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/qst/ - Quests

Rolled 61 (1d100)

Last time in cape and colony quest. Old customers come back to complain. The ship's AI finally has a meltdown. Heroic tier pirates decided they want in on the fun and your encountering cash flow difficulties on top of trying to clean up the mess you created. Problem's arise with the ship's AI and colonial celebration.

Welcome back to Cape and Colony Quest where a charisma specialized character and wannabe hero realizes he has a knack for getting into trouble. Hopefully he can prove charismatic enough to get himself out of it...

What do?
>Deal with the ship's problems
>See about those heroic pirates
>Get supplies for the pirate party
>Try to keep the pirates out of the colony
>Fuck it take part in the celebrations
Rolled 27 (1d100)

old thread.
Rolled 79 (1d100)

>>See about those heroic pirates
>>Get supplies for the pirate party
Ship AI core is on C/d so heres hoping.

Hopefully we find a hero willing to help us, maybe a party techie who has AI skills...
Rolled 3 (1d100)

Rolled 37 (1d100)

>Get supplies for the pirate party
This will cover a lot of our problems.

We talk, we trade, and we do business.

Ask the manger to dip a little into our food packing. At least what can't be store should would as appetizers.

We go around and make friends. We find people who would like to buy our products. Then we get the party supplies with the deals.

As we make friends look into pirates we feel are safe to work on the ship. Ask if they want to check AI made AI.

Once party supplies are set we can get our first mate and go aboard the ship.


Hopefully only taking a day to do so.

For we need to have a proper reception for everyone. Make a nice speach on in the next day. When most of the guest are here.

I'm not the best writer, but I want to aim for something a out how the God washes away the bad. So let's make this a holiday were we wash away bad blood and make new friends.

We're Neighbors after all. At least push for bonding with waifus. Then they will do the work of making them good people. If all else fails.
Rolled 18 (1d100)

Rolled 8 (1d100)

Sounds good to me. I still need to read (and archive) the previous thread, but I can give my roll here. apologies in advance
So how we doin
Rolled 53 (1d100)

Asking around about the heroic pirates reveals that they are all either the leaders of or very important members to some of the most powerful pirate groups in the star system. However you failed to find out exactly WHY they chose now of all times to come by. Well except for the heroic pirate quarter master. Its kinda obvious with that one.

Meanwhile you made some rather large purchases from colony vendors. Its on credit however but luckily for you they know you here so are willing to offer some of their wares to you on credit. Sadly you had to have your own people move the purchases. You went to the farms, other store owners, and brewers to get all you could get your hands on. Sadly it wasn't as much as you would like as a lot of their product was bought up for the holiday event...

you were thus occupied when the first pirates arrived.

Meanwhile near the shady quarter some Aegis Security Agents were keeping an eye on the pirates.

"Hm...is it normal for there to be this many pirates," one of them asked.

"Hell if we this is our first time too but we heard there was a bit of a pirate infestation. Definitely can see how true that is. No surprise in this star system."

"Think we should alert the militia?"

"Nah they needed a break and this is probably normal."

Heroic Pirates detected!

"...Well shit," they all spoke in unison upon hearing the news.

What do?
>try to distract the heroic pirates
>Lead the pirates to party away from the colony
>try to get more supplies for the party

According to Captcha the pirates are heading down 3800 avenue which apparently is one of the big pirate infested streets.
Rolled 41 (1d100)

>try to distract the heroic pirates
>Lead the pirates to party away from the colony
I have a really silly idea, we have an Easter egg hunt of sorts? Hide some nice things in the wilderness so Pirate go looking for them, then hide one really nice thing (we'll decide on via vote) so that the heroes also go lookin for it.
Rolled 1 (1d100)

Crap we are gonna need a lot more supplies and we didn't make any pirate friends to sell to, yet.


Alright the heroes are usually leading the groups. So for best control of how the pirates will act.

>try to distract the heroic pirates
Time to be a tour guide.

Ask the manger to take time away from the shop and see if they can get buyers from the mats. We need those sold to fix Rel. After all it was our fault for overloading the AI. I would hate to let them down.

Then any money left over should be for supplies and payments.

While both the manger and us work. We should see if we can get the machine we need and AI or bot techs from our deals/talks with pirates.
... whelp.

(I really should just call those rolls at the start. Even then I bet the dice would work around it.)
Pain lays ahead for us brothers....pain. Im really hopin somehow thats a three in someway. All the threads of late have been so short we'll never make a rule of three
Up side is it's a fail on talking and guiding pirates. Since being a charm hero failing that should be different to say the least.

Yeah they have been short. It doesn't help that our group is small. So people being sick or busy makes for slow going. Followed by this is one of those hard moments we get into. Be it a battle or dealing with people. When we get tested by the extreme for the hero type. It will be slow turns as we take time with thoughts or waiting on that gem post to move us.
Yeah, shame. I am lookin forward to the brood war thing though sounds really fun and dynamic.
Yeah it will be dynamic. I assume there will be a lot of combat. So I'm trusting ya to get us the edge to make dreams happen. Since I'm kinda crap at tactics.

I'm gonna also like the change of pace. Since we tend to take few risk, by choice. So it will be fun to test new ways to play and just accept death.

My guess is there will be times we fight and try to research the enemy at the same time. Since the brood will at there strongest we need info. Then hopefully we can send that info onto the next game and snow ball a unexpected win.
Rolled 59 (1d100)

"Greetings Pirates of positively legendary stature. Naturely the host of this party must personally attend to such hm," you opened up as the heroic pirates descend.

"So your the guy who ran into a supply problem with his best customers being pirates and you decide to throw a party during a religious holiday? Your either a special kind of dumbass or one of the bravest sons of bitches I ever heard of."

"Ah yes thank you ah anyway the party is in THIS direction so please follow me...oi where you guys going?"

"I always wanted to know what how those religious freaks celebrated."

"Man I can't fucking wait can you IMAGINE how hard those uptight fucks party when they finally get an excuse to loosen up!"

"Ah your just saying that because you wanna see how freaky they are in the sack."

"I do believe we ALL want to know that."

"I'm gay thank you very much."

"Then why are coming along with us instead of sticking with that tour guide?"

"You fucking with me? Think about how common pirate parties how but when do we get an opportunity like crashing a religious celebration? I mean come on!"

...oh crap they are ignoring you and heading directly the colony celebrations.



Meanwhile with the manager...

"What do you MEAN the ENTIRE stock just 'disappeared'."

"Its like you said its just...gone. Stuff in the warehouse. Stuff that has been mined but not yet transferred. Its all just gone."


"Well we'll just have to make do until more is mined."

"And what if THAT batch disappears then huh?"

"Well can't blame us with all the pirates around and stuff. Who knows which among them stole it."

What do?
>Try to divert the pirates sneakily
>Follow the pirates for damage control purposes
>Deal with the non heroic pirates
>Investigate a robbery
Rolled 13 (1d100)

If the manger said something about stolen goods. We need them to contact the pirates that own the warehouse. Since it's under their protection they should be likely to help.

>Follow the pirates for damage control purposes and contacts.
We need to keep making friends at least and damage control.

... and maybe we'll find a hero that can deal with the shit storms we make. Because I doubt any colony waifu can.
Rolled 98 (1d100)

>Follow the pirates for damage control purposes
Hopefully we can find whomever stole our stuff and use some good favor from among the old clientèle to get our stuff back. We're in a little trouble since we've been out of action for a little bit
Also this

Give us our stuff back you fuckers
Rolled 56 (1d100)

I feels like, maybe, we are missing something.

We still can't help Rel till we get money.

Supplies are still to light for the party.

... I guess we can often mentioned someone stole the beer money. That may get us some help.
Rolled 65 (1d100)

The pirates are actually bringing some booze and drugs to the party to lighten the load on you.. Problem is food and to a lesser degree water.
Rolled 79 (1d100)

Well that's nice of them.

So that means someone just stole everyone's food money for the party.
Rolled 31 (1d100)


Even with asking for hand out of food equipment. We would still need some money to buy the raw produce.

Could still be worth mentioning to see if people are willing to give us what we need to cook or store goods.

Just gotta hope someone is willing to get us the good food we need.
Rolled 27 (1d100)

Pretty much.

The pirates while they do have some supplies...well lets just say even in sci fi era supplies are ALWAYS one of the first things pirates loot. Its also the reason why business is so good for you despite being located near a rough area. Its not exactly their strong suit.

What you think I made up the post apoc bandits self supply issue complete bullshit?

Currently the only thing you got is some industrial freezers and more then a few pickling equipment. The brand new smoke house you bought got wrecked along with everything else. Which sucked because that baby had industrial capability. You were expecting to make quite the tidy fortune of smoked fish to the pirates.

Luckily the farmers are willing to extend some credit given how your one of their best customers(no joke you buy up LOTS of food) and more importantly you have the position of allowing goods to be sold to the pirates without dirtying their own hands. Sure there are a few people who don't like how things work but there is also quite few people thankful they don't gotta deal with pirate scum themselves.

You had a pretty good run with it despite the risk due to your charisma. Which mostly made sure both parties played nice. You know some people grumble about you but the sad fact is you play a vital role in the colony.

If it weren't for you the pirates wouldn't be willing to play so nice when it came to supplying themselves.

Also lucky for you...the colony is located in the tropics. The farmers produce food year round and the fishers produce fish year round. Except the fishermen gotta dodge the insane storms that plague the entire planet. All the way from blizzards in the colder reaches to hurricanes in the warmer. There is also the unfortunate number of tsunamis due to the planet tectonics.

The entire planet is very rough place...but also very wealthy in resources.
Rolled 71 (1d100)

So the real problem is less getting a hold of supplies...but more getting them treated to an edible condition.

There is also the problem that those farmers/fishers are off celebrating and a lot of their stores would be expanded during this week of celebrating.

So the supplies you can squeeze out of them is going to be lacking.

A tough predicament to be in.

I do believe that covers all the facts...again. If I am missing something then please speak up.
Rolled 91 (1d100)

So use Fisher gear. Get more monster meat. Ask pirates for machines to make it edditble.

Hell let's make this an event. Winner gets first dibs of food or something worth while.

Get the boys to grab any gear from the stock pile and let's make some magic.
Rolled 45 (1d100)


Maybe we use the Fisher for help Pirates "Hunt your own Stake" game? Purge monsters and we cook'em....hopefully they like them rare/blue to save time. We can earn some rep and the Pirate get led away and have a good time.
Rolled 58 (1d100)

We can run it by them.

There's always next day after all.

The main goal is food and gear to make said food.
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Rolled 88 (1d100)


Where our other fellow players at? We got fishing to do and food to make edible.

Feed party, make friends, and save the colony.
Rolled 81 (1d100)

forgot roll
Rolled 23 (1d100)

welp no other real option or chat so lets do it
here comes the 1
Rolled 45 (1d100)

"Hm...monsters...monsters...are edible right? And they are fun to hunt. All I gotta do is trick some of those dumb bandits into hunting some monsters(food) only then gotta make them edible...edible."



"The food doesn't need to be portable and long lasting! Fucking barbecue monster it is the-"

That was when you noticed the strange sight of a young girl and...a humanoid monster? Having a tea party.

Fuck you really REALLY hope that isn't a fucking witch.

"Fucking pirates," you mutter as you proceed to make some arrangements.

Meanwhile somewhere else on the planet.

"Hey HEY GUYS GUESS WHAT," yowls a monster in the deep dark depths.



"Which one?"

"The annoying one."

"Fuck i hate that guy," grumbles a sleeping sea monster as it turns over causing a sudden surge of mud and water pressure.

"Yeah me too," agrees another monster.

"I even heard those humanoid monsters didn't like that asshole."

"Turns out that according to that one guy who likes eating brains and memories there is some fancy party going on! Those pirate pricks included."

"Yeah so what?"

"Yeah that's right why did you interrupt our naps for this bullshit?"

"HOLD UP! I ain't finished yet you know that one human prick who everyone seems to hate for some reason?"

"Yeah what about him?"

"Turns out this asshole decided it would be cool to stage yet ANOTHER monster hunt, but get this time its on us instead of those human chasing shapeshifters."


"Yeah that's right!"


"Fucking hell i knew I hated that guy for a reason and now i remember why!"

"Let's turn this hunt around and show those assholes that MONSTERS ARE THE ONES WHO HUNT AND AREN'T THE HUNTED!"

"YEAH," roared the monsters.

Trait identified.

Hated by Monsters.

Next Time on Cape and Colony Quest who will prove to the hunters?

The humans or monsters?

How will our brave hero save the colony or shall he damn himself once more?

Will he find that lover who can survive the shenanigans he gets himself involved in on a regular basis?

What about all those stolen goods? Will the manager track it down?

And what about the AI ship that finds itself more divided yet unified then ever before?

Find out on next time with Cape and Colony Quest!

Finally things are gonna pick up again.

Great. Just great.

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