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>hey guys! Guess what? In not dead, life has ceased fucking me like a cheap whore and in back to blow your collective minds

Last thread
>>1564871

Google docs-https://docs.google.com/document/d/183VLgKW-e1pft0lL_S6moVp4gqhfJAb7CA--3YRNw1M/edit?usp=drivesdk

Hive count-
1 Queen
1 Alpha Shadow (Newt)
1 Predalien (Dutch)
1 Quillmorph (Quiet)
20 Warriors
10 Shredder Guardians
10 Bulky Heavy warriors
58 Drones
15 Builders
12 Spine Rifle Warriors
10 AcidCasters
10 incinerators
12 Shadows
7 Carriers
6 Gremlins
1 Goliath (Unique)
29 eggs (Double Facehuggers mutation)
>>
Your Hive has spread across the entirety of Echo station, the massive Space structure is greatly changed. Hive resin has replaced the gleaming steel walls. The air has been replaced by hot, caustic fumes, stagnant water dripping down the walls and collecting in murky puddles. Nodes of hive flesh emerge from the walls and ceilings, pulsing as they process nutrients and expand the hive naturally. Your warrior castes have sealed themselves in resin cocoons, entering stasis until they are required again.

Your drones and builders toil vigilantly, securing the depths of the Frigates and rounding up the final few human corpses of those that fell to the traps. The frigates engines still flicker fitfully, pushing the station gently.

>Research a tech (Plasma Engines, Assault Rifle, sensor modules, Rocket launcher, Missiles, Body armor, Navigation suite, Reactor tech, Starship armor)

>Construct a hive addition (What, D100+5)

>Mutate a hivemate (Into what)

>Other
>>
>>1578384
>Research Sensor Modules
>>
>>1578404
Shit fuck I forgot to add. D100+15 please!
>>
Rolled 44 (1d100)

>>1578404
>>1578407
Check 'em
>>
Rolled 47 (1d100)

>>1578384
>>1578404
>>
>>1578367
OP dead already?
>>
>47+15. Research sensor modules.

The curious builders and Gremlins of the hive dive into the guts of the frigates sensors. The humans somehow navigated through the depths of space and these structures, some still faintly receiving signals,are surely the explanation.

The impact with the Station was not kind to the sensors aboard the Taurus. The earth shaking impact had crushed and mangled the sensors and antenna, smashing them into scrap.

Aboard the Weathers they have more luck. Diving into the guts of the sensor emplacements they pick apart the wiring, their sensitivity to radio waves and radiation allowing them so see what the sensor watch for and how they do so. The small, deviously intelligent Gremlins taste and smell and turn over every infinitismally small piece of the sensors, devoting every detail to memory.

By the time they are done the sensors are piles of meticulously sorted scrap. The Builders and Gremlins assure their queen they can recreate a simple Biomechanical version of these sensors to be mounted on the hull of Echo Station.

>Basic Bio-Sensors unlocked. Capable of scanning the surrounding space around the Station they are capable of sensing planets, asteroids, ships. Can be used to find a destination.

>Construct a hive Construct (D100+15, What?)

>Research a tech (Plasma Engines, Assault Rifle,Rocket launcher, Missiles, Body armor, Navigation suite, Reactor tech, Starship armor, D100+15)

>Mutate a hivemate (who into what)

>Othee
>>
>>1578474
Op is just a slow typer and also a phone poster. Be patient anon
>>
>>1578490
>>Research a tech (Plasma Engines)
gotta go fast
>>
>>1578501
Wanna roll anon? 1D100+15
>>
Rolled 82 (1d100)

>>1578501

>>1578493
I understand your struggles OP
>>
Rolled 14 (1d100)

>>1578502
i apologize OP
>>
Rolled 6 + 15 (1d100 + 15)

>>1578490

> research sensors again

We want better than basic. These sensors will decide whether we go to Tattoine or Dagobah boys.
>>
>82+15. Engage plasma engine!

The Flickering and fitfully pulsing engines to the rear of the Taurus intrigue your Builders. If this power could be harnessed then the hive would no longer be adrift through a sea of hostile stars.

Prying open maintenance hatches and control stations the Gremlins dive into the belly of the engines, wriggling among conduits and pipes, burning gasses hissing from the pipes in spots.

Disassembling the still active engines is a risky business but bit by bit the powerful frigate engines are pulled apart, heavy warriors roused from their slumber to haul the components out for cataloging. The Gremlins hiss in annoyance as still warm metal burns their sensitive fingers but they persist, inspecting the engines in excruciating detail.

>Plasma Engines researched
>Superior Bio-Engines Researched. Massive structures of chitin and biomechanical muscles and organs. Volatile chemicals are mixed and ignited by pressure, producing a steady flow of superheated gas Capable of propelling Echo station at a decent rate of speed and maneuverability once mounted on the hull.

>
>Research a tech (Assault Rifle, sensor modules, Rocket launcher, Missiles, Body armor, Navigation suite, Reactor tech, Starship armor, D100+15)

>Construct a hive addition (What, D100+15)

>Mutate a hivemate (who into what)

>Scan the system (D100)

>Other
>>
Rolled 53 + 15 (1d100 + 15)

>>1578750

IMPROVE SENSORS
>>
Rolled 48 (1d100)

>>1578770
>>
Rolled 18 + 15 (1d100 + 15)

>>1578782
woops forgot the modifier
>>
Rolled 69 + 15 (1d100 + 15)

Fucking hell I just got back from work.
>>1578770
Supportan!
>>
>You haven't been archiving your threads at all

Well fuck, you've written nine pages of notes and keep track of individual drones.
>>
>>1578874
Shit did I forget the archive? One second
>>
>>1578874
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=CursedQm

There ya go pal :)
>>
>63+15. Improve sensor modules.

Within the depths of the hive your Builders tinker with the Bo-Sensor suite. A highly complex nest of sensitive organs and spires of nerve tissue poke from the specialized hive node.

Your Builders and Gremlins poke about with the Structure, stretching specialized resin into the Sensor module, crafting new and improved nerve bundles. Some are receivers, some are broadcasters. As they tinker and probe they suddenly trigger the sensors, a burst of radio waves and radiation nearly blinding the Builders as they squeal in irritation, pawing at their heads in mild pain.

>Sensor module upgraded. Superior Bio-Sensors unlocked. Stealthed craft and shuttles can be detected now. +10 to Sensor rolls)

>Research a tech (Assault riflr, Rocket launcher, Missiles, Body armor, Navigation suite, Reactor tech, Starship armor, D100+15)

>Build a hive construct (D100+15)

>Mutate a hivemate (Who into what)

>Scan the System (D100+10)

>Other
>>
Rolled 94 + 10 (1d100 + 10)

>>1579232
>Scan the system (1d100+10)
>>
>>1579255
Any other anons want to roll?
>>
>>1579323

No thx.
>>
Rolled 61 + 15 (1d100 + 15)

>>1579232
>>Research a tech (reactor)
Well since you asked so nicely.
>>
Rolled 2 + 10 (1d100 + 10)

>>1579323
why not
>>
>>1579425
the Dice gods are not kind to me today are they?
>>
Rolled 50 (1d100)

>>1579232
Mutate a hivemate (Who into what)
Take a lone warrior, and apply the unlocked sensor/ engine research to its body, fuse weapons to it's flesh. We take flight into space.
>>
>>1579461
Xeno-Gundam?
>>
>94+10. There's a blip on the radar captain.

Echo station, being a roughly circular structure doesn't really have a "Front" but the resoureful Builders solve the issue. A pair of the Upgraded sensor modules are carried out into the vacuum of space, mounted upon the hull of Echo station, cords of specially grown artificial nerve tissue linking the sensors to a cluster of Hive nodes. Within the cluster are several brain like structures, a series of twisting and twitching tendrils emerging to link with the mind of a Builder.

The sensors pulse rhythmically, bursts of radiation and radio waves spreading throughout the system. Over the next hours the sensor readings are deciphered and interpreted, the builders reporting their findings to the Queen.

>A Planet is detected by the sensor module. Its radio waves are nearly negligible. Human or alien presence here will be minuscule.

>A Large structure is detected at the edge of the system, several small vessels moving in tandem with it. It frequently emits bursts of radio waves.

>A Planet is Detected, it has High amounts of Traffic and Radio waves emitting from the planet and the ships and stations in orbit.

>A Cluster of Ships moving through the system in a tight cluster, keeping in regular contact.

>movement is impossible until Bio-Engines are installed on the Station.

>Research a tech (Assault rrifle, Rocket launcher, Missiles, Body armor, Navigation suite, Reactor tech, Starship armor, D100+15)

>Build a hive construct (D100+15)

>Mutate a hivemate (Who into what)

>Other
>>
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>>1579461
>>1579497
https://www.youtube.com/watch?v=AZ8LtuZyRew


this is your fault anon.
>>
>>1579548

> Mutate a hivemate

Anyone else think we need more shadows? All of these locations could be made a lot easier with a decent number of stealth specialists.
>>
>>1579548
>>Research a tech (reactors)
We're going to need a lot more raw power if we're going to move this thing. I imagine we'd run out of fuel for our current chemical reaction thrusters in seconds if we tried to move the station.
>>
Rolled 19 + 15 (1d100 + 15)

>>1579548
>Research navigation suite
>>
>Does anybody want to roll?
>>
Rolled 40 + 15 (1d100 + 15)

>>1579600
Forget it, going with this.
>>
Rolled 39 + 15 (1d100 + 15)

>>1579676
derp, here's my roll for >>1579600
>>
>>1579559
Will we have to implant a gundam to get one of these?
>>
Rolled 25 + 15 (1d100 + 15)

>>1579676
>>
>>1579740
ah, I just meant to create space capable xenomorphs of a regular size. Figured it would be up to OP to either determine or make a roll for the level of functionality.
>>
The dice are not happy right now, are they?
>>
Rolled 24 + 15 (1d100 + 15)

>>1579806
Edit: forgot to roll.
>>
>>1579801

Well I suggseted a vacuumorph. Not sure if Cursed approved it.

I know he approved Siegemorph though.
>>
>>1579832
Vacuummorph and SiegeMorph have been approved, just haven't added either to the Doc's.
>>
>39+15. Research Reactor Tech

The still thrumming reactor aboard the Taurus and Weathers draws the attention of your Builders and Gremlins. If the hive could recreate this source of energy and power their engines and weapons would be much more powerful and less taxing to use.

The delicate components of the Reactor are slowly dissected, peeled away layer by layer until the failsafes trigger, shutting down the reactor with a grinding sound.

With the Turbine blades and glowing rods of metal slowing and cooling respectively the Gremlins dive into the bowels of the reactor, unaffected by the radiation and heat they carefully unscrew and sort every tiny piece.

Eventually the marvel of human engineering is reduced to a pile of mildly radioactive metal, the proud Gremlins playing with the fuel rods in glee.

>Crude Bio-Reactor unlocked. Using banks of specialized Biomechanical organs and layers of insulating chitin the Bio-Reactor produces enmasse the specialized chemicals that produce and convey bioelectric current and cause the massively powerful reactions in the Plasma engines. Engines and hull mounted weapons will receive a +3 for every BioReactor constructed.

>Research a tech (Assault rifle, Rocket launcher, Missiles, Body armor, Navigation suite, Starship armor, D100+15)

>Build a hive construct (D100+15)

>Mutate a hivemate (Who into what)

>Other
>>
Rolled 58 + 15 (1d100 + 15)

>>1580036
>Build a hive construct (D100+15)
>>
>>1580048
Which one?
>>
Rolled 87 + 15 (1d100 + 15)

>>1580060
> Bio Reactor
>>
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>>1580060
I am sorry OP. I am a bit new to the game.

I had thought it was an actual "construct" or artificially made xenomorph made by the gremlins and hive's biomass. (which would be very cool. even if a bit volatile in actions)

If I cannot roll for that, please add my roll towards "Structural supports"...although, with all the tech available, attempting to make a sort of living biomechanical construct would be bretty cool.


http://avp.wikia.com/wiki/Rogue_(Xenomorph)
http://aliencanonfanon.wikia.com/wiki/King_(Xenomorph)
>>
>>1580102
I guess, a sort of new hive node, a "cloning" chamber/ pod. Grow full grown aliens, allow for ready made variants but more slowly.
>>
>>1580102
Its all good anon. With a high enough roll and some thought on my part that would certainly be possible. The Xeno-King is the inspiration for my Hive Tyrant unit in the Docs
>>
>>1580114
To get clarification, the plasma engines and bio-reactors count as hive constructs, right?

Also, the docs could use a section listing the current hive structures/improvements.
>>
>>1580135
Ill update it shortly. I finished it yesterday and a mistype deleted it ALL so I'm starting anew with my updates.

Hive Constructs as they stand however (to the best of my memory)
>Boarding spike cannon- Exactly what it sounds like.

>Spine Cannon- based on the capital weapons of the Frigates this weapon is fully capable of puncturing hull armor with solid, Acidic and Incendiary spines

>Shardstorm launcher- The Flak cannon of the Hive, fires short, wide spikes with a volatile core. Exploding into a storm of razor sharp, chitin spines capable of shredding lightly armored craft

>Quillburst Emplacement- Firing long bursts of clusters of meter long, slender spines these are excellent point defense and Small craft repellent.

>Irising doors- portals of muscle and chitin that seal and open only for members of the hive. Seals against vacuum.

>BioReactor-Produces power and Volatile chemicals for the Engines, provides bonuses to the engines and weapon systems with every one constructed to a max of 3.

>Structural supports. A honeycomb-like structure throughout the hive. The metal infused chitin will absurd damage AMD stress upon the superstructure of the hive should anything catastrophic happen to it.

>Bio-Engine- a volatile mix of various chemicals produced by the Xenomorph nodes and the engines themselves are mixed, propelling superheated gases to provide thrust.

>Sensor module- Exactly what it sounds like. Allows scanning of surrounding space and thorough scanning of a single target
>>
>>1580170
These are all installed currently? If so, change my roll here >>1580064 to researching Navigation Suite.
>>
>>1580182
No just the ones currently available
>>
>>1580200
Oh. What do we have currently installed?
>>
>>1580200
Currently you have 1 Basic-Bio engine, 2 Superior Sensor suites and 1 Fuckhueg Boarding Spike Launcher
>>
>>1580206
Aight. Still change my roll, then.
>>
>>1580206
We need a bio reactor.
>>
>>1580216
It's not like we're going anywhere right now, we should be fine with installing it next turn.
>>
>>1580233
yea, we need to make sure we at least have the things necessary for proper space flight installed before we make our next major move
>>
>87+15. Research navigation suite

The Bridge of the Taurus is next on the gutting block. The humans directed their ships through the vacuum somehow. The Gremlins and Builders are determined to find out how.

The still functioning navigation computers are dissected, the wires traced to their respective sensors and broadcast receivers. Visual, Radio, Electro-magnetic, gravitic, thermal, all various kinds of wavelengths are measured and inspected by these computers, their readings interpreted into data.

The Builders construct several small clusters of various sensitive bundles of nerve tissue along the hull of Echo Hive. Linked back by thin cords of nerve tissue the sensors lead directly into the Hive proper. The pulsing mass of tissue and artificial brain matter is linked directly into the mind of a Builder, its body sacrificed and its mind slaved to the sensors.

>Navigator Unlocked. A Builder grown into the mass of nerve tissue will link the readings from the sensors directly into the hivemind.

Research a tech (Assault rifle, Rocket launcher, Missiles, Body armor, Starship armor, D100+15)

>Build a hive construct (D100+15)

>Mutate a hivemate (Who into what)

>Scan a target thoroughly (D100+10)

>Set a course (D100)

>Other
>>
>>1580338
Also
>-1 Builder
>>
>>1580349
So we _have_ a Navigator now? Or will this be applied when we make one? I'm confused.
>>
>>1580338

Develop A steward? I know we don't exactly need one right now, but it may be useful once we make contact again.

also

>Other

See if we can rig a distress beacon? Have food come to us?
>>
>>1580357
Yes you have a Navigator now.
>>
Rolled 87 + 15 (1d100 + 15)

>>1580338
>>Build a hive construct (D100+15)
Bioreactor. The gremlins are having such fun playing with the control rods, let's have them make something with them.
>>
>>1580338
>>Scan a target thoroughly (D100+10)
scan the planet in the system that has low radio waves.
>>
Rolled 18 + 10 (1d100 + 10)

>>1580359
>Lure ships
We need better weapons first. Also, I think we've got incoming.

>>1580338
>Scan a target
Scan that cluster of ships. If I'm not wrong, that's a Company/USCM patrol, and the plot will demand it finding us sooner or later.
>>
Rolled 73 + 10 (1d100 + 10)

>>1580376
keep forgetting my rolls
>>
>>1580361
Does this make the Queen the captain?
>>
>>1580385
Most definitely. She is the one (us) who makes the decisions.
>>
>87+15. We've got Gremlins on the reactor deck!

The Hive Requires more power. The Weapons and Engines, the traps and the Xenomorphs themselves will benefit greatly from an increase in available energy.

In the depths of the Hive a large structure takes place, shaped of Specially designed resin and organic tissue it pulses already, jolts of power arcing from the conduits of tissue.

After hours of effort and painstaking detail the BioReactor is ready, a pulsing, vibrating structure that glows faintly with a emerald green glow. Power surges through the conduits along the hive, the engines glow increasing as its input is nearly doubled. The Boarding cannon twitches slightly as its Biomechanical muscles are charged with power.

>Superior BioReactor created. This massive primary Reactor will increase the power of your engines and hull weapons to a max of 3 Engine mounts and 3 hull mounted weapons with a +5 bonus.

Research a tech (Assault riflr, Rocket launcher, Missiles, Body armor, Starship armor, D100+15)

>Build a hive construct (D100+15)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 29 + 10 (1d100 + 10)

>>1580438
>>1580378
Let's try this again.
>>
Rolled 17 + 10 (1d100 + 10)

>>1580438
>>Scan a target thoroughly (D100+10)
Okay, now reroute that power to the sensor suite. Let's see what that fleet is up to.
>>
Rolled 79 + 15 (1d100 + 15)

>>1580446
>>1580447
Frak.

>>1580438
> Build a construct
Shardstorm Launcher
>>
Rolled 4 + 10 (1d100 + 10)

>>1580438
>>Scan a target thoroughly (D100+10)
planet 1
>>
>>1580460
>>1580474
The dice gods really don't want us to scan, do they?
>>
Rolled 69 + 10 (1d100 + 10)

>>1580438
>Scan a target thoroughly (D100+10)
>A Large structure is detected at the edge of the system, several small vessels moving in tandem with it. It frequently emits bursts of radio waves.

If this brings more humans, it could be a problem for now. Better to determine what it is.
>>
>>1580489
Yeah, there's that. There's also a probably-military fleet in-system doing a sweep right now - we might want to focus on that. Just saying.
>>
>>1580485
You know I kind of felt like giving you shit for switching your vote just cause we rolled bad, but I'm starting to think this is a sign. Any chance I can convince you that we should start with building quillburst emplacements first? It can also take down fighters and it can defend the hive from missiles as well.
>>
>>1580349
Did he died?
>>1580506
I personally think we should wrap our hives in stealth material, then send a burst of radio or an SOS at the hostiles. Not enough to key them in to our exact location though. Then once we know the general area that they're headed, we fire a few salvos of boarding spikes their way. Once that's done, we should shut down as much as possible in the hive and await a telepathic signal from our boarding parties when the (hopefully) maimed and embattled ships draw near, throw everything back on and fire on them while they're still reeling.
>>
>>1580506
Aight. Quillburst this turn, Shardstorm next turn.

>>1580516
Turned into (an even more) biomechanical horror ala the Cybermen.
>>
>>1580525
EDIT: OP, switch >>1580460 to Quillburst, assuming you are not kill.
>>
>>1580516
No he just got converted into a Navigator bundle. Basically hes buried inside a mass of neurotissue and such with a direct link to his brain
>>
>>1580547
Op is not kill but he is headed to bed. Its 1:30 here and my brain is slowly becoming jelly. Goodnight my beloved anons and ill see you tomorrow morning :)
>>
>>1580612
G'night, op. Fun playing with you and all that.
>>
>>1580612
Thanks for running OP
>>
We should prepare more. Attacking a bigger ship or station can be dangerous. And invading a planet makes us a bigger target. I say we send a few eggs and drones to the empty planet. Just as backup..
>>
>Sound off. Whos here with me???
>>
>79+14 (accounting for converted Builder) QuillBurst emplacemtns.

The hive remembers the human shuttles that brought marines into their home to kill them. The Builders and Gremlins that explore the remains of the Taurus and Weathers report multiple Shuttles and other, lighter craft aboard the Frigates.

If the humans field these strange weapons then the hive must be able to defend itself. The builders plan and bicker, design and prototype until they come to a consensus.

A round socket of chitin and bone, lubricated with a special resin. A rounded construct emerges tom the socket, free to swivel at 180°. Two pairs of long, slender barrels emerge from the sides of the construct. The barrels are fed by long conduits of artificial tissue that supply the chemicals used to rapidly grow new bundles of the meter long spears used as ammunition by the QuillBurst.

A Quartet of the Emplacements are installed on the hull of the station. Two on either side of the Boarding cannon and one on each side. They swivel freely, the basic bundles of nerve tissue within them linked to the Sensor modules that feed them their targets.

>Research a tech (Assault rifle, Rocket launcher, Missiles, Body armor, Starship armor, D100+15)

>Build a hive construct (D100+15)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 81 (1d100)

>Research a tech (Assault rifle)
>>
Rolled 62 + 10 (1d100 + 10)

>>1582044
>Scan a target
Let's try scanning that fleet, again.
>>
>>1582181
Finally!
>>
>81+14. Research assault rifle.

From the pile of loot and scrap tech from the colonial marine assault force, a weapon is retrieved. One of the long, rectangular assault rifles is brought into the Builders sanctum, the Gremlins chattering in delight as they descend upon the weapon.

It is meticulously disassembled, each ounce of metal inspected thoroughly, sniffed, tasted, touched and stacked neatly.

The still full clip is peeled apart, the surprising amount of bullets falling across the floor. Each one is pulled apart and inspected, the acrid powder on the inside making the Gremlins spit in distaste. Eventually however they put forth a finished reconstruction.

A Warrior is roused and brought to them, stretching sleepily as its mind is subdued, making it inured to pain. The carapace of its forelimb and claws are peeled away, exposing the muscle and nerves. These are grafted directly into the controls of the long, tubular weapon mounted to their forelimb. Protrusions of chitin bulge from the base, each one filled with hundreds of fast grown needles. Propelled by supercompressed gases they will fly fast and far, filling the air with a shower of piercing Quills

>Needle Rifle Gained. A fast firing-mid range unit capable of devasting soft targets.
>1 Needle warrior Gained.

Research a tech( Rocket launcher, Missiles, Body armor, Starship armor, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 44 + 10 (1d100 + 10)

>>1582216
>Scan a target
You know what I want, let's see if the dice are cooperative.
>>
>>1582226
What do you want to scan?
>>
>>1582216

> Mutate 10 Needle Warriors

> Mutate 8 Shadows

> Hatch more facehuggers
>>
>>1582398
Ferget aboot it, going with >>1582435.
(User IDs are a thing, what have I been trying to scan the entire night?)
>>
>>1582553

> Scan for weird biological lifeforms.

Let's get some weird beasties xenod.
>>
>>1582558
> Scan the fleet patrolling the system.
>>
>>1582216
Someone draw a giger version of a assault rifle.
>>
>>1582216
Scan the primitive world for critters
>>
>44+10. Scan the mysterious fleet.

Your sensor modules pulse rhythmically, directing the bursts of signals towards the group of ships moving through the system.

The bursts of radio waves and radiation reveal some details about the ships but the distance scrambles the results. Your Builders do their best to decipher the data.

>The fleet consists of 4 ships, 3 Frigate sized and 1 Cruiser sized. They may not be military but they are likely not helpless.

>Research a tech( Rocket launcher, Missiles, Body armor, Starship armor, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
>>1582695
Research: Starship armor
>>
>>1582695

> Mutate

> Mutate 10 Needle Warriors

> Mutate 8 Shadows

> Hatch more facehuggers
>>
>>1582722
Hive count-
1 Queen
1 Alpha Shadow (Newt)
1 Predalien (Dutch)
1 Quillmorph (Quiet)
10 Warriors
10 Needle Warriors
10 Shredder Guardians
10 Bulky Heavy warriors
50 Drones
14 Builders
1 Navigator
12 Spine Rifle Warriors
10 AcidCasters
10 incinerators
20 Shadows
7 Carriers (14 Facehuggers kept safe)
6 Gremlins
1 Goliath (Unique)
38 eggs

>Research a tech( Rocket launcher, Missiles, Body armor, Starship armor, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
>>1582812

Guys, I would like to propose sending a royal egg and a hibernating carrier out into deep spehss.
>>
Rolled 48 + 14 (1d100 + 14)

>>1582821
>>1582812
>Starship armor first
>>
Rolled 97 + 14 (1d100 + 14)

>>1582812
Research body armor
>>
>>1582972
time to upgrade the Goliath..
>>
>>1582972

Nice.
>>
>97+14. Starship Xenotroopers.

Your Builders and Gremlins have slowly peeled away the shattered hull of the front of the Taurus and Weathers. The thick metal is warped and cracked from the massive impact, fractures running through the entire ship.

As they cart it off they inspect it, coming to a realization. The armor is not a single solid sheet as they previously thought. Dozens of layers of steel, ceramic and ferrous metals are meshed together, fused into a sheet of metal thicker than a Drones body.

After experimenting with the Starship armor your builders come to the queen with their findings...

>Unlocked- Hive construct-Chitin Hull- the Hive nodes secrete mildly acidic oozes, converting the ships metals into extra durable chitin, the dissolved metal incorporated into the hive itself.
>Layered Armor mutation. Tightly Overlapping layers of chitin cover the body of the Xenomorph, concentrated over vital areas. Offers a stellar increase in defense for mobility cost
>Knowledge unlocked- Your weapons gain a insight into the weaknesses of human ship armor. They know the soft spots and will show no mercy...

>Research a tech( Rocket launcher, Missiles, Body armor, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 74 + 10 (1d100 + 10)

>>1583239
>>Scan a target thoroughly (D100+10)
planet 1
>>
Rolled 42 + 14 (1d100 + 14)

>>1583239
Research Marine Body Armor
>>
>74+10. Behind planet number 1 is...

Your sensor arrays pulse and vibrate rhythmically, pulses of radio waves moving toward the large planet in the system with negligible emissions.

Your builders chatter in excitement as they report that....
>Planet 1-large, moderate gravity with a arid climate due to low water in the atmosphere. Several human ships move in orbit along with a group of small human colonies on the surface. From the intercepted signals it is likely a mining outpost and colony.

>Research a tech( Rocket launcher, Missiles, Body armor, Starship armor, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 58 + 14 (1d100 + 14)

>>1583469
>Research a tech
Starship armor
>>
Rolled 72 + 14 (1d100 + 14)

>>1583516
Seconding.
>>
>>1583516
>>1583525
Shit I forgot I didn't remove it from the list.

Its already researched.

Any other techs you'd like to research?
>>
>>1583532
Missiles would be helpful
>>
>>1583525
>>1583532
>>1583536
Switch my roll to missiles, then.
>>
>72+14. Missile me?

Your builders make a strange discovery in the main battery of the Taurus. Long cylinders of metal with small thrusters emerging from their base and sides.

Peeling it apart reveals its guts to the curious Gremlins and Builders. The interior of the object is filled with sensors, A reservoir of some type of acrid liquid takes up the main body of the interior. Its nose is filled with a solid cone of some Grey paste. To the builders it is a mystery until a small spark from two jumping wires in the missiles housing sets off a small amount of the substance, a burst of heat and noise sending the Gremlins fleeing.

>Missiles researched- Burster Spines. With a small BioEngine mounted on their rear they will embed themselves into the hull of enemy ships before their volatile interior explodes, rending and melting metal.
>Requires a Buster Spine Emplacement.

>Research a tech( Rocket launcher, Body armor, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 72 + 14 (1d100 + 14)

>>1583614
Well then. Construct some Burster Spine emplacements.
>>
>>1583624
>72+14
>72+14
Hmm. Dice like me right now, it seems.
>>
Rolled 26 + 14 (1d100 + 14)

>>1583614
>Research a tech( Rocket launcher)
boom boom bitch
>>
>>1583614
Hey QM, can we create auxiliary hives? Would they be under our control, our would they run semi-independently of us?

I'd like to develop an atmospheric re-entry package that we can use to seed (read: invade) planets with starter-hive packages.
>>
Rolled 88 + 14 (1d100 + 14)

>>1583614
>Research a tech (Body Armor)
>>
>>1583685
To build on This can we look into a modified missile we can develop? Make a false meteorite and launch some at the planet we looked at, with the core filled with facehugger eggs?
>>
>>1583914
Sure but it must include a Royal Egg or a warrior in Stasis in the pod.
>>
>88+14. Research body armor.

The Flimsy body armor of the colonial marines and Security forces are dredged up next, the Builders chittering in frustration over the fact they have so few intact samples.

The armors are peeled apart piece by piece, revealing their makeup to the inquisitive xenomorphs.

The armors are composed of polymer plates suspended between layers of tough fibers of some artificial makeup. Protecting the chest and back along the the thighs and shoulders it allows for decent protection from firearms and shrapnel. Claws and foot long spines, blades and bursts of acid however are a different story.

>Choose one.

>Weak spots- your Warrior castes gain a permanent bonus against human security and Military forces

>Bio-Armor- a upgrade to your warrior castes this is a living network of biomechanical muscles and fibers, along with plates of hardened chitin over the chest, back and head of a Xenomorph. Focusing on merging protection with speed.

>Research a tech( Rocket launcher, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 97 + 14 (1d100 + 14)

>>1584224
>>Bio-Armor- a upgrade to your warrior castes this is a living network of biomechanical muscles and fibers, along with plates of hardened chitin over the chest, back and head of a Xenomorph. Focusing on merging protection with speed.
>>Research a tech( Rocket launcher, D100+14)
>>
>>1584241
im with him on this. After that though, can we default research the rocketlauncher? It seems we are headed down the inquisitive tree of exploration and learning
>>
>>1584329
Yep
>>
>>1584241
>>1584329

>Bio-Armor Upgrade unlocked. Warriors can now be equipped with Bio-Armor if they have no other Biomechanical improvements on their chest and back.
>>
>97+14. Rocket launcher time.

That tube shaped weapon used by the Colonial marines still irks your Builder caste. That weapon had rendered good warriors to paste in a moment.

The weapon is retrieved from where the Marines weapons and gear had be deposited, along with several of the shells that went with it.

The tube itself is simple, just a cylinder of hardened metal with a targeting reticule and a trigger that sends a charge to launch the small mini-missiles. Their knowledge of the missile bays from before has given them insight into this dissection.

>Mini-Burster pods. These long tubes of chitin and bone can be mounted onto the bodies of large units, allowing them to fire miniature Burster spines at their foes with a slow rate of fire.

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 27 + 15 (1d100 + 15)

>>1584381

> Research

> See if you can combine your rocket launcher and shotgun designs

Scatter rockets anyone?
>>
Rolled 40 + 10 (1d100 + 10)

>>1584381
>Scan the large structure at the edge of the system
>>
Rolled 92 + 14 (1d100 + 14)

>>1584381
>>Build a hive construct (D100+14)
mount a couple missile launchers onto our hull
>>
>>1584427
Aight, I can get behind this.
>>
>>1584427
Any specific region of the hull you want them? Echo station is Vaguely round (protrusions and the rear halves of 2 frigates emerging from the hull on one side.) with the Boarding cannon and two Quillbursts on the "Top" of the station with another Quillburst on each "Side"

With that roll you will get 6 of them. You can cluster them in groups or spread them along the hull.
>>
>>1584473
i say spread evenly in groups of 3 around the station
>>
>>1584473

I like a big line on the opposite side of our boarding cannon.

They see big gun and go in back? Nope; six little guns fuck your day up.
>>
>92+14. Burster Spine emplacements.

All along the hull of Echo Hive Builders and Drones move in groups, spreading Resin along the hull in thick ropes of artificial tissue leading up to the desired locations.

Echo Hive, being mostly run lacks a "Front" but the Burster Spine emplacements are spread along the side opposite the Bio-Engine and the Frigates embedded in the hull.

Thick tubes of chitin and bone are crafted, cords and conduits and tissue are threaded through the hull and linked with the Hive. The Bulky weapon emplacements lurch and swivel in their sockets, the masses of nerve tissue within them already searching for targets. The Spines are grown rapidly, needle sharp tips of chitin flare outward into pyramid shaped bases concealing the payload and mini Bio-engine.

>6 Burster Rocket Emplacements created.

>Research a tech(Write in, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
>>1584596
can a troop Spike survive re-entry onto a planet?
>>
Rolled 49 + 14 (1d100 + 14)

>>1584596
>>Research a tech(Ship weapon systems)
I think we should take a broad look at the various systems of the human ships to better understand the threat they pose to our infant space hulk. Instead of looking at specific weapon or sensors, we should look at how these things work together to make the ship operate. With this we should gain greater insight into the overall capabilities of a hostile fleet and how we can better counter them.
>>
Rolled 66 + 10 (1d100 + 10)

>>1584381
I'd really like to find out what that distant station is all about, the fact that it is so far removed also says it is trying to avoid detection. For our next action after the new nodes are installed

Scan: Distant object at the edge of the system.
>>
>>1584619
If fired from low orbit into a soft target then yes possibly. Aim for oceans.
>>
>>1584696
>oceans
>soft
Dude you only need to be moving at about 40 mph for an impact with a body of water to do the same amount of damage as if it was concrete.
>>
>>1584718
we'd have to shoot at an angle for better chances anyway. and it'd have to be a pretty big Spike
>>
Hive count-
1 Queen
1 Alpha Shadow (Newt)
1 Predalien (Dutch)
1 Quillmorph (Quiet)
10 Warriors
10 Needle Warriors
10 Shredder Guardians
10 Bulky Heavy warriors
50 Drones
14 Builders
1 Navigator
12 Spine Rifle Warriors
10 AcidCasters
10 incinerators
20 Shadows
7 Carriers (14 Facehuggers kept safe)
6 Gremlins
1 Goliath (Unique)
54 eggs

>Hive constructs
1 Boarding spike Cannon. Capable of lobbing 6 medium sized Xenomorphs into an opposing craft.

Superior Sensor nodes-Spread along the hull of Echo hive they are capable of Detailed scanning and detection of the nearby system. +10 to scanning rolls

Superior Bio-Reactor- a massive construction in the center if Echo hive that produces massive amounts of power and useful chemicals that boost the engines and weapons. +5 to Engines and Weapons.

1 Bio-Plasma engine. Capable of slowly propelling the Hive through space these engines use superheated gases as propellant.

4 Quillburst Emplacements-Anti-Aircraft and point defense weaponry these fast firing weapon mounts will shred opposing light craft.

6 Burster Spine Emplacements- Their slow rate of fire is offset by their devastating damage these armor piercing spines will embed themselves in the hull of enemy craft before exploding in a burst of hellish flame.

Trapped hive interior- the interior of Echo hive is a deathtrap of acid and flechette nodes that will slaughter intruders.
>>
>>1584718
Eh true, but the spines would be coming straight down with a extremely hard and narrow point penetrating the water first. It will be a rough landing but it shouldn't be suicidal.
>>
>>1584596

> Research

Start seeing if we can combine researched weapons

Because we're better at killing than humans.
>>
Rolled 27 + 15 (1d100 + 15)

>>1584786
>>
Rolled 46 + 15 (1d100 + 15)

>>1584792
cover roll
>>
Rolled 6 (1d100)

>>1584792
>>1584596
>Mutate a hivemate (Who into what)
Rolling for overlapping plate armor on Goliath. Getting a little slower wont be too much of an issue. (if my previous roll of scanning the distant object has been rolled past. not sure whats up.)

I suggest a side story. Taking some of the characters and sending them off on their own, running the risk of a TPK but without a loss of the hive.
>>
>>1584904
It wasnt passed up I just wanted to get a list up of what you guys have
>>
>66+10. Scan distant object.

The Large object at the edge of the station intrigues the queen. Directing the builders she orders a intense scan of the structure. The sensor nodes vibrate and pulse with the urgency of their task.

The bursts of radio waves and energy readings are deciphered by the Builders linked to the system, their excited minds relaying the information to the Hive.

>Distant object.
>Similar in shape to Echo station this is apparently a military or a extremely secure installation, several frigate sized ships dock with and move around it in a tight grouping. It has very few outgoing signals but its hull is dotted with receivers.
>8 Frigate sized ships surround the station.

>Research a tech(Write in, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
>>1584904
That would be acceptable for a small commando type mission. Perhaps once you guys actually PICK SOMEWHERE TO GO.
>>
>>1584904
You don't have to roll for that also, if its desired by more than one anon and isn't argued ill add it to the post.
>>
Rolled 80 + 14 (1d100 + 14)

>>1585041
>>Research a tech(radios and communication jamming)
If we're going to start sweeping through this system we should try to figure out a way of severing communications between our target and the other humans in the system. If we pull it off right we could pick off of the smaller settlements and build ourselves up for a fight with the larger ones.
>>
>>1585093
Agreed. commenting on a potential course of action. Jammers, reinforce the hive with the honeycomb latties, and prepare for ramming speed. While enroute we make final adjustments to our warriors and company.

Also...are that station might just have cloning pods, and its better to strike now than before we get rofl stomped.
>>
Rolled 8 + 5 (1d100 + 5)

>>1585041
>Set a course (Arid Planet)
>>
Rolled 26 + 5 (1d100 + 5)

>>1585198
counter for remote station, it will be harder, but once we make planetfall, getting back into space is much harder.
>>
>>1585209
we'll just go full Nid, build giant Spike launchers planetside
>>
>80+14. Research tech. Jamming tech.

Your builders have a sudden realization. In the vacuum of space the humans require their radio waves and signals to communicate with each other. If they could be silenced before an attacks was commenced then the other humans would be caught unawares until it was too late.

They experiment with several prototypes. A mass of tissue that absorbs the signals like a receiver.

A failure.

A node of long spines that agitate and produce mimicries of the signals.

Useful. But a failure.

Finally they come across their solution. A cluster of Nodes across the hull, paired with the sensor nodes. They produce random, meaningless pulses of radio waves and signals across a massive range of frequencies. They will drown out the humans screams for help.

>Scrambler nodes constructed. These nodes when activated can suppress the communications between ships in a section of the system around Echo Hive. Cannot scan while scrambling.

>Research a tech(Write in, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 66 + 14 (1d100 + 14)

>>1585209
Bad idea. Really, really bad idea. Burning up on entry / shot down by colonial fleet / everybody dies on impact. No win there.

>>1585226
>Research a tech
Hey, QM, could we engineer a parachute/heatshield/aerobraking device onto a boarding spike? That could solve our terminal deceleration issues with boarding spike landers.
>>
Rolled 7 + 140 (1d10 + 140)

>>1585226
>Build a hive construct (D100+14)
get them Jammer nodes up
>>
Rolled 4 + 14 (1d100 + 14)

>>1585246
how the hell did i make that mistake
>>
>>1585234
A heatshield and Aerobraking addition could be added to the Boarding spikes for XenoDrop pods
>>
>>1585246
Theyre already added. Small stuff like that is added once its researched. Weapons and major additions are the ones that have to be built after being researched.
>>
>>1585250
This wasn't much better.

>>1585255
That's what I was rolling for. Apologies for the confusion.
>>
>>1585266
Its all good buddy :) as long as we can clear up misunderstandings and OP confusion there will be mo complaints from me
>>
>>1585266
Apparently, I cannot words tonight. The roll is for the purpose of researching the aerobraking tech and design the xeno pods.

That's better.
>>
>66+14. Drop pods.

The builders hiss in annoyance as they survey the system scan data again. They cannot land on a planet and easily leave again with Echo Station. They need a way to get Xenomorphs down through the atmosphere to prepare a safe area for the hive.

To do that however, they require something more than the boarding spike.

A new design is thought up, prototypes molded from resin and chitin. Artificial tissue grafted and shaped into the desired form. A rounded cylinder of chitin, the interior filled with a extra thick layer of insulating jelly. Several compressed chambers of highly pressured gas line the front of the pod, an emergency brake of sorts. Towards the rear of the pod are heavily anchored flaps of chitin that will catch the air, slowing the pod to a, hopefully, safe impact speed.
>Drop pods researched.
>Aerobraking researched.

>I gave you a two-fer for being a dumb Op

>Research a tech(Write in, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)

>Set a course (where, D100+5)

>Scan a target thoroughly (D100+10)

>Other
>>
Rolled 80 + 5 (1d100 + 5)

>>1585226
Set a course (where, D100+5)
Outer Station..it sings to us.
>>
Rolled 42 + 5 (1d100 + 5)

>>1585406
>>Set a course (where, D100+5)
Arid planet for miner raping
>>
Rolled 36 + 14 (1d100 + 14)

>>1585406
>Build a hive construct
Shardstorn launcher

Additionally, create 1 builder.

>>1585417
Now, I'm not entirely up to date on our anti-ship capabilities, but moving our hive to a probably highly fortified installation guarded by _eight_ warships (probably with weapons likely capable of penetrating Echo Station from stem to stern) doesn't seem like a good idea to me.

OP, what's the range on the drop pods? Do we need to be in orbit of a planet to use them?
>>
>>1585447
You need to be rather close to the planet to get a good shot off with the Pods
>>
>>1585447
>>1585417

Youre armaments are basically the boarding spike launcher, the Quillbursts and the Burster Spine launchers. Echo station has a.... Slight amount of punch.
>>
Ill give you guys a bit to hash things out.
>>
Rolled 42 + 5 (1d100 + 5)

>>1585452
Figured as much. How long does in-system travel take (aka how much can we build on the way)?

>Set a course for the colonial planet
>>
>>1585475
Setting a course is one action, ill allow 2-3 actions before you reach your destination.
>>
>>1585417
But unless this Anon changes his roll we will have 1 turn before reaching this station after we set course.
>>
>>1585499
Hey QM, what's the WOG on (hostile) ship to ship weapons in this setting? Instakill railguns, Itano Circus missiles, fighter swarms, etc?

I'm going to read the session on space combat (I missed it), but it'd be nice to hear it from the xeno's mouth, so to speak.
>>
>>1585417
Don't be crazy anon we need waay more dakka to go toe to toe with that kind of firepower.
>>
>>1585529
There hasnt been any real space combat yet considering they completely ganked my escort fleet that was supposed to be a challenge.

Basically Frigates are flying cannons with a powerful, slow firing main cannon. Missiles are present but slow, you will have a D100+5 to attempt to shoot them down or Evade (evading is hard with only one engine and a huge ass station)

Fighters will be a threat when engaging military ships along with shuttles that will attempt to land on you if engaging large numbers if ships or if you take significant damage.

Cruisers are larger ships that have multiple mid-class weapons mounted on their sides. Expect missile volleys and storms of fire from weapons batteries. They are cumbersome however and are only really a threat if they can engage at range.

Carriers are rarely seen without escorts. They carry large numbers of troops, fighters and shuttles that will attempt to ruin your day. They lack most weapons, consisting mainly of thick armor and point defense.

You haven't run into a battleship yet. Be grateful.
>>
>>1585499
>>1585475
>>1585488
Based on what is said, I would strongly advocate the below; increased hive suitability/ survivability
>>1583239
"Unlocked- Hive construct-Chitin Hull- the Hive nodes secrete mildly acidic oozes, converting the ships metals into extra durable chitin, the dissolved metal incorporated into the hive itself."
>>1580170
">Structural supports. A honeycomb-like structure throughout the hive. The metal infused chitin will absurd damage AMD stress upon the superstructure of the hive should anything catastrophic happen to it."

but the hivemind has its own will, and I am just a small part of the chorus.
>>
>>1585563
You can always switch your roll, you know. We'd really appreciate it if you would, we don't want to die.
>>
>>1585563
If you'd like to switch your vote to either of these you can :) your previous roll will apply to your vote if you wish.
>>
>>1585563
Besides, we only have one turn until we arrive at the station under the current plan of action.

Can I advocate setting up a splinter hive on the arid planet _before_ throwing ourselves into a large-scale combat situation with our only asset?
>>
>>1585603
this seems like solid course of action. have the planet as a back up area
>>
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>>1585634
While not changing my roll, I am in full support of this action as contingency.
>>
>>1585659
Fair enough. Action locked in. Writing.
>>
>>1585659
>Can only do one thing at a time
>Have to be in orbit to launch drop pods
>Must change roll to enact contingency
>Not changing roll
>>
>>1585668
Eat drink and be merry, for tomorrow we die.
>>
>80+5. Set course for the station.

The Queen sorts through the information given her by the Sensors. She ponders and thinks, scratching her head with a claw as the momentous decision weighs upon her mind.

She eventually settles on the vaguely familiar, if smaller station on the edge of the system. The Engines to the rear of the craft flare, pushing its ponderous bulk at ever Increasing speeds.

>Course set for Beta Station.
>1 Turn till you arrive and register on their sensors

>Research a tech(Write in, D100+14)

>Build a hive construct (D100+14)

>Mutate a hivemate (Who into what)


>Scan a target thoroughly (D100+10)

>Other
>>
>>1585672
Sorry I just hate to do multiple things in each post. Its hard for me to keep Track of.
>>
Rolled 91 + 14 (1d100 + 14)

>>1585701
>>Build a hive construct (D100+14)
build another Spike launcher
>>
>>1585718
Supporting. When we get into battle, scramble all the human's communications.
>>
>>1585718
Now. Do you mean another Boarding spike launcher?

You already have a absolutely epic one that was built off of a nat crit success.

Or do you mean a set of Spine cannons which are the actual hull weapons of Echo Hive.
>>
>>1585735
Don't we already have a set of spine missile cannons? If so, let's build some shardstorms, otherwise, let's build some spine cannons.
>>
Rolled 2 (1d2)

>>1585735
1 for another Boarding launcher
2 for more cannons
>>
>>1585735
I vote for the cannons, we need a heavy armor piercing weapon for frigates.
>>
>>1585771
You have six of them but they are slow as fuck to fire
>>
Rolled 47 + 14 (1d100 + 14)

>>1585718
Research a tech(Write in, D100+14)
Rolling for the structural reinforcements. Right now while we have weapons we dont have durability, and I strongly suspect beta station will be captured much the same as Echo was, by collision. Once we are entangled with them, the humans will be hurt from the impact, and we will have hopefully plowed past their defenses while shooting at whatever is opportunistic. They are unlikely to shoot at their station once we have impacted.
>>
>>1585775
More cannons it is.
>>
Rolled 96 + 14 (1d100 + 14)

>>1585701
>Research a tech (Spacecraft Construction)
>>
>>1585859
Dammit. No spine cannons. Still, good roll anon.
>>
>>1585859
are we just becoming the Nids now?
>>
>91+14. Spine Cannons. Six to be exact.

After reviewing the data from the sensor nodes, the Builders begin getting nervous. The small Frigate shaped ships around the Smaller station will be hard targets for the missiles and too large for the Quillbursts.

They need something.... Bigger.

Across the hull of Echo Hive the Builders and Drones swarm, working tirelessly as the twinkling lights of the station and escort fleet grow ever closer.

Large sockets of bone and chitin are crafted along the hull in strategic locations, giving a wide cone of fire. The hulking barrels of specially crafted resin take shape, nodes grown along their sides. Thick cords of tissue feed the hungry weapons, massive clips of the dense spines waiting their turn to fly through the vacuum at mind boggling speeds.

>6 Spine Cannons built. Nearly 360° arc of fire is possible around the station with majority of firepower on the "Front".

>Anything you wish to to before entering their sensor range?
>>
>>1585859
First 3 anon. First 3. Excellent roll however.
>>
>>1585894
In my mind that's the natural evolution of a race that consumes and adapts. They learn and adapt and improve. Their bodies themselves are designed to improve over time
>>
>>1585894
I see nothing wrong with this tech path.

>>1585899
Dangit. Next time I'll get it.
>>
>>1585897
if it is a free action, or passivly on I do not know. If it needs to be rolled for, i will do so, but it may be time to activate the jammers to see if some of the ships will come to passively investigate us so we can thin out their numbers.
>>
>>1585928
I'll second this.
>>
>>1585928
That's what I meant
>>1585938
The Spookster lives!
>>
>Jammers activated.

Across the hull of Echo Hive, The once shining metal now crisscrossed and marked by black chitin and twitching weapon mounts, the Intricate jamming nodes begin vibrating.

Their bursts of frenzied, nonsensical signals fill every frequency, droning out all communication behind a wall of white noise.

Echo Hive drifts closer and closer, weapons swiveling and preparing to fire, the Warrior castes rousing from their slumber, Builders and Drones pulling away from the outermost layers of the hive.

>A pair of Frigates have spotted you on their sensors and are moving to investigate.

>another pair are on the far side of Beta Station. They have not registered you yet.

>4 Are Docked with Echo station, possibly being Refueled or in dock for repairs they are not crewed at the moment.

>Fire the Spine cannons (D100+5, at who)

>Fire the Burster Spikes (D100+5, at who)

>Fire the Boarding cannon (D100+5, at who)

>RAMMING SPEED (D100, chance of hive damage.)
>>
Rolled 90 + 5 (1d100 + 5)

>>1585996
>Boarding cannon at one of the frigates coming at us, burster spikes at the other.
>>
Rolled 73 + 5 (1d100 + 5)

>>1585996
>>Fire the Boarding cannon (D100+5, at who)
at one of the approaching Frigates and then
>RAMMING SPEED (D100, chance of hive damage.)
right at the station's hangar
>>
Rolled 83 + 5 (1d100 + 5)

>>1585996
>>Fire the Burster Spikes (Frigates closing in)
>>
Rolled 7 + 5 (1d100 + 5)

>>1586024
for the ramming
>>
>>1586024
Non, non. Use boarding cannon on the docked ships, it works better.
>>
>>1586023
Actually, I'd like to amend this to boarding cannon at one of the docked frigates, and burster spines at the two approaching frigates.
>>
Rolled 49 (1d100)

>>1585996
RAMMING SPEED!
>>
Rolled 20 (1d100)

RAMMING SPEED
>>
>>1586048
>>1586067
Pls no.
>>
>90+5. Fire boarding cannon at one frigate and Burster spikes at the other.
>From now on in space combat due to the variety of weapons and options available to you, roll a D100+5 for each weapon/action you do to a max of 3 plz.

A group of three warriors and drones load themselves into the boarding cannon, sealing the side of the spike behind them. Your builders long since have streamlined the process where they no longer have to venture across the hull to do so.

The Frigates draw closer, inquisitive radio waves stemming from their comms stations. Their weapons are not live, the barrels sealed with a irising metal cap that prevents debris from entering the massive weapons.

How naive.

With dull thuds that can be felt throughout the nearby section of the hive the Burster spine launchers fire, a cluster of six self propelled spikes rip through space, bursts of propellant speeding them along at ever faster rates.

The nearest frigate shivers under the impact as it is struck by all six along its nose and midsection, the Heavy, dense spikes plunging deep into the unfortunate frigate. Seconds go by as their volatile insides mix and boil. With a series of emerald fireballs the rightmost frigate is ravaged, fragments of hull and crew blown into space by the ferocity of the detonations. The lights onboard the Frigate flicker and die, its engines cutting out as fires rage through the hull.

Your boarding spike launcher fires a moment later, aiming at the Frigates..

>Nose. Hit then straight in their bridge and fire control systems

>Midsection. Kill their life support and prevent their fighters from launching

>Rear of the ship. Kill the engines and Reactor. Leave them to drift.
>>
>>1586101
>>Midsection. Kill their life support and prevent their fighters from launching
>>
>>1586101
>Nose. We need hosts.
>>
>>1586101
>>Nose. Hit then straight in their bridge and fire control systems
Those main guns are probably the biggest threat to the hive, and we can try to create another ship to ship collision. Two birds one stone.
>>
>Nose.

The weapons and point defenses of the second frigate spin up, the irising metal cap over the barrel of the main cannon sliding open far too slowly.

The boarding spike flies through space at a blistering speed, propelled by supercompressed gases toward its target.

The impact is so fierce the Frigate is actually knocked at an angle, the lights aboard the craft flickering as the entire ship is jolted viciously. The Boarding spike wedged between two decks the Xenomorphs wait until the resin around the rear of the spike seals off the vacuum rushing air before they emerge.

They crawl out of the spike and shake the slime from their claws, admiring the glorious carnage spread across the room their journey had come to an end in. Splatters of bodies and various abandoned limbs adorn the walls and floor, blood gathering in pools that their claws splash in.

>Assign Boarding crew 1 a task (D100)
>1 Frigate disabled and critically damaged.
>Burster spikes reloading

>Continue on with the assault. Fire the Spine cannons at who.(D100+5)

>Fire the Boarding cannon at Who (D100+5)

>Ramming speed (D100+5)

>Other
>>
Rolled 61 (1d100)

>>1586213
>Boarding crew
Lock down the hangars. Kill/incapacitate the command staff. Clear the command deck.

>Boarding cannon + spine cannons at the docked ships.
>>
>>1586235
>Can only roll once, OP.
>>
Rolled 15 + 5 (1d100 + 5)

>>1586239
EDIT: Rolling
>>
Rolled 50 + 5 (1d100 + 5)

>>1586248
OP, can we roll once and have it apply to all actions, pretty please? This is getting annoying.
>>
>>1586254
Yeah sure. That was a dumb idea of me.
>>
>>1586260
Also, I'm out for the night, OP. Fun playing with you.
>>
Rolled 96 + 5 (1d100 + 5)

>>1586213
1 roll 3 actions
-Ramming speed to station

-fire the boarding cannon at either of the docked ships, it matters not, but make sure to load it with a few shadows.

-gather the hive members into the safest areas, such as pods, etc, if this ramming is the dominant action to take. we need not loose so many..
>>
>>1586289
Well fuck. That's a hell of a ram
>>
>>1586270
Goodnight anon :) thanks for playing!
>>
>>1586289
I'm supporting this. Good shit.
>>
>>1586289
RIP guys in the station
>>
>96+5. Ramming speed. Boarding crew 1 and firing boarding cannon cannon again.

>Boarding crew 1- Target the command deck.

Your Warriors and drones aboard the frigate rip their way through the stunned crew. Blood spatters the walls as crewmen scream in terror. Some attempt to run. Some attempt to fight. Some attempt to hide.

They all fail.

Claws and fangs descend upon them, shredding flesh like paper and releasing the fragile guts upon the ground in bloody piles of gore.

The door to the bridge is nearly sealed before it is pried open by claws and hate. The men and women in the bridge have time to realise their fate before they are torn to pieces in a tide of claws.

>Boarding cannon. 6 shadows fired at random docked Frigate.

A group of your shadows squeal silently in the gel of the boarding pod. They rocket across the gap of space as they grow ever closer to their target. With the shriek of rending metal they impact, the spike driving deep into the unoccupied craft. The shadows peel themselves from the spike and scamper along the ducts, hiding until they are needed.

>RAMMING SPEED.

Echo Hive is not a fast structure. It is not maneuverable. It is however, massive. The immense amount of weight the structure has at its disposal is completely unstoppable.

The Drones and Builders retreat into the depths of the hive, the Queen nervously bracing her bulk against the walls tightly. The engine shifts at the last minute, swiveling the station so the undeveloped "Bottom" makes the impact.

With a world ending crash the two stations collide, a collision of hundreds of miles a hour between two multi-Million ton stations fusing metal at a molecular level, drones and warrior thrown about like toys as they squeal in shock and fear. The smaller beta station is jarred violently, ripping two of the Frigates free of their moorings and crushing a third under Echo hives bulk.

>Beta Station And Echo station are now literally fused together.

>Task for Boarding parties 1 and 2

>Fire Spine cannons at Patrolling ships (D100+5)

>Fire Burster Spikes at patrolling ships (D100+5)

>Other
>>
Rolled 30 + 5 (1d100 + 5)

>>1586441
>Fire Spine Cannons at Patrolling Ships
>>
Rolled 50 + 5 (1d100 + 5)

>>1586441
>>Fire Spine cannons at Patrolling ships (D100+5)
>>
Rolled 41 (1d100)

>>1586441
I am going to call it a night after this, but its been a lot of fun violently refreshing this quest. I am happy of the outcome, and have only a single action.
---
task for shadows: attempt to plow ship into the echo station side of this hellish mass of steel and chitin. I doubt they can shoot at all, but hey, if possible, go for it guys.
>>
>>1586457
Forgot to vote for Boarding Party tasks.. Crew one tries to find the Fire control room, Crew two attempts to fuck around in enemy engineering?
>>
>>1586462
On frigates fire control is in the bridge
>>
>>1586472
In that case, since I'm the only one who's voting for Crew one at the moment it seems... Fight towards enemy life support? We need air to breathe, but at least we can handle fucked-up temperatures.
>>
>This will have to resume tomorrow guys. Its nearly 2:30 here and OP has reached Brainmelting levels of schleepy. Stay awesome you glorious bastards.
>>
>>1586477
op died again. awaiting OP resurrection.
>>
>>1588056
OP returns to you full of energy and hatred of all living things.
>>
>>1588068
Whats wrong?
>>
>>1588087
Not a thing amigo :) that's my general state of existence
>>
>>1588095
Kek
>>
>>1588068
I have a solution to your woes, OP. And it's even thematically appropriate.
>>
>>1588098
>Implying fire would help against our brand of Xenos

Tippy-toppest of keks
>>
>>1588107
There's a lot of 'all living things' that fire does help with, though. Either way, you got an ETA on when the quest will formally resume?
>>
>>1588113
Here momentarily. Its been a busy fathers day for my familial unit.
>>
>50+5. Fire the spine cannons!

The impact- fused conglomeration of Echo and Beta Station tilts in space from the momentum of the impact. Xenos pull themselves from the walls, shaking their heads dazedly as atmosphere hisses from gaps in both hulls. Amazingly no Xenomorphs were injured beyond some cracked carapaces and extreme irritation.

The patrolling Frigates have swiveled and begun their approach, a long range shot gouging a narrow strip of metal away from the hull of Echo Hive.

The momentum of the tilt brings the Spine Cannons to bear, the hulking barrels nearly twitching in anticipation as their primitive brains register their targets. The nodes and conduits emerging from the black chitin shake and swell as the weapons lock on their foes.

With a thump felt across the entirety of Echo Hive the Spine cannons discharge, six massive spines of superdense chitin flying through space at a blistering rate of speed.

The navigation officers aboard these frigates are faster than their previous counterparts. The ships roll to avoid the spines, firing emergency thrusters.

One group of Spines miss their target entirely, scraping by with feet to spare. The Frigate continues its roll, firing a few bursts from its point defense almost as a taunt.

The second frigate nearly gets away unscathed as well. Unfortunately it isn't as quick as its counterpart. A Spine gouges a large rip in the hull of the frigate, shattering into a burst of shards that embed in the hull. Atmosphere and crew are sucked out into the void before bulkheads seal.

>1 Frigate Boarded. Command crew killed.
>2 Frigates ripped from Beta station and drifting without crew.
>2 Frigate destroyed
>1 Frigate docked to Beta Station boarded
>1 Frigate mildly damaged
>1 Frigate undamaged.

>Action locked in for Boarding teams 1 and 2
>Boarding crew 1-Attack life support
>Boarding crew 2-Attempt to activate engine and ram Beta station

>Gimme 2d100 anons. This will be a "meanwhile" action
>>
Rolled 46, 23 = 69 (2d100)

>>1588174
ok
>>
Rolled 56, 44 = 100 (2d100)

>>1588174
>Rolling.
>>
Rolled 54, 63 = 117 (2d100)

>>1588174
I have learned how to roll dice, I can now assist the Hive
>>
>56. Attack life support.

The crews of military vessels are trained in boarding and counter-boarding actions. By humans. They are NOT trained to repel assaults by vicious alien killing machines.

Your Xenos tear through the crew like a razor through paper. Blood runs in rivers along the passages,screams and screeches of rage sounding amid the desperate gunfire. One of your drones falls, acidic blood pooling and eating through the floor. Making use of the sudden shortcut your boarders pour into the less defended section of the ship. Following their experience from the Taurus they quickly find the Life Support machinery. After slaughtering their guards they turn their claws upon The humming life support station. With the squeal of rending metal they tear the equipment apart, air hissing from the torn tubes.
>Lost 1 Drone on boarding team 1

>63. There seems to have been a collision.

The shadows aboard the frigate scramble happily into the bridge of the ship, following the mental suggestions of the Builders. Passing terrified maintenance technicians they pile onto the consoles of the bridge and begin inspecting each station.

Buttons are pressed randomly, Levers pulled, knobs twisted. All for naught.

Until a Shadow presses against a pair of handgrips and the Frigate shifts in space as the engine flares. With Squeals of excitement they fiddle with the controls, the ships lurching and spinning in space until a stern builder reminds them of their task.

Turning the ship towards Echo/Beta station/s they push them forward, squealing in excitement as the frigate accelerates. Once the collision becomes inevitable they flee from the front of the craft, their agile forms carrying them to the engine bay where press themselves against the walls and chittering excitedly.

With a jarring crash that throws cargo and crew around the frigate and opens up gaping holes in the hull of both the Frigate and Beta station the Frigate is embedded up to its midsection. The front of the craft is smashed into scrap by the dense hull of Beta station, folded inwards until the initial hole was widened. Your Shadows shake their heads dazedly before peeling themselves from the wall. Theres work to do.

>Main hive actions.
>Fire Boarding Cannon at another of the Frigates (D100+5)
>Fire Burster spines at the Frigates (D100+5)
>Send Forth your legion (D100+15)

>Boarding Crew 2 is now attached to Beta station and will require a perspective change to control.
>>
Rolled 56 (1d100)

>>1588429
>Fire Burster spines at the Frigates (D100+5)
The one that our first batch missed can't be allowed to fire
>>
Rolled 26 + 5 (1d100 + 5)

>>1588429
>Fire Boarding Cannon at another of the Frigates

More bits for the hive, hopefully!
>>
Rolled 97 (1d100)

>>1588486
supporting
>>
Rolled 74 + 5 (1d100 + 5)

>>1588486
Expand spines.
>>
>97+5. FIRE ZE MISSILES

The nimble Frigate that had so tauntingly avoided your first shots turns in space, completing a long arc that will allow it to core your Hive with a powerful shot from its main cannon. Already the barrel is lighting up in sections as the charge builds up, a massive round sitting in the chamber.

If the Frigate manages to pull of the shot they intend.... It would be devastating for the hive. A massive loss of life that would weaken them. Possibly even killing the queen.

Fortunately, they will never make it.

Following the advice of the Shredder guardians who have experience with fast moving targets they lead the Frigate with the Burster spines, firing just as the craft begins to turn fully.

Six long, chitin spikes bury themselves into the armored flank of the Frigate, sinking all the way to their base. The impact is so fierce the ship actually rolls away, spinning slowly in space. With a series of Emerald explosions the hull splits, chunks of the craft falling away into the void, cracks spreading through the remaining portion.

Then, like a dying stat a second explosion blooms, a fast expanding cloud of plasma and radiation that melts away the remaining hull into a cloud of metallic vapor. It seems you may have hit their reactor.

>3 Frigates destroyed
>1 Frigate Mildly damaged
>2 Frigates Drifting
>1 Frigate Boarded (command crew, Life support)
>1 Frigate embedded in Beta Station

>Fire the Spine cannons at the remaining Frigate (D100+5)

>Fire the boarding cannon (D100+5)

>Invade Beta Station (D100+15)

>Switch perspective
>>
Rolled 20 + 15 (1d100 + 15)

>>1588599

We should probably try and take out the humans before they do something stupid....like blow up their station to kill us.
>>
>>1588612
GOD DAMMIT YOU STUPID ROLLS WHY DO YOU HATE ME DICE GODS TT_TT
>>
>>1588616
The dice gods are fickle whores
>>
Rolled 7 (1d100)

>>1588599
>>
Rolled 52 + 15 (1d100 + 15)

>>1588612
support roll
>>
Rolled 23 + 15 (1d100 + 15)

>>1588612
Dice are spicy harlots, never trust them. Supporting.
>>
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>>1588659
>>
>52+15. CHARGE!!!

The massive impact between Echo Hive and Beta Station has damaged both structures hulls, the much lighter and smaller Beta station faring much worse. Cracks and rents are opened in the hulls of both, many large enough enough for small craft to fly through. Atmosphere hisses into the void, asphyxiated and frozen humans drifting through space, blood freeze-dried into red crystals drifting behind them.

Your Warrior castes and drones begin swarming into Beta Station through the rents in the hulls, claws clicking silently on the warped metal as they search for the still living humans as Builders and drones begin sealing the gaps with resin, blocking the loss of the precious air that even the hive needs.
>Hive forces are now on Beta Station successfully but sealed into the spaced section.

>Attempt to force open a bulkhead with the Goliath/Heavy warriors (Flat D100)

>Cut your way through the walls, you'll find the humans when you find air (Flat D100)

>Crawl across the hull, you'll get to the humans faster but may come across defenses (Flat D100)
>>
Rolled 85 (1d100)

>>1588745
GOLIATH ONLINE.
>>
Rolled 30 (1d100)

>>1588745

Goliath used Charge! It's super effective....maybe?
>>
Rolled 47 (1d100)

>>1588798
noice
>>
>85. KNOCK KNOCK BITCHES.

The bulkheads that seal away the humans from the Xenomorph warriors are clawed at furiously, the tough metal refusing to give as warriors ram their bodies against it. They KNOW humans are behind it. They WILL get those humans.

The heavy warriors try their hands.... Claws at the door, wedging their foreclaws into the gaps and hauling with all their strength. The door shifts and creaks slightly, barely budging in its slot.

With heavy thuds that can be felt through the floor the Goliath steps up. Lumbering on six thick legs with claws as long as a mans arm. A tail thicker around than a Drones body sways in the vacuum with a massive, axe shaped blade on the end. A head covered in a shell of chitin as thick as a guardians shield. The beast of Echo Hive wants this door open.

Claws are forced into the gap created by the heavy warriors, the metal grinding faintly as each inch is ripped away from it violently. With a collosal heave the door is forced apart, metal curling away in strips where the locking bars where snapped. Atmosphere rushes past until the pressure equalizes, the Builders working quickly to seal the gaps in the immediate area.

>Beta Station has been penetrated.

>Send Newt+Shadows to scout (D100+8)

>Send Duke and commando squad to strike (D100+8)

>Full assault (write in,D100+15)

>Other
>>
Rolled 67 + 8 (1d100 + 8)

>>1588862
>Send Duke and commando Squad to strike
>>
Rolled 72 + 8 (1d100 + 8)

>>1588862
>Send Newt+Shadows to scout (D100+8)
First we get info. Then we smash.
>>
Rolled 79 + 8 (1d100 + 8)

>>1588906
Supporting
>>
>>1588862
we really need to worry about that only somewhat damaged frigate. Mayhaps a boarding spike is in order.
>>
>>1588991
If we can, do this concurrently.
>>
>>1588862
OP, plz don't be kill. The hive depends on you!
(I'm guessing you're either busy or aslep; no real hurry.)
>>
>>1589213
Sorry about that. I was on the phone :( OP will not abandon this Quest
>>
>>1589234
Good, because I'd make a pretty bad replacement QM.

(Also, trip because I'm actually >>1586270, my IP just keeps changing. I promise - for what that's worth - that I'm not impersonating myself.)
>>
so we need to name the queen. then make her into a empress so we can get more queens
>>
>>1589280
The queen has a name. It's Anon.

Truly no greater hive of scum and villainy has been seen since that one film not set in our universe.
>>
>>1589297
ok but CAN we make her into a empress? (aka, a queen that wont eviscerate another queen, also slap's any queen that try's to pick a fight with her sister's)
>>
>79+8. Newts ninja squad.
>You are newt.

You step cautiously into the passageway of the smaller station. Sniffing carefully you growl in pleasure at the scent of human fear, blood and sweat. Corpses litter the hallways every so often, some piled on top of each other and others slumped at the base of walls with blood trails showing where they had impacted.

With a snarl your Shadows crawl out to join you, their inky black hides standing out against the brightly lit halls. Your tailblade waves in the air before you begin clambering onto a wall, the sticky pads of your feet gluing you to the surface as you make your way along.

>Try to get into the vents

>Stay in the halls. You have nothing to fear from them.

>Other
>>
>>1589345
>>Try to get into the vents
cheeki breeki our way through the vents
>>
>>1589316
Yes you can. You will require at least a group of 3 Praetorians, molt them into Young queens and then kick the shit out of them to be able to become a Empress
>>
Rolled 43 (1d100)

>>1589345
>Try to get into the vents/ other
never get cockey, get in the vents and try to reconnect with the other shadows from the frigate, see what they have found and learned.
>>
>>1589316
Don't think so. We _can_ create a subqueen that may create a splinter hive - or kill the main queen.

>>1589345
>Vents. Nobody expects the Spanish Inquisition... or Xenos in the vents.

Hey, OP - what's the mechanics on splinter hives? Can we molt a subqueen/proto-queen/whatever, ice her, stick her on a drop pod with some support xenos, drop her on a planet to set up a hive, and have the resulting hive be aligned with us? Or will it create a hive of murderhobo killing machines intent upon proving their dominance by killing our queen?
Or can xenos form independent, nominally-allied hives? Sort of the Xeno UN/Citadel Council/Coalition of Planets/Federation/Empire/Alliance/blah, blah, blah.
>>
>>1589345
>Try to get into the vents
ANUU!
>>
>>1589384
fuck
I forgot how to roll little help here...
>>
>>1589390
dice+1d100 (+modifier if needed) in the options field. Note that a negative modifier needs a '+-' instead of just a '-'. 4chan's dice parser is abysmal.

1d100+5 = dice+1d100+5
>>
>>1589364
>>1589364
awesome, we should do this.
>>
>>1589364
Hey, OP. If the queen is killed by another queen of our hive, is it badend.sadmusic or do we just switch queens?
>>
>>1589377
Ok so to ease things on my brain so I don't burn myself out i will do Hives like this. Hives in close proximity to the Empress who have been subjugated (Queen beaten down by our Queen or All warriors killed) will be Allied.

When a Praetorian is made into a Queen it will attempt to leave the hive. If it does or you allow it to, it will set up its own hive a reasonable distance away. After it has been subjugated it can be controlled. You can Switch perspective to them and perform actions with them same as our main hive.

I hate to do Multi-action posts because that's a lot to keep track of on my end. Sorry if that's odd.
>>
>>1589423
Game over man.
>>
>>1589431
No, that's fine. Can we morph a xeno into a queen in transit to a planet? Can we pre-subjugate a queen before it leaves the hive?

My optimal route for this is to seed a heavily populated world with a stealth queen or three to set up a beachhead before bringing the hammer (assault drop pods) down on the anvil (allied hive with infrastructure on the ground).
>>
>>1589490
Also, since I'm just a font of questions tonight, how's enemy AA look in the setting? Are we going to get shot down 9/10 times if we attempt drop pods in a populated area?
>>
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>>1589496
we may end up with a very large hive after all is said and done. Apparently you are unfamiliar with a certain tactic. Not to say we want to be on said hive during impact, but it really is quite the way to make a dynamic entry onto a certain planet.
>>
>>1589540
we Zeon now?
>>
>>1589540
Well, we might try gutting and reinforcing a frigate and seeing if a invasion force can survive re-entry.

But really, we're xenos. We work best if no-one knows we're even there. After all, by the time the humans are ready to nuke a city to get rid of us, we'll cover the entire city and be practically nuke-proof.
>>
Rolled 41 (1d100)

>>1589403
thanks.
>>1589384
>>
>>1589601
You don't really need to roll for this, OP didn't ask for a roll. Also, you're welcome.
>>
>>1589601
ah.
disregard then.
>>
>>1589496
Dropping on a civilian target you likely won't encounter resistance.

Dropping onto a military installation that knows youre coming? That's a different story. There will be varying DC's for the drops depending on the proximity to the target and how high their alert level is.

>>1589540
Believe it or not this was one of my original plans.

>>1589561
That could work
>>
>>1589744
Cool. Thanks for the info.
>>
>Vents.

Crawling along the walls you sink your claws into the small gap between a grate and the wall itself, wrenching the metal free with a sharp pull. Squeezing your flexible body into the narrow ducts you wriggle forth, your shadows following you faithfully as the forces at the insertion point begin spreading resin, hive nodes already taking shape.

As you crawl you listen and smell, searching for human groups. It seems they abandoned this section of the station after the impact, leaving their dead behind if the trails of blood leading to sealed bulkheads are any indicator. With a crackling sound the intercom system comes to life.

"All stations report in! Massive collision with a hostile craft reported! Comms and sensors are down! We need every capable hand on repairs and in medical! Move it people! Move it!"

The mans voice is thick with panic, his shock and fear easily detected. You growl in pleasure at the sign of human life. Crawling into the vent junction you decide to head...

>Up. Upper decks contain command deck, medical bay, Comms station.

>Forward onto this deck. Shuttle bay, Armory, Mess hall, docking spires

>Down. Maintenance decks, Life Support, Main reactor, engines.
>>
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>>1589848
Downward. Get nicely embedded in the critical systems. Pic related.
>>
>>1589848
>>Down. Maintenance decks, Life Support, Main reactor, engines.
shut down the reactor and life support
>>
>>1589902
We need air and heat and food. The food needs both of the former things, too.
Let's try to set up a second hive detachment in the lower portion of the station - OP, what's good for this on the morph list?

Also, OP, how reliant are we on the tasty little morsels running around like chickens from a fox? Can we even die of starvation if we go too long without hosts, or is that covered under the whole 'biomechanical horror' package?
>>
>>1589927
Xenos can go quite a long time without food and can eat damn near anything organic but if food is unavailable they will go into hibernation until food comes along. This state can persist for years.
>>
>>1589927
Also a Builder would be good to set up Hive structure quickly on the lower decks. They dislike aggressive combat so they will need support or a captured area to work
>>
But alas anons, OP must sink into the oceans of faggotry and slumber. He has a busy morning tomorrow so posting will likely be delayed similarly to today. Feel free to suggest any ideas or plans or questions and ill answer them to the best of my ability before I resume updates tomorrow
>>
>>1589985
New thread when? We're at 322 posts, but autosage has surprisingly not set in yet.
Also, g'night OP, t'was fun playing with you.
>>
>>1589985
we have been extra murdery lately, but we need to be a bit more capturey. While I do love a good bout of overkill, and fully plan to try and stab the rest of those frigates into the hive; because hey, we need engines...We also need hosts for the hive, for experimentation,etc.
>>
>>1590084
And for the love of God, molt some of those 50 drones into warriors. What kind of devouring swarm are we with such a small army?
>>
>>1589985
Is OP gonna be running in the land of the living tonight?
>>
>>1589976
Ayy man when are you getting back on that Gunslinging quest? I liked that.
>>
Throwing out some ideas. We got a new station added to the mass full of shaken up, injured individuals. Suggest a mass release of the facehuggers, all the eggs, and then send in the shadows and warriors to round up what has survived. We need numbers, and at this point they are too fragile to really stop us.

Those frigates could be useful as decoys to lure in the other patrol, with Newt mimicking a distress call, well, after we finish off the injured one.

After that we spend some time jamming ships into the hive, and develop the structural/ chitin upgrade to ensure the hive survives whatever comes next. Plus extra engines never hurts.

this is one strategy, are there others? oh, also, eventually we ram the planet.
>>
Did QM died?
>>
>>1598800
Nope. Qm had to do some life stuff and figure out the story (some crucial notes got accidentally deleted). Were live in 5
>>
>>1593239
Soon. I gotta fix some issues with the storyline I was having
>>
>Down we go.

Your shadow team follows behind you as you slide down a duct, your claws digging into the metal and slowing your descent. You sniff the air and growl gleefully. The smells of blood, leaking coolant and chemicals are subdued, but present. It seems the cramped corridors down here prevented any real (fatal) injuries to the humans.

You poke your head out of a vent and...

>Head towards the reactor. Kill the power and this will become easier.

>Head towards the life support. The hive nodes will produce all the atmosphere your hive will need. The humans won't be so lucky.

>Set up a FOB in the cargo hold. Its surely a madhouse unless they properly secured their luggage

>Stalk the halls, check and see how many crew are left alive down here

>Other
>>
>>1598911
Hit the life support, these poor humans are really completely reliant on that system and incapable of quickly constructing a replacement. It's the easiest way to render humans combat incapable without risking our fighters.
>>
Rolled 94 (1d100)

>>1598997
I am with this, provided we send out a swarm of face huggers...to hug faces.
>>
>>1599345
supportin
>>
>are you having difficulty breathing?
>Unasked for 94.

You drop down into the corridor, your shadows creeping down the wall like sentient shades as they follow. You remember where the Life support had been on Echo station. You remember that the humans had fallen much easier once the air had become poison and boiled the flesh from their bones.

You scurry along quickly, claws clicking on the floor as you follow the humming of machinery and the flow of fresh(er) air you can scent from the vents. Occasionally you pass shattered equipment or small puddles and smears of bloods as you go.

Eventually you find a large, open room with several banks of humming machinery that the ducts lead into. The machines are flickering and one is smoking gently, sparks erupting fitfully from the cracked shell.

A pair of humans are attempting to help one of their compatriots who is pinned beneath a workstation that seemed to have been ripped free of its housing. He coughs and spits blood as the humans attempt to lever him free.

>Blitzkrieg and smash everything

>Stealth kill the humans and leave the hurt one be, break everything.

>Scare the humans off and break everything

>Mimicry, lead the humans away (What say)
>>
>>1599713
>>Stealth kill the humans and leave the hurt one be, break everything.
MAXIMUM DICKNESS
>>
>>1599716
We are a slavering penis monster, being a dick should be a given. Supporting.
>>
Rolled 4 (1d100)

>>1599716
Rollan for support, cause we gotta roll
>>
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>>1599842
....please someone roll better before we are murdered by a guy pinned under a table.

<image unrelated: was for OP, but he is back>
>>
Rolled 3 (1d100)

>>1599842
good god man, if we got killed by the stuck guy, we'd be a laughing stock
>>
>>1599845
...well damn
>>
>>1599842
>>1599845
>and so the guys were actually waiting for their six friends with fucking POWER LOADERS who proceed to wreck face and fuck our corpses because why the hell not.
>>
Rolled 96 (1d100)

>>1599842
Jesus fucking hell.
Here's my last roll before I sleep, hope it helps.
>>
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>>1599876
Well well well...
>>
>>1599876
nice
>>
>>1599881
Witnessed!
>>
>94. Engage maximum dickishness.

"Han go get that prybar. Im gonna try to get this off him so we can do something bout his ribs" yells one of the humans, blood sheeting from a cut above his eye.

The slight, female human staggers away, limping slightly with a cut on her calf. She picks up a long bar of some hard metal and begins the process of limping back when a drool of thick slaver lands on her hand. In confusion she rubs at it before looking up.

Directly into your drooling maw.

She opens her mouth to scream but before she can even make any noise you grip her skull in both claws, ramming your tailblaide through her open mouth and out the back of her head. She twitches slightly before her eyes roll up and blood begins pouring from her nose in rivers. You gently lower her to floor before withdrawing your blade, blood dripping to the floor.

"Han! Han? I need that damn prybar or Carter is going to die!" yells the dark skinned human. He turns, presumably to shout again when he notices the collection of four tailblades poised over him. He has time to blink in shock before he is impaled by each blade, lifted into the air and eviscerated by the rapid removal.

The injured human looks at you in terror, blood trickling from his lips as you lean close, your Shadows already tearing the machinery to pieces.

"Wha-what-... P-please. Don't... Please." he mumbles, bubbles of blood gathering at the corner of his mouth.

You drag one claw over his lips, opening a shallow cut
"Shhhhhhhh...... No talk"

With the tearing and squealing of tortured metal the Life support grinds to a halt, smoke and flame pouring from the sensitive components.

You leave the stunned and injured human and head towards the...

>Engine bay. Make sure they can't pull away (D100+4)

>Reactor. Kill the power (D100+4)

>Cargo hold (D100+4)

>Call in the troops. Flood the Lower levels. (D100+12)
>>
Rolled 27 + 4 (1d100 + 4)

>>1600017
>Call in the Troops
Might as well be thorough, can we deploy every single face hugger in this wave?
>>
>>1600020
~fuuuuuuug
>>
Rolled 21 + 4 (1d100 + 4)

>>1600020
support roll
>>
Rolled 71 (1d100)

rolling
>>
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>>1600045
Bless you kind anon.
>>
>>1600020
You can. Do you wish to swarm a level of the station or just zerg rush the entire station (much harder)
>>
>>1600840
Just the level of the station that we were initially swarming into, but with face huggers. Hopefully to decrease our own attrition and possibly pick up a few new drones.
>>
>>1601100

Supporting.
>>
>>1601100
Double supporting
>>
>>1600840
anything we need to do OP?
>>
>>1601396
Sorry!been busy
>>
>71+4. Send in the swarm!
>-80 Eggs. That's 160 facehuggers.

Your Xenomorph hordes move in, searching for humans that remain alive and ripping open the doors to the elevators to claim the lower levels.

A tide of facehuggers crawl through the junction between the two ships, some curling around the Xenomorphs as they move out, others skittering along the walls and ceiling.

The humans that remain along the Maintenance and propulsion decks are taken by complete storm. Your warriors need not take a single life, just subduing the terrified humans and holding them down until a Fachugger claims them. By the time they sure done the Maintenance deck and parts of the main deck are decorated with humans glued to the walls, Unhappy Facehuggers creeping about but unwilling to venture forth alone into the unknown areas of the station.

>64 Humans implanted.
>Gained 64 Drones.

>Destroy the engines (D100+4)

>Destroy the Main Reactor (D100+4)

>Mutate hivemates (Who into what)

>Improve hive on Beta Station (How)

>Attack the Main Deck on Beta station (D100+12)

>Other
>>
>>1602017

> Mutate hivemates

25 Heavy Warriors

1 Goliath

8 Spine Warriors

22 Drones

Also

> Capture the engines for further study
>>
Rolled 43 (1d100)

>>1602034
I'll second this, rollum encase we need to for engine research.
>>
Rolled 88 (1d100)

>>1602034
supporting

Addendum: let us avoid needless destruction, we might learn something from this place.
>>
>>1602034
You actually don't need to mutate drones. They are generated automatically from human hosts.

Or do you mean 22 drones left over from the original 64
>>
>>1602034
Also you can't make another Goliath without dedicating research to the mutation which will result in lesser Goliaths
>>
>>1602678
would it be ok to just opt for:

mutate:
25 Heavy Warriors
8 Spine Warriors

and use the 88 roll to attempt to capture the engines with our new friends+remaining facehuggers?
>>
>>1603059
Sure. Ill take it as a roll to investigate, capture the engines seeing as the entire deck has been removed of all humans
>>
>>1603275
Thanks. You running the quest is appreciated. Hope we are making this entertaining to run.
>>
>>1603440
Dude I love running this quest. Sorry Im so sporadic with my updoots. My schedule is really weird lately with things and I really only have the time for isolated posts. Today will be better though
>>
>>1604481
1 Queen
1 Alpha Shadow (Newt)
1 Predalien (Dutch)
1 Quillmorph (Quiet)
10 Warriors
10 Needle Warriors
10 Shredder Guardians
10 Bulky Heavy warriors
25 Heavy Warriors
72 Drones
14 Builders
1 Navigator
20 Spine Rifle Warriors
10 AcidCasters
10 incinerators
20 Shadows
7 Carriers (14 Facehuggers kept safe)
6 Gremlins
1 Goliath (Unique)

And a partridge in a pear tree
>>
>88. Capture the engines for study.

Your newly hatched drones and platoon of heavy warriors move into the Engine bay. Human corpses litter the wide chamber. Some had died on impact but most had gaping holes in their chests and large amount of flesh chewed away.

With the area secured your Builders move in, tinkering and inspecting the still working engines that flare occasionally, attempting to free Beta Station from the hives embrace.

Your Gremlins begin peeling away access panels, poking about in the guts of the massive machine. They have never seen the massive Station engines running before and are excited by the possibilities.

>Select one

>Increased BioEngine Power-By studying The way the Engines release their plasma thrust they can modify the BioEngine output to increase its thrust. (Increases overall speed of Echo Hive)

>Engine Efficiency- by recycling some of the excess thrust back into the exhaust the builders believe they will be able to reduce their power consumption (Engines are less of a drain. Reactor can support 4 engines before a backup is required.)

>New thread incoming after you guys pick
>>
>>1604487
>Increased BioEngine Power-By studying The way the Engines release their plasma thrust they can modify the BioEngine output to increase its thrust. (Increases overall speed of Echo Hive)

also, are did we make the holes in these corpses, or are new friends on this station?
>>
>>1604502
We made those holes when we swarmed the station
>>
>>1604614
ahh ok. Here I was thinking we might have had some sort of rival entity that was killing our...people who are ours to kill. yes...that was articulate.
>>
>>1604502
Supporting.
>>
>>1604487
>>Increased BioEngine Power
>>
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Rolled 68 (1d100)

>>1605466
it is decided.
>>1604487
for these pick ones, do we need to roll? Is rolling always the correct thing to do? Here is a roll to appease you!

....fly true mighty 1d100
>>
Rolled 28 (1d100)

>>1605627
DICE!
>>
Rolled 50 (1d100)

>>1605627
MEDIOCRE!
>>
Rolled 49 (1d100)

>>1605627
Might as well, I suppose.
>>
>>1605809
>>1605787
>>1605705
>>1605627
QM! WHERE ARE YOU?! SHOW YOURSELF! WHY NOT?! DOES THIS DICE ROLL PLEASE YOU?! DOES THIS PLEASE YOU?!!!! This is it. The QM cometh.....
>>
"Paging Dr. Cursed, I repeat, paging Dr. Cursed! You are required in your thread."
>>
>>1605863
IM BACK. Sorry real life intervened and Ive been busy as fuck all day. New thread incoming. Pick ones do not require a roll but if you guys support a roll then ill take it. :)
>>
https://discord.gg/WZHhCx

Discord where myself or spooky can be reached :)
>>
>>1609313

N E W T H R E A D
E
W

T
H
R
E
A
D




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