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>Whats up guys! CursedQm here with more fun stuff to do with Undead.

>last thread
>>1687661

Last time we established our base in the crypt by gaining the undying loyalty of a young necromancer by generously not eating her. We created several new units and bolstered our forces greatly he raiding the village of BlackWood. Our own magic and power grew exponentially, gifting us the favor of a dark god. Currently a strange new undead requires our attention and some of our minions are experimenting with blacksmithing.
>>
>>1713993
Thrane- Vampire lord
Stats-
>Strength lv5
>Speed lv5
>Skin lv5
>Skeleton lv5
>Claws lv4
>Senses lv1
>Fangs lv4
>Necromancy lv10
>Domination lv5
>Blood magic lv7

Spells-
>Thrall control lv10- control up to 120 minions without strain.
>Doomblast lv3-this concentrated blast of death energy can be released to destroy any living thing in your path
>Soul Reap lv3- The area of effect and threshold for success are increased. Few can resist the effects.
>Claw of the Devourer- your very fangs and claws will rip the souls from those you slay in combat. Passive upgrade.
>Corrupting touch lv5- raise minions with +5 upgrades at the cost of 5 souls each.
>Blood of my blood lv5- control up to 50 living minions with fanatical loyalty.
>Fleshcraft lv5. Maxed. Control hordes of fleshshaped monsters with no fear of disloyalty. No monster is too complex for you.
>Shapeshift lv7. Silver itself cannot make you abandon your guise. It will hurt.
>Blood Gods Embrace- replaces leech, consume the lifeforce of those nearby unless they have a tremendous will.
>Devourers gift- dominate a powerful mortal and have them willingly consume your blood after draining them to near death. Create your own dark child.
>Silver resistance lv2- not immunity but the hated metal can be held at bay for a time. Passive upgrade
>Holy Resistance lv1-The dark gods blessing will shield you from the vengeance of the holy ones.

Lieutenants-

>Risen- Death Knight/Batman
>Strength lv1
>Durability lv1
>Speed lv1
>Damage
>Intelligence lv3
>Pyromancy lv5
>Lightning lv5
>Demonology lv1

Ripper- Attack dog/Predator
>Strength lv1
>Durability lv1
>Speed lv1
>Intelligence
>Senses lv1
>Damage lv1
>Camouflage lv4

>Aberration- Flying plague shoggoth
>Speed lv4
>Damage lv1
>Strength
>Durability lv4
>Senses lv1
>Plague magic lv4

>Setgash- a walking army and giant Centaurpede
>Strength lv4
>Durability lv6
>Speed lv2
>Intelligence lv5
>Damage
>Necromancy lv4
>Plague magic lv4

>Urziel-Massive demon bear. Also on fire
>Strength lv1
>Durability
>Speed
>Intelligence
>Demonology lv4
>Damage

Sophie Ducarte- human necromancer.
>Necromancy lv3
>Alchemy skills lv4

Skerath- Double agent lightning mage.
>Lightning magic lv4
>Combat Magic lv2
>>
AYOOOOOO

THERE IT IS.
>>
>>1713997
Minions-
>26 Zombies- Tough, Durable Undead. Not the brightest or fastest.
>5 Flesh horrors. Vicious shock troopers that regenerate most damage.
>30 Skeleton Warriors- Setgash's troops. Formed from his own bones.
>Sophie's minions- 28 Thrall warriors. Especially durable, armored undead warriors with a weakness to fire.
>Zombie Fun Squad- 5 Durable, Smart Zombies. The Risens commandos.
>Abomination- a oddly cute, Psychic, sluglike undead that is in the middle of upgrading itself with brains.

Minion capacity
Undead-37/120
Fleshcrafted-5/50
Blooded-2/50
>>
>Archive if for some reason you want to read the previous installments-
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=CursedQm
>>
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WOOOO!! Also, conveniently all out of undead pics for the moment.

Sadly, I must also say goodnight. Gotta be up early tomorrow. See ya later, you crazy one-eyed sonuvabitch.
>>
>Abominations progress.

You finally address the strange, soft undead that cobbled itself together from spare parts and magical energy. You sit across from it on acomfortable seat made from the ornate stone coffin of a prominent, long dead nobleman. Beckoning the sluglike creature towards you, it oozes slowly across the floor, small, soft feet of wet, slimy flesh pattering softly on the floor as its single, small eye peers up at you with the blind adoration of a faithful dog

>Master Thrane! This one... This one is truly honored to be addressed by you! This one is... Sorry... To report that it does not seem to be useful to you... No matter how this one tries it cannot grow! It cannot develop the way your better servants can! This one knows not what is wrong. Perhaps Master, in his unending wisdom, can help? If this one is indeed useless it will feed itself to the flesh horrors gladly!"

You smile at the odd undead loyalty and eloquence, patting it gently on its damp "head" with your large hand. The nodules of bone and Grey matter had retreated into the creatures skin but the voice within your own mind, a gift you struggled to master flawlessly, signals you this creature may have much more to offer than it thinks.

"Little one, I have no useless servants and I believe you are FAR from useless. I believe you simply require a... push... in the right direction. I admire your zeal and I believe I have just the catalyst to fuel something truly astounding..."

Slicing open a fingertip on a tooth you loose a single, fat drop of blood onto the Abominations skin, the liquid being absorbed instantly. The Abomination quivers, its eye blinking rapidly as its body twitches, curling inward on itself.

>Oh! Oh dear! Oh dear! This one is frightened Master Thrane! What... What is happening!"

You clasp your hands and lean forward, whispering to the spamming creature
"That... Was your future. Now seize it little monster. Show me your worth"

>Abomination growth- the abomination is a unique buff/support unit. You can choose to upgrade its abilities to improve/ alter its buffs and debuffs, its own personal combat damage, etc.

>Psychic range-while within the graveyard your minions will receive a +1 INT bonus.

>Mind over matter- weak willed enemies near the Abomination will face damage and can possibly become Puppets.

>Mobility- its Sluglike form offers little speed but after developing gas sacks and small wings the Abomination will be able to move at a higher rate of speed

>other
>>
>>1714102

>Mind over matter- weak willed enemies near the Abomination will face damage and can possibly become Puppets.

Well this can be good for dealing with swarms of terrified peasants wielding shitty farm tool weapons
>>
>>1714112
Fair...fair. I propose throwing a soul into this little guy, then feeding it the fresh corpse. We can see if it likes brains or souls better.
>>
>>1714112
What about the forge? The looking at our P.O.Ws for good traits? We rolled a 19 on forge crafting.
>>
>>1714112
Supporting, I like the idea of a psionic brain slug
>>
>>1714283
That comes next.
>>
>>1714112
supported. though see: >>1714198
>>
>Abomination has gained Mind over Matter Lv1

>"Oh Dear! Oh Dear! Something... Is... Ha-happening Master Thrane! What.. What does this one do!?!"

You watch, in silent observation as the skin of the Abominations back splits in three, long slits. Swollen, purple-pink brain matter swells through the slits, tendrils of thin, mucus covered tissue waving in the air. The Abomination suddenly stops shivering, its clouded single eye clearing as it focuses, all its tendrils drifting forward to point at a single piece of bone on the floor.

>"This one... Feels ... Different Master Thrane.... Stronger...."

With a sudden pulse of pale, blue light the bone fragment shoots into the air, coming to a completely still rest at head height. With a blurring snap it flies through the air faster than your eyes can track, pinning a plump, curious rat to the floor.

"I told you, my dear little creature. I do not have useless creations."
You say proudly, standing and walking away as the Abomination burbles happily to itself and continues testing its abilities.

>Cont
>>
>>1714654
>Sorry real life intervened for a bit. Had to take a phone call from the familial unit.

>19. A Crude forge almost as good as the real thing!

After properly punishing themselves with bone clubs to the forehead until the clubs broke, your Zombies march back into the burnt out forge, determined not to fuck up again.

Sweeping away the ashes and char of the previous attempt they employ Setgash and his Skeletons to create tools. Molded bone and dense stone become hammers and chisels. A large block of granite that was once a massive grave marker is hauled in and set up as a anvil at the cost of a clumsy Zombies toe.

A repurposed Sarcophagus is filled with lumps and chips of wood, a roaring fire built in and stoked down to coals. A basic chimney built into the walls and down the tunnel channels the smoke away from the crypt. Using clay molds your Skeletons use their innate resistance to heat to cast some basic, iron weapons and tools. Spike studded clubs and Axes become the norm for your soldiers along with spears with long, heavy bladis

Basic Forge Created- Your Minions are now equipped with cheap, iron weapons. Scrap iron is common in the graveyard being used in the exterior walls and fences.

>send Minions out for a Nightime raid

>Head out for a Night Assault

>Sacrifice more prisoners for more imps (1/5)

>Scout the Battlefields

>Review the Abberrations findings

>Improve the Crypt

>Search Prisoners for useful skills/abilities

>Other
>>
>>1714836
>>Sorry real life intervened for a bit. Had to take a phone call from the familial unit.
I suppose you've been getting a shitload of that since the whole eye thing, eh?
>>
>>1714849
You wouldn't Fucking believe it. My grandmother has been crawling up my ass. 4 phone calls a day. Exact same questions.
>>
>>1714836
>>Scout the Battlefields
Oh yes, free material.
>>
>>1714859
supporting, we need dat iron
>>
>>1714859
Yup, bring everyone except the three lesser member of the zombie boys to guard the P.O.Ws
>We gonna get so maby bodies my friends
>>
>>1714836
> Review the Aberrations findings first.
> Scout the Battlefields afterwards.
> Meanwhile, Sophie examines the Prisoners (especially the children) for signs/potential for magic.

>>1714859
>>1714872
I thought scouting the battlefields meant that we were going to examine the places where the fighting would be taking place. Hasn't been said whether the fighting has already started or if the main army has arrived.
>>
>>1714836
I'd like to review the aberrations findings, scout out the battlefields using the aberration and then improve the crypt by adding some dedicated cells for prisoners of we don't already have one
>>
>>1714836
its a small thing, but let us "blood of my blood" Skerath. He has been useful, and by improving him, we can ensure he can take over the black cat organization while we raid small towns.
>>
>>1714836
The tunnel to the sewers should be done, so let's finish cleaning up BlackWood and have le BoneWarden dig a tunnel to connect it to our network. And then replace the occupants with undead.
>>
>>1714886
Support. It's good if we can have our minions do one thing while we do another.
>>
>>1714836
> Review the Aberrations findings first.
> Scout the Battlefields afterwards.
> Meanwhile, Sophie examines the Prisoners (especially the children) for signs/potential for magic.
>>
>>1714836

I'll support >>1714886

Find out some places where fights that have had heavy casualties on both sides have occurred, head there and get the bodies and weapons and armor, meanwhile Sophie can see if the kids can have an use outside of hard labor/a snack/guinea pigs
>>
I think we can have Setgash also tunnel towards Blackwood, that should help quicken the subjugation.
>>
We're fast on the way of world domination, but I'm surprised at the lack of Big Boss jokes being made at Curse's expense
QUESTS THAT KILL
WOULD YOU HOST THEM FOR ME
>>
>>1716344
CursedQM, he lost his eye to teach us the wonders of CQC.
>>
>>1716349

He is already a demon, he made his own Outer Heaven for us anons to enjoy the glories of violence
>>
>>1716344
PRIDE
FILLS HIS BLACKENED HEART
AND HIS THIRST,MUST BE QUENCHED TO PASS THE WRITERS BLOCK
A NEW QUEST, ITS THE ONLY WAY TO BREAK FREE
RENOUNCE WHAT GAVE YOU
>>
>Review the Aberrations findings.

Striding quickly through the main chamber of the crypt you summon the Aberration to your side. The tentacular monstrosity sprouting legs and claws, it crawls to you quickly, bowing the mass of eyestalks, tentacles and mouthparts that make up its head.

Extending your hand you grip a proffered tentacle, stiffening as you are taken back into the monsters memories, seeing through its eyes..

Distorted, magnified images flash before your eyes, a feeling of hot, dry wind under your wings. You turn your sight downward and take in the sights you were sent to see.

Legions march upon the countryside, ragged clumps of men and women in mismatched plate, in chain, in bone and leather ,in their own tattooed skins. The countryside burns, villages and towns ransacked, smoke rising from the pyres where their men and old folk burn.

Monstrous beasts stride along the ground. Creatures shaped like men but coated in thick fur, howling like dogs as they lope along in packs. The skies swarm with winged beasts, harpies, gargoyles and wyverns twist and squabble in the air. On the ground,Hhulking ogres and trolls, hefting clubs studded with swords and some wielding bows made from entire saplings bound together. The witless creatures roar and smash everything in their path as they hurry out of the way of... Something..

The body of a man but nearly thirty feet tall, clad in armor made from the bones of mammoths and the hides of trolls. A axe hefted over its shoulder with a blade nearly 9 feet across. A weathered, bearded face looks out over the marching army, the swarming beasts and hefts its axe with a roar that is answered by dozens of others.

A smaller figure, nearly three times the height of a normal man sits atop the back of a armored mammoth. Runes and tattoos swirl along his skin as he hefts a massive axe, looking at the twists of smoke in the distance that coil from the town of Sverelfan.

His army begins their work, chopping into the forest around them, creating the bases for rolling towers and catapults, cheering all the while.

"UNDVEK! UNDVEK! UNDVEK!"

...

With a shudder you release the Aberration and smile down at the creature, impressed at its bravery to remain so long in hostile territory.

>The Kardel horde has arrived in Sverelfan territory. They are beginning their siege of the city. The Islavind military has not yet arrived but may do so soon.
>Undvek the Mighty has arrived in Sverelfan.

>Gather your forces. Assault a raiding party of these filthy northerners

>Raid another village

>Have Sophie inspect the remaining 13 prisoners for magical ability

>Assign Sophie a task at her lab

>Attack Sverelfan through the Sewers

>Move out along the road. See if there are any refugees

>Other
>>
>Sorry about the delay guys. Been sleeping through some serious Fucking migraines
>>
>>1716591
>Gather your forces. Assault a raiding party of these filthy northerners
Perhaps make displays of their bodies to try and demoralise the forces? This many enemies can't be defeated by breaking their necks - better to break their will.
>>
Anybody else here?
>>
>>1716642
I'll second this action!
Leave Sohpie behind with her monster to inspect the people for talents and magic ability.

If we destroy the whole Raiding party, not only do we do a nice amount of souls ans bodies but also we might get hailed as hero's of the realm. But most likely not.
>>
>>1716642
supporting
>>
>>1716710
you keep disappearing at random intervals senpai

so everyone else does too
>>
>>1716742
I don't think that's an option - that's an entire army, we're little more than a militia.
>>
>>1716591
>>Have Sophie inspect the remaining 13 prisoners for magical ability
>>Move base and minions to somewhere more safe. We're not nearly ready for this.
>>
>>1716770
As a backup, we could certainly retreat to the forest lair and collapse the tunnel behind us - but why abandon a perfectly good lair when they're not quite upon us yet?
>>
>>1716761
It's a rag tag group of raiders and monster, if we take out the monsters and leaders before the whole army can be mobilized organization and structure will break down. Those who chose to fight will die, those who run will die, those who hide will also die. We just have to take out their leaders and hero's.
>>
>>1716753
Im on high strength pain meds and recovering from pretty invasive surgery. I apologize, I fall asleep a lot.
>>
>Search for a raiding party.
>Have Sophie check for useful minions.

The darkest of dark gods require a sacrifice.

2d100!!!
>>
>>1716893
Fuck. Autofill got me from another quest

2d20 pls
>>
Rolled 4, 14 = 18 (2d20)

>>1716893
>>1716900
GOTCHU
>>
Rolled 10, 6 = 16 (2d20)

>>1716893
Alright alright alright
>>
>>1716900
>>
Rolled 14, 20 = 34 (2d20)

>>1716968
Forgot my roll.
>>
Rolled 20, 10 = 30 (2d20)

>>1716893
Watch. 17, 9.
>>
>>1717018
... close. And thanks to me we crit both rolls.
>>
>>1716975
Nice.

>>1717018
>>1717025
Unfortunately not, you were too late. Best of three.
>>
>14. Sophie will have some success.

You gather all of your minions, minus a handful of zombies left behind to hold the Crypt and ensure Sophie is not overpowered by the prisoners.

Standing in the cool, dark air of the the graveyard you revert to your human form, garbed in a black cloth under the light mail used by the Graveyard guards. At your waist is a razored longsword and your eyes glow in the darkness.

"Those savages from the northern realms, the beast men who struck down two of my greatest servants have come! They come to take OUR rightful prey! To strike US down and take OUR heads as trophies for their false gods!"
You roar, gesturing towards the glow on the horizon of the great hordes campfires and ransacked villages. Smoke curls into the dark, star filled sky from a dozen villages.

"Those men would challenge me. Their lives are forfeit."
You conclude, leaping atop Setgashes shoulder and gesturing for your small army to follow you.

Urziel marches along solidly across from your Risen, the two leading a group of Zombies each. Your Ripper leads the pack of Flesh Horrors at the rear, claws shredding the soil with every step. Your aberration reports from the air of the three possible targets.

>The burning farming village- possibly a high number of inexperienced raiders.

>The smoking convoy on the road- most likely a assault force of seasoned warriors

>The Ransacked Coastal village-most likely a medium number of raiders and ships.
>>
>>1717172
>>The burning farming village- possibly a high number of inexperienced raiders.
We'll start small to gauge the enemy.

Also what about that 20 senpai?
>>
>>1717178
That 20 will effect their readiness and your initial assault.
>>
>>1717172
>>The burning farming village- possibly a high number of inexperienced raiders.
>>
Rolled 17, 5 = 22 (2d20)

I just realized something. We have blood magic to shapeshift, right? We do we have to shapeshift into the nude? Can't we just magik ourselves a layer of clothes on top?

Expanding on that, couldn't we shapeshift a smog and mass soul reap our way through the enemies? Especially if they're unblessed. After all, it is awfully hard to cut smoke.
>>
>>1717241
That's a bit overpowered which Id why i haven't allowed it yet. Don't want you guys getting through everything with 0 effort.
>>
>>1717178
Second! Build up bigger zombie horde numbers so we can just have some cannon fodder while the real minions do the work.
>>
>>1717270
Nope, I want a change that I assumed was coming up since we fighting an army
>>
>>1717172
>The burning farming village- possibly a high number of inexperienced raiders.
>>
>Farming Village
>>
>20. The Raiders at the farming village are unprepared.

Marching through the fields and meadows of the countryside your forces turn toward a bright burning bonfire in the distance. A collection of several dozen small dwellings, large barns and storage bins burning brightly become clearly visible as you grow closer

Screams and the clash of metal on metal can be heard as the last few smatterings of resistance are beaten down, a collection of severed heads already mounted on long poles around a smoking pile of slaughtered men and old villagers. Women and children sit shackled under the watchful eye of several dozen men in hide armor and wielding notched axes and shields.

A group of mounted, armored men canter around the ruins of the village, barking orders in their harsh tongue as they brandish their weapons. It seems they are preparing to move out with their loot and slaves.

>Facing
>55 Kardel Raiders
>2 Ogres
>12 Mounted Oath-Riders.

>Your forces
>Thrane
>Setgash
>30 Skeleton warriors
>Ripper
>5 Flesh Horrors.
>Risen
>20 Zombies
>Zombie Fun Squad
>Urziel
>1 Imp
>Aberration

>Full Charge

>Pincer movement (send who to flank)

>Magical assault (who and how)

>Attack from the rear as they leave

>Other
>>
>>1717522
Alright here's how we'll split the forces.
55 Raiders:Ripper and flesh horrors with the help of our Aberration.
2 Orgers:Thrane, Risen and Zombie boys.
12 mounted Oath-Riders:Setgesh and his skeletons, Urziel.
Send the zombies and imps where they are needed.
>>
>>1717522
>sneak up and enthrall one of the riders, get him to draw the rest with him into an ambush, then
>>1717576
this guy's split
>>
>>1717576
Stirke hard at the Radiers trying to take out as many as possible so we can redirect the ripper and Horrors to flank the Orgers.
Thrane should try thrall the Orgers, if they prove to be to much of challenge, kill then raise,
The mouthed people, keep the horses Alive and take them out fast.
>>
>>1717522
Let's do a something like this: the zombie fun squad, ripper and horrors, risen flank out and kill from behind and the sides. The rest of the team swarms in like a horror. Thrane enacts one of those huge ass soul rips at 100%. Anyone who survives dies anyway. Urziel acts as a hellpowered guardian to you, and uses flaming ranged attacks.
>>
>>1717609
Allow me to restate. We slowly March in, using our nastiest ranges abilities while our minions turn anything close to us into meat salad. The murder team sneaks around in the chaos murdering. I imagine the ripper will delight in simply disembowling the mammoths and possibly a few unwary ogres. They can enjoy the fight holding their guts.
>>
>>1717639
Looks good to me, I'll support. Time for a soul orgy
>>
>>1717609
Alright, I'll throw my support behind this plan,
>>
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>>1717738
thanks for the support. here is some evil for you.
>>
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>>1717728
and you get some evil too.
>>
>pick your targets.
>20 is still in effect.

You step forward as the raiders begin gathering their prisoners, pushing the weeping villagers along with kicks and blows. A nimbus of dark energy gathers around your palm. Slowly you extend your arm and release the spell into the midst of the raiders. With a rumbling explosion they, a clump of the prisoners and side of the hill they stand upon all vanish. Ash and carbonised bone drift earthward as your soldiers run, howling into battle.

Sethagh chatters as he charges forth, his Skeletons forming a wall of spears behind him as he crashes into a clump of Raiders. Men chop ineffectively at his stout limbs before being crushed into the ground or speared upon his claws before being thrown through the air. The skeletons surge into the disorganized mass of men, spears and swords sinking deep into flesh, blood arcing high into the air as the razored bone is pulled free. The raiders heavy axes crack bone and score lines across the hardened skulls but the momentum is too strong.

A ogre falls backward, heavy club forgotten as your Ripper buries its claws into its chest, a pair of flesh horrors diving into its broad belly claws first. The mighty beasts roars of agony ring across the battlefield as your Risen leads his Zombies in.

His blade flashing and knocking away a raiders notched Sword before sweeping around and opening his belly. Kicking away the dying man he grabs another by the throat, tossing him into the heavy swing of a spiked club, his brain matter clinging to the cruel metal. A bolt of blue fire shoots from his hand, knocking back a charging raider and igniting the hide chestpiece of his armor. As the cursing man struggles to get back up a long spear plunges through his throat. Urziel roars as he swipes with his massive clawed paws, shearing through flesh and pulping bone with powerful blows. No matter how fierce the flames of skin burn, the northmen do not however. Their bodies refuse to ignite.

With a shout of rage the Oath riders surge in, axes and spears shining in the firelight.

"Forward! For Undvek! Slay the cowardly undead!"
Shouts one, a red bearded man with blue runic tattoos swirling down his arms.

Their charge pierces through the center of the formation,knocking aside zombies and trampling them underhoof. Axes and swords swing, opening up gaping rents in your soldiers flesh before the charge passes through.

The Raiders and Oath Riders regroup, the remaining Ogre hefting a massive stone hhammer and roaring its challenge as your troops fight their way free of the first assault.

Bodies litter the ground but your forces have taken no casualties, the northmen having been taken by surprise. A bolt of blue flame aimed at the head of the Raid leader is swatted aside by a rune inscribed axehead with a snort of contempt.

>Charge before they can charge

>Open up with a magical assault. Maybe it will go better with your help

>Challenge the leader to a duel

>other
>>
>>1717828

>Challenge the leader to a duel

Or

>Open up with a magical assault. Maybe it will go better with your help

Whichever one of these gets the most support
>>
>>1717828
Start off with a magic attack, soul rip the Ogre and then send random death bolts. Risen send lighting and fire into the masses, have the flying thing of ours fill the battle field with pungent poisons fog, Setgash using what ever offensive magic he has to attack the riders.
>The riders and Ogre should be the main focus, the leader should be focused down by Thrane.
>>
>>1717828
>With a rumbling explosion they, a clump of the prisoners and side of the hill they stand upon all vanish. Ash and carbonised bone drift earthward as your soldiers run, howling into battle.
Fucking brutal.
>>
>>1717858
magical assault involving everyone who can magically assault. While that is happening the ripper team, and zombie fun squad should take the ride part out of the oathriders and kill their mounts.

No one wins a war by playing fair.
>>
>>1717828
We need more art of our undead and skeleton troops.
>>
>>1717907
Actually, good idea killing the horses, we can raise them as undead mounts for the Risen and,undead zombie boys.
>>
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>>1717828
>>1717915
Wait a second, I think I got the perfect aesthetic for our zombie and skeletal warriors.

The marching undead Roman legion.
>>
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>>1717921
Yes, perfect. We'll have to give each legion a zombie or skeletal commander buffed to hell and back with points in necromancy and intelligence to command them into tight and intelligent formations to improve their effectiveness in battle.
>>
>>1717906
As per cursed, even though the souls and flesh are gone, setgash can vaccum up such bone debris. Setgash will grow larger.
>>
>>1717828
>other
Question, can we AOE raise the undead?
>>
>Magic assault and charge seems to be consensus.

>Roll me 3d20. First 2 for your and your minions spell accuracy and power and the third to see if you can overcome their natural resistance to magic.
>>
Rolled 18, 2, 19 = 39 (3d20)

>>1718025
>>
Rolled 16, 6, 17 = 39 (3d20)

>>1718025
Roll.

Also,
>>1717938
?
>>
Rolled 14, 20, 6 = 40 (3d20)

>>1718025
>>
>>1718068
Holy shit, nice save.
>>
>>1718028
>>1718052
>>1718068
18 20 19? Damn we good.
>>
Whew.
18, 20, 19.

B. E. A. Utiful.
>>
>>1717938
Possibly, you'd have to commit a action to that.
>>
>>1718083
Should. I have a feeling we have a good number of corpses laying around now that could be immediately raised to bolster our numbers significantly.
>>
Sooo, can the undead we summon ride undead calvary?
>>
>>1718173
well, considering our spell roll, that might be a doubled edged sword. we can see if setgash can use the bones to create skelleknights. if there are any bones leftover.
>>
>>1718173
>undead cavalry
You think so small. Should ride flaming demon cavalry.
>>
>18. Deathbolt and Doomblasts away!
>20. Set Spells to kill!

"Kill them"

"FOR UNDVEK!"

The commands leave yours and the raid leaders mouth simultaneously, your troops charging forth as his do likewise. Spears and axes launch into the air, sinking home in living and undead flesh.

You extend your hand, releasing a flurry of dark pulses of energy into the raiders ranks. The pulses reduce the men they impact to paste, spattering them across the ground in wet pieces. Sundered armor falls to ground in smoking pieces as your barrage ends. The charging Ogre falls with a puzzled look on its dim face, touching the sizzling hole punched neatly through its heart and out the other side.

Lightning crackles across the battlefield along with gouts of deep blue flame, burning smoking holes through the raiders, bone and metal glowing alike under the intense heat.
Your Risen roars in triumph as he unleashes a tide of flame that scorches a clump of men to charred bones. His Imp flies overhead loosing crimson fireballs that cling unnaturally to the flesh of those they impact, scorching flesh from bone like a living inferno.

Urziel and Setgash surge forward, maws opening wide with surges of their own inner fire. Urziels infernal flame scorches men to black ash and glowing metal, weapons landing in pools of slag. Setgash spews forth a flood of pale violet flames that crawl with a life of their own. Flesh falls away like sand under the torrent, leaving behind cleaned white bones.

The Abberation swoops down, wings spreading a cloud of blackish green mist that envelops the more wounded Raiders, their wounds festering in moments before they collapse, spewing blood from their lips.

With fully half of the remaining forces destroyed your forces impact theirs like a sledgehammer. Claws and blades clash, black and crimson blood splashes the ground in great gouts. The stalwart Oath Riders are dismounted, their steeds butchered. The brave warriors fight back to back, their Rune inscribed armor deflecting all but the most serious blows. Their axes and swords fall like hammers, shattering bone and splitting flesh.

>Overwhelm the last resistance, cut them down

>Burn them with magic

>Challenge their leader to a duel

>Assume your True form. Fuck shit up in meee.

>Other
>>
>>1718181
You, I like the way you think.

By why do they have to be demonic? Why not just slap that pyromancy on it and have nightmares. And then for good measure slap some skeletal dullahans (flaming of course) on top for a unit that has the power of two with the ability to split up?

Or give basic necromancy to a skeleton unit and have the horse under complete control of the skelebro.
>>
>>1718187
>Setgash spews forth a flood of pale violet flames that crawl with a life of their own. Flesh falls away like sand under the torrent, leaving behind cleaned white bones.
How fucking horrifying.

>Overwhelm the last resistance, cut them down
Show how powerful we really are by not even having to physically lift a finger.
>>
>>1718187
>Assume your True form. Fuck shit up in meee.

If you want something done right, do it yourself. Feast on a few souls while your at it. Try to disable to keep the orcs and riders alive while you're at it. We can experiment if we get them alive.
>>
>>1718191
Ah shit, didn't read the part that said ogres were kill. Darn.
>>
>>1718187
>>Assume your True form. Fuck shit up in meee.
>Assume your True form. Fuck shit up in meee.
We need to think of our poor, poor abomination. It is likely hungry now.
>>
>>1718201
I didnt even notice that typo
>>
>>1718216
...want to know something fucked up. Neither did I until just now when you pointed it out.

I fucked up on the paste.
>>
>>1718233
Don't copy paste, just highlight the one you want sans >, and click reply.
>>
>Assume your True from, Fuck them up.

Rollerino. 2d20 for your combat prowess against some highly skilled warriors.
>>
Rolled 10, 15 = 25 (2d20)

>>1718252
>>
Rolled 12, 9 = 21 (2d20)

>>1718252

Time for double ones
>>
Rolled 5, 2 = 7 (2d20)

>>1718252
>>
Rolled 7, 2 = 9 (2d20)

>>1718257
>>1718267
>>1718269
Could've been better. Pretty sad after the fight our minions put up.
>>
>>1718278
Hey, I got you a base success and a nat 20 last time, be grateful.
>>
>>1718278
hey, we just kicked ass magically against hard guys. Now consider that we are going to go in grandstanding like assholes when we should have hung back and just torn them to shreds under a mass of undead flesh.
>>
>>1718283
That's what I wanted to do.
>>
>>1718287
They need to fear Thrane, Soul Sucker of the Sanguine.
>>
>>1718298
Vampires live long by making smart moves and being a general chess-master. We're not going to live long if we throw ourselves into the fight unneeded all the time.
>>
>>1718301
But all work and no play makes Jack a dull boy.
>>
>12, 15. Not without a fight.

The red Bearded leader of the Oath Riders stands tall among his battered dozen. Armor rent and bloodied they trade blows with your warriors. Their Runic axes leave vicious wounds in the bodies of your flesh Horrors, sending your Risen back with a deep slash across his chestpiece. Even Setgash is resistant,the claws of one massive arm chipped and broken from the blows.

Sending a zombie stumbling back with its innards falling out among its feet he cracks the undeads head open with a downward swipe, facing your boldly
"Come! Craven undead FILTH! The Lord of Battle smiles upon our deaths! FOR UNDV-"

"Silence"
Your voice cuts across the battlefield as you stride through your troops. Your armor falls to the ground as your body shifts and changes, rising head and shoulders above your Zombies and the Oath Riders.

"You want to face a challenge little man? Face me.... And face your worthy....deeeeaaaath"
Your voice warps and distorts as you approach, your skin becoming armor plate, your skull a armored helm of fanged bone. Your fingers shift into black blades as long as swords. You stand before them and beckon them close with your claws

They die bravely, that can be said. Surging forth into your troops they hack and slash wildly, blind to pain and fearless.

Thrusting forward you sink your claws into the belly of one, the bone punching through his armor. To your surprise he grips your massive wrist, pulling himself closer to hack at your arm, carving chips from the black bone and splitting the skin beneath.

Snarling you clench your claws, shredding his midsection. Leaving the man to his fate as two wayward pieces you slash aside the sword of a second, the dagger in his off hand scoring a line across your chest before you stab through his throat, flinging him over your shouldering in a arc of blood.

Stepping forward you pull a Zombie back and face your foe, The Oath Rider leader. With a roar he draws a sword, his axe in the other hand. Ducking under your swipe He thrusts into a gap in your hide, releasing a spurt of black blood before rolling backward to avoid your enraged blow.

Seems Hes quite the capable fighter

>Fight aggressively- overpower him

>Fight Defensively-choose your blows

>Fight Dirty-Doomblast to the face

>Other
>>
>>1718333
>>Fight Dirty-Doomblast to the face
Fuck him. Turn his skull inside out with one.
>>
>>1718333
>>Other
Be distractingly defensive, while Setgash attacks from behind
>>
>>1718301
>>1718323
Gonna pass out. Wish the remainder of you well.

Suggestion: This was the easiest fight of the lot, and we got lucky. Thats it.

-Setgash needs to get a massive upgrade to durability and strength. see how much bone he can pull from the battlefield.

-Those ogre corpses will be a nice upgrade to our zombie fun squad, and we can outfit our zombies in all the looted gear that has enchantments on it that is leftover. Maybe even research some.

-thrane is going up against one big motherfucker. We need to upgrade our skeleton more, and our claws more.

-The bear needs more fire and demonology.


We need to do "blood of my blood" to the lightning mage, and get him to work on taking over the criminal element of the city. Have him waiting at our crypt when we return home so that can be done.
>>
>>1718342
Turn the ogre corpses into Setgash's honor guard.
>>
>>1718333
>Other

Fight extra dirty. Drain his blood from a distance, even if it doesnt kill him, it empowers us. From there, rip his soul out with an empowered soul rip. We got the skills, might as well use em.
>>
>>1718333
>Fight Defensively-choose your blows

We got this skin for a reason.
>>
>>1718338
>>1718340
Guys, no, we fought dirty before and that turned out bad. We need to win this with honor, we are an undead lord, not an undead pleb.
>Fight agressivly.
>>
>>1718342
>and get him to work on taking over the criminal element of the city
Is there really any point to that anymore? We're pretty much at the stage of 'just fuck everything up and steal their souls.'
>>
>>1718333

>Fight aggressively- overpower him

Let's butcher him like a pig
>>
>>1718350
Exactly, an undead lord. Emphasis on undead, we're evil and fight to win and come out on top.

Leave the honor to the heroes.
>>
>Votes seem to be

>Aggressive-2

>Defensive-2

>Dirty dirty- 2
>>
>>1718374
DIRTY.
>>
>>1718374
I'm still for aggressive
>>
>>1718382
What if we just flat out ripped his soul out? That's technically being aggressive while still being dirty.
>>
>>1718385
>Particularly strong Northerner
>Northerners have innate resistance to magic.
>>
>>1718385
Possible,just difficult
>>
>>1718385
Nope. I wanna be a honorable man, we are a vampire LORD, we have to set an example that we could rip his soul from him yet chose to beat him though skill and physical prowess alone.
>>
>>1718389
>>1718392
Dammit, now I'm on the fence about ripping his soul out or just doomblasting his head apart.
>>
I'll switch to aggro.
>>
Rolled 11, 7 = 18 (2d20)

>>1716893
>>
>>1718449
kek dude. A little late.
>>
>5 for attack
>2 for defence
>3 to be a dirty skank

It's decided.
>>
Also, I propose we leave one survivor out of all this - we'll tell him to take a message to Undvek himself that in Islavind he and his men found out why little boys and girls are afraid of the dark.
>>
>>1718601

I'm pretty sure that's these unwashed barbarians' god Mal
>>
>>1718672
I'm thinking their god is a bit like Odin, glorifying the hero's death and welcoming them in a warrior's heaven. How do you scare someone that's not afraid of being killed like a man? You tell them you're going to kill them like a dog. Not one of them fears arrows or soldiers with swords and shields, but perhaps they're unnerved by a twisted, formless blackness that comes to you when you sleep.
>>
>>1718694

Then let's make sure we cripple our enemy right now and leave him to beg for death. And deny him over and over and over again
>>
>>1718708
Interesting idea, but it's all for nothing if nobody sees. I suggest we torture him to madness using the Abomination's Mind Over Matter ability and send him back a broken man, needing to be led by the aforementioned witness.
>>
... wait.

Blue tattoos, and really tall and tough. Choosing between fighting nobly and fighting dirty.

What if this guy's a shapeshifter? Like the one that absolutely raped Thrane before?
>>
>>1718965

We're stronger than before and we have back up, he pulls the shapeshifting shenanigans we'll reverse rape him
>>
>>1718977
Yeah, good point - just remember, there's always the chance Cursed might throw a small squad at us now that we're stronger.
>>
>>1719082

Which means MORE SOULS TO FEAST UPON! And more test subjects/food for the troops/toys/future undead soldiers for us
>>
>>1718868
tailor the response to the audience. Our enemies wont be impressed, or fearful; that much is obvious with our most recent encounters.

Staying low key, and leaving no witnesses is crucial. We dont need to expose our presence until its necessary. Gathering as many resource, maxing out our zombie, skeleton, imp, and horror count is crucial.

Keep in mind the enemies we fought were just low tier or even rank and file compared to what is out there. We need to prepare. Or another option is to take all the resources before they can, and move southward as a horde. No need to really fight them right away. Perhaps even lead them into another army.
>>
>>1719180
Every Achilles has a heel. What we need to do in my opinion is keep tabs on them with the Aberration and the Ripper, reflect on what we already know about them and try and find the keystone on which the horde rests.
>>
>Aggressive fighting it is.

>Roll me 2d20 for your battle against the Oath Rider Captain.
>>
Rolled 16, 11 = 27 (2d20)

>>1719476
>>
Rolled 14, 4 = 18 (2d20)

>>1719476
>>
Rolled 20, 1 = 21 (2d20)

>>1719476
>>
>>1719486
I don't know whether to congratulate you or be mad at you.
>>
>>1719518
Well then.
>>
>>1719476
HELLO?
>>
>>1720527
HEY! You cool you fucking jets, he's only got one eye, he can take as long as long as he damn well pleases
>>
>>1719180
We should come like a thief in the night. Sneak in, grab some bodies, leave. It wont be as efficient but we will sow fear. Do that with some specialized minions with Camo like Ripper and raid raiding parties with the others that way they dont feel safe in camp or outside of it. Because if it is just destroying raiding groups, that is sort of normal for a horde, sure it is dangerous to raid but once you get back to cam you are safe. If we make it so that there is still a chance of you being dragged off in the night even in camp we might be able to dissolve the horde.
>>
>>1720656
SMART.

This is something we should be able to excel at, being a dark lord and vampire and all.
>>
>Sorry about the delay guys! Some serious familial issues came up today and i wasn't able to get the free time to post.

Writing!
>>
>>1721813
FUG
>>
>20. You deal some incredible damage.

"Undead filth! The lord of battles smiles upon my blades this night!"
Spits the Oath Rider, slashing AMD hacking with expert precision and near inhuman strength. Cracks and chips appear in your armor wherever his sword or axe strikes. Black blood drips from gaps in your armor as he parries and evades your blows, laughing, drunk on his battle-lust. You take your time, slashing at him heavily, each blow knocking chips from his sword and axe.

Waiting for the perfect opportunity....

NOW.

With a sudden lunge you catch his arm in your claws, Stopping a heavy chop aimed at your shoulder joint. Twisting your powerful wrist before he can withdraw, the armor ripping into his flesh as the bone is twisted ninety degrees. His face tightens with agony as you seize the initiative, plunging your other claws through his chest, hauling him high into the air and pulling him close.

His bearded face has gone pale, the ginger beard now scarlet with blood trickling from his lips. He weakly spits bloody saliva into your face before you sink your fangs intobthe junction of his shoulder and neck.

>1. But so does he.

"The... Sons of Kardel do... Not... Die easily... Grave Worm!"
He coughs, before a blinding, piercing pain erupts in the side of your neck. A flood of black blood courses down your side as he twists the broad bladed dagger in the wound. Your screech of agony bubbles the blood in his throat as you fling him away, tumbling and broken. Armor rent and body shattered, flesh torn but spirit unbroken, he comes to rest among a pile of his former men, eyes glassy and upturned to the night sky.

You screech and spit in rage and pain as you rip the dagger free, the flesh of your throat slowly sealing together as you sag to your knees, weakened by the loss of blood.

Your minions rush forward to assure your safety but you wave them away, slowly reverting to your human form. You are wounded, not dead. Well not entirely anyway.

>Thrane is heavily wounded but victorious.
>Lost 9 Zombies
>Lost 11 Skeleton warriors

>Gained
>9 Souls
>47 Raider corpses
>12 Oath Rider and Mount bodies
>2 Ogre corpses
>19 Villager Prisoners
>Steel Weapons and Armor
>Rune Weapons

>Raise some minions from the available bodies

>Equip your Zombies with the available weapons and armor

>Allow Setgash to fill his unit capacity from the available bones (30/50)

>Other
>>
>>1721974

Let's eat a few corpses and get back to being a healthy undead boy.

And of course

>Raise some minions from the available bodies
>Equip your Zombies with the available weapons and armor
>Allow Setgash to fill his unit capacity from the available bones (30/50)

And let's look over the prisoners, see anything unique about them. If not then let's just drain their souls and raise them up
>>
>>1722023
You can raise advanced minions from the getgo with Corrupting touch. Think of it as having +3 Points to spend on them from the beginning.
>>
>Equip your Zombies with the available weapons and armor
not yet. tell that lightinging mage to send someone knowledgeable about this stuff. turn him into a slave and let him appraise and or work in the forge
>Allow Setgash to fill his unit capacity from the available bones (30/50)
yes
>Raise some minions from the available bodies
Always do Corrupting touch. carry the good ones home, raise them in peace and quiet
>Equip your Zombies with the available weapons and armor
not yet. get the lightening mage to send someone knowledgeable, turn him into a slave and let him appraise the stuff first.
>Other
let the villagers go. show them a nice smile and send them to town. slowly turn their religion into a cult of thrane worshippers
>>
>>1721974
>other see if we can drain the power from the runed weapons
>>
>>1722110

Well lets raise up all the raiders, the riders and ogres. I have an idea for something involving the riders
>>
>>1722123
what the. well i'm drunk.
>>
>>1722023
Second, but use corrupting touch on the prisoners, I don't think we can do that to dead bodies.
Raise the horses and riders, but Thrane and Risen should get horses.
Rise the Ogre, cause you know, big ass zombies
>>
Your current minion capacity is
26/120 undead
2/50 blooded
5/50 Fleshcrafted

Setgashes minion capacity
19/50

Feel free to use Corrupting touch which i have adjusted to be +3 Points to be allocated upon creation of the minion.

If you dont wish to do that then I will just raise as them as Zombies
>>
>>1722388
Raise as many undead as we can, get Setgesh up to 50 skeletons.
With corrupting touch go, 2 damage 1 durability.
>>
>>1722128
I say we rend the flesh from the horses, and add bones to the riders to make nightmare dullahans.
>>
>>1722715
Also, can we flesh craft the abberation into a singular eyeball with multiple pupils that turn freely? We can have the back be a place of nerves and stuff like some sort of morbid ponytail so he can still murder stealthily.
>>
>>1721974
All named characters gorge on flesh, heal, attempt to upgrade.

Summon 4 imps.

Raise max skeletons, max zombies, resurrect fallen minions where possible.

Summon lightning mage to lair for upgrading. ( blood of my blood)

If villagers are common, remove souls.

Distribute salvage amongst troops.

Setgash needs more durability. All of it. He is our line breaker.
>>
>>1722767
+this
>>
>>1722719
The Aberration is already a mass of tentacles with eyes studded all over, it can see in all directions at once. Not really necessary.
>>1722767
Second, plus Blood Of My Blood one villager and send him to the Kardel horde so the savages know that all they will find here is Islavind swords and spears by day, and eldritch undead horrors by night. Might make Undvek a bit more wary about us, make him hold off his assault until we're ready to receive them.
>>
>>1723099
nah, don't go into open conflict already. we're talking about capable warlord and not some smalltime gangleader
>>
>>1723099

Better yet, Amigawara Fault that poor son of a bitch with fleshcrafting.
>>
>>1723133
To be fair, I reckon the Islavind military (which is much larger and more capable than us) is going to help out by handling a lot of the actual fighting and keeping them at bay - we'll just be responsible for killing off the nighttime raids, which probably won't be nearly as bad as the main forces.
>>
>>1723133
So in other words, the military handle the bulk and the numbers, we handle the morale.

Speaking of which, I think I've figured out how to deal with the horde. If we find Undvek and kill him, dominate him or otherwise make him unfit to lead, the horde will disperse.
>>
>>1723175

Undvek is more than likely their god Mal, can't commit god murder yet
>>
>>1723175
i don't want to be on Islavinds side in this, though. i would rather keep on stirring up horror on both sides
>>
>>1723182
No, Undvek is the great big warrior on the mammoth. A tough cookie to be sure, but still very mortal.

>>1723205
Think about it like this: one side is significantly less likely to be a threat than the other in the short term.

Alternatively, we could just pack our bags and skedaddle. Explore the world. We don't owe these losers anything.
>>
>>1723237
wait. i thought Undvek was the 9m giant, not the mammoth one?
>>
>>1723245
You mean the thirty foot giant. And no, Cursed specifically said it was the mammoth guy's army.
>>
anyway...i don't see how making ourselves known to any of them, would be helpful at the moment.
>>
>>1723237

Well shit

>>1723269

I propose we fuck off to somewhere we're able to get plenty of souls without anyone really caring. I propose we go to the not Spain/France place and steal the souls out of the lower class to make mad gains.

Maybe go back north and annihilate it once we have a big enough army, or enough people with huge levels in magic. We'll rule the place like our own personal farm, take care of our meals well enough until we decide to get their delicious souls and bodies to chow down on
>>
>>1723331
this is going to attract murderhobos and get us killed for good.
>>
>>1723354
We ARE the murderhobo! And we can MAKE murderhobos! WE ARE UNSTOPPABLE!!!!!
>>
>>1723354

Well we can go somewhere and find some primitive tribal savages and either eat them body and soul or have them come to worship us as a god.
>>
>>1723365
we're the BBEG
>>1723366
i'm all for becoming god
>>
>>1723379

Once we do become a god, I propose we find more ways of getting power. And eating every god weaker than us
>>
>>1723245
30 feet anon. Feet.
>>
>>1722767
>Setgash has gained 31 Skeleton Warriors
>Thrane has gained 16 Zombies.
>Thrane has gained 12 Death Riders.
>Risen has Gained 4 Imps (5/5)

The bodies of the fallen raiders and slaughtered villagers are set upon by Setgashs skeleton warriors. Their bones are torn free and cleaned to a pearly shine in the Bonewardens cleansing flame. With a breathe of the pale violet flame the skeletons stand, clutching weapons and shields of molded bone.

You stalk across the battlefield, spitting black blood onto the faces of the fallen, watching their skin thicken and darken, muscle bulging under the Grey skin. Gripping their weapons they stand, eyes turning to follow your progress as you approach the fallen Oath riders.

Drizzling a healthy amount of blood onto their faces and gaping wounds you move onto their mounts, a sprinkling of fat, black droplets across the powerful horses heads.

With twitches and groans the fallen warriors rise, their wounds sealing and bones resetting as they mount their undead steeds, armor clattering as they watch you carefully, flesh peeling away to reveal the red muscle and bone beneath their armor.

The Risen drags always four of the more wounded prisoners, a wave of his hand creating a large summoning circle around them. The men and women scream in terror and pain as the burning symbols scorch their feet and palms as they attempt to crawl away only to be thrown back by the magical barrier.

His sacrificial dagger shoots through their throats before returning to his hand, blood absorbing into the cursed metal as the sacrifices are incinerated, Imps crawling through the ashes to kneel and swear loyalty to your cause in the infernal tongue.

>-4 Prisoners

>Question prisoners for useful skills

>Soul drain prisoners

>Return to Crypt with prisoners and loot

>Other
>>
>>1723501

>Return to Crypt with prisoners and loot

TIME TO HEAD HOME

Wait, we raised the ogres right? If not then lets do so before leaving
>>
>>1723515
Shit I forgot about them.

>Gained 2 Ogre Zombies.
>>
>>1723527

Well TIME TO HEAD FOR THE CRYPT. And should we encounter people on the road, through the woods, we take them prisoner, something to take a good soul or a few from later
>>
>>1723530
+this
>>
>>1723530
support
>>1723501
>>
>>1723515
>Support
Also keep the Aberration in the air, make sure we can keep an eye on the horde and how they like the Islavind cavalry.
>>
>>1723501
Head on home. We can question the prisoners there.

Cursed: what upgrade path do we need to take to withstand the accursed Sun? We have a big of souls and meat....most of it walking.
>>
>>1723659
Also semi related, but thanks for the quest update man. Its good stuff. Still moving, so sorry for the weaker posts on my end. For as much as you entertain us, I hope you are having some fun as well.
>>
>>1723891
He does it not for honor, anon.
But for you.
>>
>>1724110
He's a big guy, for all of us.
>>
>>1724110
He truly is one of the magnificent few
>>
>>1724466
VECNA FOR PRESIDENT!!
>>
>>1713993
>Undead Quest
Hey, this looks cool!
>CursedQm

...Nevermind, I'll just go archive binge again...
>>
4chan ate my initial reply so basically here's the abridged version.

On the way back to the crypt your Aberration and imps spy from the air the early morning assault on Sverelfan by Undveks horde. The city holds against the initial assault but it does not look promising. A massive cloud of dust and specks in the distant sky signal the imminent arrival of Islavind forces.

Returning to crypt Sophie reports that among the remaining prisoners you have..

>3 with potential for simple magic
>1 Blacksmith
>1 Herbalists apprentice

Sophie approaches you about experimenting on your Ogre Zombies to increase their damage.

Skerath has arrived to report along with a dozen humans he has brought as tribute to you. He is wounded and seems apprehensive to return to Sverelfan.

>Blood and assign the Skilled humans

>Improve the Crypt

>Upgrade minions (9 souls available)

>Have Minions perform a daytime assault

>other
>>
>>1724551
Well that's hurtful :(
>>
>>1724652
You know what they say; better to get an eye out than a rumor.
>>
>>1724648
>Blood and assign the Skilled humans
Have the Blacksmith and Herbalists go into town to buy supplies they need, having out lighting mage supply them with money.
>3 with potential for simple magic.
1 go with natural and druid type magic, 1 go for healing and hexing while the last will be another necromancer working with Sophie as an assistant.

>Improve the Crypt
Dig deep, make a room just for Risen and our bear to practice demonology, a crypt for Setgesh and our lesser minions and makeshift prison for our P.O.Ws
>>
>>1724648
>Blood and assign the simple humans
Get the blacksmith improving the runed weapons and/or carving runes into the regular weapons, and see if the herbalist's apprentice can work with Sophie to make anything useful.

>Other
I think it would be useful to fleshcraft one of the prisoners into a living bomb and situate them in the tunnel between the crypt lair and the cave lair. Just in case one of them gets attacked, we have a relatively safe escape route.
>>
>>1724648
>>Blood and assign the Skilled humans
>>
>>1724648
> Blood and assign the skilled humans.
The smith is obviously going to work the forge while the herbalist begins training under Sophie in alchemy. Start getting our potion on.

> Blood of My Blood for Skerath
Something of a reward for his service, though he has to know that he's going to be following us into the thick of battle.

> Give the potential mages over for training under Skerath or Sophie.
If they're kids, all the better. We want to destroy as much of their memories of their old lives as possible, and replace them with a near-fanatical devotion to Thrane.

> Upgrade Urziel's Intelligence with 4 souls.
We have to. I mean, he's got even more power than the Risen, and all that's holding him back is that he still retains a savage animal consciousness.
>>
>>1724704
>>1724750
Wait wait, make the mages, one druid, one ice mage and one earth.
The druid can help out our Herbalist growing a garden, the ice mage is just good for offensive actions and defensive actions and the earth mage can help make a mine and fine metals and such.

Also, ask what happened to Skerath? If he needs bodyguards or for us to kill some people tell him to tell us.
>>
>>1724946
Those /sound/ fine, but we have no way of learning the druidic arts as we have no captive druids to eat/study under, and we are effectively a undead BBEG. We oppose the laws of nature simply by existing.

Elementalism is comparatively easier, since you're channeling a single element at a time (unless you are exceptionally skilled and/or powerful).

As for Skerath; he's a mage with both power and experience on a battlefield. He was likely enlisted to help defend the town against the barbarian horde.
>>
>>1724648
>Blood upgrade to Sekrath if its not already taken place, it is a reward for his service, and a practicality. Ask him what in town that bothers him so?

>Blood control over the 5 humans, assigned to Sophie. the teams first task will be to dog pile the Ogres and upgrade them.

>As much as we like the minions, upgrading them takes second string to upgrading ourself. Simply soul drain all 12 prisoners, bringing us up to 21 souls. We eat them all, and then as many bodies as our belly will hold. The other minions eat all the flesh they can handle as well.

The city is very busy, I think it might be time to have our minions raid the rest of the graveyard, and start hauling bodies back. Raise up our max zombies and from there split the meat and bones with setgash and the crew. The number of minions we have will be able to turn this place upside down pretty fast.
>>
>>1725677
building on this:
The other minions will get their turn for souls in the next harvest.
>>
I'm thinking that we should invest in another folklore-inspired monster; the Nuckelavee. A skinless, demonic centaur-like monster that breeds pestilence, famine and horror wherever it tread.

Obviously we'd need to put together the proper..materials..for such a terrible creation, but our new friend Undvek has been kind enough to provide. Such a generous man. We should make sure to share our glorious work with him, and to thank him in person.

Getting into the crunch of it, I figure that the first step in bringing such a beast to 'life' would be to flesh-craft the bodies of a draft horse and an ogre together. The second step would be to bind a significantly potent demon inside the body. The final step would be to empower the fiend with our black, blighted blood, and the screaming souls of at least a dozen humans.
>>
>>1725749
I like it, but i would just treat it as an upgrade for the deathknights we have. There are plenty of riders, and horses. The ogres are significantly larger than a human, but our mutated zombies are big enough to be hulking, but not gigantic.

tl/dr: Fuse the knights and mounts if you so wish, and cursed allows it. Would be easier.

For as much fun as it is for us to create new creatures, each special snowflake sorta adds to the complexity of tracking shit for cursed...unless there was a nice upgrade for simply disassembling the ogres for their muscle mass to add to the knights, then feeding the bones to setgash.
>>
>>1725749

I can agree with that idea, so long as we can do my idea of an undead hekatonkaries as well.

>>1724648

>Blood and assign the Skilled humans

The mages get blooded, have them work on a different kind of magic. One doing pyromancy, one for necromancy, and another for some kind of healing that doesn't fuck undead in the ass.

For the blacksmith he'll make weapons, have the herbalist go into town to get supplies and bring Skerath over so we can blood him

>Improve the Crypt

Let's have Setgash and the skeletons make a holding cell and some new quarters for the humans.

>Upgrade minions (9 souls available)

Let's up Urziel's intelligence by four, give a couple of souls to the Abomination too
>>
>>1723659
IIRC it had to do with skin.
>>
>>1724648
>Blood and assign the Skilled humans
can we tear out their soul and put it back into them like we did with that one guy before? do that with the blacksmith.
>Have Minions perform a daytime assault
there's got to be a hospital for wounded solders. raid it. abudct doctors, feldshears, nursers and clerics.
>>
>>1727362
We can make another Revenant, sure. Don't know what you want with doctors, though - medicine doesn't work on vampires.
>>
>>1727529
but it works on human slaves and centipedes
>>
>>1727532
The centipede is a skeleton, and prisoners are qucker and easier to replace than to repair.
>>
>>1727544
>create an undead mad surgeon
>stich together all kind of living, unliving and mechanical stuff
>???
>profit
>>
>>1727529
yet anon...yet.
>>
rip you quest
>>
>>1728774
not dead yet. I am waiting about 36 hours from cursed's last post. Usually one of his followers from discord updates us. If not I might pull a Malchemist and run the quest till thread end. Fun fact: I QM'd a long ass quest that ran for several years.
>>
>>1728897
Hint?
>>
Cursed isn't dead, just busy with life.
>>
>>1729104
Follow-up
>>
>>1729122
Fuck. Hard times for Cursed. Thanks for the Update Slime.
>>1729031
Primordial Evolution/ Civilization. Started off with one GM, then I ended up running it for a while. On occasion we ran muti-GM threads. To this day I maintain the game is indonesiangentleman's and I was just keeping it warm.

I look back on it and see a lot of mistakes, but not bad for a guy with fresh TBI at the time.
>>
>>1724648
starting off by saying if I step on any toes, disregard my post, pretend it never happened if it makes you feel better. I will be following Cursed's roll system. I dont have access to the docs, so I am not sure of the real stats, but here we go.
---
The coolness of the crypt is welcome respite from the prior battle. Taking human form you find yourself lounging quite lazily on a pile of rags despite the inevitable conflicts to come. Despite bleeding, and possibly missing a few fingers Skerath looks at you expectedly while you ponder for a moment finally you beckon him over, your hand momentarily shifting into a smaller form of your true claws as you gesture. The collective mortals shudder in fear, one man clearly pissing himself. Its the little things in unlife that really make it all worthwhile.

You look apprasingly over the chattel Skerath brought, a dozen in all. He shakes his head dismissively. Gathering a twisting ball of energy you flick it over the crowd; the ball flys true, uncoiling and shooting out inky tendrils, slipping past the 5 mortals with a shred of talent and grabbing violently onto the collected men and women. Lifting your hand and then snapping it down sharply the captives follow suit, levitating off the ground and subsequently slamming down, souls ripping from flesh in dramatic fashion. 12 limp corpses obtained. 12 souls obtained.

"Skerath....you look fatigued. Drink." A long black nail slices open your flesh, blood filling a long forgotten chalice supplied by an equally long forgotten corpse of some nobility. Though he obeys you, you can see displeasure behind his eyes, you control his will, but not his desires. Lifting the vessel to his lips you can smell his dripping blood mixing with the grave dust. Exquisite. He partially drains the chalice, remaining stoic up until the point he falls over screaming.

The mage's skin turns chalk white, and fingernails begin to split from tip, giving way to blackened claws. Gagging turns to vomiting and writing as he rips at his chest, shredding already tattered robes. Interestingly the tattoos that limn his body start to writhe, taking new shape and line. He finally rises after a few more moments of agony, chalk white skin slowly returns to it's natural color, he wipes away tar black blood from his mouth with a handful of rags "My Lord, as a slave to you, I am more than I ever was as king to myself." The risen is already at hand outfitting the mage in...somewhat fresher clothing, gauntlets obscuring his most obvious mutation. Though the slight scent of a fresh thunderstorm may give him away. "there is work to be done." You smile to yourself, its very quaint when the mortal servants think this change of heart is their own. The grin on your face grows larger and larger, eventually the masquerade of your human form begins to give way as your mouth stretches unnaturally from ear to ear, fangs protruding in ghastly perversion of joy.
>>
>>1724648
Shuffling nervously after the last two displays the 5 prisoners are forced to kneel behind you, the risen's imps cackling evily as they grope and rip at hair, forcing their necks to crane up at you. Talking to them is almost tedious, repetitive every time. You were about to offer them a choice of life and death, perhaps a small speech. Instead irritation at their very existence snags you. Grabbing the nearest with one hand you squeeze his cheeks open, forcing your dark blood down his throat. Eyes rolling wildly, foaming, with black veins spreading across his body before slowly vanishing he gets up. Noticeably the young man's musculature has defined, and increased. Finally he returns to a kneeling position, silent. The imps restrain the other prisoners with perhaps a bit much glee, their claws poking thru a few cheeks. One by one the process is repeated. You notice Sophie smiling eagerly at your work, her sick heart is a thing to behold.

Finally you approach a powerfully built woman in a heavy leather apron, violently struggling going so far as to bite off an imp's finger who decided to ruin her face. "FUCK YOU HELL SPAWN" The imp's finger is not present on the floor, she swallowed it. Impressive tenacity. "I almost mistook you for my bear, human." She manages to catch a glance at the bear before spitting blood into your face. You give her a small not before grabbing her shredded face and repeating the process. She continues to scream profanities throughout the transformation before finally shutting up. Regrettable as it was entertaining compared to the others. The imp's infernal blood and flesh seem to have bonded to her being, skin now slightly reddened and teeth visibly pointed. A pity her true will is gone, you somewhat despondently let go of a quip about her further resembling Urziel. Gritting her teeth she looks at you "I serve you.." before shuddering for a moment "...Fucker." very impressive will on this one, it will be a joy to break.

In the time you were gone Sophie has had her minions dig out a series of small alcoves for about a dozen extra prisoners, each one nothing more than a notch in the wall with rusted iron shackles...and several chains hanging from the ceiling, some hooked. How lovely.

The trio of magic users are escorted off to Sophie's chambers for further tutilage and training, while the Herbalist has already started eagerly collecting various grave mosses and bits of bone, morality gone, he takes to his new work with great excitement.

Walking through your home you visit the..."forge"...it is a rough thing, but already there is something new. A shallow pit in the middle of the room with a stone outcropping forming some sort of container. The flaming form of urzile can be seen deep within. while coals atop blaze with an unnatural blue and purple, the smell of sulphur filling the room. Already your smith is collecting the slag and metals of the prior effort for reforging. The risen sits nearby the burning stones.
>>
>>1724648
"Massster....your hellforge...." he gestures, the flames reflecting off his smooth bald head. It is an ugly, brutal thing, the very essence of the neatherflames bringing it to life. With a voice like old leather trying to gargle gravel, the risen continues "it is not without itssss...flawss. The Bear musst remain....while...we work."

wait...we? "We?" you look at the risen and notice a hammer in his hand "Yes....we. The Hellfire it iss powerful, it needss tending, a knowledgeable custodian." The Risen looks at the flames almost like a father to his child. The smith simply snorts and spits into the fire, an incorporeal face momentarily peers out at you before vanishing. This contraption is clearly useful, and dangerous. Pentagramic runes and wards pulse dimly in in the gloom, the fires not seeming to make as much light as they should.
---
Production of materials can begin, but at the cost of the Risen and Urziel for a given action phase.
---
Stegash and his crew of skeletons set to busily improving the crypt while you send out the Ripper, Skerath, Zombie "commandos" and Aberration to capture or kill people useful to the war effort. The daytime raid is daring, but these are the best of your creations for the job.
---
Sophine and the Abomination are eagerly chatting as you approach her quarters the slug like creature does it's best to bow at you "This one is pleased at your return, does it bring more delights?" You pat the creature on it's eye stalk "You are spoiled on warm flesh....there are a dozen corpses you can feast on." without speaking the creature almost makes a whining nose before crawling off in the direction of the recently deceased.
-lost 12 brains. gained 12 headless corpses.
(its getting late here guys, I am going to sleep, sorry about this last part.)

Sophie outlines several rather...exotic...ideas for the ogres, and even death knights. You have to admire her eagerness for the craft. The magical apprentices begin chanting, funneling their meager power to Sophie, preparing for her brand of necromancy. Rolling up your sleeves you approach one of the dead eyed ogre zombies, your hands twisting into eviscerating claws as you begin to remove flesh and tendon.
-------
DICE. I NEED DICE. I NEED dice+5D20
-Setgash's work
-The Forge's yield
-The Raid
-The Ogre's crafting
-The Death Knights upgrades

You have 21 souls, and 12 headless bodies.
Gained 3 Magical apprentices (novice) of undiscovered talent
1 graveyard alchemist (novice)
1 Hellsmith (novice)
>>
Rolled 7, 1, 16, 19, 3 = 46 (5d20)

>>1729955
>>
>>1729960
I got decent rolls on everything important.
>>
>>1729955
>>
Rolled 5, 2, 10, 9, 18 = 44 (5d20)

>>1729955
gosh darn
>>
Rolled 5, 18, 12, 4, 11 = 50 (5d20)

>>1729955

Shit Cursed you've gotten me caught off guard
>>
>>1730258

>Sees name
>Not Cursed

Fuck I'm blind and tired
>>
>>1730283
why aren't you drunk though
so... we get 7, 1, 16, 19, 18.
forge is going to expllode again
>>
>>1730293

Because I don't drink really, as for the forge it'll just melt the metal we're making. Fuck it I don't know
>>
>>1730293
thanks for that anon. Its been a long night, so the numbers help.
>>1729955
still due:
-The Raid
-The Ogre's crafting
-The Death Knights upgrades
16, 19, 18.
---
You spend part of the day watching the coming and going of your nest. Setgash endlessly digs, his skeletal minions in tow removing great mounds of dirt tirelessly via burlap body bags. While mundane, you appreciate his meticulous attention to detail, even if it is a bit obsessive to the point of slowing any real progress. Your lair and tunnelways sport finely packed dirt, pressed with stone and gravel in numerous places, the slabs and rocks arranged into impressive motifs and low reliefs. It would seem you have an artist on your hands, in the form of an enormous, undead, skeletal horror. Hmm. You run a nail appraisingly along what is clearly a series of pictures involving you flaying a man to raise him as a skeleton. Seems he has not forgotten. You yank a small pebble from the wall which causes the bone colossus to turn it's cyclopian gaze at you. Flicking the pebble with your enhanced strength, it goes straight into the glowing purple eye socket of your minion, the rattle echoing against the crypt walls. A gout of purple flame surges from the Bone Warden's eye socket vaporizing the stone, as it returns to its work.

Your casual harassment of the warden is interrupted by a noise you are unfamiliar with, but it is very loud, almost the sound of countless souls screeching combined with the shriek of tortured metal and an explosion, indistinct and urgent. A moment later a fireball surges through the cavern at you. With no time to react you are caught off guard; and relatively unharmed. Your clothing is burnt, and you will need to regenerate your eyebrows. This was not true fire. a small blessing. The acrid stench of sulfur fills the tunnels. Sophie is screaming as her minions swat flame from their bodies. After the commotion is over, precious little was really upset in this part of the lair. The forge. Using your enhanced speed you sprint to the forge in the span of a few breaths, navigating by familiarity rather than sight, a zombie is slammed out of the way and impacts against the floor before skipping into a wall, it's neck broken. You arrive at the forge...what was the forge room. The Risen is missing an arm and leg, propping itself up against the entryway, jittering hexagramic seals drawn in undead blood almost strain to hold back "it"..this thing.

"Hey fucker....I could twist your stupid little head off right now if you let me." a chorus of demonic voices intermingle with a woman's. Inside the chamber is an endless sea of shifting hellfire and twisting faces, an indistinct figure in the middle of it all. The volume of the chamber far too big for what was the forge room. Even for you, staring into that abyss causes your eyes, ears and nose to start weeping blood and your face goes numb.
>>
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>>1730355
>it'll just melt the metal we're making
>>
>>1730355

Well shit, guess we'll be needing everyone to have a meal to regenerate their wounds. As for that thing we could make a deal with it
>>
>>1730355
The smith..of course. You grab the bridge of your nose in frustration, internal shifting of flesh staunches the flow of blood. You will not display weakness to whatever powers are attempting to impress you. The woman, or what was formerly called a woman, slams against an invisible barrier. The Risen's runes hold, but weakly. You get a chance to appraise her as she is content to leer at you with hatred and more than a dash of insanity. Your smith has undergone quite the transformation, her mouth a ragged gash of dagger like teeth, eyes blazing with hellfire. A large shaggy, almost ursine mane of hair runs down the curvature of her body, vanishing into the fire below. The bear, Urziel is nowhere to be seen. Her hands and feet end in crude semi articulated claws wreathed in balefire. The formerly powerful build now exaggerated in all aspects, the chaotic energies of hell unsure if it was a monster, hulking warrior, or poor attempt at temptation they were shaping. "I took yourrr bear." She declares in a discordant voice, speaking events out of sequence. "Broke it's BACK, ITS BACK!!! With my hammer! Then it's skull. I ate and ate those shards....Voices told me how." Her speach softens as she smiles "Took your man servant's arm and leg too. After the fire. It was luck of accident. I made a deal, traded the only thing I still had...Master....one of my masters now.YOU FUCKING CORPSE LEACH! You took my children, my husband! JUST COME IN HERE...its so lovelyy...We cant wait to show you such accomidationsss" She writhes in a way that is inappropriate for such a twisted creature and then spits a bubbling blob of burning pitch at you, but it just adheres to the invisible wall and sizzles until its gone. Pausing for a moment you finally speak through clenched teeth, your rage palpable "Shebitch...you....ARE...Miiiiiine. No others lay claim to what is mine." Your true nature begins to show through, face distorting, the demon simply smiles back at you. Your maw incorrect for speak, you rave on "FLESSSH..MINE. BONESS MINE! Sssssoul..isss...MINE." Plunging your claw through the barrier you grab her shoulder, and immediately your flesh begins to char without flame, turning to blackened coal. If possible, the possessed smith's smile grows larger. "Come..in...come..HOME!" Her burning grip yanks on your arm, pulling you into the hellscape inch by precious inch, the Risen valiantly tries to assist in hauling you away. She will not stop, but you are consumed with a pure vampiric greed, an impossible desire to regain your property.

-Lost Urziel, Risen's essence has been ravaged, permanent loss to 2 demonology. Two imps are now running wild in your nest. Risen is crippled until donor limbs can be obtained. You dun goof'd.
>>
>>1730404
fuck the mortal realm, let's slaughter hell's citizens
>>
>>1730404

Hell is full of cunts. Alright let's kill the imps, then we graft the Risen with new limbs. Fuck you're brutal in regards to a one

>>1729962

You did this Slime, you ruined it
>>
>>1730425
ahh, that's one of the things i wanted the doctors for, undead cyborgs.
>>
>>1730404
The struggle between Undead and Demon will have to wait for a moment. Lets see how our erstwhile raider force is doing.
Ripper, Skerath, Zombie "commandos" and Aberration: 16 against a military hospital under seige.

High above, the aberration watches the scenes unfold, Numerous white linen tents wave gentle in the breeze, the encampment boasts some of the last sturdy lumber from a recently destroyed logging village. The log walls are sturdy and tall, each sharpened into a point to prohibit breaching. Practitioners of medicine are seen working over ravaged bodies, the northerners are not gentile souls. Crushed and dismembered limbs, gashed chests and strange ailments of frost and soul afflict the wounded. A large pile of corpses is amassing in a corner of the camp, vibrant green grass giving way to mud mingled with blood. A blonde haired woman sighs by herself, enjoying a moment of respite before the aberration dives like a hawk snatching her from the camp with a muffled shriek. The inflight snack is crunched and enjoyed, the staff never noticing.

Below the Zombies are lead by the Ripper and Skerath. One blending into the surrounding grass with a ripple of transparent flesh as it crawls forward, the other hiding in the treeline, overcharging his body for a devastating strike. The Zombie squad, slab muscles and clear eyes watch with a disconnected patience.

Twentyeight regimental guards wearily guard the entry to the medical encampment vs your 8 minions. They are weary from the prior night's conflict, and some are injured, but their equipment is of a higher quality, and a few sport holy symbols etched or painted crudely onto their shields.

>Undead slaves wat do?
>Skerath wat do?
>>
>>1730466
lets assume Skerath is held a little higher than the average guard in this town, since he's a mage and stuff. Skerath does an "inspection" to distract the guards, commandos "gently" abudct doctors and nurses, abberation makes use of plaque magic and sppreads a little undead ebola.
>>
>>1730488
+this
>>
>>1730488
Supporting
>>
>>1730466
Before everything had happened, you were collaborating with Sophie on your most recent works.

The Ogre's were forced to squat low in the older tunnels as you hacked away at their undead flesh, splitting open limbs, and cracking rib cages to be swung open like a french cabinet. The canvas laid bare before you, the ogre's sway uneasily with so much of their supporting bulk flayed to inoperability. One by one sophie's Zombies bring you your materials, the 12 headless corpses left over from Skerath's offering. Sophie and her apprentices busily flay muscle from bone, then pile tendons and organs into neat mounds. Your new apothecary methodically daubs strange unguents and liquids on the flesh, causing it to periodically twitch and swell. Over the next few hours you methodically place new tissue into the Ogre's, binding old with new via the caustic hiss of your blood. Slowly the Ogre's are closed, blood, potion, and necromantic magic completing the task. Standing before you are twin warriors made of pure slab muscle. Their bones massively reinforced and twisted, they resemble a gigantic grotesque exaggerated caricature of a circus strongman. Black veins slowly pump ichor to slabs of dense grey muscle, their joints popping with experimental movement. Each tracks you with small black eyes, massive shoulders as broad as a workhorse is long heaving, connected to arms better suited as tree trunks. the body gradually tapers down to short stocky legs somehow carrying the impossible mass. With a wave of your hand, you send them off. They lope along partially walking and using those massive arms to help like a great ape. One would not want to get hit by them.

The risen had been busy as well, trying his hand at your own work. "Massterr...behold! I GIVE YOU...MY CREATIONSSsss!" A grotesque fusion of rider and steed stands before you, flayed of all skin, red and wet the creatures are clothed only in piecemeal armor. Bulging from the rider's stomach is a gristly horse head which bridges the gap between rider's torso and horse's chest. Broken fanged maws top the rider, and long, gangrely arms tipped in razored claws grip their former weapons. The spark of intelligence remains in these twisted forms. Flies buzz about the crowd, attempting to feast on putrid dripping fluid. Irritated you swat them away as each rider is inspected. The flies land on the rider you are looking at, only to dissolve on contact, its skin momentarily rippling as it absorbs the nutrients. Disgusting horrors each, surging with necromantic unlife, and foul potential. Their weapons seem to be corroding in their very touch, armor gaining a sickly tint and rusted pitting. Shock still, the creatures do not even move until you direct them away. They move with eerie silence as they trot away.
>>
>>1730488
Dice for the dice god, results for the result throne! Give me 3d20 for: Skerath's bluff, the zombie's kidnapping, and Thrane's struggle with the Possessed Hell smith.

As the mage approached the guards the ripper silently hunched down in the grass, fading from notice of all, waiting motionlessly for the next development to unfold, its skeletal face almost uncaring.
>>
Rolled 16, 8, 10 = 34 (3d20)

watch me getting trips
>>
Rolled 10, 8, 2 = 20 (3d20)

>>1730559
witness me
>>
>>1730564
>>1730566
awaiting final reply. Aberration will be resolved in the response. Things are not looking great for Thrane...or the zombies.
>>
Rolled 20, 20, 18 = 58 (3d20)

>>1730559

Triple nat 1s here I come
>>
>>1730586
Holy Shit
>>
>>1730586
you know, i liked you from the very beginning,
>>
>>1730586

Thus is the power of the messiah of the Dark Gods. Praise be my name
>>
>>1730598
>>1730586
https://www.youtube.com/watch?v=axTt145iggs

a champion has arisen. I have to tend to some real life shit involving ribs, a house, work and a car, but seems I have some love to give.
>>
>>1730605
>>1730586
Skerath walks right up to the guard troop and immediatly begins commanding them with natural authority, each step discarging electric arcs visibly into the ground. "Solider, What is your name?!" A touch of thunder rolls off his words lending greater authority and awe. The troop he interacted with shoots ramrod straight despite red rimmed eyes "Corrinth! Who...who are you Sir?". Without missing a beat he responds "Commander Skerath under the authority of Lord Thrane. Who is your lieutenant here? Show me him, now." snapping his fingers quickly and impatiently each pop sounds akin to a muffled lightning strike. Everything is going flawlessly, they are eating out of his hand.

"Skerath....Yeh Black Cat..Rat." A man wearing a dented helm and dried blood rimming his mouth spits. The prior night had not been kind. "Yeh sold muh sister. I'll see ye gutt'd fer it. DON'NA Lisen ta him! Eh's a crimnal, an'a scum!" He is cut off mid tirade by a supercharged bolt that scours a hole through him, leaving a carbonized corpse standing in place of what was once a man. A chunk of hillside behind him explodes. "I am many things, and at this moment, your Commander. Your leadership is going to die soon, if not already dead, and I represent the new authority. Am I clear?" Arcs dance dangerously down his arm, now exposed, the sleeve having burnt away during his display.

Looking at each other the men nod, whisper and come to consensus. An older man comes forward "I speak for us all. better to follow the Cat, than die for an absent lord. Most of us are debter's soldiers, pressed to this service. We never expected combat this far into the lines. What will you of us?" Thier incorrect assumption that Thrane is the Cat elicits a momentary chuckle from you. "Pack up the Injured, strip the camp of supplies and bring the practitioners. My servants are....unsettling...but Loyal. We are headed to regroup with powerful allies, and assess our strength. Prey you are worthy." The men follow him mostly out of fear for their lives, on the battlefield, at his hands, and the uncertainty of the future. The balk at the burly zombies that walk by them casually, and a for a moment one of the staff starts to struggle before the ripper manifests before him, where he abruptly faints. The stripping of the camp is thorough and near total, with the zombie's recruiting Sophie's own minions to aid in the toil with the humans. By now the soldiers are well aware they have made a mistake in their loyalties but play along with no other options left. A fair number of the wounded did not survive the transport.

a near bloodless victory. An intermediate medical camp is stripped
- Gained
27 Debter's soldiers
3 Chirurgeons
12 Nurses
1 apothecary
6 petty staff (unskilled helpers)
33 injured fighting men in various states of maiming, disease, or otherwise
24 Corpses from the pile, and the recently dead.
enough building material to upgrade your Crypt once.
Bulk food and medical supplies
>>
>>1730717
The Aberration lands at the site of the now stripped camp, and perches on the well. A violent shaking takes it's body, as it begins to expel a foul brown slurry into the drinking water, tainting it for generations.
---
Back in the Crypt a struggle continues between Vampire lordling, and demonic she bitch. "Thraneeee, YOU ARE MINE, YOUR SUFFERING...IS MINE!" She yanks your arm up to the shoulder through the portal, your face beginning to come through, one eye seeing the true horror beyond, half your face sears not only from the environment but the impossible knowledge assaulting you. Your own machinations pale in this twisting morass of cruelty and insanity. A series of clawed hands begin to manifest, eager to rip your soul bloated essences apart for their own gain. Acting quickly you execute your leaching magic on her, burning blood coursing into your veins, surging you with strength and pain. Finally you get her arm to your mouth and clamp down, draining more of the hellish substance, equal parts glory, power, regret and insanity surge into you. The suffering is sanguine. Your eyes smoulder and with a wrenching of your blackened arm, you pull her through the portal entry. The Risen eyes her warily from a seated position Kopesh in hand, despite being maimed he is ready to defend you to the last.

You restrain the Corrupted Hell Smith with the aid of your two Brutes, the former Ogres. In her weakened state she cannot effectively flight back, but savagely bites at their gigantic fists, clawing out bloodless chunks of flesh that would be a grave injury on a lesser creature. The brutes seem unaware of it, and indeed on their frames, it is almost insignificant. Curses, shrieks and oaths are elicited as you shackle her to the ceiling, your risen inscribing a warbling demonic rune of containment around her. Body swinging, chest heaving, her maw drops viscous saliva all over the ground from sharpened fangs, sulphurous stench on every breath. You can finally appraise your newest, and most wayward creation. Your blood still surges in her, but so too do twisted contracts with unknown powers. She cannibalized the very essence of Urziel, and even ravaged your most trusted Minion. Dark red skin glistens with exertion as she rips and digs at the stonework her fingers can find purchase to. "THRANE. On oath of my FAMILY! YOUR SOUL WILL BE MINE!" Breaking into a strange gutteral chant, you fall to the ground clutching your head, the world begining to seem...distant, you see your body, and her...a burning avatar of hate, pain and madness, her astral form an endlessly burning woman, skin turning to ash and sloughing off before forming over her again. You are close to her now, almost welcoming it before you snap back into your undead body, somehow feeling ache not known since you were mortal. Memories not recalled since your rebirth. Even afar, her wounds go deep.
>>
>>1730745
I'm suddenly feeling very inadequate as a Qm
>>
>>1730745

Well then

>>1730766

STOP, STOP NONGENTLE!
>>
>>1730745
A head with a massive shock of hair and horns glowers at you, as an oversized fist the girth of a small pony slams into it. The hellsmith's neck bends unnaturally into the rock ceiling of the crypt, one of your brutes simply punched her, his fist still retracting slowly downward. Still yet you hear a faint and muffled voice "Fuck you...leach.." The body sags but continues to breath. This thing is neither live nor dead, tethered between worlds, tied to two contracts, two masters. With her head in the rocks though..hmm...a bit comely to your sense of aesthetics. You wipe blood away from your face, and experience a small sense of humility for a moment before arrogance and determination takes its place. She is yours, and this defiance will be a joy to strip. Yanking her down by the chin you grab onto her horns and force her eyes open. "Look at me vassal. Look at me and know your true master!" Your eyes blaze with command and power for a moment, before she returns a twisted grin and snaps at you. "Oh masterrrrr...oH/..mahhhster...please Command meeee..HAHAHAHAHA, you fucking CORPSE Eater!!!..equally weak in power and turgidity! I will make you suffer endlessly for my chidlren, for my husband! FOR MY RAGE!" Despite her raving, there is an increased measure of control over this insane mass, but you will leave her chained for now. It amuses you to hear the shrieks and oaths.

"Lord Thrane" Your Mage had returned, with numerous men in two, staring at you in shock and horror, a few in unusual admiration. He pauses "I like what you have done with the place."

- The Abomination has gained a new skill. Pick from the prior list, it cannot be a duplication of the previous choice.
- The Aberration has gained one upgrade.
- Sophie's mortal minions grow in skill
- 12 Death riders converted into 12 Plague bringers, beings of nearly unspeakable horror and vileness.
- 2 Ogre zombies converted into 2 Brutes, musclebound behemoths who can shatter men, stone, and armor alike. Dimwitted as fuck though.
- Gained 1 unique minion, Possessed hell smith. A being of immense demonic power, surging with raw destructive potential. You are not yet powerful enough to truly command such a creature. It sold it's soul though you mostly command its body, the mind is at least partially...petulant to say the least. Always roll a 1d20 to determine her adherance to your commands. rolls become lower as they go. even a crit fails is a temporary rampage, but i can be at an inopportune time.
>>
>>1730793
- Gained 1 Hellborn mutation from your brief foray into the pit, and draining of the smith. Pick from the below, and yes, they are double edged
-Hide of thorns: your body is covered in a blanket of tiny pins that draw blood, and rake those that would dare to touch you.
-Burning blood: your blood is both caustic and flammable if ignited through will or sunlight, unquenchable flames slowly lick to the bone on your victims.
-Hands of ruination: your claws slowly erode magic and enchantments they touch, rendering once powerful objects mundane...and eventually corroded, ruined and finally dust. Weapons and objects picked up are mostly useless to you.

End Guest QM session
>>
>>1730766
Got to admit, I wasn't much of a fan. There didn't feel like many choices for us - more like reading a fanfic. A good fanfic, but not a quest.
>>
>>1730795

Yeah it's true, it's good but it didn't feel too questy. So upgrade time yeah?

>Burning blood: your blood is both caustic and flammable if ignited through will or sunlight, unquenchable flames slowly lick to the bone on your victims.

I'll try my hand at QMjng this whenever Cursed isn't around
>>
>>1730794
Hide of thorns - seems the least likely to bite us in the ass. We don't necessarily need to touch anybody
>>
>>1730810

When I think about it, true really. Switching to this
>>
>>1730813
Hands of ruination is too slow for combat, and we won't be able to use potions or artefacts or anything. Burning blood gives us ANOTHER weakness, and worsens our fear of the sun. Hide of thorns? "Hey, you. Yeah, you, zombie number seventy eight. Pick that thing up."
>>
>>1730829

I think for the burning blood it's when our blood is actually exposed to the sun
>>
>>1730835
The sun will burn away our skin, and then it's a matter of seconds before we burst into flames.
>>
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>>1730766
Nah man. We all got a style. Truth is I was trying to emulate yours but didnt really get it. I dont think it turned out too bad, but please, disregard what I did if its not on track for what you want, story wise or thematically. I wont have any asspain over it. Hell even go with a "And then thrane woke up" if it suits. Its good to see you back, I look forward to more Cursed brand storytime. Again, seriously, if what I did wasnt for you, I have no issue with you rejecting it. At minimum it served to keep the kettle warm.
>>1730795
Noticed you didn't play. I tend to explore the interpersonal relationships between characters a bit. Also by design I wanted to avoid anything that radically adjusted the current direction of the story, so I needed to avoid a lot of the usual plot and choices, instead creating a gestalt response based on all the posts to cursed's last update and go from there.
>>1730806
Glad it worked well enough for ya man. Im disengaged from here, so Cursed makes those picks or if he makes a new thread, and goes from there.
>>
>>1730848

Right. So I guess that Cursed isn't ready for QMing quite yet, but since I'm stuck typing on an old iPad I can't open up Discord to check.

If so, who should run it next you or I Mal?
>>
>>1730829
Hands of ruination works slowly in that its not instant, but if thrane were to grab, lets say an axe, after about 3-5 seconds the enchantment on it would be weakened or broken during the grappling. More powerful enchantments take longer.

thorns has social implications as you may be able to hide them in your human form, but still not touch people without drawing blood. However for berserkers that grab you, its unpleasant and blood loss tends to hurt others and heal you.

Blood is powerful in combat, and while you will not explode in the sunlight, it is safe to say you will take more damage. Though this is the only one that can be mitigated by something cursed said early on "Be more human" eventually to the point you can walk in the sun.

as for the hellscape, its kinda like the northerners. you can go there, but its probably not a great idea. Things will warp and change there.
>>
>>1730865
Nice job! I definitely did enjoy your writing style, though i do agree with the critique of the other anons. Definitely very well written, though not the most questy but also understandably so. Thank you for running!
>>
>>1730858
Cursed said he's updating the undead, I imagine that means he's handling the stats and he's getting ready to do stuff. Probably ought to wait for a tick.
>>
>>1730793
on the 1d20 mechanism for the possessed/ hell smith. It was meant to imply a chance of command failure had a higher numeric value that needed to be achieved e.g: 5 vs whatever. going lower as you gain more control or easier task.
>>
>>1730855
Nah man I loved your style. Changes made are now canon. Sad to see Urziel go but the hell smith can fill his role
>>
>Sorry for my dellay, sleeping off my pain meds. A big thank you to Nongent for his work. Ill get your update out here in a moment and satisfy your cravings.
>>
>>1731017

Oh well, just makes room for something I hope to god we get: A pack of wolves we end up empowering to be horrifying hellhounds nearly the size of a war horse
>>
>2 Minions need Upgrades

>Abomination-
>Psychic damage lv1
>Psychic range
>Mobility
>Psychic Shield

>Aberration- 1 Physical mutation
>Strength
>Speed lv4
>Senses lv1
>Durability lv4
>Damage lv1
>Plague magic lv4
>>
>>1731051

Give adorable Abomination MORE PSYCHIC DAMAGE and Aberration some strength. When he's strong enough our flying horror will be able to pick people and fly away, like a hawk and a mouse
>>
>>1731051
Abomination: Psychic range. Hardly worth having psychic powers if you have to get close.

Aberration: Senses. Death Riders seem to have innate plague magic, the Aberration can serve its original purpose as recon.
>>
Anybody else wanna vote?
>>
>>1731116

I'll change mine to this >>1731082
>>
>Abomination gains lv1 Psychic range

The Abomination retreats into its designated corner, its body rippling and bubbling as new growth is forced throughout its body. Tendrils of Grey matter coil throughout its flesh, nodes of hardened flesh poking from its skin as waves of energy boil the air like heat.

Its voice echoes through the minds of every one of your servants at once, prompting them to stop for a moment and shiver slightly as their simple minds are forcibly linked together.

>"This one has the eyes of many Master Throne"

>Every basic Minion within the range of the Graveyard has gained +1 intelligence and a bonus to tasks when working together.

>Aberration gained lv2 senses

Your Aberration sits atop the crypt, eying the fading daylight, growling and burbling happily as its body shifts and warps, the eyes protruding haphazardly protruding from its body dilating before retreating into its flesh. As it shifts and bulges the eyes return, having grown larger and clearer. They emerge at random and nightmarish angles, allowing it 360° of vision. It returns happily to watching the sun set, the poison on its claws eroding the stone slightly as smoke rises from the town of Sverelfan.

>Unit and asset list incoming
>>
>>1731082
I can live with this, supporting
>>
Unit list-
Setgash
Risen (wounded and crippled)
Ripper
Aberration
Abomination
Hell Smith (Requires frequent domination)
50 Skeleton warriors
31 Zombies
Zombie Fun Squad- 5 Zombies
2 Brutes
12 Plague Riders
3 imps
Sophie's 28 Thrall warriors
5 Flesh horrors

>Servants
Sophie Ducarte
Skerath Stormfist
3 apprentice mages (unskilled)
1 Herbalist (skilled)

>Prisoners/unblooded servants
-11 villager Prisoners (starving)
-27 Debter's soldiers
-3 Chirurgeons
-12 Nurses
-1 apothecary
-6 petty staff (unskilled helpers)
-33 injured fighting men in various states of maiming, disease, or otherwise
-24 Corpses from the pile, and the recently dead.
-enough building material to upgrade your Crypt once.
-Bulk food and medical supplies

>Actions incoming
>>
>>1731261

We need to find a way to make sure we don't have to constantly dominate our new arrival
>>
You recline upon your throne of gravestones, blinking your waking sleep from your eyes. The echoing curses of the Hell Smith are music to your ears as you regard your minions efforts. Skerath has gone above and beyond in his efforts, retrieving a great bounty of flesh and materials for your purposes. Already the men stand shivering in one of the lower rooms, unaware so far of the dark nature of their new liege. You smile as you observe the Abominations influence upon your lesser servants. They move with purpose and direction, accomplishing tasks with a skill far beyond their cold minds.

Your Risen lays upon a stone table, his charred and broken limbs treated with thick ointments and wrapped in bandages smeared with pungent herbs. He weakly attempts to resist Sophie and her assistant as they cut away the flesh that rots, a danger even for the undead as it compromises his body's structure.

Setgash delegates a squad of his Skeleton Soldiers to guard each of the tunnel entrances and guard the Hell Smith's cell. Your crypt will require safety with the coming war.

>Attempt to further dominate the Hell Smith

>Attempt to repair the Risen with materials from...volunteers

>Gain more... Concrete loyalty from the Debtor soldiers

>Alter/Raise some minions from the available corpses

>Inspect your blooded mages

>Send the Aberration to scout out the battlefields

>Head out in force for a nighttime assault (Kardelheim or Islavind)

>Head through the tunnel to Sverelfan and inspect the siege.

>Give Sophie and her assistant a task

>Attempt to repair the Hell Forge

>Improve/expand the Crypt (enough materials for 1 upgrade)
>>
>>1731320
>>Attempt to further dominate the Hell Smith
>>Attempt to repair the Risen with materials from...volunteers
>>Gain more... Concrete loyalty from the Debtor soldiers
Do some home work before we focus outside again.
>>
>>1731320

>Attempt to further dominate the Hell Smith
>Attempt to repair the Risen with materials from...volunteers
>Gain more... Concrete loyalty from the Debtor soldiers
>Attempt to repair the Hell Forge

Need to make sure the home is safe and secure for us, only have it not be us repairing the forge have it be the zombos
>>
>>1731342
Support, but also improve the base.
>>
>>1731342
This, plus send the Aberration to spy on the Kardel horde and get Sophie and her assistant to see if they can prepare an ointment to allow us to roam in the day (read: suntan cream).
>>
>>1731363
Actually this as well: try to make some kind of trap in case someone comes snooping. Also, perhaps fleshcraft a... volunteer into a living bomb that we can set into the wall of the crypt/forest tunnel, just in case we get visitors.
>>
So we have tunnels to our old lair, the crypt, and the city sewers, right? Let's make another one to Black-whatever.
>>
>Attempt to further dominate the Hell Smith
>Attempt to repair the Risen with materials from...volunteers
>Gain more... Concrete loyalty from the Debtor soldiers
>Attempt to repair the Hell Forge

Roll me 3D20 (roll not required for blooding men who already serve you technically)
>>
Rolled 11, 11, 17 = 39 (3d20)

>>1731427

Maybe THIS time I get three nat 1s
>>
Rolled 15, 13, 6 = 34 (3d20)

>>1731427
Here we go senpaitachi.
>>
Rolled 7, 12, 20 = 39 (3d20)

>>1731427
>>
>>1731486
Naisu

I hope this makes up for the earlier one. Though, we got the Hell Smith, so it wasn't all bad.
>>
>15. Domination time.

The Hell Smiths thundering, unnaturally echoing curses barrage your ears, actually shaking dust from the ceiling as you walk toward the makeshift prison that holds the possessed Smith. While you are irritated by the loss of Urziel, you have a feeling the Hell Smith may be even more useful in the long run.

"LEECH! UNDEAD FILTH! GRAVE FILTH! WE WILL CONSUME YOUR BLOATED SOUL! YOU WILL DIE AND BE CONSUMED LIKE THAT WHIMPERING CUB! DIEDIEDIEDIEDIE!"
A multitude of voices howls at you as you step between the Skeleton warriors, a hot, dry wind actually pushing against you as you enter the makeshift prison. The horned, maned figure strains against its chains, howling in a dozen infernal tongues as the protective wards inscribed in the metal flare brightly, searing the flesh underneath.

"Silence hellspawn. You forget your place!"
You growl, extending your hand and clenching your fist. Your blood within its body follows your bidding, forcing the fanged jaws shut with bone crushing force.

The glowing, crimson eyes glare at you balefully as muffled curses are spit between the jagged, cracked teeth as you approach, feeling the ambient heat increase until it feels as though you stand before a roaring bonfire. You smirk at the futilely struggling demonhost, one finger extending into a foot long, black claw smeared with your dark blood.

"You will serve me, hellspawn. One way or another... You will serve"
You say softly, reaching up with one hand to grip a red hot horn and yank down the possessed Smiths head. Despite your smoking and bubbling flesh your face remains impassive as you link your mind with the Risen. His knowledge of demonology fills your mind and you begin carving intricate sigil into the Demonhosts forehead. Boiling crimson blood smokes as against your claw but the Rune of Domimation fills in, your black blood flowing like ink into the rune. A final twisting spire completes the rune, a flash of un-light filling the chamber as the Hell Smith is thrown back against the wall with so much force the broad horns crack against the stone.

The chains split apart, the Hell Smith sagging against the floor before rising, glowering down at you. Its bestial yet still feminine face opens in a roar of rage but the ball of hellfire halts in its throat as the powerful rune prevents it from harming you.

Dismissively you backhand the beast as hard as you can, flinging it against wall like a comet. You clench your scorched hand as the flesh heals and clasp them behind your back, walking slowly from the room

"I told you. You would serve me one way or another. Report to the forge, you have work to do."
You say over your shoulder

The hiss of helpless rage warms your black heart as jaws move against the dark will
"Yes..... M-... Ma..... Master...."

>Sorry for that. 4Chan ate my reply twice
>Cont
>>
>>1731632
>>Sorry for that. 4Chan ate my reply twice
Cease writing in the 4chan reply box.
>>
Rolled 10, 5, 1 = 16 (3d20)

>>1731427
>>
>>1731734
Thank goodness you're slow as fuck.
>>
>13. Lets play doctor

You enter Sophie's lab, a pair of Zombies dragging a pair of struggling prisoners behind them as the heavy wooden door is closed behind them. A lock of thick metal slides closed, sealing them in.

Restraining the struggling men you shift your fingers into blades, lopping off the Risens charred arm and leg, the dead and rotting tissue falling to the floor without pain.

The terrified humans screams are drowned out by thick cloth gags as the replacement parts are... Harvested. Blood spatters the ceiling in thick spurts before the sizzling sound of your blood sealing tissue together fills the chamber.

The gurgling, wide eyed "volunteers" stare at the ceiling, their flesh a pale white from blood loss as the Risen sits from his table, eying the new limbs.

Thick, black scars circle the limbs, mid thigh and mid bicep, marking where the tissue was grafted on and forced to grow to match his herculean musculature.

Swinging his feet to the floor he kneels, looking up at you as the infernal tattoos spread along the new flesh like a tattoo

"Thank youuu... My... Masterrrr...."
He rasps, eying the twitching donors hungrily.

>Risen repaired. Fully healed with a permanent +1 to Demonology due to his exposure to the hellscape.
>Cont,
>>
>>1731755
Protip: still two imps that are running wild from when the risen was....disarmed. Also good to see you back with the classic recipe.
>>
>20. Repair the Hell Forge

Your Zombies march into the contaminated Hellforge, hauling out stones that sizzle against their skin and lumps of slag the shape of skulls and faces that scream in agony.

The Hell Smith glowers in baleful pride as the charred bones of Urziel are dragged out, the mighty skull shattered by a single hammer blow, its very bones inscribed with demonic runes. The Risen (who really needs a name at this point) directs the work, khopesh in hand as he eyes the HellSmith.

The hulking, vaguely Ursine demonhost snorts black,tarry smoke as it steps into the room. A series of guttural, echoing phrases and a flash of eye watering sunlight later, the door opens slowly revealing a large, stone forge, inscribed with demonic runes and burning with a deep crimson flame. A bellows of brass and human skin is fitted into the forge near a rack of hammers and tongs of hot, black iron. A anvil of infernal iron swells from the ground like a demonic tooth. Already the HellSmith is hammering away at a piece of armor, the metal spitting sparks as it changes into something... Darker.

>Superior HellForge acquired. Will outfit all minions and humanoid lieutenants with Infernal weapons and armor.

You occupy yourself by having Skerath bring you Debtor soldiers and camp attendants one by one. You gift the unwilling servants with a few droplets of your own blood. Their howls of agony and fear are silenced as your will controls theirs, filling them with a fanatical fervor.

They begin making the newly expanded rooms of your Crypt habitable for the living. Torches hang upon the walls as barracks and quarters are established. The Chirurgeons and nurses put themselves to work helping Sophie and the Herbalist with their efforts.

The living shall serve the dead.

>43/50 blooded servants

>Daytime.

>Give the HellSmith a project

>Give Skerath a task

>Give Sophie and her assistants a task

>Expand/improve the crypt

>Have the Risen Summon more Imps (3/5)

>Improve a minions skills (14 souls)

>Raise/Alter minions

>Send minions for a daytime assault

>Other
>>
>>1731853
Id think the Imps, being cowardly by nature would have fled the Crypt to go their own way to avoid being shackled again.
>>
>>1731916
Sooo, the Hell Smith is pissed at us because we killed her family right? What if we raise them and use demon magic to summon them from the great beyond or something.
>>
>>1731916
Minor:
-Default behavior: Summon moar imps when resources are available.
-Have Setgash and crew begin fully excavating and exploring the graveyard. -Aberration gets to scouting duty in preparation for tonight.
-Drain the souls of the starving prisoners.
-Eat enough to gain mutations where possible.

Major:
-Set Sophie and her crew to work on researching a way to improve your blooded servants. There are six unskilled minions who would love the chance.

-Send out the new kids for a test run against whatever they find. 2 brutes, 12 plague riders, and The Risen with his squad.
>>
>>1731916
rip urziel. Can we feed setgash his bones? If yes, let's.
>>
>>1732100
Better yet, Demonic Fire Skeleton Hell Bear.
>>
>>1732122
...this...could work. I am fine with either.
>>
>>1732100
Seconding
>>
>>1733127
support for a potentially interesting result, as well as keeping track of a menagerie of named minions is a bitch and lets them have less screen time.
>>
>>1733213

Speaking of names, I got a list lined up of names for our Risen:

Tomas
Konrad
Aurel
Raith
Ortega
And finally, Raziel
>>
>>1733229
nah, the Risen is more like a butler/adjutant.

Geoffrey
>>
>>1733229
Gravis
Bertram
>>
>>1733321
Jeeves

We could get him a little suit.
>>
>>1733444
second
>>
>>1733444
also, let the bitchsmith make him a decent piece of armor
>>
How about Scaro/Skaro or maybe Stitches.
>>
>>1732038
May as well support
I'd also like to pump all of our souls into Skerath to improve his magic
>>
>>1733539

Wouldn't it drive him insane? I've got an idea for something when we're powerful enough
>>
>>1733539
bad idea on a mortal servant that isint a horror. It would be far better to improve our own domination skill, and bring our minions closer to us that way.

Besides, we have a giant to fight, and that means moar power for Thrane, unless we are specifically engineering a monster to fight that guy....though Setgash could be the hero we deserve.
>>
>>1733618

I want Setgash to end up becoming a living mobile fortress for us the size of a mountain. Can you imagine a mountain of bones, with one massive skull having a cyclopian eye of burning malevolent fire looking you down as flying undead horrors fly from it like flocks of birds? Skeletons and zombies raising up around it to assault your city's guard and the armies present to defend you and your people, all the while the fortress of bone flooding the area with diseased and toxic miasma causing those poor bastards to convulse and seize from the concoctions of plague.

And then it destroys your city's walls, and the true slaughter begins
>>
>>1733738
What if we have a skeleton mountain dock, so that we have a Skeleton Knight/Mountain.
>>
>>1733769

What are you on about Slime?
>>
>Whats up guys. Sorry Ive been sleeping most of the day, been in a lot of pain lately. Updoots incoming
>>
>>1733987

Not like we can blame you for pain, so you got your Big Boss eyepatch? Thought of another kind of eyepatch: get a Goro Majima eyepatch
>>
>>1733888
Think Gurren Lagan, a skeleton inside a bigger skeleton.
>>
>>1734070

I'm EXTREMELY ok with that boyo
>>
>Risen has been named Jeeves due to popular vote.
>HellSmith is creating Risen a set of Infernal Armor.
>Attempt to feed Urziels Demonic Bones to Setgash

>Roll me 2D20
>>
Rolled 7, 11 = 18 (2d20)

>>1734112

If anyone asks for Jeeves' last name, let's go with Renfield. Anyways TWO NAT 1s COMING UP!
>>
Rolled 6, 3 = 9 (2d20)

>>1734112
>>
>7. HellSmith will require some time.

The pounding of the hammers echoes through the crypt as the HellSmith works. A horned Helmet, a Skull design on the faceplate slowly takes shape under her blows. The red hot metal is twisted and held in the vicelike grip of her burning hands.

Jeeves stops by to inspect the progress, earning a grudging nod of respect from the HellSmith. The undead had fought on despite losing two limbs and much of his blood to a far superior foe. Demons, even ones driven by hate and rage respect strength and bravery above all else.

"It will be ready soon.... You Fucking corpse..."
Her grunt follows him as he walks along walls.

>2 Turns until Rises Infernal Armor is ready.

>11. Setgash has a bit of an addition.

The charred, blackened and split bones of Urziel are brought to Setgash, the colossal skeleton horror eying them appreciatively.

The demonic runes etched into the bones flare as Setgash sets his foul will upon them, vibrating slightly as they are dragged into his mass. Slowly, and with no small amount of resistance the bones shatter and flow, spreading across his mass like ink. The black bone dust etches midnight runes into his body, including that of a snarling bears head etched into the plate of bone on his chest.

With a roar of ecstatic agony Setgash momentarily bursts into flame, crimson tongues curling fork his claws before drawing back into his body, the runes etched into his bones glowing like hot metal.

>Setgash has gained lv2 demonology.
>Setgash can summon 10 imps and 5 Fiends.

>Give Skerath a task

>Give Sophie and her assistants a task

>Expand/improve the crypt

>Have the Risen or Skerath summon more minions.

>Improve a minions skills (14 souls)

>Raise/Alter minions

>Send minions for night assault

>Other
>>
>>1734403

>Give Skerath a task

Get more hobos and unmissable people

>Other

Soul drain the starving prisoners

>Improve a minions skills (14 souls, 21 or so post soul draining of starving prisoners)

Let's up our blood magic to 10, up domination to 10 as well, up everything by one and senses to 5

>Send minions for night assault

Let's split this shit up: have Setgash along with the fun squad, skeletons, brutes and capture the people of Blackwood. While we along with zombies, Jeeves, flesh horrors and plague riders go out and attack the boat town to capture or kill the population there
>>
>>1734403
>Give Skerath a task.
Go into town and ask around about mages of all kinds, we should kidnap some so we can train our 4 beginning mages.

>Give Sophie and her assistants a task.
See if they can make flesh horror tree that spews poisonous clouds of fog that undead and blooded individuals are immune too.

>>1734546
Second his actions excluding the first.
>>
>>1734641

Why not my first option? More meals and souls
>>
>>1734753

Just to clarify, why not have Skerath go and bring more food for us?
>>
>>1734546
Support, except maybe have the aberration scout the land for a suitable fall back position or future base of operations. I don't want to live in a crypt forever
>>
>>1734112
I say, subjugate BlackWood. We've cleared out half of it, why don't we take it over and attach a regiment of guards to patrol and control it. Then we can deposit all of our prisoners there. Under our reign but able to be moderately happy.

Anyone's who's dead relinquishes all rights to their body to us. And if they need anything, that can be discussed.
>>
>>1734885

I like the idea, but I'd rather do it to a large city
>>
>>1734787
>>1734753
We got a lot of souls and bodies, we're about to get more by attacking the villages. Why waste his time getting like 12-15 people when he cluld be going out and finding peoole who could make good assets? Like wizards, great soldiers or just other drugs lords,
>>
>>1734546
Full support with modification to the last part:

Send the flesh horrors with Setgash, and the funsquad with Jeeves. Ripper and abberation stay home to guard the Crypt.
>>
>>1735051

The more bodies the better man

>>1736813

I'm fine with that change
>>
Alright, to any anons here Cursed is letting me hold the reigns until he comes back. So two things: who all's here? And my idea here is the one we're all going with >>1734546
>>
>>1736851
Sup
>>
>>1736964

Welcome Mal, I'll actually swap temporary QM with you since 4chan keeps eating my post. Or we can wait on Cursed
>>
>>1736851
Alive and here
>>
>>1736851
Present
>>
>>1736964
>>1737006
>>1737067

Alright, time I write. Wish me luck
>>
>>1737097
Fuck yeah, multi qm drifting technique
>>
i love how Setgash started as a joke and now everybody's having a bromance with him.

what if we fuse Setgash and the Abomination. or just let the Abomination live inside of Setgash.
we'll have full controll over minions on the battlefield and the abomination will still be inside a fortress.
>>
>>1734546

You have Jeeves bring forth the prisoners from your assault on the damned raiders. They're thin from hunger, but that doesn't matter now. With a wave of your hand you drain them of their souls one by one.

After doing so you put them along with some other souls to good use, absorbing their essence into yourself you can feel ecstasy and agony. Your mind burning from new knowledge being forced into your mind.

Your muscles and skin begin to seize and grow, your skin being a gray armor that shields your great muscle which has now enhanced to make you stronger and faster. In the meanwhile you feel your bones thickening, even some coming from up to cover your hands and wrists along with your feet like gauntlets and boots. With your claws lengthening and sharpening, black, serrated, and curved things that are long as either a short sword or a very long dagger. And your mouth hurts, as you feel a smaller second row of teeth emerge behind the first row of white dagger teeth.

That doesn't compare however to what you sense: you can hear the mutterings of the people of the near by village, and even some travelers on the road complaining of the cold. The smell of delicious flesh, blood, and souls making you shudder in pleasure and anticipation. You can see through the darkness of your lair as though the hated sun illuminates your sight, you blink and notice something different...you see through the walls and see your servants awaiting patiently

You have gained (from my own set of perks Cursed can handle his):

>Supernal senses: You have senses very well beyond a regular mortal's. Your ability to track prey is greatly enhanced. You can hear and smell for up to half a mile, and see for up to a quarter mile without trouble. Even see through thick walls of stone for a limited time
>Hypnosis lv3: Temporarily control a mass of up to 30 people
>Devourer's gaze: A gift from the dark god, those of weak will who look at you in the eye are paralyzed by fear. Those of a strong will are temporarily stunned
>Serrated claws: Slice through and bleed enemies more easily

(CONT)
>>
>>1737197

You gather up a number of servants. The flesh horrors growling, the brutes standing stalwart, the plague riders lined up and stinking with pestilence, all are bowed before you.

"My loyal servants, it's time we hunt once again. Setgash, you will go to Blackwood and bring back as many left from the village alive. Jeeves, you and I will go to the river village."

"Yes lord Thrane." They murmur in understanding, and so you and your horde split to go forth. Setgash to Blackwood, you and Jeeves to the boat village.

After hours of trekking across the snow and woods, you see your target. A village that sits next to a lake, smoke coiling out of some buildings, a workshop, and a church among some of the notable buildings. But you're not so sure. Surrounding the gate are guards carrying spears, wearing either iron armor or leather armor?

What do?

>Use stealth
>Full assault
>Half and half
>>
Rolled 5 (1d20)

>>1737232
We and all our servants that can pass as human will approach the gate, we will then try to talk our way inside. As soon as the gate is opened for us (or if it already is open and we are in), we will drop the disguise and go ballistic on those fuckers. I`m talking soul draining, clawing, dark magic fucking everything. They will feel like they got compromising information on Hilary Clinton basically. So we do that to keep the gate open no matter what and allow all our minions to charge in and massacre everyone. Some minions will stay at the gate so that nobody escapes. If there are multiple gates, which I don`t assume since it`s a small village, some of our minions will lay in ambush in front of those other gates and kill everybody trying to escape that way.
>>
>>1737249
Seconding
>>
>>1737232
how tall is the wall? let's just crawl over it and get the slaughtering going.
>>
>>1737257

It's 20 feet high
>>
>>1737249
>>1737253

Seems it's a plan to trick, get in, and then let in for the slaughter. Roll a d20 for convincing the guards to let you in
>>
>>1737264
neither the brutes nor the riders are good for stealth or climbing the wall.

so, how about thrane and jeeves have a nice little chat with the guards. we're merchants and and want to buy things.

the flesh horrors climb the wall and cause a nice little commotion inside the village. guards will turn their attention iside.

riders and brutes storm the gate. even if they close it, the brutes should be able to smash it open.
>>
Rolled 11 (1d20)

>>1737274
first roll wasn`t glorious so let`s try again
>>
Rolled 10 (1d20)

>>1737249
>>1737291

Well, I'll give a roll myself that can be used
>>
>>1737249

You take your more human form, and bring along Jeeves. Giving a mental order to the plague riders and brutes to stay put until a signal is given, but the flesh horrors scatter out. Ready to climb the walls.

As you and Jeeves approach the guards stop you, "'Ey, wot reason are ya coming here for?" One of them asks

"Me and my companion here are merchants." You say calmly, the guards look you over. "If you'd be so kind as to open this gate and let us in, we'd appreciate it."

"Hngmph, fine. Alright Jamie, let's open up the gate." The same guard says, the other nods and they push open the gates. "Alright let's get yaAAAAAGGHH!!" He howls in pain as you pull out his soul. The other tries to ram his spear into you, but Jeeves grabs the spear and reduces it to kindling before you drain his soul as well.

You then hear the screaming, walking in you can see flesh horrors breaking into homes. And coming back out with children and babies. One of them acting like a shepard to the little sheep.

However, you can see more guards coming in. And in the middle of the guards is someone in steel plate holding a sword and shield with a sun on it. You growl in disgust, a paladin. But he looks young, inexperienced

What now?

>Signal your other minions
>Mass soul reap
>Attack the guards
>Other
>>
>>1737364
>Mass Soul Reap.
>>
>>1737384

Anyone else? I'll wait for 10 more minutes, if no one else votes for something else I'll go with this
>>
Rolled 3 (1d20)

>>1737364
>Signal your other minions
Let them act as shock cavalry and charge into the enemy ranks. We will use our magic to destabilize their lines so that the charge is more effective.
Roll if Op needs one
>>
Rolled 2 (1d2)

Ah fuck it, need a roll

>>1737384 1
>>1737431 2
>>
>>1737463

SIGNAL CHARGE, roll a d20
>>
Rolled 11 (1d20)

>>1737470
>>
Rolled 7 (1d20)

>>1737470
>>
Rolled 20 (1d20)

>>1737431
>>1737479

Same as last time
>>
>>1737431

Actually to be fair, this one doesn't count. But anyways

>>1737520

Crit success! Writing
>>
What is with this quest and having a dozen different QMs.
>>
>>1737470

It's time for the true slaughter to commence. You give a loud, shrill cry for blood. It's responded by the cries of your brutes and plague riders in the distance. Before you know it they've charged in.

The brutes charging through and begin to fight against groups of guards. Smashing them together into a single pile of gore, punching them through homes of people, like watching toddlers playing with toys.

Meanwhile the plague riders run down other guards that are running away. Trampling them under hoof or tearing into them.

The flesh horrors however, are tearing into one last bit of guards. A feeding frenzy.

Jeeves fighting against five guards, running one through with his kopesh. Electrocuting another pair, reducing them to convulsing corpses. And using blue flame to melt the skin and flesh of another like candle wax.

The young paladin eyes you and readies himself to fight. You merely smile, and growl as you take on your true form. The paladin stands stalwart however.

"UNDEAD FILTH! IN THE NAME OF VALOIS I WILL PURGE YOU AND YOUR MINIONS!" He shouts

What now?

>Doombolt
>Fight him dirty
>Fight him honorably
>Have your servants cripple him
>>
>>1737610
Order Jeeves to 1v1 that fool. If things go wrong we intervene
>>
>>1737657
Second, don't waste our time with such petty matters.
>>
>>1737657
support
>>
>>1737720
>>1737610
>>
>>1737657
>>1737672
>>1737720

Alright, roll me 2d20 please
>>
Rolled 18, 10 = 28 (2d20)

>>1737745
Time for die
>>
Rolled 12, 6 = 18 (2d20)

>>1737745
>>
Rolled 8, 8 = 16 (2d20)

>>1737758
>>1737760

Alright, rolling myself. So far one success and one partial fail
>>
>>1737758
>>1737760
>>1737809

18, 10

Alright. Writorionis
>>
>>1736977
Sorry, man, I was busy and didn't see you respond. Besides, it's nice to see your take.
>>
>>1737657
>>1737672
>>1737720

Why should you waste your time with this? You have better things to do than fight him. "Jeeves." You call out to your loyal Risen, who approaches you and bows. "I want you to fight him in my name." You say pointing at the paladin.

Jeeves gives a small and sinister smile, "As you will it lord Thrane." He says humbly before standing up, kopesh in hand and approaches the paladin who looks on with disgust and hatred. He lets out a wordless war cry as he charges, seems his sword is made of silver.

Jeeves however dodges it out of the way and slashes at the back of his head. Leaving a good wound near his neck, the young warrior turns around and feels the back of his neck before seeing his blood.

He charges again bashing his shield into Jeeves, stunning him momentarily. Fortunately he dodges a sword stab and blasts some fire into the paladin's face, however in a pain induced panic he leaves a slash across Jeeves' arm causing your Risen to shriek in pain.

Jeeves grabs the paladin by the back of the head and forces him to his knees. Punching him repeatedly in his partially melting face, melted skin sticking to Jeeve's fist. He stops however, grabbing the paladin's arm and starts to melt his plate right onto his arm leaving the paladin to let out a cry of agony.

Holding the paladin by his hair, Jeeves awaits you patiently.

>Soul drain the paladin?
>Just kill him
>Let him live until you decide what to do with him
>Other

Sorry for being late, 4chan was all fuckey with me. Did it happen with anyone else?

>>1737876

Well thanks Mal
>>
>>1738116
In a fuel twist of fate.
>revernant him
>>
>>1738116
Vomit blood into his mouth and twist him into a horror....a holy horror.
>>
>>1738116
Turn him into a minion that lets him keep his soul and mind, but binds his body to your will.
>>
>>1738143
>>1738136
Horrors are living...just sayin'. Plus holy magic
>>
>>1738124
Support. Maybe we could send him to the Hellsmith, might be able to work on reducing our aversion to the holy.
>>
>>1738124
Yessss...We should ask his name first, just so we can mock him and his impotent god. Alternatively, make sure he mocks and insults the rest of his former brethren before slaughtering them and offering their souls to Thrane.

We should make sure to pump him up with flesh and souls so he can be just as badass as the rest of our elites. Maybe gift him infernal armor and weapons that have been anointed with our blood, so he can be blessed by his new god.
>>
>>1738124
>>1738181
>>1738242

Revenant him, well boyos I have my own little surprise in store for you all.

>EXCUSE ME SIR I'M WRITING HERE
>>
>>1738255

You step forward to the young paladin, of course you'll make him a slave to you. But may as well taunt him first. "Tell me boy, what's your name?" You purr hungrily, he spits in your face.

"Edwin you undead cunt." He says clearly exhausted, you wipe the bloodied spit off of your face and grab around his throat.

"Well...Edwin, I must say that you are indeed a pathetic creature. Your god cannot save you, nor will it save it's flock from what I'll make of you. The only god you'll be worshiping in your next life will be me." You tell him with a wide and toothy grin, he starts to choke and gasp as you drain his soul. Once the moment passes, an idea comes to you: you begin to fleshcraft the paladin's armor into him, molding flesh and skin over the steel plate. Taking his shield and merging it him to form a carapace around his torso. Adjusting his face, having his mouth formed into a permanent rictus of wolf-like teeth.

The final touch, your blood. Once it touches his lips, your creation comes alive with a jerk and a howl. Standing to it's feet, wobbling before taking a bow to you

>You have gained Edwin, the Iron Revenant

"Lord Thrane, it appears that the town guard is dead. Their corpses are piled up over there." Jeeves says, pointing to a pile of around a few dozen or so corpses.

>Mass soul Reap
>Cull the town
>Have your new servant massacre the church
>Have Jeeves burn the village
>Other
>>
>>1738311
We are in no hurry. Mass soul reap, load up any wagons with corpses, strip the town of material and valuables to feed our living minions and upgrade the crypt.
>>
>>1738311
> Feed the Revenant the captured souls.
Boost his strength, speed, and intelligence so he can't get ganked by any surprises.

Follow that up with;
> Have your new servant massacre the church.
He will reap the hearts and souls of every nun and priest within, before defiling/sanctifying the church altar with their blood in our name.

Meanwhile;
> Jeeves collects the craftsmen and tradesmen of any worth, and all of the children.
The former will serve us in our lair, while the latter can be molded into a fanatical cult to Thrane.

Finally;
> Devour every soul in the village. Feed the remains to our menagerie of monsters.
GORGE!! CONSUME!! DEVOUR!! Make sure to save a few live ones for Jeeves. He deserves it.
>>
>>1738333
Support. The other one overcomplicates things.
>>
>>1738333
Short simple.

Support.
>>
>>1738333
Eh, save those who can be useful like craftsmen and the like but soul reap e everyone else.
>>
>>1738392

Well, you can tell there's probably at least a blacksmith or two. But the rest may very well be boatmakers
>>
>>1738402
The Undead Fleet...
>>
>>1738333
>>1738352
>>1738389

Alright, mass soul drain. Roll 10d20s
>>
Rolled 3, 16, 15, 4, 17, 18, 15, 10, 13, 10 = 121 (10d20)

>>1738434
>>
Rolled 9, 20, 19, 6, 9, 9, 7, 10, 9, 17 = 115 (10d20)

>>1738434
>>1738409
Welp, you know what time it is!

The idea of a vast fleet of marauding undead, commanded by an immortal and inhuman creature of the night...Yessss. I like this very much.

Though, if we went in that kind of direction, we'd definitely need both a base of operations, such as a volcanic/cursed island, and a means of getting the resources to support and repair such a fleet.

Setgash can even become our flagship! The Ride Never Ends!!
>>
>>1738446
We could use bones for the ship making material and have a bone island. Literally, Skull Island, we could even make it out of skulls if we were ballsy enough.
>>
>>1738434
>>
>>1738464

Forgot to roll anon
>>
Rolled 5, 7, 1, 5, 5, 17, 16, 13, 11, 18 = 98 (10d20)

>>1738434
>>
>>1738441
>>1738446
>>1738498

Alright then

9, 20, 19, 6, 17, 18, 16, 13, 13, 17. Jesus fuck man, get ready for one massive soul getting everyone. Prepare for absolute happening
>>
>>1738518

You hold put your hands, violet necrotic energy radiating. And in a near explosion of power you begin draining souls into you, you feel so many draining out of bodies and into your being.

It takes for what seems like an eternity, you then collapse to the ground. You rise up, you have so much. More than you've had so far.

>121 souls gained. You now have 122 souls, I pray that you anons won't go too insane with this

While you've drained so many souls, Jeeves and your fellow servants have loaded up corpses and supplies into wagons. Along with a dozen or so prisoners. Men, women, children, a few carrying babies.

>Gained a number of prisoners, and enough supplies to upgrade the crypt three times

What now?

>Go back to the crypt
>Interrogate the prisoners
>Other
>>
>>1738547
>>Go back to the crypt
>>
>>1738547
Go back to the crypt, I can't wait to spend these souls
>>
>>1738553
>>1738565

To home, and where the heart is.

>Rite to writing
>>
>>1738590

You give a mental command to your servants, and you begin your trek back to the crypt. You return before too long, upon entering you see Setgash and those he brought to Blackwood there with around thirty captured people. One however is of interest, it appears to be one of the raiders.

Your brutes dump the corpses into a pile and have the supplies set out near one corner of the main room. Sophie and Skerath come in and bow before you.

"Welcome home my lord. How was the hunt?" Skerath speaks first, you merely direct his gaze to the piles of corpses. You can see Sophie's eyes flare with excitement, new cadavers to experiment on.

"You can return to what you were doing before." You say plainly to the two with a wave of your hand, they nod and separate.

What now?

>Assign Skerath a task
>Assign Sophie a task
>Spend the souls
>Look over the prisoners
>Interrogate the raider
>Check on the Hellsmith
>Other
>>
>>1738612
>>Spend the souls
>>
>>1738612
>>Spend the souls
>>Look over the prisoners
>>Interrogate the raider
>>
>>1738616
>>1738717

You gather up your servants, you're prepared to give souls. You have an abundance of them in fact. Jeeves, Setgash, the Ripper, Abomination, zombie squad, and Aberration await you patiently.

>Chaos' QMing: Done

Alright. Done QMing now, time to wait for until Cursed comes back. Or makes a new thread
>>
>>1738721
Thanks mang. Twas good while it lasted.

I don't feel like we need to go into huge detail about what's going to whom. Rather, I want to share ideas about any new powers or abilities we should unlock.

Obviously, Thrane needs a greater command of Demonology. The 'whoopsie' with that infernal bitch cannot be allowed to happen again. We will be the Lord and Master of all we survey...including the very depths of Hell.

Then there's Umbramancy. What's more natural for a undead predator of the night than power over darkness? I'm actually surprised this hasn't been suggested and supported before.

I'd also be pleased to see Thrane's powers of Necromancy and Domination expanded, and to perhaps finally allow him to get those beautiful wings we always wanted.

The Abomination is unique among all of our creations, and furthermore, can provide immense buffs to our other minions and great power over our enemies. What's more, if he's going to be our horrific undead brain-server, he's going to need a hell of a lot of power to support all of our minions over a vast distance, and with great accuracy.

So, with that in mind, I offer that he receive yet another new power; the manipulation and corruption of dreams. Just think about it; he'll be able to subconsciously control vast swathes of the living population, either inspiring loyalty and worship, or filling their most private moments with terror and despair.

The Risen and Aberration both need some proper expansion of their powers (poor Jeeves took a hit with that permanent negative to Demonology), but out of all our minions I think the Ripper needs more..umph, or pizzazz. Each of our elites has something that makes them unique, whereas the Ripper is more like a glorified ghoul. It made sense when we first made him to serve as our attack dog, but now we need something more.

What I suggest is something that could be both awesome and risky as all hell; fucking TELEPORTATION.

With the Iron Revenant, I'd suggest a similar course of action as with the Ripper. Besides physical and magical prowess, he needs an ability or trait that makes him really stand out as one of our chosen champions or favored servants.
>>
>>1738740
one thing we need to tread carefully with is not going so far off the reservation with these upgrades that Cursed can't properly absorb it when it he returns. I propose keeping character upgrades on ice for a bit. Another thing is I hope he speaks up on it, but I dont want to evolve the quest to a point where he no longer feels it is his.

I noticed that cursed never got his "hellborn mutation" to which I would suggest if cursed doesnt like it, he could dump them, or on the flipside, souls could be invested in the mutation, so spikes gets more dangerous for enemies to grapple with/ actively healing for blood spilled on Thrane, blood more burney/ dangerouns, and the hands could just become a 2 soul upgrade to outright disenchant magical items, with the downside being thrane cant wear or use magical items.

Another item is the Aberration, who due to being like the ripper, doesnt have much character beyond actually being a free spirit and pretty cool guy. tl/dr: could use some love.

Finally is the Hellsmith herself, upgrades apply to her like an undead despite the demonhost status. Probably just at a greater cost.
>>
>>1738824
For your viewing pleasure, to kill some time, and for those still hungering for more story; Late night side story, focus on just one character with minimal impact on the main story: who all is here?

Undead Quest: Afterlife
Starring:???
>>
File: desolation.jpg (144 KB, 720x480)
144 KB
144 KB JPG
>>1738853
>Awake, and numb. Not even sure where I am. Same place I always am. Tried to hit the light, but never got any closer. The dark could never catch up though, I was too fast. Eventually got tired, run down. Not even sure who the hell I am anymore. Just been stuck in this endless place. dusty, always sorta twilight, not really though.....sorta blue. Seem to be in'a sorta canyon. Sick'a feelin' like I'm always about to fall through the ground. Never happens. Tried. Some kinda' noise, but I can never make it out, wind seems to carry it away. Weird. Not really any wind though.

You are ??? and unsure of your location.
Your stats are
Strength:???
Defense:???
Speed:???
solid:???
equipment:Memory//none
skills:???
Inventory:Empty

What do you do?
>try to remember
>look immediately around you.
>Try to listen.
>wander around
>other
>>
>try to remember
>>
>>1738991
>this quest is faster paced, and I respond when I check back in. If multiple replies do not conflict with each other I will attempt to create a gestalt response.

Sitting down, hands at your knees you look up. Up to an unfamiliar sky, if you had any familiarity. A cold light far away, and consuming blackness behind you. Unwind. Its not important.

>Focus. Focus. Why the fuck is it so hard to focus?

There is something...you remember holding. You remember holding something. How could you forget what it was to hold? It was..

>I carried a weapon, weapons...different ones. Time. Time...I am not sure...there were many.

What weapon did you carry?
>A short sword and old shield
>A dagger
>A broken spear
>A bow and quiver
>Two fine daggers
>>
>>1739028
>A short sword and old shield
>>
>>1739060
Your hands feel less empty now, looking down that is because you are holding a short sword and small shield. The sword is chipped and pitted with rust, but oiled and sharp. The Shield is a simple rounded buckler, made of what might have been the seat from an old wooden bar stool. Heavily scarred, burnt, and gouged, it has seen better days, but still seems sturdy enough, without a hint of dry rot on the wood or leather.
>Whats this on my hands? Its so wet, sticky...blood. its blood.
For some reason that does not bother you. There is a memory lingering on this.

What do you do?
>Try to remember about the weapon
>Try to remember about the blood
>Try to listen to the unwind
>Look some more at the sky
>Wander around
>>
>>1739103
>Wander around
>>
File: entropy.jpg (71 KB, 500x333)
71 KB
71 KB JPG
>>1739109
You wander for a while, past endless canyon walls, each featureless compared to the next. Jagged and rough, dimly blue....Eventually you happen on an opening. This is new.
>Wait...new? I think I've done this before. How many times? WAIT. That thing! What the fuck is that thing?!
Its familiar. A black sphere with intangible edges floats in front of you. Its not the only one, but its the one you KNOW. somehow. Its kinda dangerous, stupid. You feel like you are better than it. That is for sure. This sphere is a failure.
>So many holes in my memory...holes...I...lived underground, or maybe in a wall? Like a mouse...or a rat?

What do you do?
>Investigate the black sphere
>Try to remember what this thing is
>attack the sphere
>try to communicate
>other
>>
Rolled 6, 4 = 10 (2d20)

>>1739138
>Touch the sphere.
>>
>>1739138
>try to communicate
>>
>>1739151
>>1739167
This place is still, and getting darker the closer you get to the sphere. You can almost make something out inside it. Vicious, hungry. Angry...cold. Placing your hand on it, you yank back immediately. There was supposed to be pain. 3 huge slashes. How do you know what? Walking around the sphere, you should, and yell. It is cold, and nearly mindless, but not without drive...or maybe this is the memory of it?

<rolls were not asked for, but will be accepted now>
The blacksphere is not so black the more you look at it. It is grey. Upon that realization a strange growl is heard. Not one you are afraid of, but one you know. Though what noise would cause fear or even the thought is beyond you. The wind is picking up.

>What do you do. All prior options are available.
>>
>>1739176
>take the sphere and name him john
>>
>>1739176
You attach John to yourself. There is power in John, this much you know as you walk the endless plains. The light never gets closer, but its pulling on you. The darkness behind you seems to be gaining a little. You hear the un-wind again.
>Feels like its getting colder. Used to not bother me so much.
For some reason that feels...familiar.

>Run 1d20
>Study john while you walk
>break john.
>Try to hear the hidden noises 1d20
>other

(all options are not mutually exclusive)
>>
Rolled 16, 13 = 29 (2d20)

>>1739193
>Run
>Hear the noise.
>>
Rolled 17 (1d20)

>>1739193
>Try to hear the hidden noises 1d20
>>
>>1739207
>>1739213
You take off as fast as you can, your legs feel insubstantial...cumbersome too. Willing your uncooperative body forward you begin to pick up speed. Its weird. No noise from the sword slapping the shield. The faster you go, the quieter it gets. The planes are blazing by you now, but you aren't even tired. You feel...grateful. Happy to be like this. Even if its wrong. Its wrong?
>He wouldn't care for all this introspection. Yelled at me for daydreamin' before.
It was there for a second. FUCK. a memory. Something to hold onto in this place. You think it takes them away, so you give up. Become dust. You lost a lot of you. Go faster. Get away though. There it is. The noise. The faster you go the clearer it gets. Its a growl. A vitalic, healthy growl. Not like the sick hiss/ grugle/ howl of John.
>Hey John, what do you think?
The orb is actually scared. scared shitless. There is another voice too. You got some distance from the darkness. You dont feel like running anymore. You could though. Just doesn't make sense. No closer to the light. Still...as far as you ever were from the dark. Got some time now. Seems to be something up ahead.

>Find the other noise 1d20
>Study/ interact with John some more. 1d20
>look at yourself. 1d20
>other (any options apply)
>>
>>1739227
going to sleep for tonight. catch you folks later. Its about to pick up.
>>
>>1739227
>look at yourself. 1d20
>>
Rolled 11 (1d20)

>>1739237
Forgot to roll
>>
>>1739240
Insubstantial again...Every time you look. You were are a man. Not a great one, but something took a turn for the better you think. You found something to believe in. Your hands are bloody. Really bloody. Looking at yourself with your sword, you catch more indistinct shape, but blood around the mouth. That is clear.---John is growling

There are shapes coming towards you. 5 of them, you know somehow they want to rip you apart again. You have John this time. Well. It feels like John's memory. or a Memory of John. That's better than nothing. Oh yeah. this sword and shield.

"Alright, lets go."
you kick some of the etheral dust at their shambling forms. For some reason you feel...empty. Maybe hungry. Eating power will make you feel more whole. They have power. John has power too. Cant eat John....can we?

Fight to live. pick only one
>Fight with your unnatural speed 1d20
>Fight dirty and stab them somewhere vulnerable. 1d20
>Run 1d20
>>
Rolled 6 (1d20)

>>1739250
>Fight with Speed
>>
Rolled 17 (1d20)

>>1739250
>Fight dirty and stab them somewhere vulnerable.
>>
Rolled 9 (1d20)

>>1739250
>Fight dirty and stab them somewhere vulnerable.
>>
>>1739270
The shambling figures surround you, but that actually plays to your benefit. They try to attack you with their clumsy blows but you are very agile. Each one is deflected almost as if they are moving a bit too slow, and you aren't even trying to go as fast as you can. Low groans escape them, and only one blow lands on you square and true. While it doesn't hurt, you forget why you are fighting for a moment. Content to sit and let more attacks hit you, a deep survival instinct pulls you forward
>Not today assholes.

A rapid series of thrusts and shield smashes leaves the figures laying at your feet. Crushed throats from shield blows, slashed eyes, and one unfortunate SOB who you split scrote to throat. Its a shame they didn't register pain, it was always a good part of the job.

>Looks like they couldn't hold it together. Don't know if I was ever too funny. Don't think too many appreciated it though.
Their forms crumble, leaving behind flicking balls of essence that seem to be ready to fall apart at any moment. Their manifestation shifts unsteadily between purple and blue, bits falling off as they slowly crumble in the air.

The pit in you is so empty it hurts, and you consume the essence, not with any mouth, but with will...you feel better. More whole. Your hands have more shape to them. Fingers almost have distinction now.

Gained: +1 solid.

Solid represents your attachment to awareness. The more you have, the more certain you are of your own existence, and that has power here. You know that somehow. Maybe you were more solid once before you got so eroded.

Free 1 memory
>Armor
>Damage
>fear
>Form

What do?
>Search the area for more
>Keep going towards the light
>Listen for more noise from the un-wind
>Examine John
>Other
>>
>>1739558
>fear
>Search the area for more
>>
>>1739577
You look inside yourself, you weren't afraid of death. Life was always a struggle, you were afraid of failure. Afraid of something new too..loud, strong...
>almost able to make it out, close. Hot, sharp. It might be why I'm here. What sundered me this bad.
Try as you might, you can't quite grasp onto that last bit of memory. Knowing more about yourself is comforting. Though now you have something to loose.

Searching the area yields a tiny fragment of a larger whole. Has a shape, cant quite make it out. One of the shamblers was carrying it. The Shamblers at least felt familiar, but this thing, its like a distant cousin. The relation is sorta there, but not anyone you knew. Holding onto it makes you feel somewhat uneasy,

>Examine fragment 1d20
>Search for more fragments 1d20
>Get rid of fragment
>Other
>>
Rolled 5 (1d20)

>>1739594
>Examine fragment 1d20
>>
Rolled 10 (1d20)

>>1739594
Examine ze fragment
>>
>>1739685
You get an idea about it. There are other pieces, how many you dont know. This one smells...burnt. Up ahead is some sort of figure. It is hard to make out from here. Other figures surround it. For now you shove the fragment into your stash next to John.

>Approach the figure
>>
>>1739795
While you walk you take a second look. Seems to have part of an animal etched onto it. You'd need the others to puzzle it out, though you get the feeling they aren't too far by.

>Startin' to feel hungry again.
A hard pull from an invisible force yanks you forward a few feet, and a whisper speaks "mine."

>what do.
>>
>>1739804
Approach figure.
>>
>>1739946
"Welcome to the ubra Wick." said a tree who was endlesly getting cut down. "Sure you got a lot of questions, but first; mind taking care of this for me?" branches gesture to undead hatchet men cutting mindlessly at the trunk

>And like that, everything cleared up.

Name:Wick

Continue: Y/N?

10...9...
>>
>>1740298
Continue: y/
>>
>>1740298
Yes
>>
>>1740298
Yes
>>
>>1740392
>>1740389
>>1740353
taking care of some RL stuff. quest will continue
>>
>>1740396
Posting mobile. Phones almost dead.
---
You feel more real with a name. Memories are starting to flood in, but there are still gaps. Not that it matters now, the thought of violence stirs something in you. Looking at your hands you find them full once more. Two daggers. Newer than the sword and shield but more familiar to your being. Natural. Still...there are choices.

>Attack
>run
>use sword and board
>use twin daggers
>>
>>1740929
Attackatack
>>
>>1741547
Update:
You are Wick. You are not sure where the Umbra is, but that is where you are. Presently you have rather bad amnesia, and a poor grasp on reality, if there is any reality here. A tree has asked you to murder 5 zombie woodcutters. At least they would be zombies if they had anything beyond a hazy incorporeal form.

Charging ahead the specters are totally unaware or indifferent of your impending slaughter, you grab a dagger in your off hand, after flinging it's companion. It buries itself to the hilt into where an eye socket would be. The figure falls to the ground, collapsing into more of the omnipresent blue dust. Behind is a blue orb with an orbiting red fragment. Without a host they will quickly degrade, but they will have to wait. The other specters are now closing in on you, their hatchets held high. There is a degree of familiarity to them...

Watdo?
Roll 1d20, pick 1
>Kill quickly by getting into the middle of the crowd
>Kill conservatively by picking them off as they come
>>
>>1741661
>Conservative
>>
>>1741739
Where's my dice?
>>
Rolled 19 (1d20)

>>1741755
You don't get one.
>>
>>1741870
19. Nice. last reply set for tonight, gotta drive a friend to the airport tomorrow. Sorry for the weak posting today.
---
You fight smart, Economic moves and tight strikes slice off an attacker's fingers, the hatchet drops before turning into part of the ground. Apparently they were just memories as well. Doesn't a vicious upward thrust into a skull via the soft pallet. One twisting motion later you wrench the dagger free, already slicing off the top of a skull on another foe. In the middle of the carnage you have a small epiphany. They are becoming more substantial. You can now make out the dead flesh, hollow eyes. Maybe it was just you not remembering what a zombie really was. You do now. Throwing your other dagger, you bean one right in the neck, it falls to the ground twitching. A stomp and twist from your foot puts it down. The last woodcutter was simply too slow, and was neatly halved, then quartered via the short sword.

You quickly collect the essence, and a few more fragments. Your quick actions allowed no essence to waste. The fragments flow smoothly into a sphere decorated with a bear. There are a few sizable chunks of it missing, though the object radiates power despite it's burnt appearance.

Gained +1 solid
Unlocked a memory of armor- Your body is clad in a well worn leather armor, its familiar to you, worn and modified since you were risen...risen. You were dead once before.
Gained+1 defense- Your armor was made for mobility, but it will be harder to banish you back to the Umbra Wastes now.
>>
>>1741992
With that bit of work taken care of, you turn to the tree. It is regenerating the chunks hacked out of it before your eyes, thick black blood spilling from each gash. It speaks wordlessly all the same "We can make it short, or we can make it fast. You and I have talked before, or sometimes you and another you. Its all a bit masturbatory considering we are all part of the greater whole."

Sensing your confusion it continues "I've been in place longest, remember the most, probably because I cant be cut down so easily. Literal root of knowledge. You shitheels come and go, getting dusted, waking up over and over in the same place. Even If I fall, Here I am. Same as I ever was....but you, always the closest to getting it. Purity of self, maybe more crucial than knowledge...though you were a drooling idiot the last few times we met. Even strangled you once ya know?"

What do

>Kill and absorb your knowledge
>Talk to yourself, (ask what?)
>Walk away
>other?
>Combination of the above?
>>
>>1742072
>Talk
>>
>>1742072
share some wisdom then, Cherry. That's right, your name is Cherry.
>>
What happened to Thrane, and why are we the risen now?
>>
>>1743286
Main quest is on hold, John Wick side quest is a go in the mean time.
>>
>>1743351
Thanks anon.
>>1743286
Please feel free to play, all are welcome.
--
>>1742088 >>1742772
>John was a good name for the ball, guess I can call this tree Cherry.
>"Hey Cherry, fill me in, keep it simple.Sure you aren't a fragment of sanity."
The tree rustles leafless branches in mild irritation. "Great. A comedian again. Seems being an obnoxious twat is close to home, heart an' hearth for us. Wait till you found out how we went down.
>"Get on with it."
"So fars' I can tell, we're dead again. And again. Each time were closer to dust. Fragments of us floatin' all around the Umbra, and fragments of other things too. See, things like us, we dont go to an afterlife so easily, end up here. What you called a soul got fucked up so bad, powers that be scarcely recognize it. Best part? You are a bonafide monster. You could'nt fight the actions, sure, but you, me, we, all pretty ok with how it turned out, maybe even a little happy to make something of ourselves."
>Bastard sure can ramble, but it makes sense. feel it. Don't recall much though. if you had more time you might.

The tree sighs, making an odd crackling noise, almost sagging under it's own weight. "Thing is here in the Umbra, its shaped by whats in it; rules that govern it, always eroding, or trying to erode what gets dumped here. Even memories. Not too sure if we are the real Wick, or just ideas other people had about him. Shadows left behind after the objects are gone, last thing to go ya know? Suspect both, but we are gonna need it, whats real, whats a lie, to survive. Brings me to the point; You barely know what the fuck you are, any idea how many times we have had this conversation?

>...

You need me. Also quit carrying around that fucking Ghoul essence, absorb it or discard it you fucking idiot. All the wishin' won't bring that SOB back."

>all this talking is making my head hurt. Feels heavy like there is a weight on my back, chest feels tight like there is a strap on it. there is. You remember...

It was a sunny day, your caravan leader was showing you how to shoot a bow for the first time. You were a bit young to be a guard, too weak to swing a sword with any force, but arrows dont much care how strong you are. Learned the quick way after you shot what you thought was a thief. Turned out to be Gerrald, other kid a bit younger than you. He died the next afternoon, but you never felt much, never said anything either. The leader....Gregor, he either didnt care and knew, or didnt care enough to know. Kids like you were cheap to hire, and just as cheap to replace...

Insubstantial figures start to coalesce again. You have a bow and quiver

+1 solid

>Absorb "Cherry"
>Absorb "John"
>Talk more
>Walk away
>wait and kill the shades
>>
>>1743445
If anyone has a line with cursed, please let me know if he is cool with this quest or not.

I am digging, but could also use Wick's last set of stats if it is known.

Headed back out to do some more stuff.
>>
>>1743447
oh right, Wick was the Revenant?
>absorb johnny, then absorb cherry
>>
>>1743469
Bingo. I am going to give some time to see if other players respond, but if it goes too long I'll just move along.

It would be unfair to not mention this, but each iteration of wick you meet is a part of him to be sure, a part of you, but some may be insane, or liars, or out to absorb you for themselves. They might have their own bias or agenda as well.

Be back in like 2-3 hours.
>>
>>1743480
back. whos all here?
>>
>>1743762
here.
>>
>>1743762
Here
>>
>>1743762
Im here too mah Wicker!
Wish Cursed would make a new thread. I hope he didnt lose his other eye...
>>
File: Umbrian.jpg (695 KB, 1920x1080)
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>>1743469
Wick
Class: Revenant; Umbra shade

-Mutations
speed: 6
intelligence: unaltered
damage: unaltered
durability: unaltered
other mutations: none

Skills/Magic: none

-Equipment
--Memory of : As you are now, your possessions are memories, as exact as you can recall them.

Short Sword and Buckler- A thick wooden barstool seat strapped to your arm, and a short sword that is pitted and chipped but still very sharp. Enough room behind the stool to store your sword in a hand crafted notch.

Twin Daggers- Two somewhat longish daggers, they feel warm to the touch and are of a foreign make but otherwise featureless. You know they are newer to your life, but are most favored.

Bow and Quiver- Simple wooden bow and quiver with arrows of sharpened, fire blacked wood

Leather Armor- Old leather armor made of endless replacements and patches, some parts hard boiled or cured hide, others soft and pliant. You cant' remember the events but you know mobility and just enough protection has served you better than a man with full plate.

true items: True objects, mundane or magical, are rare in the Umbra, and rarely last without masters. Though some powerful items with a will near their own can persist.

none

with that stated. Let us begin once more.
>>
>>1743762
Here
>>
>>1744093
>Cherry...for a tree its pretty fucking smug. Not sure you want to absorb that, but getting a grip on the situation would help. For now its time to say goodbye to John.

You pull the sphere you have named John out of the bag. You knew the Ghoul this belonged to, and there is still faint power echoing in it. Instead of shoving flesh in your mouth, you feel the barrier between you and the orb simply break down. The Ghoul's fragmented experience and essence become your own.

>There are no true words, just intent from the master, his will, your hunger. Long claws that cut and slashed. They were beautiful. So hungry....
there is a gap, now you see your claws hacked off with the last of master Thrane's necromantic energy leaching away. It goes dark.

You resist the urge to fall, pride props you up. Your muscles swell, thin frame growing more substantial. Your finger tips blur and distort into obvious claws, hooked and sharp, though still dexterous. The idea of new tendons and muscles bunch in your hands. Feels like they could rip through old leather, or that you could crush a wrist in your grip. Feels...good. Great even...like you are going insane and love it. You suppress a scream and a laugh.

Gained:
+1 damage
+1 Nicholas Cage - Eating non native (not you) essence can have unexpected impacts.

---updates incoming. real life applies itself once more.
>>
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>>1744299
Still chuckling to yourself, partially elation at feeling great, FUCKING GREAT, you walk up to "cherry" and place your palm on the tree. Well, you. You feel it, both you and the tree. Two bodies and one mind, a moment later you are yourself, and only you. No tree. A great sense of mobility and freedom, relief is had.

That idiot is gone, you tricked him, or maybe that cocky tree is gone...it would seem both entities have ceased to exist, there is only you now. Wick. Most of you. Despite the reunion, it is only now you experience a profound sense of loss. You realize how much is missing. Though you have yourself, and your knowledge, that is not the sum of a mind, or a soul. You would have more time for introspection, but two things happen in immediate order that stir you from your bitter reverie.

The darkness behind you finally reveals itself. Cold and frost, ahead of you the landscape stretches out towards a great city, something like your childhood home expanded and greater than you could imagine. A horrible bear roars in the distance, and you know terror once more. The boss! Was he ok? Did you fail him? Before you can wonder any further, that painful yank on your chest happens again, this time harder, the voice louder "mine." Thrane...was this real?

You start running forward, massivly fatigued now, oddly each step you plant on the terrain manifests cobblestone, or grass below it. Shadows of it anyway. Exhaustion sets in hard. You have not felt this worn out since before Thrane gave you new life. Blackness settles in.

----
Gained: +1 solid; your grip on reality is getting stronger, and the world reveals itself to you in a way you can comprehend further.
Gained: Memory of your life.
---
When you come to, you see what could pass as a mirror image of a teenage you, an enormous sword sitting on it's pommel next to him. He is chatting with a near shapeless specter.
>Fucking everything here is a near shapeless specter. Least till ya' kill enough of it. I remember hauling that asinine parade sword around, just under 1 stone in weight and nearly 7 feet long. Stupid kid. Cant coun't the number of times the fucking thing almost got me killed. Once back'd into a nobels horse, poked the damn thing right in the neck artery. Bled out screaming as much as a horse can before it bucked the rider and crushed him under it's body. Heh...good times.
You get up and dust yourself off.

What do?
>Attack
>Listen, they dont seem to notice you yet
>Speak to them
>Other

Ill check back in, in a few. Depending on activity from responses, minimum 2 posts tonight, if you guys are active, moar.
>>
>>1744929
talk to them

if he's insane, we can still murder him and take his humanity
>>
>>1745113
also, i thought you meant john the orb was another part of Wick. i didn't wan't to absorb the ghoul.
>>
>>1745113
You get up and approach the pair. The conversation iterupted the moment he notices you.

"Its you again. I thought you were finally gone after the last time."

>"Turns out wisdom comes with age kid. So does a desire to outlive chatty little idiots. Trees gone, so is the amnesiac."

This incarnation represents your ambition. You know it. Since the merger you have a lot more knowledge. With your last statement he grips his sword, knuckles turning white.

"That would'a meant a surrender, or domination.." He notices the world shaping itself to actual terrain around your feet.."You're here for me! I'll break you apart before I join that mess you call a mind!" This dance has gone down before. Your knowledge of this fragment is limited to it's interactions with the tree, but his sword is lighter and faster here than it ever was in life. Bit sharper too, but the kid never could really cut down the tree before the hatchetmen chased him off. The kid launches himself at you, dust kicking up as he drags the sword across the ground, sparks flying.

Roll a 1d20, and select from the below categories. Each weapon has it's limitations and benefits, pick one you feel is best suited to the situation and describe your attempted action.

cat 1:
>Defensive stance get ready to block/ parry
>Evasive slow advance
>Offensive charge

cat 2:
>throw daggers, switch to alternate weapons
>Attack with daggers, avoid sword strikes
>Block with shield, use short sword
>Shoot with the bow
>>
>>1745141
Minor issue. Nothing terrible will come of it. Surely. mostly. probably not.
>>
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>>1745141
Anyone still here?
>>
Is Cursed dead-dead, or was he simply stolen away by Real Life(tm)?
>>
>>1745681
Dont know man. I never managed to snag the discord invite before it expired, but I am running this bastard side story to keep the thread warm for him. I know a few others have his discord in here, but I dont know if they are around right now. My quest seems to not be generating much interest, though that may just be my time keeping.

I wish Cursed the best though. Life has been hard as fuck on him lately; and i dont even know him.
>>
>>1745220
>Evasive slow advance
>Attack with daggers,avoid sword strikes
>>
Rolled 6, 13 = 19 (2d20)

>>1746676
Lets see if it will let me roll THIS TIME
>>
>>1745691

Cursed isn't dead. He's chill with the quest. Sorry I've been dead all day today, too busy watching Glee.
>>
Rolled 12 (1d20)

>>1746676

Support.
>>
Rolled 5 (1d20)

it doesn't generate much interest, because you can't bump the thread anymore. and anyone who just browses catalog will just see it to be undead quest part 5.
>>
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>>1746784
After this set of actions I might create an undead quest 5.5: Afterlife

Gotta take the kids to the park in a few, other assorted things.
-----
<12,13>
>The kid bolted right at us, swinging fast. Ambitious, hungry to dominate. Make something of himself. I waded into the conflict slowly, meeting his rush with my meandering advance. Takes some footwork, but he starts getting sloppy. Dodge, chop, Duck, chop, chop, backstep, thrust. Those hits would cleave a man in half, but you can see them coming a mile away. We're..I? Not sure. We are faster than him, not by a lot though.

This could go on all day, but all your deep thought got in the way of a swing that comes down and lops off your left hand. No pain, no blood here either. Just a missing hand.

Reversing the dagger in your grip you run thrust upwards "Hey kid. you got something on your face." The blade enters his eye socket before you yank it out and slice open his chest just below the sternum. Your right hand darts into the gash and rips out the little shit's heart. No blood again. Weird. His body falls to dust just like that. You take a bite of the heart from some reason. It feels right. Normal. Hey, your hand grew back. When you finish the last chunk, you feel a weight across your back. Dammit. You didn't want to lug that thing around. In the pile of dust you notice something orange. A chunk of that essence you are collecting. It smoothly flows into it, the Ursine etching looks almost alive. There is only one more hole in it. You feel power coming from it.

Gained: Memory of a big fucking sword you are stuck with for now.

New knowledge fills the holes in your mind. You, the Tree, the Kid, The Beast, The Friend....two more till you are whole.

"A wonderful show, but playing with yourself wont get you far here." Right. There was another figure. Cant keep forgetting these small facts...

to be continued in the next thread.
>>
so is this not curseds quest anymore or what
>>
>>1747202
It is belongs to cursed. There have been some guest sessions to occupy the existing group while he recovers from looking an eye, and associated real life stuff. Malchemist, Chaos, and myself all ran it once, cursed gave the digital thumbs up so far. I've been telling smaller stories that don't actually advance the overall plotline; just offer new branches that Cursed can take off as he sees fit. Right now we are following the adventures of Wick. The six points to speed sanic fast revenant. Though he's been dead for a little while, and not quite himself.
>>
>>1747460
new thread, updating shortly.
>>1747141




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