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Having a famous parent can be a real bother, especially if they're an evil ruler of the land. You'd think being the son of the wicked queen of the borderlands wouldn't be so bad, but all your life she's coddled you and prevented you from achieving your own greatness! Sometimes you wish she would go on another evil crusade, so that you'd have the chance to stand on your own two feet for once.

Alas, you simply cannot wait for that possible day and have finally decided after many years contemplating and planning, to escape from her doting clutches and become your own overlord. To make a throne for yourself, rather than sitting hers when she passes it to you. Or maybe not an overlord, but at least you'd like to not still be living in mother's shadow.

Before you leave though, you intend to collect your inheritance early. That is to say, you're going to steal as many valuables as you can, and flee into the night and lands beyond!
>>
>>1477685

And so it is a week after your 17th birthday, in this setting of ye olde medieval fantasy, having now decided that you won't come of age and still remain mommy's evil little prince. Of course she doesn't know, as your similar attempts in the past have always been foiled by her. So this time it will be a secret, as best you can manage.

Taking this as a parting goodbye though, you don't imagine it to go lightly. You don't want to escape, only to be dragged back by one of her henchmen or monsters. So if you're going to leave, you want to make sure you can stay left by pilfering things of worth and proposing loyal servants to defect, in order to help your departure! The obvious goal though is to obtain what valuables and allegiances you are able to within a short window, the same one in which you plan to escape. The more you can carry off and with whomever at your side, and in the shorter amount of time you can do it, the farther you can get from here and the better your chances.

Currently it is late in the day, in the dread castle from which the evil queen rules with an iron fist. As none know of your plans to escape though, except maybe the high diviner, you currently have the freedom to travel about the dark citadel as you please. Attempts to leave though, will of course be prevented as you are not allowed beyond the outer walls. The queen doesn't want her heir being kidnapped by enemies, after all.

>What are you interested in taking with you, for your grand escape this night? The riches and support of the evil queen are unmatched in these lands, so you are in many ways like a kid in an evil candy store.
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>>1477702
Some armor, a couple of weapons, money and gems, food for a week, and finally a horse.
>>
Tomes and artifacts of necromancy. It'll let us travel lighter and also be able to construct our own minions and hencmen from the naturally replenishing resousrse pit that are cemeteries and such.

Also someone who is dumb, loyal, and good in a brawl. Maybe a guard you have a close relationship with?
>>
>>1477724
This, let's be the ambitious mage. Plus practical necromancy is awesome. I will add though, if we get the trusty meatshield. Do get some potions, or scrolls of healing.
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>>1477724
As long as we also get provisions, I'll go with your suggestion.
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>>1477717
>>1477724
Ah yes, all fine ideas that you make note of. Perhaps you are getting a bit ahead of yourself though, and may consider your own capabilities.

As you know, the evil queen is no fool and she sought only the best for her heir, in raising him to be the evil king worthy of her domain. Unfortunately to her distaste, you always had a preference towards a certain area of improvement over others. What was that, again?

>Mind, the propensity for intelligence and thus the capability for magic
>Body, the propensity for physicality and thus prowess in combat
>Spirit, the propensity for charisma and thus a good sense of others and able to sway them

This isn't something you need to establish at the moment, just something to consider in the meantime until you need to decide. For now though it seems you are more interested in pilfering physical items rather than luring away servants. So are you more interested in the armory with items of war, or the arcaneum with items of magical power?
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>>1477741
True. Food, bedrolls/tents, gold, etc. Good looking out.
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>>1477748
>>Mind, the propensity for intelligence and thus the capability for magic

Arcaneum. Always Arcaneum.
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>>1477748
Spirit
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>>1477748
I would say magic, cause anyone who doesn't willingly join us can just be killed and raised.

However, charisma is needed to get the people whose powers don't follow them after death. So charisma could be good to. I just like the practical necromancer idea a bit more
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>>1477748
>>Mind, the propensity for intelligence and thus the capability for magic
We are sorcerers and sheit.
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>>1477755
Supporting
>>
>>1477748
>Mind
>Pilfer the arcanum, get a few different subjects of magic
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>>1477758
It's not like we can't endeavor to be more personable. This is just our first focus, which the mind is always best. Objectively. Maybe.
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>>1477755
We're going to need charisma if we're going to convince mom's lackeys
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>>1477770
Yeah
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>>1477770
Unless we find the dumbest one. Or someone who's just more trusting.
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>>1477770
Use thralling magic to get lackies, magic is more utilitarian, more practical
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>>1477781
And again, this is just the foundation. Magic is solid, you can raise a dead individual and they do things, simple.
>>
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Quite a lot of different considerations as to what sort of skillset you most prefer, but again, it's all to consideration for now and can be decided on later.

What does seem to be agreed upon though is going to the arcaneum to see what you can "collect". So leaving the edge of a particular corner tower of the outer wall that you prefer, thanks to the view of lands beyond, you carry yourself through the dread castle at a decent pace. More than once are you stopped by servants or courtiers who wish to greet or hold your attention, but in some way or another you are able to shrug them off. Yes, your sights are elsewhere, not to be asked how your day is, or if you would like to be presented with a gift or marriage proposal.

The arcaneum! The largest if not the highest tower in the evil queen's stronghold, housing not just the library and space for study of magical arts, but also a store of potent and dangerous magical items and even an observatory for the diviners to ask questions of the stars! Normally you would be able to walk right on in, but due to a recent accident involving a demonic book, security has been tightened.

Blocking your entry to the arcaneum is Sithrys the demilich, a small collection of bones (most prominently a skull) seated upon a decorative and floating magic pillow. He, a least you've always assumed him a "he" says that the queen has decreed that you are not allowed inside. She thinks it not safe enough yet, at least not for you. You of course know this to be nonsense, but you will need to find a way inside by your own means.
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>>1477776
>>1477781
A Charismatic Necromancer okay?
Both brimming with charisma and excelling in necromancy
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>>1477786
Are you posting more or is this a
>Prompt
Anyways
Make smalltalk with him white looking around for possible entry points
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>>1477786
I will hazard a guess that Sithrys doesn't need to sleep. Hmm, since I don't know anything about him, let's take a stab. Maybe he's a lech as well as a lich? Give him our prized lewd material (every youngin has em) to look away/distract.
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>>1477792
Yes
>>1477786
Use faux flattery, to distract him.
While you look for a way in.
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>>1477794
Well you actually know more than one way into the place, but this was a chance to potentially convince one of mother's servants to your service, should you be interested in this, or this servant in particular. Other such chances will arise, over the course of your grand theft and escape. Worth noting though, if you decide now on the personal preference that you are Spirit focused (and so charismatic) you will have an easy time of luring away servants to your employ, and you will also be able to gather more of them.

If you have no interest, or wish to chat with the magic pile of bones however, you can either distract him for a way in or simply gain entry by one of the secret ways you know.
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>>1477805
Chat and ask advice for gaining power, maby a spell or two.
Lets not waste an opportunity to gain knowledge and insight.
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>>1477807
Supporting
>>1477805
Does mother tell us about our father?
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>>1477805
>talk with him and flatter him
>find out what his skills are
An teacher in dark arts would be most usefull for us, and I am in more favor of Spiritual side for ourselfs
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>>1477807
Support
>>1477823
Also curious about dear old dad. Is our mom the black widow type or is dad still getting those cigarettes?
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>>1477807
>>1477833
You converse with Sithrys for a time, about this and that. He does take to flattery, and decides to let you pass. Not before he imparts some knowledge to you though, and informs you of an interesting spell which allows you to direct a rat to a location and then explode.

As for the demilich himself, you've known him for some years. His skills are mostly in magic, being able to render himself as his current deathless state. He does have a strong knowledge of history though, general history of the lands at least. Maybe not so much on the forbidden side though, that's more the archivist's thing.

>>1477823
Some dead courtier or suitor who managed to get as far as having a child with her, but failed to maintain her favor beyond that. Dead by her hand like so many others, you never cared much to know about him more than that.
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>>1477855
Ask him if he wishes to view the land, to see it in it's current state.
Say that he could learn about the human condition, by how it has changed since he first learned about it.
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>>1477855
Welp, Dad only got lucky i guess
Talk about traveling the land in search for new knowledge! Who knows what has happened since his last time outside?
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>>1477867
Learned about the land.
And make a joke bout stretching one's legs.
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>>1477857
Stealing him maybe not be best for long term, buttering him up maybe better.

Such as promising him a new body for knowledge and training because being an over glorified door lock probably is boring as watching paint dry. Clearly mother must have a grudge against him for giving him such a mundane task that a low level deny entry spell could solve. I would be rather miffed if I were such a loyal servant treated this way. And as a demilich I doubt he dodged death to become a talking directory/card catalog
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>>1477882
True, and those are good arguments.
Hisssss, that was deleted
>>
>>1477867
>>1477876
>>1477877
Before you enter the arcaneum, you make your proposition to Sithrys about leaving the dark castle to travel the land. He of course asks if this is another one of your foolish schemes to escape again, though your humor catches him off guard, and he says he'll consider it for sure before you enter the place.

And so, the arcaneum! A big tower for which the main levels are taken up by a vast library (and which you see far above many levels), the top floor is for the direct study of magic and the arcane, and the sub levels are for magical storage and safety. You have been here enough to know your way around, but there are some places even you have never been. An example being the forbidden magic safety storage.

Either way though, you smell the musty air of the great library, seeing as the occasional scholar or visitor peruses the shelves both near and far. And aside of them, just simple animations such living brooms cleaning the place, or spellbound books shifting and floating about the place to sort themselves or answer needs. Of the three levels, which are you interested in stealing from, and what might you be after?


>>1477882
A very cruel point, but one which may win him over you think. It's probably worth a try on the way out as a final convincing argument to make, if indeed you want him to come with you.
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>>1477882
We can take him with us, but lets first look through the archives
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>>1477895
>top floor, search for advanced books to teach you animation and ice magic...some necromancy too if we manage
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>>1477895
Just to make things cleat, we are a mage wearing armor, right?

We are royalty, after all.
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>>1477895
Let's steal from the library itself because knowledge is power... or so the early Saturday morning entertainment has taught me.

And let's convince Sithrys to join us, clearly mom isn't the best boss. I doubt she even provides dental
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>>1477895
Magical safety floor first, find some armor before we go rummaging around dangerous magic items.
Then go to the top floor and look for some practical tomes, then to the item holding floor and see if we can get a sword and other weapons.
>>
Yello

This quest is happening now?
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>>1477946
As far as I know.
>>1477943
See if there is a magic means of travel, like a rug.
>>
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>>1477907
You personally own a bag like that, a little leather satchel that can hold much more than its size. However these sorts of things are really only good for non-magic contents. They are able to store minor magical things to an extent but contents too powerful and the bag will burst open. For mundane items though it's a wonderful tool.

Spellbooks are also simple enough to obtain, up to a general aptitude level. Anything more advanced though, or more dangerous will either be at the top floor or bottom floor respectively.

Weapons meanwhile will be in the armory, even magical ones. The arcaneum storage area for items, is more specific either to those which assist with magic, or those which are simply dangerous or powerful artifacts.

>>1477920
>>1477943
It seems a preference to the top floor first, after that you can work your way down. Finding a magical lift to the top floor then, you are similarly encountered by yet another of mother's servants. Sir Gerald is a haunted suit of armor, and something of the safety system of the top floor, by nature of his anti-magical properties which are useful in case of magical accident.

He is not one to stop you like Sithys may have been charged as, but he does remind you not to bother the diviners, and to steer clear of the visiting magister. Otherwise feel free to explore around. The place itself though is always inviting to you, as the air feels energized with the crackling of magical energy and the high domed ceiling resembles the starry sky. Spread about in several places are a few visitors testing out or experimenting with various magics.

>>1477936
You could be. At this moment though you're at "home" so you're just in normal clothes.
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>>1477965
Lets look for a beginner and advanced book for necromancy and cryomancy. Then lets see if we can find a focusing crystal.
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>>1477965
Search tomes about thought reading, basic offensive elemental spells and healing if we have them
Then start studying them
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>>1477975
Healing a good idea too.
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>>1477965
If Sir Geraldine is about our size why not ask if he could become our armor and impart his skill onto us. Surely being coped up in this tower must be boring.

Also let's steal some tomes on necromancy, elemental and thralldom
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>>1477965
>Healing, Necromancy, and divining books.

Honestly, good guy Guard here. Give him a pat on the back of something for being good.
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>>1478017
>>1478012
>>1477977
>>1477975
>>1477973
So making a rounds of the study tower portion, you collect what books of these you can, probably most too advanced for you but in time you could always learn perhaps. Or at least, you could sell them for a pretty penny. None of them are on the forbidden level of knowledge for these things, as in supremely dangerous, but they would make any wizard jealous for sure.

And so you shove them all in your bag, content with your haul. You don't have enough time to really pour through them if you want to escape this night, but you feel confident with your haul, based on your understanding of the arcane arts.

Before you descend then through the tower, have you any other interests on the top level?

>>1478012
You make a good case for him to come with you, and like Sithys, he does consider it. However, he won't be able to be worn as you are imagining. He'd just be his usual self, though of course assisting you.
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>>1478035
Do we have any actual friends or only servants trying to be nice?
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>>1478035
>Get to that forbidden good stuff son. Also anything for animation like soul magic or making suits work.
>>
>>1478038
Support
>>
>>1478036
Not really, unfortunately. Over the years you've found, every attempt or chance at friends your mother has sabotaged. Either directly by disposing of your best childhood friend, or indirectly by hiring actors to pose as your friends.

The only one you could say is nice to you and you could consider a friend is the top thief of your mother's. Ironically you don't know her name though or what she looks like, you've only seen her in her "work" gear and clothes which conceal her identity. A sad statement that it is what you would consider your only friend.

There are others whom seem genuinely nice to you, rather than being paid to do so, but you wouldn't think of them as a friend. Someone you could sit down and have an enjoyable conversation with, about things you both like, or do some activity together which you both enjoy.

>>1478038
Do you want to skip the library portion of the tower then, and just head straight to the sub-level storage?
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>>1478059
Did she kill our friend or merely dumped him somewhere far from us?
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>>1478064
Years later you found out that some she killed, some she didn't but all had it bad in the end. After the first few friends up and leaving or vanishing altogether, and later finding out what happened, you obviously became very wary of having friends.
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>>1478059
Could we try using divination to find our friend? Kinda need a thief to round out the party
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>>1478073
That sucks
Anyways I don't have any preference about the forbidden stuff so I'll let anon decide what does he want to take, if he doesn't respond lets look for mom's Thief
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>>1478089
You could certainly attempt to try and find her, though if you want to use magic like that you'll need help. Most likely as you are imagining, from one of the diviners.

>>1478092
If you have no preferences you could always roll a d100 die to see what you randomly turn up. Or you could just seek out the top, forbidden tier type of magic, from the books you've already stolen.

Or of course always just seek out any servants down there. The arcaneum is certainly one of the more oddball gatherings of nefarious types whom work for the evil queen.
>>
>>1478059
I dunno what is listed in here that we could so sure.

Also theif around or stalking us?
>>
Rolled 89 (1d100)

>>1478104
Lets go find her
>>
Rolled 38 (1d100)

>>1478104
Ask a diviner for some help, tell that someone has caught our attention.

Also random looting
>>
We should avoid having to many people be aware or suspicious of our plans, lest we risk one of them in forming mother

Also, do we hate our mother? How is our relationship apart from the smothering?
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>>1478105
The evil queen always has someone to stalk you. Currently it's the master assassin, a changeling. She's actually within plain sight, and has been following you around all day, like she always does. Probably will report on your activities too, but that's still better than the master spy, who currently is absent on a mission which is why you're deciding for real to finally escape; because of his absence.

>>1478118
>89

You can devote this roll to locating her, if you wouldn't mind holding off till you leave the arcaneum? Otherwise it will require leaving the place early.

>>1478119
>38

Unfortunately you are not able to get the attention of one of the head diviners. You can get the help of one of the assistants though, a young mage by the name of Nadira. You ask of her help, and learning that you are the evil prince, she commits to helping you in a panic. Speaking of your interest, she attempts to find the master thief, however by her lower skill level she can only determine the room the person is in; the conservatory. She apologizes profusely, pleading that she did her best and is nearly in tears.

She did her job enough you think though, and if the thief remains in the conservatory it will certainly help.

Anyway so finally you head to the very bottom of the arcaneum, the sub level for storage. As usual you're met by one of the evil queen's servants, Sephaly the gorgon. It's her job to guard the items down here and in particular will not let you into the forbidden storage. Though you imagine you might be able to find a way past her, same as with the prior servants.

The storage itself is separated into three areas; "safe" items like endless decanters of water and flying carpets, assisting items which specifically help magic users (basically the mages version of the armory), and finally the forbidden area where dangerous items are. The first one you have free access to, the second you'll be under the watchful eyes of Sephaly, and the third she will not let you enter. For each you can either specify what you may be after, or just randomly roll (each player can make a roll, for each area if they like and can gain access) to see what you turn up.
>>
Rolled 70 (1d100)

>>1478183
Search in the first one
>>
>>1478195
For healing
>>
>>1478147
The evil queen is sure to know of your plans, the trick is just how you pull them off and what you can keep secret. You've attempted escapes before and always been foiled, this time though you are absconding with wealth and seek help. Hopefully that, along with some other differences like the master spy being gone, will allow for a successful escape this time.

As for the relationship, it's complicated. You wouldn't say you hate her even though she has given plenty reason to over the course of your life, just as she's given plenty reason to love her. At the end of the day she's The evil queen, but to you she's always been mom. The main problem is she doesn't treat you seriously, and essentially controls and runs your life. The older you get, the more you question which is greater, her love of you or her love of her rule and dynasty and continuing it through you. Even down to the point of determining who you will wed, by way of several propositioned, arranged marriages over the years both declined and outstanding.

It seems your growing independence only disappoints her, and your want of freedom she considers a threat. All you want is the chance to stand on your own, the chance to fall and pick yourself back up, but if she won't give it then you don't want to end up having lived your life like her most beloved puppet. Perhaps this escape of yours and what you do with your freedom, will show her how you feel, though you're not just doing this to act out and prove her wrong. At least you don't feel that way.

So no, you don't hate her but you hate her plan, her methods for you. If she had it her way, you'd always be her evil little prince.
>>
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Also it's getting pretty late so I will probably end things here for tonight. It will also give players a chance to make more rolls for looking for things they might want, so when play continues later today or tomorrow depending on where you live, there will be a lot to choose from.

This >>1478195 and others will be were things continue from. Until then, thank you all for playing, and look forward to next time!

>Pic related, and unused Sir Gerald pic
>>
>>1478183
Another fine explain of mother putting good talent to waste. Guarding magical items is no job of a gorgeous gorgon such as her. Sephaly should be turning traitors to stone, not the occasional rat.

Snag ourself a spell focus like a crystal or a wand, can't be too big to conceal. Casting ingredients and other bits and bobs maybe helpful too

Oh and let's thank Nadira for her time as well and ask about a way to block being divined, for hypothetical reasons of course.
>>
>>1478209
Question that Rose up in his studies, his Tutor being rather adamant we needing to know such niche knowledge.
>>
>>1478204
Later op
>>
>>1478225
Or we could just ask for her to come with. As smart as we are someone with a even a slightly higher base knowledge of magic would be a huge boon. The way I figure it right now we are cherry picking our future party and advisors so more diverse the better. On the other hand her inexperience could slow us down or cause more mistakes.
>>
>>1478241
On the other other hand, we're a seventeen year old boy who hasn't had a chance to have a meaningful social interaction, and this girl seems low enough on the pecking order to not be missed in the grand scheme of things in the castle.

She might be cute
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>>1478255
This is a valid point. I see no flaws in this logic.

We also have the thief with the whole "our only friend" thing going. She also could be cute.
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>>1478266
Hmm, panicky nerdy girl, or older childhood friend. Tough choice

I say nerdy girl. Less chance of betrayal
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>>1478270
I say why not both.
>>
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>>1478279
I don't trust thief girl to be honest XD

Also, I imagine that for the diviner
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>>1478266
>>1478284
Honestly, I was thinking why not take the Nerd, Thief, Lich and Armor. We could pass ourselves off as an adventuring party while we set up long term funds and find a lair.
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>>1478318
I am all for this. I still don't trust the thief. I surprisingly trust her less than the Demilich and the armor
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>>1478318
What I was envisioning possibly with this gorgon if she takes to being buttered up
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>>1478183
>Grab some thick bitching armor ment to aid us in defense and survival. And a Staff blade. Also the forbidden stuff said uptop.

>>1478318
I'm done with that.
>>
>>1478318
Supporting
>>
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For all y'all consideration as far as necromancy goes.

We should either go all in on ravening hordes or low number of monstrous undead. Y'know either go full WC3 or go full Frankenstein with powerful monster corpses.
>>
I return, let me catch up so we can resume.
>>
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>>1478195
>70

Just perusing around the "safe" area, you turn up something interesting. A small lens which when looked through, reveals any and all hidden or obscured sights. So invisible things are revealed, shapeshifted things are seen as they truly are. Out of curiosity you try testing it out in here, but nearly blind yourself since the place is full of magic.

You also find a refilling bottle, currently storing a healing drought.

>>1478209
A steady wand you can locate no problem, and what more this one can store one particular spell and perform it freely.

You can attempt to lure Sephaly into your service, but unlike Sir Gerald and Sithys, she requires more promises than just getting to travel the land. She's not opposed to going with you but will need something to sweeten the deal.

Nadira is another possible person you could bring with you, though she similarly will need some greater incentive. More out of fear of your mother though, and crossing her, than anything.

>>1478318
As you are normally, without any incentives and just on your own, you'll be able to attract three followers to your cause. If you decide that you're favored of spirit, then you can attract double that, six followers.

You may be able to go above the limit, but you'd have to know just what it is that specific person would want, and could drag them along with you.

>>1478477
Any sort of armor you'll find in the armory. As for the forbidden stuff, of the magical kind, you'll need to find some way past Sephaly, or to convince her to let you pass.
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>>1480243
Take the refilling vial and the lens, it will probably be useful later on
And don't bring the gorgon, we're going to get weird looks wherever we go
>>
>>1480243
Supporting
>>1480265

And lets not forget to go searching for our only friend.
>>1478118
>>
>another faggoty necromancy quest

gay
>>
>>1480307
>implying any last
>>
>>1480243
>>1480243

I guess getting stared down by statues would be a bad thing. Let's just try having her just gather info for use then.

For Nadira telling her that we will deal with mother. It's only natural for the old to overthrown by the young. And with her mangerial skills she'd probably have the best trackers and assassins on dish duty anyways

Let's got get the thief and make a stealthy escape
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>>1480363
And tell her that first hand experience would make her more valuable as an assistant, and escorting the prince would only make her more valuable.
>>
>>1480243
We need to find out the desires or incentives that would get the people we want to join us. The lich seems handled, but that forbiddon archive of magic seems to good to pass up to be honest.

Though, her job is to cover and protect the artifacts, so perhaps causing a small disturbance may be able to distract he rlong enough to aquire an item from the forbiddon section. Perhaps a small fire, or less destrutivly, a knocked over shelf?
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>>1480394
Also, possibly hint at the dangerous world that the castle is, and how we've seen assistants and apprentices disapear due to their masters, our mother, or any number of the dangerous magic that resides within.
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>>1480301
>>1480265
So are you fine now leaving the arcaneum then to look for your friend?
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>>1480428
Yes, and try to convince the girl with
>>1480363
>>
>>1480406
A distraction like that could work, or just providing some incentive to her, so she'll let you past.

>>1480416
That can certainly convince her to try and overcome her fears of the evil queen. She still would need some incentive though to go with you, since her purpose here is to learn and build experience. Going with you would mean leaving her place of schooling, effectively.
>>
>>1480452
Aren't we trying to bring the demilich too, he/she can definitely help with her learning of practical and theoretical magics.
>>
>>1480464
Sithys the demilich was on your list of potential servants to bring with you.So far you'd just been waiting to see who else you could meet and may be interested in, in case you'd prefer them.

If you're dead set on the demilich though you can resolve to bring him, no problem.
>>
>>1480475
How many can we bring with us?
>>
>>1480481
Without any specialty, you can probably attract three to work for you. If you decide that Spirit and charisma is your forte though you could bring six.

As well you may encounter a couple individuals who with the right offered incentives, will come with you irrespective of the "limit" on who you can bring.
>>
>>1480481
Seconding.
>>
>>1480490
Okay
The demilich, Nerd girl and Thief friend
>>
>>1480475
using Demilich asd a new teacher, as well as helping her yourself (since we are likely above her in terms of magical knowledge due to our mother's education) will provide her plenty of teaching and knowledge, which will be made even more effective with field experience.

also, what sort odf things could be used to incetivize the Gorgan? what do we know of her?
>>
>>1480504
And talk to the gorgon before we leave.
>>
>>1480504
>since we are likely above her in terms of magical knowledge

That's true if you settle on being Mind-focused. Nadira is a generally accomplished mage on her own though, she's just a novice in divining, which is her purpose for coming to this place.

For Sephaly, you can come up whatever incentives you think may work, and then just go about obtaining them. From what you know of her though she's not too sociable for obvious reasons, but she definitely doesn't like being cooped up down here. Much more she prefers the gardens of the castle, and the outdoors. In the outside world she wouldn't be able to seek such things, having to hide away like other gorgons.

>>1480528
You can speak to her about whatever you like. She's standoffish and cold, but you know she likes company and has a soft spot for things like gossip and friendly gestures.
>>
>>1480542
We could offer to find a way to magically alter her appearance, nothing permanent, but something that would allow her to walk around with freedom.

As for Nadira, hmm. Idk what we could offer her then. Any ideas guys?
>>
Rolled 15 (1d20)

>>1480542
Maby we could find a pair of magic lenses that could negate her stone ability?
I'll roll for it.>>1480591
Glasses
>>
Rolled 48 (1d100)

>>1480593
>>
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>>1480591
>>
>>1480613
That sounds like a promising idea
>>
Rolled 57 (1d100)

>>1480593
Rolling a centrino die.
>>
Rolled 19 (1d100)

>>1480593
>>
>>1480591
>>1480593
That's just insulting to her, she doesn't want to hide or have to hide who she is. And she has not a need of any glasses since her stony gaze is selective, on her will.

>>1480613
Ha, well maybe if you had the charisma that might work. She's not a human though but a drow, so you'd need to talk a good game. Or offer her something quite worth her attention.
>>
>>1480689
Didn't know that, apologies.
>>1480689
Drow?
Offer her bondage gear a chance to make some slaves and torture new creatures.
>>
>>1480689
Have we picked our focus yet? If not, I definitely advocate going spirit. I full on wanted intellect to start, but anons seem to want to get all the squishy people and wafus. So, we need extra party space. Also, please people don't forget Sir Gerald. Always good to have an experienced fighter.
>>
>>1480689
Than why hide at all? If she were afraid of the people's reactions, traveling with us will make that a none issue through she power or fear of retribution from us. We could offer to escort her if she so desired. There's honestly not much we can go on here.

As for nadira being a crow, it still applies. We know nothing and thus can really make an interesting offer.
>>
>>1480706
She's not that kind of drow, or at least insists she isn't and left those ways behind when she came to the surface world. Of course you can still offer her those things but it will embarrass her greatly, she's a reserved and proper type.

>>1480715
It could be chosen at any time, ideally for when players reach a majority having discussed their preferences. The final say will have to be given before dinnertime this eve though, the last thing you'll attend before enacting your escape plan!
>>
>>1480715
I honestly am only going with this cause everyone is pushing for it. With magic we can just get followers later, necromancy providing us all the meat shield we'ed honestly ever need.
>>
>>1480689
As for Sephaly, she wants to be out and about but obviously we can't bring her into a "civilized" town. How about, when we set a base and she has free roam of it? a garden of her own, etc. What are her strengths?
>>
>>1480729
I still vote full magic. Charisma can't be gotten later easy, magic is harder but way more utility
>>
>>1480729
Charisma
>>1480307
>>1480313
Necromancy is over done
>>
>>1480738
Seems reasonable. Hell, we can promise to get whatever she desires for the garden. Shouldn't be to hard, and a garden is a great way to show off how well we're doing
>>
>>1480747
Supporting
>>1480738
Also. This
>>
>>1480747
For clear reason, it's extremely efficient
>>
>>1480730
Necromancy is soooo over used, why not enchant old armors into followers? And statues. Heck, enchant skeletons to do our bidding, and when enemies try to dispell the necromancy, it won't work.
>>1480747
Agreed
>>1480738
Also agreed
>>
>>1480747
>Over done
>Yet again, How many have ever lasted.
>>
>>1480741
Me too pal. I was all om board with the magic train. We could have skullbro, armorbro and thiefgirl. Boom, get our stuff, in and out.
>>
>>1480723
Sephaly takes to the idea of roaming freely with you, unlike Sithys though for an example comparison, she doesn't want to be sleeping in a tent or having to walk to get from place to place. If you can offer her some decent accommodation, and make good on the promise that she can move about freely with you without worrying about getting attacked, then that's a reason enough for her to agree to go with you.

For Nadira, her incentive would be some sort of offer of being able to continue her magic study, ideally better with you than here. Like if you stole some divining item of power, or some great magic artifact that could assist her, that would appeal to her enough to risk going with you.

>>1480738
Yes, something like this would very much appeal to her. Her strengths, well she's fairly intelligent and has a good bit of ritual magic skill. Obviously her being a gorgon has natural benefits, and stereotypically she is a good archer.

>>1480741
It's true that magic can be harder to improve (unless you get some great artifact which gives those sorts of benefits), it's also would be easier to attract the support of magically gifted people to you.

With any deficiency you might have, supporters can always help pick up the slack, worth noting.
>>
>>1480762
No gorgon to make into statues?
We could then turn the statues golems.
>>
Well anyway, while discussions continue, at the very least it seems everyone is content to at least leave the arcaneum? You've stolen a fair few magic items and met some interesting folks, if there's any last things you want you could perhaps return once more after dinner during your big escape to do a last minute snatch and grab.

Assuming you are fine with departing the arcaneum then, you wanted to head to the gardens, and conservatory? The thief seems to be on your mind.
>>
>>1480747
>>1480759
All you guys being short sighted. We're not in other quests. We're here. What do you think when you imagine dark magic and immeasurable power? Necromancy. Add in a boatload of practicality, since we aren't some kinda muhahahah villain yet..and we have a lot of room to explore and grow. I believe qm even said it's just our starting focus, not the end all. Just think about the seemingly endless applications of skeletons/zombies and the sky is the limit.
>>
>>1480794
When I think Dark and EVIL, I think mind bending power, the power that can warp reality and twist the truth.
>>
>>1480794
Im down for magic, elemental and stuff, necromancy's pretty boring imo and possibly a banned art unlike the more common offensive elemental magic
>>1480793
Yeah, leave then Thief
>>
>>1480807
The kind that puts into question reality itself, the kind that can take a planet and hurl it into the sun.
>>
>>1480807
So a magic user, that dabbles in charismatic pursuits. Not a rogue that has a bit of magic yea?
>>
>>1480822
Yeah, that sounds right.
Primary Magic, secondary Charisma.
>>
>>1480794
I'm actually cool with the animate items and statues idea. Gollem making sounds fun

Also, think we'ed be able to steal anything that would make our journey more comfortable? Like a bigger on the inside carriage?

and those divining stuff and spells should be easy to grab. After that than yeah I'm cool with leaving
>>
>>1480822
Yeh
>>
>>1480827
Support.
>>
>>1480838
Let's start a tally then with the Qm, Magic first and foremost. Since figuring our focus is still a big deal. Necromancy, pyromancy, whatevermancy is a means to an end.
>>
>>1480853
At the end of the day, any magic has a lot of utility. I just like being able to have some way to favricate minions
>>
>>1480853
We can enchant elemental magics into stuff. Heck with enchanting, you can even make necromantic like golems and items.
>>
>>1480871
>>1480871
Enchanter/golem maker sounds freaking awesome
>>
>>1480892
A glove that goes off and retrieves stuff for you? Maby a glass eye that that you can see through?
How bout a pair of wings to fly with?
Shit, I am now upset I don't have magic.
>>
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>>1480822
A sorcerer then, able to bend both the magical energies, and the hearts of others to your will? You are possessed of a keen intellect and a shady charm, your mastery of magical arts backed up by confidence and a bad boy demeanor. Or in this case, evil prince demeanor.

>>1480817
So once again you head through the castle, tailed by the changeling. To the gardens you are headed though, open air amid the walls and enchantingly beautiful if the place weren't so deadly. The place is like the arcaneum guarded, this case by a rather mad druid but capable in his dark arts, at least enough to keep contained the dangerous beings and plants which dwell here.

It's the conservatory you're after though, a fine structure of magic glass. Therein is the royal menagerie of the more exotic and prized creatures, as well as the more delicate and rare plants. This place has higher security even for you, and is guarded by a arachnid-born, Miranid quite good at her job in catching and keeping out unwanted guests. Like Sephaly, she's charged with keeping even you out of this dangerous and enchanting place. You know your thief friend is in here though, so may want to come up with some means of getting by Miranid.
>>
>>1480904
How bout ask her to relay a message to the thief person? That way we won't have to sneak in, and she won't have to worry about us trying.
>>
>>1480904
Supporting
>>1480916
We just wanna talk with her
>>
>>1480916
She would agree to that, but seems confused and says that the thief is not in the conservatory. She would know if anyone was, and prides herself on this.

You don't feel that Nadira was wrong though, and it would be in a thief's nature to sneak around unnoticed.
>>
>>1480904
Yes! Dark side Sorceror a go!
>>1480916
This might work
>>
>>1480932
Thank her, then look for another way in. Might as well not tell her she is wrong, don't want her upset enough to call the guards or something.
>>
>>1480948
Use the lens we acquired to both try and find the thief, and discreetly spot the changling?
>>
>>1480932
What's pur thief pals usual modus operandi? Pose as someone else? Hide in rafters? Floorboards?
>>
>>1480967
Maybe plain sight?
>>
>>1480967
Our, not pur.
>>
>>1480948
There are other ways in you could find, though it will be hard to avoid attention since webs are strung and spun all over the conservatory. It's not impossible though, you'll just have to roll the attempt to get by.

>>1480964
The changeling is right there like ten feet away from you, she's not bothering to hide and usually doesn't. You can use the lens to see her true form though of course, and much the same you could find the thief with them, if you can get past Miranid.

>>1480967
She's definitely an infiltrator sort, deft at sneaking into places to steal things. Probably the case here, she might have climbed in through the roof or something and managed to avoid the webs, traipsing about the place to steal something.
>>
>>1480984
Can we approach the changling for assistance? Cause since she is a spy, it would be easier for her to get in.
>>
>>1480984
How loyal is this changeling? Maybe grease some palms use some nice words?
>>
>>1480984
How affectionate are we towards our mother?
Are we a mommy's kid but rebelling now? Or do we hate her and she knows it?
>>
>>1481005
>As for the relationship, it's complicated. You wouldn't say you hate her even though she has given plenty reason to over the course of your life, just as she's given plenty reason to love her. At the end of the day she's The evil queen, but to you she's always been mom. The main problem is she doesn't treat you seriously, and essentially controls and runs your life. The older you get, the more you question which is greater, her love of you or her love of her rule and dynasty and continuing it through you. Even down to the point of determining who you will wed, by way of several propositioned, arranged marriages over the years both declined and outstanding.
>It seems your growing independence only disappoints her, and your want of freedom she considers a threat. All you want is the chance to stand on your own, the chance to fall and pick yourself back up, but if she won't give it then you don't want to end up having lived your life like her most beloved puppet. Perhaps this escape of yours and what you do with your freedom, will show her how you feel, though you're not just doing this to act out and prove her wrong. At least you don't feel that way.
>So no, you don't hate her but you hate her plan, her methods for you. If she had it her way, you'd always be her evil little prince.

Reading is magic anon.
>>
>>1481011
Yeah but
How do we behave with her? Is it bittersweet? Do we get in arguments and make up a few hours later? Nice chats and a few mean sentences here and there when she pisses us off

That kind-of thing
>>
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>>1481005
See
>>1478203

>>1480999
She's actually an assassin (the top one of the evil queen) more than a spy but you can certainly approach her.

>Something like this, style of changeling which imitates others in all ways including appearance, often perfectly

>>1481003
She's more loyal than most to the evil queen, or at least it seems that way, it's hard to tell or know anything about her. Though like most any servant, there is probably something you could offer her for loyalty.

If you're not trying to win her to your side though, you can of course just ask her for help, and she's obliged to give it.
>>
>>1481020
I guess we'll find out. I'm all for striking out and building a power base, to show up our ma though. An occasional marvel-style team up can work too.
>>
Does the lens offer any superior ability to find a way through the webbing? Since she is a magical creature, maybe her web is magical enough for the lens to help us see and avoid it?
>>
>>1481025
Just talk to the changeling, ask for help, and in return, we'll listen to her suggestions. Not necessarily follow them, but we'll listen.
>>
>>1481025
>>1481020
>>
>>1481036
Why not this? It's not like we're doing anything wrong by asking.
>>
>>1481020
>s it bittersweet? Do we get in arguments and make up a few hours later? Nice chats and a few mean sentences here and there when she pisses us off.

That's a pretty good approximation. Things can get prickly between you and her, especially the more you rebel/independent you try to be. It's never so bad that you can't make up though and are closer for it. She thinks her way is best, you don't, and disappointment, arguments, even fights can result, but you'll always be her little boy. Something which annoys you the older you get, as you fear it may always be the case. You want to be her son, not her baby.
>>
>>1481051
This is adorable, and I appreciate it all the more
>>
>>1481034
The lens would help for sure, as to places her webbing was less of.

>>1481036
>>1481047
You approach the changeling then and initiate conversation. Currently she's just posing as one of the kitchen staff, body and voice. Asking for her help, she gladly obliges and says she would recommend scouring the outside of the greenhouse since the thief always has backup exits for herself in case things go poorly. If you find one, you can just wait there for her.

Alternatively, the changeling could also change into someone with higher authority, even the queen if need be and just gain entry along with you.
>>
>>1481058
Yea, let's kick some serious ass. Then we can rule the world with ma, it'll be similar to how Vader wanted Luke to join him. Without being a quitter like Luke though. It was just a hand. He got a sweet robot hand in about an hour anyways.
>>
>>1481069
Surprisingly helpful of her. Don't honestly trust her, but we can't really escape her right now.
>>
>>1481069
>Alternatively, the changeling could also change into someone with higher authority, even the queen if need be and just gain entry along with you.

It's always better to make an entrance over waiting it out.
>>
>>1481069
Changling is op.
Have her go in, and we'll wait near an exit.
>>
>>1481077
We don't need to trust her. Her job is a token one. We know she's there and why. May as well use her. Spys are practical, be practical.
>>
>>1481085
I honestly have a hard time trusting the their or the changling, but whatever is the best route I suppose.
>>
>>1481104
You just gotta look at things in a different light. A thief will always be a thief, that's just their nature. So, instead of constant worry about em, we have them focus their talents on larger goals. If they steal a little bit here and there, oh well, as long as the bigger picture isn't compromised. Same with a spy. It's a game, we just play it better than em.
>>
>>1481083
>>1481080
So deciding to keep things simple, you just ask the changeling to enter into the greenhouse to find the thief for you. She agrees, and ducking out of sight of Miranid, her form changes and shifts to that of the captain of the guard. Approaching the entrance in your stead then, she speaks with the arachnid guardian and clears up the confusion as to why she's dressed like kitchen staff.

After that, she's gone for awhile, till you hear a loud crash, followed by a brilliant violet magical explosion, shattering much glass of the place. Miranid in a panic, rushes back, further into the conservatory to find the cause. What matters to you though is that your friend the thief quickly emerges, smoking and covered in magic soot, carrying some exotic bird under her arm. She makes for the backup escape route she had which you found, and ends up bumping into. Obviously surprised, she says she can't stop to talk right now as the changeling is after her, though if you want to tag along with her you can. You'll have to be able to keep up though.
>>
Rolled 57 (1d100)

>>1481136
Tag along, try to keep up.
>>
>>1481136
Follow, shenanigans are always fun. Maybe we can be a little bit of a thrill seeker?
>>
Rolled 41 (1d100)

>>1481144
>>
>>1481136
Wait, do we need to roll?
>>
>>1481154
Would make sense, with smother always nipping any fun in the bud
>>
Rolled 61 (1d100)

>>1481136
Screw it.
>>
>>1481163
Did you just pun on accident? Because a mother who unintentionally smother her child could totally be called a Smother.
>>
>>1481160
Only if you want to flee the area with her. You could try to convince her to stay though, or whatever else. She just thinks she's in danger and wants to get out of here.
>>
>>1481173
Smothers. Ugh, apologies. Booze.
>>
>>1481178
What do we think fellow malcontents? Bail, and possibly ditch our changeling tag-along? or convince theif-pal all is well?
>>
Rolled 88 (1d100)

>>1481144
>>
>>1481173
Nah, was on purpose XD
>>
>>1481194
Oh man, if this isn't best of three you're the mvp.
>>
>>1481192
Ditch the changling, best chance to get rid of that tag along
>>
>>1481196
That means you're an individual of patrician taste. Good to know. Puns are awesome.
>>
>>1481200
That's what I was thinking. She made a mighty fine scene. Would be a shame not to take advantage.
>>
>>1481200
If the changling was that easy to convince to help, we could get both to follow.
>>
>>1481209
That would probably mean waiting at the backup escape area. Which people will find.
>>
>>1481216
We did, and the thief left the atrium that way. Just tellher we sent in the changling because WE wanted to talk to her.
>>
>>1481221
And the changling isn't actually after her.
>>
>>1481209
Well you can always try this later, the changeling will find you again for sure. She always does.

>>1481194
>88

Opting to tag along with the thief, you run after her out of the gardens as best you can, back into the castle proper. She sneaks along for a bit which you try to match, till eventually she cones to a stone stairwell and within the sill one of the windows she reveals a very small trapdoor. Both of you have trouble fitting in since it's a small space, cramped, but it is privacy.

While looking over the bird, she asks what you're up to today and how you're doing?
>>
>>1481221
She's already bolting though,"can't stop to talk" as it were.
>>
>>1481223
True, but the changinling is one of mothers MOST loyal servants. I'm cool with all the others, but I don't want to deal with with the changling selling us out. Auntie Changling can just have fun with the spider girl while we run off. Besides, we're already approaching max capacity on people, and I doubt we can incentivize gangling to join us and betray mother
>>
>>1481223
>she says she can't stop to talk right now as the changeling is after her
>>
>>1481237
To clarify, that's just what she thought. She was in there stealing things, and all of a sudden there comes the changeling approaching her.
>>
>>1481226
Nothing much, just planning another escape, actually we were looking for you, seeing how you're or only friend here we'd like to ask if you'd like to come with us and see the world!

Imagine all the treasure to be found out there, we could build a fort of our own once we make enough scores
>>
>>1481242
Look boss, I'm just trying to move it along. Also, this way is much more fun and crazy.
>>
>>1481232
Well if she is with us, we can clearly say we were under mother's watch, even though we are doing stuff she doesn't want us doing.
>>1481226
Ask her if she wants to tag along on an adventure or trip, and explain there will be plenty of chances to steal things.
>>1481243
Pretty much this.
>>
>>1481226
"Same old stuff, getting cabin fever in the Smother castle. Got to talk to some people at the Arcanium, met this drow girl. She actually helped me find you. You're getting a bit rusty I guess huh?"

Proceed to use familiarity and closeness to try and get her on our side, also, ask about the bird at some point.
>>
>>1481243
I mean, we could probably go all eloquent...but she's our best friend (that isn't dead) she knows us fairly well I bet. Opportunity for adventure, filthy riches, shenanigans. Good times!
>>
>>1481256
Agreed, still, it'd be weird if we didn't pull out the charm. Just who we are after all XD
>>
>>1481260
You're saying we can't pull off our charm while also being truthful? We just be passionate and truthful to what we want, while appealing to every single avaricious weakness we know she has.
>>
>>1481243
>>1481248
>>1481251
She finds your continued attempts to escape humorous, but is clearly flattered that you wouldn't consider leaving without her. She tries to think it over for a bit and then decides to toss reason to the wind and laughingly agrees to go with you if you do one thing for her. She naturally fears retribution for helping you, and your mention of how you found her worries her terribly. If you will obtain for her a null mantle, a type of anti-magic cloak then she will gladly do everything she can to help.

Obviously you wonder why she can't steal it, but it's in the forbidden section of the arcaneum and she may be the best thief around but she isn't a magical one by most means. The mummy guard inside will surely sense and attack her, though he wouldn't harm you. Probably.

Other than that, she asks if you want something to eat, she's got some food in here. She can also help you steal more mundane stuff before your departure if you wish. And naturally she has secret ways in and out of the castle.
>>
>>1481278
No, I'm saying we do just that. Be a charming little shit and speak the truth. She is our friend after all XD
>>
>>1481279
First. Never turn down a friendly meal. Second, let's deal with a mummy, while she gets our mundane supplies in order. I feel like this will work out, we can have our head in the clouds so to speak...she can ground us.
>>
>>1481279
Welp, looks like we need to get past the Gorgan. Her knowin ways out and being our friend has sold me on her
>>
>>1481286
Meals are good, and when we leave, lets wait for the changling to show back up. We can thank her for her help. Then its off to the arcanum, again.
>>
>>1481279
What Is she wearing?
Her identity masking suit?
Can she take it off so we can eat and hang out?
>>
>>1481296
Arcanum to get the good stuff.
>>
>>1481352
Agreed
>>
I'm back, sorry for the short delay. Catching up.
>>
>>1481286
>>1481296
>>1481318
You sit together in the cramped secret space, basically side by side as you eat and talk for a little bit. After all these years you're still curious about her, though she's never let on details of her identity. Her clothes for example are all black, layered and with many pockets so you can't tell much about her. Even her name you don't know.

You of course think to ask, which she seems conflicted about. Finally she says if you manage to escape successfully, she'll tell you.

>>1481296
>>1481352
So you eat for awhile, and in talking learn that the bird she stole is valuable because its feathers can open locks with ease, even magic ones.

Finally when you finish catching up, the two of you squeeze out of the small space and she asks what if anything you want her to take care of then in the meantime till the escape? You're set to go to the arcaneum of course but she could go almost anywhere.
>>
>>1481383
Um, wait In our room? We'll get her after supper when it's time to leave
>>
>>1481383
Procure some food and nessetiies, maybe a couple weapons ?

Also ask for one or two of those feathers to borrow?
>>
>>1481383
Get some magical weapons if she can, and maby even a cart or carriage.
>>1481395
Seconding on the provisions and weapons.
>>
>>1481395
Mundane things like that she can handle no problem, though things like magical weapons or armor she'd suggest you take the chance to choose yourself.

And she's fine giving you some feathers of the bird, even if the bird doesn't like it.

>>1481399
A cart or carriage, she won't be able to sneak out via the secret ways she knows. Maybe you could get one of the other individuals you intend to take with you to get a carriage or something outside the castle, and together the rest of you secretly escape to it.
>>
>>1481423
Sounds like a plan. Though who would be able to get said Carriage?
>>
>>1481440
Stable person? But we would need to be outside first. How bout getting the divinator girl to procure the carriage? We are heading to where she is anyway.
>>
>>1481442
Sounds like a plan. Any ideas on how to get her to join us? An incentive? Maybe she wants something from the forbidden section?
>>
>>1481440
As long as they are an actual servant, rather than a visitor or guest, they could get even a basic magical vehicle. Anything by ground at least. Something like a flying vessel, or the tunneling machine, only a more powerful servant could take out. In theory you could as well, but you're not allowed out of the castle anyway.
>>
>>1481445
She wants further studying, so maby a scrying mirror? Or ask her if there are any artifacts there she might want.
>>1481446
Magical carriage it is, maby one that is bigger on the inside?
And wouldn't that satisify Sephaly's request?
>>
>>1481454
Luxury road trip is what Gorgan wants, and to be honest we want that to. This is just us trying to go on a road trip while mom is distracted XD
>>
>>1481454
All right, the gorgon theif, changeling, and the divinator, who else do we want on our team?
Maby a straight fighter person, and the demilich.
>>
>>1481460
>>1481462
Meant to link here. Oh and find a spell or two to hide from scrying, like what the thief wants.
>>
Question, do we have any distinctI've or otherwise clear indicator in our physical appearance that makes it obviouse we're the queen's son?

Might also wanna get some clothing that doesn't scream evil prince if possible
>>
>>1481454
Well a nice road trip she would like, but she really wants a nice place to live.

Anyway, heading back to the arcaneum once again you make another stop at the top floor to find Nadira. Again you proposition her to come with you, asking her what she wants. She does some thinking, and finally whispers nervously if you could get her one of the grimoires from the forbidden section in the basement, she'll go with you.

Your understanding of magic though, you know this is no small request. Tomes of immense magical power and knowledge, even the evil queen for all her power only has three in her possession. If you do manage to obtain one for Nadira, you'd better hope you can defend yourself because if anyone were to find out, it would make you a ripe target in order to obtain the book(s).

>>1481462
That's 4 people you listed, and considering more. Without a focus in Spirit you can only take three, apart from special circumstances. In this case the thief counts as special because she's your friend.
>>
Also on a potentially related note, you've spent much of the day with your escape plans and stealing things. The sun is setting beyond the dark mountains, and you expect dinnertime for the castle soon. You will have to attend, so it would be best to make your final preparations before that.

Anything after, will have to be done on the fly and at great risk to the overall plan.
>>
>>1481470
Should we share with her or steal our own as well?
>>
>>1481470
Talk to the gorgon on the way to the forbidden section, and tell her about the carriage, then go and get the grimoire and the cowl, and maby see if there is anything we might want there also.
>>1481487
Share, anymore and the likelihood for trouble increases.
>>
>>1481483
After we have everything, set up a meeting point with our companions to escape then head to dinner with Mom
>>
>>1481495
This too.
>>
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>>1481492
>anything we might want there also.

Anything in particular you might be after? Otherwise you can random roll to see what you find.

Either way you return back to the storage room, meeting Sephaly along the way and talking about your plans. Her cold demeanor seems to thaw a little as for the first time you've ever seen, she smiles with anticipation. With her allowing you past though, into the forbidden area, it's actually a transition point into a false dimension of sorts. Basically able to be entirely cut off from the normal world if things get out of control. The place itself is not too scary, just stay away from the edges.

The guardian of that place though, a mummy by the name of Manad-hotep similarly blocks your path. Like Miranid, he is quite adamant about his role and protection of the place, protection of you by not letting you peruse around. You'll similarly need to find a way around him, or past him.
>>
>>1481516
Then ask him to show us around, on the condition that we'll listen to him and not touch shit, if he accompanies us to get what we need. That fulfills the roll of not letting us gust search willy nilly, and he can protect us.
>>
>>1481521
This actually will work on him you find, and the prospect of showing someone around his place brightens his day and he rather quickly drops his hostility. You strongly doubt though that you will be able to easily steal anything, or that he'll just let you take them and walk out of this place with them.
>>
>>1481521
Also we should look for stuff that involves animating objects, and also that Mantel for the thief. Maybe some thing cool for us, as well as the grimoire
>>
>>1481526
Welp, it worked the last time, ask him if we can take some items for study and work. And let him know up front that our mom doesn't know we're here. We would like to learn magic, but she is overprotective of us, and to live in under her shadow, we need to be able to protect ourselves.
>>1481527
Look for the items yes.
>>
>>1481539
Your excuse in some sense falls upon deaf ears. He is fine with you wanting to learn, and to some extent will let you use items in this place. Some though like the grimoires as a particular example, he won't let you have, and nothing at all will he let you take.

It's a difficult situation you're in because apart from like, the treasure chamber, this is the highest security and most strictly run place in the castle.
>>
>>1481547
Should we kill him? I mean, I assume since he stands here for eternity, no one checks on him yes? We could ask to see an artifact, use it to kill him, then the place will be ours for the taking. We are evil after all, and this guy is already long dead.
>>
>>1481552
We could try and shove him off the edge, maby someone could rescue him later.
>>
>>1481547
well might as well learn the theory for some top tier magicks so we can use t when we get stronger in the future
>>
>>1481552
>>1481554
So will it be death, or exile? Either one will take a roll for success.

>>1481556
From him? Or from something here?
>>
>>1481554
Ask to test an object, go to the edge to avoid damaging anything, shove guy off edge
>>
>>1481564
Idk how to role on mobile, but I choose whichever gets him out of our way the easiest
>>
Rolled 96 (1d100)

>>1481564
Don't really want to kill or exile him, but he is in our way.
Rolling dastardly dice.
>>
>>1481569
Fucking murdered
>>
>>1481569
>>1481565
>96

A big concern of yours is that he will curse you for your actions against him, as mummys often do. However you have to try, and during the "tour" settle on some item and ask how it works and to test it out.

The item itself is a magical object called a "Jet Engine" which propels objects through the air as long as it has plenty of the special drink it needs. Waking it up, the two of you marvel at the device as it makes a huge racket and strains against the magical chains holding it in place. Quickly then taking your chance, you point out something on the item so that he moves in front and looks closer, after which you quickly uncouple the chains. You hoped something helpful would happen, but you're shocked by the actual result, as the item the rough size and dimensions of a battering ram blasts off of the frame it's on, taking the mummy with it off into the void beyond this room. It happens less than the blink of an eye, you don't even hear his angry screaming or cursing. The object and him are there one instant, the next they're not, just a trail of smoke, foul smelling fumes, and you (as well as plenty of items) scattered across the floor.

So for the time being, you have free access to the room. You don't really know the layout well though and what all the items are, but you can look for something particular or just try to randomly pick and choose.
>>
>>1481583
Look for a book shelf, then someplace that might hold a cowl or cloak, finally look for a staff.
>>
>>1481585
Make a roll, not too difficult but who knows!
>>
>>1481585
Could we use the lens to find the grimoires due to their excessive magical energy?

Also, we should find something to unclear ourselves, just in case.
>>
Rolled 62 (1d100)

>>1481592
Rolling the inquisitive dice.
Unclear?
>>
Rolled 25 (1d100)

>>1481595
>>
>>1481593
That will probably blind you to do that in here, everything is so magical. For unclear though I assume you mean to prevent being divined?

>>1481595
>62

That's more than enough. You slink around the place like you own it, examining with glee all the items of such power in their respective containment boxes or cages. You come to a stop though when you see easily the third or second most impressive display in there; a pair of three books of different sizes and condition, each housed and contained multiple, multiple times in various safeguards, both physical and magical.

Luckily the mummy was removed so quickly that he didn't have the chance to secure the "keys" if you will, the multi-step tool (itself a magical item) which unlocks each book. You can take the chance to look at them, or if you want to hurry you can just grab one of them at random, grab a null mantle or two on the way out, and be done with this strange place.
>>
>>1481608
Look at them. Don't want to accidental grab a cama sutra book for Cthulhu.
>>
>>1481614
The three available, and what you know about them are;

>Liber Somnis, a text of seeing beyond the veil and knowing fate
>The Third Book of Avareus, the third of a series of books written by a figure of legendary wealth
>The Grand Truth, probably the most well-known grimoire and quite a famous bit of history, the mark of victory of the evil queen over a dread lich. A general compendium of magic, focused on the core nature and understanding of it

Of the three, if you're just concerned for Nadira, the first is probably to her greatest interest.
>>
>>1481630
Grab the first then
>>
>>1481630
Did she specify which grimoire?

Though I guess having a super diviner might be cool.

We are mages to though, so is gaining power would be a big plus
>>
>>1481630
The first two.
First one for Nadira, and the second for us.
Then we need to get that mantle and skedadle.
Good night yall, stayed up too damn late.
>>
>>1481636
She actually didn't, because she probably didn't know which grimoires the evil queen owned. Obviously the first book would suit her best since she's a diviner, but she could make use of all of them.

You personally probably would benefit most from the third because it's more generally magic focused, but she could help you with the others if she's a mage worth her salt. Or anyone well-gifted in magic really.
>>
>>1481630
first advanced diviner recon is a go
>>
>>1481641
Hmm, I say go with the all rounder third one. The money one would bring to much suspicion, and the divining one is to niche. The all rounder will no doubt help her regardless, just not as much as the more niche book.

Also, are there any staves or such that would have the power to animate objects? Just wanna make sure we're all good before we leave forever
>>
>>1481641
>>1481644
Get both the first and third.
Now actually Good night.
>>
>>1481644
There could be staffs like that, but they would be in the second area, items to assist mages and casting. You'd just run by and grab something like that on the way out, same as the null mantle.

And I understand your concern about wanting to get the best you can, just a fair warning that time has run on so after this, you'll have to head to dinner.
>>
>>1481658
Welp alrighty. Fuck it, mom's already gonna be trying to hunt us down. Let's go with intrepids idea. All we have to do is not be total idiots and flaunt it and it should be easy enough to hide. Than grab a couple Null mantels if possible, stash that shit in one of the thiefs hiding spots or with Gorgan, and then head to dinner
>>
my view is the diviner will give us advanced warning of people chasing us whether they are coming for us or the grimora and our mother would probably be less pissed off at losing this one over the third which sounds like her personal book
>>
>>1481660
Very well, you can go along with this. It's pretty late here so I'll end things for now, and when things continue later today/tomorrow depending on where you are, I think it will be a fair chance for people to discuss the book choice more, or even another possible magic item choice.

Either way, when next things continue, you'll make your final grab from the arcaneum, and head to dinner. So prepare for the final confrontation with the evil queen, and the grand escape. The final chance for solidifying plans and choices, before things continue.
>>
>>1481663
Woop woop!
>>
>>1481661
That is a fair point Anon, it does hurt us in term of early power gain though. Hmmm, we'll need a consensus on this for sure.
>>
https://vignette1.wikia.nocookie.net/fireemblem/images/6/66/Leo_portrait.png/revision/latest?cb=20170120215844

What I imagine we look like
>>
I return, will continue things here shortly.
>>
>>1481718
No evil prince can have blonde hair!

>>1481665
>>1481661
So is there a final agreement on the books, and which if any or all, to take?

Otherwise it seems there was a greater interest towards the third one.
>>
>>1482994
First
>>
>>1481661
>>1483018
Very well, first book it is then. You grab the associated "key" for it, and watch as the various safety mechanisms in place either physically remove, or magically dispel. In the end you can pick up the book itself, not all that large or heavy, rather old and worn, but magically you get a strong sense from it. After that you rush out of there, grabbing some null mantles on the way out, where you're back to the normal storage area of the arcaneum. Sephaly is there, clearly quite surprised you managed to accomplish what you did, and though curious about your dealing with the mummy, she figures it better not to ask.

So shoving the book in your normal bag, you exit the arcaneum where shortly after you are found again by the changeling, as she says you'll want to come along to dinner now. You know you can't do otherwise lest the evil queen be upset, so you follow after to the banquet hall. before your own entry, you get stopped by the sudden appearance of your thief friend where you make a quick item exchange. Happy to get the cloak, she says then she's ready to help and ready to escape. Just in case, you also give her the grimoire since it would be noticed with you if you took it inside. Besides that, she informs you that she got the basics of everything you would want and need for the escape and travel, besides transport, and money since she can't steal from the treasury. With the basics covered though she asks if you've any last requests (since she won't be attending dinner) and wishes you luck either way.
>>
>>1483101
Have her steal some more stuff from the arcanum, could be useful trade items or negotiation tools.

Have we decide on absolutely on mind or spirit?
>>
>>1483101
This
>>1483206
But not too much, don't want her to be noticed
And i vote for Spirit, we need that Charisma to pull a Samurai Jack on Mom when we have friends
>>
>>1483206
She can try that, some basic items. Probably easier since it seems you'll be bringing Sephaly along.

As for the decision, I believe the final choice was Mind first and Spirit second, which I'm fine with allowing a little mix of both. Like being versed in magic, but having some charisma too. It'll mean not being as great as could be with things like magic, but it also means not completely socially deficient, that seem fair?
>>
>>1483292
Yeah I can get behind this.

Hopefully she can steal something cool, we need all the help we can get.
>>
>>1483292
Yeah that's cool
>>
>>1483354
Alright then, she'll try and pilfer some other magic things over dinner.

So you enter the hall to be greeted by quite the hustle and bustle of the great long table packed with servants and guests all along the length. Food servers doing their thing as dishes are brought full and empty to and form the full table. A great many individuals of all races and professions, even leaders of other domains visiting, all talking and digging in. Not as dainty as some fancy proper dinner party, but you have to give such finery up when you have some monstrous folks at the table.

Your entry seems to go unnoticed, until you hear a shout at the far end, whereupon someone announces you and everyone quickly jumps to attention and greets you. Always a little embarrassing, but then you were busy all day today, to get here early. So you just walk around everyone to the far end, near the head of the long table where you normally sit. Approaching your seat beside, there she is. Sabyn the Stormhearted, the evil Queen of the Badlands, slayer of this, conqueror of that, too many titles to speak in the span of one dinnertime. Probably the one that matters to you most though, mother.

She was never much the talkative type, and is busy observing others near to her on the table converse. Watching, listening, letting everyone play their cards. Wise maybe, but it's more her style anyway, she's more at home aside some rocky lava flow, covered in blood and locked in a battle with some dread monster to the death. Not as much wearing proper clothes and putting on airs. Certainly they don't suit her, built like she could arm wrestle a titan and headbutt a dragon to death, battle scars proof of this.

She acknowledges you as you come to sit down, and asks why you were late for dinner? Not that late to be honest, but she notices.
>>
>>1483603
Ignore the question, and ask your own.
How is (Insert Regional Event Here) going, and are you going to do what the same thing as you did (Insert Historical Event Here).
>>
>>1483647
Avoiding the question may be suspicious, but I can't think of a good excuse personally.
>>
>>1483677
If she continues, just claim you weren't going to show up. But then your "babysitter" forced you to.
Act indignant while saying this.
>>
>>1483684
So you want to be a little rascal?
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>>1483725
Of course.
We shall always act like this.
And can we leave her a note before we run away?
Like I love you mom, but you're a smother. I need some space to grow into an independent Warlord.
Cordially
Your Son.
>>
>>1483748
You can leave a letter if you like sure, but you don't want to tell her in person?
>>
>>1483793
No.
If we tell her, she might realize we're going to try to escape.
>>
>>1483725
Only of she starts nagging us, be nice until she pisses us off
>>
>>1483647
The bothersome rebels? It's going fine after their leader was caught, and she'll likely do the usual, trial by combat and beat him to death.

>>1483805
Funny you should mention because the changeling sensing the time to be right, approaches and speaks up about your activities of the day as she followed you around.

Rather bluntly the queen asks if you're trying to escape again? Are you still upset about that girl she killed, the one you had a crush on? For the last time, she was no good for you! No son of hers will wind up together with some woman who tends the royal stables.
>>
>>1483843
Oh, is doing hard work wrong? Fighting is hard work, and look where you ended up. You're the Queen, and all you did was CONQUER THE LANDS! Hard work is the backbone of an obedient society, and obedience would be well received in a wife.
>>
>>1483876
Supporting
>>
>>1483876
She says she conquered the lands for you, not for some stable girl. You'll marry someone she feels is worthy, isn't exploiting you. You're too young, and without experience in women to know any better, you'll just get taken for a fool by some seductress or schemer who wants everything that is yours.

Is that really what you're bothered about though, she wonders? If that's what you're hung up on, she apologizes to you, not caring if anyone sees or hears, and asks what she can do to make it better? If you're upset enough to try to run away again, well she doesn't want that.
>>
>>1483962
>She says she conquered the lands for you, not for some stable girl. You'll marry someone she feels is worthy, isn't exploiting you. You're too young, and without experience in women to know any better, you'll just get taken for a fool by some seductress or schemer who wants everything that is yours.

"And if that was what you thought, then why didn't you just say so instead of killing her?"
"Answer me, how many friends do I have that you didn't kill or were actors? I know the answer, those that left because now everybody fears getting to close to me."
Say this while trying to not get much attentiom from the monsters eating.


OP, I just caught up and I am a little confiused, she if fine with letting us go if that is what we want, or if we present a good argument?
>>
>>1483962
And how should I gain experience, mother? When every woman I start to get close to, you remove. Hmm? The females of the land won't near me, for fears of drawing your ire. And none of the princesses are good enough for me either, they always seem that way, by your standards. If we measure all the women by your standards, I'll never meet a woman until my deathbed. Is that what you want mother? A son that never becomes a man? Never has any heirs? Well mother?

>>1484044
Type so slow, someone beats me posting.
>>
>>1484053
Correction
Type so slow, someone reads the entire thread AND types up a response before I could finish mine.
>>
>>1484044
>"And if that was what you thought, then why didn't you just say so instead of killing her?"
>"Answer me, how many friends do I have that you didn't kill or were actors? I know the answer, those that left because now everybody fears getting to close to me."

*Sigh* "Mother, I know that you just want the best for me, but it is reaching the point were it is getting harmful. If you want to make up for it, then don't judge my actions."

Trying to aboud she sending people after us with this.
>>
>>1484044
>she if fine with letting us go

No she wouldn't allow that, she means besides that obviously.

>>1484044
Why she killed her, an insult like that she couldn't let by. Why you're so worried about friends though she doesn't understand. Friends are overrated, she never really had friends. Better to get used to not having friends if you want to be the next evil regent after her.

>>1484053
She accepts your reasoning and says that you aren't wrong, but you're just too young. Though that's not really fair to say because she had you, younger than you are now.

For now she says just to accept the matches she's tried to make for you, and the one remaining, currently your betrothed. If you're concerned though she could probably try and play matchmaker again, see if any other suitable partners she can find for you. Would that make you happy?

>>1484100
You speak your mind on the matter without trying to give away too much, but you feel without her knowing what you're up to, your true meaning is lost on her.

---

So you continue through dinner, occasionally talking with her now and again. Eventually things settle down more as either people retire from the banquet, ate too much and need to rest, or just drank too much. Some individuals remain to talk and share time together, but the place has thinned from maybe a hundred occupants around the long table to about twenty now.

Presently the queen is seeing to some folks personally thanking her, requesting something, or just wanting to speak on a particular matter that they couldn't over dinner. You know though, that she wanted to talk with you more personally now that you're not surrounded by others. Maybe though it would be best if you requested your leave? It'll be more time to hit up one last place, before your grand escape.
>>
>>1484197
Nah, let's stay, we already have everything we need

One last goodbye hug after out talk would do us good
>>
>>1484197
Might as well stay and talk, allay her fears of us
trying to run away. Again.

And what does our betrothed look like? Is she smart? Does she have large holdings, and ample lands?
>>
>>1484223
Support

Still her son, so we still care
>>
>>1484197
>It'll be more time to hit up one last place,

What is left? Do we already have a set of armor and a weapon? Being a mage doesn't mean we can't stab people.
>>
>>1484239
Is she at least moderately stimulating as a conversationalist?
>>
>>1484293
This.
>>
>>1484223
>>1484239
You can stay then, till the last few petitioners are shooed away. It takes a little while, but eventually you've got some relative privacy at the table. There's still a fair few present but farther along the table, so you and her can talk normally without being listened in on. Well, except for the changeling who is right there.

Telling you to move closer then, the queen takes one of your hands in hers, asking what you're really upset about? Or at least the most, she's your mother, she knows you better than anyone. Always strange seeing her like this, normally so terse and serious even towards you, but at times she realizes that scaring or intimidating you doesn't work, so tries to take a softer approach. Though, she's never been that way with anyone in her life, so isn't that good at it.

>>1484239
>our betrothed

A relatively young dragon by the name of Tevnara (nickname at least, only what you can pronounce of her full name), guard of the treasury. In a sense she's about the only potential match still left from your mother's attempts over the years, of shoving you with different princesses or prospective matches, and seeing which ones got along with you.

In reality you don't expect that the queen actually will allow such a match to occur, since she doesn't want half-dragon grandchildren, and also because Tevnara is the daughter of possibly her greatest enemy, whom she is keeping as a ward to prevent hostilities. Potential wife to you or not though, over the years your mother has taken a strong liking to the dragon and the same in return. You can't help but feel jealous in ways, because she treats Tevnara almost like a daughter she never had, and the dragon seeming to see Sabyn as the mother she never had. If you don't end up marrying, as you would expect not, you would still expect to have to get used to her since the queen probably will have the dragon as her left hand before long.
>>
>>1484331
Boi, we'll contact her when we're gone, we want half dragon kids, to spite mom

And we're just frustrated, everyone we care about dies or dissappears because of you, mom, living like this really changes you
We've even considered suicide in hopes we'll see our dead friends
>>
>>1484368
Boi. The drama
Supporting
>>
>>1484368
>>1484375
Thirding.
>>
>>1484286
Yes you could certainly hit up the armory, might be nice to have some weapons or armor. Alternatively the labs or the workshop. Most anything you could imagine, the evil queen has space for in her castle, but just to list out some possible places of note (but certainly not all);

>Arcaneum; the magic study and storage
>Armory; the repository for what else, arms and armor
>Gardens; the growing place of all sorts of powerful and dangerous plants
>Menagerie; a collection of rare and
>Labs; the testing and research grounds of the alchemists
>Workshop; the place where the engineers make and break all sorts of contraptions
>Stables; the housing for animals to be ridden, of all types, as well as vehicles like carriages
>Dungeons; both the destination for enemies of the state and also domicile of dangerous monsters
>Barracks; where the royal guards, and visiting forces stay, as well as the training grounds for the more martial types
>Kitchens; maybe you want to steal the queen's best chef away, or the rarest ingredients?

You will be able to hit up one of these locations (or if you have a different one in mind) during your big escape, for one last pilfering before you flee.
>>
>>1484403
Go to the treasury, try to get some coinage.
Say hi to the dragoness.
>>
>>1484435
Support
>>
>>1484435
If she's here i say we visit her instead of pilfering something after
>>1484368
>>
>>1484368
>>1484375
>>1484384
You converse with her more normally, though she tries not to explode in anger and pull your head off like she might some unfortunate other person to talk to her.

You speak of your grievances, and while she does apologize, she thinks it's for the best, for you. She wishes you could understand that, wishes you could see it now, but you won't till you're older. Of course it's not easy to live this way, but it's something you have to get used to being an evil regent. Something you have to see and learn, just as you might learn to read growing up.

The grass may seem greener, but she assures you that if you were the prince of one of the other human, non-evil lands, you'd similarly live a controlled life. The difference is just, they wouldn't have the sense to kill the nobodies who clutter around you, like she does. Upset by this, you admit dark thoughts as a result of her actions then, even suicide. Her demeanor instantly changes though when she hears this, feeling your hand nearly crushed in her grip without her paying attention. Just a flash of rage in her eyes, as she lunges forward a bit with unexpected speed to punch you. Hard enough to knock you clear out of your chair as the whole thing tumbles backwards. Right in the face as well, as your head ignites in agony, feeling as though your skull shattered and even spitting up a couple teeth along with plenty of blood.

Picking you up by your clothes with a hand, she says you've upset her greatly, as she drags you out of the room, others watching trying not to make a scene. Along the way she lectures you about how what she does is for your better, and how disappointed she is that you could consider throwing it away, disappointed as well how different you ended up from her even at the same age. It's a long enough walk for her to lecture, dragging you all the way (and leaving a trail of blood) before she reaches your room and throws you inside roughly. She intends you to stay here by force, till your injuries heal, and your destructive mindset if need be. If it doesn't, then she'll find a way, even if she has to have one of the mages forcibly correct your thinking.

After that it's just you and the changeling, as she apologizes to for what happened, and has ready a healing drought. Your more superficial wounds it will take care of in short order, but your fractured skull and missing teeth will take a fair time longer, a few days at the very least.

>Might this be then, your chosen time to escape?
>>
>>1484506
Mention of suicide was a ducking horrible idea
>>
>>1484506
Yes
Start crying and ask the changeling to leave, we need time
Leave a note saying she will never bring us back alive after the changeling leaves
>>
>>1484540
For them record I didn't think she would react like this'll given how protective she is, odd behavior given her treatment towards us along the years
>>
>>1484544
I do not agree with this route

And the changling is not gonna leave the apparently suicidal Prince alone at a time like this.
>>
>>1484540
Agreed
>>1484544
How bout taking the changling, she is gonna follow us anyway, might as well get her on our side.

Could we ask mother if we could court the changling?
>>
Ok, I am back. Let's see what happens.

>>1484506
*Facepalm*

>>1484540
This.

>>1484544
Can you stop with the drama bullshit?
>>
>>1484561
It's actually perfectly in line with her character. She's protective, but she's also someone which fought and clawed for everything. Seeing someone, her own son, contemplate throwing it all away over something as meaningless and temporary as friendship would only enrage her.

This was the only possible route this could have gone with that suicide comment

You've no doubt made it even harder for us to escape now
>>
>>1484567
>Could we ask mother if we could court the changling?

Like right now? She effectively put you in time out and stormed off.

>>1484435
>>1484456
>>1484470
So the idea is to visit the treasury as the last room, during the escape?
>>
>>1484561
Yeah, the way she acted goes completely against the character op described earlier
>>1484567
Ask her if she'd let us have a walk outside? We want to forget about all of this
>>
>>1484544
>Cry

We are an upcoming evil overlord. We don't cry.

>>1484506
Send the changling out prepare to leave, visit the treasury. Talk up the dragon, take some gold, steal a ride, and leave
>>
>>1484581
>We are an upcoming evil overlord. We don't cry.

Exactly.
>>
>>1484576
You assume she won't be back later to dearly apologize for her reaction and try to make things better.

>>1484576
>>1484565
The changeling is fine accompanying you outside your room to cool off (though obviously not going anywhere the queen would find out) but she won't leave you. Not after she was charged to keep an eye on you for being suicidal.

Though you expect your friend the thief to be around, so if and when you want to ditch the changeling you will probably be able to. The only point of worry in that she'll likely immediately go to the queen or raise the alarm. Though hopefully even through those measures you can still escape.

>>1484574
>You've no doubt made it even harder for us to escape now

At least one good thing though, the queen's reaction had her so emotional that she completely forgot about the escape interest. Enough that she didn't remember to confiscate the goods you stole through the day, or do something like post many guards to catch you. Or worse, punish the servants you were interested in taking with you.
>>
>>1484624
I guess we do our thing, and try and present the perfect time for our servants and friend to move in, knock the changling out or somehing, so we can leave. And I honestly see no reason to try and steal the money, when we can just take what we want.
>>
>>1484624
>Or worse, punish the servants you were interested in taking with you.

We can still go with them, then?

Hell, maybe we can use the situation to our advantage by saying that we did so to make out mother angry, because seriously, how did the other anons think that was a good idea?
>>
>>1484581
OVVVEERRLLLOOORRRDD
>>1484643
Knock out the changling, we could try.
We could also ask her to wait to sound the alarm too.
>>
>>1484624
Is it the first time she has hit us?
>>
>>1484650
Was actually the overlord QM before life forced my to put running quests on the shelf
>>
>>1484643
Supporting
>>
>>1484666
Shit, sorry satan.
>>1484643
Might as well go with this.
>>
>>1484643
>>1484650
>>1484648
Alright then, after swishing the healing drought and drinking the rest down, you ask to for a walk with the changeling. In the corridors of the upper castle near your room, together you walk along, and expect your thief friend to strike at any time.

So the final decision before initiating your grand escape; do you want to forcibly subdue the changeling, or try to ask her to cooperate?

>>1484648
Yes you can still go with them.

>>1484662
She has but never this bad, at least not as you can remember. Over the years she's disciplined you with tough love, though not to the extent that you'd consider it unwarranted abuse. Particularly since that's just the way she is, and always to try to make up for it after.

It's definitely gotten less and less over the years though, you're at an age now where she's not as quick to be rough with you (though for big enough mistakes she might give you a smack over the head or an arm jab) , but this punch is probably the worst ever.
>>
>>1484648
>Hell, maybe we can use the situation to our advantage by saying that we did so to make out mother angry, because seriously, how did the other anons think that was a good idea?

We should add this to the letter we are going to leave, something like:

'Dear mother, THANK YOU for being so easy to make angry. Making you forget everything was completly worth the teeths. Who know how difficult it would have been if I didn't make you explode?
Hopefully far away from you when you read this, your dear soon.'
>>
>>1484688
How many people do we have?
Thief Friend, Demilich and Nerd girl?
>>
>>1484702
You can take three with you, the thief is free. Your choice who the others are.
>>
>>1484688
>ask her to cooperate?
If she refuses, we can always knock her out.
>>1484695
Add that we actually didn't have thoughts of suicide, but don't be assholish about it.
>>
>>1484688
Try asking for her cooperation. Mother is already going to be our enemy AND if the changling let's us get away mother would probably kill her if she is pissed off enough. And we are getting away tonight no ifs or buts about it.
>>
>>1484711
Supporting
>>1484708
Cooperation
So
Nerd Girl, Demilich and Changeling
>>
As we go about, write a letter, making sure that the changling does not peak as it is beneath her station to peer at our corruspondance.

"Dearest Mother, dark queen of the badlands, breaker of the adamantium wall, scorcher of the elven republics, devourer of he Olympian fruit, bane of the Respledent church, conquerer of the eldritch isles.

We apologize for what we said. In truth, it was a lie. We would never even consider ending our lives over something so trivial and replaceable as friendships. You raised us better than that. No, it was merely a ploy to lower your guard, to distract your mind. By the time you read this, I will in all likelihood be far from the castle, and you will have no doubt what I deemed nessasary for my excursion.

Please understand, that my departure is not rooted in some childish rebelliousness or some lack of appreciation for all that you have done.

(Part one)
>>
>>1484725
>We would never even consider ending our lives over something so trivial and replaceable as friendships.

Can we add this?

And honestly speaking, if I wanted to, do you think I would be there for you to punch? Or even more, tell you?
>>
>>1484732
>Or even more, tell you?

*Or even more, that I would tell you?
>>
"In truth, I appreciate all you've done immesnly, and understand the sacrifices and fears that parenthood can bring, even if I am to young to fully emphasize.

You guided me, taught me, and have truley given me everything I could ever need. Despite your own hardships, you have ensured my life may be a bit brighter than your own.

And there in lies the issue. All that you've done, all that you have provided me, and the lengths you've gone to obtain all you have is both inspiration and a forceful realization on my part.

As long as I remain in your shadow, I will never come close to your glory. I will not even be a footnote in history, no matter what I accomplish when I rule. For if I remain in your shadow, they will be your accomplishments in the eyes of the world.

(Part 2)
>>
>>1484725
>>1484732
>>1484737
YUS
Best correspondence.
>>
>>1484711
>>1484721
Is there an interest in bringing the changeling? Just a reminder of the possible choices, from those you encountered over the day;

>Sithys the demilich
>Sir Gerald the haunted armor
>Nadira the drow diviner
>Sephaly the gorgon
>Miranid the arachne
>The changeling, if you decide to bring her on a moment's notice

The thief is free, and if you go to one last area during your escape, you may encounter another servant or two. You only get three though.

>>1484709
So it seems cooperation is the choice. While walking, you speak with the changeling, finally admitting that you're serious about escaping. She thought you were, having watched you prepare over the day. She tries to convince you against it, saying the world out there really isn't as safe or great as it is here, but if she can't convince you then she'll help you at least.

That's a relief of the thief who drops down from above, ready to strike the changeling but glad she doesn't have to now. So then, where to? Without the changeling raising the alarm you'll have the chance to visit one last area during your escape. Otherwise you could just gather those you want to leave with, and flee right now.
>>
>>1484741
Demilich, Sephaly and The Changeling
You change Sithys for Nadira
>>
>>1484741
>saying the world out there really isn't as safe or great as it is here
that's the reason where going if we don't have real world experience this great dark empire will fall to our weakness in the future
>>
>>1484747
Supporting but voting for Nadira
>>
The blood of a glorious conquerer flows in my veins, the fires of dominion and slaughter play in my mind like a familiar lullaby, just out of my reach to full immerse myself in.

My destiny will not be preordained, just as yours was not. My place in history will be carved by my hand, through failures and successes of my doing, not by the doting hand of a loving mother.

I am not abandoning you mother, for the thought of such fills me with grief and shame to consider it. I will return, and when I do, my hands will be calloused, my soul will be hardened, and my destiny will be mine.

With love, always your son

Prince Anon [insert queens last name here I forgor]

P.S. sorry I killed the mummy in the forbidden section, he was in my way. If this proves an issue, inform me the next time we meet and I will endeavor to replace it.
>>
>>1484741
>Otherwise you could just gather those you want to leave with, and flee right now.

We got a lot of magic items already, right?

If so, let's go to the armory and get full plate armor! (If it exists)

Plate armor is not that heavy and it is better than carrying a shield, unless you want to get killed by an arrow without effort.

If we can get armor made for mages (increases protection according to the wearer's power or something like that), though, better.
>>
>>1484747
Or change
>>
>Nadira the drow diviner
>Sephaly the gorgon
>The changeling, if you decide to bring her on a moment's notice
>>
>>1484773
Seconding.
And if the changling is with us, we can fetch the carriage ourselves.
>>
>>1484773
>>1484747
>>1484759
So the final choice is Nadira, Sephaly, the changeling and your thief friend. The former two you can fetch in one quick stop by the arcaneum, and the latter two are with you.

>>1484725
>>1484732
>>1484737
>>1484762
You can definitely write a note like this and leave it, I'm assuming in your room?

>>1484770
So for the last stop during your escape, it's to the armory?
>>
>>1484784
>So for the last stop during your escape, it's to the armory?

I don't know, I have been kind of fast reading, what things do we have with us? Especially in weapons and armor.
>>
>>1484770
in my view it depends on how OP is going to do magics in this quest. and I'd go for a suit of plate Armour because if we go pure magic the first guy with a weapon that can pass through magics will wreck our shit so maybe plate amour with a magic resistant cloak or something
>>
>>1484784
Yeah, since my original plan was to leave it on the knocked out changling
>>
>>1484784
So no going to the treasury?
No saying hi to the fiancee.
>>
>>1484805
>implying the fiancee won't be the head of the retrieval party to drag us back
>>
>>1484805
>So no going to the treasury?

Oh, right. Money...

Can we send the thieves to the armory while we go to the treasury?
>>
>>1484824
This, tell her we need a dagger and some leather armor. Give her the lens so she can find some magic arms and armor.
>>
>>1484789
For you personally, you only have a well-made sword which the queen gifted you. Other than that, no real weapons or armor of note.

For magic items you have it better, you've got;

>Null mantle, an anti-magic cloak
>Liber Somnis, a magic grimoire
>Magic lens, reveals hidden things
>Refilling bottle, currently holding a health potion
>Spell storing wand
>Staff of animation, imbues a certain number of objects with temporary life
>A magical bag of extended storage
>A number of basic books, including spell ones, map ones, history ones, etc...

This is what you've stolen. The others will each have their own items, but I'd prefer to wait till the escape is final, before you check what they have.

>>1484794
That is a valid concern, but do you expect to be in direct physical combat often?

>>1484824
That is possible though you won't get to choose what they loot. Like the thief looted the arcaneum earlier, same here, at some point after the escape you'll roll dice and it will determine what they stole.

If you want to do that though you can, you head to the treasury while they hit up the armory. Or rather, the thief hits up the armory and the changeling acquires a vehicle to escape.
>>
>>1484824
we are taking a thief with us we can steal on the move we shouldn't risk getting caught when we are almost out
>>
>>1484834
>leather armor

Dudem we are royalty (or novility?), let's get a set of fucking plate armor. Or at least with magical propieties.
>>
>>1484836
>you head to the treasury while they hit up the armory. Or rather, the thief hits up the armory and the changeling acquires a vehicle to escape
>>1484840
Physically weak spellcasters carrying heavy ass armor. We'd die of heatstroke before we meet someone who wants to stab us.
>>
>>1484838
Yeah, let's bug out while we can
>>
>>1484836

>That is a valid concern, but do you expect to be in direct physical combat often
no of course not but getting ambushed by elves or some other sneaky creature isn't going to give us the Chance to get away from them in my view it's better to have it and not need it then not have it and need it
>>
>>1484840
Besides, we can always enchant the leather to be as strong as steel, if not stronger.
>>
>>1484853
We are also on a bit of a time line, cause any second Smother dearest is gonna come to our room with hot chocolate and apologies, and I don't think my letter will calm her down when she realizes we escaped
>>
>>1484849
>Implying that carrying a shield or dieing by a single arrow or sword strike is better.
>Implying a normal person without pysical tryining can't wear full plate armor without problem.

We probalby won't even need to melee on the thing, it is just to not get killed like noting. Even just a breastplate and a helmet would be an inmence boost.

And there are always the posivility of magic or materials that makes armor ligther than real armor.

And I am assuming that the MC is smart enough to wear armor that he can guse without problems, no fucking tornaument armor.

>>1484784
Don't forget to leave the letter.
>>
>>1484859
>>1484858
>>1484853
>>1484850
>>1484838
>>1484840
So it seems skipping the treasury is for the best. The changeling goes on ahead for the transport then, the thief to the armory and you to the arcaneum for Nadira and Sephaly. That stop doesn't take but ten minutes, as you sent them after the changeling, and you join the thief at the armory.

The place is watched over by the master at arms, an elephantfolk by the name of Neden. He doesn't know about your confrontation with the queen yet so he's surprisingly accepting of you freely roaming the place and taking whatever you want, even magical. The weapons and armor of legendary status though, he needs approval from the queen or an advisor to remove.

So you've got a quick stop here in the armory, you can grab a weapon set and sort of armor, as can the thief, but no more since you're on the clock.
>>
>>1484884
Can we distract Neden, while the Thief gets some legendary items?
>>
>>1484884
Lets grab something sturdy but light at the same time, a dagger for our left and a short sword for our right
>>
>>1484894
Can't we just go with a staff in one hand and a sword on the other?
>>
>>1484897
Seconding the sword and staff.
As long as it's a wizard's staff that is.
>>
>>1484893
You can distract him so she can get the keys, but it will take a significant action to get him away, or his attention away, long enough to actually take something.
>>
>>1484902
Drats, sets just get some enchanted plate mail that is light, and a short sword, and staff.
As long as the platemail is light and semi magic proof it'll be good.
>>
>>1484901
Supporting
>>
>>1484884
breastplate and helmet, think of the conquistadors during the invasion of the Aztecs not to heavy but protected the vitals and allowed for good mobility
>>
>>1484902
>You can distract him so she can get the keys, but it will take a significant action to get him away, or his attention away, long enough to actually take something.

Can we convince him to give us a tour though the armory? If he ask us why, we can tell her that it is only proper for us to know our inventory, and we desided to use this oportunity since tomorrow we will be busy.

The thief can steal the keys and use our back to steal stuff.
>>
>>1484917
This
>>
>>1484917
Sure that can work. So it sounds like the general idea is to grab a magic sword and some light but protective armor, meanwhile the thief chooses a set of chameleon leather, and a magic dagger.

Finally you ask for a tour, during which the thief is able to lift the keys from Neden, and take one legendary item from the armory. All without being noticed thanks to your distraction. So the two of you thank Neden and flee for the farthest ward, and walls beyond. Unfortunately during your time taken, you start to hear and see signs of alarms being raised about the citadel.

You could still try to meet up with the others, and hitch a vehicle ride out of here, or you could go with the thief out one of the secret ways she knows and try to meet up with the others elsewhere. Whatever you choose though you'll have to hurry. You won't have much time before they raise the drawbridges in and out.
>>
>>1484906
>>1484906
>plate mail

Uh, what?

Mongol style armor?


As I explained before, even if we are a mage with no physical strenght, plate armor wouldn't affect us much.

And we can expect plate armor more light and resistant thanks to magic anyway.

Actually, you know what?
>>1484902
OP, would normal plate armor affect us? Maybe we can get tired faster on the long run, but it shouldn't affect us very much on an actual battle.

And are there enchantment or materials that make armor both lighter and stronger?
>>
>>1484929
Did we leave the letter?

If so, our mother must be angry af.

>>1484929
>You could still try to meet up with the others, and hitch a vehicle ride out of here, or you could go with the thief out one of the secret ways she knows and try to meet up with the others elsewhere.

Did we agree to a metting place or that they should leave if we aren't with them?

I suppoce that because they helped us they would leave to aboid the punishment.
>>
>>1484930
In this case you managed to steal a full set of mithral plate&mail armor, a very strong but light substance which also does not hinder magical performance and takes well to enchanting. Wearing the full set may be too much for you right now, but if you build some more strength later, you could do so without much effort.

Though, obviously at this moment you're not actually wearing it, just carrying it in your magic bag.
>>
>>1484934
Also curious as to the meeting arrangements.
>>
>>1484929
They probably know about some of her secret passages so i say we make our way there normally while also avoiding guards
>>
>>1484934
You most definitely left the letter, though whether the queen found it yet is unclear. The alarms might just have been raised by a servant who found your room empty.

As for a meeting place, you can imagine more than one way you could find one another. Whether Nadira later scrys upon you, or if you rely on the thief or the changeling to find one another. It's a risk, but not impossible. At this rate, the armory is within the second wall, so you can reach the others before the outermost gates are drawn and the bridge raised. However if you all leave together that's a pretty big target, easy for chase. Splitting up, though harder to meet later, is probably safer for the purpose of actually escaping.
>>
>>1484929
the drow should be able to track us because of her diviner powers and if the changeling has crossed us we can't risk getting caught
>>
>>1484935
>In this case you managed to steal a full set of mithral plate&mail armor, a very strong but light substance which also does not hinder magical performance and takes well to enchanting. Wearing the full set may be too much for you right now, but if you build some more strength later, you could do so without much effort.

Good enough.

Like pic related?

>>1484940
>>1484942
Ok, if they won't stay behing then I say we escape with the thief.
>>
>>1484940
Hey so just asking but should bringing the demilich count towards our "followers" slot. He's just a head doesn't take up much room
>>
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>>1484946
Some such as this, probably as fancy too being mithral. You of course don't have to wear the whole thing though.

>>1484956
It's less about the space they take, and more how well you can manage as many followers.
>>
>>1484961
That is full plate armor... I like it.
>>
>>1484940
Lets find them and leave together, less risk of loosing one and getting any of them killed because of us
>>
>>1484956
The slot means how much our charisma is able to work its magic with followers
>>
>>1484970
I'm not 100% on either choice, so I'll let everyone else decide and go with that.
>>
Out of curiosity, players make a roll to see what sort of vehicle the changeling requisitioned. It could have a big impact on whether you want to go with them or not.
>>
Rolled 25 (1d100)

>>1484970
This
>>1484984
Rolling the comfy cart dice.
>>
Rolled 78 (1d100)

>>1484984
>>
Rolled 7 (1d100)

>>1484970
>>1484984

I'm supporting leaving in a group, I don't want their blood on my hands
>>
leaving as a group means a greater chance of getting caught the queens not going to spare them if we get caught better for them to leave without us so they at least avoid implication somewhat
>>
Rolled 71 (1d100)

>>1484984
Rollin
>>
>>1484989
>78

That's quite high, just barely enough for something minorly exotic. Would you prefer that the changeling commandeered a very small flying vessel, or the tunneling machine? If you're not interested in either she can just go more mundane and choose a magic coach.

For whatever choice though it seems that there are good cases for either decision, but the small majority is to stay together as a group. So rushing with the thief as fast as you can, you soon join the others by the chosen vehicle in the outermost ward, ready to depart. Leaving now, you'll be able to just barely make the departure before the drawbridge is raised.
>>
>>1484989
Let's go with this result. I'd roll to, cept idk how
>>
>>1485040
FLYING MACHINE!

But then again the tunneler....ooh so good either way. How fast is the flying machine?
>>
>>1485040
tunneler
flying machine would be pretty obvious and tunneler means we can go through mountains
>>
>>1485040
Magic carpet?
Get a carriage that is like the size of a large house inside.
Flying and tunneling machines would be too noticeable, and therefore easy to track.
>>
>>1485051
Supporting the tunneler
>>
>>1485044
Just a little balloon boat, sail-driven. It's not fast by any measure, in the case of the escape you would probably want to use it just to leave the castle and then set it down somewhere, hide it and continue fleeing. Then return later with some horses or other draw team to fetch it again. It is certainly an interesting choice, not that good for the escape though, you'd be choosing it here and now in order to "own" it for later.

>>1485052
Magic carpet is a magic item, you would have gotten it from the arcaneum if it was desired.
>>
>>1485056
Change mine to

>>1485052
If the carriage is possible
>>
>>1485042
>Let's go with this result. I'd roll to, cept idk how

When you make a post, in 'Options' you write 'dice+(Nº of dices)d(Nº of the dice's faces)

Example:
dice+1d100
(1 dice with 100 faces)
>>1485044
>>1485051
>>1485052

Seems like the tie breaking vote is mine, would the flaying machin be noticeable in the night?

What is stopping people from just following the tunnel that we make?

I chose the magic carpet, if >>1485052
>Get a carriage that is like the size of a large house inside.
is possible.
>>
>>1485058
Not if the carpet was the size of a ballroom.
>>
>>1485066
You may not have been able to carry it out of there, but it would have still been in the arcaneum.
>>
>>1485065
Timeloed carriage sounds best, tunneler would be cool, especially for making a sick as fuck underground sanctum, but yeah to easy to track.
>>
>>1485068
Ruining my dreams op.
>>
Idea,

Send the balloon up into the air, and have the digger start drilling, than either go out with the carriage during the commotion, or wait in the carriage until enough of the local guards and such have fanned out to escape
>>
>>1485074
Nice.
>>
>>1485065
>would the flaying machin be noticeable in the night?

Within an hour or two, the changeling knows the queen will have fliers sent out looking, even the dragon if she has to. At that point the vessel will be found, which is why you'd want to steal it, flee as far as you can before that time, then set down and hide it.

As for the tunneler, it can be followed and is super slow but it can't really be stopped either, it's a strange immensely armored goblin contraption impervious to all but the most powerful forces. I suppose if you tunneled into a body of water, a lake of lava, or the world beneath, you couldn't be followed though.


So it seems the general choice then is a nice magical carriage?
>>
>>1485074
Noice
>>
>>1485078
Yes, but do what >>1485074 said.
>>
>>1485079
Seems consensus is for my plan
>>
>>1485079
>>1485098
>>1485100

If we can only choce that they found one, then take the carriage.
>>
>>1485100
>>1485098
>>1485079
Indeed it does.

So settling on just a magical coach, you first set the flying boat adrift, then activate the tunneling machine. The racket from that alone, is enough to alert and draw the attention of everyone. Fortunately though the guards of the outer wall are all too panicked by this and seeking to get it under control before it drills down into the ground, to mount a proper containment or raise the drawbridge.

So now is your chance, as the lot of you pilot the magically-driven coach from its storage place and through the outer wall's gate, across the drawbridge. You're free of the castle at least, though everyone knows it. Now that you're out though you can go wherever you want, a bit of an overwhelming choice. You'll want to stick to the road at least for awhile, but how far you go and whether you take a crossroads or seek civilized habitation, is up to you now.

The actual piloting you don't have to worry about for now though, the changeling can handle that. You're just more focused on looking back, watching the dark citadel (clearly visible with all the magic defenses on alert) drawing farther and farther away in the distance, till it obscured completely when the coach rounds a mountainside.
>>
>>1485128
FREEEEEDOOOOMM!!!
Lets put some distance between us and the citadel.
And explore the carriage.
>>
>>1485128
We should avoid any nearby towns, they'll be the first place that mother will look. We should take stock of our supplies and see how far we can make it before having to stop.

Can our staff of animation allow us to animate stuff to hunt for us? If so we can extend our travel time away from cities much longer.
>>
>>1485128
get that diviner divining and get her the grimora and ask the thief what the outside world holds
>>
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>>1485150
>>1485146
By the amount of supplies the thief stole, you've probably got about three days worth. She would have taken more but didn't expect these others to come with you. So if you wanted you could just set the coach to travel for three days solid, then see where you end up after that. Under those circumstances though, probably best to avoid population centers then, since word will spread of a magical horse-less coach zipping along.

As for the staff, you can indeed animate objects and send them to hunt, but honestly Sephaly would be better at it anyway. In the meantime you explore the carriage and find it to be about the size of a little two-story house of the standard late medieval style common to this time. Interestingly, depending on the door mechanism, the coach can be "deactivated" and made to appear as a mundane coach even inside. For the house interior though there's an entry hall, a sitting room and a kitchen/dining room, while upstairs are two bedrooms and a parlor currently unfurnished and intended for storage.

>>1485152
After exploring around a little, you present Nadira with the gimoire you stole, the Liber Somnis. She looks so utterly surprised that she doesn't even know how to react at first, just stifling an excited scream as she holds back tears and hugs you deeply. For her trying to be a diviner, you got her the grimoire specified for it, she can never repay you enough for the knowledge and use she can get from it.

As for the world beyond, I think best leave that till next time, for when I'm able to expand a map and more easily describe things. I'm not concluding play just yet, but ideally just keep things to the coach or nearby area outside it.
>>
>>1485197
Lets get the sleeping arrangements done, don't want people quailing over petty stuff since the big thing is out of the way.
>>
>>1485197
Alrighty then. Then let's have a group meeting, Lilkily close to the changling so she can get a word in. We should get their opinion on what our next course of action is.

Ours is to avoid population centers until needed, and to hopefully find someplace far enough from mother to settle in and plan our next step s
>>
>>1485208
And this.
>>
>>1485197
How far extends our mother's influence?
>>
>>1485206
>>1485210
We can aprach populated centers as travelers' though. But I want to go beyond our mother's area of influence (that includes people that own favors to her) and start our own domain, which would mean getting the command of people.

The problem is, how?

OP, do we have any idea of how to become a group's leader? For example, what is our mother's story?
>>
>>1485222
We are already the leader, we took separate members of our mother's staff and got them to work together and complete a task. All we need to do now is to continue leading them.
>>
>>1485206
>>1485208
For a group meeting you might want to just stop, since no one would be piloting the coach. So a meeting is called, among other things to figure out the sleeping arrangements. Naturally they expect you to take one of the beds, however there's four of them so you could sleep in the normal coach interior (someone should) and they all can have beds. Your choice really, just not too good of an idea that Sephaly shares a bed since her snakes can bite while she sleeps.

For next course of action though, Nadira suggests possibly seeking refuge underground? That's the world she came from. The thief would be right at home, hiding out in some city or settlement. Sephaly would prefer some forested region or fort/castle away from any settlements. And the changeling, she's fine with anything, she only came along because you asked her on the spot and convinced her.

>>1485213
Within this continent, the borderlands region which is a loose association of small kingdoms and city states, the evil queen has more or less direct control over. Her forces make occasional forays, or war with surrounding nations or regions though, so bordering the borderlands so to speak, is also within her grasp.

A bigger concern though is that wherever you might go, you expect the value of yourself to be quite high to ransomers or just folks wanting favor or political leverage. Even if you escape a few countries away, it's not unlikely that some leader upon discovering your identity, may want to capture you in order to have you prisoner or turn you over.

Lastly of course, even if the evil queen cannot directly reach you, she can always send infiltrating groups or individuals, hunting sorts like the changeling, to secretly find and catch you, or just learn where you are.
>>
>>1485238
While it might not be taken well, there should be 2 people at all times in the coach. For backup and an extra set of eyes.
>>
>>1485238
Alright, we'll sleep in the coach. We wanted to toughen up, this is a good place to start. As for our location, finding a best of both world could be nice, but as it is I don't trust the underdark. Sounds way over what we can handle. A ruined castle, which there should be plenty of in mothers tereitory, would likely be ideal. At least for a pit stop.

As for he future, I was hoping we could send messages to update mother of our progress, nothing clear but vague like "I burned myself making fire. It was awesome" sorta stuff. The pigeons we send would of course explode before any divination spell could track where it came from.
>>
>>1485249
Exploding sky rats.
Also a good siege tactic.
Seconding.
>>
>>1485238
get them to write up a list of people they know under queens employ that the queen would use to hunt us
>>
>>1485222
How you gain power is up to you, but within your means, whatever you can imagine. Like if the changeling assassinates someone important and assumes their identity, by your command. Or if you just find some wandering warrior tribe or bandits, and consolidate them for power. Or you forcibly impose your command over a settlement, or hold it ransom, and take control that way. You and those with you have their capabilities, and the world has many possibilities, which can become more clear as you travel or choose.

Worth noting that you have a good deal of magic power between you and Nadira, and an extreme ability to beguile between the thief and the changeling. You lack though significant funds, a source of physical prowess or power, and a reputation with which to command others.

As for the evil queen, Sabyn's story is a one of violence. At an early age she fought her way to prominence among her fellow nomadic barbarian peoples, and even having you young didn't stop her pursuits, supposedly managing to slay some ancient arisen god by prophecy or some such stroke of luck. Her reputation earned her a following with which she carved a swathe through the continent, till eventually she came into conflict with the greater evil powers of the lands. Her greatest triumphs against them being, defeating the greatest dread lich known, repelling the greatest orc warlord of the age, and killing the dragon king. After that she pretty much became the primary evil power on the continent, and organized the others to keep the balance of evil somewhat reasonable (not destroying the lands and killing everything at least) after claiming a land as her own, the borderlands. Those later exploits you kind of even remember, some, since they went on during your childhood.

And there she sits now, the evil queen, feared by many and respected by all. Certainly one of the most notable humans of this continents history, easily the first or second most notable woman.
>>
>>1485274
#1 evil queen, but is she evil? Or is she merciless.
Lets>>1485273
Then we can figure out what, specifically, each member of the group wants, and how we go about reaching these goals.
>>
Going to call things for the night, to pick up from here;

>>1485273
>>1485152
>>1485280

Until then, thank you all for playing, and look forward to next time!


Also, a discord if you care to discuss or plan outside of the thread; https://discord.gg/zv2aBhH
>>
>>1485274
See, it's living a life like that that made her our hero and forced us to go out on our own
>>
Why not have the changeling assassinate a high profile ruler, have our self be "captured", mom's army comes rolling in, get out of dodge, rise and repeat till
A) Her army is too weak to come anymore
Or
B) She figures out the ploy and stops going after us.

Either she weakens herself so we can take over or we gain true independence to do what we wish
>>
>>1485326
That could back fire with her kingdom being weakened and torn apart by her rivals. We may not have liked being smothered, but I won't stand by to see her life's work torn apart due to some stupid rebellious teenager
>>
I say we cut our hair and wear a cloak so we're harder to recognize
>>
>>1485362
So basically we are going "I'm going to make my own kingdom with blackjack and hookers"?
>>
>>1486065
effectivly yeah
>>
So, this is how I plan to make a kingdom:

We get control of a group of bandits or something with similar martial power (tribes?) thanks to our magic abilities.

Then we start getting control of settlements (hamlets, villages, and the like). What we would do is demand a tax and lowalty in exange for our protention.

After that we have to collect more warriors to increase our militia, be it from the setlements that we conquer or by adding more bandits to our own (so they would be mersenaries?).

From there it is just doing things like overtrowing the local rulers, add their militia to our own and repeat. In medieval times people didn't really care much about who they worked for as long as they were safe, so all we need to do is replace the rullers (and if we are lucky make their army our own).
>>
>>1486598
Sounds like a plan, but lets do it outside of mother's kingdom.
>>
File: continent.png (80 KB, 1043x834)
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80 KB PNG
Back again, with some maps. They're nothing great but give a decent idea of the continent.

>First map, just geographical
>>
File: political.png (81 KB, 1043x834)
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81 KB PNG
>>1486825

>And the political map

Sabyn's evil Queendom is the yellowish one bordering the mountains.

Not shown are realms of the world beneath, water realms, and mountain realms.
>>
>>1486874
Information pertaining to bordering nations as well, since in the farther run, the interest seems to be to want do act outside of the evil queen's grasp;

>Myriline, the red nation to the southeast of similar climate to the borderlands. Mostly various human city states.
>Drowen Brelda, the green nation to the east of vast and deep forests. Mostly elves though other races are in fair abundance, particularly towards the coast. Overall not too populated.
>Castylene, the little pink island to the south.
>Estir, the maroon nation to the south of arid to desert climate. The coast is well populated and closer to temperate living thanks to barrier mountains, beyond though just vast desert.
>Old Eswen, the brown "nation" in the mountains to the north. Used to be grand and wealthy human domain, shared in part by dwarves. Now mostly ruined because of the dragons, just land devoted to sustaining them, lived and worked by subservient humans and other folks.
>Manaras, the salmon nation in the mountains to the north. An decently propsperous but insular people, because of geographic isolation they don't deal much with other nations.

And the patch of green to the west past the mountains is steppe and grassland beyond, extending to the bordering continent.
>>
First things first, cut our hair and start growing a beard.

Then find a secluded area and start training.
>>
>>1485273
It's quite a big list of people available to her. Some good news is that of her top three sneaky types, you convinced two to come along with you, the top thief and the top assassin. Only the top spy is left.

There's also the possibility that because of these unique circumstances, she will also pay more to seek persons further afield from her realm to find you.

>>1485280
The thief says she's just along for the ride, she's your friend so is there for you. Sephaly would like a nice place to live, and perhaps ideally gather others like herself, since the gorgons are a scattered and hated people, most of the time. Nadira pretty much has everything she wants now that you gave her the grimoire, she could never have hoped for such a gift. Maybe in the future she'd like to form a divination school or something though, to teach others? And lastly the changeling, doesn't really have any wants or goals. You sort of just randomly dragged her along in the heat of the moment, and like with the queen, she's just looking to serve. Maybe similar to Sephaly, she'd like to gather other changelings, but that's a pipe dream because gatherings of changelings never go well for anyone, at least historically speaking.
>>
>>1485875
>>1486971
At the very least, right now you can cut your hair. Or rather, Nadira can cut your hair, she knows how. Growing a beard will take time, and probably age too since you're still in your teens.

Either way, between that and the meeting, that will fill out the first night. You spend it sleeping in the coach while the others take to the magical space. You have strange dreams, probably because of all that happened just yesterday alone. You awaken though easily enough, Nadira nervously stirring you and saying the others are taking the morning meal. Joining inside the magical coach space, you see the thief and the changeling conversing at the kitchen table, while Sephaly is sitting apart in the living room. They're all eating though, and Nadira offers you to sit anywhere, apologizing that it's just rations for food.
>>
>>1486995
Lets head to the pink marshy nation near the eastern border. There we will form our own realm then conquer the nations, while making the first gorgon and doppelganger cities.
The cities will be separate from each other of course.
>>
>>1487019
Rations are acceptable. Thank Nadira, then sit with Sephaly, and make shure she is ok.
After breakfast, have a team meeting and get to know their strengths and weaknesses.
>>
>>1486954
How far can we go in 3 days?
>>
>>1487037
Fuck that, gather everyone one of up and chat together, they're our future friends dammit
>>
>>1487074
Was going to address that at the meeting.
Cause we team LEADER! WOO!!!
>>
>>1487074
Supporting
>>
>>1487074
Fine, but we need to know what they can do too.
>>
>>1486870
Why did you erase it tho?
>>
>>1487127
Just in case.
>>
>>1487019
>Growing a beard will take time, and probably age too since you're still in your teens.

Hey, I had a beard when I was 13 and most people start shaving regularly around 15-16
>>
>>1487164
Same here, i vouch for this anon
>>
>>1487060
Further along in the borderlands. It would take about a week, at least by coach, to reach a next country.

>>1487074
You ask for everyone to sit together which they accept, as you seek to talk and get to know them better. Particularly their strengths. The changeling is already pretty obvious, she can change her identity to anyone or anything within the same relative size/mass as she is, she can speak, read and write many languages, and is a skilled poisoner and all around assassin. Less stealth and sneaking though, which is where the thief excels. She's obviously exceptionally good at infiltrating places, stealing things, and otherwise going around unnoticed. Also some decent skill in ambushes and sneak attacks. She also has a good eye and know how for value and appraisal, and also happens to be quite agile and an escape artist.

Nadira doesn't have as many skills as the others, mostly just her ability in magic. She is familiar with the underdark though, is good at foraging both above and below ground, and of course can see in the dark. Lastly is Sephaly, who has some skill with ritual magic, i a decent cook and hunter thanks to her skills with a bow, and obviously can turn people to stone along with other gorgon traits.

So it would seem at least within the realm of this group dynamic, you just lack some muscle and a good, strong fighty type, and someone who is versed in faith and the gods. Also, while both you and the changeling can converse with people well enough, neither of you have the skills to be able to negotiate deals or talk your way into or out of situations.
>>
>>1487020
The pink riverland region bordering the ocean by the way is Floramere, one of the great and "good" human domains. Specifically it's a mixed republic of sorts, but like with any of those domains you may face difficulty and opposition not just from that country itself but the other human nations around it.
>>
>>1487301
Perfect, a place that is essentially controlled by the people. All we have to do is garner enough of a reputation and then we can influence its government. Then we destabilize its resources and come in with a solution and become "heroes".
>>
>>1487335
Not as though it is impossible, but being the son of the evil queen, you'll likely always have a negative reputation.
>>
>>1487351
Hmm, maby there is some who could stand in for us? Maby someone that can change their appearance as easy as changing their clothes?
>>
>>1487400
We could always turn good and become a paragon for the people
>>
>>1487410
Conquer through kindness? Unheard of.
I like it.
>>
>>1487410
Could be possible.

Still a long way off though. Right now you're only several hours removed from the evil queen's stronghold. Probably best to keep moving, lest you get caught again. You can already imagine she has the diviners looking for you.

So are you at all interested in staying or stopping anywhere within her realm? Or just keep going, trying to avoid capture till you reach a next country?
>>
>>1487335
>>1487351
>>1487410
>>1487416

Well, I already had a plan to conquest things: >>1486598

I would say that the best course of action would be to get to the green territory because 'other races are in fair abundance', which makes me think that there are things like tribes and when we gater a lot we can attack the red territory.

OP, how are people organized in there? Are there tribes that we can gather or bandits that we can gather?
>>
>>1487471
>So are you at all interested in staying or stopping anywhere within her realm? Or just keep going, trying to avoid capture till you reach a next country?

Could we ask the changeling to disguise as a traveler to buy money (which we will need to be stolen by the thief?)

Are there any group of people, aka, bandits, herd of sapient monsters, or similar, that would be willing to follow us?
>>
>>1487471
Lets start moving to the good kingdom
Don't forget to cuddle up to everyone, we need to befriend them ASAP, stop every once in a while to fool around on the forest or stop next to a river to play in the water

Let's enjoy our time outside
>>
>>1487509
>we need to befriend them ASAP

Meh, not very interested in not conquering.
>>
>>1487509

Supporting
>>
>>1487475
You know very little of anything from the outside world, but talking with the changeling and the thief, it seems that the elven domain is fairly unorganized. There are large elven cities dotted around the region, with some other-raced towns, and a few cities along the coast. Besides that though, the vast stretches of forest and clearings are freely roamed by any and all sorts. From nomads to barbarians, or small settlements even. You can travel through the forest and come upon either a village of humans in a cleared out portion of the forest, or you can come across an orcish barbarian tribe. The stretches of forested land between the major settlements are quite untamed.

>>1487507
Here in the borderlands, it's quite tumultuous. Not as disorganized as the elven domain but certainly more turmoil. It's a loose collection of city states and short lived kingdoms, things like that, which are always struggling against one another and kept in check by the evil queen. Anytime some group gets too powerful, she usually destroys them so things are always changing. Because of this, you can likely find all sorts of mercenaries or similar sort of opportunistic folks in the borderlands to hire or try to convince into service.

As for the changeling, I'm a bit confused what you have in mind? Indeed you do need money, but if you want the thief to start stealing things, what role is the changeling serving?
>>
>>1487577
>what role is the changeling serving?

I just asumed that stealing supplies would be more difficult than money... then I remembered the bag.

>>1487577
>Besides that though, the vast stretches of forest and clearings are freely roamed by any and all sorts. From nomads to barbarians, or small settlements even. You can travel through the forest and come upon either a village of humans in a cleared out portion of the forest, or you can come across an orcish barbarian tribe. The stretches of forested land between the major settlements are quite untamed.

Great, that is perfect for >>1486598.

>Because of this, you can likely find all sorts of mercenaries or similar sort of opportunistic folks in the borderlands to hire or try to convince into service.

Well, that also can help a lot.
>>
>>1487509
>>1487608
I think a fair balance between these then is at least to head for the border between the borderlands and the elven domain. There you can feel a little safer being at the edge of the evil queen's realm, but also make any last preparations before leaving her reach entirely.
>>
>>1487614
That's okay
>>
>>1487614
Have Sephyla perform a ritual to grow a beard on us.
>>
>>1487659
An odd request but she can do that sure, not a particularly difficult ritual which will take a few days to show. About the same time that your lost teeth will have regrown.

>>1487650
Very well then, you'll direct the group towards the border with the elven domain. You'll probably want to stop off at some settlement though in order to pick up more food, get some money, and any preparations you're lacking on.

To this end, would you prefer an actual city, or just some minor settlement?
>>
>>1487726
Neither, let's hunt for our owners food
We could hunt alongside Thief,changeling and Sephaly.
>>
Rolled 28 (1d100)

>>1487726
Rolling for beard length.
>>
Rolled 100 (1d100)

>>1488106
>>
>>1488122
Holy Fuck
Our beard is so manly panties are dropped the second women see it
>>
>>1488106
So, not too long.

>>1488122
It's a fucking QUALITY beard though. Thick, luxuriant, and manly as fuck.
>>
>>1487975
Supporting
>>
>>1488122
*Facepalm*
>>
>>1488122
>>1488156
>>1488163

Can we use the 100 so it also heals our skull and teeth?
>>
>>1488174
Eyeyeyey

>>1488156
>>1488141
Two for beard
>>1488174
One for healing
Unless op allows the roll to be used for romancing the changeling we're going for the beard
>>
>>1488122
>100

By the next day you wake up and it seems Sephaly's ritual worked because the entire interior of the coach is entirely filled up with a great huge massive beard which would make even the mightiest dwarf jealous. It's so massive and long, that you can't even move, and have to wait till one of the others wakes up, and is able to drag you out by opening the coach door, and all of them pulling on you in a chain. You're ripped free but much of the beard is still stuck inside the whole coach interior.
>>
>>1488214
Laugh in unison, what a funny situation this is ain't it girls?
Have breakfast on our beard then work as a team to trim it down and dispose of the excess hair, leave us with a manly beard

Joke around and stuff while doing all of this, get them into fun mood
>>
>>1488214
Try to figure out why the beard grew so big. Do we amplify magic somehow?
>>
>>1488253
You take the situation lightly, and with Nadira's help cut down on the mega beard. You can tell though that they're uncomfortable by it, except for the thief. It seems they're not used to someone as lighthearted when having worked for the evil queen who is always serious and potentially violent.

You try to at least put them less on edge, which sort of works for the changeling as she at least feels at ease laughing with you. Nadira though is too nervous as always to take it easy, and Sephaly is naturally distant.

At least they can get more used to working for you though, as opposed to the queen.

>>1488308
You're not sure how you could figure something like that out. It seems convincing that it was just Sephaly's ritual, went off super well. That's the easiest explanation.
>>
>>1488322
>Cmon guuuuurls, Im not my mom, relax, chill
Ask them to see us as they would see any other friend and not the mighty evil prince
Help with our beard and after its done let's look around for a stream or lake to take a bath in
>>
>>1488355
If you absolutely need to, you can find a river to wash up in, even though the coach has a tub that can be used.

You can get clean though, which is nice because you're not used to not being able to bathe whenever you want, every day. Something you also become quite aware of now is a lack of clothes. You stole a bunch of valuable items, and supplies like food. Not so much though common necessities you'd normally take for granted.
>>
>>1488522
well time to put our thief to work lets head to minor city to get stocked up on everything
>>
>>1488533
Seconding, we need clothing and food that isn't rations. And we could get a horse to make our carriage not look so magical.
Wash up in the river too.
>>
>>1488533
>>1488546
Supporting
Nothing beats bathing in nature
>>
So, let me expalon something about my plan (>>1486598)

Following that plan doesn't mean being evil. In fact, we would want the better for our people, since on that would depend the strengh of our 'kingdom'.

We probably wouldn't even need to kill the previous leaders if we manage to make them our vasal states with an army impresive enough.

Like I said, all we I am saying is how to chamge who the people work for. If we change things for the better or not can come latter. But I still believe that becoming an the sovereing is better tham just being a random (if pretty good) adventurer, it is to say, if a monster strong enough that only us can defeat it appears, we can still go, just that we could also lead armies and have control over other adventurerst that can work for us instead.

The aprobal or praces of the people is independent of us being a king or an adbeturer, but we can stand better against mother (show her that we can also govern a great kingdom) if we also can lead armies.
>>
Also, OP, are orcs in this setting the ones that only want to fight or could be persuade them into getting control of villages and offer protection in exchange of their food (Which would be the taxes for the protection. No actual difference between that and their actual lords.)?

That way we could gatter orcish tribes (and other people that joins) and make our militia.
>>
>>1488768
>>1488842
Orcs?
Are they muscle bound?
>>
>>1489025
>Orcs?

>>1487577
>or you can come across an orcish barbarian tribe.
>>
>>1487577
Changling is backup and distraction.
>>
Back now, had to step away for a bit.
>>
>>1488842
No the orcs are as common a race as any other, though hailing from the west. They're mostly steppe people with a warlike culture, but there's also groups of orcs just spread around. They might be more inclined than say, an elf, to swing an axe into your face, but they can definitely be interacted with as like any other race. They're definitely not monsters.

It's worth pointing out though that larger groups of orcs may have a beef with your mother for her repelling the greatest raid by them in history.

>>1489025
They are generally quite strong yes, by their usual lifestyles. Not guaranteed though.

>>1489118
>>1488533
So after washing up, the group continues on in the coach for about another day till coming to the first minor city found since those immediately near the queen's stronghold.

A small city called Enweth on one of the larger rivers of the country. A few thousand people, it's currently ruled over by a council, and a lot of income is made from trading and selling goods downriver. On the side of the river you approach, the city is more often attacked so isn't well-built. Across the river is more like a city you imagine with taller and sturdier actual buildings, but to cross the river, at least by carriage requires a toll and they check who crosses.
>>
>>1489215
leave the carrage out of sight of the village, send in the thief and changling to procure money to buy a horse. When they buy the horse, have them claim it's for the wagon they left, because their previous horse broke it's leg. After they bring the horse, have them sit in the normal carriage part, and the gorgon and us will hide in the house part till after we are in the city proper. That way it'll be less like to be recognized.
>>
>>1489239
Well probably two horses to not look strange. But sure they can handle that. Together they depart, and return within a couple hours, the thief having stolen enough money and the changeling making the purchase.

Then with your hiding arrangements, you wait in the magical coach space till you get a knock at the door, Nadira telling you that they made it into the city proper. For now they just pulled the carriage aside a coaching inn, but haven't paid for accommodation or anything since they weren't sure what plans you might have here. It's a little after noon so plenty of hours till nightfall, whether that's good or bad.
>>
>>1489275
How much money do we have?
>>
>>1489289
Not much, most of the money filched by the thief was spent on the horses. You could probably afford about three days of decent accomodation for all of you here if you wished, or another week's worth of normal food and maybe some clothes.
>>
>>1489335
Only stay the night, and before it gets dark, lets go buy some traveling clothes and sleeping clothes.
And enough provisions to last long enough to reach the next town + 3 days.
>>
>>1489349
That's an easy enough arrangement to make. You can even have the others do it all for you.

Anything particular you'd be interested in doing while here though, or just stopping by for supplies and then moving on?
>>
>>1489463
We could listen to the local gossip, see how bad Mother is looking for us.
>>
>>1489471
Well on that end, make a roll!
>>
Rolled 75 (1d100)

>>1489473
Rolling the sneaky and inconspicuous die.
>>
>>1489479
>75

Alright yeah, you and the others actually hear and find out that already the queen is looking for you, and folks in this city are even aware. The changeling even encounters one or two, and asks if you want them dead?

The thief was able to lift both a bounty notice for you and them off one person, and off another some sort of magical device. Nadira identifies it as being able to magically "mark" you if used properly, so that you'll stand out like a sore thumb to anyone looking.
>>
>>1489490
Don't kill them, but do take the mark. We might be able to use it to send the trackers on a false trail.
>>
>>1489626
You spare those looking for you here in town. As for the magical contraption, yes it seems Nadira can attune it to someone else, even some random person or an animal. Maybe not a bird since it's too mobile, but a cat maybe? It will remain in the city probably.

Beyond that you can make your departure tomorrow.
>>
>>1489638
Lets get a good nights rest, the thief and the changling can stay in the carrage or the inn, but the prince, drow and the gorgon should stay in the house part of the carriage.
>>
>>1489638
Attach it to some small animal, maybe a rat, a rat would be best. Fast, small, hard to find, stays in the city
>>
>>1489777
Supporting
>>1489665
And have a pillow fiiiiiight
>>
>>1490050
No, we already weirded them out enough

There is some limit to what is normal
>>
>>1489490
And tell them
>>1488355
>>
>>1490127
Agreed.
>>
Honestly, the main feeling I'm getting from the Prince is that he's just really lonely and is in major need of companionship. On top of that, he's actually not a bad guy, just a bit jaded and ruthless because of his upbringing. I don't see him being a Hero, but I don't see him as a Villain either.

I think it's more important for him to come into his own as an adventurer rather than trying to carve out his own empire. He's spent the last 17 years beholden to the mercies of another. He's probably more interested in enjoying his freedom and exploring the world instead of settling down somewhere as a ruler.

Also, we should work on ALL our stats. One day, we're going to fight our mother and we need to be a paragon in all areas if we want a chance to defeat her.
>>
>>1490247
Why would we fight mother?
>>
>>1489777
Well it's not something attached, it just puts a magic mark on a creature, but you can do it with a rat sure.

>>1490169
Against your more lighthearted wishes, you decide not to engage them in a pillow fight, and just get a good night's rest.

The next day ready to depart, the thief encourages you all to leave early since she stole something rather important to the city and people are out on the search. With your departure then comes the second of three legs long travel to the border. Along the way to the next center of habitation however, your coach is waylaid by a road blockage trap set by a group of deserters. Unlike common bandits perhaps who would rob you and let you on your way, these fellows sound intent on taking everything you have and are quite prepared to do so. They only send one guy to approach, many others waiting off the road, including several with crossbows trained.
>>
>>1490312
Because one day she's going to come after us herself because we've defeated or recruited every agent she sent to capture us.
>>
>>1490556
What magic do we actually know?

Have the Thief and Changeling slip behind the crossbowmen while we try to stall the one on the road. Diviner girl stays inside. Sephyla can probably kill all of them herself but we don't want to draw attention. The rogue and Changeling should be able to kill the crossbowmen silently enough.

If we can't stall effectively, hide inside the carriage and send Sephyla out.
>>
>>1490582
I'm pretty sure it's broad day light. I doubt they're that good at stealth.
>>
>>1490636
It's a Changeling Assassin and a Master Thief. I'd be shocked if they weren't that good at stealth.
>>
Rolled 83 (1d100)

>>1490556
>>1490582

Rolling for shealt kills.
>>
>>1490694
Pretty good, meanwhile have somebody help you dot your armor (prioritise your chest and head). We are inside of the carriot, aren't we?
>>
>>1490697
>dot
*don

Also, what are our spells?
>>
What are the limits and capabilities of our animation staff? I wanted a full run down so we know what we can do with it.
>>
>>1490582
>What magic do we actually know?

For lack of creativity until I can try to maybe whip up a list of magic known, for now just assume your standard D&D wizard spells up to 1st level or spells similar to those. Free to use all and as many as you want. Well within reason, like you can't just vomit every spell you know at once.

Alternatively you could propose an idea for a spell and I could say if it's fair to know/use.

>>1490636
>>1490685
They both can be stealthy, but the wagon is surrounded with people watching from all sides. Short of magic or some special power, they can't sneak when people are looking.

>>1490697
You're in the magic space with Sephaly and Nadira.

>>1490713
You can animate either

>One large object
>Three medium objects
>Six small objects

for six hours, with intelligence around a dog and willing to follow commands given. Also regardless of intelligence, the object can do what it was made to do without any problems.
>>
>>1490883
Fine, come out and get everyone's attention on the front by talking to their leader, once everyone's focused on us have Thief (Name?) and the Changeling sneak total the woods and start picking off the arbalests one by one
>>
>>1490897
Roll for an attempt to convince the leader to reveal himself, and come out to talk!
>>
Rolled 48 (1d100)

>>1490930
>>
Rolled 38 (1d100)

>>1490932
Oh oh
>>
>>1490930

I have this one, since we won't use shealt.
>>1490694
>>
>>1490938
Ok you can use that one but then they (you) have to roll for their sneaking and killing.
>>
>>1490945
Lets go for that then
>>
Rolled 2 (1d100)

>>1490945
Fine by me. Can we animate swords and/or sets of armor in case they notice?

We keep them hidden until they start attacking us.

Also, we should wear armor if we come out.
>>
>>1490978
>2

Oh, boy.

Other people can still roll for the killing, right?

It is nor a crit-fail (if only by 1)
>>
Rolled 16 (1d100)

>>1490978
>>
Rolled 59 (1d100)

>>1490978
>>
>>1490976
>>1490995
Alright then, after suiting up you exit the coach and try to get the attention of the leader, get him to approach. Your defined presence makes him do so, and he's a bit worried now seeing your armaments that you're not just some simple travelers. Though he's still focused on robbing you blind, even if he has trouble not laughing at your beard which looks terribly out of place.

Meanwhile the changeling and the thief sneak off while you hold everyone's attention. They manage to clear one side of the crossbow enemies from one side of the road, however trying to switch over they get noticed, and the attacks start flying. With the leader right near you (not for long though) they don't shoot at you, but the thief is being pelted by bolts and melee fighters are moving in. All in all there's about 15 of them left.
>>
Rolled 37 (1d100)

>>1491025
Tell the girls inside if any of them can fight we'd appreciate it
Start casting offensive spells, focus on defending the Thief while avoiding any direct attacks
>>
Rolled 38 (1d100)

>>1491025
Did we animate the swords like in >>1490978 ?

If so, command them to attack.

Also, start using magic to attack them (can't remember our spells), keep a dagger in hand and start killing the diatracted foes.

Rolling.
>>
>>1491025
A man insulting another man's beard, low
>>1491037
>>
Rolled 17 (1d100)

>>1491043
Lol
Wrong quote
>>1491040
>>
Rolled 74, 13 = 87 (2d100)

>>1491037
>>1491040
>>
Rolled 2 (1d100)

Rolling cause I haven't rolled.
>>
>>1491043
It's true though, you look kind of pathetic with it to be honest.

>>1491040
You animated the swords but they're not that great at attacking, they kind of hop along the ground and try to swing themselves. They are animated but they can't fly through the air or anything, they have to move by their own physical design/capability.

>>1491067
In the conflict that follows, it doesn't go so well for you. Your spell casting is in practice but now in an actual combat situation it's less successful. The moment you zap some nearby enemies with a spell, the leader just wails on you with his sword which prevents further casting and you're forced to defend yourself.

The tide of the fight really only turns when Sephaly emerges and turns her petrifying gaze upon enemies foolish or unawares enough to meet it. She turns easily half of them to stone, and fells a few more with her arrows. Meanwhile Nadira blocks the senses of the leaders giving you the upper hand against him in your fight. Those few remaining flee as best they can, so that you're left with just the leader and two others whom the changeling caught.
>>
>>1491090
Kill and pillage!
>>
>>1491090
>*Shrugh*
>"This was bound to happen someday, you know? Bandits and deserters never die of age. I would offer you to join me, bit you tried to stole me and my companions, so you brought this upon yourself."
>Clean kills (with arrows or petrifying gaze), take the spoils of the battle, keep a crossbow for yourself.
>Search for their camp?
>>
>>1491095
You show no mercy to the deserter prisoners, putting them to the knife! After that you loot the dead, nothing really fancy, but a good amount of just mundane gear which you could sell in bulk. Also a large number of terrified statues left in the woods.

So after that bump in the road you continue on and reach another settlement, a smaller town you can stop by for whatever you want or need, for a time. It's not as built up as the last city, but it's the last stopping point before the border. That is to say, the next stop after several more days of travel, will be a town or city right on the border.
>>
>>1491131
Sell stuff and hang out with friends, play some cards at the Inn or something
>>
>>1491151
Keep a crossbow for yourself, buy enough rations and basic stuff.
>>
>>1491151
>>1491212
It's just a town so the prices aren't great, but you do manage to sell the stuff you gathered and now have a decent bit of money. For the rest of the time you just spend at an inn with the others except Sephaly for obvious reasons.

>>1491212
You remember to keep one crossbow at least though and a number of bolts.

After that you're on your way again, for the final leg of the journey to the border. Make a roll to see if anything happens!
>>
Rolled 74 (1d100)

>>1491500
Hang out with Cephaly too, goddamn
How inconsidearte are we goddayum
>>
Rolled 37 (1d100)

>>1491500
>>
>>1491513
>74

Nothing untoward happens on your trip then, as you head for the border. The only question is, do you want to make for it by land or coast? By one way you'll cross over to the elven domain, by the other you'll enter the city-state focused one, and possibly also could continue traveling by boat.
>>
>>1491653
Through Elven Lands!
Adventure!
>>
>>1491653
Elven land, I still want to rally our army there.
>>
>>1491666
>>1491667
Right then, you keep to land and head straight for the border, going on just the supplies you have.

It's been about two weeks travel but you finally made it. The city of Regnier on the river between the borderlands and the elven domain. It's a decent-sized city with a fairly even mix of inhabitants. Mostly human, but plenty of others. It's also fairly wealthy at times because of crossing and trading between the two nations, though the city is often under attack as well which drains the wealth.
>>
>>1491725
Head to the deep elven forests!
After celebrating getting here with our friends
>>
>>1491780
What sort of celebrating have you in mind? Are you only intending to stay here for a day or night, then just keep moving?
>>
>>1491725
Lets stop and replenish our supplies. And we might wander and see the local sights, to increase unit cohesion.
>>
>>1491795
Let the thief steal something that she wants?
>>
>>1491780
Lets get a keg of beer and celebrate in the carriage house. And some bread and some roast.
>>
>>1491829
>>1491801
Both of these, walk in group and have fun, Sephaly waits tho, bring her something nice, a new bow or a nice necklace
After we get back with the drink and food we celebrate inside
>>
>>1491813
She's been doing that whenever she wants already.

>>1491780
>>1491801
>>1491829
>>1491849
That can work, just make a roll!
>>
Rolled 73 (1d100)

>>1491855
>>
>>1491867
Upon arriving and getting settled in town then, you gladly go for a walk with everyone except Sephaly, since you've been cooped up in the coach for days and welcome a chance to get out and see the town.

It's a nice experience for sure, even if Nadira attracts negative attention for being a drow, but you are able to procure everything you wanted. However on the way back, you are accosted by some ne'er do wells. You'd think just muggers, but they are after you it seems! Why some common looking thugs want you is beyond your understanding however, it's obvious they are probably after a bounty on you or whatever, but just common street thugs should know better than to go after a group which is known to have a gorgon.
>>
Rolled 11 (1d100)

>>1491855
Also start praying out of the blue to the human fertility God
>>
Rolled 43 (1d100)

>>1491971
Kek in their faces
Suckerpunch one of them with a nonlethal spell and have the girls subdue them
>>1491972
Ignore roll, force of habit
>>
Rolled 80, 24 = 104 (2d100)

>>1491972
>>1491992
Rollan
>>
>>1492004
You manage to blast one of them with a non-killing spell, while the others try their best to subdue them but don't do so well at that. The guys didn't seem all that committed, and you soon see why, when emerging from an alleyway is a much more well-armed and dangerous looking fellow. He quite easily defends himself against the thief and subdues her with a dreadful stab, throwing her aside.

Quite dangerous indeed, he says if you come quietly he might spare the others.
>>
>>1492071
Is he wearing plate armor or carrying a shield?

Also, that stab, did you use the 80 in >>1492004 ?
>>
>>1492071
Injure follower, must DESTROY!
Surround and destabilize.
Aim weak yet bright flashy spells at his eyes, while you and the others close in and try to cripple him.
>>
>>1492112
>Also, that stab, did you use the 80 in >>1492004 # ?

Nevermind, I didn't see that you quoted the post.
>>
>>1492112
He has on some strange armor but it's not heavy. Just dark black and red, and ridged.

>>1492118
You attempt to surround him but he catches Nadira off guard with some sort of supernatural power, crossing gaze with her to where she looks dizzy and falls over in a dazed mess. Just you and the changeling now, and she's not the best fighter. Still you try to distract him with dazzling spells, but with a swing of his hand he almost drags the shadows around like a curtain and swings them into you, snuffing out your spells and surrounding you in darkness.
>>
Rolled 65 (1d100)

>>1492146
Use the magic wand, dump the entire contents of the bag of holding on hes head.
>>
>>1492146
Welp
I guess we're supposed to get rubber band'd back home

Take out blade and put it at our throat, we're no use to him dead and we're not going home
>>
>>1492166
So it seems, supporting
>>
Rolled 93 (1d100)

>>1492146
Roll for >>1492160

If failure to break free, treat to stab ourselves unless he let's us go. If there is no responce, stab your shoulder.
>>
>>1492192
Hope the magic weapon doesn't have auto kill.
>>
>>1492192
So it seems that we are getting free, prepare a the crossbow to shot at him when you see him.
>>
>>1492192
>93

No that's definitely more than enough. In fact, you retaliate so strongly, that it actually blasts the attacker off his feet and sends him rolling a bit. You're now clear to see everything again, the changeling is alright, just Nadira is dazed and the thief is trying to crawl out of the way of the fight.

The attacker himself is a bit shaken from your retaliation, but strafes around towards another alley across the narrow street, thinking about his next course of action, as he notices, and licks the blood off his sword. This seems to have a significant effect on him, as his eyes turn all black, and his breathing is heavier and louder.
>>
Rolled 87 (1d100)

>>1492209
>>
>>1492219
Hunt his ass down.
>>
Rolled 12 (1d100)

>>1492209
>Nope, no getting close to a probably blood-frenzyed warrior.
>Shot at it with arrows and bolts (the changeling has a bow, doesn't she?), have Nadira help the thief to get to a safe place and protect her from surpice attacks, we have already seen that this man has companions and measures to deal with Nadira.
>Since people sometimes are not nice enough to stay quiet or simply die when you shot at them, don't be supriced if it is unnafected by/donges you attacks, instead prepare you dager (and a close tange spell, like a magic blast or something, if we can.)

Rolling for attacks.
>>
>>1492219
>>1492223
Change mine to this.
>>1492253
>>
>>1492253
Also yell undead, his kind should be hated if we're in a fantasy setting
>>
>>1492289
Or vampire? Cuz u know blood
But he's getting all worked up about blood so I say zombie
>>
>>1492289
>>1492294
I am sure that he works for mother, so I don't see why we would hate them if we were raised among monsters.

Good and evil are relative.
>>
Rolled 1 (1d100)

>>1492289
>>1492294
Roll to stir up help.
>>
Rolled 52 (1d100)

>>1492313
Saving throw
>>
Rolled 75 (1d100)

>>1492313
Safety reroll?
>>
Rolled 82 (1d100)

>>1492313
>>
>>1492219
>>1492253
>87

You decide to keep distance against this enemy. First with shooting at him at range. The changeling doesn't have a bow but you have a crossbow, which at this close distance punches right into his armor and catches him off guard. This seems to break Nadira's confused state, and she quickly helps the thief away, intending to help with her injury no doubt.

Now it's just you and the changeling, and together you prepare some close measures like a dagger and a close blasting spell.

>>1492313
>1

Just to test things out, you start screaming and hollering about an undead here. You're all a little caught off guard when many people start to gather with torches and pitchforks, ready for an undead hunt! It would seem things are going well, until someone notices you despite the sorry beard, and now everyone starts to realize your identity and turn their attention on you. The enemy fellow seeing this chance, flees the area, but you've got bigger problems now it seems.
>>
Rolled 35 (1d100)

>>1492339
Nope the hell outa there.
The mob should only be after you, retreat to the carriage and hide in the house part.
>>
Rolled 24 (1d100)

>>1492361
And don't forget to get our friends
>>
>>1492361
>>1492366
Rolling
>>1492339
So we got a mob for rolling a 1?
Was that a crit success?
>>
>>1492376
The mob is against you, that's a crit fail.
>>
Rolled 1 (1d100)

>>1492376
Forgot how to roll
>>1492380
And we got him to go away, isn't the overall situation good? Except for being recognized of course
>>
Rolled 56 (1d100)

Convince them that you are named Deric and that you just look familiar. That everybody has been stopping you even if you can't be the prince. It is to say, just look at this beard!

By the way, the undead is escaping.

Rolling for bluff.
>>
>>1492384
Im so sorry
>>
Rolled 5 (1d100)

>>1492385
Help the bluff rolling.
>>
Rolled 43 (1d100)

>>1492385
Fuck it
>>
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8 KB
8 KB JPG
>>1492384
>>1492313
>>
Rolled 20 (1d100)

>>1492385
>>
>>1492384
*Bangs head against wall*

>>1492385
Make it look like we tried to look for exist but failed and then gibbed up. Then desided to expalin our situation to them about how everybody gets the impresion that we are the prince.
>>
>>1492407
>Make it look like we tried to look for exist but failed and then gibbed up. Then desided to expalin our situation to them about how everybody gets the impresion that we are the prince.

'I know that this chat about me looming like the prince is nice and all, but the undead is escaping. The prince got caught in (x city) anyway.'
>>
>>1492426
'And besides, has any of you actually seem the prince?'
>>
>>1492426
Amd in case that the 1 overrides this, that 1 was for excaping, this would get a 56.

>>1492385
>Convince them that you are named Deric and that you just look like him. That everybody has been stopping you even if you can't be the prince. It just is to say, look at this beard!
>>
>>1492407
>>1492426
>>1492385
With everyone noticing you, you try to bluff and divert the attention, claiming to be someone else. The mob seems to buy that at first, but just to be sure they grab ahold of you and rather roughly and uncleanly cut your beard away. Even still patchy afterward, they can tell for sure that you're the prince by looking at the notifications.

You try to flee of course but are soon caught by the mob eventually. Things get pretty tense when they're trying to determine what to do with you, and when people start to realize the value you represent, a fight soon breaks out and you're almost torn apart as they play tug of war with you. Thankfully an early death is averted when some actual armed fellows forcibly break up the fight, even killing two people in the mob for refusing to back down. They grab ahold of you, and you see that they're uniformed and color matching, pretty well organized. The fellow in charge speaks to the crowd and says that they are taking you in for holding, so they can figure out just what the hell is going on.

All in all, things look pretty grim, but at least your friends seem to have made it out alright. Or the just abandoned you.

---

Over the next twenty minutes or so, you're dragged through the streets, more than once some other group attacking to try and get at you probably. Each time they're more or less repelled though, till finally you're brought to a riverfront storage house. It's night so not easy to see, but inside is at least well lit. There's some conversing between the armed fellows and some others inside, though you're not sure what they're talking about.

Finally they take you into a little counting room and have you sit down. The place is decently furnished and not an angry mob so it's a welcome relief in that way. Though naturally the armed men aren't letting you leave. Finally maybe another twenty minutes later, a well-dressed woman hurriedly enters the room. She looks out of breath and a little disheveled like she ran all the way. Approaching you, she holds a candle to you and asks if she can get a better look?

She tries to explain a little, saying these folks are with a local river transport company, a part of the local commerce guild. She's on the lower end of command, just an overseer of this area of town, but yours is a matter of priority. If indeed you are the evil prince, then she believes it will be quite a benefit to their organization.
>>
>>1492499
Do we have that glass that lets us see the real nature of things?
>>
Rolled 86 (1d100)

>>1492499
Rolling the conniving dice.
Try to get her help to escape.
>>
Rolled 44 (1d100)

>>1492499
Nope, we look like the prince but we were doing fine because of our beard. Though it got tiring to have to explain to everybody our situation.

Our name is Deric, be the way. And we woukd ve grateful if we could get back to our travel out of the country. As she has seen, it has started to become dangerous for us to stay in here and we were on our way out.

Rolling for bluff.
>>
>>1492516
Oh yeah you can always have that on you, it fits in a pocket no problem.

>>1492524
>86

She's able to tell that you are indeed the prince, and isn't willing to just let you go. Whispering low however, she asks what you can do for her? If her group turned you over it would be good for them, but maybe you can do something she would benefit from personally? Of course she's probably meaning money, but she's opportunistic so can expand her horizons a little.
>>
>>1492524
Tell, her that we are, indeed, the prince. And that we would be grateful if she helped us locate our companions and get out of town safely, make all of this seem like a misunderstanding.

Still, what could she ask of us? We are getting away from the gasp of our mother, after all. Going to far away lands in order to raise our strengh. Peraphs, she wants us to own her a favor for her to reclaim in the future, or something more easy to do in the forsable future? Peraps, she wants to goin us? Give us her support? An... 'investment'?

Say all of this while trying to look confident and charismatic.
>>
>>1492564
Ask what she has in mind.
>>
>>1492583
>>1492582
This, cause it appeared as mine posted.
>>
>>1492582
>>1492583
Well you can roll for convincing.

She's not stupid though, you're the evil prince for a reason. She doesn't want to let you just walk free and owe her a favor she'll never get. She does ask what you're capable of though, maybe she can think of something you can do for her.
>>
Rolled 16 (1d100)

>>1492608
>Thrust Hips in place
>>
>>1492564

Practically this: >>1492582
Tell her to think of it as an investment and a gamble. If she helps us, we will own her a favor.
Right now our eyes are in the elven domain. Considering the lack of organisation in there, we asume that she would be greatly benefited if we made sure to keep our debt in mind once we take hold of it.

How did she call it? Expand her horizons?
>>
Rolled 44 (1d100)

>>1492614
Wiggle the hips suggestively.
>>
Rolled 46 (1d100)

>>1492614
Fuck it
Why not
>>
Rolled 72 (1d100)

>>1492622
Support roll
>>
Rolled 69 (1d100)

>>1492608
Ask her if she wants something that can be done easily, though. Something that she needs inmedieate help with.

If all fails, we coukd give her something as a warranty
>>
>>1492622
We'll even take her with us if she'd like, since our friends are probably gone
>>
>>1492642
Who was the one who could see where we where?
>>
>>1492635
Yes!
>69
A roll in the mud!
A child from the evil prince
>>
>>1492631
And if she doesn't accept, flash her a smile.
"Too bad then, you should know better than keeping me prisoner."
And we start using magic to escape.
>>
>>1492631
>>1492622
>72

Seduction probably won't work you think, at least not like this. Also your lack of experience with women likely won't pay off as a favor.

She ponders and thinks if you are able, could you be able to take someone out of a picture? Either incriminate or just kill them, and get away with it? If you took out a superior or two of hers, she'd rise up in the ranks.
>>
>>1492666
If you manage to get my friends, sure
>>
>>1492666
That is a distinct possibility satan.
>>
>>1492666
>She ponders and thinks if you are able, could you be able to take someone out of a picture? Either incriminate or just kill them, and get away with it? If you took out a superior or two of hers, she'd rise up in the ranks.

>Smile at her.
>"That is manegable, yes. But also the kind of thing that we have contacts for. We can get somebody to do the work, but we will have to find them (trying to not say her or him) first. That is not a problem, we have our methods." (I don't remember who is the one that can see where we are.)
>>
>>1492682
This
>>
>>1492682
>>1492671
>>1492670
Well if you can get into contact with them and it gets done, she'll work something out for you to leave. Obviously though she can't just let you go, if you can tell her or any of the guards where they can find your friends (she assumes you weren't traveling alone) then they'll try and bring them back so you can sort out the details.

Until then, she'll want to move you to her house, otherwise others who work here could see you.
>>
>>1492704
Tell them one of them was around where we captured them and the rest where on our coach in [insert location here]
>>
>>1492704
And sure, we can stay at her house
>>
>>1492704
"I don't have any objections against your reazoning."

Also, G'night everybody.
>>
>>1492704
>>1492707
>>1492708
Just tell her we need access to our coach.
Don't let her know our companions can do this for her.
>>
>>1492717
Well at least tomorrow then. Right now there's an undead hunt going on that someone freaked out about, and people are generally on edge with rumors of you around. Give it a night to die down, and tomorrow she'll escort you to your coach. Is that fair?

>>1492707
Finding something for you to wear then to conceal who you are, she and two of the armed men hurry you along through the streets to a row house. A couple times you have to stop as they respond or talk to folks who notice them or are out for the night and suspicious, but any serious problems are avoided.

So once inside she breaths a sigh or relief, and says the guys can get comfortable and help themselves in the kitchen since they'll stay to keep guard. For you, she asks if you're hungry or need anything, and there's a spare room you'll be staying in. Anything you need when she's not around, she has a servant girl who can take care of that.
>>
>>1492738
Can I finish shaving this scraggly beard off? And yes I would like some food.
>>
>>1492738
A bath!
We're dirty after being manhandled
>>
Rolled 72 (1d100)

>>1492738
You know what, fuck it.
Rolling to see if the vampire/undead/whatever gets rekt by the mob.
>>
>>1492751
This too.
>>1492755
Fuck that guy.
>>
Rolled 26 (1d100)

>>1492738
Also Seduce The Maid by asking her to help us with our bath, we're a bit sore after the way the mob treated us so we can't reach certain places
>>
Rolled 95 (1d100)

>>1492765
Only if she's about our age right?
>>
>>1492755
>72

He suffered some harm for sure, but he wasn't killed.

>>1492750
>>1492751
She can have her serving girl take care of both, while she has to converse with the armed fellows about the situation.

So bidding you well for now, she introduces you to the servant, a nice young lady if a little shy when learning who you are. She asks what you'd like to eat so she can fix you up dinner. In between during this time, she'll also fix you a bath.
>>
>>1492769
Nice
>>1492770
Anything she can do is okay, we've been eating rations since we escaped and also tell her of our story
>>
>>1492774
>Anything she can do is okay, we've been eating rations since we escaped and also tell her of our story

...no need for that. Let's keep that information for ourselves.
>>
>>1492769
She seems maybe a year or two older.

>>1492774
>>1492765
You tell her to surprise you, which makes her terribly nervous, but you put her more at ease and capture her attention with your story so far. She didn't want to ask to be rude, but it's exactly what she was interested in. She's quite amazed by you describing your life and things it must be so wonderful to have a life of privilege like that, and adventures too, to think!

Either way she fixes you up quite a taste and filling stew, while she takes the chance to set up your bath now and then. When she isn't though, she sits across from you, quite taken by your experiences and charm. You of course compliment her cooking, which just further endears you to her, and she gets rather humble and says her poorly cooking can be nothing like that of royal chefs.
>>
>>1492803
Privilege, just the other day mother knocked out a few teeth.
>>
>>1492803
Thank her for the awesome stew and
>>1492769
>>1492769
Also tell her she's one of the first ever real people we've talked with outside of the castle
>>
>>1492809
Seconding.
>>
>>1492809
You thank her for the food and the company, she tries not to be embarrassed but is tripping all over herself practically. When you're finished, she takes your bowl and utensils, and leads you to the washroom where she has a hot bath ready. Much nicer indeed than any of the inns you've stayed at so far. She asks if it is to your liking, and if you need anything else? Otherwise you can get washed and cleaned up, then probably head to sleep, something like that.
>>
>>1492842
>>1492765
Ask for help basically, try to get her in with us and make it a bit more steamy than normal
We're a teen after all, and she's our first "real" girl, it's only natural
>>
>>1492842
We've been injured today (play up the injuries), and ask with help washing. And normally someone helps us wash when we're in the castle.
>>
>>1492857
>>1492863
Combine these
>>
>>1492857
>>1492863
You can roll to convince her, otherwise it's so sudden, even if she likes you.
>>
>>1492870
But op, it's the logical thing to do. We've been injured and we need help washing.
>>
>>1492870
Even with that 95?
>>
Rolled 16 (1d100)

>>1492870
Rolling the hambone die.
>>
>>1492886
But we already have a 95 for it breh
>>
>>1492890
Eh, forgot.
>>
>>1492883
>>1492879
All right that's fair, up till that much at least.

So you thank her for her help, but in trying to check out the tub you feign injury, worse than you are. She expresses sympathy and tries to help you, but you tell her how you normally always have help. She's quite flustered at this, but your convincing finally gets her to accept, as she helps you to undress. She definitely seems quite interested even if she doesn't want to show it, her breathing hard and sweating a little. Probably just the heat of the room in here from the bath though.

She goes as far as your trousers but covers her face in embarrassment and says she can't. You do that much then, and get into the tub which honestly feels great. That's a little better for her, as she tries to keep things polite and looks to your injuries. At least the ones of your torso, arms and head. Obviously she's trying to careful and caring about it, but is having difficulty staying impersonal. After checking out your injuries, the ones she can see at least, she asks what the extent of your bathing normally is and how much help you're used to?
>>
>>1492904
Scrubbing my back and feet, but wink at her with the feet part.
Actually mean feet though.
>>
>>1492904
Back and feet, but our helpers are also naked with us when we bathe
Invite her to hop in with us
>>
>>1492926
That's lewd anon
Supporting
>>
>>1492926
To ensure maximum cleanliness.
>>
>>1492926
We'll scrub her too
>>
>>1492926
We don't have to roll right? She's already into it
>>
>>1492915
>>1492926
Feeling pretty intense yourself, you try and push your luck and see how far you can go. Definitely back home, you had servants to scrub your body clean and for the purpose of ease they also joined in the wash. Of course in the castle there were great big baths so it wasn't strange really, but you suppose this tub could do.

The maid is flabbergasted by this and simply doesn't know how to respond, to how crass and forward you are. But you're also charming, fun, handsome, and the prince. So maybe...

Finally, very low she says she'll do it if you promise not to look when she gets in. Naturally you accept, and hold a hand over your eyes as she undresses. Though, you can see her reflection in the water, a sight for sure, to your young eyes and young heart. Again she says no peeking, then slowly moves to the washtub and slowly lowers herself in. It's not a big tub and wasn't meant for two so it's pretty cozy but even then she tries not to make contact with you, sitting huddled with her knees to her chest and holding her legs. Her chin to the water, she can't bring herself to look you in the eyes and is red as can be. The hot water no doubt.

You're feeling the same way though, and while you like where this is going, your inexperience with these things is rather terrifying and you're surely just as nervous. You'd hate to have been as charming as to have gotten a fair maiden this far, but then out yourself as inexperienced and mess everything up. Really, you're a little afraid of things actually going far. You're liking it all as it happens, but dreading what could be the conclusion. Still, heart hammering in your chest, you gulp as she asks how to start things then, with cleaning you?
>>
>>1492956
You may start with my back.
>>
>>1492962
Let her get used to the idea, then take it a step further. Tell her to turn around so you can wash her back.
>>
>>1492962
Then I'll wash yours
Maybe let some of our nervousness slip out? To show her we're just like her
>>
>>1492969
>>1492968
>>1492962
You start by suggesting she wash your back, as you scooch around in the tub. Once you're situated, she hesitates for a bit and you don't want to push her, but finally she takes a washrag and starts. Probably just wanting to seem thorough and professional, she's rather firm and steady about it. Your back is definitely scrubbed clean, even if there wasn't feeling to it. She thinks maybe after that it's just to your feet and she can be done, but you suggest taking care of her back. She stifles a gasp, saying she's sure that's not something you would do at home, though stammering a bit you tell her it's just a personal thing, your way of thanking her for helping you. Surely she wouldn't mind letting you repay a debt. She tries to say something or speak against it, but can't formulate a complete thought, and you try to seem confident and just tell her to do it without a worry. Eventually she just gives up and accepts, turning around till your leaning back to back and you get to turn around.

Holding the washrag back, she similarly expects you just to be thorough, but you try to be nicer and softer about it. Also for your own enjoyment, even if it's through a washrag, this is your first time being this close and direct with a woman. It's enough to get you all flustered as well as you mess up a few times and try to excuse yourself. She gets the feeling though and starts to sense how you're also uncomfortable about things, and she doesn't have to feel as guilty about her similar interest and emotions towards you. Some light talking about unrelated things, and after a little bit you're even laughing nervously together and at least having a nice time. She's eased up and isn't as tense, while you're less nervous as the mood seems more friendly, and it's actually a nice time for the two of you. Feeling more at ease as well, she comes to enjoy you washing her, particularly focusing on her shoulders and neck with some pressure.
>>
>>1492998
Massage Start
>This is amazing, I've never enjoyed myself so much, not even on the castle
>>
>>1493007
And ask her if she'd let us know her name
>>
>>1493007
This.
>>
>>1493007
>>1493009
>>1493010
With the rag slipping or your hand moving too fast, you've made skin to skin contact by now a few times, amazed at how soft and smooth she is. Wanting to feel it for real though, you finally hold the rag aside and place one hand on her shoulder. She doesn't seem to notice much until you ask if you could rub her shoulders, and she's a little surprised at first but after some thought eagerly allows it. You don't really know what you're doing, but you try to make it count, a few times you're a too hard or fast which causes her some discomfort but you both laugh it off lightly. Once you get into the groove of things even, she enjoys it so much that she asks if she can lean back? Your heart and mind are racing just from this much so far, and you're not sure what she has in mind but you blurt out a yes. So rather than hunched up with her knees to her chest, she pushes back in the washtub bit by bit, prompting you also to move till you're sitting back against the edge of the washtub. She's not laying with her back against you but almost, though the main goal is to give her legs some room to stretch. Leaning her head back with her eyes closed, she just enjoys you at her neck and shoulders, as you ask of her name. She doesn't even seem to hear at first, but perks up a bit to let the question make sense, before settling back again and telling you her name is Frida.
>>
>>1493034
But how does she smell op?
>>
>>1493034
Keep up the massage, slowly make our way to her arms then ribs and so on
>Pop a boner
>Sorry
>>
>>1493050
Or
Slow down the massage and tell her she is still needs to help us out
Then when she moves onto our feet.
>Pop boner
>Sorry
Make sure she feels what she's caused on our poor virgin body
>>
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>>1493049
With her nose.
>>
>>1493058
Whats the roll for?
>>
>>1493050
>>1493052
Ignore
Keep messaging, if possible move down until we reach her feet and then pull her in for a hug
Thank her for letting us share such a moment, we've never enjoyed ourselves that much
>>
>>1493062
Supporting
>>
>>1493062
By the positioning, you can't really get to her feet, but you can pull her closer towards you to work on her extremities.

>>1493052
This isn't something you have a choice in, it's been that way for awhile now.

So you pull her back more, but she figures why she can't just lay back against you. As she scooches closer so you're front to back with her, she notices your... state, when she feels against her. She gasps from the feeling and stops to withdraw just a little out of reflex, but pausing for a bit to judge your reaction, and seeing you don't mind so much, she backs up again to lay back against you, your legs stretched out together across the rest of the small washtub space.

For you, well, it's like your heart jumped into your throat. You try just to get your mind back in the game, to calm down, which sort of works when you get used to breathing with her against you, rising and falling ever so slightly with your chest. She doesn't seem to mind you being so excited so you try not to let it overwhelm you, as you get back to rubbing her, focusing on her arms and even her sides. Trying to break the ice, you stutter out a thanks, how much you're enjoying the time together. Clearly very relaxed with her head laying back on your shoulder, she smiles softly and says she feels the same way, and thanks you for sharing it with her.
>>
>>1493079
Um
Keep it up
Accidently move to her breasts.
>Sorry
>Maybe we should start drying off before the woman comes back, i wouldn't want to get you into trouble
But don't move unless she wants to
>>
>>1493090
Seconding the faster typer.
>>
>>1493090
>>1493092
Well that's not something you can accidentally do, but you want to so you do it anyway, your shaking hands finding their way to her chest with a sudden "slip" in a not so subtle effort. It's not as if she didn't expect it, but she didn't expect you to do it perhaps. She gives a little indignant exclamation and shoots a scathing look to you when it happens, asking how you could dare to do such a thing? Naturally your heart stops for bit, but you notice she's lightly laughing about it and playful, smiling. Like she's going through the motions as expected of a lady in her position, to be disgusted by such a rude act, but really she likes it and is being playful in return.

All this is wisdom beyond you though; your feverish mind only processes that you've got your hands full of the goods and she isn't stopping you. You've never felt anything quite like it in your life, both emotionally and physically. You only vaguely have some sense of propriety, and in a weak attempt at salvaging your reputation you apologize and suggest ending things and getting out for fear of getting caught. To your worry, she actually just seems disappointed by this, expecting you to continue being forward but instead just tripping at approaching the finish line. She tries not to sound sad as she agrees and says you're right, and only barely is the situation pathetically salvaged when she figures to move and get up, but waits for your lead which doesn't come. Just you remaining in the same relaxed position with her. A little confused but expectant as well, she just looks aside to you, and asks if everything is okay, being sure to call you "Milord".
>>
>>1493121
Lean in for a kiss.
Continue groping.
>>
>>1493121
Apologize for just stopping, we weren't sure if she'd let us continue
But if she'd allow it
Gently!
>>1493125
Don't grope so much, only slightly and do it slow, like a caress
>>
>>1493128
Hmm, I agree. Caress is better.
But still kiss.
>>
>>1493128
>>1493130
At her asking you, you muster all the courage you have and unsteadily lean in for a kiss, your faces meeting and your lips joining. Such an intense feeling, to finally feel it, your first kiss. And not just that either, but you're still body to body. Feeling her entirely against you, and feeling her in your hands, you don't just forget about everything else. You continue with her chest, but as gently and slow as the kiss. You can feel she's into it as much as you are, leaning back into your body, feeling her breathing and heartbeat against you, her legs tensing a little between yours.

The both of yours' eyes closed, you just cherish the close and intimate experience together, feeling each other in closest of ways. You feel, wish you could just stay together like this, let the experience go on forever. Such a special first experience, the gods themselves must be smiling upon you for as kind a fortune as this.
>>
>>1493143
Continue the kiss until she breaks it, and as the kiss continues slowly bring a hand between her legs
Only continue if she lets us, we can take this to the bedroom (if she wants to) when it's time to sleep
>>
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>>
>>1493152
Seconding.
>>
>>1493152
It's weird how nervous and tense you felt before, compared to now. You're still nervous of course, but you're not stumbling all over yourself, now you're just doing what feels, comes natural. You can feel she's on a similar page to you, but she doesn't break the kiss, slowly but eventually going further till your tongues meet and it goes from a nice soft first kiss, to actual passion.

Your breathing increases as your activity does, and your caressing hands get firmer, as one even starts to wander. Lower, down her chest and across her stomach, and lower still. It's not you doing all the work either, as she's leading the way with the kiss, but also continues to push further back into you, and even move up and down, ever so slightly in time with her breathing.

Maybe it's because of this intensity that you don't notice at first, but with your bodies so intimately pressed close together, it becomes unmistakable. Particularly as your hand runs lower and would near it's most intimate destination. Almost like her tensing her muscles, spasming even, but across her whole body. You're not sure what to make of it at first, but when it persists for more than ten, maybe fifteen or even twenty seconds as you've lost track, you stop to see what's wrong. As you open your eyes though, you're met with shock, your heart turning to ice.

Impossible for there to have been a more stark contrast, from Frida's darker features and skin, to now white. Her skin, her hair, even her eyes, paler than pale, like milk or whiter still. The only sight of any color, but dark, almost black rings around her eyes and the certain black of the interior of her mouth. Except for her white teeth though, like the rest of her, clear in a wicked smile.

The changeling.
>>
Rolled 9 (1d100)

>>1493187
Keep going.
I knew it was you, you may change your appearance but not your smell.
>>
Rolled 44 (1d100)

>>1493187
>Audible Sigh
You still up for it?
I don't wanna end up empty handed
>>
Rolled 49 (1d100)

>>1493196
Say it with conviction, even if she knows it was a lie.

Helping his roll?
>>
Rolled 24 (1d100)

>>1493187
Aw man
At least she saw how nice we can be/really are
>>1493196
I doubt you knew, so I'm supporting
>>1493201
But be nicer?
>>
>>1493201
>>1493207
>>1493205
You're in a state of shock at the realization of what's happened. The changeling doesn't let up though, and continues to lean against you, grinning evilly and saying not to look at her like that, you clearly enjoyed it. She even wiggles her butt against your... ahem, little prince, just to emphasize her point. Feeling betrayed, angry, you push her away, her laughing wildly all the while till she comes to settle at the other side of the tub facing you, still smiling. Making fun of you and poking at you with her foot, laughing again and saying they really need to get you a girl, and chiding you over how desperate you came off.

She goes on to nonchalantly talk about other things like how the others are fine and how they all eluded the mob. You're not really paying attention though, just very frustrated and sinking low to the water you mumble about being betrayed and left hanging high and dry by her. She doesn't hear you at first and listens up, but when she does process what you say, she takes on a look of genuine surprise. At least you think, it's hart to tell with her since her natural face as her changeling self, is very strange and hard to read. She certainly sounds surprised though, apologizing at first for playing the prank on you, before asking if you're actually serious. If you did actually want to continue with her? She wanted to have some fun with you but not take advantage of you, if you're serious, well... she supposes you could work something out together. And not out of pity for messing with you either, she's just genuinely taken aback that you'd want your first time to be with her, and if you truly feel that way she wouldn't mind obliging.

She asks though if you're sure, and makes you question yourself, saying it's probably just the heat of the moment and your inexperience. You wouldn't really, and shouldn't really want a girl like her, not a changeling. It should be something special, with a girl more like you, and ideally with one you want to marry. A nice human girl you could love and have a relationship with, not some girl who doesn't exist because a shapeshifter was wearing her identity for a prank. Also she says, she can't promise it won't change things between the two of you, if you go that far together. She likes working with you, and would like to keep things that way, but things tend to change when people in your situation become more than friends.
>>
>>1493277
We'll give it some more time, to let us cool off, but she has been a constant in our lives. And her being there for us, even though it was under orders from the queen, meant a lot to us. So when we opened our eyes and saw you, we were a little shocked. Shocked seeing someone that we actually cared for, instead of the maid. But later, we can try to go on a date, if you wish.

And is there a way out?
>>
>>1493277
Damn it, just when i thought that the changeling wouldn't be waifu material she goes and does this.
Also ask her if she has a name, and if she doesn't if she would like one.
Calling her "changeling" all the time feels weird.
>>
>>1493296
>And is there a way out?

I would rather do our part of the deal.

OP, how does the thief feel about assassination?

I suppoce that she doesn't care much, considering the way our mother ruled.
>>
>>1493277
>>1493296

Though I am not all that convinsed into going for the changeling, I am not against it.

>>1493296
>So when we opened our eyes and saw you, we were a little shocked. Shocked seeing someone that we actually cared for, instead of the maid.

This, however, I don't think is alright. It seems out of place. IIRC, we almost don't know each other, despite being a long time 'together'.

For now just agree to let things too cold donw since she is probably right.

It's to say, we were just mutering about the prank, since we didn't expect it.

There is also the fact that we almost don't know each other, and she probably doesn't feel anything for us. Seriusly, from her point of view, that probably came out of nowhere, so I will, for now, go with the whole 'it was just the heat of the moment' theme.
>>
>>1493720
Yeah, this
It doesn't feel right
>>1493277
Ask her to wait outside for us while we get dressed and we would've allowed it if she hadn't transformed back, we're not one to be picky and she's nice so, there's no problem for us there
>>
>>1493277
Im surprisingly no one has suggested this
Get sad and disappointed, let it show

The only person we got so close with that didn't get killed or dissappeared turned out to not exist.

She might exist in appearance but the way she behaved, her way of doing things, her essence, that which made her who she was in that brief period of time doesn't exist.

Get sad MC, and let the changeling and our friends see it. And ask for her name too
>>
>>1493783
Supporting,combine with
>>1493763
>>
>>1493783
>Get sad MC, and let the changeling and our friends see it. And ask for her name too

Not overly though. Don't be dramatic. Just look... disapointed?
>>
>>1493783
>>1493792
>>1493804
Okay
>>
>>1493792
>>1493804
Like I said, I just want to make it look like we were a little disappointed amd anoyed, mostly because of getting teased. But otherwise understand that it was just a plank and go normally. If later on we have a relationship, then good, if not, I don't really care.

Otherwise, I am good with combining them. I don't know about the whole 'She might exist in appearance but the way she behaved, her way of doing things, her essence, that which made her who she was in that brief period of time doesn't exist.' part. I fing it overdramatic and chessy.

Then, again, if that is what the mayority wants...
>>
>>1493842
The mc isn't supposed to say that if that's what you mean, that's the reason for him to be sad and disappointed
Which imo is a good reason
>>
>>1493856
The thing is, I don't think it would fit the MC to be sad about this, hence him being 'a little disappointed and anoyed, mostly because of getting teased'.

I don't think he would care that much about the maid and simply understand that it was a prank from the changeling.
>>
>>1493875
Look at it like this
The one person we got close with outside of the castle was once more snatched away in a cruel prank, the changeling allowed us to got to where we got just to mess with us
That person who we genuinely got close to turned out to be fake, if course you would be sad and disappointed even if it was a cruel prank
>>
>>1493901
How much we care is actually just our desicion. The MC will care if we say that he does. And seeing that from my point of view it seemed like the players just wanted to get laid with the maid today and never see her again once we got out of the city (aka, probably tomorrow), I don't think it makes sence for the MC to have much if any emotional attachment for that woman. If anything, doing so would be silly and stupid, unless the players wanted to marry a random wife, which probably is just if not more stupid.
>>
>>1493949
>random wife
*random maid
>>
>>1493949
Bruh
We didn't even got a chance to, i would've pushed for it if she hadn't revealed herself.
And i do think it makes sense, we haven't had any "real" friends and when we could've gotten something much better than a friend it was mercilessly crushed and we got laughed at for it, so I say those feelings should be justified
>>
>>1493949

>>1493970
Basically this

Put yourself in his shoes, you've never had any friends and the first time you get comfy with a "real" girl while experimenting, which is something really important for a teen, it turns out to be a really cruel joke by one of your servants whom has kept you in line in the castle for years, you would be pretty disappointed and sad
>>
>>1493970
>>1493974

Mmmmmmkay, but just keep in mind that it is not the first time that a very trusted friend of him turns out to be an actor (most probably this changeling), so he would be used to a certain point.

I just don't want the MC to 'overreact' and get to sad about that. At least not enough to start saying something like >>1493783. Like I said, I find it silly.

But otherwise I am ok with getting anoyed, disappointed, and maybe a little sad. No need to make a drama about how that person that she was doesn't exist anymore, though.
>>
>>1494032

>She might exist in appearance but the way she behaved, her way of doing things, her essence, that which made her who she was in that brief period of time doesn't exist.
See
>>1493856
>>
>>1494060
...

Ohhhhhhhh...

...my bad.
>>
By the way, we should also inform her that we have work for her.

Basically, we made a deal and we need some people gone to keep our word. She already knows that, doesn't she?

Does she know who are the people that the woman wants dead?

Because disappearing from the house, leaving a note that says 'IT WILL BE DONE', and dealing with the targets before we are 'informed' sounds cool.
>>
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>Pic related
>>
>>1493974
>>1494032
It's a hurtful feeling, but one you're not a stranger to. Through your life, you're used to people you get close to either leaving, dying, or turning out to be actors or something similar. It's not that you feel less betrayed, less disappointed, but you're more used to it.

Still, you've never been taken advantage of when you were quite so vulnerable so it shows, and the changeling notices. Even though you were the driving force in all of this and really worked yourself into the prank, all things considered, she still can't help but feel guilty even if it was great fun for her. An even sorer apology, when you at least ask her name but she says you wouldn't be able to say or pronounce it. The closest nickname she can approximate is Eula. Well, it's something.

Either way, you figure she's probably right and you're getting carried away with yourself in the heat of the moment. So you just take it slow and try to settle down, simply sharing the tub together while she talks about this and that and you finish washing up and getting rid of the scraggly remnants of your severed beard. Eventually you're more to your normal senses, and speak up, talking of the matter relating to your capture, and how you're indebted to the guild woman. Eula rather plainly says you're just going to kill her, right? Kill her and get out of here, you all can leave tonight. She even killed the maid Frida, so it's not like there's anything to worry about.

While you consider it, the two of you alternate in getting dressed again, and Eula takes on the appearance of the maid again to suit the clothes. If only for a moment, you look at her with a twinge of pain in your heart, thinking about what could have been.
>>
Rolled 54 (1d100)

>>1494682
Well, I suppoce we could kill her, yeah.

But how many people know that we are related with her? The last thing that we want is even more people hunting us.

And how is the status of our identity? Do people know for sertsin that we are in the city, or there are only rumors?

Actually, you know what? I will roll to see how much is the information threated as rumors. If high enough, people won't believe the story and the withesses themselves won't be all that sure (if OP agrees).

I just hope that I don't roll a 1.
>>
>>1494704
Those are valid concerns but Eula doesn't understand why you're putting so much thought into it. You're all right on the border, tomorrow you'll be in another country, and probably a day after that, lost in vast forests of the elven domain.
>>
>>1494714
Fair enough, let's do it in the dead of the night then.
>>
>>1494721
That's fine, Eula will even do it herself, just kill the woman in her sleep. After that though do you want to just return to the others, and escape over the border?
>>
>>1494728
To the others
And not a word to anyone about what happened, we're used to disappointment and betrayal with new people but this was different. Nothing comes close to what we thought we felt here, so, not a word.

And ask her if she could erase that form permanently, we don't want her accidentally changing into Frida if that's possible
>>
>>1494728
Yep. Oh, and somebody should keep watch during the night.

Also, what if we tell the changeling that she doesn't have to worry about us? We just let some bad memories get the better of us, but she doesn't need to let that stop her. It is not her fault for it.

Now I feel bad, I knew we shouldn't have acted so sad and go for the 'I am used to it' mindset insread. Unless the other anons think it would habe been worse the other way.
>>
>>1494763
>Also, what if we tell the changeling that she doesn't have to worry about us? We just let some bad memories get the better of us, but she doesn't need to let that stop her. It is not her fault for it.

>>1494757
Welp, I suppoce that no.

>And ask her if she could erase that form permanently, we don't want her accidentally changing into Frida if that's possible

I think that bit is unnesesary and a little to harsh.

>And not a word to anyone about what happened, we're used to disappointment and betrayal with new people but this was different. Nothing comes close to what we thought we felt here, so, not a word.

Actually, it only affects the MC as much as you say that it does. I know that it never got that far, but I still think you are overreacting a little.

He is only so sad and disappointed because we chose him to be. He could just laugh it off and like the changeling sence of humor if we wanted to, but instead we got sad and now we have a apologetic changeling as a result.
>>
>>1494757
Supporting, this hurts lady
>>
>>1494763
Bad memories?
That's been our entire social life man
>>
>>1494757
Later that night you're awoken by the guild lady, telling you she's actually Eula. Together with an armed guard, she escorts you back through town to the coach, then kills the guard. After that, and a short reunion, you all depart together over the border and into the elven domain. Keeping to the road for now, you manage to find a nice little inn conveniently bordering some forest line. It's early in the morning by the time you reach it though, so it might do well to spend a day or two here to readjust everyone's sleep schedule.
>>
>>1494757
>>1494780
>>1494786

Well, it seems like we will go foe this then, ok.

>>1494776
>I think that bit is unnesesary and a little to harsh.

By the way, with this I mean that it is unnesesary since I don't think she will use thif form later since it won't be useful for her anymore and she already feels guilty, so there is really no point.
>>
>>1494824
>>1494812
See? I told you, it wasn't even metioned.

Anyway, I think we can spend the a night.
>>
>>1494830
>>1494824
You can spend the day and night there then, just to adjust after a couple weeks travel. Anything you care to do, or just get ready for continuing into the elven domain?
>>
>>1494830
Anyway, don't think to much abour it. Like I said, I don't really care anyway, I just found it weird that all of you changed your actitude so quickly.

As I saw it, the whole 'first person form ourside the castle that we trusted' is nonsence. It looked like we just seduced her because we felt like it, not that we trusted, loved, or cared for her.

I don't know. It makes no semce to make one of your trusted companions feel bad over somebody that you didn't care.

All that talk about how it hurts is bullshit, to me at least.
>>
>>1494886
Nothing really.

Maybe talk with our companions.

If anybody agrees with >>1494889 reasure to her that she doesn't have to feel bad, we acted sad over nothing. (Which is what we did. Did anybody of you truly expect anything from the maid than a quick smut scene, or even trully care for her? Not accoring to >>1493296, or >>1493396)
>>
>>1494897
You can just hang out with them then, sure. Except Sephaly, she can't leave the coach.

And it wasn't getting sad over nothing, there was fair grounds for being upset. Not inconsolably depressed though, no.
>>
>>1494923
>And it wasn't getting sad over nothing, there was fair grounds for being upset. Not inconsolably depressed though, no.

Mmmkay. Still would have liked to have acted a different way but I am not going to push it.
>>
>>1494897
I agree with
>>1494757
>>1494780
>>
>>1494943
Mee, not that I have any problem.

I still wouldn't have been made our companion sad about somebody that we didn't know or care about, but I understand the posible mentality behing the MC way of acting.

As long as we don't make a big deal out of it, I am fine. Otherwise, it will just get on our way.
>>
>>1494943
Well then, you while away the day and night, to come next morning. Everyone is well rested, you have a fair amount of supplies, and some money, and you're in the elven domain now.

>What is your plan?
>>
>>1495021
Find unhappiness, search for marginated rases, mistreated villages, etc.

It seems that we wouldn't be easy to recruit orcs because of their confrontation with our mother.

Anyway, the plan is something like this: find a tyran, gater villages, make a deal between the orcs/demi-humans/fighting class, overtrow tyran.

Or, since this place is desorganized and maybe there aren't rulers:

Try to make a deal between tribes/normads/barbarians and villages. Villagers grow food for the orcs or whatever for protection, the same kind if relationship between serfs and lords.

For the last part I would recomend that we persuade some tribes of the benefits of protecting people that gives you food. For that to be possible we maybe need to gater more tribes. If we don't find a tyran, we will probably need to do it by conquest, but our public image wouldn't be very good.

The best option if we don't find a tyran, though, is to make the local lords (if there is any instead of shatered villages) into our vassals. Basically we don't kill them and they keep control of the land, but only because he let him do so. Like he works for us.

If there is only spread villages and tribes, the simple trade of food for protection should supplice.

Sorry if this ends up going back and fort amd being too long.
>>
>>1495073
No it's fine, you're now (almost) totally free, without having to worry much or hurry about reaching some place to get away from the queen.

So I'm guessing you want to head into the vast expanse of the forests of this land? None of it is really organized or laid clear, so you'll have to roll for first, the travel through, and second for whatever you might find. It'd be a help to say what you're hopefully looking for, but you can also just roll for random.
>>
Rolled 37, 42 = 79 (2d100)

>>1495115
Looking for random village to gather information about the surroudings and the local races (we know orcs are one). As well as their situation (Any lord, novility or leader? Is there peace? Constant raids? Hunger?).

In their defect, encountering a small tribe from which we can probably take command (or convince their leader to follow our plan) would be good.

Do you take the group of rolls that are higer or are the first and the second roll separated?
>>
>>1495157
Seconding
Intelligence gathering.
We need some spies.
>>
>>1495162
Ok, but could you also roll?
>>
Rolled 99 (1d100)

>>1495162
Rollerino
>>
Rolled 99 (1d100)

>>1495189
Rolling, again. Ugh
>>
>>1495189
>>1495205
...
Hahahaha
>>
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>>1495205
>>1495189
>>
I assume no one else should post XD
>>
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>>1495189
>>1495205

So that's a double dubs bonus. Dubs bonus for the 99, double bonus for two 99s. And of course they're each 99s out of 100s. A 99 for the travel, and a 99 for finding.

Let me put it this way, why don't you describe whatever you want to, whatever you want, and that's basically what will happen.

>>1495248
If you can come to some sort of agreement or consensus on what you want to have happen, others can post and you can try to hammer out a final decision to go along with

>>1495189
>>1495205

basically what happens during your travel through the deep wood, and what you happen to find.
>>
>>1495274
A caravan transporting a Holy Elven Woman who upon first glancing at us falls in love with us making her caravan and anyone under her command bow to us
>>
>>1495302
>A caravan transporting a Holy Elven Woman who upon first glancing at us falls in love with us making her caravan and anyone under her command bow to us

Do you want to add some level or royalty, like the princess or something?

And don't make her just fall in love with us, make it so she is being attacked by 'bandits' (actually political assassination) and THEN fall in love with us. That way less people will question our relationship.
>>
>>1495302
I'd rather it be a caravan of orcs. That way we can try to get some damn muscle.
>>
>>1495322
>>1495320
Why not both? She's being transported by her elves and a company of orc bodyguards then she's attacked by bandits when we greet each other
>>
>>1495337
As long as there is an orc mercenary leader for the orc bodyguards I'll be ok with it.
>>
>>1495320
I had an idea, what about the entrance to a hidden town/cave full of magical items, oncluding one that gives us control of an army of undead from the now deseased previous mansetr(s)?
>>
>>1495322
>>1495352
Change mine to
>>1495358
And they might have some still functional mechanical/magical guards that we can use.
>>
>>1495337
>>1495352
Im down for these
>>
>>1495358
Of forget the undead, instead, and old settlement (still with a lot of magical items) with an entrance to the underdark, whatever that is.
>>
>>1495372
>>1495365
>And they might have some still functional mechanical/magical guards that we can use.

And if this is possible, it would also be good.
>>
>>1495372
This, then.
>>
So it seems like the rough general idea, was in transit to encounter a caravan or group (I think people preferred an orc one?) and then for finding things, a secret settlement with a wealth of resources?
>>
>>1495470
Vote for secret abandoned settlement.
>>
>>1495470
I don't know about the caraban, I just want a settlment with wealt, resources, magic items, and an entrance to the underdark. (If we have to choce, keep the underdark)

I have to go now, I will ket the others deal with the rest.
>>
>>1495470
Yeah, can the orcs be in a recruitable position?
>>
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So, you begin your journey into the deep wood of the elven domain. It's quite spooky and at times you can't tell day from night, the trees are so big or the canopy so thick. However it is quite resplendent with life, so foraging and hunting isn't an issue. Just finding ways for your coach to cross all the rough and uneven terrain (there's no roads) is the challenge.

At any rate, after about three days of wandering around, you nearly crash into a trading caravan of sorts, belonging mostly to the elves it seems. Probably going from one city to another, though they're not just transporting goods but people as well. Before you can reveal yourselves and possibly approach though, you hear the sound of some horns and battle cries, as a group of orc bandits emerge from the trees and attack the caravan! The elves are on the defense and in their home turf, but the orcs set the ambush and are fairly numerous.

Would you like to get involved, and if so which side do you want to support?
>>
>>1495556
Lets Austin Powers it, let's live dangerously
Assist the orcs and if possible try to cool off the fight before every elf is killed
>>
>>1495651
You realize that probably both orcs and elves will attack us because of our companions (gorgon and changeling)? Though the gorgon could hide, for how long I don't know, and the changeling can hide her appearence.
>>
>>1495677
The changeling could just transform in a random she orc that was killed and she could easily get rid of the body
>>
>>1495709

Didn't you read what I wrote?

>>1495677
>Though the gorgon could hide, for how long I don't know, and the changeling can hide her appearence.
>>
>>1495556
Go for the orcs, demand surrender in order to aboid deaths and take slaves.
Gorgon, obviously, keeps hiden.
>>
>>1495804
>Go for the orcs
By this I mean that we aid the orcs.
>>
>>1495804
Orcs a go go baby.
>>
>>1495804
Forst don your armor, then get at spell range while shoting our crossbow (aim for the chest unless they have armor), and then use magic.

Try a non-lethal aproach, but don't hesitate.
>>
>>1495812
>>1495807
>>1495651
I guess that's orc majority support.

So while the small battle takes place, Nadira warns about getting involved, but you can't just sit by and watch! So suiting up for combat, you and those willing to fight (except Sephaly) enter the fray. You try not to cause too much damage, well you do at least, but decidedly focus on attacking the elves. All parties involved are surprised when they see you, but the orcs notice you assisting them so quickly give up on notions of you as an enemy.

---

Once you get involved, the battle doesn't last very much longer, though all of you have some minor wounds some way or another. Nothing some healing magic can't fix.

There's a little confusion as the fighting starts to die down, and orcs nearby remain wary of you as they go about looting the caravan, giving you some distance. Finally within a couple of minutes a number of tough orc folks gather around you, as led by some sergeant or similar rank by the way she is dressed and they act towards her.

After some failed attempts at addressing one another in different languages, you find one you're both sort of similar with, and get to talking. The orcs gathered ask questions of you and she decides what count as good or bad answers. They want to know who you are, where you come from and are going, and why you got involved? What, if anything do you want?
>>
>>1495842
We're a bunch of friends looking for a place to form a warband of sorts, We assisted them because they are the obvious good choice here and look like they could be potential partners, And we'd like a friendly arrangement with them to partner up to grow and expand.

We might not be the strongest person right now but in time and with their help we can certainly improve
>>
>>1495898
This please.
>>
>>1495898
This, also, tell her that we would apreciate if they gave us the slaves that have no value for them, but that we can deal with that later.
>>
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>>1495898
>>1495906
>>1495916
There's mixed responses around from the orcs, but they can't deny your helpfulness, and the goodwill gesture to work alongside them (partner up even perhaps) rather than competing with them.

The biggest act which ingratiates yourself to them though is your simple request for any captives they don't want. That's very reasonable to them, and the warband leader offers to seal the deal with a crossed arm clenched fist. There's some laughter around when she proves a good deal stronger than you, but they remain respectful and even offer you to come with them to their encampment where they live, if you've not got a place of your own yet.

So you take a step back then in the meantime while they finish looting, and finally hand over four elven captives from the caravan, two men and two women. They are obviously quite frightened and upset, to have had their valuables and even parts of their clothes torn from them, but they try to keep their heads high and remain indignant. That elven will of theirs, no doubt. For now it would be best to bind them or something like that, and just shove them in the normal wagon space.

After that though, the orcs let you know they're ready to depart, and lead the way off the vague trail and into the deep woods. Together you follow after them through rough and difficult terrain, and they're nice enough to wait and help when the coach gets stuck. A few times they also stop to avoid groups or patrols from other inhabitants of the forest, or even monsters or dangerous animals. Finally though you pass through a clearing and see an impressive little settlement among the large trees of this portion of the forest. Pretty bustling, in total if you had to give a rough guess, maybe over a hundred orcs in the little village all spread around between a few of the giant trees. They did invite you to join with them, but maybe you don't want to just roll the coach right amid their encampment?
>>
>>1495975
Roll it off to the side of the encampment, near the "trail" back.
>>
>>1495975
Leave the coach near the city and accompany the leader, we need to see how things are handled here and such
>>
>>1496011
This too.
>>
>>1496011
Also inform the leader that we have a gorgon as a companion, and can she walk about and stretch her legs.
>>
>>1496011
>>1495992
It's not really a city but you can park the coach away. Sephaly and Nadira can guard the coach for now, until you clear things up about them, since the orcs aren't too keen on drow you think, and obviously no one likes gorgons.

So continuing along with Eula and the thief, you accompany the lead group of orcs, who explain to others that get defensive or worried when they notice you, and thankfully help avoid any violence. They're actually a bit surprised that you seem serious about what you said, working with them, so have to incorporate you in their addressing the tribe about the recent raid. People don't seen too happy with your presence, but like before they do show respect for your help.

After that it's a little longer while the leader deals with some other organization and tribal issues, before she can get a table aside in the big meeting lodge about halfway up one of the trees. The place is crowded, with folks likely talking about the battle that just occurred, and some even taking notice of you and coming over to answer their curiosity. You can talk fairly openly with the leader though, and one of the first things is clearing up about Sephaly and Nadira. The leader doesn't like this, but she says if you remain civil towards them, and keep the gorgon away from the main settlement, then she'll let her people know not to go looking for trouble. She does warn it will take about a day or two though before everyone is aware and on the same page.

So with that out of the way, she's liked to know a bit about you personally, before figuring out what sort of arrangement could come of this makeshift alliance.
>>
>>1496165
We're looking to carve a name out for ourselves, and try to create a kingdom where all the races can flourish, not just the humans, elves, and dwarves. So to that end, we are looking for allies and supplies.
>>
>>1496165
This
>>1496186
But first we gotta grow and expand, we can help with that and that would give them more power and control in the region, it would be us and the orc leader "ruling" if she'd allow it of course
>>
>>1496186
That proposal is not so interesting to her since she's not a fan of other races, but she thinks you're brave if you want to create a kingdom here within the elven domain. As long as you don't tread on their (orcs) toes and remain a good and friendly ally, then they wouldn't mind helping you. And maybe you'll change your mind and want to try to make a kingdom of orcs, then you'd definitely gain support and interest.

In the meantime though, she offers you to stay then for a week or two if you need, longer if you're willing to help out. And if you have some location planned out, they'll help you set it up. Even populate it if you want, they'll send maybe a couple families with you to liven up the place. She's just curious how you intend to face off against the elves, if you actually do manage to get a foothold and become successful? Because while they tolerate different races in tribes, villages, and other sorts of small groups and settlements, when they hear about a new nation, actual kingdom forming within their domain they won't take kindly to it. That's what happened with her late husband, had some big ideas and upon getting married wanted to unite some tribes or gather orcs around and do something impressive. Shortly after though the elves came and shut those ideas down, killed him too for it.
>>
>>1496217
Now that she mentions it, we should keep this under wraps until we're set up for now we should expand the town's limits and make it secure for her people before we start building more towns.

We should make sure we're prepared and stuff, ask her if she has anyone who could help us train and stuff so we can be of use in battles if she needs us to.

And whip out the glass thing and have a look around
>>
>>1496259
This too.
>>
>>1496259
Look around discreetly
>>
>>1496259
Well they're fine with you living here, but they're not going to just let you start ordering and organizing their village. If you've got some other place to claim as your own, you're free to do so, but while here you're a guest, not their new leader.

>>1496269
Well you don't even need to do it discreetly since no one knows what it is. Apart from the glow of yourselves because of the magic items you have, the place doesn't stand out much. Just a weapon here, a shield there, some amulet on that person, a ring on another. Maybe one or two out of all of them have the glow of a magic user, or some other form of power.
>>
>>1496272
Lets ask what needs to be done, or what she needs us to be done, then check on our slaves and cohorts.
>>
>>1496272
Shiet
Ask if she knows anyone who'd be willing to train us and if she has a map of the area so we know about potential targets for raids/convincing
>>
>>1496278
This too
Does she need help with anything? Are her people in need of anything?
>>
>>1496278
She's not sure what kind of skills you have to appropriately ask for help, so for now doesn't really have any requests of you. They always welcome your assistance though for raiding and defending the village.

>>1496280
A map is easy enough to give, they've got spare ones even from attacking traders and such. For training though, it depends on what you're after. They probably have someone who can teach you something.
>>
>>1496292
General fitness
And after that visit our slaves, see what can they do and how useful are they
>>
>>1496299
Slaves and cohorts first, then see about trainers.
Lets talk to Nadina, and see how her studying is going, then to Sesphys and tell her in about a day or two, she can walk around outside some.
And finally see about those slaves.
>>
>>1496299
>>1496344
So you thank the orc leader and the others with her, and before leaving she gives you a sort of wooden pendant to carry around with you. It will let anyone know that you aren't an intruder during your stay here, hopefully to avoid confrontations.

So you head back to the coach, where you find some orc children gathered a small distance away to watch and throw rocks at the drow and captive elves within. You get to checking out the prisoners though, and try to learn more about them. Your elvish is rusty though, but Eula is totally fluent, just one of the many languages she knows. So being elves they all have a wealth of skills and knowledge, but of the two men, one is primarily an artist and the other mostly tends to animals well, particularly livestock that can draw vehicles. Of the two women, one is primarily a pathfinder while the other, you don't get much out of. They're all indignant and pretty arrogant, but the last woman doesn't even deign to respond to you, and the more you try to get a word from her the more the others take offense and try to get you to stop and leave her alone.

A little creative persuasion with mixed threats and promises, and finally the woman (at the discouragement of the others) admits that she is a high priestess of the elvish faith. She was on a transferral of sorts from one elven city to another, in order to verify what the rumors claim is a miracle. Unfortunately with the orcs and now you, her holy mission has been waylaid. Speaking almost threateningly now, she says you may do as you please, but you would be wise not to hinder or harm her or her people, lest you face the wrath of the gods.
>>
>>1496405
Inform her holiness Of your plans to make a kingdom where all the races can live together, and tell her that religion is an essential part of this country. She can help people have better lives. Tell her that is she accepts to stay on for a little bit and see the kind of suffering and hardships the lesser races face and to be open minded of this prospect, we will let the other captives go, and we will treat her as a member of the group. She has a chance to help people, is she going to let it fall by the wayside because of the past, or is she going to seize this chance to help forge a great nation that can be the envy of not just the elves but of all living things?
>>
>>1496464
And what happens if she refuses? The obvious question.
>>
>>1496467
Say: That her and the other slaves will have their tongues cut out so they can't tell of your plans, and then they will be used until we are tired of them and finally they will be sold off at auction.
Actually use magic to knock them out and drop them off at the nearest elven village. Don't want to piss off the gods.
>>
>>1496469
Tell the gods to sod off, I think we should keep her as a hostage.

>>1496467
Tell her in private that we will kill her companions if she refuses and that it will be a veeery veeeeery long long time until she sees if it was an actual miracle or not. I do want her to join us but the current situation is a bit too violent and she'll need some time before she takes a liking to our group.
Either way we should really have a talk about what her faith believes in and whatnot. Can't have a kingdom of peace and tolerance if the local religion considers elves as the "holy race" or whatever.
>>
>>1496539
But anon, her god might be the fertility god. And we hopefully want to mate with at least one of every race, right?
>>
>>1496540
Alright, then let's just question her and if we like what we hear we can make the proposal. For the moment let's give her a few days so she can consider her current position.

>>1496467
What about the other elves? Are they her personal guard or just paid bodies to get her to the city? The pathfinder could be extremely useful for us.
>>
>>1496543
That is reasonable. We could offer them jobs, but then we would need more beds.
>>
>>1496464
>>1496467
>>1496469
>>1496539
>>1496540
>>1496543
>>1496544

Nope. Nope. Nope.

I want to use the elves to gain political favour, which means that at some point we would probably have to release them.

For now, our best beth to make a nation without getting the elves to kill us is to expand on the underdark and gain strengh while they don't know of us, which means that it is to our best interest to keep that information for ourselves.

Also, they are going to refuse, because they are too prideful and don't think of us as a threat (as we already know, we are not the first), because their religion ans way of living is incompatible with kingdoms (and they hate them), or because they already know that even if they wanted their people won't accept.

In other words, it is more complicated than just asking them if they want to join us, and I would rather not antagonise them even more.

In any case, I can think of several ways to gain their favours.
1-Help them see that miracle.
2-Use our influence (as it grows) over the orcs to free more elves.

So, something like "Though I have sided myself with the orcs, I bear no particular grudge against your people. So I will try to free elves slaves as my influence over them grows."

And for how to gain favour from the orcs, well, I am quite sure they will be interested in the underdark. Be it that we offer them to come with us to make a great kingdom underground or that they simply get to trade with the underdark trough us, I think that they will like the venefits enough to grant us more favour and political influence.

So, that way we gain influence from orcs, use that influence to gain slaves that we use to gain favour from the elves, and as time goes we grow strong enough to stand against the elves, or be a threat big enough that they won't attack us, especially if have good relatiomships with them.

That is the plan, at least.
>>
>>1496405
It's almost like she WANTS us to do something
Fucking Elves
>>
>>1496612
I wish to gain political favor with the elves too.
Never said we had a grudge against the elves, and never said the nation we were gonna make was going to be in the elven lands, the underdark is a perfect place to grow our nation. We were asking the priestess to help forge the nation, so that it would be respectful of the gods, in the process she would help spread her religion and we would gain influence through the church.
The
>"Though I have sided myself with the orcs, I bear no particular grudge against your people. So I will try to free elves slaves as my influence over them grows."
is perfect. And Gaining influence with the orcs, to free elf slaves to gain influence with the elves, is an excellent plan.
>>
>>1496620
>We were asking the priestess to help forge the nation, so that it would be respectful of the gods, in the process she would help spread her religion and we would gain influence through the church.

Yeah, I understand that, but I already said why I don't whant to let her know that we are going to make a nation.

>>1496612
>Also, they are going to refuse, because they are too prideful and don't think of us as a threat (as we already know, we are not the first), because their religion ans way of living is incompatible with kingdoms (and they hate them), or because they already know that even if they wanted their people won't accept.

That is at least how I think they will react, and why I want to stay hidden in the underdark until we have both strengh and good relationships with them.

Though we could show sertain imterest in her religion, and use said interest as a way to justify helping her, instead of making it look like we are trying to manipulate her into gaining the favour from the elves, that we want to use that 'miracle' for our own ambitions, or something on the same theme.
>>
>>1496464
Bruh
Why are you telling her, she's going to reveal this to the bad elves and get us assassinated like the leaders husband
>>
>>1496625
Doubtful, since the most likely place our nation is gonna start at is in the underdark, hell, if our nation is friendly, they might be more willing to trade seeing as we will be between them and the underdark.
>>
>>1496627
I know, but I think it would be better if we get their favour first, so they don't just see as another threat that must be destroyed before we gain strengh in the underdark and join forces with the evil inside to then expand upwards, or something like that, though provably in a lesser version.

Still, I want some favor to secure their aprobal first.
>>
>>1496627
>>1496634
So, What're we doin?
Dumping the non-religious elves off at a random town and keep the Holy Woman, we could teach her how to clean and stuff so maybe in the future we can get the fertility God's favor
>>
>>1496637
We need a priest as healer, and for matters of religion and god stuff.
Until she agrees, the other elves are leverage.
>>1496464
Don't tell her of our plans for a nation, just tell her we are going into the underdark, and she might be able to further spread her religon if she goes with us.
>>
>>1496641
And if we aren't telling them of our nation building, we don't have to threaten to cut out their tongues.
I need speel.
>>
>>1496641
>>1496642
Much better
>>
>>1496637
How we free them we will have to see later, but we would preferably do it when we gain some favor from them. Which we plan to do by showing interest in their religion and customs, going to see that miracle that they are talking about, and telling then about our interest in freeing more slaves, though we will make it clear that we won't give up our relationship with the orcs.

Mmm, once conswern that I have is that they deside to come back later to kill the orcs, we will have to do something about that.
>>
So it sounds like the plan is to not reveal any grand nation-building schemes to the elves, and possibly let the others go? Keeping the priestess of course.

They (elves in total) wouldn't mind some basic settling activity though, they just won't take kindly to the idea of some independent nation within their realm. If you're just trying to set up a town or even small city though and are peaceable they won't mind. They'd even be willing to help probably if you requested, and send some settlers your way (or the elves you captured being fine staying with you to help), same as the orcs.

The main thing to keep in mind though is that the elves hate hate HATE the underdark (drow in particular), you'd be hard pressed to find something they hate more. So if they find out you've got a settlement built around delving the underdark, that's grounds for forceful intervention or even war.

In the meantime though the decion to make would be, keep things secret and let most of the elves go, be partially honest and accept or decline them staying with you, or know that an underdark/independent nation plans will mean trouble so either let them go/keep them captive but anticipate conflict.
>>
>>1496815
>they just won't take kindly to the idea of some independent nation within their realm.

Should append this, that if you make a state which is naturally friendly and allied to elves, basically weeaboo but for elves, then they wouldn't mind. Like they'd marry you to an elf woman, some of your subjects are elves, and you support their endeavors. At that point, in their eyes, they're just making an investment on a future new elven city or kingdom and you're doing the free work/settling for them. They live for so long that eventually they'll either outlive or intermix and breed out non-elven traits/genes.

And about the underdark, it's not as if you can't do anything with them knowing about it, but they'll basically show up in force and want to destroy/collapse any access points to it. With any entries cut off, then they'd be accepting and tolerant.
>>
>>1496815
>>1496825
Ok.

Also, what about orcs and the underdark?
>>
>>1496851
They're not fans because "it's too dark" and they have superstitious and religious misgivings about it, but as long as it isn't too costly for them to delve, they wouldn't mind.

Like if they send down groups to explore, look for other people to trade/raid, and they come back successful and with plenty of goods, they'll like it. If they send down groups though, and they take many casualties, or they don't return at all, then they'd avoid it.
>>
>>1496889
Mmm, so they wouldn't settle permanently. That would lead to it being discovered eventually.

For now let's keep it hidden until we discover what is in there.
>>
>>1496895
>That would lead to it being discovered eventually.

If we tried to share it with the orcs.
>>
>>1496895
Well it depends, if their efforts proved very lucrative and of ease, then they'd give it a try to settle. Most of the time though, the world beneath isn't easy.
>>
>>1496815
They can stay with us today, we'll drop the three off in a nearby town but in the meantime they should pull their weight. They can help around the coach and inside by cleaning and cooking if they can.

Also hang out with our friends and inform Sephaly she can walk around freely in two days but not too close to the orc people
>>
>>1497057
I think is for their best interest to saty with us, actually.

Since it would be safer to go with us if they want to keep going to that miracle, and I asume that we have food while they have nothing.

Our relationship with them should improve if we help them go to that miracle and tell them about freeing more slaves. Not mistreating them also helps.
>>
>>1497121
I'm okay with that, but they should pull their weight while we get them there
And try to get to know them, be nice and stuff si they're more relaxed and willing to do stuff
>>
>>1497188
>And try to get to know them, be nice and stuff si they're more relaxed and willing to do stuff

No sure they would like our friendly aproach considering their 'elven pride', but I agree with being cordial to an extent.

We don't want to be too friendly out of nowhere, especially considering how we got them, or we could make them think that we have ulterior motives, or weird then out
>>
>>1496815
>you'd be hard pressed to find something they hate more.

Maybe it is just that my English isn't good enough, but what do you mean by that?
>>
So you whatever your decision is on all the elves, there at least seems to be a consensus that you're keeping the high priestess? In the meantime, while camping out by the coach outside the orc village, you can try to put the elves to work in general.

How long do you plan on camping here then? If you want to just join and live with the orcs you can, but you probably can't run things your own if you do that, you'd need some place you can either take over, or found yourself.
>>
>>1497602
I meant that there aren't many things which the elves hate more than the underdark, and possibly nothing they hate more than the drow.
>>
>>1497823
Can we build our own little houses around the city outskirts? And expand from there?
>>
>>1497884
Sure you can do that. Among the elves there's even enough knowledge to build their own style of forest housing. Probably take a few days but they could have 1-2 decent sized houses built. Naturally they're going to build one for themselves and one for "the rest of you".
>>
>>1497823
>>1497884
Nah, I say we get done with the whole miracle thing.

Let's go travel and once we find a safe place let's ask the elves if they want to leave or still go to the miracle.

We can offer to pay then for their servises if they follow us, which I think they would, since the orcs raided them.
>>
>>1497903
We raided them too.
>>
>>1497121
This.
>>
>>1497894
That's okay, we can gave them make the houses and rest for a couple of days before heading out to where they were originally going to
>>
>>1497917
This is fine
>>
>>1497903
>>1497917
Well with Nadira you won't be able to approach any elven settlement, even just with them as captives they are not pleasant towards her.
>>
>>1497929
She can stay here after the houses have been built
>>
>>1497884
>>1497894
>>1497903
We can mix these 2. First, make the travel for their miracle, explain our interest in freeing more elves, free them and offer them jobs along the way. Then, use the help of those that follow us.

That way we could get good political leverage over the elves (aka, we get their favor and they get benefits from letting us be) and in respect of the orcs, well, the way I want to get their favor is through the underdark, since helping them in raids will worsen our relationship with other rases. So we have to keep the underdark a secret.
>>
>>1497938
I'll second this, because I forgot all the other stuff and I don't feel like going and rereading it.
>>
>>1497938
Also, ask the orcs about the surroundings. Is there anywhere of interest?
>>
>>1497938
You are assuming freeing them will be easy, if we build the houses first we'll have something to come back to later and if we get more elves along the way they'll probably be more willing to work with a roof on ver their heads
>>
>>1497948
Basically this, I'd rather build the houses first
>>
>>1497948
Sure, we have a week anyway.

While doing so we can ask the priest about their religion.
>>
>>1497961
And maybe get close to her
Gnome Saiyan?
She's the first normal elf we've seen so it's natural we're curious about her people
>>
>>1497964
She's not the first normal elf you've seen, the evil queen employed several.

Anyway so, spend about a week outside of the orc village, while some houses are built, getting to know the elves and the orcs better in the meantime?
>>
>>1497978
Sounds good.
>>
>>1497982
Alright then, just roll to see if anything untoward happens during the week.

Meanwhile, how would you like to spend your time, or your companions spend theirs?
>>
>>1497978
Yeah, express close interest in the holy elf, ask about customs and other cultural thangs.

But she's the first "Wild" Elf!
>>
Rolled 30 (1d100)

>>1497995
Ehh, sleep the week away.
>>
Rolled 13 (1d100)

>>1497995
Alternate between hanging out with friends by going out and hanging with the orcs and also hang out with the elves but let's spend more time with our friend

And always have someone keeping an eye on the elves
>>
Rolled 83 (1d100)

>>1498009

Supporting
>>
Rolled 71 (1d100)

>>1497995
>>
>>1498015
>>1498009
>83

This is pretty good. Anyone in particular you want to focus on or spend time with?
>>
>>1498490
Orc leader if possible, if not the elf Woman
>>
>>1498514
It could be anyone, though it seems more interest in the priestess.

So you spend the week getting used to the forest living while camping outside the orc village. Not for too long though, because the elves are skilled and diligent workers, and within a few days you've got a pair of little wooden houses built in the elven style. Not too defensible, you learn they'd normally make treehouses on such short notice, but it's still surprising for their effort and lack of proper tools.

Besides keeping an eye on them otherwise so they don't flee, your group takes it easy and interacts fairly regularly with both the elves and the orcs, the latter of whom several curious orc folks happen by quite often. Not when Sephaly is about, but she's noticeably happier being able to walk around freely in nature when people at least get used to knowing she is present. Ironically the one to face the most direct trouble is Nadira from the elves, to the extent that it's upsetting her and she asks someone else to watch them instead.

You though meanwhile try to spend time getting to understand these new peoples better. The orcs take well to your presence, and are quite friendly by the time the week is over, thanks to the magical help you provide like your endless healing potion bottle. After several days of regular presence and help, you at least, are a welcome figure in the village and are often invited to things like a meal or fighting practice or even planning. The leader as well, Rulada, who you try to spend the most time with from one leader to another, takes a liking to you for your initiative and values your support. You'd even consider yourselves friends with time, you're able to converse casually now at least. From other orcs you get offers or request to check out your equipment, hear of your travels, performing magic or just simple things. Notably for you at least though, you also draw the interest of an orc lady or two, thinking you're somewhat attractive for a non-orc and learning you're single.

Something of particular interest though, you learn from Rulada in passing, during your learning of the areas around here of a potentially promising place. Some old settlement a good distance from here, but abandoned. The orcs came across it before but didn't stay because they were fleeing an elven warband. All they know was that it seemed like a good location for a settlement, and that the former inhabitants must have left in a hurry because many of their belongings, even valuables were left there.
>>
>>1498586
As for the elves, they mostly stay to themselves and aren't easily interacted with but they at least seem not to hate you overtime, for your leniency on them and help for spared in the attack. The priestess though, Vuir for short, you can easily break the ice with by talking about and expressing interest in the faith of her people, which she is happy to talk about. You learn a fair bit about their gods and practices, and come to realize that in many ways it's similar to the human gods which you are familiar with. The deities themselves at least, have similarities, though the practices and tenets of the faith are culturally quite different. She specifically, is a high priestess of the elven goddess of fertility, love and family. Still, it's an interesting chance to learn, brush up on your elvish, and get to know one another better. She more than the other elves is tolerant of you after the week, to where she doesn't mind your presence and doesn't express the usual contempt she had before. Your interaction with her is as just a capable young human with some strange friends, looking for an area or settlement to call your own.
>>
>>1498586
We also need to propose the idea >>1497938
Helping the slaves and stuff.
>>
>>1498586
Are the girls random citizens or do they posses any higher rank?

>>1498597
Rest up for a few days and tell her we'll take the other three and herself to where they were going and let them do their thing, the three can go when we're finished there but unfortunately she has to stay with us, she's considered a holy woman and probably has some useful things we can learn from her.

Also how is Thief Girl doing? We hanging out like we should?
>>
>>1498607
Also this
>>1498599
Forgot to mix it in
The other three could leave if they wished and if we bring more elves here we could easily start growing in conjunction with the orcs and hopefully grow enough to have the three of us working together (Us, Her and Orc leader)
>>
>>1498599
>>1498607
You can propose the idea, which the elves are accepting and appreciate of, though they're confused why you bothered to have them make houses. What's confusing though is, if you go with them, help them the rest of their way to the other elven city, how do you think you'll be able to release some of them but keep the priestess captive? Why you won't just be imprisoned for it?

As for the girls, I'm guessing you mean the orcs? No none of them are of particular note, just some orc ladies who're interested in you and have taken to hanging around you.

And the thief is doing fine, already stolen everything she thinks she can without it being missed, and already figured out what there is of value among the orcs to steal. Like Sephaly, she's quite happy, though just to be along with you friends as always.

>>1498611
You also offer the elves just to leave, except the priestess. They're reluctant to abandon the high priestess though. They're more accepting of staying with you to start building something, even better if you're intending to free more elves caught or try to attract more to joining you.

Though none of them want to live near the orcs. They don't like them normally, and the sight of half-orc elves is sickening to them.
>>
>>1498641
Well, tough shit you spoiled elves
You'll have to get used to it
And if they want to stay after we bring more people, sure, we're glad to have them cooperate.

Rest up a couple of days and try to get everyone comfortable with each other.

>>1498599
You decide if you wanna leave now or not
G'night y'all
>>
>>1498641
Lets go see about this abandoned town and see what might of caused it. And check for loot. Take the priestess with us. We might be able to use it as our base of operations.
>>
>>1498774
Leave the priestess and the elves under the watch of the gorgon and the thief. Take Eula and Nadrina to scout the town.
>>
>>1498655
>>1498774
>>1498794
You rest up for a couple more days, continuing to get more used to everyone, including the captive elves. Then deciding to leave them here in case things get risky, you have Sephaly and the thief stay to keep an eye on the elves.

With Eula and Nadira then, you head out together, to seek out this secret place the orcs knew of.

>Make a roll for the travel!
>>
Rolled 13 (1d100)

>>1498820
Die of RANDOMNESS!!
Just scope out the place, and do a little investigating. Don't split up. Don't be stupid.
>>
Rolled 83 (1d100)

>>1498820
>>
>>1498641
>What's confusing though is, if you go with them, help them the rest of their way to the other elven city, how do you think you'll be able to release some of them but keep the priestess captive? Why you won't just be imprisoned for it?

Well, I just talk about freeing them and offer them jobs and a posibly a place with us. The other players are the ones that keep talking about keeping the elven priest as a prisoner.

Keeping her is probably going to lead to dire consecuenses because the rest of the elves will probably send an armed force to retrive her, I would vetter hive her the same threathment as the others. She probably won't stay, it's to say, that would be like asking a leading religious figure to stay in a new and small settlement next to people that they probably hate.
>>
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>>1499286
Well that's true, she wouldn't stick around by her own choice.

>>1499186
>83

The travel goes along smoothly, and you even find a troll witch in the forest along the way. You'd rather not get involved with that, but it's something interesting to note.

Anyway, it's about three day's travel but you finally locate the secret place as described by the orcs, and lead the way by your orcish guide. It looks to be an abandoned old castle among the trees, fairly overgrown but still in decent, standing condition. There are signs of habitation though, and when you approach, you get some warning shots fired at you, crude arrows and stones. Some goblins among the greenery of the ramparts yell at you to go no further and state your business.
>>
>>1499389
We're travelers looking to expand into the forest and ally ourselves with itself inhabitants, the orcs are already friendly with us and we would welcome another batch of friendlies if they're okay with it
>>1499286
See
>>1498655
If we bring more elves she'd probably be more comfortable and willing
>>
>>1499286
You said you wanted to make a place where all races coexist right? How do you plan on doing that if you're going to pamper to the xenophobic elves that only care about themselves?

If that kingdom you wanted is going to be a thing you'd better start making them more tolerant of other races and you should try to avoid giving them what they want, when they want it, they're already pretty spoiled as it is
>>
>>1499395
You try to reason with them, they're not too cooperative. If you're willing to surrender your goods though, they'll let you inside at least.

And no, the amount of elves wouldn't matter about her staying. She may even want to stay, but as the high priestess for an entire city, she has responsibilities. She could send a lower replacement, but then that wouldn't be as "great" a cleric as her.
>>
>>1499403
Do we have anything of value on us?

That's a problem, i guess she's going to stay with us then
>>
>>1499406
What the goblins consider to be "valuable" is very thin in meaning. You do have valuable things with you like parts of your armor and weapons, items and things like that. But to them even your clothes are valuable, etiher way they want it all, seemingly as collateral for you to enter.
>>
>>1499412
Any shiny trinkets on us except for the armor and stuff?
>>
>>1499414
You can try and convince them of something particular you have like the magic lens, but otherwise they're quite staunch. The orc with you meanwhile just wants to force entry and smash any gobs that get in the way.
>>
>>1499401
>You said you wanted to make a place where all races coexist right?

Nope, that was not me.

Still, I never said that their zenophobic actitude wasn't a problem, only that keeping a person of importance against his/her will is bound to stain relationships, probably to the point of war.

Or are you telling me that you want to get in good terms with a kingdom by having their king's son as a prisoner to make them 'more tolerable' is a good idea? Or that doing so will make them more tolerable in any way?

If their actitude is kind of justified, it is to say, the orcs raided them and we got them as slaves, not the best ways to make somebody think highly of you.

>>1499412
Offer them some money, if they don't kniw what money is used for explain to them that it can used to exchange it for other goods from other rases, such as clothes, food, magic items, and weapons.

>>1499423
Let'd try to keep our magic items.
>>
>>1499426
Elves are bitchy and xenophobic by nature so I'm going with that
>>
Rolled 58 (1d100)

>>1499423
If they partner up with us and the orcs we could find them every shiny trinket they want
>>
Rolled 51 (1d100)

>>1499432
I like your reasoning, making them know that joining us worth more than what they are sking for.

>>1499431
...That is kind of ironic if you think about it.
>>
>>1499432
>58

Fine then, just you, you're able to convince them. They'll decide if it's worth it once you're inside.
>>
>>1499432
>>1499436
>58

Mmm, probably not good enough, maybe we can better our odds by giving them money. They give me the inpresion of not knowing about trade based on >>1499412, so letting them know that they can use it if they join us may work.

If it doesn't grant out orc companion his/her whish. (I didn't know we had an orc companion)
>>
>>1499423
>The orc with you meanwhile just wants to force entry and smash any gobs that get in the way.

That made me think, what it the general opinion towards goblings, especially from orcs and elves?

It is too say, on their own they are kind of a joke, but have somebody arm a lot of them with crossbows and teach them how to use camouflage and set up ambushes, and you end with a very note-worthy force in a place like a forest, were cover is abundant.
>>
>>1499426
>Nope, that was not me.

Let me explain, I want to be pragmatical, and I find zenopoby contraproducent, but since I am pragmatic I keep in account the benefits of having them as allies and the dangers of being their enemies.

And my problem with keeping the priestess is that doing so will only worsen their perspective of us, since we are giving them genuine reasons to antagonise us, and will not make her more tolerable towards other races in any way.

You want the elves to be less zenophbic? Treat them well within what is reasonable between equals and free them so that they leave with a good impresion of use, don't retain a person of power from them against their will forsing them to attack you in order to free her.

Offering them a place to live among us also helps.
>>
>>1499437
Okay
Head in and be on guard
>>
>>1499499
And ask if they can take us to the it leader to negotiate
>>
>>1499440
Not really a companion, just a guide to find this place.
>>
>>1499470
That's a fair concern, but it's also worth pointing out that if you have underdark plans, then the elves will be hostile as well. If you're counting them to be hostile then you could at least laso get a high priestess out of it.

>>1499499
So you have your companions wait outside a ways, as the goblins struggle to raise the old gate of the castle. You make your way inside but about as far as the courtyard, they quickly close the gate again and rush out from many places to assault you. It isn't a lethal fight even as you defend yourself, but they jump all over and swarm you to try and force you down as they attempt to wrest your belongings free.

Among them is one goblin giving orders, wearing a little silver circlet, and wondering what a human is doing here, this deep in the forest? Either way you'll make a good servant for them, and help them with any problems. First thing first though, your goods! As they continue to try and rob you.
>>
Rolled 94 (1d100)

>>1499814
Shit
We're trying to make friends for our growing settlement, we thought you'd benefit from it so we came by to offer an Alliance of sorts

Rolling for stuff not to get stolen
>>
>>1499832
>94

Well you can manage to rebuke the goblins stealing things from you, but they still are surrounding you, and now with weapons. The "king" tells you to surrender of course, otherwise things could get ugly. You try to reason about your goodwill though, he says he can consider it and wants to know what you're offering?

And if you could help then maybe with a problem, he'll think about your offer.
>>
>>1499814
>That's a fair concern, but it's also worth pointing out that if you have underdark plans, then the elves will be hostile as well. If you're counting them to be hostile then you could at least laso get a high priestess out of it.

I want to explore the underdark first.

It turns out to be just what we need to create our kingdom?

Use it to get favour from the orcs, gater as many tribes and allies as you can from the underdark and the surface and stand your ground against the elves. FORCE them into not attacking us, even if that is by defeating them on war.

It turns out to be too dangerous to take things from it (example, it is full to the top of illithds), then we close it and use the oportunity to get the favour of the elves, and maybe make bonds between them and the other races against a common enemy.
>>
>>1499850
Well, a place to stay with more than capable defenders who would also be your friendly neighbors, they wouldn't need to worry about orc raids and such too since they're going to be living together with them
Or they could stay here and talk an Alliance with the Orc leader later


And what problem do they have?
>>
Rolled 34 (1d100)

>>1499832
You couldn't you use that roll for something like blasting them with magic?

Like, knocking them against the walls?

>>1499850
>The "king" tells you to surrender of course, otherwise things could get ugly. You try to reason about your goodwill though, he says he can consider it and wants to know what you're offering?

>Let our magic show, be it by glowing or something like that.
>"Things going ugly is the worst that can happen to you. We already made our offer, join us and you will get the benefits of being part of a bigfer group, you would aid us and we would aid you, making us stronger as a whole. However, I see that you are too stuborn to see what I offer you over mere trinkets. All being said, I am merceful, and thus I will give you another oportunity. Show that I didn't overestimate your inteligence and accept my offer, or prepare to suffer the consequences of being an obstacle in my way."

Anyway, rolling for intimidation. If there is any spell that gives an aura of authority we should use that too.

>but they still are surrounding you, and now with weapons.

They have primitive weapons and we have magic and armor. Don't show fear.
>>
>>1499890
>34

Your low intimidation attempt, combined with displaying magic, just frightens them to violence! Maybe the king wanted to get things under control seeing that, but those nearest to you simply panic and after one attacks in fear, the others follow.

So you get swarmed by gobs, now with violent intentions and fearful, and it's true that you have superior armor and arms, but you're not wearing your whole set of armor, and with them attacking everywhere they're bound to start injuring you.
>>
>>1499890
>>1499885

Let's combine them:
>"We already made our offer, join us and you will get the benefits of being part of a bigger group, you would aid us and we would aid you, you wouldn't need to worry about orc raids since they're going to be living together with you, making us all stronger as a whole.

Also, support rolls anyone? That 94 was kind of wasted on something stupid.
>>
>>1499890
Wtf?
Why?
Y u no wait
>>
>>1499928
No, your roll was for something stupid, we prevented any loss of useful stuff
Your senseless intimidation just got us beat up, congratulations
>>
Rolled 23 (1d100)

>>1499924
Is there an area spell to blast them away? To send them flaying out of their feet and stun them?

If so do so, while shouting "Enough!", and say "One last chance to consider my proposal, furter attemps to bring harm to me will only result in your doom, even more if they succedd."
>>
>>1499938
We could have changed your vote after rolling to end hostilities with such a high roll.

Anyway, I suggest you come up with a plan or support mine and roll either way.

>>1499924
You are going too fast, you didn't let the other anon make any roll.
>>
>>1499944
Welp
Way to go
Why would you try intimidation when we're surrounded, alone and outnumbered?
Tal first. Shoot later
>>
>>1499955
Well, can you roll so that we don't fail then?

What you proposed was to do exactly the same that got us in that situation, try to be friendly. So I choce to take control since we talking didn't work.
>>
>>1499954
Nope
This will be a valuable lesson
>>
>>1499970
Gettimg ganked for doing the logical thing?

How would your plan not end uo with us being robbed anyway?

You can take my actityde as a lessomg for rolling for something as 'don't get robbed' instead of 'make proposal', we could have ended this earlier your way if you had only changed your vote after rolling so high. Instead you wasted it.
>>
>>1499954
My bad, I was posting from a tablet, and didn't notice that both players were still present.
>>
>>1499970
It is going to be hard to make your own kingdom if you let minor forces take advantaje of you, as you are doing right now. Diplomasy is not the best option when you are trying to get robbed AFTER ATTEMTING DIPLOMACY. Especially when all you have to offer is the exactly same things that they showed that they didn't care about.
>>
>>1500000
Lolwut
>>1499850
We prevented any stealing and what got him to hear us out, it was smooth sailing from there
>>1499995
I accept the consequences of
>>1499944
Let it come
>>
Ok then...

>>1499944
>23

There are area spells, but you're not really in a good situation to be casting. Still, what else can you do? With goblins climbing on you and attacking, you try to ignore the violence and concentrate for a moment. Your mind racing though, you just settle for a blast spell you know.

The spell goes off properly, but in a hurry you just focused it on the goblins, and so you too suffer the effects as you're blasted away from the spell center and sent hurtling across the courtyard landing in a heap. Shrieking goblins are littered around, and others now angry at you harming their comrades close in. The king too now, looks angry rather than worried, and doesn't try to make them stop.

Oddly enough, you notice that you aren't really that injured, neither from their attacks or the magic blast. Still though, they're surrounding you now quite surely, even ones above, hoisting big rocks to drop. It looks like a sticky situation for sure.
>>
Rolled 52 (1d100)

>>1500011
I still think that my course of action was the best one if it had worked.

Anyway, since magic isn't working, can we try a pacifing spell? Or something to calm them down? Rolling.
>>
Rolled 88 (1d100)

>>1500026
Oh, well. I suppoce that we have to keep up our promice, put them to sleep with a spell or blind them. Consentrate on non-leral spells. If you find a moment to do so, cast a ward of protection or something like that. And make sure to keep moving, finding cover and aboiding getting surrounded.

Our companions should have heard that.
>>
Rolled 24 (1d100)

>>1500026
Move to where the rocks cant reach us then kneel and yell we surrender, we lashed out for no reason and we only wanted to form a friendly Alliance
>>
>>1500030
>52

In a last-ditch attempt before the gobs close in, you wrack your brain for anything that might work, and settling on nothing else you just perform a calming spell on the goblins around you in the hopes that it will avert your untimely death.

The spell just barely works and manages to pacify the goblins, at least reducing their rage and fear so that now things are sort of back to square one. The king seeing this though, capitalizes on the situation and again orders you to surrender, otherwise he'll tell the gobs to continue what they were going to do.
>>
>>1500058
Yes, gladly
Apologize and say
>>1500057
>>
>>1500058
Use my 88 >>1500050
My poposam stay the same, join me or face the consequences, I told you that there would be consequences on attacking me and I have shown that I have the power to make my claims true. But seeing thay it was the result of a slip of your control I will give you another chance, will you join me, and lead your people to far more than they have?
>>
>>1500079
Oh, and glow with magic to give you an aura of power, that you are powerful, to show that your words hold true and that they can expect great things by your side.
>>
>>1500105
>>1500079
>88

With things more calm, you try again to impose your will on the goblins, exuding magic power and command. They don't panic as such this time, but the king feels threatened by your authority. Before that may have worked, but after the violence, having badly injured or killed their fellow goblins, and after your repeated and failed attempts of keep saying "another chance", he doesn't bend so easily.

They don't attack again, but the king just tells you to get the hell out of here and don't return, you're far too much trouble, and arrogant like those pointy-ears to deal with. With difficulty they raise the gate, and although they don't attack you, it's clear they're intending to drive you out if you won't leave on your own.
>>
>>1500127
Apologize and leave, this didn't go as we hoped it would
Ask if they would reconsider as time passes
>>
>>1500146
Well you say you're sorry though it doesn't go far, and take your leave before things get ugly.

Rejoining your companions outside, they ask how it went, anticipating success and hoping to get to see the new location. How do you break the news to them, of the truth?
>>
Rolled 50 (1d100)

>>1500127
Say as if sad, a little disappointed, while leaving

You know, this could have been great, I wanted to get both of our people toward greatness. If your people didn't attack me, nothing of this would have happened. If you can't get over the consequences of your people acting on their own, then so be it. I expected more of you. You say that I am arrogant, well then so be it, but I have reasons to back me up when I am. You know that I have never lied.

Rolling for the goblings reconsidering?
>>
>>1500191
Explain in detail how we fucked up and how we discovered that diplomacy works much better than trying to be mean and intimidate people
>>
>>1500201
That sounds so fake given what you just did lol
>>
>>1500191
Mmm, tell them what happened. It was a trap and they tried to steal us, from which we defended. After defending ourselves, we told them to not attack us or that we would respond in kind and offered them to join us, telling them about how they could work work the orcs. However, they felt threatened and attacked us again. We defended ourselves with a spell and some goblings die, but seeing that they attacked out of fear we calmed them down. Once they calmed down we ignored that they attacked us in order of the benefits of an alliance and offered the same deal again, this time with evidence that they shouldn't look donw on us and think they can just kill us for our stuff. Though they were scared enough to not attack us again, it seems that the vilolence also stained our relationship emough so that they aren't interested in a deal. So now they are to angry towatds us to make a deal, but also to scared to do something stupid.
>>
>>1500217
...ok, I will give you that.

Still, would have worked perfectly if we rolled high, tough, so it isn't my fault :V
>>
>>1500261
>Still, would have worked perfectly if we rolled high, tough, so it isn't my fault :V

I don't mean the post that you quoted, I mean >>1499890
>>
>>1500237
Still, tell them that we can do 2 things to get the castle.

One is to come back with a greater force and demand surrender, and attack them if that fails.

Or, we can go back, tell them that we thinked on their proposal and that we accept to surrender if that open negotaions again, giving them also a great sum of money.

That one would be dangerous, but probably could mend things.
>>
>>1500420
Nope
That'll just make things worse

The second one is much, much better tho
>>
Rolled 78 (1d100)

>>1500420
>Or, we can go back, tell them that we thinked on their proposal and that we accept to surrender if that open negotaions again, giving them also a great sum of money.
>That one would be dangerous, but probably could mend things.

You know what? Fuck it, do that.

Cast spells that help in diplomacy thag can't be detected in a place where they can't see you.

Go to the gobling castle carring a big bag with coins and trinkets, make sure to show it as you get closer.

Once you are close, tell then that we have come to mend things. They leader thinks that we are to arrogant? Fine, we will come inside wothout armor or weapons.

They tried to rob us because they want our things? Fine, we bring a lot of things that for them.

They lament their fallen? Ten let's not make things worse and work something that can help us both out of this.

Rolling for diplomacy.
>>
>>1500483
>for diplomacy.
*for making a deal out of this.

Also offer to do that work that they wanted us to do.
>>
>>1500201
>50

Just keep digging the hole deeper! Your threats didn't work, and now your guilt tripping doesn't work. Not only are these gobs angry at you but they think you're just pathetic and annoying. Dangerous, but annoying.

>>1500237
You explain pretty exactly what happened. The orc fellow laughs at your failed attempt, while Eula apologizes that that happened to you, and if she could imitate a goblin she'd have helped.
>>
>>1500496
Welp
Accept the criticism and ridicule, we deserved it
Be sad
Let's go back home, maybe we'll come across someone to raid
>>
>>1500483
>>1500491
This could work, but you don't have the goods on you to be able to offer them up a sizeable sum. You can try something else, but just giving them a lump sum of cash isn't possible at this moment. You'd have to leave and return if you wanted to do that.
>>
>>1500496
Hey, we already were past that point. You weren't suppouced to use it.

>>1500534
We have our magic bag, right? We have a lot of swords in it, right? Offer them stell weapons along with the money as compensation.
>>
>>1500534
>>1500546

Also, promise that you will bring more in the future.

>>1500496
>Just keep digging the hole deeper! Your threats didn't work, and now your guilt tripping doesn't work. Not only are these gobs angry at you but they think you're just pathetic and annoying. Dangerous, but annoying.

I thoigh that we weren't going to do that.

Wait a second, they just let us go back to the door and tell them that like nothing? How comes that we didn't get showered in arrows?

Anyway, it doesn't matter since it seems that we are going to do fine with giving them steel weapons and some money. They seem to have very primitive tools so that should be enough.
>>
>>1500546
Those are some magic weapons, do you want to give them those?

>>1500600
They didn't attack because they're afraid of you using more magic. If they're going to fight you, they'd rather you were outside the castle when it happened.
>>
>>1500620
No, I don't.

What about giving them our money and offering more money and steel weapons in the future? As well as clothes.
>>
>>1500600
Lets just leave them, you fucked up too hard (and op slightly) to salvage it well enough
Lets just leave and try somewhere else
>>
>>1500635
>No, I don't

Actually, what kind of magic do they have?

>What about giving them our money and offering more money and steel weapons in the future? As well as clothes.

And IF THEY DON'T ACCEPT, we give them a guaranty.

Basically, we tell them about giving them something of value that we don't want to let go, so that they can keep it while we go and look for the money. When we come back, we give them the money thay we promiced and they gave us what we gived them. And they know we will give them the goods becuse we want we gave them back.

Preferibly it would be something that theu can't use, like two-handed magic weapons (I assume those are too heavy for them).
>>
>>1500640
Let's not give up now, not when we can easily make a deal out of this. Or didn't you want piece?

>>1500534
>This could work


>>1500661
Actually, offer the guaranty from the start. So they can be assured that we will keep up our promise.
>>
Rolled 69 (1d100)

>>1500620
Rolling to find other group of friendly gobbos on the way home
>>
>>1500682
THAT ROLL CAN ONLY LEAD TO ONE THING!!!

BLESSED BE THE FERTILITY GODDESS!!!

I still want to fix things with these ones, though.
>>
>>1500635
You don't really have much money and they wouldn't have a use for it anyway.

>>1500661
They're not keen on money, items are valuable to them, or services.

As for their magic, you can't be sure but it could be anything from normal magic, to shamanism, to who knows what. Depends on the goblins.

>>1500682
What in the name of memes?
>>
>>1500705
Im still up for leaving since we don't have jack to appease him

Any special Lewd effects on the gobbos we'll find with that 69?
>>
>>1500705
Mmmkay, tell them that we will come back with clothes, tools, probably wood and food, and maybe some weapons.

About services, tell them that we can heal those that got inguried during the fight and offer to heal them (use our potion).

And ask them what was it that they wanted us to do, if is that it can be done outside of the castle.

This way we make some good before leaving and we can come back latter to end the deal.

Anyway, tell the situation to your companions and go back to the orc tribe.
>>
>>1500733
Maybe but the only gobs you can find are here at the castle.

>>1500755
If you offer to heal them now, they'll let you back in.
>>
>>1500827
Well, friendly elves are okay then, we'll come back later
>>
>>1500847
If you leave, some of those gobs are going to perish from the magic blast. Not that it's any concern of yours but if that was your idea of getting in their good graces, leaving will negate it.

But yeah if you want you can just come back later. You just want to head back to the orc village, right?
>>
>>1500908
Ok, do everything in >>1500755 and tell them that if we are near and somebody gets hurt they only have to search for us and we will help them.
>>
>>1500755
I wrote this post thinking on the things that we wouldn't be able to do later.
>>
>>1500908
Yeah
>>
>>1500930
Well it's a three day's distance, neither you nor them can easily travel back and forth.

But anyway you do everything described, and the act of healing them with your potion helps with most of the negative feelings towards you. As for what they wanted, another group of traitorous goblins went into the entrance for the "dark below" and barricaded themselves in there. They think a fancy magic man like you could smoke them out at least.

Besides that then you take your leave.

>>1500682
During the travel back, you come across a wild revelry. Various forest folk and creatures, partaking of drink, song and dance. If you want to get involved, is up to you but it appears harmless enough at least. Though any sorts of celebrations as these, can get carried away.
>>
>>1501042
Ask our companions about their opinion.
>>
>>1501077
The orc fellow doesn't see the harm, Eula thinks it could be interesting to get to know some locals more. Nadira though doesn't want to get involved, and will probably hide while it goes on, if you join in.
>>
>>1501091
I want to let the other anon do this part, this was his 69 after all, but he isn't here.

So I will move things a little.

Tell Nadira that we understand her desicion, leave your bag to her.
>>
>>1501177
And join them.

I forgot of the last part.

Also, ask what they are celebrating for, if there is any particular reason.
>>
>>1501191
You approach the revelry and are warmly welcomed, you in particular since they don't have any humans. About seven of them in total, a satyr, a centaur, a dyrad, and then three elves and a bear.

They offer you to drink and share your story, before enticing you to revel with them.
>>
>>1501309
>and a bear

An actual bear or an anthropomorpic creature? I know there exosts some.

Anyway, tell then that unluckily we don't have many tales to tell, but that you came to this lands from faw away to try your luck with the locals, to make something great and earn your place in these lands. All in all, you have had some luck making relationships but it has only started so there isn't much to talk about.

Still, theirs surely is a curius group, what are theirs stories, and what had lead to them to celebrate today? Or do they do this regularely and there is no special reason? After all, sometimes the celebraton itself is all that one needs to enjoy oneself.

Also, is it a common occurance to find groups like these?
>>
>>1501586
"Anthro" animals would be x-folk, like catfolk, pigfolk, or bearfolk. This is literally just a bear. It might be a magical bear, or intelligent, but physically it's just a bear.

You get to talking with them, and they're not very impressed, but at least you're willing to take chances. For them, they've all got different stories, though the general gist seems to be that the wild folks, the satyr and the dryad, tend to revel on special occasions, and the others either joined or were tempted in. They're doing it because today is the first of the new moon! Well tonight, but the revel will be going into the night.

As for how common groups like this are, no it's not uncommon to find different people or creatures showing deference to the gods, or traditions. Though normally you'd expect this sort of thing to go on at a temple or holy ground, but these are wild folks so they don't take to civilization. Plus the god they follow, is likely to be similarly wild.
>>
>>1501636
Thank them for the hospitality, and go about your business.

Wait for responses from the others first, please.
>>
>>1501636
Sure, let's join them
Hang out with the Dryad, such an exotic sight!
Curiosity ahoy!
Ask about its life and stuff, any nature customs they do? What do they do in the forest and stuff
Just be nice overall
>>
>>1501837
Supporting.
>>
>>1501777
Change↑ To ↓
Spacing >>1501837
>>
>>1501837
You can join in then, no problem. They'll expect you to participate though, drinking and such.

Particularly you try to spend time with the dryad since you were always friendly towards the one the evil queen had, but you find they're not all that rare here in the deep wood. You still act polite though and know how to behave towards her, from experience with the one you used to know. This surprises her, since most people don't know their customs, so she takes a quick liking to you. Her life is pretty straightforward here in the elven domain, though she's a wild dryad so she doesn't associate with the elves who normally have them in their cities and groves. She's also a citrus dryad, of those sorts of trees, so she's quite spirited and energetic, though you notice she's rather insecure compared to the old growth dryads since the forest here isn't a place for young growth. So most of the time she just keeps to clearings in the forest, where there's enough free sky and clear sun, to help her type of trees grow. It's a very unappreciated job though since elves aren't fans of the fruit, and humans don't come this far into the deep wood. Another reason she takes a liking to you.
>>
>>1502082
Oh dayum, We'd appreciate her help when we've established ourselves, she could help our future fruit trees grow and stuff when we've planted them

Also, let's drink with them

Do we have a deadline as to when we have to return?
And ask how long does these gatherings normally take
>>
>>1502098
She supposes if you get established, and you happen to meet again, she wouldn't be opposed to helping you. It's nice to meet someone who appreciates what she does, and she does miss living alongside humans.

Anyway you take to drinking. The stuff is fairly strong but very noticeably intoxicating, it plays on your senses and has a very strange behavior. The stuff is obviously drugged, but almost like that's the point. The more you drink, the more euphoric you feel and hazy everything seems. Like you just want to play all day and dance around in a field with these folks. Blessed be their faith, blessed be their traditions!

In a slur, you ask how long this... thing tends to last for. You get a faint reply that in this case it's just a day and night celebration.
>>
>>1502082
Inform her that you like citrus fruits, especially grapefruits.
>>
>>1502132
Tell the Dryad where we're at in case she wants to hang out, it's been cool talking with her
After that excuse ourselves If no one else has joined in, if our companions are celebrating, stay
>>
>>1502157
Ask for some saplings to plant at our HQ.
>>
>>1502098
>And ask how long does these gatherings normally take

>>1501636
>They're doing it because today is the first of the new moon! Well tonight, but the revel will be going into the night.

>>1502098
>Also, let's drink with them

Not a vote against that, we are here to have fun, after all, but just a reminder:
>>1501042
>Though any sorts of celebrations as these, can get carried away.
>>
>>1502157
Yeah, check what the ork and the changelong are doing. Also, try to keep in mind to not get to carried away, but enjoy yourself.
>>
>>1502166
This too
>>
>>1502181
>ork and the changelong
*orc and the changeling

Also, I asume that Narida is making sure nothing wrong happen to us?
>>
>>1502132
>The stuff is obviously drugged, but almost like that's the point.

Can we ask what is in the drink? We can tell it has 'something special'.
>>
>>1502199
New moon rituals.
Seems like we been roofied.
>>
>>1502166
>>1502134
She appreciates that you like the fruits she favors, and though she could give you saplings or seeds, she informs you that they wouldn't grow since your HQ is not in a clearing. Not enough sun.

If she ever happens by your way though, unlikely, but she'd be fine stopping by. Otherwise you thank her, she responds in kind and you see to the others.

>>1502181
The orc fellow is drinking like a champ and entertaining the elves, as they have fun adorning him with flowers and enticing him to dance. Truly a sight to see two kinds getting along so nicely.

Eula though after a drink or two thinks she's been poisoned and is busy puking and fumbling through her bag for any sort of antidote. Out of curiosity you ask what is in the drinks, and you're too drunk yourself to understand, beyond that it sounds like various plant-based hallucinogens. Probably magical in nature.

>>1502187
You may think that but she's nowhere to be seen. You remember that she was hiding when you left her, and she probably still is.
>>
>>1502218
Well, if they're with us we might as well enjoy ourselves
Lets stay and mingle
>>
>>1502218
Also tell Eula to calm down, that's the point of the drinks
Loosen up gurl
>>
>>1502235
>>1502245
Unless they require a sacrifice for good harvest or something.
>>
>>1502205
We already know that.

>>1502218
>Go to Eula, she is obviously worried, but you can't blame her. Let her know what you found out.
>"I asked. Plant hallucinogens or something like that. Probably magic too. It helps? Though I think that is the point. Also, I am kind of... thinking weird. Should I be worried?"

This needs a roll?

>>1502235
Pretty much this, just don't loss control.

Also, wait to see if the other anons agree.
>>
Rolled 17 (1d100)

>>1502253
>>
Rolled 25, 95 = 120 (2d100)

Rolling.
Keep control.
Seduce dryad.
>>
Rolled 67 (1d100)

>>1502312
>>
>>1502313
>>1502314
Let's go tell Eula, then lets talk to the dryad.
>>
File: verdant.jpg (1.81 MB, 1280x850)
1.81 MB
1.81 MB JPG
>>1502313
>>1502314
>67

You go to tell Eula about the "poison" and to lighten up about it. Well, she doesn't really take it that well, but doesn't freak out at least. She just tries to ride it out and doesn't drink anymore.

>25, 95

You return to the revelry and try to have fun and participate, but not get carried away. Unfortunately you get carried away, and the last you can remember is dancing with the dryad in a frenzy, late into the night.

---

You awaken the next day despite a night of heavy drinking, feeling wonderful and rejuvenated. Oddly though you have a strong bittersweet taste in your mouth, and smell on your nose, your body. Almost like fruit juice.

A lovely smell in the air and the sounds of birds nearby, the morning sun dim through the canopy of the deep wood but still noticeable and trickling down. You open your eyes and take a deep breath, when your heart freezes solid upon seeing your surroundings. From what you can tell, you're laying in a bed of flowers and moss, atop some large tree, completely surrounded by verdant greenery, flowers, insects, birds, little animals and other living facets of the tree itself. You've never seen so much fruit in one place before.

And you would have moved, if you weren't stuck in place. You notice the dryad laying against you, still resting but looking supremely content and beautiful in the faint rays of morning light. It's a bit disturbing though because of the way her body/magic functions, she is partially merged with the tree, and by laying against you, you too are somewhat sunken within the tree.

You have no idea what's going on, no memory of what happened last night, but you're in the middle of a lifebloom.
>>
>>1502446
Lets try not to drop our spaghetti as we try to extricate ourselves from the entwined dryad.
>>
>>1502462
We should stay with her until she wakes up, don't wanna be rude and accidentally break any branches that cover us
>>
>>1502471
Okay.
And ask her if we can feel her "fruits" again.
>>
>>1502446
>Calm down.
>Don't panic.
>If you have to scream WTF is going on do so internally.
>Ok, time to accept reality. You are stuck with a Dryad, which pretty much means thah you quite certainly managed to convince a dryad into having fun with you, which means that you just got laid.
>Examinate you situation, you have your clothes with you or ad you came to the world.
>Try to not show fear or anger to the dryad, that would make her feel bad and she is not at fault, if there is even something to be at fault about.
>Well, since you are there, why not lay there with the woman for some time? It is not like it feels that bad, if a little restrictibe, and thus, unconfortable, and it is an atractive woman who you probably spent a very intiment moment with! Enjoy while you can! Or at least wait a little for her.
>Eventually, if she doesn't wake up on her own, pat her ligtly and/or use speak gently to wake her up. Do this only if this is taking WAY too long, be patient.

>>1502477
And this too, I suppoce. Though I would ask her to enjoy being together while we can.
>>
>>1502492
>>>1502477 #
>And this too, I suppoce. Though I would ask her to enjoy being together while we can.

Actually, no. Scratch that.
>>
>>1502492
This best option really.
>>
>>1502492
And when she awake ask how did we do?
>>
>>1502514
Let's be more subtle, gently ask her if she remembers last nigjt and how she feels about it.
>>
>>1502519
>gently
*polietly
>>
>>1502519
Yes, and ask if she would like a repeat.
>>
>>1502519
>>1502524
Nice
>>
>>1502524
>>1502526

Can we reserve that until the next post, though? Once we know how she feels?

And let's ve more subtle, dryads seem to be all about polietness.
>>
>>1502538
Sure
>>
>>1502538
Sure.
>>
>>1502492
>>1502471
You decide to wait until the dryad wakes up then on her own, while you take the time to think about what's happened and what this means. Eventually she does "awaken" when you freak out a little at a bug crawling on you. She stretches to start, which ends up freeing you somewhat, the entire tree stretching with her and causing quite a ruckus as animals freak out and giant fruit drops all around. She doesn't seem to mind at all though, very energetic and happy to see you, as she throws her arms around you again and nuzzles a mass of leafy hair against you. In doing so she also notices you're kind of stuck in the tree, and laughing in apology she concentrates and lifts you out of it.

An embarrassing experience for you then, when you emerge fully from the wood and moss of the tree to see that you haven't any clothes on, further adding to suspicions you had about what happened. If that wasn't enough, she confirms it when she asks how you're doing then, calling you "lover" in the process.

Such a strange experience, to wake up to this and not remember your first time with a woman... or woman-like thing. Does it even count if it was with a dryad? Your mind races and your stomach turns with a flurry of emotions from guilt to confusion to worry, but most of it is easily banished at the sweet sound of her voice and the lovely smell of her... everything really, as she snuggles close to you.
>>
>>1502662
Snuggle/hold her back. Maby even kiss her neck a little.
>>
>>1502662
This
>>1502519
>>
>>1502671
>Maby even kiss her neck a little.

Maybe not only her neck. : )

Also, do we know her name?
>>
>>1502671
>>1502686
Feeling nervous about things, you ask her name at least. She says she told you last night, Ruta, but she's not at all bothered that you forgot and thinks it funny.

If nothing else, she definitely makes you feel at ease, even a bit happy to spend the time with her. You could certainly imagine worse ways to wake up. So deciding not to dwell on it too much, you just settle into the moment and embrace it, doing what feels right to you. What you want. And right now, what you want is to reciprocate the snuggling, as you embrace her in kind, a little weird that she feels to be made of wood but it gives to pressure like flesh. Though, very much tougher and firmer flesh, but still smooth. You even kiss her neck a little which she laughs and says don't be silly, and brings her face to yours to kiss for real. You remember your first kiss, but this is so very different, and while the mechanics of it are the same it's so very much more intense. Maybe because her spit (or spit equivalent) and the insides of her mouth taste like a ripe citrus fruit. You wouldn't be surprised in fact, if she couldn't just flood your moth with orange juice.
>>
>>1502696
Ask her where are we?
And if she's going to be busy today? Because we don't wanna move
>>
>>1502696
Orange juice plebeian.
Grapefruit clearly superior.
What were those plants in the drinks? And can we have some?
>>
>>1502696
>Well, you are being kissed, you know what to do. Reciprocate the kiss with passion, let one hand roam her back gently while the other holds the back of her head.
>Once your lips parts (if they do) comment "That was... unique."
>>
>>1502712
Hmm.
This, instead of >>1502711
>>
>>1502712
>>1502715
>>1502702

Can we combine these?

Tough instead of:
>Because we don't wanna move,
I would like somethint like,
>Because we feel great with her.
>>
>>1502733
We don't wanna move because we're okay with staying with her, that's what i meant
>>
>>1502736
Ok, I see.
Let's just say that we don't mind spending time with her. Since we enjoy it.

Unless you still want your version, which I am not particulary against.
>>
>>1502702
You like the nice feeling of the kiss, but you also put your heart into it, passionately reciprocating and even moving further as you embrace her. She voices (as best she can with your mouths interlocked) some initial surprise, but you can tell she likes it when she doubles your passion and more than just her arms, throws her whole body onto you, leaning down to continue kissing as leafy hair drapes down onto you while embracing her.

Eventually your lips part as she sits up on you with a smile, drawing her "hair" out of her face to hang behind an ear. Your attention of course is firmly on her body though now clear before you to see, but you try not to seem that way and change the topic a little. As best as your distracted mind can, telling her that was "unique" and asking out of curiosity where you are. She remembers for a moment, and says about the best she could manage for a "clearing", some distance away from where the revelry took place for privacy. She imagines the others are probably all passed out still or reminiscing about the past night.

Naturally you're concerned about your companions, but never in a million years would you have dreamed yourself to end up in a situation like this. A wise man might know better, but you're seventeen and with your first "woman"; your friends can handle themselves for awhile. Going further to ask her then what her plans are, she says she didn't have anything in particular after the revelry last night, but now that she has you she makes a terrible joke about being rooted here with you. And of course she's very happy to hear you're of a similar mind, and with a loving smile leans down to kiss you again.
>>
>>1502765
Ask her to pass us our clothes in case anyone passes by, after that we can stay with her until she feels it's time to get up
>>
>>1502765
>Well, you seem to have time, and a woman that is kissing you with passion. Do you really want to do something that is not reply in kind?
>Keep kissing her, feeling her body, and escalate from there. Since she is rooted witj you, you two might as well make it worth it while you wait flr the others, right?
>>
>>1502778
Seconding.
But dang.
>>
>>1502778
>>1502776
Can we combine these. Just reply in kind and if things excalate, well they do, and if they don't, then just enjoy the gentle love. It will be great either way.
>>
>>1502784
>Just reply in kind and if things excalate, well they do, and if they don't, then just enjoy the gentle love. It will be great either way.

Still act with passion, though.
>>
>>1502784
Make a roll then, see what happens.
>>
Rolled 97 (1d100)

>>1502791
Ok.
>>
Rolled 40 (1d100)

>>1502791
>>
Rolled 72, 91, 69, 98, 21 = 351 (5d100)

Test. This is only a test.
>>
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48 KB JPG
>>1502792
>97

Well you meet her enthusiasm, to see if things escalate. And by the gods do they escalate. Your holding and kissing moves to making out, moves to intimacy, moves to making love, as you experience your first time again in a sense. In a way you can remember at least. And for a semi-first time, it would be almost impossible to do better; an amazing, mind-blowing experience of passion, intense sensation and love, that you may never forget. Even for her, a being perhaps centuries old, and it's still something unique for her. The strange joining of animal and plant spirit, an experience that few may ever share and any would be jealous of. Of course you lack experience in these matters so you're no skilled lover, but she's not human herself so what the experience for her and a normal woman are completely different. All that matters is, you share an intense physical and emotional bond, and for the duration you don't even see or feel her as a dryad but just another being to share your heart, body and spirit with.

Ah but for as wonderful as it is, the biggest turn of events is when the two of you near your limits, and drive yourselves over the edge together. Of course it's special for you, but for her it extends beyond just your bodies, as if perhaps empowered by your essence, her expression of emotion extends to the tree itself and yet again another lifebloom takes place. A great rumbling, groaning and cracking, shaking and rustling, and the shriek of animals as the tree shudders to life and begins to grow with supernatural speed and energy. The raw, primal ferocity of nature, as life energy overflows from the two of you and into the area around, and most directly the tree. All you can do is just hold on, as you're sent towards the canopy together, a sinking feeling in your stomach from the change in altitude. The overgrowth is so great that you even get drawn into the tree again to alarming amounts, only yours and the dryads torsos exposed (and the even lusher moss and flowers about you rising to your chests or higher).

When things finally settle and the tree slows (but not stops) its seemingly impossible growth, the dryad finally meets your gaze again, an expression of pure love and happiness. Not a word, just a kiss, as she embraces you again, face to face. Chest to chest too, and you'd have imagined body to body, but from about the stomach down the both of you are submerged in the wood of the tree as if it were dried hard clay. Still joined in unison as lovers you can feel, but no sight to indicate it.
>>
>>1502933
It is pretty obvious that you can and probably should spend some time to enjoy the sensation. This is obviusly a very special momenth for the both if you, whatever is it that happened. Just embrace her and relax at the sensation in each other's embrance.
>But even if it feels like you can spend hours or ethernity together, you know better than that. You still have friends and people that care about you, that depends on you. That, however doesn't mean that you would just leave Ruta so suddenly, talk with her first in am afectional voice, not breaking the embrance.
>"What just happened was... amazing, just like you. But, do you have any idea of what happened? Or what we must done now? Even if right now I want nothing more but spend time loving you, our friends bellow must be worried." (Well, I suppoce. It is a magical transformation so it maybe wasn't noisy. But that + all the time spent with the dryad should be more than enough.)
>>
>>1502968
>Or what we must do now?
*Or what must we do?
>>
>>1502968
Jesús Christ
You are SO cheesy, Holy poop
Also give her a peck on the lips and ask her how does she feel about all this?
>>
>>1502973
>You are SO cheesy, Holy poop

Well, I was kind of trying to be...

You didn't disagree though. :V
>>
>>1502968
>>1502973
You're not able to recall feeling better in your life than you do now. Maybe that's just something in the moment to say, you're feeling so emotional (and physical) and in love, but it's a genuine feeling. In your mind you know that the real world continues outside this canopy of Ruta's giant tree, but in your heart you want to stay with her as long as you can, forever perhaps if it means continuing to live this moment together. Embraced as lovers and joined as one.

Still so strange to not feel a heartbeat from her though, and not feel her breathing, but you lift your head from her shoulder, still holding onto her in your arms but to give her a quick kiss. As expected though she energetically reciprocates, pulling you close for a much deeper and longer kiss before easing up on her grip of you.

With the chance to talk, you speak softly to her about how amazing it was, how much you feel for her. You also can't help but wonder though what happened, and ask her as much. Embracing you close again to rest her head on your shoulder, in a carefree manner she explains that the life energy of your love together caused the tree to grow. Originally before last night it was just a seed, but your drunken tryst caused it to grow to a tree. That alone was just a basic, emotionless expression of life energy. This though was something different, something special; love. Maybe not true love of kindred spirits, the lifelong timeless bond, but definitely emotional love. The life energy from that was this much greater, so that originally what would have been a normal orange tree grew to the size of a great oak from your drunken one night stand, now after making love has grown to the height of a mighty sequoia and wider still. Still not as big as the giant trees here in the deep wood, but close, and the upper branches of this titanic new orange tree you made together now mingle among the canopy of the forest and the great old growths. Maybe even getting some direct sun, at the very top. She does note that it is rather strange, unique for that much life energy to have come of your union and for the tree to have grown so large, but she just writes it off as how strong your love is and was.
>>
>>1502973
In any case you can tell it's very important to her, and while maybe the tree isn't the equivalent of a baby for the both of you, the tree itself is a product of your love and stands as a testament to it. She says as much when you ask her how she feels about things, as well as how happy she is to be with you and how content she is over your loving one another. She also says how she misses the feeling, of loving and being with a man. A real man, not these dainty elven pansies who take decades of devotion to foster their love, leave that time and investment to the old growth dryads. A vibrant and fierce young animal, that only the younger races can match, a human. To this she even remarks how amazing it feels in embrace, to feel you alive, feel your heart beating, feel your chest rising and falling, feel your pulse and feel your strong spirit. It just further enlivens her and encourages her love for you, of you.

It why then, she's a little sad when you speak of the others, and possibly leaving. She wants to just stay here with you, loving you, as long as can be, forever perhaps if she could, and she says as much. It's a hurtful thing to yourself then, when you know you want the same thing. She'd love nothing more than to just stay, even live here perhaps (you probably could too, with all the bounties of nature the dryad can provide) and continue loving one another, and flirts with you in saying how you could make the tree even bigger together. Put the deep wood and the old growths to shame, get the crown of the tree above them all and fully into the sun, shading all of them below for a change. Her words and wants definitely pluck at your heartstrings, just as her body entices yours with her embrace and your continued, forced union by being stuck submerged within the tree. This reminds you though, perhaps a twinge of worry among your intense feelings and love for her, about being stuck in the tree. The first time you did something together, you were kind of sunken in the tree but not actually stuck or "submerged" in it, just kind of melded to it because she was and was holding onto you. This second time though, now the both of you are more than halfway sunken within the tree and actually stuck. No doubt she could remove the both of you, however some small but real concern that if you kept on loving one another, the process could continue? Maybe the next time you'd be stuck in up to your heads or more? And a time after that, fully enclosed within the tree? You're not sure what that would mean, but it seems like it could be... complicated, to say the least.
>>
>>1503073
We could live here with her, set up our village here around our tree but that would entail bringing goblins and orcs here
Would she be okay with that?
>>
>>1503085
It would also mean giving up on the secret location.

And no, she's doesn't like orcs. Goblins a little less dislike, but she's not a fan. There's also some real concern about a normally small fruit tree springing up massive, it's bound to attract attention.

Not saying anything is impossible, but just how she feels, and how others may act.
>>
>>1503094
Sadly as much as we'd like to we can't stay with her like this forever, she could follow us to our place to show her where we live so she can visit us and also ask her her forest route or something, so we can find her more easily
Or she could start hanging around the tree and it'd be easier for us to visit her

After that let's cuddle a bit more before asking her to take us both down to the ground
>>
>>1503073
>>1503094

Tell her about your worries, that you fear what might happen to the both of you if you continue. Tell her that you love her the same way, but do they truly want to leave everything behind for their love? Even if we would be together, joined and feeling each other, would we be a able to keep loving each other with passion, or would we be in slumber, just relaxing at each others embrance without nothing else if we go too far?
Tell her the truth, we love her, and being with her gives us the best feeling we ever had, but we are scared, scared of losing ourselves in our love, to leave everything behind, to lose our freedom, and we also fear that the same happens to her.
For now, though, let's just enjoy being together, the rest can wait.
>>
>>1503115
>she could follow us to our place to show her where we live so she can visit us and also ask her her forest route or something

Not a great idea with the orcs, so maybe we can make an elven settlement with those that we start freeing of the orcs, and those that join later.

>Or she could start hanging around the tree and it'd be easier for us to visit her

Meh, sure. Why not?
>>
>>1503139
She doesn't have to stay, it's just for her to see where we are, we could meet a fair distance away from the orc settlement
>>
>>1503139
The way I see things developing, we are finding different factions and 'joining them', be it with trade, or union. Be doing so we are getting favour, and thus, influence over said factions, which we will use to improbe said relationships furter, thus, making a snowball effect.
So, while each faction may have their onw leader, it could be said that we are the leader of the 'union' between said factions, thus making us more powerful overall since we would be able to call more people for aid.
>>
>>1503148
Not a problem then, just saying that she maybe won't react well towards us being with orcs, though we could always tell her that we are doing so to see if we can solce the problems between them and elves.
>>
>>1503158
She wouldn't care about you leading orcs, she just personally doesn't like them and doesn't want to live around them, or plant/grow/help trees around them.
>>
>>1503135
>>1503158
The important bit is that she inderstands that we love her and would gladly spend more time with her, but with moderaton.

For now, though, we don't have any problem spending more time with her (Quite the other way, actually). Just that we will eventually leave, since we have a life to mantain, but will still try to spend time with her.
>>
AYOO

So what's the plan, you want to leave her here then and rejoin your companions?
>>
>>1504455
If she wants she could accompany us to our place in case she wants to visit or ask for her route or if she'd be willing to stay near the tree when off duty so we can visit her
>>1503115
>>
>>1504455

This too
>>1504161
>>
>>1504484
Mmm, if I remember correctly, she wasn't happy going near orcs (>>1503626)

Also, we are going to take the elfs to see their miracle (and this one too, I suppoce).

Still, I assume that we would have multiple settlements, since orcs and elves don't go very well together.

So, maybe just agree that we will come back here eventually? At least until we have a good place were she can work. Which would require either for it to not have orcs, or for her to change her perspective of her.

Why in particular do dryads dislike orcs?
>>
>>1504551
It's just so she knows where we're at if she ever needs anything
And sure, let's take them here tomorrow before setting out to their destination
>>
>>1504601
>It's just so she knows where we're at if she ever needs anything

Oh, I am fine with letting her know.

Didn't we agree with that already?

>And sure, let's take them here tomorrow before setting out to their destination

I am sure it would take longer than that, 3 days to go and 3 more days to come back, IIRC.
>>
>>1504504
Your choice how long you spend with her, in terms of actual time.

>>1504484
She actually won't be staying at the giant tree. Like maybe for a few days to a few weeks, but she definitely won't be living here, she's a young growth dryad and of fruit trees at that, so she's always on the move. She could be convinced to accompany you to wherever you're living though maybe for a couple days.
>>
>>1504551
Orcs like dwarves (often enough) don't really take to agriculture or nature stewardship, they just fell trees without planting more, so dryads don't like them. Contrast with say, humans and elves who live more in harmony with plants and nature.

For this place (the tree) it's worth noting though that without her presence, it will both likely perish on its own without enough sun and nutrients, but also it will likely attract attention.

>>1504627
You're a little under halfway back to the orc village, so it would take about two days from here to the settlement and two back, instead of three between the village and the secret castle.
>>
>>1504728
Ask her to lower both us us to hearing distance from the ground, we'll stay her until our friends come looking for us

Is she going to move to another forest or something? Or is she going to move between areas inside the forest we're in

Either way let's talk to her about where we live and how we would like it if she accompanied us there, once there we could do whatever she wants with us until it's time for her to leave
>>
>>1504748
What kind of attention tho?
Ask if we can help her make it grow enough without secks?
Because i don't want it to die after she's gone

If not we could always go for another round on the ground
>>
>>1504728
About an hour or so?

>>1504728
So, basically a traveling companion that very often goes on her own and can settle with us for some days from time to time. Got it.

>>1504748
>For this place (the tree) it's worth noting though that without her presence, it will both likely perish on its own without enough sun and nutrients, but also it will likely attract attention.

What exactly happens when a big this big dies?

It rots, is burned down, cut down, preserved, or what? I suppoce people would do something since it is so big.

>>1504756
>Ask her to lower both us us to hearing distance from the ground, we'll stay her until our friends come looking for us

I suppoce we could do this also works. But can we take our time while doing so? You know, to keep enjoing the moment. If we can keep the embrance that would be cool

>>1504783
>If not we could always go for another round on the ground

Not on the tree, I assume. Otherwise we could end up completly merged with the tree.
>>
>>1504846
>when a big this big
*when a tree this big
>>
>>1504846
>About an hour or so?

Spend what seems like half an hour, then
>>1504756
>Ask her to lower both us us to hearing distance from the ground, we'll stay her until our friends come looking for us,
and
>>1504846
>I suppoce we could do this also works. But can we take our time while doing so? You know, to keep enjoing the moment. If we can keep the embrance that would be cool

Do you agree, other anon?
>>
>>1504756
You could while away the day with her up here in the giant tree, but eventually after another hour or so in a lover's embrace, you gather your senses again, and make the heartrending decision to end things between you for now. Cherishing your embrace then for just a little longer, she finally concentrates to emerge the both of you from the tree, where you can finally separate from one another. You apologize about the concern for your friends though she's understanding but still disappointed, hell you are too. You take the chance to get dressed though, once she brings up your discarded clothes with a controlled branch. Taking the cue, she also gets dressed as well, not really necessary but the elves gave her some nice light clothes as a thankful gesture so she takes to wearing them. She actually gets dressed first because when you're doing up your coat, she hugs you from behind and leans forward for a kiss.

Well that's more or less dressed enough you figure, and don't have to don your armor, so together with her holding onto you, she lowers the two of you the very long way down to the ground again. A sight itself that is even, as all the grasses and plants around the base of the giant tree are greatly overgrown and oversized, and when first the tree started to grow for a second time and many of the oranges fell off, those have now grown into many other full-grown orange trees all around so that it's like a decent-sized orchard around the base of the one giant tree.

You can either go looking for your companions or wait till they find you.
>>
>>1504900
Fucked up the spoiler.
>>
>>1504902
Ask her if we can do anything to make it grow so it doesn't die
And wait for them while asking
>>1504756
>>1504783
>>
>>1504756
While figure out whether to stay or go though, you get to talking. She's going to remain in this "forest", that she resolved to do, but she usually wanders around great distances between different clearings to plant and foster fruit trees. If you want her to come with you though, you can roll and say (or do) something to try and convince her.

>>1504783
Just her personal attention, her remaining here with the tree to magically keep it strong and alive as it currently is. Without some convincing otherwise though, she won't be doing that, and will be heading on as normal in a few days or weeks at the most. It pains her to do so, and she laments the loss of the tree your love created, but that's just the way she is. Old growths tie themselves down, she doesn't do that and always keeps moving. It's hard to have to leave behind the trees she grows, but she's always got to continue to grow more. This instance was difference because for once, she was actually considering and wouldn't have minded "settling down" in this giant tree if it was with you, her love is that strong to give up a roaming life, but since you didn't want to "settle down" either, she isn't going to.

If you really want to you could try to convince her to stay and maintain the tree, but it's not in her nature and you'd be tying her down.

>>1504846
Without her care, the big tree doesn't have enough sun, space, nutrients, etc... on it's own to survive, so eventually it will wither and die. What happens through that process, depends entirely on the environment. If left completely alone, it will just slowly die and end up as a massive dead tree in place, eventually to collapse on it's own after enough time. More likely though, exterior influences will change that, like loggers coming along to fell it for the size and magic wood, elves finding it and proclaiming it a wonder of nature and making a shrine, maybe some orcs coming along to build around and inside it, maybe a great forest creature or monster makes a nest in it, it all depends really.
>>
>>1504902
>Wait for them, stay close to the dryad. Keep snugling and kissing?

>>1504975
>Ask her if we can do anything to make it grow so it doesn't die

I think that the problem is that it grew up too much. Now it can't sutsin itself withour the dryad, and without us she doesn't have any reason to stay and live in it.
>>
>>1505001
Tell her about how we will come back soon, maybe 5 days or more.

Also, tell her that it doesn't matter if she goes on her own and we find her by casuality or she desides to join us while we travel. Our love for her is unchanging and we still can enjoy each other. Just that it doesn't need to make us 'settle down'. After all, we are young and free, aren't we?

And I suppoce you can lean for a kiss at the end.
>>
>>1505071
>soon

I asume this counts as soon in medieval settings, especially with centuries old creatures.
>>
>>1505071
>And I suppoce you can lean for a kiss at the end

And snuggling with more small/passionated kisses while we wait.
>>
>>1505001
If it's not within her nature to stay and sustain it, it's fine, we understand

We would've liked to live with her around the tree but not inside, we still have a lot to do
We know she wouldn't allow a village around it so we'll accept her decision about moving on

Anyways, cuddle and whatnot to enjoy what time we have left
>>
>>1505071
>>1505133
Only question then are you trying to bring her with you, or you're fine parting ways for now and maybe meeting again another time?
>>
Rolled 12 (1d100)

>>1505182
Lets try to bring her with us
>>
Rolled 76 (1d100)

>>1505182
I will just roll because the other anon rolled 12 and I don't want something bad to happen.

Tell her that she can wither come with us or go where she pleases.

We will be coming back here in 5 days or so. We could have more fun there
>>
>>1505133
As long as it isn't folks like orcs or dwarves, she doesn't mind a village around the tree. Like elves or humans, she'd be happy with.

>>1505230
>76

Resting together in each other's arms against one of the huge exposed roots of the giant tree, you continue to snuggle and share some light intimacy, nice kisses and such. You also talk in between, and you convince her to come along with you since she's curious at least to see where you live. Then after a couple days there maybe, you can return here back to the tree together.

In the meantime though while waiting for your friends, she'd like to hear and know more about you, like what your plans for the future are? She knows you're interested in making a settlement, but what do you want to do with that, what comes after that, etc...
>>
>>1505267
Welp, sorry Ruta! We allied ourselves with some orcs so i sense that's not an option anymore

With our Orc friends we plan on growing and expanding, to hopefully make a force strong enough to unite everyone on the forest, after we manage that and get everything stable we could find her again to sleep a few years and see how things fare, after visiting our mother of course
>>
>>1505267
>"What I want is to make something important, to change things. There is a lot of races that hate each other. I am trying to fix that. For now, we are dealing with orcs and elves, trying to stop both from killing each other. I suppoce that now we would also try to teach orcs how to respect trees, or have them team up with somebody that takes care of planting new ones. About our settlent, it is a work in progress, we are still not sure, but thay is mostly because we have wlrk to do with some elves."
>>
>>1505314
>Welp, sorry Ruta! We allied ourselves with some orcs so i sense that's not an option anymore

We could have elves, though. Or orcs + some other rase that takes care of plants.
>>
>>1505267
And also tell her who we are and about our past if she doesn't know already
>>
>>1505380
Mmmkay, we trust her enough, but ask her to keep the secret.
>>
>>1505380
>>1505423
You want to be fully honest with her?
>>
>>1505425
...yeah, no. Just tell her that we come from royalty from far away lands, and that we escaped to try our luck here.
>>
>>1505425
Yes, she should know what she got herself into and if she wants to stay on this path

Gotta risk it for the ladies

And tell her that for the record, we aren't like mom, we're trying to be the opposite
>>
>>1505438
>>1505439

Ok, tell her >>1505438
... and then tell her the kingdom we came from's name.
>>
>>1505449
>>1505439
>>1505438
You try to be vague but still reveal the truth to her, just saying where you're from and that you're royalty. She's flattered to have loved a prince, but she isn't familiar with the place you come from. You explain to her about the borderlands nation the evil queen controls, but Ruta only knows about the nations which were there before your mother came along, and she thinks they still exist and that's where you're from.
>>
>>1505456
Anyway a little while later, you hear someone calling your name, and see Nadira struggling to climb over a giant root to look for you. You of course speak up, which causes her to panic and she loses her grip and falls to hit the ground. Rubbing her side where she landed then, she's glad to have found you but is quite embarrassed when she sees you snuggling with the dryad and tries to look away and apologizes profusely. She says she found you by divining, but she'll leave you alone till you're not busy.
>>
>>1505456
Well, I would know how to respond to that if I knew which was the situation of our contry.

What is it that makes it be considered evil/Ruta would probably need to know?
>>
>>1505465
It's okay, we were waiting for someone to come and get us
Lets get up and Princess carry Ruta with us to our friends
>>
>>1505465
And lets take any edible fruits back for breakfast
>>
>>1505472
Does Ruta need to know? The borderlands nation itself isn't so much evil, but very unstable and always in turmoil so evil people and deeds are common and tend to rise to the top. It gets the evil rap mostly because of the queen though.
>>
>>1505529
So you proceed not to princess carry the dryad, as she'd laugh at the attempt, though she'll gladly accept a piggyback ride if you're offering.

Either way you gather up some of the large fallen oranges not yet grown, while Ruta controls the giant tree to lower one of the largest, about the size of a beach ball which she hefts its considerable weight. Together the three of you return to the group, to find the satyr and centaur entertaining the others, while the elves forage for breakfast. Eula is keeping to herself, though it looks like you weren't the only one who got lucky with a lady, as your orc guide has one of the elven ladies hugging him as they sit together.
>>
>>1505576
Give him a thumbs up
>Nice brooooooooo

Set the fruit down for anyone that might be interested, sit down next to Eula and ask if she enjoyed herself? And then keep close to Ruta while hanging out
>>
>>1505587
>sit down next to Eula and ask if she enjoyed herself?

Ask her what happened last night and tell her about our new companion.
>>
>>1505587
>>1505602
Not sure about asking if she enjoyed herself considering:
>>1502446
>You go to tell Eula about the "poison" and to lighten up about it. Well, she doesn't really take it that well, but doesn't freak out at least. She just tries to ride it out and doesn't drink anymore.

Still, asking her how she is doing can't hurt, and is less direct.
>>
>>1505587
Don't actually do that first bit
>>
>>1505618
That's the point, we talking smack and joking
>>1505602
Temporal Companion!
>>
>>1505587
You settle down among the others with nature's bounty of large oranges, which some of the others take to with great thanks. In the meantime, you ask Eula how she is doing, and talk about Ruta to her while leaving out the more explicit details. She's glad for you to have made what she thinks is just a friend, but she doesn't want to talk much about last night. She didn't get drunk or fool around with anyone, nothing like that to regret, but something bothered and is bothering her about the experience. She tries not to show it, and since she's using a stolen identity off some elf, you can't read her well enough to figure out much.

Besides that though, you can all eat a fruity and foraged breakfast together, before you decide to head on out and part ways. Everyone says their goodbyes and gives thanks for the revelry, and the satyr even offers you a flower chain necklace with some minor magical properties.

If you want you might be able to convince some other folks of the group to come along with you if you like, or you can just leave with everyone you have. The elven woman at least, will be sticking with your orc guide. A little weird to think about since she's like 120 years old or something while the orc fellow is maybe twenty, but if they like one another...
>>
Rolled 5, 35 = 40 (2d100)

>>1505741
Just ask her geez
She can tell us, she owes us for the Maid stunt
Jokingly
Obviously

And lets try to convince everyone except the bear, he might be too much

Rolling for Changeling and Friends
>>
Rolled 4, 86 = 90 (2d100)

>>1505741
Nah, I don't feel like that.

Thugh asking can't do harm. Just clarify that there will be more orcs where you are going.

>>1505788
Why not bear, thugh? It is not like they need to stay or follow us all the way.
>>
Rolled 44, 35 = 79 (2d100)

>>1505741
Don't know what I'm rolling for.
>>
>>1505741
>>1505805
If she doesn't want to talk about it, don't push further. And make sure nobody is listening when you say so, even tell her that close to the hear so nobody hears.

You don't want to spread the secret for just a joke.
>>
>>1505813

Seconding.
>>
>>1505801
Nah, not high enough to convince her, she specifically asks you to leave her alone now.

You are able to present a good case to those there though, anyone you want to bring in particular? You can convince two to come with. The bear isn't there though, probably wandered off in the night. So it's a choice between the satyr, the centaur, and two of the remaining three elves. That is, if you want more elves. It probably won't be pretty if you get back home and they see you're keeping some elves prisoner.
>>
>>1505889
>The satyr and the centaur.
>Also, make sure to explain to the satyr and the centaur how you are in good a good terms with the orcs since you helped them, and you used your influence to get some elven slaves from them, which you intent to release. In fact, we will try to see if we can help more elves. They were on a journey and we are going to help them complete it. It is true that we had them work for us, but we intent to pay them for doing so, since otherwise they would have nothing once we free them. We know that that maybe isn't enough, but it is what we can do.
>>
>>1505945
Sounds good.
>>
>>1505889
What were Ruta's thoughts on
>>1505314
>>
>>1506082
That's quite far planning ahead, but she doesn't have much a problem with it, just don't expect her to be living around when you're surrounded by orcs.

>>1505945
Neither the satyr nor the centaur particularly care all that much about you having elf slaves, they've seen that and worse here in the deep wood. Your clear concern is a good sign at least that you're not cruel or evil.

The only one out is the elf with your orc guide, but it probably wouldn't be all that hard to just keep your captive elves away from her, she could end up never knowing about them. So together now with a larger group, the lot of you head back to the orc village. Another two days travel but it goes by quite smoothly. Anything you care to do along the way? During rest times and such.
>>
>>1506088
Dig up what's been bothering the changeling and don't forget to hang out with the Satyr and Centaur

Get to know them, ask for their names, where do they come from and so on, befriend them
>>
>>1506107
Yes, lets see what's wrong.
>>
>>1506107
And don't forget to include Ruta on the hanging out
>>
>>1506107
Going to have to roll for Eula, what's been bothering her.

As for the other two new friends, their names are Gwen and Oban, the faun and the centaur. The one is a versed wild shaman, and the other is just a traveler but a strong fighter. The faun just wanders around the deep wood performing rites and rituals for places and people that want them, anyone who believes in the wild gods. The centaur is actually just passing through and your place is on his way, though he'd be fine stopping by for a few days, maybe a week or two if it's nice and he can be of some use.

They're both thankful, but the faun in particular is curious about you, since humans tend not to stray into the deep wood so she's curious as to your purpose here.
>>
>>1506116
>>1506183
This also works because she and Ruta are familiar with one another, and had been traveling together already but this is a convenient extension of that.
>>
Rolled 11 (1d100)

>>1506183
Tell her what we plan to do with the orcs, elves and goblins, any race really, unite them all in a nation in the forest where they can coexist in peace

The elves might be a problem due to their attitude but here's hoping we can get their cooperation
>>
>>1506202
>11

Nope, once again you aren't able to figure out what's bothering Eula, and now she's getting upset with you for still trying, and bringing it up.

In the meanwhile though, you continue to converse with Gwen about your plans. She thinks it's pretty admirable for a goal, and in tune with the kind of environment or at least relations she tries to promote among people. She agrees about the elves though, but doesn't think they're so bad if you get used to them, and know how to deal with them. Take the ones in the revelry for example, and she points out your orc guide and his new elf partner, two normal enemies now in a relationship from just one evening of celebration.
>>
>>1506218
Geez girl, we only want to help
Fine, pout as much as you want we'll stop asking

But that was special, we can't hope to replicate such friendliness with the hundreds that live here, the friendly atmosphere the party had also helped

Ask about what does a shaman do and stuff, does she visit cities or do people come to her?
>>
>>1506255
Yes, she would prefer it was left alone.

As for the shaman, no she steers clear of cities, civilization in general. At most just small settlements, villages and the like. Most of the time otherwise, yes it's usually a matter of people coming to her, or she just performs rituals in the wild which attracts people, even animals or monsters. As was the case when you ran into her with the revelry, though often enough she just performs rituals on her own in the wild.
>>
>>1506306
Aight, cool does she have any specific god she worships?

And tell Nadira something is bothering Eula and she doesn't want to tell us what is it, we would appreciate it if she feigned noticing she's been acting weird to ask her what's up, maybe she'll have better luck than us
After that time skip to our arrival
>>
>>1506326
If you want, Nadira can just divine what happened to make Eula upset.

As for Gwen, as a traveling shaman she has to be able to perform rites and know the partials of every god, but her primary devotion is to the fertility domain. Wandering the wilds, it's quite a useful domain too.
>>
>>1506360
Sure, if Eula won't notice go for it
>>
>>1506373
She won't notice it no. Well, she might find Nadira using the grimoire, but she may not know what it's for. Nadira will be using it to look back in time though, and see what it was that transpired.

It'll take her a little while though, which is just fine because you end up reaching the orc village again and meeting with the rest of your companions. The thief and Sephaly, the former of whom wishes to know all about what happened.
>>
>>1506453
Let them know what happened.
>>
>>1506453
Boi
Go into detail over a few bottles of beer in the local Orc canteen and obviously introduce everyone

First, the fuck up and how we fixed the Goblin issue, then the party! Skip over the sex tho, just tell what we can remember and finally our trip here

And
>Yo, thief you owe me something, remember?
>>
>>1506460
>>1506465
Well the orcs don't really have beer, some stronger nastier brew, but they do also have stolen elven wine which is quite nice. Unfortunately neither Sephaly nor Oban can go to the tavern in the village since Sephaly is unwelcome and Oban is too big to fit. For everyone else though you explain what happened in relation to the castle and then the revelry with explicit details excluded. Everyone who's present at least get introduced to one another, with much interest in Gwen and Ruta.

Taking the chance aside though, you talk with the thief, who isn't sure what you mean by owing you. She thinks she stole something from you and is trying to remember.
>>
>>1506473
>Castle?
>Escaping?
>Ring any bells?
>>
>>1506473
We can drink the wine in our little hut or outside it

And tell the Elf woman
>Hey, we got someone better than you with Gods and stuff, we'll give you some clothes and food then we'll let you go to wherever you were going, okay?
Then send them off after giving them their supplies
>>
>>1506479
She remembers escaping the castle back in the borderlands, the start of this whole adventure, yes. She's not sure what you mean by owing, are you referring to the stolen magic items, weapons and armor and stuff she has still? You want that back now? Kind of a long time to wait, she thinks.

At least that's what she thinks you're talking about.

>>1506487
Well you take some of the wine to go, so Sephaly and Oban aren't left out. This fosters some better relations for sure, particularly between Sephaly and Gwen, whom rather quickly strike up a friendship and the gorgon is the happiest you've seen her since leaving the castle.

As for the elf priestess, do you want to tell her that? Are you intending to replace her with Gwen? The elf would only be happy, to get to leave finally, but is that the final decision on the matter?
>>
>>1481383
>You said if we managed to escape you'd tell me your name and loose that outfit for something more not-obscuring
>I know i took my time but with everything that has happened

Well, that's my vote but we'll have to wait for the other two
>>
>>1506516
She's quite surprised like having an epiphany, but recalls that you are right, that was a deal had. So asking you not to freak out in case it's unexpected about her identity, she removes some of the concealing outfit to reveal that is is in fact, a ratfolk. That would explain the tail you noticed once or twice before, at least. She also says her name is Rika, and laughing that it's nice to meet you for the first time in a sense. She figured to hold out a hand, but ends up just hugging you, your friendship still as important as always even if you didn't know her identity before.
>>
>>1506531
Oh mah ghad guuuurl
U r so cute

Keep the hanging out until it's time to sleep, we'll make some space for them in the hut and magic coach

We'll deal with the elves tomorrow
>>
>>1506547
Seconding.
>>
>>1506547
>>1506550
You continue to spend the rest of the afternoon and evening catching up, whereafter you try and figure out sleeping arrangements. Gwen and Oban prefer to sleep outside, as does Ruta, but she wants to sleep wherever you do so can inside if you want.
>>
>>1506553
In the hut that was built, don't need to over complicate stuff
>>
>>1506553
Let's sleep outside with Ruta It has been some time since we slept together
>>
>>1506553
Nevermind
>>1506565
Lets sleep wherever she wants, let her pick a spot and lets lie down there
>>
>>1507588
Well if it was up to her, she'd want to sleep outside. She'd be fine with the elven house though, since it's nice and wooden and all.

>>1506565
It's a full little house, not just a hut.
>>
>>1508983
Nah, let's sleep outside, let her pick the spot
>>
>>1508991
Simple enough, she just finds a place under a smaller tree nearby, as you snuggle and doze off together.

Awakening the next day, she's up and about, sitting a little distance away with the giant orange from the tree she brought with, examining it.
>>
>>1509055
Greet her and morning kiss then ask what's she doing?

Anyone else awake?

Also, does Gwen know what happened?
>>
>>1509075
You greet Ruta with a kiss which she returns, and explains that she's looking over one of the oranges of the giant tree, trying to see how worthwhile it is. From her feeling of it, she believes that if you plant the seeds, not only would they grow nearly anywhere, but they'd also do so rapidly. If planted in the moonlight for example, by morning you'd have a fully grown orange tree. As for the orange itself, well she's not an animal so wouldn't know the effects of eating it, but the fruit itself is quite magical.

For everyone else, it's not too late in the morning but a few folks are up. Most of the orc village at least, and Nadira approaches, saying that both the orc leader and she herself, wish to talk to you. About separate things though.

And Gwen, do you mean with the tree? No, she doesn't know.
>>
>>1509131
Nadira first, then orc leader.

Tell her to keep the story of the tree for herself for now, since we don't want the elves to follow us once we free them. We will tell Gwen later, though.

OP, what are the opinions of dryads, satyrs, and centaurs on the underdark?

Or it is more like an individual thing?
>>
>>1509182
This
>>1509131
Ask her if she'd be okay with telling Gwen about the tree, maybe there's a way we can sustain it while she's gone
>>
>>1509182
You ask Ruta to keep the tree and the orange if possible a secret, lest the elves react strangely. She'd be ok with telling Gwen though, she and the faun are friends. Before you go to meet the orc leader though, first is Nadira. She asks for some privacy about it, at least moving some ways away from Ruta, where she whispers to you that she divined on Eula and found what was bothering her. During the night of the revelry, when she went off to puke more and try to make an antidote, she was approached by some stranger Nadira didn't recognize. She could only get a bit of what was said since divining like that is advanced magic for her, but it sounded like the other figure was glad to have found Eula after being sent looking when rumor spread of the evil prince going missing and as it turned out, escaping. Eula seemed none to pleased about any of this, but at the same time the other person didn't seem to actually want anything from her, just having found her was enough.

As for the underdark, forest creatures aren't fans since there isn't sunlight down there. They don't have as violent hatred of it like the elves do, it's just some strange and hostile place to them, like the ocean. Ruta would probably fare the worst, the animals could handle it better but would avoid it if they could. The full extent of their feelings though are on an individual basis. You probably could get Gwen to go down there though if you asked and it wasn't too dangerous, whereas if the elves even found out about it, they'd freak out and risk war to destroy any access point.
>>
>>1509243
Ask her to talk with Gwen while we go see the Orc leader, anything she or us can do to preserve/sustain the tree while she's gone, like Rituals or something like that

Did the stranger say anything else? Did it leave after finding her?
>>
>>1509305
Ruta sure can talk with Gwen about it, and see what can be done. She does think though that it's sweet you care for the tree so much, but wouldn't it be better/easier to try again with a new tree, in a location which could sustain it without constant attention?

Meanwhile on the way to the orc leader, you talk with Nadira more, where she says that she couldn't tell what more was said. Only that Eula lost her patience and tried to attack the stranger but being drunk, wasn't fast enough to prevent the other person from fleeing. Since then, well you know she's felt bad and kept to herself.

Either way you travel through the orc village, welcomed by folks here and there till you can find the leader, at that time helping a couple fighters understand how elves use their weapons. The stranger ones at least. When she sees you though, she has them continue practicing while she steps aside to speak with you, the topic of concern being the secret location and how your venture went? If it's to your liking and you'll be moving there?
>>
>>1509305
>Did the stranger say anything else?

>>1509243
>She could only get a bit of what was said since divining like that is advanced magic for her

She told us everything she could about the conversation.


>>1509305
>Did it leave after finding her?

This, however, I am fine with.

Anyway, if we aproach this, we should leave some time in between so she doesn't suspect us (actually tomorrow should be fine), and try to be indirect to aboid bothering her and make it look like we don't trust her. (I personally trust her, but people often have their own problems and their own way to do things.). Something like, "I have been thinking of something, the forest make it hard to track us down, but I don't think that we are completly safe. Rumors and events spread fast, after all. Do you know of somebody I must look out for? Or do you think somebody could already know of us being here?'

For now, tell Nadira to keep this to herself. Whoever this person is, Eula is not happy to be with. We can trust on her.
>>
>>1509410
Nothing like the first bae

Eh, it was difficult at first but we managed to get it to work, we'd like to stay here for a while until we're ready to move but if she needs us there we'll take our leave
>>
>>1509410
Yes, it is great. We will probably go and settle there.

We also found goblings in there, and they are interested in working with us.

We would apreciate some tools and clothes for the goblings. Since that would make the goblings both grateful and useful for us.

Also, OP, she said that she would send some orcs with us to settle, right?

>>1509488
Also this.
>>
>>1509498
Of, would Ruta stop minding orcs if we made it so new trees are planted to replace those they cut?
>>
>>1509508
>Of
OP
>>
>>1509508
We should find a group of half-orcs, do they get along well with orcs and goblings? Depends?

Also, what kind of weapons and armor are the orcs using?
>>
>>1509488
No she's more than fine with you staying. Your help is always welcome.

>>1509498
You talk of the effort and the goblins living there. She's not surprised some goblins are there, they tend to squat in ruins and such here in the deep wood. Orcs and goblins tend to get along though, there's some even here in the village, a few of them. She thinks a bunch of them though, probably for the better that you sided with her people and would definitely send some orcs with you if you want as it would help negotiate with the goblins. Same with supplies, she'll give you what she can spare.

It's up to you then when you decide to leave for the place.

>>1509508
If the orcs themselves were willing to do that, replace what they cut, not someone else making up for them, then she wouldn't mind them.

>>1509538
There are some half-orcs here in the village, and they generally get along with orcs and goblins. There's some expected identity issues, but for the most part as long as they don't drag the group down, they're accepted.

For their arms and armor, it's a pretty wide mix. Mostly it's stuff they've looted or stolen, so a lot of elven weapons and some armor that has been refitted. They've got plenty of other just discarded or old gear, often taken from other orcs when they butt heads. There's not much order or organization to it all, but they're all generally equipped at least decently.
>>
>>1509688
We'll stay until Ruta leaves after that we can take the supplies she's willing to give us, when we're there and get it all set up and organized, we'll contact her again
We'll also try to get more people if we encounter any
Sound good?

And if she could send the orcs that are going to accompany us now we would appreciate in, we need to get to know the people we'll be living with

Anything else she wants to discuss?
>>
>>1509824
Only send them if they have tents to build stay in the meantime

If she doesn't have any more concerns we should go back to our people
>>
>>1509688
Ok, also, tell her that we believe there is an entrance to the underdark in the cave. If we manage to from a settlement there, and start a to gather numbers and allies while hidden from the elves, we could stand up to them and aboid getting killed by them before we start. Ask her to consider it. This could be a great oportunity.

Ok, for now, let's stay for a day or two. Free the elves today, give them supplies, pay them for the houses, tell them we are sorry for making they wait for so long, and good luck with their miracle.

Also, it seems all you would need to have dryads like you enough to help your people with food is planting trees to replace thise that you cut. A good thing to know, if you are interested in having the help from dryads. It would also help with other races, we suppoce.

Also, tomorrow we should do:
>>1509432
>"I have been thinking of something, the forest make it hard to track us down, but I don't think that we are completly safe. Rumors and events spread fast, after all. Do you know of somebody I must look out for? Or do you think somebody could already know of us being here?" It feels bad, but you can't let Eula deal with all the burden.

Also, talk with the centaur? Where does he want to go now?

And the satyr, tell her about the tree, is she interested on seeing it?

OP, how accesible is food in the underdark? The oranges would help us greatly in case there isn't too much food (I would gues mushrooms and mosters).

If we make the orcs agree to stay plant trees after they cut them, it would make trveling with Ruta easier.
>>
>>1509824
>We'll stay until Ruta leaves after that we can take the supplies she's willing to give us, when we're there and get it all set up and organized, we'll contact her again

...what? Don't you want to show to the satyr the tree? and make it bigger

And how are you going to contact her later? Are we going to met back at the tree? Then why wait until she wants to travel away?

Better to go soon before she desides to continue traveling on her own.
>>
>>1509824
>when we're there and get it all set up and organized, we'll contact her again

Why are we making them wait instead of going together? Especially if you want to go whitout Ruta? Even if we go with Ruta, I am sure we can manage to aboid showing the tree to them.
>>
>>1509894
>>1509911
Lets rest for a couple of days then, we'll go to the fortress and visit the tree on the way there
>>
>>1509824
>>1509839
>>1509875
The orc leader is fine with that, she'll start looking around the village for people willing to leave with you, and will probably have them sent to you in a day or two. When you decide to leave, just see her again and she'll give you the supplies too.

As for the underdark, she's not sure it's a good idea, but if you can manage success from it without a lot of risk, then she's supportive of the idea. Certainly she's interested in beating back the elves and establishing an independent realm.

>>1509875
As for the centaur, he was going to continue east, but after you deal with the elves and apologize, "freeing" them so they can go on their way, he'd be fine escorting them to their destination. They'll pay him for it which is appealing to him.

For this the elves are thankful even if they're bitter about things, but the priestess at least offers to pay you back some way if you ever meet again. So with some basic supplies and the centaur's help, they take their leave.

>>1509875
By the time you return to your companions, Ruta has already talked to Gwen about the giant tree and showed her the fruit. The faun is very interested in this, ecstatic at the idea if it's true, and would be glad to see it when you wish.

Lastly for the underdark, food can be pretty scarce depending on where down there you are. Some places are just barren caves, other places have all sorts of life living and growing. Without someone skilled or experienced of living down there though, it's sure to be a death sentence if you delve underground unprepared and hope to just survive and forage from down there.
>>
>>1509894
The way Ruta says, when she does depart, she hopes to know where you'll be living so that when she does return in time she can find you again. That's how she plans to meet in the future.

>>1510058
So you wish to rest here in the village for another few days, then depart again?
>>
>>1510117
>The way Ruta says, when she does depart, she hopes to know where you'll be living so that when she does return in time she can find you again. That's how she plans to meet in the future.

Ok, tell her about the castle. Also, tell her we don't want to get much attention, but she can come whenever she wants.

Also, keep sleeping with her?
>>
>>1510117
>So you wish to rest here in the village for another few days, then depart again?

Sure, don't forget
>>1509432
>>"I have been thinking of something, the forest make it hard to track us down, but I don't think that we are completly safe. Rumors and events spread fast, after all. Do you know of somebody I must look out for? Or do you think somebody could already know of us being here?" It feels bad, but you can't let Eula deal with all the burden.

Say that tomorrow.
>>
>>1510117
Yes, if she wants she can accompany us to the castle, we'll make that our house soon so she could come with us so she knows where we'll be when she comes back
>>
>>1510277
Well she'll go with you to the castle, probably after that will depart once you're settled in. And sure, you're still snuggling and dozing off together.

>>1510303
You'll keep that in mind, but anything else you want to take care of today? It's not yet noon so you've got plenty of time to do things. Or you can just take it easy after many days of travel.

>>1510309
That's the plan then.
>>
>>1510345
Training?

You can also practice shoting with your crossbow, improbe your speed and aim. Also, can you use magic to inbue the bolt? Try mana attack.

This needs a roll?
>>
>>1510449
You can roll if you like and it could help. Also now that you're more settled in, Nadira asks if you want her to start divining, anything in particular? She's been reading through the grimoire, and is ready to start using it she thinks. At least the basic stuff, it's how she found out what happened with Eula.
>>
Rolled 53 (1d100)

>>1510469
Rolling for magic crossbow training.

Can she see if we are being traked, or watched? She already knows why we are asking.
>>
>>1510517
You want her to see if you specifically are being tracked or watched? She can only do it to one person at a time.

>53

You face some difficulty, but are able to practice with both using the crossbow and magically imbuing it.
>>
>>1510667
>You want her to see if you specifically are being tracked or watched? She can only do it to one person at a time.

Mmm, ask her to see how the elves are doing instead.
>>
>>1510682
The elves left not hours ago, do you just want her to watch out for, and surveillance them during their travel?
>>
Rolled 6 (1d100)

>>1510667
Also train using a longsword in armor. Since you are making your enemy depend on weak spots, you may as well start to learn how to protect them. Also inbuing the sword with magic. Can you use lighting? Shoking your enemy with every attack that they block seems useful.

Rolling for training because why not?
>>
>>1510696
Survelliance. We are doing this mostly out of curiosity, so she doesn't need to keep doing once she desides to stop. She can think of this as practice.

Oh, and if you have time go see how our gorgon companion is doing.
>>
Rolled 70 (1d100)

>>1510724
>>
>>1510827
Seconding.
>>
>>1510756
She can keep an eye on them then, sure. It will take time as their journey does of course but she'll try to follow them.

>>1510827
>>1510724
You spend most of the day practicing using your armor and fighting, getting used to the weight, the move, and the hang of wielding a sword. You also try imbuing some magic on the items, a shock so that enemies are hurt if they take action against you.

For the rest of the day till dinner you meet with Sephaly, who is quite happy you find. Being able to relatively free roam here, and with her new friend Gwen, she's much less dour than usual. She's also looking forward to going to the castle, if that becomes a thing, eventually.

Towards dinner and after, anything you're interested in?
>>
>>1511082
>Towards dinner and after, anything you're interested in?

Well, seeing that out companions are fine, I would say to check on Eula and Rika, see how they are doing and just talk with them about things.

And latter, well, I suppoce we could ask Rita if she wants to do love this night.

Also, OP, are we actually getting the attention of the goddess of fertility? Like, is it affecting us in any way, if it does?
>>
Rolled 99 (1d100)

>>1511082
Dryad Cuddling
And possibly sex
Go for another tree
>>
>>1511186
OMG.

Make sure to make some distance away from the village.
>>
>>1511157
Ups, I meanr Ruta, no Rita.

>>1511186
This is basically what I wanted.
>>
>>1511157
You spend dinner among your companions, particularly with Eula and Rika. The changeling seems a bit better, less upset about something, and says she'll be glad to get to a place you can settle in, not just camping out. Rika meanwhile is pretty happy as usual, and hopes that things go well with the orcs when you're set to leave.

Over dinner you also flirt a little with Ruta who's receptive, towards your hints of maybe doing something together later.

>getting the attention of the goddess

You have no way of knowing this, you're not a religious person really. Certainly not a priest or something like that which could have an idea.

>>1511186
>99

...so you want to sneak off with Ruta and get frisky, see what happens? How far away do you want to go?
>>
>>1511324
Cuddle where we slept, family friendly, then as the kissing and rubbing escalate, Princess carry to the more dense forest, she straddles us, she leads, fuk, make tree

And don't forget to say
>I Love You
>>
>>1511324
Enough distance that a giant tree isn't a problem.

>>1511393
This.
>>
>>1511324
Does Gwen know about any methods for the tree
>>
>>1511435
If you want to involve her, let her know what you plan to do, she might know something.
>>
>>1511515
Ok.
>>
>>1511529
Make a pitch to her, seeking her involvement, and make a roll.
>>
Rolled 45 (1d100)

>>1511534
We want to keep that tree alive while Ruta's gone, it's a memorial of our great first time and love so we think it's special and we don't want it to just wither away

So her help in keeping it alive would be really appreciated
>>
Rolled 26 (1d100)

>>1511534
"Gwen, I wanted to ask you, since you follow a deity of fertility, do you know of any ritual that can be done when a giant tree is created? I ask because Ruta and me intent to do love, and we already told you what happened last time."

No need to be reserved if she is going to be there. Also, make sure to not bring attention from others.
>>
>>1511559
>We want to keep that tree alive while Ruta's gone, it's a memorial of our great first time and love so we think it's special and we don't want it to just wither away
>So her help in keeping it alive would be really appreciated

Why would be say that? That tree is 3 days away.

>>1511559
>>1511578
Combine this, though. Ask her for any rituals that can keep the tree alive.
>>
Rolled 36 (1d100)

>>1511559
Assisting in arbor day lovin!
>>
Rolled 23 (1d100)

>>1511534
>>
Rolled 53 (1d100)

Hmm
>>
>>1511186
>>1511559
Well she wanted to go to sleep, but you sneak over with Ruta and tell her what you have in mind. She can think of something at least, even if this area isn't good for it she doesn't think.

At least though she accepts, as the three of you sneak off after dark, wandering around to look for a decent location. It doubles as a nice walk together, till you find a spot in a little grove by a pond that could work. Gwen begins to prepare the area and tries to explain the ritual and what it means to the two of you, but you can't help give each other glances, flirt, and start getting lovey dovey. Noticing, Gwen just gives up trying and says not to let her presence bother you since she'll just perform the ritual.
>>
>>1511829

So in the center of the prepared circle, Ruta does her thing where she plants a seed and encourages it to grow to a sapling at least. Then she takes you by the hand and pulls you close smiling, for an embracing kiss. Things start from there, as you progressively shed your clothes while making out. You're both having a great time even if it is a little awkward for Gwen to be right there inciting the ritual. Ruta draws your attention back to her though, and you share some good foreplay together before getting into one another. Again you're no expert, but both feeling very strongly for the other and already knowing what it's like together, you make love in the way you both want. Only the second time for you (that you can remember) you're not totally sure how to make it work but you have energy to make up for it which Ruta loves, and just as energetically takes the lead. It doesn't last particularly long, but it's such an intense act and this time it's also very loving, how much you feel and care for one another. As such, not only does the sapling start to grow over the course of the act, but Gwen can't help but be distracted by the two of you going at it, and lets the ritual fall by the wayside as she tries and fails not to just watch.

When finally you reach the limit together and drive each other over, quite vocal as you hold onto one another, the small tree erupts in an explosion of life energy to an oversized lemon tree. The process is something of a feedback loop between the two of you and it, as the area floods with misty, sparkling green power which rejuvenates your energy and makes everything feel more intense. Thus, the more intensely you love one another, the greater the energy spilling out around you, which in turn makes things more intense for you. The process doesn't last long, maybe a minute, till the two of you can't handle any longer or higher sensation and intensity. It's weird that afterward together, you collapse in each other's arms but not physically drained. You have enough energy to get up and run a marathon. But spiritually, you're both spent, after such a high pitch of intimacy. You can't but hold onto each other for support in a literal afterglow, while Gwen just looks on amazed. Both by the two of you, and by the veritable fountain of life energy now in the lemon tree.
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>>1511838
Thank Gwen for the help, ask if the tree can support itself then go back to cuddling Ruta

Keep whispering sweet nothings into each other's ears until we fall asleep
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>>1511907
When you have the strength to do so, you call out to Gwen and ask her about the tree, if it can sustain itself. She believes that it almost certainly can, and more than that, can sustain all life around it, and even banish evil. Such a glory of nature, she's heard of but never seen before, and is truly enraptured by the experience.

In between skipping about the tree and examining every little thing, she barrages the two of you with questions. You're much too tired for any of that though, and just snuggle and whisper together how much you love one another, eventually falling asleep in each other's arms right there under the tree.

---

You awaken early the next morning it feels like, Gwen stirring you awake. She doesn't want to be rude, but you notice the tree has already attracted all manner of animal life, and now even a couple elven travelers are approaching. She'll try to stall them, giving the two of you time to get dressed and look presentable.
>>
>>1512001
Oh
No
Fuck
We just painted a target next to the orcs town

Get dressed and go see what's up, answer any questions she might have
>>
>>1512001
Wouldn't of thought the elves as prudes, but get dressed anyway. And claim the orcs as protectors of the tree?
>>
>>1512030
>>1512086
Pretty straightforward enough it seems, get dressed and act normal. As you try to get up though, Ruta hangs onto you and prevents it. Whispering in your ear, she says Gwen's distracting and got the attention of the elves, so there's no need to end things between you just yet.
>>
>>1512264
What does she suggest?
>>
>>1512279
She asks you what you think she's suggesting, with a wicked and eager smile, followed by a kiss and pulling you onto her.
>>
>>1512302
Oh gods!

>Gwen you'll have to cover for us, she's not done yet!
>>
>>1512311
Hell, not. We are going to end up merging in the tree like that.

>>1512302
>Ok, this is not good. You need to calm her down.
>"But love, we already talked about this. We have to be controlled about it. And we both know Gewt won't be able to distract them for so long, and will the tree survive without us if we do that? I love you, and I have no doubt that you feel the same way, but we have to be careful of not going to far without realising, don't you agree?" While saying this we keep being gentle, not denaing her our touch, but tring to aboid getting carried away.

OP, do we need a roll to calm her down?

Also, can you answer some questions before cintinuing the story?

This is made asuming that there is danger of merging with the tree if we continue, or that the tree will die we get frisky, are those true?

Because
>>1512264
>she says Gwen's distracting and got the attention of the elves, so there's no need to end things between you just yet.
suggest that she doesn't plan to merge with the tree, which would mean that she is either just want to have something quickly, or that she is too deep in love/lust to think straight.

I ask because I don't want to say no without knowing.

Alternatively, we could kust ask her "What about the tree, will it die without us if we continue? And us, it is safe, or can we end up merging with it by accident? You know that I can't."
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>>1512985
In other words, if there is not risk of getting stuck or making the tree die, I am fine with >>1512311, though don't shout it out loud, that would attain the elves attention.

Also, we need a roll
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>>1513144
>Also, we need a roll
*Also, we need a roll?
>>
>>1513144
There isn't a risk since neither of you are on, or attached to the tree, just on the ground near it. And yes, you can probably tell she has something quick in mind. She certainly won't refrain from being loud though, poor Gwen is just going to have to distract over it.

Though you can of course still refuse.
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>>1513228
If that's the case let's do it
We won't see her for a while after she departs so we should enjoy the time we have left
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>>1513228
Oh, do it then.

Do we need to roll?
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>>1513257
You can if you like.
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>>1513266
...I think I will go normal for this one. No need to risk it.

Though another 90' would be hilarous.
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>>1513266
Just focus on making her feel good, make her the center of it, let her enjoy herself
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>>1513284
After sleeping all night next to the tree brimming with life energy, you feel better than you probably ever have, like you could lift a mountain and take on the world. Despite this though, a fair amount because of embarrassment, you decide to just take it easy and quick. You do what you know, and starting to know what the both of you like, a simple but enjoyable time and a nice quick way to start the day. You try to keep it low but Ruta doesn't care about being loud, and you can hear Gwen speaking up to try and cover the sound, and make excuses for it.

After you're finished together, you settle back down for some easy kissing and snuggling in each other's arms, before deciding to finally separate and get dressed. Probably a good idea at some point to wash up too, but for now you can at least look presentable to some strangers, as the two of you emerge from behind the tree. You try and fail to not turn red when Ruta greets and welcomes the travelers, saying the noise was a bout of religious extacy upon seeing the lifespring tree. The elves though buy this, and say they too feel the same way, though maybe not as vocal.

So after the initial greetings are out of the way and the elves proceed on their own to examine and experience the tree, Gwen angrily and clearly very embarassed herself, asks what the hell was that going on? She also wants answers, like what's going on, what did you two do, how did this happen, etc...

You're not totally sure what she's on about, but she very seriously cares about this, and she seems to think something in this situation is very important.
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>>1513349
Wot
Dafuq?
Look around for anything weird and ask her to specify about what's she talking about
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>>1513379
The tree of course, you dimwit. It's a legendary feat, and a sure sign of divine intervention. She wants to know how you did it, and thinks one or both of you is blessed, or perhaps even a demigod. Ruta as before with the giant tree, just passes it off as how strong your love is, but Gwen refuses to accept that. There is something afoot, and as an adherrent to the gods she's going to find out!
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>>1513383
Does she have a way to find out? Maybe we're the fertility goddess's favorite?
Should we try it on her?
>>
>>1513379
>>1513383
I think he was intending to say that towards the noices that we made.

"Well, all I know is what Ruta told me after the trees, about how love can trees in such a way. And about this case, well, you would need to explain to me how the ritual works. I know some magic, but I have never used it nor do I have a strong beliefe in the gods. I also haven't experienced anything weird related with nature."
"If you believe that there is something special about us, and/or if you want to try and find out what it is, I have no problem with you following us, since we could use somebody like you."
"And besides, I saw you watching."
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>>1513399
>Should we try it on her?

I know that our relation with Ruta is that of lovers, tough, OP, if you take that, please make it a joke.

Though, would be Ruta's view of that, since she is all about being free and exploring? (Supousing we don't try to hit in her friend while we are in fron of her, or she wouldn't even care? Badically, how do 'free' forest creatures deal with relationships?)
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>>1513383
Also
>Wasn't that what the ritual was for?
>>
>>1513399
That ritual she performed, and the result was her way of finding out. Though she didn't expect what actually happened. That's proof enough to her.

>>1513403
She explains the ritual, but it wasn't some complicated or powerful thing. It was just a simple ritual to try and attract the attention of a god, in this case the fertility goddess. It's what she always does, as a first step to any ritual, just a basic thing. The two of you though, did something which is the stuff of legends on just that, if she'd done a really complex ritual and not been distracted by you two, then who knows what could have happened?

>>1513409
If it's for the purpose of finding out if either of you have some divine blessing, then Ruta could accept that being found out for sure however it takes. Though besides that she's not keen on the idea of sharing you. Once she departs though, she doesn't care what you do.

But no matter what, it's likely to complicate things in some way or other.
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>>1513907
We're all hers while she's here, when she leaves tho we'll try our luck again with the goddess with Gwen

Now lets wait for the elves to leave




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