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Previous Thread: >>1597485

. New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:
1) Each turn you will be given 2 [Action Points]. Post your character sheet and your chosen actions along with a 2d100 roll.
>Normally your roll must pass the [Difficulty Challenge] of 25 in order to succeed.
>Getting a 10 and below is a [Critical Failure] while 91 and above is a [Critical Success]
2) All players must wait for the "TURN GO" post before submitting any actions posts. After which you must post your actions only to that post.
3) After all actions are processed and a new turn begins, update your character sheet.

Acquiring and Improving Spells & Skills:
1) Study, research, explore, train or take classes to discover and learn new spells.
2) Training an already learned spell or skill will raise it further to the next tier once enough [Progress Points] are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8,...)
>Usually Spell and Skill tiers are named as Basic => Intermediate => Advanced => Expert => Master
>Alternatively you can label the tiers as T1, T2, T3 and so on.
>Passing the 1st year exams unlock Tier 6 to 10; 2nd year exams unlock Tier 11 to 15
>Progress threshold needed for the 6th tier and above becomes a stable 10 points.
>>
Spellcrafting:
Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell or skill.
>The name of the resulting new spell will be determined by the QM. By default it will be "Cast A B C..."
>Your dice roll will affect the result of the spellcrafting. Lower rolls will result in weaker or negative version of the intended spell and vice versa.

Social Interactions:
1) Role playing with other players is a free action. Role playing with NPCs, however, will cost an action point to do so.
2) Collaborative Player-to-Player actions like trading, tutoring and PvP, will cost an action point to do so.

Combat:
1) The battle starts with an initiative roll by each player. This tells the order of the actions of each player in the round. The initiative roll also resets every round and a new initiative roll will be needed every turn
2)The next phase is the attack, where the player with the highest initiative roll gets the chance to take an attack action. The player he attacks can also take a reaction and attempt to block, dodge or even counter attack with a spell or skill.
3)To land an attack, the attack roll must be higher than the defense roll. After landing a hit, The damage is calculated with relevant skills and traits using a 1d(1+ modifiers) roll.
4)This continues as everyone gets a chance to attack, resetting the round and this will be done until a player gets downed.
>>
Links of Importance:
Website: https://sites.google.com/view/mkam/home
List of Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mageknight
Basic Rules: https://docs.google.com/document/d/1bsZQwXen2cxxNOns3dqWRC86FdliXxKi-brEXTBQtWE
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
>>
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[===Madrid News===]
Brave Raccoons
Brave Raccoons have saved the day. Earlier today a masked man attempted to kidnap children from the local elementary school. Before the evil individual could lure any children into his black tinted van, These Heroic Raccoons have been hunting this very villian day and night, spurred into action for reasons unknown. After a pitch fight. The masked man ran away from the scene of the crime. The children are safe and sound.

The holy order is official asking for any information of suspicious masked individuals to be report. The local cosplay store owner has been brought in for questioning. Jason Vermins, the owner in question, had this to say “I don’t do that. I play a villain sometimes, but I’m not actually a bad guy. Whoever attacked those kids has got to be a creepy [sick] mind.”


>Missing 17 y.o. Prodigy Student
Several Police Officers of the Madrid Police Department have conducted a search operation on the immediacies of the Mageknight Academy of Madrid amid an ongoing investigation into a 17 years old student disappearance. Authorities used the help of tracking hounds to try to locate the missing student Kassandra Silvestri.

Kassandra’s Roommate reported her missing a few days ago after she noticed that she didn’t came back to her room after a long session of studying in the Academy Library. Her roommate stated that she was working on the research of a new alchemical formula so she has been pretty busy studying. Athena, the librarian golem, reports that she saw Kassandra leaving at the closing time of the library.
Kassandra Silvestri is a prodigy student, by the age of 16 she won the National Alchemy Contest and got the Coughlan Scholarship to attend the Mage knight Academy of Madrid. There will be a search party tomorrow at 10:00 p.m.

>>1581818
[Dania Nanato]
>6
>Train more Unarmed Combat, spar with members of the club!
You walk into the club meeting dojo. It’s dark, you hear a swiping sounds. You’re in a fight for your life. Wild swings one after another in this battle. You’re scared. You climb onto a storage crate as the enemy continues to clink and clack his metal about. Your foot meets with a heavy fire that casts no light. You scream. The lights come up. Your leg is a blood stump as the student before you is horrified at this mistake.
>Gain [Blood Stump]: DC of all actions that require functioning legs is now 40 until you fix this. Via tech or magic
Have you ever tried to walk without a leg?
-20 is pretty large
^ i changed it to a dc. The thing about -20 is that chances of a crt fail is large. You can give a dc +20 which would be better because getting a crit fail is a bitch. This was the problem with crit fail Hayley before. She ended up getting crit fail after crit fail because of the stacking negative modifiers. Soon ended up quitting
>>
>62
>Also, all this training is worthless without strength! Let's hit the gym and lift!
Getting tired of your weak beta muscles, you decide that it’s finally time to get swole. Heading to the local gym, you squat, curl, and bench as much as you can. Once you finish for the day, you feel fatigued. You know it’s impossible to get big in one day, however you feel you’ve respectable progress for your first session.
>+1 strength

>78
>Firefly accepting the outside world and accompanying Dania to the outside world.
The blue firefly follows you around, and you decide to give him a tour. You walk around campus, and through your empathic link, you can feel both his fear, and his amazement. Before this all, the most he had experienced, or at least, the most that he could remember was the cave, and your room. The walk is mostly uneventful for you, but feeling all of his emotions make you feel like this is worth it.

You end up taking a break in the campus gardens after the walk. Firefly seems to enjoy this quite a bit more, judging by the distinct, familiar sense of… comfort within him. You can sense a growing curiosity inside of his mind, and you make a note to go on more walks with him in the future.
>[Creeped Out] removed.
>+1 Firefly

>>1581840
[Davis Malachai]
>Kinetic Theory Class
You spend another class with Dr. Kraut, again learning about the basics of Physics. This session, you begin learning about the observable physics of magic itself and how kinetic energy can be influenced by mana.
>+1 Kinetic Theory

>83 +3 = 86
>Train with Kinetic Fist
[Boosts: T1 Kinetic Theory, T1 Kinetic Fist, T1 Strength]
You start training with this unique skill of yours. You go to to the Madrid training grounds AKA H.E.M.A club training grounds, where there are other students practicing their own skill on their own dummy. With your dummy in place, You start to throw your fist forcing energy out to actually hit the enemy. At first, you realize that this skill of yours is either too weak or too short-ranged. You decide its best to improve this and after hours of rough training against the dummy, You feel the improvement and difference in strength using your kinetic fist.
>+2 [Kinetic Fist]
>T1 Kinetic fist is now Tier 2
>>
>41
You don’t really know much about Tana after meeting her that day so you decide to check out the mana theory class she went to. You time it correctly as the time she left you and just in luck, you see her enter the door and you catch her and sit with her. Calling her attention, she’s shocked to see you. “Oh, it's you. Come, lets sit together.” as she motions you to a chair beside her. You both end up chatting quite a bit in class. She looks like she’s multitasking as she takes notes while talking to you. She shifts her focus often and is doing a good job of it. The conversation starts from how you are in school to what clubs she is in, You do learn she in a poetry club and likes shopping too, which is shocking since she doesn’t seem like the type. At the end of the class, you didn't really learn much but you learned quite a bit from her. She does give her number at the end of the class as you part. “That was a nice talk. I do appreciate these kinds of talks. Maybe we can meet again sometime.” As you both exchange number

>+1 Tana Ashworth Relationship
>Acquired [Tana’s Phone Number]

>76 +1
Kinetic Magic functions quite similarly to force in real life. The more force, the better. Thus, adding ‘power’ to your somatic gestures can help increase the potency of your spellcasting. You’ve even read an example wherein a Kinetic Mage fell from a huge height whilst using an impact spell to shatter the ground beneath. In that example, the mage crashed into an enemy army, sowing discord in their ranks, allowing his allies to claim a decisive victory.
>+2 Kinetic Theory

>>1581873
[Matthieu Faust]
>2
Tapping around online a bit, you find the local boy and girl scouts are having a fundraiser. You decide to spend all night making cupcakes and cookies. In the morning you find out you’ve accidentally made too much and have to rent a van to cater it all. You decide the black tinted van is better for your skin complexion and that whole glaring sun issue. Once at the school, you figure you might as well use the back of the van as a vending table.

“AGHHGHAAAAAAAAAAAAAA Its a monster!” All the children scream at the horrible masked figure attempting to hand out cookies out of his black van. Trying to explain the situation you walk out over to the PTA, only to be met with screams of “Oh no. Who will save us?” And then there is a rustling from the trees “Could it be?”
From the leafs and branches pops out a ever familiar face “Never Fear Rocket is Here!” The black domino masked Hero flies into an attack claws first. Fearing the possibility of squirrels in the area with rocks. You run away.

>Gain [Raccoon Hatred] x5
>[Raccoon Hatred] counts as a penalty to all actions for 5 turns
>[Think of the children] actions dealing with the local youth have a 40DC for 3 turns
>+1 Baking
>>
>60
You use your intuition to locate where vampires might be hiding. They’re creatures of the night and hide away during the day. What kind of place would be the best place to look? It only takes a second for you to figure it out: a nightclub. Vampires are naturally charismatic, and they’ll use that to their best effect, whether it would be to grab their next meal, or to amass power. You begin your search at Nightclubs you would go to. After several unsuccessful attempts, you locate the Black Cat Nightclub.

You step into the nightclub, the bouncer instinctively letting you in. Though your blood senses have dulled somewhat due to the change from vampirism to dhampirism, you can still feel it. This place… it’s a hotspot for supernatural activity. You do some more scouting and find it difficult to locate anyone in particular. Still, this place was a good location, and you remind yourself to return later.
>+1 Tracking
>Found the [Black Cat Nightclub]

>>1582531
[Aine Bros]
>74
You spend time with Choco and it's been awhile and the bored really appreciates this hours of chilling together. You tell stories of stuff about you and it squacks. After a while it starts to push you around and you can tell it want to go out and do something with you. You find open green grounds and it's a calming place to walk. You try to sit but it pushes you up. It then actively goes around you and it finds a frisbee. It looks like it wants to play. You start to throw it around and you can see Choco is pretty darn fast. Its beak is pretty strong too as it catches the frisbee with a grip of steel. It takes you awhile to calm him down and loosen the frisbee in its mouth.

After a tiring hour or so, Choco finally calms down and you take a seat at the bench. You watch it as it starts digging using its claws, which actually looks sharp. You look at it curiously as it starts digging and digging and with a sudden strike bites something off of the ground. You couldn't tell what it was but it looked quite large. Choco is faster that you think. After hours of bonding and doing more random exercises, you learn a few things about your black pet. You even get this time to get closer.
>+2 Choco/Blacker Bird

Choco Stats: This is all you learned about choco with recent events.
>T5 Swimming
>T3 Speed
>T3 Claws
>T2 Peck
>T1 Strength
>T1 Wings:Gliding
>T1 Digging
>29
The creation of swords through mana can be a tiring process. Thus, you elect to keep working to improve your efficiency. You have some success, but get tired and go to bed.
>+1 UBW
>>
>>1584945
[Zav Erdna Georgius V]
>71
You head over to the local elementary school having a bake sale. You take her inside and begin the paperwork. Half way done you hear screaming outside. Through the window you see a masked kidnapper, and a squad of brave raccoons defeating him. The school is so happy afterwards that they make the Raccoon their official mascot.

With that out of the way, you start working on the paperwork once more. Once it’s complete, the receptionist mentions that she will be placed in the same class as another new student that recently enrolled. To promote solidarity, and all. You thank her and take Red back home. She seems excited to start school soon. You make a mental note to buy some school supplies for her later on.
>+1 Red
>Red is now enrolled in the Madrid Elementary School. She will start classes in 3 turns.

>69
Ah, the fine art of picking stuff up and putting stuff down. After such a long break from working out you know it’s best to start off slow and easy to get warmed back up. A few of the gym regulars give you an appreciative nod seeing you back on the grind but leave it at that. A slow rhythm kicks in and soon just the sounds of metal and clanking fills your ears. A solid work out but the road ahead is a long one.
>+1 Strength

>>1586520
[Markus Milton]
>41
You learn about people and their insides. This time the Medical lesson focuses on the digestive system and the cycles that make food absorption a thing.
>+1 Medical Theory

>61 + 2 + 2 + 3 + 5 + 5 = 78
In order to become a better Medical Facility Manager, you break into a Hospital and make various improvements to the way it’s organized. You leave it running slightly better than before with none the wiser. In fact, someone else gets a promotion as a result of your help.

>+2 [Medical Facility Management]

>48
You start working in the clinic again. It's been awhile and you still remember the first time going here and meeting Master Kiru. In a sense, you’ve become the manager of the clinic, due to Kiru’s absence. One day, you walk into the clinic ready to start things up for the day, when you see a young woman in a hospital gown on one of the clinic beds. That’s strange. The clinic was empty when you closed up for the day, and now there’s suddenly a woman there? You exchange glances and find that she’s just as confused as you are.


>+1 [Medical Theory]
>You may RP with Zoe Romain, a fellow player who mysteriously appeared in one of the clinic’s beds.
>>
Finding a class was difficult but you eventually find a Bedside manner class. There aren’t much students with some looking like they aren’t interested or don’t even know what this class is about. You take a seat and soon the teacher comes out. A teacher comes out who starts pretty calm. He explains some things and compares it to what would have happened if he started differently. Being late or in a different mood can start a terrible first impression and an the thoughts and tag that's put on you is important to keep you connected to the patient. He then talks about one of the basic techniques which should be common knowledge to most. He talks about how there are ‘Negative’ words such as ‘don’t, no, can’t, none’. This seems small but this can change everything. For example, would you rather have: ‘I’m sorry, we don’t have this medicine or treatment right now. We can’t do that.” or “I’m sorry but It is not available but we can offer...’. The first statement will make the patient question the facilities but the second can show honesty that gives a solution without worrying the patient.
>Gain: Basic Bedside Manner

>>1586603
[Lie Alius]
>100
No one will ever make fun of Lie Allius and escape with his life. You start to remove every 13 dimensional hyperplane stickers and you’d expect something terrible to happen but everything seems alright. You guess stickers are just stickers. Piece by piece, your satisfaction rises as the hypercube is unable to do anything but accept its fate.

The room returns to its original form and its shocking how this cube actually has no security for this sort of thing. After everything comes to normal, you receive a message.

“CONGRATULATIONS. You are the 100’th player to actually finish our impossible 14 dimensional hyperplane cube! We are here to reward that’s worth an impossible price. (just like the dice. hehe). The package will arrive shortly!”

Huh. The luck for cheating on an impossible cube. Who woulda thought? In a few minutes, a following package arrives and it's a small pocket watch. The pocket watch looks small but looking at the face and the hands, it looks like it's a different world. You can even feel strong magic resonating from it. You give it more inspection and you realize that it has a small effect which helps in casting spatial and time magic spells. At the back of the watch, you also see the description. “Wibbly Wobbly Timey Wimey, TARDIS watch,” going around.

>Acquired [T3 Time & Space pocket watch] - Gain a +3 modifier for each Time and spatial related magic and spells. Interestingly, the watch can also give you info on your current coordinates and time wherever you are in the world.
>[Smugness] - You feel smug and capable of everything. +10 to all rolls next turn.
>>
>70
Well, once you started this many things became crystal clear. Playing chess with your younger selves was cake most of the time, none of them had yet gained the experience levels you currently possess in this time period. However, the same could be said about your future selves. You had much difficulty playing with them, since they had learned strategies and moves that you had yet to master. At the end of it all, you feel that your chess prowess increased trough all of your different versions in time, and you learned a bit more about the concept of time when doing it. Now… wait, what were you just doing? You can’t quite remember… but you have the urge to play a game of chess. Odd.
>Gained +1 Problem Solving
>Gained +1 Time Theory

>47
>46
You are currently sleeping and snoring. You do this for a week straight.
“Hey, you’ve been spending a lot of time on our side lately. Think you’re ready to see how deep the rabbit hole goes?”

>Met [???]: IN YOUR DREAMS
>[Sleeping Beauty] - Next three turns get a +10 to activities related to sleep and dreams.
>[Double Turns] - After a very successful long nap. You feel your presence needed at the Mageknight Academy. You may use your double turns normally now.

>>1586808
[Angelica Shanyrria]
The class is taught by professor Tiberius J. Krick, a rather obese, though well-dressed man who seems to have trouble controlling the volume of his voice.
“TODAY’S CLASS IS ABOUT CONJURING EDIBLE OBJECTS. AS YOU MAY KNOW, BUTTER IS VITAL FOR COOKING MANY DISHES, SO CONJURING THAT WILL BE OUR GOAL. NOW, THINK BUTTERY THOUGHTS AND ACTIVATE THE MAGIC CIRCLE AT EACH OF YOUR WORK STATIONS. BE SURE TO TEST YOUR BUTTER FOR HEAVY METALS BEFORE CONSUMPTION.”

At the end of the class, you’re shocked to realize that conjuring edibles can actually help. The delicacy of creating food is important and making a mistake can be terrible in life and death situations but for practice, well... specifically the process of improving conjuration? it seems to work.

>+1 Conjuration
>Gain: T3 quality Butter
>>
>71+3+5+3+5= 87
You begin your investigation. A quick Google search leads you to confirm the Oracle’s words. Poseidon Industries was started up several years ago by Dominic Anaklusmos, one of the last in the ancient lineage of the Atlanteans. Apparently, he was the heir to the Anaklusmos Clan, but once he took his inheritance, he sold it, and used the money to start up Poseidon Industries. As it turns out, he’s also an expert Ocean Mage, one who uses Water, Wind, and Storm magic to great effect. In fact, he had studied here in the Mageknight Academy of Madrid, having graduated roughly seven years ago. Still, for all his expertise as a mage, he’s an even more shrewd businessman. Poseidon Industries took Spain by storm, quickly becoming a lead competitor in all things navy-related.

With that information out of the way, you begin delving into the more… unscrupulous ones. Thanks to the Oracle, you’re certain that Dominic was the one to begin the theft of the Orichalcum, and while you could use that, you’ll need more than just that to begin a legal war on him. You call up your contacts once more, organizing another meeting with the Oracle. You quickly meet up, and she tells you what she knows.

Firstly, she tells you that during their earlier days of startup, Poseidon Industries had apparently sold various small arms and choice bits of heavier ordinance to Golden Solutions, the same mercenary company that they hired to steal the secrets of Orichalcum. However, the kicker is that these weapons weren’t legally sold. Interesting, that’s a lead if you ever saw one. Still, you’ll need solid evidence about it. Perhaps Poseidon Industries or Golden Solutions has the bill of sale somewhere.

Secondly, you learn that Poseidon Industries was working on experimental weapon technology. Fairly standard for a weapons manufacturing group like them, but the Oracle hints at the fact that some of these weapons are in fact, illegal. When you inquire further, she tells you that some of their weapons, mostly of the chemical and biological kind, are illegal due to the risk they create for civilians. Maybe you could get your hands on a few models. That’d make a strong point in court.

Lastly, it seems that Dominic has has some… illicit affairs with an underground crime ring in Madrid. Perhaps he’s selling weapons? The Oracle tells you that it’s surprisingly well-defended from her scrying, and a more direct approach will be necessary to find out more information. She warns you that the place is potentially dangerous, due to the criminal activity within. If you plan on investigating it, you should definitely be careful, perhaps bring a few people to watch your back.

>+2 Investigation
>Learned that Poseidon Industries may have illegally sold equipment to Golden Solutions.
>Learned that Poseidon Industries may have manufactured weaponry that is illegal by law.
>>
>Learned that Dominic Anaklusmos may be distributing and selling weapons in Madrid’s Criminal Underground.

>All of these leads will require investigation in order to become solid points in the court of law.


>76+5+3+5+3= 92
Platina has been fairly depressed recently due to the theft of the Orichalcum. With that in mind, you take her into a secluded grove near the Plant Girl Village. You’ve set up a romantic dinner lit by the warm glow of a firefly swarm. She seems glad to know that you’re trying to cheer her up. As your plant girls serve dinner of delicious herbs, fruits, and vegetables, you discuss with her your plans.

You tell her what you know of the men who stole her research, and the man responsible for hiring them. As you go on, it seems that she’s doing her best to hold in her anger. You sympathize with her, and declare that you’re doing your best to bring this man to his knees. When you say this, she smiles maliciously. It seems this has really gotten her angry. After eating your dinner, Platina speaks up.

“They… haven't stolen every bit of Orichalcum.” She admits, reaching into her pocket. “I made this for you. It’s a little late for Valentine’s day, and it’s not quite the gift I had in mind but…” Platina shows you a beautiful green ring. It glimmers with a trim of rose gold. She asks you to put it on, and you do so, immediately feeling the power coursing through you. It’s almost like a superconductor, for mana.

“Angelica.” Platina declares. “I love you.”

You enjoy the rest of the night with Platina before retiring to your chambers together.

>+3 Platina
>Received [Orichalcum Conduit]. Once every five turns, you may activate it to double the damage of any spell cast.

>82+3+2+2+3+1= 93
You conjure up the remainder of the stone required to build your tower. The grey granite that you pulled up from beneath the earth was of high quality, perfect for construction. Only the best will suffice for you. You spend some time magically treating the stone with minor durability and warding enchantments. Afterwards, you cut them into bricks. You reinforce the base and build up your tower somewhat. It’s coming along quite nicely.

+3 Tower Preparations

>4
You decide to take a peek into the found Blueprints, you find that they’re strange, to say the least. Stairways leading nowhere, structures that would make MC Escher proud. The more you read through it, the more complex it gets. You strain yourself to keep going, and suddenly, you feel something snapping in your mind. You can’t see anything on the blueprints and everything turns black, looking away everything turns back into normal. It seems you’ll have to break the magical wards on the blueprints before you can imitate its design.

>Gain: [Curse of the Blind] - Looking directly at the Map will cause a short duration blindness.
>>
>>1581789
[Nicholas Penn]

>To take the bonuses of the Mage Coffee Machine, you actually have to spend an action.
>42 + 2 + 4 + 2 + 2 + 1 + 1 = 54
Flow diagrams flood the workbench. He speaks in a gruff 5oclock coffee voice “AGgkK,” Spit “Traditional electrically circuits push electrons to power the circuit from a battery. Liquid piping push the whole matter through itself. Mana is neither matter nor energy. It’s a dual photonic platonic reality” Tweaking with the bench controls much like a machining soder, he comments “It’d require more equipment for maintenance, but at the same time it’s much simpler when you can see what you’re doing.” Giving the bench a satisfying tap “Where’d you get this thing, it’s well done?”

He gets a low wheelie and gets under the machine. “I think if we just flush out the system with some neutral base and fill it the appropriate mix of electrical locomotive.” He slows down his voice and enciades “ əˈlektrəˌlīt/ material and mana. Should work.” He flips a wrench onto a bolt, “AGH there we go, someone twisted the wing nut too much on the propulsion module. That cracked the containment system and lead to multiple overheating as the entire loop short circuited itself.”

>Fix [Liquid Mana Circuit Testing Bench]
>+1 Mana theory

>4+17=21
You try to show the magical coveralls but when you do, you realize that you aren’t wearing them today. Dang!
>[Forgetful] - Roll 1d100 next action. - Failing can cause you to forget something important. Like your pants
>>
>33
>77
It seems like you’re onto something. At the pool, you question the regulars, and they mention that a few days ago, a strange masked man came, and went swimming for a while. He had a slime, and swam for a bit, before leaving. The people you interrogate describe the man as pretty athletic, a bit unnerving, but mention that he didn’t do anything wrong. You manage to find a name, “Matthieu Faust”. This name and the description you got help you find two more things. A blurry video of a masked man fighting what looks like forest critters, and the rumor that another strange man tried to kidnap children at a local elementary school. Things seem to come together.

With your information, you manage to find a dorm room. You go there, and suddenly feel threatened. This place feels evil. The door handle is covered with bloody fingerprints, the door itself looks like it’s been broken at least twice, and you can smell blood, rot, and… Cookies inside ? For a second, you wonder if you didn’t stumble upon a crime scene.
>+2 Investigation
>+1 Field Forensics
>Found [Matt Faust’s Room]
>Enter ? The door is broken, you can a low crunching sound coming from inside. You feel immensely threatened.

>>1588979
[Zoot Martingale]
>[Double Turns] - You get all the Double turns you have missed since you went MIA in Amsterdam.

>92
The receptionist instead directs you to another faculty member. They would give you your old dorm, but apparently, it was already assigned to someone else. Instead, you’ve been reassigned to a fancy new dorm in the Amsterdam Spatial Dormitories. It’s the designated dorm for Amsterdam students, magically enchanted to be much bigger on the inside. It seems you got lucky and get to keep this huge room all to yourself.

>Receive Keys to Dormitory
>[New Digs, Nice Place] +15 to all actions spent involving your dormitory for 3 turns.

>44
A few students in the Amsterdam see you, and are impressed that you managed to survive and even escape Amsterdam on foot. Soon, you and your story of demonslaying spread around campus, and you’re all around more popular because of it. Strangely enough, when you ask around, it seems that Eliza has been fairly subdued in her actions. You’re almost certain that she knows that you’ve returned.
>[Return of the Hero] +5 to all social actions for the next 2 turns.
>+1 Reputation
>>
>>1590277
[Lawrence Birch]
>91 + 5 + 4 + 3 + 1 + 3 = 107
>91 + 16 = 107
Barriers, walls, and shields are all integral parts of a mage’s defensive arsenal, and because you’re nearing a breakthrough, you start doubling down on it. You start training, tracing the runes and refining every aspect. Mana efficiency, potency, nothing is left untouched. You then realize that you’ve created a new technique, unheard of in field of barrier magic. By channeling your mana in a specific manner, as well as tracing your runes in a shape similar to a hexagon, you create a barrier that is stronger than ever.


You have a quasi-religious experience known as a ‘Training Montage’, through which you put your barrier and yourself through an intense regimen of stress training both for short bursts of intense force and long sustained forces, strengthening it immensely. Through the repetition, your skill at tracing the runes improves as well. You feel as though you’re on the cusp of a whole new level of understanding.

+5 Runic Barrier
[Barrier Expertise] Once every two turns, you may activate this to add half your Runic Barrier tier to the damage absorption to the spell as an additional bonus.

>>1591004
[Nathan DeFalco]
>9 - Critfail +[Primal Beast] - +5 to rolls that let you exploit your beastly side. (Next Turn) +1 Lisa +1 Seduction
You proud fool! Lisa’s bond with the gym is too strong to be broken by such a ploy! You talk to her about the evils of civilization. She laughs a little. “That’s where you’re wrong. I gained a lot from these machines. Confidence, satisfaction, and most of all, strength. Come here.” She sets her elbow on the table, and gestures for you to do the same. Feeling confident, you clasp her hand with yours… And she immediately slams it down on the table. Your whole arm feels sore. Lisa stands up, and pats you on the shoulder. “You talk a lot, but if you can’t back it up with actions, it isn’t worth anything. You shouldn’t try to impose your views on others, even if you believe they’re correct.” With that, she leaves you.
>Gained [Sore Arm] -5 to physical actions next turn
>Gained [Lisa : Disdain] -5 to all actions involving Lisa until you prove your strength
>>
>92 + 5 - Critsuccess
You successfully convinced the Housing Director of the Academy that you don’t need frivolous things like a bed or a roof to thrive as an apprentice Mageknight. You only need what nature provides to you and that is enough. “I have heard worse excuses but okay, you can no longer stay at the Dormitories, but if you ever need it again, don't hesitate to contact us. Also, today is May 1st, you don’t have to worry about harsh winters.”

After leaving his office, you spend the day building a camp for yourself in the woods, and use your book as kindling for a campfire as dusk falls, surprised to find that flames turn green and contain a face. “YOU HAVE FREED ZOGG FROM HIS UNNATURAL LITERARY PRISON. ZOGG THANKS YOU.” A palm-sized wooden token falls into your hand.

>Gain: [Wilderness Camp]
>Meet: [Nature Spirit ZOGG]
>Gain: [T? Favor Token: ZOGG]

>86+5 = 91 - Mod Crit Success
You become one with nature and track the creatures of the wild. You happen upon a few raccoons, and follow them back to their home. They’ve got a surprisingly large raccoon village hidden away. Interesting. There’s a whole clan of them. Their sizes seem to vary from normal raccoon size, to much larger sizes. Some of them even seem to walk on two legs, instead of four. They have raccoon sentries searching the area for threats, but your stealth keeps you away from their prying eyes. You make a mental note of the area before leaving to find other prey.

>[Find: Raccoon Village]
+3 Stealth
+1 Hunting

>95 + 5 = 100 - Critsucces
You are a primal hunter and your desires need to be quenched with the joys of hunting a prey. This time you decide to hunt your brothers, fellow human beings. This time you settle on a frail-looking student. You go stalk her for a few minutes and soon, you decide to strike. You go up to her and with barely anything, it looks like she fell instantly in shock after seeing you. You don’t look that bad do you?
Gain:
>Unconscious Female Student
>Unconscious Female Student Backpack
>+3 Hunting Proficiency
>+1 Stealth

You have entered Live Action Mode (L.A.M.) mode. Here you are given a situation and you can act accordingly. LAM goes through more real time actions compared to one turn. You do not need to wait for a TURN GO post to post your actions. QMs will respond as quickly as possible to finish LAM mode. Please do note you may not take turns within this time and can post missed turns after LAM has ended.
Your current situation is as follows. Somehow things ended as a girl fell unconscious in front of you with her bag. What do you decide to do?
>Wake her up
>Hold her hands
>Take the girl to your dorm
>Take the bag and leave to your place
>Leave her somewhere
>Other (Please specify)

We do suggest connecting to our Discord server: https://discord.gg/fVwtuqy. This can help when you need help of some sort or us QMs need clarification from you as a player.
>>
File: You Leg 2 Leg Day.gif (77 KB, 500x620)
77 KB
77 KB GIF
>1592258
[Ean Hawthorne]
>4
You walk into the training dojo. It’s dark, you can barely make out a dummy like figure. You swing your sword. The dummy moves out of your reach clearly taunting you. Wild swings one after another in this battle. You’re angry. the figure climbs onto a storage crate. You press the advantage. You finally land a solid hit against the bastard dummy. It screams. The lights go up. It's a student gasping at their bloody leg. You are horrified at this mistake.

>You are suspended from the training yard for 5 turns

>26
https://youtu.be/qAVt1iRpvlc
You show up when they aren’t expecting any visitors, so one of them throws together a brief, but informative powerpoint presentation about their native language. It’s nothing but goddamn vowels. THEY HAVE NO CONSONANTS! It’s really hard to put into words what it sounds like. It’s also difficult for your human throat to make words with those sounds.
>+1 Deertaur Language

>47
>85
You do SO MANY GODDAMN SQUATS that even your pain is in pain. Leg day truly is the most grueling of challenges.
>+3 stamina

>>1599373
[Devin Hines]
>Free Action: Pick item set 3
It feels great on you. Protective metal plates whilst still providing the full range of mobility, essential for mages. The Ice Gloves should help increase your magical potency, too. All in all, a good deal. You pick this as your elemental armory and as you pay for it, you start to wonder what Nina will think of this fancy new icy armor of yours.
>Acquired: T2 Light plate armor
>Acquired: T2 Magic Ice Gloves (provides no protection, enhances ice magic to provide + [item tier] ice damage)

>11
After asking around in the Deertaur village, you begin the search for Pappiliodya. The fairy had to have been spotted near the more mountainous region of the forest, north of the lake. You start by hiking up the trail and investigating the lake. There isn’t much to go on over here, so you follow the river upstream, leading to a spring flowing from a hill. As you push through the foliage, you notice that there is a glade right on top of the forested hill. You decided to do some more exploring.

The first thing you notice is that in the center of the glade is a monolithic ritual stone. Could this have been what the Deertaur were talking about? There seems to have been a ritual circle here, but its markings are long since faded. You explore the stone in greater detail, and notice that there seems to be a large stain at the base of the stone’s front. Its color seems to be more of a reddish brown. Blood?

When you put your hands on the stone, you feel it thrumming with power, particularly near the stained area. Perhaps this stone has something to do with Pappiliodya? You elect to return later, preferably with more information of the area.

>Found Springtop Glade
>>
>13
You find some time to call your folks. As you stand on the balcony of Cassandra’s mansion, you dial the telephone number of your old house where your family should still be living. It takes a few moments for them to pick up, but they do so. You hear the ever-familiar voice of your mother. “Devin? Is that you?” She says. You respond quickly, and make some pleasant conversation. You ask them how things have been, and your mom tells you of what happened recently. For the most part, it seems your parents have been busy with work. Your younger brother and sister are working hard at school, and it seems your family dog has given birth to a new litter of puppies. Looks like they’re all alright.

You make some more small talk and tell them how you’ve been. Everything from school, to your knighthood last year, to the friends you’ve met. When your mother asks about any girlfriends, you dodge the question with relative ease. You’ll probably have to bring that up some other time. She tells you that the family won’t be able to visit soon. Everyone is busy with work or school right now, but she promises to come visit some time. You talk for a while longer before saying your goodbyes.


>79 + 10 = 89
You rack your brain for ideas on what dish could be created with all the spoons collected. You look in ancient cookbooks and brainstorm on possible dishes, when it hits you. What if it wasn’t a dish, but rather; multiple dishes? Of course! Why hadn’t you thought of it before? A bitter drink, a sour appetizer, a salty soup, a savoury dish, and a sweet dessert. Of course, some of these range on the milder side, but in the end, it was great. On their own, they’d taste a little strange, but when eaten together… it’s spectacular.

In fact, you can even feel the latent energies of the spoons infused in the meal. You feel full of vigor, sated of hunger, and quenched of thirst. After eating this, you’re sure even a starving man would be satisfied, with a full belly on a smile on their face.


>Gain recipe: [French Full Course Meal]: By combining the powers of the French Spoons of Flavor, you can create a meal so intense that it grants power to those who consume it. One who partakes in this meal will gain [Well Fed]. This grants them +10 to all rolls for the next turn. If this is consumed before combat, it adds +10 to all rolls until combat ends.
>[Well Fed] +10 to all rolls next turn
>>
>31
You look around for artifacts to get your mind off the worrying things that happened lately. You notice quite a lot of artifacts that seem to come from the earth elemental settlement, but most of them are really expensive. You avoid them, still a little bitter about the massive wounds you sustained during the earth elemental incident. Eventually, you find an interesting stone scarab. A quick look reveal that it is pretty old. You enquire about the price. It is pretty expensive, but the craftsmanship of the stone insect is lovely, and you feel faint magic around it. In the same area, you also find a nice glowing blue ring. Asking about it, like the scarab it is quite expensive and provides a mana effect of some sort. At the end of the place, you luckily find what is wooden beads tied together. It doesn’t look much but you can feel some kind of healing magic infused into it.
>Found [Stone Scarab] Grants +1 max Vitality to the wearer
>Found [Mana Ring] Grants +1 mana regen every 5 turns.
>Found [Regenerative Bracelet Beads] Improves your natural healing and grants +1 vitality regen every 5 turns.
>You can choose to buy one and be given
>[Tight Budget] debuff. -10 to the next roll involving money for 2 turns
>You can choose to buy 2 of these items but be given
>[Almost broke] debuff. -10 to rolls involving money for the next 5 turns.
>You can choose to buy nothing and be given
>[Over budget], +10 to money rolls next turn

>>1599917
[Abby Dragfirm]
>58
Heading to a nice open field in campus, you bring your tomes, a few writing utensils, everything you need for a long period of practice and study. After a few hours, you not only feel like you can recite the your spell entirely from memory, you’re also able to cast it with a new found speed, certainly adding to your defensive powers.
>Gained [Conjure Scales: Quickcast].
>>
>89
The thought occurs to you that younger dragons probably also know the language, and that it’d be significantly less dangerous. But hey, what could go wrong? You set up a large circle, sacrifice red meat and a little gold to attract the dragon, then start the ritual. Suddenly, a wave of scorching air washes over you as brilliant light floods your vision. When you recover your eyesight, you only see red. Red scales, as far as your eye can see. The elder dragon is gigantic, and it radiates burning heat, enough for you to feel it. Its maw is like a cavern lined with fangs as big as your forearm, its eyes are too burning embers. You can feel its attention on you, and you feel primal fear. Your brain screams at you to run away, get away from this monster, but you only stare at him like a deer in the headlights. You hear a low rumbling, and you realize that the dragon is laughing. He speaks up, in ancient draconic, his voice akin to the rumbling of a dormant volcano. You understand the gist of what he says. He’s impressed that someone would attempt to bind him. He doesn’t know if you did it because of courage, or foolishness, but the dragon is amused. He also adds that he smells the scent of his blood on you. You aren’t one of his kind, but you are close to one. You end up conversing with the elder dragon, about this world, Valerie and your relationship with her, Vussorra. He seems to enjoy your company, and, when the sun sets, he gives you a wink, tells you to take good care of his blood, and disappears in a flash of heat. With him gone, you realize that you forgot to ask his name.
>+3 Ancient Draconic
>Met [???] the elder red dragon

>>1618783
[Zoe Romain]
The General Setting of this Quest is being an Academy Student

>You get 20 Double Turns as a new player, please keep track of them.

>29
You dial the number given to you by your contact, and soon, you hear a grizzled voice on the other end of the line. “Ah yes, huntress Romain. You’ve been sent to the Mageknight Academy of Madrid, correct ? There’s two main threats there. The first one is lycans. A rogue one rampaged through the city a few months ago, which means there’s probably more. Keep an eye out, try to find some silver weaponry if you can. The other is hemophages. Now, these are a lot more stealthy, but we know they’re there. Our intel suggests they’re a lot more organized than the lycans.” Your contacts feeds you some more intel, then mentions that the lodge arranged a dead drop for you. “Oh, and agent Romain. Be careful. You’re still young, leave the dying to us old guys.” You hang up the phone.
>Gain [Intel : Madrid] +5 to investigation rolls involving monsters next turn
>Gain [Lead : Lycans]
>Gain [Lead : Hemophages]
>>
>95
You find the dead drop your contact told you about in a hollow tree in the park. Good, this should contain all you need to set up a secure safehouse. You bring it to the dorm room you were given in the academy. It’s a bit small, but it’ll do the trick. First, you install the anti-monster wards near the windows and the door. These should keep most things out of here. Once the place is warded, you install a hidden compartment under your bed. Right now, it’s empty, since you couldn’t grab your gear and stay incognito, but you know you are supposed to procure your weaponry on site. Soon, you’ll have equipment to fill it. You then install the first aid kit you find in the dead drop crate in the small bathroom. Upon closer inspection, you discover that it contains all you need to take care of your injuries, and even monstrous contamination. There’s one last thing left in the crate. It’s a beautiful crossbow, with a handwritten note. “Take care of yourself -G” Along with the crossbow, you find quite a lot of bolts. It looks like someone in the lodge is looking out for you.
>Got T2 Crossbow
>Got [Safehouse] It has the following features :
>[Wards] You may use an action to [Lay low] Monsters cannot find you while laying low, and this will remove or reduce suspicion debuffs.
>[Hidden Compartment] Your hunter gear is hidden, protecting your identity from observers both mundane and magical
>[First Aid Station] You may spend an action to cure your wounds. Results may vary. Improving your First Aid skill will make self-healing here better.


>89
Where else would creatures of the night hide other than a nightclub? It is a place of debauchery and hedonism, perfect places for vampires, lycanthropes, and undead to make their mark. You would search around the city and figure out which clubs are clean, and which are tainted, but you instead decide to stick to your intel. You know that certain places of the city are veritable hotspots of activity. Near the piers of Madrid, is the “Black Cat Nightclub”. It seems a little on the nose, but hey, whatever works for you.

You do some scouting around the area and find that it’s mostly clear. Once your perimeter sweep is complete, you enter the nightclub proper. Through the blaring lights and sounds, the teenagers dressed like goths, and the atmosphere of the place, it would be hard for anyone to make things out. However, you spot a blond woman leaving through the backdoor of the club. It might’ve been the lights, but you could’ve sworn that you spotted her unnaturally elongated fangs. You decide to pursue.

>[Location Found: The Black Cat Nightclub]
>+2 Tracking
>>
>2
From the club you see a shadow with fangs sneak out the back. Making your way out the kitchen exit, you find yourself in a dark alleyway. It is dark during this moonless night. It’s quick, almost painless as you feel the knife slide into your back, through your ribs and into your heart. It’s a clean cut. You fall to the ground bleeding. The fanged figure drops on all fours and starts lapping up the red stick ichor oozing out of you. The world fades. Your vision is splashed with crimson and then into blissful darkness. You breathe in, but it comes short and shallowly. It seems you’re conscious, but just barely. A vivid experience, for sure.

In your torpor, you can hear voices conversing. You’re mind is too muddled to understand a word of what they’re talking about. Several moments later, you can feel a clash of magical power. Even in your state, you can feel the vast amount of power. It seems this time, you were simply outclassed in all forms. If only you had trained harder, you tell yourself. You cling to the last strings of life before surrendering to the darkness.



You wake up some time later, on a clinic bed. You try to move, but feel a sharp pain in your chest. You raise the hospital gown you’ve got and realize that your injury has been tended to. It’s strange, because that kind of wound clearly would’ve been fatal to anyone, hunter or not. What’s even more strange, is the fact that your injury is still present. Conventional first aid and medical treatment wouldn’t have been able to save your life, even if it was from the best of surgeons. Healing magic is a possibility, but if that were the case, why isn’t your injury fully healed? What kind of healing magic only stabilizes a patient? As you’re thinking about this, the rest of the clinic lights turn on, and a young man walks into the clinic, just as confused as you are.

>[Brutalized] Your injuries were nearly fatal, and while you’re certain you’ll recover, this’ll certainly set you back for a while. -15 to all physical actions for 3 turns.
>You may RP with Markus Milton, a fellow player who helps run the school clinic.


We do suggest connecting to our Discord server: https://discord.gg/fVwtuqy. This way, we can help when you need help of some sort and easier communication.
>>
TURN 134 GO
>>
Rolled 58, 36 = 94 (2d100)

>>1623347
https://sites.google.com/view/mkam/character-sheets/matthieu-faust
>Go back to the Black Cat nightclub. As a dhampir, I should fit in easily. Maybe I can find Vampirella this time (+1 Basic Tracking, -3 Raccoon Hatred)
>Set up the ritual to power up my Impling. I have my mana battery, the pink oasis water sample, and my demon summoning circle. I'll try to get the blessings of Asmodeus and Lilith, and will charge my impling with the demon mana/pink mana mix until it evolves. (+1 Demon Summoning Circle, +3 Demonology, -3 Raccoon Hatred)
>>
Rolled 96, 44 = 140 (2d100)

>>1623347
https://sites.google.com/view/mkam/character-sheets/zav-erdna-georgius-v

>Red Forest’s Temporary Conditions:
[Clingy], she is unwilling to leave you side causing an increase DC of 40 to all your tasks for next turn.

>Study:
After finishing the documentation for Red's enrollment, Zav takes the [Spirit Forces] Book again for some sessions of study, there's some things he still didn't really not know about spirits, especially the human ones also know as ghosts.

>Train:
And has been some time since the young knight trained his skills with the spear, taking the zenith lance Zav searches for a place for him to start training his proficiency with the weapon, however it would be good to avoid the martial arts club, especially to avoid silimilar accidents to the previous one.
>>
Rolled 45, 47, 100, 25 = 217 (4d100)

>>1623347
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>Study
Study that Conjuration, my dude.

>DO: We'll ruin this fucker's life, trust me. The biggest thing I can think of is the chemical weapons he's making. That's a real biggey. So, here's the plan. Make a fake identity for myself, as an entrepreneur that wants to get started in the mercenary/warmongering business. Contact Poseidon Industries and arrange a meeting to buy their... unconventional weapons. Make sure the eating is recorded in every possible way. Hopefully everything doesn't go to shit.
(Investigation +3, Blessing +5, Ring of Allure +5, Robes +3)

>DO: Bloody blueprints. Find someway to deward the damned things. If it's not possible, then i'll just ignore it. I won't delay my tower just to decript blueprints that may or may not be useful.
(Basic Abjuration Theory +1)

>DO: Well, it appears I have a daughter now. Attempt to find her schooling. We can't take care of her all the time, we have our own studies...
(Investigation +3)
>>
>>1598169
[Emilia's Neon House]
>free action
You spend an afternoon making beautiful invitations on your software of choice. Once you're satisfied, you give them to everyone. They seem to appreciate the effort put into them. You actually even manage to recruit some of Nicholas' admirers.
>Zav and Nicholas may join the Engineering club
>You got three club members

>Class
You study engineering, to be more accurate, you learn how to operate most machine tools. How they work varies from one model to another, but there's some generalities that apply to most of them. You catch yourself daydreaming about those. Maybe one day, you'll have one in your club room ?
>+1 Engineering

>73
You look online for a shop that sells metal, both magical and mundane. And surprisingly, you find something. The name of the webpage seems to be "Ore's Metal Shoppe". From what you can gather, it's owned by an earth elemental called Ore, who lives in the earth elemental settlement of Madrid. He became quite a successful businessman due to his business acumen and knowledge of minerals. You contact him through email, and he expresses interest in your club. He gives you a coupon, the address of his shop, and tells you to visit whenever you want.
>You got a [Metal Coupon] Get a free shipment of metal from Ore's Metal Shoppe.
>>
Rolled 86, 97 = 183 (2d100)

>>1623347
https://docs.google.com/document/d/1zIgK5NZOFTaNnavktnUN6jwnJMY-Ecn-RrX7g6f8vf8/edit?usp=sharing

>Do:Get into contact with my mom and sister again. Tell them about the mysterious stranger and about how we should probably eventually deal with this

>Do:Train UBW. If I can just grasp the concept of infinity I'd be a step closer...
>>
File: Weed.jpg (38 KB, 498x280)
38 KB
38 KB JPG
Rolled 35, 35, 17, 16 = 103 (4d100)

>>1623347

Name: Zoot Martingale
From: The USofA

A 20 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Intermediate Time Slow [0/3], Basic telekinesis [1/2]

>Skills: Basic Athletics [1/2], Basic Kite Flying, Master Firearms Proficiency, Advanced gun Dual Wielding[4/5], Intermediate Potion Making [0/3], Expert Public Speaking [1/8], Intermediate Charisma [1/3], Basic Stoner powers (Form of perception) [1/2], Basic Stamina [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory, 33 reputation points, Basic dancing, Basic Ritual Theory.

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid), [Drama Club Authority] You have control of what the drama club can do to help with keeping Eliza in check.

>Perks: [Concentrated Fire]. You do not gain penalties for attacking with firearms repeatedly. Additionally, for each successive attack with a firearm, add +5 to the next firearm attack roll. Interrupting the chain of firearms attacks with a different attack will break the chain. [Electoral Candidate] Gain a +5 to all social rolls. Gain +10 to rolls involving politics. These two effects do not stack. [Clear Waters] +5 to rolls against corrupting influences. +10 to rolls against magically enhanced corrupting influences. These two effects do not stack.


>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy), Alic (Buds), Fluke Unten, Leia T2 [0/3], Alia T2 [0/3], Wistan [1/2]
Brooke (Soulmates) T5 Romantic Interest [2/10] Is dating
Eliza (Venomous Enemy) [1/2]


>Items: Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts, stockpile of [Skullcap] downer drugs, [Mask of the Liar] Literally the face of the Devil King ripped off after death. Wearing this wretched thing will make deception and Illusion rolls easier [+10], but cannot gain reputation or Relationship while wearing it. It is cursed, and cannot be simply removed after being worn, WEED!!!!, My Zoot suit +7 to social rolls when worn.
>[New Digs, Nice Place] +15 to all actions spent involving your dormitory for 3 turns.
>[Return of the Hero] +5 to all social actions for the next 2 turns.

Double turns left 19

>DO: Find my Brooke. I've missed her, and I don't know what happened to her after all the chaos in Amsterdam. [Return of the Hero]
>DO: Smoke some weed in my new dorm room. [New Digs, Nice Place]
̳ ̳ ̳ ̳͙ ڪ
>DO: It's been a long time since I've been in Madrid, so let's go check on my H.I.G.H. club and chill there for a bit. [Return of the Hero]
>DO: So I figured Eliza would make it out of Amsterdam somehow, go look for her and catch up a bit, and while i'm at it I wanna make a deal with her on something. [Return of the Hero]
>>
Rolled 73, 40, 70 = 183 (3d100)

https://docs.google.com/document/d/1j8LBRrJonQtUNVlRswtXX02W7CB3xip9cDClJ-hRIt4/edit?usp=sharing

>Attend Kinetic Theory Class
>Go do some strength Training
Relevant boosts: T1 Strength, T1 Martial arts
>Develop new spell: [T1 Power Fist: Increase the power of your punches by building up potential energy and releasing it as you punch, however the recoil is enough to throw you off balance]
Relevant boosts: T2 Kinetic Theory, T1 Strength
>Talking with Tana has been nice, lets go invite her to lunch
>>
>>1623312
Posting a revision.

You walk into the club meeting dojo. It’s dark, you hear a swiping sounds. You’re in a fight for your life. Wild swings one after another in this battle. You’re scared. You climb onto a storage crate as the enemy continues to clink and clack his metal about. Your foot meets with a heavy fire that casts no light. You scream. The lights come up. Your leg is a blood stump as the student before you is horrified at this mistake. You're soon rushed to the school clinic, where they quickly use a regeneration spell to reattach your leg to your body. They tell you to take it easy for now, and it'll be a while until you completely gain all functions of your leg. They hand you a pair of crutches, and tell you to return for physical therapy.

>[Blood Stump] is now [Reacquainted Leg]. Your body needs time to completely heal and repair all the muscles and nerves naturally. For 5 turns, any physical action that involves functioning legs is now DC 40. You may speed this up by going to the clinic to attend physical therapy and minor regeneration magic.
>>
Rolled 39, 16, 19 = 74 (3d100)

>>1623347
>Go find the person who's leg I accidentally chopped off. Need to apologize.
Relevant Modifiers: +5 Hero's Welcome

>Attend Swordsmanship Class. It's been a long time, but I might as well go, since I'm barred from the training yard.

>Do some Swordsmanship training on my own. Away from the training yard, probably in a park or other open area.

>Do some more Stamina training. Jog around the campus or city.
>>
Rolled 21, 53, 31, 95 = 200 (4d100)

>>1623347
Sweet, some Doctor Who merchandise.
[Smugness], [T3 Time & Space pocket watch]
>Solve Riddles
>Solve Puzzles
>ZzZzZZZzzzzzZz...
>ZZZzzzzzZZZZZzZZzz...
>>
Rolled 79, 96 = 175 (2d100)

>>1623347
Name: Lawrence Birch
Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

Status Effects:
>[Crumbling Facade] - Eliza’s persona is slowly wearing down because of her exhaustion. Maybe you should take her somewhere she can let loose sometime. -5 to the next interaction with Eliza unless you take her somewhere fun.
>[Martha: Closer] - 2 stacks

>Deliver the shipment for Lewis Parker and find the people who buy the runes [T5 Eliza Quest]
(Relevant modifiers: T1 Charisma, T1 Reputation, Intermediate Investigation, Basic Tracking)
>Meet Eliza and tell what I just did. Ask her where she wants to go on the date and have some fun. (I know nothing about Eliza, damnit)
>>
>>1581755

"Ah, Devin nice to see you again. I have things to discuss with you." Lawrence says as he puts down his plate of food.

Whispering to him, "I've confronted this Martha Girl and... I don't understand some things she said." as he shows to way to somewhere more... private
>>
>>1629091
"...What exactly did she say?" Devin responded quietly as he walked with Lawrence. With events coming to pass, such as what happened in the woods and with Nina at the park, Devin finds himself more and more concerned about what Martha is going to do.
>>
Rolled 97, 41, 30, 30 = 198 (4d100)

>>1623347
https://docs.google.com/document/d/142RqLUo657EPpQM0d58It2ZAayRPXjuL1byxDLKP_3o

>Free action: Buy [Mana Ring]
>Research the Springtop Glade. Maybe I'll find something about that ritual stone by asking the Deertuar or something in the library. (History T1)
>Take time to lead some of the newer members of the cooking club in a cooking lesson. (Cooking T5, Leadship T2, Paella)
>It's getting close to a year since Nina came into my life. We can say it's her "birthday" or something. I should try to subtly ask Nina about things she would like to have. (Nina T4)
>Learn how to crast Ice Arrows so I can fire them off my bow. (Ice Theory T3, Magic Icecrafting T2)

[Well Fed] +10 to all rolls next turn
>>
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Rolled 41, 63 = 104 (2d100)

>>1623347
>>1626460

Dania Nanato

- - -
The only daughter of a currently kidnapped Mexican Inn owner and a Japanese Acrobatic Dancer. Fled from Mexico and enrolled in the Academy. Has a birthmark with the shape of a dragon, some say it looks like a chicken.
- - -
Spells:
CAST: Cures Minor Wounds [T1 0/2], CatWalker Enchant - [T1 0/2]

Knowledge:
Intermediate: Dancing [T2 1/3], Combat Theory [T2 1/3], Stamina [T2 0/3], Hammer Proficiency [T2 1/3], Unarmed Combat [T2 1/3]
Basic: Meditation [T1 1/2], Magic Theory [T1 0/2], Stalking [T1 0/2], Swimming Proficiency [T1 0/2], Stealth [T1 0/2], Enchanting [T1 1/2], Blacksmithing [T1 0/2], Persuasion [T1 0/2], Investigation [T1 1/2], Strength [T1 0/2]

Traits:
Potent Willpower [T2 0/3], Dojo Reputation [T1 0/2]

Relations:
- Senpai Jeneven [T2 0/3]
- Roommate Stephanie Moore [T2 2/3]
- Mystical Beasts Professor Selene [T2 0/3]
- Friend Adal Steelieg
- Librarian Athena (T2 0/3)

- Met Harold, Principal Katherine, Nurse Olivia, Ponytail

Inventory:
- Cat plushie, Catlike Enchanted Pair of Boots, MkA:Amsterdam Map, Pair of Crutches
- [Basic Spelunking gear], which includes Helmet, gloves and 35 ft worth of rope with 2 hooks,
- [Standard Spelunking Hammer] and [Long Spelunking Hammer]
- [Assassin's Contract] - Signed by J. Roderick
- [Tiara of Gold and Ruby]- This item holds ancient magical power, but you are not sure what it does exactly. It will require some research to find out.
- [T1 Heat-Resistant Earrings] - Helps keep fire out of you.
- [Confessions of a Steelcharmer]

Effects:
- [Smuggling money] One time use. +5 to buy action
- [Reacquainted Leg] - DC40 for physical actions that involve functioning legs.

Quests:
[ Dragon Lady ]
- Convince Selene I can meet a dragon without dying. Natural 100 will be considered for completing the quest.

[Mental Block]
- Stronger Meditation Needed [T3]

Companions:
- [Friendly Child Spirit]
See him as a blue firefly. He casts spells independently. He can Quick Cast Regeneration (T1), Quick Cast Light (T1) and he cannot be harmed by normal weapons. You can see him in his true form (headless child) if you obtain a way to see ghosts. You are Acquaintances (T1 1/2 - Friends) with him.

Actions:

>Start therapy as soon as possible [Reacquainted Leg]

>Ask around for information about the guy that chopped my leg off.
>>
>>1623347
https://docs.google.com/document/d/1cBPLqZex9BVSkrrAF0XT_wxw4lholpoJpnDuBr1K5y4/edit?usp=drivesdk

>Attend: Engineering class

>Do: It's great that someones gaining interest in our club! Use that [Metal Coupon] we got from that sweet rock dude. We should have plenty of copper wire back at the shop, so what we really need is a metal that efficiently conducts large amounts of mana over a rather small wire.
>>
>>1623345
Name: Markus Milton
_______________________________________
When they wrote the story of how he eventually was driven into insanity, a large portion of it would be devoted to the fucking night shift crew. Sure Master Kiru had gone through lengths to make sure to remind him that his training had been different than the other interns. That however didn't stop his increasing annoyance at their sheer incompetence at times. Yes the clinic was usually swamped with work. Including the day previous when Markus had to reattach someone's leg, and another person's eye. Still, that was no excuse for shoddy work he bet it was fucking Todd. Still he kept his composure together as he looked over the notes that detailed the extent of the girls injuries, which only made his annoyance at Todd even more pronounced. The girl shouldn't haven't survived those injures let alone last long enough to get them treated, and Todd did some bargain bin level work on her. He kept his smile on his face as he placed her chart on the end of her bed where it belonged, and NOT next to the bloody clothes THAT SHOULD HAVE BEEN REMOVED.

"Good Morning Miss Romain, how did you sleep?" He kept his tone light as he moved about the clinic prepping himself to tend her to her. "Can you lay back for me? I want to check how your bandages are doing." And murder all of night shift collectively.
_____________________________________
>>
Rolled 36, 55, 8 = 99 (3d100)

>>1635978
>>1623347
Name: Markus Milton
From: USA
https://sites.google.com/view/mkam/character-sheets/markus-milton
Turn 133
>DO: Begin setting Zoe to straights, there was a few things he'd have like to do with the her injuries, but until he heard more about the incident that lead up to them it was better to play it by the book. So with a soft blue light coating his hands, he applied his magic to her wounds. Mentally mapping out his magic like a cool wave, to soothe and renew. [Relevant skills: Basic Biology (+1), Steady Hands (+2), Doctor's Smile (+2), Intermediate Bed-Side Manner (+2), Intermediate Medical Theory (+2) Advance Cure Wounds (+3), Master Blood Medicine(+5), Master Healing Medicine (+5)]

>DO (Talk to the Principle):
After the Zoe incident, Markus set about organizing a series of protocol questions and exercises. Detailing proper patient treatments, waste disposal, sterilizing procedure and proper binding techniques. All things he had first hand experienced in pretty poor condition from night shifts. And if people failed the test, they were getting barred from working on patients for two months and forced to retake it. A second failure would see them unable to take the exam until after finals. He wasn't a teacher, and Master Kiru was currently out of commission but enough was enough. Once he finished his outline he took it to Principle Hernandez along with his concerns that caused it in the first place. [Relevant Skills: Intermediate First Aid Theory (+2), Intermediate Medical Theory (+2), Intermediate House-Keeping (+2), Advance First Aid (+3), Advance Immunology (+3), Master Medical Facility Management (+5), Master Healing Magic Theory (+5), [Love] +10]

Turn 134
>DO (Train Mana Reserves):
The previous work out of emptying out most of his reserves and building up from there, worked well enough last time, so no point in fixing what wasn't broken. He really needed to brush up on proper techniques however.

>Class: Attend Medical Theory seminar
>>
>>1629297
As they walked away from the people, he started to talk.
"I decided to be direct so I searched and found Martha gathering signatures for some place called 'Rita de Cascia'.We had some small talk and I also learned she specializes in electricity."

"But what bothered me was her saying she had a boyfriend while calling you a 'waifu'? I asked her what she thought about you and... " Lawrence says as he brings out a note and starts reading what was written down.

"'Arctic Hair, cool demeanor, and pure as a snowflake' is how she described you." I then asked who her boyfriend was and she said she was with him last night. So I just need confirmation. You've never met Martha before?
>>
>>1638216
"No," Devin replied swiftly. "I've never met her myself." Though thinking back, he remembered the woods incident.

"...At least, not consciously. Not to far back, after the Grimwoods incident, I gone back into the woods looking for a friend. I got tired and ended up passing out." Devin lets out a sigh. "Next thing I know, I'm awakened to find myself in a sleeping bag and my legs completely sore. Another student, Markus, was there when I awoke and he fixed me up. I had thanked him for watching over me...but he told me some girl had pointed out where I was just before I awoke. I think it's clear now it was her..."
>>
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Rolled 51, 12, 38, 75, 5 = 181 (5d100)

>>1623347
[Nicholas Penn]
https://docs.google.com/document/d/1BpT4DFrgEfcxw7u0UAftsCHB0Fvb3X1EbCYdcuS2wzI

Present Condition:
>[Front Page - Your reportage of the Pink Mana Pond will be the Front Page of the Next newspaper edition.
>[Forgetful] - Roll 1d100 next action. - Failing can cause you to forget something important.

>>I should work on my wrench. It could be a lot more conductive of mana. Would like to channel my spells through it, especially when attacking.
[T4 Mana Theory][3/8]
[T2 Maintenance][1/3]
[T2 Transmutation][1/3]
[T2 Alchemy]
[T2 Plumbing]
[T1 Wrench Proficiency][1/2]
[T1 Chakra Theory]
[T1 Electrical Theory]
[T1 Enchantment Theory]
[T1 Lab Proficiency]
[T1 Reinforcement Theory]
Spell: [T1 Enchant Tool]:


Hmmm, that [Mage’s Coffee Machine] seems to be kind of slow, I’ll bet I could reinforce it and overclock it so it’d be a more valuable asset to the club!
>>Improve the Magitech Club’s [Mage’s Coffee Machine] (With the idea that it will provide a general bonus to actions taken in the Magitech Club Room.) Provide (likely much needed) Maintenance on its various pipes and electrical/mechanical parts, use Transmutation, Alchemy, and Reinforcement magic to enhance its structure to withstand a more intense workload, and finally, Overclock it so it doesn’t take so long to set up. I’ll hook it up to that mana converter to juice it up, too. PEOPLE NEED COFFEE.

>[T4 Mana Theory][3/8]
>[T2 Maintenance][1/3]
>[T2 Transmutation][1/3]
>[T2 Alchemy]
>[T2 Plumbing]
>[T1 Wrench Proficiency][1/2]
>[T1 Chakra Theory]
>[T1 Electrical Theory]
>[T1 Enchantment Theory]
>[T1 Lab Proficiency]
>[T1 Reinforcement Theory]
>Spell: [T1 Enchant Tool]:

Something very bad is probably happening in this room. Someone should do something! Wait, I’M SOMEONE! Knock on the door, see if there’s a reply, IF NOT, BREAK IT DOWN, IT SMELLS LIKE SOMEONE COULD BE IN TROUBLE!
>>Investigate [Matt Faust’s Room]
>>Deal with fallout of prior action, GET THE STORY.
>>
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[===Madrid News===]
>Canaria Island Vacation
With Spring Break starting soon, the Student Council has made an announcement. Along with the normal reminders to finish homeworks and projects over the break, they have also stated that they have recently been sponsored to go on a trip! Namely, to the island of Canaria. All travel expenses will be covered by the school, so don’t miss your chance to go on the trip and experience true tranquility!

For the next 3 turns (Turns 135-138), you may sign up for a trip to Canaria. Signing up for the Spring Break OVA takes a single action, but no roll is required. The OVA will begin on Turn 139, and will span the course of a single turn, meaning players will return on Turn 141. We highly encourage players to participate in this event, as it’s a good opportunity to get acquainted with other players, and to go on an adventure.

>Missing 17 y.o. Prodigy Student
Several Police Officers of the Madrid Police Department have conducted a search operation on the immediacies of the Mageknight Academy of Madrid amid an ongoing investigation into a 17 years old student disappearance. Authorities are yet to find a lead on the disappearance of the missing student Kassandra Silvestri.

Kassandra’s Roommate reported her missing a few days ago after she noticed that she didn’t come back to her room after a long session of studying in the Academy Library. Her roommate stated that she was working on the research of a new alchemical formula so she has been pretty busy studying. Athena, the librarian golem, reports that she saw Kassandra leaving at the closing time of the library.
Kassandra Silvestri is a prodigy student, by the age of 16 she won the National Alchemy Contest and got the Coughlan Scholarship to attend the Mage knight Academy of Madrid. We call for the help of all the Mageknight Community.

>>1623361
[ Matthieu Faust ]
58+1-3=56
>Go back to the Black Cat nightclub. As a dhampir, I should fit in easily. Maybe I can find Vampirella this time (+1 Basic Tracking, -3 Raccoon Hatred)
The Nightclub is easy enough to enter. It almost seems like the bouncer knows what you are and let you through because of it. Through the blaring lights and loud music, you can spot a familiar face in one of the corners. A woman with blonde hair, youthful and confident. She’s swapped out her tattered Victorian outfit for some newer, modern dresses.Handsome and muscular men hang around her. It seems she’s accumulating her army again. At one point, she looks at you, and you swear that she smirked and winked at you. What the hell? In any case, now that’s she’s onto you, you decide to beat a hasty retreat. Who knows how many thralls she has in there? You’re worried that she might relocate, but that reaction… she’s challenging you, daring you to try and beat her. Maybe you should return with backup.
>+1 Tracking
>Found Vampirella at the Black Cat Nightclub. If you intend to recapture her, you should prepare for a fight.
>>
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>>1644366
36+1+3-3=37
You start by reinforcing the ritual circle with extra wards, salt and chalk. A single mistake in any demonic ritual can result in… pain. Next, you make a few prayers and offerings to Asmodeus and Lilith in the form of your vitality. Nothing too big, and small enough that it’ll recover on it's own, but it should be enough to get their attention whilst not insulting them. You place the Impling in the center of the circle, and then place the Mana Battery and Pink Oasis Water Sample on opposing ends of the circle.

Now to begin the ritual. Only a drop of blood will be necessary. You prick your finger with a ritual dagger, and the blood drops onto the circle. Soon afterwards, the wards and runes flare to life. The mana battery unseals itself, and the dark purple, almost black mana masses up into orb that floats in the air. The water sample glows a bright pink, and then that pink mana hovers into the air, creating its own orb and leaving a sample of completely inert water. It’s time.

The Impling’s eyes open, and then it opens its mouth to inhale, causing the orbs of mana to break off into vapor. The mana suffuses every fiber of its being, and for several minutes, you can’t even see it anymore. The process takes a while, so you decide to take a seat and watch with bated breath.

Six hours pass, and since you had started this during midnight, you’re certain that it's almost sunrise by now. Your willpower had kept you up, as falling asleep during a demonic ritual was a great way to get yourself possessed, killed, or worse. Thankfully, your patience is eventually rewarded once the smoke clears.

Instead of the tiny Impling that you’ve grown so accustomed to, you find a young redhead girl sitting on the floor. She has plenty of demonic features, though. Red eyes, wings, and a tail are the ones that stand out, Asmodeus’ doing, likely. Since she’s wearing such revealing clothing, you can only assume that Lilith had heard your request. The young succubus stares at you with both curiosity and intent. You let out a sigh, glad to see that your experiment worked. She gets up and starts walking towards you, and your eyes widen as you watch her walk straight through the barrier you had set up.

The succubus leans in close to you, meeting you at face level, close enough to your own visage. She smiles and speaks to you. “Thank you, papa.” The girl leans in and gives you a kiss on the cheek. Suddenly, you feel yourself getting weaker. Is she… draining you?! As you look at her in surprise, she speaks up. “Just a little, papa. Don’t worry.” Your exhaustion hits you harder than ever, and you collapse in your chair. Darkness takes you.

(cont.)
>>
>>1644374
Hours later, you awaken. You’re still in your chair, but now there’s a blanket over you. You feel sluggish, and you’re addled to feel a weight on you when you try to get up. You remove the blanket to find… the young succubus sleeping in your lap. She seems quite snug, her small chest rising up and down peacefully. At first, you’re concerned that you had been raped, or something of the like, but since you can most definitely feel your fluids in check, you can deduce that you’re safe. Since she’s still quite young, it’s probably difficult for her to harness the full extent of her powers. You decide to sleep a little while longer.

>[Exhausted] That ritual took a little more out of you than you expected. -5 to all physical rolls next turn.

>Impling has evolved into Succubus
>You may name her whatever you like.

>[Metamorphosis Exhaustion] For the next 5 turns, [???]’s skills are considered one tier lower than usual. If a skill reaches 0, then it cannot be used. This can be sped up by spending some time to relax with her.

>[???] has the following stats
[Abyssal Legacy] - Resists 50% damage from Demonic and Darkness-based attacks. Takes 50% additional damage from Holy and Light-based attacks.
[Lustful Diet] - Requires energy in the form of emotions to survive. It prefers to feed on Lust and Passion. It can also feed on Vitality or Pink Mana.
[Familiar Bindings] - Due to her bindings, she can function as a familiar. She may be summoned to your side and dismissed(to wherever you set her ‘home’ to be) at any time. If she reaches 0 Vitality, she will automatically be dismissed unless you choose not to.
>Base Vitality: 10(reduced to 5 due to [Metamorphosis Exhaustion])
>Base Mana Reserves: 5
>T2 Mana Reserves
>T2 Demon Theory
>T2 Fire Theory
>T3 Lust Theory
>T2 Tail Whip
>T2 Draining Kiss
>T2 Firebolt
>T1 Whip Theory
>T2 Inspire Lust
>T2 Suggestion
>T1 Flight
>>
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>>1644379

Gain:
>[Who’s Who in the Spirit World] - Specialized Book on the Theory of Ghosts and Living Beings Spirits.
>+3 [Spirit Theory]

>44
A nice place to train where many seem to come and go is the H.E.M.A. Club training grounds. The place is huge and have their own assortments of weapons you can borrow. Its pretty open as you see a group around a sparring pair while some practicing some techniques on their own. There is a large variety of people with some holding huge hammers, thin blades, and some training patas’ speed and precision. This looks to be the right place to practice… You bring out your own weapon and an open area. While, it took awhile to get used to the place, you eventually feel comfortable and improve in your specialty.

>+1 [Spear Proficiency]
>>
>>1644384
>>1623543
[Angelica Sriracha]
>45
You study and cram yourself with information about conjuration. You have a strong desire to learn all about conjuration. Also you repeat the conjuring spell you saw in class yielding a lower quality butter bar.

>+1 Conjuration
>+1 T2 Butter Bar

>47+3+5+5+3=63
You call in a few of your contacts to get yourself started an a false identity. They quickly come back to you with information. Your alias, Annabelle Silver, is a little on the nose, but it works. Your fake life apparently makes it so that you had graduated at a college here in Madrid, and having recently inherited your family’s wealth. Works for you.

You call up a service representative, and ask about weapons. They offer you a few stocks of conventional weaponry, but thanks to your persuasive skills, you manage to ask about their “special” stock without too much suspicion. The salesman offers to meet you sometime soon, where he’ll give you a special “demonstration” of the weapons.

>+1 Investigation
>[Business Call] You may visit Poseidon Industries any time within 3 turns to examine their weaponry. Of course, there’s likely a clause of nondisclosure, so you’ll have to find some way to smuggle in secret recording equipment


100+1=101
With a Quick Moogle search and a trip to the library, you end up finding that Curse of the Blind is one the old-school type of magical seals used to protect documents. Now a days, it's one of the simplest spells to abjurate since it's so damn well documented. While learning how to deactivate it you also ended up learning how to cast it. Right now you can only use it in objects.

With the blindness out of the way, you are now reading the most complete and beautiful blueprints you have ever laid your eyes upon. Everything is clearly marked and noted with what function everything should do. Exact measurements down to the milimeters, handwritten notes of the thoughts of the author and even you find secret indents in the walls to add Mana Stones to power the magical protection of the building and as way to trigger the various magical traps in the tower.

You feel that you could learn more from it with another session of study.

>Removed: [Curse of the Blind] from [Blueprints]
>+2 [Tower Preparations]

Gain:
>[Curse of the Blind] - Enchantment - Use it to ward an object and cause blindness to the holder.
>[Advanced Tower Bluerprints] - Highly detailed and complete blueprints of the Stone Tower in the middle of the forest.

>+2 Fortification - Physical protection for buildings and structures
>+2 Magical Warding - Magical protection for buildings and structures
>+2 Structural Engineering
>+2 Abjuration
>>
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>>1644401
>25+3=28
You look around Madrid, and through rumors about a few other students, you learn that there's a school that integrates both normal and “special” children in one place. The Madrid Elementary School, despite its ordinary name, is actually one of the oldest and most venerated schools in the city. It emphasizes equality between everyone, so discrimination against children of different races is rarely ever there.

Alternatively, there is a private school near the Academy. Namely, Stonewolf University. It's got higher standards and tuition fees, but the education it's top notch. You do hear, however, that class and elitism is quite evident. They try to minimize it, but it's unavoidable when it comes to these children.

With these options in mind, you prepare your enrollment forms.
>As a free action, you may select which school to enroll Rosen into. No roll required.

>>1624304
[Aine Cletus Boros]
>86
You start by calling up your family. You tell them all about the stranger that kidnapped Doroty. Your mother is worried about you, but your sister assures that you’ll probably be fine. They’re not too worried about him, since breaking into the Boros estate would be suicide, thanks to the nearby demonic horde. Even if he could manage to break through, he’d then have to somehow slip past the Boros Estate defenses. Still, they thank you for the warning.


>+1 Mother
>+1 Cousin, I mean, Sister.
>[Peace of Mind] - You feel confident about the safety of your family. +10 to all actions next roll.


>97
You start to train and you create weapon after weapon and really, infinity is an endless thing. They say infinity is actually a number just too hard to take in from its vastness. Imagining it can do nothing so what we can do is get the closest we can get from it.
>+3 UBW
>Gain [Infinity] - number/counting related activities get +5 next turn

>>1624716
[Zoot Martiniglass]
>35+5
You go look around the Amsterdam dorms. It’s likely that the same thing happened to her, and she was assigned a new dorm. Sure enough, you head to the girl’s dorms and you soon see the blue hair you’ve grown so used to. “...Zoot?” You hear her say. You see her run towards you, and you fall to the ground. She hugs you, tears in her eyes. “I missed you so much! When you didn’t make it out, I…”She stops that train of thought and just continues to embrace you. You cooly return the hug, still prone on the ground. People are staring, but you don’t mind. It’s good to be back.
>+1 Brooke


>35+10+5
The new place is pretty cool, but it's missing something. You start smoking in there and you start to feel better and happier about oneself. Everything is cool right now. Maybe you could even spread this coolness around school.
>[The Dankest] - gain a +10 to the social rolls for next turn

(cont.)
>>
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>>1644443
>17+5
You found the keys to the HIGH Club and enter the room, probably expecting a nice welcome and a few buds to smoke and relax with. But instead you are presented with a dusty room exactly as you left it when you transferred back to Amsterdam. Maybe it's a good time to start recruiting.

>[Empty Club] - The room where your club held reunions is dusty. Looks like your old members aren’t present anymore.

>16+5
You look around for Eliza, but simply can’t find her. You try asking around the campus for her, but no one has seen her recently. It almost like she disappeared while you were away. You return to your dorm after your fruitless search, and suddenly remember something. You remember a student from Amsterdam that was Eliza’s close ally. What was his name, Laurent Butch or something ? Maybe you should look for him, you know Eliza can be slippery.

>Rumor: [Laurent Butch] - Amsterdam Student; Eliza’s friend.

>>1626155
[Davis Malachai]
>Please note that the correct tier and points for your spells and skills should be 1,2,3,5,8. Please correct your Kinetic theory to >T2 Kinetic Theory(1/3)

>Class
You take the class and the usual professor discusses on the concepts and possibilities with kinetic theory. It can spread out from labor to offensive and maye defensive magic if used properly. One must be careful with its use.
>+1 kinetic theory

>73+1+1
You decide training strength would be a pretty good idea and soon, you hit the gym. You see some pretty buff people, one even being a girl! This doesn’t bring you down of course and as you start to lift, treadmill and lift some more, you feel you’re you become so much more stronger than before.
>+2 strength

>40
You find an open space for yourself and soon, you start throwing yourself at dummies. You improve the power greatly and with more punches and power, it gets strong enough for you to lose balance.

>Gain [T1 Power Fist], when throwing a punch or kinetic fist, you can choose to deal extra damage equal to 2 times the [spell tier] at the cost of being knocking yourself down for [spell tier] turns. Resisting knockback can be done with 2 tiers of strength to resist the force of knockback for one turn

(cont.)
>>
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>>1644450
>70
You find Tana talking with a few friends next to a fountain. You casually approach her and she introduces you to her friends. You meet Nathalie, a sweet redhead with glasses clutching a book between the arms and herself and Cordelia, a girl that is wearing the Hooded Robes that are part of the uniform but that no one ever uses. Between the shadows of the hood and her hair covering her face, you see a pale girl with a sleepy face. You talk to Tana about going out for Lunch and she replies that she was going to go with her friends to get lunch and that you are gladly invited too.

Lunch was nice in a small tofu shop located a few blocks away from campus. You ended up talking about your ambitions and expectations of the Mageknight Academy. Nathalie is really passionate about the history of Magic and always brings up fun historical facts to the table. Cordelia just replied with a shrug and said she likes potions and cauldrons. This doesn't surprise you in the slightest. Tana avoids the question as old Bunta places the bowls of Ramen in front of everyone.

>+1 Tana Ashworth
Met:
>[Nathalie] - Redhead Glasses Girl
>[Cordelia] - Hooded Girl with a sleepy face

Locations:
>Bunta’s Tofu and Ramen shop - A few blocks away from campus.

>>1626542
[Ean Hawthorne]
>39+5
After the incident, you decide to find the guy. After some inquiry, you learn she in therapy so you decide to visit her after.
>You are free to RP with Dania Nanato

>Class
Ah class, it's been such a while since you’ve taken class. The teacher looks pretty asian and talks about posture, things you already know. He then talks about physical attributes and how it can make a big change. There are some things you learned but it was an okay class all in all. Training felt like it does more, but book-smarts on other sword skills can be useful at some point.
>+1 swordsmanship

>16
You try to find an open field to practice your swordsmanship, but anything you find is occupied by someone else. These conditions are terrible, you decide to just give it a rest and go home. There is always next time. Students have started to give you the stink eye after they hear about yesterday. Instead of finding a place you decide to lay low as it were

>19
You put on your jogging clothes, start playing some sweet jams of your workout playlist. It’s time to work them calves, baby! Except, as soon as you walk outside it begins pouring down with rain. Well, you aren’t one to run away from a challenge, rain wouldn't stop yo- Oh, shit. That was thunder. Time to go back inside.
>>
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>>1644461
>>1628094
[Lie Alius]
>21+10+3
You purchase a sudoku book and spend a few hours on it. It’s fun, until you get out of the beginner section. What do these mean? What do the numbers mean, Mason? WHAT DO THEY MEAN? You give up on finishing the book when you start having flashbacks to your days in Vietnam. The shit you’ve seen…You soon shake it off and voila, the book is finished. How… maybe those flashbacks wasn’t all bad.

>+1 Puzzle Solving

>53
After the dilemma with riddles, you decide to do puzzles instead, you start with puzzles. You find old chain pieces stuck together and after some reading the instructions, it seems you have to think of a way to separate them. After minutes or so, you do the first and you feel proud of it. Now like 20 more…

>+1 Puzzle Solving

>31
Vague visions come to you as you wake. The back of a white haired girl pulling you around in a dreamy bright place. Building scattered around from old classic victorian houses to modern company buildings. The girl has hair reaching to her shoulders and they look as white or maybe even whiter than yours. The memory fades as you call out to her to slow down and you vaguely remember that you called her ‘Kayla’ too. You think hard on it and and just start to wonder who she even is even more. Oddly enough, you even awake to some knowledge about dreams.
>Met [Kayla], dream lady?
>Gain +1 Dream theory

>95+10
Again, you spend your time sleeping. This time prepared with a guide to lucid dreaming. You fall asleep still conscious and at the first few seconds, complete whiteness. Suddenly, a scream! Ooga booga booga! A girl shouts behind with a green mask. “Did I scare you this time?” she asks putting the mask down. Suddenly. As you look at her, your memories come back to you. She’s shown you the world of her dream, the world far away from reality and possibilities endless. You remember meeting her, as she asked you if you’re ready for more. You remember her dragging you around the world where she’s recreated memories and pictures in complete detail. She’s explained how dreams work and in essence, “it can be a world of greatness!” she usually describes with a grin. She usually talks in complete confidence and optimism, while usually pulling you around of course.

(cont.)
>>
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>>1644466
You wake up from that burst of memories and she looks with a tilted head. “Something wrong?” as a second passes while you stand there in shock. “Doesn’t matter. I have plans to bring you somewhere today.” she says as she grabs your hands and pulls you instantly. In that second as she touches your hand, not having time to react, the white empty horizon turns into a world of phantasy. Carnival lights around, with empty stalls, games, and rides of all types. She drags you more until you reach the roller coaster. You’re still in shock and have no idea how to question how it's even escalated this far, so for now, you decide to go along with it. You both ride and the roller coaster moves suddenly, incredibly fast and you feel like you lost consciousness for a second but you didn’t as you feel every second while she even grabs your hand in the air in the middle of the ride. You can’t really look at her because if the g-force. You continue with all rides and soon, finish it all (including the game stalls).

She brings you last to the Ferris wheel, where she tells you that this was fun to her. “Here, if you want to come back, use this. This will help you remember.” She puts something in your hand “This was really fun. Come back again! Next time, we can talk more about you. okay?” This are the last words you hear as your sight fades black. You open your eyes and see the familiar sight of the ceiling and in your hands, you feel something warm. You sit up to see the globe of colors of a land so open and magical. This time, you remember this dream in complete detail and now questions just arise. Kayla kayla kayla. Who is she anyway?

>Gain [T3 Dream Globe] - A magical globe made by Kayla to help you get back to specifically her world. Sleep and dream related activities gain a +3.
>+2 Dream theory
>+1 Kayla
>>
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>>1644474
>>1629078
[Lawrence Birch]
>79+1+1+2+1
You find Lewis Parker at his usual spot in the library. He tells you to try not to incriminate him too much. Lewis hands you his shipment of runes and tags and sends you off. The walk to the Witch’s Cauldron doesn’t take too long, only taking about five minutes. As per usual, the bar is packed with all manners of students. A man sees the box in your hands and lets you through into the back rooms. You navigate through the corridors and enter the room at the end of the hall.

The room is dark, and seated at a desk is a man that eyes you with scrutiny. He takes a puff of his cigarette and eyes you up and down before speaking. “Hm. You’re not the usual guy.” He comments. “What happened to Lewis?” You say that Lewis couldn’t make it today, and that you’d take over for him. “Hm. Alright. The name’s Dermot.” He says in reply, extending his arm for a handshake. You take it, and suddenly, his left eye glows a bright orange as he peers at you intensely. Shit. He’s trying to determine if you’re lying or not. You manage to keep your cool, confident in the power of Eliza’s Ring of Nondetection. He sighs. “Your story checks out. Alright rookie, if you’re looking to make some extra cash and secure some connections with the higher-ups, you’ll follow what I say, got it?” The man looks at you expectantly, awaiting an answer.

>+2 Investigation
>Met Dermot
>You may use a free action to accept or decline his offer
>>
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>96+5
You head to the dorms to pick up Eliza, only to find her already waiting at the plaza for you. “You’re late.” She says as she embraces you. When you’re out of earshot of any nearby passerby, you tell her that you’ve been pursuing a lead and found a man named Dermot. You’re not sure where his hierarchy is in this whole affair, but he seems fairly important. Eliza gives a faint smile and asks you to continue. You oblige her.

After discussing some more information you’ve found, you ask her where she’d like to go for this date. You then say that she can go anywhere she thinks is fun. Eliza looks at you confusedly, a rare emotion almost never seen on her face. She then flashes a wicked smile. “Oh, I always wanted to go somewhere…” You walk through the streets of Madrid and make your way to… the arcade?

“Alright, you show me around this place.” Eliza says to you. You do so, walking through the crowds as Eliza clings to your arm. You purchase a load of tokens for use in the machines, and turn to her. You ask if she’s ever been to an arcade, and she shakes her head. How has she never been to an arcade? “I’ve always wanted to go, but my parents never wanted me to, y’know?” Eliza says to you, staring distantly into empty space. “Besides, I never had the time back then. But I don’t have an empire to run right now, so I’ll indulge myself.” She finishes. Interesting.

You walk around the arcade with Eliza. She looks around, scrutinizing each machine with an investigatory gaze. She tugs on your arm, drawing your attention to her. “That one.” You turn around and spot… a shooting game? The two player kind where you clear enemies so you can move around the stage and progress through levels. You insert a couple of coins and start playing.

You feel the gun’s light weight in your hands. To a normal person, this would be fairly bulky, but you’re a Mageknight, and it shows. The first enemy shows up and you hear a scream from nearby! It’s… Eliza?! Her face shows pure focus as she rapidly slams her fingers into the trigger, eliminating every enemy on the screen. Her foot hits the cover/reload pedal with amazing reflexes, and all the while, you realize…

She’s very loud when she plays games. In fact, she’s so loud that she’s causing a scene. People are staring… You tap her on the shoulder, and she spares you only a glance. She focuses for a moment, her avatar taking cover behind the wall. Suddenly, the world around you is silent. People are speaking and some still stare, but you can’t hear anything other than Eliza, or the game. She speaks up once she earns a triple kill. “I’ve put a Field of Silence around us. You seemed a little tense about that.” Eliza says to you. You decide to shrug it off, and just play some games.
>>
>>1644489

Together with Eliza, you blast through waves and hordes of enemy soldiers, the girl screaming and laughing at every surprise you both encounter. In the end, even though the difficulty you selected was hard, the game wasn’t particularly difficult. It seems your training has paid off. Still, the game was fun, and it really shows, especially on Eliza’s content face.

“That was fun!” She smiles, hugging you with a single arm as she returns the pistol to the rack with the other. “This was my first time with a game like this.” She says to you. “Or… video games in general, really.” You smile, and decide to go give her the whole tour. You play everything from racing games to air hockey to even crane games (she makes it a point to avoid the singing and dancing games, though). Whenever you play a competitive game, she wins every time, whether it be of her own skill, or because she used illusion magic to project something else on your screen. Despite this though, you know that it was worth it. You ended up burning all your tokens, even playing until the evening. You decide to have dinner in the park together.

You both sit on a park bench, having finished your sandwiches several minutes ago. You spend most of your time together enjoying each other’s company under the moonlight. You talk about things like how the day went, how fun she found it, and how she really appreciated today. “When I’m with you… I feel like I can finally let my guard down.” Eliza leans back and turns towards the moon. “Lawrence.” She says in a clear, serious tone. “I haven’t been exactly honest with you.” You turn to her, confused, and ask her to continue.
>>
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>>1644495
“Eliza Marigold.” She states. “I say that I was from an orphanage, but that isn’t true. It’s mostly there to draw sympathy.” Eliza stares into the open air, pausing between her words and choosing each one carefully. “You deserve to know, after everything you’ve done for me.” You lean in closer and she smiles. Not the smug smirk, nor is it the false happy facade, but an actual satisfied smile. “Elizabeth.” The girl says, turning to you. “Elizabeth Bishop. Heiress of the Madrid Society of Magic.” Woah. That’s… quite the revelation. She takes your silence as a signal to continue. “Both my father and my mother were magi, but I was born with stunted mana circuits.” She explained. “I had half the normal capacity of mana compared to normal people. It was…” The girl sighed deeply. “It was bad, especially in a family of mages. I was never quite good enough at slinging spells like my peers, or good at magical theory like the others.” Her demeanor changes, one full of fire and determination. “But I wanted to win. And I’d do anything to accomplish it.” She leans forward, moving towards you. “If I had to be the lone illusionist in a class of evokers, then I’d do it. If I had to climb the ladder by making someone else take the fall, then so be it.” She finishes. “In the end, you’ll only win if you use everything you have.”

You lean against the backrest of the bench. That was a lot to take in. When you look at her, Eliza’s expression softens. “I don’t know why, but for some reason, when I’m with you, I don’t feel like I have to be number one all the time.” She says, leaning in close. Your lips touch, and she kisses you for a moment before retreating backwards onto the other side of the bench, the classic smug smirk on her face that is trademark of Eliza. “But don’t you forget who’s in charge around here, alright?” She smirks. “I’m counting on you, Lawrence.”

>+3 Eliza
>[Determination] You feel Eliza’s drive to succeed. +5 to all rolls for the next 2 turns.
>>
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>>1644511
>>1629315
[Devin Hines]
>Free Action:
You buy the mana ring and as you head home, you ponder and think. Magic does seem costly with how mana is. Those big shots must have spent hours training on mana to cast all those big spells.

>Gained [Mana Ring]
>Gain [Under-budget] -10 to rolls on money for 2 turns

>97
You consult the Deertaur Elder, who happily relays information about the Glade to you. Apparently, it’s a natural site of power in the forest. The spring that runs underneath it is directly connected to some Ley Lines, which is why when it was corrupted, the whole forest suffered. The Deertaur don’t use the place due to its sanctity, but witches and warlocks that are interested in harnessing its power do so. Maybe you could use it for yourself later on.

Apparently, the site’s power is at it's greatest during night, and especially during a full moon. With the proper ritual, you could affect the entire forest. There’s a legend wherein if you take strands of a unicorn’s hair and place it in the spring during the night, you can create a magical bowstring. Combine that with the wood from the Mystic Yew trees that grow in the southern end of the forest, you can craft a bow of epic proportions. Interesting stuff. Almost makes you wonder if it’s true.

>Performing a ritual at the Springtop Glade grants a +5 bonus.
>Performing a ritual at the Springtop Glade at night doubles it, and if it’s during a full moon, triples it.
>+2 History

>41
It’s been awhile since you cooked with everyone. You’ve met Thomas Belle already who is pretty interested in cooking with you again. There are some newbies and with some cooking, they are impressed and look more interested in cooking. Many share and talk to each other about recipes and specialties. Some ask you and you teach them what you can.
>+1 leadership

>30
Taking advantage of the rather nice day you take Nina for a cone of ice-cream. You have a nice chat about the things she sees in school. She says something about an eye pad or something like that, kids in their school take theirs to school all the time. But something that she emphasizes is spending time with you. She pecks your cheek and goes back to the care of the Harem.

>+1 Nina
>[Birthday Girl] - Next action interacting with Nina gets a +5 bonus
>>
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>>1644520
>30
Using your knowledge of ice crafting, perfected with Nina, you start creating ice arrows. It takes you a little while to get them right, especially to make the arrowheads hard enough to penetrate the target dummies. Eventually, though, you manage to create arrows reliably. With the time spending on arrows, you do manage some arrows that don’t maybe you can use next time.

>Gained [T1 Ice Arrows]. For 1 mana, you may add your spell tier+Ice theory bonus to a bow attack. Bow attacks modified that way do Cold damage.
>Gain [half-full Quiver of ice arrows], a quiver can usually hold 12 but looks like you only made 6 successfull ice arrows in this process. Using these arrows don’t use mana.

>>1633542
[Dania Nanato]
>41
You walk into the clinic, and the doctor gives you a regimen to follow. It's difficult, and while you're certain that this would have been much easier without the injury, it's still tough. Though the pain of exertion is quite hard, you power through. By the end of it, you're nearly in tears. Your body cries out in pain when you go to sleep, but you know it's be all worth it in the end.
>[Reattached Leg]'s duration is reduced by 1 turn.

>63
While you finish therapy, you inquire about the one who did this to you and through some small talk, you learn the man’s name is Ean Hawthorne, who is a second year. He has been quite active in activities and seems to have a pretty good reputation who helped deal with the problems from the pit fiend to the grimwoods incident. That’s really all you learn. Later that day after a therapy session , you find that you have a visitor, Ean himself?
>+1 Investigation
>You are free to RP with Ean Hawthorne.

[Emilia Neonhause]
>Engineering Class
Class again starts and they talk about the concepts that keep the city afloat. Namely, utilities. Electricity, water, plumbing, cellphone service, and other such things.
>+1 engineering

>Use Metal Coupon
You send an email to your contact, and the next day, a truck is parked in front of the engineering house club room. A deliveryman waits for you with a crate. “You’re miss… Neon House ? I have your shipment.” You sign the receipt, and look inside. You find several ingots of a silvery metal. It seems like it’s manasteel, a great mana conductor. You thank the man, and get some help from your club members to carry it inside.
>You got [Manasteel]. There’s enough inside for one project.
>>
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>>1644530
>>1643470
[Nicholas Penn]
>51
>[Forgetful] - Roll 1d100 next action. - Failing can cause you to forget something important.
You don't forget anything important this turn.

>12 + 13 = 25
Even with your ambitions and expectations of vastly improving your Trusty Wrench, everything is telling you that this particular wrench cannot be improved upon in its current state. You try everything in your arsenal, even with an overnight mana bath, but nothing. Maybe you should try again next time. You have heard rumors of powerful metals that adapt and bend its will to magic, and that the school has an specialized enchantress on campus.
>38 + 19 = 57
Under Liam’s watchful eye, you begin making some small improvements to the Mage’s Coffee Machine. First, you do some maintenance on the pipes, servos, and other bits and pieces that make the machine work. It seems unexpected, but maintenance was already done on the machine recently. Liam tells you that he periodically does work on the coffee machine to keep it running. Makes sense, since he’s the one who made the thing in the first place. Next you do some work enhancing the magical wards on the machine. A touch of arcane energy, and the runes flare to life. It’s fine craftsmanship, but you do some work to improve it even further. Lastly, you pump up the energy capacity of the servos so that they work quicker. All in all, your improvements go a long way to the machine’s output.

>The [Mage’s Coffee Machine] now provides a passive +3 bonus to all Magitech Club members who perform an action while inside the club.
>[Energized] has been improved. Taking an action to drink from the [Mage’s Coffee Machine] will now provide a +10 bonus to all magic and concentration. Additionally, should you go into combat with this buff, you will start with a temporary additional point of mana.
>The Machine has now decorative flames and racing stripes.

>75 + 3 = 78
Something very bad is probably happening in this room. Someone should do something! Wait, I’M SOMEONE! Knock on the door, see if there’s a reply, IF NOT, BREAK IT DOWN, IT SMELLS LIKE SOMEONE COULD BE IN TROUBLE!
>>Investigate [Matt Faust’s Room]
>5
>>Deal with fallout of prior action, GET THE STORY.
Because you were able to RP with Matt since last turn, these actions would go to waste. Gain 1 double turn as compensation. Feel free to RP with Matt.
>>
>>1644535
TURN 135 GO
>>
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>>
Rolled 24, 38 = 62 (2d100)

>>1644542
https://docs.google.com/document/d/1zIgK5NZOFTaNnavktnUN6jwnJMY-Ecn-RrX7g6f8vf8/edit?usp=sharing

>Do:Begin helia's quest

>Do:UBW NAO TRAIN IT
>>
Rolled 48, 20 = 68 (2d100)

>>1644541
>>1644542
https://sites.google.com/view/mkam/character-sheets/matthieu-faust
>I think there's a chapel on campus. Go visit the priest, ask for several gallons of holy water. (-3 Raccoon Hatred)
>Train Swordsmanship (-3 Raccoon Hatred)
>>
Rolled 80 (1d100)

>>1644542

https://docs.google.com/document/d/1cBPLqZex9BVSkrrAF0XT_wxw4lholpoJpnDuBr1K5y4/edit?usp=drivesdk

>Attend: Engineering class

>Do: Use that shipment of manasteel I just got and begin working on that magic yo-yo with Nicholas. a string of manasteel and copper should allow magic and energy to travel down the line without destroying the yo-yo itself. Runes on the face of the body should help to amplify the users abilities. An electronic assisted return system will also help deal with the added difficulty caused by the metal string. (Master Runecrafting, Master Engineering, Intermediate Electronics)
>>
Name: Zoot Martingale
From: The USofA

A 20 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Intermediate Time Slow [0/3], Basic telekinesis [1/2]

>Skills: Basic Athletics [1/2], Basic Kite Flying, Master Firearms Proficiency, Advanced gun Dual Wielding[4/5], Intermediate Potion Making [0/3], Expert Public Speaking [1/8], Intermediate Charisma [1/3], Basic Stoner powers (Form of perception) [1/2], Basic Stamina [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory, 33 reputation points, Basic dancing, Basic Ritual Theory.

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid), [Drama Club Authority] You have control of what the drama club can do to help with keeping Eliza in check.

>Perks: [Concentrated Fire]. You do not gain penalties for attacking with firearms repeatedly. Additionally, for each successive attack with a firearm, add +5 to the next firearm attack roll. Interrupting the chain of firearms attacks with a different attack will break the chain. [Electoral Candidate] Gain a +5 to all social rolls. Gain +10 to rolls involving politics. These two effects do not stack. [Clear Waters] +5 to rolls against corrupting influences. +10 to rolls against magically enhanced corrupting influences. These two effects do not stack.


>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy), Alic (Buds), Fluke Unten, Leia T2 [0/3], Alia T2 [0/3], Wistan [1/2]
Brooke (Soulmates) T5 Romantic Interest [3/10] Is dating
Eliza (Venomous Enemy) [1/2]


>Items: Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts, stockpile of [Skullcap] downer drugs, [Mask of the Liar] Literally the face of the Devil King ripped off after death. Wearing this wretched thing will make deception and Illusion rolls easier [+10], but cannot gain reputation or Relationship while wearing it. It is cursed, and cannot be simply removed after being worn, WEED!!!!, My Zoot suit +7 to social rolls when worn.
>>
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Rolled 84, 92, 17, 46 = 239 (4d100)

>>1644731
>[New Digs, Nice Place] +15 to all actions spent involving your dormitory for 2 turns.
>[Return of the Hero] +5 to all social actions for the next turn.
>[The Dankest] - gain a +10 to the social rolls for next turn
Double turns left 18

>DO: Welp let's sit in my dorm and play some zombies, maybe I can get to round 115 again. [New Digs, Nice Place]
>DO: Try to find my old buddy Jacob and catch up after all this time, oh and ask him where I can find this Laurent Butch dude.
[Return of the Hero][The Dankest][Electoral Candidate]Expert Public Speaking,Intermediate Charisma,T5 rep
>DO: Keep trying to find Eliza so we can chat.
[Return of the Hero][The Dankest][Electoral Candidate]Expert Public Speaking,Intermediate Charisma,T5 rep
>Class: Go to public speaking class to up my public speaking.
>>
Rolled 41, 89, 57, 78 = 265 (4d100)

>>1644542
https://docs.google.com/document/d/1t4Y_BaCKbaOHOLKu0GV6lV9ngXwaVOqYdGA5FY65H-E/edit?usp=sharing
(Oh boy, here I go.)

Stepping off the teleportation circle, Joshua came face to face with a golem.
>DO: Ask the Golem to lead me to a guide. After being lead to the guide, I request a map.
Having a map, I decide the best thing to do would probably be to look at it. I study it, soon finding what it is I desire. On campus housing.
> DO: Go to On-Campus Housing, and get checked in.
Once checked in, he's lead to his room. He brings out his map once again, looking for something concerning Holy magic; he finds such a place, and chooses to go there.
> Meet with the Holy teacher.
Then, he looks for a gym.
> Make gains.
>>
Rolled 7, 5 = 12 (2d100)

>>1644542

>Attend Swordsmanship Class
>Attend Swordsmanship Class

>[Tenia's Quest] Go do some investigation into 'Mauris de Wilde'.
Relevant Modifiers: T1 Tracking
>Do some Stamina Training.

>RP: Ean entered the room where his unfortunate victim was. It was a brown girl with back hair. She had crutches, and she didn't look pleased. "Hey..." Ean said. "I'd like to apologize."
>>
Rolled 10, 47 = 57 (2d100)

>>1644541
>>1644542
https://sites.google.com/view/mkam/character-sheets/zav-erdna-georgius-v

[Enrolled in the Madrid Elementary School] Red will start classes in 2 turns.

>Do:
With the beginning of Red's classes getting closer, Zav decided to go with his familiar to buy the school supplies that she will use during her simester. Taking advantage of the stroll through the streets of the capital in search of good discounts for the school supplies, the young man decides to do a little tour through the streets of the commercial district of Madrid with Red Forest, maybe she finds fun in the activity.

Charismatic Appearance +2
Charasmatic +1
Financial Theory +1
"Red Forest" - Artificial Spirit in form of a “Red Orb” +4

>Study;
With the problem about red school material solved,Erdna decides to study the book he had obtained the day before. Following to his desk, Zav begins to study the contents of the book.

>Uses [Who’s Who in the Spirit World] Book.
>>
Rolled 65, 36 = 101 (2d100)

>>1644542

Dania Nanato

- - -
The only daughter of a currently kidnapped Mexican Inn owner and a Japanese Acrobatic Dancer. Fled from Mexico and enrolled in the Academy. Has a birthmark with the shape of a dragon, some say it looks like a chicken.
- - -
Spells:
CAST: Cures Minor Wounds [T1 0/2], CatWalker Enchant - [T1 0/2]

Knowledge:
Intermediate: Dancing [T2 1/3], Combat Theory [T2 1/3], Stamina [T2 0/3], Hammer Proficiency [T2 1/3], Unarmed Combat [T2 1/3], Investigation [T2 0/3]

Basic: Meditation [T1 1/2], Magic Theory [T1 0/2], Stalking [T1 0/2], Swimming Proficiency [T1 0/2], Stealth [T1 0/2], Enchanting [T1 1/2], Blacksmithing [T1 0/2], Persuasion [T1 0/2], Strength [T1 0/2]

Traits:
Potent Willpower [T2 0/3], Dojo Reputation [T1 0/2]

Relations:
- Senpai Jeneven [T2 0/3]
- Roommate Stephanie Moore [T2 2/3]
- Mystical Beasts Professor Selene [T2 0/3]
- Friend Adal Steelieg
- Librarian Athena (T2 0/3)

- Met Harold, Principal Katherine, Nurse Olivia, Ponytail

Inventory:
- Cat plushie, Catlike Enchanted Pair of Boots, MkA:Amsterdam Map, Pair of Crutches
- [Basic Spelunking gear], which includes Helmet, gloves and 35 ft worth of rope with 2 hooks,
- [Standard Spelunking Hammer] and [Long Spelunking Hammer]
- [Assassin's Contract] - Signed by J. Roderick
- [Tiara of Gold and Ruby]- This item holds ancient magical power, but you are not sure what it does exactly. It will require some research to find out.
- [T1 Heat-Resistant Earrings] - Helps keep fire out of you.
- [Confessions of a Steelcharmer]

Effects:
- [Smuggling money] One time use. +5 to buy action
- [Reacquainted Leg] - DC40 for physical actions that involve functioning legs. [3 turns left]

Quests:
[ Dragon Lady ]
- Convince Selene I can meet a dragon without dying. Natural 100 will be considered for completing the quest.

[Mental Block]
- Stronger Meditation Needed [T3]

Companions:
- [Friendly Child Spirit]
See him as a blue firefly. He casts spells independently. He can Quick Cast Regeneration (T1), Quick Cast Light (T1) and he cannot be harmed by normal weapons. You can see him in his true form (headless child) if you obtain a way to see ghosts. You are Acquaintances (T1 1/2 - Friends) with him.

Actions:
>While in the Clinic, search for the Medic that helped me with my leg. Thank him.

>Use this new found free time to Meditate

>RP:
>>1645156
"Hey..."
Dania stares at the boy with the messy hair and glasses. She's burning inside with wrath but she knows that she isn't in the best condition to fight and specially against an opponent like him. Dania notices that she's trembling with anger but she feels like a deer in the headlights.
>>
>>1645212
Ean flinched at the sight of her. She was... Angry. Understandable of course, but that didn't help dull the guilt. He bowed at the hip. "I... I'm sorry." He said to her. "It was dark and I thought it was one of the practice targets." The mannequins that were animated with magic are staples of the training grounds. "I know that that doesn't excuse what I've done, but I apologise regardless." Ean said, still bent forward in a bowing position.
>>
>>1645246
"J-just because I-I'm a first grader doesn't mean that I-I'm a practice target!" Dania voice cracks as she says this. She doesn't even knows if she's angry or if she's on the verge of breaking. Dania tries her best to hold off her tears. "W-we may be weak but, but we are just starting!" The stuttering gets worse the more she looks at the boy. Who would think that such an innocent looking boy, would be able to slash limbs with just one sweep of his blade?
>>
Rolled 71, 69 = 140 (2d100)

>>1644542
Name: Lawrence Birch
Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

Status Effects:
>[Martha: Closer] - 2 stacks
[Determination] You feel Eliza’s drive to succeed. +5 to all rolls for the next 2 turns.

>Free Action: Accept Dermot's offer.
>DO: Learn more about Martha's actions these days.
>DO:Meet Julie. I have not seen her in a while. Maybe we can finally chat about the past few months and such. I've been trying to reach her for so long.

>>1639377
"I don't know if that was it, but she described something about her boyfriend having "strong thighs? was it?" as he thought back, not sure if what he even heard was right.

"I didn't get much from the last few days, I've been... quite busy. Did you learn anything yourself? "
>>
>>1645308
Ean stands up straight, surprised. "Weak? I never said you were weak!" He says in a loud tone. "And it was an accident! I'm sorry, I didn't know! I..." The boy stammered out, desperate to absolve himself of his guilt. "Please... Let me make amends. I'll do anything you ask of me. Please forgive me!"
>>
>>1644384
>>1645203
Posting the complete update

>>1623457
[ Zav Erdna Georgius V ]
>96
You have the perfect setup for a nice study session, a nice hot cup of the finest tea you could get in the student convenience store, a nice pair of pajamas fresh out of the dryer and a sense of accomplishment because Red will be getting a proper education. You start reading on [Spirit Forces] but the author recommends another book called [Who’s Who in the Spirit World]. You feel bad for leaving this comfy setup, but you go and get your new shiny book.

The book starts talking about different concepts about ghosts, for example, ghost can be classified in different categories too, such as Ghosts of the Living, also called doppelgangers; Time Slips, where the witness goes back to interact in a foregone era with people and the environment; Inanimate Objects, where the human spirit takes a physical form and moves the object or where the Human Spirit takes home in an inanimate object; Grief ghosts, when recently departed loved ones appear in front of you. Also you have the Mental Imprints of Past Hauntings, Historical and Celebrity Ghosts, Poltergeists, and Human Elementals.

Gain:
>[Who’s Who in the Spirit World] - Specialized Book on the Theory of Ghosts and Living Beings Spirits.
>+3 [Spirit Theory]

>44
A nice place to train where many seem to come and go is the H.E.M.A. Club training grounds. The place is huge and have their own assortments of weapons you can borrow. Its pretty open as you see a group around a sparring pair while some practicing some techniques on their own. There is a large variety of people with some holding huge hammers, thin blades, and some training patas’ speed and precision. This looks to be the right place to practice… You bring out your own weapon and an open area. While, it took awhile to get used to the place, you eventually feel comfortable and improve in your specialty.

>+1 [Spear Proficiency]
>>
>>1645362
"E-excuse me, mister, mister I fought the pit fiend and the d-deertaurs and, and mister I cut legs with a single sweep!" Dania voice still cracks with her anger. But seeing the strong boy asks for forgiveness as if he was a little kid being scolded for eating cookies before dinner, made Dania understand the intentions of the boy in front of him where sincere. Dania approaches the boy.

"Are you really sorry?" Dania whispers. "I mean, you could have not come here and have said anything about the accident and no one would have said anything about it." Dania thinks for a little. "They could have said that I did something to provoke you or something." Dania places the crutches aside and sits on the floor next to the boy.
>>
>>1645396
Ean nodded. "I really am sorry." He said to the girl as he sat down next to her. "I... I understand that you might be angry and frustrated. I'd probably be angry too, if I were in your situation." The Nature Mage said with empathy. "Look... If you don't want to forgive me, that's fine. I understand... But I really want to make it up to you." He declared.
>>
Rolled 92, 6, 56, 99 = 253 (4d100)

>>1644541

https://pastebin.com/0qNP74Ws
Jozin needed quiet a lot of money to buy the titanium ores for Platina so it was time to go on a gambling rampage.


> DO: Buy 5 tickets for a metal concert. I want to invite Kari and her brother and a couple of my friends later. Probably a band like TYR could bring all of us together.


> DO: Lure my fellow students into my gambling club. Promise them easy and quick money but make sure I dont lose a single game with my trusty spell. (Cast Confusion on them.) ( T1 Game Theory, T4 Psychology, T1 Effortless Confusion)

> DO: Create the martial skill: Power Strike. Which will allow me to strike with even greater force.

> DO: Improve my Ragnarok spell.
>>
Rolled 71, 55, 84 = 210 (3d100)

>>1644542
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>CLASS: Finish Conjuration. Fucking finally.

>DO: Conclude the business meeting with Poseidon industries. Bring in a super small and inconspicuous wire to record the conversation. And if that somehow fails, we still have the weapons...
(Investigation +3, Blessing +5, Robes +3, Ring +5)

>DO: Continue the work on my tower. We'e already created the base, it's just busy work from here on out.
(Engineering +3, Fortification +1, Magical Warding +1, Earth Excavation +2, Multi-Cast Earth Pillar +2, Wall of Stone +1, Earth Crafting +3)

>DO: Work on a spell that allows me to teleport from tree too tree. Dryads have a similar ability... I believe they call it Tree Stride.
(Blessing of Fey +10, Conjuration +4, Intermediate Nature +2, Dryad form +1)

>FREE: Enroll Rosen into Madrid Elementary. As much as Stonewolf appeals, it's only elementary. Private schooling can come later.

>FREE: Dismiss Gracieux, our Pixie, and send her to the Tree of Life. As a Grand Pixie, she'll most likely have authority over the others...
>>
>>1646014
This is me.
>>
Rolled 64, 30, 5, 48 = 147 (4d100)

>>1644542
https://docs.google.com/document/d/142RqLUo657EPpQM0d58It2ZAayRPXjuL1byxDLKP_3o

>Sign-up for the trip

>Hearing the news on the missing student Kassandra Silvestri, I decide to see if maybe I can find something to help the investigation. I'll start at the library and work outwards from there.

>Work on increasing my Mana limit. I'll more than likely need more with how I feel I'm developing.

>Study up on leadership tactics from leaders from history to get a better understanding at what it takes to lead others. [Leadership T2, History T2]
>>
Rolled 15, 80, 95, 13 = 203 (4d100)

>>1623347
>>1644542

Name: Abby Dragfirm
Backstory: Abby lived in the mountain with her family which was known to have had connections to old wyvern in the far past. Now she has to go into the city school into a new world and become the magic user that her family expects her to be

https://sites.google.com/view/mkam/character-sheets/abby-dragfirm

>Since its a friendly dragon, I'll try to summon the same dragon again (not in bound summoning mode this time) and ask it to tell me about dragons in the past.
Modifiers: Intermediate Dragon Summoning Ritual [1/3], Intermediate Summoning theory, Intermediate Ancient Draconic, Basic Modern Draconic.
>Check on my the moonlight plant. Its supposed to be bearing fruit by now.
Modifiers: [Connected], +5 to the next activity with the moonlight plant, Basic Gardening
>Train my conjure scales to become even tough so that noone could break it!
>Head to the plant oasis. I haven't been there in awhile. I want to check on them. Maybe help then in anyway I can.
>>
>>1645446
"If you want to make up for it, teach me. Teach me how to be as strong as you are. I know a few things, and I have done some things; like exploring an abandoned cave and fought some ghosts. But nothing very special." Dania sighs. "I'm sorry, I'm somewhat frustrated about this situation. I feel powerless, and the only thing I can keep at the moment is keep coming to therapy. "
>>
>>1649844
Ean paused as the girl made her request. In her eyes was a fiery determination that he had grown accustomed to nurturing within himself. His drive to exceed had propelled him forward, and if this is what this girl wanted, then he'd happily oblige. After she was finished speaking, Ean looked her in the eyes. "Alright. I can teach you." His gaze turned serious. "Once you're finished with your therapy, we can start training, if you like."
>>
>>1649856
"The doctor said it will be a few weeks before I get back in fighting form. I'll see you then, Ean. You can find me in the Amsterdam Female Dorms area." Dania struggles a bit to get up, but finally manages to with the help of the crutches. "I'll see you soon Ean." Dania says this as she goes back to one of the nurses.
>>
>>1649873
As the girl began to shuffle away with her crutches, Ean stopped her. "Wait!" He interjected. "I... I didn't catch your name, miss. If I'm going to make it up to you, I'll need to know your name."
>>
Posting a revision(or in this case, an addition).

>36+28=64
>DO: Begin setting Zoe to straights, there was a few things he'd have like to do with the her injuries, but until he heard more about the incident that lead up to them it was better to play it by the book. So with a soft blue light coating his hands, he applied his magic to her wounds. Mentally mapping out his magic like a cool wave, to soothe and renew.

You focus on her wound, a clean cut from the back right into the heart. It seems it was a stab wound, perfectly slipping past the bones of the spine and perforating the heart. How she survived for as long as she did, you’re unsure. The strangest thing is that you feel no residual traces of healing magic of any kind. The wound was sealed by some other form of magic, and then treated with conventional surgery. Questions for later.

You start by cleaning the area with antibiotics and antiseptics. It was already mostly clean when you arrived, but it never hurts to make sure. Afterwards, you focus energies of healing into her wounds, the power channeling deep into her heart and circulating into her body. All in all, a good job.
>Zoe’s [Brutalized] removed.


>55+32=87
>DO (Talk to the Principle):
After the Zoe incident, Markus set about organizing a series of protocol questions and exercises. Detailing proper patient treatments, waste disposal, sterilizing procedure and proper binding techniques. All things he had first hand experienced in pretty poor condition from night shifts. And if people failed the test, they were getting barred from working on patients for two months and forced to retake it. A second failure would see them unable to take the exam until after finals. He wasn't a teacher, and Master Kiru was currently out of commission but enough was enough. Once he finished his outline he took it to Principle Hernandez along with his concerns that caused it in the first place.

You bring the idea to Principal Hernandez, and he says that he’ll consider it. Some time later, you’re called into the Principal’s Office to learn that not only did he accept it, but he’d also like you to formally take over the School Clinic as the temporary school nurse. At least until Nurse Kiru is found. He tells you that it’s a big responsibility, and that you’ve already taken over the place for the most part, but at the very least, he’d like to give you some recognition. You’re worried that your lack of medical license would cause problems, but the principal waves it off, stating that your apprenticeship with Nurse Kiru makes you a valid successor to her role.
>+2 Reputation
>As a free action, you may decide if you’d like to formally take over as school nurse. Specialists will still be called in for more difficult injuries and illnesses.




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