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Welcome back my favorite bunch of homicidal rape-murder aliens! Last time on XenoMorph quest we asserted our control over Main and Beta deck, wiped out a colonial Marines assault team with moderate losses and wound up with a veritable fortune in Hosts and corpses. OP sank into the deepest reaches of the oceans of faggotry but returned to his chosen people.

You glorious chucklefucks.

Google doc-
https://docs.google.com/document/d/183VLgKW-e1pft0lL_S6moVp4gqhfJAb7CA--3YRNw1M/edit?usp=drivesdk

Archive- http://suptg.thisisnotatrueending.com/qstarchive.html?tags=CursedQm

Twitter-https://twitter.com/CursedQm?s=09

Last thread
>>1508182
>>
>>1538063
Hive count.
1 Queen
1 Alpha Shadow (Newt)
1 Predalien (Dutch)
1 Quillmorph (Quiet)
5 Warriors
6 Shredder Guardians
7 Bulky Heavy warriors
18 Drones
5 Builders
5 AcidCasters
3 incinerators
46 eggs
>52 human hosts available
>Massive food bonus.
>>
>You are Quiet.

You sit among the ruins of the colonial marines assault force, tearing the flesh from a fallen marines thigh, savoring the tender meat. Nearby Dutch is finally allowing himself a chance to rest, a anxious Drone tending to his wounds with specially mixed resin to seal the gaps in his chitin. Heavy warriors drag piles of the resin coated humans back to safety in Hive Territory, sealing them to walls as the Queens pleasure radiates through the hive mind.

A drone sniffs at the massive sealed bulkhead door to Alpha deck, scratching experimentally with a claw at the metal. With a dissapointed growl it wanders away, kicking a fallen pistol as it walks.

One of the shadows reports deep growls and a series of thudding footsteps coming from the depths of a darkened storage area on Main deck. Something large is residing in there and it sounds unhappy.

Your Builders express their desire to create and study based on the captured human weapons or to improve the hive itself. They just want to do something honestly.

>Attempt to force open Alpha Deck (Flat D100)

Study captured battle rifle (D100+5)

>Improve hive (D100, How)

>Equip warriors (Current Upgrades unlocked:Flechette limb)

>Mutate a hivemate (how)

>Hunt that Beast on Main deck (D100+3 Dutch only)

>other

Also implantation of the MASSIVE amount of hosts you have is recommended. If you don't want to... Don't say I didnt warn you.
>>
Perk dump commences.

-Combat Perks-

>Fused Nanofilament Carapace
Applies to: All Hive Members
Xenomorphs undergo a rapid molt, replacing their metalic silicon carapace with a shell made up of fused graphene and carbon nanofilaments.
While remaining flexible and light this carapace is exceptionally reistant to temperature extremes, kinetic trauma, corrosives, and sudden changes in pressure.
+Pure upgrade to damage absorption

>Extreme Bioregenesis
Applies to: Warriors, Heavy Warriors, Hero Characters, Queen
Xenomorphs develop a full secondary circulatory system which carries regenerative chemicals, spare nutrients, and extra blood through their bodies.
Injured Xenomorphs with this perk will enter a regenerative coma instead of being killed unless they are incinerated, decapitated, or completely blown apart.
+Xenomorphs are harder to kill outright
+Xenormophs will rapidly regenerate health when retrieved and brought to the hive or once combat has ended.

>Compulsion to violence
Applies to: All Hive Members
The queen prompts all Xenomorphs into a killing fury while retaining strict control over them, allowing your hive to fight with focused fercity, nothing is held back!
+5 to all rolls taken in open combat
-5 to all stealth or ambush rolls taken in combat

>Cystic Expulsions
Applies to: All Hive Members
Xenormophs blood infects anyone burned by it with systemic cancers, symptoms include vomiting, tiredness, weakness in the limbs, compromised immune system, and minor internal bleeding.
+All enemies injured by xenomorph acid or injured in close combat with Xenomorphs suffer from permanantly reduced health
>>
>Rending claws
Applies to: Warriors
Warriors develop lethal kitchen knife sized mono-molecular edged claws, capable of puncturing body armor and sliding through flesh as if it were air.
+Warriors do more damage in mele combat

>Metabolic overdrive
Applies to: Warriors
Warriors metabolic processes can be overclocked to dramatically increase their physical capabilities for a short time.
+5 to one type of roll (attack, ambush, stealth, etc etc) for the duration of combat.

>Pulminary detonation
Applies to: Warriors
When killed a warrior's body explodes like a caustic grenade, spraying Xenomorph blood, lung-searing gasses, and razor sharp blades of shattered carapace through the air.
+When a warrior dies it kills or severely injures targets in mele range of itself
>>
>>1538118

> Implant lots of heavies

Specialise in bash.

> Improve Hive

Get some spore/ flame defenses of some kinds.

> Hunt

All look good.
>>
dice+100

> Study captured battle rifle

20 warriors, 2 incinerators, and can we get that mk2 yet?
>>
>>1538188
Spooky ily <3

Im going to go back through the previous posts and add your suggestions and the better ones of the others and add them to the Pastebin
>>
>Cystic spit
Applies to: Drones
Drones gain the ability to disgorge cystic acid in medium range combat, enemies infected with cysts will produce Cystic Xenomorphs with buffed health and damage if made into hosts.
+Drones gain ranged attack
+Cystic hosts produce buffed Xenomorphs

>Outgrown tail blade
Applies to: Drones
Drones grow an elongated mono-molecular blade at the end of their tail, a single strike of this lethal weapon can hack off limbs or heads with ease.
+Drones do more damage in mele combat

>Biological Warfare
Applies to: Drones
Drones develop explosive sacks of cystic spores inside their bodies, they can sacrifice themselves and explode, infesting every enemy in mele range of the drone with accuse cystic sickness.
Infected enemies grow severely ill over a short period of time and lapse into comatose states as non-essential organs and brain functions are shut down by the plague.
+Drones can preform a lethal AOE once
+Enemies killed by this attack produce buffed Xenomorphs
>>
First time rolling, sorry.
>>
>Metalic catylist
Applies to: Incinerator
Metal additives in the Incineratormorph's fuel cause flames to burn with blinding heat, allowing their weapons to melt through thin deck plates and body armor like thermite.
+Incinerators do more damage in combat
+Incinerators do extra damage to armor

>Incendiary capilaries
Applies to: Incinerator
Incinerators incorporate their flamable fuel into their own bodies, and their blood catches fire when it comes into contact with metal and flesh.
+Enemies in mele range of injured incinerators are damaged

>Pyromaniac
Applies to: Incinerator
Incinerators ignite the blood in their veins and throw themselves uppon their foes, dying in a brilliant explosion of flaming jelly and thick caustic smoke, stripping any standard infantry unit in mele range to the bone.
+Incinerators can preform a lethal AOE once
>>
>>1538205
Mk2? Remind me what that is.
>>
Rolled 22 + 3 (1d100 + 3)

>>1538118
>implant
46 eggs
52 humans
Let's see:
5 more acid casters
7 more incinerators
10 more drones
10 more warriors
4 shredder guardians
3 Bulky heavy warriors
6 flechette warriors
Save one for implanting that beast Dutch's after
>Builders improve hive
Flechette traps, flechette traps fucking everywhere. Especially every entrypoint into and around the hangar

>Hunt that Beast on Main deck (D100+3 Dutch only)
>>
>Hugererest
Applies to: Heavy units
You're a big guy for humans, heavy units develop multiple layers of composite carapace plates formed from fused graphene/carbon nanofiber.
+Gross upgrade to health and damage absorption

>Thundering charge
Applies to: Heavy units
Nothing says "surprise!" quite like being hit by two tons of charging Heavy Warrior.
+On a sucessful roll enemies hit by a Heavy Warrior charge suffer dodge and damage penalties

>Carapace resilience
Applies to: Heavy units
You have reached an incredible level of BIG, pistols and rifles are like childrens toys unto you.
+Heavy units are immune to damage from small arms such as handguns, rifles, and shotguns.

And that's all for the moment, if somebody has suggestions I'll happily create more along those lines. Until then I'll next be doing hive upgrades.
>>
>>1538244
>>1538231
>>1538210
>>1538193
>>1538188

Am cum. Send medic.
>>
Rolled 32 + 3 (1d100 + 3)

>>1538243
I'll support this.
>>
>>1538258
Jesus motherfuck, the dice gods really like to shit on us.
>>
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>>1538234
I think it was called the Ox?
Or are those the heavy warriors?
>>
>>1538269
We need a dicerolling savior right now.
>>
>>1538274
That was how big Ox was in my original XenoMorph quest. He got bigger. A LOT bigger
>>
Does a third anon want to roll and sauce Dutch's bacon?
>>
>>1538274
Its all good anon. Our heavy warriors are a bit smaller than Ox was. And you roll by putting

dice+d10100

In the options (or email field)
>>
Rolled 83 (1d100)

>>1538283
>>
>>1538304
Got it, and thank you.
>>
>>1538308
Thank fuck.
>>
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>>1538308
you marvelous fucker you!
>>
>83+5. Study Captured battle rifle.

Using their experience from the Shotgun your Builders have a much easier time of it dissecting the Battle rifle. The weapon is stripped down to its individual pieces, each bullet inspected, each slide and piece licked, touched, sniffed and tossed aside.

The Builders tinker carefully, shaping specially mixed resin into Biomechanical muscle and bone, Dragging a Unhappy warrior into the chamber before knocking it unconscious with a mental order.

They quickly strip away the carapace and flesh of its forelimb and grafting the weapon directly to its body, linking the controls with its nervous system.

The warrior awakens a short while later and after complaining of the soreness it takes a test shot with the weapon. With a sharp *Thwip* a long, finger thick shard of chitin protrudes from small sign across the cargo bay. The shard pierces all the way through the metal and deep into the wall.

>Shard Rifle created. A armor piercing, mid to long range weapon perfect for armored enemies.

>Attempt to force open Alpha Deck (Flat D100)

>Improve hive (D100, How)

>Equip warriors (Current Upgrades unlocked:Flechette limb, Shard Rifle)

>Mutate a hivemate (how)

>Hunt that Beast on Main deck (D100+3 Dutch only)

>other
>>
Rolled 56 + 3 (1d100 + 3)

>>1538348
>Hunt that Beast on Main deck
>>
Rolled 26 + 3 (1d100 + 3)

>>1538374
I'll support this.
>>
>>1538374
supporting
>>
Rolled 75 + 3 (1d100 + 3)

>>1538396
>>1538374
Dropped dice off the table, trying again.
>>
Also how are we doing perk picking QM? How many can we snag at once? Do you assign resource values to them, if so how expensive is a perk?
>>
>>1538428
You can do 3 Perks to one unit (or a group of units) before Theyre considered a new class. Depending on how specialized their mutations make them i may cut them off of the mutation table or allow only mutations that draw upon or improve their current ones.

And its basically 1 corpse per Mutation but you have more corpses than I can even bother to keep count of (over 100) so youre fine. Go nuts.

Hive wide mutations can be done but that would be expensive
>>
>>1538445
Thanks.
>>
>75+3. Predalien hunt.
>You are Dutch.

You stretch your freshly healed limbs, feeling the tightness of scar tissue on the softer bits. You snarl loudly and clench your claws as the muscle twinges in pain.

The voice of the queen enters your mind. She bids you to find and capture the beast that concerns your hivemates so. A pack of warriors approach, offering to help. A vicious growl greets them.

You require no help. You are the hunter of hunters. The predator of predators. You will do this alone.

You stalk down the hallways toward the storage room containing the beast, claws clicking on the metal floor. As you poke your head into the room in question you hear nothing except a deep, wheezing sound, interrupted by snuffling snorts. The room is cluttered and littered by shattered containers and boxes, piled nearly to the ceiling.

>Roar a challenge, let it come to you.

>See if you can sneak up on it while it sleeps

>Set up a trap (What)
>>
>>1538483
>Set a trap
Bands of flexible sticky resin at mid-leg level and coating the ground, something like those glue traps for mice. Then sneak up on the creature and spook it into the trap, while it's struggling to free itself leap atop it and deliver the classic head-bite.
>>
Also here's some hive perks and another crowd control class.

>Spore mine
Modified Hive node
The spore mine detonates and releases infectious spores, infected humans develop accute spore sickness and soon fall into a comatose state.
Perfect for crippling enemies as they try to push into your territory.

>Environmental leetch
Hive structure modification
The hive sends tendrils deep into the ground/structure/hull of whatever planet/station/ship it grows within, leetching away trace metals and other nutrients.
+Slow passive resource production

>Inframorph
Derives from: Incineratormorph
A modification to the incinerator mutation, the inframorph swaps it's incendiary weapon for a complex series of tubes and vibration-directing drums which produce a weaponized infrasound pulse.
Enemies caught in the pulse suffer from extreme nausia, paranoia, hallucinations, and minor soft tissue damage. Prolonged exposure results in constant vomiting, bursting of capilaries, breakdown of mental processes, internal bleeding, and death.
+Long range attack that inflicts progressive damage
+Debuffs all rolls made by enemies -2, then -4, then -8 with increasing exposure
>>
>>1538493
Are you sure you want to kill it?
>>
>>1538567
No no, I thought in lore the head bite was supposed to be an incapacitating strike that renders the victim comatose.

Whatever is necessary to pacify it so we can implant it.
>>
>>1538574
Headbites on humans are an instakill but on a beastie this size ill allow it to be incapacitating
>>
>>1538588
Then let's go with trap and paralyze. Also, did we get the quill mutation for regular xenos yet?
>>
>>1538597
Yes you have the Quill Darts mutation. It is available to every Xeno (but like the weaponry, Mutations scale with the size of the Xeno so on heavies they will basically be firing spine Rifles from their tails)
>>
>>1538604
Just making sure, it wasn't with the earlier equip warriors post here: >>1538348
>>
>>1538622
Its a mutation not a Weapon
>>
>>1538637
Oh of course, my bad. Long day of being sick in bed. On the plus side, was able to run my very first quest this weekend.
>>
>>1538680
I saw! Im not the best on DBZ lore so I was confused as holy fuck but I liked it
>>
>Trap and incap.

You perform the XenoMorph equivalent of hawking a loogie into your large claws, pulling the resulting wad of resin until it is strong as steel.

Crouching near one of the large open cargo doors you adhere the thick strand of resin to one side, pinning it to the other and pulling it till its taught.

Planting your large feet in just behind the trap you roar, thumping the wall with your clenched claws. A earth shaking bellow sounds out from the interior of the small cargo hold as a series of thundering footsteps approach.

>Hold your ground

>Ehh maybe you should back up a bit

>Hide above the door

>Other
>>
>>1538690
Thanks a lot. I'm glad people enjoyed it and want me to keep running. The only lore-eatablished bits were the history bits, Cui, and the station. Once that station was left behind it was all out my head and taking pictures from google.
>>
>>1538729
Straight up onto the ceiling, when the creature is stuck drop down ontop of it.
>>
>>1538732
Well its great you enjoy doing it. I hope it goes for at least a hundred posts
>>
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>>1538729
>>Hide above the door
And drop onto its' back then paralyze it once it is through the door. A good hunter doesn't let the prey know it is there until it is already dead.
>>
>>1538742
Thanks. I'm shooting low for now, aiming at just my next thread. If people keep wanting more I'll go from there.
>>
>Hide above the door.

Leaping straight up you sink your claws into the soft metal of the ceiling and wall, supporting your weight easily with one arm you dangle, waiting for the creature to hit your trap.

Not a moment too soon.

With a bellow of fury the creature hammers through the door, the cord of steel strong resin gluing to its front legs and holding just long enough for the colossus to frontflip onto the ground, leaving a deep dent in the metal.

Releasing your grip fall onto the creature's broad back as it rolls onto its feet with a furious snarl. Sinking your claws into its thick hide you lash with your tail, opening deep rents in its rear as you clamber up its back, thick dark blood gushing around your claws as it roars in rage and pain.

Finally you reach its massive, thrashing head and slash away tissue and muscle to reveal its thick, bony spine you snarl in victory.

With a wet crunch your inner jaw smashes into its spine again and again, crushing the bone on the third hit and shredding its spinal cord.

The beast falls limp and boneless, breath shallow and weak, eyes rolling it terrified fury and agony.

>Beast Captured

>52 Human hosts
>1 BIG alien Beast

Implant hosts how?
>>
>>1538777
>>implant
>46 eggs
>52 humans
>Let's see:
>5 more acid casters
>7 more incinerators
>10 more drones
>10 more warriors
>4 shredder guardians
>3 Bulky heavy warriors
>6 flechette warriors
>one for implanting that beast Dutch caught
>>
>>1538791
If I may suggest something. The Flechette cannon is much deadlier in the hands/claws of the Guardians. The spine Rifle is an Excellent ranged weapon for warriors however. But if you guys want Shredder Warriors then shredder warriors you shall have
>>
>>1538777
This >>1538791
Also nice trips.
>>
>>1538791
>46+16 = 62.

8 eggs per turn
>>
>>1538806
I approve of this idea, changing my shredder warriors to rifle warriors.
>>1538811
Ooh 8 more? Then all 6 of our last living humans into Rifle warriors. I have a feeling we're going to need lots of rifle warriors in the near future.
>>
>>1538848
I'll keep supporting, I've got this funny feeling too.
>>
>>1538878
>One day we'll have xenos capable of lethally hitting targets 400+ meters away
>>
>>1538900
I'll write up a proper dedicated long range unit if you'd like.
>>
>>1538932
Feel free.
>>
>>1538932
We have no need for one until station blown out of orbit to land on random world
>>
>5 acid casters
>7 incinerators
>10 drones
>10 warriors
>4 shredder guardians
>3 Bulky heavy warriors
>12 Spine Rifle warriors
>1 Goliath Gained.

Hive count
1 Queen
1 Alpha Shadow (Newt)
1 Predalien (Dutch)
1 Quillmorph (Quiet)
10 Warriors
10 Shredder Guardians
10 Bulky Heavy warriors
28 Drones
5 Builders
12 Spine Rifle Warriors
10 AcidCasters
10 incinAcidCasters
1 Goliath (Unique)

>Attempt to force open Alpha Deck (Flat D100)

Build a Hive structure (What, D100+5)

>Improve hive (D100, How)

>Equip warriors (Current Upgrades unlocked:Flechette limb, Spine rifle)

>Mutate a hivemate (how)

>Attempt to infiltrate Alpha Deck (D100+3 Newt only)

>other
>>
>Strikermorph
Derives from: Warrior
A modification to the standard warrior, the Striker swaps one arm for a powerful ranged weapon which very closely mimics the traits of human firearms.
The Striker fires a a specialized penetrating chitin capsule which contains highly potent acid, the hard chitin spur drills through armor before releasing it's payload, inflicting further internal damage on armored targets.
+Long range anti-armor weapon
-Reduced mele damage
>>
Rolled 93 (1d100)

>>1538995
Build Hive structure/Improve hive
Flechette and acid traps. Flesh and armor-melting acid from the celings and walls, flechette blasts from the walls and floors
>>
>>1539065
What a roll, what a lovely roll!
>>
>>1539111
OP said it's D-Day edition, so we need to be ready for ten shitloads of marines and robots coming aboard to fight.
>>
>>1539132
Kek. 10 shitloads is pretty right. The marines commas traffic and video feed were transmitted to the ENTIRE escort fleet.
>>
>>1538995
>Bulwarkmorph
Derives from: Guardians
A variant of the Guardian mutation, the Bulwark trades its clawed hand for a second shield, further increasing its already massive damage absorbing ability to truly prodigious heights.
Its tail becomes even longer and harder, allowing it to pierce multiple soft targets at once.
A second set of smaller arms, like the builder, grow out from the chest to allow it to feed.

+MASSIVE ability to absorb damage to the point even armor piercing ammunition will have a hard time getting through
+Feels little pain to all but the most grievous of wounds
-Slow to the point that glaciers might be faster
-Not the sharpest blade in the hive
-Will fly into a station breaking rage if too many morphs get hurt
+/-Is oddly content when drones use him as a roost/mount
>>
>>1539154
Fug :D

I can think of a way to weaken the incoming force though. If the station has escape pods or escape shuttles of any kind, we fill the shuttle/pod with a hive node and a fuckton of facehuggers (get a mutation to increase the number of facehuggers in an egg to achieve this more quickly).
>Hostile vessels pick up escape craft.
>Facehuggers swarm through the ship infecting the crew.
>New drones/warriors/whatever work to sabotage as much as possible before the ships can even arrive.
>>
>>1539210
That's just evil.

I love it.
>>
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>>1539203
>No man on earth can make it fall.
>>
>>1539231
That's what I'm hoping for
>>
>>1539231
Ducking love it
>>
>93+5 Improve Hive. Acid and Flechette traps.

Your builders spring to action at the chance to improve the hive further. Hive nodes are spat out left and right, the gelatinous masses further shaped into masses of bone and tissue filled full of razor sharp shards of chitin and volatile chemicals. Some hang from the ceiling in glistening bulbs full of thick, especially caustic acid.

Your drones carry wades of the creeping oozes on their backs, depositing them where they are most needed, their number thickening closer to the hive proper where the queen is further entrenched behind a labyrinth of resin plates.

>Hive defenses: Trap network-Acid Bulbs and Flechette mines created. Invading forces will take heavy losses on advance and retreat.

>Attempt to force open Alpha Deck (Flat D100)

Build a Hive structure (What, D100+5)

>Improve hive (D100, How)

>Equip warriors (Current Upgrades unlocked:Flechette limb, Spine rifle)

>Mutate a hivemate (how)

>Attempt to infiltrate Alpha Deck (D100+3 Newt only)

>other
>>
>>1539347
>Attempt to infiltrate Alpha Deck (D100+3 Newt only)
Newt is our only ahadow left right?
>>
>>1539347
>Mutate a hivemate.
Mutate the eggs to create double facehuggers. Since our hive is so extensive we can use them for several things, we can send them against hostiles first to incapacitate some, or we could use them as traps to implant unsuspecting groups of invaders, or we could use them in the midst of combat when the humans are distracted fighting warriors and drones.

As long as we have a stable hive structure they can live indefinitely.
>>
Rolled 97 + 3 (1d100 + 3)

>>1539360
I'll support this too. Dice!
>>
>>1539360
You have 2 left besides him. But this is a solo mission due to the extreme security.
>>
>>1539377
Dayum
>>
Rolled 62 + 3 (1d100 + 3)

>>1539360
forgot roll
>>
>Mutation Researched. Double Facehugger eggs. Each egg can now infest 2 hosts.
>97+3. Newt goes Solid Snake mode.

You takes off into the resin encrusted remnants of the ductwork, headed upwards wherever possible. The humans in there paranoia had sealed themselves away into their supposedly safe "Alpha Deck". You creep along the ducts, moving past the stilled barrier fans and pressing experimentally against steel grate covers.

Nothing.

>Try and force your way in

>Try to cut through the duct wall itself and enter the walls

>Search for a entrance
>>
>>1539568
>Search for a entrance
Newt finds a hidden path, Dutch is the one who makes his own.
>>
>>1539568
Search for an entrance, cutting or forcing might make noise. With that I've got to sign off for tonight. See you guys tomorrow.
>>
Guys I got a new idea for a morph, it's inspired by the BETA tank class drom muv luv
http://muvluv.wikia.com/wiki/BETA


>Hunter Class
The hunter class is a warrior xenomorph with 2 pair of arms allowing it to run quadropedally with speeds of up to 90 km/h. The skeletal and exoskeletal structure of the hunter is built for speed and agility alone, it's brain structure produces large amounts of adrenaline in a short period time increasing it's reaction time. Combine it's speed, agility, rapid reaction time along with one extra pair of limbs, you've got a monstrosity that will give hardened veterans nightmares for days
>>
>>1540242
Also forgot the stats again

+ extremely agile to the point it's possible to dodge rapid fire weaponry
+ an extra pair of limbs allows it to attack multiple enemies in close range as well as a variety of other uses
- Lightly armored that even a few hits of machine gun fire can deal significant damage
>>
>>1539619
Search for an entrance, when you find it do recon.
>>
>Im not dead guys. Xenomorph quest will continue later today. IRL stuff is fucking me like the cheap whore I am.
>>
>>1541188
Take your time QM
>>
>Search for an entrance. Sneaky Beaky Newt.

You carefully creep along the ducts, distributing your weight carefully to avoid creaks and pops from the thin metal. You'll need to find a way in, forcing your way in will make far too much noise. You aren't Dutch. Bullets to the face hurt you.

You crawl through each and every portion of the Alpha decks ducts, turned back only when grow too narrow for you to advance any further.

Disheartened you turn back only to catch the sound and scent of humans and movement down a particularly narrow vent. You have to contort and twist to get down it but you eventually find a small grate, barely wider than your head, at floor level that was never welded over. It seems the humans forgot this one!

You press against it carefully and the metal slides out of its slots, falling to the floor with a small *clang*. You slither out and creep up the wall of what looks like a empty meeting , the lights off and chairs pushed in.

>See if you can get behind the walls (D100+3)

>Advance along the ceiling, avoid light where you can (D100+3)

>Report back to the hivemind. You have found a way in. Request shadow Team.

>Other
>>
>>1541636

> Report in.
>>
>>1541636
>>Report back to the hivemind. You have found a way in. Request shadow Team.
>>
You send a message through the hivemind. Their impenetrable fortress has been penetrated by you! Newt! The great Penetrator! Your fellow shadows admiration is palpable as they quietly scurry through the ducts, eager to assist you however they can.

The first reaches you within minutes, popping out behind you with a awestruck burble. The second follows moments later and you growl in savage joy. Time to hunt.

>Search for a way to get those doors open (D100+3)

>Attack a Human, use the Distraction to sow chaos elsewhere (D100+3)

>Assassinate a important human (D100+3, who? Chief of security, Directors assistant, The Director himself? D100+3)

>sabotage the power up here. Kill the lights of possible (D100+3)
>>
Rolled 72 + 3 (1d100 + 3)

>>1541952

> lights out.
>>
Rolled 80 + 3 (1d100 + 3)

>>1542116
Supporting
>>
Rolled 89 + 3 (1d100 + 3)

>>1542116
Let's do it
>>
Rolled 48 + 3 (1d100 + 3)

>>1542116
Now this is how infiltrate a secure facility.
>>
>97. Lights out.

You edge around a lit area, keeping your body close to the ceiling to avoid being seen. You are following the pulses of energy through the wiring to their source. In the coming complete darkness your shadows would fall upon them like wolves.

You chatter in excitement, ripping another cluster of wires from a junction. Darkening the set of hallways you just come from. Switching direction to follow the pulses your shadows come slithering along behind you.

Evenuatlly after some trial and error you find a large room with several humans and some large pieces of humming machinery

>Blitzkrieg from the ceiling

>Come up through the floor

>Attack attack!!!

>other
>>
>>1543412

>Come up through the floor
>>
>>1543412
>Blitzkrieg from the ceiling
and
>Come up through the floor
>>
Blitzkrieg from the ceiling!
>>
>>1543457
this
>>
>>1543457
liking the dual pronged attack idea
>>
>Dual pronged attack.

Prying open a panel on the wall you and your shadows creep into the space behind the walls, you go up above the ceiling and your drones crawl down into the gap below the floors.

Moving through the cramped spaces you eye the vulnerabel humans below you as they scurry to and fro, tending to their precious machines. They seem to be running themselves ragged to keep the lights and power on.

Their struggle is about to come to an end.

With a screech of fury you crash through the ceiling while your shadows burst from the floor, sinking their claws into a pair of humans, ripping open the soft flesh and spilling blood in great crimson splashes.

You drive down upon a man as he turns to flee, tailblade punching through his back and out the center of his chest, lacerating his heart and shredding his lungs. Using your momentum to spring into another leap, burying your claws in a woman's chest, fangs mauling her face as her companions are dragged into the floor, screams cutting off with wet crunches and splashes of gore.

>Destroy the Machines

>Leave. This will be a fine distraction

>Other
>>
>>1544783
>>1544783
>Destroy the Machines
Them get out of there quick in case anyone heard the struggle.
>>
>>1544819
This
>>
>>1544783

Do we even know what those machines even do? For all we know, they could regulate gravity or something.
>>
>>1544898
You followed the power supply, That's the only reason I can even figure why aliens in the movies could shut down the power that quickly.
>>
>Destroy the machines.

You quickly belt out orders to your Shadows. The humans need these machines for their precious lights do they? Then these machines must go.

You leap onto the delicate machinery, knocking them over and causing the fragile components to shatter. You ram your claws into the guts and rip out claw-fulls of wiring and chips. The lights flicker and dim, fading further and further into black as the other machines are destroyed within moments. With the last generator destroyed the lights fade into pitch darkness, humans nearby screaming in terror as you screech in victory

"Oh fuck! Theyre up here!"
"Oh god no! Get security over here!!"
"Get those flashlights up!"

>Fall back to hive territory

>Attempt to get the doors open to alpha deck (D100+3)

>Shadow team vs blind humans. (D100+3)

>Other
>>
>>1544973
>>Fall back to hive territory
>>
>>1544973
>Fall back to hive territory
Tell hivemind they've been blinded, and to begin preparations for assaulting the doors.
>>
>>1544973
>Fall back to hive territory
We've done a good enough job. No need to risk casualties
>>
>Fall back!

Your job done, you hiss in vicious glee, slithering back into the walls, relishing the humans cries of terror and shock.

Like inky spirits you wriggle into tue narrow duct that sealed the fate of the humans of alpha deck. Your queens pride in you fills your mind as you feel your multitude of siblings preparing for battle.

>Use Goliath and Heavies to force open the door (D100+8)

>Improve hive (D100+5)

>Search for a human weapon to research (D100+5)

>Mutate a hivemate (who and how)

>Other
>>
Rolled 45 + 8 (1d100 + 8)

>>1545183

>Use Goliath and Heavies to force open the door (D100+8)

Time to strike!
>>
>>1545205

I think we can do better than that. Anyone else want to roll?
>>
Rolled 43 + 8 (1d100 + 8)

>>1545183
>Use Goliath and Heavies to force open the door (D100+8)
Followed by Guardians shield wall, warriors to the flanks with acidcasters in the middle, then rifle warriors spreading on walls/ceilings.
>>
Rolled 15 + 8 (1d100 + 8)

>>1545183
>Use Goliath and Heavies to force open the door (D100+8)
Also what >>1545222 said
>>
Rolled 23 + 8 (1d100 + 8)

>>1545183
>Use Goliath and Heavies to force open the door (D100+8)
>>
I was wrong. So so wrong.
>>
>>1545262
they gon get shot
>>
>45+8. By the skin of your teeth.

The forces of the hive chitter and screech in the hallway leading up to the massive bulkhead doors. Already the Heavies are straining, massive muscles bulging and popping as they attempt to pry the door open.

So far the combined efforts of all of your heavies have shifted the metal almost a centimeter, the massive metal doors refusing to budge without a fight of epic proportions.

On the other side humans and androids gather, crouching behind barricades, assault rifles and autoTurrets ready. The humans hands are shaking, their voices betray their fear. They know they are doomed.

Echoing footsteps approach from behind your horde, many squeezing themselves against the wall to let the beast through.

The Goliath. The most massive of all the hives children. Its broad, armored back scraping the ceiling at points, its three pairs of heavy, clawed feet bending the metal of the floors beneath it. Its wide, fang filled maw opens in a deafening roar as it braces its forelimbs against the doors, pushing with all its might.

The heavies join in, eager to not be outdone, heaving as hard as they can. With the squeal of tortured metal the locks shatter, doors flying open and knocking the Goliath off balance.

"OH FUCK WHAT IS THAT!"
"Its HUGE!!!"
"OPEN FIRE!"
"BRING IT DOWN"
"hostile lifeform engaged."
"Opening fire"

In a burst of gunfire as bright as a sun the battle is joined, bullets ricocheting from the Goliaths thick shell, sinking into the muscle in the gaps in its armor. Your Guardians rush in, firing as they come with the Spine warriors firing from the rear. Incinerators and acid casters rush forward behind the shields of the Guardians, hoping to suppress the enemy.

Dutch pounds his chest and charges through the middle, his heavy commandos following behind.

Quiet whips his tail in a broad arc, showering the enemy positions in a swarm of needles.

>Roll a D100+8 for Beachhead establishment. Write in of tactics will be appreciated.
>>
>>1545292
Nah that roll was just for actually getting the door open. The battle is right on the other side.
>>
Rolled 70 (1d100)

>>1545351

Can we send the shadows back to the entrance they found to support and sabotage stuff?
>>
>>1545408

Sorry, forgot the +8. Will it still count?
>>
>>1545412
Yes it will and yes you can.
>>
Rolled 80 + 8 (1d100 + 8)

>>1545351
Semicircular outer guardian shell, with the weaker ranged units in the middle. Spine warriors up on walls/ceilings. Behemoth/Bruce/heavies straight up the middle into/through the humans/androids' ranks
>>
>80+8. Fire and advance.

As Strong as the humans defense may have seemed to them, to the might of the hive it may as well be tissue paper.

Your Guardians form up into a outward facing semicircle, their shredder cannons firing into the midst of the defenders, sprays of blood and android fluid marking where the razor shards land. Acidcasters and Incinerators crouch behind the Guardians shields, firing their weapons at the AutoTurrets, melting the turrets down to slag, small explosions sounding off as the rounds cook off.

Your Spine Warriors fire in a never ending rain of spikes, nailing men to easy other and to the walls behind them. Androids and men alike are knocked backward, gripping the spikes piercing their bodies like gaffed fish. Body armor and durable construction alike are useless against the nearly foot long spines.

With a roar of unimaginable fury your Goliath regains its footing, its charge outpacing Dutch, the Predalien grabbing onto the Goliaths side and screeching in rage as it barrels through the defensive line. Heavy warruors, warriors and Drones follow close behind, pouring into the gap as the humans begin to run.

"Perimeters breached! Pull back! FALL BACK!"
"Oh SHIT there's too many!! Get back! RUN!"
"Don't fucking leave me! Don't fucking leave mEEEeeeeeee-hrrrk"

Your Shredder Guardians and Spine Warriors show no mercy, firing into the fleeing humans, cutting down many as they run.

>38 Androids killed
>27 humans killed
>14 humans captured.

>3 Drones killed
>2 Drones moderately wounded.
>4 Drones mildly wounded
>2 Warriors killed
>3 Warriors mildly wounded.
>2 Shredder Guardians mildly wounded
>1 Heavy warrior mildly wounded.
>2 Acidcasters moderately wounded.

>Press the attack (D100+8)

>Regroup and begin Hiving Alpha Deck (D100+5)

>Research weapon. (Available- Pistol, Assault rifle, AutoGun, Rocket Launcher, D100+5)

>Improve hive (D100+5, How)
>>
Rolled 25 + 5 (1d100 + 5)

>>1545703
>>Research Rocket Launcher
I can never get enough of this xeno-fix.
>>
Rolled 74 + 5 (1d100 + 5)

>>1545703

>Regroup and begin Hiving Alpha Deck (D100+5)
>>
Rolled 100 + 5 (1d100 + 5)

>>1545802
This
>>
>>1545835
Fucking well then! What do you have in mind for the hive on alpha deck?
>>
>>1545841
Haven't caught up reading what I missed, what's the deal with alpha deck? Is there anything special about it? What are it's functions?
>>
>>1545862

Its the last remaining deck on the station I believe. After this the station is completely ours. Then we'll have to deal with those escort ships.
>>
If it's possible, can we construct a hive structure that flings some kind of boarding pod into space?
>>
So I know Spook has been doing a ton of work for the hive and I figured i'd contribute a few ideas i've had since having caught up on the threads:

>Cerebromorph "The Stewardmorph"
Derived from: Shadow or Hunters
The Cerebromorph is less a new "breed" of xenomorph but rather a solution. With the continual expansion of a hive the Queen remains immobile in the hive and farther and farther from the rest of her brood. The Cerebromorph is a resultant mutation to combat the separation. The Spines of the Cerebromorph are replaced thinner, more sensitive receptor and receiver spines as well as a protruding fin on the head. With these mutations the once individual xenomorph is now little more than a puppet of the Queen, allowing her to act through this "Steward" in her stead. While weaker and more fragile than other breeds, the Cerebromorph allows for a Xenomorph Queen to better control her brood on the attack as well as "Learn" using the pair of extended canines in the second mouth, allowing the steward to "Absorb" memories from live victims given to The Steward, however the victim will die in the process.

+ Gives the Queen greater control on her brood at distance
+Allows for the Queen to learn directly from captives
-There can be few stewards at any one time, and the queen can only control any one directly at a time
-Weaker than other classes of Xenomorph in every way.
- When a Cerebromorph is killed it can send a Neural "feedback" to the queen, stunning her and forcing the hive to act on its own temporarily.
>>
>>1545885
Our facehuggers now have two "charges" before they're dead, right?
>Load 1 or 2 pods with about 2-5 humans each (obviously implanted with a warrior xeno)
>The facehuggers act dead
>Human fleet intercepts the pod and brings it back to their ship
>Even if they wise up and kill the infected humans they have no idea that the facehugger can implant up to two hosts.
>Facehuggers sneak into the ventilation shafts and find isolated hosts
>We now have a groups of warriors causing havoc in the "back lines" so to speak, while we deal with their scattered and paranoid soldiers
>>
>>1545994
Each egg produces 2 facehuggers.
>>
>>1545885
That may be possible. Is that what you want to go for?
>>
>>1545862
Alpha deck is the uppermost level of Echo station, small but heavily secured. This is where the Director and his subordinates ran echo station from
>>
>>1546000
Ah, well we could still have the facehuggers hide in the circuits of the pod or something similar.
>>
>>1545983
Excellent idea. This would be a buff unit for surrounding Xenos right?
>>
>>1546001
Hell yeah, if we can weaken the incoming human forces before they arrive we have an advantage. Since we're essentially trapped for now we're still fighting a war of attrition. Enemies should start losing forces before they even arrive.
>>
>>1546064
That and also a sort of dedicated researcher (perhaps a small buff to research)...oh, it's still me. Moved to mobile.
>>
>100. Pod Launcher.

Xenomorphs aren't fans of vacuum. You can't hear your prey scream in space after all. Plus if you have a crack in your shell your insides get pulled out. Yuck. But the queen is the boss and she wants every drone and builder out on the outside of the station, constructing a giant.... Thing. A squat, long barreled construction resembling a large cannon takes shape, strands of biomechanical muscle and bone making up its body.

The idea is clear in the minds of all involved but the concept is just... Off. Similar in design to the Spike Rifle it will hurl large hollow shards of Chitin at the nearby escort ships. These shards will contain facehuggers, Warriors and drones, ready to spread chaos.

The wounded Xenomorphs who cannot venture into vacuum are put to work on hiving the portion of Alpha deck you have captured. Slowly the last shining remnants of humanity are being buried under shiny black Resin.

After hours and hours of construction your Builders report that the... Xeno-Pod-Cannon-Launcher thing is probably ready. They don't know for sure but theyre excited to test it.

>Fire a Boarding Party at One Ship (4 Escort ships available. Flat D100)

>Mutate a hivemate (who into what)

>Claim Alpha Deck (D100+8)

>Research a human weapon (D100+5)

>Improve hive (D100+5)

>also, implant hosts how (Each egg contains 2 facehuggers)
>>
Rolled 87 (1d100)

>>1546154
Fuck spaceships.
>>
Rolled 3 + 8 (1d100 + 8)

>>1546184
I assume you meant
>Fire a Boarding Party at One Ship (4 Escort ships available. Flat D100)
While doing that can we also
>Claim Alpha Deck (D100+8)
Or is each one mutually exclusive? If exclusive I vote finish the job at hand first, then deal with the ships.
>>
>>1546273
Theyre mutually exclusive. I prefer to do one at a time as its slightly easier to keep track of and is less likely to fry my delicate brainmeats
>>
>>1546315
Ah ok. Makes sense, since a Queen is directing the hive
>>
>>1546372
Yeah the only exception is Mutations which I can write in along with an action
>>
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>>1546382
I still find Newt the most adorable name for a xeno ever.
>>
>87. Fire the boarding cannon!

At the queens command a group of warriors and drones each select a facehugger and allow the small creature to curl around their chest, legs locking and tail curling tightly around their bodies. They make their way out of the station through the spaced Shuttlebay, crawling on the surface until they reach the massive construction on the side of the station. They climb into the hollow shard, the long structure filled with a soft gel to cushion the impact. A builder seals the hatch of the boarding spike down with resin and the spike slides into the barrel of the boarding cannon

>3 Drones loaded
>3 Warriors loaded
>6 Facehuggers loaded

>CMS Taurus- Escort Frigate

>CMS Heracles - Escort Troop Carrier

>CMS Harpy - Escort Cruiser

>CMS Weathers- Escort Frigate

Fire at who?
>>
>>1546483
>CMS Harpy - Escort Cruiser
Always go for the commanders
>>
>>1546483
Troop carrier makes the most sense, they'd be the ones offloading the most humans onto the station. Also once we're onboard we shouldn't focus on spreading so much as we should focus on permanently ruining it's life support systems. The humans will be forced to bail out or die choking.
>>
>>1545983

> Vectomorph "The Carrier"
Derived from: Worker Drone.

A breed of Xenomorph designed to employ the new "Terror" Tactics devised by the queen; the Vectomorph is designed to support stealth operations. While it has a more bulbous back, this is to allow for the chest cavity to be hollowed, with the front plates of the chest capable of being opened and sealed. In this new compartment two facehuggers can be nestled and survive for long periods of time outside of the hive. This allows a Vectomorph to follow other breeds and, when close to humans, release its cargo of facehuggers and retreat.
+Capable of long term storage of facehuggers outside of a hive
+Dedicated carrier unit for facehuggers can act as a living escape pod if needed.
-thinner carapace than other breeds means it is weaker to any form of attack
-Due to its thin armor, the Vectormorph relies entirely on its cargo to incapacitate and distract more heavily armed forces.

>CMS Harpy-Escort Cruiser.

The truth is they already know what we are (Sort of) and know where the hive is. Even if they send a troop carrier into the station we have the homefield advantage and food is more or less coming to us. If we fortify the hive with mines and other incapacitating materials we can even profit from their assault.

However if we were to strike the troops first they may choose to destroy the station outright, and the hive with it.
>>
>>1546494
We want humans on board. More humans=more family and food
>>
>>1546530
I'll change my support to the Cruiser then, you guys make compelling points. I'll also throw out a new class that might help us with the coming fights.

>Plaguemorph
Derives from: Standard Drone
Plaguemorphs incorporate spore mutations into their bodies, exhaling clouds of infectious spores which spread a horrific bio-plague among non-xenomorph lifeforms. Infected enemies suffer from acute fever, difficulty breathing, seizures, and eventually lapse into a comatose state as the disease ravages their central nervous system.
+Devastates unprotected infantry
+Debuffs all infected targets
+Infected enemies can sicken healthy enemies
-no armor
-poor in mele combat
-low health
>>
>Harpy hunting.

Clearly illuminated by the (relatively) nearby sun are the escort ships for Echo Station. Ever since main power was destroyed the Station has drifted through the system at a rather higher rate of speed than normal. The escort ships are close, their hulls bristling with weapons and shuttle bays. 2 are small frigates, resembling little more than flying assault rifles. The barrel of their main cannon jutting from the center of their noses.

1 is a long, wide ship lacking many obvious weapons. Its vast amount of shuttle bays and rounded shape makes it obvious to its purpose of carrying humans around.

The last is a long, wide craft marked by dozens of weapon emplacements and large engines towards its rear. It pulls ahead of the others, seeming to lead the pack.

Never reveal your commander to a sniper.


The drones and warriors within the shard are thrown back by inertia, if not for the soft gel they would be crushed into paste as the spike flies through space.

The humans sensors are designed to read weapon locks, firing trails, radio signals. Some way to know a weapon has been fired. Your spike is all but invisible to them before it hammers into the lower left side of the Cruiser, jutting from the side like an onyx thorn. Pre-stored resin pours around the gap in the metal hull, rapidly hardening into a perfect plug. The sides of the Spike open like a flower, releasing its deadly cargo in a flood of gel.

>Goal for Boarding Squad. No bonuses here.

>Attack The Bridge through the vents. Kill senior personell (D100)

>Hit Life Support (D100)

>Comms Station (D100)

>Fire control station (D100)

>Engines (D100)
>>
>>1546614
I like this. Early stages, send these guys into the vents to easily spread their contagion. Helpless humans are easier to hug in the face
>>
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Rolled 14 (1d100)

>>1546696
>>Comms Station (D100)
Nothing else. Yet. Let the eggheads worry. Once comms are down hide throughout the ship, take a few lone humans into the vents and begin the second hive
>>
Rolled 2 (1d100)

>>1546696
I'm going to stick with attacking life support systems. We do need hosts but we also need to make sure these ships don't say open up on the station and pulverize it with their primary weapons. If the humans can't breath they can't do anything.
>>
Rolled 95 (1d100)

>>1546696

> life support.
>>
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>>1546716
>>
>>1546728
Save us, based roll
>>
>>1546728

The hero we xenomorphs needed.
>>
Rolled 29 (1d100)

>>1546696
>Comms
Once we take the comms out, the fleet will suffer from a lack of leadership. If we go straight to killing the command crew or ruining life support, someone else in the fleet with rank/senority will take control, but taking the comms first will make the topic fuzzier.
>>
>>1546728
I really didn't want to get our hive bombarded from space, but looks like we have a winner. Better reload the Shard as well
>>
>>1546780
Seconding this. Now that we've started firing on them I think we should commit to a full volley and try to cripple the the other ships as well. If we can nail them all and prevent them from boarding the station we could just load all of our xenos onto boarding capsules and take the ships for ourselves, once we have them we can force them down on a planet.
>>
>95. Air? What air?

Spilling out of the spike in a tide of Chitin your boarding party observe the chaos brought on by their sudden entrance. They seem to have made their landing somewhere in a sleeping area of the ship. Its former inhabitants are splattered along the floor and walls in bloody paste. The walls are torn and shattered metal, the spikes hard tip ripping through them like foil.

Your boarding party scatters into the vents, eager to begin sowing seeds of fear and death. Already alarms are blaring, a humans voice echoing over the intercom
"DAMAGE CONTROL DOWN TO DORMITORY C. FOREIGN OBJECT IMPACT DETECTED. GET MEDICAL ON STANDBY!"

Your Boarding party skitter along the vents, following the mental commands of the Queen. They follow the gusts of cool air through the vents, blocking spinning fans as they go, wriggling through like eels.

Finally in the belly of the ship they find the source, a large, long machine with multiple ducts leading into it from all directions. Human technicians monitor displays and adjust controls, oblivious to your presence

"You feel that a few minutes ago Reynolds?"

"Yeah apparently C deck got hit by a asteroid or some shit. Poor fuckers. Hope the impact killed em. Vacuum is a bad way to go"

"Youre fucked up Reynolds"

>Blitzkrieg, subdue and implant the Humans

>Drop down and kill them. Quick and quiet

>Sabotage the Machine, leave without a trace.

>Other
>>
>>1546831
Subdue and implant them, drag them up into the larger ducts. Maybe find a maintenance crawlspace or some other relatively large space in the ship's guts and start creating a new hive.
>>
>>1546831

We're all warriors right?

> Quick and Quiet

We're not shadow enough to sabotage I think.
>>
>>1546848
Oh and obviously tear the fuck out of the life support system.
>>
>>1546848
>>1546859
Supporting this
>>
>>1546831

>Blitzkrieg, subdue and implant the Humans

We have facehuggers that need to hug. We're not in the hive do they won't last as long.
>>
>>1546877
>>1546879
>>1546848
This
>>
With quiet efficiency that would make Newt jealous your team drops down through the ceiling, landing behind the rearmost human technicians. One turns at the rustle behind him only to be knocked flying by a chitinous backhand that shatters his cheek. His companion is knocked backward by a leaping drone who pounds his head against the floor. The two humans at the forefront of the room run for a red alarm along the wall. A warrior and a drone make short work of them, sinking claws and blades into their fragile bodies and dragging them back, leaving thick trails of blood on the floor. Their groans of agony are muffled forever when facehuggers are pressed down upon their mouths.

>4 humans implanted.

With the humans subdued the drones drag them into the vents, searching for a suitable place to secure them

While they work your warriors dive into the belly of the machine, ripping out chunks of wiring and smearing acidic blood onto delicate components until the machine begins whirring and shaking, the sound of ripping metal sounding from its depths

Your warriors retreat into the safety of the ducts as the machine rips itself apart. Soon the inhabitants of this ship will be choking on their own breath.

>Gained +4 Drones to Boarding Squad

>Attack engines (D100)

>Attack Comms station (D100)

>Attack Bridge (D100)

>Attack Fire Control (D100)
>>
>>1546848
I like the plan here, supporting.

Also we don't need functioning life support to build a hive, right?
>>
Rolled 21 (1d100)

>>1546964
>>Attack Comms station (D100)
Wouldn't want those other ships to start shooting this ship when we take it over.
>>
Rolled 63 (1d100)

>>1546971
Life support purifies and circulates air, but Xenomorphs can survive in much harsher atmospheres and can survive for extended periods in vacuum or indefinitely in vacuum (if they're hibernating). Yes the air will become lethal to humans, to we shouldn't have to worry considering that Xenomorphs could survive on LV-426 when it's atmosphere was poisonous carbon/methane/nitrogen soup at sub-zero temperatures.
>>1546964
Let's go for comms next, while it will soon be obvious they are in trouble we might be able to shut down their communications before they can describe what happened. That will allow us to catch at least one or more other ships by surprise before they understand what's happening.
>>
Rolled 14 (1d100)

>>1546987

I concur
>>
>>1546848
Sounds like a good time. I'll support

I need to catch up.
>>
Rolled 53 (1d100)

>>1546964
>Attack Comms station (D100)
>>
>63. Your service provider has been disconnected.

Your new drones finish ripping away pieces of their former hosts, gnawing the meat happily as the voice of the queen urges them to silence the humans on the ship. Without the voices of their leaders they are helpless.

Using their natural sensitivity to radio waves your boarding party make their way through the ducts, headed towards the spine of the ship where a nexus of these signals can be found.

After a delightful adventure through the ducts you find yourself nearing the nexus of signals, a small, long room filled with terminal banks with several humans sitting at their stations, large headsets on their ears. It seems they are in the middle of speaking to their companion ships

>Burst in and murder the fucked out of them

>Subdue them Quietly

>Kill them quick and silence the voice of the fleet

>Other
>>
>>1547001
We've just taken the last deck on the station and built a biomechanical cannon on the skin of the station which lobs boarding spikes. We've boarded a Cruiser and are in the process of shutting it down.
>>
>>1547045
>Subdue them Quietly
If we do this right, they will send a boarding ship or two over here to see what the fuck happened.
>>
Well, I'll just outline a plan here while we slowly crush the cruiser:

>1. Send perhaps a second party to one of the frigates, have it lure in the other ship due to our attack.

>2. Take out both frigates, let the troop ship dock and resin the shit out of it to keep it teathered.

>3. Hope we can figure out space travel.
>>
>>1547061
This!
>>
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Rolled 86 (1d100)

>>1547045

> delightful adventure

> Quietly pls.
>>
Your group sneaks into the Comms station like shadows, creeping behind the men at their stations and one by one, yanking them from their seats.

Their heads are knocked against the floor hard enough to leave bloody smears on the ground. They slump tonelessly on the ground as your drones begin pulling them into the vents.

Your warriors begin smashing and tearing at the controls and displays, ripping away delicate wiring and components. The monitors go dark one by one. Before the last one is silenced a voice echoes out from the headset.

"CMS Harpy this is CMS Taurus. Captain Swehan speaking. Beginning bombardment of target area on your order"

Smash!

Silly human toys are shattered and silent forever now.

>Switch Back to Hive

>Attack Bridge

>Attack Engines

>Attack Fire Control

>Other
>>
>>1547140
>Back to the hive

Assuming we understand the human language we may want to pre-emptively hit the Taurus. If not:

>Attack fire Control
>>
>>1547155
Assuming we understood that we should attack the engines and force the Harpy to collide with the Taurus.
>>
>>1547155
This. Send the message along to the hive, prepare the big infector
>>
>>1547170
If QM approves we do potentially have the Vectomorph for mass infection and chaos.
>>
>>1547140
>>Attack Fire Control
They're about to fire on the hive! We must defend it.
>>
>>1547155
If we're retreating back to the hive, could we implant a few more crew and leave them behind for extra terror? Just when they figure out what's happening and how to mount a counter attack BAM! Drones running rampant throughout the commanding ship.
>>
>>1547140
>Attack Fire Control
These fuckers are trying to kill the Queen
>>
>>1547211
We have only two facehuggers left of the six we sent. Four are currently drones and unless all the xenos we sent are keen on a space jump they are stuck where they are.
>>
>>1547218
>>1547181
Keep in mind it isn't the harpy that's ready to fire, it's the Taurus; a frigate.
>>
>>1547140
Guys now that comma with the main ship are down now is the time to send boarding parties to the other three ships. Once they realize something is wrong we have a small window before they regroup, taking advantage of the confusion now and taking out the other ships comms now is our best bet
>>
>>1547821
You've got a point, maybe we should start going after the other ships while they're still unaware. We should aim to force them to fight us through boarding action as opposed to the long range bombardment they were apparently planing, that's something we would have difficulty surviving intact right now. Maybe we should try to assassinate the commander of this ship before we leave it too, he's probably the one directing the overall mission here and I doubt we'll get another chance like this to chop the head off the snake.
>>
>>1547177
The Big Infector is what I'm calling our space Xeno launcher.
>>
Sorry guys I got b& yesterday. Got it taken care of and im back :) have all decided on what to do?
>>
>>1548310
I reiterate that we should crash the Harpy into the Taurus with no survivors. This will put both ships out of play and hopefully it will be chalked up to critical malfunctions, the other ships will be busy cleaning up and rescuing survivors or avoiding debris, perhaps one of them will even blunder into the collision. Whatever the case may be the humans will probably be tied up/distracted by the collision which will give us time to fire more boarding spikes.
>>
>>1548316
Well with a high enough roll on the sabotage engines or interfering with navigation it may be possible. With enough dice anything is possible
>>
>>1548320
Well I'll throw out my roll now and hope that other people throw in soon. I've got to get to work in an hour and change so I might miss the good stuff again and show up when you guys have already had all the fun.
>>
Rolled 76 (1d100)

>>1548322
Dice!
Cause an engine malfunction that forces the Harpy to collide with the Taurus.
>>
Ok, sort of left-field idea here. We want them to land troops rather than blow the station, right? Or at least make them hesitate to blow it.
We have a bit of time, because they're waiting to get the "go" from Harpy, which we just silenced.
So, next step, we let some of the survivors on Alpha deck get a partial distress call out. Not full communications, just enough to let the ships know there are living humans on the station. That should buy us enough time to see them make a landing run and/or let us fire more BI Shards, right?

Meanwhile, the kids on Harpy can continue to make the hive proud.
>>
>>1548324
I'll throw my weight behind this if we can only pick one. I still want the cruiser and frigates out of commission because they might just pulverize the station with their heavy weapons, the Carrier is going to have the majority of tasty humans on it and it also lacks the capital class weapons to outright destroy our hive, so we let that one live.
>>
>>1548324
Liking this. But aren't they in communication with them now?
>>
>Back to hive

>Stick with Cruiser Squad
>>
>>1548445
>Back to Hive
>>
>>1548445
>Back to the Hive
>>
>Back to the hive wins.

With the claiming of the majority of alpha deck the hives control over echo station is nearly complete. With the Infector cannon complete on top of the station you are free to strike against the fleet of escort ships.

>attack Alpha deck further. The director must fall. (D100+8)

>Improve hive (D100+5)

>Research human weapons (Pistol, Assault rifle, Rocket Launcher, D100+5)

>Mutate a hivemate (Who into what)

>Write in your idea. If it needs a roll ill ask for one :)
>>
>>1548487

>Prepare another infection shard to hit the Taurus?
>>
>>1548521
You can do that. I will only write one groups actions at a time however.
>>
>>1548487
>attack Alpha deck further. The director must fall. (D100+8)
>>
>>1548596
>>1548521
You guys wanna roll? For the Boarding cannon it is a flat D100
>>
Rolled 17 (1d100)

>>1548612
Fuck it sure. Let's do this!
>>
Rolled 26 (1d100)

>>1548612
>>
Rolled 3 (1d100)

>>1548612
>>
>>1548699
>>1548713
>>1548724

Yeesh.
>>
>>1548768
Gonna get obliterated. Oh well, which of our new guys wants to be a queen then?
>>
>26. Your flight is experiencing unexpected complications.

Another brave crew of warriors and drones load themselves into the boarding spike, a builder wishing them luck before sealing the hatch with resin.

The massive structure atop the station shifts, bringing the CMS Taurus into its sights. Following the will of the Builder controlling it it fires with a great vibration that rattles the entire station. The long boarding spike glides through the vacuum of space, faster and faster, pointed straight at the belly of the CMS Harpy.

Just as they begin a maneuvering burn.

The ship begins sliding to the side, angling itself to fire upon the "contaminated portion" of Echo station. Instead of a broad, flat section of armor to bite into the boarding spike instead meets sharply angled metal, an angle growing sharper by the second.

The spikes hard tip gouges into the armor at too much of an angle, shattering off like glass. The rest of the spike is driven by momentum, tumbling through space like a ninepin.

>3 drones killed
>3 warriors killed
>3 Facehuggers killed.

The builder controlling the cannon chatters in worry. Nobody saw that right?

>Fire again ! (D100)

>Fire Blank shards (Empty) to try and buy some time (D100)

>Switch to Cruiser team, try to sow more chaos

>Construct a addition to the hive (D100+5)

>Mutate a hivemate (how)

>Improve the hive (D100+5)

>Attack the remainder of Alpha deck (D100+8)

>Other
>>
>>1548807

> Mutate a hivemate

Can we have a mutation for vaccum operation? Little air pockets than can be launched like jets?
>>
>>1548807
>>Attack the remainder of Alpha deck (D100+8)
>>
Rolled 62 + 8 (1d100 + 8)

>>1548827
>>
>>1548818
You can but it would be very risky for the Xenos involved plus they would need a way to get through the hull.
>>
Rolled 49 (1d100)

>>1548807

If at first you don't succeed....
>>
>>1548920

Fail and fail again apparently. Sigh.
>>
>>1548807
Fire again
>>
Rolled 99 (1d100)

>>1548920
Take my dice.
>>
>>1548940
W E W
E
W
>>
>>1548951
WE should probably figure out the loadout for the next pod...
>>
>>1548986
Do we have choices in boarding spike crews?
>>
>>1549001
We can ask QM
>>
>>1549001
Yes you do. No heavies however. They don't fit.
>>
>>1549001
>>1549002
Up to 6 med units (drones/ warriors with a facehugger each) I suppose you COULD load 2 heavies if you wanted but that would be a tight fit
>>
>>1549001
>>1549015

Three warriors and maybe Three Vectomorphs (if we actually have the them) would give us 12 face huggers counting the six that would be in the pod normally
>>
>>1549018
You don't have any Vectomorphs (gonna call them carriers) yet. You'd have to mutate some of your drones for that.
>>
>>1549051
Let's do that then, as long as we're sneeki beeki the Carriers won't have any troubles.
>>
>>1549066

But aren't the ships going to fire at are hive? Do we have enough time to mutate, then launch?
>>
>>1549113
I thought we could do a mutation action simultaneously with a major roll action.
>>
>>1549144
You can do a mutation alongside a roll. As long its not a extreme or multistage mutation
>>
>>1549159

Good to know.
>>
>3 Carriers created
>99. FIRE THE MAIN CANNONS

A trio of your drones rip their way through cocoons of flesh, their bodies changed for their new task. Their backs are bulbous and wide, peeling open to admit a pair of facehuggers each. The chambers close and seal, layers of musculature keeping the inside warm, moist and nourishing.

Along with three warriors they hurry to the Infector cannon, climbing aboard a rapidly readied spike. The projectile is sealed and locked into the barrel, the massive cannon of bone and tissue shifting to bring the bring the Taurus into its sights.

The recoil would rip a human limb from limb as the spike is launched at supersonic speeds, jetting through space like a midnight black needle.

With the rip of squealing metal the boarding spike tears square into the center of the Frigate, directly below the bridge of the small craft. The impact is so fierce it tips the frigate on its axis, its main cannon shot going off directly into the rear. underbelly of the Heracles. Atmosphere and crew are sucked into the void before the gaping hole is sealed by bulkheads. The massive engines to the rear of the craft flicker and die, their fires extinguished.

Your boarding party chatters in excitement, pouring from the spike in a wave, feet splashing in the pooled blood on the floor as they scurry into the vents. The Taurus has been "infected"

>Heracles Damaged. Main engines down
>Taurus Boarding party landed. Direct hit on fire control for main cannon.

>Control who?

>Taurus team

>Harpy team

>Main Hive
>>
Any anons still here?
>>
>>1549382
>Taurus team
>>
>>1549382
>Taurus team
>>
>Taurus trouble.

Your boarding squad on board the Taurus moves into the vents, chittering in delight as the humans mill about in terror, some running toward the damaged area, some away.

"Fire control is down!"
"WHAT THE HELL HIT US!"
"Was that from the Station!?!"
"Oh fucking GOD! PREP MEDICAL! Move it!!!"

Sweet delicious chaos.

>Hit the bridge. (D100)

>Hit Main engines (D100)

>Hit Life support (D100)

>Hit medical bay (D100)

>Other
>>
Rolled 38 (1d100)

>>1549538
>Hit medical bay (D100)
>>
Rolled 70 (1d100)

>>1549538

> Bridge
>>
Rolled 75 (1d100)

>>1549592
Seconding bridge.
>>
>75. A bridge too far.

Rushing through the vents your boarding team rush toward the ships bridge. Already alarms are blaring, the sound of humans screaming in pain and shock music to your ears.

The frigates are small crafts, built mainly around their massive spinal cannons so it is a quick matter for your Xenos to climb up and prepare to attack the bridge.

Peering in from the ceilings and floor, tangled in wires and pipes your Xenos appraise the human hive-leader for this ship.

They frantically rush around their stations, screaming orders into microphones, slamming controls and buttons

"FIRE CONTROL IS DOWN CAPTAIN!!"
"Main cannon is offline!!"
"Some kind of Projectile from the station!"
"Heracles is requesting damage control teams! Our main cannon gutted their engine bay!"

A white uniformed human male with a large Grey beard slams his fist into the armrest of his chair
"Is the Harpy still silent? We need captain Murphy to assist!"

>Burst in. Your the captain now (D100)

>Slip in Quietly (D100)

>Block the exit, get them one by one (D100)

>Also specify lethal or non lethal
>>
Rolled 70 (1d100)

>>1549805

> Burst in

Because fuck this captain's day.
>>
Rolled 3 (1d100)

>>1549805
Listen to me, I'm the captain now.
>>
Rolled 81 (1d100)

>>1549805
>Burst in
Kill everyone there. Can't risk anyone of authority rallying the troops later down the line.
>>
Rolled 71 (1d100)

>>1549805
>>Burst in. Your the captain now (D100)
When aliens attack
>>
>81. ALL YOUR SHIP ARE BELONG TO US.

your boarding team smashes through the ceiling and up through the floor, claws sweeping in like scythes. Men and women alike scream in terror, drawing pistols and firing indiscriminately at the attacking Xenomorphs.

Bridge crew rush for the exits but are cut off by the bulging Carriers. Although their deadly cargo yearns for release the carriers don't use them, slashing through the humans, spilling blood and viscera across the ground in great, steaming puddles.

The captain draws his pistol and attempts to fire but a sudden blurring movement from one of your warriors sees him toppling slowly to the ground, blood gushing from his rent throat.

Within moments the bridge resembles an abbatoir, blood, bits of flesh and organs hanging from the ceiling and controls.

>Sabotage navigation. Crash the Taurus (D100)

>Hit main engines (D100)

>Hit life support (D100)

>Hit comms (D100)

>Hit medical (D100)
>>
>>1549981
Could we...try to direct fire on the other ships? It sounds like the main gun has already made a hell of a mess of the Heracles.
>>
>>1550032
Main fire control is down but if you mash enough buttons you may be able to accomplish that. Once.
>>
>>1550032
The main gun on the Taurus fired literally straight through the engine bay of the Heracles. They have no way to repair such extensive damage here and are effectively crippled.
>>
Rolled 3 (1d100)

>>1550057
Fuck it, let's do it.
>>
We should keep the Taurus intact, we need a ship if we want to get to a bigger stage on a proper planet, unless QM is going to allow us to build our own form of FTL spaceship, which I think is stretching things past the breaking point.
>>
Rolled 41 (1d100)

>>1550079

I'll try to save your roll.
>>
Rolled 10 (1d100)

>>1550185
And I'll try to save yours.
>>
File: b74.png (182 KB, 638x315)
182 KB
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>>1550190
>>
We're going to need a different option.
>>
Rolled 41 (1d100)

>>1549981
>Hit comms
>>
>41. Load cannot be shot.

Your crew of boarders begin ripping the interior of the bridge to pieces, smashing displays, ripping wires, drizzling acid onto anything important.

In the chaos no Xenomorphs turns to inspect the secondary fire control station on the bridge. The Heracles sits squarely in its sights, main engines still attempting to compensate without navigation orders.

A Xenomorph comes with inches of pushing the red, flashing button labeled "FIRE". Instead it chooses to disembowel the machine, rendering it inert and useless.

Oh well. Without navigation the ship is slowly sinking into a collision course with

>The Heracles

>The Harpy

>The Weathers

>(IMPORTANT DECISION.)
>>
Rolled 91 (1d100)

>>1549981

>Hit medical (D100)
For the facehuggers. Disabled hosts within easy reach.
>>
>>1550252

> Weathers

Because I don't think we've touched that one.
>>
Rolled 30 (1d100)

>>1550185
I got you
>>
>>1550252
>The Weathers
>>
>>1550252
>The Weathers
>>
Rolled 60 (1d100)

>>1550254
>>
>Dangerous Weathers warning.

From the shattered remains of the comms station the staticky voice of a navigation officer aboard the Weathers emerges.

"Brzzzzz-urus pull away-brrrzzz-oximity alert! I say ag-brzzz- Pull AWAY Taurus!"

One of your warriors crushes the console beneath its powerful claws, ripping a chunk of meat from the captains face and chewing gleefully

>Switch to a different perspective or continue with Taurus crew
>>
>>1550401
>Harpy Team
>>
>>1550401
Let's see what's happening on the Harpy.
>>
>>1550401
>Harpy Team
>>
>Op is going swimming for a bit amigos. Feel free to discuss or ask questions In the meantime :) stay awesome?
>>
>>1545983
Shit, I was actually thinking about something like this. My thought was a weaker builder derivative that could connect to a dozen or so xenos allowing it to view through they're senses over the hive mind, which would allow it to coordinate better, allowing a boost to combat and awareness. It could also with an evolution take direct control of a xeno to provide a singular unit high intelligence and buffs. Acts primary as a strategist.
>>
>>1552072
Just caught up and this is really great.
>>
I was thinking of about this for a while. We can think, understand human language, and now speak. Could we go from insanely murderous beasts into a fully recognized sentient race? These guys don't seem to know what Xenomorphs are, so is non lethal interaction possible?
The Xenomorphs have ruled over species before, can we do it again? Offering protection and immense bio editing capabilities in exchange for hosts. With cloning technology, we wouldnt even need to take a tithe of hosts... Just thinking. Its be awesome to see humans join Denis against the Yautja or the Engineers.
>>
Lol wut? I meant Xenos.
>>
*Yawns*
>>
Where the fugg is QM?
Did he died?
>>
>>1556210
He prolly got B&, again. because raisins
>>
File: IMG_0048.jpg (974 KB, 1728x1080)
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>>1556451
"I'm sure they were excellent raisins."
>>
>>1556210
>>1556451
>>1556675


HERE! Sorry been hanging with the Gf today! Quest resumes now!
>>
>Harpy Squad.

Aboard the CSM Harpy chaos reigns. The destroyed Life support has rendered the lower levels of the ship nearly uninhabitable as the heat, humidity and carbon dioxide levels skyrocket.

Teams of climate suited men desperately attempt to repair the damage to the critical machinery. Their efforts are for naught however as any man that wanders off alone disappears within moments, only blood and screams left behind as the hive feeds.

Deep within the ductwork of the Harpy your squad of saboteurs is munching happily on the tender flesh of a technician, the mans gurgles and twitches only serving to heighten their appetite.

>Attack Engines

>Attack Bridge

>Attack Medical

>Attack Main Battery

>Other
>>
>>1556776
>>Attack Engines
>>
>>1556776
this:
>>1556781
>>
>Fuck forgot to ask for a roll.
>Roll a D100 pls :)
>>
>>1556776
>>Attack Bridge
It's the nerve center for this operation and where the head commander is. Performing a decapitation strike on the leadership should come first.
>>
Rolled 58 (1d100)

>>1556899
>>
Rolled 64 (1d100)

>>1556899
>>
Rolled 8 (1d100)

>>1556899
>>
Rolled 84 (1d100)

>>1556899
>>
Rolled 16 (1d100)

>>1556899
>>
>>1557147
Nice!!
>>
>64. Your check engine light is on.

The human craft is helpless without their ability to glide through space. Your boarding squad hurries through the ducts and maintenance tunnels towards the rear of the ship.

As they approach the rear of the Harpy the noise increases, the ducts vibrating slightly as they grow closer to the source. Peeromg out through Small vents located high over the slightly cavernous bay they see multiple humans attending consoles and stations vigilantly with several others standing guard at various points in the room.

>Breach and clear, kill the techs and guards, Try to force a collision (D100, The Taurus, The Weathers, The Heracles, Echo Station)

>Stealth kills, Smash the controls. Adrift in the sea of stars (D100)

>Burst in. Kill everybody, Smash everything. (D100)
>>
Rolled 43 (1d100)

>>1557355
Stealth kill everyone, leave their bodies in highly visible and prominent places in various states of desecration, and leave the engines intact.

We can steal this to spread the hive to a world we can properly expand on. This station is nice but there is only so many hosts and biomass to build with.
>>
Rolled 48 (1d100)

>>1557373
this, rolling to cover oyurs
>>
>>1557373
Why not? We Space Xeno Legion quest nao
>>
Does a third anon want to roll to try to salvage this?
>>
Rolled 70 (1d100)

>>1557421
Rollan in support
>>
>>1557545
nice
>>
>70. Little Engine room of horrors.

With muffled clangs completely drowned out by the engines hum your boarding crew forces their way from the vents. They crawl down the walls, sinking their claws into the tender flesh of the guards, ripping open the mens throats they rip open the soft tissue, spilling blood in great gurgling arcs as the rest of the boarding team leaps upon the terrified technicians who turn to witness the tide of chitin and claws sweeping upon them.

Men are rent open from neck to groin, intestines spilling across the ground as the vicious xenos continue the attack. Bodies are torn limb from limb, gore splattering the ceiling as the boarding team makes sure that the witnesses to this massacre will be haunted in their dreams.

In moments the engine bay is reduced to a hellish visage of torn flesh and shattered bone. Gore and viscera hang from the ceiling in crimson ropes. Your Xenomorphs retreat into the ducts, chittering in glee at their work.

>Attack Bridge (D100)

>Attack Medical (D100)

>Attack Main Battery (D100)

>Switch to a different Group (Who)
>>
Rolled 35 (1d100)

>>1557719
Bridge next.
>>
Rolled 41 (1d100)

>>1557719
>>Attack Bridge (D100)
>>
Rolled 97 (1d100)

>>1557781
>>1557790
>>
File: Noice.gif (1019 KB, 450x360)
1019 KB
1019 KB GIF
>>1557841
>>
Rolled 27 (1d100)

>>1557719
>>Attack Bridge
Knock knock humies
>>
>97. The head of the Snake.

Your Xenomorph squad crawl through the ducts and shafts like living shadows. Beneath their claws the humans of the CMS Harpy dash about, desperately attempting to salvage their doomed vessel. Your XenoMorphs are headed to the bridge, the seat of the humans power aboard this vessel. Cut off the voice of their queen and the rest will fall.

The bridge is located at the very nose of the ship, a great viewport decorating the front of the vessel. Your XenoMorphs peer in through grates and through the floor, listening to the humans within the Bridge.

"Captain Murphy! Comms are still down!"
"Engine bay is nonresponsive!"
"Sir, Sensors indicate the Heracles has been hit! They are launching shuttles en-masse!"
"Sir... The... Taurus just collided with the Weathers. Mid-Hull impact. There's massive structural damage to the ship. Weathers is Launching Lifepods"

A elderly human male stands from his chair and runs a hand through his thinning hair
"What the hell is going on? Have we been boarded? Have we detected any weapons lock? Any radio chatter? WHO IS FUCKING WITH MY FLEET" he roars, pounding a desk with his fist

>Us. Burst in and murder everybody.

>Send a sacrificial drone to smash the glass from the outside. Suck them all into Vacuum

>Start from the back, stealth kills all around

>Other
>>
>>1559258
Enough playing with our food, kill them all and try to leave the consoles and equipment intact for our builders to examine. The delicate electrical devices seem to prompt these huge metal monsters to do all kinds of interesting things.
>>
>>1559307
I like your style.
>>
>>1559307
I second that. Spacing the room would be a risk, and it's hardly as if we can last too long in the void anyway.
>>
>Breach and clear.

With screeches of fury your boarding team bursts in through the vents, through the ceiling, from beneath the floor,slashing wildly with claws and tail. The surprised humans fall like wheat before a scythe, screams of fear and terror echoing from the bridge.

A trio of human guards don't even get the chance to draw their weapons before they are pounced upon, chitinous claws rending their flesh and spilling blood in great arcs across the floor.

The great viewport of the bridge is obscured by splashes of blood and gore, entrails sliding down the glass. The bridge officers are killed at their stations, bodies torn to dripping chunks and left.

Captain Murphy collapses to his chair at the first sign of the attack, clutching his heart as the surprise and shock of the attack overwhelm him. He is left for dead by your drones who refuse to feed from the sickly flesh.

>Bridge Team Slaughtered.

>Tamper with navigation. Attempt to force a collision (With what, D100)

>Attack medical (D100)

>Attack main battery (D100)

>Attack Shuttle Bay (D100)

>Switch perspective (Who)
>>
Rolled 9 (1d100)

>>1560066
>Attack medical (D100)
cut off their recovery and every attack, win or lose, is irreparable.
>>
>>1560066
>>Attack medical (D100)
>>
Rolled 29 (1d100)

>>1560151
would help if i rolled
>>
Rolled 79 (1d100)

>>1560066
>Attack medical (D100)
>>
>79. Is there a doctor in the house?

Your Xenomorphs have seen several wounded humans carried away by other humans. Possibly they repair their wounded in the same way the hive does? Nevertheless if their ability to heal their wounds is hampered they will become much weaker as every blow becomes irreplaceable

Following the scent of blood and chemicals through the vents they eventually discover a large bay in the center of the ship, the walls a sterile white and absolutely filled with wounded humans suffering from injuries from the impact of the boarding spike and from exposure to the rising heat and humidity.

A scant few humans in white shirts are tending to the wounded, attempting to patch wounds and set broken bones.

>Turn the medbay into a slaughterhouse

>Breach and clear. Kill them quick

>Seal the exits. Resin them shut. They'll die in here.

>Other
>>
Rolled 30 (1d100)

>>1560277
Its a damn shame we haven't got any facehuggers on hand. Kill everyone inside who isn't bound to a bed, resin the rest of them in, we may be able to come back later for them, if not they'll die in the humidity.
>>
Rolled 64 (1d100)

>>1560277
>>Seal the exits. Resin them shut. They'll die in here.
>>
Rolled 57 (1d100)

>>1560277
Supporting this>>1560423
>>
Rolled 45 (1d100)

>>1560423
Actually I see no reason why we can't just incapacitate and resin everyone. The doctors aren't armed are they?
>>
>>1560569
That could also work
>>
>>1560569
Nope. There's no reason you can't do that.
>>
>>1560947
You want to put it to a vote or just keep going? If we're voting for it I vote to just resin up everybody.
>>
>>1560947
Then I vote to resin everyone.
>>
Ayo is QM dead again?
>>
>>1563657
Nay simply encased in resin by asshole mods again, probably
>>
>Attack and resin EVERYBODY.

the doctors and nurses in the medical bay are unarmed. The patients clutching their wounds or breathing from oxygen masks are unarmed. Your Xenomorphs, exploding from the vents like angry shadows, are always armed.

The doors are forced shut and resin is poured into the gaps behind the doors, cementing them shut. The doctors and nurses are least upon, inky black resin spewed upon their bodies, encasing them in a prison of rapidly hardening liquid.

The terrified patients are held to their beds by your Xenos, starting with the least wounded and moving to the heavily injured. In a remarkably short span of time the medbay has become a prison, mildly wobbling resin cocoons the only sign of its former inhabitants.

>Calling this thread here. Ill get started on a new one and get it up within the hour.
>>
>>1564871

New thread boyos :)




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