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File: freelancers -- op1.jpg (158 KB, 2000x776)
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A science fantasy skirmish game. Clad yourself in powered armor, take up your gun and blade, and join the fight to reclaim our homeworld.
>>
File: captain command center.jpg (114 KB, 1194x556)
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A slim but imposing redhead in dark clothes addresses you and the other recruits, survivors of the latest batch of Infusion attempts.

Captain:

Welcome to the unit, everyone. I'm the Captain around here. That means, as much as it vexes me, I'm in charge of this band of miscreants.

If you're here, you survived the Infusion process. Not a pleasant time for most of us, lying there while the nanobots remake us. I was belching fireballs for a week afterwards. Practically speaking, here's what it means. Two things:

One is you can use Magitech gear. We still don't understand how our ancestors built the stuff, but we can kill Scavs with it all the same. Your armor and gear will keep you alive out there in the field. They're your best friends. Make sure you get to know them, and treat them right.

The second thing the Infusion means is that you left your old life behind. Whoever you were before doesn't matter. From that day on, you're a Freelancer. And as long as you've got armor, a magitech infusion, and the will to fight, you'll stay one.

The adjutants here will get you registered. Let them know your name, your order, and whatever skills you picked up in training. After that, head over to the armory and introduce yourselves to Graves.

Your first drop is tomorrow. Be ready.
>>
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You and the other new Freelancers have assembled in the armory. A broad-shouldered man with a facial scar stands in front of you, sizing up the group.


Cmd. Graves:

All right, you lot. Welcome to the team. I know you're all excited to get your weapons, but the Captain makes me give this little speech first. So lend me your ears for a moment, then we'll see about guns. You'll get your chance to use them on the Scavs soon enough.

Anyway. I'm Commander Graves, section leader. There's some rules and such in the charter, but what it boils down to is this. Do what me and the other section leaders tell you to do. Definitely do it if the Captain tells you. Kill the other guys before they kill you. Keep each other alive. That's all."

Now tomorrow, I'll be in charge on this little smash-and-grab. So if you've got any questions, now's your chance to fire them my way. Feel free to waste my time all you like. Really.

Oh, and if any of you happened to bring along something decent to drink, now's a perfect opportunity to earn your new commander's favor with a gift.

Drop time is in about 20 hours. The gunsmith will get your weapons ready, and the alchemist is powering up your gear. Make sure to see both of them. Other than that? Grab some food in the chow room, claim a bunk in the dorm. Get to know your new mates. Pray to the Gods, if you think those irritable AI bastards up in their satellites are listening. Do whatever you have to do to make peace with yourself. And get ready to kill some Scavs tomorrow.
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Welcome to Freelancers, a skirmish quest where magic and science are one, and humanity fights to take back their homeworld.

Character creation begins now, while the quest is tomorrow. Check-in will be 1:00 PM PST, Sunday. If you'd like to make a character and play, reply to this post with your character's:

Name
Class
Power
Weapons
Gear

You will have a chance to gain more powers from your class's list, as well as advanced versions of existing moves, as you gain veterancy.
>>
>>1720547
>Name: Smokes
>Class: Hunter
>Power: Blink [1]
>Weapons: Spear + Shield
>Gear: Smoke Grenade, Jump Pack
>>
>>1720547

Alyosha the Priest

Smartlink

LMG

Armor Vest & Smart Ammo
>>
>>1720547
Name: Morgannwg
Class: Mage
Power: artillery
Weapons: LMG, Shotgun
Gear: Mana Grenade, Smart Ammo
>>
>>1720547
Name: Scar
Class: Knight
Power: Phoenix
Weapons: Axe, Shotgun
Gear: Jump pack, FMJ Ammo
>>
>>1720547
>Name
Sigurd
>Class
Knight
>Power
Phoenix
>Weapons
Hammer
Shield
>Gear
Jump Vest
Medkit
>>
>>1720547
>Name
Harbinger
>Class
Priest
>Power
Dispel
>Weapons
SMG
Pistol
>Gear
Jump Vest
Medkit
>>
>>1720688
>>1720625
>>1720562
>>1720625
Looks like we're gonna be mobile as all get out.

>>1720625
Change Phoenix to Titan Armor.
>>
>>1720547
Wait, when priest have "1 more medkit slot" does that mean one more use of the medkit, or that they have a medkit to start with, on top of their normal gear? Because if so, I'll take a smoke grenade instead of my selected medkit.
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>>1720702
Pretty sure it means you have +1 gear slot, but it can only be a Medkit. Same with the Grenade slots.
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>>1720705
Yeah I only skimmed over it and only realised afterwards.
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>>1720547
Name: Leopard
Class: Hunter
>Hp 5/5
>Mob 8
>Armor 1
Exploit: Alacrity (Fire first, Move second)
Weapons
>Scout Rifle: 2Dmg, 20Rng, +1Hit
>Dagger: 2Dmg, 1Melee, Backstab 2
Gear
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Battle Scanner: Scout and Detect. 20Rng, 4Area, 2C, [1]
>>
>>1720547
Name:Delusion
Class:Mage
Powers:Channeler, Arcanery
Weapons:Shotgun, Axe
Gear:FMJ+Shotgun, Smoke, Manax2

Because real people don't stand that close to explosions.
>>
>>1720715
Okay, how are we going to play flight of the valkyries now with one of us walking!
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>>1720725
I do not go over, I go through.
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>>1720738
Boooo.... Booo them from on high!
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>>1720738
And out of the blast radius!
>>
>>1720743
>>1720747
That's Okay. I'm not a real person anyway.
>>
Gonna repost my char, made some slight mistakes which have been rectified

Alyosha the Priest
Wired Reflexes
LMG and Shield
Armor and Smart Ammo
>>
>>1720588
Name: Morgannwg
Class: Mage
Power: artillery, Channeler
Weapons: LMG, Shotgun
Gear: Mana Grenadex3

This one seems more beneficial.
>>
I'll do the same

Harbinger the Priest
Dispel [1] Choose a Magic or Tech effect in the area and destroy it. C:2
SMG: Dam: 2, Range: 10 [Shift 2 spaces before or after firing]
Pistol: Dam: 2, Range 10 [Quickdraw:Draw and Fire as an interrupt when targeted C:2]
Armour: +1 Health
Jump Pack:When Moving ignore difficult terrain and height, and bypass enemies.
Medkit: Heal 4, Range 2[+9], C:1
>>
>>1720493
Commander, it looks like the alchemist and gunsmith have a few things in developement. Volunteering myself for field testing.
>>
>>1720547

>Name
Myrmidon
>Class
Hunter
>Power
Blademaster
>Weapons
Sword, Dagger
>Gear
Jump Pack, Battle Scanner
>>
>>1720547
Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
>>1720547
What sort of update rate are you expecting? I won't be able to be here at check-in time, so I don't want to make a character only to hold everyone else up.

Also, two classes get Armor 1 by default while two get Shield 1. Is there a mechanical difference between them?
>>
>>1721407
Armor reduces while Shield absorbs I believe.
>>
Name: Delphi
Class: Priest
Power: Oracle Protocol, Medical Protocol
Weapons: Auto Rifle, Pistol
Gear: Medkit, Battlescanner
>>
>>1720547
>Name: Hiram
>Class: Mage
>Power: Channeler, Crash Shield
>Weapons: Scout Rifle, Shotgun
>Gear: Mana Grenade x 2, Jump Pack
>>
>>1720809

Graves:

The alchemist tells me she doesn't have any working prototypes just yet, but she might have something ready for the next mission. I'll keep you in mind, soldier. That kind of enthusiasm for handling dangerous, barely-tested weaponry is just what we need around here.

>>1721407

If you can't make it to the check-in time, you can still provide reinforcements mid-mission via the Man Cannon.

>>1721407
>>1721444

Armor reduces damage, while Shield counts as extra Health that regenerates if you don't take damage for 1 turn.
>>
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>>1721480
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>>1720547
>Name: Blaze
>Class: Hunter
>Power: Blademaster
>Weapons: Greatsword, Shield
>Gear: Jump Pack, Medkit

Ammo isn't explicitly stated to only apply to ranged weapons, but I'm guessing we should assume this to be the case?

Otherwise I'm totally changing my build up and putting ammo on a sword.
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>>1721602
You are allowed to put ammo on a sword, actually, which is why I'm still trying to figure out what I can call it other than "ammo". "Weapon mod" perhaps.
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>>1721630
Runes? Weapon Runes.
Get that mystic shit in.
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>>1720547
>>1721602
>>1721630
Changing to:
>Name: Blaze
>Class: Hunter
>Power: Blademaster
>Weapons: Greatsword, Shield
>Gear: Jump Pack, FMJ Ammo (Greatsword)
Cartridge-driven chainsword is a go. I guess we Nanoha now?
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>>1721670
Nanoha is cool. We Nanoha now.
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>>1721630
>>1721650
>Tri-RUNEs: Rewritable/Reusable/Replaceable Utility Nano-Enhancers. The language also leaves the option of adding different trirunes for vests, grenades, etc.

>>1721480
Yessir. A dangerous, unpredictable weapon is what a Hunter strives to be. Anything I can do to help the design team advances that goal.
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>>1722186
>>1721630
Do the Tri-RUNEs. It is a good concept.
>>
>>1721650
>>1722186
>>1722231

Runes is good, I dig it. Armor / grenade mods isn't a bad idea. We'll see what happens.
>>
Name: Rex 'Shade' McGraph
Class: Hunter
Power: Blink (Hopefully get Alacrity as well later on)
Weapons:
Primary-Pistol
Secondary-Spear
Stealth / Last Resort-Knives/Daggers
Item: Jump Pack
Item: Smart ammo for the pistol, won't matter how much damage we deal if we can't hit anything.
>>
And Also add a SMG, sorry.
>>
>>1722862
>>1722870

>Pistol
>Spear
>Daggers
>SMG

You can only bring two of these on the mission with you.
>>
>>1721338
>>1720547

Gonna change my Battle Scanner for a Smart Ammo if possible.
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>>1722903
Sure. Which weapon would you like to apply it to?
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>>1722912
True, tell the gunsmith add the mod to my blade (sword), it should be useful for the skirmish ahead.
>>
Didn't read that part sorry, I'm changing these parts to the character then

Power: Alacrity
Primary-SMG
Secondary-Spear
Item 1: Smart Ammo for SMG
Everything else stays the same as before.

PS: Can the SMG passive and Alacrity stack?
>>
>>1723426
Well the SMG special seems to be you move two squares as part of the attack. So its part of the attack action, not a move action.
>>
>>1720547
>Buck
>Ranger
>Phantom
>Sniper Rifle
>Jump Pack
>Smart Bullets

Hopefully i'm not too late
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>>1723710
On second thought i'm gonna take the auto rifle instead
>>
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Time for roll call, Freelancers.

Everyone who can fight in today's mission, check in by replying with a link to this post and to your profile. If you're new, you can sign up now. Make sure you have 1 power, 2 weapons and 2 pieces of gear (plus the extras for mages and priests).

If you arrive partway through, you may be able to join as mid-battle reinforcements.

The battle will commence in about an hour from this post.
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>>1724073
>>1721381
Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
>>1724073
Ready to Hunt, Commander.
>>1720712
>>
>>1724073
>>1721474
Weapons loaded and grenades prepped.
>>
Is it okay if make multi characters or is that not allowed?

Because I'd like to add four more characters if that's ok.
>>
>>1724073
>>1721338
First of all, reposting my profile due to the changes:

>Name
Myrmidon
>Class
Hunter
>Power
Blademaster (+1 Damage and hit with melee weapons)
>Weapons
Sword (3 dmg, melee 1, +1 hit, +1 dmg on 6), Dagger (dmg 2, melee 1, +2 dmg on backstab)
>Gear
Jump Pack (Ignore difficult terrain and height, bypass enemies), FMJ Ammo Sword (Add piercing to one weapon, ignoring armor)

Hp: 5
Mov: 8
Armor: +1

Myrmidon reporting for duty, commander. Let's go.
>>
>>1724073
Replying with a new profile post, as I changed some stuff. Also, since I triptag, should I put my name for my character as Toruc, or switch my tag to Sigurd?

Name: Sigurd
Class: Knight
Power: Titan Armor
Weapons: Hammer, Shield
Gear: Jump Pack, Medkit

Guys, I AM the cover now.
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>>1724112
You'll be our only cover when we're in the air with our Jump Packs.
>>
>>1724073
Name: Rex 'Shade' McGraph
Class: Hunter
Power: Alacrity
Primary: SMG
Secondary: Spear
Item: Smart Ammo for SMG
Item: Jump Jet
>>
>>1724073
Harbinger the Priest
Dispel [1] Choose a Magic or Tech effect in the area and destroy it. C:2
SMG: Dam: 2, Range: 10 [Shift 2 spaces before or after firing]
Pistol: Dam: 2, Range 10 [Quickdraw:Draw and Fire as an interrupt when targeted C:2]
Armour: +1 Health
Jump Pack:When Moving ignore difficult terrain and height, and bypass enemies.
Medkit: Heal 4, Range 2[+9], C:1
>>
>>1724124
Jump gear may be OP, but it's still not a Jetpack gear/Archangel armor, so no floaty cover (as far as I know).
>>
>>1724073
Alex 'Runner' Summit
Class: Hunter
Power: Phantom
Primary: Pistol
Secondary: Dagger/Knife
Item: Smart Ammo for Pistol
Item: FMJ Round for Pistol
>>
>>1724097
Just one character at a time. If you'd like to make a new character for your next mission, that would be fine, but wait until then, please.
>>
Ready to keep you all standing. And Hadrian is looking forward to watching this all go down

>>1724134
Is it okay for Harbinger to have a specific AI god he communes with? Idea was a defensive AI who doesn't do anything beyond the Dispel, just a bit of fluff for me
>>
>>1724130
Jump Pack is clearly OP, yes, as there are certain things about it I didn't think through. I'll let it slide for this first mission and probably rebalance it for the next.

One thing it already can't do, though, is let you hover. Just to specify: Jump Packs only let you ignore height while moving. You still have to land at the end of your turn.
>>
>>1724073
I'm ready
>>1720612
>>
>>1724073
One thing I forgot: Please use your character name in the Name field when posting.

>>1724140
It wouldn't count as a proper god, but you could have a minor AI "spirit" that accompanies you.
>>
>>1724073
>Buck
>Hunter
>Phantom
>Scout Rifle
>Jump Pack
>FMJ ammo

How exactly does my power work, do I have to activate it with an action or is it passive? Does moving affect it?

How much armour does the FMJ pierce?
>>
>>1724163
>>1724134

Again, one character at a time
>>
>>1724073
Name: Gospel
Class: Mage
Power: Shadowstep
Primary: Shotgun
Secondary: Hammer
Item: Mana Grenade
Item: Smoke Grenade
>>
>>1724188

...

I'm very strongly tempted to say zero characters for you at this point. Please actually read.
>>
>>1724188
One. Fucking. Character. Choose one goddamn character, name yourself after it, and put the rest up your ass until you want to use another one. RK told you thrice already.
>>
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>>1724163
>>1724188
>>
>>1724073
I'm with you, Captain. It'll be entirely a quiet stroll in the woods, right? R-right?


== Phaws ==
Health 4 Mobility 6
Shield 1

[Mage]
>Channeler, Arcanery

Primary - Scout Rifle
Rng 20 / Dmg 2 / +1 to Hit ( 3, 4, 5, 6 )
>FMJ Rounds, Piercing

Secondary - Shotgun
Rng 5 / Dmg 4 / Destructive

Mana Grenade x2
Dmg 2, Rend 1, Hit, Range 15*, Area 3* C1
Smoke Grenade
Range 15, Area 2, C1
>>
>>1724229
OK, you're done. One mission suspension. Try actually reading what the QM is writing next time.
>>
>>1724195
Sorry, my bad.
I didn't read the new posts, I'll delete the new characters
>>
>>1724229
>>1724232
RIP Faith Breaker.
>>
>>1724238
Too late dude, listen and read what the QM says.
>>
>>1724238
Are you on manual update?
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>>1724155
Not accompanying, but the profile for Priest said they commune with them. So Hadrian is like a patron deity for Harbinger. Purely referenced by me rp wise, unless you want to do anything with it. I only thought of it because the message from Cmd Graves said "Pray to the Gods, if you think those irritable AI bastards up in their satellites are listening".
>>
>>1724245
Yes
>>
I didn't see the one character rule until now, I'll sit one out
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>>1724073
Whoops I completely forgot to pick up an extra gun

Buck
Health: 5 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger

So OP can you give me some extra details on how my skill works? Also how much does pierce deduct?
>>
>>1724260
I'd still prefer it if you delete your posts so this is easier for me to read. Feel free to hang on to your characters for next time, they look fine.

More than one character in the "stable" is fine, in case you wanted to play different characters on different missions. But there's only one character controlled per mission, and only one created per mission as well.
>>
>>1724291
Jump pack is passive. It lets you ignore movement restrictions on your turn, but you have to land at the end of your movement. (It also doesn't work if the ceiling is too low!) Piercing ignores armor but doesn't destroy it.
>>
I'm an idiot for not updating the page, oh well, sorry.
>>
>>1724310
You should put the thread on auto-update for cases like this.
>>
>>1724308
Is phantom passive as well? Is there anything that can negate it, I assume being spotted right?
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>>1724321
>Phantom (S): {words stealth etc} C1
The (S) marks it as a swift action, the C1 tells you it has 1 charge per battle.
>>
>>1724318
I usually do but I didn't this time for some reason.
*Processeds to bang head into the desk
>>
Here are the Fireteams for this mission. Let me know if I've missed anything.
Wolf -- Frontline

Wolf 1: Scar, Knight (Phoenix, Shotgun + FMJ / Axe, Jump)
Wolf 2: Sigurd, Knight (Titan Armor, Hammer / Shield, Medkit / Jump)
Wolf 3: Seeker, Priest (Wired Reflexes, Shotgun / Shield, Medkit / Vest)


Fox -- Flankers

Fox 1: Myrmidon, Hunter (Blademaster, Sword / FMJ / Dagger, Jump)
Fox 2: Hiram, Mage (Crash Shield, Scout / Shotgun, Mana Grenade x2 / Vest)
Fox 3: Harbinger, Priest (Dispel, SMG + Pistol, Vest / Jump)


Hawk -- Fire Support

Hawk 1: Leopard, Hunter (Alacrity, Scout Rifle / Dagger, Scanner / Jump)
Hawk 2: Buck, Hunter (Phantom, Scout Rifle + FMJ / Dagger, Jump)
Hawk 3: Phaws, Mage (Arcanery, Scout RIfle + FMJ / Shotgun, Mana Grenade x2)

I'm now populating the map.

I haven't done this before, so bear with me. Here goes!
>>
May whatever gods are listening shield us, may our aim be true and may we return in victory. Thus, thrice blessed, step forth to battle, and for the return to the Homeworld.
>>
>>1724398
I hope I can count on you to watch our backs on this mission.
>>
>>1724417
I second that, don't want to come home from my first mission in a body bag.
>>
>>1724417
>>1724424

My medkit is ready, don't worry. Let Wolf draw the fire, and we'll flush them out for Hawk. Its only scavs, have faith.
>>
>>1724430
Don't worry, it goes both ways. We'll do our best to avoid dying as well, and personally, I won't show any mercy towards those scavs.
>>
>>1724073

I'm in, but don't expect much from me. Will be slightly preoccupied. Also, on phone.
>>
>>1724511
Fate, we know it's you.
>>
>>1724511

These quests have post ids. I don't know why mine doesn't work properly, but it sure does work for you.
>>
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>>1724366

The dropship rattles and shakes as it fights its way through the atmospheric turbulence that always surrounds Scav territory. Graves stands in full armor by the hatch.

"Our target is a Scav machine in a secure bunker in the southern ruins," Graves says. "Some kind of computer or reactor. I didn't really follow the technical stuff. The alchemist says it's part of the Scav defense network. If we can disconnect it and bring it back with us, she says she can get some insight into how they've got their defenses set up. The number one priority, though, is to make sure that the Scavs can't have it. So ideally, we'll disconnect it and bring it to the evac zone with us. But if it gets too hot in there, we're blowing the thing to kingdom come, and getting the hell out."

You all know something of the Scavs, even if you've never encountered them in person. They're thieves, pirates, and killers, fierce fighters and efficient looters. Armor-clad vultures who arrived in great ships from the outer darkness, when your world was already a sad remnant of its former glory. Ever since, they've camped in the ruins of your cities, picking the bones of your once-great civilization, raiding and pillaging the outlying settlemnts of humanity's remnants. Many of you have personally lost homes or loved ones to their vicious, unpredictable assaults.

"For some of you, this is a chance for revenge," Commander Graves says, his voice clearly audible over your helmet comms, despite the noise of the dropship's engines. "That's good. But don't let it get on top of you and go into berserk mode. Keep that anger focused. If you get yourself killed out there now, how will you kill more Scavs later? Efficiency first, people. Take down the maximum amount of those fuckers in whatever your remaining lifespan turns out to be."

"You've all got your fireteam assignments. Wolf team, take point out there. Hawk, back them up. Fox, keep their flanks secure. I'm the reserve, in case anything really goes to shit. I wouldn't want to hog the glory, after all. This is your opportunity to impress me."

The dropship swoops down between the ruined skyscrapers, and hovers close to ground level, above the cracked and grassy concrete. You and the other Freelancers rapidly disembark in two organized columns, split up into your three squads, and head towards the objective.
>>
>>1720445
How are you keeping track of all those quests, Raven?
>>
>>1724608
I really don't know, anon.
>>
>>1724614
Well keep it up!
>>
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>>1724607

Your three teams approach the ruined building that intelligence claims is overtop the Scav's bunker.

Graves:

"The scout wasn't able to determine the exact location of the bunker entrance, but it's somewhere inside the large building just to the east of you. You've got maybe thirty seconds to get into position before you're noticed. Good luck out there, boys. Put some notches on your belts"

>TURN 1 BEGINS
>>
>>1724642
I'll leave a little extra time since it took me a while to get the map up, but normally there will be a 30 minute input period for turns.
>>
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>>1724642
Also, here's the map legend.
>>
>>1724642
Harbinger
>Move N 3, E 3
>Overwatch East, SMG

Dispel [1] Choose a Magic or Tech effect in the area and destroy it. C:2
SMG: Dam: 2, Range: 10 [Shift 2 spaces before or after firing]
Pistol: Dam: 2, Range 10 [Quickdraw:Draw and Fire as an interrupt when targeted C:2]
Armour: +1 Health
Jump Pack:When Moving ignore difficult terrain and height, and bypass enemies.
Medkit: Heal 4, Range 2[+9], C:1
>>
>>1724642
>>1724679
If Overwatch is triggered, Move N 1 after firing, due to SMG.
>>
>>1724642
>Swift stealth
>Move E×7 S
>Overwatch

Buck
Health: 5 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger
>>
>>1724642
>Move E4, S2
>Overwatch, Scout Rifle

Name: Hiram
Class: Mage
Power: Channeler, Crash Shield
Weapons: Scout Rifle, Shotgun
Gear: Mana Grenade x 2, Jump Pack
>>
>>1724642
We all take our turns at once or on what order?
Anyways:

Myrmidon: 5 hp, 8 mov, 1 Armor
>Move E 5, Stay Down if we are sighted by the enemy, otherwise dash N 3, E 3.
>>
>>1724642
Captain, we're in - set up and mostly prepared.

Lepoard, Buck . . . you two should probably go on ahead. That way you can step on any landmines ahead of me, and I can save you after you do so. This Is A Cunning Plan.

>Move 1E, 4N
>Overwatch E (AUTORIFLE, Rng 15, dmg 3)

== Phaws ==
Health 4 Mobility 6
Shield 1

[Mage]
>Channeler, Arcanery

Primary - Scout Rifle
Rng 20 / Dmg 2 / +1 to Hit ( 3, 4, 5, 6 )
>FMJ Rounds, Piercing

Secondary - Shotgun
Rng 5 / Dmg 4 / Destructive

Mana Grenade x2
Dmg 2, Rend 1, Hit, Range 15*, Area 3* C1
Smoke Grenade
Range 15, Area 2, C1
>>
>>1724642
Wolf 1: Scar, Knight (Phoenix, Shotgun + FMJ / Axe, Jump)

>Move E3,N1
>>
>>1724642
Move N1 E4
Overwatch

Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
>>1724642
>Move 4E 3N
>Battle Scanner 6E

Name: Leopard
Class: Hunter
>Hp 5/5
>Mob 8
>Armor 1
Exploit: Alacrity (Fire first, Move second)
Weapons
>Scout Rifle: 2Dmg, 20Rng, +1Hit
>Dagger: 2Dmg, 1Melee, Backstab 2
Gear
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Battle Scanner: Scout and Detect. 20Rng, 4Area, 1/2C, [1]
>>
>>1724642
Move 5 E
Dash 1N, 4E

Name: Sigurd
Class: Knight
>Health 8
>Mobility 5
>Armor 4
Power: Titan Armor
Weapons:
>Hammer: DMG 3, Melee 1, Disorient on 6, Destructive.
>Shield: Armor +1 (Included). When you hit an adjacent enemy, you may push 1 then move 1 into their former space.
Gear:
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Medkit: Heal 4, Range 2[+9], C:1
>>
Turns received. Writing.
>>
>>1724717
>Overwatches with an autorifle
>does not have an autorifle
>MAGES
>NO SENSE OF RIGHT OR WRONG
>Sorry, my bad.
>>
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>>1724642

The three squads advance and take positions behind cover, wary of threats inside the makeshift Scav headquarters. Long ago it was some probably a city hall, or a meeting place, or something that deserves this kind of grandiose architecture. Now it's just a campsite for space pirates.

Sigurd hears shouting from the courtyard nearby, some kind of Scav gathering. They sound excited. "Wolf Two reporting Scav activity behind the building."

Leopard takes out one of his two scan drones and tosses it above the roof of the building, where it sweeps the area. "Enemies on the scanner, fellas. Everyone get--"

Before he has a chance to finish, a Scav thrall opens the door directly in front of Buck. The thrall is too close for Buck's cloak to be effective, and sees the shimmering in the air. He steps back in shock, but before he can call out, Buck quickly stabs a plasma-edged dagger into the thrall's throat.

The dead alien wasn't in view of any of his friends, but they heard the death-cry, and move to investigate. In the room to the north, two more thralls open the door and peer curiously outside, but don't see any Freelancers, since everyone in their line of sight is hidden behind heavy cover.

You've got about five seconds before this whole clan comes crashing down on your heads.

>TURN 2 BEGINS
>>
>>1725011
Does "aiming is in cardinal directions only" mean we can only shoot straight N,E,S,W? Or does that mean we calculate range that way?
>>
>>1725011
Harbinger
>Move E 1, N, 2, E 2
>Swift Action: Open Door
>if there is an enemy inside, shoot with SMG
>If Not, Overwatch
>SMG move inside the building W 1, N 1 after firing overwatch shot

Dispel [1] Choose a Magic or Tech effect in the area and destroy it. C:2
SMG: Dam: 2, Range: 10 [Shift 2 spaces before or after firing]
Pistol: Dam: 2, Range 10 [Quickdraw:Draw and Fire as an interrupt when targeted C:2]
Armour: +1 Health
Jump Pack:When Moving ignore difficult terrain and height, and bypass enemies.
Medkit: Heal 4, Range 2[+9], C:1
>>
>>1725035
Just calculate range that way.
>>
>>1725011
Move E 1, look through window.
If I don't see anyone, signal to Wolf 1 that I am moving into the building and then closing the door behind me Before heading to the room with confirmed hostiles. If there is, jump to the roof.

Also, how did Wolf 1 get 3 armor?
>>
>>1725067
Titan armour I think
>>
>>1725011
Can we use a swift action to do things that consume AP or is it only for specific actions?
>>
>>1725067
Mistake, my bad.
>>
>>1725011
N3, W1, N2
Overwatch

Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
>>1725072
That's me, he has phoenix. I have 4 from Knight (2)+ Shield (1) + Titan Armor(1).

He only has Knight (2).
>>
>>1725053
I don't think we can avoid going loud for much longer.
>Move S1
>Overwatch

Name: Hiram
Class: Mage
Power: Channeler, Crash Shield
Weapons: Scout Rifle, Shotgun
Gear: Mana Grenade x 2, Jump Pack
>>
>>1725084
Swift action is only for specific actions: certain powers as well as most "interact with an object" type actions, such as opening a door. If for whatever reason you wanted to use two swift actions in one turn, I suppose you can spend an AP to use the second one.
>>
>>1725094
>>1725011
Linked to the wrong post, my bad.
>>
>>1725088
Oh. Yeah, also Wolf 3 has armour, but Priest can only get armour with Vestemants, and hes got Wired Reflex.
>>
>>1725011
Myrmidon
[Hunter]
Blademaster (+1 Damage and hit with melee weapons)

Sword (3 dmg, melee 1, +1 hit, +1 dmg on 6), Dagger (dmg 2, melee 1, +2 dmg on backstab)

Jump Pack FMJ Ammo Sword

Hp: 5
Mov: 8
Armor: 1

Since we seem to still be positioning:

>Move 1 N, 2 E
>Melee Overwatch
>>
>>1725011
Wolf 1: Scar, Knight (Phoenix, Shotgun + FMJ / Axe, Jump)

>Move 3E, 1N
>>
>>1725011
>Move 3E, onto the roof, 3N
>Overwatch S and down, to cover both doorways

Name: Leopard
Class: Hunter
>Hp 5/5
>Mob 8
>Armor 1
Exploit: Alacrity (Fire first, Move second)
Weapons
>Scout Rifle: 2Dmg, 20Rng, +1Hit
>Dagger: 2Dmg, 1Melee, Backstab 2
Gear
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Battle Scanner: Scout and Detect. 20Rng, 4Area, 2C, [1]
>>
>>1725011
>Overwatch E (Scout, 2 dmg, hit 2-6)
>Overwatch SE (Scout, 2 dmg, hit 2-6)

Hawk 1, Hawk 2, wait a beat. Those Scavs are coming our way fast.

Buck, your call. Waiting on you. Can follow you in or stay out here. Try not to get ripped apart by fangs or claws.

Fox, Wolf, this can't be th only thrallherd scavening the area. My relicfriends whisper their other friends might be in that south east building. Going to flood out and try to eat us.

== Phaws ==
Health 4 Mobility 6
Shield 1

[Mage]
>Channeler, Arcanery

Primary - Scout Rifle
Rng 20 / Dmg 2 / +1 to Hit ( 3, 4, 5, 6 )
>FMJ Rounds, Piercing

Secondary - Shotgun
Rng 5 / Dmg 4 / Destructive

Mana Grenade x2
Dmg 2, Rend 1, Hit, Range 15*, Area 3* C1
Smoke Grenade
Range 15, Area 2, C1
>>
>>1725123
Well Im sweeping this building. Don't want to find a bunch of scavs boiling out of it at the sound of trouble
>>
>>1725133
Got it. I'll make sure that retreating is not an option for them.
>>
>>1724073
Name:Delusion
Class:Mage
Powers:Channeler, Arcanery
Weapons:Shotgun, Axe
Gear:FMJ+Shotgun, Smoke, Manax2

Delusion here. Put where I'm needed.
>>
>>1725011
>Swift Stealth
>Move N×3
>Overwatch

Wolf squad we need you up here ASAP

Also, first blood of all time :^)

Buck
Health: 5 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger
>>
>>1725147
I've got the main building covered, they won't sneak up on you.
>>
>>1725067
>>1725011
Shit, wrong name.

Move E1, look through window.
If I don't see anyone, signal to Wolf 1 that I am moving into the building and then closing the door behind me before heading N2, and Dashing N5. If there is, jump to the roof and move E2, N2. Then Dash N4, E1


Name: Sigurd
Class: Knight
>Health 8
>Mobility 5
>Armor 4
Power: Titan Armor
Weapons:
>Hammer: DMG 3, Melee 1, Disorient on 6, Destructive.
>Shield: Armor +1 (Included). When you hit an adjacent enemy, you may push 1 then move 1 into their former space.
Gear:
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Medkit: Heal 4, Range 2[+9], C:1
>>
>>1725094
>>1725133

The Scavs will know our position shortly. Let's make sure they have nowhere to run.
>>
>>1725182
Second I get one in my sights I'm opening fire. May the gods bless our aim.
>>
>>1725011

Harbinger found a thrall in the north building and gunned him down with his SMG.

Sigurd and Leopard went up to the roof of the main building, where they spotted something interesting on the other side ...

Now processing enemy turn.
>>
Sorry. Need to go, have fun Freelancers.
>>
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>>1725287

A huge Scav stands in the courtyard, easily eight feet tall, his armor heavier than his lessers, his weapons more advanced. He stands in front of a small group of thralls, exhorting them in the harsh syllables of their language. Two Marauders, elite fighters, flank him on either side, carrying long rifles, much more powerful than the thralls' weak blaster pistols. Mid-speech, he notices Sigurd at the edge of the roof, looking down at him.

"Freelancers?!" the Thane shouts out, in your language. "Disgusting whelps! When will you accept that your species is doomed?" He raises one of his huge blades and points towards Sigurd, and unleashes a battle roar, the howl echoing among the abandoned skyscrapers. His thralls charge into battle at their master's command.
>>
>>1725466
Can I get a map please? I have no idea where I am.
>>
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>>1725416

Thane Ravix roared and sent his thralls forth into combat. Two of them hurled grenades up to the roof at Sigurd. This not only blasted through his armor, rending 2 armor and dealing 4 damage, but knocked out the roof from under his feet, sending him crashing to the ground below.

A thrall acting as rooftop sentry to the north sighted Myrmidon and shot at him, but missed.

Two thralls opened the door in the north section of the main building. Hiram gunned one down with his reaction shot, but Buck missed the other one. He shot back, striking Buck for 1 damage (his armor blocked 1)

Two thralls came to the main door. Phaws killed one with his reaction shot, thanks to his accurate scout rifle. The other shot back at Phaws, dealing 2 damage.

A thrall emerged from the south section of the main building, but was killed by Seeker's reacion shot.

Graves:
"Sounds like enemy reinforcements on their way. You'd better get into that building soon! Hawk Team, make it a priority to breach that front entrance and scout that main room. Wolf One and Three, Two is overextended -- get in there and help him out."

>TURN 3 BEGINS
>>
>>1725475
Is there Cover I can get behind after attacking the Sentry thrall?
>>
>>1725498
It looks like there's some stuff on the roof you could crouch behind for light cover.
>>
>>1725475
Move 5 east and enter overwatch

Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
>>1725473
>>1725475

Sigurd move to me as quickly as possible.
>Move E1, S3, E2
>Medkit on Sigurd, when he moves into range of it.

Dispel [1] Choose a Magic or Tech effect in the area and destroy it. C:2
SMG: Dam: 2, Range: 10 [Shift 2 spaces before or after firing]
Pistol: Dam: 2, Range 10 [Quickdraw:Draw and Fire as an interrupt when targeted C:2]
Armour: +1 Health
Jump Pack:When Moving ignore difficult terrain and height, and bypass enemies.
Medkit: Heal 4, Range 2[+9], C:1
>>
>>1725475
Move and Dash
W3, N3, W2. N1, W1
And if I still have it, attack the one next to me.
>>
>>1725475
That's 6 east, my movement was 3 east, up to the roof, 3 north.
Normally I'd just go from where I am, but the overwatch might have killed the scav that shot Phaws.
>>
>>1725475
>Swift Stealth
>Jump pack to roof 6E 2S
>Fire on Scav 7E of where I moved too

Someone might want to go patch him up before his luck gets worse.

Buck
Health: 5 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger
>>
>>1725530
You can't hit him since he's inside shooting out, and you're on the roof, but I'll move you to that spot.
>>
Rolled 5 (1d6)

>>1725538
Should I even roll, I can't miss with my buffs right?
>>
Rolled 3 (1d6)

>>1725475
Alright one down, now for his buddy.
>Move N2, E1
>Shoot scout rifle at Thrall taking cover by the door in the North Room

Name: Hiram
Class: Mage
Power: Channeler, Crash Shield
Weapons: Scout Rifle, Shotgun
Gear: Mana Grenade x 2
>>
>>1725523
You can use melee weapons after dashing.

Roll a d6 to make your attack. (I've been rolling for you guys for overwatch attacks on the enemy's turn).

>>1725538

Until I revisit the balance on Scout Rifle + FMJ, I'll say you have a 1/12 chance to miss with it.

Also, Phantom only has 1 charge per mission right now. I might make it 2 for next mission.
>>
Rolled 5 (1d6)

>>1725574
Just wanted to make sure. Also, it was really good that I took that hit and not someone else.
>>
>>1725506
Alright.
>>1725475
Hawk and Wolf, can you manage the group on the building? I need to take care of a sentry here.

>Activate Jump Vest
>Move E 3, N 1
>Melee Sword Attack on Sentry Thrall
dice+1d6
+1 hit from being a sword, +1 hit from blade master.
>>
Rolled 2 (1d6)

>>1725550
Oh, the scav 3e of phaws is a corpse. Right.
>>1725475
>Move 1W, down to the ground, 1S, 3E
>Scout Rifle the Scav 2W 1S, 2-6hit, 2dmg

Name: Leopard
Class: Hunter
>Hp 5/5
>Mob 8
>Armor 1
Exploit: Alacrity (Fire first, Move second)
Weapons
>Scout Rifle: 2Dmg, 20Rng, +1Hit
>Dagger: 2Dmg, 1Melee, Backstab 2
Gear
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Battle Scanner: Scout and Detect. 20Rng, 4Area, 2C, [1]
>>
Rolled 2 (1d6)

>>1725603
Well I fucked up. Throwing dice now.
>>
>>1725522
You can't quite get in range to medkit this turn, and it also can't go through walls. Would you like to use your second AP to overwatch, or move closer to Sigurd?
>>
>>1725643
Yeah I'll dash to the light cover ahead.
>>
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>>1725475

Sigurd got to his feet, shrugged off wounds that would've killed anyone who wasn't a Knight, and charged into the other room, where he splattered a thrall with his hammer.

Buck's angle was blocked against the closest target, but he had a shot on a nearby thrall, so he shot that one instead, drilling it with a headshot.

Hiram moved to an angle where he could see the lurking thrall by the door and gun him down. Leopard jumped down to the ground, ran inside, and blasted the other thrall in the same room. Once again he was grateful for his accurate scout rifle.

Myrmidon used his jump jets to fly up to the roof and cut the thrall sentry in half with his blade.

(Scar and Phaws didn't input an action, so I had them move up and use overwatch.)

Now processing enemy turn.
>>
>>1725674

Reply to this post with your profile if you're available to provide reinforcements.
>>
>>1725692
>Name: Smokes
>Class: Hunter
>Power: Blink [1]
>Weapons: Spear + Shield
>Gear: Smoke Grenade, Jump Pack\
Ready to drop
>>
Name: Delphi
Class: Priest
Power: Oracle Protocol, Medical Protocol
Weapons: Auto Rifle, Pistol
Gear: Medkit, Battlescanner

Oracle of Delphi Ready for action
>>
>>1725692

Alyosha the Priest

>Wired Reflexes
>LMG and Shield
>Armor and Smart Ammo

Gods give me strength
>>
>>1725574
A 2 use skill lel, I think this should be a gear type like the vest if it's effectively a consumable. Can I nab a different skill after this map?

>>1725674
Do I have any shots, was the roof blocking me or some sort of cover?
>>
>>1725674
Hey there Ana. Heals please? Move N2, E3. Melee overwatch.
>>
>>1725720
It had 1 charge when you took it for your character in the first place.

>>1725754
Please wait until I'm done my turn and reply to that.
>>
>>1725758
Sorry, misread.
>>
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>>1725674

Thane Ravix yet disdains to join the battle against weakling humans, preferring to test his underlings' mettle. He roars in his language that whoever brings him a Freelancer's head shall be richly rewarded.

Enemies have repositioned. Two thralls scramble in through the hole in the wall left by their grenades. Leopard can hear an enemy in the room next to him.

One of the Marauders teleported onto the nearby roof and shot at Buck with his energy rifle, but missed.

More enemy squads have joined the battle from the north and east.

Friendly reinforcements have joined the battle via the Man Cannon.

Tiger 1: Smokes, Hunter (Blink, Spear / Shield, Smoke / Jump)
Tiger 2: Delphi, Priest (Oracle, Auto Rifle / Pistol, Medkit x2 / Scanner)
Tiger 3: Aloysha, Priest (Wired Reflexes, LMG + Smart/ Shield, Vest)

>TURN 4 BEGINS
>>
>>1725802
Tiger 1: Dash 13 E
>>
>>1725523
Sigurd, get into the room to the north. I'll patch you up. Then you can get back to squashing people.

>Move E2, S2, W1, S1
>Medkit on Sigurd if he moves into the room.
>If he doesn't, move S2, W1, S1,E2
Dispel [1] Choose a Magic or Tech effect in the area and destroy it. C:2
SMG: Dam: 2, Range: 10 [Shift 2 spaces before or after firing]
Pistol: Dam: 2, Range 10 [Quickdraw:Draw and Fire as an interrupt when targeted C:2]
Armour: +1 Health
Jump Pack:When Moving ignore difficult terrain and height, and bypass enemies.
Medkit: Heal 4, Range 2[+9], C:1
>>
>>1725802
>Hey there Ana. Heals please? Move N2, E3. Melee overwatch.
>>
>>1725802
(Also, I just noticed that Wolf 3 should've killed a Thrall with his Overwatch, it's now done.)
>>
Move north 4, east 2. Heal hawk 3.
>>
>>1725802
Also, a reminder that you've got an objective to be doing in the main building -- stealing the Scav's secret machine. You can't win just by killing X number of Scavs, I'm going to keep throwing them at you until the mission is done or you kill all 500+ members of their clan
>>
Rolled 6 (1d6)

>>1725802
South 2
Open fire on the thrall

Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
>>1725841
After this turn, anyone can bot me. I need some sleep
>>
>>1725841
Maybe if we were a bit more veteran we'd attempt it.
>>1725802
Two shots, two kills, hopefully my luck keeps holding out. Hawk team, it's up to you guys to find that Bunker.
>Move N1, E5
>Overwatch

Name: Hiram
Class: Mage
Power: Channeler, Crash Shield
Weapons: Scout Rifle, Shotgun
Gear: Mana Grenade x 2
>>
>>1725802
>>1725802
Fox, they got a squad up here. Flanking them will be difficult now, but ready a grenade in case the come in charging.

>move W 5, 2 S,
>Stay down
>>
>>1725802
Move east 5, north 1
Prepare OW in eastern direction


>Wired Reflexes
>LMG and Shield
>Armor and Smart Ammo
>>
>>1725879
I read you Myrm, set up to ambush them. I guess it's our jobs to handle any northern reinforcements as well.
>>
Rolled 5, 2 = 7 (2d6)

>>1725802
>Fire Scout rifle at scav 17E of me
>Fire Scout rifle at scav 17E 2S of me

Buck
Health: 4 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger
>>
>>1725802
>Move 1N 2E 1S
>Swift Open the door
>Overwatch S

Name: Leopard
Class: Hunter
>Hp 5/5
>Mob 8
>Armor 1
Exploit: Alacrity (Fire first, Move second)
Weapons
>Scout Rifle: 2Dmg, 20Rng, +1Hit
>Dagger: 2Dmg, 1Melee, Backstab 2
Gear
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Battle Scanner: Scout and Detect. 20Rng, 4Area, 2C, [1]
>>
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Smokes charges forward with his spear at the ready. Since everyone can attack with melee weapons after dashing, and Smokes can reach around the corner with the superior range of his spear, he lunges out and stabs the lurking thrall there, killing it.

Harbinger vaults over a rusted metal box, dodges around the corner, jumps through the room's window with the crash of shattering glass, and prepares to remotely healed Sigurd, but the Knight runs straight past him into the smaller room with a thrall. "Stand still, dammit!" the priest calls after, as Sigurd pulverizes the thrall with his hammer.

Delphi heals Phaws.

Seeker blasts the second thrall in the southern room with his shotgun.

Myrmidon drops to the ground and gets behind cover, while Hiram watches over him with his scout rifle ready.

Buck guns down one of the reinforcing thralls from afar. He'd like to kill a second, but he's not quite the kind of madman who can attack twice per turn yet

Phaws and Scar are disrupted by enemy electronic warfare, and their suits are temporarily disabled.

Now processing enemy turn.
>>
>>1725962
Didn't the medkit have like 10 range due to Medic Protocol?
>>
>>1725990

You were in range, but I wasn't sure if you could "drive-by heal" as he ran through the room. I'll allow that his position was in line of sight especially considering what's about to happen
>>
>>1726004
Well, that doesn't sound good.
>>
>>1726004
Refering to Sigurd, not me.
>>
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>>1726004
>>
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>>1725962

Hiram fires a reaction shot at the advancing squad of reinforcements, but misses. The Scavs shoot at him and Myrmidon. The thralls' shots strike cover, but the Marauder fires true and scorches Hiram with his energy rifle for 3 damage.

A thrall rushes the eastern entrance to the building and throws a grenade inside, striking three targets for 2 damage and 1 rend each! Good thing that Knight just got healed, at least.

The Marauder across the rooftop from Buck fires at him again, but misses. The energy bolt goes sizzling over his shoulder. A second one dashes up to the edge of the building Buck is standing on, out of sight behind the wall. Buck knows that Scavs are agile creatures, and the Marauder could easily scale that wall.

The Marauder on the other rooftop moves south to get a flanking angle on Smokes and hits, just barely, dealing 2 damage.

More enemy reinforcements arrive from the northeast and southeast.

>TURN 5 BEGINS
>>
North 3, east 2. Magitech, give me sight beyond sight. Oracle protocol. Time to see what's in that closet that was badly drawn.
>>
>>1726131
Shouldn't that only do two damage to me because of my Crash Shield?
Well I spoke too soon on that, clearing them out!
>Throw Mana Grenade 2 spaces east of the Marauder that just shot me

Name: Hiram
Class: Mage
Power: Channeler, Crash Shield
Weapons: Scout Rifle, Shotgun
Gear: Mana Grenade x 2
>>
>>1726131
I guess everything has Rend? Armor feels like it does nothing.

N1, E2, N5, E2
>>
>>1726181
You've really only been hit by grenades.
>>
>>1726172
You're right, sorry! Lots to keep track of here. Reduced.

>>1726181
Grenades have Rend 1, and unfortunately you've tanked 3 of them so far this combat. Armor only counts against "attacks" which a grenade isn't.
>>
Trying to plan this out, whatever we do we need to move up more.
>>
>>1726131
>>1726202
Same, this is quite the tricky position we are in.
>>
Rolled 5 (1d6)

>>1726131
>Move W4 N4
>Fire Scout at thrall 10E 7N from where I moved

Didn't I kill one of the thralls from the east, shouldn't there be 1 that came in?


Health: 4 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger
>>
Rolled 6 (1d6)

>>1726181
>>1726131
Scratch my initial plan, instead go N1, E2, N2 then Dash N5 and attack the wall to get in the building.
>>
>>1726202
>>1726211
Hopefully that one room we haven't explored contains the bunker, if it doesn't we're fucked. We need to get there fast, grab the computer and then evac.
>>
>>1726214
Correct, converting thrall into blood splatter.
>>
>>1726227
All the rooms we haven't seen inside of have enemies ontop of them.
>>
Closet with no walls. We haven't checked that.
>>
>>1726131
N1, E5 Enter Overwatch
May our lord help us all

Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
OK, just to make things clear, I'll wallow in shame and admit I deleted the wall on the objective room in the previous picture.

The small room in back of the main building with the double doors is unexplored and is probably where the objective is.
>>
>>1726248
>>1726252
That's the one I'm praying that it's in. Someone needs to get there within the next turn or two or we're gonna get overrun with Scavs and die
>>
>>1726264

On it.
>>
>>1726131
Moving 2E, 3S, 3E, 1S, and 1E

>Wired Reflexes
>LMG and Shield
>Armor and Smart Ammo
>>
>>1726131
>Name: Smokes
>Class: Hunter
HP: 4/5
Armor: 2
>Power: Blink [1]
>Weapons: Spear + Shield
>Gear: Smoke Grenade, Jump Pack

W2, N7, W1, N1, E2
Run in that fuckin door
>>
>>1726131
>Move 1W, 5S, 2E
>Dash E
>Swift open the door
>Can I continue the dash after the swift action?

Name: Leopard
Class: Hunter
>Hp 5/5
>Mob 8
>Armor 1
Exploit: Alacrity (Fire first, Move second)
Weapons
>Scout Rifle: 2Dmg, 20Rng, +1Hit
>Dagger: 2Dmg, 1Melee, Backstab 2
Gear
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Battle Scanner: Scout and Detect. 20Rng, 4Area, 2C, [1]
>>
>>1726289
I got the door my dude
>>
>>1726289
>Hp 3/5
>Armor Rent
>>
>>1726131
Sucks that I can't reach the closet.
Hiram, hold on a bit longer, I can't get in there without being mauled by their fire.
>Stay Down.
>>
>>1726299
Eh, don't like redoing acts, posted before yours updated.
>>
>>1726305
Scratch that, Melee Overwatch in case they try to do anything stupid.
>>
>>1726305
My grenade should have gotten those two thralls and weakened the Marauder, that'll hopefully give you some breathing room. My Crash Shield is keeping me safe, don't worry about me.
>>
Rolled 5 (1d6)

>>1726309
>being this lazy
Jesus

>>1726131
Ignore my other turn I guess because people are too lazy to make a second post.

>Name: Smokes
>Class: Hunter
HP: 4/5
Armor: 2
>Power: Blink [1]
>Weapons: Spear + Shield
>Gear: Smoke Grenade, Jump Pack
N13, W1, S1. Stab thrall through window for free
>>
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>>1726131

Delphi casts Oracle Protocol, sensing the landscape around her through the digital ether. "Everyone, I detect our objective behind those double doors, in the small room to the east. May the Gods be praised."

"I'm on it," says Leopard. He charges the double doors, only to rebound. "Locked? Son of a bitch! Who's got a grenade?!"

Buck fires a long-range shot at a thrall to the north and hits.

Hiram throws a mana grenade and deals heavy damage to the Marauder in front of him, blasting a hole in the building wall nearby. Sigurd sprints past and smashes through the wall next to the grenade hole, creating a second hole.

Now processing enemy turn.
>>
>>1726384
Enemy turn isnt done
>>
>>1726388
Whoopsie daisy, didn't even check.
>>
So while the enemy turn is ongoing let's try to plan. Hiram bust the door open with a grenade?
>>
>>1726409
I am pissed. I I hadn't gone to where I was, I could bust the doors open.
>>
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>>1726358

Thane Ravix roars at his underlings. "Pathetic worms! Are you going to let these rag-tag mercenaries beat you? If you're that weak, you deserve to die. At the rate this is going, I'll have to do this myself! Now get in there and show me you're worth something!"

The Marauder to the north retreated behind cover and shot back at Hiram, but missed. Hiram's energy shield regenerated.

A Marauder climbed up onto the roof of the main building with Buck and blasted him with his energy rifle, dealing 2 damage.

The Marauder on the southern roof jumped down and ran forward to get an angle on Aloysha. Seeker fired two reaction shots, but missed both due to his shotgun's range penalty. The Marauder fired at Aloysha and hit, dealing 2 damage.

More enemy reinforcements appeared from the northeast.

>TURN 6 BEGINS
>>
Moving in to cover Leopard and Hiram.
>>
>>1726409
I don't know if I have quite enough movement range to get close enough, does anyone else have a grenade?
>>
>>1726428
Just push Harbinger out of the way after vaulting over the light cover.
>>
>>1726428
If you move 5 east, I'll let you make an attack roll to pitch the grenade through the window and hit the wall of the objective room. 4+ hits.

Or you can just dash this turn and wait until next turn.
>>
>>1726435
Also, anyone with a Shotgun or a LMG can probably open it up because those weapons are destructive. Assuming Raven will allow those weapons to be used like that.
>>
Hiram, you got 6 and if you go inside the building, you have enough range to land grenade at door.
>>
>>1726441

(By 5 I mean 4 spaces east, costing 5 movement, since you have to vault over that box)

>>1726443

Correct. Most weapons can be used against the environment, but for something like this, you'll need a Destructive weapon. (I should probably add that tag to the Grenade too, just to be consistent)
>>
>>1726423
West 3, North 1, West 1, North 1
Set Overwatch in direction of all that bullshit

>Wired Reflexes
>LMG and Shield
>Armor and Smart Ammo

Time to put these wired reflexes to work boys
>>
>>1726454
Unless I did the math wrong, grenades with mages have like 15 range, +5 from Channeler and 10 from base. That should be more than enough to hit from behind Harbinger I think.
>>
>>1726453
If we go the grenade route I'll have to roll for it, and I really don't trust that when someone close can shoot it for free. Plus Hawk 1 and Tiger 1 will have to move out of the way and I risk blowing up the computer.
>>
>>1726423
W5, N1
Overwatch

Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
>>1726463
He's not nearly close enough. Wolf 3 could have done it but he's overwatching
>>
North 1 east 3 north 1, overwatch autorifle.
>>
>>1726423
Now we need someone to grab/destroy the machine, preferable Leopard since he's close.
>>
>>1726423
>>1726466
W3 N3
Blow the lock

Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
Rolled 2 (1d6)

>>1726423
>Move 1W 6S 1E
>Scout rifle through the window at the marauder 6E 3S

Name: Leopard
Class: Hunter
>Hp 3/5
>Mob 8
>Armor 1 (Rent)
Exploit: Alacrity (Fire first, Move second)
Weapons
>Scout Rifle: 2Dmg, 20Rng, +1Hit
>Dagger: 2Dmg, 1Melee, Backstab 2
Gear
>Jump Pack: Ignore Terrain/Elevation/Enemies when moving
>Battle Scanner: Scout and Detect. 20Rng, 4Area, 2C, [1]
>>
>>1726423
>Jump pack down 2W 5S 1E
>Move 3E 4N 1W

Anybody got a medkit?
>>
>>1726481
Health: 2 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger
>>
>>1726477
Thank you Seeker.
>>1726423
I need to reposition. Someone get the computer.
>Dash E2, S2, W1, S1

Name: Hiram
Class: Mage
Power: Channeler, Crash Shield
Weapons: Scout Rifle, Shotgun
Gear: Mana Grenade x 1
>>
>>1726423
>Name: Smokes
>Class: Hunter
HP: 4/5
Armor: 2
>Power: Blink [1]
>Weapons: Spear + Shield
>Gear: Smoke Grenade, Jump Pack

W1, S3, grab the machine. Blink as far west as possible.
>>
>>1726423
Moving W 3, S 5, Dashing S 5

I hope that Maraudar isn't up to anything funny.
>>
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The heavily armored priest Seeker lumbers north into the main room. "I hear there's a door needs unlocking?" He blasts the big locked double doors to smithereens with his shotgun.

The hunter Smokes picks his way through the rubble. Inside the room is a spherical machine glowing with blue light, connected with thick cords and pipes to larger machines in kind of basement underneath it. "I don't know what this is, but apparently the Scavs want it, so fuck them." He rapidly yanks the cords out and grabs the sphere out of its creche. The lights flicker and dim before resetting.

Smokes and blinks west. Not as far as he hoped, though. "Damn, this thing is heavy. Graves, I've got the reactor thing!"

"Great work," Graves' voice comes through over the comms. "Head to the evac point west of here. I'm marking it on your HUD in blue and yellow. Everyone else, give Smokes some cover."

Leopard runs south and shoots through the window at the Marauder, hitting due to his accurate scout rifle and dealing 1 damage.

>Now processing enemy turn.
>>
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>>1726557

The Thane looks around as every energy-powered device in the camp flickers off and on a few times. "And now they've got the Nexus," he grumbles in his harsh tongue. "I guess it's true what they say. If you want something done right ..." He unsheathes a gigantic sword in one hand, and a shotgun in the other, and stomps forward towards the main building, shaking the ground beneath you with every step. With a single blow, he annihilates the wall. "Run, Freelancers! Now you face a true warrior!"


The northern Marauder moves up and fires through the window, hitting Hiram for 3 damage

Two thralls run forward to attack Aloysha the priest, but only one has an angle. He fires, but the shots are blocked due to heavy cover.

The southern Marauder moves into cover behind the wall and fires through the window at Leopard. He hits for 3 damage, dropping Leopard to 0 HP and disabling him! Leopard cannot take actions until healed, and must be either healed or carried back to the evac zone to survive the mission.

>TURN 7 BEGINS
>>
>>1726609
>Name: Smokes
>Class: Hunter
HP: 4/5
Armor: 2
>Power: Blink [1]
>Weapons: Spear + Shield
>Gear: Smoke Grenade, Jump Pack

Blink 4W, 1N. Drop smoke grenade.

"God speed Leopard, we will sing legends of your Valor."
>>
>>1726609
You forgot my crash shield again.
Gods above I picked the worst possible time and place to reposition!
>Dash E1, N2, W6,S1

Name: Hiram
Class: Mage
Power: Channeler, Crash Shield
Weapons: Scout Rifle, Shotgun
Gear: Mana Grenade x 1
>>
>>1726609
Sorry, was sicking up. Am I dead? I don't see me.
>>
>>1726609
Everyone Retreat! Now!
>Move N 4, 2 W, and 1 N. Melee overwatch.
>>
>>1726609
>Move 2W 3S 3W
>Move 4W 3N

Health: 2 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger
>>
>>1726609
I run 8 north and 4 west

>Wired Reflexes
>LMG and Shield
>Armor and Smart Ammo
>>
>>1726633

I'm saying Freelancers whose players are unavailable are hacked by enemy ECM and drag themselves to the evac point to await extraction. We're evaccing, but you can rejoin to try and aid the team if you'd like.
>>
>>1726648
You can't grab him diagonally, but you can move next to him, grab him, and then move again.
>>
South 1, west 3, south 1, overwatch autorifle.
>>
>>1726660

> N 1 E 5

:thinking:
>>
>>1726609
S5 Grab Leopard E 1 N 1 W 5
>>
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>>1726609

The Freelancers begin moving to their evac point to the west. Smokes drops a smoke grenade to cover their retreat. No one is interested in tangling with that big motherfucker the Thane. I mean, did you see what he did to that wall?

Seeker wasn't about to leave Leopard behind, though. The priest runs south, grabs up the hunter onto his shoulders, and lumbers out of the building. "You're not dying today, soldier."

Aloysha dashes north, but was still struck by the Marauder's overwatch shot, taking 2 damage.

>Now processing enemy turn.
>>
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>>1726688

The Thane stomps forward, smashing through everything in his path. "Come taste my blade, Freelancers! Whether now or later, you will all meet with doom!"

The northern marauder moves up to pursue the Freelancers. He fires and hits Hiram, but Hiram's crash shield reduced the damage to 2! (I remembered this time, and good thing too since you only had 3 HP)

The marauder on the rooftop shoots down at Smokes, trying to stop him from making off with the nexus, but misses.

Even more reinforcements flood in from -- well, from everywhere!

>TURN 8 BEGINS

>Note: To evacuate your character, stand in the marked area and spend a swift action to ascend to the dropship.
>>
>>1726727
>Name: Smokes
>Class: Hunter
HP: 4/5
Armor: 2
>Power: Blink [1]
>Weapons: Spear + Shield
>Gear: Smoke Grenade, Jump Pack

Blink 2W, 3N. Dash 2N. Evac

I know we can make it out of here everyone.
>>
>>1726727
Argk...I had a feeling that Shield would save my life someday, didn't think it would be that soon!
>Move W3
>[Swift Action] EVAC

Name: Hiram
Class: Mage
Power: Channeler, Crash Shield
Weapons: Scout Rifle, Shotgun
Gear: Mana Grenade x 1
>>
>>1726727
W 4 N2
Try to collapse the roof on the thane's head
>>
Rolled 6 (1d6)

>>1726754
>>1726727
>>
>>1726727
Argh, I wish I could do more to allow you all to escape...
>Move 1 W, EVAC.
>>
>>1726727
>Move 4N 2E
>Swift gtfo

It was fun while it lasted

Health: 2 Mobility: 8
Armour: 1 Skills: Phantom
Gear: Jump Pack
Weapons:
--Scout Rifle 2 dmg +1 hit
+FMJ ammo
--Dagger
>>
North 2, west 1, heal Tiger 3. "Get moving! Just go. I'm right behind you."
>>
Rolled 3 (1d6)

>>1726727
North 1, West 3, North 2
Shooting to collapse the building on The Thane

>Wired Reflexes
>LMG and Shield
>Armor and Smart Ammo
>>
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>>1726727

Thane Ravix rampages forward, driven by a lust for battle. Seeker and Alyosha shoot desperately at the walls and ceiling, bringing the building down around him, trying to slow his rampage -- to no avail. The Thane laughs as he smashes his way through the debris. He raises his shotgun and blasts Alyosha, then swings his blade and carves a deep slash through Seeker, cutting his shield in two. "Weaklings!"

A hail of shots is coming in from either side. They don't hit the mark. But your estimated time of survival here is rapidly approaching zero.

>TURN 9 BEGINS
>>
>>1726799
4 West 9 north
Time to gtfo

Name: Seeker
Class: Priest
Power: Wired Reflexes
Weapons: Shotgun and Shield
Gear: Armor vest and Medkit
>>
>>1726799
Runs 1 west, 6 north, and pulls himself on to the evac ship

>Wired Reflexes
>LMG and Shield
>Armor and Smart Ammo
>>
Rolled 3 (1d6)

Seeing as Seeker and Aloysha are close enough to extract, north 5, west 1, shoot thrall, extract.

As I leave, I flip the bird at the Thane.
>>
The last three Freelancers, one still carrying their unconscious rescuee, dash frantically towards the evac site, energy blasts sizzling past them. Commander Graves is shouting over the commlink. The dropship is taking fire from marauders' rifles.

The three make it to the evac zone. Delphi pauses to fire her auto rifle at the nearest Thrall, turning his head into a bloody mess, before everyone grabs onto one of the dangling cables hanging from the hovering dropship, and are rapidly pulled upwards into the waiting embrace of its hold. Delphi slings her auto rifle and flips the bird towards the thane as she ascends.

The dropship pulls its cords up, wheels about, and takes off, engines booming as it accelerates into the sky. Before the hatch closes, you can still see the Thane, far off on the ground. He is standing still amidst the now-burning Scav campsite, watching you leave.

"Goddamn," says Graves. "That was a close one, but you all scraped through. Good work out there, recruits. I'm proud of you. I'll tell the Captain your first mission's performance was ... very good, if perhaps not exemplary."

He moves forward to check on Seeker and Leopard. The priest currently working his magic, praying over the Hunter as his wounds slowly stitch together. "How is he?" asks Graves.

"Through the grace of the satellites, he will live," says Seeker.

"Good." Graves rests a hand on the priest's pauldron. "You did good work out there, Seeker. It was a dangerous stunt, too, running back like that when the evac order was on. But you saved a man's life because of it. If nothing else, I expect him to buy you a round or two at the bar when he recovers."

"Hear that, everyone?" Graves says, addressing the team again. "Drinks are on Leopard when we hit the bar tonight to celebrate your first successful mission."

Ragged cheers fill the cramped dropship interior as the ship speeds off through the sky, back towards home base.
>>
>>1726799
>>1726804
>Get carried home like a weakling.
>Gain shame.
>>
Phew! Thanks for playing, everyone, and for being patient with my first time running something like this. That wasn't the smoothest ride in the world, but it didn't blow up in my face either, so I consider that a success.

If I can, I'll write up an after-action report tomorrow.

Every Freelancer who participated in the mission will be eligible for a veterancy upgrade. What you can buy with it isn't set in stone, and I'd like to revisit some of the balance of certain class powers. But as long as you promise not to get attached to any one particular idea, you can think about which of the following upgrades you might want:

>Gain a new Power from your class
>Gain a new Power from a different class (Once only)
>+1 Move
>+1 Health
>>
>>1726838
You can work off your shame at a 1-to-1 ratio with drinks for your fellow Freelancers at the bar.
>>
>>1726850
>Gain a new Power from your class
Phoenix
>>
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>>1726850
>Gain a new Power from your class:
Evasion
A good moment to state now that all that's finished that Myrmidon is a female.
>>
>>1726872
Not with that getup, but it should give you an idea.
>>
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>>1726872
>Whenever you use a nickname for Alexei but the nickname is also a given name for females so it's all mixed up
>>
>>1726850
I would like to add field medic to my listed powers

Name: Seeker
Class: Priest
Powers: Wired Reflexs, Field Medic
Weapons: Shotgun and Shield
Gear: Armor Vest and Medkit X2
>>
Force Shield it is. Gonna be the team support.

Name: Delphi
Class: Priest
Powers: Oracle Protocol, Medical Protocol, Force Shield
Weapons: Autorifle, Pistol
Gear: Battlescanner, Medkit x2
>>
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>>
I suppose I'll post my new and improved charsheet

Name: Alyosha the Priest
HP-5/5
SP-1/1
ARM-1/1

Traits/Modifications:
Medkit Protocol- +1 Medkit, +9 to medkit range
Wired Reflexes- Takes two overwatch shots instead of one
Crash Shield- Oncoming damage > 2 is reduced to 2 damage
Unyielding Faith- Takes AI Space Jesus VERY seriously; also will act for the survival of the team over his own

Gear/Accessories:
LMG- 3DMG, 10 RNG, Rend 1, Destructive, Smart Ammo- +1 to hit
Medkit- Heals 4 HP, 11 range
Shield- +1 to ARM, can push back enemies upon hit
Armor Vest- +1 to HP
>>
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>>1726850
>Gain a new Power from a different class (Once only)
Phoenix

This is Buck, say something nice about him.
>>
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This is Delphi. Please don't try anything.
>>
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>>1726850
>Harbinger
I assume I got out okay, since I sort of vanished around turn 7. Sorry for that, timezones etc.
Taking
>Gain a new Power from a different class (Once only)
Gaining Vigilant.
Im going to be scouting.

Also, Harbinger prefers a more archaic look to his armour.
>>
And updated character sheet

Harbinger
Dispel [1] Choose a Magic or Tech effect in the area and destroy it. C:2
Vigilant: Go into Overwatch after Dashing
SMG: Dam: 2, Range: 10 [Shift 2 spaces before or after firing]
Pistol: Dam: 2, Range 10 [Quickdraw:Draw and Fire as an interrupt when targeted C:2]
Armour: +1 Health
Jump Pack:When Moving ignore difficult terrain and height, and bypass enemies.
Medkit: Heal 4, Range 2[+9], C:1
>>
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>>1726850
Code Name: Smokes
Classification: Hunter
HP: 5/5
Mobility: 8
Armor: 2/2

Equipment-
Spear: Dmg 3, Melee 3, Piercing, Bypass enemies.
Shield: +1 Armor. When hit an adjacent enemy, may push them 1 and follow up into the space the enemy was in.
Smoke Grenade: +2 defense and block overwatch for 2 turns. Range 10, Area 1. C1. A
Jump Pack: Ignore difficulty terrain, height, and bypass enemies when moving.

Exploits-
Blink[1]: Teleport up to Mobility+2. 3 Charges
Blademaster: +1 Hit and Damage with melee
>>
Ufg, had to disappear for hours. Everyone alive?
>>
>>1727190
Yep. Think of an upgrade while you catch up.
>>
>>1727196
Transmissions blessings. Lost track of the field when the sensors kicked out and the internal displays all started going on about "HAHAHA, I AM BEHIND SEVEN PROXIES, YOU HAVE BEEN HAXXORED".

Scavs, man.

No sense of *humor*

Hope you killed a bunch of the bastards.

Is drinks on Leopard tonight? Don't mind if I do. . .
>>
I think I'll reserve the Veterancy until the hangover from the bar abates, and I've listened to the satelittes some more. Besides, maybe options will change? Looks like they might.

--

Thanks for running! This was well done, I enjoyed the easy overview of assets and the simple character creation that still left you going "But what I really want is... so I should... but what if I...". That's good.

If I can make a couple of comments, they would be that:

The Sniper Rifle seems odd. Why use it over an Auto Rifle? AR has same dmg, same +1 dmg on hit, takes less AP to fire. Sniper gains you 5 range, but use a Scout and you win on usuability and tohit. Maybe +1 DMG for the Sniper Rifle, and keep the +1 on a 6? Then it takes a lot of setup, but can take out VIP targets.

Magic Missile is slightly curious as a Mage ability. It's a free 1 dmg attack, but why not just fire your gun? You can miss with that, sure, but you might actually kill your target. I suggest making Magic Missile a [Swift] action. Otherwise its a minimal damage attack with limited charges that you won't really want to use. I guess you can use it to auto-snipe single HP grunts though. Could do something where you spend 1 AP to recharge a charge?

Grenades should probably be able to miss. Maybe just something like "roll 1d6. If you roll a 1, the grenade scatters 1d3 squares randomly" or something. Otherwise they're auto-hit rending weapons at high ranges. Mages could have a skill that make them always hit!

Jumppacks are very good.

Piercing seems a little extreme, as it ignores any level of armor? Its rare, but it also bypasses the primary defense capability of heavy troopers. Could treat it like Rend, and make it come in levels.

Rend seems very available, it being on multiple weapons and grenade. Maybe some item that restores lost armor? Else armor gets gone quick
>>
>>1727278
Maybe replace the Jumppack with something like a grapple suit. Still allows for vertical movement, but not jumping over every single obstacle in the way.
>>
>>1726850
Updated Character Sheet:

>Name
Myrmidon
>Class
Hunter
>Powers
Blademaster (+1 Damage and hit with melee weapons)
Evasion (+1 Defense outside of Cover)
>Weapons
Sword (3 dmg, melee 1, +1 hit, +1 dmg on 6), Dagger (dmg 2, melee 1, +2 dmg on backstab)
>Gear
Jump Pack (Ignore difficult terrain and height, bypass enemies), FMJ Ammo Sword (Add piercing to one weapon, ignoring armor)

Hp: 5
Mov: 8
Armor: 1
>>
>>1727278
Or cap rend to 1 armour lost per turn, instead of it stacking. It could be fluffed as when a layer of armour gets too damaged it gets jettisoned by the suit, then the next layer is prepped for the next turn.
>>
>>1727434
Sorry, Im on a different computer now
>>
Thanks for running OP, sorry for not checking to see the updates earlier, that was my bad, other than that I think this thread and the quest is off to a great start.

Meanwhile in the story I'm stuck doing janitor duty, and still getting my head chewed off by one of the CO's for paying attention and carrying out the wrong orders.

Oh well could be worse, such as HQ getting invaded and having to fight a horde of enemies with my puny little fists

-30 trust
-30 Reputation
+10 Suspicion
+Shame
>>
*NOT paying attention, forgot to add that one word.
>>
>>1727278
Great Ideas

How about split the into two different items like
a grappling hook, like you said, and a booster pack.

The grappling hook would be for getting to vertical sections of the map, and like Xcom it could be a free action, difference is you would need to be in range of the grapple for it to work.

As for the booster pack would give a small bonus to mobility, allow you to jump over an enemy, move over light cover without spending extra AP, and allow you to bypass heavy cover at the expense of AP.

Good idea? Bad Idea? What do you guys think?
>>
*Split the jump pack

Man either my phone is erasing words or my eyesight need to be checked, probably both
>>
>>1727190
>>1727236

This is pretty much what I'm saying happens when a player isn't available. Your suit gets hacked, but you have just enough control to drag yourself to the evac zone so you don't get left behind. Killing or capturing characters because their players had something come up irl seems like a dick move.

>>1727278
>>1727297
>>1727434
>>1727486

I do have a lot of things I want to revisit on the game balance. I think it worked pretty well for a first session but there's definitely some power gaps I'll try to address. Thanks for your thoughts.

>>1727444

It's all right, mistakes happen. Hope to see you next mission.
>>
>>1727539
Going over the combat logs, Captain, it seems the tactical setup works very well. I've certainly seen operations with more... issues.

While I'm on the subject, kudos for the presentation. Pairing it down to symbolic representations makes the map very readable. >Might even steal a page there for one of my games.

>>1727486
The idea of a booster pack works very well actually. Take a gear slot so its more balanced than the clearly superior jumppack.

I think splitting it into two items also offer an interesting choice between permanent mobility, or hooking that works very well if you can target a spot to hook to.
>>
>>1727486
>>1727836

This is something like what I have already in mind, yeah -- a rocket pack with a stronger ability but more limitations, like limited charges or requiring AP use, and a grappling hook of some kind. I'll probably take a look at what movement mechanics I want and design the items around them.
>>
Here's my initial list of what to work on for session 2:

Balance changes to stats, powers, weapons and gear
Gunfire effects, to show who's attacking or being attacked by whom.
Damage effects, to show how much damage somebody took, instead of just reducing their health bar.
Better terrain presentation (this one will take some work)


In the downtime until then, you can follow my twitter for updates, join my Discord for discussion, or read my other quests.

Twitter: https://twitter.com/ravenkingquests

Discord: https://discord.gg/HudhXs

Thug Quest: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Thug%20Quest
Overwatch Quest: http://suptg.thisisnotatrueending.com/archive.html?tags=Overwatch%20Quest
Nightmare Planet: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Nightmare%20Planet
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Starting fresh with a new character sheet, here's the guy I'm going to be playing as, couldn't delete all the other characters I made, sorry, I tried, hopefully they won't be to annoying.

Well at least I can say I have a small bit of character development at least.

Name: Alek 'Runner' Summits
Class: Hunter
Power: Evasion
Primary: SMG
Secondary: Shield
Item: Medkit
Item: Smart Ammo for the SMG

Also, I was wondering is the shield's ability directional or if it's just a flat armor bonus no matter just by simply having the shield.

Because I'd really like for my character to just wear it on his back most of the time to prevent him getting hit from behind.
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>>1728004

The shield's armor bonus always applied, until you get hit with Rend. Right now there aren't any "facing" mechanics in the game.
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>>1728034
Thanks for the info, anyway good luck with your quests OP
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Found a picture that fits what I wanted for 'Runner's armor to look like, so I'm going to post it before I end up forgetting about it
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>>1727997
That sounds interesting, I might join next session.
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Hey would it be ok to post little tid bits and stories of what's going on with our characters after the end of a mission, something to help make the world feel more alive, and to be something different than just mission, stats, strats, and whatnot.
Maybe we could help with the world building for this quest.
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>>1731218
Give the QM a chance to actually flesh out the world here first. So maybe in later threads. Also didn't you try to evade a suspension earlier after fucking up and pissing off the QM? I wouldn't be drawing too much attention to myself until next thread.
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>>1731325
Look, I'm not trying to be rude or sound impatient, I'm just trying to find a way to help, which it looks like I'm doing the opposite of so I'll stop.

And no I wasn't trying to bypass the suppension, I was trying to make a joke by changing my name to 'Idiot On A Log' which went terribly, so I deleted the post, I wouldn't have participated in the mission anyway.
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>>1731325
Also, pic related
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>>1732126
>>1732136
I forgot to mention last thread, but you can go to your settings to add a lot of quality of life options like auto-update by default and legacy CAPTCHA. I'm guessing you're running on the default ones.
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>>1732208
Correct, thanks for the advice.
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>>1731218
personally I'm always a fan of this. So go ahead, if a random voice matters. It adds a bunch of life.

And then it hurts more when you dieeeeeeeeeeeeeeeeeeeeeeeeee
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>>1733419
That's when you know you made a good character, honestly I expect 'Runner' to die on his first mission lol.
>>
Heck I already wrote a short story of 'Runner' going to his quarters after finishing his first day as a Freelancer and what his thoughts on his current situation are. It's around 400 to 600 words, but I'm only going to post if Ravenking allows it, I really don't want to get banned.
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>>1734119
>writing fanfic for a character that hasn't even done anything
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>>1734119
Wait until we have a second thread and I open the floor to that sort of thing. I need a chance to actually describe the setting.
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>>1734142
Your right he didn't participate in the fighting, but I don't have to have violence in a story for it to be interesting.

Basically it's there to help start with building up 'Runner's' Character.

Basically the story makes it while you guys were fighting and even after the fighting, 'Runner' was working around the base and gaining practical experience that can be applied outside of combat. He also gained a blow torch and a tool box, things that won't come into any combat situations unless we get a XCOM base invasion, which in that case I'll have 'Runner' melting alien faces off with said blow torch.

I want him to be more than just a one trick fighter and more of a worker that is decently skilled at combat.
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>>1734184
You should really wait until we know more about the setting. If you assume too much you'll just end up having to rewrite the whole thing.
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>>1734184
The next thread isn't until a month, OP said so in discord.
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>>1734194
And I'm fine with rewriting it, like I said I'm not posting it yet, and probably won't be able to post it until enough threads have passed by for me to get a decent grip of what this world will be like.
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>>1734213
Eh, I'm not surprised, I know as a writer these things are not fast or easy to put out day after day. Unless you happen to be that one guy who can seemingly do everything easily.

In other words I can wait.
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And unfortunately I don't have access to discord, so I'm not going to be able to interact in any other ways than in the threads.
>>
Besides, all that really happens in 'Runner' walks back to his room, looks in a mirror, and reflects a little on his choice to become a Freelancer.

I made sure to keep all details vague so they wouldn't interfere much if at all, still I'll hold out on posting these kind of things until I have permission and the world has enough development to work with safely not interfere.
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>>1727997
I see you have a discord, but the other Skirmishers have a secret little cabal in iirc, room name is #skirmish(it's older than discord, don't judge!) pop in and ask questions, or bullshit with the other runners
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>>1747892
It's hardly that secret. But you're certainly welcome.




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