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“A Story? Really?” The man says, chewing on his cigarette, “Look, can’t you see I’m workin’ here?… Alright, fine, I’m not really workin’ at the moment, but still”.

He sighs, “Do you have one in particular that you’d like to hear?... No? What do you mean that you don’t know what story you want to hear?”

A particularly long drag of his cig sends another smoke cloud into the room, “Kid, I know so many stories I wouldn’t know where to begin. So, let’s start small”

>This is a bit of a challenge for myself. The basic way this works is that I'm going to give you guys the choice of creating a general world in which I will write a quest. Naturally, you are allowed to write in choices if you feel you have an idea worth sharing, just please don't purposefully try to create a world overly convoluted; I do need to create something interesting out of this mess.
>>
>>1717966
"The World you want to hear about, tell me what kind of planet you'd like geographically"

> Balanced
> Oceanic
> Land-Heavy

>Additionally, if you'd like clarification for what one or more of the options means, please feel free to ask.
>>
>>1717975
>Land Heavy
>>
>>1717975
>Balanced
>Mostly Swampy Bogs and Ruins from ancient past civilizations.
>>
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>>1717994
>>1718003
"I see" He takes yet another drag, "You like stories with solid ground under your feet, maybe some muck and grime that's just waitin' for you to pick through"

"It sounds like you might already have an idea for this, but tell me what kind of time period are you thinking of?"

> Prehistoric Era
> Medieval Era
> Colonial Era
> Industrial Era
> Post-Cold War Era
> Modern Era
> Modern Sci Fi
> Futuristic Sci Fi
> Intersteller Sci Fi
> Other
>>
>>1718035
>Other
>Mythical Era (Fantasy)
>>
>>1718035
>Other
>Magitech Era

For this!
>>
>>1718035
>> Other
Mad Maxesque post apocalypse.
>>
>>1718042
>>1718057
I guess these are one in the same so I'll second Anon's request and kind of combine it together with mine. Can I do this? If not I'll just second Anon's post.
>>
>>1718072
>>Other
>>Mythical Era (Fantasy)
Sounds like the first one is more medieval
>>
>>1718057
>>>Other
>>>Mythical Era (Fantasy)
Seconded
>>
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>>1718042
>>1718072
>>1718061
"Hmph..." He looks almost bemused for a moment, "You'd best be careful, certain places," He gestures to a few of the doors on either side of him, "Don't particularly take very well to that kinda thinkin'. Can't deny that's an interestin' idea though".

"Going with that, just what level of fantasy would ya like? I'm just gonna leave out the 'none' option on this one".

> Low Fantasy
> High Fantasy

>>1718061
>Fear not anon, there will be a chance for that coming up
>>
>>1718093
>Low Fantasy
Since it'll be Magitech.
>>
>>1718093
>> High Fantasy
>>
>Low Fantasy
>>
>>1718093
>> High Fantasy
I want magic up the ass with this world
>>
>>1718100
>>1718102
> For reference, high/low fantasy basically refers to whether or not magic is known to the general public. Low being that it is more or less 'under the radar' for various reasons; high being, well, the complete opposite.
>>
>>1718107

Oh then>>1718102

Changing to
>High Fantasy
>>
>>1718113
Same.
>>
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>>1718118
>>1718113
>>1718105
>>1718102
He nods, "I figured as much; kids like you sure love their magic".

"Now, you seem really stuck on that 'magitech' whatsit, so I'll leave out my question on technology. Instead, I'll ask this: what's wrong with this world of ours that would 'cause somethin' notable enough to make a story out of? What large scale disaster, by nature or by man, has occurred or will occur to make this worthwhile?"

> None
> Dark Age/Loss of Technology
> Drought
> Flooding
> Ice Age
> Plague
> Other
>>
> Plague
>>
>>1718146
> Flooding
>>
>>1718146
> Other

A dark force is gathering strength and begining to wage war against the world.
>>
>>1718146
>>1718150
>Seconded
We are on a Swamp Planet, after all.
>>
>>1718156
>>1718146
Seconding
>>
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>>1718150
>>1718152
>>1718156
>>1718158
>>1718162
>Considering this will basically be, or at least be a part of, the major plot line for this quest, I'll give you gents some time to think this over and talk amongst yourselves. Combining multiple ideas, within reason, is allowed as well.
>>
>>1718146

>other
extinction event has caused whatever remained of the current race(s) to fight over the little resources remaining.
>>
>>1718169
I can support this.
Resource wars using magictech to fight each other for what little remains
>>
>>1718169
>Second this.
Making extinction event the Plague.
This also explains abundance of ruins on the planet.
>>
>>1718169

Sounds good.

Supporting.
>>
>>1718167
Maybe combine the war and pestilence ideas? Like wherever the war spreads a devastating plague follows? I'm thinking something similar to the Darkspawn Taint from Dragon Age.
>>
>>1718169
>>1718172
>>1718174
>>1718177

Still supporting extinction event and so do these people.
>>
>>1718150
>>1718152
>>1718156
>>1718162
>>1718169
>>1718172
>>1718174
>>1718177
>>1718182
>Considering you guys also voted to have a Mythos Age as the time period, perhaps it could be something like:

The Gods have abandoned the mortal races, and so the Age of Man began. However, the greed of an empire has created a plague unlike any the world has seen previously. Unprepared, large swaths of the super-continent the mortals inhabited fell to ruin, becoming massive swamps of muck and decay. Over time, an uneasy balance of powers has developed from those who were able to maintain their magitech might from the Age of Gods. Now, though, within the rotting heart of a kingdom long forgotten, something new arises, and sets its hungry gaze upon the land.
>>
>>1718198
>OP is a god-tier writer.
>Totally second this.
>>
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>>1718212
>Hilariously enough, I'm using this Quest to kick my ass out of a half-year long slump.

>Anyways, do let me know if what I've written works with you all.
>>
>>1718260
Its working so far, are you dead?
>>
>>1718198
thirding this

I like it
>>
>>1718260
This is cool, I'm in
>>
>>1718198
Sounds good
>>
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>>1718295
>>1718470
>>1718539
>>1718597
>I've got work in a few hours, so I knocked out after that last post.

>Regardless, if you all are fine with this that's what we'll go with.
>>
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>>1718150
>>1718152
>>1718156
>>1718158
>>1718162
>>1718169
>>1718172
>>1718174
>>1718177
>>1718182
>>1718295
>>1718470
>>1718539
>>1718597
The man pulls another cigarette from his pocket and sticks it in his mouth, "So, if I'm getting this right, you want a world that the gods have long abandoned, with a world-ending plague having destroyed most of the land shortly after, and at some point something real nasty is going to come out of the ground and start making things worse".

He gives you a hard look, "You know you're pretty fucked up for a kid your age".

"Regardless," He lights the cig and takes a long drag, "Unless you've got something you'd like to add, that'll do it for the world. Now, let's move onto our Hero. I'll start with the obvious question".

>Pic related
>>
>>1718715
Boy please, everyone always chooses Girl and it's stale at this point.
>>
>>1718715
Boy? I'm a man's man, baby.
>>
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>>1718719
>>1718723
> Noted. I will, however, be giving this one some time as this choice will have an effect on how your character interacts with others beyond romance.
>>
>>1718715
Boy
Also, since the gods abandoned this world, the title of god emperor should be up for grab
>>
boy, lets just go in and become mage supream to complete this grimdark/grim noble

you know, I think I would like grim noble. hard work but we can make the place better. or immensely worse that might be fun we are a figment of the dark being.
>>
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>>1718719
>>1718723
>>1718764
> Unless the other people who were on last night object, we'll be going with this

"A young man? Seems reasonable enough" He blows out another smoke cloud, "Now, this young man, what's his job, his occupation? What's he been doing to sustain himself?"

> This choice will govern how you mainly start the quest, will make certain actions easier or harder depending on the situation, but will not entirely block you out of the others

> Mercenary: Combat oriented sellswords who use a variety of tactics and weapons to complete their contracts.
> Artificer: Inquisitive and prone to tinkering, the engineers of the Magitech world.
> Mage: Practitioners of the Arcane, studious individuals who use magic and miracles passed down from the gods.
> Rogue: Thieves, assassins, and bandits. Prone to dubious acts and masters of subversion.

> Also, 'multiclassing' of two classes is allowed, but you will not gain the full bonuses of either class. You're trading specialization for versatility.
>>
>>1718830
>artifice
>>
>>1718830
>> Artificer: Inquisitive and prone to tinkering, the engineers of the Magitech world.

Specializing in aerial drones
>>
>>1718864
No wait I changed my mind. He's all about combat suits, always tinkering and optimizing them for different roles.
>>
>>1718830
Artificier

Lets start with a shitty mechsuit and upgrade over time.
>>
>>1718869
>>1718888
> Perhaps you will get a mechsuit to work on, but you will not be starting with one. It is good that you two are thinking of the long term, though, it'll give me a better idea of what to put in for character progression
>>
>>1718892
Very well. Glad to help.

Artificier all tge same
>>
guys, can we make a war forged? what is our starting skill level?
>>
>>1718899
What would that entail?
>>
>>1718905
well a warforged, a golem this would entail making a shell and either forcing magic or tech into a shell to animate it. this might be difficult to do
>>
>>1718911
> Magically engineered Golems are a thing in this setting. However, their construction and maintenance are closely guarded state secrets. Finding someone who has the proper knowledge of their construction, and is willing to teach you, will be... difficult.
>>
>>1718922
well then, I see two options here as this is a route I want to go.

1. find one and disassemble it to learn

2. work for spooks and get lovely knowledge
>>
>>1718899
A warforged ally and magitec exo suits/mechsuit sounds like a dope combo.
>>
>>1718929
no our magnum opus is our warforged. he is sentient like a son.

we can make others but not as sentient as he is

that is my dream for this quest, hey maybe the underworld knows some stuff

we do work for knowledge and bread money
>>
>>1718926
> Find them isn't hard as every Haven City-State has several guarding their walls. The knowledge of how they work is considered to be as valuable as the leader of the city. If you are caught tinkering with one, you will be executed without trial.
>>1718929
> That it does. The EXO suit will, relatively speaking, be 'avalible' far earlier in this quest than the golem
>>
>>1718940
does hero and saving city be good thing?

and hey maybe one gets hurt outside the city.

and how sentient are they? like people or autonima
>>
>>1718843
>>1718864
>>1718888
"So, he's an artificer then, hmm?" The man briefly hums to himself, "He wanders about, tinkering and repairing to earn himself his next meal and bed".

"Now tell me, what kind of man is he? What's his past, that would lead him to wander a wasteland?"

> Unknown Birth: Your parents abandoned you long before you could remember you. You would have died if it wasn't for an old man who raised you and taught you this strange art.
> Noble Birth: You never truly found out if you were legitimate or not, but when the plague overran your city that became a moot point. You've abandoned your status, and left for parts unknown. Who knows if someone followed you.
> Merchant Birth: Your father was a skilled haggler and natural liar. His wealth afforded you an education, despite being the third in line for his business. Knowing you'll never inherit much, you left to wander on your own.
> Other (Write in)
>>
>>1718957

write in: we came from a crime ridden ghetto where we made some money with our affinity to this craft, we left to escape some poverty or people.

lets go full grim

and will this affect skills much or how people view us?
>>
>>1718948
> A leak in the knowledge of a city's golems would be seen as a worst possible senario since the fact that their capabilities are unknown is a major deterrent against another City-States. Even saving the city against a dire threat may not be enough to make its leader tell you the secrets. As for their intelligence, they are semi-autonomous but will alert their masters if their sensors detect something out of place or attacking them.
>>
>>1718963
> Your background will give you some bonuses and penalties outside of your class choice. For example, with your write in, you might get a bonus for looking for a black market dealer in a shady part of town.
>>
>>1718957
>Noble Birth: You never truly found out if you were legitimate or not, but when the plague overran your city that became a moot point. You've abandoned your status, and left for parts unknown. Who knows if someone followed you.

Pedigree is meaningless, only actions have merit
>>
>>1718981
meh for speed, lets go with this. we wont have been taught out citys golems. but we would have a better knowledge as they actively make them.

heads up this is going to be how my brain works, how can we get golem/suit in that order, I warn you now
>>
>>1718963
Seconding this
>>
>>1718986
> Take your time with this one, as it will effect our character for the duration of the quest. Also, this is pretty much the last question, so we're in no real rush.
>>
>>1718981
>>1718963

Can't we combine these? Since we aren't a noble and so to sjrvive we did some works in the black market to have some money and keep ourselfs alive.
>>
>>1718963
>>1718981

>>1718992
How about a combination? Abandoned his life in his early teens and ended up in the ghetto working as an unlicensed tinkerer?
>>
>>1719004
I like it
>>
>>1719000
>>1719004
> Entirely possible; after abandoning your pedigree you needed money to survive. So you got to work fixing and tinkering various weapons, armors, and technology, not all from legitimate sources. You made enough money and got the hell out before anyone got too interested in you.
>>
>>1719000
Family had black market connections, we ran away with their help and worked for their syndicate for a few years before making enough money and clout to leave?
>>
Rolled 7 (1d20)

>>1719004
This
>>
>>1719016
> Perhaps you know a family affiliated with said syndicate. One of the surviving members brought you to the city on a favor after your home fell and introduced you to the buisness. You own the survivor a favor, but you do have some inroads to a major syndicate in a city you know well. Certain individuals may not be happy you left, but your connection keeps them from doing anything too overt.
>>
>>1719025
*owe not own
>>
>>1719025
okay final answer this one, we now have access and connections, it gets no better with us short of being a city leader
>>
>>1719025
Sounds good to me, as long as we don't end up as simple lackeys. We are our own man, right?
>>
>>1719038
> You struck out on your own specifically to avoid being tied down with the syndicate. Again, some people aren't too happy with your actions, but you remain on semi-friendly terms with the survivor and the syndicate.
>>
no I think that 2 of us for>>1719025

three if we count you
>>
>>1719025
Im fine with this sounds interesting
>>
>>1718989
>>1719000
>>1719004
>>1719010
>>1719017
>>1719029
"A nobleman's bastard, on the run after the plague destroyed his city, only to narrowly evade being tangled in the lovely world of political dealings and back stabbing amongst crime lords," He crumples his cigarette into a nearby ashtray, "What a lovely life to live, though I suppose it's as good as any. So, for this story, how do you suppose the mechanics of this world work? Under all the glitz 'n glam, how does everything fit together?"

> Not really a question, but I'd live everyone's opinion on how this quest will work crunch wise. I know best of 3 d20's is a popular system, as well as the fate point system. Does anyone have any suggestions to modify the core system? For reference, you will get flat bonuses depending on if what you're rolling for is within your skill set.
>>
>>1719078
Best of 3 1d100, MC can die with enough bad rolling. Skill level adds bonuses to rolls, simple.
>>
>>1719078
the only thing I can suggest is plans that are actualy viable have a slightly lower dc

and d100s, I just prefer 100s
>>
>>1719078
bo3 d100 is popular for a reason. Are you going to use crits, and crits override?

Skill bonus is easier to balance on a d100 too, you have more room for improvement and higher bonus won't be game breaking as they'd be with a d20 or lower.
>>
>>1719084
>>1719088

> I can work with d100s. And I do have an idea for skill progression that will allow you to gain bonuses to relevant rolls. At high enough levels, you can avoid rolling all together or negate a critical failure to a normal failure. DCs will also be based on your skill set, the situation you are in, and what you're rolling against.
>>
>>1719105
I mentioned the Fate System, which I know is for d20s but we can use it for d100s I suppose, in which you can bank crit successes, lowering them to normal successes, but allow you to use that success at a later time to negate a crit fail.
>>
>>1719084
>>1719088
>>1719105

Unless you three have more ideas, the mechanics will be like this:

> Best of three d100s for basic rolling
> Aptitude and skill relevance will either add a bonus or penalty to the roll
> Rolls must meet or exceed the DC to be considered a success
> Natural 1 rolls are crit failures and overwrite the other two rolls.
> Natural 100 rolls are crit successes that will provide some additional positive outcome to the given situation if relevant.
Natural 100 rolls can be banked, turning them into normally successes, allowing the players to negate a natural 1 roll further down the line. You can bank three of these.
> DC's will be adjusted to fit the situation. If the players have a viable/creative plan, specifically exploit a weakness, perform well on optional prerequisite rolls, etc. the DC will be lowered.
>>
>>1719391
that looks good ready when everyone else is
>>
>>1719391
Sounds fine
>>
>>1719416
>>1719424

"I see" He lights up yet another cigarette. You briefly wonder where he's been taking them from, then decide not to ask, "That sounds fair enough".

"Now, final question here. What name would fit the bastard son of a nobleman on the run?"

> Write in
>>
>>1719429
>> Write in
Jonathan Star
>>
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>>1719430
Sure, and a face to go with it
>>
>>1719430
Supporting
Short name is Jojo, right?
>>
>>1719430
jhon star forger, got to have a name that fits our occupation
>>
>>1719447
Why is this place Chinese?
It would more sense if it's more a European type place
>>
>>1719464
It's a wide world out there. Besides, this kind of stuff is always European. Shake it up a little
>>
>>1719464

sorry what?

if its the odd way of saying john, its because I am shit at spelling
>>
>>1719482
I was just ripping off Jonathan JoeStar from that show. Who was British as fuck.


>>1719480
I always like the European type of game more than the 3 kingdom type ones.
>>
>>1719497
>>1719480
>>1719482
>>1719464

> John is a rather perfectly average name. So average that it would be one of the first things to come to mind to, say, a wandering bastard who needs to quickly come up with a false name to remain anonymous.
>>
>>1719555
anything else?
>>
>>1719555
Are you insinuating that we'd have to make 2 names?

Also, I'm glad this thread is still up. My apologies, OP, didn't mean to abandon it like that.
>>
>>1719555
>>1719497
>>1719480
So a European Nobleman's bastard wandering in Asia (or the fantasy world equivalent of asia)
>>
>>1719660
Sure, so have we been in NotChina since leaving home, or did we just arrive there after getting away from the syndicate?
>>
>>1719669
no we work with them, remember? contacts and that shit
>>
>>1719660
I can agree with that, maybe Japan for people crazy about being honorable, not really used
>>
>>1719660
>>1719676

Something like Nioh?
>>
>>1719685
>Nioh
I'm the type of anon that doesn't play vidya. But sure
>>
>>1719675
See >>1719040. We left and are our own man, but still have ties with them.

>>1719676
I'd prefer China but as long as it's not European I'm not opposed to anything. All medieval Asians are complete and utter dicks so it's all the same.
>>
All votes either going to:

>A.China
>B.Japan
>C.Other Minor Asian Country
>>
>>1719709
I thought it was>>1719025

but okay
>>
>>1719712
I say japan
We could tinker up some samurai armor
>>
>>1719712
>>B.Japan
We can see the samurai, and we could go to mainland china just have to take a ship ride
>>
>>1719736
>>1719726

> For reference, the first question of this quest creation covered the planet we're on, not a continent. So we're not on Earth, though I could base the City-States on real world countries.
>>
>>1719650

> I'm implying that someone who's abandoned their pedigree would likely not continue to go by their birth name, doubly so if they're trying to stay under the radar. Also, welcome back, and don't worry about it; I went out like a light without telling you all.
>>
>>1719720

> Your proffesionalism and the fact that you didn't try to betray them means that the syndicate would be willing to work with you through short term contracts. Most of the higher ups understand that you don't wish to join their ranks, so you still maintain a professional working relation with the group. They wouldn't go out of their way to bail you out, but if, for example, you wanted to get your hands on exotic materials or the like, they'd be willing to strike a deal with you.
>>
>>1719712
>B.Japan
Let's get this show on the road

>>1719736
Yeah, nothing (yet) is stopping us from going to another country later, so it doesn't matter much and unless QM is an amateur historian "all rook same" as they say.
>>
>>1719807
this is good, this is very very good

now I must sleep, but I hope to see you in several hours time
>>
>>1719831

> I know a fair amount of history, which means that any island countries large enough to support themselves would close their shores indefinitely after hearing there's an empire-destroying plague going around the mainlands.

>>1719861

> I'm getting off of work in about 2 1/2 hrs; the quest itself will begin sometime after then. So it should be well on its way by the time you're back.
>>
>>1719878

> JK work finally closed up after having no customers all day. We'll be starting within the half hour.
>>
>>1719878
I thought it was a culture vote, not geographical. I won't be able to play though since you're going to be running in the middle of the night but I'll stick around when I can.
>>
>>1719947
Ok, I'm gonna play some vidya until then. I'll have the thread up in the background so I won't be totally gone.

>>1719952
It's kind of both, since culture is dependent on geography.
>>
>>1719952
If you're confused about things, just ask for clarification next time. I have no problem explaining a question.

>>1719990
That is usually how I determine how the culture of a given area is like.
>>
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Before we start, 1. does anyone have a good idea for a trip name and 2. is it bad form to create a new thread before the one you're in sages?
>>
>>1719990
>>1720011
Well, as shown above, when people think medieval Japan, they think of samurai, ninjas and tea ceremonies, not xenophobic isolationism and violent traditionalism
>>
>>1720055

> And our hero is a half-xeno bastard who's heritage puts him about half a head taller than the average person. This is gonna be good.
>>
>>1720046
1 storyteller?
2 separating chargen and the first story thread is alright, you're not bumping anything special off the board with only two threads.
>>
>>1720065
> And our hero is a half-xeno bastard who's heritage puts him about half a head taller than the average person. This is gonna be good.
What?
>>
>>1720075

> That works
> And thanks, this is my first quest so I'd rather it not go to shit over a simple breach of conduct.
>>
>>1720096
If you could link it too, that would be great, QM.
>>
>>1720085

> The MC of this quest is Half-Asian, Half-European. He's going to catch flakk for not only being of mixed blood, but for standing out quite literally.
>>
>>1720110

> Will do
>>
>>1720112
Why would he be Half Asian? We never agree with it.

I said we're full European just a bastard in a Asian Country, since if we have Asian traits they would be more accepted of us.
>>
>>1720112
I second and support this.
>>
>>1720125

> Fair enough, I suppose.

Alright gents, two last votes:

The story is taking place in a:
> European
> Asian
based country.

Our MC is the son of a:
> Asian Noble
> European Noble
with a European Consort
>>
>>1720145
Sound's good.
But, because he has both noble parents, doesn't that make him a pure blood, not a bastard?
>>
>>1720145
> Asian
>> European Noble
>>
>>1720145
>European
>European Noble
>>
>>1720145
> Asian
> European Noble
>>
>>1720174
>Oh, my mistake. Realize that this is a choice post.

>>1720178
Second this.
>>
>>1720174

> When I say 'Consort', I'm more meaning 'one night stand'. Besides, your father's actual wife and her children all hated you, before they all horribly died. For all intensive purposes, you're a bastard, regardless of your mother's status.
>>
>>1720145
> Asian
> European Noble
>>
>>1720178
>>1720189
>>1720195

> This here's the winner. Writin'
>>
>>1720199
>>1720124
Also, QM, if you're going to make another thread for the quest then I advise summarizing our story choices in the first post for any newcomers who want to join the quest.
>>
>>1720264

> Good idea, I'll have to do that at some point in the beginning.

>>1719429

“Hmm…” The man thinks to himself, “I do have a story like that”.

For the first time during your conversation, he smiles. You are not comforted by it.

“Yes, yes, I do. It goes something like this:”

“Hmm…” The man thinks to himself, “I do have a story like that”.
For the first time during your conversation, he smiles. You are not comforted by it.
“Yes, yes, I do. It goes something like this:”

>>1720272

> We are live!
>>
>>1720297

> Oops copy/pasted one too many times there




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