 EN:??/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid


-[Heirloom]
The Broken Lion
???DR 4EQ

[E]Lement
2d4 (cm) 4AP 4EN 4R AM 2/3 (Gumdrops only) 2EQ(loaded, gumdrops)
Shotgun(empty)
2xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}*[Riposte]
{Noble}*[Flaunt]

-[*Family Crest] People may recognize who your house is
[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]
>>
>>1775343
For this to make sense I have to move
>Move W1 N1
not E1 N1.
>>
Rolled 2, 2 = 4 (2d3)

>JGS
>use Mar-Aid 6AP
>Boost x4 8AP +12EN
DR:1 LI:6 RE:3 RES:11/11(#/#) EN:36

Mer 2 RES 11
Mar 3 AP 14
Ven 5 MOV 5
Jup 3 MOD 7

CC 16/17
Equipment:
GFE: Type 1 “Helios”
WEAPON: “Antonio Guillotine” 1d12 4AP 3EN 3EQ; Slsh/Hvy
ARMOR: “Theseus” Capaci-coat
ETC
-Mar-aid
-Capacitor x2

PRT/PQR:
[^Self winding Capaci-Joggers]
[^Extra Padding]
[Extra pockets]
[%@Passing Strike] 2AP (Base weapon EN); Attack adjacent targets while moving.
[@Cleave] 2AP 1EN: attack the first three tiles in front of you
[@Power Slash] 2AP 3EN: add JUP damage; turn ending
[@Rend] 2AP 3EN: Overflow damage wounds twice
>>
Processing begins...

{Foreman}, please issue orders
>>
>>1775785
Calling phase here, full participation.
>>
>>1774953
Section was added that describes the math with a handy dandy table

>>1774996
>>1775217
>>1775232

Let's clear this up. [Link-up] and [Link] are directly related but do slightly different things. Here's the descriptions for both below

>[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

>[#Link up] Can freely pass through allied Large-GFEs. Link up to use Large-GFE instead

[Link] is only on some GFEs as of now it's solely on the Aegis for now :D

[#Link up] Enables you to use the LA-GFE's limit, regeneration, and energy pool instead of your own GFEs. Since this is a PRT anyone can take this means it can be used with ANY GFE with some special considerations. Linked GFEs and the GFE they are linked to are known as a Network.

There are some combinations to note however. PRTs linked to the user's original GFE are only linked to that specific GFE. One exception is [Boost+] since it's not modifying the GFE but the user instead. So a Helios user connected to the Aegis couldn't use the [Jupimer Grav System] while linked but they could use [Boost+] to get the shield up. In addition a Hades user that's linked up and is [Suffused] will imbue the whole network, since ALL equipment is being powered by the LA-GFE

Finally the action of linking itself is only 1 ap. The reasoning being to prevent weird tap action spam and a peculiar exploit. Both parties have to consent to linking as doing so makes the [Link] GFE lose all of it's energy. [De-linking] costs 1 ap too and is done with good intentions. This essentially means Link and De-linking happen when it benefits the users and to prevent trolling such as linking someone's shield then de-linking it immediately so that they have no shield. If that happens the Aegis "malfunctions" and you take 6^(however much I want) AP damage.
>>
Rolled 18, 8, 23, 10, 6, 20, 8, 22, 16, 12, 8, 10 = 161 (12d24)

>>1774824

(3d2cm*2)*4...that's a lot of dice.

6 dice per attack 4 attacks means you're rolling 24 dice when doing this much. kekekeke
>>
File: FHTurn17a.png (1.22 MB, 2048x1536)
1.22 MB
1.22 MB PNG
Through some static Samantha can be heard over the channel

Samantha: Cat. What did you need sweetie? Are you in danger?

Erevu: Seems you’re as caring as your mother, yet you continue your father’s work. Such a foolish child…

Moments pass before Samantha answers: Erevu?

Erevu: It’s been a long time child. It seems you’ve decided to march to the hells much as your father and I have. I must say I’m impressed with your work. Your help has been quite productive.

Samantha (agitated and hurt): I only ever looked up to you two. Who else would complete what you and my father started?

Erevu sighs deeply: Forgive me child. I only hoped you wouldn’t march to the hells with us. However seeing as Eldson has made headway and seems to have no use of me, it was to be expected. Rather Samson’s blood finish ending us all. At least then hells’ path was paved with good intentions.

Samantha: I’m very aware that my father and my work is now killing people. I’d rather be the one in control of my destruction.

Erevu: Our destruction. You’re dealing with the hearts of greedy ambitious men child. There is no control.
>>
File: FL1Turn17a.png (381 KB, 1200x2000)
381 KB
381 KB PNG
William and Catrina stood silently for a moment. Catrina finally responded: Sam. We did kill some people. Even now… but those automatons. If Eldson can make more of those… Who knows what might happen.

Erevu chuckles over the vocaven: It seems the babe shows wisdom beyond her years. What did they call you? Hazlenut?

Catrina: You too!?

Erevu: It does suit you somehow.

[Enemy Phase]

{1F} Aleid 20/28 (11) | 03/11 Aleid ‘s attack connects dealing massive damage. The Automaton is on its last legs! (Link up canceled. You need the PRT in order to do so. First movement is sustained in order to not damage self)
{2F} Julien 44/60 (x) | 12/12 Julien repositions and boosts the shield up +8en
[3] Nevergreen 34/36 (-1) | 7/11 Nevergreen takes a breather (You can use the stated dice for simple actions like this. It helps!)
{SM4} Prefect 24/30 (3) | 10/10 Prefect keeps overwatch
{B5} Alexander 29/30 [0/6] (-1) | 10/11 Alexander escapes with the engineer
[7] MEAT 44/60 (9) | 15/20 MEAT heals himself
[8] Lirenis 44/60 (x) | 8/8 Liren’s reaction creates a portal -6en
[9] Serval 25/30 (-1) | 11/11 Serval Unloads on Mongo dwindling its shield (with [@Unload] you can decide to use only one weapon or both when attacking. The single attack means you can only use unload with a single attack action so no [@unload; reload; [@unload]. I may reconsider that limitation in the future)
>>
File: FHTurn17b.png (1.25 MB, 2048x1536)
1.25 MB
1.25 MB PNG
Erevu: Do not take my admonishment as a disavowment to you child. I understand your intentions very well. It’s as the young one said. Eldson must be stopped. I have my own suspicions of his intentions that I’d like to share.

Samantha can be heard nearly holding back tears: I only wanted to finish my father’s work. It was to help people.

Erevu: It may in time child. It may in time. For now we have to destroy some of my own work. You contributions helped dearly. May we atone for our sins starting now. That beast cannot roam free . You with the Aviator cap. Grab that gun in the corner please.

The sun begins to set...
>>
File: FHlabint17b.png (346 KB, 1280x960)
346 KB
346 KB PNG
[ACT PHASE]

https://youtu.be/xRHsEWIC8PI

{1F} Aleid 12/28 (11) | 03/11 Aleid successfully parries the Automaton’s claw and breaks through. However the Automaton begins to smoke and glow!
{2F} Julien 44/60 (x) | 12/12
[3] Nevergreen 34/36 (-1) | 7/11
{SM4} Prefect 8/30 (3) | 10/10 Prefect shoots the Automaton, interrupting it’s attacks and taking it down!(Suppression is mislabeled as a triggered action and can’t be used as an overwatch.)
{B5} Alexander 29/30 [0/6] (-1) | 10/11 Alexander and Erevu find themselves at a standstill
[7] MEAT 44/60 (9) | 15/20
[8] Lirenis 44/60 (x) | 8/8 Lirenis jaunts Mongo onto a poor unlucky gunner
[9] Serval 25/30 (-1) | 11/11 The Automaton begins to smoke and glow!
>>
>>1776582
I

It

They

I...


Uhm.

Uhm.

. . . Dynamo's are feckin' WILD, ya'll!

>>1775414
Theraski, at'cher service! Designated Workplace Safety CoOrdinator and Union representative, 67th syndicate 9th echolon, 11th subcommitee.

You're a fancy fella.
>>
>>1776594
"...Erevu. Are you capable of taking a shot from that guy if he starts shooting at us?"
>>
>>1777076

I can do more than that child. Go north and run through the air like you have before. And get me my gun.
>>
Rolled 17, 9, 21, 3, 15, 20, 13 = 98 (7d24)

>>1777125
"Good to hear. I'll get it to you in a minute, after I handle these two."

>>1776594
"Look, you two should probably surrender. There's over half a dozen guys right outside that door, just as bad as (or worse than!) me."

>-JGS
>[4 AP] Move N1 (adjacent to furnace) W4. Regain EN to full.
>[3 AP] First of three attempts to disarm. Target priority is S gunner, followed by SE swordsman if gunner is successfully disarmed.
>[3 AP] Second disarm attempt.
>[3 AP] Third disarm attempt, if necessary; else, briefly contemplate the prospect of dinner.
>[4 AP 6 EN] Uppercut SE swordsman for 2d3 cm, launch up 3 tiles.

"And giving up now is basically the best way you're getting out of this. Also Eldson's kind of a dick to his employees from what I hear. Do you even get health benefits?"

---

Alexander
DR: 2 LI: 6 RES: 11/11 EN: 30/30

CC 17/14+3
Mer 2 | RES 11
Mar 6 | AP 17
Ven 5 | MOV 5
Jup 3 | PRT 11+1

Equipment:
[e]DUSTER-armor 2DR 5EQ
[*Vest Straps] [^Shock Pads] [^Extra Padding]

[e]GFE Type 1 “Helios” EN: 30/30; RE3 LI6 EQ 5
[*Boost+] [!*Jupimer grav system] [-Prebued] [^Superconductive Coating] [^Solide Wiring]

[e]Basil Pike Gauntlets 1d3 1AP 1EN (en6/6) [AM: 2/2 (1AP reload)] 2EQ (paired); Strk/Cmbo
[*Pike Buster] [*^Basil’s Self Winding Capacitor] [*@Wind up]

Eldson Ramesses 6d2 cm 6AP 8EN R13 AM:2/2 3EQ
2 Reloads .22 “Jellybean” mag 2 EQ

PRT/PRQ:
{Brawler} [#Ground Game] [^Self winding Capaci-Joggers] [^Shock Pads] [^Extra Padding] [Extra pockets] [^Superconductive Coating] [^Solide Wiring]

[%Parry] [Disarm] [Uppercut] [Elbow Drop] [@Aim]
>>
Rolled 18 (1d24)

>>1777138
That should have been 8 dice, though I think I succeeded on the first two disarm attempts, so I only ended up needing 6. Still, here's the last die I missed.
>>
>>1776582
>>1776594
>-[#Stake Out], [Prone]
>[Boost+] 8Ap, +20En
>Overwatch Emil South 8Ap (8En, 13Range, 3Pen, 4d2cm+70% Marshmallow) [#Look Out]
>-RE3=30/30EN (22/30 if overwatch triggers)

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:30/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 30/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[e]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:3/3 3Pen 3EQ (Marshmallow)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
1/2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-o.18 “Dark Chocolate” mag
0/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{§Street Smart}
-[#Look out] Increased vision cone.
>>
>>1776582
"That doesn't look good. Time to relocate ."
>-JGS
>move 1E 4S
>move 4W
>reload with Gumdrops

NAME: Serval

DR:1 LI:6 RE:3 RES:11/11(11/11) EN:26/30

Mer 2 RES 11
Mar 3 AP 11
Ven 3 MOV 3
Jup 3 MOD 7

CC 15/15
Equipment:
GFE Type 1 Helios (3 EQ)
WEAPON Dual SP-29 "Silver Dollar" (e) (6/6) (6/6) (Gumdrops, +20% damage)
ARMOR DUSTER (2 EQ)
Bandolier (1 EQ) (.48 Gumdrop / .48 Gumdrop / Empty) .22 Jellybean (1 EQ) .22 Jellybean (1 EQ)

PRT/PQR:
[Gunslinger] [Ambidextrous] [#Two in a Bush] [@Unload] [Ricochet] [Solide Wiring] (1 EQ) [Self-Winding Capacijoggers] (2 EQ) [Speedloader] [Bandolier] [Extra Pockets]
>>
Rolled 1 (1d24)

>>1776582
>-JGS -4EN
>Half-Move 3W -2AP
>-Cappaci-joggers +3EN
>[@Power Slash] -3EN
>[@Power Slash] -3EN
>[@Power Slash] -3EN
>[@Power Slash] -3EN
>Attack the robot -3EN 1d12+12


DR:1 LI:6 RE:3 RES:7/11(#/#) EN:36

Mer 2 RES 11
Mar 3 AP 14
Ven 5 MOV 5
Jup 3 MOD 7

CC 16/17
Equipment:
GFE: Type 1 “Helios”
WEAPON: “Antonio Guillotine” 1d12 4AP 3EN 3EQ; Slsh/Hvy
ARMOR: “Theseus” Capaci-coat
ETC
-Mar-aid
-Capacitor x2

PRT/PQR:
[^Self winding Capaci-Joggers]
[^Extra Padding]
[Extra pockets]
[%@Passing Strike] 2AP (Base weapon EN); Attack adjacent targets while moving.
[@Cleave] 2AP 1EN: attack the first three tiles in front of you
[@Power Slash] 2AP 3EN: add JUP damage; turn ending
[@Rend] 2AP 3EN: Overflow damage wounds twice
>>
Rolled 7, 17, 22, 24 = 70 (4d24)

>>1776336
Botting
Aleid, look, I get you're a strong sexy woman who can take on anything, but Julien doesn't like the idea of his fellow fencer dying to explosions.


>Move W,W,W,W(4)
>Move W,W,W,S(4)
>Coup Lance mongo with epee(6ap)

Aleid

DR: 2! LI: 8 RE: 11 RES: 3/11 EN: 13/28

CC 12/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

13/13
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-^Extra Padding] 2EQ +1DR
>>
>>1776582
Botting
>Move S,W
>MOVE S,W
>Run S
*Idly eats some grass*
NAME: Enno "MEAT" Montoya

DR:3 LI:8 RE:3 RES:10/20 EN:33/60

Mer 3 RES 20
Mar 1 AP 10
Ven 3 MOV 2
Jup 6 MOD 6

CC 8/21
Equipment:
LA-GFE "Aegis"
EN: 48(+6/Ally, [Linked] to 1/3 allies); RE 3*MAR (+3/Ally) LI8
[*Field Emitter] Casts its gyre field in MER radius. Violently expels any smaller GFE.
[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

Antonio Guillotine: 1d12 4AP 3EN; Slsh/Hvy

CHAIN-armor: 2DR

x3 Mar-aid: Heals 2d3 RES 1EQ

x1 Lily’s Quick Patches: Treats 1d3 wounds SP2/2 1EQ

0x1 Capacitor: Regenerates 12 EN 2EQ

PRT/PQR:
[@Cleave] [@Rend] [@Power Slash] [Springboard] [Vento Corto] [^Extra Padding]
>>
>>1776582
"Not again!"

>[4ap] Move 4W
>[2ap] Move 2S
>[3ap] Boost +4EN
>[4ap] %Parry #Absence of Blade #Riposte
>[1ap] %Parry #Absence of Blade #Riposte

>>1778895
That looks like I wont be able to reach with the attack. Also a good way to get me killed.

Aleid

DR: 2! LI: 8 RE: 11 RES: 3/11 EN: 12/28

CC 12/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

13/13
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-^Extra Padding] 2EQ +1DR
>>
Rolled 24, 14, 16, 22 = 76 (4d24)

>>1776910
Julien eyes the woman warily
"Uh... thanks, you too I guess?"
>>1776582
>Move W,W,W,W(4)
>Shoot at mongo (4ap)
>Shoot at mongo(4ap)
>Prepare 2ap party combo

Julien Delacroix de la Fleur


-LINKED- EN:??/54 LI:8, RE:6/7?

DR:3 LI:6 RES:12 EN:??/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid


-[Heirloom]
The Broken Lion
???DR 4EQ

[E]Lement
2d4 (cm) 4AP 4EN 4R AM 0/3 (Gumdrops only) 2EQ(loaded, gumdrops)
Shotgun(empty)
2xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}*[Riposte]
{Noble}*[Flaunt]

-[*Family Crest] People may recognize who your house is
[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]
>>
>>1778957
Coup Lance gives you an extra range if I recall, unless I'm mixing the skills up
>>
>>1778957
Also I just noticed how close to being dead you were
>>
>>1778972
>>1778985

Yeah. Thanks for the bot though.

I remember Coup Lance not giving extra range, but maybe that was a specific circumstance.
>>
>>1776582
Take note I have {Flaunt}, I want my +10% damage!

Botting
*Twitch unnervingly*
>Move S,W
>MOVE W,W
>Boost
==Lirenis Theraski==
DR 0 Li - 4 Re 9 RES 10 / 10 EN - 30 / 30
>>LINKED TO MEAT
=Attriibutes==
MER 3 Mar 3 Ven 2 Jup 2
Res 10 Ap 11 Mov 2 Mo 10 CC 9
[E]
==GFE Mk.2 “Prometheus”==
[E]
== βGFE v1 “Zeus” ==
CH:0/12 --> [Jupasatine // ???? ]
[*Dynamo charge] 4AP - Max [6]
[*Catalyze] CHd3 4AP: >[6] = risk overload
[*Throw] 3AP, Emitter RNG 3
[*Reel In] 1AP
==Armor==
Theseus Capaci-Coat
+6 EN, +3 RE
==INV==
[Bandolier] Solvenide, Venmarite, Lunjupuarz Catalysts
Field Kit ( 8 SP )
=PRQ=
=={§Dynamo Engineer}==
[@Expand], [@Launch], [@Bounce], [@Sense], [Imbue]
=={§Medic}==
[Bandaids], [Improvised Medicine], [Booster], [@Diagnose]
=={§Union Member} -10% Pay In Dues==
[*Iron-clad Contract], [^Representative]
=General=
[^Bandolier]
[^Solide Coating]
[Greedy]
>>
>>1778996
Lirenis has bandages and so do I, now that I think about it. Come up to us and get some healing.
>>
Rolled 11 (1d24)

>>1779057
>>1779032
Heyheyheryhey Hotshot, how about I take it from here? Go stick some cold steel into a target or vaguely oppress the downtrodden, handsome mug. I know this is all news to your two-century old soul, but we can take care of yourselves-- I mean ourselves. Me. I can take care of me.

(although if you want me to give you a refresher course on medical practice, just say the word! Vests optional)

I've got this.

ALEID - You're BLEEDING! Let me give you a hand! In a minute, I've gotta de-charge the locality destabilizing geographic nodus warper inside the casing first.

Also hang on, let me just hit up my vocaven --

"This is 11, Two-Three-Four-Nine-Nine. STEVENS, I need you out here for a workplace regulation oversight? Asset is in the trap, spring the overwatch!

I'd oversee myself, but Ill be up to my elbow in insides and ribcage bits in two..."

>>1776582
>[4 AP] Move 2S
>[6 AP] ^Representative - Call in [Rose And Tower Arms] Representative "Stevens" with orders to shoot at [MONGO]
>-1000 out of the 2000 sign up bonus.
>[1 AP] Pat Aleid assuringly on the shoulder, mutter about WORKER SOLIDARITY

>Aleid, changing to my FIELD KIT take 6 Ap and Aid takes 4 AP. I cannot do it this turn, but my next action will be to change to the field kit and aid you.

==Lirenis Theraski==
DR 0 Li - 4 Re 9 RES 10 / 10 EN - 30 / 30
>>LINKED TO MEAT
=Attriibutes==
MER 3 Mar 3 Ven 2 Jup 2
Res 10 Ap 11 Mov 2 Mo 10 CC 9
[E]
==GFE Mk.2 “Prometheus”==
[E]
== βGFE v1 “Zeus” ==
CH:0/12 --> [Jupasatine // ???? ]
[*Dynamo charge] 4AP - Max [6]
[*Catalyze] CHd3 4AP: >[6] = risk overload
[*Throw] 3AP, Emitter RNG 3
[*Reel In] 1AP
==Armor==
Theseus Capaci-Coat
+6 EN, +3 RE
==INV==
[Bandolier] Solvenide, Venmarite, Lunjupuarz Catalysts
Field Kit ( 8 SP )
=PRQ=
=={§Dynamo Engineer}==
[@Expand], [@Launch], [@Bounce], [@Sense], [Imbue]
=={§Medic}==
[Bandaids], [Improvised Medicine], [Booster], [@Diagnose]
=={§Union Member} -10% Pay In Dues==
[*Iron-clad Contract], [^Representative]
=General=
[^Bandolier]
[^Solide Coating]
[Greedy]
>>
File: FHTurn18a.png (1.25 MB, 2048x1536)
1.25 MB
1.25 MB PNG
William: Alright thas two down with only the biggun left.

Catrina: Will I think it’s time we head over.

William: Suppose ye right. We’ll take em down before nightfall. If its behavin like a Pugilla then we don’t want te fight’it in te dark.

Catrina (troubled): Alright then… Also Will. What that old man said.

William pauses a moment: Lissen lass. I’ve done this type’o work as early as I can remember. Soon as I was big enough te hold an ammo crate I was sendin em or spying for te Ole’ mann. Sam’s a sweet gal and makes a good boss. She ain’t a bad person. An ye meet plenty of bad people with what we do. Anyone can see what she’s makin will change te world, and it won’t all be roses. Her brotha has a good head on'is shouldas too.

Catrina: ...Alright let me just tie this guy up.

https://youtu.be/cVpZYILkBbc
>>
File: FHlabint18a.png (367 KB, 1280x960)
367 KB
367 KB PNG
Erevu: If I may offer some advice to you two is it’s best to know when to quit and find greener pastures. It’s as this young one says. Eldson treats his lessers without regard.

The gunner goon holds his hands up: Alright… we surrender. Just don’t kill us.

Erevu: Wise choice. I would leave this place. It will not be safe. Disappear into Laissez. Deserting a company like Eldson’s will mean you prospects for employment will be nil. Maybe you can join our ranks instead?

The gunner looks at Erevu for a moment before responding: Sorry. You killed our comrades. We won’t forgive you for that.

Erevu: Understandable. Through the back of here is a small grove. Taking that will get you near Faire. Abandon the GFEs here as you will easily be tracked down if you hold on to them. May your paths be peaceful from here on in.

The crew continues their assault with the vanquished automatons glowing like stars.

[Enemy Phase]

{1F} Aleid 16/28 (11) | 03/11 Aleid walks into MEAT’s GFE without a GFE. Luckily her limit overcomes it and she’s able to resist the repulsion
{2F} Julien 34/60 (x) | 12/12 Julien does some damage to MONGO with his Lament
[3] Nevergreen 18/36 (-1) | 7/11 Never green makes contact but nearly trips from attacking
{SM4} Prefect 30/30 (3) | 10/10 Prefect provides overwatch but can’t see all the action happening
{B5} Alexander 23/30 [0/6] (-1) | 10/11 Alexander disarms both goons leaving them helpless
[7] MEAT 34/60 (9) | 15/20 MEAT gets away from the explosion
[8] Lirenis 34/60 (x) | 8/8 Lirenis makes her way to Aleid
[9] Serval 29/30 (-1) | 11/11 Serval walks away from the automaton but is he safe?
>>
File: FHTurn18b.png (1.16 MB, 2048x1536)
1.16 MB
1.16 MB PNG
William: Fookin ell’s not again. Cat. Stay back!

Catrina: Oh no Lirenis! Nevergreen!

Erevu hearing the panic over the Vocaven: It seems we must make haste young one.
>>
File: FHlabint18b.png (349 KB, 1280x960)
349 KB
349 KB PNG
[ACT PHASE]

{1F} Aleid 16/28 (11) | 03/11
{2F} Julien 11/60 (x) | 12/12 Julien parries Mongo’s fist (-6ap for Mongo)
[3] Nevergreen 12/36 (-1) | 2/11 Nevergreen takes a direct hit and is sent flying
{SM4} Prefect 30/30 (3) | 10/10
{B5} Alexander 23/30 [0/6] (-1) | 10/11
[7] MEAT 11/60 (9) | 15/20
[8] Lirenis 11/60 (x) | 8/8 Lirenis is blown back by the explosion. Luckily the shield holds strong keeping her safe. The blowback leaves her reeling. -12ap

At the same time Union Rep Stevens makes it onto the scene
>Reps can be directly controlled but are limited to actions such as Move/attack/defend/support. Default stats are 3333

[9] Serval 29/30 (-1) | 11/11 Serval barely escapes the blasts.
>>
File: FHTurn18bclean.png (1.15 MB, 2048x1536)
1.15 MB
1.15 MB PNG
https://youtu.be/ePKjkPl8jJs?list=RDoQT_LwV2qwM
>>
>>1780841
Lirenis is knocked prone. So she'll still need 3 ap to get up as well.
>>
>>1779187
Julien watches everything explode before laughing hysterically and parrying mongo
"Are you alright madam?"
>>
>>1780824
>>1780829
>Stand up, 3Ap
>Move 2W 3S, 4Ap
>Cross Over, 3Ap
>Move 1W 3S 1W, 4Ap (NW of Stevens)

Prefect
DR:1 LI:6 RE:3 RES:10/10 EN:30/30

Mer 3 || Res 10
Mar 5 || AP 16
Ven 5 || Mov 5
Jup 2 || Mod 12

Equipment [CC 14/11+3]
-[e]GFE Type 1 “Helios”: EN: 30/30; RE3(0+3) LI6 EQ3
[*Boost+] Spend 2AP to produce 5(MAR) energy
[!*Jupimer grav system] 4AP: -4 RE +2 MOV, Jupimer Effects
[-Prebued] Unable to be imbued or modified
-[e]LR-11 “Emil”: 4d2 cm 8AP 8EN R13(3+MAR+VEN) AM:3/3 3Pen 3EQ (Marshmallow)
-.31 “Candy Corn” mag ×1
1 Reload +Pen 2EQ (1 mags Bandoliered)
-.30 “Marshmallow” Non Lethal mag ×1
1/2 Reloads 1EQ No RES dmg, ½ damage goes to AP; 3*AP damage on overflow
-o.18 “Dark Chocolate” mag
0/3 Reloads 2EQ; Silent; Less Aggro; -20% dmg
-[e]DUSTER-armor: 1DR 2EQ
[*Vest Straps] -2ap to switching weapons/reloads
-P-29 “Silver Dollar” 3d2cm +1Pen 3AP 3EN 4R AM: 2/6 1EQ
[*Quick Draw] (Candy Corn)
-Lily’s Quick Patches: Treats 1d3 wounds 2/2 1EQ

PRT/PRQ
Armor
-[Extra Pockets] +3EQ
-[^Bandolier] 1EQ: +3 ammo/catalysts slots
Rifles
-[@Aim] *AP; +5% damage per AP
-[Suppress] *AP *EN: Lay down suppressing fire; -5% “competence” per attack
-[@Hold Breath] 2AP +1R
-[^Aster’s Universal Vibro-Bayonet] 1EQ 3d2 cm 3AP 2EN melee weapon
-[Spotter] 12AP; Target is {Spotted} for MAR turns. {Spotted}: +20% damage taken, tracked
-[Ammo check] Automatically reload once ammo is depleted
-[#Stake out] Staying Still and Prone reduces Visibility, Cumulative.
Slashing
-[%Deflect] 6AP; knock projectiles away with a shockwave imbued blade. 1EN per deflect
GFE
-[^Solide Wiring] 1EQ: +3RE
-[#Link Up]
{§Street Smart}
-[#Look out] Increased vision cone.
>>
>>1780841
That was THE coolest Flash detonation! Stevens? S-stevens, take this one for me. Gotta find my spine.
>>
>>1780829
"That went well. Oh right, and here's your gun."

>[10 AP?] Get Erevu his gun. (I'm assuming at most 2 AP move+6 AP interaction+2 AP move.)
>[2 AP] Boost+. Regain 6 EN.
>[5 AP] Leave through the front door, regaining EN to full if not already so. (2 AP move+3 AP change maps.)

"Alright guys, I- What the hell is going on here."

---

Alexander
DR: 2 LI: 6 RES: 11/11 EN: 30/30

CC 17/14+3
Mer 2 | RES 11
Mar 6 | AP 17
Ven 5 | MOV 5
Jup 3 | PRT 11+1

Equipment:
[e]DUSTER-armor 2DR 5EQ
[*Vest Straps] [^Shock Pads] [^Extra Padding]

[e]GFE Type 1 “Helios” EN: 30/30; RE3 LI6 EQ 5
[*Boost+] [!*Jupimer grav system] [-Prebued] [^Superconductive Coating] [^Solide Wiring]

[e]Basil Pike Gauntlets 1d3 1AP 1EN (en6/6) [AM: 2/2 (1AP reload)] 2EQ (paired); Strk/Cmbo
[*Pike Buster] [*^Basil’s Self Winding Capacitor] [*@Wind up]

Eldson Ramesses 6d2 cm 6AP 8EN R13 AM:2/2 3EQ
2 Reloads .22 “Jellybean” mag 2 EQ

PRT/PRQ:
{Brawler} [#Ground Game] [^Self winding Capaci-Joggers] [^Shock Pads] [^Extra Padding] [Extra pockets] [^Superconductive Coating] [^Solide Wiring]

[%Parry] [Disarm] [Uppercut] [Elbow Drop] [@Aim]
>>
Rolled 3 (1d24)

>>1780841

MEAT SLICE!
TASTUH MY BLADE!

>[4AP] Move: 2W
>[6AP] [@Powerslash] attack W with Antonio Guillotine

NAME: Enno "MEAT" Montoya

DR:3 LI:8 RE:3 RES:15/20 EN:5/60

Mer 3 RES 20
Mar 1 AP 10
Ven 3 MOV 2
Jup 6 MOD 6

CC 8/21
Equipment:
LA-GFE "Aegis"
EN: 48(+6/Ally, [Linked] to 1/3 allies); RE 3*MAR (+3/Ally) LI8
[*Field Emitter] Casts its gyre field in MER radius. Violently expels any smaller GFE.
[*Link] Allies can Link their GFEs with yours to improve it. Linked allies must stay in field to power their weapons.

Antonio Guillotine: 1d12 4AP 3EN; Slsh/Hvy

CHAIN-armor: 2DR

x3 Mar-aid: Heals 2d3 RES 1EQ

x1 Lily’s Quick Patches: Treats 1d3 wounds SP2/2 1EQ

0x1 Capacitor: Regenerates 12 EN 2EQ

PRT/PQR:
[@Cleave] [@Rend] [@Power Slash] [Springboard] [Vento Corto] [^Extra Padding]
>>
Rolled 8, 18, 5, 1 = 32 (4d24)

>>1780829
"Think this ones gonna blow too?"

>[4ap] Move 1S 3W
>[6ap] Epee @Coup Lance W #Vital Strike #Sideswiped
>[2ap] Move 2E
>[2ap] %Parry #Absence of Blade #Riposte #Pris de Fer

DR: 2! LI: 8 RE: 11 RES: 3/11 EN: 16/28

CC 12/10+3
Mer 4 RES 11
Mar 4 AP 14
Ven 4 MOV 4
Jup 2 MOD 12+1

[e] GFE Mk.2 “Athena”
EN: 12+4*4=28 RE: 4*2=8 LI: 6 3EQ

[e] “Epee”
4AP, (8EN), 4d4, 2R, Fnc/Prc, Hit >11 Ignores DR, 2EQ

[e] Antonio Vibroblade
3AP, 2EN, 1d8, Slsh/Prc, 1EQ

[e] CHAIN
DR2, 3EQ

{Fencer}
{#Observant}

13/13
[^Solide Wiring] +3 RE 1EQ
[^Jupite Transistor] +2 LI 2EQ
[%Parry] 1+AP: 1d24+6+1/2AP
[#Absence of Blade]
[#Pris de Fer]
[#Riposte]
[Fleche] 12AP (Attack)EN: Move 6 in one direction and attack, +1 Damage per square moved.
[@Coup Lancé] ½AP
[#Vital Strike] May cause Bleed
[#Sideswiped]
[%Deflect] 6AP 1EN per deflected projectile
[Extra Pockets] +3EQ
-^Extra Padding] 2EQ +1DR
>>
>>1780829


>Boost four times
>Prepare 2 ap party combo
Julien Delacroix de la Fleur


-LINKED- EN:??/54 LI:8, RE:6/7?

DR:3 LI:6 RES:12 EN:??/24 RE:7

Att CC 16/16
Mer 3 RES 12
Mar 4 AP 14
Ven 4 MOV 4
Jup 3 MOD 11

Equipment:
[E]Sabre 2d6 (Hit: 8<)
4AP (6EN if attack lands) Fnc/Slsh
Mar-aid


-[Heirloom]
The Broken Lion
???DR 4EQ

[E]Lement
2d4 (cm) 4AP 4EN 4R AM 2/3 (Gumdrops only) 2EQ(loaded, gumdrops)
Shotgun(empty)
2xgumdrop reloads(bandolier)
Armor:Chain

Gyre:GFE Mk.2 “Prometheus"

PRT/PQR:
{Fencer}*[Riposte]
{Noble}*[Flaunt]

-[*Family Crest] People may recognize who your house is
[Deulist]
[Parry]
[Reflect]
[Extra pockets]
[Bandolier]
[Absence of blade]
[Deflect]
[Tact]
[Extra padding]
[Gallant]
>>
Feeling under the weather. We'll extend the phase until tomorrow 6pm EST




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.