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File: Title No. 8.jpg (336 KB, 1024x628)
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You wake up in your quarters, aboard the Brora, images of a jagged island dancing in your head and fading quickly. You rise shakily to your feet, leaning against the hull for support. You cannot shake the feeling of passed time...

You are Commander Reynolr of the Citadel Empire, proud captain of the CAS Brora (PS-4-917), an armed trawler based in the wretched Kraegsk Archipelago. Your presence here is tied to the nature of the storm-ravaged Kraegsk - north of resource-rich islands and a major naval warzone, the floating wrecks of great warships are carried by the currents to smash against the jagged coasts of the Kraegsk. You are to recover Citadel personnel from wrecks, protect salvage ships, and ensure that the enemy Republic and its craven mercenaries does not gain control of the Kraegsk from their own naval base, at the opposite end of the archipelago. Every month, a convoy of cargo ships picks up scrap that cannot be used or embezzled by the forces of the Kraegsk and takes it back to the naval yards of your homeland - loss of these ships is unacceptable.

Before the Citadel-Republic war, the Kraegsk was inhabited by a series of destitute fishing communities living in the shadow of the ruins of the old Astaeran Empire. Now they are forced into the service of the belligerents, powerless to resist the meager forces allocated to the Kraegsk.

You are on the Brora. Aren't you supposed to be somewhere else?
>>
Archived threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Wretched%20Sea

1st Thread: Introduces naval combat and economic mechanics.

2nd Thread: Introduces looting in the ruins, the large-scale Battle of Sbvysek.

3rd Thread: Heavy exposition for the Republic, the Citadel Navy, and Reynolr himself.

4th Thread: Revelations about the unsettling amulets popularly worn by Scrap Bay nobility, and a great deal of exposition in general from a untrustworthy and evasive source in Céleste Chapuis.

5th Thread: Strange journeys with Miss Chapuis using the amulet - after dropping off the Republic prisoner with your new acquaintance in Scrap Bay, you set out into the southern Interim Sea on escort duty only to face a remarkably accurate Republic ship in a blinding storm.

6th Thread: Exploring the ruins of the fortress, you encounter a thinking relic of the Old Empire, and after an unsettling encounter, repair the Brora. After, you find your way to... Vryag, was it? You were chasing something, but you can only really remember the red speckling the walls, and a wreck-strewn beach. The memories are fading fast.

7th Thread: You explored an island, didn't you? Something about a mission, and cliffs of crystal... a sharp headache dulls this line of thought.

Twitter: https://twitter.com/ScribeQM
>>
File: Retcon.jpg (94 KB, 555x517)
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Everything seems quite normal. The engines of the Brora can be felt through the deck, the constant hum of machinery a familiar ambiance. Someone knocks on the bulkhead, calling for you. The voice... McKenna. That's what the voice is.

"Sir? You moving in there?" McKenna's voice comes again, somewhat muffled.

>Open the hatch for him. [Normality]
>Yes, I'm here. Where are we? [Normality]
>Yes, I'm here. What the hell happened? [Caution]
>Yes. I'm here. Am I the only one that thinks we should be on an island? [Caution]
>Stay silent. [Suspicion]
>Something else?
>>
>>1521700
>Yes, I'm here. What the hell happened? [Caution]
You're HERE!
>>
>>1521713
opps
>>
>>1521700
>Yes, I'm here. Where are we? [Normality]
Good to see ya mate
>>
>>1521639
This picture is concerning
>>
>>1521700
test
>>
>>1521700
Long time no see mate
>Yes, I'm here. What the hell happened? [Caution]
>>
>>1521700
>Yes, I'm here. What the hell happened? [Caution]
>>
>>1521700
>Yes, I'm here. What the hell happened? [Caution]
>>
File: Voice of McKenna.jpg (75 KB, 555x400)
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"Yes. I'm here," you say, breathing heavily. You begin to realize how tired you feel. "What the hell happened?"

"Well, sir, I was going to ask you much the same. In a quieter voice, though..." McKenna is as irreverent as ever, and doesn't seem particularly concerned. Well, you remember that - but he didn't answer the question-.

"What happened?" you ask again, more forcefully.

"Sir? Are you alright?" McKenna's voice comes again, louder. "Is that amulet messing with you again?"

"Maybe," you mutter under your breath. There were a lot of those crystals on the island, weren't there...? "Answer the question. That's an order, McKenna. Full report."

"Oh, you wanted a report? In that case - we found the fleet, they're pretty banged up from the bombers. Extirpate's got one stuffed up its superstructure. The corvette is there, I think they lost a gunboat - we're heading back to the Kraegsk."

"Ibis. The corvette's named the Ibis and her skipper is Janae." you say. The names are easier to remember.

"Well, I suppose so - that's news to me, sir. You didn't look well when you went down to your quarters, and didn't wake up on time, but we figured you could rest for a bit after everything that's happened. Burden of command, and all that. Are you feeling alright?"

>Do you remember Vryag? [Caution]
>Alright. That's what happened, of course. I'm ready to take con.[Normality]
>Something's not right. Give me a second to think about it... [Suspicion]
>Something's not right. [Ask McKenna a personal question.] [High Suspicion]
>Do you remember the crystals? [_]
>Something else?
>>
>>1521916
>Alright. That's what happened, of course. I'm ready to take con.[Normality]
>>
>>1521916
>Do you remember Vryag? [Caution]
>>
>>1521916
>Something else?
>"Is that amulet messing with you again?"
"Engineer, when did I ever tell you about an amulet?"
>>
>>1522001
Did we ever tell him? If not, this gets my support
>>
>>1521916
Hmm
>>
>>1521916
>Alright. That's what happened, of course. I'm ready to take con.[Normality]
>>1522001
That one or that one. Can't really decide
>>
>>1522001
>>1521983
>>1522009


"Do you remember Vryag?" you ask.

"Vryag? Isn't that a Republic base?" McKenna's voice is confused. "What would I remember about it? I've never been there."

You realize something that sends a jolt racing down your spine.

"Engineer, when did I ever tell you about the amulet?" you ask, your voice low.

"Ah, scuttlebutt, sir. You know how it is on a ship." Now McKenna sounds flustered, awkward bastard. If it is McKenna...

Seeds of doubt, you wonder.

"Sir, you really don't sound okay. I can call Evans and he can take a look at you, if you open the hatch."

>No. Give me a few minutes, I need to consider something.
>Ah- alright. I believe you. Memory's all messed up, anyhow. I'll take con.
>Something else?
>>
>>1522039
>Ah- alright. I believe you. Memory's all messed up, anyhow. I'll take con.

Should figure out the situation now, then other things later.
>>
>>1522039
>Ah- alright. I believe you. Memory's all messed up, anyhow. I'll take con.
>>
>>1522039
>>Ah- alright. I believe you. Memory's all messed up, anyhow. I'll take con.
Can't go full paranoid fit, even if something's up.
>>
>>1522039
>>Ah- alright. I believe you. Memory's all messed up, anyhow. I'll take con.
>>
>>1522039
>Ah- alright. I believe you. Memory's all messed up, anyhow. I'll take con.
>>
File: Back To Form.jpg (64 KB, 462x283)
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"Ah- alright. I believe you. Memory's all messed up, anyhow. I'll take con."

"Good to hear, sir." McKenna says. You grab your cap and open the hatch - McKenna looks at you with concern, but nothing seems amiss as you head to the ladder. You pass Liset - of course you do, where one goes the other follows - and Seaman Smith, who's going to his bunk. Greetings and salutes are exchanged, putting you much at ease.

Whatever you were feeling earlier - the slight suspicion, certainly - is gone.

Not today, amulet, you think. Not my crew, and not my ship.

It's late in the morning, and Ensign Redek tiredly greets you as you step into the bridge.

"Sir. Just in time - Evans was going down to find you," Redek says. You haven't seen Master Evans, but that man has his ways of getting around the Brora that you can't quite match - he always seems to get somewhere faster than you.

"What's the situation?" you ask.

"Maybe severe, maybe nothing at all. Probably leaning the former - we've got two columns of smoke on either side of the horizon."

"Flankers?"

"Perhaps. We've definitely picked up a Republic shadow to the east - a slender ship, when we catch glimpses of it over the waves, flying the blue banner. The corvette is signalling that it intends to chase off or sink the stalker."

"And the other smoke cloud?"

"Two, actually, slower and smaller ships. They've changed course to stay away from us - our original paths would intersected. Might be Republic, though Evans thinks they're civilian smugglers. Still might be hostile."

"We're to help them?"

"Well, the discussion is purely between the Extirpate and the corvette. The corvette, of course, wants the glory, and we could help, but..."

"But?"

"Well, you know how it is, sir. Small ships are only good for ablative purposes to the bigger ships."

"Too true. Do they want us to deal with the two ships to the west?"

"They haven't contacted us. The remaining gunboat is going to stay with the Extirpate, at least."

The southern islands and wrecks of the Kraegsk are on the horizon.

>Follow the corvette to drive off or sink the Republic tail to the east.
>Split off to investigate the two ships avoiding - or shadowing - the flotilla to the west.
>Stay with the flotilla, heading for the Kraegsk.
>>
>>1522287
>>Split off to investigate the two ships avoiding - or shadowing - the flotilla to the west.
>>
>>1522287
>>Split off to investigate the two ships avoiding - or shadowing - the flotilla to the west.

Hooray, you're alive scribe!
>>
>>1522287
>>Split off to investigate the two ships avoiding - or shadowing - the flotilla to the west.
>>
>>1522287
>Split off to investigate the two ships avoiding - or shadowing - the flotilla to the west.

Whether they're peasant mobs or criminal scum, two ships and their holds are probably worth a pretty penny.

A reward for good service, or, maybe more dutifully, enemy logistics that must not be allowed to go unmolested.
>>
File: Smugglers.jpg (73 KB, 555x400)
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Splitting off from the flotilla, it's not long before you can get a clear view of the strange ships to the west.

"Those are definitely civilians," Redek comments. "The heavy drinking evident in their design confirms it."

And indeed they are strange ships. One is unarmed, a flat-bottomed barge loaded with a covered cargo that appears to have had a larger engine bolted into its stern. The apparent escort is baffling, barely larger than the Brora yet covered in a maze-like superstructure of towers and emplacements, support lattice and wires strung between every gap. She's armed with a light piece on the bow, and AA guns everywhere else. At least four or five that you can see.

"Smugglers," Master Evans says with certainty. "The escort is designed to ward off the air pirates - flying boats, old bombers, that sort of thing. Pirate ships are absolutely dead in these waters, everyone will hunt them gladly - flyers are the only way to go."

"Do they expect trouble from us? Are we expected to give them trouble?" you ask quietly.

"Depends, sir. We can always try and demand a toll of sorts, though they might not bite depending on the pressure they've got on their backs - Brora ain't exactly intimidating. We can leave 'em be, letting them know who let them past, perhaps demand some information... or we can sink and loot them. I'd imagine this is actually quite important for your career, sir."

A raised eyebrow greets that declaration. "How so?" you ask.

"If you want to get an introduction to the underworld, so to speak, of the Kraegsk - maybe find your way inside the Volcano one day - this is as good of a start as any. There's a lot of intelligence and opportunity to be gained from that, and you seem the upstanding type."

"But?"

"But it usually corrupts, even the whitest of lambs start taking bad jobs, get under the thumb of some lord... then you're just another corrupt captain, waiting to get stamped out by the Commissions. Or made an admiral," he chuckles.

"Or you could just loot 'em. Perfectly acceptable, and you seem the upstanding type. Easier to be an honest navy man than an honest trader out here, anyhow."

"Any middle ground?" you wonder.

"Maybe, but you'll never be able to skirt the line forever." Evans takes a look at the expression on your face and laughs. "Simpler down south, ain't it? Be careful, sir. That ship's packing a lot of close-range firepower."

>Approach the smugglers to see their reaction.
>Attack the smugglers.
>Approach the smugglers, signalling your peaceful intentions.
>Leave, and head back to the flotilla. They're no threat to your comrades.
>Something else?
>>
>>1522526
Fuck yeah, Wretched Sea

>Leave

Worried the flotilla may get attacked in our absence.
>>
>>1522526
>air pirates

If only we had a pig.

>Approach the smugglers, signalling your peaceful intentions.

May as well see what they have. Who knows, maybe we'll find a better buyer for some of our shit, or have a channel to get better equipment. Don't have to dive into the abyss if it turns out there's too many skeletons.
>>
>>1522526
>>Approach the smugglers, signalling your peaceful intentions.
>>
>>1522526
>>Leave, and head back to the flotilla. They're no threat to your comrades.
>>
Currently at a tie, lads. First one of the resurrected TQ, heh.
>>
Going to vote between them soon, or if the tie is broken within five minutes - at this point, you can re-vote if you voted previously and are still lurking.
>>
>>1522526
>Approach the smugglers to see their reaction.

If they let us meet with them, just put it down as making sure they aren't Republic. If they get twitchy, warning shot. If they get aggressive, send them to Hell
>>
Rolled 4 (1d10)

>>1522694
>>1522557
>>1522561
You steer the Brora towards the smugglers, waiting earnestly for a reaction. Peaceful signal flags are fluttering from the lines, but Evans assures you that's no guarantee of a polite meeting.
>>
File: Warning Shot.jpg (35 KB, 462x283)
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>>1522723
You cringe as a puff of smoke appears on the bow of the escort, the crack of the shot echoing across the water a moment after the shell splashes fifty paces away from your ship.

"Bastard!" Redek yells.

You are at MEDIUM range. Their short-range AA can fire at CLOSE range.

>Return fire. Civilians don't get to fire warning shots at the Citadel Navy.
>Back off and return to the flotilla.
>Back off and open fire at LONG range. Not exactly sporting, but fighting a civilian could never be called sporting.
>Something else?
>>
>>1522740
We'll have to preemptively thank them for their ships and cargo.

>Return fire. Civilians don't get to fire warning shots at the Citadel Navy.
>>
Rolled 5 (1d20)

>>1522740
>>Return fire. Civilians don't get to fire warning shots at the Citadel Navy.
>>
>>1522740
>>Return fire. Civilians don't get to fire warning shots at the Citadel Navy.
>>
>>1522740
>Return fire. Civilians don't get to fire warning shots at the Citadel Navy

Smugglers or Republican spies?. Both sink when you hole them below the waterline
>>
File: Firing A.jpg (21 KB, 178x158)
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Rolled 8, 1 = 9 (2d10)

"They don't get to fire warning shots at the Navy," you growl. "Open fire."

"Convenient excuse," Evans comments. "We'll have to preemptively thank them for their ships and cargo."

The Brora shudders as the guns roar.

(captcha: NELSON)
>>
Rolled 6 (1d10)

>>1522815
Your shots miss - one shell splash is close, the other falling wildly away from its target.

The smuggler returns fire. It will sure try to close, and bring its formidable AA battery to bear on your ship.
>>
>>1522740
Back off and open fire at LONG range. Not exactly sporting, but fighting a civilian could never be called sporting.
>>
File: Closing Enemy.jpg (28 KB, 462x283)
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>>1522820
The enemy's shot misses, luckily.

The enemy ship is attempting to move to CLOSE. They will be able to fire their AA guns, hitting on a flat 6+.

You will hit on a 7+ next volley if you travel in a STRAIGHT LINE (+1 from them being CLOSE, +1 for your gunners finding the range).

To prevent the enemy from moving to CLOSE, you will have to move away. This would normally reset your rangefinding modifier, but you are equipped with an advanced rangefinder from your last refit in Scrap Bay. Credits well-spent. You will hit on a 8+

>Move AWAY and continue firing.
>Move in a STRAIGHT LINE and continue firing.
>Attempt to surrender.
>Something else?
>>
>>1522846
>Move AWAY and continue firing.
>>
Rolled 4 (1d10)

>>1522815
>>1522846
The gods of the sea also realize that they forgot the rangefinder's bonus, and one of your shots actually struck home during the first volley. (8+, it's 10+ base with +1 for being at MEDIUM range and +1 for the rangefinder. Whoops).

The shot impacts the smuggler...
>>
>>1522846
>Move AWAY and continue firing.
Let's keep our range advantage. We have cock all for armor so anti aircraft cannon will probably wreck our shit, even if our current protection helps a lot with machine guns.

>Attempt to surrender.
Scribe pls, if we actually surrendered to a smuggler we'd have to shoot ourselves our of shame.
>>
>>1522846
>>Move AWAY and continue firing.
>>
>>1522846
>Move AWAY and continue firing.

What's the other ship doing?
>>
>>1522848
RIP their lifeboats
>>
File: Stern Hit.jpg (36 KB, 462x283)
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Rolled 4 (1d10)

>>1522848
The shot strikes the stern of the ship. The effect is soon apparent...
>>
>>1522846
>>Move AWAY and continue firing.
>>
>>1522863
A solid hit, though the engines were not harmed - the smuggler is still attempting to close the distance with undiminished speed.
>>
File: Stern Chase.jpg (47 KB, 462x283)
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Rolled 2, 5 = 7 (2d10)

The Brora maneuvers away from the onrushing smuggler, angling to keep her guns on target.

(7+ to hit.)
>>
Rolled 1 (1d10)

>>1522879
The shots miss, and the smuggler returns the fire. She'll have an easier time hitting the stern of the Brora - hopefully the engine will remain operational if that happens.
>>
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>>1522886
You're not sure if the smuggler fired a blank for a few seconds, until you see the column of water subsiding a hundred paces from the Brora.

>Continue to move AWAY and fire (6+ to hit)
>Turn and face your pursuer at CLOSE range. (5+ to hit)

Bear in mind that the enemy, lacking a rangefinder, is hitting at one level worse than you.
>>
>>1522894
>Continue to move AWAY and fire

We've got good odds of hitting already, no need to get our crew blasted quite yet.
>>
>>1522894
>>Turn and face your pursuer at CLOSE range. (5+ to hit)
>>
>>1522894
>Continue to move AWAY and fire (6+ to hit)
>>
>>1522894
>Continue to move AWAY and fire (6+ to hit)

Let them chase us. Start a wide circle back to where we started. Stupid huge wide. Enough to drag this out, but not enough that they can turn inside us and close the distance
>>
>>1522894
>>Continue to move AWAY and fire (6+ to hit)
>>
File: Wrath.jpg (67 KB, 462x283)
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Rolled 7, 4 = 11 (2d10)

Moving away, you close your eyes and listen to the stress and rage in the voices of the gunners, yelling to each other and to their guns as another volley roars.
>>
Rolled 7 (1d10)

>>1522936
A shot strikes the smuggler.
>>
File: Bow Hit.jpg (18 KB, 462x283)
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Rolled 5 (1d10)

>>1522947
The enemy's bow is hit.
>>
Rolled 10 (1d10)

>>1522951
You can clearly see a spray of red as gunners are killed at their post - others are already running to take their place, but for now a sole man remains to struggle with the bow gun.

However, the enemy had already gotten off a shot...

(enemy will suffer a -2 penalty on their shots for one turn)
>>
Rolled 2 (1d10)

>>1522970
A hit! The Brora shudders and groans in protest at the impact.
>>
>>1522970
damn
>>
Rolled 10 (1d10)

>>1522977
The shot strikes the center of the ship. It might have bounced off due to the angle of the impact -
>>
>>1522983
oh christ what the shit
>>
>>1522983
(note no. 1: a 10 on the damage chart usually means the shot whiffs, but center hits are only rivaled by waterline hits for seriousness. However, angle can matter for such a shitty roll)

(note no. 2: I really need to organize and display all the charts for damage, and probably edit them a bit)

(note no. 3: I should start every battle with this: high rolls are good for hitting, low rolls are good for actually damaging)

The shot indeed glanced off, striking the superstructure of the Brora and spinning into the sea. Master Evans is on the ground, having been thrown across the bridge by the impact - he's not bleeding, but he's clutching his head and glancing around in shock.
>>
>>1523002
Oh thank fuck.
>>
>>1523002
The smuggler is accumulating damage quickly - surely their old and patched ship cannot stand much punishment. Evans was actually in the middle of observing that they might try to surrender and barter before he was slammed into a wall.

>Continue to move AWAY and fire. (5+ to hit)
>Turn to face your pursuer. (4+ to hit)

Enemy will hit on a 9+ for this turn due to gun crew loss. Due to >>1522911 you're circling around to keep the cargo barge in range.
>>
>>1523002
Shit christ. I thought 10 was max dmg.

Help master evans up.
>>
>>1523011
>Continue to move AWAY and fire. (5+ to hit)
>>
>>1523011
>>Continue to move AWAY and fire. (5+ to hit)

Circle and fire. No reason to let them strike us any easier.
>>
>>1523011
>Continue to move AWAY and fire. (5+ to hit)

Seems to be working so far. We'll close in when they decide to try and escape.
>>
>>1523011
>Turn to face your pursuer. (4+ to hit)
>>
>>1523019
>>1523017
>>1523016
we are hitting on a 4+
just suck it up
and any damge we take we should be able to fix from looting them
>>
>>1523011
>Continue to move AWAY and fire. (5+ to hit)

If they want to surrender, they better make it fucking clear.
>>
>>1523026
Fuck no, I am not risking our ship when we dont need to.
>>
>>1523011
>Continue to move AWAY and fire. (5+ to hit)
>>1523026
Until they get more gun crew retaliation at medium range for them is almost impossible, whilst they have autocannons or whatever passes for AA ready to lay into us at the close range bracket... Its not really a matter of "sucking it up", and 5+ is still nice. Anyway unless this fight goes disastrous in the next few turns things look to be going solely our way.
>>
>>1523033
fight toe to toe your cowred

also itl be easyer to board up close
>>
Rolled 3, 3 = 6 (2d10)

>>1523033
>>1523026
That's the discussion I missed, mates.

"Continue to fire," you shout, bending down to help Master Evans to his feet. He grips an instrument tightly, swaying as he struggles to remain upright.

The Brora shudders from another volley, still comfortably out of the range of the smuggler's AA.

Shots hit on a 5+.
>>
>>1523026
Why put ourselves at considerably more risk for just a ±1 to hit when we can beat them safely from here?
>>
>>1523039
Misses! Your terse discussion with Redek over the merits of facing the enemy with finality are rendered somewhat moot by the wide berth the shells give the smuggler.

The enemy gun manages to return fire.
>>
Rolled 4 (1d10)

>>1523043
The shell comes screaming in, and a QM tries to patch up his mistake.
>>
>>1523041
This, the other ship has been completely incapable of utilizing its vast array of armament because we've been staying out of its range. If we close in we cede our primary advantage.
>>
>>1523038
? Yes, and why would we board the escort without softening it up first? I like our crew. Plus they have alot of AA guns, their ship is a our trawler a CQC monster compared to our trawler. That and if worse comes to worst and we sink the escort before we can loot, well it is the escort, not the actual cargo ship with the sweet lootz.
>>
Rolled 8, 8 = 16 (2d10)

>>1523045
A miss. The same tactical conundrum, still favoring the Citadel.

Owing to the inconclusive results of the last volley, the next one proceeds with little fuss.
>>
Rolled 7, 2 = 9 (2d10)

>>1523051
Hits! Your gunners, swearing all the while, manage to land double hits on the smuggler.
>>
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Rolled 4, 4 = 8 (2d10)

>>1523057
Shells strike the bow and center of the ship...

(bow, center)
>>
>>1523049
>>1523045
i missed you
>>1523041
that pulse1 is what we spands lost fo moneys onto get
il risk it every time

also even ifwe sink it justpull it backup
>>
Rolled 6 (1d10)

>>1523066
You wince as another splatter of red is added to the bow of the smuggler - the other shell ploughs into the hull at the waterline, sending up a meager spray of water that belays the deadly nature of that damage.

The enemy fires back at 6+.
>>
Rolled 4 (1d10)

>>1523073
A hit! You duck instinctively, far too late.
>>
Rolled 7 (1d10)

>>1523086
Unsurprisingly, the shell strikes the stern of the Brora. You wonder if any God would hear your heathen prayers for the engine.
>>
Alas, I must go even though the suspense is great.

Good night Scribe, Fellow Anons.

Nice to see you back, boss.
>>
>>1523089
Cries from the gunners at the stern - the shell exploded on the bulwark, sending splinters into the crew. The gun shield protected them from serious harm, but one of them is busy wrapping his undershirt around a bleeding gash in his arm.

[-1 to the stern shooting next round.]

>Continue to move AWAY and fire. (4+ and 5+)
>Turn and face your pursuer. (3+ and 4+)

The enemy ship is a sorry sight. They can't possibly have much fight left in them.

>>1523101
Thanks for participating! It sure is good to be back, and I suppose suspense is one of the possible positives of this ungainly system.
>>
>>1523106
>>Continue to move AWAY and fire. (4+ and 5+)

Give them hell.
>>
>>1523106
>Continue to move AWAY and fire. (4+ and 5+)
>>
>>1523106
>Continue to move AWAY and fire. (4+ and 5+)

While the other ship's main gun has been cleared - twice - no reason to risk it if it turns out they've got more nuts than sense.
>>
Rolled 9, 5 = 14 (2d10)

Your gunners fire, sending shells screaming down range, and screaming in general.

(4+ then 5+)
>>
Rolled 8, 5 = 13 (2d10)

>>1523119
The cordite-mad screaming must be helping, as both shells strike home!
>>
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>>1523119
I think we prayed to the Heathen Gods a little too hard.
>>
>>1523106
>>Turn and face your pursuer. (3+ and 4+)
iknow imissed it but hay
>>
Rolled 1 (1d10)

>>1523125
One shell strikes home.

I forgot to add that normally if we hit every shot after would hit automatically, but that's unless we or they move, and we're both moving quite a bit. I'll definitely flesh out these rules and put them all in once place after tonight/this morning.
>>
>>1523134

Can they just uh. You know, surrender. This is getting embarrassing for them.
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>>1523134
Ouch!
>>
>>1523134
Badly phrased, one shell wiffed (8+) and the other hit the bow. The bow hit just rolled a 1, which is listed under the chart as "EVERYTHING".

The shot appears to detonate the shells carelessly piled against the bulwark. Civilian munitions discipline is truly a wonder to behold.

A sharp explosion sends gunners flying and caves in the bow - the smuggler escort slows and stops, running up a white flag.

"Bastards," Evans spits, regaining his ability to speak in an appropriate fashion. "Their bow gun is scrap, but those damn AA cannons are fine. They might be abusin' Navy ethos, getting you to come close for the surrender..."

"Don't trust a smuggler." Redek agrees.

>Approach the apparently surrendering escort, to accept the surrender and try and find a battle flag for your trophy. And, of course, figure out just why they fired a warning shot at a Navy ship.
>Bypass the escort and make for the cargo barge. Fire warning shots to make sure the escort stays put.
>Sink the escort, just to be safe. It'll be impossible to miss it, sitting still as it is.
>Something else?
>>
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>>1523137
I don't think they can surrender anymore.
>>
>>1523154
Whoops I'm wrong.

>Bypass the escort and make for the cargo barge. Fire warning shots to make sure the escort stays put.

They do anything funny fire a warning shot straight into their bridge. It will be quite a warning.
>>
>>1523154
>>Bypass the escort and make for the cargo barge. Fire warning shots to make sure the escort stays put.
can we put the loot ship inbarteewn us?
>>
>>1523154
>>Bypass the escort and make for the cargo barge. Fire warning shots to make sure the escort stays put.
>>
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>>1523154
Do I need to add another tally mark to the shield?
>>
>>1523154
>Something else?
Signal the escort to heave to and abandon ship, if they don't comply, set time fuzes on the HE shells and sweep the superstructure and deck with shrapnel until it's clear, then approach and board.
>>
>>1523170
Agreeing with this, they don't get to stay on our ship.
>>
>>1523154
>>1523170
2nd.
>>
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Rolled 2 (1d10)

The Seamen come up the ladders for this part - using both your standard-issue Citadel signal book and the purchased Republic one, you eventually get the message across to the smuggler escort. Abandon ship - or be battered and boarded, Their lifeboats are intact and there are small settlements on the southern Kraegsk coast, which is in sight, but you can't imagine it'll be an easy choice...

You hear gunfire echoing across the water. Apparently, the choice is getting violent. Civilians don't have Navy discipline, of course.
>>
>>1523213
Ho shit, I managed to completely miss the fact that the vote was tied. Rolling to see if the previous happened: 1-5 it did, 6-10 the other option actually happened
>>
>>1523213
> Their lifeboats are intact

Clearly we have done something wrong.
>>
>>1523213
>>1523217
Sweet, loot.
>>
Rolled 10 (1d10)

>>1523217
And this time I'm actually rolling. Don't QM when tired, kids.
>>
>>1523229
and thats a 10
>>
>>1523229
RIP loot.
>>
Back, what I miss?
>>
>>1523235
things going boom
>>
>>1523235
Whoops
>>
>>1523213
>>1523235
>>1523225
We managed to beat a smuggler escort. Surprisingly, we didn't destroy their lifeboats.
>>
>>1523229
The escort ship begins to move - clearly the fools won the infighting. Your gunners don't need to be told twice to fire on the advancing AA battery, and they sweep the escort with a rain of shells that blasts most of the superstructure off the deck, eventually stopping the escort again as the bridge is totally destroyed.

With that display finished, you move to intercept the cargo barge. Wisely, the ungainly ship has decided not to try and flee.

Cowed by your display of firepower and resolve, the barge surrenders without a fight. Its meager crew of six is put under guard, and its cargo is now property of the Citadel - though the intricacies of distributing the loot is something for later...

>Head to the battered escort and again demand surrender.
>Leave them to their fate. The ship is slowly sinking, and most of the crew is probably dead.
>Sink the ship. Get it over with.
>>
>>1523170
To cruel ain't it? Smuggler or no they still get the protection of the law of the sea
>>
>>1523244

>Head to the battered escort and again demand surrender
>>
>>1523244
>Head to the battered escort and again demand surrender.
>>
>>1523244
>>Leave them to their fate. The ship is slowly sinking, and most of the crew is probably dead.
>>
>>1523244
>Head to the battered escort and again demand surrender.
A couple of those AA guns might be a nice replacement for the MGs.
>>
>>1523257
Oh man if those are 20mm oerlikons...
>>
Rolled 2 + 2 (1d10 + 2)

Leaving a prize crew on the docile, unarmed barge, you head for the battered escort, again demanding surrender by signal and voice.
>>
>>1523264
Not sure if theres anyone left on that ship in good enough shape to surrender
>>
Rolled 8 + 4 (1d10 + 4)

>>1523264
"Slaves!" a man screams, rising from the twisted wreckage, clutching a rifle. "Damned slaves, all of you!"

He gets a single shot off, a half dozen bullets dropping him as he works the bolt of his rifle.

You again demand surrender.
>>
>>1523269
Ah, so that guy at least was republic affiliated. Tell them that even if they are pubbies, even they should know when they are beat.
>>
>>1523269
>>1523278
Also tell them we're honorable folk, compared to most folks around here.
>>
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>>1523269
As it is in the Kraegsk, a cup of blood spilt on overflowing scuppers manages to change hearts. Four surviving crew straggle on the deck, hands over their heads - they say a fifth and sixth are down below, one tending to the other's wounds.

The engines of the escort are intact, and you can certainly plug the hole in the waterline. The superstructure is completely wrecked, but an intact 20mm twin-barreled AA cannon is intact on the far side of the ship.

+1 20mm AA cannon
+1 Battered Civilian Escort

>Tell them to get onto the lifeboat, and head for land.
>Tell them to get onto the lifeboat, but take the wounded onto the Brora.
>Take the survivors and put them under guard in the Brora.
>Something else?
>>
>>1523297
You observe that the survivors seem utterly cowed, bloody and afraid - you suppose the ones with fire in them got killed on the deck, or killed each other.
>>
>>1523297
>>Take the survivors and put them under guard in the Brora.
>>
>>1523297
>Tell them to get onto the lifeboat, and head for land.

We've seen the prison conditions back at base. It would be a mercy to pretend that they all abandoned ship and take the prizes.
>>
>>1523297
>>Something else?
Search them for weapons and but them on the barge under guard. Wounded can be brought onto the brora. Put a prize crew on the escort.

The tales they tell there should cow any attempt at running off.
>>
>>1523297
>>1523302
How much time do they have before the escort sinks? Can we just tow the escort as salvage?
>>
>>1523297
>Take the survivors and put them under guard in the Brora.
"So, where were you guys going?"
Going back to read this, I think I would have been against fighting/approaching these guys. The fleet needs our help and I don't want to dabble with teh darker side of the Kraegsk.
>>
>>1523297
Interesting, I'd want to interrogate them some, see who they're mainly affiliated with. I imagine with the criminal underground there are more citadel/republic leaning organisations, and maybe some more neutral or widespread. I'd want to get a picture of whose loot we just jacked. If republic, or small time enough as to be unable to really meaningfully enact revenge or impede us in citadel (or somewhat neutral) territory I'd say let them on their lifeboats, maybe chastise them for firing on a passing fighting vessel (of course this assumes, and would possibly be untrue, that we intended to just let them off). Warning shots should be way more out of the it range to so as to in no way be interpreted as a miss on a genuine attempt to hit. If they're with some one who can make us trouble I'd be more inclined to drop them off at Syvysk and have a conversation with the good commander that it would be nice if these fellows stayed there, and enjoyed an isolated existence.
>>
>>1523314
The escort isn't sinking. The hole below the waterline was plugged and the engines work. It's basically a barge now but it's plenty seaworthy.
>>
>>1523316
Yep, that and it was a ship with alot of close range dakka. Alot of our fights have been very lucky so far, and like the African Savannah just winning isn't enough, if your so weakened the next beast out views you as opportunistically attractive. Plus smugglers are close to a neutral existence, and Likely not something we'd have felt inclined, morally or otherwise, to fight. Of course them firing on us settled the matter, and was a piece of escalation we couldn't ignore, and at 50 yards away was too much, plus them immediately going to close the distance. Be interesting to hear their side of it though, they likely saw it far different. Or they really were just eager to shoot anything that could inconvenience them and looked small enough to take.
>>
>>1523335
I would have to disagree with the first shot being the escalation, we could have easily backed off and shadowed for a bit. A second shot would be untenable, but it seems that first shot was meant to miss.
>>
>>1523311
Appreciate the continuity, mate.
>>1523308
>>1523316
>>1523313
The crew is taken aboard the Brora, apparently shell-shocked and quite compliant. Perhaps they're putting up an act, or perhaps you've killed all the troublesome ones. Either way, they're locked in the rear cargo hold.

Heading back to the barge, you're greeted by a grinning McKenna leaning on the bulwark of the barge.

"Sir! They're carrying a lot of stuff - well, that's obvious - a lot of plating, medical supplies, food, that kind of thing. Some guns, all wrapped up and sealed, and a motor launch! Strange diving suits, I think... there's others, but it's a damned grocer's lot.

Yes... the Prize Codes. You can get to the prisoners later - for now, sitting in triumph on the southern coast of the Kraegsk, you thumb through the relevant folder on Regulations...
>>
>>1523344
>medical supplies

Make sure that the good stuff on there is used on our injured gunner.
>>
>>1523344
SESSION END
Ah, it's good to be back! Thank you all so much for participating - all 17 of you, which is just incredible for such a long and insulting break - and there'll be plenty more to come.

Tomorrow will detail the loot gained and the usual aftermath of a battle. I will follow this post with several relevant documents for the official rules of taking Prizes - hopefully some discussion occurs, as this will say something about what kind of officer Reynolr really is. Thanks for playing, and some minor worldbuilding shall follow!
>>
>>1523348

Whatever happened with the assault infiltration we left off on?
>>
>>1523349
What assault infiltration?
You must be having strange dreams brought about by seasickness or fever.
>>
>>1521650
>7th Thread: You explored an island, didn't you? Something about a mission, and cliffs of crystal... a sharp headache dulls this line of thought.
>>1523348
>>1523349
>>1523351
We infiltrated so hard it's not even in the archives.
>>
>>1523351
WHich is really sad. I like dthe way our character was going after we answered those questions. I hope we stick with it.
>>
>>1523352
It's in the archives. I made sure of it.
>>
>>1523356
But are they in Reynolr's archives?
>>
Just got to reading through the archives. This is really interesting and I'll be following this.

>>1523349
>>1523351
That amulet mang, does things to your head
>>
>>1523349
Retconned - and also why Reynolr was so confused at the start of the session, If you guys had reacted with more suspicion, it would have turned out the cliffs of crystal had turned malignant, and the Brora was not as it seemed... but things are perfectly normal now. Certainly might pop up in discussion with amulet-literate individuals later.

The real reason, though, is that land missions absolutely break my energy with my self-imposed stretches of exposition and scene-setting, lack of constant choices like the sea, and just generally less interesting setting than the sea. I thought it'd be better for Trawler Quest to return by going back to its strengths, too - the whole adventure with the Techno Fortress certainly happened.

It's all actually up in the air at this point, but in the end, I wanted TQ to return to its strengths. I do apologize if any of you were really enjoying the infiltration arc.
>>
>>1523359
>>1523360
>Retconned - and also why Reynolr was so confused at the start of the session,
Does that mean the amulet now has canonical powers of retcon?
>>
>>1523360
So did the crystals still bend time, but not as maliciously?
>>
>>1523360
Ah. Well still somewhat understandable then.

Any interaction we had with the captain of the corvette never happened and we need to meet them again?

The hydrostation is still canon right?
>>
>>1523368
I hope its soft retconned in we talked with the corvette captain on the shore of Scrap bay maybe. Gives explaination how we know her name and still get questioned.
>>
>>1523368
Hydrostation is absolutely canon. As seen at the beginning of this session, Reynolr still recalls the name of the corvette and her captain - they still exist as they did previously, and we'll probably run into them at some point. I didn't draw that fancy corvette just for it not to exist, dammit.
>>1523367
Perhaps. Or perhaps the maliciousness was the power of illusion, not time-warping...
>>1523364
Convenient, isn't it?
Reynolr now cracks open the folder he thinks the Prize Code Regs are in...
>>
CITADEL NAVY REGULATIONS NO. 107
Fraternization With Neutral Navies
Fact. Citadel Supply vessels must avoid all fraternization with non-Citadel personnel.

Contextual. Citadel Warships may trade knowledge and allow interpersonal interaction between crews of Citadel-leaning navies.

Fact. The mere suspicion of Republic sympathies - identified primarily as democratic, regicidal, and/or blue banner tendencies - immediately precludes fraternization.

Fact. There are very few neutral navies that this regulation may be applied to.

Contextual. It is recommended to apply this Regulation to many of the outlying Fleets. Their Citadel stock and subsequent loyalty/adherence to regulations is often highly suspect.
>>
Song of the Republic Prisoner, 'Sofia' - transcribed by Ensign Redek on orders of Master Evans.

A good day when we chopped off the heads of the whole lot

Strung up their guards and hung ‘em from the rocks

And we found the foreman under his bed

Drag ‘im out! On the block! His world goes red!


Now we found the foreman’s bloody little whip

And down from the barbs, our mates’ blood did drip

We found the line boss, startin’ up his truck

Douse the doors! Light the match! Burn the bastard up!


But there ain’t no replacin’ the guillotine

A clean death for dirty men

His body and his head with metal in between

So as to him, to the whole Citadel!

Send them in their own chains express down to Hell!
>>
>>1523378
Here we go
>>
CITADEL NAVY REGULATIONS NO. 34
Commerce Seizure and Prize Codes
Fact. The capture of an enemy warship is to be accredited to the ship(s) that directly shared in its submission. The Prize Codes for a successful general action involving multiple ships is found in Regulation No. 34-B

Fact. A captured enemy warship is to be valued by a Navy commission and its value distributed, either by sale of parts and scrap or by compensation upon commissioning the enemy warship into Navy service.

Fact. Prize distribution is as follows:
1/4 share to the ship’s captain.
1/4 share to the ship’s officers.
1/4 share to the ship’s crew.
1/4 share to the Navy.

Fact. The capture of enemy commerce can only be accredited by this Prize Codes to a proper, commissioned Navy warship.

Contextual. A privateer will refer their individual Privateer Contract for value distribution and looting.

Fact. The capture of enemy commerce is divided between cargo and organic value of the vessel itself.

Fact. The value of the vessel is to be distributed as per above. The vessel is Navy property, and may not be used at the Captain’s pleasure.

Contextual. War-material in the cargo will be distributed as above, compensated by the Navy after the materiel is turned over to Navy stores.

Contextual. Non-war materiel is property of the Captain of the Citadel Warship, and can be distributed at his pleasure.

Addendum/Hawkin Reforms. 1/4 of the value of the above must be distributed to the crew of the Citadel Warship.
>>
UNMARKED TALLY SHEET (No. 49 Of Ream)
Item: ________
Quantity: Hi, Reynolr
Addendum: I do wonder if this will work. I hope you’re doing well - no, I’m not stalking you, your Republic friend has quite filled a void in my home life that has precluded that urge to use the sorcery. You’d call it sorcery, right? Regardless, I look forward to your next visit to Scrap Bay. Conduct yourself with humanity and courage, and the Lady of Righteousness will reward you.

-CC
>>
>>1523386
>Addendum/Hawkin Reforms. 1/4 of the value of the above must be distributed to the crew of the Citadel Warship.

The crew shall have the now plentiful supply of meat.
>>
>>1523389
Well now. This is interesting
>>
MASTER EVAN’S PRIZE CODE
Listen, sir, I can count the number of captains I’ve seen adhere to the Navy’s Prize Codes on one hand - and most of they were ignoring it after a few months. It’d be quite a sight for you to actually follow them… but listen, nobody does ‘em. Maybe bits and pieces, but not all of it. If I were you, though, I’d follow that Hawkin fellow - your crew knows the Prize Code very well, I’ll assure you, and giving them their 1/4 is necessary for theirs and my respect.

What I'm trying to say, sir, is that you can ignore or follow anything you want on the codes. Just make sure you're comfortable with what the pile of cash and private yacht implies for your character... I'm mostly kidding, sir.

Always thought it’d be fun to see an officer force a smuggler to do legitimate trading, though. And those settlements could use meds and food and such.

About\ ships - if you want a place to hide them, you ought to visit some of the minor settlements that dot the islands of the Kraegsk. Special ‘relationships’ with monied officers are commonplace.

That’s all I can think of right now. Hope it’s good enough for whatever situation that’s prompted you to root around this old folder. Ask me if you have any questions.
>>
Good night, everyone. I had a lot of fun, and I hope you guys did too.
>>1523359
Glad you've enjoyed it!
>>
>>1523390
Bear in mind what the garrison commander at sebseyk told us, that the beaucracy is ridiculously long and hard to get through and we might as well deal by selling the ships to the garrison commanders directly.

Theres by the book and then theres the trading reality.
>>
>>1523395
Thanks for the run scribe. Ya gonna stick around ta chat?
>>
>>1523396
I doubt the bureaucracy is interested in this fresh meat.
>>
>>1523395
https://www.youtube.com/watch?v=c5B5FRcbdiA
>>
>>1523213
>Their lifeboats are intact
that's a first
>>
>>1523404
The gunners are slipping.
>>
>>1523397
I'll answer questions as myself or as Master Evans once I wake up until the next session - probably at 7-8PM. For now, though, I'm heading straight to bed. It might be summer and I might be in the limbo between HS and college, but I think I've learned my lesson on sleeping late. Or, at least, past 2AM or so.
>>
>>1523395
Really enjoyed seeing this back, thanks for all this! Good to see you going with a soft retcon to go with what makes you passionate about a quest as opposed to burning out! Also still loving all the art you do for this, really gives perspective (in both the literal orientating the description in my head and the figurative mood and feel of the setting sense). Didn't notice until I left the page and came back that there was still one gunner manning the turret on the destroyed Brora in the opening art, went from only grim to also very Cpt. Ahab-ish.
>>
So, I reckon we should take most of the guns the cargo boat's hauling (I'm assuming they're small arms) along with the twin 20mm and switch them with our tired old bolt-actions and maybe the MGs, so noone's the wiser. Otherwise I feel like we should follow the rules this time, at least in regards to the escort, but since our ship doesn't have officers we can split their 1/4 share between Renoylr and the crew (so essentially 3/8ths to the captain and 3/8ths to the crew).
>>
>>1523430
Let's get the motorboat, the diving suits and the guns, and sell the rest to coastal settlements for a fair price.

I'm worried about the rest of the fleet though. We've basically gone off and got us some fat loot right from under their noses.
>>
>>1523455
We could probably win some brownie points with Janae by letting the Ibis share our claim on the things once we get what we want off of them.
>>
>>1523458
We don't even know if Janae remembers who we are, and there's really no point to share this with another ship.
>>
>>1523378
>>1523386
>>1523392
While what we take depends on the list we are going to get today, I'd like to specifically point out a few things in these posts we can consider.

As a preface, I want to say that I hope the result of whatever we choose to do adds to our fame and honor. We may be soldiers, but that doesn't mean we can't be an officer and gentleman.

First things first is the regulations prize distribution. Yes, we split the total values 4 ways, but things to note here are that we are only officer, and two this split only factors WAR MATERIALS and of that materials we turn in.
Which leads into a key second thing, War materials, which we are obligated to turn into the navy and we get a split of, and non-war material, which is right now our personal property as of seizing the ships.

Things like those diving suits, that motor launch, those can be classified as non war material and while we list thing in the list of seized goods, we don't have to give it up.

Things like that food, medicine, and guns, those can be classified as war materials and we get a percentage value. Now heres where we can bend the rules abit.

We took out two ships, but we are the only ones who know that currently. Neither of these ships have republic flags, so theres no glory to be won in reporting both.

What an enterprising person might do is to load the blasted escort with the war materials, and the barge with the non war materials. then they move what wartime goods we want to keep, lets say some food, a few guns, and half the medicine and maybe a few armor plates into the barge, then hid that away somewhere.

They turn the escort full of war material in to the garrison commander they have favor with later on after completing our mission and get our share, the officers share and the crew's share to distribute and they keep whats on the barge for their own use.

Now, I want to address what I think what we should do with those shares and what goes onto the barge.

First of all I think there should be commissions and promotions handed out. Lets all be honest here, we're not up here for the money and I don't think we are the mindset to become yet another horribly corrupt navy officer. We come from a rich family and while money is nice, there's not much to spend it on in terms of personal pleasure up here anyway.

The Brora is horribly undermanned, we barely have enough to run all our guns in combat and any personnel losses would be untenable. So I say first, we give the crew their 1/4 of the prize we owe them.
>>
>>1524583
Then we promote some of the mates and conscripts to officer rankings because if we are going to properly fill the ship we need capable officers and I don't think theres enough academy trained ones to go around right now. So we promote those conscripts who show the most skill and capacity for leadership, also if they are the only ones there like engineer mckenna and Liset who's our only radio operator. Then we give those new officers the officer 1/4 as a small bonus and congratulations, as well as showing those who don't get promoted incentive to go above and beyond how much effort they're currently putting in.

Also put in a request for more sailors for the Brora or go and do some recruitment of our own.

We can spend our 1/4 on needed repairs and upgrades, as well as putting some to the side for future purchases or endeavors.

For the stuff on the barge, well I was thinking while we use what we need, that we could do a bit of charity work to raise our reputation in the North. Its a hard life up here, and while they may not admit it, they could probably use the help. So we could distribute for free or sell at under market value some amount of the food and medicine we are keeping on the barge and other goods or commodities we have no use for.

It might be an expenditure in the short term, but those who receive gifts will not look a gift horse in the mouth, but more importantly they will want to make sure that gift horse comes back. Building a good reputation will get us rewards when we need them and when we need help.

Also to address are those diving suits and maybe a few other things. I have a funny feeling those are Astaeran tech. Since no one really knows how to use it, we can classify them as non war material, but on the flip side we could try and figure them out for ourselves, or sell them to the scientist at a much greater price than what the navy would probably give us, which we can use to fund other things or save. That goes the same with any more Astaeran tech we find on the barge.

Thats all I have for now. I could probably put a few more ideas forward but I gotta run, seeya later and tell me what ya guys think.
>>
>>1523389
Also we should write a letter to Céleste
>>
>>1524586
Generally a ship of the Brora's size and role would have at very most 3 officers. More often the Captain is the sole officer.
>>
>>1525473
And I guess I should expand on this, our first other officer would have to be an XO who'd handle the administration of the vessel at sea or in port, set watches, organise resupply and maintenance etc. None of our current enlisted crew have shown much aptitude for the kind of book learning this role requires, so more likely we'd have to request a fresh sub-lieutenant from command.

>>1523737
She wouldn't remember us, but she'd be insurance against the rest of the fleet trying anything to steal our prizes and would undoubtedly appreciate the gesture, and having a ship as formidable as the Ibis owing us a favour could come in handy down the line.
>>
>>1525553
Mild flattery of, "Your reputation precedes you" doesn't hurt either
>>
Apologies, long college discussion messed up my planning time. Update within the hour, it'll probably be a few long-winded posts with a lot of options as befits the short nature of this session.

Additionally, I'm scheduled for 6-10+ tomorrow at work (movie theater), so I'll probably try to update a few times before and after that block of time - no traditional session, though.
>>
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Loot Ledger - transcribed by Ensign Redek & Conscript Mays

15 units of plating
8 units of medical supplies
30 units of food
5x sealed Droval rifles (semi-automatic, manufactured by the Bulkwark Conglomerate. War profiteers.)
1x motor launch, approximately the same size as a lifeboat
2x strange diving suits
1x strange black pad - Astaeran?

notes: Strange diving suit appears to be completely sealed. Decorated with strange insignia of what appears to be stars.
>>
>>1525999

Man I wanna keep all of them for use on our boat.
>>
>>1525999
Don't think those are diving suits, although they could be feasibly used for one.

Probably for the sea of STARS
>>
>>1526033
Not sure. Space stuff is all about keeping pressure in, sea stuff is all about keeping pressure out
>>
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>>1525999
As you read the ledger, already planning the installation of the 20mm onto the Brora, the barge captain rises from his corner, and old and grizzled man.

"Sir," he says, his voice low and desperate, "I know I have no place to demand anything of you. I know we made a massive... transgression against your Empire. We hired a pack of fools as our escort-"

"Get to it," you say placidly.

"Well- sir, I've been around the Kraegsk and plenty of other places, and I know how it works. It'd... simply be remiss of me not to beg for my ship, on behalf of my family. I worked my whole youth to get off one of those wretched coastal settlements up North here, and surely you are a rich man of noble blood..."

He looks terribly pained, probably a mix between the prospect of losing his ship and the ignominy of a proud, grizzled man reduced to begging. "Then what of those guns?" you say, cocking your head towards their container. "I'm sure you don't think about what those do to families and industrious youths out in those wretched settlements..."

"O-of course, sir - but - sir, they're all orders. Almost wholly food and medicine, things the settlements cannot provide - in return for scrap."

"I'm sure your not trading that at Scrap Bay," you say, "and scrap is property of the Citadel."

"We trade with the small settlements of the border between you and the Republic, and we trade at the Volcano. Of course, you know we reach the barrier forts and pay their toll to access the Volcano..."

"Yes, some of my colleagues are corrupt," you sigh.

"Almost all of them-" your glare shuts him up.

"What, and you mean to threaten me with those forts' patronage?"

"No, sir. I have no leverage. I have nothing at all."

>We're taking all your supplies. Leave the Kraegsk and do not return.
>You knew the risks of running into an honest man. Your words will not sway Regulation and Law.
>Well, perhaps I have some questions. Who ordered those guns?
>Well, perhaps I have some questions. Who ordered those diving suits? What the hell are they?
>Well, perhaps you can keep... [______].
>Something else?
>>
>>1526068
Considering that astronauts train for zero-g in pools, it could be done.

As for it being really suited for the water...most likely not.

>>1526078
>Well, perhaps I have some questions. Who ordered those guns?
>Well, perhaps I have some questions. Who ordered those diving suits? What the hell are they?

Doesn't hurt to ask some questions.
>>
>>1526078
>>Well, perhaps I have some questions. Who ordered those guns?
>>Well, perhaps I have some questions. Who ordered those diving suits? What the hell are they?
>>Something else?
Show me your order lists and receipts.
(To whom these goods are going to and what they've been bartered or traded for)
>>
>>1526078
>Well, perhaps I have some questions. Who ordered those guns?
>Well, perhaps I have some questions. Who ordered those diving suits? What the hell are they?
Who was that foolish escort I filled with holes, and what settlements were you going too?
>>
>>1526244
Test
>>
One long post before session end, sorry guys. Hard to call it a session, but updates will be intermittent tomorrow.
>>
>>1526244
Alright, supporting
>>
>>1526244
Sure, lets go with this.
>>
>>1526244
"Well, perhaps I have some questions. Who ordered those guns, for starters?"

You expect the barge captain to protest, something along the lines of fearing his buyer - but he's an old and wise man, and knows the severity of the situation. "Joshua Krempt, arms dealer in the Volcano."

"Krempt? As in Krempt Social Services?" Master Evans asks, suspicious. "You run guns for one of the most powerful mercenary companies in the Kraegsk?"

"One of a hundred," the barge captain sighs. "He orders piecemeal, so something like this doesn't interrupt the flow. Outfitting your men with Bulwark arms is a matter of prestige and preference..."

You read a little about the mercenaries of the Kraegsk - actual hired soldiers of the Bulwark Conglomerate are rare up North, but plenty of civilians have taken to the sport of war for profit.

"Was that a 'Krempt' boat that we fought?" you ask. Have I made a powerful enemy? is unspoken.

"Of course not, you would have been sunk. And Krempt only deals with more lucrative business-”

“Good,” you say, ignoring the slur to your ship. “And what of those strange diving suits?”

“Some strange man, Bucard, I think - he’s searching for a ‘spire in the north’. Needs the suits for whatever reason. I can’t understand ‘em.”

“Alright… what of the settlements you plan on visiting? And can someone explain to me what this ‘Volcano’ is?”
>>
>>1526520
“Dovain, Jorret’s Column… the Whirling Corpse. And Blyak.”

“The Volcano, sir-” Master Evans cuts in, “the Volcano is in the center of the Kraegsk. Hub of the civilians, so-to-speak. Acknowledged by nobody, but tolerated by all.”

>We're taking all your supplies. Leave the Kraegsk and do not return.
>Perhaps a visit to the Volcano is in order…
>Mark the settlements on my map. I want to see this smuggling chain.
>Perhaps we should visit [settlement], together.
>Go on your way. We’re taking ________.
>We’re taking everything, ship included. Thank you for the information, smuggler.
>Something else?
>>
>>1526547
>>Something else?
-Ask him whats the pad for.

-Ask Master Evans what happens when smugglers get caught, do the buyers demand payment from the smugglers or are they already paid up front.

I think we should confiscate the rifles, the diving suits and the black pad.
>>
>>1526547
>Mark the settlements on my map. I want to see this smuggling chain.
>We're taking all your supplies.
Next time don't hire protection that's foolish enough to fire on Citadel military ships. Or at least hire protection that's smart enough to wait until we're in range of their primary weapons to fire. Consider the seizure of your supplies a stupidity tax.
As for your ship, I am sure you would agree it would be a valuable and legitimate prize for me and my crew. If I elect to allow you to continue on your way, minus your ill-gotten goods of course, how will you make it up to me?
>>
>>1526547
This >>1526579 works.
>>
>>1526547
>Mark the settlements on my map. I want to see this smuggling chain.
>Go on your way. We’re taking everything except the motor launch.
Feel lucky that you're keeping your ship.

This is not an enemy ship, it is a civilian ship. Now the escort is an enemy ship and will be divided up according to the letter of the law.
>>
>>1526579
>>1526600
>>1526602

I'm thinking that we should not take everything from this civilian ship. Abit of mercy.

Take all military based equipment and leave the food and medical supplies for the settlements. Our commander has shown to be more considerate/merciful to civilians.
>>
>>1526579
I'm iffy on taking it all because these are food and medicine shipments too. I'm not one to profit on preventable misery
>>
>>1526547
>Go on your way. We’re taking ________.
The rifles, the plating, the possible Astaeran pad, and 2 units of medical supplies. Also the wreaked escort of course.
>Mark the settlements on my map. I want to see this smuggling chain.
Specifically where that strange man is. I desire to know more
>>
>>1526627
That could work. The food and medicine will probably go to local barons who will lord it over the local population, but at the end of the day we can't really fix that ourselves. As long as we take everything valuable for ourselves I wouldn't mind too much if we leave some minor cargo behind.

>>1526602
This isn't a military ship, but they hired the ship that fired on us. They're at least partially culpable for the enemy attack. If I hired a hitman to murder a guy and the hitman gets caught it doesn't make me innocent of any crime.

However, I can understand the benefits of being at least partially merciful here by way of boosting our black-market contacts.
>>
>>1526635
They're just going to be sold at exorbitant prices, which wouldn't help anyone.

If we truly wanted to be a humanitarian, we'd take them all and then sell them at a very small price to markets across a number of islands.

Why don't give them out for free? Because we need to compensate our crew.
>>
>>1526670
That's a dangerous game. We would undercut the local kingpins who probably make a lot of their power by hoarding food and medicine from the locals. We could easily make some very potent enemies with that "humanitarian" approach.
>>
>>1526547
Just to be clear I'm changing my vote to this >>1526579
but with us taking all the loot except for medical supplies we cannot reasonably use and food.
>>
>>1526681
I concur. The best way to avoid trouble would be to do as the locals do. Honestly I'd be willing to bet if a sky-pirate or anybody else flew down they'd take the ship as well.

Also the guy's a smuggler. Are we going to trust this "oh we didn't mean it, really" and "it's for the children" crap? It's just as likely he's mugging sad and smirking on the inside because we're newbie Jack and we're easier to play than tic tac toe.
>>
>>1526681
I'm not advocating that approach, I'm just saying that if we truly wanted to help the downtrodden - that would be a better way.

Letting these smugglers keep their goods would help nobody but the cogs in the black market.
>>
>>1526662
Why not try this?
>>
>>1526602
This
>>
>>1526662
>>1526697
What's the difference between that write in and the proposed changes you want to make?
>>
>>1526753
Just a short write in I added. You're correct that the general gist of the whole thing is the same.

>"Next time don't hire protection that's foolish enough to fire on Citadel military ships. Or at least hire protection that's smart enough to wait until we're in range of their primary weapons to fire. Consider the seizure of your supplies a stupidity tax."

>"As for your ship, I am sure you would agree it would be a valuable and legitimate prize for me and my crew. If I elect to allow you to continue on your way, minus your ill-gotten goods of course, how will you make it up to me?"
>>
>>1526784
Why not make it an entire separate thing like the other one?
>>
>>1526662
Lets go for it
>>
>>1526810
By that I mean Im supporting it
>>
OP is ded?
>>
>>1526912
That was the last post
>>
>>1526662
Don't forget the boat and the diving suits. Poor northern settlers don't exactly need them.
>>
>>1526979
The boat sure we can take it, but I'm deliberately leaving out the suits to see what plot it drives.
>>
>>1527041
That's not how you bite at plothooks. If we leave the suits that guy will just start his expedition or whatever and we'll never learn what it was about.
>>
>>1527174
Agreed, we need the suits.

There are all kinds of things we could use them for (containment against the red gems, containment against "eldritch" interlopers, actual diving, and diving in space.)
>>
>>1525623
That sort of politicking is best done with a personal gift between Captains, not a share of loot.
>>
>>1526334
I'd like to vote for leaving Kremps shipment of guns alone and escorting the smuggler the rest of the way. Show them that WE are the power on the sea, but that the power is legitimate as we are here to protect shipping and trade.

Confiscate the platingg, suits and such as well as the medical supplies as we can give those to a charitable cause ourselves if we so wish. Maybe through that Noble chick we know.
>>
>>1527379
Thats the opposite way if you want to do that.

Take the weapons and war materiale, such goods should only be utilised by our side during this period of conflict. The food and medical supplies can possibly be considered 'semi-legitimate trade'. As in this might be one of the few ways isolated settlements can get such supplies and without them, people are going to die.
>>
>>1527174
No see, if ya leave the suits with them, the plot is driven offscreen. We can't do anything with the suits, but that other guy can and I want to see what he unleashes
>>
>>1527396
We're taking the ship and the plates and supplanting the Escorts role.

The guns ain't worth shot in the big picture, it was specifically pointed out in fact.

> "One of a hundred," the barge captain sighs. "He orders piecemeal, so something like this doesn't interrupt the flow. Outfitting your men with Bulwark arms is a matter of prestige and preference..."

PIRATES rob ships. GOVERNMENTS levy taxes, import fees, registration dues, and provide protection and stability so that trade may flourish. Let them know that we'll turn a blind eye to small stuff, but if he wants to hire escorts it's going to be through if he wants it to be safe.

I'd be okay with letting them keep the food and HALF the medical supplies. We are at war remember, while I'm sure what wretched scavenger communities out here could use the supplies, the fact of the matter is so could our military.

And, indeed, as servants of the people if they really DO need medical supplies they can petition the Military to provide aid. Not like there's a plague outbreak or anything.

They probably don't even have doctors anyways. Let me spell out "Medical Supplies" in Scrapper and Wrecker cove language -DRUGS SON.

This ain't little house on the Prairie. This is the Wretched Sea.
>>
>>1527396
> "We trade with the small settlements of the border between you and the Republic, and we trade at the Volcano. Of course, you know we reach the barrier forts and pay their toll to access the Volcano..."a

Actually fuck their food and medical supplies. If they want to get their shit they can join the Citadel or starve.
>>
>>1526681
Leave the guns to keep the Mercenaries on our side, and they can help us supplant the corrupt Citadel officers that profit from the smuggling. Heck turn the Mercs into the distributors and only authorized traders. Nothing wrong with a border state so long as it's contained and organized.
>>
>>1527558
We are not pirates, and I am not a heartless person who would profit on preventable misery. as far as I can tell, the settlements is in such a location where if they declare for one side or the other they will immediately get attacked by opposition and if you could not tell, the navy doesn't exactly put rescue fleets to such attacks a high priority.
And we don't even know if these are neutral settlements, it doesn't say. These supplies could be going to citadel aligned settlements who can't get supplies any other way.

Yeah its smuggling and the escort was an idiot, but what other recourse did they have? I'm rather they learn a lesson now and get their food and medicine, then us depriving them of it and making enemies of the settlements.
>>
>>1527563
The mercenaries are probably even more corrupt than the current officials are as they don't even have a pretense of duty openly do everything for money.

If we take the guns the mercenaries will likely blame the lost shipment on the smuggler brazenly attacking a military vessel when the escort couldn't even bring their main weapon (the aa battery) to effective firing range. In such a situation almost any other captain would also seize the attacking ship's cargo.

And we only have the captain's word these weapons are going to the powerful mercenary group. For all we know they're supplying republic spies and insurgents.
>>
>>1526662
I'm still backing this. It's rather moderate
>>
The discussion is amazing but somewhat disjointed. Opting to lean for Minmatar's entry, but less decisive... heading to work real soon.
>>
>>1527680
If you want, we can confiscate them and then make a show of handing them out later.

If we're going to do a good deed I want to get publicity for it.

Although it was PRETTY CLEARLY spelled out that they're be if smuggled in the Volcano, home to illegal scrappers poaching the Citadels scrap. What other recourse did they have?uh. Maybe not being criminals illegally scrapping and making out like bandits and weakening the nation. Nobody "grew up" there. They went there to profit from crime. Nobody us forcing them to live there and steal from our Nation.

And the Mercs are a big name you'll notice. Not something to toss around.

This is why I said we should return it and let them know that they should be doing business with us and not worry about their escorts getting scrapped.

>>1527793
The thing is, a) we should remove corrupt officials over having corrupt mercenaries because b) if the Mercenaries DO become a problem the Citadel can just roll up and drive them off and clean them out. Whereas a corrupt Noble could protect it while it fester like a cancer and weakens our presence in the region. While enriching the kind of men ruining the nation.
>>
>>1527846
It's not as aggressive as I would prefer but

>>1528097

I'll back the namefag.
>>
File: Smuggling Settlements.jpg (332 KB, 1670x870)
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"I'm not sold on your sob-story," you say, raising your hand, "but let's postpone that a bit. Mark the settlements you plan to visit on this map..."

He complies, quite eagerly, scribbling with a green ink plotting pen.

"So, smuggler," Master Evans says, folding his arms over is chest, "Fair trading? Or deals with the local baron?"

"Trading," he says quietly. "You know how it is. Scrappers and fishermen whose ancestors couldn't escape when the war came up North... boats too small to make the journey. Lost count of the youth I've taken south, abandoning this place."

"Or, you could be lying out of your teeth," Master Evans says indifferently.

"You think I'd go to Jorret's Column to trade with barons? Big spire, right between the powers, someone tries to plant a coastal battery every year or so. Big battle, everyone leaves 'cept for the wretches living and hiding and dying in the cliff shanties... you know how it is. He doesn't, though." he tilts his head towards you.

"Navy Law," you say coldly. "The Citadel is more just than anyone out here."

The barge captain knows better than to dispute you.

"About that strange man... Barcan?"

"Bucard. Always chasing the ruins. I can introduce him to you, if you like-"

"I'll decide that."
>>
>>1528135
Notes: Forgot to say that the other settlements certainly have their barons...

If anyone has a different write in, or addition to Minmatar's, I'll do that after I get home from work.
>>
>>1528140
Sounds like an area ripe for impressing men and women into the Navy!

Do the Barons have a council or Magistrate they are subordinate to, or are they autonomous on their own land?
>>
>>1528160
By "Barons" I believe he means "robber barons" aka crime lords. They are at best upjumped nobility. They would maintain their power through force and corruption - they're too strong to easily beat, they bribe the militaries on both sides, and control distribution of supplies on their islands. While we may be able to conscript from a single island, the local "Baron" will be far from pleased. And if it is known the Citadel military is going after the "Barons" one or more of the following things will happen:

They will bribe officials/the army to punish or "dispose" of those interfering in their territory.
They will band together for mutual strength militarily.
They will provide support for the Republic and cut off trade with the Citadel until such time as the equilibrium is restored.
>>
>>1528229
Well this is the citadel, he could mean it literraly
>>
>>1528312
I'm 99% sure the "Barons" are crooks. Some of the most vain may hold a title by means of bribery by the Citadel, but they are by no means true nobility.

Remember we say "fair trading, or deals with the local Barons." This implies deals with the Barons are not, "fair trading", and so are likely illegal arrangements.
>>
>>1528140
Would prefer to leave both the food and medical supplies since both are likely critical for the settlements in the area.
>>
>>1528779
But then what did we fight for?

At a minimum we should take half of each. We're leaving the guy his ship after all, that's the largest concession.
>>
>>1529058
The other ship?
The guns, the plating, the diving suits and the asteran artifact?
>>
Back from work, writing the update.
>>
“We’re taking the rifles and the plating. War material, to the Citadel cause.”

“Yes, sir,” the barge captain merely says, his words strained.

“The pad, as well… and two units of the medical supplies.”

“War material, too?” he glowers.

“I’m sure one of your miserably little settlements would appreciate it,” you say, nodding to Master Evans.

“Aye, sir,” he says. “These robber barons you deal with - they exist where there’s trade. There’s plenty of tiny settlements scattered in the ruins, out of the way of greed and trying to avoid the war. I’m sure these medical supplies weren’t intended for them.”

The barge captain does not respond.

“Of course, we’ll be taking the hulk of that foolish escort… and the diving suits.”

“Damn,” the barge captain sighs.

“Oh? Interested to see what was to become of them?” you ask.

“Couldn’t care less, but Bucard was paying a lot.”

“Well, I’m interested. Where were you to meet him? I might not take more if you’re kind enough to tell…” Of course, you weren’t planning on taking anything else - but he doesn’t know that.

“Jorret’s Column. We were to meet there for half the payment, and then I’d smuggle them into the Volcano. Custom dues.”

“Hmph, so it wasn’t kindness of heart that took you to the baron-less lands - more profit.” Evans observes.

“Believe what you may,” the barge captain sighs.

“Be glad we’re not taking your livelihood. Hire more prudent escorts next time,” you advise, and with the cargo loaded and the hulk in tow, you part ways.

Where is the Brora headed?
>Back to the flotilla at once.
>Somewhere else - but contact the flotilla via radio.
>Somewhere else - as far as they know, you disappeared.
>Something else?

What is to be done about the wrecked escort?
>Put it into tow, explaining the situation as it happened.
>Put it into tow, leaving out the part with the cargo barge.
>Attempt to find a small settlement on the coast to dock it and pick it up later - and perhaps the sell the plating. Dovain would be nearest.
>Scuttle it.
>Something else?

What are you up to?
>I’m going to speak to the survivors from the escort.
>I’d like to try and return my mail from ‘CC’.
>I’d like to talk to one of my crew. [_____]
>I’m going to rest for a moment.
>I’ll be experimenting with the amulet…
>Something else?
>>
>Go to funeral.
>Feel like shit.
>Lay on the couch for two days.
>Get on 4chan because why bother do anything else.
>See Trawler Quest.
>Remember the humor that was automatic guillotines.
>Read through the archived threads.
>Read through this thread.
>No longer feel like crap.
>Actually smiling.

Sorry for the mini-blog. Scribe Anon, you're doing God's work with this.
>>
>>1529406
>Back to the flotilla at once.
We do have a job to do, after all. Plus, there's safety in numbers.

>Put it into tow, leaving out the part with the cargo barge.
Sure, we found it all on the hull we're towing. The superstructure's basically gone, nobody'll be the wiser.

>I’m going to speak to the survivors from the escort.
I want to find out if they were actually quick on the trigger because the cargo has a sensitive nature.
>>
>>1529406
Where is the Brora headed?
>Back to the flotilla at once.

What is to be done about the wrecked escort?
>Put it into tow, leaving out the part with the cargo barge.

What are you up to?
>I’m going to speak to the survivors from the escort.

Lets see who those idiots are or what idiot they served under
>>
>>1529406
>Somewhere else - but contact the flotilla via radio.
Tell them that we engaged a pirate who fired on us, and that the fleet is safe from attack in our direction, we're going to make sure there's no other threats and tow the prize back(or we just stash it.)
>Put it into tow, explaining the situation as it happened.
>I’m going to speak to the survivors from the escort.
>I’d like to try and return my mail from ‘CC’.
>>
>>1529406
Where is the Brora headed?
>Back to the flotilla at once.
It wouldn't do for them to be attacked or to engage the enemy without us. These are contested waters after all.


What is to be done about the wrecked escort?
>Put it into tow, leaving out the part with the cargo barge.

What are you up to?
>Something else.
Put the survivors from the escort on the barge. They will talk about how they were an escort for another ship if we release them into the rest of the fleet. We can claim that all the crew of the "escort" were killed. There will be no one left to question our version of events.

Once that's done...
>I’m going to rest for a moment.
>>
>>1529406
This >>1529495
>>
>>1529406
>Back to the flotilla at once.
Would suck if they were attacked in our absence.
>Put it into tow, leaving out the part with the cargo barge.
Until we cashed our loot we'd not be able to do much with it. And at this point, even if we wanted to be sorta scummy, trying to make off with it is unrealistic. No reason to tell the others about the boat we let go on the grounds they may make our lives difficult on account of an unimportant outlier.
>I’m going to speak to the survivors from the escort.
Intel Ho! They seemed to have republic sympathies so maybe they know or have spotted some movements? A long shot though.
>I’d like to talk to one of my crew. [_____]
See how the wounded aka gunners are doing. Haven't had much talk with our gunners and this seems a prime opportunity for that.
>>
Seems we have a bit of a tie here, will wait for a while - unless I fall asleep in the interim, there'll be one more update tonight. Tomorrow I have more shitty work hours for the WW opening weekend, but I'll be loosely running the quest during the afternoon and after I get back from work.

>>1529434
Jesus man, that means so much to me - thanks youfor the kind words... damn, I'm happy something I made could help someone like that. Now you've got me smiling too.
>>
>>1529580
Apologies mates, I'm not updating tonight. Early tomorrow morning is the new target. Sunday will have a proper, long run.
>>
>>1529710
alrighty, seeya then
>>
>>1529710
g' night boss. sleep well.
>>
>>1529710
Sure thing. See you tomorrow.
>>
>>1529406
>Back to the flotilla at once.
>Put it into tow, leaving out the part with the cargo barge.
>I’m going to speak to the survivors from the escort.
>>
CAS BRORA (PS-4-917) CARGO LEDGER
+1 Strange Star-Shaped Machine
+2 Light Breach/Defense Barriers [can be used to seal waterline damage easily but temporarily]
+6 Strange Light Shells
+8 Light Ancient Armor Plates [must be taken apart for use at a harbor]
+2 Ilol-2 Securing Paste
+3 Barrels of Klendhak Contaminant Remover.
+1 Portable Smokescreen Generator
+1 Welder Pack & Welder
+1 Extending Ladder
+1 Barrel of Klesia (valuable lifting gas)
>>
File: Interrogation.jpg (78 KB, 638x359)
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Down in the cargo bay, the six survivors have been fed and tied up against the wall. It’s a novel experience the Brora - a real clutch of prisoners, as the general opinion around the mess table is that Sofia didn’t fully count.

“The Captain is present,” Conscript May says forcefully, gesturing with her rifle. Slowly, a ragged-looking woman and a mustachioed man rise to meet you.

“Gentlemen,” you say, “I’m not here to justify what happened. Your people died, and I suppose nothing should sway you from civilian outrage. I am here to ask who your employer was, and why they felt emboldened to fire a warning shot on a Navy ship.”

“Emboldened?” the man repeats, his eyes narrowing. “I hardly-”

“What he means to say,” the woman interrupts him, “is that we work- worked - for Mr. Mrowen. That was his ship, the Mrowen. He was very proud of it.”

“Pride by itself is fine,” you idly say, “but any act tainted by pride is foolish. Where do you hail from?”

“Gordon’s Loss, down south - same island as the northernmost Bulwark outpost,” she says. “I don’t think you understand how the traditions are down there that crew these ships…”

“You’ve been searched, and there’s no Republic insignia or apparent Republic sympathies. Was anyone on your ship of the regicidal type?”

“Maybe Billards. Poor fool couldn’t stand to go back to the factories, stood up with that rifle when you hove to,”

“I see. And what of these traditions?” you ask.

“It’s a communal thing. A powerful man gathers a crew around his ship and seeks fortune, employment with the passing merchants... Mr. Mrowen was an idiot that got a lot of family men killed,” the man says gruffly, and you realize that perhaps his anger is not fully directed at you. “He wouldn’t surrender, the bastard.”

“Is he dead?”

“Yes,” the man says.

“Well. You’re telling me your crew wasn’t… long-term?”

“New faces with every stop,” the woman says. “Mrowen and a few trusted men, and the rest of us.”

“Suppose I’ll never see home now,” the woman adds after a moment’s silence. “Always wondered what a Citadel jail looked like…”

“Don’t be silly, Mags,” the man scoffs. “We’re not Republic, we’re misbehaving civilians - and the chief troublemaker is dead, right?” He gives you an expectant look.

>You’ll be dropped off at the first settlement we dock at. Good luck.
>Wrong. You’re prisoners, and will be delivered to the first Citadel garrison we come across.
>You’ll have a better chance at a better life in Sbvysek, or Scrap Bay. You’ll be kept on our ship till we dock at a larger settlement.
>Something else?
>>
File: Approaching the Kraegsk.jpg (208 KB, 1018x686)
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With the prisoners taken care of, you head up to the bridge - just in time to see the rest of the flotilla coming over the horizon. The corvette - the Ibis - has returned, and is flying a Republic battle flag under the black Citadel naval jack. Success against the Republic tail - a pity that there is no prestige in defending against uppity civilians, and certainly no battle flags to be found.

You signal your encounter with an arrogant smuggler, conveniently leaving out the cargo barge. Master Evans gives you a knowing smile - it’s simply good sense, in the Kraegsk.

You are approaching the southern coast of the Kraegsk, and one of the passages through the islands to the inner seas. The flotilla is heading for Sbvysek, but technically your orders tell you to escort the Extirpate in its mission, then briefly patrol the seas near Rinyak before heading back for new orders. You could probably detach from the flotilla at this point with little fuss, and it certainly doesn’t trouble you to leave the arrogant Southerners behind.

Passing by are several ruin-covered islands, one of which contains the gateway settlement of Dovain. Evans says it’s a lawless place, more wealthy and developed than most of the ‘neutral’ settlements. A good place to get rid of material or the hulk being towed behind you, though the sales certainly won’t help any Ministry-compliant citizens of the Citadel.

Farther, almost immediately after crossing the threshold of the channel, lies a brief peninsula capped by a column of rock - Jorrat’s Column. That’s where Bucard is waiting to pay up for the diving suits, and is otherwise a miserable place to be - at least the fighting there is so frequent and destructive, no robber baron has staked out a claim there.

>Accompany the flotilla all the way to Sbvysek.
>Detach from the flotilla and dock at Dovain.
>Detach from the flotilla and head for Jorrat’s Column.
>Head to [_______].
>Something else?
>>
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And finally, in an alternate universe where the Brora is a tired girl with a broken bottle and the star of Kraegskcolle Quest...
>>
>>1530765
Detach from...
>>
Rolled 37, 67 = 104 (2d100)

>>1530768
>>1530765
I mean C, Detach and head to Jorrat
>>
>>1530763
>Wrong. You’re prisoners, and will be delivered to the first Citadel garrison we come across.

They're part of a crew that attacked a Citadel navy vessel. During trial, whatever comes out as the accepted truth will decide their fate.

Don't want the neutral parties and mercenaries thinking they can start something and walk away.

>>1530765
>>Accompany the flotilla all the way to Sbvysek.

We've got war materials and prisoners to deliver. Can't get prize money if we don't deliver.

>>1530767
After one or two encounters with her, I think the Abyssals would rather surrender than fight her again.
>>
>>1530763
>>You’ll have a better chance at a better life in Sbvysek, or Scrap Bay. You’ll be kept on our ship till we dock at a larger settlement.

And appropiately I'll also vote:
>>1530765
>>Accompany the flotilla all the way to Sbvysek.
>>
>>1530796
Supporting
>>
>>1530765
>You’ll have a better chance at a better life in Sbvysek, or Scrap Bay. You’ll be kept on our ship till we dock at a larger settlement.
>Accompany the flotilla all the way to Sbvysek.
>>
>>1530765
>>Detach from the flotilla and head for Jorrat’s Column.

This is where the "diving suits" are headed. Their use will be interesting and this island is NOT claimed by any of the barons. It's quite probable some scientist-like types are there and what they found will be very interesting indeed.
>>
>>1530884
Adding

>>You’ll have a better chance at a better life in Sbvysek, or Scrap Bay. You’ll be kept on our ship till we dock at a larger settlement.
>>
>>1530765
>>Accompany the flotilla all the way to Sbvysek.
>>
>>1530765

>You’ll be dropped off at the first settlement we dock at. Good luck.
>Detach from the flotilla and head for Jorrat’s Column.
>>
>>You’ll have a better chance at a better life in Sbvysek, or Scrap Bay. You’ll be kept on our ship till we dock at a larger settlement.
>>
>Detach from the flotilla and head for Jorrat’s Column.
>>
A question, do we have any obligation of going along with the flotilla all the way? Will it tarnish our reputation if we detach?
>>
>>1531316
We were given a official assignment to go with them if I remember rightly.
>>
Tallying votes, preparing update - I'll be leaving for round 2 of Wonder Woman Weekend quite soon.
>>
Actually, we have a 4-4 tie between Sbvysek and Jorrat's Column. The Brora will accompany the flotilla till Sbvysek, then head for Jorrat's Column - unless votes swing the decision wildly one way or the other in the next few hours, because I can't draw my big scene-opening shot of Jorrat's Column in the 15 minutes I have before work. Apologies, everyone.
>>
>>1531580
Completely understandable. Sounds like a good compromise.
>>
>>1531580
Sounds good!
>>
>>1530765
>Wrong. You’re prisoners, and will be delivered to the first Citadel garrison.
For a military trial. However, my report will make note of the circumstances of your employment and the battle that took place.

>Accompany the flotilla all the way to Sbvysek
>>
>>1531792
Dude, no. First of all, there's no chance these guys will get any kind of military trial. They aren't even enemy combatants. They'll disappear into the system.

Second, and more importantly, if we release them as prisoners they'll blab about being asked to escort another ship, which we didn't report over the radio. This could piss off someone upstairs and they could demand a cut of our loot or could reflect badly on us professionally. Either way, there's no real benefit to putting these guys into the system for them, for us, or for the Citadel.
>>
>>1532107
That's a very good point.

Let's drop them at a minor settlement then.
>>
Back home, updating.
>>
You accompany the flotilla back to Sbvysek without incident, pieces of the bomber bumping against the Brora's hull as the crew of the Extirpate cut apart the tumor stuck into their battered ship.

The Ibis departing immediately and the Extirpate docking for emergency repairs. You briefly drop off the prisoners, take on fresh water, and head for Jorrat's Column.

A day and night pass, with only the distant flicker of gunfire on the horizon, a battle farther north raging into the darkness.
>>
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>>1533240
(fucked up some transfer there from the Drive document, whoops)

Jorrat's Column is as miserable as advertised. A stark mountain at the end of a peninsula, the expanse of the Interim Sea barely visible through the straight - there's no Astaeran ruins in sight, merely the scrabbled remains of recent settlements. A small factory clings to life at the base of the Column - shanties and ladders snake upwards to the peak, where a carpet of wrecked coastal guns covers the rocks. The Republic and the Citadel have fought over this relatively strategic location many times before - only wretched civilians eke out a living amongst the twisted metal during the pauses in the attempts at emplacing coastal guns.

Of more import is the rugged-looking airship docked at the lighthouse. A massive K is emblazoned on its side - its presence is jarring, a collection of machinery and function that towers over the ruins of the Column, both figuratively and literally.

A lone wharf, pockmarked with holes, is the only obvious place for the Brora to rest. Shanties line the rocks - some even seem occupied.

There's a small factory over the towering ridge to the right - tunnels appear to lead to it. Thin, dirty children play in the darkness.

Ladders and the occional (barely) powered lift lead upwards, to the most dense concentration of shanties on the Column at the peak, surrounded by destroyed coastal guns.

The lighthouse and the airship are to the left, connected by a maze of railings and catwalks that bridge the cliffs.

A pitiful little warehouse and tavern are near the wharf.

Nobody has greeted you, and only the occasional glimpse at staring, grimy eyes betrays the presence of residents who care of your arrival.

>Head right, for the small factory.
>Head upwards, for the peak of the Column.
>Head left, for the lighthouse and the airship.
>Go into the tavern.
>Something else?
>>
>>1533298
>Head right, for the small factory.
>>
>>1533298
>Go into the tavern.
>>
>>1533298
I thought we were keeping them on till scrap bay scribe
>>
>>1533298
>Go into the tavern.
>>
>>1533398
>You’ll have a better chance at a better life in Sbvysek, or Scrap Bay. You’ll be kept on our ship till we dock at a larger settlement.

Offloaded them at the first one we visited.
>>
>>1533430
kinda wish we kept them on, Sbvysek is still a shithole
>>
>>1533298
>Go into the tavern.
>>
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>>1533323
>>1533409
>>1533506
Seaman Howards is on the bridge with a rifle, covering you as you make your way across the damaged wharf and onto the rusty grating that denotes the foot-paths of Jorrat's Column. Without trouble you enter the tiny, dimly-lit tavern.

Three men are inside. A drunk is snoring on the counter, sodden inside and out with whiskey - the bottle lies smashed on the floor. The bartender sits boredly behind the counter, the stock of a shotgun visible on his lap - no doubt the drunk will be paying for the bottle. In the corner, a man in some kind of uniform and overcoat - though not a Citadel uniform - leans against the wall, sipping from a mug, a rifle at his side.

The bartender sits up at your entrance, greeting you indifferently. "Don't see many Navy men around here. Two hundred paper credits for a barrel of whiskey - your crew has to drag it to your ship, though,"

Before you can respond, the bartender adds, "What are you here for?"

>I'm looking for a man named Bucard.
>I'm here to buy whiskey for my crew.
>I just want a glass, and a conversation about this area.
>Something else?
>>
>>1533582

Options 1 and 2, curry favor by buying whiskey, maybe we get a better answer.
>>
>>1533582
>I'm here to buy whiskey for my crew.
>>
>>1533582
>I'm here to buy whiskey for my crew.
>I'm looking for a man named Bucard.

Why I'm in this bar? Why to buy whiskey for my crew, of course.
As for why I'm on this miserable island in the first place, well, I'm looking for a man named Bucard. You wouldn't happen to know where he is, would you?
>>
>>1533582
This Anon >>1533636 is wise in the ways of shady taverns. I support this
>>
>>1533582
>I'm here to buy whiskey for my crew.
>I just want a glass, and a conversation about this area.
>>
>>1533636
Also Bucard too
>>
Sorry guys, dozed off, woke up, going back to sleep. Proper session tomorrow, update in the morning hopefully
>>
>>1533582
>all three
>>
>>1533608
>>1533636
>>1533754
>Two hundred in paper credits for some shitty whiskey that we can't even allow the men to drink in any appreciable amount because discipline.
We fought hard for that money you're wasting, anons.
>>
>>1534466
Is two hundred for a barrel a reasonable or overpriced price?
>>
>>1534524
We'll need master evans for that.

But then again, first rule of bartering, never accept the first price.

>Wrily ask if its 1 part whiskey, 2 part water and counteroffer a lower price.
>>
>>1534934
Good thinking.

Also, bump
>>
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"Whiskey, of course. Real question's if I'm paying for one part whiskey and two parts water," you say.

"Oh? Is that so?" the bartender scoffs. "And what would you call that in the Navy?"

"Don't know, that's the secret mix that Intelligence informs us is the piss that the Republic calls whiskey," you say, a smile tugging at your lips. "I'm hoping you've got real drink - I've got a hundred credits waiting for it."

"Hundred seventy-five," the bartender replies, folding his arms over his chest.

"Twenty-five and you've got a deal."

"Sixty. Final offer, you cheap bastard,"

"Fifty."

"Does the Navy pay you that little?"

"Fifty-five, and I'd sure be making more money out of the Navy."

"Deal. I'm guessing you didn't have much of a choice."

"Not particularly," you shrug, "but if I wanted to make money, I'd have joined the Supply Corps."

The bartender finally smiles at that. "No kidding, from what I've heard it's a revolving door at Scrap Bay for the Quartermasters."

"The Navy Commission is nothing if not efficient," you nod. "You've been up to Scrap Bay?"

"Kids moved up there. Less chance of ending up on a guillotine than in Port Liberty, and less chance of gettin' press-ganged. Republic ships have a greater hunger, and they keep a tighter clamp down on the networks that help people get out of conscription up here,"

"Hmph. You got a baron around here?" you ask, hoping you're getting the local nomenclature right.

"No, but word gets around. Good officers know to pay my type fairly, and bad officers don't know who they can get away with robbing. Last captain to seize my stock went off and torched a Krempt factory for the machinery - torpedo found their hull at anchor real quick. Republic was blamed, of course," he shrugs.
>>
>>1538055
"So. Why are you here?" the bartender asks.

"In this bar? Whiskey for the crew, of course," you reply evenly.

"I see."

"As for why I'm on this miserably island in the first place, well, I'm looking for a man named Bucard. You wouldn't happen to know where he is, would you?"

The bartender wordlessly reaches over with a glass and taps on the head of the drunk sleeping on the counter. The armed man in the corner stirs - a bodyguard of some sort.

"That's Bucard?" you say, mostly to yourself.

"Yes. What's your business with him?" the man in the corner demands.

"Who're you?" you counter.

"Krempt," he says, with the voice of a man that expects to be respected. "Hired, of course."

"Right. I some equipment that Mr. Bucard apparently ordered..."

His eyes narrow. "You're not a smuggler,"

"No, your smuggler had a foolish escort that believed it proper to fire on a Navy warship. I'm merely interested in delivering the order to your employer, and perhaps figuring out what he's up to."

"Client, not employer," the mercenary says, grimacing. "Typical of Bucard. The finest mercenaries of the Kraegsk for his own protection, but he turns down our recommendation for Krempt escorts on his vital equipment. He certainly isn't lacking the money."

Clearly, a mercenary would not be so dismissive and open about his 'client' if the client was a man to be feared or respected. That, at least, is a positive note in this strange situation.

"Either way, I'd like to speak with Mr. Bucard," you say.

"When he sobers up, he will be taken to our airship. You may meet him there. Do not bring an army."

"Dictating terms to me?"

"You don't seem like the type of officer to fly into a rage over ego," the mercenary shrugs.

"Perhaps. But those are poor terms,"

"Krempt has more lucrative things to do than kidnap Navy officers."

"Hmph. And what of the officers that fly into a rage?"

"Someone declares a private war on Krempt every now and again," the mercenary shrugs again. "We're still around."

"Must have been impotent officers," you scoff.

"Certainly. The only ones to fight us are the ones we can afford to fight," the mercenary says. "Now, it will be some time till he wakes."

>Actually, I'll be waiting here for him to wake up, thank you very much.
>I will be at the airship at the end of the day.
>Something else.

If you chose to go to the airship has instructed...
>I head to the summit in the meantime.
>I head to the factory.
>I go back to the Brora.
>I pass the time in the tavern.
>Something else?
>>
>>1538172
>I will be at the airship at the end of the day.
>I head to the summit in the meantime.

This should give us a good overview of the island. Obviously we will be taking a few armed crew with us. And no drinking the whiskey until the island is over the horizon!

As for the meeting at the airship, why don't we bring the suits? My guess is they're heavy (the Apollo suits weighed 180 pounds each), so we can have each crate with a suit carried by 2-3 armed men. We won't be bringing an army, but it will be enough to hopefully show we are not to be fucked with while demonstrating we actually have the goods he wants.
>>
>>1538352
Seconded.
>>
>>1538172
>I will be at the airship at the end of the day.
>I go back to the Brora.

Inform McKenna we have purchased something and a crew is needed to carry it back to the ship and that we will be attending a meeting aboard the airship with Bucard.
>>
Working on summit.
>>
>>1538352
I support this, but, we don't have the suits I believe.
>>
>>1538824
We definitely took the suits from the smuggler - he remarked sadly how the buyer was paying a lot for them - so they would be on our ship.
>>
Bad night, guys. I'll update as soon as possible.
>>
>>1538960
No worries. Take your time
>>
Were we going to try to sell the wrecked escort here? We should ask about who to talk to for that sort of thing. Or we could bring it back to Scrap Bay. Maybe it's enough of a prize to get us assigned to a larger ship, in addition to that lifting gas we found.
>>
>>1538960
If you cant update today its fine~ Thanks for running scribe. Great to see this quest again.
>>
>>1538960
Take your time. This quest is worth waiting for.
>>
>>1538973
I'd rather we sell at Sebseyk. Scrap Bay is a beaucratic nightmare and we'll never see the proceeds. At least with us having helped save the garrison, we can get a good price and we help the Imperial War effort rather than just enrich our pockets.
>>
>>1538973
Actually, now that I think about it, we probably sold the hulk at that big settlement offscreen where we dropped off the prisoners and left the convoy. If that's not the case, we probably won't sell the hulk here unless we get a really good offer.
>>
>>1539019

We still have it; no mention was made of selling it or its price at Sbvysek and it can be seen being towed behind us in the picture of our approach to Jorrat's Column >>1533298
>>
I'm aware that I might be totally stupid to ask this, but is there any chance the wrecked escort become combat worthy? And if so, would it be possible to use it?(although abandoning our brora for that would obviously be a bad idea, just wanted to know what and why something is wrong in what way)
Pardon me if I sound a bit incoherent, stuff happening on this end
>>
>>1540255
Considering that the hull is still fine, it certainly could be.

However I doubt that we'd still be able to use it. It'd probably have its superstructure rebuilt, rearmed, then shoved onto the next Lieutenant Commander in need of a ship. Since we're pretty low rank there's no chance we'll be able to go to the build-a-squadron workshop til we can command more than our loveable shit box.
>>
>>1540379
Speaking of not getting additional ships to command, what do you guys want to do if/when we restore that high-tech gunboat we left behind (the one near the massive red gem)? It's almost certainly too valuable for research purposes for us to be allowed to keep it...

Also, why don't we offer to sell the Klesia (extremely valuable lifting gas) to Bucard? Something tells me the fabulously wealthy owner of an airship would be very interested in the substance.
>>
>>1540660
Not a bad idea, but we are loyal Navy. Does the Navy use Airships much? Enough that it would count as War Materials?
>>
>>1540720
Mostly for scouting balloons and such.
>>
>>1540724
Wanted to get a feel for how we should proceed on selling off stuff. How much we should turn over to command because we are an honourable officer, and how much is ours to dispose of as we see fit.
>>
>>1540741
Seeing as we have 1 canister of it and it is hard to divide a gas, either all of it or none of it. Unless we can figure out a convincing reason why it would be partly empty.
>>
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>>1540753
Sorry, not making myself clear. I will commit Sayaka

How much of all the stuff is war material or better off going to the military because we are an honourable officer, and how much is ours to dispose of as we see fit.
>>
>>1540762
Well, it could be argued that selling it is still honorable. We will use the money to upgrade our fighting capabilities, which itself would help the war effort. The benefits of a single barrel in the massive corrupt Citadel bureaucracy would soon be diluted.

Honestly, the central question here is whether we want to "sell" the barrel to a specific individual in high command for favor and influence, or sell it here for possibly tens of thousands of credits. This stuff is all but unbuyable on the black market, so I imagine our rich drunk friend here would pay quite a premium for it.

See below for what Scribe has previously told us about Klesia:

>Goodness, you don't even know what Klesia would sell for - that sort of thing's a strategic. A black market merchant trying to sell Klesia would find his entire scrummy settlement raided by the Citadel military as soon as word of it filtered up to the right people. Certainly you could be compensated... but it's also an influence peddling item.

>Perhaps you're exaggerating a bit in your excitement, but Klesia's a big find. Thousands of credits for a good barrel, or quite a bit of favor.

>Certainly, Klesia's been found in the Kraegsk before... perhaps the wrecks outside were previous, larger attempts at it. The history of the Citadel's war in the Kraegsk is nearly as shrouded in mystery as the Old Empire.
>>
>>1540782
>entire scrummy settlement raided by the Citadel military

Probably best to turn it over to the military. We sell it to this guy, and gets found out, he gets raided, rats us out and we fry.

Nope nope nope. Turn the gas in to command
>>
>>1540871

This, especially if we can turn that gained favor into a new command.
>>
>>1541410
I refuse to leave the Brora in the hands of someone who does not meet our standards. She has served us well and we will stay with her until a worthy captain is found to replace us.

Shame on you for suggesting we abandon our shipfu.
>>
>>1541436
The brora is a dime a dozen up armed tramp trawler. Gifting it to a capable captain is just insulting.

I still think we should have traded to that Corvette we found in the hydroponics station.
>>
>>1541445
Agreed.

We can always bring the key elements of our current crew over to our new command.
>>
>>1541507
I've actually grown fond of the Brora's crew and conscripts. I'd like to bring them all to a new command, and maybe get them actual commissions as enlisted too.
>>
>>1541445
The Brora is our waifu though,

She's beaten up and short, has a drug problem and probably has a venereal disease but she's our girl.
>>
>>1541595
>>1541445
>>1541436
>>1541410
I've got it! We simply weld the Brora on top of a bigger ship's hull!
>>
>>1541445
Do you mean that ancient advanced gunboat we found near the massive jewel?

That would certainly be an amazing catch and a much, much better ship than the Bora. On the other hand, such an advanced ship would attract a lot of attention and could be taken away from us. Maybe we can "bribe" the Citadel brass with the lifting gas we found so we can keep the "new" ship?
>>
>>1541716
To add to this, when we get the gunboat we should make an effort to crap it up on the outside. Maybe we can add a fake funnel with smoke generator and add a few patches over the seamless hull. The more shit the gunship looks on the outside the less likely it is to be taken from us.
>>
>>1541716
>>1541731
Tbh even though I voted for trading up. Maintenance and spare parts on that thing would be next to impossible. Unless we can find some sort of autofab still working
>>
>>1541716
Its too valuable to leave in the hands of an inexperienced captain in a shithole.

It would be taken back to the capital and never leave because its also too valuable to risk losing in combat.

Its life would be spent puttering around a secure inlet being obsessed over by researchers.
>>
>>1541743
Sounds like good and easy safe money if we could captain that ship in that role
>>
>>1541743
Agreed. They'd never let us keep it if they find out how advanced it really is. Which is why I suggested uglifying it in the first place. I'm also starting to really regret selling that targeting array. While we had no idea we would ever be able to use it when we sold it, if we integrated it into the gunboat there's a good chance we could fire over the horizon.

>>1541775
Yeah, but where's the fun in doing a quest in that position?
>>
>>1541830
Maybe we become part of a clandestine unit sent to investigate ancient tech sites using asterean gear. Also it was mentioned that there might be Eldritch stuff going on. So it could be quite fun.
>>
Been swerving between run/no run tonight, as I don't trust myself to run the quest when everything else isn't going well - reading through the archives, I can usually tell whenever I was having a bad day - but finding all this quality discussion has . Update soon, fellow scrappers.
>>
>>1541853
Thanks Scribe, you're awesome. Don't push so hard you burn yourself out - this is a great quest that is going places. Take all the time you need.
>>
>>1541853
you are by far my favorite QM, Scribe
Take it easy
>>
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Promising to show up at the airship when it gets dark, you exit the tavern and ascend the Column for a better view. The mist closes around you and your small party of Conscript Mays, Seaman Howards, and Ensign Redek.

The ascent is long, but not particularly difficult - the ladders and lengths of plating are evidently used, but you pass no one on your way up. Shanties, ruins, and the detritus of the War litter the sides of the Column.

When you reach the summit, the fog has fully moved in and obscured the view of everything below - you might as well be on a tiny island in the sea, surrounded by a hazy grey sky that gives way to dark and jagged rocks. The rusting scrap of coastal guns are scattered across the summit, a collection of shanties built around a ruined brick building and cliff-crane being the only signs of human habitation. Timid eyes watch you from gaping holes in the scrap-metal walls, but do not approach.

In the center of the summit is a baffling hole, going straight down into the darkness. Parts of the edge are fenced off, but it's not clear what the hole was far - there are no crane foundations, nor remnants of an elevator.

Another mystery of the past. A common feature of your life ever since you arrived in this archipelago. A strange feeling - heat, an ache in your mind, pulling you to your belt-pack. You reach in, your hands feeling out the Amulet. Of course the Amulet is in there.

>Head back down to the wharf.
>Wait and see if the fog clears.
>Walk over to the shanties, try to meet the locals.
>Take out the Amulet. A familiar presence tugs at your mind in the presence of the past...
>Throw a flare down the hole.
>Something else?
>>
>>1542307
>>Take out the Amulet. A familiar presence tugs at your mind in the presence of the past...
>>
>>1542307
>Take out the Amulet. A familiar presence tugs at your mind in the presence of the past...

Oh boy
>>
>>1542307
Wait and see if the fog clears.

>>1542334
>>1542375
I guess we know why all the nobles are addicted to the amulet. It's lure is too strong.
>>
>>1542392
Curiousity. To see what this place used to be.
>>
>>1542307
>Wait and see if the fog clears.

No Amulet! We save that for important shit. Weird shit that will fuck us up if we don't figure it out quick.

Not for idle curiousity that might just be the amulet screwing with us
>>
>>1542375
I second this.

Nothing freaky could happen at all with a gigantic perfectly straight hole at the top of a creepy peak
>>
>>1542307
>>Wait and see if the fog clears.
>>Throw a flare down the hole.
No Amulet. Lets not use that thing just yet.
>>
Rolled 2 (1d10)

You wait for the fog to clear.
>>
>>1542544
OH BOY
>>
>>1542544
So... is that good or bad? We've had rolls go either way in this quest.
>>
>>1542608
Struggling to manage a conversation, painting a model before the paint on the pallet dries, and drawing a basic scene-setter - and yeah, my internal "6+ is this and everything else is y" is pretty random, I ought to spell it out in the future... maybe
>>
>>1542647
Whatcha paintin'?
>>
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>>1542670
IG, probably appropriately given the setting this quest is in
>>
>>1542647
No worries. I actually think it's better if you don't tell us what we're rolling against. It fits better with the whole unknowable Eldritch theme. Some of the mystery is taken away if you just tell us the level we are going against. Of course, having known rolls we're aiming for works much better for battles.
>>
>>1542752
lookin' good
>>
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Can't draw for shit tonight.

3v2

You wait for a while, but the fog only grows thicker, choking the summit - eventually, even the coastal guns are vague outlines in the haze, jagged spires into the sky. The only constant is the rock underneath your feet, the gaping hole in front of you, and your hand as you occasionally wave it in front of your face to reassure yourself of reality.

Eventually, you realize you can't hear the conversation between Howards and Mays behind you - you turn around, and only the defeaning fog greets your eyes. The ladder you climbed up recedes into the white only a dozen paces from your position on the edge, the rock face disappearing into the haze.

Distinctly unsettled, you have a second realization - you've reached into your pack, gripping the Amulet...

A figure stands by the hole, leaning on a fence, staring down.

>Approach the visage.
>Retreat down the ladder, calling for your crew.
>Wait by the edge.
>Something else?
>>
>>1542952
>Approach the visage.

Well, the stone's got us. Let's see how this plays out.

Art looks fine. Catches the mood.
>>
>>1542952
Retreat down the ladder.

Never go into bungholes alone.
>>
>>1542952
>Wait by the edge.
>Something else?
Maybe take cover? Something feels spooky.
>>
>>1542952
>>Wait by the edge.

Dont misstep and fall off.
>>
Rolled 7 (1d10)

You wait for a while...
>>
>>1543041
The figure eventually looks up, and around, and finally in your direction.

The figure waves at you.

>Approach the visage.
>Call out to the visage.
>Retreat down the ladder.
>Something else?

sleeping soon, on the plus side, I have regained the fire to do a proper run tomorrow
>>
>>1543069
>Approach the visage

In for a penny, in for a pound of flesh
>>
>>1543069
>Approach the visage.
>Something else?
Wave back before approaching?
Also finally caught up, really like the feel of this quest. Feels like ww1/2 version of starsector.
>>
>>1543168
Supporting this.
>>
>>1543069
>Approach the visage.
>>
>>1542952
> Wave at the visage
> Approach it.
>>
>>1543168
this is good
>>
>>1543069
>Approach the visage.

But watch your fucking step and make sure the hole is actually where it is and not where the amulet is showing it is
>>
>>1543069
>>Call out to the visage.
Wave to it first to see if it will come over. Then call out something like "hello?" That won't make our crew think we are entirely nuts if they overhear.

Gonna have to be a contrarian here. We know these visions can still exert some physical force. It may be capable of grabbing or pushing us into the pit, and that's assuming we don't miss-judge our step. We should not approach.
>>
>>1544657
Support.
>>
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>>1543069
You wave back. You can already guess who the figure is, seeing as they seem to know you already.

Approaching the hole, you walk slowly and carefully, gingerly testing the ground in front of you - in this possibly supernatural fog, where even the rock under your boots seems dulled and ethereal, you cannot be too careful. You're walking towards a hole drilled directly into the Column, after all.

You near the edge of the hole - pausing, you strain your eyes for the figure, still indistinct. "Hello?" you call out.

"Reynolr!" the figure responds, and you recognize the sing-song voice and strangely refined Kraegsk accent - Miss Chapuis, the lady with the Amulet and an impressively frequent intruder into your duty, considering her physical body has been in Scrap Bay this whole time. Her form is shimmering and opaque, seemingly reflecting the color of the sun-brightened haze above.

"What are you doing here?" you ask, not expecting a straight answer.

"I'd ask you the same, Mr. Meier! I feel curiosity that is not my own, and the next doorway I walk through I am somewhere else. Sofia must be quite confused - unless this is a projection, and I've collapsed to the carpet of my home... I must say, I've never asked Gor what happened to me before-"

"Perhaps we should not be talking over such a distance. And perhaps you should not be leaning against that flimsy fencing, in case this isn't a projection."

"Your point is well made," she concedes.
>>
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>>1546475
"You know," Céleste says as she approaches, "I only ever traveled out to the north shore of Scrap Bay, and walked among the ruins there, Amulet in hand. This is terribly exciting, to see something new."

"You never left the island?" you ask.

"Never. There's nowhere to go for nobility, neither expected nor safe."

"I suppose I've given up your appearances to the vagaries of the amulet," you sigh.

"Yes, well, why are you standing on a tiny island in the mist?" she asks.

"It's the summit of a column of rock. Jorrat's Column, if you've ever heard of it," you explain.

"Never have. And did you say 'summit'?"

"Yes?"

Céleste, even in her ethereal state, visibly recoils. "Oh." she mutters.

"Do poorly with heights?"

"Some of them," she admits. "This is... certainly not a monument of stability, especially with the enormous hole driven down the center of it..."

"I suppose not," you shrug.

"Yes- well, would you care to take your Amulet out, and see what this place used to be? It'd at least give this place the veneer of stability."

"Why haven't you done anything with yours?" you ask.

"I haven't been good with your consent on these matters- my enthusiasm for this sort of thing isn't, I know, matched by yours. I'm trying to improve that." she says seriously. "Shall we?"

>See the past. Retrieve the jewel.
>Bid your goodbyes, and retreat down the ladder. You have things to do.
>Something else?
>>
>>1546478
>Something else?
I've never seen you with your hair down before. It looks nice.
>>
>>1521639
>Bid your goodbyes, and retreat down the ladder. You have things to do.

As much as I would love to use the amuley and see the purpose of this ancient structure, I have a feeling we should save the jewel for critical moments. We've only intentionally used it once and it already is starting to get a grasp on our mind. I wonder if this could become like Ruby Quest where using the third eye/jewel slowly becomes more and more dangerous until our visions are actively attempting to get us killed. Best not to risk it without great need. Besides, we want to set a good example for the young lady.
>>
>>1546478
>Bid your goodbyes, and retreat down the ladder. You have things to do.

This Anon >>1546509 knows why
>>
>>1546509
Can't we chat first?
>>
>>1546509
Besides, i have a feeling if we look into the past where the amulets were involved, like with the mine, or maybe here, we can know the true purpose and effect of the amulwhile there is still time
>>
>>1546505
>See the past. Retrieve the jewel.
Add this
>>
>>1546478
>See the past. Retrieve the jewel.
This is not like with Celeste where she uses it constantly, its an odd peek into the past to add backstory and lore that we know.
>>1546505
Also this, cause I want to know how she would react, and maybe ask after Sofia
>>
>>1546542
>we can know the true purpose and effect of the amulet while there is still time

There are some things man was not meant to know. The Astaerans delved too deeply and look where it got them.
>>
>>1546478
>See the past. Retrieve the jewel.

I want to know what's up with this giant hole.
>>
>>1546478
>See the past. Retrieve the jewel.
>>
>>1546478
>See the past. Retrieve the jewel.
>>
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You retrieve the amulet from your pack. Nothing changes.

"What do I..." you begin, chilled by the unfamiliarity of the situation. Anything that exceeds Academy teachings leaves you rather uncomfortable.

"Just acknowledge your curiosity. The Amulet grants you what you want," she says, then frowns. "Within reason. What you want, I mean, not what the amulet can grant you..."

The light changes - the fog is different, but still there.

"Your friends back in the Bay?"

"Oh, yes," she shudders, shaking her head. "I really ought to tell you about some of those things, for the sake of your job, you know... if I ever make it out of the Bay. They have ways of knowing if you're too close..."

The light changes back. Clearly she's not thinking about the past anymore.

"Well..." you say, "I've never seen you with your hair down. It looks nice."

"Oh?" she says, her reaction being rather puzzled. "You are certainly not a man of the Kraegsk, Mr. Meier. Goodness knows you've transgressed the ancestors if it isn't delicately coiffed..."

The light does not change.

"You should take off your cap, Reynolr." Céleste quips.

"Why's that?"

"You Navy men all look the same with your caps," she says arily. "It doesn't fit my image."

You comply, removing your officer's cap, and the light changes after a while.
>>
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>>1546966
It's almost underwhelming - the fog hides the vista of the Kraegsk of the past, making the height rather pointless for scenic purposes. Probably better for Céleste, considering her apparent fear of heights...

The hole is gone - in its place, a cylinder of metal rises into the sky for hundreds of paces, the lights emplaced into its sides disappearing after that. A closed ramp of sorts rises up the rocky slope, terminating about a dozen paces from the cylinder. More like a rope than a cylinder - a rope stretching infinitely into the sky, tethered to an impossibly high structure. Perhaps an Astaeran airship?

You watch in silence as a pod appears in the haze, arching down the rope on a shimmering cushion. It docks with the ramp - figures move inside the windows, the clamor of machinery sounds, and the pod rockets back up into the sky.

"An elevator," Céleste says, breaking the silence. "I read about these. The people of the past, they mastered the stars after they mastered the sea, and they had elevators to the floor of the sea and the roof of the sky..."
>>
>>1546974
So this is the site of a space elevator? Very interesting, this means there is either a massive satellite in geostationary orbit over this site or (perhaps more likely) a massive debris field. This makes those "diving suits" we're selling all the more curious...
>>
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>>1546974
"You know a lot about these things," you observe.

"Oh, yes. The books of the library of Master Pavoir had accumulated many architectural volumes over the years before my time - as a girl, I spent many days there, reading the technical manuals before I could understand them. I saved a few of the manuals after the Ministry raided and burnt his library."

"Blasphemy," you shrug. "I suppose you expect me not to report you,"

"Hm, don't you have pretty hair," she deadpans, "very lovely, now, off to the stake with you!"

You both get a chuckle out of that one. The Ministry's disregard for the status of the nobility is one of the few common notes of humor - and outrage - shared between the disparate houses of the Citadel. "Point taken," you say.

"Lovely, isn't it?" Céleste says, turning her gaze away from you and back to the 'elevator'. "They must have thought so little of this - there were much larger elevators nearer the poles - yet I can scarcely comprehend even this... auxiliary elevator, I would assume."

"One shouldn't forget the present to gape at the past," you remind her. "But it is impressive."

"Certainly."

"Say... Céleste, have you heard of a man named Bucard?"

"I think I've heard of the name. Fabulously wealthy, one of the suppliers of artifacts and amulets to the... circles, of that sort, that exist in the Bay. Only a name and a source, not a man to any of us. I always wanted to be one of the ones finding those artifacts out there, at least as a girl..."

>I should get going. I need to meet this man.
>We should try to get onto the ramp. Who knows how far the amulet's power will take us?
>Perhaps one day you would like to see these ruins... first hand? Auxiliary positions can be created at an Officer's whim, you know.
>I would prefer if you try not to show up via amulet in the future, Miss Chapuis.
>Something else?
>>
Trying to come up with meaningful choices is difficult for exposition conversations, which is probably why they inevitably stretch on for so long between choices. Hopefully the massive chunks of time seem worth it for the sake of exposition - such was the purpose of including the summit as a choice when we first arrived...
>>
>>1547020
>I should get going. I need to meet this man.
>Something else
We should be extremely cautious when dealing with Bucard even if he appears a drunk. If he supplies the amulets who knows what power and knowledge he may wield over its wearers. We don't want him peering into our mind and finding out about the giant gem, the techno fortress, and computer override code, for example. Maybe we should leave our amulet at the Bora when we go to meet him?

>>1547038
No worries. The exposition and world building help make this universe feel alive. We'll probably have a chance to come back here and divine the full purpose of the facility later.
>>
>>1547020
>I should get going. I need to meet this man.

And re-state our concerns about the amulet.

>>1547038
The exposition is good. Lets us get a feel for some part of the world which will help with later interactions.

Also its a good read.
>>
>>1547081
Just had an additional thought. Bucard can almost certainly track us through the Amulet if he becomes aware of it/makes a connection when Celeste can already do that accidentally. Lets definitely not bring it to the meeting.
>>
>>1547020
>I should get going. I need to meet this man.

>Something else?
Say that we'll visit when we're back in Scrap Bay.
>>
>>1547096
This is a good idea.
>>
Where'd everyone go?
>>
>>1547257
Often my exposition pauses kill the pace of votes - even then, three is good compared to some of the other poor quests on this board. Updating now, possibly without a picture because I can't draw fast to save my life tonight.
>>
>>1547020
While I realize you're writing, if you notice this post before you finish,

>>1547189
the inclusion of requesting a visit with Céleste is something I'd like do.
>>
>>1547020
>I should get going. I need to meet this man.
>Perhaps one day you would like to see these ruins... first hand? Auxiliary positions can be created at an Officer's whim, you know.
>Something else?
Compliment her hair
>>
>>1547478
>Compliment her hair

Most elegant heresy?
>>
Sorry lads, summer+college discussion came up and sucked up time. Final update with intermittent updates tomorrow - plus a proper run late at night. Hopefully I can finally get a good pace going and find that balance between quality and speed for the posting.

Captcha: MAXIMUM STOP
>>
>>1547576
Will the thread still be around
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>>1547576
Shit, I wasn't clear at all. One final update tonight, then the schedule for tomorrow, and I'll be running in this thread until it nears the very bottom of the catalog.
>>
>>1547038
I don't mind, it's a nice read.

>>1547020
I agree with >>1547081, he has a potential link with these crystals, which means we should be very careful.
>>
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"I should get going. I need to meet Bucard," you say, dropping your amulet back into your belt-pack.

"Oh? Are you buying artifacts?" Céleste asks.

"Not quite. Ever heard anything about 'strange diving suits'?"

"Can't say as I have - but I'll look them up..."

"I've acquired a pair, destined for Bucard. I'll visit the next time I'm in Scrap Bay."

"I'll be looking forward to it."

"And... how is Sofia doing? Have you tried to corrupt her with the amulet yet?" you say, with a mere hint of levity.

"Sofia can't decide between profound joy or profound homesickness. I must admit, there are no 'sun-kissed shores' to be found here - or olives, for that matter," Céleste says lightly, then frowns. "No, and she knows little of the amulets at all. No doubt she would beg me to take her back to her homeland, as fleeting as it really is... I've used it less. Quite a bit less. Fare thee well, Reynolr."

"The same, Céleste - oh, and another thing-"

"Yes?"

"You should wear your hair down more, it's quite... rememer what you said about my cap?" you ask as you place said cap firmly back on your head. "About hiding my identity, yes? The coiffed fuss, the hats, everything... they hide you even more, all of you nobles- us nobles-" you correct yourself. "I intend to hide myself when I put on my uniform - the tradition and service and so on - but everyone at that ball was trying their damnedest to stand out, but only managed to smother themselves."

"I see," Céleste nods, "Though I can't-"

"You look better with your hair down," you say.

"Better?" she says lightly.

"Good."

"Hmph, you should have started with that last bit," she smiles. "You Navy men are supposed to be barely literate, it's far less straightforward when you are."

"Since when did nobles care of literacy?" you ask, sharing a laugh. "And besides, you're speaking about the Army, and you're right." She doesn't get the inter-service jab, and probably shouldn't, know that you remember her brother - but your mild humor is quite infectious on the ghostly, fog-shrouded summit.

You head down the ladder, unsurprised when you find Conscript Mays and Seaman Howards at the bottom of the latter, poking around some ruins. To them, you were gone for hardly a few minutes - another session of tinkering with your newly-inaccurate pocket watch thanks to the amulet.

You head down the Column, drop off your amulet - Bucard is obviously a user of that sorcery - and collect the suits, heading to the airship as the sky darkens.
>>
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Apologies for the late post, and thanks for playing! Up Next: A strange and less than sober - or sane - man named Alesandre Bucard.
>>
>>1547974
thanks for the run scribe
>>
>>1547974
Thanks for running!
I'd just like to note that space elevators must always be over the equator. They could be tethered closer to the poles, but only if they have at least three tethers running to different hemispheres.
>>
>>1548061
It could be a part of an orbital ring instead of a conventional space elevator, as they can be built around a planet at any attitude.
>>
>>1548068
If there was an orbital ring, I think we would either be able to see it if it was still there, or heard about the huge catastrophe it caused when it fell down.
>>
>>1548105
Not necessarily, depending on how big it is and how high up it is/was, it's quite possible for one to be invisible to the naked eye at least or for it to have mostly disintegrated when it fell apart.
>>
>>1548105
What if it drifted off to space?
What if it one day stopped existing?
What if the fae lords return after 3 millenia of slumber to get their due from a long-forgotten deal with the Astareans, with interest?
>>
>>1548116
It can't do that.
It can't do that.
Why would they want an orbital ring?

>>1548115
Since orbital rings rely on active suspension, it's extremely unlikely one could still exist up there.
That being said, the lack of any remains of the tether suggest that whatever structure this was, it was dismantled deliberately.
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>>1548145
>Why would they want an orbital ring?
You know the phrase, 'if you like it so much, why don't you put a ring on it'?
They found something that's really, really big.
>>
>>1548116
>>1548145
>>1548184
Turns out they didn't actually want the ring, it's just the Astarean empire invented a hell-drive and transported their orbital ring to them demon world. Whom proceeded to use it to...return the favour.
>>
>>1548061
>I'd just like to note that space elevators must always be over the equator.

That's according to the laws of physics we know. According to those same physical laws Eldritch abominations don't exist and time travel and/or teleportation is impossible. The ancients possessed "fuck you" levels of magi-tech that simply makes physics as we know it go and cry in a corner. I'm not convinced at all we can determine our geographical location from the space elevator when we are dealing with a civilization that creates such wonders. It's also possible that whatever disaster toppled their empire could have caused "real world" physics to re-assert itself in this location, which would explain the total collapse of the elevator.
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>>1549573
It could also be that what is currently the poles used to be part of the equator...
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>>1549573
Something doesn't really add up. Where's the elevator? Its not here yeah, but I'm looking on the map and theres no visible remains of the massive structure if it had collapsed either.
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>>1549677
It's tall but doesn't seem that wide. It could have just fallen into the sea.

Plus the taller sections would have burnt up.
>>
You traverse the valleys of the Column, over groaning catwalks and through pitch-black tunnels, relying on the glint of light at the exit to safeguard you from wandering down the wrong passage and deeper into the column. Rats in a maze, and unseen rats are scurrying in the blackness, out of sight. It's a relief when you finally emerge into the fading light and find yourself standing before the lighthouse, spindly legs climbing into the haze, the airship's bulk barely visible above it.

You're far less relieved to realize there's a team of Krempt men perched halfway up the lighthouse, aiming a machine gun down at you.

You instruct your crew to keep themselves and the suits at the tunnel's entrance, and walk over towards the waiting group at the base of the lighthouse. A ragged man in a stained suit, clutching at a bottle of whiskey, walks forward to meet you. Two mercenaries stand at his back, rifles in hand.

Mercy above - there's a jewel, a red jewel, set into his forehead. It glows as he extends an alcohol-stained hand to you.

"Alesandre Bucard," he introduces himself.

"Commander Reynolr, Citadel Navy-"

"Ah. Citadel," he interrupts you. "More pliable than those democratic fools, at least. I do understand the whole... attacking my shipment business, it's always the risk of saving money out here..."

The glow on his forehead dulls and finally disappears.

"Hm, I could've sworn..." he sounds disappointed. "It'd be silly for you to have one, of course. Ahem. How much for my shipment? Four hundred silver? One thousand paper? They're really not worth much to me, of course..."

>Both. Good day to you.
>Not so fast. I'm interested as to what they're for...
>What would be ridiculous for me to have?
>Something else?
>>
>>1550176
>Good sir, not to be rude, but your shipment attacked us first. We merely did what is considered polite. Besides, aren't you at least a little glad that we took up the task of delivery instead of selling it to the first scrapper we found?
>>
>>1550176
>>Not so fast. I'm interested as to what they're for...

"I've not seen designs like these out here and I expect they've something to do with the past of these ruins. Asteran artifacts are fascinating." Indicate the pistol on us.
>>
>>1550176
>>Not so fast. I'm interested as to what they're for...

Your bodyguard mentioned they were "mission critical" equipment. I've been around the sea a long time, and my crew has been around longer. None of us have ever seen suits like these before. Do not take me for a complete fool. I know these suits are extremely valuable to you, and before I consider turning them over to you for any price I will need to know what they are used for.
>>
Seven minutes before the next update. I've rediscovered the secret of speedy content: Emphasizing writing over slowing everything with constant drawings.
>>
>>1550196
I like this a lot
>>
>>1550176
Supporting both what >>1550196 and >>1550208 said.
Point out that we got shot first and the need to know where to use it for, although I think it would be better if we were formal about it. At least it should sound less intrusive that way?
>>
>>1550196
>>1550201
>>1550208
"Good sir, not to be rude, but your shipment attacked us first," you say, your voice diplomatic. "We merely did what is considered polite. Besides, aren't you at least a little glad that we took up the task of delivery instead of selling it to the first scrapper we found?"

"Hmph. Another delay wouldn't matter much, considerin' how long I've been chasing this thing... agh, I guess that ekes out a thanks. What do you want, a swig?" he holds out his bottle to you.

"...not quite. The suits, Bucard."

"What do the puppets of the Ministry care for them?" he asks, half-paying attention. It would seem he's just waiting for a price to be named.

"They're quite critical to your mission, yes?"

"Everything is replaceable, with enough effort." he sighs. "Your Ministry has forced that to be proven over and over."

"Well, Mr. Bucard - I've been around the sea a long time, and my crew has been around longer. None of us have ever seen suits like these before. Do not take me for a complete fool. I know these suits are extremely valuable to you,"

"More verbose than the usual," he groans. "It's always a bore when you're that way - let me guess, and it's all terrible blasphemy. You still don't understand anything beyond the rust and cordite..." he lifts up his bottle and empties half of what's left into his mouth.

"Quite the contrary - Astaeran artifacts are fascinating." you say, pulling your ancient pistol partially out of its holster.

The mercenaries behind Bucard raise their rifles in instant alarm - he waves them down, staring at your pistol. "What is that to you, officer? A simple advantage over your standard revolver - perhaps an admission that your Ministry-blessed technology is inferior to what came before?"

>An advantage. The past gives us an advantage whenever we can use it - the Ministry would not approve, but we are at war.
>An admission. I wish the Citadel would more readily adopt the past's technologies.
>A relic. Something to be respected - and I genuinely respect the ruins and the treasures to be gleaned from them. Rescue it from a market, polish it, and use it as it was intended.
>Something else?
>>
>>1550319
>A relic. Something to be respected - and I genuinely respect the ruins and the treasures to be gleaned from them. Rescue it from a market, polish it, and use it as it was intended.
>>
>>1550319
"An admission, an advantage, a relic.

I know some our ministries are busy trying to extract the secrets of these artifacts but the process will definitely be slow going. And while the war is ongoing, it is a shame but restoration works will most definitely take a low priority compared to war effort."
>>
>>1550319
>A relic. Something to be respected - and I genuinely respect the ruins and the treasures to be gleaned from them. Rescue it from a market, polish it, and use it as it was intended.

I'd vote for "I wish the citadel would more readily adopt the past's technology", but from the fucked up shit we've seen, that doesn't seem like the best idea without some very stringent conditions attached.
>>
>>1550319

>I've come across quite a few relics in my travels, Bucard, and I think we share a similar interest, although to different ends. Perhaps we can help each other. Tell me what you know about these suits and what you plan to do with them, and maybe I can help you in your future endeavors.
>>
>>1550365
This could work
>>
"A relic. Something to be respected - and I genuinely respect the ruins and the treasures to be gleaned from them. Rescue it from a market, polish it, and use it as it was intended." you say.

"Hm," Bucard puzzles, "admirable sentiment. At the very least, you're the especially canny sort of officer, enough to try and exploit my love of the relics..."

"I've come across quite a few relics in my travels, Bucard, and I think we share a similar interest, although to different ends," you say, evidently drawing his interest. "Perhaps we can help each other. Tell me what you know about these suits and what you plan to do with them, and maybe I can help you in your future endeavors."

"I never tell anyone from either side my aims. My mercs don't know. Mr... Reynolr, was it? You've piqued my interest." you can't tell if Bucard is being genuine, or is merely acting on some drunken whim. His bottle is empty by now - he twists around, motioning to his mercs, and one of them tosses more whiskey to him.

"The suits, then," you say,

"Slow down, Mr- I'm sorry, what is your last name? First names are simply unprofessional."

"Meier."

"Mr. Meier. Jorodaine or Clauzci, good stock... Mr. Meier, I can't tell you what my purpose is, and simply let you wander off to spill your guts to the Ministry. No, let's make that exchange now - see if you really have an interest in the past. One thousand silver, Mr. Meier, if you refuse my offer and leave the suits with me unexplained..."

"And your offer is?"

"Accompany me on my expedition. Refuse the payment, and perhaps you will experience a chance at relics you could never glimpse on the surface crust of these wretched islands... you'd best decide quickly, Mr. Meier. I'm quite sodden and in quite an interested mood by your declaration - perhaps you can prove to me your Citadel is more than the puppets of the Ministry, a raging bull in a china shop they cannot and do not want to understand..."

You think rapidly - he's insane, requesting a Navy officer as a hired gun? A mercenary? You have your duty! It could work, though - you've accumulated quite a bit of leave time, and there is no great crisis to infringe on that. Those scientists you met in Scrap Bay, too, could give you an excuse to accompany this man...

>I'm an officer of the Navy, not a Krempt mercenary. I'm not following you anywhere - I'll take your silver and leave.
>A shame. You won't be seeing those suits, then - goodbye, Bucard.
>I'm equally intrigued. What are the terms of my presence? What is expected of me, and where are we going? Am I allowed to bring others?
>I'm only following you if I follow you in the Brora.
>Something else?
>>
>>1550491
>>I'm equally intrigued. What are the terms of my presence? What is expected of me, and where are we going? Am I allowed to bring others?
>>
>>1550491
>I'm equally intrigued. What are the terms of my presence? What is expected of me, and where are we going? Am I allowed to bring others?
>>
>>1550491
>>I'm equally intrigued. What are the terms of my presence? What is expected of me, and where are we going? Am I allowed to bring others?

>However, it would have to be after I complete my current patrol, and I'm only following you if I follow you in the Brora.

We shouldn't go completely AWOL and should return to Sbvysek first, but if we're to get our further orders from the Sbvysek base commander I'm sure we could get some leeway in where we go next, freeing us up for this side mission.
>>
>>1550491
>I'm equally intrigued. What are the terms of my presence? What is expected of me, and where are we going? Am I allowed to bring others?
He should know that we are tied down by our duty, although he wouldn't know our situation that much.
>>
>>1550491
>>1550545
Support.
>>
>>1550545
Seconded
>>
"I'm equally intrigued - but it would have to be after I complete my current patrol, and only if I'm following you in the Brora - my ship."

"Ah, your little trawler... that's a problem, Mr. Meier. I would much prefer if you accompanied me north aboard this airship, independent within reason but without artillery at your back. An 'escort' restricted to the sea would be quite limiting to me, I'm afraid - and the northern storms might swallow you up. It would be unfortunate, for the first curios Citadel officer I meet to kill himself out of a misplaced sense of safety. Trust me, Mr. Meier, you would merely be endangering your crew. We are your best safeguard from the dangers of the past, and the less we have to... worry, to worry about, the better."

"What would be expected of me, then?" you ask. "Am I allowed to bring others?"

"You'd be a consultant, I suppose. A living lesson that the Citadel can adapt and show tact, and partially a whim of this moment, I suppose. Do you know what they call your type in my circles? I only say 'Ministry' for you benefit."

"I can't say as I do..."

"Book burners, Mr. Meier. We call you book-burners. You can show me that the Citadel can read. As to companions, two or three would not be too much for my Krempt men to accommodate, though I would prefer if you do not bring your Ministry acolyte friend with you."

"So... I would accompany you on an airship, as a member of... a team?"

"More or less. You could dock at Scrap Bay, and take a civilian ship to the Volcano. We will be fueling and taking on supplies there over the next week."

>I accept. I will see you there, perhaps with 'friends' in tow... Now, tell me everything about the suits, and your - our - destination.
>I decline. Good day to you, I will spend your silver wisely.
>You're not getting those suits. Goodbye, blasphemer.
>I am adamant about the Brora - find a way to accommodate my ship, or do not expect the legitimacy of my presence. Surely there is an artifact or channel that protects my passage?
>This must be more official. A large contingent of Citadel personnel must be allowed aboard your airship, Bucard.
>I still have questions - [______]
>Something else?

Perhaps if you keep him talking, he will let slip more details. He's quite drunk by now...
>>
>>1550651
>>I accept. I will see you there, perhaps with 'friends' in tow... Now, tell me everything about the suits, and your - our - destination.
>>
>>1550651
>>I accept. I will see you there, perhaps with 'friends' in tow... Now, tell me everything about the suits, and your - our - destination.

Better to be complacent for now. The more he thinks he's in control, the more he'll let slip.
>>
>>1550651
>though I would prefer if you do not bring your Ministry acolyte friend with you."

Is this referring to the ministry incharge of the artifacts? Our researcher friends?
>>
>>1550651
>I am adamant about the Brora - find a way to accommodate my ship, or do not expect the legitimacy of my presence. Surely there is an artifact or channel that protects my passage?
Offer to bribe him with the barrel of Klesia (lifting gas). It should pique his curiousity even more to wonder how a lowly officer came across such a valuable resource, and its value may well be enough that he can afford to spend what resources are necessary to protect the "Brora."

Speaking of...
>Something else?
We should head right back to the ancient gunboat and restore it the best we can, while making the outside as ugly as possible. It should be much more capable of dealing with bad weather than the Brora, and would be much faster as well. We can use our portable smokescreen generator to make it appear to be powered by a regular engine and can erect a suitable disguise provided Bucard does not come aboard. We should also be certain to keep the amulet well out of range so we aren't even tempted to pick it up when we are around Bucard.
>>
Important vote, waiting a bit before locking it in.
>>
>>1550712
If additional voters are coming in, part of the reason I picked this is meta. If we lose our ship we lose agency. We aren't setting the next course, we're just along for the ride with a bunch of heavily armed mercenaries. It could be similar to the retconed raid. Keeping our ship (and hopefully upgrading it significantly) will keep us potent and master of our own destiny.
>>
>>1550689
He's probably still referring to the Right and Honorable, Exonerated and Exculpated Ministry of the Citadel - a vaguely-religious government organ with enough power and sanctity in its quest for unity to cause the references of blasphemy by Citadel citizens to be completely serious - of course, that's what you've heard, as the Ministry's grip on Jorodaine (your homeland) and the Kraegsk is quite weak. You don't know what scientific agency, whether military or not, that the scientists belonged to - but you recall a distinct disdain for the Ministry from them. This, of course, doesn't guarantee that Bucard would like them...
>>1550799
Very good points, though this mission would be engineered to provide opportunities for agency - there's no really inexorable goal to work towards like sinking a carrier and me trying to fill the gaps in between. This all with the caveat of 'ideally', of course.
>>
Voting on bringing Celeste/Scientists as our companions, Evans is tempting but someone trustworthy needs to watch the ship.
>>
Also reminder that we have that gunboat sitting in the techno-fortress
>>
>>1550846
I'm worried about bringing Celeste with us on this given all her exposure to the amulet. Bringing the scientists with us would be good, but none of them are exactly military personal...

Hmmm, I wonder...
If we bring our amulet, should we have Celeste join Evans on the ship and follow us? If they're in the upgraded gunboat there won't be any smoke to give them away and they probably have a very low radar profile. Celeste could likely track our amulet. Of course, one wonders why the crew would follow us in this case. We have earned their loyalty, but this is a very big ask. And that still doesn't solve the problem of Bucard probably being able to detect the use of the amulet. Maybe we can hide it and only use it when we know he's passed out drunk?

>>1550846
Yes, we definitely need to grab that gunboat.
>>
>>1550835
>Celeste

You sure that's a good idea?

>The glow on his forehead dulls and finally disappears.
>"Hm, I could've sworn..." he sounds disappointed. "It'd be silly for you to have one, of course."

Call me crazy but somehow I don't think taking an Amulet Addict up to meet with the Raj of Rubies is a stellar plan.

I mean, you know, unless you're into that, then it would be a stellar plan besides all of the shit taste.
>>
>>1550835
Supporting.
>>
>>1550870
Yeah, no Celeste on the airship. We could have her on the "Brora" (or better yet the Gunboat), to follow us with her Amulet, but she will be instantly detected as an amulet addict by Bucard.
>>
Update soon, mates - great discussion as always, and I believe assenting to his plan has won the voting tally.
>>
>>1550972
I hope that just because we ascent doesn't mean we can't try to have an ace in the hole, like getting the gunship to follow the airship north.
>>
>>1550985
You have a short window of time before Bucard will expect you to be boarding the ship for the Volcano - though that's certainly a question for another thread.
>>
>>1550997
Oh of course I understand. You're doing great Scribe and this quest is amazing. You have my strongest admiration and support.
>>
>>1550835
Celeste yes, teh scientists?.... eh, not sure if they have ties to the ministry. not sure if we should trust them. They were looking for something in that bay. Master Evans needs to stay behind to look after teh crew and ship. Maybe Conscript Mays and another as guards?
>>
>>1551186
Just think guys, this is just practice before we have our own expeditions into the ruins.
>>
Sorry guys, fell asleep. Sill update tomorrow to spawn discussion in preparation for the next thread
>>
>>1551234
okay. Seeya then scribe
>>
>>1551234
A question, QM, but we technically have the requirements set to move up in terms of ship size, right? Other than a physical ship and a recognition by a higher up to be placed in a bigger ship that is.
Not that I'm trying to ditch the brora or anything(which could be inevitable if we want to move up but I don't enjoy the thought of it), but just confused about what our recent promotion means for us.
>>
>>1551186
>>1550835
WHY would we bring Celeste, except for her vague connection to the amulets? What can she offer to us? And her connection to the amulets seems rather like an argument against bringing her.

Moreover, this is a potentially dangerous expedition with limited resources. And Bucard might be planning to get rid of us. I don't think Celeste can deal with dangers of that sort.

I think we should take either the scientists or a couple of our own crew, and not just conscripts, but someone with useful expertise, like Evans, McKenna or Liset.
>>
>>1551327
The reason for Celeste is that she's the only one we can really trust in this. SHe knows more than us, and unlike the scientists we are certain she won't rat us out. and the while I just used conscript Mays as a a specific example, members of the crew should be brought along for protection.

But not Evans or McKenna. I only trust Evans to take care of the crew and ship in our absence and McKenna is the only trained engineer aboard the Brora, so he needs to stay behind just in case something happens to that old ship that needs his expertise. An argument could be made in fact, the bring conscripts specifically because they are more expendable than the rest in case Bucard does want to get rid of us. We can trust the conscripts to watch our back and they don't seem half bad with a gun.
>>
>>1549865
Its still really tall, so there should have been some sign if it had fallen. Not only that, but the hole was empty. If it had fallen the base would have snapped and left debris inside, or at least a mangled heap at the summit. All I can really think of in that situation is that the elevator was pulled out.

From the top.
>>
>>1551349
But how. Nothing could physically be able to pull out such a gigantic constuction so clean.
>>
>>1551422
Eldritch abominations son.
>>
>>1551422
Cave Johnson would be disappointed, anon.
>>
So we would officially be on leave while we're on this expedition? How long does our leave last exactly? Can we arrange to have a larger ship waiting for us when we get back? Maybe the rebuilt hull of the escort we captured?
>>
>>1552042
I think we all want our new ship to be the ancient gunboat. The difficulty will be in getting it ourselves without being forced to turn it over to the government.
>>
>>1552220
Isn't it really tiny? Like the size of a PT boat?

That'd severely limit your seagoing capabilities, even if the firepower is as good as the Brora. I'd use it as an auxiliary vessel.
>>
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>>1552362
I think the gunboat is pretty big. This picture of us meeting with Celeste takes place inside the gunboat's mess and seems pretty sizable. It would also have a bridge, supply storage, engine room, ammunition storage, and sleeping quarters at least.
>>
"I accept, Mr. Bucard. I will see you there, perhaps with 'friends' in tow... now, tell me everything about the suits, and your - our - destination."

"A spire in the north," Bucard grins. "And if you are a book-burner, then this is a library."

"...that means nothing to me, Mr. Bucard."

"Think of it. Practically everywhere I go, looters came before me, disrupting everything-"

"Get to the point, Mr. Bucard. Please."

"We went up a spire, Mr. Meier. The door opened to a sea of stars - above the clouds, and above the air. It was a beautiful facility up there - incredible technologies - but it was breached to the void. Luck allowed me to survive, after perhaps a minute out there."

"Airlessness?"

"It tore up my insides," Bucard winces, taking a long pull from his whiskey. "That's what the suits are for - and those injuries, that's what this is for," he reaches up and taps the jewel in his forehead. "Suits are pressurized against the void. The jewel and the drink help with the pain."

"...I see. I need more details, Mr. Bucard."

"Fine, fine... it's not the same spire I ascended those years ago - some Bay fanatics had followed us, as they are wont to do. Large fight, I was half-dead of internal bleeding while it happened. Can't go back there - but with this airship, a scout type, bursting with Klesia and Klendhak - we can go over the northern storms, approach this spire that way, without a tail or the fuss of hiring a fleet."

"Fanatics?"

"Nearly as bad as the Ministry, and about as religious. The necessity of me selling an artifact here and there to preserve my status is abhorrent to them - they'd much rather touch it until it grows legs and kills them, or something. Bloody idiots."

"...I see. So, we're taking an airship north, to a spire, where we loot what is at the top."

"Correct - or bottom, considering what I saw of the spire disappears into the ocean with little fuss. This Column, you know, used to be an auxiliary elevator - small, but it stretched-"

"I'm aware of that, Mr. Bucard. Where do I meet you?"

"Four days. Scrap Bay, the Fourteenth Commercial District, Haven Line to the Volcano. Probably should wear an overcoat to hide the uniform when you're poking around the docks... head for the airship when you reach the Volcano."

"Good. I will, of course, be taking the suits to the Volcano myself-"

"What? Why?"

"I'm not an idiot," you blink, unsure if you have overestimated this man. "You expect me to give you the suits for free, right here? And trust that you'll be waiting for me at the Volcano in four days' time?"

"Ah, Mr. Meier, I didn't even think of that," he laughs. "You got me talking, that's why. Would've thought of it a couple days from now, at least - very good of you. I can't begrudge caution in this business. A good day to you."

"The same," you say uneasily, and you part ways.
>>
What were the Asterans doing that managed to regress the world from AI and space elevators to 1920's era technology in just a couple hundred years? And why doesn't anyone know about it? How is so much old tech still functioning (it can't be easy to maintain a space elevator)?

What a mystery!
>>
>>1552469
You think over the situation.

You have quite a bit of leave accumulated. Bucard is sparse on details, but his mercenaries aren't - apparently this ought not to last more than two weeks. You can spare two weeks, you think - and the Kraegsk's book-keeping is very poor anyway.

You have four days. If you head for Scrap Bay, you can arrive with time to spare. If you head for the techno-fortress, you will be unavoidably late by a day or two. You could probably get rid of that hulk you're towing much easier at Scrap Bay - whether by selling or by hiring a dock space. Selling some of your artifacts to the scientists could cover the costs of a refit. Storing it at the hydro station is another option.

>Head for Scrap Bay.
>Head for the techno-fortress.
>Somewhere else?

You keep thinking...
You can ask for volunteers from the crew to accompany you, of course. You'd rather Master Evans keep a watch over the Brora in your absence, though.

The scientists would lend an air of credibility to your effort, but they could either get along famously with Bucard or be trying to kill him halfway through the journey. They'd probably cut into your profits, though, and the potential to keep useful artifacts, not to mention being dead weight in a fight... but they must know a lot about Astaeran technology. You don't want to be at Bucard's mercy as an infant in the halls of the past.

And Céleste... it doesn't sound like a good idea at all to have such an amulet-user be around Bucard, but perhaps she could leave the amulet at home. Might even be good for her - and while she's probably a liability like the scientists, she'd give you a certain independence from Bucard as far as knowledge of the past's technologies go... she'll want to go on this trip, you know.

You hope she has nothing to do with the 'fanatics' of Bucard's story.

You board the Brora, suits in tow, unsettled and excited by the mission ahead of you.
>>
>>1551013
Thanks, man!
>>1551261
The promotion was more a whim of the governor for saving some nobles' fortunes on the Sbvysek docks, but the Navy agreed to it - Commander Janae was the captain of a corvette, which is more or less the ceiling for a commander's, well, command. Commander is an independent rank, and a mark of experience over a rookie Lieutenant-Commander.

To answer your question, you can move up in ship size, but the art of requisitioning a new command through capture or traditional assignment relies on reputation, bureaucratic whim, and availability.
>>1552042
Correct, Reynolr is not really one for going on leave if he doesn't have a reason for it - and one of the perks of being an officer on the outskirts of the Empire is that business arrangements and distractions are sort of expected, so very little arrests the accumulation of leave for them.
>>1552362
>>1552390
Astaeran vehicles have a tendancy to look bigger on the inside... but that picture is more or less the extant of the gunboat's size. She's built more for automated comfort than absolute efficiency, but is still, apparently, massively capable. The small size reminds Master Evans of a harbor patrol craft, really, but knowing the Old Empire even those can traverse a storm with little danger. The pressurized hull seems to support this assumption...

THREAD END
There'll be no more updates in this thread - I'll still be here, answering questions and participating in discussion, of course, but the story itself is paused. The results of the last vote will directly lead into the next thread, which will be probably be put up this Sunday at the earliest - weekend work schedules at a theater are hopeless. As always, thank you so very much for participating and directly giving this quest whatever quality it possesses, and I look forward to the next session!
>>
>>1552493
>Head for Scrap Bay.

The gunboat isn't going anywhere. Let's get rid of the hull before taking on any more ships; plus, the longer we tow scrap, the more likely somebody might take exception to that we have it and they don't.
>>
>>1552469
>they'd much rather touch it until it grows legs and kills them, or something
Looks like that's a routine thing then
>>
Thanks for running Scribe! It's been fun!

I'll need to think on how I'm going to vote, but I'll be on the thread later after work to do so.
>>
>>1552493
>Head for Scrap Bay.

The techno-fortress will still be there when we get back. Let's not risk angering the crazed amulet man.
>>
>>1552530
Thanks for running, boss.

This quest is great, you should be proud.
>>
>>1552493
>>Head for Scrap Bay.

I think our three best options for companions are Celeste, one of the scientists (probably the friendlier one), and a bodyguard of some sort. Maybe we can hire a badass mercenary if none of our crew seem up for the job.

The other question is what to do with the escort hull. The best prospect would probably be to talk to some navy men and find out if trading in it and the Brora, plus that lifting gas, would be enough to get us issued a Corvette. If not, it might be worth it to refit the escort, find a crew for it, and form a little private fleet with it and the Brora. What the navy doesn't know won't hurt it, after all.

>>1552483
>what were the Asterans doing that managed to regress the world from AI and space elevators to 1920's era technology in just a couple hundred years?

Shitposting on Astaerian 4chan, if I had to guess.
>>
>>1552493
Wasn't an amulet supposed to be a common denominator of trust in such circles?
>>
>>1553344
This guy has had battles with "fanatics" who wear/use the amulet too much. That sounds dangerously close to some of the people Celeste has connections to.
>>
>>1553352
Building on this, here is how Celeste described her "friends" before.

>Some of my... associates, by way of shared ownership of amulets, often mention their searches for 'specimen' and 'growths', and... well, they weren't joking about the amplification effects."

And we have Bucard talking about how the facatics will use the amulet to sprout growths over themselves. It's pretty clear Celeste's associates are at least related to the fanatics Bucard battled.
>>
>>1553344
Bucard is quite divorced from the circles of Scrap Bay - and remember, he never actually refers to them as 'amulets', but instead as jewels or tools. You're quite right that most amulet users at least tolerate each other for the sake of solidarity against 'outsiders' - but if these circles call the Citadel Empire the book-burner, then Bucard is a grave robber.
>>
>>1553393
Whoops, forgot to re-add the name from voting in another quest.
>>1553390
Great call-back, and quite plausible - the Garrison officer back in the Bay had been quite exasperated with the unrest in the port, and the disappearances of his men...
>>
>>1552493
>Head for the techno-fortress.
Just to visit at least. Girl may have some recorded information of the elevators and the possible space station. Also tell her we'll be away for a bit.
>>
>>1552220
I don't think we actually want to use the gunboat ourselves, since we would not be able to maintain it probably.
However, if we CAN maintain it and run it's systems as intended then I'm okay with the decieving plan.
>>
>>1553694
We strike a deal with the scientist.

We offer them this wonderful treasure chest of asteran tech with a functional asteran AI for helpful tech support if they'll help us restore this ship for our use in the navy.
>>
>>1553701
If agree to that I'll support it, but it feels a bit too unreliable at this moment. Maybe we should ask around and confirm things first, and see if they could be reliable and not ditch us/sell us over.
>>
>>1552493
>Head for Scrap Bay.
We have nothing to do in the fortress for the moment.

As for the companions for the trip, we need people who are loyal, reliable, can hold their own and know something about either ancient tech, modern tech, or medicine.
>>
>>1552493
>Head for Scrap Bay
We need to sell off our loot and salvage, give our crew a rest, and charter a boat to the volcano. Scrap Bay is the place to go.

>>1554199
I'd suggest we bring Kenneck and McKenna.

Kenneck saw us interact with the AI and knows the voice override code. I don't want to have to worry about him getting drunk and spilling the beans. Besides witch, we previously said: ""Yes, if he [Kenneck] renews his contract and enlists, he'll make a good marine commander. Now..." so there is a good argument for us seeing potential in him and taking him under our wing.

McKenna is our engineer and was able to get the ancient gunboat to work. He seems extremely competent and if we are to continue to explore the ruins we will need an engineer well versed in ancient technology. This could be an excellent training opportunity for him.

If we take these two crew we will have two trained, loyal, crew with us.

I had considered Celeste and the scientists, but they both come with significant baggage. I very much doubt Bucard would like members of the ministry of science aboard, and they might take a lot of our good tech/loot. They might also attract more attention towards us from the government than we want right now.

Celeste is too close to the fanatics for comfort and she is also our lifeline home if something goes wrong due to her amulet connection. Bringing her along could have benefits, but she is prone to taking risks and having her in so dangerous an environment as we are traveling is troublesome.
>>
Archive is updated!

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Wretched%20Sea
>>
>>1556414
Thanks Scribe!

Death Bump
>>
>>1555756
Good points all around, Celeste can wait until the beach vacation arc.




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