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Suivons où mène la fortune! Wealth and glory awaits those under our banner! Leave everything behind and begin a life of adventure, fight for alongside your brothers–in–arms and carve a better future for yourself!

The Bastard's Boars have no assignments for the moment and are cleaning their home base.

>Announcement, updates and bonus art at https://twitter.com/cegremo_hq
>Previous threads archive: https://pastebin.com/HvBYUY5z
>>
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Wew

‘Can’t believe we went this long without cleaning this plane. No wonder Claire is always struggling with her allergies when she comes over.

Still, I’m sure we’d already be done with the cleaning if the engineers helped instead of working on their weird pet project. A battle wagon? Sounds stupid to me. How are they even going to move the damn thing, by pushing it around?

Oh yeah, I received a letter from my father this morning! Mr. Garrick is on his way and should be here this soon. So… this means it will be my last week as your Captain. We had a good run, right? [She smiles] I’m kinda glad it’s over to be honest. I mean, you guys need a real commander on the field, not a glorified bookkeeper. And Mr. Garrick is a real hero! He’s been my father’s right hand man for years! My sisters and I grew up hearing his stories, you wouldn’t believe what’s he’s been through.

Once he’s here we’ll win every battle, you’ll see!
>>
>>1608581

"From where I'm sitting Captain we haven't lost a battle yet. Also yes, we're going to push the damn thing. Or someone will, I'll probably be too busy trying to get myself stabbed some more, haha!"
>>
>>1608581
Sigh, "But how will we go on without your joyful charme...?"
>>
>>1608581
>>1608584
"I'm with Brenil on this one, you've done a right fine job. However I will have to work with him on the issue of getting stabbed, I can't -always- be there to save his ass."
>>
>>1608581
Let's make sure this week is a good one then, so you have even more good news to tell your father about our company.
>>
>>1608581
"Ah, but I believe you will soon come to miss giving command over our band."

"I wish I could join you fellows over any contracts that appear but today I will be stuck in the transept praying to a dizzying array of Saints for my soul. I suppose I can spare a few mantras for the Company as well. Good luck fellows!"
>>
>>1608581
"Hopefully this Garrick fellow isn't the sort to send us all out on "Heroic charges" because I like to stay as far away from the enemy as possible."
>>
>>1608655
Nah, only standing armies do that kind of thing cause they've got the men to spare for it. Anyway, don't you use a crossbow Roland? I don't think you have to worry about charging in that case.
>>
>>1608664

"Sounds like a volunteer to push the wagon, haha!"
>>
>>1608664
"No, just a regular huntsmans bow I bought before coming here to 'blend in.' Never though I'd ever actually use it."
>>
>>1608676
Just get some practice in and you'll be fine, nothing to be afraid of when you're shooting from the back. I'd help you, but my brother handled all of the hunting back home.
>>
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[Caitlyn]
>>1608584
Oh, Brenil! Do try to stay safe, please. I'd rather not write your death report, especially if it reads ''Stabbed while pushing a stupid cart''. [She laughs]

>>1608586
I'll still be here! You'll get to experience my joyful charme once you get back from a fight!

>>1608590
Oh! It would really ease my mind if you would keep an eye on Brenil. You know how he is, he's always getting into trouble. Honestly I'm not sure why he's the guy we entrusted with all those fire grenades...

>>1608610
Yes, let's! Maybe I'll even awarded a vacation or something. It'd be great to relax at a beach in Valtari... Ah....

>>1608618
Would you mind praying for my sister too, Salvator? She needs all the help she can get keeping a man for more than a week... [She's trying really hard not to laugh]

After a while a tall man enters the hall, closely followed by a woman wearing cape.

[Servius]
Hey Boars! It's a fine day outside, what are you all doing inside scrubbing floors?

I've come to honour my end of the bargain! Remember when I said I would craft you an alchemical weapon if Lucretia was unarmed? Well uh, I'm here to do just that. [He then goes to sit at a table, opening his sketchbook.] And I have a favour to ask of you, but we can worry about that later.

[Lucretia]
Hi! I'm happy to see you're all alive and well!

[Servius]
Alright, uh- First of all, what are we making? Keep in mind, this won't be your run of the mill weapon. I only craft masterworks!

A sword
A mace/axe
A polearm
A bow/crossbow
A shield
>>
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>>1608707
>Here's your current armoury, for reference.
>>
>>1608707
Well, we don't have any unique ranged weapons, and a lot of our men used ranged, so that's worth considering.
>>
>>1608707
Well, i'd say a crossbow will do wonderfully for us, since we don't have any special ranged weapons. Just think of the stopping power such a thing would have...
>>
>>1608707

"Personally I'm a bit biased towards a nice polearm, but Samuel and Jeanpierre make a fair point."
>>
Loud crashing sounds and cursing can be heard from the outside. Then, a man bursts through the door, with messy a messy hair and beard and with a red tint in his cheeks. He hiccups and says "H-hello friends! I'm here and r-ready! What did I miss?"
>>
>with messy a messy hair
//muh english
>>
>>1608780
You got here just in time to help us decide on what this new weapon our alchemist friend is gonna make for us.
>>
>>1608797
"Ugh..." He scratches his beard. "Crossbow, you say?" He thinks, a hiccup sometimes escaping his mouth. "Sure, friend!" He say in a jovile manner.
>>
>>1608817
Not that we have a job right now, but are you sure you're in a state to fight?
>>
>>1608831
"Friend please, three bottles of schnaps are nothing for me! Besides, this isn't my first time going into battle while a lil' bit tipsy! Haha!" He says with a big smile while pounding his chest.
>>
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>>1608780
[Caitlyn]
MISLAV! Where the hell were you?! We've cleaned the whole mill without you!

I swear you won't be getting any raise soon.

[Servius]
Alright. Uh, what now? Oh, yeah. What will be this crossbow's specialization? You can choose two.

Damage
Riposte
Unarmed Damage
Armour Bypass
Armour Crushing
Extra Range
Innate Skill
>>
>>1608874

"I'll not be the one using it, but extra range or innate skill sound good to me"
>>
>>1608874
>riposte with a crossbow

I'm curious as to how this would work.
>>
>>1608874
Extra range sounds useful for sure. What exactly does innate skill do?
>>
>>1608874
Extra range and Innate skill do sound very inviting...
Or maybe extra damage instead of innate skill?
Hmm...
>>
>>1608874
With how crossbows get around armour, perhaps damage for that extra punch, and perhaps range or an innate skill?
>>
>>1608874
His proud stature and big smile vanish and he gets a bit nervous, almost like a kid. "B-but Cait... I d-didn't mean it! And... Uh... E-extra range maybe?" He says unsure, a hiccup escaping his mouth.
>>
>>1608884
It works the same as a Main-Gauche mechanically: It's a free attack when an enemy rolls poorly in close combat.

Basically it's putting a bayonet at the end of the crossbow.

>>1608890
It's a skill you gain when wielding the crossbow.
>>
Seems like at least most of us are in agreement about extra range. That leaves one slot.
>>
>>1608949
I'd say to keep it simple.

More range, more damage. Bigger beatstick. No need to be clever.
>>
>>1608920
>>1608955
I agree with you, my anonymous friend shrounded in shadows.
How did you get here again?
>>
>>1608964
Don't worry about it.
>>
>>1608955

"More damage just sounds excessive to me. As I said though I'll not be usin' it so I don't care a rot what ya' do with it."
>>
>>1608874
"While I'm perfectly fine with my bow, Extra damage and range seems like the best enhancements."
>>
>>1608971
I don't think it's excessive damage unless it melts whoever it shoots.
>>
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[Servius]
Alright, extra range and innate skill. Man, this will be a real work of art!

Here's the skills I can imbue:

Fortuna - Negate enemy's combat skills

Percello+ - Attack knocks back enemy 2 tiles behind, causes bleeding

Bravio+ - Trade 1 Hit for 2 Damage

Acribus+ - Stuns enemy for 2 rounds
>>
>>1609028
Acribus+ is probably the most useful one on that list.
>>
>>1609028
Well, if I already have Acribus, would that stun the enemy for 3 rounds?
>>
>>1609063
No, it doesn't stack.
>>
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[Servius]
Alright, I'll uh, imbue Acribus+ into it.

You won't be disappointed! And if you ever need another weapon, just huh, just contact me. It's fairly costly though. Anyway, It will take two weeks to make the crossbow, more than enough time to find a fitting name, right?

[Lucrecia]
Oh, this might be of interest to you all.

Do you remember the small, rude man you freed? I saw him on the road nearby. He seemed fairly happy! And wealthy too, he had a heavy purse attached to his belt. I'm glad he's well-off! [She smiles]

[Servius]
Uh... okay?

Anyway, about that favour I wanted to ask.

I can't find a place to store Lucretia for the time being. And since you guys have this big place I was wondering if you'd be okay with taking her?

I'd pay her rent, so don't worry. You just have to make sure no one sees her- well, make sure that no one notice she's an Homunculus at least.

What do you say?
>>
>>1609197
I think we can make room for her, assuming the captain is fine with it.
>>
>>1609197
"Sure thing friend in girly hat! The girl can stay, besides, a pretty face around the barracks doesn't harm anyone!" He says with a big and friendly smile.
>>
>>1609197
"Oh I'm sure it will not be too hard. Unless she dislikes the fact that the sudden need of hiding her may require... Sudden measures." *wink*
>>
>>1609197

"I'll not complain about it."
>>
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[Caitlyn]
>>1609232
>>1609275
We're already short on beds, but I'm sure we'll figure something out!

[Serivus]
>>1609237
G-girly? That's a real Giuseppe! It costs more than what you earn in a year!

I understand why you're called Boars now.

>>1609258
...You do know she is a doll right?

Well then, I'll go work on that crossbow. Thank you so much for taking care of Lucretia, I'll come back with her rent and your custom weapon next week.

Take care, Boars!

He then leaves the hall, looking like a weight has been lifted off his shoulders

[Caitlyn]
I'm sure you'll like it here, Lucretia! Come, I'll show you around! She takes her by the hand and gives her a tour of the rooms
>>
>Do you guys want to fight the battle now or would you prefer tomorrow?
>>
>>1609380
"What, is it not allowed to appreciate art?
The people these days..."
>>1609469
Either is fine for me.
>>
>>1609380

"Eh, I'll sleep out under the wagon if needs be. Don't bother me none. Hells it'll save me from havin' to put up with all the snorin', haha!"

>>1609469
I would prefer tomorrow, because I gotta crash here soon.
>>
>>1609469
//at what time tomorrow?
>>
>>1609469
I don't have a strong preference either way, but at least give us the contract today if we're doing it tomorrow.
>>
>>1609469
I have work tommorow, so today would be best
>>
>>1609469
I can't fight today but I can tomorrow.
>>
>>1609469
Im here do it now please god.
>>
>>1609469
Tomorrow would be preferable for me, though I could make it today.
>>
>>1609539
>>1609506
>>1609495
>>1609477
>>1609476
>>1609474
I missed you guys. Amen.
>>
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A unusually large man suddenly burst through the hall's doors, closely followed by several armed Et Pie Prius Filios men.

Oh my~ The man with the funny hat was right! Here they are, the Bastard's Boars! Alright men~ Let's show those filthy boars what happens when you dare cross the Popess!

And please, I want the Captain alive! I heard she was a delightful little thing~

Main task: Survive

Secondary task: Protect Caitlyn
Secondary task: Protect Elle
Secondary task: Protect Lucretia

>The fight will be tomorrow at 14:00 (UTC-5:00)
>>
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>This is a fairly simple skirmish. Attacks are resolved with 1d6. 1-2-3 are misses and 4-5-6 are successes. +Hit weapons increase your success chance by one (i.e. 3 is now considered a success) You can only attack enemies adjacent to your tile (not diagonally) unless your weapon has that ability. Movement is cardinal only.

>Please reply to this post with your character sheet (Name, Class, Skills, Weapon, Items) so that I can prepare your character in the .PSD.
>Post with your name ( Name #Trip in the name field ) and paste your character sheet at the bottom of your post when in combat.

>First choose your class and then pick the appropriate number of skills. You will also need a weapon and some items.

>Men-at-arms is the only class considered armoured. Armour is reduce the damage the unit suffers. It is represented with a dot next to the Health value. One dot means one Armour, two means two, etc.

>There’s three sort of skills: Combat, Passive and Prompt. Combat skill are activated when you roll a 6, Passive skills are always active and Prompt skills are activated when you call them (write it at the top of your post during your action).

>Refer to >>1608713 for the weapons

>Every weapon has its own damage output and capabilities. Ranged weapons cannot be used at point blank (1-tile).
>>
>>1609627
OH boy here we go. Fuck the girl-pope.
>>
>>1609627
"Hey guys I found the funny of bones of Saint Hilarious in a trash bin ... wait what the devil is going on?!"

Good stuff see ya folks tomorrow
>>
>>1609627
>The fight will be tomorrow at 14:00 (UTC-5:00)

Ah, damnit. have to miss out again. Oh well.
>>
>>1609627
"Funny hat? You mean- OH FILS DE PUTE!"
>>1609644
"Heeeeey, you're just in time, Giacomo!"
>>
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>>1609642
>I forgot to update the cards, but with the recent class upgrades Scouts and Engineers and +1 Health and Men-at-arms have +1 Mobility.

>Consumables items (Herbs, bandages, bombs, etc.) can only be used once and are then discarded.

Reply to this post with your character sheet before tomorrow's battle to fight!
>>
>>1609627
Wow, that was fast. We didn't even leav-that merchant sold us out. Lucretia said he was lurking around here with a lot of money. I'm going to skin that prick alive when we catch him
>>
"Why the hell did you guys have to piss off the CHURCH!? Sod this, I'm going to hi-, er, 'defend' the pantry. can't let them have our food, you know."
>>
>>1609627

"Oi, who's for letting the dumb arse live and strapping 'im to the front of the wagon?"
>>1609684

Name: Brenil
Class: Engineer
Skills: Strennuitas- +1 mobility
Weapons: WInged Spear - 2D range +1 bypass units
Items: Shovel, Clay smoke Grenade, Hemp Rope (lasso), 2x fire grenade
11 Silver
>>
>>1609684
It takes a real piece of shit to sell out the people who saved your life
>Name: Samuel Watesby
>Class: Scout
>Weapon: Estoc
>Skills:
>Strennuitas - Gain 1 additional mobility
>Rescindo - Cancel opponent's next attack
>Item:
>Fresh Healing Herbs x 2
>Hemp Rope
>19 Silver Pieces
>>
>>1609627
"Oh for fuck's sake, we just cleaned the place."

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items: Fresh Healing Herbs, Clay Smoke Grenade(2), Bandage, Potent Healing Herbs
>Currency: 3 Silver

>See y'all tomorrow, super amped to get back into it
>>
>>1609642
>Name:
Ratman. Ratman, no last name. They don't have them where we comes from.
>Class:
Scout
>Skills:
Sagacitas: Unit can see 2 tiles through smoke
Strennuitas: Gain 1 additional mobility
>Weapon:
Dagger
>Items:
Smoke Grenade
Smoke Grenade
>>
>>1609684

"It looks like I'll be doing some cleaning after all, though I think I'll need a bit more than a broom for this lot."

Name :Adriano De Luca
Class: Man at Arms
Weapon: Fleur-de-Lysee
Skills: Fortuna
Items: None at the moment

If the fleur is taken, I'll use an Estoc. But I kinda feel like I earned it at the castle.
>>
>>1609684

Got a spot in this company for a huntress down on her luck?

Name: Lyra
Class: Scout
Weapon: Shortbow
Skills: Peritus (move after attacking), Bravio (-2 hit for +2 damage)
Items: Potent Herb, Hemp Rope
>>
>>1609684
>Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
6/6 HP
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)
Vulnerary (+5 HP)
4 Silver Coin

"Really, this would be much easier if they just surrendered to us."
>>
>>1610231
(After reviewing my math, I'll trade out Bravio for Acribus)
>>
>>1609627
It's the goddamn Humble Spymaster.
>>
>This guy is always acting so smug behind his beard, something bad will necessarly happen to him. I mean, he's way too confident. It is not courage, it is recklessness and carelessness. His helmet will not save him next time.

Etienne La Hire
Men-at-Arms
Bravio

Battle Axe
Clay Smoke
Potent Healing Herbs * 2

Well, who's ready to join his creator first? La Hire will cut you in half so your soul can join this paradise of yours, earlier than you might have expected it!
>>
>>1609642>>1609684

"Hello everyone, I hope that we may still all be alive as of tomorrow." Says the overweight engineer as he attempts in vain to adjust a belt for the tenth time.

Name: Gairan Class: Engineer
Stats: 5/5 health, 4 move
Weapon: Crossbow, 3 dmg, ignore armor. +4 raange
Skills: Inumbro, turns out being fat and friendly makes you look non threatening!
Items: 1x rations, 1 oil bomb,1 smoke, 1x potent healing herbs, 1x rope
>>
>>1609684
"What an ugly pig. Are the popess' men always so hideous?"

>Name: Jeanpierre ”Spyglass” Brunebert
>Class: Scout
>Stats:
5/5 HP
7 Mobility
>Weapon:
Crossbow (3 DMG / Ignores Armor / RNG +2)
>Skills:
Acribus (Stuns enemy for a round)
Strennuitas (+1 mobility)
>Items:
Clay Smoke Bomb, Fresh Healing Herb, 10 Coins
>>
>>1611504
I'm not exactly sure how Bravio work. Does it mean that if I use it, I can only land an attack on a 1?
If that the case, Ira might be more interesting.
>>
>>1609684

Rally up lads, we've got killing to do!

>Name: Emeritus "Doc" Ossium
>Class: Engineer
>Skill: Strennuitas
> Weapon: Estoc
> Items : Potent Healing Herbs x2, Simple Antidote x1, Boar Pavise, 17 Silver Pieces, Gold Garnet Ring
>>
Some of your character sprites may look a bit different, sorry about that. I accidentally flattened the unit file so I had to redo a bunch of them.
>>
>>1611956
All good Ceg. I'm glad you took the effort to redraw them.

Looking forward to testing out this shield.
>>
>>1611750
pls help
>>
>>1611968
From my understanding if you activate the skill you'll hit only on a six.
>>
>>1611968
>>1611974 This
It can be mitigated by having a unit with Potestas nearby.
>>
Welp, Ira it will be then:

____

>This guy is always acting so smug behind his beard, something bad will necessarly happen to him. I mean, he's way too confident. It is not courage, it is recklessness and carelessness. His helmet will not save him next time.

Etienne La Hire
Men-at-Arms
Ira

Battle Axe
Clay Smoke
Potent Healing Herbs * 2

Well, who's ready to join his creator first? La Hire will cut you in half so your soul can join this paradise of yours, earlier than you might have expected it!
>>
Fugg, can't trip for shit
>>
>>1609759

Minor correction I only got 10 silver. This is what I get for not properly tracking my stuff.
>>
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>I'm populating the map!

>Please reply to this post to let me know you're here and that you will take part in the battle.
>>
>>1612145
This time ...
>>
>>1612145
Here and ready to fight.
>>
>>1612150
back to the old trip ... brb gensokyo ;_;
>>
>>1612145
Ratman picks himself up and stretches out, whistling out of his enormous hooked nose, the only part of him easily visible under his hood and scarf.
>>
>>1612145

Here, chief.
>>
>>1612145

Yo
>>
>>1612145
Here!

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items: Fresh Healing Herbs, Clay Smoke Grenade(2), Bandage, Potent Healing Herbs
>Currency: 3 Silver
>>
>>1612145
Let's do it
>>
>>1611670
>>1612145
>>
>>1612145
Aye!
>>
>>1612145
Here!
>>
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These are the Boars that will take part in the battle!
>>
Let's rock, Boars.
>>
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>First Round, Bastard's Boars phase

Declare your actions, Boars!
>>
We need to make sure the noncombatants are safe. That's our first priority.
>>
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>>1612314
I forgot the NPCs Health.
>>
>>1612314
>Three North, Two East

"Dammit.. I'm coming, Elle."

>Name: Emeritus "Doc" Ossium
>Class: Engineer
>Skill: Strennuitas
> Weapon: Estoc
> Items : Potent Healing Herbs x2, Simple Antidote x1, Boar Pavise, 17 Silver Pieces, Gold Garnet Ring
>>
>>1612314
W-S-W-W

Ratman throws a smoke bomb at the space in front of the crossbowman to to the left of Roger A. Muirebe, in order to blind him.

You can only use an item or attack in a turn, right? So I can't bum rush bow boy.

>>1609886
>>
>>1612314
"I'll worry about saving our invaluable damsels in distress!"
>Move 7E (Entering kitchen)
>Throw smoke bomb at the three attackers

>Name: Jeanpierre ”Spyglass” Brunebert
>Class: Scout
>Stats:
5/5 HP
7 Mobility
>Weapon:
Crossbow (3 DMG / Ignores Armor / RNG +2)
>Skills:
Acribus (Stuns enemy for a round)
Strennuitas (+1 mobility)
>Items:
Clay Smoke Bomb, Fresh Healing Herb, 10 Coins
>>
>>1612314
Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
6/6 HP
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)
Vulnerary (+5 HP)
4 Silver Coin

The fastest of us should go help the girls in the kitchen. The slowest, ie me, is going to

Move:
>E S S
Attack shieldman in front of me
>>
Rolled 1 (1d6)

>>1612314

"Hells they're in the kitchen!"

>Move North One East 4 Into the kitchen
>Stab the ass the crossbow
Name: Brenil
Class: Engineer
Skills: Strennuitas- +1 mobility
Weapons: WInged Spear - 2D range +1 bypass units
Items: Shovel, Clay smoke Grenade, Hemp Rope (lasso), 2x fire grenade
10 Silver
>>
>>1612314
Get a firebomb on those pricks! I'll go warn the Captain and Lucretia.
E,E,N,N,N

>Name: Samuel Watesby
>Class: Scout
>Weapon: Estoc
>Skills:
>Strennuitas - Gain 1 additional mobility
>Rescindo - Cancel opponent's next attack
>Item:
>Fresh Healing Herbs x 2
>Hemp Rope
>19 Silver Pieces
>>
Rolled 1 (1d6)

>>1612348
...oh dear, do I have to roll to throw that smoke on target?

I'll roll just in case.
>>
>>1612357
Shit, I thought those guys in the kitchen were ours. I'm guessing I'm not allowed to amend my action?
>>
Rolled 5 (1d6)

>>1612314
Ahah! Time to quench my axe thirst!
Who want to be the first?

>S - S and hit the lad in the face

Etienne La Hire
Men-at-Arms
Ira

Battle Axe
Clay Smoke
Potent Healing Herbs * 2
>>
>>1612365
Maybe you shouldn't have.
>>
Rolled 1 (1d6)

>>1612352
>>1612314
I'll roll to throw the smoke bomb too, just in case it's necessary
>>
>>1612337
> 21 HP
T H I C C
>>
>>1612366
You can change, I did not process your turn yet.
>>
Rolled 5 (1d6)

>>1612355
Sorry forgot my roll.
>>
Rolled 4 (1d6)

>>1612314
"You lot save our wonderful captain, I'll hold the door!

S-S-S

Then I attack the fellow with the shield and mace.
>>
>>1612375
Something must be terribly wrong with these grenades.
>>
>>1612314

If you boys have the kitchen taken care of, I'll help hold the front!

>Shoot east crossbow guy
>Move Nx3, Wx2

>>1610231
>>
Rolled 2 (1d6)

>>1612378
>>1612357
Changing to
>E,E,E,E,E,N on to the table
>Attack maceman by the door
>>
>>1612314
>Move S onto Table, if possible fire crossbow at Mace and Shield enemy 4 S.

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items: Fresh Healing Herbs, Clay Smoke Grenade(2), Bandage, Potent Healing Herbs
>Currency: 3 Silver
>>
Rolled 3 (1d6)

>>1612386
>>
>>1612383
What i'm hoping is that the dice don't want to be thrown because it's not needed, therefore they result in shit rolls.
If that makes some sense.
>>
Rolled 1 (1d6)

>>1612389
>Oh look at me forgetting how to roll dice.
>>
>>1612383

"Yeah your aim, haha! Don't feel bad though. I missed with a fire grenade once and set a mildly important staircase on fire. Still killed a guy with it though when he walked into the fire like a dunce."
>>
>>1612387
If I don't get killed here, someone remind me to never hop on tables again. If I do die though, please send my possessions home to my family.
>>
>>1612392
It's a good time to have a +1 to hit weapon.
>>
File: 01_01a.jpg (457 KB, 1500x1317)
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: Combat Log :
Doc Emeritus dashed toward the kitchen!

Ratman threw his smoke grenade, but missed his target!

Brunbert ran to the kitchen and fired threw a smoke grenade at Monk Vincent, Julien and Stan! He missed his target.

Kuelph charged Monk Maurice! His flail destroyed his shield and lightly wounded the monk!

Brenil entered the kitchen and charged Monk Stan, but missed.

La Hire struck Monk Jon with his axe, destroying his shield!

Adriano moved to attack Monk Jon too, but La Hire was in his way.

Lyra let loose an arrow toward Monk Clark, but it hit Monk Jon instead since he was in front of him!

Durand fired his crossbow at Monk Maurice, but missed.
>>
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>>1612474
>Now processing enemies...
>>
Watch out for units coming in through the back windows.
>>
>>1612502
I'm already heading to the back to defend against that.
>>
File: 01_02.jpg (1.11 MB, 2875x2153)
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: Combat Log :
Monk Vincent tried to hit Watesby with his mace, but missed.

Monk Julien attacked Caitlyn! She is gravely wounded!

Monk Stan fired his crossbow at Brenil since the smoke obscured his shot toward Caitlyn! Brenil his wounded!

Monk Maurice attacked Kuelph, crushing his armour!

Monk Jacques moved and fired a bolt toward Ratman, but missed.

Monk Francis charged and attackd Adriano! The Boars’s armour his crushed!

Monk Keith moved North and attacked Gairan, but missed.

Monk Clark moved and attacked La Hire! The crossbow’s bolt went through the Boars’s armour!

Roger Muirebe moved to closer to Kuelph! Kuelph is hurt!
>>
File: 01_02b.jpg (1.1 MB, 2875x2153)
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>Round 2, Bastard's Boars phase

Boars, declare your actions!
>>
Rolled 2 (1d6)

>>1612568
Caitlin! Take Lucretia and retreat, we'll cover you!
>W,W,N
>Attack Julien

>Name: Samuel Watesby
>Class: Scout
>Weapon: Estoc
>Skills:
>Strennuitas - Gain 1 additional mobility
>Rescindo - Cancel opponent's next attack
>Item:
>Fresh Healing Herbs x 2
>Hemp Rope
>19 Silver Pieces
>>
Rolled 4 (1d6)

>>1612568

"CAIT!"

>Move 3 North vaulting over the table
>Kick the dead man into the kitchen fire
Name: Brenil
Class: Engineer
Skills: Strennuitas- +1 mobility
Weapons: WInged Spear - 2D range +1 bypass units
Items: Shovel, Clay smoke Grenade, Hemp Rope (lasso), 2x fire grenade
10 Silver
>>
Rolled 1 (1d6)

>>1612568
"CAITLYN, GET BACK!"
>Move 2N
>Shoot Monk Julien

>Name: Jeanpierre ”Spyglass” Brunebert
>Class: Scout
>Stats:
5/5 HP
7 Mobility
>Weapon:
Crossbow (3 DMG / Ignores Armor / RNG +2)
>Skills:
Acribus (Stuns enemy for a round)
Strennuitas (+1 mobility)
>Items:
Fresh Healing Herb, 10 Coins
>>
>>1612568
>2 East, 2 North through the door to the back room, 1 West

"Elle, we're being attacked. It's not safe."

>Name: Emeritus "Doc" Ossium
>Class: Engineer
>Skill: Strennuitas
> Weapon: Estoc
> Items : Potent Healing Herbs x2, Simple Antidote x1, Boar Pavise, 17 Silver Pieces, Gold Garnet Ringhttp:thumbs/1498421526074.jpg
>>
>>1612563
Good work keeping the women safe guys. Chrissakes.

My skill lets me see through smoke, right? Is there anybody in between the two leftmost boars that would keep me from moving between them and running up behind that line?
>>
Rolled 2 (1d6)

>>1612568
Ah!, You bastard. You'll pay for that!

I attack monk Maurice
>>
Rolled 6 (1d6)

>>1612568
Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
4/6 HP
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)
Vulnerary (+5 HP)
4 Silver Coin
I can probably withstand one more round of that, probably.

Probably.
Move:
>W
Attack Roger Thick face
Ratman if you are moving forward I hope my Potestas can help you.
>>
Rolled 4 (1d6)

>>1612568
>Move 3 East, Fire at enemy to the South.

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items: Fresh Healing Herbs, Clay Smoke Grenade(2), Bandage, Potent Healing Herbs
>Currency: 3 Silver
>>
Rolled 1 (1d6)

>>1612568
Argh... That's just a flesh wound! Let me show you how to kill a man!

>Attack south to finish the lad in the smoke


Etienne La Hire
Men-at-Arms
Ira

Battle Axe
Clay Smoke
Potent Healing Herbs * 2
>>
Rolled 2 (1d6)

>>1612563

Even with all this ruckus, I can hear Caitlyn being attacked. Hang on, Cap'n!

>E-E-E

Damn, if I shoot into that melee, I'm just as like to hit the Cap'n ...

>Shoot Monk Stan
>W-N
>If I couldn't see Monk Stan due to the smoke, shoot Monk Francis now.
>>
Glad to see RNG is as nice to us as ever.
>>
>>1612585
Yes, there's there's a monk there. You won't be able to run through.
>>
Rolled 2 (1d6)

>>1612634
Alright then. I'll have to help keep Kuelph from being completely destroyed, hopefully.
I dash up S-W and try and stab the crossbowman in the penis.

>Name:
Ratman.
>Class:
Scout
>Skills:
Sagacitas: Unit can see 2 tiles through smoke
Strennuitas: Gain 1 additional mobility
>Weapon:
Dagger
>Items:
Smoke Grenade
>>
>>1612589
Sorry, didn't notice that.

...not that the roll would have helped, and since I rolled I can't take it back anyways. I figured the crossbowman was more of a threat, to be honest.

If you want I can move up into that next turn.
>>
File: 02_01.jpg (1.14 MB, 2875x2153)
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: Combat Log :
Watesby urged Caitlyn to retreat and attacked Monk Julien, but missed.

Brunebert fired his crossbow at Monk Julien, but missed.

Brenil daringly dropkicked Monk Julien into the fireplace! The Monk let out an horrifying scream before dying.

Adriano attacked the monk next to him, but missed.

Kuelph charged Roger Muirebe! The noble’s armour his crushed!

Durand wounded Monk Francis with a bolt to the chest! He is gravely injured!

Lyra, after setting foot inside the kitchen, let loose and arrow toward Monk Francis but missed.

Ratman moved closer to Monk Jacques, hoping to stab him in the groin. Fortunately for Jacques’s future children, he missed.

>Now processing enemies…
>>
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>>1612589
No! No, no, no! You are not allowed to hurt me, pleb! I am of noble blood!

Men! Don't stop fighting! I will retreat and come back with reinforcements!
>>
>>1612694
"Bravely retreating I see! Your noble blood must run very thinly to have so much escape from my flail's little love tap! Haha!"
>>
I'm sorry for this turn guys. I rolled good, really good.
>>
>>1612770
SHIT.

EVERYONE, HIT THE FUCKING DECK!
>>
>>1612770
I would expect nothing else Ceg. Let what comes come.
>>
>>1612770
Please don't tell me Caitlyn is dead.
>>
File: so it begins.jpg (22 KB, 500x210)
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>>1612770
>>
Rolled 1 (1d6)

>>1612770
I was wondering where all our terrible luck from NBS wandered off to.
>>
>>1612791
I think this is Bastard's Boars standard at this point. We did far too well last session.
>>
>>1612770

Man that would just ruin Brenil's day
>>
The tension of waiting for this post is horrible.
>>
>>1612820
It's gut-wrenching.
>>
File: 02_02.jpg (1.5 MB, 2875x2153)
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: Combat Log :
Roger Muirebe ran away as fast as he could after suffering a light blow.

Monk Jacques stepped back and shot Ratman!

Monk Maurice struck Kuelph with his mace!

Monk Keith also charged Kuelph, but missed!

Monk Clark shot Adriano! Adriano is gravely wounded!

Monk Francis struck the final blow against Adriano, killing him!

Fleur-de-Lysée’s Signum activated! Adriano barely escapes death!

Monk Jon attacked La Hire, crushing his armour!

While Monk Stan missed his shot, Monk Vincent certainly didn’t. He struck Watesby with his mace, wounding the meek Boar!

Two Fire Grenades broke through the storeroom’s windows! Lucretia is damaged, as well as Emeritus’s Pavise! The Doctor can hear more Monks just outside the windows.


Declare your actions, Boars!
>>
>>1612837
Adriano!
>>
Rolled 6 (1d6)

>>1612837
"Ah, MERDE! I'll worry about the crossbow, attack the other one!"
>Move 2S
>Shoot Monk Stam


>Name: Jeanpierre ”Spyglass” Brunebert
>Class: Scout
>Stats:
5/5 HP
7 Mobility
>Weapon:
Crossbow (3 DMG / Ignores Armor / RNG +2)
>Skills:
Acribus (Stuns enemy for a round)
Strennuitas (+1 mobility)
>Items:
Fresh Healing Herb, 10 Coins
>>
So this is how it is...

Alright, Kuelph, I know I sort of blew you off last time, but from where I'm standing we have two choices.

One is that we retreat and I drop a smoke at our feet so we don't get shot.

The other...is that we keep in the fray and I backstab the goonie whose shield you broke.

Which would you rather be?
>>
>>1612837
"Damn! Are you ladies okay!? Get away from the windows!"
>South 1
>Use Potent Healing Herbs on Caitlyn
>If I can still move again, North 1, West 2


>Name: Emeritus "Doc" Ossium
>Class: Engineer
>Skill: Strennuitas
> Weapon: Estoc
> Items : Potent Healing Herbs x1, Simple Antidote x1, Damaged Boar Pavise, 17 Silver Pieces, Gold Garnet Ring
>>
>>1612837
"It seems that those damned frenchmen can make a good sword after all! Does anybody have some healing herbs? I think I saw the pearly gates for a moment there!"

N-N-N
I'm getting out of the fray for now
>>
Can I attack if I move into the smoke?
>>
>>1612837
>Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
2/6 HP
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)

4 Silver Coin

By the Saints fingerbones!

>Use Vulnerary! (+5 HP)

Its alright use healing items next to an enemy?
>>
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>>1612880
I have a herb. Do I give up my attack to use it on you, or how does that work?
>>
>>1612873
Whoops, yes sorry about that, I'm going to use my healing item and keep these two focused on me. I suggest you fall back until you can heal or they get in a weaker position.
>>
>>1612880
>>1612889
You give up an attack to use it on him.

If anyone is retreating north, I could use some assistance with the Monks from that direction I can't cover all three ladies by myself.
>>
Rolled 4 (1d6)

>>1612837

>Move 3 south 3 vaulting the table yet again
>Stab the arse with the crossbow


Name: Brenil
Class: Engineer
Skills: Strennuitas- +1 mobility
Weapons: WInged Spear - 2D range +1 bypass units
Items: Shovel, Clay smoke Grenade, Hemp Rope (lasso), 2x fire grenade
10 Silver
>>
>>1612895
I'll come up there with you. I think I might need to hang back for a moment anyways.
>>1612889
Lyra, you should stay here with the others, we need as many men at the front doors as we can.

>>1612837
Revision, I'll be moving N-N-N-N-N
>>
>>1612837
>>1612887

You know what, sorry to do this Ceg but I'm changing my order since we all seem to be pulling back:

>Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
2/6 HP
1/2 Armor
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)

4 Silver Coin

Move:
>N N N W N

>Use Vulnerary! (+5 HP)

I'm going to heal and wedge myself in that table.

Good idea with the withdraw and smoke Ratman.
>>
>>1612837
Fuck, this is getting out of hand.
>S,W,W,W off the table and back towards the door
>Use fresh healing herb on myself

>Name: Samuel Watesby
>Class: Scout
>Weapon: Estoc
>Skills:
>Strennuitas - Gain 1 additional mobility
>Rescindo - Cancel opponent's next attack
>Item:
>Fresh Healing Herbs x 2
>Hemp Rope
>19 Silver Pieces
>>
>>1612837
>Move 1 N, 3 E
>Use Fresh Healing Herb on Brenil
"I told the Captain I wouldn't let you die, don't you make me a liar."

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items: Clay Smoke Grenade(2), Bandage, Potent Healing Herbs
>Currency: 3 Silver
>>
>>1612892
Alright, retreat it is. E-N-N-N-W-N-N, hiding behind the corner of the table.

Can I just drop the smoke bomb instead of throwing it, since that would basically be child's play instead of throwing it at an aimed point? I'd like to drop it in front of the table.
>>
Is it possible to go out through the main door and pursue Roger / go around the HQ and see who is attacking ?
>>
>>1612922
And that'll run me out of my deployable cover. How sad.

>Name:
Ratman
>Class:
Scout
>Skills:
Sagacitas: Unit can see 2 tiles through smoke
Strennuitas: Gain 1 additional mobility
>Weapon:
Dagger
>Items:
>>
>>1612924
We would have to break through the enemy line, being completely vulnerable to back attacks, while not knowing how many opponents are outside that we would have to face. We can't go all at once, so it's basically suicide to anyone who tries on their own.
>>
File: PORTRAIT_01_07.jpg (378 KB, 1500x900)
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>>1612878
[Caitlyn]
We have to take care of those- Ugh! Those flames doc. The mill might burn to the ground...

[Elle]
Sis! Emeritus, can't you do something!? She's wounded!
>>
>>1612945

I feel like I'm too far in enemy line to properly retreat with 1HP and 4 moves. I could try my luck going out.
>>
>>1612962
That's a suicide mission. You will not make it back.
>>
>>1612837
>>1612880
>>1612910

"Don't worry, sir, I hear some ladies love scars. I can get you patched up--"

"Lyra, you should stay here with the others, we need as many men at the front doors as we can."

"If you say so, sir. Do what I can!"

>Shoot at Monk Stan
>W-N-W

"Bloody hell, it's getting dicey in here. Fat face really has it in for us."
>>
>>1612947
"I'm administering healing herbs, but I can only provide rudimentary care during combat. Once we get through this, I can sterilize and sew up those wounds."

"Anyway, Caitlyn's right. These fires could become a serious problem. Do we have anything back here to put them out, Elle?"

>>1612962
Don't, you'd die. Retreat instead.
>>
>>1612969
Sorry, I mean Monk Francis. The guy with 2 health 4 to the south of me.
>>
la chance sourit aux audacieux

Come back sang bleu!

Well, either going out if its possible (W S S S - use healing herbs)
Or moving N N N N and throw a clay smoke right at my feet.

Etienne La Hire
>Men-at-Arms
>Ira
>Battle Axe
>Clay Smoke
>Potent Healing Herbs * 2
>>
Rolled 1 (1d6)

>>1612969
>tfw also forgot to roll
>>
File: 03_01.jpg (1.49 MB, 2875x2153)
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: Combat Log :
Brunebert expertly shot Monk Stan!

Brunbert’s Acribus activated! Monk Stan is stunned until next round!

Doc Emeritus used his Potent Healing Herbs on Caitlyn!

Adriano limped back!

Salvator Kuelph pulled back and use his Vulnerary!

Brenil jumped back over the table and stabbed Monk Stan!

Watesby retreated and munched on his Fresh Healing Herbs

Durand, keeping his word, healed Brenil!

Ratman retreated, but not before dropping a smoke grenade! Monk’s Jacques line of sight is obstructed!

Lyra let loose and arrow at Monk Francis, but missed!

La Hire ran outside, running after Roger Muirebe!

>Now processing enemies...
>>
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>>1612972
>Do we have anything back here to put them out, Elle?

I don't know! There's no water in here. We could try to put it out with our coats?
>>
I'm starting to think that Kuelph and I are going to get boxed in...

Maybe we can monkey climb up to that balcony to run into the storeroom? I don't know if it's reach for jumping for the edge and scrambling up to.
>>
>>1613104
"Well, it's better than nothing. We must act quickly, or these fires will go out of control."
>>
File: 03_02.jpg (593 KB, 1500x1402)
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: Combat Log :
Monk Jacques is running away!

Monk Maurice charged Kuelph, but missed.

Monk Keith moved closer to Kuelph and Ratman!

Monk Francis charged Lyra! She was wounded by his heaby mace!

Monk Jon moved

Monk Clark moved and attacked Lyra with his crossbow, but missed!

>>1613120
>Yes, the balcony is low enough to climb.
>>
>>1613120
Hell, I can give you a boost up if need be.

Best thing to do may be to cram me in the doorway to the back room and hole up in there.

Then again they probably have more firebombs.
>>
Oh hey guys, what's going on toda--

OH SWEET FIREBOMBS
>>
File: 03_02b.jpg (1.47 MB, 2875x2153)
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Boars, declare your actions!
>>
>>1613158

>Move West two north Three

Name: Brenil
Class: Engineer
Skills: Strennuitas- +1 mobility
Weapons: WInged Spear - 2D range +1 bypass units
Items: Shovel, Clay smoke Grenade, Hemp Rope (lasso), 2x fire grenade
10 Silver
>>
Rolled 1 (1d6)

>>1613158
"We still have another room to worry about!"
>Move 2W
>Shoot Monk Jon (the one with mace&shield)

>Name: Jeanpierre ”Spyglass” Brunebert
>Class: Scout
>Stats:
5/5 HP
7 Mobility
>Weapon:
Crossbow (3 DMG / Ignores Armor / RNG +2)
>Skills:
Acribus (Stuns enemy for a round)
Strennuitas (+1 mobility)
>Items:
Fresh Healing Herb, 10 Coins
>>
>>1613158

"Let's get this under control, Ladies."

>North 2
>Remove my jacket and smother the flames with it

>Name: Emeritus "Doc" Ossium
>Class: Engineer
>Skill: Strennuitas
> Weapon: Estoc
> Items : Potent Healing Herbs x1, Simple Antidote x1, Damaged Boar Pavise, 17 Silver Pieces, Gold Garnet Ring
>>
>>1613153
Yeah time to do as rats do and scurry back to a dark, warm place.

The storeroom seems strangely warm...

I guess the movement would just be to jackhammer North until I'm past the door and well into the room. I suppose Kuelph and I will help each other make it up there; not exactly just going to drop and run without making sure we're both up.. I'd guess that Adriano and Lyra will make for the Kitchen, but if things turn around we can get back into the main room pretty easily.

>Name:
Ratman
>Class:
Scout
>Skills:
Sagacitas: Unit can see 2 tiles through smoke
Strennuitas: Gain 1 additional mobility
>Weapon:
Dagger
>Items:
>>
>>1613158
I'm dead if anyone hits me with a mace, so I'm gonna stay in here and watch for more enemies trying to sneak in the back door. If no one comes, I'll rejoin the battle in the main room.
>Move E,N,N
>Use Fresh Healing Herb

>Name: Samuel Watesby
>Class: Scout
>Weapon: Estoc
>Skills:
>Strennuitas - Gain 1 additional mobility
>Rescindo - Cancel opponent's next attack
>Item:
>Fresh Healing Herbs x 1
>Hemp Rope
>19 Silver Pieces
>>
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>>1612993
After a short run outside, La Hire sees the courtyard completely empty. Roger Muirebe must have took the troops he had outside and ran away in the surrounding forest.

Seems like there won't be any reinforcements.
>>
>>1613158

>W, Climb balcony, use potent herb on self, W-W
>>
>>1613158
>Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
6/6 HP
1/2 Armor
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)

4 Silver Coin

Well, this party is full on unvited guests, time to act like a bouncer then.

MOVE:

>N E E E E

Going to jam myself in their way so they can't chase the others. Not *perfectly* in the way but well...

>>1613191
Make sure you get into the storeroom/kitchen.
>>
>>1612969
I'll Move N-N-W-N and help doc out with putting out the fire.

>>1613180

"If you don't mind Doc, but it seems I might be in need of some medical attention."
>>
Rolled 5 (1d6)

>>1613238
Completely forgot there was an enemy in front of the spot I end up at, if so then:

Attack Maceman
>>
Rolled 4 (1d6)

>>1613158
>Move 4 West, Fire at South Enemy.

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items: Fresh Healing Herbs, Clay Smoke Grenade(2), Bandage, Potent Healing Herbs
>Currency: 3 Silver
>>
File: 04_01.jpg (1.46 MB, 2875x2153)
1.46 MB
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: Combat Log :
Brenil was healed by the Fresh Healing Herbs and moved towards the storage room.

Brunebert entered the hall and shot at Monk Jon, but missed.

Doc removed his coat and started putting out the flames. Elle did the same.

Ratman climbed the balcony and entered the storage room!

Watesby was healed by the Fresh Healing Herbs and move north.

Lyra climbed on the balcony and healed herself using her Potent Healing Herbs.

Kuelph moved to toward the door to the storage room, prepared to defend his comrades.

Adriano entered the storage room and immediately helped Doc put out the fires.

Rollant Durand entered the hall and shot Monk Francis, killing him!

La Hire entered back the Hall!

Caitlyn left the storage room!

>Now processing enemies...
>>
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T-the fires are put out, thank God. My coat is ruined though.

I hope the others in the hall are alright.
>>
im back, from a hike that lasted longer than i thought what i miss?/
>>
Ratman is unsure whether the stairs are structurally sound enough to go down considering that they are still smoldering.

>>1613330
"Would you be surprised if that wasn't the case."

"Also hello Doctor, could I get something for this bolt in me? I'd like to be of more help but I'd rather not die."
>>
>>1613356
I've got one healing herb left, and then I'm all out, so it's first come, first served. Adriano gets it, lad. Try to find someone else with herbs.
>>
>>1613394
"I won't dare take from one more wounded than me. I'll keep looking, but if the line's in trouble...well, I have to be paid for something."
>>
File: 04_02.jpg (1.44 MB, 2875x2153)
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: Combat Log :
Monk Maurice moved toward Durand and attacked him, but missed.

Monk Keith closely followed.

Monk Jon charged Brunebert! He was wounded!

Monk Clark shot Lyra, but missed.

>>1613352
>I'm putting you back in the game!

Boars, Declare your actions!
>>
>>1613226
>Since you're on a vantage point I'd give you a +1 to Hit.
>>
Rolled 3 (1d6)

>>1613419
Time to get back to it.
>Move S,S,W,W,W,S
>Attack Monk Jon

>Name: Samuel Watesby
>Class: Scout
>Weapon: Estoc
>Skills:
>Strennuitas - Gain 1 additional mobility
>Rescindo - Cancel opponent's next attack
>Item:
>Hemp Rope
>19 Silver Pieces
>>
>>1613445
Does Salvator's buff apply only if he's still standing next to me at the end of the turn?
>>
Rolled 4 (1d6)

>>1613419
"Gah! My shoulder!"
>Move 1W 2N (climbing on balcony)
>Shoot Monk Jon

>Name: Jeanpierre ”Spyglass” Brunebert
>Class: Scout
>Stats:
2/5 HP
7 Mobility
>Weapon:
Crossbow (3 DMG / Ignores Armor / RNG +2)
>Skills:
Acribus (Stuns enemy for a round)
Strennuitas (+1 mobility)
>Items:
Fresh Healing Herb, 10 Coins
>>
Ratman would like to scrounge around the storeroom for any healing items.

"Take it out of my pay later." he says to the nice lady who manages the supplies.
>>
>>1613419

>Move 3 South 2 north into main hall


Name: Brenil
Class: Engineer
Skills: Strennuitas- +1 mobility
Weapons: WInged Spear - 2D range +1 bypass units
Items: Shovel, Clay smoke Grenade, Hemp Rope (lasso), 2x fire grenade
10 Silver
>>
Rolled 1 (1d6)

>>1613419
"Shit, get away from me!"
>Move 2 South over the table, Fire at Monk Clark.

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items: Fresh Healing Herbs, Clay Smoke Grenade(2), Bandage, Potent Healing Herbs
>Currency: 3 Silver
>>
Rolled 1 (1d6)

>>1613419
>Shoot at the enemy(?) that is 2 north and 2 east of me? (is that a enemy i can't tell...very hard for me to know which is freindly or foe. or is the one with the red and white enemy?? someone please clarify.)
>move 2 south and 2 east (im assuming you can move and attack..if not someone please explain.)

Name: Gairan Class: Engineer
Stats: 5/5 health, 4 move
Weapon: Crossbow, 3 dmg, ignore armor. +4 raange
Skills: Inumbro, turns out being fat and friendly makes you look non threatening!
Items: 1x rations, 1 oil bomb,1 smoke, 1x potent healing herbs, 1x rope
>>
Rolled 3 (1d6)

>>1613419
>>1613425

>Shoot the guy below me with 4 health. (+1 to hit)
>W,W, open door, N, N


Name: Lyra
Class: Scout
Weapon: Shortbow
Skills: Peritus (move after attacking), Acribus (stun enemy for 1 round)
Items: Hemp Rope
>>
Rolled 3 (1d6)

>>1613419
Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
6/6 HP
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)
Vulnerary (+5 HP)
4 Silver Coin

Since Brunebert is moving

MOVE:
>E
Attack Maceman

"A Captains place is to command Cait, not actually fight please dont do anything reckless now."
>>
>>1613419

>Administer Healing Herbs to Adriano
>Three West, Two North, Look out the window

>Name: Emeritus "Doc" Ossium
>Class: Engineer
>Skill: Strennuitas
> Weapon: Estoc
> Items : , Simple Antidote x1, Damaged Boar Pavise, 17 Silver Pieces, Gold Garnet Ring
>>
>>1613419
>>1613550

"Now we can get back to the interesting part, thank you my friend."
S-S-E-S
I'll move back into the fray
>>
>>1613477
Yeah the red and white guys are the enemy.

>>1613456
I apply the buff if you're next to him when you attack. I got through each post in chronological order for the turn order.
>>
File: 05_01.jpg (1.45 MB, 2875x2153)
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: Combat Log :
Watesby charged Monk Jon! With the helph of Kuelph’s Potestas and brunebert’s bolt, he dealt a lethal blow to the monk!

Brenil entered the hall!

Rollant jumped over the table and fireed and Monk Clark, but missed.

Gairan shot at Monk Clark, but also missed!

Kuelph attacked Monk Maurice, but missed!

Emeritus healed Adriano with his Herbs and looked out the window, but did not see anything.

Adriano, now healed, entered the hall!

Caitlyn jumped on the table and dealt the finishing blow to Monk Maurice!

>>1613463
[Elle]
Here, take these Potent Healing Herbs (+3).They're the last ones I have though, so make good use of them.

>Now processing enemies...
>>
File: 05_02.jpg (1.42 MB, 2875x2153)
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: Combat Log :
Monk Clark moved back and attacked Caitlyn!

Monk Keith did too, but missed.

Boars, declare your actions!
>>
Rolled 1 (1d6)

>>1613829
Ratman, in spite of having just been granted an opportunity to heal himself, cannot simply be at ease while his helper's...sister? Is busy getting herself shot to pieces.

Ratman moves S-S-S-S-S and attempts a FLYING BACKSTAB upon the crossbowman.

While shouting "WITNESS MEEE"
>>
Rolled 3 (1d6)

>>1613829
>Shoot at the monk(?) 3 north west of me.


Name: Gairan Class: Engineer
Stats: 5/5 health, 4 move
Weapon: Crossbow, 3 dmg, ignore armor. 4 range
Skills: Inumbro, turns out being fat and friendly makes you look non threatening!
Items: 1x rations, 1 oil bomb,1 smoke, 1x potent healing herbs, 1x rope
>>
>>1613829
>Move 1 West, use Potent Healing Herb on Caitlyn.
"I can't keep my word to you if you're dead."

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items:Clay Smoke Grenade(2), Bandage
>Currency: 3 Silver
>>
Rolled 2 (1d6)

>>1613829

"Oi, you shite!"

>Move 1 North 4 West
>Lasso the shite with the crossbow

Name: Brenil
Class: Engineer
Skills: Strennuitas- +1 mobility
Weapons: WInged Spear - 2D range +1 bypass units
Items: Shovel, Clay smoke Grenade, Hemp Rope (lasso), 2x fire grenade
10 Silver
>>
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>>1613854
This is because I keep forgetting to post my stats isn't it.

>Name:
Ratman. Ratman
>Class:
Scout
>Skills:
Sagacitas: Unit can see 2 tiles through smoke
Strennuitas: Gain 1 additional mobility
>Weapon:
Dagger
>Items:
>>
>>1613829
"Well, you lot have it under control at this point. By the time I get there, the fight will be over, so I'll stay in the back room for now."


>Name: Emeritus "Doc" Ossium
>Class: Engineer
>Skill: Strennuitas
> Weapon: Estoc
> Items : Potent Healing Herbs x1, Simple Antidote x1, Damaged Boar Pavise, 17 Silver Pieces, Gold Garnet Ring
>>
Rolled 2 (1d6)

>>1613829
No one hurts the Captain and lives!
>Move W,W,W,W
>Attack Monk Clark

>Name: Samuel Watesby
>Class: Scout
>Weapon: Estoc
>Skills:
>Strennuitas - Gain 1 additional mobility
>Rescindo - Cancel opponent's next attack
>Item:
>Hemp Rope
>19 Silver Pieces
>>
Rolled 1 (1d6)

"Young miss, you're putting yourself in the middle of combat! You must retreat, you're wounded. I'll finish off these idiots myself."
W-W
then I attack monk Clark
>>
Rolled 1 (1d6)

>>1613829
>Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
6/6 HP
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)

4 Silver Coin

Attempt to PUSH Maceman back into crossbowman, or at least as far away from Caitlyn as possible.

"This is exactly the reckless behavior I just asked not to do! Leave stupid and reckless to us."
>>
>>1613880
or not.
>>
>>1613904
I get the feeling we're having a collective seizure because jesus look at those rolls.

I probably flew off the balcony and killed myself.
>>
Rolled 2 (1d6)

>>1613792

>Shoot at Monk Clark

Name: Lyra
Class: Scout
Weapon: Shortbow
Skills: Peritus (move after attacking), Acribus (stun enemy for 1 round)
Items: Hemp Rope
>>
>These rolls
Why am I not surprised anymore.
>>
SOMEONE HEAL CAIT DAMMIT.
>>
>>1613914
at least we don't have crit fails in this game.
we would have all stabbed ourselves in the face by now if we did.
>>
>>1613922
>>1613858
Rollant did
>>
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>>1613914
>>1613918
>>1613919
>>
>>1613945
Count your blessings, you aren't in the melee.
>>
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>>1613854
>>
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>>1613991
>>
>>1614005
Oh jesus
>>
>>1614008
You're never going to live this one down.
>>
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>>1614005
>>
>>1614015
>This
>>
>>1614005

"Well I saw ya'. And you're gonna bloody well wish I hadn't."
>>
Rolled 3 (1d6)

>>1613829
"Caitlyn, AWAY FROM THAT TABLE!"
"And Ratman WHAT ARE YOU DOING!?"
>Shoot Monk Keith

>Name: Jeanpierre ”Spyglass” Brunebert
>Class: Scout
>Stats:
2/5 HP
7 Mobility
>Weapon:
Crossbow (3 DMG / Ignores Armor / RNG +2)
>Skills:
Acribus (Stuns enemy for a round)
Strennuitas (+1 mobility)
>Items:
Fresh Healing Herb, 10 Coins
>>
>>1614005
"Hahahaha!"

"I mean, how awful."
>>
File: 06_01.jpg (1.39 MB, 2875x2153)
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: Combat Log :
Ratman, trying is hardest to save his helper’s sister, missed his jump and went through the window.

Gairan shot at Monk Clark, but missed!

Brenil tried to lasso the last crosbowman, but failed.

Watesby charged Monk Clark, but missed.

Adriano tried to attack Monk Keith, but failed.

Kuelph tried to pushed the maceman away from Caitlyn, but failed.

Lyra attacked Monk Clark and due to her vantage point and her bow, she hit!

Brunebert shot Monk Keith from his vantage point!

>Now processing enemies
>>
So, did I make it around? To get the flame guys?
>>
>>1614169
I thought you wanted to run after Roger?

Once >>1613210 happened I made you reenter through the main doors.
>>
>>1614180
Since he was nowhere to be seen I thought I was on the second part of my action?
I feel more useless at each second that pass
>>
File: 06_02.jpg (1.41 MB, 2875x2153)
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: Combat Log :
Caitlyn positioned herself being Monk Clark to attack, but missed.

Monk Clark jumped over the table in an attempt to flee!

Monk Keith turned around and struck Adriano with his mace!

Ratman ran around the building and re-entered the hall through the main doors.

Boars, declare your actions!
>>
>>1614153

I forgot I hit on a 2 thanks to the bow and high ground, phew!

>>1614201

"Too late to run, knave! You brigands will pay for harming our captain!"

>Shoot at Monk Clark again

Name: Lyra
Class: Scout
Weapon: Shortbow
Skills: Peritus (move after attacking), Acribus (stun enemy for 1 round)
Items: Hemp Rope
>>
Rolled 5 (1d6)

>>1614201

"Oh no you bloody well don't!"

>Move South 3 vaulting over the table
>Grab the chicken shite arse and throw him in the fire place


Name: Brenil
Class: Engineer
Skills: Strennuitas- +1 mobility
Weapons: WInged Spear - 2D range +1 bypass units
Items: Shovel, Clay smoke Grenade, Hemp Rope (lasso), 2x fire grenade
10 Silver
>>
Rolled 3 (1d6)

>>1614208
>>
Rolled 2 (1d6)

>>1614201
"Crossbow duel brah."
>shoot at monk clark again,

Name: Gairan Class: Engineer
Stats: 5/5 health, 4 move
Weapon: Crossbow, 3 dmg, ignore armor. +4 raange
Skills: Inumbro, turns out being fat and friendly makes you look non threatening!
Items: 1x rations, 1 oil bomb,1 smoke, 1x potent healing herbs, 1x rope
>>
Rolled 6 (1d6)

>>1614201
Let's end this!
>Move E,E,E
>Attack Monk Keith

>Name: Samuel Watesby
>Class: Scout
>Weapon: Estoc
>Skills:
>Strennuitas - Gain 1 additional mobility
>Rescindo - Cancel opponent's next attack
>Item:
>Hemp Rope
>19 Silver Pieces
>>
>>1614201

I'll just ask Elle if she has bandages around, I'll need to treat everyone's wounds after the battle. You lot kill the pissants. Oh, and I should check on that automaton too.

>Name: Emeritus "Doc" Ossium
>Class: Engineer
>Skill: Strennuitas
> Weapon: Estoc
> Items : Simple Antidote x1, Damaged Boar Pavise, 17 Silver Pieces, Gold Garnet Ring
>>
Rolled 1 (1d6)

>>1614201
Ratman moves N-N-N-N-W-N-N to move around back of the footman with the shield, and attempts a backstab.

"This was completely intentional."


>Name:
Ratman. Ratman
>Class:
Scout
>Skills:
Sagacitas: Unit can see 2 tiles through smoke
Strennuitas: Gain 1 additional mobility
>Weapon:
Dagger
>Items:
>>
Rolled 6 (1d6)

>>1614201
"We got you now, you Bastards!"
>Shoot Monk Keith

>Name: Jeanpierre ”Spyglass” Brunebert
>Class: Scout
>Stats:
2/5 HP
7 Mobility
>Weapon:
Crossbow (3 DMG / Ignores Armor / RNG +4)
>Skills:
Acribus (Stuns enemy for a round)
Strennuitas (+1 mobility)
>Items:
Fresh Healing Herb, 10 Coins
>>
>>1614235
You certainly confused him. I don't think that was what you were trying to do though.
>>
If I'm still in the loose, running after Roger, might as well take this second healing herbs.

Etienne La Hire
>Men-at-Arms
>Ira
>Battle Axe
>Clay Smoke
>Potent Healing Herbs * 1
>>
>>1614241
With all these ones I ought to be called Snake Eyes instead.
>>
>>1614214

ive been roling nothing but failures V_V
>>
>>1614244
>>1614201
>>
Rolled 4 (1d6)

>>1614201
>Name: Salvator Kuelph
>Class: Man-At-Arms
Stats:
6/6 HP
5 Mobility
>Weapon:
Flail (1 DMG : Diagonal Strikes : IGNORE Armor : DESTROY Armor and shields)
>Skills:
Potestas (Adjacent units get +1 HIT)
>Items:
Shield (+1 Armor/2 SLOTS)

4 Silver Coin

Attack Maceman

"Appears even holy Monks stoop so low to try and kill little girls. Time to die."
>>
>>1614218
>>1614238
I sure wish we got those earlier.
>>
>>1614201
Damn you idiots!
I'll have my glory another day then. Maybe next time I should bring some herbs.

E-E-E
>>
>>1614201
>Move 2 East North 1, loot corpse.
"Looks like you all have this handled."

>Name: Rollant Durand
>Class: Engineer
>Skills: Sagacitas
>Weapon: Crossbow
>Items: Clay Smoke Grenade(2), Bandage
>Currency: 3 Silver
>>
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: Combat Log :
Lyra shot Monk Clark! He is gravely wounded!

Brenil jumped over the table and successfully threw Monk Clark into the fireplace!

Gairan missed again! Such is the life of a rookie.

Watesby, Kuelph and Brunebert slew the last monk! Suivons où mène la fortune!
>>
>>1614318

Good fight, boys. Only had three people come within a hair's breadth of meeting the Reaper. Or was it four?
>>
>>1614336

"Bah, scars build character as my da used ta say."
>>
>>1614318
Gairan looks at his crossbow and sighs, while he misses again.
>>
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[Caitlyn]
Ugh... It's over. Brenil? We'll really have to talk about your tendency to throw men into fireplaces.

I guess the Church is really out to get us, uh? I though the prison break would be fine, being a contract and all, but now they're sending monks to kill us. We'll have to deal with this sooner rather than later.

I can't imagine how much indulgences we'll have to pay to get out of this. We might even need to go in debt. She lets out a heavy sigh Loot what you can, we'll need it.

[Elle]
I wonder how they knew where our home was. We're pretty secretive about its location precisely to prevent this.
>>
>>1614336
"I lost count, ate through a whole lot of our medical supplies though."
>>1614355
"Hearing my own pa explain how he got the scars he had was what inspired me to learn to swing a sword. I suppose I'll be able to do the same for my kids, with some embellishments of course.
>>
"...I'll be handing this bad, m'am. It turns out that I didn't need it."

Ratman returns the herbs.
>>
>>1614373
Gairan starts crying a little bit when after the battle he took a experimental shot at a target on the wall and missed by a mile yet again.
>>
>>1614373
Lucretia, you saw that merchant prick we set free the other day hanging around here holding a rather large purse, right? There's your answer Ellie.
>>
>>1614355

"Right! And they say that some ladies find scars attractive. I haven't met any yet, but that's what they say."

>>1614373

"That fella with the ladies' hat probably told 'em. As for looting, I'm on it, Cap'n."

>Loot the bodies
>>
>>1614382
Cheer up, I missed everything by a country mile during my first battle too. I think it's a curse.
>>
>>1614373

"Sorry, captain. Got a little worked up. I'll clean 'em out once the fires die down...How are the scratches?"
>>
>>1614373
"That pig-faced man that seemed to lead these monks did say something about a man with a funny hat... And it's not me!"

"Well, I'm always in for some looting."
>>
>>1614391
True...now if you excuse me i will be doing something very important"
>Begins stuffing food into his face.
>>
>>1614373
"Oh, also... Caitlyn, that bloody gash looks vicious. You should let Doc have a look at it."
>>
>>1614373
Aye, I say we chase after that highborn fellow and end this before it escalates any further.
Anybody know where he ran off to?
>>
>>1614373
"This won't do, this won't do at all. Here"

>I take off my coat and give it to Elle.

"Now, Caitlyn, that seems serious, so I'm going to examine the wound, okay? A little disinfectant, some sutures, and you should be right as rain."
>>
Going to sleep then.
>>
>>1614373
>>1614400
>>1614414
"Doc if you need a second pair of hands let me know, I'm not the best surgeon, but I do have field medic training."
>>
File: 06_loot.jpg (1.27 MB, 2875x2153)
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[Elle]
>>1614380
Keep it. After that stunt you pull I think you need it. She winks

[Caitlyn]
>>1614382
Yeah listen to Watesby, mate. We all have to start somewhere. Besides, you still breathe! That's a victory right there. We had a man named Pettifer who died in his first battle.

[Elle]
>>1614383
Then I think our priority is to find this merchant, wherever he may be. I'll ask around, see if some around town saw him.

>>1614385
>>1614394
You mean Servius? I guess he could've sold us out too. They arrived shortly after he left...

[Caitlyn]
>>1614392
>>1614400
I'll live, don't worry. Now on top of the cleaning we have to repair the windows. What a shitty day.

>>1614404
I don't think he'll be that hard to find. A big, pompous noble with an ugly haircut is somewhat noticeable.

>>1614414
>>1614424
Alright, alright. But be quick! There's a lot of wounded here.

>About looting: First come first serve, one body per post
>>
>>1614506
Since I'm here, I'll loot Keith's body
>>
>>1614506
I'll leave the loot to you lot.
I don't think I did much do deserve any.
He who earns the glory reaps the reward.
>>
"Hrm. I suppose I can't refuse when you say it like that..."

I'll take whatever's left over, although I doubt there'll be anything with our numbers here.
>>
>>1614506
>>1614278
>Just for reference
>>
>>1614506
The body in the corner of the kitchen.
It's the one I killed.
>>
>>1614506
"You know, if we suspect Servius, why not interrogate the homonculus he left with us?"

>Treat Cait's gash wounds with disinfectant, suture them up, then bandage the wound.

"Now there young lady, no stressful hijinx for a few days or you'll end up killing yourself. By the way, do you know a blacksmith of some kind? I need to fix my shield."
>>
>>1614529
While we loot, you start fixing up that window you smashed through.
>>1614541
It's worth a shot, don't see why he leave her with us if he knew we were gonna get attacked.
>>
>>1614506
The dead fella at the end of the table if it isn't already called. Just glad my shield didn't get destroyed.

If that Piggy Noble hadn't turned tail and run I wouldn't have minded his armor...ah to dream.
>>
>>1614551
*Peeks his head out of the cabinet in the kitchen*

"So, is it over?"

I hate that I had to miss this fight
>>
>>1614506
"Good to hear captain. Say, what's say we compare scars over a drink once this mess is cleaned up?"

"Well I already said I'd clean the two husks out of the fire places, but if someone wants to get the one in here I'll clean out the one in the kitchen. It's probably the messier of the two."
>>
>>1614584
didn't mean to quote you here, sorry
>>
>>1614584
Come on out. Good news, I think we've met someone even more cowardly than you.
>>
>>1614506
I'll hop down from the balcony and loot the west of the two bodies right next to each other. The one I shot got dumped into a fireplace by a certain someone and his stuff's probably all charred.
>>
>>1614519
You certainly took enough punishment to deserve something.

>>1614604
I resent that.
>>
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This will be it for today, thank you for playing! I'll process the looting next session, I'm too tired now.

I really liked the balcony on this map, having a vantage point added a fun mechanic. I'll try to have more verticality in the next maps. I'm also working on maps more focused on exploration/non-combat stuff. We'll see how that turns out.

Did no one noticed the fact that Elle was missing her left arm?

>If you participated in a battle, you can have a customized sprite! Just reply with a 1/2 sentence description of what your character looks like and I'll update it for next battle. Remember that you still have to wear the Bastard's Boars uniform but you can be a bit creative with it!

>If can also want to change something about your sprite if you want.

Follow me on twitter for updates, art and sometime lewds: https://twitter.com/cegremo_hq

And thank you to the guys who tipped me on Patreon, I wisely invested your donations on a nice local Imperial IPA! I appreciate it.
>>
>>1614616
Darn, I was hoping no one would notice the other one and I could get two.
>>1614621
I was talking about that Church dipshit who left most of his men for dead once he felt a stiff breeze.
>>
>>1614630
I did, but I assumed that had already been mentioned in a previous thread, so I didn't bring it up./spoiler]
>>
>>1614630
I noticed it, but I only just got back from work.
>>
>>1614630
I was trying to be discreet about it.
It's impolite to bring up something of the sort.
>>
>>1614630
I noticed, just didn't have much to say about it outside of present company in Discord
>>
>>1614616

"Eh, a blackened coin is as good as a shiny one."

>>1614630
Yes, I actually went back and double checked older pictures and realized she always had a coat over it.

Thanks for running this man. A blast as always!
>>
>>1614630
No wonder she likes to try out different jackets.

Thanks for the run bossman.
>>
This >>1614005 and Brenil's dropkick in the kitchen will definitely go in the animated opening.
>>
>>1614630
Oh I noticed, did a double take at it when I did, but I noticed. Anyway, it's rude to act shocked. Besides, Doc might have already known.

Oh, and can my sprite have his jacket removed now?
>>
>>1614663
Look ma I'm on TV.

Thanks for running by the by. I'm sort of surprised I didn't die, although what I planned didn't happen. Multiple times.

I was going to sketch Ratman if he lived so I guess if we're customizing it can be based off that. Sort of.

In case I don't get to that, though, I think I mentioned earlier but he has a large, long pointed hood, and a scarf that hides most of his face. The only part that isn't shaded or covered is his enormous, hooked nose, that sticks out beyond the hood.

Despite looking incredibly suspicious he is a blast at parties. Well, he would be if he were invited to any. Which he isn't on account of looking like a creepy weirdo.
>>
>>1614630

I thought the arm was a pretty cool reveal, Cegremo, was just caught up in the game. Your character design with Elle and the jacket is great as usual.

>>1612160

Time for Fashion Boars!

Hair like the pic I used here earlier, with the hood pulled back like Watesby's, to reveal the glorious locks. Black gloves + boots. Thanks.


>>1614663

Looking forward to seeing this and rubbing it in to Ratman.
>>
As a side note, while Caitlyn dropping to 1/4 was the nailbiter, I'm also angry that those assholes damaged Lucretia. Even though with her huge HP total she can clearly take it.

I worry we will find out she doesn't regenerate damage as easily as humans.
>>
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>>1615583
Do not bully the rat.

Bully the rat.
>>
>>1615625
>jump good
We've all seen how true that is!

Also nice drawfag skills.
>>
>>1614630
Fuck, I missed it. Ah well, thanks for running regardless!
>>
>>1614630
It was fun attempting to shoot the same guy 4 times in a row and missing all of them. But i loved the simplicity of the game. Thanks dude for running :P

Gairan is a overweight man put into a now ill fitting standard unbuttoned uniform and constantly sports a boater hat to keep the sun out of his eyes.
>>
Hope to join in when this starts up again. Haven't seen Minutie in this thread, won't say no if it's up for grabs.

Scout
Bravio
Arguere

Flanged Mace
Targe
>>
>>1616182
Every Boar with unique equipment has fought for it, newbies can't just take it out of the armory. You'll get basic gear and like it.
>>
>>1616189
No loss. It's overkill anyway, though diagonal strike would have been nice.
>>
>>1616189

>>1616189

If the 'owner' isn't here to use it there's no reason not to let someone else use it.
>>
>>1616200
Maybe so, but leave that to a veteran, not a newbie. Besides, imagine if they went and lost it?
>>
>>1616205
Can we lose them if we win the battle? I imagine we can reclaim unique gear if we win.

Regardless I agree that veterans should get first pick, assuming the owners are absent.

What if we lose you ask, well why would we go an' jinx ourselves with that kind of talk.
>>
>>1616217
It's not jinxing at this point, our rolls are awful and you know it.

Ceg's quests are all cursed.
>>
Remembo kiddys, i think its prohibited to loot from a dead veteran mid combat. To swing the masterwork sword!
>>
>>1608565
Shame I couldn't be around this time, but I've been cheering from the sidelines.

Glad that no one died. Exploration missions might be interesting, thanks for running Cegremo.
>>
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>Was busy on the weekend
>Didn't expect thread due to midweek thread not happening

Fug.
>>
>>1616684
>>1616610
>>1615956

Hey, we were busy buying extra soap in town. S'is not a problem to miss the harrowing life or death fight, its just our luck.
>>
>>1616734
A good thing we did get that soap, too - it looks like our, ah, 'guests' have left a lot of mess.




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