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File: TItle.png (325 KB, 1021x773)
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A Londry remix. Concept and art used with Cognis' permission. All jank you may experience is my own.

Your job: Commander of hunt-and-harvest fighting drones. Your job is performed from the relative safety of an armored moving factory. Your job requires the cooperation of a few others like you and a disposable army. Your job is a vital one.

The probable causes are many and muddled, but today, feral Veggies roam the the ruins of a disaster-riven Earth. Saving the planet is a distant dream dreamt from human bases in the depths of deserts where most Veggies will not go. More attainable is the monthly harvest quota. The folks in orbit and beyond still need to eat, after all. No purestrain produce survived mankind's exodus to the Moon and Mars.

Ahhhh, well, you all know that already. Stand by for briefing.
>>
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Crawlers Fis’Kiire and Akolon have spent the last six months in operation, and they’re due for maintenance we can’t provide here at this forward operating base. Your task is to bring them to a base that’s better-equipped. You shouldn’t encounter any advanced infestations, but if you do, it is not recommended that you mount an assault. Make your way to the desert, and you’ll be in the clear.

A few people who manage the Orbital Assets owe me a favor. Gimme a good reason and ask nicely, and I can call down some ammo drops that double as terrain, but you’d better have a strong signal at the landing site, else they won’t land anywhere useful for you. 7 overlapping signals and it’ll land on a dime.
>>
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Momma always told me never to save my vegetables for last. I’d tell you the same of mistakes. Any questions or niggling doubts, get your answers /now/. I’ve seen lesser Curcubitae punch light vehicles in half. I understand that this will be the first taste of action for many of you. Here’s a refresher course, in case you had no time or incentive to imagine the fun the vets have been having while custodial duties fell to you.
Turns will be processed daily, multiple being possible if full response is received quickly.
>>
For tech support, drop by the #Skirmish channel on Rizon.
>>
>>1652942
Moe for the moe god! Drones for the drone throne!

Uhm, I mean, ready for the mission.
>
Command 0/6
>
>>
>>1653783
Welcome aboard, Ambrose. You'll be broadcasting from channel 1. Take your setup time to set the Protocol you'll begin the mission with. The default is Stand Down otherwise.
>>
>>1653791
Can't I just set the Protocol while deploying?
>>
Cadet ready for action.
>
Command: 0/6
>
>>
>>1653792
It's already a kinda-special thing to be able to set your Protocol now, kind of like taking two actions in a turn. Anyone who joins after turn 1 will have to go through the whole procedure.
>>
>>1653799
Oh. Well.
>
Command 0/6
>_@
>>
>>1653799
Better be on alert for veggies.
>
Command: 0/6
>_@ Alert
>>
>>1652951
Cadet? Fuckin' Cadet?! Did I get demoted while I wasn't looking, or is this some sorta Command Shuffle bullshit?

>
CC 0/6
>_=
>>
Welp, it's time for me to go to bed. I bequeathe my number to a random promising cadet.
>>
Fodder gets channel 2. Wendigo 3, once he finalizes his Doubletime's bearing.

At around 2 commanders per crawler, we at least won't be terribly undermanned. If we can't get that many in reasonable time, one of the crawlers will just have to wait for another repair run.
>>
>>1654015
Well, gee, maybe if I had remembered, I'da fuckin done that already.

>_=WNW (223ish)
>>
>>1654079
Protocols are single compass direction only. Drones that can handle more than that without a !(whathaveyou became cost-prohibitive years ago, given what they're facing.
>>
>>1654089
WNW is a single compass direction. Who programmed this crap?

>go with 2, then.
>>
Kou Hosei, reporting from the FSK. This place is airtight right? I hope so, I'm allergic to everything vegetable.

To all other Commanders: keep my radio units safe, okay? I will be focusing on launching strike craft.

>
Command: 0/6
>
>>
>>1654241
5 by 5, Hosei. Channel 4's yours once you set a Protocol.
>>
>>1654278
I copy. Tuning my headset now, Command.

Command: 0/6
> _@
>>
>>1654300
> Fugg
>>
That's 2 per crawler. Lotta empty consoles, but workable. Post actions if you're around and break for coffee. Turn in 24 hours, sooner if full response.
>>
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How about a proper tacmap, eh? There are two paths commonly taken through this stretch of mountain. You can tell them by the lack of vegetation.

A note on terrain: Carriers cannot traverse terrain that's too steep. If any movement would cause one to span 3 different shades of brown terrain at once, that movement will fail. Cover can be flattened by driving a carrier over it.

>>1653986
>>1654195
Ah, you're one of Cognis'. Fine commander, only... His assigned AOs are the closest thing to agriculture we can establish over Veggies. Respectably hazardous, but single-front only.

It's not the same here on the frontier. We have to cover a lot of ground without taming it, and threats come from where they please. We tried rapid-response drones, smarter drones, tougher drones. Didn't make enough of a difference. They all broke just about as easily once the Veggies closed the distance. High specs don't belong in the panic-wall of steel we need in case of an ambush.

So we went the other way, stripped the designs down to the essentials. These things march, they hold the line, they discharge their weapons for 9 seconds if they're lucky. They serve well enough, and they do it cheap. But if you can wrangle the simplified controls and can manage to... to nurture them amid the tumult, they'll grow under your guidance. Whether the standards you've learned are attainable is up to you.

That's the frontier way. Adapt to it, and we can see about getting you a position akin to what you used to hold.
>>
>>1656120
I'm back!

>Drive 222
>Deploy a Skimisher
Command 0/6
>_@
>>
>>1656241
I'm assuming this one's for you. Be sure from now on to specify who in your crawler gets the Skirmisher.

># Deploy
>>
>>1656120
Does each type of drone take only 1 command?
> Drive 222
>Deploy a Soldier
Command: 0/6
>_@
>>
>>1656271
Soldiers and Signalers require 2 Command.
>>
>>1656286
I see. Changing from just 1 soldier to 2 soldiers then. Gonna use these guys/girls as rear guards.
>Drive 222
># Deploy 2 soldiers for my command.
Command: 0/6
>_@
>>
>>1656298
Solid plan. Since you want them under your command, the proper format is:

>2 Deploy 2 Soldiers

However, due to your Cadet limitation of 3 Command Deployed per turn, you can't afford two Soldiers without Hosei's help. Without help, you'll get 1 Soldier this turn.

Lastly, if you're attempting to Deploy this much Command, you cannot also have a Drive action.

If the Cadet description at the top of the basics page was misleading, please let me know how.
>>
>>1656120
>Deploy 3A-Signaller and 3B-Skirmisher, 3wards of Southern Crane.
>-Request to deploy prior to [1]Ambrose's Drive >>1656241
CC 3/6
>_=2

"Workin with what little I've got is old hat, Clothesline. I'll manage."
>>
>>1656322
Request is valid. Note that drones are inactive when freshly deployed.
>>
>>1656319
"Reading comprehension should really be part of basic cadet training..." gonna have a soldier as rear guard and skirmisher as rapid response unit.
>2 Deploy 1 soldier 1 skirmisher
Command: 3/6
>_@
>>
>>1656120
>>1656319
Understood, Command. Providing support...
> 4 Deploy 1 Signaller
> 2 Deploy 1 Skirmisher
CC 2/6
>_@

>>1656340
Signals and Orders are issued to all drones under your control, splitting them into different groups would be difficult. If you would like... I could handle the rear guard as well as the strike craft.
>>
>>1656335
Can deployment occur mid-drive?
Eg. >3A at drive 2, 3B at drive 22
Or is it only before/after?
>>
>>1656353
Alright then, i'll handle the rapid respone unit. Can i transfer the soldier drone to Hosei command? Soldier type seems fitting for rearguard duty. Or are we still in planning phase and our orders haven't finalized yet?
>>
>>1656366
Before/after.

>>1656367
Until turn processing is declared, you are free to plan and replan. Make your finalized actions clear, for obvious reasons.

Also, work a Cadet into your name. There's an order to things, see.
>>
>>1656377
That's good to hear. Mostly because i will probably be replanning a lot. I'll deploy a soldier for Cadet Hosei and a skirmisher for me.
>4 Deploy soldier
>2 Deploy skirmisher
Command: 2/6
>_@
>>
Processing.
>>
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No enemy action detected. Commander turn.
>>
>>1656930
Hmm. Maybe I should deploy drones first and drive towards potential horrible death later.

>Deploy Sol, Ski
Command 1/6
>_@
>>
>>1656966
Deploy them under my commansd, of course.
>>
>>1656930
May I leave the Signaller and Soldier drones at alert on top of the deck? That would be the best.

In that case, I could drive and deploy another Skirmisher for you, F.C.
>>
>>1657161
They'll stay until otherwise compelled.
>>
>>1657167
I do not want to crush F.C.'s drone imoutos, that would be horrible. I will wait for them to make their orders first.

Thank you for clearing that up, C.C.
>>
>>1657171
I'd better explain the order of operations.

1) Drones Deploy if specified. 2) Driving, Signals, and Operation. 3) Drones act if not newly Deployed. 4) Default Drone Deployment. *) Enemy support abilities begun in previous turn may interrupt at any point.
>>
>>1657216
Ahh, okay then. I suppose it won't matter... Cadet F.C, please keep your drones safe!

> Drive 222
> 2 Deploy 1 Skirmisher
as close to the current group as possible

CC: 4/6
>_@
>>
>>1657362
Make sure to review Fis'Kiire's manual for engine output!
>>
>>1657378
I was just copying F.C's notes!
> Drive 22
> 2 Deploy 1 Skirmisher

CC: 4/6
>_@
>>
>>1657378
Back. Let me move those drones out of the way.
>Advance 3
Command: 2/6
>_@
>>
Processing. Hurry if you're out there, Wendigo.
>>
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Slower drones can help reign in the faster ones. Sound judgement, Wendigo, if it was desired. Or intentional.

Knocking drones about already, eh, Hosei? Well, they won't come out any worse for the wear unless they're displaced further than a single hex.

F. C. you'll want to specify desired duration in the future. Refer to Protocol and Order symbology.

Something's taken notice. Enemy response incoming.
>>
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Lesser Curcubitae. Fast and evasive. Roughly a melee equivalent to our Skirmishers, but with a meaner streak. There'll be more.
>>
Commander turn.
>>
>>1659074
>Shoot the eastern Curcubitus
Command 4/6 (Ski x2, Sol)
>_@
>>
>>1659083
Your drones will shoot as soon as they get a target without any input form you. If you're satisfied with their current Protocol, then you still have a Commander action to work with.
>>
>>1659088
I meant shoot with the Akolon. One gun is in range.
>>
>>1659089
I see. >Operate should sidestep any confusion nicely.
>>
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>>1659074
Would I use 'Form Up' to maintain formation with the Fis'Kiire, C.C? I have left my Signals and Orders Handbook in my locker...

This is what I want to achieve:

CC: 4/6
>_@
>>
>>1659213
That should work.
>>
>>1659264
Then I will do that, thank you.

>>1659074
>!#~Fis'Kiire Guard
CC: 4/6
>_@
>>
>>1659074
>Drive 222
>-Deploy ##-Skirmisher 1ward of North Crane
CC:3/6
>_=2

Who wants her? I'll keep her if no one else does, but she's in a good fighting mood.
>>
>>1659595
System's having trouble parsing the ## section of your signal line.

Separate(?) matter: while Cadet Deployments can be applied toward anyone's Command in their crawler, authority cannot be transferred once the drone's on the field.
>>
>>1660051
Yeah, sorry, insufficient symbols on this device. Those are just placeholders.
Basically, I'm holding the assignment until the last minute, anyone can claim it prior to turn end. If no one does, assign it to me.
>>
>>1660326
Righto.
>>
>>1659074
Did i suddenly gain 3 more drones from the Akolon or did my console malfunction? I'll leave our northwest flank to ambrose senpai, there's potential ambush spot to our east.
>!>~2-hex north of 2!
Command: 3/6
>_@
>>
>>1660686
That was suppose to be north of 2A.
>!>~2-hex north of 2A
Command: 3/6
>_@
>>
>>1660686
Those are probably my drones
>>
>>1660723
Well that's one more thing for maintenance. Also, i believe you're the only veteran here so please take care of us, senpai!
>>
>>1659280
>>1660697
Excellent syntax, both of you. That will allow your Protocol to persist under the Order.

Drone designation error will be fixed next turn.
>>
>>1660737
Actually, I'm a cadet too.
I'm just not wearing the cadet patch
>>
Err hello everyone. It looks like you could use another man on the crawler consoles. Me? familiar? No... I just have one of those faces... ah heh heh.
>>
>>1660804
Things are waking up in FSK. 5 by 2, Cadet. Might smack your console a bit. Confirm all's in order at startup, including default Stand Down Protocol, and channel 5's yours.

Processing begins in about 6 hours.
>>
>>1660829
Roger that Command. Let's get this crawler crawling. I looked at the engine specs and it practically requires multiple commanders spamming the throttle to get it anywhere in a decent time frame.

>move FSK 2 along it's current facing.
>>
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>3A should have moved 6 hexes instead of 4 last turn due to Doubletime and Cadet bonus. Movement this turn is correct.
>>
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The Lessers aren't the most threatening things, but they tend to provoke spray-and-pray anyway. Better switch things up, Ambrose. Your drones are dead in the water.

Mind your bearing, AKN. It's a little steep there. Refer to turn 1.

Enemy is starting to wake up, everyone.

>Figuring out a handy sprite indicator for those under effects of Cadet speed.
>>
>>1661189
So far so good. You guys look like you can hold line. Maintaining heading.

>Move FSK 2 along the current heading.
>>
>>1661189
I've still not deployed everyone I wanted.
>Deploy 1Sig
Command 4/0
>_@
>>
>>1661189
4A can't figure out how to path-find around the bridge, too cute!
> Drive (Crane)
I will pick up 4A and drop her gently off beside the bridge.
> 2 Deploy 1 Skirmisher

F.C., do you want me to keep deploying Skirmishers for you? I don't know if you want for a soldier or signaller drone as well.
CC: 4/6
>_@
>>
>>1661334
Running A* is too expensive these days, they say.
>>
>>1661189
>_^2
CC 4/6
>_^2
>>
>>1661334
I think you can stop with your drone deployment now, maybe you should deploy some drones for yourself?
>_^2
Command: 3/6
>_^2
>>
Processing beginning soon.
>>
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Noting some sub-capacity displays of Cadetly energy on all channels but 4. You guys need some coffee?
>>
>>1663273
Just keep on truckin...
>Move FSK along the current heading
>>
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3A won't be the last today, you can be sure of that.

>Commander turn.
>>
>>1663273
I'm good, this is my normal level of energy.
>>1663284
I think we should change our heading, we're going straight at a mountain.
>!>2-hex south of 2C
Command: 4/6
>_^2
>>
>>1663294
They're coming over the mountain huh. Gonna hurry to help wendigo's drone.
>!=2
Command: 4/6
>_^2
>>
>>1663294
I'll take care of the northern flank.

>!>1122 of 1B
Command 6/6
>_@

>>1663297
We can handle this kind of incline, it's only two shades.
>>
>>1663294
Treat your cute little drone imoutos well and they will repay it a thousand times over!
> Hosei's smile dims when she notices 4A and 4B standing still
Err, Command? I thought I ordered them to hold formation with the Fis'Kiire but... did I mess it up? I messed it up, right?
>>
>>1663324
All worked as usual. Orders last only a single turn, however.
>>
>>1663294
> 4 Deploy 1 Signaller (Crane)
> 1 Deploy 1 Skirmisher (Crane)

CC: 6/6
>_@
>>
>>1663525
The crane is unfortunately adjacent to neither the fabricators nor their output tiles.
>>
>>1663617
Whaaaat? I'm not sure what it's good for then, except giving hugs to Signaler drones. Maybe you need to move the planes around...

Okay, can I deploy the Signaler and Skirmisher onto the Fis-Kiire deck like last time? That would be almost as good.
>>
>>1663679
Without a crane, drones deploy from fabricators only in the direction indicated.
>>
>>1663294
"I fuckin' hate pumpkins."
>Drive Rear Axis- Turn Turn 4 (Or 44, if the first turn is free due to previous movement)
>-Deploy 3D-Skirmisher 3wards From Portside crane
CC 3/6
>_^2
>>
Something final from Hosei and we can have an earlier turn.
>>
>>1663691
Okay, C.C. I will just move the crane back so that it can keep being useful.
> Drive (Crane) 3
> 4 Deploy 1 Skirmisher (Crane, NW next to 4A)
>>
Processing.
>>
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Cadet speed will be denoted by a green boot symbol.

Yikes. Things are getting a little crowded out there. Could serve you fine if you're going for a picket-fence battle, I suppose...

Hosei, I know you had an interest in the fighter jets. Could have fielded another Signaler with help from your fellows.

>Enemy action incoming
>>
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Watch your symbology, Ambrose, or you won't get everything you want out of your Orders. Veggies'll take any opening they can find.

>The new 3A should have been deployed in previous image.

>Commander turn
>>
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I forsee some hairiness on the horizon, so let me take a moment to remind you of the favors I'm owed by a few guys in Orbital. No actions required. You name a spot, I'll tell them to do the rest.

https://www.youtube.com/watch?v=gdbLFjcRvtk
>>
>>1664397
!Unbox should say 10.
>>
>>1664307
Oh. The invisibility layer. I knew I'd forgotten something.
>>
>>1665239
Orbital did a scan pro-bono? Hell, what'd you do to get owed that much?
>>1664397
How many of these beauts do we have access to?
>>1664307
>Deploy 3D-Signaller 1ward of Portside crane, 3E-Skirmisher 3ward of Starboard crane (so they are lined up in the 2-5line)
CC 6/6
>_^2
>>
>>1663303
Fodder, get your drones away please. I can't even turn the Akolon around without squashing them.

(Doest this thing have a reverse gear?)
>>
>>1665413
I covered for some tactical mishaps early in their careers. Lots of ways a drop can go wrong. So Orbital assets are pretty tightly controlled, see. Expensive, strategic, prestigious. Reusable, even. But not if some of the more enterprising Veggies manage to lay claim. They're bad enough cellulose-based. Give them material rated for atmospheric reentry, and, well...

The guys have three set aside for us. Maybe two now. Show them a big splash, and they'll feel more generous. That's why half of them signed on.
>>
>>1665464
Due to order of operations, >>1657216, there's nothing FC's drones can do to help in that regard this turn. They should survive being knocked around a bit, though.
>>
>>1665464
And yes, reverse exists.
>>
>>1665573
>>1664307
Then I'll try to untangle the crawlers.
>Drive: rotate to 3 around rear cockpit, move 33
>Command 6/6
>_@
>>
>>1664307
Woops. Guess my drones aren't seeing combat soon...>>1665573
And there's nothing i can do to untangle this mess?
>>
Better hold position while Akolon gets itself re-oriented.
>Launch two strike fighters at the three lesser curcubitae in the forest to the north. They should just about be in sensor range.
>>
>>1664307
On the off chance i can do this.
>!^4
Command: 4/6
>_^2
>>
>>1665915
Sorry, I worded that poorly. What's actually the case is that the drones drones act after crawlers , and can't move in time to be out of the way of AKN's current bearing. If AKN's bearing changes, it's a non-issue.
>>
Processing's delayed. Will start in half an hour.
>>
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Those strike fighters will pass through 4 signal zones on their way. Respectable, but only one range actually contains the target. There may be some difficulty in tracking.

By the way, Incog, I notice you're not doing any deployment of your own. Even if you don't want them, someone else in your crawler might.

>Enemy turn incoming
>>
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Tracking failed. Lucky another target showed at the right time.

Formation's looking a little less log-jammed, everyone. Let's get to work.

>Commander turn
>>
>>1670158
3E and 3D were supposed to be in line (so that as they ^2ed, 3E would get stuck behind 3D). Did I word it wrong, or did the AKN shove them around?
>>
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Fixed map.

Oh, and FSK, see about clearing that landing strip.

>>1670204
I misinterpreted some directions a bit, sorry. Do specify when you're deploying before crawler movement, though. Default is after.
>>
>>1670263
Fight well, my drones, Your sacrifice will not be wasted.
>Drive: move 33, rotate to 2, move 2
Command 6/6
>_@
>>
>>1670263
Good to know, I'll let you know if I need to break default.
You've mentioned ammo a few times now, and I think 'click' means empty, but nowhere is the actual amount/drone or /carrier listed?
>>1670158
>Deploy 3A-Signaller 1ward of portside crane
>-Deploy 5A-Skirmisher 6ward of starboard crane
CC 6/6
>_^2
>>
>>1672454
Misses have a chance of exhausting ammo in addition. With drones, this is indicated by a lower-case designation. AKN will not run out of ammo. Not within the projected duration of this mission, at least.
>>
>>1670263
Is that a tentacle heading straight for 3C?
Gonna clear some the south cover.
>!(~take 2-hex detour in direction 3
Command: 4/6
>_^2
>>
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>>1670263
Clearing the landing strip! 4A, 4B and 4C, be careful out there! Ambrose's drones need help.
>!>
>Waypoint set! Using Signaller 4A as zero-point, 1111

Would this be an acceptable plan? I know that some people have made actions already, but it's never too late to change them. Ambrose, your drone imoutos are out of ammo, you know? They need to be resupplied! Does it take an action to call the supply crates?
CC: 5/6
>_@
>>
>>1673232
Well, I was planning on doing an orbital drop on that pumpking, but we've got three(ish).
3b can probably resuply from one of the wrecks out there, if I decide she needs to. Might just see how good her fisticuffs are.
>>1672613
Yup. She's a clever scout: flushing the enemy, exposing their tricks, blazing new trails. I just hope she manages to run the whole way to the desert.
>>
>>1670065
With respect Command, I simply haven't had the opportunity. These crawlers move at a...well...crawl. If I don't keep my hand on the throttle FSK will be here all day. It doesn't help that it's fabricators are currently pointed away from the action.

Whoops I didn't see that I can deploy 1 command's worth as part of my other actions

Seeing as I can't move the FSK until AKN move's it's fat gaping ass maybe I'll put out some forces of my own.

>Deploy Soldier, using the crane to put it on deck, just behind the second fabricator.

Set protocol:
>_@

Will the system parse that Command? Or do I need to adjust my syntax?
>>
>>1673309
You can deploy 3 commands worth of drones if you're not doing anything else. So how about a skirmisher to go with that soldier?
>>
>>1673309
You have 1 Command to work with and will need someone's help to field that 2-Command Soldier. In a Cadet's case, the free Deployment is secondary to whatever other action they take, so it's good practice to write it second to avkid misinterpretation. Otherwise fine.
>>
>>1673526
Oh, I thought that that was just with Drive actions, but it's Drive, Operate AND Signal! I will help them to make a Soldier drone.
>>
>>1673232
No action to call 'em, but only one per turn, or questions will be raised my guys can't answer.
>>
Processing starting soon. Been a busy few days, and I'm trying to stabilize my schedule.
>>
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Just as Signalers only broadcast for their home crawler, Cadets can only Deploy drones for crawlermates. Subject to change, but I'm not seeing a pressing need.

I'm going to declare the rear as the default turning axis for AKN. If you want the fore, you'll have to say so.
>>
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A few Lessers slipped through, FSK, and a Pump-kin's on the way.

Fighters are being serviced and are unavailable.

That Pump-kin past the hills retreated to the forest. I'd tell you to proceed with caution, Wendigo, but there's only so much you can do.
>>
>>1673804
>Requesting supply drop 5 hexes to to 1 of 3A
Command 6/6
>_@
>>
>>1673804
Can Signals be sent from allied crawlers?
>!$
CC6/6
>_^2
>>
>>1674111
They cannot.
>>
>>1673804
See, F.C? I told you that we shouldn't have flattened that town, even if it was infested with Grope-vine! We're out of bombs.

C.C., if Ambrose waypointed his drones 1-ward would there be a chance of them getting caught in the orbital drop?

>!>
>Mark Signaller 4A as zero-point, 4 2-ward, merging formation with Cadet Ambrose.
>5 Deploy 1/2 Soldier

CC: 5/6
>>
>>1674228
The current target is 1-ward of 3A, a fair distance from Ambrose's troops. With limited signal coverage in that area, the landing will probably be made within about 9 hexes of the target.
>>
>>1674308
So... it could hit the FSK? That's not good, it's a very low chance of doing any damage. What if the drop was put 3-wards of Ambrose's Signaler? There are spots there with three overlapping signals. Four, if 4A can contribute after she is waypointed.
>>
>>1674348
4 signal sources should halve the potential spread and then some.
>>
>>1673442
>>1673526
>>1673804
Ah hell. I guess I have to reveal my secret now...
I got a D in drone control while I was in the academy. Only passed because I raised my GPA by doing well in the other subjects.

I was hoping to transfer to crawler ops after my stint as a cadet.

>Move FSK 2 along current facing.

>_@

If one of you guys could help me push this thing a little further we can crush that veggie under our treads!
>>
>>1673804
>>1676482
Alright, i'll turn the crawler to SE direction as well, hopefully this will crush that lesser veggy.
>2 Drive 23
Command: 4/6
>_^2
>>
>>1676868
Why are you turning? We just need to keep moving forward?
>>
>>1676964
We'll hit the hill eventually by going in this direction. Besides, this will put more distance between our crawler and killer pumpkins.
>>
Processing.
>>
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Drones will carry harvested veggies as long as they are headed toward a crawler, dropping them otherwise. The harvest is gathered if one drives a crane adjacent to it or if a drone carrying one makes contact with a crawler at any point.

Incog, you'll want to acknowledge others' deployments on your behalf so that the fabrication order goes through.

>Enemy and drop turn incoming
>>
>>1677391
Why do we need to harvest veggies though?
>>
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Haul ass, FSK, another one's made it through. It's mostly a nuisance. You really don't want the Pump-kin to catch up, though.

>FSK 26/30

Lots of veggies breaking from cover, everyone. You're going to have to start deploying on the run. Static defense isn't going to cut it. We've had an unfortunate drop, but it's a fair rally point for your drones.

Strike fighters are loaded up again.

>>1677392
You a Martian? Think proper vegetable matter grows on trees anymore? Comes in plastic packages from the warehouse? Only veggies in our solar system these days are mutants.
>>
>>1677467
>>1677392
That said, it wasn't a high priority at the outset, and it's steadily becoming less of one.
>>
>>1677467
>Deploy Sdr, Ski N of AKN
Command 3/6
>_@
>>
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>>1677467
Gawds damn it! We need to move! We've been at this for how long? And the crawlers aren't even half way there yet.

>!_^2
>Deploy a skirmisher, using the crane to take the soldier's place on the deck.

>_@
>>
>>1677467
Well my drones seems to be master of not finding a single veggy to shoot at. Moving the crawler.
>2 drive 33
>2 deploy skirmisher
Command: 4/6
>_^2
>>
>>1677467
This thing drives worse than a boat. I think I'm gonna have words with whoever installed the controls. Tacking just to drive east is a serious fuckin' oversight.
>Drive front bridge 33
>Deploy 3D-Skr
CC: 4/6
>_^2
>>
Processing. Hop in if you're around, Hosei.

>[Botting] an inactive player is always an option.
>>
File: Sarkturn9b.png (1.02 MB, 3000x2000)
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4A's really showing up for FSK. 3A has left the AO and her designation is available once again.

Compare notes on syntax with your colleagues, Incog. Confused drones default to Stand Down.

You've got a good chance at some action, F.C.

>Enemy action incoming
>>
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Those who can, some who can't, all hands to engines. The veggies can't keep up pursuit of crawlers moving at full speed.

AKN, prepare for breakthrough.

>Missing drone added.
>Previous turn's crawler movement is now tracked to aid with handling rulings.
>Commander turn.
>>
>>1680243
>Operate turrets, shoot at the Pump-kin E of the supply pod
Command 0/6
>_@
>>
>>1680283
Command 6/6, of course
>>
>>1680243
As a note, Pump-kin's damage should have said -6 here.
>>
>>1680243
>Drive aft 223
>Deploy 3A-Skr, Portside
CC: 2/6
>_^2

>>1680283
If you feel lkke deploying another Skr for me, I won't say no.
>>
>>1680212
Ugh, it's the drone command exam all over again. Got all the questions on command syntax wrong. Only passed because they threw in some easy marks on drone specs.

"History of Mechanized Warfare" now that was an interesting subject. Did you know that pre-exodus drones were smarter than ours? They didn't look as cute but then they didn't inspire the urge to smash the control console when it REFUSES TO PARSE A SIMPLE COMMAND!

5A:"Ugyuu!"

...right, I'm calm again...

>Move FSK 2 along current heading.
>Deploy Skirmisher out of he bottom fabricator.

>_@
Command 3/6

Right after that move I reckon we can swing round to heading 2 again and make a bee line for the desert.
>>
>>1680243
Finally some action! Hopefully they will be able to draw some attention away from 1B 1C and 3D. Flank speed FSK!
>2 drive 33
>2 deploy skirmisher
Command: 5/6
>_^2
>>
>>1681816
You're right, that will just barely clear us of the mountain. Changing my order
>2 drive 32
>2 deploy ski
Command: 5/6
>_^2
>>
>>1680243
I was just checking my spacemail and clicked on a link from a martian prince and all of a sudden my console crashed! I've got it back online, but there's weird programs all over that I don't remember installing...

Providing fire support for you, Cadet F.C.! Cadet Ambrose, writing off your skirmisher and signaler drones is a bit mean...
> Operate - Launch 2 Strike Craft at target
> 4 Deploy 1 Skirmisher

CC 6/6
>_@
>>
>>1682474
Wow, the upload speed on this console has really tanked!
>>
Update will be in a new thread.
>>
>>1682474
Thanks cadet Hosei, and yes leaving your drones outside with no ammo is pretty mean.
>>
>>1682735
Their purpose is to die for my fleeting tactical advantage! MUAHAHAHAHAHA!
Each turn the veggies hit them they aren't hitting the crawlers, you know.
>>
>>1682772
Here we go.




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