[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


War, War never changes.

Thread 1
>>1426411
Thread 2
>>1438425
Thread 3
>> 1451933

You are the Courier, with dreams of establishing a new American Empire in the blasted irradiated wasteland, the path you and your followers have tread has not been an easy one. At much peril to yourself, you ventured forth into the crashed alien vessel attacking BigMT and, after rescuing an Old World Chinese settlement within, smashed your way into the alien command center with a mighty Chinese tank, before returning to your settlement.

Your settlement meanwhile, at high cost but with high spirits, defeated and fended off a Legion assault to retake Cottonwood Cove, once again securing their freedom, as the survivors continue to strive on for the fallen and rebuild.

Much needed to be decided after that. You recruited numerous companions to your service, convincing them to go to Cottonwood Cove and aid in the efforts there. Then you returned once more to BigMT to decide what to do with the right arm you lost, as well as going to your brain where you needed help in resolving a major internal debate about the future of your nation, coming to a tentative, if based on compromise, resolution.
>>
File: Ares.jpg (264 KB, 1440x900)
264 KB
264 KB JPG
>>1469110
>Last Thread – Civ Action: Bring the Companions! + Crafting Station (Bonus!)
You decide to recruit four of your known companions.

Ares - the Airforce Android, comes along after you had repaired her and established companion protocol, bringing with her Gatling Laser and incredible robotic strength and toughness. She can pilot a Vertibird and any other Old World American aircraft you manage to restore. She was previously repairing her F80 Shooting Star jetcraft parked in Fort Nellis, although it was currently a dead end due to a lack of sufficient aircraft parts.

Veronica - brings along her favorite weapon, a pair Ballistic Fists, as well as a pair of Combat Armor MK2. In addition she brings her intelligent mind at old world science, particularly that of technology and electronics.

Raul - brings with him his wrench and multi-toolkit, a wizard at repairing conventional technology and old world robotics, he’s not as scientifically or program minded as Veronica or yourself, but a master of repairing circuits, hydraulics, and battery packs. A genius at jury rigging matched only by you he can repair almost he can understand and has the right parts for.

>You also convince him to transfer his workshop, which with the help of your followers you carry by foot over the wasteland, equipment by equipment, giving you a substantial boost.

+Raul’s Workshop! – Much better than a normal one, contains all of Raul’s little tricks tips and bits for repairing of a wide variety of objects. He can repair any of the Courier’s known equipment up to 100% (with some necessary jury rigging for advanced designs) and gives a bonus to repair actions.

>Raul has automatically repaired your damaged Armor and Weapons from the BigMT battle, including your Remanant Power Armor

Rose of Sharon Cassidy - This was an admittedly risky decision to bring her along, you know right well she’s being hunted down by the vengeful caravans after the trouble she caused them in revealing their monopoly schemes to the NCR, who took harsh measures against them and enacted strict trade laws. You don’t know how long the caravans will find out about her being with you, after you told her to lay low and now bring her to your settlement, but she does bring along with her a savvy survival sense, her tribal heritage bringing with her familiar hunting rifle that might a well part of her and just about as an expert as anyone in wasteland survival and hunting (except perhaps Boone).
>>
>>1469131
I think we had solved the arm situation. We settled on Biological arms for both us and Willow
>>
>Hero Action – Get back our Arm + Bring back some of the BigMT Loot

>Vote: Upgrade the Monocyte Breeder
The Doc says to let him scan your Monocyte Breeder Implant, then to return to him in about few weeks or so, during which time you help Raul ferry his workshop while also scavenging BigMT for plasma rifles and laser weapons to bring to your settlement, storing them in the, still intact, southern armory along with the necessary ammo.

Last but not least, you decide to bring the Sierra Madre Vending machine from the abandoned Brotherhood Bunker, storing it in Cottowood Cove.

It is currently limited to a known set list of items.

http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine

Furthermore, requires Steel / Metal + Fission Materials and a user who knows how to produce Sierra Madre Chips to function. The average human can only hold Fission Batteries, other fissile materials will pose radiation risks. Currently it’s a non-action to produce individual items for your Courier, but to supply an entire settlement will require a Civ’s worth of material, as well you are limited to the one machine for now.

---
Dialogue

>Brain
“I’m glad you’re deciding to stick with elements of my plan for now, remember I just need you to solve your base’s food and medical problems and then return to me with the good news. I don’t think you’ll be able to do that with one machine, but it’s going to help and buy time for you to upgrade those farms.”

>Raul
“I can produce those chips you want Boss, plus I’m a lot more resistant to rads than most. If you can get me some other radioactive stuff like old car batteries I can use that to make chips. I still gotta make em by hand right now though boss, so it takes time.”

>Veronica
“Perhaps if you were to find us some radiation protective suits, I could help Raul make more of them. If I don’t get bored out of my skull making chips every day.”
>>
Remember that settlement stats are relevant to the total number of population deployed/living in a base.

So for example, a settlement with a tiny pop that has (Abundant Firearms) counts as (Tiny-Firearms) for a much larger settlement. Conversely a Huge Settlement that has (Small-Firearms) can share and provide (Abundant-Firearms) to a tiny settlement.

--REMNANT BUNKER--
>>>>>Food: Average
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Armaments: Plentiful
>>>>>Current Pop: 7 (AT COTTONWOOD COVE)
>>>>>Military: 7 (AT COTTONWOOD COVE)
>>>>>Fuel: Vertibird Fuel [Limited]
>>>>> Infrastructure: Spring Water Well [Tiny] Drinking Fountains. Vertibird Hangar [Small]. Shielded Armory/Ammunition Room [small] Barracks [small]
>>>>>Defenses: Bunker Front Door [Intact] Steel and Concrete lining [Intact] Automated Steel Bulkhead Doors [Intact] Radar Installation [Intact]
>>>>>Vehicles: 1 Vertibird (AT COTTONWOOD COVE)
>>>>>>Power: Remnant Bunker Power Cell [Tiny/Long Lasting]
>>>>>>Materials: Scrap Trinkets [Abundant] Junk Cars [2]
>>>>>>Weapons: 1 Tri-beam Laser Rifle, 1 Minigun, 1 Assault Carbine, 1 Gatling Laser, 1 Arcade’s Plasma Defender
>>>>>>Ammunition Reserve: Conventional Ammo [Sufficient]. Energy Cells [Sufficient]. Explosives [Sufficient]
>>>>>>Armor: Remnant Power Armor 6. Assorted Enclave Scientist and Officer outfits.
>>>>>>Technology: Enclave Advanced.
Researchers: COURIER, Doc Henry, Arcade
[Research Capability and Assets: Limited/Low]
>>>>>>Other: none
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: Enclave Radar. Radios.
>>
--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 12 Turns)
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Medicine: Below Average (Falling - 5 Turns)
>>>>>Armaments: Plentiful
>>>>>Current Pop: 89
!NEW!
>>>>>Military:
6 Devils Brigade - Power Armor
7 Couriers Companions - Arcade, Doc Delilah, Willow (One Armed), Ares, Cass, Raul, Veronica
11 Settlement Militia
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
!NEW!
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small), *Raul's Workshop*
>>>>>Defenses: Wooden Watchtower. Concrete Structures (Weakened Slightly).
>>>>>Vehicles: 1 Vertibird (Damaged)
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
!NEW!
>>>>>>Weapons: Average Legion Melee Weapons (+small, damaged. +Moderate, intact) Average Legion Firearms (+small, damaged +moderate, intact). Mercenary Battle Rifles (Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Moderate) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+small, damaged, +Moderate intact) Good Centurion Armor (+Tiny, Intact)
!NEW!
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems. *1 Sierra Madre Vending Machine*
!NEW!
>>>>>>Sierra Madre Chips: None
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Followers
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

>ALERT

The number of companions you have with technical skills plus Raul's workshop has given you a (Simple Repair/Jurry Rigging) This counts as a sort of hero action, and is limited to the use of Raul and his Workshop plus at least two other Companions toward a Simple Repair/Jurry Rigging Action for non-complicated conventional technology such as Robots or the Vertibird.

>Raul
"Boss, I've been talking with Ares and Daisy. I think with those spare parts you found from the crashed vertibird and my workshop, we should be able to repair your Vertibird.
>(will take a civ action).

>Auto-Doc
"Implants done cooking son, come on over to BigMT and try it out
>(does not take an action. Indicate you are ready to receive your new arm)

---
!NEW!
Civ Actions Available Per Turn: 1
Hero Actions Available Per Turn: 1
(Simple) Repair/Jurry Rigging Action: 1

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 17
>>
Horray, it's here.
https://www.youtube.com/watch?v=t9HUyHmLFzA
>>
Rolled 8 (1d100)

>>1469214
>>>>>>B. Try to improve (which) base
To expand on our supply of Brahmin and Bighorns, send some militia up to Matthews Animal Husbandry Farm. They have a good amount of animals. We could even make our own caravan animals.

>Hero Action
Go up to Repconn and see if we can find the last electrical parts we need for our Vertibird to be fixed.

>Repair
Have the legion melee weapons be turned into pristine by cannibalizing the broken or damaged ones.

Also have the courier use the vending machine to stock back up on medicine, as he used it all almost during the spaceship escapade. Also, lets get our new arm
>>
>>1469254
>Mfw they tell me I don't have to go to work
>Mfw they call me in and tell me I have to go to work

>>1467733
>>1468471
>Brain
"Worry not my corporeal shell, I'm aware how much you love weapons design. Stick to my plan, and you'll have more potential weapons combinations and potential modifications than you can ever dreamed."
>>
>>1469260
I think we can already fix the Vertibird so we don 't have to spend a Hero action on it.
>>
>>1469305
Doesn't mean having extra electronic parts isn't a very useful thing.
>>
>>1469293
Delicious

If I want to edit my plan, do I keep my original roll?
>>
>>1469310
We do still need to fix black Mountain radio, does that require electronic parts?
>>
>>1469325
Yes
>>
Rolled 48 (1d100)

>>1469327
Then i support >>1469260
Keep in mind anons we still have the Chinese to deal with so we should do that next turn
>>
>>1469293
God that weapon rifle looks awful
>>
>>1469334
...why did I say "weapon rifle"
>>
>>1469260
Supporting
>>
>>1469334
That's why I always used the combat rifle
>>
>>1469343
Roll, and make it a good one
>>
Rolled 38 (1d100)

>>1469372
anything to have a rifle without a million pounds of bullshit on the front
>>
>>1469380
48 is still good.
>>
File: halp.png (285 KB, 629x608)
285 KB
285 KB PNG
>>1469260
>>1469380
>>1469331
>I just wanted some animals for our settlement
I still love you anons though <3
>>
Wish I could play this game
https://www.youtube.com/watch?v=sFfb8NasMZU

>>1469331
[LOCKED]
>>
>>1469405
Fallout 4 might have a shit story and an ass-tacular dialogue system, but it looks like it's actually pretty fun to mess around with and just do goofy shit in.
>>
>>1469392
>Post-Bungie Era Halo
Leave the realms of good taste and respect for IP's.
>>
>>1469405
Because of a shit PC?
>>
>>1469421
I think it's been said that our QM is playing on a toaster.
>>
>>1469420
>implying you didn't want to fuck Cortana even more
>>
Rolled 73 (1d100)

>>1469327
support >>1469260
>>
>>1469435
Literally the only part of the 343 era stuff I liked was Cortana's ass.
Everything was a monumental disappointment and a tragic mishandling of things I cherished.
>>
>>1469437
fuck
>>1469440
We don't speak of any fallout past Reach now
>>
>>1469444
>Any Fallout past Reach
I mean I guess the release dates line up, so your right.
>>
>>1469451
yeah, that's exactly what I meant. It's not just a happy little accident
>>
Rolled 16 (1d100)

>>1469260
You go to find the Mathew's Animal Farm, just past the irradiated town of Camp Searchlight. Thanks to the nearby Ghouls and how dangerous the area is, no one has decided to take the animals.

>Settler
"Cottonwood Cove has some very poor grass, so we won't be able to graze any animals we bring back. Unless you want to feed them with crops."

CHOOSE:
>Secure the settlement with settlers and/or militia (how many)
>Bring the animals back and feed them with crops
>Other?

Meanwhile, the Repconn site has a wide abundance of Electronic Parts, thanks to Jason Bright and Chris Haversam, both of which have long since departed. There's a wide array of electronics, especially of the kind needed to repair Black Mountain Radio.

Raul with the help of other companions salvage the legion melee weapons. As a bonus they also salvage and repair the Legion Armor as well.

The Courier stocks himself up on all his supplies, ready to be the killing machine of the Mojave once more.

----

Meanwhile, at BigMT

>Sink AutoDoc
"Alright son, step inside and let's get that new implant in you. Hopefully I do as good a job as that Doc Mitchel fella you told me about."

Rolling
>>
>>1469465
Can someone post the New Vegas map? It would help with this decision.
>>
File: mojave-wasteland-map.gif (544 KB, 1925x1104)
544 KB
544 KB GIF
>>1469473
>>
>>1469465
>Rolled 16 (1d100)
AW SHIT
>>
>>1469465
great we have an arm made of cancer. Lovely.

And bring the animals to the cove. we can pick up super grass from the brain when its ready.
>>
>>1469465
>16
Shit man

>Bring the animals back and feed them with crops
We can just expand on our farms, or work on enriching our grass
>>
>>1469480
>Oh cool, it glows in the dark!
>It ain't supposed to do that son. Lemme hack that off for ya.
>>
File: Mojave Map.jpg (591 KB, 1024x1024)
591 KB
591 KB JPG
>>1469473
I've marked it in blue

>>1469477
I dislike that there are no full maps of New Vegas that show all the areas names, the ones where you only have numbers and a legend are a pain IMO.
>>
>>1469497
Close enough to be worth it, i recall we sent some guys to reclaim a mine which one was it?
>>
>>1469465
Are there any suitable grazing spots closer to cottonwood cove?
>>
>>1469465
You wake up out of the AutoDoc, shaking off the anesthetic.

You look down to your right, and see your arm. It's there again alright, feels normal, fingers move fine.

Only problem is its visibly. . .weaker than your left arm. The look of an average human arm makes it seem skeletal in comparison to your left arm which resemebles an average persons thigh.

"Darn, sorry about that son. Must have gotten something off with the muscular regeneration settings. My scans indicate your arm is fully healed and normal. I guess it just reverted back to human baseline. You've still got yer adamantium skeleton underneath.

Should be able to get it back to the way it was with a couple thousand curls and a bit of weight lifting."
>>
>>1469528
Not that bad.
>>
>>1469528
Well now we got to get big. Could we curl while we are walking the wastes
>>
>>1469528
Well its not a big loss. Especially when we're wearing powered armour.

We can work on our gains in down time.
>>
File: Hulk-1a.jpg (156 KB, 1080x1351)
156 KB
156 KB JPG
>>1469528
Point of note this is what your left arm looks like, and most of your body.
>>
>>1469516
Unfortunately not, the nearest grassy place is a bit too close to Camp Searchlight
>>
>>1469539
What in da fuck.
No seriously
https://www.youtube.com/watch?v=9zC3hNdW-NY
>>
>>1469546
10 STR is a helluva drug
>>
>>1469548
Can you answer >>1469508
>>
File: Mojave Map.jpg (591 KB, 1024x1024)
591 KB
591 KB JPG
>>1469508
The Camp Searchlight Easth and North Gold Mines. Not much of value in them, but they are very defensible positions to secure.
>>
>>1469567
We can train more troops next turn, then have some post at the bottom mine, and have some others post up at the farm. For now, lets take the animals
>>
>>1469567
Alright, so we could use them as checkpoints for a path between Cottonwood and Mathew's animal farm.
What is that town above the animal farm?
>>
>>1469575
Certainly.
>>
>>1469575
We do need more people. Should we recruit from Westside?
>>
>>1469591
Can we get on a regimen of Rebound and Buffout while we get our arm back up to speed just to make it go a little faster?
>>
>>1469465
>Secure the settlement with settlers and/or militia
>Set up a Checkpoint at the Searchlight north goldmine
How many people should we send anons? I think 30 for the farm and 5 for the Checkpoint.
>>
>>1469623
10 for the checkpoint and 25 for the farm. Then we are running a little but low on pop.
>>
File: Cottonwood Update.png (275 KB, 2596x1668)
275 KB
275 KB PNG
>>1469214
--REMANT BUNKER--
>>1469176 Unhanged

--COTTONWOOD COVE--
!NEW!
>>>>>Food: Below Average (Falling - 7 Turns)
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Medicine: Below Average (Falling - 4 Turns)
>>>>>Armaments: Plentiful
>>>>>Current Pop: 89
>>>>>Military:
6 Devils Brigade - Power Armor
7 Couriers Companions - Arcade, Doc Delilah, Willow (One Armed), Ares, Cass, Raul, Veronica
11 Settlement Militia
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small), *Raul's Workshop*
>>>>>Defenses: Wooden Watchtower. Concrete Structures (Weakened Slightly).
>>>>>Vehicles: 1 Vertibird (Damaged)
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny) Electronics (+Above Moderate)
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Moderate) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems. *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: None
[Research Capability and Assets: None]
!NEW!
>>>>>>Other:
+3 Allied Followers
+12 Herd Animals (Brahmin/Bighorn)
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

>ALERT
You have brought as many Herd Animals as Cottonwoods Animal Pen and current Crops can reasonably sustain, and are diverting some of your crops to feed them.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 18
>>
>>1469630
I agree, i want to recruit after we fix Black mountain radio.
>>
>>1469623
>>1469630
>>1469634
You can still vote for this to secure more animals and the settlement this turn.

>Raul
"I can also create some Sentry Turrets boss, if you provide me some metal, weapons, and electronics."
>>
>>1469632
>CIV action
>>>>>G. Your choice/Write in
Train our Population with the guns and blades, have a focus on Guns, Melee and repair.

>Hero action.
Have the courier go back to Big MT and deal with the Chinese.

>Repair
Repair Black mountain Radio, use it to recruit new people.
>>
>>1469646
Wait i thought we already took the farm, we just brought a few animals back for convenience.
>>
>>1469632
>>>>>G. Your choice/Write in
Train 35 more Militia for guard duty. They should be equipped with just basic firearms, maybe some of the Legion weapons

>Courier
The courier should hop back real quick to maybe get the Chinese to join our side.

>Repair
Have him head back up to Black Mountain to fix the radio systems to try to get back to broadcasting.
>>
>>1469651
Dude, the Chinese can wait. We need to make sure our shit is stable and well defended before we leave again.
>>
Rolled 46 (1d100)

>>1469655
Change the chinese to

"Have the courier scour the area around Camp Searchlight to kill any ghouls that are running around" and clear the airport
>>
>>1469655
>>1469662
Eh sure, i'll support this.
But then it's right back to Big MT.
>>
>>1469662
this
>>
Rolled 9 (1d100)

>>1469667
Here's my roll i forgot.
>>
Rolled 85 (1d100)

>>1469669
>>1469662
forgot to fucking roll
>>
>>1469667
If you give a plan on what you want to do with the chinese, and nothing goes terrible, then sure

>>1469671
Damn
>>1469673
Nice
>>
>>1469632
Can we further improve the crop fields to produce more food and medicine?
>>
>>1469674
Convince the Chinese to join us and help rebuild America, then we take them to Cottonwood.
>>
>>1469679
They might have to drive the tank there, as the teleporter only works on one.

>>1469675
Well once we secure ranch and the mine, our food will go back to normal
>>
>>1469692
>They might have to drive the tank there
I know anon.
>>
>>1469675
But jesus medicine is an issue, you are right. Should we try to get some caravan contracts or increase our medicinal garden?
>>
Hey QM, if we bring the chinese back with us, can we start making sweat and sour gecko?
>>
>>1469539
>Just realized with that body type we are senator Armstrong.
https://www.youtube.com/watch?v=TEM5hW6BMJA
>>
>>1469701
Naturally, they also know how to prepare authentic schezwan sauce.
>>
>>1469707
I honestly pictured more of a Dwayne Johnson type physique.
>>
>>1469655
>>1469662
[LOCKED]
>>
>>1469710
Is that a cultural victory then?
>>
>>1469710
Welp, guess we're gonna have the most successful restaurants in the wasteland once we get that chick with the deathclaw omelet recipe to move up here.
>>
>>1469731
we don't need to. We have her daughter or something in Sloan. She teaches you how to make the omelet.
>>
>>1469751
I was talking about her daughter in Sloan, but if we know the recipe, then fuck it. She can stay in Deathclaw Quarry.
>>
>>1469758
kek
>>
>>1469710
schezwan deathclaw

The deadliest food you will ever eat in the wasteland.
>>
>>1469792
>The happy-meal toy is a deathclaw glove
>>
>>1469823
With a kid sized deathclaw nugget meal.

Now I wanna export deathclaw.
>>
>>1469833
Well once we cleanse the Mojave, we could farm deathclaws
>>
>>1469836
>We somehow domestic Deathclaw without mind-control
>Deathclaw phase out Brahmin within the decade
I want this future.
>>
>>1469850
>domestic
I meant "domesticate"
>>
>>1469836
Was was thinking of that but imagine that.

Farming Deathclaws.

Immediately that speaks freaking highly of any civilisation in the wasteland. Farming the most dangerous prey.
>>
>>1469869
Thick hide for clothing like raincoats, their meat for the tenderness, and their claws for their amazing sharpness
>>
>>1469869
>FUCK! We got a pack moved in!
>What? No, that's just livestock.
>Come over here. I call this one Rocky.
>>
>>1469877
>wasteland roo's
>>
>>1469655
Additional militia have been trained. The Devil's brigade are aided by Cass teach a new batch of militia how to properly hold and fire a rifle.

The Courier, with the usual amount of fun and glee, starts turning Ghoul Heads into paste with a variety of weapons, clearing out both Camp Searchlight and the Airport, making them much safer for others to travel into, although the radiation is still present in Camp Searchlight.

Black Mountain Radio has been fixed! Moreno has once more resumed the role of the "Voice of America", much to great cheer by your people. He's become something of a second hero to them, outshone only by yourself.

---
>Auto-Doc
"Hey there son, I got the 2nd implant ready. I think I worked out the bugs in this one. I've got it right here along with a surgical kit for you to work on yer friend."
>>
>>1469888
New turn?
>>
>>1469888
>Get to work implanting the Monocyte Breeder in Daisy.
>Start doing a regimen of Bicep Curls and One-Arm pushups during all available freetime.
>>
>>1469914
>Get to work implanting the Monocyte Breeder in Daisy.
We can't do that.
>>
>>1469920
We're a doctor...sort of. I'm sure we can stick a damn implant in somebody without too much trouble.
>>
--COTTONWOOD COVE--
>>>>>Food: Below Average (Falling - 6 Turns)
>>>>>Water: Average
!NEW!
>>>>>Morale: Above Average
>>>>>Medicine: Below Average (Falling - 3 Turns)
>>>>>Armaments: Plentiful
>>>>>Current Pop: 89
!NEW!
>>>>>Military:
6 Devils Brigade - Power Armor
7 Couriers Companions - Arcade, Doc Delilah, Willow (One Armed), Ares, Cass, Raul, Veronica
52 Settlement Militia (Firearms)
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small), *Raul's Workshop*
>>>>>Defenses: Wooden Watchtower. Concrete Structures (Weakened Slightly).
>>>>>Vehicles: 1 Vertibird (Damaged)
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny) Electronics (+Above Moderate)
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Moderate) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems. *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: None
[Research Capability and Assets: None]
!NEW!
>>>>>>Other:
+3 Allied Followers
+12 Herd Animals (Brahmin/Bighorn)
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

---

"Howdy folks, this is Mr. New Vegas.

Caravaners coming from Cottonwood Cove have reported that the settlement has repelled an assault by Legion forces attempting to retake the camp. The "New American Radio" station has resumed operation and is reportedly giving out details of the "2nd Battle of Cottonwood Cove

In other news, the NCR is holding a national holiday following the capture of a Brotherhood of Steel Bunker, in a plan orchestrated by Secretary of War Arnold Yaunker. This following a previous failed attempt by President Kimball is placing him closer to his approval rating on the polls."

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 19

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Anti-Legion Defenders
>>
>>1469920
You certainly can.

>>1469923
Your medical skills are superior to even such people as Arcade and Doc Delilah and Doc Henry. Thus far the only thing in the wasteland with better medical skills than you would be a proper Auto-Doc.

Also it is Willow who is missing an arm.
>>
>>1469925
>Civ
Send those 35 new militia members to the Farm and North mine, meanwhile the rest of our Pop will make more medicine plantations.
>Hero
Go back to Big MT to deal with the Chinese.
>>
>>1469925
>>>>>>B. Try to improve (which) base
Cottonwood. Get the farms producing more crops and medicinal herbs. Maybe expand fields?
>Courier
Help Daisy get her implant in and start negotiations with Jacobstown so we can get some friendly supermutants posted in Camp Searchlight.
>>
>>1469925
>Bring Willow to the autodoc to regenerate her arm.

>Civ action, have the settlement work on improving the medicine farm, utlise droppings from the cattle herd we have to further fertilise the crops. The cattle can be fed with more chaff, the waste created when harvesting the crops.
>>
>>1469937
>Also it is Willow who is missing an arm.
Because I'm fucking dumb idiot ho cant read
>>
Rolled 88 (1d100)

>>1469925
>>>>>>B. Try to improve (which) base
Deploy 10 militia to the southernmost mine, while 25 go to the Ranch and take the animals with them. Their product will be transported back tri-weekly

>Courier
It is now time to go back to Big Mt. We will try to find the Chinese and see if they want to return with us, if they don't follow whatever communistic ways they had before.

>Fix
Make sure the Vertibird is in prime shape. Oil added where needed to be, guns cleaned, rotors rotated, etc.

Also, Bring WIllow her arm first.
>>
>>1469937
The autodocs at big MT right?

Can we bring willow to the doc and go see the chinese at the same time.
>>
>>1469937
QM, would deploying the militia and moving the cattle back be counted as an action?

>>1469978
We can only teleport one person, ourselves
>>
>>1469925
>Civ
Start fortifying the cove- maybe some walls, a guard tower somewhere close by.
> Courier
retrieve the chinese

I don't think we want Arnold as President. He sounds like a warhawk, while kimbal is just a wimpy leader. I woould prefer if kimball won next election through a slim majority.
>>
>>1469978
>>1469951
Only one person may use the Transportal Ponder Gun

In theory you can give it to a companion and have them go but if something happens like, say,they get kidnapped and lobotomized, you're going to have to take a LONG walk to BigMT.

>>1469984
> would deploying the militia and moving the cattle back be counted as an action?
You could do both of those in one action.

Cottonwood Cove has enough grass to sustain at least one or two animals without compromising your food stores.
>>
Gotta lot of tied single votes, gonna give it a bit more time
>>
>>1470006
My 88 that I rolled counts, right?
>>
>>1470006
I'll switch to >>1469956
to move things along.
>>
>>1470010
roll then senpai
>>
Rolled 57 (1d100)

>>1470010
>>1470021
>>
Rolled 4 (1d100)

>>1470006
switch >>1469987
to>>1469956
and include a roll
>>
Rolled 43 (1d100)

>>1470028
>>1470026
>>1469956
[LOCKED]

You go to Willow and find her, still somewhat sad about the loss of her arm. Her eyes twinkle when you tell her you might be able to give her back her arm, and she practically jumps up and kisses you.

You prepare the operating tent again, Doc Henry and Doc Delilah there to help, as you put on your gown and sterilize your equipment, giving Willow several doses of Med-X.

Let's see how the implant goes this time
>>
>>1470037
AW CMON
>>
>>1470047
If 16 just causes a lack of muscle regeneration 43 is perfectly fine anon.
>>
>>1470054
That was with an autodoc.
We may have fucked her arm up.
>>
>>1469888
Just recalled something important.
>There are four jet planes in the area. They are all very rusted and two have their landing gear stuck in junk piles, but otherwise appear to be intact.
>>
>>1470065
And with ARES, in the future we could easily secure the airport and maybe move our Vertibird there as well as try to fix up a few.

Jesus Christ this cove is in an almost perfect spot
>>
>>1469956
>>1470037
Willow wakes up. Her arm is still a stump but. . .the stump is growing longer than before. You tell her to rest and avoid heavy lifting, her arm should hopefully grow back to normal in time.

Your soldiers deploy to the Farm and Mine and outpost respective, turning it into outposts. The animals are brought back, saving your food stores.

The Vertibird has been fixed! Raul, Ares, and Daisy manage to put it back together and its now in full working condition once again. This has raised Morale.

A note on Outposts. Outposts are not yet settlements, but garrisoned positions usually attached to a settlement. Their supplies reliant on settlement, unless they themselves are providing supplies.

--MATHEW'S ANIMAL FARM--
+Cotton Cove Outpost+
>>>>>Military: Settlement Militia (Firearms)
>>>>> Infrastructure: Ruined House
>>>>>Defenses: Ruined House
>>>>>Animals: 23

--CAMP SEARCHLIGHT SOUTH GOLD MINE--
+Cotton Cove Outpost+
>>>>>Military: 10 Settlement Militia (Firearms)
>>>>> Infrastructure: Empty Mine
>>>>>Defenses: Mine Entrance

--COTTONWOOD COVE--
>>>>>Food: Below Average (Falling - 9 Turns)
>>>>>Water: Average
!NEW!
>>>>>Morale: High
>>>>>Medicine: Below Average (Falling - 2 Turns)
>>>>>Armaments: Plentiful
>>>>>Current Pop: 89
!NEW!
>>>>>Military:
6 Devils Brigade - Power Armor
7 Couriers Companions - Arcade, Doc Delilah, Willow (One Armed), Ares, Cass, Raul, Veronica
17 Settlement Militia (Firearms)
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small), *Raul's Workshop*
>>>>>Defenses: Wooden Watchtower. Concrete Structures (Weakened Slightly).
>>>>>Vehicles: 1 Vertibird (Damaged)
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny) Electronics (+Above Moderate)
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Moderate) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems. *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: None
[Research Capability and Assets: None]
!NEW!
>>>>>>Other:
+3 Allied Followers
+2 Herd Animals (Brahmin/Bighorn)
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 20

>continued for Courier Action
>>
File: Mojave Map.jpg (591 KB, 1024x1024)
591 KB
591 KB JPG
>>1470102
Map

On any other circumstance the Remnant Bunker would count as an outpost, but considering how many valuable supplies, assets, and tech it has it counts as a settlement.

>con't
>>
>>1470102
>Civ
Expand the Medical farms, create fortifications in Mathew's animal farm if possible.
>>
>>1470102
>>>>>B. Try to improve (which) base
Improve Cottonwoods ability to manufacture medical care products by expanding the farms and fertilizing with Brahmin droppings.
>Courier
Go find Boone and ED-E and see if they won't help out in Cottonwood
>>
Rolled 5 (1d100)

>>1470113
FUCKING FORGOT TO ROLL AGAIN
>>
>>1470115
FUCK
>>
>>1470113
Courier is in Big MT, which we deal with next OP post.
>>
>>1470118
We just put performed surgery on Willow. Doesn't that mean we're in Cottonwood?
>>
>>1470121
>continued for Courier Action >>1470102
>>
Rolled 88 (1d100)

>>1470102
rollin for the supportin her e>>1470113
>>
>>1470123
Oh
>>
>>1470124
Well alright
>>
>>1470124
I really hope this roll counts for later.
>>
>>1469956
You go back to the alien ship, wiping out a few Alien stragglers now and again, and return to the Chinese base inside.

You talk with DanDan about the prospects of inviting the Chinese to come with you, but on the mention of them abandoning communism, she says her people are unlikely to do so.

"Communism has been the courage and hope of my people for 200 years. They would not abandon it. I think you can convince them to come with you, but they would still be communist.

I think, many would also want to stay here and keep settlement going. Has been home for very long.

How would you bring my people with you? Bawang Tank is big but. . .only hold 10 or 11 people in it. Our War Factory could have build some Assault Troop Transport but. . .not working. No materials, no power, no factory. Only blueprints."

You decide to consult your brain, moving stuff in between BigMT and the Mojave is becoming a recurrent pain.

>Brain
"Hmm, yes the logistical constraints of transport. Well first off, if you manage to convince some of them to come with you, you'd need to protect them from being lobotomized within BigMT by the Think Tank, as well as get them through the Radar. Could be done through the old train tunnel, but those were as you know, blocked off by Elijah. You'd need to clear out the tunnels.

Then supposing you manage to get this done, you'll need to actually transport them. Supposing you wanted to get more than you could carry on the Tank, we would need to either:
>Restore a working train locomotive and railroad, and slowly rebuild the rails from BigMT to Mojave
>Build a Chinese War Factory, get some Troop Transports going
>There is another option. . .but its incredibly risky and I don't recommend it
>>
Keep voting for the next turn action, your Courier will be able to perform it while traveling to and fro BigMT unless otherwise noted
>>
>>1470186
>>1470182
>>Restore a working train locomotive and railroad, and slowly rebuild the rails from BigMT to Mojave
cool. refer to >>1470113 for my Courier action still
>>
>>1470182
Can the Vertibird reach Big MT?
>>
>>1470190
You'd need to find more fuel
>>
>>1470191
Would corn ethanol work?
>>
>>1470182
>There is another option. . .but its incredibly risky and I don't recommend it
>>
>>1470182
I'd say we should go for the rail line as that will help work out transportation in the long run. Not to mention if we are to open trade to House or to the NCR it would help us out a bit if we had that option.

Though I feel like we should keep the assualt troop transport on standby in the meantime.

As for the tunnel how hard are we talking about going through that?
>>
Rolled 23, 12 = 35 (2d100)

>>1470113
I'd like that it sounds like a good plan. Though we will need to start working on bringing over that tech eventually.

HEre is my rolls if needed
>>
>>1470204
>Not to mention if we are to open trade to House.
NCR is one thing but why the hell wouldn't we take over the securitron army?
>>
>>1470195
You'd need to grow a lot of corn.

>>1470196
>Brain
"Go to the Higgs Village. See if Mary-Jo Casey is still in Doctor Mobius home."

You go to he Higgs Village, heading for house 001. Doctor Mobius home, you walk up the stairs into the bed room.

There's not much there besides the bed, a humming computer, and an empty chair.

Behind you, you hear the crackling of bones, and a skeletal hand reaches out and grabs your arm.

>con't
>>
>>1470209
Less chance of their being a monopoly, if we don't have competitors then there is no press to improve or do better than the other guy. Not to mention that House has alot of old world ideals and is a living relic of what the old world was like. Can't hurt to lend a hand or not eh?
>>1470214
Mother of fuck we might have lost Doc Mobius.
>>
File: Spoiler Image (646 KB, 1920x1080)
646 KB
646 KB JPG
>>1470214
>You
[Do you ever just say Hello?]

>Mary-Jo
"Eh, I was bored, it was funny the first time I did. It's boring when you're not around."

>You
[Hello Mary-Jo. I need you, do you still have your prototype transporter?]

>Mary-Jo
"The one that doesn't work right? That would just kill whoever I sent it through, even the other skeletal harnesses? Yeah, I have it"

>You
[I need you to bring it and come with me to the Forbidden Zone]

>Mary-Jo
"Great! Let me get my hat."

---

>Brain
"Good, so there's option #3. We try to fix her prototype portal gun and see if we can't get it to work without vaporizing whoever we send on the other side. That would allow you to move another person from BigMT to the Mojave instantly."
>>
>>1470217
But we already have 2 competitors, NCR and Legion, and there's also the rest of the US for future enemies to be in.
And why wouldn't we want our government to not have a monopoly? we're not a corporation, preventing Monopolies is for our Citizens.
>>
>>1470204
>As for the tunnel how hard are we talking about going through that?
>>
>>1470226
Also trying to live without some measure of peace and harmony between other nations also lead to the Great War because people couldn't make peace either.

We have to be firm, but we don't need to be dogmatic and antagonistic.

As it right now we're mostly at the level of city state status and not even that becuase we only have unique personal that allows it. While Mr. House however has the infrastructure and army for it. It'd be best to work together for now at least.
>>
>>1470223
I think we're better off trying to fix the railway systems before trying to make another teleporter.
>>
>>1470182
What kind of communism are the Chinese talking about actually? If it's a communist government/state that's bad, if it's just a Communist community/settlement i think we can help them if they agree not to tell other people their ideology.
>>
>>1470182
>Restore a working train locomotive and railroad, and slowly rebuild the rails from BigMT to Mojave

>However have the portal gun worked on as wekk,
>>
>>1470229
Oh well that's not to truly terrible, just get some power armor, knock over the trailers, maybe use some power fisters to pummel our own tunnel and we might be in business here!
>>
>>1470229
Oh that's not that bad. We can use the tank to drag the rail cars out and I'm sure we can find a way to get the remaining lobotimites to help with tunneling through the rest of the shit.
>>
>>1470230
Dude we are not a city state yet, that's New Vegas, and you also have to recall that both the NCR and the Legion are expanding right now, they will annex us if they can.
I'm not suggesting we fight every Faction we meet, I'm just saying we need the Securitron army if we want a Legitimate chance of surviving and making our dream Nation real.
>>
>>1470182
>Restore a working train locomotive and railroad, and slowly rebuild the rails from BigMT to Mojave
>However, keep working on the portal gun.
>>
>>1470244
Yeah I know we're not at the city state portion yet, I just don't think trying to take over New Vegas is the greatest idea right now.
>>
>>1470249
Why not? The courier can do it all by himself.
>>
Perhaps once we settle the medicine, we should work on the defences of the settlement. The legion is an army after all. The losses from that battle are nothing to them and they'll send another group sooner or later.
>>
>>1470277
That's my plan.
>>
>>1470277
It's kinda why I want Boone ASAP as well as much equipment and medical aid we can muster.
The guy fucking hates the Legion with a passion and he certainly knows what he's doing when he's waging a one-man war on them.
>>
>>1470279
Speaking of which, we should form an adhoc arrangement with the ranger outpost. We can put up some militia of our own to aid in the patrolling of the riverine coast to ease their workload plus a mutual defense pact they'll come to defend our settlement if we do need help and we'll send aid if they require it.
>>
>>1470282
While that would help, I'd like to try and avoid getting in bed with the NCR as much as possible.
Gonna make the ensuing backlash from raiding their bases during the 2nd battle of Hoover Dam a lot less painful for us.
>>
>>1470283
Needs must. At this stage in development we'd be hard pressed to fend off another attack from the legion. And it's not like this is a formal treaty, this is just a settlement agreement with a local NCR outpost, dealing with the boots. And besides theres absolutely no way there will be little badblood come the 2nd battle.
>>
>>1470285
Fine. I guess we should try getting an agreement going with Ranger Station Echo about having our backs when the Legion tries to pull some shit at Cottonwood.
We should also get some friendly supermutants from Jacobstown moved into Camp Searchlight.
That's another squad of badasses we could have roll into Cottonwood at a moments notice.
>>
>>1470287
Friendly supermutants would be rad.

We could cannabalise some legion armour to make armour sized for the super-mutants.
>>
File: 15c024e93af1e3903.jpg (40 KB, 947x241)
40 KB
40 KB JPG
Oh yeah. I forgot to ask, but did we ever find the Survivalist's Rifle? That shit's like a national treasure.
>>
>>1470223
If we are going to do this at least test it first on the single prisoner we have.
>>
Rolled 10 (1d100)

>>1470248
Support
>>
Rolled 90 (1d100)

>>1470248
supporting

>>1470113
support
>>
>>1470297
We could use it as a propaganda piece. How even though an American citizen and soldier saw his country destroyed, he still helped his fellow American and he was generous until the very End. Maybe we could even come onto Black Mountain and tell his story, and then call for any man, woman or child who wants to restore the United States and bring back this kind of generosity and caring for his fellow American.

Of course if it would help exactly what I would like him to say, I have a rough outline of a small script of what the courier would say.

Also, we forgot Ulysses again god damn it.
>>
>>1470414
>we forgot Ulysses again
And Graham.
>>
>>1470285
But remember, if we get too close to the NCR, then some might find it hard to turn their back on some NCR. While we could work our a deal with Echo, I think that should be the extent
>>
Morning fella's, whose up right now?
>>
>>1470423
>implying I ever sleep
By the way, could we get Boone to ever leave the NCR and join us?
>>
>>1470425
Depends.

Do you like mind control?
>>
>>1470428
Not to Boone, he doesn't deserve it. Well Maybe I should have known his extreme patriotism couldn't be overridden
>>
>>1470429
Perhaps there's a thing or two to be learnt from the NCR
>>
>>1470429

I guess what matters is not actively antagonising the NCR. IF we wanna keep boone, we can work with them on issues like fighting the legion but refuse to integrate. If or when the NCR comes knocking to try and forcifully integrate our fledging nation, thats when we can kick boone's loyalty a swift gut kick, that his beloved country would just forcefully break a community that just wants to remain separate.

Still, we should bring him to this settlement so that he builds ties here and becomes even more conflicted when he can put faces and lives to names.
>>
>>1470437
Oh most certainly.


I also think we should try and invite him to help us raid the legion, so he is aware that almost everyone on our side would be a ex-legion slave. Something he has spent so long freeing and saving that I doubt he would willingly march to kill them.


Also, we should really get a basic numeracy / literacy program running assuming there is a need for it.
>>
>>1470113
The farms are expanded again, but will take time to come into effect, as its not spring right now and the medicinal plants need time to grow (previous plants were harvested from the ground and placed in pots,this one is an entirely new batch being germinated).

>Settler
"We've still got more land to farm, but eventually we're going to run out.

Not to mention every new plot of land we farm is one we can't use for other structures, and the houses are still rather shoddy. Some folks are patching up roofs with dried plant leaves."

ED-E is found in Primm, where he goes when you dismiss him. You activate his companion protocol again, helping him to return.

As for Primm itself, unfortunately, it's currenty under NCR rule. That was one of the things you had to do to get in the good graces of the NCR right now. Still, the soldiers nearby greet you as you pass them, the Courier is still reverred among the NCR for now.

In NOVAC, Boone is in his motel room. When he learns that you are part of the New American Radio, he frowns.

"I'm not about to join someone who puts down the NCR and weakens its support. If you're going to fight the legion and protect people that's one thing, but if you plan on fighting the NCR and killing our soldiers or citizens, I will take this gun and hunt you down myself."

>Let him be
>Kill him
>Other? - Boone is highly unlikely to join of his own volition.

>Con't

Had a lot of trouble posting, glad its up now.
>>
>>1470441
>Other? - Boone is highly unlikely to join of his own volition.

"I respect your position but killing me would do nothing but doom those under me to death by the Legion's hands. Whom I managed to save them from and who my group are protecting.

You can hate my group, you can hate our goal but I just wanted to make sure you were aware that if you want to take part in raiding Legion shit we are getting as many guns as we can. We could use your skills if nothing else and I would point out that any sort of conflict against the NCR is a distant possibility in my opinion.

The simple fact is, that if even only a few of my lofty goals work, which they will, they will make my nation better than the NCR. I have access to pre-war tech and other such things that make even the most advanced stuff the NCR has seem trivial but I need to get my nation ready to produce it first.

I see the NCR still is your state of loyalty and would ask if nothing else, you don't mention my relations to the radio station to them. The messages being broadcast from there are the honest opinions of many under them and around them and they should be voiced no matter what you may think. That is the goal of my nation, to be the third choice, between NCR and chaos. Between NCR and death. Between NCR and Legion."
>>
Damn, its not letting pictures be posted right now is it.
>>
>>1470454
4chan is being weird, they must be doing maintenance or something.
>>
>>1470441
>Other? - Boone is highly unlikely to join of his own volition.

"And thats perfectly fine. We can all disagree. It's how we deal with our disagreements that matter.

I have no intention of fighting the NCR. I just don't like the way it does things around. Look around the mojave boone. Has the NCR been the best for this region? I'm not saying the legion scum are better than the NCR, no sir. But what the NCR wants, it will trample anything in its path. 'Don't tread on the bear, it treads on you'.

I want to create a different nation. One separate from the NCR and the Legion. A different path to a goal of what the ideals of this land used to be.

Still, whatever your decision, I will respect it. You've been a great friend and companion Boone. We've had good times and if you ever need help for anything, you know where to find me."
>>
>>1470189
>>1470204
>>1470234
>>1470248
>>1470248
>Brain
"Alright, I'll work with you on the actual logistics of such a rail line. But first, you're going to need to convince the Chinese to your side. Your power armor isn't strong enough to move train cars, and you'll need their engineering expertise."

---
You return into the spaceship and make your way to the Chinese settlement. Immediately you are greeted and then rushed by a cheering crowd. Flower petals fall from rooftops and bouquets are pressed into your hand, as the people lead you toward the main Barracks and DanDan.

The people are also amazed by the return of your right arm, one raises it high for all to see.

As you walk by you see a big painted mural death of the tunneler queen. Chinese soldiers firing bravely at the beast, DanDan beneath slashing its underbelly, and you standing in the center, the stump of your right hand still smoking as you bravely lob a grenade into the open mouth of the beast.

There’s a bit of artistic liberty here. For the one, you weren’t standing tall and brave, you were crouched on the ground barely crawling like a worm and doubled over from pain and blood loss, but it’s a nice homage.

You suddenly realize that, as you are walking toward the barracks, you are part of an impromptu parade of sorts. Red flags flying, posters and banners, trumpets and music. You think you hear their national anthem playing as their Red Flag is raised on a pole.

https://www.youtube.com/watch?v=cnrbIBH4Ruc

Finally you come to the barracks where DanDan is waiting. Its nice and quiet now and so you have a chance to discuss. You are up front with what you want, and DanDan is able to understand clearly.

>DanDan
"My people will not give up Communism, 'the way'. That is the sort of. . .American propaganda we are taught as children to resist.

We like our way of life, it is the way of our ancestors and the way we want to teach our children. We work together, make a greater future for all, share food in hard times reap field together in good times, not work for greed or money."

DanDan tells you if you want to convince her people to join your cause, they'd mostly likely have these terms:
1 - They are free to continue to practice Communism, and any people who wish to join them
2 - Wherever you decide to take them to, they want to be able to find a land to call their own, to farm and build and live in. they are hard workers and soldiers, but they would not live in radiation or where no humans could live
3 - they would be a free people and state, owning their own means of production where they build it, not to be a vassal or a fief

"My people would be an ally to you, I feel that is the most of what you can ask of them. To abandon Communism, the way, is inconceivable to them."
>>
>>1470454
Is there any way we can clear that radiation from Searchlight? Some prewar tech? Also I like the two posts trying to convince Boone>>1470478
>>1470446
>>
Rolled 96 (1d100)

>>1470478
I'll support this. Make it clear we have no intention to fight the NCR, hopefully there can be an understanding there. The legion must go, we think the NCR is better but we think we can do better still.

Live and let live. Besides the NCR might like having the Legion worry about something other than them for a change
>>
>>1470487
Well eventually we have to deal with the NCR but he doesn't need to know that
>>
>>1470489

Eventually. But it won't be us making the the first move, probably. Since militarily it makes no sense.

No it will be the NCR coming after us that we will be forced into a defensive war.
>>
>>1470482
"I am afraid I can't realistically sponsor the creation of an independent state, no matter how closely aligned to my own people's interests.

The simple fact is this, outside of the Alien ship is a land filled with death made by the old world. Beyond that lies a new world nation of american descendants who follow the capitalist ways closely and intensely who might see you as a threat or something to forcibly absorb. Especially for your technology, the tank and so on.

However, my people are few in number and our culture is still forming. If you were to join with us...I suppose we could attempt to incorporate the spirit of communism but I don't think the system itself would survive.

In saying that, I don't think communism would survive outright out there and I feel the future of my nation drifts away from old american capitalism. So perhaps you could be the force that brings us to a new system, eh?"


>>1470484
We can clear the radiation using IRL tech, primarily we just need to find all the irradiated material and either move it or bury it deep under ground. However we can probably throw together something better than that.
>>
>>1470492
Which is the best war to fight against the NCR


>>1470496
We are not adopting any kind of communism. They either become a cultural minority in our empire, or they can sit in their base for eternity
>>
>>1470507
We must make compromises to absorb them and to ensure our survival.

I would point out I am saying the "spirit" of communism. Which essentially comes down to a worker receiving their fair share of the profits and the rich not being in complete control of the government / oppressing the poor / working class.
>>
>>1470496
The Fallout World explicitly operates under a different level of physical constraints more based on 1950's understanding of radiation than we know it today, according to its creators.

Furthermore although the title of the series is 'Fallout' a considerable amount of radiation wasn't just simply from the bombs but also from the nuclear infrastructure of American. In a desperate attempt to try and stave off the total collapse of oil, they tried to integrate nuclear technology into anything they could, cars, home generators, robots. It just wasn't fast enough.

As seen you readily find barrels of radioactive waste throughout the world. This was with less of a stigma than you would have if factories dropped radioactive barrels in the open today, because radiation poisoning could be fixed at the time with a dose of Rad-Away and Rad-X to protect against it.
>>
>>1470511
Our survival isn't dependant on them at all, if anything it is the opposite. We can talk about the spirit of communism all we want but we have a system that we agreed on that meets everything you want and we all agree on that is still capitalistic
>>
>>1470517
That's not to say its impossible to clean up radiation, obviously conventional methods still work (donning suits, and trying to dispose of radioactive items)

There's just a lot more radiation sources to deal with than IRL so the problem is exacerbated.
>>
>>1470517
True but all that you have just stated makes the Sierra Madre machines so much easier to make use of...assuming we get some super mutants or ghouls to process the materials.


>>1470521
True our survival is not dependent on them but at this point in time we can hardly turn down a tank, a town, their troops and the fact they are seemingly skilled with pre-war tech.

As to our system, seemingly the only thing we agreed on was what our priorities in educating our children would be.
>>
>>1470496
"To live in the same place can compromise both our peoples beliefs, would it not? Maybe it work for best and something good come of it, but at worst much conflict and confusion.

Is not coexist but separate the safest? Maybe we not live in Mojave, but somewhere else."

>>1470528
Ha, now you're thinking.
>>
>>1470528
That was what the vending machine debate last thread was for. That basically decided what kind if society we were having. Yes they would be very helpful, and that rank makes me hard, we shouldn't change our culture and government for them
>>
>>1470532
"Still both our old nations no longer exist and that we'll all have to make changes to how to do things eventually. Otherwise all of us might end up fighting each other down the road. Perhaps even though our settlements are separate, we should allow our young ones to mingle and learn? Like some travel to ours, some of ours to yours. Teach them both our ways. Perhaps in time, our children or their children will meld both our ways peacefully.
>>
>>1470441
While at Novac, you see the little shack in front of the settlement. You remember its the home of Rusty, the Pre-war toy turned sentient by some unknown scientist. For his size, he's quite handy with a gun and a knife.

Do you want to invite him to join your cause?

--COTTONWOOD COVE--
>>>>>Food: Below Average (Falling - 8 Turns) [5 Turns till New Farms take effect]
>>>>>Water: Average
>>>>>Morale: High
!WARNING!
>>>>>Medicine: Below Average (Falling - 1 Turns!) [5 Turns till New Farms take effect]
>>>>>Armaments: Plentiful
>>>>>Current Pop: 89
>>>>>Military:
6 Devils Brigade - Power Armor
!NEW!
8 Couriers Companions - Arcade, Doc Delilah, Willow (One Armed), Ares, Cass, Raul, Veronica, ED-E
17 Settlement Militia (Firearms)
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. 2 Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small), *Raul's Workshop*
>>>>>Defenses: Wooden Watchtower. Concrete Structures (Weakened Slightly).
>>>>>Vehicles: 1 Vertibird
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny) Electronics (+Above Moderate)
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Moderate) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems. *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: None
[Research Capability and Assets: None]
!NEW!
>>>>>>Other:
+3 Allied Followers
+2 Herd Animals (Brahmin/Bighorn)
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

>ALERT
Medicine stores are about to be critically depleted very soon!

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 21
>>
>>1470532
Have them go towards the east coast. They could be the Institutea problem. Tell them that we will eventually spread across this great continent, but we will not forget your friendship. Then ask them if they cam give us any schematics or tricks for their vehicles. A parting gift
>>
>>1470551
What can we trade with the caravans to get a short term steady supply of meds?
>>
>>1470532
"We have a fair bit of time before we will have access to the wider world, so we can discuss this more in future. However I would point out, that in the wider world there are very few places your people could go without having to displace others or facing great hardships.

Everything east, south and for a fair distance, west is completely colonised and lived on by two mighty nations and many separate townships. One of whom are a mighty empire that enslave all who won't serve them and commit hideous crimes like leaving their enemies to die on wooden crosses for days at a time.

The other is a nation like the old world America. A nation ruled by the rich, abusing the majority of it's citizens depending on who you believe and forcing others to join their nation. Yet others say that compared to the alternative, that even if these rumours were true, it is better than struggling as townships against bandits and raiders and the radiation-beasts.

The north is a largely unknown region but I can say with good certainty it is filled with horrors like the tunnellers you faced here and the usual assortment of the wastes: bandits, tribal groups and tiny fragments of civilisation. Assuming it hasn't been nuked to hell or something."


>>1470542
I am well aware of that debate. I am well aware of how that debate went and I disagree with the conclusion drawn that we shouldn't rely on these wonderful devices and that many of the reasons for not relying on them were strange.

As to changing our culture and government, that is unlikely. However it wouldn't hurt to have them influence our development seeing as they've maintained a successful and stable society in isolation for 200 years at least under incredible conditions.
>>
Why are we so afraid of letting the Chinese start a settlement.

Only a man who isn't convicted in his beliefs being the best would silence those of others. Let em have their base, well make use of their services, and whether or not we do convince them to adopt capitalism well always have an ally in them. Like anon said they can be a minority in our Empire.
>>
>>1470556
God knows a capitalistic society could do with a healthy dose of civic-mindedness.
>>
>>1470555
Weapons, ammunition, food, armor, just about anything you currently have. Could even slaughter some Brahmin or sell them.
>>
>>1470566
How much brahmin would we need to trade to get us through the 5 turns? Is the +2 the natural growth of the herd?

I'm assuming this wont cost the civ action?
>>
>>1470566
Question, would the Sierra Madre machine be capable of producing the needed medicine?
>>
>>1470561
God yeah, not to mention that famous Chinese stability and productivity.
>>
I vote we let the Chinese have a settlement in Vault 3 where the fiends used to live. I presume we've already killed them. Its right next to the NV Steel and we could employ them to help work the factory, maybe even build things out of steel using their knowledge.

Maybe we could even introduce capitalism to them that way. Pay them for their work, even if it's as a state instead of individual.
>>
>>1470573
We haven't killed them. As we haven't launched the operations relating to eliminating the NCR's control of the wastes.
>>
>>1470568
Trade does not cost an action unless you want to spend a hero action to have their CHA or Barter skills give a boost.

>>1470570
If you scavenge enough metal and fissile material, you can indeed produce turns worth of medicine pending on how much your civ finds.
>>
>>1470573
Sorta hesitant to just hand over that strategic piece of equipment to them. Remember they have no intention of being vassals after all and what would we pay them in? They'd probably grow their own food and medicines so we'd need something else.

We should just find some other settlement plot they can plant roots in.
>>
>>1470575
>>1470573
The Courier has indeed passed by Vault 3 in his walk through the Mojave, however he:
>Decided to open up trade with them, for drugs
>Killed them
>Decided to pass on and let em be
>>
>>1470561
But we do have a healthy dose? We talked end on end about community and influencing the nation to have a close knit relationship with each other. We don't need communism
>>
>>1470579
>>Killed them
>>
>>1470578
We wouldn't give them the NV Steel mill, just let them work in it. Most likely wle'll be the ones bringing in scrap to recycle.

We would trade them with Steel from mill itself, a cut of what is produced, so they can manufacture their own goods. Even gives them something to trade with us or other settlements.

It treats them as independent but an ally.

>>1470580
Have faith in our system. Our people are more used to Capitalism, I see no reason they'd want to switch to communism.
>>
>>1470580
I dont? But there have to be some good lessons from how this community is doing things to incorporate. I mean to cherry-pick the best practices to help create a stable society.
>>
>>1470579
>Decided to open up trade with them, for drugs


We need them alive for Operation Trojan.
>>
>>1470579
We let them be. We need th3 fiends for their assault on Mccarran
>>
>>1470579
QM, how would the Chinese feel about living in a Vault we could give to them? Let them be independent but our ally and share our steel mill together. We would give them a cut of steel to work the mill.
>>
>>1470591
What are we getting from ththough?
>>
>>1470595
Vault 3. Currently held by a group of Raiders. Plans are in place to secure it during the battle of the dam, Operation Trojan.
>>
>>1470595
Workers for the factory, plus engineering and a military ally. I think they have old world blueprints for a War Factory don't they?

When the time to attack comes they'd probably attack camp mcarran much better than raider junkies.
>>
>>1470597
Oh wait you said what not where!

We get a free work force and an ally in a useful position.
>>
>>1470550
"Our people will not forget what you have done for us. You survive the nightmare where no one else has, and now even the aliens no longer control us. You are a hero to them, even if you are a capitalist American. Even if a hundred years past, we will tell our children what you did, and we would honor your people.

I think we can agree to share students. History says before the war, Chinese and American students used to 'exchange program', in name of peace."
>>
Let's talk Federalism then.
Since we are the new (and better) United States it's a policy we ought to adopt anyway. The Chinese can be the First (or Second State) in the new Union we (the Courier) are head of the Nation (at least until elections and a three branched government become feasible) and we use this opportunity to lay down a basic constitution (Liberty is a really sexy Right when you are a slave) and make (production-) Property a State Right. Not only can the Chinese keep their Communism we get a way to (eventually) absorb the NCR without bloodshed -until now it was either us or NCR now our offer can be us and NCR. Plus we can mine this for delicious propaganda opportunities: treaty signing celebrations, a holiday, et cetera.
>>
>>1470600
>>1470601
We don't really need workforce. We have enough people for our factories all around the wasteland
>>
>>1470608
Doesn't mean we should reject an opportunity for allies and more workers.

How many of them are educated in schools and know how to work a tank like the Chinese do.
>>
>>1470607
I hate federal governments but I can see the benefits. So long as we include clauses to allow us to absorb the states in the long term. As I find that states often don't maintain a real usefulness for management after a few decades at least, thanks to economic centres moving and needs changing.


>>1470608
We really don't. Seeing as we currently have about 100 people.
>>
>>1470579
Killed them.


>anons think communism work somehow
>>
>>1470617
We have a 100 people but the NCR has tens of thousands in their capital alone.
>>
>>1470620
Exactly. So why are we arguing. I am saying we need more people?
>>
Hey guys. Let the Chinese stay here and help clear out MT and work on this side of the train tracks.
>>
>>1470556
"In much older history, before even Great War, our books talk about an ancient empire we once fought. They came from the east of China too, to enslave us all. Cut the heads of men and women with swords. Put babies on bayonets. Rape and burn entire cities. We call it "Great War before Great War". Legends say empire was so evil, even Americans became ally of China. The "Rìběn" Empire, our books call it.

I think, to fight an enemy like that again would inspire my people.

They also not want to bow to the other nation, where the Rich rule and abuse. It is asked "is this not also slavery?" when the poor must bow to the rich. This is against our way.

It saddens us that there are few safe places for our people, but this is the world after the Great War. We are still brave and if you were to lead us to find a safe place we would be even more brave."

>>1470591
"hmm, I think . .yes, I think that work well. My people would agree to that. We hear of ancient Vaults where American's would make safe place for themselves in the War.

My people would agree to live in Vault if belong to our own, and work alongside yours, work as allies yes? Fight two evil empires together."
>>
>>1470630
Ask'em how they'd fair or fell controlling this side of the railway line?
>>
>>1470634
Your pip boy pipes up.

>Brain
"I wouldn't recommend keeping the Chinese inside BigMT and outside the vessel any longer than needed. I think that might trigger some old world anti-communist defenses and that would be very very bad for you and I. If you move them, you'll need to get them out of BigMT as soon as possible."
>>
>>1470644
What type of communism we talking about here anyway?
>>
>>1470625
That is the assumption we are making, the problem is that the old world researchers will essentially use them as test subjects.


>>1470630
"We can set you up in that vault and help you survive and adapt to the new world outside but for now we need to clear a path. Might I suggest fixing one of the trains and clearing the line out of this cursed crater before the pre-war automated defences find and try to...eliminate you.

Also, that second empire is not evil. It's just they lack a competitor and thus are falling to corruption far quicker than they might otherwise do. Given a proper opponent, say both of our groups and a few others I know, we could present a serious competitor in the market of being the major power and the nation people want to join."
>>
>>1470648
>Brain
"There's very little records about what communism actually means here that isn't just propaganda. The system is simply attuned to any sort of Red stars, Chinese voices, and obvious insignia. Whatever the American's have on communism seems to be based on how to find, detect, and kill communists."

---
>DanDan
"I'm not sure how else to explain. We work together for all yes? Farmers till the soil, then gather it in storage. Then we hand out food to each of us. Bullet makers make bullets, put it in armory, then hand out to soldiers. That really most of what I know."
>>
>>1470648
Based off of the game, Maoist theory possibly. Which is focused heavily on the agrarian section of society.


>>1470653
...However...based off of her description it seems they've reverted to true communal theory: no private property purely because to have such a thing would greatly weaken their ability to survive, thanks to ineffective management and division of resources on their scale. Plus a lack of things to really trade.
>>
>>1470653
Point out we are worried that if transplanted into the 'land's' we dwell in. It'll be like a virus entering the human body. They may fall under attack from the various groups and even not be able to make friends. As there are currently 2 super powers competition and various minors

>>1470657
I'm worried how House and everybody will react to this sudden..showing
>>
>>1470661
House wouldn't care, they are too small and weak (assuming he doesn't hear about the tank or at least doesn't believe) to effect his plans significantly.
>>
Don't forget to vote on a Civ/Hero action, plus you have a free Repair action
>>
>>1470666
Actions:

Civ - Hunt Mire-lurks / Geckos in the area
Hero - Assist with the above
Repair - Attempt to improve the condition of our weapons

This will solve our food problems entirely while making things safer in the region.


ALSO send someone to go and update the radio station's message, set up a general call for any medical resources people can spare to be sent to Cottonwood cove.
>>
>>1470661
"Your people seem brave to face 2 super powers, my people would not like to be cowards and bow where you stand against them. I think, we find strength together instead of alone. That is a tenant of our 'way'. 'Cooperation'"

>>1470650
Dandan nods.
"If we can live there and rule ourselves, then we help you clear railroad and even help work steel mill."

You are able to offer the Chinese the terms:
>They will help clear the railway and build a railroad to the Mojave
>Vault 3 will be offered for them to live in, in relative autonomy as allies
>They will also help work the steel mill for a portion of steel given to their state
CHOOSE:
>Confirm/Deny

If you want to suggest they live somewhere else or modify the terms, say so
>>
Rolled 56 (1d100)

>>1470551

>>1470666
>Improve cottonwood, Defenses and a place to put our veritbird so its NOT trashed again.
>Hero will help the chinese clear the way and get Vault 3 actually working for them
>Repair the higher-tech weapons like lasers and power armor.


>>1470676
>Agree
>>
>>1470676
>Confirm/Deny


Assuming they accept the condition that we control the surrounding lands beyond what they need for farming and such. So they'll need to ask before sending out people to found new towns, assuming they are ever going to be doing so.
>>
>>1470680
Shit, forgot to actually say if I approved or not. I agree under my expressed conditions.
>>
Rolled 89 (1d100)

Guys it's not the food but the medicine that's about to run out.

I vote our civ action to be scavenging for metal and radioactive material and then use repair action to make chips to spend on medicine from the machine.

We're going to use them for emergencies right? This is an emergency.
>>
>>1470676
Deny what about the plan for camp McCarran?
>>
>>1470705
I mean, Deny letting the Chinese out in general. Thus far one of the propoposed plans was to let them in Vault 3, you can suggest other places or you can also vote not to let them out at all.

Alternatively, you can always vote to kill them all.
>>
>>1470708
>>1470705
Ah, wait I see you missed a comma.

>Deny, "(don't forget) about the plan for McCaran"
>>
>>1470713
2 for accept and 1 deny?
>>
>>1470691
I agree with this guy.
>>1470676
I still advocate unification under a Federalist system but we can do this later
>confirm.
>>
>>1470705
It'll be fine, by the time they can clear the tracks and get a train running all the way to Vegas we can be fairly certain the battle of the Dam will have occurred.
>>
>>1470715
Seems so, this is another big decision so I won't lock it quickly and give all anons a voice.

The Civ Action is a bit divided though.

--

Remember, at any time you can talk to your civ heroes/companions. They sometimes have ideas about what should be done immediately.
>>
>>1470715
I'm still at work, but in like two hours I would like to have a conversation about it.
>>
File: 1289701570542.jpg (162 KB, 600x450)
162 KB
162 KB JPG
>>1470729

The Courier needs consul so he seeks it in his allies back at the Cove. Making sure to advise the Chinese Remnants that they must be careful or else the weapons of the Old World at BigMT still sleeping here will awaken with their scent.

Looking to get the inhuman opinion first with the Gynoid ARES the Courier brushes off the shreds of the BigMT bluegrass from his boots and presents some questions.

"How have things been going with the Vertibird rebuild? More importantly and for less small talk how likely do you think it is that we could get some sort of high altitude air balloon early warning system going?"

Looking for a place to meet his technologically mummified ally Mary-Jo Casey where her presence wouldn't cause a shooting match the Courier stifles a reflexive shiver and turns on the charm.

"Mary-Jo, you were a Scribe with the Brotherhood of Steel before coming to BigMt. Was this in the Elijah days? How dangerous would you imagine the Sierra Madre Cloud would be to you and your essential systems? I know someone who also was in the Brotherhood and who also had a brush with BigMT that might need your help."

https://youtu.be/eq0D8U5fHbk
>>
>>1470676
>>Agree
>>
testing, 4chan isn't letting me post
>>
File: 1413337803234.png (306 KB, 693x1107)
306 KB
306 KB PNG
>>1470729

Since we can talk to companions at any time would it cost an action to look up the rumored wasteland tall tale of a pair of bipedal radroaches peddling Roachington Family Life Insurance by the nametags of Milton and Hans?

Maybe we could get one of the Goodsprings residents to forward us their contact info over shortwave radio? Though this may be going full Wild Wasteland a pair of rad shrugging bugmen who have adopted the trappings of civilization might lead to discovering an entire culture of these things.

Mad Mimic Men could have some use as garbage consuming bean counters if they're more intelligent than atavistic. Also trading opportunities for areas that neither any American-aligned supermutants or Ghouls are interested in exploring.

This may seem a whimsical distraction but I'm trying my best to go off any resources we can pool in getting this grand and enduring experiment started. Fallout QM mentioned them offhandedly so they might exist in this Courier's playthrough.

https://youtu.be/GqwY-ejYiCg

https://youtu.be/qYf0xkkPyqg
>>
>>1470768
>ARES
"Enclave Vertibird #0XE3 repairs are complete, we have managed to restore it back to 95% functional capacity.

Observation balloon feasible, either manned or video surveilance. Current options include hot air balloon or helium, each would require either an electric flame generator or a source of helium or hydrogen. I can create a design for the first."

>Mary-Jo
"Never met Elijah. Well, not really, after you told me about him I saw him tinkering around with those explosive collars with the ghouls. Glad I didn't end up as one of them. Then he had that fight with another Brotherhood sniper, a girl I think. Didn't try to approach either of them, they had a habit of shooting harness skeletons on site.

I was from a Brotherhood group back in the east, under general Barnaky. I left them after the conquest of Vault 0, I guess the constant patrols over so much land and raider battles didn't just sit right with me.

That was 83 years ago.

I'm not sure about this Sierra Madre place but from the sound of it if it only damages organics but keeps technology and inorganics preserved, I think I could handle it. Why do you ask?"
>>
>>1470804
Those particular pair are probably still at Goodsprings right now, somewhere. Could always go back there to check as part of a wider Companion collection action
>>
>>1470825
From what I was able to read on the Chinese situation, I think it would be fine to have them out of Big MT as well as letting them practice their own society and their own little city state. After all the more people we have to try civilizing the wastelands the better imo. That being said aren't we reaching for acombination of societal goals anyway?
>>
>>1470853
Essentially.


The prime problem leaving people in Big MT is they may activate some automated defences, experiments or make the thinktank aware of them, resulting in them being used for experiments.
>>
>>1470676
I can agree if we keep a VERY close eye on the people there. How much land would we give them? Just vault 3, or the area around it? How much steel are we giving them? Why do we exactly need the population in the factories anyway? We do have an entire wasteland of people after all
>>
>>1470915
Also, why are we letting them leave? Isn't the idea to own all of the US? That is just another faction we will have to deal with, and they don't want to be ruled by us. We should stop thinking emotionally and start logically.
>>
>>1470936
If they are going to be our allies forever, does it matter?

What are we going to do about other factions who are willing to work with us but staunchly demand their autonomy. Like the Kings. Do we forcibly annex them?

I mean, if that's the kind of America we want. But I thought we were moving away from NCR and old enclave.
>>
>>1470945
>forever
Even though DanDan said that, we can't be 100% sure, so there is uncertainty.

Yeah, we do. If we don't, we risk having hundreds of little holes in our backs. We should offer the King to be the mayor of Freeside. He still gets command of his city, but he then reports to us, all the while getting taxes to rebuild his city.

If we want to be an actual nation, we have to integrate these factions, peacefully would be the goal.
>>
>>1470945
Think of the propaganda and ideological value. China and America, the great enemies of the Great war, two radically different ideologies.

Now working together for the future of humanity, abandoning ancient grudges and working hand in hand for a better tomorrow. Out of their own free will.

Not isolation like the BoS. Not annexation like the NCR. Not assimilation like the Legion. Not extermination like the enclave. But a union of freedom and choice.
>>
>>1470950
I don't think the King will accept taxes unless we prove to him they are worthwhile probably through promises and actuall displays of what we can offer.

And if we're willing to let factions have essential autonomy such as being a mayor of all of freeside, then what's the problem with doing the same for the chinese?

The Kings chose to die rather than be taxed or enslaved. Wasn't America also founded on the principle of having representation and a vote to be taxed, rather than taxation without representation or a voice?
>>
>>1470954
Are you forgetting the "American" part of our goal? Our goal was to found a new America, correct? We aren't building a better future for humanity, we are building one for Americans.

If you don't annex, how can you possibly expect to have a strong rule? I want to dance all around a campfire and sing Kumbaya, but we really have to decide WHAT kind of nation we really want. We can't be nice and successful in this situation.
>>
>>1470954
For how long though...

Essentially, we are giving up a strategic location and asset on their promise that we will be allies.

I'm not really sure what we're gaining out if this, some steel? It doesn't seem worth it to be, especially when they are going to have great difficulty intergrating.

I bet if we stealth killed DanDan and their leadership, we could convince the rest of the less dedicated Chinese to try living the 'American' way.
>>
>>1470954
Kinda. More so putting aside our differences to form a better whole united by our old world tech, new world experiences and a common sense of good.

Don't make the bit about annexation public, we may need to and want to do that and it would be nice to not have a ideological split over it.

Again, we just want to be the NCR meets the institute but less corrupt and evil.
>>
Dammit i was asleep.
>>
I feel we shouldn't annex others who refuse to join like the NCR, we should try to win them over in ways the NCR can't try like actually offering food and medicine to everyone.
>>
>>1470962
Don't piss off the commies, please.

However I would point out our plan is essentially to slowly weaken their resolve and make them want to at least try the capitalism thing and then absorb them entirely.
>>
>>1470962
Steel, educated engineers, allied soldiers, and immediate and additional presence that can be relied on. Also a railway to BigMT.
>>
>>1470959
Because the King answers directly to us, as governments do. The Chinese said that they will not accept our leadership over them.

We are giving the King representation. If he wants a new road built, we will listen to him if he needs support. If he wants lower taxes, we will listen.

>>1470967
We have already done so much for Freeside, that we have shown we can get things done. If we roll in with food and water, we can show that we do action, not talking.

>>1470970
>Don't piss off the commies, please.
Why?
>>
>>1470967
Oh certainly, but I want to not have tiny Enclave nations inside us no matter how closely allied to us they are. Our end goal is to annex them so we can put all of humanities resources into our projects and avoid unneeded bureaucratic nonsense.

>Capatcha had a EU flag, clearly agrees with me.
>>
>>1470964
I think we can be better than that.

We should strive to be a community so ideal and so appealing, we don't have to ask people to annex, our mere presence and open hands will have nearby settlements asking to join us.
>>
>>1470971
If we want that railway, which we do, we can just kill them after they build it.

Fucked, but it would benefit us.
>>
>>1470972
Because they have a tank? Because they have a bunch of troops? Because they are a potential ally? I mean, I don't even really need a reason. Just don't randomly murder kill the leaders of the nice people with the strange political ideas.
>>
>>1470972
The chinese simply asked for Autonomy, like the King would.

At the same time were viewed as a hero to them, and they would follow us, just as the King would.
>>
What agreement did we make with the Chinese?
>>
>>1470976
Yes but no matter how lovely your carrot, a nice big stick solves just as many if not more problems.


>>1470977
I get the feeling you were one of the anons who wanted to kill all commies on sight.
>>
>>1470976
And then what happens when they are so stubborn and blind that they don't?

>>1470978
We could easily sabotage the tank, as they trust us enough. As for the troops, we could probably wipe them out if we loaded up with ammo and nukes.

>>1470979
No, they asked to be independent and be an ally. The king will be under our control, but he will have autonomy, but if we want something done, we will tell him to do it.
>>
File: Edgecomb Repair.jpg (339 KB, 1920x1200)
339 KB
339 KB JPG
What do you folks think of consulting with the Rad Roach Life insurance salesmen? Where there's one there might be more but when there's two I'd imagine these guys have inadvertently kept the Tunnelers out of Nevada.

Unless they're from the "Blattodea Apple" where the shattered Art Deco ruins of Manhattan house their own twisted echo of the world that came before.

FO QM mentioned that there was a good chance they might still be around Goodsprings here >>1470825

To sweeten the deal if the Courier's playthrough had him fix the schoolhouse into a decent home then he likely ran into the (optional via Nexus Afterschool Special) Junkman operation Edgecomb Repair.

The propieter Paul Edgecomb and the Ghoul former-RobCo employee/golf groundskeeper Dean Stanton. A skilled set of hands while not companions themselves did show fine neighborly tendencies and a good set of connections to local traders worth a visit.

Again trying my best not to get too meta but this Courier's timeline might have conceivably crossed their path.
>>
>>1470974
If we can get their cooperation and resources by simply asking, you can achieve that without annexation.
>>
>>1470981
Wrong, I wanted to help them, but now we are at a dangerous crossroads
>>
>>1470980
The current deal is thus: >>1470676


>>1470985
You seem irrationally set on killing the lovely commies. As to how easily they could be eliminated, OP stated we can't kill an army. They have Dan Dan or whatever who is seemingly a companion grade character plus their actual army.
>>
>>1470985
The king would never submit to be under control.
>>
>>1470989
Well, actually, if you plan it right you could kill them all. They have a lot of troops but they aren't an army per say, that last time they just had the drop on you.

There's always a "kill them all" option somewhere with enough planning.

Plus they trust you tremendously, lowering their guard.
>>
>>1470989
But OP hasn't directly described HOW big they are. Yes I know we can't kill an army, but if we were to set off an explosion, or sabotage them from the inside, then we could...

>>1470990
If we promised him what i said earlier? Then we find someone who will. Whether that be Pacer or anyone else
>>
>>1470989
That sounds good, i also like the idea of exchanging students.
We could effectively turn those communist ideals into an extremely robust version of Communalism.
>>
>>1470960
That sort of thinking is exactly the kind of faults we are blaming the NCR for.

I believe we can be better than that. We can be nice and strong. We can be the third option that doesn't compromise our morals for the sake of power.

If we just become another NCR but with better guns and technology, we might as well drop the pretense of being a third option.
>>
>>1471001
The problems I have with the NCR is that it overextends too much, is corrupt, and an almost useless bureaucracy. I fail to see how we will have any of this
>>
>>1470987
True but they still have unneeded freedoms in such a system and experience privileges not given to our own settlements by effectively being self determining city states.

Annexation results in a reduction in the number of democratic, meritocratic and other such layers between us and the resources. This makes them easier to direct and lowers running expenses by reducing the number of bureaucrats and other such government figures. It also results in a far nicer map whenever we get round to that, I am a EU4 player and thus suffer from every act of border gore I see.


>>1470988
Only to you, when the rest of us see it as a way to gain a valuable ally which will be somewhat harder to absorb in future but entirely possible.


>>1470991
True but I have shit luck and doubt that we would get a good enough roll.


>>1470992
True but that requires us setting up such things without them noticing.


>>1471001
Actually I would argue our complaint is that the NCR acts as if they aren't trying to force others to join and that they are controlled by a oligarchic group (the caravans and such) at the top. Not to mention that they seemingly don't eliminate any of the bandits from the wastes they supposedly are defending and so on.

>>1471006
Also this, the NCR is overly bureaucratic and extends beyond what it can actually defend. Meaning it's promises of safety and prosperity ring hollow to most it covers.
>>
>>1471006
The corruption bit. Using force to get people under us, rather than choice and trust.
>>
>>1471015
But the Chinese said that they DO NOT want to join us. Are we supposed to "hope" they change their tune?

>>1471014

It'a an ally now that could turn into an enemy in the future when we start expanding. What happens when they have a fairly large landmass that we need to get? Ask nicely?

They trust us completely. As QM said, their guard is very low. It probably wouldn't be too hard.

I don't want to ring hollow, I want to deliver on our promises, but that doesn't mean everyone will join us just because of that. What if someone doesn't want to join? What happens then?
>>
>>1470971
Is that railway really something we want?

Given that BigNT is in the middle of NCR territory, won't that just increase their scrutiny of it?

They might even try and reclaim in militarily
>>
>>1471014
Well if the goal is total annexation and control, is that what we want our nation to be?

I was hoping we'd be liberators rather than conquerors, but if we're planning on dominating the wasteland with no regards to democracy or ideals, we might as well start working on amassing a robot army or something, in addition to the securitrons.

I don't think Ulysses would approve, but eh if that's what we want.
>>
>>1471018
Yes, I believe we can hope to change them. I believe we can use and give hope to a wasteland that only has the options of Greed or Tyranny.
>>
>>1471020
>total annexation
Yes!
>total control
Total security and centralization. We still give rights and freedoms to our citizens.
>>
>>1471025
And if they don't? You have no reason to believe 100% that they will join us. They still have strong traditions/
>>
>>1471030
If those traditions result in someone we can call ally, friend, and even family forever then I see no problem.

And if we don't believe that the American way is so superior that when communists are exposed to it they will come to understand and adopt it, then we may as well not belive in the American dream at all.
>>
>>1471020
Ulysses still respects Caesar, a enslaving dictator, don't talk like you know him.
>>
>>1471032
An ally isn't totally under our control Times can change. What happens when the Chinese control an old military base that WE could use for our people? What happens when they carve out their own nation? That impedes our nation! It takes resources and land away from us!

These communists have been living in a bubble for 200 years, as well as being fed propaganda pre-war. These people see us as another culture they don't want.
>>
>>1471033
Ulysses has said the Bear and the Bull hold no future for humanity, anymore than the BoS does.
>>
>>1471035
The purpose of allies is not to divide and withhold resources but to cooperate and share them. Not to impede but to promote.
>>
We can still annex them guys, no need to kill them.
Just change >>1470676
>Vault 3 will be offered for them to live in, in relative autonomy as allies
to
>Vault 3 will be offered for them to live in, Cottonwood will aid them in settling in exchange for joining the government.
I think they care more about their Traditions than their freedom so this will work.
>>
>>1471032

If anything I can see the Chinese Remnant's system being more family/clan based like a sect of tribal communists more than a politburo.

Also they're a freaking time capsule of unaffected genetics from before the Great War.

Despite the occasional Zetan cruelty with monsters dropped onto their little alien collective ant farm the Chinese Remnants likely didn't get the genrations of rad and FEV infused environmental mutagens.

This might be important if the Chinese start getting sick from being exposed to the Wasteland in general though the Vault Dweller never had that issue he was in an environment still embedded on Earth not isolated on an orbital Zetan pie tin of the damned without a string.

https://youtu.be/zYfm9bh4brY
>>
>>1471020
Of course total annexation is our goal. It is the most efficient means of controlling a population and aiming their productivity towards a goal.

However total control is a interesting concept and would be something we need to discuss.


>>1471043
They are seemingly unwilling to be annexed outright but I suppose we could have them be a part of our government as a autonomous collective for now, with them sending a councilman to represent themselves in some sort of national parliament elected by each town.

>>1471045
You raise an interesting problem and something we will need to investigate.
>>
>>1471036
http://fallout.wikia.com/wiki/Ulysses
>Even though Ulysses is no longer a member of Caesar's Legion, and thinks the Legion has taken the wrong path, he still considers Legion members to be "brothers," and says "Caesar" in the classical Latin pronunciation favored by the Legion, unlike Joshua Graham, who uses the general English pronunciation
Ulysses still respects Caesar, he just thinks they aren't the future of humanity.
>>
>>1471038
But that can change. If they were under our control we can DIRECTLY decide where the resources go. Alliances cannot do that.

>>1471036
But Ulysses was about to nuke two different nations, to build his own (I think). He absolutely would agree with us if we are rebuilding the US.

>>1471043
Well I would be in agreement only if they joined us. They would become their own
city" and they can elect a senator and such, but they would be under the control of us. They can keep their culture and everything
>>
>>1471051
Yeah, in the same way as one might think that fossil fuels are good but that they aren't a permanent solution to a problem.
>>
>>1471058
Exactly.
>>
>>1471020
So your view of our new America is a patchwork of smaller nation-states which will inevitably come into conflict with each other? Poor vision in my opinion.

Also, what gives the communists the right to retain their sovereignty when are aiming to take that same sovereignty away from: the NCR, Vegas under House, the Legion and the Boomers?

It is all or nothing. Either they become citizens of the new America willingly or through force.

A strong moral standard should be a guiding light for us, not a chain around our legs. It's something we should always aspire to - not be locked into.
>>
>>1471050
>>1471056
Alright then, we will give them Vault 3 and help them survive the Mojave in exchange for them joining our faction.
>>
>>1471051
Thats the problem. They are a dead end to humanity.

The Divide might have been the future for humanity Ulysses was going y obe a part of, even after their destruction he wears their flag on his back.

We shouldn't be respected only, if all it takes to do that is to amount to the legion, we should be that future for humanity.
>>
>>1471066
But the legion doesn't adopt tech, and they don't build anything, that's why they are not the future. They also don't have a sustainable government. We do the opposite of everything we listed. That's why we are the future.

>>1471065
Agreed
>>
>>1471050
>However total control is a interesting concept and would be something we need to discuss.


>Brain
"Actually, I find the 'Total Control' option to be the most straighforward. I imagine your current plans involve a lot of recruitments, annexations or whatever it is you plan to do to bring villages and people under your fold.

Could I interest you in a thought experiment of a truly 'Empire of One' so to speak? I am basing it off of House's model although, far less limited to control of one city than he ever was.

I believe I could conceive of a way to conquer America through the use of superior application of technology for absolute control, far better than even House's securitrons could accomplish. We have the capability here in BigMT to make it happen."
>>
>>1471065
Yep and then we slowly through sheer numbers of wastelanders to them slowly marry their culture out of existence and absorb it into our own taking only what we want...If there is a /pol/ in the wastes I feel they'll get a few conspiracies out of this...


>>1471066
The point of what the other anons and I have been saying it that Ulysses doesn't really argue in your favour, even though you tried to use it in a argumentative appeal here: >>1471020.
>>
>>1471069
tell me more
>>
>>1471069
"Would you like to know more"

>Tell me more
>>
>>1471069
i would like to know more.

Also we really need a discord at some point.
>>
>>1471068
The NCR adopts technology, builds infrastructure, and have a sustainable government. But they aren't the future of humanity either.

The future of humanity lies in the ones who actually put humanity at its forefront, and not in the genocidal enclave type of way. The NCR puts politics and greed and ideology above humanity.
>>
>>1471070
Don't forget the exchange student program, with that we can slowly turn those communist tradition into Communalism, the 2 aren't even that different.
>>
>>1471076
Because they are corrupt, too bureaucratic, overextends, and doesn't have an effecient government.

We take the pros of both nations, and we leave out the cons. That's why we are the good guys and will win.

Also, you seem to forget we are doing things for the US citizens, not "humanity"
>>
File: DFBTj0a.gif (940 KB, 627x502)
940 KB
940 KB GIF
>>1471069
>>
>>1471082
That's all well and good. We shouldn't really follow either model our neighbors have set up, but we still need to think about the potential cons of our government.
>>
>>1471087
It's not an exact copy of the "Old World" US government. Other than that, other problems will come in time and we will deal with them
>>
File: My-Robot-Army.png (5.01 MB, 1920x1080)
5.01 MB
5.01 MB PNG
>>1471072
>>1471073
>>1471075
>Brain
"I'm excited I piqued your interest, I imagined you would have turned me down. Actually oh I I'm quite giddy.

Ahem.

I believe if you devoted your efforts here entirely to BigMT we could develop a superior mechanical force as a basis for your nationalistic goals. Using the technology of both the Zetan's, BigMT, and a few errands I may need you to run into the wasteland for we can proceed to create a specialized robotic force entirely under my control in the very same manner as House is.

Fully automated armies, and not just soldiers or war machines. Mining and scavenging bots for resources, repair and construction drones to build infrastructure, even civil planning and human resource bots to organize cities and food distribution.

Robots to build other robots, but with ample saftey measures to ensure everything comes back to you and me. In fact, at your current rate, you're going to live for at least another 200-500 years before you even have to decide whether or not you want to go cybernetic and by that time its likely I can even come up with artificial synthetic biotechnology. Many records indicate the MIT of the Old World was working on that, but there's no contact to the east currently."
>>
>>1471092
>WHAT MUST I DO TO GET THIS STARTER?

Oh god my dicks so hard right now.
>>
>>1471092
Well then we have to decide where "humanity" plays a role in this. We can easily have robot armies, and have large robots help move supplies and everything a human can't, but what about the large human population?
>>
>>1471092
I was thinking of using a robotic army as grunts to support our rangers and Power armor soldiers.
Don't like the idea of work bots, those jobs should be taken primarily by humans so we have an economy, other than that i approve.
>>
>>1471099
This, we need some humans. We can have robot "shock troopers" for warfare, as well as scouting, but the main fighting will be left to humans. We can use the construction in the way I said >>1471092
and we could even use drones like the US military
>>
>>1471097
I like the idea of civil planning and recourse bots but only sparingly, if we want strong Communities human cooperation and socialization is necessary.
>>
>>1471102
That's not what i had in mind, the robots would be the superior numbers while the Rangers and other human military groups will be the superior firepower/mobility.
>>
>>1471092
Muh tech.

>>1471097
They will be researchers, diplomats, entertainers, artists, engineers, actors, control-brains for our armies and so on. I guess.

>>1471099
Who needs an economy when you can automate everything? Kidding but yeah you have a point.
>>
>>1471099
"That would be several magnitudes inefficient and result in a lower overall standard of living. I'd honestly hope if you entertain my ideas you'll agree to do things my way."
>>1471102
"Not to mention a reliance on human troops would result in greater loss of life"
>>1471097
"Well, as a Brain, I seem to know at least a little bit about human physiology and psychology. Humans are at comfort so long as their bodily needs are met and they have mental and physical stimulus.

I believe in such a society as planned we would have very peaceful and rather labor non-intensive cities, jobs would most likely be relegated to those which humans are necessary such as caring, teaching, and intellectual jobs."
>>
>>1471099
Dangerous or risky manual labour can be conducted by robtote at first then.

Knowing humans though, our citizens will eventually clamour for the robots to take more and more jobs to make their lives easier - then we need to decide on how we support our non-working population.

Also, if America isn't reclaimed with real human sweat and blood, is there really investment in our new nation? Sacrifice breeds individual and community investment.
>>
>>1471104
Alright, so the opposite of what I said. We would have a small human force, but a large robotic one? I could swing that.

>>1471106
Those are specialty jobs, not the job for the everyday man like a factory job or a construction job. There can't be 50000 diplomats, and there can't be millions of researchers,

>>1471110
Well then we have a society of lazy and complacent citizens? Totally disconnected from the outside world?
>>
>>1471109
Guys this is literally the institute path but better and without the ethical problems of using artificial humans!
>>
>>1471115
>millions of researchers

Actually that is how we do a large portion of modern science. The geniuses come up with a theory or experiment and the smart guys figure out how to test it. Then the kinda average people do it over and over again checking the theory holds.

Also, we can be fairly certain that with proper selective conditioning and societal focus that we can raise entire generations to be scientists.
>>
>>1471116
"Well, actually, I'm pondering about the possibility of if humans would like to transfer their consciousnesses into synthetic biotechnology bodies, with similar function and sensation as a human.

After what we've seen with the disembodied brains of the Think Tank I dare say its warranted. Indeed the stimulus you give me day to day while very often unpleasant does ground me somewhat to reality."

Dr. Mobius is meanwhile, writing more gibberish on the walls and floors not too far away.

"But consciousness transfer is something much tertiary to our immediate goals."
>>
>>1471118
So do you want to implement population control then so we are like the institute?

>>1471120
I have a bad idea on going TOO far with this tech, I think there is a line in the sand
>>
>>1471109
>That similarity to bread and circus.
Humans are better when they know the sweat of a job well done, I'll support the application of robots on dangerous labor but restricting humans to intellectual jobs is a no go for me.
>>
>>1471120
"True, at the very least it isn't a high priority."
>>
>>1471126
Absolutely
>>
>>1471115
"I also have plans for certain advanced educational programs to help transition the average human toward more human intellect based jobs.

The problem with the average factory worker not being able to be a researcher is that they aren't given the opportunity to go to school to learn how to be a researcher."
>>
>>1471124
>I have a bad idea on going TOO far with this tech, I think there is a line in the sand
I agree and i think the line is in completely automatizing every labor job.
>>
>>1471126
"Ah, well, I suppose we can plan the civil aspect of it down the line."

----

So let me get this straight, are you guys actually wanting to shift the focus of the Courier towards a mechanical based conquest?
>>
>>1471131
But not everyone has the intellect to be a scientist. Do we practice Eugenics and pick the best of the breed? Sure with good education there can be a good amount, but not everyone.
>>
File: IMG_5712.jpg (27 KB, 512x256)
27 KB
27 KB JPG
>>1471126
Agreed.

But this is why I'm also against using a robotic army to reclaim America.

There should be military conscription supplemented by robotic elements.

All must serve and do their part in reclaiming America.
>>
>>1471124
Not population control!


Progressive government intervention and encouragement, for societal benefit to encourage the most beneficial genetic outcomes and negative trait removal. Along with cultural intervention to remove cultural phenomena of a negative nature.

Possibly by genetic research into FEV with a focus on mental capabilities and such.
>>
>>1471131
The average factory worker can be researchers if we make a maximum labor time, ensuring the worker has enough free time to enjoy his hobbies and experiments.
>>
>>1471136
Im in favor of a good middle split if we can come to that.
>>
>>1471136
Just a little, no going overboard.
>>
>>1471144
Do you REALLY think that it is possible to have tens of millions of people being nothing but scientists? Really? What about sterilization? You need a solution other than "government guidance" whatever that means
>>
>>1471126
>When Anon doesn't understand how 99% of humans operate.

>>1471136
Yes, If possible use 'american' generals and shit like that.
>>
>>1471139
Literal mechanized conscripts, robots and human soldiers will go to place to place in troop carriers.
>>
>>1471151
I understand, and that is why Trump got elected. People don't want to live on a welfare state where they do nothing at all. They want to feel like they earned their meal and they put in hard work
>>
>>1471151
You insulting my philosophy boy?
https://www.youtube.com/watch?v=DJnKm6ftPu0
>>
>>1471156
It's not the deep man.
>>
>>1471158
How so? Humans don't have a sense of shame and a job well done?
>>
>>1471156
Anon, i'm sorry to tell you this but alot of his voters were because hillary was retarded.

>>1471157
No, just stating most humans and even more those who had to work daily to survive would hop at the first chance to relax for a long time if presented. We should give them the 'chance' to work, but not need them too.
>>
File: CouriersBrain (1).jpg (11 KB, 218x330)
11 KB
11 KB JPG
>>1471146
>>1471148
>Brain
"As much as I am aware of the premise of Compromise, I'm afraid there's going to be some hard decisions if you want to follow my plan. I simply must have certain items addressed for it to be feasible.

1. I need you to redirect your efforts here to BigMT. The Nevada is going to have to go on the back-burner. In fact I might have to orchestrate some sort of movement of your people to big MT but I'll figure it out. BigMT will become your settlement.
2. We're going to have to iirst orchestrate a stronger level of control over BigMT and the Think Tank, somehow. I'm working on options for that, but we need the facilities repaired and in our control there's still major damage from the Zetan Crash Landing
3. I believe integration and use of the Chinese engineers necessary for your plans of ensuring humans still hold several labor and conscription based jobs, its not 100% necessary but it would make my plans easier and I have heard how you would like to gain a stronger level of control over them
4. You may need to alienate certain old allies. A lot. I'll try to limit this, but I don't imagine many out there will take kindly to an approaching robot army. You may see old enemies team up against you. Hopefully after we are victorious a healthy amount of wellfare will placate conquered peoples
5. When I say "I absolutely need this" I mean, I absolutely need this

---

This is a MAJOR turning point in the quest, by far one of the largest decisions you guys could make. It will essentially alter the quest. Vote carefully, and I will ensure everyone has made their choice.
>>
>>1471159
I'm not saying a lot of people don't have those qualities, I'm just saying that's definitely not why Trump was elected.
It was a combination of grass-root efforts and Hillary being the absolute worst candidate possible for the Democratic party.
Not to mention Trump had a shit ton more financial backing in his campaign.
>>
>>1471131

The Courier fiddles with his slowly recuperating spindly, yet durable, new right arm before responding.

"As weird as this may sounds we might have to consult with some Ghouls who were around before the Great War. From what we've read on terminals throughout the Wasteland the Old World had some heady problems that robots didn't really aid in the solution of."

"There were the Resource Wars and if we're going to piece together a new standard of living AND being, considering we're both the Vault Poster Boys of non standard entities, we should make this to last"

"Any crazy unintended consequences you've had to gloss over for this theory to hold together oh seat of my consciousness?"
>>
>>1471162
Do ittttt
>>
>>1471160
There is a point where having to much free time is bad for humans though, i think we should adopt a work schedule that grants people reasonable free time for their hobbies after work.
>>
>>1471160
People need to feel like they need to work to provide for their families. That's how it has worked for ten thousand years. Working and retiring in style is one thing, but never working in the first place is foolish

I don't know. We can't just leave the cove to fend for themselves. We need to put this off

>>1471165
The Clinton campaign costed over 1 billion dollars
>>
>>1471162
I don't like 1, can't we do wildcard and then focus our efforts on Big MT science after?
>>
>>1471169
Why not let them just pursue there hobbies in general?

>>1471170
Cove can be kept as is, Its stable for now and we can work on stuff. Then finally move everybody to MT. Once we have control.
>>
>>1471174
It is not stable. It has low medicine, as well as just an average amount of food. Another legion attack and we wouldn't survive
>>
>>1471174
As i said before, too much free time is bad for humans, people like having something to do and a job fulfills that desire.
>>
>>1471170
Huh...that's actually bumping the trend of the most expensive campaign being the winner.
It was actually 1.4 Billion versus 950 Million after looking it up.
Holy shit the Clinton campaign was retarded.
>>
>>1471179
Don't forget how much Jeb! spent.
>>
>>1471177
>>1471178
MT. Is worth it alot more then the Cove will ever be, Get them some more meds from the carvens and then let it fend for itself some more. Sooner we do MT the sooner we can get them into a REAL safe place of actual value.
>>
>>1471150
The average intelligence of humanity, in real life, is constantly increasing year on year which is why we must adjust the IQ system.

In the fallout universe, we are looking at an additional 200 years of this evolution PLUS the effects of airborne FEV on the wastelanders.


What I am suggesting is that we as a government intervene to encourage that the intelligent are as "productive" towards the continuation and benefit of humanity as possible to accelerate the process and so on.
>>
I say we do wildcard before we do this, that way we have a population to apply our ideas on and have the starting of the robot army.
>>
>>1471184
>let it fend for itself
Not only are we turning our backs on American citizens, we are letting it "fend for itself" like it doesn't matter

>>1471186
Then we would need some genetic changing and selective breeding and sterilization. We don't know what damage the bombs did to society
>>
>>1471197
>Turning our back on Americans

Ohboywhat. We're not. We're getting a place better set up to ensure American's do not suffer in the long run. When you give a kid a shot, It hurts at the moment but then they are good for life. This is what we're doing.
>>
>>1471184
That's a dick move anon.
Defending Big MT from aliens is reasonable but just leaving the settlement and our followers to make a robot army we could just take from house?
Irresponsible.
>>
>>1471197
>>1471184
>Brain
"I understand your attachment to Cottonwood Cove, which is why I don't simply plan to let it whither on the vine.

At the same time I cannot have your attentions divided, we must move your people at the earliest convenience. Then one day perhaps when we reach the Mojave you can make it the capital of your empire"
>>
>>1471162

Some music and vids while we percolate on this.

https://youtu.be/HUDKGyXpitw

https://youtu.be/ck-z4-B8_5k

https://youtu.be/vG8GtxV8-aI

https://vimeo.com/158317728
>>
>>1471197
Genetic changes, yes. Selective breeding, no. Just make it so people who are smarter have more children by having them either contribute to sperm banks or allowing some sort of societal advancement for bearing and raising their children or something.

We can say with fairly good certainty that most of the worst damage will have died out over the generations in what was essentially "Darwin's theory of evolution at hyper-speed" or the last 200 years.
>>
>>1471201
Does that mean Caesars enslavement and cultural eradication of tribes is also good? He does claim "It's for the long run"
>>1471205
"What about taking over House's securitrons and then using the future railrouad to move supplies to Big MT? Wouldn't that be better?"
>>
>>1471192
>Brain
"Hmmm.

I'm not sure I trust this. . .Yes Man fellow. Ideally I'd come up with a means to be in control of House's securitron army if you decided to activate it.

If that were possible, we could use the Securitrons to escort your people to BigMT."
>>
>>1471201
That will take years. ANYTHING can happen while we are away. You can try to bend it anyway you want, but we are leaving American citizens

>>1471205
I say No, for now

>>1471211
What's stopping dumb people from having more babies? Laws?

Also, Darwin did not predict a nuclear war. Our education level has reverted to a level not seen since 1600
>>
>>1471215
I vote we do Wildcard first, then we have more resources to support Big MT.
>>
>>1471215

"Don't forget if the maps hold true BigMT is closer to NCR territory than Nevada"
>>
>>1471205
I'm all for it, I can bite a bullet if it ensures a better future.

>>1471203
Its not leaving it, We are getting a place of greatest importance up and running so we can protect ALL our people and build up without having to worry about the Legion, NCR, Or House.

>>1471214
Yes, actually. He had the right idea, just an ineffective way of doing it.

>>1471218
We have Former Enclave soldiers, a working veribird, and various other people there. It'll be fine.

>>1471224
Don't forget, the aliens only got in cause of shields. NCR doesn't have that.
>>
>>1471218
Genetic engineering. Make it so that dumb sperm is mostly infertile.
>>
>>1471228
5 FORMER SOLDIERS! ONE WORKING VERTIBIRD! AND UNDER 100 PEOPLE! They won't be fine

>>1471231
Alright
>>
>>1471224
>>1471228
"Don't trust those maps, they were purposefully made to mislead the Chinese. The area on those maps is right now a massive nuclear crater."
>>
>>1471235
The LEGION isn't going to send half a million men are 1 fucking encampment. Have faith in our companions. its why we GOT them right?
>>
>>1471162
Please link your votes here with a clear "Yes" or "No"
>>
I don't want to sound crazy, but it is possible that our brain is purposely trying to get us to go completely robotic so it can take over? It just seems that he is pushing hard for it.
>>1471240
But if they send more than "100" then we won't win/ We are weaker now than we were before
>>
>>1471242
Yes. Because Its something that needs to be done and the sooner, The better. I'd rather we lose a few civilians now and have the rest raise there kids in safety then lose a shit ton and have no safe fall point point.

>>1471246
And the Legion actually can't just keep throwing men at us. We bloodied there nose, The odds of them sending an outright attack again is very low. Next attack will most likely be an internal one.
>>
>>1471162
I guess this is our best shot right now, so
>Yes
>>
Ok i think we need to get our thoughts in order, there have been to many arguments.
I personally want a distributism, Communalist society that will ensure our people are as self sufficient as possible while at the same time making them very civic and cooperative.
Our state government will have Nationalized high tech industries that will provide basic needs like healthcare, education and food.
We will have a army composed of Robot and conscript grunts, tough as nails Rangers and Power armor Mechanized infantry.
What does every one else want for our country?
>>
>>1471248
It's a propaganda victory for them at this point, to show that no one escapes the legion's furry. What if it is internal and external?
>>
>>1471205
>No.
I want new vegas first.
>>
>>1471248
>And the Legion actually can't just keep throwing men at us. We bloodied there nose, The odds of them sending an outright attack again is very low.
>What is Caesars plan for the second battle of hoover damn?
>>
>>1471255
Then you're thinking like the Legion has actual complement military officials which are few and far between. My point is, This will give us a chance to get MT. up and running again which is a major boon for us, Which in turn provides for our people still outside. And he said we're gonna be outside the wire anyway every now and again. So we can stop buy and help out if need be. Anon have faith.
>>
>>1471162
actually, after rereading that a little more,
>no
We need to do the Wildcard questline first
>>
>>1471254
I essentially think the institute would be a good thing to aim for. I know many disagree but it is a good example to follow and would provide another group to base our system off of.


I primarily mean the whole focus on technological progress above all else.
>>
>>1471262
>And he said we're gonna be outside the wire anyway every now and again.
Wait he did? I'll support it then if we combine this with Wildcard to take new vegas and create a robot army.
>>
>>1471261
>Ceaser is massing troops elsewhere for an attacking on the Damn.
>He can spare them for an attack on a settlement.

>>1471269
Ya, he said we'd have to leave to do jobs for him. Meaning we could go elsewhere and stuff.
>>
>>1471269
When did the brain say this? I must have missed it.

>>1471270
This doesn't mean that we get to spend weeks in New Vegas, just a few days. Not a solution at all
>>
>>1471274
Yes it is? Do you know how OP this 10/10/10 everything is?
>>
>>1471274
>Brain
"As I said I will likely require errands of you to go into the wasteland to look up samples of technology for me, this does include the Mojave."
>>
>>1471278
We are still one man. We can focus REALLY well on one or two tasks, not heal an entire nation.
>>
>>1471266
I like the technological progress but i think developing a good culture is also something we need to do too, can't they be hand in hand?
>>1471270
His plan for the second battle for hoover damn, despite it not working the first time, is to have Legate Lanius in charge.
That Legate Lanius that wants victory at all costs and doesn't mind trowing literal waves of Legionaries to take it.
And you say Caesar can't trow more men at Cottonwood.

>Ya, he said we'd have to leave to do jobs for him. Meaning we could go elsewhere and stuff.
If you agree to do Wildcard alongside this i'll switch my vote.
>>
>>1471242

[YES]

I hate to say it but the "BigMT Betrayal" route on the Cove seems like the best route. As for our attentions being divided we have one other companion who can follow us here and that's the darling BoS Scribe techno mummy Mary-Jo Casey.

Perhaps we can get her an eventually convincing synthetic covering for her current endoskeletal existence. Have a cigarette ember retina spy among the shifting tensions in Nevada.

I'm thinking the Enclave retiree group might benefit from any meditech implants we can bring back to revitalize their likely aging biologies.

We'll be killing one dream to secure a definite future.

To get Meta it would be a trip if we started running into the other Fallout Quest factions that have populated other regions of the Wasteland. Especially that band of Crusaders that was starting in the Mid West.

Also our advance is going to be visible to the Mothership of the Zetans that the FO3 Protagonist left in the hands of former abductees. The Mothership is also the likeliest reason that the Zetan hubcap from Hell is wedged into BigMT's territory in the first place.
>>
>>1471283
It's going to take A LOT of work to get all plans into place. We might not get to Big Mt. for a while
>>
>>1471282
We focus on MT. And Ensuring we can help Cottoncove when/if we can. Sooner we do MT. The Sooner we get people to it and then not have to worry about them being in real danger anymore from attacks.

>>1471283
>Legate is told to focus on the damn
>He'll focus on cottoncove

His too signal minded to take this place back unless Ceaser outright ordered it.


And to the both of you, We recruited those followers for a REASON. Have faith in them.
>>
>>1471162
>No.

We are better than this. If we sacrifice our people we are no better than the old Enclave (and waaay worse than the NCR) and whatever form of government and techlevel we eventually choose we should put our people first (and by our people I mean people living under our care right now not some eventual gene-modified supermen)
>>
>WildCard

>Brain
"If it means so much to you I will try to see if its possible to activate House's securitron army, we could use this to escort your people to BigMT.

I can't guarantee it, it might in fact fail horribly, but I will try.

And I can't have you be bogged down in Hoover Dam either, you'll need to agree to move them and your people to BigMT."
>>
>>1471299
God dammit that's not what i mean.
If Caesar's plan for the second battle for hoover damn is literally
>Throw more men at it.
Then why wouldn't he send more men to attack Cottonwood?
>>
>>1471299
Caesar isn't stupid, and it doesn't take his entire army to wipe out a settlement.

>>1471304
This, we can't turn our back on American citizens
>>
>>1471162
Yes

>>1471304
Were not sacrificing our people were moving them to BigMT
>>
Why are you people saying the brain is asking us to sacrifice our people, he clearly said he plans to move them to BigMT so we aren't constantly teleport in back and forth.
>>
>>1471312
Anon, If you are going you're only plan is to throw bodies at something until it breaks. You'll put those bodies NEAR the dam. You'll ship in NEW guys from elsewhere, meaning we have a shit ton of itme.

>>1471316
Caesar is currently suffering from his cancer. His rational choices are slowly gonna get worse and worse.
>>
>>1471308
"All of them? Can't it just be a few and the Mojave is left semi autonomous with me popping in sometimes to help?"
>>
>>1471321
Then if anything, his increased irrationality would lead him to commit a large amount of resources for the cove
>>1471319
Because they could all die
>>
>>1471321
You know what i'm not going to repeat myself if you don't understand.
>>
>>1471323
"I can't guarantee you'll always be in there to help even if you wanted to. You missed an entire battle while here in the first place."

>>1471327
>Brain
"I would strive my best to ensure that does not happen."
>>
>>1471293
Can I say something?


If we manage to clear out the train line, getting the Chinese / us a way in and out of Big MT with our people we can secure it and still keep towns and shit outside of the Big MT.

Then we can keep the Remnant bunker and our current town, even expand it down, using the Sierra Madre vendor to create the shit we need to expand it downward in a truly Institute fashion. Or something along those lines if you guys don't like that plan.
>>
>>1471329
Oh because he could just send in 1 guy, to break everything and/or assassinate leaders like they did with Benny and other shit. Ceaser has his Spec op guys.
>>
>>1471162
>yes.

Drawing a lurker out of hiding. Back to cheekie breekie lurking
>>
>>1471330
Don't need to be there all the time, just sometimes to tell them what i want the nation to be like.
Anyways, i change to
>Yes
If we can combine this with Wildcard.
>>
>>1471344
What about all the preparation needed for the battle? All the deal making and all the set up?
>>
>>1471162
No
>>
>>1471162
>Yes.


"Only if you make the robots subservient to humans of my faction and accept that you are nothing more than a adviser to me. I may follow you plan but I am the one in control of this whole thing."
>>
>>1471351
That can be done with just the courier, hell i'm pretty sure if we did the quest the way yes man wants us to we would only use Securitrons.
>>
>>1471360
I am talking about Operation Trojan and all the other plans we agreed on like 2 threads ago
>>
>>1471363
Actually most of those deals can either be set up without us being present for the battle or involve our forces / our allies like the boomers.
>>
>>1471363
>agreed on
I wasn't aware 3 dudes were this entire quest. Cause I found the entire thing stupid
>>
>>1471363
Is that even necessary? We're coming back to the Mojave with a robot army.
>>
>>1471359
>Of course, I am definitely your servant and not using you as a pawn in an inevitable society based on nothing but robots and that is why I am not letting your citizens become lazy and complacent while robots basically run society
>>
>>1471367
I wasn't aware we didn't matter. As I find your tone quite foolish.
>>
>>1471368
>>1471366
I mean if we are just going to blow the doors of Mccarran down with Securitrons, then I guess
>>
>>1471370
Yeah, we should really get Yes-man under our control and not Brain's even if we go down this route just to be on the safe side.


>>1471375
Backed by whatever else we can cook up and a few of our humans to command the battle and shit.
>>
>>1471363
I don't remember the plans despite being there, can you remind me what they were.
>>
>>1471381
Why on earth would you trust yes man over our own mind?
>>
>>1471367
It's a majority. That is how we are running this, right?
>>
>>1471382
I have the full list if you want, including the debated and accepted plans.
>>
>>1471386
Was it a vote or was it just something anon's said between each other? Cause I don't remember that being a vote.
>>
>>1471383
Why would you trust our mind over the most loyal character in New Vegas?
>>
>>1471242
yes
>>
>>1471383
Our own mind is a separate entity. Yes man is a securotron with a progressive AI that can't override our superiority to it.


>>1471391
It was a discussion to determine a plan of action, for what we should do in the run up to the battle.
>>
>>1471391
It was a group discussion between like 7 people. 4 or 5 were in favor of it. Let me try to find it.

1) Operation sundown: Deployment of forces to secure HELIOS solar array for tactical and economic uses as well as the morale loss it will inflict on the NCR.

2) Operation Et tu: Elimination of as many Legion assets as possible by use of boomer bomber to drop bombs on their camp.

3) Operation Trojan: Bribing (with poisoned drugs?) of Vault 3 raiders into attacking NCR base, eliminating of Vault 3 home-guard followed by elimination of returning raiders (OR an assault on the now weakened NCR base).

3) Operation Mutual enemy: Convincing the New Khans to aid us by attacking NCR bases, in return for supplies. Pay in full and politely.

4) Operation A dozen bees, one hornet: Convince the general dregs of the wastes gangs to attack NCR positions (in legion uniforms). Eliminate all survivors of both sides to maintain good public image (mention none of this to common troops who will perform clean up?).

5) Operation Killer queen: Deployment of a covert operator with the HELIOS weapon system to {target to be selected} (Camp golf?) to cause maximum damage and chaos before pulling out / moving to a new target. Operator should cease if they are worried about being detected or come under fire.

6) Operation Burnt granary: A covert operator will wait in NCR base Camp McCarran. There, once the attacks begin elsewhere, they shall sabotage the NCR logistics trucks by any means with the secondary goal of keeping them in a recoverable state. Primary goal is to deprive the NCR of hard to replace assets.

7) Operation hell's gate: Deployment of boomer artillery to fire on the NCR outpost to their core lands. Using shells taken from the "left field" artillery field testing facility in Big MT to irradiate the area. (Make no mention of the effects of the shelling?) (Either move in after to clear base or leave to subject enemies to radiation / confusion, rapidly clear out forces to avoid combat?)

8) Operation Lincoln: Deployment by whatever means and with whatever resources possible to Legion-side of the river, goal to free as many slaves as possible.
>>1471382
>>
>>1471381
I just don't trust the Brain. He already thinks low of us, and humanity at a large
>>
>>1471399
Oh THOSE's, Ya no. I can see you're point now I thought it was something else. However we never put those plans into motion yet. My bad.

>>1471398
I don't see why we shouldn't go with a better idea.
>>
>>1471399
2 can be doe with Securitrons since there's a literal sleeping army under Caesar Right now, the Raiders in Vault 3 are dead, the ones concerning the NCR can be done later after we have our robot army.
>>
>>1471404
Because it is not necessarily a "better idea" they both have pros and cons
>>
>>1471404
If you have a plan, add it to the list.
>>
>>1471398
The end of the wildcard quest even has Yes man saying he's altering his own programming to be more assertive.

I see no reason at all for our brain to go against us.
>>
>>1471402
What if after we complete his requests we put him back in our skull?
Then wouldn't we be in charge of the robot army?
>>
>>1471408
Not really, Having MT. Is a much better and safer location for our civilians and things of that nature. Including all the RnD and production we could do.

>>1471409
I'm just arguing we should go with the MT plan.
>>
would it be advantageous to try and win house over to our side? Maybe even offer to rebuild his body or put his brain in a jar?
>>
>>1471412
I suppose but I am more willing to believe that the robot which is programmed to be obedient is more obedient than a brain that seemingly is it's own person that just likes us quite a bit.
>>
>>1471406
The raiders aren't dead as we never formally came to an agreement unless I missed it.

>>1471412
What? It constantly thinks lower of us, and is now a separate entity. You have no proof that our brain would turn on us. I have creeping suspicion that he is pushing for a fully robotic society that he commands
>>1471423

>>1471416
Well after we complete his requests is when he would probably strike, as he has HIS requests met

>>1471420
What if they die on the way? What if they can't acclimate within the base? We are also leaving our foothold in the Mojave. Big Mt. is much more dangerous too
>>
>>1471425
Honestly, I'd rather have them move under our armed guard or at night or hell be farried to it.

Why..would they be unable to acclimcate to the base? its weather is the same as outside. Maybe less radatied in all honesty.

We can come back and regain the foot hold and MUCH better, and the whole danger thing is why we'd be helpping deal with that first?
>>
>>1471420
I agree and would point out that of the list of potential plans, most of them can occur with minimal deployment of forces.

>>1471422
Not really, we had a discussion about this already and decided that he isn't worth the risk, at least not without greatly limiting his power.

>>1471425
Which is why I want to get Yes-man in place first.


Also I would point out my alternate plan for our civilian population if we don't want to have them in Big MT. Expanding the Remnant bunker could work quite well for the same reasons as it worked for the Institute while also allowing us to maintain control of operations in the region and easier access to the Sierra Madre and shit.
>>
>>1471425
>What if they die on the way? What if they can't acclimate within the base? We are also leaving our foothold in the Mojave. Big Mt. is much more dangerous too
He has a point, moving our guys and abandoning the Mojave is the one thing i don't like about this plan.
>>
>>1471435
Well the soil, the dangerous lifeforms, making it impossible to go outside, the unfamiliarity. As for the foothold thing, it would be like D-Day, but I suppose we could.

>>1471437
I trust an Ai over a brain with 10 intelligence and Charisma and Perception any day
>>
>>1471435
We don't even need to regain a foothold if we do Wildcard, it would be like coming home after a good, hard day of work.
>>
>>1471444
Then we need to be there when it happens, or else it will be a power vacuum. How can people bow down to us if we aren't even there?
>>
>>1471443
Anon, we're gonna be taking CARE of that stuff.

>>1471447
No we don't.
>>
>>1471447
Don't need to be there all the time, just for the Hoover damn battle and a few visits to assure the populace we're still here.
Hell we might be able to connect Black mountain radio with Big MT and use the Securitrons to observe what happens so we can commentate on it, something like the Fireside chats president Franklin did.
>>
>>1471449
Yeah we do.

Also, we will be taking care of that stuff, but it will take time. What about while they are here

>>1471461
You HONESTLY don't think the Mojave will accept our rule less if we aren't there to play clean up afterwards personally?

We need to decide if we want to play Institute at big Mt. or actually try to make an empire. We get farther and farther from our goal every thread
>>
>>1471449
Look, we aren't happy with abandoning the Nevada area, no matter what we at least want to have Yes-man done before we focus on Big MT.


To be entirely honest, considering how the Securotrons can safely patrol and control the state while we are away, we only need to take control, show who has done it and force both sides back while we get everything into position.


We aren't saying no to the plan focus on Big MT just that we want to secure NV first, which we can do by sending in our best combat companions, hacker and us to breach the Lucky 38 and take down house.
>>
>>1471471
They accept it in the wildcard ending more or less and it should be noted in that ending that you generally seem to not send your massive forces out to clear the wastes for some reason. Implying that you could do so if you want but you don't for some reason.
>>
>>1471471
we have compaions and shit while we are here?
>>
>>1471443
>I trust an Ai over a brain with 10 intelligence and Charisma and Perception any day
Doesn't our brain have twice our intelligence, but still retain the rest of our stats and base personality? If anything, he'd be more than a match for the Yes Man AI that was jury-rig hacked into its system.
>>
>>1471471
Its a question of where you want to start your empire. In both cases you do make it happen, you just plan to come back to the Mojave later in the other.
>>
>>1471478
They "accepted" our rule and we were strong with it, but we could do so much more for them. Do you really think anyone but us could improve the Mojave like we could?
>>1471482
But they are companions, not national leaders. Part of our entourage>>1471483
That is exactly why I don't trust our brain. We can't control him anymore, like we could when he was in our body
>>
>>1471483
Your brain has:
STR 0
PER *** (based on what he's hooked up to)
END 0
CHA 10
INT 10(+++++)
AGI 0
LUCK 10
>>
>>1471489
And we don't need to be around stating 'we're the boss'. We aren't at that point or near it yet.
>>
>>1471495
We aren't in control? What do you mean?
>>
>>1471489
Nope, which is why I want to do it but what I am trying to show is that once we have Yes man on our side Nevada takes care of itself for us and we can take advantage of the resources there while we work on and in Big MT.
>>
>>1471499
My point is that we aren't needed in an office, signing shit yet. So we can go out and do this while our companions are protecting our assets. However if we keep growing, before we do this. Things are likely to change.
>>
>>1471500
But it doesn't build itself up as well as if we were there. We are ignoring the Mojave.
>>1471506
But like I said above, we are just sitting on the Mojave, not growing on it like I thought we wanted. It's like we forgot our roots or something
>>
>>1471162
>5. When I say "I absolutely need this" I mean, I absolutely need this
Can you clarify why you "absolutely need this" to such an extent that there can't be a compromise?

>>1471484
Hm, interesting.

>>1471489
>That is exactly why I don't trust our brain. We can't control him anymore, like we could when he was in our body
Well we can't, but our brain's our brain, he shares more in common with us than Yes Man ever would. Unless we're secretly, actually a manipulative dick, I don't think he'd be the backstabbing type. Our brain’s I think what happens if we get rid of most of the meatbag aspects of our needs and spend most of our time studying. Of course, I could be mistaken in how he’s changed.
>>1471494
>INT 10(+++++)
So does this mean he had INT 15 with the Mentats modifier?
How much is Yes Man's stats in comparison? His isn't listed anywhere.
>>
>>1471510
WE DON'T NEED IT BUILDING ITSELF UP.


The point is we can take the taxes from NV and always have access to all the shit in the region we want. Not that we are going to develop the land immediately.

Also, securing the land like this would give the Followers of the apocalypse a place to move to since it was implied that at least some of them dislike the methods used by the NCR and would gladly support our rule if we can show we are doing good and shit.
>>
>>1471510
We don't NEED to grow it until we return, Its fine as is. We have made a symbol. We can use that when we return.
>>
>>1471513
The stats are more for my benefit than to explain really, lets just say the statement of "twice as smart" is not very inaccurate at all.

>Can you clarify why you "absolutely need this" to such an extent that there can't be a compromise?
"If you do what I think you want to do, and that's just activate his army and try to rule over Nevada, you will unleash such chaos and be compelled to deal with it that neither you nor your followers can effectively proceed with the plan.

I sort of need your followers here at BigMT as well, or rather, not at BigMT but likely in a nearby town. Their skills would be very useful and it would be easier to protect your people as mentioned."
>>
I just though of something funny.
>Cottonwood disappears but New America radio is still in the air.
>People start to get mad about us suggesting a new that mysteriously left.
>Then suddenly the voice changes. It's the courier.
>"I know many of you are struggling to survive, and angry at us for promising an alternative to the NCR and Legion that disappeared, taking your hopes with it."
>"But i assure you, that alternative is coming, it's going to be here soon."

>"In fact, it's HERE RIGHT NOW!
>"HELLO LADIES AND GENTLEMEN TO THE SECOND BATTLE OF HOOVER DAMN, WHERE THE NCR WILL FACE OFF AGAINST THE LEGION FOR THE ULTIMATE PRIZE! BROUGHT TO YOU LIVE BY THE COURIER!"
>"BUT SOMETHING ISN'T RIGHT FOLKS, I FEEL LIKE THIS BATTLE IS ABOUT TO GET COMPLICATED!"
>Sudden;y securitrons show up.
>"OH MY GOD FOLKS! IT SEEMS THE NEW VEGAS SECURITRONS HAVE SHOWN UP TO TRY AND TAKE HOOVER DAMN FOR HOUSE HIMSELF! But where's mister house? He hasn't been heard of for a long while, people are getting worried."
>"well i bring news folks, New Vegas is under new management, Who could it be?
>Why ME OF COURSE! THE COURIER IS NOW THE LEADER OF NEW VEGAS AND SOON, THE ENTIRE MOJAVE!"
>"Let's get down to the playing field and see what happens!"
>>
>>1471513
Yes and he shares our hunger for power, but now that he is a separate entity, then he could want power for himself, not for us.
>>1471517
We don't need to improve the Mojave? It's a utopia now? I just thought we were trying to make loves better, not play with robots for 5 years while nothing in the average life changes
>>
>>1471522
That paints us as the bad guy, for killing house, Or implying we did and in all honesty. Mr. house isn't that bad towards everybody.
>>
>>1471522
kek Are we going to have correspondents reporting the scene as it plays out too?
>>
>>1471522
Well fuck there goes my tea.

WHO'S THAT ON TOP OF THE DAM'S TOWERS?
IT'S THE LEGATE AND THE BURNED MAN, COMIN' TO FIGHT IT OUT
ONLY ON NEW AMERICA RADIO,
THE RADIO FOR THE PEOPLE
>>
>>1471528
Holy fuck you are getting annoying.


My point is that you said in the post I was reacting to, "But it doesn't build itself as well as if we were there. We are ignoring the Mojave".

It's almost as if you are only capable of misinterpreting everything I say.
>>
>>1471541
THIS MONDAY WE SEE A ROYAL RUMBLE IN THE RING
THREE POWERS FIGHTING FOR THE HOOVER BELT AND THE KEYS TO NEW VEGAS
>>
>>1471541
OH MY GOD MORENO WHAT IS HE DOING!?
HE'S GOING FOR THE PEOPLE'S ELBOW! FROM THE TOP OF THE DAM!
BY GOD FOLKS! ONLY IN AMERICA!
>>
>>1471547
>Holy fuck you are getting annoying.
No need to get upset friend (:

Anyway, you can restate your point at anytime
>>
>>1471522
>"AND HERE WE ARE AT THE LEGION CAMP!"
>"Hello Legionnaire, what do you think about this surprising twist?"

>"AND THERE'S THE LEGION LEADER, LLLLLEEEEGGAAEET LLLAAANNIIIIUUUUSSS!"
>Stock cheering audio plays from the Securitrons.
>"SAY LANIUS, HOW DOES IT FEEL TO LOSE THE BATTLE FOR HOOVER DAMN A SECOND TIME! AN TO A NEWCOMER TO BOOT!"
>>
>>1471550
OH LOOK AT THIS LATE ARRIVAL,
IT'S BIG MAN BOONE FOR THE NCR!

I WONDER WHO IS GONNA FIGHT'EM?
OH NO, IT IS ON, THE MACHO MEXICAN MUCHACHO IS MOVING TO INTERCEPT
>>
>>1471162
Tbh I don't rightly think this is a good idea unless we can bring all people we want to bring over here. BEcause honestly this has some really harsh and hard Enclave vibes going for it man.
>>
>>1471547
He's right though >>1471520
>you will unleash such chaos and be compelled to deal with it that neither you nor your followers can effectively proceed with the plan.
>>
>>1471563
IT'S GONNA SUCK GETTING THROWN INTO A PIT ON FIRE
>>
>>1471520
But it'd work great in a hypothetical timeline where we might've only used the Securiton forces to make the Mojave independent, right?
How much are we allowed to metagame with our own brain?

>>1471528
>Yes and he shares our hunger for power, but now that he is a separate entity, then he could want power for himself, not for us.
Now that you bring this up, I wonder how clones of megalomaniacs don't try backstabbing themselves. Some sort of weird us vs them mentality?

>>1471522
>>1471541
>>1471550
>>1471557
>>1471563
>>1471565
Topkek. We should get MR. New Vegas in on this too.

>>1471566
What, you're not suggesting the BigMT will turn into a Big Oil Rig, right?
>>
>>1471570
So we don't do it then, Because it cause issues and just go with the brain.
>>
>>1471573
That's why there needs to be only one of us, not two megalomaniacs vying for COMPLETE control
>>
>>1471575
I'm not going with the brain if i can't get the Securitrons.
I retract my earlier vote.
>>
>>1471558
My point is this:

If we don't do anything either the NCR, Mr House or the Legion becomes the controller of the Nevada region.

If we eliminate Mr house and get Yes-man set up, we can be certain the area remains outside of their control.

This means that, even if we don't make use of the securotrons, the tax money from the casinos or anything else, we still expend less resources when we try to capture the region properly and entirely later.

It also breaks the Legion's strength and ruins the NCR's morale, economy, army and much more. Seeing as they have poured a large amount into this region and the war. The loss of even 10% of their armed forces would be crippling for them.
>>
>>1471582
So wait, You would rather go with Mr. House's shitty Securitrons, then go with better Robotics? Under OUR own control and Not yes man's who is stated to be editing his own programming?
>>
>>1471590
Yes, it's faster and can be later upgraded with the followers and Big MT.
>>
>>1471573
>But it'd work great in a hypothetical timeline where we might've only used the Securiton forces to make the Mojave independent, right?
The best I predict you could manage is a stable Vegas, which House is already capable and achieving us. Surrounding territories, deprived of either NCR or Legion supply chains and infrastructure (seeing as you so decided to skip all the plans I had at least for replacement infrastructure) would likely devolve.

As it stands, Old Mormon fort is likely to be overwhelmed by the violence and instability of outer New Vegas alone.
>>
>>1471587
I am fine on how we capture it, I am talking about making the lives for the people of the Mojave better right away, instead of in 5-6 years
>>
>>1471582
I am with this guy.


I retract my vote, at least until this matter is clarified.


>>1471590
He wants both! But he wants to be sure that we have a actual functioning army before we start gallivanting off to grab pre-war wunderkind technology to make a "better" robotic army.
>>
>>1471590
And how the hell is it under our control when it's our brain directing them? The same brain that refuses to go back to our skull and insults us at every turn.
>>
>>1471595
its NOT worth it. You would rather have chaos reign then our people protected and stuff.
>>
>>1471603
Which is why we either be VERY wary on how much we listen to it, or we don't at all and we do it ourselves
>>
>>1471597
They will be better right away, there will be no risk of the Legion coming and conquering their shit and I can say for certain that we will need places to perform...combat testing with out new robot designs.

Also we will want to continue clearing shit out just for the fun of it and to get our arm back in shape.
>>
>>1471596
What were those plans?
>>
>>1471603
>>1471605
I'm unsure why the hell everybody is against listening to our guys brain when it is ACTUALLY on our side.
>>
>>1471604
Nigga it's Securitron army, both options give our people protection.
>>
>>1471603
>Brain
"I'll remind you that you permitted me this, it's not like I could stop you putting me back in that cranium.

Am I really hurting your feelings? Well, I had hoped our little jests and jabs were a sign of honest amity."
>>
>>1471604
But Chaos will reign as all of the Mojave will sink into chaos
>>1471606
Like I said earlier, it will be chaos as QM even said, so if we are at Big Mt. fucking around, we can't temper it
>>1471609
kek but I don't think it actually is. Why would it be?
>>
>>1471610
>Going with the inferior option for no real good reason, That will cause mass chaos and make things harder for us.

>>1471613
Thats why we go to MT, clear it out. Our PEOPLE won't be effected by it and we can send out proper teams to help secure it. We won't risk our civilians if we go with MT, but we do if we go with Secrution route.
>>
>>1471603
>>1471612
Couldn't we have convinced it to get back in our brain earlier, but we opted not to because it was better doing other stuff?
>>1471612
>Well, I had hoped our little jests and jabs were a sign of honest amity."
No hard feelings, just tough when you're worrying about the existence of your new nation that was recently threatened a few turns ago.

How much time is in a turn, is it abstract? I'm not sure how we quantify those statements in a conversation.
>>
Wait...can't we just make our better robots and absorb the upgraded securitrons afterwards?
>>
>>1471618
I am talking about the Mojave, not Big Mt. It is not fair to throw them into chaos and not help
>>
>>1471618
>The Securitron option is inferior.
Ha ha, this vote is for starting location not better stuff >>1471484
>>
>>1471613
So our choices are thus:

1) Don't set up Yes-man and don't go to Big MT

2) Set up Yes-man and don't go to Big MT

3) Don't set up Yes-man and go to Big MT

4) Set up Yes-man and go to Big MT
>>
>>1471624
Correct. >>1471484
>>
>>1471630
It seems like that's about it
>>
>>1471624
That's what i want but we have to move our guys for the Big MT option.
Hey wait a minute, can't we visit this option later?
>>
>>1471607
>What were those plans?
"I had initially went along with your plan of conquering the Mojave from within the Mojave, through your acquiescence to allow me to suggest pathways involving advanced technology to strengthen your cause and, in time, recruit and also strengthen other factions until you eventually molded the Mojave around yourself. Even so I noticed a distinct limitation in that certain aspects of technology or faction integration, such as the Chinese, weren't very appealing to you.

But no matter what at least in that plan there would be a stable infrastructure to replace the NCR and Legion. Just. . .unleashing the Securitrons like that, even upgraded, only gives you war machines. Certainly you can beat off the other factions with a stick, but it doesn't at all alleviate the other problems that comes from depriving the Mojave of the resources and supplies of your neighbor rivals. I don't imagine House even built enough Securitrons to secure all of Mojave and not just Vegas itself."
>>
>>1471636
Oh. Then fuck this trepidation.
Let's go with our brain for now. We'd still have Yes Man in our pocket anyways.
We can go grab the securiton army when we get our superior robot army up.
>>
>>1471624
>Brain
"This is the default plan I would prefer, but by all means it is your choice."
>>
>>1471646
Supporting then you beautiful mass of gray matter and mentats.
>>
>>1471624
>>1471162
We could, but our brain didn't want half-measures, which is the problem. He wants us to go all the way to the BigMT and possibly divert our attentions from gaining the securitrons in time for the Hoover Dam.
>>1471629
>>1471484
I think making the BigMT our base of operations would be better though, even if it might mess up the initial timing.
>>
>>1471641
But we are integrating Technology and the Chinese, we have come to an agreement of making a high tech nationalized welfare system and absorbing the Chinese in exchange for Vault 3 and their traditions.
>>
>>1471651
But like >>1471641
said we are really screwing over the Mojave by not putting our full attention there
>>
>>1471628
Then don't throw them into chaos.

>>1471629
>A place known full of high-tech stuff will be unable to produce superior robotics.

>>1471646
Its wining votes brain, Let's get this show under way.
>>
>>1471641
>>1471646
Hm, alright then. I'll go with this plan of making a more secure state before springing our control for Hoover Dam.

>>1471654
That was before I saw his plans for why he wants us to go to the BigMT so badly.
>>
CAN'T WE JUST DO THE BIG MT OPTION LATER FOR GODS SAKE I WANT TO PLAY THE QUEST NOT ARGUE EVERY LITTLE THING AD INFINITUM!
I go to /pol/ for that.
>>
>>1471652
"That's if you decide to stick with the Mojave plan.

I actually have an immediate use for the Chinese here in BigMT if you decide to go with the "Robot Plan" and that would be to secure a town(s) nearby for your settlers from Cottonwood Cove to live in.

BigMT is not a safe place for humans at this point of time, though that may change."

>>1471654
"In a sense, both options are putting your full attention to the Mojave. One just takes longer than the other, but might result in far better control and ability to stabilize the other.

It isn't as if there's any way to instantly fix all of the Mojave's problems as it is.

It's a matter of time and investment, I suppose."
>>
God am I going to have to count and recount these votes and switch votes, I'd almost wish i could ask for just a straight up "revote and link to this to help me finalize" but I'm worried that will just make it more complicated.
>>
>>1471660
>Then don't throw them into chaos.
Then we don't take over the Mojave?
>>1471663
What were his plans then? Because it seems that we are letting the problem fester for a while, or putting off the battle for a long time, which means anything could change
>>
>>1471664
The majority want it, and doing it later LEADS to the chaos, the brain wants to avoid in the FIRST place.

>>1471671
You did, Its currently 3-5 votes for yes, and 2 votes from what I've seen so far for no.

>>1471673
What? Who the hell said that. We can take it over without causing the chaos he is talking about.
>>
>>1471671
Just to make it easier on you.
I'm on board with our brain.
>>
>>1471671
Asking for a revote is easier, trust me i've seen this before.
>>
>>1471675
But he said that because of the chaos from the dam, the Mojave is going to be in chaos, unless I missed something. Please do point me to the info I need
>>
>>1471675
>and doing it later LEADS to the chaos.
How?
>>
>>1471671
I'm for the Brain, he's brought up some clear arguments.

>>1471664
Nah, I think we're good with the Brain for now. He's shown us his plans so we know that it isn't some Think Tank-level shenanigan that's going to happen.

>>1471673
From the looks of it, move nearly everyone to BigMT, integrate all our allies into a cohesive culture and make cool shit, return to Mojave once new nation isn't going to degrade into infighting.
He doesn't want us to split between the Mojave because we'll be expanding too fast for ourselves to form a cohesive identity and infrastructure, from the looks of it.
>>
>>1471679
Okay.


---

EVERYONE

PLEASE REVOTE HERE AND LINK

---

I really don't want to make this any more difficult than it needs to be or that people who aren't here's vote don't count, but there's just a big huge mess right now that this would be easiest.
>>
>>1471691
>No.
>>
>>1471691
Yes.
>>
>>1471691
>Yes.
>>
>>1471691
No
>>
>>1471691
Yes
>>
>>1471689
That is going to take years though. To do everything you said is going to take a while

>>1471691
No
>>
>>1471691
NO.


WE ARE GETTING YES MAN SET UP FIRST.
>>
Oh boy this is close.
>>
>>1471700
>>1471699
>Wanting to cause Chaos and have to fight Yes Man for control of the area.
>>
>>1471691
Yes
>>
No
>>
>>1471691
Yes
>>
>>1471691
>>1471689
Yes, Brain's got some good points.

>>1471699
Is it? I figured it'd be much faster with all our followers around. I think we'd need to only, spend a month or so together to make it work well enough.
>>1471705
Biggest problem is that not doing so means we won't be able to supply the rest of the Mojave once we take control, so we risk turning them into raiders.
>>
>>1471705
>He still hasn't explained why picking Yes man would cause chaos.
>>
>>1471705
>wanting to have to fight the brain for control

Jokes aside, we need to be there for stability anyway

>Is it? I figured it'd be much faster with all our followers around. I think we'd need to only, spend a month or so together to make it work well enough.
Yes if Qm really wants to be realistic and if I understand everything we want to do then yes it would
>>
>>1471711
The followers won't come, unless your talking about our companions.
>>
>>1471711
No we don't, We keep the radio up. move our forces to MT and then afterwords we bring civilians to it while our strike team/mil forces move out to secure shit.

>>1471713
>He has clearly never played the game where its heavily implied Yes Man is changing his own code to control himself.
>>
>>1471720
Companions, yeah. The ones who make all the special stuff happen.
>>
ALSO just making sure that every one knows what this vote determines:

THIS ONLY DETERMINES WHAT WE DO FIRST AND DETERMINES WHERE OUR "CAPITAL" IS SO TO SPEAK.

AS OP STATED HERE: >>1471484
>>
>>1471721
Move the entire population of the Mojave? Thats silly
>>1471721
And the brain is making moves right in front of us. Rock and a hard place
>>
>>1471713
>Brain
"As mentioned, simply springing the Securitron Army right now, either under my control or yes man, would indeed lead to an immediate chaos that, while might quickly stabilize in Vegas, would lead much of outer Vegas and the rest of the Mojave in shambles which would require a long and protracted effort to alleviate, and your neighbors are not going to rest easy as you attempt this.

And frankly I don't trust Yes Man. Something in your sixth sense about him gives me the creeps."
>>
>>1471720
They followers may very well come if they knew what was in MT, and set up shop as its new HQ. They'd love access to the medical place once its set up they'd be able to go out with our strike teams to get people.

>>1471711
Our compaions could very well come once we get the way out secured.

>>1471728
wut. I said bring civilians and stuff until we secure areas. Then they can move back out, and live in proper areas unlike currently.

Also, Guys its just to be our capital. This is the BEST location for it. We aren't dooming the wastelands, We're ensuring its survival.
>>
>>1471730
Wait hold on, the brain can control the securitrons?
>>
>>1471734
Civilians from the Mojave, or our people from the cove?
>>
>>1471721
>inb4 Yes Man changed his code so doesn't have to smile all the time.

>>1471730
>Something in your sixth sense about him gives me the creeps."
Does it have to do with his stepford smile that he physically can't change?

>>1471735
Yeah I think, he's hooked up to the mentats machine and the Think Tanks are already integrated machines. He's as close as one can get to interfacing with electronics without being in a Think Tank.
>>
>>1471735
>Brain
"Like I said, its one of my options I'm considering for safe transport of Cottonwood Cove to BigMT. It would take a bit longer to come to fruition, but if successful might provide an additional tool to tame BigMT.

If it fails however, who knows what can happen."
>>
>>1471738
Hmmmm.
>>1471741
So we could do both options?
>>
>>1471741
>>1471734
Actually, if we go with your plan, can you give us an estimate time for how long it's going to take us? Will it be in time for the Battle of Hoover Dam?
>>1471727
Still, making the BigMT our capital sounds like our best bet.
>>
>>1471742
Yep. The choice is just where our focus is going to be and so on.
>>
>>1471738
That's putting A LOT of faith into the brain
>>
>>1471749
Then i change my vote and break the tie, as long as we get new New Vegas first.
>>
>>1471753
But I don't think we are
>>
>>1471748
True but having the securotrons drain the resources of the NCR / Legion while we figure out a better alternative is better than just abandoning the region entirely for now.
>>
>>1471735
why wouldn't it be able too?

>>1471736
Currently our Civilians from the Cove, And then the mojava when we have the resources and ability to help them.

>>1471738
>stated his changing to be more assertive
Anon. He wants control.

>>1471748
Why does that matter? We're gonna return and secure the land. Longer this takes the longer it takes to finish. With all our people working on it, we should have it done quickly.

>>1471751
The brain that trusts us?

>>1471753
We WON'T, Thats the thing.
>>
>>1471756
>>1471758
For fucks sake.
Can we or can we not get New Vegas first OP?
>>
>>1471753
Thank you for joining the NO VOTE HERE^^^^ side.


>>1471758
Except that is our goal here, getting Yes man on side and then moving our focus and shit to Big mt.
>>
>>1471758
But the logistics of transporting an entire population doesn't seem to be explained

Also, how does the brain trust us?
>>
>>1471751
What, you mean giving him control over the robot army and a large amount of our administrative planning doesn't sound like a good idea?

>>1471758
>Anon. He wants control.
It was a joke. Of course letting him change his own programming is going to raise a bunch of red flags.

>>1471758
>Why does that matter? We're gonna return and secure the land. Longer this takes the longer it takes to finish. With all our people working on it, we should have it done quickly.
Battle for Hoover Dam is our best chance to quickly get rid of all our competitors.
>>
>>1471691
No.
>>
>>1471766
Not to me, remember this is a brain as power hungry as our own, why wouldn't he want to be in charge, If we out hum back into our head though...
>>
>>1471766
Get rid of our competitors in the Mojave. Then leave us with a big stinking mess with only war machines to deal with it while we are surrounded and our enemies prepare another attack.
>>
>>1471772
OH HOLD ON EVERYONE!
NEW IP!
I change back to >>1471692
Because this has gone for TOO DAMN LONG!
>>
Gonna tally, lets see.
>>
At this rate we are going to need to restart the vote...
>>
>>1471764
Why are we going to permit CHAOS, He even stated it'll let the NCR and Legion fuck with us while we attempt to fix MT after the battle. MT is a better capital anyway.

>>1471773
>>1471766
And QM stated Our ENEMIES won't take that laying down. Ontop of that, we're pretty much voting Capital and Yes Man Can't be trusted. Our BRAIN on the other hand, can be qickly put back inside of us.

>>1471780
No, its been done twice already. Fuck that stupid shit.
>>
>>1471780
No we don't, i'm the only one who changed my vote and that didn't last long.
>>
>>1471741
>>1471773
We could ask him? Can't we slap a brainwave analyzer or CT scanner to his Mentats Machine if we're that worried about him?
>>1471779
>>1471780
This is legit one of the most controversial votes I've seen yet.
>>
>>1471692
>>1471697
>>1471699
>>1471700
>>1471709
>>1471772
6

>>1471693
>>1471694
>>1471698
>>1471706
>>1471710
>>1471711
6

Really? wow
>>
>>1471790
Mother of god.
>>
>>1471783
So then lets put the brain back right now so I don't have something to bicker about
>>
>>1471790
>PLEASE REVOTE HERE AND LINK

So you're saying the guy who didn't actually link it, counts? The fuck.
>>
>>1471790
>>1471778
>>
>>1471790
>>1471778
Anyways, he switched back so Yes wins by a tiebeaker.

>>1471796
You can link back if you want it to be registered. He just wants it easier to organize.
>>
>>1471797
He counted me anon >>1471692
>>
>>1471798
No he didn't, he switched back to No after another person said no
>>1471802
Ah okay thanks
>>
>>1471798
I meant more like, if they can't follow directions. Why count them? It was a simple order from the QM.
>>
>>1471786
>Brain
"...you really don't trust me, do you?

I'm actually hurt. Very.

If you truly wanted to do the most sure thing that would prove that I can't possibly mean you any harm, then put me back inside your brain.

*sigh*

I have enjoyed my time here, aware, but if this is what it takes.... But you won't ever be able to undo this."

Please don't vote on this per say right now, there's one VERY important vote that needs to be done first
>>
>>1471802
So you're switching back to No? Because he counted you under that.
>>1471805
Where is that? I must've missed it.

>>1471809
I trust you, but the other voices in our head don't because you're like us, I guess.
>>
>>1471809
Do not put him back inside, Jesus fucking chirst. And Yes won. Can we move the fuck on around. This is getting fucking stupid.
>>
>>1471809
"Nope. I just don't want to completely abandon the wastes...yet. Let me get yes-man in place and we can get started on your plans.

I just want to have some assurance that we can actually clear out anything deadly we encounter and that we have the numbers to threaten the NCR and Legion."
>>
>>1471805
He said here >>1471778
Unless I am reading something wrong
>>
Rolled 2 (1d2)

Okay, I'm going to do my own tiebreaker.
>>
>>1471814
>>1471802
>>1471805
Oh wait, I misread that. I thought it said Yes that he switched to earlier.
>>
>>1471822
Damn
>>
>>1471822
2 was for Plan B.

Welp. This quest is about to get metal.

Heavy American Metal.
>>
>>1471691
DO IT
>>
>>1471818
Op said we could use our brain instead >>1471741
I just WANT TO BE SURE we do Wildcard first.
>>
>>1471830
Thank fucking god, let us finally move on. This is was fucking stupid.
>>
>>1471822
So wait..who won?
>>
>>1471833
That's the debating process
>>1471834
Yes did
>>
File: 1490028661705.jpg (54 KB, 304x278)
54 KB
54 KB JPG
>>1471809
>our courier is so schizophrenic he doesn't trust himself

Our brains been nothing but good to us. It just wants to be a NEET and study
>>
>>1471830
>>1471834
Plan B's the brain I think, because he suggested it after we did.
>>
>>1471834
>>1471830
GUESS I CAN'T FUCKING READ
>>
>>1471832
Yeah it's my reason as well. I don't plan on focusing on NV, I just don't want either faction to get their hands on it without a fight.
>>
>>1471834
Yes won, we're going with the plan of metal and shit.

>>1471835
Debating implies either side would give, or logic was being used.

>>1471840
>>1471832
we have the chip, Its fine to do that after we're done here with MT.
>>
>>1471840
Me too.
>>1471830
Is plan B immediate or can we do >>1471741
>>
>>1471840
>don't plan on focusing on NV
What?
>>1471842
And logic WAS used
>>
>writing
>>
>>1471845
NV is good for certain things but I want to focus on the science side of things, at least for the next few threads.
>>
File: g4820.png (2.55 MB, 2313x1447)
2.55 MB
2.55 MB PNG
THE POWER OF SCIENCE COMPELS US!
>>
>>1471845
>Yes wins which means we're focusing on MT
>This is somehow the wasteland we're focusing on.
>>
>>1471856
Well what about the Empire we were supposed to be building? This will probably take a few years in game
>>
>>1471863
Well it sounded like he doesn't want to focus on NV ever
>>
>>1471864
Why would it? It took like 2 months at most to do what happened in New Vegas Lore wise. Theres no reason this would take years, We could have the bare min set up within a month at worse.
>>
>>1471836
>>1471809
>Don't trust anyone, not even yourself.
>>
Is this how our Senate is going to be?
Cause if it is i don't want to be America anymore.
>>
>>1471864
True but I am not interested in empire building and I would to more so create a group to rival the institutes mastery of biology but in other fields like energy sciences or robotics, etc.
>>
>>1471876
I just want my god damn Distributist, Commnalist nation.
>>
>>1471873
The technology and all robots we need to make. Unless the tech is already here, in which case, it would take a while.
>>1471876
And that's the problem where we are at, we aren't even trying to do what we originally wanted to do. We are just fucking around with robots
>>
>>1471691

[YES]

As far as things went for trying to think this through not having a factory issue brain getting in the way of his Greek Chorus of instincts was a benefit to the Courier.

With that momentous decision out of the way perhaps it was a good time to ask The Sink Crew of anthropomorphized appliances how they might help this mad plan.

https://youtu.be/t43ta7AqqMw
>>
>>1471876
>Against empire building
>In literal Empire building Quest.

>>1471884
That'll be done as quickly once we get lines set up of production. Also, We're not just fucking with robots. We're building a capital for our new empire.
>>
>>1471893
Even though some players don't even want to make an empire?
>>
>>1471875
This is how any nation with the capacity for debates is going to look like, there is no escape.

>>1471842
>>1471845
I was willing to switch if the Brain didn't look promising enough, but since he gave us his plans I didn't see a reason not to go with it for now. Plus it was only our capital that was being decided in this vote.
>>
>>1471909
I thought there's only one player? >>1471876
>>
File: OWBBigEmptyConceptArt.png (733 KB, 1072x720)
733 KB
733 KB PNG
>Brain
"Alright, so here is the jist of my plan.

As mentioned, we are going to focus on securing and practically using BigMountain to build a robotic force from which we can thereby secure the wasteland. All the wasteland. It means we are going to temporarily put New Vegas on the backburner, but we will return.

First off, the logistical constraints of moving Cottonwood Cove to (nearby) BigMT.

I have several options for you, according to my ideas on which is safest
1 - Have Cottonwood Cove prepare to move, while also heading the Tank there. Then move out in force on a journey to Big Mountain
2 - Find or create more fuel. Ferry your settlers, 10 or 11 at a time, by Vertibird
3 - Activate House's Securitrons. After a bit of preparation place myself (I recommend this) or Yes Man (I do not at all recommend this) in control. Use the Securitron army to carry your settlers to BigMT in saftey

The reason I put that last is because of the uncertainty of what will happen when we try to do this. But, if it does work, its actually the safest option for transport.
>>
>>1469110
>>1471909
>>1471916
A non-empire of one.
>>
>>1471915
I really hope we get to take control of the Centurions with our brain alongside this.
>>
>>1471924
Is he really the ONLY ONE that thinks like that?

1 - Have Cottonwood Cove prepare to move, while also heading the Tank there. Then move out in force on a journey to Big Mountain
>>
>>1471909
Then they should leave? Why be in a quest that is a CIV, if they want to just be a MC?

>>1471920
1 - Have Cottonwood Cove prepare to move, while also heading the Tank there. Then move out in force on a journey to Big Mountain

I'm alright with Number one, We can move at night and have the veritbird come to us after the move.
>>
>>1471920
>3 - Activate House's Securitrons. After a bit of preparation place myself (I recommend this) or Yes Man (I do not at all recommend this) in control. Use the Securitron army to carry your settlers to BigMT in saftey
We should also kill House
>>
>>1471916
It's almost as if people are allowed to have different wants, desires and ideas as to what to do from you!


Stop being a prick mate. I just couldn't honestly care about building up town after town for the next 12 threads right now. As I have had a shit day. Instead I want to do something distracting and fun: like making giant death mechs or inventing practical immortality.
>>
>>1471920
>>1471925
>>1471925
>I really hope we get to take control of the Centurions with our brain alongside this.
Looks like we can.
>Centurions
Securitrons, you mean?

>>1471920
How long is each one going to take?

>>1471933
It was a joke.
>>
>>1471920
>3
GAMBLING MAN.
https://www.youtube.com/watch?v=6YsD2vkXDIg
>>
>>1471934
I am not saying they should leave, I am saying that is he steering us away from the original goal
>>
>>1471920
>1 - Have Cottonwood Cove prepare to move, while also heading the Tank there. Then move out in force on a journey to Big Mountain
>>
File: 10229762b.jpg (149 KB, 800x540)
149 KB
149 KB JPG
>>1471909

Well at this point it's going to be Transhuman God King protagonist for at least a generation and hopefully our clanging corps will inspire some new Wasters, Vaulters or Remnant Chinese to take up our banner in our stead.

Also there's an entire planet of weird aligned against us including Eldritch forces wielded by swamp mutants across the Mississippi.

East Coast/West Coast brain bowl feud when?
>>
>>1471920
>1
>>
>>1471938
>How long is each one going to take?
The first plan will likely be the longest, because of the turn involved in preparations so undeterminable
the 2nd will be shorter but riskier but will be steady as long as nothing bad happens to the bird
if we get the 3rd one to work it will actually be the most convenient and likely fastest
>>
>>1471936
I'm not being a prick, i just honestly want to know who else doesn't want to build an empire like >>1471909
Says.
>>
>>1471943
Who is our Brain or the Guy who doesn't want to empire build? If its our brain, He wants a proper and great capital for our great nation. If its the other anon. He can leave.

I have a really bad headache. Sorry.
>>
>>1471950
We also have to deal with the Lone Wanderer and his crew. That's gonna be a fun time.
>>
>>1471956
Sorry it didn't come across like that and a bunch of people were giving me shit for not wanting to spend 30 years in game and in real life building farms and roads.
>>
>>1471954
You heard the QM guys.
Pick 3, the Courier is the best at gambles.
>>
>>1471967
If he was the only one taking part in it? SUre, But his not. HIS lucky, Not those around him.
>>
>>1471958
It's more of the fact that I think that the brain is using us as a pawn to transform our society to a completely robotic one, so he can take over and completely turn it into a robotic one.
>>
>>1471950
>Also there's an entire planet of weird aligned against us including Eldritch forces wielded by swamp mutants across the Mississippi.
>wielded by swamp mutants across the Mississippi.
Is this what happened in NEO Scavenger?

>>1471920
>>1471954
Sweet, let's go with the 3rd one then.
>>
>>1471950
It's not going to be a feud when we take over both coasts, but maybe they can have friendly competitions
>>
>>1471964
No need to be condescending, m8. We can just ask our companions for this stuff.
>>
>>1471971
What? The courier's luck will only be needed for getting the Securitrons, who will be powerful enough alongside our Power armor buddies to crush anything in our path.
>>
>>1471972
>>1471964
too be fair, It seems like its been longer then it actually is because we can never come to a decision. I think i'm replying right.

>>1471983
Or we stumble into an entire cluster fuck and Weaken house before the battle of Hover Damn thus throwing everything out of wack.
>>
>>1471964
Well the thing is that I enjoy doing that stuff and I had hoped the majority agreed with me
>>
>>1471984
>too be fair, It seems like its been longer then it actually is because we can never come to a decision. I think i'm replying right.
In-game I think it's only been like, 30 minutes of conversation for the final decision?

>Or we stumble into an entire cluster fuck and Weaken house before the battle of Hover Damn thus throwing everything out of wack.
We already kind of have with the ayy lmao invasion and accidentally releasing the BigMT experiments.
>>
>>1471984
Why wouldn't we want to weaken house?
I mean i understand not wanting the Legion to win but House ain't great either.
>>
>>1471994
I think he is talking about per turn. I would assume a week or month
>>
>>1471958
I ain't leaving. I've been here from the first thread and I am not abandoning something I have put this much effort and time into already.

Also, I dislike the fact that you all seem to think that not wanting to build an empire is paramount to wanting to turn this quest into something entirely new.

Perhaps I could have phrased it better: I could not give a singular fuck about settling the world and unifying all the people out there as of this moment in time because it seems like a fuck ton of effort that we could instead spend to advance a useful cause like creating a pre-war level society, if not even more technologically advanced one.

I'll support expansion where it has it's uses but I honestly don't think we can expect to do the traditional expand and conquer style. However I'd rather just focus on brain-draining the wastes and making a new shining city state here in big MT for now and forever. Then fucking off into the stars to leave this buggered up earth.

>>1471982
I didn't mean to be condescending, I am merely being honest like only someone that has possibly failed a test and is awake at 3 AM can.

>>1471984
True.

>>1471992
I enjoy it too most of the time, I just don't feel it right now.
>>
>>1471934
>>1471947
>>1471952
1
>>1471935
>>1471941
>>1471975
3

Every damn time
>>
>>1471994
I meant it takes forever for our votes to actually come in and shit because we're usually fighting amongst ourselves.

>>1471999
Because if House Falls first, NCR no longer needs to worry about the third party using its weakened state to seize everything and can push. Or Legion can push as well, and it throws everything into wack.
>>
Gonna use the dice soon unless someone else votes
>>
>>1472012
>Also, I dislike the fact that you all seem to think that not wanting to build an empire is paramount to wanting to turn this quest into something entirely new.
While I agree partly with what you said earlier, this is actually what was happening, if by accident.
>>
>>1472013
someone please break the damn tie
>>
>>1471242
no. we can;t forget about the people. America is its people, not its dominion.
>>
>>1472013
GG WP Courier's head.

>>1471984
>>1471999
>>1472014
So now we get the Battle for Hoover Dam and Battle for New Vegas? I can imagine that happening with our luck.
>>
>>1472014
Mate the Battle is going to happen while we're away, i guarantee it. So why not win it now?
And getting those Securitrons will not only shorten our trip, but make it safer too, 1 is the longest option of the 3
>>
>>1472022
GOD DAMN IT WHY COULDN'T YOU HAVE BEEN SOONER
>>
File: 25148263.jpg (121 KB, 637x900)
121 KB
121 KB JPG
>>1471975

The F03 DLC Point Lookout had you dealing with a plot thread that started in the Dunwich building back at the Capital Wasteland. A book which might have held Necronomicon type sorcery was in the possession of a decadent Southern manor house. The Dunwich building's basement altar didn't look Terrestrial nor Zetan.

Yeah come to the coastal Pre-War vacation spot plenty of Punga Fruit for everyone!

http://fallout.wikia.com/wiki/Punga_fruit
>>
>>1472022
It's actually the starting location of our capital, we're not actually ditching the Mojave.
Also the vote ended for that, unfortunately.
>>1471920
>>1471954
>>1472013
Can you vote on this? We could use a tiebreaker.

>>1472030
This sounds like some Darkest Dungeon shit that's going on.
>>
>>1472041
Well he means we aren't focusing on it right now
>>
>>1472022
Please vote here >>1471920
it will make things much faster.
>>
>>1472041
There is also a giant statue deep underground in FO4 and you see a bunch of people in robes performing a demonic ritual in the room in a "flashback / vision" to pre-war times. Who are all still there as ghouls...which the necronomicon item is implied to have controlled, made and enhanced.
>>
>>1472041
I'm an idiot, Never mind. Sorry.
>>
>>1472046
Kind of? We still have to talk with our companions to see how long it's going to take us with our BIgMT plans.
>>
>>1471920
3 - Activate House's Securitrons. After a bit of preparation place myself (I recommend this) or . Use the Securitron army to carry your settlers to BigMT in saftey
>>
>>1472050
It really isn't and I agree with you on that.
>>
>>1472067
There we go. [LOCKED]

>writing
>>
>>1472062
Shit. Are we going to have to send some adventurers down there?

>>1472067
Thanks m8, now we can get the show on the road.
>>
>>1472067
PROGRESS
>>
>Just realized we're becoming the Fallout tactics CALCULATOR.
Can we get a awesome as fuck robot body when we get old?
>>
>>1472074
The statue is trapped deep in the earth only a hand revealed. Excavating it would be...unwise.
>>
>>1472092
We're probably just going to get implants and live forever in our actual body
>>
>>1472098
>God emperor courier confirmed.
>>
>>1472098
If we can contact the institute we could get their research into cybernetic enhancements they used on that one merc of theirs...what's his name?

Also with our improved mytocyte breeder we are possibly immortal...maybe.
>>
>>1472114
Well once we annex the institute and all their tech
>>
>>1472012
>However I'd rather just focus on brain-draining the wastes and making a new shining city state here in big MT for now and forever. Then fucking off into the stars to leave this buggered up earth.
So the Enclave plan it is, then?

>>1472012
>I didn't mean to be condescending, I am merely being honest like only someone that has possibly failed a test and is awake at 3 AM can.
Well that's concerning.

I think we should open with the questions next time for the companions before we argue over our votes and gridlock about something that doesn't pertain to the prompt.

>>1472114
The Courser?
>>
>>1472116
>Ultra-advanced robotics equipped with synthetic brains that are better than in-universe computers and are precisely programmed for it's purpose / form and Zetan weapon systems. Along with hologram shields


This is going to be fun.
>>
>>1472118
>However I'd rather just focus on brain-draining the wastes and making a new shining city state here in big MT for now and forever. Then fucking off into the stars to leave this buggered up earth.

I really hope this was a joke
>>
File: 1493038392396.png (187 KB, 575x337)
187 KB
187 KB PNG
>>1472062

You just know something like that is going to curdle beneath the surface and shed the glowing glassed craters above like a radioactive birthing caul and begin wholesale Ghoulification rites.

Perhaps at some point we might want to work on our more metaphysical or at least spiritual reinforcements. There are going to be multitudes of "Local Cult -->" zealots that we'll either have to absorb, marginalize or completely stamp out and having some insight into how to handle faith might eventually prove helpful.

Not saying the more coherent tribes we met like the Mormon missionaries and their allies in Zion Valley fall into that category. Just sometimes belief can supersede even the strength of SCIENCE itself.

https://youtu.be/HC9GwiThGUg
>>
>>1472131
I do too.
>>
>>1472131
>>1472137
>inb4 we go full Enclave.
>>
>>1472143
>inb4 the ancestor of the chosen one comes to destroy us.
>And the lone wanderer too.
>>
>>1472118
>So the Enclave plan it is, then?

I prefer to call it Operation paperclip, for historical reasons. But yeah essentially.

>Well that's concerning.
Ignore it, just explaining why I might seem a little sour.

>I think we should open with the questions next time for the companions before we argue over our votes and gridlock about something that doesn't pertain to the prompt.
That would be wise and it might get us some special knowledge.

>The Courser?
No the one that is from the surface and that you get a special pistol from...


>>1472131
Nope entirely serious. This is one fucked up world, I doubt we can realistically ever fix all that is wrong with it. Let's get all the good shit, go to orbit, broadcast our designs and shit back to the surface so they can follow one day if they ever advance enough and then settle the moon or something.


>>1472136
Yeah some sort of paranormal or psy-ops division would be wise.


>>1472143
We'd need a lot of eye-bots for that plan...
>>
>>1472155
Nope entirely serious. This is one fucked up world
God damn it we were supposed to bring back glory to the old US and then go to space. I really hope others share my sentiments
>>
>>1472154
"We heard you were talking shit."


WHAT'S THIS, A NEW CHALLENGER IN THE ARENA!
WILL THE REINING CHAMP HOLD ON? WILL THE CHALLENGER WIN? TUNE IN AND FIND OUT
>>
>>1472160
Hey we aren't going to abandon earth...we can still keep a space port open so we can continue to steal their geniuses and inventions for our great space empire.
>>
>>1472166
Nope. That is a completely immoral idea and takes away from the original plan of the quest. Like I said, I just hope others share my sentiments
>>
>>1472155
I don't like leaving the earth, we can have a space program but just leaving leaves a bad taste in my mouth.
>>1472161
AND IN THIS CORNER, THE AMERICAN ULYSSES, THE TERRIBLE JOSHUA AND THE UNSTOPPABLE COURIER!
>>
>>1472136
>Brain
"Okay, so for this plan several things need to happen. I believe this order is appropriate.

House needs to be out of the picture. The simplest and safest solution is to kill him at the Lucky 38.

But, if you want to appeal to your sense of morality, there may be a way to spare him. Place him in an unconscious cryostasis, wake him up when his dream of Vegas being the "happiest place on earth" becomes true.

Either way we need to disconnect him from Cerebro.

Then, you need to go to Caesar's Fort and upgrade the securitron's there using the platinum chip.

While all this is taking place, I need your most intelligent followers to to start hooking up and upgrading the lucky 38's comms tower range to reach BigMT, I will also be preparing a signal booster here.

Mary-Jo, does your teleporter gun still work on you?"

>Mary-Jo
"Me and only me!"

>Brain
"Go with the Courier and help establish that Radio upgrade. Try and wear a hood or something.

If all goes according to plan, I can link up to the lucky 38 and use it to route command protocols to obey your orders. They will then proceed to asssist you in transferring Cottonwood Cove to BigMT.

Any questions?"
>>
>>1472174
How is it immoral to take them from a world where they would struggle to a world where we can supply them with the needed funding and staff to develop their theories, allowing us to then beam the designs and theory to those on the surface over the radio or something. Benefiting all.

>>1472176
Don't think of it as leaving earth, think of it as declaring most of it a nature reserve and native reserve where our citizens can go on safari and shit.
>>
>>1472154
>>inb4 the ancestor of the chosen one comes to destroy us.
>ancestor
Descendant, you mean? Unless you're talking about the ghosts of MCs past?

>>1472176
WHAT'S THIS?! A SURPRISE GUEST? IT'S DOGMEAT! ALL OF THE DOGMEATS!


>>1472155
>>1472160
>>1472166
Naw dawg, going this route is a large part of the reason why post-apocalyptic Earth is so shit in the first place. The governments were major dicks in that regard even pre-war.
>>1472174
>>1472176
I feel you bros.
>>
>>1472181
"This works, how many Securitrons will we use to escort Cottonwood? I hope it's not too many.
Will we have time to take Hover dam while doing those tasks for the Plan?"
>>
>>1472181
>Any questions?"
How should we make sure our settlements are defended while we carry out this daring plan?

>Place him in an unconscious cryostasis,
Are we going to carry along a cryopod with us?
>>
>>1472188
Because you're not only taking the only intelligent people from earth, but leaving the US, you know, THE WHOLE REASON WE STARTED THIS QUEST


>>1472181
Lets kill house. We don't need him, and obviously we lost our sense of duty and morality long ago.
>>
>>1472161

An amazingly well dressed ghoul shuffles to the shielded microphone platform made from a kludged together melange of BigMT and Zetan tech. Clearing his throat and adjusting a couf of hair that has somehow endured the Great War itself his scratchy mutter becomes a roar to rival a Yau Gai "ARE YOU READYYYYY TO RRRRRUUUUMMMBBLLLE?"

https://youtu.be/WvufFwdqMzg

https://youtu.be/_hwylByJzag
>>
>>1472190
Descendant, i'm worn out after the clustefuck.
>>
>>1472190
four dogmeats and a Rex FFA dog fight. I want it, you want it. Everyone wants it.
>>
>>1472198
>and obviously we lost our sense of duty and morality long ago.
I hope we still have some glimmers of it deep down in our schizophrenic hearts.

>>1472203
>>1472214
Damn it, now I want us to make a Colosseum.
>>
>>1472218
We can, it honestly feels like our America is not only inspired by pre-war America, but by the pros and cons of NCR and Legion.
We could hold boxing matches.
>>
>>1472198
>>1472218
I don't see why we have abandoned our duty and dream, i'm actually warming up to the idea of the Big MT being our capital.
>>
>>1472231
Our duty to restore the old US
>>
>>1472225
Are national sport should be MMA.
Imagine instead of soccer, kids in schools we're practice jab-drills and rear naked chokes.
>>
>>1472196
>Brain
"I'd prefer all of them.

You could take it, but I doubt you would hold it. Perhaps the real question is, who would you want to hold the dam temporarily before you return to take it for good?"

>>1472197
>Brain
"You'll be in the Mojave for most of this and able to respond, hopefully since you repulsed the Legion they won't attack any time soon.

If anything I suggest that before we enact this plan you focus on gathering as many companions from the Mojave you can think of while also stockpiling food. Don't even bother with the farms, scavenge metal and materials use the vending machine to stock up on rations for the journey.

Actually I believe if you connect me to BigMT I can give you instructions on how to rewire his pod to place him in true, unconscious cryostasis. This will prevent his trauma from being disconnected from Cerebro and all senses he has left."
>>
>>1472234
Yes i know, don't think we have abandoned it if we can do Wildcard while Plan B is getting ready.
>>
>>1472238
"NCR, they are the only faction that can give it back."
Does anyone have that list of people we need to convince to join us?
>>
>>1472238
Why are we keeping house alive?
>>
>>1472238
I forgot this.
"How about those under Caesar after they break out?"
>>
>>1472254
We want to use a friendlier version of him to help us out with stuff, maybe lobotomized and brainwashing the uncooperative parts if he's too much of a dick to work with. He's got a lot of pre-war knowledge that might take us a while to sift through otherwise, and got some really good stats.
>>
>>1472254
"I'm never quite sure whether the desire to do good is currently prevailing over the desire 'to kill them all and let god sort them out', so I leave it as an option if you want to earn a few good karma points. Whatever those are."

>>1472258
"I doubt there would be anything Caesar could do to stop them. You could use the to try and kill Caesar and perhaps even smash his army, but there's a risk that might damage a lot of our Securitrons as well. Not a big one, but possible."
>>
>>1472218

As decadent as that is there is a horrifying Brundlefly level experimental BigMT transporter that fuses two discreet entities be they flesh or metal into a unique, and often short lived, configuration.

Such a molecule charnel house may be the right sort of hellbound hobby that ends up spawning own very own Prometheus or Galatea to defeat us once we live long enough to become the villain.

Or we can use it to zap Cazadores. Fuck those things.

https://youtu.be/Y2VNxmn0lNA
>>
>>1472269
"I will be honest, I'm. . .not sure about house either. It does seem safest to kill him.

But I always felt that if we just ensured Vegas was his ideal type of place, he'd be quite satisfied. Especially if we tidy it up. I think if he woke up to a shiny New-New Vegas he wouldn't mind terribly."
>>
>>1472268
If we can lobotomize him to our cause, then sure
>>
Quick question, is there any Securitron factory still functional?
>>
So since we have modded companions... How long until we get Al?
>>
>>1472279
But would he yield to us?
>>
>>1472279
How do we plug you into it and stop others from Highjacking the Lucky 37 if we steal the robots?
>>
>>1472291
See >>1472181
>>
>>1472288
"I. . .don't know."

>>1472291
"I'm going to permanently install a special override code from BigMT and onto the securitrons and the lucky38. They'd have to crack me here at BigMT to get it."
>>
>>1472238
>You could take it, but I doubt you would hold it.
"Why can't we hold it exactly?"
>>
>>1472268
>>1472269
>>1472279
Would it be possible to do this, how bad would it be if we do?
>>1472280
On the bright side, he's not dead.

>>1472297
A remote command center? Interesting.
>>
>>1472238
>>1472301
Not enough infrastructure to supply the region, not enough men for the surrounding areas. Everyone might try dogpiling us for it.
>>
>>1472297
Are you sure Doctor Mobus won't snatch it or find it out? Also, Should we kill yes man? And can we install a kill switch on House encase he gets uppity.
>>
>>1472304
"There's no way to open up that pod without killing him I'm afraid."

>>1472301
"Surrounded on both sides without you there to personally direct the battle and a portion of the bots focused on ferrying Cottonwood Cove, they would have to hold out against both Legion and NCR reprisal."
>>
>>1472313
"You can kill yes man, you can also bring him here to me so that I might see if his programming can't be thoroughly secured. He'd be a valuable asset then."
>>
>>1472279

After rubbing his eyes and drinking some deliciously purified Sink water the Courier smiles to himself and explains to his own mind.

"Think about it this way if we bring back House after succeeding where he failed Doctor Zero of the Think Tank would have the best sort of revenge and moral high ground"

"Mary-Jo, thank you for helping out. You've had a lifetime to get used to how surreal things must be for you around here in BigMT. I can't make any promises but when we get through this and get established maybe we can make interacting with folks easier for you through a surrogate or even new Gynoid frame"

Shrugging a bit the Courier continues "That is if you're even into hanging around use noisy fleshbags Miss Casey after having such a calming solitude"

https://youtu.be/GnPdU6pXOH0
>>
>>1472315
God damn NCR, god damn Legion, god damn 2 front war.
>>1472321
OH i like this idea.
>>
>>1472325
What are you doing?
>>
>>1472315
Actually couldn't we raid the Legion and free their slaves? That would give us the manpower we need and the fact that the NCR are attacking freed slaves would drop the NCR troops morale.
>>
>>1472325
>Mary-Jo
"Hey, I'm down. Sounds like a fun science project."

Anyway, might have to go right now or be back a bit later, going to work on preparing the Quest transition.
>>
>>1472321
If you do, can you tell us what changes you made, or even provide a changelog so we can look over it ourselves once you finish? Who else can program the securitrons?

>>1472344
Maybe? But we'd need to stockpile on weapons and armor first to give to them so they don't die from the ensuing suppression.
>>
>>1472315
Fuck.

If thats the case can we just have the settlers move themselves.

If the legion is committed to the fight at the hoover dam, they're not gonna be attacking our settlement.
>>
>>1472353
We can manufacture the weapons, Cottonwood cove was close to making their own hunting rifles just with a workbench so think what we can do with the steel mill and lot's of ex-slaves.
>>
>>1472356
What support are we going to give the cove citizens then?
>>
>>1472365
We can ask the chinese for help in escorting them here before they head to their vault.
>>
>>1472365
Patriotism.
>>
>>1472334

Trying to get romance dialogue options with the BoS Scribe animate science zombie skeleton lady? Maybe once we get somewhat more teched up we'll be able to recreate the insane accident that stapled Mary-Jo's consciousness to the Survival Harness and place it in another container if she so wishes.

When we do the grand companion tour I'd like to try to contact those two Radroach serious businessmen hanging out by Goodsprings.
>>
>>1472356
>>1472365
Give the Cottonwood settlers the bunker Securitrons after they cause chaos in Caesars camp and drop Legion morale to an all time low, meanwhile, the Securitrons not in the bunker will stay in the Mojave and secure the Dam with ex-slaves.
>>
>>1472369
We never got to the bottom of the chinese situation though. We wanted to have them join our empire

>>1472377
This, they need protection
>>
>>1472365
Our vertibird? I mean, I assume we aren't leaving it in the bunker but if we are we could instead give them our companions, the militia and perhaps we could hire some caravan guards or something to help.
>>
>>1472373
Please stop, it's disturbing.
>>
>>1472373
kek
>>
>>1472373
Challenge accepted
>>
>>1472369
We're still giving the Chinese a strategically valuable location for nothing in return?

Why?

It is literally just creating problems for us in the future. We should kill their leadership, integrate their workforce into BigMT and be done with it.
>>
>>1472269
>>1472315
>>1472377
You know, with the amount of keikakus and shenanigans are going on, I wonder how complex the plans are for the other factions and what they have going on.
>>
>>1472386
I thought we were giving the Chinese Vault 3 in exchange for joining our faction?
Or maybe that's changed since our brain requires them.
>>
>>1472386
Exactly

>>1472389
They never agreed yet that's the problem
>>
File: 1304175564839.jpg (664 KB, 1600x1200)
664 KB
664 KB JPG
>>1472381

You can't call yourself a proper God King without an immortal bride and ARES while a cool fighter plane on legs is military hardware. Mary-Jo is a science nerd keeper that just happens to be trapped in the buffer of a hellish mishmash exoskeleton and her own improvised BoS backyard SCIENCE. I think it's more to riff on the Curie romance plot from Fo4 than anything else and I'm not married in unholy matrimony to the idea

I'm flattered and alarmed that such feels were provoked by embracing the hypno wave reality surfer madness of Wild Wasteland.

https://youtu.be/MsxzwVg1Ge8
>>
>>1472396
I don't know how I feel about Mary-Jo, she is a modded character so I know nothing about her. You'd have to sell her pros to the group
>>
>>1472377
So what do people think of this plan? It gives us Hover Dam.
>>
>>1472396
>>1472398
She's spooky?
>>
>>1472396
ED-E becomes our right hand forever right? cause if we transfer him to a greater processor, he'd be an excelent big brother.
>>
>>1472405
Seems solid and they can be defended until they get the bot reinforcements by the vertibird before it redeploys to the remnant bunker for long term storage.
>>
File: curie.jpg (7 KB, 188x269)
7 KB
7 KB JPG
HOLD ON, WE GOTTA GET CURIE
WE ALMOST FORGOT
OH LORD
>>
>>1472423
We aren't stealing another main character's waifu. That is how we get them coming across america to kill us.
>>
>>1472429
Bitch boy family man isn't even awake yet. He can eat several dicks.
>>
>>1472429
NO! WE NEED HER ANON!
>>
>>1472433
That is an excellent point...

All in favour for going throughout the commonwealth snagging all the waifu's and cock-blocking all him / her?


>>1472435
Fine.
>>
File: 1484426462804.gif (966 KB, 500x579)
966 KB
966 KB GIF
>>1472398

Here's the description from the mod entry below:

After leaving the BoS to explore the world, Mary-Jo found herself in the Big Empty. After exploring the crater and collecting research from around the area, she found herself in the Cuckoo's Nest. She was attacked by Lobotomites and was severely wounded, though she escaped. Afraid to die, Mary-Jo put on a Trauma Harness she had been tinkering with. While modifying the harness couldn't save her life or body, it did save her mind. Since meeting her fate, Mary-Jo Casey has integrated more technologies into the remains of her corpse and currently resides in Higgs Village.

So yeah she's both mentally resilient enough to be a living fleshless nightmare for decades and survive the SCIENCE waste dump that is the BigMT.

She's chipper about it and is an ex BoS Scribe to boot. So a disciplined orderly mind with enough curiosity to stake out on her own while being innovative enough to upgrade her own rotting corpse in the midst of Old World military slushfund excess gone M.A.D.

https://youtu.be/frAEmhqdLFs
>>
>>1472389
>giving the Chinese Vault 3 in exchange for joining our faction?
They'll be 'joining' us as independent allies with goals of their own.

Let's just integrate them now.
>>
>>1472445
I wonder if I should roll to see how many female followers already around you are pregnant as is
>>
File: askedforthis.jpg (61 KB, 640x640)
61 KB
61 KB JPG
>>1472445
YES! How are we going to do it then? Strike team? The courier goes with a few companions in vertibirds or in a Prydwen situation?
>>
>>1472449
That was the previous deal, some people wanted to annex them so we changed the deal. >>1471065
>>
>>1472452
This is both useful and difficult.
>>
>>1472455
>That was the previous deal, some people wanted to annex them so we changed the deal.
>so we changed the deal.
We altered the deal?
>>
>>1472454
>a Prydwen situation?

Yes. A airship with a gold plated Vertibird, hot tub, water bed and petting zoo.
>>
>>1472452
can we include veronica in the roll?
>>
>>1472463
And a nice big heart shaped bed

She'll love it
>>
>>1472462
People agreed to it but OP gave us the mystery box.
And you know what happened after we opened the mystery box
>>
>>1472452

Keep it a mystery so you can have a War Of The Roses riff between our competitive bizarre country spanning offspring. My money's on the 'Canticle for Leibowitz' style one bodied twins with a SCIENCE reinforced torso and multiple arms both synthetic and biological for maximum Action Points and VATS abuse.

https://youtu.be/V5rCLmFAoVM
>>
>>1472478
But I do think we did reach that agreement about the Chinese
>>
>>1472445
>>1472454
>>1472462
>>1472471
We didn't come for their land, we came for their women.
>>
>>1472463
We probably shouldn't come charging in the most decadent phallus in the universe. People tend to disapprove.
>>
>>1472502
Just wait until we find the Zetan homeworld...
>>
>>1472502
>Monsieur courier, my feet are so very tired, and poor little curie cannot walk anymore. Will you carry me in your big strong arms?
>>
>>1472509
>big strong arm
FTFY
>>
>>1472512
It's probably back to normal now
>>
>>1472502
The true competition between Lanius and the Courier was not of strength.

Or wit.

But which man of men seeded himself into the wasteland more than the other. Lanius and his slaves, or the Courier and his companions

>>1472509
I agree with the anon that the Rock is a bit accurate depiction for 10 str.

>>1472512
Well, except for that. Flabby little arm.

Anyway got something to do tomorrow so gonna keep working as long as I can and monitoring the thread tonight.
>>
>>1472512
its been like 6 hours. How do we get to The Rock levels so fast? The arm is a project for a couple months.
>>
Rolled 45 (1d100)

>>1472452
>>
>>1472518
Did we take confirmed bachelor? y'know, for the damage boost?
>>
>>1472518
QM, please tell me Curie is obtainable, I need it to keep me going
>>
>>1472518
I was the guy who said we were reminiscent of the Dynamic Afro-Samoan. Is there any way we can get our arm back up to speed really fast?
>>
>>1472413

I'm not the QM but my best guess is that ED-E's whole personality is so wrapped up in the dream of being some kid's best buddy from that movie he saw while being fully built that changing his outer shell might cause him distress.

[ Bleeps with alarm ]
>>
>>1472551
wireless uplink. He can have a prime eyebot, but also control a legion of sub eyebots.
>>
>>1472518
>But which man of men seeded himself into the wasteland more than the other. Lanius and his slaves, or the Courier and his companions
This should be the type of final competition between any reigning champion.
>>1472524
Oh, I'm sure we took it and used it for whatever it's worth.
>>
>>1472377
After some though i have come up with more things we can do to give us both the Hover Damn an Plan B.
1 is to have the Great khans switch from making Chems to Medicine, that will give the Followers what they need and will allow us to heal any sick Legion slaves.
2 is to support or get Chief Hanlon on our side so we can weaken the NCR or even recruit the rangers for ourselves.
3 is to move the Vending machine to New Vegas and pay people with House's caps to get us metal and fission batteries, that way we can keep making resources.
>>
>>1472914
What about the possible snow globe plan to bankrupt Mr. House before we overturn his forces?
>>
>>1473007
We can do that while we're stockpiling food for the trip.
>>
Morning, alright gonna have to work today but lemme get you guys started.
>>
>>1473016
God dammit i was going to sleep.
How much time will you spend at work?
>>
>>1473021
Probably till 12 est
>>
>>1473023
PM or AM? Are you going to work the rest of the night?
>>
>>1473025
AM, aka 11:59 am, nah, just until midnoon.
>>
>Brain
“Okay, first off, your settlement needs to go and deal with your immediate imminent problems.
You have a way to produce an emergency supply of medication and food, I’ll let you figure out how to do it.

Then I need you to gather the following supplies:

Lucky 38 Signal Booster: [Electronic Parts (Abundant)] [1 Radio Tower]

Supplies for the trip: [Food (Plentiful)] [Medicine (Plentiful)] [Ammo (Plentiful)] [Toilet Paper (Plentiful)] [Fuel (Plentiful)] + [Intact Fuel Tank] [Intact Water Tank (Large)] [Metal (Above Moderate)] [Fissile Materials (Above Moderate)]+[Hazmat Truck].

While your civ gathers all these things, go ahead and plan for who and what you want to bring with you. Cottonwood Cove is already a substantial number to manage.

Find and talk to any companions you wish to bring too, and see if they have any unfinished business here in the Mojave.

Oh, one more thing:

>con't
>>
>>1473028
"After you've collected all these things I'll need you to come back here and help fix the Think Tank and BigMT.

We need to plan where we want your people to live.

Which means either taming BigMT, which might not be possible, or more than likely we're going to have to build a town from scratch just outside of BigMT. But even that might not be 100% safe.

Remember that BigMT is directly inside the NCR's borders, I believe east of a town called Baker on the old highway 15 both of which no longer exist due to explosion."

--COTTONWOOD COVE--
>>>>>Food: Below Average (Falling - 8 Turns) [5 Turns till New Farms take effect]
>>>>>Water: Average
>>>>>Morale: High
!WARNING!
>>>>>Medicine: Below Average (Falling - 1 Turns!) [5 Turns till New Farms take effect]
>>>>>Armaments: Plentiful
>>>>>Current Pop: 89
>>>>>Military:
6 Devils Brigade - Power Armor
!NEW!
8 Couriers Companions - Arcade, Doc Delilah, Willow (One Armed), Ares, Cass, Raul, Veronica, ED-E
17 Settlement Militia (Firearms)
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. 2 Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small), *Raul's Workshop*
>>>>>Defenses: Wooden Watchtower. Concrete Structures (Weakened Slightly).
>>>>>Vehicles: 1 Vertibird
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny) Electronics (+Above Moderate)
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Moderate) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems. *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: None
[Research Capability and Assets: None]
!NEW!
>>>>>>Other:
+3 Allied Followers
+2 Herd Animals (Brahmin/Bighorn)
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

>ALERT
Medicine stores are about to be critically depleted very soon!

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 21
>>
>>1473031
>CIV: Work to get the medicine fixed.
>HERO: Go and get the things needed for the Lucky 38 thing to work
>>
Rolled 80 (1d100)

>>1473031
>civ action
Have the citizens trade the electronics we have, as well as any leather anything of value from the remnants bunker for medicine

>hero
Have the courier go back to repconn to try to find the parts for the lucky 38 plans and then he could upload it to the Black Mountain facility
>>
>Brain
"You know, I've been thinking over it and those thoughts of yours about Ulysses. He's as hard to predict as House, but I can't exactly agree with either
>>1471070
>>1471033
that that line of thinking about Ulysses is completely wrong or doesn't raise interesting point.

If you ask me it did feel like he wished to put humanity forward rather than any single political or national ideal as your rivals do. I think America meant more to him than the flag or even the government. He does respect Caesar. . . and to an extent I think might even respect the NCR in some ways (you did convince him not to bomb either of them). That he doesn't think the NCR are the way forward I can't ascribe to a bad government either, its not like the Legion have any government at all as far as I'm aware.

Maybe I'm wrong, but the impression I had from him is that he wouldn't care for American citizens as much as he would that America cares for its citizens, for humanity in general.

In that regard perhaps the thought of ensuring humans still play a role in your new state has a point.

Does it really matter to you whether Ulyssess agree's with your new state? I'm curious, you have stated you'd prefer American-centric society rather than human-centric ones >>1471082. Not that I have any qualms, it is what the original Enclave did, I do think perhaps some of your companions might disagree with that, such as Arcade, but Moreno and your other Devil's brigade might agree."
>>
File: Schoolhouse.jpg (752 KB, 1920x1200)
752 KB
752 KB JPG
>>1473032

I agree this course.

Also have my illogical need to find those inhuman Life Insurance salesroaches as long as it doesn't derail the master plan too badly.

Potential nightmare paramour Mary-Jo can be summoned via skele-port gun with her survival harnessed self using jury rigged version of the Courier's own BigMT teleporter device in most open areas of the Mohave.

Willow doesn't seem healed enough to accompany us.

Should bring these Followers if able:

ED-E because of his excellent repair abilities if the Courier found all his upgrades in The Divide. Also decent carrying capacity.

ARES, the milspec air force Gynoid seems able to wear human sized clothing and armor and could always disguise herself in desert gear. Unless she needs some of her surface clear for heat sink considerations.

We'll also need some meat and Raul while delicate from living hundreds of years still won't fall twitching to the ground from any EMP fields we might right into. He's also a good practical voice and can keep our supplies in order as well.

Negatives: This will strip the Cove of the personnel needed to create more Sierra Madre feedstock chits in order to manufacture more meds for the settlement.

Any ideas for an improved expeditionary cabal.

Also neat clip I've just seen that feels like the shifty intelligent menace that a face to screen meeting with Mr.House might feel like.

Remember House has eyes everywhere via the Securitrons and any gossip filtering into the Strip will inevitably reach his microphones.

https://youtu.be/21h0G_gU9Tw

>>1473031

Again not trying to jam my own FONV mod loadout into the quest's continuity but IF the Courier did fix up the schoolhouse in Goodsprings it might make a good stopover. Also the accompanying Junk vendors next door.
Afterschool Special by Mike Hancho
>>
>>1473044
Well if everyone becomes an American then problem solved
>>
>>1473044
>I'm curious, you have stated you'd prefer American-centric society rather than human-centric ones >>1471082.
>>1473056
>Well if everyone becomes an American then problem solved
Three nations for the Zetans above the sky,
Seven for the vault dwellers in their halls of steel,
Nine for wastelanders doomed to die,
>>
File: 1424656005910.jpg (391 KB, 1269x1600)
391 KB
391 KB JPG
>>1473067

Now I'm imagining the Ripper and Sandals epic of the Courier's Legacy. FEV mutated Robo Brain Vault Wraiths wafting from the corridors of the perdition on Earth known as Vault 666.
>>
>>1473031
Civ:
>>1473032
>CIV: Work to get the medicine fixed.
or
>>1473034
>Have the citizens trade the electronics we have, as well as any leather anything of value from the remnants bunker for medicine
Hero:
Gather more companions for the upcoming mission.

>>1473031
What day is it today? I want to check how close we are to the canonical Battle for Hoover Dam.

How many companions are we missing?
>>
>>1473082
I think we got all the vanilla companions. Now we gotta worry about whatever modded companions our QM has in store.
As of now, besides Mary-Jo, we only know of a giant radroach companion.
>>
So I've put a little thought into this and came to a decent conclusion.


We need more people in order to survive.

This may sound counter to all logic, seeing as it means we will need more resources to make our way across to Big MT and it would be easier to notice for our enemies but having more people ensures that any losses we take in or on the way to Big MT are less threatening.

It also secures us more armed forces, workers and loyal citizens to work on repairing, defending and maintaining Big MT while we get the robotics ready.

The easiest way to get more would be using our ex-Legion boats to travel across the river and capture some of their slaves from their camps and such. Another would be defeating any raiders we can and taking any kidnapped or enslaved people they have. One more possibility is to recruit from the New Khans, Powder gangers or the other gangs and groups. The last possibility would be doing a recruiting run of Free-side to get as many of the down and out souls as we can from there.


Most of these can be achieved with very little effect on our civ actions, instead involving sending diplomats or the courier and his companions off on a raid to free some slaves.
>>
>>1473085
For slaves, we would need a lot of different medicine and supplies to get them ready for the trip
>>
>>1473045
I'm under the impression we are moving the entire cove, I'm curious to how the brain plans to do it.

If you want to find those non vanilla companions should be a simple trip to goodsprings.
>>
>>1473095
True but the simple fact is that we are passively making more and more meds constantly and could easily make use of the additional population.
>>
>>1473109
I agree but we need to find the medicine for them then
>>
>>1473111
Contact the followers of the Apocalypse, take the meds from the Legion camps as we raid and trade Legion weapons and such for medicine.


Also, OP are you going to be including things from Van Buren into the game?
>>
>>1473113
The legion isn't really known for their medicine, and the followers are stretched thin as it is
>>
>>1473118
True and true.


However the people we are going to be rescuing from their camps will mostly be malnourished if anything and will survive so long as they are given good food.

The main reason the ones we got from Cottonwood Cove needed meds was that they were still being "broken" in and were being pushed harder to see which of them would die under the conditions of the other camps and to eliminate any resistance.

This is not to imply we won't need medicine but assuming we aren't heavily injured in our raids or attacked again, we will almost certainly be able to get enough meds for them.
>>
File: HealingPowderFNV.png (398 KB, 650x750)
398 KB
398 KB PNG
>>1473045
I'm going by a loose canon here so if there's a mod for it, I'm willing to entertain the idea of it being real

I am in fact calculating certain total conversion mods until I'm sure of how they would balance out properly in the world of fallout. Considering the ramifications of including Caesars New Regime, IWS, and Monster Wars for example.

>>1473113
>OP are you going to be including things from Van Buren into the game?
Of course, as is Brotherhood Tactics. Not sure about Brotherhood of Steel yet need to look into it.

>>1473118
Caesar actually discourages use of modern medicine and science (ostensibly except for himself). His followers rely mainly on whatever herbs and potions they can come up with.
>>
>>1473132
>Of course
OH YES!

http://fallout.wikia.com/wiki/Agricola_mining_robot

There's one thing one can knock off the list of shit to develop and can just go and get.

>Caesar actually discourages use of modern medicine and science (ostensibly except for himself). His followers rely mainly on whatever herbs and potions they can come up with.
They would still let any captured slaves recover and increase our own stocks of medicine effective for such a role right?
>>
>>1473134
>Mary-Jo
"Hey! I remember that! There was a whole lot of their wrecks around Vault 0 when the AI in it started hacking all the robots in the midwest. I think they all got exploded up by someone working for General Barnaky when Vault 0 was captured. Never learned the name."
>>
Rolled 57 (1d100)

>>1473082
Forgot roll.
>>
Rolled 53 (1d100)

>>1473034
>>
>>1473034
>>1473082
>>1473151
>>1473170
These seem mutually compatible/can be done within the same action mostly, let me combine em.
>>
>>1473201
But what if we want to bicker over something we agree with except for variations in phrasing?
>>
>>1473205
[Satisfied hand steeple intensifies]
>>
>>1473205
It's all about the fine print anon
>>
File: intensifier.gif (195 KB, 318x337)
195 KB
195 KB GIF
>>1473210
por tu
>>
>>1472285
Anybody?
>>
>>1473044
>Does it really matter to you whether Ulyssess agree's with your new state?
Yes.
>>
>>1473044
no
>>
>>1473044
>Does it really matter to you whether Ulyssess agree's with your new state?
I'd say it does, as he has a vision for the New America that probably aligns with ours

>>1473478
I mean hell, if we have the Rad ROaches and everything
>>
>>1473201
Hey QM, will the Battle for Hover damn happen while we're traveling to Big MT?
>>
>>1473495
>Brain
"Know one but Caesar knows when he plans to strike, but it must be soon. It may happen before you are even ready to leave, but I cannot have you galavanting and getting bogged down in Hoover Dam as much as you can avoid it."
>>
>>1473506
Well isn't our goal to keep out the legion and the NCR? Wouldn't we be failing that goal?
>>
>>1473509
What? no. As long as House remains and some of his bots. Things will be able for us to return. Or if we can get the transmitter up quickly, WE can keep it secured.
>>
>>1473485
>if we have the Rad ROaches and everything
We could tie in them, the radios, Ronald Dillinger, everything.
>>
>>1473512
Well if Caeser attacks while we are away, he could win the battle, so unless there are the Securitrons to hold them back, the Mojave might fall
>>
>>1473509
Yes, but our brain think we can just take it back later >>1472238
The problem is the 2 Factions will change the Mojave if they get the Dam, Legion will go kill lots of people and the NCR will annex.
>>
>>1473512
But we'll be taking House out to get his Bots.
>>
>>1473521
And that is exactly the problem I have, so we have to find a way to either prolong the battle, or win it for ourselves
>>
>>1473518
If Ceaser win's the battle at the Damn, It will honestly be the best. He'll die soon after and they'll be ripped apart.

>>1473523
We're putting him into the dream state?
>>
>>1473525
Yep, and i'm trying my best to figure out a way to get the dam.
>>1472377
>>1472914
Can someone post that list of characters we have to get to our side?
>>
>>1473529
>Letting Legion win is for the best.
Do you want crucifixions everywhere?
>>
>>1473529
And then the Mojave erupts in violence and death? We shouldn't want any side to win, as the Mojave will suffer
>>
>>1473537
>Everybody is gonna be crucified
Wut, The Legion would be bled really badly from the battle as is. They'll be unable to enforce its will on everybody and we'll come back to a great full wasteland as liberators.

>>1473538
>Taking all the robots won't lead to the same outcome.

If we take just the bunkers worth, It'll be fine with what House has now.
>>
Why not activate the Securitrons under the Hill, send half to CC, half to defend the dam as New Vegas Property or something?
>>
>>1473509
>Brain
"Our current goal is the preparation of a vast robotic force from which we can take the Mojave, as well as the rest of the wasteland, in a superior way than even Houses' Securitrons might hope to accomplish.

It does mean that, for a time, someone else may hold the dam. The dam is no longer the key to the Mojave for us anyway, Big Mountain will be and the forces we prepare here.

If the goal is the preservation of life so that upon our return we have more people to annex, then I suggest favoring the NCR.

It may be possible to fool people into thinking House is still alive and active as well, we could leave some securitrons in Vegas to continue with business as usual."
>>
>>1473546
Lets 'make' him seem alive and leave Enough bots behind.
>>
>>1473546
>half to defend the dam as New Vegas Property
>It may be possible to fool people into thinking House is still alive and active as well, we could leave some securitrons in Vegas to continue with business as usual."
Exactly what I'm talking about.
>>
>>1473543
They will be able to put the mojave under their subjugation, but not to stop us for when we come back.

>>1473546
Then we favor the NCR. We can have the boomers help drop bombs on Legion positions and hope the NCR can do the rest, maybe the Khans will help the NCR if we did that mission for them
>>
As I have said previously, our best chance of success is to make Ceaser fail to breach the dam by killing his encampments and freeing slaves for our group.

If we can kill the Legate and force Ceaser's Legion back. Then in a few months or years Ceaser will die of his cancer and his Legion will lack good leadership and will descend back to their tribal scrabbling for power and supremacy.


Yet if we do this then NCR will come out of the battle unscathed or nearly so. This is why I suggested getting their enemies (every gang of raiders) and our allies to attack their bases during the battle of the dam.


Thus it is of great importance that we augment our forces with the unbreakable, hard to kill and heavily armed Securotrons under House by either subverting his control (Brain's method) or eliminating him outright and using Yes-man (In-game method). This provides us with a large force of heavily equipped, loyal enforcers to stop the Legion or NCR making moves on the Mojave while we work in Big MT or at least slow them down without actually losing us any of our own forces.

This is made under the assumption of course that we can successfully move our population to Big MT without NCR detection and thus leave them lightly defended or at least without our support while the battle occurs.


Alternatively, we put House in charge of the Mojave and then kill / subvert him later once we have set up in Big MT without worrying about the NCR or Legion trying to move against our facton for our clear involvement in the loss at Dam but instead only the Courier, who could then clear himself with the NCR by implying the House was threatening his people (which is clearly why we moved away from our town to a new place entire, yep no other reasons...).
>>
>>1473557
I agree with this, but we would have to stop moving for a week at the least. We do want the NCR to win, so we could give them little boons like >>1473553
>>
>>1473553
>>1473557
Or we let the 'house' appear to win the Dam. Sense we leave bots behind.
>>
>>1473543
Let's go see the Legion ending shall we?
https://www.youtube.com/watch?v=mf3FJrkXegE
>The Legion will enslave much of the Mojave population.
>Great khans destroyed.
>The Kings are enslaved and killed.
>Primm is exterminated.
>>
>>1473571
This.


In game, it is implied that the Legion has enough manpower to keep up the fight for long past New Vegas.


This is why holding them at the Dam is so important to the NCR, as the river provides a natural barrier to the Legion and a place that they can concentrate their forces to take advantage of superior fire power and shit.
>>
>>1473565
I don't know much about the NCR ending? I know they get rid of the Great khans no matter what you do but any other factions the get rid of?
>>
>>1473580
BoS, Kings iirc, Boomers iirc, pretty much everyone that isn't already allied to them I think.
>>
>>1473580
They basically annex everyone and force them under their will. No crucifixions, no town destroying, just a lot of Bureaucratic bullshit, that is if you go with the "perfect" ending

t.only ncr
>>
>>1473580
Everyone dies in the NCR ending too. Mr. House and independent have the less killed factions
>>
>>1473580
Goodsprings dies out under them because they can't deal with the taxation.

I don't know about any other groups or factions but that is reason enough for me.
>>
>>1473583
>>1473584
>>1473585
>>1473586
As i expected, the only good option is "House" or independent.
>>
So is the Securitron defense being ignored or no?
>>
>>1473590
Ehh, House isn't the "perfect" ending either
>>
>>1473580
https://www.youtube.com/watch?v=PM_u14_GzZc

I would advise making your own interpretations based off the actual source material rather than here-say.
>>
>>1473593
No, i'm liking the idea too.
>>1473594
I'm not talking about House, i'm talking about "House who's totally not our brain."
>>
>>1473598
>>1473594
>>1473593
Honestly having our 'Brain' pretend to be House while he Sleeps and keeps shit under wraps is the best. This way we can keep control of a major location, and have our people moved.
>>
>>1473609
I'm diggin it, seriously.

Also I think we should have the Securitrons move in after the Legion has left the Hill and started the Battle.
Just sort of sweep up the remainder.
>>
>>1473613
Honestly, I believe we should let Ceaser get away with his forces. Because It means once he dies everything breaks apart. If I'm remembering correctly. we should focus solely on our zone of control With what we got.

also need to bring the NCR right to a negation table, about sharing power or something from the damn. It'll be nice to force them into a position where they can't attack due to lack of public support.
>>
>>1473609
>>1473613
Same here, hopefully we can get lots of allies to help and our Cottonwood settlers to Big MT so we can have the escort Securitrons double time it back to help defend.
>>
>>1473625
Did you just ignore >>1473571
And i'm pretty sure the Legate Lanius ending is even worse.
>>
>>1473609
>>1473613
>>1473625
>>1473627
The goal is to eliminate the Legate + Ceaser along with as many of their troops as possible. Then they push the NCR while our...friendly neighbours (read: Raiders, boomers, etc) eliminate as many NCR assets as possible.


We break the Legion's back, cut off it's head and throw away the rest. It will fade and die in time.

We must ruin the NCR. We must scare their people into not wanting war ever again in Nevada. We want to drive them out and leave their army without any new recruits or support at home.
>>
>>1473625
Wait are you talking about the Legion running away or into the Mojave?
>>
>>1473627
Anon, We're not gonna double back with our Secrutions. We need them to help clean MT 100% of everything hostile and secure the labs. Our Allies will however get the support they need from our left behind Secruitions.

>>1473631
>Going with the 'Mr.House ending' = legion ending.

Wut.
>>
>>1473635
Sorry i thought you were talking about letting the Legion win.
>>
>>1473633
This, although i'm pretty sure Caesar and Legate have to die while they are fighting the NCR for maximum casualties.
>>
>>1473633
Yep, this WAS the plan
>>
>>1473633
>>1473634
>>1473641

https://www.youtube.com/watch?v=oOx8gFFfQS0

House's endding. We go with this, we have no issues. However "house" is our brain, while the real one sleeps.
>>
>>1473643
Ignore the companion shit and the other backstory.
>>
>>1473638
>>1473641
>>1473643
So we are in agreement:

1) Get our brain into place by making the radio uplink to Big MT work and the chip.

2) Convince the boomers, New Khans and bandits to attack NCR shit during the battle of the Dam.

3) Continue to rally more people to our faction by freeing Legion slaves, accepting ex-gang members, recruiting from free-side and the followers of the apocalypse.

4) Move the most technically and scientifically skilled of these to Big MT along with a "support base" of farmers, builders and expendables / military experts. Preferably without the NCR seeing us doing so.

If that last part of 4 was successful, then we can leave them with little support and we can remain behind to take part in the battle for the Dam and so on.


Or at the very least, something like the above.
>>
>>1473651
We can't focus on freeing slaves or shit like that. We need to gather the supplies listed and get our people moving. We could in theory send a secruitrion once we get the Uplink set up to the others to speak for us or help gather supplies. But until we get step 1 done, we won't be able to focus on anything else like that.
>>
>>1473651
We can do everything else except 3, as we don't have the logistics to help them
>>
>>1473651
I think we killed the boomers in a vote, and i think the great khans have greater value pairing up with the Followers and making Medicine for us rather than attacking the NCR some more.
>>
>>1473662
What the fuck vote did we have that got the Boomers killed?
>>
>>1473663
We didn't, I don't know what that anon is talking about
>>
>>1473663
Give me a minute to find it.
Also i realized thread 3 isn't archived, going to do so now and i need a description.
>>
>>1473667
>Ohshitniggahwhatyoudoing

Sums up most of these threads so far.
>>
>>1473657
The simple fact is that getting the shit we need for the journey is inherently going to take time:

>Supplies for the trip: [Food (Plentiful)] [Medicine (Plentiful)] [Ammo (Plentiful)] [Toilet Paper (Plentiful)] [Fuel (Plentiful)] + [Intact Fuel Tank] [Intact Water Tank (Large)] [Metal (Above Moderate)] [Fissile Materials (Above Moderate)]+[Hazmat Truck].

First off, where in the almighty fuck are we going to find a Hazmat truck?


Even assuming we find that, which I struggle to believe, we will need time to gather that much fuel, metal, food, medicine, fissile materials and ammo for the journey. Having more hands to do it can't realistically hurt.


Let me explain what I mean, we are passively producing food and medicine. Thus these will take care of themselves in time. However we still need to get all these other things. Assuming that gathering that much metal and fissile material is possible, let along practical on our time scale, we can assume we will have a surplus of food and medicine by the time the rest has been gathered. Which can be used to treat captured slaves and get more medicine for more treatments, should it be required.

Thus it makes sense to try and get more workers, as that will accelerate the gathering of everything else and over all make us stronger. Plus it eliminates some Legion bases and therefore weakens them.
>>
>>1473669
>We should take the few hands we have that can help us now
>And focus on freeing them
>Thus prolonging the time it will take, as now we have more mouths to feed and more people to treat with medication.

Anon, No. Freeing slaves and shit will hinder us unless we come directly into the path of them. Also Hazmat truck would be rather easy to find if we go to a hospital or some other place. Water Tank as well, Find a normal one with holes and what not, Patch it.

Ammo, Fuel and Fissile materials we can go to where the blight guys were and a few others like Ropcon or w.e. to gather it there as well. And Not including all the other shit on the roads we can grab and break down in some fashion. Food and medicine are gonna be the hardest cause its the one in MOST demand and takes the longest to develop/grow/ect
>>
>>1473669
>Brain
"I forgot to mention I don't exactly need the truck to be, well, working. If you can find me a big lead box, that works as well."
>>
>>1473676
Give me a description for thread 3 please.
>>
>>1473676
Would't all the giant 18 wheelers on the roads be full of both Fissile materials AND be a lead lined truck?
>>
>>1473675
Except I would disagree:

We can hunt for food and trade Legion weapons we take from their camps for it along with anything else. We can expand our medicine production fairly easily as well.

Thus it becomes logical to assume that, as we save more people and can therefore salvage more at once, we cut down on that side of our preparations and also strengthen our forces for when we have to repair and secure the Big MT.


>>1473676
"Precisely how big of a lead box? A few meters or what?

Also, at current production, how long will it take us to gather sufficient food and medicine for this journey. Even assuming an increase in our numbers of...60 people or there about. Assuming they were in the same shape as the people we got from Cottonwood Cove?"

>>1473679
You have a good point.
>>
>>1473034
>>1473134
>CIV+Repair: Work to get the medicine fixed.

>hero
Have the courier go back to repconn to try to find the parts for the lucky 38 plans and then he could upload it to the Black Mountain facility + Find More Companions

>Trade (Free) - Have the citizens trade the electronics we have, as well as any leather anything of value from the *remnants bunker* for medicine

---

Confirm: Y/N
Trade: Who do you want to trade with? If not specific, I will have you trade with the caravans.
>>
>>1473685
>Precisely how big of a lead box? A few meters or what?
"Dumpster sized or truck trailer would be best."
>>
>>1473688
Y.
>>
>>1473688
Sure, since that trade is in there. Do I still get that 80 from the original faction roll?
>>
Can anyone give me a desciption for thread 3 please?
>>
>>1473693
That sounds possible. If we get a few super-mutants to haul it around with it on wheels or rollers or something it could even move pretty fast...
>>
>>1473688
Yes

>Trade with whoever we can.

>>1473685
Medication takes awhile to grow, Mix the drugs and things like that. So does food, meaning we're gonna need the hands we got and keep them busy.
>>
>>1473696
I think it's still up >>1451933, lemme look at it and see the most important points.
>>
>>1473696
I remember very little from it but I suppose we could go with a description of it given in it:


"The courier deals with things in Big MT while Cottonwood Cove deals with a legion of problems."
>>
>>1473704
That's thread 2
>The Courier finds a Chinese town in a alien ship, meanwhile we deal with a legion of problems.
>>
>>1473701
Hunting doesn't exactly take a year to do. Kill a few dozen mole-rats, mire-lurks, brahmin and such and we suddenly have a huge supply of meat, bones and leather. All of which can be used to enhance our farms or for trading with other factions if we don't want to eat them.


As to the medicine, I would point out that we can easily produce more than we currently do by scavenging the surrounding area and further afield for wild growing herbs and shit to make more out of. Not to mention trading for them or scavenging ruins.


>>1473706
Like I said, I remember nothing.


Fuck it, "something something Tank something something holy fuck did the Legion do some damage".
>>
>>1473667
FOUND IT!
Thread 2, near the end.
>and/or he went to the correctional facility to wipe out the rest, earning much respect and favor from NCR and Vegas citizens who can safely walk that stretch of highway now
Won.
>>
>>1473715
That would be if we killed the powder gangers. Not the boomers.
>>
>>1473715
That's the Powder Gangers, not the Boomers. The Boomers have the planes
>>
>>1473717
And the howitzers. Never forget the howitzers.
>>
>>1473688
[LOCKED]
Writing
>>
>>1473716
>>1473717
Why do we have to have 2 explosive factions? It makes things so confusing.
>>
>>1473721
It's very simple we have:

Raider explosive faction. - Powder gangers

The isolationist militarists. - Boomers
>>
Why do we have to move the Cottonwood settlers to Big MT again?
>>
>>1473725
Because they won the vote
>>
>>1473723
Doesn't help, i always keep confusing them.
>>
>>1473721
You've not played the vidya have you?

Well the Powder Gangers are simply criminals and convicts brought in from NCR to expand their railways, using dynamite to blast tunnels and such. When they escaped and killed the NCR prison guard, they also stole the dynamite, which they now use regularly as grenades.

The Boomers on the otherhand are Vault Dwellers whose vault was loaded up with lots and lots of weapons, and they escaped their vault and then took over an Air Force base which had additional Old World virtual reality training modules. They discovered a nearby military based and hauled the howitzer pieces there and brought it to Fort Nellis which is also an Airport.

Although they dress in WW2 American uniforms they're by far one of the more technologically advanced factions of the wasteland by merit of mastery of conventional tech as opposed to advanced tech, much like the Chinese.
>>
>>1473725
Because we need them to go poke the dangerous experiments with a big stick, repair the shit that is broken and provide a basis for industrial production and shit.

Also because if we leave them behind they may die.
>>
>>1473725
>Brain
"Because it would be inconvenient, and I dare say, dangerous for you to constantly have to go back and forth between your people and not be able to help them at their most crucial times, your attentions would be permanently divided over vast distances.

As well, bringing them closer to BigMT offers a modicum of protection and much more immediate access to technology and goods."
>>
>>1473731
I see, so the problem is us not capable of being at 2 places at once, that problem applies to the Hover dam as well.
But can't you be at 2 places at once or more with the Securitrons?
>>
>>1473738
>Brain
"Quite so, leaving some securitrons behind does give you a level of control in some aspects of the Mojave, but I'd avoid any major confrontations until we're truly ready to return.

It's quite easy to destroy obliterate enemies, its your current occupation. Managing supplies, food, resources, medical needs, law and order is a much different task that requires more than just war robots."
>>
>>1473744
So we need someone to lead in our place.
we need a Legate.
>>
>>1473754
A general
>>
>>1473754
One of our companions would be best or a group of them as a council.
>>
>>1473754
>>1473757

What? No. We are installing our Brain to keep control over the secrutons and that'll keep areas of important/vital safe until we return. it'll look like Mr. House is still doing his thing while this happens too.
>>
>>1473760
Shit yeah, so we just need to set up a situation room where we, our companions and our brain can discuss situations as a group.
>>
>>1473762
With us having executive say of course
>>
>>1473760
The only reason we're moving our settlers. from what i understand, is because we can't take care of them and do the brain's tasks at the same time, if we can get someone to lead in our stead until were done we can speed up Plan B(Since we don't have to prepare Cottonwood for migration).
Who can we recruit for this? I think Ulysses or that ranger leader.
>>
>>1473762
We're going to MT. Where our brain will be.That'll be done already?
>>
>>1473767
We're going to Big MT, doesn't mean our settlement needs to.
>>
>>1473766
Anon, We're moving them because its safer where we are going once we are done. We are taking the vast majority of the Secrutrions in the bunker. We need those hands we're bringing and the robots AND the chinese there to get MT up and running as a capital and coming back soon after.

ALSO as stated before Ulysses is missing.
>>
>>1473767
It won't be set up but it shouldn't be hard to rig a short range receiver / transmitter and computer screen with a mic / speaker system for brain and a few chairs for the rest of us or something.
>>
And don't forget with the Securitrons our brain can allow us to communicate with our Settlement.
>>1473772
Op says it's only a little safer >>1473731
>>
>>1473773
Anon, I don't think you understand. We can all walk into the room with our Brain in the jar and TALK to it.

>>1473775
Anon, Will you please stop attempting to change the plan back? Yes vote won last night. We are moving our people who matter to a better location using the securtions, while the remaining remain under our control and keep up the illusion house is 'running' the show until we return.
>>
>>1473778
...I really should remember we can just talk with the brain...


Also other anon does have a tiny point.


The Securotrons have arms and thus we could use them to salvage the wastes and shit even while we are away. Plus to get us more Radioactive / fissile material for the Sierra Madre Replicator.
>>
>>1473772
If we need more hands for Big MT then we should set up a faster method of travel like the railroad, or free more Legion slaves.
>>1473778
It's the huge amount of preparation and travel time that bothers me.
>>
>>1473784
Oh this too, we can use the Securitrons as a method of Labor.
>>
>>1473784
Oh, Thats not an issue. I expected us to do that, but I don't believe that was his issue at all.

>>1473786
>More freed slaves
>More food required to feed them, More water, More meds, more clothing, a drain on the limited amount of resources we already have.

Also, Yes. Who knew it'd take awhile to get a old war truck back to driving state, walk across the wasteland and not deal with a fast travel system. Honestly, It'll only seem so long because we gotta wait inbetween posts.
>>
>>1473789
I feel like you are over estimating just how much a bunch of slaves are going to cost us to help.
>>
>>1473794
It would be a boon for us if we did help the slaves
>>
>>1473794
I think you're under-estimating the actual resources needed for a fully grown human needs to function properly. Even moreso a slave that most likely is barely fed and hardly ever given meds when sick.
>>
Alright so here's what we could do.
>Use the Securitrons and Chinese to set up a railway and move Laborers to Big MT.
>Free more Legion slaves then move some to Big MT while the rest stay behind to defend the Mojave,
Or the original plan.
>>1473789
If we can get our guys to make a profit of food and Medicine, which we have to do anyway, we can use that food and Med to heal the new guys and put them to work on making more Food and Med.
It's basic expansion.
>>
>>1473803
Why are you trying to change the plan, Already being set up? We need to stockpile our food, no more mouths and the meds we have are almost out already. If we run across slaves, that's one thing. But going out of our way for them is just a time waster when time matters.
>>
>>1473803
We still have to get the chinese under our state before we make a deal with them though
>>
>>1473807
How the hell is it a time waster when it gives us more People that can farm and more people that can scavenge?
>>
>>1473810
Oh right, the railway thing was paired with giving them vault 3.
>>
>>1473814
You want us to waste the turns we have, Which 2 mind you. To go out of our way, Find slaves, Clear said slave camp, Bring said slaves back, Then feed them, give them water, Treat them for any issues they have, Find out what skills they have, Then assing them do doing something.

THEN We need to protect them whever they go, We need to ensure they can carry the supplies we're bringing, We need to ACCOUNT for the meals they will need while we go, Including water and EXTRA medication ontop of what we already needed. More people also means a slower travel time as we have to watch this entire group.

It is wasting time we don't have for some moral stupidity because the longer we take getting to MT and fixing it and coming back, The more lives die to the bullshit known as the wasteland. You need to sometimes let a few die so the majority can win, you can't have the cake and eat it here.
>>
>>1473819
We'll be producing food and Medicine.
Then we go attack the Legion, which is easy.
Move the slaves back to Cottonwood, which in the time it takes more food and Medicine would have been produced, and heal them until they can work again, which isn't long when we consider the first group took 3 and that was from the ground up.
Then the new slaves go to work on making food and Medicine, which gives us more Food and Medicine Production, allowing us to stockpile it faster.
>>
>>1473819
>To go out of our way,
Only you seem to think it is going out of our way to strengthen our faction and weaken the legion by taking their slaves.

>Find slaves, Clear said slave camp, Bring said slaves back,
It should be fairly easy, just go to the other side of the river or fly around with the Vertibird looking for camps and then raid the shit out of them and send the slaves back. Also, you list these things as if they are separate actions and not something we can do in one turn / interconnected automatic actions.

>Then feed them, give them water, Treat them for any issues they have,
Happens automatically. Literally not an issue except if we ran out of those supplies. However our base is next to a river so water is fine, we can hunt for additional food if it comes down to it and we can trade the skins of the prior mentioned hunts along with shit from our raids to traders for medicine.

>Find out what skills they have, Then assing them do doing something.
Also happens automatically, again literally not a issue.

>THEN We need to protect them whever they go, We need to ensure they can carry the supplies we're bringing,
Assuming they fully recover, they can carry their own supplies and a fair bit more. That or we just get some more Brahmin.

>We need to ACCOUNT for the meals they will need while we go, Including water and EXTRA medication ontop of what we already needed.
Not a problem seeing as we can steal the rations of the Legion camps we raid. As to water, I plan on sending a few people on ahead of the main group to scout out potential threats and find water sources.

As to the medication, we have now discussed this five times. We can produce more, gather more as we travel and buy more. Using the shit we take from the legion camps for trading goods.

>More people also means a slower travel time as we have to watch this entire group.
You provide no more proof of this fact than your own word. I refute it on this logic alone: your word against mine.

>It is wasting time we don't have for some moral stupidity because the longer we take getting to MT and fixing it and coming back, The more lives die to the bullshit known as the wasteland. You need to sometimes let a few die so the majority can win, you can't have the cake and eat it here.
Except having more hands means we can fix MT quicker and can follow more risky paths to do so. Also, we would be saving people from "The bullshit known as the wasteland" in order to do so.
>>
>>1473834
>making food and meds
We need more food, And we're already critically low on meds. Also this stuff doesn't just magically re-spawn, it takes time for it to grow back and even if we trade for all this stuff. We have to have enough for over 100 people. Food is in demand and so is water and medication. We can't just burn through that stuff

>Attack the Legion
And when they counter attack us sooner? Thus draining the 'food' that magically grows in a day, and forces us to use our meds?

I understand what you're attempting to do, But Anon. We cannot risk provoking a real responce from any of the actual factions in the wastelands. We need to get control of the securtrons and get moving with our CURRENT population.
>>
>>1473843
>And when they counter attack us sooner? Thus draining the 'food' that magically grows in a day, and forces us to use our meds?

I fail to see how a legion attack suddenly makes all of our food rot.


Also, they don't exactly want to throw more resources at some tiny town than they already have. We have cost them a large number of supplies and troops and would do so again if another attack was made.

You also assume that enough of us will be injured in another attack to seriously drain our medicine when the last time, it took a night raid, with superior numbers and equipment against a mostly unarmed and untrained force to inflict significant casualties.
>>
>>1473843
We're expanding our farms, something which we have to do to begin stockpiling, i'm saying we use the bonus food to get more manpower to make more food, thus producing more food to stockpile.

Actually i was planning to take control of the Securitrons while we're expanding our farms, that way if the Legion does retaliate they get to eat MISSILES.
>>
Is OP still here? I need the thread 3 description.
>>
>>1473849
Anon, If you're endangering and fucking with something like slaves. Which is pretty important to the Legion and going after there camps time and time again. Do you REALLY think, They are gonna sit on there asses and let it keep happening? Even moreso after they were driven away the first time?

Also yes, because we're gonna have even MORE people endanger of being shot or having to protect then before. So it very much means more meds will be used and knownig the legions tactics. They may very well attempt to destory our food surplus or anything else we have.

>>1473851
OR we use the bonus food to stockpile like we should? Serious question. Do you ever actually plan to fucking leave? Or do you just plan on sitting in this cottoncove? What is the number of slaves we will take in before we leave? You start taking them in NOW, you will never move.
>>
>>1473857
How about you stop overestimating the time it will take to get slaves working? It took 3 turns with our original group and that was from the ground up.
My plan is to free more slaves and have them join us until we're around 200, then send 80-100 men to Big MT with Securitron escort while the rest stay in the Mojave to help defend it, the group that stays behind can even raid the Legion even more.
>>
>>1473857
>Anon, If you're endangering and fucking with something like slaves. Which is pretty important to the Legion and going after there camps time and time again. Do you REALLY think, They are gonna sit on there asses and let it keep happening?
Nope. I do think however if you completely wipe out the camp you are raiding and have proven to be a tough target they will merely increase the number of guards they have and call it a day.

>Even moreso after they were driven away the first time?
Yes. It cost them all of their assault forces and resulted in minimal losses for us.

>Also yes, because we're gonna have even MORE people endanger of being shot or having to protect then before. So it very much means more meds will be used and knowing the legions tactics.
Except we will have more people with guns. So their forces will die more quickly.

>They may very well attempt to destory our food surplus or anything else we have.
That would be difficult seeing as our farms are in the middle of our town and most of our buildings are concrete and thus significantly fire resistant.


>OR we use the bonus food to stockpile like we should? Serious question. Do you ever actually plan to fucking leave? Or do you just plan on sitting in this cottoncove? What is the number of slaves we will take in before we leave? You start taking them in NOW, you will never move.

If I may give you an answer. Whenever we get to 250 people, I plan on selecting our 50 best engineers, scientists, medics and so on to found the MT colony and then filter through the best of the best as they come to Cottonwood Cove essentially.
>>
>>1473869
So yes. You never actually planned on moving. Thank you for answering it. It was stated that we need to focus on the current tasks at hand to gather said goods. Not spend turns raiding. Have a good one, I have dinner to make.
>>
>>1473875
>When i say i want to move when we have 200 Pop it means i never want to move.
>This complete disregard for what people are saying.
>>
>>1473875
We plan on moving doesn't mean we plan on abandoning Cottonwood Cove.


Primarily we'd just leave them with orders to fortify, expand and prepare for our return.
>>
>>1473880
This, and our brain can relay orders from us to them through the securitrons so it's not like we're leaving them.
>>
>>1473874
Well surely we have to take care of all the rest of the cove residents too
>>
>>1473719
The Courier, explaining his “new strategy” to his companions is met with a few mixed results. Mostly confusion, curiosity, and complacency since they’re sort of used to your cockamamie schemes and plots.
They are particularly flabbergasted when you introduce Mary-Jo, who raises her hand and greets them casually, oblivious to their stares.

>Mary-Jo
“Hey, my name’s Mary-Jo Casey. Nice to meet you all.”

But. . .after the giant intelligent cockroaches, the killer teddy bear, the pet deathclaws, this is just another shock they soon get over it, Raul even shakes her hand.

You tell them the new goal isn’t to make Cottonwood Cove self-sufficient, now its time to stockpile and prepare for, in the words of Jason Bright, “Great Journey” to Big MT. A place you’ve only told your companions about. A few are a bit disenhearted to leave the Mojave, but they believe in you and your plan (or well, your Brain’s plan).

You get a particular reaction when you tell the Devil’s Brigade you plan to strip the Bunker of any valuables and non-essentials to sell on the market for an immediate cash boost. They are reluctant, but you tell them whatever you sell today one day you’ll be able to manufacture 10 fold!

Multiple plans are made and carried out. Arcade and Veronica sell the Bunker tech off, while Raul, Mary-Jo and Ares go out and scavenge for some old car batteries, toxic waste barrels, and whatever fission batteries they can find while the rest of your companions go and collect whatever scrap metal they can carry by power armor or hand.
This is immediately used up to create about 2000 Sierra Madre Chips, which are loaded into the Vending Machine, one by one, to churn out meds and food. It’s a very slow and tedious process, luckily those three heroes are old and tedious persons themselves.

You yourself also go to the Repconne. Repairing Black Mountain Radio had you salvage it considerably, now you empty it down to the last bolt, adding to your supply of electronic parts.

After this, you take a tour around the wasteland, checking to see if there are any companions you’d like to bring along.

>con’t
>>
>>1473880
Yeah but they wouldn't do it as efficiently if we were there
>>
>>1473886
Yep. That is why they get to stay in the nice, safe and relatively comfy Cottonwood Cove rather than coming to the fucking horrifying wastes of Big MT.
>>
>>1473890
True but it wont be too bad with >>1473885
>>
>>1473890
Efficiency isn't a priority really. Also they will work efficiently enough as they get experienced in their new roles and get better.
>>
>>1473874
I don't believe that, It would be more in line for Legion to attack those who keep raiding them. Crushing or conquering them. Depends on how much we poke them.

I thought we lost quite a few people in this last raid? Our people are still highly under-trained and the new commoners won't be trained at all either.

I meant surplus as in where we store the food, not them salting the fields. They do have heavy weapons surprisingly enough.

The plan was to move them all, Not just 50. With securtion protection. We can come back to cotton and have a better time here later once we go.

>>1473879
>Anon admits to not wanting to move all our people like the vote was
>I'm Disregarding him.

>>1473891
We're taking all those Robots with us to help CLEAR and clean up Big MT. Thats why only a FEW are staying behind.
>>
>>1473893
Well we should pop in every month or so to keep spirits up and maybe bring presents
>>
Alright are we in agreement? We'll expand Cottonwood's farm while we take over the Securitrons, raid Legion to get 200 Pop then move about 80 of them to Big MT while the rest stays to defend the Mojave.
>>
>>1473898
As long as we continually bring the cove advanced weapons and armor so they survive
>>
>>1473898
No you fucking moron. The vote has already happened.
>>
>>1473895
If we go with the original plan we move 89 Pop to Big MT, if we do the new plan we move 80-100 Pop to Big MT while the rest stay behind, how do you translate this to never moving got Big MT? I'm genuinely curious.
>>
>>1473900
Which was a change from the original plan of getting the Chinese to Vault 3 and increasing Cottonwoods power, and we changed the plan from moving Cottonwood alone to moving them with Securitrons.
>>
>>1473905
Forgot the important part
>It's almost like we can choose what we are doing and can change our plans.
>>
>>1473909
>Its almost like we had a vote to do this last night and the QM is posting in reply to that vote.
>>
>>1473895
First off. Don't use caps lock on me if I don't use it on you, cunt.


Secondly, I shall now refute your points:

>I don't believe that, It would be more in line for Legion to attack those who keep raiding them. Crushing or conquering them. Depends on how much we poke them.
That would be true but they would need to gather sufficient resources to beat us. Which they may struggle to do whenever we are constantly chipping away at them and growing stronger.

>I thought we lost quite a few people in this last raid? Our people are still highly under-trained and the new commoners won't be trained at all either.
Nope, as our current population is currently 89. Before hand it was roughly 100. That is roughly 11-13% combat losses at most.

>I meant surplus as in where we store the food, not them salting the fields. They do have heavy weapons surprisingly enough.
True, however that would require them not only finding it but eliminating it before we could stop them. This is quite unlikely. As to their heavy weapons, they are quite ineffective thanks to them not practising with them frequently and their rarity.

>The plan was to move them all, Not just 50. With securtion protection. We can come back to cotton and have a better time here later once we go.
I know which is why more come after those initial 50 to reinforce. However that initial forces sole purpose is to get the groundwork in place.
>>
>>1473915
>I know which is why more come after those initial 50 to reinforce. However that initial forces sole purpose is to get the groundwork in place.
This, the first group will make the foundation for more in the future.
>>
>>1473915
>Struggle to do
Its stated they have the manpower to throw at and drown us with. They'd just have to ship it in.

>11-13% combat losses
Pretty bad for the vast amount of fire power we had, Also that's not counting the loss of our veritbrid, And willow.

Fair enough, I can cede you that point but they tend to hit where you don't want them too.

It wouldn't need to come ina second wave, if we we're splitting the attention. Which is something we're not supposed to be doing in the first place. Bring everybody, Use the bots to help clear stuff out and get to work right away. Not wait until MORE that survived the deadly treak got there.

IF I WANT TO SCREECH I CAN. REEEE lol
>>
>>1473933
>Also that's not counting the loss of our veritbrid, And willow.
Ehh, I wouldn't really count those as losses, as we did not lose them, they were just taken out of combat. Also, the legion did have 100% combat loss
>>
>>1473941
unless I'm mistake, Willow died and we took time out for repairing the Bird cause of its value?
>>
>>1473933
>Pretty bad for the vast amount of fire power we had.
We had the 6 devils brigade, the guys from Goodsprings and 17 guys with pistols, and we ended up with more weapons and soldiers after the battle.
You can't turn that in a loss no matter what you say.
>>
>>1473946
Willow is not dead, and the vertibird repairing doesn't make it a loss
>>
>>1473946
But she's right here >>1469214
>7 Couriers Companions - Arcade, Doc Delilah, Willow (One Armed), Ares, Cass, Raul, Veronica
>>
>>1473933
>Its stated they have the manpower to throw at and drown us with. They'd just have to ship it in.
Like I said, they need to gather the forces, plan and ready for the attack. During which time we can get even more troops, fortify further and even get more allies.

>Pretty bad for the vast amount of fire power we had, Also that's not counting the loss of our veritbrid, And willow.
Nope, we had about 20 people with guns, 1 of whom was cut off from the rest of us by huge numbers of Legion troops.

A large portion of our losses came to be because civilians were trapped in places which the legion reached and attacked them. Very few of our actual combatants died or were injured.

Also we fixed the vertibird.

>Fair enough, I can cede you that point but they tend to hit where you don't want them too.
That is very true, so what we need to do is fortify.

>It wouldn't need to come in a second wave, if we we're splitting the attention. Which is something we're not supposed to be doing in the first place. Bring everybody, Use the bots to help clear stuff out and get to work right away.
Use the bots, sure but abandoning Cottonwood Cove will only see it get recaptured and so on.

>Not wait until MORE that survived the deadly trek got there.
Actually we don't know how safe the trek is and I would point out that multiple smaller groups are less likely to be detected than 1 large group. Especially as they will be carrying less supplies visibly and thus seem less worth attacking.
>>
>>1473952
Ah. I missed that part then. Well fair enough then
>>
>>1473898
More detail to the plan, while the courier takes over the Securitrons Cottonwood shall make more farms, fortify their position and make boats to cross the river, after that we attack the Legion with our vertibird and a squad to free slaves, then we shall move those slaves to Cottonwood and have them work on more farms, when we reach 200 Pop and the Hover Dam battle happens, we send 80-100 to Big MT while the rest stay behind to defend the Mojave.
>>
>>1473975
We don't need to make boats, we have the ones the Legion used in their attack.
>>
>>1473956
Honestly. I'm gonna have to cede this because we're just gonna keep going back and forth. It's been fun though.
>>
>>1473986
We do? that's even better then.
>>
>>1473988
Jesus Christ I'm glad I wasn't in that one though. I needed a break from yesterday
>>
Hey Guys, pausing typing to dropping in to say I'm compiling a list of available companions to pick from so its taking a while but I am working on it
>>
>>1474010
Ok.
Don't want to be a bother but do you have a description for thread 3 yet?
>>
>>1474010
All good. There is alot if you don't include mods
>>
>>1474014
Never was too good at that sort of thing. How about:
>We smash the Legion into Italian Pizza, order Chinese food from a lost communist colony, and decide to become Robot Overlords
>>
>>1474032
God dammit thread 1451933 is invalid.
No idea how to fix this.
>>
>>1474054
Oh wait, i'm an idiot.
Archived.
>>
File: 5980054-1410804379.jpg (973 KB, 1920x1080)
973 KB
973 KB JPG
>>1473888
There's a number of companions you consider bringing along. You're not entirely sure if they'll all. . .get along with everyone really, but you've made a lot of friends.

>Mercenaries/Adventurers
Russel - Former Ranger back in the days when the Rangers patrolled the Mojave alone, veteran of fights against the Legion. Left the Rangers after they "sold" themselves to the NCR, to become a bounty hunter. Feels that Vegas lots its history and identity, no matter which way you splice it between NCR or Legion or House, and hopes one day the Rangers might make a return. Half his face is burnt off and wears and eye patch after he was captured as a Legion slave. Bit of a temper problem losing playing poker. Doesn't kill women, children, or innocents.

Desmond Harper - Adventurer and explorer. Good survivalist, good with a gun, loves to explore new places and see new sights. Not particularly bloodthirsty or evil, but doesn't back down from a fight.

Wendy Gilbert - One of the NCR hostages you rescued from the Great Khans. Dishonorably discharged for surrendering and being captured. Looking for a new place to find some food and fit in.

Vanessa – Free spirited woman. Loves guns, booze, handsome men, but also enjoys reading and literature. Knows the difference between good and evil.

Hazel – Mercenary sniper. Hasn’t yet revealed her true backstory but you strongly suspect she must be either former NCR or Gun Runner. An expert at her weapon and in military hardware, knows how to field strip, clean, and maintain any conventional weapon. *Almost* as good a shot as Boone.

Joana – Former whore from Gomorrah who you rescued to be with her lover. Sadly lost her husband shortly after marrying him. Not wanting to return to New Vegas to be a whore again, will probably join you just to find meaning in her life.
>>
File: 52386-1-1379591856.jpg (379 KB, 1360x768)
379 KB
379 KB JPG
>>1474150
>Raiders/Ne’erdowells
Mellisa Lewis - Former Great Khan girl, hates the NCR, great survival skills particularly at noticing any radioactive or poisoned food and how to make Rad-X last. Doesn't care for getting what she wants when she wants it, "Khan's don't ask they take"

Niner - Simple sorta guy. Likes good booze, good women, good drugs, and kicking ass. Says he knows how to shoot from a motorcyle, if he still had one. Good with animals, Rex and Roxxie love him. Will do just about anything you tell him to if he thinks its fun and worth it.

Axe Man - I am Axe Man. (he's the man with an Axe).

Vincent Vincent – “The one and every” Has a curious take on the English language, somewhat insane, and possibly a rapist or at least has a thing for hired prostitutes. You would have dismissed him as a crazy person, until you saw his crazy fighting style.

Cyan – Raider girl. True free range raiders are a bit of a dying breed, crushed between the NCR patrols and the Legion, and she is one of the last of them. She and her partner were fleeing them, until he died. Bit of a chem addict and expert and can cook up all sorts of drugs if you give her what she wants. Would have probably joined the fiends if they were open to outsiders. Knows how to fight and survive like a Raider.

>Non-Human/Odd
Joeclyn and the “Freeside Rats” – A little girl you rescued and traveled on adventures with you, has literally killed more men than she can count (she can’t count). Is the leader of a gang of other street urchins and orphans who hole up in a ruined house in Freeside.

Rusty – Toy animatronic teddy bear modified by a scientist with a strange sense of humor. Wears a tiny soldier outfit. Extremely inappropriate character, despite this Joeclyn and Willow like him.

Milton and Hans – Giant sentient Radroach life insurance salesmen. No, that is not a random selection of words. Small in size but packs big in the firearms department. Nobody but you seems to understand how they manage to sell things, and they do. . .

“Best Friend” – Your pet Deathclaw that you hatched from an egg. Had to set him free after he got a bit too big. You think you can track him.

>Other?
What's your loadout!

CHOOS
Vote who you want to bring. Yes you can say “all”.
>>
>>1474150
>>1474156
Everybody BUT, Vincent, Cyan, Joeclyn, and Lewis.

>What we've been, including anything extra we can pack up for this.
>>
>>1474150
Russel - Former Ranger back in the days when the Rangers patrolled the Mojave alone, veteran of fights against the Legion. Left the Rangers after they "sold" themselves to the NCR, to become a bounty hunter. Feels that Vegas lots its history and identity, no matter which way you splice it between NCR or Legion or House, and hopes one day the Rangers might make a return. Half his face is burnt off and wears and eye patch after he was captured as a Legion slave. Bit of a temper problem losing playing poker. Doesn't kill women, children, or innocents.

Desmond Harper - Adventurer and explorer. Good survivalist, good with a gun, loves to explore new places and see new sights. Not particularly bloodthirsty or evil, but doesn't back down from a fight.

Wendy Gilbert - One of the NCR hostages you rescued from the Great Khans. Dishonorably discharged for surrendering and being captured. Looking for a new place to find some food and fit in.

Mellisa Lewis - Former Great Khan girl, hates the NCR, great survival skills particularly at noticing any radioactive or poisoned food and how to make Rad-X last. Doesn't care for getting what she wants when she wants it, "Khan's don't ask they take"

Niner - Simple sorta guy. Likes good booze, good women, good drugs, and kicking ass. Says he knows how to shoot from a motorcyle, if he still had one. Good with animals, Rex and Roxxie love him. Will do just about anything you tell him to if he thinks its fun and worth it.


Rusty – Toy animatronic teddy bear modified by a scientist with a strange sense of humor. Wears a tiny soldier outfit. Extremely inappropriate character, despite this Joeclyn and Willow like him.

“Best Friend” – Your pet Deathclaw that you hatched from an egg. Had to set him free after he got a bit too big. You think you can track him.
>>
>>1474170
And the two rad roaches
>>
Probably going to make a new thread soon, definitely after you guys decide what companions you want to try to recruit.
>>
>>1474167
Lewis is very useful, considering how skilled she is in survival and in radioactive areas.

Cyan seems acceptable. Assuming she willing to reform.


However I agree with you on the rest. Get them all.
>>
>>1474183
Am i going to have to archive this thread too?
>>
>>1474183
>over 1000 posts in 2 days
What the fuck
>>
>>1474183
We're only on page 3

>>1474187
We argue alot.

>>1474186
>Anon's become Robot overlords, Then get confused, Then break into shitposting and fetch quests.
>>
>>1474186
I appreciate it, might give you another boon to spend if this becomes regular.
>>
>>1474193
Did we ever spend that last boon?
>>
>>1474192
Eh, alright, I'll keep using this one.
>>
>>1474195
Nope! still got it
>>
>>1474195
Nope
>>
>>1474201
>>1474204
>Gee Courier, why do you get 2 Boons?
So we could either spend those on getting the supplies or defending the Mojave after we take over.
>>
>>1474210
I think spending it on industrial things or research would be best.
>>
--COTTONWOOD COVE--
>>>>>Food: Plentiful
>>>>>Water: Average
>>>>>Morale: High
>>>>>Medicine: Plentiful
>>>>>Armaments: Plentiful
>>>>>Current Pop: 89
>>>>>Military:
6 Devils Brigade - Power Armor
!NEW!
8 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E
17 Settlement Militia (Firearms)
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. 2 Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small), *Raul's Workshop*
>>>>>Defenses: Wooden Watchtower. Concrete Structures (Weakened Slightly).
>>>>>Vehicles: 1 Vertibird
>>>>>>Power: None
>>>>>>Materials: Scrap Wood (tiny) Electronics (++Extra Abundant)
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Moderate) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems. *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: None
[Research Capability and Assets: None]
!NEW!
>>>>>>Other:
+3 Allied Followers
+2 Herd Animals (Brahmin/Bighorn)
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

>ALERT
Through some excellent and choice sales of technology to the caravans, they have promised a steady shipments. This has all but reverted the Remnant Bunker to an outpost but given you a major lump sum plus a small trickle of food and meds.
You scavenged for materials and immediately spent 2000 Sierra Madre Chips, providing an additional lump sum of food and meds.
Willow's arm has grown back, better than ever. She's very grateful you could probably ask some favors of her

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 22

Don't forget to vote on Companion recruitment choices.
>>
>>1474313
What did we need to do again?
>>
>>1474313
Whoa we're almost ready for the trip.
>CIV
Improve the farms, we're going to need a net gain to take in more Pop.
>Hero
Can we have the brain take control of the Securitrons now? if so let's go.
>>
Rolled 64 (1d100)

>>1474313
>Hero get to work on setting up the transmiter at Lucky 37 or getting the parts

>Civi action, Get to work on getting scrap metal and a truck to the cottoncove so we can start getting it fixed up.
>>
Here's what we need for the trip BTW

[Food (Plentiful)] [Medicine (Plentiful)] [Ammo (Plentiful)] [Toilet Paper (Plentiful)] [Fuel (Plentiful)] + [Intact Fuel Tank] [Intact Water Tank (Large)] [Metal (Above Moderate)] [Fissile Materials (Above Moderate)]+[Hazmat Truck].
>>
>>1474010
AlChesyBreach better be on there.
>>
Rolled 39 (1d100)

>>1474328
Here's my roll
>>
>>1474324
>Brain
"There's still a few items on the list before you are 'Ready' to go."

>>1473028
There will be more opportunities to recruit additional followers.
>>
>>1474156
AXE MAN!

Also niner
>>
>>1474351
Change my hero action here >>1474328
To scavenging for Ammo.
>>
>>1474328
>Can we have the brain take control of the Securitrons now? if so let's go.

>Brain
"Technically you can, even though you are not yet ready to leave, but. . .it would be safest if you did gather all the supplies I asked so if things go awry you can make a quick getaway. I would not advise activating the securitrons until everything is in place.

Not to mention you still need to find me a Radio Tower."
>>
Rolled 26 (1d100)

>>1474313
Backing this guy >>1474338

Also I can never catch this quest when I'm not at work.
>>
Rolled 76 (1d100)

>>1474338
sure
>>
>>1474368
"Would the radio tower need to be connected to the Lucky 38 or just in the region?"

I see 3 possibilities:

1) Black Mountain Radio
2) New Vegas Radio
3) Whatever Mr house uses to control his bots over great distances, if we can strengthen it then it would work.


For the first two, we could try and do what the institute did and "hide" our communications into the radio broadcast / waves.
>>
>>1474399
>1) Black Mountain Radio
This would be the easiest anyway. It's going to be our base of operations in the mojave eventually probably
>>
>>1474399
>Brain
"I need you to essentially jurry rig a radio tower accessory in addition to the Lucky 38's tower. He only designed it to manage bots within the Mojave, I'm not detecting any readings from it here in BigMT."
>>
>>1474404
That is a good point. However it is at risk of attack by the NCR and Legion.

>>1474408
"Would either of the two mentioned facilities suffice? Can we hide your communications or is it going to sound like a dial-up modem?"
>>
>>1474399
>1) Black Mountain Radio
It's radioactive so people don't go there, it was however damaged by the Legion before so we better beef it up.
>>
>>1474414
It's on a mountain. Probably one of the best defensive positions we could have
>>
>>1474415
We could deploy a few simple turrets and a bunch of mines and shit around the area. Maybe a few locked doors and that'd be enough.
>>
>>1474422
That's what i was thinking, especially since we can't spare Securitrons.
>>
>>1474422
Honestly, That would work.
>>
>>1474414
>Brain
"In theory you could upgrade one of your existing facilities to act like a "stepping stone" to the Lucky 38, but that would leave it vulnerable especially when you are gone.

Building a tower accessory atop the Lucky 38, asides any fear of heights you might have, ensures that the secured tower itself is defended."
>>
>>1474427
If we can salvage some Protectotrons and Mr gutsy's we could even have a few automated mobile defenders and shit.
>>
>>1474437
Wait, we just gotta put it ontop of the Lucky 38? Thats easy as hell.
>>
>>1474437
Ah, then the Lucky 38 is better.
>>
>>1474439
Let's do that for the Dam, it will surely need it.
>>
>>1474451
Is it wrong I want to bury repaired robots that we can activate around our facilities. So that when our enemies attack, the ground seemingly opens up to defend us.
>>
>>1474461
No at all.
>>
>>1474338
>>1474369
>>1474385
[LOCKED]

Still would like some consensus for the Companion requests
>>
Russel - Former Ranger back in the days when the Rangers patrolled the Mojave alone, veteran of fights against the Legion. Left the Rangers after they "sold" themselves to the NCR, to become a bounty hunter. Feels that Vegas lots its history and identity, no matter which way you splice it between NCR or Legion or House, and hopes one day the Rangers might make a return. Half his face is burnt off and wears and eye patch after he was captured as a Legion slave. Bit of a temper problem losing playing poker. Doesn't kill women, children, or innocents.

Desmond Harper - Adventurer and explorer. Good survivalist, good with a gun, loves to explore new places and see new sights. Not particularly bloodthirsty or evil, but doesn't back down from a fight.

Wendy Gilbert - One of the NCR hostages you rescued from the Great Khans. Dishonorably discharged for surrendering and being captured. Looking for a new place to find some food and fit in.

Mellisa Lewis - Former Great Khan girl, hates the NCR, great survival skills particularly at noticing any radioactive or poisoned food and how to make Rad-X last. Doesn't care for getting what she wants when she wants it, "Khan's don't ask they take"

Niner - Simple sorta guy. Likes good booze, good women, good drugs, and kicking ass. Says he knows how to shoot from a motorcyle, if he still had one. Good with animals, Rex and Roxxie love him. Will do just about anything you tell him to if he thinks its fun and worth it.


Rusty – Toy animatronic teddy bear modified by a scientist with a strange sense of humor. Wears a tiny soldier outfit. Extremely inappropriate character, despite this Joeclyn and Willow like him.

“Best Friend” – Your pet Deathclaw that you hatched from an egg. Had to set him free after he got a bit too big. You think you can track him.

?
>>
>>1474482
Essentially: Russel / Desmond Harper / Wendy Gilbert / Vanessa / Hazel / Joana / Mellisa Lewis / Niner / Axe Man / Cyan / Rusty / Milton and Hans / “Best Friend” are the entire list I want to try and get.
>>
Rolled 91 (1d100)

>>1474497
>>1474490
Hmm, alright.

Let's see how easy it is!
>>
>>1474506
Lucky you. . .
>>
>writing
>>
>>1474506
Apparently, quite easy...


I guess we found them all having a firefight, they all turn to us shouting for help and have a bit of a "you know him too" moment or something.
>>
Just saying again before I fall asleep. Axe Man and Niner. Also if you're still adding them on then I would like to suggest Randall. The main bounty guy from the first SG2K mod.
>>
>>1474156
>>1474482
>>1474506
Companions: All of the sane ones, and any of the insane ones that can control their insanity long enough until we rehabilitate them.
Loadout: Everything, use all the shit we can get and hopefully gear up anyone we might pick up along the way. Quality of gear will go from best to worst units.

Do we have the Vertibird up to provide air support?
Are we using the rails to get into the BigMT? Are the Chinese going to eventually meet up with us along the way?

>>1474313
>>1474338
Support.

Should we also hire some escorts for our emigrants, or would that attract too much attention?
Think we could get Jacobstown to help?
>>
>>1474911
Jacobstown would be able to help, ya sure.
>>
So I was looking at the page on the Wiki for Securotrons and I found something rather interesting.


They were apparently developed with the assistance of the Big MT research company but more importantly the platinium chip only upgrades them to their first potential OS and driver system enhancement. As Big MT managed to produce a bunch more advanced models which were never released. Sadly the only examples of these have apparently went rouge after all this time but we might be able to extract the coding or simply find a preserved copy around somewhere to further augment our forces once we secure them from Mister house.
>>
>>1475039
Finding those advanced models would be great, our Securitrons will be stretched thin.
>>
>>1476440
It's not even like it is a improved design, it is just a better version of their software. If we find one intact version of the file we can update the rest.
>>
Not dead. Game will either be later tonight or tomorrow.
>>
>>1476819
Waiting OP
>>
>>1478303
Morning. Just woke up, this thread is really slow for me. Need to make a thread
>>
>>1474156
Everyone except Lewis, Axe man, Vincent, Cyan and Joeclyn
>>
>>1478305
I wish you'd make threads more often. These massive threads are tedious.
>>
>>1478305
>>1478309
Doesn't he already make one every 3-4 days?
>>
>>1478308
>except Axe Man
What the hell is wrong with you buddy?
>>
>>1478346
NEW THREAD
>>
>>1478317
I mean, make new threads before older ones become gigantic. They are hard to load and navigate when using a phone and I usually browse on the phone.

>>1478348
I honestly don't know who the Axe man is. He sound to me like some kind of a maniac.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.