[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: FO2_Intro_APA.jpg (328 KB, 1447x724)
328 KB
328 KB JPG
War, War never changes.

Thread 1
>>1426411
Thread 2
>>1438425
Thread 3
>>1451933
Thread 4
>>1469110
Thread 5
>>1478346
Thread 6
>>1494051

You are the Courier. Having taken with you a mass exodus of people from the Mojave in flight of the Legion's conquest, you bring your people to the foot of BigMT, where with Old World Technology and New World innovation you intend to forge a new America, on the backs of machine and man. Taking your people upon boxcars lifted up by Securitron MKII's, along the way you have met some curious new friends and allies to add to your growing list, namely Unity, the hiveminded techno-abomination, who has leant you its form for your service. . .and companionship. Promising it a way to cure its modified strain of FEV to stop the horrific deformities plaguing its people. In addition, after much fortune, you have managed to gain a stronger foothold on BigMT, by ensuring the compliance of the Think Tank with regular gifts, and securing sources of water, you have established two settlements, one outside BigMT where most of your people are and one within for the sick, wounded, and your loyal followers. There have been major efforts at improving the livelihood and living standards of your people, and you have faced some challenging moral dillema's including the usage of lobotomites as a "public resource", which you now regulate as a luxury.
>>
>>1511713
Promises to Uphold/To-Do List/Suggestions by Companions --INCOMPLETE LIST--

Think Tank Gifts
Klein - (Something New) [X] - Holorifle
8 - (A new sound he hasn't heard) [ ] - {set up a stage for a symphony using actions}
0 - (An alien drone) [X] - {Captured intact from the last threads 100}
Borous - (A new animal Specimen) [X] - {Stealth Tunneler Eggs}
Dala - (regular supply of human subjects) [X] - Legion Prisoner

Unity's FEV Research
A proper FEV Lab [ ]
Prime/Untainted Human Subjects [ ]

>Brain
Reverse Engineer Biological research station [ ]
Reverse Engineer Sierra Madre Machine [ ] (needs more Sierra Madre Machines)
Investigate the Construction Zone for its Vehicles and Construction Bots [ ]

>Riddick
Get a Vehicle Garage [ ]
>>
File: BigMT Map.jpg (459 KB, 1512x864)
459 KB
459 KB JPG
>>1511749
[[CITY]] BIG MT
>>>>>Food: Above Average (Unstabe/Declining)
>>>>>Water: Good
>>>>>Medicine: Average (Unstabe/Declining)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Low) Electronics (Low) Hygiene Supplies (Abundant)
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>>Total Pop: 339 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)


---THE CRATER---
>>>>>Morale: Good
>>>>>Current Pop:
107 Human
>>>>>Garrison:
6 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
200 Securitrons MK2
1 GIANT ROBO SCORPION
576 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital.). 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation. The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average). Lobotomite Pleasure House (Primitive).
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few).
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.


---THE BOXCARS---
>>>>>Morale: Above Average
>>>>>Armaments: Below Average
>>>>>Current Pop:
232 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
1 Couriers Companions – Doc Mitchel
35 Child Soldiers “Freeside Rats”
60 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
+20 Super Mutants
+20 NightKin
400 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 20 Rail Car Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)

>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles.

>>>>>>Other:
+Marcus
+Keene
+20 Herd Animals (Brahmin/Bighorn)
>>
>>1511764
Note: I've edited the stats to reflect BIGMT area as a whole City, divided into various subsectors (The Crater and The BoxCars shantytown).

[[CITY]] represents the total shared resources, food/water/fuel, and armaments.
--SUBSECTOR-- represents subregions with infrastructure, garrisons, moral, etc.

---

>New Vegas Radio
"Hello ladies and gentlemen. Mr. New Vegas here. You're all so great, we're gonna keep you listening all day.

We've got some news for you, coming right up.

The NCR has sworn in a new president, President Arnold Yaunker. His landslide victory in the election is attributed to his only major opposition, former president Aaron Kimball, following his recent impeachment over the loss of the Mojave to the Legion.

One of the first acts of President Yaunker was to recall one General Blackthorne from the a northern NCR region known as the Frontier, this likely in preparation for a defense against a Legion incursion into the NCR heartland.

In other news,

Fighting continues to rage around the Fort Nellis Airbase area as the Legion continues its siege on the Boomers, as local inhabitants report the sound of continued artillery bombardments. Legatus Lanius is reportedly leading the attack, and the legion expects breakthrough is imminent.

Boy, the Mojave Wasteland is just a fascinating place, isn't it? You never know what'll happen next."

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 37
>>
>>1511854
>Fighting continues to rage around the Fort Nellis Airbase area as the Legion continues its siege on the Boomers, as local inhabitants report the sound of continued artillery bombardments. Legatus Lanius is reportedly leading the attack, and the legion expects breakthrough is imminent.
Should we save them? We still have that transponder.
>>
Rolled 27 (1d100)

>>1511854
>REPAIR - THE FARMS FOR SUPER FARMS
>HERO - GO GET USE A HOLORIFLE
>MIL - KEEP TRAINING FAGGOTS
>CIV - GET TO FARMING
>>
>>1511870
>Brain
"This is one of those instances where I don't think you could face off a whole army alone. Not withstand how you swelled the Legion's ranks with all those factions you recruited against the NCR."
>>
>>1511854
>Hero action.
Let's get that orchestra, we should also get an extra Vending machine to research.
>Civ action.
Have the x-22 botanical garden and the Followers research crops that can survive and grow from the Surrounding land, make sure they don't repeat vault 22, they should also research non-crop flora like trees so we can get lumber.(I'm assuming we give them the Vault 22 data automatically for this project.)
Don't know about the others.
>>
>>1511870
Come up with mininukes and anything we can grab from Big Mt.?
>>
>Repair
Let's get any facilities our current settlement might have up and running
>Hero
Go check up on Nellis Air Forc Base. See if we can't drive back the Legion assault.
>Military
Continue training and begin development of new combat uniforms.
>Civ
Begin construction of Riddick's garage and man-cave.
>>
>>1511883
Actually can the Civ action be combined with "Reverse Engineer Biological research station"?
>>
>>1511854
>Civ
Setup farms in the BOXCARS region.

>Hero
Support the CIV action or the MILITARY action depending on their skill sets.

>Repair / Jury rig
Attempt to improvise a water system (pump and pipes) in the BOXCARS region

>Military
Start clearing out of ALL of Big mt: capturing the lobotomites and eliminating everything else.
>>
>>1511903
>>1511898
>>1511883
Guys, where the fuck are you're rolls?
>>
>>1511921
This, I need rolls for background reasons.
>>
Rolled 43 (1d100)

>>1511898
fuck
>>
Rolled 80 (1d100)

>>1511921
Here you go
>>
>>1511931
Qm, Save me. They forgot to how /qst/.
>>
>>1511937
OY >>1511935
>>
Rolled 83 (1d100)

>>1511854
>>1511898
Support. Mostly because I want to see if we can try getting the Boomers somewhere safer. Roll.
>>1511888
So more mines and heavy weapons? Could work.
>>
>>1511942
But what about SUPERFARM?
>>
>>1511940
Anon link it to YOUR post. Not to me. Thank you though.
>>
>>1511942
Well we could atleast load up on as many mines and heavy weapons as possible and let them have one last hurrah. It would be nice to fight the legion though
>>
>>1511947
QM only takes the first 3 rolls, and the most supported order list.
It's this one btw >>1511883
>>
>>1511942
Boomers can't telaport back with us, Its a 1 person use sadly.
>>
>>1511942
>>1511898
>Brain
"I really don't forsee you being able to make a difference here alone. You don't even have the securitrons with you, at best you might delay the Legion but at what cost?

Do you even have an exit strategy? They've likely turned the entire area in between into a mined and blasted no-man's land, worse than even before.

How would you plan to get them out? You might even be captured in the process."
>>
>>1511958
>How would you plan to get them out? You might even be captured in the process."
Do what we always do?
>>
>>1511958
We don't want to go. We have to do shit here, Boomers are sadly gonna burn. Play a Trumpet or something across the radio when they fall.
>>
Wait can't we go tell the Boomers to all get in the bomber then fly the Bomber into our lands?
>>
>>1511958
We could give them better armaments and see if we can't scout out the Legion positions before we leave.
>>
>>1511965
You realize thats not how a bomber works right?
>>
>>1511965
>Brain
"That is somewhat feasible, they'd have to abandon their base entirely, but they themselves might be spared."
>>
>>1511958
"Well, if I use the transteleporter (or whatever the fuck it is called) I can leave the battle at any time.

Plus I plan on doing something I haven't done in awhile: long ranged combat with an actual scoped weapon. I'll just pick off a few every day and raid convoys for supplies. Maybe even direct more people to here if I think I can..."


>>1511965
We are currently out of communications range. However you have gave me an idea, what if we get them to evactuate via that tunnel that leads into their base with all their shit before blowing it up behind them? Then we just need to sneak out of the wastes with them in tow, possibly having a few Securotrons come and meet up with us for transport and to pull the artillery guns.
>>
>>1511971
>>1511970
"Much of the area surrounding BigMT is empty salt flats, which would make a possible ad hoc landing surface.

Let's just hope you don't get caught in a storm along the way."

>>1511977
>"Well, if I use the transteleporter (or whatever the fuck it is called) I can leave the battle at any time.
"This is true"
>>
There's also the problem of the Boomers having indiscriminately bombed everyone in the battle for Hoover dam, we will need a good reason to bring them here so our people don't get angry.
>>
>>1511990
Do they know that the Boomer's were behind the bombings?
>>
>>1511996
>Brain
"Almost certainly yes. I wonder if when people see the bomber land they don't just decide to try and shoot it out of the sky."
>>
>>1511996
if they show up flying that bomber, Yes. I'm pretty sure they'll know.
>>
>>1511996
Arcade does, and probably the followers too, word will get around.
>>
Okay...so how do we argue that the Boomer's deserve a place with us without killing our reputation?
>>
Also how's Riddick's garage going?
Is he scaring people with his glowy eyes?
>>
>>1512014
We don't. Anon's fucked up and we sadly need to cut our losses. We could however steal those juicy flight sims.
>>
>>1511990
>>1512014
The Boomers are like retarded children?
>>
>>1512016
You'd need to build one.

Also that's why he wears the goggles.
>>
>>1512014
They don't deserve to die to the Legion? Their maps were incredibly inaccurate and thus all they knew was that the NCR owned X places and the Legion Y.
>>
>>1512020
Actually yeah...they kinda are.
They're like cave-children with weapons training.
They don't know shit about the world around them and it seems everything they do revolves around blowing shit up.
>>
Remember to vote for an action.
Like mine >>1511883
>>
>>1512021
Well what action won the vote?
>>
Actually it occurs to me that our people don't know what the Boomers look like or even anything about them.


Assuming we can slip away for a few days, we can imply we are going to meet up with some allies to secure the good shit this group has and then imply that the Boomers are our allies and not the mass murderers with the big guns...
>>
>>1512021
The boomers were mostly bombing ncr, why did ceasar want to attack them?
>>
>>1512037
I'm going to assume the Legion went up to the Boomers base, tried their usual ultimatum shit, got bombed, and now want revenge/new toys.
>>
>>1512020
>The Boomers are like retarded children?
>>1512028
>They're like cave-children with weapons training.
>They don't know shit about the world around them and it seems everything they do revolves around blowing shit up.
>Shit... these Boomers, it feels like they have retard strength!

>>1511982
>>1512036
We have the transponder, we can easily give them a meeting before teleporting away.
>>
>>1512034
None definitively yet, I go by first to three votes.

>>1512037
The boomers bombed everyone.

Mostly they shelled the NCR because they had static positions easily marked on maps.

They bombed the Legion because they had massed infantry armies on the move
>>
>>1512034
None yet, Nobody dropped from the running or changed to a different vote. Vote me for super farms.
>>
>>1512050
I like the superfarms but not everything else about your list.
>>
>>1512050
I would have voted for your thing if you added getting Riddick a garage.
>>
>>1512066
If we had more actions, sure but we don't
>>
>>1512066
I can add that to mine for Repair, was planning on setting that up in the Construction Zone anyway. >>1511883
>>
>>1511898
>>1511942
Technically this has two votes.
>>1512050
Maybe if one of the votes had the Boomer visit along with the superfarms by swapping one of the actions out to fulfill the other promises, it'd work.
>>
>>1512083
Can change my Hero action too but i want a good reason to bring the Boomers first.
>>
>>1511903

Take my roll for this.

As for the Boomers, we should try and save them from the Legion. They had bad maps, we rolled a 1, mistakes were made.

We need their firepower, and having the bomber wouldn't hurt us either
>>
>>1511764
>>>>>>Food: Above Average (Unstabe/Declining)
>>>>>>Water: Good
>>>>>>Medicine: Average (Unstabe/Declining)
On another note, our concerns are food and medicine. Everything is stable, if a bit low.
>>
Its easiest on me if when you guys come to an agreement, you make a new proposal with the four (or how ever many) actions and then revote/link support to it.
>>
Rolled 68 (1d100)

>>1512092

Well I forgot to roll. No bully
>>
>>1512094
This looks like a job for SUPERFARMS!
And his trusty sidekick, THE X-17 METEOROLOGICAL STATION!
>>
>>1512092
>Take my roll for this.
What roll?

>>1512090
>>1512092
Besides the Boomers being sheltered retards, they did do what we ask. They have the most knowledge regarding the air force and some of the conventional tech, and are one of the most loyal factions to us.
>>
>>1512096
I'm adding to my list so i can get more votes.
>Hero action.
Let's get that orchestra, we should also get an extra Vending machine to research.
>Civ action.
Have the x-22 botanical garden and the Followers research crops that can survive and grow from the Surrounding land, make sure they don't repeat vault 22, they should also research non-crop flora like trees so we can get lumber.(I'm assuming we give them the Vault 22 data automatically for this project.)
>Repair action.
Construct Riddicks Vehicle Garage.
>>1512101
I meant a good reason to tell our Settlers.
>>
>>1512101

Yeah, forgot to roll on that post. It's here >>1512098

Though I don't think all of our military combined won't be able to deal with a certain someone. You probably know who I'm talking about, if not then guess
>>
>>1512108
>You probably know who I'm talking about, if not then guess
...The Legion?
I'm at a loss.
>>
>>1512092
>>1512101
On another note, they're the only allied faction during the Battle of Hoover Dam that was willing to switch targets for us, everyone else fucked off.
>>1512107
Do any of those count?

>>1512108
>Though I don't think all of our military combined won't be able to deal with a certain someone.
The Legate?
>>
What if we have the bomber do a night landing or do low level flying so that its not too obvious.
>>
>>1512121
Might work. Could we make some decoys so they thing the Boomers are still there?
>>
>>1512108
>Though I don't think all of our military combined won't be able to deal with a certain someone. You probably know who I'm talking about, if not then guess
Boone? Ulysses?
>>
>>1512117
No, them just being retarded isn't enough of a reason, i bet you money one of our Settlers will say.
>Then you should have let natural selection do it's work!
>>1512121
To fool the Legion or our Settlers? Cause if it's the latter i don't recommend it.
>>
>>1512115
>>1512117

Boone, and if on the off chance that Joshua turns against us and teams up with Boone and decide we need to have our collective assholes stretched out. Well.

It's been a fun quest

>>1512126

There you go, not worried about Ulysses though
>>
>>1512117
Well to be fair they had already smashed up the NCR really good and were already fighting the Legion. It was less switching targets, more that their first targets were successfully obliterated.
>>
>>1512135
We have fucking Riddick.
Nobody can take us now.
>>
>>1512128
I meant the other reason besides the retardation, but that would be funny to have them retort with.

>>1512135
>Boone, and if on the off chance that Joshua turns against us and teams up with Boone and decide we need to have our collective assholes stretched out.
But we have Riddick, and a bunch of other companions?

>>1512138
RIP.
>>
>>1512143
What's the other reason? I must have missed it.
>>
>>1512138

Should fly the bomber out and rig the rest of the base to go boom and take out a large chunk of the legion.
>>
>>1512149
>>1512117
>>1512101
They're the most loyal faction to us that's not already a part of our settlements, have the most knowledge regarding the air force and some conventional tech for. They did what we ask (if interpreted in the way a Raider would), and were the only faction during the Battle of Hoover Dam that were willing to stick with us. Everyone else fucked off or already joined us. In addition, they’re formerly Vault Dwellers so they might still have knowledge of that Vault Tec around.
>>
>>1512157
>>1512092
Also they had bad intel, so they weren't aware they were bombing civilians, despite never bothering to check with us on that.
>>
>>1512161
Civilians? What's a civilian?

There are no civilians out there, just savages.
>>
>>1512165
you're not wrong.
>>
>>1512157
You know what, that's good enough for me.
Changing my list again.

>Hero action.
Let's get that orchestra, we will also go help the boomers.
>Civ action.
Have the x-22 botanical garden and the Followers research crops that can survive and grow from the Surrounding land, make sure they don't repeat vault 22, they should also research non-crop flora like trees so we can get lumber.(I'm assuming we give them the Vault 22 data automatically for this project.)
>Repair action.
Construct Riddicks Vehicle Garage.
>Military action.
Keep training and begin development of new combat uniforms.
>>
>>1512165
>Have a long, LONG talk about the world outside Nellis Air Force Base and why calling everybody out there savages is factually incorrect and just plain demeaning.
>>
>>1512165
>>1512167
>>1512176
If we ever rescue the Boomers, we should seriously lecture them on civilians and how not everyone is someone you bomb on sight.
>>
>>1512141

You do realize that I'm referring to one man who could shoot the sun and make it bleed. And another who got covered in pitch, was lit on fire, thrown down into the grand canyon, survived that and walked out with possibly legionaries hounding him. And was the original Legate and made Lanius seem tame in comparison?

Yeah I'd rather march into the Divide naked and start smashing Deathclaw eggs in front of the damned lizards then deal with a sniper who's the last thing you never see and a goddamn mormon mummy with the survivability of a fucking Terminator.
>>
>>1512178
>lecuture them about something that does not exist.

uh..okay
>>
>>1512178
>>1512176
>So we don't bomb everyone
>After you told us to bomb everyone
>>
>>1512179
Boone would need to hit us several times to kill us even with headshots, and he can't hide from us.
As for the burned man...I guess that's just a good old fashion speech check and he's in our pocket.
>>
>>1512192
>tfw you bomb everyone TOO good.
>>
Can someone be a dear and tally up the dominant vote?
>>
>>1511854
>>1511942
>>1512173
>>1512096
Switching my vote to this.

>>1512186
>>1512192
Ah, so this is what incomprehensible rage feels like.
>>
>>1512192
Look. That's our bad, and we admit you did do as we asked.
Can't really blame you for doing what you thought we told you to.
But you have to understand that society is a thing outside of Nellis for christ's sake.
>>
>>1512208
>Says thing
>the NEETS do said thing
>Look, QM. The neets didn't understand but you did. So you should've changed it.

is..this what you're saying senpai?

>>1512207
Somewhat. Trust me, it'll get worse.
>>
>>1512208

This sound hypocritical. We didnt clarify the targets properly.
>>
>>1512218
I'm not even saying they did bad, the point I'm trying to get across is that there's a world outside of Nellis and calling everybody outside the base savages doesn't really help them.
>>
>>1512206
>Can someone be a dear and tally up the dominant vote?
>dominant vote?
Sure thing, daddy.

>>1512173
>>1512207

>>1512092
>>1511903

>>1511898

>>1511876
>>
>>1512218
To be frank that is my fault, I just expected them to have some semi-modern maps and to NOT fucking bomb a fucking refugee camp.
>>
>>1512233
Ugh, fine, I guess I'll have to count which one has the most.
>>
>>1512233
VOTE SUPERFARM FOR PRESIDENT!
>>
>>1511876
1 for this
>>1511883
1 for this
>>1511898
>>1511942
2 for this
>>1511903
>>1512092
2 for this

Anyone care to tiebreak?
>>
>>1512233
>>1512258
It's currently a two-way tie.
Do you have previewed quotes enabled?

>>1512259
>>1512173
Isn't this anon already trying to do that?
>>
>>1512265
See >>1512207
He change his support to mine.
We're currently tied 2-2 for
>>1512173
>>1511903
>>
Voting for this

>>1512173
>>
>>1512233
>>1512265
The votes were already tallied, just without the number listed. You miscounted them.
>>1512272

>>1512273
And now we have 3-2.
>>
>>1512173
[LOCKED]

Writing.

Last thread there was a lot of talk on uniform/general aesthetic. Was consensus ever reached, or will I have to drop options to vote on.
>>
>>1512282
Read the last part of it. Clone-esk for combat armor for now, Starship for cops and nation
>>
File: concept 2.png (395 KB, 652x1321)
395 KB
395 KB PNG
>>1512282
>Was consensus ever reached
NOPE!
Here's the concept I made last thread
>>
>>1512282
No but my vote is for a mix between Combine
https://www.artstation.com/artwork/aXDR
Jin Roh
http://teuvoh.deviantart.com/art/Jin-Roh-57129327
https://www.allmystery.de/i/ta39df3_DSCF4214.jpg
and Starship troopers+Leg armor to protect the Femoral arteries.

I also found this you might find usefull http://harubizann.blog56.fc2.com/blog-entry-1517.html
>>
>>1512282
>Last thread there was a lot of talk on uniform/general aesthetic. Was consensus ever reached, or will I have to drop options to vote on.
I think we ended up with something like Clone Troopers for our armed forces, Starship Troopers for the cops and general public, and Combine for the SWAT? Then there were Spartan armors and those Dune stills that may or may not be integrated into spec ops armor?
>>
>>1512288
>>1512291
these things >>1512282 had the most.
>>
>>1512286
>>1512291
>Clone-esk for combat armor for now, Starship for cops and nation
So efforts toward full body armor for general infantry and snazzy uniforms for non-combat rolls
Combine Armor/Sleek stealthy armor for tactical teams
>>
>>1512282
Hey, how much saturnite and titanium do we got laying around Big MT?
>>
>>1512308
Combine was only sided with 1 anon., but our mil needs to be fully enclosed. Everything else had moire then 1
>>
>>1512308
Yea i'm happy enough with this.
>>
>>1512308
More or less, yeah.
Damn the metrocops look so cool with armor like that.
>>1512316
Technically 2+ if we're integrating aspects of it. The tactical and spec op teams have something of a grab bag.
>>
>>1512324
Police force units, for now, aren't so great a need thanks to your securitrons. Primarily needed are more subtle investigators, detectives and things, for crimes and subterfuge such as thievery in the shanty towns.
>>
>>1512308

Neat. Speaking of military, I got a few policies lined down for when dealing with other factions. Anyone want to hear them?
>>
>>1512346
when we need them.
>>
>>1512288
So let's see...
the spec for this one (as I gathered from player input) are
>Full body enclosure (undersuit and helmet)
>Alloy exterior plates (Saturnite?)
>Gas mask and combination flashlight video and camera integrated into helmet
>Entrenchment tool attachment point on hip
>Combat knife attachment point on thigh
>Fluid cooling system (might be integrated in undersuit)
>Powerpack (microfusion? MF Breeder?) installed in back of torso
>>
>>1512346
We're not in a position for policy positions. We deal with situations as they come about.
>>
>>1512329
>Primarily needed are more subtle investigators, detectives and things, for crimes and subterfuge such as thievery in the shanty towns.
So we're currently in a noir setting?
>>
>>1512329
>subtle investigators, detectives and things, for crimes and subterfuge such as thievery
Get Riddick on it. He's sneaky.
>>
>>1512369
Sounds good so far, yeah. Is there a way to feed the HUD into central command? Like how our Brain interfaces with the Securitrons?
>>
>>1512391
I assume the helmet would come with a transponder and the video/audio feed from the headset camera would transmit to whoever is running the current operation.
>>
>>1512329
What about something like this?
https://www.artstation.com/artwork/BgrA
The robot provides the firepower and security and the police provides the social and human element.
Together they investigate crime! Enforce the law! And protect the people!
>>
>>1512402
That'd be perfect.
>>1512402
>with a transponder
Time to pull a Necron?
>>
>>1512413
>Time to pull a Necron?
You lost me with that one. Explain.
>>
>>1512413
OH YES! However far off that is. Self-repairing teleporting killbots. Sign me up!
>>
>>1512413
>>with a transponder
>Time to pull a Necron?
>>1512416
The Necrons are essentially robots that have teleporters strapped to each of their units that warps them back to their HQ to get repaired every time they near death. They're damn near impossible to kill because of that, how durable they are to start with, and really good repairing tech.
Only way to practically kill them is to destroy their HQ that keeps repairing them whenever they warp back to it.
>>1512422
Also this.
>>
>>1512422
And giant levitating fortresses for repair/signal boost/heavy support. I can see it now....
>>
>>1512416
Necrons can teleport in and out of combat. Primarily this ability is used to tele-gib their enemies and deploy into secured locations.


There is nothing more terrifying than your squad exploding in meaty chunks as ebony black skeletons start killing everyone without a single word or unneeded motion and knowing your only weapon is ineffective against them.
>>
>>1512428
You'd think the obvious solution would just be too kill them so fast they can't be repaired. Like just constantly jihading them with nuclear warheads or some shit.
>>
>>1512363
>>1512370

And here I had it listed out. Shame.

>>1512369

Very good, could it be possible to have a power fist integrated into the armor?

>>1512431

I can think of things that are just as terrifying
>>
>>1512433
Nukes are to the Necrons what gunpowder is to a hydrogen bomb.


They finished the tech tree so to speak, they can't get any more advanced.
>>
>>1512428
>>1512431
>>1512433
You don't understand just how durable they are to start with, their armor self-repairs itself, and they have automated teleportation functions to juke them back to base. It's possible to kill them, with something like you mentioned, but at that point you've dealt more collateral damage than you'd want.
Their HQ is their weakest link, mostly because of how annoying it is to keep having them respawn back.
>>1512440
Pretty much this.
>>
>>1512436
If we give them powerfists, that's a hand that can't hold a rifle.
That said, I was thinking the armor would be issued with the standard loadout and soldiers could choose between no powerfist and a rifle or a powerfist and a pistol.
>>
>>1512446

Hm, fair point. Could there be a way to add a more psychological warfare edge to the armor?
>>
>>1512463
>Hm, fair point. Could there be a way to add a more psychological warfare edge to the armor?
More pauldrons?
>>
>>1512446
We can make the power-fist function outside of a punching motion, we have the capability to produce the technology.
>>
>>1512463
You could put skulls on it. Or you could change the visor to look like a monster face.
Emile had the right idea.
>>
>>1512470
Make the gas masks look like they have horse teeth?
>>
>>1512463
Well, we could always get some H.G Geiger looking armour and terrify the shit out of our enemies. Like some sort of demonic wetdream.
>>
>>1512467
Well if we can just enhance the physical strength of the armor's movements, why limit it to just the arms?
I understand there's a limit to how fast and strong the motions of the suit can be without killing the occupant, but I think we can strike a balance between power and viability.
>>
>>1512476
Unity could probably do that for us.
Sweet ol thing.
>>
>>1512475
>>1512470
Gas masks should be IN the helmet, Not an add on. Full enclosed helmet is better then gas masks.
>>
>>1512494
The gas mask is incorporated into the helmet itself.
Integrated oxygen scrubbers is a better term for it honestly.
>>
>>1512470
I like this idea, screw gas masks.
>>
>>1512513
It would still have integrated oxygen scrubbers you know. They're kind of important in the wasteland.
>>
>>1512523
Alternatively, oxygen tanks so it's like they're astronauts.
>>
>>1512525
When we get to space, sure.
But not when there's a million things that can go wrong with such an unnecessary piece of equipment.
>>
File: image.jpg (30 KB, 250x236)
30 KB
30 KB JPG
>>1512470

I was thinking happy marines
>>
>>1512532
Pshh... It's not like they'll try shooting the oxygen tank the first chance they'll get, or try igniting it.
>>
Also, we need to figure out how to miniaturise the hologram projectors and their power supply.


They can't be killed unless their projector is destroyed or deactivated but you could in theory use them for weapons and for armour, as in shields.
>>
>>1512543
>Implying we wouldn't get dumbass soldiers trying to huff the oxygen like it's paint or some shit
Don't worry about how the enemy can break your shit. Your troops do it much better.
>>
>>1512543
>>1512546
So we use hologram projectors as shields to unlock Mjolnir armor early?
>>
>>1512554
Better than Mjolnir. They literally can't be hurt as far as I am aware without breaking or deactivating the generators.
>>
I just realized. There's no way to get a proper cheek weld with my armor design. It'd have to have a Halo style HUD to be compatible with most weapon systems.
Maybe our laser rifles could have a divot in the stock or some shit...
>>
>>1512559
Sweet. Time to ascend.

>>1512552
>>Implying we wouldn't get dumbass soldiers trying to huff the oxygen like it's paint or some shit
Ah. Like Jet?

>>1512562
Either that or we try redesigning the armor for it.
>>
>>1512543
>flashbacks to rouge trooper, shooting at enemy gas tanks to watch them blow up.
>>
>>1512576
I dunno. Maybe changing the shape of the helmet would work.
Like slimming down the oxygen scrubbers to where it sorta mimics the shape of a face.
>>
>>1512585
That works. Either redesign the helmet, add some pivots on the weapons, or add some sort of attachment to our armor for fastening weapons.
>>
>>1512590
We could just a make a slip on attachment for our weapons. Like a cover on the stock.
>>
>>1512590
>>1512585
put the oxgen scrubbers along the sides of the neck, going down the back. Will stop bullets going right into the neck but will make the helmet abit widerish.
>>
>>1512684
How about putting the scrubbers on the back of the helmet?
>>
>>1512697
That works but makes it higher. If it runs along the spine and stuff. It'd work. Honestly I'd suggest Space marine armor or clone or hell even Spartan armor designs then. Its 'there' but under everything else.
>>
>>1512157
>They're the most loyal faction to us that's not already a part of our settlements, have the most knowledge regarding the air force and some conventional tech for.
Completely agree.

Also, letting the air base and its various military assets (such as artillery) fall into Legion hands will just make our reconquest that much harder.

Killing the Legate would be a significant setback, we should teleport back and do that next turn.
>>
>>1512791
That will endanger the evacuation effort. Why not just rig the base to blow up and set all defences to automated. Once the enemy moves in on the command centre, the entire place explodes.
>>
>>1512821
We can't ferry all the equipment out but we can manufacture more in the future. Get the people out with what is neccessary for the exodus to BigMT and rig the rest to blow. It should hinder the legion enough to stop them following us while leaving them strong enough to trade blows with the NCR and more importantly the by now probably sentient deathclaws.
>>
There is an issue with construction, either of the stage for the orchestra or the vehicle garage, namely a lack of materials and a question on design. Before we can build, either must be solved.
We could build new structures out of whatever scrap we collect and bolt and weld together, as is the modern style. Use some of the boxcars for wall parts. This would be fastest, if ramshackle.
We could try and set up some sort of forge. The Chinese have a design for a small one, which can be used to smelt down scrap metal into parts for a much larger one, which can be built inside an existing BigMT structure (or, in the best case scenario, an entirely new concrete structure). Once this is done, we’ll have a working steel forge to smelt scrap into actual steel plates, fresh bolts, and proper steel structures.
The longest term, but most rewarding, is to set up concrete mixing operations. We’d need to go out of BigMT and search for a limestone quarry (the Mojave is too far), and ferry them by semi truck or securitron to BigMT. Concrete, as it is known in the NCR and by Old World Records, is made primarily from water, sand and gravel, and processed limestone. The Old World has an even superior form of Concrete which involves the use of specialized chemicals and small traces of iron and aluminum which is then poured around steel reinforcement.
Thus far only the NCR has that type of capability, most non NCR settlements who even can make concrete just rely on the small amounts of the lower quality.
Essentially, it boils down to a choice of time vs long term investment.
CHOOSE:
>[We can do quality buildings later; Settle for Scrap Buildings Now, the most immediate and fastest way]
>[Set up a small Chinese forge and at least have Reinforced Scrap Steel buildings, with proper nails, bolts, and tihngs]
>[Set up a small Chinese forge, then smelt parts for a Small Chinese Steel Mill, to build Recycled Steel Plate structures]
>[Set up a small concrete mixing yard. Go and scout out for Limestone, Clay, and Fine Sand which should be out there somewhere. Then build a Small Concrete Plant. Make plain, but sturdy, concrete buildings]
>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>>
>>1512996

We can do this in stages right?

Get acceptable standards of housing for our colonist and then work on upgrading it later?
>>
File: Megaton_interior (1).jpg (486 KB, 1280x960)
486 KB
486 KB JPG
>>1512998
Of course.

Right Now BoxCars is mainly using just the BoxCars and whatever fabric can be sown together for shade from the sun. Even a scrap upgrade would be an improvement.

Just know that it would take more time too (some of these things will take multiple actions)
>>
>>1512996
Can we put together a temporary stage/garage while we build up the concrete industry and make actual buildings safe from radiation storms and bullets alike?
>>
>>1513005
Yes.
>>
>>1512996
>>1513001

>>[Set up a small Chinese forge and at least have Reinforced Scrap Steel buildings, with proper nails, bolts, and tihngs]

This housing will be adequate for most purposes for now. This will alleviate stress on our colonist and we and work on improving it further down the road.
>>
>>1512996
American engineering.
Go big or go home!
>>
The Followers agricultural Expertise, now comes to join in on your Brain’s scientific knowledge! Now several options for your farms exist.
Of course, you could go the old fashioned way, since you’ve got plenty of water. The good old and tested desert appropriate crops. Beets, onions, beans and carrots.
The Brain offers one alternative, Converting biomass into compact, easy to store, and spoil resistant Salient Green and then reconverting it into numerous things. Salient Green can be cooked into Maize for grain storage, or even conversion into Ethanol. It can be cooked into Xander Root, which can then be made into stimpaks. Or it can be cooked into Barrel Cactus Fruit which is both thirst quenching and has decent nutritional value. In the absence of meat, it can be turned into beans for protein.
Since Cacti are already desert hardy plants, they can be grown en mass quite easily without any modification.
If you are willing to bear the Risk, you could go to Vault 22 or even investigate the nearby mutated forest as a source of genetically modified plant material, to investigate what made them grow big, and attempt to safely modify plants with it (either the Cacti to be converted into Salient Green, or conventional plant types like Wheat, Corn, Etc.). They would likely guzzle up water like crazy, but grow big and fast.
There is one last option Unity makes available.
“I’m quite the hardy lifeform, my flesh tree’s and nutrient producing extensions can grow just as fast as any of those green mutated ones. I can make foodstuffs, healing serums, and a bit of flammable liquid too. It’s what we use for the propane stove’s in Baker. If you were willing to set up my FEV Lab and help me with FEV research, one of the first things is see if we can ensure eating the nutrients my ecosystem produces, won’t accidentally convert your own people.”
CHOOSE:
>[Old Fashioned Crop Farms. We got the water, now lets get too it]
>[Let’s try the simple Salient Green Cacti method. We’ll need to reverse engineer and build a bigger X-22 version, and a cactus farm, but once it’s done we’ll have a versatile food source that can be turned into medicine or fuel]
>[Let’s reverse engineer the mutated plant samples. We’ll need to build a proper dedicated Agricultural Research Building (meaning also finding parts for it). Then spend an indeterminate time investigating the genetic makeup. Then applying and growing the giant crops. From there we can decide if we want to go the Salient Green conversion method, or simply gigantified plants. Another upshot is super grass, to feed the cows, and also improve morale by having the ground be green.]
>[Build Unity’s FEV Lab and work on FEV purification of her various produced substances. It will provide meat for cooking, possibly even vegetable like substances, as well as healing serums and who knows what else. Unity even thinks if you find a Giant Spider, she might even be able to spin webs for cloth and fabric]
>>
>>1513025
>>[Old Fashioned Crop Farms. We got the water, now lets get too it]

Get it up and running, stabilize our situation before we work on improving.
>>
>>1513025
Oh and of course, the longest method of all
[Food Replicators - We'd need to go to the Sierra Madre to get more vending machines to reverse engineer, but the applications are limitless. There's a lot of others steps, but by far this will be the greatest food source you can imagine.]

https://www.youtube.com/watch?v=jyMYKWIAR5s
>>
File: 105b.jpg (119 KB, 1024x768)
119 KB
119 KB JPG
When discussing PA construction previous thread, did anyone mention mid western BoS? They produce power armors, and I think they have best ones in fallout lore.
Their faction is probably the most powerful one. Ncr and legion are peanuts compared to them.
>>
>>1513025
Reverse engineer mutant plants + Unity
>>
>>1513025
Cacti and salient if our food lasts that long. Then straight to mutant plant research. And under no circumstances are we letting the FEV hivemind near our food. Bad no no. We don't know anything about her goals. Or rather his. Could very well be on his way to becoming the next Master. And in the most advanced science center in the wasteland to boot.
>>
>>1513036
You did offer to help her people stop being so deformed.

>Brain
"The concern is a legitimate one, but then, if we were to work toward FEV purification that might actually also be a step toward any certain, ah, FEV countermeasures just for that sort of concern."
>>
>>1513036
this settlements outside bigMT though. I believe we should spend the minimum effort to alleviate the immediate crisis first before we work on shoring up some defences for the outside settlement. We dont want them getting blindsided by something else here.

Basic self-sufficiency -> Proper Defence -> Improvements
>>
>>1513025
Does the salient green option gave humans farming still?
>>
? Farming is farming whether a human or a robot does it.

Your people do wish they could have some mechanical help though, almost universally.
>>
>Military action.
Keep training and begin development of new combat uniforms.
Militia Recruits are trained. They are a ways off from being regulars and will need additional training.
>Kreger
“What we lack is officers. I’d like an action for you and I to go scout out our people for some competent officer material, and then train them personally. Then we’d have an easier time training the rest. Some of your companions could be useful too if trained.”
--
Meanwhile, you work on the development of new Combat Uniforms.
Before we can even get to the specific uniform design, as with the others, the issues of material must be resolved.
CHOOSE:
[Brahmin Leather – The most readily available clothing material of the age, and has been a traditional staple of even old world military uniforms. It means we’ll need to up our Brahmin numbers and build a Leather Clothing Mill]
[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
[Replicator Pathway – We can make even theoretical types of clothing with larger replicators]
[Unity Webbing – Another alternative clothing source, if you’re willing to find a giant spider.]

The Brain suggests dealing with the issue of fatigues and regular fabrics, before moving onto actual armor. He will come up with plans if armor is required, but he does point out that machines are going to be the fighting force after all so its not a priority.
>>
>>1513054
>Kreger
Who would you recommend as officers amongst our companions?

Also I vote a mix of old and new materials, keeping in line with America reborn.
>>
>>1513054
Cotton and nylon
>>
>>1513063
Actually we can start full cotton and add the polymer fabrics as we build up the infrastructure, cant we?
>>
File: Calvert_brain.jpg (391 KB, 1120x800)
391 KB
391 KB JPG
>>1513054
>Brain
"In such a case I would say that using Byproducts of Unity should be relatively safe. I do not believe the FEV can be easily transmitted over non-living materials, which means we could safely use her webbing as an alternative to Cotton, and perhaps even the products to manufacture Nylon."

---

!ALERT!
One of the Follower Scientists, a certain Gabriel Sanchez, has stated that, after talking to your brain and yourself, he would like to have his brain extracted too, and be given a Tesla Coil, as well as other bodily enhancements.

He states he would like to see the experience, and thinks that it would effectively provide two researchers for the price of one.

>Permit him, it would be hypocritical to say its wrong
>Deny him, that's something we should reserve for ourselves
>Other?
>>
>>1513071
Yes
>>
>>1513054
Old World style. We will need it eventually anyway.

Also, how long does the Brain think it would take to reverse engineer the Sierra Madre replicators? The sooner we get that the better off we'll be. No need for a farmaceutical industry if you can make it from twigs and some power in a fraction of the time.
>>
>>1513075
Go ahead. We just have watch out that not everyone goes lobotomite.
>>
>>1513079
"I can't say how long any research might take. It's mostly possible because the original facilities that produced them are right here, if given repairs. But unless you want to risk your only working vending machine, we'll need more of them from the Sierra Madre. I suspect the more you get, the easier time we'll have at reverse engineering them."
>>
>>1513054
Replicator

>>1513075
Permit him. Why not?
>>
>>1513054
>[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
>>
>>1513075
BTW, what does brain think about that scientist's choice?
>>
>>1513090
>Brain
"I approve. It will be nice to have another working brain to chat with.

Perhaps in time more people will even consider it."
>>
>>1513083
Wasnt our brain removal a fluke due to scaarring on the brain? And most everybody is just made a lobotomite?
>>
>>1513098
The Auto-Docs programming has been fixed. New lobotomites are now an intentional result by the Think Tank.
>>
>>1513101
Okay, if were sure it works as intended
>>
Turn update once major decisions are voted on
>>
>>1513075
>>Other?
Tell him to wait. It's a delicate matter that would best be decided on once we have our priorities set up.
>>
>>1512996
>[Set up a small Chinese forge and at least have Reinforced Scrap Steel buildings, with proper nails, bolts, and tihngs]
+
>[Go and scout out for Limestone, Clay, and Fine Sand which should be out there somewhere.]
Combines a short term solution with a long term viability study.
>>
>>1512996
>>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>>
>>1513025
Farming:
>Let’s try the simple Salient Green Cacti method. We’ll need to reverse engineer and build a bigger X-22 version, and a cactus farm, but once it’s done we’ll have a versatile food source that can be turned into medicine or fuel]

Military:
>Task our enclave soldiers with scouting out for officer potential with a focus and tactical/strategic acumen and political loyalty to our ideals.
>Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]

Researcher:
>Permit him, but state that it is a process which is resource intensive, and will therefore be carried out on a very rare basis.
>>
>>1513127
>but state that it is a process which is resource intensive, and will therefore be carried out on a very rare basis.
It is?
>>
>>1513149
Not really. BigMT has lots of spare room and brain life support. Your main limiter is space and nutrient supply but that wont be a problem even with 100 brains.
>>
>>1513151
Hmm, thought it was more involved than that.

Maybe let's set up some kind of testing process to determine loyalty and intellectual ability?

I just don't want there to be a rush of people signing up. This should be a rare thing.
>>
>>1513054
Don't tunnelers have ridiculously strong webbing?
>>
File: Robobrain.png (878 KB, 723x815)
878 KB
878 KB PNG
>>1513157
>Brainn
"In general us Brain's are quite the potent and intelligent things.

Like I said, you could have scored a 1 on the INT of a Vitomatic Vigor Tester, and I would still be quite smart. The benefits of being entirely composed of nervous tissue, that and liberal mentat use.

It is also why the Commonwealth used us as the motherboards for their Robobrains, I imagine."

>>1513158
Oh yes, the ones you captured. Not the natural ones from the Divide.
>>
>>1513151
I forgot, what happens when one of the part dies? What happens to the brain when body dies and vice versa?
>>
>>1513166
>Brain
"If the body dies, "you" die. The Courier, I mean, that part of us.

I'll still be around, I suppose, not sure if I'd get a robot body like the Think Tank. Remember those of the Think Tank aren't really their former selves but, rather, the brains of their former selves if that makes sense.

If I were killed? Well, then you're going to spend the rest of your life as a Lobotomite, unless you were at least sure to back us up on a digital format."
>>
>>1513165
If we give a few to Unity, could she use them to produce some nice, strong webbing for use as military fabric?
>>
>>1513175
>Unity
"Oh, I hadn't considered that. Why, yes, I believe I could."
>>
>>1513182
I don't think we're using those web-producing Tunnelers for anything else. Maybe Borous would like one or two, but I think they'd be better off with Unity than anything.

Any objections to handing Unity the Web-Tunnelers? Those in favor?
>>
>>1513172
>>1513172
Wait, does that mean someone could kill us by bypassing our super human body with best equipment available which would need a medium army to kill by just assassinating our brain which everyone knows about?
>>
>>1513197
Not everyone, mostly your companions and scientists.

But yes.

Its behind some bullet proof glass, and in an emergency can descend into the floor for what its worth.
>>
>>1513189
No not really
>>
QM, could you provide us with some insight into the thoughts and concerns of our normal citizens?

I feel we discuss a lot with our Brain and companions, but this is skewed to an 'upper class' view of our endevours and projects.
>>
>>1513222
Certainly. Easily done with a walk around, gimme a bit
>>
>>1513197
>>1513208
Right, looks like we have a use for web-tunnelers then.
>>
>>1513205
Sheeeeeeeit
>>
Guys, what do you think of trying to get think tank brains to use tesla coiled bodies?
Our brain thinks that if they do that, they will regain tremendous amount of sanity.
>>
>>1513327
Thats if they were in bodies, bit connected. Connecting a coils to each of the think tank might give us a sane version of the think tank, while leaving us with the regular crazy jars, though
>>
>>1513333
I think our brain meant that they will become like it, where it has our body to ground it and keep it sane.
>>
>>1512996
>American engineering

>>1513025
>simple salient green caucus.

>>1513054
>old world fabric

>>1513075
>permit it
>>
>>1513433
No tunneler webbing for the fabric?
>>
>>1513075
>Permit him, with the understanding that this is an entirely experimental procedure, and that you did not have it done to you willingly.
>>
>>1513450
Honestly I don't want unity to be touching shit until we can get firm proof of loyalty and also being don't wast'em touching something we should try and train
>>
>>1513454
Agreed
>>1513433
Agreed
>>
>>1512996
>[Set up a small concrete mixing yard. Go and scout out for Limestone, Clay, and Fine Sand which should be out there somewhere. Then build a Small Concrete Plant. Make plain, but sturdy, concrete buildings]

This will allow us to produce some decent structures for now without investing tonnes of resources into a industrial setup we might be unable to support.

>>1513025
>[Old Fashioned Crop Farms. We got the water, now lets get too it]

We can move onto more complex methods once we have a stable supply of food setup and ready for consumption.

>>1513054
[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]

We don't exactly have the numbers to make mass production important.

>>1513075
>Permit him, it would be hypocritical to say its wrong

See if anyone else wants to take the procedure as well.
>>
Hmmm

https://www.youtube.com/watch?v=ds8Kd99A-rA

What might have been, or what might be one day?
>>
I'm back, can i vote in >>1513025
>>
>>1513980
Yes, I'll be busy most of the day
>>
>>1513998
Hey OP, obviously we know what the American route will produce in regards to buildings but can we get some details on the other kinds?
>>
>>1512996
>[Set up a small Chinese forge, then smelt parts for a Small Chinese Steel Mill, to build Recycled Steel Plate structures]
Then later we upgrade to
>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>>1513025
>[Old Fashioned Crop Farms. We got the water, now lets get too it]
>[Let’s try the simple Salient Green Cacti method. We’ll need to reverse engineer and build a bigger X-22 version, and a cactus farm, but once it’s done we’ll have a versatile food source that can be turned into medicine or fuel]
People will be given seeds to grow their own food, there will also be a national Cacti farm which will produce Salient Green.
Can we still do the 3rd and 4rth options later?
>>1513054
>[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
>>
Can we make wood from Salient Green?
>>
>>1514018
Can you clarify your question? Are you asking about specific building options?

I'd need to come up with a list but one that comes to mind is the Chinese Warfactory blueprints they have for producing vehicles. But you need at least a small steel mill to make any use of it.
>>
>>1514037
Not really

Also on the topic of wood, what do you intend it for? As a building material?
>>
>>1514050
>As a building material?
Yes.
>>
>>1514047
I am asking what the different options will result in in regards to style, comfort and safety.

Like clearly scrap buildings aren't great but what are they like? How much better are the reprocessed steel plate buildings? What about the concrete buildings?

>>1514050
Which reminds me, could we turn criminals into Salient green?
>>
>>1514080
>>1514050
>>1514057
Well anon's Concert buildings survive alot better and more nukes then steel plate buildings. But we could alway bolt steel onto our concrete buildings.
>>
>>1514080
>Which reminds me, could we turn criminals into Salient green?
Give it some research. Cannibalism has some serious stigma in the wasteland.
>>
>>1514121
It's not cannibalism if it's not human meat.


No worse than using them as an alternative fertiliser...
>>
>>1514080
Steel buildings can be made more airtight, useful for keeping things warm at night and makes air conditioning possible (which is good because you have excess electricity than you would have in the Mojave). Less prone to leaks, and more durable.

A chemical mill would allow you to make paints as well, increasing their long term durability.

They also have aesthetic value, a town made of well planned steel buildings and if you even get glass looks much better than a scrap shantytown.
>>
File: steel-home-04.jpg (71 KB, 1200x464)
71 KB
71 KB JPG
>>1514134
>>
>>1514151
>>
>>1514080
>Which reminds me, could we turn criminals into Salient green?
>>1514121
>Give it some research.
Salient green is people!
>>
>>1514134
>>1514151
>>1514164
Can the concrete buildings not achieve the same effects? Or is there something I am not understanding...
>>
>>1514179
Concrete buildings can, however steel is usually cheaper.
>>
>>1514201
Really? I mean I know concrete is more resource intensive but it seems like steel is something we want to try and reserve for weapons and such.
>>
>>1514179
Concrete has a luxury appeal to it, its considered high class to live in one in the post apoc. Only people in Vault City, Shady Sands, and New Vegas get to live in good concrete buildings for example.

It is also more sturdy and permanent than steel, and allows for larger structures In general seel buildings would be limited to to 2 floors at best. while with proper reinforced concrete you can make apartment complexes.

It is a lengthier investment, naturally.
>>
>>1514212
honestly, Its because you need more things to make concert and mix, then dry it. Where as steel can be abunch of scrap sheets and boom. Shanty house.
>>
File: Budynek_fotka.jpg (31 KB, 562x340)
31 KB
31 KB JPG
>>1514212
The steel used in steel buildings is relatively flat and pressed, not like tank or power armor. Steel is actually quite abundant as scrap, its just the and intelligence means to use it is not. Only the NCR for example, has working steel mills.

The BoS has some too in their bunkers, but are limited due to their habit of living in bunkers.

The Pitt in Fo3 was getting very rich by working some massive Old World steel mills with slave labor.

---

>>1514218
Concrete will allow you to build higher and taller structures which can provide luxuries such as electricity, gas ovens, and plumbing.

It is also, ostensibly, more durable to attack than steel buildings.
>>
>>1514231
And if you invest in the small steel mill, they wouldn't even be shanty houses. They'd be just houses.
>>
>>1514254
Don't you lie to me, A Steel house is shit.
>>
>>1514218
Oh! It's reinforced concrete, now it makes sense why it is better. Yeah I think I will maintain my vote for concrete buildings.

>>1514231
True but what we are talking about is melting steel down and remaking it into a new building.

>>1514251
I see, I see.

>>1514254
Great to know.
>>
File: SteelHouse-Header.jpg (189 KB, 1440x600)
189 KB
189 KB JPG
>>1514259
It depends on what's inside it really. Does it have windows? Plumbing? Refrigeration?

Laundry and air conditioning is something usually reserved for the rich, people would be hugely impressed if everyone had them.
>>
>>1514273
I've had to build both, Concert will always be better then Steel. however this is fallout so thats life. Still keeping my vote on concert though. We should want durable as fuck houses and sturdy if we plan on building and also properly plan it out to make sense. None of that Washington or London issue shit.
>>
>>1514283
Are you an actual construction worker or involved in it? I'd give mad bonuses for legitimate construction knowledge used in your plans.
>>
>>1514283
What are some of the issues with steel structures btw? Where I live they're popular for things like churches.
>>
>>1514292
Was involved with it, Now a mason and even now I'm in danger of losing my job because of shitty prefab and steel.
>>
File: 027.jpg (39 KB, 640x512)
39 KB
39 KB JPG
>>1514301
>>
>>1514301
>>1514307
Same.
>>
>>1514307
>>1514310
>Tfw you're job comes in handy for once but you don't know if it can be properly applied to Fallout magic wonder metals.

Steel from my personal experience has always be shoddy shit from china which means its improperly treated or I think the world is forged? So you need to deal with people bitching or cleaning that off. You also need machines to place the heavy and thick sheets. Which in turn drive up the cost. All of this in-turn goes into foundations of cemete. Steel also does not stop bullets as good as you would think and gets very cold/can rust as I said dealing with chink steel easily.

Its able to bend and move more for earthquakes from what I've heard but I don't live in an area for that. They are also much cheaper for small buildings but that cost is offset by needing more fuck me, the stuff you put into walls to keep it warm and shit.

I'm panicking now, I didn't go into the field to be an advisor to stuff.

Concert/bricks/blocks in general are much better to use as support's and survive explosions, stronger in general and as said can go higher up. The issue being is you need to wait until it sets normally and also layer it/them. Which is why you don't have sidways being one GIANT thing cause they'd crack. Slower and more expensive but better with in my personal experience.

Any actual questions you want to know, or ya. Just ask I guess. Also Still unsure if the steel in fallout is equal to our steel or chinese produced steel. Cause the two are rather different in terms of survivablity and stuff.
>>
>>1514363
>I'm panicking now, I didn't go into the field to be an advisor to stuff.
Embrace it. You're the advisor now.
>>
Oh, I also forgot there is the In-Between option between pure concrete and Sheet metal.

Cinderblock houses.

Eh, if Concrete gets voted in I'll make that a secondary option.
>>
>>1514363
Let's just say that the steel you'd be producing from the Chinese Steel Mill is "quality" steel, as in our IRL American steel, because the Chinese in Fallout were designing for a military purpose and not some huge capitalistic corner cutter like IRL but actually wanting to win a war.

Also if I recall even the steel framed structures rely on some concrete foundation do they not?

In any case I'm going to simplify this for you players, just vote between Steel or Concrete/Brick for your building homes. It will be mostly about the resources needed and time. Steel frame will be faster, and cheaper, than concrete/brick but ostensibly less durable.
>>
>>1514411
>concert
>>
>>1514411
97% of all foundations are concert/cement. I've seen wood, steel, block, Hell tires that was a weird project. However in fallout anything could be used maybe its just how durable do you wish it to be.

I'm staying with my vote on concrete
>>
>>1514411
I'll change to concrete but i still want that upgrade to FREEDOM ENGI
https://www.youtube.com/watch?v=4wPZcLVV_ws
>>
>>1514397
Steel.

Let's face it lads, we aren't going to be under any sorts of serious attack for some time and we need to get these houses up nice and fast for our people's sake. Plus we gain more from having a steel mill setup than a concrete plant.

I am willing to be counted as a vote for concrete but I would say this, we should try and get both set up in due time since they are useful for different reasons and we will need a steel mill given time...
>>
>>1514464
You have a point, disregard >>1514459
>>
>>1512996
>>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>>1513025
>[Let’s reverse engineer the mutated plant samples. We’ll need to build a proper dedicated Agricultural Research Building (meaning also finding parts for it). Then spend an indeterminate time investigating the genetic makeup. Then applying and growing the giant crops. From there we can decide if we want to go the Salient Green conversion method, or simply gigantified plants. Another upshot is super grass, to feed the cows, and also improve morale by having the ground be green.
>>1513054
>[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
>>1513075
>Permit him, it would be hypocritical to say its wrong
>>
>>1514464
>>1514478
too be fair, If you vote the American engineering, you're setting up the Concrete and forge. So you end up getting the best and things to use for other projects.
>>
Does out brain know if we have any saturnite in stock? Or where any might be found? Or even how to produce it?
>>
>>1514483
I know but American Engineering is a lengthy project so we should get something fast first then upgrade.
>>
>>1514464
If we're going to be under attack we want concrete. Steel buildings are flimsy, any sort of explosion or even a big enough gust of wind and they fall like a house of cards.

A true poured concrete structure that has walls made of concrete can withstand a tornado. Its how the soviets won stalingrad by having intact debris and fighting positions everywhere

>>1514411
Vote concrete
>>
>>1514493
Nope, You want this long project because it pays off in the long run. It'll be a bitch to rip everything down after building it up. You want uniformed cities not half steel, half concert.

>>1514498
>tfw soviet tanks rolled out of the factories and down the street to fight behind concrete
>>
>>1512996
>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>[Let’s try the simple Salient Green Cacti method. We’ll need to reverse engineer and build a bigger X-22 version, and a cactus farm, but once it’s done we’ll have a versatile food source that can be turned into medicine or fuel]
[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
>Permit him, it would be hypocritical to say its wrong
but inform him of the risks, the potential results, the fact we haven't tried something like this before, etc. Informed consent and all.
>>
>>1514503
That's why i want steel buildings, that's easier to rip down after building.
>>
>>1514517
You're.. missing the point. You're not actually making it easier. Because you need to rip it down, Then remelt down said steel and remove the impuritians again And then use it forever purpose. Steel is something we should being using for other projects.
>>
>>1514539
>Because you need to rip it down, Then remelt down said steel and remove the impuritians again And then use it forever purpose.
How is this not easy? It's literally 3 steps.
>>
>>1514562
It's more work that'd we'd have to do later as opposed to not having to do it if we just put the effort into making quality, uniform structures now.
>>
>>1514568
FIIINNNEE.
I'll go American.
>>
>>1514562
as >>1514568 said. Cheaper and quicker does not always mean better. This also with the American thing means where our people will be living will ACTUALLY be staying. They'll no longer need to be moved around or anything or worry. A nice home in the future for sleeping in the box cars abit longer will raise moral.
>>
I would point out that all this will get replaced given time, with high rises and shit.


The choice is how far into the future and shit.
>>
>>1514654
There's more than enough space around big mt that we won't need high risers the likes of skyscrapers. By the time we do need those, we've probably won.

I think at most well need three or four story buildings.
>>
>>1514683
I suppose, in that case all we need is concrete buildings.


I'd point out we don't know what makes the American grade buildings better than the fact they are longer lasting.
>>
>>1514683
Let's not build scyscrapers, i want something more like this.
https://img0.etsystatic.com/100/0/11522950/il_570xN.833108974_4sc6.jpg
http://www.theshadowbox.com/litho/wysocki.html
>>
File: modern architecture.jpg (190 KB, 990x660)
190 KB
190 KB JPG
>>1514745
its very, quaint. Old timey. I was thinking more modern style
>>
>>1514828
if we do modern style, it certainly isn't gonna look like that dumb bullshit.
At least not with that fuck-huge window and that bit to the right that does fuck all.
>>
>>1514745
>>1514828
>>1514835
I'd suggest something like the mass-built industrial housing of the UK, admittedly I am talking about whenever they were renovated into actual homes instead of sardine tins but still.


Something about long lines of near identical houses in grid or other patterns appeals to me...plus they were usually 2 or 3 stories tall so it is well within our abilities to build.
>>
>>1514835
This, I'm fine with modern houses as long as we have distributism and it doesn't look like shit.
>>
>>1514835
It lets in natural light to save on energy dingus. and the thing on the right is obviously a room, just has bare concrete on the outside.

And its better than defaulting to the same architectural styles from before the war.
>>
>>1514844
I don't like the identicalness, give it a little variation and i'll approve.
>>
>>1514852
>>1514844
>>1514846
Modern housing is cancer
>>
>>1514844
too industrial. Pre-war barely left the industrial age, but we have the opportunity to create the information age, and we should have an aethetic that reflects it.
>>
>>1514861
The aesthetics of modern housing are cancer at least.
Brutalist architecture could look cool if done well at least.
>>
>>1514874
Brutalism is imposing and dystopian. If Prince Charles is right on anythings, its that brutalism is the worst.
>>
>>1514881
>>1514874
>>1514854
Militaristic is the future.
>>
>>1514881
What about Italianate architecture?
>>
>>1514854
The variation primarily comes in from the chosen paint and their front garden, flowers man they make such a difference.

Not to mention that given time people will make their houses look different in larger ways like buying their neighbours and converting their two houses into one.

>>1514861
Yep but it is better than most shit older than it so it stays.

>>1514871
Actually they left the industrial age clear behind them but never developed the internet or anything. The aesthetics were developed they just never became popular.

I would also point out there is nothing wrong with looking industrial. It implies productivity, efficiency and is something rarely seen in most of the wastes.


>>1514874
>>1514881
Brutalism? Isn't that one that is all straight concrete facades, no curves and random blocks of concrete out of nowhere?

Cause the government where I am spent a fuck ton of money on a building in that style awhile back for no reason and it looks like shit.
>>
>>1514893
thats nice. better than brutalism by several leagues.
>>1514892
Militaristic design is depressing. We can do so much better. Something clean and inspirational, rather than out of 1984.
>>
>>1514897
Brutalism isn't really about random shit everywhere, so your government did it wrong.
But I will admit that Brutalism doesn't really fit us anyways.
It's cold, instills a sense of dread, gets water marked easy, is prone to moss buildup, and gets graffitied like a motherfucker.
>>
>>1514905
>gets water marked easy
This is my biggest problem with it. When it gets marked, it looks like absolute dog shit.
>>
>>1514897
industrial does imply all those things, yes, but modern design implies excess, which is even more inspirational to those who have little.

What do you think people like better "We make the most of what we got" or "We have more than enough"?

And brutalism is just concrete blocks bare facades. looks terrible.
>>
>>1514902
>Depressing
The fuck do you mean depressing? Do you realize what quest this is? We need to go for function over beauty.
>>
>>1514893
As an Italian, i support this.
>>
>>1514912
It can be fixed, but damn if that doesn't take time and resources.
Mission Revival architecture also looks interesting.
>>
>>1514917
We don't have to wallow in the mistakes of the past and the present. We can progress and build to something better.
Hearts and minds are a big thing when spreading influence, and aethetics play a big role in it.
Militarism looks like the fight never ends. That is the depressing part.
>>
>>1514916
You are not thinking this through. Excess may look nice and it may make people happy but the problem is we won't be able to produce enough quickly to satisfy the demand of 400 odd people. Especially if we want to do other things like setting up farms and drug production.


To explain further on what I mean by the Industrial housing of the UK, I was referring to this style:

https://en.wikipedia.org/wiki/Victorian_house

And a few more examples being

http://www.freepedia.co.uk/DIRHomesVictorian.php

These buildings are designed to slot together fairly neatly and house families comfortably. They suit our purposes well as with minimal modifications they can be made strong defensively.
>>
>>1514932
I mean if we could cut down on some of the windows, those'd probably work fairly well.
>>
>>1514930
Thats the thing though, We don't plan on ever 'ending' the fight. We plan on pushing and pushing and ensuring that humanity claims back better then before. We plan on battling until we're in space.
>>
>>1514932
I get it, They're fine, if a bit uniform. I just want to use this opportunity where we're starting everythign from scratch to do something new.
>>
>>1514937
True, the windows are excessive but that is thanks to their construction in an era where natural light was a easy and quick solution to a lack of light for the masses.

Plus, glass is fairly cheap all things considered for the builders to get, at least in the case of sheet glass like that.


>>1514930
>>1514940
No offence but the fight will end and then we are essentially going to be star trek. At that point we can mess around with wacky and comical styles.

>>1514945
I'd point out Victorian housing never really occurred in the US in real life or in fallout. It would appear new at the very least and more importantly it gives us a good idea of it people will like living in them.
>>
>>1514945
https://en.wikipedia.org/wiki/Regency_architecture
Actually, looking at things, Regency isn't bad either. Has a sort of noble air to it.
>>1514940
Once we get big enough, we can absorb people cultural and economically rather than militarily. Expansion is not just limited to militarily.
>>
>>1514950
Well we have plenty of ways to generate power, eliminating the need for so many windows.
Not to mention I think getting a shit ton of glass would complicate things for us right now.
>>
What about something like this?
http://kevinauzan.deviantart.com/art/Die-Welthauptstadt-Germania-523061224
Except less metropolitan, more green and more American.
>>
>>1514957
Regency would also work but it lacks front gardens. Which is something people seemingly wanted.
>>
Why not Gothic?
>>
>>1514963
i thought they just wanted gardens so they can grow their own stuff. In which back gardens will fullfill the role.
>>
>>1514968
Because holy hell that's depressing.
Even if it does look cool.
>>
>>1514963
Personal gardens and farms for our people is a must.
>>
>>1514960
The Nazi flags are purely coincidental aren't they? Not indicitive of anything of your beliefs?


Seriously though, we Brits had designs like that and I would point out they don't work. Reliance on personal transport in city development is a shit idea. Mass transit is where it's at.


The same thing with trains, maybe.
>>
File: Habitat_panorama.jpg (1.14 MB, 4985x1195)
1.14 MB
1.14 MB JPG
also yeah, brutalism is starting to look pretty shitty to me now.
>>
>>1514977
Ah yes, Habitat 67. Proof that even Canada has an edgy side.
>>
>>1514976
I said more American didn't i?
And less Metropolitan too.
>>
>>1514981
I mean, I wouldn't mind living there, but does it have to look like a mish-mash of fucking legos put together wrong?
>>
>>1514976
oh definitely. Especially with the difficulty in making and fueling personal vehicles he have right now. Probably will have to set up a tram system eventually for people coming and going inot the mountain from outside.
>>
File: brutalism-building.jpg (72 KB, 750x420)
72 KB
72 KB JPG
>>1514977
you also have shit like this, where i'm pretty sure its not supposed to be a prison, but it sure as hell looks like one.
>>
>>1514983
You say it look less metropolitan like it's a good thing.

>>1514984
Brutalism!

>>1514985
Yeah, we can rely on electrically powered trains for now at least.
>>
>>1514990
That looks like the police offices over where my gran lives. Right across from a similar looking college.


Fucking brutalism...
>>
>>1514990
If it was any other color than gray, it might look decent.
>>
>>1514998
but then it isn't brutalism. Its literally the "no fun allowed" architecture
>>
>>1514991
>You say it look less metropolitan like it's a good thing.
Less roads, more greenery, buildings are spaced apart more, less dense.
>>
>>1515008
>>
>>1515010
My chosen style has plenty of greenery. Just have dedicated green spaces and shit for people if you are so worried about it being too dense.
>>
>>1515016
Alright then, i approve.
>>
>>1515016
Yeah, its not my first pick, but its pretty good. Id vote for it. If this was an actual vote for architectural design.
And its can be quite colourful, which is good.
>>
>>1515047
Yeah, it mostly depends on the available shades of rock for construction and shit.
>>
Also, a question.


Are we going to try and get more people to have a bigger population from the wastes? Or is this 400 everything we plan on having for awhile.
>>
>>1515125
Recruit from the wastes
>>
>>1515125
We should probably hold on getting more people for now. At least until everyone has a semi-permanent home and resources aren't falling. Unless they're offering something big in trade.
>>
>>1515141
>>1515145
Just checking, as we need to get an actual plan set up for the next few turns...perhaps we could create plans for the next five turns by committee and then enforce them? Then five turns later we do so again?
>>
>>1515157
Set up the Superfarms, set up the American Engineering, begin distributing plots of land and build houses, research Vending machine,get the Construction zone operational, do the Brain tasks for robot army.
>>
>>1515157
Civ actions maybe, but the rest of the actions would be more responsive to whatever random events the QM rolls up.
>>
>>1515171
>Set up the Superfarms,
Aye but I would argue we should set up conventional farms first just to be on the safe side.

>set up the American Engineering,
If that wins the vote, then sure.

>begin distributing plots of land and build houses,
I disagree with this. No point wasting our time with a private economy in this area for now, lets just build houses and assign them to people based off of their needs. We can do economics further down the road.

>research Vending machine,
That could take years. We really don't know if we will crack it before thread 20.

>get the Construction zone operational,
The what?

>do the Brain tasks for robot army.
That'd be a hero action possibly backed by military. Also it's a multi-turn thing, so we will need to find out what needs done.


>>1515173
>Civ actions maybe, but the rest of the actions would be more responsive to whatever random events the QM rolls up.
True but that doesn't mean we shouldn't plan out those actions ahead of time under the assumption we won't be getting random events every turn.
>>
>>1515205
I don't think we can set up regular conventional farms here in The Big Empty, that's why we need to make plants that can survive and grow here.
>No point wasting our time with a private economy in this area for now, lets just build houses and assign them to people based off of their needs. We can do economics further down the road.
I disagree, setting up the economy early will be better than doing it later on.
>That could take years. We really don't know if we will crack it before thread 20.
What makes you think it will take years?
>The what?
The place where robots and Vehicles(Like tanks) can be built. >>1511749
>>
Oh and another thing, are we going to mass produce Jet and shit?
>>
>>1515205
Whatever farms we're settign up are the priority, then the voted shelter. I agree that we aren't at the point to play around with economies- housing would be communal for now, until we have enough houses for everyone.
The vending machine research would be a hero action to go to the Madre and pick some up. Maybe Christine too.

The construction zone is an area in the mountain filled with heavy duty construction and excavation equipment. Useful, but not a priority.
Robot army would probably be a mix of hero and civ actions to gain control of the securitron de-construction plant and retool it for construction.
>>
>>1515226
>I don't think we can set up regular conventional farms here in The Big Empty, that's why we need to make plants that can survive and grow here.
We can set up conventional farms. It was one of the options on the vote here>>1513025.

>I disagree, setting up the economy early will be better than doing it later on.
Later on we will have the technology and size to make some of the more advanced and esoteric systems we want to implement work and be needed.

>What makes you think it will take years?
Literally it is making nuclear reactions occur in a controlled manner to alter the material something is made out of. It sounds like something that will be out of our reach besides making a few more of them per year for a long time. Since they probably require precisely controlled conditions to produce.

>The place where robots and Vehicles(Like tanks) can be built. >>1511749
Oh, yeah that makes sense but I would point out we lack any way to reliably power them without draining a valuable resource significantly.


>>1515235
>Whatever farms we're settign up are the priority, then the voted shelter. I agree that we aren't at the point to play around with economies- housing would be communal for now, until we have enough houses for everyone.
I agree totally with this but I'd still say that no matter what wins having conventional farms would be smart just in case there are side effects or the systems get damaged.

>The vending machine research would be a hero action to go to the Madre and pick some up. Maybe Christine too.
That isn't research though, that is going and getting more of them. I can see that being done quickly however so no problems there.

>The construction zone is an area in the mountain filled with heavy duty construction and excavation equipment. Useful, but not a priority.
Oh right, yeah that would be really helpful if we can retrieve that.

>Robot army would probably be a mix of hero and civ actions to gain control of the securitron de-construction plant and retool it for construction.
Aye I suppose so but Brain wants to acquire more tech from the waste so he can make better robots and shit.
>>
>>1515248
vending machines are a matter of reproduction, not development since we have 1, and big mt. is where they were developed. There will actually be a non functional one in one of the buildings somewhere.

So the main problems will be to first get the blueprints, out of the big mt. network, then making the tiny finicky bits. Hopefully we can program the vending machine to print its own parts.
>>
>>1515260
True but for one thing, we can't yet make them print new things. We don't know how but it should be possible.


As to the network containing that. I would point out it could be corrupted or behind passwords or any other number of things. We should not assume what we don't know for fact.
>>
So how is our army looking like? Is it going to be robots supported by humans or humans supported by robots?
>>
>>1515248
I thought those were genetically engineered Crops.
>Later on we will have the technology and size to make some of the more advanced and esoteric systems we want to implement work and be needed.
But we will already have the technology to build houses once the American Engineering is done, and we have the entire Big Empty to expand in, there's little negatives to starting early.
>Vending machines
What this guy says >>1515260
>Oh, yeah that makes sense but I would point out we lack any way to reliably power them without draining a valuable resource significantly.
1 we can grow ethanol.
2 Doctor Mobius powers his Roboscorpions with fission batteries, don't see how we can't.
>>
>>1515267
I vote humans supported by robots.
>>
>>1515267
Primarily robots for now backed by human militia.

Later on we will have power armour equipped, cybernetic's enhanced super soldiers as our line troops who in turn control a squad of robots each or something.

Again, we will have to see what is possible.
>>
>>1515265
yeah, which is why i'm not expecting anything out of them too soon. But work can be put into it and eventually, we'd have it all working.

As for making them print different things, we know its possible. Elijah made the vending machine print upgrades to his holorifle, which is significantly newer than the VM's, because we may have found the code that unlocks it. SO it is possible, we just need to find the method.
>>
>>1515269
>I thought those were genetically engineered Crops.
Nope, that was a different option.

>But we will already have the technology to build houses once the American Engineering is done, and we have the entire Big Empty to expand in, there's little negatives to starting early.
Not really, considering a large portion of our ideas are based off of automation of most jobs or mass use of replicators.

>What this guy says >>1515260
I already gave him a reply.

>1 we can grow ethanol.
It has been previously stated that corn, the thing that generally is used to make ethanol, is hard to grow in the wastes.

We could try alternative plants but that is a large amount of effort. We'd also need to process it and that will take time.

>2 Doctor Mobius powers his Roboscorpions with fission batteries, don't see how we can't.
We have a limited supply of those and I don't know if we can recharge them.
>>
>>1515281
I know but what I am saying is that this shouldn't be part of our Five turn plan.

As this is stuff we plan on doing and expecting results from near immediately because we want to use it as a way of predicting and managing the growth of our people and actually getting them set up.


Also I would point out Elijah was here for an unknown amount of time and damaged many facilities during his travels.
>>
>>1515290
>Not really, considering a large portion of our ideas are based off of automation of most jobs or mass use of replicators.
No that's your idea.
An idea that has been argued against several times now.
>>
>>1515304

Speaking of Elijah, he'll either be dead or locked inside the Sierra Madre vault and dead or close to dead.
>>
>>1515290
>We have a limited supply of those and I don't know if we can recharge them.
Dr Mobius has been building the robot scorpion army and using it for a long time, if he doesn't make them he certainly has a massive stockpile somewhere.
>>
>>1515319
also argued for, several times over. And if we want the most wealth, we will want automization or else we're just crippling ourselves for really dumb reasons.
>>
>>1515331
yeah, but the largest hurdle is always figuring out whats possible. He did all the heavy lifting in that case.
>>
>>1515333
>also argued for
By you and one other anon, pretty sure on the latest argument it was you VS me and 2 other guys.
>And if we want the most wealth, we will want automization or else we're just crippling ourselves for really dumb reasons.
Here we go again.
Why do we need to automate everything and why would not doing so cripple us?
>>
>>1515319
That really isn't my idea at the current state of our civilisation. It is my end point, my goal. I have way of getting there which doesn't involve that however and that is what we are developing right now.

>>1515331
Yeah, a shame about that. He would've been a great asset.

>>1515332
True but we don't know for certain.

Also he can turn off his robots if there are no threats in the region which seems likely, seeing as he would be somewhat aware if something happened and could thus activate them as needed. Lowing energy needs.

>>1515333
Correct.

>>1515356
Oh for fuck sake would you just shut up for once in this quest about that?


We aren't discussing our goals, we are discussing what we are going to do in the immediate future so our people don't starve, get shot, shoot us or otherwise cause significant problems. We aren't getting into any deep philosophical debates about the meaning of free will and expression. Just focus on the task at hand rather than bitching about our differences.
>>
>>1515356
automation increases production. greater production is generally good. refusing to automate to stick with an economics system not designed to accommodate automation is self-crippling.

Its the difference between evolving a post-capitalist economic system and clinging to capitalism.
>>
>>1515372
I completely agree
>>
>>1515372
Why not let people choose if they want to work Physically?
>>
>>1515430
They can. Under the assumption they don't mind being a part of the military, living on the frontier or some other such job.
>>
>>1515437
Well they should be able to do any physical job they want. Even if ti is working in a factory
>>
>>1515437
What frontier?
>>
>>1515452
Whatever parts of America haven't been tamed by humanity yet.
>>
>>1515440
Well, I would point out that there are many jobs which we plan on eliminating outright. I just go another step further.


Also, they can work in a factory. As a engineer. At least until we can design a machine which can do it well enough.

>>1515452
The rest of the state, america, the continent, the world, the solar system and lastly the galaxy. Possibly even the local super cluster.
>>
>>1515464
Also people never want to work in a factory. They want the money it provides. It's dangerous, dirty, and unfulfilling work. It's usually the only job available for many small towns, so they have no choice. In a better america, they would be given the opportunity to choice any path, from the get go.
>>
>>1515456
Any such place will have automated industries as soon as the military gains a foothold and can defend against attacks.
>>1515464
>Also, they can work in a factory. As a engineer. At least until we can design a machine which can do it well enough.
But... But if you have a machine like that then you could automate mental jobs too.
Where do humans even work in your society?
>>
>>1515476
Theoretically. Everyone would be able to choose the career they want, given the training and education needed, and any gaps would be taken over by robots. So we would have very little miners and factory workers, but many robot arms. People would be able to become artists, and scholars, and crafters, and teachers and healers. Whatever they want to do.

If they need anything, then robots.
>>
>>1515489
Huh.
That sounds like my "Workers owns robots instead f company" idea.
Yea sure i like this one.
>>
>>1515489
But what if on decade there are millions of factory workers, it dips down to a few million, then up again? Would we use robots to supplement when needed?
>>
>>1515474
Essentially, not to mention my compulsory genetic modifications would reduce the things which have held back humans historically: disease and defaults eliminated.

At that point we make it possible for people to further enhance their genetics and within a few generations they'll be smart as shit.


>>1515476
Intelligent labour and other such roles.

They are artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, test subjects (assuming we don't use synths), medical staff and so on. I am forgetting many jobs but these are just a few examples.

>>1515489
Essentially. If they want to do something, they can travel to the outer reaches of our empire and make use of the fact automation is less common on the frontier.
>>
>>1515496
similiar i guess. But I wouldn't have the workers owning the robots. Instead, they would be government owned and operated, but the government provides everything you could ever want or need. Think about it.
A vending machine in every home, where if your hungry, you buy food.
Want new clothes? just ask.
Want a fancy diamond ring? ask and ye shall recieve.
Meet the physical needs, and people will turn to emotional and mental pursuits. Do what gives them true satisfaction, whether it is creating or discovering or helping. Hell, if they want to become a hermit in the woods, let them.
>>
>>1515503
Yes. Plus once the system passes a certain scale it stops being a problem.


I mean, on our scale (real life) if a few thousand people stop doing a job it's not noticed. On the scale of what our empire is going to end up? A few tens of thousands of people could probably stop without difficulty.
>>
>>1515515
And then robots could supplement when needed so it doesn't affect us. Alright that is what I pitched a few threads ago so I am in agreement.
>>
>>1515518
No problem with the compulsory genetic modification? I honestly expected more people to be unhappy with that after how it went over last time...
>>
>>1515521
Ah, I hadn't talked about the genetic modification. I am still 100% against that
>>
>>1515521
Well, the objective improvemnets like disease removal, would be freely offered, preferably to anyone. as would minor health and physiology improvements. We would only offer such things after we have worked 100 % of the kinks out.
>>
>>1515529
Dammit!
>>
>>1515509
But you just said the robot would replace the engineer.
>Also, they can work in a factory. As a engineer. At least until we can design a machine which can do it well enough.
If the robots can be engineers then they can also be artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, medical staff and so on.
>Essentially, not to mention my compulsory genetic modifications would reduce the things which have held back humans historically: disease and defaults eliminated.
You mean the stupid "Remove enjoyment of physical labor" thing?

>>1515514
>But I wouldn't have the workers owning the robots.
Why not.
Think about it.
>A vending machine in every home, where if your hungry, you buy food.
Want new clothes? just ask. Want a fancy diamond ring? ask and ye shall receive.
That sounds horrible.
Seriously, it sounds horrible.
>>
>>1515537
The think about it was supposed to be greentexted since it's from your post.
>>
>>1515534
Hey we're halfway though. In this quest that's like a fucking blue moon
>>
>>1515537
Robot engineers is probably going too far i agree. If they're engineering then they're capable of higher order thinking, which means their sentient, which means we can't force them to do anything.

and removing enjoyment of physical labour is ridiculous
what's so horrible?. A lot of value is rarity. Making everything common means items lose their value. Then value must be derived through more abstract means- art, personal pride, and such.
>>
>>1515549
Mostly because it sounds like a Neet life, being provided for everything.
Although i do like the idea of making circuits, electronics and other handyman/science things easily available, can't we make those really cheap instead(I'm thinking a quarter)?
>>
>>1515549
Also can you explain why you think we shouldn't give Workers their own private robot?
>>
>>1515558
NEET life is because people give up. Because people look at their dreams and their future and see no hope.

However, by offering infinite opportunity- free education, guarantee job in the field you want, you give people hope. They become able to fulfill their dreams and feel self actualized, which feels good, encouraging more self actualization.
>>
>>1515537
>But you just said the robot would replace the engineer.
Of course. Given time private interests will innately seek to automate all parts of all industries they can. I see no reason we as the government should ignore the way the wind blows.

>If the robots can be engineers then they can also be artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, medical staff and so on.
Limited sentience is a thing you know and I would point out that in fallout we know robotic maintenance machines work and exist. They were present in the Helios power plant and weren't sentient there.

>You mean the stupid "Remove enjoyment of physical labour" thing?
That would be stage 13, just after the addition of night-vision and night-stalker genes for invisibility.


>>1515548
>Hey we're halfway though. In this quest that's like a fucking blue moon
True and to think I once remarked we were all sharing in consensus in this quest.

>>1515549
>Robot engineers is probably going too far i agree. If they're engineering then they're capable of higher order thinking, which means their sentient, which means we can't force them to do anything.
Again limited sentience is a thing and they already exist.

>and removing enjoyment of physical labour is ridiculous
Stage 13, I'll explain later.

>what's so horrible?. A lot of value is rarity. Making everything common means items lose their value. Then value must be derived through more abstract means- art, personal pride, and such.
I disagree. A piece of cake is delicious, if it was made by a 5 star restaurant or a bought from a supermarket, it is still good.

>>1515559
They can buy them if they want them.

>>1515565
Yeah, even if their dream is literally just to translate video games or something.
>>
Home now, oh boy time to tally these votes.
>>
>>1515582
Welcome to hell Op.

Also can I say your threads are about 40% of the reason my sleep cycle is fucked to hell and back again?
>>
>>1515582
get ready for constantly changing of votes as per-usual. Also you never said what type of bounse or when/where it applies?
>>
>>1515579
so what's so horrible? and cake's value is in its deliciousness, which is abstract. Im talking about gold and jewels and stuff. No more wars and violence over rocks and metals.

People's dreams are rarely so simple. That's just what they settle with. a figurative opiate giving a pale shadow of true happiness.
>>
Old Fashioned Crops
>>1513028
>>1513663
Unity
>>1513033
Salient Green (Simple) [LOCKED]
>>1513036
>>1513127
>>1513433
>>1514033
Genetically Bigger Crops
>>1514480
>>
>>1515565
Or because they're lazy, but it's usually a mix of the 2.
I think people need work to give their lives meaning, having every need taken care of, while sounding nice, seems to me like it would quickly spiral into an extreme Bread and circus situation.
Why not have a balance between the 2, there is requirement for a little work(Like 4 hours or something) then they go home and do what they desire with their free time, like building a hovercraft.
https://www.youtube.com/watch?v=m3P9zE4lonk
>>1515579
>Of course. Given time private interests will innately seek to automate all parts of all industries they can. I see no reason we as the government should ignore the way the wind blows.
So then where would people work?
>Limited sentience is a thing you know and I would point out that in fallout we know robotic maintenance machines work and exist. They were present in the Helios power plant and weren't sentient there.
But we won't be able to maintain limited sentience since every company will want a 1000 typewriting robots making ideas for them.
>>
>>1515589
Not sure which bonuses you're referring to. In general, you can be spot bonuses and specialties in fluff, such as how I mentioned the followers are good at agriculture and helped with the Cottonwood Farms.
>>
>>1515598
Ohboy, Never mind then senpai. Do ask though if more construction stuff comes up and good memorial day.
>>
>>1515592
Wait mine's mixed, i want both Old fashioned and Salient green.
Want to combine them again?
>>
>>1515605
Salient green still wins.
>>
>>1515609
I am idiot.
>>
>>1515611
Its okay anon, Its late.
>>
>>1515592
you also missed my vote >>1514516
unless it was too late, then whatever.
>>
>>1515595
Automation creates new jobs, people will work at jobs that automation creates or cannot replace.

Google killed the encyclopedia makers, but created jobs that didn't exist before like search engine specialist, social media, Internet advertising. These jobs were inconceivable before the new technology.

Human service jobs are always present. Even with AI we will likely have AI expert jobs.
>>
>>1515590
>so what's so horrible? and cake's value is in its deliciousness, which is abstract. Im talking about gold and jewels and stuff. No more wars and violence over rocks and metals.
I must've linked to the wrong post or something. My mistake.

>>1515595
>So then where would people work?
Wherever the machines don't.

>But we won't be able to maintain limited sentience since every company will want a 1000 typewriting robots making ideas for them.
Limited sentience laws. Completely for the safety of the public from SKYNET style threats. True sentients are too dangerous.
>>
>>1515615
Ugh, yeah, any votes not directly linked to the thing I'll miss easily.
>>1515602
OH you mean for the construction stuff? Hell yeah, I'm putting that down as "the Courier really knows his shit" when it comes to that.
>>
>>1515619
>Tfw get voted out
>Tfw runs American first. The greatest construction company
>>
Okay so, I really should have said to make sure to link all your vote to wherever they are originally mean for, preferably in a

>>XXXXXX
Choice A
>>XXXXXX
Choice B

like fashion. I'll do my best to be thorough, but it helps
>>
>>1515616
>Automation creates new jobs, people will work at jobs that automation creates or cannot replace.
Except the guy said
>Also, they can work in a factory. As a engineer. At least until we can design a machine which can do it well enough.
>I would point out that in fallout we know robotic maintenance machines work and exist. They were present in the Helios power plant and weren't sentient there.
So the only 2 human jobs a Automated factory needs is already automated.
>>1515618
>Limited sentience laws. Completely for the safety of the public from SKYNET style threats. True sentients are too dangerous.
How does an engineer robot not qualify as true sentient? What about a non sentient robot that does "artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, medical staff and so on"
>Wherever the machines don't.
And where the hell is that?
>>
>>1515634
>How does an engineer robot not qualify as true sentient? What about a non sentient robot that does "artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, medical staff and so on"
Engineer robots existed in fallout prewar. They were not sentient. You are obsessed with the concept of them being capable of intelligent thought when it is not needed.

>And where the hell is that?
The frontier, the military and highly intellectual or creative roles.
>>
>>1515634
Yeah, limiting sentience like that doesn't seem possible. Creativity requires sentience.

so after automation, jobs would be mental, or artistic, which includes crafts and trades to some extent. or being a caring or philosical.
>>
>>1515634
New jobs will be created from the fully automated factories themselves, likely in the form of advertising or consumer relations, investigating ways the factory products can be improved and how people feel about them.
>>
>>1515641
>Yeah, limiting sentience like that doesn't seem possible.
It is, seeing as the robots they used in universe for automated maintenance weren't sentient. Just a mister handy with repair tools.

>Creativity requires sentience.
Whoever said they need to be creative?
>>
>>1515640
>Engineer robots existed in fallout prewar. They were not sentient.
How?
How can they be engineer bots and be nonsentient?
How does engineering not require creativity?
This is retarded.
>>
You know, one way to ensure jobs in a world of "automation" is to make the people themselves the automators. That is to say Gen3 synths and making everyone as smart as an AI. That way, people can still be factory workers if they want and don't have to worry about being replaced. Because they ARE the replacement machines themselves.
>>
>>1515652
When I say engineer in this case I am talking about maintenance.
>>
>>1515660
Oh jesus anon, don't scare me like that.
>>
>>1515651
engineers, diplomats, writers, designers, scientists, generals are jobs you put as being able to be taken by "limited sentience AI", but they are jobs that require creativity.
>>
>>1515652
There are robots which can run factories as "engineers" in that sense of engineering, such as the Protectrons in NV Steel and the Nuka Cola factory in the Capital Wasteland, still running their automated sequences of trying to produce things, but lacking the impetus to recognize the operational goals because of the nuclear war. They'll keep running the factories, or rather, try to run it but be forever blocked by a lack of resource error message, until their batteries run out in hundreds of years.

That seems to have been the furthest the Old World delved into automated factories, they certainly had the capaility to make AI machines such as the Zax, which could be smart enough to recognize the grand scheme of things, but these were very rare and limited.
>>
>>1515659
Again, my genetic modification program.

>>1515664
I thought it would've been clear considering I listed engineer and designer in the same list.

>>1515668
I was saying those were the jobs humans would be doing.
>>
>>1515675
Example.

Protector
>My job is to make Glass Bottles
>I will work the machine to make Glass Bottles
>Error. There is no sand to make the Glass.
>Await arrival of new Sand.
>Repeat ad infinitum

Zax (i.e. President Eden)
>I'm in charge of overseeing the production of Glass Bottles
>I'll make sure the Bottle Plant facility is working
>There is no sand. Glass can't be made without sand.
>There's no sand because the entire sand based collection infrastructure has fallen due to nuclear war
>I should consider if i should expand the purview of my purpose to include gathering sand for the glass, or perhaps, try to understand if Glass is really needed at all in this new world
>I think I'll do something better with myself
>>
>>1515676
my bad. got confused on whose arguing what.
>>
File: Calculator_bos0097.jpg (164 KB, 800x600)
164 KB
164 KB JPG
>>1515681
Of course, admittedly, that doesn't always work out for the best. The Calculator certainly devised a new purpose for itself, for example.
>>
>>1515690
Ah, the classic, "i make bottles, but humans break bottles, so the answer is genocide"
>>
>>1515659
That is a weird way to ensure jobs.
But since your posting it i might as well post mine too.

I'm thinking instead of giving robots to companies we give the robots to the workers and people, that way the people get to decide if they want to be replaced, this i expect will give the rise of neighborhood run companies, where the neighborhood uses their private robots to set up a assembly line.
Kinda like something i read once where these guys quit their company job to work in their garage and decided to share the CEO spot so they wouldn't be bossed around.
>>
>>1515693
I think it would go
>I make bottles for humans
>Humans break the bottles
>Humans don't need bottles
>I have no purpose
>Deactivate
>>
>>1515695
Eh, I'm in favor of making humans as good as robots. Or better. No need to replace humans then if humans are superior to robots or become the robots but better by having human intellect in addition to enhanced features.
>>
>>1515698
That is also my goal with distributism, make everybody self sufficient.
>>
>>1515695
Well, there's no way for that to work due to how many different types of robots. Like, there'd be a major problems if the people who want to work in the factory have to compete with the people who want their Mr. Handies to work, or if the people don't want to send their protectrons to war while other people don't want to go to war. If the government controlled all the robots, we would be able to allocate them just as they are needed, rather than risking issue due to human inanities.
>>
>>1515704
People who want to work in factories will attach Mr handy arms to their synthetic body, people who want to go to war will attach combat mods. Our synths will be very modular.

If everyone becomes a Mr handy, we don't need to build more Mr handys unless there's a job excess, which is good because it means more work available for more people.
>>
>>1515704
Th people wouldn't won military robots, just worker ones.
And they can certainly work in the factory, it's right in the neighborhood.
>>
>>1515708
>>1515704
In fact, synthetic people are better than Mr handys because just detach and attach different mods, and they can also become securitrons, or any other type of bot.

And thus, humans replace the robots.
>>
>>1515708
but if you go to war, someone can die. And if people own the robots, then they own a majority of the army, which is a terrible idea.
>>
>>1515713
Yeah but synths aren't human
>>
>>1515704
Think of it like in Sanctuary hill in Fallout 4.
Every house owner has a personal Mister Handy they add to the assembly line, if someone wants to work in the assembly line they just go over there and join in working.
>>
>>1515717
It's a risk they choose to take. Military service is voluntary.
>>1515718
Ask Harkness that. He was for all intents and purposes a human being in all but body.

Its the these us ship thing. Does a man stop being himself if you replace an arm or a leg? Even if his whole body becomes metal, he is still himself. Just like us.
>>
>>1515719
They have handies to do house work and shit. Why have people send their robots out to do work, when you can just have government robots doing the work? Your making things complicated for no reason. Just have it so anyone can replace a robot whenever they want.
>>
>>1515728
Indeed. Plus, why need a Mr handy when you can do everything Mr handy can do.

I think a good plan is synthetic people (humans) work the factories as their job, other robots fight in war and provide luxury service. Since the humans are for all intents and purposes superior to robots, they won't ever be replaced
>>
>>1515728
>Just have it so anyone can replace a robot whenever they want.
That's what this idea is supposed to do.
They can own 2 mister handies if you want, or 3, we decide how many the can own.
>>
I think we should have humans do manual labor and fight with robots supporting them
>>
>>1515735
I think we're on the same page, just different methods. I'm in favor of synthbodies for people instead of genetics. They can do the same thing, but also its easier for them to be superior to robots as synths instead of genetics. Can't really attach Mr handy arms to your body as a non synth.
>>
>>1515734
Why would people work in factories if they don't have to? Factories are shit places to work. and they are not supperior to robots. They are weaker and lack the endurance, lack the precision, lack the capability.

>>1515735
Yeah, but them owning the bots just makes things more complicated for no reason. they can have bots to do what they want, but what purpose is there to have people send their robots out to do work?
>>
>>1515747
They probably wouldn't want to, but if they did as synths they would be superior to robots, because they'd have the srength, endurance, and precision and all the capabilities plus human intelligence combined with computer intelligence.
>>
>>1515747
>they can have bots to do what they want, but what purpose is there to have people send their robots out to do work?
So they themselves decide if they get replaced by robots instead of a CEO or Government.
>>
>>1515753
Synths are indistinguishable from humans, so their physical capabilities are not significantly greater than the norm.
>>
>>1515747
And honestly I'm not sure why people want them to work in factories of be involved in manual labor at all, but a lot of anons want it for some reason so this is a good alternative.

We still get maximized robot labor and people still have jobs by being the robots, as synths. And they still get to be people too, eat, sleep, have sex, possibly even natural procreation with enough science research
>>
>>1515757
Yeah, but if they don't replace themselves, someone else would replace them, if they were easily replaceable.
Better it be that only one person is capable of deciding who is replaced, because it allows for more freedom if we allow it.
>>
>>1515758
Modular upgrades my friend. And we don't have to make synths indistinguishable from humans. Why not make them stronger, faster, more durable.

All a synth would have to do to be as good as a Mr handy is attach a pair of Mr handy arms. When he's done working for the day, put em away, go home, have a barbecue and make love to his wife.
>>
>>1515766
yeah, but if they're mr handy arms, then they'd be put to better use by mr handy's with mr handy software. so synths won't be better. Having a humanoid frame limits the capabilities of the frame. Precision work requires optics larger than the eye socket, and such.

Also synths are flesh and bone, you can't just make them modular like that.
>>
>>1515765
I disagree, the person that should decide if they get replaced should be themselves and no one else.
>>
There's different types of synths which are possible for sure. I believe the Gen3 synths of FO4 are effectively indistinguishable in that there are minimal machine components but instead programmed cells, so they are effectively human like in every way. Unless i'm mistaken. Or you could go the terminator way and have a robot underskeleton with functional human flesh (or synthetic flesh) on the surface. Or maybe something closer to the Surrogate movie.

There's also Unity who has a very special genetic makeup allowing her to interface with technology while otherwise being mostly organic.

too bad BigMT has 0% synth research. That was MIT's project.
>>
>>1515778
Anything is possible with enough research. What anon is describing, android humans, is possible. You'd just need research.
>>
>>1515780
>I believe the Gen3 synths of FO4 are effectively indistinguishable in that there are minimal machine components but instead programmed cells, so they are effectively human like in every way. Unless i'm mistaken.
Except they don't age or get fat, which should definitely pop up in Genetic tests. They were written horribly.
>>
>>1515779
Except we would be deciding no one gets replaced unless they want to. If i want to work in a factory, but by neighbor is offering 3 mr handies to do the same work, i wouldn't have a job.
But if they were governmnet robots, then i'd be able to slap in with any robot and take their job.
>>
>>1515785
That seems intentional. If you could prevent it, why allow your synths to get fat or age?
>>
>>1515778
Human synths who want to work in factories will have to choose to upload the Mr handy software into their minds. If they need better optics, just attach them to their face and take them off when they are done.
>>
>>1515792
yeah sure if they want to replace a bot in a factory and willing to go through all that then let them.
>>
>>1515786
>But if they were governmnet robots, then i'd be able to slap in with any robot and take their job.
That's what they're supposed to do with the neighborhood assembly line, just walk up and start working alongside the Handies.
I guess we're just arguing the same thing.
>>
>>1515795
And if there are enough humans willing to do that, we don't need to build factory robots in the first place. Just luxury and war robots.
>>
>>1515798
Except most people won't be willing or capable of that for a long time and once the industry is automated chances are we can't convince them to start doing it themselves.
>>
>>1515798
yeah, but people won't want to work in factories. no one wants to work in a factory unless they have to. We will need industry robots if we want to sustain a population free to do whatever job they want.
>>1515797
Yeah, but if i don't own a robot working where i want to work, and there's no space for an insertion , then i can't really swap out with my bot, can I? This is solved by having the robots be everyoness, and thus no ones. So everyone has the right to swap with any robot, not just one of a few. do you get that.
>>
>>1515801
Then so be it. I don't want people to work in factories if they don't want to, because they need money. I want them to do it because they want to.

If nobody wants to work in a factory, I'll gladly give them all to robots.
>>
>>1515806
I agree, but some people are adamant about ensure some sort of human quota of factory workers. So this was my compromise to that, by giving humans the synth capability to compete with factory robots.
>>
>>1515813
thats a dumb idea. Having human workers just to have human workers is wasteful and goes against letting people do whatever job they want.
>>
OP are you still alive or have you passed out?
>>
>>1515806
You have a point, but i don't see why we can't do both, if someone wants to work in the Neighborhood they do, if they want to work somewhere else they swap with one of the robots.
>>
Reinforced Scrap Structures
>>1513010
>>1513112
Maximum Quality [Concrete OR Cinderblock + Steel Reinforced] (LOCKED)
>>1513014
>>1513117
>>1513433
>>1514480
>>1514516
Simple Concrete
>>1513663
Steel Sheet Structures
>>1514033

Sorry if I missed your votes if they weren't linked.
>>
>>1515820
Tallying up the votes as we speak
>>
>>1515821
They can, by swapping with a communal bot working in the neighbour hood. They can get house bots to do house work if they want to. Communalising the bots also means they would get taken care of by the government in repairs and maintenance so individuals don't have to.
>>
Mixed
>>1513062
Cotton+Nylon (LOCKED)
>>1513063
>>1513079
>>1513085
>>1513433
>>1513663
>>1514033
>>1514480
Replicator
>>1513083
>>
>>1515832
>Communalising the bots also means they would get taken care of by the government in repairs and maintenance so individuals don't have to.
Wouldn't it be better for them to be responsible for their private robot? It teaches them basic robot maintenance skills and teaches them to save money for emergencies.
>>
Yes (LOCKED)
>>1513081
>>1513433
>>1513452
>>1513663
>>1514480
Not Now
>>1513109
>>
>>1515838
They can go learn that at robot school if they want to. And if we achieve post capitalism, then saving money is a non issue. There's always more.

We're halfway to startrek tech, we have the most important, replicators. We can make a moneyless utopia.
>>
>>1515846
I've been pressing for that for ages, but a lot of anons are surprisingly against that. Its sn uphill battle to just press for automation.
>>
>>1515846
>They can go learn that at robot school if they want to. And if we achieve post capitalism, then saving money is a non issue.
But what about personal responsibility?
>We can make a moneyless utopia.
How would that work?
>>
>>1515852
Post scarcity economy. Money is no longer needed for necessities of life. If it exists, it will be as a means to acquire luxuries not easily mass produced.
>>
>>1515852
Personal responsibility is something they must want to achieve. You couldn't get them to learn personal responsibility by giving them a robot anymore than you can get someone to learn empathy by giving them a dog.

If you want something, the computer makes it out of thin air? People go out and find their passions without worrying about feeding their kids, and there would be no more homeless or sick or desperate because everything is effectively infinite. Any waste would be broken down into atoms to be used to make more stuff.
>>
>>1515857
>If it exists, it will be as a means to acquire luxuries not easily mass produced.
That's what i want it to be like with distributism too.
>>1515861
>Personal responsibility is something they must want to achieve. You couldn't get them to learn personal responsibility by giving them a robot anymore than you can get someone to learn empathy by giving them a dog.
You have a point but technically no one know about personal responsibility until it is taught to them, by parents or otherwise.
>>
>>1515864
yeah, except what can't be mass produced would be things that are very very rare, since most things are made of the same atoms. so the need for money would be very small. Diamonds are carbon, gold is gold. Most value would become artificial based on abstract elements like the human touch. Like you can replicate a painting but it won't be the original, and thus less.

And so parents and neighbours and the whole community can still teach people about personal responsibility and all that other good stuff.
>>
>>1515871
>And so parents and neighbours and the whole community can still teach people about personal responsibility and all that other good stuff.
That works for me.
>>
>>1515845
Wait, can the guy even do what we did? I thought we were only able to have our brain exist and not become a lobotomite because we got shot in the head.
>>
>>1515908
The AutoDoc corrected its programming because of your brain's anomaly of being shot with bullets. You are the first of the correct method by which the original lobotomite programming was meant to work, separating the brain from the body but permitting normal function.

New lobotomtes still occur, but thats because Dr. Dala and the rest do it on purpose now.
>>
>>1515908
Nah the process is perfectly safe now.
>>
>>1515909
Oh cool. Have we still not built Riddick's garage?
Is there any Saturnite in stock at Big MT?
>>
>>1515913
No and we don't know are the answers I can give.


We are however looking into creating the industry needed for construction.
>>
>>1515913
You're in the process of setting up your building manufacturing capability, to build such structures. You'll also need an action to check for saturnite.
>>
>>1515919
Well here's hoping we get another 100
>>
>>1515922
We could always burn a boon.


Speaking of which OP, can we get some vague idea of what you will award boons for? Threads reaching 2000 posts? Fan-art?
>>
>>1515926
Every 5 suptg archived threads by default.
A map (when I request it)
those are two I've got down so far. Maybe fanart. There's a certain Rust-Anon who I'm wondering is around here.
>>
>>1515934
Rust-anon?
>>
>>1515926
I remember he gave us a boon when I made that map for Cottonwood cove.
>>
>>1515937
just an anon from another quest, he was good with maps and other art.

But no I would provide something for a drawfag
>>
>>1515934
>There's a certain Rust-Anon who I'm wondering is around here.
Don't think so. I think he's sticking to Genie's and Strelok's quests for now.

>>1515937
An anon who quested in some quests that I think the QM was in before he started this one.
>>
>>1515940
>>1515941
Oh. okay, got ya. Also update when? Or can I go to bed?
>>
>>1515943
Tonight, I'm working on it.
>>
>>1515940
What quests was he in? I wanna see if I can't learn how to make better maps using his as reference.
>>
>>1515948
Currently he's highly active in Genie's Cape and Colony Quest and was in Strelok's Post Apocalyptic Civ Quest before it died. He hasn't made any maps recently, so you might have to ask him for any saved ones.
>>
File: Spoiler Image (1.44 MB, 2000x2000)
1.44 MB
1.44 MB PNG
>>1515948
The Genie Civ Game is somewhat different than mine, but he had a good system for showing faction locations on map.
>>
Great, i caught insomnia.
>>
>>1516353
I have been awake for 13 hours past midnight today alone. Yesterday I made it to ten O'clock and then passed out on my bed.


Don't fucking talk to me about insomnia. This quest is screwing my sleep cycle over like hell.
>>
>>1516356
>13 hours is long.
Mate i once stayed awake for 24+ hours.
>>
Morning guys, sorry I passed out again.

Lemme get you those updates
>>
>>1516358
Not 13 hours. 13 hours past midnight. I can't remember how long before then I was awake.


>>1516362
I have been sitting here, playing overwatch and waiting.
>>
>>1516368
Huh.
Good job then.
>>
>>1516362
It's cool bruh.
If you needed sleep, then you got some sleep.
>>
>>1516369
Please don't congratulate me, I think I will end up dying if I keep doing this.

>>1516374
Hey if he has woke up from passing out he is done sleeping for now at least.
>>
File: Construction_site.jpg (1.03 MB, 1920x1080)
1.03 MB
1.03 MB JPG
>>1515845
You decide to invest in nothing but the BEST architecture the Old World could afford.

>>1514363 BONUS ACTIVATED
You're in luck too. You find information on the Hexcrete Archipelago and information on the project. Seems BigMT was experimenting with a new type of extremely strong reinforced concrete, in a bid to make structures able to survive the blast. It is chemically similar to concrete, but with several select additions to the cement mixing process, both of which are well documented.

You and the Followers spend time watching holotape recordings on the production of cement, which is the most complicated part of the actual concrete manufacturing process, learning chemical equations and pairing them up with actual processes. What took the NCR decades, you are doing in weeks.

It dawns upon you that to make cement, particularly the type for Hexcrete, even on a small scale you're going to need numerous steel production components, from large kilns (and related blast furnace technology) to conveyor belts and a small chemical mill.

It also dawns upon you that the recipie for cement requires more than just limestone but other things such as gypsum, aluminium oxide, silica, and iron.

It's complicated, and your followers scramble to try and keep up with you on organizing it. Even your incredible intellect finds it a challenge, but your Brain loves it. Your brain is like an elephant, it never forgets what it learns. Eventually, you have the blueprints for the things you need. As for the Chemical Mill, information from the nearby Z-38 Innovative Toxin's Plant provides necessary chemical knowhow. It would have been excellent for your needs, were it not irreversibly radioactive.

You begin your daunting task. First heading to the nearby construction site, where you have hundreds of securitrons begin to heavy away the heavy bulldozing equipment and the giant crane. All of which, in time, will play an important part in this great endeavor.

This will be the location of two things. The Chinese small forge, which will be needed to build the Chinese Tiny Steel Mill. Once that is built, you will be able to build the Tiny Cement and Concrete plant.

It make take a half a year or more for your people to reap the results (accounting for the time to set the concrete even after its made), but when they do they will have buildings that will literally last a thousand years and be of such strength to provide a huge bonus in battle.
>>
File: Spoiler Image (35 KB, 328x246)
35 KB
35 KB JPG
>>1516414
You happen to find some existing bags of concrete, a mixer, and some cinderblocks at the Construction Site, in addition to the Construction Robots there. You put the robots aside for safe keeping, but wonder what to do with the building materials.

The answer comes in the form of the Chinese. This time it's their technology that shines. Dandan informs you that they have a blueprints for a "Universal Factory of War", which should be able to recycle scrap steel to manufacture the parts you need for your larger machinery needed for cement production. The Chinese base has a small forge already, which they use to build spare parts for their base, with this they will build the components for the Factory, using scrap steel brought in from the outside world.

You are starting to reap the rewards of making allies

And, as a bonus, when built, it may even in fact work perfectly to fix Riddick's car!

Calling on the treaty you signed, the Chinese Elder council agree to send some Chinese Workers to build the structure, but demand you provide a means to protect their people from the radiation of the New World. Your brain agree's, seeing as it would be a waste to let Prime Human genetic material become mutated by background FEV and Radiation.

>Brain
"The Chinese can be thought of like vault dwellers. They each have perfectly preserved human DNA not affected by the bombs or FEV. I would preserve that if I were you, it may be useful in the future."

With Mary-Jo's help, you gather many Y-17 Trauma Override Harness suits, ripping out their onboard computers and motor servo's and rendering them into normal space suits. Dandan selects a group of brave Chinese men to be the first to join her in a journey to the outside world, and they leave with much fanfare and excitement by the Chinese.

Learning more Chinese every day, you understand one of their speeches.

"Today is the day we rebuild China, with the help of our American allies, we will forge a new China from the ashes of the ruined world. America and China shall be rebuilt side by side, and defeat the enemy of nuclear devastation!"
>>
>>1516439
Can the Construction site also build Vehicles? The Vertibirds and Chinese tanks have to be made.
>>
>>1516458
We'd be better off not wasting resources on those. They cost more than they are worth seeing as what we really need and want is industrial and construction stuff.
>>
>>1516462
Not planing to build them now but i want the option.
>>
>>1516458
You would need to reverse engineer the Vertibird entirely. However, the Factory can produce a wide variety of Chinese model vehicles, which luckily for you, can be made to run on either nuclear power or liquid fuel.

You would need a substantial amount of scrap metal though.
>>
>>1516439
If the chinese are pure, can we get one to volunteer for Unity? He needs a pure human, does he not?
>>
You send out your securitrons to go forth in search of the necessary resources, limestone, quarts for silica, gypsum and others. Iron can be derived from rust and an application of oxygen (which BigMT has aplenty). The rest can be derived off of fuel and your chemical plant.

---

Meanwhile, the issue of food.

It turns out, according to the followers, Cacti are quite shit as a crop because they literally take years to grow. Instead, they decide to plant Banana Yucca en mass. These germinate quickly, sometimes within 48 hours.

Here is where the Biological research station plays brilliantly. You can skip the Germination process entirely, by providing it with Banana Yuccata seeds it accelerates the growth process creating perfectly ready plants for planting into the ground, and soil to boot!

It becomes a plant making factory, and is practically giddy with happiness, as you give it seed after seed after seed. For now, you won't be making any salient green as its spends much of its time making plants, but in a very short amount of time you plant a vast Bananan Yuccata garden which promises food, fuel, and more.

>>1516481
Unity also needs an FEV laboratory first.
>>
File: ekobomull.jpg (1.01 MB, 1600x800)
1.01 MB
1.01 MB JPG
>>1516486
In between making Banana Yuccata plants, you also start making some cotton plants. Luckily for you BigMT has something of a seedbank, and you find some Cotton seeds. First starting with one plant, then getting the seeds from that to make more.

A cotton farm is already on the works.

For now, with the combined sources of the flooded Magnetohydraulics plant and the spring, your water reserves can handle it.

Your people are amazed at the scale of what you are doing, and the speed.
>>
>>1516496
We will live in prosperity indeed.
>>
>>1516499
Especially once we start getting automation online and the research of big mt applied everywhere: nano-scale forges and mass scale material constructors here we come!
>>
>>1516507
Oh my how sublime!
>>
>>1516508
Not to mention actually having a fuck ton of industry.
>>
>>1516414
>>1516439
>>1516466
>>1516486
>>1516496


>>1516507
Mass-producing Advanced Power Armors doesn't seem like that far-fetched now/
>>
>>1516496
Here's an idea for fixing the water issue.
We create an artificial lake by using carefully scheduled X-17 Rain, we will also build a water/sewage treatment station so any waste water is recycled back to the lake.
>>
OP, in case you forgot. Can you do this?

>>1513222
>>1513225
>>
File: to do list.jpg (43 KB, 770x578)
43 KB
43 KB JPG
TO DO LIST/SUGGESTIONS/ETC.

Think Tank Gifts
8 - (A new sound he hasn't heard) [ ] - {set up a stage for a symphony using actions}

>Replicator
Level 1 Vending Machine Optoins {unlocks additional replication options} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Level 1 Vending Machine Bigger {makes more} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Repaired Y-0 Research Center Lv1 [ ] (Needs Repaired Construction Bots. Needs additional Vending Machines)

>Unity
Clean Unity Food [ ] (needs FEV Research)
Unity Webbing [ ] (needs FEV Research)
FEV Research Lv1 [ ] FEV Research A proper FEV Lab. Needs Prime Human Subjects)
A proper FEV Lab [ ]
Prime/Untainted Human Subjects [ ] (Needs to convince Chinese Volunteers

>Brain
Reverse Engineer Biological research station [ ]
Reverse Engineer Sierra Madre Machine [ ] (needs more Sierra Madre Machines)
Investigate the Construction Zone for its Vehicles and Construction Bots [ ]

>Riddick
Get a Vehicle Garage [ ] (or a Chinese War Factory. Needs Vehicle Fuel.)

>Hexcrete Plant
Small Cement/Concrete Mill [ ] (Needs Chinese War Factory. Needs Small Chemical Mill. Needs Limestone and Quartz and Gypsum Mine. Needs Repaired Construction Bots. Needs Repaired Construction Vehicles)
Small Chemical Mill [ ] (Needs Chinese War Factory)
Repaired Construction Vehicles [ ] (Needs Chinese War Factory. Needs Vehicle Fuel.
Chinese War Factory [--] (CONSTRUCTING) eta 1-3/turns

>Old World Fabric
Old World Textile Plant. (Needs Cotton. Needs Nylon)
Nylon (Needs Small Chemical Mill. Needs Charcoal [ ])
Cotton [--] (GROWING) eta 2-7 Turns

>Salient Green
Salient Green [ ] (Needs Banana Yucca)
Bigger Biological Research Station (Needs Reverse Engineer Biological research station)
Banana Yucca [--] (GROWING) eta 2-7 Turns

>Other
Repaired Construction Bots [ ]
Vehicle Fuel [ ] (Needs Small Fuel Mill. Needs Salient Green)
Small Fuel Mill [ ] (Needs Chinese War Factory)
Cement Mines (Limestone [ ] Quartz/Gypsum [ ])
Charcoal [ ] (Needs Lumbermill)
Lumbermill [ ] (Needs Wood)

>>1516518
Don't worry, I haven't forgotten.
>>
>>1516514
>Mass-producing Advanced Power Armors doesn't seem like that far-fetched now/
Give it a few threads, boons and 100's and we will be star trek I tell ya.


Seriously, we just need to get enough industry and people under us and we can begin preparations for mass automation and then we take advantage of american histories greatest period and spread out like a human wave colonising everything and civilising as we go.
>>
>>1516527
Is this a new turn or something cause you forgot we went to help the Boomers. >>1512173
>>
>>1516532
Working on that, turn hasn't changed yet.
>>
>>1516534
Oh good.
Time to plan how to do all this shit >>1516527
>>
>>1516536
We should focus on getting the Salient green online then the hexcrete plant followed by the replicators.

Once we have the actual shit needed to build, medicate and to feed our people, we can start working on more esoteric techs like the vehicle bay. The replicators are included because of their utility.
>>
>>1516545
I agree, will need more water soon though.
>>
>>1516536
Just focus on what we can do now, instead of what we will have to do later.
We lack resources and prerequisites for most things, other than fixing y-0 and reverse engineering the buo research station.
>>
>>1516548
We can reclaim water from the air if we are smart or worried enough.

I would also point out that Bakersfield was along a river, so we could attempt to set up a pipeline between here and there or something.
>>
>>1516558
>We can reclaim water from the air if we are smart or worried enough.
Yea but it's good to have a backup, plus manipulating the weather is risky business.
>>
>>1516560
Again, a pipeline would work fine.
>>
>>1516561
I know, i agree with you.
>>
>>1516558
Also magnetohydraulics is flooded. The water had to come from somewhere and there are no incoming pipelines, so i bet the mountain is sitting on a good amount of ground water
>>
>>1516563
Good catch anon.
>>
>>1516561
>>1516562

I say you two need to have a 3 hour long argument
>>
>>1516566
Correct, we have as of yet to ascertain if this is going to be a metal, concrete, brick or plastic pipe. Not to mention what or who is going to work it.
>>
>>1516566
HERE WE GO AGAIN!
https://www.youtube.com/watch?v=MYRE4OkQGgw
>>
File: VB_Brain_Tank_concept.jpg (32 KB, 378x480)
32 KB
32 KB JPG
>>1516527
Correction
>Investigate the Construction Zone for its Vehicles and Construction Bots [X]

---

>>1513075
Meanwhile, you oversee what may possibly be the the first intentional lobotomization ever in BigMT. Gabriel Sanchez awakes, a little woozy and a little groggy, getting used to the feeling of the artificial organs in his body. He puts a hand on his chest, feeling the scar, but also the beat of the mechanical heart within, wiggles his shoulders feeling his metal spine.

The next thing he does it stare, curiously, at his own brain.

It speaks to him.

"Well, this is a novel experience. I would never have suggested following that urge of curiosity, but I have to say I'm not at all averse to what I'm feeling. Sentience is quite interesting."

>Brain
"Oh believe me, you're going to enjoy it. Can you just feel it? Those biological urges and instincts gone."

"Mhm, yes, I feel so. . .concentrated. So focused"

>Brain
"You'll be pleased to know these tanks are saturated with Mentats. Ah, I believe I haven't introduced myself. I am the Courier's brain. It's nice to meet another Cerebrum."

Gabriel just stares at his own brain, dumbfounded, silently.

"Well go on Gabriel, I know what you're thinking. Haven't found the nerve to approach your own brain? Well, I'll answer it for you. Yes, I really am your brain, and right now you're thinking of your dear departed mother."

Finally he replies.

"um. . .yes, that's exactly right. G-good to meet you. I have so many questions. . ."

"And I have all the answers. Pull up a chair, I imagine you'll be here a while."

Gabriel spends the whole day having a conversation with himself.
>>
>>1516570
This is going to become a weird "rite of passage" isn't it?
>>
>>1516570
Why exactly did we remove the heart and spine? Want the removal for us because dala couldnt help herself or something?
>>
>>1516575
He requested it.
>>
Meanwhile, you teleport to the Mojave, ending up in the Remnants Bunker and preparing to go see what can be done about the boomers.

Donning your stealth suit, you rush as fast as you can. The Mojave is swarming with Legion patrols, the various Ranger Stations now replaced with Legion outposts, bulls where bears once were.

You take a glance at Vegas. From a distance, it looks almost the same, except for the faint signs of red flags hanging from the Lucky 38. . .and a new white structure you haven't seen before.

Not being distracted, you head toward the boomer fort. The entire surrounding area is covered in craters, smoke, and dead legionaire's. . .but something's wrong. It's quiet. Too quiet.

The boomer artillery isn't sounding.
>>
>>1516583
We may be too late for them but our real goal was their technology. Smash and grab, people are secondary priority.
>>
>>1516587
There tech was always mundane. It was the quantity that gave then impact
>>
>>1516591
True but we can't exactly replace their stuff as of this moment in time and I was more so referring to their VR flight simulators.
>>
Does anyone know the name of a tactic that uses marching Soldiers right behind a wall of artillery impacts?
>>
>>1516592
BigMT will probably have something like that in their databanks or we can find some other cache from a derelict base.
>>
File: maxresdefault (15).jpg (100 KB, 1920x1080)
100 KB
100 KB JPG
>>1516583
Fearing the worst, you trudge onward, but now a new sound hits your ears.

Aircraft. Lots of aircraft, and gunfire and rockets.

In the distance you see black figures and a familiar bomber rise from the Fort Nellis airbase, which come closer and closer until you see them clearly. Vertibirds. At least a dozen, some of them large and four , firing down on legionnaire's below while rockets and bullets fly up to try and catch them. Beneath their hull, you see tied artillery pieces hooked by chains, or VR simulation equipment. . .goddammit you also see ARES jetcraft flying with them.

Their hulls bear the twin headed NCR, as they fly over and past you, along with the Boomer Bomber. All headed west.

---

You reach Fort Nellis, going through a network of trenches and tunnels and smashed bodies and gore which have been abandoned, and overlook the scene.

Thousands of legion soldiers all crowd the base. They aren't exactly cheering.

You see a man you haven't seen before, but recognize from NCR posters by the metal on his face. The same mask that Marked Men from the divide wore. Legatus Lanius, standing over a handful of dead NCR ranger corpses and boomers. Far less than the actual base population you remember.

He stands there silently, before crying out to the sky in an angry roar of rage that echo's throughout the silent base, as he turns to a nearby Centurion and begins strangling and beating him to death with his bare hands. After that, the Legion spread out and line up in groups of 10, and start drawing straws. One of the ten they begin savagely beating to death.

You ponder using a Fat Man or the C-Finder right about now. You reckon you could kill at least several dozen, maybe a hundred but. . .you don't think you'd survive thousands of people bearing down on you. Of course, if there was a risk of you being captured, you could always teleport back.

Ah crap the Legate went into the boomer structure.
>>
>>1516607
damn.

The NCRs gonna have a proper airforce and artillery corp now.

This is gonna suck.
>>
>>1516612
Kinda surprised they don't already.
>>
>>1516616
They do this just denies us access to one for ourselves...until we can vastly grow our industry.
>>
>>1516612
Meh, they still won't have robot soldiers to throw everywhere, and better soldiers, and tanks, and lot's of power armor, and alien tech.
And Replicators too.
>>1516623
The big MT has a artillery gun.
>>
>>1516623

Or we go the other way.

We build vast megafarms of solar panels and send the power to the satellite.

Multiple successive Archimedes II
>>
Or we just make a different kind of artillery.

We have teleporter tech, let's design a Telefrag system. Teleport bombs directly to them. Bypass bunkers and defenses.
>>
>>1516616
Believe it or not the Mojave is not the only place the NCR guards against the Legion, nor was it the only place Caesar had amassd troops

As a Courier working in the NCR, you remember that the NCR-Legion is rumored to be on a scale bigger than anyone let's on. You recall that General Kimball exiled a certain General Blackthorne to the northern "Frontier" along with his supposed mechanized division, which some says is merely propaganda but others say is real, to fight the Legion there. Kimball seemed to believe in the power of rangers and mass conscription over machinery, possibly to prove a point that the NCR can win battles by having a bigger army than the Legion. Possibly for that reason they weren't able to tow whatever artillery pieces they might already have had.

You doubt they had any on the scale of the Boomers, who seemed to have struck gold with Area 2 and Vault tec mechanical know-how.
>>
>>1516631
*NCR-Legion war
>>
>>1516631
In short, Kimball is an idiot?
>>
>>1516633
What does Brain think on the idea of teleporter-bombs? Is that feasible? Where would we go if we wanted to look into this tech a bit more?
>>
>>1516630
Not just teleporting bombs, Teleporting Power Armor soldiers too.
>>
>>1516638
We would be better off just focusing on industry shit for now. We can do warfare stuff later once we can actually produce it in large numbers.
>>
>>1516638
>Brain
"Teleportation requires two things, a sending device (such as your teleportation gun) and a recieving node (the satellite) both of which require extraordinary power. These are quite costly to build and have to be placed ahead of time. It doesn't, as yet, seem that the ability to remotely teleport things is possible.

Note that the satellite also has a limited range. it doesn't work in Zion or the Sierra Madre.

It might be possible to increase the scale for perhaps more than one person or even a vehicle, but I weaponization does't seem feasible."
>>
>>1516646
yeah, this

we're extremely isolated so we don't have to worry about any NCR or Legion or whatever.
Build up, tech up, amass an army of machines and then start taking over
>>
>>1516651
So it's more like instant travel between gates?
I can work with that.
>>
>>1516646

I suggest that we at least plan for a observation network for our area and at least some basic defence.
>>
>>1516661
>observation network
Eyebots and some high altitude weather balloons with cameras on them.

>basic defence
Our militia, our robots and potentially some turrets or something.
>>
>>1516646
Teleporter tech that we can use freely beyond just 'here and mojave' makes scouting and salvage operations a FAR more logistically sound venture.

A scavenger crew would only need supplies enough to reach their destination and spend a few days gathering everything they needed. Once everything was in a pile, one or two people could just teleport back and forther with armloads of the shit.

Additionally, ranging affar would be easier when the only vital component of travel is the receiver node, and from there direct access to all the amenities of home are attained.

Miniaturizing and increasing the durability of the receiver node to, let's say, be fired from the barrel of a grenade launcher, then latch itself onto whatever's hit, would theoretically allow large numbers of troops to bypass enemy defenses.

Creating a large number of receiver nodes and sprinkling them through a battlefield would allow friendly troops an ease of tactical movement that would trivialize all but the highest ordinance encounters.

THERE IS POTENTIAL EVEN IN THIS LIMITED FORM OF TELEPORTATION, IF WE HAVE ONLY THE WILL TO GRASP IT!
>>
>>1516665
Then we should at least set those up first before we get full into industry.
>>
>>1516666
>Miniaturizing and increasing the durability of the receiver node to, let's say, be fired from the barrel of a grenade launcher, then latch itself onto whatever's hit, would theoretically allow large numbers of troops to bypass enemy defenses.
THE CODEX COURIER CALLS THIS MANEUVER STEEL RAIN
>>
>>1516666
Yes, but how will we power it?
A solar farm?
It's a good idea, but as our brain said, we need more power.
>>
>>1516666
THIS!
Think of it like a paratrooper attack in Hearts of iron 4, suddenly there is enemy soldiers popping up like gophers in your land and you lose.
>>
>>1516678
Fusion cores? It's the Big MT, there's gotta be something on power miniaturization sitting around here that trumps common military issue.
>>
>>1516680
Or they don't immediately bring victory and in a matter of second they run out of supplies and are killed by a lone light tank brigade from 1936.
>>
GOOD THING WE HAVE ROBOT MOOKS WITH INFINITE ENERGY-BASED AMMO!
>>
>>1516684
>He doesn't know how to plan a Paratrooper attack.
>>
>>1516684
Not if its semi-autonomous drone troops with inbuilt self-repair and self-rearm systems like the securitrons~
>>
>>1516684
>>1516688

Market garden plz go
>>
>>1516686
and the rockets which they can produce themselves.
>>
>>1516689
>Not Power armor soldiers with gattling plasma popping up and causing a surprise lightshow.
>Then the robots come.
>>
We can also develop rocket artillery, outrange the NCR.
>>
>>1516693
Why would we want to spend our troops lives in a breakthrough attempt that might fail?

When we can send in robots to wreck a hole and if they fail, explode with the strength of a fat man?
>>
>>1516688
>>1516691
I don't make use of them, too fiddly in my opinion.

>>1516689
True.

>>1516693
Only plasma? Clearly we are going to move in with 40 alien rifles rigged together to work as an anti-armour weapon and a crowd clearer.
>>
>>1516702
This is true. Fuck Plasma, gattling DISINTEGRATOR!
>>
>>1516681
Tactical Teleportation needs the power miniaturization, but I was thinking a big Gate Room, with a large teleporter beacon that the salvage/recon teams would carry with them.
>>
>>1516699
Forgot related vid.
https://www.youtube.com/watch?v=kP0od80_AM0
>>1516701
Because the Power armor is the spearhead and the robots are the ones that will widen the wound.
>>
>>1516699
If we disassemble a securotron we can learn how to make it's components like the launchers and loading mechanisms, make a light buggy powered by a fusion cell / solar power and equip it with them on a turret.

Drift around the NCR launching volleys of rockets at them.
>>
>>1516707
Thats gonna be the wrong approach with our manpower issues.

Even powered armour can be broken through with sufficient firepower and our troopers are a very finite resource. Whats more, NCR and legion both show they CAN use advanced weaponary like energy weapons and nukes.

Bots we can always rebuild and replace. Humans troopers not so much.
>>
>>1516710
I think a Red Glare assembly would be far more what you're looking for.

Or a Fusion Cannon.
>>
>>1516712
This, have the humans be special forces and shit like hackers and infiltrators. The ones in power armour should be the rarest kind of human soldier at least for now and they should be used as leaders, not actual troops.
>>
I'm sure FalloutQM is giggling at the tangent that we have gone off on.
>>
>>1516714
Nah, over the horizon fire is a great ability. Plus if the vehicle can mass produce rockets then we can equip our ground troops with compatible rocket launchers and it acts as a resupply point.

Make another variant that uses light machine guns in the same calibre as our rifle / automatic rifle for our troops and suddenly our troops are supplied by their support vehicles in combat.
>>
>>1516710
Reminds me of Nod bikes.
>>
>>1516721
Which reminds me, anyone have a problem with high-speed, cloaking fielded, near silent bikes to transport melee troops into close range for drive-by slashings?
>>
>>1516712
Yea but i assume we give power armor to only the most well trained and powerful soldiers, making extremely effective shock troops.
>>1516715
Why limit humans to infiltrators? We were previously talking of making Power armor shock troops, Tribal ranger scouts/special forces and human infantry supported by mass robots.
>>
>>1516735
They aren't limited to infiltrators it is just the most effective use of our human population for now since even a single death is terrible. As they are our only military assets capable of stealth, hacking, lock-picking and other such actions.
>>
>>1516735
We're still putting them in harms way, first wave into the breech. They're gonna incur casualties if they're first in all the time.

No, if we're gonna use them in that role, it should be as commanders for drone troop units that teleport in after or as second wave HVT takeout teams that take advantage of the chaos to strike.

Use our robots as the battering ram, our humans troops as the scapel.
>>
>Just realized we can have a superior airforce once we study the alien ship.
The NCR can't even win can they?
>>
>>1516743
That's fine with me.
>>
>>1516748
They can through sheer numbers but with robots even that isn't going to work for long...
>>
File: Boxcar-Village-1.jpg (95 KB, 685x396)
95 KB
95 KB JPG
>>1513222
Before you left for the Mojave you did do a bit of scouting, mostly around The Boxcars.

Here are a few excerpts.

"Have you seen the new farms? Banana Yucca, whole rows of it, how'd they make them so fast."

"I'd wish they grow more than just that. Couldn't they have added some carrots, peas, potatos?"

"I hear there's some kind of science project. They take banana Yucca and mix them into a green paste, then they turn that paste into other kinds of veggies."

"Sounds like brahmin shit to me."

"Hey, you've been eating rations that have been popping out of a vending machine that feeds hundreds for months now, and we're at the foot of the Big Empty. After being rescued by Robots on a train trip across the desert, I'm willing to believe anything now."

"I wish we had more space. These boxcars stink to high hell and we gotta share em. Ain't no privacy."

"Yeah, at least Freeside had lots of space. Not always good roofing, but it wasn't so close quarters every day."

"Food's good at least. Brahmin Jerky, some damn fine rations coming out of that Vending Machine. Just wish I had more."

"Could always buy some from the hoarders."

"Bloody pigs will scam you out of every bottle cap."

"I hear they got some kind of construction site in the crater. Planning on building all of us some houses even, but its gonna take a while."

"Yeah, right, a house for every family. What's next, everyone gets a lifetime supply of nuka cola, million bottlecaps, and a free robot. Next they'll be saying everyone will have a car like in the Old World."

"What I want to know is how come all the Courier's friends get to live in that sweet village. Have you seen it. I hear they have private toilets and air conditioning. One of them they bring in gallons of alcohol every day, and I swear they're saying its nothing but a daily orgy in there."

"Goddamn, yeah, there ain't no fucking booze anywhere here except the hoarders and they make you pay and arm and a leg for it"

"Bloody nepotism is what that is. But what else is new. We do got food and shelter."

"yeah but its awful boring around here. Asides going to the crater to bang some of those lobo's. They all fuck like animals, but after a while that's a bit of the problem. You feel like you're fucking an animal. Ain't like real whores at all."

"What I wouldn't give for a night in whatever's going on in the whorehouse at the Hospital Village. Or for some decent booze that isn't overpriced."

"Yeah, I mean, Least in Freeside they had actual whores and you had the casino's and booze."

"Hey, it's an honest life. Trust me, after being a chem addict and been cured, this is better."

"Still boring and fuck em for keeping all the booze to themselves. But at least we aren't legion slaves."
>>
>>1516754
Yep.

Jebs.

They're getting bored.
>>
>>1516754
IT'S TIME!
THE PEOPLE NEED FARMS!
THE PEOPLE NEED HOUSES!
THE PEOPLE NEED DISTRIBUTISM!
>>
>>1516757
The need books and entertainment.
>>
>>1516754
"And another thing. The fucking mutants. Give me the goddamn creeps knowing how close they are."

"They turn invisible, sneak around at night like some monster, and when you so much as peep at em they get mad and try to attack you."

"Least that leader of theirs is sane, and we got the securitrons to keep us safe."

"Ain't proper for humans to live alongside supermutants. No sir."
>>
>>1516761
>>1516754
Find those fucking cunts who are exorting our people and 'move' the supplies so everybody can get some of it
>>
File: bt-cotton-636x363.jpg (109 KB, 636x363)
109 KB
109 KB JPG
>>1516757
It isn't persay they are bored because they have nothing to do.

Most of them work hard in the new farms you've placed, or maintaining the camp, picking up garbage, cleaning laundry, cooking food. They're actually working hard. And with hot water available, they recognize that, asides the shit boxcars for housing, this is some pretty good standards of living.

There just aren't that many amenities or entertainment. For some they are okay with that because they were poor to begin with, but for most from the Strip they would like some new nice things.
>>
>>1516754
Okay so essentially all of our population's problems can be solved thus:

1) Institute a alcohol ration of some sort.

2) Increase ration size.

3A) Potentially grow additional crops conventionally to dissuade their fears of only eating Banana yucca and because we can.

3B) Alternatively, show them the Salient green process and prove the concept to them.

3) Get them some shit to do: more radio shows, a few darts games and that sort of thing. Maybe a basket ball court or something.

4) More housing space!

5) Sex bots or making the lobo's better: teach / train them?
>>
>>1516754

Things to do for the village:
- Bring in some booze, let them relax.
- Maybe smokes but not the other easily addictable chems.
- Jobs. Train them to tend to the farms and fields have them look after the herd of animals, brought in?
- Temp housing. Offer them some scrap, allow them to build temporary scrap housing on their own time. The sweat on a mans brow belongs to himself. But also tell them that the rumours are true and once the facilities are setup, they will get good housing.
- Schools. Get learning programs up. Arithmetic, writing, basic science. Our workforce will need to be an educated workforce, why not have them learn now.

Maybe lessons can be conducted at the internal village so there can be interaction and rumours dispelled.
>>
>>1516768
Don't give them scrap. We are giving them proper housing when the chance comes.
>>
>>1516761
6) Move the mutants somewhere else or somehow make them less racist. Possibly the crater given they aren't effected by radiation and thus could work in the industrial plants.


>>1516763
No. If they are smart enough to manipulate the market by consuming their rations in such a way as to create a surplus, they should be left alone.

Everyone is still getting enough food, they just want more.
>>
>>1516766
So they really need books.
Can we begin growing weed to make paper?
>>1516767
They don't need a alcohol ration if they can grow alcohol themselves.
>Increase ration size.
Mate they already have food, that's the point.
>>
>>1516770
Yes but they have immediate wants.

If they wish to dedicate their time to improve their lot for now, why not. They can setup housing beside the box cars which we can clear later for the proper houses. Its a temp measure for an immediate concern of theirs. Otherwise we're gonna have fights breaking out sooner or later.
>>
We could also set up a "TV" company, make shows then display them on the Securitrons.
But first we'll need to hold tryouts.
>>
>>1516772
They are specifically asking for more food if you would re-read the post, please.


As to the alcohol ration, if we are handing out the food, we might as well do the alcohol too. It'll help avoid alcoholism or dangerous brewing accidents. Seriously so much can go wrong with making alcohol if you aren't experienced or careful.
>>
>>1516777
We should start with a news network and a few music stations. Follow it up with a government bulletin channel for announcing new jobs, events and other such things.
>>
[[CITY]] BIG MT
>>>>>Food: Average (Unstabe/Declining)
>>>>>Water: Above Average
>>>>>Medicine: Average (Unstabe/Declining)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Low) Electronics (Low) Hygiene Supplies (Abundant)
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>>Total Pop: 339 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
>>1516807
---THE CRATER---
>>>>>Morale: Good
>>>>>Current Pop:
107 Human
>>>>>Garrison:
6 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
200 Securitrons MK2
1 GIANT ROBO SCORPION
576 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital.). 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation. The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average). Lobotomite Pleasure House (Primitive). Constrution Site
Chinese War Factory (INCOMPLETE - Needs more actions)
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few).
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots (Ruined)


---THE BOXCARS---
>>>>>Morale: Average
>>>>>Armaments: Below Average
>>>>>Current Pop:
232 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
1 Couriers Companions – Doc Mitchel
35 Child Soldiers “Freeside Rats”
60 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
400 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 20 Rail Car Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)
Banana Yucca Farm (Medium) ETA ???-7/Turns
Cotton Farm (Medium) ETA ???-7/Turns
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+20 Herd Animals (Brahmin/Bighorn)

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 37
>>
>>1516761
Wait the Nightkin are still acting like that? Didn't the doc cure them?
>>1516798
They're complaining about lack of variation, not food.
>"I'd wish they grow more than just that. Couldn't they have added some carrots, peas, potatos?"
>"Hey, you've been eating rations that have been popping out of a vending machine that feeds hundreds for months now,"
>"Food's good at least. Brahmin Jerky, some damn fine rations coming out of that Vending Machine. Just wish I had more."
You have a point about the alcohol.
>>
>>1516812
*Turn: 38
>>1516813
>Didn't the doc cure them?
They are no longer insane or go into berzerk rages, but they still don't like being stared at and have temper issues.
>>
>>1516812
Also right now you are currently in the Mojave unless you say you want to teleport back.
>>
>>1516812
Alright so we have several ideas for how to fix the complaints.

>Institute a alcohol ration of some sort.
>Potentially grow additional crops conventionally to dissuade their fears of only eating Banana yucca and because we can.
>Get them some shit to do: more radio shows, a few darts games and that sort of thing. Maybe a basket ball court or something.
>More housing space!
>Schools. Get learning programs up. Arithmetic, writing, basic science. Our workforce will need to be an educated workforce, why not have them learn now.
>give them books.
>Make TV/radio shows.

Which do we pick?
>>
>>1516822
WAITWAITWAIT.
We should do Televised sports.
>>
>>1516817
>They are no longer insane or go into berzerk rages, but they still don't like being stared at and have temper issues.

Should we set up therapy sessions for them?

>>1516822
all of it?
>>
>>1516812
>Repair/Jury-Rig
Use power from the lines and some machinery we might have to try and get running water for the Box Car settlement
>Hero
Work on chinese war fac
>Military
Continue training and recruitment of milita lieutenants.
>Civ
Box Cars to build additional temporary housing from leftover materials to alleviate housing crunch.
>>
>>1516807
>Civ
Continue to expand the farms and begin including other plant types at least until we can get the Salient green production online.

>Hero
See about setting up a still and making alcohol to deal out to the masses as part of their daily allowances of the communal supplies.

>Repair
Repair the construction robots / equipment from the construction site.

>Military
Further training and organisation.


>>1516822
Alcohol first alongside the additional crops. Then we can do the fun stuff and the schools. The housing will take the longest since we are working on producing the building to produce the building to produce their houses. Not to mention we still need to secure the resources for it.
>>
>>1516837
They already have running water. >>1516766
>And with hot water available, they recognize that, asides the shit boxcars for housing, this is some pretty good standards of living.
>>1516838
I'm worried about giving them the Alcohol first, they might get too drunk and wreck something.
>>
>>1516849
Well, they could certainly use more hot water.

Right now everyone is using one giant public bath, men and women in separate times, with the benefit that as they shower in the morning its not freezing. So more public baths would be great.

Shower stalls would be nice.
>>
>>1516838
You know what I'll support this. Although you should have the courier also help Krieger look for officers.
>>
>>1516849
That is why we are the ones with control over the supply. All they get is what we give them, if they trade it for food, then they have made their choice and we shouldn't interevene.


Anyhow it will be quite sometime before we get any of our first batch of alcohol so we can apply strict limits to how much everyone gets for now.
>>
What we need is education. What we've got here is a few people whose only applicable skill is scavenging for food or for shit to sell for food.

Start up classes in engineering (Repair), the Sciences, military classes, wasteland survival shit, all that jazz. Give people the chance to gain skills and make themselves useful.
>>
>>1516856
True but getting a good still up means good alcohol, good alcohol means happy citizens, happy citizens means less bitching, less bitching means more working, more working means quicker rise to power.

Thus reducing it to it's simple principles: good alcohol means a quicker rise to power!
>>
I know I'm getting ahead of myself here a bit. But I know how we should go back to the Mohave when we take it back.
We need to sneak Moreno into Black Mt. Radio and turn the transmission back on. Just as that's going on, we have coordinated attacks on all major legion posts throughout the entire area.
>>
Rolled 64 (1d100)

>>1516812
>hero get entermitain set up

>civ get them cement goods up and going by using the manpower or supermutants.

>repair, get riddrick a proper gargare

>mil, security sweep and clear of the area as a live fire excision. Also boardcast it as tv show via bots
>>
>>1516860
We have few children and as much as I want to do that, all of the other actions are too high priority. We can do it next turn if you like as a Civ action.
>>
>>1516838
And you should also add
>Grow plants for paper and ink.
To the Civ action, if we're expanding farms we might as well expand a lot.
>>1516861
The courier can do 2 actions if QM thinks they are short enough, you should add Krieger.
>>
>>1516865
Cement production*

Ohboy
>>
>>1516863
I'd point out we got rid of the radio tower from there, using it to transmit from the lucky 38.
>>
Rolled 93 (1d100)

>>1516838
We forgot our rolls again.
>>
>>1516868
If we have the plants for it, they should get added under such a general growth of the farms.

Also, assuming OP thinks that action is short enough, I will agree to him helping Krieger pick out officers.
>>
>>1516853
The weather is sunny and hot, right?

Then it would be very easy to make hot showers. Just make makeshift cabins and put a tank of water above it. The sun would heat up the water pretty nice.
>>
>>1516878
>If we have the plants for it, they should get added under such a general growth of the farms.
You should at least mention it, QM might not include it otherwise.
>>
Rolled 25 (1d100)

>>1516874
See the dice gods are with us!
>>
File: tvm8vvfn8p.jpg (221 KB, 1280x800)
221 KB
221 KB JPG
>>1516866
In the modern wasteland, school very often isn't just for Children but teenagers and adults, since most have never received education in the first place.

Most of your children are no firmly a part of the Freeside Rats, and some parents now openly send their children to them.

It provides a means of protection. In Freeside, the Rats helped orphan children stay away from rapists and ensured they didn't need to sell their bodies for food. Securitrons now ensure that won't ever happen, but its an added protection and sense of cameraderie now.
>>
>>1516872
Then we would have to sneak into the Lucky 38, which will be even harder, but not impossible.
>>
>>1516886
God bless the rats, brainwashing the next generation for us
>>
>>1516892
Ceaser is currently using it as his capital. It is extremely inadvisable...
>>
>>1516860
Actually, there's a thought.
I'mma make a list of classes. Let's hand them out to our companions and see if they'd be willing to teach any of them to people, or even add to the list.

>Gun Repair and Design
>Principles of Plasma
>Laser Logistics
>Practical Physics
>Math Mastery
>Health and Fitness, Staying In Shape
>Nutrition and You
>Radiation, and How to Avoid It
>Basic Biology
>The Class for People Who Can't Read this Poll
>Armor Design: How to Not Die from a Pea Shooter
>Building Buildings: Architecture 101
>Medicince 101, or, Why the White Mage is King
>Bombs, What NOT to Do.
>Chemistry; Why Poisoning Radscorpions is Hilariously Ironic
>Rocket Science; Surprisingly Easy


>>1516866
We can make classes for adults, who cares?
>>
>>1516898
Most adult classes would be child level education
>>
>>1516898
Those are some excellent potential lessons. If you want, you would need to set up a proper school building somewhere.
>>
>>1516899
And this.
>>
>>1516898
These are really good but i suggest we set up a paper factory and printer first so people can have textbooks.
>>
>>1516900
Perfect. I remember the facility with Gabe in it had a number of classrooms in it to serve as a testing area. How cleared out are those?
>>
>>1516898
Most of these classes are entirely pointless. At least for now.


We design the buildings, we supply their food, we are already training them in the use / maintenance / repair of their assigned weapon and as funny as rocket science would be, it is useless.


Look, can we do this next run whenever we have the farms set up and alcohol for the people and shit?
>>
>>1516907
Speaking of Gabe and Cyberdogs, is Gabe and Rex alive?
>>
>>1516907
>Dr. Borous
"But I use that facility! To test and prod on the various animal creatures whose genes require splicing and whose minds require molding."
>>
>>1516838
This needs a third vote, someone please vote.
>>
File: Gabe.jpg (281 KB, 1000x750)
281 KB
281 KB JPG
>>1516914
Rex and Roxxie are alive, somewhere, they're a bit hard to track.

CHOOSE:
As for Gabe and the Cyberdogs you:
>Killed them all
>Left them alive, to Borous gladness
>>
>>1516912
Rocket Science would be a primer to heavy ordinance and long-range aerodynamics.

The fields are surprisingly easy to overlap.

>>1516915
Ah, but Doctor Borous, would it not be worth it for the facility to, for a few days of the week, be used to fight the constant war against ignorance and misinformation amongst the common populace? Why think, in a few years we might even turn the majority of wasteland savages into proper, well-educated Americans! Ready to understand the basics of (and of course bask in) the superior intelligence of the Think Tank! And it would all be thanks to your generous, part-time loaning of the facility.
>>
>>1516926
>Left them alive, to Borous gladness
Note to self, make show about boy and giant cyberdog.
>>
>>1516926
>left them alive
>>
>>1516926
>Killed them all
Borous had a few moments of sanity following Gabe's death, and a resurgence of passion for his work.
>>
>>1516928
>Rocket Science would be a primer to heavy ordinance and long-range aerodynamics.
We currently lack such weapons outside of those contained within the securotrons.
>>
>>1516928
Why think, in a few years we might even turn the majority of wasteland savages into proper, well-educated Americans!
Do not mention the wasteland or wasteland savages.
>>
>>1516939
But we can make them easily.
>>
Rolled 5 (1d100)

>>1516928
>>
>>1516944
People can't even remember to roll with there post. How the fuck do you expect us to agree on that?
>>
>>1516928
>>1516950
"What is this 'Wasteland' you speak of? Dr. Mobius are you having yet another of your insane visions of a post nuclear apocalypse again?

My facility is the perfect facility for the breeding and creation of new and modified creatures, in the name of SCIENCE!"

Unfortunately that's a no.
>>
Can a order list get 3 votes already? I want to continue.
>>
>>1516962
Ah yes, I'm sorry Doctor Borous. Its so dark sometimes, No test subjects or anything!

>>1516968
back my plan here then >>1516865
>>
>>1516974
No, it sucks.
>>
Gonna go out for lunch, brb
>>
>>1516812
Backing this guy >>1516838

Another day another job.
>>
Rolled 10 (1d100)

>>1516838
>>1516874
>>1516884
Locked
Rolling for third roll
>>
>>1516812
changing this >>1516865 too >>1516838 with his roll here >>1516874

>>1516984
thats 3 QM
>>
>>1516993
We already have 3 rolls
>>1516865
>>1516874
>>1516884
>>
Also, we should really invest in a airship so we can transport heavy things long distances for little cost. Admittedly they are easily seen, costly to produce and slow but it's the best plan I can come up with.
>>
>>1517153
What about a boat to use the river? How far are we from one?
>>
>>1517154
Quite far.


Also the point of the airship is so we can easily transport things across the entire US. A boat would struggle with that.
>>
>>1517153
>>1517154

why not just use securitons? They worked fine enough to literally carry box-cars full of people. If they drag something with wheels, it would work so much better.
>>
>>1517153
then abunch of hicks with mortars bring the whole thing down.
>>
>>1517161
They can't cross things like canyons at the same pace as a airship.

Consider the american Midwest: a fuck ton of impassable or incredibly destructive terrain that will kill or disable anything sent through it.

We can just fly above it.


Also there is something slightly luxurious and powerful about an airship.
>>
>>1517173
The majority of america is tribals or raiders. Very few have major weapons capable of even hitting such a craft.


I would also point out that a properly designed airship can be hit in multiple places and be perfectly functional.
>>
>>1517178
I forget, is Fallout Tactics canon? Are we using anything from there?
>>
>>1517202
It is canon as far as I am aware but I don't know if we know of the events in the Midwest.
>>
>>1517206
I remember that in Fallout Tactics, the Brotherhood sent a fleet of airships over the Rockies, but the weather patterns there destroyed the fleet.
>>
>>1517223
Yeah but I feel we can build a far better craft.


Depending on how you look at the lore,
one could even say it wasn't chance that saw those ships downed...
>>
>>1517161
>>1517178
>>1517202
Why settle for air-ships? We have a UFO with a hanger bay most likely stuffed of alien goods. Just work on translating the alien language and boom. We in.
>>
>>1517239
True but until we are certain that we can make the alien tech work with what we have, we shouldn't factor it into our plan as if it is a renewable technology.


It must be treated as Los-tech or some other irreplaceable substance.
>>
The fields around the BigMT are flat enough to serve as Ad-Hoc runways. Tar a couple of them and we can likely get big ol' carrier planes going. Drop a teleporter receiver from one of those and we can have an easy-access settlement on the far side of the country in a matter of days.

Of course, this requires tarring a runway, building a sufficiently large plane with enough fuel, and figuring out teleporter tech to the point where we can actually drop a beacon like that.
>>
>>1517315
I'd point out my method requires far less fuel and shit set up. Seeing as you could in theory use batteries and solar power to make it work.


Again, it's not meant to be quick, so long as it can go against the wind and cross america in a month (which is a easy goal considering what the Hindenburg could do), we can make use of it as a cheap, long range transport. Not to mention it's utility as a "party bus" so to speak for us, our companions and our best warriors.
>>
File: Moonshine.png (277 KB, 450x600)
277 KB
277 KB PNG
Back

>>1516838
You consider that, being an expert Crafter (100) you are so good you can even ferment certain things via a campfire, which you plan to amplify with a special still design involving a large metal tub and some pipes. Plus some more refrigerators and a carbonating device. Glass bottles there are a plenty, for now.

You also consider that you know a few beverages immediately possible as derivatives of the Nevada Agave or Xander Root, such as Wasteland Tequilla and even brand new Sunset Sasparilla.

All of these can either be grown in the ground OR be made from Salient Green, which can even be used as Proof of Concept.

There's also Cass' Moonshine, that would require a proper distilliry for some Yeast and a Muttfruit farm which isn't a (yet) byproduct of Salient Green MKI.

You remember that a Sierra Madre Vending Machine at the Casino had the programming to craft even more specialty drinks such as Wine, Vodka, and Whiskey. But that's a bit far and far off.

Of course, you could also go the long way to preparing these by planting Vinyards, Hopsfields, and Grainfields. You'd need to build additional pumps from BigMT to support them and they are a longer investment.

---
CHOOSE:
>Plant standard Nevada Agave, Xander Root farms. Make a Simple Still and start brewing Wasteland Tequilla and Sunset Sasparilla. Grow different crop types
>Use this as an opportunity to show people proof of concept. Gather a crowd and make some Banana Yucca into Salient Green, then cook it into Nevada Agave and Xander Root. Turn that into Wasteland Tequilla and Sunset Sasparilla. It will allow you to just expand the existing Banana Yucca Farms and focus on Salient Green efforts.
>Plant a Muttfruit Farm. Build a Moonshine Distillery and start brewing Cass' special Moonshine en masse
>(Long) grow Grapes and/or Wheat and Hops farms. Build an Advanced Distillery
>>
>>1517343
Would Cass mind us spreading her moonshine recipe around?
>>
>>1517343
>Use this as an opportunity to show people proof of concept. Gather a crowd and make some Banana Yucca into Salient Green, then cook it into Nevada Agave and Xander Root. Turn that into Wasteland Tequilla and Sunset Sasparilla. It will allow you to just expand the existing Banana Yucca Farms and focus on Salient Green efforts.

>Small part however to grow Grapes and/or Wheat and Hops farms. Grapes take forever, wheat can be used for breed and hops we'd need alot. Build an Advanced Distillery

>Tfw also make home made wine. QM, DO YOU NOT UNDERSTAND WHAT A TRUE AMERICAN DOES IN HIS NATION?
>>
>>1516838
The Robots are Repaired!

!ALERT!
You are almost depleted of Scrap Metal and Electronic Parts. Further projects need more!

---

You go along with Kreger selecting approrpiate men from your veteran ranks to be officers (your companions are a bit too. . .loose to be proper officers.)

They need some uniforms to be distinct. What should they wear?
>Enclave Officer Uniforms
>Old World American Officer Uniforms
>Other? You're sort of limited on fabrics right now while the Nylon is waiting. You do have a number of Brahmin Leather for uniform material from the last feast

>>1517346
She would if you didn't give her as much of it as she wanted after brewing. If not then she'd slap you for not doing it.
>>
>>1517343
So essentially, unless we are willing to take forever setting up farms of hops and shit, we can only produce hard liquor and Sunset Sasparilla?

Is Wasteland Tequila or Cass' special Moonshine stronger?

>>1517346
That is a good question...but do we want our people consuming such a strong alcohol? I mean it seems to be the only option...


The question is do we want to depend entirely on Salient green as a society or do we want to diversify until we know it will work efficiently enough?

Personally I am in favour of diversifying for now at least, just to be safe.
>>
>>1517349
>>
>>1517350
>Old World American Officer Uniforms
>>
>>1517350
Old world uniforms. Were bot the enclave, were something american
>>
>>1517350
>Old World American Officer Uniforms however with any 'improvements' made by Enclave uniforms.
>>
>>1517350
>Old World American Officer Uniforms
>>
>>1517352
Cass' Moonshine is stronger, akin to Cordial or Brandy. You suspect you could even modify further it to be a very hard spirit on par with Vodka and Whiskey.
>>
>>1517363
Which will grow more easily in the wastes around here, the Agave and Xander roots or the Muttfruit?
>>
>>1517343
>use this chance to make prove the value of green!

>>1517350
>old world
>>
Oh damn, just thought of this. It would've been cool if the Terran Space Command was a thing in this quest too.
>>
Nevada Agave and Xander Route are about the same, Muttfruit is a bit more water intensive but actually hardier because its a mutated fruit (it gives some radiation, but not a dangerous amount for Wastelander consumption). Wouldn't give it to the Chinese though.
>>
>>1517368
Pity that its a FO3 mod and not a NV one. Also you have (part of) a crashed ship, instead of the one currently floating above. But you don't know that.
>>
>>1517350
For scrap, have we used the giant roboscorpion wreck at the waste disintigration plant? Or tear down boom town? There should be good material there
>>
>>1517374
No, there's an official mod on the new Vegas nexus.
>>
>>1517375
Yeah there's plenty of material. I just cant let you guys get stuff for free though you need to collect with scavenging actions now and again.
>>
>>1517378
Well either that or 100's. by the way, if 1 Unity gets shitfaced. Do they all?
>>
>>1517376
Ah. Well, that mods a total conversion and adds an entirely new faction so its not currently something I can add for free. If you spend a boon for it, it will provide a modified route towards alien technology research but it won't be 100% the same just FYI.

>>1517381
Yes and No. They all get to enjoy the pleasant sensation of one getting drunk, as if it were them, but they don't all get drunk. Unless they have a mass party. Then they all get wrecked. The same is true of other sensations such as eating, sex, etc. but its more intense/real if its "them" (individual person) in the actual form doing it. But they all feel each other.
>>
>>1517350
>>Old World American Officer Uniforms
[LOCKED]
>>
>>1517389
>boon
GUYS WE GOTTA DO THIS! NOT RIGHT NOW MAYBE BUT WHEN WE CAN WE MUST! Maybe when we begin the assault of the strip we get an unknown ally army to come help out yeah?
>>
>>1517389
Ah, Such an interesting thing. I wish we could all have a turn action or something. i'd love to see some other shit Unity could do or feel.
>>
>>1517343
>Use this as an opportunity to show people proof of concept. Gather a crowd and make some Banana Yucca into Salient Green, then cook it into Nevada Agave and Xander Root. Turn that into Wasteland Tequilla and Sunset Sasparilla. It will allow you to just expand the existing Banana Yucca Farms and focus on Salient Green efforts.

Since two other anons have voted for it and I want to keep things moving...


>>1517389
Wait so when we fucked her...we fucked the entire collective?

I don't know how to feel about this but I think I am going to settle on proud but worried...
>>
>>1517396
No.
>>
>>1517400
Mate the entire Collective learned the power of the cock.
>>
>>1517410
Please
>>
>>1517411
Yeah, definitely settling on proud.
>>
File: girl-redhead-art-1.jpg (231 KB, 1920x1200)
231 KB
231 KB JPG
>>1517398
They would love to get some FEV research done.

>Unity
"I think. . it's possible for me to let you experience what Unity feels, for a short time, if you found and modified a VR simulator. I could try to interface with it. Let you see through Unity."

>Brain
"That sounds terrifying"

>Unity
"You won't know until you've tried."

>Brain
"I like my personal brain space. But I suppose its up to the mortal tesla coil to decide."
>>
>>1517416
ADD IT TO THE LIST.
>>
>>1517416
That sounds very rapey, but this is fallout. I'll support the adding of that
>>
>>1517343
Just need a vote on this and I should be ready for the next turn
>>
>>1517416
Lets not
>>
>>1517425

>>1517400
>>1517367
>>1517349
3 for green.

>>1517346
>>1517352
2 for cass I think?
>>
>>1517441
I also vote for green
>>
>>1517441
I'm for Cass' recipe if she's cool with it.
>>
>>1517450
You're counted as is, Cause QM said as long as she gets enough of the stuff. She's cool with it.

>>1517449
thats 4 then for Green.


>>1517416
>>1517425

I believe we have a winner? Unless QM suddenly pulls some tricky dicky.
>>
>>1517343
[Green LOCKED]

You can always make more with more actions.

Anyway, writing.
>>
>>1516898
Where the fuck is
>Self defense and hand-to-hand combat?
>>
>>1517560
Well, seemingly it is combat using one's hands and under the conditions of defending yourself.
>>
>>1517565
Very funny,
I'm just saying, if we're doing schools, we should have hand-to-hand combat training and proper physical conditioning instead of PE and lifetime sports.
>>
>>1517575
Oh aye but that comes under the boy-scout / citizens militia thing we started awhile back and which I plan on making compulsory the moment 98% of the population's children go to it.


The actual schools purpose is education things like the sciences, hacking, biology / medicine (ignoring combat medicine) and such.
>>
>>1517595
Oh. I guess that works.
We do need some history classes though.
>>
>>1517602
We lack most history books or even a good knowledge of the old world.
>>
You decide to have a little fanfare, and you personally bring out the Biological Research station, a refrigerator, and some electric heating pads.

https://www.youtube.com/watch?v=xELDqIyrtNA

In the center of a large crowd you have some securitron's play lively music, while you have the BRS placed with a large table along with heaps of Banana Yucca, Electric Heating Pads, and a Chemistry Kit. You have with you Willow, Delilah, and Veronica all dressed in White Apron's and a nice dress while you have a white Cheff's hat and you begin talking about the benefits of Salient Green.

Taking a basket of Banana Yucca, the BSR starts churning out several jars worth of the stuff. You show that the substance can be eaten directly, and provides the necessary sustenance for a well balanced breakfast.

>You
[But wait, there's more!]

The rest of the day is spent like an Old World cooking show you watched, as you pour it into cooking pots at a low heat, applying a tiny sprinkling of the genetic material of the fruit you want it to congeal into.

You make cobs of Maize. Xander Roots. Nevada Agave. Pinto beans. Barrel Cactus Plants. All the 11 types of foodstuffs that the Mk1 Salient Green can be made into.

From these, you then demonstrate how to turn them into other things that the wastelanders are somewhat familiar with. Xander Roots into Healing Potions and Stimpaks. You make home brewed Nuka Cola and home brewed Sunset Sasparilla. And of course, what catches peoples attention, is the Wasteland Tequilla.

Being smart you had dozens of bottles of these prepared ahead of time and give them out as samples.

The people are highly impressed, and now understand exactly why they are planting the Banana Yucca. They do wonder when you plan to make more of the stuff. Will you give people the Salient Green and Electric Heaters to cook in their own home, or dole it out from a central place?

The people work hard in expanding the Banana Yucca farm nonetheless.
>>
>>1517747
Control of the food supply is communal for now, so the cooking and refining should be too.


Later on, once we are more set up and survival is less of a concern / at risk, you can buy canisters of Salient green and use them at your discretion. As to who is going to be producing those, we will just have to see.
>>
File: 11961-0-1461889140.jpg (427 KB, 1680x1050)
427 KB
427 KB JPG
>>1517747
A handful of Officers are picked out by you and Kreger, dressed in Old World American officer outfits. Slowly but surely you are transforming from a militia to an organized military heirarchy.

You have to reassign Kreger from his position with the Freeside Rats, since so far he's the only one really capable of this sort of leadership training.

Having done battle against the Legion, twice, these veteran men gain a sense of respect for the man. Its a varied bunch, you have a few former NCR troopers, a King, a Mercenary Caravan Guard, but Kreger begins to instill a shared sense of identity that breaks down these old distinctions.
>>
>>1517768
>a King
Does he still rock a pompadour? Because I'd be cool with that.
>>
>>1517747
im glad when we do things we do things in the campiest way possible. We could have just rang a bell and went "hey assholes, here's how you make corn out of slime", but we acted out an old timey cooking show.
>>
>>1517747
Centeral place, so there is no hording yet.
>>
>>1517747
I think finding a couple people to work the green and act as communal cooks would be best. Maybe even ask the Chinese to send someone over?
>>
>>1517795
they have to wear suits all the time outside though, so they should do as much as possible in their settlement. But recruiting communal cooks is a good idea.
>>
>>1517795
>>1517814
This seems like one of the first and easiest things to automate. At least in regards to turning it from Salient green into other things.


Which reminds me we need to get more scrap and electronics.
>>
>>1517825
just pick apart the giant roboscorpion wreck at the waste disintegration site

>>1517768
Also, do we have the robotics expert perk? the one that lets you shut down robots if you sneak up on them? could be useful to tame the hadies and gutsies in the mountain.
>>
>>1517851
That is a good idea, we could also learn so much shit from that.


>>1517851
I think we do but if we don't we really should...
>>
File: 0307_loc_old-glory.jpg (988 KB, 1920x1133)
988 KB
988 KB JPG
Are we keeping Old Glory?
I hope we are.
>>
>>1518028
Anon, there are only 13 stares. One for every commonwealth. Having 50 stars is just excessive.
>>
>>1518044
To be honest, why even bother with 13?


I mean, a large portion of the lands of many of those commonwealths have been rendered irradiated hell holes. Like by comparison to where we live or the Pitt, irradiated hell holes.
>>
>>1518060
Yeah. probably. The stripes have to stay though. We just need something to put on the blue.
>>
>>1518069
How about a mountain?
>>
File: michal-sztuka-arena.jpg (161 KB, 1600x800)
161 KB
161 KB JPG
>>1517851
You have the expanded perks mod and the perk per level mod. You have the roboco robotics perk tree maxed out.

----

>Mr New Vegas
"This is Radio New Vegas, and I'm your host, Mr. New Vegas. And in case you're wondering if you've come to the right place, you have.

If you like news, you're gonna love our next segment.

The newest addition to the New Vegas Forum opened up to crowds earlier today as the Legion unveils its Colloseum. Tribal warriors from across the empire battled against each other in the arena in the hopes of earning favor within the Legion. We were able to get a recording of the their gladiator warriors, from the stands.

'Ave Caesar! Morituri te salutant!'

The opening phrase means, 'Hail Caesar, those who are about to die salute you.' The attraction is said to be a smashing hit among the crowds. Caesar is reported to be in attendance.

In other news.

President Arnold Yaunker has officially signed his proposed National Resource Allocation executive order, this following the NCR's congress recent approval of the Emergency Presidential Powers & Provisions act. Reports indicate the NCR is undertaking a mass logging campaign for reasons unknown at this time.

And that's the news."
>>
>>1518077
Ah shite, when we come back we'll definitely have gladiatorial fights
>>
>>1518077
>tfw they are making gas
>>
>>1518077
well that's something to do. Everyone loves a mystery gladiator.
>>
>>1518077
It's gotta be wood gas refining into more conventional fuels...even a significant logging campaign won't keep them supplied for long but it would be enough to beat Ceaser...
>>
>>1518077

Caesar did one thing good.

You know, should he die. I've got the idea there'll be a trio to form the Neo-Legion

Caligula, Nero, Elagabalus
>>
[[CITY]] BIG MT
>>>>>Food: Average (Slightly Declining)
>>>>>Water: Good
>>>>>Medicine: Below (Slightly Declining)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Low) Electronics (Low) Hygiene Supplies (Abundant)
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>>Total Pop: 339 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
---THE CRATER---
>>>>>Morale: Good
>>>>>Current Pop:
107 Human
>>>>>Garrison:
6 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
200 Securitrons MK2
1 GIANT ROBO SCORPION
576 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital.). 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation. The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average). Lobotomite Pleasure House (Primitive). Constrution Site
Chinese War Factory (INCOMPLETE - Needs more actions)
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few).
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots


---THE BOXCARS---
>>>>>Morale: Average
>>>>>Armaments: Below Average
>>>>>Current Pop:
232 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
1 Couriers Companions – Doc Mitchel
35 Child Soldiers “Freeside Rats”
11 Trained Refular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
59 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
400 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 20 Rail Car Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)
Banana Yucca Farm (Large) ETA ???-7/Turns
Cotton Farm (Medium) ETA ???-7/Turns
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+20 Herd Animals (Brahmin/Bighorn)

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 37
>>
>>1518141
Try to finish the Chinese war factory
>>
>>1518141
CORRECTION!

Scrap Iron and Electronics are at (Critical)
>>
TO DO LIST/SUGGESTIONS/ETC.

Think Tank Gifts
8 - (A new sound he hasn't heard) [ ] - {set up a stage for a symphony using actions}

>Replicator
Level 1 Vending Machine Optoins {unlocks additional replication options} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Level 1 Vending Machine Bigger {makes more} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Repaired Y-0 Research Center Lv1 [ ] (Needs Repaired Construction Bots. Needs additional Vending Machines)

>Unity
Clean Unity Food [ ] (needs FEV Research)
Unity Webbing [ ] (needs FEV Research)
FEV Research Lv1 [ ] FEV Research A proper FEV Lab. Needs Prime Human Subjects)
A proper FEV Lab [ ]
Prime/Untainted Human Subjects [ ] (Needs to convince Chinese Volunteers

>Brain
Reverse Engineer Biological research station [ ]
Reverse Engineer Sierra Madre Machine [ ] (needs more Sierra Madre Machines)
Investigate the Construction Zone for its Vehicles and Construction Bots [ ]

>Riddick
Get a Vehicle Garage [ ] (or a Chinese War Factory. Needs Vehicle Fuel.)

>Hexcrete Plant
Small Cement/Concrete Mill [ ] (Needs Chinese War Factory. Needs Small Chemical Mill. Needs Limestone and Quartz and Gypsum Mine. Needs Repaired Construction Bots. Needs Repaired Construction Vehicles)
Small Chemical Mill [ ] (Needs Chinese War Factory)
Repaired Construction Vehicles [ ] (Needs Chinese War Factory. Needs Vehicle Fuel.
Chinese War Factory [--] (CONSTRUCTING) eta 1-3/turns

>Old World Fabric
Old World Textile Plant. (Needs Cotton. Needs Nylon)
Nylon (Needs Small Chemical Mill. Needs Charcoal [ ])
Cotton [--] (GROWING) eta 2-7 Turns

>Salient Green
Salient Green [ ] (Needs Banana Yucca)
Bigger Biological Research Station (Needs Reverse Engineer Biological research station)
Banana Yucca [--] (GROWING) eta 2-7 Turns

>Possible Luxuries (Not a complete List)
Alcohol [ ] (Needs Bigger Biological Research Station)
Bar [ ] (Needs Building Materials. Needs Alcohol.)
Better Public Baths [ ] (Needs Building Materials)

>Other
Repaired Construction Bots [X]
Vehicle Fuel [ ] (Needs Small Fuel Mill. Needs Salient Green)
Small Fuel Mill [ ] (Needs Chinese War Factory)
Cement Mines (Limestone [ ] Quartz/Gypsum [ ])
Charcoal [ ] (Needs Lumbermill)
Lumbermill [ ] (Needs Wood)
>>
Rolled 77 (1d100)

Rolling for Reasons
>>
Rolled 88 (1d100)

>>1518141
>Repair - Repair Y-o Research Center

>Mil/Civ - Scrap Iron and Electronics are at (Critical)

hero - Go out and raid for the good stuff that we need and whatever we CAN grab.
>>
Rolled 39 (1d100)

>>1518141
>repair
Begin trying to fix up the shanty town. Get new roofs up and maybe install a park or something.
>Civ
Begin searching Big MT and the surrounding area for any available scrap metal and electronic
>Military
Start installing guard posts along the perimeter of the Boxcars.
>Hero
Begin searching Big MT for any saturnite alloy available.
>>
Rolled 52 (1d100)

>>1518171
Backing this >>1518180 I wonder if my IP at work changed again
>>
Rolled 17 (1d100)

>>1518141
>Hero
sneak into nellis and see what's up
>Civ
Go tear up the dead megaroboscorpion from the waste disintegration plant
>Repair
fix Y-0 research

>Military
Continue training i guess- and give everyone a haircut. No other gang loyalties in this military.
>>
>>1518179
After more than a month the Securitrons have come back. They have reported succesfully finding the various minerals and a source of trees sought for. A map will be provided shortly.

You begin to notice Unity's belly is growing.
>>
>>1518204
Muffled Super FEV autistic screeching.
>>
Rolled 18 (1d100)

>>1518180

>repair

Fix the construction bots

>Civ

Search Big MT for scrap metal and electronics

>Military

Install guard posts along the boxcars

>Hero

Sneak into Nellis. What the fuck is going on?


Anons, here's a question that I've had on the mind. Should we get Ulysses?

>You begin to notice Unity's belly is growing.

Is it....is it a boy? A girl? Wilbur Wheatley?
>>
>>1518204
did we participate in the christining the new land? With all the other, sensual members of the party.
>>
>>1518204
So how fast is this kid gonna reach adulthood?
>>
>>1518212
not enough votes
>>
>>1518224
nobody opposed it. I voted for it as did another I believe.
>>
>>1518227
[spoilers] I think one or two were against it, but more were for it.
>>
>>1518227
Three "yes" votes minimum .
>>
>>1518235
There were 2 minimum and more for it QM.
>>
>>1518238
I guess I didn't notice. Also you guys chose riddick for your 100 instead of the big ass party. I think that got the weight of the votes.

It's still possible though. I'd just need a vote confirmation this thread.
>>
>>1518250
Will we have to pay child support payments? Because I don't think we're ready for that yet.
>>
>>1518250
do itttt
>>
>>1518250
Sounds like you got my vote
>>
>>1518250
I'm down for a party so long as the everybody is invited, not just our companions.
>>
>>1518250
sure. why not. Nothing gets a man going like facing the ramifications of his last indiscretion.
>>
Are horses still around in Fallout? Because I have an idea for something
>>
>>1518365
centaurs. A wonderful idea. All the mobility of a horse with the dexterity of a man. The future of humanity.
>>
>>1518374

Actually, I was thinking this:

A single cavalry unit specializing in terror tactics/shock and awe/scorch earth.

Men covered in jet black power armor to unnerve friend and foe alike with skull-like helmets and rather evil looking armor. On their backs they carry machine-guns, in hand they have lances and at the side there's swords and a .44. They ride of giant and armored mutant horses that have eight legs and can easily crush a man's skull like a nut. Along with them, are massive FEV mutant hounds.

They strike at night, the sounds that follow them a horn. The howling of dogs. And then swift, merciless annihilation of the enemy. Vanishing just as quick as they came.

This unit will be called: The Wild Hunt
>>
>>1518374
And the frailty.
>>
>>1518413
yeah, i was joking about the centaurs, but your idea has merit. It would pay to have the boogeyman in your back pocket. We just need a black knight sort. Joshua would be cool for the role.
>>
>>1518374
Why not just have motorcycles or vehicle equivalents.
>>
>>1518419
We had the Fiends until we let them wander off...


>>1518423
I proposed motorcycle invisible melee shock cavalry already and I still say it is a great idea if nothing else just for the comedy value.
>>
>>1518440
To wild and uncontrolled. We would want someone focused, yet brutal, as much a scalpel as a hammer. We want it so if you're killed by the hunt, then its because you really fucked up, not because you were in the way.
>>
>>1518452
Axe man?
>>
>>1518452
Riddick?
>>
>>1518473
yes
>>
>>1518473
yeah. more riddick than axeman.
>>
So when do we https://www.youtube.com/watch?v=tuQPfVZbMbg as entertainment to our pop?
>>
>>1518541
Well, we have the Securotrons and they seemingly can already play music as evidenced by this post >>1517747 as it is playing the linked song.


So we just need to setup a few of them as music players and shit.
>>
>>1518551
We could just set up a radio station and start producing radios.
>>
>>1518585
The securitrons can serve as radios in the meantime
>>
>>1518591
Well then let's get a radio tower set up.
We could do our own version of Mojave Music Radio and do viewer suggestions every hour or so.
>>
>>1518180
So far this is the only thing with 2 votes.

Anyone going to support more votes or will I have to mix and match similar actions
>>
>>1518601
There already has to be some radio transmitter in big mountain. The mysterious signal can be listened to in the mountain, and nothing else. We just need to find the controls
>>
>>1518601

ill change >>1518197 to >>1518180
>>
>>1518619
I shall quite happily vote for it. Seeing as I forgot to at the time...
>>
>>1518180
>>1518196
>>1518626
[LOCKED]

>>1518620
BigMT has an advanced Radio Tower and a Craterwide Intercom system. It just needs fixin'
>>
>>1518629
>BigMT has an advanced Radio Tower and a Craterwide Intercom system. It just needs fixin'
What's the music selection like?
>>
>>1518643
Smooth Jazz
https://www.youtube.com/watch?v=S0E_-PquWJU
>>
>>1518629
So we could broadcast to the Mohave?
>>
>>1518665
The mysterious broadcast was relayed through the crashed satellite, but who knows if it is still operating. broadcasting straight from the mountain will depend on exactly how far it is and how much we want to microwave any birds that fly by.
>>
>>1518674
I see no issue with that.
>>
I think I know a good way to alleviate boredom and start researching AI.
We could make our own Mr.New Vegas style AI to DJ our station.
Making a DJ AI would be a great experiment.
>>
>>1518724
We'd be better off just arranging a festival or something.
>>
>>1518731
Well I mean a yearly festival wouldn't hurt.
We just need an occasion for it.
>>
>>1518736
Well, there is the fact we escaped the Legion, the actual arrival at big mt, setting up camp, getting the proof of concept Salient green to work and that is about it...
>>
>>1518742
Exodus day, the celebration of arriving to this promised land?
>>
>>1518769
Call it whatever you want, it'll still be the day we all did fuck all besides getting smashed and shit.
>>
File: Y-0_research_center.jpg (908 KB, 1728x1080)
908 KB
908 KB JPG
>>1518180
Your massive army of bots and manpower proceed to gather up ALL the immediate scrap and electronic bits they could find.

Mostly consisting of any further remaining train wrecks, ruined cars, and torn down fences and various boxes and containers. The electronic parts are provided from the (several) wrecked giant Robo scorpions around the Crater. They are careful to avoid ripping away at anything that looks intact, particularly the pipes and such, and avoiding radioactive metals which are put aside and separated as potential Vending machine suitable material.

You gain an immediate , and HUGE splurge of material which will go well for a long time. But you've practically scrubbed BigMT dry as a result. Its a lot cleaner at least.

Clearing out the Y-0 Research Center is a little bit of a let down. You remember that it exploded due to a miscalculation on Dr. Mobius destroyed it. You repair some of the research aparatuses, and find some old terminals, but in the end you only have a handful of puzzle pieces to a much larger equation. Truly you will need more Sierra Madre Vending machines.

>con't
>>
File: 300px-StrongBack (3).png (51 KB, 300x461)
51 KB
51 KB PNG
>>1518779
You want to plan a party. a BIG party. The 4th of July is coming up, and decide that would be the perfect excuse and as well as to instill some old world American culture back into your people.

You think of a list of things to get. One of the biggest things you know for sure will be Booze. But the farms are so far away as is the Salient Green.

So if you can't make some, you decide to take some. By raiding. And you know just the place.

You leave behind everything but the MK2 Stealth Suit a few Stealth Boys, and the Transpondalportal gun. You make your way to the Remnant Bunker, and head toward Vegas and the Casino's.

The place has changed a lot. The lights are no longer electric, all replaced by burning torches, Vegas looks considerably darker than it once was. Legion banners, soldiers, and slaves everywhere, but also surprisingly non slaves. these must be people from Caesar's Legion east, as well as a select group of tourists from California who pay the toll. You see a massive, marble and stone structure added to the city, a giant collosseum where the gladiator matches are held.

Still your goal is the Ultra-Luxe Casino, where you make your way into the back door again. Slipping past soldiers you recognize a few familiar faces. Omertas. No longer dressed in their fine silk suits, they now wear legion clothing, and fox hats on their heads. Seems the Omertas earned favor for their work with Vulpes.

Neverminding them you go for your target, and smile when you find it. The Ultra-Luxe storage cellar. Wines, Vodka's, Whiskey, and every known brand under the sun. Seems for all the Legion's war against chems, they decided not to destroy the Casino's great stock.

You find the biggest container box you can, meant to be carried by a forklift, and fill it to the brim with bottles. Then you find some of those giant legion slave bags and tie 2 of them on each side, and pile 2 more on the top, all filled almost to bursting with alcohol.

With Str 10+, a skeleton of Adamntium skeleton, a lifetime of strength training perks, and a bit of Ant Nectar, you overencumber yourself with a literal half ton of booze. Carrying this heavy cargo on your back, on knee's that would put a supermutant to shame you slowly crouch walk your way with a pile of stuff as tall as your standing height. The invisibility field around you, silencing even the clinking of bottles, you waddle your way through the hallways past unwitting guards who can't see or hear the giant 1000ibs mass of stuff floating a foot away from their face, until you finally creep your way outside.

You activate the portal gun, and return to BigMT with your giant pile of spoils. One item list for the big party down.
>>
>>1518822
>1000 lbs of alcohol and nobody even fucking noticed
that's the courier we know and love
>>
>>1518831
What really makes you wonder is what if we did this to the Legion's armoury?
>>
>>1518834
What would we even do with a ton of machetes, caravan shotguns and throwing spear? unless its solely to irk Ceasar.
>>
>>1518831
Be thankful the Legion is evil and thieving from thieves isn't thieving.

You would have lost so much karma.
>>
>>1518838
It's not even about getting more supplies, it's just about denying the Legion access to them.
>>
>>1518841
if we didnt lose karma from getting the boomers to indiscriminately shell the mojave, i cant see how we would be losing from simple theft.
>>
>>1518846
>>1518838
Well, I mean the shotguns aren't bad and the rest is decent quality steel we can melt down and reuse...
>>
>>1518852
I guess that's a bonus. Bottom line though, it's more shit the Legion can't use and that's good for everybody
>>
>>1518846
I'd say anything that helps the legion bleed and grind down the NCR.

It'll work out better for us in the long run if they inflict horrendous casualties on each other.
>>
>>1518864
Well if its just about denial, bring a really big bomb, set the timer and port out. Rinse and repeat for more big legion locations.
It also raises chaos and spits in the face of the one thing the legion has going for it- internal safety.
>>
>>1518872
We IRA now?
Is the Legion gonna ban garbage cans if we're too good at our job?
>>
>>1518872
We don't have to bomb civilians, we're good enough and have the stealth boys to bomb things Cesear cares about. Armories, barracks, palaces, large statues of Cesear.
Or get someone else who's a veritable shadow, so we can focus on complex political shit.
>>
>>1518893
>get someone else who's a veritable shadow
Man I'm glad we got Riddick
>>
>>1518893
meant to reply to >>1518878
>>
>>1518897
actually, give him the C finder. once a day Jupiter himself smites a legion base. That has to wreck moral eventually.
>>
>>1518893
I would think it would be more fruitful to bomb the NCR since if my reading of the situation is correct, they will be bringing armoured fighting vehicles soon which the legion will be poorly matched against.

That will drag out the fight between them and the any terrorist attacks can be blamed on the frumentarii.
>>
>>1518909
What about liberating the Mojave?
>>
>>1518909
Bomb both. Its not like distance is a problem once we have beacons hidden in enough places. Like the remnant bunker, which should have its own power source.
>>
>>1518912
We can do that after one side gets rekt and the other is drained of resources due to just getting out of an all-out war.
>>
File: Resource Map.jpg (223 KB, 780x593)
223 KB
223 KB JPG
I have some okay news and some bad news.
The okay news is we've found what we needed for the concrete, near Calico peak and Black Mountain, about 22 and 26 miles away respectively.
The bad news is the reliable wood source is much further away, as far as the the Sierra Nevada near Bakersfield or around the Boneyard, both of which are NCR territory. The only other source of wood for Charcoal, is all the way back in the Mojave.

>Brain
"That seems like a logistical issue. It might be more cost effective to try and reverse engineer some of those mutated plants instead, or concede to Unity making webbing material. It's still possible, just. . .lengthy and fuel consumptive to make those journeys for wood. Not to mention the risk of being discovered by the NCR."

You'll need to use actions to set up mines for the cement.
>>
>>1518921
There's a smaller forest to the north actually of BigMT, but the issue there is its proximity to the Divide and the Storms and its not a short distance either.
>>
>>1518921
Do they have HEMP seeds by chance?
>>
>>1518928
Yes, although I'm not aware if Hemp can be grown to an industrially significant scale for material like trees are.
>>
>>1518912
That comes later. When both sides have been grounded down. The legion will be weakened and we can move back in.
>>
>>1518921
We've got the biological labs. Cant we use them to genetically engineer some trees for rapid growth and seed a forest?
>>
>>1518934
Its worth atleast bare min 2 Achers of woods and can be used far more. Use the oil/extract to make fuel and the rest can be used as plastic and stuff.

Grows faster and abunch of shit.
>>
>>1518921
Why do we need charcoal to make nylon exactly? looking at it, nylon is made by mixing two chemicals at high pressure and heat.
And the two chemicals, Hexamethylenediamine and adipic acid seem to not require it either.
>>
Don't we need to find a giant spider for Unity to make us webs?
>>
>>1518973
webby tunnelers do the job apparently.
>>
>>1518921
How far away is Zion?
>>
>>1518950
The Hexamethylenediamine can be produced from Butadiene, which can be taken from Ethanol, which can be taken from Maize (from Salient Green or grown) so you have that.
Adipic Acid comes from Cyclohexane and Cyclohexanol, combined with Nitric Acid. Nitric acid, after a long chain of reactions, can be derived from organic material so you have that. The Cyclohexane stuff has to come from Benzene. Benzene comes from Toluene and can either come from Crude Oil or Charcoal, and since the world has almost no Crude Oil left, the Charcoal is necessary.
>>
>>1518981
Even further than the Mojave. Practically as far as Caesars Legion.
>>1518996
This is a very simplified version based off wikipedia skimming.

If any Chem majors out there want to provide some input, I'd give a bonus.
>>
>>1518996
>>1519000
Nylon is just for the uniforms right?
>>
So fuck the Nylon for now, we'll just do Unity webbing if we can't get coal.
>>
>>1518939
Actually you need to build a Biological Lab or an FEV lab to do some genetic engineering.

After that would take time but yes, reverse engineering the plant material from either the destroyed mutant forest or Vault 22 would likely be necessary if you want to be time efficient.

TO DO LIST/SUGGESTIONS/ETC.

Think Tank Gifts
8 - (A new sound he hasn't heard) [ ] - {set up a stage for a symphony using actions}

>Replicator
Level 1 Vending Machine Optoins {unlocks additional replication options} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Level 1 Vending Machine Bigger {makes more} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Functional Y-0 Research Center Lv1 [X] (Needs Repaired Construction Bots [X]. Needs additional Vending Machines [ ])

>Unity
Clean Unity Food [ ] (needs FEV Research)
Unity Webbing [ ] (needs FEV Research)
FEV Research Lv1 [ ] FEV Research A proper FEV Lab. Needs Prime Human Subjects)
A proper FEV Lab [ ]
Prime/Untainted Human Subjects [ ] (Needs to convince Chinese Volunteers

>Brain
Reverse Engineer Biological research station [ ]
Reverse Engineer Sierra Madre Machine [ ] (needs more Sierra Madre Machines)
Investigate the Construction Zone for its Vehicles and Construction Bots [ ]

>Riddick
Get a Vehicle Garage [ ] (or a Chinese War Factory. Needs Vehicle Fuel.)

>Hexcrete Plant
Small Cement/Concrete Mill [ ] (Needs Chinese War Factory. Needs Small Chemical Mill. Needs Limestone and Quartz and Gypsum Mine. Needs Repaired Construction Bots. Needs Repaired Construction Vehicles)
Small Chemical Mill [ ] (Needs Chinese War Factory)
Repaired Construction Vehicles [ ] (Needs Chinese War Factory. Needs Vehicle Fuel.
Chinese War Factory [--] (CONSTRUCTING) eta 1-3/turns

>Old World Fabric
Old World Textile Plant. (Needs Cotton. Needs Nylon)
Nylon (Needs Small Chemical Mill. Needs Charcoal [ ])
Cotton [--] (GROWING) eta 2-7 Turns

>Salient Green
Salient Green [ ] (Needs Banana Yucca)
Bigger Biological Research Station (Needs Reverse Engineer Biological research station)
Banana Yucca [--] (GROWING) eta 2-7 Turns

>Other
Repaired Construction Bots [X]
Vehicle Fuel [ ] (Needs Small Fuel Mill. Needs Salient Green)
Small Fuel Mill [ ] (Needs Chinese War Factory)
Cement Mines (Limestone [ ] Quartz/Gypsum [ ])
Charcoal [ ] (Needs Lumbermill)
Lumbermill [ ] (Needs Wood OR Mutated Plants)

>Big Giant 4th of July Party
Booze (Plentiful) [X]
Food (Abundant) [ ] and/or [ ] 20 Brahmin to be butchered
Securitrons [X]
Guns [ ]
(Optional)
A bigger Light Switch-02 Bulb [ ]
Extra Old World Silk Furniture [ ]

>>1519015
Yes
>>
>>1519025
Guns [X]
>>
[[CITY]] BIG MT
>>>>>Food: Average (Slightly Declining)
>>>>>Water: Good
>>>>>Medicine: Below (Slightly Declining)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Low) Electronics (Low) Hygiene Supplies (Abundant)
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>>Total Pop: 339 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
>>1519025
Alright to hell with the nylon for now. It's actually distracting us from our civilisation goals.

We should focus on the vending machines, we can then produce the materiale we need.
>>
---THE CRATER---
>>>>>Morale: Good
>>>>>Current Pop:
107 Human
>>>>>Garrison:
6 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
200 Securitrons MK2
1 GIANT ROBO SCORPION
576 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital.). 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation. The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average). Lobotomite Pleasure House (Primitive). Constrution Site
Chinese War Factory (INCOMPLETE - Needs more actions)
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few).
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots


---THE BOXCARS---
>>>>>Morale: Average
>>>>>Armaments: Average
>>>>>Current Pop:
232 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
1 Couriers Companions – Doc Mitchel
51 Child Soldiers “Freeside Rats”
11 Trained Refular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
59 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
400 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 20 Rail Car Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)
Banana Yucca Farm (Large) ETA ???-7/Turns
Cotton Farm (Medium) ETA ???-7/Turns
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+20 Herd Animals (Brahmin/Bighorn)
+5 Young Brahmin

---
Good news, the Banana Yucca has bloomed. Won't be long now before the fruit are ready.

The Cotton is expected to be ready soon as well.

Some of the Brahmin have given birth to Foals.

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 39
>>
Rolled 12 (1d100)

>>1519041
>>1519041
>>1519045

>Repair Engineer Biological Research station

>Military/Civ head out towards the nearest stone place to get the lime/stone for cemeate

>Hero Go get more Vendering machines.
>>
File: BigMT Map.jpg (461 KB, 1512x864)
461 KB
461 KB JPG
>>>>>Food: Average (Slightly Declining)
>>>>>Water: Good
>>>>>Medicine: Below (Slightly Declining)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (HUGE) Electronics (HUGE) Hygiene Supplies (Abundant) Booze (Plentiful)
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>>Total Pop: 339 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)

*CORRECTED w/ map
>>
>>1519041
>Civ
Continue work on the Chinese war factory
>Hero
Go into Legion supply facilities and take EVERYTHING HUMANLY POSSIBLE
>Repair
Begin repairing Y-0 research center
>Military
Begin setting up guard stations around the Boxcars
>>
>>1519045
We need the vending machines so
>Hero
take 2 non flesh compaion, like ARES and the trauma harness girl, board a vertibird and go to the madre to find 2 machines, maybe christine.
>Civ
set up a stage for 8's symphony, and future uses.
>Repair
fix the X-2 transmitter array
>Military
Set up some watch towers a bit further away from Boxcars to act as an early warning.
>>
Rolled 52 (1d100)

>>1519061
roll and link to >>1519041
>>
Rolled 25 (1d100)

>>1519041
>>1519051

I will support this, we need the vending machines.
>>
>>1519056
2nd
>>
>>1519061
hmmm...supporting begrudgingly
>>
Rolled 61 (1d100)

>>1519071>>1519061
AND I FORGOT TO ROLL
>>
Fuck
Changing my vote >>1519068
to this >>1519061
>>
>>1519061
Would you like to take E-DE?
Would you like to take the Devil's Brigade in Power Armor?
Would you like to take some Securitrons?
>>
>>1519087
Let's take E-DE and Arcade.
>>
anyone else gonna support? >>1519090
>>
>>1519061
[LOCKED]
>>
>>1519139
supporting this >>1519090
>>
>>1519087
Yes.

>>1519090
Also take a couple securiton
>>
>>1519139

Op, we have so many researchers and research capacity. Can we get a separate research action per turn?
>>
>>1519153
Needs more dedicated lab buildings, also the followers are good but they aren't quite on researcher par yet.
>>
>>1519157
What separate actions can we eventually work our way up to.
>>
>>1519163
Depends on the pathway you go down. Mutation actions for example, if you get enough mutants. Raider action, if you get enough Raiders.
>>
Rolled 10 (1d100)

>>1519061
>>1519053
This
>>
>>1519163
>>1519171
In all cases you need buildings, exceptional units, and companions/heroes.
>>
>>1519157
How many and which buildings are we talking about?
>>
>>1519200
Unless you happen to score a 100, I will likely give you research action with a subset. This will require much specialization. For example, building Unity's FEV Lab (and upgrading it to a high enough quality), providing her with enough prime humans, AND raising a unit of dedicated FEV researchers might give you a Research Action with Subset (FEV).

Build a Robotics Laboratory and upgrade it after its finished. Get a robotics research specialist at your side (such as Dr. 0), and a unit of dedicated robotics researchers will expand that to Research (FEV/Robots).

Thus aim for a target.
>>
>>1519214
Quick question, are the Dead Money folk still at the sierra madre? Like Dean, Dog/God, and what's her face
>>
File: Spoiler Image (122 KB, 250x156)
122 KB
122 KB GIF
Taking some of the scrap metal, you set up the stage for Unity's orchestra, as they call in their people.

You quickly prepare to avoid hostilities using your securitrons, setting up a barrier between your people and them and informing them that the creatures from Baker are coming, and friendly.

They arrive by night. People shut their doors, bar their windows, and are generally fearful. Some of them peak out of shutters at the horrific parade of dead like things marching into the tunnel, humanoids with or without skin, faces that are one giant eyeball or a mouth, or too many of anything, or no face at all. Things which flop on the ground with multiple legs, or contorted bodies. Oddly enough, as many of them as can be are dressed in nice looking old world suits and they carry their musical instruments on their backs.

People who see them instantly regret it, and muffled screams are heard. One even fires a bullet from his window at them which is deflected by your fearless Securitrons, who quickly isolate the terrified man preventing the issue from sprawling out. Unity understands, thankfully, and a bullet isn't going to hurt her people too much.

Those who aren't perturbed are mainly the super mutants, who have seen such sights in the Master's Army. . .and can't help but be compelled to follow them. Even Marcus, but he doesn't understand why. A few of your other companions follow as well, such as the followers and Mary-Jo, but out of pure curiosity than compulsion.

The people don't come out of their boxcar homes even once the parade of mutated flesh enters into the Crater tunnel and out of sight.

Dawn arrives, the flesh creatures tune their instruments, and they set up on the stage, Dr. 8 there too as part of the crowd. He doesn't seem afraid. Unity sits and rests with her arms on her belly, chatting with Marcus. At last the fleshy conductor picks up his baton with a tentacle, and the orchestra pick up their instruments and play.

https://www.youtube.com/watch?v=4UbkoH21Pok

You play the concert over the intercom and in The BoxCars via the Securitrons.

Midway in it draws some people out to watch, first from a distance, then closer. Not a lot, but some. The Crater is filled with music.

Dr. 8 is highly satisfied. Even the Think Tank are slightly pleased at the music, they haven't heard anything different in a long time.
>>
>>1519256
New idea. Free cloaks for all of Unity.
>>
>>1519256
The X-2 transmitter array repairs are completed.

As a test, you also broadcast a recording of the concert from there, seeing if you can hear it in the Mojave. You can.

The Watchtowers are also built further away from The BoxCars, and equipped with Radio's as well as Securitrons and Soldiers.

---
>>1519241
All alive. You didn't keep tabs on them though, but you suspect the are out there.
---

Meanwhile, you prepare your expedition back to the Sierra Madre. Your stomach churns at this, you really hated that place. Gathering those who would be least likely affected by the Cloud, mainly ARES, Mary-Jo, ED-E, and you bring Arcade in his Airtight Power Armor, just in case.

ARES pilots the vertibird, and you take off.

Someone give me a 1d100
>>
Rolled 76 (1d100)

>>1519269
Ded
>>
Rolled 52 (1d100)

>>1519269
>>
>>1519269
No securitons though?
>>
>>1519280
You take 3 that was as many as you could fit 1 inside and 2 hanging under the hull.
>>
Rolled 37 (1d100)

>>1519272
>>
File: 2399402-1309018403.jpg (104 KB, 1920x1200)
104 KB
104 KB JPG
>>1519287
>>1519272
ARES flies you in, over the deadly cloud that hangs low to the ground, being pumped from the Sierra Madre and lethargically moving with the wind.

Up ahead is the Casino perfectly preserved, searchlights still shining into the sky.

Then, unexpectedly, they turn and focus in on the vertibird, while explosions begin to appear all around and beams of blue lasers and bullet fire pierce the red cloud and graze around your aircraft.

>ARES
"We are being targeted. Engaging Evasive Action."

With expert piloting skills, Ares takes a sudden dive making your stomach lurch into your throat, thankfully everyone is wearing their seatbelt or you'd all be flung out.

Ares lands several miles away from the Sierra Madre, and you see the tower in the distance peering above the dark cloud that swirls around you, thankfully you are wearing your power armor and so is Arcade, and the rest are not affected.

>ARES
"I was not made aware there would be significant Anti-Air defenses."

>You
[There's . . .not supposed to be]

>Arcade
"Ugh. . .why do I get the feeling this isn't going to be the first surprise of the day."

>What Do?
>>
>>1519302
>Fly as close as possible to the casino without alerting defenses, and proceed on foot.
>>
>>1519302
>Try and contact the woman incharge that we left here. She got her voice back, while we set down somewhere.

The ghosts don't bother us anymore do they? We and the female become like gods to them if I remember correctly?
>>
Darn, now i have the can't sleeps.

And then when its the normal hours of the day when people are awake I'm tired or busy
>>
>>1519340
I had the same problems 12 hours ago.
>>
We should begin growing Hem next turn so we can have paper, oil and other stuff.
>>
>>1519352
Hemp and Unity webbing would probably go a lot towards quality of life improvements.
God knows how miserable these people must be without toilet paper.
>>
>>1519352
>>1519358
I'm going to bed, guide things.
>>
>>1519358
Actually that was one of the first thing the brain had you stockpile before the exodus.

In this day and age no one uses toilet paper really exept maybe the NCR. It's all been used up in the last hundred years.

Mostly people use rags which they wash ala before the invention of toilet paper. Or old world newspapers.
>>
>>1519361
Hey QM, have we introduced other crops and plants with >>1516838
Then don't we already have Hemp farms?
>>
>>1519361
That still can't be good for hygiene though.
We need a good source of lumber soon, it's help with a lot of problems.
Have we consulted our brain on what architectural styles we might do for our new structures?
>>
>>1519364
Nah, you just expanded the Banana Yucca farms You can make more actions for different crop types though
>>
>>1519366
Damn.
>>
>>1519307
Supporting this.
>>
Wow, looking at wikipedia there's a lot we can use Hemp for.
>paper, textiles, clothing, biodegradable plastics, paint, insulation, biofuel, food, and animal feed.
>>
>>1519381
Man, pot does a lot of shit
>>
>>1519383
Still once we get synthesizing up and running from the vending machines, we'd not be needing this produce.
>>
>>1519385
Yeah. But in the mean time hemp seems like a good substitute.
>>
>>1519385
I'd still be nice to have as an alternative and the Vending machine research and production will take a while.
>>
>>1519387
>>1519389
Of course. For now we need all the raw materiale we can get our hands on.
>>
>>1519394
Imagine what it's gonna be like when we can just replicate shit like saturnite or uranium.
>>
File: download.jpg (207 KB, 1024x576)
207 KB
207 KB JPG
>>1519365
>Have we consulted our brain on what architectural styles we might do for our new structures?
>Brain
"I'm quite fascinated by the idea of Hexcrete and Hexagonal based reinforced concrete structures. Did you know the compound is hexagon patterend even at the molecular level?

There seems to be some interesting geometric properties. For example, it provides less blind spots for covering fire than a cube or square based structure.

They can be built in such a way that they support each other akin to a honey comb. They would be quite impervious to explosions.

I believe this may very well be the strongest means of building structures. Even at the small scale for houses, to large towers. It would be easier to plan out as well, we could have a hexagon grid table and plan out a fortress city of sorts. In case we may ever come under attack.
>>
>>1519399
The moment we get it functional is the start of the snowball to winning.
>>
>>1519381
More uses for Hemp.
>Concrete-like blocks made with hemp and lime have been used as an insulating material for construction. Such blocks are not strong enough to be used for structural elements; they must be supported by a brick, wood, or steel frame.[26] However hemp fibres are extremely strong and durable, and have been shown to be usable as a replacement for wood for many jobs including creating very durable and breathable homes.
>Hemp is used as an internal plaster and is a mixture of hemp hurd (shive) mixed with larger proportions of a lime based binder. Hemp plaster has insulative qualities.

>Hemp can be used as a "mop crop" to clear impurities out of wastewater, such as sewage effluent, excessive phosphorus from chicken litter, or other unwanted substances or chemicals. Additionally Hemp is being used to clean contaminants at the Chernobyl nuclear disaster site. By way of a process which is known as phytoremediation - the process of clearing radioisotopes as well as a variety of other toxins from the soil, water, and air.[62]

>Hemp, because of its height, dense foliage and its high planting density as a crop, is a very effective and long used method of killing tough weeds in farming by minimizing the pool of weed seeds of the soil.[63] Using hemp this way can help farmers avoid the use of herbicides, to help gain organic certification and to gain the benefits of crop rotation. Due to its rapid, dense growth characteristics, in some jurisdictions hemp is considered a prohibited noxious weed, much like Scotch Broom
>>
>>1519401
That's actually incredibly interesting and good to know.
Granted, I was talking about our aesthetic options for new structures, but this is also good.
>>
>>1519401

This seems like a fine idea.

I'm ok with this.
>>
>>1519302
Don't forget to vote or support if you haven't
>>
>>1519401
>>1519406
>>1519408
I agree.
>>
>>1519307
This
>>
>>1519409
Theres already 3 votes on that choice there already.
>>
>>1519307
>>1519371
>>1519416
>ARES
"I cannot recommend this course of action, Sir. We barely avoided their fire landing here. Going any further may risk this aircraft."

You can choose to press on, even at risk to the vertibird
>>
>>1519423
>Proceed on foot from current location, leave a securitron to guard the aircraft.
I don't want to risk our only method of transport.
>>
>>1519423
Then let's approach on foot.
Try to contact the woman in charge too.
>>
>>1519423
Have ares standby in the area.

We'll advance on foot. We'll scout since we're the best at it and the securitrons will guard arcade.

Leave one securitron with ares for landing spot security.

Make sure to assign a proper challenge and response for our securitrons and that arcade knows it as well.
>>
>>1519423
Okay then.
Land and proceed on foot this guy is me btw >>1519416, I was posting on the phone
>>
>>1519432
>leave a securitron to guard the aircraft
This too.
>>
>>1519437
>Leave one securitron with ares for landing spot security.
supporting

How are ARES's combat capabilities btw?
>>
File: 48621-2-1355969607.jpg (443 KB, 1680x1050)
443 KB
443 KB JPG
>>1519442
Exceptional. She has a robots strength, and naturally is more durable than a human, and is equipped with a modified Gatling Laser as well as various upgraded armor plating modules and combat programming.
>>
>>1519464
She's also built like a sexbot.
What mods are you running QM?
>>
>>1519464

Still i dont think she can fly and fight off someone at the same time.
>>
>>1519467
In setting? whatever I want
Personally? Most of the companions listed so far, plus some others who just haven't gotten a chance to show.

The Expanded Perks mods (including Companion perks) and the Perk per Level mod. Also Monster Wars, Monster Mod, AWOP, IWS, WMX, Robco Certified, Caesars new Regime, and some others.
>>
>>1519477
I know you also have the jetpack mod.
>>
>>1519437
roll me a 1d100 please
>>
Rolled 82 (1d100)

>>1519488

BIG MONEY
>>
Rolled 78 (1d100)

>>1519488
>>
Rolled 83 (1d100)

>>1519488
>>
Rolled 15 (1d100)

>>1519487
Ah yes the various weapons mod.

Never got around to any of the ones that aren't already in goodsprings. Played around with this http://www.nexusmods.com/newvegas/mods/56861/? for a while, but then it turned out with such high damage faster rate weapons like the Riot shotgun was so much better (well might also have to do with shotgun perks).

I wish the game engine wasn't so buggy. It crashes for bizzare reasons and especially indoors if I leave the increased spawn options on.

>>1519494
>>
>>1519502
>I wish the game engine wasn't so buggy.
Blame Bethesda being lazy scummy fucks.
New Vegas wouldn't even a quarter of the bugs it does if Bethesda didn't insist on handling the testing just so they could make sure it'd get low scores on Metacritic.
>>
>>1518841
Did we lose karma for submitting that one Legionaire to decades of torture and experimentation...cause we probably should have.
>>
>>1519494
>>1519502
Luck and skill are on your side, as you manage to sneak closer and closer to the Sierra Madre. You are stopped before you can reach the Casino itself however.

By lines of barbed wire. By minefields. And, more importantly, by several trenches behind which stand Ghost Persons in groups. But these are not the Ghost Persons you remeber. The familiar shuffling gait and contorted movements are still there, but they are no longer armed with spears and bear trap fists. Now they stand behind minigun turrets and grenade launchers, and hold rifles and guns at their hand. They never ever used a firearm even before.

What's more above their head, you see a blue ghostly hologram, gazing with a ghostly binocular left and right. Its still blue, so it hasn't yet spotted you. Something is definitely wrong here.

You think you see an opening to sneak past them and go on, there always is, although you think bringing Arcade or anyone else along may be a bad idea.

>What Do
>>
>>1519516
>Did we lose karma for submitting that one Legionaire to decades of torture and experimentation
Fuck no. Legion is actual scum. Worse than any raider or bandit could ever be.
>>
>>1519516
I'm keeping track of your Karma Hehehe
>>
>>1519519
sneak in alone
>>
>>1519519
Try to contact the woman we left in charge, we really need to know what the hell happened.
If we can't, sneak in alone.
>>
>>1519519
Fallback to arcade, let him know of the situation and that we will be moving in alone. If within 3 days, no word on us, they should assume the worst and return. And even if we do get out after, we have the teleporter to return. If it ends up being safe, we'll contact him again with the challenge.

Then go in alone.
>>
>>1519519
>Advise squad to standby and stay out of sight.
>Proceed alone.
>>
roll me a 1d100
>>
Rolled 81 (1d100)

>>1519549
BIG MONEY~
>>
Rolled 72 (1d100)

>>1519549
>>
Rolled 70 (1d100)

>>1519552

Damn you guys are really using that 10lck right now.
>>
Rolled 79 (1d100)

>>1519549
>>
>>1519556
You tell Arcade and your securitrons to fall back to the Vertibird, and to leave if you aren't back in a set amount of time.

You light step over the minefields, jump over the barbed wire, and sneak past the hologram before it can spot you and turn yellow.

Finally you enter the Sierra Madre. This place still gives you bad memories. You reach around your neck, glad that there's no more bomb collar and you have an air tight suit at last.

Something is different though. Instead of the silent quiet of the Casino, you hear the march of boots. Ghost persons in columns, lead by either a hologram or a Ghost person in some kind of combat armor. They carry guns, and stick grenades, machine guns, some are even towing mortars. There's organization here you haven't seen before. The ones at their head seem equipped with a kind of armor you've never seen before and definitely beyond what the ghost persons could make. All their equipment don't even look jurry rigged, but sleek and well made.

The holograms of Sierra Keyes is gone. And to your dissapointment, the Vending Machines too. Dammit! Every single one you remember is gone. What the hell is going on here.

Well, now that you're in the Casino, you suppose you have several options.

>Head straight for the Penthouse and take the elevator to the Vault, maybe Christine is there
>You think the Ghost Persons are headed toward some kind of barracks or staging ground
>Other?
>>
>>1519594
*Vera Keyes
>>
>>1519594
>>Head straight for the Penthouse and take the elevator to the Vault, maybe Christine is there
>>
>>1519594
>FIND DEAN
>>
>>1519594
>You think the Ghost Persons are headed toward some kind of barracks or staging ground
*Temptation to diplomance rising.
>>
>>1519594

>Head straight for the Penthouse and take the elevator to the Vault, maybe Christine is there
>>
>>1519594
I'll change to
>Head straight for the Penthouse and take the elevator to the Vault, maybe Christine is there
>>
1d100 please
>>
Rolled 94 (1d100)

>>1519609
>>
>>1519611
I'm in a casino with 10 Luck. This is to be expected.
>>
Rolled 2 (1d100)

>>1519611
>>
>>1519614
PPPPFFFFFFFFb
>>
>>1519614
The Nazis are not lucky today.
>>
Anyone here waiting for QM too?
>>
>>1519907
yeah

I think he passed out
>>
>>1519912
Wanna talk about what kind of Flag we will have?
>>
>>1519918

The american flag. Like the old america but not the same.

So why not use the actual real life flag.
>>
>>1519918
lmao, pls no

I generally don't care about that
>>
>>1519927
But I'm bored.
>>
>>1519932
HEEERE I COME TO SAVE THE DAYYY

We're going to run into a variety of settlements as we start expanding. How will we recruit them? What will determine Conscripting, Conquering, or Diplomancing? Some of the settlements in Fallout can commit some pretty fucked up practices in the name of survival. Who gets the Olive Branch and who gets the Arrow? What comes with either?
>>
>>1520240
Everyone gets a chance to repent in the name of New America, if they don't, either they get the Arrow or a life as a BigMT experiment?
>>
>>1520246
they get married or become an Experiment? i know the courier is lewd but that's something else.
>>
>>1520240
This is a good point but i assume we will be Diplomacing most of the time.
Speaking of diplomancing, who's ready for our possible new friend?
https://www.youtube.com/watch?v=rCCqvtPtkX0
>>
>>1520240
>We're going to run into a variety of settlements as we start expanding. How will we recruit them?
Through superior technology, being a great military power and great rolls.

>Some of the settlements in Fallout can commit some pretty fucked up practices in the name of survival. Who gets the Olive Branch and who gets the Arrow?
Anyone can get either, so long as they are compatible with our civil values they will be given the Olive branch by preference however.

>What comes with either?
Olive branch results in complete absorption into the new nation we are making, defence by our military, the creation of infrastructure and industry in the region.

Arrow results in elimination of government and any armed forces that don't surrender, any organised resistances and then effectively the same things as the olive branch.
>>
>>1520290
Basically foreign policy is to extend one hand and arm the other. And If they dont play nice, they get destroyed and the survivors get the same offer
>>
>>1520281
>https://www.youtube.com/watch?v=rCCqvtPtkX0 [Embed]
Damn that was a good video, thanks for linking it.

>>1520290
>>1520301
Sounds good. Should we offer them some identity if we like them enough like the Chinese? Or, consider it if they ask?
>>
>>1520372

They get to appoint a settlement representative to us so that we can address our concerns but they will fall under our umbrella of control.
>>
>>1520240
If they refuse give them to Unity
>>
>>1520424
But Unity won't take them because they only accept people who voluntarily want to join.

Speaking of Unity, we need to get that FEV Lab built and Chinese volunteers secured.
>>
>>1520433
speaking of the Chinese, we need to get that Chinese war factory going.
>>
>>1520513
Maybe the Chinese will be more willing to volunteer once the War Factory is online and they can see concrete benefits to our projects?
>>
>>1520553
Its not that they wont volunteer. Its that we need the fev labs before hand
>>
>>1520553
One thing is unclear to me, do we need to spend an action to finish the factory or is it being built and we just need to wait a bit?
>>
>>1520586
We don't need the lab before the volunteers, we just need both.
>>
>>1520589
I think we have to spend an action.
Let's dedicate the Repair action to it.
>>
>>1520598
yeah, we'd also complete Riddick's tak if we did that
>>
>Reading wikipedia out of boredom.
>"In the historical record, the phoenix "could symbolize renewal in general as well as the sun, time, the Empire, metempsychosis, consecration, resurrection, life in the heavenly Paradise, Christ, Mary, virginity, the exceptional man, and certain aspects of Christian life."
>The empire is the Roman Empire, and the Phoenix is it's symbol.
Apparently were the true Roman empire reborn as America.
It was a very good choice to make the Poenix our national animal.
>>
Hey fellas, not dead just busy today
>>1520598
>I think we have to spend an action.
Yup

If you have any questions go ahead and I'll ty to anwer them when i get back
>>
>>1520897
Yeah, pheonix iconography was brought up in thread 1 or 2. We just never hammered anything out.
>>
>>1520933
I thought we agreed to make the Phoenix our national animal?
>>
>>1520933
>>1520944
I will give you guys options if you make a culture action to decide major aspects of your national identity.

It will mostly pertain to aesthetics, I can imagine actual government structure you guys could fill 2 threads with debates on how it is to be done.

The brain is always available though for questions, just not right now cause you guys are on a quest.
>>
>>1520897
Wait, there's more.
>Old world America drew inspiration from Roman Republic.
>NCR drew inspiration from old world America.
>Ceasars Legion drew inspiration from the Roman Empire.
>The Nazis also claimed to be the third reich, the first was the Holy Roman Empire.
All roads leads to Rome apparently.
>>
>>1521002
Oh, and the good news is when you have the cotton farms ready, you can make flags.

And cotton uniforms. They aren't as good as nylon-cotton polymere, but they work.
>>
>>1521028
you mean Hemp.
>>
>>1521012
Rome takes from greece, and greece is the birthplace of the western world
>>
>>1521036
>"We were going full speed ahead... but facing backwards the whole time." T. Rose of Sharon Cassidy
>were going farther in the past then anyone will ever expect.
>And farther into the future with Big MT and alien science too.
Someone stop us were going out of control.
>>
>>1521036
Let's be the Byzantines. Who better to take down Caesar than Constantine?
>>
>>1521057
>>1521055
>>1521036
>>1521034
Clearly we should take from the Ayyyy lamos. They are the superior ones after all.
>>
>>1521057
A Brutus? With a knife?
>>
>>1521057
>He doesn't know that Distributism is the Byzantine economic model.
We are becoming an amalgamate of the greatest nations and empires.
>>
>>1521103
I wonder how many other historical great civilizations we've inherited aspects of without realizing.
>>
>>1521118
Quick, someone look at Chinese history!
>>
>>1521055
>Just realized this is 4D.
I know who the courier is now.
https://www.youtube.com/watch?v=ujcjnEO-YKU
>>
>>1521128
I imagine we can do a lot with confuscianism. The five constants of benevolence, righteousness, proper right, knowledge and integrity.
and then the 4 virtues of loyalty, filial piety, contingency and righteousness.
and so on
>>
>>1521406
Don't forget Greek philosophy like stoicism.
>>
>>1521158

If we're going to be like any president, we'll be like Andrew Jackson and/or Teddy Roosevelt. We fight, we explore, we occasionally hunt. We are man.

>>1521118

The British, I even got an idea for dealing with the Legion on a semi-small scale. We remake old world painkillers like Vicodin, Oxi, and the like.

Give a supply of it along with a recipe to the White Gloves. Have them be our hand in Caesar's new capital, giving it out like candy and have other people give it out to legionaries, saying it was made from natural ingredients.

Und behold: The Opium Wars, only the army is too doped up on painkillers to try and do much. And when they're on withdrawal they go apeshit on their fellow legionaries. Possibly take out the White Gloves.

>>1521410

Speaking of Greeks. Did you know Pythagoras made a cult? And also, the true philosophers in Greece we should be getting ideas from are Diogenes, Socrates and Plato
>>
home sweet home, now where were we.
>>
>>1521455
As much as I would love to Opium wars our way through the Legion I have a few other ideas.

For one, we know that the Fiends, New Khans, Powder Gangers and the various other tribes absorbed by the Legion all have disagreements with how it is ran. If we can manipulate them we can easily take advantage of their wants. For what purposes I live up to you guys.

For another, if we deploy snipers and just eliminate the senior members of the Legion, their entire organisational structure fall apart.


Also we are not inheriting the cult of Pythagoras. They looked for perfection in the universe and were surprised when they didn't find it. Also Greek Philosophy is important but far from the be all and end all of civilised writings.


>>1521547
We were here>>1519594. And here is the votes:
>>1519598
>>1519599
>>1519600 who changed his vote >>1519604
>>1519601
>>
>>1519611
>>1519614
More ghost people with guns and more holograms. Yeah this place is as bad as you remember it, but at least you aren’t at risk of exploding. That hugely increases your mobility here.
You make your way to the penthouse, curiously there are no screaming Vera Keyes holograms here either. As you enter the penthouse, you prepare to open the door into the Vault, when you notice something. That door, intsead of being its ornate wood its a very firm steel, with hydraulics next to it. The windows themselves, previously curtained, now open up to the cloudy wasteland but at the corner of your eye you spot metal frames on either side. There are strange glowing wires hanging from the ceiling and walls.
Automatic Door. Automatic closing window.
This seems like a defense mechanism. . .or a trap.
You opt not to open up the Vault, if you recall Elijah fell under a similar fate, being trapped in the Vault where if he isn’t dead is living on a lifetime of Sierra Madre Chips and Vending Machine food. But the Ghosts aren’t capable of this level of technology. Did the holograms become sentient or something?
Opting not to activate an obvious trap, you head out and ponder what to do next, as holograms walk by.
That’s when a very particular hologram walks by you, pausing for a moment, and you stare up at a sight you can hardly believe.
Former Elder Elijah of the Brotherhood of Steel, Mojave Branch, aglow in blue holographic energy, walking the hallways, trailed by a pair of robots holding electronic scrap.
He stops, turns yellow for a bit, you almost think he spots you. He turns blue again, and walks off.
>What Do?
>>
>>1521695
See where they are taking the scrap.
>>
>>1521711
This.
>>
>>1521695
Stalker time.
>>
>>1521711
supporting
>>
Need dat 1d100
>>
Rolled 17 (1d100)

>>1521747
>>
Rolled 39 (1d100)

>>1521755
>>
Rolled 52 (1d100)

>>1521747
>>
Rolled 71 (1d100)

>>1521747
>>
Rolled 98 (1d100)

>>1521747
>>
Please dont say that i got us killed.
>>
Rolled 85 (1d100)

>>1521747
>>
Rolled 61 (1d100)

>>1521747
Check my nat 100
>>
>>1521760
>>1521755
You trail Elijah and the Robots, as they walk down the hallways of the Sierra Madre hotel, walking through double doors and onto a balcony.

You wonder what on earth he would need that here for, when behind you a blue forcefield pops up on the doorway. Uh oh.

Elijah turns a shade of green, and then turns around to face you.

"I can't see you or hear you. But I know you are there, I can feel you, watching, hiding, like you did those many months ago. Just as you trapped me in the Vault, so have I trapped you up here.

I underestimated you and your resolve then. I had never known what purpose and strength being on the verge of death could bring. . .until you gifted it to me. Now I see how you survived the Sierra Madre, how you defeated me. You stared into the face of death and bent him to your will. And with it gained a power greater than any piece of technology.

Now, shall you reveal yourself and talk, or shall I continue with my demonstration."

>What do
>>
>>1521917
>Eh sure, what are you doing in hologram form and what's up with these vast..movements?
>>
>>1521917
Wait do we do best outta three or the first rule?

Also do this >>1521927
>>
>>1521917
So what's new with you, other than taming the ghosts?
>>
>>1521917
>Well shit. Jig's up then. What's up with the hologram Fourth Reich?
>>
>>1521940
Most of the time it's best outta three but sometimes it's first roll.
>>
>>1521917
"It's good to know you survived. I think you will be of great help to my current projects. But the question on my mind is this:


What are you doing?"
>>
>>1521955
>"It's good to know you survived. I think you will be of great help to my current projects. But the question on my mind is this:
Dude don't say this, go read who Elijah is.
>>
>>1521973
A individual who is incredibly pragmatic, obsessed with technology and wanted to provide it to the people of the wastes in order to strengthen the Brotherhood of steel.
>>
>>1521987
He's crazy, mad, and crazy mad. He's apparently made nazi ghosts. Just because people are smart, doesn't mean we have to recruit them. It was like House.
>>
>>1521987
>and wanted to provide it to the people of the wastes
https://www.youtube.com/watch?v=NV9pwCOczvY
>>
>>1522004
True but he is a very smart man: technologically able. If we can convince him that ours is a future like the one he wants then he will agree to it.


>>1522014
Okay maybe you have a point but a mad man can change his mind and he seemingly has, we need to see what he is actually doing but I can take a good guess...
>>
>>1522044
>Okay maybe you have a point but a mad man can change his mind and he seemingly has.
He might have, he might not have, personally i think he's been conscripted by someone else since he couldn't have found the Nazi stuff as he was trapped in the vault.
>>
>>1522044
Yeah, but he also says "I'll kill them all until it's only me, me alone..."
He's wants the Mojave empty and dead. NCR, civilian. Legion, and Brotherhood. And he ain't budging on that want.
>>
>>1522064
What Nazi stuff?


>>1522066
True but if that were the case why hasn't he killed us already or anything else? Why hasn't he made his move with the army of the Ghosts he has?
>>
>>1521927
>>1521943
>>1521946
>>1521955
"I want the one thing that those who survived death desire, revenge. I know you understand this.

Out there the Mojave is tainted, spoiled, by the NCR and the Legion and the decadence of New Vegas.

I intend as I have always done, to wipe the slate clean, to win the final victory. Scourge the NCR and the Legion from the Mojave. And now, with the Sierra Madre at my command, I can make it so.

I will burn away the corruption with the Cloud, any further resistance my army of old world Ghosts will burn to cinders or crush beneath their boots

I will make the Mojave as it should be. Quiet. Peaceful. Clean. And when all is said, and the cloud is settled, I shall cleanse the air and from it build a new nation out of the Brotherhood of Steel, bring them out of their bunker into a new Mojave, free of enemies and monsters. All their needs will be met by replicators. Food, Water, Ammunition, even new Power Armor. Grow their numbers. At last the Brotherhood will triumph over all. From them I will create a world where the very notion of poverty and strife, no longer exists."
>>
>>1522074
See >>1519594
>>
>>1522078
Really?
>>
>>1522074
Did you not see the reference picture with the SS logo on the side of the helmet?

Also because he's building something and its not done yet. An army of ghosts goes a long way, but not cleansing the mojave long. Once whatever he's building is done, people are going to die.
>>
>>1522078
well shit i was wrong.
>>
>>1522078
So how did you become a hologram? How is flesh Elijah doing?
>>
>>1522091
Eh, don't dig so heavily into the literal Nazi vibes there's no nazi insignia. It's so hard to find that type of Aesthetic armor with green eyes instead of what you'll usually find is Hellghast troopers with Red eyes.
>>
>>1522104
Oh.
Well it's time to fuck Elijah's shit up again.
>>
>>1522078
"It's funny, I've been trying to do something similar but focused around the technologies of the Big mt research facility. The entire reason I am here is to get a few of the replicators so we can study their designs and enhance their capabilities at the original production and design facility.


Don't suppose we could come to an agreement on that? I am working to eliminate the Legion and I plan on conquering the NCR if I can so can we form a compromise? Your people and my people united together under a new flag and a new sun? At least can we stay out of the way of each other for the near future?"


>>1522080
>>1522091
Hey, that doesn't mean that OP is going for Nazi armour. It might just be the closest thing to what he wants to convey as the appearance.

>>1522104
See, the symbols were just present on the art.
>>
>>1522078

"But are they really the ones to carry out your dream? They've failed you before.

Maybe you should consider...alternatives."
>>
>>1522118
>>1522120
Fucking stop trying to diplomance the insane, genocidal madman.
>>
>>1522125
Make me.


Any how, what do you suggest we do when we are trapped between an impenetrable wall of light and a unkillable hologram? Besides my current method of trying to get him on our side and entertaining his madness?
>>
>>1522125
He's got us fairly cornered. What do you suggest instead?
>>
lets just kill the fucker
>>
>>1522078
How high up is the balcony?
>>
>>1522144
High enough to kill you if you fall.
>>
>>1522141
Literally impossible.


He is either dead and a hologram, unlikely, or alive and in a bunker deep under the hotel, likely.


That bunker is entirely secured, distant and behind his army.
>>
>>1522141
Excellent.

How?
>>
>>1522141
the diplomats are right, at the moment. He's at least non-hostile at the moment, so we should press him for imformation while we can- like what he did to the ghosts and where the vending machines are.

Also we're kinda trapped and shooting a hologram doesn't work, unless its the projector, likely on the ceiling or something.
>>
>>1522146
Is there some kind of emitter creating the blue forcefield?
Wait a minute, can't we just crouch back down and he'll lose sight of us?
>>
>>1522163
You are currently sneaking and crouching and invisible, there is no obvious transmitter in sight.
>>
>>1522163
Actually, if its blue big MT tech, then the sonic blaster would short it out, wouldn't it. But he doesn't know that cause we didn't have it then when we did Dead money, provided we did the DLC chronologically.
>>
>>1522168
So we haven't revealed ourselves yet?
We could try and make him think we have escaped.
>>
>>1522170
Even if we did then we wouldn't have had the Sonic Blaster on us for the DLC, as you lose all your items for it.

Now there's finally a viable way out of absolute-certain death into almost-certain death.
>>
>>1522170
>>1522202
Alright, now we should milk him for information then shoot him.
>>
Can we still talk to him and find out what in the hell he is doing?
>>
>>1522099
"Flesh and steel are nothing compared to will. I live, that is all you need know."
>>1522118
"You are not with the Legion or the NCR, so who are you? What people are yours that you would have them inherit the new world."
>>1522120
"Their failures will be on their heads, but I will make them see what they refuse to believe. Even if I must do so through collars, at first. I will be a sword of Damocles, hanging above their heads, until they perceive the truth that I will enlighten them."
>>
>>1522214
Read >>1522078
>Eradicate NCR, Legion and Mojave.
>>
>>1522212
kill him yes, but we need to figure out exactly what he did- brain uploading is not out of the question, though I'd think he's at the console in the vault. Problem is the basement blew up when we left. He could be under 100 ft of rock and girders.
>>
>>1522214
I mean, he's building an army to take out the Mojave

>>1522216
"Well what do you want with me in this plan of yours anyway? Sounds like you've got it all figured out and your army is increasingly ready to roll."
>>
>>1522216
"liberated slaves and refugees that fled the battles in the mojave. Those that despise both the NCR and Legion."
>>
>>1522219
Well to be fair, in between you massacre'ng and routing the NCR and evacuating most of the othe natural inhabitants into your private state, mostly the Legion really.
>>
>>1522216
Christine was here. What happened to her?
And what exactly are you planning?

OOC are we going with the theory christine was veronica's girlfriend until Elijah broke them up?
>>
>>1522216
"And what if they resent you for hanging above their heads? They've rejected your ideas once before, they certainly can keep doing so."
"What the hell did you do with this place anyway? Where are the Vending machines? The Hologram emitters? How did you get the ghosts organized like that?"
>>
>>1522231
That's uh..not a theory mate.
>>
>>1522235
Its not explicitly confirmed, so i don't want to make assumptions on what the QM believes.
>>
>>1522228
Huh, that kind of makes diplomacy a viable option, if we can get him to not genocide civilians.
>>
>>1522242
Wait nevermind, he's to dangerous and stubborn to be an ally in any form.
>>
>>1522242
>>1522247

He might be useful. As a hologram general directing hologram forces against NCR and legion.

If we're able to convince him to let us bring back the vending machines to research, maybe on the promise that we'll share that technology with the BoS, we might be able to come to an accord.
>>
>>1522216
"My people are those I have convinced that the Legion is a pox on the world who would enslave them all and NCR would pretend they were free men but enslave them all the same.

They are the people of the wastes, not the savages of the Legion or the corrupt bureaucrats and politicians of the NCR."
>>
>>1522251
No No No, they guy managed to fight the Think tank, he will also not budge if he sets his mind to something. He's much too dangerous.
>>1522227
>>1522252
Do our guys despise the NCR? I thought they only despiced the Legion and the various raiders that caused chaos.
>>
>>1522251
He's not BOS anymore though. He's a renegade. He'd become brotherhood once he seizes control by killing off the competition, but dealing with him is asking for trouble.
>>1522252
To the Brotherhood, the regular people are worth dick. especially to an uber zealot like Elijah.
>>
>>1522288
Our Cottonwood cove guys do and most of the rest are from the outer Vegas region and such. People who are mistreated by the NCR or have problems with them.


We do have a few ex-NCR troops but if they wanted to they would've left our convoy earlier to go back to the NCR.
>>
>>1522305
Let's ask QM to make sure.
>>
>>1522301
Ah but he did plan on recruiting them at one point in the past into the Brotherhood of steel so if we can convince him to return to such a position then he will care.
>>
>>1522305
I thought most of our people were disappointed with the NCR, but not actually hostile to them.
>>
>>1522313
Yeah that'd be for the best.


>>1522317
Correct and then we had Moreno do his radio show and speeches and they were rallied to our cause.
>>
>>1522288
If we dont at least pretend to attempt to treat with him, we're not gonna be able to easily get out of this trap.

Nothing comes out of refusing him outright here. We're stuck and at least we'll get more info about his operations.
>>
Wouldn't Elijah as an elder hate working with a Enclave faction?
>>
>>1522330
>If we dont at least pretend to attempt to treat with him, we're not gonna be able to easily get out of this trap.
>Nothing comes out of refusing him outright here. We're stuck and at least we'll get more info about his operations.
That's not what i'm arguing against, we cannot have him as an ally since he's dangerous.
>>
>>1522331
I think he wouldn't like it but he can certainly see why we would do it and if they aren't leading us, he wouldn't care. Seeing as he treats his people as semi-expendable pawns and thus could be convinced that they are so to us.
>>
>>1522331
sounds very likely
>>
>>1522346

I mean, are you fucking kidding me?

We're willing to work closely with a meat-metal hivemind monster that can absorb biomass and electronics in the timescales experienced during battle, is totally immune to pain, and simply gives us their word that they won't forcefully incorporate people...but OH NO, ELIJAH IS TOO DANGEROUS TO BE AN ALLY.

What the actual fuck is going on in your head?
>>
>>1522364
Yeah, but Unity is nice and sociable- He doesn't want to kill us. Elijah wants to kill everybody.

Dangerous is not just about motive, but desire.
>>
>>1522346
We might not even ally. All we need to do is to ascertain the condition of and get the vending machines to bigMT for our own use.

What happens after that is anyones guess. We could turn on him, demolish what remains of sierra madre.

We have to at least attempt to try and negotiate to get access to the machines.
>>
>>1522225
"I have observed you from afar since the moment I had dog gather you. The other Courier in the Big Empty says you are a man who can destroy nations at a gesture. I could make use of your services, if you truly mean your word, speed up the process. If not, I will achieve my goal one way or another. I have time now. All the time, and resources, I need."
>>1522227
"A people without an identity, without any anchor to their corruption and savagery. . .perhaps, yes, they may be useful. But what they become I must see. If they do not devolve into the NCR or the Legion."
>>1522231
"She fled, I do not know if she was killed or if she lived. Knowing her, if she lives, I will find her again with ease"
>>1522234
"Ignorance and irrational hatred against me will not last in the face of overwhelming prosperity. When they see what I could give to them, what they could never have achieved on their own, they will understand.

I have harnessed the power of the Sierra Madre. I am, the Sierra Madre. A new heart, ready to pump the poison from the veins of this world and beat fresh blood and life to it.

The Ghosts perceive the holograms as gods, but their gods could not talk back. I can, they worship me now. They are loyal unto death, and beyond, and they follow my holographic officers with fervent devotion. I have Christine to thank, she made strides in understanding Ghoul behavior and communication, which I took and used to my ends."
>>
>>1522369
*not just about ability, but also desire.
>>
>>1522364
Go read what kind of character Elijah is, he was going to wipe out countless NCR people, Soldiers and Civilians alike to make his dream true, and he had the skill to do it.
How is that not dangerous to you?
>>
>>1522373
*Ghost behavior
>>
>>1522369
>>1522380

Oh yes, trust the flesh abomination on its word because it's nice and says it doesn't want to use us as a tool to help it enslave the world.

Meanwhile, the honest Madman who's explicit about wanting everyone dead can't be worked with.
>>
>>1522373
>I have harnessed the power of the Sierra Madre. I am, the Sierra Madre. A new heart, ready to pump the poison from the veins of this world and beat fresh blood and life to it.
This might be literal.
>>1522385
>the honest Madman who's explicit about wanting everyone dead can't be worked with.
Well yea, you just described why.
>>
>>1522373
"They may be people without an identity but that means I can shape them as I see fit.

As to what the other Courier said...I can do so but I would prefer to take advantage of a nation than to destroy it.


Now, do you want to talk business?"
>>
>>1522391
We should also talk about ideologies, get an understanding of what kind of BoS nation he wants to make.
>>
>>1522397
Well based off the description, some sort of idealistic dictatorship.


The amazing thing is he might be able to pull it off given he may be an immortal hologram...
>>
>>1522417
He might just be projecting a hologram of himself while he's still stuck in the vault.
>>
>>1522421
If that is the case that gives him a time limit on his plans of about 40 years at most. Assuming he is in his late 50's or early 60's and that he hasn't got any sort of life extension tech.
>>
>>1522417
yeah, but he can't be an idealistic dictator if we're an idealistic dictator.
>>
>>1522432
True...


What if we get all the tech and shit we can from here before using the nukes from the divide to kill him / his army?
>>
>>1522437
We're not even sure that'd destroy the projectors.
We're better off stopping Elijah and taking all of his tech.
>>
>>1522437
We could also just use the Sonic blaster to escape then find where he is and where he's keeping the Vending machines.
>>
>>1522437
That's the best plan. Though we can probably kill him without the nukes. Find a way to shut down the computer system, or maybe get down in the basement. But killing him is for the best.
>>
>>1522446
We know where he is. We just can't get there.
>>
>>1522448
However we are in agreement we try and get every single last drop of utility out of him first though.
>>
>>1522391
"This is true. How you shape them remains to be seen.

'Take advantage' when you face a cancer, healthy flesh cannot coexist with it. It must be purged entirely. Even the smallest trace can grow and infest the body again.

If you wish to parley the fate of your people in my new Mojave, then aid me in its cleansing. The cloud is slow, but inevitable. I could speed up the process with rocket craft from the Repcon facility, bring the cloud and my holograms far and wide."

>>1522397
"The brotherhood as they are now must change or die. They are craven, hiding behind their bunker, wasting away. I will tear them from their fears by force if I must.

One day the Brotherhood will be as it should be. A protector in the world, keeping dangerous technology in the hands of those who deserve to use it, preserving peace and prosperity. It is the goal of the Brotherhood, and I would see it fulfilled."
>>
>>1522474
>keeping dangerous technology in the hands of those who deserve to use it
There's one point of conflict.
>>
>>1522474
What did you do with the vending machines? How are you going to purge the mojave
>>
>>1522485
"They form the heart of my operations, they provide all the necessities I need.

The Mojave will be cleansed with Cloud, with holographic energy blats, with my own Legion of ghost people I will route the Legion, with my own army I will smash the NCR."
>>
>>1522485
>How are you going to purge the Mojave
By rolling the toxic cloud around the Sierra Madre out to the entirety of the Mojave and using his ghost army to clean up the stragglers.
>>
>>1522485
>How are you going to purge the mojave.
He already explained how anon. >>1522078
>>
>>1522373
>>1522499
He has refused to go into detail twice now, i think it's time to pull out the Sonic blaster.
>>
>>1522506
Yeah. Fuck this convo. Let's see if we can't shut down the hologram projectors after we escape.
>>
>>1522474

The structure is rotten but there will always be good folk and individuals and there are many individual tribes and towns which have been forcifully integrated into the legion and NCR territories against their will. Such people should be liberated and offered a chance to share in the bounty of the future.

Would you not reconsider the wholesale slaughter of all that live? With a hologram army, would you not be able to achieve the same means? Since holograms can always be brought back, an unlimited army of holograms will bring about the deaths of both empires, just at a slower timescale. Those that resist will be culled, those liberated, offered a chance.
>>
Rolled 62 (1d100)

>>1522497
"Veronica would be disappointed"
shoot out the forcefield and leave for the basement.
>>
>>1522497
If we were to help you in your endeavors, how would you ensure our people are safe from the Cloud? How do you plan on removing the Cloud after this? How are you sure your plans will work?
>>1522506
Maybe he just hasn't thought of it that far, but refuses to admit it?
>>
Rolled 114 (1d1000)

>>1522519
no thats not a typo
>>
>>1522519
Nah, if we're gonna do this, we should agree to get the rockets and leave and just flatten the place.
>>
>>1522527
>>1522519
I'll allow anon's to decide if they wish to continue this course of action
>>
>>1522527
IS THAT FOR THE NUMBER OF HOLOGRAMS WE JUST PISSED OFF?
>>
>>1522519
>>1522527
Did we just get ourselves locked into combat?
>>1522532
With those rolls? Nope.
>>
Since were heading into the vault let's theorize what this is >>1521695

>As you enter the penthouse, you prepare to open the door into the Vault, when you notice something. That door, intsead of being its ornate wood its a very firm steel, with hydraulics next to it. The windows themselves, previously curtained, now open up to the cloudy wasteland but at the corner of your eye you spot metal frames on either side. There are strange glowing wires hanging from the ceiling and walls.
>Automatic Door. Automatic closing window.
>>1522523
>Maybe he just hasn't thought of it that far, but refuses to admit it?
He's definitely using the vending machines, he just avoids going into detail by saying shit about it being his heart.
>>
>>1522528
we can't flatten everything, we need the machines. and the tech. if worse comes to worse, we have the c finder, which is Elijah, biggest failure other than the trapped in a vault thing.
>>
>>1522497
"I don't suppose you would be able to spare a few of your replicators for my people? As we have enough actual resources in all regards but want to take advantage of the research facilities of the Big mt area to enhance and further develop the technology.

I suppose if we develop anything useful we could give it to you too as compensation...


As to your method for clearing the wastes, it seems inefficient to me."
>>
>>1522523
"The Cloud comes from the Sierra Madre. It creates it. It can cease it. The cloud falls to the earth in a short timespan without more to keep it aloft it, you know this."
>>
>>1522542
So the plan if we go to war is to use his Greatest Failure against him?
>>
>>1522535
Luckily, it's only a 100.
>>
>>1522542
Possibly but just starting a fight here is going to be bad news.

Worst case we could do non-invasive scans of our remaining vending machine to try and replicate it from there.
>>
>>1522548
Could be a 1000. if lower is better, we rolled like an 11.
>>
>>1522550
>Worst case we could do non-invasive scans of our remaining vending machine to try and replicate it from there.
I don't think that will work.
Plus were going to have to stop Elijah's Genocide plan.
>>
>>1522560
Can't do that while trapped in a corner.
>>
>>1522570
We can get out of the corner with the sonic blaster.
>>
>>1522570
We can out of the corner. We wouldn't be in a now way out situation during an infodump.
>>
>>1522573
>>1522576

That just initiates hostilities.

We want to deal with this place? Then we best deal and treat with him peacefully and leave. Our best chance at resolving him for good would be in a stealth approach, not a kick down the door frontal assault. Not when he has a proper army now.

This place still has power, we could find our way down there and sabotage the reactors.
>>
>>1522512
"Even the Sierra Madre and the Holograms have limits, as does the Cloud. I ensure the totality of victory this way. I have heard House has even fled his precious city to the Legion with his so called mighty Robot Army. Would that I had their employ, I might not need the cloud in such great number"
>>1522545
"I know not your people, or even if you are being truthful or lying. I have shown you proof of my works, bring me proof of yours."
>>
>>1522590
>Our best chance at resolving him for good would be in a stealth approach.
You mean the stealth approach were going to do right now?
>>
>>1522590
Look we can return later and deal with him but for now our goal is to get some replicators and get out.


We can come back later decked out to beat the shit out of him and his army.
>>
>>1522599
Do we have any vid recordings of our show and tell of the banana Yucca?

Since we had the securitrons there. There must have been a video showcasing it.
>>
>>1522599
"Actually I...removed House from power and replaced him with myself.


It's a long story but essentially my brain, which was removed during my time in big mt, is currently in control of those robots. Which is how I managed to save my people from the Legion.


As to showing proof of my people, what would work for you?"
>>
>>1522605
He's one man, and we don't know the timeframe he's operating on. We're here now, so we should neutralize his threat while we can.
>>
Rolled 76 (1d100)

Alright. Sonic Emitter the holo-wall and sneak down to the generators.
>>
>>1522599
>"I know not your people, or even if you are being truthful or lying. I have shown you proof of my works, bring me proof of yours."
Do we have any proof our works that he can't necessarily use against us? Like I don't know, Commonwealth Man: New America Edition?
>>
>>1522615
Supporting.
Also remember Elijah will hate the enclave remnants we have with us.
>>
>>1522616
You want to prove something with a propaganda piece?
>>
>>1522615
I vote against initiating hostilities.
>>
>>1522615
No. Don't initiate hostilities!
>>
>>1522621
We prove our culture to him?
>>
>>1522624
>>1522629
Why?
>>
>>1522632
We would be better off using the demonstration of the Salient green.
>>
To be fair, he should have access to a fair amount of info about our country if he has access to our Pip-Boy still.
>>
>>1522612
This is considerable info. Anyone going to support it? It might sway Elijah one way or another.
>>
>>1522637
>Giving him access to our Pip-Boy again.
I just bet he's going to put something in there to fuck us over in the future.
>>
>>1522599
Say, can you control where the Cloud goes, or only its spread?

>>1522635
Sure, we could do that first.
>>1522615
I'd rather we not initiated hostilities until we scouted some more or milked Elijah for what he's worth.
>>
>>1522632
our culture rings too closely to the enclave- the brotherhood mortal enemies. Remember, he abandoned the brotherhood because it was not doing enough- enclave remnents is just more proof of that.
>>
>>1522645
I thought he had like a wireless connection or something.
>>
>>1522634
Because we are in the middle of a fuck off huge army made up of nigh-immortal ghosts and truly immortal holograms. He is in a bunker, deep underground and entirely secured by multiple means to prevent our entry and quite possibly most importantly of all HE ISN'T FUCKING HOSTILE.


He is seemingly willing to help us if we can just give him some proof for fuck sake.
>>
>>1522643
Mostly I ask because you made it a point to try and hide being House.
>>
>>1522643
Still deciding between Diplomacy and Attack.
What do our companions think of Elijah?
>>
>>1522645
Like what? Seriously we don't use it to control our robots or anything so the worst he can do is make it not display the right time...
>>
>>1522643
no. He isn't giving us anything we don't already know or can easily find out. He'd just string us along.
>>
>>1522643
How about stuff of the banana yucca
>>
>>1522650
>Because we are in the middle of a fuck off huge army made up of nigh-immortal ghosts and truly immortal holograms
Which can be avoided with stealth, we did go into the Legion occupied mojave for god damn beer, why can we sneak here?
>HE ISN'T FUCKING HOSTILE.
For now.
>>
>>1522643
>>1522651
Let's not reveal that, that's a big card on our hands that we went through pains to keep.
>>1522611
We should do the Banana Yucca first, that's a relatively harmless piece used for welfare.

>>1522647
Oh. What if we played one of Unity's orchestras that we recorded and didn't state who the creator was?
>>
>>1522653
Most of them either don't know him, aren't with us or think he is coo coo for coco-pops.


>>1522657
For god sake, he hasn't given us anything because we have given him nothing and also because he has no reason to!

We've not asked any deep probing questions but rather we only made sure that he was doing what we expected him to.
>>
>>1522662
>or think he is coo coo for coco-pops.
Gonna wait for OP to say how many think that.
>>
>>1522660
he's being an amicable villain for the moment, but you don't wait until he turns on us, you take the initiative to do your job, and save the mojave.
>>
>>1522653
Very few have an actual opinion of him except Veronica sees him as another symptom of the Brotherhood's decline but, isn't quite fully aware of all of Elijah's actions.

You remember that:
>You gave her Elijah's 'last words' inspiring her to punch harder
>You kept them to yourself, citing their was danger in reading them. Actually she screwed up the holotape was for a method on how to punch 150% harder but melted after the first listening.
Some of these game perks are hard to rationalize
>>
>>1522660
>Which can be avoided with stealth, we did go into the Legion occupied mojave for god damn beer, why can we sneak here?
He detected us. He only has the same sensor abilities as the holograms. Also the Legion weren't exactly looking for us.


>For now.
And if we don't commence with your insane plan it will stay that way.


>>1522664
Mostly those who were part of the BOS under him or otherwise interacted with him. So at most about 2-3 people.


>>1522665
No. He is being a amicable man with a plan who knows we can do things to greatly delay his plans.
>>
>>1522672
>You gave her Elijah's 'last words' inspiring her to punch harder
she deserves to know
>>
>>1522672
>You gave her Elijah's 'last words' inspiring her to punch harder
>>
>>1522672
>>You gave her Elijah's 'last words' inspiring her to punch harder
>>
>>1522672
>You gave her Elijah's 'last words' inspiring her to punch harder
>>
>>1522672
>>You gave her Elijah's 'last words' inspiring her to punch harder
>>1522674
I agree with this.
>>
>>1522673
>He detected us.
He still hasn't seen us, only detected us through some sixth sense.
>And if we don't commence with your insane plan it will stay that way.
HAHA no it won't, Elijah is the kind of person to start a genocidal war if he thinks it will help the BoS, explain to me why he won't attack us in the future when we disagree with him on something he thinks must be done?
>>
>>1522690
>He still hasn't seen us, only detected us through some sixth sense.
You say that as if it is so much better.

>HAHA no it won't,
Lovely to know you can see the future.

>Elijah is the kind of person to start a genocidal war if he thinks it will help the BoS, explain to me why he won't attack us in the future when we disagree with him on something he thinks must be done?
Because he might want to convince us to our side? Because we are going to be stronger than him? Because even the insane have a theme to their madness?
>>
>>1522701
>Because he might want to convince us to our side?
What?
>Because we are going to be stronger than him?
He has hologram and Vending machine tech, he isn't afraid of preforming genocide and he is also an extremely smart individual, he will be a very though enemy to beat in the future.
>Because even the insane have a theme to their madness?
And what do you think his theme is?
>>
>>1522701
We're at a disadvantage to him and will be for a while he has an actual army, the vending machines, and the cloud. We have some regulars, some militia and 1 machine. His war machine is developing faster than us. Its now or never.
>>
>>1522701
Also, yes it's better that he can only sense us, he won't be able to target us without sight. He's also the only hologram that can spot us, we sneaked past this one >>1519594
>and sneak past the hologram before it can spot you and turn yellow.
>>
>>1522719
>What?
We can try and change his world view.

>He has hologram and Vending machine tech, he isn't afraid of preforming genocide and he is also an extremely smart individual, he will be a very though enemy to beat in the future.
I would point out that we have more incredibly smart individuals.

>And what do you think his theme is?
Creating a new world united under him by use of miracle tech.


>>1522726
Actually we get stronger over time.


Consider the fact that his ghosts don't increase in number by any notable measure and that the holograms are defeatable by use of that sonic blaster of ours or elimination of their projectors.

The longer we wait, we get stronger while he stays about the same. Especially if we can develop our tech faster than he can which is likely.


>>1522730
>he won't be able to target us without sight
I disagree. He can fire in the vague direction we are in and given time will hit us.
>>
>>1522734
yeah, but he's getting a superweapon up and running, using a gas that we have no protection against. Once he gets it going, its game over. Also, we're not getting stronger so quickly to match his army anytime soon. He's had a long time to arm up and drill his troops. Probably better fighters than most of ours.

He doesn't know any specifics, only that we are here.no direction, no distance
>>
>>1522744
I suppose but I would prefer to try and avoid conflict as much as possible...


If OP confirms it is actually, reasonably, possible for us to eliminate him as a threat somehow, I will drop the issue. I don't need to know how or anything just confirmation we won't be entering a rocks fall and everyone dies situation.
>>
>>1522734
>We can try and change his world view.
That might piss him off, the BoS has certainly tried the same.
>I would point out that we have more incredibly smart individuals.
The only incredibly smart individual we have is our brain, the Followers and our companions are just smart. Remember he beat the god damn Think Tank.
>Creating a new world united under him by use of miracle tech.
It's "Creating a new BoS world united under him by use of miracle tech, there are 2 potential points of conflict here.
>Actually we get stronger over time.
So will Elijah.
>>
>>1522755
QM seems to be running a good quest. I doubt he'd put us in a no win situation in this way.
Like, no foreshadowing, or brain telling us it would be a terrible idea? our brain tells us things are bad ideas with consequences much less worse than inevitable death.
>>
>>1522755
QM WE SUMMON YOU!
>>
>>1522767
>That might piss him off, the BoS has certainly tried the same.
They didn't. They followed him until he disappeared off into the waste and then some of their more extreme members tried to kill him.

>The only incredibly smart individual we have is our brain, the Followers and our companions are just smart.
There is us, our brain, that follower, his brain, the other followers (potentially their brains too), our companions and their brains. He only has himself.

>Remember he beat the god damn Think Tank.
That isn't that difficult.
>>
>>1522794
>They didn't.
While there's no mention of it in the wiki, Elijah was considered unorthodox, i can't imagine the subject of Elijah changing his leadership style was never raised.
>There is us, our brain, that follower, his brain, the other followers (potentially their brains too), our companions and their brains. He only has himself.
Read >>1519157
The Followers aren't that smart, the same could be said for our companions.
>>
QM ain't here, going to sleep.
Here's something i just found as a goodnight gift.
https://www.youtube.com/watch?v=JDqHoxVHW_s
>>
>>1522794
You mean the circle? I always thought that was more of a internal affairs orginization, because he deserted his post, and had high level brotherhood info, so had to be killed before he spilled any beans.
>>
>>1522837
>While there's no mention of it in the wiki, Elijah was considered unorthodox, i can't imagine the subject of Elijah changing his leadership style was never raised.
Unlikely they would mention it to him however. The brotherhood's structure generally doesn't support insubordination even of this calibre.

>The Followers aren't that smart, the same could be said for our companions.
True but their brains are. Seeing as ours is twice as smart as we are or whatever.
>>
>>1522883
Nah the brotherhood lacks any sorts of internal affairs organisation, thanks to such events happening rarely.

Also, seeing how Elijah acts, him spilling the beans should have been a low priority.
>>
>>1522892
yeah, but their autistically smart only in what they're smart in, if that makes sense. Elijah is a warrior and a tactician as well as a scientist. The tank are just scientist. They make a wide variety of things. Elijah makes weapons.
>>
>>1522924
but he was an elder, the fact he was rogue meant he was a risk. the brotherhood wouldn't accept that.
>>
>>1522926
I don't agree with that assessment of how the tech works.

Also, assuming you are right, I would point out our brain sits in that tank reading and learning 24 hours a day while constantly high on mentats.

They can learn quite a large amount under such conditions in short periods. Our researchers will resolve themselves.


>>1522931
>>
>>1522931
Shit forgot to write my response to you:


True but they didn't know if he was even alive after it happened seemingly based off your interactions with them.

Not to mention they wouldn't worry about him, again thanks to his strength of belief, breaking under interrogation.
>>
>>1522975
thought you were talking about the think tank. Follower brains would just be very smart. However our faster research means little in the face of Elijah's construction speed- once he finishes his weapon, he'd gas us all.

>>1522984
Well its like if you're the CIA and a general just goes "fuck you I'm out" and disappears. Even if he showed himself to be loyal, you'd still treat him like he could be ratting you out, so you'd hunt him down. Similiar thing.
>>
>>1523040
>thought you were talking about the think tank. Follower brains would just be very smart. However our faster research means little in the face of Elijah's construction speed- once he finishes his weapon, he'd gas us all.
It will take time to reach us and we could construct some sort of defence against it given time.

It's a heavier than air gas? Just build a concrete wall of sufficient height.


>>1523040
That is inaccurate. The BOS are nothing like that.

They are essentially a religion to be frank and it is very rare that your most devout are the ones that rat you out. Even if they disappear off into the wastes trying to find some miracle to save you from your enemies.

I'd also point out they thought he was dead. How they decided to send people after him is beyond me but may have something to do with the note he gave that one companion.
>>
>>1523054
I'm just going of what the wiki says
http://fallout.wikia.com/wiki/Circle_of_Steel
and then the article for Christine mentions a trail of crimes after he disappeared, so I'm interpreting it as them assuming he went awol.
>>
>>1523087
Eh, I don't even remember what my point is regarding this bit...
>>
>>1523099
neither do I. good night.
>>
Also something that occurred to me.


We have access to all of the Chinese technology assuming we can build the production centres. This means we can mass-produce their stealth armour and even combine it with our own Big mt developed version.

If we can have well armed squads of troops trained in stealth and equipped with these armours, we can eliminate any threats we will reasonably face in the future without significant losses.

Admittedly this will require advanced resources and shit but seeing as we aren't getting into pitched military engagements soon it will be useful for whenever we get there.
>>
>>1522755
>>1522770
All choices you make have consequences, good and bad. Some you will see in the short run, others in the long. Very long.

As I said, the game isn't over until everyone is dead. Now, probably one of the the worst persons that you could have die in the intermediate is kill Courier since he's absolutely vital, but even if he dies I'll have you keep going with what you have left.

Personally, a quest who's outcome is decided in stone by one choice you made thread 3 at by thread 20 nothing you could have done would be boring. Doesn't mean you can't seriously fuck things up and make it damn near difficult in the end. Doesn't mean you can't lose either, its very much something that can happen.

If you can't always think of what might possibly happen with your choices, being able to plan for contingencies and think intelligently will get you far.
>>
File: fallout.png (335 KB, 600x353)
335 KB
335 KB PNG
>>1522672
You gave Veronica Elijah's last words, bringing some level of understanding and peace to her, which translates into strength in her powerful punches.
>>
>>1522611
"I've visited the SINK. I know of the research station. The Salient green had barely interested me. I kept it at the back of my head, as a means to solve food problems for the brotherhood, but it would not win my wars. Now I have somethig far superior to even that.

If all you can show me is tech you've found, that's little more than scavenging."

>>1522646
"I have a favorable wind, it will carry it to the Mojave for me. Maybe in months, maybe in years. But I have time. And if I must act ahead of the cloud with my armies so be it, I have other means to propagate the cloud."
>>
>>1523739
>What Do
>>
>>1523732
So killing Elijah here might have repercussions, but so would allowing him to live.
I think we should kill him.
>>
>>1523739
How close is the Sierra madre to Big MT and New Vegas?
Could the X-17 meteorological station redirect the cloud? Maybe even keep it in Sierra madre?
>>
>>1523744
He's a hologram, without understanding HOW he lives attacking and killing the form in front of us could very well be an excersize in stupidity.

>>1523744
"A cancer is a biological abnormality. A failing of healthy individuals, who spread their corruption like a plague. But, as the FEV demonstrates, a Cancer is also an opportunity.

Mutation and corruption, if properly controlled, directed, and pruned, can be made into a new, healthy organ, capable of bringing to body things which would only be the realm of science fiction otherwise. I don't pretend doing so is an easy feat, but politics is far less complex a creature to tame than large-scale FEV Theorem.

That said, given New Vegas is currently under Legion Control following the Battle of Hoover Dam, you could probably make yourself into a conquering hero if your attack has more emphasis on 'Shining Spirits Blasting away Oppressive Legionnaires' than 'Indiscriminate Chemical Warfare Killing Oppressor and Oppressed Alike, with Ghosts and Demons Slaughtering All in the Aftermath.' It'll be a more difficult approach, but one I'm both willing to consider actively supporting and one with a far, far smaller Refractory period."
>>
>>1523752
>How close is the Sierra madre to Big MT and New Vegas?
Far. Further than the Mojave to BigMT, sort of similar to the distance to the Divide. Not as far as Zion. About the same distance from BigMT/Divide/Zion to Mojave.
>>
>>1523756
>He's a hologram, without understanding HOW he lives attacking and killing the form in front of us could very well be an excersize in stupidity.
We're not attacking him, we're disabling the forcefield preventing our escape.
>>
>>1523756
Roll me a 1d100
>>
Rolled 41 (1d100)

>>1523760
>Implying he hasn't found a way around that
>>1523763
HOO BOY HERE WE GO LADS
>>
>>1523763
Wait, what is it for?
We haven't yet decided if we should kill him or not.
>>
>>1523766
I think it was a roll to convince him.

What was the DC, btw?
>>
>>1523766
You can decide to kill him at any time. Just give me enough votes
>>
>>1523770
Can I vote against? I don't want to fight him, and think he could be useful.
>>
>>1523772
>and think he could be useful.
How?
>>
>>1523774
He wants to create a post-scarcity utopia, and he has (some of) the tools to do it. We have what he doesn't: A willing population, a research center, and Charisma.
>>
Rolled 44 (1d100)

>>1523777
Hmmm
>>
>>1523777
>He wants to create a post-scarcity utopia, and he has (some of) the tools to do it.
We can take those tools, and his post scarcity utopia is BoS only, we don't know if he'll accept other people or even our own people.
>A willing population.
See above, might not accept our Pop
>a research center.
This might be the only thing we can offer but i remember he already visited the Big MT and carried what he though was valuable to the Sierra madre, he might not see any more value in the Big MT.
>and Charisma.
Why would he want us to influence and convinse people? we won't be loyal to him and he knows it.
>>
>>1523785
You seem predisposed to him wanting to murder everything and everyone that might sneeze vaguely in his direction. I don't know how to disabuse you of this notion when you're so thoroughly convinced, so I'm calling the conversation here.
>>
Also remember that Elijah will hate our enclave members, some companions like Veronica, Christine Royce, Arcade.
>>1523791
>You seem predisposed to him wanting to murder everything and everyone that might sneeze vaguely in his direction.
He wants to genocide the mojave and the NCR, he also left a trail of crimes while he was looking for Big MT.
>>
>>1523796
Fucked up the first bit.
>some companions like Veronica, Christine Royce and Arcade will not like we teamed up with Elijah too.
>>
>>1523756
>>1523765
"Hmm. I see, cull the mass, but manipulate the remains. Bend it into something useful. I can understand that.

It must be controlled. The problem of the Old World was one of lack of control, of unregulated abominations. I would not see that again. I would have the Brotherhood be in command, with myself at its helm."

>>1523779
>>1523756
"The Cloud is my most powerful tool. Even without that which swirls around the Sierra Madre, soon I will be able to bring it at the helm of my armies. But even then my forces are powerful but limited, a conventional conquest will take time. Pose risks and problems.

You have those which I do not, yes. A revitalized Big Empty, a people able to be molded, a magnetic personality to draw the mass to your will.

I can see you are attempting to bargain with me as an ally. I will not accept that. This will not be a relationship of nations. Instead, I ask you, are you willing to prove that in a world between us, we would be in absolute control?

The Old World America and the NCR, failures of democracy and bureacracy. The Legion are better unified, but ultimately savage and shortsighted.

If you truly wish to convince me of your cause, then show to me you are willing to put the collar on even your own. I speak figuratively, I must know that you are willing to grasp absolute power and use it. There can be no loose ends, no compromises. Otherwise, you are sadly as misguided as all the rest."
>>
>>1522861
Damn, this song makes me want to play genocidal synths.
>>
>>1523803
Always an option
>>
>>1523807
Not as the courier, but if we had started as a gen 1-2 synth i would have pushed for that.
>>
>>1523796
He's a man willing to do anything to accomplish his goals. Those goals are not, by default, slaughtering the innocent Men, Women, and Children of the Mojave and NCR. There are better ways to go about things like that.

>>1523802
The ideal nation is one that exists for its people. Individuals are intelligent, but people are dumb, panicky herd animals whose overall judgement can be likened to that of a child.

Sometimes, you encourage a child, allow it to play and experiment and even get hurt so that it can grow. Other times, you hold a child back from doing things that would harm it, not letting it play with fire or loaded guns, even disciplining it to ensure a lesson in restraint sticks with it.

In the end, though, your actions must be guided out of care for the child in question, in the hopes of making them better and able to stand on their own two feet against the trials in the world. Even if you yourself aren't around.

I'm willing to make the hard decisions for the right reasons, Elijah, and I don't doubt your conviction. But are you willing to let there be growth? Understanding and change, however regulated it must be to ensure safety? I will not tolerate stagnancy and decadence. While I agree that the old world fell to its own ambition and cannot abide another surge of recklessness, I am also against the standard knee-jerk reaction of forcing ones way to the opposite end of the spectrum.

We cannot allow the mistakes of the past to cloud our vision going forwards. But we can allow those mistakes to guide us. If you can agree that the technology the Brotherhood gathers should be understood and, if possible, used for the betterment of humanity, I can support your decision. Just...none of the senseless classism that brought the Brotherhood to its current lowly state. Some level of Meritocracy would provide the needed flexibility and, hopefully, cut down on Nepotism.
>>
>>1523802
>There can be no loose ends, no compromises. Otherwise, you are sadly as misguided as all the rest."
What exactly does he mean by this? What kind of compromises does he not want us to do?
>>
>>1523802
For fuck's sake guys, we're not going to accept his terms and conditions. I don't know how to spell it out to some of you people that Elijah is FUCKING INSANE AND WILL NOT COOPERATE WITH US. Let's stop making the mistake of forming alliances that will turn on us or abandon us like we've already done.

I don't know if it's even possible for Elijah to make it anymore clear that he wants to genocide the Mojave Wasteland, kill off the major factions, and kill us as well the moment we're no longer useful to him. Why the hell would a megalomaniacal autocrat bend the knee to some rando he was willing to kidnap and put an explosive collar on? We mean absolutely nothing to this guy. If we tried to "use" him to his fullest effect like some of you are suggesting, he would laugh/scoff at our naivete.

Stop fucking making this mistake. We don't need him. We'll take the Mojave if we keep building our forces and investing in advanced technology and vehicles.

OP, I vote to
>scout around to learn how their holographic projections work, and to get some idea about how we can make our way into his pansy bunker
>>
>>1523822
This.
Also we're currently trapped, read >>1521917
>>
>>1523817
I'll second this.
>>
>>1523821
Bit like House and Caesar, he's an intense Autocrat. But possibly even more so than House, who didn't care about what people did in their personal lives and permitted things like prostitution, chemical addiction, and certain low level crimes

Remember this is a man who uses bomb callers to influence human behavior to fit the goal in question.

You can anticipate he won't be very in favor of compromises of ideology for the sake of allies and power, much like the NCR does regularly as opposed to the Legion's forceful tribal identity destruction and assimilation. It will likely be similar to the Brotherhood, technology in the hands of a select group of those intelligent and deservant enough to use it and no one else."
>>
>>1523817
Quit trying to reason with a narcissist who dreams of ruling the world. Are you the same guy who suggested we "work with" House as well?

The thing Elijah and House have in common is their god complex. If you've played New Vegas or read the lore, you understand that they have zero interest in your input. If you're looking at Elijah as a means to an end, you're looking at him the wrong way. If we work with him, WE are the means to HIS end.

We're the goddamn leader here. We could have Elijah genocide the Mojave in the short-term and piss off everyone on our side (and rightfully so) then inevitably deal with him in the future, or just destroy him now and never worry about this problem again.

Remember what happened with the Boomers? We can't have allies with the right weapons and technology but the wrong mindset (or allies with their own unique agenda, or allies that can't properly be ordered around) And Elijah's not going to change his damn mind.

We're not going to risk a future composed of disparate violent factions like the ones we have now. We're making a nation the right way, where the NCR failed.
>>
>>1523837
So he's saying we have to be like him and not compromise our ideology yet by not compromising we can't cooperate with the Elijah BoS and our faction.
This is his plan, isn't it.
>>
>>1523837
Heh, using my analogy one could make a joke about "My society has TWO daddies!"
>>
>>1523846
You suspect Elijah's plans involve one single faction, with Brotherhood and brotherhood dogma as a symptom rather than a cause. It's the meaning of control he's after, and the Brotherhood simply is his background and has a comptaible ideology. Ergo its more the ideology of control, than the Brotherhood.

Its similar to the "Elijah" ending of Dead Money, absolute domination of the Mojave through annihilation, no more loose ends, then build a nation, his nation and his vision, from within.
>>
>>1523856
Well, in the Dead Money ending, Elijah and the Courier working together to forge a nation under them. But them in power and none else.
>>
Even working at Elijah's side is a terrible idea, because we only get to work for his ideal wasteland. Our ideologies are almost certainly different, and even the slightest difference would be seen as a loose end to Elijah. He wants a glorified assistant, not a business partner or boss. Same as House.
>>
>>1523859
how is the Sierra Madre powered?
>>
>>1523864
Probably a Vault Tec nuclear generator for sure, but then who knows what Elijah has been up to of recent as well.
>>
>>1523866
Right, that thing needs to go up in smoke.
>>
>>1523866
Sierra madre has a strong enough radio to broadcast it's existence to the Mojave right? Can we use that radio to connect our brain with the holograms?
>>
>>1523868
I wouldn't put it past Elijah to have vast concentrations of Cloud held in check only by forcefields for just this sort of fuckery.
>>
>>1523870
Not that specific radio frequency, no.
>>
>>1523868
Just disable it, then find Elijah and kill him so we can turn the Sierra madre on again.
>>
>>1523873
yep this
>>
>>1523872
Is that a "No" or a "YES but you have to make another frequency"?
>>
>>1523877
If his holograms function on a wireless signal, its almost surely encrypted and secured. Wireless hacking is a very poorly understood technology even by the Old World computer scientists, and security systems against it are surprisingly sophisticated. Only geniuses such as House managed to figure out ways to do it to limited effects no nuclear missiles, but he more relied on actual AA defenses instead.
>>
>>1523817
>>1523833
>>1523837
???
>>
>>1523881
Is our brain smart enough to decrypt the signal with time?
>>
We need more funny.
https://www.youtube.com/watch?v=W_LpJ5qFFMI
>>
>>1523886
You're not entirely sure. It seems impossible to 'you', and your computer and robotics knowledge is already more advanced than most of the wasteland.
>>
>>1523891
You guage your own personal knowledge of computers as that of a Robco Certified Engineer, the type of person in the Old World who helped run civil robotics and computer systems.

http://www.nexusmods.com/newvegas/mods/43331/?

But you suspect your Brain, Dr. 0, and definitely Mr. House know of computers on a level far beyond you.
>>
>>1523901
>But you suspect your Brain, Dr. 0, and definitely Mr. House know of computers on a level far beyond you.
Good.
I say we try to connect our brain with the Sierra madre after we get rid of Elijah.
>>
I'm for taking out elijah and his army but I think we need to consider the fact that he somehow detected us and then lead us to this area. This is his prepared battleground and knowing him, he would have put in place contingencies incase we did not agree to do his biding or something to that effect.

I believe that if we are unable to come to any sort of understanding, we need to pretend to agree with him and leave so that we can prepare to do the job properly and not initiate hostilities from his prepared field of battle.
>>
>>1523904
I agree.
>>1523802
Let's say yes then see what happens, look for an opportunity.
>>
>>1523817
"Perhaps one day, with vigilance and nuturing, more of humanity may be fit to partake in higher level sciences and technology, but the few must guard against the ignorance of the many, lest knowledge without wisdom lead to the same devastation you see before you."

--

Gonna go out for a bit, I'll drop a vote.
CHOOSE
>'agree' with Elijah, whether or not you really mean it. If you do, then he will expect cooperation, you wonder if the ideals of New America may be compatible with his autocratic utopia (which, if you go with the Brain's plan, is a perfect descriptor of your own society). If not, this isn't the time for hostilities, and better to come back, prepared, and well armed to storm the mojave
>You think this best chance you have right now of killing him, you could end a very bloody conflict in the future now if you succeed. Try to finish him here and now, and save lives and resources.
>Other?
>>
Just saying, if we come back we should not have any robotics with us whatsoever. We would need an entirely organic force to take him down simply as a precaution. Or we could use Unity with some robotics, I doubt he's ever seen anything like that.
>>
>>1523911
>'agree'
His plans mesh with the Brain's quite well. I'm hoping he's up for some less stifling restrictions on technology and research, as well as making humans the best they can be, but beyond that I'm up for it.
>>
>>1523911
Kill him now
>>
>>1523856
Wait a minute, does Elijah want himself in control or just a system of government where someone smart is in control? Would we work under someone he thinks deserves the authority?
>>
>>1523935
You aren't sure, but you feel it might be the latter. He seems to, if not respect you, acknowledge that you outsmarted and killed him and that you are an enemy of his hated NCR.

You don't believe for a moment he would ever work 'under' someone though.
>>
>>1523939
Thanks for explaining.
>>1523911
>You think this best chance you have right now of killing him, you could end a very bloody conflict in the future now if you succeed. Try to finish him here and now, and save lives and resources.
>>
>>1523939
Eh, let him have his pride. In his eyes, if someone manages to outsmart him, they have the right to do so. He'll work against them as much as he can without disrupting things as a constant 'test' of the individual's intellect.

This sort of thing can be worked around with time.
>>
>>1523939
To clarify, you feel the most ideal you can get out of him is to work alongside as equals. But he's the type of personality that would never play a second fiddle.
>>
>>1523911
>>'agree' with Elijah, whether or not you really mean it. If you do, then he will expect cooperation, you wonder if the ideals of New America may be compatible with his autocratic utopia (which, if you go with the Brain's plan, is a perfect descriptor of your own society). If not, this isn't the time for hostilities, and better to come back, prepared, and well armed to storm the mojave

How does one kill a hologram. Not by merely taking out this emitter.

We need to get to the source, lie to him now and come back from another angle. Not fight out from this prison.
>>
>>1523948
>>1523939
Hmm, you know I am curious.

Let me throw the question back at you guys.

Would you ever work under someone you felt was smart enough?
>>
>>1523954
If it was ulysses or Joshua then yes, those guys are great.
>>
>>1523949
Its not killing the hologram its committing to find and kill the real him now, not going home first.
>>
>>1523954
We cant live forever. We will eventually need to hand over the reigns to a suitable leader to lead them into the future.

At that point of time, I can see us still aiding and working for our fledging nation, doing what we can to help, dispensing sage advice.
>>
>>1523954
Not just smart. They have to align with our goals.
>>
>>1523949
For the last time were not going to kill the hologram, we're going to shoot the forcefield preventing our escape with our sonic emitter then go find Elijah.
>>
>>1523960
>We cant live forever.
Are you so sure?

You're going to outlive most of your companions at least
>>
>>1523954
Eh, we'd need a retirement option anyways. We won't live forever, anyways.

Part of why I'm willing to work with Elijah. If we can shift his ideals to be more in line with our own, we can hand the reins off when we die while he lives forever.

I'm sure he'd like that.
>>
>>1523964
Do you want to push for God Emperor Courier or something QM?
>>
>>1523964
Chances are you may even outlive the first generation of any human children you have.
>>1523967
Heh, I leave that up to you guys to decide. I'm just here to provide a means to pursue what it is you want. The Courier just has so many health perks he's incredibly hardy.
>>
>>1523957

We have to choose our battles, we are one person versus an army, stuck in a cell we were herded into, facing off against a stubborn merciless genocidal foe. This area is likely filled with deadly stuff that could be turned on if we turn violent.

Even just getting back to the vertibird, stealthing up and letting the bird depart while we remain will be acceptable. So that we have a chance to catch him blindsided. It would be foolish to think he does not have something in place to deal with us right in this spot.

Also, there was that no typo 1d1000.
>>
>>1523966
>we can hand the reins off when we die while he lives forever.
>I'm sure he'd like that.
If that's the reason why you want to diplomance him then i will fight you every step of the way.
>>
>>1523966
Youre implying hes a computer. Likely hes controlling somewhere in a old meat body. Abd if he isnt we can take the mind download tech and live forever. You dont surround yourself with vipers
>>
>>1523979
>You dont surround yourself with vipers
Of course. You gotta surround yourself with Vipers, Fiends, and Powder gangers to raid the NCR.
>>
>>1523973
We dont know what the 1000 means, and if it had to do with enenies, we rolled real low. Bottom 10 %
>>
>>1523974
It's not the whole reason, but the idea of having someone of Elijah's intellect and conviction in charge of things forever helps. Not the only reason, or the biggest one, but it helps.
>>
>>1523972
Honestly i'm a bit sick of God Emperors, instead i want to be something like Constantine the Great, a model for our successors to emulate.
>>
>>1523972
Also its up to you to decide if you want to encourage, and pursue, improving your companions to have longer lives with you.
>>
>>1523963
I'm pointing out that I dont see a point in just initiating hostilities right out in the open here. and like i said earlier which you agreed, fighting out of his prepared field is silly.

So far hes the only hologram who seemed to detect us. Lying, getting out and reinfiltrating might allow us to sneak and find the computer mainframe or power generators to shut them down before he realises we never left.
>>
>>1523985
We can groom someone. Hell of a lot easier than talking down a genocidal maniac. Also more reliable. Like our mutant child
>>
>>1523988
As for your successors, I'm also wondering if you guys are going to go the heritage dynasty route or something else.
>>
>>1523985
I don't want another God Emperor though, just an amazing Empire that might live forever cause it's so well built.
>>
>>1523994
We might get killed before the Ultimate Life Form reaches maturity.

Elijah would be good to take the reigns until then, and I think you're underestimating how malleable he is.
>>
>>1523992
He doesnt trust us that much. He'll likely lock down once we leave until we come back with something fruitful. We are unproven and sneaky. Hell take precaustions that make sneaking in harder.
>>
>>1523992
Ah, sorry i though you wanted to leave.
Changing >>1523941
To support >>1523949
>>
>>1523956
this guys got the right idea.
>>
>>1523998
I think im perfectly stating how malleable is. Its like 2% malleable. Hes old bitter abd hateful. He's not yielding without getting his brain scrubbed
>>
>>1524002
Perhaps we can continue to try and 'deal'. If we walk away with concrete things, we might appear to be more likely to be upholding the deal. Say we ask for to pass one of the remaining vending machines so that we may continue research and that in exchange, we'll get him some rockets?

>>1524004
No, not your fault. I realise I was rambling in that choice and was very unclear on what I intended.
>>
>>1524020
We deal. He powers down the field we leave then in the hotel, disappear to hunt him down?
>>
>>1524029
Thats one way. Was thinking we visibly walk back to arcade and the vertibird, load it, stealth and exit the bird before it flies off and just make our way back in from there.
>>
>>1524038
I just think if we leave the hotel, sneaking in becomes harder. Were halfway to our goal in a way, leaving allows elijah to close the gates and force us to knock
>>
>>1524051
Theres that but then it become completely clear to him that we have every intention to do him harm and the place will go into lockdown.

With heading back out theres the possibility for complete surprise.
>>
>>1524051
>>1524056
Can you guys at least agree we want to kill him now?
Cause if you can, we have 3 votes and QM can lock.
>>
>>1524062
Oh yea, I'm all for taking care of him right now. Just not going loud immediately.
>>
>>1523911
>dont kill him. Agree for now.

Really do need to steal our shot tho
>>
>>1524056
Locked in is better than locked out. The madre is a fortress. If it was just difficult to enter during lockdown, elijah would have gotten in.
Locked in also means he locks some of his army out.
>>
>"Agree"
>>1523919
>>1523949
>>1524070
>>1524004
>Finish him now
>>1523932

Locked
>>
>>1524128
>>1523911
>>'agree' with Elijah, whether or not you really mean it. If you do, then he will expect cooperation, you wonder if the ideals of New America may be compatible with his autocratic utopia (which, if you go with the Brain's plan, is a perfect descriptor of your own society). If not, this isn't the time for hostilities, and better to come back, prepared, and well armed to storm the mojave
If Elijah isn't a target we need to remove like all the other faction leaders, great. If he is, then I'd rather wait until we get more Sonic Emitter or other weapons his forces are weak to, and for him to suffer from attrition on his exclusively Ghost army. Send them to targets we'd want to get rid of most, like the Legion at the Mojave so we can recapture the Lucky 38.
>>
>>1523996
Immortal Emperor of Mankind Golden Throne and psyker powers Courier
>>
>>1524239
Please no.
>>
>>1524246
Maybe too cliche, but cyber immortality is a must. The Courier Mainframe.
>>
>>1524321
But i don't want immortality.
>>
File: 1hfKILLZONE-3_17.jpg (12 KB, 314x177)
12 KB
12 KB JPG
>>1524128
>Elijah
"It was your power with words and your craftiness that lured me into the Sierra Madre Vault and killed me. At a glance I should attempt to do is to kill you, but I understand how men like us are not so easily killed.

The Cloud could take years, Decades, I was willing to wait. My holograms are almost indestructible in the cloud, the emitters easily hidden, my forces to shock the enemy into submission. But you propose conventional war. To force humanity into the fold. You bring willingness to carry it out, a people to bend to your will.

From your words on FEV and mutation, I must suspect you have discovered a means in BigMT to harness it. So long as you keep it under absolute control, do not let it proliferate beyond limits and leash, bend it to the collar, then they like those of the wasteland could be a tool for our use.

I will let you leave. I know you will return, whether in commitment to a shared goal or in treachery is up to you. When you are able to show me you can provide absolute control over your people, and maintain technology in the hands of only those deserving of it, with us at its helm, return to me and we will begin the war.

Before I do so, let me show you my own mutant army. See down there, I control their minds, unshackle them from ignorance and free thought. I bend them with technology, and they obey."

Elijah steps forward and raises his arms to the sky. As he does, his body seems to double in height and shine intensely bright, as a halo of light and lightning dances from his form like magnesium.

A massive chorus of grunts and roars erupts as if from a great crowd below, and you see hundreds of Ghost Persons below gazing to Elijah and the sky.

The Barrier drops behind you, and you look around to see at least 20 holograms behind it. They escort you down and out the Sierra Madre and out the gate.
>>
>>>>>Food: Average (Stable)
>>>>>Water: Good
>>>>>Medicine: Below Average (Slightly Declining)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Plentiful) Electronics (Plentiful) Hygiene Supplies (Abundant) Booze (Plentiful)
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>>Total Pop: 339 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
Rolled 23 (1d100)

---THE CRATER---
>>>>>Morale: Good
>>>>>Current Pop:
107 Human
>>>>>Garrison:
6 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
200 Securitrons MK2
1 GIANT ROBO SCORPION
576 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital.). 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation. The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average). Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array.
Chinese War Factory (INCOMPLETE - Needs more actions)
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few). Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots


---THE BOXCARS---
>>>>>Morale: Above Average
>>>>>Armaments: Average
>>>>>Current Pop:
232 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
1 Couriers Companions – Doc Mitchel
51 Child Soldiers “Freeside Rats”
11 Trained Refular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
59 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
400 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 20 Rail Car Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+20 Herd Animals (Brahmin/Bighorn)
+5 Young Brahmin

!Alert!
The farms have bloomed! Banana Yucca and Cotton are now regularly available!

Some people ask if they can have some to sew and patch up their ragedy clothes.

Rolling for reasons
>>
>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 40
>>
>>1524648
Well fuck, should have voted kill.
>>
TO DO LIST/SUGGESTIONS/ETC.

Think Tank Gifts
8 - (A new sound he hasn't heard) [X]

>Replicator
Level 1 Vending Machine Optoins {unlocks additional replication options} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Level 1 Vending Machine Bigger {makes more} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Repaired Y-0 Research Center Lv1 [X] (Needs Repaired Construction Bots [X] Needs Repaired Facility [X] Needs Additional Vending Machines [X])

>Unity
Clean Unity Food [ ] (needs FEV Research)
Unity Webbing [ ] (needs FEV Research)
FEV Research Lv1 [ ] FEV Research A proper FEV Lab. Needs Prime Human Subjects)
A proper FEV Lab [ ]
Prime/Untainted Human Subjects [ ] (Needs to convince Chinese Volunteers

>Brain
Reverse Engineer Biological research station [ ]
Reverse Engineer Sierra Madre Machine [ ] (needs more Sierra Madre Machines)
Investigate the Construction Zone for its Vehicles and Construction Bots [ ]

>Riddick
Get a Vehicle Garage [ ] (or a Chinese War Factory. Needs Vehicle Fuel.)

>Hexcrete Plant
Small Cement/Concrete Mill [ ] (Needs Chinese War Factory. Needs Small Chemical Mill. Needs Limestone and Quartz and Gypsum Mine. Needs Repaired Construction Bots. Needs Repaired Construction Vehicles)
Small Chemical Mill [ ] (Needs Chinese War Factory)
Repaired Construction Vehicles [ ] (Needs Chinese War Factory. Needs Vehicle Fuel.
Chinese War Factory [--] (CONSTRUCTING) eta 1-3/turns

>Old World Fabric
Old World Textile Plant. (Needs Cotton. Needs Nylon)
Nylon (Needs Small Chemical Mill. Needs Charcoal [ ])
Cotton [X]

>Salient Green
Salient Green [ ] (Needs Banana Yucca)
Bigger Biological Research Station (Needs Reverse Engineer Biological research station)
Banana Yucca [X]

>Possible Luxuries (Not a complete List)
Alcohol [ ] (Needs Bigger Biological Research Station)
Bar [ ] (Needs Building Materials. Needs Alcohol.)
Better Public Baths [ ] (Needs Building Materials)

>Other
Repaired Construction Bots [X]
Vehicle Fuel [ ] (Needs Small Fuel Mill. Needs Salient Green)
Small Fuel Mill [ ] (Needs Chinese War Factory)
Cement Mines (Limestone [ ] Quartz/Gypsum [ ])
Charcoal [ ] (Needs Lumbermill)
Lumbermill [ ] (Needs Wood)
>>
Rolled 30 (1d100)

>>1524718
>>1524700
>>1524687
>Hero - Go get Banana Yucca and other seeds whatever possible

>Repair/Military - Get Biological research station up and running

> Civilization - get a Garage/bar up and running.
>>
>>1524337
Too bad. You are getting it.
>>
Rolled 15 (1d100)

>>1524718

Lets finish Chinese war factory. If we need to spend two action (repair+civ), so be it.
>>
>>1524321
>The Courier Mainframe.
You've got mail!
>>
>>1524733
Military actions can't exactly be used that way.

I really need to clarify. Although for example your robots have arms and can work, military actions are primarily for military maneuvers or operations. If I've allowed it to be used as a general construction or other type action before that was my mistake.
>>
>>1524785
Ah, well I wanted the military to go in and clear the area first and then it'd be repaired. Not as in the military does the fixing.
>>
>>1524795
Ah, secure the area. Alright.
>>
>>1524648
That's it? we get cutscened out the door? not even a chance to break away? Weren't people talking about agreeing just to get out of the room?
kinda salty.
>>1524687
>Hero
sneak in to kill elijah
>Repair
Get Biological research station up and running
>military
clear out more of the mountain
>Civilization
plant some hemp and harvest the yucca and cotton
>>
>>1524830
Supporting this cause it's everything i ever wanted.
>>
Rolled 70 (1d100)

>>1524718
>Hero - Work with our brain to find and planet tree seeds to create a firesrcaroubd Big MT

>Repair - Invesitgate construction site and repair vehicles

>Civilization - Build a proper FEV lab with strict quarantine measures

>Military - Continue training and bring the militia up to trained regular infantry level while forging a shared identity
>>
>>1524830
Eh, yeah, I didn't want to spoil it ahead of time but the moment your aircraft had been fired upon by his forces, he put his base on high alert. He suspected that the only person able to get close to him would most likely be the Courier.

You did manage to avoid being trapped in his cage.

The way he discovered you was by walking around his penthouse for a while in circles, every so often stopping on the Balcony. He set up a weight plate that would tell if someone was stepping on it, so even if you were invisible, he'd know you were there.

The moment the barrier went up at least 20 hologram guards and many more waiting in the hallways, and by that point even the Courier couldn't do much.
>>
Rolled 49 (1d100)

>>1524830
oh yeah, roll
>>
>>1524849
Is there anything preventing us from using helios one to glass him? I am certain there will be some vending machines remaining afterwards.
>>
>>1524896
You can certainly try to fire the C-Finder on the Hotel. Just remember there's a 24 hour recharge.
>>
>>1524921
If we keep on doing it eventually it'll go away, surely.
>>
>>1524921
So if we go down and murder Elijah, is his ghost army just gonna go into standby mode or are they all gonna go insane and break everything?
>>
>>1524981
You aren't very sure. But from experience, killing leaders typically results in the disruption of their army.
>>
>>1524921
>>1524718
>>1524700

No murder him also changing my vote here >>1524733 too >>1524847
>>
>>1524986
Okay. Do we have any idea where his projectors are? Could they be moved? Are they mobile now?
>>
>>1524992
Speaking of hologram projectors, is any research on them in Big MT recoverable?
>>
>>1524991
is that "no murdering him" , or "no, murder him"?
>>
>>1524992
Strangely, you didn't see any of the conventional transmitters you remember from your last visit. Just odd glowing wires on the walls.
>>
>>1525027
The god damn wires are the transmitters.
>>
>>1525027
Maybe LED projector strips? Seems like the best way to shut him down is to take out the generators.
>>
>>1525048
probably. that means we could shut down an entire corridor with one cut though, if its the projector equivalent of Christmas lights.
>>
>>1525054
We should also see how our Sonic Emitter effects the holograms now.
>>
Any more votes?
>>
Rolled 12 (1d100)

>>1524847
supporting
>>
>No hemp farms.
God damn it.
>>
>letting elijah live
its like some of you like living next door to a serial killer.
>>
>>1525227
That all fine and good when you're the superior murderer.
>>
>>1525253
his gang is bigger than ours and has better shit..
Also murder isn't a dick measuring contest. It doesn't matter who's better, just who's left.
>>
>>1525270
Doesn't seem like it'd be hard to just waltz in and take down his light strips. Or crack open the vault and take him out directly.
>>
>>1525305
if its easy best no reason to let it sit. If its hard, no reason to wait for it to get harder.
>>
>>1525305
Then why aren't we doing it right now?
>>
>>1525323
Because some anons seem to think he can be reasoned with, even when all signs point to him clearly being delusional on top of genocidal.
>>
>>1525327
So you want to kill him too, why not vote for >>1524830
>>
>>1525157
>>1525341
ya know what, changing my vote to >>1524830
>>
Rolled 600 (1d1000)

>>1524830
Hmmm
>>
Rolled 22 (1d100)

>>1525327

It's pretty fucking stupid.

This has my vote >>1524830 #

>>1525376

worryandconfusion.exe
>>
Rolled 16 (1d100)

>>1525376
BUT WHY
>>
>>1525420
BECAUSE WE DIDN'T TAKE ADVANTAGE OF THE 100 BEFORE
>>
>>1525420

That is a good question.


Also, I got an idea for a place that we could use in case Elijah is alive. He wants to know if we are willing to use the collar when needed, we use it by brainwashing the son of a bitch.

Maybe lobotomize him, see if his brain is nicer than he is. Hopefully
>>
>>1525450
His brain is him, wants what he wants. it doesn't work that way.
But that reminds me- the brain jars all use one voice pack, don't they?
There is no female voice pack, so im betting there is no second male voice pack.
>>
>>1525459

Yeah nevermind what I was talking about involving his brain. Don't mind me.

But anyways, let's be sure Elijah is put down like the rabid dog he is
>>
>>1525487
I don't get why people thought we could reason with him. Dude's end goal is to "wipe the slate clean" for fuck's sake. That's evil as shit.
>>
>>1525501

They want to get access to his knowledge. I want to get it too but I know when a motherfucker needs to get killed.

Elijah? He needs to get the Rasputin treatment, Christine can join in too
>>
>>1525540
>They want to get access to his knowledge
We can just analyze the Sierra Madre after we take him out. How is that not the obvious option?
>>
>>1525550

Because they believe in this: "Elijah did nothing wrong."

While we're here in fact, we could get the old Madre band together again. Dean, Christine, Dog...God...Ogd. It'll be great, nostalgia mixed with horrible gas, ghost people, and holograms.

Once we deal with Elijah that is
>>
>>1525613
Some people seem to thing smart people are worth their weight in platinum and can be made to see simple logic. Especially the arrogant ones.
>>
>>1525613
>Because they believe in this: "Elijah did nothing wrong."
Did they even play the DLC?
Christ.
>>
I wonder if pulse guns work on holograms.
>>
>>1525625

And ESPECIALLY the arrogant, narcissistic, genocidal control freaks who are smart.

>>1525632

Maybe, maybe not.
>>
>>1525632
>>1525642
It's not that we think he did nothing wrong, it's that we think he is a useful person to have on our side and that either:

1) He is too hard to kill right now.

2) He is too useful to kill right now.

3) We might convince him to listen to reason in future.

4) We have bigger fish to fry than the insane man in the mountains with an army of ghosts and holograms who we can somewhat reason with. For example actually getting a food supply working and shit.


4 especially, since we can always return to kill him later but we can't expect our people to survive if we don't get some shit set up.


Also, OP, if you are around could you answer a question for me? What would he consider proof of our civilisation's worth in order to give us a few of the replicators.
>>
Bit busy with IRL right now guys, thread tomorrow hopefully.
>>1526260
Most likely he wan't a piece of technology with equal value to the replicators.

Or at least that you're working on it. It might have been feasible to invite him to BigMT and show him the efforts of you and your civilization.
>>
>>1526290
Good to know. Now all we need to do is develop such a tech...maybe we can just reuse some of the alien tech...
>>
>>1526260
1) he's only getting harder to kill as he continues arming up.
2) Whatever use he may be is outweighed by the risk he presents
3) He aint listening. He's a genocidal egomaniac. He'd end any partnership on us if we suggest not killing everyone.
4) food can be handled by the people. We're not a farmer. Most of the necessary infrastructure is set up. We're just building on it.

Any tech we give him for replicators only makes getting rid of him that much harder. If we kill him, we get the replicators anyways.
>>
>>1526486
Assuming we can manage to kill him. Still, that would leave us...the sole survivor of the Sierra madre that we know of...

https://www.youtube.com/watch?v=nRjLv1L0WF8
>>
>>1526508
Well christine, dog/god, and dean are alive, just not around.
>>
>>1526512
He might have killed them. I honestly wouldn't be surprised if he has.


Also, can I just say that Dog / God's end mission was one of the best things ever. The fact you can get a good ending from it without any skills checks was nice.
>>
>>1526540
See >>1522373
>"She fled, I do not know if she was killed or if she lived. Knowing her, if she lives, I will find her again with ease"
>>
>>1526570
Oh good. So at least one more person is alive...


Honestly I feel we should probably leave and come back with a team of stealthy motherfuckers to deal with this guy. If we are going to try and take him down we need to gear up and get some explosives and shit.
>>
>>1526574
the other two also bail once the DLC is done. Dean goes to be a star, dog/god goes off to know what he is.
>>
If you guys ever have any second thoughts about the sneak attempt go ahead and vote on it. Otherwise its going through.
>>
If you have any more questions I'm on right now also
>>
>>1526597
Can holograms do research?

I'm trying to get a handle on how fast his empire might progress. Cause from how it looks they might move at a worms pace due to ghosts not being good for much else.
>>
>>1526597
How many of our people could we convince to get the brain surgery? How many of our companions?
>>
>>1526603
Well for the one, he stated he was perfectly content to wait passively and allow the gas to spread over years, killing all in its wake and finishing off the stragglers. He knew that even the strength of the holograms and ghost persons might not be a guarantee of victory in the field beneath the shining sun against both the Legion and the NCR. His plan would essentially have been Dust mod.

Now you've convinced him that with your combined efforts and people a conventional war, though risky and costly, might be possible.
>>
>>1526616
Some of the followers are likely considering it. You could certainly perform an advertising campaign for it.
>>
>>1526616
>>1526636
To elaborate, are you saying the Brain lobotomization or neurological upgrades such as the INT increasing chip?
>>
>>1526636
Do we know where the power supply for the Sierra Madre is?
>>
>>1526629
Right. So basically hes content to play the long game.

I guess we could spend some time research on how to deal with him and come back later.

The vending machines were built at BigMT, were they sold to elsewhere other than sierra madre?
>>
>>1526646
Either to be frank but specifically the lobomotisation.
>>
>>1526650
We could just deal with him now and save a lot of trouble in the future
>>
>>1526650
They were developed specifically for the Sierra madre at the request of the owner. It is unlikely they were distributed elsewhere in the world in large numbers if at all.
>>
>>1526647
Probably near the Vault.
>>1526650
Nope. They were custom ordered by Sinclair and sold to him.

Lesser forms of replicator technology were available in the Old World for very limited use, such as in the conversion of energy to explosives as seen in many a robot that never runs out of missiles or certain weapons, or auto-doc medication, but not to the scale as a vending machine that you can walk up to and get dispensed goods.
>>1526650
Aye, though now you've informed him that perhaps rather than kill the Mojave, the people could be allowed to live and bent into obedience and usefulness.
>>1526657
Make an advertising action for it, see how many people accept. You'd be surprised.
>>
>>1526676
Then fuck it. Let's disable the power here.
>>
>>1526659
Just weighing how it would go. If we head back to bigMT we could do testing to see if some tech work against holograms or such or get the brains to create some sort of computer virus to infect the system.

Like we could test if the pulse gun works on holograms and whether it feedbacks into wrecking emitters.

We can also go test to see if we can develop proper counter measures against the smog so that we can bring more people against his army.

>>1526666
>>1526676
Well theres word on the wiki about there having been some success at world fairs so there might be other places we could obtain one.

Actually if thats the case with the securitons, couldn't we take apart some of them to research those components and extrapolate them for general purpose production?
>>
>>1526685
That would work pretty well, assuming we can get into the bunker.


So, explosives, laser cutter or other method to get through any defences guarding the power source?
>>
>>1526691
We could attempt to find such parts and machines. Seeing as we still have some wrecks and such to take apart and we can salvage shit from the deconstruction plant...
>>
>>1526692
Sonic Emmiter and explosives should do us fine.
Who knows, we might even be able to get the gold out of here by the end of this.
>>
>>1526676
We can still tune into the radio elijah has in him to listen in on him, right? So we can sort of check if he is alive in the vault. Or at least conscious.
>>
>>1526691
>Actually if thats the case with the securitons, couldn't we take apart some of them to research those components and extrapolate them for general purpose production?
Expanded versions of technology like that exist already, primarily used by people like the Gun Runners and Van Graffs. However, its primarily limited to ammunition and explosives, and any research you gain from it will most likely not give anything different.

Its very energy consuming, and time consuming, and truth be told conventional production is more cost effective, but its great in a society with very little industrial infrastructure.
>>
>>1526703
Yet these replicators are energy efficient enough to be the future of our civilisation?
>>
>>1526508
blue oyster cult shiiit boy don't think i didn't notice that
>>
Hey QM, just as suggestion, but why not post the link to the archives for the previous threads instead of linking them all individually at the start of each thread.
>>
>>1526833
Speaking of the archive, i should archive this thread soon.
Give me a description.
>>
>>1526840
We discuss our military, start building our food source, make alcohol and travel to the Sierra madre.
>>
Guys, how about we don't be idiots and go back to grab Riddick, Unity, pretty much all of our companions, a force of 300 or so securitons and siege Sierra Madre? We could sneak in with Riddick and any stealth companions to assassinate with bulk of his force is busy with the attack.

I think it is suicide to attack him right now
>>
>>1526591
I am against trying to kill him now.
>>
>>1526878
His force is literally a bunch of unkillable holograms. We can't mount a siege because we'd be fucked. Our best bet is to cut the casino's power before we do anything else.
>>
>>1526878
I agree attacking him is probably suicide.


I would however point out that even if we deployed all of our forces, including the militia, we would be beaten in a matter of hours at most.


He has immortal holograms and seemingly professional ghost soldiers. Who only die when dismembered and are equipped with guns and combat armour and even mortars. They are too much for our forces.


What we need to beat him is stealth and a small group equipped for this shit. I agree to go back and grab our stealthiest companions and anything we might need to find and eliminate his power sources.
>>
>>1524700
>>1524847
Support.
>>1526878
>>1526888
If you don't want to kill him now, I'd suggest making your own vote for voting for an action that doesn't mention trying to kill him alone.
>>1526591
I'm against it. Personally I think we should talk to our companions about this and try making an improved Sonic Emitter to fight his holograms.
>>
>>1526911
I think QM already locked the vote >>1525376 >>1526591
Might be wrong though.
>>
>>1526893
>>1526896
>>1526911

All I know that it is suicide to try to kill him right now. His holograms can't be completely invulnerable otherwise he would not say that conventional warfare would be impossible for him.
I'm sure that our securitons are much more powerful than his troop too. We can have a long range, sustained rocket artillery bombardment and slowly reduce his infrastructure which keeps those holos working to rubble.

Anyway, I'm just against attacking him right now. We're rolling again 1d1000 for fucks sake, are people blind or something?
>>
Thread is now archived.
>>
Quick question, have we made a copy of ED-Es poseidon energy data?
>>
>>1526934
Thetly arent. Destroy the projector and no hologram. And if hes on the offensuve he needs to build mobile projector units.
And the projectors would get disabled eventually if theres lots of explosions and random fire.
>>
>>1526920
Not exactly locked, per say, going through by defacto unless you guys have 2nd thoughts. I'll look over how many peope say yes or no.
>>
>>1527276
I honestly see no problem with sneaking through. We can see the projector wires and disable them pretty easily I assume.
Also, can the courier actually see the pressure plates, or is sneaking around just gonna make us step on another one?
>>
>>1527276
I'm for it if most people want it.


>>1527278
We should be able to see the pressure plates, they aren't part of the original design of the buildings and thus should be visible if we look for them.
>>
>>1527280
We fell for the new pressure plate just now. I just want some assurance that we can spot them later.
>>
>>1527281
We weren't looking for them. We were over confident that he wouldn't prepare some sort of detection method.


If we can bring ED-E here then I guess we could have him infiltrate? Seeing as he floats he wouldn't set off any such systems yet he can hack and shit so he would be able to disable any reactors or anything.
>>
>>1527285
If we could find Dog/God, we wouldn't even have to worry about pressure plates.
Where the fuck is everybody in the Sierra Madre anyways?
>>
>>1527287
>If we could find Dog/God, we wouldn't even have to worry about pressure plates.
Could you explain?

>Where the fuck is everybody in the Sierra Madre anyways?
Probably hiding from the army of ghost people with guns.
>>
>>1527290
They explicitly leave once you finish the dlc and theyre not dead. Except christine but we know whu she left now
>>
>>1527290
God has a perk that makes it so you don't set off traps when you step on them.
>>
>>1527291
True but at the end of the DLC Elijah isn't a mad dictator in most timelines. The DLC endings may be true but to what degree we don't know.

>>1527293
True but I don't think he can make us weightless.
>>
>>1527297
We trapped him in the vault. So the dlc endsd normally. Its just in the epilogue elijah did something ducky instead of dying.
Also we probably have light step anyways sooo...
>>
>>1527300
You do indeed have light step.
>>
>>1527300


>>1524648
>"It was your power with words and your craftiness that lured me into the Sierra Madre Vault and killed me.

Remember in the DLC that after he dies, Sierra Madre creates a new hologram after him. He must have somehow managed to transfer his intellect into its databanks.
>>
>>1527351
Think we could pull the same trick as we did to House?
>>
>>1527356

I dont think so. He doesnt have a pod. Hes dead. We'll at least need to confer with our brain on what to do. With the rest of the think tanks, we should be able to figure out some sort of countermeasure we could take.

Like take advantage of the inputs available to the hologram emitter to insert a virus to fuck with the hologram system.
>>
>>1527359
Nah, I mean if we can find a terminal relating to the storage and generation of the holographic version of him we might be able to "turn off" him or at least make him into a non-physical entity. Capable of only interacting through a computer.
>>
>>1527360

Possible but first we'll need to find the mainframe...

Hmm...

All this tech was developed by BigMT. There must be plans somewhere in BigMT showing exactly where the locations of such facilities were.
>>
>>1527362
Unlikely. They may have developed the tech but a different group was responsible for the actual hotel construction.


...However the hotel was still being worked on when the bombs fell...there might still be a few copies of the plans in the office of the architect or in the builder's quarters. Only problem is that those are probably crawling with ghosts.
>>
>>1527368
Point but at the very least, the original hologram interface was developed there. We'll at least have baseline as to how the mainframe should look like and we might be able to find some kind of backdoor to deal with it, or the think-tanks might be able to come up with something.

Perhaps we should try to look for that ghoul? He probably knows the layout.
>>
>>1527380
He was only a famous person before the war, an entertainer. Chances are he only knew about those sorts of sections.


As to what he explored post war? I doubt he had the passwords or skills to get into the employee only bits.
>>
>>1527388
who knows. Still hes one of the few intelligent folks who knew the place and hes been crawling all over it for a long time. He might have seen a map or came across it.
>>
>>1527392
True, we can at least ask him.
>>
>>1527394
He left to be a star, and we dont know where he went.
>>1527351
Does it? I dont remeber a hologram of him
>>
>>1527405
Oh sorry, I wrote wrongly.

The casino creates a hologram of the courier if he dies locked in the vault. Stands to reason if he dies inside, a hologram of him will be created.
>>
>>1527411
But that would be a dumb hologram, just walks around and shouts like Vera keyes. Elijah now is displaying intelligence more advanced than that.
>>
>>1527428
Knowing him, during his time in the bunker we trapped him in he figured out how to make the system preserve his intellect and memories.
>>
Evening fella's, been busy these last two days. Gonna make a new thread today.
>>
>>1528115
Cool.

Is VATS a cybernetic combat suite?
>>
>>1524830
The X-22 Botanical Garden. One of the harder hit research centers was little more than the remains of a ruined building, littered with long forgotten remains of biological experiments of all sorts. You had already sweeped through the area once but the dangerous plant life had grown back, which was easily burned away by the Securitrons.

You store some of it in jars, and gain samples of some mutated plant material. That will help any future giant plant research. Though the Brain still says the most success would come from gathering it from Vault 22 as well.

After your securitron's move in and sweep the area, the remains while dissapointing arent useless. There's some nice sprinkler systems in place, the ground is fertile (and purified), it will do well as a conventional farm.

In fact, that's where you decided to grow the Hemp.

Meanwhile, your securitrons continue their patrols of the surface area. They manage to find and round up some more lobotomites, adding to your stock.

--

One day a young boy with a metal hat around his head was walking through the garden, as if he could sense something.

He tripped and fell into a hole, landing on some soft plants.

He had fallen quite far, but was cushioned, and could not see a way back up. The only way to go was deeper in.

He saw a pretty plant growing beneath a ray of sun, and approached it. When he touched it, it turned around, and smiled back at him with jagged teeth.

...no one has seen the boy in a long time.
>>
>>1528169
By the way unless mentioned you don't have to do "harvesting" actions, that's passively done by your people. Your food has stablized due to the farms.
>>
>>1528169
NOT THE PSYKER KID!
>>
>>1528172
When we go to the madre we should remember to bring anti tech and anti armor weapons, like pulse grenades, pulse gun, sonic blaster and thermic lance. Also pack hi ex rounds for Big Iron
>>
>>1524718
Hey QM, shouldn't
>Investigate the Construction Zone for its Vehicles and Construction Bots
Be confirmed complete?
>>
>>1528180
And no robotics
>>
>>1528186
Yes, I must have forgotten to X them.
>>
If anons are worried about Elijah then we just need to train up some Guerillas and send them to harry him.

We could even make it so that part of the graduation ceremony for the Rats is to go as a squad and bring back a certain number of Ghost heads.
>>
>>1528198
Undetected that is. And only the best should do it. Don't want to alert Elijah to anything.
>>
File: maxresdefault (17).jpg (268 KB, 1920x1080)
268 KB
268 KB JPG
>>1524830
>>1525376
You leave into the cloud, but realize that now not later, was your best chance at finishing off Elijah before he grew anymore powerful. You could spare your people form a future war here.

You sneak back, past the same holograms and trenches of ghost people. Back through the courtyard, into the Casino. You sense Elijah has increased security.

Before you enter the main hallway, you notice the floor. You prod at it with your knife, testing for any sign of pressure padding. Yes, you find it. It's everywhere, but there are gaps, beams on the floor, you light step over this trap.

You make your way back to the Penthouse. Elijah isn't there. You begin to analyze the elaborate trap he set up. An automatic pressure door, metal barriers on the windows, all most likely triggered by opening the door to the elevator room. Most likely, in an attempt to trap and expire you the same way you did him.

You make your way through the hallway. You make sure to severe any glowing wires you find, so that there won't be any surprise holograms.

You do have a plan though. Taking out your cosmic knife, you try to severe the vitals to the automatic door. Cutting hydraulic fluid, wires, connections, rendering it intert. As well you do your best to jam the door itself open enough as an exit route.

Next the actual doorway into the elevator. Damn, this is one of those bobbypin proof ones that require a key. You consider your options. Blast it open? Try to cut it with the Cosmic Knife? As you do, your pip boy chimes in.

[DANGER]

What the fuck. Impossible, there was no way-

You turn around and see 10 holograms in the room. Impossible, you cut the wires! How?

"You disappoint me."

Elijah's voice speaks, his hologram isn't there. It's coming from the intercom.

"I don't understand, but I anticipated this. You are unpredictable, unreasonable.

I was willing to work with you. We could have brought paradise to the Mojave, free'd its people from the Legion and the NCR, from want and disease, built a nation out of the Brotherhood and yours worthy to rule the world in prosperity. I had even agreed to forgo the Cloud, to use the people the Mojave, liberate and rule where before I would have exterminated. You would have had my replicators, my holograms. I confess I was looking forward to working with someone who was my equal, not like the dimwits out there.

But you choose betrayal. I see now that you cannot be trusted. Greed and ego dominates you, as it always has. You would never share the world. I see you are nothing more than the NCR avarice in another form. I will be the one to bring paradise to the Mojave, even without you."

The holograms turn red, their hands come to their heads. The MKII Stealth suit chimes up.

"Uh oh"

>What do?
>>
Rolled 11 (1d100)

>>1528225
drop a pulse grenade it might disrupt their systems, activate a stealth boy, and the GRX implant, and shoot with the sonic blaster
>>
Rolled 47 (1d100)

>>1528225
Ignore all of this cause anon's need to stop trying to just fucking kill everybody else.
>>
Rolled 64 (1d100)

>>1528251
Supporting.
>>
Rolled 88 (1d100)

>>1528251
Backing with a better roll hopefully
>>
Rolled 90 (1d100)

>>1528251
Sounds good.

>>1528225
Just to play with the fucker, although our high ground is arguable.

"No one who has considered indiscriminately murdering the entire Mojave could ever be my equal.

I hope you're ready, motherfucker."
>>
Rolled 6 (1d100)

>>1528251
>>1528260
>>1528262
>>
>>1528264
kek. Elijah forgot to install fuses it seems
>>
>>1528225
"It is because you consider ourselves equal that i must do this, i cannot compromise my ideals and neither can you, our cooperation would be temporary and would have ended with conflict the minute we came to a disagreement."
>>
>>1528264
>>1528251
Time slows as you activate the GRX implant, the equivalent of Turbo coursing through your mind.

Everything that can disrupt technology you release, firing the sonic blaster at the holograms.

It does nothing but make them wobble and fade for a bit, ut pass through.

The Pulse grenade however, causes electricals and wiring all around you to spark as the holograms stutter and then vanish.

Your pip boy still warns you of danger however, and you sense more movement coming your way. It may very well be holograms or ghosts, and right now you're caught between a door you dont know how to unlock and the only exit out.

Everything screams at you to leave now while you still can.

>What do?
Roll 1d100
>>
>>1528225
>>1528264

WHAT THE FUCK DID I COME BACK TO?! OH JESUS FUCK!

>>1528266

At least you're optimistic, I'm paranoid
>>
Rolled 63 (1d100)

>>1528276
play the voice recording that opens the elevator. The one of vera, if that doesn't work, try to open it and hope any maglocks were shorted with everything else in the room?
>>
Rolled 15 (1d100)

>>1528276
Hacker man time, get through the door.
>>
Rolled 85 (1d100)

>>1528276

Collapse the entrance to the room with explosives, then lay mines, then take the cosmic knife or thermal lance to the door.
>>
>>1528285
The problem is you arent at the elevator door itself.

Your at the doorway into the elevator room, which has been changed form a regular wooden door to something advanced and metal.

>>1528288
>You
[Where's the goddamn terminal!]
>>
>>1528296
then do >>1528294
>>
File: maxresdefault (18).jpg (190 KB, 1920x1080)
190 KB
190 KB JPG
>>1528296
Here, except its some new sort of barrier door and the terminal is gone.
>>
Gonna wait for some more solid votes before I tiebreak.
>>
>>1528294
Supporting.
>>
>>1528341
For something like this, where we could easily die, you might want to wait overnight.
>>
Rolled 32, 3 = 35 (2d100)

>>1528355
>>1528300
But if you're going to vote at least roll dice.
>>
>>1528305

Well shit time to follow this guy >>1528288

And now for a one-liners for Elijah:

"The walls are gonna need to have to be wiped clean of your brain matter."

"You flew too close to the sun Icarus."

"You can begin again working Satan's shaft in hell."

"Now for you to be a ghost, in the traditional sense."

"You can be in Dog and God's position for a moment. Sit, beg, play dead."
>>
>>1528369
Terminal ain't there >>1528296 >>1528305
>>
Rolled 88 (1d100)

>>1528376

Well, then time to find another way to get to the old man
>>
>>1528360
rolled already up>>1528285
>>
Rolled 88 (1d100)

>>1528294
>>1528300
>>1528360
>>
are we fucked?
>>
>>1528381
>>1528427
>2 88s
He's here
>>
>>1528427
>>1528294
Your explosives knowledge tells you there really isnt a way to collapse the roof to the door without also risking collapsing yourself, and likely the explosion needed to do that would just kill you. You do manage to mine the doors.

You decide to brute force the door down. You've got so many tools at your disposal. You melt away most of the hinges and bolts with the Thermic Lance, and cut away what's left with the Cosmic Knife. Then you carefully place a some modified cherry bombs in a way you know can crack any door.

You blast the door opened, and it falls right off, and you look inside.

And stare, face to face, with a concrete wall.

>You
[DAMN YOU ELIJAH]

Meanwhile, two ghosts carrying a hologram projector walk through the door, but are blown to smitherines by the mines. But behind them, a sound like an army crawling down hallways approaches.

>What do
>>
Rolled 70 (1d100)

>>1528588
We're in the penthouse. No way he go enough concrete to fill the entire shaft.
Shoot through the wall once with big iron, ap round, see how thick the wall is. If its thin enough. plant some explosives and detonate.
>>
Rolled 25 (1d100)

>>1528588

Hah, so they can only bring as many as can fit in a hallway against us at once? This'll be easy!

Fight the ghosts, apply liberal use of pulse grenades to short out any hologram projectors. If we can't collapse the roof in here then we'll collapse the roof out in the hallways to buy time. Barring that fill it with their corpses.

We've started down this path, that concrete won't hold up to the Thermal Lance and C4 for too long, we can't turn back now.
>>
Rolled 10 (1d100)

>>1528588
So this is how the quest dies, Anon's and there desire to just kill ruining it.

>See how thick the Concrete with Ap, And if possible stick a half-stick inside of it afterwords and light it before laying down so the blast doesn't effect us too much. Makesure the route too where we are is blocked more with grenades and stuff.
>>
>>1528607
Oh wait, not the elevator. But still the same basic prinicple- you can't just fill a room with concrete like that.
>>
>>1528588
Pile furniture to act as a bunker, then place a shaped charge on the door. Try to arrange the furniture so it funnels the majority of the blast out the door and into the 'army.'
>>
>>1528616

Lets try not to use all the pulse grenades. If they're bringing them piecemeal, lets use the Pulse Gun.

http://fallout.wikia.com/wiki/Pulse_gun_(Fallout:_New_Vegas)

This should short them out.
>>
Okay Im back, had to do some homework, anyone still up? I'd appreciate more votes so I know you guys are on the same page.
>>
Rolled 61 (1d100)

>>1528714
>>1528621
>>1528616
>>1528607
Hmmm, all seems to be for penetrating further to reach the Vault. Alright.
>>
>>1529707
Here.
>>
>>1529707
im here, for a little while
>>
>>1529707
I am literally about to go to sleep so I will return in...12 hours? Give or take.
>>
>>1529707
I'm here. but i'm more of a lurker by nature so I probably won't contribute much
>>
File: WC_You_and_What_Army.jpg (165 KB, 900x675)
165 KB
165 KB JPG
>>1529765
There's no bloody way Elijah could just fill a room with concrete like a bucket. It'd have to collapse through the floor unless he reinforced it somehow.

With the time you have until his forces arrive, you start drilling holes into the concrete to blast it to pieces with explosives. Shaped so that the blast funnels in a narrow angle, to avoid fragging youself with sharpnell and debris.

You put your hands to your ears and detonate it. Success! The Concrete shatters to pieces.

And as with the door, Elijah gives you the finger with ANOTHER barrier. This one by far the worst of them all. It's metal. A familiar metal you've only seen a few times before. Its the same metal used in Vault Doors, and on the doors to House's bunker beneath the fort.

A special alloy of hafnium, titanium, and trace amounts of depleted uranium, sandwiched between several stainless steel heatsinks designed to foil even handheld torch and plasma cutters. In Caesar's words, "it can't be pried open, drilled open, or blasted open." and he had thermic lances a plenty. Your thermic lance would probably melt first.

How the fuck did Elijah even get this here. This is really pissing you off.

Nothing is invincible, but the amount of firepower you'd need for this job would almost certainly kill you at this distance (or demolish the surrounding building), and you don't have the tools for this either, at least not on your person.

Meanwhile, you expected the Ghosts to do their usual thing and swarm you as a horde, allowing you to cut them down. Instead they do something you werent expecting nor wanting. Several of them begin to chuck grenades and bombs into the room, using grenade launchers, blasting apart the barricades you set up as explosions and shrapnel rip all around you, tearing into the joints of your armor and cracking it in places, allowing concussive force to rip painfully into your flesh, as you begin to rapidly draining super stimpak after super stimpak. Somehow these guys know you would just have killed them if they rushed in, and now they are chucking explosives at you instead. This reminds you of the boomer artillery.

>!Alert! You are being injured continuously
>What do
>>
>>1529833
Is the entire room Vault metal or just the door?
>>
>>1529844
As far as you can tell its a whole wall of the stuff and not just a door (there are no hinges or anything, just solid metal wall), at least what's revealed. There's some more concrete surrounding it not uncovered by the blast, but you can imagine it might even be behind that.
>>
Rolled 8 (1d100)

>>1529833
>Reeee treat

I'm still pissed anon's voted to try and kill him
>>
Rolled 60 (1d100)

>>1529833
demolition charge a bit to the side of the door on the wall. No way he has enough to reinforce all along the walls, without installing new ones.
>>
>>1529850
Stop complaining.
>>
>>1529833
Wait a minute, Elijah is giving us free explosives, why not just golf them to the metal barrier before they explode on us?
>>
>>1529853
It doesn't look like a door, more like a solid wall, just FYI.
>>
>>1529833
How's the floor? is it looking good for having a grenade fight on top of it, or is it looking appropriately damaged?
I have to change my vote.
>>
>>1529872
The wood and carpet on the floor shatters into splinters, revealing concrete underneath it. Sinclaire really wanted his building to be nuclear bomb resistant. The grenades tear small chunks, but not significant structural damage.
>>
>>1529872
Are you saying we could blow up the floor to go down?
Can we survive that fall QM?
>>
>>1529848
>>1529868
So from our view, we can't just try demolishing around the wall? We'll have to return with heavy demolitions? Did Elijah legit just seal around his hologram projector because he doesn't need pesky things like oxygen?
>>1529872
>>1528588
Wouldn't the floor be made of similarly sturdy materials as the roof? It'd be our best bet if we wanted to go direct.
>>1529882
Is this less durable than the metal wall around us, at least?

>>1529850
I'm more upset we went this solo instead of bringing our other sneaky companions along. I thought the votes for this round were 4v3 not for going this turn.
>>
>>1529885
A fall to from floor to one below it, certainly. You aren't sure you can blow up the entire floor, but maybe a hole to drop down into.
>>
>>1529892
Great, let's blow a hole in the floor then and go from there.
Can we deploy some traps around the hole before we enter so they don't pursue us?
>>
>>1529885
it would be a story. We could take that.
>>1529882
change my vote to going down and up. Blow the floor with demolition charges, then loop up behind the wall.
>>
>>1529892
Down we go!
Could we use the enemy explosives for this?
>>
>>1529894
roll if you could
>>
Rolled 86 (1d100)

My roll.
>>
>>1529890
>>1529892
>>1529894
Say uh, while we're at this, can we call for backup? At least some evac for after this?

>>1529903
I'm waiting for more intel before finalizing my roll.
>>
File: Drawing.png (124 KB, 2596x1668)
124 KB
124 KB PNG
Here's a very crude drawing of whats happening right now.
>>
>>1529923
The Jews did this, with their omnidirectional laser Death Stars of David.
>>
>>1529911
It's been less than a day, your team should be there. If not, you have the teleportal gun but it doesnt work indoors.
>>
>>1529923
Wait there's a window? Is there a window under it?
>>
Rolled 96 (1d100)

>>1529930
>>1529923
>>1529894
>>1529911
Good enough for me. Rolling.
So we'll try trapping around the expected hole or doing it once we go down, blow a hole, then call for backup on the way down?
>>
Rolled 12 (1d100)

>>1529938
SUPPORTING
>>
>>1529932
Theres several window to the outside, but that's a pretty big fall.
>>
>>1529859
No, fuck you. We had JUST voted to leave him alone since killing him with what was on hand wasn't a valid option, and then you assholes decide 'HURR DURR LES GO KILL HEEM NAO WHEN HE KNOWS WE'RE FUCKING THERE'

I wasn't here for that vote or I'd tell you what a stupid fucking idea it was then. Instead, I'm going to tell you now that it was a stupid fucking idea. And you don't get to hide behind your murderboner anymore because, guess what, trying to kill him like you did fucked us right over.
>>
>>1529943
Would going through the windows bypass the floors to get into the vault, or would we end up in a similar situation?
>>
>>1529950
vault is in the basement, only way down is the elevator through the door, and it has no other stops. Paranoid bastard.
>>
File: Drawing.png (324 KB, 900x600)
324 KB
324 KB PNG
>>1529950
This is the window right now.

Also the Courier sucks at wall climbing. Its actually one of the things he's terrible at.

Mostly because he's used to carrying such massive weights. Without any ladders or stairs, he has a hard time climbing things.
>>
>>1529961
How reinforced is the elevator shaft? Could we bypass the elevator and just ride down the shaft?
>>
>>1529961
Welp, disregard that thought. I would've suggested we bring a grappling hook, but >>1529960 states we'll pretty much have to blow through the roof of the next floor to get back up to the elevator. Or try finding the elevator and blowing a hole in the wall through there.
>>1529965
Alternatively we try using some maintenance ladders.
>>
>>1529965
You're not sure, you haven't been able to get near it.
>>
>>1529966
A grappling hook would have helped a ton actually, but he wasn't really anticipating this so he didn't bring one.

Also he isn't fond of heights.
>>
>>1529890
>>1529944
>>1526934
Oh wait, it would've been a 4v4 tie for not infiltrating Elijah this round, had the other anon made a civ vote before leaving.
>>1529970
So next time we bring grappling hooks to towers?
>>
>>1529970
can we rappel down ropes well? like elevator cables?
>>
>>1529977
I don't think we brought anything that can do that, unless we had something that could be used as an impromptu hook.
>>
>>1529944
You mean the vote that was won cause 2 guys mistook
>'agree' with Elijah, whether or not you really mean it. If you do, then he will expect cooperation, you wonder if the ideals of New America may be compatible with his autocratic utopia (which, if you go with the Brain's plan, is a perfect descriptor of your own society). If not, this isn't the time for hostilities, and better to come back, prepared, and well armed to storm the mojave
For
>Pretend to agree with Elijah, walk out then walk back in and kill him.
Cause if we know voting for that made us return to cottonwood we wouldn't have.
>>
>>1529979
ALL OF OUR SHIT AND EQUIPMENT IS AT BIG MT

WHY WOULDN'T WE GEAR UP FOR KILLING ELIJAH?
>>
>>1529985
Cause he would have had gotten stronger the longer we waited, which is why we decided to attack now.
>>
>>1529987
But we didn't make any plans for infiltrating him besides that we would this turn, we should've at least talked to our companions or Brain about it.
>>
>>1529987
You have a single-minded determination to kill Elijah immediately, regardless of the consequences.

These are the consequences. Are you happy?
>>
>>1529988
I thought our brain forces his way into talking to us through our head whenever he wants? Especially to tell us we're suicidal?
>>
>>1529993
Not when we're out of radio range. And talking to him works best in person. He can't give us his opinion at the Sierra Madre.
>>
>>1529993
Nope.

He can hear you and see you, but you only get
>Brain
Dialogue in BigMT since you can actively be in contact with him.

Hence why you couldn't consult him during the Alien mission or in any situation where you don't have access to BigMT.
>>
>>1529993
If he did then he would've talked to us the last time we were going sneeky peeky like around Baker, and when the paranoid guy tried to execute us for being "puppeted."
What he does have is a direct connection to our thoughts, that's about it.
>>1529999
>>1530000
Also this.
>>
>>1529991
If i recall you wanted to make him into an ally, so yes.
>>
>>1530006
I was happy enough just not killing him immediately. This is...stupid. Very, very stupid. I think I might just bow out until this whole clusterfuck is over. Try not to make things worse, like by deciding to murder Unity while the main body is pregnant with our child or something.
>>
>>1530006
Ahhh... pettiness. What we wouldn't do in the world for it.

>>1530013
>>1529938
We got a 96 on an okay plan so far, so I think we have a good chance.
>>
>>1530015
If my pettiness will prevent us from allying with God damn Father "cleanse the mojave" Elijah then i shall be the pettiest man in this site.
>>
Rolled 66 (1d100)

>>1529850
>>1529902
>>1529938
>>1529942
Exit stage down!

Rolling
>>
>>1530021
lol. Even at the expense of any plans for actually getting rid of him?
>>
>>1530025
we need his shit. The sooner the better.
>>
>>1530025
We were in the progress of making plans.
We're just shit at it and you know this.
>>
>>1530041
>We're just shit at it and you know this.
Damn right I do.
>>
Wait a minute, we have our guys right outside waiting to evac us. >>1529930
Who is part of the evac team?
>>
>>1530023
You dive for cover next to the matress, lifting it to its side to give some protection against the exploding shrapnel pelting the whole room like bullets.

You melt a series of holes with the thermic lance into the concrete, while planting some charges in them and then pull back before detonating the explosives. Success! A hole in the floor which you dive into.

The ghosts continue to fire into the room above. Guess they aren't that smart. For now.

You look around you, and you see two avenues for escape. The traditional stairwell with the Exit sign (you hear marching boots going up behind the door) and a Balcony to the outside, you could activate the transporter gun from there. You did tell your comrades to return in three days if you didn't contact them, or if they came under attack.

>What do?
>>
>>1530051
You also have some flares too, to try and see if they can be called to airlift you, but you remember what Ares said about their very good air defenses.
>>
Rolled 28 (1d100)

>>1530051
blow the floor on the other side of the wall. We came this far, at least have to try
>>
Rolled 9 (1d100)

>>1530051
Don't use flares, Just uh... run son to try and find shit to loot or where important shit is and destory it.
>>
>>1530057
The floor below has a vertical wall corresponding with the wall on the floor above it. You could try to break through it though to see what happens.
>>
>>1530053
>Use our Thermic Lance to weld the exit door closed
>see if we can't blow another hole in walls to escape into another room
>>
Rolled 14 (1d100)

>>1530051
Let's blow up the wall so we can enter the elevator shaft.
>>
>>1530061
do that instead of >>1530057
>>
Rolled 29 (1d100)

>>1530057
>>1530063
>>1530065
When in doubt, more explosives
>>
Rolled 57 (1d100)

>>1530063
seriously, we need to buy some time
>>
Rolled 43 (1d100)

>>1530051
>>1530063
>>1530077
2nd. When we blow a hole we should try going for the elevator shaft.
>>
>>1530063
I'll support this too.
>>1530077
>A difference of 1.
Is this a tie?
>>
>>1530077
>>1530085
Shouldn't be, we were missing a 3rd roll at the time. The deciding roll should be >>1530080.
>>
>>1530060
This counts as a roll for trying to reach and destroy items of import
>>
File: Drawing.png (36 KB, 900x600)
36 KB
36 KB PNG
>>1530077
You weld the exit to the stairwell shut, and plant more explosives in the wall toward the elevator.

You blow the explosive and roll your chances. Your total winnings amount to more concrete, more fucking Vault door metal.

You seriously ponder the most cruel way to dispatch Elijah when you get your hands on him, when you notice the explosions above stairs have stopped and holograms and ghouls begin crawling down into the hole you left on the ceiling, while the welded exit door to the stairwell begins glowing red hot as if something on the otherside was burning a laser into it. Down the other end of the hallway you see blue glowing figures slowly walking toward you as well.

>What do
>>
>>1530120
fockin wot, m8?
>>
>>1530120
Well, there's only one thing we can do.
Continue blowing holes on the floor until we reach the basement.
Also trow some pulse bombs at the approaching holograms.
>>
Rolled 74 (1d100)

>>1530136
Forgot dice
>>
>>1530120
>>1530136
>>1530136
Hey wait a second, is there a maintenance stair well or fire exit outside the building? Could we go through there to get down to the bottom floor?
>>
>>1530136
You don't think you have enough explosives for all 50+ something stories of concrete floor, and these recent efforts are really taxing on your supply of explosives, and definitely not enough to penetrate the ground in any reasonable manner.
>>
>>1530141
You welded the fire exit stairwell door shut, but someone is on the otherside trying to make their way in.
>>
>>1530144
So there's only the internal fire exit, not the ones outside like they have for apartments?
>>
>>1530147
Those hanging rail stairwellthings? Nope. That would look quite garish on Sinclaire's beautiful building.
>>
>>1530142
Alright then.
Start throwing pulse bombs at holograms and shooting ghost limbs off until whoever is on the other side of that stairwell gets in, then clear the way and run down the stairwell until we reach the floor above the basement or cannot go any farther.
>>
>>1530157
*any lower
>>
>>1526676
>>1529882
>>1530150
Damn you Sinclair and your architectural design sense!

>>1529961
So uh, what if we tried taking one of our spears, went outside to the balcony, tried spearing that beam outside the building to get down to the lower floors, or do >>1530157?
>>1518822
Can the Transpondalportal gun only be used to get back to base?
>>
>>1530120
Use a pulse grenade and tune into elijah's radio collar to listen in. See how smug he is and if he lets anything slip
>>
>>1530189
Supporting, add to >>1530157
>>
Rolled 24 (1d100)

>>1530189
add roll
>>
>>1530189
>tune into elijah's radio collar to listen in
How do you plan to do that? I don't htink it even works that way
>>
Rolled 17 (1d100)

>>1530120
>>1530163
>>1530189
>>1530157
So I'll go for all of the above, to see if we can try bypassing some of the enemies.
>>
>>1530163
>Can the Transpondalportal gun only be used to get back to base?
Yes, or from the Base to the Mojave satellite.
>>
>>1530212
Youvcould do it with the pipboy antine during and after the dlc in the madre. You could tune your radio to a collar he has and lisyten to his muttering
>>
>>1530232
Oh that yeah, 43.00Hz_ULF. You flip it on.

Static. Strangely, even the loop of his last message is gone. It's not silence, but buzzing static.
>>
>>1530246
Can we... enhance the signal?
>>
>>1530246
We're gonna feed him to King Best Friend when this is all over, I hope you know this.
>>
>>1530246
Oh great, Elijah is dead.
Time to turn off the power.
>>
I'm getting some conflicting votes here.

Are you trying to fight your way to the balcony and teleport your way out

Or fight your way down the infested stairwell with troops marching up to get to the floor
>>
>>1530265
I'll make my vote if you can answer me one thing.
If we do teleport back to Big MT, can we get in contact with our unit before time's up?
>>
>>1530270
Your unit will return by default if nothing bad happens.

You also have a flare that can signal "retreat" if you want.

Otherwise, you'd need something very fast and with a lot of gas to get back here.
>>
>>1530265
>Or fight your way down the infested stairwell with troops marching up to get to the floor
Oh, that can't be good. So we'll be fighting even more the further we get down?
>>
>>1530277
Oh. Then let's pop the "retreat" flare, pull out of the Sierra Madre and plan another stealth insertion.
>>
>>1530293
But before all that, let's leave the rest of our explosives in this room set on a timer. Because fuck Elijah in his wrinkly ass
>>
>>1530277
>>1530293
While I don't think we can reach Elijah at this point, since we've already bypassed a significant number of his defenses, we should disable some for the next insertion.
I think we should try finding the generators, his AA defenses, whatever hub his holograms run on, and a vending machine, if we can find them elsewhere besides the vault. We should at least get some copies of the holograms to reverse engineer to turn against the Ghost People.
>>
>>1530304
I agree.
>>
>>1530304
you know what, you're right. We could probably make spot where the projector strips are leading from the balcony, sneak/fight our way down and leave a mini nuke near something important, then retreat.
>>
gonna crash soon will update in the morn
>>
>>1530298
>>1530304
>>1530312
That sounds good. Our most valuable target is intel, anything to get over Elijah's OP 1d1000 rolls whenever we visit.
What I want to know most about is where Elijah keeps everything, are they all in his vault or is it decentralized in hopes we wouldn't hit all of the places at once?
>>
>>1530322
cya man
>>
>>1530322
'Cya, bring us news on whether the Vertibird does too.
>>
>>1530323
Well now that we know that we're retreating we have to make a better plan.
Obviously we should use a stealth team this time.
Stockpiling lot's of pulse bombs for this mission.
Finding where the hell the hologram emitters are.
Maybe entering the basement though multiple breaches?
>>
>>1530334
>Obviously we should use a stealth team this time.
>Maybe entering the basement though multiple breaches?
Hm... I wonder... What if we got the Nightkin in on this?
>>
Okay so let's get our exit strategy worked out.
Goals:
>Locate important structures
>Evade hostile forces
>Disable any and all possible defenses
>Signal retreat to squad
>Teleport back to Big MT
>Form plan to disable Sierra Madre facilities indefinitely
Now, how do we accomplish those goals?
I think the view from the Balcony might provide some clues as to where important structures lie.
>>1530338
The Nightkin, Riddick, anybody else with experience in sabotage and stealth operations. We need to get a mission team together as soon as we get back.
>>
>>1530343
>Form plan to disable Sierra Madre facilities indefinitely
That goal can be completed by getting into the vault, the power generators are there if i recall correctly so shutting them down will get rid of the holograms, the way into the vault has also been heavily fortified so we know something important is down there.
>>
>>1530343
>>1530352
I can agree to this.
>>1530343
>I think the view from the Balcony might provide some clues as to where important structures lie.
Indeed.
>>1530163
I was thinking of using some spears to latch onto the beam across the balcony as a sort of improvised pole climbing hold, like a piton. Depending on what gear we have on we.
>>
>>1530352
We I think if we can find a way back into the vault, leave a couple mini-nukes hooked up to a timer, and teleport out, we might just crack open the vault and damage anything inside.
These walls probably aren't built to withstand a point blank nuclear blast.
>>
>>1530343
We must also make sure not to bring suits/armor with computers, Elijah is a good hacker.

By the way here's some appropriate music.
https://www.youtube.com/watch?v=LvwtuRUM5oU
>>
>>1530359
>>1530363
This gives me an idea, should we consider bringing a thermite drill next time?
>>
>>1530363
Okay, as low tech as possible is a good idea.
Another thing we need to address for the post-escape operation is whether or not we should maintain constant communication within the team. And if we do do that, how would we do it without alerting Elijah.
>>
We should also get the pulse gun, and make more if we can.
Also when should we attack? The turn after next turn so we put the pressure on Elijah or wait until we're absolutely ready?
>>
>>1530363
>>1530372
If we bring computers along, make sure they're wired internally, or whatever won't break if we EMP the place.
>>1523881
QM stated that he might not be capable of doing this anyways.

>>1530372
>Another thing we need to address for the post-escape operation is whether or not we should maintain constant communication within the team. And if we do do that, how would we do it without alerting Elijah.
Make calls using the sounds of whatever are common to the environment, mutant bird calls, phreaking?
>>
>>1530366
Thermite is pretty easy to make, so this list of gear should be pretty easy to get.
>Thermite charges
>Plasma grenades
>Plasma rifles
>Stealth boys
>Mini-Nukes (if available)
>>
>>1530383
You forgot pulse bombs and pulse guns, the must crucial gear.
>>
Someone post a map of the Sierra madre and it's basement, we will need it.
>>
>>1530379
>Also when should we attack? The turn after next turn so we put the pressure on Elijah or wait until we're absolutely ready?
>>1523739
>"I have a favorable wind, it will carry it to the Mojave for me. Maybe in months, maybe in years.
Before Elijah can bring the Cloud nearby any important places, so lets keep it to say 10-15 turns to be safe. 5 if we can get some really good shit before then.

>>1530387
>>1530383
That's a good list so far. What about a grappling hook, parachute, and body armor resistant to whatever gear they're using?

>>1530394
I'll post it in a bit.
>>
>>1530387
Right.
So our gear list goes
>Pulse grenades and rifles
>Stealth boys (if available)
>Mini Nukes (if available)
>Thermite charges

Now that that's sorted, let's get our plan of escape thought out.
First step is overseeing the area from the balcony after laying a few pulse and frag mines around the stairwell.
>>
>>1530396
We could fast track equipment production for energy weapon resistant body armor and some rappelling equipment.
Marking important stuff and breaking the most shit possible before leaving is objective number one right now.
>>
>>1530396
>10-15 turns
That's too long for my taste, five is a good prep time.
>>1530397
Would thermite charges even work? The vault steel is capable of withstanding thermic lances.
Why don't we use alien plasma?
>>
File: Sierra_Madre_Map.jpg (256 KB, 1024x1024)
256 KB
256 KB JPG
>>1530399
>Why don't we use alien plasma?
Normally I would say because we don't have enough supplies of it, but this is a good time as any to bring out the big guns.
>>
>>1530399
If we could reverse engineer alien tech that might work.
And the thermite is more for shutting down the generators once we get to them.
>>
>>1530402
Where's the basement?
>>
>>1530408
I can only post one image at a time.
>>
>>1530407
We shouldn't break the generators, we will need them.
And we don't need to research alien tech, we should have enough guns from their corpses for a stealth team.
>>
>>1530409
Oh sorry, take your time.
>>
>>1530410
Fine. All we need to do is find a way to disable the projectors anyways, so finding out how to do that is a better idea anyways.
>>
Shit i just realized, how do we avoid leaving behind tech for Elijah to research(Such as the alien guns) if this mission fails?
>>
>>1530417
Strap a bomb to our tech dump? We can transponder out, so we could take all our important shit with us on the way.
>>
>>1530394
>>1530396
>>1530402
>Sierra_Madre_Map.jpg
Previously what you saw was the Pip-Boy Map of Sierra Madre, here's a rendered map of Sierra Madre. The saved image couldn't look any better because it'll render the tiles otherwise.
Interactive rendered map:
http://fallout.wikia.com/wiki/Sierra_Madre#Interactive_map
>>
File: Sierra_Madre_panorama.png (1.18 MB, 2137x859)
1.18 MB
1.18 MB PNG
>>1530402
>>1530434
As you can see, everything is a clusterfuck.
>>
>>1530437
The Vault pretty much has everything if we could get to it.
>>
>>1530443
Here's where we are now, relative to the Pip-Boy map.
Looking at this, maybe we want to take a look at the Abandoned Brotherhood of Steel bunker?
>>
>>1530447
Didn't we get our first vending machine from the Bunker?
>>
>>1530447
That should be all the images for now.

>>1530451
To be honest, I don't remember.
>>
>>1530451
>>1530453
Yes we did.
Look he implied that all of the vending machines have been moved to a single centralised production facility.


Logic implies that we can steal these far more easily than we can kill Elijah and thus we can deny him access to new tech and shit for now until we can actually move significant forces against him.

Another idea, since they wouldn't be in a place meant to house all of them at once, he must have made additional power cables and such. These will be exposed and thus with minimal effort needed to eliminate them and disable production and possibly even defences in the shorter term.
Remember, we don't need every one of these. We can and do plan on building conventional industry as well however Elijah is heavily reliant on them for almost everything currently and will struggle to replace their functionality in his plans. Every one of them we get is a minor decrease in his strength and a significant increase in ours.
>>
>>1519594
>The holograms of Sierra Keyes is gone. And to your dissapointment, the Vending Machines too. Dammit! Every single one you remember is gone. What the hell is going on here.
>>1530456
>Look he implied that all of the vending machines have been moved to a single centralised production facility.
>>1530343
>>1530323
We already know that, what we're trying to figure out is where that is.
>>
>>1530465
Okay, well lets look at this logically.


A production facility using these machines doesn't require any proximity to any real resources. Especially thanks to his limitless supply of the chips.

It does however require access to significant power and space for the storage of materials and products.

It also logically speaking would be in a central location to avoid it being easy to attack from his borders.

It also would have significant populations of ghosts or holograms working the machines at all times.


Thus, we come to a simple conclusion. Follow the ghosts and look for them bringing large amounts of ammo, parts or guns out of a singular structure repeatedly. As it is either a stockpile (and must be replenished as used) or a production facility.
>>
>>1530476
Well we can't do that now because the Ghosts are on high alert, we could do that with an observation team before we start an operation next time. Which, come to think of it, is what we should've opened up with instead of beelining to the Sierra Madre Vault with next to no intel.
>>
>>1530488
Actually this is the best time to begin moving. If we can move their focus elsewhere, an explosion or something, then they'll route to that area.

That will leave most of the hotel empty for us to explore and to find the production plant. Chances are they will maintain production through this event and even if they don't we will still be able to see them running about grabbing additional ammo and such to confront us and shit.

Hell, there is an idea, if we can find an explosives stockpile we could use that to breach the bunker.
>>
File: erokeroptjeri (2).gif (102 KB, 600x337)
102 KB
102 KB GIF
>>1530476
>Follow the ghosts to wherever the vending machines are
Kinda mad I didn't think of that myself.
The only difficult part would be doing all of that undetected.
Maybe we could carry some the vending machines out into the open and transponder away with them.
Maybe we could stash a bomb somewhere and set is off as a distraction?
>>
>>1530496
We carry plenty of explosives on us already, not to mention Mini-Nukes.
>>
>>1530476
>Follow the ghosts and look for them bringing large amounts of ammo, parts or guns out of a singular structure repeatedly.
>>1530496
>Actually this is the best time to begin moving.
>>1530488
Well yeah. I was referring to observing the ghosts move stuff when they're likely all trying to hunt down our asses.

>>1530496
>If we can move their focus elsewhere, an explosion or something, then they'll route to that area.
>>1530499
A decoy? A good idea, we still have our evac team, which is composed of I have no idea, but they could cause a lot of noise.

>>1530502
Just not enough to blow through 50 floors to get into the vault.
>>
>>1530499
It's always been my job in quests to drag people back into reality and show them simple solutions. At least this time I am not helping the Germans win an alternate WW 2...that was fun mind you.

As to carrying some of the vending machines out, they will notice the moment one goes missing unless we can distract them. Thus a explosion. The easiest way to do that is to find one of their stockpiles of weapons and ammo and detonate it.

Still we could try and make a few "fake" ones out of broken parts and shit. Things that look the part but don't work so that they can't tell without taking them apart, something he probably hasn't taught the ghosts to do and thus they'd take it to a hologram and give us a fair bit of time until they discover.


Remember, we don't need that many machines. Just a half dozen and we can probably manage the research. Everything after that is icing on the cake and weakening him.


>>1530502
And we have used a large portion of those if not almost all trying to breach that damn bunker.


>>1530503
Aye the ghosts will be easy to watch.

As to using our exfil team as a distraction...too dangerous. They have our only aircraft. I would suggest having them fire as they pull out but only if they feel they can avoid being hit by the AA fire.
>>
>>1530506
>It's always been my job in quests to drag people back into reality and show them simple solutions. At least this time I am not helping the Germans win an alternate WW 2...that was fun mind you.
The simplest solution would be to kill them all.
>>
It's only now that I remember that the Mojave is under Legion rule and we're in NCR territory.
Including our current fiasco, we have a lot of shit to work out.
>>
>>1530512
I did suggest nuking this place from
orbit or
the divide.
>>
>>1530513
Nah, we're fine. We can just release a bunch of BigMT experiments if push comes to shove. Unless they use the aircraft and artillery that is.

>>1530512
>The simplest solution would be to kill them all.
>>1530515
But would that be your final solution?
>>
>>1530513
Nah. Everything is going to work out fine.


Especially if people listen to me. That only fails occasionally...


Not my fault the boomers committed a fucking war crime, eh? I suppose I should have saw the raiders uniting and shit like that coming but no skin off our backs really. It just means a weaker NCR for us and a stronger Legion for them.


>>1530521
My final solution is essentially just book it into space and say "fuck this homosexual earth". Possibly after seeing the Institute about their tech.
>>
>>1530523
>My final solution is essentially just book it into space and say "fuck this homosexual earth". Possibly after seeing the Institute about their tech.
But who do you think the source of our problems are?
>>
>>1530528
Primarily us to be frank. That and random events.
>>
>>1530528
>But who do you think the source of our problems are?
Dumbass tribals, autocrats, dictators, bandits, and politicians.
>>
>>1530528
>But who do you think the source of our problems are?
>>1530530
>>1530533
So you wouldn't blame it on the holograms?
>>
>>1530536
Oh you mean the source of our immediate problems.
That would be poor planning, impatience, and FUCKING ELIJAH AND HIS GODDAMN HOLOGRAMS AND GHOST PEOPLE
>>
>>1530536
True but I doubt they are the only thing causing our problems.
>>
>>1522373
>The Ghosts perceive the holograms as gods, but their gods could not talk back. I can, they worship me now. They are loyal unto death, and beyond, and they follow my holographic officers with fervent devotion. I have Christine to thank, she made strides in understanding Ghoul behavior and communication, which I took and used to my ends."
>>1530539
>>1530540
If we're talking about immediate problems, then technically Elijah is running a hologram conspiracy where he's infiltrated Ghost society to have the Ghost People worship them. So we could scapegoat that on them for the most part.
>>
At this point orbital bombardment seems to be the best way of, at the very least, impede ejihas progress.
>>
>>1530598
True but the loss of the resources of this facility are too great. We must at the very least secure a few replicators before hand. Preferably we also rob him of as many weapons and sets of armour as possible.
>>
>>1530599
Sounds like reasonable plan. Still, we can't leave Elijah with too much infrastructure to rebuild from.
>>
Whoever voted to try to kill him now are brain dead retards.

Anyway just before we teleport out, we should order an orbital strike as a parting gift.
>>
>>1530609
We aren't leaving. Well not yet anyway.


The plan is to slip out of the complex and then back in to figure out where his production centre is rather than trying to kill him. As without the replicators he can do very little in the future against us and also because we need them.

Also no orbital strikes, you will hit something important.
>>
>>1530618
Can we at least get our companions and securitons when we slip out?
>>
>>1530634
Maybe, sorry I am a bit busy shouting at a person in another thread about the fall of Rome. Can't focus on this thread.
>>
Okay I'm back, have you guys decided on

>What do
Right now?
>>
Rolled 7 (1d100)

>>1530713

>What do?

Fight through the Ghosts in the hallway/stairwell until we get to a point where we can reasonably sneak around. Utilize pulse grenades to short out any holograms, and let's give those fucking ghosts a taste of Gehenna or a super sledge.

After we've managed to effectively vanish signal the retreat to our Vertibird and find somewhere to hole up in until the base settles down somewhat. Then we'll go looking for infrastructure targets, but we can't do it right now, Elijah is sure to have locked down all of that shit.
>>
>>1530714
Supporting.

Actually, we should send Ares to get backup. Riddick, Unity and other powerful companions. Enough to fill the vertibird. Oh, and 2 securitons hanging by
>>
Rolled 30 (1d100)

>>1530714
Actually, nevermind.

>>1530713
Get to the balcony, pop off the "RETREAT!" flare, fight the Ghosts for a little bit as a distraction for our Vertibird (divert manpower from the AA defenses) and then once it's well and gone activate the Transportalponder to GTFO.

We can come back later when the place isn't a fucking bees nest. THEN we can hurt Elijah. The guy's got a siege mentality here...it's a losing proposition. Static positions are by their nature vulnerable.
>>
Rolled 63 (1d100)

>>1530713
All focus is to break the enemy's knowledge of our location, throw them off of our course.


Then, once we are back into stealth and not being closely chased, we go to our vertibird and get them to return home and prepare to pick us up later in 24 hours with limited military reinforcements.


During the meantime, we study the guard and patrol patterns of the Ghosts to figure out where they are storing the ammo for their mortars and such along with their production facility. Since the replicators will be there.

Once we know where the replicators are, we take shells from their storage and jury-rig some time bombs out of them set to go off to cover our movement inside the production facility to grab as many replicators as possible.
>>
Rolled 91 (1d100)

>>1530720
>>1530717
It's really probably best to just duck out completely right now. We can come back with Unity and such later, but right now we just need to RUN.

If he's got Vault metal (presuming he actually manufactured it rather than it being in the original installation of the casino) then he's sure to have more tricks up his sleeve. We need to scoot before he pulls them out.
>>
>>1530722
Nope. The longer we wait the more time he has to prepare for our return.


If we strike now we can say for certain that he has not prepared any more defensive measures against us. Something that will change in even a few minutes as he will almost certainly be making those pressure plates everywhere.


Also, the Vault metal is almost certainly originally part of the building. Plus it doesn't effect my plan since my goal isn't to breach his vault.
>>
>>1530727
>Also, the Vault metal is almost certainly originally part of the building.
You're not sure about the rest of the building, you're pretty damn sure a solid concrete wall backed by Vault metal wasn't part of the Elevator room.
>>
>>1530728
Still, I doubt he has enough of it to realistically effect my plan however. Seeing as I just want to perform a smash and grab on his industry.
>>
Rolled 98 (1d100)

>>1530727

Why do you think he hasn't already put those pressure plates everywhere? He's had time to prepare and has obviously utilized it (evidenced by the concrete and vault metal installed in the penthouse corridor).

He was ready for us to sneak in here, we DON'T have the firepower on us to effectively fight his well armed and equipped forces in his home ground where he's prepared for us. We need to extract and come back with different tactics.
>>
>>1530730
Because creating a system of pressure plates like that across your entire city while also setting up the needed networks for the holograms and the ghost shit is too intensive of a effort even for his resources. Also, if he was going to have them everywhere he would've detected us far earlier than he did.


As to us not having the needed firepower, we will never have enough firepower but right now we can be certain that the production facility is here, accessible and that we have an escape route. Fighting isn't something we are going to do unless everything goes to shit which based off of our rolls? It won't.


We can't expect to get a chance like this again. We must, must, move quickly to at least disable his industry by hiding as many of his replicators as we can or escaping with them on board our vertibird.
>>
>>1530731
Why do you think the production facility is here and accessible? If I were Elijah I'd make sure that fucker can be locked down TIGHT in the event a base infiltration was detected, for basically exactly the reasons you're listing.

Meanwhile if we come back another day then he won't have his base on high alert watching for any hint of a super-infiltrator.
>>
>>1530732
He said that the replicators were the heart of his operation and seeing as he is only in the Sierra madre, it is here.

As to it being accessible, it is simple logic: you don't make your factories inaccessible, it's infrastructure 101. Admittedly he may have fortifications or guards but we have gotten past many of those already. Plus he had to move them from their locations across the hotel to one region, very few of those would be easily secured, provide sufficient space and power.


Also, why would he ever drop from high alert? The ghosts and the holograms don't get tired or have other needs. They can maintain a solid vigil forever and thus the base will always be as defended as ever. The longer we wait the more defences and equipment he sets up.
>>
>>1530722
OK, changing my vote >>1530717
to support this.
>>
Guys gonna be away for a bit, don't forget to vote in >>1530713
>>
>>1530735
He's made extensive modifications to the penthouse, there's no reason he couldn't move all his replicators to one location and then put in sufficient fortifications to make it inaccessible to us. Not to mention it's likely to be one of the most heavily guarded locations in the entire casino right now and we're having trouble even dealing with the forces he's sent after us here.
>>
>>1530806
These are all hypotheticals, we can't know for certain without trying.


Anyhow my plan makes allowances for it being heavily defended: the time bombs are to distract him and his forces, convincing them that we are over there and are doing something big.
>>
>>1530808
Where do we even go from here though. Which direction
>>
>>1530816
Dunno, you think we could travel down the stairs and get off onto one of the floors and out of the building?
>>
>>1530825
The stairs with an army climbing up them?
>>
>>1530828
I thought they were coming from above?


Shit well, we could try blasting a hole in a wall or going down a floor if possible.


If all that fails, we transportalponder out of here and hope the vertibird team bothers to retreat.


Then we get equipped for a return trip and wreck his shit.
>>
>>1530832
>>1530825

Yes, there's an army climbing up the stairs, an army climbing down from the penthouse, holograms in the hallway and a balcony where we can use the Transportalponder and pop off a "RETREAT!" flare right in front of us.

Our stockpile of explosives is also heavily depleted from pointlessly trying to get to the elevator and from blowing a hole in the floor above us.
>>
>>1530754
In case it's not clear I'm supporting this guy>>1530840
>>
>>1530840
Yeah that sounds like the best course of action...
>>
>>1530840
Ther is a ghost person barracks we havent checked out yet. That might be important just fyi
>>
>>1530865
Yeah, I get the feeling that it might be over or near the production facility.
>>
Rolled 93 (1d100)

>>1530713
>find where the ghost and ammo for them is coming from no matter the cost.

Honestly hope we die for once. Might teach the anons who wanted to backstab something.
>>
>>1531423
True but it seems the dice gods want us to succeed this once. To teach us humility...
>>
>>1531428
My roll only counts if it's the one backed last I checked.
>>
>>1531436
oh
>>
>>1530713

ill vote for that>>1531423
>>
Rolled 21 (1d100)

>>1531482
>>
>>1531423
How about you stop being salty?
>>
>>1531538
How about you stop defending pure stupidity?
>>
>>1531538
>>1531544
How about we drop past conflicts and work on solving current problems?
>>
>>1531544
The only stupid action was jumping into killing him straight away, which we would have done anyway if >>1523949 >>1524004
Knew what they were voting for.
>>1531557
That would be great but some people can't contain their salt.
>>
>>1531564
>That would be great but some people can't contain their salt.
You're the one who called me salty mate, I just want proper cause and effect to take motion. Do something stupid, you get punished for it.
>>
>>1531617
>You're the one who called me salty mate.
Because you are?
>>1528258
>>1528621
>>1529850
And the latest one >>1531423
That's 21 hours of salt anon, you might want to see a Doctor.
>I just want proper cause and effect to take motion. Do something stupid, you get punished for it.
I wonder if i would have been the salty one if we had allied and Elijah's genocidal insanity and fucked us over.
>"Ally with the madman" what a great idea.
>Should have killed him first chance we got.
>Fucking diplomancers, this is the consequence for allying with God Damn Elijah.
>>
>>1531665
>Salt = Calling something stupid, Stupid.
Tell me more how this was a great idea to get an enemy we we're unprepared for anon? Please share this wisdom with me. tell me how this was a great plan and not stupid at all.
>>
>>1531700
its not stupid, you disagree. Its an important difference.
Also what's done is done, so continuing to be angry like this is salt.
>>
>>1531700
There it is.
There's the salt.
>>
>>1531715
What reason was there to be had to want to kill him so under-prepared?

>>1531720
Ah So you don't actually know 'salty' your just saying it. Got ya senpai.
>>
Okay since this arguement between your two sides is never going to end I propose a simple solution.


I am going to distract you with a few important questions: are we going with recharger rifles, conventional weapons, alien weapons, laser / plasma or some combination thereof for our armed forces?

Are we going to equip our early military, who will primarily be used for raiding and securing tech, with combat armour or with stealth suits?

Are we going to go a series of circular roads around Big mt for our city or a grid pattern or some sort of scientifically determined variant? Like hexagonal roads to mirror our concretes natural structure?

Are we going to focus on reproducing alien propulsion, their energy sources or their radiation and wound eliminating arches first?
>>
>>1531743
Because his capabilities increase faster than ours. We have 1 vending machine, he has 100. Every hour we spent preparing he prepares 10 times as much. Imagine how difficult things get as he places more projectors all around, but encased in vault metal, or seals up the ground floor so we can't even get in the hotel.

We didn't know exactly what he was capable of, but we could be damn sure he'd be capable of more the longer we wait.
>>
>>1531665
>That's 21 hours of salt anon, you might want to see a Doctor.
>>1531700
>>1531720
>>1531743
"Salt is an important part of an anon's daily diet. If salt intake persists for more than X hours, please visit your QM about it."
>>1531750
>I am going to distract you with a few important questions:
You can't distract us from the matters at hand!
>>
>>1531767
Seeing as OP isn't here we might as well start a few discussions which is what I am trying to do.
>>
>>1531743
>Implying it's not you, who's been complaining for 22 hours, that doesn't know what salt is.
>>1531750
I say we focus training recruits on Guns, Melee and Repair and give them conventional rifles first, as they climb the ladder they train in Science and Energy weapons and get recharger rifles, if they go above that, they get Alien weapons.

I think getting a mixed military would be good, move like Caesars Legion and send in stealth guys first to scout the enemy then attack.

I dunno.

We are definitely researching alien tech.
>>
>>1531750
>>1531750
hybrid plasma alien tech
combat armour- not everyone would be good for stealth, most people would be pretty hardy.
Hexagons arranged like a honey comb with the mountain in the middle
arches- clean and healthy people are happy people are productive people. Also we get plenty of energy from the mountain right now.
>>
>>1531793
>>1531767

its okay anons, One day you'll actually find somebody who loves you. Maybe each other.

>>1531750
Alien weapons RnD because they seem superior to our own in every fashion. Early military if we ever get Nylon will have that.
Roads will get stuffed in the future no matter what.
Energy source is the most needed, so it can fuel the radiation and wound elimination arches. With those we can quickly draw in mass numbers of people.
>>
>>1531806
>its okay anons, One day you'll actually find somebody who loves you. Maybe each other.
"Salt is a valuable part of quests."
>>
>>1531793
>>1531799
>>1531806
I think I need to rephrase that military question bit. I am referring to the fact that Brain wants us to go out and secure a bunch of techs and shit and that we won't be able to do it alone.Thus I want to take advantage of our isolated and unknown location plus our access to Chinese, alien, pre-war and other such technology.

By equipping our troops with stealth armour (enhanced with alien shields) to allow them to move in and out of our region without any chance of being detected and to avoid losses in combat through use of superior firepower in our first strike: achieved by use of alien-recharger hybrid guns, eliminating the need for ammo and greatly injuring the enemy. We can thus create a force which strikes from nowhere, has minimal supply lines and is highly effective in combat. A perfect strike force but unfeasible for an actual army for now thanks to the cost and difficulty of their production.


As to the city and alien tech, good to know but I would point out we can avoid our roads getting stuffed by building bigger than we need right now.
>>
>>1531829
This might seem stupid. But why not flying cars?
>>
>>1531864
dude- transporter booths. Like in the newest star trek.
>>
>>1531867
I haven't actually seen the new movie, What happens if both ends are full of people? Also that raises the question, Will they be the same as those we put in?
>>
>>1531871
we've teleported way too much to start asking that question.
As for the booth ends thing. I don't know they just the start booth. Probably just enter your destination address, and it ports you to right in front of it.
>>
>>1531864
The amount of energy, money, skill and training required to make such a vehicle feasible for anything other than novelty is greater than the amount of energy and money that would be required to just make a bigger road network by a significant margin.


>>1531867
>>1531871
Considering the only teleportation tech we have works only for us, nope. If you mean using replicators, that goes down hill fast. As to the effects of two people teleporting to the same place: meaty chunks everywhere...
>>
>>1531750
I'd rather we talk to our companions first about this and gather that intel, we don't seem to do that enough before going balls deep in matters.
>>1531829
This is a reasonable proposal. I'd agree on focusing making a techy strike force that can deploy and evacuate quickly, since those seem to be the strengths the other factions don't have.

>>1531806
>>1531809
On another note, I was one of the people voting against immediately attacking Elijah because of our half-baked plan that we were still half-baking. You just seemed to be lashing out at the time.
>>
Back.

Hmm, some good ideas on the human aspect of your military

I was anticipating you'd be more excited on war robot design since thats what the Brain wanted. He has lots of ideas on different types of war bots.
>>
>>1532268
>I was anticipating you'd be more excited on war robot design since thats what the Brain wanted. He has lots of ideas on different types of war bots.
I'm not ready for the robot revolution.
>>
>>1532268
the issue with Ai, is that if they want to do other stuff. They are gonna be harder to stop. I'm all for war bots though
>>
>>1532295
basic AI's in use already are tried and true. There would be no revolt problems from them. Its if we try making them smarter or something it becomes risky.
>>
>>1532306
This, no sentient robots, just worker and war bots.
>>
Retreat
>>1530719
>>1530738
>>1530860
Attack/Press on
>>1531423
>>1531482
>>
Rolled 100 (1d100)

>>1530051
>>1532320
>Attack/Press on
But for scouting, not the whole unstoppable warrior the anon was going for in that post. I just want us to find valuable, easily found spots like the vending machine factory before portaling out.
>>
>>1532342
...
Welp
>>
>>1532342
Okay before I write

As I said, 100's can't do the impossible, but they sure as hell help.

So it won't go exactly eve as written, but you will recieve the info you were looking for.
>>
>>1532342
ayy. Good going.
>>
>>1532342
Nevermind retreating then, this might get us in the vault.
>>1532361
Will we get a list?
>>
>>1532342
>>1532361
Hey if this gets us targets and loot, I'm all for it. Thank you for the day saving anon.
>>
>>1532382
well the first guy who voted attack rolled a 93, which is pretty good.
>>
Okay so assuming we can get the needed replicators out of here safely, what are we going to do about Elijah?


Part of me wants to just constantly harass him as the courier, taking down ghost patrols for their weapons and armour. Stealing the infrastructure that allows his holograms to work and shit.

Another part wants to try and decapitate his command and control structure immediately rather than weakening him slowly over time.
>>
>>1532361
>>1532371
Eh. I'd rather we not go for the vault. QM said we'll get a massive boon, but we can't do the impossible. The vault is beyond our current scope from the looks of it, but destroying all his external facilities and looting what we can grab like the AA defenses, vending machine factory, and the Ghost barracks won't be.

>>1532382
No problem.
>>1532392
That was dnJAym1v, the one you're replying to.
>>
>>1532401
I think we have a boon lying around we could burn to further improve the rolls...just to really push our odds.
>>
>>1532407
Oh shit, that actually might be enough. We do have a boon, yes. We didn't use our spare last thread.
>>
>>1532401
Ghosts are a limited resource too. All the ghosts who are have been since the bombs dropped.
>>
File: flamer.png (2.42 MB, 1920x1080)
2.42 MB
2.42 MB PNG
>>1532342
You realize several things. Several very important things.

One, the transporter. It doesn't have the range to reach the Sierra Madre.

Thinking quickly, you make some very fast and immediate jurry rigging. If you can just manage to get yourself to the Remnant Bunker in the Mojave, and so you begin fiddling with the device while desperately trying to shake off the horde. It proves impossible, but you manage to get the setting right.

The holograms begin hemming you in, every time you launch a pulse grenade to disable one, another comes to replace it or the pulse grenade doesn't always do the job. You make entire chains of ghost persons explode with energy weapons, but there's so many of them and they surround you.

It dawns upon you that this situation is untennable, and you turn around to escape. As you do you stare face to face with a Ghost Person, holding a flamethrower. Fire is nothing, you prepare to kill him.

He unloads his weapon. Its not fire. It's liquid cloud.

It seeps through the cracks of your armor, and melts the exposed non-metals. It BURNS. It burns worse than fire. You don't hear the MK2 suit automatically dispensing Med-x and stimpak over and over, the pain is just so horrible and you feel your flesh melting inside your suit, as you flop to the ground in pain.

Before the Ghost Person can finish you off with another blast, its head explodes. Another Ghost person kills it. You fainly see through blinded vision a ghost person dragging you to the Balcony, and pressing a the portal gun into your hand.

Before it squeezes your fingers around the trigger, it speaks. She speaks.

"Live. I'll see you at the Big Empty."

---

A moment later you wake up on the floor of the Remnant Bunker.

You wish you hadn't.

You can't get up, your muscles won't move, and you're trapped in a living hell of anguish for 24 hours until it recharges.

In the very faintest recessess of your mind, as you grit your teeth and feel your body struggle to survive as its being eaten alive by a caustic substance, you think to yourself.

That was Christine's voice.
>>
>>1532423
...that crazy, crazy bitch. She infiltrated his forces!
>>
>>1532423
>>1532433
A double-agent companion? Sweet.
>>
>>1532433
There's your 100 bonus
>>
>>1532423
>>1532433
>>1532440
>>1532443
This reminds me of Half-Life 2 now.
>>
Okay, now we are gonna pull some great escape style bullshit.

If we find out where he has his replicator plant and can dig a tunnel under neath it, we can move inside (her and possibly some others if we can make / steal / repair more suits and educate them on how to act) and link the tunnel up to the room before passing the machines down and out.


Alternatively, we plant bombs to destroy his AA. Then breach through the plant's roof and grab as many machines as we can in the chaos.

Alternatively, we just sneak a few out after having her show us where the production plant is and shit.
>>
File: maxresdefault (19).jpg (75 KB, 1280x720)
75 KB
75 KB JPG
A the SINK Balcony, Unity is watching out into the distance when they hear a plop land on the ground.

Their eyes widen, as they see the Courier's suit. . .covered in some kind of brown material, and seeping with blood and gore. A faint hand is raised, and an anguish voice cries out: "Auto-Doc!'

In shock, Unity bends down to lift you up, but then recoils as she touches the liquid cloud on your armor. Not in pain, so much as reflex, and she stare's as her hand literally starts melting, skin and flesh falling from the bone.

Nonetheless she reaches down and picks you up again, carrying you to the Auto-Doc. The SINK goes quiet as even the machines are surprised seeing a young girl carrying a much larger man in power armor man to the Auto-Doc, both of dropping blobs of molten flesh on the ground as they walk. As she shoves you in, she looks down at her arms.

They've been melted almost to the bone. Rather than try and scrape it off, her hands detach, like an injured reptile's defense mechanism, falling to the floor as it completely melts into slush. A new pair of arms begin to slowly grow on the stumps.

>Sink Auto-Doc
"Hey there- What in blue blazes IS this stuff!"

>Unity
"I'm not sure. This is the most caustic substance I've ever seen. It must be agony for him."

There's a sound of a chemical shower flushing inside the Auto-Doc

>Sink Auto-Doc
"I ain't ever seen anything this bad. His flesh is falling off the bone like some damn rotisserie chicken. Damn bones are melting too. His blood is practically stimpak and med-x."

>Unity
"I could sense his pain. . .it was horrible. It was even worse than the Ghouls. I would have converted him on the spot. . .but he said he didn't want to right now. Will he live?"

>Sink Auto-Doc
"I don't know. But I ain't gonna let this one die, not while my motherboard coolant systems are still breathing! Hey, Sink!"

>Sink
"Yes Doctor? Oh dear god what is that awful smell?"

>Sink Auto-Doc
"Get me about 10 liters's of that Chemical Neutralizer of yours, I'm gonna need it.

>Sink
"Please don't tell me its on the floor too."

>Muggy
"Oh its on the floor. It looks like someone decided to turn our room into a butcher shop. Ew its bubbling and steaming and-"

>Sink
"Oh stop! Don't describe it to me just. . .clean it up!"

>Muggy
"Hmph. Every time. 'Oh Muggy will you please clean up every single mess?'. Not even so much as a thank you."
>>
>>1532543
Muggy is the true hero
>>
>>1532550
He shall be our greatest, non-body part, adviser.
>>
Alright, gonna make a new thread
>>
>>1532543
someone needs to call back the away team
>>
>>1532574
They will return soon. It is not a problem.
>>
>>1532543
>>1532572
>>1532574
>>1532582
Can we ask them to get some scouting reports before they return? Since they're already there and not been fired upon yet?
>>
>>1532622
We have no communications with them.
>>
>>1532634
NEW THREAD




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.