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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1682622

You are the Courier. Executor. Paladin. Father. A man of many titles. Your nation grows under your watchful eye an delegation of tasks to your ever growing force of intellectuals and individuals with remarkable abilities, from artificial intelligences, to super mutants, augmented humans, and extracted, sentient brains.

And for the first time in along time you have ventured out beyond the big empty, beyond California or even the Mojave, to see what other factions, lie beyond your scope of vision. You have found monsters and friends in Texas, met the Midwestern Brotherhood of Steel, and seen the livelihood of the Mutant Liberation Army as your map of the former Commonwealth continues to expand.

The question now remains, how your empire will prevail over all.
>>
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491 KB
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!ALERT!

Following our broadcoast, a Vertibird has landed away from our settlement, clearly marked in Enclave / American. Several Power Armored soldiers are walking out and exploring

>What do?
>>
>>1701204
Name, rank, serial number.

Check it compared to what our general knows, see if he recognizes them.
>>
>>1701209
1 for this
(who do you send out to ask?)
>>
>>1701204
Go forward, with our Enclave remnants and meet them.
>>
>>1701213
Us, bring oreno and our new general whose name i don't recall.
>>
>>1701213
All of our enclave people in their appropriate PA. Along with ourselves in Arcade Gannon's PA.
>>
So, assuming the Enclave doesn't kill us for some reason and that this isn't all of them. What are we gonna do about potentially their entire population wanting to join us or something?
>>
>>1701253
I they can get us water we can build hexcrete houses for them. I they don't they'll just have to wait in tents till we get more water from our surrounding and Utah.
>>
>>1701253
Gonna have to convince them to be cordial on the mutant front. Don't want to bring in people who would start a race war.
>>
>>1701253
I don't see anything wrong with integration of that's something they want.

Might have a small clash of ideology.
>>
>>1701253
A more pressing issue, how are we gonna handle the Enclave's reaction to the Chinese.
>>
>>1701259
Eh, water is something we can solve fairly quickly seeing as we've still to tap the underground river.

>>1701260
Eh, just make a point that we aren't making more SM's and that their utility as labour and warrior's outweighs their...nature. Same for the ghouls. Keep Unity's whole deal on the hush hush however just to be safe.

>>1701262
Yeah, the utility of the shit the Enclave would bring (PA, verti-birds, maps of functional pre-war facilities, production methods / design documents, scientists and more) would outweigh any such problems. Especially if we can get them to not kill the BOS members we have and shit.
>>
>>1701260
We can have Moreno use his Frank horrigan reasoning for that.
>>
>>1701265
That shit was in the past. Point out how the Enclave went communist essentially on their little Oil rig and that the Communists aren't ideologically driven or anything.

Not to mention the Chinese are pure humans, untainted by FEV / radiation from the bombs. Something the Enclave puts great value on.

Plus, they've got a tank. I think that will keep the Enclave from trying anything too much.
>>
>>1701204
Backing this >>1701209 have ourself and our enclave soldiers meeting them
>>
>>1701213
3 for bringing ourselves and our Enclave personal.

>>1701204
These are guys from Raven Rock ain't they?
>>
>>1701330
Ravwn rock would have mark 2 advanced power armour. These guys have the west coast mark 1 advanced power armour.
>>
>>1701332
Huh, Well there are various outposts of Enclave scattered through out the USA, Including Canada and possible groups in Mexico So, It could be alot.
>>
>>1701334
Yup. They could be from a variety of places.
>>
>>1701245
>>1701222
>>1701216
You and the Devil's Brigade walk up in your power armors.

>Kreger
"Captain Kreger, 4th Battalion, 160th Aviation"

>Enclave Soldier
"Captain Lance, 4th Battalion, 3rd Infantry

Our eyebots recieved your distress signal and your recruitment broadcast. We'e been sent here by General Ward from Base Albion to investigate.

I need to make a report on my findings. What can you tell me about your operations here?"

>What do
>>
>>1701336
Oh boy where to begin.
Aliens.
Chinese.
Science.
NCR.
MLA.
Texas.
>>
>>1701336
>Ask Kreger if General Ward was a good kid or if he was a hard-liner with the whole 'kill everything on the surface'

>Model an Answer that leaves out our current tech level and any details of trade/production capabilities and anything else that would set them off to be hostile right away.
>>
>>1701343
Do this.
>>
>>1701343
>Kreger
"I've never heard of a General Ward before. Communications with other Enclave outside Navarro was limited."
>>
>>1701343
>Model an Answer that leaves out our current tech level and any details of trade/production capabilities and anything else that would set them off to be hostile right away.
They asked about our Operations, i think they would be insulted when we avoid the question, gotta at least say something that would appease them.
>>
>>1701349
How would you word it then Anon. I figured they meant Operations in the entire thing.
>>
>>1701349
Right, so mention that weve established a settlement, have conducted scouting operations in surrounding regions, but are focusing on building up our current infrastructure.
>>
>>1701359
This
>>
>>1701352
I would at least mention some production capabilities, like robots. Maybe even a tech we think is worth mentioning like the blue lasers.
>>
>>1701336
>>1701348
Fuck it I'll back this >>1701359
>>
>>1701364
Actually mentioning the hexcrete would be a good bait for their leader to meet us, It's very useful and we get to see if the general is someone we want to work alongside with.
>>
>>1701349
Say something like:

Given the loss of the President and senior leadership onboard the oil rig years ago, we thought that central command was lost.

As such, we're established a new state dedicated to restoring and reunifying America.

Our focus is on a technological approach alongside pragmatism. Given the intense threat posed by the NCR, MLA and Legion, we cannot afford the luxury of complete ideological purity.
>>
>>1701359
We will have to mention the waste-lander population. Maybe down play the power they have by pointing to our ever present surveillance and robotic army?
>>
>>1701375
Oh yea definitely mention we dropped the Purity thing since we started with 6 old enclave soldiers, now we have about 200-300 Pop.
>>
>>1701375
I like it
>>
>>1701377
Problem is that we, the leader, are a wastelander too, of course we can just mention we can win at arm wrestling against a supermutant.
>>
Can I get a vote of 3 on what(which) dialogue you want to go through?
>>
>>1701386
Backling this >>1701375 Also include some production capabilities.
>>
Rolled 88 (1d100)

>>1701375
>>
>>1701391
Oh no?
>>
>>1701375
>Enclave
"We've heard rumors of the loss of Navarro but no confirmation until now. You are certain that Control Base ENCLAVE has fallen?"

>Kreger
"Exactly 44 years ago yes."

>Enclave
"Understood. The Presidency had transferred from President Richardson to acting President John Henry Eden. However, he is reported missing and presumed KIA in a battle against the Brotherhood of Steel.

Our previous reports of this region were taken from the Enclave at Chicago. The Brotherhood there was more forgiving and permitted many to retreat and make their way to Base Albion. We would like an updated status on the strategic position of the Enclave here.

. . .

what do you mean by not having the luxury for 'ideological purity'?"
>>
>>1701406
>Strategic Position is currently in most leadership roles of a statement, but with vast amounts of Wastelanders and useful mutants. Hexcrete production is underway to various degree's, as is Food goods, with limited production capabilities. Due to the loss of command, A chunk of land has been craved out in this area and we have gone under cover, renaming ourselves as something else but remaining pure to the return of America

ANON'S HELP PLEASE, GIVE WORDS OF WISDOM.
>>
>>1701406
We started with 6 old enclave soldiers and 1 young one.
>>
>>1701409
sure. do this
>>
>>1701408
1 for this
>>1701409
>>1701422
2 for this
>>
>>1701408
>>1701409
A mix of these are good.

Add a line about how we're restorted the research facilities at BigMT.

The lack of ideological purity relates to the incorporation of wastelanders and useful mutants. However, given our critical manpower situation - these steps were necessary.

What we are uncompromising about though, is the restoration of America as she was; beautiful, powerful and whole.
>>
Rolled 29 (1d100)

>>1701409
>>1701408
>>
>>1701434
>What we are uncompromising about though, is the restoration of America as she was; beautiful, powerful and whole.
Wouldn't this be a lie? Many anons including myself are planing to make a new better America rather than just bringing back the old one.
>>
>>1701442
Is it not the American dream to build a better, brighter more beautiful future?
>>
>>1701445
Heh, that's good.
>>
>>1701445
I thought it was to get filthy stinking rich having just arrived off a boat from a country of your choice or from a middle / lower class background.
>>
>>1701449
No no, That's what our GREAT grand-kids deal with. Not us.
>>
>>1701445
Precisely.

Also we want our America to be whole and powerful - that's the truth. The 'beautiful' part is...subjective.
>>
>>1701449
That was the old America, our America(Or at least mine) will be about improving yourself as best as you can physically and mentally. To live like kings not because of what you own but what you are, a strong intelligent and very capable person.
>>
>>1701445
>>1701454
Why not both?
>>
>>1701454
First we need to reach the standard of old American than surpass it making better than what it was
>>
>>1701454
>>1701464
Woops, misread the link.
>>
>>1701469
then once all that is done we need to ensure all records of nuclear weapons or their construction worldwide are destroyed this must never happen again
>>
>>1701490
>Destroy the past so it never happens again
Lolwut?
>>
>>1701501
This. Not to mention we have the tech to remove fallout reliably and the Shi have a plant that does it.
>>
>>1701490
>>
>>1701512
>Not to mention we have the tech to remove fallout reliably.
No we don't.
>>
>>1701501
> remove the ability to make more nukes
a bad thing ?
>>
>>1701517
And when some scientist discovers nuclear ission, they start making bombs and the world dies once more in a nuclear holocaust.
>>
>>1701520
> fallout new vegas 2
when
>>
>>1701517
>Ensure all records of nuclear weapons or their construction worldwide are destroyed this must never happen again

>remove the ability to make nukes

2 major different things here mate. ONtop of that, our spy shit is gonna be in every house and can detect if somebody has somehow made a nuclear warhead and we'll be able to see it.

>>1701516
We can get it easily mate from the Shi or get our own plant design.
>>
>>1701520
>Nuke Japan again 2, return of anime
When
>>
>>1701527
> implying you won't be able to circumvent the tech
kek
>>
>>1701535
>I have no idea how anything with nukes works the post.
>>
>>1701538
> not knowing what trolling is
yep
>>
QM is dead.
>>
>>1701630
Guess the stomach cramps came back with a vengeance
>>
>>1701635
Man, QM is super dead.
>>
Hey anons, sorry for dropping in and out of consciousness. Still got some cramps.

Also tomorrow is work.

--

>>1701409
>>1701408
The Soldier listens to you, quietly, as you recount your position. You started with a handful of enclave soldiers (more or less), recruited wastelanders and mutants. Established infrastructure, industry, production.

And you have revealed yourself openly as a state.

>Enclave
". . .understood.

I will have to report this back to General Ward.

May I visit and collect some trade goods and samples of your products to return to them? I would also request refueling for our vertibird."
>>
>>1702123
>No problem.
>>
>>1702123
>What do
>>
>>1702123
>It'll be my pleasure
Show him a tour, that we want to bring America back
>>
>>1702123
"No problem. We can also offer updated maps of the region and limited knowledge of the current regional power balance and such if that information would be of assistance."
>>
>>1702123
sure
> but nothing too incredible. No Alien tech.
>>
>>1702162
You offer him a tour of New Washington and The Crater, at least, that which you feel safe enough to show. He watches with due diligence, though you can feel him stiffen up in the sight of supermutants and ghouls.

>>1702164
He accepts your maps and information on local factions.

"The general will want to know about this."

>>1702165
You offer him samples of Salient Green, a brick of Hexcrete, and other various unique products.

---

Gonna write up the rest of the turn unless someone wants something
>>
>>1702216
>>1701336
Ask him how the Enclave is doing, and when they received the broadcast.
>>
Fuck, he hates us now.
>>
>>1702216
Let him know we can build robots to help with resource gathering, and as a army of courses.

Since he may be stiff at mutant he's rest easy knowing in our current army with have no mutants, Just good humans and robots.
>>
>>1702216
Show them our completed robotics factory, describe it's utility and explain we need a ZAX level computer to finish it. Just on the off chance they can arrange something. Also show them the solar tower and all the rest and make sure to explain how quickly we completed this and how we can do it faster in future now.


Also make mention of how the super-mutants and ghouls are extremely useful since we find ourselves harvesting pre-war ruins for supplies on occasion. Which are often irradiated or otherwise dangerous. Not to mention the time with the train where the SM's pulled it to town.

Point out how the ghouls are extremely useful for their many years of experience and in the case of one of them, he was a pre-war "american" (you annex a region, their citizens are now yours god dammit) citizen and thus it'd be immoral to betray him now.

Possibly also make a point that in the long term, which is how the Enclave should be thinking, the super-mutants and ghouls will die out of insanity / feral-ification, disease, injury and various other things over time thanks to them being unable to breed. So going out of our way to kill them is a waste of resources since it may result in human deaths and prevent us making use of their labour / skills and also because it draws unneeded attention / enemies and denies potential allies / trade partners. Not to mention the dangers of ideological disbelief / lacking internal support for such a policy.


Maybe mention something about possibly knowing where they could find some more humans with minimal radiation exposure (New Canaanites) who would be close to pre-war humans?
>>
>>1702300
Let's not approach turning over potential allies to likely not allies.
>>
>>1702311
Eh it's a fair point but I suppose the Enclave doesn't really do the whole ally thing. So yeah we can drop that section.

Anything else?
>>
>>1702300
No, Tell this shit once we ARE allies to them or something. Not before.
>>
>>1702315
eh. the rest is fine.
>>
>>1702231
Seconding this.

Also ask where their base is and state that we'd like to meet the General.
>>
>>1702300
I think the problem is not telling them, but showing them results.

So maybe let's show them what we build in such a short time, and tell them we need the ZAX computer. Also this is the captain it really depends on what the general says. So we show our usefully.

>>1702231
I support this and maybe in the future we can set up a meeting with the general.
>>
>>1702231
"Camp Navarro is no more. The Enclave at Chicago were driven out by the Brotherhood there as well.

General Ward is acting Chief of State following the loss of Raven Rock and Adams Air Force base.

Base Albion is one of the last hopes for a free America in a benighted age."

>>1702267
"Understood."
>>
>>1702324
To be frank the only information I've supplied them with in that post is a hint we know about a group of humans they'd be interested in and the fact we have a near-finished robotics factory which I think we'd have mentioned during the tour and shit.

However if you feel it is vital to not mention either of these things, sure.


>>1702344
I agree but the simple fact is that with the tour we've provided we can't exactly show any more results however I understand your point.
>>
>>1702351
Now it's up to the General Ward to either help us or not. I think if he's a smart and reasonable guy, he's see us as allies.

Enclave would have knowledge of different vaults, and of course the hidden Enclave caches. So being allies would be a good thing.
>>
>>1702387
I find it funny how we're courting the Brotherhood and the Enclave.

Except they kinda not that different, other than that they hate each other and have cool tech.
>>
>>1702350
>one of the last hopes
So there are more Enclave facilities?

They should really be informed about the current state of the world. The abundance of threats means that we are stronger together.
>>
>>1702404
We already informed them.
>>
>>1702404
Are you new by chance to Fallout in general?
>>
>>1702398
Enclave even with their killing of mutants and non pure humans, have a dream of bringing America back what it was.

Brotherhood, just want to keep old tech safe, not really doing anything with it, they don't have a dream of returning to a America that once was.

Each has tech, but one has a dream of what could be. It's the general and head of state that make the Enclave choices, and the soldiers follow orders.

We never do see Enclave civilian area, the oil rig would have civilians on it when it went up in flames.
>>
>>1702412
Can't be sure if that - he could be talking about more faculties that we are not aware of

>>1702417
No
>>
To great fanfare the expeditionary force returns. Though battered and with many missing, it is good to be home.

Families reunite with their loved ones, while others mourn losses. But everyone is proud of the returning heroes.

-2/3 officers
-1 TACT bot
-56/100 Securitrons
-An easily replaceable number of repair bots
-16/20 followers
-12/25 soldiers

(All your forces on the field have leveled up in various ways!)
>>
>>1702387
Eh, the Enclave odd to be desperate at this point but the hope we have to have is that this general ain't a die-hard believer but rather a pragmatic or even reasonable individual.

>>1702398
It's ironic. Had the Enclave not came along and tried to kill everyone, chances are the BOS would've been their best ally and might have even been absorbed given time.

>>1702404
>So there are more Enclave facilities?
Certainly.

I mean ignoring the various things from Van Burren and other fallout games. We know for a fact that there was a random bunker for survivors to head to in Nevada and that there were more bunkers scattered all over the place. Chances are there are dozens of these small facilities scattered everywhere, the only problem is finding them and making use of them.

Honestly even if all we receive is another 40 people I'll be pleased as shit.
>>
>>1702430
>Can't be sure if that - he could be talking about more faculties that we are not aware of
What? I'm talking about telling them about other factions, we already did that.
>>
>>1702432
RIP
Female Officer who was brained
13 Unnamed Solders
4 Followers

18 Humans KIA
44+repair bots KIA

F
>>
>>1702445
F

We must have revenge, let's take that Utah MLA city.
>>
>>1702445
You forgot the 44 Securitron's that were destroyed.

We'll do better next time. We've learned and we can prepare.


We are the Phoenix, watch us rise!
>>
>>1702440
We've told this soldier about that and he will inform the forces at Base Albion.

What I was saying is that he seems to be aware of other additional Enclave facilities that are still operational. We should go talk to them to both inform them and attempt to sway them to our side.
>>
>>1702462
>You forgot the 44 Securitron's that were destroyed.
I kind of more weight in the humans being killed, but your are correct. Our last human settlers that came added 30s something people.
>>
>>1702350
Ask when they received the broadcast, was this our old broadcast we sent back when we were in the Mojave or is this one of our newer ones?

>>1702267
We should also inform him that these mutants were the more civilized ones that we're inducting to learn the true American values before they're led astray. Like the MLA who apparently worse than the Legion we've seen so far.
Also we hope to make a cure for them at some point.
>>
>>1702494
Note: Marcus blew up their oil refinery. Do not let them talk to Marcus.
>>
>>1702501
Oh. Guess we ask Brain to keep him away while we're talking to the Enclave dude.
>>
>>1702494
Our mutant and ghoul pop compare to the humans is about 14%.
So if we get more human settlers, the mutant percentage will go down, which will look better in paper.
>>
>>1702512
Well that depends what do we count de-brained people as? Two? One?
>>
>>1702501
He or his group wasn't part of the oil refinery, so Marcus just have to shut his mouth and not talk about the part.

>>1702524
I guess One, since it's the brain of someone. Only the body is the one that eat, drinks, and make babies, while the brain just float in the jar, researching.
>>
>>1702540
Hey man I'm just saying we can "manipulate" the stats slightly and even more seriously, does that include the children of our nation?
>>
>>1702560
I'm counting the babies and the army coming back. I got 308 humans not counting debrained. And 42/43 mutant 20 from the super, 20 from nightkin, 2 ghouls Cain, Raul. If the girl from sierra is with us make that 3 ghouls.

I could be wrong give or take some humans.
>>
>>1702582
Did you account for our 4 slaves? The legion and three MLA ones? All of our companions? How about the Think-tank?


I can't think of any apart from them you could have missed to be frank.
>>
>>1702582
How about Dean Domino
>>
Also something we need to do at some point is alter the Securitron missile pods to be able to fire multiple payloads. Preferably we can get WP / Chlorine gas for anti-infantry / area denial and then we can focus on having a AA payload. Some sort of missile guided by radar or laser maybe? Certainly possible to equip such an array onto a single droid to act as a "pilot / spotter" for a group, allowing for coordinated launches / firing.


>>1702608
Oh yeah and he has a freed-slave friend too but I don't know where she is...
>>
>>1702601
I the answer to your questions. I don't know if companions are added to the human pop, and I would think the legion slave would be in the human pop, the three others may or may not be in the human pop.
I didn't count the Think-Tank as humans since they don't have bodies.
So I'm guessing best I can, we have to wait for OP for a more refine and correct answer. One thing I know for sure is the Mutant pop is less than >15%.
>>
>>1702634
To be honest I thought it would be higher. Oh well, all the more reason to get more population by purchasing slaves.


Remind me again why you guys don't want to produce a shit ton of jet (literally just Brahmin dung processed right), sell it to the MLA and then buy as many slaves as possible? It's a shitty combat drug to be frank ignoring FO 4 which I imagine we ain't playing by. Alternatively we see if there is a market for our spices there since they are such a degenerate society.

Failing that there is always my plan B. Which mostly involves pick-pocketing everyone in that city of their riches as the Courier until we can afford 5 slaves which we send out to somewhere Riddick can pick'em up in the Saucer. Rinse and repeat over months and we essentially can get what we need without "helping" the MLA.
>>
>>1702673
Honestly what we really need right now isn't more Pop but more resources, we have a lot of plans but are limited by not having enough water or metal or other stuff.
This is one of my main reasons why i want to build up our army and take the MLA city in Utah, so we get control of a part of the state.
>>
>>1702673
>Remind me again why you guys don't want to produce a shit ton of jet (literally just Brahmin dung processed right), sell it to the MLA and then buy as many slaves as possible? It's a shitty combat drug to be frank ignoring FO 4 which I imagine we ain't playing by. Alternatively we see if there is a market for our spices there since they are such a degenerate society.

People were against helping them in jobs, like the 3 jobs the raiders wanted us to do but didn't. We could always poison the Jet, like 1 in every 20 we sell is a OD to someone.

Buying slaves take time like always, since we need to ferry them back and fro. And we run the risk of our ship blowing up.

>>1702695
We could always hurt the MLA is subtle ways before we attack them.
>>
>>1702695
Trust me we don't have the resources for that.

My plan currently is to establish a small colony with the New Canaanites. To act as a forward station, expansion, trade centre and farming district. Then we can start looking into expanding yet further onward towards any pre-war ruins, mineral deposits and such that interest us.
>>
>>1702695
>we don't have water or metal
>Thats why I want to invade and take something we need to hold with our already stretched resources.


>>1702723
>>1702712
Here's an Idea, Dig a tunnel to connect to the underground water resiovurs QM said we could access.
>>
>>1702712
>People were against helping them in jobs, like the 3 jobs the raiders wanted us to do but didn't.
Which is fair enough since most of those would have made them a fair bit stronger but what we are talking about here is luxury goods and a fairly shitty drug. Not like I want to sell them Psycho or something.

>We could always poison the Jet, like 1 in every 20 we sell is a OD to someone.
Nah man, then people won't buy your product and you kill your customers. Better to just make it insanely addictive or something so they'll pay better.

>Buying slaves take time like always, since we need to ferry them back and fro.
Which is why we'd have Riddick pick them up as we buy them and shit.

>And we run the risk of our ship blowing up.
Aye true but that is why I want to send them away from the city a fair ways before picking them up. Maybe even have a way station or two that they stop off at on the way there or something.

>>1702738
Yeah I know but that doesn't solve our metal problem. Our only solutions for that being trade with the NCR, mining / salvaging in Utah, salvaging in the Divide and merc work for the NCR.
>>
>>1702712
>We could always hurt the MLA is subtle ways before we attack them.
That's my plan, before the battle sneak in and remove the slave's bomb collars and give them weapons, sabotage/steal their vehicles too.
>>1702723
>Trust me we don't have the resources for that.
Yes we do, just gotta go back to the Divide.
>>1702738
>we don't have water or metal
>Thats why I want to invade and take something we need to hold with our already stretched resources.
Taking the city will give us a great base to operate from, with that we can use Northern Utah to build more farms, get to mining and have more water.
>>
>>1702738
Water isn't a problem at the moment, it's metal.

Too bad we're in a location in the US that is known for its poor mineral reserves.

What we really need to do is dominate the Divide!
>>
>>1702753
>Yes we do, just gotta go back to the Divide.
Yes that place filled with radioactive death, mutant death, death-claw death, trap death, gun death and all the other death. Plus that nasty dose of pain and suffering.


Seriously though we are far from prepared for another trip into that hellscape.
>>
>>1702753
We don't have the robots set up to establish a outpost yet, and we don't have the transeiver range. We'd need to establish satellite communications if we want to have full control of robots in Utah.
>>
>>1702781
>Yes that place filled with radioactive death, mutant death, death-claw death, trap death, gun death and all the other death. Plus that nasty dose of pain and suffering.
How many Robots did we lose to the Divide?
>>
>>1702790
A bunch, but that was as the Marked Men we're getting smarter about it. And it's been years. Maybe they relaxed a bit.
>>
>>1702751
>>We could always poison the Jet, like 1 in every 20 we sell is a OD to someone.
>Nah man, then people won't buy your product and you kill your customers. Better to just make it insanely addictive or something so they'll pay better.
1 in every 1,000 jet that we ship. People will think it's just jet overdose.

>Which is why we'd have Riddick pick them up as we buy them and shit.
Alright I'll do some math.
Speed of Craft = Airplane Speed
Airliner speed = 546–575 mph
B-32 Bomber = 357 mph
Distance from BigMt and Salt City = 550 miles
Time it will take 1-2 hours

Possible
>>
>>1702790
>How many Robots did we lose to the Divide?
Too many.

The Marked men have developed tactics to counter us and although they can be beaten the cost of doing so is high. Essentially they take up sniper positions, obliterate a half a dozen bots and then re-position before we can bombard their positions.

Even when we do manage to pin them down, their weapons are a mix of arc casters and high calibre snipers which reduce the armour / EMP defences of our Securitron's into Swiss cheese.

Then even when we do manage to actually deal with that there's all the other shit they do: land mines, trip wires, Tesla coils and so on. Plus that one time with the Tunnellers.


Speaking of whom, Tunnellers are attracted to loud noises yet at the same time hate them which means that the moment we get into a combat encounter and we use our explosive weapons? They come fucking running in a massive swarm and kill us horribly.

They are fast, vicious, numerous and fucking deadly. Luckily we can hold them back with bright light and loud noises yet they'll seemingly ignore these if pissed off enough based off of how OP is doing it (different from the game but I might be mis-remembering).

>>1702823
>1 in every 1,000 jet that we ship. People will think it's just jet overdose.
Eh, maybe. Perhaps just have it build up a poisonous content in their body so those who consume the most die.

>Possible
Especially if we have additional shit set up to have them move quicker. We could easily have a truck or something of MLA make to transport them out en masse or something.
>>
>>1702810
Actually, we didn't lose any robots, at least according to the before and after numbers of the Securitrons, the only problem we faced in the Divide was the Marked men were changing tactics and tunnelers. What we need to go back to the Divide is Melee bots and a counter strategy for the Marked men.
>>
>>1702883
I remember the combat reports. I swear we sustained losses.
>>
>>1702867
Easy, we just set up artillery outside the city and creeping barrage everything.

It's less block by block fighting, and more wipe out everything in our path. Yes, this may destroy some of the resources we're there to gain - but the Divide is a huge place.

Once we whittle down the numbers of the marked men, we can use the artillery more strategically.

The sound will also attract tumblers, who we can kill from a distance.

Or hell, we could design a virus to just kill off tunnelers, ending that threat for good.
>>
>>1702883
Which is why I want to crop dust them with the Tunneler lure.

We gas em, they fight with the tunnelers, we move in to finish off the remainder.
>>
>>1702867
>Especially if we have additional shit set up to have them move quicker. We could easily have a truck or something of MLA make to transport them out en masse or something.

We could get a truck to buy slaves en masse from Salt Lake City, they move south and drop them off to the Mormon, then we use the Space Craft to move them to our city.
We have to be careful since our actions could get the eye of the warlords.

>>1702890
>I remember the combat reports. I swear we sustained losses.
Our securitons in the Divide were attacked, but we didn't lose any of them, they just had damages which was repaired.
>>
>>1702890
We actually did, but no numbers changed, and even if we did the number is probably smaller than you think since there's no number for how many Securitrons we sent.
Regardless, getting Melee bots and some quick hover bots to rush Marked men should be enough for now and we keep updating the robots as we face new oppositions.
>>1702898
We'll first need a sample of the Lure, unless QM says we already got one.
>>
>>1702901
I think if we start trading mass amounts of jet for slaves, we'd attract someone's attention. What we need is someone to infiltrate the city, weaken teh defensess, and we take it over. Take the raiders prisoner and free the slaves.

To do so we'd need to get an army to Utah though, which would be slow going.

Could be faster if we had a stargate.
>>
>>1702867
>Especially if we have additional shit set up to have them move quicker. We could easily have a truck or something of MLA make to transport them out en masse or something.
Buying in bulk and having a god dammed truck deliver slaves to who knows where will definitely attract unwanted attention.
>>
>>1702929
>Could be faster if we had a stargate.
We do actually, so just having a satellite and buggy will allow us to transport the army to Utah.
>>
>>1702921
we scrapped some off ourselves. We have a sample in a freezer somewhere.
>>
>>1702929
Here is my plan or something that looks like a plan to do this.
We can trade mass amounts of Jet, but we don't use it all for slaves, we use some of it for scarps, or some of it to buy motorcycles and flying machines they have in MLA.

Who knows, say we're a warlord, that's starting out and in the drug business as a cover up.


,
>>
Ok here's what we do to tackle the Divive.
Build the modular bots our companions showed us.(Research if needed)
Research and build AXE bots or my Jellyfish bot idea.
Maybe research Bastion-Securitrons if we can and upgrade our current securitrons into bastions.
Then send in a small scavenging force and see what the Marked men do, we then develop a counter and salvage again.
>>
>>1702957
That still raises too many questions. It's the unloading industrial quantities of jet that gets people taking a closer look, not just what we're purchasing.
>>
>>1702957
I don't know about the warlord disguise man, sounds like it will get attention.
>>
>>1702892
>Easy, we just set up artillery outside the city and creeping barrage everything.
Too slow, attracts too much attention (Tunneller and Marked men) and destroys salvage.

>It's less block by block fighting, and more wipe out everything in our path. Yes, this may destroy some of the resources we're there to gain - but the Divide is a huge place.
Not that huge and the primary source for good shit is the city.

>Once we whittle down the numbers of the marked men, we can use the artillery more strategically.
They number in the thousands at least. We'll be destroying too much to kill them for it to be worthwhile.

>The sound will also attract tumblers, who we can kill from a distance.
We really can't. They are too numerous and hard to kill seemingly if attracted in any major way but in minor cases sure.

>Or hell, we could design a virus to just kill off tunnellers, ending that threat for good.
If we could do that mate then we could make a virus to kill the Marked men.

>>1702901
>We could get a truck to buy slaves en masse from Salt Lake City, they move south and drop them off to the Mormon, then we use the Space Craft to move them to our city.
Something like that aye.

>We have to be careful since our actions could get the eye of the warlords.
All the better since we might get to meet Niner but I understand what you mean.

>Our securitons in the Divide were attacked, but we didn't lose any of them, they just had damages which was repaired.
Really? I could've sworn we lost some of them...well in that case I see no reason not to continue our work in the region since we've lost nothing essentially.

>>1702921
>We actually did, but no numbers changed, and even if we did the number is probably smaller than you think since there's no number for how many Securitrons we sent.
True.

>Regardless, getting Melee bots and some quick hover bots to rush Marked men should be enough for now and we keep updating the robots as we face new oppositions.
Yeah that'll work well enough I guess.

>>1702929
As I have said repeatedly, no. We are not attacking the MLA city. Yet.

We can do that later once we've gotten a decent number of slaves out and shit.

>>1702933
>Buying in bulk and having a god dammed truck deliver slaves to who knows where will definitely attract unwanted attention.
Just claim to have a farm in the south they tend to that produces the Jet. Problem solved. In fact moving our Brahmin out to Utah would be a good idea since it has grazing land a plenty on which they could live.
>>
>>1702976
>Just claim to have a farm in the south they tend to that produces the Jet. Problem solved.
Nope, that just gives us more problems.
Why do we keep buying slaves for a farm that should already have enough slave-workers?
What if people ask us to grow and sell more drugs than just Jet?
What if some punks decide they want to steal from us and find no farm?(This will happen often, the MLA are Raiders.)
>>
>>1702976
>All the better since we might get to meet Niner but I understand what you mean.
Why the fuck would we want to meet Niner?
>>
>>1702993
He's one of our companions.
>>
>>1702997
If we really want to meet him, we can do so while cutting a swathe of destruction through MLA territory. He'll pop up eventually. Then he can get on board or get out of our way.
>>
>>1702997
That doesn't mean shit when he choose to be the Fiend Leader over joining us, hasn't heard about us in a long time, has a great position in the MLA as a warlord and will probably never give up the Raider lifestyle now.
He ain't a companion worth getting.
>>
>>1702987
>Why do we keep buying slaves for a farm that should already have enough slave-workers?
Some try and escape and others are lost to tribal raids. Plus we want to expand our operations and there's the minor problem of your slaves getting addicted to Jet from the refining process because you ain't investing jack shit into good safety measures or dying of disease / mistreatment and shit.

>What if people ask us to grow and sell more drugs than just Jet?
We can decided on a case by case basis based off of what the drug does. Daytripper and Mentats maybe, Psycho and Steady? Fuck no.

>What if some punks decide they want to steal from us and find no farm?
Well we never gave an exact location so if they follow the truck then they'll follow them to the New Canaanite town who I plan on reinforcing with some of our own and shit. So they would find a farm filled with Brahmin and shit which would be very well defended.
>>
>>1702976
>>1702976
>If we could do that mate then we could make a virus to kill the Marked men
Marked men are essentially humans, so we don't want to develop a virus that could jump into our population.

Tunnellers are a very specific breed of animal with likely unique genetic abnormalities which we could target.

The FEV lab would be brilliant for this.

>Artillery
It would be far outside the city out in the open - so we could set up killing fields with our robots and men.

I do agree that this would be a destructive solution though.
>>
>>1703016
Ehh. seems to finicky of a plan. I feel it's best to gather an army, and in the night, ambush them and besiege the city. Maybe get Joshua and the dead horses involved to help out. He'd like retaking the holy lands from the infidels.
>>
>>1703016
>We can decided on a case by case basis based off of what the drug does. Daytripper and Mentats maybe, Psycho and Steady? Fuck no.
>A raider that refuses to grow Psycho and steady.
Cause that's definitely believable.
>Well we never gave an exact location so if they follow the truck then they'll follow them to the New Canaanite town who I plan on reinforcing with some of our own and shit. So they would find a farm filled with Brahmin and shit which would be very well defended.
And then what? What if a guy escapes and tells people about the town "with a shit ton of jet"? Better to lead them with the truck into a robot ambush a kill them.
>>
>>1703022
I'd say go Melee bots first then see if we need arty.
>>
>>1702993
>Why the fuck would we want to meet Niner?
Now why might we want to meet a high ranking member of the enemy forces who we know has prior ties to us and could be convinced to change sides along with his gangs? Who we can then throw into combat in order to get rid of them or make them OD on drugs and shit.


God I don't know, search me cause clearly it's a mystery beyond mortal comprehension.


>>1703010
What is it with you and killing the MLA? It's like you don't understand how much stronger than us they are.

>>1703013
>That doesn't mean shit when he choose to be the Fiend Leader over joining us
He didn't. We just talked him out of joining the Legion and left so he left as well and went his own way taking his people. You are literally fabricating issues here.

>hasn't heard about us in a long time
Well yeah we've been trying to be isolated and on the quiet for years now.

>has a great position in the MLA as a warlord
For now and I'd point out that he had a great position in the Fiends as a leader and yet was willing to leave them behind and join us.

>will probably never give up the Raider lifestyle now.
That implies he would have before or that we wanted him to.

>He ain't a companion worth getting.
To you.
>>
>>1703028
yeah, cause nothing says trustworthy like taking visitors away, never to be seen again.
>>
>>1703026
>Ehh. seems to finicky of a plan. I feel it's best to gather an army, and in the night, ambush them and besiege the city. Maybe get Joshua and the dead horses involved to help out. He'd like retaking the holy lands from the infidels.

Ehh they can reinforce the city much faster than we can. It's like taking Winterfall, and holding it for a few days before we're driven away.

They got more manpower, and shit in the city so it's be deadly if we try this.
>>
>>1703036
I wanna kill the MLA eventually. I 'm not proposing gearing up and getting ready to go now, just in the future, when we're kitted up and armed.
>>
>>1703022
>Marked men are essentially humans, so we don't want to develop a virus that could jump into our population.
They really aren't. They are closer to Ghost people and ghouls than humans.

>Tunnellers are a very specific breed of animal with likely unique genetic abnormalities which we could target.
True.

>The FEV lab would be brilliant for this.
Yeah it seems like it'll be great if we can make use of it.

>It would be far outside the city out in the open - so we could set up killing fields with our robots and men.
We have no such artillery and it would be vulnerable to ambushes and counter attacks.

>I do agree that this would be a destructive solution though.
Which is seemingly unneeded given we apparently have lost no bots to these missions which means it is just a matter of how long we are willing to have it take.
>>
>>1703013
>>1703036
>We just talked him out of joining the Legion and left so he left as well and went his own way taking his people.
More accurately, back at the Mojave Exodus, we convinced him and the Fiends to abandon the NCR raids and possibly join us separately of the Fiends, but we opted not to take them for whatever reason.
>>
>>1703036
>Now why might we want to meet a high ranking member of the enemy forces who we know has prior ties to us and could be convinced to change sides along with his gangs?
He refused to join us when he was in charge of the Fiends, he has only gotten higher in the ladder so it will definitely refuse.
>He didn't. We just talked him out of joining the Legion and left so he left as well and went his own way taking his people. You are literally fabricating issues here.
Incorrect, we tried to recruit him but failed then convinced him not to go to the Legion.
>For now and I'd point out that he had a great position in the Fiends as a leader and yet was willing to leave them behind and join us.
No he wasn't, he refused to come work with us.
>>
>>1703053
>More accurately, back at the Mojave Exodus, we convinced him and the Fiends to abandon the NCR raids and possibly join us separately of the Fiends, but we opted not to take them for whatever reason.
I think we rolled horribly with him, that's why we didn't take him.
>>
>>1703053
No, before that we found out he was in charge of the Fiends and failed to convince him to drop the leader role and join us, when the exodus happened we convinced him not to join the Legion and left him behind cause we couldn't bring the Fiends with us without pissing off our other refugees.
>>
>>1703051
We do have artillery plans though, so we can build some as we need to.

We saved the bots we did because we pulled out immediately. If we continued on, or tried to stand our ground against the tunnelers, we would have lost some.

>>1703048
I'm talking about longer term. We have to prepare, build up the army, get the seige weapons, etc. Then we attack the MLA. Maybe coordinate with the NCR, we attack them in the south, NCR attacks in the west. Yada yada, right of first conquest, we own Utah.
>>
>>1703072
We also had the option to only take the companions with us and leave the Fiends behind.
>>1703060
>>1703068
If I recall that was for the Fiends' vault, not the Exodus.
>>
Also, Niner was right there watching while the Fiends were raping the NCR when the Hover plan was executed.
>>
>>1703076
>If I recall that was for the Fiends' vault, not the Exodus.
I'm pretty sure the low role was for convincing Niner to leave the Fiends join us.
>>
>>1703026
>Ehh. seems to finicky of a plan. I feel it's best to gather an army, and in the night, ambush them and besiege the city.
Yeah and I'd like to nuke every enemy that steps into my sights but the simple fact is that that ain't feasible with the shit we have and neither is that.

>Maybe get Joshua and the dead horses involved to help out. He'd like retaking the holy lands from the infidels.
So your great plan if we need additional reinforcements is one christian man with a pistol. Backed by about 80 other non-christian people with pistols, knives and such at the very most.

>>1703028
>A raider that refuses to grow Psycho and steady.
Just complain about a lack of materials since it requires some fairly refined shit and whenever that fails mention our convoy's getting raided (come in with our truck looking a little worse for wear).

>And then what? What if a guy escapes and tells people about the town "with a shit ton of jet"? Better to lead them with the truck into a robot ambush a kill them.
Well they'd have already known there was a place with a "shit ton of jet" but I would point out that the people who are addicted to jet ain't exactly going to be threatening military opponents and those that aren't addicted to jet and are actually something of a threat, would probably understand that they'd be throwing their lives away for a useless drug with a fairly low price since a fuck ton of other people will have a shit ton as well and the fact that the supplier has been selling a fuck ton for awhile dropping demand / the price.

Also you overestimate how willingly they'd go and fuck up the lovely supplier that gets them their drugs. Seriously it's a very basic concept that you don't kill the cook, only his dealers and force him to deal through you. Plus from what we've seen these guys can be beaten fairly easily on a defensive battle since I doubt they'll receive the military support they'd need to beat us.

Plus, they'd know that the person they are stealing from has in past beat the shit out of a Super-mutant in hand to hand combat most likely. Not to mention our sheer mass of "slaves" would kill any force that did try anything realistically speaking.
>>
Yep, here Niner is just watching the Fiends rape and torture people with a beer in his hand.

>Weakened, and in shock, the fiends moved in and with he help of Niner, Vincent Vincent, Cyan, and Mellisa overran the place.
>Several fiends are torturing, raping, or executing survivors, sticking heads on pike, getting drunk or high on chems, and reveling in victory.
>Cyan "You like the sight of your own blood!"
>Vincent Vincent "Yeah fucking NCR bitch take my cock."
>Mellisa "This is for Bitter Springs, asshole!"
>The Securitron approaches Niner, showing your face. He's sitting on Colonel Shu's corpse, wearing his NCR beret and sitting around a fire drinking and singing with other Fiends opening up NCR rations and goodies.
>>
>>1703113
>Colonel Hsu
Aww. He was one of the good ones.
>>
>>1703050
That I can agree to but I would point out that is far, far down the line.

>>1703060
>He refused to join us when he was in charge of the Fiends, he has only gotten higher in the ladder so it will definitely refuse.
No he didn't. He explained that his people wouldn't fight without drugs and that he'd need us to give him the drugs.

>Incorrect, we tried to recruit him but failed then convinced him not to go to the Legion.
No, we succeed and then decided not to take him for some reason. Most likely people like you saying to leave him behind.

>No he wasn't, he refused to come work with us.
No. No he really didn't.

>>1703073
>We do have artillery plans though, so we can build some as we need to.
True I suppose.

>We saved the bots we did because we pulled out immediately. If we continued on, or tried to stand our ground against the tunnelers, we would have lost some.
True but that doesn't mean we couldn't manage it or that we will face the same dangers this time or anything. Seeing as we rolled really badly that one time.
>>
>>1703080
>>1703113
And? I mean we should've expected that from the Fiends and he was smart enough not to get in the way (and get killed most likely). The whole problem arose because no one agreed to part 2 of the plan where we killed the Fiends and other gangs but that is besides the point.

If he was commit those acts, I'd agree but he wasn't.
>>
>>1703100
>I would point out that the people who are addicted to jet ain't exactly going to be threatening military opponents
Yes they would, they're MLA raiders.
>Also you overestimate how willingly they'd go and fuck up the lovely supplier that gets them their drugs.
And you're underestimating how much raiders would like to have a farm that can produce lot's of Jet to consume and sell, people will definitely want to take over our farm for themselves.
>>
>>1703139
>The whole problem arose because no one agreed to part 2 of the plan where we killed the Fiends and other gangs but that is besides the point.
At that point we couldn't have because we were too busy going on the Exodus Express.
>>
>>1703140
>Yes they would, they're MLA raiders.
You seem of the belief that everyone in the MLA city is a raider and that they are all amazing fighters. Chances are most of our customers will be the down trodden and such.

>And you're underestimating how much raiders would like to have a farm that can produce lot's of Jet to consume and sell, people will definitely want to take over our farm for themselves.
Yes and when they see the defences they'll think "Well fuck, I don't want to die" and leave or, die.

>>1703149
True but we could've rerouted a few dozen Securitron's to do so. Hindsight's 20 / 20 and all that though...
>>
>>1703139
>And? I mean we should've expected that from the Fiends and he was smart enough not to get in the way (and get killed most likely).
Mate he was sitting right on a corpse singing along with the Fiends, he was as much a part of the Raping and torture as all the other Fiends, especially since he's their Leader!
>>
>>1703161
>You seem of the belief that everyone in the MLA city is a raider and that they are all amazing fighters. Chances are most of our customers will be the down trodden and such.
Didn't you see the description of the City last thread? Nearly everyone there was a Raider.
>>
>>1703209
Mate, I couldn't give a fuck if he was sitting on the corpse of Jesus himself singing about fucking mother Teresa. He didn't rape anyone and to be frank I think the Fiends would have killed him if he tried to interrupt their fun. Seeing as he became their leader by killing the last one, it's a informal position seemingly.
>>
>>1703228
Quoting directly from the post describing the city (>>1697815):

"There's a curious mix here of raiders, tribals, super-mutants, and Ghouls."

"Inside you see raiders and tribals of different gangs and clans sticking to themselves, and drinking various concoctions, while nude tribal girls and slaves dance above them."

Not all of them are Raiders. Not by a long shot.
>>
>>1703233
>He didn't rape anyone.
He sat there and watched! Don't try to spin this as him being forced into being the Fiend's leader, he knew what raiders do and yet stayed to be their leader, meaning he was fine with the raping ans torture that would, and did come.


Here, right fucking here in thread 5 he refuses to join us.
>Niner “I fucking told you fucks to- Oh shit, Six! The fuck are you doing here my friend?” He gets up and stretches.
>“Look at me now Six. “King of the bloody Fiends!” that’s what I am. See, when you told us to wait I got bored. So then I thought to myself, ‘I could really use something to give me a boost right now.’ Cyan here knows how to make some damn fine shit, but we ain’t got the supplies. Then I remembered how the fiends are all a bunch of chem addicts, so they must have some good shit stashed somewhere. I took Cyan, Mellisa, Axe-Man, and Vincent and we decided to use some of the Stealth Boys and sneakin’ skills you taught us mate. Managed to get all the way into this Motor-Runner fellows lair and find his stash. Turns out he caught us stealing it. So me and the boys and girls killed him and his guards. And get this, apparently the fiends were so impressed, they made me their new leader! It’s been a fucking paradise down here. I’ve never seen so much jet in my life.”

>Not sure whether to be impressed or disgusted, you tell him about your big plan, and ask if he’ll join you.
>You [I'm leaving the Mojave, I'd like you to come along. Are you willing to join me? I'm not sure I can bring Cyan or Melissa however.]
>Niner “What? Taking me away from this place is one thing Six, but why you gotta make me leave my girls? Cyan’s good in a fight and decent in the sack, but she’s a wiz at making the best chems. Now Mellisa, you’d think she was the more civilized being a Khan and all, but she be fucking crazier than the bloody raider in bed.”
>Niner isn’t yet convinced to leave his position as fiend leader or leave the other girls.
Now we could have rolled to convince him but we didn't, but you can tell from the dialogue he greatly enjoyed being the Fiend leader.
>>
>>1703249
You seem to have conveniently ignored some important bits.

>Jet, vomit, and booze is in the air along with the occasional bullet and curse.
>If this was once a peaceful community like the New Canaanites describe, it's been buried under dirt, oil, and your typical raider decour. Skeletal corpses of NCR soldiers, traitors, and more hang from rooftops while rows of slaves are walked down the street to auction houses jeered all the way.
>Just as you enter a fight between two people tumbles and spills out the door, just before several more men run out to join them, smashing chairs and bottles over each other.
It clearly shows a city of violent tribal and raiders who fight a lot, a very violent society. Explain to me why you don't think a great amount of the populace in the city are raiders.
>>
>>1703289
Here's some more Niner mentioning how much he likes being the Fiend's leader.

>Niner “Nah Six, I think I’ve finally found a people to my calling. You wanna get the King of the Fiends, then you gotta bring along all the fiends now.
Still tell you what Six, when the shit hits the wheel the Fiend’s will be there.
But we gotta get our bloody fix mate.”
>Six has declined to join you singly to BigMT or even with his girls, but states that if you are willing to involve the whole fiends he’ll be supportive if you can the chems.
Complete rejection.
>>
>>1703289
>He sat there and watched! Don't try to spin this as him being forced into being the Fiend's leader, he knew what raiders do and yet stayed to be their leader, meaning he was fine with the raping ans torture that would, and did come.
And I say once again, and? He's a raider, I would expect no less or more and to be frank the fact that he was doing as little as he was actually raised my expectations of him. I honestly half expected him to be fucking one of his girl's but he was merely having a drink.

As to him allowing the other gang members to do as they please, it's the Fiends. I doubt he gave two shits seeing as he was probably high as fuck and also busy partying himself. Even then there is still the fact that he has no reason to intervene, seeing as such a thing weakens his position for the benefit of a women they shot mere moments later.

Also I'd point out that you are arguing a point to someone who doesn't care. Literally I fail to see any way you can convince me to change my mind.

>Here, right fucking here in thread 5 he refuses to join us.
I'd point out that was before the final battle for the Dam. Quite some time before in fact. So using it to support your point is kinda dumb since that ain't relevant to the discussion.

>Now we could have rolled to convince him but we didn't, but you can tell from the dialogue he greatly enjoyed being the Fiend leader.
Why wouldn't he? He has food, water, a fuck ton of drugs, a warm secure bed and beautiful women. Literally he has everything he might want in life.

>>1703304
Because the city also contains a school and various other things. Also of course the cities decor reflects the people who are in control. If it didn't then I'd be curious as hell. Also because they have engineers to maintain all their shit not to mention all the slaves. This entire place is a deceptive representation of their population.

Still you've yet to address another major point I made, their fighters for the most part are fairly shit.

>>1703316
Do me a favour and link to that post would ya?
>>
>>1703335
>And I say once again, and? He's a raider, I would expect no less or more and to be frank the fact that he was doing as little as he was actually raised my expectations of him. I honestly half expected him to be fucking one of his girl's but he was merely having a drink.
>As to him allowing the other gang members to do as they please, it's the Fiends. I doubt he gave two shits seeing as he was probably high as fuck and also busy partying himself. Even then there is still the fact that he has no reason to intervene, seeing as such a thing weakens his position for the benefit of a women they shot mere moments later.
Are you kidding me? You immediately drop your implication that he was too deep to stop the raping and replace it with some bullshit about being impressed he wasn't fucking one of his girls? Are you incapable of admitting you're wrong?
>Also I'd point out that you are arguing a point to someone who doesn't care. Literally I fail to see any way you can convince me to change my mind.
At least you admit to being immoral human trash.
I feel a sudden sense of deja vu.
>I'd point out that was before the final battle for the Dam. Quite some time before in fact. So using it to support your point is kinda dumb since that ain't relevant to the discussion.
I was arguing that he refused to join us before the battle for the hover dam since i started! >>1703013

>Because the city also contains a school and various other things.
And they don't bother to hide the corpses for the children, says something about what the school teaches.
>Also of course the cities decor reflects the people who are in control. If it didn't then I'd be curious as hell.
Then you know it's a raider filled city!
>Still you've yet to address another major point I made, their fighters for the most part are fairly shit.
Yes i have, it's just like when QM compared faction troops, the basic Legion soldiers beat both us and the NCR in skill/experience because they are raised in a very competitive and martial environment, the same for these MLA raiders and Tribals who are fighting and even shooting in the streets.
>Do me a favour and link to that post would ya?
Thread 5, archived so i can't link the specific post.
>>
>>1703389
>You immediately drop your implication that he was too deep to stop the raping
Scratch that, you didn't even drop that implication.
>>
>>1703389
>I feel a sudden sense of deja vu.
Big factory vs small factories

I've seen this with you guys so many times before.
>>
>>1703425
>Big factory vs small factories
Not that argument, there was one during the Crypto negotiation where he says.
"Trust me, i can get women to fuck him."
Then he details how he plans to manipulate junkies and slaves fuck the alien.
He later admits he "said that to convince you guys"
He just admits to being a manipulative piece of shit to even us anons.
>>
>>1703425
At least we have something to read while QM is passed out again.

What is the plan for next turn by the way?
>>
>>1703460
Let's research and build Melee robots so we can go back to scavenging the Divide, look at this plan for more information >>1702959
>>
>>1703389
>>1703401
Mate it is currently 7 in the morning. I haven't slept, I haven't drank or ate for a good 7 hours at least. Cut me some fucking slack if I can't actually think straight.


>Are you kidding me? You immediately drop your implication that he was too deep to stop the raping and replace it with some bullshit about being impressed he wasn't fucking one of his girls? Are you incapable of admitting you're wrong?
What implication? Seriously what implication? If I've implied something then I've clearly done it without noticing seeing as I am too tired to deal with this bull.

>At least you admit to being immoral human trash.
Fuck you too mate. There's disagreeing on shit and then there is insulting the other person's views just because it hurts your little feelings.

>I feel a sudden sense of deja vu.
It might be you being a judgemental prick that is causing that.

>I was arguing that he refused to join us before the battle for the hover dam since i started! >>1703013
I'll be honest I forgot what in the fuck your point was about an hour ago and I've just been doing this for fun and because I have fuck all else to do.

>And they don't bother to hide the corpses for the children, says something about what the school teaches.
Not really. I mean in america they don't hide guns in films yet the schools wouldn't touch the things if you payed them. You can't base such concepts off of their environments.

>Then you know it's a raider filled city!
It's a city that is ruled and controlled by raiders. Not filled by them.

>Yes i have, it's just like when QM compared faction troops, the basic Legion soldiers beat both us and the NCR in skill/experience because they are raised in a very competitive and martial environment, the same for these MLA raiders and Tribals who are fighting and even shooting in the streets.
I would advise against making such assumptions. The Legion are far better than your average raider.

>Thread 5, archived so i can't link the specific post.
I'll think about looking at that.

>>1703425
Aye and it always happens that he fucks up my sleep cycle. 7 A M.

>>1703451
Better to be a "manipulative piece of shit" than a dumb moralist fuck who can't separate his emotions from the situation at hand.
>>
>>1703464
>2 research options, 1 military and 1 construction option

Wut.
>>
>>1703460
Well last thread their was lot of talk making a air ship.
Their is no immediate threats we have to worry about.

Here is what we did this thread.
>hero
Spend time with our kids and mothers (haven't done this in a while)
Held the party for the babies.
>civ
Recruitment broadcast.
Enclave came.
>construct
Hexacrete roads.
Got halfway done.
>research
ZAX 2.0
Told we needed 5 great brains.

>>1703464
Well we can finish the construct of the Hex road since it halfway done. Finish the robot factory to pop out robots. Start making Hypo spray to trade with the NCR. Research the Melee bots, but I don't think we can research and build them at the same time.
>>
>>1703506
Haven't we already researched them?
>>
Current idea of things we can do for next turn

Construction
>Hex Road
>Robot Factory
>Upgrade current Buildings)

Civ
>Gather Scrap from Divide
>Recruitment Again
>Make Drugs (Jet or others)

Military (All your forces on the field have leveled up in various ways!)
>Clear Out Divide
>Train Up Troops
>Set up training for what we learn against the MLA

Research
>Bastion-Securitrons
>Air Ship (If we need too)
>Better Armor/Weapons

Hero
>Go to MLA City
>Family Time
>Talk with Faction (Which?)
>Go on a adventure (East Coast or other)

>>1703517
Oh we have AXE bot researched. I forget.
>>
>>1703469
>Mate it is currently 7 in the morning. I haven't slept, I haven't drank or ate for a good 7 hours at least. Cut me some fucking slack if I can't actually think straight.
If you can't think straight stop fucking posting and go eat, drink and sleep like a responsible person.

>What implication? Seriously what implication? If I've implied something then I've clearly done it without noticing seeing as I am too tired to deal with this bull.
See >>1703139
>He was smart enough to not raise complaints about the raping and torture.
And then you admitted to not giving a shit about him being as bad as the rest of the Fiends.
>Fuck you too mate. There's disagreeing on shit and then there is insulting the other person's views just because it hurts your little feelings.
Dude you must be Immoral human trash if you don't see what kind of person you are recruiting. You literally call Niner is a Raider who doesn't give a shit about the raping and torture his Fiend gang did and still want to recruit him?
>It might be you being a judgemental prick that is causing that.
I at least have a judgement and moral code.
>It's a city that is ruled and controlled by raiders. Not filled by them.
"There's a curious mix here of raiders, tribals, supermutants, and Ghouls."
"Jet, vomit, and booze is in the air along with the occasional bullet and curse."
You just skip over all the bit's that obviously imply this city is mostly composed of raiders and tribals.
>I would advise against making such assumptions. The Legion are far better than your average raider.
For what reason?
>Aye and it always happens that he fucks up my sleep cycle. 7 A M.
Why are you staying up arguing with a random stranger on the internet? Just go to sleep, else your judgement starts getting askew which causes you to say shit that makes me hate you.
Just walk away from the computer and we both get to be happy.
>Better to be a "manipulative piece of shit" than a dumb moralist fuck who can't separate his emotions from the situation at hand.
No it isn't, you can't frame this in any way where being a person of standard and principals is worse than a manipulative rat.
>>
>>1703560
>Gather Scrap from Divide
>Clear Out Divide
Don't do this until we get the melee and modular bots.
>>
>>1703451
In fact you've made me want to respond to this in full detail so in fact I am going to go back and review what I posted all those turns ago.


Having done so I have discovered that, from the very first posts detailing my planned method of getting him women, I mentioned the use of slaves, drug addicts, whores and such. Specifically saying that I could get them to fuck him by convincing them or offering good enough pay.

Also of course I said that to convince people to vote for my side, I genuinely thought we'd be able to find someone willing and we could have had we bothered the purchase a Legion slave or something. At no point was the statement a lie, I did believe that we could find someone who by some method could be made willing.
>>
>>1703583
Well then that argument goes back to my disagreements with your methods, let's just agree to stop arguing so you can get some sleep and i don't begin genuinely hoping you get into an accident.
>>
>>1703579
>Don't do this until we get the melee and modular bots.

It's just a list of what anons want done. Just giving anons a option of what we can do, in a nice compact post.
I agree we need the melee bots.
>>
>>1703506
The divide would offer us the materials we need for the airship. If we do it smart, like you mentioned, small teams and smart operations, we could start pushing the marked men back. The only thing I am worried about is the tunnelers. Maybe equip the meelebots with bright flashing lights or added flamethrowers? Because last time the marked men threw tunneler catnip at our bots and everything went bad from there on out.

Basically lets go with what you suggested.
>>
>>1703595
Sorry, you wrote "things we can do for next turn" and i am in a hair trigger right now.
>>
By the way, what do anons think of my Jellyfish robot idea?
It's a eyebot/Mr. Handy floater with tentacles, it acts like a scout with various sensor tentacles and a Beyblade with it's 4 axes.
>>
>>1703605
I started the post of what I wanted us to do next turn. But then I thought to write in all the options we could do for the next turn. It's alright.

>>1703599
>If we do it smart, like you mentioned, small teams and smart operations, we could start pushing the marked men back.
That was another anon can't take credit for that.

>The only thing I am worried about is the tunnelers. Maybe equip the meleebots with bright flashing lights or added flamethrowers? Because last time the marked men threw tunneler catnip at our bots and everything went bad from there on out

Few threads ago it was say we either set up spot lights on our bots, to keep the tunnelers away, either flash bang bots, or just using flames. Also we need to build melee bots, we have blueprints for a AXE bot, but never got build.
>>
>>1703599
Both the AXE bot and Jellyfish spin with their axes like they are beyblades, i expect this design to be Highly efficient at cutting down tunnelers.
If you still aren't sure we can have some Modular bots bring flamethrowers to help the Beyblades.
>>
>>1703616
Sounds kind of a jack-of-all master of none type deal. If we want meele we go full meele. If scouts, we have the eyebots. Why is this one better? Seems the tentacles are delicate as well.
>>
>>1703628
>>1703630
Seems like OP passed out again, and he's got work tomorrow as we're have lot of time to talk what we want to do.
>>
>>1703630
>Why is this one better?
Cause unlike the AXE bot it prioritizes speed over armor, it's main role will be as resonance but with it's speed it can dodge fire and quickly charge enemies and chop them up.
>>
>>1703636
That we do....

:/
>>
>>1703630
And it's not a jack of all trades, if it was it would have guns for range attacks but it doesn't, has to rely on other robots for that.
>>
>>1703569
>If you can't think straight stop fucking posting and go eat, drink and sleep like a responsible person.
Mate if I was a responsible person I wouldn't be on this site.

>And then you admitted to not giving a shit about him being as bad as the rest of the Fiends.
I'm sorry but what? He doesn't stop them doing what they did for any or all of the reasons I provided. I never stated that these reasons were exclusive to one another beyond the one potential clash between him not being aware of it occurring and the rest.

>Dude you must be Immoral human trash if you don't see what kind of person you are recruiting.
I see that I am recruiting an expendable combat asset who is highly effective in the field at guerrilla warfare and other operations.

>You literally call Niner is a Raider who doesn't give a shit about the raping and torture his Fiend gang did and still want to recruit him?
Well seeing as I want to throw him into combat repeatedly, yes.

>I at least have a judgement and moral code.
I have morals. I just don't let them get in the way of having fun in a fictional world because I can disconnect from my own ideals where I feel it is appropriate to a character or for a laugh or for creating an interesting world / situation / character. Also because a fairly major belief of mine is "ends justify means" within reason.

>You just skip over all the bit's that obviously imply this city is mostly composed of raiders and tribals.
Lovely that you reuse the same quotes but I didn't skip over them. I just don't see how a statement I made use of to prove there weren't many raiders and a statement about drugs, vomit and more drugs plus the occasional sounds of a fight imply the entire city is in fact raiders.

>For what reason?
Ignoring their good equipment, high morale, complete respect for authority and such? Well how about the fact they have a semi-competent leader with an excellent knowledge of military and world history? Which means they employ tactics and shit that most wouldn't know.
>>
>>1703655
Stop arguing and go to sleep you faggot!
>>
>>1703646
But we can just add booster jets to our heavy meele bot. This one seems to me to be based on luck. If it gets hit its toast. In meele it is likely it gets hit. Besides, the Handy is not that agile. And if we improve it we could just as well improve our dedicated meele bot. The light Reckon point I can understand, but again, eyebots are ok for that. Especially the newer versions we have.

Have we developed tentacles yet or is that something we have to do as well?
>>
>>170356
There are some things missing from this list:
>Building the FEV lab
>Upgrading our population / companions with augments
>Finishing the train to the hexacrete mines
>>
>>1703655
>Why are you staying up arguing with a random stranger on the internet?
Because I have nothing better to do and I ain't being the one that leaves first.

>Just go to sleep, else your judgement starts getting askew which causes you to say shit that makes me hate you.
If you are going to hate me for shit I say in essentially a drunken state, I must question your sanity and emotional control.

>Just walk away from the computer and we both get to be happy.
Except I don't because I have nothing to do for at least the next few hours.

>No it isn't, you can't frame this in any way where being a person of standard and principals is worse than a manipulative rat.
All social interactions where you try to convince someone to change their view or something else is manipulation essentially and thus seeing as I was trying to convince you and others to change their votes to match mine, I was trying to manipulate you. Nothing wrong with it, it's just the way it is.

And to think I'd not have made the mistake of speaking plainly to you had it not been for me being a tired fuck. So when I say "manipulate", I don't usually carry a negative meaning though in hindsight I suppose "convince" might have been more "appropriate" to your sensibilities and have prevented you getting pointlessly confused.

I know that ain't how English works but to be frank I have to stay up until insane hours because OP seemingly runs later every time and if my English is the only thing that fails me I will quite happily pass out with that alone.
>>
>>1703593
>>1703659
Nope. I'm awake now. 7:46 AM and all because of you.
>>
>>1703666
>But we can just add booster jets to our heavy meele bot.
The armor would still slow it down.
>This one seems to me to be based on luck. If it gets hit its toast. In melee it is likely it gets hit.
I don't think so, it's axes would be spinning to fast and the enemy would prioritize getting away from the spinning beyblade of death.
>Besides, the Handy is not that agile.
I added the Mr. handy thing just cause i wanted to convey the idea that the Jellyfish bot would have a spherical body.
>Have we developed tentacles yet or is that something we have to do as well?
I'm assuming the tentacles are ready to be built since we got them in that one post detailing methods of travel.
>>
>>1703695
>>1703701
>Because I have nothing better to do and I ain't being the one that leaves first.
>Being this petty.
>Ignoring bodily needs cause of one guy on the Internet.
>>
>>1703702
We can prototype it if you wish but I still think the dedicated, armored and, if needed, jet boosted AXEbot would be simpler and more cost effective to build in bulk as well as a more effective front line bot.
>>
>>1703616
>>1703628
>>1703630
>>1703666
It's a pretty good idea. Could work as a base for other variations.

>>1703701
Take a break brah, don't burn yourself out.
>>
>>1703708
Eh, I blame Over-watch. I played a few matches while waiting for your reply's and I have nothing else installed to play. So you were a easier source of entertainment than finding a new one.

As to ignoring bodily needs, that is easy as shit when you are distracted. Also I ain't being petty. Petty would be expecting an apology or something.

>>1703719
Nah man I'm good for now.
>>
>>1703719
I am just worried that the bot becomes less and less useful as it loses arms and without armor it is likely it will. Meaning we have to repair them or carry around loads of replacements.

Now, if you were to make them a sort of soft body/flexible design, we could think about sending them down to the Tunneler tunnels. Add a couple of flamers and soft fuel tanks, some grenades and you have a nifty little harasser to set them on fire, blow up the nests and retreat into crawlspaces too small for even crawlers. Basically go full octopus.

Maybe this would let us herd the tunnelers into marked men territory? Soften them up first? Because both the marked men and the tunnelers have to die, why not use them against each other?
>>
>>1703742
>I am just worried that the bot becomes less and less useful as it loses arms and without armor it is likely it will.
Well technically the Axe bot only has armor on the front
>Now, if you were to make them a sort of soft body/flexible design, we could think about sending them down to the Tunneler tunnels.
Oh that's a good idea but i don't think it's possible but i really want it.
>>
>>1703740
>Eh, I blame Over-watch. I played a few matches while waiting for your reply's and I have nothing else installed to play. So you were a easier source of entertainment than finding a new one.

Play Liberal Crime Squad fun rouge game, made by the same people that made dwarf fortress. Set in a modern setting, in which you need to bring change to the government, by killing, kidnapping and other crimes. Making fun of both liberals and conservative, it's a game any computer can run.

I play it while watching the thread.

>>1703742
>>1703759
We could make securitrons that has hands instant of claws, a easy change that allow some to wield flamethrowers we have in stock.
>>
>>1703742
>I am just worried that the bot becomes less and less useful as it loses arms and without armor it is likely it will. Meaning we have to repair them or carry around loads of replacements.
What if we take some notes from those manhacks and make the arms a single piece to easily replace?

>Maybe this would let us herd the tunnelers into marked men territory? Soften them up first? Because both the marked men and the tunnelers have to die, why not use them against each other?
Wouldn't it be easier to make baits or beacons for their respective territories, possibly simultaneously so they have a free for all, then repeat on our fortifications for any stragglers?
>>
>>1703763
>We could make securitrons that has hands instant of claws, a easy change that allow some to wield flamethrowers we have in stock.
Nah, the Devil's brigade modular robot design can fulfill any role our eyebots, securitrons and AXE/ Jellyfish bots can't.
>>
File: Manhacks_Citadel.jpg (240 KB, 600x648)
240 KB
240 KB JPG
>>1703774
If we can get our hands on the white goop then of course. Send the flyer to bomb the area. Could be from REALLY high up so the risk of being shot down is minimal. And if they blow up the canister mid fall then it just means a wider area of effect.

Also, if we want easy to replace and annoying to take out, try pic related for real.
>>
>>1703815
Come to think of it, we could also use those HL2 City Scanners as an inspiration for scouts.
>>
>>1703823
Also easy to replace. If we mass produce eyebots we cut down on time required. Complement our front line troops with flights of manhacks to disrupt the enemy ranks and you can have a good combo. And if the manhacks blow up, we scrap and make more.
>>
>>1703841
>inb4 we blot out the sun with Manhacks and City Scanners or Eyebots.
>>
Anyone have some good airship music?
>>
>>1703847
>>1703841
>Manhacks
How about making different versions of manhacks?
Ones that blow up when near the enemy, ones of course to cut them up. Also maybe some that shoot small caliber rounds, while not really damaging it could get some lucky hits in. And some flame manhacks, to lit things on fire.
>>
>>1703841
As long as the Manhacks are a sphere or Frisbee with axe limbs that spin like a beyblade i won't raise a fuss.
>>
what were you guys even arguing about?
>>
>>1703856
Oh, nice ideas. Expendable classes of units.
>>1703858
Hm. That idea seems like it should be a shock trooper type of drone or Manhack.

>>1703860
Everything.
>>
>>1703856
>Also maybe some that shoot small caliber rounds.
Those are eyebots.
>>1703860
About recruiting Niner, the start of the argument is here >>1702993
>>
>>1703865
>About recruiting Niner, the start of the argument is here

I hated that asshole the moment OP suggested him in the list of companion candidates, along with other female raiders and junkies.
>>
>>1703856
No need for guns. would waste the space. Now flamethrowers! A disposable small version that flies into the middle, spins and shoots out flames and then goes boom. However that would mean that enemies are not near when the shrapnell hits. Maybe just add a grenade to every manhack that it drops when over enemies before it gets to chopping? But Flamehacks is a go!
>>
>>1703871
Well it's good to know one anons agrees with me about Niner.
>>
>>1703858
Why the fascination with axes? Its far from the most efficient thing to cut flesh/armor. However, making it a frisbee so it has a tiny cross section when at eye level is a very good point.
>>
>>1703875
I honestly left me flabbergasted when some people suggested we take the fiends along with our exodus to add into our society.
>>
>>1703887
It is to get that highly coveted and exclusive AXE MAN's SEAL OF APPROVAL
>>
>>1703887
This >>1703898
>>
Water Supplies have stabilized to the point that we can feasibly build a road without significantly depleting our stock.

The Road to Trona is about halfway built.

>>>>>Food: Average (Stable) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Below Average (Rising) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Exhausted) Fissile (Low)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Plentiful)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 252 Humans (and companions) +55 Infants +40 Mutants/Nightkin, 2 Ghoul
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
Correction: The Steel has arrived from Trona from a previous action.

>>>>>Food: Average (Stable) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Below Average (Rising) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Average) Fissile (Low)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Plentiful)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 252 Humans (and companions) +55 Infants +40 Mutants/Nightkin, 2 Ghoul
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>>1702494
Older one

>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
20 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey, Cain
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
Large Scale Replicator
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+30 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
>>1703936
CORRECTION:
+20 Researchers (Followers of the Apocalypse)

---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
75 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+156 Securitrons MKV
+83 Spy-Eye Bots
+1 TACT bot
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen + Janith's Equipment
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

Recalculating troop numbers Returned from Expedition:


>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 105
>>
>>1703954
Construction
>Finish the Hex Road

Civ
>Finish the Train

Military (All your forces on the field have leveled up in various ways!)
>Set up training for what we learn against the MLA. (Courier goes and talks with the troops see what is happening)

Research
>Bastion-Securitrons (Melee bots)
>>
>>1703936
>Construction
Finish the Hexacrete Road to Trona

>Civ
Send out a scavenging party to gather more metal from the big empty / Trona

>Military
Present campaign medals to all troops who went on the expedition and then set up training for what we learn against the MLA

>Hero
Travel through NCR lands to San Francisco
>>
>>1703967
>Bastion-Securitrons (Melee bots)
The bastion-securitrons aren't melee bots, unless you want to research both Bastions and Melee bots which i'm pretty sure we can't do.
Unless we spend that robotic boon, but i want to use it to buff up one design.
>>
>>1703972
Well I didn't know that.
We kind of need more melee bots since you saw what happened with the MLA.
>>
>>1703974
Well the Bastions can punch just like Securitrons can but if you want something that can actually win a Melee you get the AXE/Jellyfish/Manhack bots.
>>
>>1703974
Also i'd change the Civ action since we need to save up on metal to make more robots with.
>>
Remind me what we have connected with the railroad.
>>
>>1703968
We have average metal so we should do something different than getting more metal.
>>1703954
Here is a new list

Construction
>Finish the Hex Road

Civ
>Work on making that hyrospray

Military (All your forces on the field have leveled up in various ways!)
>Set up training for what we learn against the MLA. (Courier goes and talks with the troops see what is happening)

Research
>Melee bots
>>
>>1703983
The Twin Hexcrete Mines
>>
>>1703984
Supporting.
Which melee bot design are we gonna do?
>>
>>1703983
We connected it to the Hex mine. We have Hexcrete Bags (Plentiful) so we don't have to finish it right this moment.
>>
>>1703986
Well we talk about different ones so much, I think OP will do a vote for which bot.
>>
>>1703984
Please add granting medals to our troops. I don't think it is such a grand action that cannot be done without separate action.

>Research
>Melee bots

Please, ffs, we have researched so many fucking designs already. We just design, design, design but never build anything. We already have viable models with which we can upgrade our current securiton designs.
>>
>>1703986
>>1703990
If you want to enhance on a previous melee bot design at least specific which one or give some details
>>
>>1703984
We already have a melee bot design - and the hydrospray does nothing for us right now.

We need to get more metal this turn, to both build bots AND continue robot factory construction next turn.

Also, our soldier deserve medals + we need to go to SF to stop them from joining the NCR.
>>
>>1703996
Supporting our troops get medals OP.

>>1703997
>We need to go to SF to stop them from joining the NCR.
Why would they go to the NCR?
>>
>>1703986
Lets do AXE bots. The Manhacks require mass production to be really useful and the jelly needs research.
>>
>>1703997
>we need to go to SF to stop them from joining the NCR
???
who is joining the NCR?
>>
>>1703996
Here's my Jellyfish design >>1703616
Do you want a quick windows paint drawing?
>>
>>1704001
QM can you confirm the Axe bots are already researched?
>>
>>1703997
>We already have a melee bot design.
Which one?
>>
>>1704011
Yes
>>
>>1704015
Oh, that means the devil brigade's Modular bots are researched too, great news!
Let's change the Research action to bastion-securitrons.
Anyone want to spend the robotic boon on giving Bastion a buff?
>>
>>1704015
Then we don't need to research melee bots.

Change the research from melee bots, to Bastion-Securitrons.
>>
>>1704000
>Why would they go to the NCR?
Well they have them their anti-fallout plant, a prized tech innovation. So it's certainly seems plausible that they'd join.

>>1704004
The Shi, the high tech Chinese descendants is SF.

On that note, we should bring DanDan with us...
>>
>>1704020
I would rather spend robotics boon and getting better software, we're stuck at mark V right now. We need to upgrade our bots with better hardware though.
We need to choose a new mainline robot model and upgrade all of our existing securitons to that one.
>>
AXE bot related.
https://www.youtube.com/watch?v=KtFt4ACLWNc
>>
>>1704031
>We need to choose a new mainline robot model and upgrade all of our existing securitons to that one.
That's uhhh... what i planned the Bastion-Securitron to do.
>>
>>1704036
Are they already researched?
>>
>>1704038
No, we're researching the Bastions this turn.
>>
>>1704020
Whats the bastion?
>>
>>1704040
didn't you have some good drawing of that design?
>>
>>1704033
When are we going to discover that memes control everything?
https://www.youtube.com/watch?v=8TDC9s-Kt-8
>>
>>1704043
Yes but i deleted them cause of space issues.
>>
dont forget to vote!
>>
>>1704051
QM we have two votes for >>1703984
But we switch out the melee bots to Bastion-Securitrons, added and giving our troops medals.
>>
>>1704051
>>1704052


Here is my suggestion.

>Construction
Finish the Hexacrete Road to Trona

>Civ
Send out a scavenging party to gather more metal from the big empty / Trona

>Military
Present campaign medals to all troops who went on the expedition and then set up training for what we learn against the MLA. Promote some new officers. Have hero be present.

>Research
Bastion-securitons. Use research boon and design drawings for better results (preferably Mark VII programming)


And the next turn we start upgrading our securitons.
>>
>>1703968
Amended

>Construction
Finish the Hexacrete Road to Trona

>Civ
Send out a scavenging party to gather more metal from the big empty / Trona

>Military
Present campaign medals to all troops who went on the expedition and then set up training for what we learnt against the MLA

>Hero
Travel through NCR lands with DanDan, Riddik & Arcade to San Francisco to meet the Shi
>>
File: Bastion-securitron-1.png (12 KB, 350x500)
12 KB
12 KB PNG
Found the pics in the Archive.
>>
>>1704054
>>1704056
>Send out a scavenging party to gather more metal from the big empty / Trona
I kind of want us to start doing something with the Hyro spray so we can trade with the NCR getting more metal and fissure, faster.
(Metal at average levels right now)

We all agree on Construction and Military.
>>
File: Bastion-securitron-2.png (9 KB, 350x500)
9 KB
9 KB PNG
>>1704058
The Bastion-Securitron is a robot that can switch between 3 forms, Bipedal, Vehicle and turret.
It's armed with a machinegun/Gatling laser/other+Grenade launcher on it's right arm, Securitron missile launchers on it's shoulders and a Minigun/lasercannon/other on it's back.
When it enters vehicle mode the lower legs spin until the tracks face the front and it drops to it's knees, the Big weapon(Heat laser in this case) drops, the arms spin 180 at the shoulders so the rockets face the back and the body, from the waist, spins 180 so it's back is facing the front.
When it enters turret mode everything happens like in the vehicle transformation except the lower legs don't spin and the kneepads and feet embed themselves into the earth for stability.
Not showed in the bipedal pic is a extendable wheel or sentry bot's roller attached to the back of the pelvis that stabilizes the bot in both vehicle and turret form.
>>
>>1704067
Will we get more metal by trading Hyro spray than scavenging? Can we trade this turn?
>>
>>1704068
Also it has the auto-repair systems.
>>
>>1704068
>>1704058
I agree to researching the Bastion-Securitron

>>1704051
>>Construction
>Finish the Hexacrete Road to Trona

>>Civ
>Start making Hyro spray

>>Military
>Present campaign medals to all troops who went on the expedition and then set up training for what we learn against the MLA. Promote some new officers. Have hero be present.

>>Research
>Bastion-securitons. Use design drawings for better results (We have to hold a boon vote to see if people want it)

>>1704073
We need to start making it, but they will give (Huge) steel for it.
>>
>>1704077
Supporting.
>>
>>1704077
supporting
>>
>>1704068
So it is literally the Overwatch character? Ok, but then we cant straight upgrade our forces but have to make new bots instead. Also the transformer gimmick seems more complicated than it needs to be. Lots of moving parts and all. The shoulder cannon is cool but otherwise it seems just like a regular securitron. Why would it need to have these modes? If you want an artillery piece on the back, just add legs or clamps to the normal securitron to anchor it to the ground (Iron Man 2 bots). Seems like a lot of work for little gain. How about we use the boon and up the programming/survivability of the securitrons instead? MKX Necron style reanimation seems far more useful than a turret mode.
>>
>>1704077
Supporting this I guess.

Can we please stop with the designs after this thought?
>>
>>1704087
>Why would it need to have these modes?
Vehicle mode makes it fast, bipedal mode makes it mobile and flexible, turret form increases fire rate(No energy in movement means more energy on guns.)
>Also the transformer gimmick seems more complicated than it needs to be. Lots of moving parts and all.
That was a worry for me to when i was first making the idea but an anon told me QM has rule of cool in effect so i don't think having moving parts will be a problem.
If you think you can make a better design i encourage you to do so.
>>
>How about we use the boon and up the programming/survivability of the securitrons instead? MKX Necron style reanimation seems far more useful than a turret mode.
We can do that programing upgrade for this design too.
>>
>>1704110
Yes
We have lots of things designs but never made.
For next turn,
How about researching more efficient use of our resources, or better weapons/armor for the troops, some research ideas that doesn't have to do with designs.
>>
>>1704110
>Can we please stop with the designs after this thought?
no

>>1704115
>>1704051
Does Rule of Cool work for this, QM?
>>
>>1704110
The designs will stop, right after this turn we're building the AXE bots and modular bots to send to the divide for scrap metal.
>>
Rolled 74 (1d100)

>>1704077
This has 3 votes, So I will roll
>>
>>1704115
My point is that these problems could be fixed in other ways that require minor alterations to the base Securitron. Armament and armour wise this seems basically the same. The added shoulder mount is nifty, especially if it works independently of the main weapons (AA or fast targets) but the mobility of the robot has never been a concern. What has been a problem is survivability. Be it bigger weapons, tesla coils or tunnelers the bots have taken damage due to bad decisions, too little armor, meele combat and bad luck. The fact that they can repair themselves to a degree has saved us a lot of losses over the battles fought. If we improve armor and the regenerative abilities of the bots we could save more in the long run. Also upgrading the AI and adding dedicated versions (AXEbot) could help us maximize the value of each robot. This means we only have to produce one base chassis on which we improve, meaning faster large scale production and easier retrofitting/repairs. A completely new design, that although rule of cool, wont add as much in this step of the struggle.
>>
If we can turn metal into food with replicators then it stands to reason we should be able to turn food into metal with appropriate research. Once we upgrade our replicators to work without needing fissile materials, this is something we should focus on.

Then we build more farming bots to increase our food production. Then we do agricultural research to decrease the water consumption of our crops.
Then we set up a passive food to metal production.


Honestly guys, we are severely lacking in our industry. We neglect building construction bots and researching better ways to get resources.
We want to spend inordinate amount of time and resources building air transport so that we can trade for what? Water and food?

We can get more water by building desalination plants and solar power plants. We can get more metal by what I described, trading with NCR and doing mercenary work or FINALLY doing some grand scale military operation to clear out the Divide. Now that we have Cain with us, it should be easier. We should also take Riddick.
>>
>>1704144
Logical. I hope QM allows it. Would lead to giant farming skyscrapers. We wouldnt even need to deal with anyone, just churn out research and infrastructure.
>>
>>1704135
>What has been a problem is survivability.
Which i think is increased by making the Bastion-Securitron a role flexible design, speed for roads and flat land, bipedal for rough, cluttered and tight terrain, and turret form when we need to pump out firepower in a specific area and a greater survivability.
And please see >>1704122
We can get the robot the design with the action and the armor+regeneration with the boon.
>>
Rolled 55 (1d100)

>>1704130
Same
>>
>>1704144
I agree we need lots more bots, in many fields, that why we have a robot factory in the works.

Something to earn passive amount of food is the people having gardens on their roofs, which in turn make them use less electricity due to homes being cooler, as well they eat some of their own grow food. Also we need some windows.
.
We have lots to do.
>>
>>1704144
>it stands to reason we should be able to turn food into metal with appropriate research
That's. . .not exactly how it works.
>>
>>1704135
Honestly, at this point any base model upgrade is miles better than what we have. OP said that we are at limit of improving Securiton model.

Perhaps we just build them bigger to add more armor.
>>
>>1704162
Speaking of domestic upgrades, we should also expand the school.
Of course we'll have to do the FEV lab first since Unity is getting impatient.
>>
>>1704167
Why not? Then how does it work?
>>
>>1704171
Did we put Alexa into school? She could act as a teacher.
Or do we need to develop a dedicated teacher AI and/or robot?
>>
>>1704172
>>1704171
Also can one of you guys roll, we have 3 votes, and 2 rolls.

I agree to a bigger school we have the Hex for it.
>>
>>1704172
Metal and especially fissile material is very dense, providing both mass and energy. Breaking it down via nuclear fission and then rearranging makes it possible to reorganize them into other materials.
>>
>>1704177
FEV lab first though.
>>
Rolled 90 (1d100)

>>1704175
>Did we put Alexa into school? She could act as a teacher.
I'm talking about adding more classes, currently the school is just teaching people how to read and junk.
>>1704177
Here's my roll >>1704077
>>
>>1704175
You could use better schooling facilities. Upgrading alexa via research is doable.
>>
>>1704183
Praying to Jesus works!
Thank you Jesus!
>>
>>1704180
Then we just use more food (or biomaterial) to get less metal.
>>
>>1704183
Thank you anon for that roll.

>>1704187
Also thank you Jesus.
>>
>>1704183
Wow, what a great roll.

Hopefully with the research boon and drawings we can design an amazing new base-line model. Maybe our researches will incorporate other designs we researched.
>>
>>1704192
You're going about this the wrong way anon, what you should be asking is "what kind of plant is rich in metal?"
>>
>>1704192
>>1704172
the machines use nuclear fission/fusion to process this material not only into tools, but edible food and even prescription chems.

Should work fine. It even gives you chips for things like fedoras and cigarettes.
>>
>>1704192
I'm not sure organic material has the density to reach critical mass, or the mass in general to have any significant matter leftover after much of it is converted into energy
>>
>>1704210
Are you talking about nuclear fission? Because there is no way the chip reaches critical mass. And what do you mean matter left over? Give it more stuff. There doesnt seem to be any reason why, with a little work, we cant make it accept food.
>>
>>1704210
OP are you writing? We got a 90
>>
>>1704199
With my exhaustive one minute google research I came to conclusion that spinach would be perfect for this.
>>
>>1704218
>Are you talking about nuclear fission?
Yes.

The replicator uses 2 parts steel and 1 parts fissile material. via nuclear fission these are broken down releasing energy and particles. the energy from this release is used to rearrange the particles into solid matter.

It feels like you would need to condense the same amount of food into the same weight and density of steel to get similar results, if that is even possible.
>>
>>1704219
I'm about to head off to work, I'll write up the turn when I get home hopefully.
>>
>>1704221
https://www.youtube.com/watch?v=RzdhMc6K8e0
>>
>>1704225
What a shame

>>1704223
Well, we are planning to do this once we remove fissile material requirement.
>>
>>1704223
Conservation of energy, yes. The same mass, plus some inefficiency. The fact that the Sierra Madre machine gives out chips for cigarettes and clothing means that it is definitely possible. We wont be making HUGE amounts of metal but with added work and lots more farms (greenhouse skyscrapers to save on water and to promote more growth) we could make a steady trickle of materials. Enough maybe to supply the robot factory so it automatically pumps out bots.
>>
>>1704225
So you'll going to be gone for 10+ hours?
See you later.
>>
>>1704233
>greenhouse skyscrapers to save on water

can you explain how this saves water?
>>
>>1704233
>>1704233
If you mean how the vending machine refunds certain items for chips, I ascribed that to it simply having the chips on hand.

For example the Vouchers. Obviously a little piece of paper not worth hundreds of chips but simply unlocked a set amount of chips for you to take.

Otherwise you could just print Vouchers and have infinite resources for life.

>The same mass
Comparatively speaking it feels like you would need huge amounts of organic material to equal that of steel.

I'd have to do some calc but I'm trying to imagine how much plant matter would equal 1kg of steel (not withstanding the extra needed for a sustainable reaction).

the amount of food to convert to a single securitron via nuclear fission might be on the scale of a dump truck of food as a conservative example.

>>1704231
Yes, that would improve its efficiency.

Or perhaps it might be cost effective to research radiation absorbing plants to provide that extra kick
>>
>>1704242
Most mineral content in plant food is in Milligrams, There are 1000000 MG in a KG.
>>
>>1704254
http://www.onegreenplanet.org/vegan-food/10-plant-based-foods-packed-with-iron/
According to this, Cocoa Powder has 10 MG, so we would need 1000000 MG of Cocoa to make 1kg of iron.
>>
>>1704259
Correction.

You would need 1000000 MG of Iron Content within Cocoa Powder for 1k of Iron (1000000 MG is 1kg lol)

However obviously Cocoa Powder is not 100% iron. As well there's the conversion of Cocoa Beans into Cocoa Powder.

I'm thinking more in terms of Avogadro's Number in comparing the amount of atoms in any given substance.

https://en.wikipedia.org/wiki/Avogadro_constant
>>
>>1704239
Closed environment so water evaporates into our system rather than outside air. No big loss of water.

>>1704242
I am sorry for not going on this first but if it can make clothes, tools and whatnot, why not research how the process works on a base level (we do have BigMT) and just feed it rocks, dirt and trash. All the crap we dont need. Excavating a tunnel? shove that rock into the new and improved replicator and watch it spit out steel girders for the railway tunnel.
>>
>>1704269
You are preforming advanced calculations, too advanced for me.
>>
>>1704259
According to this website, 3oz of cocoa powder has 10mg ish of iron content.

Ignoring inefficiency in conversion, you would need 3000000oz to have 1kg of iron.
3000000oz = 187500pounds = 93 tons of cocoa powder.
>>
>>1704269
Yes. If we can unlock just base transmutation, then what we shove in there doesnt matter as everything is just built out of the same stuff. If the machine reorganizes elemental particles to make different matter then anything should be ok.
>>
>>1704277
If we do that we can just as well just filtrate water for elements. Getting metals straight from plants is inefficient.
>>
>>1704272
Theoretically speaking that would be more efficient than plant matter, and should be possible when you get non-fissile material conversion pat down.
>>
>>1704278
>as everything is just built out of the same stuff
But not everything has the same amount of stuff in it.

Steel is very dense.
Plant matter is not.
Relatively speaking rocks are much less dense than steel too.
>>
>>1704242
>the amount of food to convert to a single securitron via nuclear fission might be on the scale of a dump truck of food as a conservative example.

Honestly. That's absolutely okay.
I work on a grain elevator, a dump truck carries about 20t of grain, 70t of grain in a rail-car. We have capacity to load about 10 rail cars per work day. That's 700t of grain. This is in Russia

One hectare of wheat gives about 5 ton of grain. And that's just grain. There's also about 2 ton of hay per hectare.
>>
>>1704259
>>1704269
If we do soybeans they have 15.7mg per 100 mg of beans.

So we just need 700,000mg of beans or 7kg of soy beans to get 1kg of iron.
>>
>>1704277
>>1704287


We're not just extracting iron from plants. It's just that spinach and cocoa might be more efficient crops to use than any other.

>>1704284
of course if we can use rocks, dirt and other trash, then that might be better than food. I just started with food because replicators and turn steel into food, so I thought reverse should be possible too.
>>
>>1704293
you're a bit off with your calculations. It's 15.7mg per 100 GRAMS
>>
>>1704302
That would more sense. So doing it right it's 70kg of soy beans to get 1kg of iron.
>>
>>1704295
>I just started with food because replicators and turn steel into food, so I thought reverse should be possible too.
Well consider how much steel goes in and how much food comes out, and the loss of material there.

Or well, it stands to reason it costs less energy to break something down than to build something up.

>>1704282
>Getting metals straight from plants is inefficient.
But it does provide an analogy as to how much plant matter you would need to convert into the same amount of iron. You would probably need as much if not more.

As well, Iron is less dense than steel.
>>
>>1704306
Forget a zero, 700kg of soy to 1kg
>>
>>1704308
Of course. I never suspected that the conversion would be 1:1. It should take much more food to convert into steel.
>>
>>1704287
The average density of granite is between 2.65[3] and 2.75 g/cm3

The density of steel varies based on the alloying constituents but usually ranges between 7.75 and 8.05 g/cm3

No problem at all. Even if 5-to-1 it is still profitable.
>>
>>1704308
But then it simply extracts materials. If so, the chips could never make food. And if it rearranges particles it can make whatever into whatever else.
>>
>>1704322
>>1704314
Guys we're forgetting someone in BigMT, Muggy he was the power to turn all coffee mugs, coffee pots, and various plates into useful miscellaneous items.
http://fallout.wikia.com/wiki/Muggy
>>
>>1704410
So he makes lead and gunpowder from dinner ceramics? Get on that! Dont disassemble him but if we can learn how he does it and apply it to replicators we could solve the material problem far quicker. Imagine a quarry that mines not for valuable metals but pure heavy rock. Turning it into materials to feed the ever growing robotics facilities back in the Capital.
>>
>>1704446
Their are other talking objects in BigMT but don't think they do anything. Its been so long since I last played.

He seems to be a mini sierra machine, that can turn ceramics into things. If you read the notes you'll find out you can make all the simpacks you want.

Just think of what he'll say to us. Three years in BigMT and we didn't have him clean any dirty dishes. That could be his job when he's not being used for research.
>>
>>1704469
Yeah, but we actually need our dinnerware now, so we can't give them to him to clean.
Also, its possible he welcomes the sweet release of death.
>>
>>1704516
He can both turn dinnerware into things, or clean them. He was build to clean mugs, and if he lived for over 200 years, he would have kill himself long ago. Just give him a dirty house or dishes and he'll clean them
>>
>>1704532
Maybe. Or maybe he's programmed not to self terminate.
We could always check, both how suicidal he is and whether he can just clean things.
>>
File: OWBBigEmptyConceptArt.png (733 KB, 1072x720)
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>>1704410
Wow, would you look at that. He must have some rudimentary replicator tech installed. Which makes sense, replicators were developed in Big MT, if I'm not mistaken.

Speaking of which. I am pretty sure that we have only partly explored Big Mt. If we excavate, we should be able to access subterranean levels. I mean, we don't even know where our power comes from.

Look at this picture, there is even some space rocket under there. Some residential area with houses and other stuff. And I don't know what those veins are, magma streams? Water?
>>
>>1704542
In the wiki it states he cleans things and in his quotes from him as well. His ending was after the courier left, he clean the houses in the village, and was happy.

Now if you.look at what he can do he'll be useful for our cause
>>
>>1704469
>>1704516
>>1704532

Pretty sure he's at Higgs Village cleaning shit. Read the wiki page fully.
>>
>>1704557
Yup. Their is lot of BigMT still not uncover. But the dangers of it are great, either killer virus, killer robots, or every other thing that can get release and kill us all.

That why people are worry of going deeper in BigMT. Could be water veins, or lava, to get geothermal power.

Maybe after we build the robot factory we can have a look
>>
>>1704571
Yeah, that makes sense. With our luck and rolls, we'll probably unleash some hellish abominations.
We should build up our forces and put people on high alert before exploring Big Mt further.
>>
>>1704571
We should probably clear our own house as a priority before we go expanding...
>>
And there is also the possibolity to recover tech and resources. With our boys home, the troops train and the courier takes the robots/companions underground maybe?
>>
>>1703954
Putting forward my suggested plan for the turn.


>CIVILIAN
Begin production of Hypospray.

>CONSTRUCTION
Continue Hexcrete road to Trona.

>MILITARY
Perform a ceremony. Give medals to all of our troops, dead and alive, and have a parade to celebrate their return. Then get to work training based off of the lessons of our fights and continue / expand the patrols to eliminate / hunt dangerous lifeforms from the region.

>RESEARCH
Research everything about LAER's.
>>
>>1704780
This >>1704077
Already won.
>>
>>1704780
Didnt we intend to research replicator tech to eliminate the need for fissile materials? Would be nice. Would also mean we save precious resources for nuclear reactors or somesuch.
>>
>>1704787
Hey man people can still change their votes but either way I want to get my plan out in writing so I don't forget it.


>>1704789
We did but that upgrade requires a general boon sadly and we don't have one of those right now. Earliest we can get one is thread 20 baring any unknown events or such.
>>
>>1704789
We need a boon for that. Either art that somehow conveys the lack of fissiles, or a general boon.

Also someone needs to archive the last thread, i believe.
>>
>>1704780
Put my. Vote for this then.
>>
>>1704797
>>1704795
So it is a literal hard limit? Considering this is the place that built them it seems harsh. I understand why but we ARE based in the technomagical land of Fallout in the technomagicalest place in the Wasteland. And thus far it seems that others can crap out stuff very much on par with our equipment. Oftentimes even better. Not to mention the fact that if anyone decided to attack us full on we would be paste anyway. So allowing us to overcome our manufacturing deficiencies through hard research in BigMT seems only fair. A boon should help us out of bad luck or stupid decisions, not be the resource requiered to advance.
>>
>>1704866
Well overcoming the fission requirements is a massive leap in technology. Its no small feat to accomplish, and weve already surrpassed the work big mt put into the technology before the war by leagues.
>>
>>1704886
The chips, the lore says, are the battery and the raw materials. We are trying to remove the fissile part to power it directly off of our power grid. That is not a tremendous leap here. Also, as I said, the thing was built here. Retracing steps should not be this hard.
>>
>>1704886
And how exactly have we surpassed it? Making it a bit bigger and sticking individual arms on it? Scale is no big deal here.
>>
>>1704866
I agree but honestly we play by OP's judgement.
>>
>>1704780
Ill support this.
>>
>>1704077
Supporting
>>
What happened to the big iron on our hip and the knife
>>
>>1705177
In storage most likely.
>>
>>1705180
Hoarders
>>
Anyone here?
>>
>>1706054
im here
>>
>>1706054
hi
>>
>>1706054
I am but I plan on dropping off soon since it is nearly 2 AM for me.
>>
>>1706054
Yo
>>
>>1706054
Yo
The guy who rolls 1 are here
>>
>>1706054
Nobody's here
>>
>>1704077
Writing!
>>
>>1706156
Nobody here but us trees.
>>
>>1704077
>>>Civ
>>Start making Hyro spray

Blueprints for producing hypospray were provided, and as promised you have developed and produced them in bulk exchange for some much needed steel. Give or take some Salient Green.

The "Hypo" has the eyes turning of all your scientists and researchers. Both in its delivery device design and chemical makeup.

>Dr. Dala
"Astounding. This new formula tops anything we've ever come up with."

>Auto-Doc
"This is some potent stuff son. I can think of all the botched procedures I could have turned around with this."

>Dr Klein
"OH PLEASE. ONE MIRACLE MEDICINE HAS YOU ALL SO IMPRESSED? WAS NOT MY INVENTION OF THE BRAIN RESCRAMBLER A GREATER WONDER THAN THIS?"
>>
>>1706322
Nice to have you back OP
>>
>>1706495
Well it was nice, while it lasted.
>>
>>1706506
He'll be back he just got to take his 1 hour breaks between each post.
>>
>>1706571
OP passed out again
>>
>>1706571
Yes. ;)
>>
>>1706322
I don't get it? Did we trade hypo for steel already?
>>
>>1707722
No, we've just started production.
>>
>>1707730
The post is unclear, we got to wait for OP to clear it for us.
>>
>>1707744
True.


Also I had some thoughts about an early solution for our air-force if we are going to fight against the MLA. If you guys want to hear them.
>>
>>1707777
Nice quads.
Then again we could have been making Hyro spray since we roll 90. And thats allow us to make some.

Lets hear it, the secruitons we have are rated for anti air tho we never saw in actionm
>>
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>>1707789
Essentially the idea is that we accept that creating any sorts of actual aircraft with significant range is not feasible with our current resources and wouldn't suit our current needs as we don't need to project force over great areas or intercept enemy craft at great ranges or such. Then we instead focus on creating a series of robotic drones based around the eyebot design. Focusing on making them as effective as possible within a short radius (10 miles or so) of the force they are supporting.


Ideally we'd make the following models:

1) Scout / sensor drone - Glorified mobile sensor platform. Unarmed, lightly armoured and packed to the brim with as many advanced sensors and detection systems as possible. Meant to feed targeting data, firing coordinates, tactical overview and more or less anything else that might involve such equipment through itself into the robotic and human command structure. This allows Securitrons, TACT and the Artillery-mech platform to fire over longer distances more accurately as well as preventing ambushes and other such surprises like stealthed / cloaked units.

2) Bomber - A flying wing or pic related carrying a single explosive (or incendiary or gas) charge at high speeds (augment speed using the Mr handy thruster if need be) over a target to provide immediate support to troops by eliminating enemy armour, fortifications or concentrated forces. Medium armour, basic sensors.

3) Fighter - A hovering bot / pic related focused around a laser, high calibre cannon or other such long range / high damage weapon. Medium armour, basic sensors. Designed to act as CAS, AA / immediate area air supremacy and point defence (using scout provided data to enhance targeting abilities, however I would advise offloading the processing of such to a TACT / carrier as that would also allow for them to organise the interceptions).

4) Repair - Essentially just the model we already have but modernised and made to share as many parts with the above models and Securitrons as possible. Light armour, basic sensors and no weapons.


An additional model of robot to support these: carrier mech. A land based mech based on the TACT chassis to act as a repair, rearming (further savings / "improvements" on the bomber model could be made by offloading the ammo replicators to this model but that would render them dependent on the presence of a carrier rather than aided by it) and command platform to organise bombing runs, interception flights, sensor networks and so on.
>>
And yes that image looks like a glorified Pokemon with a pipe stuck on the front, don't blame me I can't make a decent looking gun from the angle it's at and it looks good enough for the purposes of discussion.
>>
>>1707841
I assume these would be small, around eyebot size? Man-portable, so to speak. If that is the case, put it on the list. When we have the robo factory up we can start producing some of these.
>>
>>1707841
I'd prefer something like this for our bombers.
http://cnc.wikia.com/wiki/Vertigo_(Tiberium_Wars)
Your pic fits better for a fighter.
>>
>>1707849
Around that scale I would imagine aye but definitely bigger except in the case of the repair bot. No idea about the sensor bot mind you but I think we'll be making much less of them so that will be fine.


The idea is to avoid wasting resources making our robots have excessive range and instead focus on making enough of them to secure the skies around our forces and provide support.

Plus they'll be far cheaper than most of the proposed methods for controlling the skies without losing any effectiveness for our current needs.
>>
>>1707858
If you want I could try drawing the design I was going to propose as a bomber but it'll take some time for me to do.
>>
>>1707861
You have my support.
>>
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>>1704077
>>>Construction
>>Finish the Hexacrete Road to Trona
The Road to Trona is complete!
>>
>>1707722
Yes
>>
>>1707953
>>1707950
You're back
>>
>>1707950
We've waited 10 hours for this?!
Lmao
>>
>>1707958
>This will cost you food, but provide 1 (Average Steel) OR (Tiny) fissile materials in exchange. This can be done by a civ action, or a hero action if you are home.
From last thread.

>>1707953
I say we get Average Steel for that Hyro Spray

Current Supplies
(Average Steel) (Small Fissile)
>>
>>1707961
I was referring to tiny one sentence update we got after 10 hours waiting.
>>
>>1707961
I agree. We can make more use of steel right now than fissile. Since it will allow us to construct additional things we need like a drill bot so we can access the underground river and / or the subterranean parts of Big Mt. Not to mention additional robots to attack the Divide and shit to capture land in Utah or stuff like the textile mill our people have been waiting for for literally years.

Speaking of which we should get round to trading with the New Canaanites soon and making use of our chemical factory to produce jet so we can get more slaves from the MLA.
>>
>>1707965
Yeah OP worked today, so he passed out.

But with the making of Hyro Spray it will prove to be the most current effective thing to get metal

>>1707950
Is Hexacrete Roads better than asphault roads?
>>
>>1707971
Hexcrete is better so I'd imagine so. It raises the question of why we couldn't make our railroad out of Hexcrete to be frank.
>>
>>1707970
We need that metal for the factory, it just need steel and time to be build. Then we can make all the robots we want at a faster pace.
>>
>>1707975
We've built most of the factory if not all of it at this point. What we need is the computer for it but that will need insane amounts of steel and fissile unless we can find one or a few dozen less high-grade computers that we can rip apart for parts.


I wonder if we could get the factory started in some sort of "low power" mode? Make it so we can produce robots with it but it's less efficient / fast / only one design at a time?
>>
>>1707958
heh yeah fell asleep last night anon. work is exhausting.

Also anyone wanna earn points for designing a medal? Any specifics in mind?

Will it be a battle specific award, the highest honor award, etc?

Some purple hearts are warranted.
>>
>>1707974
Railroads would still carry more stuff than a similiar wide road. At least with the number of trucks we have. I.e. 6
>>
>>1707982
Phoenix on a star, in brass.
>>
>>1707982
>Also anyone wanna earn points for designing a medal?
Mate I spent literally an hour drawing a drone and making it look half decent. I ain't touching fucking medals.
>>
>>1707978
OP has to conform that. Since the last thing I know the factory is not done, the computer your talking about is the ZEX.

The factory of course first thing it will run will be the tested and proven Sercutions

>>1707982
For medals we should have battle specific rewards. Like saving some civilians, Doctors saving lives in the face of danger, Markman medals,

>>1707988
I like that how about a ranking system with that? Start with Brass, go to Bronze, silver than gold, or some other metals.
>>
>>1707971
>Is Hexacrete Roads better than asphault roads?
Faster, and less metal intensive.

Railroads carry more however.

>>1707974
Railroad tracks are better suited to metal, not concrete. More durable and able to carry weight, hexcrete would crack.

Hexcrete makes good railroad ties though.
>>
>>1707978
>>1707992
The factory needs steel and actions to complete.

It can run without a ZAX at impaired efficiency but ostensibly this is better than having no factory at all.
>>
>>1707995
Well we have access to OW Army Uniforms so we have access to OW US medals maybe?
>>
>>1707992
Yeah. Different metal colourings are good, but we can also add more decorative bits like they're ranking up in overwatch
>>
>>1708001
Add some swords crossing or something, take a look of Iron Cross by the Germans.

>>1707999
>at impaired efficiency but ostensibly this is better than having no factory at all.
If it make 3x more robots a turn it worth it
>>
>>1708000
I mean yeah you can just copy OW American Medals like the Enclave did.

One notable example is the Purple Heart for those who were combat wounded.
>>
>>1708011
Hey qm, the supermutant that wants to be a scientist, is anything happening with that right now, or is he just woeking the fields dreaming of science?
>>
>>1707992
It's ZAX but yeah. I mean if we just create a program to produce the parts of securitron's I see no reason we couldn't just run the factory producing them for now and only them. Even if we need to do it more slowly and shit.

>>1707999
Once finished, if it isn't already, what kind of computing power would we need to construct if any to allow for this level of productivity? Is the decrease in efficiency purely on the time and power front? Does it require more raw material per unit or something?

>>1708005
If it makes anything, it'll be worth it since it won't exactly be consuming more material since we can melt down the scraps left over in our mills and shit and it wouldn't make sense if it consumed more steel or something.
>>
Phone posting is horrible.

But what we can do next turn is keep making Hyro Spray. The metal we get will be used for construction of the factory.

For research it will be the ideas we posts, or looking for effectively, last our hero can do something helpful in the turn or we focus on our military for a bit.

Just some ideas, don't take it as we're doing it for next turn.
Also phone posting so sorry for mistakes.
>>
>>1708014
Marcus had commented on the fact that just maybe one of the Gen1 supermutants that remain may be interested in science, but he wasn't so sure.

The Master relied heavily on human scientists as well, while most intelligent mutants were trained for war instead. And it sort of suited them better.

>>1708015
The automated computer is part of the basic factory design.

Building the ZAX will see a variety of improvements, such as decreases in material waste and cost, lower energy consumption, and some automatic design improvement suggestions and even a research boost.
>>
>>1708025
So without the ZAX it will cost more to produce the same robot? Or do you mean that we will produce a larger amount of waste once it has been constructed.
>>
>>1708025
We should check and see at some point. Would help mutants and gumans get along if people see super mutants are capable of more than just grunt work.
>>
>>1708030
This is what I'm getting.

Example:
Factory will ten fold our output and efficiently of resources saving also in time. So the time it take us to make 1 it make 10

ZAX further increases output and even works on improving the design. And helps with research.

So either way were going to need the factory to make the bots we need to get the resources for the ZEX.
>>
File: Medal Examples.png (10 KB, 628x293)
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Drawn up some preliminary examples of medals. Be nice if any other anons came up with designs.

Anyway, continuing to write the turn
>>
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>>1704077
>>Military
>Present campaign medals to all troops who went on the expedition and then set up training for what we learn against the MLA. Promote some new officers. Have hero be present.

General Kreger and yourself as Executor are there to see the promotions of the individuals who fought with distinction.

Your forces have fought many fights and battles, but the Flooded City was a new experience for your troops. One which they have prevailed from.

Lose: 2 Trained Regular Officers
Gain: 2 Experienced Higher Officers (Urban Veteran)

Lose: 12 Trained Regular Infantry
Gain: 4 Experienced Regular Officers
Gain: 8 Experienced Regular Infantry

Lose: 10 Followers of the Apocalypse
Gain: 10 Experienced Combat Medics

TACT Bot gains: {Combat Veteran}

Hazel Gains: Sniper Teamleader

Axe Man Gains: AXE MAN! (provides a boost to melee troops in his vicinity)

Riddick remains badass
>>
>>1708044
I like it. Maybe have a third version that's a star with crissed swords behind it.

Awards should also go to medical staff who went above and beyond.
>>
>>1708068
Very nice! Always good to show the men and women of our Armed Forces that we appreciate their dedication and sacrifice.

Any impact on military pride?
>>
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>>1704077
>>>Research
>>Bastion-securitons. Use design drawings for better results (We have to hold a boon vote to see if people want it)

A specialized securitron is developed. The Bastion Bot, per your designs, is expected to act as an automated mobile Heavy Weapon platform. Or as Kreger would call it a "walking turret"

The Bipedal Mode is designed for mobility in places ill suited for tracked maneuvering. In this mode, it can still fire the standard Securitron Armaments as secondary weapons.

The Vehicle/Turret Mode allows for the robot to shift and deploy its primary heavy armament, a 20mm Gatling Rotary Cannon (based off a lighter version of the Chinese 37mm Rotary Gatling Cannon).

While in this mode, its secondary armaments shift to its rear to protect its exposed flank while its armor shifts toward the front to protect it from frontal fire.

An improved tracked design based off your sketch merges the "Vehicle Mode" and Turreted mode with a pair of easily deployable stabilizers that lift the tracks off the ground protecting their suspension from the recoil of the heavy weapon.

>BOON
The use of a BOON of advanced computerized boosters and super mentats kicked your research team into gear.

They have added even further improvements. A specialized and improved design allows it to fire its rockets in an arc forward while in turret/vehicle mode or bipedal mode.

Application of an enhanced Energy->Ammo Module harvested from both the Alien Bounty Hunters and the General Atomics Sentry Bot. This combined with a more compact and high powered Alien Energy Cell has virtually removed the logistical constraints of ammunition for these robots. The advaned ammunition production means they can fire several rounds from the standard to Armor Piercing and even Incendiary and Explosive without lengthy rearmament.

In addition the robots cores may be overloaded to explode. As per Dr. Mobius suggestion.
>>
The New California thanks you for your shipment of Hypospray and has provided steel as promised. Your own stocks of medication have improved, food has been spent to produce Hypospray. Water and food(fuel) have also been spent on the building of the Road to Trona itself

The Hexcrete Road to Trona is built!

!NEW!
>>>>>Food: Below Average (Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Below Average (Rising) [CAP: Average]
>>>>>Medicine: Above Average (Stable)
!NEW!
>>>>>>Materials: Scrap Metal (Average) Fissile (Low)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Above Average)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 252 Humans (and companions) +55 Infants +40 Mutants/Nightkin, 2 Ghoul
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

!NEW!
--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower. Highway to BigMT
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
20 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey, Cain
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
Large Scale Replicator
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+20 Researchers (Followers of the Apocalypse)
+10 Experienced Combat Medics/Researchers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
+2 Experienced Higher Officers (Urban Veteran) [OW American Infantry Armor] (Plasma/Laser) {Experienced Veterans} {Augmented!}
+8 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
8 Experienced Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Experienced Veterans}{Augmented!}
63 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+156 Securitrons MKV
+83 Spy-Eye Bots
+1 TACT bot {Combat Veteran}
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen + Janith's Equipment
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

Recalculating troop numbers Returned from Expedition:


>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 106

---

NEWS!

The NCR Centennial is in a few months (Turns). About 2-3..

---

Gonna be away doing some chores. Should be back later.
>>
>>1708147
>hero
Talk with the one supermutabt who maybe wants to be a scientist about becoming a scientist
>civ
Gather scrap from trona.
Lets not run out then wait a turn while the back and forth happens.
>construct
Keep plugging away at the factory
>research
Advanced LAER weapons
>>
>HERO
Take medicine, hand-tools and a Follower of the apocalypse / doctor to the New Canaanites along with our water tank strapped to the side of our scout-ship.

>CIVILIAN
Construct the drilling / tunnelling robot and get started on tunnelling to the underground river.

>CONSTRUCTION
Continue the work on the robot factory.

>MILITARY
Have our troops / officers / TACT write out what they learned from their battles and revise our simulations and manuals / codex to reflect this.

>ROBOTICS
Design the prior described drones from post >>1707841 with the bonus from an image.


With this we continue to get stronger by gaining the ability to sustain more farms and we rectify any weakness or mistakes in our training we have discovered. While also dealing with the lack of an air component in our forces and being able to trade with the NC's.


>>1708151
Trust me LAER weapons can wait until we have the factory finished as that will make retrofitting all of our forces much easier.
>>
I would suggest we start upgrading our robots to the new design.


>>1708151
I don't think we need to spend entire action to talk to the super mutant.
>>
>>1708160
I assume we are negotiating a trade deal but why the water tank? Otherwise its OK.
>>
>>1708168
When the factory is up, then comes the big production run. Just research better variants of our tech first. With the drones done we should have all the bases covered for now.
>>
>>1708171
Utah is rich in clean water and would allow us to easily grab a large enough amount to do some construction work with Hexcrete.
>>
>>1708176
I don't think a water tank sized to strap onto our scout ship would be of a significant size to really affect our production levels. Maybe we could just strap on a shipping container
>>
>>1708183
You'd be surprised but I can respect your point.
>>
There's literally nothing new canaanites can offer us. Water? Food? Just improve the situation back home. Our time can be spent better by finishing our factory, other projects and then trying to find ways to decrease water consumption and improve food production.
>>
>>1708209
Harvesting water from Utah would increase your circulating supply
>>
>>1708209
Let the hero explore the BigMT Deep instead. Think of all the scary new tech down there.
>>
>>1708219
We can do that. Bring some companions to assist. It would be just like the old days.
>>
>>1708209
Mate if you can think of a genuinely valid way to reduce how much water our people are consuming, I'll listen to you. On the other hand, I have OP saying that it DOES benefit us here >>1708215. So I think I'll continue advising it because it will help us even if we can get the underground river accessed.

Also don't disregard food as a trade resource. We can turn it into fuel / alcohol, it's consumed to make Hyposprays and our people eat it. It's useful shit.


>>1708219
>>1708221
Yeah trust me I ain't agreeing to go anywhere near that place for at least a little while. Maybe once we've gotten a few more turns under the belt allowing us to set up production for some things and shit.
>>
>>1708233
Thus far it doesnt seem that QM gives us challenges that are instant game over. We have the whole army at home, new medicines and urban experience. Now is the perfect time to explore the deeps of the mountain. We need an edge on the other powers. This can give it to us.

And if it is indeed a waste of time, fine. More room to expand and build supercomputers.
>>
>>1708233
Also, greenhouses. Reduces water lost through evaporation. Thus reducing the main source of water loss. Also going this way would give us glass for windows, reducing power consumption for homes. Some anon also rightly mentioned planting the roofs of houses with vegetation helps reduce temperature fluctuation, further helping reduce energy consumption.
>>
>>1708260
Also, its not like. We're ever going to get better. Weve kinda peaked, so no point waiting for preparedness sake.
>>
>>1708151
So i'll Change this

>hero
Take some companions and poke around the cave system beneath the mountain for stuff.
>civ
Start building greenhouses with our fancy glass factory

>construct
Plug away at the robo factory
>military
Apply lessons learned to everyone else

>research
Develop those drones from here >>1707841
>>
>>1708312
I imagine building a normal greenhouse goes as a civilian actionn but what about multi-story greenhhouses? For starters, how about 4 stories?
>>
>>1708260
>Thus far it doesnt seem that QM gives us challenges that are instant game over.
That doesn't mean we should go around opening every can of worms we find.

>We have the whole army at home, new medicines and urban experience.
And I'd quite like to still have an army in five turns so I don't want to open up a god damn tech-crypt.

>We need an edge on the other powers.
We have an edge we just need the time and resources to exploit it which I feel can be gained more easily by expansion and trade than by research and isolation.

>And if it is indeed a waste of time, fine. More room to expand and build supercomputers.
It's never going to be a waste of time but I feel we are prioritising things in the wrong order.

>Also, greenhouses.
I've already suggested those and trust me they are in the works.

>Reduces water lost through evaporation. Thus reducing the main source of water loss.
And we'd need a way of reclaiming that water which would mean having some sort of cooling / dehumidifier system.

>Also going this way would give us glass for windows, reducing power consumption for homes.
We have glass, we've just never used it.

>Some anon also rightly mentioned planting the roofs of houses with vegetation helps reduce temperature fluctuation, further helping reduce energy consumption.
That was OP and that works by insulating.

Also I would point out I never asked about power consumption. As that isn't a problem. I asked specifically about water consumption.

>>1708274
The same is not true of our companions or armed forces, who seemingly you want to make use of to clear the tunnels, by any means and I would point out that even though we may have "peaked" we can still be better equipped. Augments for example are something we can still improve not to mention weapons. Also I'd point out that we aren't the best of the best in everything and can train and shit to get even better.
>>
>>1708321
Well its a green house, so we won't be using hexacrete much, and weve been building a road and the factory atthe same time so i think we can do both.
>>
>>1708321
Those would require large numbers of artificial light sources to simulate the sun and may strain our electrical grid.

>>1708333
Mate you want to be using Hexcrete. It's a material we have a near-endless supply of it at our scale.
>>
>>1708338
>concrete greenhouse
The foundation will be hexacrete. The walls and ceilings would be glass and metal.
>>
>>1708345
Using metal is stupid seeing as we struggle to get much more of it without expending large amounts of effort where as we can easily get much more Hexcrete.
>>
>>1708352
Its a green house. We can maybe get away with concrete support pillars, but we will still be using glass and metal by virtue of that's what building a greenhouse takes.
>>
>>1708312
Support

For companions I suggest Cain Riddick and arcade at least
>>
>>1708356
Not in the slightest. We can easily get away with two concrete arches, a pair of metal doors and glass panels connecting the two arches with the joints being covered in a silicone rubber material to act as a see-through bonding agent / sealant as well as structure support.


Alternatively we could even attempt to fuse the glass on site forming a perfect half-tube / half-hexagon of glass between the two arches but I don't know how easily such a thing could be done.


>>1708360
If you are going to go down there you are taking every single human soldier and companion who has any noteworthy combat experience and you are going to make sure they are wearing sealed environmental suits.
>>
>>1708215
If one turn takes roughly 1 month and we dedicate our craft to run to and from Utah, how many trade runs can we make? I would imagine that we should be able to make at least one round trip per day, so 30 runs.
How much water and food would that be?
>>
>>1708373
Seeing as the water tank sustained our population on the march from NV to Big MT. Hundreds of litres I would imagine.
>>
>>1708372
Okay, I change my vote to this >>1708160
>>
>>1708372
That doesn't sound structurally safe or possible. Glass isnt the strongest material that you can have super massive panes, and sealant would leave the joints too much flex, and too weak. Were going to have to build a metal lattice to put the glass on if we want to build a reasonably large industrial sized greenhouse.

Treat the caves like the sewers. Too many troops and people end up bottlenecked, and worse than useless. A handful of companions and in hazard suits would be fine. If it gets too risky, we can always pull out
>>
>>1708375
Lmao what are you talking about? There is about 1000 liters in one cubic meter. Our water tank should at least 20 ton of water.

I'm asking how many trips we can make
>>
>>1708373
Charging the ship becomes an issue though. And we're not really needing in water.
>>
>>1708383
>That doesn't sound structurally safe or possible.
Fallout. Also it sounds entirely reasonable to me on the scale I am imagining.

>Glass isnt the strongest material that you can have super massive panes
Fallout. Also if that is a problem have a series of reinforcing arches to break up the panels.

>sealant would leave the joints too much flex, and too weak.
Fallout. Also you can certainly make a chemical compound that is inflexible enough and tough enough with all the material sciences lying around this horrifying place and I am certain it has been done in real life too but fuck if I am looking that up.

>Were going to have to build a metal lattice to put the glass on if we want to build a reasonably large industrial sized greenhouse.
Just have reinforcing beams on the inside / additional arches every so often. Not a problem.

>Treat the caves like the sewers. Too many troops and people end up bottle-necked, and worse than useless.
Mate you can't make assumptions about these places and I would point out we can send back people if we bring too many but I'd argue it's better to bring more than enough to watch every corridor and door.

>A handful of companions and in hazard suits would be fine. If it gets too risky, we can always pull out
Oh yes because those horrifying scientific creations totally won't get out and kill us all if we alert them to our existence and fail to eliminate them.

>>1708389
>Charging the ship becomes an issue though.
Not true, our grid seemingly has supported it so long as it isn't charging from empty.

>And we're not really needing in water.
Yes we are. It's used for many things.
>>
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Got another image to enhance the air drones design action further. Don't know if having extra will give more bonuses but I thought it'd be worth a shot.


Yes I know this one has some details the other did not but in my defence this one lacks others and I can't be bothered finding enough space for that shit.
>>
>>1708399
Hexacrete is still a concrete. It won't have much tensile strength compared to its compressional properties, and would likely still require a metal reinforcement inside.

The glass were making is just normal glass, so won't have magical structural capabilities. If we were making stronger glass it would likely be aluminum based, so still needs metal.

We haven't exactly been subtle about when construction, and the forecaster previously went down there to kill a bunch of shit, so things down there likely know something is going on up top.

When i said charging becomes an issue, i meant chronologically. It will take time to charge the ship which means we might not get all 30 trips in 1 month.
>>
>>1708461
>Hexacrete is still a concrete. It won't have much tensile strength compared to its compressional properties, and would likely still require a metal reinforcement inside.
This stuff is meant to be a miracle substance and I feel you are down playing it's abilities.

>The glass were making is just normal glass, so won't have magical structural capabilities. If we were making stronger glass it would likely be aluminum based, so still needs metal.
Yes but it is normal glass for Fallout which could have properies we don't know about. But even if it doesn't I provided a solution.

>We haven't exactly been subtle about when construction, and the forecaster previously went down there to kill a bunch of shit, so things down there likely know something is going on up top.
Aye and he implied he had merely calmed things down for now and I choose to interpret this as the ones being aware of us were eliminated. For all we know he also sealed his exit behind him and thus that area is contained for now and you want to be the one to crack it open.

>When i said charging becomes an issue, i meant chronologically. It will take time to charge the ship which means we might not get all 30 trips in 1 month.
We will get more than 1 trip a day most likely but I can respect your point. Still it's better than doing nothing and improves our relations with the New Canaanites.
>>
>>1708160
Ill support this. Seems solid.
>>
>>1708112
OHHHH YEA!
>>
Rolled 52 (1d100)

>>1708160
>>1708376
>>1708555
Thats 3. Lets roll
>>
Rolled 30 (1d100)

>>1708571
>>
Rolled 50 (1d100)

>>1708571
Guess i have to roll the last one.
>>
>>1708465
What is it with you and being afraid? The Courier won at BigMT alone. Now a whole army cant take the caves? And seriously, you cant handwave magic glass this. And the greenhouses would solve the water issue just as well. Besides, compared to the pipeline constantly pumping water even 30 containers a month is insignificant.
>>
Rolled 92 (1d100)

>>1708571
>>
>>1708595
Mate I am far from afraid. I just think that the sealed off sections of big mountain will contain shit we might not want to deal with right now seeing as we have so many other things consuming resources. Let us not open cans of worms we can't reseal which could consume tonnes of resources to deal with when we can barely meet our current needs.


Also I've not "hand-waved" glass, I've provided alternative solutions if OP states that the glass won't function to the degree I expect and I do agree that greenhouses would reduce water consumption (not "solve" as you so incorrectly put it) but the simple fact is that it would be easier and cheaper in terms of resources to offload some food production to the New Canaanites / Utah than it would be to improve our own farms water efficiency especially given we plan on establishing bases there.

As to the pipeline, I am fucking doing that in my turn or did you actually bother to read >>1708160?
>>
Also we should consider breaking down our non-standard robots, study their tech and re-purpose their materials. Things like the

10 Sentry Shield-Juggernaut Mini-gunners
1 GIANT ROBO-SCORPION
>>
>>1708946
Keep the giant roboscorpion. Its probably the heaviest weapon we have. The sentries can go.
>>
>>1708957
This, i also plan to modify the Giant Roboscorpion into a scorpion tank so i will need it.
http://cnc.wikia.com/wiki/Scorpion_tank_(Tiberian_Twilight)
>>
>>1708973
The giant roboscorpion is much bigger and more armoured than that. Has a heavier weapon than what can be fit on that dorky looking frame.
>>
>>1708987
This.

The scorpion frame is the primary thing I want to learn about not to mention how it manages to upscale the laser cannon mounted on it successfully given the technical difficulties. That way we can avoid problems in future with heavy / large energy weapons.

The reason for the frame? It seems large enough to act like mobile bases (refer to "three wave doctrine" and the non-fissile field replicator bot), heavy artillery, land-aircraft carrier / tender, heavy sensor arrays and field construction systems along with anything else we might need.


Honestly it could go toe to toe with liberty prime and probably give him a run for his money or even win.
>>
>>1709025
Mobius probably has design documents or blueprints somewhere. Im fairly certain the roboscorpion we faught at the end of the dlc was new, and mobius doesn't have the time loop if i recall.
>>
>>1708160
>>1708571
LOCKED

Writing
>>
>>1709059
Nah man I doubt he had the resources and time to build it plus I distinctly remember terminals in the area talking about the pre-war existence of it.
>>
>>1708987
Don't want to use the c&c dorky frame, just want to make a giant robo-scorpion with all the functions the Scorpion tank has(Burrowing and grabbing)
>>1709025
>Honestly it could go toe to toe with liberty prime and probably give him a run for his money or even win.
https://www.youtube.com/watch?v=_Af1fnAais4
http://fallout.wikia.com/wiki/Liberty_Prime
http://fallout.wikia.com/wiki/Robo-scorpion
Liberty prime has 5,000,000 health and it's liberty laser deals 1,000 damage, it ain't even close.
>>
>>1708708
So getting butthurt, are we? We dealt with aliens, robot uprisings, fish monster infiltrators and lots more. We can do this.

Secondly, the only loss in water with greenhouses would be the finished product. Yes, we would still lose water but no, it would not mean we need access to an underground river right now. Dont build wide, build tall.

Thridly, Fallout is not that far removed from reality that it has unicorn glass that magically defies the laws of physics. Steel must be used either way, better make it sturdy so if we need to, we can add further layers to the greenhouses later. Again, go tall.

Furthermore, the pipeline I was referring to was the one from Newberry. Bother to read?

And lastly, try to be civil. Take a break if you need to calm down.
>>
>>1709111
You make really good points. That I agree with
>>
>>1709096
It's almost as if they didn't mean for you to be able to kill liberty prime but they intended for you to kill the giant robo-scorpion.

Seriously they are two things designed to fulfil different roles in the game and thus have different stat lines which don't represent their actual abilities.
>>
Well actually using very large Train sized tank containers strapped to the bottom of your UFO and/or your Vertibird, making several trips a month (presuming you set up a pump to quickly fill the tank between intervals) and for best efficiency, bringing two tanks to Utah so that while you travel back, another is loading up, you can add quite a bit to your water stocks.

It won't increase your natural cap because it's not a natural source, but it will bring your water over your cap. Quite useful for stockpiling or emergency reasons.
>>
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>>1709142
>>
>>1709130
>It's almost as if they didn't mean for you to be able to kill liberty prime but they intended for you to kill the giant robo-scorpion.
So the developers intended for Liberty prime to be stronger than the Giant-roboscorpion.
>>
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>>1708160
>>CIVILIAN
>Construct the drilling / tunnelling robot and get started on tunnelling to the underground river.
1 Drill Bot MK1 is completed from the Chinese War Factory and Robot Laboratory in tandem, creating heavier parts for the Omni Constructor to assemble. It is about the size of the Omniconsructor, and runs on rechargeable fission batteries or the longer lasting alien energy cell. For now you have spent fissile material and steel to construct it.

Work has begun on expanding the pipeline with a new station that taps into the underground Mojave River.

Tests have been performed which indicate that sometimes the water is radioactive, other times it is not, likely due to whatever falls from the sky to the north. Your Water Plant isn't yet handled for mass radiation clearing, only moderate radiation clearing, so a water detection facility is warranted to stop any radioactive water entering the main pipeline.

It should be able to separate it into Radioactive water which still has some uses (like feeding to Supermutants/Ghouls, and certain industrial processes).

Once this is done however, the water supply will improve greatly!

>Jacob Miles
"We should build 1 of these robots for each mine. Then maybe automate a couple of our construction vehicles, spend an action to build a loading station and once we get the train up we can get automated hexcrete!"
>>
>>1709111
>We dealt with aliens
Used a boon (might've been more than 1 depending on if you include when we first cleared / assaulted the ship), lost at least 6 companions (might've been seven), not to mention many robots in the assault, losses to the Chinese, near complete destruction of all Alien tech on board the mother-ship and such.

>robot uprisings
Used a boon, avoided taking risks and would've lost many more had we waited even slightly longer.

>fish monster infiltrators
Used a boon, were supported by the NCR's massive reinforcements.

>We can do this.
It's not a question of CAN it is a question of SHOULD.

>Secondly, the only loss in water with greenhouses would be the finished product. Yes, we would still lose water but no, it would not mean we need access to an underground river right now. Don't build wide, build tall.
You are assuming a perfect system and trust me I've read the same article you have on this (PlantLab PPU's correct?). This is highly unlikely given our situation since we can't maintain a good quality seal and would need to set up a complete recycling plant for all of the waste product of the plant.

>Thirdly, Fallout is not that far removed from reality that it has unicorn glass that magically defies the laws of physics.
Yes of course, how foolish and mistaken I must be to think in the universe where microwaves pierce metal, lasers don't lose effectiveness with range, fusion can occur mere millimetres from your body without you receiving doses of radiation which can in turn be cured by the consumption of a drug no matter how long it has been since exposure and various other things which break every conventional law of physics, biology and chemistry occur, that they can't have glass that is also in someway better or different from our own.

I mean, it's not like you can launch a nuka-cola bottle through some sort of weapon and have it not shatter on impact or something that would imply that it had an above average resistance to being damaged. No I am certain that you are right and that I am wrong, clearly.

>Steel must be used either way, better make it sturdy so if we need to
We don't need them to be sturdy. The hell do you think is going to be trying to break them?

>we can add further layers to the greenhouses later. Again, go tall.
Why go tall? We don't need to seeing as we have no need to conserve ground space as of this moment in time.

>Furthermore, the pipeline I was referring to was the one from Newberry. Bother to read?
I considered that possibility but then it occurred to me that since the pipeline is functional it doesn't matter how much it is producing, since we aren't debating if we should construct it. It matters only how much the action I am advising produces and what it takes to establish.

>And lastly, try to be civil. Take a break if you need to calm down.
Mate I am being civil unlike yourself who implied I was afraid.


Anyhow your turn lost, so I see no reason to continue debating you.
>>
>Brain
"A sealed hydroponics facility and greenhouses as opposed to conventional farms will improve our food and water situation."
>>
>>1709254
Why do you sound like such a dick?
>>
>>1709274
Dunno, maybe your sight is fucked up or something.
>>
>>1709180
Fuck this I ain't getting into another endless argument especially over something like this. You choose to believe whatever you want mate.


>>1709267
"Would humans still be able to work it? Or would their comings and goings effect the seal of the facility too much."
>>
>>1709274
Hey main, get your own name. I dont want to resort to a fucking trip
>>
>>1709292
Just put an airlock type system in and any detriment would be minimal.
>>
>>1709274
>>1709299
Wait what in the fuck.
>>
>>1709292
>"Would humans still be able to work it? Or would their comings and goings effect the seal of the facility too much."

>Brain
"Certainly, just as easy as it can be handled by robots.

It seems to me that, in lieu of a lack of advanced education, the majority of your human workforce is farmers, soldiers, or simple service industry.

Comparatively speaking this is not uncommon in the wasteland. Oddly enough, in the Old World, records indicate that farmers and factory workers were actually a minority due to automation and machinery. It seems that most people desired to be in the service industry, doctors, lawyers, accountants, that sort of thing, where human communication and empathy could not be so easily replaced by machines."
>>
>>1709308
Some anon is being clever by using my name to hide his vitriol.
>>
>>1709307
Great yet more metal, electronics and various other shit needed.

>>1709315
Well that is a dick move.
>>
>>1709317
Metal would be used no matter what, stop being so stingy about it. There's going to need a way to get and get stuff out no matter what we do.
>>
>>1709318
I am "stingy" because there are far better things we could be using that metal for.
>>
>>1709315
>>1709317
>>1709318
So we have lot to do for next turn. Metal can get gotten easily by trading the Hyro Spray, while the elcectrontics we need to use the Sierra Machine. Tho we're running low on Fissure, but we should see what the level is.

>so a water detection facility is warranted to stop any radioactive water entering the main pipeline.
>It should be able to separate it into Radioactive water which still has some uses (like feeding to Supermutants/Ghouls, and certain industrial processes).

>We should build 1 of these robots for each mine.
>Then maybe automate a couple of our construction vehicles, spend an action to build a loading station and once we get the train up we can get automated hexcrete!"

What we get from OP post is to make a Water Detection Facility, more building robots, and a loading station as well as finishing the train. I believe we should keep working on the factory, but here is something we could do.

Civ:
Make Hyro Spray (Metal for Factory)
Build:
Finish Factory
>>
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>>1708160
>CONSTRUCTION
>Continue the work on the robot factory.

>Dr. 0
"We're so close I can taste it!"

>Brain
"General construction is complete. We just need one more action to activate the basic computer systems and work out any kinks. From there we'll have a much easier time producing robots."

Everyone is looking forward to the successful run of the factory!
>>
>>1709339
>Metal can get gotten easily by trading the Hyro Spray
Hydro spray has already been traded. >>1708130
>>
>>1709348
I know but to stock pile and metal for other project.

>>1709340
>We just need one more action to activate the basic computer systems and work out any kinks.
Some good news,finally it's maybe done. Just one more turn.
>>
>>1709339
I'd rather use our next Civ action on starting to convert the old toxins plant into our FEV lab.

Also I fully support using the next Hero action to explore Deep Big MT along with some companions / securitrons.
>>
>>1709348
How are we making Hydrosprays anyway? Are we using the Replicators or something else?
>>
>>1709362
I'd prefer to finish the robot factory then build the Devil brigade's modular robots and AXE bots(And some Bastions if we can) so we can go back to salvaging the Divide.
>>
>>1709339
We should take a flight over to NV and clear our the various vaults for valuable scrap. V-22 for example has a large high density server / computer system we could salvage for enhancing our factory / getting parts for a ZAX. Also because I want to pick up as many slaves as we can in the region and such.

Alternatively we could go back to Utah and scout out the region for potential allies / new members, colony sites and salvage places. Plus we could always get some more slaves.


>>1709354
Yep. Then we can start mass production of robots and begin attempting to take over the Divide but this time with far more resources at our disposal. Not to mention we can perform raids into Utah and getting another merc deal with the NCR.
>>
>>1709362
We have time to think of different things we could do.

>>1709370
I agree we can us the Civ action to activate the basic computer systems and work out any kinks.
>>
>>1709362
Actually, can we first build the FEV building? That would only take Hexcrete and we can later use Divide metal for FEV science equipment.
>>
>>1709373
Utah would be better so we could get the New Cannan water for the FEV lab.
>>
>>1709363
We are using our chemical mill I would imagine.

>>1709376
No. FEV is a fairly low priority as of this moment in time. Let's just focus any metal we get into expanding our robotic army so we can capture the Divide all the quicker and exploit all the resources quickly. Then we can move onto the next area.
>>
>>1709376
We're converting the old toxins plan, which already is built. We've also already completed plans for the conversion - now we just need to do it.

Should only take 1 to 2 turns.
>>
>>1709373
New Vegas is Legion capital. They're going to be swarming all over. Vaults are probably cleansed of technology.
>>
>We are using our chemical mill I would imagine.
I hope we don't need to use metal to make Hydrosprays.
>>1709382
Oh.
>>
>>1709363
The medication is produced from your chemical mill, while the robotics laboratory working full blast is enough to produce a sizeable amount of Hyposprayers.

The Robotics Factory could produce even more, upping the amount you can produce and allowing for even larger trade deals.

Of course, were you to produce a HUGE amount of the stuff via the large scale replicators, the NCR would deliver you train cars of steel.
>>
>>1709384
Just food. the salient process is probably important to the whole thing.

But we should build the FEV lab. Then we can work on some fancy biological stuff that could be useful.
>>
>>1709384
The NCRs offering of steel is enough to offset the minor cost of producing the devices, which are complex but rather small.
>>
>>1709389
So the deal is open? We can just make hyposprays and trade them in whenever? at least for now
>>
>>1709380
>No. FEV is a fairly low priority as of this moment in time
Not to Unity - who has already reminded us about it twice!

Let's build the lab and be done with it.

Also, it may help us develop a virus to kill the tunnellers.
>>
>>1709317
>Well that is a dick move.
Not much I can do short of dropping the name or picking up a trip unfortunately.

>>1709339
We have already traded Hypos, but if the ncr is willing to pay more for another shipment in such a short time we could use the steel.

>>1709362
The Fev lab is a good plan since unity mentioned her problems.

Didnt an anon want to study / dismantle the Giant Robo Scorpion?
>>
>>1709394
Yes.

They have "more deals in the works" too as shipments continue and they feel you keep to your word.
>>
>>1709383
Unlikely between the fact some of the Vaults are irradiated and others are very much so far from areas they would travel.

Anyhow, it's worth checking and even if they've been picked over we can be fairly sure that the computers will still be safe as the one I am talking about is in the deeper levels and thus wouldn't come under attack from salvagers any time soon. Especially tech fearing savage salvagers.

>>1709395
I suppose, look I can agree to lay down some Hexcrete but no one touches the gods-be-dammed metal because that is needed for the Divide war effort.

>>1709398
I suppose honestly though I don't mind.
>>
>>1709403
>t
Well it seems we have a rather consistant supply of metal, just have to give the NCR consumables, so we don't have to start penny pinching our metal. Best to get the FEV lab out of the way so we can use it for research.
>>
>>1709403
>no one touches the gods-be-dammed metal because that is needed for the Divide war effort.

Turning on the computer and taking the kinks out the system of the factory don't use metal and will finally get it started fueling the war effort.

Maybe we should build a Hex Road to the Divide if their isn't one currently. That why our robots can help in the Divide and come back with the loot faster.
>>
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>>1708160
>>MILITARY
>Have our troops / officers / TACT write out what they learned from their battles and revise our simulations and manuals / codex to reflect this.

While this goes on, General Kreger steps in.

>Kreger
"I think we've reached a size that it would be prudent for us to divide our soldiers into a proper military hierarchy.

To be honest this should have happened much earlier, but better late than never.

I would suggest divvying up our forces into squads of 5 or better yet 10. We could also add robots to their mix."

Players: Would you like to organize your squad types for an experience bonus?

For right now, you don't have many diversified human troops, so you could have a basic Infantry Squad or an Officer Squad. But with more specialization you might create say, sniper squads, or assault squads, or something.


[Squad Type]
Composition:. . .
>>
>>1709408
True but I always feel uncomfortable helping the NCR seeing how much stronger they are.

>>1709409
And I agreed to such an effort to initiate the factory and I agree a road would be useful.
>>
>>1709415
If it was something more concrete, or proprietary, i would be conserned, but its meds that they gave us the recipe too. While it helps them, more wouldnt be a game changer.
>>
>>1709413
[Squad Type]
Composition:. . .
Well have 5 Robots 1 Officer, and 4 Infantry. Since we don't have specialization we have to make due.

Or
7 Robots 1 Officer and 2 Infantry
>>
>>1709392
Excellent.
>>1709398
>Didnt an anon want to study / dismantle the Giant Robo Scorpion?
Right here.
>>
>>1709415
Idont mind helping the ncr for gains if its just us producing their own shit for them (like the hypos) but when they ask for our improved tech inhavr to draw a line.

>>1709432
I dont have any problems with learning how the giant robo scorpion works.
>>
>>1709413
[Squad Type]
Composition:. . .
I think a squad of 10 men and 40-50 bots is good for a frontline type role.
>>
>>1709415
>Cain
"Why not sell to both sides then? Get rich off the war"

>James Bond
"Likelyhood of NCR aerial and radar surveillance high."

>Cain
"Yeah, but it's not like they're gonna know who we're trading too. Like, aren't you about to make some trades with Utah?"

>Arcade
"If two wrong's don't make a right, then stoking up one fire to stop another isn't correct either."

>Axe Man
"Ahem, actually, when it comes to firefighting of which I am experienced at, it is possible to start a fire ahead of a wildfire. If timed just right, it will have consumed any fuel in its path and when they meet there will be a flash burnout. Nearby fuel will be quickly consumed and the fire stopped."

Everyone stops to stare at Axe Man after his sudden and unexpected monologue.

>Axe Man
"AXE MAN"
>>
>>1709413
Squad size = 8. Composition: Officer, NCO / unofficial second in command, 6 others of whatever the squad is made up of.

Concept is that the Officer and NCO can split the rest of the squad 50/50 and form two separate four man teams as needed which can in turn form two "fire and move" pairs each if operations get that small in the field.

It also stacks nicely since we can have 5 of these squads operating from 40 soldiers and 25 from 200 soldiers but at that point some of them would almost certainly be command staff purely but such duties would certainly get offloaded to other structures.


It's a unit small enough to have many from our population, allowing for tactical flexibility and diversity / tight teams yet at the same time it is large enough to avoid diluting a good officer's skill or leaving a squad at a serious disadvantage from the loss of a single man.


>>1709428
Eh, from the feedback about it's effectiveness from our own doctors and scientists, I am scared by it.
>>
>>1709442
>I dont have any problems with learning how the giant robo scorpion works.
That's good, what are your thoughts on making it a tank and giving it the abilities(Burrowing, tank disablement) here >>1708973
>>
>>1709445
Yeah Axeman's essentially got my idea down.


Simple fact is we can't take down the NCR, MLA or the Legion currently but what we can do is maintain the power balance to keep any of them from getting stronger or weaker. Thus draining their resources, profiting off their wars and over all preparing for our eventual conquest of the planet.
>>
>>1709445
I see Axe man is best for the position of Chief of Nature preservation.
>>
>>1709453
Yeah, maybe, but if we sell to the MLA, there's a chance the NCR would find hyposprays either in the trash or on bodies.

If they do, they would probably check their supply chain for holes, which would lead them to us, the most plausible suspect. If they keep the recipe and production near the capital and practice scuttling shipments, then we're the most likely leak.
>>
Please continue to vote on any player created squad formations.

Remember, its a vote of 3 to confirm.
>>
How long has it been since we woke up the last person from the Alien cryopods?
And how long until Fallout 4?
>>
>>1709448
vote this
>>
>>1709448
I would prefer upping the number to 10 so it can be a 5 man team each.
>>
>>1709466
>Cain
"Sell em generic stuff that can't be traced back to us then."

>Veronica
"Hey, look Cain, as a Head Knight how can you support selling to . . .raiders?"

>Cain
"Codex Chapter 17, verse 13: Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you.

Now tell me this. Elijah is bent on the destruction of all life in the Mojave. McNamara is gone. I am a Head knight, and Courier is a Paladin.

Who is your elder?"

Veronica goes quiet after this, and pouts.
>>
>>1709482
> how long until Fallout 4?
2 Years
>>
>>1709452
I think we may have had thia conversation before actually. I like everything about the idea except for the appearance of the tank. Think it looks a little goofy, maybe make it more scorpion like.

>>1709448
Im gonna support this. Looks solid, may need to increase squad size from 8 to 12 if our army gets larger in tue future.
>>
>>1709498
>I think we may have had thia conversation before actually.
We definitely did.
>I like everything about the idea except for the appearance of the tank. Think it looks a little goofy, maybe make it more scorpion like.
Not saying we use the c&c design.
>>
>>1709498
>>1709491
This is before augmenting it with our robots remember.

However they'll form a separate command structure as our humans are to be used primarily for breaching, stealth, tunnelling fighting and various other such things where as the robots form the bulk and the line of our army thanks to their dependability, "cheapness" and firepower / armour.


Plus there was that plan to provide every squad leader (NCO / Officer / Unofficial second in command) / soldier with some sort of support eye-bot variant. Maybe making it a field medic, radio and various other such things?
>>
>>1709517
>This is before augmenting it with our robots remember.
I know but i like squads of 5s and 10s.
>>
>>1709523
And I like 8 and 16 to be fair.
>>
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>>1709517
Like i said. I think your plan is solid, im supporting it.

I just think later down the road as our biological part of our army grows in size, tue squad size might have to increase to compensate.

>>1709506
Thoughts on this scorpion? Minus tge weapons, they can be changed to match yours.
>>
>>1709543
True but I don't want to make use of soldiers as we grow really. I see them shifting more so to being spies, storm-troopers, officers / TACT's and shit rather than forming the front-line.
>>
>>1709448
>Supporting this to get 3 votes

>>1709543
>>1709533
Three votes OP
>>
>>1709543
>Thoughts on this scorpion? Minus tge weapons, they can be changed to match yours.
Yeap, it's good.
The transformers scorponok is a good design too.
>>
>>1709564
This scorpion is much larger, but i like the design of it.
>>
>>1709585
Ignoring the tail and extra pair of rear legs, I imagine our TACT's look something like that.
>>
>>1709549
Writing
>>
>>1709448
I like it - how many robots would you incorporate at a squad level? Another 8 or 16?
>>
>>1709632
Depends on the squads purpose, how well we are doing economically and other such variables. Currently the plan is 2 per 8 with them being under the Officers / NCO's so they can communicate over long distances / repair equipment / perform medical operations and such.


Later on we can see about equipping each soldier with a Personal Support Unit in addition to or even replacing these Squad Support Units. However this will be very resource intensive.
>>
>>1709632
I think we shouldn't add a specific robot count to squads, let the human squads be capable of assuming charge of any number of robots, if they need 10 robots they get 10 robots, if they need 25 or 50 they get them.
Past 100 is where only logistic teams would be capable of handling.
>>
Hey does anyone remember what that hardware upgrade was called? Back when we first researched the antenna we had a vote whether to give all our robots the communications upgrade.
>>
>>1709680
The one that makes them work with the digital signal? I don't think that was named, but QM would know what we mean.
>>
>>1709680
They would be Communications Securitrons. It would cost steel and energy to upgrade all of them to be Digital Radio but improve distance greatly.

Currently you just rely on your TACT bot not being destroyed
>>
>>1709693
>>1709698
Yea that one, we need to add those when we build the new bots.
>>
>>1709698
It probably makes sense to upgrade all Securitrons that way, if we're going to be using them at a squad level.

The TACT bot can act more as a general and less as a broad spectrum antenna.
>>
>>1709706
Well, if we're pushing out the securitrons for bastions, we can just build the transeivers into the bastions and see how that goes.
>>
>>1709709
>Well, if we're pushing out the securitrons for bastions, we can just build the transeivers into the bastions and see how that goes.
That's my plan.
>>
>>1709413

>Urban Combat Squad
-2 Spy-EYE Bots
-6 Trained Regular Infantry
-1 Experienced Higher Officer
-2 Securitron MkV

Designed for building clearance and urban scouting.

>Heavy Squad
-10 Securitrons MkV
-5 Super Mutants

Designed to take on heavy threats. A blunt instrument.

>Covert Ops Squad
-5 Nightkin
-4 Spy-Eye Bots
-10 Crimson Dragoons (? Do we have any?)

For all your needs-to-hurt-them guerilla actions.

>Basic Bot Squad
-10 Securitrons MkV
-2 Spy-Eye Bots

>Basic Human Squad
-2 Trained Regular Officers
-8 Trained Regular Infantry
>>
>>1709723
>-10 Crimson Dragoons (? Do we have any?)

You do, though the Chinese Prefer to keep their own army (under your service ostensibly). Dandan also want to keep her squad intact, but adding Nightkin or other assets would be welcome.

They are still hoping you find a place for them to colonize.
>>
>>1709723
Anyway, I think the idea of squads is to come up with certain troop compositions that are geared towards taking on certain threats...rather than declaring a generalized command hierarchy. Then whenever those squads are employed troops in them get extra exp towards their specialty.

Hmm, I forgot a medic squad.
>>
>>1709723
I know we have regulars and officers, but does our army have a dedicated NCO training school?

NCOs are a critical component of any military as they provide an experienced bridge between trained officers and inexperienced basic soldiers.
>>
>>1709782
>dedicated NCO training school?
Actually yes, in the form of the Military HQ and the repaired Training Ground.

Officers are a mix of both NCO and Commissioned Officers like Majors, Colonels, etc.
>>
>>1709789
Oh excellent, that's good to know!

All squads should have an Sgt NCO and Cpl NCO and then 6 line soldiers (who can specialize in hvy arms, recon, snipers, explosives, interrogation, etc)

A Cohort is formed from 5 squads and is led by a LT.

A Company is led by a Captain and consists of 2 Cohorts. 160 robots (of various types) are linked at the Company level and divided between the Squads on a needs basis.
>>
>>1709838
Should squads really be organized as such though?

If we were going to be a normal, human infantry based army it would make sense.

However, we need a squad format that capitalizes on robots...then we need specialized squads that take advantage of different robot design strengths.
>>
>>1709867
This.
>>
>>1709838
I disagree.

First off, maintaining our mix of Officers / NCO's per unit will work better than two NCO's but I get what you are going for still I would argue leaving the fine details to Kreger would be for the best. As to a company, I'd disagree with the amount of robots linked to it and it's size but these are things to discuss as they come up since we are a fair way off of both of those.

Still we just need to figure out the squads for now and everything else can happen later.


Also as to the discussion of how to provide back up Digital radios and such to our forces in the field to prevent disconnection. I would point out that Artillery bots carry them as well if I remember rightly and that TACT bots are meant to fight on the front line / mount heavy weapons as needed. So we can also just produce more of them and not put our valuable and sensitive communications gear into true front line troops.
>>
We could always forgo assigning robots to squads, and let the squad leader decide/requisition the robots they need for the mission they are assigned to.
>>
>>1709892
That would work for now especially since all of our forces odd to be operating within travelling distance of each other for most operations for now.
>>
>>1709892
>We could always forgo assigning robots to squads, and let the squad leader decide/requisition the robots they need for the mission they are assigned to.
I said this exact thing earlier so i agree. >>1709653
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>>1709900
>I said this exact thing earlier
My bad, i must have missed it
>>
gonna eat a bit then update
>>
>>1709930
>Eating
Not having a tube that feed you directly into your stomach.

>>1709892
You're saying that the leader of the squad would be the one deciding what is best for the current situtation?
If so we need to make use of the VR training, to set up fire fights the squad leaders can train with, so they know the strengths and weakness of each troop.

Also something fun I foresee in the future is RND putting his games in the VR machine so people can be the main Character in his video games. (Elder Scrolls VR) Just something for morale if we have enough machines in the far future.
>>
Okay so lets roll call the shit we need for a functioning army:

1) A solid front-liner / bulk of forces: MK 4-point-whatever Securitron.

2) A heavy front-liner / base of fire: MK 4 "Bastion"

3) A localised C&C system / communications system: TACT's /that one bot we really need to get a fucking name for.

4) Artillery, anti-air, anti-tank, anti-infantry, etc: 3 again.

5) Melee: AXE-bot.

6) Air force: Sensor / spotter / scout, Fighter / CAS, Bomber / CAS, Repair / salvager.
>>
>>1709961
7.) Trained NCO, Officers, to make the most efficiently use of our army.
(Since it take lot of steel and other shit to make a TACT)
>>
>>1709968
Not really they aren't that big but I suppose. I would however point out those are already a plentiful supply thanks to our army being so well trained and educated in combat and shit.
>>
>>1709961
>Artillery, anti-air, anti-tank, anti-infantry, etc: 3 again.
Is this robot only or are there vehicle designs too?
>>
>>1709961
I thought we were phasing out securitrons for bastions.
>>
>>1709943
Im fine with that. If the squad leader doesn't know whats best fot their squad, they either need more training or a demotion. Preferably more training. I could see your VR plan being hugely beneficial.
>>
>>1709984
I am supporting phasing out Securitrons for Bastions, so it depends on if we have enough votes.
>>
>>1709984
Having a mix of both is healthy I think.
>>
>>1709979
>Is this robot only or are there vehicle designs too?
Robot only, since it works by mounting weapons onto hard points. However if we want or need vehicles the Chinese can certainly supply some designs.


>>1709984
>>1709990
I want to see a cost-comparison and their combat effectiveness before deciding. At the very least I would argue that the cheaper base Securitron will fulfil the role of sheer numbers to overwhelm our enemies should the Bastion prove too expensive to mass produce in the same role or another reason arises.

Primary point is, I ain't dropping it from the army until we've done a few combat encounters testing the different designs: working together, apart and so on.
>>
>>1709996
>>1709994
>>1709990
Alright here is what I think. It depends on the cost-comparison and their combat effectiveness.
But Securitrons work fine as a garrison if it cost cheaper, and the Bastion if they provide better in combat it would be made for our army.

So basically Securtirons to protect with sheer numbers, and Bastion to fight against armies.
>>
>>1709996
>At the very least I would argue that the cheaper base Securitron will fulfil the role of sheer numbers to overwhelm our enemies should the Bastion prove too expensive to mass produce in the same role or another reason arises.
I'd argue that the Devil's brigade's modular bot would fulfill the mass assault role since they will probably be the cheapest and most customizable robot we have.
>>
>>1710008
Yeah we will see.

>>1710010
I'd point out we rendered the Securiton model incredibly modular so it was easy to alter and repair. So I doubt there is much need for it if any at all since it accomplishes little in my opinion.
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>>1710018
>I'd point out we rendered the Securiton model incredibly modular so it was easy to alter and repair. So I doubt there is much need for it if any at all since it accomplishes little in my opinion.
I know but unless QM says the Securitrons and Modular bots are functionally the same i won't make any assumptions.
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>>1710033
Fair enough.
>>
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>>1710033
I think they are different.

Also I worked on my Crisis bot design if anyone's interested. I see it as a quick hard hitting assault bot. Weapon systems would be modular- swap out each arm with flamethrowers, gattling guns, arc throwers, death rays, what have you.Sword and shield if needed.
>>
>>1710048
Does it still have rollers? It looks like it does.
>>
>>1710055
yeah. don't see us getting the tech for full hover for a while, but it does have a jump-jet more greater mobility
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>>1710062
>yeah. don't see us getting the tech for full hover for a while.
We have eyebots.
>>
>>1710064
small eyebots is something different from large super mutant sized mechs. Too much energy cost for the other sub systems.
>>
>>1710091
>small eyebots is something different from large super mutant sized mechs. Too much energy cost for the other sub systems.
Not really, the robot doesn't have to be super mutant sized and the Bastion bot doesn't have energy problems with it's Gatling Cannon and Securitron weapons.
>>
>>1710105
Bastion isn't constantly hovering, which is what I'm talking about. If the crisisbot was hovering all the time most of the power would go to that, not weapons.

If we improve the hover tech more, we could make it constantly hovering.

And bigger is better. Maybe not super mutant sized, by 7-8ish feet.
>>
>>1710135
>>1710105
>>1710039
Do you guys think we could do a few spy bots, with insane distance so they can scout out far away places like Mexico and Canada. Not use for weapons, and like Ed-E it's just for scouting. Just a hand few just to see what is happening in the other places of the world.
>>
>>1710135
>Bastion isn't constantly hovering, which is what I'm talking about.
The eyebots hover all the time, and i think the Axebot also hovers all the time even though it has heavier armor.
>And bigger is better. Maybe not super mutant sized, by 7-8ish feet.
For the design i'm thinking of i disagree.
>>
>>1710153
Well nuclear batteries have the range, the problem is primarily how to maintain contact with them, avoid getting destroyed and all the while making it reasonably cheap to produce.
>>
>>1710153
We do have the spy satellite plans we never used yet. We should get a few of those up in orbit.
>>
>>1710162
>>1710182
Who knows maybe their is untapped places that no big factions have rose up and taken. And maybe if we go to Russia in the far off future they be living in the metro stations.
Was the Russians allies with America? I know in the game they were still USSR.
>>
>>1710261
To my understanding they became essentially irrelevant, given the complete lack of oil for anyone outside of the US or insanely rich.
>>
>>1710283
In the wiki it seems that every country became bankrupted. So the cops would stop working, people will stop doing their jobs, basically turn into anarchy capitalism places.

So the people wouldn't all be killed, but they will have to fight to survive, so basically like Fallout before the bombs dropped.
>>
>>1710315
Yeah there was a game based around it where you played as a remnant of the UK's army returning from the failed campaign by the EU into the middle east to secure the last of the oil there before the Arabs nuked themselves to deny them access.

If I remember rightly the idea was you would travel across europe trying to get back to the UK through the EU as it all fell apart only you know that the worst is still to come.
>>
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>>1710048
Ok so after seeing this i decided to draw my idea ob the Crisis bot, the one that flies and skates along the ground.
It's based around a Tau battlesuit with a Eldar dark reaper's reaper launcher.
>>
Also we need to start preparing for fighting eldritch / scientific abominations by any means possible.

Personally I would advise creating a VR simulation of people's worst fears to desensitise them as that will prevent them breaking in the field from mental manipulation. As even the most intense psych evaluation won't prevent our operatives having fears but training can make them able to deal with them long before they face it out in the field.

We should also consider investing in knowledge of any and all religions, pre and post war. Just in case we can pick up a bit of useful data, tools or methods.


Lastly, we should avoid the dark. Always avoid the dark. For it hungers and it watches.
>>
>>1710342
Yeah that was a table top game. The people did tho, get some exp on surviving each day of their life day to day.

So they would be some places that would be strongholds I would guess. The Alps and Swiss would have I think would most likely survive the bombs.
I think some of Europe would still be alright, and nuked less hard since they went downhill in 2050s. Tho they lack in tech.
>>
>>1710367
Yeah places like the UK and Germany and France which have a fair few geothermal, hydro and solar panel facilities would have maintained enough power for industrial processes probably. So they might've kept on functioning were it not for their imports and exports along with transport / farming being so dependent on oil.
>>
>>1710382
I say I would think some people had the foresight to see what the future holds, and survivalist strongholds would have pop up.

The nation that I want to know happen is Ice Land and Green Land, they are so far in the north, and Ice Land holds so many seeds of plants. So thinking about it, they would have a very very harsh nuclear winter, but over time the temp would increase a bit.

Since it's low pop, and not really important, I have high hopes they lived and are living a simple farming life style.

Random Fact of Iceland: They have a breed of horse that can eat fish. And look at the Icelandic horse trot.
https://www.youtube.com/watch?v=-7rWeWymJDw
>>
>>1710344
We can try to see if we're able to do hover feet, but I think the fully modular weapon systems would be best for tailored surgical strikes- kit up with black napalm throwers against the legion, tesla cannons against MLA trucks, heavy LAERs as a multi role weapon system.
>>
>>1710432
I'm aboard the modular weapons, i just drew the Reaper launcher for fun.
>>
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>>1708160
>>HERO
>Take medicine, hand-tools and a Follower of the apocalypse / doctor to the New Canaanites along with our water tank strapped to the side of our scout-ship.

>You
[Show of hands, who wants to live in Utah to be our liason]

>Follower
"Hmmm, I would volunteer. I've studied various histories of the Christ God and different Scriptures. I would like to see what a living group of worshipers directly descended from the Old World are like."

>You
[Okay you're in]

You gather him and some supplies of Hypo and other medications of common wasteland ailments, along with various hand tools, and strap one large Train Tank beneath your UFO and fly to Utah.

The other Follower has to sit in the cargo hull which mercifully is air conditioned, but nonetheless is a cramped and, to be honest, frightening experience. In hindsight it was a lucky and smart idea to give him a vomit bag. Several actually.

He nearly kisses the ground as he leaves and you don't blame him.

Arriving at the Fort, Daniel and the New Canaanites welcome you and invite you and the follower to dinner.
>>
>>1710447
Hey QM, are the Modular Securitrons and the Devil brigade's Modular bots different?
>>
>>1710447
*Arriving at New Zion

>>1710470
No, those are one and the same.
>>
>>1710474
>No, those are one and the same.
Oh.
>>
>>1710470
>>1710474
See I told you, never doubt my brilliance. Modular Securiton's all the way!
>>
>>1710482
Healthy skepticism is never bad
>>
>>1710523
Aye true but still, allow a man his healthy amount of gloating.


Anyway, point stands. Now onto trade matters.


Also OP if you could wrap things up in the next hour that would be excellent seeing as it is current 4 AM for me.
>>
>>1710538
>Also OP if you could wrap things up in the next hour that would be excellent seeing as it is current 4 AM for me.
Nah he should keep going it's only 8pm for me.
>>
>>1710548
Think he meant the rest of the turn
>>
>>1710559
Well either way I can go for another turn.
>>
>>1710548
God damn you americans.

>>1710559
Either or honestly. I mean I'd like to be here for everything but I trust you guys enough to not fuck things up irreparably.
>>
>>1710581
We can always plan out next turn while we wait/
>>
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>>1710581
Don't worry anon, you can trust your American friend to keep us out of trouble.
>>
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>>1710581
> I trust you guys enough to not fuck things up irreparably.
>>
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>>1710447
Religion. Like nations and tribes they come in all shapes and sizes. You've witnessed Tribal Rain dances and sacrifices to ancient ancestors, seen the offerings of the Legions priestesses, and of course you've heard of the Nailed God. At times you aren't sure whether to be as one newspaper said a "sneering Imperialist" toward the natives, or to empathize with them and try to understand their ways.

The faith of the Nailed God was one of the most popular faiths of the Old World, whose buildings and scripture survives today. It seems even modern language makes reference to him, its the origin of the phrase "Jesus!" which in the New Tibbet's Dictionary means "an expression of shock, surprise, or disbielf." Back then there were even different types or factions of the faith, if your knowledge of history is correct at least. The Followers of the Apocalypse started in such a building, and took up the symbol of that which killed the Nailed God, a Cross.

It always struck you odd. Seeing the Legion kill so many by that horrid assortment of wood or steel beams, why anyone would worship a god that way. But this god, "like an animal sacrifice" is said to have saved the world with his death, and came back from the dead.

You're never really sure whether this Christ is supposed to be the god or the god's son no one has given you a straight answer. You do have the scripture book Daniel gave but, ehm, leading a nation doesn't leave a lot of time for free reading. You suspect your Brain has read it. Maybe. But the Brain says he 'doesn't have that karmatic sense you posses to care for it'.

The Mormon Dinner is an interesting one. The Mormons have food a plenty and are good farmers. They pray before they eat, calling on the name of their Lord and asking for his blessing in English. You follow their ritual and place your hands together and shut your eyes, and say "Amen" at the end. As does the follower with you.

As you eat you begin to notice several things. There are a disproportionate number of women to men in this settlement, and a number of tan and tatoo skinned natives as well. Yet they wear clothing like the New Canaanites and are obviously trying to speak and act like them.

You also learn one more thing. Many of these women are all married to the same man. Ah, so here is a very tribal habit adopted by these Mormons. That's somewhat familiar at least.
>>
>>1710602
What happened to the rest of the men?
People are still born 50-50 male female.
>>
>>1710620
Killed by raiders?

Also for the next pod we have to open up from the Ship. I think the priest would be best since he's the direct link to the past about the Nailed God
>>
>>1710620
There were more female survivors of New Canaan as they and the children were evacuated early, while more of the men stayed to fight and buy them time. Coupled with some native tribal converts has caused the disparity.

It's not an extreme disparity mind you, just that there are a slight noticable more greater of women than men.
>>
>>1710634
But he could be the wrong denomination. Russian Orthodox would not mesh well with Mormon's. It's basically Jesus Fanfiction.
>>
>>1710651
Who said we're going to give him to the Mormons?
The priest could be Catholic from all we know.

I know about these types of things. Since I'm a practicing Christian.
>>
>>1710662
what denomination?
>>
As Dinner ends, Daniel says if you were willing to stay the night they would offer to teach you more about "Jesus Christ." Answer some questions, maybe help you understand how to read the scripture a bit.

The follower seems very enthusiastic about all this and agrees, he'll be staying here after all, you:

>Would be honored, you are interested about all this. It seems like the jist of it is good news and virtue for the wasteland
>Are honored, and that they have been gracious hosts, but you have people at home that need care for, and a family too, and that you can't stay very long.
>You're not a very religious man, but you respect honesty and virtue and fairness, which the Mormons have shown. For now, you would like to keep it this way and hope they understand.
>Other?
>>
>>1710662
I know about denominations. I'm just saying if we awaken the priest from cryo and he''s the wrong denomination, then when he affects our culture, we'd end up with the sort of friction in dealing with the Mormons that is present in modern America.
>>
>>1710682
>Are honored, and that they have been gracious hosts, but you have people at home that need care for, and a family too, and that you can't stay very long.
>>
>>1710682
>>Are honored, and that they have been gracious hosts, but you have people at home that need care for, and a family too, and that you can't stay very long.
>>
>>1710682
>Would be honored, you are interested about all this. It seems like the jist of it is good news and virtue for the wasteland


At the very worst we gain another thing that we can use to prove our old world heritage to the Enclave.
>>
>>1710677
>what denomination?
Are you trying to open a can of worms? Protestant. I do have a Mormon friend, tho his teaching are a bit out there.

>>1710682
>Are honored, and that they have been gracious hosts, but you have people at home that need care for, and a family too, and that you can't stay very long.
>>
>>1710724
I'm just curious, you wont see me come after you based on your religion my man. I myself am a practicing Roman Catholic.
>>
>>1710587
Well I'd advise sending our military robots off to the Divide for another supply run which will be aided by the fact they are all Hazard models now.

I would also get our factory churning out more so we can replace any we lose as well as expanding our forces so we can make real progress.

We might also want to consider doing some weapons research down the lines I described previously of LAER-Atomiser combi-weapons to augment our human and robotic forces. Seeing as we have a factory to produce / modernise them with.

That leaves us with either a HERO or CONSTRUCTION action of our choice. Personally I am leaning towards HERO and continuing our good work with the New Canaanites and heading to the MLA city for more slaves and shit.
>>
>>1710735
I know, but some people are willing to hate people for a anon saying their religion. I get along with Catholics tho the current Pope I don't like. Maybe the next one could be better. Also sorry if I offended you by saying that about the Pope.
>>
>>1710738
so

we need a civ action to initialize the factory,

research can be weapons research

military can be poking at the divide once more

then I say get started on the greenhouse. Once that's up, we have more water for hexacrete stuff.
>>
>>1710761
I suppose since it does save resources I can't complain about your initiative but I'd still argue we should be focusing our metals into military affairs but I can see the benefits of this.
>>
>>1710738
This seems like a solid turn. My personal preference would be to have the Hero Action be to try and ease our Think Tank back to sanity if that's an option that people are interested in. A sane Think tank would be a great help to our RND, as well as our potential exploration of the underground Big Mt.

>>1710758
Nah, man. Its all good.
>>
>>1710682
>Are honored, and that they have been gracious hosts, but you have people at home that need care for, and a family too, and that you can't stay very long
>>
>>1710761
Need to finish converting the toxins plant to become an FEV lab.

Hero should explore Deep BigMT.

Agree with finishing off the robots factory though and the military action.
>>
>>1710761
Hmm how about this?
Civ action: for Factory
Research: Laer
Hero: Hyro Spray for that Metal
Contrust: Finish the Train or build Water Detection Facility

>>It should be able to separate it into Radioactive water which still has some uses (like feeding to Supermutants/Ghouls, and certain industrial processes).

This is from last thread
>They would like to share the technique for producing Hyposprays. In exchange, they would like to buy return shipments of Hyposprays and more Salient Green. This will cost you food, but provide 1 (Average Steel) OR (Tiny) fissile materials in exchange. This can be done by a civ action, or a hero action if you are home.
>>
>>1710788
Oh yeah. FEV.

So construction can be FEV, but we can hold off on the spelunking expedition.
>>
You tell Daniel politely that you don't have the time right now, but leave open that you may consider it. He understands, actually its almost like he was expecting this answer.

You'll be back periodically, your next trip you'll bring another Tanker. You remind your follower to help the Mormons where he can, establish the generator from the Alien Energy Cell and start pumping river water into the empty Tankers.
>>
>>1710682
>>Would be honored, you are interested about all this. It seems like the jist of it is good news and virtue for the wasteland

We should tell them about the 80s joining the MLA.
>>
>>1710793
So here is a idea.
Construct: FEV
Hero: Go explore BigMt or Hyro Spray
Civ: Factory
Research: Laer Weapons
>>
Water has risen above cap from shipments from Utah.

The well in the underground river just needs a construction action to take effect.

>>>>>Food: Below Average (Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Above Average (Stable) [CAP: Average]
>>>>>Medicine: Above Average (Stable)
>>>>>>Materials: Scrap Metal (Average) Fissile (Low)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Above Average)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 252 Humans (and companions) +55 Infants +40 Mutants/Nightkin, 2 Ghoul
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>>1708141
UNCHANGED

---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
20 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey, Cain
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
Large Scale Replicator
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+20 Researchers (Followers of the Apocalypse)
+10 Experienced Combat Medics/Researchers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
>>1710882
QM, now is a very odd time to pass out.
>>
>>1708147
Troops are being reorgnized per your suggestion. General Kreger has also made his own subdivisions.

Further reorganization is welcome.

>---NEW WASHINGTON---
>>>>>>Morale: Above Average (Slowly Falling)
>Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>>Armaments: Average
>>>>>>Current Pop:
>203 Human
>35 Infants
>+40 Super Mutants/Nightkin

>>>>>>Garrison:
>1 Couriers Companions – Doc Mitchel
>+10 Mr. Orderly Robots
>+2 Experienced Higher Officers (Urban Veteran) [OW American Infantry Armor] (Plasma/Laser) {Experienced Veterans} {Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+156 Securitrons MKV
+(Plentiful) Spy-Eye Bots

Squads:
>General Infantry Squad: (6 Regular Infantry, 1 Experienced Soldier "NCO", 1 Trained Regular Officer)
>Traits:[OW American Infantry Armor] (Weapons:Plasma/Laser) {Experienced Veteran Leaders}{Veteran Infantry} {Augmented!}
8 Squads [8/8]

>Garrison Infantry Squad: (Assorted infantry)
>Traits:[OW American Infantry Armor] (Weapons:Plasma/Laser){Veteran} {Augmented!}
2 Squads [8/8] [7/7]

>1 Command Platoon:
>Traits:[OW American Infantry Armor] (Weapons:Plasma/Laser) {Experienced Veteran Leaders}{Veteran Infantry} {Augmented!} **Command Unit**
+1 TACT bot {Combat Veteran}
+2 Experienced Higher Officers (Urban Veteran)
+8 Experienced Regular Infantry
+5 Mr. Orderly Robots
+Doc Doc Orderly MD PHD DDS

>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen + Janith's Equipment
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+9 Baby Brahmin
+30 Mr. Howdy's Farming Robots

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 106
>>
>>1710957
I was just trying to finish up the last post and doing troop reorganization. Now I rest. I'll wake up in a few hours and try to get an update before I head to work.

>>1710961
Hmmm, might further refine the list.
>>
>>1710961
>CIVILIAN
Finish the factory's basic functionality.

>CONSTRUCTION
Continue on the underground river extraction system.

>MILITARY
Salvaging mission into the Divide.

>RESEARCH
Research the technology behind LAER's.


With this turn not only do we gain more metal from the Divide along with fresh Intel, we also get part of the way to new / better weapons and more water. Plus we get the factory working at minimal efficiency.
>>
Rolled 76 (1d100)

>>1710961
>Construct:
FEV lab
>Hero:
Go explore BigMt caverns
>Civ:
finish Factory
>Research:
Advanced Laer Weapons
>>
>>1710969
>>1710961
Construct: FEV
Hero: Go explore BigMt
Civ: Finish the Factory
Research: Laer Weapons
>>
>>1710984
>>1710985
well these are the same.
>>
Rolled 22 (1d100)

>>1710984
>>1710985
Hey Anon, seems like we had the same idea.
>>
>>1710985
>>1710984
supporting both of these since there just the same
>>
>>1710961
Legend:
>Armor []
[OWIA] = Old World Infantry Armor
>Weapons ()
{S:P/L) = Standard Plasma/Laser
>Traits {}
{V} = Veteran
{VL} = Veteran Leadership
{+E}= Experienced
{A!} = Augmented

Squads:
>General Infantry Squad: (6 Regular Infantry, 1 Experienced Soldier "NCO", 1 Trained Regular Officer)
>Stats:[OWIA] {S:P/L) {V}{VL+E} {A!}
8 Squads [8/8]

>Garrison Infantry Squad: (Assorted infantry)
>Stats:[OWIA] {S:P/L) {V} {A!}
2 Squads [8/8] [7/7]

>1 Command Platoon:
>Statts:[OWIA] {S:P/L) {V}{VL+E} {A!} **Command Unit**
+1 TACT bot {Combat Veteran}
+2 Experienced Higher Officers (Urban Veteran)
+8 Experienced Regular Infantry
+5 Mr. Orderly Robots
+Doc Doc Orderly MD PHD DDS
>>
>>1710984
>>1710999
Need one more 1d100!
>>
>>1711001
>>1710977
Anon roll
>>
Rolled 47 (1d100)

>>1711009
>>
>>1711009
>76
Was the best roll
Fastest pick for a turn yet.
>>
Rolled 68 (1d100)

nat 100
>>
>>1711034
>>1711014
>>1710997
Alright guys since we're making the FEV lab, I want us to set some ground rules before hand. It'll be helpful if you come up with the rules with me.

1. No testing on humans.
We don't want to turn our people into Super mutants.
2. It has to have some fail safes so it doesn't release everything in the air.
3. Heavily guarded so no people go dicking around with it and causes mistakes or accidents
4. The people handling the FEV got to wear protective suits, and be decontaminated when handing it.
5. Testing on Unity people OK, just don't do the testing here, go to Baker.

I just don't want this going tits up in the future,
>>
>>1711070
yeah, sounds good.
>>
>>1711070
I can agree with some of those.
>>
>>1711142
Which ones do you not agree on?
>>
>>1711070
>1. No testing on humans.
With an exception for true volunteers, condemned criminals and fanatical POW from failed states, like the Legion or Elijah's bunch.

>2. It has to have some fail safes so it doesn't release everything in the air.
Agreed.

>3. Heavily guarded so no people go dicking around with it and causes mistakes or accidents
Agreed

>4. The people handling the FEV got to wear protective suits, and be decontaminated when handing it.
Agreed, it should be behind several airlocks.

>5. Testing on Unity people OK, just don't do the testing here, go to Baker.
This is a bit iffy, especially if we need to transport hazardous materials. Let's approach the testing on a case by case basis
>>
>>1711221
No forcing human experimentation on anyone.
We shouldn't go around commiting warcrimes because we're winning.
>>
>>1711221
>With an exception for true volunteers, condemned criminals and fanatical POW from failed states, like the Legion or Elijah's bunch.

I agree with the rest, but true volunteers, they kind of forget about their past after doing it. Also I don't want forced human experimentation, even with POWs.
>>
>>1711234
ESPECIALLY on POWs, we don't want a repeat of that Legionnaire we turned into Hercules.
>>
>>1711070

>1. No testing on humans.
Depending upon the research, I would ask for volunteers. I wouldn't force it on people, but outright outlawing it cuts out a good chunk of useful things we could learn. Cloning is one of the first things that come to mind, another Idea is improved biological Augmentations.

>2. It has to have some fail safes so it doesn't release everything in the air.
Yes. Definitely needs some fail safes.

>3. Heavily guarded so no people go dicking around with it and causes mistakes or accidents
I don't really see our own people messing around with things, but Ill agree to it.

>4. The people handling the FEV got to wear protective suits, and be decontaminated when handing it.
That's just a safety feature anything of this nature should have.

>5. Testing on Unity people OK, just don't do the testing here, go to Baker.
Moving anything of this nature is a bad idea. Unity can send her people over here when the occasion arises.

Think that's it for me tonight, don't have to worry about QM staying up so ima get some shuteye
>>
>>1711250
We still don't know what happened to that Legionnaire. I would think since Riddick was fucked up he got away.

So it been some years, the Legion could keep cutting him up, to become a 50ft giant or something as a super weapon.

>>1711263
Well we shouldn't allow volunteers, since we need to start with something smaller first like animals.
The humans that want to go to FEV are better suited for the army than doing it.
I said we outright outlaw it since we still need to do some baby steps. The American government had years and unlimited funding and still doesn't work.
>>
>>1711278
>We still don't know what happened to that Legionnaire. I would think since Riddick was fucked up he got away.
I'm pretty sure Mr New Vegas mentioned something about a successor to Ceasar named "Hercules".
>>
>>1711278
He's ceasar's protege. Mr new vegas told us.
>>
>>1711319
>>1711309
Do you think he's going to get bigger? That's the question. That was like 2 or 3 years ago
>>
>>1711333
No idea. Have to see what NCR intel has to say, if anything.

Also, general question, have the last 2 threads been archived?
>>
>>1711345
Nope, we forgot thread 17.
>>
>>1711345
We need to archive this thread. From what I remeber is he got bigger after testing, so either he gotten bigger, or stay the same since he doesn't cut himself.

I know it say that she cut out orgens but it just replaced itself in time being bigger and better
>>
>>1711396
If someone could give me a description i'll archive.
>>
>>1711397
Meant to say last thread.

>>1711403
Free a ghoul trapped, help some AI's get out of a Vault, getting goodies and blueprint of a ZEX. And build shit.
>>
>>1711424
Thread 17 is now archived.
>>
>>1711319
Would love to hear from Mr New Vegas again!
>>
>>1708112
Wait... so that guy's cool drawings didn't get us any bonus?
>>
>>1711552
I'm pretty sure it did.
>>Bastion-securitons. Use design drawings for better results
>>
>>1708112
>a 20mm Gatling Rotary Cannon (based off a lighter version of the Chinese 37mm Rotary Gatling Cannon)

Also, I just realized. Chinese gatling cannon is more powerful than real life GAU-8. Holy shit.
Why are we even bothering with anything else? We need to research further and put 37mm cannons on our new bots. Maybe research a bigger version.
>>
>>1711562
That's just a quote taken from suggestion.
I expect when bonuses are got have them be written in [CAPS]

maybe OP just forgot.
>>
>>1711592
How big is a Chinese gatling cannon?
>>
File: Gen2_Overlord_ConceptArt.jpg (293 KB, 2000x1500)
293 KB
293 KB JPG
>>1711635
pretty huge

couldn't find ingame screen of overlord tank with gatling upgrade so here's the concept art
>>
I wonder if OP will allow ridiculous mods
>>
>>1711635
Thing is, that most of the size comes from the ammo storage and feed. With energy to ammo conversion we have, we can eliminate that and make them small enough for our robots.
>>
>>1711705
How about we remake the Carro tank?
It's so tiny that it's useless
>>
File: StarShip Trooper Skimmer.jpg (505 KB, 1680x1050)
505 KB
505 KB JPG
>>1711985
Here are two designs for APC and Airship
>>
File: StarShip Trooper APC.jpg (145 KB, 1095x730)
145 KB
145 KB JPG
>>1711995
>>
>>1712001
APC looks very nice. I prefer vertibirds though. When we start mechanizing our troops that APC picture should come handy for style. Also looks to be modular weapon design.
>>
>>1711518
We saved him. He does a radio show with a cohost made out of Cass's brain scan.
>>
I was thinking about a flatter, more rectangular vehicle so it could be easily stored in a flyer. Something like pic related.
>>
>>1712304
It could look something like this and have a modular weapon that swings to the back and saves space in transport. This would allow to refit vehicles depending on the need (AA, artillery, AT or something else)
>>
Guys, what are we growing on our farms?
>>
>>1712475
It's on OP list
But here you go
Bandana Yucca Large
Cotton farm med
That's it we can improve our plants with green houses and robots.
>>
>>1710882
>>1710961

Wait, do we really have only 199 Securitons of the original 600 left!?
Also, we should have more than 10 Hazard MKV's

Fug, we've lost a lot of force ever since we moved to Big Mt. It's a good thing that robotics lab is almost finished.
We should have at least 1000 Bastions before we feel comfortable. I would even suggest that we spend more research on them to make them better. We should add AA capabilities to them. It shouldn't be hard to do, they already have smaller chinese gatling cannon (which was AA capable in C&C Generals) and rockets.
We should make them a little bit bigger so that they can use 37mm chinese gatling. It will also add the benefit of having higher armor and having space to fit more and or bigger rockets.
>>
>>1712498
I was just browsing older threads and trying to make a list of things.

At the beginning Brain suggested we grow White Horsenettle or Barrel Cacti because they need minimal water. Then transform them into salient green.

Are we growing Banana Yucca because it is more efficient?
>>
>>1712506
The Bastions had a boon used for them. Also this turn we're finally getting the factory done and a good roll as well
>75
For the factory we're going to need metal from NCR. So we can use a hero action to make Hyro spray getting us medium metal. Civ action for making the robots with the factory. Constrict action to make green houses. Last research on weapons or armor for bastions
>>
>>1712511
Bandana Yucca due to easily to grow due to our bad soil. Uses more water but we can grow they easy like weeds.

The others maybe takes more time to grow or can't grow good with current soil.

Cotton for use of clothes since we don't have sheep. Just leather from brmain
>>
>>1712512
>The Bastions had a boon used for them. Also this turn we're finally getting the factory done and a good roll as well

Yeah, I know. I'd like to improve them enough to wield original 37mm Chinese Gatling Cannon
>>
What we need to do is to take Riddick and Cain and find our missing companions if there is anything of them left.

Holy shit, we've neglected them so much that I am absolutely sure that Crypto has ARES reprogrammed already.

>Fallout QM !Y4lvnEQfIg (ID: vx+PNFf2) 05/28/17(Sun)09:51:00 No.1507174
>>1507161
>You have a literal sex bot pilot war machine as a companion

;_;
>>
>>1712512
Shouldnt the automated factory be able to build robots by itself? That was the whole idea behind it. Make lots of bots without having to mess around with actions.
>>
>>1712536
RIP Sex robot ;_;
>>1712525
True their are two things for the Bastion that can work.
Either research the 37mm cannon not that hard since we have some in storage to be looked at. Or lowering cost of.production
>>
>>1712545
Maybe it does it passively if we have the resources? Maybe using a action for it allow us to crank more out then waiting passively for it.
Maybe the factory make one set model of robots and we need a action to switch them out? Example doc robots to farming robots.
Maybe we just have tell OP we want it making robots passively
>>
>>1712545
OP wasn't exactly clear. It is either free action or we can produce much more per turn.

>>1712547
I don't think we need to research 37mm cannon, I think we need to improve our Bastion design probably by making it a bit more bigger and sturdier to wield it.
>>
Back from the dead and things haven't been fucked too hard. Well done.


>>1711070
>1. No testing on humans.
Nah man. If they are willing or condemned to a death sentence or something why not make good use of them? Anyhow we'd just be killing them where they stand with the Legion / MLA since they can't be absorbed easily thanks to their cultural beliefs so we might as well science the shit out of them.

>2. It has to have some fail safes so it doesn't release everything in the air.
Well yeah that'd be a great idea.

>3. Heavily guarded so no people go dicking around with it and causes mistakes or accidents
Certainly also so no experiments can escape.

>4. The people handling the FEV got to wear protective suits, and be decontaminated when handing it.
I'd argue it should be an entirely robotic staff with the humans watching / interacting through VR simulations or though monitors and such. Just to avoid risking contamination and shit.

>5. Testing on Unity people OK, just don't do the testing here, go to Baker.
Maybe but we don't exactly plan on doing it any time soon so we'll be fine probably.

>>1711234
Actually many mutants can remember their pasts but those are mostly first-gen / un-irradiated humans thanks to their gene quality.

>>1711250
True.

>>1711985
God damn Italy and their adorable proto-weasel looking tank.

>>1712512
>>1712525
I'd again state that we should see how the Bastion performs in combat before deciding to invest too much more into it.

>>1712506
Yeah we lost quite a few across all the different fights and shit. Between the aliens, the robotic revolution, the NCR merc work, the Divide and so on we have sustained a fair few losses.

But it sounds a lot better when you think of it as we have made it this many turns / years without reinforcing our army.

>>1712545
That'll be the case when we get a ZAX up and running
>>
Also I just noticed that OP missed out my ROBOTICS action from last turn (>>1708160) and was wondering if I could get an explanation for this?
>>
>>1712555
Well i would hope we dont just field execute legion or MLA prisoners.

We should do it right, have trials and publicize the decisions so that everyone knows exactly what the legion and MLA did wrong.
>>
>>1712555
>Nah man. If they are willing or condemned to a death sentence or something why not make good use of them? Anyhow we'd just be killing them where they stand with the Legion / MLA since they can't be absorbed easily thanks to their cultural beliefs so we might as well science the shit out of them.
Nah
We're see what happened when it's done.

>Actually many mutants can remember their pasts but those are mostly first-gen / un-irradiated humans thanks to their gene quality.
Most humans we have are Irradiated humans, only ones that would make first gen are Chinese, and the old guys. And I don't think they be up for it.

7 in the morning for me.
>>1712560
He didn't understand the question?
>>
>>1712567
Everyone knows what the Legion and MLA have done, do and will do. It ain't exactly surprising to most we'd shoot them on sight.

Anyhow if it was my decision we'd just de-brain them and make them lobo's. Then we use the good quality brains for AI's and shit and the lower grade ones become CPU's for war machines and such since they are cheaper to sustain in machines and produce the parts to do so with than an actual electronic CPU that can process to the same level.


>>1712571
>We're see what happened when it's done.
What?

>Most humans we have are Irradiated humans, only ones that would make first gen are Chinese, and the old guys. And I don't think they be up for it.
New Canaanites, Enclave who might be joining us and so on. Admittedly we might not find anyone willing but denying the willing the ability to do it is strange.

>7 in the morning for me.
15:11 here.

>He didn't understand the question?
There was no question. Only an action.
>>
>>1712580
>What?
Yes, I'm tired.
>There was no question. Only an action.
He didn't understand the action.
>>
>>1712588
>Yes, I'm tired.
I know the feeling and will now parrot the shit everyone says to me: go the fuck to sleep.

>He didn't understand the action.
It seems like a fairly conventional action. I did two images for it for god sake I want an explanation.
>>
>>1712555
We have factories today that make cars semi-autonomously. Why cant this one make it as well? The ZAX upgrade, as I understand it, would allow more efficiency, less resource waste and a design improvement. We have the designs and if we set up the factory to produce Securitrons, for example, it should be able to do this with minimal help from engineers. An action to switch the factory around to produce different designs I can understand.
>>
>>1712591
>I know the feeling and will now parrot the shit everyone says to me: go the fuck to sleep.
Got to stay awake until nighttime to not mess up my sleeping schedule.

Also the ZEX will need some good tier brains, so maybe doctors or engineers from the Legion or MLA, since some one has to make the flame sword or repair them. And MLA got people that work with cars and other shit put together.
>>
>>1712596
With this turn's action we are going to get it to function entirely autonomously (ignoring the obvious bit of it not being able to do designing, resource gathering and so on) but it won't be as efficient as with the ZAX.

Also it wasn't stated that this factory would give us background production beyond a vague maybe in a post by OP. So I think we need the ZAX for that.

As to why we need all this? Because OP says so, no matter if we know of automated factories in Fallout that do it with far less computing power than a ZAX or anything else. Because OP's word is law.

Lastly, we don't need actions to change production around thanks to it's design to my understanding.
>>
>>1712591
He probably just missed it. He makes mistakes. Hell get it when he comes back.

>>1712580
Its a matter of recording it for the future. It becomes to easy to equate their deeds to propaganda otherwise, in the future. Best to have it on record from legion higher ups that they did slavery, and rapes, and crucifixtions etc.

I think we can get more use out of the legionairres if we do the whole nazi's at the end of the war thing. Take all the higher ups, trial them, then imprison the regular soldiers until they reject the legion.
>>
>>1712597
Yeah. That'd work well.


Plus we could get a deal with the NCR to get all their death-row criminals for...processing.
>>
>>1712555
>I'd again state that we should see how the Bastion performs in combat before deciding to invest too much more into it.

It will obviously be much better then what we have now and if we can easily improve its design before we start producing new ones and upgrading old ones, we should do it.
>>
>>1712597
>Also the ZEX will need some good tier brains, so maybe doctors or engineers from the Legion or MLA, since some one has to make the flame sword or repair them. And MLA got people that work with cars and other shit put together.

>ZEX

ZEX sounds like ZAX's creepy perverted uncle
>>
>>1712601
>Its a matter of recording it for the future. It becomes to easy to equate their deeds to propaganda otherwise, in the future. Best to have it on record from legion higher ups that they did slavery, and rapes, and crucifixtions etc.
Except we have literally hundreds of people from before our nation and outside of our nation saying "Hey they do all these fucked up things!" so that ain't a problem.

>I think we can get more use out of the legionairres if we do the whole nazi's at the end of the war thing. Take all the higher ups, trial them, then imprison the regular soldiers until they reject the legion.
They'll die of old age before that happens and it consumes too many resources in my opinion.

>>1712603
>It will obviously be much better then what we have now
Yes and a Tiger 2 is "much better" than a M4 Sherman but I can get a fair few more Sherman's for the same cost as a Tiger 2.

>if we can easily improve its design before we start producing new ones and upgrading old ones, we should do it.
Rather than continuing to improve the base Securitron model?

Anyhow we've yet to find out how much more it costs to produce your Bastion's compared to a normal one and we've yet to even see how they operate in the field. They might be far less effective without the support of the normal model or they might be a genuinely good replacement but I ain't in favour of the design until we find out. It seems to try and do too much with the one unit and is far too experimental to evaluate without field testing.
>>
>>1712621
Its very different to have other people say someone did something wrong and have the person who did wrong say they sid something wrong. We knew the nazi's did wrong, everyone was talking about the wrong, and the allies still tried them. Its about dotting all the I's and crossing the t's.

You have to remember the legion has existed for less than a lifetime, and many of the soldiers were conscripted from taken over tribes. I imagine it won't take a lifegime for most of them to reject the kegion once they get the opportunity.

I do agree on field testing the bastions before further upgrades. No point putting in a bigger gun if it's main issue is mobility or armour.
>>
>>1712630
>Its very different to have other people say someone did something wrong and have the person who did wrong say they sid something wrong. We knew the nazi's did wrong, everyone was talking about the wrong, and the allies still tried them. Its about dotting all the I's and crossing the t's.
No, the allies tried them because they couldn't just go around killing / imprisoning captured / surrendering enemy officers without reason since that would have been illegal and shit.

Anyhow, I couldn't give two shits about that point since it has no relevance to the conversation at hand. We have former Legion slaves for a large portion of our population. Ain't nobody here questioning the Legion did fucked up shit and I fail to see how your idea gets that written into the history books any better. At best you get a few names assigned to atrocities which is lovely for historians and trivia but bears no importance to the overall justification of our actions.

>You have to remember the legion has existed for less than a lifetime, and many of the soldiers were conscripted from taken over tribes. I imagine it won't take a lifetime for most of them to reject the legion once they get the opportunity.
No. Any tribe that resists has it's male population above a certain age, 9 or 12 I believe, killed and or enslaved. With the rest being inducted into their masses of child-soldiers for training to become Legion warriors and the women become slave-wives and such.

They know nothing but the Legion and have been brainwashed to hate everything that wasn't Legion. You can't convert them.

>I do agree on field testing the bastions before further upgrades. No point putting in a bigger gun if it's main issue is mobility or armour.
Yeah plus we haven't got any understanding of how it performs with and without the base model which some people want it to replace.

If it gets fucked without the base model, that sticks around. If not, we can see about switching over.
>>
>>1712634
I wonder what would happen if we took unwilling person and de-brained them to add their brain to our growing brain in jars collective?

I doubt we will find any ZAX worthy brains among the legion though.
>>
>>1712634
There are tribes being mislead in what joining the legion entails, like the Khans, who only find out the specifics after its too late to resist. It would be good to find these sorts out instead of blanket killing them all. Naziism was quelled in germany after the war. We can achieve the same, without purging.
>>
>>1712639
>I wonder what would happen if we took unwilling person and de-brained them to add their brain to our growing brain in jars collective?
Assuming you hadn't wiped the Brain, they'd probably be a Legion supporter and shit.

>I doubt we will find any ZAX worthy brains among the legion though.
They just need to be high quality, not well educated and the Legion doesn't use drugs and such so their brains should be well preserved. We just need to find one of the ones that isn't dumb as shit so one of their apothecaries or such.
>>
>>1712640
I'd point out it is too late for the Khans, given their tribe has already been broken apart.


As to pacifying the region, I'd point out after WW 2 the German people weren't exactly looking for another fight seeing as they just lost the last one so handily and such. Plus your example doesn't work with the Legion seeing as most of their population is made up of tribes that willingly gave in to the Legion and are entirely in support of Ceaser's rule.
>>
>2 threads until thread 20.
So close yet so far...
>>
>>1712642
>They just need to be high quality, not well educated and the Legion doesn't use drugs and such so their brains should be well preserved.
are you sure about that?
>>
>>1712660
Certain. Seeing as the Brains are wiped in order to create the ZAX / ZAX MK 2 we have the design document for.
>>
>>1712643
Its been 5 years. I imagine the khans and other sorts like them are still at the laying low stage. Freeing them from the the legion would help them and us.

As we defeat the legion more and more, going for a total victory, they will eventually submit. And as for tribes willingly joining, ceaser probably gave them the whitewashed salespitch. They probably had no idea whatvthey were getting into. I think many of the legionaires can be made to reject the legion given time and effort.
>>
>>1712667
>Its been 5 years. I imagine the khans and other sorts like them are still at the laying low stage. Freeing them from the the legion would help them and us.
Nope. There children would've been taken into Legionnaire training or other such things. Where as their adults would've served on the front-line and all their sick / elderly would be killed. Given the high intensity of the war with the NCR, chances are the adults are all dead too.

>As we defeat the legion more and more, going for a total victory, they will eventually submit.
No they won't. They hate technology. They hate the profligate. We are both. You'd only get some to submit from fear and a lack of faith in the Legion which I feel is going to be a rare thing.

>And as for tribes willingly joining, Ceaser probably gave them the whitewashed sales-pitch.
Nope! The town we encountered when we visited NV after it fell seemed perfectly happy with their lives, because the tribes that Ceaser has brought towards the east (where we are) are some his most loyal subjects which he is rewarding for their services with large tracts of land around his capital on which to grow and live.

You'd only possibly encounter some such groups far away from us and even if you did I would point out that they wouldn't resist. Given that their elders and sick would have been killed, their adults / children inducted into the army and the women sold off as slaves. So there would be no one left to resist. Also given Ceaser's knowledge of his people thanks to his spies, I would think disloyalty has been rooted out quite intensely and those who bear it would have been killed off in the waves of attack of the war / enslaved.

Honestly we lack too much knowledge to figure out if they would ever abandon the Legion but I can say with good certainty from both in game and in quest content they won't.

>They probably had no idea what they were getting into. I think many of the legionaries can be made to reject the legion given time and effort.
I severely doubt it on both accounts seeing as even a vague interaction or two with the Legion would educate them well to what they are like. Only reason the Khans didn't know was that they were separated by a large area of NCR space and were isolationist. The Legion came to them rather than them interacting with the Legion at a neutral point and learning what they were like. This situation won't be common.
>>
>>1712710
So you think when everything gets worse and they are on the losing side they wont think about hopping over? It is simple self preservation. Why they joined the legion often comes down to either join or die. And no, they wont instantly be loyal to us or hate the Legion but if they see the Legion failing, most people will want to find a better life. Thats the case for the majority of people.
>>
>>1712722
Mate I don't disagree we might receive some by that method but I would point out that the Legion's army, their warriors, have been indoctrinated from the moment of birth or absorption to serve their great emperor, hate the enemy and hate technology.

They aren't going to convert even if we could contain them successfully and even if we had the resources to spare.


As to the actual people of the Legion? Ceaser chose his most loyal people to populate his lands in this region so they aren't going to convert to our side any time soon. As to the lands farther away, sure some of them might convert but the simple fact is that we have to get there first and we aren't going to be able to sustain a war effort across such a distance if the population is undermining our efforts.

Also for many of them it's been literally a generation since Ceaser took over, so they are not the people who once submitted to the Legion but are instead the indoctrinated, tech-fearing, profligate hating, emperor-loving and obeying people he wants.
>>
>>1712725
Well we don't know if we don't try, and its better to hold them all as prisoners until we sort these things out, than give em all summary excecutions. Legion teachings go against surrender. Therefore uf they surrender they don't have complete faith in the Legion.
>>
>>1712725
You do realize that there is no way that every soldier is fatally fanatical? And that the people will first and foremost look after their families, not the solidarity of the state. Furthermore, a generation (lets say 30 years) is nowhere near enogh time to eradicate cultural memory. This is made worse by the fact that many view the legion as unwelcome (slavery and all).
>>
>>1712743
>Well we don't know if we don't try, and its better to hold them all as prisoners until we sort these things out, than give em all summary executions.
Not really. It means we need to build camps to contain them, assign guards, feed them, give them water, housing and general pulls resources away from the front-line and from actual useful shit.

Honestly, just de-brain a few of them and get their brain's to tell you this shit if it's such a concern about proving they did horrible things. But we are not keeping Legion prisoners as it is a waste of resources, time and effort.

> Legion teachings go against surrender. Therefore if they surrender they don't have complete faith in the Legion.
In the multiple offensive and defensive fights in our first town back in the first threads, we took only one prisoner out of the hundred or more that fought us. This was because the individual was injured and couldn't continue fighting rather than any sorts of willingness to surrender.

Don't doubt the effectiveness of their indoctrination. You won't break it by any degree large enough or common enough to make your investment of time and resources back by any means. To quote a wise christian saying "Kill them all and let god sort them out" since so many anon's in this thread want to Deus vult the world / bring back Christianity.


>>1712751
>You do realise that there is no way that every soldier is fatally fanatical?
Refer to the above comment. A large portion of their forces are fanatical and trust me when I say it's near all of them.

> And that the people will first and foremost look after their families, not the solidarity of the state.
Good thing most Legionaries don't have families since they are orphans or inducted into the Legion early on in life and thus don't know their families and have a stronger connection to their fellow legionaries and to their leader than their people.

>Furthermore, a generation (lets say 30 years) is nowhere near enogh time to eradicate cultural memory.
It is when the people you are trying to convert are willing to let go of their past culture, you eliminate the elders, force a new language on them and generally control their lives / education / literally everything.

Even assuming it wasn't true I would point out that these are Ceaser's "best" people. His most loyal, productive, converted and believing people which is why he is giving them a large area of land to expand through and so close to his capital.

>This is made worse by the fact that many view the legion as unwelcome (slavery and all).
Tribals practice slavery all the time in Fallout, so do civilised people. That is a terrible argument on your part.

As to them not being "welcome", many who interact with the Legion describe their lands as being the safest they have ever been through and trust me when I say people are going to love that safety.
>>
>>1712772

You know, I'm going to take your side in this argument simply because of resources. First, we need those delicious, delicious brains. Second, like you said, we don't have the luxury to house, feed and guard them. Taking into the fact that they will do anything in their power to escape and kill as many of our people, I don't want to take them prisoner.

Legion is very, very effective at eliminating any stray thoughts. For heaven's sake, look at Couripon (the slave we bought), he feels so content on being a slave that he doesn't want freedom!
Speaking of him, we should check how he's doing.
>>
Speaking of de-braining

Why don't we raid legion lands and kidnap people to get brains for ZAX?
>>
>>1712772
We only really had the one opportunity to take prisoners- during the first raid. After that we were kinda on the run without sufficient resources.

As for the christian sayibg, the bible syas that "mercy triumphs over judgement", which goes along with how we acted in regards to the white legs- acted for justice, but with mercy. If we can afford the white legs mercy when we can, we can afford the same to the legion.
>>
>>1712778
Thanks for your support.

>>1712780
Because it'd detract from efforts elsewhere like in Utah or the Divide and such. However we could probably set up a basic base to harvest / store brains and willing converts / slaves then transport them to Big mt every so often.
>>
>>1712793
>Because it'd detract from efforts elsewhere like in Utah or the Divide and such.

makes sense

Maybe we'll go around kidnapping people when we get around building ZAX

Also, MLA and other raider gangs could have very smart people among them. Being drug using raider does not automatically mean you're an idiot (although it helps)
>>
>>1712792
>We only really had the one opportunity to take prisoners- during the first raid. After that we were kinda on the run without sufficient resources.
Our attack, their counterattack and the escape from the Legion. During all three of these we faced them and never did they surrender. That is my point. It's not a matter of having the ability it is about the fact they never tried.


As to biblical quotations and such, I was merely pointing out one appropriate christian view that we could take. As to "mercy" and "judgement", there was the time Jesus cursed a fig tree for not bearing fruit.

https://en.wikipedia.org/wiki/Cursing_the_fig_tree

Don't talk to me about consistency either since I was merely showing an additional logic for kill on sight orders.

>>1712795
True but what we need is good brain's, not smart ones. Brain's that aren't damaged in any way by drugs, trauma, radiation / cancer or other such things. Lest we remake the calculator.
>>
Remind me. Did everyone move to New Washington or is Higgs Village still populated?
>>
>>1712801
Still populated I believe.
>>
>>1712799
>True but what we need is good brain's, not smart ones. Brain's that aren't damaged in any way by drugs, trauma, radiation / cancer or other such things. Lest we remake the calculator.

I hope you're right. Finding smart brains would be much harder than just good one, I think.
Though, you should be right. It has been established by OP through our Brain that if we had been Int 1 character, our brain would have been as smart as it is now.
>>
>>1712802
Who lives there?
And better question, why? Aren't our new homes better?
>>
>>1712805
>Who lives there?
Our companions that aren't our wives. I think. Maybe some of the Follower's as well.

>And better question, why? Aren't our new homes better?
Kinda. They are new, they are fairly good but they aren't old world in every way.


For one they lack glass in their windows, carpets and various other such luxury things.
>>
>>1712799
Well during our initial liberation of the place, no one surrendered. Same as the legion attack. However after that, thye had no reason to surrender, as they were winning. if 1 in 100 legionaire would surrender, we shouldn't go and kill them all.

As for christian quotes, the fig tree is a metaphor for israel. Fig trees grow fruit before leaves and have green fruit that hides in the leaves. Jesus saw the leafy tree, expected fruit and found none. In the same way, jesus came to israel, saw that his followers were not fruitful good people, and so he denounced them.
>>
>>1712808
We really need to put up windows. And build a weavery to make cloth.
>>
>>1712812
>Well during our initial liberation of the place, no one surrendered. Same as the legion attack. However after that, thye had no reason to surrender, as they were winning. if 1 in 100 legionaire would surrender, we shouldn't go and kill them all.
Except they LOST in their final assault which is how we got our people out! None of them surrendered then either.

>As for christian quotes, the fig tree is a metaphor for israel. Fig trees grow fruit before leaves and have green fruit that hides in the leaves. Jesus saw the leafy tree, expected fruit and found none. In the same way, jesus came to israel, saw that his followers were not fruitful good people, and so he denounced them.
That is one interpretation of it and to be precise on given on the very webpage I linked you to because you can't refute it yourself. Also that doesn't disprove my point even if it were true because rather than showing mercy he just kills it.
>>
>>1712813
Yeah we have so much we need to get round to but for now I would suggest focusing on creating more construction and mining robots.
>>
>>1712808
One of the things we can trade with New Canaanities is furniture. To be honest I think that is the best thing to trade with them.

We sent a follower to them but..... what is he doing there? Did he go as a doctor? Teacher? We didn't actually negotiate any trade deals, did we?
>>
>>1712817
>One of the things we can trade with New Canaanities is furniture. To be honest I think that is the best thing to trade with them.
Nah man, medicine is where it's at since they lack the ability to produce it. Same with hand tools but I did consider offering them some power tools like a bench saw or a lathe or something. However my plans for that is to establish an outpost / enclave within their settlement, where our Follower can live and treat people.

>We sent a follower to them but..... what is he doing there? Did he go as a doctor? Teacher?
He is there to teach them to heal people better and to act as a doctor.

>We didn't actually negotiate any trade deals, did we?
Hand tools, medicine and doctor / training / education.
>>
>>1712816
>construction and mining robots

And farming bots!
Really, most of our people are farmers and apparently they work a lot and have little free time.
We need to gradually free our people to pursue sciences. Of course, we need to encourage them to start higher learning. We have shit-ton of learning material and people who can teach available. We have VR beds for de-brained people.
Speaking of which, we need to do a propaganda campaign to get more people de-brained. We need that for research boost.

Also, we should give augment to all of our people. Intelligence, perception, endurance, charisma and luck should be standard package that everyone receives. Every single on of them is useful, no matter what job they do.
>>
>>1712820
>Nah man, medicine is where it's at since they lack the ability to produce it. Same with hand tools but I did consider offering them some power tools like a bench saw or a lathe or something

I might have phrased it wrong. What I meant is that we can buy hand-made furniture from them. We don't have any furniture to trade for them.

>Hand tools, medicine and doctor / training / education.
yes, but what do we get in return? Don't say water, because they can't lay claim on rivers and such.
>>
Test
>>
>>1712830
If I forgot and action I'll fix it when I get back home
>>
>>1712824
>And farming bots!
True but I have a plan for that if we are going to do greenhouses and such.

>Really, most of our people are farmers and apparently they work a lot and have little free time.
Eh, still a pretty good life and we can improve their lives later once we are in a good position to do so.

>We need to gradually free our people to pursue sciences. Of course, we need to encourage them to start higher learning. We have shit-ton of learning material and people who can teach available. We have VR beds for de-brained people.
True but we will be waiting a few years to get them up to speed so we will want it started soon.

>Speaking of which, we need to do a propaganda campaign to get more people de-brained. We need that for research boost.
Yeah.

>Also, we should give augment to all of our people. Intelligence, perception, endurance, charisma and luck should be standard package that everyone receives. Every single on of them is useful, no matter what job they do.
Not really...especially since they are very expensive to produce for us.


>>1712826
Currently my guess is we've built up "credit" with them which we can expend later. Personally my plan is to use it to get shit like animal hides, food and such along with getting their permission to establish a permanent holding among their people so we can start Utah side operations.

>>1712832
Good to know man.
>>
>>1712834
>Not really...especially since they are very expensive to produce for us.
they shouldn't be. We augmented 100+ soldiers with ALL mods. I'm suggesting we use only half of them.

>True but we will be waiting a few years to get them up to speed so we will want it started soon.
Eh, we've been here for 3 years. Time fucking flies. And with all the advanced facilities, teachers, ALEXA, augments, VR, and whatever else, their training shouldn't take long.
Imagine, having hundreds some of the best scientists.

I believe one of the reasons why we need to spend boons for really amazing research is because our research capacity is lacking. Last time when we significantly upgraded is when we were aiming for that separate research action and then we.... just stopped trying to improve our research.
We didn't even get that separate research action, just the Chinese knock-off version of it.
>>
>>1712837
>Eh, we've been here for 3 years

actually, I think it is almost 4 years.

If at the start we had enrolled "students" and had followers train them normal way (meaning no augs, mentats, VR, etc), they'd be finishing their education right now.
This is just an example, I know we couldn't have used time, resources and people for that.
>>
>>1712815
They were pushed back. Soldiers don't surrounder when their push fails, they retreat.

The interpretation i gave waa the one i was taught. There aren't that many radically different interpretations of biblical passages, so its not a surprise i gave a rathee standard one.
And the passage in question isn't really about teachin justice or mercy, but about Jesus and the israelies, if you accept the metaphor interpretation.
Its like how the lesson in the parable of the good samaritan is not that Samaritans are a kinder and more generous people, but that its virtuous to care for those in need even if they are very different in culture and faith.
>>
Now that we have developed a basic inertial drive, we should build something like pic related.

It can be used as a cargo transport and troop transport. It has the added benefit of not being enormous fucking carrier ship which will take ages to develop and build.
It should be as basic as possible, will probably use as much resources as 2-3 vertibirds which is something entirely doable imo.

It doesn't even need a cockpit, we could have it be AI integrated.

Then we can REALLY start trading with people.

It will also serve as an excellent troop transport.
>>
>>1712837
I suppose but still.

>>1712841
I can't be bothered continuing this pointless argument so I'll just say whatever so we can move on.

>>1712846
Maybe, we'll see what is possible but personally the reason we advise creating a larger craft is because of the fact that it will be a more efficient craft most likely but I can see your point. If I can make a design change, it doesn't need a pilot since we can use a digital radio to connect it to a ground side control system.

Still these are medium term plans, we should be focusing on our immediate future for now.
>>
>>1712850
>Still these are medium term plans, we should be focusing on our immediate future for now.

I honestly think that our main immediate goal for now should be clearing out the Divide to get that insane amount of resources it has.

Once we set up robotics factory and build some bastion bots, we can go on another expedition there. It will also act as a good field test.
We should take Cain with us since he actually heals from radiation. Maybe Marcus and Keene too if they agree.
>>
>>1712851
We have been ignoring the divide for too long, but we need to up robot production. That may take a few turns as we just build robots. While were building those, what would you propose we do while thats happening.
>>
>>1712851
I agree to creating a few Bastions to test them in combat and taking the nightkin / supermutants to reinforce our robots in scavenging / fighting.
>>
>>1712854
We need resources for building robots, so further trading with NCR and Trona expeditions.

NCR centennial is in 2 or 3 turns. We need to visit that place with our family. Maybe we should go to NCR beforehand and buy new clothes and jewelry for our wives and children so that they look good. I'd like to give good impression.

We haven't yet integrated what we have learned during the NCR mercenary work into our training program. We should get on that.

Other than that. Not sure. We can try to improve our industry and infrastructure but that costs resources.
>>
>>1712864
>NCR centennial is in 2 or 3 turns. We need to visit that place with our family. Maybe we should go to NCR beforehand and buy new clothes and jewelry for our wives and children so that they look good. I'd like to give good impression.
I still say we shouldn't bother going. It's a waste of time and resources.

>We haven't yet integrated what we have learned during the NCR mercenary work into our training program. We should get on that.
We already did that.

>We can try to improve our industry and infrastructure but that costs resources.
Well we could build things that only consume glass / Hexcrete since we have a near endless supply.
>>
>>1712864
And why are we wasting time with the NCR centennial again?
>>
>>1712872
Politics. Its good for our image to meet and greet with the NCR, especially in big parties like this. Can provide better opportunities for our own gain.
>>
>>1712868
>>1712872

>I still say we shouldn't bother going. It's a waste of time and resources.
It isn't. One shouldn't neglect their family and taking them on a grand vacation is something which will go a long way.
It should improve our relationship with them. Maybe we will get an opportunity to talk with high ranking people or even their president.

>We already did that.
I don't think we did. We just restructured our military a little bit.
>>
>>1712875
The restructuring included the new lessons.
>>
>>1712875
>It isn't. One shouldn't neglect their family and taking them on a grand vacation is something which will go a long way.
If we are going to bother with that there are far more interesting and cool places we could visit which also provide benefits like the Shi for example.

>It should improve our relationship with them.
It won't improve our relations anymore than sending them a nice gift and a letter would yet it costs us a highly valuable group of people.

>Maybe we will get an opportunity to talk with high ranking people or even their president.
Nope. President will most likely be having a private party / conference and even if he wasn't, what are the chances of us getting access to him even for a few minutes? And even if we did, the hell do we gain from that?

As to high ranking members of government, their are an autocracy currently so the only people of any power are military or scientific researchers for the military. Seeing as both would most likely not be partying with the president (since they have a war to lead and research projects to attend to) at best we would meet some departmental heads who arguably won't be of any use to us in terms of a meet-and-greet since they are there to manage and execute the will of the president.

Honestly it's a waste of time.

>>1712878
This. Read the action's description if you need proof.
>>
>>1712884
It gets our face out there, and as the leader of an allies power it stands to reason we might be allowed to more higher class celebrations. Making friends with even a general would be good to us.

And its not like we'd be spending much resources. Its a small party of people taking the NCR's trains and buying personal goods.
>>
>>1712884
Also, the Shi have close diplomatic ties to the NCR right now. We could meet some of them at shady sands in a more relaxed environment. Get our foot in the door.
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>>1712884
>It won't improve our relations anymore than sending them a nice gift and a letter would yet it costs us a highly valuable group of people.

What? How does it cost us people?


>Honestly it's a waste of time.

I don't really think you understand how these kind of events are important. A latter and gift is not the same.

Also, I don't think you understand how important it is to take some time to spend with your family. We can stay in NCR for a week with our wives and children to visit places.

The reason why Sam turned out as good as she did is because we had spent so much time with her when she was just an infant.


Also, you're blowing up a single Hero action way out of proportion.
>>
In thread 7 Brain mentioned that the original facilities to make Sierra Madre machines are here in Big Mt

>"I can't say how long any research might take. It's mostly possible because the original facilities that produced them are right here, if given repairs. But unless you want to risk your only working vending machine, we'll need more of them from the Sierra Madre. I suspect the more you get, the easier time we'll have at reverse engineering them."

Maybe if we repair them, we can upgrade replicators without using a boon?
>>
How many brains in jars do we have anyway? Does anybody know?
>>
>>1712892
>It gets our face out there, and as the leader of an allies power it stands to reason we might be allowed to more higher class celebrations.
True but I still see no reason to believe we will meet anyone of value seeing as they would be busy doing shit.

>Making friends with even a general would be good to us.
Not really seeing as they have no power outside of military affairs and even then they must obey orders from the president I would imagine.

>And its not like we'd be spending much resources. Its a small party of people taking the NCR's trains and buying personal goods.
Ah yes that small group of people: Unity, Dandan, us, our various other wives and all of our children. Notice that these adults are all immensely powerful people who we would want to assign to combat, training or other such operations? Thus we expend a valuable resource.

>>1712894
>Also, the Shi have close diplomatic ties to the NCR right now. We could meet some of them at shady sands in a more relaxed environment. Get our foot in the door.
We don't know that, only that they sold out their plant to them, for all we know they did it out of fear.

>>1712895
>What? How does it cost us people?
We can't make use of anyone we send for a turn on actual productive shit.

>I don't really think you understand how these kind of events are important. A latter and gift is not the same.
And I don't think you understand how little I give a damn about your belief in the NCR loving us for showing up to their centennial and how much I would rather focus on thing that have confirmed actual, physical, tangible results.

>Also, I don't think you understand how important it is to take some time to spend with your family. We can stay in NCR for a week with our wives and children to visit places.
I am aware of spending time with them being important but I imagine this to be happening in the background when we don't choose to do a hero action since the Courier is never specified to be overly involved without use of a Hero action.

>The reason why Sam turned out as good as she did is because we had spent so much time with her when she was just an infant.
We've not actually received any sorts of detailed descriptions of her behaviour you could base this statement off of. So I am going to ignore this entire logic.

>Also, you're blowing up a single Hero action way out of proportion.
With a single hero action we can do a fuck ton.


>>1712961
That is how we gained the ability to upgrade replicators, so no.

>>1712965
All the Followers, us, our officers and that should be about it.
>>
The houses we have built all have plumbing, hot water and showers, right?

>>1713027
>>The reason why Sam turned out as good as she did is because we had spent so much time with her when she was just an infant.
>We've not actually received any sorts of detailed descriptions of her behaviour you could base this statement off of. So I am going to ignore this entire logic.

we did
Unity had several times mentioned how important it was that we had spent time with Sam in her infancy.
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>>1713059
>The houses we have built all have plumbing, hot water and showers, right?
Yes.

>Unity had several times mentioned how important it was that we had spent time with Sam in her infancy.
She's her mother of course she is going to ask we spend time with her and imply it is important.

What I am saying is we have received no descriptions of what she is like: no knowledge of her personality, beliefs, ideals, dreams, hopes, fears, anything. All we know is she exists and she hasn't killed anyone or anything as far as we know.
>>
>>1713027
I agree with your entire point about the NCR trip being a waste of time, but I will say this.

>We've not actually received any sorts of detailed descriptions of her behavior you could base this statement off of. So I am going to ignore this entire logic.
Unity has told us mutliple times, how us being there is a good thing for Sam.
>>
>>1713027
Its a political party. The higher ups with desk jobs would be mingling with each other.

Assuming generals have some level of autonomy and can have their own opinions, it would be good for us. A good word here, and supporter for any proposals we introduce, things like that. The everday, low level, unavoidable type of corruption.

We never really make use of our companions to be honest. They mostly do nothing. What has Cass done since getting her brain scanned? Or veronica? Or sonia?

We also don't know whether the shi have been extorted. We'll have to see, and its not like we'd get the full picture by popping in on an ncr train.
>>
>>1713066
>What I am saying is we have received no descriptions of what she is like: no knowledge of her personality, beliefs, ideals, dreams, hopes, fears, anything. All we know is she exists and she hasn't killed anyone or anything as far as we know.

That's mostly OP fault. If you haven't noticed, he tends to provide less and less fluff as time goes on. It is probably because of how busy he is in real life.
The last hero action we used on family was very lack luster to be honest. Not only we don't know anything about our daughter, we know barely anything about our wives.


But either way, it does provide actual results.
>>
>>1713080
>We never really make use of our companions to be honest. They mostly do nothing. What has Cass done since getting her brain scanned? Or veronica? Or sonia?

this is true
our companions do jack shit
I remember trying to suggest that Cass become more involved in trading.


Also >>1713027 doesn't know how much political power generals actually have in real life. If you think that they are only about military and war and don't or can't concern themselves with anything else, it is not entirely true. Especially in such militaristic society as NCR, generals and other high ranking military types hold a lot of clout
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>>1713070
>I agree with your entire point about the NCR trip being a waste of time, but I will say this.
Thanks.

>Unity has told us multiple times, how us being there is a good thing for Sam.
And again, I know that but I would refer you to what I have said here >>1713066. People are acting like us not being there would result in our child committing suicide or something.

>>1713080
>Its a political party.
NCR doesn't have political parties as far as we know and even if they did, what would meeting random politicians help us?

>The higher ups with desk jobs would be mingling with each other.
Or they'd actually be doing their jobs.

>Assuming generals have some level of autonomy and can have their own opinions, it would be good for us.
No and yes but I fail to see your point.

>A good word here, and supporter for any proposals we introduce, things like that. The everyday, low level, unavoidable type of corruption.
That assumes the generals are involved in military acquisitions like in real life america which I somewhat doubt since such a thing is unlikely to occur. Consider the NCR got rid of all of it's companies to prevent such "unavoidable corruption" and that even if they didn't that the NCR's generals aren't the ones making decisions as to approve our deals most likely.

>We never really make use of our companions to be honest. They mostly do nothing. What has Cass done since getting her brain scanned? Or veronica? Or sonia?
For the most part they take care of our children and shit. A few are involved in researching shit I would imagine.

>We also don't know whether the shi have been extorted.
Then don't make claims as to them having "close diplomatic ties" with the NCR since you have no proof either.

>We'll have to see, and its not like we'd get the full picture by popping in on an ncr train.
Who said anything about popping in? All of you seemingly want to take them our family on holiday for a week, why not there?

>>1713082
>But either way, it does provide actual results.
I agree it probably does but simple fact is that if I can't see results I won't support such actions.

>>1713087
>Also >>1713027 doesn't know how much political power generals actually have in real life.
First off, fuck you. I know far more than enough to say that your proposed scenario isn't the only one possible cunt.

>If you think that they are only about military and war and don't or can't concern themselves with anything else, it is not entirely true.
Obviously they don't since they are people.

>Especially in such militaristic society as NCR, generals and other high ranking military types hold a lot of clout
Again you assume the generals hold clout in this system rather than the president and that we would even get to meet such people.
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>>1712506
>We should make them a little bit bigger so that they can use 37mm chinese gatling. It will also add the benefit of having higher armor and having space to fit more and or bigger rockets.
Depends on how big they are right now and how big we have to make them to add that 37mm.
I am currently happy with the Bastion design and if anons really want to have a 37mm robot i have anther design i was thinking up.
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>>1713173
Well if we made them into a "heavy" frontliner like that anon is suggesting I would have no reason not to support the design. As they would be specialising into a very different role from the base Securitrons.

That of a base of fire rather than a fire-and-move element.
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>>1713182
>That of a base of fire rather than a fire-and-move element.
But i like the fire-and-move role.
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>>1713118
>First off, fuck you. I know far more than enough to say that your proposed scenario isn't the only one possible cunt.
lmao, what's with this hostility

Why do you always think that you are the main authority on absolutely everything. All of your counter arguments boil down to "it is just your assumption" when your points are also simply your own assumptions.

I believe that generals and officers in NCR have high political clout. Who are you to insult me and tell me it isn't so? What evidence do you have?
What evidence do you have that the Shi were forced? I believe that NCR came to mutually beneficial agreement with the Shi.


I know what evidence. Absolutely nothing besides your own beliefs and assumptions.
So don't go around sprouting insults. It undermines your argument and your position. And frankly makes you look juvenile
>>
>>1713118
What do we know? We've never been told they don't have political parties, so what are you making the assumption that they don't off of?

Celebrations are for propoganda. That means the higher ups want to be seen, not at their desks. They are also human, and so would likely get bonuses on important days like this. If the people party, so will the government.

Generals would have control over somethings, and their opinions would be considered. They can give us favours if needed. The president cant controll everything by himself. He'll delegate things to the generals.

The companions are not contributing much arcade and veronica do science, but they aren't superintelligent. Pulling them away from their work would not impact things.
As for child care, if we bring the children, then they would still be cared for.

If the Shi are there, good for us. If they aren't no harm no foul. Think of it as intel gathering.

Also, you should relax. If its so late, you should really go to sleep. You're getting rather belligerent.

If its a military dictatorship, then generals have political clout. Ambition is a human condition, so there would be generals vying for yaunker's attention.

The president is supreme leader, but the generals enact his will according to their interpretations, or they do things of their own perogative. Delegation gives the generals authority and clout.
>>
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>>1713173
It's just that 37mm should be insanely powerful. Shredding tanks like tissue paper.

Like I said, the main space is taken by ammo storage and feed. We can eliminate that with energy to ammo conversion. Then we just make barrels bigger for 37mm.

They would probably be bigger but I don't think too big. Being bigger will also give an added benefit of being sturdier and better armored.

Here is a pic of Vulcan cannon which uses 20mm rounds
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>>1713261
Also, stopping power may not be an issue. If armour or speed or mobility is the main issue with the bastions a bigger gun won't help.
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>>1713261
and here's comparision of 20mm rounds with 30mm

37mm should obviously be bigger

>>1713271
offense is best defense imo

at least mobility shouldn't be an issue with bastions
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>>1713261
Well let's ask QM before making any changes to the Bastion.
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>>1713275
fug
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>>1713277
Yeah, he might just say its impossible or something

but even then 20mm is also very powerful. With high rate of fire and armor piercing high explosive rounds we should be able to destroy even NCR tanks.
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>>1713278
>>1713288
Nice round at 30mm,
>30 mm ammunition is typically not used against personnel, but rather as an anti-materiel or armor-piercing round. Rounds of this size can be effective against armored vehicles as well as fortified bunkers.
If we make energy to bullets we'll be good. The Chinese rounds are 37mm, but I'm alright going to 30mm.
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>>1713275
Maybe in traditional warfare.

We'rr going up against an guerrilla force in an urban environment and they have home field advantage. We can't rely on getting the first shot off, so focussing only on offense can screw us.
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>>1713186
Fair enough but it is closer to what a Bastion actually does in OW.

>>1713187
>lmao, what's with this hostility
You insulted me.

>Why do you always think that you are the main authority on absolutely everything. All of your counter arguments boil down to "it is just your assumption" when your points are also simply your own assumptions.
I disagree severely and would point out I rarely if ever make assumptions.

>I believe that generals and officers in NCR have high political clout. Who are you to insult me and tell me it isn't so? What evidence do you have?
I have the evidence that they attempted to remove all corruption, that they aren't a junta but rather a willing dictatorship and I didn't start the trading of insults, you did when you implied I lacked knowledge of the subject matter of a point of discussion and rather than do it to me directly, you chose to specifically say it towards another anon like a catty bitch.

I also have the evidence that we have yet to see any sorts of Pentagon style government organisation for the gathering and processing of military needs rather than the far more likely think tanks they most likely have focused into each potential area of importance being directed from on high.

>What evidence do you have that the Shi were forced? I believe that NCR came to mutually beneficial agreement with the Shi.
I had no evidence and that was never my point. My point was that YOU HAD NO EVIDENCE.

>I know what evidence. Absolutely nothing besides your own beliefs and assumptions.
Well that makes two of us doesn't it.

>So don't go around sprouting insults. It undermines your argument and your position. And frankly makes you look juvenile
Says the man who decided to start it by insulting the other man's knowledge of the subject.
>>
>>1713325
>Fair enough but it is closer to what a Bastion actually does in OW.
And? I was inspired by bastion, i don't want to copy-and-paste him into this quest.
>>
>>1713203
>What do we know? We've never been told they don't have political parties, so what are you making the assumption that they don't off of?
Because the fact is that the Heads of the last government, who would have been the heads of one of the major parties, all ran the moment that the Leigon won at the dam. If there was another major party or group or even a coalition of smaller groups, they would have seized control immediately rather than the current president most likely.

Also the fact that when we were told about how they swear him into office again at the end of each "term", he said statesmen rather than party heads or any other such group who would have the right to chose him to represent themselves. Thus I fail to believe that there are large parties like the US or UK.

>Celebrations are for propaganda. That means the higher ups want to be seen, not at their desks. They are also human, and so would likely get bonuses on important days like this. If the people party, so will the government.
No, celebrations are for celebrating. Propaganda is something you can add into it and they most likely will but I would raise the point that the higher ups for the most part don't want to be seen since that risks assassinations, bombings and kidnappings and they may very well not be photogenic individuals or even want to be seen anyway. At best you might get the president doing a public speech but I doubt it since his death would be even worse.

>Generals would have control over somethings, and their opinions would be considered. They can give us favours if needed. The president cant controll everything by himself. He'll delegate things to the generals.
Generals may very well have control over somethings but another possibility is that they merely feed their requests into a organisation responsible for research and development. And we know that one exists in the NCR government called the OSI.

The point is that they aren't the people getting us the deals to produce Hypo-sprays or to work as a merc. Seeing as we proposed one of those and the other was most likely a matter from on high or something as a test of trust.

>The companions are not contributing much arcade and veronica do science, but they aren't super-intelligent. Pulling them away from their work would not impact things.
True but that doesn't mean that we should do it.

>As for child care, if we bring the children, then they would still be cared for.
I would hope so.

>If the Shi are there, good for us. If they aren't no harm no foul. Think of it as Intel gathering.
Except I can guarantee the certainty of them being at their own city and I can say with good certainty that we can get more from talks with them than going to a NCR party.
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>>1713325
Stop being a butthurt kid.

Your knowledge is lacking. No one was insulting you
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>>1713365
Party as in celebration. Gala or ball.

They are in the capitol, and people are expecting something special. The government is going to come out and hold a parade and give speeches and all that celebratory propaganda stuff. Nothing says we're doing good like decadence in a war.

Again, General's have their own ambitions we can play off. give him a lttle under the books back scratch, get one back. Think more creatively.

No real reason not too. And it would be good for them to get out and see the NCR. Get more eyes on the assessments.

Even if we didn't bring the children, Lily and Couripor and Christine 1 can watch over them. We obviously won't be bringing along everybody. God knows how Riddick is at parties.

But we have no guarantee they would let us in to talk. If we catch them in an informal setting, and we can get our foot in the door to have smoother negotiations. If we just go to their city, they would be wary as we discussed trade and politics, which is bad compared to being invited after meeting them and discussing trade and politics as they are amicable. Think politically.
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>>1713329
Fair enough but it would be pretty useful.


>>1713365
>Also, you should relax. If its so late, you should really go to sleep. You're getting rather belligerent.
Mate it's early as hell for me currently at 23:02 and trust me I am not going to get belligerent with you or anyone else who doesn't do something to aggravate me.

>If its a military dictatorship, then generals have political clout.
This is more so a traditional democracy during war and I would point out that up until fairly recently corruption of the military like this was far less of an issue than you would think especially in a hyper-nationalist nation like this one.

>Ambition is a human condition, so there would be generals vying for yaunker's attention.
I fail to see why that would aid us in getting better relations and deals but yeah.

>The president is supreme leader, but the generals enact his will according to their interpretations, or they do things of their own prerogative. Delegation gives the generals authority and clout.
As far as we know the NCR only has one high ranking general as of now who we know by name and seemingly he isn't going to be someone who we can manipulate to the negative of his nation and if it is to their benefit, they'll do it anyway given time so meeting him is fairly pointless.


>>1713383
My knowledge is not lacking and it is an insult to imply it is by the very nature of the statement.
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>>1713398
>Fair enough but it would be pretty useful.
Not really, i believe the ability to rapidly redeploy is better.
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>>1713398
>I fail to see why that would aid us in getting better relations and deals but yeah

The generals always want to get the best results to impress Yaunker's attention. Some things they can do is win battles, break a stalemate. or something else.
We could come into play as mercs, maybe we'll be the last push in winning the battle or breaking a stalemate. Or something, the general will be put more in Yaunker's gace, which indirectly looks good on us. Since we have a general in the inner circle that could do more dealing with us, having more resources to use.
Hope my reasoning make sense.
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>>1713398
It's not a democracy during war. It's a dictatorship. Yaunker purged anyone who would disagree and is on a heavy propoganda stint. This is Germany 1941, not Britain 1944.

Ambition and rivalry gives us a way to make friends. Help one general get more powerful over his rivals and we've made a very hempful friend. There are always snakes in the grass. Just have to find them.

The NCR has general whats-his-face as the secretary of defense.
In a modern military, such as the NCR right now, These pair would give a general objective with some restrictions, like "Take A by end of month".
This goes to the general of the relevent front. He sorts out some of the big details " Approach A with the armour from the east and the infantry from the south"
This goes to the division Colonels and Majors who sort out the tactics.
It's literally impossible for there to be only one general and have the military run smoothly. Make friends with a general and we've got an in on developments in the fronts, because generals are privy to that information.
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>>1713394
>They are in the capitol, and people are expecting something special. The government is going to come out and hold a parade and give speeches and all that celebratory propaganda stuff. Nothing says we're doing good like decadence in a war.
Yet when we offered them spices they were entirely unwilling to purchase them at what one might call a fair rate. Even considering they apparently had other sources.

>Again, General's have their own ambitions we can play off. give him a lttle under the books back scratch, get one back. Think more creatively.
And when that gets seen and we lose the trust of the NCR? What then?

>No real reason not too.
It consumes an action which could instead be used to do many other things.

>And it would be good for them to get out and see the NCR. Get more eyes on the assessments.
I'd point out that if our goal is to spy on the NCR / learn about them there are almost certainly easier and cheaper ways.

I do understand your point however.

>Even if we didn't bring the children, Lily and Couripor and Christine 1 can watch over them. We obviously won't be bringing along everybody. God knows how Riddick is at parties.
As much as I would love to see the NCR elites interacting with Cass, I still don't see a reason to do it when we could instead travel to the MLA and trade or to the NV region and grab some good scrap from a vault or anywhere else for that matter.

>But we have no guarantee they would let us in to talk. If we catch them in an informal setting, and we can get our foot in the door to have smoother negotiations.
True but that is why I want to bring Dandan to meet them since they'll recognise the Chinese stealth armour and language. Also I would imagine that they would have well enough trained diplomats to keep their lips tight even after a drink or two if they want to keep something quiet.

>If we just go to their city, they would be wary as we discussed trade and politics, which is bad compared to being invited after meeting them and discussing trade and politics as they are amicable.
Why would they be more careful with what they say in the place where they are more so in control? If they didn't want to talk they could turn us down either way by claiming they don't want to talk about work or refusing diplomatic talks.

>Think politically.
I hate politics. Too many emotions and babies.
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>>1713460
Decadence for the elite means that you don't need as much. While they won't pay for extraneous comfort for the working class, they would make their lives easier.

If you're worried about loosing trust with the NCR, trading with the MLA should be the last thing on your mind. And helping the NCR through one connection doesn't necessarily mean we lose trust. Just that we work better with who ever we choose. Then it becomes pragmatism on the General's part, not deceit.

It's not like we're on a time table. It's one action that can pave the way for more profitable ventures. Talk up the bastions as a marked improvement over the old securitrons, to get better merc contracts in the future, things like that.

They may not let us into their city because we're some person who just showed up at their doors, and they have been historically isolationist. As for DanDan, bring her to the gala in a pretty dress, make it have chinese aesthetics, and they can connect over being Chinese, making future discussion more amiable.

Politics is the name of the game. We're empire making, and that requires as much conversation as warfare.
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>>1713403
Aye fair enough mobility saves lives and all that.

>>1713430
I can see your reasoning but I wouldn't make the assumption that Yuanker knows his officers seeing as he delegates apparently and most likely to Blackthorn or whatever he was called.

>>1713447
>It's not a democracy during war. It's a dictatorship. Yaunker purged anyone who would disagree and is on a heavy propaganda stint. This is Germany 1941, not Britain 1944.
No offence but that sounds like the UK seeing as Churchill did once try and silence a newspaper and the sheer mass of propaganda from both sides was very similar. There are few differences between the two a democracy and a dictatorship during war, except during war you imprison them for threatening the war effort / being defeatist / sympathising with the enemy and in peace for pissing off the people with power.

>Ambition and rivalry gives us a way to make friends. Help one general get more powerful over his rivals and we've made a very helpful friend.
Except we can't make him more powerful as I doubt generals are the ones with the power to hire random mercenaries. That feels like it comes from the very top.

>There are always snakes in the grass. Just have to find them.
Yaunker made sure to clear his government thoroughly of those and probably instructed his generals / head of defence to do the same.

>(That entire section on how delegation of power works which was slightly more detailed than entirely needed)
Aye that is correct, now could you show me where any of our "friends" get the ability to hire mercs out of the blue rather than them being assigned to a front or operation?

>It's literally impossible for there to be only one general and have the military run smoothly.
I mean he is the one in charge and signing off on things, such as hiring us most likely.
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>>1713488
>Decadence for the elite means that you don't need as much. While they won't pay for extraneous comfort for the working class, they would make their lives easier.
Yet they give their soldiers chocolate, set up a casino for the people and various other things like live TV.

>If you're worried about loosing trust with the NCR, trading with the MLA should be the last thing on your mind.
I ain't worried about losing trust but all of you guys want to work towards better relations with them and shit. Where as I want to focus on internal strength and growth and diversification of relations.

>And helping the NCR through one connection doesn't necessarily mean we lose trust. Just that we work better with who ever we choose. Then it becomes pragmatism on the General's part, not deceit.
You were talking about "little under the books back scratch" which does mean a loss of trust if the higher ups found out.

>It's not like we're on a time table.
We are on many time tables between the various threats that surround us and our goals.

> It's one action that can pave the way for more profitable ventures. Talk up the bastions as a marked improvement over the old securitrons, to get better merc contracts in the future, things like that.
Except we don't know why they hired us and such a model of robot may in fact not interest them in the slightest. I also really don't want to do that with the Bastions without field testing first. Seriously don't do that.

Plus if you want to do something like that we could easily just describe the new model to them or send a small military / trade detachment with a holotape of it in action.

>They may not let us into their city because we're some person who just showed up at their doors, and they have been historically isolationist.
They aren't that isolationist and I can state with good certainty that my plan would work.

>As for DanDan, bring her to the gala in a pretty dress, make it have Chinese aesthetics, and they can connect over being Chinese, making future discussion more amiable.
Sure but we can just as easily do that in their city or something if it is such a problem.

>Politics is the name of the game. We're empire making, and that requires as much conversation as warfare.
Not really by my methods. Usually it involves a lot more assassinations, kidnappings, bombings and other covert works or divide and conquer or other such things. It's mostly a problem because no one will support my "unethical methods" and "immoral ideas".
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>>1713566
>Not really by my methods. Usually it involves a lot more assassinations, kidnappings, bombings and other covert works or divide and conquer or other such things. It's mostly a problem because no one will support my "unethical methods" and "immoral ideas".

I don't support that due to the high chance of backfiring. The Politics that anon say are more my speed.
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>>1713526
It's a dictatorship. It's naive to think otherwise. and there are differences between democracies and dictatorships during a war, and that's centralization of authority. Hitler told the tanks when and where to go. Churchill had the generals decide that.

It depends on the amount of autonomy they get to do jobs. Even if the generals don't decide that, they can still talk us up, make it more likely they offer better deals.

Yaunker purged the old guard. There only needs to be an ambitious general who wants glory and we have an in.

At the General level the decision would be made.
"Capture A"
"need troops, can I hire the Phoenix guys, they're legit"
"ok"

Again, subordinate opinion counts for something. If we have someone put a good word in for us we're more likely to get work.

>>1713566
Then why would you expect the government not to be decadent? Also, i don't think they give their soldiers chocolate. Hot sauce maybe. and casino's are a good way to get the money you payed you workers back into government hands. TV were probably already being made in the Kimball reign. I'm talking pointless decadence, like fabulous galas.

Working with them strengthens us. Especially since they give us stuff for it. Also remember Some relations aren't worth it.

We'd be in a grey area. And they'd probably turn a blind eye if it helps them

But no hard time table. We have goals and shit, but it's not like we die if it's not done.

They hired us because they needed more bodies. And why would they not be interested? its robot's with a 22mm gatling gun loaded with AP rounds. That's orgasmic to any general with sense.
Talking in person lets us get more of our charisma into it.

You cannot state for certain, so just think of this as taking things slowly and carefully. test the waters before showing up.

It's a different atmosphere. party atmosphere allows for more emotional connections than buisness meetings.
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>>1713609
Eh, mostly my methods would as of now be left to small scale operations as I have previously described.


Things like destroying NCR railway bridges, cutting power and communication lines, destroying factories and refineries along with the most important act of assassinating high ranking military and scientific officials.

In regards to the Legion it would be things like introducing Brahmin disease into their livestock which only show signs after a week to allow for massive infection and spread to take place. Along with killing off any high ranking members of their army we can and collapsing mines.

In regards to the MLA? Primarily slave escapes / revolts, destroying weapon stockpiles, stealing vehicles and so on.
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>>1713653
You MLA plans are fine, but we are not be to accomplish them at the moment.

Your Legion plan involves playing with biowarfare, which is inherently risky.

Your NCR plan is risky because if we get caught we're fucked. We're surrounded by NCR territory. It's important not to shit where we sleep.
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>>1713640
I agree with you anon. Some things I could add is that in Las Vegas their is lots of Colonels and Majors.
>Colonel James Hsu (Camp McCarran)
>Major Dhatri (Camp McCarran)
>Colonel Cassandra Moore (Hoover Dam)
>Colonel Royez (Long 15)

So here is a idea about the NCR. They have few generals I would guess at least one in each front. North (Legion), Northwest (MLA), East (Legion), and South (Mexican or other), so I think at least 5 generals, and the rest are Colonels and majors, since Colonel is one step under General, Major two.

So it would be easier to help out a nearly Major or Colonel, since they have more limited resources given to them.

>>1713653
I support actions against MLA, since we'll outright hostile to them. The other 2 well it can back fire, and I want to keep the balance of power.

With that you know that I'll do 1/3 of your plan. So we can do that first, and deal with the other 2 at a later date.

This anon is fine with the MLA plan >>1713665
So at least you got 3 way support for your plan.
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>>1713665
What are his MLA plans?
What were you guys even arguing about all this time?
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>>1713675
>Colonel James Hsu (Camp McCarran)
He's dead, niner killed him.
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>>1713680
They're likely all dead. It's an example of their military structure.

>>1713677
> Primarily slave escapes / revolts, destroying weapon stockpiles, stealing vehicles and so on.
general sow dissent, espionage type stuff. We would need to prepare the logistics of these things, but they are possible.
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>>1713677
They were talking about Political plans with the NCR.
One is talking about helping to get politcal favor, the other is sneaky plan. Both has it pros and cons. I believe both should be used in moderate.
>>1713680
Yup, my point was that in the NCR their is little amount of Generals, at least 5, and I was saying their would be lots of Colonels or Majors looking for some help in their plans against the enemy by it the MLA or Legion. The idea was we help the Colonel or Major, and this allow access into a bigger amount of trade deals, or work.
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>>1713686
> Primarily slave escapes / revolts, destroying weapon stockpiles, stealing vehicles and so on.
general sow dissent, espionage type stuff. We would need to prepare the logistics of these things, but they are possible.

So anon when should we return to MLA city, we of course can buy more slaves, and we did special order some, so it could be worth going back. And maybe do some of your ideas as well.
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>>1713695
If we want the slave revolts to gain any momentum, we need a Spartacus. A charismatic leader who can get the slaves to throw off their chains.Preferably ex-slave, though it's fine if he acts like an ex-slave.

We would be able to better destroy and steal stuff if we had stealth aircraft, so we might want to work on that.
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>>1713726
With our small scout ship, we could hide with the cloaking thing it has. We did steal a big motorcycle, or one of their flying machines they have and hook it up to our ship. we could steal more things for parts. For slaves we can always buy more to increase our population or help us with their skills.
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>>1713640
Look I can't be bothered continuing to argue this because I have other things to do and neither of us is making much headway convincing the other but I can say you have some good points and I will possibly agree to visiting the NCR's centennial depending on how things go for the next turn or two.

Also they do give their soldiers chocolate. It was mentioned when the NCR in the Flooded city received reinforcements by our companions.


>>1713665
>You MLA plans are fine, but we are not be to accomplish them at the moment.
A 100 sneak, Chinese stealth-suit equipped Courier should be able to sneak into their weapons and fuel dumps and arrange them to detonate at a certain time. Until which he could sneak out valuable weapons and equipment to a series of drop sites. Apon detonation these could be retrieved and provided to slaves and allies outside of collars to transport them into the appropriate people's hands. Thus a rescue attempt occurs while the MLA is distracted dealing with fires and explosions.

As to the Legion plan, it is actually the least risky as it can be made to be very deadly and thus prevent it spreading easily across species. Especially if we avoid Flu's, the civilisation-killers that they are. Maybe some sort of parasite or fungus would be best? Given the nature of the species it is likely they "chew the cud" and would thus be subject to contaminants far more easily...

As to the NCR shit, refer to the MLA section. I intend for only us to be doing that sort of thing using the Scoutship for mobility and stealth transport of explosives and such.


>>1713675
I'd point out that the NCR was different back when they were relevent individuals but I see your point.

As to your support of my actions, thanks but I would argue that the other two if done well can benefit us hugely especially the NCR ones as they may render them more dependent on us for military or economic support.


>>1713726
Nah man we just need someone who can lead and free them which the Courier most certainly can.


As to stealth aircraft, I would refer you to the fact that the alien Scout-ship probably lacks any sorts of RADAR image seeing as the mother-ship wasn't detected by radio-telescopes or something.
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>>1713753
optical cloak is what I'm talking about. We did get shot down already.

The courier can't spend all his time leading a slave revolt. He should stay near Big Mt. so if he's actually needed for a crisis he's available.

>>1713746
Buying slaves doesn't really help us, and buying too many can draw unwanted attention.
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>>1713753
>As to your support of my actions, thanks but I would argue that the other two if done well can benefit us hugely especially the NCR ones as they may render them more dependent on us for military or economic support.

I say that we test how successful we are with the MLA before doing things with the Legion and NCR. Give our troops some EXP before going up with the Big Boys next to us.

>>1713753
>>1713766
Here is something for our next turn. Keep in mind it's not a set deal, and you can voice your idea.

Hero: Courier goes does some shit in MLA city in Utah.
Research: 37mm at least 30mm cannons on Bastions
Civ: Finish Train? Broadcast recruitment? Make Hyro Spray for metal? Other
construction: Bastion Robots from Factory

I kind of want to jump start of having some robots in reserve.
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>>1713780
I don't think we should be upgrading the gatling on the bastions yet. We should test it out first, see if we need more firepower.

Use civ to start building the FEV lab.
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>>1713780
>Research: 37mm at least 30mm cannons on Bastions
Let's not do that until QM tells us how the Bastion changes to hold that 30-37mm.
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>>1713787
>>1713804
>Construct:
FEV lab
>Hero:
Go explore BigMt caverns
>Civ:
finish Factory
>Research:
Advanced Laer Weapons

^This is our current turn.^ So next turn it would be done or almost done.
>Let's not do that until QM tells us how the Bastion changes to hold that 30-37mm.
How about we research more efficient means of making things from the factory?
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>>1713787
I believe were starting the Fev lab on this turn that we already voted on (before qm fell asleep.) it wont be done in one turn, but it will be underway.

Thoughts on using our hero action to try and restore tge think tanks sanity? Could be a huge help.
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>>1713814
>I believe were starting the Fev lab on this turn that we already voted on (before qm fell asleep.) it wont be done in one turn, but it will be underway.
>Thoughts on using our hero action to try and restore tge think tanks sanity? Could be a huge help.
We got a 76 so it's going to be a good turn.

>Thoughts on using our hero action to try and restore the think tanks sanity? Could be a huge help.
Could be helpful, I would think we'll have to go through the BigMT to find their backups deep inside the place or try to repair them.

This turn we're going to explore BigMT, so maybe kill two birds with one stone?
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>>1713811
well we can finish the lab off. My bad.

I think the Zax is needed for the last efficiency boost. Probably need to do something else.
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>>1713811
supporting
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>>1713841
that's the turn we're doing already, from last night.
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>>1713841
>supporting
Anon the list was just seeing what we should do for next turn. The Current turn actions still have to be done.
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>>1713846
>>1713848
Here i am goofing up
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>>1707841
Hmmm
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>>1713881
Don't worry anon we still love you
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>>1713887
I can't tell if that is good or bad. Also linking to the other image I did: >>1708445.
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>>1713887
He back
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>>1713914
Perhaps I spoke to soon
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>>1707841
Your ideas and designs are analyzed by both the Followers Robotics Team, General Kreger, James Bond, and the lone TACT bot.

While they could certainly design said robots, and do so on your order, they would point out some practical issues.

1) The Scout Sensor Drone - It seems to be the natural progression of the original eyebot purpose. Scouting, reconnaissance, and information gathering. Indeed you have some existing designs already, though not as fully specialized in information gathering.

While in principle a good idea, some questions remain. Shall it be a small design, or a medium one, or a large one? Making it lightly armored while at the same time sensor focused means it will be highly vulnerable. Thus it could theoretically be small and mass produced, destroy one two take its place, but the complexity and cost may not be efficient for loses. It could be made medium sized or heavy for longer range to avoid imminent danger, but then why not also make it armored.

There are arguments for both sides, some citing Old World stealth planes which were vulnerable but meant for recon, and the Chinese own Recon Truck which at least has gunports. Stealth would make them more costly, but improve survivability (at least in theory) though we wouldn't be able to produce as much of them.

The debates go on. Different designs and models are made but no one can agree on one.

Then there is the second issue: Data Crunching.

No conventional model of field robot yet so far has the capacity to sift through such huge amounts of data on a strategic scale.

AI's seem to be the solution, such as the ones House made, but you only have so many of those.

The Big MT computers and human operators should be able to handle such a massive influx of data. This will be especially true once the ZAX is built. But that would mean your armies would necessarily be reliant on BigMT for efficiency.

Kreger says the Enclave in DC were experimenting with an AI that could control robot armies, and the Old World America once had "Central Command" centers specifically built for robotic control, mainly macro than micro.

Smater artillery drones being attached singularly to recon drones might work, though it wouldn't have the grand desired effect.

Other ideas include building more TACT bots and even specialized data sifting and thinking machines on the field. Decreasing the strain and increasing capabilities but this would be expensive.
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>>1707841
2) Bomber - Kamikaze bomb drones. With armor to repel small arms, to get within close range, and cause devastation. Truth be told glorified missiles or flying satchel charges, but they hold promise.

A design is made.

Though since you have no enemies to speak of, only the dreaded day of War will ever say how effective they are.
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>>1707841
3) Fighter -

Once more the issue of size. Smaller means shorter range, (relatively) slower speed, less firepower. More vulnerable, but less easy to hit. Some might make good snipers or support machine gunners. Either as a swarm, or in individual support of a soldier or robot.

Perhaps one could be attached to a robot or vehicle to help protect it, and deployed among squads.

Swarms of them are possible. However as with the sensor bot, the issue of command and control presents itself. A large Drone Controller robot or even vehicle may be warranted, to guide the swarms of the little ones. And they'd have shorter range.

Especially if you want that fancy data coordination with swarms or even singular usage of the sensor drone design.

Medium (securitron) to Heavy sized (true fighter) sized options are also available. With increasing range, armor, speed, and firepower thereof. But increasing cost.

Basic designs are made, using the simple Laser gun in various sizes. However, as before, the Team is split on the method and ultimate purpose and unsure which direction to go.

>Brain
"I wonder if that MAJOR AI in your pocket might have been helpful here. I believe he had been fighting with robots for 200 years or so.

Or perhaps you might consult General Barnaky of the Brotherhood of Steel. Since he is also a Robot user and, well, frankly. . .beat us to it. By a wide margin from what you have seen alone."
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>>1707841
4) Repair - You'll be happy to know that the Repair Bot already has this function.

---

TACT drone Carrier designs are underway, satisfying those of the "Swarm" ideology.

Currently two models are being built, Drone support and maintenance, and Drone C&C which will have the computer capability to manipulate smaller swarms.
>>
Okay, now for this turns real action.

To the Anon who did the robot designs, kudos. They were well thought out. So much so that your followers have gears turning in their heads and making up loads of different ideas.

>Brain
"It may be a good idea to pick a certain "theme" or specific model set of objectives, narrow it down and perfect it. I'd suggest focusing on a size category and narrowing its role down further.

Or simply get the advice of more people who know how to use robots en masse. Theorists and the likes."
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>>1714265
I think the theme should be a balance between Swarm bots and more expensive but powerful bots.
For example, we can have some Fighter drones use a more larger fighter as a carrier and/or Drone controller.
http://cnc.wikia.com/wiki/Venom_(Tiberium_Wars)
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>>1714292

Quantity has a quality all of its own.

Massive quantities of disposable troops that we can fling at the enemy. Make them cheap, make them disposable, bury the enemy in them. Maybe even made of plastics for the stealth and lesser mass/energy to produce.

Anything they cant take out, our securitrons can kill.
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>>1714320
>Anything they cant take out, our securitrons can kill.
Well now that i know Securitrons and the Modular bots are the same I'm pretty sure Securitrons are now the swarm robots.
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By the way, if you guys are wondering, here is a photo of the Chinese Rotary Autocannon Tank.

It fires 37mm shells at a variable rate from 120 up to 3000rpm, and comes in the Drum Magazine fed or the Linkless Feed System, typically attached to stationary ammo containers.

If the history scripts are true, in great numbers they can take down tanks and vehicles, though ostensibly they are more purpose fit for infantry, aircraft, and light vehicles than tank warfare.

The Bawang Tank is big enough to fit a single 37mm system or a 30mm dual mounted system on its back, however the only model you have is currently in Troop Bunker configuration.
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>>1714161
That is very different from the intended design which was essentially a conventional, non-suicidal, bomber carrying a "regenerating" explosive charge like a Securitron missile / rocket. Still if it is cost effective to use them...we can see about it.


As to the various size issues for the others, I'd argue small-medium for the fighters and medium-large for the sensor models.


Also, would a large bank of brains programmed to process such information and then slaved together and mounted inside of a specialised TACT-chassis be able to process the data / guide the swarms?

How many TACT's would be needed to sustain control and process data from an area of coverage by sensor droids of the advised model size (medium-large) of an area equalling the range of our artillery-bot mountable guns?

How far can the various sizes of fighter craft fly and how fast?


>>1714320
That is the idea and when it is thread 20 we shall gain access to the thing that makes my entire style of war possible for us. A style where it matters not if the enemy knows your plan of attack because that is your plan: attack. Endless waves of machines that are so cheap and plentiful that they may cut them down like wheat to a scythe but in the end they too fall to the endless waves. Just as erosion can turn a mountain into nothing and carve rivers and canyons and valleys, so to shall we erode their army, their will to fight and their very independence.

Resistance is futile, submission advisable.


>>1714340
Now you are getting my style! Endless waves, where the losses of thousands are rendered unimportant because you have another 30(...0) for every one that died.
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>>1714349
What changes do we have to make to the Bastion to give it a 30-37mm instead of it's 20mm?
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>>1714356
>Now you are getting my style! Endless waves, where the losses of thousands are rendered unimportant because you have another 30(...0) for every one that died.
Not really, i prefer a strategy of expensive but powerful and flexible units but i do agree that having a numerical advantage is pretty good which is why i like the mix described here>>1714292
Mass Modular robots with some Bastions, Axebots and whatever else we come up with scattered throughout the swarm.
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>>1714356
>That is very different from the intended design which was essentially a conventional, non-suicidal, bomber carrying a "regenerating" explosive charge like a Securitron missile / rocket.
Ah, that's different than how I and your crew interpreted it.

Its yet another model thematic to follow up with research.

>Also, would a large bank of brains programmed to process such information and then slaved together and mounted inside of a specialised TACT-chassis be able to process the data / guide the swarms?

>Brain
"Actually. . .yes. Quite so."

>How many TACT's would be needed to sustain control and process data from an area of coverage by sensor droids of the advised model size (medium-large) of an area equaling the range of our artillery-bot mountable guns?
"There are so many unspoken variables to this we'll just have to build and test really."

>How far can the various sizes of fighter craft fly and how fast?
"Theoretically, EDE made his way across the US without much difficulty though he found places to recharge. He does move rather fast, akin to an old world car, but this is nothing compared to a true fighters pace which the heavy model would be. I suppose a medium model would be somewhere in between."
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>>1714364
>Brain
"At that point you'll be making a robot bigger than a tank."
>>
Reading up what I missed in thread, trying to find the current action consensus
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>>1714388
>"At that point you'll be making a robot bigger than a tank."
Well i ain't supporting that change to the Bastion then.
However i have an idea, can we fit a 30-37 on a vehicle like this?
http://cnc.wikia.com/wiki/Raider_buggy_(Tiberium_Wars)
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>>1714406
its
>>1710984
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>>1714376
Aye powerhouses are useful for shattering any resistance that might delay the inevitable end so I would have some as well. They'd mostly be long range artillery robots and such to shatter defences and destroy opponents. Carving a path for the brunt of the forces to eliminate the rest.

I do agree to having the Axebots and such because they seem useful as hell. Especially against things like super-mutants and such.

>>1714384
>Its yet another model thematic to follow up with research.
Yeah but it's a shame since it means that we need to expend more resources to replace them every bombing run.

>"Actually. . .yes. Quite so."
"How high quality would these brains need to be and how many are we talking here?"

>"There are so many unspoken variables to this we'll just have to build and test really."
"Okay, better question. Are these sensor drones a cost-effective way of solving our lack of reconnaissance and artillery spotting elements?"

>"Theoretically, EDE made his way across the US without much difficulty though he found places to recharge. He does move rather fast, akin to an old world car, but this is nothing compared to a true fighters pace which the heavy model would be. I suppose a medium model would be somewhere in between."
What do ya think lads, is something between a car and a jet-fighter work for us for now?


>>1714418
This.
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>>1710984
>>1710984
LOCKED

Writing
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>>1714433
Yeah. Seems like a reasonable size to have all the necessary bits, like speed and weapons.
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>>1714439
The roll of it was 76 OP
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>>1714433
>What do ya think lads, is something between a car and a jet-fighter work for us for now?
I dunno, can they be c&c Venoms?
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>>1714446
Especially since these drones are merely to prevent our shit getting bombed to fuck and provide some vertical supremacy. Also I want to reveal them to our people in our next "founding" parade.
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>>1714456
Looking at the vague overview, very much so.
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>>1714471
Then i'm for Medium Fighters.
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>>1714476
Excellent. The medium hover fighters will be an excellent addition to my collection and our armed forces.
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>>1714497
>Implying it ain't my collection too.
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>>1714509
Do you think we could sell models of our fighters and droids to the NCR? Maybe give them as gifts on diplomatic missions?

Possibly even giving them fake designs of insanely large and powerful shit for a joke. Just say it never got past the prototype stages...
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>>1714528
Something along the lines of "Here's a giant fucking walking tank, but we never could get the power supply corrected. Have fun figuring it out." And then steal their corrections to our designs?
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>>1714528
>Do you think we could sell models of our fighters and droids to the NCR? Maybe give them as gifts on diplomatic missions?
No giving tech to potential enemies.
>>
Gonna take a quick nap instead of passing out and hopefully wake up in an hour or so. See if that works.
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>>1714546
Nah more so like giving them a death-star model and saying "Yeah that was a weird weekend but it's amazing what OD'ing on every intelligence enhancing job while watching light reflect through a prism makes you think up" so when we go to war with them they'll be pissing themselves trying to find the giant death machines. But if we can get some designs out of it that'd be funny too.

>>1714553
MODEL'S. Little things, like detailed sculptures to decorate our allies homes and fill their hearts with fear while filling our coffers with money.
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>>1714568
Alright, well see you guys tomorrow then.
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>>1714588
How in the fuck did I confuse drug and job.
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>>1714588
>MODEL'S. Little things, like detailed sculptures to decorate our allies homes and fill their hearts with fear while filling our coffers with money.
OH, yea that's a better idea but i don't think we'll find many buyers in the NCR.
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>>1714593
>How in the fuck did I confuse drug and job.
Jobs allow you to buy drugs

>>1714591
See you anon with many IDs
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>>1714568
>Gonna take a quick nap instead of passing out and hopefully wake up in an hour or so. See if that works.
OP passed out while napping.
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>>1715071
When he says "quick nap" you think 8 hours. Helps manage expectations.

Also, The Recon drones were supposed to be small and high altitude. With a proposed range of 10 miles they should be more than able to rise to at least a mile high. Meaning that with no reason to directly affect the ground it would remain unseen. Furthermore even if seen by some (try spotting a meter diameter ball at a mile) almost no-one should be able to take the shot. And for the few capable, we have more drones.

Secondly the Bombers should in no way be kamikaze. That means we have to lug around huge masses of essentially smart missiles rather than have a smart carrier for dumb missiles. We only blow up the missile part, not the guidance system. A Securitron missile regen system seems very good for this. Even with 1 missile per drone it can do wonders for squad support. These were never meant to be an attack force by themselves.

And the fighters should basically be a bit beefier EDE type systems. Small fire support/suppression drones to help squads move/attack or tie down advancing enemies in groups, thus allowing artillery to do its thing.
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>>1715130
>When he says "quick nap" you think 8 hours. Helps manage expectations.
This and if a QM ever says they need to take care of something in real life, you accept that nothing will happen on that day.

>Also, The Recon drones were supposed to be small and high altitude. With a proposed range of 10 miles they should be more than able to rise to at least a mile high. Meaning that with no reason to directly affect the ground it would remain unseen. Furthermore even if seen by some (try spotting a meter diameter ball at a mile) almost no-one should be able to take the shot. And for the few capable, we have more drones.
True but at such heights / distances they may struggle to perform their role so I suppose OP has a point that they'd have to be a bit closer to the ground for visual sensors and such to work reliably and precisely but even having them be 300 meters up and a meter across makes them a fairly hard target for most people to spot without a scope or something especially if they aren't looking for them and if you gave them a stealth field or something.

>Secondly the Bombers should in no way be kamikaze. That means we have to lug around huge masses of essentially smart missiles rather than have a smart carrier for dumb missiles. We only blow up the missile part, not the guidance system. A Securitron missile regen system seems very good for this. Even with 1 missile per drone it can do wonders for squad support.
I must agree, they'd be far more useful and resource efficient like that and I thought it was fairly clear from the drawing I did of them seeing as I bothered to draw a bomb bay.

>These were never meant to be an attack force by themselves.
Actually they were meant to function as an independent method of attack against fortifications, masses of troops, tanks and anything else that displeases us or our officers. I do agree they are useful for supporting our squad but I meant for them to act as a way to harass, eliminate or cripple anything too hard or dangerous for our ground troops or robots before it reaches them or even just because it might delay our advance.

>And the fighters should basically be a bit beefier EDE type systems. Small fire support/suppression drones to help squads move/attack or tie down advancing enemies in groups, thus allowing artillery to do its thing.
Not in the slightest. They are meant to be hovering balls of death that deny the immediate air space to any enemy aircraft or missile weapons, them being effective for ground support roles is purely a side effect which we benefit from thanks to them being able to float in a single location allowing for precise, consistent fire on a target and having powerful weapons along with enough armour to tank enemy firepower while still assuming they aren't just doing an attack run.


Would you like further clarification on any of these designs, their roles or anything else?
>>
>>1715162
Just noticed I missed a bit from the Fighter section, they were also meant to be capable of chasing down most if not all of the enemy aircraft we would be facing. Which currently would be the MLA's scrap-copters and the NCR's various prewar salvaged or reproduced ones.
>>
>>1715162
Give me the run down. I was under the impression we were doing drone forces to augment our troops.
>>
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>>1715172
So basically these as fighters?
>>
>>1715172
Understood.


The original goal when I started thinking out these different classes of droids was to deal with a series of problems in our armed forces and the alternative solutions put forward by other anons.


First off, the Sensor drone. This is a design which arises entirely from our first fight with the MLA and the complete lack of targeting data on enemies in the smoke cloud we had and the problems we had targeting them at long ranges along with the lack of scouting elements and such in our army that could be expended to explore potentially dangerous regions. The goal was to create a platform which could not only detect enemies sooner, thus preventing ambushes and other such problems if we fight against the MLA's hit-and-run tactics again but to provide the needed data for precise targeting of any and all enemy assets while enhancing the actual knowledge of the battlefield presented to commanders to a near-perfect level given the limits of our technology.

Given the obvious sensitivity, weight, power consumption and size of such equipment to fulfil these roles. Sacrifices would be made in other areas: speed, cost, size, armour and so on. Thus the final version is entirely unarmed and lightly armoured, to prevent unneeded power draws and reduce mass along with production costs however seemingly there was less of a need for these moves than anticipated and a revised version might be advisable that carries a thicker shell.
>>
>>1715207
Next, the Bomber and Fighter design drones. These designs arise primarily from seeing the effectiveness of the NCR's bombers and our lack of ability to project force over large distances against things like fast moving vehicles (common to the MLA) and much more heavily armoured ones among the other benefits like having the ability to rapidly respond to threats far quicker than an artillery barrage as well as having the ability to hit a far more precisely and such. Along with perceived problems on my part in other methods of rectifying this proposed by other anons.

The Fighter is intended to control the skies around any forces of ours by eliminating any and all enemy aircraft or missiles within it's range along with any ground targets highlighted to it by use of it's laser or other such weapon (hovering in position or moving more slowly in order to target more accurately / remain above the target longer). Thus preventing things like the NCR or MLA bombing the shit out of our troops, reinforcing their own positions, escaping or otherwise causing problems. Where as the bomber was intended to fill the role of projecting force beyond our own troops, accurately and reliably onto any target thus allowing us to eliminate anything on the ground which we might otherwise fail to deal with however I did consider a design which straight up ripped the Securitron missile launcher off and thus could engage air targets with some success with unguided rocket fire.


Lastly is the Repair and salvage model which was mostly making a version of an existing design that shared parts with the others, refined it and revised it. Not much to say here, it fixes shit and is more mobile than most alternative solutions allowing for quick repairs of any needed robots or machines even if the group was isolated on the ground.


Over all this project is a...mixed bag given we need far more processing power to make it work depending on how you want to do it. However solutions are already known of and can be implemented in case it is needed. For now current measures are sufficient for it to provide a basic to moderate air force capability.
>>
>>1715361
We should make a next thread for the next turn. We're over the bumb limit
>>
>>1714568
Yeah that didn't work.
>>
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>>1710984
>>Research:
>Advanced Laer Weapons
The Laser Assisted Energy Weapon operates on a simple principle. Use a laser specifically tuned to heat up the air more than a target, to create a plasma channel. Simultaneous to this generate an intense electrical current and guide it on the plasma channel to the target. Thus, electrical damage is applied, with some minor burn damage.

It offers increased range to a typical tesla weapon, with less risk of friendly fire.

Easily done is simply upsizing it, for securitrons, or for tanks. That much is performed.

But new theories and ideas are proposed.

An "Electrified Plasma Steam" weapon is conceived of. While in practice it is first and foremost a plasma weapon, it creates a hot, weightless stream of plasma fire either in intense short bursts or (relatively) less intense but longer streams, which is then followed by a devastating electrical discharge that travels through the superheated plasma. It'd be most effective at short to medium ranges, requiring ample power for long range.

Axe Man wants to try a "Plasma Thrower" that uses Electricty to heat up the plasma midair really really hot applying extra plasma damage, though not as much electrical damage.

Another idea is proposed to increase the range of the Laer by adding either a Microwave attachment or a "heater laser" to heat up the air before the weapon discharges, increasing the range and effectiveness of the conventional LAER design.

Medium alien energy cells or even a Microbreeder could be worn on the back for enhanced power, as the Chinese have attempted.

Pick a weapon or make your own suggestion and do some further research on it!
>>
>>1715493
I like the heater laser bit. I would prefer going down that route rather than the other, more exotic ideas.
>>
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>>1710984
>Civ:
>finish Factory

<Initializing:. . .>

<Sending Diagnostics:. . .>

<Configuring parameters:. . .>

About several hours later of noises, beeps, and glowing nobs, the computer pings.

<Test complete:All systems at adequate operation:Awaiting input>

---

The Robot Factory is complete!

It's somewhat tempermental, according to Dr. 0 it has "digital mood swings". What this means it that getting an accurate guage of how many robots it can produce a turn is difficult. However despite this your robotics production capabilities have improved enourmously.

GAIN:
>Passive Robot Production - Select a robot model and/or a squadron type to produce, and a small passive number of these will be produced per turn

However, if you wish to rush production, then spend a normal civ or construction action to produce an even greater number of bots in a shorter amount of time.
>>
New thread pls
>>
>>1715516
What do the civvies do to make it quicker if the factory is completely automated? How much is that in securitrons per turn? Why is the basic, non ZAX version moody? Can we put a basic AI in charge to remove the moodyness?
>>
>>1715493
Let's see if I understand these weapons right:

>"Electrified Plasma Steam"
Some sort of plasma flamethrower / beam with a Tesla effect too but can have great range if given enough juice.

>"Plasma Thrower"
An enhancement over conventional plasma weapons since it gets rid of their slow travel time by generating the plasma closer to the target thus reducing the energy lost before impact.

>"heater laser"
Just a better LAER.


First off, a few things:

Could we design a LAER / developed weapon (Electrified Plasma Stream) Gatling-gun to replace the Securitron's conventional laser Gatling-gun assuming such a thing can feasibly be powered by a Securitron and that it will not strain our resources too severely to produce or modernise our current ones to them.

How intense can we make the electrical discharge? More intense than the MLA's Tesla tower over greater ranges? Assuming we mounted it into a specialised TACT-body that is filled with generators, batteries and capacitors of course.
>>
>>1715532
>What do the civvies do to make it quicker if the factory is completely automated?
Produce simple parts and shit allowing the factory to focus on complex part / computer production I would assume.

>Why is the basic, non ZAX version moody?
Fallout.

>Can we put a basic AI in charge to remove the moodiness?
Almost certainly not.
>>
>>1710984
>Construct:
>FEV lab

>>1711070
Prelimary work finally begins on the FEV Lab, which will be built on the Innovative Toxins Plant.

But first the Toxins Plant must be cleansed.

Preliminary work has begun, robots and supermutants and Ghouls with Geiger counters marking any radioactive locations and the drill bot drilling into the soil to figur out how deep the toxins have seeped in. Its a meticulous process, but worth it to mark out the full extent of the poison.

Cleanup is going to be another issue, but poses some interesting opportunities for research:
-The SINK's Sink would like a research action to develop suitable Anti-Toxins against the Toxin Plant
-Doc Henry says this is good opportunity to research advanced hazmat suits or even hazmat armor
-Jacob Miles says this is a good opportunity to use a Robotics Research Action to develop a modified Hazmat Securitron for Biohazard Cleanup
>>
>>1715533
Bastions currently have a conventional bullet 22 mm gatling gun, which can freely switch between hi-ex, AP and normal. Presumably, once we get saturnite tipped bullets, they would be able to fire that too.
>>
>>1715532
>What do the civvies do to make it quicker if the factory is completely automated?
Application of your civilian workforce and energy

>Why is the basic, non ZAX version moody?
PMS - Production and Manufacturing Syndrome, noted in previous advanced non-AI high performance computers

>Can we put a basic AI in charge to remove the moodyness?
A basic one? Unlikely. You'd need an advanced one like Yes Man or the ZAX five personalities. Alexa and James Bond are too busy with their own tasks.
>>
Going to eat Breakfast, then new thread and the Hero Action.
>>
>>1715536
Lets do all three? Just wait a turn for the extra research, build farms or the water puryfier in the meantime.

>>1715535
Yeah but why is it moody? If our super-duper robot plant decides to go on hiatus we are screwed. Also since we cant build the ZAX any time soon we have to minimize the damage of this flaw on our robot production. Assuming it is lets say over 10%. If the problem is less than that then no difference.
>>
>>1715542
I can see where your confusion might arise but I am not talking about the Bastion model but rather the standard modular model.
>>
>>1715545
I think it's moody in bit an emotional sense, but that general efficiency can vary at times due to unknown chaos in the computational core.

But its all just ways for the qm to tie our rolls to our production.
>>
>>1715550
Strange he does that rather than just making it produce at a set rate. It'd make planing far easier.
>>
>>1715552
This is why I am asking. It seems that the year-long factory build is still not paying off. Yes, the ZAX is missing but the basic factory should function as intended, if inefficiently.

>>1715550
And why would lady luck affect production in a factory. The real life counterparts are anally precise. I understand what you mean but I am confused as to why.
>>
>>1715552
When is anything we do at a set anything?

Rolls always determine how much we can do when doing anything.
>>
>>1715555
An automated factory with set instructions. Designed to do every action exactly the same.

We dont roll for construction, we roll for conflict solution, combat, exploration so forth. And besides, if we roll every time we build bots and someone rolls a 1 does the factory we spent a year building just blow up? Not nice.
>>
>>1715559
Well its a dice rolling game, so something always explodes whenever we roll a 1.

Also, we don't know the variation. If it varies by 10% over and under from the average, its not possible to accurately predict the production numbers, but it's not terrible to roll low.
>>
>>1715536
Do we only need to action one of Thor clean-up actions?
>>
>>1715566
You understand what I mean. Besides, it seems incredibly unfair to the players to punish long term planning by putting the random element in something like this. The reason factories are better than individual workers is the precision and the quality. The knowledge that each piece is like the last and everything fits together the way we designed it every time. The errors can come in the form of manual input. If we fuck up then fine, I am behind it. But that the factory itself randomly decides that today is not the day is not fair to the player.
>>
>>1715567
Seemingly. Personally I think the robotics / hazard suits is better than specific anti-toxins since we can get more use of out of them long term as well as exploring the rest of Big MT.
>>
>>1715574
>>1715567
>>1715574
What our factory design?

I vote the new Bastion robots to get some for field test ing. Or sercurions
>>
>>1715599
We should be able to switch production whenever we want, but i agree we should build some bastion units.

Howwver the discussion is which option to take to clean up the toxin plant.
>>
>>1715599
Spam securitrons for now, we know they work and, if nothing else, we can use them for cannon fodder later on. Build a few Bastions and use them in the Divide. Alone, with Securitrons, in groups, stationary and so on. Do a test run and then decide what to do with them and how.
>>
>>1715609
Lets not use resources on a product that could just be inferior. Lets build soome bastions, test them out, and decide force composition then.
>>
Build bastions
>>
>>1715559
>We dont roll for construction
Actually you do, the roll is for all actions.

In general, for low-risk actions or actions of which you have very proficient assets, the DC is low. The DC gets lower for every asset you have and build, in fact the mere reason you have a construction action is because you have such amazing assets for it. Thus you've noticed there's not so many poor turns because as players you tend to focus on your strengths.

But really bad rolls are gonna cause problems.

>>1715567
It would be in your interest / maximized profit to perform them all, technically you don't have to do any of them and can just continue on but there may be some reprecussions.
>>
>>1715685
I can see how working with military grade viral substances around possibly mutagenic material could cause problems.
>>
>>1715685
Lets research the robots and the Hazmat suits this turn and build the water purifier. Next turn research hazmat armor and clean the crap up with new hazmat suits and bots.
>>
>>1715727
We don't need the water purifier at the moment. We should build the greenhouses to conserve water rather than build more water collection. Greenhouses also come with food productuon benefits, which is fuel and meds
>>
>>1715750
If we can get them in a round, sure. However I was under the impression the rad purifier also takes a turn. Might be useful to get that out of the way first. What with the borehole already made.
>>
>>1715727
I'm fine with this
>>
>>1715727
Supporting
>>
>>1715493
You know these new Weapons designs would be great for trade with the Enclave, we can get a nice tech from them and we impress them.
>>
Didn't pass out, just doing a last minute project that's due. More thread tonight.
>>
>>1716422
I thought we weren't trading tech with potential enemies. Right now, we have a stabler alliance with the NCR. The enclave is concerned about us most likely.
>>
>>1716431
>The enclave is concerned about us most likely.
Exactly, which is why i think initiating a Tech trade will help with getting the rest of the Enclave more relaxed about us.
If we are so worried about the Enclave being an enemy in the Future we can give them a more harmless tech but i believe we lose the chance to impress them doing that.
>>
>>1716435
Or we can end up giving them the rope to hang us with.

A lot of the arguments that can be made about sharing tech have been made when discussing sharing tech with the NCR.
>>
>>1716438
>Or we can end up giving them the rope to hang us with.
I ain't giving them replicator tech, just a new type of weapon that hasn't existed in the old world.
>>
>>1716435
>>1716438
>>1716441
I don't see anything wrong with maintaining friendly trade with the enclave, although i would like to absorb them if at all possible.
>>
>>1716481
Problem is we can;t be sure we'd be having "friendly trade". The NCR at least has trust and diplomatic resolutions. The enclave looks at us suspiciously and might not be bought off by tech.
>>
>>1716578
Good to try though - and giving them a new weapon design won't really tip the power balance that significantly.
>>
>>1716711
Our strength lies in the numbers of robots we can make in a small amount of time. They don't have capacity for robots army so they have to relay on human power suited soliders.

So somethings we can give is vehicles designs or for home designs. We could give them HEX
>>
Qm is kill?
>>
>>1717020
QM is always kill. Until he isn't.
>>
>>1716765
I'd support giving them the Hexacrete formula as a gesture of goodwill.

How do we do it?
>>
>>1717757
Not until we have better relations. I don't want to make their bunkers harder to crack if it comes down to it.

Trading state secrets for foreign political capital is never worthwhile.
>>
>>1717762
>>1717757
How about we wait and see if they ever come back.

>You offer him samples of Salient Green, a brick of Hexcrete, and other various unique products.
This was given to the Enclave Officer, we didn't tell him the secrets of how to make it tho.

The Enclave just has to come back to us if they have something to inform us about.
>>
>tfw you turn in that thing and it's literally 1 minute in before it was due
>>
I'd like to finish the Hero Action in this thread if that's alright?
>>
>>1717943
Yes, better to have a clean new turn on the new thread. And finish up the rest of the turn here.

>>1717933
Too many times to count
>>
>>1717943
go for it.
>>
>>1710984
>>Hero:
>Go explore BigMt caverns

Try as you might you are unable to find an entrance into the lower levels.

Klein says he doesn't remember how many times he's had to initiate triple lock-downs on the underground due to things trying to come up, and in between that and "rearranging the landscape" plus the various explosions, most lines to the underground are severed. Hardly anyone even remembers what is down there, and the computer maps of it are old and corrupted.

As you search, you come across something you haven't seen before, uncovered by the crashed alien mothership. An old world well. There's a rope attached to it. Off to the side is an old wood cover, with the sign "BEWARE OF WELL", but its been discarded.

>Enter it?
>>
>>1718018
Can we bring companions?
>>
>>1718018
>Enter it?
Can we bring a driller and dig some tunnels beside it?
>>
>>1718023
Yes, though the well looks big enough for one human at a time.
>>
>>1718031
Actually yes
>>
>>1718018
yes, bring companions- riddick, cain, ed-e - if possible
>>
>>1718039
Supporting this. I kind of also want to bring Arcade, since hes a sciency type. he may have some insight into anything we find. [/spoiler[
>>
Organise small party to go down, leave word that we're heading down, arrange for a party to cover the well entrance just incase anything comes up, bring eye bots etc.
>>
>>1718038
>>1718033
Do we have at least a prototype Bastion that we can use during this mission?
I want to test the combat efficiently.
>>
>>1718050
Unless you dig it out it wont fit through the hole.
>>
>>1718039
Supporting this

Arcade isn't really a fighting type, maybe we can get him after we clean what ever down here.

>>1718055
Also have some drillers and a force on standby near the well, if they need to drill us out or reinforce us.

Use a better rope for the well as well,
>>
>>1718039
You decide on Riddick, a good choice since he can see in the Dark and knows how to climb, and ED-E who is small and can fly. Both of them begin exploring the well.

>Cain
"Look man, hear me out. Climbing down a hole sounds like a shit idea, trust me on this.

Can't we just dig it out?"

Riddick looks over into it and turns to you.

>Riddick
"This rope stops halfway down."

ED-E comes out of the hole after a while, and starts beeping. You interpret that the bottom of the well is clear and enemy free.

>What do
>>
>>1718079
I mean fine, lets dig it out, and give all the terrible beasties a way to escape the underdark - he said sarcastically.
>>
>>1718079
Use a better Rope, and bring some lights, and something to left a trail, I'm guessing we're going into a maze
>>
>>1718079
Better yet. just place a full ladder down the well, to go along with our own rope.

Make sure we have some rope on us and a hook, so if "something" cuts the rope we can get out.
>>
>>1718101
and people with more rope waiting up at the mouth of the well.
>>
writing
>>
Didn't we just make a tunneler bot? Let's just dig I out.
>>
>>1718224
The problem is that we don't know what we can let out
>>
>>1718224


>>1718088
>>
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>>1718101
Alerting others up above and having drill bots on standby, you lower some extra sturdy rope to climb down with ED-E goes down first. Then Riddick. Then Cain.

You notice the ground beneath you. Its of soft dirt, and crunches with dead branches and wood as something was growing here.

You look around and find yourself in an old well structure, but there's a clearly carved tunnel in the earth leading down somewhere. You and Riddick have night vision (yours through implants, Riddicks through his body) while Cain is wearing NV Goggles.

Down the path are some old torches in the walls, snuffed out, but Riddick says they must have been snuffed out recently. At the end of the tunnel is something mysterious.

A carved stone arch, definitely not of American or Modern design, and somewhat crude as if they were scratched in not by human tools.

>Go in?
>>
>>1718302
Is their a door or just a arch?
Throw some living matter though it to see if it burns or blows up; If nothing happens/
Go in
>>
>>1718302
Might as well
>>
>>1718302
Ah yes, check for traps
>>
>>1718302
Go through, carefully, checking for traps and such.
>>
>>1718308
>>1718309
>>1718311
You check for any traps around the door, and sure enough you find some spike traps.

However, they have already been activated before you arrive.

Entering in the home you find a strange sight. It looks to have been someone's underground shelter or dwelling.

It's badly damaged by fire. There are piles of ash everywhere, and char marks on the walls. Most of the books on the bookshelf are badly burned. The door leading out seems to have been caved in.

>Riddick
"There was a fight here, not just a fire. Furniture's been tossed around and smashed."

>What do?
>>
>>1718327
Report this to the back up through radio. Look for anything that can be helpful either unburned or tells what happen
>>
>>1718327
To clarify there is a 2nd door leading out of the room, not the one you came in from.
>>
>>1718327
Well we know the Forecaster was down in the caverns before, so this could be his work, but check things out, find anything weird.
>>
Reaching the point of passing out, will finish this up in the morning. Should be free tomorrow, so a day of fun I hope

---

>>1718331
The only thing you find are some old purple robes with strange runes upon them. There are these odd runes scratched into the walls as well.

Notably whoever lived here did not need or use a computer terminal, as one is left untouched and unplugged despite there being electrical power available. ED-E says its factory fresh (relatively speaking) and unused.

>>1718337
Looking out the other door and into the hallway you see it leads deeper into the caverns, and there are small piles of white ash along the way.

There is the sound of running water up ahead.

>What do
>>
>>1718375
Have our companions secure the room while we boot up the computer and search the files.
>>
>>1718381
ED-E booted up the computer, that's what he meant by factory fresh (no files on it)
>>
>>1718375
If the Computer is blank, we should advance, carefully. Get a sample of the ash as we go.
>>
>>1718425
Its from undertale
>>
>>1718425
This is going to be some of that Cthulu shit, like from the dunwich of F3 and F4, Thats my guess
>>
>>1718476
Then, like F3 and F4, we will kick its ass., Also, get more Eyebots down here to keep an eye on everything we have explored so far. Also now maybe bore a larger hole to drop robots through.
>>
Test
>>
Rolled 41 (1d100)

Rolling for how our trip will go
>>
>>1718375
Get reinforcements sent down from the surface. A dozen spy-eye's and a squad of our troops.


Then set to the task of securing the room we have found and searching it further for anything of value or interest. To be returned to the surface immediately. Also begin excavating the collapsed door by hand and send a pair of spy-eye's down the other corridor deeper into the caverns.
>>
>>1718668
>>1718394
Samples are taken of the ashen material and a chemical analysis has begun.

Meanwhile teams are sent in to secure the first location.

Up ahead your eyebots report their findings,and you visually confirmed. A huge series of caverns! So much space.

There is a small river of flowing water here, its trickles echo through the immensity of the underground area.

To one area is an empty series of ruined buildings carved into the stone. The ground is littered with yet more of these piles of white ash. Stones and boulders lie around buried in the earth in small craters, as if thrown.

You find these piles of Tin Foil. Beneath them, you see small outcropping of transparent crystals.

There are various statues and stone masks about, grim monstrous faces of inhuman creatures in an angry gaze. Their eyes have been gouged out or stones placed in them.

There is something else as well.

Some of the ground is deformed. Its difficult to explain. It looks as if the very ground or cavern walls itself had been stretched, like a child playing with bubblegum. The earth and stones are twisted in impossible ways. There is a circle of these, a pillar of earth and stone, surrounding a pit black with char and black ash. Here it looks like someone attempted to tear down the pillars, and managed to knock down two or three.

More things meet your eyes. Upon the river you see something floating. Not on the water, but in mid air, yet bobbing up and down as though it were floating. Hanging and suspended by nothing over the murky waters, you see piles of bones, decayed and rotting flesh. A jab by a stick causes it to tumble and roll slightly, before falling down.

Up ahead on a tunnel leading away from the city, you hear a soft, throbbing sound and see a dim red light.

>What do
>>
>>1718799
>radio up to find out what the fuck forecaster was dealing with down here
>>
>>1718809
>Forecaster
"Their memory should be forgotten. Don't worry, its safe."
>>
>>1718799
Go into the light then.

Maybe its like Oasis on F3, and they're a good cult with a kind abomination.
>>
>>1718825
Fuck it lets go touch things then see what's in the light
>>
Maybe we should take forecaster to here.
>>
>>1718850
>>1718832
The path leads you down, past more piles of ash. Here you find among the ash yet more robes, and fallen items next to them. Broken staffs of strange runes and markings, the very wall of the tunnel deformed twisting in a spiral. Spikes, jags, and other dangerous things jut from many angles. You swear some of the rock walls look like jagged teeth and jaws about to clamp. The exception is a small narrow footpath. The tunnel is so twisted and dangerous it contrasts with the safe lane in the middle, as if this small area was where normalcy had been preserved.

At the end of this, you see up ahead the glow. . .and the heat. Lava flows below you, and you are careful to watch your step. There up ahead is an Old War structure. A building that connects the ground to the ceiling.

You seem to have found BigMT's Geothermal Reactor.
>>
>>1718881
>What do
>>
>>1718881
Enter the building- might be some hidden secrets
>>
>>1718885
Let's take samples of water from before to analyze it. Take lava samples too.

Explore further, I don't want to risk messing up the reactor.
>>
>>1718904
This. Once we have secured the area we can send in a science team to perform repairs, study it and shit. But for now lets focus on making sure that whatever Eldritch stuff lived down here is...contained or killed.


Also get someone to bring all these broken staffs and such back to the surface. Along with photos and videos of all the statues and such. We'll probably be able to figure something out from them. Send for a team of our scientists to be gathered. Those with combat experience and or training especially. To come down and study everything we've found. Get them to bring some sensors to test and inspect those visual anomalies we found.


So far so good, it's much less dangerous than I thought it would be but I think our luck might run out soon.
>>
>>1718915
You really think this is scientists' area of expertise? We may actually want to talk to Joshua Graham about this, his tribal contacts may be able to tell us more.
>>
>>1718921
They are the best we have for now and you'd be surprised. The eldritch can on occasion be understood and explained to some degree. Anyhow the Follower's study tribal belief systems and such too. So they'll have some knowledge of the ways to deal with this.

At the very least they might spot an animal or symbol they've seen before but I am hoping they'll find a scientific way of "cleansing" the region of the spacial / visual anomalies since they might be like the ones from STALKER. In which case approaching them is a dumb idea but they can be understood. Plus, they might actually science their way into some new knowledge of the universe or a way of fighting the Eldritch.
>>
>>1718931
Well sure, they're obviously the best we have for now but we might want to consult someone else when/if they can't figure them out.

On a side note, the anomalies from STALKER aren't understood. What they do is documented, but they're definitely not understood. Because they're magic.
>>
>>1718945
Well now is the time to document. See what we can accomplish
>>
>>1718945
I know but they can reliably classify and state methods of dealing with anomalies. That is what I mean by understand.

It's the same as how most people can't explain the precise method by which a computer operates from it's parts to software but they understand how to use, repair and maintain the functionality of the computer system fairly reliably.

As to getting help later we can get Joshua / a New Canaanite, that priest from Cryo, a Sorrow's shaman and a Dead Horse shaman to all take a look but I think most of them will just tell us to destroy it.
>>
>>1718953
I 'm not entirely sure that bringing in an old priest and a young priest is going to solve much that we find down here
>>
>>1718955
Probably not but it's the closest we are going to get to an exorcist outside of tribals. Either way it is worth a shot, just in case.
>>
>>1718885
>>1718904
You hack your way into the Geothermal Reactor safely, and hack away at the Robotic Defenses. Just your typical laser turrets, sentry robots, and the occasional energy field.

You check the logs and find out that up until about a year ago, coinciding with one of the alien attacks, Geothermal Power had been reduced by a factor of 50%. However, now the plant is running at full efficiency.

It's a combination hybrid Geothermal and Breeder Reactor actually. Saves time and space. There are a few leaks of radioactive waste from barrels that should have been disposed off Pre-War but other than that everything seems to be operating fine.

---

You begin to hear a hissing sound. Almost like whispers. You can't make out what its saying, it sounds almost like noise. It's coming from one of the radioactive waste dumps.

>What do?
>>
>>1718967
Get all of our troops into firing positions and send Cain forwards. If there's nothing there then at least no damage was done by someone taking rads.
>>
>>1718972
sure do this.
>>
>>1718972
>>1718976
Troops are lined up behind you, and you send Cain forward. Immediately he stops.

>Cain
"Fuck, FUCK that shit.

Do you hear that? Yes you fucking do. That whispering shit. That's the shit that played mind games with us in Texas. Whatever the hell is there blow it the fuck up"

He starts pulling out his weapon.

>What do?
>>
>>1718990
>stand down Cain, squad check your sides and back.
>advance slowly and surely
>>
>>1718990
Have eyebots scout a bit, then lets go in, guns ready.
>>
>>1719006
This.
>>
>>1719006
This
>>
>>1718990
Ask forecaster how to deal with that shit. Maybe tinfoil hats?
>>
Rolled 36 (1d100)

>>1719006
Roll me 1d100
>>
Rolled 16 (1d100)

>>1719042
>>
Rolled 85 (1d100)

>>1719042
>>
>>1719042
>>1719049
The eyebot spots nothing out of the ordinary or any movement, and you decide to move forward. The whispering gets louder and louder, until it stops. Absolute silence.

You're standing there in the middle of some rads and glowing waste, but nothing out of the ordinary. Just some rads a little bit of moss and fungi, the usual. mostly, one of them has some bright flowing colors.

And one of them opens up to reveal a single eyeball, and you look at it.

---

There's a white hot flash and suddenly you don't feel yourself. You see, you hear, but all other senses are null. Whispers and screeches echo around you, but you have no voice to respond back to them and cannot make what they are saying.

You see scenes. Monstrous things, creatures, dwelling in the caverns and homes. A boy walks among them, a human in an ocean of aberration and mutation. They are not hostile to him, he walks among them in peace. He takes off a metal helmet, and pulls out a knife. The first one he stabs in the back.

The scene shifts. Carnage, blood, and dust. The creatures fight back, but they are slaughtered one by one. The figure moves like wind, invisible and swift, cutting them down like grass. They fight, they flee, they use their own powers against him. The fabric bends, and the very material around fights for them. Rocks and stones hurl themselves, angry beasts and teeth and spikes jut from the earth, even the stones morph to try and smash him. But the figure is faster than them all, knife in hand, and pulls out a pistol in the other. The earth is cracked by lead and anger.

As the figure kills, it absorbs power. Steals from their corpses, a lifeforce, energy, until only ash remains.

Death came to all. . .except here. The radiation stopped him. The plant is the very last.

---

The vision shifts now. This is not the cavern. This is somewhere else.

Another monster is before you in blackness. Of red flesh and blood and bone, it morphs, becomes both more and less grotesque, takes on a humanoid form. Hair, eyes, skin develops. It shifts into a girl.

The figure is there again, the girl grows older. She wears white, he wears black. Beneath her dress, her heart glows and beats red, and voices come from her. Many voices. He grasps her hand, and smiles at her. She smiles back.

She does not see the knife in his other hand. He steps forward.

---

You wake up to find Cain dragging you away, before pulling out a flamethrower and burning the plant.

The other troopers seem very concerned. Apparently you had been standing there, unable to respond, as if in a trance. Cain reacted and pulled you away and burned the plant to ash.

>Cain
"Hey, hey get the fuck up. Are you alright?"
>>
>>1719113
Well fuck. Forecaster's a psycopathic mass murderer.
>>
>>1719113
"I think that you just killed an extremely useful plant-mutant who was showing me some useful visions or premonitions but I am...fine yeah."


Okay so the Forecaster is possibly evil as shit. Just a warning.


>>1719141
Yep. Now the question is how the fuck do we stop him and more importantly, can or should we even try?
>>
>>1719146
I say stop him. He's planning on killing Sam to take her essance or something. We have to try.
>>
>>1719141
>>1719146

>Believing that thing
>>
>>1719156
Hey I did say "possibly evil as shit". Anyhow it would fit with what we have found so far but we need more evidence.
>>
>>1719164
We can take him into custody while we sort this out. If he's not guilty, he wouldn't have to worry.
>>
The rest of the Geothermal Plant is clear

>What do
>>
>>1719164
Remember how Cain told us how those things play mind games. It got into our mind and found something we care about. Best lies are ones which has some truth to them
It can't predict future, it just wants revenge on the forecaster. We've known that he has been here before and that this was likely his work.


Anyway, that's my take on this. We should not take is vision seriously.
Also, remember that we failed the roll
>>
>>1719178
This is me
>>
>>1719178
Whats left of the plant that was burned? Can we take samples?
>>
>>1719178
>Ivan

WHO ARE YOU AND WHAT DID YOU DO TO OP
>>
>>1719184
Just more white ash.

There's some regular old Radioactive Waste, your fissile Material will gain a nice big boost.
>>
>>1719181
Yeah, but the failed roll might be what made Cain kill the plant. We don't know what the failure means.
>>
Going to eat lunch, then new thread.
>>
Just checking since we have a fair few of the anons in right now, we are agreed on the sizes for the airforce droids right?
>>
>>1719198
plane-ish sized? yeah.
>>
>>1719198
Just Mass Effect Oculus style fast kill-lasers, yes?
>>
>>1719198
I didnt realize we had a consensus
>>
>>1719187
The more I think about it the more holes that vision has.
Presumably forecaster kills Sam during their wedding. Wedding where surely we would be present along with unity and other companions. No matter how fast Sam is growing, the wedding ought to be at least 10 years from now, meaning if we're not wiped out by then, we have grown much more powerful. It would be in the heart of our nation protected by our army.
If that vision were true, then the forecaster would be right in the most disadvantageous position conceivable.


Honestly, it's just whispering of the devil to start internal strife in our ranks.
At very least we should consult Unity before doing anything.
>>
>>1719274
I think you're interpreting visions from a plant too literally.

I think it's more saying he's marrying her and will kill her, but not necessarily on the moment they wed. Likely when their alone. And the plant could be telling the truth. We know the forecaster went down here, but he had a knife, and there is no other explanation for the ashed.
>>
>>1719230
Securitron / medium sized for the fighters and large for the sensors. The rest are merely replacing existing designs or something we are probably going to revise, e.g the bombers.

>>1719246
Something like that yeah.

>>1719269
We don't but having one would make starting production much simpler.
>>
>>1719337
Sounds like good sizing. I always said we needed UAVs scouts and recon drones.
>>
>>1719194
RIP OP choke to death by lunch
>>
>>1719337
I'm fine with that although my personal preference would be to make the fighters large ass well
>>
>>1719608
I understand but making them smaller means we can replace and produce them more easily which will allow them to be used far more in a expendable fashion. Plus we don't need the firepower such large craft would possess since none of the craft that these are meant to fight will withstand the firepower the medium ones have.

Especially since the bombers are meant to deal with anything heavily armoured on the ground, which they will once we've made some changes and such.
>>
>>1719337
>Securitron / medium sized for the fighters and large for the sensors.
Hold on how big are medium fighters?
>>
>>1719608
The problem we have are numbers. If we make more smallers one, we can replaced them much faster than replacing big fighters
>>
>>1719719
Medium fighters are around the size of Securitrons. Large around the size of actual fightercraft. Small are...small. Presumably around the size of a eyebot.


The medium craft can travel at speeds lesser than the large but faster than most of the enemy forces they are meant to fight and seeing as they are meant to intercept and destroy rather than chasing, this is sufficient.
>>
>>1719719
They would be smaller than normal planes. probably only need to be 2 m long, and would hold the guns and thrusters and senosors.
>>
>>1719767
>>1719769
Then i have a problem with medium drones, i prefer large fightercraft but i understand the advantages medium drones offer.
>>
>>1719783
I presume your problems are with the speed of the craft? Or is there another reason?
>>
>>1719788
Half speed, half i like larger aircrafts.
Can we have both medium and large fighters?
>>
>>1719783
What's the issue. Smaller craft would be more manueverable, and in the air, manuevering trumps speed. They would also be less expensive individually.
>>
>>1719795
Yeah, but since you know we just started out with air craft, we have to look at the efficiently
>>
>>1719795
Larger fighters can be designed later, when we have the resources and need for them.


Currently remember our enemies lack any sorts of competing craft beyond some pre-war salvage on the NCR's side along with what they have made since then and the MLA's various scrap / salvage craft.

I suppose one could argue that Elijah might have something warranting such a large craft but we aren't planning on a conventional war against him.
>>
>>1719810
>Larger fighters can be designed later, when we have the resources and need for them.
That's good.
Anyone want to see some art i found for our Medium fighters?
>>
File: images (6).jpg (5 KB, 274x184)
5 KB
5 KB JPG
>>1719828
What u got
>>
>>1719828
Sure, show it off.

Also I archived the thread
>>
>>1719854
Well i had that pic but you posted it instead, still have these though.
https://cdnb.artstation.com/p/assets/images/images/000/054/691/large/police_drone_small.jpg?1399267108
http://2.bp.blogspot.com/-eKWN2ju5EAA/UNqEE4lI-TI/AAAAAAAAAGE/OrH_alB4PRs/s1600/Drone2.jpg
http://pre06.deviantart.net/711b/th/pre/f/2013/164/0/2/fuse_raven_facility_boss_v3_by_meckanicalmind-d68xbvk.jpg
http://img15.deviantart.net/c3d5/i/2013/254/5/e/ussv_durendal_by_ignusdei-d6lw97k.jpg
Of course some of these have to be scaled down.
>>1719876
You son of a bitch, you took my job!
>>
>>1719792
New thread
>>
>>1719894
>>1719889
>>1719876
Mates
>The combination Geothermal and Breeder Reactor
A breeder reactor is a nuclear reactor that generates more fissile material than it consumes. These devices achieve this because their neutron economy is high enough to breed more fissile fuel than they use from fertile material, such as uranium-238 or thorium-232.

We can make more fissile fuel from this. Uranium can be found in vault 88 in the Commonwealth
>>
>>1719977
Huh, that's a really good building to have.




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