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File: imperial guard.jpg (1.08 MB, 1280x797)
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You are an imperial guardsman, the first, last and often the only line of defense mankind has.


Firstly, what regiment do you belong to? (Death korps, Vostroyan First Born etc.)


What specialization do you have? Heavy weapons specialist, sanctioned psyker, sharpshooter, scout, medic etc.?

First 4 posts are used as voting material unless there is a tie. Tie will be resolved with the first vote outside the first 4.

Superficial details such as name, gender and appearance may also be resolved during the initial vote.
>>
>>1623385
lets be a sharpshooter
>>
I'll be back in an hour.
>>
>>1623385
lets be a pyker. SORCERY LET US SORCERY THIS SHIT
>>
>>1623386
This. A sharpshooter from some backwater planet with megafauna and a low population. This guy grew up hunting things that could eat tanks.

Idk a regiment name. "Sauris legion"?
>>
>>1623385
and why not be a cadian, kadian sanctioned pyker. oh what about being a blank? like jurgen
>>
>>1623385
I say Death Korp, never seen that on qst before. Krieg soldiers are crazy as hell and fun to play as, and if we're doing grimdark we might as well go full force with it.
>>
>>1623461
Entrenchment simulator 2017
>>
Alright, tiebreaker between sharpshooter (Catachan 18th Drakebats) or Cadian 99th Mechanised infantry psyker (although not native), unless people really, really want a death korps game.
>>
>>1623502
I vote sharpshooter.
>>
>>1623506
Aye.

Writing.
>>
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>>1623506
>>1623518
Aw
>>
File: Varestus Prime.jpg (1.08 MB, 2038x1080)
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Catachan is the most imfamous death world in the Imperium. 50% of the population does not survive infancy. 50% of those does not survive over the age of 10.

All fauna are carnivorous, all plants are poisonous. There is only death on Catachan - the only thing they provide as a tithe is manpower. ´

You are part of the Catachan 18th Drakebat Regiment, known for their superb light infantry capable of swift skirmishes and lethal ambushes.

You? You're Jorg Brets, a greenie. This is your first taste of true battle - but this does not mean you are incompetent. You're a warrior simply by surviving Catachan. Capable marksman, stealthy assassin - a Drakebat of the 18th Regiment.

You are deployed on Varestus Prime, an imfamous jungle world currently occupied by Orks.

Objective:
>cut enemy supply lines, easen the impending Guard ground invasion.
Situation:
>currently falling out of an airplane due as a paratrooper behind enemy lines.
Time:
>midnight.

Surveying the landscape, you see three landing spots:
>a meadow within a thick grove
>an Ork encampment
>a hill with good view of the landscape
>>
>>1623502
>>1623518
Deathkorps.

>>1623601
>Surveying the landscape, you see three landing spots:
>>a meadow within a thick grove
We're choosing our landing spot, right?
>>
>>1623604
Ye lad.
>>
>>1623601
>a hill with good view of the landscape
Assessment of the terrain is a crucial first step in recon
>>
>>1623609
this, we are a sniper not a marine. don't go into the blood stronghold.
>>
>>1623609
You dive towards the hill in order to get a view of the landscape. Your maps are outdated and are barely helpful, so this spot is clearly superior to the other ones.

You land quickly and quietly. You've heard horror stories of people crippling themselves during landings and being stranded, killed like sitting ducks.

You check your pack so to see if anything fell out.
>Longlas, 4 charge packs.
>Laspistol, share packs with longlas
>1 sabre of good craftmanship
>1 knife
>flak vest, flak helm
>3 frag grenades
>2 smoke grenades
>uniform
>weather gear
>Imperial Infantryman’s Uplifting Primer
>2 weeks rations
>water canteen
>sleeping bag, blanket
>grapnel
>dog tags
>4 demolition charges
>flare gun, 4 flares


You assess the terrain: you are within a deep valley, with various hills dotting the landscape. You are currently on the largest one, and 2 clicks east there is an Ork encampment. A relatively large road, most likely very important to the Orks, goes through the camp and further along towards the front line. Occasionally convoys of Ork vehicles would drive past. Sometimes you hear the bellowing laughter or screams of pain from the Orks in their encampments, but it's nowhere near you.

A river flows through the valley and under it goes a bridge, 25 meter long, 10 meter wide made out of concrete, connected with the road.


You'd be more effective if you could find any of your comrades that dropped with you. A light prayer grazes your lips as you make up your mind about what to do.
>>
>>1623659
Scope out the locations our comrades landed, when we find them try and head to the nearest one to us
>>
>>1623707
You remove the bindings on the rugsack that fixed the lasgun to it and pop a charge pack into it. You check if it was damaged during the drop or anything of the like - it is functional, thankfully.

You do the same with you laspistol, as well, and it is as well fully functional.

Whipping out the scope of the longlas, you survey the grounds after fellow Batdrakes. It may be midnight, but the large moon of the world illuminates the landscape.

You spot an orange spot from your overhead position in a large groveabout 3 clicks northeast - it must be one of the parachutes! It seems it's stuck in one of the trees - he might need your help if he was disabled during the landing!

You quickly pack everything neatly into your rugsack and head to the position. The terrain is not as treacherous or difficult as your homeworld's usually is, and you traverse it with ease, used to far worse.

You walk briskly, but discreetly, in order not to be seen by the Ork Boyz. They can supposedly rip apart limbs from men, so you'd rather not meet them on their terms.

The jungle is unusually quiet, no birds chirping or insects flying about. That unerves you greatly. Even though the absence of sound grates on your nerves, the smell of the jungle is almost exactly like that home - now 5 feet tall wolves is the only thing needed for you to feel exactly like home!

As you near the position where the orange parachute landed, you start to hear voices - and they sure as hell are not human. Deep, bellowing voices. Orks.


>sneak towards them
>flee
>write in, whatever


sorry, had to give a mate a lift
>>
>>1623769
>sneak towards them
>>
>>1623769
>hey can supposedly rip apart limbs from men, so you'd rather not meet them on their terms.
We're Catachan, so can we.
>sneak towards them
Also, i hope that knife in our inventory is a bowie knife 'cause otherwise we've been robbed.
>>
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>>1623779
You use the shadows and trees as cover and sneak towards the ork voices. You stand in the precipice to a small meadow when you spot the poor sod - Cort, you believe his name was - hanging from a tree. His entire stomach is cut open and his entrails spilled out.

Two Ork stand nearby, looking at the hanging corpse. One is the normal, larger ork, while the other is a smaller one. Having studied the Uplifting Primer religiously, you identify the smaller one as a Gretchin, a smaller yet more cunning and intelligent strain of the Ork species.

They continue to banter in their barbaric language, and seem to find great amusement in the Drakebat's remains.

The orks have yet to seen you, and will most likely not spot you if you leave. All of you were given different equipment - this guardsman may have melta grenades and a flamer strapped to his sack. You can't see from this angle, though.

>what'ya do?
>>
>>1623812
'course it's a bowie knife, Catachan is essentially australians in spess
>>
>>1623819
clarification: the body is hanging from the tree suspended by his parachute stuck in it. Sorry for my subpar writing
>>
>>1623819
The Gretchin should be closer to the remains so we knife the big one first and strangule the Gretchin afterwards.
>>1623828
Tis fine good sir, it's the cliche for all paratroopers anyways.
>>
>>1623842
Catachan knives are famous for being the best knives the Imperium has to offer. They're method of production is a well kept secret - it is passed from parent to child and is used as a rite of adulthood.You'd rather give up an arm than to lose one of your knives.

You have two on you. Your Catachan Fang, 20 inches of gleaming steel alloy, and your Devil's Claw, 3 feet of steel filled with mercury to give it greater swinging power, more sword than knife. It is said even the Orks fear it - 'Da cutta', is the name they've supposedly given it.

You dash out of the shadow of the jungle into the meadow, whipping out you Devil's Claw. Soundlessly you traverse the distance and give out a small battlecry as you jump atop the bigger Orks back. The skin of the Ork is akin to metal, but this is not a simple kitchen knife, it is Catachan steel, and like all things Catachan it tears apart its prey like tissue paper! You press it into the beasts neck and cut it apart. The head is half decapitated as the Ork falls and with a deft a manouvre you jump from the back to the ground.

The Gretchin stares in shock at the corpse of his dead comrade, and trains his crude firearm at you.

Roll to evade, 1d100, above 45 is a failure.
>>
>>1623894
*their, obviously
>>
Rolled 52 (1d100)

>>1623894
Lower the better?
>>
Rolled 49 (1d100)

>>1623894
>>
Rolled 73 (1d100)

>>1623894
>Roll to evade, 1d100, above 45 is a failure.
>>
Be back in 20
>>
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>>1623912
Yep. Abbreviated, simpler Only War system. If you want I can post the char sheet

With a loud bang the crude firearm is shot in your direction. You lung after the little bugger and pin him to the ground. Pressing your 20 inch long knife into his stomach, you to the same to him as he did to Cort, cut open his stomach.

It's only afterwards, when you stand over his green corpse, that you realize you were shot. The left side of you stomach was lacerated, and while not directly lethal, will probably kill you if you let it be for long enough do to bleeding. You curse as you realize that your flak jacket won't do much good against even the smallest of weapons the Orks have to offer.

You ask the Emperor for a blessing of fortitude as you rip the shirt off Cort and use it as a bandage. You also collect his dog tags.

Looking through his pack you find the standard Guardsman kit, rations, flares etc. Your suspicions proved real: you also find a flamer with a small tank of what most likely is promethium. You also find 2 krak grenades strapped over Corts lacerated stomach.

You contemplate what to do next,
>bury Cort,
>continue your mission to destroy infrastructure - that bridge might do...
>write in
>>
>>1624028
>>continue your mission to destroy infrastructure - that bridge might do...
He would undestand, and do the same to us
>>
>>1624028
>cut cort down then hide him and his parachute to avoid being found by the orks and aleting them, move out. no time for sentamilitys

then the bridge, that will help. a can of promethean and a krak grenade will do wonders.
>>
>>1624038
>>1624046
Aye, writing.
>>
That a bright orange parachute stuck in a tree will garner attention is obvious, especially now when the sun is soon coming up, and thus Cort needs to be cut down. You're also not sure whether the Orks eat humans and you find it rather displeasing if they ate one of your former comrades, so you decide to cut him down and hide him.

You climp up the tree and cut him down. When the corpse fell onto the ground with a sickening crunch you wrap it in the parachute and drag him into a bush and cover him with dirt to make his presence less obvious.

You take off in the direction the bridge were in. The jungle visibly lessens the closer you get, but as the trees decline the grass becomes taller. When the trees finally end the grass is up to your stomach, and you use it to cover yourself from prying eyes.

The bridge is about 100 metres away from you, a slight slope giving you the high ground. The bridge is manned, much to your chagrin. A guardtower seemingly made out of scrap metal and logs in a pattern that does it best not to be a pattern. The tower itself is a machinegun nest manned by two Orks. A few shacks lie nearby as well, most likely the housing and storage for the garrision there.

The bridge itself is obviously of human construction - out of concrete it is made and the road connecting to it is asphalt for a few hundred meters until simmers out and becomes a normal, gravel road. You wager the bridge and the asphalt has been standing there for a few hundred years.

You wait and try to gauge their numbers. You've seen at least 6 Ork and 2 gretchin, but you think they operate in shifts so there could be at least twice that number of Orks. As you observe the area, the sun finally rises.

You check your wrist clock:
>0400

What do you do?
>Snipe the machine gun nest and everything else you can see
>try to sneak past the guards
>further observe the area
>write in
>>
>>1624107
Slight alteration.
>Snipe the machine gun
If i recall the Longlass is relatively silent (correct me if i'm wrong), the first shot shouldn't give away our position.
Throw the enemy in disarray and move to a different position then shoot another one.
if a cluster of orks are in rannge lob a Krak on them.
>>
>>1624136
Forgot to ask, at what time does the invasion begin?
>>
>>1624136
assuming the longlas is silent, I think it is but not sure. then open fire a hour before the next shift change. target those who are in the nest and then move in. keep an eye open for any of the buggers. then when we reach the bridge I think we can go through with the promethean and krack plan.

a half tank of promethean and 6 det packs killed a chaos space marine, this bridge is gonna be fucking toast
>>
>>1624136
>>1624143
In a 2 days, enough for you to do damage, insufficient time for them to rebuild.

Yeah, the long-las is pretty silent and features a flash suppressor (wat) even though its a frickin laser.

Going to wait for another reply until I write.
>>
>>1624107
>>Snipe the machine gun nest and everything else you can see

However I believe should follow the tried and tested sniping method of "Shoot and Scoot" Shoot once, then relocate.
>>
as I said an hour before shift change when they are boared and tired. this will make them sloppy

>>1624159
the scoot and shoot is good to
>>
>>1624149
You can't be sure when the next shift changes until it does, but writing!

Roll for attack!
1d100, above 65 is a miss.
>>
>Snipe the machine gun nest and everything else you can see
>>
Rolled 75 (1d100)

>>1624168

Dice for the Dice Gods! Rolls for the Roll Throne!
>>
Rolled 35 (1d100)

>>1624168
>>
Rolled 34 (1d100)

>>1624168
>>
Rolled 47 (1d100)

>>1624168
oh roll under.

NAT ONEHUNDRED
>>
Rolled 61 (1d100)

>>
Rolled 34 (1d100)

>>
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>>1624171
>>1624172
You lie down and aim carefully, taking in a deep breath, feeling the weapon, before you fire. The first shot misses by a large margin and hits the tower itself. The next one imbeds itself in one of the eyes of one of the gunners. The ork falls from the tower down onto the ground, and high alert is suddently in effect. Shouting in their coarse language is done and orks run out of their shacks.

You run, in a crouch, covered by the tall grass, as you see additional lasfire onto the orks - an ally was staking out the bridge encampment as well and decided to help out!

You run about 15 meters and lie down again - putting down your sights on an ork.
>>1624174
>>1624176
You fire twice and hit once, but this time only bruising the great beast. You hit its groin - it's extremely angered by this great offence and lets out an immense roar of rage and pain.

>continue the barrage, increasing the chance of them detecting you
>request covering fire and sprint to plant your demolition charges and your promethium
>write in
>>
>>1624199

>Write in

Sort of an addendum to the second one. Throw a frag or smoke grenade as far to either the left or right of you as you can. Once it goes off wait for the orks to open fire on the spot where it happened and slowly move forward
>>
>>1624199
>continue the barrage, increasing the chance of them detecting you
Time for Kraks
>>
>>1624205
>>1624207
Actualy never mind switching my vote for this
>>
>>1624205
this one, try and get comms up with our ally, and praise the big man for protection and his medical of an ally. hope the ally don't die
>>
>>1624205

Doing this'll be good. And as for our chances of becoming an inquisitor ladies/gentlemen/possible Slanneshi hermaphrodites? About as likely as our piss will turn into literal liquid gold I say
>>
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>>1624205
>>1624209
>>1624212

You throw out your two smoke grenades in order to block out the vision of the orks, feed them bad information about your whearabouts and hide your impending suicidal sprint.

The orks immediately fies into the smoke and the direction the canisters were thrown from, but you had already run from there, concealed by the smoke.

You spot your ally, he's about 50 meters hiding in the grass. You wave a hand in his direction to take his attention and he looks attentively at you. You signal that you're going to sprint and plant your charges and that you will need supressing fire (you wave a demolition charge in the air and point in the direction of the bridge). He nods.

You throw your long-las in the air as with your rugsack. In one hand, a laspistol, in the other, 2 litre of promethium, strapped onto your torso, 3 frag grenades and two krak, and slung around your shoulders, 4 demo charges.

You run for it. You've never run this fast before in your life - your sprint enhanced by adrenaline, the slight slope and the Emperor. A constant prayer grazes your lips: "Emperor protect, Emperor protect, Emperor protect!"

You hear the warcries of Ork as they charge your friend. You throw your gaze towards him for a second - he's lobbing grenades towards the Orks as they advance on his position. They haven't spotted you yet!

This revelation fills you with extra energy as you sprint towards the concrete bridge. The river is far to treacherous for you to place the charges under the bridge, and supporting foundation is in the water, so you decide to place them ontop of the bridge.

You throw the charges in a pile and place your two krak grenades in it. You pick up one of the charges and set the timer to 30 seconds and do the same with another one - to be sure.

You sprint, even faster than before, back to the tall grass. You see your comrade in mortal combat as you do this. His well placed melta grenades decimated the orks, seeing the charred remains of them tells you that, but not all of them, and he's currently fighting 2 orks. Driving his Devil's Claw into the stomach of an ork and kicking away a gretchin with a roundhouse kick, he's doing pretty good. That's until he's shot, of course. An ork, a bit smarter than the other ones and perhaps not as possessed by rageful bloodlust, opened fire on the Guardsman instead. His barrage finally paid off, when the Guardsmans head is reduced to pulp.

It's about that time when the explosion goes off. You didn't see it, but you felt it. The shockwave is greater than anything you've ever felt and you fly a few meters forward onto the ground. Rubble lands everywhere around you as you feel the infernos biting heat on your back. You stay prone, too afraid to die to the same fate your heroic comrade did.

You crawl over into the tall grass in order not to be seen when most of the flying rubble has stopped. You grab your pack and retreat into the treeline.
>>
>>1624312
Of course, the orks are still there, but they're most likely just confused over how the bridge exploded when the only guardsman capable of doing that clearly just died.

You stay hidden until now, because you don't want to suffer the same fate as he did. You're sure the Orks will overwhelm you - they're bigger, stronger and more numerous than you.

You still feel an obligation to collect his dog tags, but it's dangerous considering the presence of Ork there.

You might have to get out of there soon, as Orks from the main encampment must've heard, seen or felt the explosion.

>what do?
>fight the orks in order to honor the guardsman
>tactical retreat
>glorious melee combat
>sneakily run and fetch the dog tags, then retreat
>write in.
>>
>>1624322
>Sneakily Run and fetch the Dog tags, then retreat.

If we can, lob a grenade first, hopefully it'll scatter/kill them
>>
>>1624349
Of course you would have to honor the unnamed guardsman memory, but an all out attack is foolish.¨

Removing two of your grenades strapped to your torso, you lob them in the direction of the Orks and you sprint towards the corpse. The orks scatter as anyone would and are stunned for a few precious seconds.

You kneel beside the corpse. His entire head was blown off but his neck is still there and so is his dog tags. You remove them and start to run towards the treeline, but before you hit the oh so precious cover you hear a shout. You look backwards - a gretchin riding on a normal ork is pointing in your direction and you hear the thunder of heavy ork weaponry in your direction.

Roll to evade, 1d100, above 45 is a failure.
>>
Rolled 75 (1d100)

>>1624407
>Roll to evade, 1d100, above 45 is a failure.
This ain't good.
>>
Rolled 97 (1d100)

>>1624407

Hopefully we can salvage this!
>>
>>1624417
it ain't. 3 degrees of failure...

You feel a sharp pain in your back. You shoot your laspistol over your back wildly and hear the ork shout orders to eachother. You continue to run into the jungle as fast as you can.

You run for what seems hours, but you check your clock,
>0421
and only 7 minutes have past. You check your wounds - a large projectile hit you in the left shoulder, rendering it nearly useless. You doubt you can use your long-las now. Even worse, your wound in your side that you suffered when killing the murderers of Cort has start to bleed again.

You doubt you can continue this pace anymore, and you're almost stone sure that the Orks are going to track you down.

You're far too wounded to continue the fight - so you'll have to reconnect with the main force or wait for them to come. You might be able to draw down some basic maps of the region with encampments and such there, but combat is going to be a hassle with only one functional arm.

>bunker down, find a shelter and tend to your wounds
>tend to your wounds and wait 'til the heat has died down, then recon
>tend to your wounds and try to find the main forces
>write in
>>
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>No new posts
>>
>>1624449
>bunker down, find a shelter and tend to your wounds
>>
>>1624977
Seconding
>>
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>>1624977
>>1624979
Considering the fact that Orks soon are going to swarm this area, and that you're soon not going to be physically capable of moving about, you decide to bunker down and tend to your wounds.

Obviously, you decide to climb a tree. It's simple, really: these jungle trees are incredibly tall, thick and filled with fruits, animals and leaves. You, with extreme effort since you can only use one arm for manipulation climb the largest and most leaf-heavy tree you can find. You climb a relatively long distance until you reach the area of the tree where the leaves is the thickest and hoist up your rucksack with a rope you affixed to it earlier.

With your knife you cut leaves and such off and use it to create a 'bed' with various sticks, so that you can safely lie there - of course you're going to have to bind yourself to the bed if you want to sleep there but that's routine seeing as you've lived on Catachan for the majority of your life.

You use your inner shirt, a thin white material, change bandages for your earlier wounds and bandage your new ones.

Lying up on your bed, currently not dying of bloodloss, you contemplate what to do next.

>Lay down various traps to bog down the enemy full rambo mode
>recon the area, create maps of landmarks, places of interests, strongholds etc. for the invasion to use
>rest
>write in

hidden hardmode:
>rip and tear



pic related, Jorg Brets, you
>>
>>1625080
>rest
>write in
Use our knowledge of fauna plants, and herbs to help us heal and recover.
>>
>>1625232
Last update, need that precious sleep

On Catachan, essentially everything is poisonous, meateating or both. This applies to both fauna and flora. There are, however, some that are not.

They're very rare on Catachan, but on this planet apparently not. Identifying a plant, when eaten solely with itself, is lethal and will make you die in painful fevers, but when eaten with a certain root mixed with dirt works as a powerful painkiller.

You're not terribly acustomed to this planet, though, and your general reaction to plants is "stay the fuck away and never ever put in mouth unless terribly sure", so you don't tend to experiment.

You'd like to find some kind of disinfectant, but you have no alcohol nor the knowledge of the local flora. Back home you usually caught a certain species of a snake and dropped the poison, which is only dangerous if inhaled, onto your wounds. Here you've yet to see such snakes and you doubt they exist here.

In other words, there's not much you can do, so instead you sleep a few hours after crawling back ontop of your tree after quietly looking for natural medical supplies, perfectly content to sail away to dreamland a few hours enchanced with the totally not addicting plant-mud-root mix.

You wake up after a few hours, the clock being:
>0821
Your arm is still numb and painful, but you believe you can put it under higher strain (it becomes usable, in other words), than you could before.

What do you do?
>Lay down various traps to bog down the enemy
>recon the area, create maps of landmarks, places of interests, strongholds etc. for the invasion to use
>write in


Night y'all
>>
>>1625348
>recon the area, create maps of landmarks, places of interests, strongholds etc. for the invasion to use

Lets leave this area, the orks will probably get bored of hunting for us.
>>
>>1625348
>recon the area, create maps of landmarks, places of interests, strongholds etc. for the invasion to use
>>
>>1625348
>recon the area, create maps of landmarks, places of interests, strongholds etc. for the invasion to use
Don't need to use the injured arm and gives us valuable information for the Invasion. it's a Win/Win for us
>>
>>1626225
>>1625360
>>1625358
Expect update in 30 minutes or so - I'm sorry for the extreme delay.
>>
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>tfw too lazy to write a sub-3000 character update

Seeing as you will need medical attention if you don't want to catch some kind of dangerous infection, and that you want to help the invasion, you decide to recon the area as fast as you can and then leave.

The highest spot of the tree you're staying at is not quite sufficient for scouting the area for the Guard, so you decide to climb a nearby mountain to get a better view.

Your side has long since gone numb, not quite hurting as much as it did earlier. It hasn't gotten better yet, instead most likely you've just gotten used to the pain. Your shoulder has gotten much better, though, and you can support half the weight as you normally can on it!

Using your long-las scope, you pick a mountain - a relatively large one with a good overview. You climb down your tree with some effort. The trek isn't horrible but not quite pleasant, either - you don't see any Orks but you hear some nearby, which makes you keep a small profile. You have your laspistol and your Devil's Claw out the entity of the journey. The most physically intensive part was getting up the mountain - it's not a small slope but mostly a cliff. It required you to rest quite often, but eventually you lie prone on the top.

Using your long-las scope once again, you start to mark down various locations with a pencil onto your outdated map - you spot three encampments and one larger stronghold, a fort, even, made out of concrete! It's manned from what you can see by many Ork, and seems to have production facilities seeing the vast plumes of smoke coming from it!

The bridge you blew up is a hornets nest of activity, too, at least a dozen ork are there, cutting down trees most likely used later as material for a new bridge.

The fort, however, is the most important part of your reconnaissance - a literal fortress is dangerous enough, but one with local production facilities? Outright lethal. If the Guard is not informed of this they struggle greatly against this hidden stronghold!

You must reconnect with the main force and give them this information - it may be the tipping point for the invasion!
>>
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>>1627583
Of course, realizing that the invasion is only a day or so away, you hurry to get the mountain. You fall twice, bruising your leg, but it does not matter - speed is important!

You eventually come onto your greatest obstacle - the river. It seems your attack on the bridge has come to bite you in the arse!

You continue the trend of essentially crawling through the jungle to stay hidden, which takes extra time. The information won't be delivered if you die, so the extra caution is warranted, though.

The time is currently:
>1146

You approach the area where the river is the smallest in terms of width, but it still is at least 23 meters wide.

Large, thick green wines go over the river, a path way for various monkeys, and some old crumbling aqueduct, long since dry, looms over it as well.

You first contemplate swimming over, but you swiftly realize it is a fools choice as the water is far to treacherous and swift. The thing that really makes you backpedal that decision is the truck large monsters that sometimes surfaces for air.

You spot some rocks that you might be able to use to jump over, but water washes over them in waves and those monsters might just come for a bite.


>how are you going to traverse the river?
>>
>>1627626
shamless self bump, also clarification:
>you hurry to get the mountain
get off the mountain
>>
>>1627626
Hmm, I guess we should probably make some sort of rope bridge? Maybe cut some planks to the rocks in the water and make it easier to traverse, then have a 10 minute rest then get across asap?
>>
>>1627641
Waiting for another reply or two before I update.
>>
>>1627641
Better than my idea.
>>
It cracks me up that the other anons voted for grabbing the dog tags. When we are a fucking sniper alone without backup.

Lucky this world is like a paradise world in comparison to Australiachan.
>>
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>>1627696
>>1627641
In the end, instead of opting to traverse the river with the aqueduct, which most likely with fall when you step on it and kill you with rubble, or climbing over with the vines, which either won't be able to support you, or if they would - in which case you wouldn't be able to suspend yourself and climb over with only one functional arm, you opt to use the stones to travel over the river.


You first cut a few less thick logs with your trusty knife, which might as well be a sword, and they fall like wheat to 'da choppa' as the Orks call it.

These logs you tie together loosely with scraps from your uniform - most officers on planets like this don't mind as it's hot like hell - and use them to better the chances of you successfully using the disjointed rocks to get over the river.


Resting for a few minutes, you remind yourself to hand in Corts, and the heroic guardsman that helped you destroy the bridge, who by his dogtags you retrieved was called Lithuaniel, to hand in their dogtags so that their sacrifice may be properly be honored, both by the Imperial Guard itself and the Emperors Light.

Finally mustering the courage to cross the river, you lift up the bundles of logs onto your shoulder and throw the first bundle down, joining the beach (mostly gravel and stone) with the first larger rock, you start the balancing act and...


Roll 2d100, drop the highest, under 45 is a failure
>>
>>1627737
[/spoiler]ye mate, but Varestus Prime is supposed to be like Catachan - I fucked up the natural danger side of it early and decided to roll with it, so instead of a literal death world it became a less dangerous, but still deadly as fuck if you don't have proper training and equipment, world. [/spoiler]
>>
Rolled 36, 77 = 113 (2d100)

>>1627753
Isn't it higher numbers bad lower numbers good?
>>1627769
ahh, so a tough-world
>>
>>1627776
Fucked up - lower better.

Yeah, it's supposed to be one, but now it's a mild jungle excepting the Leman Russ sized alligators and the Orks.


Eitherway, writing!
>>
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>>1627753
>you start the balancing act and...
you realize how hard it is to balance on thin logs when it pours water over you in bucket loads, sideways.

In a fit of panic, you drop your bundles and lose your balance, but manage to hang onto your first bundle of logs. Realizing that it soon will wash away, leaving you helpless in the water, you stand up on the log - somehow maintaining balance!

You leap from one rock to another, almost slipping several times - the only thing keeping you alive being your pathetic sense of balance and the Emperor!

You stand on a relatively large rock, but understand that you soon are going to be washed away, so you prepare to leap... you soar through the air over the river and suddenly a mighty set of jaws appear through the water and clamps shut around your loin like a great machine! Down under you go, into the depths of the water. The grip the monster has over your loin is great, and the water is foul and muddy, and you see little.

It drags you deeper and deeper into the water, and your lungs scream desperately for air. You punch out wildly and hit something scaly, but don't manage do any major damage.

Your vision dims as you go deeper and less air reaches your head, but you realize that you have a knife, and this is not some shitty standard issue steel knife, this is a Catachan Fang! Driving deep into the foul beast, the grip on your leg does not lessen even as the beast goes limp and water fills with blood.

Your vision goes darker and darker as you realize as you will die down here, to be reduced to nothing by mere fish...

A fire ignites in deep in your head, a primal instinct long honed during your life on Catachan: Rip and Tear; you will pull through! , hundreds, if not thousands of lives of your brothers and sisters depends on the vital information you carry.

You will not die like a infant dropped into a river - you will survive, if only for the information you carry!

A new surge of energy fills your muscles as you swim, even with the beast still fast stuck on your leg, towards the light. Your lungs burn for air as you take in a precious breath. Never before has air tasted so sweet, the crispness of it healing your ravaged lungs!

You, with great effort, swim to the beach, lying down and resting. You've never been quite this exhausted, and you want to do nothing but lie down and pass out, but you realize the importance of your mission. Some vigor soon you regain to your muscles, and you bend the beasts jaws open. The pain is great as you rip apart the last remains of your upper body uniform to use as a poor bandage, but a bandage nonetheless, for your upper body.
>>
Rolled 23, 5 = 28 (2d100)

>>1627753
>>
>>1627880
You want to do nothing but to rest right now, but time is of the essence. Do you rest, and risk delaying the delivery of the information, or do you rest in order to have better odds to survive the trek.

>time:
1429,
there's only a day or less until the invasion begins!
>>
>>1627897
Literally what. Obviously the choice is between resting and continuing. I'm just dead tired, unable to sleep and in the same time high on coffee, so sorry for that bad phrasement
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>>1627897
Get our bearings from a tree, and head off to nearest guardsmen patrol.
>>
>>1627897
Have a 20 min break before doing
>>1627940
>>
>>1627940
>>1627946
So basically get up a tall tree, rest and look around for a short while. Then head off back to camp.

>>1627937
I just woke up. Need like sleeping pills or melatonine pills.
>>
Make our way to the gaurd, there will me medical stuff there.
>>
>>1627940
You feel the pain, you feel the burn. You feel the immense need to lie down, to let the darkness take you... but you will not falter! By mandate of the Emperor yourself you have joined the Guard, and by the Guard you shall succeed in your mission even if it takes your life!

Supporting yourself on a tree to get yourself onto your legs, you start your trek.

Using your long-las as a walking stick, you begin a brisk walk through the jungle. It grows thicker and thicker as you traverse the jungle. With every step you take, your vision grows dimmer. With every breath you take the bloody spot on your bandages grows bigger - you have no longer any materials to use for more.

Eventually, somewhere along the way you drop your backpack, now only carrying the things you have stuffed into your belts and pants.


A sweet calm comes over you. It's a tranquil feeling, even as your legs burns like hot coal and your wounds are like knives buried deep in you, it feels as though they are insignificant. They are... nothing, compared to the great calm that has washed over you.

It feels as though that sleeping on that bush over there wouldn't be a bad idea. You feel rather sleepy, you realize. You decide to-

A familiar sound strikes your ears. It's the roar of low-altitude flying valkyries.

https://youtu.be/40JmEj0_aVM

A new burst of energy fills you. With a renewed pace you jog, almost run, through the jungle! Using the long-las as support you stride through the jungle until you come across a clearing. The roar of the engines is closer now.

You check your belt - you have your flaregun. Did you remember to fill it with a flare? You can't remember, with your adrenaline dosed mind, so you check.

Yes, one flare loaded. The spare flares is in your abandoned pack. You aim high in the sky, shooting off the cylinder of burning magnesium burning white hot, painful to look at directly, capable of illuminating entire battlefields if used correctly.

You fall down onto the ground as you feel the air stir around you and feel yourself being lifted, as though by the Emperor himself, onto something cold and metallic.

"Emperor, I think he's one of the paratroopers, sir!"

"He's sure is lucky as hell to have survived that suicide mission."

You hear voices, voices of pilots! "Private, did your mission succeed?" You manage to open your mouth and create somekind of noice, but nothing coherent. You feel yourself dozing off - the voices only background sound. You manage to hear something including "inject 'im" and-

Sudden clarity of mind is acheived. You look around. The burn of your legs is...absent and so is the pain of your wounds - some kind of drug? You look around, taking in your surroundings. You're lying in the interior of the valkyrie, surrounded by two pilots, by the looks of it.

With trembling hands you hand your wet map to one of the pilots, his eyes going wide at your muddied, but readable, markings.
>>
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>>1628047
You say: "this needs to be taken to command, countless lives depend on it."

The head pilot nods, "signal to Radiance that we're returning back to base, Bep, Norg keep this guy dozed - if he passes out he's dead and he's the one best capable of explaining this situation to command".

Another affirmative is given, the head pilot jumping back into the seat, and you soon feel the metal around you elevate itself into the sky and the sensation of air on your skin. Another pilot, most likely Norg keeping you sedated, is sitting nearby - telling you not to give up.

A dreamlike state takes you, and the whole ride feels muddy, in some way. You feel yourself hoisted off the valkyrie onto some kind of bed - are you in the base? You survey your surroudings - you are indeed in the base. You are on a medical bed, being pulled into some kind of improvised hospital.


In the end, high ranking officers come upon you as soon as you are bandaged up and clear enough in the head to speak coherently.

You quickly and curtly explain the situation to them before dozing off - pleased that your mission was completed, your job was done - to fix the fortress problem was not your responsibility.
>>
Thus ends this quest. I ended it because I felt that it was becoming tedious, constantly being hurt, overcoming and RIP AND TEAR; PULL THROUGH 'ing obstacles.


It's my first quest and I mostly created it to see how it was to run one. I know my writing is poor, mediocre at best, and I very much want critique and pointers on it. Feel free to shit on it and the quest in general - it feels very stilted, generic and cheesy.

Anyways, what's your opinion on it? Sorry for y'all that just found it and it ending before your first reply.

I mean, I can create a follow up, but it will be equally tedious, generic and
RIP AND TEAR; WE SHALL PULL THROUGH 'y as the this one.

Anyways, thanks for participating in my first lil' quest.
>>
>>1628154
I thought It was alright honestly, I liked your writing too. Sad this won't continue but at least it got a proper ending. If you're willing to start more quests or mini-quests down the line, I'd love to join in.
>>
>>1628270
Thanks. Might create some new quest in there future, might not. If I do the name I will post it with will be the one in this post here - in order to celebrate the taking of my quest virginity.

Anyways, thanks for the compliments. If you're lucky I might just find the conviction inside myself to continue the adventures of not!rambo Jorg Brets.
>>
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>>1628332
>quest virginity
kek

But yeah, I'd love to see more quests from you. I hope you keep going with it man.
>>
>>1628154
Pretty good for a simple one shot of a average tour of duty for a guardsmen, only critique I have, and you already covered and that's >>1627769
here.

Don't let future aspies REEEing ruin things for you if they complain its not grimdark/derp enough.
>>
>>1628154
Thanks for running a quest to completion I enjoyed it. It is nice to do a really short quest with a single goal without a powerful MC for once.
>>
>>1628154
>it feels very stilted, generic and cheesy.
We are playing as Catachan, the literal Rambo troopers.
Anyways i enjoyed the quest, and for your first time questing it was not bad, the obvious tips i can give you are to keep an eye out for typos and poorly written sentences but that comes with time and experience.
Overall fun quest and i hope you run again.
>>
>>1628154
I liked it, your writing is enjoyable, frankly I don't have enough ill will/neutrality to try at critiquing, this is your first quest, it won't be perfect, and for what it was I enjoyed the read, even if I was unable to participate directly.
>>
>>1628332
If you'd like, I could archive this with your tag. That is, assuming it isn't already archived.
>>
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>>1629643
I wouldn't mind if you did so - it'd be nice to have it stored.
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>>1629888
I'll make sure to do it later today then. I'll post a link when I do
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>>1630186
Thanks.
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>>1630193
http://suptg.thisisnotatrueending.com/qstarchive/1623385/

here you go man, catachanon is one of the tags if you want to find it again later.
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>>1632192
¨Ye lad.
>>
>>1628154

Good quest. Important bit - the Only War dice system SUCKS. Maybe make your own.
>>
>>1633345
I think the under roll system works fine, I've always felt like that 1d100 plus degrees of success and failure work a lot better than most other systems, just my opinion though.




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