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Welcome to the first chapter of Medieval Fantasy Conquest. This is a quest combining medieval fantasy literature with turn based strategy games. Defeat your enemies in the battlefield, engage in diplomacy, develop your economy, and conquer new territories.

Before we start the quest, let us briefly discuss the quest mechanics.

This is a turn based quest with a new turn taking place every 15 in-game days. At the beginning of your turn, you’ll receive taxes from the territories under your control. You will also receive a limited number of action points at the beginning of your turn.

The action points received at the beginning of the turn can be used to train your soldiers, develop your territories, recruit new officers, and make other important strategic decisions. The number of action points received each turn will be increased as you capture more territories.

The amount of taxes received each turn depends on how many territories you control and how economically developed those territories are. Gold collected from taxes can be used to hire new soldiers, research new technologies, and even bribe enemy officers into switching sides.

The loyalty of your subjects and officers can greatly affect the amount of taxes received each turn. You can raise your tax rates, but higher tax rates can lead to unrest or even open rebellion in that territory.

Each year is divided into four seasons - summer, monsoon, harvest, and winter. Each season consists of 90 in-game days and 6 player turns.
>>
>>1629925
The quest takes place in the continent of Mediva. The continent of Mediva is divided into 12 territories, currently ruled by 8 different factions.

In the northwest, the forestlands of Dvernik are ruled by House Sarkan - an ancient clan greatly loved by its subjects. The fertile kingdom of Haliax has historically been ruled by House Lanre - but its king was recently assassinated by a bard with red hair. The earldom of Steerpike is ruled from the vast but now decaying castle seat of House Peake.

In the southwest, the Kingdom of Endor consists of the great city states of Caemlyn, Belgrath, and Narina. While each of these three city states have their own lords and administrative systems, their rulers are sworn to aid each other during times of war.

In the northeast, the ancient kingdoms of Melniboné, Valyria, and Sarnath have formed the Triarchy of Falconia. A mercenary commander simply known as the Griffin of Light was instrumental in uniting these thousands of years old kingdoms and now serve as the lord protector of their Triarchy.

In the southeast, the sinister kingdom of Karkosa is nominally ruled by House Robardin, but rumors say that dark cults are the ones pulling the strings from the shadows. The mountainous regions of Cimmeria are ruled by the nomadic barbarians of House Kull. The small kingdom of Ancrath is ruled by House Thorne - a relatively young noble family with a dark reputation.
>>
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>>1629931
The densely forested lands of Dvernik are currently ruled by Lord Richard of House Sarkan. For centuries, House Sarkan has ruled Dvernik. Most scholars consider this long reign to be fairly peaceful.

However, Dvernik is still economically backwards in comparison to the territories of the southeast. Its forestlands are also less fertile compared to the farmlands of its southern neighbors. Dvernik's location at the northwestern edge of the continent has further diminished its trade prospects with other territories.

Further northwest of the borders of Dvernik are dark forests yet to be explored by the men of Mediva. Singers claim that the erl-king holds his fae court somewhere deep in the forest. On midsummer nights, nymphs, satyrs, aes sídhe, rusalki, and other queer creatures are said to be found dancing in the forests beyond Dvernik.

Modern scholars however find such stories and songs to be little more than children’s fancies, propagated by uneducated singers, and believed only by the most superstitious of peasants. There is no place for fae stories in this age of fire and steel.

In recent years, bandits and raiders have become increasingly frequent in the countryside. Several villages have been pillaged and burnt down - the men brutally murdered, the women and children often violated. The raiders are suspected to be foreign soldiers from the kingdoms of the southeast.

Richard Sarkan, the current lord of Dvernik, is said to be a gifted swordsman. However, he is as of yet untested in battle. Nevertheless, the common people of Dvernik greatly respect and look up to their young lord.

Military Strength
Swordsmen: 3,000/5,000
Pikemen: 3,000/5,000
Cavalry: 2,000/5,000

Economy
Current Treasury: 5000 Gold
Basic Tax Income: 200 Gold per turn
>>
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>>1629934
The southeastern kingdom of Ancrath is currently ruled by Prince Willam Thorne, a man known for his cunning and ruthlessness.

Ancrath is one of the youngest kingdoms in Mediva, its brief history mired in violent regicides and bloody civil wars. House Thorne is only the most recent of noble houses to lay claim to the broken throne of Ancrath. Nearly a century ago, the last king of the previous dynasty was brutally tortured and murdered at the hands of his steward. The steward and his bloodline also perished quite painfully in the subsequent civil war that followed.

After decades without a king and a series of brutal conflicts, the kingdom of Ancrath was finally conquered by House Thorne. The Thornes had little to no claim to the throne in terms of bloodline, but they had the most soldiers and were willing to be the most brutal in warfare and the most devious in politics.

Prince Willam Thorne has proven to be even more ruthless than his predecessors, mercilessly suppressing any dissent to his rule. The commoners of Ancrath have little love for the Thornes, but fear has kept them in line since Willam took the throne.

It is said that the souls of those killed in the war still haunt the countryside of Ancrath. Ghouls, revenants, shamble-men, and worse come out of their shallow graves when the heavy rain washes away the dirt. The more pragmatic men however give little heed to these stories. They say that there is little to fear from the dead, it is the living that one should fear in Ancrath.

Past the southeast borders of Ancrath lies the endless desert known as the grey waste. No man of Mediva has ever crossed it, and it is said that demons and worse haunt the place. Old cities built by non-human reptilian races are supposedly buried in the desert, their sinister inhabitants still lurking in the shadows.

Modern scholars however attribute these stories to the tall tales invented by adventurers who came home empty-handed after trying to cross the waste. They argue that such old cities might have once been built by the older races of men, but it would be ludicrous to consider any such city survived to this age.

Willam Thorne, the current prince of Ancrath, is said to be an excellent rider and a very cunning man. But he has a dark reputation in both Ancrath and its neighbors for being callous and ruthless. The economy of Ancrath has yet to recover from the civil war, yet the taxes are still as high as ever. The common people of Ancrath are suffering, but few dare to speak out against their prince for fear of torture and execution.

Military Strength
Swordsmen: 2,000/5,000
Pikemen: 2,000/5,000
Cavalry: 4,000/5,000

Economy
Current Treasury: 3000 Gold
Basic Tax Income: 300 Gold per turn
>>
We can continue this quest as either Lord Richard Sarkan of Dvernik or Prince Willam Thorne of Ancrath.

We'll go with majority votes and then start the quest.

Richard Sarkan, Lord of Dvernik
Swords: A
Pikes: B+
Cavalry: B
Maximum Soldiers: 5000

Willam Thorne, Prince of Ancrath
Swords: B+
Pikes: B
Cavalry: A
Maximum Soldiers: 5000

Which character do you choose?

>Lord Richard Sarkan of Dvernik

>Prince Willam Thorne of Ancrath
>>
>>1629961
can we make our own or just these two?
>>
>>1629961
>>1629979
Is this a multiplayer Risk-like game, or are we all on the same character?
>>
>>1629979
>>1630068

Honestly, this is kind of an experiment right now. I'm trying to come up with a battle system that is similar to earlier Romance of the Three Kingdoms games or a very simplified version of Crusader Kings style games.

I'll try to keep the quest story-focused and gameplay simplistic so that it's easily accessible to most readers.

Also it's single player, all of you control the main character and make decisions. I'll control the NPCs and the enemy units.

I wanted to do custom characters, but wasn't really sure how to get the stats / background stories connected to the overarching story-line. You can give me ideas (e.g. name of the main character, name of the faction, brief backstory), I'll try to incorporate them n the story.
>>
>>1630119
hmmmm, I am quite torn between richard skarkan, a mid level ranger and william thorne, slightly asian loki, I pick asian looking loki
>>
>>1629961
>>Prince Willam Thorne of Ancrath
Cavalry for the win
>>
>>1629961
>>Lord Richard Sarkan of Dvernik
>>1630119
>>1629934
>>
As I said, the battle system still in experimental stage. We'll refine it as we proceed with the quest.

Commanders
The most important part of your faction is the skill level of your military commanders.
Skilled military commanders can take advantage of terrain, unit type, and weather to defeat much larger forces.
New commanders may be recruited from the territories under your control or persuaded from other territories.
If your commanders are loyal to you, they will be less likely to desert you during unwinnable battles.
Conversely, if your commanders do not respect your authority, they may desert you during battle or even switch sides to the enemy.

Military Expertise
Each military commander has different levels of expertise in leading different military units.
For example, if a commander has A+ rank in leading swordsmen type units but D rank in leading cavalry type units, then they will be do much higher damage when leading swordsmen instead of cavalry.

Unit Types
There are three basic types of military units - swordsmen, pikemen, and cavalry.
Swordsmen are strong against pikemen, but weak against cavalry.
Pikemen are strong against cavalry, but weak against swordsmen.
Cavalry are strong against swordsmen, but weak against pikemen.

Dice System
Luck plays a significant factor in any battle.
For any military action, roll 1d20 to check its success.
For offensive actions, higher dice rolls will lead to more damage incurred by the targeted enemy unit.
Conversely, for defensive actions, higher dice rolls will lead to lower damage for the controlled unit.

Terrain
The battles can take place in Grasslands, Forests, Tundra, Marshes, Swamps, Bogs, Deserts, or other types of terrain.
Depending on the terrain type, commanders may have to adjust their military strategies.

Weather
Battles may be affected by heavy rain, blizzard, or heat wave.
Weather type depends on both on the season and location of the battle.

Victory and Defeat
When the number of soldiers in a military unit reaches zero, the commander of that unit might be captured.
The winning side may decide to execute, interrogate, or imprison the defeated commander. If the defeated commander is imprisoned, the losing side may try to ransom them for gold.
If the leader of a territory is captured or executed in battle, that territory may be forced to elect a new leader.

Conquering a Territory
A territory might be conquered through both warfare and diplomacy.
If all military commanders of a territory are captured or all reserve soldiers are killed in battle, that territory will be come under your control by default.
Even without the total annihilation of its military power, a territory may be compelled to surrender or forced to become a vassal state through diplomatic actions.
>>
>>1630131
Best I could come up with searching 'evil rpg guy' on Google.

>>1630131
>>1630160
>>1630168

If you want to make a custom main character instead, give me the following details -

>Character Name:
>Faction Name:
>Character Title (e.g. Lord, Prince):
>Territory Location (Northwest or Southeast):
>Military Expertise (Rank sword, pike, cavalry from best to worse):
>Brief Backstory:
>Character Image (Will need to be cropped to aspect ratio 1:1):
>>
>>1630208
>Character Name: francis dunkerque
>Faction Name: the franks
>Character Title (e.g. Lord, Prince): duke of ALIÉNOR, GAËLLE
>Territory Location (Northwest or Southeast): North west
>Military Expertise (Rank sword, pike, cavalry from best to worse): Sword, A+, pike c+, cavalry B
>Brief Backstory: francis dunkerque comes from ALIÉNOR, GAËLLE, a state in the greater kingdom of de grasse, when his father was king of de grasse, during his ascension he made his son duke of the state previously mentioned
>Character Image (Will need to be cropped to aspect ratio 1:1): pic related is his face, hair, etc
>>
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>>1630208
>Character Name: Vivian Colenberg
>Faction Name: House Colenberg
>Character Title (e.g. Lord, Prince): Princess
>Territory Location (Northwest or Southeast): Northwest
>Military Expertise (Rank sword, pike, cavalry from best to worse): Sword: C; Pike: B; Cavalry: S
>Brief Backstory: Apparently a princess, although no one ever sees her without full armor. Became a ruler by eliminating everyone who opposed with military might.
>>
>>1629961
Richard
>>
>>1630119
>I'm trying to come up with a battle system that is similar to earlier Romance of the Three Kingdoms games or a very simplified version of Crusader Kings style games.

Thank you, saves me the trouble of doing it myself. Been trying out ideas for a long ass time but none ever make the cut to field testing

>>1629961
>Lord Richard Sarkan of Dvernik
>>
>>1629925
Dead?
>>
>>1630168
>>1630365
>>1630492
>>1630160
>>1630131

3 votes for Richard, 2 votes for Willam. We are going with Lord Richard Sarkan of Dvernik.

>>1630245
>>1630318

I'll keep the custom characters in mind. If this experiment is a success, I'll try to use them in a future quest.

>>1632564

Was waiting for more votes yesterday. Will continue over the next few hours if there is enough interest today.
>>
>>1632651

Here are the officers currently under your control. You can recruit more powerful military commanders as you progress in the quest and capture more territories. Officers may also be trained using action points to improve their combat stats.

If an officer's unit is annihilated in battle, they may be executed or imprisoned by the enemy faction. Executed officers are gone permanently and cannot be brought back in any way, imprisoned officers may be ransomed if the enemy is willing to return them alive.

Each officer other than main character has a hidden loyalty score. If they dislike you too much, they may desert your faction or even defect to the enemy.

Lord Richard Sarkan
Swords: A
Pikes: B+
Cavalry: B
Maximum Soldiers: 5000
Character Bio: You are the young lord of Dvernik. You are rightly known as a gifted swordsman, but you are still inexperienced in actual battle. Nevertheless, the common people of Dvernik greatly respect and look up to you. You are starting off as a young lord with a good reputation, but your alignment and reputation may shift greatly according to your in-game decisions.

Commander Maikal Borlu
Swords: B
Pikes: C+
Cavalry: B+
Maximum Soldiers: 4000
Character Bio: An honorable man and a capable cavalry commander. He has served your house for many years and you would trust him with your life. However, you have to admit that he is sometimes too honorable for his own good.

Sir Eduard Spears
Swords: B
Pikes: B+
Cavalry: C+
Maximum Soldiers: 3000
Character Bio: A cautious man of noble birth. Unlike most knights who take pride in fighting horseback, he oddly specializes in leading pikemen. Sir Eduard is the type of man to pick pragmatism over honor - less chance of dying when you are hidden behind a pike square.
>>
>>1632710

Turn 1: Summer 1, Year 301

Received 200 Gold.

Current Treasury: 5200 Gold

Basic Tax Income: 200 Gold per turn

Received 2 Action Points.

Total Action Points: 2/3

Swordsmen: 3,000/5,000

Pikemen: 3,000/5,000

Cavalry: 2,000/5,000
>>
>>1632729

“Raiders have been spotted near the village of Baslag,” commander Maikal Borlu said with a grimace, “I doubt we'll get there in time to protect the village, but we might still be able to save some lives.”

"This feels like a trap,” Sir Eduard Spears replied, “This is the first time we have seen these bandits attack one of our villages so brazenly. I would hazard a guess that we are being set up for an ambush.”

“This does have the markings of a trap,” Commander Borlu agreed, “We have known from the start that these were no regular bandits. But bandits or not, they should not give the regular army too much trouble.”

"I would still advise waiting for more information before we set out," Sir Eduard insisted, "At the very least we need to know how many soldiers they have and who is leading them. Some dirty peasants in a border village isn't worth losing too many of our soldiers."

"It is our duty as soldiers to protect those who cannot protect themselves," Commander Borlu said with a hint of disapproval in his voice, "I suggest setting out for Baslag immediately. What do you think my lord?"

>"Yes, we should meet them in battle as soon as possible to save the commoners."

>"No, we need more time prepare our forces before setting out. The peasants will have to hold somehow."

>[Write-in]
>>
>>1632732
>>>"Yes, we should meet them in battle as soon as possible to save the commoners."
>>1632732
>>
>>1632732
>"Yes, we should meet them in battle as soon as possible to save the commoners."

We need to have a good reputation with the commoners, be seen as a man of the people.
>>
>>1632781
>>1632789

“As you command, my lord,” Commander Borlu nodded in approval. Sir Eduard just grimaced, clearly disappointed by your decision.

"We don't know how many enemies there are, or who is leading them. We don't even know if they have cavalry or just foot soldiers," Sir Eduard said with frustration clear in his voice, "May I ask what you are planning for this battle, my lord?"

Select which commanders to send (you can select multiple commanders):
>Lord Richard Sarkan (Swords: A, Pikes: B+, Cavalry: B)
>Commander Maikal Borlu (Swords: B, Pikes: C+, Cavalry: B+)
>Sir Eduard Spears (Swords: B, Pikes: B+, Cavalry: C+)

What type of military unit should the selected commander lead (only one type of unit can be used per selected commander):
>Swordsmen
>Pikemen
>Cavalry

How many soldiers should each selected commander have (you have a total of 3,000 swordsmen, 3,000 pikemen, 2000 cavalry):
>Lord Richard Sarkan: 5000 maximum soldiers
>Commander Maikal Borlu: 4000 maximum soldiers
>Sir Eduard Spears: 3000 maximum soldiers
>>
>>1632848
>Commander Maikal Borlu (Swords: B, Pikes: C+, Cavalry: B+)
>Cavalry
1000 swordsmen; 2000 cavalry.
>>
>>1632859
Only one type of unit per commander, so you'll either have to pick swordsmen or cavalry if you send Commander Borlu.
Or you can send multiple commanders with a different unit each.
>>
>>1632872
>Commander Maikal Borlu (Swords: B, Pikes: C+, Cavalry: B+)
>Cavalry 2000
>>
>>1632878
"I'll set out immediately," Commander Borlu respectfully bows before leaving the room.

The scouts soon report that the raiders are led by a man named Voltas, a veteran soldier from the kingdom of Haliax in the south. The raiders number over 2,000 men, a much higher number than you would have expected from mere 'bandits'. Most of the men are reported to be horseback cavalry.

“This is practically an act of war,” Commander Borlu said in an incredulous voice, “Over two thousand men from Haliax just entered our territory, pillaged our villages, and slaughtered our smallfolk. One of their lords must have providing support all along!”

Your Units:
Commander Borlu
Swords: B, Pike: C+, Cavalry: B+
Cavalry: 2000/4000

Enemy Units:
Voltas
Swords: C, Pike: D+, Cavalry: B
Cavalry: 2000/2000

>Roll 1d20 for Attack Success
>>
Rolled 7 (1d20)

>>1632925
>>
Rolled 5 (1d20)

>>1632925
>1d20
>>
>>1632940
>>1632947

Battle: Forces of Dvernik vs 'Bandits'
Terrain Type: Forestlands
Weather: Warm
Phase: 01

You rolled 7: Voltas' unit lost 1043 men

>Rolling 1d20 to check enemy attack success
>>
Rolled 7 (1d20)

>>1632969

>Rolled 1d20 to check enemy attack success
>>
>>1632973

The enemy rolled 7: Commander Borlu's unit lost 767 men

Battle: Forces of Dvernik vs 'Bandits'
Terrain Type: Forestlands
Weather: Warm
Phase: 02

Your Units:
Commander Borlu
Swords: B, Pike: C+, Cavalry: B+
Cavalry: 1233/4000

Enemy Units:
Voltas
Swords: C, Pike: D+, Cavalry: B
Cavalry: 957/2000

>Roll 1d20 for Your Attack Success
>>
Rolled 10 (1d20)

>>1632993
>>Roll 1d20 for Your Attack Success
>>
Rolled 14 (1d20)

>>1632993
>>
Rolled 17 (1d20)

>>1632993
Get this bandit scum back to their hellhole
>>
>>1633000
>>1633003

You rolled 14: Voltas' unit lost 957 men

"That takes care of that," Commander Borlu said in an exasperated voice, "These 'bandits' were far more skilled than they have any right to be."

Enemy units have been eliminated!
>>
>>1633046

Commander Borlu returned to Dvernik with the enemy commander in chains.

"Fuckin' cocksuckers," Voltas spat when the soldiers dragged him before you, "Just get on with it."

"He has been raping and pillaging our countryside over the last few months," Commander Borlu said, "Let's just hang him here and now, it's better than he deserves."

"I disagree. This man might be a piece of shit, but he might know something we don't," Sir Eduard said in a cold voice, "Maybe even tell us which lord in Haliax sent him do their dirty."

"I ain't saying nothing, ya darn treehugger!" Voltas tried to shout some more obscenities before Sir Eduard silenced him with a gauntleted fist to the face.

"I have found in my experience that you can make anyone talk, as long as you are willing to use a bit of fire and steel," Sir Eduard said, "Maybe a bag of nails and a hammer will work just as well."

"There is no honor in torturing captured soldiers," Commander Borlu said in a strong voice, "Nor is it befitting a knight to suggest that."

"Your honor got seven hundred of our soldiers killed today, Borlu," Sir Eduard grimaced, "If we waited a few days and learned the enemy were mainly cavalry, I could have gone with three thousand pikemen and routed them easily. Was seven hundred cavalry really worth the lives of some filthy peasants?"

"Yes, it was," Commander Borlu looked him in the eye, "It is the duty of the soldier to protect the weak. I would rather die in the battle than to abandon my honor."

"You are welcome to do that, but leave me out of it," Sir Eduard then turns towards you, "What should we do with Voltas?"

>"Just hang him."

>"Behead him and send the head to Haliax."

>"Put him in prison for now."

>"Interrogate him."

>[Write-In]
>>
>>1633125
>>"Interrogate him."
>>
>>1633125
No peace for this invading bastard. Lets get as much info out of him as we can, then hang him.

>Interrogate him
>>
>>1633154
>>1633160

"Leave him in my hands," Sir Eduard said, satisfied with your decision. Commander Borlu looked at him with disgust, but chose to stay silent.

Someone powerful in Haliax must have been behind these raids. You may have to prepare your faction for full scale war in the coming months.
>>
>>1633192

Turn 2: Summer 16, Year 301

Received 200 Gold.

Current Treasury: 5400 Gold

Basic Tax Income: 200 Gold per turn

Received 2 Action Points.

Total Action Points: 3/3

Swordsmen: 3,000/5,000

Pikemen: 3,000/5,000

Cavalry: 1,233/5,000
>>
>>1633204

What do you do as the leader of House Sarkan?

>Hire Swordsmen (Cost: 1 Gold per Soldier, Current Swordsmen: 3,000/5,000)

>Hire Pikemen (Cost: 1 Gold per Soldier, Current Pikemen: 3,000/5,000)

>Hire Cavalry (Cost: 2 Gold per Soldier, Current Cavalry: 1,233/5,000)

>Train Swordsmen Units for Battle [Action Points Required: 1]

>Train Pikemen Units for Battle [Action Points Required: 1]

>Train Cavalry Units for Battle [Action Points Required: 1]

>Search for New Officers in Dvernik (Roll 1d20 for Success) [Action Points Required: 1]

>Build a Lumber Camp in the Northwest (Cost: 1000 Gold, Tax Increase: 50 Gold per turn) [Action Points Required: 2]

>Build a Trade Center in Southeast (Cost: 2000 Gold, Tax Increase: 80 Gold per turn) [Action Points Required: 2]
>>
Rolled 15 (1d20)

>>1633214
>Hire Cavalry to 3000
>Search for New Officers in Dvernik (Roll 1d20 for Success) [Action Points Required: 1]
>Build a Trade Center in Southeast (Cost: 2000 Gold, Tax Increase: 80 Gold per turn) [Action Points Required: 2]
>>
>>1633214
So we may be about to go to war, probably this isn't the best time to spend our gold on builds. Let's use those action points for training
>Train Cavalry
>Train Pikeman
>>
>>1633257
>>1633266

>Hire Cavalry to 3000
>Search for New Officers in Dvernik (Roll 1d20 for Success) [Action Points Required: 1]
>Build a Trade Center in Southeast (Cost: 2000 Gold, Tax Increase: 80 Gold per turn) [Action Points Required: 2]

I'm going with these three since it was the first post, we can try training the units for war next turn.

Current Treasury: 0 Gold

Basic Tax Income: 280 Gold per turn

Total Action Points: 0/3

Swordsmen: 3,000/5,000

Pikemen: 3,000/5,000

Cavalry: 2,933/5,000

Not enough gold to hire the full 3,000
>>
Rolled 20 (1d20)

>>1633257
>>1633362
>>
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>>1633417

>Search for New Officers in Dvernik (Rolled 20)

"The scouts report of a veteran mercentary commander named Ronan Krakow looking for work," Commander Borlu said, "He is a pretty good swordsman, but is supposed to be even better at leading cavalry. I'm not ashamed to admit that he might even be better at leading cavalry than I am. The downside is that he is a particularly morose man with a very cynical worldview. And mercenaries aren't exactly known for their loyalty."

"I guess another commander good at leading cavalry wouldn't hurt," Sir Eduard then asked with a hint of curiosity in his voice, "Who else did they find?"
>>
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>>1633790

"A woman who calls herself Nanashi. An outlander from what I heard. The scouts don't know where she came from or if Nanashi is even her real name," Commander Borlu sighed, "However the scouts also said that she is highly skilled in both the sword and the pike. Perhaps the best they have ever seen."

"I sincerely doubt that," Sir Eduard waved his hand dismissively, "Besides, I wouldn't exactly trust an outlander to lead our soldiers right. Anyone else?"
>>
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>>1633798

"Lady Charlotte Owyn, a woman knight of noble birth," Commander Borlu replied, "She is supposedly a prodigious learner when it comes to warfare, skilled in leading all three types of military units."

"When you try to be good at everything, you end up being great at nothing" Sir Eduard said, "She is still young I guess, might be a great asset if she focused on one particular discipline instead of all three."
>>
>>1633801

Available Officers in Dvernik

Ronan Krakow
Mercenary
Swords: B+
Pikes: B
Cavalry: A
Maximum Soldiers: 4000

Nanashi
Wanderer
Swords: A
Pikes: A
Cavalry: C+
Maximum Soldiers: 2000

Lady Charlotte Owyn
Knight
Swords: B+
Pikes: B+
Cavalry: B+
Maximum Soldiers: 3000

Which officer do you approach?

>Ronan Krakow

>Nanashi

>Lady Charlotte Owyn
>>
>>1633811
[I'm off for now, will hopefully be back tomorrow to continue the session and get on with the war]
>>
>>1633811
Lady Charlotte seems to be the best bet here. An overall good general, from a good family is always a good option.

Nanashi would be my second option but she can barely lead 2000 men. She could be a great acquisition for small quick melee skirmishes though.
>>
>>1633811
Let's go with Charlotte, she can pitch in with what's needed and find herself with an A rank somewhere down the line.
>>
>>1633828
>>1635399
>>1633811
>>Lady Charlotte Owyn
Get a loyal core first.
>>
Sorry guys, been too busy over the last two days to update the quest. Since this thread is about to permasage soon, I'll start a new thread as soon as I can manage some time.
>>
Rolled 23, 15 = 38 (2d50)

Don't mind me. Just a test.




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