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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1644031

You are the Courier, Executor of the Pheonix Commonwealth of America. Having established recognition of your nation you find yourself, inevitably, squeezed between a war of the Bear and the Bull.

The scientific foundries of BigMT churn out wonders and miracles, in a bid to make yourself strong enough to withstand the rising tides of the other Empires around you.

In such a setting, you dance carefully with the NCR in a peaceful, if tense, non-aggression and even have agree'd to trade deals and mercenary work, for a fair fee.
>>
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>Onboard the Armored Train
It was a quiet journey headed north. Riddick and Hazel maintaining their weapons, and Axe Man being bored. Around them 3 officers idly chattered, one of them talking to her own brain in a jar.

25 soldiers were there too along with 10 Followers of the Apocalypse are with them, ready to use the best of their new medical knowledge.

100 MK2 Hazard Bots were elsewhere, among flatbed cars.

After a half day of travel through winding railroads and slow going to avoid mines, they arrive at the NCR capital, where a great number of soldiers and equipment are drawn up. From your robots, you get to see them, and they get to see your robots.

A force of about 200 men, a battaltion in all, loading up aboard. In addition you see a few tanks, some jeeps, and some very large and supplies.

The NCR sit next to your own men. Some take off shaking hands and chatting, clearly impressed by the augmented size of your bionic soldiers others avoid speaking with "bloody mercs" and "enclavists". But the peace is kept.

Particularly helpful are the actions of the Stormtroopers. These men seem selected for their height, strength, and intelligence and it shows by the manner of their speech. They act a bit more proud than the NCR Troopers, but are friendly enough.

However there are some oddd NCR individuals among the stormtroopers. Odd because of how different they are from everyone else, yet eerily similar to each other. There seems to be two types of them.

They are either very large and stocky men. Where as your men seem strong because they are fit, these men are just plain wide and tall, as if almost boxed in shape. They take up a whole seat to themselves. It's as though they've been eating a whole brahmin every day for breakfast in one arm, and lifting another in the other. And whats more, they all have the same facial features and similar skin color. They don't talk much, and when they do they don't seem very. . .bright.

There's also a curious pattern among some of the NCR Stormtrooper officers too. Its the same thing, some of them have similar facial features and voice pattern. All of them are officers, and they seem to be the most friendly and charismatic persons of the entire group.

>con't
>>
>>1653951

Just a friendly reminder that we could repair the mothership and hunt down Crypto
>>
>>1653951
Begun the Clone war's have.
>>
>>1653961

Or they could just be hiring retards, or it's genetic engineering, or something
>>
>>1653966
Those are clones or Synths.
>>
They gotta be clones, with what looks like a little of the FEV supermutant added to the big ones.
>>
>>1653967

If clones we better head east and start throwing out some clones back at them. If synths, the same thing.

But for now, let's be sure to prove our worth. And kill godless sub-human legionaries
>>
>>1653951
After the train is loaded up and on the move again, an NCR officer steps into the room. The soldiers stand at attention.

Curiously the stormtroopers raise their arms with balled fists, while most of the NCR soldiers give the conventional military salute (though some also raise their fist). Interesting.

>Officer
"At ease men. I'm sure many of you are curious as to where the hell we're going. I have here a message from General Blackthorne.

'Soldiers of California. You are about to embark on a mission of urgency, to ensure the success of that which we have strives for many months now. As it was in Portland, that many of you may be familiar with, our brave military, militia, and citizens are desperately but defiantly holding out against an enemy siege in the Flooded City. They fight not only the foe on the battlefield, but the enemies of hunger and need.

In company with our own aligned auxiliary forces, you will bring about the breaking of the siege and the delivery of vital supplies of food, medicine, ammunition, and relief aid to our forces and people.

California is watching us. The President is watching us. We who have been rescued from the jaws of death now will rescue others as we have been.

Good luck, and good hunting.'"

---

"Our enemy will be the Mutant Liberation Forces operating in and around the Idaho Wilds. We can expect heavy abhuman and enemy vehicular forces, along with crude but effective salvaged weapons and technology. In support of our operations, we have auxiliary robotic forces, armored support, and air support on standby.

We will head to the city by train as close as possible, and if we are stopped, we will disembark and push through on trucks and foot if we must. Above all, the supplies must reach the city."
>>
>>1653996

You know what? I take back my thinking on the axis, we're not going to be Italy invading Ethiopia and failing.

We're going to be Russia.

We'll get our half of Poland.

We'll help the allies out for a time.

We'll fuck up the Reich at Stalingrad.

God bless the Phoenix Commonwealth, God bless the reborn America, and may our enemies with away and die.
>>
>>1654001
I have got to start understanding these analogies you present, cause I can't make heads or tail of who the NCR is in them
>>
>>1654001
Our allies, the reich? We don't have many other options.
>>
>>1654001
What the fuck are you rambling on about? If anything we're poland or switerland.
>>
>>1653951
>The NCR sit next to your own men. Some take off shaking hands and chatting, clearly impressed by the augmented size of your bionic soldiers others avoid speaking with "bloody mercs" and "enclavists".
They know we're enclave?
>>
>>1654004
>>1654006
>>1654011

It's simple: the Phoenix Commonwealth is Italy/Russia

The NCR is the Reich

The allies are whoever will be fighting against the NCR in an alliance to make sure they stop the expansion and tribal holocaust.

The Axis being three nations together who will take over the world. But in this case, America
>>
>>1654016
You do realize they could be calling us Enclavists because we're an 'Enclave' in there eyes, Not the ACTUAL enclave?
>>
>>1654016
They erroneously think we are the enclave. Similarities with the enclave are very superficial.
>>
>>1654020
>Italy Russia
>Incompetent Officers and low tech
>Massive conscription that rapes and pillage, with Political officers that kill those that retreat on-top of low tech and shitty officers

A..are you stupid?
>>
>>1654016
It seems more a derogatory than accusatory, since most of your men are not literally enclave descendants.

You remember it was used partly against the people at Hopevile and Ashton for their usage of American symbolism, before the divide blew up.
>>
>>1653996
>"Our enemy will be the Mutant Liberation Forces operating in and around the Idaho Wilds. We can expect heavy abhuman and enemy vehicular forces, along with crude but effective salvaged weapons and technology. In support of our operations, we have auxiliary robotic forces, armored support, and air support on standby.
Huh. So we might be fighting the Mutant GLA. NCR seems like it would be the USA in this instance.
>>
>>1654020
So this is just divying up poland? while we prepare for their inevitable betrayal?
>>
>>1654026

Mark my words, the NCReich is going to betray us. Thus is why I say Russia.

>>1654031

I'm doing so, not sure about you other anons
>>
>>1654035
Maybe. Or we are Finland, and as long as we cooperate, and fight our mutual enemies, we'd be left alone, sovereignity wise.
>>
>>1654039

We need our Simo Häyä then, where ever he may be in the Wastes...or the NCR
>>
>>1654050
So we should recruit Boone?
>>
>Hazel
"I don't like the look of this railroad. Could be the perfect place for an ambush or a derail."

>NCR Officer
"They won't do it here"

>Hazel
"Why is that."

>NCR Officer
"Because they want our supplies too. And slaves."

---

ALERT!
As promised, the NCR Shipment of:
1 (HUGE) Steel
1 (Small) Fissile Materials
and a shipment of Air Conditioners has arrived.

If they need to extend the contract, they will pay upon the 7th turn of the regular agreed amount of either 1 (HUGE) steel or 1 (Small) fissile material.

Much of the steel has already been used up building the TACT bot and upgrading the Securitrons.

Food is still low because we had to ferry the steel with our own trucks. Which also means hexcrete returns are minimal (we still only have trucks for that as well)

The Pipeline is not yet complete.

!NEW!
>>>>>Food: Low (Slowly Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Below Average (Slowly Rising) [CAP: Below]
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Metal (Average) Fissile (Above Average)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Very Low) Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 215 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons
(Legion) - Moderate
-Conventional Firearms
(Legion) - Moderate
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>>1654053
>"Because they want our supplies too. And slaves."
>And slaves."
Slaves you say?
>>
>>1654054
This reminds me, did we free our slave yet? He's been with us for a year+ by now I think.
>>
>>1654054
I imagine he means "take us slaves" not "steal our slaves"

But we can liberate the slaves hopefully. I don't think we'd be able to negotiate with the MLA. Marcus would be seen as a super Uncle Tom for not killing all the humans.
>>
>>1654054
>>1654050
>>1654039
Let's finish the pipeline this turn to get that water, which we can use to make more food and hexcrete.
>>
>>1654057
He has his voice back, but still wears the collar, but we'd remove it if asked.

>>1653951
Hey QM, didn't we update all the firmware in the securitrons to Mark V?
>>
>>1654051

Of course we should, we need to save him from being manipulated by the NCReich's government and military

>>1654060

You never know anon
>>
>>1654057
You've yet to "free" him. Officially he is a citizen (as far as citizens go without a public registry building). He still seems set on being your slave though, out of a sense of duty and morality.

>>1654063
Correct thats a typo.
>>
>>1654067
>He still seems set on being your slave though, out of a sense of duty and morality.
Couldn't we free him and turn him into our butler then? He seems to have similar responsibilities.
What did we have our slave do for the most part?
>>
>>1654071
house work for the most part- cleaning, taking care of all the kids, etc.
>>
The packaged Air Conditioners are quote "very fancy". They come in cardboard boxes with painted pictures and advertising on them, along with instruction manuals and some very blatant advertising for New Reno. The machines themselves are stamped as "Made in California. Sold in New Reno."

James Bond has analyzed them.

"I detect no espionage or spy equipment in them. They are inside and out, merely air conditioners."

Rumors very quickly spread throughout the settlement, and people are clamoring to have them installed!

>CHOOSE
Yes
No
>>
>>1654083
>They are inside and out, merely air conditioners."
>merely air conditioners."
You underestimate the conditioning they go through.

>Yes
Well we got these for a reason.
>>
>>1654083
>Let them get installed in a test house first with our spy kit, See if anything happens.
>>
>>1654083
yes
>>
>>1654087
>>1654091
Switching to this, good idea.
>>
>>1654083
>yes
Maybe the air conditioners don't have spy shit in them.

Maybe Odd Ball just want to show the people that to come to New Reno to gamble and see how life their is "better"

>>1654091
>>1654087
Also we should do a test run, see if they don't blow up due to faulty wiring or some shit like that
>>
>>1654091
fine do this instead of >>1654092
Though I don't know what you expect to happen.
>>
>>1654083
>>1654096
Switching to this choice >>1654091
>>
>>1654097
>>1654096
Quality assurance.
>>
>>1654097
I expect nothing but magic as air is suddenly cooler. I however also expect NCR trickery
>>
>>1654083
If james is satisfied, then sure why not.
>>
>>1654091
Despite the grumbling, you insist on performing lengthy "Quality Assurance" tests.

So far, for a month, nothing happens. It works well. A bit noisy, but exactly the type cool or cold air you would get out of a box from Novac or the Casinos. In the hot heat of the desert, such cold wind is sweeter than molasses.

It will add to your energy bill, significantly but not excessively or outrageously.

---

Securitrons have been withdrawn from outposts, into the expedition.

>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny)
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
>>1654115
>No energy saving mode

SEND IT BACK, THIS IS SUBPAR.
>>
For those interested, this is the WIP to do list that ive been working on, not done obviously.

https://pastebin.com/Q6p6Zymr
>>
>>1654122
It has an on and off button, also a dial turn setting. Normal wasteland etiquette is to turn your air conditioner off when you aren't at home.

Unless you're in Vegas. The Ultra Luxe liked to have little signs that said "feel free to leave on, we'd like you to return to the cool comfort of your room".
>>
People are still hoping for you to install the air conditioners.

>James Bond
"Some of your Newberry Springs denizens are saying if Oddball was still here, he'd find a way to steal it for them."


---THE CRATER---
>>>>>Morale: Above Average (Slowly Falling)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
>>>>>Current Pop:
35 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
>>1654134
Can we connect them to Alexis so they can be activeted remotel, or timer based?
>>
>>1654149
You can indeed ration them to conserve power.
>>
>>1654152
i said install them,
also like this anon said >>1654149
>>
---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
88 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+125 Securitrons MKV
+125 Spy-Eye Bots
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+19 Herd Animals (Brahmin/Bighorn)
+9 Baby Brahmin
+30 Mr. Howdy's Farming Robots

1 General Boon
1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 97
>>
>>1654154
You have one unit installed in a test house currently.

And yes, Alexis can set them on timers or ration their power consumption. They can be activated and deactivated remotely.
>>
>>1654158
>Hero.
Wake up a new guy from the alien cryopods.
>Civ.
Install the air conditioners.
>Construction.
Finish building the pipeline.
>>
>>1654158
Construction: Finish the Pipeline
>>
Rolled 55 (1d100)

>>1654158
>hero
wake up a new cryo pod guy
>civ
Install all the ACs, with Alexis support.
>construct
finish the pipeline
>research
look into the alien bounty hunter armour
>>
>>1654178
Supporting.
>>
Rolled 3 (1d100)

>>1654158
backing this >>1654178

Add
>Military training with super bodies still, And also keep us up to date on the war effort
>>
Rolled 58 (1d100)

>>1654178
Supporting
>maybe for a free action we have the people send info of the places they know, to expend our idea of the world.
>>
Reposting the 3 year plan.


3 Year plan.

>Finish the railway.
>Build supermutant homes.
>Build FEV lab.
>Tap into the underground river.
>Set up a communications satellite.
>Build more robots.
>Research alien shields.
>Research alien med gel.
>Research better PA and guns.
>get more Pop.
>Build that hospital.
>Research the alien hangar.
>research the alien scout ship's power source and weapons.
>Get that Vending machine upgrade that makes it so we don't need fissile materials.
>Build a aircraft factory so we can build flying saucers.

After 3 year plan

>Make some gravel roads to our frontier towns.
>Create Bikes for our Citizens.
>Develop main battle tanks
>produce main battletanks
>develop and produce all the other bits for total warfare- mobile AA, personel Anti-Armour, self propelled artillery
>Clearing the divide to get that sweet loot.
>>
>>1654178
>>1654184
>>1654186
>>1654189
LOCKED

Writing
>>
>>1654190
Adding the glass and textile factories should be on this list.

Along with establishing passive growth of hexacrete and new robots
>>
>>1654222
Not to mention the purchase of as many slaves off of the Legion as possible to grow our nation without risking haemorrhaging our cultural unity or anything.
>>
>>1654222
We already have the glass factory i believe.
>>1654231
Why purchase when you can take with saucer abduction beams?
>>
>>1654240
Because they'll be much more loyal more easily thanks to their trained loyalty. Plus they'll give us a better deal for our spices than the NCR making it fairly cheap to do.

Anyhow, the abduction beam only can take 5 at a time. Where as with a proper set up for moving our new citizens and such we could probably get dozens out and don't risk an incredibly valuable and currently irreplaceable aircraft.
>>
>>1654222
>>1654231
Thoughts on >>1654126
Anything ive missed, or you feel I should add?
>>
>>1654252
I can't see anything missing in particular.

>>1654251
That's why we go for the slave training camps, to liberate the unbroken slaves.
>>
>>1654251
>Because they'll be much more loyal more easily thanks to their trained loyalty.
Actually freed slaves would be much more loyal to us since we freed them.
>Anyhow, the abduction beam only can take 5 at a time. Where as with a proper set up for moving our new citizens and such we could probably get dozens out and don't risk an incredibly valuable and currently irreplaceable aircraft.
Then build more saucers.
>>
>>1654258
Those camps are hundreds of miles away from us and we are uncertain as to where they actually are.


My suggested method works without any sorts of doubts or problems. We could do it immediately where as yours would require we found the camps, got the forces needed to free the slaves and then got them ALL out in one go which we currently could not.
>>
>>1654279
Well it does have problems of participating in a slave trade with a barabaric, murderous society that most of our people don't want anything to do with other than shoot them in the face.

That will be a problem.
>>
>>1654279
>My suggested method works without any sorts of doubts or problems.
Except if the NCR finds out we're trading with the Legion they will brand us barbarians and refuse any diplomatic or trade deals with us.
>>
>>1654273
>Actually freed slaves would be much more loyal to us since we freed them.
Nope. They would be thankful but their loyalty would remain with their people. Their tribe or nation or what have you. I don't disagree that many would join us but we can't say they would be more loyal than the people literally built from the ground up to obey.

>Then build more saucers.
Yeah sure I'll just pop over to our giant replicator and make the parts for a dozen more. You know after I process enough nuclear material and steel into replicator-feed to literally drown our civilisation and grab a complete copy of the required blueprints and such.
>>
>>1654296
Well most of their people would be enslaved and such, so they would have loyalty to a dead society. Simple enough to draw them over to our way, especially if we allow them to keep small reminders of their culture.
>>
>>1654296
>Nope. They would be thankful but their loyalty would remain with their people. Their tribe or nation or what have you.
No they wouldn't, only a very small few would wish to return to their tribe/nation, all the others would be loyal to us. Also it would be a good thing to have ex-tribal slaves since they can help us assimilate their tribe.
>Yeah sure I'll just pop over to our giant replicator and make the parts for a dozen more. You know after I process enough nuclear material and steel into replicator-feed to literally drown our civilisation and grab a complete copy of the required blueprints and such.
All we need is to get that Replicator upgrade that allows us to use energy instead of fissile materials and we'll be golden since all we would need then is metal, and we can get metal from Trona, the Divide and saucer raids against the Legion.
>>
>>1654291
>Well it does have problems of participating in a slave trade with a barabaric, murderous society
In your opinion. I've made my opinion of the Legion clear before.

>that most of our people don't want anything to do with other than shoot them in the face.
I'd point out our people aren't so insanely against the Legion as to not see the benefits of getting slaves from them to free / grow our nation and such. They don't want to help the Legion but that doesn't mean they are going to act so blindly.

Especially since we've done it once already if you hadn't noticed and no one complained or decided to shoot us in the face like you seemingly think they will.


>>1654294
The precise dictations of the deals we made with the NCR state that we can trade with their enemies and house refugees / war criminals from them. Your argument is false.

Especially since they wouldn't be finding out realistically speaking since our nation is so isolationist and shit. Plus we can order the slaves to not talk about where they came from and shit.

Even if they did, why would they complain about us saving people from the Legion? By what logic do they find that unacceptable?

>>1654307
>Well most of their people would be enslaved and such,
Refer to what happened to the NCR's citizens. Chances are they would wander off to go find their tribes.

>so they would have loyalty to a dead society.
Which they could convert their children and others to.

>Simple enough to draw them over to our way, especially if we allow them to keep small reminders of their culture.
True but that doesn't solve the problem of moving potentially hundreds of slaves out across the Legion's lands without any form of support and their armies hounding us. Compared to sneaking a few out at a time.
>>
>>1654115
OP, three questions:
- Is the Digital Radio Tower at China Ranch tied into broadcasts of Mr New Vegas?
- Are the details for Trona correct, as they seem to be a copy of China Ranch?
- Can the military action be used for robot construction?
>>
>>1654311
>No they wouldn't, only a very small few would wish to return to their tribe/nation, all the others would be loyal to us.
They would be thankful to their saviours but I doubt they would be as loyal or willing to join as you seemingly think.

>Also it would be a good thing to have ex-tribal slaves since they can help us assimilate their tribe.
Yes that lovely tribe on the other side of the Legion.

>All we need is to get that Replicator upgrade that allows us to use energy instead of fissile materials
No such upgrade is currently known or possible.

>we'll be golden since all we would need then is metal
Plus pilots, the design / understanding of it's systems and the power to support them.

>we can get metal from Trona, the Divide and saucer raids against the Legion.
The first region doesn't have much metal if any, the second is hostile and I think you are overestimating the Legion's metal supply.
>>
>>1654313
>The precise dictations of the deals we made with the NCR state that we can trade with their enemies and house refugees / war criminals from them. Your argument is false.
Except Mr. smith said to us "Very well. Just be aware, the bear has a 2 good noses and 4 eyes." when we told him we will decide in a case by case basis, they will be paying attention at how we interact with their enemies and us trading with the Legion will sour relations with the NCR, what will make trade and diplomacy with the NCR harder.
>Even if they did, why would they complain about us saving people from the Legion? By what logic do they find that unacceptable?
"You're giving resources to our enemy."
>>
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>>1653951
>didn't get the armor for our men
>didn't augment companions and doctors
>didn't send the tank
>>
>>1654313
In the general opinion of the people

Also the initial people we started with were enslaved with the legion, the rest are refugees from legion aggression. It will be a tough sell to get them on board with trading with the legion.

We didn't promise not to trade with their enemies, but that doesn't mean that the NCR can't react. They can sanction us, and cease all trade and further contact, or even invade if they feel like it.

THe NCR citizen's were re educated or slaughtered. But they had their tribes intact and around. Rescued legion slaves have no wehre else to go. It's not like they can return to their ancestral homelands in Arizona and settle down. Their safest bet is to stay put here. Or they just get enslaved again.

You overestimate the ability for fragmented people to preserve their culture. And if we gather enough of them in our lands, they'd settle and preserve their culture here, like china town.

Your idea has problems too. The only route to the legion close to us is the I-15 front. We aint getting trucks filled with slaves over that boarder. It's a similiar problem no matter how we liberate slaves.
>>
>>1654346
was that the winning vote?
>>
>>1654354
It was thrown around, but we never fully settled on it.
>>
>>1654329
>They would be thankful to their saviours but I doubt they would be as loyal or willing to join as you seemingly think.
And i think you underestimate how thankful to us they would be after being freed, they would be very loyal to the person who saved them from a life of slavery.
>Yes that lovely tribe on the other side of the Legion.
That we can reach with saucers and can supply robots and weapons to.
>No such upgrade is currently known or possible.
Incorrect, it's available if we spend a boon, here it is in thread 12 as an option.
>BOON (Optional - You currently only have 1)
>[ ] Non-Fissile Materials! - If we spend most of our alien parts, we can figure out a way to hook up a disintegrator to this device. Then we no longer have to rely on hard to get radioactive isotopes. We can just expend energy instead and feed it normal metals!

>Plus pilots, the design / understanding of it's systems and the power to support them.
We already know how the alien flight system works, we just need to figure out it's power source.
>The first region doesn't have much metal if any, the second is hostile and I think you are overestimating the Legion's metal supply.
The Legion has metal armor and swords, those are all things we can take, and they must have come from some metal supply.
>>
>>1654354
I don't actually know but I got the feeling that most people agreed to those.
>>
>>1654346
>didn't augment companions and doctors
We should really get on this

Add the Followers too, Intel and luck enhancements could improve our research capacity
>>
>>1654336
>Except Mr. smith said to us "Very well. Just be aware, the bear has a 2 good noses and 4 eyes." when we told him we will decide in a case by case basis, they will be paying attention at how we interact with their enemies and us trading with the Legion will sour relations with the NCR, what will make trade and diplomacy with the NCR harder.
Assuming they find out which they would struggle to do so.

>"You're giving resources to our enemy."
"Which is entirely legal given the deals we made with you."

>>1654348
>Also the initial people we started with were enslaved with the legion, the rest are refugees from legion aggression. It will be a tough sell to get them on board with trading with the legion.
Yet none of them have complained about us getting a slave from the Legion, even though they should be under your assumptions.

>We didn't promise not to trade with their enemies, but that doesn't mean that the NCR can't react. They can sanction us, and cease all trade and further contact, or even invade if they feel like it.
Entirely true but once again I point out, they will not find out.

>But they had their tribes intact and around. Rescued legion slaves have no wehre else to go.
Except they might still have independent tribes to go back to.

>It's not like they can return to their ancestral homelands in Arizona and settle down.
They can with your method since the enslaving camps are all on that side of the Legion.

>Their safest bet is to stay put here. Or they just get enslaved again.
Assuming we can trek them across the Legion without them getting killed, lost or re-enslaved.

>You overestimate the ability for fragmented people to preserve their culture.
I really don't.

>And if we gather enough of them in our lands, they'd settle and preserve their culture here, like china town.
Or they out-breed us and become the dominant culture or have a problem with something we do and cause problems.

>Your idea has problems too. The only route to the legion close to us is the I-15 front. We aint getting trucks filled with slaves over that boarder.
Who said anything about trucks of slaves? We got Dean Domino, his ex-slave companion, one slave of our own and ourselves from New Vegas to Big mt and could certainly repeat that performance.

>It's a similar problem no matter how we liberate slaves.
It really isn't.
>>
>>1654367
>And i think you underestimate how thankful to us they would be after being freed, they would be very loyal to the person who saved them from a life of slavery.
Yes, yes they would. However that doesn't mean they would go and abandon their families or their homelands or anything else potentially.

>That we can reach with saucers
Very slow crafts and could be damaged by ground fire from Legion forces if it came down to it.

>can supply robots and weapons to.
A saucer can carry about 5 humans and a pilot. Not exactly a cargo vessel and certainly not fast enough to maintain a war effort.

>Incorrect, it's available if we spend a boon
Which we have one of.

>here it is in thread 12 as an option.
My mistake, I swear that that one didn't allow such actions but still you need a massive amount of energy.

Also based off of the description, I doubt it allows for the production of alien metal with common metal and such.

>We already know how the alien flight system works, we just need to figure out it's power source.
Amazing but that could take years assuming it can be done and that we can actually produce whatever we discover.

>The Legion has metal armor and swords, those are all things we can take, and they must have come from some metal supply.
I imagine it comes from salvaging buildings or mining and once again I would point out that Saucer's ain't moving large masses without strapping it the outside.
>>
>>1654417
>Which we have one of.
We're going to have another boon once this thread is archive.
So in thread 16 we'll have 2 boon, if we don't use our current boon
>>
>>1654434
Sorry, where is this second boon coming from?
>>
Are we debating whether to trade with the legion?
>>
>>1654417
>Yes, yes they would. However that doesn't mean they would go and abandon their families or their homelands or anything else potentially.
You mean the families and homelands that have been pillaged and destroyed by the Legion?
>Very slow crafts and could be damaged by ground fire from Legion forces if it came down to it.
>Saucers are as fast as a car.
>Can reach very high altitudes if not completely leave the atmosphere.
>Can be equipped with a shield.
The speed is fine for traversing Legion lands and ground fire doesn't matter.
>A saucer can carry about 5 humans and a pilot. Not exactly a cargo vessel and certainly not fast enough to maintain a war effort.
A vertibird can carry 6, and any saucer we make can have an expanded cargo hold so it can carry the same amount.
>Which we have one of.
And we're at thread 15, which will give us a boon once archived. We can also get a boon through other methods.
>Also based off of the description, I doubt it allows for the production of alien metal with common metal and such.
Actually it does, it's how we can make alien metal now.
>Amazing but that could take years assuming it can be done and that we can actually produce whatever we discover.
Researching alien power cells took one turn and we got 3 versions out of it, it won't take years.
>>1654436
Every 5 threads archived gives us a boon.
>>
>>1654436
OP rule is for every 5th thread ARCHIVED give us a boon.
>>
>>1654436
We get some for archiving threads every now and again
>>
>>1654346
The tank didn't get voted in, and there wasn't time to develop a new standard infantry armor.

But all your troops are augmented at least. And the companions have Bounty Hunter armor.
>>
>>1654346
Our men have at least old world American Infantry Armor, and they are augmented.
>>
>>1654447
Hey QM, what did we need to do to get the Think tank sane again? Put their brains in Lobotomite bodies right?
>>
>>1654403
How will they not find out convoys of trucks are going to and from legion lands? Its not something we can keep very secret, especially with no land border.

As for response, we may not promised not to do so, but they can still punish us for going against them. They never promised they would trade with us or anything. They're facists and there is no world police.

Our slave is one slave and we bought him with pocjet change. Its easy enough to believe we smuggled him and dean and deans girl out. Paying for slaves with trucks filles with spices is a different matter.

We have no guarantee that they "would not likely find out" other than your unfounded assurances.

Slaves likely dont have tribes to go back to. Legion just rolls over everybody. Most slaves are slaves because the legion killed their soldiers and subjugated the rest.

They cannot return to their homelands because they are in legion territory. Aruzona is legion territory. As is colorado and new mexico. Any tribes based in The mid west have nothing to go back to.

We can use the saucer to fly them over land. Build new saucers with more cargo space to abduct more.

You really do. Many native cultures are dieing in the face of the larger cultural weight of american culture.

Many tribes have different cultures. There wont be any one dominant culture arising from rescued slaves.

You want to temrade spices for slaves. Trucks to deliver and trucks to return. Convoys are more noticable than a single car.

There will always be a logistic issue taking slaves to our place.
>>
>>1654434
We have 2. Right now. 1 general, one robotics based.
>>
>>1654461
We should have 2 general now, Because this is thread 15 or 16. QM miscounted.
>>
>>1654178
There's just enough hot cryo fluid for one more person.

These are the persons you previously scouted out that have yet to be unfrozen.

CHOOSE:

>A man in a black coat and black hat with old looking sunglasses. He has a black sash and around his neck is a black collar with a piece of white in the middle. He has that black book that Joshua has!

>A man in a pair of blue overalls, with a wide brimmed hat over his head. He has a pair of hedge trimmers and a farming hoe, you see a bag of what you can guess is seeds because its spilling some of them. His hands are gloved.

>An older lady in a white apron with a white hat on her head. She's very well dressed, with a small microphone around her ear. She's holding a spatula and a cook book.

>A very fine dressed man with several pairs of microphones, and some kind of thick headphones around his head. He's holding several holotapes, and has thick black sunglasses.

You also find someone new! Its another, older gentleman, well dressed and holding a conductors baton in hand!

---

>>1654458
That seems to be a theory the Brain holds.
>>
>>1654467
>A man in a black coat and black hat with old looking sunglasses. He has a black sash and around his neck is a black collar with a piece of white in the middle. He has that black book that Joshua has!
Culture boost get!
>>
>>1654461
Well that's good to know.
Maybe use one of those boon for the sierra machines, or to learn more alien tech. So we can build flying saucers.

Maybe the robotics based could be use for robotic tank, or maybe improve satellite

>>1654467
>A man in a black coat and black hat with old looking sunglasses. He has a black sash and around his neck is a black collar with a piece of white in the middle. He has that black book that Joshua has!
>>
>>1654467
>A very fine dressed man with several pairs of microphones, and some kind of thick headphones around his head. He's holding several holotapes, and has thick black sunglasses.
>>
>>1654474
>Maybe use one of those boon for the sierra machines, or to learn more alien tech. So we can build flying saucers.
I don't think we need a boon to learn how to build more flying saucers, since we have that broadcast from the researcher we can just research the Alien hangar in the mothership and the alien scout ship regularly.
>>
>>1654486
I think our boons are best saved when shit hits the fan, or we gotten a nat 1
>>
>>1654467

>An older lady in a white apron with a white hat on her head. She's very well dressed, with a small microphone around her ear. She's holding a spatula and a cook book.
>>
>>1654489
I agree, which is why i didn't use our remaining boon for research until we got anther one.
>>
>>1654442
>You mean the families and homelands that have been pillaged and destroyed by the Legion?
You do understand the concept that their tribes might have escaped or that they were captured while hunting or something?

>Saucers are as fast as a car.
Which isn't very fast as it turns out when you are talking about crossing a continent.

>Can reach very high altitudes if not completely leave the atmosphere.
Assuming they have a pilot willing and skilled enough to do so.

>Can be equipped with a shield.
We currently lack that technology.

>The speed is fine for traversing Legion lands and ground fire doesn't matter.
I'd argue it is to slow and would point out that rockets still damage it.

>A vertibird can carry 6, and any saucer we make can have an expanded cargo hold so it can carry the same amount.
Again, assuming we make more reasonably.

>Actually it does, it's how we can make alien metal now.
No, we make it now via use of nuclear material if I remember rightly since we unlocked the ability to make alien metal before we unlocked that upgrade.

>Researching alien power cells took one turn and we got 3 versions out of it, it won't take years.
True but I doubt that learning how they store power with working examples in the form of scavenged alien energy cells will be as easy as figuring out how to produce their reactors which we have seen no examples of let alone functional ones.
>>
>>1654467

>A man in a black coat and black hat with old looking sunglasses. He has a black sash and around his neck is a black collar with a piece of white in the middle. He has that black book that Joshua has!
>>
>>1654467
Head phone guy.
>>
>>1654463
We will have 2 general once this thread is archived. But for now, we have 2 total.
>>
>>1654473
If you want culture the music guy would be better. The religion might not be inline with what we want for the people, but the musician would be more easily tailored.
>>
We could use a cook, since all the ones we had left with oddball
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>>1654459
>How will they not find out convoys of trucks are going to and from legion lands?
What is your obsession with trucks? We aren't going to be using such ineffective methods.

>Its not something we can keep very secret, especially with no land border.
Tunnel. We have the designs and can easily build such a thing over time.

Failing that, we do what we did previously and go through the region which experiences Divide storms on occasion, allowing us to avoid detection.

>As for response, we may not promised not to do so, but they can still punish us for going against them.
Aye? And?

>They never promised they would trade with us or anything.
Except seeing how the war is going I doubt they'll deny help if offered it at a good price.

>They're facists and there is no world police.
Well whoop-dee-doo. Stop treating it like they are going to police our every action then.

>Our slave is one slave and we bought him with pocket change.
Not really but sure.

>Its easy enough to believe we smuggled him and dean and deans girl out.
...Because that IS what we did...

>Paying for slaves with trucks filles with spices is a different matter.
At what point did I say trucks full of spices? Never! Stop putting false statements into my arguments.

>We have no guarantee that they "would not likely find out" other than your unfounded assurances.
And we have no guarantee with your methods that the freed slaves would be loyal or we could get them back to our lands safely other than your unfounded assurances.

>Slaves likely dont have tribes to go back to. Legion just rolls over everybody.
Except those tribes we encountered in Honest hearts and there are more like them.

>Most slaves are slaves because the legion killed their soldiers and subjugated the rest.
Then they are either Legion citizens and not slaves or an entire community which ignoring the difficulties of getting to our lands would prove most hard to integrate into our nation.

>They cannot return to their homelands because they are in legion territory. Aruzona is legion territory. As is colorado and new mexico. Any tribes based in The mid west have nothing to go back to.
So they can escape to new lands and live freely or any other number of solutions. Also you assume the Legion doesn't perform raids into land they don't control to get more slaves.
>>
>>1654542
>We can use the saucer to fly them over land. Build new saucers with more cargo space to abduct more.
That will take time and resources we lack.

>You really do. Many native cultures are dieing in the face of the larger cultural weight of american culture.
Might that have something to do with the fact that the native american population could've been decimated and it would have been a light dusting compared to what the american ancestors did?

>Many tribes have different cultures. There wont be any one dominant culture arising from rescued slaves.
Yet you believe the Legion subjugates whole tribes and thus I must conclude these two statements are unaligned. Especially since we don't need a single dominant culture for problems to arise.

>You want to temrade spices for slaves. Trucks to deliver and trucks to return. Convoys are more noticable than a single car.
We can teleport to the Mojave area carrying the spices you fool as the Courier to get the slaves before returning or any other number of more covert methods than fucking cars.

>There will always be a logistic issue taking slaves to our place.
Not if we aren't taking literal hundreds at once. A few dozen over the course of a month would be far easier to do especially with a proper setup.


>>1654467
>An older lady in a white apron with a white hat on her head. She's very well dressed, with a small microphone around her ear. She's holding a spatula and a cook book.
>>
>>1654467
>>A very fine dressed man with several pairs of microphones, and some kind of thick headphones around his head. He's holding several holotapes, and has thick black sunglasses.
Hm, curious.
>>
>>1654504
>You do understand the concept that their tribes might have escaped or that they were captured while hunting or something?
If they escaped how would the slave know where they escaped to and if the tribal was captured while hunting he would have hunted close by so the tribe would have fallen under attack from the Legion soon, unless the tribe is nomadic in which case the slave doesn't know where the tribe is again.
>Which isn't very fast as it turns out when you are talking about crossing a continent.
It's fast enough for traversing a state, and the Legion only occupies Arizona, New Mexico and parts of Utah and Colorado.
>We currently lack that technology.
Which is why it's on the 3 year plan list.
>I'd argue it is to slow and would point out that rockets still damage it.
A car is pretty fast mate, if we go by our IRL car speed record(270 mph) then our fallout saucer should go around 170-200 mph. Arizona has a with of 310 miles and length of 400 miles, so our car can traverse half of Legion territory in about 2-3 hours, that's fast enough.
>Again, assuming we make more reasonably.
We can if we research the alien hangar that can make more saucers and our saucers power source, after that we just have to build our own aircraft hangar and build saucers.
>No, we make it now via use of nuclear material if I remember rightly since we unlocked the ability to make alien metal before we unlocked that upgrade.
We make alien metal with vending machines that use scrap metal and fissle materials.
>True but I doubt that learning how they store power with working examples in the form of scavenged alien energy cells will be as easy as figuring out how to produce their reactors which we have seen no examples of let alone functional ones.
The alien scout ship we have is working, that means it has some power source we can research, the alien mothership's interior is still powered too which means the power source for the mothership might still be working.
>>
>>1654467
Change >>1654516
to cook lady.
I dont want the.priest just yet.
>>
>>1654559
>If they escaped how would the slave know where they escaped to and if the tribal was captured while hunting he would have hunted close by so the tribe would have fallen under attack from the Legion soon, unless the tribe is nomadic in which case the slave doesn't know where the tribe is again.
A smart tribe would have holy sites or other such places they would use as rallying points. As to them being nomadic, some tribes practice cycles of motion between hunting grounds so they would know where to go. Plus you assume their tribe wouldn't arrange places to fall back if they were attacked and shit.

>It's fast enough for traversing a state, and the Legion only occupies Arizona, New Mexico and parts of Utah and Colorado.
Not in universe it doesn't since OP is running with a bunch of mods, they've had three years to expand and a bunch of other things.

>Which is why it's on the 3 year plan list.
I know but my plan could be done right now.

>A car is pretty fast mate, if we go by our IRL car speed record(270 mph) then our fallout saucer should go around 170-200 mph. Arizona has a with of 310 miles and length of 400 miles, so our car can traverse half of Legion territory in about 2-3 hours, that's fast enough.
Except it isn't that fast. Not even close if my memory serves me right.

>We can if we research the alien hangar that can make more saucers and our saucers power source, after that we just have to build our own aircraft hangar and build saucers.
At that point though we can only make copies and thus will be limited to 5 non-pilots per craft.

>We make alien metal with vending machines that use scrap metal and fissile materials.
Correct and thus we need a fuck ton of fissile material to make more of these ships.

>The alien scout ship we have is working, that means it has some power source we can research, the alien mother-ship's interior is still powered too which means the power source for the mother-ship might still be working.
Nope. It is battery powered and recharges from the mother-ship in the Hanger from our electrical grid.
>>
>>1654582
We could improve on the saucers for humans, We could take the saucer we have and increase it's size.

we couldn't limit ourselves in saucers design for smaller aliens.
>>
>>1654596
I agree but the simple fact is that that doesn't achieve the purpose of this slave buying operation anywhere near as cost or time effectively.
>>
>>1654596
We really jsut have to figure out the propulsion and power systems. Then we can build flying machines for a variety of purposes. Large carpet bombers, small anti air fighters and close air support, medium sized transports.
>>
>>1654600
Originaly i thought it would draw the ire of the people and the ncr. Now that he explained it as us literalky teleporting into legion tterritory a lot, its just an inefficient use of our personal time.
>>
>>1654582
>A smart tribe would have holy sites or other such places they would use as rallying points. As to them being nomadic, some tribes practice cycles of motion between hunting grounds so they would know where to go. Plus you assume their tribe wouldn't arrange places to fall back if they were attacked and shit.
And those rallying points would be destroyed as the Legion advances. And i know nomadic tribes practice cycles of motion, but if the Legion invades one of their hunting grounds they will have to migrate somewhere safer.
>Not in universe it doesn't since OP is running with a bunch of mods, they've had three years to expand and a bunch of other things.
True but the mods don't matter much since honest hearts is still canon to QM, so the Legion hadn't completely taken Utah when we were in New Vegas, also the Legion couldn't have expanded much since they don't use vehicles and would have encountered the Midwestern BoS by now.
>Except it isn't that fast. Not even close if my memory serves me right.
It's as fast as riddick's car, and i don't know how fast that car is but i assume around 150-200 mph.
>At that point though we can only make copies and thus will be limited to 5 non-pilots per craft.
If we know how to make saucers we can modify the saucer design and manufacturing so we have more cargo space in each saucer.
>Correct and thus we need a fuck ton of fissile material to make more of these ships.
Which is why getting that Vending machine upgrade that allows us to use energy in place of fissile materials in on the 3 year plan list.
>Nope. It is battery powered and recharges from the mother-ship in the Hanger from our electrical grid.
Wait, then it must be using a large alien power cell, which we can make and charge ourselves. we just need to get more power by making more solar farms.
>>
>>1654602
>We really jsut have to figure out the propulsion and power systems.
We already have figured out the alien flight tech, we just need to learn how to make more saucers.
>>
>>1654609
Rather than what? You understand that we are essentially one of the most useless parts of our civilisation right?


We are too valuable to throw away in combat yet lack the knowledge needed to do certain scientific projects all the while not being capable of massively increasing production or anything.

Literally we are a useless thing and this is a good use of our time.
>>
>>1654630
>Literally we are a useless thing and this is a good use of our time.
We could just change the hero action to a research action then if you think we need to so something useful.
>>
>>1654630
Diplomatic visits, negotiations, policy making. general sovereign leader stuff.

>>1654627
I don't think we do. If we did, we just have to build suitable frames, which can be any shape.
>>
>>1654178
>>civ
>Install all the ACs, with Alexis support.
Before long the town is filled with the incessant hum of noisy boxes sticking out of peoples homes. But not a single person minds the noise.

Wonderful, cold, chilled air! People are loathed to leave their home, but twice as excited to return to it. Who cares if there's no windows. The newest past time is standing in front of that box of cool irresistable wind, having a nice glass of lukewarm water, and chatting with Alexis.

>Mr. New Vegas
"Howdy Folks. This is Mr. New Vegas, reporting live from New Washington. And with me today is my lovely cohost."

>Ms. New Washington
"Hey there everybody. We have something special lined up for them today don't we?"

>Mr. New Vegas
"You're absolutely right my dear. But first some news. Local residents of New Washington are highly pleased by the newly installed Air Conditioners. One anonymous local says it was 'about damn time'.

And now, here's a brand new song from our very own Dean Domino. Back and bigger than life."

https://www.youtube.com/watch?v=sLDHCDz7S2g
>>
>>1654649
>I don't think we do. If we did, we just have to build suitable frames, which can be any shape.
I think we do, here's a bit from Thread 11.
>Your scientists begin to study and probe the Alien Scoutship, learning its secrets through the use of highly advanced BigMT technology. They turn it off and on. Take it apart and put it back together. Do everything in their power to learn of it.
>It seems to use some sort of Inertial Drive that converts a powerful energy source into inertial movement. The ramifications to modern understanding of physics are enormous. If only they could make the vessel whole again.
We know how it flies, so we should be able to make more Inertial drives.
>>
>>1654663
Is that knowing the principles that operate it, or can we actually build one? There's a difference between knowing a nuclear reactor uses the fission of large atoms to generate heat, and another to build one.

If we do know how to build inertial drives we should look at the reactors, then its all a matter of design.
>>
>>1654670
>Take it apart and put it back together.
I assume so, if not researching the alien hangar bay should tell us how to make more inertia drives since we would see how it builds them.
>>
>>1654622
>And those rallying points would be destroyed as the Legion advances. And i know nomadic tribes practice cycles of motion, but if the Legion invades one of their hunting grounds they will have to migrate somewhere safer.
True but my point is they could find their tribes.

>True but the mods don't matter much since honest hearts is still canon to QM, so the Legion hadn't completely taken Utah when we were in New Vegas, also the Legion couldn't have expanded much since they don't use vehicles and would have encountered the Midwestern BoS by now.
Possible but perhaps something happened to the Midwestern BOS and as to Utah, my point was that tribes escape the legion and that the Mod's / OP's posts imply the Legion has far more land than that..

>It's as fast as riddick's car, and i don't know how fast that car is but i assume around 150-200 mph.
I don't think it was that fast from what little we have on it.

>If we know how to make saucers we can modify the saucer design and manufacturing so we have more cargo space in each saucer.
True.

>Which is why getting that Vending machine upgrade that allows us to use energy in place of fissile materials in on the 3 year plan list.
True but I am uncertain as to the capabilities of that upgrade.

>Wait, then it must be using a large alien power cell, which we can make and charge ourselves. we just need to get more power by making more solar farms.
That is a huge amount of resources for your operation you are spending.
>>
>>1654645
Except we would run out of things to research quite quickly.

>>1654649
>Diplomatic visits
Only possible with the NCR and the Shi.

>negotiations
Free action assuming you mean trade and shit.

>policy making
Free action depending on the law.

>>1654675
Except all that would instruct us is the construction of replica drives. We'd only be able to make one model of engine for every craft.
>>
>>1654178
>>research
>look into the alien bounty hunter armour
The Alien Bounty Armor has some impressive capabilities! But we only have enough parts to reliable reverse engineer a key aspect of them.

Which should we go with?

>Advanced Motor Servos - There are some very interesting, almost exoskeleton like motor servo's that allow the armor to hold extra weight. This could allow our own armor designs to be heavier, and maybe put us on the path to true powered armor!
>Advanced Protection Suite - There are some advanced anti-biohazard protection devices at play that help to neutralize caustic, infectious, and even flammable materials, even filter poisoned gas from the air.
>Advanced Radiation Suite - There's a very powerful anti-radiation module, that greatly increases radiation resistance and slowly removes radiation from the body.
>Advanced Telsa Accessories - There are some powerful Tesla Coil accesorries that improve the damage of energy weapons greatly, and also reduce the damage from energy weapons
>Advanced Recoil Reducers - There are some powerful recoil reducers, that make conventional weapons more accurate and allow for much bigger guns, and also reduce the damage from conventional weapons

We'll only be able to do this once. Choose well!
>>
>>1654725
There are always more things to research. You can't finish leanring.

Doesn't matter who we meet, it's still a better use of our time.

Negotiations, visits, summits, and celebrations- all the types of things that might mean we have to go to an allied country to make an appearance. Cost of doing business.

Depending on the law, but some implementations of policy would take a hero action to smooth over civilian response. Still something to spend hero actions on.
>>
>>1654690
>True but my point is they could find their tribes.
It would be a long journey to do so.
>Possible but perhaps something happened to the Midwestern BOS and as to Utah, my point was that tribes escape the legion and that the Mod's / OP's posts imply the Legion has far more land than that..
Can you post the mods so anons know the exact size of the Legion?
>I don't think it was that fast from what little we have on it.
well 1st, it's a fallout car so it should be better than ours in certain things and 2nd, it's riddick's car, he probably modified it for great speed.
>True but I am uncertain as to the capabilities of that upgrade.
It says the capabilities right here >>1654367
>That is a huge amount of resources for your operation you are spending.
When we fixed up and recharged the alien ship i believe our power consumption was around 80%, that means recharging the ship takes more than 20 % power, now when we built the small solar tower we were at 90% and went down to 75%, that means the small solar tower provides 15% power, assuming the saucer needs 50% power to recharge we will need 3 small solar towers to comfortably recharge a saucer, luckily we have a great spot we can get glass and salt water from called Trona.
I think building 3 small solar towers is worth it in exchange for having a airforce of saucers. with saucers we can raid the Legion for slaves and resources plus get to other locations we can get resources from like upper Nevada and Idaho.
>>1654725
>Except all that would instruct us is the construction of replica drives. We'd only be able to make one model of engine for every craft.
And when we understand how to make replica drives we can begin modifying the design to fit our needs.
>>
>>1654742
>There are always more things to research. You can't finish leanring.
You kinda can in terms of what you can do with your resources and shit. Not to mention the limits of your research teams and such.

>Doesn't matter who we meet, it's still a better use of our time.
True but we can't spend literally every turn in another nation kissing babies and shaking hands.

>Negotiations, visits, summits, and celebrations- all the types of things that might mean we have to go to an allied country to make an appearance. Cost of doing business.
Except we don't need to and for the most part those things are useless in the case of the fascist NCR and pointless in the Autocratic / imperial Shi.

>Depending on the law, but some implementations of policy would take a hero action to smooth over civilian response. Still something to spend hero actions on.
True but why would we be implementing that many unpopular laws and such that it is a dedicated thing?
>>
>>1654725
>Except we would run out of things to research quite quickly.
>implying that's not a great thing.
>>
>>1654732
>Advanced Motor Servos - There are some very interesting, almost exoskeleton like motor servo's that allow the armor to hold extra weight. This could allow our own armor designs to be heavier, and maybe put us on the path to true powered armor!
>>
>>1654732
>Advanced Protection Suite - There are some advanced anti-biohazard protection devices at play that help to neutralize caustic, infectious, and even flammable materials, even filter poisoned gas from the air.
>>
>>1654749
>I think building 3 small solar towers is worth it in exchange for having a airforce of saucers

Just know that the solar towers use water to make power, so we have to keep up with the water supply as we go along. We're getting the pipeline, but we also can tap into the water underground.

>>1654732
>Advanced Motor Servos - There are some very interesting, almost exoskeleton like motor servo's that allow the armor to hold extra weight. This could allow our own armor designs to be heavier, and maybe put us on the path to true powered armor!
>>
>>1654732
>Advanced Motor Servos - There are some very interesting, almost exoskeleton like motor servo's that allow the armor to hold extra weight. This could allow our own armor designs to be heavier, and maybe put us on the path to true powered armor!
Can we only do this once cause we sent the other Alien bounty armor onboard the NCR train? Can't we do this again when they come back?
>>
>>1654761
Trona has a salt water lake.
>>
>>1654764
Even that wouldn't be enough.
>>
>>1654764
We sent 3 and kept 4. I think that its just one of those things so we don't advance too many tech tiers by squeezing this bounty dry. Same as the guns.
>>
>>1654770
>>1654772
Oh.
Well at least we still have enclave power armor we can research.
>>
>>1654769
>Trona has a salt water lake.
Good to know, we can some power towers in Trona, or build a filter plant to get us more fresh water. and we can use the salt for our meats, and for our food.
>>
>>1654776
Qm also mentioned the possibillity of finding enclave power armor info in Navaro
>>
>>1654749
>It would be a long journey to do so.
True but people have made long journeys for lesser reasons.

>Can you post the mods so anons know the exact size of the Legion?
The frontier and possibly a thing I linked him to but that wouldn't be effecting things too seriously. Except for the fact the Legion would have a presence in Texas at least.

>well 1st, it's a fallout car so it should be better than ours in certain things
Not really.

>2nd, it's riddick's car, he probably modified it for great speed.
Quite possibly but we can't state for certain. Especially since he is running it with our shitty fuel on a world with shitty spare parts until he met us.

>It says the capabilities right here
Yes and what I am saying is that I am uncertain if that will allow for the creation of alien metal since it is not made of any earth-elements as far as we could tell.

>When we fixed up and recharged the alien ship i believe our power consumption was around 80%, that means recharging the ship takes more than 20 % power, now when we built the small solar tower we were at 90% and went down to 75%, that means the small solar tower provides 15% power, assuming the saucer needs 50% power to recharge we will need 3 small solar towers to comfortably recharge a saucer, luckily we have a great spot we can get glass and salt water from called Trona.
Not accounting for future energy increases: Alexa, the air-conditioners and so on.

>I think building 3 small solar towers is worth it in exchange for having a airforce of saucers. with saucers we can raid the Legion for slaves and resources plus get to other locations we can get resources from like upper Nevada and Idaho.
Not having an air-force. 1 saucer is all that powers without fucking the electrical grid by your calculations.

>And when we understand how to make replica drives we can begin modifying the design to fit our needs.
That is like saying because I know precisely how to build a replica of a nuclear reactor, I can design a brand new one entirely different from the one I know. It is madness unless you intend for our scientists to spend years establishing the inter-relations between every part of this technology and working out the limits and physics behind it.

>>1654751
Never said it wasn't. It would mean however we would go back to doing the Hero action again.
>>
>>1654779
Trona having salt water, a glass mine and tons of metal should really be common knowledge.
>>
>>1654753
>>1654761
>>1654764
>Advanced Motor Servos
LOCKED

This will help you in your next armor research action!
>>
>>1654782
>The frontier and possibly a thing I linked him to but that wouldn't be effecting things too seriously. Except for the fact the Legion would have a presence in Texas at least.
Didn't the NCR win the frontier? The General who was banished to the frontier is now the current General of the NCR.
>Never said it wasn't. It would mean however we would go back to doing the Hero action again.
Eventually yea but we have lot's to research so it will be a while.
>Quite possibly but we can't state for certain. Especially since he is running it with our shitty fuel on a world with shitty spare parts until he met us.
He has 10 int, even with shitty parts he should be able to make a relatively fast car.
>Yes and what I am saying is that I am uncertain if that will allow for the creation of alien metal since it is not made of any earth-elements as far as we could tell.
We can make alien metal with our replicators, I've told you this already!
>Not accounting for future energy increases: Alexa, the air-conditioners and so on.
Alexa and the air conditioners doesn't seem to have increased the power consumption much, i assume we're at 90% again so we should build solar towers again.
>Not having an air-force. 1 saucer is all that powers without fucking the electrical grid by your calculations.
Read my calculations again, if a saucer takes about 50% power to recharge 3 solar towers is enough to recharge one each day.
>That is like saying because I know precisely how to build a replica of a nuclear reactor, I can design a brand new one entirely different from the one I know. It is madness unless you intend for our scientists to spend years establishing the inter-relations between every part of this technology and working out the limits and physics behind it.
Dude.
Dude do you not know how modifying something works?
>>
>>1654821
>Alexis
"If every air conditioner were to run at full blast day and night, it would put our Electrical Grid at 83%. We are at about 78% right now."
>>
>>1654821
Here a idea to increase morale with the people.

We could have the Chinese and our best cooks, make some great food, and drink.

Scan it with the sierra machine, that way our people can have access to fine food.
>>
>>1654830
Oh, that's good.
>>
Rolled 1 (1d2)

>>1654732
>Advanced Motor Servos - There are some very interesting, almost exoskeleton like motor servo's that allow the armor to hold extra weight. This could allow our own armor designs to be heavier, and maybe put us on the path to true powered armor!

>Advanced Telsa Accessories - There are some powerful Tesla Coil accesorries that improve the damage of energy weapons greatly, and also reduce the damage from energy weapons
>>
>>1654831
We have shit cooks all of our good ones left with oddball, thats why i was hoping we could unfreeze the cook instead of the priest.
>>
>>1654839
I think we have more votes for the cook.

The Chinese have there own cooks, so half of the plan could work. If we didn't dethaw the cook this year.
>>
>>1654839
Well I imagine we have skilled chinese cooks. But they would be traditional chineses food.

And I'm sure we know how to cook excellent shit. We can scan our food. Just need to take a hero action.
>>
>>1654821
>Didn't the NCR win the frontier? The General who was banished to the frontier is now the current General of the NCR.
True but the Legion has land that far north and according to the NCR's war report they seemingly have land in Canada if I remember it right.

>Eventually yea but we have lot's to research so it will be a while.
Not really seeing as we can't research the alien bounty hunter tech further and most of the other things will be completed quickly. Trust me it just seems like we have more than we do.

>He has 10 int, even with shitty parts he should be able to make a relatively fast car.
That just means he can be creative / use more advanced methods to fix it. It doesn't mean he can make miracles happen.

>We can make alien metal with our replicators, I've told you this already!
AYE and I have told you we do it using nuclear material and that it is not made of any earth elements and thus I doubt that by feeding the replicators earth elements we can make more of it.

>Alexa and the air conditioners doesn't seem to have increased the power consumption much, i assume we're at 90% again so we should build solar towers again.
Which is a entire turn's labour at least.

>Read my calculations again, if a saucer takes about 50% power to recharge 3 solar towers is enough to recharge one each day.
True but we have no idea how fast the battery on them will drain so we can't say that will be enough.

>Dude do you not know how modifying something works?
Yes. However I doubt it is easy to alter highly advanced alien technology working off of principles that may not even exist in the contemporary model of physics of fallout.


Look we are getting very off topic. My point is my plan works and doesn't require shit that we plan on having 3 years from now.
>>
File: rossing11.gif (114 KB, 499x395)
114 KB
114 KB GIF
Jacob Miles finishes up the pumping station at Newberry Springs, connecting it to the Water Treatment Plant

To no short amount of fanfare, crowds line up to the Water Treatment plant, ready to see fresh water from Newberry pour into its reservoir tanks.

A switch is manned and pulled by some humans far in newberry springs, and everyone eagerly watches a clock, Jacob Miles predicting the exact time it is to arrive.

There's a whoosh of dust and air, and at last, a rush of brown muddy water is soon trailed by flowing white foamy liquid as everyone cheers the new water in the largest settlement.

Those living at Newberry Springs might be dissapointed to no longer have the lake to swim in, but you're keeping enough water to keep the farms there going.

>Miles
"Now all we need to do is tap into that underground river."
>>
>>1654860
Hey miles, How deep do you expect it to be and how many pumps are needed to get it up here?
>>
>>1654857
>Not really seeing as we can't research the alien bounty hunter tech further and most of the other things will be completed quickly. Trust me it just seems like we have more than we do.
We haven't researched how to make more enclave power armor, ED-Es blue laser which is similar to the alien laser, the alien robots design, alien shields, alien MED-GEL, how to make more vertibirds, and any other stuff I'm forgetting.
>>1654860
>Those living at Newberry Springs might be dissapointed to no longer have the lake to swim in, but you're keeping enough water to keep the farms there going.
That sucks, hopefully tapping that underground river gives us enough water that we can have that lake again.
>>
>>1654857
>AYE and I have told you we do it using nuclear material and that it is not made of any earth elements and thus I doubt that by feeding the replicators earth elements we can make more of it.
For God's sake how do you not understand this? We can make alien metal you have just admitted to this, If we get the replicator upgrade we can make alien metal using scrap metal and energy instead of fissile materials, ergo, soon all we'll need to make alien metal is regular earth metal and energy.
>Which is a entire turn's labour at least.
so 3 turns for 3 small solar towers, easily affordable.
>True but we have no idea how fast the battery on them will drain so we can't say that will be enough.
The weapons is what mostly drains the power, so it depends on how often we use them.
>Look we are getting very off topic. My point is my plan works and doesn't require shit that we plan on having 3 years from now.
From what I'm seeing other anons don't like your plan either.
>>
>>1654869
>Jacob
"The good news is the pipeline already runs over it, we'd just need to build a specialized extraction pump facility.

However, it may be radioactive depending on the source. We'd also need a radiation purifier if that were the case."

>Arcade
"Should be within our reaches. Even the NCR has managed to reverse engineer some of that Vault Tec for filtering small amounts of water.

>Jacob Miles
"Sounds about right. its not like we're trying the filter out the Potomac River"

>You
[The what?]

>Vanessa
"It's a big river in the east coast that runs through the capital wasteland"

>Jacob
"'Capital Wasteland'. Is that what they call it now?"

>Vanessa
"Yeah. The Potomac? Really super irradiated. I think the Commonwealth's Capital got hit the worst by China. Heard there were some amateur scientists trying to filter it all but they been trying for 30 years with no luck. Kudos to them, it's so bad only the super mutants there can drink it."
>>
>>1654886
Rest in Piece Liam Neeson
>>
>>1654889
Image we fly over to the Capital all "I have the technology to cleanse your water"
>>
Rolled 18 (1d100)

Alright, strap in guys it's time for QUEST MODE for your army.

Can Somone roll me a 1d100?
>>
Rolled 74 (1d100)

>>1654900
>>
Rolled 98 (1d100)

>>1654900
F
>>
Rolled 22 (1d100)

>>1654900
Rolling for reasons
>>
Rolled 4 (1d100)

>>1654905
>>
Rolled 58 (1d100)

>>1654905
>>
Rolled 4 (1d100)

>>1654905
When do we stop
>>
I think QM rolls are for the Legion and NCR
Our roll was for our army

But I could be wrong
>>
>>1654915
In quest mode, its first come first serve. But who knows, maybe you'll crit.
>>
>>1654926
>Legion
Meant the Mutant Army
>>
>>1654928
Well fuck Now I'm sad my 98 didn' go through.
>>
>>1654928
>>1654935
At least we got the 74.
>>
>>1654935
Well mate it's alright, If i didn't have rolled maybe that 98 you rolled could have turned into a nat 1 or a low number. That how the dice work. But 74 not bad for us.
>>
>>1654871
>We haven't researched how to make more enclave power armor, ED-Es blue laser which is similar to the alien laser, the alien robots design, alien shields, alien MED-GEL, how to make more vertibirds, and any other stuff I'm forgetting.
True but I think one or two of those can't be done / are pointless.

>>1654880
>For God's sake how do you not understand this? We can make alien metal you have just admitted to this, If we get the replicator upgrade we can make alien metal using scrap metal and energy instead of fissile materials, ergo, soon all we'll need to make alien metal is regular earth metal and energy.
The amount of energy that would be needed to replicate the point of the nuclear fissile / fusion material is so insane that I can't imagine it on anything above the smallest scale.

Point is however if OP says we can take that upgrade and turn dirt and energy into alien metal I'll stop complaining.

>so 3 turns for 3 small solar towers, easily affordable.
At least. I swear it took longer to build one but I think the reasons weren't the actual construction.

>The weapons is what mostly drains the power, so it depends on how often we use them.
True but still my point stands we need to test it's range.

>From what I'm seeing other anons don't like your plan either.
Only you and one other anon which considering the number of people playing this quest is 14, not really. Most haven't gave their opinion and I know from past discussion at least one or two were in favour.
>>
>>1654939
especially when the first qm roll was 18, and the second was 22. We did massively better.
>>
>>1654943
>True but I think one or two of those can't be done / are pointless.
My point is, we have lot's of worthwhile stuff we can use the Hero action for.
>The amount of energy that would be needed to replicate the point of the nuclear fissile / fusion material is so insane that I can't imagine it on anything above the smallest scale.
We don't even know how much energy it takes until we get the upgrade and QM tell us.
>At least. I swear it took longer to build one but I think the reasons weren't the actual construction.
Is it the transportation of the materials we used to make the solar tower?
>True but still my point stands we need to test it's range.
True.
>>
>>1654944

That we did anon. That we did.

So question, is one thing we're gonna do in the east hope the Lone Wanderer is a grill for dickplomacy?
>>
>>1654962
>My point is, we have lot's of worthwhile stuff we can use the Hero action for.
And my point is I can get us a larger population without risking loyalties and without consuming valuable resources like metal or fuel.

>We don't even know how much energy it takes until we get the upgrade and QM tell us.
E = M(C*C)

To make a mole of carbon into a mole of iron would be a very expensive operation thanks to the difference in energetic content caused by the difference in mass. Unless you use nuclear material to add the needed mass.

>Is it the transportation of the materials we used to make the solar tower?
Can't remember and can't be bothered to check at 2 AM. I am going to get food.
>>
>>1654970
We took confirmed Bachelor. Can't let it go to waste.
>>
>>1654973
That is the plan for dealing with the Capital wasteland brotherhood.
>>
>>1654971
>And my point is I can get us a larger population without risking loyalties without consuming valuable resources like metal or fuel.
Actually it would consume metal and fuel since we would need trucks to carry those slaves to New Washington.
And my plan allows us to expand to other places using saucers and to get needed resources by taking them from the Legion.
>>
Winding around nuclear craters and deadly regions, headed first north then east, the train finally makes it into Idaho territory.

In that time your troops have gotten to know each other. Songs were shared, including the Stormtroopers namesake.

"Far from their land as they made their stand
A disregarded demand!
It's surrender or die and the stakes are high
They live or they die, there's no time for goodbye!
Weapon in hand as they made their stand
Still disregarding demand,
They would never comply, they would rather die!
Broke through the blockade, they were finally saved!"

Gossip and talk flow freely, providing you with much information on the NCR homeland and morale. Both of your men want to test their strength against the other, having shattered a few tables they now arm wrestle over metal crates. The average soldier is no match for your own, though their stormtroopers put up a better fight. But even your men's arms bend the otherway when going up against one of their hulking bruisers. "Stone Men" they call them, though nobody knows why.

"Probably because they're tough as a rock and just as intelligent!"

But nobody beats Riddick. With deft ease, he turns the arms of your men sore and puts to table the NCR's big hulkers.

---

Meanwhile, Hazel is up on the rooftop, sniper rifle in hand and binoculars. She might be a drunk off duty, but she's a professional when on.

She's the first one to spot dots on the horizon.

>Hazel
"Contact! Left side. 18 vehicles. 15 kilometers"

The alarm blares, and the intercom chirps up.

"All men, man your stations. This is not a drill."

---

Men are scrambling to windows, turrets, and vehicles when the train lurches.

>Intercom
"Brace for impact!"

People are thrown to their feet, and rifles spill, and even Hazel clings onto a railing for dear life.

>Intercom
"The Forward Element Train just got blown up by a mean. Engineering teams scramble."

The NCR soldiers are preparing to defend the train and the engineering crew as they repair the rails. Enemy vehicles are still far away but closing in.

>What are your orders?
>>
>>1654990
Again what is your obsession with trucks? We have securitrons if we need to transport people quickly.

>And my plan allows us to expand to other places using saucers and to get needed resources by taking them from the Legion.
True but I have very different plans for expansion. Primarily requiring we can contact the Shi and a few other things.
>>
>>1654996
Trucks are far more efficient than securitrons.
>>
>>1654994
Securitron missle barrage. Take the trucks out before they get into rifle range.
>>
>>1654996
>Again what is your obsession with trucks? We have securitrons if we need to transport people quickly.
Then we need to make more Securitrons to transport people, one person for each Securitron, inefficient and still consumes resources. And my obsession with trucks is because they are a great cheap method of transportation.
>>
>>1655005
See.
>>
>>1654994
Layed artillery barrage as we cover for everybody to get out of the trains and take up positioning. Proection of the cargo while any scout bots we have fly high up to locate where the heavy armarment is and then pound that into submission
>>
>>1655005
Let me clarify.

Trucks are faster and can carry more than securitrons over long distances.

Securitrons are superior caravan guards for foot groups and brahmin wagons. But even then, its better to have brahmin wagons than no brahmin wagons.

>Brain
"I suppose it is possible to have Securitron Wagons. That would be a feasible low fuel intensive form of transport."
>>
>>1655006
1 for this
>>1655016
1 for this
>>
>>1655005
>>1655007
True but going out of our way to make trucks to transport ex-slaves over rough terrain rather than making use of the existing Securitrons which we will be making more of for military purposes is illogical.

If you want a mass transit method fair enough I admit that the Securitrons aren't ideal but seeing as I don't plan on taking back more than a dozen or two at any given time it won't be a problem.
>>
>>1655006
Backing this.
>>
>>1655016
Ill support this
>>
>>1655028
mines just a more indepth version of that guys, Sense we'd be firing the missiles at the trucks and shit in layed slavo's.
>>
>>1655016
Supporting
>>
>>1655016
Supporting.
>>
Rolled 93 + 15 (1d100 + 15)

>>1655016
>>1655044
>>1655049
Roll me a 1d100!
>>
Rolled 10 (1d100)

>>1655057
qm rolls a 93...
>>
Rolled 36 (1d100)

>>1655057
>>
Rolled 15 (1d100)

>>1655057
>>1655059
Shit.
>>
Rolled 80 (1d100)

>>1655057
ded
>>
Rolled 71 (1d100)

>>1655006

Supporting

>>1654973
>>1654981

What have I done? Still, who knows? The LW could either be like a rule 63 version of the Courier, or like the Courier's long lost brother.

>>1655057

Oh Jaysus Christu

>>1655061

Roll against this?
>>
>>1655063
>>1655065

Sorry main
>>
Rolled 44 (1d100)

>>1655057
I think this is for the NCR. +15 seems like a very big advantage for the Mutants for no real reason.
>>
>>1655068

You never know, if it's NCR they're gonna be mocking us. If mutants they're gonna be filling the NCR troops and our securitrons full of holes/insertattackchoicehere
>>
>>1655101
Well we have 7 turns. Lets just say we've never had to defend a moving train while on the train.
>>
>>1655116

Agreed, not like they had to defend against aliens
>>
>>1655016
Your Hazard bots get out and surround the train, their heavy armor encircling it like a ring as the NCR's soldiers scramble to their guns and engineers rush trucks to the front to clear up the tracks.

>Hazel
"New contacts

20 vehicles right side. . .

15 vehicles front side. . .

13 vehicles rear side. . ."

>NCR Trooper
"Caesar on a pole they're everywhere!"

Your repair fliers go up. Unfortunately, they are dedicated repair and salvage robots not scouting and recon so their optical arrays are unsophisticated.

But the worst is yet to come.

>NCR Officer
"All guns open fire!"

>TACT Bot
"Fire at will!"

The train erupts with volleys of artillery and rocket fire from men and machine. Men on 88mm cannons, turret howitzers and mortars open up barrages on all sides, likewise your own robots fire off furious small but numerous missile salvos.

At almost a mile away, a few of the fast vehicles are blown up but the rest scramble, swerve, and make off in different directions. They no longer are headed directly for the train, but start to move around widly, circling it from afar, and running through and dodging shells and rockets.

Meanwhile, they start dropping barrels and pouring some sort of black tar behind them. The moment one of your own rockets are an NCR artillery shell lands on them it lights it on fire creating a long stream of thick billowing black smoke, which the buggies also begin exuding into the air from pipes.

There's so many of these small fast vehicles, moving hither and thither, and at this range its hard to get a beat on them. Even Hazel and Riddick only manage to pelt a couple of shots on them at such distances.

The smoke begins to encircle the train now, driven by the wind, further reducing vision. Heat sensors and infrared on the Rangers are being dismayed by the fire and flames.

Slowly the circle of smoke closes in along with the buzzing buzzing buzzing of vehicles. Yet strangley they have yet to open fire.

Now the smoke almost engulfs the train, there's barely any visibility. The buzzing of the vehicles dies away, as if they are gone.

It is replaced by a new noise. Drums. Deep, rythmic, thunderous drums, seemingly coming from all sides through the smoke and the flames.

https://www.youtube.com/watch?v=VpIhbDN58mA

>What do
>>
>>1655125
Luckily, our Securitrons have near infinite ammo due to their internal replicators.
Disregard visibility, listen closely at the sounds to locate them and fire missile volleys and lasers widely at the source of the sounds, by shooting at the area instead of the target we have a higher chance to hit.
>>
>>1655125
Focus our barrage into two particular areas and form walls of projectiles. Then have these approach each other. They'll be trapped between them and their wall of fire.

Also begin firing any other guns we have if we have even a decent chance of hitting.
>>
>>1655125
We gave the soldiers fancy eye's didn't we? have that data relayed to the tact bot, which relays that to the securitrons for targetting. Failing that, securitrons just suppressing fire all around with rockets and laser beams.
>>
>>1655125
Hey QM, do our Securitrons have a self destruct function? If not, can they charge with their missile pods open and just fire all missiles at once?
>>
>>1655167
>Hey QM, do our Securitrons have a self destruct function?
Not these models

>can they charge with their missile pods open and just fire all missiles at once?
Yes, at close ranges
>>
>>1655172
>can they charge with their missile pods open and just fire all missiles at once?
>Yes, at close ranges
Will the blast radius be relatively big?
>>
>>1655174
It wouldn't be so much a blast as a very concentrated barrage on a smaller area.
>>
>>1655180
Well there goes that plan.
>>
>>1655155
1 for this
>>1655160
1 for this
>>1655165
1 for this
>>
>>1655165
ill support this
>>
>>1655165
Supporting this
>>
>>1655165

Supportan
>>
Rolled 58 + 10 (1d100 + 10)

>>1655165
LOCKED

Roll me a 1d100
>>
Rolled 77 (1d100)

>>1655236
>>
Rolled 65 (1d100)

>>1655236
>>
Rolled 23 (1d100)

>>1655248
Need another roll?
>>
Rolled 76 (1d100)

>>1655248
>>
>>1655238
>>1655236
>>1655248
Writing
>>
>>1655260
So do we want the first, or second rolls to be high?
>>
>>1655297
I have a theory. First is Enemies since they won last round so they get the +10
2nd roll I one I rolled is our men.
Last I think NCR.
>>
>>1655297
hmmm

If I tell you which rolls are which order, it might create undue expectations. These rolls definitely factor, but aren't the end all. troop composition, terrain, and other things can swing even a bad roll in someone's favor or mitigate results.
At the same time it can also help to explain results based on random chance

Which would you prefer
>>
>>1655308
Well, i'd prefer to know.
Just because we know the roll order doesn't mean we would ignore situational bonuses, especially for close rolls. But if there is a massive difference in rolls, its obvious someone won, and it would be nice to know before hand.
>>
>>1655330
>But if there is a massive difference in rolls, its obvious someone won
Usually. Other times its more "we did great despite the circumstances being overwhelming". its situational
Crits are crits though.
>>
>>1655371
OP is kill
>>
>>1655674
To be fair to him it is probably past midnight for him.
>>
>>1655371
Your soldiers aren't able to see much either, furthermore their eyes aren't meant for direct neurological uplink. But thats besides the point being that the smoke is too thick.

Your own forces fire wildly into the smoke, hoping to suppress an anticipated ambush, while the NCR holds fire.

>NCR Officer
"Let the robot artillery then up. Don't fire till you see the whites of their eyes!"

In either case, neither of you are adequately prepared for what comes next.

The drums only seem to grow louder and louder, here and there they are silenced, but the booming becomes inescapable. Then, a different sound is heard, an electronic raspy noise with a fierce tone. .

One of your intel officers speaks up back at BigMT. The former King.

>Intel Officer
"That sound, its so familiar but different."

The forces there hear it too, as it comes closer along with the sound of a large engine roaring. Then there's an explosive blast, and a high pitched sound.

>NCR Officer
"Jet"

>Hazel
"What?"

>NCR Officer
"It sounds like a goddamn j-"

He and everything else is interrupted by a MASSIVE armored thing, like a steel plow, with a jet engine jutting from its back cut through the smoke and smash through a train car, severing the train from its engine. It stands there among the ruins of armored train cars, the turrets unable to swivel inward to target it.

But worse is about to happen. From inside the armored truck, two things quickly jet out from the top. A tall chrome and copper tower, and a man holding a musical instrument. Instantly there's a bright, almost rainbow like halo of lightning coming from around the truck. Men within 30 meters are instantly turned to a pile of white sparkling goop, turn red molten and hot, and securitrons in the nearby vicinity are paralyzed.

Inside this raging cyclone of electrical power, the man with his guitar aims it at a nearby turret and plucks the strings. A thunderbolt erupts from the tip of his instrument, blowing up the turret with a crack and the tone of his music ringing through the air.

>Intel Officer
"Whoa, he's using an that guitar as a Tesla weapon!"

Before anyone can react, it quickly retracts into the truck which then drives away and into the smoke.

Your forces recover, their guns train on it, bt they fail to account for another massive thing following behind it. Its big, it's yellow, and it's covered in guns and supermutants and humans and ghouls as it plows thorugh the gap cleared by the Tesla Truck. The enemy soldiers leap down from it and begin engaging your forces in melee.

>Alert! Around 25 MKV Hazard Bots are temporarily paralyzed by the Tesla Truck. Luckily with their extra armor and EMP defenses only temporarily.
>Super Mutants are trying to smash these bots!
>A single unlucky soldier of yours was caught in the blast and turned to goop. A few others would have been killed, but the robots acted like Lightning Rods sparing them.
>>
>>1655836
What do?
>>
>>1655836
Have some of the best shots take out the guitarist man, have the rest, and the surviving bots rescue the bots being attacked
>>
>>1655870
>Have some of the best shots take out the guitarist man, have the rest, and the surviving bots rescue the bots being attacked

I don't think you understand the Guitar guy and the vehicle he's on took the train full of supplies and got the fuck out.
While this new vehicle is what the pic is showing.
> massive thing following behind it. Its big, it's yellow, and it's covered in guns and supermutants and humans and ghouls as it plows thorugh the gap cleared by the Tesla Truck. The enemy soldiers leap down from it and begin engaging your forces in melee.

Also they are engaging our forces in melee.
>>
>>1655841
Have our best shots eliminate the Guitarist and a Dozen Securitrons barrage the Tesla tower.

Everything else, protect the EMP'd bots and Open fire on the super-mutant / humans / ghouls with the goal of suppressing and preventing them closing more generally.
>>
>>1655899
Shit you are right.


Okay so open fire with everything while attempting to create a crossfire?
>>
>>1655899
oh. My bad.

>>1655870
change to
>fire a salvo of rockets at the big spikey truck then try to dispatch the muties with sweeping laser fire, and antipersonel grenades. The heavier armour of the hazard bots should protect them from mere shrapnel, unlike the ghouls and humans.
>>
>>1655910
Supporting this
We don't really need to worry about the MKV bots being hurt that much since they are armored as hell, so the grenades and lasers will kill the mutants quickly, and the rest will at least weaken the truck.
>>
>>1655910
We're not using our heroes, you should add
>riddick and Hazel enter overwatch and will shoot any other enemy that enters.
>>
>>1655836
This has given me an idea, a very good idea.
Our alien scout ship has a sonic weapon capable of trowing boulder around, we can make noise marines!
>>
>>1655940
>we can make noise marines!
>noise marines!
Are you sure about that?
>>
>>1655947
Yes, especially since we have an orchestra.
https://www.youtube.com/watch?v=0TLPHbkqCsM
>>
>>1655973
Has science gone too far?
>>
>>1655910
Supporting
>>
Rolled 11 (1d100)

>>1655910
>>1655921
>>1656039
LOCKED

Roll me 1d100!
>>
Rolled 22 (1d100)

>>1656047
>>
Rolled 21 (1d100)

>>1656047
ded
>>
Rolled 87 (1d100)

>>1656047
>>
>>1656050
Well seem like me and you are 1 off from each other,
>>
Rolled 31 (1d100)

>>1656047
Nat 100
>>
These people are metal as fuck. No wonder NCR has trouble against them.
>>
>>1655836
>>1656080
It's amazing how organized and clever these mutants seem to be.
>>
>>1655308
QM should always tell what he is rolling for imo
>>
>>1656098
The mutations gave them SUPER intelligence!
>>
>>1656098
>Courier
[Does anyone know anything about these mutants?]

>Veronica
"Mutant Liberation Army. . .I've heard that name spoken of just once. Dismissed like a myth."

>You
[What do you mean]

>Veronica
"According to legend sometime long ago a splinter faction of the Brotherhood broke off on flying airships headed east. No one knows what really happened to them, but rumors always circle of an army of mutants they fought from the east."

>Marcus
"Their technology seems crude yet functional, sturdy and simple to operate. It bears the mark of someone like the Master who understands Mutant psychology or has a number of intelligent mutants. But why they fight alongside humans is odd."
>>
>>1656117
Is it the fucking Mid-west brotherhood?
>>
>>1656118
Nah mate the Mutant Liberation Army is from Fallout tactics,

Meta Knowledge
Depending on the ending you get the Mutant Liberation Army happens. It's the general Barnaby ending, Where you hear the Mutants and humans fighting together, but they get driven away as the Brotherhood power grows.
>>
>>1656118
If it is I would advise a rapid redeployment of forces and the acquisition of white fabric to be oscillated in front of them.


Or to put it simply, run the fuck away and surrender.
>>
>>1656123
I'll be honest then, from that description they don't sound too bad. What are their general policies?
>>
>>1656129
https://www.youtube.com/watch?v=ac86cyo7Ef8

Fallout doesn't talk about them alot (since it's a ending faction that pop up), it's mostly OP making it up details that work as he goes.
Here is the fallout page about them. And here is the link to the ending,
http://fallout.wikia.com/wiki/Mutant_Liberation_Army
>>
>>1656117
>>1656116
>inb4 we fight proto-Orks.
>>
>>1656138
Thanks man.
>>
>>1656143
It make sense that they will be good at rekting shit since they have experience fighting the brotherhood of steel. So they would have effective countermeasures against heavily teched armies, like us and a bit less the NCR.

They also could have stolen some tech from the Brotherhood of Steel before heading West. Maybe the NCR started the war, to cleaned all degenerate, or the Mutants started it, for now it doesn't matter since we need to ensure our troops stay alive
>>
>>1656138
>>1656150
Afterwards we should send an emissary to them to see if they're worth helping out.
>>
>>1656155
Well their technically literate and fairly competent. Our only problem is getting them to our lands which our Saucer might work for, at least getting a few of them out over the course of months.
>>
>>1656168
Alternatively we start an Underground Railroad.
>>
>>1656171
We do have highly advanced tunnelling machines designed. It was an alternate method of getting slaves and such out of the Legion I considered.
>>
>>1656182
>inb4 we reuse Oddball's tunnel for this.
>>
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>MLA - Rolled 11
>NCR - Rolled 87
>PEA - Rolled 22

The Big Spikey Truck thing is very heavily armored, and absorbs the first volleys of your missile fire, however your sweeping volley does clear the deck of most machine gunners and anyone who was not inside.

>RPG Trooper
"GET THEM, GET THEM NOW!"

When the smoke clears, a dozen soldiers holding modified missile launchers leap up from the inside and return fire on your securititrons with deadly accuracy. Several of them focus their fire on a single robot at a time, aiming multiple shots where they see a galting laser coming from.

Meanwhile some of the Super Mutants and humans are gunned down by the combined laser and grenade fire.

But the surviving super mutants adopt a new tactic. They jab some kind of power claws attached to big machiens on their back, cutting into their hulls and killing them with electrical shocks. Then they lift them up and use them as human shields to push into your line of robots.

>James Bond
"Tactical assessment. Those are armor piercing shells tipped with pulse function. And those mutants are armed with hydrulic Electric Claws. These forces are equipped for anti robot or anti armored warfare"

>Intel Officer
"Didn't you say the NCR uses armor boss? This could be in response to that."

The Supermutants begin slamming your own robots in melee, some with the powered claws, but a lot of others, quite literally, picking up one securitron and slamming it into another repeatedly. As these are engaged in melee, some of the others protect them using dead securitrons or simply returning fire.

Worse still, some of the MLA humans and mutants among them duck and weave around fire, carrying bags. Inside these bags are some sort of magnetic mine. They run around slamming them onto the hulls of securitron, or the NCR's armored, train, fleeing. They detonate with a shaped charge devastating both your forces and the NCR's inside their own armor.

---

>NCR Lietenant
"Deploy the tanks!

Officers, get your men to engage them in melee. We need to get them off the bloody robots they've got the firepower we need."

>NCR Officer
"Sir yes sir.

You hear the Lieutenant. FOR THE PRESIDENT, ATTACK!"

There's bugle call and a charge is sounded. The NCR soldiers rush to engage the mutants as they concentrate on your robot forces. The "Stone Men" lead the way, roaring loudest of them and stomping the ground (almost) as much as the supermutant, two of them using their huge strength to wrestle one or blast them with huge oversized blunderbusses before slamming them with the butt of their gun. Meanwhile the mass of soldiers rush forward with bayonets and begin stabbing them or firing huge .50 caliber rounds at near point bank. Working as a team and with the strength of numbers they overwhelm Super Mutants, the Stone Men tying them up while they engage your robots, and their massed infantry poking holes in them.
>>
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>>1656636
Axe Man runs and joins the fray, screaming with his weapon.

>Axe Man
"AXE MAAAAAAAAAAAAAN"

----

>NCR Lietenant
"Help those robots pin down those RPG's with suppresive fire"

>NCR Officer
"Yes Sir!"

NCR troopers with modified belt fed rifles begin laying whithering fire on the RPG troopers, forcing them to duck under, making their shots inaccurate.

As they are pinned, Hazel, Riddick and several NCR Snipers start taking them out.

---

Meanwhile, the drums begin beating again, and there's the sound of buggies buzzing closer. The shredding of an electric guitar is heard, and so is the roar of a jet engine.

>What do?
>>
>>1656138
>Humanity rules the land again while the mutates have nothing but death; it lies waiting over every hill, behind every rock, through every crosshair. They are without justice, they are without hope, such is life in the wasteland.

Maybe there's some peaceful solution to this?
>>
>>1656645
Its a jet engine, so use the sensors on all the securitrons to try and predict the path of the electrojet, and fire a wide missle barrage to throw up a lot of debris to get sucked up and jam the engine. Continue firing lasers at the muties, while also pulling back to let the stone men pin them in melee to be shot at.
>>
>>1656653
We should get mutant homes up and running so there is no awkwardness about the mutants sleeping in hovels while the humans have sweet ac houses.
>>
>>1656654
1 for this
>>
>>1656645
Have Riddick commandeer one of the enemy buggies, then use that to board the jet bulldozer and take it out.
>>
>>1656656
I'm fairly sure that our mutants moved in the houses. From what I gather MLA wants just a place to survive and are stuck between a rock and a hard place.
We should try to contact their leaders with the Courier and see if we can integrate them into our society.
>>
>>1656654
Changing my vote to this.
>>
>>1656678
We havent built mutant homes yet. And im sure they dont live in actual hovels, but the quality will be lesser than the normal human homes.
>>
>>1656680
Ah, you mean constructing homes specifically for super mutants.
>>
Wait guys, can't we just send in couple of securitons and activate berserker mode? Could securitons throw each other over the enemy lines?
>>
>>1656687
To close quarters and to many friendlies. Berserker mode might end up hurting the ncr and our flesh and blood troops
>>
>>1656689
Yeah. We should do it deep behind enemy lines.
>>
>>1656654
Supporting
>>
>>1656678
>integrate
No
They are in Idaho, and at war with the NCR. So we can't transport them, and NCR will hate our guts. Also they have been taken over by the wastes, I don't want them in our civ, as they will cause problems from within. They are people that just want war.
So no.
>>
>>1656704
Its funny because a "people that just want war" can describe sooo many factions
>>
Rolled 41 (1d100)

>>1656654
>>1656679
>>1656696
LOCKED

Roll me 1d100!
>>
Rolled 88 (1d100)

>>1656713
>>
Rolled 76 (1d100)

>>1656713
>>
>>1656711
If you at the year fallout tactics started, and now lots of time passed.
I think the name stay the same but their ideals changed. And humans joining, I feel they just joined up since they didn't like the brotherhood and just joined to fight like the ending scene impiled. And they seem to just raid for supplies.

>>1656719
>88
Nice roll
Seem like Hitler want us to win.
>>
>>1656727
We do fight alongside the glotious reich against the subhumans.
>>
Rolled 90 (1d100)

>>1656713
Rolling for reasons
>>
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>>1656731
Whelp
>>
>>1656740
I mean, it should just be the ncr's roll. But the fact he mentioned hes rolling for reasons is concerning.
>>
>>1656727
How the flying fuck do you know? Why are you making baseless assumptions.

I'm not saying to welcome them with open arms right now. We are going to sit down at diplomatic table along with NCR to try to figure out something. To do that, first we need to contact their leaders.

Only a small fraction of people fight for sake of fighting.
>>
>>1656753
Mate it's a educational guess, that's not baseless as I have played and passed fallout tactics.
It would make sense, that they are trouble makers.
>>
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>>1656654
>>1656713
>>1656719
>>1656731
>You
[TACT bot.Pinpoint where that fire is coming from and throw up some debris. We need to clog up that Jet Engine!]

>TACT bot
"Analyzing. . .gathering audio data from multiple sources. . .trajectory predicted. Redirecting fire"

While the NCR's mass of soldiers and your companions and human forces pin down the mutants, your robots are free'd up to fire rockets directly onto the path of the Jet Engine Armored Truck.

There's the sound of several train and truck horn's honking at once, and then several small explosions following by a huge armored vehicle barreling through. Its jet engine is glowing red hot!

Just as it is about to smash through another Train Car the NCR Heavy Tank has deployed! It aims.

>NCR Driver
"Gunner! Aim at the Jet Engine on that monster. Wait for my mark. FIRE!"

A well timed shot aimed at the jet engine on the truck causes it to explode in a huge fireball, as it comes crashing into the rear car, but ultimately halted in its tracks.

The explosion is so loud and fierce it knocks robots, supermutants, and human onto their feet. For the briefest moment, it seems the battle was silenced.
>>
>>1656785
So did our deris plan help slow down the vechine so the NCR tankers could have a clean shot?
>>
>>1656785
Was that 'for reasons' shot, for accuracy of the tank?
>>
>>1656801
I mean roll
>>
>>1656785
In the middle of this silence, the heavy armored truck begins to shift.

There's a loud whirring noise, as if gears are being shifted, and engines redirected. Then poles start to come up around the top of the truck, projecting a blue forcefield.

Behind the top of the forcefield, the roof opens up, and the electric guitar begins to shred again.

Fireworks launch into the sky and explode, sparks fly from the truck, lights flash brightly.

While the robots and humans slowly get on their feet, the MLA forces begin chanting loudly.

https://www.youtube.com/watch?v=JLwIKCLPoeM

Some of your human forces and the NCR forces are confused, mesmerized by the sound, but quickly begin fighting again as sporadic gunfire and melee combat opens up.

Amidst the rising of battle, your camera's pan in on what looks to be a small stage rising from the truck along with the Tesla Tower. The rainbow halo of dancing electricity surrounds them and grows, high above the heads of all, tiny lightning bolts striking the earth as it expands, higher and wider as the music and singing gets louder.

Just when the music reaches a crescendo, the lead guitarist points his guitar at the NCR tank and screams. A lightningbolt cracks through the air, blinding everyone and shattering whatever windows were left. The tank is literally thunderstruck, and is turned into motlen slag heap while several men and even hazard bots around it were also turned into ash and molten metal, deathly power dancing from the guitarists musical weapon.

Concurrently BigMT loses connection.

>Brain
"Some kind of EMP effect. Standby."
>>
>>1656817
I feel as though the enemy may have self destructed in a giant electric death ball.
>>
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I plan on going back and reading the previous threads but at what point in the story are we at right now
>>
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>>1656817
You are the T.A.C.T. bot. Whatever sort of electrical weapon discharge has utterly cut off connection to BigMT Command.

You observe the tactical situation. Your robots are still engaging in sporadic melee and ranged battles with supermutants and human foes, alongside NCR allies.

The NCR's heavy weapons cannot swivel inwardly to attack either the big heavy truck or the armored tesla truck.

The Armored Tesla Truck continues to play music and charge its electric weapon. Mutant Forces appear rallied and morale boosted, and are ingoring suppression fire.

Ports are opening from the Tesla Truck, Supermutants with heavy Laser Guns and Flame Throwers are firing from inside along with Laser Turrets. In addition, fake laser light shows and pyrotechnicals are also ejecting from the truck, creating confusion and dismay among both NCR and your own Human Forces.

There is the sound of approaching buggies, almost definitively coming directly at the train now at full speed.

>NCR Officer
"Fuck, I was just calling in Air Coordinates. I can't do shit without the Radio."

>What Do

>Tactical Assessment: Potential to neutralize Armored Truck by detonating Fissile Core.
>Retreat
>Focus Fire on the Tesla Truck
>Other?
>>
>>1656831
We started a bit before the battle of hoover dam, but then took everything off the rails by failing the independent route and fleeing the mojave. We completed the DLC though.
>>
>>1656831
The main gameplay of FNV and the DLC has passed, including the battle of Hoover Dam We are approximately 3 years post that.
>>
>>1656835
Send in few securitons and activate berserker programs. Hopefully we won't have to fight them.

Focus fire on tesla truck.
>>
>>1656835
Does the tesla teuck have sticking up coils which shoot the electricity, or does the guitar shoot the electricity?
>>
>>1656836
>>1656840
Wow. Any major deviations from the canon or plot points I should know about?
>>
>>1656850
Kimball resigned and the NCR elected hitler. House is asleep, we have a country founded around big mountain based on american ideals.
>>
>>1656847
The Guitar shoots a blue laser which guides the electricity to a target.

>>1656850
That's a tough question to ask. I did try to stay true to the FNV plotline up until hoover dam. Everything after that diverges considerably.

Well, however, I am using several mods in the game plot, such as modded companions.
>>
>>1656858
>Hitler
kek. too bad nobody remembers hitler. Too busy digging up stuff on Caesar

>>1656850
The NCR's president is currently Arnold Yaunker, former secretary to Kimball.
>>
>>1656868
Okay. Good.
>>1656835
Send a squad of bots to go and short the coils, like grab the coils and lead the charge down into the hull. If they can disitigrate tanks, being guided into the tank should do some damage. The rest of the forces pull back a bit and regroup into a more stable force, and start shooting
>>
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To clarify there is a single large Tesla Coil sticking out of the truck that generates a big electrical halo around it. Then the Guitarist points at something and plucks his strings.

Somehow, this seems to guide a lightning bolt of power onto a target
>>
>>1656904
>>1656878
I have a theory about our tribe named "Tribe"

Our ancestors come from a Vault, and the purpose of it was to test a civilization which names people due to their jobs, and skill.

It makes sense due to many things, like bathrooms label by number, number of guards, terminals, to run a vault their be a checklist of buildings, items, numbered.

People would name kids and raise them by their jobs. New overseers are named by how many passed so Overseer #5 is the 5th one. Etc.

Somewhere before our born our people left the vault, to see how this culture would function in the wasteland. While we were a young lad something happen to the tribe, and I want to find out.

Logs will be either starterk style by date and number. Or just numbers going up.

What do you guys think of the theory? I think it makes sense and give backstory to us.
>>
>>1656904
Ok.

Missle barrage the coil while sharpshooter take out the guitarist.
>>
>>1656912
I am >>1656878
>>
>>1656835

These goddamn Orks, should we decide to fuck over the NCR I want to see if we can get these guys on our side. Via charisma out the asshole and showing we can fuck shit up just like them

Supporting >>1656844

>>1656910

Not bad, but who knows? QM probably has something else
>>
>>1656910
>Brain
"Wow that. . .makes perfect sense.

My memory of our childhood years is as spotty as yours, but I wouldn't be surprised at all. Hopefully one day, we'll find leads."
>>
>>1656844
>>1656925
Supporting

Thanks, you can change the theory as you see fit.
It would make a nice side quest finding out more information about us down the road.
>>
I feel like Riddick should do something awesome.
>>
>>1654456

This is me, I'm on moble so my ID is changing.

I'm on my way to New Vegas. So I'm going to see some Fallout New Vegas locations. I'm going to the stripe.
>>
>>1656938
Oh damn son, take some good pictures for me.

Most of places on the Strip in game is mostly created. But places like Novac's giant dinosaur, Primm's (modern) rollercoaster, and goodsprings are there.
>>
Rolled 37 (1d100)

>>1656844
>>1656922
>>1656931
LOCKED.

Roll me 1d100
>>
Rolled 72 (1d100)

>>1656976

Rollan

>>1656973

I went to Reno once
>>
Rolled 44 (1d100)

>>1656976
>>
>>1656976
>>1656983
>>1656985
Writing
>>
Rolled 20 (1d100)

>>1656983
Did you shoot a man, just to watch him die?
>>
>>1656988

I then snorted some cocaine out of the bullet hole in his forehead
>>
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>>1656976
>>1656983
>>1656985
Attempting to send your robots closer to the Tesla Truck turns out to be a bad idea.

As you send your robots into berserker mode they charge foward weapons blazing and faces angry, and that seems to be exactly the response the Tesla Guitarist was hoping for.

He raises his guitar high with a scream.

https://www.youtube.com/watch?v=uebInqG1pJI

A halo of electricity arcs and detonates the incoming missiles, exploding harmlessly (and impressively) away from the truck.

Then when the Berserkers close in for melee, he directs his thunderbolts to arc through the robots themselves. They press forward with their heavier armor, but by one they sputter, spark, and blow up exploding like burn out lightbulbs. The full fury of that truck engine overwhelming their basic EMP armor.

Luckily, because of their armor, only some of them are molten. A few look potentialy repairable.

The only saving grace are companions. In th dark smoke and fire, Riddick takes off his sungoggles and hears something heavy along with the buggies. Peering into the dark smoke, he sees something, pulls out a grenade and waits, standing in front of the oncoming roar. Just as it seems its only a few meters away, he throws the bomb into the smoke and leaps up into the air.

The grenade explodes in the darkness, and out of it barrels a big dump truck its front window shattered. Riddick had leap up just in time to come crashing through the windoshield (or rather, for the truck to move around him) and begins mauling the driver.

>NCR officer
"HOly shit thats a bomb truck."

>Alert
-Riddick is wresting control of a dump truck filed with huge amounts of dynamite and explosives!
-Numerous Rcket Buggies hae descended on the train. They are matching the securitrons missile barrages with their own
-Other buggies are right on top of the train. They are trying to steal the supplies and steal wounded and casualities
-Th NCR is scrambling to regroup and stop the buggies from taking the supplies. More mutants are attacking your robots
-The Tesla Truck is still active

>What do
>>
>>1657078
Fuck. riddick hijacks the vomb truck and drives it towards the buggies shooting down. Jump out before impact.


Securitrons fire at the mutants and buggies on the train.
Soldiers concentrate fire on the guitarist.

Also they seem to have an entire gla arsenal. When can we expect scuds and marauder tanks?
>>
>>1657078
Riddick has to get control of the dump truck filled with explosive turn it to the tesla truck, using a weight to hold the gas down before he's in range of the tesla truck.

He has to get the fuck out after he does this.

Our sharp shots, and soliders shoot the buggies shooting the rockets to our robots.

Our robots take down the mutants attacking them and keep pressure on the rocket buggies so our soldiers can take them out.
>>
>>1657097
Driving at the tesla truck wont work. It would just get zapped and explode too far out to deal significant damage.
>>
>>1657097
Changing from this
To this >>1657093
>>1657078

>>1657105
When you say it that may, good old bullets will be needed to take out the guitarist.
>>
>>1657093
>>1657113
2 for this
>>
>>1657133
Just want to say on the way to Las Vegas. I passed Baker, and I think Fallout nailed it to call it the big empty, since it's desert all around with only desert srubs and electric towers.
So logistics would be a issue if a army attacks.
>>
>>1657178
You better believe it.

Notwithstanding the flesh cathedral.

Are you heading from California to Vegas via the I40?
Did you pass by Barstow too?
>>
>>1657178
Well the big empty is just pronoubcing the shortened form of big mountain, but yes, death valley is quite barren.
>>
>>1657093
supporting
>>
Rolled 43 (1d100)

>>1657093
>>1657195
LOCKED

Roll me a 1d100!
>>
Rolled 13 (1d100)

>>1657199
>>
Rolled 52 (1d100)

>>1657199
>>
Rolled 12 (1d100)

>>1657181
Near baker are Kelso dunes that are made of Eolian sand it's pretty cool.

>>1657199
Roll
Can we use a boon so Riddick is not kill?
>>
Rolled 26 (1d100)

>>1657199

>>1657203
At any time, just get 3 votes.
>>
>>1657199
>>1657201
>>1657204
Writing
>>
>>1657203
Yes save him
>>
>>1657204
I vote for a boon.
>>
>>1657204
Officially vote for a boon use. Were getting one once this thread euna out anyways.
>>
>>1657203
upvoted, use boon
>>
>>1657209
>>1657211
>>1657212
BOON Spent

Writing
>>
>>1657203

Do you people think this will kill Riddick?
>>
>>1657217
Hes in a giant bomb driving at a load of rocket buggies. Hes at risk of being injured severly, more buggies are stealing people and the tesla truck is still onlibe. There is a bunch of shit on our plate that the boon now would help resolve.
>>
>>1657217
Well he is in a truck that can go blow, we also have human army and robots we want to save.
If we didn't use boon he either would be heavily hurt, and depending on how the battle goes he could be kill.
>>
>>1657221
>>1657220
Have you guys ever actually seen his movies?
>>
>>1657225
Yes
>>
>>1657226
Hes not invincible. He spends like months recovering after he was dropped of a cliff in the latest movie.
>>
>>1657220
>>1657221

The boon is specifically to have Riddick survive.
He is probably the last person to die in this battle if that even happens.
>>
>>1657233
Well it would probably just make things go really well if he isnt killed.
>>
Catching up.


>>1656727
Actually chances are the humans are mutant equality supporters. As in the ending it is stated that they are killed by the BOS for holding such ideals.

Them fighting is probably the NCR's fault. Seeing as they have set up large defensive complexes and probably just wanted to be left alone but the NCR's Manifest destiny got in the way.


>>1656817
All this tells me is we need to make Tesla weapons. Many many Tesla weapons.


>>1657233
We should burn the boon just to be safe however. It'd prevent further losses of valuable robots and troops.
>>
>>1657274
We need dedicated anti-armour. The shoulder missles are too indirect. We need laser cannons or plasma missles
>>
>>1657284
>>1657284
Already this field test is bringing in some valuable results
>>
>>1657290
We should also build more eye bots with sensor suites which can relay data so were never blind like this again.
>>
>>1657284
Well we could design some sort of artillery: four legs like the TACT-bot for stability / carry weight and a fuck off huge gun / laser / disintegration-beam / plasma / holo-beam. It wouldn't even be hard just the resizing of our current weapons for it and producing them.

However I would argue we need to get some dedicated spotter / observation robots into our army so we can have accurate long range fire from these gun-bots and our more traditional forces.

It would also be wise to equip our bots to more easily deal with EMP attacks but such improvements could be expensive or complex. A though comes to mind about having grounding rods mounted onto our bots but we'd need to look into it.

We also need to look into making some melee improvements to the Securitron or mixing in melee bots to prevent the Supermutants / Legion / NCR's elite's pulling this trick again.


>>1657290
Like knowledge that Tesla weapons are the greatest thing ever assuming you can protect them and that these mutants have shield tech which we should most definitely steal for research.
>>
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BOON
>>1657093
Riddick struggles with the supermutant driver of the Truck, until he rips off a loose piece of pipe and jams it into the dashboard, locking the wheel in a hard right. He lets go of the truck and is flung off, as the truck lurches and flips over on its side.

Riddick, acting fast, tumbles and runs at full sprint, as the buggy drivers attempt to swerve out of crashing into the bomb truck.

One of them fails, and it creates an even greater explosion that overshadows the music. Riddick is last seen diving into a ditch.

Rocket Buggies and enemy alike are caught in the blast, sending deadly shrapnel shards everywhere. Your securitrons cover allied human soldiers with their bodies, taking the best of it, while exposed supermutants are riddled with flying metal. One flaming rocket buggy is launched high into the air and slams right on top of the Tesla Tower, impaling itself. The drivers are burnt to ash and the buggy itself turns red then white hot and melts down around the Tesla Coil, neutralizing it.

The frightened band members duck down into the armored truck, including the guitarist. Seems the armored truck has also lost its nerve and begins pulling away.

What's more, the cavalry has arrived. The roar of another jet, this one from high above, is heard as big missiles and bombs land around the train blowing up yet more buggies, and the sound of Choppers and Vertbirds are in the sky. The big construction dozer is blown up several strafing runs and bombs.

Morale starts breaking down among the enemy forces, and there are screams and shoutig among them. Evidently with the EMP effect and no radio leadership, they all follow suit of the armored car. Everywhere injured and bleeding super mutants and humans scramble onto the remaining buggies still left alive, as they flee with what cargo and captives they can.

Your forces and the NCR fire at them and then some as they pull away into the smoke.

Mercifully, the battle is over. And you and the NCR are left to
>>
>>1657305
>And you and the NCR are left to

Left to what? LEFT TO WHAT?
>>
>>1657302
I dont like securitrons. They arent modular enough and i feel they look kinda dorky. Too blocky.

I would prefer it if we had an armoured humanoid base that carries a big gun. Then specializing would only be a matter of replacing which gun they carry. Big laser machine gun, big laser cannon, big flame thrower/ arc welder.
>>
>>1657274
I have reasons to believe that the Mutant army has access to FEV.
Why take the captives when they just need supplies?
Either eat the captives, brainwash them, random, turn them in super mutants with FEV.
Think about it super mutant are dumb, the Master took captives and turn them into super mutants for his army.
I don't be surprise if they are making more super humans like the master.

So lore is when Master was killed they went East, but flee west attacked by the brotherhood
A theroy is some super mutants from the Master army is doing the same thing with the captives.
>>
>>1657297
>>1657302

Like a lot of things. Like how our robot designs are outdated and that we should adopt one of the heavy versions we researched.
Like you said, having dedicated sensor bots.
Better emp protection.

Hopefully, this field data will be enough to help us develop Mark VI programming.
>>
>>1657327
>I don't like securitrons. They aren't modular enough and i feel they look kinda dorky. Too blocky.
I agree on the blocky point which we can solve given time but we spent a turn making them highly modular and rendering them easily repaired in the field by the same method.

>I would prefer it if we had an armoured humanoid base that carries a big gun. Then specialising would only be a matter of replacing which gun they carry. Big laser machine gun, big laser cannon, big flame thrower/ arc welder.
Rather than with Securitrons where we just slot in new modules. Also I hate humanoid robots outside of commercial / service roles. Anyhow with the upgrades we have made to the Securitrons they are quite humanoid.
>>
>>1657327
Securitons are needed since only 250 humans. So it's what we need, since human are in short supply ans need to be saved and protected
>>
>>1657327
>I would prefer it if we had an armoured humanoid base that carries a big gun.
>>1657333
We already have it like that. The Securitrons have been simplified to their base components.
>>
>>1657336
By humanoid base i mean humanoid robot. And not gen 2 synth humanoid. It just needs 2 hands 2 feet and a torso. Preferably bigger than a man.
>>
>>1657305
Battle Results:
-Train - Shattered. It will take weeks and another work train to clear this one, and the engine has been shot up to hell.
-Supplies - Relatively intact, some minor loses. The mission is still operational
-Casualties:
NCR:
Approximately 66 men including wounded. 46 permanent. Roughly 250+ remaining
Your expert doctors were able to successfully recover 20 of the wounded, nearly all of the wounded actually. The rest were obvious deaths.

Interestingly the Stone Men of the NCR all have Type O- Blood and were willingly donating it to others that need it.

You:
37 MKV Hazard Bots. 30 permanent casualties
-7 were in a repairable state, and have been restored.
-22 are irreplacable losses (disintegration, obliteration, or other)
-10 wrecks are reportedly stolen by the enemy
11 Human Casualties. 5 permanent
7 were recovered and are in fighting condition thanks to your doctors and their augmentations. 2 were burnt to ash and witnessed. 3 are MIA (1 officer, 1 regular, 1 follower of the apocalypse)

Alert!
>TACT bot
"I. . .can no longer sense my body or my person."

A body search does not reveal the female officer who volunteered for her brain to be in the Robot. She could be any one of these piles of ash. For now she appears to be MIA.

She had a wife and a son. Do you wish to inform them? Or anyone else attached to the MIA/KIA soldiers?
>>
>>1657331
Ah, and also combat capabilities of MLA and the NCR. What we can expect if we ever fight them. Also indirectly the Legion, if with these military powers NCR has trouble against the legion, then we can make a guess how strong it is.
>>
>>1657328
Quite likely.

>>1657331
>Like how our robot designs are outdated
They really aren't. We just have roles in our army that need to be filled and possibly need to look into getting them better armed.

>that we should adopt one of the heavy versions we researched.
Trust me that wouldn't solve the fundamental problems with our armies and in theory could make things worse.

>Hopefully, this field data will be enough to help us develop Mark VI programming.
To be frank we should probably have some sort of software refinement project running in the background. Maybe have an AI (or more) constantly examine our combat footage for ways to improve our code? Or we could simulate combat inside of VR sims and use that. Essentially my point is we should get something set up soon.

>>1657339
>We already have it like that. The Securitrons have been simplified to their base components.
I know, that is what I was telling him.

>>1657340
Aye our new model Securitrons are pretty much that. Except the legs can turn into wheels for faster movement.
>>
>>1657343
Well thanks a fucking Lot NCR. Your information about who we would be fighting REALLY came in useful. Along with the fact now we lost 1 of each person.

Inform everybody who is MIA and KIA, funeral serivce.


fucking stupid we sent troops.
>>
>>1657343
Can we go over any footage to see if she was taken or disintigrated?
>>
>>1657340
Okay, that much more sense. Our designs in BigMT is blocky based. To go humanoid robot will take a bit of time.
But we could go to MIT for some synths, and save much time since others already did the research.

>>1657343
>Wife and son
So she was gay? Or it's a mistake?
>>
>>1657343
Shit. Can we send our people to try to recover our officer? Led by Riddick, of course.
>>
>>1657349
*Husband and son. That's a typo. She was his wife.

The Mojave is not very open to open "friendships".
>>
>>1657345
Did we install legs? I dont think we did that yet. We have the capability though.
Mark 2 to mark 5 is just firmware, and hazard is more armour.
>>
>>1657351
Well we should make it okay.
>>
>>1657343
Inform her family that she is...MIA for now. Same with the rest of the kidnapped. Get the actual casualties reported as KIA.


>>1657347
I was against it from the very beginning but people wanted them to get combat experience even though we were going up against enemies we didn't know about or anything useful to prepare them.


>>1657352
We did on these bots which are the majority of our Securitrons. Along with making them all Hazard variants. At least that is what I remember from when we were upgrading them.
>>
>>1657353
I mean, it still happens and its not lynch mobbed or anything. Nobody stops you and usually nobody cares.

It's just frowned upon. In some cases like the BoS, Veronica became ostracized for example.
>>
>>1657347
Shame, true. But we got much needed combat experience.
>>
>>1657343
You know, if the NCR bothered to give us more intel we would've been able to bring more support to prevent a situation like this. The intel they gave us made it sound like a relatively simple skirmish. Aside from how our AI deduced it.
>>1657347
>fucking stupid we sent troops.
They were supposed to be a support unit and overseers of sorts, we weren't expecting the NCR to be a bunch of incompetent cocks.


>>1657345
>I know, that is what I was telling him.
Yeah, I was stating in agreement to your post.
>>1657352
>Did we install legs?
>>1657355
>At least that is what I remember from when we were upgrading them.
No, it's in a planned design. We were mostly in the planning and research stages at the time, I don't remember us getting around to the industrial part. The planned design integrates the wheel-mode to the legs.
>>
>>1657181
>>1657351

Just saw your post with hidden post. I'm heading to Vegas through the I-15 passed Barstow, Baker, Primm, also buffalo Bill has that rollercoaster.

>>1657343
Tell the ones that KIA were turned to ash and witnessed to family.
MIA are imformed of being missing, but report the ones that are killed.
>>
>>1657361
Nah man we designed the legs long before hand. We upgraded them the just before sending them out to join the NCR's force.
>>
>>1657365
We upgraded to mark v hazard, which is a firm ware update and covering them with metal.
>>
>>1657365
Oh. Then I must've missed that post last thread or two, I still have to catch up on that.
>>
>>1657358
This statement has to be bait.

>>1657361
>NCR
>Competent
Pick one


This entire fucking thing was going to be a cluster fuck from the start. We were given NO information about the enemy we'd fight, Where we'd fight and anything of actual importance. Which in turn has now cost us Robots we aren't replacing, We have people taken by the unknown enemy which now has knowledge of our location, Combat abilities and god knows what else.

Fuck the NCR for putting us in this situation and fuck voting on going on 'operations' with them again.
>>
>>1657366
Aye but I swear we gave them the leg conversion as well. I could be mistaken but I swear we did.

I mean if we were doing all those other upgrades why wouldn't we do that one?
>>
>>1657368
>>NCR
>>Competent
>Pick one
I feel like this has only been validated more since President Yaunker took charge. Is he micromanaging his units yet?

>>1657369
There were a lot of good ideas thrown around that we apparently didn't get to settle on when we sent them out, a bit of a shame but the leg upgrade could've been one of them.
>>
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In brighter news, surveying the damage, several dozen enemy vehicles of all shapes and sizes are burning, and dozens of super-mutants. The enemy clearly took a hell of a beating here, and its likely their personell casualties match your own as well. Maybe even higher.

----

The train destroyed NCR is prepared for this contingency.

Onboard the Armored Train are several trucks, and already men are loading them up and salvaging whatever fuel can be had from the train.

The rest of the convoy will be going on foot following the railroad. There's enough trucks to have the whole convoy mechanized and mobile including the supplies. Even enough for your men.

>NCR Lietenant
"Thanks for your assistance out there. That could have gone worse, but your robots and your men performed well. Bar my own men, I could not think of any better allies to have on this journey.

I swear to you, once we finish our mission, I will see to it that Rangers are sent to find your missing as well as our own."

>NCR Officer
"Come on men. Hell or high water, we are getting these supplies to that city. Now let's move out. If they're sending this much at us, think what they're going through when there's a whole city to be looted. But we are not gonna let that happen. MOVE OUT!"

The Convoy continues on truck.
>>
>>1657368
They dont know our location unless they interrogate our people, theybjust know were on the train from an ncr base.

Robot losses are easy enough to replace.

As for ncr lack of information. Now that we played their came we can chew thwm out and get better intel next time. We needed the stuff.
>>
>>1657368
>This entire fucking thing was going to be a cluster fuck from the start.
True which is why I only wanted to send bots.

>We were given NO information about the enemy we'd fight,
True which is why I only wanted to send bots.

>Where we'd fight and anything of actual importance.
True which is why I only wanted to send bots.

>Which in turn has now cost us Robots we aren't replacing,
Actually we can replace them if we dedicated a turn to making more or expanded our research facility so it could have dedicated production facilities.

>We have people taken by the unknown enemy which now has knowledge of our location, Combat abilities and god knows what else.
You assume our people will break, that they'll single them out for torture / interrogation and even then I would point out we exist on the other side of the NCR to them.
>>
>>1657368
>Brain
"Relatively speaking the human casualties are unfortunate, as are the robots, but the steel given to us is enough to replace them twice over at least."

>James Bond
"Tactical Analysis. Casualties remain within cost-effective parameters per payment. Payment is sufficient to replace losses plus additional, including the fissile materials.

We could even lose the entire force and have it replaced with the shipment provided to us and still have an amount left over. Though we have already used them on our other projects."

>Brian
"Good thing we decided to send 100 of them instead of 50. . ."
>>
>>1657375
Why dont we send a force now before they get too far away to liberate our people, and whatever people they took in prior raids. They're damaged and giving them time ro recover means getring hit by the tesla truck again. We need to strike while the iron is hot. Not wait.
>>
>>1657375
I assume the only remains of our robots left behind were things which we couldn't repair? Just checking.
>>
>>1657382
Too late man and anyhow they'll be going to a heavily fortified and manned base. Which we would be fucked trying to take.
>>
>>1657383
Yeah. Piles of slag, shrapnel, things of that nature.
>>
>>1657374
his most likely gonna switch over to a clone army, and have his civilians do the stuff in factories. Combine what he knows and build factories at this point.

>>1657375
Can we ask the NCR LT and Officer what ELSE to expect from these fuckers?

Also can we melt/bomb the Robot bodies we can't repair? So the NCR can't Come in or the Mutants later and scoop it up?

>>1657376
>>1657379
So you don't believe a faction like this, won't resort to dirty deeds or some other fashion to pump everybody capture of information? Or Rip apart our bots to find out how they tick?

>>1657381
We need to get the factories running before we do any more of this, Along with Deep mantle mining for a basic income of resources.
>>
>>1657374
>>1657381
Do we know how involved President Yaunker or other political people are is in these operations?

>>1657379
>You assume our people will break, that they'll single them out for torture / interrogation
Do the implants we gave them improve their willpower? Will they discover the implants?

>>1657343
>-22 are irreplacable losses (disintegration, obliteration, or other)
>>1657383
They've been rendered into slag, ain't nothing you can get from that.
>>
>>1657387
>his most likely gonna switch over to a clone army,
Well he's already gotten the part where he practically controls the Senate down.

>>1657375
So what are these supplies for? Is this a city that's in need of supplies?
>>
>>1657387
Assuming they're smart enough to do that level of reaearch.

We have to start doing military ops some times and we cant always pick our battles. Best do it when we have other peoples troops at our side to act as fodder.
>>
>>1657387
>So you don't believe a faction like this, won't resort to dirty deeds or some other fashion to pump everybody capture of information?
No I believe they would but I doubt they are going to think we are another nation rather than a band of mercs hired by the NCR along side some robots they had. Plus based off of what others think, our people are probably being made into Mutants as we speak.

>Or Rip apart our bots to find out how they tick?
Trust me they wouldn't learn much of value. They are a prewar design and their weapons already counter them effectively enough.

>>1657388
>Do the implants we gave them improve their willpower?
Probably not but they do make them heal faster and deal with damage better.

>Will they discover the implants?
Only if they cut them open or try to eat them.

>They've been rendered into slag, ain't nothing you can get from that.
If only we had gotten a Field constructor up and running.
>>
>>1657385
It will only get harder if they repair and regroup. And if you think we wont be able to recover our people, what makes you think rangers can? The sooner we start persuing them the more likely we can catch them before they get to their base or before they het the tesla weapon back online.

Youre letting the bismark limp back to base.
>>
>>1657368
>>1657374
>>1657379

We should have sent 150 bots
>>
>>1657394
>Assuming they're smart enough
>Just fought a Telsa tank controlled by a Gutiar

Anon, The fuck do you think that is? That's smarts and also balls. You also don't seem to understand, NCR didn't act like fodder in this. This was going on a field operation for metal WITHOUT any fucking intelligence on what/who we were fighting.

>>1657395
There is clearly some form of leadership and if they captured what they did, they will surely be pumped before hand. Also, Yes they will KNOW it was OUR nations forces we sent. Not some hierd merc's if information pumped. Don't underestimate the enemy. Last we did that the Legion won the desert.

>>1657397
We should't have sent ANYTHING without getting proper information before hand to plan our bots.
>>
>>1657396
Mate we are under contract. We can't go gallivanting off to try and save three people.

I'd discuss the rest of your points but that is the end of that to me.
>>
>>1657400
If we convince them to break of a force to give perauit then we can follow as part of the contract. Convince the commander that the tesla weapon is to dangerous to be kept operational. And there is glory and reward to be had in taking it out.
>>
>>1657399
>>1657400
After this we should get a bonus for agreeing to an op despite them withholding intel from us.
>>
>>1657387
>NCR Liuetenant
"Take a look at these wrecked vehicles. Notice anything?"

>Riddick
"Looks like it was put together from different models. Too much welding and forced structural changes."

>NCR Lietenant
"Exactly. These here are parts from one of our own NCR trucks. This here seems to be from something else entirely. There's electronic parts from Robco, General Atomics. These vehicles were put together from scratch."

The TACT bot analyzes the wrecks as well

>Veronica
"Hey, that's a brotherhood of steel logo! And some of the corpses are wearing pieces of power armor!"

>NCR Lietenant
"Yes, we've noticed that a lot studying their wrecks a well. We have no reason to believe the NCR would willingly supply them, especially in the manner they use technology.

Wherever they are operating, they have access to crude salvaging and jurry rigging capabilities. Even their weapons seem hashed together. This indicates they have expert engineers but no production capabilities, consistent with their raiding of our supply lines at every turn.

Their combat strategy tends to favor ambushes and very gaudy attacks. And they are willing to embrace the concept of retreat, unlike the Legion."
>>
>>1657404
*The BoS would willingly supply them
>>
>>1657400
Our hero can go and try to track down the 3 people.
It's something our courier can do, in the meanwhile, maybe dressed up.

Or you know just keep on the mission
>>
>>1657399
Theres a difference between jury rigging tesla coils and laer weapons, principles that existed pre war, and reverse engineering a complex robot.

As for intel, we werent going to get intel. It was an intentional leap of faith given by the NCR. We wont have intel for everything.
>>
>>1657405
They willingly supplied their corpses.

>>1657404
>>1657407
To be fair they'll likely just scrap the gear and hobble it with the rest of their stuff, they don't seem to have any industrial capabilities.
>>
>>1657402
Yes Anon, Let us CHASE down the enemies we still have no Intel on into there back yard. When they seem to be great at Hit and run, and ambush tactics. That'll clearly get our people back.

>>1657404
These guys are insane, Any idea where and how they are operating out of?
>>
>>1657397
I wanted to send that many since it would prevent losses.

>>1657399
>There is clearly some form of leadership and if they captured what they did, they will surely be pumped before hand.
Unlikely that they are going to pump every low ranking doctor and officer for information.

>Also, Yes they will KNOW it was OUR nations forces we sent. Not some hierd merc's if information pumped.
And you assume our people wouldn't lie or something.

>Don't underestimate the enemy. Last we did that the Legion won the desert.
No. That happened because we rolled TWO 1's and did not do anything. Don't alter events to suit your view.

>>1657402
>If we convince them to break of a force to give perauit then we can follow as part of the contract. Convince the commander that the tesla weapon is to dangerous to be kept operational. And there is glory and reward to be had in taking it out.
Except we can't because they have their mission and we are being payed to help them complete it. Nothing more or less.

>>1657403
>After this we should get a bonus for agreeing to an op despite them withholding intel from us.
You can suggest it but I doubt they'll listen. We didn't have to agree to help them.

>>1657406
True but the Courier ain't here currently.
>>
>>1657413
>True but the Courier ain't here currently.

I think the suggestion is to make that our hero action for next turn.

Side note, holy hell i missed a lot.
>>
>>1657415
Welcome back. How was your break?
>>
>>1657413
Well we can try. Its not like nazi generals never went after targets of glory and opportunity at expense of the mission before.
And the contract is just do whatever is needed for 7 turns. Not anything particular.
>>
>>1657416
Full of non stop work and covering shifts.
>>
>>1657417
Problem is the NCR most likely needs us to guard their convoy, imagine what'll another attack will do to them without us.

>>1657418
So out of the frying pan and into the fire?
>>
>>1657412
It wont be core territory, it would be a FOB for repairs and refuelling. So not that deep. And its either go and finish it off while its crippled or wait for it to return and disintigrate more men and machines.

As i said, this is lettinf the bismark get away.
>>
>>1657422
I'm sorry Churchill but the Factories are currently too bombed for enough planes to keep being sent and I don't believe we have any Mk. 1 Swordfishes on stand by.
>>
>>1657424
>>1657422
>>1657420
>>1657418
>>1657405
Guys it's raining in Las Vegas right now.
>>
>>1657433
Rip Anon.
>>
>>1657388
>NCR Lietenant
"Not even I know that, but I'll be honest this mission is a desperate one.

The NCR doesn't have an unlimited supply of manpower. I mean, even with getting these Stone Men on our side. I'm sure if they could, they'd send a force three times as large as us, but I wager we're the most they could scrap together.

I don't and can't actually tell you what they did or did leave out for you. I will say that with the way information is now tightly guarded, we've had far less instances of espionage and frumtenarii subversion. That plagued us in the early phases of the war, "loose lips sink ships."

What I can tell you is there's probably a reason you guys were contracted for this in as much force as they could get."

>>1657392
"Yes. The MLA is trying to starve the Flooded City out, or weaken them to the point that they can't resist.

Our mission is titled "Operation Frozen Ladoga". If that doesn't make sense to you, don't worry, it doesn't for any of us as well. That's probably why we do so much better now. Kimball would probably have called it "Operation Flooded City Rescue" or something obvious.

The people there, they're starved of food, fuel, and ammunition. Most of the Stormtroopers remember what that was like back in Portland, and they'd sooner die than fail to relieve the city."
>>
>>1657424
Its slow and its heavily damaged. The turbine is heavily damaged and that seems to be its main form of propulsion. We can easily catch up, deal with it, and link up with the ncr convoy.

This is an opportunity we wont get again without incruing more loss.
>>
>>1657420
Pretty much. fucking lazy workers calling in "Sick" to a restaurant, and then posting their evening adventures on social media and wonder why I advised the GM to fire them.


Still Thread diving mainly, posted the WIP Todo list earlier in the thread >>1654126 if people wanted to double-check to see if I missed anything, or feels anything should be added.
>>
>>1657437
Churchill, We don't have the planes to send after it and any smaller things we send will be destoryed. Ask the American's with the jets to sink it, Don't expect us.
>>
>>1657440
We dont need planes. The biggest weapon is the tesla coil which is not operational. If we catch up we can pin it long enough to call an ncr airstrike on it.
>>
>>1657441
Goddamnit Anon. 1. Planes are faster then our bots and 2. They are already on deck.
>>
>>1657436
NCR LT. You able to get your Fast movers to bring the rain on the Truck that hammered us? I'm sure High Com wants it scrapped like the rest of us.
>>
>>1657441
>>1657446
We already have planes, remember the Alien Scout Ship? But then comes the problem of revealing our Wunderwaffe.
>>
>>1657452
>Ever sharing or showing the Wunderwaffe

Not until we get more to fight for air dominance.
>>
>>1657452
1) We have no communication with the Convoy.

2) We are fucking miles away from our homeland.

3) That thing'd end up being taken out.
>>
>>1657446
The planes aren't being sent out to deal with this. They have to return to base to refuel and rearm. By the time they get back out there, the tesla truck would be lost to us.
If we follow, we can target it, hopefully pin them for when the planes are back up.
>>
>>1657457
>Hopefully
>After what just happened
Lolno.
>>
>>1657459
Most of the damage was the tesla truck, which is disabled. If we don't do it now, when we face it again it would be repaired, and deal more even more losses to us. It would be foolish to let it go.
>>
>>1657462
And there is still multiple vechials out there that can fire anti-armor/robot weapons are our people. Aircraft are the better FORCE for this task Anon. Stop being a fucking idiot.
>>
>>1657474
Yes, but the NCR planes have to refuel and rearm. THey can't go on prolonged operations. So we have to pursue to keep track of them so the planes can return and deal with them.
>>
>Mr. New Vegas
"Howdy folks, this is Mr. New Vegas, and each and everyone of you is special in your own way.

And now, some news.

A candlelight vigil has been held by the families of Pheonix Commonwealth soldiers who have been reported as missing in action on the front-line. Family members are reported to be "in grief, yet proud over their loved ones'

And now, for some music."

https://www.youtube.com/watch?v=EAVejLjXVdw&t=49s

!NEW!
>>>>>Food: Low (Slowly Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Average (Rising) [CAP: Above Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Below Average) Fissile (Above Average)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Very Low) Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 249 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons
(Legion) - Moderate
-Conventional Firearms
(Legion) - Moderate
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>>1654473
>>1654474
>>1654507
3
>>1654479
>>1654557
2
>>1654491
>>1654549
>>1654564
3

Hmmm.
>>
>>1657477
Range: 1,200 mi

unless some fucking how the air-field is damn well near the center of the NCR. It should be fine to do another run on it.
>>
Rolled 2 (1d2)

>>1657492
>>
>>1657493
Unless all the ordinance was expended.
>>
>>1657492
Supporting the cook lady
>>
File: Julia_Child_at_KUHT.jpg (12 KB, 210x144)
12 KB
12 KB JPG
>>1657492
The Older Woman is thawed. As before, Jacob Miles and Tony Gam are both there, along with yourself, to help ease the process. It is unknown even if her mind is fully intact, but you decide against throwing her into the Auto-Doc to startle or frighten her further.

Her body unfreezes, but it takes a day for her psyche to unfreeze as well, as she gives her name as Janith Kintergarden. The last she remembers was auditioning for a cooking show.

You do your best to orient her to what has happened, feeding information to her slowly, letting her adjust.
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
Morale has improved following the installation of Air Conditioners.

---
!ALERT!
Some persons are interested in earning enough caps to go and visit New Reno, just for a small vacation as tourists, having heard rumors of it and the light advertising on the air condtioner boxes.

It doesn't appear like they want to leave permenantly and they intend to come back.

---THE CRATER---
!NEW!
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+29 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
85 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+100 Securitrons MKV
+83 Spy-Eye Bots
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+19 Herd Animals (Brahmin/Bighorn)
+9 Baby Brahmin
+30 Mr. Howdy's Farming Robots

1 General Boon
1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 99

1 General Boon
1 Robotics Research Boon
>>
>>1657506
We should scan her brain.

Actually, we should scan everybodies brains and store that information so that in future when we need to build an ai, we have better results >>1657512
>!ALERT!
>Some persons are interested in earning enough caps to go and visit New Reno, just for a small vacation as tourists, having heard rumors of it and the light advertising on the air condtioner boxes.

Allow them.
>>
>>1657506
Have work in cafetería. Have her train more cooks. Give her own radio cook show.
>>
>>1657512
fine.
>>1657514
we just spent a general boon. We just have the robotics boon.
>>
>>1657515
>Allow them
I think OP is saying they want to earn more caps but their is no way how.
Maybe give them a chance for overtime for more caps?
The more they work, more caps for them. So it promotes hard workers
>>
>>1657519
You have another boon from the 5th archived thread.
>>
Did we ever finish the list of shit we have to do?
>>
>>1657514
>Hero
fly our spy satellite in orbit, maybe direct it to try and follow the tesla truck
>civ
gather hexacrete
>construct
Start on supermutant homes, consult marcus when needed
>military
recruit more men from the new commers,
>research
research building eyebots like ed-e that have very good sensor suits that are capable of relaying data to other bots.
>>
>>1657514
Research. Mark VI programming. We can update our securitons over radio, that way we increase the fighting ability of our people.

Construction. Build more bots.

Civ. Put windows in houses.

Military. Integrate super mutants into army.


Don't know if we need separate action for this - Continue the call for immigrants on the radio waves.
>>
>>1657527
We have to build the satellite first.

>>1657530
Forgot hero action. Set up a trade caravan along with Cass. Take one supply truck for it. Give an escort force of half a dozen troops.
Cass should travel through the NCR lands while trading. Later we'll increase the truck numbers
>>
>>1657514
>HERO
Convince our companions and the followers to receive augments
>CIV
Convert the Toxin facility to a FEV lab
>CONSTRUCTION
Build a dedicated mining facility to allow for passive hexacrete
>MILITARY
Begin production of modular Dreadbots
>RESEARCH
Alien energy shield tech
>>
>>1657539
we have the prototype, don't we?

>>1657542
Research is only free if its robot related
>>
>>1657544
I should clarify. Usually when I say "you have a prototype" it means "you can build them now" or "you have a working model"
>>
>>1657546
So we don't have one sitting around?
>>
>>1657544
We researched the bounty hunter armour last turn...
>>
>>1657514
>HERO
Take the Alien ship out and see how far and fast we can go. Head into Legion lands and see if we can't tractor beam away some livestock.

>CIVILIAN
Gather hexcrete.

>CONSTRUCTION
Build a train.

>MILITARY
Attempt to rectify any flaws in our training based off of what we saw happen in the combat.

>ROBOTICS
Design a artillery / rear line robot. Same 4 leg design as the TACT bot. Must be able to equip any form of heavy armament we will design in future. Should be decently armoured. Preferably should be able to receive targeting data from other droids. Sensors are a low priority.
>>
>>1657552
we only used 3 other actions then.
all 5 actions if the research is robotics,
pick 4 if anything else.
>>
>>1657542
Revised list:

>HERO
Convince our companions and the followers to receive augments
>CIV
>mConvert the Toxin facility to a FEV lab
>CONSTRUCTION
Build a dedicated mining facility to allow for passive hexacrete
>MILITARY
Attempt to rectify any flaws in our training based off of what we saw happen in the combat. Talk to our General and see what his suggestions are.
>>
>>1657514

Here's my take, make of it what you will.

Hero - Track down our MIA soldiers. Take Dan Dan , and anyone else who wants to come but keep it a small group. Perhaps use the alien scout ship for fast travel.

Civilian - Convert the Toxin Facility to our FEV Lab. We already have the Blueprints.

Construction - Build us a Train for easier access to Trona.

Millitary - Have James Bond and our General find ways to counter MLA tactics / Fix any flaws in our training based off what we saw.

Robotics - Research Improved Eyebots designed for combat assistance/Info Relay/Sensor Suits.
>>
Who's the courier's romantic interest?
>>
>>1657574
Yes
Yes
>>
>>1657574
Literally every female companion and possibly some of the male ones.
>>
>>1657572
I'd support this, but we don't have the hexacrete needed for construction, and I don't think we need a train right now.
>>
Rolled 8 (1d100)

>>1657514
backing this>>1657554

>>1657574
You are anon.
>>
File: IMG_1156.jpg (23 KB, 380x287)
23 KB
23 KB JPG
>>1657578
>>1657581
what does it mean
>>
>>1657589
We took Confirmed Bachelor and Lady Killer, and we're going to get every drop of use out of them.
>>
>>1657554
What's the point with the alien ship?

We might as well go to the Capital Wasteland to find Enclave members if we're using it. Abducting Legion livestock doesn't really help us...
>>
>>1657583
I must have missed that we are out of Hex Crete.


Revised -
Hero - Track down our MIA soldiers. Take Dan Dan , and anyone else who wants to come but keep it a small group. Perhaps use the alien scout ship for fast travel.

Civilian - Gather Hexcrete

Construction - Convert the Toxin Facility to our FEV Lab. We already have the Blueprints.

Military - Have James Bond and our General find ways to counter MLA tactics / Fix any flaws in our training based off what we saw.

Robotics - Research Improved Eyebots designed for combat assistance/Info Relay/Sensor Suits.


>>1657581
literally everyone anon, even horrible flood like monsters that turn into hot redheads
>>
>>1657599
support this.
>>
>>1657554
Supporting this>>1657554
>>
>>1657598
It lets us test the vehicles abilities without going to far and gets us some more livestock with which to feed our people. Since we lack enough to provide meat easily.
>>
>>1657599
Supporting this
>>
>>1657610
Yeah, but why get cattle, why not take it on a rescue mission. if the NCR thinks Rangers can do it, we totally can.\

And do we really want the legion to know about our alien saucer?
>>
Rolled 94 (1d100)

>>1657514
Backing this >>1657554
>>
>>1657578
Yo Qm this >>1657554 has 3 votes now.

>>1657617
>Showing the NCR our space craft.
Lolwhat
>>
>>1657623
so does>>1657599
>>
>>1657623
They know about the space craft, and the NCR won't be seeing it, the MLA would we go directly to their territory, liberate our people and return
>>
>>1657627
And you think the NCR isn't going to be curious how we got to and from the MLA's land?
>>
>>1657631
When were curious about things, they usually just tell us its classified. We can say the same.
>>
>>1657589
I'll put it bluntly anon, the Courier has 6 children right now and just as many mothers. Though technically you only bothered to marry one of them, and that was because she asked.
>>
>>1657631
It doesn't matter. They know we have fantastic tech. They would just assume it's another invention. Oddball was around when the alien attacked.
>>
>>1657634
>>1657638
This is also before mentioning the fact that the MLA has AA weapons and the fact that we would be able to bring only two companions to attempt a rescue. We'd be drowned under sheer numbers of the enemy.
>>
>>1657641
We don't know that. And the NCR was saying a ranger team could do the job. We're leagues above a ranger team.
>>
>>1657554
LOCKED

Roll me 1 more 1d100
>>
Rolled 94 (1d100)

>>1657650
>>
>>1657644
>We don't know that.
When we watched the NCR's news reel of the war, we saw MLA bases with AA guns.

>And the NCR was saying a ranger team could do the job. We're leagues above a ranger team.
True but a ranger team could be as many as 20 people at this point for all we know.
>>
Gonna brb for a few hours, have to go out and do chores. If you have any questions go ahead and post em.
>>
>>1657650
Hold up OP we have 94 dubs in a row
>>1657651
>>1657620
>>
>>1657657
It's a spaceship. We can fly over AA range, find and land.

Ranger assassination teams are generally 5, and I don't expect a 20 man stealth op. They'd keep the numbers low.
>>
>>1657665
>What is hovering in position
>What is hovering within range of AA to grab our people
>>
>>1657665
>It's a spaceship. We can fly over AA range, find and land.
Assuming that the bases they are being held in doesn't have AA guns. At which point we are screwed.

>Ranger assassination teams are generally 5, and I don't expect a 20 man stealth op. They'd keep the numbers low.
True but seeing how the NCR's changed I think that basing things off of our expectations or the game won't help. For all we know the rangers have been replaced with something new.
>>
>>1657669
We can find a safe place to land, sneak in, sabatoge the guns and pull our people out.

The Commander guy said ranger. I think there is going to be rangers.

>>1657668
We'd land somewhere safe, stealth in, and stealth out. Like how the rangers would do it.
>>
>>1657672
>Land somewhere safe
>Yet again ignoring the fact we are in the air and they have AA guns most likely.
>>
>>1657672
>We can find a safe place to land, sneak in, sabatoge the guns and pull our people out.
Being chased all the way by their vehicles.

>The Commander guy said ranger. I think there is going to be rangers.
Yes but what I am saying is that these might not be similar to rangers as we know them. Hell they might be like the stone men or something.
>>
>>1657676
They don't have total AA coverage. Most AA would be on the boarders, past them you have free air. There will be a place to land and operate off of.

>>1657677
Leave a pilot behind to fly over and abduct us when leaving.

I don't think rangers would have changed much. Brutes like the stone men are less than optimal in "Ranger type" mission. That's why they have storm troopers and such. Rangers would be special forces operators like they always were. The NCR needs special forces.
>>
>>1657689
>Leave a pilot behind to fly over and abduct us when leaving.
Now we only have 2 possible infiltrators. Both of which won't be the courier.

>I don't think rangers would have changed much. Brutes like the stone men are less than optimal in "Ranger type" mission. That's why they have storm troopers and such. Rangers would be special forces operators like they always were. The NCR needs special forces.
And that implies they couldn't have found some sort of true super solider program.
>>
Also, in addition to your own people, you can always consult the NCR in your vicinity too.
>>
>>1657695
Ask the NCR if they can get fighters/bombers on that track to destory it?
>>
>>1657697
>NCR Military Liason
"Our Air Forces attempted to pursue and destroy the Tesla Tank. We heavily damaged it, but it fled into a nearby tunnel.

We have reports indicating the MLA has a very complex tunnel network whose extent we are not fully aware of."
>>
>>1657698
Right. GLA tech. tunnel networks, stinger sites, and demo traps.

Oh. Well that changes everything. No going into spooky unknown tunnel systems. That's asking to get Viet Conged.
>>
>>1657695
OP their is 94 dubs in a row.
>>1657661
>>
>>1657708
uh oh

looks like FUN is going to happen!
>>
>>1657710
What happens when we get dubs like that?
>>
>>1657714
Fun
>>
>>1657714
FUN is going to happen. good stuff basically.
>>
>>1657710
Good fun or bad fun?
>>
>>1657723
FUN fun.
>>
>>1657723
Fun
fun
>>
>>1657635
w-was it dala in a qt lobotomite body
>>
>>1657727
No. Dala is still a brain in a jar. Try again.
>>
>>1657727
Why not put it on your to-do list
>>
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>>1657730
damn
>>
>>1657738
Is it cute asians? We have a cute asian.
Redhead? Platinum blonde? Brunettes? We've got em all.
>>
>>1657746
unless dala is retaught the pleasures of the being human again by cuddling, handholding and kissing, i'll never be happy

i did see in threads past, the courier fucked a female(?) Master (i think)
>>
>>1657750
yes, ish. We fucked the master's son, but it's because she's a pretty red head. And we had a fear boner because she's actually a necromorph in a skin suit. Mother of child number 1.
>>
>>1657753
>>1657750
And in theory if we do enough FEV research her / his original body will actually get free from it's vat and we can fuck it too.
>>
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>>1657753
>>1657759
> We fucked the master's son, but it's because she's a pretty red head.
what?
>>
>>1657759
It's a boy. But I think the FEV research is more in order to make the rest of her hive mind look normal, and not like they're from the neighbouring town of Silent Hill.
>>
>>1657761
Long story short, she / he is in control of a hive-mind and the red head is a body that is part of the hive-mind.

So...yeah.
>>
>>1657759
>>1657753
>>1657761
>Tfw don't regret getting the 100 that lead to him/her/it/fleshy meat bag getting knocked up
>Tfw I'd do it all over
>>
>>1657764
Well that too and to make more FEV stuff.

Getting the cute post-war ghoul hive-mind leader's body is good too.


>>1657767
Truly the dice gods know what is best.
>>
>>1657761
He was born a boy and was a boy physical and mental for a 100 years or so.
Boy find human body took it, it was female. We dick her so hard she fine being a girl now.
We change her mental gender
>>
>>1657767
Well we did it all over 5 more times, with different women. Would have been 10, but our swimmers are only 50% guranteed.

>>1657761
Don't forget also being a necromorph in a skin suit.
>>
>>1657770

It was a good day that day. And should we head east we're gonna be sure to fuck a guy/girl with daddy issues.

Actually, QM what gender is the LW? Or are you going to just keep it hidden until we get to the east?
>>
Also something that occurred to me.


Between our advanced observation systems, access to psychological theory / practical material and such. We could design a AI (or add the functions onto an existing one like Alexa) to care for all of our citizens mental health requirements and to advise them on certain matters like perspective friends / romantic companions. Based off of physical traits, behaviours, pastimes and other such things.
>>
>>1657842
Add a matchmaking function to Alexa? why not.
>>
>>1657842
Ill support that Idea
>>
>>1657846
Not just a matchmaking function. An AI that functions as a full-blown psychiatrist and Councillor. Something that can detect the early signs of depressive behaviour or of phobia's or other such mental conditions. Preventing such issues becoming a problem in our society and curing them in new arrivals and such.
>>
>>1657871
We should clone/make chickens to get their eggs.
>>
>>1657871
But then comes the problem of who would be the best candidate for that. To my memory only the MCs have capabilities like that.
>>
>>1657871
Doc Mitchel knows Psychiatry. Allegedly. Though that would be another AI. But why not.
>>
>>1657875
To be frank we should but if we want something like that we can most easily get them by trading with other nations.

The Legion controls the most land and we only need a dozen chickens so chances are they'd have them available enough for us to get a good flock.

However I would advise we should continue with the near vegetarian diet for as long as possible to make the most efficient use of resources. If we need meat we can hunt for it.
>>
>>1657876
That is why we have an AI do it. As it can take in a near endless amount of data and refine it's understanding over the generations.

>>1657877
True but we could look into taking the Auto-doc's AI and making it our "Medical" AI. Since in game it knows psychology.
>>
>>1657879
I don't see the harm in cloning in a small amount of farm animals to work on developing a herd (Chicken/pigs/Cows)

But if your looking at pure vegetarian, why not Tofu? Its not the greatest of foods, but its very versatile.
>>
>>1657871

I'm for it

>>1657875

I say we could get to making pigs, because we must gift everyone with the food of the gods themselves.

>>1657883

Tofu- What the actual fuck is it? Who knows, not me
>>
>>1657882
Yeah, but Auto-doc is one of those military saw-bones types. He feels like he'd tell people to take a Advil and drink some water. He won't, i'm sure, but Mitchell has a more approachable attitude. We can copy the Auto-doc's medical knowledge into the new AI if need be,
>>
>>1657883
Cloning could prove to be resource intensive and would require research we currently lack. However I do wish to perform research into artificial wombs to allow for faster population growth and could probably fit it into that.


Tofu has the nutritional quality of dirt. I'd sooner advise feeding our people nothing but bananas.

However we should consider getting samples of "rad-growing" mushrooms. Such as the "glowing mushrooms" which can easily allow for us to grow food in minorly irradiated regions and underground.

>>1657888
Tofu is coagulated bean curds from soy beans turned into soy milk.
>>
>>1657892
True but it's an existing AI with the needed experience and shit which we can insert now and get people's opinions on.
>>
>>1657888

>Tofu- What the actual fuck is it? Who knows, not me
Its a terrible food that vegetarians will try and convince you is good. But is incredibly versatile. Made from Soy beans and soy milk.
>>
>>1657894
Doesn't soy have lots of protein? unless most of the good stuff is processed out of the curds.

If we had the mushrooms from ZIon we could grow cleansing mushrooms that purify the body of radiation.
>>
>>1657896
It does however lack any and all nutritional value.
>>
>>1657894
>>1657898

A brief google search of Nutritional value shows with a high calcium intake, as well as providing protein. Nutrients don't look that bad.

124g on a 2000calorie diet (Who knows what they use in fallout) = 43% of your calcium intake, 36% of your Iron intake, gives you 9% Magnesium, 2% Vitamin A and 5% Vitamin B-6 as well as 20% protein. with only 2.3g of Carbohydrates.
>>
>>1657897
>Doesn't soy have lots of protein? unless most of the good stuff is processed out of the curds.
According to Wiki it is 16% protein but according to a health site I found it also contains a bunch of things that prevent the body absorbing shit from it.

Essentially, we would be better off sticking with something else for now at least. I think the mushroom plan will work better long term.

>If we had the mushrooms from ZIon we could grow cleansing mushrooms that purify the body of radiation.
We could take a trip there and grab a few samples, a few days or a week or two to get there and back.
>>
>>1657894
>>1657896

I know, I was making a joke. I'd rather not have our populace experience the horror of tofu.

Then again, some have eaten mutated cockroach, scorpion or molerat

>>1657913

Speaking of Zion, when we do eliminate the Legion. Maybe that place can be the new American Vatican
>>
>>1657920
Maybe but I would point out that Utah is currently not controlled by the Legion or NCR as far as we know. So we could attempt to establish some holdings there and gain control.
>>
>>1657937

I for one welcome his holiness pope Joshua I
>>
>>1657944

Oh wait, he's mormon. Nevermind
>>
>>1657949
https://www.youtube.com/watch?v=46PXaJxzuDE
The song of his people?
>>
Back and ready for action
>>
>>1657965

Possibly anon
>>
>>1657978

Welcome back QM, I have a question here >>1657815
>>
>>1657949
>YOU
[Interestingly, according to some old historical archives found in Old Mormon Fort, Joshua's version of the Nailed God Faith encouraged plural marriage.]

[You wonder if that might be ideal, at least for you]
>>
>>1657815
Such things are beyond your knowledge
>>
>>1657750

>You
[It occurs to you this may be a viable, if not ideal, tactic to regain her humannity]
>>
>>1657991

Whoa there! No need for marriage yet! Just going around in the Wastes and spreading our seed like the vikings would've done
>>
>>1658016
We basically have common law marriages with the other 5 women. Though I don't think we actually sleep with them anymore.
>>
>>1658032

I can see why not with Veronica since we only put a kid in her because we got drunk. For the rest I say it's because we're busy
>>
>>1658036
Speaking of Veronica, We've kinda actually cucked Christine haven't we? We impregnated her ex she still loves. And she's all mutated and living in the SINK or something.
>>
>>1658039
Not if we impregnate Christine and move her in.
>>
>>1658044
...can you impregnate Ghost people?
>>
>>1658055
I can try.
>>
>>1658055
Do we want a half-ghost child? It seems like a painful existence.
>>
>>1658075
Considering we can get it infected with modified FEV at any moment in time and it will have our genetics, it odd to be fine.
>>
>>1658086
we...already have mutated FEV within us?
>>
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>>1657554
>Double 94's!

>>ROBOTICS
>Design a artillery / rear line robot. Same 4 leg design as the TACT bot. Must be able to equip any form of heavy armament we will design in future. Should be decently armoured. Preferably should be able to receive targeting data from other droids. Sensors are a low priority.
It turns out the hard part wasn't the robot itself. It was the darned artillery. None of your scientists have any experience with that or heavy ballistics, the Bolt Cannon thing took a while on the original Tact bot itself.

Luckily, you do have a perfect examples of not only artillery but also an Automated Loading System. Your scientists with their alienized research robots proceed to study it in great detail.

In addition to this, the Chinese War Factory also has both Tank Guns AND an actual incendiary artillery piece to study, providing further available knowledge.

Once having a basic understanding of ballistics and heavier shells the next part is fitting it all within the existing TACT bot frame. The gun itself is relatively small, nothing Boomer sized but more of a light howitzer or a heavy mortar so as not to shatter the suspension of the quadruped. The upshot is the legs being mainly hydraulics will have less wear and tear than if they were treaded vehicles, though treaded vehicles can still carry more weight.

The very basic version is equipped with Digital Radio, an Autoloader system, and the Howitzer Shell along a basic TACT frame which can be equipped with either a basic Securitron Based low level AI for accepting and performing orders, or a more advanced and sentient Brain.

This is called the TACT Howitzer Carriage MK1. It can fire both conventional heavy shells or the Chinese Incendiary Black Napalm Shells (your Chinese War Factory can produce these shells from Potash and/or Biofuels as well as Metal). There is also an option for Depleted Uranium Shells which can irradiate an area, but these shells use small amounts of fissile material.

Though it has an autoloader, the ammunition storage must be loaded from behind, either by human or machine.

>Double 94
Seeing this need, the Research Team has a sudden Brain Blast and develops even further research.

They develop two new technologies. They develop a specialized loading robot. Just drop boxes of shells next to it, and it will pick up and load the machine for it though this is meant for more static firing positions.

They also develop a much larger version of the energy-to-bullets module. It makes the artillery robot heavier, but completely independent of material resources. However, it will either have to be upgraded with big Alien Batteries, large Fissile Material batteries, or be plugged into a power grid.

It is a mobility capable weapon, but tactical projections predict will function even more superior in the semi-mobile artillery turret role.

Speed can be improved by spending fissile materials for an Alienized version.
>>
>>1658097
No but we have Unity nearby at all times and are building a FEV lab in the near future seemingly.
>>
>>1658100
Very nice!

Keen to build some of the versions with the energy-bullets module. Would really help with logistics.

Are energy power cells hard for us to produce?
>>
>>1658106
The Alien Power Batteries cost less fissile materials and more metal, but they have to be recharged. Thus energy logistics factor in.

The Fissile Material batteries cost more fissile materials and less metal but do not have to be recharged.
>>
>>1658112
>>1658106
WE really need to combine the two

>>1658100
>Tfw we made AA guns
>>
>>1658118
Not just yet. Should probably research rail gun tech for the AA
>>
>>1658130
This is literally a modular platform for an AA/AT/AI weapon. We need breeders though
>>
>>1658100
Okay so from this action we got:

1) A bot or brain controlled mobile artillery piece. Fairly light but heavy enough to perform it's role.

2) A larger calibre energy-to-bullets module.

3) A loading bot design.

4) We got our tech teams experience with designing big guns!


>>1658130
Nah man, just make some heat-seeking or laser-guided missiles and call it a day.
>>
>>1658134
>We need breeders though
Context?
>>
>>1658137
Missles are inefficient- rail guns or lasers. Just pew pew the planes out of the sky. QUick and simple.
>>
>>1658137
Laser and rail, much more effective.

>>1658142
Those power cells and power plants that generate more energy once they are kick started. Like the power cells of power armor begore f4 came out
>>
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>>1657554
>Double 94!

>CONSTRUCTION
>Build a train.

Why build a train when you can repair one? And that's exactly what your crews do!

Remembering the intact train you found a while ago, and with what is left of your securitrons, supermutants, and other robots back home, they slowly lift the big diesel and cars, one at a time. All the meanwhile, repair bots begin analyzing the parts and pieces and ordering fresh ones from the Chinese War Factory.

--

At his office, you meet up with Jacob Miles and are surprised to find out what he has made in his spare time in his office.

A scaled model of BigMT and the surrounding San Bernadino area. It has a crashed mothership, little Hexes of New Washington, and the railroad running to the mine. He even has tiny little holographic projection of people walking the city streets and the crater.

More importantly he has a model of a working automated mine for the two places, manned by tiny little robots. He places a brick of limestone, and they immediately set to digging, loading, and trailing it on the toy train to BigMT.

>Jacob Miles
"I was an avid train fan since my dad was a locomotive engineer. Never did get into the railway business, but I suppose now is the best time! Hey, I guess its lucky the NCR never came to offer me a job position as their chief railroad engineer. Ha."

Jacob Miles has researched a model for a completel automated hexcrete mine. It saves you a research action!

>CHOOSE
The question arises on the fuel for the train. A new nuclear engine could be built at a cost for (Pleniful) Fissile Materials and lots of steel and never need to be recharged, a biofuel engine could be initially built cheaply, or it could be given an Alien Energy Cell and run off your power grid at a moderate initial cost.
>>
>>1658177
Give it the Alien energy cell. It can recharge when it off loads.
>>
>>1658177
Alien cell. Charge it at night.
>>
Got myself a cuppa. Catching up.

>>1658145
>Missles are inefficient- rail guns or lasers. Just pew pew the planes out of the sky. QUick and simple.
True but heat-seeking missiles are more accurate and in theory easier to do if we can make them from basic replicators (the non-sierra madre ones).

>>1658150
>Those power cells and power plants that generate more energy once they are kick started. Like the power cells of power armor begore f4 came out
Oh those. Yeah we can probably find those. If worst comes to worst just get a Recharger rifle and refine / study it because they create the energy they fire.

>>1658177
Alien cell. Rechargeable trains are good enough for now and we can solve the problem longer term by having a "third rail" that carries power or something. Plus it avoids straining our limited fuel supplies or exploding radioactively.
>>
>>1658215
Heat seeking missiles are not more accurate and not in theory easier to make.

Laser's travel at the speed of light, or damn well close to it. These ones in fallout defy normal logic. Won't be thrown off cause of heat, and can burn through nearly any armor.

And the power cells, ya gotta make those and mix'em with Alien juices.
>>
Also I had some thoughts on further improvements to our citizen's lives.


The obvious answer is to continue to reduce the time they spend doing labour. This could be achieved by producing further farming robots / creating farming machines like tractors / automated greenhouses.

Or we could look into producing home-bots: cleaners, cooks, nanny's and so on. By having these be communal, we avoid them being used inefficiently and make everyone's lives a little better. While also getting more sensors / interaction systems for James Bond and Alexa.

Obviously we will need things for them to do with their new free time but I would suggest creating things which benefit them: classes, clubs and such.
>>
>>1658231
Yup. That's the general QOL upgrades. But there is a lot that has to be done. We'll get around to those things eventually.
>>
test
>>
>>1658227
>Heat seeking missiles are not more accurate and not in theory easier to make.
In fallout there is one example of a military produced man-carried rail gun. It never saw deployment into the field for being too inefficient if I remember rightly.

As to lasers, I have previously stated my knowledge of physics and why they would be incredibly ineffective.

>Laser's travel at the speed of light, or damn well close to it. These ones in fallout defy normal logic. Won't be thrown off cause of heat, and can burn through nearly any armor.
As far as we know but OP is seemingly running it slightly off of in-game logic since in that football gear stops bullets.

Also they will be thrown off by heat: it bends the air which diffracts and reflects the beam. Heat also turns the target material into a gas which can block lasers as well.

>And the power cells, ya gotta make those and mix'em with Alien juices.
True the alien power cells do make power problems a bit easier but only on the storage side, not on the generation side.


>>1658234
True but doing them could free up additional man-hours from our citizens and thus increase productivity. Plus it will prevent people leaving as much.
>>
>>1657554
>CIVILIAN
Gather hexcrete.

A /substantial/ amount of extra Hexcrete is already available at the mines. There has been considerable backflow due to inability to actually transport it.

But now there is. There's plenty of railcars, which are all loaded up to the brim. Unfortunately there's no engine. Just railcars.

So you make do.

With the Bawang Tank. With supply trucks. With securitrons and the big robots and supermutants.

And chains and leather. LOTS of chains and leather, strapped to robotic torso's and supermutant shoulders, and the back of the tank.

"HEAVE!

HO!

HEAVE!

HO!"

Throughout it all, someone strikes up a song on the Radio by special request to Mr. New Vegas from Alexis. From a record found in Dr. 8's house.

https://www.youtube.com/watch?v=uNb54rwDQJM
>>
>>1658246
>In fallout there is one example of a military produced man-carried rail gun. It never saw deployment into the field for being too inefficient if I remember rightly.

Guass Cannons worked fine, and unless Guass is suddenly not a type of Rail. We can make effect Rail guns.

>As to lasers, I have previously stated my knowledge of physics and why they would be incredibly ineffective.

None of that matters when in a game, We have a Crashed UFO that had FTL travel, Machines that can make matter out of energy and Laser's that have proven to ignore normal logic and physics in setting. Now if QM say's otherwises that's one thing but for now we go off game logic. Laser's are Top tier shit.

Also in an earlier thread he said rule of cool can be applied and fucking hell if Lasers ain't bitching, Nor rail guns.

>>1658258
God Bless.
>>
>>1658258
Dr 8, you bad communist. naughty, naughty.
>>
>>1658264
>Guass Cannons worked fine, and unless Guass is suddenly not a type of Rail. We can make effect Rail guns.
If I remember rightly that was a coil gun but sure.

>None of that matters when in a game
Which we aren't.

>We have a Crashed UFO that had FTL travel, Machines that can make matter out of energy
None of those things are impossible. Also we don't know if it had FTL seeing as it is a worldship and could probably travel for decades without needing the slightest resupply.

>Laser's that have proven to ignore normal logic and physics in setting.
Not really. They follow it for the most part but I'd argue that they don't follow it because it wouldn't be fun if your laser gun was useless beyond 8 meters because then you'd just use plasma guns.

>Now if QM say's otherwises that's one thing but for now we go off game logic.
Well true.

>Laser's are Top tier shit.
Actually we have access to better energy beam weapons. Even ignoring alien tech. Elijah's make-shift Holorifle is far better seemingly.


>>1658265
Now now the song is from 1866, it's not communist just Russian.
>>
>>1658276
well we can make some magnetic pellet launcher to take out planes.

As for the holorifle, it shoots slow bullets. rails and laser are quick, which is what you want when shooting fast, nimble faraway things like airplanes.
>>
>>1658276
Holo-rifles are shit for AA. You need laser's and a possible secondary/third defense network.

We are in game and some weird real world? logic

Mothership DID use FTL if my memory of F3 is right. They appear out of a bright light before you fire on them.

I already USE plasma guns, too slow for AA sadly.

Also, We'd have to work on the alien weapons and get them more produceable. We need a cheapish AA that's quick to fire and can hit near instantly.
>>
>>1658282
What we should do is have multiple layer. Railguns for anti plane, followed by point defense lasers to zap bombs and missles and shells out of the sky.
>>
>>1658279
>well we can make some magnetic pellet launcher to take out planes.
True.

>As for the holorifle, it shoots slow bullets. rails and laser are quick, which is what you want when shooting fast, nimble faraway things like airplanes.
True, I'd only looked at the Wiki which sadly doesn't show it firing.

How about we make use of the tech from the LAER rifle? Essentially it is a laser but at larger scales it would also work as a EMP / electrical weapon.

>>1658282
>Holo-rifles are shit for AA. You need laser's and a possible secondary/third defense network.
True.

>We are in game and some weird real world? logic
I know but what I mean is that we aren't in the game, we are in OP's interpretation of how the game should work.

>Mothership DID use FTL if my memory of F3 is right. They appear out of a bright light before you fire on them.
True but that could just be them decloaking or something. Now why they were cloaked is a good question with no answer so you are probably right.

>I already USE plasma guns, too slow for AA sadly.
No I mean that as a game designer if you followed real world physics even slightly you'd realise that lasers are shit at long range just as much as plasma and thus that they would fill the same role and wouldn't include both.

>Also, We'd have to work on the alien weapons and get them more produceable. We need a cheapish AA that's quick to fire and can hit near instantly.
LAER provides that or we could go conventional AA gun.
>>
>>1658294
Fair enough on the OP part

Ya no, I understand why Plasma/Laser's/Rail, coil, ect are a pain in the ass. It honestly sucks but then again I just enjoy rule of cool more.

This?
http://fallout.wikia.com/wiki/LAER
>>
>>1658100

Okay guys, we designed YET ANOTHER robot. How about we actually go around building them?
>>
>>1658298
Aye that.


It takes advantage of lasers superheating the air it travels through to deliver a electrical charge through the target.

At larger scales this could EMP robots and hugely damage humans.
>>
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https://www.youtube.com/watch?v=6TDcHV5M8Qs

You have your pipboy play music as you fly through the night sky, free as a bird, on your way to the Texas Commonwealth. Legends and myths abound about this place. That it's a dead wasteland. That it's a lucious green paradise of jungles in the middle of desert. That the Brotherhood of Steel were there and so was the legendary Vault Dweller.

You fly over what must presumably be legion lands. You're too high up to distinguish anything.

Then at last you approach it, the border between New Mexico and Texas. And this is what you find.

Tornado's. Many Tornado's. That glow a bright green at night, and light up the sky with lightning.

>You
[Nope. Not going in there. No sir.]

Looks like your trip to Texas is, for now, halted. You consider going around it maybe another time, but you are at serious risk of getting lost and to be honest the idea of getting accidentally caught in a giant radioactive tornado is not appealing.

You turn back just a little bit to what looks like the nearest settleent. Sure enough the flag of the bull flies over the town, though it is sparsely populated of both soldiers and civilians alike. You abduct one of their brahmin in the night, the abductor ray doing exactly as it was meant to do. Actually it seems to have the easiest time lifting brahmin.

You lift up 6 Brahmin and return home with the spoils, dropping them off with your others.

That was just one test trip. It didn't expend much of your energy, but you think you could amass more Brahmin if you spend the energy to keep up these flights!
>>
>>1658299
We've built most robots we designed.


Except that tunneling robot but we didn't because we were busy working on other projects.
>>
>>1658299
>Jacob Miles
"Maybe instead of designing War Robots, we design more construction robots.

Then we specifically use our smaller construction robots to build these.

And you know, maybe use them to build factory. Just my two bits boss."
>>
>>1658301
6 Brahmin in one flight and if we in theory did it closer to home we might be able to make many trips in one night.
>>
>>1658302
>We've built most robots we designed.
Well, not exactly. You don't automatically build robots when you research their design.
>>
>>1658301
Could we not fly OVER the Tornado's? There is a TOP to them after all.

>>1658300
That's pretty interesting, We should keep note of that and if we have it.
>>
>>1658305
Build a robot factory you mean?
Explain more please.
>>
>>1658307
You know what I mean, most of our designs have been produced at some point.

>>1658309
I imagine we have one or two since they are a fairly common weapon in big MT.
>>
>>1658309
The Courier had a issue of nerve to try that.

>Brain
"And for good reason. Who knows what crazy weather effects there may be even above that. It could have sucked you down.

Most likely the Legion has probably also avoided the area and gone around it."
>>
>>1658310
>Build a robot factory you mean?
"Um, yes. That.

And then use the Robot Factory to make more building robots.

Or vice versa and either or."
>>
>>1658313
Sense when was our body a bitch? get back in there. Or got into the sky sky and then when there is a opening go in there
>>
>>1658315
"Would you advise building a single factory which can produce all of our design's parts or whole at a reduced rate or multiple factories each specialised into a particular design, at the cost of taking longer and consuming more resources?"
>>
>>1658318
The Courier has a bit of a fear of heights.
>>
>>1658322
And cannot free climb. Needs a rope or a ladder.
>>
>>1658322
>>1658327
Fall Damage is the hardest damage to resist. Not even Power Armor helps. Only the Jet Pack does really.

Unfortunately, unlike all your other enemies, punching the ground first in V.A.T.S. before it hits you doesn't work.

The Courier has nearly died so many times from fall damage than anything else, because you can't stimpak it away.
>>
Qm, you mentioned a few threads back (It all kind of blurs together while working on the todo list.)that we could automate building robots by,

-Building a Factory
-Building Assembly Robots
-Placing an AI in charge of the facility
-Feeding it materials.

Is this still the case?
>>
>>1658337
Also unfortunately, you misplaced your jetpack so there's that too.
>>
>>1658337
You mean the Courier can't block the earth?
What a Weaksauce Hero.
>>
>>1658337
>Fall Damage is the hardest damage to resist. Not even Power Armor helps. Only the Jet Pack does really.
See you say that but in FO 4 power armour lets you fall from any height without damage.


Also you reminded me that jet packs are a thing in Fallout. Explain to me again why we haven't designed a melee robot that jumps into action?
>>
>>1658339
Those are definitively steps in the right direction.

>>1658343
Aren't there also leg armor pieces that completely negate fall damage too

Too bad the courier is only familiar with the West Tek model of Power Armor. They had better batteries.
>>
>>1658346
So you have the courier trapsing about in power armour that he's been using continuously for 3 years, but deathly afraid of heights, while the SS is strapping metal plates to his shins and leaping off sky scrapers.
>>
>>1658346
>Aren't there also leg armour pieces that completely negate fall damage too
Trust me, that isn't the most broken thing in fallout.

Have you seen the shit you can do with the melee charge range? I've seen a person beat the shit out of a death-claw from 2 stories up using a pool cue with one rank in the perk.

>Too bad the courier is only familiar with the West Tek model of Power Armor. They had better batteries.
So what you are saying is that we should go and grab a model of that power armour? Then we can train our troops in the art of tactically inserting from orbit in metal armour: we call this tactic STEEL REHN dropping in from above?
>>
>>1658350
Those limited Fusion Cores must be a bitch to constantly worry about too.
>>
>>1657554
>>MILITARY
>Attempt to rectify any flaws in our training based off of what we saw happen in the combat.
Combat Experience is being recorded and downloaded sporadically from various MKV's on the field and will be integrated to an upgraded software of the program.

Tactics wise nothing seems groundbreaking doctrinally. Other than "Charging Tesla Coils without /very/ good electrical defenses is a bad idea" but at least you had the smarts to upgrade your units into the Hazard version.
>>
>>1658355
From my experience and from the experience of most others, you can go around in game in power armour constantly so long as you don't spend weeks doing bullshit.

It does annoy me you can't restore the charge in them or anything. Since you know, it's been 200 years since the war and people are running around with multiple suits of power armour so there must be some production / recharging method or place left.
>>
>>1658358
A question occurs to me OP. I know that the MK 6's software is too insane for practical use outside of suicide bots but I was wondering can we improve it?
>>
>>1658361
>Dr. 0
"Hmmm, I'm not sure. I sort of lost track of that project ages ago and I'm not sure how to improve it.

Do you have, uh, any ideas?"
>>
>>1658362
sane?
With functional IFF when berserk?
>>
>>1658362
"Well making it so we can turn the MK 6 software off would be a nice edition, so that even if we can't approach them while it is active we can send a all clear signal that makes them shift back to the MK 5.

Also whatever improvements we added into the MK 5 from this encounter and possibly rectifying their over riding agression. If they hadn't charged they'd have done far better, so if we can make them assess the tactical situation more closely and then obey their findings. Things will go better in future for them and us during combat."
>>
>>1658362
>>1658367
>>1658368
Can't we also enter the digital world through some brain uplink? We could try fighting the berserk virus for a master edition, then upload the cleaned one to the rest of the Securitrons.

>>1658337
>>1658343
>>1658346
I figured that was written from the characters' POV.
>>
Also a few other ideas for improving our securitrons in general:

1) Making it so their rocket pod's / mortar's replicators can fire non-explosive rounds. Things like incendiary, fragmentation / air-burst, gas or smoke ones would increase their viability as a light indirect fire platform and give them greater utility.

2) Replacing their laser Gatling gun with either a alien-tech based or LAER based system.

3) Replacing their low calibre sub machinegun with something. Either another automatic energy weapon or a closer range weapon like a holo-gun, sound blaster, flame thrower or something.

4) The lightning / grounding rod idea to prevent damage from electrical discharge.
>>
>>1658305
Yeah ,we should do that
What kind of construction do we need?
Do we even have construction robots?
>>
>>1658395
What we need to do is scrap securitons and install another dedicated war robot as our main force.

Securitons were mostly peacekeeping, surveillance and interaction bots.

We already have many viable designs, we're just not using any.
>>
>>1658428
>Do we even have construction robots?
Well we have some repair / construction bots and a few other such pieces but few dedicated construction things.


How about we produce the lifter frame / builder frame system but as a drone? Seemingly it contains every power tool you could need for construction and they could be made fairly easily.
>>
Guys, before it becomes a problem, we need to get the TACT bot a tesla coiled lobotomite. Otherwise it will become insane like the Think Tank. I just hope it will be many months before the first signs.
>>
>>1658435
Look. None of those designs are in anyway more viable as a cheap frontline robot. It is a fact.


Explain to me what it is you think they have over the Securitron in detail and I will show you how the Securitron is more than just sufficent for this role.
>>
>>1658439
True but I would point out it has taken 200 years of near isolation and mental alteration for the Think Tank to be as bad as they are.

Chances are we have a fair period of time especially if we keep her mentally active and shit. Potentially even longer depending on if she can use VR / enter a VR world as then she could experience the same sensations and such.
>>
Don't tell me everyone just died for the day / night?
>>
>>1658458
Happens all the time. Want to spend hours having some inane argument where nothing gets solved?
>>
>>1658476
Sure. Want to figure out what robot we need to design next? The current roles we have filled are:

1) Front-line - Securitron.

2) Tactical / local command - TACT.

3) Multipurpose light "gun" - Artillery bot. (Need to come up with a name)

4) Repair / reclamation - Repair eyebot / Securitron.


I think the next thing we need is a method of reprocessing scrap / slagged robots outside of our lands even if we aren't going to produce it.

Suggestion: acquire enhanced replicator technology which allows for material-to-material replication using energy / scrap, increase size of replicator until it can either produce the parts or whole forms of the robots. Equip with construction arms to assemble said parts / gather scrap. Possibly equip with scavenger bots or have repair bots transport irreparable robots for reconstruction to it.
>>
>>1658487
I approve your suggest.
We should also do what Jacob suggested. Building new construction bots and robot production facility.
>>
>>1658521
Agreed.


My primary question is this: should we build one robotics production facility that uses replicators and machines to produce any design of robot within reason or a multitude of smaller factories specialised into the creation of each design.

The first carries the advantage of being quicker to build and more future-proofed but would prove harder to design without going entirely enhanced replicator based or being very slow or complex in it's production methods.

The second carries the advantage of being more productive of each design, not limiting our designs to our production facility (although this could be negated with a few easy design features) and also being quicker to design and shit.
>>
test
>>
>>1657486
I will probably be able to return to the game sometime late tomorrow, or the day after if not. Have work tomorrow.

---

The Convoy travels in relative peace, day and night, yet ever on the alert for more raider attacks which do not materialized. yet.

At last the convoy stops.

You see they have stoped at a crossroads of sorts, divering into a great expansive marshland that stretches for miles, beyond which is a grey and dark city and the soft sound of explosives. To the north, a vast desert shadowed by mountains. To the south, a mountain range runs along a river.

Your officers and companions are called for a meeting with their own.

"Gentlemen, there is our destination. The Flooded City. And the people we need to get these supplies too. I've called you all here because we are at a crossroads and must choose our target, and I want an honest and serious input before we make a decision.

The first and shortest option we can take is to cross the marsh. We have prepared for this, and most of our trucks are Amphized. However, from the look of our allies Robot's, they are not as suited for marshy terrain which could prove a difficulty. We have reports that the MLA are using amphibious vehicles and mutants as well.

We could bypass this and go around two ways. To the north, the desert, but it is directly shadowed over by MLA positions in the mountain. These seem to include their tunnel networks, artillery, and more.

To the south the river follows along another mountain range. This one is not reported to have MLA fighters, and might take us close to the city. However, once we get near the city the river becomes wide and treacherous, the current becomes fast. This could be hazardous for everyone, notwithstanding if the enemy is on the otherside trying to stop us from crossing.

The city itself is most likely surrounded and besieged. so bear this in mind.

Do you have any questions or opinions on this matter?"

>What Do
>>
>>1658527
The first design is better for now as It has more versatility but the second one will be better in the future as resources are less important and we will be able to automate them(One action still before full automation is an issue)
>>
>>1658541
I feel like we just set foot in Vietnam.
Do we know anything of the MLA around here, their objectives, force concentrations and the like? Estimated troop counts between all sides?
>>
>>1658541
"Are the supplies stored within water tight containers? Could they be?


In theory the TACT bot could simply carry the supplies attached to it's frame across the bottom of the river repeatedly and thus avoid dealing with most of the problems of the southern route.

In theory the Securitrons also travel across the bottom of the river but their mobility would be lesser along with their carrying capacity. Then we have our repair drones which since they can fly, could easily carry supplies together in groups across the river.


Thus I would advise we take the southern route. Assuming our sole goal is to get supplies into the city and not ourselves.

If so however we could split up and take two routes: NCR forces and our humans can go through the swamp while we robots can travel south and transfer the supplies across the bottom of the river and rejoin together. Perhaps keeping the TACT with the marsh force to maintain communication?"
>>
>>1658545
True but the good thing about the first design is that it can in theory produce any of our designs which prevents sabotage of any particular factory being a problem.
>>
>>1658549
>>1658547
The tunnel route may have our MIA
>>
>>1658551
Unlikely given we have travelled many miles further and even if they did they would be in the middle of their bases.

Just accept they are effectively dead at this point. We can install a tracking beacon into our troops or something later to prevent this ever being a problem.
>>
>>1658549
Supporting
>>
>>1658541
Test our bots with the Marsh first, if they handle it lets go. Otherwises go the river.
>>
>>1658541
Could we modify our bots with our repair and reclamation bots to be able to cross marshlands? Jerryrig something? We could scrap a bot or two for materials.
>>
>>1658547
>Do we know anything of the MLA around here
Mechanized and reportedly ampbhibious capable forces. Performing effective guerilla tactics. Previously attempted all out assaults but were repulsed each time. Now set upon siege and isolation of the city.
>their objectives
Allegedly to isolate, starve, and take the city. Steal its resources, imprison its people, and take control of the fuel production facilities and other industrial centers.
>force concentrations and the like? Estimated troop counts between all sides?
Our forces are concentrated and holding the city. Reports indicate they have a siege line encircling the city. Have attempted to bomb them out, but they come back. Being reinforced from the mountains at night and unseen.
>>
>>1658549
>Are the supplies stored within water tight containers?
"Yes"

>In theory the TACT bot could simply carry the supplies attached to it's frame across the bottom of the river repeatedly and thus avoid dealing with most of the problems of the southern route.
"That's an interesting tactic, but it would be entirely dependant on you sucesfully bypassing the enemy siege lines and entering the city. Could be possible if there were a sewer or submerged tunnel big enough.

As for the river, i hope your robots can withstand the current.

Flight drones might be spoted and sniped."

---

"Hmmm. A diversionary tactic. Attack and assault with an open force to draw off their main body, then move in the side with another. I hadn't considered that."
>>
>>1658553
>Followers Brain
"I cannot directly tell you what they feel or what they are thinking, but I can sense my follower is very much alive."

>Tact Bot
"I cannot seem to feel the same way. I do not get any signals from them."
>>
>>1658527
We should build dedicated warbot factory and a factory for anything else
>>
>>1658563
"The TACT bot is certainly heavy enough and the Securitrons most likely could too especially weighed down with supplies.

You do have a point however that we may struggle to breach their siege line but it may be worth a shot, seeing as we only need to get into the city. Not hold the breach.

Acting as a diversion might also work but we would need to make one of our two groups a more promising target...I would advise the bots to prevent losses of life and because they can be repaired. However we are merely here to provide assistance and thus I leave the decision to you."
>>
>>1658566
Why? We could have robot factories that can make any design of our nation and thus at any moment turn our civilian infrastructure into military production.

"Swords into plowshares" and all that.
>>
What are you guys talking about? New robot designs?
>>
>>1658301
There you have it guys, this is why we should build a aircraft hangar/factory and build more saucers.
>>
>>1658563
Can't we then connect our securitons to each other and also crawl along the river floor?
>>
>>1658572
Among other things aye.
>>
>>1658570
I don't know. Maybe it will provide some advantage to military bots. I just don't think it's wise to make seperate factory for each design.
>>
>>1658576
Well i want to design 2 new robots, bastion securitrons and AXE wielding jellyfish scouts, please consider it.
What else are you guys discussing?
>>
>>1658264
>Also in an earlier thread he said rule of cool can be applied and fucking hell if Lasers ain't bitching, Nor rail guns.
He said that? Many more of my ideas are possible now!
>>
>>1658574
Yes
>>
>>1658579
>I don't know. Maybe it will provide some advantage to military bots.
I doubt it.

>I just don't think it's wise to make seperate factory for each design.
I know. That is what I am advocating too.

>>1658580
>bastion securitrons
Kinda redundant with our current set up. The artillery bot we designed could be equipped with a heavy machine gun or auto-cannon or something in theory and has wheeled legs for mobility.

However we can look into something like that if we get the time.

>AXE wielding jellyfish scouts
Actually we are going for specialised observer / spotter bots but I do agree to the need for melee robots.

>What else are you guys discussing?
If we should make factories specialised into each design we want to produce or factories designed to be able to produce any design we currently or may ever have realistically.
>>
>>1658586
>Yes
Hell yeah
>>1658587
Seem like your plan is shaping up into something that works.
>>
>>1658587
>Kinda redundant with our current set up. The artillery bot we designed could be equipped with a heavy machine gun or auto-cannon or something in theory and has wheeled legs for mobility.
well i was planning on a basic trooper robot design that can switch between forms rather than a command&control bot, it would have a bipedal, vehicle and turret form so it can fulfill both rapid attack and static defend roles while still capable of being built in numbers.
>If we should make factories specialised into each design we want to produce or factories designed to be able to produce any design we currently or may ever have realistically.
I agree on making a multi-purpose factory to make robots, we can make a specialized factory later if we have a robot design we really like and want to mass produce.
>>
>>1658585
>He said that? Many more of my ideas are possible now!
Correct, I now feel it is time to reveal my true plan.


I assume we all understand the capability of a robot equipped with a replicator with the next upgrade we all want? The material-to-material function?

Imagine if we launched one or more of those onto the moon with a large alien battery and a few solar panels and such. So that it could given time produce more solar panels from the surface which it links into it for additional recharging speed.

Given a few years at most and sufficient investment, we could convert a sizeable portion of the moon into solar arrays at a exponential rate of construction. Especially if the robot can also produce more of itself or something similar.

With this orbital solar collection array and advanced replicator technology, we could start mass producing robots in lunar refineries and packaging them into rockets for return into low earth orbit.


Then, at any moment in time, we could call down wave after wave of robots from orbit to come crashing into our enemies positions. Imagine it: pod after pod containing four Securitron MK 5 Hazard model's crashing into NCR buildings and trenches before moving out. Endlessly being cut down as reinforcements crash into the enemies tanks and positions.

Even if they had the best AA networks in the world firing endlessly, we could over come them by drowning them in sheer raw wreckage.


>>1658590
>Seem like your plan is shaping up into something that works.
You've seen nothing yet. Refer to the above section.
>>
>>1658594
Basically i want to do between 5:10-5:35
>>
>>1658594
>well i was planning on a basic trooper robot design that can switch between forms rather than a command&control bot, it would have a bipedal, vehicle and turret form so it can fulfill both rapid attack and static defend roles while still capable of being built in numbers.
Fair enough but the Securitrons and these bots fulfil these roles well enough for now. We can perform redesigns later to deal with specific foes and such.
>>
>>1658595
You are heading into Planetary annihilation territory and i love it!
>>
>>1658596
Forgot youtube vid.
https://www.youtube.com/watch?v=to8yh83jlXg
>>1658597
>Fair enough but the Securitrons and these bots fulfil these roles well enough for now.
I just don't think they do it good enough like my bastion securitron idea would.
>>
>>1658598
Give a man material replication technology and a space capable vehicle and eventually he'll make the moon into a death star.


Anyhow, it gets into the Planetary annihilation levels of insane when we get asteroids and turn them into ARCHIMEDES lasers or just crash them into enemy positions.
>>
>>1658595
Sounds great.

I also es thinking that we should develop matter reconvertor at one point. If we can convert steel into food, there is no reason why we shouldn't be able to do viceversa and use other materials like wood and stone.
>>
Reposting the 3 year plan again.


3 Year plan.

>Finish the railway.
>Build supermutant homes.
>Build FEV lab.
>Tap into the underground river.
>Set up a communications satellite.
>Build more robots.
>Research alien shields.
>Research alien med gel.
>Research better PA and guns.
>get more Pop.
>Build that hospital.
>Research the alien hangar.
>research the alien scout ship's power source and weapons.
>Get that Vending machine upgrade that makes it so we don't need fissile materials.
>Build a aircraft factory so we can build flying saucers.

After 3 year plan

>Make some gravel roads to our frontier towns.
>Create Bikes for our Citizens.
>Develop main battle tanks
>produce main battletanks
>develop and produce all the other bits for total warfare- mobile AA, personel Anti-Armour, self propelled artillery
>Clearing the divide to get that sweet loot.
>>
>>1658595
Sounds great

To add to that we could drill the moon for metals, send a drill bot as well, and we could have robots sending down materials from the moon for us to use.
>>
>>1658610
Would dones't have much metals to harvest in a cost effective state, H-3 however could be found in moon soil and can be used in nuclear power plants.
>>
>>1658599
I agree Bastion bots are good but I would point this out.

Securitrons are armed with a Gatling laser, a sub-machine-gun, a (pair of?) mortar and two rocket pods. Potentially we can replace the machine-gun with another laser. At which point they have about the same amount of firepower or potentially more.

As to them possibly lacking speed, they have wheels for that problem and legs for mobility in the version I plan on mass producing.

>>1658603
>I also was thinking that we should develop matter re-converter at one point. If we can convert steel into food, there is no reason why we shouldn't be able to do vice-versa and use other materials like wood and stone.
See it's funny you say that because my "battlefield re-constructor" idea in theory could turn human bodies (alive or dead) into bio-fuel and materials for construction. We could capture enemies and turn them into the things that power our war machines.


>>1658607
>Finish the railway.
Done.
>Build supermutant homes.
Kinda done seeing as they live in the once-empty houses now.
>get more Pop.
Kinda done but could be done further.
>develop and produce all the other bits for total warfare- mobile AA, personnel Anti-Armour, self propelled artillery
Partly done with the artillery / TACT bots since they can equip most "heavy" weapons. Short of heavy artillery or such but we can get round that by using rockets since they give less recoil.


>>1658610
True. Plus there is something about being able to make the moon into our sovereign land that I love. Perhaps the point at which we just say to the rest of the earth "Screw you, we own space." and begin accepting offers to immigrate to our new lunar paradise.
>>
>>1658614
>Securitrons are armed with a Gatling laser, a sub-machine-gun, a (pair of?) mortar and two rocket pods. Potentially we can replace the machine-gun with another laser. At which point they have about the same amount of firepower or potentially more.
My Bastion design would have 2 Gatling lasers, mortar, a big Gatling gun with high fire rate or a big alien heat laser, two rocket pods and self repair capabilities, plus it would be capable of rapid movement in vehicle form, mobility in bipedal form and high firepower in turret form.
>As to them possibly lacking speed, they have wheels for that problem and legs for mobility in the version I plan on mass producing.
We might be trying to make the same bot here.
>>
>>1658614
Thanks for informing me what we finished in the list. (V) are check marks.


3 Year plan.

>Finish the railway. (V)
>Build supermutant homes. (V)?
>Build FEV lab.
>Tap into the underground river.
>Set up a communications satellite.
>Build more robots.
>Research alien shields.
>Research alien med gel.
>Research better PA and guns.
>get more Pop. (V)?
>Build that hospital.
>Research the alien hangar.
>research the alien scout ship's power source and weapons.
>Get that Vending machine upgrade that makes it so we don't need fissile materials.
>Build a aircraft factory so we can build flying saucers.

After 3 year plan

>Make some gravel roads to our frontier towns.
>Create Bikes for our Citizens.
>Develop main battle tanks
>produce main battletanks
>develop and produce all the other bits for total warfare- mobile AA, personel Anti-Armour, self propelled artillery (V)?
>Clearing the divide to get that sweet loot.
>>
>>1658618
>My Bastion design would have 2 Gatling lasers, mortar, a big Gatling gun with high fire rate or a big alien heat laser, two rocket pods and self repair capabilities, plus it would be capable of rapid movement in vehicle form, mobility in bipedal form and high firepower in turret form.
Too complex for a simple frontliner. Also it's terrible to have a weapon which isn't always able to be used.
>>
>>1658622
>Too complex for a simple frontliner.
Well with rule of cool in effect it can function with little problems.
>Also it's terrible to have a weapon which isn't always able to be used.
All the weapons can be used in any form, what makes you think a weapon isn't being used all the time?
>>
>>1658626
>Well with rule of cool in effect it can function with little problems.
Rule of cool has it's limits.

>All the weapons can be used in any form, what makes you think a weapon isn't being used all the time?
The big Gatling gun. Since you are basing it of of Bastion would only be available in the turret and possibly vehicle forms.
>>
>>1658549
This plan has two supporting it.
>>1658549
>>1658555

>>1658626
>>1658612
You guys should vote for a plan since we need one more vote
>>
So we are all agreed on plan "Phoenix rising" and turning our earth-side holdings into a glorified research and construction facility for rockets and such?

Turns out all along, the ashes we rose from weren't the nuclear war but earth.
>>
>>1658621
Just don't call it 3 year plan or whatever
>>
>>1658630
>Rule of cool has it's limits.
True, but since we have bots that hover and use one wheel to move i think having a robot with 3 forms is possible.
>The big Gatling gun. Since you are basing it of of Bastion would only be available in the turret and possibly vehicle forms.
It isn't completely bastion, just inspired by it, the big Gatling gun can move to take up the space where the head should be in bipedal form, acting like a shoulder weapon.
Here's 2 drawings that show i think the chest should look like.
http://loone-wolf.deviantart.com/art/Lazy-Sunday-Morning-Sketch-550638064
http://garm-r.deviantart.com/art/Cyborg-Soldier-Concept-416344216
>>
>>1658640
Can you give be a better name then?
>>
>>1658549
Supporting.
>>
>>1658640
Would you prefer if we called it the 5 year plan?

>>1658641
>True, but since we have bots that hover and use one wheel to move i think having a robot with 3 forms is possible.
True but the design of securitron we are going to be producing long term has two legs with wheels on them.

Also the hovering things aren't that rule of cool for the most part.

>It isn't completely bastion, just inspired by it, the big Gatling gun can move to take up the space where the head should be in bipedal form, acting like a shoulder weapon.
Okay I can see how such a design might work but all these guns on the one platform seems excessive. It'll be hell to power them all not to mention fit them onto anything that isn't much larger than a human.
>>
Rolled 83, 18 = 101 (2d100)

Gonna be away anons. Roll me a 1d100
>>
Rolled 87 (1d100)

>>1658647
>>
So anyone have anything they want to discuss / ideas to pitch?
>>
>>1658644
>Okay I can see how such a design might work but all these guns on the one platform seems excessive. It'll be hell to power them all not to mention fit them onto anything that isn't much larger than a human.
True, but i recall Riddick made a robot design that was heavily armored and had a Gatling Bolt Gun and a twin linked Medium Laser Canon, if that robot could function i can't see why a Securitron with 3 forms and a Big Gatling gun can't, if having too many guns is still a problem i can remove one of the Gatling lasers.
Plus that's what turret form is for, the energy it usually used to move can be redirected to it's weapons increasing firepower and rate of fire.
>>
>>1658642
It does not need any name. Just a list shit we have to do
>>
>>1658654
>True, but i recall Riddick made a robot design that was heavily armored and had a Gatling Bolt Gun and a twin linked Medium Laser Canon, if that robot could function i can't see why a Securitron with 3 forms and a Big Gatling gun can't,
That design was based off of a Dreadnought from 40K. They have very few guns and shit.

>if having too many guns is still a problem i can remove one of the Gatling lasers.
That'd certainly make it easier to power and produce aye.

>Plus that's what turret form is for, the energy it usually used to move can be redirected to it's weapons increasing firepower and rate of fire.
I doubt it takes that much energy to move our bots but sure.
>>
>>1658656
But the list is for what we need to do to reach the Commonwealth and fuck around with the plot of Fallout 4, that's why it's called the 3 year plan cause we only have 3 years before Fallout 4 starts.
>>
>>1658658
>>1658656
Also because it sounds nicer than saying "the list of shit so we can go and steal all the good shit from the FO 4 area".
>>
>>1658658
>>1658657
For the three year plan.
>Finish the railroad
Now we need to Repair that train for the railroad.
>Build more robots
We just got water and hex, we can build a factory to turn out robots.
>Tap into Underwater river
We should build the factory first to streamline the drill robots and our other designs.
Factory make us build robots passive, so we don't use turns to build robots.
>Get more Pop
Keep up the raido broadcast for passive pop.
>>
>>1658658
Ooooooooh
That's why it's called like that
>>
>>1658666
We fixed a train already. This happened if I am not mistaken this turn, that or we just got the train which we plan on fixing.
>>
>>1658657
>That design was based off of a Dreadnought from 40K. They have very few guns and shit.
Actually, it has 3, 2 heavy weapons and 1 regular weapon. A Gatling gun, 2 twin linked laser canons and a tiny mortar/heavy grenade launcher in the back.
My bastion design has 5, 1 regular laser gun, 1 tiny mortar, 1 heavy weapon and 2 rocket pods. I don't think it has a higher energy consumption than the Dreadnought and it's 2 heavy weapons.
>I doubt it takes that much energy to move our bots but sure.
In thread 12 we got options for how our robots could travel and move, threads and hover seem to take up a lot of energy.
>Treads - The sturdiest, especially if given tread skirts, but also the heaviest and one of the more energy consuming particularly if moderate speed is the goal. Can only go where treads can go. It also has a larger profile. They can also hold the most weight.
>Hover - The most energy consuming, but perhaps the most agile. While certain designs like Mr. Gutsy offer decreased weight and faster speeds and some flight capaility, they of course are lowly armored and expos the hover mechanism if not behind force of arms. Meanwhile, the alien hover drone has heavy armored skirts to protect their hovering mechanisms and cannot be directly shot at, and are much sturdier, but also slower and hover on the ground primarily. Others such as the eyebot move at speeds comparable to cars, but only offer light armor.
>>
>>1658669
>My bastion design has 5, 1 regular laser gun, 1 tiny mortar, 1 heavy weapon and 2 rocket pods. I don't think it has a higher energy consumption than the Dreadnought and it's 2 heavy weapons.
It most likely does seeing as you do have more over all energy consumption. Since a bolt gun that it uses as a heavy weapon is a fairly slow firing weapon and thus the ammo production isn't too intensive.

>In thread 12 we got options for how our robots could travel and move, threads and hover seem to take up a lot of energy.
Good thing most of our robots aren't using treads and those that hover are very small and light.
>>
>>1658672
>It most likely does seeing as you do have more over all energy consumption. Since a bolt gun that it uses as a heavy weapon is a fairly slow firing weapon and thus the ammo production isn't too intensive.
It's a Gatling stile bolt gun, I'm petty sure it's supposed to have a high fire rate.
>Good thing most of our robots aren't using treads and those that hover are very small and light.
We can't make wheels, we don't have rubber. We're stuck with treads for now and i do believe wheels apply to the tread category anyway.
>>
>>1658675
>It's a Gatling stile bolt gun, I'm petty sure it's supposed to have a high fire rate.
I doubt it's that fast firing but possibly.

>We can't make wheels, we don't have rubber.
https://en.wikipedia.org/wiki/Silicone_rubber

Chances are we could make a form of this to work as wheels or to mix into our limited supplies of actual rubber to stretch it out. That or we replicate rubber for us to use.

>We're stuck with treads for now and i do believe wheels apply to the tread category anyway.
Nope they are a separate category.
>>
>>1658678
The QM post only had 4 methods. Treads, hover, legs and tentacles. Until he mentions that wheels are in a separate category i will assume wheels are the same as treads.
>>
>>1658680
I'll take your word for it but still my point stands.


Anyhow, this is a somewhat pointless conversation right now.
>>
>>1658685
Yea.
So do you think my bastion bot idea is possible?
>>
>>1658688
I think it is possible. I don't know however if it is cost effective. In saying that I don't know if the Securitron's are all that cost effective either but they seemingly hold their own against supermutants and such.
>>
>>1658695
>>1658688
We should have more kids.

Also do shit with the alien craft, to increase how much it can store.
>>
>>1658736
Research the alien hangar, with that we will know how to make more saucers and can modify the design.
>>
>>1658736
>>1658742
It would help to have cost effective surface-to-orbit transports if we are going to go for the moon in any realistic way.

However we would probably want to figure out how we are going to get there. The obvious answer being rockets, the other being the alien grav / inertia engine if we can work it out or dedicate specialised craft to tow shit into position.
>>
>>1658746
We should know how to make Inertia drives already so i recommend the latter option.
>>
>>1658742
If we can build inertial drives we can just build an air factory and build hybrid vehicles. We dont have to use alien materials on the mothership.
>>
>>1658747
True but they seem energy intensive. But I suppose fusion / alien batteries make this a non-issue.
>>
>>1658749
>If we can build inertial drives we can just build an air factory and build hybrid vehicles. We dont have to use alien materials on the mothership.
What?
>>
>>1658751
We dont have to repair the mothership hanger, we can build our own hanger that builds our own versions of flying machines
>>
>>1658755
I didn't say we repair the mothership hangar, i said we research it so we can learn how to make our own saucers, after that we build our own hangar that builds saucers and whatever other kind of aircraft we want.
>>
>>1658757
We dont necessarily have to. A mundane hanger should be able to build custom airframes, then we just insert the inertial drive.
>>
>>1658757
>>1658760
Seeing as we have "Alienised" robot designs chances are we can easily make alien ships / planes.
>>
>>1658760
True, but we might learn advanced aircraft construction techniques from the alien hangar.
However, i want my saucers so I'll support building a regular hangar.
Do we know how to build inertia drive QM?
>>
So can I get your opinion's on mostly focusing on off-earth construction / expansion?


The primary benefit is that none of our enemies can realistically follow us there for some time and that the region's resources are entirely unexploited.

The problem is the lack of refined resources and existing infrastructure.
>>
>>1658769
And we have to play friendly to suzie or whatever her name is, and her fully operational mothership.
>>
>>1658777
True but if we make our ships clearly human / not the alien design style she probably won't open fire.

Should probably only send drones up at first to be safe though.
>>
>>1658780
Yeah, but once we do, wed have free reign of space. Especially if we convince the NCR we own it by right of conquest. Wont happen sadly.
>>
>>1658782
That is when we point out we can make as many nukes as we want on the moon and reduce the earth to a new green sun if it comes down to it.
>>
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I have decided to draw my bastion bot idea in Paint, it's shit but it gets across what i want to build.
Gonna draw it's turret and vehicle forms next.
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>>1658797
Here it is, the vehicle and turret form of the Bastion design.
When it enters vehicle mode the lower legs spin until the tracks face the front and it drops to it's knees, the Big weapon(Heat laser in this case) drops, the arms spin 180 at the shoulders so the rockets face the back and the body, from the waist, spins 180 so it's back is facing the front.
When it enters turret mode everything happens like in the vehicle transformation except the lower legs don't spin and the kneepads and feet embed themselves into the earth for stability.
Not showed in the bipedal pic is a extendable wheel or sentry bot's roller attached to the back of the pelvis that stabilizes the bot in both vehicle and turret form.
>>
>>1658797
>>1658830

It's miles better than the shit scribble I did before and that thing netted us a robotics research boon.
So, along with your drawing and description, I'm sure we'll get something awesome. I fully support your idea.
>>
>>1658830
I think the cannon head looks silly. Why not put it on the back, offcenter so it slide up the shoulder to become shoulder mounted. Like a predators
>>
So does anyone mind if I lay out some maths to figure out the feasibility of sending shit to the moon? Just in case OP'll give a bonus for it.
>>
>>1658838
Thanks, btw can you come up with another name for this robot? I'm sick of calling them bastion-securitrons.
>>1658869
Cause then it looks offcenter when it enters vehicle and turret form, i think that looks sillier than the cannonhead.
>>
>>1658869
Also it's already on the back, my shit drawing skills just makes it so it looks like the cannon is attached to the head.
>>
>>1658875
I think offcenter turrets are fine, and it makes the entire thing look more balanced as the firing mechanism counter weights the barrel.
With the gun head, the vbarrel just drags everything foreward in an unstable manner.
>>
>>1658881
>I think offcenter turrets are fine, and it makes the entire thing look more balanced as the firing mechanism counter weights the barrel.
I strongly disagree.
>>
>>1658881
forgot the rest of my post.
>With the gun head, the vbarrel just drags everything foreward in an unstable manner.
If you look at the 2nd picture you can see the chest is half the size of the cannon, i don't think it will have trouble staying upright when in bipedal form.
>>
>>1658873
Okay so from what numbers I can find the main engine of the Space shuttle releases it's exhaust (primarily water and trace un-reacted oxidiser / hydrogen) into the void at speeds of 4,440 m/s.

https://bemasc.net/wordpress/2012/12/30/how-efficient-are-rockets/

Which sounds impressive except the sole statistic I can find says that to go from earth orbit to the Lunar surface takes 6 km/s of delta V under perfect circumstances which is impossible ignoring the Inertia drive.

https://www.nasa.gov/mission_pages/station/expeditions/expedition30/tryanny.html

Which means that assuming we could construct such a refined engine alternatively we make a nuclear-thermal engine and solve the problem entirely at the cost of it being...expensive. It would only need fuel however and fuel it with enough fuel and oxidiser, we would need at least (again this is under perfect circumstances so add another 0.4 or something on) 1.3513 times the mass of the actual payload + supporting structure + fuel tanks + engine. This is before mentioning the fuel that would be required for that fuel and so on and so on. So I would advise making it 2 times the "dry" mass to give us a margin of error that we can refine in later flights and shit.

Assuming we got all that into earth orbit safely and it all worked fine, we should be on the surface of the moon no problem. Except we can only return after refining a similar amount of fuel or if we bring yet more along. It would be infinitely easier to allow for lunar refuelling than to make that much more fuel earth-side especially since it could really cut into our water / resources in general.


Again these are all really shit numbers done with really shit data by someone who has been awake for far too long and is slightly out of practice with physics. So, you know, take it with a pinch of salt and all that.
>>
>>1658919
So inertia drive is the cheaper, better option?
>>
>>1658922
Possibly but I would argue we must consider that the Inertia drive could prove a bitch to work with or be too intensively a energy hog or consume to many resources to produce.

The good thing about traditional rockets and such like these is that we can be certain as to how effectively they will work and I can give good advice on design and shit.


Plus, the rocket fuel that I am advising using is hydrogen. Literally we do electrolysis and we get that plus the oxidiser for the rocket as well. Assuming of course we don't go for a nuclear-thermal or nuclear-electrical rocket and thus only need the hydrogen and can use the oxygen for life support.
>>
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>>1658888
Why dont we ditch the emplaced weapons and go for something more consistablty mobile, drawing inspiration for tau crisis suits scaled down a bit.

Give one hand an anti infantry gattling laser, the other hand an anti tank laser cannon. Put missles on the shoulders and ball wheels in the feet like with sentry bots for full range of motion. Like so
>>
>>1658929
Good design but i like mine more and this one doesn't have turret form.
How bout we build them both?
>>
>>1658935
Always an option. Just have to get the robot factory up and running.
>>
>>1658935
>>1658939
They can undergo combat testing and we can see which design fairs better.


Any further questions regarding lunar / space shit? Or should we move onto other shit?
>>
>>1658941
Move on to other shit.
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>>1658941
Move on. Inertial drives would draw from the grid, but we can build more power plants. Not going to be making rocket fuel.
>>
>>1658944
Okay so onto my other ideas / plans we can discuss:

1) Operation Columbus - Contact the Shi and initiate discussions for a joint expedition to the islands of Hawaii. For the purposes of colonisation, exploration and scavenging pre-war technology.

2) Operation Atlantis - Begin research into deep sea bots and industrial methods. Take advantage of the divergent deep sea tectonic plate lines west of us to construct massive geothermal stations to harvest the mineral soup, heat and microorganisms that feed off of it.

3) Project Lazarus - Battlefield use of specialised replicator-robots to turn irreparable wrecks of robots and vehicles into functioning models. Potential secondary use in constructing defensive positions and other such things.

4) Operation Law-bringer - Deployment of forces to pacify and create a presence in the state of Utah. Goal being to gain territory by unifying with local tribes, towns and kingdoms. Use of military force...acceptable.


>>1658948
Rocket fuel has it's uses. For one it would make ICBM's and such easier. Not to mention the utility of hydrogen for fusion and other such things. Still we'll see how it goes. I would point out we can get better acceleration and shit from rockets probably.
>>
>>1658958
>4) Operation Law-bringer - Deployment of forces to pacify and create a presence in the state of Utah. Goal being to gain territory by unifying with local tribes, towns and kingdoms. Use of military force...acceptable.
I recommend using military force very sparsely.
>>
>>1658958
I was thinking about building space worthy construction drones, dropping them off in HEO and ordering them to take all the scrap, fissile materials and solar panels to just keep making kill sats.

Right now, archimedes gets us one shot a day. Not great. Get 20 archimedes's and we have the ultimate nuclear deterent.
>>
>>1658962
Especially since we have a foot in the door with the dead horses, surviving new canaanites and sorrows. Assumimg we fought back to keep zion. I hope we did.
>>
>>1658962
Agreed. Last resort. Logic implies however if military force is used appropriately and shown to be unbeatable by eliminating all major threats to unifying the region who won't bend knee, the rest will fall in line out of fear.

Over time, we can replace the fear as a method of control. Creation of infrastructure, elimination of predatory species, provision of free food and water. Resulting in better lives for them and gaining their trust. The additional manpower and land to exploit for resources will greatly strengthen us. Especially local iron deposits which we can mine instead of scraping old world ruins.


>>1658966
Possible. Inefficient but possible. Would suggest creation of two robots: constructor (slow, bulky and tool equipped, performs assembly) and reclamation (fast, light and only has a plasma cutter to disassemble encountered scraps for transport to constructors).


Archimedes does not function as deterrent but could destroy ICBM's in flight. Certainly worth expansion of network and further research.
>>
>>1658970
I hope so, i want Joshua as an ally.
>>
>>1658974
I was thinking deterent in a
"Nuke me and god's thumb rubs away your cities."
>>
>>1658978
Over estimation of Archimedes power. Short of literally hundreds of them impossible.
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>>1658979
Build a better archimedes. Design it, upload it to space consttuction drones and relax as they take their time. Pull any nuclear reactors in existing satellites for more power
>>
>>1658984
Unlikely. Archimedes represents peak of pre-war design for laser weapons. Unable to improve with LAER.
>>
>>1658985
It seems that a bigger archimedes blast would just take more energy. Strapping reactors to it should allow it to do more damage.
>>
>>1658988
True but the projection array would need enhancement too to deal with the additional energy.

Problem could be solved by having multiple projection points on each satellite.
>>
>>1658177
>
A scaled model of BigMT and the surrounding San Bernadino area. It has a crashed mothership, little Hexes of New Washington, and the railroad running to the mine. He even has tiny little holographic projection of people walking the city streets and the crater.

This gives me an idea. Couldn't we develop video games and board games which can be played through Alexa.
>>
>>1659028
Such things are in theory possible but limited by the systems through which people can interact with her.

Essentially she can only do audio and occasionally visual communication. Physical and such things are rarer since our home bots are occupied servicing 200+ people at all times.
>>
>>1659030
Well, even that is great entertainment.
Shit, she could become a dungeon master play games of DnD. Other board games won't be much problem.

Do we really have no interactive interface? Maybe we should upgrade it with hardlight tech sometime.
>>
Just listening to a song and it reminded me.


For our air-force I would suggest small robotic flying wing designs for bombing and such. Thanks to their efficient glide abilities which would allow them to glide silently (assuming we equip them with a rear mounted propeller or jet engine. In theory the Inertia drive is silent and could thus provide high speeds without sound) over enemy positions preventing detection for as long as possible.

This of course assumes we back this up by making them out of RADAR-countering materials / shapes and that they can avoid visual detection (stealth field generators would be a solution but they are expensive).


Then we back these up with some sort of 20 G manoeuvre pulling twin inertia engine / jet engine jets that can pull off tricks that most planes would break apart during. Also drone controlled obviously and for air supremacy.
>>
>>1659033
>Well, even that is great entertainment.
True but our people enjoy robot fights and drinking rather than DnD for the most part I would imagine.

>Do we really have no interactive interface?
Some I believe but not many.

>Maybe we should upgrade it with hardlight tech sometime.
We lack any such tech but theoretically we could combine shield tech and hologram projectors to create something of the sort.
>>
>>1659035
DnD is just one of the things. Some people enjoy chess, some robo fights.
We could develop a robo fighting simulator for people to play. It could even have online function.
>>
>>1659038
True. Could even have them go up against our military AI's in "set battles" where both sides create a force based off of limited resources / tech available to them and perform various goals.

Hell you could make it a persistent experience so they could also challenge each other for resources and shit. Maybe make it have mining and other such non-combat robots. Make it so the best / most powerful player gets additional ration's or something.
>>
>>1659038
We can install a hologram projector in everyones livingrooms. Then it could be a chess board, game field, whatever. They may not be able to touch things, but there can be motion controls with all our cameras and shit.
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>>1659041
>Additional rations
Like anything some people will sometimes sell their extra ration for the caps.

So being a gaming master will bring profit, that it promotes a esports in our nation. Be that good or bad is up for us to choose
>>
>>1659096
Seeing as I plan on having them face off against our military AI's to train them and for it to review their game footage. We want to encourage it.
>>
Capcha
>>
>>1658970
Posting from Phone.

Anons, how do you feel you completed Honest Hearts. Most likely in favor of Joshua, but how. Did you convince him to wipe out the white legs or flee to the staircase?
>>
>>1659111
Wiped out the white legs and then was lenient to their leader / spared the rest.


That ending results in the Zion region still belonging to the Sorrows and such but makes it so their tribes understand and respect the concept of mercy. Also they revere the courier as a sort of religious figure demonstrating immense self-control and shit.

Screw's over Daniel but he is a cunt.
>>
>>1659099
Well using it to train military ai will work.
Another thing we talked about but didn't do is having our people have gardens on their roof tops.
This will cut down on the heat, and use less energy.
We should also build a glass factory for widows.

But I think we need to get that robot factory going to get passive bots builded to help build factories, mine, drill, combet.
>>
>>1659118
True. Enhancements to civilian life and such can wait a wee while.
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>>1659111
Checked for the trips, and Wiped out the White legs.
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>>1659111
Wipe, but let salt upon wounds go.
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>>1659118
We should also look into the lunar robot idea as quick as possible.
>>
>>1659118
We already have a glass factory.
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>>1659122
But we do have to build homes for the supermutants
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>>1659139
They have homes already. This has been stated repeatedly.
>>
>>1659116
>>1659122
Supporting this route. I like having mercy on them. We could do our own ending as well since OP has us have freedom. Tell me what you think of my choices for next turn.

So for next turn maybe we do this?
Hero: Get people to plant gardens, house improvement type deal, be it by a speech, showing the effects, holding a best house contest, top 10 get alcohol rations or food?
Civilians: Don't know. Maybe more farms since we got more water. Something to do with the cook we defrost, get her cooking show, show the cooks how to cooks, scan her brain for ai helper in kitchen, that type of things.

Building: Build robot factory. That build either robots to build more robots, or to help building

Research: either alien tech on batteries, flying tech, bigger/stronger power armor, drugs to make our troops huge, sierra machine, nuclear plant?,

I feel we did lots of robot stuff so far how about we focus on something else.

>>1659111
Nice trips

>>1659134
It was use more to point my point.
>>
>>1659142
Not up to the same standard as the humans. They have homes, but its technically a ghetto.
>>
>>1659116
Supporting
>>
>>1659147
They moved in the houses Odd ball and rest left.
They are on bar with the humans, some humans even moved to be close to them. So I think it's on bar with the others, maybe a bit lower since they have smarts of kids.
50 people left with odd, 40 mutants, houses can fit 8 humans with comfort so it's no getto.
>>
>>1659146
I'm certain we have already researched alien batteries.
Alien flying tech i'm not sure, QM do we know how to make more inertia drives?
>I feel we did lots of robot stuff so far how about we focus on something else.
AIRCRAFT HANGAR/FACTORY!
>It was use more to point my point.
???
>>
>>1659154
He did mention flight tech in his research list of possibilities.
>>1659153
Okay. They moved into abandoned houses. But still, these houses are not made for hulking supermutants. They would be more comfortable with homes built to their body size.
>>
>>1659146
>Wasting water in a desert
No crops that aren't meant to be here until we tab into the river under us.

>Build robot factory
Still have steps before it can be automated

>Research
We already did Sierra machine, And Alien Batteries.

Are you new? Go read through the archives.
>>
>>1659160
Well we can always do more research. There is some boon research in madre machines, there might be improvements we can make to alien power systems- maybe a reator of some kind.
>>
>>1659158
>He did mention flight tech in his research list of possibilities.
Was that before or after we researched the ship and learned about the inertia drives?
>>1659160
Sierra machine can be upgraded further.
Speaking of that, do you guys think we should spend our remaining boon on the non-fissile materials upgrade?
>>
>>1659162
You would get that from the ships REACTOR not from the ships BATTERIES.

>>1659166
There is 1 upgrade left, Which isn't all that important for now.
>>
>>1659146
Here's what I suggest for next turn:

>HERO
Spend our time talking to as many citizens as possible and helping them in their work. Supervise and motivate them into doing their jobs better with our 10 Charisma and intelligence.

>CIVILIAN
Continue gathering Hexcrete using the new train / rail system.

Assuming the Train is up and running. If not construct it.

>CONSTRUCTION
Start expanding our robotics research facility limited construction facilities to function as a small, omni-design, factory.

>RESEARCH
Do we have a general purpose boon? If so research the replicators.


>>1659158
Not really these houses are large enough for them to live comfortably in.

>>1659166
Certainly. It is required to make certain plans viable and makes them into far more viable machines for industrial purposes.
>>
>>1659169
That one remaining upgrade allows us to remove the replicator's dependency on nuclear material which makes them far easier to supply since they can then turn literal dust and power into any other material.

It allows for too many prospective projects and ideas to leave it unexploited.


I also have a theory once we have all of the level 1 upgrades that the level 2 ones become available and I really want to see what comes next.
>>
>>1659170
A standard house won't really fit a 10 foot supermutant comfortably. Think of the doorways, and the difficulty going through them.
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>>1659176
I think you are overestimating the size of our supermutants and underestimating the size of our homes.


If it were such a problem Marcus would have raised it when we moved them in and shit.
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>>1659170
Can you add the cook into the plan so our people can eat better food and be happier.
Either scan brain, put her working cooking and teaching cooks, it's a free action and useful.
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>>1659199
If that is possible, sure but I would want to get confirmation from OP.
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>>1659204
Weve been getting the other humancicles working by taking a hero action to talk with them. We could do that.
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>>1659208
Sure, I guess.
>>
What we really should do is work on our teleport tech.
Imagine what we could do if we just had stargates, not even fully functional transporters.
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>>1659270
Still in favor of artillery shell teleport beacons. Plop one down and in the next moment an army of meele robots materializes in the middle of the enemy ranks.

Profit
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>>1659270
We already have researched teleporters.
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>>1659281
We can further develop the technology. Research isnt a get one thing out of it, never look at it again thing. We can research extending teleport range, or how to increase the teleporter capacity, etc.
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>>1659288
We have great research rate. The thing we're lacking the most is the industrial to build everything we research. We beat the NCR in tech growth rate, but they have the industry we don't.
>>
>>1659170

Here is my suggested action list:

>HERO
Convince our companions and the followers to receive augments.

Companions would get the full military package + a tracker beacon. Followers would only get INT, PER and LCK upgrades.

>CIV
Convert the Toxin facility to a FEV lab

>CONSTRUCTION
Start expanding our robotics research facility limited construction facilities to function as a small, omni-design, factory.

>RESEARCH
Use our robotics boon to fix and improve the SecuritonV6 software upgrade. Then trasmir it wirelessly to all of our forces.

We might need our general boon for the military campaign, so let's save that.
>>
>>1659466
I don't see using the boon to upgrade firmware being that worthwhile. You reach diminishing returns eventually if you just make the robots fight better. We need lots of hardware upgrades.
>>
>>1659469
It may or may not provide diminishing returns in-universe, but I see your point.

Perhaps it should be spent on developing and producing better construction bots that use the same modular approach as our military designs? Robots that can alter each other depending on the task required, while also being able to build more of themselves.
>>
>>1659475
Save the boon for something big. We dont really need to spend the boon on making good things great. Better to use it to make the impossible possible.
>>
>>1659111
Come back OP
>>1658647
>>
>>1659690
I'm back now ,having stayed up two days and one night in a row.
>>
>>1658647
>>1658649
>>1658549
Writing
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>>1659800
But why?
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>>1659800
Fallout New Vegas and real life Vegas is so different.

With the legion in power, it make it more similar than what it was in the game.
>>
Actually I might crash for a few hours and then set an alarm to wake me up instead

>>1659854
Tell me more o traveler of the Pre-War world
>>
I fell the fuck asleep again but I am going to post my revised plan for next turn:


>HERO
Spend our time with the new pre-war cooking expert and see what recipes we can learn and try to, together, teach our cooks to produce better food from people's rations and save any recipes to Alexa's database so people can make them at home.

>CIVILIAN
Continue gathering Hexcrete using the new train / rail system.

Assuming the Train is up and running. If not construct it.

>CONSTRUCTION
Start expanding our robotics research facility limited construction facilities to a small, omni-design, factory.

>RESEARCH
Research the Sierra madre machine / replicator assuming we have the boon needed to get the non-fissile material upgrade.
>>
>>1660023
I'm thinking a medium robot factory. We're going to be making a lot of bots, so we'll definitely need as much production space soon. Best to put in the effort now so we don't have to come back.
>>
>>1660023
Alright which anon where you?
The one who want big factories or the one that want small many factories.
>>
>>1660031
Unlikely. As the combat stratagem I advise and devised makes use of specialised robots for military construction on the battlefield from our fallen and the enemy.

Thus we only need a small factory to expand our forces passively in the background and such.


Also a medium factory would be literally bigger than every other industrial facility we have ever built and would probably prove a very lengthy and expensive construction project.


Anyhow, we'll be more able to expand it in future with the construction robots it will enable us to build and such. Assuming of course we don't just go "fuck it, moon" like I kinda want to do.
>>
>>1660043
I believe in centralised production. That doesn't mean I don't make use of small factories. I just believe that having one facility rather than many is an effective method. Size is a relative concept in this regard.


Look it's complicated and I don't see how that effects this.
>>
>>1660064
Alright you were the anon I agreed with from last thread.

Something for the future is maybe turning Newberry Spring into a resort, take odd ball idea
>>
>>1660108
True but the pipeline drained the lake there when we turned it on.

When we've tapped the underground river we can probably see about making a communal pool in each of our towns or something.
>>
>>1660055
If we start with a medium we can build to critical mass of construction bots quicker, and a larger factory would also be a good backup in recovering from catastrophic losses.

As for it being bigger than everything else, we are a growing country, something has to be made bigger than the rest eventually.
>>
>>1660134
>If we start with a medium we can build to critical mass of construction bots quicker, and a larger factory would also be a good backup in recovering from catastrophic losses.
True but being able to start production sooner increases our ability to do shit. Also we ain't going to be in a position to be worried by catastrophic losses for a little while at least.

>As for it being bigger than everything else, we are a growing country, something has to be made bigger than the rest eventually.
Yes but that doesn't mean we should spend such a large amount of resources building the factory since it could in theory leave us with too little metal to actually make use of it's production facilities.
>>
>>1660151
Ay, but it always pays to be prepared. And we've built an entire pipeline in 2 turns. a medium factory shouldn't take that much longer than a small one.

It would mainly be hexacrete for the external structure. The metal will also be more, but it won't bankrupt us.
>>
>>1660180
>Ay, but it always pays to be prepared. And we've built an entire pipeline in 2 turns. a medium factory shouldn't take that much longer than a small one.
We lack a design for a robotics factory which will take time and the type I am trying to build will take a fair bit of designing. Then we need to actually construct it which seeing as the place we are building it is underground we thus need to excavate the entire thing we want to build.

>It would mainly be hexacrete for the external structure. The metal will also be more, but it won't bankrupt us.
True but still I don't agree to constructing a medium factory.

Anyhow we've got many things we need to build quickly so it's less so a matter of bankrupting and more so a matter of not having anywhere near enough for everything we need or want to do.


For example the textile mill needs to be built and we need to construct various labs and shit.
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How about we start thinking of a mobile base for the future? We are experiencing the horror of supplying troops on land. What about a C&C flying base?

Pic related seems like a big project but the aliens made a huge ass saucer and we have a scout ship so why not reverse engineer that and start creating air superiority flyers and a base to go with them. Aint no superiority like air superiority.

And if we need troops on the ground then just relay teleport them from BigMT.

Just a long term tidbit.
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>>1660769
Or smaller
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>>1660769
>>1660772
That is kinda what I was going to suggest long term but I'd argue for now we probably should stick to ground based shit because they'll be easier to make and train people to use.
>>
>>1660772
>>1660769
>>1660780
>Mobile base
>Not a Base on the moon allowing for quick reaction time and deployment world wide.
>>
>>1660769
Yes

For that, we need to make sure we know how much alien tech we researched.

I know we researched some alien tech but I don't know what. So to make your plan come true, make the list of tech.we have relative to flying,hoving, alien tech, alien battery, also what's stopping us using nuclear power to power the ship?

>>1660780
Why not use nuclear power? On ships, alien ships, too much risk to blow up if shot? Why not make a nuclear plant for our energy needs.
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>>1660783
Anon, if I had absolute control of our civilisation we'd be sending such a thing off or at least be preparing to do so within 5 turns.

Assuming no serious delays or resource problems of course.

>>1660785
Nuclear is a effective long term stable power solution but is heavy and large. Most effective in static bases and places where mobility and such things are lower priority than reliable power.
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>>1660791
Eh, 10 Turns for me, Plus we'd not have MIA, and various destroyed bots.
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>>1660793
True but the resources from the NCR entirely cover the robotic part of the expedition two times over. We literally could lose our robot forces twice and break even or have a minor surplus of metal / fissile.


It was a worthwhile deal, if nothing else it let us find out about the stone men and shit.
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>>1660791
Anon, I would be in support of having a moon base.

With the nuclear plant are you saying that it's cost too much materials? We dont have the needed resources? Oe what? The nuclear waste can be use in the sierra machine (One reason to keep one sierra the same and not updating)

I fully expect aliens having a moon base and fucking up our moon plans.
>>
>>1660791
>>1660791
>Nuclear is a effective long term stable power solution but is heavy and large. Most effective in static bases and places where mobility and such things are lower priority than reliable power.
>>1660799
It works best in stuff where space and speed isn't a concern.

>>1660799
>I fully expect aliens having a moon base and fucking up our moon plans.
It would explain where they're launching all these incursions form.
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>>1660798
Eh, I'd had lead us in a direction where we didn't need the NCR metal.

>>1660799
>tfw QM takes dark side of the moon serious
>Tfw the AYY LAMO's on the moon are actually Nazi's.
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>>1660799
>Anon, I would be in support of having a moon base.
So would everyone else.


Seriously, from the math I did the moon is a ridiculous source of power. Like 900 kilowatt per second per meter squared from a 18% efficiency solar array. Admittedly with some inaccuracy thanks to my math but still.

>With the nuclear plant are you saying that it's cost too much materials? We dont have the needed resources? Oe what?
Nah, if you mount a nuclear reactor on a flying vehicle and want anything living on it, either you need heavy shielding or it to be stuck a few meters off of the rest of the craft.

>The nuclear waste can be use in the sierra machine (One reason to keep one sierra the same and not updating)
It'll still be usable, this just allows non-nuclear processing.

>I fully expect aliens having a moon base and fucking up our moon plans.
Unlikely, their ship was a fully functioning colony so settling on the moon would've been pointless.

>>1660801
Fair enough.
>>
Anything else to discuss?


We've not even touched on most of my ideas here >>1658958 beyond a few vague words.
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>>1660785
>https://pastebin.com/Q6p6Zymr
This anon here has already summed up what we have/need. A wing of fighters to keep the air clean, a flying base to bombard enemy positions and selective teleporting of MkVI Berserkers. Seems good no?

>>1660801
Also what I am afraid of and why I dont support going to the moon before we have things more or less under control on the planet. We dont have to take over the Wasteland but being in a position where we are not an easy target or someone anyone wants to attack(trade, research services and so on) gives us a better starting point for orbital mining and development. Also the Archimedes II is an effective way to bombard ground forces if you have a network of them.
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>>1660824
The reason I wanted to go to the moon was it would allow us to make the earth a far lower priority target.


Seriously, if we move all of our people and industry there along with our focus. We can make our earth-side towns and such recruitment centres and military bases.
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>>1660823
>3) Project Lazarus - Battlefield use of specialised replicator-robots to turn irreparable wrecks of robots and vehicles into functioning models. Potential secondary use in constructing defensive positions and other such things.
>4) Operation Law-bringer - Deployment of forces to pacify and create a presence in the state of Utah. Goal being to gain territory by unifying with local tribes, towns and kingdoms. Use of military force...acceptable.

Completely agree with these. The rest of it relies on us sending troops and machines to places we have difficulty getting a signal to. So if something goes tits up its extra bad.
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>>1660826
And then start fighting space nazis. The quest basically stays the same but we move locales.
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>>1660827
We can easily get a signal to the moon. We just need to get 3 satellites into the orbit of earth and the moon in such a way as to always have a view of one around each body. Then they can transmit the signal between each other until it reaches the colony.

That or we send a AI / brain or something.


>>1660830
You assume the moon has been colonised which I can state with near certainty it has not.
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>>1660833
Then its aliens. The point is that the QM will never let us "just have" the Moon. And then we fight on two fronts.
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>>1660838
He kinda has to. It's a dick move to pointlessly and without reason place obstacles in the way of your players for the purpose of "challenge" or not letting us run away with the game or something.

Simple fact is we would return to the earth to stop Elijah and shit. Fact.


There is nowhere in the lore which supports the position the aliens have had, continued to have or ever would have a Lunar presence or base. No pre-war files or holotapes from the military or astronomers, nothing aboard their crafts and certainly nothing in the game when you fight their other mother-ship. As if there had been a Lunar presence, don't you think they would have intervened and fired their own weapons?
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>>1660844
Im not saying I dont want this. Iagree that, taking into account the lore, we should be Moon Men in a few years no problem and from there initiate Total War on the Wasteland. But it seems to me this quest is going the challenge route because in NV a securitron force completely wipes the floor with anyone whereas we get our ass handed to us by orc scavengers riding scrapmobiles. never mind the damage boost of MKV or the extra armor.

Just my two cents.
>>
>>1660850
See here is what you are forgetting.


Those weren't "orc scavengers riding scrapmobiles". They were people (super mutants, ghouls and humans) who have been fighting the mid-western BOS, NCR and the wastes in general for quite some time. Not counting the ones among them who were in the Master's army and such.

They have competent engineers and shit but lack industrial capacity so they have "scrapmobiles" which I would point out are still good cars and shit just not standardised. Armed with Tesla weapons and such.

Not to mention them heavily outnumbering us.


Plus we didn't lose that much.
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>>1660850
>But it seems to me this quest is going the challenge route
We went the challenge route the moment we decided to make a minor faction composed of 6 old farts the basis for our civilization.
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>>1657375
their personell casualties match your own as well. Maybe even higher.
>>1657343
-Casualties:
NCR:
Approximately 66 men including wounded.
You:
37 MKV Hazard Bots.
11 Human Casualties.

But ok. It may be possible they have a genius mechanic there.

Lets go to the moon then.
>>
We are all in agreement then? The phoenix shall rises from this world of ash? We focus on Lunar and off-earth efforts?
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>>1660865
Deploy a relay to the moon via scout ship and then put another one into orbit as needed, maybe the scoutship itself? Then teleport everything we need directly to the moon. Should go quick. Then send robots to start building factories to build more robots to build habitats and so on.
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>>1660868
That is incredibly inefficient compared to the current plan.


Also we don't know if the relay system would work for such large distances and would need to research it and produce it.

This is before mentioning the difficulty in powering such a system and the other dangers I imagine might exist.
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>>1660868
And I expect spiffy costumes to reflect our achievement and eventual attack on the Wasteland.

Also, if we have the moon, there is no problem with nuking any enemy we face. NCR? Nuke em. Elijah? Double-triple nuke. Weird psychic enemy? Nukes for everybody. And the best thing is they cant do shit about it. Fighters soften them up, robots teleport and destroy AA emplacements and then its Radioactive Downpour.
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>>1660873
>And I expect spiffy costumes to reflect our achievement and eventual attack on the Wasteland.
I assume you mean skin tight latex suits?

>Also, if we have the moon, there is no problem with nuking any enemy we face.
Except the morale and moral ones.
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>>1660870
And what system is that? Research better teleporting and teleport whole buildings then. No need for slow travel or the problems of resupply.
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>>1660875
Nuke nazis and mind rapists. No problem. Also, dont be soft.

And we are living in the 50s, retro suits ofcourse.
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>>1660877
>mind rapists
Which ones are those?
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>>1660880
Our psychic kid wanted to scan them and he was violently ejected from wherever he was. Said he had headaches. Also, we had a QM glimpse at some cult worshipers talking about "them" or somesuch.
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>>1660876
>And what system is that?
Non-fissile material replicator robot deployed to the moon. Large alien or fusion battery to provide power storage / supply along with solar panels to allow for recharging over time. Goal to travel surface turning Regolith surface into solar arrays from which to draw additional power.

Given sufficient time, additional robots could be constructed on-site using the solar power and local materials. Allowing for the creation of additional surface processors, mining robots and other such things.

Longer term goal is creation of sub-surface vault style installations with most of the surface acting as power generation, defences or as landing / take off areas.

>research better teleportation and teleport whole buildings then. No need for slow travel or the problems of resupply.
Look you can't just hand wave this shit away with teleportation. The only other people with teleportation are the Institute and the Aliens. Both of whom seemingly suffered from limited range.


>>1660877
>Nuke nazis and mind rapists. No problem.
True.

>Also, dont be soft.
Bitch I advised the use of robots that turn people into biofuel and shit. I ain't soft I am just aware what nuclear weapons would do to our approval.

>And we are living in the 50s, retro suits ofcourse.
Hell no. We are the future. Star trek stuff at a minimum.
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>>1660885
Robots to build stuff for us is what I had in mind. The factory could probably do it quicker is all. I will give you that the teleport tech might be unable to do what we need, however.

And some propaganda to silence people and limited awareness of what we do is elementary.

And although pic related is more realistic
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>>1660891
You gotta love the glass sphere.
>>
Seriously though I want to get an idea of how many of us support this plan. So if anyone needs to ask any questions to assure themselves as to it's viability or anything, now is the time, since we are waiting on OP.
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>>1660911
I still have my reservations on the Moon being without opponents but the rewards are great. Lets do it.
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>>1660911
I think your understating the difficulty of getting to the moon.

As you said, In order to start teleporting shit to the moon, wed need to relay the teleportarion signal through satellites to the surface.

In order to do that wed need a full satellite network all around earth- cant only be able to teleport at night, yeah?

Then wed need a relay in a stable orbit that would stay infront of the moon. That would be the lagrange point between the two bodies, much closer to the moon than earth.

Then wed need a moon orbit relay, which can just have a geosynchronous orbit with the moon.

Even assuming signal power draw and signalrange have a linear relationship, it would take an exceptional amount of power to get a clear, uncorrupted signal from orbit to the lagrange point, and an lesser, but still great amount of power to the moon relay.

Wed have to teleport in lots of shit to stabilize a moon ccolony- water, air, soil, rare earth metals, for electronics, etc.

Thats assuming everything goes smoothly and were not interupted.

Beelining it to the moon will take a too longe, and would leave us vulnerable as we focus resources on it.
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>>1660976
>I think your understating the difficulty of getting to the moon.
Bitch I do this every game where it's possible I know this shit like the back of my hand now.

>As you said, In order to start teleporting shit to the moon, wed need to relay the teleportarion signal through satellites to the surface.
Which is why we aren't using teleportation.

>In order to do that wed need a full satellite network all around earth- cant only be able to teleport at night, yeah?
Why not? You can only get on flights at certain points in time and perform orbital burns at certain points in time so it wouldn't be a great hard ship.

But again, we aren't using teleportation.

>Then wed need a relay in a stable orbit that would stay infront of the moon. That would be the lagrange point between the two bodies, much closer to the moon than earth.
>Then wed need a moon orbit relay, which can just have a geosynchronous orbit with the moon.
Or you establish 3 satalites around either body and thus have a constant link.

But again, we aren't using teleportation.

>Even assuming signal power draw and signalrange have a linear relationship, it would take an exceptional amount of power to get a clear, uncorrupted signal from orbit to the lagrange point, and an lesser, but still great amount of power to the moon relay.
Possibly but I would point out most methods of transmitting a signal are easier through space than through an atmosphere and the teleporter works on earth over fairly large distances as we have tested them.

But again, we aren't using teleportation.

>Wed have to teleport in lots of shit to stabilize a moon ccolony- water, air, soil, rare earth metals, for electronics, etc.
Which is why we make use of robots and replicators.

>Thats assuming everything goes smoothly and were not interrupted.
Which I have already explained there is no lore, mod or logical reason we would be.

>Beelining it to the moon will take a too long, and would leave us vulnerable as we focus resources on it.
It really wouldn't. And even if it did what do you suggest?


Because from what I have read in your post, it feels like you have not read this conversation in depth and just skimmed the few most recent posts.
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>>1661019
Okay fine. Use alien space craft. But we dont have anything with suitable range. The scout ships are very short distance, likely orbit and back. Getting enough stuff to the moon would be a hassle, unless we just want robots building shit. We would need to get mining robots and construction robots and a replicator to the moon at least.

As for no lore/mod reason, there are plenty. Its no fun if its just a straight shoot to the moon. Wed be getting harrassed by enemies as we develop our space program, maybe elijah attacks, thibgs like that, which is why we should have peace in our immediate vicinity before building a space program.
Also, do you think there arent other institutes out there in different countries? That there are no other scientific cabals, except they have a vested interest in advancing their people rather than hide underground? We have no idea about what other continents are doing. There could be technological or japanese superpowers out there competing for space. It wont be just a smooth sailing.

Teleportation was thrown around as a method, and you were just asking about the moon plan in general.
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>>1661029
>Okay fine. Use alien space craft. But we dont have anything with suitable range.
Actually as far as we know it has range enough to go for mars but that seemed like a pointless distance.

>The scout ships are very short distance, likely orbit and back.
That'd be entirely sufficient for my plans. Seeing as I did research into how much it would cost to send shit assuming we got them into orbit and had to get the rest of the way by purely conventional means which isn't accurate since Fallout has more advanced rocketry and shit.

>Getting enough stuff to the moon would be a hassle, unless we just want robots building shit.
Well aye that is the plan for now.

>We would need to get mining robots and construction robots and a replicator to the moon at least.
Nope. Just a single replicator robot and it can replicate additional robots itself later once we send it the design information or if we send it with it.

>As for no lore/mod reason, there are plenty.
Really there isn't.

>Its no fun if its just a straight shoot to the moon.
Actually, it would be. Seeing as a QM / GM is supposed to reward creative problem solving and ideas. This definitely qualifies.

>Wed be getting harassed by enemies as we develop our space program, maybe Elijah attacks, things like that, which is why we should have peace in our immediate vicinity before building a space program.
Elijah ain't going to do shit. Seeing as he isn't exactly watching the moon or our people or anything and is just turtleling away.

>Also, do you think there arent other institutes out there in different countries?
Certainly not based off of Fallout lore.

>That there are no other scientific cabals, except they have a vested interest in advancing their people rather than hide underground?
Not with the technology to easily do it, no.

>We have no idea about what other continents are doing. There could be technological superpowers out there competing for space.
Except for the fact that China and the middle east are irradiated hellholes, Europe fell apart and Africa wasn't different from it's real world equivalent. That leaves south america who I consider a very low threat at the very most seeing as post war they didn't come north and conquer america or anything.

>It wont be just a smooth sailing.
There's no reason it wouldn't be.

>Teleportation was thrown around as a method, and you were just asking about the moon plan in general.
Aye but I had convinced the sole supporter of using teleportation that we shouldn't use that.
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>>1658549
>NCR Lietenant
"That sounds like a death trap. . .but it would ensure our supplies get through. That is our primary objective. Getting alive to the city is secondary. Very well"

---

A very daring plan is being undertaken by your forces.

The idea is to split up into two groups.

The first will be the human forces in the NCR Amphibious convoy. They will act as a decoy, to lure in the enemy in the swamp toward themselves.

This will draw them away from the second force of robots who are going to try and move the supplies through the river itself.
>>
>>1661037
If all were doi g is getting rovots to the moon, wed still ahve all our terresrtrial shit to take care of. The moon would be a staging ground not a civ center. If thats what your going for, fine. But at that point wes need to get our stuff of the moon and back onto earth.

There's rewarding creative thinking and then there not challenginf the players.wed get good shit if we establish on the moon, but time will still continue. Mla continues its push, legion starts pushing. Elijah feels he waited enough.things can happen between now and first launch.

As for other countries, the scientific enclaves don't have to have started at the same place as the us, but only need to have not spent the past 200 years dicking around like the think tank or sitting in their cave, focussed only on one limited use technology like the Institute. If the any government had their shit together, had proper vaults and such, they could have a pretty developed empire going on. Places like japan, or australia or northern europe. It doesnt even have to be a government. If a corp had their shit together, and didnt pull vault tech dickery, then they would have had 100, 150 years to develop.
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>>1661053
>If all we're doing is getting robots to the moon, wed still have all our terrestrial shit to take care of.
Well aye but longer term we move off of the earth.

>The moon would be a staging ground not a civ centre. If that is what your going for, fine.
Industrial centre. Again, I would advise referring back to my original post about this plan.

>But at that point we'd need to get our stuff off the moon and back onto earth.
It is insanely easy to do that.

>There's rewarding creative thinking and then there not challenging the players.
Pointlessly and without reason challenging players. Adding additional content and factions because they found a way of getting stronger than you expected. It's shit.

>We'd get good shit if we establish on the moon, but time will still continue.
I would hope time continues.

>MLA continues its push,
They have been for some time and based off of some fairly simple logic they are going to lose long term.

>Legion starts pushing.
They are and have been for 3 years without much changing.

>Elijah feels he waited enough.
Unlikely but even if he did it's not like it would change our method of dealing with him in the slightest or how ineffective it might be.

>As for other countries, the scientific enclaves don't have to have started at the same place as the us, but only need to have not spent the past 200 years dicking around like the think tank or sitting in their cave, focused only on one limited use technology like the Institute.
You understand that the Institute did many different technological projects over the years? They are the peak of human advancement in normal Fallout.

>If the any government had their shit together, had proper vaults and such, they could have a pretty developed empire going on.
Nope. Vault-tec was the cutting edge of technology and had near endless funding. No other government seemingly had the same resources in fallout since America was one of the two superpower states with the last of the fossil fuels and such. The rest either fell apart or were invaded as far as we know.

>Japan
Too close to china. Divide / Glow / glowing sea storms everywhere. High rates of mutation and various other such problems assuming they weren't an ally of either side and attacked / damaged during the exchange.

>Australia
Nothing is known about Australia but I can state with decent certainty that that place is fucked. Seeing as the coasts would be experiencing the same problems as the rest of the world and the core is too dry to sustain noteworthy civilisation.
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>>1661058
>northern Europe.
All governments and order fell apart long before the great war.

>It doesn't even have to be a government. If a corp had their shit together, and didn't pull vault tech dickery, then they would have had 100, 150 years to develop.
Okay then why didn't they ever go to america? They would've known it had been nuked to shit yet they never come to steal the good stuff? Because they don't exist. Also, almost all of those regions are shit for corps seeing as America was the last capitalist nation with a functioning government we can be certain existed. The rest would have been lawless lands and warlords which are not conducive to creating your vaults.


Also for the love of god proof read your posts.
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>>1661058
Pack up and move everything off world? Or just have a colony? The former is stupid and wont fly with the people. The latter is inefficient- why do we need to send people to the moon?

Sending robots to the moon to build factories is fine. Lots of metal to use

The survive reentry and landing in our zone of control is a necessary step in getting stuff on the moon. Its not just escaping gravity.

Not adding appropriate challenges just makes things boring. Also you dont know what the qm has planned. Maybe he always intended us to face moon nazis or face tech giant china. Space empire was thrown around since the early threads. It could just be that were rushing into the late game content without being ready.

You have no basis for the MLA losing in the long term. We've seen one raid, and it was rather effective in weapons and tactics. The NCR has had enough trouble to call us in.

The legion has had stagnated fronts, but wont always stay that way. All it takes is one hole and the front can collapse.

If Elijah started doing his thing while were beelining space, we wont have developed enough to take him on. We were being one shot by a guitar tesla coil. Elijah probably has more sophisticated and deadly shit.

The institude did many projects, but its obvious they put most of their effort into synths. And isolationism. If they applied themselves they could have ruled the Commonwealth.

We can gurantee china atleast had the resources for vaults. A chinese super power growing in parallel to us is not absurd. And china would be nuked just as much as America.

If america survived chinese nuking as well as it did, why not other countries. They wouldnt be completely unhinhabited, and alot of radiation could be mitigated with something like the Shi antirad plants.

Corps could do shit in other countries because the weak gocernments would give them more freedom to do things. Pay the workers in company credit, export the goods to America/China. Its not like America was annexing countries wily nily. Canada was annexed because they were making it difficult to reinforce Alaska.
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>QUEST MODE

>>1661038
Your human forces stay on the human convoy as they approach the city. The water depth changes here rapidly. Sometimes only a few inches of water stand above almost quicksand like mud, other times it opens up to deep submerged gorges and pits.

Ruined suburban buildings and dead tree's poke out of the water, some blown up with clear signs of a fresh battle, and in the distance the skyscrapers reach for the grey clouds.

!Alert!
Riddick was able to spot mine traps in the water. NCR Engineers were able to safely defuse them.

Riddick hears it first, a roar in the distance. The NCR immediately calls for air support, but it will take time to arrive.

In the grey dimness, he peers through binoculars. Approaching are a great many craft. Dozens and dozens of small airboats with big propellors on their backs, supermutants and humans wearing skulls and scavenged armor hooting and holllaring and firing their weapons. A big hovercraft trailing behind them.

Some of the water here is too for human forces to stand and shoot from! They are compelled to stay on their boats. The truck drivers are attempting to form a circle.

>What do
>>
>>1661106
>Pack up and move everything off world? Or just have a colony?
Colony short term, moving long term.

>The former is stupid and wont fly with the people. The latter is inefficient- why do we need to send people to the moon?
A secure location with unexploited resources from which we can easily deploy to anywhere across the globe and can easily generate power. Also the people come much later.

>The survive reentry and landing in our zone of control is a necessary step in getting stuff on the moon. Its not just escaping gravity.
Neither of those is hard.

>Not adding appropriate challenges just makes things boring. Also you dont know what the qm has planned. Maybe he always intended us to face moon Nazis or face tech giant china.
Intended does not mean will do.

>Space empire was thrown around since the early threads.
Yeah as something we might achieve by thread 300.

>It could just be that were rushing into the late game content without being ready.
Unlikely.

>You have no basis for the MLA losing in the long term. We've seen one raid, and it was rather effective in weapons and tactics. The NCR has had enough trouble to call us in.
That ain't what I am basing it on. The fact is that in the ending these guys are stated to be from by either another anon or OP, they were eventually defeated and that was before the new NCR became a thing.

>The legion has had stagnated fronts, but wont always stay that way. All it takes is one hole and the front can collapse.
True but unlikely to happen to the NCR and even if it did, we are far from the front-lines.

>If Elijah started doing his thing while were bee-lining space, we wont have developed enough to take him on. We were being one shot by a guitar Tesla coil. Elijah probably has more sophisticated and deadly shit.
And no amount of preparation will enable us to defeat him in the time span it would take for me to establish the lunar program's needed assets.

>The institute did many projects, but its obvious they put most of their effort into synths. And isolationism. If they applied themselves they could have ruled the Commonwealth.
You ignore their constant efforts to improve that reactor, their new type of energy weapons, their FEV, their advanced life support systems, life extension tech and much more.
>>
>>1661146
>We can guarantee china at least had the resources for vaults. A Chinese super power growing in parallel to us is not absurd. And china would be nuked just as much as America.
China was getting it's shit kicked in by the time they launched nukes and had American troops in China proper. Chances are if they had had nuclear bunkers and thought they would win a nuclear exchange they would have launched earlier than that assuming they did launch and if not then it should be noted that the Americans had PAM running statistics checks meaning they would have known to a fair if not near certain degree that they were going to get killed..

>If america survived Chinese nuking as well as it did, why not other countries.
The Americans were one of the most well prepared nations in the world for a nuclear exchange and seeing as House had anti-ICBM weapons, they government probably did too and in large numbers.

>They wouldn't be completely uninhabited, and a lot of radiation could be mitigated with something like the Shi anti-rad plants.
Yes those lovely plants which only happened once across an entire continent.

>Corps could do shit in other countries because the weak governments would give them more freedom to do things.
Assuming there was a government left behind.

>Pay the workers in company credit, export the goods to America/China.
It's almost as if there was some sort of war for resources occurring at the time which might render it expensive to transport any resources overseas.

>Its not like America was annexing countries wilynily. Canada was annexed because they were making it difficult to reinforce Alaska.
They annexed Canada and Mexico and may have consumed more sovereign states.


For the love of GOD proofread your shit!
>>
>>1661144
Open fire and aim for their engines and crew.
>>
>>1661144
Can we take cover behind ruined buildings?
>>
>>1661158
Yes.

You have your remaining human forces and compnanions.
>>
>>1661146
Yeah, i get building a robot vase on the moon to mine and manufacture, but i dont see convincing people to move to an even more desolate wasteland with no atmosphere, plants, recycled air and water, and lack of appreciable magnetosphere.

If he intended moon nazis, then there are moon nazis, and hes not punishing creative play, hes letting us try to claim moon nazi territory, getting in afight with them.

Space empire is super long term but it gives an idea of progression from continental to planetary to stellar, and helps him form an idea of enemies to face at each stage.

You cant just say unlikely like you know what the qm is planning.

Why would you a game ending as a basis? Everything is different. We chsnged things. Maxson is literally a king now.

We're not that far from the legion front lines. Like, 3 days from the mojave.

If we were constantly preping and building up what we have we may be able to face Elijah in a fight. You don't know how long it will take, you're guessing and hoping. I don't want to get fucked over because you want to over extend.

They optimised a fusion reactor, which isn't groundbreaking, their blue lasers were developed to just be cheaper to produce, and they dabbled in FEV, made no progress and then abandoned it.

Nuking is the end of the line. They wouldn't use nukes until they know they can't win, so the fact they waited doesn't mean they didn't have bunkers. Everyone had bunkers. Nuclear war was a threat for longer than the war.

Why wouldn't China have anti-nukes? What makes you think they were that behind or short sighted?

If the Shi gene altered the plants, then anyone could. And anti rad plants happened at least twice- shi vines and cave fungus from zion.

Make guns and weapons and factory parts. War doesnt mean no trade at all.

Annexation of surrounding lands does not mean annexation of overseas territories.
>>
>>1661161
Okay, take cover behind them

Are there any big trees we could fell by plasma fire to block their path.
>>
>>1661148
Support
>>
>>1661148
>>1661191
2 for this
>>1661182
1 for this
>any big tree's
Hazel and Riddicks perception spots trees and precariously old buildings too
>>
>>1661209
Fell the trees and old buildings while moving to cover. The trees should give us the time needed to get into cover.
>>
>>1661209
If they are big enough to block their path, fell them
>>
!NEWS!

>Mr. New Vegas
"And we're back. This is Mr. New Vegas"

>Ms. New Washington
"And his cohost Ms. New Washington"

>Mr.New Vegas
"And you know what that means, folks. Time for some news.

The NCR has started preparations on its Centennial Celebration, marking 100 years since its founding day.

(If I've been saying "200 years" this whole time, that was a misconception of the timeline on my part.)

Preparations are being made all across the NCRs interior cities from New Tijuana to New Arroyo. The NCR intends to hold a massive fireworks display in the Vault-Dwellers Square and the Tandi Memorial."

>Ms New Washington
"Fireworks eh. Let's see if what they cook up can compare to our founding day!"
>>
Rolled 46, 68 = 114 (2d100)

>>1661242
>>1661231
>>1661182
3 LOCKED

Roll me a 1d100
>>
>>1661255
We GOT to go there with our family.
>>
Rolled 71 (1d100)

>>1661257
f
>>
Rolled 3 (1d100)

>>1661257
>>
>>1661259
Agreed!

>>1661265
Ouch, could be worse though
>>
>>1661259
Yep. Good diplomatic ties. Mayve get to have a personal chat wirh yaunker.
>>
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>>1661257
>>1661262
>>1661182
The MLA's speedboats and water ski vehicles close in, swerving through ancient buildings and old debris as stray bullets and laser shots begin plinking the water and the truck from afar.

Your soldiers plasma rifles are too small to fell a tree, but one of your Officers has a better idea.

>PCA Officer
"Lietenant"

>NCR Lietenant
"Yes?"

>PCA Officer
"Aim that canon at those tree's and the buildings. We'll make us some cover."

>NCR Lientant
"Good idea. Driver, aim your guns at the buildings and trees over there."

An NCR amphibious APC aims its light canon at the lower support of some buildings and large gnarled tree's, calling them to fall over. Just in time as forward elements of MLA airboats and speedboats smash into them, sending their occupants flying while the rest swerve away spraying white water into the air.

Your men open fire, as bullets, lasers, and plasma fire kill the supermutants that land on the water and return fire on the speed boats making pot shots. For now your soldiers take cover inside the NCR trucks, popping up and using their augmented aim to try and hit their engines or their drivers. Once this is done, the NCR's much heavier firepower from their APC or their infantries high calibre rifles smash them to pieces. Hazel in particular adds more kills to her count, working in conjunction with NCR's snipers.

>Hazel
"3 over on the left incoming, get the one in the rear."

>NCR Sniper
"Got it."

Meanwhile, leaps and swims out to hijack one of the upturned water ski's.

---

!ALERT
Your convoy is engaged and holding off the MLA's forward skirmishers.

Heavier boats are still approaching.

They are dropping off heavily armed mutants. The mutants are tall enough to stand on the water and fight!

>What do
>>
>>1661303
Move into the ruins and setup up some defenses, using the trucks and APC's to plug the biggest gaps wagon circle style.
>>
>>1661308
Support
>>
>>1661303
>Meanwhile, leaps and swims out to hijack one of the upturned water ski's.

I assume you wanted to say Riddick?
>>
With the recent personal gain of FNV, I'm going to have to follow this now. I'll have to catch up
>>
>>1661322
Yes

>>1661308
>>1661313
2 for this
>>
>>1661259
some of our citizens want to take a vacation right? This is a great opportunity.
>>
>>1661425
Riddick, once he gets a speedboat, should go to the heavy airboat and wreck havoc there. Throw explosives into it and incapacitate it.
>>
>>1661512
1 for this
>>1661308
>>1661313
2 for this

combine actions in a single post if you want
>>
Wondering if I should make a new thread.
>>
>>1661555
If you do please give me a description for the archiving of this thread.
>>
>>1661568
We fly in a UFO, battle with mutants and raiders firing Tesla Weapon Guitars, and build a Train.
>>
Just need a vote of 3 on an action
>>
>>1661308
>>1661664
Supporting
>>
Rolled 57 (1d100)

>>1661664
>>1661725
Here is a roll to go with my vote
Also I support >>1661512 the Riddick plan so add that to the plan in a single post
>>
>>1661664
So after this quest with the NCR we're going to go to the robots at the river?

Then once that done we're resume the turn?
>>
>>1661950
Or maybe the robots sneak by. They are going at it under water.
>>
Rolled 18, 64 = 82 (2d100)

>>1661831
>>1661308
[LOCKED]

>>1661831
Writing

>>1661950
Visual feeds are returning.

The MKV Securitrons are linking up arms and locking the ends of chains of them around trees and telephone poles and the TACTbot itself. Making a bridge on which other securitrons can safely transport the goods across the fast and deep waters.

>TACT Bot
"We have detected enemy movement going away from the city. If they continue to be kept away, we may potentially deliver the supplies without incidence."
>>
>>1661975
Er, do you need 2 more rolls, cause you just have 1.
>>
Rolled 1 (1d100)

>>1661512
Hmm

>>1662067
In quest mode its first roll counts
>>
>>1662070
This is me, that was a roll for reasons.

Looks like its YOUR guys lucky day. . .
>>
>>1662071
Tell me that roll was good for us. No sarcasm, just a yes or no.
>>
>>1662077
Nope, wasn't for you.
>>
>>1662071
Hey fellow mutant, you know what's boring? getting ammo from the hold. Why not leave all the ammo on the deck, to save on all that walking?
>>
Rolled 75 (1d100)

>>1662070
>1
Here a nat 100
>>
>>1662070
Anon OP rolled the two other rolls, you didn't have to roll for us to die
>>
>>1662107
that was OP, he rolled terribly, so we reap the benefits.
>>
>>1662111
Nice trips
Seems like I need to not jump to conclusions.
>>
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>>1661975
Your officer suggests to move and take up positions directly between the debris gaps you've created, preventing more boats from breaking in. He agree's and the trucks move forward, directing their heavier frontal armor toward the enemy.

The added effect is providing stable dry land and cover and even high ground for your men and theirs, as men spill from the trucks and take up positions behind the walls of trash.

A complete circle being secured, the waves of MLA light craft and boats are kept at bay. Hazel and the snipers picking off their drivers.

>Hazel
"Smile you son of a bitch.

The supermutants in the water are slowed down by it, the NCR's heavy bullets and massed firepower suppressing them while your Augmented soldiers go for the headshots turning mutant brains into goop, or better still firing the guns from their very hands as you the Courier would have done, watching them scramble to get a new weapon or be forced to close in for melee sloughing across the mud and water. Spilled oil from the boats lights the waters around you on fire further adding to your defense.
>>
>>1662123
>Mutant 1
"Hey captain. Why they not run for city like Boss said dey would

>Human 1
"Because they're stupid son's of bitches just standing there. We'll get em good!"

>Mutant 1
"But dey not 'run gauntlet'. I thought we was supposed to sit still, let enemy come to us!"

>Human 1
"Shut up, I know what I'm doing."

>Mutant 2
"Captain, we got enemy normal on deck!"

>Human 1
"Just one human, fuck him up! Stop bothering me I'm trying to drive here"

>Mutant 2
"Captain this one's killing the crew!"

>Human 1
"Fuck me, alright. . .what's he look like.

. . .

Hey! I said, what the fuck does he look like"

>Riddick
"Why don't you turn around and see for yourself."
>>
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>>1662176
Riddick was able to Commandeer the Hovercraft, and began leaking its fuel tank into the water. He drove it around the truck circle, all the while the MLA unawares of its capture.

At last he leapt from the vehicle, but not before throwing a molotov cocktail and smashing it onto the deck. A wall off flames rose up all around the truck.

Up above the roar of Jet engines screamsagain. The NCR lieutenant called for his radioman.

>NCR Lieutenant
"Bear Eyes. Bear Eyes. This is Lietenant Corman. We've marked our positions with a ring of fire. Request fire mission on area around that ring. Danger Close.

>Bear Eyes
"Standby. . .Visual markers confirmed. Danger Close mission received. Ordinance inbound."

>NCR Lietenant
"GET TO COVER. NOW"

NCR soldiers and your own huddle behind whatever truck of piece of derbis they can get, as missiles and gunfire oblierate everything in the surrounding waters. Bombs and rockets send huge geysers of water and steam, and super-mutant bits into the air. The Hovercraft is blown up, along with many boats in the vicinity.

The MLA forces break off in the face of this aerial onslaught.

For now, the convoy is safe. With minimal casualties on your side.
>>
>>1662176
>>1662217
>Riddick
He save the day once again, saving countless lives, with his stunts

With how much forces the Mutants lost they don't think that robots are at the river delivering the supplies.
>>
New thread incoming.
>>
>>1662224
OP Nice Thread, you know you're popular if you passed the bump limit in 3 days.

I remembered a fallout thread way long ago, about us being a trader in fallout. We had our own boat, and we started in Oregon and trade down the coast until we'll in Mexico, but the threads ended shorted after setting up a small base in Mexico.
>>
>>1662224
This thread is now archived.
>>
>>1662228
Thank you anon, i'm still trying to get my bearings.

My #1 goal here is to provide a game in which your actions and choices are relevant and immersive.

Right now my big focus is also handling the war and gameplay battle aspect of it as well. After all, whats the point of spending entire threads to build an army if you aren't going to use it. Why all the upgrades, the weapons designs, the vehicular concepts, and training if they do not come into play.

I'm also time constrained. I would LOVE to give you guys a map for every battle and update it each turn, but I just don't have the time for this.
>>
>>1662228
I remember that quest.
>>
>>1662247
Hey QM what do you think of my robot bastion drawings here?
>>1658797
>>1658830
And what about this anon's drawing? >>1658929
>>
>>1662256
Hmm, let me make a new thread first then your scientists will analyze the sketches.
>>
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>>1662264
Take a look of this Sketch before you go.
>>
>>1662288
looks familiar. Very familiar,
>>
>>1662288
Can you give me some more description to go off this? I'm curious.
>>
>>1662295
>>1662299
The Metal Spy Bot Mk. I is a remote mobile terminal designed to support personnel on the battlefield. As such, it can carry out various functions, including reconnaissance, weapons and item transport, and assessment of soldiers' physical conditions. A prehensile manipulator arm allows it to grasp objects, emit an electrical shock to stun enemies, and access computer ports for data transfer. The Mk. I is also equipped with stealth camouflage technology, since its small size made implementation economical, and it was unaffected by harmful EM radiation. However, it could still be detected by thermal imaging technology. I's cobalt blue, and also included a Geiger counter for detecting radiation, due in part of the wasteland full of radiation.

About 2 ft high, the video feed it has can be removed to just have a speaker to speak through radio to a remote location (Head Quarters)

Can turn inadvisable using Hidden Camo is an electronic device capable of rendering the user virtually invisible, by bending light around the user.
>>
>>1662316
It even has a carrying compartment to transport handguns to your nearest geriatric superspy clone.
>>
>>1662323
It's like your reading my blueprints. The first version I had was a walking tank, capable of launching nukes, having a rail gun and other weapons of mass destruction.

This model is a miniature design and created by our very own Autocon and Celestial
>>
>>1662335
We need to find a serbian war orphan, replace everything below the teeth with cyborg parts and give him a katana. That strikes me as something a reasonable person would do.
>>
>>1662362
To go with the katana orphan, we need to find a man crazy with westerns, you know the type big gallon hat, leather clothes, has a lasso, and with a fetish for revolvers. Give him a transplant for his right arm, and some colt single actions, and we'll have a formidable solider in our army.
>>
>>1662327
new thread
>>
>>1662362
New thread is up
>>1662327




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