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You are the main villain of a generic slasher film, your sole purpose has always been to act as a plot device for the main characters of the movie to deal with and overcome. But now you've decided to break free from convention and decide your own actions instead of going by a script.

First of all, what sort of villain are you?

A) Supernatural Being ala. Freddy Kruger
B) Unkillable Force of Nature ala. Jason Voorhees
C) Creepy Mute ala. Michael Myers
D) Unemployed Weirdo turned Madman ala. Leatherface
E) I'm none of those things (write-in)
>>
>E
Sanity Destroying Otherthing ala. Cthulhu
>>
>>1656074
>A
>>
>>1656074
>A
>>
>>1656074
/pol/ veteran-C
>>
>>1656074
>b
>>
>>1656074
B) Unkillable Force of Nature ala. Jason Voorhees
>>
It seems we currently have a tie between A and B options, anyone wanna switch their vote?
>>
>>1656301
Would a mix of the two be possible?
>>
I'll switch to B
>>
>>1656306
No
>>1656074
B)
>>
>>1656301
>>1656316
Fine, I'll switch my vote to >B
>>
>>1656301
Ill switch to B
>>
You are an undead monstrosity risen from your grave to haunt the place of your death, you will find no rest until your thirst for blood has been thoroughly quenched by the blood of both innocents and the sinful.

What kind of environment acts as your home ground?

A) An abandoned summer camp
B) A creepy forest
C) A small ghost town
D) A graveyard
E) The abandoned industrial district of a major city
F) Other (write-in)

Sorry if the these come kinda slow, I'm at work atm and breaks for writing with my phone are hard to come by.
>>
>>1656382
>A
>>
>>1656382
>B) A creepy forest.

I like the thought of a slasher monster haunting a national forest.
>>
>>1656387
>>1656391
I change to B actually that sounds cool
>>
>>1656382
E
We are from Michigan and our goal is to kill all nignogs because they raped and murdered us and our family,while also killing the american industry up there
>>
What country's national forest do we haunt with our presence?

A) 'Murica (specify state)
B) Literally any other country (write-in)
>>
>>1656422
A, Washington state, or Oregon. Lets kill some washingtonian weedsmoking teens!.
>>
>>1656422
>>1656425
Oregon because that's where I live
>>
>>1656426
Fuck those "GRIMM" watching furfag faggots, Let the hunt begin! And fuck portland
>>
>>1656427
I've never seem GRIMM and I don't live in Portland, but I digress. I just thought the Oregon forests were a good place to be a creature.
>>
>>1656430
You've never been to washington then. Spanaway is a great spot if we can for example make the description of "forest" all of the city
>>
>>1656432
I'm fine with whatever really so sure
>>
>>1656435
Washington is a cool spot, We could be monster ted bundy!
>>
We inhabit the fictional state forest of Daisy Hills in Oregon, where we died after being drowned there by some shadowy figures we probably owed money to or something.

Now we have risen as a mouldy, rotten corpse from beneath the waves to reap havoc amongst the state population.

What is our weapon of choice?
A) An Axe
B) A Pickaxe
C) A Chainsaw
D) A Billhook
E) A Shovel
F) Our bare hands
G) We're a jack of all trades, we'll use whatever is available
H) Other (write-in)

I'm not burger so I don't know the geography very well so if there's any serious mistakes please point them out.
>>
>>1656447
>B

Also Oregon is just hills and trees and rain so
>>
>>1656447
We were drowned, I say F, We prefer to strangle and maul our victims,or quickly snap necks
>>
>>1656447
>inb4 WA>OR
Spanaway park is a nonfictional place with a nice and large (Mostly toxic) lake that has rich people houses and literally the whole city around it. Besides that theres a whole neighbor hood around it aswell. But hey, Your quest carry on
>>
>>1656447
B)
>>
Our weapon of choice is our pickaxe, which is an old heirloom of ours that our ancestors used in times past when digging in the mines back in the days of the gold rush, its certainly rusted quite a bit and in is in a state of disrepair due to not having been maintained in quite a while...

...But not to the point of being unusable or broken, it should still be useful when smashing some jock douchebag's skull in.

Roll 1d10 to see how notorious we are in the region? 1= Completely unknown 10=known beyond state borders and actively hunted
>>
>>1656447
>H) Other (write-in)
A fishing rod
>>
Rolled 3 (1d10)

>>1656495
whelp, too late
>>1656494
rollin
>>
Rolled 10 (1d10)

>>1656494
Let's go baby
>>
Rolled 4 (1d10)

>>1656494
>>
Rolled 10 (1d10)

>>1656494
>>
File: ...OH SHIT.gif (1.49 MB, 224x168)
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>>1656501
>>1656521
Well, this is going to be interesting.
>>
>>1656498
>>1656501
>>1656513
>>1656521
First roll only counted in this case.

We are known as a local legend whose fearsome reputation has not really reached beyond folklore and cautionary children tales, there are some people in nearby towns who have claimed to have seen us when trekking through the forests but the only evidence so far has been some blurry photographs.

We are not considered a serious threat to most people but there are a few who have attempted to prove our existence to the public at large due to several disappearances that happened several years back that were left unsolved.

What was the name given to us by the locals?

Write-in your suggestion, the most popular wins.
>>
>>1656547
I'd suggest a 3 roll system, but hey you do you.

Swampy
>>
>>1656547
The Miner, or "Molar", for children.
In children's tales, we are a mysterious man who one day disappeared while mining in one of the local coal mines. If they do not behave, we will come from our mine and break their teeth with our pickaxe to steal them.

In common folklore and horror legends, we are a miner who was trapped within a local coal mine after an ugly earthquake that closed it up. After our death, we have emerged from the mine as a ghost, altough it is said that the madness we contracted while locked inside will never let us leave this world.
>>
>>1656547
Chad
>>
>>1656563
I second this one, holy shit
>>
>>1656563
Let's go with this one!
>>
>>1656563
Well written anon, couldn't have said it better myself.

Now there's only one more thing left to do before we move onto the first part of the story proper.

What is or are our defining character trait(s). This can be anything from the way we finish off our victims to what we wear on our person when we go out to hunt victims. Think Jason's mask or Freddy's shirt.

I'm setting the limit of these traits to five in total.
>>
>>1656634
I think wearing a miner hat would work well.
Another defining trait, for the way we kill our victims, could be smashing their teeth with the pickaxe.
I'll let the other anons throw in their ideas for the other three.
>>
>>1656634
Appearing out of the ground anywhere in the area would be fitting.
Also, constantly whistling a miner song for the mood
>>
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>>1656650
>>1656659
Just got back from work, liking the suggestions so far.

Does >>1656659 have any suggestions for specific songs? I looked through some and figured "Miner's Lullaby" by U. Utah Phillips seems fitting.
>>
>>1656634
I think appearing out of the darkness and blinding /dazzling people with a helmet light might be quite cool
>>
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>>1656650
>>1656659
>>1656691

Are these traits acceptable for everyone?
>>
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>>1656721
That works for me.
>>
>>1656721
Yeah, sure
>>
>>1656721
>in the dead of night, little Billy is slightly worried
>he told his momma he didn't steal any cookies from the jar but he lied.
>he took three.
>He remembers his momma told him a story.
>about the Miner Man.
>Molar.
>He lost all his teeth down in the coal mines.
>now he hunts down bad children, liars and thieves to take their teeth with his pick axe!!
>There's a noise outside!
>he hides under his covers, his breath making it hotter and hotter every second.
>There's footsteps in the hallway!!
>He has to be brave.
>Has to escape.
>Run to his momma, tell her he loves her one last time.
>He looks out from the covers, and sees the shadow of a mining helmet in the corridor!
>lighting fast he hides back under the cover, and teeth chattering, looks once more.
>There's no shadow anymore.
>He sighs in relief, and looks to the side of his bed.
>There, he sees him.
>Covered head to toe in gear with a hardhat on, pick axe slung over his shoulder.
>He wants to scream but Molar gets in the first word.

>HIGH HOOOOOOOOO
>>
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Alrighty then, let's begin the inquisition.

You've been slumbering in the abandoned mineshaft for a while now, not really certain how much time has passed since you last did anything beyond maintenance on your pickaxe to keep it sharp and digging more tunnels beneath the forest valley so you could get around faster.

But today, after waiting for who knows how long, a sizable group of foolish young teens have ignored the warnings of the townsfolk and wandered into your domain once more.

You can see it in what remains of your mind how they tremble the forest floor and pollute the scenery with their very presence, littering the environment with trash and scaring away the animals with how loud they are being.

You lazily scrub off the dirt and shoo all the little creatures gnawing on your body as you get up and retrieve your signature mining tool from the ground next to you.

After quickly checking that it was indeed sharp enough and in a workable condition you flipped it in your hand a few times experimentally.

It was time to teach these kids why they should have listened to the tales and stayed away.

You begin to whistle a faint tune with your rotten lips as you head out for the hunt.

A) Listen to the sounds and head directly for the group
B) Wait for the night to fall
C) Head into the tunnels that you have dug and pick them off one-by-one
D) Set up traps on to their walking path
E) Other (write-in)

>>1656774

Made me kek, good story anon.
>>
>>1656783
It's what I do!

>D) Set up traps on to their walking path
A pick axe is good, but fear tactics are better! I vote for sinkholes deeper into the mines and cave ins at strategic entrances to separate them.
>>
>>1656783
>D) Set up traps on their walking path
>>1656786
This
>>
We need to kill the virgin/normal girl first. Else her natural plot armour will let her survive and grow strong enough to kill us.
>>
>>1656783
>D) Set up traps on to their walking path
>>1656786
>>1656804
I agree with both of these assessments.
>>
>>1656783
>D) Set up traps on to their walking path
Pack some dynamite too if available.
>>
>>1656783
>B) Wait for the night to fall
We need the atmosphere to be right!
>>
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>>1656808
>>1656786
>>1656804
>>1656788
>>1656814

You decide that the indirect approach is the best one and head into the tunnel network through a small entryway, grabbing bundles of dynamite, a pair of rusty bear traps and a shovel on your way there.

Once you reach a spot where you think the younglings are going to walk through you first place the bear traps onto the ground and hide them with bundles of leaves and other foliage.

After they have been set you set several bundles of dynamite right where the passageway beneath them runs, all of this has been set on soft, hollowed out ground that is bound to collapse at the slightest disturbance, something ensured to happen once the dynamite goes off.

The trap has been set, all you have to do now is wait for your victims to spring it.

Throw 1d100 to see how well your first attempt at the group goes.
>>
Rolled 39 (1d100)

>>1656842
Actually that's a valid point, can we set up traps and THEN wait for night to fall?

>>1656852
rolling
>>
Rolled 48 (1d100)

>>1656852
Let's see...
>>
Rolled 57 (1d100)

>>1656852
>>
>>1656852
nice
>>
Rolled 88 (1d100)

>>1656852
>>
Rolled 68 (1d100)

>>1656852
>>
>>1656852
Does this work off of best of 3?
>>
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For some reason quick replies don't work for me atm. First throw matters for most situations unless a natural overturns it or I say otherwise.

With a box of matches in hand, you listen intently as the crunching sounds of the teens' footsteps come closer to your position.

You've drilled small holes into the roof of the tunnel to listen in on them and get an idea on when you should light up the dynamite.

As soon as you hear the first sounds of conversation you light up a match and set the fuse before crouch-running away to a safer distance.

Despite having no more ears as they've long since fallen off, you still plug the holes at the side of your head out of habit and wait for the tremble to come.

Soon there's a mighty bang that shakes the whole tunnel around you, causing dust to fly off the walls and smalls pieces of dirt to come off the ceiling.

A)Head to the nearest exit and see the aftermath
B)Stay hidden and wait for the night to fall
C)Dig your way straight up and surprise the survivors
D)Go get more supplies
E)Other (write-in)
>>
>>1656933
>B)Stay hidden and wait for the night to fall
>>
>>1656933
>B)Stay hidden and wait for the night to fall
>>
>>1656933
>B)Stay hidden and wait for the night to fall

Also, drive them deeper into the mine. Make ghost noises or some crap to scare them further down the tunnel

Ca we get some dialog too? I want to hear their panicked conversations.
>>
>>1656961
>>1656933
Yeah, I'd love to really get immersed in this as a 1980s slasher movie.
>>
>>1656933
>C
Guys, this is about being unconventional.
Best opportunity to finish qny potential threat off
>>
>>1656933
>>1656971
i change to this
>>
>>1656933
I agree to do C)
>>
>>1656971
>>1656982
>>1656989
I mean I WOULD change to C if I knew how fast we could dig.

And is it a sort of pop up head first and climb out or leap from the grave type of deal?
>>
>>1656447

>Not being a burger

Now see that was your first problem
Joking aside, I like this so far
>>
>>1657000
on a side note it's pretty accurate thus far. Oregon used to be mostly mining and lumber till like, the '30s. It's just pine and birch forests along with mountains. Hell, they even have a coast line.
>>
3vs2 with C) being the winner.

Now that the happy campers are most likely one person short and completely shellshocked from the blast, you begin rapidly digging your hands into the dirt.

In a matter of seconds you burrow your way through the soft ground and spring up from underneath the ground head first, your rotten face turned into a disturbing grin as you see the aftermath of the trap you had set up.

One of the teens, a black man from the looks of it had stepped onto the bear trap and gotten himself stuck just before the dynamite went off. Unfortunately the blast didn't seem to catch anyone else and they are just standing or sitting on the ground just staring at the half a body that remains of their friend.

Due to the shock of the sudden turn of events they don't seem to have noticed you yet that may soon change though so you have the advantage for the moment.

What do you do?

A) Jump out of the ground yelling "Surprise muthafucka!" and attack the first survivor in your path
B) Crawl out slowly and silently take down one of them before the others notice
C) Jump out without another word and strike the first one you see with your pickaxe
D) Crawl out just enough to light up a dynamite and throw it into the midst of the group
E) Other (write-in)
>>
>>1657010
>C) Jump out without another word and strike the first one you see with your pickaxe
>>
>>1657010
>C) Jump out without another word and strike the first one you see with your pickaxe
As usual the black guy dies first
>>
>>1657012
Scatter some coins or ingots around and leave. If they are stupid enough to go through a forest at night, greed may be sufficient to lead them deep into the mines.
>>
>>1657010
>E) Crawl out slowly and silently take down one of them before the others notice drag them with us into the hole
>>
>>1657017
>>1657010
support i change to this
>>
>>1657023
Thanks, mate

Also, does anyone would support some sort of genre blindness in this quest? Like for example dynamite sticks and digging equipment that the survivors might find in the mines or the sort.

I mean, a good slasher movie lets the cast have a chance, however slim that is. I don´t mean playing around foolishly or anything like it, but it is only fun if the prey gets a fighting chance to defeat or at least escape from us. Take our time and dramatic sense to make the hunt memorable, so to speak.
>>
>>1657010
Supporting >>1657017
>>
Votes currently tied for C) and E).

We require a tiebreaker.
>>
>>1657045
I vote for

>>1657017
>>
>>1657045
I'll change >>1657044 to E)
>>
>>1657010
>>1657017
>E coins and gold ingots
That plan sounds like good way to lure even more people here...even as bloody as this gets
>>
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Or not.

A mischievous plan forms in your mind as you remember that you had a nugget of gold in your breast pocket that you've kept around for a while along with tinier fragments.

You quietly spread the gold around your exit hole before disappearing back down into the tunnels, you hope that you left enough that the teens will be incentivized to search the mines for more.

There you should certainly be able to pick them off more easily.

Throw 1d20 to see if they take the bait with a -1 penalty for the dead nigga.
>>
Rolled 2 (1d20)

>>1657061
>>
Rolled 2 (1d20)

>>1657061
>>
Rolled 10 (1d20)

>>1657061
Lets roll
>>
Rolled 4 (1d20)

>>1657061
>>
>>1657061
Best of three?
>>
>>1657066
>>1657064
the dice is broken its like kascode on anonkun
>>
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Tough luck anons, better luck next time.

Unfortunately, after waiting for hours back at the mine the teens don't seem to be coming and you just sacrificed several pieces of whatever gold remains around these parts for basically no gain.

The day is nearing its end as the sun is setting. The survivors, significantly demoralized but alive have set up camp near the main lake, the very same one that you once rose out of, as evident from the smoke that you see billowing from that direction.

The teenagers seem to have no respect for nature or the law for that matter, its dry season this time of year and if they go setting up fires carelessly they might set up the whole forest on fire.

Such a possibility gives you food for thought though.

A) Wait until the sun has set completely and the night has settled in
C) Wait until early morning when it usually gets foggy and then head for the camp
B) Wait and hope for a change in weather, maybe it'll start raining
C) Come up with a new and better plan to lead the group into the mines since the last one failed
D) Head for the camp immediately
E) Other (write-in)
>>
>>1657096
>A) Wait until the sun has set completely and the night has settled in
>>
>Do we have querosene from the mine´s lamps? If yes, why not we sprinkle it around them, making a path leading to the lake? That way we can light the match and wait in the waters, where they will be slowed down and unable to retaliate against us.

>>1657096
>>
>>1657106
>>1657104
>>1657096

Combining this. We need time to get the plan going and in the middle of the night they will be very confused
>>
>>1657096
>A) Wait until the sun has set completely and the night has settled in
Bring more dynamite and examine the body of obligatory black guy No1 to catch up with the times.
>>
>>1657109
>>1657096
i change to this i like your plan
>>
Correct me if I'm wrong here but do you mean you want to sprinkle kerosene from the lamps along the path from the camp to the shore?
>>
>>1657124
Yep
>>
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Okay, just checking.

While you're waiting for the night to settle in and give you visual cover, you search your equipment stash for the heavy kerosene canister that you used to fill the lamps in the past when you didn't have the ability to see clearly in the dark and eventually find it underneath a pile of rubble where it luckily hadn't ruptured and leaked its precious contents.

The moon is already high in the starlit sky as you head towards the intruders' camp, your plan being to pour the kerosene onto the forest floor to light it up in a wall of fire that blocks off the camp from the rest of the area with the exception of the shoreline and the lake.

As you are opening up the lid of the canister though, you can hear faint moaning sounds in the distance. It can't possibly be coming from further than a hundred meters away by your own rough estimate.

What do you do about it?

A) Nothing, continue with the plan
B) Investigate the noises
C) Other (write-in)
>>
>>1657155
>B

At least those degenerates haven´t ventured into handholding
>>
>>1657155
>B
>>
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You leave the kerosene can next to the tree you were about to pour it on and head off with your pickaxe in hand to investigate the strange noises in the distance.

When you eventually reach the scene, you see a young couple rutting on top of a tree stump like a bunch of animals. The blonde woman is lying on top of the man and facing away from you while engaging in the most sinful act with her hips, without protection no less.

Almost like they're asking to be killed.

They seem to be at a perfect angle for striking with your weapon of choice since they are currently facing away from you.

How do you wish to approach this?

A) Snap the woman's neck after you get behind her before strangling her partner so he doesn't have time to alert the others
B) Attempt to kill both of them with a single swing from behind with your pickaxe
C) Attempt to pick up a large rock to crush both of them
D) Wait until they are finished, basking in the afterglow and then do one of the above
E) Sit back and enjoy the show, possibly jack off
F) Other (write-in)
>>
>>1657180
>E) Sit back and enjoy the show, possibly jack off
>>
>>1657180
E) Is tempting, but I suppose our dong rotted off years ago.
Let's try B)
>>
>>1657180
>A) Snap the woman's neck after you get behind her before strangling her partner so he doesn't have time to alert the others
>>
Votes are tied with 1 for A, B and E. We need a tiebreaker.
>>
>>1657205
You could just roll for it.
And pray it's not E
>>
>>1657180
>B)
>>
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You can't stand watching the two degenerates continuing their sinful acts any longer, so you slowly sneak up on them as they continue fornicating and moaning to each other in a most lewd manner.

Raising the pickaxe over your head, you prepare to strike it down onto these vile beings with all your might. Your main goal being a fatal swing that takes out both of them in one strike, and failing that two strikes.

Roll 1d20 with a bonus of +1 for stealth and +2 for using your signature weapon.
>>
Rolled 7 (1d20)

>>1657237
Let's go boys
>>
Rolled 9 (1d20)

>>1657237
>>
Rolled 8 (1d20)

>>1657237
>>
The swing is successful as it first penetrates through the blonde girl's chest, piercing her heart and killing her almost instantly.

The tip doesn't penetrate deep enough to kill the man underneath her though as indicated by the fact that he's currently coughing up quite a lot of blood and spasming like he's having a seizure.

You violently rip the weapon out of the gasping and coughing man and his partner's corpse before roughly shoving the blonde whore of a woman aside and raising your weapon to strike again, this time nailing him right between his eyes and finally ending his futile struggle.

You take a quick look around to check if anyone saw you, luckily no-one seems to be in sight.

What do you do now though? You have two, barely clothed, bloody corpses lying next to you out in the open where anyone can find them.

A) Hide the corpses in the foliage
B) Just leave them there and continue with the execution the previous plan
C) Search the surrounding area just to make sure there are no witnesses
D) Other (write-in)
>>
>C) Search the surrounding area just to make sure there are no witnesses

then

>D) Carry them to the mines
>>
>>1657296

I support this course of action, by the way, nice quest OP.
>>
>>1657296
>>1657303
Luckily you managed to remain quiet enough during your murder act that when you search the perimeter for witnesses, you find no living souls in sight beyond a few curious woodland critters.

After returning from your survey, you pick both bodies up and carry them over to one of the many smaller tunnel entrances leading down to the mines that you had dug in your spare time before dumping them in there for later disposal.

After that you return back to where you left the kerosene canister to continue your previous plan.

Unfortunately, one of the survivors, a dreadlock-toting walking caricature of a hippie seems to have stumbled upon your kerosene canister with a lit joint in-between his dirty lips and is currently looking it over like its the most interesting thing in the world.

A)Sneak up on him and break his neck
B)Crack his skull with the pickaxe
C)Knock him out, pour some of the kerosene on him and use his joint to light him on fire
D) Ask him if he has more and join him for a smoke
E) Other (write-in)

Last post before I retire for the night, hope ya'll have fun deciding. I'll try to see if I can update in the morning or at work.
>>
>>1657334
>D) Ask him if he has more and join him for a smoke
>>
D) Ask him if he has more and join him for a smoke

Is he stoned enough to help us with our plan? Because if he is, we gotta ask him to help us
>>
>>1657334
>A)Sneak up on him and break his neck
Slasher movie villain would use C because foreshadowing.
This would however attract the attention of the other campers.
>>
>>1657334
>>1657338
>>1657389

D)elightful
>>
>>1657334
>D) Ask him if he has more and join him for a smoke
>>
>>1657334
D) Ask him if he has more and join him for a smoke
>>
>>1657334
>C)Knock him out, pour some of the kerosene on him and use his joint to light him on fire
>>
>>1657795
>>1657499
>>1657411
>>1657391
>>1657390
>>1657389
>>1657338

This time since the man is completely stoned and open to persuasion you decide to attempt talking to him, maybe he'll see your point of view over a couple smokes.

As you approach him he still doesn't seem to notice so when you're right next to him you attempt to clear your throat to get his attention, it comes out as more of a wet gurgle due to the hole in your windpipe.

The man slowly turns around to look at you, a stupid grin is plastered all over his face as he checks you over.

"What's up... brother, you have anymore of thosssse jointsss?" You ask him in an attempt to blend in convincingly but you don't yet know how he will react.

Roll1d100 with a bonus of 25 to see whether your act is convincing enough to a stoned man.
>>
Rolled 12 + 25 (1d100 + 25)

>>1658390
>>
Rolled 89 + 25 (1d100 + 25)

>>1658390
>>
Rolled 23 + 25 (1d100 + 25)

>>1658390
>>
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>>1658404
>>
>>1658392
>>1658404
>>1658408

Unfortunately your attempts, as always, are not really persuading to the younger demographic as the stoner scoffs at you.

"Fuck no man... get your own damn weed." The hippie says to you in an annoyed manner, waving his floppy hand towards you dismissively. "And go... like take a bath or something, you smell like a rat that just took a dip in sewage."

Well, now that's just rude. This kid should learn some manners.

What do we do now? The stoner kid doesn't seem like he wants to talk to us anymore.

A) Snap his neck
B) Smash his head with the pickaxe when he ain't looking
C) Knock him out and make a bonfire out of him
D) Forcefully take the joint from him and take a deep drag of it yourself
E) Other (write-in)
>>
>>1658491
>A
and
>D

Now I just want that weed for the principle of it
>>
A) Snap his neck
>>
>>1658494
Angered by the stoner's attitude you grab his head and before he can even utter a single slurred word of panic you quickly turn his head sideways until there's a sickening crack and the boy in your arms goes limp, his eyes even in death full of confused terror as you let his body fall to the ground.

And just out of principle, you take the still-burning joint out from in between the man's lips and take a deep fat drag of it yourself and watch as it seeps out through the hole in your chest.

"Don't do drugs kids, let me do them for you instead." You say in a mock serious manner to the audience, receiving a round of laughter from the invisible crowd of spectators.

After you finish the joint, you turn to look back towards the kerosene canister.

A) Continue as planned
B) Search the stoner's body
C) Check the surroundings for witnesses
D) Hide the body
E) Other (write-in)
>>
>>1658535
Continue as Planeed
>>
>>1658535
eat a dik
>>
Whole stoner scene reminded me of this: https://m.youtube.com/watch?v=6nrfsKxXoU8
>>
>>1658535
>A) Continue as planned
Also we might wanna get back our gold from the idiots later, after we kill them.
>>
>>1658577
How rude!
>>1658635
>>1658543
>>1658698

You finish unscrewing the lid of the container, causing an annoying screeching sound as you turn it first once then twice clockwise until it finally comes off.

When the cover has been disposed of, you pick up the heavy canister into your hands and tilt it slightly forward to begin pouring its flammable contents onto the dry forest floor in a steady stream as you're doing this you also begin walking around the camp in a circular motion to surround it in a wall of flames once the match is lit, only leaving a small corridor of escape for the survivors to head towards the lake shore where you'll be waiting for them.

After a half an hour or so, you're done. The canister is completely empty and the ground is covered all the way from the edge of the camp to the shoreline.

The moment of truth is here, all you really have to do now is light the match.

A) You're not ready yet, you still have something to do (specify what)
B) Let's watch the world burn
>>
>>1658710
>B) Let's watch the world burn
We can loot our gold from the campsite later. After we've looted their teeth and their LIVES!
>>
>>1658710
>B) Let's watch the world burn
Of course we have to be responsible and make sure a major forest fire doesnt erupt from this. That would be rude and unnecessary.
>>
>>1658733
>>1658713

After you're sure you are absolutely certain of the plan, you draw the matchbox once again, lighting one of the matches with the heel of your boot before throwing it onto the soaked forest floor and watching it erupt into flames.

As the fire rapidly begins to spread, you slowly march into the water and wait for the survivors to come running towards you in an attempt to get away from the flames.

Minutes go by, then from beneath the waves you can see the first silhouette of a person running towards the waterfront, he or she seems to be alone for the moment.

What do you do?

A) Rise from the waves menacingly and scare the daylights out of whoever's on the shore
B) Creep up on your victim slowly and attempt a silent takedown
C) Rush out of the water and take the one on the shore head on with your pickaxe
D) Wait until the rest of the survivors arrive
E)Other (write-in)
>>
>>1658745

>I have brought you a tribute...Master.

I wonder how her face will look when she gets up chained and with a shiny slaving rune in her forehead
>>
>>1658762

Okay shit wrong quest

Now my actual answer:

>Wait for the survivors
>>
>>1658745
D) Wait until the rest of the survivors arrive
>>
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You decide to not jump the gun just yet and remain hidden, the only thing visible of you being a few bubbles that rise to the surface from where you are submerged at.

Minutes go by and the person on the shore seems to be pacing around quite frantically as he or she waits around for the other survivors to emerge from the burning camp.

Eventually you see the silhouette stop and stay still for a moment before running off towards the direction of the camp and out of your line of sight.

What do you do?

A) Follow the one who ran off
B) Emerge from the water and block off the escape path
C) Remain hidden and wait for a while longer
D) Look for a new hiding spot
E) Other (write-in)
>>
>>1658858
>Emerge from the water and block off the escape path
>>
>>1658858

>B) Emerge from the water and block off the escape path

Ah, survivors these days have no professional ethic. When you make a trap they are supposed to step on it, not to go backtracking and spend your valuable time. Why, back in the day...
>>
Water trickles down all across your body like a waterfall as you emerge through the murky surface of the lake and take a look at the narrowing escape path of the survivors that you purposefully left open for them to run through so you could trap them and put them to the slaughter.

Unfortunately, only one has emerged so far and even they went back for the others.

So far you've felt like you've just wasted your time waiting for the teenagers to come out and you now boredly lean up against the handle of your pickaxe like it its a walking cane as you wait for your victims to emerge from within the smoke and flames of the raging wildfire.

If you had a watch on you right now, you'd probably be looking at it every ten seconds so you just have to make do with mental counting of time for now.

After an agonizing ten whole minutes of waiting, you finally see multiple forms emerging from within the thick smoke. Some of them are stumbling quite a bit as they limp their way out of the danger zone.

What do you do?

A) Greet them with a dramatic speech when they see you (write-in)
B) Make a one-liner and charge at the nearest one with your pickaxe (write-in)
C) Light up a stick of dynamite and throw it into the midst of the group
D) Walk towards them silently with your weapon ready to strike
E) Other (write-in)
>>
D) Walk towards them silently with your weapon ready to strike

They might have ignored the basics of survivor´s etiquette, in the mine we do things the old way
>>
>>1658890
>D) Walk towards them silently with your weapon ready to strike
Let's save One-liner for After we crush someone skull.
>>
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Thread theme: https://www.youtube.com/watch?v=-t5L1BoF_6s

You walk slowly towards the group, gripping the handle of your pickaxe tightly in anticipation as you prepare to use it on your soon-to-be victims

As the first three people emerge from the smoke, you have to choose which one you go for first since they are spread apart enough that your pickaxe can't possibly take down more than one at a time.

The three survivors stop mid-step as soon as they see your intimidating form stare down at them with a sadistic grin, you could swear that there was a wet, darkened spot forming on the letterman jacket wearing jock's jeans.

The other two survivors that have emerged so far besides the jock are a girl wearing a large wooden cross on her neck along with a modest light blue dress and a ponytail and an acne-riddled manlet with a bland yellow T-shirt and grey cargo pants.

Which one do we strike first?

A) The Jock
B) The Girl
C) The Manlet with horrible fashion sense

No roll needed for first strike.
>>
>>1658923

Kill the jock

The girl goes last, as the dress will encumber her greatly in the waters
>>
>>165892
>B)
It's important to get the virgin as fast as possible
>>
>>1658923
B) The Girl
>>
Isn´t the girl the one you kidnap to bring more visitors?
>>
>>1658923
>A) The Jock
He has best changes of outrunning us
>>
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Coin toss on who dies because vote is split:

1 = The Girl
2 = The Jock

Aaand... tossing
>>
Rolled 2 (1d2)

Fuck, forgot the roll.
>>
You raise your pickaxe high over your shoulder, your grin becoming even wider than one could think was possible for a man. The exposed steel body of the axehead glimmers in the moonlight briefly before its brought down onto the head of the Jock McDouchebag who just stares at it blankly as it comes closer towards him.

As if in slow motion, the force behind the blunt smashing end of the mining tool splinters the his skull into dozens of bloody fragments. His head is completely caved in and blood is gushing everywhere when you eventually remove the weapon, its tip is now decorated with gray matter that got stuck on it when it made impact.

The manlet and the the girl look on in terror for a moment before getting over their initial panic and attempting to make a run for it, both of them yelling and screaming all the way as they do so.

What do you do?

A) Extend your hands and attempt to tackle both of them to the ground
B) Light your last dynamite and attempt a double takedown once they've run past you
C) Take the first one down with a swing of your weapon and nail the other by throwing it at their back
D) Attempt to push or trip them into the fire
E) Other (write-in)
>>
A) Extend your hands and attempt to tackle both of them to the ground

What if we take both prisoners and we make the manlet fetch some victims for us while keeping the girl hostage?
>>
>>1659011
Now is the time for one-liner.
"You should have wear a helmet." Or something of that caliber.
Also voting for this.
>Attempt to push or trip them into the fire
>>
>>1659011
B) Light your last dynamite and attempt a double takedown once they've run past you
>>
>>1659011
B) Light your last dynamite and attempt a double takedown once they've run past you
EXPLOSIONS?!?!
>>
>>1659011
E) Beat the girl with the manlet to death also known as
BEAT A MOTHERFUCKER WITH ANOTHER MOTHERFUCKER
>>
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"Should have worn a helmet dumdum!" You yell in glee at the corpse of the jock as it falls to the ground and continues to bleed like some sort of macabre fountain.

As the girl and the manlet run past you, you reach into your miner's jacket's breast pocket to retrieve your last stick of dynamite. It has a shorter fuse so it should act like a grenade when you throw it.

How do you wish to throw it?

>Cook it for a second or two then throw it with all the force you have right into the middle of the pair
Or
>Throw it immediately but further away into the pair's path so it explodes at their feet instead of mid-air

For both choices you must roll 1d20 to see how well you manage to throw, best out of three throws is chosen.
>>
>>1659060

>Cook it for a second or two
>>
>>1659062
Nigga you forgot to roll.
>>
Rolled 20 (1d20)

>>1659067
I though you wished to first decide then roll
>>
>>1659071
What a massacre. Can we keep one of them as bait?
>>
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>>1659071
Yeah, sorry should have been clearer on that. Also nice roll I don't think we need more rolls since you got a natural on the first try.

You use the scorching flames next to you to light up the fuse before cooking the dynamite for about two seconds in your hand, watching as the fuse rapidly gets shorter.

You reel it back in your hand, remembering the way you used to throw baseball back in your previous life.

...And then you throw it, having but every inch of your strength behind it you watch in anticipation as the stick of dynamite sails through the air before exploding right in the middle of the girl and the manlet.

An ear-shattering bang echoes through the hot burning air as the explosive goes off and turns half of the two survivors's bodies into nothing but fine red mist and sending the rest flying off into various directions.

(meta)You have gained a level of proficiency for using dynamite in your kills, from now on you'll always get a +1 bonus for rolls when using it.(meta)

(meta)You have successfully managed to kill the group's virgin, now nothing will stand in the way of your final victory.(meta)

You are now only left with the remaining few survivors who are already scrambling away to get away, but not in an attempt to run past you, instead taking their chances in running back towards the raging wildfire that has by now engulfed their camp.

What do you do?

A) Chase them down and make sure every last one of them dies by your hand
B) Watch them run to their deaths, it matters to you not how they die
C) Check the bodies of your most recent victims
D) Other (write-in)
>>
>C) Check the bodies of your most recent victims

Shame about the virgin, would have been glorious bait. Check them to see what they have in store. Can we take a molar out of each of them, you know, as a signature move?
>>
>>1659101
>C) Check the bodies of your most recent victims

>>1659101
>(meta)You have successfully managed to kill the group's virgin, now nothing will stand in the way of your final victory.(meta)
Manlet was a Virgin, isn't he?
>>
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While searching through the pockets of the deceased jock, you begin whistling the tune that's been stuck in your head again. To you it brings a sense of calm despite the fact that there is literally a fire raging all around you and you are currently looting the corpse of a person you killed not more than a few minutes ago.

Eventually you manage to find several things, including a flip-knife, a lighter along with a pack of cigarettes, a phone, an expensive-looking wristwatch and your missing gold.

And that's just from the jock.

When searching what remains of the manlet and the girl, you don't find much but the little you do find will indeed be useful. The manlet carried with him a small survival kit, which included things like first aid and basic surgical tools. The girl on the other hand had on her remains a tiny revolver that unfortunately didn't have any ammo in the chamber.

Now that you've searched the bodies though there's not really much else to do anymore at this point, the remaining survivors look to be burning themselves alive as evident from the screams of agony coming from the direction of the camp that occasionally pierce the air.

A) Start trying to put out the fire yourself
B) The fire department and other state orgs will handle it like they always do, just wait
C) Attempt to go around from where the fire has not yet spread and return back to the mine
D) Other (write-in)

>>1659145
Maaaybe... :^)
>>
>>1659211
>A

Take care of your hunting grounds, the irresponsible kids with the drugs will take the blame.
>>
>>1659211
>D) Other
Hide and prepare an ambush for firemen.
THE RIDE NEVER ENDS
>>
>>1659211
>A)
>>
C) Attempt to go around from where the fire has not yet spread and return back to the mine

combined with

B) The fire department and other state orgs will handle it like they always do, just wait

Our work here is done. Lets just take care of the hippie and the corpses by flinging him into the fire. Trying to kill firemen sounds dangerous, as they are vital for the smooth operation of our hunting grounds

Followed by >D: Put a coin in the hippie´s corpse, to let the rumor spread about the gold in here. Let´s hope for some underground combat in the next batch of idiots
>>
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>>1656074
E) Jigsaw (aka John Kramer)
>>
>>1659230
boy you hella late
>>
>>1659225
>>1659211

If it speeds things up, I am alright exchanging (B for (A in my post a. Do you approve getting (D before (A and then we go back to the mines?
>>
>>1659241

I might have put things a little bit confusing here:

We first put a coin in the hippie´s pocket and we throw him into the fire

Then we try to get the fire a bit under control, escaping into the mines when the firemen arrive
>>
Since the fire has not spread too far, you figure that you still have chance to at least slow its spread down with your actions.

You don't have any containers at hand which to get water, so you instead carry sand from the shore in your hands and use it to suffocate the smaller fires that are nearest to you.

While you're carrying another handful of sand, you spot the corpse of the hippie whose neck you snapped earlier and get a mischievous idea on how to get more people to come around and visit the forest and the mines spread around it.

After throwing the sand onto the flames, you reach into your pocket and drag out a piece of the gold you retrieved from the jock a while back before placing it into the backpocket of the corpse.

You seriously hope that the bait works this time.

You continue to carry more sand from the shore until you eventually hear the sounds of an approaching chopper and look to the sky to see one painted in the colors of the oregon's state forestry service and carrying a large container of water underneath it, which it proceeds to dump onto the raging inferno on the ground.

Since you figure that the government boys now have the situation under control you jump into the nearest tunnel entrance and crawl your way back to the main mining network.

After a hard day of killing intruders of your domain, you're unsurprisingly feeling sleepy again and once you reach the mine proper you almost immediately collapse against the wall, your bottom landing onto the damp and dusty floor.

You soon begin another period of slumber in the comforting darkness and the creatures that inhabit it once more begin feasting on your rotten body for sustainance, but you don't mind.

After all... What do you really have to worry about, you're already a walking corpse anyway.

And with that, ends the first part of our story. I'd like to extend my gratitude to everyone that participated in this quest so far and hope you join me again in the next one that starts sometime later in the week when I get a proper cover made for the quest. For now, I'll be bidding all of you fine people goodnight and adieu.
>>
>>1659298
Thanks for running, keep your tools sharp for next time.
>>
good quest
>>
>>1659298
pretty quality quest, looking forward to similar quality for next time too
>>
>>1659236
Sorry
>>
Bretty gud OP




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