[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: tank title imag.jpg (98 KB, 736x1008)
98 KB
98 KB JPG
Previous quest
>>1697785

Glory to Alainn! You are Cathal Rathais, one of the chosen elite, the 13th Legion, scouting a world 4231 years after your country won the Grand War and placed itself in cryostasis to allow the planet to recover.

You have assumed the false name "Ace Locke" for your hunter identity. So far, you have managed to hide your identity.

so far you have:
>Updated your bunker database
>registered to the Hunter's guild (and flirted with the receptionist)
>Recruited Pisteia, the Mercenary Princess (Knight)
>Completed Nissa Estalise's quest
>Eliminated a raider stronghold
>Taken control of Outpost Charlie and looted it.
>Repaired a Raider buggy
>Repaired the lift to the outpost garage
>Secured an Otharthurian Outrider
>Secured a Patrol tank
>Met with the Archivum
>Got a lot of money
>Went to Lethbridge
>Discovered and recruited fellow 13th legion soldier Almeda Irnan (Adriana Hammer)
>Acquired quest from Captain Hendrick to obtain his ship.
>Entered the Ruined Ollamic City of Kantrel
>Secured an Ollamic luxury floatcar
>Looted the underground city of Kantrel
>Secured Terminal 48 and renamed her Artoria.
>Obtained a large cargo ship
>Repaired the tank, moved vehicles to ship.
>Recruited a mercenary dragon hunter

The following is information you have collected:
>The Archivum is a worldwide network of academic nature that is studying the ruins of the past. They pay well for artifacts.
>Nissa went to Lethbridge to return to Korlanis
>A blood dragon is the current concern of the duchy
>the 14th legion turned on Alainn and are now the raiders
>The Ollamic Kantrel ruins are the raider's target in this region
>the raiders are under the orders of a general
>There is a city called 'Korlanis' Where Nissa came from.
>If you bring your Archivum crest and a signet from the duke, the Archivum will give you something impressive for them.
>There is something going on in Inis duchy. A man named Alexander might be responsible
>There are... things... in Lethbridge
>Kantrel fell apart underground due elitism and pale horrors lurking in the underground sea
>Ollam used humans as nodes of their data netowrk
>The blood dragon is expanding territory
>A very prolific Archivum archaeologist might have an idea about who you are.


---------------------------------
Current tasks:
>Slay the blood dragon

Your current score:

Vehicles obtained: 4 (+1 extra)
Permanent party members obtained: 3

>continuing.
>>
>>1708636
>>1708667
It's time to engage the dragon, now that you have a crew. You take pisteia and Artoria in the tank, while Almeda and Tana have to choose.

>Outrider or buggy?
The Outrider has better armor, but the gun is slightly weaker. The buggy has flimsy armor, but it has an Alainn heavy gun mounted on it. Both have the same speed.

Once the vehicles have been decided, the battle will begin.

>Roll 4d4. The majority of the numbers picked will determine what occurs before the battle.
>>
Rolled 2, 4, 2, 4 = 12 (4d4)

>>1709143

> Take the Outrider. We don't want to chance someone attacking us because of the Raider Buggy, plus being able to take a hit better is preferred. The Outrider is meant for harassment, not outright Dragon hunting.
>>
File: v2 joy.png (55 KB, 160x144)
55 KB
55 KB PNG
[well, so far 2 and 4 will occur]
>>
File: dragon.jpg (155 KB, 1600x1004)
155 KB
155 KB JPG
>>1709169
>Interference event 2
The hunters trying for fame and glory have engaged the dragon and wounded it somewhat. This makes it slower and easier for Almeda to harass the dragon with the outrider. The buggy zips along the ground, the gun firing away at the great creature. Incensed, it dives toward the vehicle.

>Event 4
There is an audible pop. Over the lake, the air seems to ripple. Like a fish bursting forth from the water, a flying machine you have never seen before that looks almost more advanced than Alainn technology appears, straking across the sky on a trail of blue fire. The dragon is just as surprised, as it seems it will intercept the speeding newcomer.

The machine swerves in the air, but not before firing off a missile at the dragon. The attack scores one of its wings destroying the membrane and eliminating the creature's ability to fly. The aircraft makes a wide turn before blasting into the skies of the mountains, where you see a floating structure in the far distance.

With the advantage, your tank is now in position, and the dragon is on the ground, preoccupied with the swift outrider.

Roll 3d20
>>
Rolled 19, 12, 5 = 36 (3d20)

>>1709510
GLORY FOR ALAINN!
>>
Rolled 8, 19, 9 = 36 (3d20)

>>1709510
>>
Rolled 3, 4, 3 = 10 (3d20)

>>1709510
GLORY FOR ALAINN!
>>
>>1709510
Was that a goddamn strike fighter jet?
>>
>>1709510
>Shit day, I've just lost a week of writing, now restoring the back up data.
>Feeling down, see Cold soldier quest running when I'm awake.
>GLORY FOR ALAINN !
>>
Rolled 8, 8, 10 = 26 (3d20)

>>1709510

Time to strike hard, strike fast, and strike true.
>>
>>1709535
>>1709656
Talk about a perfect place for a cliffhanger, think OP went to sleep. We gonna bring the pain to this dragon when he wakes up
>>
Rolled 17, 10, 17 = 44 (3d20)

>>1709510
>>
>>1711020
[actually, went to work.]
>>
>>1709535
>>1709656
>>1711105
The tank roars as it turns to do a strafing run! You grip the controls, which, while older, are still somewhat the same as an Alainn tank. You will show this powerful creature that technology is not a threat to take lightly.

>19
Glory to Alainn! The Round hits hard before explodding, ripping the arm off the dragon. This is a fatal wound, one the creature will surely die from. Enraged, it ignores the outrider and turns the attention on the tank.

>19
Of course, now that it's moving towards you it's only a bigger target. The next round buries into its leg, blowing that off as well. The dragon falls onto its belly, writhing in agony. It's gaping maw opens, ready to release a cout of flame.

>17
Which is the perfect time to launch a shell right down the dragon's gullet. Dragons are intelligent creatures, after all, and you can almost see the fear in its eyes as it realizes what just happened.

The dragon's chest explodes as the combustible gasses in the body react with the explosive shell's detonation. The dragon's head falls to the floor, dead.

Your radio crackles from Almeda.

"Wow. I guess explosive rounds are what should be used on dragons... Tana here is freaking out."

You feel smug, "What, that we took it down this fast?"

"No. About that aircraft. It doesn't look like any I had seen before."

You turn back to Artoria.

"Not of any known make of the great nations."

Pisteia gulps, holding one of the shells, "That was... the flying specter."

"The what?"

"The flying spectre! It was last seen 50 years ago! It was one of the strange legends, because it appeared 20 years before that! The flying specter appears out of thin air like a painted metal beast, usually shoots past everyone in the sky and vanishes just like it came, but sometimes..."

She looks at you, "Sometimes it attacks. And last time it appeared, it helped the Delothian empire down a skyfortress."

This is very strange. Artoria frowns. It's the first time she's shown an expression.
"That aircraft had a power signature that was beyond any on record. We should look into this."

You pull the vehicles in front of the dragon, pulling out the bounty. Pisteia looks at what it needs and hacks off the horns. Tana is practically gushing with enthusiasm.

"The flying specter! Did you see it?! To see it in my lifetime, to actually be there to see it attack! I must be the luckiest huntress in the Empire! I have to tell my superiors!" She looks at you and grabs you in a hug, "With the rifle, the story of the specter AND a dragon slain, I can be promoted for sure! When you return to Deloth, ask for me!"

>Tana has left the party. You have possibly made a lifelong ally.
>You have obtained the proof of completion.

The bounty asks you to leave the corpse intact, but you could care less. Who needs dragonscale armor anyway if it can't block explosive shells?

Next action?
>turn in quest
>write-in
>>
>>1709822
[What it is... will be a route you can chase. There are plenty of paths, each with their own risks and rewards.]
>>1709894
[I know that feeling... Still, welcome!]

[Nice rolls everyone! I'll need to use a tougher dragon next time. Thank goodness event 1 didn't win the d4 roll...]
>>
>>1711774
>>turn in quest
>>
>>1711774
>Ask Tana what a skyfortress is before she leaves
>Turn in quest
>>
>>1711774
>turn in quest
>write-in
Of course we're going to loot the dragon corpse, we loot everything. EVERYTHING. It will make for some fine decoration for some of our vehicles.

Quiz Tana about the skyfortress, and about the Delothians. This will be tricky because she still assumes we're fellow Delothians, so try to obliquely get here to discuss the nature of the Empire she hails from without outright asking her. See what we can learn about the political organization and technological prowess of the Delothians, ask who the superior she mentioned is, why the sightings of the flying septre are so rare, and so on, ideally without revealing the extent of our own ignorance.
>>
>>1711774
>>1711923
>Re-reads end of post
>Tana has left the party
Oh. Well then ask Pisteia about it. Ask in terms as if we're curious as to what she knows about it, rather than not knowing ourselves.
>>
>>1711774
>Turn in quest

If I read this correctly then that flying whatever came from the lake so make a note to buy diving gear
>>
File: sky fortress memory.png (607 KB, 944x790)
607 KB
607 KB PNG
>>1711815
>>1711874
A skyfortress... You know what they are well. Zerica didn't have cities on the ground, but in the air. A skyfortress was what their cities were known as, literal fortifications in the clouds, armed with weapons to burn away anything that flew close.

Impossible to assault by land, they were the Zerican's cities and main weapons. It was said the capital, Tassegarde, was so large it could block out the sky of a city below it, and bore a crystal array capable of wiping mountains off the face of the planet.

For this aircraft to take one down was an astonishing feat. Alainn had resorted to their superweapon to deal with the sky fortresses, and even then, the fortresses remained, albeit empty of all life.

You and Almeda exchange a look. Someone this advanced could be a threat to Alainn. You'll have to see about what to do later.

You drive your vehicles triumphantly into Koroton, horns on top of your tank. People around you cheer at the sight of your feat.

Pisteia has her arms crossed, "We could've taken it without the tank, just sayin..."

The duke accepts you into the castle and delivers a grandiose and overal repatative speech about how great his city and duchy are and how wonderful it is the dragon is dead.

Then he offers you your reward. From how he holds himself, he's going to try to give you the very least to uphold his end of the bounty. But he is duty-bound to reward you.
>Money
>Property
>You don't need a reward.
>>
>>1712007
>Over the lake, the air seems to ripple.

[It is from the air itself.]

>>1711948
[I didn't update it either to add to the post I was writing... Don't worry, next action Pisteia can fill you in.]

[That said, Artoria isn't from Deloth...]
>>
>>1712027
>Property
We can build up over our base and give an excuse to easily come and go from the "basement".
>>
>>1712027
>>Money
With enough money we can buy any property we like. One that won't have half the duchy knowing about where we can be found, so we can do more secretive stuff there. In any case it's going to have to be waterfront so we can dock our ship there and load/unload away from prying eyes.
>>
[Right, forgot this after the loot sales.]

Current savings:
570,340,200 golden coins.

[I can answer some questions as long as they don't reveal too much. Usually reminders from past threads, if you would like?]
>>
>>1712238
How much is the duke offering us for killing the dragon? What sort of property is he offering us?
>>
>>1712159
Voting for this.

As paiments and money, we can make it by loaning and talk with the academy about some knowledge we have or sell them more loot.

Use the dragon's remains to make money or upgrade our gear ?
>>
>>1712159
Supporting this.
>>
>>1712159
We need a cool manor with serfs and shit
>Property
>>
>>1712207
Seconded.
>>
>>1712268
>he's going to try to give you the very least to uphold his end of the bounty.
>>
>>1712159
>>1712350
>>1712358
>>1712646
>>1712712
"Perhaps you should ask the reward amount?" Artoria suggests.

"Assuming I picked proterty, what would that get me?" You ask. The duke wrings his hands, "Well, we would give you the unclaimed land in the center of our duchy. It's got a nice little hill and an old fortress. Since someone cleared out the raiders there, it can be given away now. Having any land of your own is a real gift in the heartlands, after all..."

He's offering you the small plot of land your bunker is on, as well as Outpost Charlie.
Are you sure you want to go for property?
>Yes
>Ask about money
>Ask no reward
>>
>>1712776
>Yes
This is quite perfect. We can manage to make our "secret fortress".
Maybe we can explain to him that we cleaned the raiders at Outpost Charlie ?

I don't wanna ask for money, since with the looted tech, and by selling information to the Archivum, we can manage a steady income with them.
>>
>>1712776
>>Yes
Perfect. We could start building it up and really creating a good location for any 13th legion incursions

Also, instead of getting taxed on all of out money, could we instead invest in local businesses and industries, creating profits for everyone involved?
>>
>>1712776
I would like to know about the money first. But yeah, I guess it'd be good to secure the area we came from.
>>
>>1712776
>>Yes
Perfect. Visible fort and a secret base we don't need an excuse for visiting.
>>
>>1712789
>>1712790
>>1712797
>>1712828
"I'll take it then." You accept.

The duke grins, "Wonderful." A deed is presented to you for the land, "You'll have to gather your own funding if you wish to build upon it, but I'm sure someone of your caliber can. Now, as this is my land, and I did set the bounty, I'm afraid the dragon's body, what remains, is mine. So with that, we're done here. Farewell."

You are ushered from the castle with your property deed.

Pisteia shrugs, "Well, I guess that's that. Feels like we were kinda cheated if you ask me, but it's your decision."

Almeda crosses her arms, "So... where to next? Inis Duchy has a problem that I thought looked serious, and it's spreading, according to Captain Hendrick."

"The unknown aircraft flew to the east, away from Inis, to the mountains. If we wish to pursue that advanced technology, we should go that way." Artoria suggests.

"We could also try to build up that land you just got, but you'll need to go to the worker's guild." Pisteia adds.

Where to?
>Travel to mountains (ship cannot access)
>Travel to Inis Duchy
>Go to worker's guild
>>
>>1712855
>Let's get a-building, baby!

The faster we can secure that bunker, the better.
>>
>>1712860
This.
>>
>>1712860
>>1712871
You opt to head towards the worker's guild.

>Current funds: 570,340,200 golden coins.

Arriving at the guild you find it to be a well-made structure, that, while primitive to Alainn standards, could be acceptable. Upon entering you find it contains mostly very brawny men, and a few tough-looking women. It seems that the trades of construction have all gathered together to make this guild, and each portion of it has been set for one particular trade. A desk sits at the center. On the other side is an elf. He looks disdainfully at you. Above the desk is a board of prices.

It's not really expected for civilians to come here, based on the costs.

Artoria runs the numbers.
>Build walls around property
- Blackstone Quarry: 1,000,000 gold
- Rivershear Quarry: 500,000 gold

>Build road
- 500,000 gold to buy land for path
- 1,000 for construction

>Build house
- Shack: 10 gold
- House: 100 gold
- Large house: 300 Gold
- Manor: 20,000 gold
- Palace: 5,000,000 gold
+ Wood
- Kantrel Forest: 500,000
- Inis Woods: 1,000,000
- Salfield forest: 20,000

>Create Gardens
- Fruit trees: 1,000
- Flowers: 50

>Create Bathhouse
- 1,000,000

>Repair structure
- (Outpost Charlie): 50,000,000
- (Outpost Charlie artillery cannon) 500,000,000

What options do you choose?
>>
>>1712925
- Blackstone Quarry: 1,000,000 gold
Important to have good defense

- 500,000 gold to buy land for path
- 1,000 for construction

- Palace: 5,000,000 gold
- Kantrel Forest: 500,000

- Manor: 20,000 gold
- House: 100 gold x10
-
- Fruit trees: 1,000 x 3
- Flowers: 50 x 3


- (Outpost Charlie): 50,000,000

>Create Bathhouse
- 1,000,000 lewd
>>
>>1712939
This is honestly the sort of setup I'd choose.

I'd really like a working artillery cannon, but it's not a necessity at the moment, and it'd cost most of our dosh.
>>
>>1712939
>>1712974

>funds remaining: 512,315,750 gold coins.

The elf rubs his chin, "My, you certainly are quite the big spender. The center of the Duchy then? We can have it done in three seasons. One season if you pay for a rush order."

>Rush order
10,000,000

"You'll have to forgive us on the fees. Blackstone has a dragon problem, and Kentrel forest operations need to hire protection to fend off the elves there. Not to mention restoring that old fort means we need to call in Archivum to properly restore it. If you have any sort of defenses you set up, like golems, I suggest you take them down before the workers arrive, otherwise we'll have to charge you for their removal."

You did leave turrets on up there...
>Head to Outpost Charlie
>Head to Inis Duchy
>head to mountains
>>
>>1713056
I saw we go ahead and pay for the rush order then

>>Head to Outpost Charlie
To deactivate the turrets for the time being.
>>
>>1713056
>10,000,000
Sure

Have the outpost fixed last so we can still protect it from looters, and have a courier get a message to us beforehand, so we can take them down.

>head to mountains
>>
>>1713062
Seconded.

Then
>Head to Inis
I wanna know what's up with it.
>>
File: v2 wat.png (11 KB, 119x129)
11 KB
11 KB PNG
Rolled 3 (1d3)

[everywhere at once, eh?]
>>
>>1713062
Supporting this.

Then go to Inis.
>>
File: Inis duchy.png (5.17 MB, 2012x1505)
5.17 MB
5.17 MB PNG
>>1713062
>>1713067
>>1713175
>>1713220
>502,315,750 gold coins remain

You nod, paying for a rush order. The elf takes the money and ticks off a sheet of paper.

"Also, save repairing the fort for last. In fact, send a courier to fetch me when you need to do that bit."

The elf frowns, "Very well, we'll see what we can do."

With that, you pack up in your tank and outrider, driving them back to your ship. With your vessel underway, you steam towards Inis.

Artoria gives you a map of the area, supplied by overlaying her map with your terminal's updated one.

The sky gets gloomier as you near Lethbridge.

landing ports are:
>Lethbridge
>Havelsberg
>Inisvale
>>
>>1713330
>>Inisvale
>>
>>1713330
>Inisvale
>>
>>1713344
Supporting this.
>>
>>1713344
>>1713354
>>1713432

As your ship moves up the river, you pass by lethbridge. It looks even worse than before.

Havelsberg looks almost deserted, a few flickering lights in the buildings and nobody on the streets. Two smokestacks belch into the sky. Strange, from what you've seen, technology isn't advanced enough to warrant that kind of industry.

It isn't until you reach Inisvale, the capital, that you see something truly bizzare. Two massive factories outside the city walls and a cluster of buildings with a chain link fence. Docks lined with steamships... The administration building looks like pure Zerican patterns, not the copies by the Archivum.

You can see the forest just past the compound.

Inisvale is a fearful town. Everlights have been used on every corner. The castle is lit up brightly. Your ship pulls into port, and you can make out... things... swimming through the murky water just on the edge of the lights.

What should you do?
>Take tank (optional)

>Go to guild hall
>look around the town
>>
>>1713473
>Take tank (optional)

And go to >Go to guild hall
>>
>>1713473
>Go to guild hall

Don't take the tank, just walk. We're not invading...yet.

OP, do we see people walking around here, unlike the other cities?
>>
>>1713473
>>Go to guild hall
>>
>>1713473
>Guild hall. And take a light with you just in case.
>>
>>1713487
>>1713491
>>1713493

You decide to wlak the streets to the guild hall. People are about, just, quiet and wary. Many stay out of your way.

Things don't seem to lurk in the shadows like Lethbridge, because the town has lit up every area of shadow possible.

In the gloomy light, Artoria practically glows.

Outside the guild hall, you see someone looking into a curiosities shop. His formal attire seems a bit unusual, but not unfitting, but for some reason his hair is an unnatural pink. He looks pretty young... Actually, you aren't even sure it's a guy.

By a dark alleyway, a girl peeks out at you. She has blonde hair and appears to be wearing a bright blue dress.

Where to?
>investigate young man(?)
>Investigate small girl
>Enter guild hall.
>>
>>1713538
>>investigate young man(?)
>>
AHHHHHH

GUYS I JUST REALIZED
REMEMBER WHEN WE HAD THE CYBORG GIRL UPDATE OUR LOGS
WHAT OF SHE UPDATED HER LOGS WITH OUR RECORDS AMD KNOWS WE WERE RESPOSIBLE FOR DESTROYING THE SURFACE OF HER CITY

WE MUST OFF HER AT THE SOONEST OPPORTUNITY
>>
>>1713538
>>Enter guild hall.
>>
>>1713552
Dude, chill the fuck out. Likely, even if that were the case, the human part left of her would be too pissed off at the folks who turned her into what she is and left her there for over 4000 years.

Besides, she's probably just glad to not be stuck inside a dead underground city.
>>
>>1713550
Seconded.
>>
>>1713550
Thirded.

Be carefull to keep an eye on the girl though.
>>
File: Clark Howard Thule.png (58 KB, 466x400)
58 KB
58 KB PNG
>>1713550
>>1713565
You approach the pink-haired fellow.

"Excuse me?" You start.

"Hrm? Oh. Let's see..." They look you over, regrettably their voice doesn't help identify what they are at all, "None of you are from here, none of you are tainted, and you've come to speak with me. Interesting." They adjust their glasses.

"I am Clark Howard Thule. I am investigating strange happenings about this town... Because it's clear something that shouldn't be happening is."

He looks around, noticing Pisteia, "So what do two Delothians, an Ollamic Terminal, and a Salarculean knight need from me?" The way he hesitated and glanced at your gear makes you wonder if he thinks you're actually Delothian. Interestingly, he had a similar tone for calling Pisteia a 'knight.'"

>Are you open to working with other people?
>What do you know about the strange events
>There are things in the water here
>Why is your hair pink?
>>
>>1713597
>How do you know all that? Are you some kind of researcher? Detective?
>>
>>1713597
>"On spot for something I see.
>"Why is your hair pink and what do you know about the strange events.
>>
>>1713597
>>What do you know about the strange events
>>
>>1713694
>>1713679
>>1713667
"How do you know all this, exactly?" You start.

"I'm a wandering magician with specialty in the forbidden, technically." He skirts around telling what he means, "call me... an enforcer of the rules."

"Alright, but the strange events, what do you know?"

He smiles, "Summoned creatures, from another plane. Shapeshifters, beholding to dark gods and other offshoots. that's what's at play here, and someone is using them for an end goal. I know what's happening, I just need to find the magical anchors he placed... Before those creatures breed."

You push another, "Sooo... why is your hair pink?"

At this, the young man drops all formalities, grabs you by the collar and whispers, "Why are two soldiers from Alainn walking about with an Ollamic terminal and a Salarculean princess?!" Nobody but you can hear him, "Don't ask me that again, understand?"

What?!
>Draw rifle
>Draw pistol
>Capture and interrogate.
>Back away a bit.
>>
>>1713713
>>Capture and interrogate.
It's probably for the best
>>
>>1713713
>Back away a bit.
"Alright, point taken. Matter at hand. If the anchors are found and nullified, will the creatures leave?"

Pre-emptively, guys, if everyone and their dog can figure out we're Alainnian, there's zero point in killing everyone who finds out.
>>
>>1713737
Seconded.

This guy is really jumpy. Maybe he's from the 14th and decided to not follow them ? Maybe he's from the 13th too.
>>
>>1713737
Supporting.

Fucking everyone seems to know.

I think we need to change our gear up to blend in better.
>>
>>1713713
>>Capture and interrogate.
Somebody is outing 13th legionnaires to the 14th. We need to figure out who, and how common knowledge of Alaiin is.
>>
>>1713737
>>1713790
>>1713828
You back away from this young... person who knows too much, "So... the creatures go away if the anchors do then?"

He sighs, "Yes, provided they don't breed, Ace.
And for that, the anchors must be destroyed. Then the man responsible can be confronted."

Pisteia speaks up, "Am I the only one getting creeped out that he knows our names and what we did without us telling him?"

Clark groans, "Listen, there are a total of 7 different anchors in this duchy, and a few people with the same goals as you."

He points directly at you, "This is a threat to your country. I am not. I know who is responsible for this, I know how he did it, and I know how to stop him, but you have HER." He points to Pisteia, "And even if I do all of this alone, I still won't be able to solve the issue. Also, we can't act against the person responsible directly, otherwise the whole situation gets much worse."

"Do you understand? Help me save Inis duchy."

It's unusual. Clark is an Otharthurian name. They should all be dead, but even if they survived, you know magicians are illicit... after their massive accident from dabbling in forbidden magic.
>Accept Clark's mission to save Inis Duchy
>Pass on Clark's mission.
>Can I think about this?
>Ask more questions - (write-ins)
>>
>>1715182
>>Can I think about this?
>>
>>1715182
>Accept Clark's mission to save Inis Duchy
>>
>>1715182

>We are indeed bad enough dudes to save Inis Duchy!
>>
>>1715182
Oh also ask him if he is Otharthurian.
>>
>>1715182
>Can I think about this?
>>
Rolled 1 (1d2)

[we appear to be stuck once more]
>>
>>1715248
>>1715192
>>1715216
"Can I think about this? I need to know more." You reply.

Clark crosses his arms, "Fine, I'll wait, but do hurry. The longer you delay the more this spreads. Koro is next, just so you know. Those pale horrors in Kantrel will be able to leave once the effect reaches them." He turns towards the window.

You look back to your group. Almeda shrugs, "I dunno, I'm with you on this, four decisions come to mind. I want to know where this guy is from..."

PIsteia frowns, "Well, Inis needs to be saved, regardless. I want to see this place returned to normal."

Artoria speaks up, "Subject Clark appears on record before Otharthurian disaster. What little records I have are too small. Possibility of the same person low, lifespans are not that long. Clark's magical power is astoundingly high."

Almeda looks back to you, "So what do we do?"
>Accept Clark's mission
>Pass on Clark's mission
>Ask Clark more questions (write-ins)
>>
>>1715269
>Ask him if he is Otharthurian
>Accept mission
>>
>>1715269
>Ask Clark more questions (write-ins)
Alright, we'll help, but on one condition.
Tell us more about who you are and about yourself. You seem to know a lot about us and we know next to nothing of you. I don't think this is an reasonable request, especially since we will be working closely together we need to be able to trust you.
>>
>>1715281
>>1715283
"We'll help, but you'll have to answer some questions first, if we are going to work together." You tell Clark.

He crosses his arms, "Alright?"

"Are you an Otharthurian?" You start off.

Clark grins, "No, not really."

"Alright, then... tell us more about you, since you seem to know us already." You respond.

"Very well, but I'm not giving full disclosure, part of the rules. I am an eldritch magician." Pisteia gasps, "Ignore her, people these days fear what they don't understand. That's why so many of these people are scared of raiders when they are as mortal as anyone else."

"I am investigating this region for two reasons. One is that these powers should not be tapped and utilized, especially not like this. The second is something was stolen from me."

Artoria tilts her head, "Stolen? With your power?"

"While I was asleep, yes. A book. A tome of forbidden magic, recorded in the genesis of magical development. Before the disaster, there were many. This is the last copy... the very original."

"But, how did you get the original?" Pisteia asks.

"Simple. I wrote it." Clark smirks, "It's my book. The incidents only occurred and it was made illegal because fools decided to dabble with neither training nor protection."

"So... you were asleep... for thousands of years?" Pisteia seems confused.

"Something like that. It's complicated. Ace and Adrianna would understand. Suffice to say, with all this power being used improperly and my book stolen, I have to solve this issue before another disaster occurs." He shrugs, "You can blame me, but really, once you see who has it, you can't fault me."

"Help me out, and I'll help you, when the time is right, of course. There are rules." Clark offers a gloved hand.

You take it, "Alright then."

>Clark Howard Thule, Conduit of the Forgotten Gods, has joined the party. Clark naturally scares off creatures. His magical power is great, but he will not leave Inis duchy until the effect is cleansed.

The little girl is gone.

Clark warns, "The Archivum was expelled from here. The people blamed the event on them. The guild is firmly under control of Garvelton Industries in this region. I do hear that there is someone in the alleyways of this town who might be willing to side with you, though."

What do you do?
>Look into the guild
>Go into the alleyway where you saw the girl
>Go to the old Archivum building
>>
>>1715316
>Go into the alleyway where you saw the girl
Mention we saw a little girl before we spoke with you in the alleyway....
>>
>>1715326
Supporting.
>>
>>1715326
I can agree with this
>>
>>1715326
Same.
>>
>>1715326
>>1715348
>>1715501
>>1715625
"I saw a little girl beforehand in the alleyway. We should probably check it out." You move towards where she was.

"Things aren't always what they seem here..." Clark warns.

When you arrive at the alleyway, there is no girl. The footsteps on the dirty stones lead to a very high wall... and then a clean streak right down the middle. Weird.

Clark takes a look, "Oh... This could be the trail of one of the creatures. Strange, this area is too well lit for one though." He squats down next to the tracks, "we'd need someone who can follow trails off just footsteps... For that we'll need to leave Inisvale."

"There isn't anyone here who can help?" You ask.

"There is, but they are extremely elusive." Clark responds, standing and facing the rest of your party, "I'm no good with following trails."

The air feels a bit colder.

What to do?
>Enter guild hall
>Go to old Archivum building
>Ask Clark about the surrounding area and places to go.
>>
File: v2 flatface.png (18 KB, 118x144)
18 KB
18 KB PNG
[will check back in a bit, sewing needs to be done]
>>
>>1715747
>Enter guild hall
>>
>>1715747
>>Enter guild hall
>>
>>1715936
>>1716154
You enter the guild hall, there's a burst of warmth and light that wash over you. A few hunters are hunched over the tables, and the receptionist is missing. Instead, a man in noble attire is chatting with a group of hunters.

"So that's it then. Deal with those men at Depot Sierra, and I'll reward you handsomely." The hunters leave, dark looks on their faces, those of men about to kill. the nobleman strolls past your group, pausing with a smirk, "Ah, Clark. You're still in town? I thought you'd be gone by now. Have you recruited these folk to your foolish endeavors?"

He looks at you, "You seem smart. I assure you, Inis is fine. Clark here is a phenomenal liar. Why not look at the bounties on the board I put up? I have business to attend to." He waves and leaves the building.

"...That was Alexander Garvelton."

You recall Captain Hendrick blaming an Alexander too, actually.
>Check bounties on board.
>ask about Outpost Sierra
>ask about other locations
>Go to archivum building
>>
>>1716385
>ask about Outpost Sierra
unless we can follow him
>>
>>1716415
"What do you know about Outpost Sierra?" You, personally, know it's an Otharthur base, but other than that, nothing.

Clark pauses, making a thinking expression, "From what I could catch it's a recently rebuilt ruin. There are people there, and they aren't raiders... but they aren't normal either. They are really advanced.

You wonder if it could be possible Alainn forces.

"It was taken by them after the anomaly in the woods appeared." Clark respons before relaxing, "that's all the information I could pick up."

"Ah." Artoria speaks p, "Your knowledge comes from reading thoughts!" She points at the magician.

"...Only current information and information on people, yes."

"That is illegal magic." Artoria declares, "you will be arrested."

"It's only illegal because it can be abused.." Clark rolls his eyes, "Though way to kill my whole 'omnipotent mage' setup."

Well, at least you know why he knew you were from Alainn.
>Check bounties board
>Ask about the anomaly
>ask about other locations
>Go to archivum building
>>
>>1716457
>>Go to archivum building
see if we can dig up a little more info, because if it's Alainin, then we need to help
>>
>>1716562
Seconding.

>>1716457
Also, if Clark reads minds, can he get anything from what's left of who Artoria used to be?
>>
>>1716562
leaving the mostly-empty guild hall you reach the Archivum building. It looks like it was larger than the one in Koroton. Several windows are broken and the marks of fire are present on the structure, but it's overall intact. An open doorway shows the dark interior. You can see the tattered remains of an Archivum robe on the floor. A rifle you can't recognize is on the floor of the doorway deep inside.

Something is softly glowing around the corner.
>Enter building
>Return to guild hall
>ask about other locations
>Ask about anomaly.
>>
>>1716580
>>Ask about anomaly.
Mention the Captain said that Alexander guy was super suspicious to him.
then
>Enter building
>>
>>1716580
>>Ask about anomaly.
>>
>>1716588
Supporting
>>
>>1716576
>>1716588
"So.. can you actually find out what Artoria's real name is if you can read minds?"

Clark looks back at you with a somewhat incredulous look, "She's got a database in her head. I can't process it at all."

You make your way into the building, continuing the conversation, "I heard from a ship captain that a man named Alexander was super suspicious."

"In that case I'm glad someone could see through that man's charade..."

"You mentioned an anomaly. What exactly is that?"

"In the woods, there is a weird ripple in the air. every now and then something comes through it. a few times it's been painted war machines. another... monsters. And lately, a few people."

You reach down and pick up the strange rifle. It has markings and an unrecognizable logo on it, and it seems incredibly high-tech. As you lift it, part of the back lights up. The language on it is similar to Alainn's but this isn't a design your country would make. The stock of it has what you assume to be 'return to FEATHER Armory.' on it. The lit up part is showing a screen with 0 shots left. You aren't sure what it shoots. Almeda looks at it as well. You hand it to her.

"What kind of gun is this?" When she presses a button, a scope pops out of the top, but other than that, this weapon is a mystery.

Rounding the corner, you enter the library. the books are charred. Clark is looking through one of the more intact ones, muttering. "...lord what fools these mortals be... All this hard work and records, lost forever because of some scared people."

At one edge of the room you spot a stone with a glyph. it's glowing a soft red light.

"Make sure none of you wander off alone. with the dark in here, this place is liable to be a nest for the creatures." Clark warns pisteia before walking up to you, "Hrm,this is a waystone."

You are familiar with the concept, they are defensive barriers meant for roads. Ollam used them bit.
>charge waystone with Artoria and secure archivum building
>ask about other locations.
>return to guild hall
>return to ship (get tank)
>>
>>1716650
>>charge waystone with Artoria and secure archivum building
>>
>>1716650
>>charge waystone with Artoria and secure archivum building
>>
>>1716650
>charge waystone with Artoria and secure archivum building
Did we bring any everlights that we can use to brighten up the area?
>>
>>1716660
>>1716728
Artoria grips the waystone and projections of spell arrays fill the air around her. A rush of wind churns through the building as the stone begins to change color, glowing brightly.

Then you hear the screams. Inhuman screeching from a multitude of lurking creatures as they move their amorhpous masses towards you. They understand what you are doing.

"Foolish wretches who don't even know their own master!" Clark has moved between you and them, an unstable ball of energy forming in his hand. The rush towards you becomes a scramble to get away.

You can't even draw a bead on the damn things.

Clark's magical orb begins sucking them in, a black hole of eldritch magic. Soon the room is clear and the Archivum building is yours.

"The structure will remain safe for the time being." Artoria announces.

You now have a temporary base in Inisvale.
>Return to ship
>ask of other locations
>Return to guild hall.
>>
>>1716872
>Return to ship
Maybe we should go investigate that outpost
>>
>>1716872
>Search the archivum building for anything about our nation, the monsters and Alexander
>>
>>1717010
Works for me.
>>
>>1716872
The fuck are those things

>>1717010
Supportin'
>>
>>1717010
>>1717022
>>1717099
You manage to find a few singed books. Another interesting thing you find is a helmet. Not one like Pisteia's, but an electronic-laden one. The power is dead on it, and it has symbols you don't recognize. The most interesting thing is how it can rest on the head and cover the ears. It was meant to be used with the rifle, it seems.

Almeda has taken the time to rig some everlights into the walls, which Artoria carves runes into to power.

In a further room in the back, you can find some writings, journal entries, of the people here. It talks about Alexander's arrival and his factories being built (almost overnight, it seems) and his army of workers. How the townsfolk grew more hostile as things appeared in the shadows.

One thing of note is a visitor, bearing strange objects they'd never seen and wearing unusual clothing arrived, a small child in tow. They were asking about Garvelton and the creatures.

The journal cuts out as the writer mentions talk of a riot coming, the crystal lights of the building growing dim, and hearing glass break in the other room, with a promise to detail what it was later.

Clark strolls around the room, every now and then you see him suck something out of a shadowed corner or from under a table with the conjured orb.

>Ask Clark what he's doing
>Return to ship
>return to guild hall
>>
>>1718387
>>Ask Clark what he's doing
>>
>>1718399
"What are you doing, exactly?" You ask, taking note of Clark's activities.

"Getting any survivors. if there isn't a direct line of sight to the orb, they can still gather and grow. If they get big enough, they'll consume people and take their place. These ones were summoned recently, though, so no worries."

Perhaps it's time to find and destroy those anchors Clark was talking about.

>Return to ship
>Return to guild hall
>>
File: v2 losing it.jpg (12 KB, 200x230)
12 KB
12 KB JPG
[I wish it autosaged at post limit, not time limit...]
>>
>>1718436
>Return to guild hall
At least after he's finished though.
>>
>>1718436
>Return to guild hall
>>
>>1718436
>Return to guild hall
>>
>>1718603
>>1718654
>>1718666
After Clark claims there are no more creatures, you walk back the the guild hall, a little more wary of the dark corners. Interestingly, Pisteia is keeping her hand hear her sword the whole time.

You reach the guild hall once more. The room is overall largely vacant, with a few hunters and their drinks. They don't seem friendly. Again, no receptionist. There are just the bounties on an accessible board.
>look at bounty board
>Go to ship
>>
>>1719107
>>look at bounty board
>>
>>1719107
>>Go to ship
its important to get rid of these factories, or even head over to that outpost
>>
Rolled 1 (1d2)

1. bounty board
2. ship
>>
>>1719221
>>1719123
You take a look at the board. These all seem to be kill or capture quests

Crone's Way has a bard who is looking into Garvelton Industries interests. As the company's trade secrets are paramount, we are offering a reward if you slay him.
>Kill the bard at Crone's way

Graggen is currently resisting any efforts of progress, unlike Inisvale. It is largely attributed to the town guard's leader.
>Capture town guard leader and bring him to Garvelton Industries.

Lethbridge's Hunter's guild is currently denouncing Havelsberg and Inisvale guild hall, claiming the requests are nothing more than corporate interests and murder. Bring them to Lord Alexander for a meeting.
>Capture Lethbridge Guild head and bring them to Garvelton Industries.

Depot Sierra is currently occupied by unknown forces that are harassing Industries shipments.
>Clear out Depot Sierra of unknown forces

An unknown person is destroying and sabotaging Garvelton Industries personnel, and believed to have ties with the Archivum.
>Hunt down and kill saboteur.

All bounties approved by Duchess Inis and Lord Alexander Garvelton.
>Do not take quests
>Return to ship
>>
>>1719298
>>Do not take quests
>>Return to ship
>>
>>1719298
What if we spoke to the guard and guild head, get info from the guard, "capture" the guild head, and use him as our way to infiltrate.
>>
>>1719298
>Clear out Depot Sierra of unknown forces

We should check this out, if there is a new player in town we should find out.
>>
>>1719344
[Would this be taking the quests or not taking them? Inis doesn't have a receptionist.]
>>
>>1719406
If no one is there, then we can just grab all the notes and pocket them. Taking them or not doesn't really matter.
>>
Rolled 1 (1d3)

>>1719298
>>
>>1719329
>>1719344
>>1719428
You take note of the quests for later.

You return to your ship with your party. Your tank can hold the whole group easily, and since you don't have another tech-savvy member, using two vehicles might not be a good idea.

From there, you set out.
>Drive to Crone's Way (Bard's location)
>Drive to Lethbridge (Opposing Inisvale guild)
>Drive to Havelsberg (unvisited town)
>Drive to Graggen (resisting spread of industry)
>Drive to Anomaly (???)
>Drive to Depot Sierra (Unknown forces)
>>
>>1719432
>>Drive to Depot Sierra (Unknown forces)
>>
>>1719432
>Drive to Depot Sierra (Unknown forces)
>>
>>1719432
>Depot Sierra
>>
File: Gloomy_Forest.png (795 KB, 1024x686)
795 KB
795 KB PNG
>>1719449
>>1719463
>>1719468
Your drive out the gates of Inisvale into the dark forest. The spotlight of your tank driving away shifting shadows. Sometimes you hear claws on the hull of your vehicle, but they are harmless to the sturdy armor.

You roll into sight of Depot Sierra, cutting the lights and moving quietly around, trying to get a good look...

The Otharthurian base has undergone additions, Walkways built onto the walls with electric lights shining into the forest. At the gate, you can spot two guards, fully geared in the strange helmets with the odd rifle you saw earlier. Lights on their shoulders sweep the area as they shift restlessly.

Inside the gate is a large flying machine. Not like the airships, no, this has jet engines.

Above the base you can spot a flag you don't recognize. After having Pisteia, Clark, and Artoria look at it, they don't know the flag either.

You spot the hunters Garvelton told about the depot before. They rush towards the guards. An alarm sounds inside the base before the guards open fire on the intruders.

In a single shot, one of the hunters' bodies is blown clean away. The person unfortunate enough behind them falls to the ground, missing half their limbs. The other guard shoots the next hunter. The last hunter left scrambles away in retreat. The guards do not pursue, but rather signal into the base.

A sturdy-looking wheeled vehicle rolls out and people in fully-enclosed suits collect the corpses, leaving plus-shaped markers in the ground where they fell.

You aren't sure you should approach this base.
>Approach Depot Sierra.
>Go to Anomaly
>Go to Crone's Way
>Go to Graggen
>Go to Havelsberg
>Go to Lethbridge
>Return to Inisvale
>>
>>1719566
>>Go to Lethbridge
>>
>>1719566
>Wave a white flag outside the tank and approach slowly
>>
>>1719566
Can our mind reader get any info on those guys?
I kinda want to see what their deal is, but at the same time I'm not really sure if they like guests.
As much as I'd like to go say hi we probably want to have the infiltrator set equiped when we do it.
>Go to Anomaly
>>
Rolled 1 (1d3)

>>1719704
>>1719690
>>1719589
>>
>>1719721
next action will be in the next thread, as this will autosage.
>>
>>1719730

Have you consider make a twitter account?
>>
>>1719721
>>1719589
[After this one, of course]
You decide these people are highly dangerous, but have Clark try to read their minds.

He focuses and frowns, "They are... from a desolate wasteland... A city floating on the water as the only safe haven. They are working for someone who is in Inis... They are trying to establish a forward base." He pauses, "I can't get anything much about them except bits and pieces. They are not from anywhere I know."

You drive your tank through the woods and arrive to the relatively brighter Lethbridge. It's slightly darker and more ominous than you remember.
>Go to guild hall
>return to Depot Sierra
>return to Inisvale
>Go to Crone's Way
>Go to Anomaly
>Go to Havelsberg
>Go to Graggen
>>
>>1719741
[I have attempted to make one, but the site refuses to let me use my cell # to verify.]
>>
>>1719763

I am unsure how to proceed darkness seems to be an ever urgent issue.
>>
>>1719771

You got the details right? I'm in the third world and it accepted mine.
>>
>>1719793
Should we say fuck it and start raiding the factories?
>>
>>1719840


If it help dealing with the anchors then yes.
>>
>>1719763
>Question Clark on how we should proceed to attack the cause of the darkness
>>
>>1719980

Yeah let's go with this.
>>
>>1719839
[I put in details but it required a phone, and then when it called the phone and gave a number, the number failed to work. Very frustrating.]
>>
>>1720222
There should be a use email option in small text on the bottom of the page
>>
File: v2 creepy.png (28 KB, 156x130)
28 KB
28 KB PNG
>>1720224
[Cold Soldier Part 5! Abominations and Stranger things!]
>>
File: nissa_by_periwinklle.png (86 KB, 200x206)
86 KB
86 KB PNG
>>1720266
[A twitter was made. There's nothing on it, so, um...]




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.