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https://www.youtube.com/watch?v=hNv5sPu0C1E

A quartet of dagger-shaped warships cut through the blackness of space, high above the world of Cal-Seti. Just one section of a much larger battlefleet assembled to bring war on the Koornacht Cluster. In the center of this warship division is Retribution, Alana Tyrna's new Flagship. A trio of Lambda shuttles, one from each of the other warships make their way to Retribution, carrying the captains of those other ships on their way to meet their new commanding officer . . .
>>
Important links:

The story so far (Get up to speed, quick!)
>https://pastebin.com/54Vfvsff

Archive
>http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dark+Empire

Pastebin for info dumps
>https://pastebin.com/u/Timekiller21

Twitter feed I use to announce planned game times.
>https://twitter.com/DarkEmpireQuest

This is the map system I use for planning
>http://www.swgalaxymap.com/

And this is a gold mine resource for Star wars info, take with a grain of salt since this universe follows its own continuity.
>http://starwars.wikia.com/

I allow between ten and twenty minutes for voting depending on the importance of the issue and how divided the vote is. If the vote is tied up, I usually allow an extra five minutes for a tie breaker, and if no one votes, I roll for the tie breaker (The will of the dark side).

I always try to incorporate (and encourage!) write ins if they don't violate the spirit of voted decisions, though I may edit or tweak them to fit better.

I also am always open for questions. I'll just ask that they stay relevant to current events in the quest, or at least the near future.
>>
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"Commander," Lieutenant Bastra, your new Executive Officer, calls from the doorway to your ready room. "The captains are assembled in the forward conference room.

"Thank you, lieutenant." you lay down the datapad you'd been studying. Admiral Lobkin, in your private meeting with him, had told you that this attack on the Yevetha, Operation Strike Hammer, was almost an ad hoc execution. That was abundantly clear to you by the outdated fighter compliments your division carried. While most of the forces of the Empire flew Tie Avengers and Shadow Droids, those from the Brentaal Protectorate, now reintegrated with the Empire, still carry Tie/Lns, with no time to have them upgraded or replaced. You just hoped the Yevetha were similarly ill-equipped.

"Should you like me to accompany you to the meeting, ma'am?" Bastra asks.

>Yes
>No
>>
>>1659470
>Yes
You served with some of these folks don't you? Tell me anything interesting about some of them
>>
>>1659470
>Yes
>>
>>1659470
>>1659479
Backing
>>
>Yes

>writing
>>
"Yes," you say, "I think your insight would be invaluable. You served with some of these men haven't you? Can you tell me anything interesting about them?"

Bastra snorts, "I think they'll make themselves pretty plain to you. But I only know of Captain Sobieski's reputation. He was a captain back when I signed up. This was before the Empire, mind you. The man has some staying power."

"He's been a captain for . . . " you perform some quick mental arithmetic, "Over thirty years?"

"To one degree or another, yes," Bastra says.

A part of you was impressed he had even survived that long. You know many of the old-time officers of the Republic hadn't lasted long in the Empire. What that meant, you weren't sure.

"The others, Wei and Lisson have their own reputations as . . . Well . . . "

"As what?" you ask.

"They're a bit like what I think people expect you to be like, ma'am."

"And how is that?" you ask, narrowing your eyes.

"Spoiled," Bastra says, "arrogant children playing at war."

"Wonderful. I can't wait to meet them in person."

(1/2)
>>
You enter the conference room, Bastra at your side, and take a moment to marvel at the size of the room when compared to your old Victory-class. It's done in "high Imperial" style, all grays and obsidian blacks. The décor isn't want interests you though, all of your attention is focused on the three men in the room.

You'd gone over their personal files and gathered what you could about them, that, coupled with the scant details Bastra provided helped you fill in the picture.

Captain Sobieski you recognized at once.

The oldest of the three, and captain of Winterborn, his hair was stark white and swept cleanly back, the bags under his eyes added to the overall impression of tiredness he emanated. Sobieski was the only one of your captains with any real combat experience. Unfortunately that experience is now just over 30 years old. Sobieski had served as a naval officer in the clone wars, as Bastra had briefly, starting as a line officer and eventually becoming captain of a Dreadnought and then a Venator. He had some small distinctions during the Outer Rim Sieges, from there it was a long, tedious bout of nothingness on his record. Sobieski had gone from ship to ship throughout his career, never advancing any further, but always managing to "survive" and in some ways advance, being granted larger and larger ships to command. This, you suspected, was largely due to seniority.

Sobieski sat alone at the conference table, watching you with hooded eyes. You sensed a great calculating intellect hidden behind that mundane exterior.

(2/3) counting is hard
>>
Your two other captains stand, a short distance from Sobieski, close together in quiet conversation which dies as you enter. Furthest from you is Captain Lisson of Brutalizer. Another career officer, but one who'd seen no real action to speak of, aside from a trumped up account of fighting off a raiding party on a convoy. Lisson is handsome in a drab sort of way, his expression was impartial, almost bored, but just like Sobieski, you saw intelligence flash in his eyes. Lisson hailed from Corulag and had an unremarkable career save a near constant string of promotions and advancement.

Captain Wei of Despot was easily the youngest of your officers. Remarkable in that he hailed from Chandrilla, typically a hotbed of pro-rebel sentiment, his family had strong ties to the Empire and seemed to have profited immensely at the expense of their less patriotic neighbors. His face seems permanently affixed into a cruel sneer, the look of a child who has discovered the joys of pulling legs off of insects. You knew his type, a bored noble with a lust for power and authority.

"Commander Tyrna, welcome," Lisson says.

None of the officers salute and Sobieski does not rise.

"I was just discussing you with Captain Wei. We were wondering what sort of woman had been assigned to lead out happy band." He gives you an empty smile.

>No different than any of your other superiors, I assure you.
>Let me make it perfectly clear, gentlemen, that I am the superior officer here and will be treated as such
>And what did you and Captain Wei have to say?
>write in

(3/3)
>>
>>1659559
>And what did you and Captain Wei have to say?
>>
>>1659559
>>And what did you and Captain Wei have to say?
>>
>>1659559
>And what did you and Captain Wei have to say?
>>
>>1659559
>>1659559
>And what did you and Captain Wei have to say?

Get a measure of them before we jump in on them over informality, chain of command, and professionalism
>>
>And what did you and Captain Wei have to say?

>writing
>>
"Is that so?" you ask, clasping your hands behind your back. "And what did you and Captain Wei have to say?"

Lisson glances back at Wei before replying, "Captain Wei was of the opinion that you wouldn't be as pretty as your reputation suggests." He smiles, "And I was of the opinion that as the daughter of Minister Tyrna you would be a force to be reckoned with." He looks you over quickly, "It seems Captain Wei's opinion is shot, but mine remains to be proven."

Wei cracks a devious grin at Lisson's remarks, both he and Sobieski watch you intently, measuring your reaction.

>Well, it seems we'll have a lot to prove to one another then
>I think you'll find my reputation speaks for itself
>How childish. You really think it appropriate to discuss the attractiveness of your commanding officer?
>Attractive, yes. But let me assure you, captain, also quite dangerous.
>Write in
>>
>>1659620
>Attractive, yes. But let me assure you, captain, also quite dangerous.
>>
>>1659620
>>Well, it seems we'll have a lot to prove to one another then
>>
>>1659620
>Attractive, yes. But let me assure you, captain, also quite dangerous.
>>
>>1659620
>>Attractive, yes. But let me assure you, captain, also quite dangerous.
>I think you'll find my reputation speaks for itself

We should address the lack of respect/professionalism at the end of the meeting, but that's not the way to open.
>>
>>1659620
>>Attractive, yes. But let me assure you, captain, also quite dangerous.
I'm sure my record speaks in support
>>
>Attractive, yes. But let me assure you, captain, also quite dangerous.

>writing
>>
"Attractive?" you say, looking at Captain Wei whose grin falters a bit, "Yes, I suppose. But let me assure you, captain-" you lock gaze with Captain Lisson, "also quite dangerous."

Lisson trades another look with Wei but says nothing.

"Gentlemen, my wish would be to get to know each of you in turn," you say, "I prefer to know my subordinates personally. To get to know a person gives you a measure of their character. Their strengths, their weaknesses, their capabilities. Sadly, we're limited by time and this first impression we make on one another will have to suffice. Soon Admiral Lobkin will be briefing his division commands on the coming operation, myself among them, so I don't have much time to dedicate to this meeting."

"So what is it you expect from us?" Wei asks, impatience thick in his voice.

>I expect you to obey
>I expect you to work together
>I expect you to prove yourselves to me
>>
>>1659660
>>I expect you to work together
>>
>>1659660
>I expect you to prove yourselves to me
>>
>>1659660
>>I expect you to prove yourselves to me
>>
>>1659660
>I expect you to prove yourselves to me

We aren't going into convoy duty or some cushy garrison, we're going into War. Some of your men will die. Battle will separate the soldiers from little boys playing at war. I expect every man under me to do his duty to the last. If you serve well you may find yourselves deserving of promotion as I have. If you fail... well... they don't call me the bloody baroness for nothing.
>>
>I expect you to prove yourselves to me

>writing
>>
"I expect that you'll prove yourselves to me," you say.

This answer clearly takes Wei by surprise since he has no answer for you.

"We aren't going into convoy duty or some cushy garrison, we're going into war." your words hang in the air. "Some of your men will die. Battle will separate the soldiers from little boys playing at war. I expect every man under me to do his duty to the last. If you serve well you may find yourselves deserving of promotion as I have. If you fail... well... they don't call me the bloody baroness for nothing."

"Now listen, you-" Wei begins, his face red.

"Commander" Bastra supplies quickly.

"Commander. I don't like the implication that we aren't ready for this operation," Wei says.

"And tell me, captain. Have you been in war?" you ask.

Wei snorts, "Killing Xenos isn't war."

You give him a wane smile, "For all of our sakes, I hope you're right captain. But I don't think any species in possession of a super star destroyer should be underestimated. I think that's how we ended up in this mess in the first place."

Wei has no response for you and folds his arms defensively, looking away.

"I think what Captain Wei is trying to say is that I think you'll find we're capable of handling ourselves. You feel that we have to prove ourselves to you, but I could say the same thing about you, Commander. Now, it seems we've gotten off on a bad foot, if we're to serve together, we should put all of this behind us."

>Captain Wei's outburst will have consequences
>I understand that nerves are frayed, but we must maintain military decorum
>Water under the bridge, let's focus on moving forward, shall we?
>>
>>1659761
>Water under the bridge, let's focus on moving forward, shall we?
>>
>>1659761
>I understand that nerves are frayed, but we must maintain military decorum
>>
>>1659761
>I understand that nerves are frayed, but we must maintain military decorum

We are fucking professionals people! But..

>Water under the bridge, let's focus on moving forward, shall we?
>>
>>1659761
>>I understand that nerves are frayed, but we must maintain military decorum
Without proper control, everything falls apart. Need I remind you of Endor?
>>
>I understand that nerves are frayed, but we must maintain military decorum

with a touch of

>Water under the bridge, let's focus on moving forward, shall we?

>writing
>>
"I understand nerves are frayed," you say to Lisson, "but we must maintain military decorum.' You fix Wei with an unbroken stare.

"Yes, ma'am."

"I think we'll do as Captain Lisson suggested and put this incident behind us," you say.

"Thank you. Ma'am." Wei chokes the words out through clenched teeth.

"Captain Sobieski, you've been keeping quiet," you say.

"I don't have anything to add," Sobieski says, his first words since the meeting began.

"I find that hard to imagine," you reply.

"As far as I am concerned, we have one purpose here. To carry out the will of the Emperor."

You barely notice Lisson roll his eyes as he turns away.

It's obvious Sobieski has no desire to discuss the situation any further.

"I think that summarizes our situation rather well, captain," you say.

>write in
>Resolve meeting

Sorry for the delay, got grabbed by real life.
>>
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>>1659879
Im here! I made it! I did the thing!

>"I'll be frank, gentleman. All of us (myself included) will need to up both our personal and collective games if we are to work together as a team and enforce the Imperial order that our campaign dictates. This is not about the xenos. This is about setting an example for what the restored Empire represents. Justice. Order. Peace. Anything less than our personal and collective best is a disservice both to the Emperor and to the men and women that gave their lives for what they believed in. The Empire."
>>
>>1659906
Works for me.

>Resolve meeting
>>
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>>1659906
Brigadier Snarker. Welcome back. We'll chalk up your absence to a clerical error. I'm sure I don't need to remind you of the price for desertion . . .
>>
>write in
>resolve

>writing
>>
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>>1659915
>>1659923
S-s-sir!
I hope this will be sufficient recompense for my absence.
>>
. . . this is acceptable
>>
Captain Sobieski. I don't like that guy...hes planning something i suspect rebel scum. But it could be simple unhappyness of joinning the empire again. Which let's be frank it's almost the same thing.

I kinda wanted Mi in the meeting just to put a scare on this fuckers. But for now let's keep her a secret.
>>
You survey your assembled captains once more and sigh internally. "I'll be frank, gentleman. All of us, myself included, will need to up both our personal and collective games if we are to work together as a team and enforce the Imperial order that our campaign dictates. This is not about the xenos. This is about setting an example for what the restored Empire represents. Justice. Order. Peace. Anything less than our personal and collective best is a disservice both to the Emperor and to the men and women that gave their lives for what they believed in. The Empire."

Lisson smirks," As you say, Commander."

Wei says nothing and Sobieski nods.

"Gentlemen, that will be all."

"A pleasure, Commander," Lisson says before leaving, Wei and Sobieski saying nothing.

In moments, the briefing room was empty.

"Lieutenant, your thoughts?"

Bastra looks at you, silent for a moment, "I think that my own personal thoughts on the Empire's 'best and brightest' are best kept to myself, ma'am."

You chuckle, "They aren't so bad. At least they seem eager to fight."

"I just hope the Yevetha don't give them more fight than they're ready for. They don't fight like civilized beings. Even the Rebels, even the separatists followed some rules of war. The Yevetha are monsters."

"Hmm," you press a finger to your lips, "I look forward to seeing what they're made of."

"Aye," Bastra says, "That makes two of us."

(1/3)
>>
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With your meeting with your captains resolved, you had only a few minutes to ready yourself with your own new superior officer. Having previously met Lobkin over dinner where he complimented your intelligence and insisted you call him Silas, you weren't sure what to expect. This uncertainty remained up until you found yourself sitting in the conference room on Lobkin's flagship, Serpentine. You had barely seated yourself among the three other divisional commanders when Lobkin entered. The roguish grin he had previously gone, replaced with an irritated scowl.

"Gentlemen," he says, stopping to stand at the head of the table. "I'd like to present Commander Tyrna, she'll be filling in command where my division was previously." He leaves it unsaid that of course he was filling in for the deposed High Admiral Reddrin.

You feel three sets of eyes on you suddenly as the other divisional commanders acknowledge your presence. You didn't have much time to study the records of these men, but you knew a bit.

1st Division was Commander Flesser who shared Serpentine with Admiral Lobkin. He was bald with a scarred head, wounds you understand were sustained at Endor. He looks as pleased to be here as Lobkin does.

2nd Division was Commander Stoble of Anguish. An older man, another career officer like Sobieski who seems to have hung on through the tumultuous transfer of power in the Old republic and the rise of the Empire.

3rd Division was led by Commander Lennox, as a member of the famous Death Squadron, he had served under Vader and participated as captain of Tyrant in both the Battle of Hoth where his ship was disabled by Rebel ground fire, and the Battle of Endor.

4th Division, of course, was led by yourself.

(2/3)
>>
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"I'd like us to have more time for deployment exercises and training, but duty calls," Lobkin says, tapping a key on his datapad, bringing up a holographic map of the Negs, Yevetha space. "We're not facing the Rebels we normally face, but rather a slave rebellion of sorts. The Yevetha have seized control of the Black Fleet and begun a rearmament program of their own, constructing home -grown warships whose capabilities are, as of yet, unknown to us." he keys through several grainy holograms, taken at extreme range, of Yevetha warships. They are entire spherical with little detail to be discerned at this range. Finally, he comes back to the map.

"The mission is simple, destroy the Yevetha. No care is to be given for so-called 'civilian casualties' since per orders of the Ministry of Alien Labor and the Emperor himself, the Yevetha are to be all but expunged from this region of space. There will be no civilian casualties since there are no civilian Yevetha."

Beside you, Commander Lennox shifts uncomfortably.

"A core population will be left alive on N'Zoth to be taken back to the Deep Core as appropriated labor. But, these are matters for the moffs. Our military plan is a simple one. The main fleet will advance to Galantos, pacify the word, and prepare to enter the Koornacht cluster proper. The 4th Division, under Commander Tyrna, will strike out at the world of Aradia, seizing the manufacturing base there. Aradia is a primary contributor for their 'thrustships.' Taking Aradia intact would be a boon for future construction and development of this sector. Is this clear, Commander Tyrna? You can destroy their farms, their cities, their homes, but not their industry. We need that. To that end, the more infrastructure we can take intact, the better. It means more for our colonists when they come in after us."

"Yes, admiral," you reply.

"Good. Once Aradia is seized, 4th Division will quickly seize Tamban and regroup with the main fleet for the push into the cluster. Questions?"

>I have some suggestions for the plan . . . (write in)
>No, admiral
>Write in Questions
>>
>>1660006
>No, admiral

Seems pretty straightforward. Go there. Shoot this. Don't shoot that.
>>
>>1660006
>>Write in Questions
My fleet is a raiding fleet after all. Will I encounter any strong defense in either Aradia or Tamban?
>>
>>1660006
>Write in Questions:

"We know the Yevetha to be savages, but what of any hostages they may have taken?"
>>
>>1660026
>>1660028

>writing
>>
>>1660006
>Write in Questions
The Ivetha have a Super Star destroyer. Do we have any intelligence of were it is or if they even manage to pilot the thing properly?
>>
>>1660021
>>1660026
>>1660028
>No questions about the Super Star destroyers

Well glad to see we are confident.
>>
>>1660067
Super star destroyer? More like super bitch destroyer, which we are not
>>
>>1660063
Also ask about what reserves may be available in the event of ambush or unexpected difficulty.
>>
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"So, my fleet is a raiding fleet after all. Will I encounter any strong defense in either Aradia or Tamban?"

"The disposition of the enemy is unknown," Lobkin says, quickly, "We have not conducted any reconnaissance given the slapdash nature of this offensive, and, quite frankly, could be flying into a trap. The good news is we should have enough firepower to shoot our way out of anything like that." Lobkin gives you the smile of a reluctant executioner.

"Unless Commander Tyrna flies into the combined black fleet," Commander Flesser says with a chuckle.

"Even in that event, I have no doubt Commander Tyrna would find a way to come out on top," Lobkin says, dead serious.

Ignoring the banter around you, you press on "We know the Yevetha to be savages, but what of any hostages they may have taken?"

The question sours the mood in the conference room further. "If you're referring to the garrison, crew, and colonists that were in this sector, we have no doubt the Yevetha kept at least some of them around for their technical knowledge. As far as their potential use as hostages . . . " Lobkin swallows, "Use your own best judgement. Obviously the preservation of Imperial life is important, but we cannot allow it to derail our operations."

You sense that Lobkin is avoiding giving you a hard answer. After all, no one wants to be the one going on record ordering either the death of hostages, or the derailment of a military campaign. You could press the issue, but you also suspect that Lobkin is relying on you to make the proper calls on the scene.

(1/2)
>>
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"And what about the Black Fleet," you ask, " Black fleet centered on an Executor-Class, Intimidator, do we have any intelligence of where it is or if they even manage to pilot the thing properly?"

"My dear," Commander Flesser says, "The Yevetha were the best technicians in the Empire before they turned rabid on us. They knew every part of that ship inside and out, not to mention they’ve had just under a decade to practice. I would be shocked if they aren't running her better than her old crew."

"But surely they don't have the industrial base to keep such a vessel fully stocked," Commander Lennox says.

"It's pure speculation," Lobkin interrupts, "We simply don't know. Yes, Imperial intelligence doubts Intimidator and her escorts are running at peak performance, but I wouldn't want to be the sorry Blister Gnat who finds out first hand. Let's assume she's fully operational. As for her location-" Lobkin points to N'Zoth. "Conventional wisdom holds that the core elements of the Black Fleet are stationed in N'zoth, held in reserve to counter thrust at any intrusion into their system."

"And if we do run into the Black Fleet at Aradia, do we have any reserves to call upon?" you ask.

"Only what I take in the main fleet. However, I advise you not to get in over your head. I think you should have everything you need at your disposal. Your division is intended to be fairly self-contained for this operation. Any reinforcement you call for will deplete the main thrust."

>Further questions/discussion
>No more questions

(2/2)
>>
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>>1660130
Forgot to add: You will have the option to conduct your own reconnaissance before attacking Aradia
>>
>>1660135
Well fuck this is a standard imperial operation...god dammit they must have the star destroyer stocked to keep themselfs protected. Guess we will need to divide our fleet wisely and not leave anybody open to a backstabbed by a SuperStar destroyer.

>No more questions
>>
>>1660161
Well gortunantly we have the TIE Advanced with FTL.
>>
>>1660135
One more question. What is our timetable for these operations? I would hate to advance too quickly and risk being cut off, or advance too slowly and leave you in need of support.
>>
>>1660170
That is actually a good question.
>>
>>1660170
>Writing
>>
"One more question. What is our timetable for these operations? I would hate to advance too quickly and risk being cut off, or advance too slowly and leave you in need of support."

"The attack on Aradia will be launched first, I've estimated you should be able to seize the planet or isolate it within twenty four hours. Tamban likewise. The main body will advance in a hopping pattern through isolated systems rather than jumping straight for Galantos. Idea being within 48 hours, we'll be having this conversation in orbit of Galantos."

>Further questions/discussion
>No more questions
>>
>>1660194
Urgh... we are basicaly the bait to distract then or to test what the Yvetah ships are capable.

Well at least we will manage to prove if we are worthy of commanding a star destroyer.
>>
>>1660194
>Further questions/discussion

About communication. Commander Flesser, said this xeno were great technicians will we have a secure line to communicate with the fleet for reports?
>>
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>>1660201
An IMPERIAL-Class Star Destroyer, anon. We already commanded a Victory-Class.
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>>1660210
Uh never noticed that the victory is pointier then a Imperial Star destroyer.
>>
>>1660184
No further questions.
>>
>>1660205
I can answer this quick:

Yes. Either through secure Holonet transmission or courier ships
>>
>>1660219
Then no further questions unless some other anon has something else to ask.
>>
>>1660219
>No further questions
>>
In that case, I'm gonna wrap for the night here. Next session will be the first steps of Operation Strike Hammer, and likely your first steps toward Aradia. As always, you guys are great and I hope to see you all on Thursday for the next session. 7 EST, 11 UTC.

Thanks for playing!
>>
>>1660232
great timing, im about to go to sleep lol
>>
>>1660232
>>1660225
See you then TK.
>>
>>1660234
Same here.

Est Ftw!

>>1660236
See ya man!
>>
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From the bridge of the Star Destroyer, Retribution, you watch the rest of the Brentaal Navy jump away, vanishing into hyperspace as they begin their inexorable crawl toward Galantos and the Koornacht cluster. A hundred or so ships flicker and disappear, leaving your single division alone in orbit of Cal-Seti, left to execute an attack on Aradia. Your first independent command on the offense.

"Commander," Lieutenant Bastra, your Executive Officer calls, approaching from the tactical display at the rear of your bridge, "All ships report ready condition, ma'am."

"Excellent, thank you lieutenant." You felt a clutching, gnawing fear in your gut. The fate of this operation hinged entirely on you. To some degree, you felt that Admiral Lobkin was using your Division as a test subject, throw you into the fire and see what happens.

A blind attack on a major enemy world was hardly the sort of assignment you would request, though you had to believe it was handed to you because Lobkin trusted you in some way to get it done that he did not trust his other commanders.

But, no matter your own personal misgivings, you had to maintain an air of calm confidence, the sort of attitude befitting a woman known as the Bloody Baroness. With purpose in your step, you made your way back from the sweeping panorama of the forward viewport, to the cloistered tactical station at the rear of the bridge.

Here, flat panel displays and holographic tables paint your division in clear terms. You division was centered around four Imperial II-Class Star Destroyers, the primary hitting arm of your battle group. Each alone carried sufficient ground forces to subjugate a small continent or moon.

These Star Destroyers, in addition to the ten squadron fighter compliment they carried, they had with them seven other ships intended solely to escort your Destroyers. Screens or picket ships, they were designed, in various ways, to protect your Destroyers, usually from smaller craft they were ill-prepared to deal with.

(1/2)
>>
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The raw numbers were available for you on a nearby display.

Four Imperial II-Class Star Destroyers. Retribution, Brutalizer, Despot, and Winterborn. Each with their own escort. Two Strike-Class, four Carrack Class and a Lancer Class a piece. A grand total of twenty eight picket ships and four capital ships.

Again, you feel the weight of responsibility for the thousands of lives under your command. All of this was directed at Aradia, just as you now directed your own attention to the survey data of Aradia on file in Retribution's databanks. Aradia was a terrestrial world with a small moon. The system was laden with various natural debris, loose scatterings of asteroids that made it a prime site to develop orbital construction yards when this was Imperial territory.

Such formations also made for good defenses, or concealment. It was troubling to say the least.

You pursed your lips as you considered your options. There were several ways to approach the Aradia system, starting with what, if any recon you would conduct first. According to Lobkin's rough timetable you had 24 hours to reduce the world, or at least render it a non-threat, most likely by destroying its offensive naval capabilities. Subjugation of the surface, if it was actively resisted, would take more than 24 hours of course, but Stormtroopers could potentially be left behind to do their work while your division advanced.

Now, how best to scout the system?

There will be dice rolls, 3D20, the number in parens is the DC to meet or exceed. Rolling comes next


>Basic Scouting (10)
Jump in a single (or very small group) of scout ships at long range to take a peak and jump out. This will reveal the most obvious threats/details of this system but may miss a lot.

>Extensive Recon (20)
A thorough, but stealthy sweep of the system. Multiple scout parties would be dispatched, as well as probe droids, to conduct recon around the edges of the system, gathering as much detail as possible while trying to avoid detection. The risk of being discovered is higher, but so is the potential information reward

>Obvious probe
Subtlety is for the weak and slow. We will make no effort to disguise our recon of the system, we will bring in as many recon ships as needed to gather all possible data, at the expense of losing any potential element of surprise.

>Go in blind
Speed is of the essence, surprise is crucial. We will conduct no reconnaissance that will risk tipping our hand. We'll strike while the iron is hot. We will jump straight into the system.

(2/2)
>>
Rolled 3, 12, 6 = 21 (3d20)

>>1663724
>Extensive Recon (20)
A thorough, but stealthy sweep of the system. Multiple scout parties would be dispatched, as well as probe droids, to conduct recon around the edges of the system, gathering as much detail as possible while trying to avoid detection. The risk of being discovered is higher, but so is the potential information reward

F
>>
>>1663724
>>Extensive Recon (20)
The Empire underestimated these Xenos before at great cost. We will not make the same mistake.
>>
>>1663724
>Extensive Recon (20)
>>
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Time to not fuck up guys! No pressure.
>>
>Extensive Recon (20)

>writing
>>
Rolled 7, 16, 19 = 42 (3d20)

>>1663791
Don't we roll now?
>>
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Rolled 16, 16, 8 = 40 (3d20)

>>1663791
Oh god please...
>>
>>1663804
>Don't we roll now?
I am a massive faggot who loves dick.

yes, please! I failed to mention it before, but I'm taking the best of three, so we're there now.

>42
Writing
>>
>>1663817
Oh thank god...i was actually praying here..
>>
>>1663817
Goddamnit TK.
>>
>>1663848
>MFW
https://www.youtube.com/watch?v=ttPwA8hitoY
>>
>>1663817
>>1663817
One job TK... ONE JOB!!

Please don't take this seriously
>>
>>1663853
Do you think there is a part in the imperial Navy training manual that if vadar shows up get 2 dudes to follow him to dispose bodies?
>>
>>1663870
Vader had his on squadron, the death squadron, i thing. My guess is that this kind of thin,g would be one of the first things people would notice.
>>
>>1663870
>>1663904
Besides that was after Tarkin's death, only him had authority and the balls to stop Vader from chocking every imperial officer.
>>
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"It occurs to me, Lieutenant Bastra," you say idly, "The Empire underestimated these Xenos before at great cost. We will not make the same mistake. I want all of our recon assets deployed for this operation."

"Yes, ma'am." Bastra marches off to execute your order.

***

Lieutenant Vells was in an irritable mood, and that was putting it mildly.

"Get that kriffing bantha fodder off my flight deck now!" He winced as he walked, invisible behind his expressionless, black, faceplate. The cybernetic leg he'd been fitted with still ached, something he'd dutifully kept from the medical team or they might not have cleared him for combat operations. It meant he limped when he walked, almost imperceptible.

He was also irritable because he'd been transferred off the ship he knew, away from his pilots and put in charge of a bunch of kriffing washouts and brain donors from the Brentaal Protectorate. Of course, it would be worth it to say with Alana, he thought. She was certainly the best looking commanding officer he'd had, so that didn't hurt, and in fact it made him almost forgive her for the dressing down she'd given him for once referring to her as that girl. Beyond her looks, she was a startlingly effective officer, and even more than that, she gave more than a credit's care about her people.

"Y-Yes lieutenant," the crewman he'd barked at replied, scrambling to move the diagnostic gear away.

Vells finished crossing the flight deck to stand beside a small gaggle of pilots being briefed. They were recon pilots, a different breed form his combat jocks. A few of them glanced back nervously at him, the Senior Squadron commander onboard Retribution.

"You boys think you can manage not to foul this one up?" Vells asked.

"Yes, sir!" the pilots chorused, suddenly back at the Academy.

"Show me. Get to your Ties."

The hustle made Vells smile, again, invisible to his subordinates. He was going to have to drill the sin out of them to get them were his last squadron was. It was fortunate he'd been allowed to at least take the fighters themselves with him . . .

(1/3)
>>
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"Tusken 4, this is Tusken 6, I'm activating passive Com-scan."

Tusken 4, safe, nestled in the darkness of his Tie/Sr, gazed across the black expanse toward Aradia and its moon. The many dozens of metallic shapes he could see glinting in orbit made him . . . Nervous. He was just glad he wasn't one of the poor saps in the Line fighters. He'd heard things about the Yevetha, rumors that they weren't quite as merciful as the Rebels were.

"Woooo, this is a good run, Tusken 4. We're getting data now."

Tusken 4 rolled his eyes and flipped his com toggle, "Shut up and talk about it when we get back, I don't want to stay out here any longer than we have to."

"Alright alright, recording now."

***

"Data coming in now ma'am," your tactical officer says, punching a command into the terminal you stand beside. "Yes, here it is."

You leaned in close to study the results.

Oh yes, the Yevetha were here in force.

You made a few dozen of their homemade thrustships in orbit and moving about in patrols, accompanied by their trifoil fighters. The Thrustships themselves weren't much larger than corvettes and weren't much of a threat alone, but en masse . . . They could prove troublesome.

No, it was the latest find that concerned you.

"There!" Bastra says, indicating a reconnaissance hologram with a jab of his finger, "By the shipyard, Black Fleet."

He exaggerated. A bit.

"Intelligence makes them as Victory-Class," your tactical officer explains, "four of them, condition unknown, but assumed to be operational, holding near the shipyard."

While Victory Class were no match for modern Imperial-Class, they were still more of a threat, you assumed, than the primitive thrustships. Still, between the Victories, and the sheer numbers of Thrustships, it seemed you had force parity. The numbers were roughly equal at any rate.

"What about static defenses?" you ask.

Tactical looks to Sensors.

"The shipyard is surrounded by a number of asteroids we believed, hold static defensive emplacements, torpedoes, turbolasers, and likely deflector shields. Exact capabilities are unknown," she says.

"And we likely won't find out what they can do until we trip that particular trap," Bastra says.

"In addition, that moon has sensor jammers emplaced across it, making it hard to get a read, but . . . " Sensors suddenly looks nervous.

"But?" you prod.

"But, ma'am, I think it's a safe guess that-"

"The Commander isn't interested in guesses," Bastra says, "We need actionable information."

Sensors winces.

"Have you found something, Lieutenant?" you ask.

"Ma'am. I think based on their deployment that that moon is a fortress of some kind," Sensors trades an uneasy glance with Bastra.

"Does Tactical confirm with this assessment?" you ask.

The Tactical officer keeps his face a mask, "It could go either way. Either the moon is brimming with weapons, or it's a trick. Frankly, I'm not convinced the Xenos have the sort of weaponry to arm such a base."

(2/3)
>>
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You massage your chin as you think the situation over. "Thank you, keep sorting over this information. I don't want any stone unturned." you turn away and walk the length of the bridge headed for the viewport.

"What do you think, Commander?" Bastra asks.

"I think these Yevetha are much more dangerous than anyone gives them credit for. I'm not going to be a laughingstock of the navy for getting trounced by 'xenos'."

Bastra nods, "Prudence seems wise then."

"Commander, all ships report ready to jump," your Communications officer calls from a nearby crew pit.

A flight of Tie Avengers sail past the bridge viewport, being hyper-capable they could leap into a hostile system ready to fight. It was strange to you still to see, but you knew the navy was evolving and it would be something you'd need to get used to. Despite these obvious advantages, they were an extreme minority in your Division which was mostly equipped "in the old style" with Tie/Ln fighters backed by Interceptors. No hyperdrives and no shields.

You only hoped the Yevetha were similarly ill-equipped.

But now, there was no more time to delay, it was time to execute. How best to jump in?

>Come out of hyperspace close to the system
This has the benefit of catching any enemy fleets off guard as they won't have time to redeploy should they detect your approach from farther away. The downside is that jumping in like this would be easily detectable and would alert their military right away. Another drawback to this plan is that it will be harder to retreat back into hyperspace should that prove necessary

>Come out of hyperspace farther away from the system
With this strategy, you avoid immediate detection of tell-tale hyperspace signatures through com-scan and it allows you to potentially close to range and attack even before you are detected at all. The downside being you'll be traveling a long distance on sublights and it leaves lots of time for the Yevetha to detect the approach and prepare their defenses.

>Write in
These are two conventional methods of attack, of course, you are welcome to try to be a maverick and try something else.

(3/3)
>>
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Labled map
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>>1663936
>Come out of hyperspace close to the system
This has the benefit of catching any enemy fleets off guard as they won't have time to redeploy should they detect your approach from farther away. The downside is that jumping in like this would be easily detectable and would alert their military right away. Another drawback to this plan is that it will be harder to retreat back into hyperspace should that prove necessary

They don't seem on alert, No reason to give them time to react.
>>
>>1663936
>Come out of hyperspace close to the system
Since the forces are about equal, it's wiser to attack with the element of surprise while we have it. There's a chance their ships are not yet at full combat capacity and we should exploit that
>>
>>1663936
>>Come out of hyperspace farther away from the system

I'm going to have to disagree with the majority. We outgun the enemy at long range. At closer range their Victory classes will hit harder. We also don't know what surprises they might have in store for our fleet, so caution is the better approach. We don't want to risk being outgunned and caught in an interdiction field.
>>
>>1663991
Yeah that is true i'm changing my vote.

>>1663936

>Come out of hyperspace farther away from the system
>>
>>1663991
Victory II are nothing to our Imperials
>>
We're in sudden death now. 2-2
>>
>>1664025
The problem is the unlknow ships, we still have the distance advantage, but the station could be somethign worst specially if the moon is actually a battle station don't forget their ships are in circular shape so the moon could have some kind of base.
>>
>>1664025
Tell that to the two ISD's we drove off in the first battle we had with our Victory in Splinter task force. True, we had a gunnery wizard on our side that helped even the odds, but the Yevetha are technical masters. If anyone can make those Victories punch above their weight it is them. If we advance from range the Yevetha will also be deprived of the benefit of much of their static defenses.
>>
>>1664036
I guess we roll unless someone shows up or changes his vote.
>>
>>1664041
And we still have a change to destroy some ships if we aren't detected immediatly.
>>
Rolled 1 (1d2)

Time's up, I'm Rollin
1: Close
2: Far
>>
>>1664058
Close it is.

>writing
>>
>>1664058
Here we go. Let's hope we don't pull an Admiral Ozzel

https://m.youtube.com/watch?v=aV2DLkDPwM8
>>
We couldn't be so lucky as to be fighting the 4 Victory classes mentioned here, right?

During the last stages of the Black Fleet Crisis in 17 ABY, the surviving Imperial captives staged a daring counter-coup. Led by Major Sil Sorannan, they seized control of every Imperial ship in the Duskhan League's fleet. Following their initial orders, what Sorannan dubbed the "Camp Pa'al Squadron" withdrew immediately to Byss, but there they diverged. The bulk of the Imperial crews surrendered their ships to the New Republic, but four Victory-class Star Destroyers joined the forces of Admiral Daala in the Deep Core,
>>
>>1664063
Cheer up anon the Rebels didn't had a fleet or a space station in orbut Ozzel was dumb.
>>
>>1664149
Forgot to mention the source. This is from the wookiepedia article on the black fleet.
>>
>>1664149
>spoiler

Oh that would be a nice one.
>>
>taking this long.

I'm nervous again...
>>
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"Bring us out of hyperspace as close to the system as you can," you say. "No reason to give them more reason to prepare. We may just catch them unaware."

"Yes, ma'am!" Bastra says, turning to a nearby crewpit "Execute the jump," he orders navigation.

"Sir!"

You keep your eyes fixed dead ahead. This was it.

The stars stretched, reaching for infinity before exploding into the familiar blue vortex of hyperspace.

No turning back now.

***

4th Division comes out of hyperspace within seconds of one another, with virtually no drift between ships. An expertly conducted jump. You exhale.

Ahead of you, nearly filling the viewport is Aradia, to port, its moon, to starboard, its orbital construction yards. They were a tempting target for your guns, and you were sure Zepal would like nothing more than to punch gaping holes in it, but per the Admiral's instruction, as much infrastructure as possible was to be taken intact.

The Yevetha forces are scattered throughout the system, concentrations are at the moon, the shipyard, and the far side of Aradia.

You pay special attention to the Victory-Class ships which, you now see, have a small Carrack-class escort. All around you is a controlled maelstrom of activity, shouted orders, running crew and officers. A flight of Tie fighters scream over your ship, launched from one of the nearby strikes to screen your formation.

You knew this panic had to be replicated on the Yevetha's side 100 fold, it was clear they were prepared for a fight, but did not anticipate one now.

(1/2)
>>
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The system was rich with targets for you, and you still had to prioritize which-

"Commander Tyrna?"

"What is it, Lieutenant?" Bastra asks, all his scorn directed at the Communications head for his audacity to interrupt your thoughts.

"Lieutenant Bastra, after we came out of hyperspace, we're getting a broad channel hail on an older military frequency . . . "

"Imperial?" Bastra asks, "Or Yevetha?"

You make your way swiftly to the communications suite to the rear of the bridge, the Communications officer trotting along behind you. "Put it through," you instruct.

The flat panel display flashes with static for a moment before the image resolves on a face. Human. Male. Haggard, gaunt, eyes sunken and drooping. His hair long and beginning to grey. The camera is close up on his face so you can't see what he's wearing, but your intuition tells you it's the tattered remains of some form of Imperial uniform.

"My name is Gav Daros," he says.

The image snap cuts to another face, a man, like the first in rather rough condition, a reddish cut running across his cheek, only recently begun to heal.

"My name is Chalan Follin."

"What in the Core is this?" Bastra demands.

"My name is Nadia Surrel," a woman chokes out, tears streaming down her face.

"It's being transmitted to the entire fleet," Communications says, as if this answers the question.

It seemed your earlier fears about hostages were justified. "Blast," you say.

(2/3) still can't count
>>
"Imperial Commander," a new voice says. The camera centers on a skeletal visage, very alien to you. A Yevethan. "Currently in our possession are over one hundred of your citizens. They are at our mercy. If you do not acknowledge this transmission, we will kill one of them. If you do not reverse course and leave our system within five minutes, we will kill ten more. For each and every minute you delay, we will make them beg us for death." As he speaks, the camera pans out, shakily, hastily, to reveal a man in the remains of a naval crewman's uniform kneeling on the floor, his hands bound.. Behind him, two more lanky and sinister Yevethan. On cue, they begin to beat the man . Savagely. Their batons arc through the air as they bring their weapons down on his back, again and again while he cries out, falling to his side and trying to curl up, to get away from the blows.

The camera returns its focus to the Yevethan speaker, the image is fuzzy, demonstrating the camera operators inexperience and the rushed nature of this footage. "The longer you delay, the more your people suffer. Leave, and we will discuss returning them to your care." Even while he speaks, the beating does not stop.

"Turn it off," you say, feeling your stomach turn and your own hate filling your gut.

"Scum-sucking xenos," Bastra says. "They've no honor."

"No," you agree.

Hostages complicate your operation significantly, especially given the widespread nature of this broadcast. It's a safe bet that every ship has received it and word is spreading throughout the fleet.

"What are we going to do for them?" Bastra asks, his voice low enough not to be overheard.

>There's nothing we can do. They were dead before we got here. Continue the attack.
>Sensors, I want to know exactly where that broadcast is coming from. If we can rescue them, we will.
>Communications, get me Admiral Lobkin at once!
>I want to respond to this Yevethan, maybe buy some time
>We will do what he says and withdraw. For now. But we will return.
>>
>>1664237
>>There's nothing we can do. They were dead before we got here. Continue the attack.
They're trying to buy time. We catch their fleet disorganised now and it'll be the only chance we get. No retreat no surrender
>>
>>1664237

>There's nothing we can do. They were dead before we got here. Continue the attack.
>>
>>1664237
>There's nothing we can do. They were dead before we got here. Continue the attack.

We caught then unprepered. The best thing we can do it try to rescue then but we can't retreat.
>>
>>1664237
>Sensors, I want to know exactly where that broadcast is coming from. If we can rescue them, we will.

"If we delay our attack here and compromise the plan of attack, many more than a hundred of our people will die and they joined the navy. They knew the risks and agreed to give their lives to the empire.

If we can save them we will since we don't need our ground assets for this battle, so if the signal is coming from somewhere we can board or assault in time then we will.

But your orders, begin the attack and may the emperor protect them."
>>
>>1664237
>Respond.
Yevetha scum. You will submit to Imperial pacification at once. We are here to reclaim this system and her vessels for the Empire.

You may kill your hostages, but know that in so doing you doom yourselves. Every Imperial death will be avenged a thousand fold. You will not deter Imperial justice.

>attack
>>
>>1664271
So basicaly one but with a write in? can we add this TK?
>>
>>1664274
If there's enough support for it, I can throw it on. I think it's different enough from "just attack".
>>
>>1664274
That was my idea. We counter broadcast to fill our soldiers minds with thoughts of vengeance rather than regret (morale boost) and attack quickly rather than allow their delaying tactic to bear fruit.
>>
Quick IRL break, have to run to the store. take an extra 15 mins to argue about what to do.
>>
>>1664278
Well i support it don't know about other anons.

Also
Chalan Follin,Nadia Surrel and Gav Daros. They served the Empíre well, their deaths will be avenged. Our ship isn't called retribution for nothing after all.
>>
>>1664285
As i sai i will support it if other anons will support too is Basicaly the same as A but with the advantage that >>1664285 said.
>>
Cut off all coms with the xeno scum. Our men don't need to see people getting tortured to death. Maybe a very short speech to the fleet then attack no more delays.
>>
>>1664303
We already turn it off, it anon
>>
>>1664303
Or maybe no speech at all. No time to lose. We need to destroy their ships ASAP before they're ready
>>
>>1664313
That write in means responding the xenos
>>
>>1664296
>our ship isn't called Retribution for nothing.

Forgot about that. How's this revised write-in.

Yevetha scum. This is commander Alana Tyrna of the Retribution. We are here to pacify the system and return it to Imperial compliance. We shall not be deterred from the Enperor's will.

You may murder your hostages, but know that every drop of Imperial blood spilled will be repaid a thousand fold. My ship is not called Retribution for nothing!

You have said your part, and me mine. Flee, surrender, or fight as you choose. But know that our minds and course of action are clear. Cut communications. Commence the attack.
>>
Back.

I'm not clear on what people want though. Let's make this easy.

It looks like the general consensus is:

>They're already dead

I'm confused about the second part so I'm gonna call a vote.

>Yevetha Scum speech
>Give the Yevetha no reply
>>
>>1664318
It's only 30 seconds at most to respond. And it could have a substantial impact on the morale of our forces as well as give us political cover in case people start accusing us of allowing Imperial hpstages to die.
>>
>>1664332
>Yevetha Scum speech
>>
>>1664332
>Yevetha Scum speech
It does no harm and could do some good.
>>
>>1664332
>Give the Yevetha no reply
>>
>>1664318
This:>>1664333

Also i want to feel our flee with so much hatred and vegance that even the sith in our ship can feel it.
>>
>>1664332
TK does the speech will delay our attack in any way at all?
>>
>>1664353
Negative, just affects Alana's personality
>>
>There's nothing we can do. They were dead before we got here. Continue the attack.
>Yevetha Scum speech

>writing
>>
>>1664386
Thanks TK!

I probably wouldn't have proposed the speech in the first place if I had figured it would be so controversial. I'm glad it still passed, though.
>>
>>1664390
Don't be anon it's a good thing and allow for us to give Alana more character.

Besides think this way if it was shit you wouldn't have any support right?
>>
>>1664399
Thanks Anon, I appreciate it.
>>
>>1664390
>Spoiler

Controversial isn't a problem with me, I just want to make sure I don't mess up what the group wants lol
>>
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>>1664414
No problem anon.
>>
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"Continue the attack," you say, locking eyes with Bastra, "Those people were dead before we got here."

Your answer shocks Bastra who can only blink at you.

"Patch me through to the Yevethans, we'll reply in the clear on the same channel."

"Y-yes, ma'am," Communications says, quickly rigging the set up. One the channel goes live, you speak slowly and clearly.

"Yevetha scum, this is commander Alana Tyrna of the Retribution. We are here to pacify the system and return it to Imperial compliance. We shall not be deterred from the Emperor's will. You may murder your hostages, but know that every drop of Imperial blood spilled will be repaid a thousand fold. My ship is not called Retribution for nothing!"

All the eyes in the bridge are on you as your message is relayed to the rest of the 4th Division as well.

"You have said your part, and me mine. Flee, surrender, or fight as you choose. But know that our minds and course of action are clear." You signal to cut the channel. "Commence the attack."

***

Putting the hostages being presently executed out of your mind, you study the tactical situation again. The Yevethan fleet is scattered, but trying to assemble. A bit of computer guesswork indicates they are attempting to rendezvous in orbit of the moon. The Victory-Class ships especially interest you, burning at best speed for the moon. At current speeds, if you were to plot an intercept, you would catch them, but just barely. The final point of such a trajectory puts you within intercept range of the Thrustships stationed in orbit of the Moon, should they choose to sortie.

You also have the option to strike out toward the moon quickly, attempt to overwhelm any defenses there and prevent the Yevetha from assembling there. The combat capabilities of moon, if any, are unknown.

Lastly, if computer estimates are to be believed, the Yevetha are going to leave the Shipyard virtually undefended, you could make a dash for it and secure it.

>Intercept Victories
>Attack Moon
>Seize Shipyard
>write in
>>
>>1664463
>Attack Moon
>>
>>1664463
>Attack Moon
We'll get to destroy them piecemeal as they come
>>
>>1664463
>>Seize Shipyard
Remember one of our primary objectives is to preserve industry. Lets take this opportunity to seize the shipyard.
>>
>>1664463
>Seize Shipyard
>>
Hey lurkes come out and brake the vote i know you guys are here.
>>
>>1664508
>>1664514
Is this a change of vote?
>>
>>1664533
Never mind lol

All tied up. Sudden death commences
>>
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>>1664533

Yes it is.

>>1664543
May the emperor watch over us.
>>
Rolled 2 (1d2)

Executing the will of the Dark Side
1: attack Moon
2: Seize shipyards
>>
The darkside has spoken.

>Seize the shipyards
>writing
>>
> torpedoes, turbolasers, and likely deflector shields. Exact capabilities are unknown,

Guess we can use the asteroid fields plantting some of our mines we brought to our bombers we will sure this place then we will advance towards the Moon.
>>
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"Let them run," you say with a sneer. "All ships advance on the shipyards. We'll brush aside their defenses and secure the facilities in line with Admiral Lobkin's orders."

The Division turns as one and closes on the shipyards, looming larger and larger ahead, picket ships and fighter screens advancing to sweep for ambush.

Within minutes, the forward elements of your command have closed to firing range with the Asteroids ringing the shipyard which open fire at maximum range, a mixture of torpedo and turbolaser fire, as well as a few squadrons of Trifoil fighters.

Although your ship leads, your lead pickets are bearing the brunt of combat. Your Lancer is alive with laser fire, crimson ribbons of laser bolts arc away in all directions like a deadly rainbow, driving off or swatting down any enemy fighters that stray too close while your Ties pursue the trifoils through the rocky debris clouds around the shipyard. The Yevethan defenders are hopelessly outnumbered and outgunned, having no capital ships to back up their static defenses, your bombers and attack fighters tear them apart. In a few surprising cases, you see the Yevetha using their Trifoil fighters as manned torpedoes, slamming full speed into your ships. It's largely ineffective save a few cases where Carrack cruisers, their shields already battered, had a fighter slip through to blast a hole in its armor.

The shipyard itself does not fire or make any attempt to resist.

"Commander, our forward elements report the airspace around the shipyards has been secured with minimal damage sustained by our forces. The yards themselves are completely unharmed, but sensors indicate they are fully populated."

>Send in boarding teams, we'll have to clear the Yevetha out, compartment by compartment to ensure they don't sabotage the yards
>They're not going anywhere, sow mines around the facility and leave them to rot, we have no time to waste in a boarding action.
>Destroy the shipyards and the Xenos on board.
>Commence boarding, but soften the yards up with a light bombardment.
>>
>>1664611
>Send in boarding teams, we'll have to clear the Yevetha out, compartment by compartment to ensure they don't sabotage the yards

The Yevetha have already showed that they don't care much for their on lives so we need to secure the place with a boarding party
>>
>>1664611
>Send in boarding teams and only bomardment areas called in by the stormtroopers if they need the aid.
>>
>>1664611
>Send in boarding teams, we'll have to clear the Yevetha out, compartment by compartment to ensure they don't sabotage the yards.

They're going to pull a Kuat of Kuat, the smarmy fucks. I can smell it.
>>
TK quick question is Mi still aboard of our ship?
>>
>>1664611
>>Send in boarding teams, we'll have to clear the Yevetha out, compartment by compartment to ensure they don't sabotage the yards.

Maybe we can get lucky and rescue some hostages.
>>
>>1664643
Actually no, not at the moment. She's on board Splinter currently, but is due to be transferred over. Because you were sent into combat, combat personnel got priority.

Mi is slated to eventually transfer though.
>>
>Send in boarding teams, we'll have to clear the Yevetha out, compartment by compartment to ensure they don't sabotage the yards.

>Writing
>>
>>1664658
Ooh...well at least she won't se us screwing up...
>>
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"Send a regiment of stormtroopers to clear that yard," you say. "Have General Duelis seize it with the utmost haste. We cannot allow the Yevetha to sabotage the facility."

Bastra acts on your command, and within minutes, you see a flurry of assault shuttles closing on the shipyard.

***

FS-881 surveyed the other troopers of his platoon, packed into the assault shuttle like so much human cargo. He had to give a small bit of thanks that there was no incoming AA fire on the approach to the shipyard, he didn't envy dying in space before even reaching his target, although chances for survival weren't much better on board the station itself.

After a tight turn, the shuttle nuzzled against the side of the shipyard, automated cutting arms burning a hole through the outer airlock door.

He readied his rifle and keyed his platoon-wide com system "Let's show these xenos how Imperials fight." the doors were laced with a breaching charge by a pair of troopers near the front of the troop compartment. A climatic blast blew the doors inward. "Forward!" FS-881 called.

The troopers on board surged into the shipyard and the smoke cloud that the charges left and into a hail of blaster fire. He saw three men drop just inside the doorway, not rising, before their return fire had an impact on the defenders. By the time he himself reached the blasted open doorway and could see inside the station, he saw the floor littered with dead stormtroopers. To be expected in this line of work, he was just glad now he could expect fresh conscripts to replace them.

The halls of the yard were familiar to him, looking like any other Imperial facility, save the blaster scoring and makeshift barricades and defenses in place. A dead Yevethan soldier slumped over a half-assembled heavy repeating blaster. There were many less Yevethan bodies than he would have liked, even as he took some solace watching one of his troopers execute a wounded Yevethan.

"Leave the dead and wounded here for follow up teams," he said, "Press on."

***

While the boarding parties execute their deadly work, you force yourself to remain focused on the naval situation. The Yevethans are continuing to make their way for the moon.

>Leave the troops here and take the Division to attack the moon
>Attack the moon, but leave a few ships to support them
>We'll hold here until our troopers are done
>Write in
>>
>>1664732
>Attack the moon, but leave a few ships to support them
>>
>>1664732
Did the victories reached the moon already TK?
>>
>>1664759
They will imminently. Nothing you have can catch them before they do, but not quite yet.
>>
>>1664732
>Attack the moon, but leave a few ships to support them.

Give our boys on the space station a way out, but we can't let the xenos have time to regroup and plan. We have to nibble off as many as we can now, whilst we still have the initiative.
>>
>>1664732
>Attack the moon, but leave a few ships to support them

>>1664772
Dam to bad. Also if we go with so phew ships the fuckers will have separated our naval forces. Can we leave a couple of Figthers and take the division
>>
>>1664776
I know but i'm worried what they might have inside the Vics and their other ships full of kamikaze xenos.
>>
>Attack the moon, but leave a few ships to support them

Next choic:

>Leave Despot and its escorts
>Leave just Despot's escorts
>Leave just two Carracks and their fighters
>write in
>>
>>1664788
>Leave just two Carracks and their fighters

I believe this will be enough to hold against any figther and our boys inside might be able to secure the station bateries.
>>
>>1664788
>Leave just two Carracks and their fighters
>>
>>1664788
>>Leave just two Carracks and their fighters
>>
>>1664788
The enemy's regathered their forces, we can't spare one of our ISD's, and certainly not its entire escort. Two carracks + fighters will suffice.

>Leave just two Carracks and their fighters
>>
>Leave just two Carracks and their fighters

>writing
>>
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Leaving two Carracks to guard the station currently being pacified, you assemble your division to make a run on the moon itself. As sublights flare and your forces begin to move, you aren't liking the way the tactical situation is lining up. The Yevethan forces have concentrated in orbit of the moon which may, or may not be heavily fortified.

You field:

Four Imperial II-Class Star Destroyers
Eight Strike Class-Cruisers
Fourteen Carrack-Class Cruisers
Four Lancer-Class Frigates
And just under forty fighter squadrons.

The Yevetha face this with:
Four Victory-Class Star Destroyers
Eight Carrack-Class Cruisers
Forty five Aradia-Class Thrustships.
And an unknown number of fighters.

Not to mention the moon itself.

You grit your teeth. Nothing was ever easy, and it looked like you were set to earn your nickname in this battle again.

***

That's all the time I have. I'm sorry to leave on such a cliff hanger. We'll resolve this battle on Saturday, 7EST (11 UTC).

You guys are great, I had a ton of fun and I'm curious to see what you do next. Thanks for playing!
>>
>>1664937
>Forty five Aradia-Class Thrustships.
>Forty five

By the force this is going to be one bloody battle.
>>
>>1664989
Well if we are smart we might be able to get some boarders on some of their ships, assuming they can clear the ship yards quick enough and we get lucky.


Still though, this is going to be a rough battle. I get the feeling our fleet might be out of the fight for awhile after this campaign.
>>
>>1665005
And this is the first planet we still have another planet to take after this.
>>
>>1665035
Yeah, this'll be a bloody expansion but the rewards seem well worth it.
>>
>>1664937
Thanks TK, this was fun

>>1664989
>>1665005
I find myself thinking... what would Thrawn do?
Right now we're attacking the enemy where they are prepared and strongest. That's a poor way to fight. We have very limited intelligence about the moon and whatever weapon or defensive measures it has, and that makes us vulnerable.

Why don't we just bombard the planet as part of our "pacification" of the system and ignore the enemy fleet for the time being? Cleansing the planet will need to be done sooner or later so this saves us time, and it might just draw out the enemy forces away from their fortifications on the moon. We are playing as the Empire, after all, and we did specify there would be severe consequences if the Yevetha started executing hostages. Let's show we're a lady of her word.
>>
>>1665312
We were earlier briefed by our superior officer that the Empire wants the industrial base of the planets we take intact.

Glassing the planet kinda goes against this.

The way I see it, this has the potential to be a scaled-up version of the Battle of Khuiumin, which Alana's most certainly read about during her time in the academy.

Obviously, capturing the enemy vessels is right out. The enemy would either scuttle their ships, or just take them out (and kill our Spacetroopers in the process), but we can certainly disable them with our Ions, then tractor them between us an enemy fire as big ol' shields.

Puts the Yevetha in a bind. Do they destroy their own ships to get a clear shot on our vessels, or do they expend a large amount of resources trying to eliminate our tractor beams to free them?

Either way, it forces them to react to us, and makes sure we keep the initiative.
>>
>>1665404
Actually, the Admiral said we could glass everything on the planet EXCEPT the industrial facilities. The population centers, agriculture, etc. are all fair game.

With regards to the battle of Khuiumin, using tractor beams against the enemy thrustships as shields could be a viable option. However, given how many thrust ships the Yevetha have and that their heaviest ships as the victory classes, they could well be willing to shoot through the thrust ships to get us. Tractoring in the Victories to shield us could work, but we would have to strip the victory ships of their weapons first. Although, the VSD's may have prisoners/slaves aboard and even without weapons the possibility of boarding them and attempting to capture the ships is very tempting...

My big concern is the moon. We couldn't get any scans from near there but it appeared to have a military base of some sort. For all we know there could be a miniature death star and thousands of fighters hidden there. The enemy obviously is regrouping in this area for a reason. They think they can win, otherwise they would jump into hyperspace. They must know something we don't. I'm just very hesitant about doing exactly what the Yevetha want us to do - that is to say, I don't want to attack them head on.

Also, didn't we already establish moons can be used for pinpoint hyperspace jumps? I don't want enemy ISD's or even the SSD to jump in right on top of us, and by engaging the enemy on their own terms we leave that possibility available.
>>
>>1665527
>Tractoring in the Victories to shield us could work, but we would have to strip the victory ships of their weapons first.

I say we use our tractor beams to pull their ships out of formation with our ISDs we have the distance advantage which means if they want to hit us they will need to get close.

We use their ob ships to block their attack, which i think we should focus on the Thrustships and approach to eliminate the Carracks so our figther's specialy our bombers can have a go against the Victories to cripple then.

But then again that moon is still a problem.
>>
>>1665677
Not to mention the 1,900 fighters in their fleet alone, ignoring their moon.
>>
>>1665686
Although we have the wiki and can know that the Yevetha ships can hold forty figthers each our girl doesn't know about this yet.

Besides if we bring the ships with those figthers we can just blow the fuckers using our support ships who are specialy designed to deal with figthers and also launch our various TIEs.
>>
Let's just glass the planet and let them come at us. That should take the moon's capabilities out of the equation.
>>
>>1665796
Supporting
>>
>>1665796
>>1665844

Nah if we take to lçong they might warm up the moon and might even call for back up.
>>
>>1665888
Very unlikely. And the moon's not going anywhere. If we stay out of range then it won't bother us
>>
>>1665888
Implying some kind of death star type of a weapon?
>>
>>1665919
No i think it's more a battle station a fortress maybe? Don't forget the amount of ships we are facing here, most likely these guys have emptied the moon manning the metal and now are using the hollow moon as a crude battle station.

>>1665892
Anon dearest we can'rlt exclude it out we need to jam their communication. They want to hold their ground on the moon fine leave then do it our ISDs have a longer reach they would need to come close to us to do us any kind if harm AND we have tractor beams we can pull then to us and brake their line of defense.
>>
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>>1664937
Great run, TK! Sorry I missed.

>>1665312
Given the significant leeway given to us, I actually support this. Force them to fight us on our terms not theirs. It is strategic folly to attack the enemy where they are obviously strongest. even if theres a decent chance we come out on top (how could despicable honorless xenos get the better of the hardworking Imperial Navy anyway), it would still be something of a pyrrhic victory.

If we stay in formation and have the Brutalizer begin turbolasering a population center, we will be attacking their weakest point, FORCING them to attack OUR strongest point and pull away from the danger of the moon. This is the superior strategy here.

Pic related: We need to bring out our inner Chiss during this battle
>>
>>1666084
Well if we do this. by bombarding the planets orbit like their food supply and such other things we might manage to attract some of then to the front.

I'm only concerned with their behavior. They seem like zealatous people specialy with then throwing themselfs at us like the ones in asteroid did.

However my guess is a sure thing. So we can do that lure some of their figther's/ships and thin theor numbers.
>>
>>1666109
>I'm only concerned with their behavior.
Same here.

While I agree that attacking their strong point is a poor option, I'm not sure if they'll care enough to move out of position if we start to attack the planet.
>>
>>1667105
while they are pretty suicidal they aren't psycopaths per say, if we start bombarding their families and there is a chance they can stop us i'm atleast confident they will take the fight to us.
>>
>>1666109
>by bombarding the planets orbit like their food supply and such other things we might manage to attract some of then to the front
Bombarding the farms does very little for us - it gives the Yevetha time to call for reinforcements or come up with another plan. By targeting the population centers we are going to threaten to reach or exceed the 100,000 Yevetha deaths we promised to inflict for their killing of Imperial hostages very quickly. They will be compelled to act immediately if whey wish to save their citizens. Lobkin explicitly authorized our attacking cities: >>1660006 "You can destroy their farms, their cities, their homes, but not their industry." so our actions are authorized.

>>1667105
I think they will react to our actions either individually or en-masse. Consider that they suspected we might call off or delay our attack when they had a mere 100 hostages. This gives us a good insight into their commander’s psychological state - they might be projecting their own prejudices which in this case includes wanting to save hostages. By abandoning the planet without a fight they’ve given us in effect hundreds of thousands of hostages.

Additionally, if their commander has any kind of ambitions at all they will know that allowing us to ravage the planet while their fleet remains helpless to intervene on the Moon will spark allegations of cowardliness and incompetence that will leave them forever shamed. We might even try to twist the screws a little by broadcasting that our bombardment is part of our promised retribution for their taking of hostages and is directly in response to their commander’s actions.
>>
>By targeting the population centers we are going to threaten to reach or exceed the 100,000 Yevetha deaths we promised to inflict for their killing of Imperial hostages very quickly.

We are really making justice to our moniker.
>>
>>1666084
>Great run, TK! Sorry I missed.
Thanks! and no problem!

Have to say, I love reading the discussion about future plans!
>>
>>1668024
You can't play little hostage games with the bloody baroness and expect to come out on top.

>>1668100
Did you expect us to go full genocide and/or Thrawn?
>>
>>1668229
I've learned to hold no expectations for what you guys decide to do. Though I foolishly expected you would choose the attempt to locate the hostages option. I should have known better.
>>
>>1668254
>Though I foolishly expected you would choose the attempt to locate the hostages option.

Our fleet is on a mission of extermination and the Yevetha were clearly stalling for time. We'd lose many more than 100 men from the ships in our fleet if we didn't take full advantage of the situation as quickly as possible. The Empire does not reward traitors who take her citizens hostage by then attempting to negotiate with their captors. Nor do we cripple our military operations with misguided compassion at the expense of the greater whole. Alana made a hard decision, but a necessary one.
>>
>>1668365
Spoken like a true imperial anon. I'm happy to have you with us.
>>
>>1668965
>true imperial

I spend a lot of time internally wondering if Alana is a "good Imperial" or a "Bad Imperial" from the perspective of a rando star wars viewer.

Anons have left some of her motivations/beliefs either grey or questionable to have her be a traditional "good guy"
>>
>>1669863
Alana is a brave, capable, and intelligent captain who is supremely devoted to her crew and to her country. Under ordinary circumstances she would be a hero. Unfortunately, the country she serves is the Galactic Empire.
>>
>>1669863
This: >>1670415
>>
Also as i have being thinking during the week attacking the world is actually a pretty good idea. We can unload all or our crew to secure the planet and the industrial sector.
>>
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Your division stands arrayed against the incredible bulk of the Yevethan navy, in orbit around Aradia's moon, perhaps safely behind the protection of its hypothetical guns. Having left a small detachment of picket ships to oversee the intensive boarding action currently taking place on Aradia's orbital shipyard, your division awaits orders to advance into the jaws of death, turbolasers blazing.

Numerically, the Yevethan have a large advantage, primarily in Thrustships, along with an unknown number of their home-made trifoil fighters. The good news here was the Trifoils seemed to have no anti-ship weaponry, following the old Imperial school of thought than the newer rebel ideas. This resulted in some sporadic cases of the Trifoils themselves being used as manned missiles, crashing into your ships with abandon.

Though this just leads you to believe, if anything, the Thrustships themselves may be packing all of the anti-capital weaponry. You shook your head, there were too many hypotheticals at this point, you'd go crazy trying to account for all of them.

"Commander Tyrna," Lieutenant Bastra reports, "The division is ready to attack, what are your orders?"


>Commence the attack, strike will full force!
>Fall into orbit of Aradia and commence bombardment of residential areas, that may draw them out
>Conduct a hit and fade attack to try and draw them away from the moon
>Hold here, we'll see how the Yevetha respond
>Contact Admiral Lobkin and request reinforcement

A little early, couldn't wait.
>>
>>1670718
>Fall into orbit of Aradia and commence bombardment of residential areas, that may draw them out
>>
>>1670718
>Fall into orbit of Aradia and commence bombardment of residential areas, that may draw them out

Time to pay for those imperial deaths..
>>
>>1670718
>Fall into orbit of Aradia and commence bombardment of residential areas, that may draw them out
>>
i should ask bombardment of the residential areas will not destroy the industry right?
>>
>>1670743
Correct, this is a targeted attack on city centers, not factories and the like.
>>
>>1670718
>spoiler

Oh boy i'm nervouscited to TK.
>>
>>1669863
Casuals would call her a bad imperial. But then Tarkin would be a bad one too for most folks.
>>
>>1670718
>>Fall into orbit of Aradia and commence bombardment of residential areas, that may draw them out
>>
>>1670718
>Fall into orbit of Aradia and commence bombardment of residential areas, that may draw them out
Ordinarily I would suggest a hit and fade attack, but we did promise vengence for the hostages killed and Alana is a lady of her word.

Plus, even if there aren't fortifications on the moon the gravity hole on it could allow them to drop reinforcements right on top of us. Speaking of...

>Contact Admiral Lobkin and advise him the Yevetha are in greater force than anticipated and their appears to be rough military parity.

We don't need to request reinforcements yet, but he would probably like to know about the disposition of enemy forces. If he chooses to send reinforcements that's his decision.
>>
>>1670746
TK please tell us how many Yvetha live at this planet?
>>
>We don't need to request reinforcements yet, but he would probably like to know about the disposition of enemy forces. If he chooses to send reinforcements that's his decision.

Seconded
>>
TK quick question. Can we record the battle so we can have some record of how the Yvetha ships are and what they are capable of? Or is this unnecessary?
>>
>>1670765
It's not super clear, since this world was only recently colonized by the Yevetha after killing the native inhabitants. Likely several million given this worlds importance.

>>1670775
Always. Everything is logged in your ships databanks for later analysis. So it's happening right now!
>>
>>1670760
If we can do it. i support contacting Lobkin.
>>
>>1670782
>Likely several million

Well time to make justice to our moniker. And i'm tottaly okay with this.
>>
Damn, you guys are really awake today lol.

>Bombard Population Centers

>Inform Lobkin of your situation

>writing
>>
>>1670784
If we contact Lobkin to give him a status report, we should also mention that we have secured the shipyards so he doesn't think we've been sitting on our ass the whole time to allow the enemy to regroup.
>>
>>1670801
It's one of the benefits of running during the weekend.
>>
>>1670809
True that,I've considered going weekends only, but I think some people would fucking riot lol
>>
>>1670820
>spoiler

Don't you fucking do it. Besides during the week anons work or have to deal with other problems. So we are well more rested on saturday.
>>
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"Helm, take us into Aradian orbit," you say, "I want Lieutenant Zepal to warm the guns, we're going to give the Yevethan's a bit of a wake up."

"Bring us around, bring sublights to full," Navigation instructs his team of crew who execute his commands with haste and accuracy.

You hear Communications relaying these commands to the rest of the fleet. "All ship, come about. Bearing 215, match our course and descend to bombardment range."

"We're zeroing in on population centers that can be safely fired on without risking major infrastructure or industrial areas," Bastra explains.

"Very good, and I want to send a message to admiral Lobkin, purely informational," you say, giving your communications officer time to draw a datapad to copy down your message. "Have engaged enemy," you begin, The Yevetha are in greater force than anticipated and their appears to be rough military parity. Commencing bombardment of population centers to force a favorable engagement. Orbital shipyard being seized presently."

"Right away, ma'am."

"Lieutenant Zepal reports targets in range and ready to commence orbital bombardment," Tactical says.

"Very good," You smile at their speed and efficiency. As you give your next order, you remember the names of the hostages. "Fire."

***

On Aradia's surface, the day was calm, ignorant of the battle being waged high overhead. Even the death that fell on its cities was silent until it was too late. Buildings erupted into clouds of flame and debris, metal turned to liquid and ran in the street, trees kilometers away burst into flame from the intensity of the barrage. A thriving metropolis, once marred by genocide, was again wrecked with indiscriminate death. Each turbolaser shot boomed like a thunderclap after it had been completed, the ground itself molten and glassed.

***

"Shift fire, north, one degree," a targeting officer murmurs into his headset near where you stood. From your high up vantage point, each emerald lance shrank to a pinpoint that blossomed into an explosion on the planet's surface, barely visible as a flash of light. Matter boiled away to atoms, dirt, grass, duracrete, wood, flesh. The tubrolasers were hungry and indifferent.

You gave a few more minutes until the barrage began tapering off as there was less and less city to target. "Any change with the Yevethan fleet?" you ask Sensors.

"No, ma'am. They're holding firm, more Thrustships are approaching from the far side of the planet.


>Keep at it, begin bombarding the next target
>We'll have to try something else then . . .
>>
>>1670867
>Keep at it, begin bombarding the next target
They can't just watch this without doing anything. Sooner or later a captain will family on the planet will come to us
>>
>>1670867
>Keep at it, begin bombarding the next target
>>
>>1670867
>more Thrustships are approaching from the far side of the planet.
Are we able to intercept them? If they are on the far side of the planet they should have to get past us to reach the moon. If we can intercept do so, otherwise...

>Keep at it, begin bombarding the next target
>>
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>>1670902
>Are we able to intercept them?

No, not really, hopefully this makes it clearer
>>
>>1670867
>Keep at it, begin bombarding the next target
>>
>>1670906
man this makes me a bit nervous feels like they are going to be super cold and calculated about this and just keep on waiting for reinforcements until they can fuck us up.
>>
>>1670906
Oh, I see. Those guys would have made it to the moon in time anyway if we had attacked - possibly hitting us in the flank. As long as it doesn't up the total thrust ship count beyond the advantage they already had that's fine.
>>
>>1670913
Same that was kinda what i was afraid they would do. If i'm not mistaken The Yvethan have a death-centered culture.

Don't know if this would make then indifferent for the death of their on.
>>
>>1670867
>Keep at it, begin bombarding the next target
>>
>>1670913
Our goal when we bombard the planet is to draw them out from the moon though. As long we don't have to fight close to their defensive facilities we will still win
>>
>Keep at it, begin bombarding the next target

>writing
>>
>>1670932
except if they dont care we are still going to have to attack them since we are on a deadline and they are not, if they are continually reinforcing their postion it could end bad for us.
>>
>>1670943
>For the Yevetha, death was not to be feared. They were described as being dutiful, attentive, cautious but also fatalistic in their view of the universe. When fighting against other foes, Yevetha were notable for being ruthless fighters who never surrendered even in the face of certain defeat.

Got it from the Wiki it seems they don't care. Well time to make a faint i guess.
>>
>>1670943
I (think?) the "reinforcements" they have were already counted as among their battle forces at the moon? Otherwise, why didn't we intercept the enemy forces before they got to the moon before we bombarded the planet? That wasn't listed as an option.
>>
"Cold blooded bastards, aren't they?" you ask Bastra, studying the motionless Yevetha fleet as you lay waste to a second city on Aradia's surface.

"Yes, ma'am."

"Well, at any rate, we're making the pacification of this place even easier in the long run."

***

The steady rhythmic chirping of his com unit roused Tusken 4 from his stupor, watching the battle from his distant vantage point in the cockpit of his Tie/sr. As a scout pilot, with battle joined, his involvement was largely finished, save to monitor the edges of the battlefield for new developments, like this one.

"What is that?" he asked his sensor operator.

"Coded transmission," the other crewman said, seated behind him, typing away at his station, "It's coming from that moon, looks to be directed toward the Koornacht cluster."

Tusken 4's blood ran cold. A coded transmission directed home. It wasn't his job to interpret such things, but he knew what it sounded like. "Contact the lieutenant, let's get this moved up the chain."

***

"Our scout fighters detected it moments ago," your Communications officer says, indicating the audio waveform on a nearby display.

"A transmission," you deduct.

Communications nods, "Long range holonet message."

"They're calling for backup," Bastra says, his voice just above a growl.

"Most likely," you agree. "How long till they arrive?" you ask Tactical.

He seems flustered, as if he hadn't considered the possibility. "Well, it depends on how far out they are, ma'am. If they have to come from the Koornacht cluster itself we should have . . . Hours if they're ready to move, days if they're not. In theory though, by then they should be busy with the Admiral's main force. But if they have to come from Tamban . . . "

"Then very soon," Bastra finishes, "Unless they're busy with Lobkin."

"Did we receive any word from the admiral?" you ask.

"A confirmation he received your transmission," Communications said. "I think the exact response was 'good hunting'."

Intelligence about Aradia was sparse, about Tamban, even less so. You know the world itself is unremarkable, so it's unlikely to have a significant force stationed there, but, there was only one way to be sure.

>Nothing we can do about it at present
>Send a scouting party to Tamban
>Send a full combat detachment to Tamban to tie up and reinforcements.

tactical choices to follow this vote
>>
>>1670955
So to be clear, there was no way to intercept those forces before they reached the moon, I didn't list it since trying would be futile.
>>
>>1670957
>Send a scouting party to Tamban
Caution is good. Just don't overextend
>>
>>1670957
>Send a scouting party to Tamban
we need to know if we should attack now or if we can wait
>>
>>1670957
>>Send a scouting party to Tamban
A handful of our ties and an escort or two should work nicely.
>>
>>1670957
>Send a full combat detachment to Tamban to tie up and reinforcements.

No half mesaures here lets put our boy on the ground and secure the planet.

Also reading the wiki look what i discovered

>Sacrifice, particularly to provide blood for a birth cask.

They use blood to feed their newborns so the hostages were dead anyway.
>>
>>1670957
>Send a scouting party to Tamban
I'd rather concentrate our forces when we inevitably assault the Moonbase.

Still, really could have gone for some broadsides or Victory-1's to bombard the installation from a safe distance with missiles.
>>
>Send a scouting party to Tamban

>writing
>>
Two Carrack cruisers and a shuttle equipped with an advanced recon suite were pulled from the fleet and dispatched with a small Tie Compliment to Tamban, orders to relay back any information on enemy disposition there.

This left the forces in orbit of the moon to deal with, and they were not insubstantial.

>Hit and fade, try to draw them away from the moon

The plan here is to engage the enemy in orbit as if you seek to destroy them but then feign being "driven back" with the goal to draw the enemy away from the potential defenses of the moon. Of course, you will have to enter that firing range first, which of course carries risks.

>Split the fleet and draw them out

This is a complicated feint, involving coordinated hyperspace jumps. The plan being to send off a good portion of your division, perhaps half, as if they are leaving the system. The Yevetha will be enticed to attack, then, provided the timing is right, your other ships will jump back in to overwhelm the enemy.

>Attack head on

No sense mucking about with complicated and risky plans, set deflector screens to double front and attack!

>Lay Siege

The Yevetha can't wait forever, they would need to fight their way out at some point or another. It's not exactly what the admiral requested, but it's superior to risking your division. Force the enemy to come to you while you begin to land troops on Aradia.

>write in

I can't think of every possible plan!
>>
>>1671041
>Lay Siege
Don't risk our fleet. Objective is to seize shipyards and industrial facilities. If they run and fight with the main fleet then good for us.
>>
>>1671041
>Make a probing attack to see if the Moon is equipped with Captial ship guns if not then, Follow that attack with a frontal assault time is of the essence.
>>
oh yeah forgot to ask we are on a timelimit right 48 hours or so?
>>
>>1671041
>>Hit and fade, try to draw them away from the moon

If we didn't have a bunch of untested under our command I would vote for the hyperspace jump. As it stands, this is probably our best bet. They may be angered by our bombardment and be lured away more easily.
>>
>>1671075
"Time limit" makes it sound like there will be a big game over screen lol.

Admiral Lobkin's exact words were: "The attack on Aradia will be launched first, I've estimated you should be able to seize the planet or isolate it within twenty four hours. Tamban likewise. The main body will advance in a hopping pattern through isolated systems rather than jumping straight for Galantos. Idea being within 48 hours, we'll be having this conversation in orbit of Galantos."

Seen here:
>>1660194
>>
>>1671075
Yes but i can't remember if it's just for this planet. I know we have another place to go after pacifying this place

>Hit and fade, try to draw them away from the moon They don't fear death but seem pretty zealatous let's throw a match in their sucidal tendencies.
>>
>>1671100
24 hours for this planet per Lobkin's original plan.

I'll also add for everyone's benefit, you are commanding a totally independent force, if you feel necessary to deviate from plan, you have that authority.You have a lot more leeway than you did as a small escort group commander.

Doesn't mean there won't be consequences if you make a bad decision, but it means you have the authority to say "this plan isn't feasible from my new perspective.
>>
>>1671111
Witnessed!!
>>
>>1671111
we wouldn't want to mess up the fine admirals timetable now would we
>>
Pretty split vote, but

>Hit and fade, try to draw them away from the moon

has it.

>Writing
>>
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>>1671111
Never fear, Brigadier Snark is here
>>
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"Is there any evidence the Yevetha are ready to leave orbit?" you ask Sensors.

"No, ma'am," she shakes her head. "They're holding firm so far."

"They don't fear death but seem pretty zealous," you say "Let's throw a match on their suicidal tendencies. We'll attack and try to draw them off."

The fleet begins accelerating out of orbit, leaving three cities on Aradia completely slagged.

"Commander, we've got a report coming in from the shipyard," Communications says.

"Put it through."

A hologram of a stormtrooper appears, "Commander Tyrna, we've secured about 75% of the station, everything but a few holdouts and we're getting ready to blast them out of their ratholes."

"Excellent work," you reply.

"I wanted to let you know, ma'am. There's no evidence the Yevetha were preparing to scuttle the station whatsoever. Additionally, the hostages are not on board, ma'am."

"Thank you for the report. Keep me informed of anything else you may find."

You kill the transmission, for now, you had to focus on the plan at hand. It was time to do battle.

***

Because I can't fucking help myself, I've done some (stealing) Tinkering with the way we do dice. A helpful post on the General Board showed me a system I liked. LETS FUCKING TRY IT OUT!

For the engagement, I'll need each person to roll 1d100, I'm only counting the first three.

DC is 50, you want to roll equal or higher.

0 successes = Critical Fail
1 Success = fail
2 Success = Success!
3 Success = Critical Success!!!! yaaaaay

This roll abstract-ifys mass combat, just know that the higher you roll, the better.

Alright, let's see what happens!
>>
Rolled 66 (1d100)

>>1671203
50 is a bit low but I'm not complaining
>>
Rolled 62 (1d100)

>>1671203
ERE I GO
>>
Rolled 1 (1d100)

>>1671203
May the dark side guide us.
>>
>>1671210

My logic:


0 DC - Base DC

-5 Zepal (Gunner witch)
-5 Imperial Efficiency
-5 Advanced weapon systems
+5 Enemy numbers
+5 Static defenses
+5 Yevethan brutality

What do I call this? In the words of Dolph Lungdren's Punisher: "A work in progress."
>>
Well at least this system doesn't have crit fails when we roll a 1.
>>
>>1671221
>1
lol

>2 Success

>writing
>>
>>1671227
I liked this system.
>>
Rolled 41 (1d100)

>>1671203
>>
>>1671203
Damn, too bad they weren't trying to scuttle (that we know of) or had the hostages there. Oh well, we couldn't have known.
>>
>>1671227
Same system as Black Company, I like it.

Could you please always show us what factors go into creating the DC, and a bit of fluff text on the crit fail to crit success would be cool.
>>
>>1671250
That would explain the Yvetha would need someone to work on the metal minning.

But we could have tried to locate then but we prefered to consider then as sacrificial pawns

Also thanks to their transmission the other planet will be ready for us. But it gave us a good view of how the Yvetha behave.
>>
>>1671261
It's similar. In the Black Company we would need to roll under the DC.
>>
>>1671261
>Could you please always show us what factors go into creating the DC

Absolutely! Like I said, work in progress. I don't use DC much in my tabletop gaming "Career" but they seem popular here so i thought I'd give it a try.

>>1671261
>bit of fluff text on the crit fail to crit success would be cool.
Well I was planing on writing the results out as a giant fluff piece, unless you mean something else?

as far as "similarities" to black company. I basically took the system verbatim from someone's post on the QTG thread. I don't like roll under since I personally find it counter-intuitive, but yeah it seems pretty useful!

so I fucking stole it
>>
>>1671291
>spoiler

Hey, the highest form of compliment is plagiarism.
>>
As your fleet approaches, the Yevetha begin forming up for battle, the Thrustships take picket positions, shielding the Victory-Class, all while they disgorge fighters. Each Thrustship seems to carry a squadron of trifoils, while the Victory-Class seem to primarily carry Tie Fighters.

Despite their sudden aggressive posturing, they seem more than content to let you get close, not making any effort to approach.

"I want a few flights of fighters ready to strike any land-based targets that should present themselves," you instruct Tactical, "We'll use this as an opportunity to test for any anti-capital weaponry."

No sooner have you spoken than a pair of energy blasts sail up from the planet, narrowly missing your ship.

"Ion-cannon, ma'am! Planet side!"

"Track it," you say, "Our shields can only take a few hits from something like that!"

"I've slated three squadrons of fighters to dive for the moon to neutralize it, but we can't get them there unless we can reduce their fighter capabilities." Tactical replies. "We're registering weapons systems scattered across the moon coming online."

You grit your teeth, "Emperor protect us," you say under your breath.

***

"Here they come!" a voice crackles in Vells ear. He saw the strange Trifoil fighter designs rapidly swelling in his viewport.

"Do not engage directly," he says, his words directed at the handful of squadrons under his command, "Let the Shadow Droids soften them up, then we start leading them in. Our Lancer will teach them to be prudent."

A handful of affirmatives greeted him and Vells watches his plan unfold.

The Shadow Droids swooped in like black avatars of death, cannons blazing. A pair of Trifoils were cut down by blaster fire, while another was blown apart by a concussion missile hit.

Vells personally found the Shadow Droids detestable, knowing his own friend Navid was the organic computer in one of them somewhere, but it was nice to have them on his side.

Soon, the sheer number of Trifoils starts to overwhelm the Shadows. Vells keys in the withdrawal command and banked his own Avenger around with a casual press of his foot. "That's right," he says, watching the enemy fighters pursuing on one of his auxiliary displays, "Don't let me get away or you'll regret it, you kriffing Xeno scum."

The distance between the lead trifoil and Vell's avenger dials down, lower, and lower until the Trifoil entered optimal firing range, just as a burst of fire from a quad-laser battery on a nearby Lancer rendered it to spacedust.

Vells smiled to himself, knowing better than to celebrate over an open mic. Now, the Trifoils were dropping by dozens as they entered the lethal weapon ranges of the Lancer-Class that lurked among the other "benign" picket ships.

"Keep 'em coming after us, boys," he says. "They lose the taste for blood and they run back for that moon. Commander wants to get to meet them a bit closer."

(1/2)
>>
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As the two massive clouds of fighters intermix and boil with weapons fire and explosions amidst your picket ships, the lead Yevetha Thrustships enter firing range.

"Ladies and gentlemen," Lieutenant Zepal says, her voice uncharacteristically boisterous, "Gunners of Retribution, we have a chance to prove ourselves here. I want targets marked and called, we're going to pour it on, but we're not going to double our efforts."

"Yes ma'am!"

All around her in the darkened stations of the gunnery section, targeting computers flashed red with malice as golden crosshairs settled on simple representations of targets, the sharp shapes of trifoils and the round thrustships.

"Clear to fire," Zepal said, turning away from the show to watch the real battle, in her mind, power usage. The gauges climbed and fell, though the trend was steadily upward as more and more batteries on her ship opened on the enemy. It was exhilarating, she thought. More than any dogfight, carefully balancing the power demands of her guns with the needs of the rest of the ship was a struggle she lived for.

***

On the bridge, a smile creeps across your lip as one of the lead Thrustships ruptures and explodes, its on board ammunition stores cooking off to form a growing, spectacular conflagration. You tried to temper your mood, that ship was one of many. But it felt damn good.

It was the opposite sensation when you saw the spine of a Carrack bend and break, spewing atmosphere into the vacuum.

Another series of shots from the surface fortifications of the moon battered the shields of one of your Strike-Class, causing ship-wide power fluctuations.

It did give you comfort to see that for every ship you lost, the Yevetha were losing many more Thrustships, though the Victory-Class still remained unengaged.

"We've given them a good enough taste," you say, "Begin withdrawing." You count yourself lucky that none of your Star Destroyers were hit by that ion cannon.

Now the division was turning about, withdrawing under the cover of your picket ships, now taking the brunt of the fighting. But, it was working. The Yevetha were leaving the cover of their fortifications behind, confident it seemed in their power to kill.

(2/2)

>Continue to lead them away from the guns of the moon
>Come about immediately and strike.
>write in
>>
>>1671403
>Continue to lead them away from the guns of the moon
>>
>>1671403
>Continue to lead them away from the guns of the moon

Minimize those losses plz
>>
>>1671403
>Continue to lead them away from the guns of the moon
>>
>>1671403
>Continue to lead them away from the guns of the moon
Let's see if we can get them to break formation with fighters ahead of covering escorts, escorts ahead of the victories they're supposed to be screening, etc.
>>
>>1671403
>>Continue to lead them away from the guns of the moon
>>
>>1671429
Agreed. This is a fighting "retreat" not a route. We do want our picket ships to catch up with the main forces pretty quickly, though, or they'll be shredded.
>>
>>1671403
>Come about immediately and strike.

Surprise.
>>
>>1671444
>444
>4 is considered "death's number" in Japan. The question is whose death our forces or the Yvetha?
>>
>Continue to lead them away from the guns of the moon

>writing
>>
"We're going to try drawing out their fleet before coming about," you explain to Bastra. "Set a course for the shipyard, as if we're falling back to its guns, we'll turn back on them before we get there though."

"Commander, word from the scout forces sent to Tamban," Communications says, "They report no sign of any enemy forces, but they're establish remote monitoring probes to keep an eye on it before returning."

You nod, well there was a spot of good news. At least for the time being, no Yevethan reinforcements would be slipping up behind you.

Soon enough, it would be time to reap the rewards of your plan.

***

Roll 1d100 each up to three.

DC is 70, you want to roll equal or higher.


50 DC - Base DC

-5 Zepal (Gunnery witch)
-5 Imperial Efficiency
-5 Advanced weapon systems
-15 successful feint
+5 Enemy numbers
+5 Yevethan brutality
>>
Rolled 48 (1d100)

>>1671506
No one expects the Bloody Baroness!
>>
Rolled 81 (1d100)

>>1671506
>>
>>1671506
Fuck i'm stupid. DC is wrong.

NOT 70 DC is 30
>>
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>>1671518
mfw
>>
Rolled 74 (1d100)

>>1671506
>>
>>1671518
>>1671546
Math is hard.[/spoiler}

>3 Successes
>CRITICAL!

>Writing
>>
>>1671558
Nice
>>
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You watch anxiously as the range to the shipyard ticks down, the digits falling on a nearby display. A glance at the tactical map shows you a strung out, pursuing Yevethan force burning hard to catch you. Your Division was performing remarkably so far, and now, it was time for them to show you what they could do.

"Come about, deliver a full broadside to the Yevethan pursuit force and let's give them a taste of their own medicine," you bark the command, feeling a blood lust you'd felt before. It was time for the Yevethans to pay the blood debt they owed to the men and women they had tortured and killed. The cities hadn't been enough, your guns were still thirsty.

The shock of the command staff onboard those Yevethan warships must have been profound. As your ships came about, they were presented with perfect targets for a large number of guns simultaneously, a gift they wasted no time in exploiting.

Turbolaser fire cracked open Thrustships like rotten fruit, their Trifoils scattering and trying to form a cohesive screen as your own fighters fell upon them. With your Ties, they had something like parity, but your advanced fighter squadrons cut through them like a lightsaber through a thin mist.

You watched an Avenger squadron wipte out two Trifoil squadrons without a single loss.

Now, your Star Destroyers had come about, rejoining their escorts and burning full speed toward the Yevethan navy and the moon, behind them.

Far to port, a barrage of missiles, fired by a Thrustship, detonate across Winterborn's shields harmlessly, innocuous enough by itself.

"By the Emperor," Sensors says, "They're going to Ram Winterborn!"

Ture enough, you look through the viewport in time to see the brilliant flare of ignited fuel spewing from opened tanks as the Thrustship smashes itself across Winterborn's bow.

"Damage report?" you demand.

"It looks like her shields held, ma'am. Damage is minimal."

"But a few more like that and we may be signing a different tune," Bastra says.

Almost to punctuate his words, a Trifoil smashes itself across your bow deflector screens, scattering debris into the cold void.

>Focus on wiping out the Thrustships we've caught off balance
>Fight through the Thrustships quickly and attack the Victory-Class ships, they're the real prize
>>
>>1671683
>Focus on wiping out the Thrustships we've caught off balance
Take the easy pickings.

Those Victories aren't a match for our ISDs.
>>
>>1671683
>Fight through the Thrustships quickly and attack the Victory-Class ships, they're the real prize

we need to get those victories before they can get back behind their moon. even if we take a couple of kamikaze attacks
>>
>>1671683
>Fight through the Thrustships quickly and attack the Victory-Class ships, they're the real prize

Cant ignore the real prize
>>
>>1671683
>>Focus on wiping out the Thrustships we've caught off balance
>>
All tied up. Going into SUDDEN DEATH for the next 5 mins
>>
>>1671713
>>1671773
Guys, without their thrust ship escort the Victory-classes will be completely vulnerable to our superior firepower. If we attempt to push through the intervening thrust ships we'll have enemies firing on all sides before we even get to the victories, we'll have squandered much of the advantage we've so far gained, and we'll have given the enemy time to reconsolidate their forces by bringing the victory ships up or allowing the thrust ships to fall back.
>>
>>1671683
>>Focus on wiping out the Thrustships we've caught off balance
>>
>Focus on wiping out the Thrustships we've caught off balance

>writing
>>
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With the enemy Thrustships now thoroughly intermixed with your own picket line, extricating your Division to go after those Victory's would be difficult. Instead, you slow pace of your advance, giving your gunners ample targets in all directions. The Yevetha are unable to bring enough weight of fire to bear on a single Capital ship so your Star Destroyers remain virtually untouched.

Your fighter losses are starting to tell, but the fire of your escort ships more than make up for it.

"Let's be sure to break up as many of these ships as possible," you tell Bastra, "Think of it like an autopsy. I'm curious how these Thrustships are put together, but even more curious how they come apart."

***

Roll 1d100 each up to three.

DC is 40, you want to roll equal or higher.


50 DC - Base DC

-5 Zepal (Gunnery witch)
-5 Imperial Efficiency
-5 Advanced weapon systems
-10 Enemy scattered
+5 Enemy numbers
+5 Yevethan brutality
+5 Suicidal Attacks
>>
Rolled 29 (1d100)

>>1671843
For the Empire
>>
Rolled 30 (1d100)

>>1671843
AHHHHHHHH
>>
>>1671683
>Focus on wiping out the Thrustships we've caught off balance
>>
Rolled 70 (1d100)

>>1671843
>>
>>1671873
nice save
>>
>1 Success

>fail

>writing
>>
>>1671852
>>1671859
>>1671873
Well at least it's not a crit fail. Hopefully we still have enough momentum to deal some significant damage even with our difficulty.
>>
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"Brutalizer reports heavy fire from starboard, a fresh wave of Yevethan Thrustships has broken through his picket line!" Communications calls.

"We've got two more fighter squadrons totally wiped out," Tactics adds.

It seems the Yevethans found their footing. Two small pieces of good news, the first being that your sensors were laid in the Tamban system, so any potential Yevethan reinforcements would be detected en route, the second being that the two Carracks assigned to scout duty had returned and were reentering the fray,

"Have Brutalizer fall back and have Despot come up to support," you say.

"Winterborn also reports forward sensor failure and faltering shields, though Captain Sobieski has brought up some his pickets to try to screen the ship," Tactics says.

You could see on the tactical display that the Yevethan line was solidifying, and their Victory-Class ships were forming up, likely for an anticipated killing blow after your destroyers had been softened up by their Thrustships.

>Withdraw to the Shipyard in a final effort to stretch the enemy fleet
>Hold ground and slug it out
>Send our elite fighters on a mission to destroy or cripple some of those Victorys (Risky)
>write in
>>
>>1671995
>>Withdraw to the Shipyard in a final effort to stretch the enemy fleet
We need to regroup anyway
>>
>>1671995
>Withdraw to the Shipyard in a final effort to stretch the enemy fleet

Lets do this and rest a bit to help our ISD to recover some of it's shield
>>
>>1671995
>>>Withdraw to the Shipyard in a final effort to stretch the enemy fleet
>>
>>1671995
>>Hold ground and slug it out
Our commanders might panic. This could be risky, but better than having an attempt at a withdrawal to the base turn into a route.
>>
>Withdraw to the Shipyard in a final effort to stretch the enemy fleet

>writing
>>
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Toe to toe with the Yevetha threatened to be a bloody affair, and your forces were certainly being stretched to their limits. It was worth a try to withdraw once more, the final stretch to the shipyard in the hopes that you might overextend the enemy again, or give yourself some breathing space.

"Signal the withdrawal code to the division again," you say.

After a few more furious exchanges of fire, you start to gain distance on the Yevetha again, the intensity of weapons fire diminishes until it's barely more than a small skirmish on the edges of the picket line. At first you think you are outpacing the Yevethan's ability to respond to the situation, but then you realize they are allowing you to break away, opting to withdraw back to the moon rather than pursue, leaving a substantial belt of debris between your two forces.

On one hand, your Destroyers were starting to get roughed up in the fighting and your escort numbers have diminished, so a respite at the Shipayard might be good for some emergency repairs and power rerouting.

On the other hand, the Yevethans will reach the relative safety of their moon fortress again, and this time may be much harder to draw out.

>Continue for the shipyard, let the Yevethans withdraw
>Come about! We'll attack again
>write in
>>
>>1672186
>>Continue for the shipyard, let the Yevethans withdraw
>>
>>1672186

>Continue for the shipyard, let the Yevethans withdraw
>>
>Continue for the shipyard, let the Yevethans withdraw

>writing
>>
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Both forces part ways, the Yevethans withdrawing to their moon, and you withdrawing to the newly recaptured Shipyard.

Only a few hours had elapsed since the attack began, now Aradia had a new, growing, artificial ring formed from debris of the last clash, and three, planetary-scale pyres where once were cities. The next steps in this battle would be crucial to determine who would control Aradia and its orbital space, and you were damned if you didn't see justice done for the men and women the Yevetha slaughtered.

***

That's all the time I have tonight! Thanks for playing everyone.
Next game session is scheduled for same time Tuesday, 7 EST (11 UTC) and I hope to see everyone there.

As always you were great, and if you have any feedback or complaints or questions, I am open for them here and on twitter.

>https://pastebin.com/u/Timekiller21

Thanks all!
>>
>>1672367
Thanks TK

It's a bit disappointing they didn't follow us back to the shipyard, but so far it sounds like we've given at least as good as we've got, perhaps even better.
>>
>>1672367
Twll us TK did Sheev felt all of the death we caused?
>>
Also god dam i love some space warfare.
>>
>>1672459
>Thanks TK
My pleasure!

>It's a bit disappointing they didn't follow us back to the shipyard
Well, no plan survives contact with the enemy.

>>1672649
>Twll us TK did Sheev felt all of the death we caused?
Almost certainly so.
>>
>>1673397
>Almost certainly so.

Will Sheev senpai notice us? also what about Luke?Did he feel it too?
>>
i'm wondering guys since we are looking for a new apprentice to potentially replace Mara jade who do we have in mind?
>>
>>1673430
>Will Sheev senpai notice us? also what about Luke?Did he feel it too?
The Emperor has far more important issues than a lowly commander on pest-control detail.

As far as Luke, hard to say. Death isn't uncommon in the galaxy at the moment. But potentially.

>>1675032
>apprentice
I have a short list of viable candidates for consideration when we get back to Palpy, but I'm curious who you guys are thinking of.
inb4 Krayt
>>
Archived this thread, a new thread will go up tomorrow.
>>
>>1675152
Not the same guy, but while I don't want to replace Jade (i'm not in the same timezone as the games so my opinion doesn't matter), I think we really need to groom some minions/hands/whatever who can do battle meditation. Not only could we get way more efficient in combat, we could start doing some real neat tricks with Interdictors like Thrawn did. And in general, it would be good if we started using some interdictors, there's a lot of tricks you can do with them even without battle meditation, like aligning up precision drops through hyperspace.
>>
>>1677528
I'm pretty sure battle meditation is a very rare talent that most force users won't be able to develop. We can certainly use it in limited circumstances and promote development of the ability when it is noticed, but we should not risk overusing it. Over-reliance on meditation is what helped turn Endor into the disaster it was. If there is a chance it could be countered (and Thrawn at least certainly has a plan to counter) it should not be a cornerstone of our policy.
>>
>>1677555
Ofcourse not, but right now I don't think we are using it at all. It would be perfect for enhancing specific fleets who take on especially dangerous or difficult tasks. Ofcourse it's probably a balancing, we can't too overpowered either. In legends there was atleast one force sensitive grand admiral who could do battle meditation, so it should be something we could get more of.
>>
>>1672186
We thinned their numbers pretty well hope this manuver has helped to reduc3 their figther force.
>>
>>1680835

The saga continues




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