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Welcome back to Paper Mario Quest!

This is a quest that takes place within the universe of Paper Mario, specifically the first two games, in a period of relative peace. You're not Mario, but if you play your cards right, you might end up as famous as the brothers. Collect the seven macguffins, hone your skills as the best at something, or just do sidequests all day - the choice is yours.

At the end of every update, I'll give you a few options to vote on, with a rough 10-20 minute period to vote. Most times you can write in your own options, but I'll veto it if it won't work or if it's too outlandish. Rolls, when asked for, will be done on a d20. You have three chances to succeed, one roll per person. Rolls are made after the voting period. Good luck and have fun!

Current Chapter: Chapter 1 ~ No Bean, No Cry

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Paper%20Mario
#3: https://yuki.la/qst/940993

~Character Sheet~

Boobert B. Boon
>HP: 10/10
>FP: 3/5
>BP: 3/3
>Lv. 1

Abilities:
-Float: You can't really fly high up, but you don't touch the ground
-Invisibility: Can turn invisible for a short time, also lets you phase through some objects and surfaces

Skills:
-Spook: +2 to scaring people
-Handyboo: +2 to fixing objects
-Chef: +2 to preparing food

Traits:
-Spirit: You don't need to eat, drink, or sleep. Damn do you love to eat though.
-Endurance: Roll 5 times instead of 3 for endurance situations.

Inventory (Note: All of your inventory, excluding the Charge badge, is currently missing!
-3 Coins
-Chef's hat
-Frying pan
-Grey tie
-Mushroom x2 (+10 HP)
-Honey Syrup (+5 FP)
-Fire Flower (Fiery attack when planted)
-Life Shroom (Restores some health if you hit 0 HP)
-Pungent Herb x2 (Bitter, restores status)

Badges
-Close Call (1BP): Makes your enemies more likely to miss you.
(Badges marked with [E] are equipped)
-[E]Charge (2BP): Allows you to Charge for a turn, increasing the damage on your next attack by +2.

Techniques
-Frying Pan Boo Slap (2FP): Exactly what it sounds like. Instead of one roll succeeding, every passing roll adds an additional degree of success. Obviously, you need your pan (or equivalent) to use this.
>>
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Last time on Paper Mario Quest... what exactly happened again? It's all a little hazy...

...oh yeah, Hazy Pinto! That Beanish guy! He stole your grey tie, with all your stuff in it! Seems like he had some kind of weird celery to put people in trances. He did that to you, and stole your good tie. It's all pretty crazy.

Wait, crazy? As in Dayzee? Yeah, you know one of those too! Mayzee, who you helped out of a wicked trance, is accompanying you on your search for Hazy Pinto. She doesn't like fighting, but her beautiful song is great for putting things to sleep. She also likes non-sentient plants.

"...bert? Boobert...?" You feel a light tap on your head, and snap back to reality, looking up at Mayzee, who seems worried. "Are you going up the tower to talk to the Sun?"

Oh yeah, that. You feel like you've been out of it for, like, six or seven months. Your gaze shifts toward the tall, earth-tone tower in front of you, clashing against the black of the night sky, with a very faint glow at the top.

>A. Yeah, let's go
>B. After you, Mayzee
>C. Something else
>>
>>1599413
>>A. Yeah, let's go
>>
>A
>>
Also welcome back, Grand!
>>
>>1599413
>A. Yeah, let's go
>>
I actually was wondering what happened to this. Too bad I'm so late.

>B. After you, Mayzee
Boobert is a gentlemanly boo, ladies first, of course.
>>
>>1599577
>>1599717
>>1599889

You agree with Mayzee, and float up the winding stairs of the Sun's tower.

Rising far above Flower Fields, the foliage seems to spread endlessly in every direction, no matter how high you go. Even at night, it feels like another dimension... one that smells really strongly of a thousand scents.

As you close in on the tower's peak, you hear some kind of muttering coming from the top.

>A. Stay here and listen
>B. Go invisible and float up to listen
>C. Jump out and surprise whoever's up there
>D. Walk up normally
>E. Something else
>>
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>>1599727
Thanks, glad to be back!
>>1600043
This quest had more fans than I realized

I fell asleep pretty early last night, so I'll just update throughout the day whenever anons post.
>>
>>1600676
>>B. Go invisible and float up to listen
And tell Mayzee what we're about to do. It'd be rude otherwise.
>>
>>1600696
Support
>>
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>>1600696
>>1600741

Opting for stealth, you tell Mayzee to wait here while you scout ahead using your invisibility. You float up, voices becoming clearer, and you soon discern a conversation.

"...come on, what's it gonna take, my man?"

"I told you, amigo, I can't stay in the sky forever. Stop asking."

As you round the top of the staircase, you see him. Hazy Pinto, celery in his mouth, talking to... well, that's The Sun. Around his head is your tie.

"Man, I gave you enough chances. This is gonna be the last, you dig?"

"Come off it, bean man. Your hypnosis won't work on me."

"Kinda wish it did." As Hazy speaks, he seems to pull something out of his pocket.

>A. Uncloak and tackle Hazy!
>B. Keep watching from invisibility
>C. Run back and get Mayzee
>D. Try and scare Hazy
>E. Something else
>>
>>1600853
>>B. Keep watching from invisibility
>>
>>1600853
>>D. Try and scare Hazy
>>
>>1600853
>B. Keep watching from invisibility
>>
>>1600878
>>1601016

You're not sure what's about to happen, but you stay invisible and wait this situation out.

From his pocket, Hazy pulls out some kind of syringe, and holds it in front of his face, toward the sun. "See this, sunshine? This is concentrated essence of my favorite celery. Took me a few months to make this stuff. Just finished it tonight, y'see."

"Um... what's that mean, amigo?" The Sun seems confused.

"This, baby." He jabs the needle into the apparently-defenseless Sun, injecting all of its contents as the solar figure lets out a slight yelp. The bean draws the needle out slowly, and a moment of silence follows.

"...huh? Is that supposed to do somethiiiIIIIIIYYYAAAAAH!!"

With a shout, the Sun flashes brightly, blinding you momentarily as it rockets into the sky. A bright blue light paints itself over Flower Fields, emanating from the hyper-energized Sun, forcing the dark away and imposing day over night. Hazy looks up with a satisfied grin on his face. "Now the party never ends, baby."

>A. Jump out and surprise Hazy
>B. Try and scare Hazy
>C. Come out normally and ask what that was about
>D. Sneak over and try to steal your tie back
>E. Run and get Mayzee
>F. Something else
>>
>>1601328
>>A. Jump out and surprise Hazy
>>
>>1601328
>D. Sneak over and try to steal your tie back
>>
>>1601328

>A. Jump out and surprise Hazy
>>
>>1601360
>>1601688

You move in toward the Beanish, uncloaking from invisibility. "Hazy Pinto!" You shout, turning him around with no change in his expression.

"Oh, my ghost-man, you're a little late." He clutches the tie around his head, pulling it off and playing with it, seeming to taunt you.

"What did you do to the Sun? And what do you mean by the party never ending?" You demand answers from the Bean, who lets out a low laugh.

"Gave'm a little dose of celery extract. Took a while to make, but the results were worth it." He looks straight up at the sun, his eyes seeming to shine with a rainbow of colors. "The Sun will shine in the sky forever over Flower Fields. Can't tell me that's a bad thing, can ya?"

>A. But you drugged THE SUN
>B. Maybe not, but you can't just do that to someone
>C. You don't understand
>D. Attack Hazy!
>E. Call for Mayzee!
>F. Something else
>>
>>1601745
>A. But you drugged THE SUN
HOW'D HE EVEN DO THAT?! THAT'S NOT EVEN POSSIBLE!
>F. Something else
Tell him he is a dirty Bean Bean Communist Hippy, and he can't be allowed to drug people.
>>
>>1601930

"But... you drugged... THE SUN." Those words just don't seem to go together, but by the stars that's what has occurred on this night.

"Don't say it like that, baby." Hazy turns toward you, walking slowly. "I just gave ol' sunshine a little pick-me-up. Whoever heard of a sleeping Sun, anyway? That cat belongs up there."

"Why are you so adamant about the Sun being in the sky?!" You scream at Hazy, who chuckles softly.

"Cause with the Sun up, Hazy sees good things everywhere he looks. In fact, lookin' at you looks like three little Boos, wavin' in an ocean of black and blue." He sways a little bit as he walks. "I like this feeling. Now it ain't never gonna go away."

>A. ...that's it? You just want to feel good all the time?
>B. That's stupid.
>C. Slap his stupid face
>D. Charge Hazy and steal your tie back
>E. Something else
>>
>>1602922
>>D. Charge Hazy and steal your tie back
>>
>>1602922
>A. ...that's it? You just want to feel good all the time?
>B. That's stupid.

Hows anyone going to get any sleep? What about all the nocturnal creatures that live here, Hell, whats going to happen when the suns up 24/7 and it starts getting HOT?! Even plants cant take sunlight all day every day!
>>
>>1602922
Really these three go together extremely well, and also in order.
>A. ...that's it? You just want to feel good all the time?
>B. That's stupid.
>C. Slap his stupid face
Time to slap him back to reality and away from his perception altering dru- I mean celery, yes, its tooooootally just celery.
>>
>C
>>
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>>1604664
>>1604774
>>1605372

"...that's it? You just want to feel good all the time?"

"That's right, baby." Hazy retorts with a satisfied grin.

"...that's stupid. You're stupid." Frustrated at this bean man's selfishness and stupidity, you charge at him with a bare-handed slap!

Roll for Attack! 1d20, 3 times
>>
Rolled 6, 17, 8 = 31 (3d20)

>>1605633
>>
>>1606131
Usually one roll per anon, but it's slow so I'll allow this

I'll officially run and update much later tonight
>>
Also because I haven't put it in this thread yet, follow @GRANDMASTER_QM to see when I'm running
>>
Rolled 15, 15, 10 = 40 (3d20)

>>1605633
>>1606131
You are like small child, Comrade. Watch this.
>>
>>1606131

You go long, and deliver a hard slap to Hazy's dumb face, knocking him slightly off-balance.

"Whoa, man..." He holds his temples, righting himself. "I'm gonna hafta ask you to stop that. You get me?

As Hazy addresses you, you feel an odd numbness throughout your spectral body...

Roll to resist Hazy's suggestion! 1d20, 3 rolls
>>
Rolled 12 (1d20)

>>1609890
Commies aren't allowed to win.
>>
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Slow thread is slow
>>
Rolled 16 (1d20)

>>1609890
>>
Rolled 20 (1d20)

>>1609890
Nope, too dumb




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