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We arrive at Avalon, bleary and tired. Little by little we picked up our strength by breaking fast with the monks. In dimmed temples and shrines the others tended to their personal gods while I simply looked at the headstones jut themselves to the sacred earth with nary any remains with which to bury. It was rare, having the time to think on past and fatal mistakes, the stagnation spurned us to move around the massive city, only to find two places of interest - and within reach of our lodgings. Summer would come like a Lion as we saw the faces of our friends' killer on the boogey boards.

https://www.youtube.com/watch?v=qXuErn3Hjb4&index=1&list=PLgAGq01fs2snyIUvybACAdY5M43yyRyzS

> [World Tree] is a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree.


> Since we will be spending a day at town, go ahead and declare your transactions, level ups, and feel free to FORM Parties and plans for the next trip. RP is allowed but ultimately inconsequential to the Game unless NPC Events occur. [These events will only trigger when certain transactions take place ]

> With the Formalization of 1.0 changes to rules and clarifications will take effect through out the thread in the form of Blue Patch Notes or Green Arrow actions. Please keep an eye out for them.

please wait until the Morning Update to post
>>
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Classes have been tweaked as of 1.0 Rebalances include
- Range adjustments to Jaeger and LongCoat
- Race Adjustments involving Brewler, Frog, Human, Kerbold.
-Humans gain +1 Vision
-Frogs gain +1 POT to Skill Actions
-Kerbolds are good doggos.
- Boosting is now available for Magi, allowing for one boost to their spell using SP.
- Sworn are more Honourable !
- Class conditions adjusted for [Insight] Mechanic
- Insight replaces Inspiration as a mechanic.
- Warrior damage now includes racial stats
And much more.





New Class Jaegers.
With word of the Jackal showing its face in Abalathia's Plight, Jaegers from the Hunter's Association were quick to join our ranks even though our Guild Name has yet been recognized.
With their mobility and ability to penetrate into enemy lines with ease, they will serve as fine forward scouts with our Laborian counterparts and is willing to train those among our number for [1 Merit]. As legends would have it, Jaegers are famously known for being out in monster territory for such extended periods that spirit addled rumors would have them described as courting Monsters. Though far from the truth, they have displayed familiarity with their skills and at times even fight like them.
>>
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Our Magi have begun to acclimate to the world Tree's Aether. Indeed so plentiful was its Mana that even we were goaded to cast our spells with small restraint as our frustrations would spring up now and again on the road.

[Blue]
There are probably stat adjustments here.
Equipment allowances for Brewler expanded.
Shrine Keepers are looking kinda good today.
>>
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At last... we arrive at the city with little incident.
> A new day has begun.
> HP / SP restored
> All solo parties, please consider partying up.
> Party Leaders as an ease to processing, please keep track of your party's activities and consolidate them before we set out to another dungeon [later this week]

" Today is Aerias, where winds blow fair and the Shrine Grounds populate with adventurers both in mourning and in celebration of the Summer Festivities. Children look onto us with wonder and apprehension before we meet the glares of their guardians. Their eyes very similar to each others' "
>>
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>>1729296
" The Brass District caught our eye, and our noses, as I've never seen a settlement so vast. Yggdra tells me that this is a normal affair in other cities, I must have been talking her ear off about logistics and figures until we arrived at the Boogie Boards. "

> The XTAL Xchange is a dynamic Stock Market that trades in base elemental xtals. Buy - or Sell your Xtals for zenny or the next adventure. With Brightsbane upon us, Firas xtals seem to be at an all time abundance while Aquas is high in demand for various applications. The rates will change everyday, and can be checked from our Wayhouse as well.

> The Party may now Act.
> Event Updates may occur around 3am EST.
>>
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Previous thread for those wondering a wonder.
http://suptg.thisisnotatrueending.com/qstarchive/1688886/
>>
>>1729273
>Potential Sheet Errors
- Froggo Shrine Maiden's Vision is same as Human's, should be 4.
- Human Magi's Vision is 4, should be 5.
- IF SP is determined by PER * Racial, shouldn't:
i. Human Magi's SP be: 4*6= 24+2= 26?
ii. Froggo Magi's SP be: 4*8= 32+2= 34?

>Question
Do my HP and SP recover fully while here?

With that out of the way...

"I'll take that mystery hat!
By the way how does one read the xtal chart over there?"

>Claim Merit from previous thread.
>Claim Day's work from previous thread.
>Claim 250z from previous thread.

>Use Merit to increase: INT.
>Level up in Magi and gain: Pyras Rank II
>Buy Mystery Hat for 75z: 175z remaining

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 6|30, ARM: -/3,
SP: 20|32, M.RES: 6, MAG: 14
VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Inventory: 175z
- MYSTERY HAT (???)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras II
>>
>>1729433
>Correction to sheet:

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: [7] SPD: 2 PER: 4
- - - - - - - - - -
HP: ?6|30, ARM: -/3,
SP: ?20|32, M.RES: 6, MAG: [16]
VIS: 5 MOV: 3
>>
>>1729321

>Offer Gobbo Sword to the gods (cont.)
-Globlin Sword 3*?, Slashing *All Abandon

I ain't one to draw blood from a blade. A righteous fist is how I do my business. One offerin fer ya te take. May the vile thing find solace elsewher.

>Return Wand to Pero Kero
>Gain 1 MAG w/ merit
> Read my book (Does using an act to read Rudimentary protections of Abal {Local bestiary of Abal Plains} enable me to see stats/lore on enemies?)
>Purchase Festive Mask accessory [25z]
An iron faceplate that looks like a sad face of a maiden.
>Purchase Viridian Leaves [45z]
>Learn Machinery [150z] (Which lets me do what exactly? Build machines, create draft brewing machines?)
>Purchase 2 Pyras xtals [30z]

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 40/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Rudimentary protections of Abal {Local bestiary of Abal Plains}
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery]
>>
>>1729509

" It would seem that the one who owned this blade murdered a friend of yours in order to take of their magicked blood. A foul ceremony is taking place and it calls to your curse everyday. You will meet with this adversary soon, seek friends who will help you, the staff you gained from your victory shall earn you a friend."

You gain a blessing:
+5 Hit to rolls.
>>
>>1729265
(I believe i got it right...Although i cannot for sure tell please tell me if i have made any errors.)
"Hello everyone! I have come to help...or to eat massive quantities of meat..That has yet been decided yet!."

Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: Sprint, arbornaut, Trap sense, rope mastery, foot pin.Trapping
>>
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>>1729509

Local Bestiary. You now have enriched knowledge of the Unmen tribes in the local area, a common nemesis to the Abalathians as well as the usual human hunting Darc Weasels.

This book has 1 Reading Left...
>>
>>1729509
You gained a Proficiency Rank in Machinery. The stuffy factories give an overview on employee safety and what to do in case of a pneumaetheric crystal jam. From now on, strange machinery seems less weird to you.
>>
>>1729603
At first level you may only learn one Skill but get Trapping for free.

Skills associated with Gear, are readily available however, so long as they are equipped.
>>
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Making a Character.
Players choose a Class, and a race variant, then apply the stats provided to their sheet. At level 1 of their class they may learn 1 Skill + any others given for free such as gear skills.

Types of stats.

Internal Stats change with each Class and combine with equipment and racial traits to arrive at Output stats. The stats needed for actions and movement.

Progression:
Adventurers that participate as their class rank up after one day and a rest period. Refer to your class's details to determine what triggers a Rank up.

Upon clearing a dungeon, defeating bosses, or completing quests, Adventurers may also gain a MERIT. which is used to give a permanent stat buff to your character no matter which class they transition to. However they will not lock an internal stat, they will instead add on to the current one at the time before output stats are calculated. Merits may also be used to gain a license for a different class, allowing one to Subclass as that class's abilities while they play their main. Players may switch main classes before deploying.

Another method of gaining licenses is to spend a dungeon day in town instead.
>>
>>1729321

Offer prayers for all those who died in Dunndirk, both friends and strangers.

Visit the Shrine Grounds, this is not where I was trained and yet it feels like home. Enjoy the festivities, for soon we shall fight once more.

Wait, who would sell a tank on the board?


Study the weapons I reclaimed in the fight, learn what I can about them before I make any decisions.
> Is the Offered Dadao a two handed Curved Blade? Am I considered proficient in it and the Burial Axe in Version 1.0?
>Can I get a short description of *Boomer on the Burial Axe and *Haunted on the Offered Dadao?
Burial Axe: 1H 3.0xSTR +4 POT *Boomer
Offered Dadao: 4.0xSTR *Haunted

>Do I automatically make Paper Wards up to 6? Are the Magicked Paper meant for restocking or to allow more brought to the fight?


Version 1.0 Corrected Stats
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 4 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 8 VIS: 5 MOV: 3

250z, 1 Merit, and one level advancement to spend.

Burial Axe: 1H 3.0xSTR +4 POT *Boomer
Offered Dadao: 4.0xSTR *Haunted
>>
>>1729296
> HP / SP restored
Sometimes I wish I had eyes.

I'll party up tomorrow, or make one of my own.
Considering the name being related to artillery and maybe a pun or two.
>>
"Hello. I am the hangman, sent for the neck of a monster. But my travels find me without a rope to hang. Are there any who can spare coin for as beggarly a mutt as I?"
-----
d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 20/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)

Rope Mastery
Trapping
>>
Tower team currently consists of:
[LC] Harokem Evist, Skirmisher and leader
[M] Perovksia Cogsjump, Windy disruption
[SK] Ryozo Shinkai, Reclamation and support
[LC] Lammergeier, Sharpshooter

Last mission's squad of 5 was manageable enough, so we can take on one more. Our work has mostly been in flexible distance application of damage, but someone who can handle the front lines catching up to us wouldn't go amiss.

>>1729265
>Humans gain +1 vision
This change seems to be reflected in the magical classes, but not the martial.

>Rank up toward [Sneak Attack]
>Merit toward SPD
>200 Zeni after buying some Thumpers

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x6 Thumper +10 Force/Crush
Bullet Press

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1729731
The Bone Monger studies the weapons with a small diamond magnifier.
" Ahhhhh yes yes" This Dadao is a straight great sword with a Spirit the Rests within. Know you of the Armslaves that walk these parts ? I hear they commune with their weapons, form an unbreakable contract and ride off into a life of battle vanquishing evil spirits and mortals alike. Though, waving around a haunted blade should not be taken lightly for who knows what calamity it may bring from the other side Kyeheheheh "

" Now this axe is quite special, due to its use, it has gained the propensity for spinning wildly in the air, only to return to its master after being thrown. However I've seen lesser men run away in fear whenever they see their whirling blades fly back at them. Ohhh what entertainment to see them run HyehHYE HYE "

> About Magicked paper.
Pay 60 zny to get a batch of 6. Due to your class, they will be converted to Paper Wards. Other classes use Magicked paper, but currently are not introduced yet.

Paper Wards do not automatically replenish, and must be bought whenever available in order to keep up with your party's needs.
>>
>>1729296
Before all other doings (even riceballs) is-must one thing. Give compatriot proper true burial for resting purposes.

They deserve blessings of the Spirits. Rabbit will see to this.

>offer Sorrel Bloom's cursed bones to the bone monger
>>
>>1729321
I notice the Arc Loader has a different weapon symbol than LongCoat Rifles. Will I need to get Firearms Prof to make use of it?
>>
>>1729768
No need, it should all classify under
"Guns"
>>
>>1729731

"If you're not planning on offering the Dadao to your shrine of whatever gods, may I take it off your hands? I may have use for it later on, perhaps."
>>
>>1729760
" Hoooh Cursed Bones will make fine Cursed Wares, ah but Im afraid I can't do anything with these, for you see I'm bound to this temple and so my wicked ways are kept in check, however if you find my brother who still lurks around these parts you'll find no end to the excitement one such as he can cause GYEHEHEhehehehe ! "

BUT

I will say this once, Boy. The bones of your dead fellows aught be buried not bartered

That's all.

" Gyeheheh Good Day !"
>>
Ziggy was best uncle, he shall now be best doge.
>>
>>1729783
Oh. Rabbit thought it was to be buried with you? You monger bones for temple! Is not for trinket making, is for peace-of-soul. One does not turn friends to kit-gear. But Rabbit is not curse expert! Can one just stick evil bones in ground?

Your brother does not sound like happy soul.

Rabbit has made mistake. Am thankful for conscientious correction. Good day also to yous. Rabbit may offer it to the gods or go buy a shovel then . . .

>Wander around, find shrine. Offer bones to the gods. Send off with a shot of spirit.
>if not possible, bury them as appropriate? Can I just do that?
>>
>>1729775
"A haunted blade does not seem like a thing that should be passed around because it might be used sometime in the future. If such a time comes feel free to ask me then, but this seems like the kind of blade that only a fierce Warrior could wield."

Looking at the equipment lists it looks like the Warrior class is the only one who can wield Great Swords at the moment.


>>1729759
"Terrifying. Such an Axe certainly is special. On the Dadao, is there a way to tell what kind of Spirit rests within the weapon, without being possessed by it?"

>Last thread you said "[Shrine Keepers] can equip standard weaponry but also their variants." What does that mean here?
>>
>>1729822

Hmmm... these bones give off an aura similar to someone I met earlier today. Such cursed energy will be cleansed in fire before we send it up. Thank you.

> You inherit an ash incense. This smoke repels monsters from getting near in a 4 tile radius.
>>
>>1729225
>-250z, 1Merit, 1Rank
>Rank and merit picks tbd
>>1729273
>Does the Frog's +1Pot apply to Casting (Making MAG 17, rather than 16)
>>1729509
>-Receive Wand
Oh! Why thank you friend, I had wondered where this ran away to. But now a frog has a conundrum. Wand or Umbrella, which is prettier?
>Can a wand and an umbrella be used at the same time? If so, do the stats combine or just work seperately?
>>1729296
>Can the bonemonger tell me more about the Traveler's Umbrella?

Keeper Luka? The poor dead-lady from the wayhouse gave you a hat. May a frog purchase it from you? A barter is also fair.

Perovskia, Frog Magi lvl 1(2)
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 1/1 M.RES: 6 MAG: 10 VIS: 4 MOV: 2

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ????)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1729861
" Hmmm what a strange find. It's a witch's broom that. Or should I say a witch's umbrella ? Either way it allows one to propel themselves up and over using the power of wind.

> When casting spells only one mediums may be used at a time.
>>
>>1729861
+Pot will figure in at the end of any skill action such as Elemenatlism, Alqoholism and even Trapping. so +mag is a safe assumption, however its use is more universal.
>>
>>1729834
Weapons marked with E are listed as Eastern or Esoteric. Unless specified , they can equip both the standard versions of weapons as well as their Esoteric counterparts. Other legends include

G= Great, the weapon is quite large and can only be equipped by strong classes or classes of a bigger size class.
2H = 2 Handed, this weapon will take up two hands to use. 2Handed variants of weapons are typically only useable by combat classes.
I = Improvised. Objects that aren't usually weapons can be used in this way, conferring weapon artes through it.
>>
>>1729296
3200 zenny for the Jackal... Honestly, I would return and slay it for free, just to avenge our comrades. Zenny won't be rejected though.

>Use rank up, attain Shield Bash
>Use merit, attain +1 Res
>Use inspiration, attain Swing
>Purchase Mystery Shield (-60z)
>Purchase 3x Pyras xtals (-45z)
>Inquire with Hero Forge about what Shield Pike does. Does 16 Pot mean 16 dmg on shield bash or what?

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 20f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
145z
>>
>>1729296
I wasn't careful enough, I didn't push hard enough for a retreat. The lesson of Višnja's death is mine to bear and I take it willingly. We will return to Dunndirk and end the Jackal but it will not be out of vengeance, as it is ugly and clouds the mind. We must stop them before they injure anybody else.

Everyone, we will be staying in Dunndirk overnight when we next arrive, remember to pack additional rations.

Mordenkainen, the hat is cursed and should not be worn. Further, I would not want you to become a target of the other two witch-spirits of Dunndirk by wearing it. No, I will yield it to the Shrine for safe-keeping.
> Offer the Cursed Witches Hat
You said that you had met a man that wore the same curse, Keeper, would you know where they were headed?

> Purchase Magiked Paper for 60zny
> Purchase Festive Mask for 25zny
> Purchase Branches from Ama for [Carving]
> Purchase 5x Rice Balls, 1x Pickled Yams, 2x Fishballs for 70zny

>>1729738
Of course, fierce little Jaeger. Welcome to, what was it... 'Jorgem's Fist'?
> Purchase Rope for 25zny

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 70 SP:30 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x16 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with weapons, armslave)
- Kari II (4SP targets healed with MAG+pot, Confidence)

70 zny
5x Rice Balls, 1x Picked Yams, 2x Fishballs
>>
>>1730009
> Correct that from Mordenkainen to Perovska, oops.
>>
Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1

Is this doge doing it right?
>>
>>1730009
Awww, you were too quick-speedy for Rabbit to be charitable!

Remember: not all burdens are all yours to bear, and one little rabbit found extra shinies in a broken chest.
>>
>>1730009
"I do not recall ever expressing a desire to wear such an article of clothing, though I must confess to having worn something similar once. As I recall everything worked out in the end, but there is nothing wrong with a little caution so early in our escapades."
>>
>>1729225
>Rank Up: gain [Spotting]
>gain one Merit: raise SPD (3->4)
>gain 250z

Ah, nice to be off the road for a time. Time to participate in some capitalism!

>>1729321
>buy Iron Drops x25 (-50z)
>buy Rope (-25z)
>buy Pyras shards x15 (-15z)
>-new total: 160z

Is there anything to be gained from a LongCoat learning Firearms Prof., or does it just enable the use of guns?

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x57 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shards x15
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1730009
Extra rations is a sensible precaution.

>Purchase pickled yams x1, riceballs x4, fishballs x3 (50z total)

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 20f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff)
95z
>>
>>1730028
"I believe what a LongCoat learning firearms proficiency will do is allow you to use firearms even if you do not deploy as a LongCoat. LongCoats already have proficiency with firearms, but should you deploy as something else you will have the proficiencies of your deployed class instead."
>>
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>>1730009
" Oh by the way, it seems the Wayhouse in the Highlands has us listed as
"Wandering Adventurers" for the time being.
It would seem that until we find our christening, not even the gods themselves will lend their name to our cause "

Yggdra: That's because out of all 15 people here, not a single one of us earned any of their favors nor even recognize us !

Errant: You mean to say there's an intermediate step to getting one ?

Yggdra: Ahem it would seem that the Branch Scholar is needed so sit back and let me explain it now that I've had a proper meal -

More... >

https://www.youtube.com/watch?v=U3IGutB6GSU
>>
Rolled 2 (1d6)

>Redo stats as per formalization
>Acquire 250 Zny (400 Total)
>Acquie 1 Merit
>Remember The Past (Expired License)
>(Roll 2 - 1 skill +1 skill for being Human)
>Pick up Longcoat Mirage, Sneak Attack
>1 Merit to pick up Jaeger, Rope Mastery, Trapping
>Buy Alquemy Kit for 100 Zny, wear as accessory
>Buy 2x Rope, 50 zny
>buy 4 short fuses 100zny
>Buy one Decorative Mask. It’s Perfect as it is. -25
>buy 6 Firas Grams ( 90 )
>buy 7 Riceballs (35)

=Rabbitspaw Scalemask=
=Human, Brewler 2 / Jaeger 1=
=35 Zny=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 3 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 Mag, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew
Sneak Attack [P], Mirage
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
1 oz spirit
2 g 2 vitas
11 g 2 fire
4 g 2 pandoras
8 g 2 Teras
--
Salmon Locks, Match And Lock, Paired Lock (Dunnkirk, turn 15b)
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers, 2x (2x dmg, Adroit, Knife Throw)
12 Reach Rope
4 Short Fuses ( 12 Pot, 5 Tile)
7 Riceballs (10 HP, RICEBALLS! RICEBALLS, MAN)
>>
File: WORLDTREE_Meme02.png (24 KB, 344x510)
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>>1730057

There are many gods, compounded by the many pantheons that eek into every brick of this world, while some are here for a purpose there are others who- for the sheer absurdity of it- have deigned to live a mortal life here. Why is this possible ? Because the World Tree supposedly connects our world to an even bigger system of worlds, instantly and naturally creating what would be the first intercelestial community. As such these divines walk among us, handing out blessings, officiating weddings, and generally being the centre of talk around the Tree. However after one such divine crossed to the roots and awoke a sleeping serpent, Niddhog did ascend from the roots that supposedly held it dormant for so long.

Fearing for the wellbeing of their Tree, and not wishing to lose it a SECOND TIME, the realms of Mortals would instead gain the blessings of the gods. Gods who so far are the sole targets of Niddhog's ire, and then beat back his fell hordes from coming up to the surface and scorching the realms of men and destroying the single greatest boon to this star it has seen in eternity ! To enter the roots of the World Tree without the blessing of a God would invite a new name and face for Niddhog's Hordes to take their vengeance on, and Gods who are willing and capable to lend their name against the war will soon find their names in prominence. As such, to take on a diety's name would mean representing their will in the depths of Yggdrasil's roots and hoping that it sustains us in our travels !.

Errant: So how do we get a name ? And can we even be Runners without one ?

Yggdra: Runners ? What are those ?

Errant: I mean- er, Adventurers ? No matter how you cut it, our research demands that we ascend Yggdrasil up and down. If not then-

Yggdra: Yes yes, the predictions. So far and I would hate to admit this, they are so far right on the money if they're true then we would /need/ to find ourselves a patron Diety soon but not /so/ soon.

Listen, I'm trusting my gut here but I think if we were the first to clear the Knot in Abalathia's Plight then we could get some traction. For the time being, it seems we're a bunch of no name looters just in it for the money. Which.. .isn't half a lie.

For now we're [Wandering Adventurers] until someone takes notice.

> Main Objective updated.
[Find a Patron Diety]
> Immediate Objective
[Resolve the Knot in Abalathia's Plight]
>>
>>1730074
How does one go about clearing a Knot? Does it require some kind of ritual procedure?

Also, would you know what exactly a shield pike does?
>>
>>1729296
>>1729321
>>1730057

>-Claim 250zn reward
>-Claim a Level
>-Claim a Merit
>-Ask how getting a Rank II skill work
>-Wait for answer before leveling up
>Buy Magic Paper x6 -40zn
>Buy the ??? Magi equipment for sale -75zn
>-Ask the Bone Monger if he has ever carved a Magi Wand
>-Ask our Scholars about the book I have
>-Ask them about using Magic Paper on it
Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
>>1729433
You buy the mysterious Cultist's hood.
Seller: We have a bunch of these, t'would seem that the Blue guard arrested a bunch of them some few years back. Anyway, they're destined for the Pyre if you don't want them.

StarFire Hood:
+1 Vit
+1 Per
+1 Int
+1Magx [Fire Only]

" A hoodwink to the stars. Which will one day burn everything whole "
>>
>>1730060
Silly Rabbit.

Apparently this is not how things are done? You should know, Rabbit, because these things are never as easy as you think they are.

Please ignore this post while Rabbit eats a riceball and thinks about his life.
>>
>>1730087
Knots are concentrations of tangled aether that have ceased to flow correctly. Usually a knot is caused by empowered wills unhappy with its plight. As a result Knots create pathways that attract curses and tangled roots, or so our studies would say. To clear a knot, one would need to simply locate the source of the fault, and either resolve it or exorcise it. Should it be allowed to fester, curses will build up and the surrounding area will become a den for fellkind and soon, Niddhog's swarm. "

But of course we won't let it get to that. We find the Knot as it materializes and just as it does so , break it under its own terms "

Errant: It seems like its installed to your shield, granting it a secondary attack function. When braced to the ground it leaves the shield at that spot, acting as a makeshift barrier.
>>
>>1730009
Wanted to mention this! You were-is good leadery person, and Rabbit thinks you should continue being good leadery person. Yes-yes.

>>1730092>>1730060
Is better now.
Less silly Rabbit. Apologies.

Rabbit also made some changes, and so has 75 ZNY spare.

>>1730091
>>1729321
Rabbit will take one of your spooky cultist hoods. Spent long time hunting-fighting Orobororous spooky cultists, and blood cultists, and other cultists. Would be good mememto of other times, with other people.

Then will not forget plan to defeat evil in this place either, yes?

Maybe you have one shaped like a rabbit? Or.. d-dragon? Rabbit misses his dragon a lot.

>Buy 75zny Mysterious Cultist Hood.

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=75 zny=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 Mag, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
1 oz spirit
2 g 2 vitas
10 g 2 fire
4 g 2 pandoras
8 g 2 Teras
--
Salmon Locks, Match And Lock, Paired Lock (Dunnkirk, turn 15b)
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw), The Hard Way (2x Str, Blunt +Kick)
10 Iron Drops
4 Short Fuses (12 Pot, 5 AoE, Bomb)
12 Reach Rope
>>
>>1730095
Thnak you, good Scholar.
Would you also be knowlegable in what this Mystery Shield does?

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 20f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Mystery Shield
95z
>>
>>1730105
It seems until we buy it, there's no way of knowing.. "
>>
>>1730108
But I did buy it, right here: >>1730004
>>
>>1730102
" Apologies but we ran out of the cultist hoods, however there is another one we found in the same evidence locke- er I mean ... donation pile "

> Hood of the Deep
+2 Per
+1Magx [Aquas only]
Bullet Holes adorn the back of an otherwise fashionable hood.

" Listen either you take it or leave it, its a matter of time before his friends get here , you savvy ? "
>>
>>1730112
"How many of these strange hoods have you pilf- acquired?"
>>
>>1730102
//Please give a detailed list of your actions, I am charged with keeping track//:
>>1729296

HERO currently consists of:
[Sm] Luka Ishibashi, healing and leadership
[Sw] Sir Armstrong, guarding
[B*] Rabbitspaw Scalemask, healing and support
[M] Mordenkainen,
Višnja fell on the last Dungeon Day.

Tower team currently consists of:
>[LC] Harokem Evist, Skirmisher and leader
>[M] Perovksia Cogsjump, Windy disruption
>[SK] Ryozo Shinkai, Reclamation and support
>[LC] Lammergeier, Sharpshooter
Sorrel Bloom fell on the last Dungeon Day

So far unaffiliated in this thread:
>[M] Billy Ends, Pyras
>[M] Morat, Terras
>[B*] Basil Bloom
>[J] Luney, ranged scout
>[J] d'Alger, trapper and ropemaster
>[J] Ziegfreido, best doge also knife fighter
Posting last thread (but not here yet):
>[Sw] Fleur ""
>[Sk] Hetros ""

Enough for two more groups to form.
>>
>>1730109
Black Iron Shield
Wield: 4 STR
x2.5 Blunt
+2.5x FrontArmor
- ? ? ? ?

" The blacksmiths of Abal, had little time to refine the metal and so smashed the irons in place and entrusted its failings on the capable strength of the Einherjar. However it would seem the shield outlasted its owner... "
>>
>>1730088
ignore this post

>>1730125
I think we should create another Team

>>1729296
>>1729321
>>1730057

>-Claim 250zn reward
>-Claim a Level
>-Claim a Merit
>-Ask how getting a Rank II skill work
>-Wait for answer before leveling up
>Buy Magic Paper x6 -40zn
>Buy the ??? Magi equipment for sale -75zn
>-Ask the Bone Monger if he has ever carved a Magi Wand
>-Ask our Scholars about the book I have
>-Ask them about using Magic Paper on it
Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
>>1730124
" Who's asking buddy ? "
*Leer*
>>
>>1730131
"Someone with plenty of currency who may or may not be in the market for headwear, or even a brand new shield, provided your stock of strange headpieces and shields lasts."
>>
>>1730135
"Wellll welly well then. If you've got the coin, we've got as many tricks we can get out of this box But I will say, that hood is about one of the Top finds we'll get in a while. Not everyday a barfight breaks out between gods you know "
>>
>>1730128
You have my gratitude.

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1730138
"A barfight between gods, you say? Intriguing; who might these gods have been? I know a group of adventurers who are currently looking for a patron."
>>
>>1730112
Yay! Thank you! Is even hood with delightful ventilation holes in the back otherwise impeccable fabric, so Rabbit's cool head does not get too warm.

You are a very nice looting-scavenging-pilfering lupine, Mistery Graftsman. Rabbit knows a kerbold much like you. Would probably find fond match in your business acumen, then try to have sniper-fight for your goods stockpile.

OOh, if Rabbit folds it just-like-so, it gets all floppy and soft and it looks like he has dreadlocks. And this matted blood brings out my eye!

Best hood! Ever!

>>1730125
Are you trying to audit the Rabbit? His accounts are impeccable.

Is not small-tiny automated things you need to worry about, is odd-strange-slight actions like asking questions or finding or acquiring! But since you ask kindly, Rabbit will happily make-do his business-plan-calendar.

>Nicely Bury Blooms Baneful Bones, acquire Ash Incenses for it. Send him off with last 1oz of Spirit. Be sad he died.
>Acquire +250 Zny, 1 Merit. Add to 150 zny already acquired, 400 in total.
>Spend Rank Up to gain Nancy Toss
>Spend Merit to Rank up Jaeger 1, Gain Trap + Rope Mastery
>Shop - Buy 12 Reach Rope, 3 Fire Grams, 4 Short Fuses, Rabbit Kabuto Mask, Alquemy Kit, Best Hood -- 395 zny.
>Recheck all previously acquired distillation uses and adjust pouch numbers to reflect actual acquirements.
>Adjust equipment by equipping Seasoned Clothes.

If Rabbit can make suggestion; tracking menial buy-sell-move is hard-tiring work people must-needs learn to do themselves. Else they are SILLY! But if there is something someone wants to maybe attempt-do-try that they have tried and tired and are waiting on, is good to keep track! Like book reading or question asking or wandering down dark alleys alone, unguarded, with money in their pockets, singing happy song about their lives.

But is good you check! Makes for good leader.

But doing it for multiple people long term will drive you stark raving mad, please don't burn yourself out
>>
>>1730146

Hm ? You didn't hear it from me buddy but It looked like some Abalathian Warriors got in a scerfuffle with Loki's crew. They're currently out of the business themselves since Loki doesn't have a House, and those Knights don't got their Church and Oracle no more. Something to do with that town falling apart from the inside in nommsaying ? "
>>
>>1729321
>Purchase Mystery Hood, 75z
>Purchase Mystery Shield, 60z
>-115z remaining

>>1730009
Sadness, but it is your hat. Or, was?
>>
>>1730155
"Intriguing. You wouldn't happen to know the name of the patron deity those warriors follow, would you? A barfight between gods requires two gods after all, and you've only given me the name of one."

"If you happen to know where Loki and that other deity make their usual haunts, I may be able to arrange some financial compensation."
>>
>>1730169
Psst. Psst. Abalathians. They worship Abalath. Is even great big Abalathian temple in Dunnkirk.

Sorry, I'll... be in my corner.
>>
>>1730165
I'm afraid the hood and shield had already been purchased.
>>
>>1730180
"I'd rather ask and be certain than assume and wind up a fool."
>>
>>1730184
The Lupine has tricks. Hat tricks? Had nicks?
>>1730138
>Other mystery items may be available?
>>
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It would seem, that our ranks are quickly growing, with enough people to form 2 new teams it would be prudent to assign two new leaders to them.

Since we have a [Tower], and a Van, we could perhaps build a Scouting team, and finally a [Support] team that can work between the rest of the teams offering rescues or securing boons for an extended stay.

After that, a 5th would be our limit so consider our sizes more or less figured out with this.

In world Tree, a party may consist of many teams working together the composition of a party may change depending on the operation.
Raids such as this one will require [Scouts] [Vanguards] [Support] and [Towers] that will ensure that massive conflicts be put under control if all teams work together. It's possible to also create Specialist parties that deal with taking the objective, or Infiltration Teams that excel at getting behind enemy lines. Doubling down on teams or making redundant compositions are also not very unusual for groups that deal in heavy duty conflicts. x2 Vanguards and Support are great for holding down a position until an attack Party arrives, for example.


Anyone willing to step up and lead the two new teams may reply to this query.
>>
>>1730188
Rabbit is already a fool. Is not so difficult to make-many-assumptions.

Hey Mordy, question-thought.

If gods get into barfights, does that mean gods get drunk before getting into barfights?

Morde. . . What is rain? Too much too fast drunk cloud gods? Rabbit is having theological revelations he does not like having!

>>1730195
Luka is fine-glorious leader of Hero team. Rabbit approves.

But Rabbit also has time to help-aid someone else, and we have many new people who seek new conflicts. Rabbit may even work at overcoming his crippling self referential speech impediment to aid properly, if people want-desire this.

>Happy in Hero, fine compositon.
>Can play party leader for one team, however. Might ease workload.
>>
>>1729296
>Offer up Mother's Spear and Timber to the Gods and make an oath
>This day, I take up the axe of my sister and exact revenge against the Jackal


- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80 SP: 18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Hand 2: Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:
Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/


** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1730195
Know also that in a game like this one, Posting times will follow.

Update Times for Slow Phases.
6-7Am est .
7-8Pm est.
12AM est.
3AM midnight break.

Minimum 2 Turns a day.

Once a week there may also be intensive posting days. These are called Spurts where a turn is posted virtually every Hour. It happens once when a map thread starts and again during a heavy conflict and will typically last for 6+ hours.

Currently, Intensive times are slotted for ~10am est - 6pm est~ or they maybe planned days in advance.


Please consider your availability. Those living in the Pacific Rim will get to suffer with me : ) These times are not solid nor are they really consequential however it would be great if more leaders can take over in case some go to sleep and vice versa
>>
>>1730205
Mystic: The bonds of family run through the bole. It shall not leave you yet. Not till you have conquered the beast of Revenge within you.
>>
>>1730195
Sure why not? I could help to lead a team, or i could at least in the end, try.
>>
>>1729603
And to update sheet, due to errors i have gotten thank you to Errant_Scholar for telling me of this.

Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: Trapping, Arbornaut
>>
>>1730195
I f you still need Team Leaders I could give it a try, does the job come with a pay rise? what about a Leader Hat?
>>
>>1730074
And may I ask, how do we even do the whole, "find a patron deity" anyway?? I am just wondering.
>>
>>1730234
No. No hats.

Only responsibility and fear of failure.
>>
As far as general strategy for the next visit, I propose:
> Teams enter via the main gate
> Jaeger and the more mobile use ropes and climbing ability to enter via the south wall and provide scouting for follow-up missons and flanking in case the other teams are in danger (must remain quiet)
> Waystation wards are checked and reapplied, two teams work together to keep it secure and scavenge from the surrounding area
> One team tries to reach the southwestern building via the underground, ward it as another forward base and exorcise the witch-spirit there.
I would suggest:
HERO +Morat, if they are willing, scouting the Underground
We would have Armstrong to take point, two archers to provide support. and Earth/Water Magi to seal off side-passages and clear any flooded areas blocking our path.
>>
>>1730246
I like the Underground plan. It's good.
>>
>>1730246
Interesting, but before going Underground I think we should ask our amphibian friend if she found anything [Dangerous] down there, she spent some time down there maybe she has some useful info about the Underground area
>>
>>1730195
I have a rather wird question: can triagrams and warded areas be established between wards attached to mobile individuals?
>>
>>1730259
Ever try being a walking conduit for aether? It's like trying to be a ground wire for electricity. Not pretty.
>>
>>1730264
Was it interesting at least???
>>
>>1730271
It was shockingly painful.
>>
>>1730279
*makes a comedic face*
"Well at least it was SHOCKING!....Im sorry"
>>
>>1730200
"Technically, a bar fight does not necessitate any drinking or drunkness; only a bar with which to fight in."

>PCA: Seek out Abalath and his warriors, and petition Abalath for patronage.

"Greetings. I represent a company of adventurers back from an excursion into Dunndirk. I am not pleased to say that the town is overrun by many a fell beast, and the vicious Jackal indeed resides there- in your church no less. We severely wounded the creature, but it took flight before we could land a killing blow, and in the fight that ensued we lost three of our number. However, with fresh supplies and new recruits we are returning to Dunndirk. We march on the morrow with intent to slay the Jackal, resolve the Knot that has taken form in the catacombs below, and retake the town so that good honest folk may return and make peace with those they've lost."

"Our company is currently without patronage, and we yet march without a banner. I ask on behalf of my brothers and sisters in arms that we be granted Abalath's patronage for this campaign, for I can think of no banner more fitting to reclaim Dunndirk under than that of the god who was once worshiped there. I do not come asking for such patronage out of desperation or fear; I ask out of respect for your lands, and because both parties will benefit from this arrangement. Truth be known, we will march with or without your blessing. Either way, we will avenge our fallen by our own hands, and drive out the beasts that think to make Dunndirk their home."

"Will it be your banner we raise over Dunndirk on the day of its liberation? Or will a new banner fly above the town? I will have your answer before the eve of our departure."
>>
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If we're going for an extended operation, taking over the southside completely would be key, after that, there is only the north side above the wall and there we will find our Knot, either in the Church or in the Dungeon Tower that had recently been excavated. Once the teams have formalized we can move out.

https://www.youtube.com/watch?v=YqYkP8Hp4Lw
>>
>>1730282

The man look about the wayhouse with a dour look on their face. Small cuts and bruises still blemish their nonplussed features.

" Dunno wot to tell you brotha but a spirit wot claimed to be King Abal himself rose from the depths of Earth to greet our weary town only to end up ordering the half of us to start hanging witches. Sure none of us would ever consider the words of a revenant, mind but the townies in that church took on a different turn they did. "

" Ye see, unlike us Cadium born swordboys, Abalathians are pretty orthodox folk what never trusted anything that walked off that tree. An' so when a willowy ghost of the Sleeping King 'imself started gathering followers , well they all but obliged him that very moment. Closed themselves in that black church and started holding all kindsa ceremonies. We done sook out that wretch of a trickster Loki for even suggesting that the townies dig at that spot "

" An' now that place is a bleedin Witch Trial with no end. We got out as best we could, to seek help, next thing we knew we heard tell of a full on monster invasion swept through the lower town and didn't look back "

" Aye, feth Abal , Feth his rickety shite of a church. What slept in those crypts weren't no hero of eld but a craven man put away afore he made a fool o himself in the texts "

"So if ye want a blessin- why not go there yeself and ask. I hear they likes Witch's Blood. "

" If yer asking us why we haven't reported it, when we did, well we figured that between the shame of a fake god, or the lives of a few strangers that invited the fate themselves -- hic -- I guess the drinks the Wayhouse gives out for bene won out "
>>
With that said I can dish a damn good punch and reach areas a lot of supports normally can't while being able to hide away if things go south. I can help on a scout team or stick support. I can also keep going alone. Suits my cursed nature it seems.

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 40/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1730317
P.S.
We're not officiating PCA, NCA, anythings. You get what you get folk and I reserve the right to ignore this silliness.

P.S.S. The next person to try will literally get stabbed in an alley.
>>
>>1729321

>Purchase Magicked Papers 60z
>Purchase Rope 25z
>Purchase 2 Riceballs 5z each


>Offer Burial Axe at the shrine.


155z Remaining
>>
>>1730255
" Other than the typical peeping Tom, I suppose there are a few cave dwellers and what seems to be the occasional Mobliln. Still however, it's surprising that the underground access connected to the Manor, it makes you wonder if the remaining people got away... that said, I wouldn't stray too far from the brightly lit parts of the tunnel for obvious reasons, and be ready to fight in close quarters if it comes to it. If you are going down there, I would not mind it terribly if you found my books for me. There's things there that I would like to have back in my possession "

> Secondary Objective:
Retrieve Yggdra's Books.
>>
>>1730338
"I see, I found this book while exploring the town, it was in a crate so it might not be one of your books but maybe you can tell me more about it, I also have some extra paper from the Shrine, they say it is magical paper so it might be useful in some way"
>>
I assume I must now join a group! Ziggy shall find friends, one way or the other!

>Ziegfried wants companionship
>>
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>>1730347
" Oh its one of the books Errant sent me. It seems that Lindlore is studying the same kind of Magic but the runes here seem a bit more advanced while others are not even proofed yet ! It was to ship to our Avalonian counterparts but the attack stopped that from happening.

Are you familiar of the Lorekeepers here ? They're an interesting bunch of academics, most of whom aren't even born from mage families. Recently we've been finding and rearranging ancient scripts to form a new spell style using magical algorithms and sacred geometries resulting in- You guessed it. Runic ! By utilizing the Golden Language of magic [The Golden language is numbers], any leyman can simply use the surrounding leylines and channel elements into their disposal. However due to its inorganic nature falls behind classic Elementalism due to its rigid effects ! And soooo using the techniques inside this book, we can for a mercy jump our progress up by a few years. Provided we all survive till the Fall "
>>
>>1730353
Someone give this Zig a good Zig ! ; A;
>>
>>1730361
Come be a Hero Zig!
>>
>>1730289
Bold, but if this /is/ the goal, I would propose:

HERO:
Sm Luka, Sw Armstrong, M Mordenkainen, B*J Rabbitspaw
Mobility average (3)
TOWER:
LC Harokem, LC Lammergeier, M Billy, Sk Ryozo
Mobility average (3), Perovskia temporarily moves to Wolf
WOLF:
Sk Hetros, J Luney, J d'Alger, J Ziegfreido, M Perovksia
Mobility slow (2)
DEEPS:
Sw Fleur, W Yngvild, M Morat, B* Basil,
Mobility average (3)

It's the stairs that would need to be watched and we would have to move quickly. HERO and TOWER enter from the south-east and dash for the manor, while WOLF and DEEPS (placeholder names) enter via the gate, fix up the waystation's wards and split up to trap the central stair (WOLF) and explore the underground (DEEPS)

TOWER and the archers of HERO would have to set up to stop anything from coming down the western stair from a north-facing window. It is essential that TOWER hold their fire to avoid drawing attention.

This plan is dangerous and has many points of failure. I do not like it, we are on a limited schedule before nightfall but it could possibly be done. I would prefer my original plan.
>>
>>1730368
What does Hero-ing entail?
>>
>>1730372
Having a sign reading "Hero" on your armor and being under the care of the nice shrine maiden Luka.
>>
>>1730370
I'll up my movement to 4 once I get the stats of the items I bought/found, if that is of any help
>>
But out of the blue, a wild Alex Jones with +5 super male vitality and anti-sjw enchantments comes out from behind the mosque.
>>
>>1730372
Adventure! Excitement! All great fits for Ziggy!
>>
>>1730384
I'm in it for the food really! Just like my father before me, who mysteriously left the family house after leaving a note saying "gone adventuring, may return some day" I also shall do the same.

>Joins first group to fit him in its rooster.
>>
>>1730317
"Hmm. Unexpected. Well, we'll let you know when Dunndirk is liberated, then. I'm sure some of you've friends or family to mourn."

>>1729225
>Gain 1 Rank in Magi from day's battle: Aquas II
>Gain 1 Merit from day's battle: +1 PER
>Gain 250z from quest.
>Spend 250z on a Firas Bloq.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1730370
But it DOES have panache. Which is two parts out of ten for any plan.

But may Rabbit suggest? Capture Waystation, raise flag in square. That gives us the southside easy-quick. Then manor after? Waystation Is good rallying point, and if we ward proper is also fallback.
>>
>>1729834

Well, I'm not a Sworn currently and can use it if I wished if the need arise. Plus the future isn't that far off, another 2 days of fighting after this one.

>Rank II Sworn, Zweihander II / Glancing Counter
>Class License Warrior, Adrenaline

>2x Riceball = 10 zny
>3 x3 Fishball = 45 zny

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 32 Dmg (Str 8x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1729834
To readdress the question. Communing with the spirit is possible. Either by yourself or with the help of someone in town. The latter requires a fee usually.
>>
>>1730401
Raising a flag is usually a call to contest a claim. If something less friendly than an adventurer were to see that...
>>
>>1730370
Hey....what about me?
>>
>>1730422
Then is a trap! Bait! The Jackal answer our call and we lure it out of hiding, so it does not do so to us.

It needs dying in truth.
>>
>>1730452
Well, that depends. Are you Luney or Arkul?
>>
>>1730462
Sorry sorry I forgot to switch the names please forgive me.
>>
>>1730370
I think your original plan of sweeping the underground works well enough for the purposes of controlling the southside. It's just a matter of how we distribute our resources. We definitely want Billy topside for the big slimes and an exorcist for the hanged witch that's been seen around the southwest.
>>
>>1730524
>>1730370

My only fear is the complete lack of front liners the group seems to have.
>>
Kind reminder - Rabbit can also create fire. Slimes should be little pain-problem.
>>
>>1730548
I guess a solution would be, work as a skirmishing party, and be constantly moving back and forth without relying on someone being able to take the blows.
>>
>>1730548
Yes, it is concerning. Perhaps Yngvild would like to go with the WOLF pack and Zeigfriedo would like to go with you? Even if we don't use the plan there, using those distributions as a starting point should work.
>>
The underground's an unknown quantity at the moment, though presumably safeish if Yggdra felt secure enough to soak down there. I feel it isn't necessary to send Hero down that way. Morat's earthshaping in such narrow quarters is enough to cover for any team composition.

It /is/ known that a route to the manor exists aboveground, even if it's a messy one, so I think that should be the focus of our efforts. We have some pick-off power with the combination of Perovskia's repositioning and two LongCoats with sneak attack. We have at least one Jaeger with rope mastery, so that should help establish alternate routes and high ground. We might fall short in a stand-up fight, but we can at least be slippery.
>>
>>1730558
>>1730576

I have no problem going down underground, nor swapping Yngvlid for zieg, but bloom is going to have to concentrate on healing as I'm a warrior.
>>
>>1730400
//Please make sure to update your output stats now that you have increased your perception. I believe that SP also increases.//

>>1730141
//I cannot work my head around that shield (cannot double check your DR), but returning to town has you well-rested.//

//Also, don't you get a free skill from [Chivalry] for fighting an entire Dungeon Day? I will [Commune] with your shield as soon as I am able and speak with the Einherjar.//

>>1730102
//Looks good, perhaps you could try distilling things from the shops for more xtals? It might be cheaper than buying from Ama, anyway.//
>>
>>1730585
Thanks, I didn't notice I haven't updated my HP.
Armor is Def*Res, I have 2 Def all around from armor and 2.5 more at the front from the shield, so my total front armor is 5*(2+2.5) = 22.5. I rounded it down.
I got one skill from [Chivalry] and one from inspiration.

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
So do kerbolds have 5 move or a larger amount? Because if you looked at the math wouldn't it be like 7 or 8? Because they gain +1 spd?
>>
>>1730599
They get 1 more Spd to run through the Mov formula, but lack Human bonus Mov. At chargen, this comes out to 5.
>>
>>1730585
"Well, that is a point of contention. Conventional math would dictate that 6 x 4 = 24 + 2 = 26, as would be standard for the human average for a fledgeling Magi, and 6 x 5 = 30 + 2 = 32 for my quantified SP reserves now that I have increased by perceptive ability."

"I certainly would not reject more energy with which to use as I see fit, but the arithmetic simply does not work."
>>
>>1730009
"I see, and many thanks for your generosity. But it seems I was not clear enough. I can hang a man with one rope, but to get his neck in the noose I really require three."
>>
>>1730653
Is 6 reaches of fine rope! Has plenty.
>>
>>1730653
18 tile-lengths of rope for one man?
>>
>>1730696
>>1730704

"Were I a rote executioner, one rope would be sufficient. But I am capable of greater tricks - I need not merely a rope for my quarry's neck, but preferably for my blades withal."

"Ah well. It was only a beggar's plea after all. I can make do for now, if not to my best ability."
>>
>>1730727
Is okay, spook-stalk. We can share boons and rope equally.

>offer 3 reaches of Rope
>>
>>1730727
Well, this I simply must see.

>150z after buying 2 ropes for d'Alger
>>
>>1730576
Will start working out some paths on what we know of the map in an hour or so.
>>
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Frankensteined previous maps together so we have a convenient overview. Noted two traversable paths not obvious in my rendering.

Hey Scholar, is the South Road a valid entry point now? That would be a considerable aid in securing the manor before nightfall.
>>
>>1729433 >>1729321 >>1730091

"Oh my. Now that is a nice hood. To the pyre? A hood this fine?
I feel like a superstar wearing this!"

>>1730125 >>1730195 >>1730370
"Hmm, I would like to put forward a proposal in creating [Glass], a party specialized in annihilating enemies.
T-[Tower] sounds fine too but wouldn't DEEPS be also an ideal position for me? I do pack quite the heat!"
>58 Potency Pyras spells

>Buy x4? Small Pyras Xtals for 60z
>Buy x1? Medium Pyras Xtal for 60z
>Remaining Zenny: 55z

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30, ARM: -/3,
SP: 30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x4 Small Pyras Xtals
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1730757
>>1730758

"Such generosity! I will endeavor not to disappoint."
>>
>>1731061
That should use up the last 2 paper stacks for sale.
>>
>>1731070
these are all the posts of people buying paper stacks

>>1730009
>>1730130
>>1730337
>>1731061
>>
>>1731078
ah, then I can only get one.
>>
>>1731061
Adjusting final action.
>Give 55z to the shrine, half of all I have remaining.
>>
>>1731083
I could sell you mines, but first I'd like to know if I can use it to power up my book
>>
>>1731070
I thought Luka, Nevergreen, Morat, and I bought 1 each.
>>
>>1731089
Well that fucks everything up for me.
>>
>>1730028
Each Pyra shard should be 15z, not 15z for 15 shards
>>
>>1731089
Nevergreen is Morat, who posted with the wrong name.
>>
>>1731089
Nevergreen and Morat are the same person, I fucked up and it was too late to delete the post, sorry
>>
>>1731098
>>1731099
Ah, that makes sense.
>>
>>1730415
As I have helped Ygnvild commune with Višnja's Axe, I would like to help Ryozo with the Dadao.

PARTY ACTIONS Day 1 End:
Rabbitspaw
- Bury Sorrel's remains (receive ash incense)
- +Nancy Toss
- +Jaeger (Rope Mastery, Trapping)
Armstrong
- +Shield Bash, +RES, +Swing
- Purchase Mystery Shield, 3x Pyras and Food
- Ask about the Shield Pike (resolved)
Luka
- +Kari II, +SPD, +Weapon Commune
- Offer the Witches Hat
- Ask Ama if she would sell her some sticks for carving
- Commune with the Dadao
Mordenkainen
- +Aquas II, +PER
>>
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Redoing actions.

Start at 250 Z
>Buy 1 Esoteric bow (What are the stats please?) [170z remaining]
>Buy 2 sets of Fish balls [140z remaining]
>Buy 4 Rice Balls [120z remaining]
>Offer 60z, half of all I have remaining, to the gods.
>>
>>1731108
What's weapon commune? Can't see it anywhere on the list? Or is it what you use up a star inspiration on?
>>
>>1731099
>>1731102
ah cool,
>use my last 60z then to buy a magic paper stack.
>>
>>1730558
>>1722958
"Thank you. I only ask that I be included in slaying the Jackal."
>>
>>1731108

The Mystic One keels over as the blade lay pressed by his hand, then through him-
The Dadao Speaks !
" Failed to protect your home did you ? Do you even have one ? How for shall I claim a place atop a hearth's fire as I watch over the dinner table during WinterSpite ? How many wars have I fought for bastard sons who were thrown to the pikes ? Answer me, will your home be a ditch ? Or a Hearth ?
>>
>>1731108
>>1731136

okay found it. So carve arrow doesn't naturally come with our bow? Or does it come naturally but we have to buy it with an inspiration to keep it while swapping out to a different bow?

((Also, what are the stats on the esoteric bow?))
>>
>>1729756
>>1730125

"Hmm after some thought, I think I will..."
>Join [Tower]

"For what better use of my talents than become a shining beacon?
A glorious watch to burn a path for us!"
>>
>>1731108

The Witch's Hat is offered , from it a woman appears, fair and clean of features.
" As I speak, I await my sister who remains tortured and hung in that wretched manor. Us witches were hunted down you see, and I fear for our shared friend, the Frog who came with us to study the tree. We thought Abal to be the birthplace of some ascended heroes and so it was our fervent wish to see the depths of that Dungeon and unveil its secrets. Were we wrong to seek such ambition ? "

Mystic: It would seem that this hat wishes to stay everlonger until its sister arrives, but mind not the fact that it is a simple hat but the remains of someone who lived with a burning question in their final moments. Shall we send this up to the gods ? "
>>
>>1731093
Thanks for catching that, I'll just take the one in that case. Updated sheet below.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x57 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1731108
[Offered Stick]
Ama would take some sticks and lay it before you. You seem to count 20 of such things and are compelled to pay 40 in return.

[ Offered Bamboo ]
-It seems like it can be used to create Bamboo Arrows for the time being. Ama licks her lips pensively as you make your decision.
>>
>>1731136
As of yet our home is the field and the wayhouses that we encounter. But we fight onwards and if fates allow will one day make a place safe to call our own.
>>
>>1731154
Likely accepted. If no other team has tactical need for you, I think you'll fit right in. Not too snugly, mind you. I don't want you so much as peeking at my powder.

Linking recent Tower updates for my reference.

>>1731162 Lammergeier: +Spotting, 4 SPD, Box o' Iron Drops, Rope, Pyras shard. 160z.
>>1729861 >>1730165 Perovskia: Two wands, attempted to buy mystery hood. Are there more? 175z
>>1730337 Ryozo: Wards restocked, Rope, 2 Riceballs. Has offered Burial Axe. 155z
>>1729756 Harokem: 4 SPD, Sneak Attack, Box o' Thumpers and x2 rope for d'Alger. 150z
>>1729433 Billy: Possible new squaddie. 6 INT, Pyras II, Starfire Hood, x4 Pyras shard, Pyras rupee. 55z

Working on my take on deployments.
>>
>>1730370
So are we going with this plan? should we crate a new team?

>>1730195
>Create Team [DEEPs]

>Offer Fleur, Yngvild and Basil to join
>>1729775
>>1730205
>>1729509
>[Y/N]?
>>
>>1731169
" Hmmmm We Shall See "
[The Offered Dadao] is returned.
>Be warned, should my Wielder ever die while holding me, a fate of neverending battle will await them for I am Ogura "
>>
>>1730370
>>1731108
Luka I'd like to request to join Hero.
>>
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>>1730370

>4 people underground in majority unexplored map
>No tanks
>Cursed Healer
>me healing period

Yeah. No way in hell am I going underground that undermanned. You're also forgetting about the Beggar. If they weren't topside they are definitely down there.

>>1731209
Nopperino Cappuccino I'll stay solo. No tight confined spaces.
>>
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With nothing for it, the Map shall now get ready

Estimated Time of Arrival: 12 Hours
>>
>>1731274
Fleur and Yngvild are tanks
>>1731275
I'm still waiting to know the stats of the ??? hood I bought, and the Magic Paper+Book combination
>>
>>1731164
//Zeigfriend, there is strong competition to your claim for Best Dog
Thank you, Ama. Will you have more sticks for when I come back next week? I look forward to it.
> Purchase 20x [Offered Stick] for 40zny
Hetros, I thought that we might share.

>>1731157
Your sorry tale rends the heart, you did not deserve to suffer so. Soon we [Wandering Adventurers] will return to Dunndirk and we will free your sister from that cursed place, rest in peace. Yggdra we have rescued already, they are safe.

Do not send them to the gods yet, Keeper.

>>1731274
That is fair. Would you like to make a suggestion? I am... wary of leaving the underground alone completely, was my former plan more to your taste?
> HERO secures a route to the Manor via the underground and wards the Manor
> WOLF scouts/ scavenges/ traps the lower floor (Yngvild rend bodies to dispose of them)
> TOWER and DEEPS secure the Waystation and Hot Springs.
>>
>>1731281
Condemned Hood:
- A simple Burlap Sack someone died in.It's probably cursed.
+1Vit
+1Res
Magpot +2
[Curse] - Carrion creatures attract to you.
>>
>>1731287
I can walk up walls and am a lot more mobile than the other supports. You have to remember I am cursed. Me healing is /extremely/ unreliable even if I wanted to do that.
>>
>>1731287
That sounds fair. Though I can carve my own as long as I have the bamboo bow you know?

Anyway, are you alright with me joining Hero?
>>
>>1731288
I'll take it. The smell will go away eventually.
>>
>>1731317
Sure, its yours, just send some Xtals my way once you get a new batch cooked
>Buy Festive Mask
>Buy 5 Pyras Xtals
>Buy 3 riceballs
>>
My take on our jobs for the next outing. Leaderless teams are in no particular order.

Hero: Cut through to the manor and ward it.
[Sm] Luka Ishibashi, healing and leadership
[Sw] Sir Armstrong, guarding
[B*] Rabbitspaw Scalemask, healing and support
[M] Mordenkainen, flexible magery
[W] Yngvild, stunner and blood oathery

Tower: Damage where needed, supporting Hero.
[LC] Harokem Evist, Skirmisher and leader
[M] Perovksia Cogsjump, Windy disruption
[SK] Ryozo Shinkai, Reclamation and support
[LC] Lammergeier, Sharpshooter
[M] Billy Ends, firepower

Delver: Use best judgement underground. Find routes to strategic locations such as the manor. Objective is not to take on big fights, but if this seems too spare a squad for even that, perhaps Mordenkainen could be asked to come along.
[M] Morat, Terras, threat mitigation
[Sk] Hetros, holiness
[W] Fleur, toughness

Rover: Map influence. Manage corpses and loot if other teams are needed elsewhere. We don't want slimes getting too full of themselves.
>[B*] Basil Bloom
>[J] Luney
>[J] d'Alger
>[J] Ziegfreido,
>>
>>1731328
making any group that's not ready for a fight, especially one that's meant to forge ahead, is a bad idea in these games.

It always ends badly. Recon in force or not at all.
>>
>>1731275
Further selection.

>Purchase festival mask 25z
>Donate/Offer up Burial Axe to the Gods
Thank the kind person for their identification.

>Level Up - Blessed Assault
>Merit - +Int

Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5[+1] SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice balls, Rope(6)
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault


>>1730405
Well, we have spoken with the Spirit of the Dadao, and it has agreed to fight with us. Do you think you can accept it's goals and the cost of wielding it? If so you may use it.
>>
>>1731306
I am wary, it would mean having all three of our reliable healers on the same team, and then sending that team out away from the rest of the group. Also, I believe that we should have Keepers and Maidens spread as widely as possible, we are the only ones that can deal with Spirits and Curses, after all.

What do you think of Harokem's plan? I think that if the Rover team will concentrate on setting traps and scavenging then it would be very useful, myself.
>>
>>1731328
Messed up Rover formatting, whoops. No labels because I don't have a handle on how Jaeger performs.

Also thanks to Luka, whose work this is based on.

>>1731333
Morat being able to block passages goes a long way toward reducing any force the enemy brings as well as that which you must exert, I feel. It can funnel enemies into one-on-ones or shut them off entirely.
>>
>>1731275
Also still waiting on details of purchases: >>1730165
>>
>>1731361
Team Rover is a great way to drag aggro. That can go either way.

>>1731367
Sending them down there without much support is a death sentence.
>>
>>1731388
you know I don't plan to go further than my sight range without support, which pretty much means that will explore a bit till it gets dark and then tunnel up
>>
>>1731388
The corridors are just about the best support there is, when a Teras Magi is involved. I acknowledge there's risk, but there's so much that can be done to mitigate it.
>>
>>1731333
Would it reassure you to have one of the Jaegers or Mordenkainen along? I'll add in the Fire Brandy I never got to use last thread, if it helps. I doubt there'll be a fight protracted enough to make good use of it (Yggdra feared for Moblins when Pero walked in on her, not anything bigger), but it's something.
>>
>>1731361
>>1731367
I think his plan is a death trap for the team I'm placed on if it's only 3 man strength. 4 man is acceptable, 3 man is a suicide run.

I'll run with team wolf if that works best.
>>
>>1731301
After one look, it was promptly burnt at the pyre.
>>
>>1731460

I agree but at the same time us 3 are probably best for confined space. While I am a warrior I have glancing counter and both straight and cleave. We can funnel stuff with Morats magic. A 4th would help thought.
>>
>>1731460
>>1731481
I'd like a 4th, yes
A warrior or any other melee class would be welcome
>>
>>1731487
agreed. Get us a 4th member as a warrior and I'll go with his plan.

>>1731481
you sure I'm best for confined spaces? I'm a bow dude, not naginata holder or a caster... but I do have a heal, and we'll probably need to clear up corpses.

You guys do know that paper talismans only last for one entire combat right? We ever go without aggro, they'll fade, so I can't just put them on you at the beginning of a combat and be able to chain heal you.
>>
Nice to have all your feedback. Armstrong and Yngsvild are best where they are, I think. How about Ziegfriedo, if he agrees? Melee and a nose for traps?

>>1731494
Is it really aggro? We had aggro the whole map and the ward on Fleur disappeared after one cast of Blessed Strike. I think it's actually the case that wards on players are single use.
>>
Sooo in there shopping for hot temples there's training for magic or spells can anyone grab that or is it just anyone who already can do the magic thinh
>>
>>1731328
That doesn't sound so bad have us new jaegers run around looting and well just doing small tasks needed around.
>>
>>1731513
Here's the instance I'm thinking of. The turn previous, a a ward was left behind by Fleur due to processing error, I believe. So the circumstances are a little fuzzy. Ryozo's action was along the lines of "BStrike, with new ward if old one fell off", so I don't know if there's no ward here due to single-use or another error. Ryozo, you probably followed this more closely than me. How did you play it out and what's your take on it?
http://suptg.thisisnotatrueending.com/qstarchive/1688886/#p1705195
>>
>>1731388
As for Rover aggro, you should be all right if you wait for openings the other teams give you and hover around corpses instead of fog. Let Tower and Hero be the noise, and you can get your hits in with relative safety.
>>
>>1731513
>Is it really aggro? We had aggro the whole map and the ward on Fleur disappeared after one cast of Blessed Strike. I think it's actually the case that wards on players are single use.
It's aggro according to Rabbitspaw's player and Meave (not sure who she's playing on this map), and a few others.

And it's linked to the party of the group involved, or at least the general area of where it's been left. If there's a calm point? Some point where folks can't continue? Then the paper talisman will wear off.

If you ward a building, then it's probably for at least one solar day.
>>
>>1731114
That Esoteric Bow option seems to be training in order to use such a bow out of class.

>>1731494
>>1731513
Yes, it seems that targeted Paper Wards do not last long at all. Using spells at touch range should be our preferred option.

>>1731570
I honestly cannot say for certain, but I treated it as if I needed a new Ward, just in case. At first Ward usages were marked, but that stopped after the first 2 or 3
>>
>>1731628
Just gonna roll with the training then. If I ever move over to Jaeger I'll be able to bring the bamboo with me.
>>
>>1731627
That's a fair explanation. I can believe it. Whatever the case, though, it didn't apply to the linked post, since two moblins also aggroed to Fleur survived the attack.
>>
>>1731705
Basically, the way I see it, if you could say "people in this part could take a turn to rest without any monsters immediately ganging up on them," then any ward, drink, or buff is probably going to fade from them.
>>
I suppose I should focus on my studies while waiting on the lupine. A frog that doesn't learn is a poor frog indeed.
>1 Rank= Aerias Rank II
>1 Merit=+1 Spd

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ¿Witch Flight?)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1731971
Yeah, that's my understanding of drinks and buffs as well. I just don't believe the wards left Fleur due to lack of aggro.


Revising a bit. Open to discussion as always, but let's try and finalize soon.

Hero: Cut through to the manor and ward it.
[Sm] Luka
[Sw] Sir Armstrong
[B*] Rabbitspaw
>[M] Mordenkainen, may be wanted to fill in if a Tower member moves to Rover
>[W] Yngvild, may do well to help Rover with corpses and save strength for the Jackal

Tower: Damage where needed, supporting Hero.
>[LC] Harokem, may lead Rover and hand Tower off to another member.
[M] Perovksia
[SK] Ryozo
>[LC] Lammergeier, may work well in Rover, but loud weapon
[M] Billy Ends

Delver: Use best judgement underground. Find routes to strategic locations such as the manor.
>Needs leader
[M] Morat
[Sk] Hetro
[W] Fleur
>[J] Ziegfriedo, alertness and melee

Rover: Clear corpses and loot. Slimes get huge and Mobos are cannibals. Set traps, don't get caught. Do not move close to or attack anything unless it is very angry at someone else. Do not approach the fog without /confirming/ Tower or Hero can handle the attention of anything you provoke.
>Needs leader
[B] Basil
[J] Luney
[J] d'Alger
>May or may not be better off as a small team.
>>
>>1732131
Depending on times I could probably roll leader for Delver, otherwise it should probably be Fleur.
>>
Sure I'll take leader but I'm renaming this team Dragon.
>>
>>1732256
ehn, dragons live in caves, I can live with that.
>>
>>1732256
Your team now! Do as you will.
>>
>>1732256
I second this.
>>
>>1732131
"Do bear in mind that with my newfound mastery over Aquas, I possess a considerable amount of crowd control as creatures caught in a spell's overflow all take the full brunt of the attack, instead of a reduced amount as is the case with the Expand AoE property of the wand."

"This means that it would be best for me to be in a position where you expect to fight large numbers of weaker creatures, such as Moblins or uncoagulated slimes."

>I.E. An Overflowed spell deals full POT to all affected tiles, instead of halved damage like an Expanded spell. Overflow can also be expanded for further coverage, though the spell will suffer halved POT as a result.
>>
>>1732370
Duly noted. Very useful in the coming mission.
>>
>>1732131
Does rover really need a leader??
>>
>>1732430
leader's primary job is to bot folks.
>>
>>1732430
Given its small size, unobtrusive role, and flexible objectives, Rover could potentially go leaderless, but it's almost inevitable that someone will miss a phase, and then a botter becomes a good thing to have.
>>
>>1732543
Yep, exactly
>>
>>1732131
"Ah, another consideration you may wish to factor into your teams is Vision. Currently you [Harokem], Lammergeier, and I have a vision score of 6, while everyone else has a vision score of 5 or lower. Being able to detect threats sooner rather than later will be important to certain teams."
>>
Rabbit would like bamboo arrows. Will trade?

Also, would like if someone maybe-possibly carved arrowheads from Rabbits pandoras and teras and firas xtals.

Weak-fragile Rabbit arme need a little extra cheating to be as dangerous as others.
>>
Rolled 5 (1d6)

>>1729225
>rolling for Expired License
>>
>>1732131
>Join Rover
>Will hop into the Leader role if nobody else wants it. Will croak in favor of anyone who does.

>>1729225
>>1732702
>Expired License (Jeager lv 3)


=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28 SP: 32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
>>
>>1732827
*places hat on doofs head* "Welcome and hope you lead us well to victory and loot!!!"
>>
>>1732695
I'll give you 7 of my bamboos for any combo of 5 of your xtals to carve.

>>1731361
Also forgot to say, I'll take however many of those sticks of yours you feel like giving me :)
>>
>>1732923
"Both are assured so long as most of us don't croak. Hohohohoho~"
>>
>>1732926
... five of 15 is 75. Cheapest fire. But Bamboo Sticks are 2. So is 14 for seven, as Maideny Luka says.

Truth without bias and justice without prejuidice it is to say you are not giving Rabbit equal exchange. Please do not be taking businessis lessons from mistery Trigger.

He is a mutt.

Rabbit will give you four teras and two Pandoras and six fire. This we shall split between us two-one-three. But then you shall also give Rabbit four bamboo arrows.

Yes!
>>
>>1733002
so let me be clear.

We split it so that each of us gets 2 terras, 1 pandoras, and 3 pyras carved xtals each yes?

and you also get 4 bamboo?

More than fair. Done and done

>Carve 4 terras, 2 pandoras, and 6 pyras xtals into arrows, give Rabbitspaw half
>Give Rabbitspaw a further 4 bamboo
>>
>>1733004
Possession without greed. Happily agree and is thankful.

Is good beardy man, you.

>2 kero, the lot. May require arrows to mount heads on. Use my wood if so.
>>
>>1733004
>>1733007
A giving soul will be repaid many times over.
> Carve four arrows for Rabbitspaw, if they would like more of their xtal mounted.
> Give Hetros 12x [Offered Stick] for carving into arrows.
>>
>>1733013
>Carve offered sticks into arrows
>>
>>1729321
just realized there's a tank for sale. if four people pooled their cash they could buy one.
>>
>>1733023
We should invest in Xtal stock
>>
An opening roster will be needed before deployment plz : >

Example of visual information needed:

Hero deploys at the main gate.
[Hero] Laars - Kobold Axe Warrior w/ Festive Mask
[Hero] Frimelda - Female Shield Sworn w/ Elite Swan Armor
>>
>>1733026
Gotcha

Dragon Deploys at the entrance to the underground.

[Dragon] - Fleur Fierstrom - Human Female Great Axe Warrior w/ Inheritor Clad
[Dragon] - Hetros Jistin - Human Male Bamboo Bow Shrine Keeper w/ Ceremonial Gi (and apparently a beard?)
[Dragon] - Morat - Human Male Wand Magi w/ Wyzard Hat
[Dragon] - Ziegfriedo the Second- Male Kobold Twin Carver Jaeger w/ Seasoned Robe
>>
>>1733028
Add a festive mask and a book to my kit
>>
>>1733029
Thanks. Sorry about missing those. Make sure to change your tag to say [Dragon] so we don't lose track of you.


[Dragon Leader] - Fleur Fierstrom - Human Female Great Axe Warrior w/ Inheritor Clad
[Dragon] - Hetros Jistin - Human Male Bamboo Bow Shrine Keeper w/ Ceremonial Gi (and apparently a beard?)
[Dragon] - Morat - Human Male Wand/Book Magi w/ Wyzard Hat and Festive Mask
[Dragon] - Ziegfriedo the Second- Male Kobold Twin Carver Jaeger w/ Seasoned Robe
>>
>>1733028
Kerbolds are doges, Kobolds are NAKS
>>
>>1733033
Sorry, so is this better

Dragon Deploys at the entrance to the underground.
[Dragon Leader] - Fleur Fierstrom - Human Female Great Axe Warrior w/ Inheritor Clad
[Dragon] - Hetros Jistin - Human Male Bamboo Bow Shrine Keeper w/ Ceremonial Gi (and apparently a beard?)
[Dragon] - Morat - Human Male Wand/Book Magi w/ Wyzard Hat and Festive Mask
[Dragon] - Ziegfriedo the Second- Male Kerbold Twin Carver Jaeger w/ Seasoned Robe
>>
>>1733026

Hero deploys at the south gate:
[Hero] Luka Ishibashi - Human Shrinemaiden w/ Bow, Festive Mask and Vitality Amulet
[Hero] Sir Armstrong - Human Sworn w/ Black Iron Shield
[Hero] Mordenkainen - Human Magi
[Hero] Rabbitspaw - Human Jaeger w/ Spirit Oak Bow and Rabbit Kabuto Mask
>>
>>1733039
you need to put down what sorta weapon they're using as well Luka. Armstrong's got stuff more than just the black iron shield for example right?
>>
>>1733039
// Yngvild says that they want to kill the Jackal and wanted to be put with WOLF, so I won't put them on the roster unless they say so.

>>1733041
// I think that it's just the unique gear that needs mentioning, but I may be wrong.
>>
>>1733044
well he does need to know what weapons to draw in their hands.
>>
"Would be safe to assume that [Rover] would hop in with a slight delay, yes? Allow those ribbiting vanguards to stride forth as to not drown in a crowded pond of fresh deployments."
>>
>>1733013
You are the givingest of leaders! Much to be thankful for.

Rabbit is ready to be stabbed and burnt on your behalf. Thank you.
>>
>>1733026
Tower deploys at southern gate.
[Tower] Harokem: Female LC with Clear Out
[Tower] Lammergeier: Male LC with clear Out
[Tower] Ryozo: Human SK with O. Naginata
[Tower] Perovskia: Male Frog Magi with Traveler's Umbrella. Has a starter wand as well.
[Tower] Billy: Male Human Magi with googly eyes, StarFire cloak, and Wand
>>
>>1733023
SO THAT'S WHERE THEY SHIPPED MY BANESWORD.

I thought I lost that due to outsourcing the shipping to underfed, underpaid goblins! Contractors, man. One minute stellar work, next minute they walk into a machinegun emplacement. Its not the bodycount, its the oscillations in quality that concern me.
>>
>>1733055
Sure, or just move with a little reserve in the opening turns. You'll be joining Tower and Hero at the southern gate. When you're ready to post your roster, d'Alger is a Kerb Carvers Jaeger, Luney a Kerb Spirit Oak Jaeger, and Basil a Human Brewler in standard gear.

I don't see a sheet that shows Basil wearing the Condemned hood, so that's what I'm going with.
>>
Before we venture-advance forth, Rabbit would like to know if Looting Lupine (or smart other) would like to trade for Rabbits

Paired padlock (for safekeeping!)

Match And Lock ( 1,5xper, doubletap, range per, pistol )

> Hood of the Deep
+2 Per
+1Magx [Aquas only]
Bullet Holes adorn the back of an otherwise fashionable hood.

You put them all together, you can be robber king! As an act. Not actual robberking.

If no trade, Rabbit will distill-condense the lot! Soooooon.
>>
>>1733044
((With all the shifting, I wonder if Wolf even exists anymore. If I don't find a group, I'll enter as an independent and embed myself with whatever group ends up engaging the Jackal.))
>>
>>1733092
A frog's tadpoles will one day ask, "bubble-bubble bloop?"
And their father will tell them, "Well children, back before she learned all the magicks, her team decided she was a boy-frog, so that is why you call her 'dad'."
The smallest will respond, "Blip?"
"Yes my wiggley, ALL the magicks. Every last one." she will say.
>>
>>1733115
Our Aquas magi could use that Hood
>>
>>1733115
>>1733125
"As much as this hood would augment everything that I rely on to locate and destroy enemies, it offers exceedingly little in the way of protection and leaves me quite vulnerable. Perhaps when we establish a stable front and a secure rear echelon I could wear that, but for the initial engagement I would very much like to be able to survive a hit."

>Equipping that hood would increase my effective MAG to 20 [And overflow would hit 10 extra tiles instead of 7], range to 14, and vision to 8, but it would also set my HP down to 20 and M.DEF down to 3.
>>
>>1733120
I've pretty well resigned myself to misjudging hooded folks by now. Are you sure you're not just a seahorse?

>>1733092
>Perovskia is female

----
I may be quite busy over the next two hours. Leadership goes to Perovskia for now. Pass it around at need.
>>
>>1733119
We would be happy to have you. Errant Scholar, may I add them to the roster for HERO? I know that you have a policy of no takebacks.
>>
File: doof ponders.png (156 KB, 452x403)
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>>1733026
O-Kero!

Rover deploys at south gate:
[Rover] Doof: Male Frog Brewler wearing Wayhouse Plains, wielding Hard Way
[Rover] Basil Bloom: Human Brewler wearing Wayhouse Plains, wielding Hard Way
[Rover] Luney: Male Kerbold Jeager wearing Seasoned Robe, wielding Spirit Oak
[Rover] d'Alger: Kerbold Jeager wearing Seasoned Robe, wielding Twin Carvers
>>
>>1733130
Matching bullet holes! Two eyes two holes. Fashion.

>>1733153
>>1733119
Come with Rabbitspaw, vengeful varangian warrior woman! What woe we will wreak and wreck, what-what.
>>
>>1733153
whats their loadout ?
>>
>>1733172
Warrior
Spear!
Timber!
>>
>>1733172
>>1733183
"Incorrect. While it is true they are a warrior, they have taken up the axe of their fallen sister."
>>
>>1733172
[Hero] Yngvild - Human Warrior w/ Muromets Greataxe, Inheritor Clad

>>1733183
>>1730205
>Offer up Mother's Spear and Timber to the Gods and make an oath
>This day, I take up the axe of my sister and exact revenge against the Jackal
>>
>>1733188
This is true, but the Mystic's response was >>1730208 that she can't be rid of them until she the "beast of revenge" is gone. She probably still wants to use the axe, though.
>>
>>1733168
>>1733153
((Thank you ))

>>1733188
(( I will deploy with axe in hand but I get a vague impression that the Timber and Spear were declined for until the time the Jackal is slain:
>>1730208
>Mystic: The bonds of family run through the bole. It shall not leave you yet. Not till you have conquered the beast of Revenge within you.
))
>>
>>1733186
>>1733188
Learn it best now - Rabbit is not wrong-mistaken as often as all here think Rabbit is.

Is almost-clever paws.
>>
File: DeployDay02.png (452 KB, 2011x1260)
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We make our final preparations.
> Please ensure your tags match the number on the character itself :v , adjust your tags accordingly.
> check for any silly glamours I missed because the next image is going to be Turn 1. Adjust your tags AND post your equipment corrections.

Turn 1 Will be posted Early, however the turn will not expire until 12pm est. Once it does, however.

FAST PROCESSING WILL BEGIN to establish ground.

https://www.youtube.com/watch?v=8XOV2L-eM38
>>
>>1733209
Is not Dragon meant to be Delver, and Delver meant to be Rover?
>>
>>1733215
Dragon changed their name.

Delver is to be Rover.
>>
File: doof hops to it.png (124 KB, 400x334)
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>>1733220
Aye then. Will make sure the team makes the jump as well.
>>
>>1733209
I did purchase a festive mask, but that isn't too important.

I also intended to Donate the Burial Axe. This also can be left for next time.

Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +1 DEF, +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault

130z
No Insight
No Merits
+1 INT
>>
>>1733004
Mistery 'Tros! Rabbit has riddle-solution for arrow exchange: is like so

Is POT = Kero! And all shards are 2 kero.

So 2 Teras Arrow, 3 Fire Arrow, 1 Pandoras Arrow all do +2 pot. Especially Fire Arrow is great-useful for slimes. Teras is very physical! But Pandora Darc Arrow is /special/ and best be careful with it.

Thank you for carving work service.
>>
>>1733209
Yngvild looks to be standing with [Dragon], but is a [Hero]?
>>
I'm good.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x12 Thumper +10 Force/Crush
Bullet Press
6 POT Fire Brandy from last mission
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1733209
"Back to Dunndirk. It seems that many were murdered upon a pyre built of ignorance in that town, and what we saw before may have been the spirits of those victims still lingering. If we can bring peace to those souls, we might be able to enlist some kind of boon or aide. Anything to give us an advantage in the battles to come would be welcome."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1733209
I bought a mask and if it's not burnt ash I'm equipping that cursed bag that morat had
>>1731288
>>
>>1733209
Rabbit has INQUIRY:

What is Adroit Fighting, and Knife Throw? Many daggers jaegers, but all unsure of use.

Rabbit also prefers having shiny new bow equipped. Spirit Oak. Knives are for intimate work later.

>those characters are beautiful. Nice work. Now they'll make for pretty corpses!
>>
File: DunnDirk_Turn21a.png (1.16 MB, 2508x1771)
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>>1733245

Adroit Fighting -
Use your SPD instead of your STR multiplier to determine damage.

Knife Throw - Throw your Knife equal to STRx[range] Range. Damage is similar to melee damage.


https://www.youtube.com/watch?v=o1Qkzj5bStU

The Morning Light Breaks. As the sun dips onto Dunndirk's marred features once more, the enemy squints their eyes as their gaze meets ours.

The Enemy.

Act Phase.
Let not rage take you lest your swordhand becomes useless to me. The first two acts will determine how we win this day.

" Stick to the plan, be thorough, be patient, be calm "
[Turn Ends at 12Pm est]
>>
Longcoats can handle the 3 mobbos northward. Leave them to us.
>>
I'd say Zieg goes in first, then Hetros and me Fleur covers our back, once inside we can change our formation
>>
An old hat looks to join in.

>Deploy

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
Dragon, hold off for a sec until someone can identify that dark lump at the SW corner of your vision.
>>
File: Spoiler Image (1.55 MB, 2508x1771)
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>>1733296
that was there before
>>
>>1733297
I see. We're good then, as far as can been seen.
>>
Rolled 71, 82 = 153 (2d100)

>>1733270
>Overwatch East Axe x2 Slash 24
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80 SP: 18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1733293
Yay! Best Jackie!
>>
>>1733270

>Move 1 W, 1 S
>Ascend into building
>Face SW

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 32 Dmg (Str 8x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball
-9x Fishball
>>
>>1733270

>Deploy

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1733270
>Move SWSW
>Overwatch SW, raise a (enlarged) terras wall in front of any enemy trying to charge/attack us

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 10, 83 = 93 (2d100)

Lammergeier, I can Spot the westmost Mobbo for you.

>>1733270
>Sneak Attack? N 2NE with Thumper for 22, armor half
>Sneak Attack? 7N with Thumper for 22, armor half

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x10 Thumper +10 Force/Crush
Bullet Press
6 POT Fire Brandy from last mission
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1733337
Nearest Mobbo is still standing.
>>
Rolled 88, 57 = 145 (2d100)

>>1733270
Armstrong! Stronger Arms! Yngvild! Stouter Heart! Luka! Beautiful soul! Mordendy! MORE MORDEN

Rabbit is not so grand a fighter-killer, but Rabbit brings his friends, and all the friends are stout-dangerous-warriorhearts!

>act: generate 4oz spirit (-4 sp)
>hand: brew 6 pot fire brandy ( 2 kerro fire, 4 oz spirit - 4oz 6pot Fire)
>Nancy Toss 2oz Fire Brandy ( 6x2 Pot Fire) 3NE, 1E
>-Actually have a spirit oak equipped.

MOBOLINS
DO YOU REMEMBER RABBIT? RABBIT REMEMBERS

BAAAAANGGGG

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 2 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
1 oz spirit
2 g 2 vitas
4 g 2 fire (-1)
2 g 2 pandoras
4 g 2 Teras
+2oz Fire Brandy, Pot 6
>>
Botting in 5.
>>
>Move 3S
>Climb up on \ shape rock thing

Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1733270
I leave the eastern flank on you, Yngvild, for now. That moblin northwards has a crossbow, and I don't want to risk.
Luka, please hide behind me.

>Move NW
>Block N

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
Rolled 61, 33 = 94 (2d100)

>>1733270
"So we shall cover the east for now, then. Simple enough. It seems my runes from yesterday are still fresh- and waterlogged as well."

>-Gather 2 Aquas mana from rune cluster 7E / 8E
>Cast Aquas Ball [POT 14] 4NE 2E
>-Overflow [+7 Tile AoE]
>-Gather 2 Aquas mana from rune cluster 1NE 6E / 1 NE 7E
>Cast Aquas Ball [POT 14] 4NE 2E
>-Overflow [+7 Tile AoE]

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 87 (1d100)

>>1733270
To recap:
[Hero] heads for the manor and clears it
[Tower] heads to the Waystation and fortifies it
[Rover] scavenges and deals with corpses and wounded

//We have deployed in less than optimal positions, but we can make do. Please don't forget to refer to the Travel Guide >>1729604 (I believe that the large Moblins use every four hexes as one hex)

Actions in lieu:
All of Hero has acted.
Yngvild, Armstrong; be wary of [Rushdown]

> Fire 6W 2N (Moblin Crossbow)
> Move S WWW
>>
>>1733362
... excuse me as I get back into the swing of things.

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 70 SP:30 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x16 (+4 Damage), Offered Bamboo x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)

40 zny
5x Rice Balls, 1x Picked Yams, 2x Fishballs
>>
>>1733350

Oh, I guess this would of been good information but as far as I know, the only way into the basement / underground is inside the building here.
>>
>>1733368
But I'm not doing down I'm going up :X
>>
Rolled 28, 1, 69 = 98 (3d100)

>>1733270
Bot [LC1] Lammergeier
>-Mobbo 6N 1NE visible to Harokem
>Spotted Sneak Attack? 6N 1NE for 15, armor half
>Spotted Sneak Attack? 6N 1NE for 15, armor half, 55 left

Bot [SK3] Ryozo
>Overwatch Last Rites E
>Overwatch attack N

Bot [Mg4] Pero
>-3 Runes on field, but one that was 14W seems to be missing
>Overwatch Rending Aer Ball 1NE 1N, POT 13 draw from 2 runes by mission 1's spawn
>Overwatch Rending Aer Ball 2NE 2N, POT 13 2SP just be safe

Bot [Mg3] Billy
>-3(?) runes on field
>Fire Ball Mobbo N 3NE, POT 26, draw from 2 Runes by NE gate
>Overwatch Fire Ball NE, POT 26, 2SP just to be safe
>>
>>1733270

>-looks like I'm still wearing base armor? I'll just assume I am.
>-hand get 4 oz of spirits 4sp
>-hand brew fire brandy (5*2+xtal)
>brew fire brandy
>drink fire brandy

(the sheet says humans get 40 sp. Is that right?)

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 40/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1733368
Can you do the bot'ing fleur?
>>
>>1733392

I would if Hetros had posted his stat sheet, but he hasn't.
>>
>>1733398
All the way up here. >>1731114
>>
>>1733387
This looks good for me. Does [Spotting] overcome physical obstacles as well as the fog?
>>
Honestly the other Jaeger's can stay. Since we're on corpse duty. If you want me to bot them I can albeit poorly
>>
>>1733407
It says it ignores LoS and cover. Guess we'll find out, hopefully to our benefit. sorry about that 1
>>
>>1733431
// They could finish off the wounded, such as that smaller moblin to the north, search the crates or perhaps soft overwatch west in case that slime is hostile.
>>
File: DunnDirk_Turn21b.png (1.54 MB, 2508x1771)
1.54 MB
1.54 MB PNG
World Phase.
https://www.youtube.com/watch?v=c2Jk1FAXENs
Horns blow as shots ring out. The Humans have attacked !

The enemy will process rather quickly.
>>
>>1733362
> Fire 6W 2N
Excuse me, I think that I need to lie down for a moment.
>>
>>1733470
Before Armstrong gets excite, he has no pot buff. It was a small mistake!
>>
>>1733500
World phase bb
>>
File: DunnDirk_Turn22a.png (1.47 MB, 2508x1771)
1.47 MB
1.47 MB PNG
Act Phase.
THE HUMANS ARE SURROUNDED !

[Phase Mark at 3pm est]
https://www.youtube.com/watch?v=hwyhYmGzKLU
>>
>>1733533

>Assist Magi2 Morat up
>Asssit SK Hetros up
>Face SW

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 32 Dmg (Str 8x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball
-9x Fishball
>>
>>1733533

>Move South 2 West 2
>Move West 4

Wselfwulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1733533
>-Get lifted up ( S to where fleur is)
>Move SSSS
>-Go undergound
>Overwatch Terras Ball S

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 64, 31 = 95 (2d100)

>>1733533
*glub glub glub*
>-take 7 damage
>shoot slime engulfing me
>shoot slime engulfing me

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 33/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x53 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
Preemptive botting for these poor bastards

[J4]
>move 4e
>fire at slime 1n3w

[J2]
>attack slime
>attack slime

[BR1]
>attack slime
>move 2e1n
>-hand brew spirits
>>
>Move 1E, 2S
>Climb SW


Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1733556
"You may cease your concern for me, especially as you have confused me for another who has a bow."

"We are pinned. We must break through the enemy lines at one point - the East seems our safest option. I will wait for others to act before I do."
>>
File: Hetros Character Sheet.png (162 KB, 672x832)
162 KB
162 KB PNG
>>1733533
>Move 2W, 1S
>Move to Descend, remain in mid ranks, behind fleur but not in the front rank.

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 21, 62 = 83 (2d100)

>>1733533
"Blubooduby gubood stubart blblb!"

>2x Shoot W into slime, counting Pero as cover I won't hit. Thumper for 2x22, armor half. 8 left

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x8 Thumper +10 Force/Crush
Bullet Press
6 POT Fire Brandy from last mission
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 50 (1d100)

>>1733533
Team Hero, I must leave the East to you for a moment. Tower and Delver don't have any frontliners, they're going to be overrun. Luka is in trouble as well.

>Move W
>[Shield bash] the orc W (10 blunt, stun)

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1733575
Also
>-take 21 damage, 19/40
>>
>>1733270

>punch/kick 3*18
>punch/kick 3*18

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 36/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
Rolled 32, 49, 6, 1, 4, 96 = 188 (6d100)

>>1733584
Let's try again
>>
Rolled 59, 4 = 63 (2d100)

>>1733533

>Blessed Assault Self
>Attack Slime W

HP: 56/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>Move 1E 3N
>Create Snare Trap on tile to E (-4 SP)

"Just the opening I needed."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x6

Rope Mastery
Trapping
>>
Rolled 22 (1d100)

>>1733533
Mordy! This one is yours!

Yngvild, Cleave! Cleave!

Armstrong! Am blocking the way! Fight the mobolins!

>Feed M1 Mordenkainen W a +6 Pot Fire Brandy
>Hand: Brew a 6 Pot Teras
>Nancy Toss: Throw Earth Draught 4N to shatter into a 5 tile, 6 hp per tile Earth Block

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 2 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
1 oz spirit (-1)
2 g 2 vitas
3 g 2 fire
2 g 2 pandoras
4 g 2 Teras (-1)
4oz Fire Brandy, Pot 6 (-1)
>>
Rolled 34, 42 = 76 (2d100)

>>1733533
*muffled bubbling*
> Kari -> Luka
> Kari -> Petrovskia

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 60/70 SP:30 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
>>
Rolled 4, 10 = 14 (2d10)

>>1733533
"Perhaps it would have been prudent to enter the town from the entrance that is not directly amid their forces..."

>-Gather 4 Aquas mana from rune cluster 7E / 8E / 1NE 6E / 1 NE 7E
>Cast Boosted Aquas Ball [POT 26] 1NE 2N
>-Overflow [+10 Tile AoE]
>Burn 4 SP for Aquas Mana
>Cast Boosted Aquas Ball [POT 26] 1NE 3N
>-Overflow [+10 Tile AoE]

>Yngvild will need to be botted this turn, Luka.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 36|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 49 (1d100)

>>1733533
*screaming like a little baby*
"HOLY MOLY ARE YOU HUGE!!!"
>move: 5 east
>Take a potshot at teh giant slime that ate someone.
>Luney
>Kerbold, Male Jeager
>HP: 48/48 SP: 20/20
>STR: 10/10x2
>Def: 5 /5 (flank), Resistance: 6
>Magic: 1/1, Vision: 4
>Move: 5
>Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
>Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows
>Primal hunt: Trapping, Arbornaut
>>
>>1733625
I would have preferred to send one or two Jaeger over the walls ahead of everyone else to judge the safest entry point but we were told to enter the map at once.

I did not expect Harokem to have Tower to enter via the south gate.
>>
>>1733629
wrong dice are rolled. QM rolls will have to override these dice.
>>
Rolled 17, 77 = 94 (2d100)

>>1733625
>Second attempt at fixing dice roll, if necessary.
>>
>>1733633
I'd written that Tower would be supporting Hero and that seemed to be what we were going with. Sorry if that wasn't clear.
>>
>>1733533
>Beat the BigSlime with Traveler's Umbrella (1×1.5+1Skillpot=3blunt)
>-2 Mana from Runes
>Overwatch Melee Aer blast W (Pot 12)

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 9/21 SP: 40/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ¿Witch Flight?)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Rolled 19, 3 = 22 (2d100)

>>1733533
>>1733641
>Dice is case sensitive
>>
Rolled 72, 28, 91, 49 = 240 (4d100)

>>1733533
Screwed up forgot to roll d100 instead of d10s heres the new post previous is deleted...

>>1733533
Taking temporary leadership for now until anyone is able to post...It will just be who can smack the giant thing until its dead. Simple enough, rolling for 4 attacks i suppose...


[Rover] Doof: Male Frog Brewler: >Punch the giant slime for one act and try to dodge north east in the event it tries to swallow/attack you.
[Rover] Basil Bloom: Human Brewler wearing Wayhouse Plains: Punch the giant slime/thing for two acts straight.
[Rover] d'Alger: >move 3 west and slash the giant slime for one act.
>>
Rolled 18, 75 = 93 (2d100)

>>1733533

[PYRAS INTENSIFIES]

>-Spend 4x small pyras xtals
>Cast Boosted x4 Ball Pyras on slime eating me [POT 58] ( 8*[3+5] )+2
>-Gather 2 Pyras mana from 2 Runes in the NE corner
>Ignite the aer with an Expand Cast 7N, E [POT 18] ( 8*[3-1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30, ARM: -/3,
SP: 30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x4 -4 Small Pyras Xtals
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 32, 27, 94, 40 = 193 (4d100)

>>1733640
Overriding
>>
>>1733653
>>1733533
>Stat sheet correction; -11HP:

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 19|30, ARM: -/3,
SP: 30|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3
>>
File: doof shocked.png (148 KB, 442x421)
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Rolled 31, 25 = 56 (2d100)

>>1733533
Overriding >>1733556
>Attack Slime NE (6/6)
>Move 2 E
>-Brew Spirits (-4 SP)

The frog wakes up from their daze to realize their situation might be turning dire! "Oh my! Best kick into gear."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 32/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
>>
>>1733533
Also overriding these botting actions >>1733649
>>
>>1733533
Botting for Yngvild:
> Cleave SE to NE
> Parry E
>>
>>1733741
I won't be present for the next 9-10 hours. Please bot me.
I found out that [Shield Bash] and [Swing] can be combined. It might be of use.
>>
File: DunnDirk_Turn22b.png (1.67 MB, 2508x1771)
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World Phase-
The confusion caused by the slimes caused harried hits , and much potential for a misguided strike to a fellow's back !

> It would seem I ran through the expected time of an intensive period and underestimated the load of 4 party's worth of actions ! :O In any case, this turn will process, and we will return to slow posting. : )
>>
>>1733874
underground map?
>>
File: DunnDirk_Turn23a.png (1.53 MB, 2508x1771)
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Act Phase.
[we now return to slow posting. Next update in 8+ hours]

https://www.youtube.com/watch?v=hwyhYmGzKLU

" The enemy expected us, and we expected them. The fierce exchanges of that morning resolved swiftly with a field of their bodies and a throng of our wounded "
>>
File: DunnDirkBasement_Turn23a.png (344 KB, 2508x1771)
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As the attacks continue, echoes could be heard in the tunnels. Movement of a sort but not the snarls of unmen... but the cries of a child to our west "
>>
>>1733946

>Move North 2
>Climb up onto platform

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1733874
I have [Confidence]. I should be healing 8, right? I will remember to -Tap it in the future to save you remembering.
>>
>>1733967
th- thanks ; w; I was solo processing today so it got a little intense with a buncha mistakes
>>
File: Hetros Character Sheet.png (170 KB, 726x832)
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>>1733958
>Move 2
>-Check that Wards are still functioning to prevent anything evil from passing this way
>Overwatch S with Bamboo Arrow
Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 15 (1d100)

>>1733946
>>1733874

"Yikes! These mobbo's hurt! Someone take care of the moblin nearest us!
I'll blast the ones behind! Hopefully the slime will eat the others!"

>- Regain +4HP
>- Lose -10HP
>Draw Rune S
>-Gather 4 Pyras mana from runes
>Ignite the aer with x1 Boosted Expanded Pyras at 3W, 2NW [POT 26] ( 8*[4-1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 30|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 7 (1d100)

>>1733958
>>1733977
roller didn't proc, rolling now.
>>
>>1733977
move 2 what?
>>
Rolled 71 (1d100)

>>1733946
"Well thats taken care of for now.."

>Luney looks at the giant purple slime to the west for a moment [studying] it for a few moments.
>Then lets loose with a arrow to hopefully hit it and distract it from hitting a longcat.


Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
The wild hunt: [Study] creatures to gain a skill or resistance to something.
>>
>>1734024
"On it boss, will get closer once I can be assured it wont try to eat my face off."
>>
>>1734019
2S... what the fuck happened with that post.
>>
>>1733542
A hand up if you would be so kind?

>Wait for a boost
>Move 4S, and descend into the tunnels.

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
File: doof is into it.png (64 KB, 265x219)
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>>1733946
>>1733630
>>1733590
>>1733584
"Alright Delvers, I want those corpses scavenged and these flanks riddled with boobytraps. Luney, I want you to keep providing covering fire as much as you can, but move a little closer so your shots don't end up in an ally on accident. Pepper them with arrows until they croak! Everyone, hop to it!"

>Arconaut E4 N1 (two moves)
>-Loot Moblin
>-Loot Bigger Moblin
>-Hand off all monster parts looted to [J3] Rabbitspaw

"Here's a whopping helping fuzzy friend. Delver Doof hoppy to serve."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 28/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-4oz Spirits
>>
>>1733946
>>1733967
"L.. Luka! Just a little sip, sister, I know you have your vows. Get Tower back on its feet, please!"

>-7 damage, 12/40
>1 stun
>Feed 6POT Fire Brandy to Luka: +6 POT and DMG until battle ends

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 12 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x8 Thumper +10 Force/Crush
Bullet Press
6 POT Fire Brandy from last mission
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 87, 29 = 116 (2d100)

>>1733946
Ack! Get away, you foul thing!
>-take 17 damage
>shoot slime 1W
>shoot slime 1W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 16/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x51 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
File: Untitled.png (1.74 MB, 900x1275)
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>>
Rolled 11, 30 = 41 (2d100)

>>1733974
// All 25 players to keep track of plus the foes, I can't hold it against you for forgetting that minute detail. I am having a great time, thank you.

Paws and Mordenkainen, shoot the one throwing rocks and let's get moving towards the manor! Before it burns down! >>1733653

>>1734077
> Barely manage to choke out the prayers between crippling pain and the burn of the fire brandy
Toyotama, forgive me!
> Kari -> Harokem (14 POT base) -Confidence!
> Toss Paper Seal and Kari -> Lammergeier (14 POT base) -Confidence!

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 38/70 SP:22 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)

40 zny
5x Rice Balls, 1x Picked Yams, 2x Fishballs
>>
>>1733874
>>1733967
>>1733974
Should I count 4hp, or 8?
>>
>>1734207
// Am I glad that I took that upgrade, the dice are not in my favour tonight.

>>1734222
Eight, [Confidence!] means that no matter what I roll, I never heal less (that might even count for rolls of less than 10, I'm not sure). You can count on me.
>>
>Move 1S 2E
>-Face W
>Carve moblin corpses for parts

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x6

Rope Mastery
Trapping
>>
>>1733977
Can you not post a pic every time you do actions? It makes doing turns through clover and 4chanX a massive pain when there's extra noise
>>
.

>>1733946
>Move 2W, N, 1W
>Move W, S

Book Keeping:
Take 26 Damage
HP: 54/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 54/80 SP: 18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 29, 46 = 75 (2d100)

>>1733946

>-blessing +5 to hit rolls
>move 3w
>punch slime 2*18

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 36/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1733946
>-Contact Branch Scholar
"What a nice morning Ms.Scholar, are those death cries I am hearing through the Ansible? oh well probably nothing important, anyway I have some questions, you spent some time down here right? did you ever tried to cross this, erhm slightly purple water? do you think is it safe? not like knowing, or not, will help us, really, other thing, I think I can hear the cries of a child what can you tell me about that?, any child in town that could be still, how to say this, not turned into moblin food, yes? also I happen to have one of your books, I hope you don't mind I do some field testing, it has something about swords written in it so I'll suit myself and add some more swords to the formula"

>Prepare [Sword][Sword]
>Prepare [Sword][Sword]

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 18 (1d100)

>>1733946
"That went fairly well on our side. Greetings to you, travelling warrior. Would you care to aid us in clearing out that structure to the west?"

>-Gather 4 Aquas mana from rune cluster 7E / 8E / 1NE 6E / 1 NE 7E
>Cast Boosted Aquas Ball [POT 26] 3NW 2N
>-Overflow [+10 Tile AoE]
>Draw rune on tile 1N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 36|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 61, 61 = 122 (2d100)

>>1733974
>It's still beautiful. Thank you, Errant.

>>1734053
Thankies. But is... uhm. You did not need to do that? Rabbit is... Rabbit has paws. Can help-aid self. But is also thankful? Is quick frog. Good work. Can you get Rabbit some [Spirits], maybe? Will need them for later.

>>1734207
Yes! Affirmitative, Madame Kommandanty! Mordenkainy! Magical majesty! Goooooo!

>>1734596
Oh. . . . Is okay. Rabbit has fix-solution to your orc mobolin issue. Will also deploy solution immediately! No need to worry, sometimes splash is not so big.

>>1733946
>Act: Shoot Pot 10 pot [Teras] Arrow 5NW, 1N
>-Passive: Rope Mastery. 6 reach Rope. Attach to.
>Act: Pull/Reel/Swing (as appropriate? Unsure of which) Big Orc Mobolin + Rock 2S down the stairs.
>Oncetap: Distill BR1 Doof's offered monsterparts + the monster bits still in reach. Big Orc Moblin + 1 Small Moblin?

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 8 Base DMG
( 40 Wood Arrows, +2
8 bamboo, +4
2 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
2 g 2 vitas
3 g 2 fire
2 g 2 pandoras
3 g 2 Teras
3oz Fire Brandy, Pot 6
=Inv=
4 Short Fuses (12 pot, 5 Tile, Crush/Fire)
12 Reach Rope
10 Iron Drops
Ash Incense (Repel Monster, 4 Tiles)
[GEAR]
>>
ARMSTRONG! Shieldbash SWIIIIIIING! Bap their heads!
>>
Rolled 70, 52 = 122 (2d100)

>>1733946

>Attack Orc N -Mercy Strike +Blessed Assault
>Attack Orc N -Mercy Strike +Blessed Assault


HP: 56/60 SP: 24/30
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
Rolled 21 (1d100)

>>1733946
>-9Hp+8-10=7hp
>Rune the Eastern Face of the Crate N
>-Gather 2mana from far east runes, 1SP
>-Boosted casting (mag×2.5)
>Aer blast out of the rune, directed East (Pot19).
>-The intent is to launch the crate west, and maybe nudge the Orc E, please let me know if there are questions.

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 7/21 SP: 39/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ¿Witch Flight?)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1734617
"Spirits on tap, yes? Got some right now but will hand more over in just a kero."
>>
>>1734327
Um I'm sorry? I didn't realize anybody did this through anything except a browser... also you don't have an ID matching any player's so... not exactly concerned for anybody who isn't playing? Like if it's causing issues for players then I'll knock it off.
>>
>Boost Magi Jackie S
>Mov 4 S

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1733946
Reposting:

The moblin to your face is dead! Ignore them, exploit the opening that Paws' made and finish the other one. Let's get moving!
Actions in lieu:
ARMSTRONG
> [Dodge] NW Petrovskia's Wind Tunnel
> [Shield Bash] Stone Throwing Moblin N
>>
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a strange error was spotted on brewler.
- SP value is fixed to represent its current assets. If there was a gear piece or mechanic that substantiated its former SP value for Humans then it is gone and will remain so for the time being.
>>
>>1735919
You also missed that the Shrine Maiden SP is a bit off too. 4 Per x 6 = 24, not 30. 4x8 = 32, not 40.

I got 30sp because I increased my per to 5 from 4 (technically increased it to 6 from 5 but when shine maiden got reset I felt it'd be churlish to keep the 6)
>>
Rolled 15 (1d100)

>>1733946
>>1734841
I suspect I would be dodging straight into a moblin-taken space in this case.

>-Take 10 dmg
>Dodge-climb N
>[Shield Bash]+[Swing] NW

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 70/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
File: DunnDirk_Turn23b.png (1.62 MB, 2508x1771)
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World Phase.
We're still here. We're still fighting !
>>
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The Underground is quiet... for now...
https://www.youtube.com/watch?v=MvnuuYv6K8o
>>
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=Notice of changes=
- Non-Zero Damage Rule. [implemented as of 1.0[
About non zero Damage: In World Tree, Damage against the Front or Flank armor will no longer result in 0 damage. Instead all damage passively taken will always result in 1. The exceptions to this rule will only apply to special statuses that protect the victim, as well as active defenses such as [Block] or [Intercept] and many others.

Since this ruling was in effect since turn 20 this notice is for clarification only.
>>
>>1736391
Sidenotes:
There are multiple attacks in existence right now that depend on doing damage in order to proc an intended effect. For those skills, the following considerations will be applied:

- Skills that proc an effect upon doing at least one point of damage will go through if they are melee actions, otherwise they must do two.

- Skills that proc a status upon doing at least one point of damage must now do more than 1 damage if they are ranged actions.

- New Skills created from this point forth will consider if it takes advantage of this ruling or chooses the latter and be balanced accordingly.
>>
>>1736346
>>1734483
"Morat? I don't suppose you could make stepping stones for us for later? In case we have to retreat? I don't like the idea of fighting in this muck... I heal wounds, but if one is wounded while standing in it I have no idea if I can heal the damage before it'll make the wound go bad. At the very least, you might want to lay some runes so that you might call upon terras here."
>>
>>1736346
"Also, we need to be very careful... the oil slick on the water could well kill us all if it is ignited."
>>
>>1736447
I believe that taint is not oil, but the aforementioned infection. Still I'll keep my flames away from it just in case you are right.
>>
>>1736454
Ah, I read that as Oil - and, not "Oh - and"
>>
Delighful friends, great-forceful fighting.

>>1734841
Shall we forward-advance now?

>>1734287
Maybe you can use-treat this big mobolin corpse to make a mobolin gland wire. Then some may wander off distractedly over here.

>>1734596
Do you have a bit more oomph? Very close together stunned orc mobolins, but that relies on you to kill carefully if Yngvild is also there. Two of you together can clear the way.

>>1734367
Rabbit thinks your Axe Sister sings for blood. Is not a pleasant song. But if you follow Armstrong quick-quick North, bigger mobolins should be held in place and then the Axe can revenge cleave.

Tall-Towering-Tower
Harokem and Lammegeier and Ryozo and Perovskia and Billy maybe you can move-push slightly westerly? Is not a way-station, but is another manor entrance.

Mistery Hetros, Fleur, Morat and Ziegfriedo Dragons can actually-surely protect the waystation. Is not their original plan, Rabbit knows this, but is it not wiser to better adapt this like so? They have the reach and means and beardy Shrine Keeper. Tower would have to walk a far-long way over there.
>>
>>1736337
I am unable to read the entirety of the note that you put may you clarify it?
>>
File: DunnDirk_Turn24a.png (1.58 MB, 2508x1771)
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Act Phase.
A box detonates, its mysterious contents availing itself as any number of strange imports left to spoil due to its magical properties.

A familiar scent does pepper the air however, and it is strong of of the vile musk of curse that would attract monsters so - !

https://www.youtube.com/watch?v=YUbFwS0sIGQ
>>
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>>1736521
" What if we fed it something else as it engulfed ?"

Silence...

Act Phase.
>>
Phase Mark on
6 - 7am Est
>>
> Monster Stampede.

" I'm spotting monsters from the east end. S-since this is a town perhaps there's a way to block their ingress for the tiime being "
>>
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>>1736521
>>1734440
>>1734287
"Eyes up [Delvers]! We got some supporting to jump into. Luney I want moblin pincushions. Basil, get that friendly free of that inconsiderate slime fan. d'Alger, halt advances of those northern moblins with some spikes and abscond. Hop to it [Delvers!]"

"There is also what appears to be a roaming moblin out near the warehouse, and some missing wards. Anyone capable of assisting please do! I have marked the locations as appropriate."
>>
Rolled 97, 23 = 120 (2d100)

>>1736551
Mmgrfrf! Blglrhrgf! Glubrglblglbrfhf!!

>-Take 6 dmg
>Slash the slime from the inside (15 dmg)
>Do it again


VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 64/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>Move 5E
>Move 3E 2N
>-Face E

>>1736576
"Ha ha, my friend I am not sticking around long enough to get my head separated from my neck. A trap here? Madness. You'll need to make do with the snare I've already placed."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x6

Rope Mastery
Trapping
>>
Rolled 60, 2 = 62 (2d100)

>>1736551

>Attack NNN Orc (8) -Mercy Strike
>Attack NNN Orc (8) -Mercy Strike

HP: 56/60 SP: 18/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1736576
Morden flooded Mobbo B. Dunno what A's deal is. It's been hanging out there.
>>
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>>1736582
"It is our role to cover the flanks of our allies using whatever means necessary. Your snare is also by no means appropriate coverage you fuzzy tadpole! If you're hopping over to the underground entrance area then I am expecting you to cover that area."

>>1736587
"Indeed, and that makes my throat itch in the most annoying manner. Left B highlighted given we have to giant Moblins popping up like a pair of fresh daisies."
>>
>>1736589
that one should be dead. but its eyes still glow ; n ;
>>
Rolled 68, 9 = 77 (2d100)

>>1736551
Gblubl thb *gasp* feth off mblbl!
>-gain 14 HP
>-take 9 damage
>shoot slime 1W
>shoot slime 1W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1736593
Which one, the smaller moblin or one of the larger moblins?
>>
Rolled 56 (1d100)

>>1736551

>Move West 3
>The Knee Orc North

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 78 (1d100)

>Move 3S
>Overwatch a fireball SW

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1736434
I can do something better, drain the water, the area is too big to cover in step stones.
We are heading west right? should I collapse the way station entrance or can you take care of it, I don't want to be flanked by mobilns
>>
Rolled 15, 59 = 74 (2d100)

>>1736551
The kerbold secured his belt for a moment, drew a arrow, and fired at the Orc hoping he struck flesh.

>Take a moment to aim and try to go for the eyes of the Orc 3 north east of me, aiming for the left eye.
>Reload and attack to the same orc try to go for the right eye same Orc.

Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
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>>1736551
>-Loot Orc
>-Hand off 4oz Spirits to [J3] Rabbitspaw
>Move 1E 2N
>Bomb Trap N (-6 SP, 6*4+1=25 Pot)

"Shoring up the pond to abate further intruders. Need something that'll blow these critters out of the water, or at least punch a hole in their hull."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 22/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
>>
>>1736556
>Overwatch S with Bamboo Arrow
>Overwatch S with Bamboo Arrow

"I'll allow our intrepid Jaeger and Warrior to break turf for us."

>>1736635
Honestly? I'm HOPING these wards will prevent anything from following us in or out, and I more meant like, a line of stepping stones, not fill in the whole thing.If you can drain it though without tainting the hot spring though that would work as well."

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1736434
Also you might consider ordering Zieg around, he is technically still part of dragon
>>
Rolled 64, 23 = 87 (2d100)

>>1736551
"Many thanks, Sister. It was a tough start, striking at the enemy's center, but it seems we've broken the worst they can offer."

"Brother Lammergeier, your industrial training involved a nautical chapter, did it not? Shake the slime from your mechanism and mind the gentle roil. These are hardly high seas you're reloading in!"

>-heal 14HP, 26/40
>-spiced?
>Sneak Attack 5W 3NW. Iron for 15, armor half. 33 left.
>Shoot 3N. Thumper for 22, armor half. 7 left.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x33 Iron +3
x7 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
"We might wish to show some restraint if we intend to take this settlement and repopulate it."

((Seeing the destruction of spells and their effects on objects reminded me of when Višnja used The Knee and sent some monsters into the guild building, taking out a corner. I wasn't sure at the time and it made me a little nervous but I just went and confirmed it. The threat of structural collapse and other related environmental effects can happen, so please do be careful. ))
>>
Rolled 44 (1d100)

>>1736551
"A frog had an idea, but frogot to check a box before missilising it. Experiment successful? Mordenkainen, I know you are busy, but perhaps you can wash away some of this spicy cloud? A risk, given the mystic nature."
>Draw Rune N
>-Gather 3Mana from Runes
>Cast Boosted Rending Aer 1W 1N (Pot19)

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 7/21 SP: 39/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Rolled 35, 35 = 70 (2d100)

>>1736551
>-Recieve 4oz Spirit, salute best cook frog
>Move 2E, 3N
>Hand - 4oz pot 6 Earth Draught
>Nancy Toss 1oz Earth Draught, Pot 6 at W3 Bardawulf

Rabbit can only reach-strike so far, so fast! Woeful Warisome Warrior! You need PROTECTION!

Missus Kommandant Luka ? Rabbit will catch up and stick with you, promise. Only... lots to do.

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
4 oz spirit (-1)
3 g 2 vitas
5 g 2 fire
2 g 2 pandoras
5g 2 Teras (-1)
3oz 6p Brandy
>>
>>1736642
For now covering the whole underground tunnel network in step stones seems to be too grand of a task for a simple magi like myself, draining holes will have to do for now.
Oh almost forgot, maybe you, or whoever might be the team leader, should extend a formal "draconian" invitation to Ms.Jackie-chan,
pls don't kill me
, she might spend some time down here with Team Dragon so being in the same team will be beneficial for all of us.
>>
>>1736628
Want in on Team Dragon? We're exploring the underground.

>>1736556
Botting Great Axe Warrior Fleur (Stats: >>1734831)
>Move 3S
>Move 2S, 1W

Botting Knife Jaeger Ziegfriedo (Raw Stats: >>1733350)
>Move 5s
>Overwatch Knife Throw W
>>
>>1736707
Sounds good to me.
>>
>>1736707
Reminder that Ziegfriedo has trapsense
>>
>>1736337
Ziegfried needs to get the east gate closed or Dragon will be flanked! That will give us a few more turns until they find the south gate, but that explosion may have lured the Jackal, too. Please be careful.

The witch-spirit is waking up.

>looking over actions now
>>
>>1736711
I'm not sure who that is up there on the surface, but they're not ziegfriedo, they're down here in the underground with us.
>>
>>1736707
Ignore these bot actions please. Realized that the person I was botting wasn't Ziegfriedo. 4chan is being a massive bag of dicks and will not let me delete any posts no matter how young they are.

>>1736556
Botting Great Axe Warrior Fleur (Stats: >>1734831)
>Move 3S
>Move 2S, 1W

Botting Knife Jaeger Ziegfriedo (Raw Stats: >>1733350)
>Move 1E, 4 North, pushing closed southern door of western gate while moving.
>Move N, close Northern door of western gate.
>>
>>1736712
The kerbold Jaeger is Zieg see here>>1733209

>>1736551
>>1736556
>Move 4S
>Draw Terras rune in wall SE


Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1736718
Yeah I saw, but 4chan is literally not letting me delete -any- posts period, whatsoever, not even if they're only 5 minutes old. It's really frustrating.
>>
Rolled 100, 37, 70, 8, 40, 71 = 326 (6d100)

>>1736551
Botting [Br2] Basil Bloom >>1734440
>Attack Combo Slime (3*18) (not moving gives +Kick bonus!)
>Attack Combo Slime (3*18)
>-Brew 4oz Spirits (-4 SP; 22/30 Total)
>>
Rolled 80 (1d100)

>>1736337
Mordenkainen, please put out the fire if you can. Yngvild, can you give Tower some breathing room with the Large Moblin?

>>1736667
// Did you mean north east?

> Kari -> Petrovskia
> Move WWW N
7/21 -> 21/21

Actions in lieu:
MORDENKAINEN
> Move NN W
> Draw 2 [Aquas] mana from the Arrays
> Expanded Overflow 2 [Aquas], 9W 1N
>>1734596
YNGVILD
> Move WW NN
> Swing with Ancestral Axe, E (24)
>>1734367
>>
>>1736734
Yes. Yes I do.

>>1736551
>>1736667
>Casting Target is 1E 1N, not west. Please forgive confused frog.
>>
Rolled 57 (1d100)

>>1736551
>>1736337
>>1736508

"You want us to move in there? With no front line?
What are you nuts? I think you need some more carrots.
Your eyesight is a little off if you think it's safe to go in there.
Things are really heated up over here."

>- Lose -1SP

>Draw Rune SE
>- Gather 4 Pyras Mana from my runes
>Cast x1 Boosted Ball Pyras at Orc 4N, E [POT 34] ( 8*[3+1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 29|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 68 (1d100)

>>1736734
>>1736551
>Overriding ((Try to avoid rolling dice for bots, it kind of messes with the legality of overrides))
>Move N, Bump SK to S
>The Knee North, Dmg: 18
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 54/80 SP: 18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 57 (1d100)

>>1736551
>>1736667
"I'm afraid that once it's already in the air, there's little I can do. Controlling its spread and direction would be much more in line with your magicks."

>>1736734
"Given the monster swarming about us I think the fire is the least of our immediate problems, but I will oblige for now."

>Move 1N 1W
>-Gather 4 Aquas mana from rune cluster 8E / 9E / 1SE 7E / 1SE 8E
>Cast Aquas Ball [POT 6x2+2+6] 2NW 7W
>-Boost [+1 MAGx, POT 6x3+2+6]
>-Overflow [+MAG/2 Tile AoE]
>-Expand Cast [+AoE, -1 MAGx, POT 6x2+2+6]

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 36|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1736741
// Yes, as I realised last time. That was my roll for [Kari II]. While I don't lose healing by rolling badly I still might get additional benefits should I roll well. I am getting into position to give the dead in the west their [Last Rites] and regenerate some SP as I am running low very quickly.
>>
>>1736733
>>1736551

Overiding

>-fix SP 20/24
>-blessing +5 to hit rolls
>hand distill slime
>hand brew viridian leaves
>brew spirits
>brew viridian leaves

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1736101
>Shrine Maiden SP
Thank you for this correction, Perception was decreased for Shrine Maidens and I had not noticed which is, I suppose, rather ironic.
>>
This phase is late.
Phase processing in 3h~
>>
(Sorry for not playing yesterday, I suddenly had a case of the works and then a case of the crashing from exhaustion). I'l take the bot action now and try to be more present.
>>
>>1736807
whatever it takes to keep your adventurer happy and alive while your human survives is fair in my book :v
>>
File: DunnDirk_Turn24b.png (1.69 MB, 2508x1771)
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World Phase.
https://www.youtube.com/watch?v=CJiG15euUes

The Morning is filled with blood.
>>
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Quiet.
https://www.youtube.com/watch?v=WyPmPnEmeoU
>>
>>1737086
for some reason i'm 2 more sq south than intended, is this intentional?
>>
>>1737080
I've been moved 1W 1N instead of 1E 2N. >>1736640 for immediate reference.

"Oi Basil, found your orc tusks!"
>>
File: DunnDirk_Turn25a.png (1.53 MB, 2508x1771)
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Act Phase.

"Of Morning Witches and Corpse Tangles."
https://www.youtube.com/watch?v=qXuErn3Hjb4

A minute CURSE concentration has erupted where you are ! Get away from it ! Your safety is priority !
>>
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>>1737094
No. This was a misprocess. And unfortunately, the space has already reacted to it. Locking down results.

[Act Phase! ]
https://www.youtube.com/watch?v=Lxke2YUjBcM

Yggdra:
" Hmmmm judging by your ainsible static, there is a minute curse where you are... and it gets stronger as you either go down or go up... the highwall is definitely dense with it "
>>
Phase mark at 7-8pm est
>>
Rolled 12, 51 = 63 (2d100)

>>1737217
Arhgl habl glablbz ARHGL HABL GLABLBZ!

>-Take 8 dmg
>Slash the slime from inside (15 dmg)
>[Shield Bash] the slime from the inside (10 dmg, stun)

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 56/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1737217

>Move 4 South
>Move 2 South 2 East

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/12 SP: 18/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1736721
>>1736709
>>1734831
I'm going to try and close the passage south with an airtight wall, any objection?
>>
>>1737217
I am here, thinking. Keep distance from the Curse for now.
>>
>Move 3N 2E
>Move 1N 2E 2N

>>1736589
"I take my job very seriously. Do not call me lazy."

"You have failed to account for two things: if the enemy is on top of us, it is too late for trapping if I want to keep my life, and as a kerbold my arrow traps are useless when shaped from spirit."

>>1737248
"My friend, we need to get that bar on the floor and block that doo-"

"Oh, well then. I guess I'll do it, if I'm not too late."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x6

Rope Mastery
Trapping
>>
>>1737263
And then trap it? I do not know what bar you mean.
>>
>>1737271
"There is a large hunk of wood on the ground by the door. It is a bar, which may be slotted through the door handles to more effectively secure it from oncoming monster hordes. As of now that door is merely closed - it will block no entrance. With the bar we may actually delay the stampede!"
>>
>>1737217
Kail, lvl1 Human Sworn
==
HP 80/80 SP 18/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

>Deploy near Dragon
"My head hurts... But I feel like I should be here. Somehow, all of this feels familiar. My name is Kail. If you'll have me, I'll fight at your side !"
>>
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>>1737217
>-Updating Inventory (+1 Rex Horn, +2 Orc Tusks)
>-Loot Moblin (W)
>Move 3E
>Place Spike Trap on grass tile W (-4 SP, Pot 10)

>>1737263
"Not a peep about potency with spikes. Their main intent is stopping movement and acting as a deterrent in general, not dealing damage. If you want a trap that makes it's prey croak you'll be using a bomb. In any case, do what you can to keep flanks safe."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 18/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
>>
>>1737263
>>1737271
Why would you lock our safest way out? Is that some twisted kerbold way to improve moral, "You can no longer retreat so fight till the last doggo!" type of thing?
>>1737283
Welcome back Sworn Kail
>>
>>1737086
>Move 2S
>Overwatch SW w/Bamboo Arrow

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1737298
Yes? Yes
>>
>>1737252
None.
>>1737306
Ziegfriedo, you're currently by the west gate, Just south of you, that big brown rectangle? Is the locking bar. We need you to pick it up, and slot it into the gate to your east. It'll shut off enemy reinforcements from that direction. It is -very- important that you do this.
>>
>>1737252
Also, warning to you, there's a slime 2s, 1e of your position. You best lock down that corridor immediately.
>>
>>1737311
Isn't the area through that door safe? we came through it, and last day no enemy used it, i'd say is safe, of course better be safe than sorry but still I think Zieg might be of more use somewhere else
>>
>>1737217

>Move 1S
>Pick-up large beam-type thing S of me
>Try and fit it in the door handles to lock them up.

Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1737298
"Since you seem to have missed it:"

>>1736573
"We have a stampede incoming from the East. That exit is about to be extremely UNsafe, and unless you want to trap team Dragon underground, you might want to listen to me."

>>1737294
"Any sort of effective trap would have left me in the open in front of a large moblin. I prefer keeping my bones unbroken."
>>
>>1737322
I think it's probably best not to take chances with such things. But if you want him to just drop traps and then follow, that's fine with me as well.
>>
>>1737332
Ignore what I said, I missed the Monster Stampede warning
>>1737328
thanks
>>
>>1737217
> Shin Sekai Yori
Impeccable taste, but we are in trouble.

*deep breath*
"RYOZO! It is Undead, we have to seal it before it is finished birthing! Ward it, we will exorcise it together once it is contained!"
> Throw seal NW NW
> Move NN EE and attach seal to the wall NW
Finish the square! Everyone else, get away!

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 38/70 SP:4/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x4 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)

40 zny
5x Rice Balls, 1x Picked Yams, 2x Fishballs


> Attempting to invert a Ward to keep an Undead contained
Boy, hope this works. Toyotama bless these actions!
>>
>>1737332
>>1737338
I'l catch up in a jiffy you're not far. I'l run downstairs as soon as I'm done with this door.
>>
Rolled 35 (1d100)

>>1737223
"Oh my lord......Just...what are you???"
>Spend an act trying to see what exactly the black tentacle slime monster is...
>Try to hit one of the orcs in the north east with a arrow.
Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
Rolled 63 (1d100)

>>1737217
>>1737223
>-Gather 1 mana from rune SE
>Cast expanded airtight terras wall size 2x1: S, SW blocking the tunnel, pay 1Mana 1SP
>Move 1N 3W

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 31/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
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>>1737347
I'd like very much for this to work out, but unless there's precedent for moving and placing a ward in one action I missed (is there?), it doesn't look like you can complete your intent this turn.

What I've drawn out here should get results either way, and also sets a ward we'll need on the manor later.
>>
>Move 2S, 3W

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1737217

>Move 3 W
>OW SW (36 damage, glancing counter)

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1737390
>>1700290
>move 1E, 3N
>Hand - Brew Hard Green ( pot 12 )
>Act - Brew Firebrandy ( pot 6 )
>Oncetap - drop both N to LC2 Harokem

This is exactly what I am doing. Lammergier is no Shrine Maiden, do not interfere with the Warding in case things go wrong!
>>
>>1737429
I'm suggesting he moves for geometry's sake. If it happens that all we can get is a 3-gram, it'll be a right-angle triangle if he stays put, and I'm not sure what the gods think of that compared to the obtuse triangle attempt that failed last outing.
>>
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Here's a quick cap of some potentially less than obvious notes of interest.

A: An ally is currently engulfed by a slime and is in need of help to escape. Please assist if you're making your escape in that general direction.

B: Rock Orc's throwing arm is spotted! Watch your step or take a possibly explosive rock to the face.

C: Crossbow Orc. At a glance I didn't notice this right away, so it's highlighted here in case anyone else did the same.
>>
Rolled 35 (1d100)

>>1737217

"Curses!
I know! More fire will solve this!
Take that you witch!

>>1736551
>>1736740

Hmm...I wonder if that one rune I placed at night time is active...
Hey could someone from the east light that little orange rune on fire?
Maybe give it some heat? Like rubbing your hands together over it?"

>Draw rune E
>-Gather 5 Pyras mana from my runes
>-Spend 5 Pyras mana and 3 SP
>-Boost x4
>Cast Boosted Ball at the Witch 3NW, 3W, NW [POT 58] ( 8*[3+4] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 26|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1737217
>>1737513
Question, is boosting a spell:
Base Cost + (Base Cost * Boost Times)?
If yes, then I'll have to pay an extra -4SP:
>2 SP for when I casted with x4 xtals, because the xtals only covered the Boost cost.
>2 SP for this Boosted Ball cast, because the mana and SP covers the Boost cost as well.

I'll update my stats accordingly if this is so.
>>
Rolled 8 (1d100)

>>1737217
"Ryozo, Luka, I trust in your means."
>Shoot slime 2N 1NE, Iron for 15. 32 left.
>Move N 2W

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x7 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 68 (1d100)

>>1737217
>-7+14=21hp
>-Gather 3mana from runes
>-Aerias II Range Boost
>Cast Rending Aer 1NW 4W (Pot12)
>Move 1E1N

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 39/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Rolled 94, 82 = 176 (2d100)

>>1736750
(( I see. Sorry, the misunderstanding is mine. ))

>>1737217
>Straight Axe E, Dmg:Slash 24
>Attempt The Knee E, Dmg:18
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Book Keeping:
-2SP for Knee
-2SP for Botted Cleave
SP:14/18

-10HP from Big Slime
HP:44/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 44/80 SP: 14/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
.
>>
>>1737390
I very much hope I'm interpreting your orders right, Sister Harokem. Otherwise I'm fethed.

>>1737217
>move 1N
>overwatch W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1731317
>>1736758
>>1731288
>>1733243
>>1731324

(( Bloom, do you actually have the hood in your possession? Not necessarily wearing it. ))
>>
>>1737853
It got burned, maybe you will be able to get the ashes if you ask the shrine-lady nicely
>>
>>1737853
>>1737871
http://prntscr.com/g42ako
This looks to be the only part that might show it being burned, but since the post was deleted I can't tell. Don't have enough time to look it up in the archives.
>>
Actions in lieu:
ARMSTRONG and YNGVILD have acted. The other two help Bardawulf and try to aggro the Moblins onto the explosive trap.
MORDENKAINEN
performs his nuke combo, being careful not to wet the explosives or hit Yngvild/ Armstrong
> Draw another Rune, NW
> >-Gather 4 Aquas mana from Eastern rune cluster
>Cast Aquas Ball [POT 6x2+2+6] 4 NE 2N
>-Boost [+1 MAGx, POT 6x3+2+6]
>-Overflow [+MAG/2 Tile AoE]
>-Expand Cast [+AoE, -1 MAGx, POT 6x2+2+6]
RABBITSPAW
> Fires [Bamboo Arrow] +4DAM at the nearest Moblin to the N
> Blows a rasberry and retreats away SSS E
>>
>>1737802
Commendable duty, Brother. Ryozo, send the thing off!
>>
>>1737871
>>1737878
(( Okay, thanks. I was concerned about localized curses manifesting. ))
>>
>>1737217
>>1737853
One way to find out.

>Equip condemned hood (look at the posts to determine whether I have it or not. Morat offered it to the shrine but I asked if I could take it. He deleted the post with the offering but it was processed while we made the "transaction")

>>1731317
>>1731288
>>1731324
>>1731465

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1737901
((I don't know if putting on the hood is such a good idea if there is actually another curse going about. ))
>>
Rolled 61, 32 = 93 (2d100)

>>1737217
"Let us Seal and Banish this filth!"

>Throw Paper Ward on Wall 6W
>+ Last Rite on Triagram: 6W 3N | 6W | 3W 1N
>Throw Paper Ward on Ground 3W (or maybe that corner)
>+ Last Rites on Triagram
>-Square Ward (Hopefully)

HP: 56/60 SP: 18/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
Rolled 20, 75 = 95 (2d100)

>>1737883
Ssh ssh, is fine. Is fiiiineeeee. Although Rabbits does like raspberries. Once again is finest-best leader, for impeccably picking favorite rabbit berry. Rabberry.

PUN.

Sorry. Rabbit will constrain self. But Rabbit is actually acting as clever-smart bait ,you see. Is snaretrap to his feet, and bomb-trap to his feeter. That's like feet, but... further east.

Will be okay! Promise-promise! But First, Rabbit must fix-solve problem of having tiny bow.

>>1737283
Mistery Treasure Hoarder! Gasp! You are not in prison for profane pillaging of powerful pretty baubles and people's posesssions? But you are a hoarder of dimensions! Of worlds! Of items! Yay! Now survive-live! Rabbit will get to you in a second.

>>1737217
>Fire Wood Arrow at 5NE at the [Large Skeletal Bow] the Giant Skeleton dropped yesterday
>Passive: Rope Mastery, 5 Reach Rope
>Act: [Pull]/[Reel] it closer to self and pick it up
>-Oncetap: Pick it up with style. Flick of some of Mordenkainen's Aqua spell.


Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
5 g 2 fire
2 g 2 pandoras
4g 2 Teras
3oz 6p Brandy
3oz 6p Earth Draught
>>
>>1737242
Psst! Mistery Bardawulf! For purposes of not dying brutally-quickly, please remember Rabbits Earth Draught that you are working with - it gives +6 flank armor until the battle ends for you!

Rabbit takes his thanks by knowing you are still alive. Stout face.

>+6 Flank Armor
>Will last until the battle ends for you
>>
>>1737949
>me
>good ideas
>>
Oh, are we triple cursed now? Almost reminds me of that one time with the giant monster that ate the thing and also spat acid, but everything was exploding too?

You know the one.

No.

No that one either

Not that one, the one with the soul eating.

Still not it.

Yes that one.
>>
>>1738351
Uhhh...Mr. Paw are you okay???
>>
Rolled 87, 21 = 108 (2d100)

>>1737283
"Hmmm? Kail? You've gotten... smaller..."

>>1737217
>>1737883
"There's little need to be conservative at this juncture. However, we really must free Armstrong and Yngvild from that slime to establish a frontline again."

>-Gather 4 Aquas mana from rune cluster 8E / 9E / 1SE 7E / 1SE 8E
>Cast Boosted Aquas Ball [POT 26] 4NE 2N
>-Overflow [+13 Tile AoE]
>-Burn 4 SP for Aquas Mana
>Cast Boosted Aquas Ball [POT 26] 4NE 2N
>-Overflow [+13 Tile AoE]

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 36|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1737552
Unboosted spell = 1Base Cost
Boosted spell = 2Base Cost
Double Boosted Spell = 3Base Cost.

THat equation looks valid if unboosted is

Base + [Base*0] = 1Base
>>
>>1737225
Processing is late, will shoot for 11-12pm est
>>
>>1737552
>>1738689
Thanks!

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 6|30, ARM: -/3,
SP: 16|32, M.RES: 6, MAG: 14
VIS: 5 MOV: 3
>>
File deleted.
Sheet Corrections and Nothing Doing.
Recently it seems some residual errors still remained after fixing Warrior's Armor Rating. We have looked over the sheets and fixed some maths with the assumption that
- All Players have base Armor 1 or [DEFx1]
- the stat DEFx behaves like a +/- integer that can be added or subtracted but results in multiples as a result.
- Defensive ratings that simply ADD flank armor at the end will now be relabled as [DR+]
or Damage Resistance+

To clarify what changed on the sheet:
Sworn's Knight Armor is reduced by 1Defx
Wayhouse Plains is reduced by 1Defx
Shrine Maiden's DEF stat has been converted to DR+

Player stats should be wholly unchanged, again- these corrections were made to reflect the logic behind the stat maths in a new system.

Note how DefX and DR+ determines their function in the name for easy remembering.
>>
File: WorldTree_SHEETMAGv2b.png (933 KB, 2046x2114)
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At the moment weapon damage seems to work in a different but understandable language.. since there is no such thing as a [Base Damage type] this will be tentatively observed for now.
>>
File: WorldTree_SHEETWARv2b.png (1.32 MB, 2046x2536)
1.32 MB
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>>1738778
Had to reflect the changes to LongCoats and Jaeger because we are ruthless people that accepts no half measures :v

> Im aware it looks counter intuitive like heck so I might use percentages next time who knowsssssss
>>
>>1738844
did you make sure to recalculate the stats? I remember in the chat there was talk that some of them weren't quite right (I bring up Shrine Maiden but maybe I'm missing something?)
>>
>>1738966
The sheet change only reflects stats as how they have always been. SK currently has the wrong SP for humans. if you follow the math correctly it should be 24 but Im not about to go after people who casts an extra blessed strike during the course of the day.
>>
>>1738778
>>1738785
Will MagRes and equipment with magres modifiers see a similar update?
>>
For everyone's sanity: from this point forward list your current buffs in your statblocks or else they'll be treated as nonexistent.
>>
File: DunnDirk_Turn25b.png (1.75 MB, 2508x1771)
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World Phase.
[Posting will be slower today due to activity]
>>
File: DunnDirkBasement_Turn25b.png (528 KB, 2508x1771)
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Lost souls in the dark. Wondering wandering withering.
https://www.youtube.com/watch?v=jySUKm_eJ3Q


World Phase
>>
File: DunnDirk_Turn26a.png (1.62 MB, 2508x1771)
1.62 MB
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Act Phase. Measure the situation, Take stock of your wounded.

https://www.youtube.com/watch?v=R4S-kn6v5I8
>>
File: DunnDirkBasement_Turn26a.png (533 KB, 2508x1771)
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" Is that... Is That Kail's Voice too !? "
>>
>>1739252
>Move 3W
>Overwatch W

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
"What's our end objective down here anyway?"
>>
>>1739252
>>
File: Pumpkin_Scholar02.png (103 KB, 990x1093)
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>>1739265
Hmmm Luka's plan seems to suggest finding Ingresses to the "Tangle" by locating an underground bypass. Yggdra can confirm that one exists that connects to the manor, and another one that connects to the lower parts of the High Wall.

She also made mention of some books down there that could use retrieving. The library in question should be hidden behind a "secret" door.
>>
>>1739248
Phoo, some slime got in my mouth. Tastes like... liquid chicken?
Wait, what is that? Hostiles East!

>Move SSE
>Move SEE

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 56/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1739278
Would someone with trap sense be able to detect such a door?
>>
>>1739248
Is it possible to move past/through friendly traps without triggering them?
>>
>>1739287
yes.

>>1739293
tap trapsense in order to do so, or jump across the tile [jumping is a straight line equal or less than your mov] This applies to friendly traps only. Remaining on the trapped tile is not advisable.
>>
>>1737356
>>1739296
>yes

Best get your move on ZIegfriedo, we need your doge eyes and doge nose.
>>
>Move 4N 1W
>Use rope to place snare trap 1SE

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x5

Rope Mastery
Trapping
>>
>>1739286
Armstrong, nooo! Is a plan! Get to the manor-place! Monster-birds are just noisefriends, come to roost. Turn around!
>>
" It seems there are hunting monsters that entered into town. They haven't found you yet since most Dinotypes have poor vision. Ware making noise and dont [Run] around them , however. For once they hear you - they will attack with dangerous strength !
>>
Rolled 18 (1d100)

>>1739248
"I shall see if I can slow those creatures down a little. Hopefully this little trick works in this world as it did in the other."

>-Gather 4 Aquas mana from rune cluster 8E / 9E / 1SE 7E / 1SE 8E
>Cast Boosted Aquas Ball to Erupt Geyser [POT 26] through Rune placed 1SE 10E
>-Overflow [+13 Tile AoE]
>Draw Rune 1 NE

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 32|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1739309
"If the surface teams keep quiet will the dinosaurs go after the monsters?"
>>
>>1739307
I am not that far from the mansion. Just enough to cover the retreat of the others.
>>
>>1739296
((Okay, thanks!))

>>1739286
"Coming through!


>>1739248
>Jump 4S
>Move 2S, Face North

Book Keeping:
Take 15 Dmg
HP:29/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 29/80 SP: 14/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
.
>>
Rolled 69, 18 = 87 (2d100)

Rabbit has plans for this shiny bow. But first, other plans.

Hey! Rabbit has 3 fire brandies! 3 earth draughts! If you want-desire, you take and drink from Rabbit now!

>>1739248
>move 2W, 2N
>oncetap: distill megaslime
>1Hand: brew 4oz Spirits
>1hand : brew 4oz Spirits

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 12/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
4 g 2 fire
2 g 2 pandoras
4g 2 Teras
3oz 6p Brandy
3oz 6p Earth
+8oz Spirit
--
Salmon Locks, Paired Lock (Dunnkirk, turn 15b)
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
The Hard Way (2x Str, Blunt +Kick)
10 Iron Drops
4 Short Fuses (12 Pot, 5 AoE, Bomb)
12 Reach Rope
>>
>>1739312
Moooordeeeeeeeeeeeennnnnnn, what did Rabbit just say about noisefriends?

Okay

Dinotypes are angry now, everyone! Please be careful and stay behind Armstrong.

Can Tower overwatch towards the manor-house? If you have spare time, grab a drink too.
>>
Rolled 48 (1d100)

>Move 3W
>Overwatch fireball N

"Hey kid, you alright?"

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1739327
"Actually they'll be angry... and attracted to the noise of the gyser, not to you guys... and the rushing water noise might cover for all of you. as you fall back... also, is the house to the west on fire?"
>>
>>1739248
I promised the spirit of that Magi that I would save their sister from this place. I hope that I am not too late.
> Move WWW S
> Seal -> dispersed spirit and provide [Last Rites]

// phoneposting, be wary: the 'monster stampede' is not over yet and we may see more coming through the SOUTH gate shortly. Also, flying creatures may enter the field.
>>
>>1739248
"Well done, all. Nothing left but ashes. In various states of sanctity. By my count, we've flushed all the enemies Basil reported in the manor. I'll go get the lay of the land now.

I wonder if we're really done with that witch. Never trust anything that burns that color."

>Move 2N 1E 1N, staying on top of the wall.
>Mirage. 6 SP 24/30

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x7 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1739327
>>1739337
"A swift kick from an unknown, unseen adversary can make a capable deterrent. Since the source of the spell is a rune, there should be nothing to give away our position. And when they inevitably find use due to our scattered deployment and our engagement with the Orcs to the north that we cannot simply walk away from, they will not be uninjured."
>>
>>1739337
Naah. Exploding energetic bonfire from released corpsewitch. Almost-surely not... fire. Yet.

Billy may have slightly-marginally increased propensity for structure to burst into conflagration. Nothing to worry-concern yourself with! Yet.

But you forget bignoise problem Armstrong has next to him, tickingtocking bomb. Goes bang. So mobolins will strike and detonate the bomb and angry-upset dinos will be closer and peeved-upset, not noise-curious. Aggro!

>>1739342
Is true. Is also great-big kick. Rabbit is not sad, you have shiny boots. But model-approach forgets problem which will occur when scalded-burnt scaleymanders hear punching, explosion and screaming and in rage smell-taste all this blood. Aggro!

Was good plan. But best plan is never upsetting bigthings with meanteeth.

Do you want a earth draught for meanteeth later?
>>
>>1739349
The bigthings with meanteeth are already upset and hungry Rabbitspaw. The important thing is to soften them up before the close for the kill so that you guys have a chance to kill them on the counter charge.

Now excuse me, there's a little girl in distress down here.
>>
>>1739349
The Rabbit may be forgetting what a frog did. Much of Tower smells delicious to beasts and other hungering things. The eyes of a dino may be poor, but is their nose? I am happier to know they will have a hard time tasting frogmeats, even if my runes are now sodden.
>>
>>1739321
Correction on Book Keeping:
Take 24 Dmg
HP: 20/80
>>
>>1739248

"Finally, some breathing space.
Things got really heated up here!"

>Move 3W
>-Gather 4 Pyras Mana
>Overwatch x1 Boosted Ball Pyras NW [POT 34] ( 8*[3+1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 22|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1738689
>Was doing it wrong, spending an additional 2sp on previously boosted castings

>>1739248
>Draw Rune NW
>Move 3W
"We have most of a wall of runes, and a wardsquare. A frog thinks it may be wise to stand on this side."

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 37/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1739248
>-Updating inventory (+??? Banner)
>Place Spike Trap on grass SW (-4 SP, POT 10)
>Arconaut NE1 (total 3 mov)

"Runners at the gates! Get those legs kicking or you'll be squished, slow-toads!"

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 ??? Banner
>>
>>1739248
Botting [J2] Luney >>1737359
>Arconaut E7 N2 (10 Mov total)
>>
In a hill overlooking the foot of Dunndirk.

Slade: Hahaha the lack of adventurers up the road is a sure sign that we'll be the first group to descend into the door of Abalathia's Plight !

Benson: What about the group that found it first ?

Slade: Why how observant Benson, but sources from the Wayhouse tell me that they have soundly ran away from the lesser dangers within, leaving the front door open for us to pluck. However, the credit /should/ go to them for cleaning up the rabble at the town.

Benson: But there's another tribe of Orcs at the town right now.

Slade: WHICH IS WHY WE'LL ALSO BE THE ONES TO BEAT THEM BACK WITH OUR SUPERIOR SKILLS AS ADVENTURERS FOR WE ARE YGGDRASIL'S DESCENDANTS ! SONS OF THE FORERUNN-

Kero: Oh it would seem that group is back fighting them in the town again !

Slade: IMPOSSIBLE Sure your blindfold eludes you !

Gorf: I smell it too ! A big cursed smell ! They are fighting a bigger group this time too !

Slade: S-Surely it's probably a new group or-

Gorf: It's the same one we smelled at the wayhouse this morning.

Kero: And the same one that was at the burial grounds

Benson: Who recently bought out a huge stock of Firacyte...

Slade: B- But it's only been a day. Surely these are not normal adventurers. Even seasoned warriors take weeks to clear out such an area.

Benson: That is certainly true.

Slade: THEN WE MUST bE ThE BETTER MAN AND HELP THEM OUT OF THEIR UNMEN SCUFFLE !! DRAW YOUR WEAPONS MEN WE RIDE OUT TO-

Benson: A REX STAMPEDE

Slade: THE NEAREST WAYHOUSE WHILE WE WAIT OUT THE INCLEMENT WEATHER

Kero: But it's nice and sunny !

Benson: . . . . .

Benson: It's only been one day.. just how fast are they ?
>>
I can walk up that wall and get the ladder. I'll need you to cover me

Also sheet update

Basil Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in.It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 6oz
Perfect green
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves 1
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1739252
>>1739248
>Move 1N 3W
>-Gather 1 mana from the rune in the main corridor's wall (I have no idea if it is in range, some sort of feedback would be welcome)
>Overwatch Cast terras shaped like spikes from behind any enemy N
>-Pay 1 mana 1 sp


Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 31/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 26 (1d100)

>>1739252
Kail, lvl1 Human Sworn
VIT 5 STR 3 RES 4 INT 1 SPD 2 PER 3
==
HP 80/80 SP 18/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Vision 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

"Underground ? I think... I know how to do this. I hear voices over here. An ainsible signal ?"
>move 3N
>Overwatch Shield Bash W
>>
>>1739354
If Fleur doesn't show up pls send her north to deal with that purple thing ~3N of her
>>
>>1739248
>move 1W
>overwatch W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1739248

>Move 1N 2W 7S down the stairs!

Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1739248

>Move WWW
>Move NNW

Did I regain SP from last rites?

HP: 56/60 SP: 18?/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
4/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1739248
Botting [Br2] Basil Bloom >>1739424

>Move 1N 3W
>-Distill remnants of the Slime on the ground
>Move 1N 1W (wall walking)
>-Reposition Ladder to allow wall traversal (not sure if it would be an action or a Tap for this)
>>
>>1739358
Frogmeats has their hunting horn, which lures them with a song. Ask Doof to play them like a piper and you don't have to worry at all.
>>
>>1739531
"These are Rex? Thought they'd be bigger hoppers and not little peepers. If anything this does spring a plan to mind for capturing these critters in a gambit of traps."
>>
>>1739248
>>1739252
Bot'ing: [Dragon][War1]Fleur Fierstrom stats : >>1734831


>Move WN, face N
>Overwatch [Glacing Counter] N


Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1739252
>>1739548

>Override
>Move 1 W, 1 N
>Overwatch N (36 dmg, glancing counter)

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
Rolled 43 (1d100)

>>1739448
>>
File: DunnDirkBasement_Turn26b.png (625 KB, 2508x1771)
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World Phase.
GIANT SLIME DISCOVERED !!
>>
File: DunnDirk_Turn26b.png (1.87 MB, 2508x1771)
1.87 MB
1.87 MB PNG
A forward scout and a clean up of our position yielded favorable results - However our warriors are still at the front !

https://www.youtube.com/watch?v=c2Jk1FAXENs
>>
File: DunnDirk_Turn27a.png (1.8 MB, 2508x1771)
1.8 MB
1.8 MB PNG
ACT PHASE.
https://www.youtube.com/watch?v=zce9f6gR1YE

Targets found ! Plan accordingly ! Dont let the current enemy alert the others !
>>
>>1739648
Aside from Arconaut being a per-move action skill in terms of jumping or not (sorry Luney), I'm 2W from where I should have moved with my own Arconaut jump.
>>
File: DunnDirkBasement_Turn27a.png (611 KB, 2508x1771)
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Our Warrior Deals a halving blow. For a moment the corpses of creature's victims had died all over again before a malaise of ooze filled its wound once more.
>>
>>1739644
Well then. I'd been wondering where those things had gotten off to.

Odd thing, if these maps are scaled 1-to-1: The SE stairs seem to lead to the dinos' former position, while the W might pop up just N of Rabbitspaw.
>>
>>1739668
go ahead and [pretend] your correct position before starting your action string.
>>
>>1739677

in order to ease design, they literally are not. u _u
>>
Rolled 71, 62 = 133 (2d100)

>>1739673

"I'll handle this ooze."

>Straight Slime (36 dmg, 2 tile line, glancing counter)
>Straight Slime (36 dmg, 2 tile line, glancing counter)

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 69/80 SP: 14/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1739668
>>1739678
Question Query: can you trap then arconaut? Trapping says turn ending, so not sure how Doof is moving at all after trapping unless with arconaut as they trapped a tile then moved with the jump last action.

Would be good to know if jaegers can arconaut jump after trapping!
>>
Rolled 48 (1d100)

>>1739667
Be careful, there's only one of me.

>Move E, bump Jg2 W
>[Shield Bash] the dino E (10 dmg, stun)

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 56/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1739703
I'm going with the rule-abiding [pretend] because I didn't realize setting a trap was turn ending. So I'm actually SE of my map's location for the start of the turn.
>>
Anyone know how much HP a giant slime has? I mean I'm pretty sure its dead after Fleur hit it for all that damage but knowing for certain would be good.
>>
>>1739710
It's at 70.
>>
>>1739708
Awww, Rabbit wanted superjumping mobility. Have fun with the cute dinosaurs.

>>1739677
Mister SneakySneak, while Rabbit gets face torn off, do you have prefered plan of action? Is us here, so your play.

If none, Rabbit will take a hail-veritas shot at the wounded Jackal and hope for the best.
>>
File: doof huff.png (100 KB, 362x299)
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>>1739667
>Arconaut N1 E1 (3 Mov)
>Rodeo the dinosaur (hands are free and i don't know what to roll with this)

"Luney I'm sorry for not properly planning out where you'd be landing your hops. In light of having no rib-mediate means to remedy the situation, I'll instead provide a distraction for at least one of these oversized lizards. Ribbit away!"

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 ??? Banner
>>
Mister? I might need a thinner coat.

I'm spotting two Mobbos for Lammergeier at the moment. If he can take them out and the slime is either blown away or boiled, there shouldn't be anything left that's keen on pursuing when I Thumper your orc and bail out.

Alternately, I hold position so as not to alert anything. Tower turns its attention to the orc and then hopefully the dinos soon after.
>>
>>1739718
>>1739749
>>
I will be able to make a proper post in about an hour. Any injured inside the pentagram please wait until then. The energy that I gained sending the witch-spirit to Heaven I would like to channel into healing.
>>
>>1739749
>>1739750
Rabbit is unburdened by a world of complexity. Sees only one shade of grey. Brew or not brew. Mister or dead. Good or bad. Justice or not justice.
Teeth or no teeth.
Rabbit feels he is currently the latter.

You also strike fine feminine figure fully flawlessly fascinating, felitacious & fortunately foxy, for flushed furtive fleeting flirting fun -
- further feelings finished for fear of fast forwarding fatality.

Fancier, fondier fuzzy feelings felt following fast flowing floccuated flattery, fellow Fair female?

Is hard to be appropriately contrite-charming when Rabbit also has ringing headache from repeat blows.
>>
Rolled 7 (1d100)

>>1739667

>Move North 1 East 1 North 2
>Cleave orc

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/12 SP: 18/16
ARM: 3[1(+2)] / Frnt 15 / Flnk 12
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)
Earth Drought: +6 Def till end of battle

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Priority: Kill orc this turn
Goal: Maximize aid to Hero
Factors: Alerted Mobbos die this turn if possible.

Ryozo: Blessings, and strike at orc. May finish it off.
Lammer: Mobbo duty
Magi: Cover for misses, support Hero otherwise

>>1739667
>Sneak Attack orc SE. Thumper for 22, armor half. 6 left.
>Move 3S 1E

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x6 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]

>>1739823
A joke. A poor one, being Laborian. In the old industry, there could be no thinner coats. We were thick grey fog as far as could be seen, and one did indeed see only Mister or dead.

I judge those clubs do little to blunt your charm.
>>
Rolled 18 (1d100)

>>1739902
>>
>>1739673
Kail, lvl1 Human Sworn
==
HP 80/80 SP 18/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

"It's pitch black. I hate that. It only brings bad memories. Why do they always rush headfirst into the fog ? This time, I'll go first."
>move 1W2N
>move 3N
>>
>Throw knife around rock 1N 4W
>-Rope Mastery: Thread rope
>Pull self up rock to targeted tile

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x5

Rope Mastery
Trapping
>>
Rolled 18 (1d100)

>>1739673
>Move 1S, 2W
>Fire 1 Pyras Xtal Arrow into the slime monster above (Damage 10+??? Pyras/Piercing?)

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 2 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 86, 98 = 184 (2d100)

>>1739667
"Those of you milling about in front of the manor like lost children need to take an example from your leader and begin attacking at once, before our entire front line collapses. Huddling in the corner for healing is not going to help you if Yngvild and Bardawulf are slain and cannot keep the orcs, the raptors, and the Jackal from you."

>-Gather 4 Aquas mana from rune cluster 8E / 9E / 1SE 7E / 1SE 8E
>Cast Boosted Aquas Ball [POT 26] at Dinoboy 4E
>-Burn 4 SP for Aquas Mana
>Cast Boosted Aquas Ball [POT 26] at Dinoboy 4E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 32|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1739952
+2. here is earlier conversation.
>>1733226
But also has element effect, yes.
>>
>>1739667
"Does... am I seeing through the ansible correctly? Does one of the Dinos have a drill-wheel head?"
>>
>>1739956
Hmmm... well hopefully the pyras will be more effective against the oily thing.
>>
>>1739960
They have 0 phy defense ~6 mag defense
>>
>>1739963
Ah, would have been better to use the bamboo arrows then. Oh well.
>>
>>1739667
Botting Ziegfriedo as he missed last turn
>-Tap Trap Sense, specifically looking for secret doors
>Move 3S, 2W
>Move 5W
>>
Rolled 26 (1d100)

>>1739958
Yes. Is Drillbit Subspecies. They hunt Lightning Elementals Shards in the wild for thei Power Tool Sustenance.

Or so Rabbit heard a man say in a bar once.

>>1739667
That really hurt. Aw. Rabbit hash bhrkone his theeth. Ish alsho fhixed crippling shpheech imphedhiment. Fhanks.

Thanks you MISS Harokhem. Even if Rhabbit hshas orc bhrains all over his shuit.

>Fire at Jackal, 9N - Pandoras Arrow, +2 (10 Pot)
>Move 5W
>Hand Brew: 1x SLIME CLOT + 2OZ Spirit = ??? [Pot 4[ + SLIMECLOT

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20 / 40 SP: 12/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
4 g 2 fire
2 g 2 pandoras
4g 2 Teras
3oz 6p Brandy
3oz 6p Earth
8oz Spirit
1x Slime Clot
--
Salmon Locks, Paired Lock (Dunnkirk, turn 15b)
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
The Hard Way (2x Str, Blunt +Kick)
10 Iron Drops
4 Short Fuses (12 Pot, 5 AoE, Bomb)
12 Reach Rope
Meracydian ( GB, 3STR+PER Rng, 2STR + Pot DMG, ??? Skill )
>>
>>1739667
>>1739648
Was the Root Extract and the Witch's Hat given to me?
>>
Rolled 94 (1d100)

>Move 2N, 1W
>-Open the door
>Overwatch a fireball NW

"Hey kid, you ok?"

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 30/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1739667
>>1740060
Also, for the purpose of spells, does a medium xtal count as 1 base cost or more?
Does it affect potency of the spell?
>>
On closer inspection, we do not have the time for healing. Thank you for your patience however, Tower. In five hours, night falls and we will rest. I packed additional rations.

Ryozo, we have three inside the pentagram that might benefit from [Blessed Strike]. What do you think?

Actions in lieu:
YNGVILD
> Swing Muromets Axe at the Orc
> Prepare Dodge-Jump South West
>>
Rolled 51, 25 = 76 (2d100)

>>1739667
Bah, who needs to see what they're shooting at?
>-[Spotted] by Harokem 3SP
>[Sneak Attack] moblin 8N 1W
>-[Spotted] by Harokem 3SP
>[Sneak Attack] moblin 6N 4W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 21/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x47 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
Rolled 18 (1d100)

>>1739667
Botting [J2] Luney >>1737359
>-Take 29 total damage (19/48 HP)
>Move 2N 1E
>Shoot Arrow at Moblin in FoW 8N 1E (10 Dmg)
>>
Rolled 96 (1d100)

>>1739667
>>1739902

"Aye aye, Cap'n!"
Let's turn up the heat!
And maybe paint a little sunshine rune right next to me here.
Wow, I feel like that Rob Moss guy!"

>-Gather 4 Pyras mana from my runes
>-Spend 4 Pyras mana
>-Boost x1
>Cast Boosted Ball Pyras 3NE, 5E, NE at the Orc [POT 34] ( 8*[3+1] )+2
>Draw Rune N

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 22|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1740113
As you've had the help of a fellow Laborian, your spotted shots have cost no SP.
>>
>>1739667
"I'm going to support Kail, Don't open that door south unless you are sure you can taje whatever might be at the other side"

>Draw rune S
>Move 4W

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 30/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1739667

>-Triagram WWWN | NN | SS
>Blessed Assault Triagram
>Attack Orc NE NE
>-Mercy Strike

>>1740083
I think that could work. The fight is only beginning and this blessing should help.

HP: 56/60 SP: 18/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
4/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
Rolled 15, 81 = 96 (2d100)

>>1740290
dice
>>
Rolled 65 (1d100)

>>1740290
Thank you!

>>1739673
> Move EEEE
> Fire at the yellow Rex, SE [Bamboo Arrow] -[Blessed Assault]

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 38/70 SP:4/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x3 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
>>
>>1740083
Is not quite so, Rabbit fears. We have taken many hits!

Yngvild is dying - 29 hp
Bardawulf is dying - 12 hp
Luney is dying - 19 hp
Rabbit is dying - 20 hp
Lammegeier is dying - 21 hp
Billy is dying - 13 hp

If we can do so, we mhay nheed to try aiding each other. These beasties will get stronger at night, and is still many mobos.

Can you and Ryozo try to ward a large group then heal them together? I can heal people close together for 24 hp, or individuals within 4 for more. If we do not try this, think we will shoom lhoose more friends.
>>
Rolled 79 (1d100)

>>1739667
>-Blessed Assault >>1740290
>-Gather 4 Mana from Runes
>Cast Boosted Rising Cyclone from Rune 2S 15E (Pot 19+Blessed Assault)
>-2Sp
>Overwatch Aer Cyclone N, Rng4+Aerias II (pot12+blessed assault)
>-If this can be used to intercept projectiles, do so.

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 35/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1740359
"If by dyeing you mean painting mobbos into happy little mistakes of fire-red, then yes! Yes I am!
Ohgodithurtssomuchgetmeabandaidplease!"
>>
File: Triagram.png (578 KB, 841x592)
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>>1740359
Things are not good, but the east is in far more danger than the west. I can only heal by touch, however, and cannot reach the warriors this turn (even then, my healing is weak. If you are aethernumb it is better you recover with rest and good food).

Every moment, I regret not taking a staff. Still, I do wonder if this would work.
>>
Rolled 54 (1d100)

>>1739667
>Move E, 2S, W
>Move 2W, N, W, Face E
-- If obstacles block movement, attack instead (see below)
>Overwatch Knee to interrupt Orc Attack, Dmg: 18
>Overwatch Move 3W, 1S while Orc is getting up, Face N
.

Book Keeping (Corrections added to sheet):
-4SP from Straight and Knee
SP:10/18

HP Corection
HP:20/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 20/80 SP: 10/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1740463
"Attach a charm to one of your arrows, shoot one of the warriors, heal through it. It's messy, and painful especially if you miss, and I wouldn't advise doing it to any warrior who is below half their health, but it'll get the job done."
>>
>>1740359
My HP total is actually 20, which is why I'm trying to withdraw behind the traps
>>
>>1740622
Paper Talismans get used up I think... if you see a ward with a white strip, it's still active maybe, the black ones maybe not? I'm unsure.
>>
>>1740463
Do you need range-staff? Have your heart and soul, yes? Paperwards are universally targettable, yes-yes? So a paperward trigram as you mark out maybe also should be!

Target each ward in the pile, and you hit the trigram! If Ryozo helps, you can spend one action to heal people! With Rabbits help, that's 14 hp!

If you use the paper wards present near us, and in the wardhouse as a trigram, the triangle area they make out is more acute but hits a very large area. Then you can heal twice! Then your tiny healing is suddenly massive, and 28 in totality! Those paperwards are wards too, and ours.

See? Believe in yourself! Is great-good user of healing stuff. Just have to be clever-smart as you really are about the area.

And any ouchies you can't fix, you leave to Rabbit. Warriors? Maybe. Warriors are still 14 if you go all out!

>>1740589
Please no. Or please yes, if only option. Already have so many paperwards on the map. Use those! They're fresh and there for the use.

>>1740451
Rabbit will fix. Please hold your organs inside your body until so. Will only take a moment.
>>
>>1740661
"T-thanks! I'd like to keep this fire lit inside of me as long as I can."
>>
>>1740121
*gurgle* "yowch that hurt, retreating!"
Overriding because I dont want to get smacked by the giant bird again.
>Arqonaut: move 4 West.
>Prep a arrow to shoot at the bird doof is riding using the 18.

HP: 19/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
>>1739667

>-sheet audit (making sure defense is correct)
>hand brew dark shard with spirits
>hand brew purple shard with spirits
>Move 1n
>examine rope on bookshelf

Basil Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in.It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 6oz
Perfect green
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves 1
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1740805
"I'm going to admit that it's karmic justice if I get shot because of this. Hope I don't croak if it happens though."
>>
File: DunnDirk_Turn27b.png (2.19 MB, 2508x1771)
2.19 MB
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World Phase.
The Jackal has been Shot. A chaos arrow freezes it between the gears of time. - as if by a brush of luck, we have been given two turns to exact our revenge . However , ware the area.

https://www.youtube.com/watch?v=c2Jk1FAXENs
>>
File: DunnDirkBasement_Turn27b.png (638 KB, 2508x1771)
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The girl drawls and mewls begging us as her inchoate words seem to describe an agonizing hunger. She is not well.
>>
>>1742684
"I've got food for the child, and I can heal her, is it a bar door? Something I can slip food through?"
>>
File: doof rides.png (79 KB, 511x381)
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>>1742681
>>
File: doof makes a friend.png (80 KB, 491x348)
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>>1742704
>>
>>1742681
.. yes, Rabbit planned that.

Now please friend-friends! Rally together and FIGHT! Or heal!

Mister Scholar, Rabbit [Brews] but cannot see what the result of slime clot + spirit is. Too much shiny magic. Can you tell with words?
>>
>>1742715
*wince* "Yes, healing. Where may I obtain some aid?"
>>
>>1742715
You get:
Slime Jelly.
- This is actually not fit for a drink, but can be used on meals, increasing their SP recovery by 5.
- Can also be used as a cooking ingredient.
>>
>>1742728
is the girl in a cell or in a barricaded door? is the lock inside or outside?

>>1742701
"Keep in mind what the warriors of Abalath told us, this might be a cell and she might have been condemned in the witches trials, of course that doesn't mean that we shouldn't save her, but first ask her what is what she eats, you don't want to find out that her favorite food are townsfolk after you have freed her"
>>1742719
if you wish so you can come underground and rest in the springs down here
>>
>>1742735
"Thank you but there's little time for that unless I have no other choice. There's a very present danger on the surface and my skills are needed."
>>
>>1742728
You are a kind scholar. Jelly Shot later.

>>1742756
No fear! If you can crawl near Rabbit, we can aid each other. Too beautiful a soul to die, yesyes.

Also Bardawulf! Needs healing too.
>>
File: DunnDirk_Turn28a.png (1.89 MB, 2508x1771)
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Act Phase.

https://www.youtube.com/watch?v=B_CsijQsYY4

Noon Strikes ! Creatures of day have the upper hand !
Now that an entrance is secured to the manor, it seems we now have an entrance to the connecting tunnel as well as an ingress to the Stairs to the north. Now all that's left-

" Is to Eliminate Obstacles ! "
>>
File: DunnDirkBasement_Turn28a.png (637 KB, 2508x1771)
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Yggdra:
Dragon Party - I can hear tremors where you are ! Tell me- how's the child ? She doesn't look dangerous does she ?
>>
>>1742869
>Move 1W, 2N
>Move 2N, 1W
>-Check the door, see if I can hand one of my rice balls through the bars to the child.

"Hush young one, what is it that you like to eat? I have delicious rice balls and fish balls from the temple, and in a moment I can heal you of fatigue and harm. It might be best however for you to remain inside this chamber until we have secured the chambers down here, and made them safe."

I look back at the group

>>1737283
>>1729775
>>1729821
>>1733293
>>1742735
"My friends, it might be appropriate to be prepared for an attack from the east, there is a massive slime building up behind the barrier you made Morat, and I believe it is intending to break through."

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 2 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
(( Whoever put that bomb there, please, don't ever do something like that again... I'm down to 1HP ))
>>
File: 6th_Anniversary_01.png (2.19 MB, 2150x2050)
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Alternate track:
https://www.youtube.com/watch?v=wniOUlRwaMM

Benson: Ah they found it ! The Jackal !
Slade: R-Really ! How How Big is it ?
Benson: Its quite large - just as the rumours say
Kero: OH NO ! WE SHOULD HELP THEM !
Benson: Now now, there's only so much we can do from behind a Crystal Ball

Fortune Teller: So Do you want your fortune read or are you going to hog my Crystal Ball All Morning ! I Charge by the Hour You know !

Gorf: GORF SAY WE HELP ! MUCH ENEMY TO FIGHT ! ADVENTURERS Need Our Help !

Slade; B- Better idea, how about we do warm ups and stretch before the battle. That way we can think of a most strategic plan fit with a good body and mind !

Fortune Teller: That will be 400 zenny for the reading then.

Slade; O- OR we can keep watching this riveting PREDICTION !

Benson: Everything they've done up till now has no planning.. just ... who are they ??
>>
>>1742869
"Sorry Ms. Yggdra, to answer your question, She is frightened, can't confirm if she's dangerous yet, I'm giving her some of my food, and will put a seal upon her to use Kari upon her, healing her of any loss of health she's had... and as a bonus if she is actually an evil being, the seal will reveal it hopefully. I believe the tremors are coming from a pair of slimes who fused, there are... three more about to fuse into the slime they've formed... but if I had to guess it's already fused at least three or four slimes given the size I detect on the ansible."
>>
>>1742927
missing your name and tag.
>>
>Move 1S 1W 1S on rocks
>Use rope to snare trap tile 1S

"C'mere beastie. You see me now don't you? Why don't you just come right over here and..."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
>>1742936
Sorry didnt notice that.

>>1742866
"Hi Basil! Can I get heals???"
>Arbonaut: 4 west 1 north, landing on the pillar or box thingy...
>Arbonaut: 4 west 1 north landing south of Basil.

HP: 19/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
>>1742866
Jackal up North and a giant slime below.
Hopefully from here I'll be able to react quickly to the situation.

>Move 6W

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 56/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1740314
(( I believe Bardawulf is at -1HP. I'm moving him west. Luka, could you stabilize him? ))

>>1742866
>Move N, W, Pick Up Bardawulf
>Move N, W, N, W, If able, lay Bardawulf down West

Book Keeping:
Take 19 Dmg
HP:1/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 1/80 SP: 10/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1742869


"Earth magic user, we need some more walls."

>-loot slime
>Move 2 S, 1 W
>Open Door

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 69/80 SP: 14/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 9x Fishball
>>
>>1742970
do you want me to overwatch a wall?
>>
>>1742985

Maybe that would be best, or add another layer to the one already up if possible.
>>
Rolled 78, 88, 5, 74, 5, 31 = 281 (6d100)

>>1742866
>-Fixing inventory (moblin eyes instead of ??? banner)
>-Take 3 and 6 damage (HP 17/28)
>Hold on tight and punch in the eye (6/6/6 because not moving?)
>Keep punching (If any dice would be removed for hanging on then drop the last rolls)

"Go to sleep. Go to sleep. Not a peep. Go to sleep. Go to sleep. Go to sleep. Go to sleep. Go to sleep."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 Moblin Eyes
>>
Rolled 8 (1d100)

>>1742866
Kail, lvl1 Human Sworn
==
HP 80/80 SP 18/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

"Books ! I knew someone who loved them ! I'm sure others will. Better grab a few."

>loot any important looking books
>move 3S
>>
Rolled 29 (1d100)

>>1742866
>-Move last turn was S and E. [Pretend] I'm 2E.
>Move S 3E
>Sneak Attack dino 8E Thumper for 22, armor half. 5 left.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x5 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 33, 87 = 120 (2d100)

>>1740162
Thanks, I forgot that rule. I'll adjust the stats.

>>1742866
I'd recommend covering your ears, Miss Pero!
>shoot moblin 5N
>shoot moblin 5N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x45 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
That scream might attract more then slimes.
>>
>Move 1E, 1N
>Examine the books on the bookcase

"Perhaps we can find an answer to why this child was trapped here in these."

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 30/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
Rolled 59 (1d100)

>>1742866
"It was close, but our immediate threats have mostly been dealt with. Let us finish off the second Raptor and begin preparation to fight the Jackal; a creature of the night like it will probably not be able to locate us immediately, but it will not buy us too much time."

>-Gather 4 Aquas mana from rune cluster 8E / 9E / 1SE 7E / 1SE 8E
>Cast Boosted Aquas Ball [POT 26] at Dinoboy 2NE 6E
>Draw Rune 1S

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1743120
Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 87, 42 = 129 (2d100)

>>1742866
>-Gather 2mana from Runes
>Cast Clockwise Cyclone 1N (pot 12)
>-Gather 2Mana from Runes, 2Sp
>Cast Boosted Rending Aer 1N (pot 19)
"A frog is concerned about a gate, perhaps a rune can-" >>1743085 "WHAT? covet WHICH DEer?"

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 33/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1743076
>>1743085
Please. The slime. Shoot the sliimeee- aww.

Rabbit does not want to die.
>>
>>1743135
What sli- oh, the one right in front of me. Feth.
>>
>>1743135
whAt Does SHOUTED time have TO DO WIth a RAbbit's WET TIE?
>Slime aircannnoned and dizzy.
>>
Rolled 71 (1d100)

>>1742866

"You guys had better take out that nearby mobblin, I don't think I can take much.
Well, here goes something!"

>Move 2N
>-Gather 5 Pyras mana
>-Spend 5 Pyras mana
>-Spend 3 SP
>-Spend Medium Pyras Xtal (Does this count as 1 xtal?)
>-Boost x4 (5 Pyras Mana, 3 SP)
>Cast x4 Boosted Pyras Ball (Medium Xtal) at the Jackal 5NE, 5N [POT 58?] ( 8*[3+5] )+2?

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 19|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 (-1) Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 9, 27 = 36 (2d100)

>>1742866
>>1742869
>-Gather mana from the rune below hetros, the rune in the main hall next to the barricade, the rune above ground in front of the manor E of the box, the rune SE of the way house N of the box
>Cast terra enlarged 2W 7S, shape it like a 3x1 wall extending E and W, probably crushing/pusing the slime in its path
>Cast terra enlarged 4W 3S, shape it like an adventurer's hand and poke the box E to see if it is a mime and the wall W to see if it is a secret door
>-Pay with the gathered mana, or SP if the mana isn't enough

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 30/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
File: Cardinal Ward.png (627 KB, 842x594)
627 KB
627 KB PNG
Rolled 84 (1d100)

>>1742866
> Move EEE
> - Seal SE SE SE
> [Kari II] -> Quadram
A ward set in the east to safeguard the living at midnight, another in the west to send the dead to their peace at midday. Vast distance in time, space and purpose, with this seal I bridge them.

// Next turn, I will provide [Last Rite]s to all of the dead.

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 38/70 SP:8/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x2 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
>>
Rolled 25, 78, 28 = 131 (3d100)

>>1743141
Thank yoos.

>>1743176
You saved Bardawulf and Yngvild! Excellent-beautiful! Then Rabbit will do something else!

>>1742866
Hellos Big Monster Jackal. You killed our friends.

Boo.

>-Handbrew 12pot, 8oz firebrandy
>shoot Fire Arrow, 15 pot, 6ne 3n at Jackal ( 8+2pot+5blessing of steel)
>-rope mastery - sacrifice 9 reach of rope
>pull: have [rope pull/reel] as many shortfuse bombs and fire brandies along as possible (max = 4 bombs 17 pot fire/crush + 3oz fire brandy 11 pot per oz + 8oz firebrandy 17 pot per oz ) for a bombcluster arrow.
>-+5 Steel Blessing of a Cardinal God per bomblet (already factored)

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 8 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
4 g 2 fire (-4)
2 g 2 pandoras
4g 2 Teras
3oz 6p Brandy ("Furypaw") (-3)
3oz 6p Draught ("Hardpelt")
8oz Spirits ('(-8)

=Inv=
Salmon Locks, Paired Lock (Dunnkirk, turn 15b)
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
The Hard Way (2x Str, Blunt +Kick)
10 Iron Drops
4 Short Fuses (12 Pot, 5 AoE, Bomb) (-4)
12 Reach Rope (-9)
1x Slime Jelly, delicious.
>>
>>1743185
Thank you, Yngvild. I will do what I can to ease your pain, both of you.

// I do not have the energy to heal you both directly, let's pray that this works. If I give all of the dead their [Last Rites] next turn (the Rex may destroy the northernmost Seal) then I will have all of my energy restored.
>>
Rolled 70, 10 = 80 (2d100)

>>1742866

>Slice Slime NW
>Jab Jelly NW

HP: 56/60 SP: 12/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
4/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1742866

>Bookkeeping

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/-1 SP: 18/16
ARM: 3[1(+2)] / Frnt 15 / Flnk 12
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)
Earth Drought: +6 Def till end of battle

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Can't seem to post banned. Reeeeeeeee. Make me force feed Luney and move to Kail pls
>>
Processing will resume 12+ hours from now.
>>
>>1742866
Botting [Br2] Basil Bloom >>1741134
>-Brew Viridian Leaves and Spirits to make Hard Green (4*2+3 = POT 11)
>Force feed Luney the freshly brewed Hard Green
>Move 3S 1W
>>
>>1742869

>Bot [Dragon][J1]Ziegfriedo the Second

>Move 2 E, 1 S
>-Trap Sense
>Overwatch South (10, 10)

Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1743031
>-claim inspiration
>>
>>1742681
"Yes, that is the role of a kn-A sworn. "
>-Claim Inspiration
>>
>>1743962
>>1744115
I'm not entirely sure how it works (yet) myself but do you mean Insight?
>>1729265
>- Insight replaces Inspiration as a mechanic.
>>
>>1743653
Potency is at 14+

2(4 int base +1 mag from cursed) +2 mag pot from condemned hood +whatever viridian leaves is
>>
>>1744251
there is no hood
>>
>>1744963
Look again
>>
>>1745126
I guess fire isn't as efective as I though
>>
>>1744145
Sorry, was delving through the old thread to figure out what it was and the uses for it.

>>1744251
Cool.
>>
>Deploy near underground team
>I'll be updating stats soon
(Monday, if you visually distinguish my character from the other Frog brewler, might I suggest a Fu Machu moustache?)

Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 DEF: 8 M.RES: 8 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: ??? Amulet (+1Str, boars blessing)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]

Pouch:
-Spirits (8oz)
-2x terras shard
-2x firas shard
-2x aerias shard
-------------------------------
250 Zenny
>>
>>1746895
>Updating stats

Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: ??? Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]
x2 Water res
x2 Water Move

Pouch:
-Spirits (8oz)
-2x terras shard
-2x firas shard
-2x aerias shard
-------------------------------
250 Zenny

Aloquated stats: +1 RES
>>
>>1746902
Question: Is the racial 'flavor' locked from the brewler until lvl4, or does every brewler have the flavor and does lvl4 only unlock carrying over to another class? Can one take flavors from other races with the second rank?
>>
>>1746968
From what I understand, you get the first racial bonus (x2 water resist for frog, for example) no matter what, as long as you remain a brewler. At lvl4, you can grab Flavor, unlocking the second benefit, and allowing you to take them into another class. Rank II allows you to use perks from other class as a brewler (Last Rites from Sk/Sm, Rend and Boost from warrior, and so on and so forth)
>>
>>1746984
Seems to make sense. For rank II the chart says 'racial perks' though, and no other classes have listed racial perks yet.
>>
>>1746895
forgot name & trip
>>
File: DunnDirk_Turn28b.png (2.23 MB, 2508x1771)
2.23 MB
2.23 MB PNG
World Phase.
. . . . !

https://www.youtube.com/watch?v=c2Jk1FAXENs

" At noon- Victory sweeps into our grasp could this be our chance ? "
>>
File: DunnDirk_Event03.png (1.35 MB, 1885x1188)
1.35 MB
1.35 MB PNG
A red flash blankets the town, The shrieks of time unfrozen the JACKAL Howls but will it be its last !?
>>
File: DunnDirkBasement_Turn28b.png (777 KB, 2508x1771)
777 KB
777 KB PNG
The surface rumbles and secrets shake loose. Today we revel in discovery and divinity.
>>
> It would seem we discovered yet MORE actions to process these will have to process concurrently with World Phase.

> Apologies
>>
>>1749143
Was about to ask this:
Friendo botted me >>1743653

I did the same thing don't fee bad
>>
>>1749143
No worries, Monday, you art is HOT.
I can wait longer, my interest won't lose its spark.
>>
>>1749094
>>1749104
>>1742969
"Quick Yngvild!
Strike the Jackal down while the iron is hot!"
>>
Anyone interested in the art of fisticuffs?
>>
>>1749229
*raises hand*
>>
File: WorldTree_Flavor.png (107 KB, 811x527)
107 KB
107 KB PNG
>>1746994
Hello Fusius. We have assembled a graph to best illustrate how flavor works.

Upon rolling a Brewler a racial perk is unlocked immediately, upon learning FLAVOR at level 4, they unlock further flavor upgrades AND may also bring them to other classes when subbing as a Brewler. Thanks !

Unfortunately, racial perks will never transfer between races even in the event of a transformation. That's just [Common Sense] !
>>
>>1749125
Is the word besides second set of symbols in the Field Safety book warp or ward?
>>
File: DunnDirkBasement_Turn29a.png (798 KB, 2508x1771)
798 KB
798 KB PNG
BREAKTHROUGH !
https://www.youtube.com/watch?v=Wve15CMQL6M

>>1749304
[warp]

ACT PHASE.
>>
File: DunnDirk_Turn29A.png (2.06 MB, 2508x1771)
2.06 MB
2.06 MB PNG
https://www.youtube.com/watch?v=tMczXGbpOOI
A howl that breaks through time and a Scythe that seeks to hunt those that would end it.

Yngvield's Axe Glows Alight. And with instant clarity she was presented with a chance of a lifetime soon to end. Soon to burn bright !

Yngveld is Reeling upon the end of this song, She will fall and the Scythe will reap of new victims once more !!

https://www.youtube.com/watch?v=tMczXGbpOOI

BEFORE IT IS YET WRITTEN, ACTION PHASE !
>>
Rolled 24 (1d100)

>>1749466
>place a paper ward upon the child.
>-Cast Kari on the child
>-Leave another riceball for the child for when they wake
>Use Last Rites on the slime corpse directly to my East

>>1737283
>>1729775
>>1729821
>>1733293
>>1742735
"Dragons, prepare to face the foe to the east, they've broken through. Do not let them through to the child, nor to the Library. We also have another secret passage opened by... some strange means to our West, ware attack from there."

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 26/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 2 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1749513
Accounting error, not deleting and reposting due to roll being made. I have 2 less riceballs right now.
>>
Rolled 96, 17 = 113 (2d100)

>Throw knife at dino 3S
>-Rope Mastery: Thread rope around dino
>Pull roped dino north into snare trap
>-Retrieve knife from roped dino

"Need help with my quarry, little moblin? Allow me. Now HANG!"

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
Rolled 22, 27 = 49 (2d100)

((This is familiar. I've been here before... ))
Time slows and a feather catches Ynvild's eyes. Black, yet luminous, it dances in the air in it descent but her movements are too slow. Sluggish like the world around her..

>>1749505
>LAST STAND
>Boost x3 Knee North
>Boost x3 Cleave Axe Jackal
>>
Rolled 67 (1d100)

>>1749505

GO YOU DAMN MUTT GO!

>-hand brew viridian leaves if I haven't already
>move 3N
>give Luney Healing potion

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in.It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 6oz
Perfect green
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves 1
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1749513
you know my magic isn't a "strange mean", I'm still salty I got no inspiration for finding a secret passage but Kail did for climbing some stairs
>>
Fate Has Been Decided !
https://www.youtube.com/watch?v=kVfWn2FOhXo
>>
Rolled 4 (1d100)

>-Grab both books
>Move 3 S
>Fireball the slime directly 6E

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 28/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1749590
"I'm sorry? I didn't notice you using it, and I thought you couldn't without line of sight..."
>>
Rolled 82, 12 = 94 (2d100)

>>1749505
"By the power of the stars, cleanse my foes from this plane!
Rend them to ashes! Let there be naught but dust in the wake of the power I unleash upon them!
No monster shall interrupt this tale of fiery revenge!
Yngvild! Strike it down!"

>Gather 5 Pyras mana from my runes

>-Spend 3 Pyras mana, 3 SP
>-Boost x2
>Ignite the aer with a x2 Boosted Expanded Pyras at NE, 5N [POT 34] ( 8*[3+1] )+2

>-Spend 2 Pyras mana, 4 SP
>-Boost x2
>Ignite the aer with a x2 Boosted Expanded Pyras at 8NE, 2N [POT 34] ( 8*[3+1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 10|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 76, 29 = 105 (2d100)

>>1749466
>>1749505

>-Gather mana from the rune 4E1S, the rune in the main hall next to the barricade, the rune above ground in front of the manor E of the box, the rune SE of the way house N of the box
>Cast terra enlarged ball 8E, enlarge it in a 2x2 shape towards the SE to hit the two slimes
>Cast terra enlarged ball 8E, enlarge it in a 2x2 shape towards the SE to hit the two slimes
>-Pay with the gathered mana, or SP if the mana isn't enough

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 30/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1749562
The feather touches the ground and ignites in a flashpan of realization and rage, sending Yngvild forward with an incoherent yell. Axe reared, she launched forward at the foe before her. Through a mist of her own blood, the axe in Yngvild's hands sang in golden laughter, carrying Višnja's hamingja...

(( Damn you, diiiiice! ))

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: -???/80 SP: 10/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1749619
I do have line of sight, either way, should we fight the giant slimes or try to outrun them? we are getting surrounded but if things get ugly I can always try to make a hole in the ceiling and try to get out trough it
>>
>>1749645
If we're gonne leave we should get the kid out of her cell first.
>>
Rolled 82, 13 = 95 (2d100)

>>1749505
>shoot slime 2N
>shoot slime 2N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
File: doof adores.png (146 KB, 368x449)
146 KB
146 KB PNG
>>1749505
>-Dismount South
>Move 2S 1W
>-Carve/Loot dead Hammerbeak W
>Offer Moblin Eyes to Tamed Hammerbeak N for feed. Give soothing pets and sweet nothings if they approach.

"Here little tadpole~ You look the sort to enjoy soft delicacies, so hop yourself over here and have a treat! Gonna need to give you a name, so how about... Blunder? No."

"Basher? Nah. Bopper?"

"..."

"Bopper has a sort of spring to it. I like it. You're now named Bopper, good critter."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 Moblin Eyes?
>>
>>1749651
can you open it? should I try to "move" the wall?
>>
>>1749640
or you could have waited the damn 30 seconds and my potion would have made it to you. Better luck next time.
>>
>>1749671
The door is locked and we lack the key. Moving the wall would be best.
>>
>>1749645
I say we fight, we can take the creatures down I believe by limiting their ability to follow us.
>>
>>1749695
If that was the case then 2 other people would have died last thread too.
>>
>>1749682
I'll do it next turn if things calm down, but please send someone to my side to carry the kidor act as bait if the kid goes berzerker
>>1749702
At worst I can make another wall, not the best idea tho
>>
>>1749677
(( I was given a timer and assured that I would die regardless. You also already acted. Unless you were able to throw a healing potion at me this turn within the song timer, I'm dead. ))
>>
>>1749714
"I think we're better off standing and fighting if I must be honest. The slimes appear to be splitting themselves up rather than remaining as the giant slime, so we can just kill them as they come at us. The only other option is to bring the child up to the battlefield where the Jackal is. No, the safest place for her is here right now, provided we kill the slimes."
>>
>>1749711
((I'm on Last Stand. I'm pushing negatives beyond 1))
>>
Rolled 36 (1d100)

>>1749505
"NOT ANOTHER ONE, YOU BLIGHT"

>-Heal 8
>Move N 2W
>Shoot Jackal 3N NW, armor half. Thumper for 22, 4 left.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x4 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 10 (1d100)

>>1749505
"HOLY MOLY! Yn-...Ying...Axe dude you okay??? And wow, you are huge, lets see if you got any weaknesses..."
>-Gain +11 hp due to potion.
>Study the giant scythe wielding dude that smacked Yngvield for a act.
>Shoot a arrow hoping i hit something and scratch it.


HP: 30 /48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
>>1749963
......Mabye i should just start looting...Yeah thats probably a better idea...
>>
>>1749466

>Move 1 N, 1 E
>Overwatch E (36 dmg)
>-Glancing counter


Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 69/80 SP: 14/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 9x Fishball
>>
File: DunnDirk_Event04.png (1.09 MB, 1346x1166)
1.09 MB
1.09 MB PNG
https://www.youtube.com/watch?v=RaG-fNJLLUk

Steel clashes, Fire fires. A hearth of Ancestral Fire rises up and covers Yngveld's Axe. With but a push through her mortal limits she breaks the clash and smashes against the Jackal's snout. With its arms smashed against its frame the creature feebly raises its arm in defense as a heavenly fire descends on its skull searing and Hot - its rage , and malaise leaving it to purifying fires.

The Jackal Has Been Defeated !

Yngveld has fallen, but her body persists.

The Sacred Flames slumber once more.

[All Gain 1 Insight]
[Yngveld Gains 1 Inspiration]
>>
>>1749505
>>1750042

"...I had a feeling it would end like this. I didn't want to believe it.
Rest in peace, you crazy, honorable woman."

>+8 HP
>+1 insight
>-1 Yngvild
>+much Sadness
>Move NNW WNN


VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 56/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1750072
Forgot to actually add HP

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 64/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1750042
"Heated passion sparks
Searing hot revenge blazes
Great halls eternal"
>>
>>1750042
"Wise is the frog who arives late to the war, but in time for the spoils."

>move 3N
>Brew Fire brandy (5m.pot x 2alq + 1xtal = 11pot)
>-claim insight


Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 28/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: ??? Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]
x2 Water res
x2 Water Move

Pouch:
-Spirits (8oz)
-2x terras shard
-2x firas shard
-2x aerias shard
-------------------------------
250 Zenny
>>
>>1749466

>Bot [Dragon][J1]Ziegfriedo the Second

>Move 2 W
>-Trap Sense
>Overwatch West (10, 10)

Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1750042
>>1749873
>-Hold fire
>-Marvel
>-+Insight
>>
>>1749505
>>1750042
"So this is how the tale of the two sisters ends. Tragic, but then so many of the songs sung by the skalds of the northern wilds are. We should make sure to collect the body for a proper burial, unless someone knows of a Shrine Keeper in Avalon capable of and willing to performing a Kaesu. If not, I believe her people are fond of being burnt upon a pyre as funeral rites."

"At any rate, with the Jackal dead the enemy lines should crumble. Their remaining forces are small in number and injured. Liberating this section of Dunndirk should be not far away."

>Move 3E
>Move 1S 2E

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1750042
>>1749670
>-Claiming Insight and updating sheet

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [2 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 Moblin Eyes?
>>
>>1749466
Kail, lvl1 Human Sworn
==
HP 80/80 SP 18/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (2 Insight)
-Blank Book

"This wall looks like it won't hold very long. Better stay at a reasonable distance. Let's explore that mysterious sidepath instead."
>move 1W 2S
>move 1S 2W
>>
>>1750363
>>1749682
>>1749627
>>1749513

So while am I fine fighting this out, we need a plan. Fire blessed strike would be best, on the turn where I can strike the big slime, as I plan on burning my SP for adrenaline, boost and a cleave.

If you can create a blockage so I can't be flanked Morat, that would be cool, otherwise Kail and Zieg can watch our rear.

Jackie can just bombard the slime(s) with fire magic.

The only fear I have is being engulfed.

The option of collapsing the walls/ceiling on the slime is there as well.
>>
>>1750363
Nevermind what it says about insight, people can only have 1 insight at a time.
>>
>>1750419
"It might help for Morat to place more runes down there, so that those elementalists up here can aid you by casting through them."
>>
>>1750419
If I remember fire blessed strike is south facing prayer. Terras might function better over all as it deals additional physical damage and the slimes have high mag res but not much in the way of physical defense.

We can cut through the small ones, the big one can engulf but we can probably nail it before it gets close enough to be a threat if we play our cards right.
>>
Rolled 83 (1d100)

>>1749505
I refuse to just accept this. I have to try!
> Move N W NN
> [Kari II] -Fire Brandy -Confidence! -Inspiration!

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 44/70 SP: 4/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT), Festive Cat Mask
Paper Wards x2 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
>>
>>1749505

>move 1S, 3E, 1N
>-pickup scythe / big mobolin / jackal parts ne
>move 4S

>=Rabbitspaw Scalemask=
>=Human, Jaeger 1 / Brewler 2=
>VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
>- - - - - - - - - -
>HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
>M.RES: 6 MAG: 2 VIS: 5 MOV: 5
>Hands: Spirit Oak. 12 R, 8 DMG ( 40 Wood Arrows, +2 )
>( 8 bamboo, +4 )
>( 1 Teras, 2 Fire )
>Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
>Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask
>Distill, Brew, Nancy Toss
>Rope Mastery [P], Trapping
>=Pouch, Pot 6 base=
>3 g 2 vitas
>2 g 2 pandoras
>4g 2 Teras
>3oz 6p Brandy ("Furypaw") (-3)
>3oz 6p Draught ("Hardpelt")
>8oz 12p Brandy
>>
File: DunnDirk_Turn29B.png (2.05 MB, 2508x1771)
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Determination writes a new tale.
Barring a pen, barring ink, barring the ability to write, we are yet possessed with naked will.

Yngvild Revived, denied her place next to the valkyrie.

The unmen make flight...

World Phase
https://www.youtube.com/watch?v=G77OKKTTmX4
>>
File: DunnDirkBasement_Turn29b.png (911 KB, 2508x1771)
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https://www.youtube.com/watch?v=Nf4O9iS3NeM

Meanwhile, a darker theatre begins to form. Fight or Flight, it is not a question to be asked by [Dragon] for their determination is singular. Win it all , or die in ignominy.
>>
>>1750573
By the gods, we have the best leader.

>+1 Yngvild
>-much sadness
>>
>>1749229
Yes! Also, Physick. Because Rabbit can make the ingredient-parts for Physickal healing. And poisons. But that's something else!
>>
>>1750576
Rabbit says this a lot too.
Is not idle-wild speculation.

But also! If Yngvid lives! To [Rend] the Jackal should be her and sister honor! For glistening parts and heart-skills.

Do we all agree?
>>
>>1750581
Absolutely.
>>
>>1750573
What are the specifics for a perfect fire brandy?
>>
>>1750042
>Claim 1 insight
>SP fix -4SP from previous spells

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 26/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1750596
My main question is: how much gods can I punch? I.e. what would be the damage boost?
>>
File: DunnDirk_Turn30A.png (1.97 MB, 2508x1771)
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Act Phase-
AN ATTACK FROM ON HIGH ! What could this mean ??

https://www.youtube.com/watch?v=isw_tM_P6MM
>>
>>1750590
Nothing but perfection. As it says, instead of giving +11 Potency, it is 22! You drink it, it goes down smooth warms the belly sharpens soul and then you can punch out a god.

Or you can throw it as a woosh grenade that really goes woosh!

Very fine drink, is that. Clap clap for your brewable skills.
>>
File: DunnDirkBasement_Turn30a.png (794 KB, 2508x1771)
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The halls lurch. The Slimes Advance ! Such Stench ! Such Intent !
>>
You Down There !
We of the Plenary Church of the Sleeping King do extend our regards for ridding the lower town of such filth, and ending the WItch's Curse.

Now- I bid you all to leave this place at once, lest we offer up your Heretics and Mageblooded to our Lord Arte. If that be the case then we open our doors to you and bid you to tie down your offerings as best you can !

Errant: Madness.. they've been watching us all this time and only now do they decide to make contact...

Everyone , this doesn't look like a good position either way. We can take shelter in the Manor or approach this situation another day..
but I get the feeling they'll take over the lower town as soon as we give them an inch.

Yggdra: As much as I want to give the people back their town, the church are not the type of people I would trust this place with. As witness to their crimes, I can't agree to their at all !

Act Phase.

https://www.youtube.com/watch?v=gHmpC7tN7VE
>>
>>1750601
The books the books the books!

>move 1w3n
>move 2n2e


VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in.It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-black potion
-wyrd potion
-purple xtal

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1750601
>>1749741
Throwing yourself into battle half dead as you were was very reckless, Yngvild.
Please take these fishballs to regain some strength.

>-Offer Yngvild 3x fishball
>Move NNW WWW
>-Face N

>>1750608
I am of the opinion that we should fortify the manor and rest up inside.
These people up in the church look more like heretics to me than our battle comrades.

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 64/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishball (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
Rolled 99 (1d100)

>>1750601
They kill people and burn them and kill it justice. They hide-shelter while people suffer.

Rabbit says no.

Rabbit is raising this flag and this town is ours now, not theirs.

>Attach (Bulletholed) Aquas Hood to a Wood Arrow
>Fire at Flagpole 7NE, 1NW for improvised flag

OUR FLAG.
OUR TOWN.

NO BURNING PEOPLE.

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1Insight=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 8 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
4 g 2 fire (-4)
2 g 2 pandoras
4g 2 Teras
3oz 6p Brandy ("Furypaw") (-3)
3oz 6p Draught ("Hardpelt")
8oz 11p Brandy

=Inv=
TOO MUCH STUFF TO LIST.
>>
>>1750419
do you think you will have enough time to kill the small slimes or should I try to slow down the big one?
>>
Rolled 20, 27 = 47 (2d100)

>>1750601
>>1750608
"Pity the ones who let an unjust god guide their hand, for they shall find my hand guided towards their breakable faces... Come my fellow travelers, let us ascend those stairs!"

>Move 1N1W
>Attack W (8dmg +8dmg)
>-Loot slime

Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 28/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]
x2 Water res

Pouch:
-Spirits (7oz)
-2x terras shard
-1x firas shard
-2x aerias shard
-------------------------------
250 Zenny
>>
.

>>1750481
>>1750584
>>1750581
(( Thank you all for your support and healing! Very much, thank you! ))

The sounds of combat was being washed out by a keening in her ears. The distant thud of footsteps seemed to mingle and sync with the pounding of her heart, threatening to burst from exertion. Everything was red, punctuated by flashes of yellow and white hot pain, now slowly dulling with all of her senses.
'This is an an acceptable fate, the deed is done and I've taken the Jackal with me,' she thought to herself as the darkness closed in.

The footsteps seemed closer and somehow more prominent, the clattering of gravel and a sudden sliding halt. Before she realized it, Yngvild was wide awake, awash in warmth and light, unseen hands picking her up. Almost immediately, she dropped to her knees and, in wonder, the name of her elder sister escaped Yngvild's lips as a barely audible whisper. "Višnja..." She worked to find words to express the overwhelming emotions that engulfed her but the light was quickly fading, and before she knew it, her sister was gone.

Recovering, her attention turned to her companions and she bowed deeply. "You have my sincerest thanks. Honored Gyðja," she looked at Luka, "My being yet remains in this world thanks to you. I owe you a debt of life."

>But also! If Yngvid lives! To [Rend] the Jackal should be her and sister honor! For glistening parts and heart-skills.
>Absolutely.

With a grim nod, Yngvild stood with axe in hand...

.

>>1750601

https://youtu.be/r2PHd7wPn6A?t=209 [Embed]

"Heilir Æsir, heilar Ásynjur, og öll ginnheilög goð!"

>Ritually Blood Eagle (Rend) The Jackal
>Accept Fishballs with humble thanks

>>1750618
"My thanks. Sometimes there is no choice but to take up a weapon."

.
>>
File: DunnDirk_Event05.png (146 KB, 1771x1254)
146 KB
146 KB PNG
>>1750620

Rabbit I-
" I see ! If we raise the flag here, the Wayhouse Federation will be forced to recognize our claim of this place. And Our First Rule will be to See You All Punished ! "

Yggdra: A- And if we can manage to hole up for the entire night we might just force them to come down turning the tables to their defensive tactic.

Errant: Right but this falls on how ready we are, Luka, this is your decision if we take this chance, we would have to simply last until [5am]

===
Meanwhilst-

Slade: But that flag ! It's so unseemly and and - blue !
Fortune: But their chances become greater if they set the stage on their terms- and the enemy would only have tonight to react to their challenge !!
Kero: B- But wait isn't what they're doing technically stealing !??
Benson: No, to begin with the area became unclaimed as soon as the wayhouse reported the town lost, it could be anyone's technically, but those Knights didn't even lift a finger to secure their own walls.
Gorf: GORF IS READY ! 100 PUSHUPS HAVE BEEN PERFORMED FOR THIS MOMENT !
Slade: You know... a new town aint bad I wonder if we can get in a piece of that.
Kero: Are You Saying We Could Have a House !?
Slade: y - YES ! No More dingy sleepovers in the stables Our ForeRunners have taught us well to nap and travel mere minutes at a ti- Zzzzzzzzzzzz
Benson: Ah that's right we should probably take our powernap~

==========

No matter What happens, be sure to prepare for the night assault by staying indoors or retreat from town before the sun sets. This is the unbreakable rule the people of Avalon have lived and died under. If we must convene for a repast there is no better time than now.
>>
Rolled 37 (1d100)

>>1750601
>>1750608
"A frog is pleased to not say farewell again. But also I am angry.
"You! Up there with the Sleeping! Who do you think you are, to scream orders and demands of blood? You that stood by and did nothing will command those who lifted curses, killed Jackals, and gave lives to aid Dunkirk? Absurd and disrespectful!"
>-Gather 2Mana from Runes
>Cyclone the slime 1N (pot12)
>Move 3N

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 33/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1750662
(( If some of us exit to recuperate, how long before we can return in support? Just enough to recover and return if we don't do any other activities? ))
>>
>>1750671
The hot-springs are still there, and dragon could use the help of a 2nd team to secure the underground area
>>
>>1750673
(( Ah, right. I'm not really in fighting shape but I still best hurry if we intend to hold this town until first light the next day! ))
>>
File: Witches' Night.png (1.04 MB, 1984x1403)
1.04 MB
1.04 MB PNG
>>1750662
We are gravely injured and exhausted, but there is still one innocent soul to save. My intuition says that their spirit is trapped inside that blackened church. I would offer surrender but they will not take it, blinded by their faith to their demonic lord. Please remember, it is not their fault that they have been led astray.

Leave the dead and take cover! Lest they fire upon you with their war-bows. We will fortify the manor, ward it against evil and camp there. We have food aplenty and I some small measure of healing left.

Be wary of the undead, they will rise tonight but the wards will keep them away from the manor. Ryozo, we will need every one of our Seals to cover the Manor completely.
>>
Rolled 71 (1d100)

>>1750603


Kail, lvl1 Human Sworn
==
HP 80/80 SP 18/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book

"A boat ! And boxes filled with looty goodness, no doubt. Fear not, Dragon. I'll be your rear guard ! Ziegfriedo, give me a shout if they break through, I'll be there in a second."
>move 1W 1N
>Loot the box !
>>
>>1750699
When the sun sets, we will have a short opportunity to give as many dead their [Last Rites] as we can manage. Though, with some of Mordenkainen's Magicked Paper, I would be able to do so from the safety of the manor.

> -1 Inspiration (Yngvild's Revival)
"I apologize for denying them this Heroes' Death, but we still have need of their strength! Quickly now, everyone!"
> [Kari II] -Fire Brandy -Confidence! -> Yngvild
> Move W N WW to take cover from the crossbows

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 44/70 SP:8/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT), Festive Cat Mask
Paper Wards x2 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 5x Rice Balls, 1x Picked Yams, 2x Fishballs
- 1 Insight
>>
>>1750601

>Stand
>Move North 3

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/7 SP: 18/16
ARM: 3[1(+2)] / Frnt 15 / Flnk 12
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)
Earth Drought: +6 Def till end of battle

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 93, 65 = 158 (2d100)

>>1750603
>>1750601
>-Gather mana from the runes underground: 2 mana
>Cast enlarged terras 2x1 8E + 8E1S shape it like a wall and close the tunnel, crush/push any slime in its way
>-Pay with 2mana
>Cast enlarged terras 5E, shape it like spikes and extend them E, W and S in a T shape in order to impale the slimes
>-pay with 2SP


Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 24/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 24 (1d100)

>>1750601

>Attack Slime NW
>-Mercy Strike?
>Move WNN

>>1750699
"I will coordinate my Wards with you. We cannot afford to leave the town to men such as these, with all they have done."

HP: 56/60 SP: 12/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
4/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1750608
>>1750601
"Mmm, I fear that the souls of those witches we cleansed will not truly be at peace until their murderers are dealt with."

"Can you hear me up there, cultists of a false god led astray by a trickster? I met the former residents of this town whom you didn't murder; they don't take kindly to your quartering here. We don't make it a habit to let our enemies go free, either. Once upon a time I had several theories about the inner workings of Blood Magic and how it related to the innate nature of magic in general. Your donations to the field of alchemy and wyzardry will be most appreciated."

>>1750662
"Ah, is that how this works? Then let us ready a respectable defense, and heal our wounded. I imagine the cowards hiding within their church will not contest us immediately."

>Move 3W
>Move 1N 2W

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 79, 83 = 162 (2d100)

"Might I suggest using these tunnels to approach the witch burners from the east unseen? Of course helping us with slimes while you pass by would be appreciated. There appears to be quite the infestation."

>Ignite the aer 3E in an Expanded Cast.
>Ignite the aer 6E


Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 22/30 SP: 28/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
File: RabbitBrew.png (188 KB, 495x708)
188 KB
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>>1750662
Yes-yes! So it is and so we shall.

>>1750699
Excellent! Rabbit approves. We hold-have the manor and the city and the books. So is not so big a price to pay to be viligant and safe for a night.

Also Rabbit admits to bias.

People who sacrifice other people for blood makes for. . . upset times.

---
But worry-not about healing and wounds and recovery!
You leave that to Rabbit.

For all who worry-fear recovery and think your wounds too hard to heal and your hearts too heavy to hold in your beating chests, think it is not so.

You plant a tiny seed of kindness, and it sprouts to salmon locks that Rabbit has! A feast for all, which restores 25% SP / HP to our group and all who join. Rabbit charges minimal entry fees. Only must share story. You get extra slime if rabbit smiles. And Rabbit has two, freshly prepared with only slight mimic blood for spice-strangeness.

You garnish lightly with Slime Jelly, and you restore 25% + 5 SP!

Then you drink a Hard Green (and of course Rabbit has this too) and it restores 10 HP.

Then we all have Salmon, Slime & Tea together. And we will be freshly tipsy for a good battle. You can even maybe have a riceball for desert but only if Rabbit does not get his grubby paws on it first.

And then while you are already feasting, you will take a Fire Brandy from Rabbits private stash, and for late-fight-battles, you can drink it as you please for a little extra kick
>Of which there are 11 prepared. First come, first serve. Don't drink and contact elder gods.

>But - to share a Feast Meal and thus benefit, you will need to be in the MANOR
>Ca. 20-30HP restored at once, depending how much your max HP is.
>2x if you have Yams to throw in for yourself.
>>
Rolled 26, 36, 35, 61 = 158 (4d100)

>Double attack dino S with Twin Carvers (10x2)
>Double attack dino S with Twin Carvers (10x2)

"Now to finish the job!"

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
>>1750601
>>1750608
-The better words having been said by his comrades, the LongCoat offered a crude Laborian gesture to the cultists-

>move 1W 2N into cover
>overwatch E in case slime survives

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1750601
>>1750662

Now...where can I find a place to get myself patched up? I'm hurting here."

>>1750741
"Oh Rabbit, thank the suns and stars!
I feel as faint as a candle with little left to burn.
Hopefully your delicious cooking will serve as fuel for me!"

>Draw rune below me
>Move 2W, 1N
>-Await Rabbitspaws feast

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 10|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 34 (1d100)

>>1750574
"We have an escape route now, if you guys wish to block access, and block it thoroughly, I'll rescue the child and we can loot the library of everything in it, and escape via the boat. I didn't realize we had a method to escape without endangering the child."

>>1750608
"Sir Errant, Lady Yggdra, my paper seal turned black, the Kari did nothing to this child, have you ever heard of such a thing?"

>-Regain 4SP from Last Rite
>-Logging the whole 'I advanced my class by a rank from doing my class job' deally
>-Face South
>Use Blessed Strike (spend 6 sp)
>Fire Bamboo Arrow into small slime N of Fleur

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 24/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 2 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
2 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1750603

>-Adrenaline
>Chop Slime N (42 Damage)
>Chop Slime E (42 Damage)
>-Glancing counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 69/80 SP: 11/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

-Buffs: Adrenaline (+1 str)

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 9x Fishball
>>
>>1750840
We fuel the fire of our spirits and togetheriness with delicious delectables.

You are in charge of the BBQ.
>>
>>1750573
Just to be clear, this isn't me getting another point of Insight, right?

>>1750601
Magnificence itself, Yngvild. Two sisters walked with us today.

Luney, you're in the area. Mind getting that bookshelf passage open?

>Move S 3W
>Move 4W

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x4 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1750601
>Good pats are given to Bopper, and an order to stay put
>Move 2S 1W
>-Loot/Carve Hammerbeak NW

"Here's a lesson good Bopper; in this world where we take from the land we leave nothing for want. Be it tadpole or warty toad who croaks it is the task of the living to make aught of use from their remains. There are many who cannot hop forth and follow their dreams, so we as our own vessels should think to benefit both ourselves and those around us. Otherwise the pond we live within festers an incurable scum."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 25/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
>>
>>1750849
"I would advise against leaving through the boat. It might sound like a good idea, but that would leave the surface group stuck between the slimes and the church guys. Best course of action is to fight this one through. However, the boat room is probably the best place to have a last stand, I can block the only entrance with my body. If you can get the kid there before the slimes break through the wall, it's easy to defend. But with the time that would take, you're probably better off fighting. Either way, I've got the western room, so you can rest easy."
>>
>>1750849
Some sort of curse? Possession? Look again here, Keeper Hetros >>1742869

Phantom images, the child may be haunted. Perhaps they are the [Beggar] that was mentioned on the notice? Be careful.
>>
>>1751246
>>1750849
We are not going to retreat nor we are going to have a last stand, the surface group will need to use the tunnel network if they want to successfully defend the town and we are going to have to clean it for them, leave the kid in the cell where he is safe and focus on killing the small slimes before the big one destroys my new barrier
>>1751296
Could you please tell someone from the surface team to loot/move the bookcase blocking the underground stairs, thanks
>>
File: YGGDRA_MEME03.png (24 KB, 344x510)
24 KB
24 KB PNG
>>1750849
Yggdra: !!

Th- There's two possibilities,no three. And you'll not like any of them. The first one is that they're [Cursed] with Healingbane, and that all manner of magical conduits are drained upon contact.

Th-The second is that they're [Rootborn], because the paper you used i-is of the Spiritwood and the blackening of the paper suggests that she originates from the other side a- a- a- and - y- you should get out of there because if there is a third possibility- i- it's that she's [Undead !]

A ghost even !
>>
>>1751514
What is a rootborn?
>>
>>1751514
>>1730074
>>1730057
Yggdra a cute, A CUTE!!!

"Don't worry the "kid" is sleeping right now, I think we found your study, but could you tell us what is a cell with a potential undead doing next to said study? more info about the underground area would be also welcome, like what lies beyond that southern door or the meaning of the central hexagram"

A CUTE!
>>
>>1751429
But Rabbit likes it where it is. It has shu feng. Feng shai. Shair fung. The... thing. Is what it has! If you want it moved, you can use your back-muscles to do so. Rabbit has quite enough planning to do to feed a group of 18 without proper knives! And no towels!

How can Rabbit service and serve proper riceballs and teas without nappykins?! HE CAN'T
>>
>>1750573
"ooh books, gimme gimme.."

>-Status update: Gain +11 HP
>Move: 2W, 5N, 3E
>-Oncetap: Loot ALL the books, yes everything


HP: 41/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
>>1751591
I vaguely recognize that sorta pentagram. I believe it marks it as a safe place to rest.
>>
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Since we're going to hunker down, I believe I should apprise you all of how to go about this business like proper adventurers.

https://www.youtube.com/watch?v=rQNWafc6_9k

> It's also a Full Turn to Exit the town to the nearest wayhouse on the road but you will be dismissed for the rest of the day.

> When a hearth is active, adventurers may also have a Repast, trade with others, and generally dip from the resource pool of knowledge that the group has collected on.
>>
File: Notes of Interest 04.png (552 KB, 1103x933)
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Posting my course of hops for the next few turns, and pointing out to others where the traps have been placed. After all, it is the job of a [Delver] to manage the loot and corpses piling up, so although it will take a while I will make sure these are all properly looted/carved. If you wish for a particular drop from one of these critters feel free to make a request and I'll do my best to appease everyone involved.

>PLEASE DO NOT STEP ON THE SPIKES! I have marked them in orange so you know they're hazardous.
Feel like I need to point this out because nobody noticed the bomb that was placed three or four turns before it detonated. Can't assume people will actually pay attention to their surroundings these days.
>>
>>1750710
>>1750656
"I welcome both life and death, Gyðja, and while I embrace my continued presence in this world, my life is yours until the debt is paid. Do not hesitate to call upon me."
>>
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>>1751846
Yes, I believe you SHOULD inform everyone. Because traps by nature look innocuous and are not easily seen! The difference between a friendly one or a hostile one is completely dependent on who is most likely to step in it after all :0c
>>
>>1751846
>Feel like I need to point this out because nobody noticed the bomb that was placed three or four turns before it detonated. Can't assume people will actually pay attention to their surroundings these days.

(( Barda and I very much noticed the trap and attempts were even made to avoid it but, quite frankly, placing a 3x3 tile explosive that close to friendly traffic is a very bad idea to begin with. The placement costs additional effort to work around, cut out a sizable piece of friendly space, does't care who or what sets it off, and who or what it damages. Please do not deploy such items in this manner.))
>>
>>1752281
To be fair when it was placed there was both nobody within it's radius other than myself at the time, and the expectation was for the bomb to go off when they broke further through. The delayed detonation happened because the wall was broken much later than anticipated. Even with that in mind, the detonation itself still killed the orc which removed the intended target anyway.

I'll keep in mind to mark down where traps are being placed in the future, but I'm not going to read into the future turns for anything other than a planned route for looting. It's my job to cover flanks as best I can, and that determines where I place traps. The flanks may change but the traps won't be able to, so just take their static status into consideration and watch your step. I can't ask them to move and I highly doubt that I can pick up a trap after placing it.
>>
>>1752321
(( I respectfully disagree. Reading into the future is an important part of trap placement. I would rather not tell you how to do your job. Just be aware and do what it is you do.
However if it starts affecting me in some way, I have to at least speak up. I'm going to consider this matter aired out and settled unless you want to bring anything else up? ))
>>
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As we hit 30 turns I'd like to announce that World Tree will declare its first, Patreon benchmark. To those who are subscribed , they may recieve special perks such as custom sprites that are completely cosmetic, further reward tiers are being considered but only when we hit a goal.

So check out /MondayDestroy on Patreon.com if you got the time :v

> What's all this money for.
Probably prostitutes. Probably a processor. Probably my internet bill.

> So what does supporting you entail ?
Fancy rewards that take advantage of my design skills to pretty up your character. Further rewards compel me to make exceptions for player participation past the player cap but even that has a limit.

> Will this affect game balance in anyway.
No. Most of the rewards are completely cosmetic with one exception being a joke sword that makes the game EVEN HARDER FOR YOU.

This game wasn't designed with sponsorship in mind, however if skirmishing looks like a viable source of meager income I would gladly be doing more of it :0c. Alternatively, if I went [Pro] I would hold myself to more committed operations but up to a certain point. For example, I dont give refunds for killing your character, but I can't force you to keep paying either. CHOICES !
The game will take precedence after all, and people can unsubscribe whenever they wish. Those who are unfaithful with reward tiers [paying 5 then taking it away before the first transaction], will simply reconvert to to a basic sprite.

> What If I dont pay anything ?
Honestly nothing changes. 4chan is a free service as should most the things that occur in it, but I would be lying if I said doing this for free doesn't cost me my time and sanity. So if you think that much effort is worth anything I would be more than happy to get ~encouragement~ a pile of money now and then.

> What if I have a Fuu man chu and didn't pay anything ?
No seriously keep it, simple requests are fine for players that survive more than one game. And people who helped me process in the past also get fun stuff.

> Are you currently in desperate need of cash right now ?
No. But if I did, then skirmishes are the first to go since it takes about 2+ hours per phase turnaround, at around 2 - 6 turns a day. This easily becomes a job if I'm being honest but I love every moment even I'm dirt poor :v !

> Will this prevent burn out and other things that force you stop a game.
It will not. But it will encourage me to /continue/ making games or reconsider on old ones that need to be worked.
>>
>>1752393
((If you're telling me that I need to have such a level of foresight that I make trap placement foolproof then you're always going to end up disappointed. I'm not sure about your definition of being flexible with your positioning, but mine involves avoiding being within the effects of the trap when sprung and not just avoiding triggering it. I'll mark traps for people to avoid, but it's each person's responsibility to avoid setting them off or not being within their range of effect. Some days I might feel up to telling someone they might be setting off a trap, but more than likely that news will always arrive too late for the post to be deleted. Ergo, watch where you place your feet and learn from the experience instead of blaming the first person you can. It's what I try to do after all.))
>>
>>1752456
>If you're telling me (etc)
(( You're mistaken. I said "Just be aware and do what it is you do." ))

>Ergo, watch where you place your feet and learn from the experience instead of blaming the first person you can. It's what I try to do after all.

(( We did watch where our feet were placed. The orc did not, however, and set off the bomb. I was going to ignore this whole thing and move on until you suggested that we ignored the existence of the bomb, which we did not. ))
>>
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As another general announcement, people seem to be stacking Insight.

Insight is once per day and only allows one to level. If you somehow got two that just means you got that one chance, twice.

People who get inspiration, at this moment in time should be
Kail - Catchup discovery bonus. [yes this was probably misguided and now im discouraged from giving out discovery bonuses.]
Yngvild - Jackal Storyline conclusion

Everyone else will likely get a merit upon returning to town and turning in the Jackal Bounty. [if they havent gotten one already]
>>
>>1752611
((Oh you certainly most did ignore the bomb if you willingly put yourself within it's blast radius. Would be the same if you saw a spike trap and walked through it, or stepped into a snare. I didn't place you next to the bomb, and there was plenty of space outside of it's range. Don't burn your hand on a hot stove and blame the person who installed it just because you weren't careful. The bomb was there to serve the purpose of stopping the orc when it would break through, and it did it's job. That is all there is to this.))

>Looking back at the action phase before the detonation, it appears only your first act of movement was processed. If you would have kept moving as intended you wouldn't have been in the blast radius in the first place. The movement interruption itself appears to have been from Bardawulf misappropriating their own movement into a the terrain barrier that held the bomb itself. Image shown for reference.
>I also made sure the post number /and/ post times were kept in the image to show that it would have honestly helped to look to make sure you're not bumping into anyone before posting yourself.

((That last bit is definitely a solid rule to work with.))
>>
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>>1752781
You know.
I had thought that this would transpire into an apology and a mere walkaway from both parties.

But I am impressed this is getting this far.
Perhaps simply apologizing doesnt address whatever emotional turmoil is happening here but I'll not let you air that out here.

Either way, to continue nitpicking this is poor form. I'm stopping this line of shit immediately before this goes any further.

The Salt police is stepping in. Do not. And I mean do Not step this up any further
>>
((I don't want to clutter up this thread any further with this but feel that I should apologize to the others for this shit storm. Sorry. ))
>>
((Sorry for getting so into this debacle. My apologies for dragging it on for as long as I did. Let bygones be bygones and learn from mistakes after all.))
>>
>>1751514
>>1751514
"We banished a ghost just yesterday with these seals I thought? And if she's either of the other two then she's just a child to be healed, whatever her origin. We'll figure it out once we've secured the underground."
>>
>>1752445
Bit of advice, if you can? Switch to pay upfront. Ask the patreon staff for it if they don't give it to you automatically.
>>
>>1751575
About the Rootborn: In every patheon, there are tales of a god's origin buy what of their nemesii. The Draconic orthodoxy has their Niddhog, and Abal has their No Life King. All who have descended from the grace of gods and the ire of the branch kingdoms were thus banished to the roots, to build their power until the critical moment to strike shows itself. As a result there those who live and die in the roots, Unmen, Fellbranded, Midians, Daemons , Serpents, Heretics and Outlaws that were wholesale excommunicated by the Gods. Though it sounds cruel to paint so wide a brush, the fact remains that the city of Avalon will have no shortage of ire for them.
>>
>>1752445
Ej monds, I'll look into it for sure. God knows I've paid for way dumber things. You've actively consumed hours of my life with a hand-crafted and unique game. You already have my gratitude, if I can work it in my budget you might also get my money.
>>
>>1751591

Hmmm if the child is affiliated with the witch sisters then it makes sense, since those three always did fancy the undead. The sleeping King being no exception. As for the study, well the wards should keep you safe as it allowed me to read books at such an accelerated rate. However as you can see it left me wanting to go take a shower more frequently than I liked in my 2 weeks there. If youd like i believe that place has juuuust enough power to to rest whoever is inside for a full 6 turns, instantly. Alternatively, bringing that slime in there with you would be a bad idea unless you're ready to take it on by yourself. Also have you found my books ?
>>
>>1751591
( ps. Its a heptagram ))
( pps. The south is probably a forest last i recall )
>>
>>1752622
To be honest, I was stacking insight because I was unaware of the rule at the time. And yeah, catchup bonuses are probably a bad idea. I joined late, now I have to catch up by working harder. I did it in Floors, and I'll do it here. So if you ask me, I don't have any inspiration. Just one insight. Because insight doesn't stack.
>>
Moving day is a nominal success
>>
>>1753408

Are you sure that's a Heptagram ? I thought those warped you in another place...
>>
>>1753408
>>1753836
hepta - seven
gram - lines

hexa - six
gram - lines
>>
File: DunnDirk_Turn30B.png (2.04 MB, 2508x1771)
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World Phase.

The Flag is Raised !!!!
https://www.youtube.com/watch?v=Ov9LMCtTgqo

"BY THE POWERS VESTED IN ME BY THE WAYHOUSE FEDERATION - I -

I , RUNNER SCHOLAR , Declare this place a Haven for Adventurers, Heretics, And The Heathens you so claim to Hate ! For We Are - uh ..


Ah... for now we're Wandering Advent- "

Yggdra: YGGDRA'S ROOTS. Th- That's right ! We represent the source of the World Tree's Might. We are adventurers and we can get any job done. Roots that reach into hell --

*finger pointing up*

Will Yield LEAVES THAT RISE INTO HEAVEN !

Errant: . . . . !

Benson: ! ! ! !

Slade: ! ! ! !

The Entire Wayhouse that was watching: . . . .!! !!!!

Kero: Oooooh That Frog Girl was a goddess ?
>>
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Yggdra: Oh wait no No N on on on o non onomonononononononnono WhenIwasReferringtoYggdra'sRootsIreallymeanttheworldtreeandnotmebyanymeansatallandohgodswhathaveIdoneIdontthinkIcandoanythingquitelikethisissuchacolossal mistake.

Errant: I think. It fits

Yggdra: R-really ?

Errant: I mean most figureheads are gods but that's not exactly a requirement if we can just get the World Tree's blessing itself, dont you think ?

=A Rumble=

Yggdra: W- What was that ? Did something explode underground ? Dragon ? Hello ?
>>
>>1754209
>Yggdra: W- What was that ? Did something explode underground ? Dragon ? Hello ?

"Just the usual kind of explosion you get from igniting a sewage drain and the slimes that have been feeding on it Lady Yggdra, nothing to concern yourself over truly. We have what appears to be a..." ((OOC assumption, every tile is a 5 foot square area), "a slime that is around 10 feet by 15 feet... or 15 feet by 15 feet, it's hard to say. We're just lighting it on fire. A lot."
>>
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Act Phase. Operation Dunndirk Invasion is go.
Today marks the first mission for Yggdra's Roots !

https://www.youtube.com/watch?v=daFi4MScfl8
>>
>>1754209
>>1754197
Huzzah-hurray for Yggdra's Roots! Right choice for right name and right town for the choice!
Extra slime for everyone tonight!

Also Morden, limbo! Liimbooo! Dance under Rabbit's dangling rope!

You made the right choice, Yggdra. Rabbit approves of your roots. Is that metaphor or compliment on frog legs? Even Rabbit doesn't know!
>>
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https://www.youtube.com/watch?v=TI42KgLcaWY

Yggdra: For now we'll treat the slime problem well and taken care of, If you can take advantage of what's there, perhaps use it to aid us in an upcoming night battl-

wait did I just see someone descend from the wall ?
>>
Turns out you were right and the water was flammable. I hope there was nothing important down there.
>>
>>1754289
>>1754225

Do we plan on leaving? Or are we heading through the haven to it's south door?
>>
>>1754280

>Actually not friend's birthday! I'm here sorry!
>-Trap detect
>Move 4S
>Look into opened south crate


Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1754293
Yggdra: An idea just struck me, if we follow The Bleed, upriver, then it /should/ take us to where the Dungeon ascended...
>>
>>1754293
"I say we explore this place a bit more..."

>>1754280
"What wall Lady Yggdra?"

>Move 1E, 2S
>Move 3S

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 24/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 2 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
2 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Well, I don't think we are quite done making these tunnels safe for travel. I think I see one of the witch hunters to the north of the stairs we entered from and should they enter them they would have a clear approach to the rear of our lines in the manor should we leave.
>>
Errant: Wait- Wasn't there something lurking behind the town gates ?? Is He Scheming to Let it IN !?
>>
Rolled 48, 35 = 83 (2d100)

>Knife Throw spearman 2N
>-Rope Mastery: Thread rope around him
>Swing roped spearman 3SW 1W into snared dinosaur

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
>>1754270

>Move 1 North 3 West


Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/7 SP: 18/16
ARM: 3[1(+2)] / Frnt 15 / Flnk 12
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)
Earth Drought: +6 Def till end of battle

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1754270
>-Updated Inventory (+1 Tailbone Meat)
>Move 3W
>Move 3N
>-Loot/Carve Orc


=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 25/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 Tailbone Meat
>>
Rolled 42 (1d100)

>>1754280
Kail, lvl1 Human Sworn
==
HP 80/80 SP 16/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book

"Potatoes ? That's underwhelming. They still look edible, however. We can probably cook something in that fireplace there."

>move 1N 2W
>open the other crate
>>
>>1754270

"So...tired...you guys go on without me.
I think I'll take a nap. Maybe eat some of Rab's food.
Wake me up if there's food or sunlight out there."

>Rest

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 10|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1754280
Yggdra, would you mind if I perused your small library?
>>
>>1754293
>>1754318
Do you want to go south through Yggdra's study or should I open one of the closed paths?
>>
>>1754600
"We'll go through the study first."
>>
>Move 4S, 2E

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 22/30 SP: 24/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1754609
What do you plan to do with the kid? the area should be safe for now and they have been in that cell for quite a long time, should we leave the kid and continue exploring?
>>
I vote to take her with us. She didn't try to bite Hetros and went to sleep so at the very least she is one of the more benign undead types if she is one at all.
>>
>>1754280

>-Loot slime(s)
>Move 5 S, 2 E, 1 S

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 69/80 SP: 11/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 9x Fishball
>>
>>1754280
>Move 4E
>Move 4S
>-See those are Yggdra's books


Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 24/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1754643
"I'm leaving them with some food, we'll be back for them. They're safest there right now I think."

>>1754651
"I'm more worried about her safety outside of the cell, but you're probably right."
>>
>>1754768
If we do leave her I suggest leaving the key with her as well, so if something does come for her while we are gone she can run away and is not left at the not-so-tender mercies of the witch burners.
>>
>>1750712
>>1750618
"Brave ronins, come to me! I'll brew you some secret medicinal tea, passed down through generations, that will get you back in fighting condition in no time!

The secret medicine is alcohol."

>Use 2x Aeras Shards and 2Oz of spirits to make 2Oz Hard Green (5 m.pot x2 alq pounch + 2 xtal = 12Pot) the rules on increasing quantity are still unclear. Are shards and spirits needed in same equally to increase quantity, or just spirits?
>Feed 1Oz of Hard Green to N [Sir Armstrong]


Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 28/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]
x2 Water res

Pouch:
-Spirits (7oz)
-2x terras shard
-1x firas shard
-2x aerias shard
>>
>>1754270
> Run West (WWWW WWWW)
Ryozo! Ward the east and south, I will get the north. Head down for some rest once you are done, okay?

We can't all rest at the same time, if you are not gravely injured then please keep watch with me until the others are recovered. Someone please, post a [Relay] inside the manor.

HERO+1 Health Check:
Luka Ishibashi 44/70 | 8/24
Yngvild Gullinskjoldr 12/80
Sir Armstrong 64/80
Rabbitspaw Scalemask 20/40 | 16/24
Mordenkainen 30/30 | 28/40
(so that someone is keeping track:)
Bardawulf 7/80

Both Yngvild and Bardawulf should [Retreat] once the book case is moved. Rabbitspaw, please go with them but Mordenkainen and Sir Armstrong, stay with me. Rest and take lunch while I set the wards, the Demon-sworn may be coming soon.

Harokem, can you do something similar with [Tower]?
>>
Rolled 62 (1d100)

I was going to suggest that we could conceivably forgo using wards to set up a [Rest Stop] defined here >>1751810. Overall our SP is in good shape and we're expecting enemies that wards likely won't deter. But I see our shrinefolks themselves are the ones most in danger of exhaustion and least able to mitigate it.

Still, if a rune-powered fire from Billy counts as a hearth to make the library into a [Rest Stop], that would save us all a turn or two of time.

>>1754270
>S 2W S
>Search for switch or door handle

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x4 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1754890
No fires in the library, if you want a hearth there is one in the boat room
>>
>>1754903
This place has seen far worse than a contained little rune fire. It's practically been gutted already! Thanks for reminding me about the boat room hearth though.
>>
>>1754913
We also have potatoes in there ! We could roast them over the fire !
>>
>>1754888
>Correction, "Aeras Shards" should be "Vitas Shards". I messed up colors and symbols, but I definitely have 2x Vitas Shards for Hard Green.
>>
>>1754924
Oh, wonderful. Well, if you-*sniff*... Tell me how much of that smell I'm imagining.
>>
>>1754924
>>1754934
Those potatoes could probably make a mean brew of alcohol strong enough to burn a hole in your stomach.
>>
>>1754934
27% ? More or less ? They're pretty old, but I'm sure they're still edible, if we burn off the outer layer.

>>1754936
Or that ! They'd make great alcohol, if any brewler wants to try his hand at it, there's a full crate of them here.
>>
Tracking:
Harokem 34/40 | 24/30
Lammergeier 21/40 | 27/30
Perovskia 21/21 | 33/40
Ryozo 56/60 | 12/24 wards x4
Billy 13/30 | 10/30 Rest 1
>>
Rabbit timestopped a Jackal
And planted a flag
And bombed a beastly Jackal!

Today is a good day. Now let's make food.

>>1754889
Affirmatative, Leadery Luka! Rabbit is on the job and I shall prepare the rest stop immediately-presently!

>>1754924
yesyesyesyesyesyesyesyesyes

PLANTING FLAGS IS FUUUUUUN. RAISING FLAGS IS FUN. FLAGS ARE FUN.

QUICK-QUICK! IF YOU WANT SHELTER-AID, RETREAT TO THIS MANOR.

Then later we can make a propert Hearth with wards and heart and gates to bar the hostile foes from coming up belows. Kail has potatos and a boat and a fireplace, and there's room here for almost all.

Armstrong! Yngvild! Perovskia! Lammegeier! Basil! Luney! Bardawulf! Mordenkainen!

Come up here in this little hidey-spot! There is food and shelter and no being shot by a ballistas!

>>1754270
>Move W, N, 3W
>Move 3W
>Hand: [Distill] 1x Savage Orc Beater for xtals
>(???, 2.5 Blunt, Club)
>Hand: [Distill] Bookcases, wood and loose bits S
>Oncetap: Pick up any interesting looking books instead of distilling them.

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 8 DMG ( 39 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 2 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
2 g 2 pandoras
4g 2 Teras
3oz 6p Brandy ("Furypaw")
3oz 6p Draught ("Hardpelt")
8oz 11p Brandy (“Pawfury”)
>>
>>1754949
// Thank you. Who can stay in the manor on watch then while the others rest? I would also suggest one stationed at the dock-side camp just in case something comes out of the water.
>>
Also-Also!

Rabbit has just remembered he has a MatchAndLock gun that has a

DoubleTap!

Skill.

Rabbit doesn't know what it does. But he does remember other people with guns firing TWICE! Since you can learn weapon-skills from shiny weapons, you can study this gun with INSIGHT to learn DoubleTap for other firearms! Then you can shoot a lot. So perhaps someone is interested, and should tell the Rabbit?

Strike now for this offer and Rabbit will throw in 10 iron drops he was otherwise going to cook in soup. For free!
>>
>>1754270

>Move WWW
>Move WWW

>>1754985
I am not so wounded as to require a break yet. I can keep watch once I am done with the Wards.

HP: 56/60 SP: 16/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
4/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1754270
Alright, time to hunker down for the night.
>move 3S 1W
>move 4W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1754987
I've been hopping to learn the use of firearms for long distance delivery purposes. Mayhaps I'll take up the offer in trade if none other jumps on this opportunity.
>>
"I would like to take a moment to request some assistance securing this entrance to the town, as I am a bit over my head in dealing with both a rambunctious dinosaur, trapped as it may be, and reinforcements from the church above."
>>
>>1755091
Would like-prefer to help, yes, but unfortunately cannot do so at this time. Only ones who can are Dragon who can rise from the tunnels.

Likely-wise the Churchmen will attempt to open the gates for the REX STAMPEDE but we cannot help you at this range.

Am sorry.

Can offer support-coverfire with a bow if you retreat, but is all I can do. Consider getting out of there, D'Algers. [Retreat] to us for safety.
>>
>>1755104
"Has it been secured sufficiently to act as a rest stop? I do not know what I should be looking for in that case. Or is it merely a refuge? I was uncertain if I could make such a retreat while engaged in combat."
>>
>>1754852
"Ehn... if that's the case we might as well just bring her, I'll go pick her up."
>>
>>1754487
Yggdra:
C-certainly - J- Just don't forget to find my notes too please : )
>>
>>1754270

>hand distill moblin
>move 2e 1n
>hand distill moblin
>overwatch attack north (12*3? not sure when "battles" end)

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in.It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-black potion
-wyrd potion
-purple xtal

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
Rolled 54 (1d100)

>>1754270
>Move 1N 2W
>Search the bookcase W

>>1755091
A frog suggests swinging a foe onto a rune. From there, magi have many options."

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 33/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1755296
"I will keep that in mind, thank you. My options are somewhat limited if we want to keep this door tied down."
>>
>>1755406
I'm just a hop skip and a jump away to be able to assist. In regards to dealing with your dino, try getting on it's back. Can't manage much aside from wild thrashing which is certainly less than it can do with it's head.
>>
>>1754270
>Take Jackal's mangled head (Taking purely for cosmetics and fluff)
>Move S4

Book Keeping:
+1 Inspiration
+ Skill Up (Fighting Instinct)
-10SP
SP: 0/18
HP at 4 on revival
+8HP
HP: 12/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 12/80 SP: 0/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inspiration: 1/1
Kill Skill Up: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
3x fishball (+4HP
>>
>>1755116
Any of the three types of areas can be retreated to as long as no threats bar your way. If your man's restrained, you should be fine to do that.
>>
>>1754270
"I have fought monsters for so long, I'd almost forgotten the feeling of a war with other humans. Though, I guess with these minuscule deployments this hardly counts as a war; I shall relish what little I can."

>Move 3W
>Move 3W

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1755431

+ Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
+ Jackal's Heart
+ 2 Weasel Bone
>>
>>1754280
>>1754888
>>1750741
Thank you, Fusius. I think I'll save your medicine for later though. I only need to catch my breath and have a bite of something.

>-Accept Hard Green (12 Pot)
>-Save it for later
>-Partake in Rabbitspaw's feast
>Rest

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 64/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
>>1754987
Lammergeier could make good use of that skill. I have a more of a mind toward melee development myself.
>>
>>1754270>>1754982
"In a bit, i have to get a few things before i head to you guys, cover me for a bit!."

>-Status update: Gain Book: [Escape artist guide to everything]
>Move 3 East 2 north
>Carve open the orc [NW] for any goodies.

HP: 41/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
File: DunnDirk_Turn31b.png (1.85 MB, 2508x1771)
1.85 MB
1.85 MB PNG
World Phase.
https://www.youtube.com/watch?v=4n93nLKmi9M
>>
>>1754318
About that wall, I see it. There's a spear cultist, rappeling down the wall. Surface map, northeast corner. We can probably expect more in the near future.
>>
File: DunnDirkBasement_Turn31b.png (846 KB, 2508x1771)
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https:// www.youtube.com/watch?v=IsMeavnp2rs

Yggdra: Oh ! It's the notes I was researching- with it I was able to recompile some workable runes. Errant- Er Runner Scholar's Theory on Runic's universality was true - but in reality the amount of runes where Yggdrasil is connected has grown much bigger overtime !

I'll not bore you with the details, but I know others in the Scholomance who would be interested in my finds !
>>
> Since there is no enemy aggro present. Consider battle based buffs deactivated : )
>>
"The best time to prepare for war, is when at peace. Young travelers, what shall we do? All to the warehouse?"
>>
>>1756195
There's one more in the wayhouse now.
>>
>>1756213
an after image.
>>
>>1756188
>>1756188
Apologies for being the one to correct here. But i believe there was a error in processing it. I apologize for even pointing this out as I feel like an ass. But i would like to see the action processed.
Um, i stated that i was going to Head East, but i was processed to go to the left or the west...Is there any way you can fix that? Or should i just take it as it is?
>>
>>1756197
I'M RICH !
>>
>>1756221
link action
>>
File: DunnDirk_Turn33a.png (1.74 MB, 2508x1771)
1.74 MB
1.74 MB PNG
https://www.youtube.com/watch?v=79ujIRSWQgc&list=PLelmLawxWfAtVjKMmEcHUYmbWuyxXJbIU

Act Phase.
Clear as the day makes it, we are at war with them...
>>
File: DunnDirkBasement_Turn33a.png (839 KB, 2508x1771)
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Act Phase.
>>
>>1756257
You wanted a story, friend Rabbitspaw?
I can tell you a story about a handful of brave people fighting a horde of foreign invaders armed with foul nagic and blasphemous machines. Of the acts of courage (and sometimes stupidity) committed by the defenders, of their feats and clever plans and sacrifices.
This tale ends mid-battle though, and I don't know what happened next. It should still be entertaining.

>Rest (2nd stack)
>-Waith for Rabbitspaw's feast

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 64/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
>>1756254
>-Updating Inventory (+1 Orc Tusk)
>Move 1E 2N
>Move 1N 2E
>-Sprint! 1E 2N

"Well little Bopper it looks like you are doing well to tag along. How about we find you some good meat to munch? Hop to it, and let us assist d'Alger with his quarries!"

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 25/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
>>
>>1756254

>Rest

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/7 SP: 18/16
ARM: 3[1(+2)] / Frnt 15 / Flnk 12
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)
Earth Drought: +6 Def till end of battle

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1756254
"Pull back from the north for now. As long as we keep an eye out for any movement down the cliff, that is more than enough for now. This battle is on our terms, for it's our banner raised above the square right now; allow them to come to us."

"I will move to aid those down in the basement for now, as I have no interest in fighting a war on two fronts."

>Climb ladder into manor.
>Move 1W 2S
>-Descend into basement if close enough to do so.

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
File: Spoiler Image (1.52 MB, 2508x1771)
1.52 MB
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Reference sheet for the phase. Marked some things of interest and a projected [Danger Zone] in regards to the potential range of the ballista. Spoilered to keep it from being confused with the official phases.
>>
>>1756254
>-Examine Toadskin Treasure Map
>Move 3E
>Draw Rune NW (Oustide the window, on the ground)
"Luney, come inside from the rain, please."

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 33/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1756254
They do not appear to like being strung up, d'Alger. How very unfortunate. Be wary of more of them hiding in the fog.

Errant Scholar, is it the flag that they must capture in order to contest our claim or do they have to eject us from the city first?

> Move NNNN and place Seal N
> Move E and place Seal NE
Ryozo, the rest is up to you.

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 44/70 SP:8/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT), Festive Cat Mask
Paper Wards x1 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 5x Rice Balls, 1x Picked Yams, 2x Fishballs
- 1 Insight
>>
>>1756300
I believe if it comes to dismantling our claim,, they need only burn our flag, but as you can see, the pole and the flag itself can take quite a beating. Not to mention , that sending a significant force down here, means leaving openings in their defenses... "
>>
File: FUSIUS1.png (354 KB, 1577x2026)
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>>1756254
"Every failure is a step towards perfection. However, every failed batch of alcohol is a step towards...
Well.
It's just sad."

>Move 1W 5N
>-Loot and Distill Moblin NW

Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 28/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]
x2 Water res

Inventory: (250z)
-2oz Blundered Green
Pouch:
-6 oz Spirits
-2x terras shard
-1x firas shard
>>
>>1754742
"Well, doesn't that book bring back memories. Morat, would you mind if I took a look at the Runner's Notes? "
>>
>>1756338
Ah of course, you can have it, but it is quite a hefty book, you might need some time to read it fully

>>1754694
Do you want me to move that fake wall?
>>
>>1756254
>Move 4W
>Move 3W, S

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 12/80 SP: 0/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inspiration: 1/1
Kill Skill Up: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1756372
"I'm half tempted to take advantage of Yggdra's rune just to do that. Six hours of studying old magicks in an instant sounds like a dream come true to me."

>-Take the Runner's Notes
>Move 2E
>Examine the other bookcase


Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 22/30 SP: 24/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
Rolled 64 (1d100)

The problem was plates. You just never had enough. There were none in the many-pocketed wanderer clothes Rabbit wore, nor any cutlery in the burnt out husk of a manor. He had to improvise. The bookshelf would serve to hold bottles and refills, and the old tomes upon it could be repurposed and given life anew as cutlery. Rabbit stared intently at a book with a venerable title but content mostly concerned dry observations on the mating habits of bettles. Then he tore a fistfull of pages out and folded them together, knickknacking corners into juryrigged joints. It almost looked like a bowl for soup, if one squinted and had a very lively imagination. Rabbit filled it with with a viscous, glistening liquid then the stuck towards Yngvild climbing in through the window.

“Rabbit has made food-edibles! But please eat quickly, it is warm and also seeping through the bowl Rabbit improvised”

>>1756254
>Plant a [RELAY FLAG] inside the manor to make it a proper REFUGE ZONE.
>Hand: Brew 8oz Spirit (-8 SP)
>Hand: Brew 8oz Hard Green ( 8oz Spirit + 3Shards ) = Pot 10
>Make a Feast For Everyone! Garnish with love (And slime)
>-Salmon Locks (Recovery 25% HP / SP, Feast, Sharable by multiple People)
>-Hard Green, 8oz, Heals 10 HP for drinks
>-Slime Jelly, which can be added to meals, +5 SP Recovery.

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 8 DMG ( 39 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 2 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
+8oz Hard Green Pot 10 ("Pelt Varnish")
6 g 2 vitas (-3)
2 g 2 pandoras
6g 2 Teras
2g 2 Firas
3oz 6p Brandy ("Furypaw")
3oz 6p Draught ("Hardpelt")
8oz 11p Brandy (“Pawfury”)
>>
>>1756381
dammit jackie don't tempt me, also add the 2 books to your inventory, we don't want them to go missing
>>
>>1756393
Will do
>>
Here's how this will work:

Once Ryozo and Luka have warded this manor-place, it will become a HEARTH fit for us. Once we are here, we can share easily and have a common repaste. From the common pool, you will share Rabbits food, which should therefore heal you if you are in need.

The full recovery should be 25% of your HP / SP + 5 SP from the Slime Jelly.
A further 10 HP can be recovered by drinking a Hard Green, but this may take an action which will therefore potentially preclude resting. Rabbit is... not sure.

Once you are healed, please take 1oz of Fire Brandy from Rabbit. You can do this too if we can access a common pool and is NEARBY. It will not teleport-fly across the map, so do not try. You can use this later to keep warm through the night and add 11 POT to your actions for an entire BATTLE. Rabbit does not have infinite of these, but did prepare a lot because he saw this coming. If there are any Hard Green leftover, you may have one of these too. They will go bad once we leave the map, so please-please drink them now.

Further, Rabbit has prepared 3oz Earth Draught which gives +6 Armor to Front + Flank. These were made with Yngvild, Bardawulf and Fleur in mind because Warriors need a little extra help-aid not to die. Please do not take them if you are not them.
>>
Rolled 90, 52 = 142 (2d100)

>>1756257
>>1756254
>Search the bookcase NE (this time with a real action)
>Overwatch Cast Shape Terras 4S 2E turn the wall into a door (or just move the fakewall away) If fleur is ready
>-Gather mana from runes and paywith said mana


Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 24/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1756254
Food? You, my friend, are a gentleman and a scholar. And a chef, apparently.
>rest
>-partake of Rabbit's feast (+5 HP +5 SP)

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26/40 SP: 30/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1756586
>>1756257

>-Ready
>Eat fishball
>Overwatch S (36 Dmg)
>-Glancing counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 69/80 SP: 11/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 8x Fishball
>>
>>1756257
Kail, lvl1 Human Sworn
==
HP 80/80 SP 16/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book

"Well now ! That is something else ! There's probably too much to carry it easily. I'll return for it later."
>move 2E 1S
>move 1S 2E
>>
>>1756626
You need to be resting to eat food for hp.
>>
>>1756596
The Locks restores 25% HP, so that's +10 to you.

>>1756254
Smooth rails. Nice. Better than I'd have hoped for with this place in such poor shape.

[Side objective] for any with spare time: Within the next 4 hours, get flammable material on or adjacent to Billy's rune pairs by the manor, the south road, and the NE gates. He'll be running on his own mana when night falls at 7 unless there's fire on his runes to replace solar power.

Rabbitspaw, stock these along with the potions, please.

>-Ammo Pockets: Drop 3 Thumpers W
>Move W 3S
>Move 4S

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x4 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1756734
Ah, for some reason I though it restored 25% of current HP. Thanks, posting corrected stats.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 31/40 SP: 30/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1756254
>>1756390
>>1756734

"Hmm? Wussat? F-food?
It's not rations! Mmm...Delicious~!"

"Great plan captain! Wouldn't want me to burn out.
Ha, ha, ha~!"

>-Rest Stacks: 2
>-Eat Salmon Locks with Slime Jelly (+7HP, +12SP, rounded down?)

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 20|30, ARM: -/3,
SP: 22|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1756254
If you have Xtals that you want to make into potions just ask. Right now I make the strongest ones.

>move North West
>carefully loot the bookcase (roll?)

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in.It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-black potion
-wyrd potion
-purple xtal

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
Rolled 86 (1d100)

>>1757122
>>
>>1757126
with blessing that's 91 :D
>>
>>1756254


"....Ow, Basil or Doof i need you to give me those kinda bitter potions again. I took another two arrows to the chest again...."

>once tap: Loot the orc for anything useful it may have inside or on it.
>Move 2 south and 3 west.
>Move 2 west and 3 south.

HP: 27/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
>>1756298
"Sure Miss heading back, just wanted to grab anything..And do you mind helping me a bit??? I took another two arrows to the chest, and i think Doof will get angry if he found out...."
>>
>Move 2N 3E
>Pull threaded spearman 4E 1NE into snare trap

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
>>1756254

>Place Paper Ward on WWSS Corner
>Move WN

HP: 56/60 SP: 16/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
4/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
File: DunnDirk_Turn33b.png (1.78 MB, 2508x1771)
1.78 MB
1.78 MB PNG
https://www.youtube.com/watch?v=sMSrM5sbgMM

World Phase.
>>
>>1758390
I've been moved West on each movement instead of East. >>1756267
>>
File: DunnDirkBasement_Turn33b.png (889 KB, 2508x1771)
889 KB
889 KB PNG
..
Go ahead and browse some notes when you gett the time. The majority of the spells there were penned when I was plotting my escape, but it seems you can have use of it now.
>>
>>1758390
Another frog also sees a flaw, I have not moved at all? >>1756298
>>
>>1758430
You've moved 1W and 5N as stated in your turn here >>1756335
>>
>>1758439
wrong froggo
>>
>>1758443
My mistake. Looks like they didn't move the 3E they planned either.
>>
Currently.

Frogs have trouble moving East.
>>
>>1758469
Oh no! We've contracted Westward Virus!
>>
>>1758473
The woeful westward webfoot wracks? Alas!
>>
>>1758523
Between a mage and a brewler we could combine our knowledge of magic and bartending to combat this blight. Let's hop to it!
>>
>>1758390
>Rest (3rd stack)
>-Partake of Rabbitspaw's feast (+20 HP, + 4 SP)
>-Nap

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
>>1758390
((Sorry guys, forgot to load this page today, I'll go pick up the kid next turn then catch up))
>>
>>1758390
Fusius, can you drag Bardawulf closer to us? He is resting-relaxing in an awful position.
>>
Bardawulf roused himself from his resting position just enough to look in Fusius' direction. Staring at the frogman like a wolf daring it's prey to come closer. The grip on his axe momentarily tightening in anticipation.
>>
>>1757192
"Fellow delver make attempts to steal that church patron's attire. Would allow us to hop into their circle pond without trouble and host a right solid ambush."
>>
File: DunnDirk_Turn34a.png (1.77 MB, 2508x1771)
1.77 MB
1.77 MB PNG
Act Phase.
[Woops. Forgot to post it.]
https://www.youtube.com/watch?v=8zQqzhTE0xw
>>
>>1759017
>>1759038
*Looks at Bardawulf, then looks reeeal busy inspecting his alchemy pouch*
"Errr... W-wise are they who know the dept of a warriors honor. Even when their guts are spilled, honor still moves them, and only honor may move them.
Certainly not squishy wise frogs...

I- I could brew you some hardy alcohol for the soul, brave warrior, if your honor allows it?"
>>
File: DunnDirkBasement_Turn34a.png (843 KB, 2508x1771)
843 KB
843 KB PNG
Winds howl of the world above...
>>
>>1759052
Guh, I went and did it again!
Reposting turn for neater bookkeeping.

>Rest (3rd stack)
>-Partake of Rabbitspaw's feast (+20 HP, + 5 SP)
>-Nap

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
>>1759052

>Rest

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/7 SP: 18/16
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 30 (1d100)

>>1759052
>Move WWW
>-Loot Moblin for Crossbow, ammunition, and any clothing/fabric/rags
>Wave Bopper over and command him to feed on the looted Moblin
>-Face NW

"This crossbow looks useful. Hop the moblin kept some arrows on him. Maybe something to help patch together a flag?" the frog croaks to himself while rummaging through the deceased moblin's 'wares.' "Oi Bopper! Get yourself some moblin steak!"

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 25/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
>>
Rolled 32, 55 = 87 (2d100)

>Knife Throw spearman W
>-Rope Mastery: Thread rope around his spear
>Use ropes to pull spear into my hands

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4
??? Spear

Rope Mastery
Trapping
>>
Rolled 2, 88 = 90 (2d100)

>>1759052
*hopes real hard Bardawulf doesn't cut him open while he's brewing potions*

>Brew 1oz of Hard Green (1oz spirits +1 vitas shard / 5 m.pot x 2 alq + 2 xtal = 12 pot)
>Brew 1oz of Earth Draught (1oz spirits +1 terras shard / 5m.pot x 2 alq + 2 xtal = 12 pot)

Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 28/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]
x2 Water res

Inventory: (250z)
-2oz Blundered Green
Pouch:
-6 oz Spirits
-3x terras shard
-1x vitas shard
-2x firas shard
-1x abysmas shard
>>
>>1759056
>Move 3N
>Move 2N, 1W
>-Unlock Cell Door
>-Pickup child.
>>
>>1759084
Current Stats

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 24/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 2 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 27 (1d100)

>>1759056
Kail, lvl1 Human Sworn
==
HP 80/80 SP 16/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book

"Looting might not be the most glorious activity, but someone has to do it. And it's fun. Let's see what we have in box number 3..."
>move 1E 1S 1E
>loot the box N
>-face S
>>
>>1759083
*while looking over his shoulder to Bardawulf, he's met with an intimidating stare*
*drops bottle of hard green*

"Ehe... Whoo- eh- Ah! One who has given his life to the battle, must know to look death himself in the eye when he comes knocking. Remember this wise lesson young warrior, you do not need concoctions to strengthen your flesh when you have the /warriors honor/!

Yes. A wise lesson indeed...
...
Please don't be mad..."
>>
>>1759056
"Back down into the dark. As always, this seems to be a routine of sorts."

>Move 3S
>Move 1S 2E

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Yngvild took the soggy paper bowl in thanks, gingerly handling the delicate container. Sniffed at it, the warrior wrinkled her nose. The combination of fish and slime gave the scent vague hints akin to lutefisk but it was most definitely something else. She sniffed it again before giving it a taste, finding it acceptable on the palette.


>>1759052
>Partake in Rabbit's meal (+20HP, +5SP)
>Move S, Face N

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 12/80 SP: 0/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inspiration: 1/1
Kill Skill Up: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1759056
did my last turn got ignored or something happened to make it not get processed?
>>
>>1759052
-Now warm and with a full belly, the Laborian began to drift off-
>rest (2nd stack)

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 31/40 SP: 30/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1759168
no we just hate you :(

had to resolve an issue that I was not in the right mind for x - x
>>
File: MeraCydian.png (168 KB, 416x291)
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"We thank the dragon fo this meal, which we did not have to plunder, steal or lie for. May it fill us with light and justice and hope." With a quick bow and an ear flourish, Rabbitspaw prepared another improvised bowl.

"tell you the truth-truth, Yngvild? Did not expect it to taste so much like... fisk. Oh! Has just the thing for that!"

Rabbit conjured up a minor rainbow of vials, thrust out in a profuse explosion of color.

"Pick one! Carry it for luck! Then drink it for more luck!"

>>1759052
>-put 8Oz Soft Green ( Pot 5 ) on the feasting rice mat
>-put 6oz Fire Brandy ( Pot 12 ) on the feasting rice mat
>Equip Meracydian, The Greatbow, Boar Amulet
>[Study] Meracydian to find out what the ???? skill is


=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. RNG 19. Dmg 10. M&S.
( 39 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 2 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
6 g 2 vitas
2 g 2 pandoras
6g 2 Teras
2g 2 Firas
3oz 6p Brandy ("Furypaw")
3oz 6p Draught ("Hardpelt")
8oz 12p Brandy (“Pawfury”) (-6)
8oz 5p Soft Green (-8)

=Inv=
Matchandlock Gun
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
10 Iron Drops
12 Reach Rope
Spirit Oak, Bow
1x Orc Tusk
1x Boar Amulet (+1 Str)
>>
Healing estimates, accounting for feasty actions.

We should be in tip-top shape.

We need to project a bit of force east, to guard our FLAG. It can be captured and the FOG is sneaking closer. If it is captured, Cultists can move to it instantly and we will be drowned.

Tracking HERO
SM Luka Ishibashi 44/70 | 8/24
Wa Yngvild 32/80
Sw Sir Armstrong 80/80 Rest 2
JA Rabbitspaw 20/40 | 16/24
M Mordenkainen 30/30 | 28/40
+1
Wa Bardawulf 7/80 Rest 2

Tracking TOWER
LC Harokem 34/40 | 24/30
LC Lammergeier 31/40 | 30/30 Rest 2
M Perovskia 21/21 | 33/40
SK Ryozo 56/60 | 12/24
M Billy 21/30 | 15/30 Rest 3

Tracking DVELVER
JA Luney 27 / 48
BR Doof 25 / 28
JA D’alger 33 / 48
BR Basil 40 / 40

Tracking DRAGON
SK Hetros 60 / 60
Wa Fleur 69 / 80
M Morat 30 / 30
J Ziegfriedo 48 / 48
M Jackie 22 / 30
>>
Rolled 51, 12 = 63 (2d100)

>>1759052
>>1759056
Last turn didn't get processed, is here>>1756586

Lets pretend last turn's actions got through and there is a doorway in the fake wall
>Search for books in the Bookcase NE (again)
>-Gather Mana from runes
>Cast enlarged terras shaped like a guillotine 2x1: 6S | 5S, try to cut the slime in half and force it to divide [BOOSTx1]
>-Pay with gathered Mana and 2SP

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1759052
Something in the east, I can't see it through this cursed fog.
> Take a short break to calm down
> Eat [Pickled Yams], [Riceball] and [Fishballs]
>>
>>1759056

>Eat fishball (+4 hp, other stuff)
>Overwatch SW (36 dmg)
>-Glancing Counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 76/80 SP: 11/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 7x Fishball
>>
>>1759458
Can Rabbit beg a favor later? This greatbow was in the hands-claws of a cursed skeleton wanderer. If you can commune with weaponspirits, maybe you can talk-chat with Meracydian and we may know where the skeleton came from. Then perhaps the dungeon-knot can be found this way.
>>
Rolled 74, 1 = 75 (2d100)

>-Take all the scrolls.
>Ignite the aer 6S, 3W
>Ignite the aer 6S, 3W

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 22/30 SP: 24/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1759052
>>1759316

"Zzz...no...not the water..."

>-Correcting sheet, rounding up the meal
>-Rest Stacks: 2 | Next Phase: 3

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 21|30, ARM: -/3,
SP: 23|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1759052
Deliciousibles!

>>1759060
>>1759103
>>1759823
>>1759173
please be checking you are recovering-healing correct amount.

Is 25 % HP + 25 % SP + 5 SP.

Munch-munch.

Also do not forget to take-obtain a flask of FIRE BRANDY when you wake-go to fight more. It will benefit you for a n entire battle! And it tastes like napalm, fury and dancing all night !
>>
>>1759052
>-Confirm rune placement NW
>-Compare Dundirk map to Toadskin Map
>Move 5E 1S
"A frog is well read, but Poet Pale Moon is unfamiliar. Scholars Erant and Yggdra, can you illuminate at all?"

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 33/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1759103
>+5 Add'l SP
>>
>>1759052

>move 2W2S
>rest
>-salmon feast

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in.It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-kindling
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-black potion
-wyrd potion
-2x purple xtal
-red xtal
-green xtal
-brown xtal

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1760476
Rabbit believes he asked for a Story for the food. To eat in silence is to eat alone. Where is Rabbit's story, little cursed ravenous friend?
>>
File: RestStacks.png (13 KB, 199x118)
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>>1759052
Is sleeping/waking the only thing allowed in Resting, or are they an option within a rest state (and thus eating and other activities such as crafting allowed)?
>>1751810
>>
>>1760717
There once was a barnacle so ugly, that everyone died. The end.
>>
>>1760741
This story fills Rabbit with questions he cannot comprehend the answers to.

If everyone died, is this a Hell? Or a Heaven? What pantheon of Gods & Dragons would punish Rabbit to eternal warfare in a Dunnkirk, smallest of all the Towns Rabbit has known?

Did the Barnacle set out to commit this eternal genocide? If Rabbit has never seen the barnacle, how did it kill him? Is merely thinking about this barnacle so ugly-hideous a thing that it can kill with a very thought? So it is like a blot on the mind of all who see-hear-believe. This is dreadful knowledge to bear. Truly you are cursed.

You have made Rabbits entire work darker, meaner and more fraught with barnacle-fear.

You are not a good person. Darkness follows your every-all step and minute decision. R-rabbit j-just wanted everyone to be h-happy for the foood.

please take your extra slime and go
thank you

:(
>>
>>1760759
Plot twist. You are the barnacle
>>
>>1760728
You get to eat something right before you rest I think, because there's stuff like rice balls. But otherwise I don't know.
>>
>>1759056
I suspect the object Ziegfriedo trap-sensed in this box is a switch for the wall S. Fleur, if you have him loot the crate I've bumped him to and then move to a good position, he can be ready to receive the slimes with two overwatches next turn.

>Move S E 4S, Bump Ziegfriedo E

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1760717
"Hmm? Huh? Oh...apologies Rabbit. Your food was too good.
Well if it's a story you want, it's a story you'll have.

There once was a little mage.
He wanted the wonders of magic.
He was, however, yet of age.
His upbringing, nothing tragic.

He yearned for it, oh yes he did.
To his family, farewell he bid.
To the scholamance he went off.
Twas' the begun of his kickoff.

Tumbling upon liked minded fellows.
He cast his magics at self and foe.
Hearing a great beasts' bellows.
His friend lost to the crow.

Her ferry was paid.
To arms we rose.
The beast unmade.
To bed I doze."
>>
>>1759052

>Move NNN
>Move EEE

HP: 56/60 SP: 16/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
3/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
File: DunnDirk_Turn34b.png (1.82 MB, 2508x1771)
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World Phase.
>>
File: DunnDirkBasement_Turn34b.png (895 KB, 2508x1771)
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World Phase.
>>
>>1761525
MAN DOWN MAN DOOWN!!! @_@
>>
File: DunnDirkBasement_Turn35a.png (855 KB, 2508x1771)
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Act Phase !
An attack at sundown !
https://youtu.be/YINkYX6Dl8w?t=360
>>
File: DunnDirk_Turn35a.png (1.85 MB, 2508x1771)
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-- Act Phase !
>>
Rolled 91 (1d100)

>>1761659

>-Adrenaline
>Free axe
>Chop slime SW (42 damage)
>-Glancing counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 56/80 SP: 11/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 7x Fishball
>>
Rolled 77, 6, 54, 61 = 198 (4d100)

>Double attack churchman W (10x2)
>Double attack churchman W (10x2)

"Murmrurmph."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
>>1761659
>Move 1E,2S
>Move 3S

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
Status: Carrying Child
_________________________
HP: 60/60 SP: 24/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 2 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 47 (1d100)

>>1761662
>-Updating Inventory (Villager Rags and Goblin Xbow) and updating Health (-8 Total 17/28)
>-Loot Arrows in self and Bopper (+Arrows x3?) (Rolling dice in case of it being required)
>Mount Bopper (Arbornaut NE if need be)
>Command a charge into suspended Boulderhead

"OI! I'M LOOTING HERE! Appreciate the ammo even if it's from some bloody mosquitoes. Bopper! My poor Bopper let me remove that splinter. Yes yes, good Bopper. How about we hop to the opportunity and show your old toad of a pack leader where the new head sits? HOP FORTH TO A GLORIOUS SAFETY!"

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
>>
.

>>1750741
Yngvild leaned back against the wall in thought while finishing her meal. After some time, she nodded her chin at Rabbit. "When I was a little girl, before I gained the name Gullinskjǫldr, a Skald came to the halls of Djúpsalr. He told a story of the Sixth Swordswan, hailed as Aleonor where I come from. That winter was the first time I heard the tale of the Sixth Swordswan and the Thorned Knight, Kaesos. The knight Kaesos, I have heard tell Kaesos was the son of a Kolstec noble but also that he was an impoverished knight from Silvia. Maybe he was both?

"Whatever the case, it came to be that the Thorned Knight laid claim to a place in Avalon called Candlehearth Abbey, taking its abbot hostage. News came to the Order and they summoned Aleonor forth to deal with it..."


>>1761662
>Rest
>Once Tap: Pick up Fire Brandy
>Spend 1 Inspiration to Unlock [Ancestral Flame]

Book Keeping:
Gain 20HP
HP: 32/80
Gain 5SP
SP:5/18

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 32/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inspiration: 1/1
Kill Skill Up: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1760728
Eating is definitely allowed, as my example demonstrates.
Moreover, riceballs explicitly only work while resting.
>>
>>1761662
>Rest (4rd stack)
Previous 3 stacks: >>1759060 >>1756265 >>1755964
>-Use insight to learn Block II
>-[Study] the Black Iron Shield to attempt to determine its hidden skill

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
>>1761662

>Rest

Bardawulf, Human Warrior Lv.1
Rest: 2
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/7 SP: 18/16
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>move 1 south
>Rest for now.

HP: 27/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
File: Spoiler Image (981 KB, 2087x1326)
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A frog has a desire to try science, but, due to the Experimental and potentially Widespread effects, requires input from colleagues and Team Leaders.
I wish to establish an Aery defensive wall around our flag, to stop objects, creatures, and rude messages from interfering with our claim on Dunndirk.
>Tettragram Runework is Untested
>This may Do Nothing, Protect the Flagpole, or Make a large area Inaccessible
>>
>>1761662
"Not every life is marked by the toll of a bell... I myself got to get my hands on some orc parts first."

>Move 5N 1W
>-face E
>Hand: Brew 4oz spirits


Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 28/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]
x2 Water res

Inventory: (250z)
-1oz Fire Brandy (22pof)
-3oz Blundered Green (5pof)
-1oz Earth Draught (11pof)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x abysmas shard
>>
>>1762083
"While not one hopping to agree, this seems like a suitable fallback attempt at a plan should things go awry."
>>
>>1761982
Make sure you add the bag of rocks you looted to your inventory.
>>
>>1761836
Studying Is not a codified action that works in this way. Only points like inspiration or appraisals wil determine anything pf worth.
>>
>>1762147
There's no harm in trying though.
There's none, right? right!?
>>
>>1759550
Want me to throw some sand over your corner and try to put off the fire?
>>
>>1762151
Look at the map, you're at 2 stacks of rest.
Next phase you'll be at 3 if you keep it up.
>>
>>1762318
I took the rest action four times so I should be at 4 stacks.
I even linked to each previous rest.
>>
>>1761836
You are not quite at 4 stacks. It does not work like that - or that quickly.
>>
>>1762323
How doest it work then?
>>
>>1762325
Pretty well so far :v
>>
>>1762323
I didn't take 4 rest actions in 2 turns, as I think you might have surmised. I rested for 4 turns.

>>1762334
Please just tell me whether I can spend insight now.
>>
>>1762325
Look at the pic here. Your first rest action was the last thing you did, so that one didn't count.
>>1760728
>>
>>1762346
First one was last - no stack
2nd one initiates -rest 0
+1
+1 = rest 2
>>
>>1762361
This is really convoluted.
Okay, back to sleep.
>>
>>1761659
"Is that... an explosion over there? Please contain your excitement around the flammable materials."

>Draw Rune on tile 1NW
>Draw Rune on tile 1W

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1760759
Mr Rabbitspaw? You mentioned you had a gun with [Doubletap] - would you be so kind as to allow me to study it for a turn?

>>1761662
>rest (3rd stack)
>-correcting healing: +10 HP (+10 last turn, +20 total)

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
Rolled 96, 79 = 175 (2d100)

>>1761662
>>1761659
"THE BOOKS NOOO, also jackie"
>-Gather 2 terras mana
>Cast enlarged terras shape, make sand pour from the ceiling over the things on fire 3N1E, try yo put off the fire before more books burn
>-Pay with mana
>Search for more books

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1762391
Indidoubitabilities. You will have to be having it immediately! Promise-promise.
>>
Please-be enjoying the food and drinks, complimentary of HERO. Thank you Armstrong and Billy and Yngvild and Basil for sharing-giving a story as part of the food-feast. Rabbit appreciates your company.

Now take your moment to close-rest your eyes, for the Churchmen are soon to swiftly be here and the bell tolls for us to fight.

>>1761662
>-Pass [Match And Lock Pistol], 10 Iron Drops to LC1 Lammergeier
>-RNG 1x PER, DMG 1.5x PER, *DoubleTap

>Move 5N
>Move 1E, 2N, 1E
>-[Distill] the burning bookcase / kindling NE

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. 19 R, 10 DMG
( 39 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 2 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
4oz Spirit
6 g 2 vitas
2 g 2 pandoras
6g 2 Teras
2g 2 Firas
3oz 6p Brandy ("Furypaw")
3oz 6p Draught ("Hardpelt")
2oz 12p Brandy (“Pawfury”)

=Inv=
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
12 Reach Rope
Spirit Oak (Jaeger Bow)
1x Orc Tusk
>>
Rolled 52 (1d100)

>>1761659
Kail, lvl1 Human Sworn
==
HP 80/80 SP 16/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)

"Wine ! Lovely. I'm sure it's worth quite a lot."
>-pocket the three bottles of Abalathian Vintage
>move 2E 1S
>open the crate NE
>>
>>1761772
-Unlock. I need to wait 4 Turns
>>
Ouch. I think I might need to go rest for a while. Would anyone mind if I used Yggdra's rune?
>>
>>1762610
are they one use only?
>>
>>1762617
From what Yggdra said it only has enough charge left for a six turn rest.
>>
>>1762620
then take some magical papers and copy them
>>
>>1762623
Oh, I think you are mistaken onto what I meant by Yggdra's rune. This room we're currently in has a pentagram on the floor that does a time dilation thing. As far as I know its not copy-able.The papers and notes I grabbed are entirely different.
>>
>>1762627
ah yeah go for it then,as long as you don't end up burning the book it should be fine, we might call it a day any time now tho, so up to you
>>
File: DunnDirk_Turn35b.png (1.83 MB, 2508x1771)
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World Phase.
https://www.youtube.com/watch?v=Yar1O4oBTKE

Something stirs in the dark...
>>
File: DunnDirkBasement_Turn35b.png (844 KB, 2508x1771)
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World Phase.
The tunnel continues to offer its boons.. but for how long ?
>>
>>1762646
I'm facing East, towards the evil cultists See: >>1762108
>>
File: 1.png (247 KB, 1214x1720)
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GENERAL ANNOUNCEMENT!

We've opened an open-source World Tree-Guide!
The aim is to make a record of all the specifics of the rules, as well as the progression of our story. The project will take time, but most of all: as much contribution as possible! You could for example start with writing the specifics on your own class. Find the guide here:
https://docs.google.com/document/d/1cpUdSnBaQUwev1c3PpW_nIhtsbb0Qbu8MWPQWy-m7as/edit#heading=h.731j7mxjj647

Feel free to contribute /anything/, just respect the structure.

If you want to discuss the guide, the game or skirmishes in general, find us at: https://client02.chat.mibbit.com/?server=irc.rizon.net%3A%2B6697&channel=%23Skirmish
Come talk to us.
>>
File: DunnDirk_Turn36a.png (1.78 MB, 2508x1771)
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The winds howl. The Enemy has launched a sneak attack !

https://www.youtube.com/watch?v=dVEWrwV01A8

Those who used this rest break to learn skills must do so once you have hit 4 rest Stacks, otherwise your efforts will be undone however your remaining rest stacks will convert to HP / SP.


[red] With the approach of Thread Destruction, post actions here before phase mark. A new thread will be made once page 10 has been achieved along with World Phase. With the conclusion to day 2, The Night of 2nd Day will begin with the new thread. We thank you for another successful thread :v [/red]
>>
File: DunnDirkBasement_Turn36a.png (851 KB, 2508x1771)
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Act Phase !
https://www.youtube.com/watch?v=MlG0XKBeD2k

A colony of Slimes approach ! Ready your Arms, Strap your boots ! you are about to make contact !!

Act phase !
>>
>>1762731
Alarm! Enemy at the gates! Retreat inside, break lines of attack. I will be there to cover you shortly.

>Move ENN NNE

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
>>1762731
addendum:
The 4 Rest Stacks requirement has been modified to include having spent 4 turns at the "hearth" however this needs to be well documented. Apologies for facing such an underhanded enemy.
>>
>>1762743
"Hmm, that is quite a colony. I'll need more runes for this."

>Draw Rune on tile 1N
>Draw Rune on tile at feet.

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1762745
Am very quick-fast knight, but once PRONE, needs to spend 1 ACT to STAND UP.

You make it not as far as Rabbit hopes you did. Please hurry. Rabbit only has so many clever tricks up his seasoned robe, and is running out of bomb clusters, time stopping arrows, instant feasts. delicious soothing recovery slime, cleve earth draught solutions, fire bomblets, rope and traps. It has been a long night.

Eagerly awaiting your storied arrival.
>>
"I must rest."

>Rest (use Yggdral's Rune for instantaneous 6 turn rest)

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 2/30 SP: 20/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1762731
*Peers from under his hat*
"My young, misguided lad, you have not thought your actions through. You follow the path of your god blindly without looking where your own feet carry you. Or for that matter... My feet. They are coming straight for your dull, hooded mug."

*Drops caught bullets like an MC's microphone*

>Move 1E
>Drink Earth Draught (11pot)
>-Oncetap Hit For Hit Is it a oncetap?

Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]
x2 Water res

Inventory: (250z)
-1oz Fire Brandy (22pot)
-3oz Blundered Green (5pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
Rolled 27, 98 = 125 (2d100)

>>1762743
>-Gather 2 Mana from runes
>Cast terras shape 6W 3S, remove the wall south of Kail&Co [Base Pot 14]
>-Pay with mana
>Cast Expanded Terras Shape 6S3E, expand it N and E and shape it like a wall blocking the slimes [Base Pot 14, expanded Pot 8?]
>-Pay with 2SP

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 20/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 1 (1d100)

>>1762743
Kail, lvl1 Human Sworn
==
HP 80/80 SP 16/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)

>-Pocket Graduate Medallion
>-Wait for the wall south to be removed
>move 3S
>Overwatch Shield Bash south (8 damage)
>>
>>1761441
>>1761945

Ryozo-San, please take from Rabbits pockets Fire Brandy or an Earth Draught. It will be a long fight, and you may need the boon. As you are next to Rabbit, you may drink it.

Can Rabbit trouble you for a Blessing? With your aid-help, this Greatbow can pierce that armor. So can Barda's axe. If Bardawulf wakes and Overwatches, we may together dent this formidable giant.

Rabbit would block the way, but lost little frog outside may need to run-flee home.

What will it be, friends?
>>
>>1762743

>-Adrenline still active?
>Eat stack (3) fishball)
>Overwatch SW (42 / 36?)
>-Glancing counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 68/80 SP: 8/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 4x Fishball
>>
I expect the cultists to make another play for the east, so that's where I'm headed.

Billy, there's not much convenient fuel, but you can at least ignite the crate top N of your runes by the south gate.

Perovskia, send the spearmen to the dinos' tender mercies or just get out of there.

Lammergeier, I left 3 Thumpers by the feast for you.

Ryozo, Rabbit needs some help piling the hurt on.

>>1762743
>Move 3N 5E

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1762731
I must have dropped off.
> Wake up
> Move SSS
> Shout, to wake all up in the room S:
"They're here! [Retreat] to the Flag before it is captured! We are out of time!"

// Everyone inside should wake up immediately, and should be able to take the full-round action to Retreat right away should they choose to listen.
>>
>>1763001
VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 70/70 SP:8/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT), Festive Cat Mask
Paper Wards x0 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 4x Rice Balls, 1x Fishballs
- 1 Insight
>>
Rolled 19 (1d100)

>Move 5S
>Knife Throw at running churchman W (don't know precisely where he's located)
>-Rope Mastery: Thread rope to target

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
Rolled 29 (1d100)

>>1762743

>-Waken 3 rest x 8 vit = 24 hp
>Rise
>The Knee the large man that doesn't know to let sleeping dogs lie. D: 18

Bardawulf, Human Warrior Lv.1
Rest: 2
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/31 SP: 18/16
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1762731
Hmph... five more minutes...

>rest (4th stack)
>-use 4 rest stacks to learn [Doubletap]
>-pick up Thumper x3

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
Rolled 91 (1d100)

>>1762731
>-Gather 3Mana from runes, 1sp
>Cast boosted aer blast 2N, pot19
>-Gather 2Mana from Runes
>-Open and Aer infuse the Traveler's Umbrella
>Fly towards the Flagpole (?Aerspeed of unladen frogflight is unknown)
>-Face N

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1762747
Can I spend Insight to gain Pyras Rank 3?
>>
>>1762731

>-Spend Insight to gain Aerias Rank I
>-Rest stacks give +12HP, +20SP
>Wake up

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 30|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
- Aerias I
>>
Rolled 36, 8, 30 = 74 (3d100)

>>1762731
>-Soothing pats Bopper "Proud of you."
>Charge WWWWW (into Church cultist) [first dice]
>Attack Church cultist while mounted (Hard Way: 6/6) [second and third dice]

"Let's get you a treat. That's a tasty looking minnow over there!"

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
>>
Rolled 94 (1d100)

>>1762731

It's time to SCIENCE!

>-powernap: +20hp +5SP
>-wake up
>hand brew earth draught (14pot)
>drink Wyrd Potion
>drink Black Potion

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-kindling
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-black potion
-wyrd potion
-2x purple xtal
-red xtal
-green xtal
-brown xtal

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
Rolled 68, 38 = 106 (2d100)

Rabbit hears the pitter-patter of running, fleeing feet. Bardawulf has pushed the bigger-meaner cultist away.

Here is Rabbits plan:

They must cross our line of fire to get to the flag and this they will regret.

We rouse slowly, and you may partake of the boosting Spirits. As the enemey is far-away still and must close to us, should have the time to do so.

>>1762731
>Drink 12pot Fire Brandy
>Fire at [Churchman] 13E, 2N
>-[Pot 10base + 12brandy + 4bamboo = 26]
>+ ???? Skill
>Hand: Brew 4oz Wyrd Potion (4 oz Spirit + 2 Pandoras Shards = Pot 8 )

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. 19 R, 10 DMG, ????
( 39 Wood Arrows, +2 )
( 8 bamboo, +4 ) (-1)
( 1 Teras, 2 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
4oz Spirit (-4)
7 g 2 vitas
2 g 2 pandoras (-2)
6g 2 Teras
3g 2 Firas
3oz 6p Brandy ("Furypaw")
3oz 6p Draught ("Hardpelt")
2oz 12p Brandy (“Pawfury”) (-1)

=Inv=
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
12 Reach Rope
Spirit Oak (Jaeger Bow)
1x Orc Tusk
>>
>>1762743
>Place Child 1SW safely behind the furniture to the south
>Overwatch SE with Pyras Arrow

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
Status: Carrying Child
_________________________
HP: 60/60 SP: 24/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 2 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1762731

>Take Fire Brandy
>Blessed Assault Rabbitspaw

HP: 56/60 SP: 16/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
3/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1762731

"On her way to Candlehearth Abbey, Aleonor encountered an elderly man standing at a river, asking for help to cross to the other side. This, Aleonor did gladly without a second thought, placing the old man upon the back of her horse, and waded across while guiding her trusted steed. On reaching the other side, they spied a rabbit dashing across the clearing followed quickly by a fox. The old man commented at the sight, 'The rabbit knows they can make a quick escape by jumping into a thicket. Nature provides sustenance in many ways.' "

The tolling of the church bells above drew Yngvild's attention, cutting off her tale. "We'll have to continue another time, I'm afraid. Are there enough of us to form a front, or am I needed right away?"


>>1762731
>Continue Rest if previous attempt was successful ( >>1761772 (You) )
>Once Tap Pick Up Earth Draught
>>
>>1764695

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 32/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1763988
Blessings makes that a 99!
>>
Locks also give SP. WOOOPS.
> Posting thise so our sleepy mages at least got a cut of their SP back
>>
Officially marking cut for actions.
World Phase soon.
>>
>>1762731
>>1765415

>Rest for my turn


HP: 47/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.], 40x stones, 10x, flintstones.
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
File: DunnDirk_Turn36b.png (1.98 MB, 2508x1771)
1.98 MB
1.98 MB PNG
World Phase.
https://www.youtube.com/watch?v=MlG0XKBeD2k

Our Forces Improvise and rush to action. An early assault could pave way to a smaller but more opportune enemy.
>>
File: DunnDirkBasement_Turn36b.png (894 KB, 2508x1771)
894 KB
894 KB PNG
Though disaster struck with a heavy hand, a sterner party reacts with clarity and a strategem bordering on the mathematical, the beautiful.

But for how long ?
>>
New thread is up!

>>1765921
>>1765921
>>
File: FLOOR04Turn11C2.png (4.65 MB, 2628x2640)
4.65 MB
4.65 MB PNG
Act Phase has begun, but we turn the page to a new chapter.

>>1765938




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