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>Introduction

The Multiverse: Where all fates and hypocrites can tell one story to another.

You have arrived here from the U.S.T.U.C (University of StoryTellers for Unlimited Creativity) for a Training Course on making alternate pathways to make an interesting plotline.

All you need to do is choose which program that would fit your mood, then once you have chosen one, sign yourselves up with a GURPS character sheet (as Your Avatar/Your Character).

Once you fill up everything in the sign-up form, then you’re prepared to enter your course, good luck new students.

Available Programs:
>Making changes from an existing film, tv show, video game, or book property (Name an already existing property once you had checked it)
>Create a Multiversal Crossover Epic.
>Forge Original Characters and create a plot and worldbuilding by their actions.

Submissions end after one to three in-game hours (thirty mins to one and a half-hour in real life).
>>
You have seven minutes until submissions are closed.
>>
>>1497059
>>1497194
Fine jesus,

>Forge Original Characters and create a plot and worldbuilding by their actions
>>
It seems that we have a little delay here, the submissions will hold open for 30 minutes until we would fix some of the technical issues at our U.S.T.U.C
>>
>>1497210
Also what edition of GURPS?
>>
>>1497226
Fourth
>>
Is anybody prepared for the session? If so, then I will be BRB when 5 or more people had signed submitted.
>>
>>1497059
>All you need to do is choose which program that would fit your mood, then once you have chosen one, sign yourselves up with a GURPS character sheet (as Your Avatar/Your Character).
>>1497226
>>1497242
So are we picking up any GURPS character sheet online for this?
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>>1497324
You can if you want.
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>>1497330
Do we need upload it here?
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>>1497338
You could try.
>>
>>1497324
>>1497338
>>1497352
So are we using a text-based version if not using an uploaded version of the character sheet, then?
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>>1497356
You could upload.
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>>1497362
if you wish.
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>>1497367
You're some some weird entity trying to involve us in an inter-dimensional-time travel quest for the sake of the multiverse are you?
>>
>>1497392
Maybe.
>>
>>1497396
Shit sign me up I guess.
>>
>>1497396
But in all serious where the hell should I upload that sheet? Should I just write it out?
>>
>>1497401
Okey Dokey. Just follow those instructions and you're ready!
>>
>>1497415
See previous inquiry.
>>1497413
>>
>>1497413
Try Google Docs.
>>
>>1497059
>Available Programs:
>Submissions end after one to three in-game hours (thirty mins to one and a half-hour in real life).
>>1497196
>>1497392
>>1497396
Oh, it didn't occur to me we were trying to vote on which program we start with.

>>1497059
>>Forge Original Characters and create a plot and worldbuilding by their actions.
Maybe we can use
>>Making changes from an existing film, tv show, video game, or book property (Name an already existing property once you had checked it)
>>Create a Multiversal Crossover Epic.
As a base.
>>
>>1497432
I think it's more a done class type of thing. Hence why I chose Original Characters. Why use a crossover when you can have your own Universe that you build?
>>
Any suggestions class?
>>
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>>1497496
Maybe something along the lines of a Space Opera? Or an Urban Fantasy Epic. Something that's immense in terms of scale, where the actions of characters seem small but have a major impact, spanning eons within game, though the eons are easily traversed through <insert method here>.

>pic not related.
>>
>>1497519
Fair Enough.
>>
two people signed, three more to go.
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>>1497597
Btw OP, could I have a laser gun? And if so what the hell would its stats be?
>>
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Oh, bother, this is getting too long to get five students.

I will get to them later if they got the chance, let's get the session started.
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>>1497691
Yes, you can have a laser. Also, what are you talking about the stats for, I have to look at it in the gurps basic set characters.
>>
>>1497696
Oh, I found it: http://www.sjgames.com/gurps/Roleplayer/Roleplayer14/SpaceWeapons1of2.html
>>
>>1497694
Call it Universe 3, currently on the planet Earth! Some good implications from it, namely that there's a fist and second.

>>1497696
I'm talking about damage for Ranged Weapons, I can't find it in the hand book, along with the primary skills needed.
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>>1497701
>Ranged Weapons
Maybe this would help? img.4plebs.org/boards/tg/image/1421/82/1421825661833.pdf
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>>1497706
Even better! Thanks OP.

Btw you should get a trip soon so we know it's you.
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>>1497713
Please, call me Mr. Nostundres
>>1497694
>Call it Universe 3, currently on the planet Earth! Some good implications from it, namely that there's a first and second.
>>
>>1497724
In the year 1969, the space race had reached a new milestone, in that Neil Armstrong had landed on the moon and claimed it for the USA! This prompted the Soviets to up their own efforts in what they had called "the Iskhod", more commonly known as "the Exodus". During the time between 1970 to 1981, American and Soviet technology raced beyond the solar system, and claimed good swaths of space as their territory, prompting mass migration not only to both these countries, but to the colonies they established.

The US had the Moon, Mars, and Saturn, while the Soviets claimed Jupiter and Venus. The Earth is in a golden age, population rising, food is plentiful, opportunity rife, and space, the final frontier is within the grasp of both America and the USSR.

However, as with many things that bring great benefit, so too does it bring conflict.

<'Merican vs Soviet Space War! WOO>
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>>1497765
Make sure you have your stats ready before we proceed.

Also, sorry that the drawing here is a little crappy.
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>>1497889
>>1497765
I can support this. The art is fine for now.
Sorry QM, it's late here so I'll have to return tomorrow.[/spoiler
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>>1498311
Okay!
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>>1497889
Roll your dies to check your conscious to see if you have blacked out cold or not.
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>>1499338
>Roll your dies
What dice do we roll?
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>>1499340
Two.
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>>1499341
Thanks, but I meant more along the lines of are we rolling a 2d6, 2d20, 2d100 or something?
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>>1499343
D6 is fine by me. d20 is optional.
>>
Rolled 94, 78 = 172 (2d100)

>>1499338
>>1499353
Okay, so I guess we're choosing our type of dice then. I'll start with 2d100 and see how that goes.
>>
Rolled 16, 13 = 29 (2d20)

>>1499338
>>1499358
Here's a 2d20 if we're using GURPs for most of the gameplay.
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>>1499358
As you stand up from the rubble, you try to...
>Fight your way out.
>Escape without the notice of Soviets.
>>
I'm taking a break for a moment, I'll return to the session later.
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>>1499387
So we have nothing and they have guns? Plus there's a shootout in a chaotic mess full of civilians? I don't like our chances.
>Escape without the notice of Soviets.
>>1499392
Alright.




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