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In orbit around the world of Aradia, two battle fleets stand poised to fight, a growing belt of debris between them serves to mark previous clashes. The Imperial Fleet under the leadership of Commander Alana Tyrna holds near a captured, orbital shipyard, while the genocidal Yevetha hold low orbit around a fortified moon, hoping to draw the Imperials into range of their static defenses.

And every minute spent in orbit of Aradia is another minute less to press the attack into Yevethan space, potentially derailing Admiral Lobkin's carefully laid invasion plans. Now, Alana must find a way to destroy the enemy fleet and bring retribution to the Yevetha. . .
>>
Important links:

The story so far (Get up to speed, quick!)
>https://pastebin.com/54Vfvsff

Archive
>http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dark+Empire

Pastebin for info dumps
>https://pastebin.com/u/Timekiller21

Twitter feed I use to announce planned game times.
>https://twitter.com/DarkEmpireQuest

This is the map system I use for planning
>http://www.swgalaxymap.com/

And this is a gold mine resource for Star wars info, take with a grain of salt since this universe follows its own continuity.
>http://starwars.wikia.com/

I allow between ten and twenty minutes for voting depending on the importance of the issue and how divided the vote is. If the vote is tied up, I usually allow an extra five minutes for a tie breaker, and if no one votes, I roll for the tie breaker (The will of the dark side).

I always try to incorporate (and encourage!) write ins if they don't violate the spirit of voted decisions, though I may edit or tweak them to fit better.

I also am always open for questions. I'll just ask that they stay relevant to current events in the quest, or at least the near future.
>>
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"Winterborn reports forward hull breaches have been secured ma'am," Communications calls to you from his station, the latest in a string of updates as ad hoc repairs are carried out on ships all across your fleet. Fortunately, your losses have been limited to fighter craft and escort vessels with the largest ship lost being a Strike-class cruiser.

"Thank you, lieutenant," you reply, studying damage and repair reports from your division. All told, the damage is not that bad, especially not for a numerically inferior force on the attack. In fact, it seemed your force had punched over its weight against the Yevetha, though you weren't sure where credit for that small feat lay, either with inexperience of your enemies, or skill on your, or your division's part.

"All flight leaders have reported in as well," Bastra adds, "Those who made it out. We still retain 70% of our fighter compliment, which is about on par with what we've dealt to the enemy it seems."

"Hmm," you nod. "What about the fortifications on that moon, do we have any more information?"

"A few hasty maps," Bastra says, "And what we could detect with com-scan. We're looking at a handful of capital-grade weapons systems, and numerous smaller point-defense systems. Of note, we mark two hypervelocity guns and an ion cannon. I imagine they aim to use those two in conjunction to tear up our Destroyers."

A destroyer, left shield-less after a good ion cannon hit, would be easy pickings for hypervelocity guns lying in wait. It was a solid plan. Against a gun with the power of that ion cannon, your Star Destroyers would only be able to withstand a few hits before their shields and other systems overloaded. Your smaller vessels would be even less protected.

"And plans for dealing with it?" you ask.

"They'd be fools not to have some kind of local shielding around those sites, but they do have to drop them to fire. That said, bombardment? If we could get ground forces to the surface that may work as well, or a fighter raid."

"All of which require we pass the Yevethan fleet in orbit," you say.

"That's the situation." Bastra sounds just as pleased as you. "They're clever buggers."

"Clever," you allow, "A bit heartless," you can't help adding, thinking about the city-sized funeral pyres burning on Aradia's surface far below.

"Beasts," Bastra spits.

Now of course, if falls to you to determine how best to move this operation forward. You were tasked by Admiral Lobkin with seizing Aradia's industrial facilities, and have already captured the shipyard intact. He allotted 24 hours for this operation, and an additional 24 to seize Tamban, and rendezvous with the fleet. You're already down a few hours, but still have a sizable Yevethan force holding near the moon.

>Lay out an attack plan (Options to follow)
>Contact Admiral Lobkin for advice, reinforcements
>Consult command staff and other destroyer officers on options
>>
>>1680840
>>Lay out an attack plan (Options to follow)
Time for another round woo hoo
>>
>>1680840

>>Contact Admiral Lobkin for advice, reinforcements
We got chewed out before for attacking without using reinforcements when they were available. If his attack is going well ask if he can spare a few long range missile frigates we can use against the base. The sooner we clean up here the sooner we'll be able to rejoin the main push.
>>
>>1680840

>Lay out an attack plan (Options to follow)
>Consult command staff and other destroyer officers on options
>>
>>1680840
>>Lay out an attack plan (Options to follow)
>>
>>1680840
>>Lay out an attack plan (Options to follow)
>>
>Lay out an attack plan (Options to follow)

>writing
>>
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The situation was fairly straight forward. The Yevetha occupied an orbit around Aradia's moon, safe, or safer, within the range of some heavy planetary defense weapons. You had reduced their strength significantly, but you still did not have numerical superiority.

Twenty four Thrustships, eight Carracks, and four Victory-Class Star Destroyers. The latter two were still completely fresh, having avoided any serious combat.

Arrayed against them you had eleven Carracks, 2 Lancers, seven Strikes and four Imperial II-Class Star Destroyers, lightly battle damaged.

Both forces could accurately be described as "bloodied", though your own estimation put the Yevetha worse off, the moon could counteract that advantage.

As you saw it, you had a few options:

(1/2)
>>
>Conventional, no frills, head on attack
This is straight forward and obvious. You assembled all of your available ships and attack in one massive push, smash the enemy fleet and pound their moon bases to dust. It also does the least to mitigate the risks of such an attack. But it was easy to execute, and a familiar plan to Imperials.


>Flanking maneuver
This one is a bit more complicated and involves a protracted, if cautious, attack on one side of the moon, the goal begin to draw in and concentrate the Yevethan forces, once done, a strike force of fighter-bombers, ground forces, or both, would be launched to attack the surface weapons on the moon. The drawback is that your fleet would be exposed to their fire for the duration of this operation. While the surface weapons did not have 360 degree coverage around the moon, they only needed to cover the skies where the Yevethan fleet holds.

This is sort of confusing to explain in words, but I can provide a diagram at request. Needless to say, the Yevetha are staying "above" their guns, but can be potentially budged to one side or another


>Try to hit and fade again
It worked fairly well before, a quick skirmishing attack to "get their blood up" and then withdraw out of the firing range of their planetary weapons, turning on them en masse once their fleet was drawn out. Of course, you'd done it once already, their commander would be a fool to fall for it again, wouldn't he?


>Split the fleet
Your Tactical officer had proposed this before. A feint involving withdrawing the majority of your division through hyperspace, where they would lay in wait until the Yevetha attacked the outnumbered remainder, and then spring back through a precise hyperspace jump to fall on the unsuspecting enemy. It was complicated, and had room for failure, but it may be the only way to draw out the enemy.


>Besiege them
This plan was also proposed before. The thinking here is that the Yevetha defenses are too formidable to risk smashing your division to pieces against them. It's preferable to pin the remaining Yevetha here and starve them out over time, even if it denies Lobkin forces later in the operation, it doesn't risk your being defeated in a headlong attack.


>Write in
You are a cunning officer, something may occur to you.

(2/2)
>>
>>1680981
>>Flanking maneuver
Can we deploy our ground forces and bombers on another part of the moon, then engage the Yevetha from a less vulnerable position than deployment under fire from their emplacements?
>>
>>1680979
>Besiege them
Let them flee if they wish. Objective is to conquer the shipyards and industry not destroy their fleet.
>>
>>1680988
Any location where you could safely deploy ground forces would also be very far away from the target area, not to mention they themselves would be subject to orbital bombardment on approach.
>>
>>1681003
Even if they are far away, we can still protect them from orbital bombardment.
>>
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>>1681019
Only if you can prevent the Yevetha from firing straight down, which will mean engaging them heavily.

They don't have any collateral targets to worry about down there.
>>
>>1681044
Are there any astroids or other heavy things in orbit around the system? Or the debris from the thrust ships?

Could we Tractor beam and throw them into the moon and enemy fleet?
>>
>>1681054
There are a few large asteroids/hunk of rock around the shipyard that were used as orbital defenses. Problem being they are not HUGE and could readily be vaporized by casual turbolaser fire.

Ala:

https://www.youtube.com/watch?v=MLtlcSR9A6M
>>
>>1681079
Could they provide us cover for an assault?
>>
>>1681079
Is there any way we could lure out one of their ships for capture?
>>
>>1681083
For a handful of seconds maybe, rock doesn't hold up against turbolasers so well.

>>1681084
I won't forbid you trying
>>
>>1680981
Do we know if the main fleet has any long range missile ships they could send our way? If we ask for selective reinforcements those ships>>1680981
Do we know if the main fleet has any long range missile ships they could send to help us bombard safely? Selective reinforcement requests would probably dilute the main thrust less.
>>
>>1681098
Sorry for the double comment. I'm posting on mobile and capcha was giving issues.
>>
>>1681098
Star Wars doesn't really have long-range missile bombardment like that, at least not without the enemy fleet being able to intercept or otherwise stop them.

That being said, the main fleet has everything from bulk freighters to interdictor cruisers, but it has to turn around and come back which means delays.

I'm giving a bit extra time because of ongoing debate, but I will close the vote soon
>>
>>1680981
>>Split the fleet

>other
When we propose the strategy ask if any of our officers have questions or observations about the plan.
>>
>>1681106
>Star Wars doesn't really have long-range missile bombardment like that

I was thinking of something like a handful of broadside cruisers, but I understand if they would be ineffective against ground targets.
>>
It's pretty split but
>Flanking maneuver

is the only one with any consensus

>Writing
>>
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"We're going to try drawing them off," you explain to you assembled command staff. "An attack off center, intended to concentrate their forces against us."

Your own staff officers are present, as are the captains of the other three destroyers in holographic form.

"Creating a gap," Bastra says, reasoning through your plan.

"Precisely."

"To what end?" Lisson asks.

"With a gap created we can strike at their ground defenses. Pull the run out from under them as it were. With no surface weapons they have nowhere left to hide."

"But you leave us exposed to weapons fire from the surface during that time," Lisson says.

"Correct."

The other officers shift uncomfortably, but make no comment.

"Questions, gentlemen?"

"How are we going to exploit the gap?" Wei asks.

>Transports loaded with ground forces kept hidden in reserve
>A flight of fighters and bombers
>Ground forces and fighters
>We will hold a star destroyer in reserve to press this attack with its full compliment
>Write in
>>
Dammit i arrived late... was about to vote to split the fleet.
>>
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>>1681166
>>
>>1681164
>Ground forces and fighters

We leave our figthers to guide and escourt our ground forces. And our bombers will release mines to cover their back and avoid enemy figther going at their back. If we are lycky this might even increase the break in their lines.
>>
>>1681174
i was about to ask. can we inte sofy our destroyer shields?
>>
>>1681184
intensify*
>>
>>1681164
>>A flight of fighters and bombers

Got to hit hard and fast. Ground forces would take too long.
>>
>>1681184
Depends on what you mean, power can be sort of transfered around, and a clever engineer can "overload" a system to perform better in the short term.

Sadly, the empire is very short on clever engineers (and clever people to some extent). There's only so much you can do.
>>
>>1681164
>Ground forces and fighters
We should attempt to seize their facilities and use it against them if possible.
>>
>>1681195
Ground forces would also be able to cause chaos on the moon avoiding the Yvetha on it from firing the station weapons on us.
>>
>>1681202
You know what, changing my support to this. Turning the guns against the enemy would be a great coup.
>>
>>1681201
We still have Zepal.
>>
>>1681164
>Ground forces and fighters
>>
>>1681211
And she is a gem and you should treasure her forever
>>
>>1681164
>>Ground forces and fighters
>>
>>1681218
is she for lewd though?
>>
>>1681218
Can we put her brain in a droid though?
>>
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>>1681228
I mean . . . You tell me
>>
>>1681218
Then we'll clone her like a true imperial
>>
>>1681235
Why bully zepal?

>Ground forces and fighters

>writing
>>
>>1681218
Alana treasures all the people on her command.
Also this.>>1681245
>>
>>1681247
>Why bully zepal?
I just think that maybe without the human inhibition, people like pilots and engineers would be better off as droids.
>>
>>1681256
I agree but some people tend to find that displeasing even if we are just making crippled or close to death soldier serve the empire one last time.

People don't have any sense of true patriotism.
>>
>>1681264
Quite right, my friend who is also not-Ap-Llewff
>>
>>1681264
If they can be saved then yes we should do everything to fix them. If they can't then they should be preserved in droids to serve the Empire
>>
>>1681296
That is my poin

t>>1681281
W-wh- What? No no i'm...er..Ep-Llawff! Yes a completely different person/force ghost.
>>
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>>1681296
>picture
>>1681325
Stand by sir, a Komissar will be along shortly to sort this out.
>>
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"A regiment of ground forces supported by a flight of fighters and bombers," you say with finality. "If possible, these facilities will be captured intact."

"Intact?" Wei exclaims, "All while they're lobbing shots at my destroyer?"

"This is a call best left to the ground forces commander," you say.

"It remains to be seen what sort of ground-based defenses the Xenos have," General Duelis says, "But I haven't seen defenses that can stop walkers on open ground. The terrain doesn't seem well-suited for the defense."

The idea of leaving his safety in the hands of a ground forces officer seems distasteful to Captain Wei, but he makes no further argument.

With no further argument, you finish your plan. "The ground forces will be deployed to their landing barges and kept in Brutalizer's shadow until they are ready to deploy, escorted by our fighters. We will begin the attack head on and then 'slide' off to the right, ideally drawing the enemy forces. Let's be about our work, gentlemen."

***

Vells gripped and released his steering yoke over and over in an endless ritual, a nervous habit he picked up in the academy, he remembered his first combat, pursuing rebels near Sullust shortly before everything falling apart at Endor. Now, a flight leader, he had yet to lose that nervous tick. He was just glad to the pilots under him he was some kind of immortal legend. The Tie pilot who lived. He had a stiff, cold leg to remind himself that he wasn't invincible. He wasn't sure how many more of those limbs Alana had to give out, but he hoped he wouldn't have to find out.

A sideways glance from the cockpit of his Avenger at a nearby Shadow Droid as it held close to the landing barges illustrated the alternative vividly.

"Let's just not kriff this one up," he muttered.

"Say again, flight leader?" his radio buzzed.

"Nothing. Stay off the open channel," Vells replied

***

The Yevethan forces held steady during your approach, content to let you come to them, now your division was holding just out of firing range of their planetary weapons. This was it.

"Signal all commands, advance and engage," you say.

***

Roll 1d100 each up to three.

DC is 65, you want to roll equal or higher.


55 DC - Base DC

-5 Zepal (Gunnery witch)
-5 Imperial Efficiency
-5 Advanced weapon systems
-5 battle tested
+5 combat fatigue
+5 Enemy numbers
+5 Yevethan brutality
+10 Planetary defenses
>>
>>1681374
>DC is 65, you want to roll equal or higher.

DC is 55. Please disregard my faggotry
>>
Rolled 3 (1d100)

>>1681374
>>
Rolled 77 (1d100)

>>1681374
Let's show this xenos how a true military fights.
>>
Rolled 53 (1d100)

>>1681374
For the Empire!
>>
>Imperial Efficiency

That always puts a smile on my face
>>
>3
>77
>53

1 Success = Fail

>Writing
>>
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The Yevetha begin deploying their fighters and escorts, a move your own forces mirror as you close in. Again, you fight down your apprehensions as combat nears.

"Commander, energy spike on the surface!" Sensors calls. "The Ion Cannon-"

You see the red energy bolts rapidly approaching from the surface before she can finish her warning.

You barely blink before they strike Despot to your starboard, azure arcs of electricity playing across her shields as systems ship-wide overload and fail.

A direct hit, you knew what sort of havoc that kind of fire could wreak.

"What's Despot's status?" You ask.

"Captain Wei reports his vessel operational, but their shields are shot," Communications reads as he talks, "They're working to get them back online."

If your suspicions were true, it was only a matter of time before the hypervelocity cannons on the moon target and finished off Despot. You could screen Despot with your own vessel though this shifts the attack in the wrong direction and of course puts your ship at greater risk.

It was also possible to have Despot hold while she restored shields and had Brutalizer come forward, although this exposes the landing barges to increased risk of discovery and attack.

Of course it was also possible to order Captain Wei to "damn the torpedoes" and continue the attack regardless of risk to his ship.

>Bring us between Despot and the planet to screen them while they work on their shields
>Forge ahead, we can't stop the attack for this
>Have Despot hold back, bring Brutalizer forward instead
>>
>>1681468
>Have Despot hold back, bring Brutalizer forward instead
>>
>>1681468
>Bring us between Despot and the planet to screen them while they work on their shields
>>
>>1681468
>Bring us between Despot and the planet to screen them while they work on their shields
>>
>>1681468
>>Bring us between Despot and the planet to screen them while they work on their shields
We may be too brave for our own good, but we don't want to lose an ISD here. Lets hope we manage to absorb the follow up shots okay.

I knew we should have split the fleet. This approach was always risky...
>>
>>1681468
>Bring us between Despot and the planet to screen them while they work on their shields
>>
>Bring us between Despot and the planet to screen them while they work on their shields

Obvious consensus

>writing
>>
>>1681498
That is war anon at least we are doing pretty good agains a superior force that are also in a vantage position to us.
>>
I blame the idiots who chose to take the shipyards first
>>
>>1681551
Nah Anons just wanted to secure the facility we were way to eager. Hopefully this will serve as a experience to everyone.
>>
"Bring us around, ninety degrees to starboard!" you shot to navigation, "We're going to get between Despot and the moon."

The turn is sharp, the surface of the moon, grey and monolithic before you, lurches sickeningly to the side as Retribution fires her maneuvering engines full bore. The internal compensators struggle to keep up, resulting in you leaning in place, griping the frame around the forward viewport, Bastra beside you, both of you trying to remain composed even as a stromtrooper sentry nearby goes to one knee to avoid toppling over.

The first shot hits with such force you thought at first you'd rammed Despot. The entire bridge shakes and you nearly lose your grip on the viewport frame.

"Portside, hit the shields have-" Tactical begins when the second rounds hits.

Again, the ship shudders and this time the stormtrooper does lose his footing, you also notice an ensign tumble into the crew pit, all around crew are swearing and calling readings.

"What's our damned status!?" Bastra demands once the shaking stops.

"Second hit got through, sir!" Tactical replies, picking himself up off the ensign he'd collapsed on, "We took it just above the portside turbolaser batteries."

"Is there any damage to the guns?" you ask.

"No, ma'am! But it looks like we've got atmosphere leaks on deck-"

"Then fire up the guns!" you order.

"Yes, ma'am!"

The Yevetha are entering combat distance now and your warships begin firing at maximum range. Most shots are absorbed harmlessly bay ray shielding at this distance. For fire to be truly effective, you'll have to close the distance.

***

Roll 1d100 each up to three.

DC is 60, you want to roll equal or higher.


50 DC - Base DC

-5 Zepal (Gunnery witch)
-5 Imperial Efficiency
-5 Advanced weapon systems
-5 battle tested
+5 combat fatigue
+5 Enemy numbers
+5 Yevethan brutality
+5 disabled destroyer/Emergency maneuvers
+10 Planetary defenses
>>
Rolled 79 (1d100)

>>1681574
Maybe we should move to point blank range that keep the moon from firing effectively? Kind of like the rebels did at Endor.
>>
Rolled 11 (1d100)

>>1681574
Time to make the Yvetha pay their blood debt!
>>
Rolled 47 (1d100)

>>1681574
>>
>>1681590
>>1681592
Fuck. Couldn't make it.
>>
>79
>11
>47

1 Success = Failure

>Writing
>>
>>1681590
>>1681592
Stop rolling. Please, think of the children.
>>
>>1681601
I wonder if the Yevetha will hesitate to follow us back if we retreat given how we suckered them out before. We can only hope.
>>
>>1681601
Yeah we had to have a bad turn after our sucess and crit last time.
>>
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Forward of Retribution A Strike-Class has its bow blasted away by a barrage of missile fire from a group of Thrustships. You instinctively duck a a trio of Trifoils rip past Retribution's viewport, pursued by a pair of Ties.

"Captain Sobieski reports he's pressing ahead, ma'am!"

"What the hell is taking, Wei so long," you mutter.

"Despot's shields are back online, ma'am! It's a low signal, but they're there."

"It'll have to do, bring us around again, start angling off the Yevetha fleet."

You know it's only a matter of time until those surface weapons fire again, knowing full well they could get luckier on their next shot.

You contemplated abandoning the flanking idea, and instead rushing straight through the enemy fleet to close to firing range to bombard their surface bases. It would expose your fleet to a huge risk, but may give you a shot at destroying those guns sooner.

It's also possible you may be able to order Lisson to make a run for it, have Brutalizer try to "slip" the flank of the enemy and attack the static weapons even before the flank is fully turned.

Really, it's that or stay the course. You'd hate to consider the alternative . . .


>Hold the course
>Full speed, press through the enemy no matter the cost
>Order Brutalizer to make a run for it and try to slip the flank of the enemy
>Order retreat, withdraw to the shipyard
>>
>>1681645
>>Order Brutalizer to make a run for it and try to slip the flank of the enemy
>>
>>1681645
>>Order Brutalizer to make a run for it and try to slip the flank of the enemy
>>
>>1681645
Can we use our tractor beam to pull the enemies ship close to us and pour a good dose of blaster in then?
>>
>>1681645
>Order Brutalizer to make a run for it and try to slip the flank of the enemy

Get in there soldier!!
>>
>>1681669
On a tactical level: absolutely, It won't do anything to turn the tide of this overall battle though. One thing to keep in mind is that you are trying to keep the enemy ships AWAY from your capital ships, the picket ships keep them at arms length. You'd have to get closer to grab them with tractor beams.
>>
>>1681686
Too bad we aren't Palpatine, then we could grab them by the pussy with our mind.

Speaking of which, I do enjoy Alana, but when will we return to the Senate?
>>
>>1681690
>when will we return to the Senate?
Soon! It's hard to balance "tactical space action" which takes a jillion threads, with "ramble to your advisers" which takes 1-2. Working on that still.
>>
>Order Brutalizer to make a run for it and try to slip the flank of the enemy

>writing
>>
"Could you repeat that, Commander," Captain Lisson says via the holocom.

"Don't be coy with me," you say, "We stay here much longer and we might not get another chance. I want you to skirt the edge of the battle and shield the barges and attack fighters to their insertion site."

"Ma'am," Lisson says with painful calmness, "I don't need to remind you the extreme danger that puts my vessel in."

"No," you say, "You don't, but you apparently insist on it." Taking a deep breath you try another tact, "You want to be a big damn hero, Lisson? This is how you do it."

Lisson raises an eyebrow at you, "Yes, commander. As you say."

The com channel dies while a Thrustship explodes as its reactor goes supercritical under sustained fire from two Strike-class.

Not far away, Brutalizer ignites her sublight drives, accelerating to close to top speed, her escorts scrambling to keep up, the barges trailing along in her "shadow" screened from enemy fire.

"Emperor be with you," you whisper at the sight as she roars past Despot.

***

Roll 1d100 each up to three.

DC is 55, you want to roll equal or higher.


50 DC - Base DC

-5 Zepal (Gunnery witch)
-5 Imperial Efficiency
-5 Advanced weapon systems
-5 battle tested
+5 combat fatigue
+5 Enemy numbers
+5 Yevethan brutality
+10 Planetary defenses
>>
Rolled 9 (1d100)

>>1681754
Let's see if i can roll better now.
>>
Rolled 59 (1d100)

>>1681754
POWER
>>
>>1681781
Yeah i will stop rolling now.
>>
Rolled 31 (1d100)

>>1681754
I probably won't save us, but I can try.
>>
Rolled 77 (1d100)

>>1681754
For the Emperor
>>
>9
>59
>31

1 Success. God help you

>writing
>>
This run is a complete disaster...
>>
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>>1681796
>>1681781
>>
Fuck capture. We're going to destroy everything here and kill every Yevethan in this system
>>
Standby, grabbed by real life, apologies
>>
>>1681846
make it up to us by not destroying our fucking fleet
>>
You know, we wouldn't have such a high turnover rate if we were in command of a Bellator or a Assertor.

An Executor or Tarkin seems like reaching.
>>
>>1681846
Come to think of it, are there any Assertors in service right now?
>>
Rolled 9 (1d100)

Getting a shitty roll out of the way

plz don't kil r fleet
>>
"Ion cannon firing!"

You grit your teeth and grab the viewport frame, "No, not now!"

The crimson bolts from the surface flash past Brutalizer, a Carrack, caught in the blast goes dead. The cannon fired which meant the hypervelocity gun-

Both rounds impact Brutalizer head on, smashing mercifully on its shields, but weakening it to virtual non-existence. Being hit like this just before it begins its run is devastating for the ship.

Missile barrages fired by the nearby Thrustships tear through what shields remain and explosions begin dotting her hull, meager return fire isn't enough to keep the enemy back, joining them is a Victory-Class, racing to cut off Lisson's star destroyer, forcing his run to veer away to protect the landing barges.

Your attention is pulled away before you can worry about it too much. "Victory, coming into range," Tactical says.

"Give them the guns," you bark, "Make them sorry they dared to challenge us!"

The gun batteries of your destroyer rotate and lock in location, sighted firmly on the enemy Victory-Class when they start blazing away, matched by fire from the Victory, but only to a degree.

"Captain," Bastra says, "Brutalizer reports she's been stalled by enemy fire, we are only now starting to touch their reserves . . . We might need to consider taking another tact," he speaks low so no one nearby can overhear.

>I won't give up, not yet. Have one more go!
>Give the withdrawal signal, we'll rally at the Shipyard

Sorry guys!
>>
>>1681904
>Give the withdrawal signal, we'll rally at the Shipyard

Are there any Assertors in service, TK? And how do Imperial I's and II's stack up against the MC80's?
>>
>>1681914
>Assertor
None within the Dark Empire. Two Allegiance-class and an Eclipse-class. An option was previously given to build some Bellators or Executors but was not selected. Yevetha have some SSDs tho
>>
>>1681904
>>I won't give up, not yet. Have one more go!
No surrender!
>>
>>1681904
>>Give the withdrawal signal, we'll rally at the Shipyard

Pray they won't follow due to our feint earlier.
>>
>>1681923
>Two Allegiance-class and an Eclipse-class. An option was previously given to build some Bellators or Executors but was not selected.
I thought we had more than that and opted to build a few. Damn.

We don't have any Executors? Well, besides the one Isard has buried under Coruscant.
>>
>>1681935
Sadly not, your admirals could use some fitting flagships in my opinion.
>spoiler
Yes, Lusankya is an option, but it's currently doing good work dealing with the enemies of the empire in its own way
>>
>>1681935
Fuck, we did destroy Harsk's, didn't we.
>>
>>1681937
I wouldn't want to dig it up, Isard does make good use of it, and the tens of millions of civilian casualties really aren't worth it.
>>
>>1681904
>I won't give up, not yet. Have one more go!
>>
We're in sudden death now. All tied up on the fate of this attack.
>>
>>1681959
>I won't give up, not yet. Have one more go!
What would Patton do?
>>
>>1681959
Oh well, even if Alana dies, we still have Palpatine, who is in essence immortal at this point. :^)

Speaking of the Sith, how powerful was Cythera before Luke Dooku'd her? Somewhere in the neighborhood of Maul?
>>
>I won't give up, not yet. Have one more go!

>writing
>>
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"I'll let them go when I'm good and done with them," you reply to Bastra. His expression is a step away from fear when you look in his eyes. "We aren't finished yet. We'll have one more go at them."

***

I need to stop here for the night. Apologies for the long delay in the middle, I'll try to make up for it next session.

As always, you guys were great! Pity about the bad rolls. Hoping to see everyone Thursday for the next session. 7 EST (11 UTC).

Thanks again!
>>
>>1681994
>I need to stop here for the night
Boo.

Can't wait to lose an ISD to some xenos.
>>
>>1682000
at this rate I'ts coming
>>
>>1682016
We will attack, attack some more, and then attack again!
>>
>>1682021
The next roll will either be a crit fail, or a crit success. I feel it.
>>
Well good news Mara isn't the only one that can fuck up.
>>
Dam our escorts are getting pulverized
>>
>>1682467
Gotta ask yourself, is Mara or Alana fucking up, or are we?
>>
>>1682467
That's not good news. Alana is supposed to be competent.

>>1682829
With Mara it's a mix, with Alana it's all us.
>>
>>1682832
The new rolling system does seem to make things a bit more difficult. Statistically we're more likely to fail than succeed on rolls against a DC of 55, for example.
>>
>>1682855
Nah it's not the system we just need to make better calls.
>>
>>1682933
No, His right. the math right with him. Anything above 50 DC for 3 roll's means we're more likely to fail.
>>
>>1682933
I'm still not sure why we decided on a flanking attack. It looked like the vote was evenly divided 3 ways.
>>
>>1682944
I'm sad to say it looks like you're right. I could have sworn their were two votes for flanking manuever, but now I only see one.

I don't know if it was deleted or I'm incompetent. Either way, I'll try to find a way to make up for that next session.

It's a perfect indicator that I need to post vote tallies when I close a vote. I'll do that going forward to prevent any sort of confusion.

As far as the dice odds, yes, they're stacked against you, but that's the reality of the present situation. Find a way to remove some factors, like the planetary weapons, and the odds (and DC) changes.

I'm sure it doesnt need saying but I cant help myself. This quest is very much work in progress. It's the first quest I've ever run so I'm learning more things and finding new pitfalls (headfirst) all the time.

To that end, your feedback is EXTREMELY helpful. Always call me out on dumb design choices or mistakes I've made. Keep the feedback coming!
>>
>>1683009
>but that's the reality of the present situation
So DCs in the single digits when we play Sheev? Nice.
>>
>>1683009
I think what helps balance the dice situation in Black Company Quest is the existance of fate points, which we can apply to provide an automatic crit success.

Maybe it would be worth introducing two pools of them? One for Alana and one for Mara - which can be replenished by extraordinary actions or large decisions.
>>
>>1683271
Palpatine to kill literally any human would be DC10

>>1683381
You know, I had considered an expendable pool to boost the DC< but auto crits sounds good to. How does Black Company allow you to gain them/spend them?
>>
>>1683381
I second the idea for an expendable pool we can use a limited number of times per session to boost rolls.

Maybe Alana can gain an extra roll or two to help us get out of this mess since there wasn't an initial consensus for a flank attack?
>>
>>1683390
>Palpatine to kill literally any human would be DC10
Let's go kill Luke ourself then.
>>
>>1683390
What about aliens? What is the DC?
>>
>>1683981
That's always an option. I don;t think I'd really give that as your DC, but you'd have better odds than Cythera.

>>1683997
*literally any creature
>>
>>1684016
It's not like he's GM Luke yet...

Could Palpatine solo Luke and his "Masters" right now? I kind of want to try it.
>>
Speaking of masters, it's too bad Kyp Durron hates the Imperials so much, maybe we can Karness Muur Exar Kun into him? Or maybe just get him as a shiny new body if anything goes wrong with the clones.
>>
>>1683390
>How does Black Company allow you to gain them/spend them?
Can't remember off top of my head. If you look into the archives, in the earlier threads, I'm sure there is a mention of how the mechanic works.
>>
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Vells jerks his steering yolk and rolls his Avenger, narrowly avoiding the stream of blaster fire emanating from the Trifoil on his tail.

There was a crackle in his headset, "Got him lead." and the trifoil exploded, another Tie appearing where it was.

"Nice flying," Vells replies, looking up through the striped viewport on the hatch to his fighter and catching glimpses of the belly of a star destroyer. It looked like the fleet was making another attack. A bold move given the beating they'd sustained so far. But Vells knew the Empire did not learn easily from bloodshed, his commanding officer even less so. "Right. One more time then," he angles his fighter toward another cluster of trifoils and gooses his throttle forward.

***

The warships and fighters of 4th Division pressed forward into enemy fire once again in a make-or-break attack. The women and women on board steeled their nerves and set about their tasks.

This attack will be the final deciding factory if the Yevthan fleet can be shifted and your ground contingent landed, accompanied by a fighter flight to deal with those surface guns. If successful, it will eliminate (and potentially turn) the enemy guns and restore your small combat advantage. If you fail, the fleet will crack under pressure and withdraw in an unorganized fashion from enemy fire.


***

Roll 1d100 each up to three.

DC is 40, you want to roll equal or higher.


50 DC - Base DC

-5 Zepal (Gunnery witch)
-5 Imperial Efficiency
-5 Advanced weapon systems
-5 battle tested
-5 Bloody Baroness (Reputational advantage) (one time boost)
-10 Your QM apologizes for the miscounted vote (one time boost)
+5 combat fatigue
+5 Enemy numbers
+5 Yevethan brutality
+10 Planetary defenses
>>
Rolled 93 (1d100)

>>1687292
One last time, into the breach!
>>
>>1687292
DOO IT
>>
>>1687292
Rip forgot to roll
>>
Rolled 92 (1d100)

>>1687292
The Emperor protects!
>>
Rolled 9 (1d100)

>>1687292
>>
>93
>92
>9

Success!

>Writing
>>
>>1687305
>>1687329
Fucking finaly!
>>
>>1687333
Nice trip, terrible roll.
>>
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"They're giving way!" a nearby crewman shouts in astonishment, forgetting proper bridge etiquette for the moment. You could forgive his transgression, given the circumstances.

"Intensify forward firepower and shift the attack starboard, let's open a path for Brutalizer," you say, pleased to watch Lt. Zepal's guns do their dirty work upon a nearby Yevethan Carrack cruiser, breaking its back and spilling its mortal contents to the ravenous void. All around your ship, Imperial forces were fighting back with grim determination. They knew full well your reputation for bloodily pulling victory from the jaws of defeat it seemed.

One of Despot's Carracks collides with a crippled Thrustship, the two of them erupting in a brilliant flash leaving naught by scattered atoms behind.

"Ma'am, the enemy vessels are too close! Our firing arcs are screwed up, we don't have a good shot, we need to back off," Tactical says.

"Fix our tractor beams on any nearby Yevethan ships, make them get into firing positions," you say, recalling a textbook case of combat tractor beam use on capital ships from your days in the Academy."

"Yes, ma'am!"

"Brutalizer reports they've broken past the enemy force and the landing is beginning, the fighter wing is preparing to make its attack run," Bastra says, returning from a conversation with the Communications officer.

"Tell General Duelis, 'Emperor be with him.'" you say

"The General wants clarification on his orders, is he to take the guns intact?" Bastra asks.


>Only if it seems easy. I want those guns stopped. (Easy)
>He should make an effort , but priority is to knock them out of action (Medium)
>Those guns are vital, he should only destroy them as a last resort (Hard)
>>
>>1687364
>Only if it seems easy. I want those guns stopped. (Easy)
Can't take them with us...
>>
>>1687364
>He should make an effort , but priority is to knock them out of action (Medium)
>>
>>1687366
But it can be used as a defense point.


>Only if it seems easy. I want those guns stopped. (Easy)
>>
>>1687364
>He should make an effort , but priority is to knock them out of action (Medium)
>>
>>1687364
>>He should make an effort , but priority is to knock them out of action (Medium)
>>
>>1687364
>Only if it seems easy. I want those guns stopped. (Easy)
We won't get to use them before the battle ends, and if the system gets attacked, it'll be time to call for reinforcements.
>>
>>1687404
But if we have the guns we won't need to call for reinforcements.

It will also allow us to leave just a small fleet to protect this planet to.
>>
Dead heat between the mediums
>>1687372
>>1687384
>>1687401


and the easys
>>1687404
>>1687374
>>1687366

A few more minutes for voting
>>
>>1687404
>>1687417
Changing to medium
>>
>>1687421
4 Mediums
2 Easys.

>He should make an effort , but priority is to knock them out of action (Medium)

>writing
>>
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General Duelis saluted when the holocom channel to Retribution closed, lowering his hand and frowning after the signal was over.

"Take the guns?" he said aloud, frowning. "That woman is mad." he spared a glance to the blank masks of the crewman in the AT-AT cabin with him "Nothing you can't handle though I assume?"

"No sir!"

The landing barges disgorged their deadly cargo onto the barren surface of the moon, towering AT-AT walkers rising up on their feet to beginning their deceptively slow march toward the enemy sites, only a handful of shadows had been lost to enemy fire on the way in, losses mitigated by the fighter group brought along, now streaking toward the enemy gun emplacements.

An entire armored regiment of the Empire's finest was bearing down on the Yevetha and their rat-holes.

"Nothing can stop us now," Duelis intoned, as if speaking the words would make them true. "All units, advance. Take the guns if you can, if not . . . destroy them"

***

Roll 1d100 each up to three.

DC is 40, you want to roll equal or higher.


50 DC - Base DC

-5 Imperial Efficiency
-10 Imperial Walkers
-5 Friendly numbers
+5 Yevethan brutality
+5 Planetary defenses
>>
Rolled 92 (1d100)

>>1687468
>>
Rolled 39 (1d100)

>>1687468
>>
LAst time i rolled i only fucked up so i won't do it this time...
>>
Rolled 39 (1d100)

>>1687468
>>
>>1687480
>>1687483
Fucking hell
>>
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>>1687480
>>1687483
>>
>>1687483
>>1687480

A w..wa...i don't even
>>
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>>1687488
better image
>>
>DC is 40
>roll two 39s

>1 Success = Failure

>Writing

You poor bastards
>>
>>1687506
Maybe not a fail but delayed control? Pretty please
>>
>>1687513
Maybe there should be some flexiblity for very close rolls.
>>
>>1687513
We filled to grab the guns but we did destroyed then.
>>
"They've put up a fiercer resistance than we imagined, Commander," Duelis explains over com, his image flickering every time an Yevethan blaster strikes his AT-AT, disrupting the signal. "I've got one walker down from mines and a second one knocked out by a turbolaser emplacement."

"I don't want excuses, I want results," you snap back.

"I'm trying ma'am. We're re-positioning for a second attack now. I sent the fighters on ahead and they've managed to damage the power generators for the guns which will stop them for the time being. We'll have those guns down in moments." Duelis kills the com.

Ahead, through the main viewport, a Yevthan star destroyer is burning, gasses venting into space and reeling away from you after your gunners have finished savaging its hull. Another point in Lieutenant Zepal's favor. You recognize now that an Imperial-Class is where she really belongs.

"We have another destroyer closing from port," Sensors reports.

"Give them what we gave the last one," you reply.

***

Now it's time for two rolls. Please roll 2d100, the first is for the ground assault, the second for the space battle. You can also roll individually and just label your rolls if you want. Whatever. Looking for 6 results total.

Ground assault - DC 35


50 DC - Base DC

-5 Imperial Efficiency
-10 Imperial Walkers
-5 Friendly numbers
+5 Yevethan brutality


Orbital battle - DC 45


50 DC - Base DC

-5 Zepal (Gunnery witch)
-5 Imperial Efficiency
-5 Advanced weapon systems
-5 battle tested
+5 combat fatigue
+5 Enemy numbers
+5 Yevethan brutality
>>
Rolled 98, 50 = 148 (2d100)

>>1687535
Glorious Imperial might!
>>
Rolled 11, 13 = 24 (2d100)

>>1687535
Just a suggestion, we need a better system to reduce the amount of rolls
>>
Rolled 74, 75 = 149 (2d100)

>>1687535
>>
Rolled 77, 27 = 104 (2d100)

>>1687535

Fuck it! FOR THE EMPIRE!!!
>>
Rolled 100, 42 = 142 (2d100)

>>1687535
AHHHHHH
>>
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Rolled 75, 51 = 126 (2d100)

>>1687535
First for Ground, second for Orbit

Yevethan scum!
>>
>>1687543
>>1687538
Second time is the charm.
>>
>>1687542
>Just a suggestion, we need a better system to reduce the amount of rolls

more like
>we need a better system

I'm shit with dice systems. I'll figure something out.

Ground battle:
>98
>11
>74

2 Success = SUCCESS!

Space Battle
>50
>13
>75

2 Success = SUCCESS!

>writing
>>
WHAT THE FUCK DID I MISS, WHY IS EVERYTHING ON FIREEEEEEE

AND THIS DICE SYSTEM IS STILL FUCKING USSSS
>>
>>1687575
That is war anon. At least our troops will be the most experienced ones in the Dark Empire navy.
>>
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Even from orbit, you see the detonation of the ion cannon as its capacitors overload.

"We have lost the Yevethan ion cannon on com-scan," Sensors says. The two Hypervelocity guns fall within moments.

Duelis had worked his magic it seemed, and just in time for you to finally begin dishing out pain to the Yevetha again. The Victory-Class you'd dealt such a beating to, began listing out of control, power failures on multiple decks. You could see it was inexorably caught in the moons gravitational pull and within minutes would create a fresh crater on its scarred surface.

"Yevethan ships are withdrawing ma'am!" Tactical calls.

"See to it that they don't," you allow yourself a smile, now it was just mop up operation, something the Yevetha were making somewhat easier, you think, as you watch a Trifoil plow itself into your bow, exploding into splinters on your shields.

Unfortunately, your greatly reduced number of picket ships prevents you from adequately harassing the Yevetha on their withdrawal, coupled with their tendency to turn their ships into missiles when given half a chance. By the time your division has returned to anything resembling cohesion, you make note of the Yevethan forces that escaped, currently burning for the hyper limit, away from your forces.

The losses are horrific for both sides.

Of your division, all four star destroyers are mostly intact, though Brutalizer suffered severely and Despot also has serious damage. For picket ships you have seven Carracks, a Lancer-class and three Strike-Class. Additionally, your fighter compliment is down to about 50% strength.

The Yevetha are fleeing the system with two Victory-Class, four Carracks, and nine thrustships and less than 25% of their fighter compliment.

"Contact Admiral Lobkin," you tell Communications, "Inform him of our success here."

"Ma'am."

"There's no catching those ships now," Bastra says, "Not at sublight speeds."

>Let them run, we'll proceed to Tamban
>We'll have to pursue them, we can't risk them coming back to attack our rear

More options to follow both.
>>
>>1687603
>>We'll have to pursue them, we can't risk them coming back to attack our rear
Use our bombers
>>
>>1687603
>We'll have to pursue them, we can't risk them coming back to attack our rear

Bombers Ties and the Shadow Droids drop all of then on these running bastards. Nobody escape the Bloody Baroness Wrath
>>
Also if we manage to cripple another Victory we might have a use for it and the other one. that implying we can crew it and as well as fix then in 24 hours.
>>
>>1687603
>We'll have to pursue them, we can't risk them coming back to attack our rear
>>
>>1687603
>We'll have to pursue them, we can't risk them coming back to attack our rear
>>
>We'll have to pursue them, we can't risk them coming back to attack our rear

Also, no way you are catching up with those ships at sublight speeds, they are too close to jumping away and Tie /sa and Shadow Droid have no hyperdrives.

>writing
>>
"They're not getting away from us," you reply. "What's their anticipated course?"

"That's not clear, ma'am, Navigation says, "They're preparing to jump into uncharted space."

"Uncharted for us, you mean," you reply. This carried risks. The space around Aradia was mapped well enough that you wouldn't bounce into a black hole, but it would be hard to determine where the Yevetha were going ahead of time and of course you had no way of knowing what was there when they arrived. They could be leading you into a trap, a second fortress, a more Yevetha, the list goes on.

You can pursue the Yevetha with your whole division, but it would mean additional delay before attacking the undefended Tamban. It was hard to say how long before you pinned them down and caught them.

You can send a single ship to pursue them of course, or a pair of vessels ,but this would mean deciding which ship or ships would go, and would carry risk if the enemy turned out to be strong than they appeared. A single Star Destroyer would likely be able to handle the remaining enemy, but it would be a close battle, a pair of ships would of course do better.

>Pursue with the whole division
>Send a pair of Destroyers and their escorts
>Send a single Destroyer and escorts

If choosing the split fleet option, designate which ship or ships you would tap to pursue.

Retribution, Winterborn, Despot, Brutalizer.
>>
>>1687657
>Send a pair of Destroyers and their escorts
Ourselves and the undamaged Winterborn
>>
>>1687657
>Send a pair of Destroyers and their escorts
Ourselves and the undamaged Winterborn

Their going to kill themself won't they?
>>
>>1687674
Backing, but give orders for the remaining ships to attack winterborn cautiously given enemy reinforcements may be inbound to that system and to fall back and call for aid if a substantial enemy force arrives.
>>
>>1687674
Supporting.

Leave the other two Destroyers here to consolidate our military position on the moon / shipyard and to finish mopping up the planetary population.
>>
>>1687657
>>Send a pair of Destroyers and their escorts
>>
>>1687674
>>1687687
>>1687691
>>1687694
>>1687696

Apologies for not making it clear, the ships "left behind" unless otherwise specified, will be continuing the attack on Tamban. Aradia is clear of all enemy forces capable of resisting.
>>
>>1687704
>Send a single Destroyer and escorts(Despot)

In that case i change my vote
>>
>>1687704
Doesn't the planet still need cleansing / garrisoning?
>>
>>1687674
>>1687691
>>1687694
>>1687696

>Send a pair of Destroyers and their escorts
>Winterborn and Retribution

>Writing
>>
>>1687737
I thing this is a lightning strike so we came here and destroyed most of the soldiers the cleaning comes after we have destroyed all figthing forces.
>>
Your captains are quickly assembled via holocom.

"Excellent work, gentlemen, Captain Lisson, you and Captain Wei should proceed at once to Tamban and secure the planet. Proceed cautiously, watch for inbound enemy reinforcements and whatever you do, don't risk losing your ships. If necessary, fall back to Aradia to rendezvous with the rest of the division."

Lisson looks apprehensive but gives a shallow nod, "As you say."

"Captain Sobieski and myself will deploy ground forces to subdue Aradia and proceed in pursuit of the Yevethan survivors."

"Commander Tyrna," Lisson begins, "do you really think it wise to split our force in hostile territory? Admiral Lobkin-"

"Had faith enough in my decision making to leave me in charge," you finish his sentence. "You have your orders, are you objecting to them?"

"No, ma'am."

"Splendid. Carry on, gentlemen."

***

The last view you have of Aradia is of your landing forces cruising down toward the surface. You knew not sentient life remained on Aradia to provide significant resistance to the pair of regiments you just deployed.

Your pursuit of the Yevethan was similarly uneventful. You caught them on your first jump, com-scan found them in orbit of a solitary ball of rock. The battle that followed was fierce, and one -sided. The Yevthan fighters couldn't break through your own fighter screen, and their capital ships were torn apart at range by your turbolaser fire when they tried to close.

Barely an hour later, you left the remains of their fleet falling to the planet below while you set course to Tamban. The battle for Aradia is complete, and while your division took heavy losses, a few Carracks were easily replaceable by a shipyard like the one in orbit of Aradia. You expected your victory would pay for itself. Satisifed with your victory, you jump for Tamban.

***

"Commander, welcome back," Captain Lisson greets you. "We've already begun deploying ground forces and have received word that Aradia is nearly entirely secure.

"Excellent," you reply, "I'll inform the admiral."

"Ah," Lisson says, "Well, there's no need for that. I took the liberty of informing Admiral Lobkin I had secured Tamban and that we are preparing to rendezvous with the rest of the fleet at Galantos."

>Very good. All ships prepare to make the jump to lightspeed when ready
>And what made you feel the need to go over my head?
>I want all such communications to come through me. Is that clear?
>>
>>1687767
>And what made you feel the need to go over my head?

THIS LITTLE SHIT
>>
>>1687767
>>And what made you feel the need to go over my head?
>>
>>1687767
>Very good. All ships prepare to make the jump to lightspeed when ready.
>I would suggest however to not skip the chain of command next time.
>>
>>1687767
>And what made you feel the need to go over my head?

This could delay our rejoining of the main thrust and prove detrimental to Imperial efforts to secure the sector. If you have concerns about my tactics you may bring them to my attention, not disobey orders and prattle to the Admiral.
>>
>>1687828
>>1687817
>>1687797
>>1687792
Guys guys, chill. He DID cleared Tamban we send him there to do it. WE cleared Aradia. Just let him know to pass the message through us first.

THEN next tim he does it we kick his ass.
>>
>>1687767
>And what made you feel the need to go over my head?
Little shit.

Guess whose ship has just earned the 'privilage' of being the tip of the spear during our next engagement.
>>
>>1687843
Ah I missed that. In that case say.

>And what made you feel the need to go over my head?
But disguise the fact question in niceities. For example, ask if maybe there were enemy troops he sighted he wanted to make the Admiral aware of, or if there was a situation it was more important to discuss with the fleet Admiral than his local commander.
>>
>>1687843
I would agree with you, but he said that:
>we are preparing to rendezvous with the rest of the fleet at Galantos.
As Division commander this is our call to make. 2 ISDs were engaging the enemy, we could have been trapped and required reinforcing.

However the Admiral is now expecting our entire division to rejoin the main fleet, and he might act on this information.

Lesson not only went over our head, he jumped the gun and if things had not gone well for us, it could have cost Imperial lives or ships.
>>
>>1687858
Yep
>>
>>1687858
Oh! In that case, yes we should tell him to not go over our heads next time then.
>>
>>1687767
Changing my vote
>And what made you feel the need to go over my head?
>>
>And what made you feel the need to go over my head?

is a clear winner

>writing
>>
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Also may i say?
>Alana needed to take each planet in 24 hours each.
>she took both planets in less then 24 hours.

Dam girl.
>>
"And what made you feel the need to go over my head?" you ask, your voice just a degree above freezing.

Lisson blinks, "I don't feel I was going above your head, ma'am. I was told you respected initiative. I had heard this was how your own career started."

You recall your own decision to go over Captain Tierce's head and announce the victory at Hemei IV, the move that lost Tierce his command, and gave you yours.

"The circumstances you refer to are quite different," you say. "Your choice to make command decisions without consulting myself. Was there sufficient reason for you to feel the need to skip the chain of command?"

Lisson is silent for a moment, "No, ma'am. I simply didn't see the need to wait for your arrival before we informed the admiral and made jump preparations."

You stare at the captain another moment longer, "Ensure this doesn't happen again."

"As you say, ma'am."

The division gathers at the jump point, new of the successful conquest of both Aradia and Tamban fresh in your ears as your ground contingents send back images of burning Yevethan settlements and destroyed fortifications. Two planets seized, well within the 48 hour timeframe given by Admiral Lobkin, within even 24 hours. Although Lisson's presumptions spoiled your mood a bit, you wouldn't let it take away from your moment of basking in success.

"Execute the jump."

***

You enter the Galantos system and are revealed a stunning vista of destruction, the likes of which you hadn't seen since the Battle of Coruscant.

"Looks like the remains of . .. Approximately four star destroyers and an Allegiance-Class super star destroyer," Sensors says, her voice filled with awe.

It was a hell of a battle that passed through here. She had just listed the largest capital ship casualties. Countless thrustship shells and broken Imperial picket ships litter space around the world. To your relief, you make out the bulk of Lobkin's force, intact, in orbit of the world

"We're being hailed," Communications says, "Admiral Lobkin of Serpentine."

>Put it through to the bridge
>I'll take it in my ready room
>>
>>1687951
>Put it through to the bridge
Don't mix business with pleasure. We can talk to him in private afterwards
>>
>>1687951
>I'll take it in my ready room

Who knows what that other fucker told Lobkin. As long as we may lack the confidence of the crew let's hear this in private.
>>
>>1687964
Actually, changing my vote to putting it through to the bridge. We have nothing to say we would fear saying publicly.
>>
>>1687951
>Put it through to the bridge
>They destroyed an SSD
Dammit Lobkin, and dammit TK for not having as many SSDs in service as canon.
I know I said canon, but fuck you, the EU is better than what we have now.
>>
>>1687951

>Put it through to the bridge
>>
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>>1687974
>spoiler
>>
>>1687985
>He likes even more autistic Jacen Solo
I think? I really hope you're not running this and saying you think the EU is worse than Disney Star Wars.
>>
>>1687951
>Put it through to the bridge
But make sure the Admiral knows that he's addressing the whole crew
>>
>>1687996
I was laughing at your rage over the lack of SSDs, not about my preference of canon

>Put it through to the bridge

>writing
>>
>>1688015
>I was laughing at your rage over the lack of SSDs, not about my preference of canon
Good.

But without many SSDs around, won't that make the New Republic not produce Viscount-classes. Yay?
>>
>>1687951
>Put it through to the bridge
>>
Who holds Bastion? By the way?
>>
"Put him through. Admiral, congratulations on the Super-class kill," you say. "Though it's a shame we couldn't let her redeem herself."

"Thank you, Commander," Lobkin says, "I'm pleased to see you're doing well yourself. I had heard of your success from Captain Lisson." The amusement in his voice in unmistakable.

"Yes, he reported on my behalf. I was tracking down Yevethan stragglers."

"I see,' Lobkin cracks a smile, "Very well. As I said, I'm pleased to see your group intact. Well done. Rejoin the fleet and we'll begin preparations for the advance on the Koornacht cluster."

"Right away, sir."

(1/2)
>>
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You are Emperor Palpatine and in your throne room on Coruscant, you sit like a spider in the middle of its web, letting what you have built do your work for you.

"Grand Admiral, rise. What news do you bring?" you say.

Grand Admiral Zahn, looking characteristically uncomfortable in your presence rises from the kneeling position he had assumed. "Your highness, I have received preliminary reports from Admiral Lobkin-"

"And?"

"They look good," he says optimistically. "One of the lost Super Star Destroyers has already been accounted for and eliminated. The fleet is rallying at Galantos to push into Yevethan space."

"Excellent. It seems the Admiral is living up to our expectations."

"Yes, your highness." Zahn doesn't believe you. You don't need the force to see that, but you let the matter lie. Zahn is am an set in his ways and not easily swayed in opinion, even by the Emperor himself. "I have also been in communication with the naval board and the next crop of promotions is in for review, it looks promising. I've also finalized plans to consolidate our navy, forming four semi-permanent fleets of four divisions each. We can finish this consolidation once the Brentaal navy returns from the Negs." Zahn rattles off these facts quickly, "Also, the naval board is laying down the plans for the next wave of expansion. They're either looking to construct a fifth fleet of four divisions, or conduct a widespread modernization campaign of our current navy."

"In what way?" you ask.

"Replacing all of our fighter compliments. Tie Avengers, Tie Defenders, Scimitar bombers and Shadow Droids to replace all of our older fighters. We've also laid down plans for a new generation of picket ships and capital ships, not to mention plans on the drawing board for reequipping our ground forces. But all of that is in the future"

A revitalization of the navy's fighters would finally put your fighter compliments on par with the Rebels, but would obviously require a huge commitment of resources. Already Tie /Ads have been under heavy construction to supplement your fighters, but totally replacing all of them would be monumental.

"Some more thought has also been given to resuming our Super Star Destroyer program," Zahn says.

You hear optimism in his voice. Most old guard naval officers considered fighters in the same way they did proton torpedoes. They were ammunition to be expended against an enemy and nothing more. To a man like Zahn, fighters were there only to keep the enemy fighters away while capital ships closed to range and finished each other off with deadly salvos.

"Augmenting our fleets with true command ships," Zahn adds, "It would be a monumental undertaking, but I feel would do something to restore our respectability.

(2/2)

>Modernize our fighters
>Build a fifth fleet (16 Star Destroyers + Escorts)
>Resume construction of Super Star Destroyers
>>
>>1688131
>Resume construction of Super Star Destroyers
Phasing in fighters is something that can be done gradually, unlike capital ships. Do we get to choose which class of SSD to focus on?
>>
>>1688131

>Modernize our fighters

Let's remember SSD's and other super weapons are easily destoryed by 'fighters and bombers' We need an up to date navy before we get up to date command ships.
>>
>>1688131
>>Resume construction of Super Star Destroyers
We need the flagships
>>
>>1688131
>Modernize our fighters
I desperately want some SSDs, they've my favourite ship class in Star Wars.

But one or two SSDs aren't going to win this war for us, swarms of more advanced fighters will.
>>
>>1688145
>>1688154
Those Flagships are easily destroyed by Fighters and bombers remember? Those things the Reb's and everything else has and will keep expanding on?

Do we really want the trench run tactic biting us in the ass again guys?
>>
>>1688131
>Modernize our fighters
>>
>>1688166
>Those Flagships are easily destroyed by Fighters and bombers remember?
I don't think you're giving them the credit they deserve
>>
>>1688166
>Those Flagships are easily destroyed by Fighters and bombers remember
SSDs are actually very resistant to fighters and bombers, the only reason an A-wing was able to take down an Executor was because Piett threw his ship into the middle of the Rebel fleet, taking massed fire from every direction.

Also, Sovereign-classes have far more protected command bridges, and those are the SSDs Palpatine wanted to be the center of the Imperial Fleet during Dark Empire.
>>
>>1688183
I do understand the fire power of them, However its proven that even the largest things die to fighters. We need an upgraded screen before SSD's. Soon though.

>>1688185
Which is something that will happen again once we produce them. We also really need to focus on our main fleets for the time being. I don't think any of them are worthy of an SSD of that scale right now anyway.

Plus let's be honest, They'll be hit by Rebel spys or something.
>>
>>1688145
>Do we get to choose which class of SSD to focus on?
It would be "lower tier" SSDs mostly. Allegiance class, Bellators, Executors. Nothing "Crazy". The idea would be you would get a "healthy" mix of SSDs with your fleet.
>>
>>1688185
>Sovereign-class
Excellent ship class, if a bit over the top. More traditional SSDs are able to get the job done perfectly fine.

It does bring up an interesting point though. The Sovereign-class is equipped with a Death Star-lite superlaser. Should we really be giving this power to fleet commanders?

I am actually surprised that Palpy even gave this power to Tarkin with the original Death Star.
>>
>>1688197
>However its proven that even the largest things die to fighters.
Not Eclipses or Sovereigns. Or Allegiances, for that matter.

>Plus let's be honest, They'll be hit by Rebel spys or something.
Eclipse was fine...

>Which is something that will happen again once we produce them.
Or we can be really clear and tell our Admirals to not do that. But maybe Sovereigns are a bit tall for now, Allegiances can't be too much more expensive to produce than Imperial IIs.

>>1688204
>Executor
>Lower tier
They were the largest class with the most conventional weapons.

>>1688211
Eclipses are the ones with superlasers, Sovereigns are just incredibly heavy warships. Tarkin had proved to Palpatine that he could be trusted, even more so than Vader. The only people with him longer were Sly Moore and some of his Naboo crowd.
>>
>>1688211
Depending on the lore, Tarkin was one of Plap's oldest and staunch loyalists. Plus he was the guy who even came up with the idea of 'rule through fear' in any real way.

Also wasn't it's super laser powered or used a Kyber crystal? Do we have any worlds that have them in stock?
>>
>>1688229
>Plus he was the guy who even came up with the idea of 'rule through fear' in any real way
It's literally named the 'Tarkin Doctrine'.

>Also wasn't it's super laser powered or used a Kyber crystal? Do we have any worlds that have them in stock?
The Death Stars used hypermatter reactors to power their superlasers. I want to say that Byss has a supply, but I might be thinking of Prakith or Had Abbadon.

Speaking of the Death Stars, I really, really, really hope there's no Maw Instillation in this quest.
>>
>>1688241
>No Maw
Oh fuck, i forgot about that. uh... Quick don't listen to the voices.
>>
>>1688131
>modernize the navy
>>
>Fighters
>>1688150
>>1688165
>>1688172

>SSDs
>>1688145
>>1688154

Vote is close so I am giving 5 more mins.

>>1688228
>low tier executors
Yeah, I realized how that sounded. I guess I mean nothing "fancy" Executors are an OG design. Nothing with super lasers, or cloaking, or that we only see one of in the EU. Good, standard "stock" designs.

Executors are certainly not "low tier"

The rough plan in my head is 1 executor per fleet, maybe half a dozen Bellators and Allegiance class to bolster that up. Probably like a dozen or so in total.

>>1688241
>I really, really, really hope there's no Maw Instillation in this quest.
There is, in fact, a Maw installation. It's just entirely inaccessible to you at the moment and presumed lost.

>>1688249
Is that a vote for modernize fighters?
>>
>>1688254
Yes sir. Also does this include the production of our sith hull armor as well?
>>
>>1688265
>sith hull armor
No, after the development of a handful of Korriban-Class, the Mages were tasked with developing Sith Hounds, a task force was dispatched to Myrkyr to collect specimens.
>>
>>1688254
>There is, in fact, a Maw installation. It's just entirely inaccessible to you at the moment and presumed lost.
FUUUUUUUUU-

We got Lemalisk clones though, right?

>The rough plan in my head is 1 executor per fleet, maybe half a dozen Bellators and Allegiance class to bolster that up. Probably like a dozen or so in total.
Jesus, that sounds incredible. What about the Sovereign-class though? It's not quite as powerful as the Executor-class, and it should be less expensive to produce. Oh, Sovereigns do have superlasers, I'm retarded. But without them they're still a viable alternative for Executors.

But if people really don't like the idea of expanding the number of SSDs, could we maybe go more towards the Pellaeon-class's doctrine? Larger standard Star Destroyers with more well-defended designs.
>>
>>1688274
Thats extremely disappointing, anyway to make a factory imbuded with the darkside to produce the plates?
>>
>>1688228
>Eclipses are the ones with superlasers

Not according to Wookipedia:
>Like the larger Eclipse-class Super Star Destroyer, the Sovereign-class featured an axial superlaser on par with the Death Star. The axial superlaser was also the reason why the ship's helm was designed to be 15,000 meters, as the size allowed for the minimum space required to house the generators powering the superlaser.

Fair point about Tarkin, I was always surprised that he didn't at least consult with the Emperor before destroying Alderann.

TK, are we using new canon for superlasers in this quest or EU? Because I'm fairly sure that the requirement for kyber crystals is only new canon?
>>
And since I brought him up, what's /ourguy/ up to? Still Thrawn's top African companion?

>>1688289
>Fair point about Tarkin, I was always surprised that he didn't at least consult with the Emperor before destroying Alderann.
I think Palpatine pretty much gave him a blank cheque on the Death Star's use.

>on par with the Death Star.
Yeah, I remembered that Sovereigns did have superlasers as well, but I'm pretty sure neither them nor Eclipses ever destroyed a planetary body.

Say, TK, are Vengeance-classes an acceptable substitute for Executors? I'm pretty sure that as far as the larger SSDs go, they're the absolute worst, but would they be a cost-effective alternative?
>>
>>1688281
>>1688289
The power source of the laser were special power crystals that the 501st Legion took from Mygeeto on the orders of Darth Sidious.

http://starwars.wikia.com/wiki/Concave_Dish_Composite_Beam_Superlaser

http://starwars.wikia.com/wiki/Superlaser/Legends
>>
>>1688289
>TK, are we using new canon for superlasers in this quest or EU? Because I'm fairly sure that the requirement for kyber crystals is only new canon?
Does new canon even know what a Kyber Crystal is?
>>
>>1688289
Super lasers are left vague for the moment. Haven't decided how best to balance them (like incorporating Kyber Crystals) since they haven't been an issue at the moment.

For now, assume no such requirement.

>>1688287
Not at present. It has to be done the "old fashioned way"

>>1688281
>We got Lemalisk clones though, right?
Nah lol. Anyone/thing like that left/died while you were dead.

Modernize fighters
>>1688249
>>1688172
>>1688165
>>1688150


Build SSDs
>>1688145
>>1688154


Please start panicking if I missed a vote otherwise

>FATALITY. FIGHTERS WIN.

>writing

WRITALITY
>>
>>1688311
Ya, it bleed's and crys. Its why the 'dark' light-sabers are red. However you heal them and get white/silver sabers. Or some stupid shit from the show.
>>
>>1688312
>Nah lol. Anyone/thing like that left/died while you were dead.
We're in 11 ABY, right? There should be one or two of them left alive- and oh shit I think the Hutts have him.

>>1688316
>Ya, it bleed's and crys. Its why the 'dark' light-sabers are red. However you heal them and get white/silver sabers. Or some stupid shit from the show.
What the fuck does that even mean? One would think that there would be SOME reverence for the first piece of Star Wars EU EVER.
>>
>>1688319
Kyber crystals were inherently attuned to the light side of the Force, and would attempt to resist any effort by dark side practitioners to use them in lightsabers. To this end, the only way a Sith, or other darksider could make use of a kyber crystal was to use the Force to dominate the crystal, bending it to their will. This process would cause the crystal to "bleed", as if it were a living organism, resulting in the distinctive crimson-bladed lightsabers synonymous with the Sith. It was possible to "heal" a corrupted kyber crystal, the only known instance of purifying a corrupted kyber crystal was when Ahsoka Tano purified the two crystals she retrieved from the Sixth Brother's lightsaber following his defeat. In this case, the crystals turned white

http://starwars.wikia.com/wiki/Kyber_crystal

I WISH I WAS JOKING WITH YOU. THIS IS THE NEW LORE.
>>
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>>1688319
>first piece of Star Wars EU EVER.
Fun fact! Splinter of the minds eye was written to be an "emergency" sequel film to Star Wars if it didn't do so hot. It was written without Han Solo and no space battle so it could be done "cheap".
>>
>>1688336
>Fun fact! Splinter of the minds eye was written to be an "emergency" sequel film to Star Wars if it didn't do so hot. It was written without Han Solo and no space battle so it could be done "cheap".
I know, it's actually a pretty good book, as seventies as it feels. It has a special place on my bookshelf. As far away from the Revan novel as possible.

>>1688332
Sith using artificial crystals made more sense than this angsty bullshit.
>>
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"Modernizing our fighters would be most preferable."

"Yes, your highness, I'll relay your wishes to the council."

"And, I am most interested in the plans to design the next generation of escort vessels," you add.

"Of course, I will keep you appraised as the situation unfolds." Zahn bows, turns, and leaves.

After watching the Grand Admiral leave, you close your eyes and reach out through the force, past the swirling nebula of darkness encompassing Coruscant, and into the galaxy at large. You feel a great ebbing of life across a multitude of worlds, mostly drawn from the campaign of extermination against the Yevetha.

Distantly, you feel Darth Cythera, wreathed in anger, her feelings otherwise hidden from you, surrounded in great darkness. So be it, let her worry over Skywalker. Either she succeeds or . . .

You could feel others, like hidden gems of potential. Not those already under the sway of your Dark Empire, but dregs on the fringes of society. A blackened mine shaft and no hope. The daily terror of death on a volcanic plain. Squalid misery in the depths of a sky-choking cityscape.

Good.

You open your eyes. There are others out there who will do nicely . . .

***

That's all the time I have!

Thanks for the patience with the rough patches, as always you guys are a blast to play with and your knowledge of the universe keeps me on my toes Let me see another prayer, asking for forgiveness for the butchery I've committed (and will commit) upon the EU.

This Saturday is "off" and the next session will be Tuesday at 7 est (11 UTC) so I hope to see everyone then so we can check up on Palpy and hopefully finished up Operation Strike Hammer.

Keep any questions or discussions rolling though! I'm always down for that.

>Twitter
https://twitter.com/DarkEmpireQuest

Follow kthx
>>
>>1688416
Thanks for the run TK. This shit is seriously a blast.
>>
>>1688416
Thanks for the sesh TK!
>>
>>1688416
Thanks TK. It's been fun.
>>
>>1688416
>A blackened mine shaft and no hope. The daily terror of death on a volcanic plain. Squalid misery in the depths of a sky-choking cityscape.
Those don't sound like Durron, Hett, and Vergere to me...

Thanks for the run TK!
>>
>>1688440
>>1688441
>>1688453
Thanks! I'm glad people are enjoying it!

>>1688457
I guess time will tell!
>>
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thread is archived, tomorrow will be a new thread.




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