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Nine words occupy your mind, etched into the giant executioner's sword that hangs over your head.
-~-CAST IN THE NAME OF GOD-~-
-~-~-~-~YE NOT GUILTY~-~-~-~-

You're out of breath, your head reeling with the exhaustion that's consuming your mind. Your wrists are bound in handcuffs, which are in turn secured to the heavy, uncomfortable wooden chair you sit on.

"Now is no time to be taking a rest." A slimy-sounding voice speaks to you from the darkness. "Can you remember anything, defendant? Anything at all?"
You think to yourself, something, anything that might help you find the words to speak.
A sterner, though kinder, voice addresses the first one. "Give the defendant time. This last semester has been quite troublesome." Then it asks you a simple question. "Defendant, can you state your name and occupation?"
You know that you're a student, a junior high school student... But your name...
The voices of your friends ring through your head, distracting you. You see from the perspective of someone on the ground, your vision fuzzy and indistinct.

A harsh male voice accompanies hands on your shoulders, trying to speak to you. "Hey, stay with us! Don't you dare die on us!"
"This can't be happening! Not you, too!" A terrified female voice seems almost on the verge of tears, choking back a sob at your condition.
Another female voice, deeper than the first, requests with alarm, "Who has a phone? Someone call an ambulance!"
The sound of phone tones follows, and when the emergency picks up, the man speaking seems like a grown adult, trying to remain calm. "Hello? Yes, we need an ambulance immediately at-"
Your head swims again, and the voices fade out.

Before you return to your questioning, someone says your name, and you remember.
Looking up at your captor, you reply, "My name is..."
>>Your name is...
>Solomon Read (Male)
>Patricia Clark (Female)
>Joshua Claude (Male)
>Helen Anderson (Female)
>Richard Wright (Male)
>Susan Young (Female)
>No, my name is... <Write-In>
>>
>>1510882
>Solomon Read (Male)
Pretty cool name.
>>
>>1510882
>>Solomon Read (Male)
Try posting in the general to grab more players OP
>>
>>1510915
>>1511062
"Ah, so you can answer." the slimy voice steps out from the shadows, revealing the alarming sight of a man in an expensive dark suit whose eyes are concealed by heavy black sunglasses. His smile is made of several razor-sharp rows filling his mouth like a shark. This must be the prosecutor, you guess.

He considers you like a slaughterer might consider cattle. "Mister Read, I believe you owe me something- something of great value." He becomes very serious. "Approximately five months ago, you sold me your soul."

When he says this, your blood runs cold. Selling your soul? That's not actually something you can do... right?
Right?

>>Did you really sell him your soul?
>That's impossible. I haven't sold you anything.
>Bull fucking shit I did.
>...Did I really?
><Write-In>

>>1511062
Already did yo >>1510898
>>
>>1511088
>...Did I really?
ah, didn't notice. Hope it helps, not super active over there right now.
>>
>>1511088
>>...Did I really?
>>
>>1511088
>Bull fucking shit I did.
>>
>>1511088
>>...Did I really?

I like the idea of just going "Wait a second, did I? Huh. Well shit."
>>
>>1511200
Although I didn't vote for it. What if it's, less I don't remember and more did I really? What if we played this Devil? A long shot, would be cool though.
>>
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>>1511088
>...Did I really?
SKELEPICS ARE RELEVANT AGAIN!
>>
>>1511113
>>1511141
>>1511167
>>1511200
>>1511225
>>1511244
You can't believe it. Selling your soul? How ridiculous. But he seems to believe it's true, and you are in very real danger.

"I'm afraid you did," the shark-toothed man holds up a folder and stares at you grimly. "In exchange for power, you signed away your soul. Now, at the end of your trials, I have come to collect what is rightfully mine."

You look down, your instincts telling you to shake your head 'no'. But the possibility hangs too heavily in your mind.
What kind of power would be worth selling my soul?

"He does not remember," the other voice says, though he does not reveal themselves like the other. "As I have previously stated, the defendant has endured much over the last few months."

The man who's interested in taking your soul seems impatient. "Very well. Then I call upon the witness to recollect the deal I have made with him."
Before you can ask what exactly that means, the other voice becomes booming, and the sound of a gavel rings out. "This is acceptable to the court. We will begin from Sunday, August 19th, and go until the end. No detail can be left unturned, to ensure a just verdict."

You begin to remember...

SUNDAY, August 19th (Weather: Mostly Sunny. Forecast for tomorrow: Mostly Sunny)

Crescent City. A new school year. A free ride to a prestigious school. New friends. All things you had been told to look forward to.
You don't remember most of the ride there, but your mind puts that aside, and focuses on your memory of that first day.
An unassuming room on the second floor, empty of everything but the bare essentials, and a pre-installed computer for school use. This was a fancy-pants academy, after all.

-=<(DAMOCLES)>=-
Tip: Camraderie provides bonuses both in daily life and in combat.
>>
>>1511254
-=<(FOR WHOM THE SWORD HANGS)>=-

You're unpacking the last of your clothing, putting it dutifully in the drawers where they belong. Looking out the window, you see the well-trimmed and maintained courtyard of your new boarding school.
It wasn't really your decision, but when you got the opportunity to go to Olympia Academy, there was really no refusing. Extremely prestigious, the school is a fast track to the big leagues in virtually every field one could imagine.
Your parents were extremely eager, and only didn't immediately accept for you because, for all their eagerness, they still wanted to ask you and make sure.

Checking yourself, you have your wallet and a set of keys that give you exclusive access to your room, as well as a fob that gives you access to the school doors.
Your parents gave you a supply of two hundred dollars on your debit card, as well as fifty dollars in cash, for miscellaneous expenses. They might send you more, but you doubt it.

As you survey your now all-too-tidy room, a knock rings out from the door.
"Yo, you in there?" A fellow teenage boy with a laid-back tone knocks again. "If you are, they're having a mandatory assembly in the gym- and sadly, it really is. They're handing out meal credit and stuff."

>>You in there?
>I'll be out in a second.
>Nobody lives here.
>You live across the hall?
>I'm Solomon, thanks for asking.
><Write-In>
>>
>>1511271
><Write-In>
Wait, seriously? I would have thought that an academy as /prestigious/ as this could do something...better? By the way, you live across the hall?
>>
>>1511293
Wait. Ignore this. I'm an idiot and can't read.
>>
>>1511300
I'll back this.
>>
>>1511271
>You live across the hall?
>I'm Solomon, thanks for asking.
>>
>>1511271
>>You live across the hall?
>You live across the hall?
>>
>>1511300
>>1511313
>Wait, seriously? I would have thought that an academy as /prestigious/ as this could do something...better?
When you let him in, the boy with the Crescent City Toreadors shirt seems confused. "Well, yeah. They give you a meal card and you swipe it to go to the cafeteria or get meals from nearby restaurants. Meal credit."

You believe the black-haired athlete is talking about the meal plan. You get three meals square, not all necessarily from the school- some restaurants and stands have collaborated with the school so you can eat there if you're out and about or prefer it.

>>1511300
>>1511317
>>1511326
>You live across the hall?
"Yeah, oh, right. I'm Keith Allen, I got here through boxing. But I'm an A student too, I swear. Except for English, but nobody ever uses that anyways."

You suspect your new friend has taken one too many blows to the head, but decide to chat with him for a bit while you two head to the assembly.

---

Entering the humongous gym, you look at the chairs and bleachers. The place is packed, there are hundreds of students of all grades here. You're in your third year of high school, but you got transferred here anyways. Apparently they transfer people after scouting them for a while.

You find a place to sit down with Keith before the mic is turned on and an authoritative-looking figure steps onto the raised stage put together for the assembly.
"I am Principal Brown," the well-dressed man at the podium states. He is the very image of a school principal- neat, imposing, and serious. "and I'd like to welcome you all to Olympia Academy."

He shuffles some papers in front of him, before clearing his throat and stating, "I'm sure you all are already aware of the key fob system. The doors close at midnight every night except Friday and Saturday night. At that time, all non-utility electricity will go off, and curfew will begin."

A small raucus of whispers stems from this comment, including a few boos and vocal protests.
"What the fuck?" your ever-eloquent acquaintance hisses. "A curfew?"

"We have provided you ample time in which to complete your assignments, and every room is outfitted with a personal computer that more than meets student needs. We have also installed an entertainment center for general use."

This doesn't seem to satisfy the crowd, or Keith, who jabs you in the ribs with an elbow. "Dude, that's such bullshit! A fucking curfew? I know about the doors, but the electricity too?"

>>How do you feel about the curfew?
>Relax, man, we'll find a way around it.
>It's midnight, though, who stays up that late?
>What bullshit indeed.
>They have their reasons, I guess.
><Write-In>
>>
>>1511457
>>It's midnight, though, who stays up that late?
But ultimately
>Relax, man, we'll find a way around it.
>>
>>1511457
><Write-In>
Yeah, cutting off the electricity definitely sounds excessive. And there's no way everyone here is actually going to stick to that curfew in the first place. Hopefully we can find a way to work around it.
>>
>>1511457
>>>It's midnight, though, who stays up that late?
>But ultimately
>>Relax, man, we'll find a way around it.
>><Write-In>
>Yeah, cutting off the electricity definitely sounds excessive. And there's no way everyone here is actually going to stick to that curfew in the first place. Hopefully we can find a way to work around it.
Maybe we can make a profit off of it?
>>
>>1511486
>>1511511
>>1511594
A well-dressed and groomed girl nearby gives you a dirty look, as if she were expecting you to pay attention. Keith ignores her.
The protests continue, and the principal gestures to a shaggy-looking blonde man in a lab coat and sunglasses. He looks like if Albert Wesker stopped going to the gym. "To address your obvious concerns with this arrangement, I'd like to bring Mr. Walter Bennet to the stage. He's the school technician and computer science elective teacher."

As Principal Brown steps aside temporarily, Mr. Bennet comes up to the mic and sighs, obviously tired of all of you already. "As Principal Brown said, I'll be your computer teacher. As for the curfew whining, I'd like to clarify a few things." He removes his sunglasses and holds up his index finger. "One, you will also receive personal tablets tomorrow in your homeroom classes, which are compatible with the entertainment center and most other things at the school. You will use them for your classes, so don't mess them up or jailbreak them. If it's absolutely essential you need to use your computer after hours, use that one- there won't be any network, but them's the breaks."

"At least it's something..." the boxer growls, and pounds his fists together.
The girl looks around and then shifts closer to you all, trying to get you and especially Keith to stop talking.

"Second, I'd like to remind the student body that internet access is a privilege, not a right, and will be revoked for unruly behavior. If you don't do anything particularly drastic, I won't get involved, but don't expect absolute privacy."

Allen rolls his eyes and mutters something under his breath. This is apparently the last straw for the pretty girl, who glares at him and whispers, "Have a little respect. Not everyone gets to go here, you know. They worked very hard to make this possible." Keith rolls his eyes at her, too, and tries to come up with a comeback.

Bennet finishes with his third statement. "Finally, the curfew is for security reasons. If you all really need to coop yourselves up in your room with your touchpad all night, I don't care. I'm not your mom, I won't tell you when to go to sleep. But don't complain when you're tired the next morning. You're still responsible for paying attention in class."

The girl seems vindicated at this. "See? You're just overreacting. If you were just patient, you would have found out that everything he said had a reason."

Keith snorts. "Yeah, right. I feel real privileged. Security from what?"

"Do you really not have any brains in your head?" The girl speaks to you. "You seem reasonable. What's your name? I'm Sofia Carrollo." She is a pleasant-looking girl about your age, with blonde hair and black eyes.

>>This is Sofia Carrollo.
>You think too highly of them.
>I take it you're old money?
>No need to be so formal. We're in the same class, right?
>I'm Solomon Read, and this is Keith Allen. We fight crime.
><Write-In>
>>
>>1511637
Tell her our name and then
>You think too highly of them.
>>
>>1511637
>>No need to be so formal. We're in the same class, right?
>>I'm Solomon Read, and this is Keith Allen. We fight crime.

Kek. Too good to pass up, really.

><Write-In>
Maybe they do have their reasons, but that doesn't mean everyone thinks they're good ones. Besides, at least complaining about it is something to do.
>>
>>1511637
>>>No need to be so formal. We're in the same class, right?
>>>I'm Solomon Read, and this is Keith Allen. We fight crime.
>Kek. Too good to pass up, really.
>><Write-In>
>Maybe they do have their reasons, but that doesn't mean everyone thinks they're good ones. Besides, at least complaining about it is something to do.
Thoughtless following of authority is good for the military, but the death of democracy.
>>
>I'm Solomon Read, and this is Keith Allen. We fight crime.
Allen is all on board with this idea. "Right! We're like Bonnie and Clyde!"

Sofia stares at Keith as if he had just grown another head, then coughs and suggests, "Do you perhaps mean 'Sherlock and Dr. Watson'?"

He shrugs and nods. "Uh, sure. Whatever you say."

>>1511690
>>1511706
>>1511712
>Maybe they do have their reasons, but that doesn't mean everyone thinks they're good ones. Besides, at least complaining about it is something to do.
>Thoughtless following of authority is good for the military, but the death of democracy.
"Hmph." Sofia tries and fails to hide her disappointment in you. "Everyone is entitled to their opinion, I suppose. I like to think you shouldn't look a gift horse in the mouth."

She then declines to talk to you for the remainder of the assembly. Keith mouths "What a bitch" to you when she's not looking.

After he steps down, Mr. Brown goes over basic schedule information. Tomorrow will be a 'free study' day, where students will move from class to class freely, with the only requirement being that they have to see a presentation for all of the required classes- math, English, social studies, one of the science classes, as well as other electives, including either PE or one sport.

The first true school day will be Tuesday, and that day you will be required to wear the proper school uniforms. A quick runthrough will be given on Monday for those who who have never had the uniforms before- they are provided by the school.
Uniforms are a dress shirt and tie with formal slacks, but are laxed on Friday after last bell, Saturday, and Sunday. The only restrictions are no 'provocative or vulgar' clothing, which you note is vague enough to mean anything a teacher likes.

Keith basically throws away the orientation pamphlet and picks up a meal card as soon as they're handed out. "Screw that. We've got the rest of the day free, right? Let's grab lunch, I know a place around here. Sarpinos, makes the best pizza you ever had. On me. We can take the train there."

>>Let's grab lunch!
>I want to see if there's anything else to do here first.
>Already had lunch, so make it dinner.
>I'll pay for myself, no need.
>What about that girl, Sofia?
>Crescent City has a train?
><Write-In>
>>
>>1511839
>>I want to see if there's anything else to do here first.
We need to see what we can get, where we can get it from, and where we can store things.
>>What about that girl, Sofia?
>>
>>1511839
>I'll pay for myself, no need.
>Crescent City has a train?
>What about that girl, Sofia?
>I think we might've ticked her off a little earlier. It couldn't hurt try and get on better terms with her, right?
>>
>>1511874
>I want to see if there's anything else to do here first.
There are vending machines all over the school, selling various drinks and snacks- all overpriced and all-natural, of course.

There's also a general supplies store, selling mechanical pencils and paper, art and sport supplies, and anything necessary for day-to-day life. The middle-aged woman behind the counter is reading the newspaper. "Card or cash?" she mumbles.

You have a closet that locks using your key- nobody but the school can open it. Now that you've emptied your trunk, you can pile stuff in that too, and only you can open that. It's large enough that you could fit inside it comfortably and close the lid.

>>1511887
>I'll pay for myself, no need.
Keith smiles. "Fine by me. It's not that expensive, anyways."
>Crescent City has a train?
The boxer's head bobs in emphasis. "Oh yeah. Goes anywhere that's anywhere in the city. Clover Building, shopping district, you can even go to the Bullfight Arena from here." He flaunts his shirt. "Go Toreadors!"
>What about that girl, Sofia? I think we might've ticked her off a little earlier. It couldn't hurt try and get on better terms with her, right?
Allan is confused again. "Dude, what? That chick is ice-" Then he seems to put two and two together, and grins. "Oh, I get it. But if I had to guess, she thinks she's too 'uptown' for you. Making a pass at her so soon is cruising for an ego bruising. Unless you really want to, dude."

As he lets you get a better grip on Olympia, he whistles and thinks silently. After you've made your routes, he shrugs. "So pizza or...Whaddaya want to do? I'm sort of following you around at this point."

>>Whaddaya want to do?
>Let's take the train to...
>>Sarpino's
>>Shopping District
>>Clover Building
>>Bullfight Arena
>I need to buy something... <Write-In what you're looking for>
>I really think we should talk to Sofia.
><Write-In>
>>
>>1512022
>closet that locks using your key- *nobody but you and the school
>>
>>1512022
>I'm kind of feeling Chinese...
>>
>>1512022
>>I need to buy something... <Electronic or Hardware Shop>
>>I really think we should talk to Sofia.
>>
>>1512022
>>I really think we should talk to Sofia.
Whatever the outcome of that may be, then...
>Let's take the train to...
>>Sarpino's
>>
Rolled 1 (1d3)

>>1512072
>>1512099
>>1512102
Gonna take
>I really think we should talk to Sofia.
and either
>I'm kind of feeling Chinese on 1
>I need to buy something... <Electronic or Hardware Shop> on 2
>Let's take the train to... Sarpino's on 3
Any tiebreaker that happens after the roll trumps.
>>
>>1512125
You're a bit torn as to what you want to do, given it's your first day here.
After a bit of agonizing, you finally come to a conclusion.
>I really think we should talk to Sofia... and I sort of feel like Chinese.
Keith is visibly beginning to question your taste, but admits, "Eh, I guess it's a little too early for the glory of Crescent City's pizza. Got to appreciate the city to appreciate the food. The best Chinese around here is Great Wall. They do pretty damn fast takeout, and the portions are great for the money you pay."

When you look for Sofia, however, you find she's left to somewhere you don't know.
"She can't have gone far, dude. She'll be back at the end of the night for sure, and who knows, we might see her in the city."

-=<(DAMOCLES)>=-
Tip: Going to the Arena will increase your Courage.
-=<(FOR WHOM THE SWORD HANGS)>=-

You take the train to Great Wall, and step inside to a cozy and quiet restaurant. The menus are neatly place in a holder on one of the tables, and Allan hands you one. While you're deciding, a girl nearby stands up from where she's sitting and moves over to your table.
"I hope you don't mind me saying, but you have an odd vibe," she tells you. Dressed out of fashion, this girl seems to be all there, but the sudden approach is so alarming it can't help but startle you.

"Uh, what?" Keith puts down his menu for a second.

"Him," the girl with the tye-dye shirt and jeans points at you. "You have, like, the aura of destiny around you. Also, the honey-glazed chicken is the best thing here."

>>You have the aura of destiny about you.
>Thanks, I try.
>How can you tell?
>I take it you're some sort of medium?
>This won't cost money, will it?
><Write-In>
>>
>>1512184
>I take it you're some sort of medium?
>...This won't cost money, will it?
>>
>>1512184
>>I take it you're some sort of medium? A follower of Lao Zi?
>>...This won't cost money, will it?
>>
>>1512184
>>Thanks, I try.
>>How can you tell?
>>
OOC: Sorry about that. Expected that to write faster.

>>1512250
>I take it you're some sort of medium?
"Kinda. People say I can see the future."
>>1512303
>A follower of Lao Zi?
"Not really. More of a psychic."
>...This won't cost money, will it?
"No, no need to pay. I just thought you would want to know is all."
>>1512381
>How can you tell?
"I see things others can't."
Pulling out a tarot deck, she places three cards on the table for each of you.

The cards she turns over for you are the Moon, the Fool, and Judgement.
"This is your past, present, and future. The Moon tells me that your way was clouded. You had no idea what to do before coming to this school. Now, the Fool shows me you will begin a journey that will decide who you will become. The last card, Judgement, tells me that you will need to make a crucial decision in the future, that will decide your character."

Before Allan can protest, she turns over the Chariot, Temperance, and Hanged Man.
"As for you, you got to where you are now not through talent or money, but through sheer force of will. Now, you will find yourself torn between many obligations. You must decide what must go and what can stay. Finally, you will find yourself changing your opinion greatly on something you hold dear. Your world will be turned upside-down."

At this, Allan picks up the Hanged Man.
Then, she stands up and begins to leave. "I already paid my bill, so I'll be headed back to the school."

Keith stands up to protest. "Wait, who are you?"

The hippie girl thinks for a second, and then turns around and replies, "My name is Ruth Flores. You'll find what you're looking for on your way back."

After she leaves, Allan sits in stunned silence and eats, ordering simply broccoli beef.

You spend $12 on the meal at Great Wall.

---

On the way back, Allan is completely silent, until you walk towards the train stop and pass by Sarpino's, only to see a familiar face. You stop Keith and point at Sofia, who is speaking to a tall man in a sauce-stained apron, who wears an eyepatch. She seems to know him well, and hugs him before she goes. Once he finishes hugging her, the man with the eyepatch stops her and points to Keith.

"Ah, niece! This is my best customer. Best young boxer ever." He walks over to Keith, Sofia awkwardly following him, and laughs. "Mister Allan! Come here with a friend for pizza, have you? Sadly, we will be closing early. Ran out of ingredients with so many people coming in." He points at Sofia. "Here, this is my niece Sofia. Very pretty, yes?"

Keith subtly swallows and tries not to put his foot in his mouth. "Uh, yeah. This is Solomon Read. He's new." He turns to you. "This is Mr. Sarpino, the owner. His grandpa founded the shop."

Sofia looks mortified, caught between Keith and her uncle. You should say something.

>>You should say something.
>Funny meeting you here.
>Do you work at the shop?
>We got off on the wrong foot before. We cool?
>What's your favorite kind of pizza?
><Write-In>
>>
>>1512460
>We got off on the wrong foot before. We cool?
>>
>>1512460
>Funny meeting you here.
>We got off on the wrong foot before. We cool?
>>
OOC: Its getting pretty late, but I'll stick around a little longer in case anyone else shows up or wants to play.
>>1512502
>We got off on the wrong foot before. We cool?
After a few seconds, she fidgets and forces a half-genuine smile onto her face. "I guess." She explains to her uncle. "We met earlier today, but it was more accidental than anything, so we didn't exactly get along."

Keith nods. "Oh, yeah, we're headed back to the school. Do you want to come along?"
Sofia doesn't really seem eager to go, but her uncle re-assures her. "With tough boxer and... moderately athletic boy- alongside you, you have nothing to fear. I will see you later, nipote." He kisses her in a familial fashion on the forehead, causing her to turn red in your presence.

Sofia grudgingly goes back to the school with you, boarding the train with an expression that might as well be carved on by how severe it is. Keith isn't in the mood for joking given everything that happened today, either.

-=<(DAMOCLES)>=-
Tip: You can increase Proficiency by crafting or holding a job.
-=<(FOR WHOM THE SWORD HANGS)>=-

As soon as you get back to the school, Sofia stops outside the entrance and apologizes to you.
"Sorry, I guess I was a little too intense," she twiddles her thumbs. "I apologize. It was unbecoming of me to make such quick judgements of you both."

Keith kicks at the ground and shrugs. "Uh, sure. Thanks."

Sofia waits for him to say something, but he doesn't pick up on it. After a while, she simply huffs and struts proudly inside. "See you two tomorrow, I guess. Don't fall down any stairs in the mean time."

After she storms off, Keith grumbles. "So she said 'we're cool', but we're not cool? Women, amiright?" He shakes his head. "What about the other one? The crazy chick? Was she telling the truth about your past?"

>>Was she telling the truth about your past?
>No, I've always known what I want to do.
>Yes, I've always been unfocused.
>What about you?
>Sofia was waiting for you to apologize, dumbass.
><Write-In>
>>
>>1512670
>Sofia was waiting for you to apologize, dumbass.

Also OP, just want to say I like your writing and the setting so far, keep it up. I'm excited to find out if this is going where I think it's going.
>>
OOC: Last post of the night, (probably).
>>1512632
Sorry for not tagging this in the last post.

>>1512721
You almost plunge your face into your hands in sheer disbelief.
>Sofia was waiting for you to apologize, dumbass.
(Your Charm has improved slightly.)

Keith scratches his head and sighs, this time in defeat. "I did it again, I guess. Never was good at reading women."

How on Earth is he that bad at it, though? I need to get Keith some social skills stat.

---

You two go inside and find that, sure enough, there's an entertainment center, and it is packed. Over five different widescreen televisions, some with consoles attached, a pair of arcade cabinets, two pool tables and an air hockey table. A door outside leads to a basketball court where people are playing pickup and a soccer field a ways off of the academy's main courtyard. The room is filled with people joking, having fun, and watching other people play. There's even a water cooler with paper cups by the door.

Keith is elated. "Dude, I thought it was gonna be some shitty ten-foot room with a couch. This is AWESOME. I take back everything I ever said about the Principal."

However, as excited as you two are, time is passing quickly. What do you want to prioritize?

>>What do you want to prioritize?
>Arcade
>Consoles
>Pool
>Air Hockey
>Soccer
>Basketball
>I'm going to bed, you go on ahead.
><Write-In>
>>
>>1512721
>Spoiler
I appreciate it, and I hope so. I have tomorrow open, so hopefully we get to introduce the main mechanic of the game pretty soon.
>>
>>1512805
>>Pool
>>
>>1513465
>Pool
You pick up a cue stick and wait for a table to open up, eventually nabbing one and starting your game. In a few minutes, you're caught neck and neck with Keith, and the game is coming to a close. Keith scratches, and grudgingly puts the cue ball in your hand. You put it down, and line up your shot.
There are two balls left for you to sink- the one ball and the eight ball. You know that if you don't sink them both before Keith gets the cue ball back, he'll get a shot at the eight ball, and if he sinks it, he wins. You need to be precise about this.

Skill Check: Proficiency
Your current Proficiency: 1 (Basic)

>>Win the game
>Be badass- sink them both in one shot (DC 15)
>Be patient- sink one and then the other (DC 13)

To make a skill check, everyone linking to the post rolls 2d10+1. The post number in the majority that is closest to the number I roll will be chosen, the better of the two on a tie. Any additional 10s rolled add +1 to a check, to a maximum of +3.
>>
Rolled 4, 3 + 1 = 8 (2d10 + 1)

>>1515392
>Be patient- sink one and then the other (DC 13)
>>
Rolled 3, 4 + 1 = 8 (2d10 + 1)

>>1515392
>Be patient- sink one and then the other
>>
Rolled 2, 5 + 1 = 8 (2d10 + 1)

>>1515392
>Be badass- sink them both in one shot (DC 15)
>>
>>1515416
>>1515420
>>1515447
>Chance of rolling an 8 or less total on 2d10+1: 21%
>Chance of rolling an 8 or less total on 2d10+1 three times in a row: less than 1%
The fuck?
>>1515420
>Be patient- sink one and then the other (FAIL)
You line up the shot to sink the one ball first, and manage to do it. It barely clunks into the pocket. Then you carefully line up the shot to sink the eight ball in a corner pocket, and carefully strike it. It crawls towards the pocket, and you wait with baited breath for it to drop. After about thirty seconds, you realize to your horror that it's stopped directly on the edge of your target pocket, lined up perfectly for Keith to sink it.

You grudgingly swallow your pride as Allan is easily able to sink the now-perfect shot, summoning all of your willpower not to break the cue stick over your knee in frustration. At least he's a good sport about it.
(Your Proficiency has increased slightly.)

After a while longer, you regain your honor with a won game, but the entertainment center slowly clears out. It's getting late, and you feel like you need to get to sleep.
"Goodnight, dude," Keith waves as he leaves to his own room and yawns, stretching his arms.

---

Back in your room, you lie back on your bed and stare at the ceiling, unable to sleep. Nervousness, maybe? Boredom?
Whatever your reason, you can't even bring yourself to change out of pajamas as you continue to let your mind wander.
Suddenly, the hum of power vanishes. Oh yeah, the electricity. You planned on finding a way around that. Maybe tomorrow.

After about half a minute, you feel something fall on your face. You think you're crying, until you touch it with your hand. It's red, smells like- blood?
You sit up in alarm, only to find that the light coming through the window is red, not the pale light of the moon. What the fuck is going on?

>>What the fuck is going on?
>Check your phone
>Check the bathroom
>Look to see if there's anything else in the room
>Search for a weapon <Write-In>
><Write-In>
>>
>>1515501
>Check your phone

Also fucking dumbfounded by those rolls
>>
>>1515501
>Search for a weapon <Write-In>
Baton,tonfa, or makeshift taser
>>
>>1515501
>>Search for a weapon (Ultra Greatsword)
>>
File: Red Moon Over Hell.jpg (52 KB, 567x561)
52 KB
52 KB JPG
>>1515511
>Check your phone
You instinctively check your phone, but it's completely dead, not responding no matter what you do. It was at 30% battery before, so this doesn't make any sense.
>>1515524
>>1515538
You look for anything that could be used as a weapon, instantly regretting not bringing the replica Ultra Greatsword from the hit series Ultra Fantasy. You bought it at a convention, but your parents figured the school would confiscate it.
You do have a tiny memento baseball bat from an old game you went to, and heft it in the hopes that it's better than nothing.

While this is happening, your closet slowly creaks open, driving your heart into your throat.

A huge, black hand with garishly long fingernails pulls open the folding door, revealing a garish, disfigured face with an oversized jaw and saliva and blood dripping from it. Even hunched over, this hairy, sore-covered abomination is easily seven feet tall, and stalks out of your closet, opening its rotten mouth and creeping towards you, raising both of its talon-filled hands to try and catch you. This thing is so disfigured it shouldn't be able to move, but it's looking to make you its meal.

You instinctively move away from it, pinned against a wall. This is a dream. It's the only explanation that makes sense, and you REALLY don't like the alternative. You try to raise your impromptu weapon, but the THING grabs your arm as you do and throws you against the wall. Your head makes contact first, and you fall onto your bed before being pinned down by one of its huge hands.

Struggling for life, you can feel it breathing on you, trying to bite down on your neck, until suddenly the sound of footsteps causes it to look up. In the next two seconds, someone taller than you kicks down the door to your room, yells, "Get down!" and fires two shots into the head of the monster with a pistol.
With a ghoulish screech, the monster that was pinning you down a second ago melts into a black puddle. The man, who is wearing a dark suit and a face-concealing mask, runs over to your side.
"Thank goodness I got here in time. Are you all right?"

>>Are you all right?
>For a certain value of 'all right'...
>Super.
>I take it you're the security?
>Where the hell were you?
>What was that?
><Write-In>
>>
>>1515567
>>For a certain value of 'all right'...
>>I take it you're the security?
>>What was that?
>>
>>1515567
>Please tell me you're here to wake me up.
>>
>>1515567
>>Super.
>What the actual FUCK was that!?
>>
>>1515574
>For a certain value of 'all right'...
He nods, and relaxes a bit.
>I take it you're the security?
"Yes, I am. You may call me Durendal. Stay behind me- I am much more durable and expendable than you." His voice seems slightly modulated. Something's also wrong about his eyes, but you're not sure what.
>What was that?
"A Curse- specifically, Boogeyman. There's no time to explain any further yet, we need to go."
>>1515577
He seems to contemplate how to respond. "...I need you to act as if your life is in danger. Keep your wits about you, and warn me if you see anything else. Normally, I would have backup, but this is an anomaly."

Your suited defender stands up and reloads, before becoming alarmed at the sound of Keith's door opening. He prepares to guard you until he sees that it's only the athlete in pajamas.

"What's going on?" Keith asks, terrified. "I heard gunshots..."

"Another?" Durendal thinks, but puts the thought aside. "We need to get to a safehouse. There's one downstairs. Follow behind me."

Got Souvenir Bat.

The halls are the same as they were when you were 'awake', except that the paint is chipping and in some places even dripping blood. As you make your way down the stairs, Keith is legitimately terrified, fists raised defensively. "What's going on?"

"If all goes according to plan, you won't remember any of this. Just keep calm and-"

A scream comes from the girl's wing on the second floor, and you recognize it as Sofia.

Durendal is astonished. "Three? What's going on?" Then he motions to you all. "I don't sense any enemies ahead. Go into the entertainment area, there should be a red door. Open it and go inside, and whatever you do CLOSE THE DOOR BEHIND YOU."

"Dude, what?" Keith asks. "We can't just leave her!"

"I'll get her. You go ahead."

>>We can't just leave her!
>Trust him, Keith.
>Trust me, we can't fight those things.
>We're going with you.
>Durendal, give us something in case enemies show up.
><Write-In>
>>
>>1515655
>Durendal, give us something or tell us where to find something in case enemies show up.
"God is this a game of Persona or Devil Summoner or some other bullcrap murder spree?"
>>
>>1515655
>>We're going with you.
>>
>>1515655
We're the protagonist. Bout time we started acting like one.
>We're going with you


Also I am really digging the style you have going here, Persona/SMT-inspired without feeling like a direct copy/paste, and not trying to write from a foreign perspective. Good pre-game work, OP.
>>
>>1515655
>>Trust him, Keith.
>>
>>1515726
Formatting error, I thought I fixed that, give me a second.

>>1515671
>>1515691
>We're going with you.
Durendal does not seem amiable to this, but decides that you're going to ignore him if he tries to prevent you.
>>1515670
That's pretty much what it was pitched as >>1493095, so yes.
I was sort of hoping my terrible writing was what would sell it.

>Durendal, give us something or tell us where to find something in case enemies show up.
He thinks this over, and then says, "Do you have firearms training? Please, don't lie to me."

Keith nods. "Dad had me learn in case I needed to."

Immediately upon receiving this confirmation, the suit pulls out two Bulletta 92s from his jacket, and hands them to you.
"You won't hurt them with that dinky bat or your fists."

"You carry around multiple guns?" Keith hesitantly takes one.

"I carry around six. Let's go."

As you run back upstairs, the door to Sofia's room is blocked by a titanic pirate-like figure, who turns and stares at you when it sees you. It wears an oversized hat and has a hook hand. In fact, it's dressed quite nicely for a giant monstrosity, and it's not as ugly as the other thing that attacked you.

Withdrawing the sword it's reached into Sofia's room with reveals the oversized rapier to be over five feet long. It points the weapon at you and rushes with a war cry.

Battle Engaged!
"Captain Hook?" Durendal asks. "This shouldn't be that hard. Just aim."
>Durendal goes
>Fire (7, 10)+4 = 21
>Great Success!
Captain Hook is shot twice, but does not go down. He only looks moderately hurt, despite the powerful attack.

Order: Durendal, (You), Hook, Keith
Enemy Status: Healthy (1 Enemy)

>>Command?
>Fire (2d10+0, medium Piercing damage)
>Melee (2d10+1, small Bludgeoning damage)
>Order (Tell Keith to do something specific)
>Item (Empty)
>Flee
><Write-In>
>>
Rolled 8, 9 = 17 (2d10)

>>1515733
>Fire
>>
Rolled 10, 10 = 20 (2d10)

>>1515733
>Fire
>Look for a weakness to exploit.
>"Did you say Captain Hook? As in Peter Pan? Got any crocodiles handy in that suit of yours?"

What's the kickin' first boss music?
>>
>>1515749
I propose https://www.youtube.com/watch?v=pwJZbUfmsec
>>
Rolled 3, 3 = 6 (2d10)

>>1515733
>>Fire

Rather appropriately I'm playing P5 right now. Just started Futaba's dungeon.
>>
File: DAMN.gif (5.71 MB, 480x270)
5.71 MB
5.71 MB GIF
Rolled 3, 1 + 0 = 4 (2d10 + 0)

>>1515733
Oh, I know, I was just having the character say it outloud in game. (Tongue-in-cheek and all)
>Fire
>>1515749
DAMN
>>1515769
Noice
>>
>>1515769
Her dungeon is dope. One of the more mechanically interesting puzzle collections in the game.
>>1515759
Bless Atlus and their sound design, damn. Whoever did this, and also Shoji Meguro, are VGM gods.
>>
>>1515737
>>1515769
>>1515749
>First attack is a crit
Guess you have the devil's luck.
>What's the kickin' first boss music?
Whatever the fuck you want it to be, apparently. I was thinking of https://www.youtube.com/watch?v=iXjOs8gjOjQ, but I have highly varied quality when it comes to taste in music.
>>1515759
That works, too.

>Fire(10, 10)+0 = 20(!)
>Critical Hit!
As soon as you see Captain Hook reel back from Durendal's shots, you fire your own as well, and shoot him in the face. This drives him to the ground, trying to protect his now-marred visage and overcome the sudden pain.

With this opening, you get another attack.
<Bonus Round!>
Order: Durendal, (You <Bonus Round!>), Hook, Keith
Enemy Status: Wounded (1 Enemy)

>>Command?
>Fire (2d10+0, medium Piercing damage)
>Melee (2d10+1, small Bludgeoning damage)
>Order (Tell Keith to do something specific)
>Item (Empty)
>Guard
>Flee
><Write-In>

OOC: Note that normally, I would have taken >>1515776, but crits take precedence unless a crit fail shows up. Also, I'm using wraparound for picking posts (10 is considered 'close to' 1) because it would skew the odds otherwise.
>>
Rolled 2, 8 = 10 (2d10)

>>1515800
Might as well shoot him some more.
>Fire
>>
>>1515800
(I mean (1)0 in terms of post number, hurp durp. Guess I look at dice too much)
>>
Rolled 2, 5 = 7 (2d10)

>>1515800
>Fire

Double tap!

Have you decided on a central theme for the quest, much like Persona games tend to have one? I feel like that would inform the aesthetic and make music choice easier. Also do we have canon appearances for the characters?
>>
>>1515814
>Spoiler
Selling your soul, or, more specifically, selling out part of your morals and personality for some other benefit. You'll see what I mean later.
>>
Rolled 2, 10 = 12 (2d10)

>>1515800
>>Fire
Hope we don't need to conserve ammo atm.
>>
>>1515822
Gettin maybe a Metal Gear Rising vibe then, to mix in with the MegaTen music? Speaking of mixing, feast on this.

https://www.youtube.com/watch?v=fHcA3XS2nPs
>>
Rolled 9, 5, 3, 7, 10, 10 = 44 (6d10)

>>1515814
>>1515828
No, you don't. I'm not being that nitpicky.
>>1515809 (Select)
>Fire
>(2, 8)+0 Moderate Success
Your bravado doesn't really stick around, as Hook soon gets up after you land a few more shots.
Hook
>Pirate Blade (+4, medium Slashing to all)

Keith
>Shot (+1, medium Piercing to Hook)

Durandal
"I can't risk that we're not so lucky moving forwards."
He concentrates and crosses his arms. After about half a second, his figure becomes warped and distorted, before becoming much larger and changing shape into a medieval knight carrying a war horn in one hand and a sword in the other. Putting the horn in his mouth, the knight blows into it, causing a wave of thunderous sound to sweep out of it and nearly deafen both you and Keith.
>Horn Cry (+6 (Durandal is Strong, enemy is Weak), medium Wind to Hook)
The sound pummels Hook, and

-RESOLVES IN NEXT POST (I might decide to roll NPCS and enemies off the site to speed things up).-
>>
>>1515860
You can just roll for them before you do the write up of a fight.
>>
I just realized I've been evaluating this wrong. This is American Arcana. Enter Sandman is the perfect BGM for emergencies occurring during the not!DarkHour where fairytale/collective myth is coming alive.
https://www.youtube.com/watch?v=twCiaclNvqI
>>
>>1515873
I'll do that then. Kinda half-did that in my last post, but it's been a while since I did this sort of thing last.
Pirate Blade wounds you all, bringing you and Keith both to Bloodied and Durandal to Wounded.
Shot only moderately wounds Hook, but with both shots being made, brings him to Bloodied.
>>1515860
...Blows a hole in the pirate's chest with a singular strike. Captain Hook lets out a horrible screech and then melts into goop, with only his hat being left behind.

Durandal shifts back into his normal form, still masked, and sighs in relief. "I'm sorry to have let this happen to you all."

Once she sees the coast is clear, Sofia carefully moves outside of her room, nearly in tears. She looks at you all, and the masked man, and says, "Thank you..." before openly weeping in relief. "I thought... I thought I was a goner..."

Keith seems sorry for her, but Durandal has no time for this. "I may sound insensitive, but we need to move. While Hook is down, we haven't got time to dawdle." He reaches into his pocket and pulls out another gun to hand to Sofia. "Take this and..."

Little Boy
Suddenly, a burst of blue energy launches Durandal across the room, and he slumps over with a huge burn mark in his suit. He twitches and tries to reach out, but ultimately falls still.

"Dude, look!" Keith yells, and points at the hat. The body that was formerly there is somehow restoring itself, and as he climbs out of the puddle, Captain Hook's face is distorted and weird, one eye glowing with the same sort of blue energy he used against Durandal.

https://www.youtube.com/watch?v=R3YcANVqmIM

Sofia shrieks and attempts to point the gun at the twisted Hook.
You don't have time to think, as you're thrust back into the heart of battle with your best fighter down and your enemy completely restored.

Order: Durendal<Down>, (You), Hook, Sofia, Keith
Enemy Status: Healthy (1 Enemy)
>>Command?
>Fire (2d10+0, medium Piercing damage)
>Melee (2d10+1, small Bludgeoning damage)
>Order (Tell Keith to do something specific)
>Item (Empty)
>Guard
>Flee
>Plead
><Write-In>
>>
Rolled 2, 2 + 1 = 5 (2d10 + 1)

>>1515856
>>1515892
Personally I think we should go with songs like Devil went down to Georgia, The Small Print, Deal with the devil. Granted its a little on the nose, maybe mix some tracks from Berserk in their too.

>>1515895
>Melee (2d10+1, small Bludgeoning damage)
Fight to the bitter end.
>>
Rolled 7, 1 + 1 = 9 (2d10 + 1)

>>1515895
>Order (Tell Keith to do something specific)
>Retreat down the hallway with Sofia, we'll try to cover them.
>Melee (2d10+1, small Bludgeoning damage)
>>
Rolled 1, 9 = 10 (2d10)

>>1515895
>Fire
"Tick Tock, asshole!"
>>
Rolled 8, 8 = 16 (2d10)

>>1515895
>Fire
Do what we do best, despite the hopelessness of this situation.

Also seconding >>1515902's direct command to Keith.
>>
So what do we look like?
>>
>>1515915
I'd like to know this too, I could throw together a quick sketch probably.
>>
>>1515915
No canon appearance as of yet far as I can tell. I've just been imagining a similarly blank slate like P4's protagonist.
>>
Rolled 8, 10 = 18 (2d10)

>>1515895
>Fire while running
>Order (Keith to retreat with Sofia)
>>1515897
The Devil or Jesse James? https://www.youtube.com/watch?v=z_fu_Fyw4q8
Also, if we get summons, I want to be able to select music for them.
>>
So we're doing Bo3 for combat rolls?
>>
Rolled 9, 7 + 4 = 20 (2d10 + 4)

>>1515897
>>1515902
>>1515904
>>1515906
>>1515924 (Selected, highest of tie)
"Get out of here!" you tell Sofia and Keith, then defiantly stand up against Hook."Hey, Tick Tock, asshole!"
>Fire (8, 10) Great Success
You loose two shots into his chest, which Wounds him, but only barely.
In response, he raises his sword, which glows bright blue, before bringing it down on you, intending to chop you in half.
Test Site:+4, Large Nuclear damage to one foe

>>1515915
Group vote, or if you can't agree, brown hair and green eyes. Keith is slightly taller than Read, but not by much. Solomon is at least 5'10 in freedom or 178 cm in weeb.
>>1515930
I pick the post who is part of majority and whose number is closest to mine, giving you the benefit of ties.
>>
Rolled 1, 3 + 1 = 5 (2d10 + 1)

>>1515935
Are we dead? If not:
>Melee
>Order (Keith, Fire)
>>
>>1515924
Maybe a little Barns Courtney?
https://www.youtube.com/watch?v=ERviRJmCveM

https://www.youtube.com/watch?v=GySIToHCPac
>>
>>1515935
That's an odd system but alright


As far as appearance how about this anons?
>>
>>1515944
I can get behind this. Maybe a little Two Steps from Hell for summons? First Rogue-ish one is gonna be El Dorado though: https://www.youtube.com/watch?v=ZmLvX-oIwSI
>>
>>1515946
Nah, seems too old and developed. I was thinking that the MC would be a bit more like Percy from Critical Role or a younger Spike from Cowboy Bebop.
>>
File: 1376334400896.png (338 KB, 786x1017)
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>>1515946
Too old looking, we're a third year high-schooler. I was thinking more Dick Grayson-ish
>>
>>1515935
As Keith grabs Sofia and forces her to flee, pulling her and then picking her up as she tries to shoot at Hook, the sword comes down and basically explodes at your feet, launching you and causing you to roll on the school floors until you collide with Durandal. Hitting him hurts a lot more than you'd expect.

"Yo! SOLOMON!" Keith yells, hesitating just a bit. You're too tired to hear him, and hurt all over. In fact, you feel like you need to close your eyes...forever. Your clothes are a wreck, you lost your grip on your gun, and you're sure to die if Hook so much as glances at you.

You don't have anything left. At least you saved Keith and Sofia.

What do you think you're doing? Don't you want to live?
A voice enters your head all of a sudden.
Don't you want to live, no matter what? I can grant you power.

Something within you resonates with this question, and your throat tightens.
>>Don't you want to live more than anything?
>Yes, grant me your power.
>I don't need to live that badly. I did all I could.
>>
>>1515955
>Yes
"Alright devil, though it might be a sin, I'll take your bet but you're gonna regret, cuz I'm the best that's ever been."
>>
>>1515955
>Yes, grant me your power.
But living has no meaning if one is but a shell. An idea, a true ideal, is worth more than life.
>>
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>>1515961
>Yes, grant me your power.

>"Alright devil, though it might be a sin, I'll take your bet but you're gonna regret, cuz I'm the best that's ever been."
Kind of want to save that for when we fight the Devil

>>1515954
Don't really like Dick's look to be honest how about this?

>>1515967
Come on man no one talks like that.
>>
>>1515955
>Yes, grant me your power.

Trying to find some kickass awakening music
>>
>>1515971
Is this a vote?
>>
>>1515978
My bad, format error
>Yes, grant me your power.
>What have I got to lose.
>>
>>1515971
>>1515971
Nah see, that's where the refrain comes in "Now you come back if you wanna try again, I done told you once you son of a bitch I'm the best that's ever been"

But I agree, mostly just posted it because we'd been discussing country music. I think it'd be a cool character trait if we're a big music buff. As far as the picture, I could agree, but I'd rather source from American animation if at all possible.
>>
>>1515986
I got what you we're going for, it just feels kind of weird to quote a country song like that. But I do like the idea of being a music buff gives us a hobby to build off of. I'll see what I can find for a picture that's more western.
>>
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>>1515971
>>1511839
>Thoughtless following of authority is good for the military, but the death of democracy.
We said that, so...plus, if you are ever going to talk weird about stuff, when is a better time than a soul contract with a literal devil?
>>
>>1515955
>>Yes, grant me your power.
Survival, no matter the cost.
>>
>>1515998
You said that, no one else backed you saying it. And the fact we're a normal teenager not a cryptic sorcerer in a fantasy novel means we shouldn't be talking like that.
>>
>>1516003
Alright, alright, chill out man.
>>
>>1516007
Its a pet peeve of mine
>>
>>1515961
>>1515967
>>1515976
>>1515980
>>1516000
>Yes, grant me your power.
Laughter replaces the voice as your arms and legs suddenly feel restored.
It is as I suspected, human. Very well, I will grant your request.
Your eyes jolt open, and suddenly, you feel your whole body shaking profusely.

You look at your hands and you see red claws, and when you look at your clothes, they have turned to magician's robes, all black. You feel larger, more aware, more powerful. You feel like you could fight an army.
https://www.youtube.com/watch?v=qKggnBh2Mdw
And now, a new voice enters your mind.
I am Faust, the grasping for power that rests within all men. Though I respect no man and fear no god, I will be your arm should you promise me power infinite.
A heavy, bound book with a blood red cover attaches itself to your sleeve, connected to a gold chain. You fell it's going to be useful in the near future.

This causes Captain Hook, who was about to kill you, to falter and back up.
"Let's try that again."
Order: (You), Hook
Enemy Status: Wounded (1 Enemy)
>>Command?
>Outwit (2d10+6, medium Psychic damage to one foe. Faust is strong, target is weak)
>Mental Vampire (2d10+6, small Psychic damage to one foe, drains. Faust is strong, target is weak)
>Boost Attack (+2 bonus for three rounds)
>Change Myth (No other Myths)
>Change Back
>Change Order (No other allies)
>Item (Empty)
>Guard
>Flee
><Write-In>
>>
Rolled 7, 6 + 6 = 19 (2d10 + 6)

>>1516010
>Mental Vampire
>>
Rolled 10, 3 + 6 = 19 (2d10 + 6)

>>1516010
>>Outwit (2d10+6, medium Psychic damage to one foe. Faust is strong, target is weak)
Time to bring the pain
>>
Rolled 6, 3 = 9 (2d10)

>>1516010
"Faust huh? This can't end well... Eh, when in Rome...Let's rock!"
>Outwit
>>
Rolled 9, 2 + 6 = 17 (2d10 + 6)

>>1516010
>>Outwit
>>
>During the term of the bargain, Faust makes use of Mephistopheles in various ways. In many versions of the story, particularly Goethe's drama, Mephistopheles helps Faust seduce a beautiful and innocent girl, usually named Gretchen, whose life is ultimately destroyed when she gives birth to Faust's bastard son. Realizing this unholy act, she drowns the child, and is held for murder. However, Gretchen's innocence saves her in the end, and she enters Heaven after execution. In Goethe's rendition, Faust is saved by God via his constant striving—in combination with Gretchen's pleadings with God in the form of the eternal feminine. However, in the early tales, Faust is irrevocably corrupted and believes his sins cannot be forgiven; when the term ends, the Devil carries him off to Hell.

Yikes, seems like we'll be set up to sacrifice our social links in order to save ourselves, or accept our consignment to hell. Tough break, Solomon.
>>
>>1516019 10 grants +1 to roll (so caught up in the combat rules I forgot about that)
>>1516020 (Closest)
>Outwit (6, 3) +6 +1 = 16 Great success
Reaching out a clawed hand, you make esoteric symbols and dazzling lights appear all around your foe, hoping to crush him with your superior mental fortitude. Captain Hook is obviously in great mental pain due to this, and his body language makes it clear the shadow is begging you to stop, being brought to the state of Dying.

Plead
Interestingly, Captain Hook seems to be begging for his life.
"Cease! How is it that you have suddenly become able to defeat me? Who sent you?"
>>Who sent you?
>The devil.
>Davy Jones.
>Blackbeard.
>Peter Pan.
>Nobody sent me.
>Devour (Faust will consume this Curse to absorb its power.)
><Write-In>

>>1516035
I will tell you that your Camraderie is VERY important to the final decision. You're not far off.
>>
>>1516048
And this post too, sorry, you didn't get picked. I turned down best of three to keep rolls more even. >>1516034
>>
Rolled 1, 9 = 10 (2d10)

>>1516048
>The crocodile.
>Devour
>>
>>1516048
>Davy Jones.
>But I might be willing to keep you from walking the plank if you join my crew (Attempt Negotiation)
Time for negotiation at the end of a bat
>>
>>1516057
I guess I didn't make this clear, but this is Negotiation. If you answer in a way they're willing to accept, you add them to your Myths (because you 'share a mind' with them.) Devouring just improves Faust.
>>
>>1516048
>Davy Jones.

I would recommend not dropping such big hints for major plot points, it's an easy way to make people lose interest
>>
>>1516062
>Spoiler
Fair enough. Sorry about that.
I'll probably add in a twist just to make it up for you.
>>
>>1516048
>>The crocodile.
>>Devour

Kek, this'd be hilarious.
>>
>>1516070
Ah, having read >>1516061
I'd just to say, I'd prioritizr negotiation over devour
>>
>>1516055
>>1516061
Interesting, I'll keep that in mind for next time, but this asshole hurt our new party. Time to throw him to the dogs.

How loose is the term myth in this case? It'd be sick if for example General Patton was a Chariot Myth. Or more traditionally Wendigo as a Devil or Tower
>>
>>1516073
>Not wanting a cool pirate in the party
Shut up Ryuji Captain Kidd is great.
>>
>>1516074
>>1516074
To use your own argument against you, we're not (yet) aware of the metaphysical mechanics in character, and we're in a life-or-death fight for the first time in our young lives, all while high off our ass on a hellfire-powered trip.

We toast him. Zero reason to think he's cool right now.
>>
>>1516055
>>1516073 (Devour)
>>1516057
>>1516062
>>1516072 (Negotiate)
Down to numbers, mateys.
>Davy Jones
Hook sighs in defeat. "I suppose I've pushed my luck far enough. It's the locker for me, then?"
The book chained to your sleeve rises and opens, and Captain Hook turns into 'ink', jumping onto the page and drawing himself on the second page, as well as a description of himself.

>Captain James Hook is Peter Pan's archenemy and a pirate captain of the brig Jolly Roger. In the past, he was Blackbeard's bo'sun. He fears the sight of his own blood, which is alleged to be unnatural in color, and the crocodile who pursues him after eating the hand cut off by Pan. An iron hook replaced his severed hand, which gave the pirate his name. After getting a taste of Hook, the crocodile pursues him relentlessly, but the ticking clock it has swallowed warns Hook of its presence.

Captain Hook can now be used as a Myth in battle.

You satisfy yourself with enslaving the pirate captain rather than obliterating him. Now that that piece of excitement is over, you look over yourself. You seem fine physically, though you'll have to change eventually.
The other two have run off, and Durandal is still motionless. You collect the gun and prepare to move on.

>>What now?
>Find Sofia and Keith
>Learn more about your new power.
>Help Durandal
>Go to the red door
><Write-In>

>>1516073
I think you'll enjoy this 'game''s version of Yoshitsune. No spoilers as to who they are.
>>
>>1516085
>Learn more about your new power.
>>
Rolled 6, 9 = 15 (2d10)

>>1516085
>Help Durandal up (carry if necessary)
>Find Sofia and Keith
"Hey Suit, I'm guessing you can do this too huh, get up and help me figure out why a devil just jumped out of my head."
>>
>>1516085
>>Help Durandal
>Find Sofia and Keith

Let's make sure nobody got killed before playing with our new powers too much.
>>
>>1516085
>Learn more about your new power.
Test things out until you get a grip on what's going on.
>>
>>1516089
>>1516090
>>1516092
>>1516093
Gonna need a tiebreaker, both are gonna take some time. My post ended in a 5, so 3 (the last post, Learn About) would be closest.
>>
>>1516110
most QM's flip a coin. 1d2.
>>
Rolled 1 (1d2)

>>1516122
I did that before, so I guess I'll do that again.
Just hoped it wouldn't come to that.
>>
>>1516123
It's a bit late in the States, posting slows down around this time.
>>
First post in the chain was >>1516089, so
>Learn more about your new power.
Though your impulse is to go and help the others, you realize that you don't know how to use your powers very well, and turning into Captain Hook in front of the others without giving an explanation would probably be bad.

You can use the Change Myth command during battle. This allows you to change into a particular Myth you have captured, and gain their strengths and weaknesses. This does not take up your turn- you can immediately act afterwards, though you cannot change between Myths twice in a round. If for some reason you want to change back to a human form, you can use the Change Back command.
For example, you are in a battle with enemies that resist Psychic, so you decide to change to Captain Hook and use Pirate Blade. However, if you are attacked by a Wind attack, you will suffer the according weaknesses.
The number of myths you can change into at any time will eventually be limited- it's hard to search for a particular Myth quickly out of so many. At that time, you can arrange which myths you want to have easy access to outside of battle.


>>What else do you want to study about your powers?
>Myths
>Different types of abilities
>Health
>Devouring
>Negotiation
>I'm done for now.
>>1516130
I'm in the States, too. I just wanted to make sure this battle was over with before I called it quits tonight. We'll probably restart after finding the others is done, or maybe earlier.
>>
>>1516134
>restart
I mean resume fucking shit it really is late
>>
>>1516134
>Myths
>Devouring

More specifically, can any myth nom nom on some shadow go-juice, or is that Faust's jam?
>>
>>1516134
>Myths
>Negotiation
All we need to know the rest we can pick up as we go.
>>
>>1516144
>Myths
Myths are powerful mystic manifestations of famous figures in history, legend, literature, and media. They get their name from the aura of mystique and recognition that surrounds them outside of the Witching Hour. Each Myth has its own affinity for particular elements and types of abilities, which affect their viability and use in combat.
Myths become Curses when they are not currently in the mind of a person in the area. This usually happens late at night, when most people are asleep. When this happens, the Curse loses most of the awareness it has of who it is until it is recognized by a powerful mind like yours. This generally makes it unpredictable and violent.

>Devouring
Faust, and Faust alone, can consume the essence of Curses and grow in power. When he does this, he either gets a permanent boost to a particular affinity or gains one of their abilities. However, when Faust devours a Curse, it will sometimes resist and mutate into another Myth entirely, which will join your known Myths. You do not need to have Faust currently active to use Devour. When the opportunity arrives in battle, Devour is an instant kill but immediately makes all other enemies, if there are any, fight to the death and gain a desperation stat boost.
>Negotiation
When a Curse is weakened, it will sometimes gain a small insight into its true nature and cease fighting. In this case, you can choose to Devour them, or negotiate. The Myth will ask you a question, and depending on your response, it may believe you are like-minded and join your known Myths.You can also choose to make a demand of a Myth, such as giving you money or an item of some sort. A Myth may become hostile based on your response or request, and will return to fighting with a temporary stat boost.
>>
>>1516164
Alright, and based on >>1516149
>>Help Durandal
>Find Sofia and Keith
To close out the night.

"The red door..." Durandal whispers, indicating he's still alive. "We need to get there." You help pick him up, but he's very heavy until his feet are back on the ground.
You tell him that you need to make sure the others are present first.
"They'll be there, I'm sure of it..."

Another voice joins the many that have entered your mind tonight. Amazingly, you recognize it as Mr. Bennet.
"Durandal, come in. I have Mr. Allan and Ms. Carrollo- what about Read? The other two were worried about him and you- he's currently giving off readings I haven't seen in a while."

Durandal responds to thin air. "He's with me. Apparently he survived and Hook vanished."

"Hm. Interesting. Read, if you can hear me, head to the red door Durandal is talking about. I've got the other two here."

The two of you teeter downstairs and enter the entertaiment center. Sure enough, there's a red door near one of the arcade cabinets that wasn't there before. Durandal opens it while you're carrying him.

---

When you enter the room, Mr. Bennet has removed himself from a complicated-looking seat that looks like a virtual-reality chair and steps towards you.

"Welcome to Avalon." He seems only slightly happy to see you.

Sofia rushes up to you and hugs you both, crying again. "We thought you were dead!"
"Yeah, no kidding," Keith sighs in relief, taking his hands out of his pockets and running over. "How-How'd you survive that?"

You feel like explaining is going to take a long time, and you have more questions of your own.

....

Alright, I think that closes the proverbial book until next Sunday at 9PM Central. I'll probably start earlier, if I can. I have a weird schedule.
>>
>>1516183
Got et by the rewrite- I'll stick around for a bit for feedback and questions.
>>
>>1516185
This might be asking you to tip your hand to much, but are the events of the prologue inevitable? One way or another we end up bleeding out and show up in that supernatural courtroom?
>>
>>1516194
Yes and no. Sometimes you can show up in the exact same place and undergo the exact same events with another context, making it a completely different situation.
If that sounds needlessly cryptic, it's supposed to be.
>>
>>1516185
got you a twitter bossman? Otherwise, I'm jazzed about the continuation. I would work on getting pictures to represent the side characters and party members.
>>1516194
that is generally how a frame narrative works, just look at Persona 5.
>>
>>1516203
>got you a twitter
https://twitter.com/Judge_Presiding.
>>
>>1516200
Gotcha. By the way, would recommend archiving the thread if you haven't already.
>>
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>>1516211
Archived.




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