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For House & Dominion: Civil War (51)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

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You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine. You and your House continue to gain in power and prestige thanks to recent victories. While still small numerically the other Houses of the greater Dominion have begun to take notice of your strength and influence.

The civil war that has consumed the Dominion continues to rage as the Major Houses struggle for position and dominance. While an ally of the current Ruling House you have increasingly voiced support for House Ber'helum as their replacement.
If things go according to plan they may be able to stage a peaceful transition of power at a later time. For now the two are allies of convenience against more pressing threats.

Houses Nasidum, Xygen and Bonrah form the core of the opposition. The two sides are roughly in a stalemate at the moment but both continue to look for ways to increase their strength.

Rioja is earning you and your House a great deal of money being strategically located on a passage connecting the Centri Cluster to South Reach. Civilian trade increases each week and the Major Houses are continuing to evaluate how to take advantage of this. Your side and the remaining neutral Houses can openly send convoys through, but there are undoubtedly smugglers moving supplies and resources for the enemy as well.

Forces in South Reach continue to face off in skirmishes and other low intensity regional conflicts. In the Centri cluster the fighting remains more severe. Its intensity has diminished in many places but has begun to escalate in others.

Having returned from raiding missions behind enemy lines disrupting logistics, you're back on Rioja. The planet's economy has continued to strengthen but in your absence some have tried to take advantage of its rapid growth.
>>
Corruption, fraud, racketeering and smuggling have become serious enough problems that you've been forced to act. Your advisors have taken advantage of your sudden, and apparently unannounced, return tricking many of the guilty parties into revealing their activities one way or another.
The planet's economy suffered a rocky few days due to the number of important business owners being arrested but has recovered for the most part. Steps have been taken to ensure that factories stay in operation even if the companies who established them may have been hit hard by fines or arrests.
There is no shortage of refugees looking for work after all.

A similar crackdown on smuggling is also underway thanks to the arrival of a former terran special forces member looking for missing family members. Eli Evins has helped locate a major entrance for illegal immigrants onto Rioja, while two major organisations dedicated to slave trafficking have been crushed by your forces.
Thanks to support from the media there has been a major backlash against anyone perceived to be linked to slavery on planet.

In particular the Media has been hounding several company executives who were implicated in both the corruption arrests and the recent move against smugglers on planet. No serious charges have stuck and as they increasingly become the target of a growing witch hunt they've reached out to the government in the hopes of working things out.
Perhaps some donations to charity in return for a statement from the government.

This request is met with gales of laughter on your part. You may even need to take a breather after this.
"You... you're actually serious?" is the first question you manage to get out once the fit subsides.

"Yes Viscount! This is a serious problem that affects ou-"
"AAHAHAHA!"

Eventually the laughter stops long enough to catch your breath.

The Governor wisely speaks up to avoid you laughing in the faces of the business owners again.
"They're having enough trouble that they're seriously considering pulling their investments and leaving the planet. That would force the closure of several factories and a few commercial zoned buildings. It would take two or three months, and more money on our part to quickly replace them."

Trying to remain positive you encourage any of them with information to turn informant and assist with ongoing investigations.
If any execs get caught up in the witch hunt and there is legitimately no evidence, you'll seriously consider issuing statements on their behalf.

They in turn state they will discuss your offer with their lawyers and get back to you.
>>
>>1455868
FOR HOUSE AND DOMINION

Marathon thread stretch edition
>>
>>1455877
>They're having enough trouble that they're seriously considering pulling their investments and leaving the planet.
>That would force the closure of several factories and a few commercial zoned buildings

The ones that are directly implicated in the more severe smuggling and leaving, can we nationalise their assets and secure it with troops?
>>
>>1455942
We would still have to compensate, and sure to be a legal battle
>>
>>1455942
>The ones that are directly implicated in the more severe smuggling and leaving, can we nationalise their assets and secure it with troops?
Yes, that is an option.

>>1455877
Governor Dlam'ard is worried they might try to manufacture evidence against one another in order to get into your good graces rather than volunteer any personal wrong doings. Time will tell.


Eli Evins is making preparations to leave the planet as soon as possible. The information trail from the slavers points back towards Terran space and South Reach. He's already contacted a number of people back home that should take care of loose ends in Terran Alliance space. Those he didn't see to personally before his arrival on Rioja that is.

Passage between here and J-D's territories in South Reach is fairly safe. Once beyond those regions South Reach is a roiling cauldron of competing forces. Houses, Pirates, the South Reach League and who knows what else all pose threats to anyone on the sort of mission he is.

Eli has only one request; that you provide a safe house for those of his family already rescued. Understandably they might want to be on a planet other than Rioja, though you doubt they'd turn down an upscale place in the capital.

Fadila suggests you could provide Eli a list with a few of your contacts in South Reach that might be willing to assist him. Baron Winifred would also be inclined to assist against slavers.

Drake points out that the fleet still has a number of older warships in reserve that were salvaged. You could easily loan one to help make the search easier.

What sort of resources would you like to make available to the Terran soldier?
>>
>>1455971
For House and Dominion!

Let's give the guy an in with Winifred and a few contacts. Maybe a small ship? An older model corvette? Or a inter galaxy shuttle? (Do we even have a shuttle that can jump between galaxies safely?)

Also if his family doesn't want to live on Rioja they can always go to Suraketh. But I don't think that will be as safe as it is here in the run.
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>>1455971
>Understandably they might want to be on a planet other than Rioja
We could temporarily locate them on that world with the planetary powers. If they have enough of the Dominion proper, at least for the moment. Or Magdalena, there's supposed to be a lot of unused real estate on that planet.

>What sort of resources would you like to make available to the Terran soldier?
>You could easily loan one to help make the search easier.
An older ship seems could be useful. A frigate or a smaller transport? That way he could believably claim to be trader if anybody asks.
>Fadila suggests you could provide Eli a list with a few of your contacts in South Reach that might be willing to assist him
Major Kadryin or the observers we had with us when Sonia did the salvage contracts for Veritas. I would expect them to dislike slavers. The Kelshier family, as a neutral party operating in the area, they've probably had offers from slavers or know where to find them. Daska and Winifred seem natural choices, perhaps the guy running Kaz's world too, depending on how his house's stand on slavery.
>>
>>1455971
>safe house
Best choice for them probably would be somewhere on Rioja since they're already there. I'm sure we could arrange somewhere on Surakeh with Winifred if they wanted to accompany Eli, or potentially somewhere on Dreminth as well. Their choice perhaps?

>What sort of resources would you like to make available to the Terran soldier?
For sure put him in contact with Winifred's people. A good place to hideout might be the resort there too.

>Warship
Can we send a small corvette squadron along with him? A dedicated anti-slaving task force.
>>
>>1455971
Loan him a warship and a commando team to make sure it doesn't get used for anything shady, and to help salvage anything nice the slavers have. Tell him we'll give him fair value for it to be used to help finance setting the freed slaves back up.
>>
>>1456027
This sounds like a job for trainees.
>>
>>1456027
Additionally I think we should attach someone who can act in place of us. Maybe Ecord?
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>>1456018
>Do we even have a shuttle that can jump between galaxies safely?
No. LSTs, light transports and FTL Yachts are the smallest ships capable of FTL and some of them aren't able to performing a long jump.

>But I don't think that will be as safe as it is here in the run.
Probably not.

>>1456021
>We could temporarily locate them on that world with the planetary powers.
Merah? (Red dwarf agro colony) Or maybe one of the worlds that belong to your allies?
Otherwise I think you've lost me.

Wait, wait. I think I got it. Kaartinen? The one always on the verge of being torn apart by infighting between the countries on the planet?

>A frigate or a smaller transport? That way he could believably claim to be trader if anybody asks.
Could work.

>>1456027
>Can we send a small corvette squadron along with him? A dedicated anti-slaving task force.
A single ship is a loan but 12 would be a transfer to Winifred's command. You can do so, she wouldn't turn down ships even in used condition. It would make it easier to form a task force like that.

>>1456082
Ecord is against this since he's going to be needed to help lead Rioja's special forces once you assume your new post. A deployment to South Reach could take months.
He will go if you order him though.
>>
>>1456096
>Kaartinen?
Yeah.

>The one always on the verge of being torn apart by infighting between the countries on the planet?
I thought that got better.
>>
>>1455971
>Ship
An old warship sounds right.

>Family
We'll certainly take care of his sister/her kid.
If they don't feel comfortable on Rioja, maybe that former Erid noble's compound Alex said we could have? Or see if Avun would take them on her world?

>Contacts
Foss? If there are SRL elements involved, his boss would want to internally police it, rather than have Terrans...
Tourta's Governor/Info Broker? Solid source of info, and we can arrange payments.
Baron of not-Katz's World - Could disguise the visit as an RSS inspection of the factory, and the guy has always been fair enough.
Winnifred - Drive her to drink more!
Ferrigold the Fat - Not sure if it would help?

>Other stuff
Did any of those previously freed slaves that wanted to join our honor guard end up as Rioja PDF/Military as we suggested? Might be worth seeing if any want to go kill slavers.

Did any of the Run Alliance have luck busting Slaver rings?
>>
>>1456096
>A single ship is a loan but 12 would be a transfer to Winifred's command.
Sounds good.

>Ecord is against this
That's fair, is there any other Knights we could send to keep an eye on the situation? Jing Ki?
>>
>>1456163
>That's fair, is there any other Knights we could send to keep an eye on the situation? Jing Ki?

... what about Valeri?
>>
>>1456171
I'm a little hesitant to send off one of our close bodyguards.
>>
>>1456198
True.

We've got a rather short list of people that would actually work, though. Maybe it would be best for Winifred to provide someone, as it will be in her region?
>>
>>1456096
What about that Freedom Fighting house? Terrans sound like they would love that democratic shit.

We would just have to indoctrinate them into realizing we, a Dominion Noble, saved them after their leaders democratically abandoned them.

So they could even be a stabilizing presence there. Like the democracy equivalent of ex-mormons.
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>>1456226
Veritas is basically under siege, isn't it?

Last update on them I recall was that they bloodied an invasion force on one of their funky FTL chokepoints.
>>
>>1456242
>Veritas is basically under siege, isn't it?
They managed to salvage a super the last time somebody tried to invade them,.
>>
>>1456246
Salvage? or destroy/cripple?

They're sort of small to be able to repair and field a super, aren't they?
>>
>>1456107
>I thought that got better.
It did to an extent, so thankfully it's less like the middle east than it used to be. There are still political tensions over borders and how off world trade is conducted. Fortunately the current Governor of the Dominion territories is smart enough to make sure everyone makes a profit off of point defense system sales.

>>1456163
>any other Knights we could send to keep an eye on the situation?
Few to none of the named ones are really available right now.

>>1456171
>>1456198
>>1456215
If you do send Valeri he insists that you have someone else that is recon suit trained help Rufaro.

>>1456242
>Veritas is basically under siege, isn't it?
The siege has been more or less lifted, though most approaches to their space are plagued by convoy raiders.
Ber'helum is in talks to refit the super Veritas captured.

>>1456044
>and a commando team
That would be another option to sending a Knight.
A newer less experienced team so they can get some field training? Or a veteran one?
Eli is fully capable of leading small scale actions.
>>
>>1456273

Send Eli with a detachment of 12 corvettes and some newbie commando team? It sounds like we got a means to train our newbies we just got! Time to see if they've learned anything or if they'll be of use doing more anti pirate/ smuggler stuff instead of front line battles.
>>
>>1456298
On that note.

The washed out pilots have arrived. They're split up as planned and sent to different training squads for evaluation. Within the day you're getting reports that a few of them are quite good but terribly reckless with their ships. Others don't perform so well under stress, though that can be difficult to induce in a simple simulation.

Squadron commanders report that a few just have extraordinarily bad luck. They're doing everything right from a piloting standpoint and it still goes wrong. Most other ship crews consider these pilots cursed and don't like to be near them, though in one case it's the opposite.
"They figure if everything bad is happening to that one pilot not much will be able to touch the rest of them."

That's not very reassuring.

Drake has an idea on how to get some more accurate test results.
"We drug them and put them in a holobooth so they don't know it's a simulation."

"Are we allowed to do that?"

"As long as you give the ok we can."

It occurs to you that there are some old test ships built out of retired missile boats used to act as Neeran aggressor squadrons. They don't have emergency teleporters because of the small power plant. Getting them to train in one of the asteroid belts should be stressful enough to collect data.

You could probably skip this with the poorer performing half and just reassign them to logistics now.

[ ] Drug & put in holobooths
[ ] Hazardous training
[ ] Send them with Eli, sink or swim
>>
>>1456439
>[x] Drug & put in holobooths
It beats the alternatives.
>>
>>1456439
>[x] Drug & put in holobooths

That old-timey Knight said something about people living in holobooths didn't he? Let's put it to the test.

When he mentioned it the first time I was going to suggest we could use it for interrogations.
>>
>>1456439
[x] Hazardous Training

I don't know about the rest of you, but I'd have a major lack of trust in anyone that drugged me and put me into a holobooth to think it was real.

If we salvage these pilots, they need to be able to trust that we're not going to throw them away to die.
>>
>>1456439

How I feel things should go

[x] Drug & put in holobooths
I know I suggested putting them to the sink or swim option. But it does seem like a good idea to drug them up and put them in the simulators.

[x] Hazardous training
Failing that, maybe they've grown complacent from the idea that they can just be teleported out? If that's the case put them in to the hazardous training. Take away the life preserver and make them fly under the same conditions we had when we went through training.

[x] Send them with Eli, sink or swim
Finally if none of the above work. Then it's sink or swim time.
>>
>>1456464
>need to be able to trust that we're not going to throw them away to die.
And you want them to think we're not going to throw them away by putting them in actual danger?
>>
>>1456480
They aren't civilians, they're military. An asteroid field operation isn't that crazy, and we're telling them up front that there will be danger.

It isn't like we're going to leave them to die if there is an accident. The difference here is the deception, not their perception of danger, imo.
>>
Just to make sure nobody forgets - have a doctor check them beforehand, and have one nearby during the testing.
>>
Looks like we're starting with drugs & holobooth.

Putting them in the holobooths results in some interesting readings on their performance. Based on their readings three pilots are immediately marked as being unsuited to combat. They've been marked for reassignment to non combat positions.

Three of the pilots figured out they were in a holobooth spoiling the results of the test. They're being offered positions to assist with programming simulations to seem even more realistic. One of those was already borderline on previous stress tests so its being strongly encouraged they take the new job. The best of the three wants to continue attempts at training.

The remaining six show a broad spectrum of results. Of those the three that have been labeled cursed pilots by their fellows show little out of the ordinary. Other than being tremendous screw ups that are seemingly good at most aspects of their jobs.

Drake suggests reassigning the 3 more accident prone pilots as weapons officers on assault corvettes.
"I think with a bit of work on that aspect they'll fit in."

"Is that such a good idea?" you have to wonder.

"Weapons officers have to almost be pilots on some models. I'll put them in older ships at first so they don't have to worry about navigation."

Are you fine with Drake's suggestion? Or would you rather assign them to logistics?
>>
>>1456727
It worked for Aaron, didn't it?
>>
>>1456727
Stick them on some older ships as gunnery? Sure lets give them that chance.
>>
>>1456727
>Drake suggests reassigning the 3 more accident prone pilots as weapons officers on assault corvettes.
Kavos, I need you to babysit these with the rest of your grandchildren.
>>
>>1456727
It sounds good enough. How strange that they slipped through training though.
>>
>>1456754
This made my day.
>>
I think the auto update isn't working for me.

That leaves you with 4. The would be hotshots and top guns that are maybe just a bit too reckless with their vehicles.

Do you want to send them with Eli, keep them in training, or reassign them to aggressor units?
>>
>>1456904
>The would be hotshots and top guns that are maybe just a bit too reckless with their vehicles
Could we put them in ships that simply don't allow them to be that reckless?
>>
>>1456904
Drug them again and put them through the experience of having to tell a small child they killed their parent because they weren't concerned with the crew members that die on their ship.
>>
>>1456904
If they are so reckless put them in ships without the teleporters. Tell them if they fuck up, thats it.

And really do actually stick them in ships without teleporters.
>>
>>1456904
>Do you want to send them with Eli
Yeah let's do that.
Maybe the thought of innocent civilians directly depending on their actions will slow them down a bit?
>>
>>1456904
... can we show them the openings that are likely there for Windsor's wingmen?

Oh god, are they Windsor 2.0s?
>>
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>>1456918

>>1456916
Yes. Things like transports, battleships or larger might work.

>>1456923
Training ships or the ones you're sending with Eli?

>>1456926
>Maybe the thought of innocent civilians directly depending on their actions will slow them down a bit?
And if it doesn't Eli would probably shoot them for endangering civilians aboard.

>>1456927
No. They take way more damage more consistently than Windsor ever did.
>openings that are likely there for Windsor's wingmen?
You don't volunteer for his test unit, you're selected.
>>
>>1457011
>Yes. Things like transports, battleships or larger might work.
How about Bombard frigates? Cheaper than most of these options, sees more combat than a transport, operates in formation, and the pilot still matters more than on a battleship.
>>
>>1457011

Yes? To both.
>>
>>1457011
So we're doing the "minfuck them" thing first, right?

>>1457030
This seems like a good compromise.
>>
I think I'm going to have to restart my PC to see if that fixes the auto update problem. Tried closing the page, browser, clearing cache, all of it and none are helping.

>>1456918
>>1457043
I should note that 1 of the remaining 4 realised they were in a holobooth before. To trick that one will require being a bit more work.

1) Perform a psych test
>Y/N?

2) Their final assignment
2A) Bombard Frigates
2B) Eli's unit
>>
Rolled 1 (1d2)

>>1457104
>1) Perform a psych test
>>Y/N?
1=Y
2=N
>2) Their final assignment
Let them pick.
>>
>>1457104
>To trick that one will require being a bit more work.
Perfect plan. Have Sonia pretend to be the child.

>1)
Y. So long as we can make sure they don't have a knife or something if they start going on a bad trip.
inb4 nobody else votes yes

>2A) Bombard Frigates
>>
>>1457104
See you in a few then.

1) Perform a psych test
Yes, getting a good understanding of someones mental health can likely prevent bad things happening later.

2) Their final assignment
2B) Eli's unit
>>
>>1457104
>1) Perform a psych test
Y
>2) Their final assignment
2A) Bombard Frigates
>>
>>1457104
>1) Perform a psych test
Y
>2) Their final assignment
Split them two for two.
>>
On your orders the 4 remaining pilots are given a considerably more in depth psych test than most officers would get. The most important part of this is placing them in a situation where they've forced to deal with the family of their ship's crew that died as a result of their actions.

Two of the pilots are suitably chastised. They'll be going with Eli.

The other two are unrepentant assholes who consider themselves justified in their actions as long as it means winning a fight. Or that a few crew deaths are worth less than the greater whole.

But as your own holographic projection points out to them they didn't win the fight, they merely survived it, unlike some of their crew. It's clear they're missing the point of this exercise.

You were hoping that these last two would be assigned to the Bombard Frigate units but there are now questions about their state of mind.

[ ] Assign them to Bombard Frigates
[ ] Assign them to logistics
[ ] Assign them to logistics, black mark on their record
[ ] Other
>>
>>1457344
See if house intel wants them. They seem to have the right mindset for that line of work.
>>
>>1457344
>[ ] Assign them to logistics, black mark on their record
>>
>>1457344
[x] Other

These guys aren't going to learn shit. If they feel their crews lives aren't worth it. Then they aren't worth it. If it were possible to drum them out for endangering the lives of their crew, I'd say do it. I wouldn't want anything to do with those two sick fucks. I understand sacrifices need to be made. But unnecessary sacrifices is a waste of resources.

I say dump their asses if possible. If not, put them somewhere their ass holishness will not harm anyone. And inform the commander of whoever they go to of these two's desire to not care about the peoples lives.

Or! Better yet. Stick them in those fire boats. They clearly don't give a fuck about anyone else, why give a fuck about them?
>>
>>1457361
Seconding Intel

>>1457378
or fire boats.

Bounce them back with our results to Archibald for confirmation of that?
>>
>>1457344
>The other two are unrepentant assholes who consider themselves justified in their actions as long as it means winning a fight.
Sounds like they want to live dangerously.
Assign to starfighters.
>>
>>1457344
Since there are so many good options, and I don't want a tie, I'll make a list.

>Starfighters
>Fire Boats
>Intel
>Assign them to logistics, black mark on their record
In that order. Just go down the list if there's a tie.
>>
>>1457361
>See if house intel wants them. They seem to have the right mindset for that line of work.
>>1457362
>It would take a pretty fucked up person to tell a kid they didn't care about killing their parent.
So, like Shaw in Person of Interest?

>>1457378
>Or! Better yet. Stick them in those fire boats.
Well, Archivald did tell you about them for a reason.
>>
>>1457446
I was against using fire ships. But if these guys seriously don't give a damn about the lives of their crew. I don't see the point in caring for their lives.

Yes it will give us negative PR. But I trust our PR people can make it work that people wasting resources and other peoples lives for no good reason are a larger threat. Not to mention I am sure we have a few people who are likely traitors/ death row/ undesirables, who we could do without.
>>
So I think the problem with the auto update is my adblocker.

>>1457478
>Yes it will give us negative PR.
If people talk about it. They shouldn't since most are unaware of the House even having those ships.

Intel is interested in their potential, and that's about as far as it goes. Both pilots are far too reckless for the sort of jobs they need done, at least at the moment. They have some other ideas but they would typically be reserved for pilots facing a death sentence.

Looks like these are the 3 top choices.

A) Assign them to logistics, black mark on their record
B) Starfighters
C) Fireboat
>>
>>1457513
Actually since Archivald commands the Fire Ships and they'd probably go to him if they become starfighter pilots, which would he prefer?
>>
>>1457513
>B) Starfighters
They can be as reckless as they want, and only endanger themselves with whatever maneuvers they pull.
>>
>>1457446
Fire ships in these numbers seem like a complete waste. We'll assign them to these corvettes and they'll just sit around until they retire, or we'll throw them at something just to kill these guys. Both scenarios seem wasteful.

>>1457513
>A)
And therapy.
>>
>>1457513

Our logistics are worth more then these two. So no lets not assign them there. Archivald is the one who likes fighters and putting these two into a fighter wing is jeopardizing a fighter wing. So really we should just put them in a fireboat and remove the teleporters in them.
>>
>>1457523
>>1457541
Right, good points.
So should I count these as votes towards sending them to Archivald and warning him to ensure they don't endanger other ship crews?

>>1457535
And starfighters. Seems we're going in that direction.

>>1457536
>And therapy.
That can be arranged too.
>>
>>1457565
Yeah, that's fine with me. We could even send their psych reports to him too.

Maybe leave out the account of Sonia pretending to be a child though. Who knows what terrible things would happen if that got to Winifred and she gave it to Bekka.
>>
>>1457565
Yes, tell him they are going to endanger ship crews. We'll keep working with the others, but if these two are as uncaring as I want to believe. Then best to let everyone else know about that as well.

Though I vote more for fire ship option, if fighters is going to be the winning option. Then we inform Archivald and give him the low down on them.
>>
>>1457574
>Maybe leave out the account of Sonia pretending to be a child though.
I think only 1 anon asked for that.

Sonia only appeared as herself.
>>
>>1457580
Oh, I thought she had done it for that one that couldn't be fooled. Oh well.
>>
Two pilots that are now more wary of the consequences of their actions have been assigned to a pair of older warships that Drake has dug out of reserve. They and the other ships going with them to South Reach need some work of course but two days in the docks has them ready for the long trip.

You make sure to be there at the docks to send them off. More than forty of the Terran refugees rescued by your raids will be going along to help as crew.

Evins finishes talking to his sister one more time then walks over.

"Thanks for the help. Didn't think I'd ever be saying this but sometimes you people know how to get things done."

"Glad to help. It's a good cause."

"Well in the off chance the news people ever ask about me remember, it's Eli D Evins. Anything you're looking for if I happen to score a pile of loot fighting Warlords campaign 2.0?"

>What say?
>>
>>1457662
"Anything rare, exotic, or abnormal. Another Plasma Pistol wouldn't go amiss for a display piece perhaps."
>>
>>1457662
"Just focus on rescuing those people. Although, a second anchorage would come in handy..."
>>
>>1457662
Anything rare, or anyone ripping off any of Sonia's various designs and enterprises.
>>
>>1457662
If you brought back a super hull I could probably Knight you right away.
>>
>>1457662
>Anything you're looking for
Missing: SPACE WIZARD
Wanted: All info relating to disappearance
>>
>>1457662
What this annon says >>1457714

jokingly add >>1457726

because we cant really afford a super right now what with crew problems
>>
>>1457714
"Anything rare, exotic, or abnormal is nice, but really you should just focus on rescuing those people. That would be reward enough.

Although, a second anchorage would come in handy... and if you brought back a super hull I could probably Knight you right away."

"I'll keep it in mind. Thanks for everything, these contacts should help. Terran Intelligence isn't exactly answering my calls."

Shortly after the squadron head out the other two pilots who failed your testing are loaded on a transport bound for the Homeworlds. You wish to never have to deal with them again.
>>
>>1457822
Yes he got that it was a joke. I should re-write this but I'm zoning out a bit.

New Intel update!

Illustrious Class Medium Cruiser

The Nasidum counter to the Eminence II. The main body is similar in many respects to a slimmed down version of the old Eminence. Where it differs through are combination fusion cannon/drive units built into either side of the main hull. These plasma weapons are similar to the Neeran weapons used in Ber'helum's light siege gun platforms. Fusion plasma can be redirected either for use as weaponry or for thrust.

Short range weaponry consists of several banks of twin linked phase cannon. Optional torpedo launchers.
>>
>>1457822
>Terran Intelligence isn't exactly answering my calls.

Don't we have a few contacts in the FA that might be able to change that?
>>
>>1457866

Terrans discharged him for going awall and conducting activities outside what he was supposed to be doing. Even if he was dealing with pirates/ slavers. So they discharged him without doing anything more then that. I don't think any terrans from the FA will want to help, then again I could be wrong.
>>
>>1457879

I imagine that his actions leading to dozens, if not more, of Terran citizens being liberated from slavers might at least be enough for someone like Chen to get some extra intel passed on.

The guy is basically in a perfectly deniable asset state, having already been burned publicly. All they'd have to do is feed him a lead to investigate that they can't.
>>
>>1457897
We could talk to Chen about it and see what he thinks. Its not like we have to go full all or nothing on talking to people. Chen is a smart first choice.
>>
>>1457897
A fair point. Plus at this point he is most likely working on our dollar. So it's on our heads if he screws up so what would they care.
>>
So possibly contacting the Terrans / Chen's office about Evins. Will keep in mind.

Was there anything else you guys wanted to do on Rioja before your next assignment?
>>
>>1457982
I don't know, swim? Do rich Viscountess things? Something another anon can think of?
>>
>>1457982
We could go around and throw pocket money at hobos to really /feel/ our wealth.
>>
>>1457982

Do any of our local allies have matters they wish to discuss? We've been away from the Run for a while.
>>
>>1458012
>Ride around town in a limousine, partying, having a good time. When I'm on my way home, I'll pass a bum. I take a balloon with some champagne in it, lob it out and bean him. He only gets a little bit in his mouth. He doesn't get the whole thing. Not even a full sip of it! And you say, "Hey, how do ya like a taste of the good life, ya sack a' shit?"

Really though, whatever we have time for. Art museums, visiting any local establishments, see how the city is doing. Check the vineyard, do a bit of the gardening, maybe some painting? Paint more Vista cube avatars.
>>
>>1458032
Good call, lets talk to the our local allies and see whats up. It will look good that we reach out to them, as they have reached out to us before.
>>
>>1458032
This sounds like something we should be doing. <.<
>>
>>1458032
Right. Will try to have some stuff ready for when we resume tomorrow. Possible game interruptions due to mother's day, not sure what time.
>>
>>1458032
>>1458108

Also Foss would be included on that, I think? isn't his Super protecting the SHC repair/upgrade slip?
>>
I'm thinking one of the first things we do when we get posted to Ber'helum is lead a few raiding fleets into Nasidium space to disrupt their new medium cruiser R&D facilities.

Maybe even take a recon team to steal any data on it as well.
>>
>>1458494
Sadly we are being sent there as a military adviser. Not to command a fleet. I mean... we will be giving orders TO fleets, but we won't be commanding one directly like we normally do. We will have the dreaded posting of sitting on a planet while telling everyone else to go out and grab salvage in the name of House J-D.
>>
Just stick the two problem pilots on escort for the h&d equivalent of this thing
https://youtu.be/XNcyzVTVMT4
>>
>>1458643
See now that was what I was imagining when I recommended the Torpedo Dump boat months ago.

Like just a ship full of fucking normal torpedoes that dumps them in one or two glorious salvos.

Mix in fake SP warheads and real SP torps.
>>
>>1457982
>Was there anything else you guys wanted to do on Rioja before your next assignment?
You asked for ideas for the treaty with the Gelsan last thread. How about a clause that allows J-D and the ruling house to inspect the existing Gelsan accelerators for siege array modules and to have the exclusive rights to buy them when they are found?

Also, make sure there's a decent number of people that get to rotate through Sonia's position, kinda like the month we spent babysitting Surakeh while Winifred was away. **Hopefully with less murder.** Did we ever find out what she was busy with?

>>1457853
Sounds pretty good.
>>
Does anyone have the last DHR1 map update?

With my super secret, shhh plot to get a Reynard Space Construction fleet going, I'm wondering if we could get a contract from B'H to help build up their logistics chain bases. We'll want to get talking to B'H about that while they're in the planning stages, as we might be able to influence where things get built. (like say, in/thru the Run)

On the topic of Gelsans and the accelerator that JD controls, could we try mapping JD-claimed or non-claimed FTL Hazard regions by launching sensor probes thru and recovering them as they exit the other side? If we could get the appropriate sensors, we might even be able to sell the Navigator's Guild readings on the damage present? (main goal is to try and locate possible SHC salvage/SP Torps)
>>
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>>1458931
If you remove the Nasidum bits, this map is still accurate, I think. The last invasion didn't really change the borders in drh 1.
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I'm up but a powerful headache is making it difficult to formulate much of anything.

>>1458931
>>1458936
Here. Be aware I haven't marked the location of the new base on it.

>>1458875
>How about a clause that allows J-D and the ruling house to inspect the existing Gelsan accelerators for siege array modules and to have the exclusive rights to buy them when they are found?
Other Houses would soon demand equal treatment, especially if those arrays are in their space. The one you made mobile for instance falls within House Binil space. Two others within the Run are in House Kadnil space.
You can still have it introduced in secret but it would seriously hurt relations with the Run Alliance if found out.
>>
>>1459032
Oh hey, the other Bonrah world(s) finally fell?

>introduced in secret

I imagine we would have the best chance of adding J-D to the list of buyers if it was done in secret. Maybe we can do the secret introduction and give our Run Alliance peers an in-person "I got something snuck in, let's exploit it quickly as peers?" (And not charging them to secure stuff thru us)

Hide the insertion by minimal parties, then bring in our friends to blitz the exploit in some sort of Operation Acceleratorclip vs House Nirium.
>>
>>1459032
>You can still have it introduced in secret but it would seriously hurt relations with the Run Alliance if found out.
Doesn't really seem worth it in that case.
>>
>Do any of our local allies have matters they wish to discuss?
>Did any of the Run Alliance have luck busting Slaver rings?

Most of the slave trade in the Run was isolated, with organisations restricted to a single world more or less. What you've learned about their means of deployment on Rioja is helpful in locating similar cells on allied worlds.
With it clear that the different organisations are not cooperating a few of the Barons trade favors, sending special forces to help round up slavers on each others worlds to avoid traitors sending warning of their deployment. Three worlds are cleared of their slaver problem in this manner, others have more difficulty but progress is being made.

Intelligence agencies trace a few of the otherwise separate smuggler groups to one planet in the Run. The Refugee colony under control of the Ruling House.

Baron Kelly of House Trin'qua considers this the last straw. The planet has been a problem for the Run for most of a decade now and if the Ruling House refuses to fix the problems there immediately House Trin'qua should take possession of it.

The world borders on J-D space so you're the only other House that could make a claim against it. Your own House isn't in a great position economically to take on another planet right now. Do you want to support Kelly's demands, push for J-D to take it, or explore other options?
>>
>>1459125
I say, if another house has a better option of taking control of it and they are our ally. This might be an opportunity we can use to help reinforce ties with allies in the run.

So lets work this out with the RH and Kelly from Trin-qua, so we can have a peaceful transition of power.
>>
>>1459125
>explore other options?
There's always cute little House Chen'len. Last time we saw them, they needed a new planet. Or the Ruling House could sell it to the Gelsan, as an embassy in FTL space. Or they could offer it to a decimated House as a reward. I'm sure there will be some that still have ships and money but lost most of their space.

In general, I would prefer if none of the local Houses antagonize the RH. The planet needs significant work anyway.
>>
>>1459081
>Oh hey, the other Bonrah world(s) finally fell?
You assisted in the fall of the one undergoing terraforming with Foss' fleet.

The one in RH allied space was hit by a KKV attack the source of which is still unknown. It surrendered in order to get help with emergency terraforming to reduce the effects of fallout from the impact. Thanks to this it was possible to prevent runaway climate change that would have threatened the biosphere.
You guys sent a few atmospheric processors on a temp loan I think.

Because of this the other remaining colony renewed efforts to negotiate with Ber'helum, a process which took several months. A deal was eventually struck with House Bonrah, allowing their personnel safe passage back to their lines.
>>
>>1459125

It sounds like we need to contact the former ruler of House Posat. Isn't he the ranking Nirium guy in the area?

If the Ruling House can't spare the time/money/effort to take care of this world and the Terran Refugees on it, they need to hear the offer of the Run Alliance to take over the world.

Before the Terran Alliance finds out that the Ruling House of the Dominion is negligently allowing enslaved Terran Refugees to be exploited and stored on a world they control. Did we mention that we have a meeting with the Terran Alliance/Factions Alliance to discuss our recent findings on this issue in [several hours]?
>>
>>1459135
>House Chen'len
I actually mean the guys who spent centuries underground. Cer'helum?
>>
>>1459135
>>1459186

Is it really worth losing a chance to help a member of the Run Alliance expand the Run's holdings?
>>
>>1459200
If it avoids annoying the ruling house? Definitely.
>>
And I have to head out and deliver some mother's day cards. See you in a couple of hours.
>>
>>1459210
Have a nice time senpai
>>
>>1459158
>It sounds like we need to contact the former ruler of House Posat. Isn't he the ranking Nirium guy in the area?
That seems like a good start.
>>
>>1459328
>contact the former ruler of House Posat. Isn't he the ranking Nirium guy in the area?
No.
Count Al'mari Nirium is in charge of Ruling House territories in the Relay. Baron Baern Usela is the former Earl of House Posat.

Usela is a good starting point for opening talks. As you explain you are loath to annoy the Ruling House at this time and are looking for a compromise that will prevent any sort of incident. It's only a matter of time until the media catches word of slavers being traced to the world in question.

Your suggestion of giving the planet to House Cae'helum is rejected. The Count is unlikely to respond favorably to such a request. They'd rather work with existing Houses in the region than introduce an unknown and potentially unstable element.

One thing they are worried about is that the Barons in the Run Alliance may be getting ambitious now that they have a few heavy warships.

"You're not wrong about the planet needing tighter controls. Giving the planet to another House should be considered an option of last resort. Many of our best people are away fighting or they would be dealing with it themselves.
We would be willing to consider stewardship of it. Members of the Run Alliance could bid to act as caretakers for a set period and we could eventually offer to sell the planet to the House most capable of looking after it.

Do you think that would satisfy the Barons?"

>Counter proposals?
Or would you rather back House Trin'qua?
>>
>>1459868
>Do you think that would satisfy the Barons?"
It really depends on Baron Kelly, I think. Say, did Trin'qua get any heavy warships, territory or planets so far? I wouldn't be surprised if the Baron simply wants something he can show off back home. Anyway, that plan would keep the barons busy but also has the potential to cause unrest among the members of the run alliance. I'd probably consider that worth it to avoid getting dragged into something stupid by a bored baron. What does Fadila think?
>>
>>1459868

Wait, are they trying to get us to bid money in order to 'win' the right to sink more money into the world to fix the smuggling/refugee/slaver/economic problems, on the CHANCE that they will later OFFER to sell the world?

Is this an attempt to sabotage the Ruling House's reputation and right to rule? By the Ruling House?
>>
>>1459868
What is House Trin'qua willing to offer for our support?

Also what about the Knights?

Would the Underground guys be willing to join House Trin'qua or the Knight organization, or something like that to introduce then as a stable influence?

Or how about BH?
>>
>>1459966
They got a base and surrounding systems south of Magdalena where that one big battle took place.
They also got a heavy cruiser as part of their salvage.

>What does Fadila think?
"None of the solutions are ideal for everyone. You could support House Trin'qua for stewardship to show they're capable of handling looking after the planet. Later it would be easier for them to push for full annexation."

>>1459999
When you put it like that it sounds so negative. The bid would be more how the money already being made on the planet would be split between the steward and the RH.
Despite being a mess socially it is a fully habitable world meaning it isn't losing half its GDP (or more) on terraforming like Rioja does.

>>1460020
>What is House Trin'qua willing to offer for our support?
They would owe you a favour politically. This could be paid back in a number of ways, some they may not have considered.

>Also what about the Knights?
Former Errant Knights / Knights of the Dominion? The Ruling House is not on great terms with them right now.

>Would the Underground guys be willing to join House Trin'qua or the Knight organization, or something like that to introduce then as a stable influence?
They're still in long term negotiations about properly reestablishing their House and making a claim against the planet they are on. It's their planet and they want it back.
Negotiations look promising especially with them guilt tripping Kharbos.

The Terrans support their rebuilding along with economic aid once the civil war is over in return for assistance they provided to the Confederacy 400 years ago. Obviously this has earned them a lot of suspicion from other Houses.

Now that they've resumed contact with the outside world they have sent some of their members into hiding elsewhere. They may ask you or others for help in the future if their main body of survivors are destroyed, but not at the moment.

>Or how about BH?
While the Ruling House would absolutely hate this it is a possibility. They could outright buy the planet from them in exchange for military assistance.
>>
>>1460116
>Negotiations look promising especially with them guilt tripping Kharbos.
Well, they're lucky they were rediscovered during one of the rare periods in recent history when Kharbos actually has a conscience.

>Obviously this has earned them a lot of suspicion from other Houses.
I'd guess it also has earned them a lot of interest on the Terrans' goodwill.

>Despite being a mess socially it is a fully habitable world meaning it isn't losing half its GDP (or more) on terraforming like Rioja does.
They could have sold cleanup actions as training for riot police or MPs to friendly houses.
What's actually wrong with the world at this point?
>>
>>1460116

It still sounds fairly negative, unless the RH is willing to offer generous compensation if they don't later offer to sell the world?

As for the offer, if Kelly is willing to go for it, we should of course back and support him on it. Possibly by loaning some of our commando forces when needed?

And maybe some Terran Media could get a hold of evidence showing how Baron Kelly and the Run Alliance had to liberate those Terran Citizens from slavers hiding within the overextended Ruling House... from BH sources.
>>
>>1460116
We proposed this alliance with the houses of the run and the current RH. I think we owe it to everyone to at least get the process started before we head out to BH territory. If house TQ is reliable and Kelly is good on their word. We should get the ground work set for RH and TQ to work together on transitioning control of the planet.

If Kelly and TQ aren't very reliable and this is just a power grab. We still need to address the situation of getting the planet under control. Before worlds in the rest of the run start calling for something to be done that will be less than civil.

It's not pretty. But this should be dealt with as soon as possible. Because after the war I doubt RH will be willing to let go of any worlds. If they are that reluctant to let go of it now. I mean they do bring up a valid point, some barons likely are getting to big for their britches. But this does need to be dealt with.

And I am going around in circles.

In short, I say we have house Intel give us an update on which houses as part of the alliance would be good for later control/ ownership of the world. And back them, though right now it sounds like TQ might be best option until proven otherwise.
>>
>>1460116
How about a stewardship of the Run Alliance while keeping the former Knights Errant as a sort of perpetual military force so the houses themselves don't build up / transition forces to the planet? KE gets a base and provides stability while the Run Alliance stewards provide a political buffer between them and the RH.
>>
>>1460116
Also I can't believe it took me this long to realize you cribbed KE and Ares from Shadowrun.
>>
>>1460229
>cribbed KE
I thought GE is just GE. Only more successful.
>>
>>1460229
>KE and Ares
KE?
Wait the Knights Errant? Is that a thing in Shadowrun?
>1 google search later
Apparently it is a thing in shadowrun. But no, I've never played it and know very little about it other than that it's a cyberpunk setting with more magic. Also that Dragons are stupidly dangerous but that's only what I've picked up from /tg/.

Aries corporation got their name because Ares is associated with Mars and the shipyards they descended from were from Mars. Also their ships tend to be red so that may have been why I went with Mars to begin with.

>>1460241
GE / General Engineering / General Energy, etc is just modern day GE in SPAAAAACE!
>>
>>1460154
>Possibly by loaning some of our commando forces when needed?
He would probably be grateful.

>>1460206
>I say we have house Intel give us an update on which houses as part of the alliance would be good for later control/ ownership of the world.
House Kadnil and House Trin'qua are in the best position to help straighten out the world as they have adequate leadership in the region. Kadnil with their rare element processing are among the most economically powerful of the Run Alliance.
Getting Trin'qua another planet would even things up but might lead to others thinking Kelly has been singled out since the big fleet base was built in their space.
You promises to contribute to construction of other bases in the Run helps to down play that.

>>1460225
It's an interesting idea. I think I've seen an idea like this elsewhere with a neutral merc force acting as garrison of sorts. Added.

[ ] Demand RH divert more resources to anti-slavery operations
[ ] Support House Trin'qua
[ ] Support Trin'qua for steward
[ ] Run Alliance rotating stewardship
[ ] Run Alliance rotating stewardship + Knights Errant / Merc garrison
[ ] Support sale to Ber'helum
>>
>>1460380
>[x] Run Alliance rotating stewardship + Knights Errant / Merc garrison
This sounds interesting.
>>
>>1460380
>[x] Support House Trin'qua

And remind our allies that we will uphold our agreement to continue helping reinforce their own worlds by constructing other bases through out the run.
>>
>>1460380

Does supporting House Trin'qua automatically force a military option, or just a generic "Stewardship offer is shit"?
>>
>>1460453
>Does supporting House Trin'qua automatically force a military option, or just a generic "Stewardship offer is shit"?
More like the latter.
>>
>>1460380
>Run Alliance rotating stewardship
>>
>>1460380
>[X] Support House Trin'qua
>>
>>1460380
> [ ] Run Alliance rotating stewardship + Knights Errant / Merc garrison
>>
>>1460380
Hey glad to see you're still alive! Hope the headaches are getting better.

How do the Knights feel about co-operation with the Stewardship? Could we set them up on permanent anti-slaving/pirate duty?
>>
>>1460656
Alright, I'd already started writing for House Trin'qua but this sort of pushes it to 3 votes on the stewardship. Anyone want to shift their votes?

[ ] Support House Trin'qua
[ ] Run Alliance rotating stewardship + Knights Errant / Merc garrison
>>
>>1460380
I'll vote

> [ ] Run Alliance rotating stewardship + Knights Errant / Merc garrison

If the Knight Errants are just using it as a base but patrolling the run as a whole. They're pretty tight with us these days yeah?

How are their relations with the other Knights we found? Could we have them rotate through as well to get exposure?
>>
>>1460701
>[x] Run Alliance rotating stewardship + Knights Errant / Merc garrison
>>
>>1460701
I'd kind of like to continue tying Knights to our house. They have helped us a lot in the past.
>>
>>1460701
>[ ] Support House Trin'qua

Still keeping my vote for this.
>>
>>1460728
So this is your second vote?
>>
>>1460701
Woo! 5 - 3 now lol.
>>
>>1460735
I figure he was just putting it down to those two options.
>>
Hey, Forbearance is hanging around the relay right? Would stuffing it full of Coolbeams help in any way? I imagine it's going to see some pretty heavy fighting when 'the big push' happens.
>>
>>1460751
I think it's just to see if anyone wanted to break the tie, not a re-vote.

I actually kind of miss the days of House and Survey lol.
>>
>>1460735
It's fine I can read the ID's.

>>1460758
>Would stuffing it full of Coolbeams help in any way?
Not that this time. Its big guns will be upgraded with the new colling systems.

>>1460758
>Would stuffing it full of Coolbeams help in any way?
Not that this time.


Did I miss a post? Apparently I missed a post or it didn't go through.

>>1460142
>What's actually wrong with the world at this point?
1. I can't remember it's damn name.
Long term, the planet's orbit was dangerously shifted by a strong gravitational source passing through the system. Because of this it will slowly lose its atmosphere to solar wind without planetary shields to protect it. Shield platforms are now in orbit and provide a balance of protection without blocking out too much light.

It is on the list of high priority candidates for experimental orbital shifting using gravity well generators once the civil war is over. I think it's #3 on the list of full sized planetoids and will likely be the first to have civilians still on the surface.

After the capture of the LTSC Wayward Treasures the planet became a dumping ground for refugees that had been trying to flee the return of the Dominion to the region. The idea was to use it as a containment board planet until a better solution was found. Nobody ever invested the resources to deal with them properly and the settlements on planet became this.
https://www.youtube.com/watch?v=GoRPVsN2SVM

Various business owners have exploited the planet for cheap labour, and all manner of malcontents plague the surface. Criminals haven't been allowed off world though anyone can move there.

The sudden increase in the number of refugees arriving in the Relay made it easier for smugglers to begin operating, helping escapees gain access to other worlds posing as dispossessed from the Neeran front.

Surface industry has continued to expand, especially during the blockades when the Ruling House couldn't reach the Centri Cluster.
>>
>>1460783
>Not at this time. Its big guns will be upgraded with the new cooling systems.
>>
>>1460783
>>1460798
>Not that this time. Its big guns will be upgraded with the new colling systems.

RIP my dream of a fast super with afterburners and oversized, freeze-ray cooled reactor slamming into enemy lines.
>>
>>1460783
> Containment planet/board

Sassy.
>>
>>1460783
Can we... can we get a recording of when that happens? Either this will be an amazing feat or an incredible disaster that puts Gravity Well Generators on the list of war crimes if used next to planets.
>>
>>1460783
>the planet's orbit was dangerously shifted by a strong gravitational source passing through the system.
Was it something interesting?
>>
>>1460842
Probably just a rogue planet.

Or the machine alien things.

Or a forever mystery.

We could probably triangulate the path of the gravity thing based on how the orbit was shifted and how other in-system objects moved.
>>
>>1460783

Anyone want to bet on the odds of Sonia getting stabbed if she stepped foot on that world?Sonia did nothing wrong on the John Avery
>>
>>1460884
>Probably just a rogue planet.
A potential deep space base!

>Or the machine alien things.
A potential deep space base with engines!

>Or a forever mystery.
A mysterious potential deep space base built by ancient aliens!

>We could probably triangulate the path of the gravity thing based on how the orbit was shifted and how other in-system objects moved.
Yes!
>>
Count Nirium has been placed in an awkward position. The entire Run Alliance is demanding the Ruling House either do something about the slaver problem or turn over the planet to someone who will. Inaction could result in a media frenzy especially with so many Terran citizens among the victims.

Baron Baern Usela's suggestion of stewardship is not necessarily a welcome one but it is a way out that won't mean completely losing control of the planet. At least not right away. The establishment of a neutral policing force that wouldn't have to be changed every time a different House becomes steward could smooth out transitions.

There are a number of suggestions for possible neutral or private military contractors from the Viscount and Barons, though it doesn't say who suggested what.

Al'mari grudgingly accepts that it's the best offer that will do the least damage to his career.

"And I suppose your alliance will want to annex the planet eventually? Whatever. I fully intend to have found a new post before that happens so my successor can deal with it. I agree to the demands of the Run Alliance. A stewardship of the planet will be enacted to help counter the threat posed by slaver organisations.

Baron Branimir Kelly, I understand that House Trin'qua has volunteered to be the first House to take on this new role. The Ruling House hereby charges you with eliminating the threat these slavers pose to the Dominion and to the Terran citizens we have welcomed as guests into our territories. You have 30 days to request any specific resources and information from us to assist you in that goal.
Do not disappoint us."

You think that went well.

After some congratulations, as well as thanks to Count Nirium, the lot of you get to work with your aids to plan out how best to assist.

Special forces from Rioja's military could be made available to help House Trin'qua for a time but they'll eventually be called away on deployment.
Did you want to offer some financial or construction assistance? PDF Citadels can be very useful to beleaguered police forces, though the larger ones can cost up to 15 million.

How much money (if any) would you be willing to loan or provide to help out?
>>
>>1460981
>Special forces from Rioja's military could be made available
Send them on a mission to train Trin'qua's regular forces.
Maybe 30m in financing.
>>
>>1460981
Yo I thought we were putting the KE on the planet?

Well we have Reynard Security Solutions right?

Why not "donate" them as advisor, and get some of the Planet Bound archaic knight dudes to train up some of the tougher refugees.

Turn them into a Men-at-arms planet to be a PlanetSide military force supplement to the Knight Errant space forces.

Their first act can be pacifying their own planet.

Give 250 million as a lpan.
>>
>>1460981
We want to at least keep a good sized wallet with us when we head over to BH space. And we only have what? 500 mil to play with?

Lets loan some troops for the moment. Then let TQ show that they can handle this while we're away.
>>
>>1460981
I think we should have something like 535 million left. So, 35 million? That would leave us with 500 million for a Ber'helum deployment.

>Special forces from Rioja's military could be made available to help House Trin'qua for a time but they'll eventually be called away on deployment.
Make a deployment on that planet part of riot police training for J-D worlds in the relay?

>Did you want to offer some financial or construction assistance?
We bought some mobile planetary construction vehicles from the SRL at some point. If these are in the run, they could prove useful on that world.
>>
>>1460981
Loan 40m. Set up 2 citadels (on the condition our construction company builds them) as well as hiring some Reynard Security Solutions advisors and trainers.

I call it the Israel Charity plan.
>>
>>1460981
>>1461037

Okay maybe I spent too much. I thought we had a lot more money.

40 million but they have to use it to pay our companies where possible sounds good.
>>
>>1460820
I fully anticipate Sonia will be present at a safe distance. I doubt there would be a lack of recordings taking place.

>>1460842
When you first encountered the planet while scouting the Run it was postulated that a micro black hole had passed through the system awhile ago.

>>1460884
>Probably just a rogue planet.
That could work too.


>>1461009
>Yo I thought we were putting the KE on the planet?
They're on the list of potential outfits that can be employed. It was better to not have just them on the list or the Count would have been more reluctant to rubber stamp it.

>Well we have Reynard Security Solutions right?
They are an option, though the local RTS chief would prefer to stay away from it until the worst cleanup is done.

>>1461027
>I think we should have something like 535 million left.
I believe so.
>>
>>1461067
I just thought the knights errant would handle like, planetary security in space while the policing would be contracted out.
>>
>>1461067
So let's do that then. Get them down here, set the Archaic knights loose on the population to restore order and shit.

That way they can build up a following while Rioja SF do hard strikes and then leave, without the Knights building up resentment at that time. Like how there's one tough parent and one nice parent.
>>
>>1461136
>set the Archaic knights loose on the population to restore order and shit
We have two of those. And they're in a different galaxy. And busy with other stuff. And we have no idea if they actually want to spend their time beating up peasants.
>>
>>1461170
Pffft they're hardly knights if they don't want to beat up peasants.

But I did think we had more. Can we get more? Like 5 should be plenty.
>>
Dice+2d6 for niggers coming in and ruining everything
>>
Okay, 40 million in support for construction or otherwise.

The Knights Errant have been contacted about establishing a presence on the planet or in orbit and they'll get back to the Run Alliance with their answer.

There was the 80-100 million for the Erid territories as well that wasn't added to the holdings and finances. And I think I may have botched the math last time.
>>
>>1461302
It was 635,238,000 without the erid investments, I think.
>>
>>1461302
I think >>1461312 is right. Someone mentioned donating something like 80 million to give us exactly 550 left over to spend in BH space.
>>
Yeah I screwed up.
>>1461312
>>1461340
The problem is that I messed up the amount spent. I redid it and used the calculla website to double check and both got a different number from last time.

That's using all the numbers from this post.
http://suptg.thisisnotatrueending.com/qstarchive/1416384/#p1432680

2,728 million spent ACTUAL NUMBER = 2749.5 million

Well these things happen when you don't sufficiently double check your math.


Uh... an accountancy firm has lost 21.5 million of Sonia's funds, what do?
>>
>>1461379
Sue them? What else? Also make sure our intelligence service does an investigation to make sure no one was taking money on the side. See if this is something larger, such as the Triad boning the Dominion out of more money.
>>
>>1461379
>an accountancy firm has lost 21.5 million of Sonia's funds
Raid with recon teams, seize all their data.
Sue for incompetence and gross negligence.
>>
>>1461379
The one thing any red blooded Space American would do - file a lawsuit.

Alternatively, start with diplomacy to see if this can be fixed, and if not, get our special forces to investigate.
>>
>>1461379

Equip a team of lawyers with recon armor to deliver the lawsuit.

They'll never know what hit them
>>
>>1461404
>>1461405
>>1461409
>>1461410
Commencing lawsuit. Roll 2d20
>>
Rolled 12, 18 = 30 (2d20)

>>1461434
If we've ever needed a double 20...
>>
Rolled 5, 10 = 15 (2d20)

>>1461434
>Real American plays in the background
>>
Rolled 1, 14 = 15 (2d20)

>>1461434

Suing for Salvage!
>>
>>1461379
These companies usually have insurance in place for situations like that. Tell them to pay it back and see how they reply.
>>
>>1461441
>>1461449
>These companies usually have insurance in place for situations like that.
I'm glad at least one person is knowledgeable about these things.

You're offered 30 million back after expenses in the hopes you won't post a negative review on Rioja's infonet consumer reports.
>>
>>1461441
They comply... Until our recon lawyers discover the firm has ties to Ares![/spoilers]
>>
>>1461493
I'll take it.
>>
>>1461493
That's probably a much better idea. I'll go with it.
>>
>>1461493
If they are willing to settle out of court, okay. Someone just lost their job.
>>
Does Sonia ever buy herself nice things? Maybe something relaxing.
>>
>>1461531
>buy herself nice things

Squadrons of Attack Cruisers, Salvage vessels, production licenses, plasma guns, movie rights, the tears of her political enemies, and a lovely trio of Faction War II antique errant class cruisers (salvaged)?

I wonder what sort of crazy adventures that war bond tour has run into with the Dominion civil war...
>>
>>1461531
Ships and power armor arnt nice or relaxing?
>>
>>1461531
Salvage lots and lots of salvage. All the salvage belongs to Sonia. Other people believe they are salvaging for themselves. In reality they are just salvaging for Sonia so she can salvage it later.
>>
If this is correct you'll have 516.268 Million in savings when you finally depart Rioja.

>>1461531
I've always figured there are enough small decimal points I don't really count that add up to enough for most spending sprees.
So yeah, occasionally.
>Maybe something relaxing.
This is a good idea.

>>1461566
>>1461559
She does have a tendency to buy things that are work related though...

>I wonder what sort of crazy adventures that war bond tour has run into with the Dominion civil war...
Oh god I forgot about them.
I think they're safe. Currently in House Tho'ros space, probably on temp loan to one of Baron Dante Zvonimir's museums for added protection.

You could have them sent back to the homeworlds or somewhere else if you'd like. Even Terran space, it's not like they're active duty warships that will be impounded.
>>
>>1461663
>This is a good idea.
Maybe new types of plants for the vineyard? Rare/exotic shrubbery for any future gardening attempts? More armored ballet lessons? Learn to play an instrument? Build ships in bottles? Painting?

>Terran trip
Sure, see how it pans out. They might need to tinker the tours to Terran tastes though.
>>
>>1461663
Making those ships into mobile museums is still one of my favorite things in H&D. Oh god Dante is going to combine sharks and walkers, isn't he!?
>>
>>1461692
We should invest in any schemes he's got running.
>>
When we resume tomorrow you'll be setting out for Ber'helum space.

Escorts aside what did you want to take as your command ship? While this is primarily a war room/ desk job it's not out of the question that you might get the opportunity to lead the occasional fleet action. If it comes to that you could always borrow a ship if necessary. Do you plan to take a larger command ship, or just one of your personal starships?

Outer Heaven
The Great Devourer
Bittenfeld
Athena Battleship
Cloaked Fast battleship
Excalibur Battlecruiser
EC-K
Other
>>
>>1461779
Depends if those black market Storm cannons have arrived yet.

If yes and the two are fitted,
[x] Outer Heaven

If no,
[x] The Great Devourer
>>
>>1461692
Starslip Crises?

>>1461779
The Great Devourer

It's flash.
>>
>>1461779
>>1461905

The GD AND a cloaked Battleship. Just in case.
>>
>>1461779
>Cloaked Fast battleship

lets take the sneakie beakie option
>>
>>1461779
Outer Heaven is the obvious choice just due to being a self-contained command and control center, and as a bonus it is fast, allowing us to respond to emergencies quickly.

Unless Drake feels the need to keep Outer Heaven in town, in which case we really don't have any other main command and control ships. Devourer would certainly be a blingy alternate, though. I don't think Duke B'H ever met us after we got that ship?

>>1461910
>>1461915
A cloaked battleship would certainly be neat, but is it really wise to take one off the front?
>>
>>1461929
I'm thinking on the very slim remote possability of a side mission that we could undertake. Otherwise I'd go with the OH.
>>
>>1461929
An older one, not the fast battleship.

And yes. Yes I do think it's worth it. We're worth it.
>>
>>1461843
>Depends if those black market Storm cannons have arrived yet.
They're being installed. It took the engineers awhile to properly check and safety them.

>>1461915
>>1461959
http://houseanddominion.wikia.com/wiki/South_Reach_Fast_Battleship
These are the only battleships your House has that can mount a cloak. There are some older ones slated to be sold.
>>
>>1462113
>It took the engineers awhile to properly check and safety them.
What's the verdict on them? Are they anything revolutionary in terms of design? Something worth buying an extra one for the Plasma Moon to disassemble?
>>
>>1462166
No real improvement in terms of damage over the old version but the systems aren't permanently damaged by their operation.

>Something worth buying an extra one for the Plasma Moon to disassemble?
Maybe eventually but you won't be able to duplicate them until Dominion plasma technology has caught up with what the Republic can do.
>>
>>1462252
>Maybe eventually
What are the projections for Dominion plasma development anyway? Will we ever get anymore options to steer the development like we did initially with those few choices?
>>
>>1462306
You'll get more options after the civil war when the Dominion can put their heads together.
>>
>>1462326
Sign me up for the Veckron Beam option famalam.
>>
>>1462413
You mean Victory Beams.
>>
>>1462425
I completely forgot our PR makeover for them.

I really, really want to go to some kind of Alliance weapons conference or arms fair and completely upstage any Republic plasma weapons at least once. Supercooled Plasma cannon, Victory Beamer, SP Plasma Lances, anything to humiliate them.
>>
>>1462446
Why the hate on for the Republic?

>>1462113
So we DO have a cloaked ship we can take with us then?
>>
>>1464839
Sonia owns two silent hunters as well.

>>1462326
Btw what happened to thee stealth ship we lend to that guy who wanted to liberate his house?
>>
>>1462446
You mean "attempt to completely upstage any Republic plasma weapons until a few of their engineers come over and inspect the obligatory holographic display / cut away, talk among themselves, and then tell the first person to ask what they're talking about 'Your containment/accelerator design is novel, but sucks'?Just like the Rovinar said our battleship's cloak sucked that one time
>>
Tie vote between the Outer Heaven, The Great Devourer and possibly the Cloaked Fast battleship.

Any other votes?
>>
>>1461779
I'm good with either the GD or the Cloaked Battleship.
>>1461910

Or both.

Both is good.
>>
>>1465162
>Any other votes?
Going with The Great Devourer. I'm looking forward to see the new guns on Outer Heaven making an impact, and that won't happen if she's parked in orbit around one of Ber'helum's core worlds.
>>
>>1461929
>>1461944

The OH is more valuable on the front than either the GD or CFB.

We should let whoever is commanding in our presence use it.

Also

> Slim chance of a side mission

Hahahahaha please we stick our lady-clit into everything suspicious we find.

Fingers crossed for a Solid Shark Sonia recon mission.

Also we should make a Solid Shark video game series featuring Becky. For deniability purposes and also so she'll come back to weird fame as a prank.

We can have good AI characters as well for propaganda.
>>
>>1465173
Didn't we already do this?
>>
>>1465177
We made movies not games.

But if we put out a bunch of AI friendly propaganda then maybe the machine race dudes will contact us.

Maybe have the Neeran try to use an AI slave race against us but it saves us in the end by suicide and the character is sad. Then she finds a stripped down version in her armor and it provides new abilities for sneaking and helps her steal a Medium all by herself so she marries it.
>>
>>1465185
>put out a bunch of AI friendly propaganda
The Terrans will not enjoy this.
>>
>>1465185
>But if we put out a bunch of AI friendly propaganda then maybe the machine race dudes will contact us.
In b4 they send us another cybernetically enhanced psychopath because that's their way of saying 'hello'.
>>
>>1465185
I'm all for being friends with Versa, but there have been AI incidents in-universe.

Pro-AI propaganda in any form is not wise.
>>
>>1465202
Subtle. Like Drizzt Do'Urden "The one good AI."

Besides we owe it to Versa.
>>
>>1465210
>>1465203
AI-racists.

Besides remember that secret Terran meeting we had? Everyone was cool with finding them and maybe becoming allies.

Terranova will just let us Cats-paw for them until we find the AI and then if things go wrong we're on the hook.

It does sound less attractive that way when I write it out. But I'm confident it will end well. People like us!
>>
>>1465210
>I'm all for being friends with Versa, but there have been AI incidents in-universe.
To be fair, we know of one incident. Only the Terrans are open about the existence of AIs, we don't have any idea if some of the other factions or houses are secretly using or even being led by AIs. They SRL guys may have cobbled one together that's pretending to be a warlord, or something like that.
>>
There was a thing called AI's and I am pretty sure the majority of the Dominion and most races are against using AI's. It's just the Terran's who produce/ use them. I'm sure not all AI are terrible, but there's a reason they are kept under tight security control. Versa is a good AI, and I'm sure there are others like her, but I can't imagine the machine race that made those nanites would be any bit as nice as Versa. If their way of saying 'hello' is to set psychopaths with fusion reactors for hearts while protected by nanite swarms. Then they are definitely NOT friendly.
>>
>when the entire known universe used to produce a rifle with a setting specifically labelled as 'fuck all machines'
>let's make pro machine propaganda
>>
Rolled 10, 12, 17, 11 = 50 (4d20)

Great Devourer it is then!

>>1464848
>Btw what happened to thee stealth ship we lend to that guy who wanted to liberate his house?
Things have not been going well. Without that ship and the attached recon team the organised resistance they've been setting up would probably have been wiped out.
Ber'helum teams assigned to the region have had better luck. They're progressing in their plan to start up a border skirmish between Xygen and Nasidum backed Houses.

Roll 1d100 to see if Ber'helum can get them a base that won't be easily found and destroyed.

My roll is unrelated to that.
>>
>>1465242
You're assuming that wasn't just because they were playing politics to get in good with another faction.

Now if they actually sent a bunch instead of trying to assassinate us that would be concerning.

Just because they tried to kill us doesn't mean they can't work with us in the future.

Look at all the Warlords and such we killed and now we're totes friends.
>>
Rolled 28 (1d100)

>>1465248
Rolls of nature!
>>
Rolled 74 (1d100)

>>1465248

bases for progress
>>
Rolled 70 (1d100)

>>1465248
>>
Rolled 59 (1d100)

>>1465248
>Roll 1d100

>a base that won't be easily found and destroyed
Would it make sense to use the ber'helum grav well generator in drh 1 to slingshot a large planetoid that isn't a candidate for colonization out of its star system? Once it is in deep space, we could then convert it into an emergency fallback position for our fleets.
>>
>>1465249
We're friends with an extreme minority of the SRL. That is very different from not shooting the vast majority of them.

>>1465225
>one incident

Besides the... 6? with the new anti-everything AI.
>>
>>1465249
No I'm pretty sure not even the Empire Neeran will work with them. So really no one is going to realistically work with them.

And the SRL are only nice with the Dominion because without the Dominon they would fall into in fighting and collapse as a faction. The Dominion is nice to the SRL because they have a lot of nice big ships. Most of the SRL only respects power from what I remember and if not for those big ships they would just be pirates, which most of them ended up turning back to. If not for the on going war with the Empire Neeran and the Dominion Civil war, the SRL would collapse upon itself or the other factions would unite once again against the SRL to eradicate it.
>>
>>1465256
There are cheaper ways to do that. Like a Mining Barge which are built specifically to move mid sized asteroids.

>>1465248
>>1465253
Ber'helum has managed to establish a base the rebels can make use of. As long as they follow a strict set of protocols on approach it should take a long time for House Mev'ac to locate it.

Eshik Medel's continued resistance and attempts to incite uprisings has brought him no small amount of fame but also considerable infamy. Enough so that Mev'ac has put a bounty of 20 million in his head.
This has already caused one incident that his supporters have put down. Most working with him are well aware they have more to gain than 20 million if they succeed.

I hope you don't need that ship back soon because they're going to need it for awhile longer.
>>
>>1465256
Also why specifically a large planetoid? It's much easier to move several smaller ones.
>>
>>1465289
Mostly for the gravitational field, so instruments don't get messed up in deep space.
>>
>>1465293
Oh, you're talking about moving one beyond an FTL Relay, galaxy or galaxy cluster, not just outside of its system.

I don't think you could do that at sublight speeds inside Sonia's lifetime.
>>
>>1465289
Hey can we get a Word of God/Ask our diplomats on how well subtle pro-AI propaganda would go over?

I don't feel like watching a slap fight about it in the comments.
>>
>>1465297
>Oh, you're talking about moving one beyond an FTL Relay, galaxy or galaxy cluster, not just outside of its system.
I thought the problem also appears between star systems within a galaxy. Seems like I misunderstood that mechanic.
>>
>>1465298
Already been asked. It would agitate the Terrans who already have to deal with Pro AI Rights groups.
>>
>>1465303
It becomes a problem when you're hundreds of thousands of lightyears away or more. It's millions of lightyears between relays and galaxy clusters.

>>1465298
>>1465312
Yes it would annoy the Terrans to some extent but what are they going to do about it? At this point it would be fairly minor. I don't think it would make much difference in the Dominion, though you might not want Sonia's name to be directly attached to such features.
>>
>>1465312
>>1465330

So looks like it's not really at "House mysteriously destabilizes"

So why don't we don't then? leave a trail for the machine dudes to find, and help out Best Girl Vera.

Man. Remember when we used to love sharks, AI, and tweaking the Terrans. Sonia/The quest has changed.
>>
>>1465353
My opinion on the Terrans changed greatly when they decided to let us poke around with SP tech, granted not manufacturing it, and feeding us the info on the Nasidium Medium. Machine Race can suck shit, and we send Vista gifts all the time.
>>
>>1465353
Houses only mysteriously destabilize if the Terrans have reason to believe someone is creeping into the SP Torpedo monopoly.

We've not had much chance to deal with Versa because of the current Civil War going on with the Dominion and the FA not wanting to get involved with the Civil War.

We still love sharks, we still like giving Versa gifts and we have our diamond mine which will be all the rage when it gets going into full swing.

But right now we're focusing on getting through this damn civil war so we can go back to that stuff.
>>
>>1465362
Still. Pretty big difference between what TSTG wrote and what you wrote.

You don't even know if the machine race dudes sent the assassin's or if someone was using their tech.

But if we don't track them down, then someone else will.

For some reason you seem to think that subtle pro-AI propaganda means we would have to suck their dick when we find them. Let me assure you that's not how politics works.

We're just in a convenient position for our pro-AI media to seem genuine given our history.

So. You know. There's that.

People like you and >>1465268 confuse me.

Like your logic is that "not even" the xenophobic racial supremacist hyper-violent imperialist race wouldn't "work with" them? No shit, they don't work "with" anyone.
a
>>
>>1465365
Yeah I'm not saying we have to push it right now.

But we gotta deal with the machine dudes at some point. I'd rather they thought we were their best bet.

>>1465216
Seems to be gone though so I don't really feel obligated to pushing for this. Let's just move on.
>>
>>1465353
I'd call that Sonia character development/maturation.

We've always had debate over AI stuff, but we've also drifted away from AI interactions since the Lat'tham coup.

The Terran tweaking is a bit different, though. We've mostly been using them as a helpful tool in the Dominion Civil War where possible, and generally looking out for refugees, rather than getting meaningful chances to poke the Terran Government Bear.

>>1465366

One of the big things that I recall involving AI in this quest was when someone said something along the lines of "Well you didn't kill anyone" and Versa's response (I think it was right before we did the dive into her system?) was something along the lines of "Oh, I did. I did."

AI are neat, but potentially a major crisis point.
>>
The Neeran don't seem to use AI because they may be vulnerable to being hijacked by the Kythera. Or for other reasons.

You can make what PR piece movies about AI that you want but doing actual AI research within the Dominion is probably a bad idea. If people found out your relations with most Houses would take a hit.

>>1465370
The whole time Versa still had control of the holographic emitter for her little avatar and could have turned the safeties off to use it as an energy weapon against you.
>>
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>>1465372
Does that mean that we can use the various pieces of holographic art or decoration in Sonia's arcology as turrets during emergencies?

Reminder that Sonia was allowed to touch Versa's AND Eris's components.
>>
Wow I am kinda writers blocked despite having planned out a lot of stuff in my notes.

>>1465385
>Does that mean that we can use the various pieces of holographic art or decoration in Sonia's arcology as turrets during emergencies?
Yes if you can properly program them, which is hard to do.
>>
>>1465385
Versa has also been in Sonia's head twice. Pray she did not have a subroutine recording things in an attempt to see if we snagged anything important from Wayward Treasures

>>1465391
Writers block is normal when you consider the insanely deadly applications of stasis technology...
>>
>>1465391
Night out on the town with Duke Ber'helum
>>
>>1465391
This might be a good moment to update Sonia's medals.
>>
Okay I finally managed got rolling again.

Question, are we bringing an upgraded LST or the Dante Gunship aboard the Great Devourer? There isn't really enough room for both on a long flight.
>>
>>1465398
"Here is another barrel of medals, look in the manifest for the specifics"

>>1465473
Upgraded LST
>>
>>1465473
LST
>>
>>1465473
Gunship. I'm sure we'll be able to show it off to interested nobles and baron dante always needs more money for crazy.

>>1465474
5kg valor in combat
250g outstanding contributions to the house
800g strengthening relations with allied houses
100g salvaging heavy warships
>>
>>1465473
Which one do we want to promote the most right now I can't remember.

>>1465370
>>1465372

You keep shadow running. I mean I get it. AI is spoopy. But still Vera is verified OK.
>>
>>1465494
>>1465473

This convinced me to support the dante gunship.
>>
>>1465473
Gunship because Dante sales and advertising opportunity.
>>
>>1465473
Dante Gunship on Devourer

Upgraded LST(s) on escorts? (Honor Guard Swag ships?)
>>
>>1465547
I suppose you could bring your Excalibur class battlecruisers as escort and put LSTs on them.
>>
>>1465550
I mean, Excalibur class battlecruisers ARE sexy...

And we do own 2 of them.
>>
>>1465550
I'd be okay with that.
>>
>>1465550
Did we end up bringing the stealth fast battleship?
>>
In part because of your support for House Ber'helum you've been asked to help coordinate House forces with them as they prepare to begin a large scale offensive. You don't know any of the details but you'll probably find out more when you get there.

Fadila and Vanderwal will be coming with you and have delegated duties to their subordinates. Thanks to improving infrastructure you'll be able to maintain communications with Rioja making it possible for you and your advisors to keep the planet from going to hell while away.

It's been too long since you've been aboard the Great Devourer. Your old ship has been well maintained but you'll have to get used to it again. There isn't as much room for your personal guard aboard so you'll be traveling with a smaller force. The Dante Gunship has been loaded aboard in the LST slot meaning you'll have to use shuttles for most transport duty. It shouldn't be an issue since you'll be in friendly territory.
Just in case though your escort will be carry an extra pair of LSTs.

Your ship accompanies a convoy headed to the homeworlds allowing you to make a quick stopover to see your parents again. There isn't much time before you're back aboard and headed for Ber'helum space along with a small contingent of ships. Some are transferring personnel, weapons and technology, others were purchased from the yards in the Run.

>Cont.
>>
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https://www.youtube.com/watch?v=gy4VfbnEaBI

Parts of the Ber'helum capital of Veluriya are heavily industrialised to support their fleets. An enormous station larger than a Nasidum mobile fortress sits in orbit, docking arms spread out dozens of kilometers in every direction. Some of the new Mediums arriving from the Run are directed in to berths for docking.

The Devourer is directed in to dock at one of the berths reserved for visiting dignitaries while your escorts are sent a parking orbit shortly after.

"All of this docking space and they still send ships to parking orbits?" you exclaim while stepping down from your seat.

Maybourne looks over the sensor contacts. "There are a lot of ships in orbit. I don't think even a station this big has room for all of them sir."

"It’s also important to keep the privileged people feeling important.” points out Vanderwal.

At your advisors insistence you’re in full dress when stepping off the ship. Your Gorget of the Seven has been polished and shined so it’s clear that your ship is the one in dock when you disembark.
You’re greeted by a Ber’helum honor guard and a Knight Captain welcomes you and provides escort to a nearby shuttle bay. This is definitely the high class area of the station. You’d think you were in the capital on Dreminth if not for the windows showing busy space lanes and the planet below. Everything here looks ornate, from the halls to those escorting you.

While on the way their people spend time talking to your people ensuring there will be suitable accommodations for your party and personal guard. You’re not a Knight or a Baron, you’re a Viscount after all.

A luxury shuttle similar to others you’ve seen before ferries you to the surface while providing a clear view of the structures below. The planet’s main spaceport is almost as big as the station in orbit. Transit links connect to arcologies and other cities on the continent.

The shuttle is directed towards a what looks to be a smaller structure a few hundred kilometers south of the spaceport. The area surrounding it is a bit hard to see due to surrounding cloud cover making it difficult to judge scale.
Your ride sets down on one of several pads ringing the structure that seems to have been carved out of stone. It’s certainly as big as the capital on Rioja but by all appearances looks far more ancient.

“They certainly did a good job of making this place look more than 800 years old.” comments Vanderwal. “I’ll have to get some pictures.”

Stepping out onto the landing pad you’re greeted by the roaring sound of water and realise why the area around the palace seemed to be covered by cloud banks. It’s surrounded on three sides by a ring of waterfalls.
>>
>>1465631
Sounds nice and private with those waterfalls.
>>
The Knight informs you that there is to be a war room and strategy briefing for the arrived dignitaries in three days time. You can schedule meetings with members or representatives of other Houses and even Duke Ber’helum, though there may be a bit of a wait depending on the topic and its perceived importance to the war effort.

There are to be no duels between ranking members of Houses present without the permission of the Duke, the Planetary Governor and the Ruling House representative.
“Any sort of violence is to be kept outside the war room.”

[ ] No fighting in the war room?
[ ] Understood.
>>
>>1465644
[x] Understood.

So no duels or fights for honor while within the 'war room' but outside it feel free to challenge each other all you want? Their world their rules, I don't see us challenging anyone directly or anyone challenging us so sure, whatever. But since they brought up duels, lets see about getting some more duel training with our guard and maybe some friendly duels with friends/ allies? Just to knock off the rust.
>>
>>1465631
I am jealous of Ber'helum and Veluriya. We got to get one of those space stations for ourselves.

>>1465644
[X] Understood.

>You can schedule meetings with members or representatives of other Houses and even Duke Ber’helum

Perhaps ask if the Duke is free for lunch or the like sometime during those 3 days just for some casual talk or the like?
>>
>>1465644
Think answer A, say
>[x Understood.
>>
>>1465644
> [ ] Understood.

Clearly the war room is for making sure the violence happens to other people.

Also what about friendly practice duels? It's a rare chance to test ourselves after all.
>>
>>1465644
[X] Understood.
"I haven't dueled for a few years in any case."
>>
>>1465631
>https://www.youtube.com/watch?v=gy4VfbnEaBI [Embed]
Would it be possible to add the titles of the music you link to in the future? If youtube deletes them at some point, you end up with a link going nowhere in the archives. If you add the title, people can look it up even if the original link is gone.
>>
>>1465631
https://www.youtube.com/watch?v=gy4VfbnEaBI
Gundam Unicorn OST Vol. 2 Track 6 "0001"

>>1465668
Yeah, I've encountered that issue when looking through the archives.
>>
>>1465644
Does the Knight Commander have a name?
I get the feeling we're on a world that's heavily cultural and historically oriented. A practice duel like someone suggested might be a good way to prepare.
>>
>>1465644
[x] Understood

Is that one Knight we dueled the last time we visited B'H space (and the ball) around?

Or any members of the Royal Guard present that we should be aware of?
>>
>>1465685
Found him!
Knight Captain Dosh, House Ancirci
>>
You give the Knight a questioning look about there being no fighting in the war room but otherwise answer that you understand.

The stateroom your party is assigned features a window the size of your gunship looking out over the waterfalls. It seems there are no private balconies, though that might be a good thing given the political nature of this place. There are public walkways every so many levels by the looks of things and you spot a few concealed tractor emitters to catch anyone who accidentally falls over the side.

You ask the Captain’s name just to be sure you haven’t met before and find out it’s Sirai Bai'thal. A similar name to one of your pilots, though they’re probably only distantly related if at all.

“You fought in many campaigns?”
“Only one against the Neeran. The rest have been against Aries or Bonrah with the exception of the battle of the combined fleets last year.”

That would have been the major action to prevent the Nasidum fleet from jumping to the DRH 1 Relay. One that didn’t turn out so well for the Ber’helum forces committed.

>>1465685
>>1465688
Doesn't look like Dosh isn't around but there should be a rep from House Ancirci present.

The Ruling House rep and most of their royal guard cohort will be arriving at the last minute.

You ask if there is any place to practice dueling. Even if you don’t plan to fight anyone it’s always good to be prepared.
Sirai shows you the way to a sparring area. Two older Barons who are clearly out of shape are already facing off while their retainers watch patiently. Several others are practicing against holograms.

“Was there anything else Viscount? If not then I must depart to welcome more guests.”

>Anything else?

If sparring roll 2d20
>>
>>1465674
Thanks.

>>1465729
>>Anything else?
Thank him for his time. Are there any local sights we should see before things get serious?
>>
Rolled 16, 16 = 32 (2d20)

>>1465729
Sonia best at sparing. Sonia stronk
>>
Rolled 11, 14 = 25 (2d20)

>>1465729
Thank him for the guidance if we need anymore I'm sure there are countless other aides to help us around the place.

Also rolling for sparring!
>>
Rolled 2, 1 = 3 (2d20)

>>1465729
Praise the Knight for his part in the battle. Praise House BH for standing by their word even when it hurts, which is why they're so dope.

Request he be our permanent liason so that he can let us know how we can repay their valour at the battle of Combined fleets.

Shit like that.

Then see if he wants to have a practice duel in private before we challenge anyone else so we can make sure we won't job or offend anyone.
>>
>>1465745
>>1465729
>Sonia best at sparing. Sonia stronk
Do they offer a babbies first sparring class we can sign Fadila up for?
>>
>>1465750
Actually fuck this guy. First the combined fleet battle and now these rolls? He's unlucky.

Let's get a new aid STAT.
>>
>>1465729
>One that didn’t turn out so well for the Ber’helum forces committed.
Ber'helum has been really good to us.
>>
>>1465768
Dice gods dont seem to like over the top praising.
>>
>>1465729
We should schedule something with the Duke to catch up and say we've brought some investment funds, at least.

Can we schedule a meeting with Knight Captain Bai'thal and maybe a few of their subordinates, if possible? To learn about tactics that B'H has been employing at some of these battles that haven't turned out so well? It sounds like there may be something going on with B'H that is being almost systemically exploited by the other side. Or they're being sabotaged in joint deployments...
>>
>>1465786
>To learn about tactics that B'H has been employing at some of these battles that haven't turned out so well?
Well the biggest one was having an old partially upgraded super heavy that exploded and crippled every ship nearby that was supporting it. It looks like it was the result of a design flaw in that particular ship as it was one of the cheaper built models the Kavarians hastily assembled in the faction wars.

The situation was roughly analogous to that of the Hood.
>>
>>1465819
... what the hell managed THAT hit?
>>
>>1465833
It was one of several supers exchanging siege weapon fire with the Nasidum mobile fortress.
>>
>>1465819
Good thing you can get proper upgrades for your older supers from house J-D these days.
>>
>>1465819
Kind of their own fault then innit? Maybe we can offer them a discount on one of our Supers as thanks as well as a subtle rebuke for sending a crap ship out into the field. That's just negligent.
>>
>>1465920
Supers are kind of at a premium for the Dominion right now.
Ber'helum is known to just flat out not help if they think they're going to lose. The fact they attempted says a lot about their faith in Sonia and about the Commanders.
>>
You thank him for his time and for showing you around. “If I need anymore help I'm sure there are countless other aides to point me in the right direction.”

Looking for someone to spar with you find yourself facing off against an older Admiral from House Phobos. He seems to have a very high opinion of himself claiming to be an expert or master of “all the martial arts stuff.”

He does seem to have had some formal training at some point in his life but it must have been decades ago. You skillfully out perform him scoring enough hits with the holographics to quickly bring the bout to a close.

“Alright it was just a warm up. Best two out of three, come on.”

You shrug and agree to go again.
It’s clear he’s actually trying this time and a few of his strikes are more powerful than you would have expected. Now that you’ve had a warm up though you’re ready for this and manage to stay one step ahead with your superior speed, winning once more.

The Admiral tries to downplay the loss to himself while heading off to get a drink. “That’s okay. It don’t matter, just practice is all.”

“Thanks for the practice!” you shout after him.

>Perhaps ask if the Duke is free for lunch or the like sometime during those 3 days just for some casual talk or the like?

A low priority request is put through for a possible meeting with the Duke. A messenger arrives the next morning with an invitation for a luncheon with the Duke and several others. It seems that most of those present are involved in driving advancements in different fields of technology or supporting them financially.

You recognize two Barons, one from Astalen and the other you can’t quite place. House Astalen is one of the leading manufacturers of power cell armor, so the person sitting beside them are probably responsible for medium jump jet armor production.

There is talk of new models of equipment soon to be fielded or just as often delayed. The luncheon is mostly small talk, though the Duke does work through asking each person in turn about the projects they’ve been keeping up with.

“And Viscount Reynard, it’s been too long! I trust you’ve been keeping busy as usual?” Before you have a chance to answer the Duke presses on. “Caddie, you know all about this because you and I were there, but for the rest of you the Viscount here proposed investigating gravity well technology back shen she was a Knight Lieutenant.
Then to prove she wasn’t just fully of crazy ideas and hot air she fought her way out of the Lat’tham coup and busted out those of us who were captured.”

You admit to having a bit of help with that one.

“So what new projects have you been looking into? I hear you have enough money to help along most small projects on your own these days.”

[ ] Promote SP Torp decoys
[ ] Discuss a new R&D project (what?)
>>
>>1466108
>“So what new projects have you been looking into? I hear you have enough money to help along most small projects on your own these days."
Didn't our Count warn us about this? Also, it's a bit hard to pick something from all those ideas that have been mentioned at some point. I really liked the idea of using gravity well generators to produce neutronium somebody mentioned a while but I don't know if that has already been tried.

You also wanted somebody to remind you of that light siege cannon gatling turret from last thread.
>>
>>1466108
[x] Promote SP Torpedo Decoys
I'm actually very happy with these. It's quite a result, coming from just trying to melt things down to make SP Plasma ammo.

[x] Discuss Reynard Deluxe ColdRay(tm)
Maybe they'll have some good ideas for where they can be applied?
>>
>>1466108

Well to avoid foot in mouth situation, can try and promote our SP Torp decoys.

As for possible new R&D I honestly haven't thought of any and the gravity well generator is practically still new. So more mobile ftl inhibiting devices would likely be out of the question. Unless of course creating Micro-Warp Drives, to make corvettes and frigates go super fast so as to fly circles around the fastest missile. Then again there are afterburners for that, though they are more limited use.

Also... what if... what if we could make the weapons more turreted rather then fixed in place? Unless that's already a thing. Because the way most ships are made I get the feeling weapon emplacements are in a fixed position and don't move. Feel free to correct me on that.

Also, this anon >>1466160
[x] Discuss Reynard Deluxe ColdRay(tm)
do his suggestion if my rantings are impossible in setting at the moment.
>>
>>1466108

[x] Promote SP Torp decoys

Aren't the SP Torp decoys mostly made out of reprocessing damaged SP casings? I imagine the larger Houses may have a decent supply of those, which may be important in the future.

Also,

[x] Try not to have some sort of Lat'tham wound phantom pain/PTSD
>>
>>1466108
> Promote the Dante Gunship

> Any plans we have for power armor like the guys are right there.

> Decoy SP torps, don't tell them how we derived them.
>>
>>1466208
I'd rather charge them to provide the decoy torps at first after buying up as many damaged ones as possible.
>>
>>1466208
>Aren't the SP Torp decoys mostly made out of reprocessing damaged SP casings?
They're made from the same stuff FTL plates are.
>>
>>1466108
I think I'll go back and re-read threads for all the good R&D suggestions mentioned over the years.

I can't even think of one or two ones that seemed promising.
Were there any player ideas you really liked TSTG?
>>
>>1466108
We are still looking for more places to open up Munitions factories as well as the mining operation on Frostback.

Maybe we could work with them on integrated systems for power armor to counter Neerans or some use for the energy drainer we gave.
>>
>>1466133
>Didn't our Count warn us about this?
Probably.

>light siege cannon gatling turret reminder
Thanks!

>gravity well generators to produce neutronium
I think I must have missed that.
And I can't really see that working at the moment. Interesting idea though.

>>1466160
>ColdRay(tm)
Keep in mind isn't ready to be used as a stand alone weapons system. Helios was primarily looking at it as a means of cooling existing siege weaponry to improve their capability. Their breakthrough in holographic cooling has allowed them to do that. Laser weaponry based on it will take longer.

>>1466177
>Also... what if... what if we could make the weapons more turreted rather then fixed in place? Unless that's already a thing. Because the way most ships are made I get the feeling weapon emplacements are in a fixed position and don't move. Feel free to correct me on that.
Well phase cannon turrets are a ball turret and rotate to point at a target.
Guardians of the Galaxy 2 Spoilers: Unless you mean detach from their mount and move to a different location on the hull like that mining ship. The closest thing to that is the Neeran Corvette turret, though it needs a mount on the hull to attach to.

>>1466208
>Aren't the SP Torp decoys mostly made out of reprocessing damaged SP casings?
Oh hell no. You're using those casings for genuine shield piercing plasma ammo for pistols.

Decoys are just made with the rare element used in FTL drive systems.

>>1466227
I have a few.
>>
>>1466233
>Keep in mind isn't ready to be used as a stand alone weapons system.
I figured it would take a while.
I intended the 'Discuss' option for it to be more towards promoting it, sorry if that wasn't clear.

>I have a few.
Any worth mixing in the conversation?
>Sonia unfurls her big book of crayon drawings and good ideas for the whole party to see.
>>
>>1466233
I was thinking more of turret mounts like in EVE, and that sounds more like you're putting the turrets into drone control... DRONE CONTROLLED TURRETS! There's another idea.

But yeah I meant more for EVE turrets which can rotate all around I would guess they have a 540 degree range of targeting at the minimum or as close to 720 degree range of fire.
>>
>>1466233
>I think I must have missed that.
Nobody actually used the word neutronium from what I remember. I think the suggestion was about creating super dense materials by that method.

>for genuine shield piercing plasma ammo
Do they come with a little shark hologram on each cartridge to certify it's 100% genuine?

>Probably.
It's probably best to keep it for later in that case. If he wants to hear crazy ideas, there's always the inverse-stasis-field that speeds things up inside instead of slowing them down.
>>
>>1466224
>>1466233

Oh good.

>>1466260
A lot of ships have weapons in turrets. A lot of ships also use fixed/limited traverse weapons in order to pack a larger, more powerful weapon onto a smaller ship/mount.

I think the real question is why EVE doesn't allow you to play a tank destroyer design in space.
>>
>>1466233
Let's not do what our Count warned us against.

Also

> Offer to pimp his command ship for free with sweet holographics.

Advertising.
>>
>>1466260
What about a ship that has a bunch of extendable arms with giant turrets on them and contour shields so that it has a larger firing arc?
>>
>>1466272
>the real question is why EVE doesn't allow
The answer to this question is always "the game runs at 1hz and was programmed in 2003, is written in icelandic, and undocumented."
>>
>>1466272
I mean it is possible to build a perma tank in EVE, you're just going to be using it for PVE not PVP. Atleast that's my experince with building any sort of 'tank' for combat in EVE went. Amarr armor tank easiest tank. Now if you want a 'perma-tank' for PVP you need a support fleet to back you up.

>>1466290
That just makes the arms weak points, as soon as they extend just target the arm closest to ship and focus fire and blast the arm off.
>>
>>1466260
For some ships in EVE you throw 1 turret on and 3 appear on the hull to cover different angles since only 1 of that set is able to face a target. Or that's how it used to be with some ship models.
Some phase cannon turrets have better coverage than others depending on placement and shape of the hull. Only way around that is to design a ship with a different shaped hull and place the turrets differently.

Spinal mount cannons can only adjust their fire a few degrees. There is a weapons system someone suggested awhile back that I have been looking at recently that acted as a beam redirector for a spinal mount cannon. The problem is that it would take up a ton of space inside the ship.
That might not be a problem if the ship was designed for it, like say the broadside battleship that was proposed using banks of spinal mount heavy phase cannons.

>>1466290
In the EVE development forums I once proposed a specialized class of battleship that would make use of a single spinal mount weapon for siege work. It was not well received.

There are a lot of other people at this luncheon so there isn't a lot of time for any one person. You're going to have time to bring up one and only one item.

Promote 1 of the Following:
SP Torp decoys
Holographic cooling
Gravity well assisted terraforming (This is going to happen but you can get people hyped over it.)
Dante Gunship

OR try to get enough interest to start one of these:

Cooling laser weaponry
Spinal mount beam redirector
Smaller Stasis Shielding
FTL Intercept missiles
FTL field sustainer (Short jumps without a full FTL system?)
Z6B Manned Bomber model
Light siege cannon gatling turret
Planetary Occupation Platform A (Pico)
Planetary Occupation Platform B (Barge)
Feasibility study for "small" Super Heavy Cruiser
>>
>>1466108
I have this crayon drawing of a modified super with 15 spinal siege cannons with me.

Then there's the project of finding a way to use the FA wormhole gate to reconnect to the original worlds from before the exodus without ruining ftl travel in this part universe.
>>
>>1466318
>Planetary Occupation Platform A (Pico)
Aren't we already doing that with the Kavarians?
>>
>>1466318
>Holographic cooling

... this, just so that we have a reason to bring up that Neeran City Ship we jumped after, Svidur, and the Dyson Sphere... and cause Hype.
>>
>>1466325
It was on my list of projects that didn't get very many votes in previous surveys. So no.

You can do the project with the Kavarians to make it cheaper. That was the only way for your company's R&D to develop it quickly and cheaply.

I'm heading out for a walk. Will be back in an hour or so?
>>
>>1466318
My head cannon for the multiple turrets popping up when you place only one, was that your ship can only fire one of those turrets from that set at a time. But that's head cannon, thanks for the explanation.

SP Torp decoys

I really want us to do more with SP's and SP Tech.

And I need to stop thinking about how we have diamond mine with Winifred. And it hasn't turned out anything that we are aware of yet. In case the Terran's have a Thought Police.
>>
>>1466307
> Contour shielding

In a setting where ship profiles are designed to minimize exposure at that, I think it would be actually harder to target just the arms.

>>1466318
> Dante Gunship

We brought one.
>>
>>1466318
>[x] SP Torp decoys
It's a solid choice.
>>
>>1466354
Oh, okay. I thought it was in development because the FA would be interested in the design and willing to provide funding.

>>1466318
>Light siege cannon gatling turret
We're already running into severe shortages of republic large plasma cannons, helios siege cannons, and the iratar variant. In addition to that, every redesigned or new ship that's larger than a medium cruiser seems to come with a mount for at least one of them these days. Providing a less effective but still adequate option to replace them on super heavies that can be mass produced more easily with existing industry might help to alleviate that shortage and make people using super heavy cruisers less dependent on a few suppliers on top of that.
>>
>>1466355
>>1466331
I'd like to start with the Dante gunship. We can show it off NOW, and it's a stable and completed project that we can use to establish ourselves instead of getting people who are willing to WILDCARD BITCHES.

It's the bait for people to get to know us so we can focus selling the more expensive/esoteric stuff later.
>>
>>1466318
As a curveball:
Bioengineering the rust virus into a quicker pathogen
>>
>>1466318
>Dante Gunship

The safe option would be SP Torp Decoys, but I think to peak people's interest is to go with the Gunship. It also helps that we have one with us and we have had some combat experience with it.

At the very least it will turn some heads and get people talking one way or another.
>>
>>1466394
How about we never tell anyone about that instead?

>>1466400
We can always intimate we have more exciting things coming down the line but we aren't willing to let just anyone invest in them because they're game changers.
>>
>>1466394
Let's not. The last thing we need is to have our own ships rusting on us in the middle of a war. As well as the FA throwing the rules at us at this stage of the civil war.
>>
>>1466318
>Dante Gunship

We literally have one with us, and the more business we bring to the good baron for it, the more high density armor he sends us for power armor and other fun toys! What's not to like?
>>
>>1466557

... doesn't increased Dante Gunship production EAT more high density armor that we want for those heavy tanks and more cost efficient toys?
>>
>>1466577
Way less than they used to.

Looks like the Dante Gunship gets it.

You mention you’ve been helping Baron Dante Zvonimir with his Gunship project, field testing it against Nasidum and Bonrah on several occasions. The latest incarnations can actually be produced in limited numbers without draining materials needed for power armor.

Baron Astalen wishes the thing had never been made as its lengthy development cycle has drained resources for most of a decade. Hopefully armor prices will come down in a few years.

The topic switches to a few items the Alliance are rumored to be working on along with the new Nasidum Medium cruiser recently deployed to counter the Eminence II. There is a brief discussion about improving phase weaponry but there are always minor improvements on that front and the Duke is quick to dismiss it as too ordinary a topic.

It’s good to see people from other Houses as invested in development of new tech.

Once lunch is over the Duke is called away on other business.
Meanwhile you take the opportunity to offer the others present a spin in your Gunship in orbit.
Astalen agrees after being goaded into it by a few of the others.

As the lot of you quickly learn, the Baron is a ground pounder not a pilot. She’s forced to switch to walking on the hull of the station or your ship to get anywhere. You suspect she would do better in the atmosphere with gravity to help out.

At least one of the others has a more positive experience, jetting about the docks and using the leg mounted engines for quick course corrections.
You give each of them holobooth programs which include planet side training missions.
>>
Well before the planned war room meeting your and your advisors have established regular contact with Rioja and just as importantly with Dreminth. The Earl and the Barons have been working to prepare fleets that will be based around each of the major warships J-D can field. You can make the call as to which ones should be committed to the offensive but some of them will be needed to defend the homeworlds and help allied Houses hold out.

The Heavy Cruisers in South Reach and the Pandora Cluster are unavailable due to their distance and the unpredictable nature of the regions they’re stationed in.

Anvil Crawler (Zeus Heavy Cruiser)
Qlippoth (Neeran Heavy Carrier)
Righteous Intent (Talos Heavy Carrier)
Majestic (Senate class Heavy Carrier)
Forbearance (EX-Champion Super Heavy)

Do you have any idea which ones you plan to make available to the allied offensive before the war meeting?
>>
>>1466727
Should have gone with Decoy SP Torps. She might have been more appreciative of those. Since they don't really cut into the materials needed by her power armor. At least not that I am aware of.

Ah well, at least the other noble liked it.
>>
>>1466822
>[x] Forbearance (EX-Champion Super Heavy)
I would definitely like to commit Forbearance to any offensive action, simply for its sheer capacity. We've been building it up since the very early quest, and I feel like it's time to throw-down with it.

Based on our deployments too I think having Qlippoth around would be a good idea, but I suppose we can swap it out for one of the Cruisers based on the plan, and what the other Houses are bringing. The Support that a Heavy Carrier can provide is essential for raiding forces at least.
>>
>>1466822
I really, really, REEAAAALLLLYYY want to bring in Forbearance. To both show off, and show our full support to the up coming push... But I feel more anons would be needed to agree to this first.

So failing that, lets taunt the bastards with our recently captured Talos Heavy Carrier and bring in Righteous Intent. As it will be a huge boon what with all the assault corvettes likely going to be in play on the field. It'll make a a great addition to any push for resupplying and taking care of our allies.

>>1466852
I am with you on this. I dearly want to see the Forebearance in action. It's to bad we only get to do so from the very back.
>>
>>1466825
True to form Sonia would have taken the opportunity whilst flying the Gunship to shill an idea to each occupant, ideally customised to their specialties.
>>
>>1466869
Of course, gotta make them space bucks somehow. We're not gonna own a fleet of Supers with attendant support fleets by doing nothing.
>>
>>1466822

Because I like seeing my digits, here are links to the ships on the wiki.

Anvil: http://houseanddominion.wikia.com/wiki/Zeus_Class
Qliqppoth: http://houseanddominion.wikia.com/wiki/Qlippoth_Class_Heavy_Carrier
Righteous: http://houseanddominion.wikia.com/wiki/Talos_Class
Majestic: http://houseanddominion.wikia.com/wiki/Senate_Class_Heavy_Carrier
Forbearance: http://houseanddominion.wikia.com/wiki/Forbearance_(Champion_Class_Super_Heavy_Cruiser)
>>
>>1466884
These are not to scale in this image.
>>
>>1466929
If a Heavy Carrier was to go, would the majority opinion of the other Houses be for it to stay close to the Forebearance (since everyone seems to want it to go) or to be a part of a raiding fleet?

Also, I'm kinda curious about how the Heavy Carriers compare to one another. IIRC Senate classes are basically just mobile docking bays/warehouses, but is there any noticeable difference in how well the Righteous Intent and Qlippolth service corvettes and other ships, and how well they can defend themselves?
>>
>>1466978
I'm trying to find it, there's a post were I detail the strengths and weaknesses of the 3 heavy carrier types.
>>
>>1467007
It's fine if you can't. I don't want to hold the thread up.
>>
>>1467013
We're basically stopped for the night anyways.

Is archived.moe the only site that you can do a search of qst with?
>>
>>1467031
Suptg and ctrl+f if you want to do it the slow way.
>>
>>1467031
Over the years all the archives have died sadly.

archived.moe seems to work for searching.
4tan.org works as well.
>>
I can't find it. Whatever.

J-D Heavy Carrier comparisons.

>Firepower
Qlippoth = Best
Talos = Good
Senate = A bit weak for a heavy

Qlippoth has the advantage of powerful Neeran plasma weaponry. Upgrades on the Talos can give it much better firepower than the Senate class, even light siege weaponry.

>Mobility
Qlippoth = Good
Talos = Moderate to Good (depends on upgrades)
Senate = Slow
Talos can be upgraded with a number of engine options. Qlippoth is the least massive of the 3 so its base mobility should be better.

>Repair Capacity
Qlippoth = Worst
Talos = Good
Senate = Best

The Senate has a much larger internal volume and with less weapon systems cluttering its exterior can carry more ships docked to the outside if needed. Some smaller Medium cruisers like the Lance class can actually be docked inside for repairs, though crews don't like doing it. This allows it to support a wider variety of ships and fleets.

The interior of the Talos is smaller being better suited to repairing attack ships. Its forward bay is still large enough to repair battleships in a protected environment. They can dock almost as much to the outer Hull as the Senate class but not quite.

Qlippoth is specialised for repairing assault corvettes so its internal bays are unable to take larger ships. This leaves the 4 external repair pads for attack cruisers and Battleships. Qlippoth is often limited in the number of ships that can be docked to its outer hull by the need to be able to use its plasma weaponry.
>>
>>1467031
fireden.net archive has the /tg/ archive going back to April 2016.
desuarchive also has /tg/ and search, with the earliest H&D archive being October 2014, but there's gap because the site went down for months at a time.
>>
>>1466978
>would the majority opinion of the other Houses be for it to stay close to the Forebearance (since everyone seems to want it to go) or to be a part of a raiding fleet?
Majestic would be better suited to supporting larger friendly fleets than actions behind the lines.
Qlippoth is better at raiding but could support elite assault corvette units.
Righteous Intent could fill either role.

With Majestic I'm not sure if it would stay within weapons range of Forbearance for added protection, or a couple lightyears away to avoid becoming a target in a siege gun fight.
>>
>>1467031
Thanks for running, TSTG.
>>
>>1467170
See you guys tomorrow. I'll be running until I need to leave for work.
Hopefully with less of a writers block.
>>
>>1467184
Thanks for running!

I definitely say forbearance goes. Also the Senate since that repair capability will be useful since I assume our allies follow more standard dominion doctrine and will have bigger swarms of smaller/cheaper ships as opposed to our high-end everything.

Qlippoth as well. That way the Senate can hang back and provide more support while the Qlippoth can bounce back and forth as needed.
>>
>>1466822
Well, we do have a bit of flexibility.

Forbearance is a solid choice, and shows that we are willing to contribute with our best assets as an ally.

Then it becomes a question of what compliments and what sort of campaign we're looking at.

The Zeus is a powerhouse that needs solid logistics for the munitions.

Qlippoth is a solid offensive core, and has proven itself as a raiding force center.

The Talos is... a pain in the ass to cripple? Some sort of middle ground.

Majestic is old, but in theory could complement a protracted push where we may be destroying enemy bases or we expect captured repair infrastructure to be heavily damaged or outright overwhelmed.

Could we manage either an initial 3 fleet deployment with 1 fleet withdrawing to support other fronts, or a 2 fleet deployment with a 3rd deployed where it could quickly redeploy to the main offensive?

I imagine we're dealing with distances that would prevent an effective fleet rotation scheme besides "hope we guessed right a month ago"?
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>R&D-Aug4024.gif
Ten Quest years ago, a blast from the past.
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>>1467354
re: The Majestic - keep in mind that we need to look at what our allies would find useful as well.

We tend to run high end ships with a large amount of aces and high quality troops, preferably in alpha attacks with overwhelming force using our high mobility to move quickly between engagements as opposed to getting into drawn out fights. Additionally, our general ship quality is higher than normal allowing them to be effective both on the individual level and the squadron level for longer periods or while operating at partial capability.

If our allies are running larger groups of lower quality ships/pilots, than the Majestic's ability to repair large volumes of damaged ships will be effective.

Even if the repair capability isn't as suited to repairing attack ships, if they're already working on average or below-average ships than that's fine since we'll be relying on volume.

If we take the Qlippoth as well then we have two heavy hitters that can tank / DISTRACTION CARNIFEX for the Majestic Senate class while it keeps the smaller ships out in the field with fast repairs or prolongs the effectiveness of larger ships, and the Qlippoth can handle the assault corvettes to allow the Senate to focus on the rest.

Finally, and this is my strongest case for the Majestic/Senate - it can repair the big ships that we love to ste- er, salvage.

The only issue with the Senate is it's slower speed, but given that we're working with other houses here there's a good chance we'll have to deal with forces not being able to keep up.
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>>1466822
I would go with Majestic and Forbearance combo. Alternatively Glippoth and either Righteous Intent or Anvil Crawler.

In the former combo Forbearance would do the heavy work while Majestic would only focus on repairs and utility, like it always have.

The later combo would work better for more large scale raiding since Forbearance aint the best ship for that kind of thing.

That Qlippoth should go on that is a no brainer considering how well it did last time around. The choice of the other Heavy is however more complicated. The Talos has proven itself to one hell of a brick, being hard to crack and all that. It does however lack proper upgrades to maximize it's potential and I am a bit hesitant to take it into battle like that. Anvil Crawler on the other hand is the hardiest and best Heavy we have. It has weapons strong enough to freak out Heavies and numerous enough to slaughter Corvettes in droves. The trade back being it's much harder to maintain it with makes me unsure how well it would actually do in raiding.

To make this decision easier we would have to know what kind of offensive we are attempting? Front line slugging match with the rebel fleets? Using the fleets as the tip of the spear to break through enemy lines? Or a concentrated campaign of raiding and terror as we cause havoc with enemy logistics behind their lives in areas they believed to be safe?
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>>1467031
4plebs has a list of what's archived where: https://archive.4plebs.org/_/articles/credits/

It seems there are at least two other archives for qst.

>>1466822
Anvil Crawler seems like a logical choice if we can pair it with an ally that's good with logistics, or some house that produces a lot of torpedoes.
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>>1467648
A good choice for raiding, or staying back? We want both fleets to be balanced.

I'm more leaning towards taking the Forebearance because salvage rights are dependent on contribution to disabling/capturing vessels more-so than playing Support.

Repairs, salvage, and speed won't be as important in our own backyard either.
>>
>>1467648
Also, Anvil Crawler is logistics heavy for it's armaments so not great for raiding and such.
>>
>>1466822
>Do you have any idea which ones you plan to make available to the allied offensive before the war meeting?
Actually, no. Until we know what the major houses are planning, what their fleets look like, and which houses they'll be fighting, we're left with guessing what might be needed.

Some general questions would be: Will the fleet need to be entirely J-D, or can we request support elements from allied houses like the siege group Sonia saved at the end of her last deployment? Could we simply attach a ship like the aries heavy to an existing allied fleet? Do we have enough stealth ships to offer dedicated recon groups to allied houses as support?
>>
If we aren't talking fleet composition can we talk targets? I personally would like to see Talos knocked down a few pegs.

They are the main source of high tech Heavy Carriers for the Rebel and they are pressing weaker houses hard right now. A offensive against them with the focus on their Talos Class Heavies out in the field along with the production for them should help serve our cause well both in terms of valuable salvage and the war effort at large.
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>>1467678
As far as I'm aware this push is focused around the three megas that just got finished being repaired in the Forebearence Shipyards. So if that helps put any tactical consideration.

So I think that the powers that be have accounted for those three being present. But, if we were to commit Foreberance to this push I dont think they will turn it away. Though it would need to be kept behind for more repair supply duty then frontline slugging match.

So either the Qlippoth or the Talos we captured should be sent with it.
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>>1467635
From what I can remember of the Zeus doesn't it need a larger than normal supply train to keep the
ridiculously huge amount of torp launchers fed and filled as well as the siege cannon?
I can see Anvil more of a line or siege breaker really with a lower full operational range. Though the Qilppoth with the Righteous Intent configured for repair would be a good enough set up for a decently long campaign.
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>>1467687
>I personally would like to see Talos knocked down a few pegs.
I think it would make sense to secure the smaller clusters first. Things are relatively comfy in DRH 1/2/3 at the moment... and a decent map of the dominion territories would really help at this point. Found it. Going by this map, kicking the enemy out of the three smaller galaxies first and then taking out Bonrah seems like something that could work. Talos would necessarily get bullied along the way.

>Only one image per post on qst
>in 2017
jesus
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>>1467703
Okay, here's a basic idea.
1. Liberate the smaller central galaxies.
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>>1467705
2. Focus on holding the central aries and getting Bonrah to drop out of the conflict. Once one of the major houses in the enemy alliance has surrendered or enters a ceasefire agreement, the others should follow.
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I wonder if we could pull the Briareos for this campaign? It would be quite the surprise for the rebels.
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>>1467712
I think Briareos falls under
>The Heavy Cruisers in South Reach and the Pandora Cluster are unavailable due to their distance and the unpredictable nature of the regions they’re stationed in.
Which is really unfortunate, this would be a great opportunity to show off Sonia's gunship.
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>>1467705
>>1467707
This does make a certain amount of sense. Che'len just looks just about out of the fight all together and can hopefully be turned back into loyalists in a not to long time.

However I see possible changes to be made.

After the conquest of those 3 central mini galaxies Bonrah does indeed look somewhat cut off. My suggestion is that Helios focus soly on Bonrah together with the Ber'Helum and RH forces already there. Kharbos comes along after their conquest and hits Talos space while joining up with them and together they drive fast into Bonrah territory.

Meanwhile the main RH and Ber'helum forces makes jumps from the dwarf galaxies straight into Nasidum main territory. Opening up beachheads there and forcing them to relocate forces away from the main front in their galaxy. This to ensure that we do NOT get steamrolled while Bonrah get's their ass kicked.

If the RH can bully Che'len into obedience in a decent amount of time then they could come and reinforce that beachhead into Nasidum space. Later to be joined by Helios, Ber'helum and Kharbos forces from the remains of Bonrah.
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>>1467718
>Che'len just looks just about out of the fight all together and can hopefully be turned back into loyalists in a not to long time.
What are these guys doing at the moment by the way?
>>
Sorry I haven't resumed yet. I'm waiting for pills to start working.
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>>1467774
Hope you feel better man. Maybe just get some rest today?
>>
Nobles from more than 100 Houses are present when summoned to the war room. It’s clear they’ve been preparing this place for some time. There are several tiers of command decks with levels housing groups of displays providing enough room for each House to direct some of their forces. There isn’t a clear view of the upper level from where you are but it will probably be reserved for Ber’helum, the Ruling House, Helios and/or Kharbos.
For now though the Duke stands on the lowest level along with everyone else, surrounded by high ranking members of the Major Houses.

At his gesture holographics light up filling the open space above your heads.

“Welcome. Those of you here today will help decide the fate of the Dominion. This is not melodrama. The Civil War is approaching a tipping point. Both sides are preparing large scale offensive operations intended to break the other. These are expected to be spearheaded primarily by clone forces that have been built up since the start of the war. Fighting will be intense so we must make it count before our clone reserves are depleted.

The Ruling House central command will be leading defensive efforts to slow Houses Nasidum and Xygen and hopefully break their offensive. This will be Operation Bulkwark. House Kharbos will be contributing to that operation.

Here in Ber’helum command we will be directing our sides offensive. This will be Operation Cannonade. Every one of our Allied Houses are committing fleets and resources to support this, though some of them have been placed under the command of more experienced allies.
Four newly upgraded super heavy cruisers will be helping to spearhead this offensive and deal with large scale siege actions as well as mobile forts.”

A blue-white star shaped marker in Nasidum space lights up.

“This is the location of the shipyard for producing the Nasidum Mobile Fortress. It is one of the most heavily defended locations in Dominion space. If it can be secured, and Nasidum stripped of their ability to produce super heavy warships, this civil war will end shortly after.

These are not the only threat we face at this time. Zeus heavy cruisers built in Xygen space, and Talos Heavy Carriers built by Bonrah give our enemies a significant advantage.

The effectiveness of the Zeus can be countered by attacks on their logistics. With the Talos this is more difficult.
Because of this House Helios has proposed a campaign against Bonrah first to secure their Carrier production before moving against Nasidum. This plan would allow better field support to our fleets while fighting Nasidum, but it will drain most of our current clone forces and lengthen the civil war.

A more immediate direct assault against Nasidum will end the war more quickly allowing the Dominion more time to rebuild. Our mobile support options are limited at present. Because of this a direct assault may prove more costly."
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>>1467886
"Please discuss these plans among your present peers and decide which you intend to back. A decision will be made as a result of these deliberations in three days time.”

Which plan will you back? Or do you intend to come up with your own and support it among the Barons and leaders present?
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>>1467890

It goes without saying, we Sonia, are good with hit and run and are good for hitting logistics. So getting rid of the Zeus while difficult applies tactics we are familiar with. But this all just sounds so much of the biggest slap fest and ship expenditure ever. Sooo... Let's get in and hit hard and fast? Knock out the Zeus logistic capabilities and target that Shipyard shortly after.
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>>1467705
>>1467707
>>1467718
The 3 smaller galaxies will be targeted before the invasion of Nasidum space in order to set up supply lines to Helios. They could also be hit before an attack on Bonrah.

>>1467727
>Che'len
>What are these guys doing at the moment by the way?
They've signed an extended ceasefire agreement and are now paying tribute to the Ruling House. Officially they're still neutral and are trying to rebuild. It's hoped that having to pay tribute will slow that down and those demands on them will cease once the civil war is over.
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>>1467886
>>1467890

Question.

What does J-D have in terms of V-torps?
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>>1467914
>What does J-D have in terms of V-torps?
2 that haven't been sold to the Ruling House.
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>>1467890
Much as I like the idea of taking out the Nasidum Mobile Fortress yard I don't see us being able to do it without suffering catastrophic loses in return. Taking out Bonrah Carrier production as Helios suggets along with a large scale raiding operation in Xygen space to ensure they can't bring the brunt of their Zeus Cruisers upon the forces containing them while the rest are distracted with Bonrah.

So unless we can some how bring an overwhelming amount of force to bear upon the strongest defend area in the Dominion then slow and steady wins the day.
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>>1467922
Did we recover the v-torp the array pushed out of the system at the beginning of the battle against the fortress?

>>1467890
Do the repair bays on qlippoth work with the kharbos corvette/frigate?
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>>1467937
>Did we recover the v-torp the array pushed out of the system at the beginning of the battle against the fortress?
Yes. It's being held out beyond the system for study before any attempts are made to move it. The thing is a bit unstable and nobody wants it to go off. It will almost certainly be handed over to the Alliance eventually.

>Do the repair bays on qlippoth work with the kharbos corvette/frigate?
It's an assault corvette so yes. Even the expanded Frigate ones are within the planned size for future assault corvette upgrades.
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>>1467890
Huh, I dunno. Taking out the Talos yards would at least put our allies and us on even footing with the enemy in Assault Corvette fights since they won't want to commit a Talos Carrier for fear of losing it, and if they do it can be destroyed like when we jumped that one on the collapsing front. But taking out the Mobile Fortresses would hamper their ability to attack, since then they wouldn't have a ready supply of bases to park in areas they invade, and would have to rely on normal means of shipping that people like Sonia can salvage take advantage of and attack.

I don't know how useful getting rid of the Zeus' could be. Harassing Logistics is standard for regular warfare, but how well could other Heavy Cruisers (or just a couple of Medium Cruisers, I guess) fill the gap it leaves?

Also, does the Bulwark line extend into the areas with all those Nav Hazards? Or is it a lot more impassable than it looks? Because if the enemy got a couple Cruisers or a small fleet through to flank an area on the line, that could end up being pretty disastrous. A big gap in the defenses with all that cover to hide in is basically Sonia's dream environment.
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>>1467951
Oh, do you want to announce on twitter since this is a pretty important decision?
>>
>>1467951
Thanks.

>>1466822
>You can make the call as to which ones should be committed to the offensive but some of them will be needed to defend the homeworlds and help allied Houses hold out.
I would like to suggest we assign Qlippoth to the Kharbos lines. If their not-quite-assault corvette has entered mass production, they'll need all the specialized repair facilities for that ship class they can get. The Zeus seems like a ship that's more suited to defensive operations, so I'd either let it stay close to the core worlds, or assign it to either defensive line as well. Depends on what the count wants.

>The Heavy Cruisers in South Reach and the Pandora Cluster are unavailable due to their distance and the unpredictable nature of the regions they’re stationed in.
Can we retroactively trade the Zeus for Sonia's gunship in South Reach?

>>1467886
It seems like the enemy has more advantages in a drawn-out conflict. As much as I'd like to secure the Talos production facilities first, a concentrated push for the super heavy shipyards in Nasidum space seems like the fastest way to bring this war to an end.
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>>1467886
We have personally seen the power of the Nasidium Mobile Fortresses, and I would like to deal with them immediately.

Do we have intelligence on the # of forts currently active and the number under construction and time remaining for it to complete? I'm worried that if we take out the carriers, or Zeus supply lines, we're going to be facing a much more bulked up Nasidium force. Even worse, they might just decide to rush a fortress straight at a capital world of a house if they can't complete the construction in time.
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>>1467951
Speaking of the Array, what is its current status? I know Helios wanted it for disassembly, but is there any chance they could piece it back together in time?
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>>1467988
I'm thinking I'll put it to survey.

Mostly looking for other ideas.

>>1467972
>Also, does the Bulwark line extend into the areas with all those Nav Hazards?
Yes, it would have just been harder to clean up the pic later.

>>1468008
>Can we retroactively trade the Zeus for Sonia's gunship in South Reach?
No, Winifred kind of likes it.

>>1468043
>Do we have intelligence on the # of forts currently active
3 at the moment with 1 of those undergoing shakedown and weapons fitting. 3 more hulls are under construction, though 1 of them should be slated for sale to the Alliance.

The Ruling House still has a couple of mobile asteroid forts they'll be committing to operation Bulwark. House Ceres has more but they're tied down at the moment protecting their homeworlds.

>>1468046
>Speaking of the Array, what is its current status?
Still operational, though it has been returned to its previous position at the moment to help trade with the Gelsan as per the agreement with the Ruling House. It can be moved around the DRH1 Relay as needed.

>I know Helios wanted it for disassembly
Ber'helum wanted to rip it apart and use it to build 3 upgraded Mega class supers. You went with splitting support resources with the Ruling House instead.
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>>1468071
I've had a really crazy idea.

Do we know how large the Fortress/Talos construction yard is? How many gravity well generators would it take to have a large enough mass move fast enough to destroy the yards, how long would it take to get it going that fast, and would it be feasible to make it big enough for regular tractor beams to not work fast enough to move it while the ships are being shot at?
I'm thinking we have the main fleet move in to keep the defenders busy while we have either a natural, nearby mass or one we smash together with scraps come in at the yards from another angle.
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>>1468084
It would be far easier to ram an activated gravity well generator into the shipyards.
Either plan would rob the Dominion of its ability to produce its own super heavy warships.
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>>1468103
Wait, nobody's even tried to copy the Mobile Fortress idea? That's unfortunate.
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>>1468103
Would we actually need to go after Nasidum and Xygen if we manage to defeat Bonrah?
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>>1468071
>3 at the moment with 1 of those undergoing shakedown and weapons fitting. 3 more hulls are under construction

Huh, so if we move on them now it's going to be 2 v 2.5 forts, then outnumbered even greater if we wait. I think in that case it's probably a better idea to isolate Nasidium from its allies and hit Bonrah and Xygen at the same time.
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>>1468132
I was thinking the same. With Bonrah and Talos out of the picture Nasidum and Xygen would be outnumbered something like two or three to one and we could sue for peace. I mean they can count can't they?
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>>1468110
It took Nasidum 5-6 years to build those shipyards with most of their R&D focused on it. Nobody has the time or resources to start a new one, at least until the civil war is over.

>>1468132
It would be nice, though its uncertain if their morale would completely break as long as they can produce new Supers. The South Reach League doesn't seem to be in any hurry to sell more SHC hulls to your side, meaning losses can't be replaced.
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>>1468071
Would the Foreberance actually provide any actual benefit to our side at this point then? If we need to get in and hit them hard to take them out of the game. Then I would think putting as many supers/ megas into the push would help. After of course weakening the enemies other yards.

The biggest threat I see is the Zeus logistics capability. With that taken care of we can go in and hit hard keep pounding the enemies main base and super production facility.

Maybe if we get really super lucky and the dice gods smile on us. We can salvage one of those forts and park it in Forbearance Shipyards. <.<
>>
SURVEY!

surveymonkey com /r/ 898XHTW

Link is on the wiki and twitter.


>>1468159
>Would the Foreberance actually provide any actual benefit to our side at this point then?
Absolutely. It has the firepower of an EX-Mega but is faster than any other Super in the Dominion.
>>
And I will see you guys later. Gotta get ready for work.
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>>1468172
>SURVEY
>Xygen
Attacking these guys would play to their strengths. The Zeus seems to be much better on the defensive, so going after them does seem like the worst option.

>Nasidum
>Bonrah
It's pretty hard to decide between those two. Capturing the heavy shipyards would allow for a quick end of the war, which should be a priority. Ships can always be replaced, and teleporters have made the conflict more survivable for crews. And preventing the completing of additional fortresses should be a priority.
Going after Bonrah would make a push much more sustainable but I'm not really sure if it's worth extending the length of the conflict.
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>>1468259
The Zeus can put an insane number of torps and missiles out on the field. If the Zeus was still up while we go for the yards we will have a macross amount of missile spam. The Talos Carrier, while more heavily armed and good for prolonged battles only deals with the assault corvettes. Corvettes while dangerous in large numbers. Can be dealt with easier then missile spamming ass holes.

Not to forget they likely have enough missiles and logistics there at the super heavy yards to support continued fire of those Zeus's and their missile spam.
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>>1468273
I would assume the highest concentration of Zeus class heavies will be based around Xygen space. If they were deployed elsewhere, occupying Xygen space wouldn't stop them from being used in other fleets.
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>>1468287
Same anon you replied to, but if we remove Zygens Zeus heavies we can pull some of the pressure on the RH who will be doing the defensive barrier.

Where as if we go for the carriers we extend the war and delay our repair efforts for rejoining the war against the neeran. We will also lose a lot of clone troops which will be needed to secure those yards and the planet they orbit. There is also a point that Xygen is producing their seige weapons. So if we get rid of those we can reduce the number of ships our supers/ megas have to have a slugging match with.
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>>1468413
>but if we remove Zygens Zeus heavies we can pull some of the pressure on the RH who will be doing the defensive barrier
Agreed, although it's probably Kharbos who will benefit the most because they'll handle Xygen's side of the galaxy.

>Where as if we go for the carriers we extend the war and delay our repair efforts for rejoining the war against the neeran
I assume the same will apply to going after Xygen instead of dealing with Nasidum immediately. It's the same as going after Bonrah, except we'd remove their heavy cruisers instead of their heavy carriers.
>>
If we aren't prepared to destroy the Mobile Fortress yards, we're handicapping the offensive right off the bat. And I can't imagine how badly enemy morale will tank if we show that we're willing to slag the rebel Houses' critical infrastructure.
Does less salvage suck? Yes.
Is it better to lose your standing fleet in order to secure more salvage? Probably not.

And that it might also lead to J-D's super repair yard being upgraded into a proper slip... well, we did want to be seen as a VALUABLE ALLY, right?
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>>1468448
Their cruisers put out more hurt then their carriers do. We didnt get to see the Zeus in full action since we crippled it before ot was fully deployed. But even then the thing was easily a big threat with its ability to fill space in front of it with missiles. Where as the Talos carrier when we crippled it we only needed a handful of mediums to get rid of it. We dont have to destroy the carriers just cripple them and their useless for months.

The one thing they both have is how survivable they are. The Talos because of how its built and the Zeus because of its fire power.

It would be nice to deal with both, but we dont havr the time. And we arent great for long drawn out campaigns. Better to get in hit hard and force the Nasidum Xygen and Bonrah to ceasefire or surrender as soon as possible.
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>>1468491
We were given the option to have Forebearance yards upgraded to a super or mega yard before the Run was invaded. But we went with mediums since it would habe painted an even larger target on it. Of course now it can repair them, it shouldnt take much more to upgrade them to be able to build megas. Or atleast I dont think it would be much more.
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>>1468529
Oh, I imagine it will still be an effort that only one of the Seven or RH could pull off, and it will only be a single slip deal.

But it would certainly be a monopoly for a while.
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>>1468555
It would be nice to have a small little piece of the pie on the super ship monopoly. Even if its just big enough for one, that is still one super we can sell to the FA or BH when theu become the next RH.
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>>1468529
Dominion Forbearance-type Fast Supers WHEN

I wish I was a good strategic plan thinker so I could come up with some magical way for Sonia to kill all the rebel houses all at once.
>>
Some very nice debate happening.

>>1468273
>The Talos Carrier, while more heavily armed and good for prolonged battles only deals with the assault corvettes.
Its main bays are more than large enough to accept attack cruisers, even some kinds of Light Cruisers. It is best at looking after assault corvettes and doing so quickly, which is something most other heavy carriers couldn't.

>>1468589
>WHEN
An anon gave me a good idea about them without realising it, so eventually.
>>
Survey Response editing is now enabled. I forgot to set it earlier before I left for work.

To my knowledge editing only works if it's the same browser session.
>>
Since this is a super important moment for the Dominion as a whole, it might be worth getting in contact with the other Factions and seeing if they happen to know anything that we might find helpful.
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>>1467936
DID SOMEONE SAY FIRE BOATS?

>>1467902
>>1467936

Honestly we don't have to take it out. We just have to present a credible threat to it to tie down their forces.

"When your enemy holds a fortified position, keep him there and you will defeat him without fighting".

It's not a planet. It has to have supplies and such shipped in. Raid and sabotage those and it's a missing kill if it's unable to build, repair, or maintain the mobile force.

Which while "mobile" definitely don't go fast.

We can double down on raiding forces being sent out from there as well.

When they send big ships and fleets after us, we will disperse into a swarm that only stings but does so everywhere at once to all their supply chains. Have we done multiple ambushes yet where the fist ambush draws off the escorts and then a second group attacks, and in the confusion a decoy transport sneaks in and then explodes at the next jump point right as a third ambush jumps in?

When they spread out to catch us we'll strike hard in overwhelming force against immobile logistics support centres. Duck your mine, it's now radioactive - safely so unless you open it up again. Terribly tragic accident there. Fuck your farms, we'll swoop in and torchild the cash crops from space and seed invasive competitive species like house cats and rag grass. Fuck your skilled labour we'll blow up your schools and academies and hire all your staff.
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>>1469204
Hey, so if hitting Nasidium' mobile fortress would end the war, do we really need any supers for defense if we pick that option? Like I'm pretty sure the RH and Friends would be thrilled to come downs like your mother did to your father resulting in your first birthday 9mo later.
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>>1470374
How do you propose countering enemy offensive Supers/mobile fortresses without supers on the defensive force?
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>>1470464
We don't. We let them do their thing, and strike at the heat let of the enemy.
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>>1470506
So we just race to see who can burn down more of the Dominion to cause the other side to surrender first?
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>>1470371
But it is a planet this time. And not just one planet, but multiple planets. With planetary defenses out the wazzo. The Mobile Fortress shipyards are above one of their keyworlds and is one of the most heavily defended places. So long as they have that they don't care how long the war continues for. They will just make more Mobile Forts and Supers during the civil war. All while we drain our resources.

We are in a good position to now to seriously damage/ capture their production capability for those forts and supers. But before we do that we need to eliminate one of their production lines for one of their other heavies, be it their Zeus class Heavy Cruisers or their Talos class Heavy Carriers. Both of which posses significant challenges to us to over come.
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>>1469204
I was thinking. Should we attack the Nasidum Super Yard then should we not use all the tools in our arsenal? Nasidum may have the biggest ships in the Dominion but we have someone almost no one else has. Nocturne Class ships.

So how about this. Three or say days before the attack on the yard we load a few Nocturne ships with all the Recon units we can scrounge up and hire a lot of high skilled Krath mercenaries. Then we pluck them down on the yard and have them infiltrate it. Krath mercs replacing officers and other individuals while Recon units prepare to sabotage everything they can.

Then we attack. Recon units begin to hack into the yard and it's defenses and sabotaging that which it can't. Krath officers turn on enemy C&C centers and turn them into slaughterhouses and give conflicting orders as infiltrators. Then our fleet strike while enemy forces are still confused and their defenses are down. Like we did during the capture of the broken Forbearance station.
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>>1470581
... don't the krath owe us a favor?
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>>1470588
Everyone and their mom owes Sonia a favor. Except mom Reynard.
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>>1470581
Do what we did with House Erid and abduct Nasidium's Duke then replace with an RSS/Watcher Krath?
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>>1470510
I'm pretty sure he was proposing to base trade with the rebels, so that the Dominion could become even more of a third world backwater...
>>
Apologies for the lack of responses, I've been seriously messed up last night and today. I’ll probably be resuming properly on Friday because of work, though I'm not 100% sure of that.

>>1469316
They can't provide any more information to Sonia than they already have.

>>1470588
Krath Amb. / Dr Crane: We’re paying you for that.
Sonia / Falcone: Maybe favours are more interesting.

You do have Krath special assistance available (Spec ops missions, Covert Fleet relocation). They won't say, blow up the whole shipyard for you, but they could disable sensor networks in the surrounding areas. Or relocate a small number of ships nearby so your people could perform a mission.

Vote is to support the Helios plan to attack Bonrah first. There was plenty of support for the other options though.

There is a tie on destroying the Nasidum shipyards or not. So Sonia is seriously considering the need for it, though hoping it's not necessary.
You will need to convince some of your allies there are present to back this in order to get the major Houses on board with it. Odds are good you can find a few that have similar thoughts.

Would you make use of your Krath assistance for such a plan if it were enacted?

Prepare arguments you would like to present to your allies.
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>>1470746
>Would you make use of your Krath assistance for such a plan if it were enacted?
Yes, however I would rather that be a last resort as destroying the yard should only be an option if we can not capture it.

>Prepare arguments you would like to present to your allies.
Arguments for destroying it.
Going to a fight against the most heavily defended area in Dominion space with the intent of capture instead of destruction would seriously gimp our ability to execute the mission. Something we can ill afford in such a situation. Especially in such a dire situation as this civil war.

Further more capturing it does not ensure complete demoralization of Nasidum forces as they could always attempt to recapture it. A very distinct possibility considering the losses we will most likely take in the assault on the base. Destroying it however ensures there is nothing for them to reclaim that will be useful for them during the civil war and thus ending their chance at victory.

Arguments for NOT destroying it.

The capture of the station would prove invaluable if we could get the 3 Mobile Fortress being built there into decent shape for our own forces along.

The destruction of the station as a means to end the war could be short sighted on the part of the Dominion. The station represents a new stage in Dominion power as the first ever whole Dominion built Super. It's a symbol as to what the Dominion has managed to achieve in resent years.

The station is ofcourse also more than a symbol of Dominion ingenuity and prosperity. The station will be a key area in the far more deadly conflict that is the Second Neeran War. Each and every one of those Mobile Fortresses will be needed in the years to come to beat back the menace that are the Neeran. We can ill afford to wait another 5 years for the station to be repaired again so we can resume production when Shallan worlds burn, crack and shatter beneath the iron both of aliens that want nothing more than to destroy all the Factions.

Also salvage is better when there is less holes in it.
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>>1470746
I say we capture the yards. But here are my arguements for both sides when dealing with the Super yards.

Why we must destroy the Super Yards.

When we go in we are going to be low on resources from deal with the Talos Heavy Carrier production sites. So when we do go in for the assault on the Super yard, we will be near to depletion. Making holding those yards nearly impossible if Nassidium, Xygen and Bonrah decide to push back with all their fleets in a final push to knock us out and reclaim them. Which in turn would make a Phyric Victory for either side. As the number of ships lost just holding the yards will be far beyond the scope of what we can feasibly replace in time to rejoin the war effort against the Neeran, for either side.

However, if we destroy the yards the enemy will have nothing to come back for and will be left without two of their most key infrustrctures, their Heavy Carriers and Supers. Any resulting aggression then would clearly be desperation and can be dealt with while we repair our fleets.

Why we must save the Super Yards.

The Dominion has long labored behind the other Factions and these yards are our first step forwards in a long time. With these yards we no longer need to rely on our allies to produce Supers or salvaging Supers from ancient battlefields and spend the exorbetent amount of of space money to repair and update those vessels. The first REAL Dominon created Supers since likely before the Faction Wars. When Houses were actively sabotageing one another. Causing the Dominion to lose the technical cappability to actually build much of the fancy tech that the other factions have enjoyed. But we have only been able to take part in by either trading or salvaging with and from them.

The Super Yards should be a point of pride for the Dominion. And anyone who wants to be properly considered for rulership of the Dominion will need these. The Dominion is in this civil war because the current RH lacked sufficent strength and power to keep these rouge houses in check. With these yards the next ruling house will have that power and strength to keep rouge houses in check. It will be a costly and bloody battle to take and then hold these yards.

But at the end of it we will have a mach better chance to protect and secure Dominion intrest from the Neeran and any rouge houses or factions.
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>>1470763
>>1470810

I wonder if we could combat salvage the super yard?

V-torp critical sections of it off, then tractor and jump them out with supers, heavy carriers, or ceres tugs?

If you did it quickly enough, you could probably skip securing them with troops, and just FTL radiation the surviving crews to death.
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>>1470830
Have vtorps been widely used in the civil war?
Afaik they only tried to use it once against us, I'm unsure about the indiscriminate use of vtorps fearing that it might escalate their usage in the wider Dominion.
>>
>>1470830
>>1470836
I'd rather avoid using Victory Torpedoes within the Dominion. It kind of feels like once we really start to use then then all beats are off and we can expect bio terrorism and all that shit.

Speaking of we should totally fund a Bio Research Lab, for entirely unrelated reasons.
>>
>>1470830
>>1470836

V-Torps tend to cause navigational hazards when used. The whole Run was created by the over use of V-Torps. So using a V-Torp will also screw up whoever ends up owning that planet. As an evacuation will need to be made. Which at that point you might as well forget salvaging the ship yards.

And there is simply to much infrastructure to try and salvage all at once before the FTL radiation fucks over everyone. Xygen, Bonrah and Nassidium may have been desperate enough to try and use V-Torps on us while in the Run campaign. But we narrowly avoided being shot in the face with one. I'd rather not use a V-Torp and deny the Dominion anymore habitable worlds and useful infrastructure. Even if we destroy those Super yards, there is still a lot of useful infrastructure built around them that will be useful. And will be costly to replace.
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>>1470844
>>1470855
It isn't instant nav damage, and if we can just break it up quickly with 2 or 3 shots and run off with pieces, we find a middle ground for capture/destruction.
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>>1470855
>V-Torps tend to cause navigational hazards when used.

>"There were roughly 1200 Veckron Torpedoes fired here in a short period of time in the second Faction War. The Kavarians lost fifteen hundred super heavies on this side of the relay point."
To give you an idea of the number of VT's we'd need to get Smuggler's Run tier nav hazard damage.
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>>1470862
Same guy here. No longer at work.

An added point as far as any FTL damage:

Nasidium's territory, Nasidium's problem. If an evacuation is needed because we shoot a few V-torps, they can surrender or we can have a field day salvaging their transports.

They started this civil war, we just have to end it.
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>>1471003
So what about the otherside of the coin, where they open up their vtorps arsenals because we started indiscriminate use?
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>>1471190
They've already shown willingness to deploy v-torps, in the damaged region of the Run.

Firing V-torps at their shipyard isn't "indiscriminate use".

And they were going to fire that V-torp in an inhabited system, before anyone says that makes a difference.
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>>1471229
As far as we know there has only been one failed use of V-Torps. And we focus fired the ship that was charging it up until it retreated. So far neither side has used any V-Torps since then and it was US who asked THEM not to use it. Be kind of hypocritical to start using V-Torps on our enemies after we asked them not to use it on us.
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>>1471260

We asked them not to use it due to the FTL damage that already existed from previous use of hundreds of V-torps in the region.

As far as the map shows, there is no FTL damage near the shipyard that can be made worse by what should only be a handful of V-torps at the most.

We can't afford to have the Dominion's fleets crippled at the end of the Civil War, because we still have the Neeran War to get back into. If we have to sacrifice the Nasidium shipyard to save veteran crews and potentially entire fleets, isn't that a good trade?
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>>1470844
We have a bio-research lab.

And a biological super-weapon. The rust bacteria remember?
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>>1471305
Too bad we don't have an AM Zeus.
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>>1471305
There are other ways to sacrifice the shipyard without resorting to vtorps.
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>>1471658

Is there a better option for destroying the shipyard?

V-torp has to charge, but once you fire the thing it ignores shields (and armor?) and is capable of inflicting massive damage. It seems like the go-to choice for "need to destroy something quick despite defenses".

it certainly seems like a better option than having to escort a 1 billion credit KKV to the target, to me.
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>>1471865
There are heavy AM torps anon, hell of a lot better for destroying the shipyards if we need to. Plus it saves dominion V-Torps for the Neerans to be shot at.
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>>1471865
As mentioned AM torpedoes would be very useful for destroying the station.

However there is still a very real possibility of us capturing it. Yes it will be costly but it will ensure the strength of the Dominion instead of allowing this Civil War to weaken us any further.

The real fight is still going on but it aint here. It's in Shallan space.
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>>1471305

If it proves that holding those yards is impossible then asset denial should be implemented. But I am still firmly against using V-Torps. We have AM Torps out the ass. If we wanted to deny them those yards we just set off enough AM Torps on the yards and the surrounding infrastructure and pull back.

But the whole idea of attacking those yards is to demoralize and remove our enemies ability to produce Supers. And hopefully retain/ keep the ability to build Supers for the Dominion. Since last I checked the Dominion lacked the ability to use Supers since before the FA Wars years ago.

Of course I wouldn't be worried about the possability of needing to destroy the yards if we had just hit the Zeus production first and then hit the Yards. As is we're going to be stretching our resources thin trying to take and hold the Talos production yards.

The Dominion is already in a shit position. And destroying those yards and using V-Torps to do so just puts the Dominion in an even more shit position then before.
>>
Not seeing a lot of full day openings for running H&D on my upcoming schedule.
Still deciding when to resume.

Monday at the latest.
>>
So on the chance that we DO have to destroy these Super Yards. As it seems a few people are okay for doing so if it proves holding the yards or the planet is impossible/ costly. How hard/ long would it take to turn the Foreberance Yards into a Super Yards? After having the Foreberance basicly sitting on it like a mother hen and having the megas go through them for repairs and upgrading. We should have plenty of data on how to build a Super Yard. Maybe more if we get scans from Nassidiums Super Yards. Heck, with backing from the major houses after this assault we should have plenty of backing and research into building our own.

Granted we wouldnt be able to man any of the supers the yards produce. But it would be a good means of providing support for our allies and a large source of income by building and selling supers to our allies. Both in the Dominion and the FA.
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>>1473889
Well it would certainly allow Sonia to lobby for funding to upgrade them to full on production from a variety of houses if the current main production facilities get blown up.
There's some massive financial gains to be gained at the destruction of those yards.
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>>1473889
>How hard/ long would it take to turn the Foreberance Yards into a Super Yards?
Awhile since it's specialized for refits.

Other options will have to be looked into. I am now prepared for such an eventuality having designed a new ship.Which I will not be posting to the wiki until or unless necessary.

Finally got around to making this thing which I've had in my head for a few months now. Don't worry, its firepower is balanced to its size range. It cant be upgraded to dual heavy plasma cannon turrets like supers can.
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>>1474940
So we sorta missed our chance to have a Super/ Mega yard during this whole Civil War when B'H and allies offered to upgrade the Foreberance Yards for us then? Sure we could upgrade/ build one over time like Nassidium did. But I don't see anyone wanting to invest in doing so while the Nassidium Super Yards are still there.

Ah well, I think we still did the better option on choosing upgrades. If we had gone with their offer and made the yards able to build Supers I'm sure Nassidium and company would have likely destroyed them or held on tight to them.

Also, that ship looks awesome.
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>>1474940
Hey, that looks like a Fast Super!
The Kavarians stole Sonia's idea!
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>>1474940
Kinda looks like a square Star Destroyer with really big guns instead of loads of tiny ones. I'm hype.
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>>1475059
Well that's embarrassing.
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I would like to mention that now might be a good time to get the Planetary Occupation Platform idea going.
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>>1474940
Hey

Hey.

Could we get some under the table support for capturing the Fortress Yards if we declared them as vital to the Neeran War Effort and promised to only allow it to produce fortresses for the FA if they help us to capture it? Intelligence, special-ops, equipment etc?
>>
I don't really understand why dealing with Nasidum's super heavy shipyard is treated as a binary problem. There are other solutions between blowing it up and trying to capture it undamaged.
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>>1475760
I think most of us are just to focused on the big picture. Though you are right about there being other solutions. Sending recon teams to sabotage essential systems while stealing the yards' data is one. While just crippling it enough to put the yards out of producing anything for a few months is another.
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>>1455868

FOR HOUSE AND DOMINION!
Fucking hell it has been a long time since I have not participated. Currently archive binging since i have not been around on 4chan from the early days of /qst/. Fucking hell, this week I remembered /tg/ and searched For House and Dominion there!

Any new developments I should watch out for?
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>>1476060
Sonia gets a superweapon array and uses it to shred enemy supers.
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>>1476060
>Any new developments I should watch out for?
Sonia's planet isn't a complete money sink any more.

>>1474940
>That ship 'design'
Sonia becoming a honorary Kavarian when?
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>>1474940
Enemy ships that we can shoot/ram in half? Hype.

On a side note, are those larger plasma turrets traverse-limited in the Y axis? I don't think I've noticed this previously, but does this mean there is a potential dead zone above plasma cannon turrets of a certain size?
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>>1476060
>>1476118
Also the part where you chose long term peaceful trade relations with an alien species rather than strengthen the Dominion's military at the cost of those relations.

>>1476127
It's so simple I'm surprised I didn't think of it years ago.

>>1476461
I realised this too late after I posted it so I haven't bothered to correct it yet. That ship is supposed to have more lightly armored turrets with better ability to elevate.

There are a few types of heavy plasma turrets. The most heavily armored ones have a much worse ability to elevate the guns. It does require the ship roll to bring the weapons to bear in certain instances, but the ship would need to do so anyways to bring all of its siege weapon on target regardless.

Some commanders consider this to be worth the trade off for added protection. Others do not.

Forbearance was fitted with the more heavily armored turrets for its guns.
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>>1477090
>Forbearance was fitted with the more heavily armored turrets for its guns.
I think the main argument back then was that armored turrets are a priority against enemies who can ignore shields if the target is valuable enough. The less armored turrets with faster tracking and superior angles seemed like the superior choice when fighting neeran.

>It's so simple I'm surprised I didn't think of it years ago.
It seems like a design that's very easy to scale down.
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>>1477090
I thought we were more like the Shallans with our gotta go fast
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>>1477190
>It seems like a design that's very easy to scale down.
It seems like a design that's perfectly Kavarian-mass-production. Each extension section can substitute for any other section and you can increase or decrease the length by adding or removing sections respectively.

Should have been called the 'Telescope' class.
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>>1477254
>It seems like a design that's perfectly Kavarian-mass-production.

is there a betting pool on the flaw that will cause it to explode?
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>>1478538
Maybe with the massive engine block it has a tendency to tear itself apart?
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>>1478538
well half the cannons can't fire straight ahead without shearing off the other half and there's probably a pretty large deadspot where the larger cannons can't aim backwards because it's raised compared to the turrets. These are heavies too so a skilled commander in a fast medium could probably dance around this thing and solo it.
>>
Actually a well coordinated sp torp assault in a 2d plane from behind aimed at the engine section might be enough.
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>>1480790
Yeah, that is some serious design flaw there.
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Typing...
>>
Slowly sawing through this writers block.

When your allies meet again to discuss plans for the future of the war effort you intend to back the Helios proposal. As much as you'd like to go straight for Nasidum space first and end the war more quickly, those carriers are too valuable to both sides to go without.

The Nasidum shipyards also should be taken intact if possible, though you're determined to have a plan ready to destroy them if necessary. Towards that end you begin looking up others who would support such a plan to destroy the yards. If necessary your House could provide Nocturne class ships and the Krath still owe you some assistance.

The first person you locate is the representative of House Feron. They may have been responsible for the loss of most of House Jerik's territory last century but current relations are quite good. Your Houses even cooperated in taking down House Eminia. J-D picked up a little bit of territory and resources while Feron secured a new vassal.
Given their location, they'll be hit hard by any Nasidum or Xygen offensive so it's in their best interest to end the war as soon as possible.

Lord Admiral Irim Feron is one of the thinner Dro'all you've met, making him quite easy to identify. Actually it seems you were both at the luncheon with the Duke.
"I'm still considering buying one of those Gunships. Once this is all over we should also talk about research programs. My House is considering working with a few others on development of cheaper siege weaponry.
But enough of that. You're here to discuss plans for the offensive, aren't you?"

You present your take on events. The Admiral isn't thrilled with the delay in going after Nasidum but agrees that plans need to be prepared to cripple or destroy the shipyard.

"Tell me Viscount, is your assistance against the fortress shipyard conditional upon my agreeing to back the Helios plan to deal with Bonrah first?"

[ ] Yes. If we attack the yard we should all be in agreement about it
[ ] No. If we attack the yard you'll need all the help you can get
[ ] Other
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>>1486603
[ ] No. There merely needs to be a plan for the worst possible scenario. In this case destroying that yard.
>>
>>1486603

[x] Other

"When we go after the fortress shipyards we will need all hands present. We are looking for allies who would be in support of destroying the yards if it proves impossible or costly to hold them against the inevitable response fleet that will be sent to force us out of system. The more people we can get on board now for preparing for the worst case scenario where we have to leave the system, the better. We would greatly appreciate your assistance in hitting the Bonrah Heavy Carrier yards. As every additional ship will help hasten the capture of those yards and removing a vital resource from our enemies. Before we advance upon the fortress yards."

Or something along those lines. If another anon can think of something else better to say.
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>>1486603

Also, not related to the Shipyard Assault. I would be fine with talking about research opportunities with them for cheaper siege weaponry.
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>>1486603
>[x] No. If we attack the yard you'll need all the help you can get
We would appreciate their support but if the assembled houses decide to go after nasidum it's not like we can side on sidelines.
>>
Am I the only one who can imagine the detached bow section of a republic carrier going "WOOP WOOP WOOP WOOP WOOP WOOP WOOP" as it scuttles away from a fight?
>>
"When we go after the fortress shipyards we will need all hands present. We are looking for allies who would be in support of destroying the yards if it proves impossible or too costly to hold. If a decision needs to be made before we can get around to an offensive so be it. The more people we can get on board now for preparing for the worst case scenario, the better.

I for one would greatly appreciate your assistance in hitting the Bonrah Heavy Carrier yards. I'm not going to make my assistance conditional upon your support for it."

Admiral Feron agrees to building support to prepare for a worst case scenario, though he won't back the Helios plan yet. He is able to point you towards a few people that might be useful to get the assistance from that he can't personally talk to.

Barons Thu'el and Rhem'in are representing their own Houses and have been in a minor feud stretching back centuries. Both would support a plan to cripple or destroy the shipyard but they won't work together. If you convince one of them to join your side the other will likely refuse out of spite.

House Thu'el - Holographic camo and silent movement systems
House Rhem'in - Hacking and decryption systems

These systems are among the best used in the Dominion. You have some equipment that are close to their quality but you can't procure them in anywhere near the quantities they can. Even with the Krath assistance either would be extremely useful to infiltration teams.

Which House would you like to approach?
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>>1486891
>If you convince one of them to join your side the other will likely refuse out of spite.
What is our side at this point cause I'm a bit confused.
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>>1486891

I say lets set aside time to talk to both. Get a feel for both of their reps. Or at least an introduction with them. See what they want in return for use of their ships and tech.

Though I am more partial to getting the Hacking/ decrypting stuff. Since our own stealth program is okay so far. It's not the best but it's proven effective so far. And we've only had one instance where the enemy has managed to sniff out our stealth ship after their massed sensor grid found them. Meanwhile I have no idea how our hacking and decryption branch is doing. So getting people who are better with that might be a good thing to do.

>>1486903
I think we're more of the third party person looking to hire them for their skills. However, they are both crazy in that they refuse to work together despite that their cooperation would make for the best marriage of stealth and data retrieval.
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>>1486891

Is this more of a choice between "more infiltrators" vs "faster/better data extraction"?
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>>1486903
Trying to convince several parties to be prepared.mp3 to destroy or disable the mobile fort yards if the situation demands it.

>>1486915
>See what they want in return for use of their ships and tech.
At the moment both Houses are blocked from purchasing the Nocturn due to the infighting between them. J-D is only selling to more politically stable Houses they can predict.

>And we've only had one instance where the enemy has managed to sniff out our stealth ship after their massed sensor grid found them.
Starship cloaking shields and Recon Armor systems belong to different tech trees.

>Meanwhile I have no idea how our hacking and decryption branch is doing.
They're good for the level of House you belong to, but are optimized for dealing with systems from outside the Dominion. You have a bonus to hacking Neeran and some Kavarian based tech.

>>1486996
"more/better infiltrators" vs "faster/better data extraction"
Avoiding sensors, alarms and patrols vs turning off sensors and vital systems.
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>>1487082
>Trying to convince several parties to be prepared.mp3 to destroy or disable the mobile fort yards if the situation demands it.
Oh, okay. Thanks.

>>1487082
>turning off sensors and vital systems
How well does Rhem'in's stuff perform against Aries hardware?
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>>1486891
>[x] House Thu'el
It seems like in the past year or so in-quest, Sonia's holocamo has been detected more and more. I mean, it was detected by a black market scanner recently.
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>>1486891
>>1486996
>>1487082

In that case, voting for Rhem'in.

Probably can't avoid the brute force systems in place on the objective. But possibly we can shut them off!
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>>1486891
>>1487082
Thanks for the info, still sticking with my vote of getting hacking & Decryption house on board.

So lets go talk to House Rhem'in.
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>>1486891
Anyway, as
>they won't work together. If you convince one of them to join your side the other will likely refuse out of spite.
I'd like to convince House Thu'el to support the planning for this operation. Mostly because that will likey make House Rhem'in support the Bonrah conquest even more to spite their opponent, and we could use their expertise to help secure the various production facilities for Talos carriers and other interesting stuff.
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>>1487136
>How well does Rhem'in's stuff perform against Aries hardware?
Good against even some of their advanced stuff, though depending on how new it is it may take longer. They're having trouble cracking some of the newest high end encryption systems but these don't appear to have entered wide scale use yet.
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>>1486891
>Rhem'in
>>
I am completely out of it. Disoriented as hell the past few hours and it's only been getting worse. I think it would be best to stop here and I'll try to resume tomorrow.
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>>1487479
> I think it would be best to stop here and I'll try to resume tomorrow.
Sounds like a good idea. Is your doctor back form his vacation yet?
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>>1487488
Yes. I have an appointment first thing tomorrow.
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>>1487506

Good luck at the doctors, hope they can do something for you.
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>>1487506
I hope he'll be offer a solution that's an improvement over the current one.


Also, Endless Space 2 is really entertaining until you've read all the story bits.
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>>1486710
Here's a thing.

Ideally the forward section would be rotated 45 degrees. That way, the fighters wouldn't drop directly into the engine wash from the forward section's fusion drives!
Drawing the engines like that for the side view is hard so I'm leaving it like this. Suppose I could just turn the aft section, that would be much easier to draw.
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>>1486891
I consider hacking to be better in this situation than the camo. Better chance of causing software damage and taking control of things.

so
[ ] House Rhem'in
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>wiki
>polaris
>Minimum crew requirements
>Newer Gamma Class Assault corvettes are rapidly rendering this class of ship redundant.
Are the Terrans planning to sell their remaining ships or interested in conversions for other roles?
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>>1490083
Why would you extend (triple?) an older budget warship to make it into a transport, rather than say mothballing it or moving it into trusted merc/militia/rear-line duties?

A civilian/transport ship is generally going to have a smaller crew than a warship anyway, unless they're a salvage or merc outfit.
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>>1490104
Why would you keep an obsolete ship around gathering dust when you can use it to earn money instead?
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>>1490111
Reserve/Training ships
Anti-smuggling/piracy patrols,low-intensity conflict escort duties, Search and Rescue (space coast guard)
"Oh shit (another) new Neeran front scramble everything"
Faction War 3

There are always units (or branches) that will utilize hand-me-down equipment because they simply can't get anything else due to budget or production bottlenecks.

Then you get to outfits like RSS and mercs.

Converting any warships into transports during a war just reduces your potential warship pool, and logically speaking if there are any conversions happening they should be transports being converted into warships. The Neeran war isn't anywhere close to being finished.
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>>1490083
RSS bought a few of them as escorts before the Terrans stopped selling them.

Most of the remainder are now active duty as second line or reserve units to be deployed in emergencies. Many have been sent to the DS2 colony zone where they have seen action against the Neeran at times. There are quite a few in the Centri cluster, acting as convoy escorts near Dominion territories.
>>
You decide to speak with the Baron of House Rhem'in. The Baron seems very interested in your plan to have forces ready to deal with the shipyard should the situation be called for. Much like the Lord Admiral, the Baron would prefer to go sooner rather than later.

"Our systems infiltration specialty would be quite useful in an attack on a major Nasidum installation I imagine. It would be in our best interest to back a plan that would strike sooner not later. I am not above taking bribes of course. Especially ones that would strengthen the position of my House."

You venture a guess about a Nocturne class advanced cloaked ship being sufficient.

"It would certainly guarantee my Houses undivided attention on the matter, as well as open other avenues for trade. Improved systems infiltration for your House in return for Bombard Frigates for mine."

[ ] Agree to trade & support of plan
[ ] Just the Nocturn for support of the plan
[ ] Other
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>>1490647
>[ ] Other
Grab Fadila before we can get dragged into their feud. This is politics, and Sonia isn't particularly great at at seeing the consequences of her actions in that area.
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>>1490647
>[x] Agree to trade & support of plan

We can't really make the call on providing a Nocturne, since we're only a minor partner in the project.
But we can do Bombard frigates since we make those natively.
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>>1490647

Our house has not sold them a Nocturne due to their feud. But Bombard Frigates aren't stealth ships. As nice as it would be to get them both to stop feuding, getting involved would just be bad business at this stage. I think we should be able to trade them some Bombard Frigates to get their support.

>>1490661
This Anon has the smart idea, lets make sure Fadila is also aware of this and can make better suggestions to help convince them to join us.
>>
>>1490647
They haven't gotten one of those ships for a reason and I am loath to leave them have one now. Bombard Frigates however I see no problem with opening up for trade to them. It's our design after all and selling them to more than just our own House will surely make them more popular.

[ ] Agree to trade & support of plan
>>
>>1490661
>Grab Fadila before we can get dragged into their feud.
"Dealing with either of them could be seen as some level of involvement with their feud. While J-D could benefit from a trade of technology with Thu'el or Rhem'in that is really the sort of involvement we should avoid."

You frown, shaking your head at the nonsense their feud is causing. "So what are you suggesting?"

"If we have to deal with them it should be kept as minimal as possible, not huge numbers of ships. A simple bribe with money might do. If you really feel their involvement is worth a single Nocturn I'm sure the Count would approve of it. Though he may not be happy about it."

You'd really rather trade conventional weapons if possible rather than an advanced ship, especially if there has been reluctance to get involved.

"...or." muses Fadila.

"Or what?"

"You've previously attempted middle ground or more unusual approaches at times. I can think of two others.
The first is that both Houses are desperate to get their hands on a modern cloaked ship. You could make it conditional that if you trade with one you trade with both and try to force them to work together. This would earn you no small amount of enmity in the short term but could have positive results in the long term. It might be a step towards resolving their feud."

Having people with advanced camo and hacking systems mad at you wouldn't be great. You could probably deflect some of the blame onto the Count or your House so that it isn't aimed directly at you.
On the flip side they might later be grateful, or at least glad for acquiring the ships.

"The other?"

"Quietly promise military assistance to one of the Houses helping them overthrow the other when the timing is convenient. It would certainly bring about an end to the feud."

A) Nocturn for support of plan
B) Bombard Frigates for support of plan
C) Bribe for support ( Several hundred million )
D) Insist on trading with both Houses equally
E) Trade with both equally (blame somebody else)
F) Military assistance

>Any other ideas?
>>
>>1490743
>>Any other ideas?
Are there some other Houses who would support a plane to force these guys to work together? We could share the blame and I'm sure there's somebody who wants to see these guys get along as well.
>>
Rolled 3 (1d6)

>>1490753
>Sidequest on your sidequest unlocked
"I'll look into it." promises Fadila. "Hopefully there are some present who would agree to more drastic steps due to the war."
>>
>>1490743
>E) Trade with both equally (blame somebody else)
I'm sure Vanderwal can "leak" some documents to both sides that make it look like this move came from somewhere else.
>>
>>1490743
>[x] D) Insist on trading with both Houses equally
Two Houses One Nocturne
>>
Fadila has located nobles from 2 Houses that have had quite enough of both parties infighting. One is from a neighbouring House that has often been caught in the crossfire and is long since tired of it.
The other is a representative of the Ruling House. It seems they're also interested in acquiring some of the technology used by the two parties but have remained on the sidelines to not be seen as taking sides. They've long made attempts to negotiate a settlement but other than money or a military intervention there is little they could offer them.

Involving them would strengthen the position of the Ruling House if successful. Do you wish to do so?
>>
>>1490800
I hate to say it but it's Ber'helum's own fault if they're not interested in solving this. I have no problem to see the RH benefit from smart decisions.
>>
>>1490647
>>1490743
It is so appropriate that Sonia is terrible at bartering, starting off with an offer of a Nocturne.

E) Trade with both equally (blame somebody else)

Say that the House would never allow us to trade a Nocturne to one side of a feud.

Then suggest that they have a competition. If they work together on our infiltration plan, it will provide a chance to prove that they are the superior House, and there will be witnesses unable to deny it?

And saving the other House's guys counts for more points on the score card.

Basically, give some of their people a chance to work together and build bridges. Maybe offer a juicy prize like a cash reward and the first Nocturne sale, and see if someone in B'H would back it.
>>
>>1490647
>>1490743

I support this anon's suggestion >>1490822
>>
>>1490822
That sounds kind of stupid. These aren't a bunch of kids that want to prove the others a doodoo head.
>>
>>1490857

>That sounds kind of stupid

I know. That is oddly why it might actually work.

Only one of them has to think it is a clear win for his side, and the other guy loses face if he doesn't accept. Anyone in an actual feud is by default forced to deny even a stupid, petty victory like that. If they could let the other guy have it, they wouldn't be stuck in a stupid feud.
>>
We're definitely going to insist on trading with both Houses equally. How best to approach them about this is another story.

>>1490822
You bring this up to Fadila.
"A competition is an interesting suggestion, especially if it forced them to work together. While it might improve their cooperation in the short term it runs the risk of alienating the losing House."

You mull over that last point.
"Maybe offer a juicy prize like a cash reward and the first Nocturne sale? The other House might still be allowed to buy a Nocturne it will just take them longer."

"That would be an improvement. Only allowing one of them access to the ships would anger the other considerably.
If dealing with them with the assistance of the Ruling House we could make a similar request that they work together as terms for both getting the rights to buy the Nocturn. If one party does anything to harm the other it could disqualify both. That would keep them on their best behavior."

[ ] Cooperative competition for first Nocturn sale
[ ] Work together and both can win
>>
>>1490928
>[x] Work together and both can win
Sweet Dro'all Jesus, it's space war now and these guys are still bickering.
>>
>>1490928
Is the Ruling House offering a kickback for us?

It seems quite stupid to strengthen the Ruling House when we've just be assigned to B'H so that we're in their graces when/if B'H becomes the new Royal House.
>>
>>1490928

I don't want to bring the current RH into this. Berhellum is our current pick for the next Ruling House. So giving the current RH any more support will undermine our own support for BH.

Yes, it would make sense to include RH to help force these two to work together. But it would be at the cost of what we've done for BH. I don't know how well BH would appreciate us playing both sides of the fence so close to the closing of this war.

So lets just focus on doing this on our own.

[ ] Cooperative competition for first Nocturn sale
>>
>>1490948
>Is the Ruling House offering a kickback for us?
Getting both Houses offering bonuses to the covert mission against Nasidum's shipyard to appease half of the people taking the survey is the kickback.

>>1490966
It's entirely Ber'helum's fault if they can't be bothered to get involved.
>>
>>1490977
Have we bothered to ask BH then? I'm with you if BH doesn't want to get involved. I just don't want BH to get pissed at us for supporting RH so close to the end of this war.
>>
>>1490948
>Is the Ruling House offering a kickback for us?
"I'm not doing this for free." You inform the Ruling House Rep. "I'm fully aware that helping to resolve this will strengthen your political position."

"So in return you would like to be compensated I take it? What did you have in mind?"

1A) Partially fund the construction of the two Nocturn class ships
1B An IOU for House J-D
1C) Ideas?

>>1490966
>I don't want to bring the current RH into this. Berhellum is our current pick for the next Ruling House.
Or barring the two options >>1490928
you could go out of your way to get Ber'helum to intervene in place of the Ruling House. This is a grey area when it comes to their policy on not interfering with the internal affairs of other Houses. The two have been involved in a feud for a lengthy period of time now.

2A) Stick with the Ruling House for this issue
2B) Get Ber'helum involved
>>
>>1490992
>1C) Ideas?
Internal support for Baron Baern Usela. He seems like a reasonable and competent guy, and appears to have the potential to be a really good long term neighbour in the future.

>2A) Stick with the Ruling House for this issue
If Ber'helum wants to replace them they should have this down by now.
>>
>>1490992

I don't think this would be considered dealing with their internal affairs. Their not telling them how to run their houses. Just telling them to put aside their BS for a short period of time. But if BH is really that much against even telling them to shape up for a short period of time, then we get to working with RH.

Also I have the feeling we're making an overly simple problem into something much larger then it should be. And we made a much larger topic smaller then it should be, when getting the other houses support for the carriers.

I'll stand by my suggestion of getting BH involved as well. And if BH falls through then we get RH.
>>
>>1490992

2B)

B'H having a policy of non-interference should give them a stronger position when it comes to attempting to mediate this. They aren't interfering, they're attempting to mediate as a neutral party in the interest of a bigger picture. That is fairly basic strategic leadership.

And if they can't see that, this assignment is basically game over from the start.
>>
>>1490928
[x] Work together and both can win
>>1490992
2A) Stick with the Ruling House for this issue
>>
>>1490992

Not related to the vote, your Doc help out any after your visit?
>>
>>1491186
There are a few things going on. Hopefully they help.
>>
You and the neighbour of the two feuding Houses take the issue to Ber'helum since they're the host on this planet. It seems they've been reluctant to intervene due to internal affairs of the two Houses perpetuating the feud. Namely their leadership telling others to give them aid or shove off.

The argument you present is three fold. That the conflict is spreading into the territory of other Houses, that your allies need to work together if they're to pose a credible threat to Nasidum, and that Ber'helum needs to step up if they want to be the next Ruling House.

It's enough to speed up the process of getting an audience with the Duke.

"Viscount Reynard, you're absolutely correct with your assertions that more needs to be done. It's far too easy to be complacent about feuds and disagreements between minor Houses that have been going on longer than one has lived. Especially so when one is preoccupied looking at the scope of a larger conflict.
I would be more than happy to look at your proposed solution in detail. Though I do hope this meeting can be as brief as possible."

You outline your plan to get the two feuding Houses to work together in preparing for a larger operation.

"This could be useful. Even if such a strike against the Nasidum yards don't materialise, they could be convinced to cooperate in a similar manner on other important targets.
Good work Reynard, this should present a suitable carrot to get their attention as you might say."

"I trust my advisors will have an appropriate stick ready by the time both Barons arrive?"
He looks to the rest of his staff present who quickly get to work.

Both of the Barons are already arguing when brought in, with Rhem'in initially taken aback at your presence.
The Duke presents the opportunity for the two Houses to establish better relations and in the process potentially acquire advanced starships J-D would be willing to provide. Neither are very happy with this turn of events, with Rhem'in initially directing his ire towards you for not accepting his previous offer.
Because of this Baron Thu'el is even more skeptical of involving themselves in the endeavour.

Things briefly turn ugly enough that both need to be restrained from engaging in a duel. Your own advisors likewise insist that you not intervene.

"There will be no duels over this issue!" proclaims the Duke. "There is insufficient time for your Houses to find more restrained leadership or I might allow it and have the victor executed. The Dominion requires the service of both your Houses. You can choose to profit from that service, together, or you can not."

Rhem'in is the first to accept with Thu'el finally agreeing while proclaiming that their infiltrators will not be outdone. Neither are willing to speak with you at the moment, though hopefully that will change.
>>
A few hours after the meeting one of Duke Ber'helum's advisors are sent to see you.
"You've done a great service to several Houses today Viscount, even if some of them do not necessarily see it as such yet. What would you ask in return? I will communicate your request to the Duke."

>What say?
>>
>>1491424
the run as a special administrative zone in the new order following the fall of house Nirium

The possibility of upgrading the forbearance shipyard into a full scale shyard at the outcome of this operation
>>
Awww, I feel bad about not helping the RH when they're the more reasonable party.

>>1491424
"I honestly didn't expect to get anything out of this beyond having both houses on board for the mission if we need to undertake it. Keeping these two Houses from doing anything rash to House Jerik-Dremine for some perceived slight in the immediate future would be very appreciated."
>>
>>1491420

everythingwentbetterthanexpected.jpg

I like this duke. Dude has been giving us a lot of trust and working with us. I hope the dude can live long enough to make a good leader of the Dominion.

Right now, nothing I can think of. Maybe an IOU for a future date? Everyone in the Dominion should be aware of our love for accruing favors. That or an agreement to work with JD/ The Run Alliance to build a Super Yard in the Run in the future. So we don't have to rely on one Super Yard, in case we do have to blow the one in Nassidium space. Or just to diversify our options in the future for different builds. Have more Foreberance class Supers.

But yeah, really either an IOU/ Favor or a chance to work with the run alliance to build a super yard in the future after this mess.

Unless other anons can think of something better.
>>
>>1491424
>What would you ask in return?
"I'll settle for an unspecified favour at some point in the future, although depending on what diplomats you speak to that may be a dangerous proposition."
>>
"I honestly didn't expect to get anything out of this beyond having both houses on board for the mission if we need to undertake it. I'll settle for an unspecified favour at some point in the future, although depending on what diplomats you speak to that may be a dangerous proposition."

The advisor promises that they will be prepared to listen to future requests.

>>1491517
>everythingwentbetterthanexpected.jpg
They didn't kill each other which was looking like a real possibility for a little bit there.

Lord Admiral Feron, not requiring as much negotiation has convinced two others to side with plans to prepare strikes against the shipyard. These two are more in line with your particular take on things, that the Helios plan should come first but to be ready for a worst case scenario.

Several others leaders hear of your efforts in the capital and promise to support the plan if needed. It's not a large number by any means but enough that it needs to be brought up at the next war room meeting.

The Lord Admiral presents the case for needing resources ready for the mission, and it gains support once it becomes clear that a number of specialised Houses are already backing it. One of the strongest supporters turn out to be House Kharbos. It seems they care little if Nasidum's yards are captured or destroyed. The Ruling House and Ber'helum would each prefer to take them intact but it looks like the former may have some additional plans in place if they're destroyed.

Overall it's kept as a separate issue from striking at Helios or Nasidum first.

With that out of the way discussions move on the more pressing issue. It looks like House Ceres has been doing their best to back the plan to move against Bonrah. While it would mean their own heavy carrier designs won't get as many sales if the Talos yards are captured, they're hard pressed enough to seek any reason for reinforcements.
From what you've heard Helios has been offering bribes to the other major Houses with siege weaponry they've held in reserve.

It looks like the fleets will be departing for the Helios galaxy, with many staging out of bases in Ceres space or first assaulting the dwarf galaxies where you conducted raiding. The opening offensive will need to take place soon before Nasidum or its allies launch their own and put your side on the defense.

Your House will be committing the Heavy Carrier Majestic and Super Heavy Cruiser Forbearance to the offensive. A few of your allies are miffed at your House having 3 heavy carriers yet are only committing 1. Fortunately for them, those carriers in reserve will probably be assisting Operation Bulwark.

It looks like the Allied super heavy forces will be sent against the 3 dwarf galaxies. If Nasidum diverts more forces to assist Bonrah they're more likely going to have to stop here first to secure their logistics train. Fighting there could be brutal.

>cont.
>>
The Ceres front could use all the heavy support they could get right now, especially Carriers to support offensive operations.

Where would you prefer to commit your House forces in the opening moves?
To assisting attacks on the dwarf galaxies, or relieving House Ceres, or split your heavy assets between the two fronts?

[ ] Dwarf Galaxies
[ ] House Ceres
[ ] Forbearance to Dwarf galaxies, Majestic to Ceres

Or did you have other deployments in mind?
>>
>>1491998
All in house Ceres
>>
>>1491948
>A few of your allies are miffed at your House having 3 heavy carriers yet are only committing 1
They should probably focus on salvaging their own heavy carriers rather than be jealous of ours. It worked for us.

>>1491998
What sort of forces could Ceres dedicate to the offensive if we helped them? Would it be equal/better than the Majestic and Forbearance helping instead?
>>
>>1491998

We didn't support Ceres before while we were out deploying previously. Lets give them all our aide now. Both the Majestic and Forebearance to aide Ceres and help push from there.

Captcha: select all images that have busses

So the Foreberance is now a bus?
>>
>>1492021

I'm with you, if they are upset we have other heavies in reserve. Then they should try and capture their own in the upcoming offensive. We're certainly not going to be able to get any new ones to be added to our fleet. Any heavies we salvage is more then likely to be sold off to our allies.

So they can either mope about and be jealous ass holes. Or they can get into the spirit of salvaging and get out there and grab some heavies.
>>
>>1491998

[x] House Ceres

All in. We'll bring a super in to break down the door and Majestic to support the push.

With our allied Supers deploying elsewhere, we can provide the SHC anchor/push in fleet battles with Helios ships.

>A few of your allies are miffed at your House having 3 heavy carriers yet are only committing 1.

Would they prefer we get the hard knocks ones damaged/crippled in the opening act, rather than the final act?
Also isn't Forbearance sporting similar repair/support facilities as at least the Neeran carrier?
>>
>>1491998
>[ ] House Ceres
Oh shit, I mistook this option for a different house. Houce ceres it is.
>>
>>1492021
>What sort of forces could Ceres dedicate to the offensive if we helped them?
Their remaining asteroid forts are stuck defending key worlds and shipyards because they lack the forces to push back.
With tons of allied ships about to swarm the area they'll probably begin moving some of their forces in a few weeks.

>Would it be equal/better than the Majestic and Forbearance helping instead?
Well the Ceres Forts have less repair and support capability than those ships.

>>1492027
>So the Foreberance is now a bus?
I guess the maneuvering drives look like wheels from the side.

>>1492062
>Also isn't Forbearance sporting similar repair/support facilities as at least the Neeran carrier?
Forbearance has repair systems copied from Majestic and some RH repair ships. They're not specialised like Qlippoth's are and can do work on just about anything small enough to be docked on them. They're just not as fast with assault corvettes as a result.
>>
>>1491998
>[X] House Ceres
We have been improving relations in this area and might as well continue.
>>
While its firepower would certainly be welcome in the fighting around the dwarf galaxies you decide that Forbearance could be more useful in Ceres space. Majestic is certainly needed there and it would be best not to split up the House fleets if possible.

The Count has selected Barons Doedra Dremine and Desh Xisoth to commanding fleets based around the two heavier elements. Like the other Barons in the House both have spent resources bulking up their fleets in preparation for a campaign.

Xisoth previously fought alongside Alex and is the more familiar with Forbearance. He's studied the previous engagements in DRH 1 in great detail.

Baron Dremine previously led Majestic and its fleet during some of the operations against House Eminia, as well as some minor actions against the Neeran. Most of the Baron's experience is in fighting other Houses, assisting larger offensives and planetary assaults. In this the Count has probably made a good choice.
One of the older Medium Carriers, EBON, is assigned to assist with their various operations.

Roll 6d100 for their arrival in Ceres space!
>>
Rolled 4, 32, 69, 13, 25, 60 = 203 (6d100)

>>1492461
Annnnd dice
>>
>>1492473
karma for that pair of 20's a few threads ago.
>>
Rolled 77, 48, 80, 48, 76, 73 = 402 (6d100)

>>1492461

lets roll some die
>>
Rolled 28, 64, 37, 88, 73, 1 = 291 (6d100)

>>1492461
>>
>>1492486
Well, uh... I saved the 4th one?
>>
77, 64, 80, 88, 76, 73
Not the worst.
>>
>>1492503
We arrived with minimal harassment? Guess Nassidium and co. are more concerned about the dwarf galaxies then hitting Ceres.
>>
Your House Fleets arrive in Ceres space alongside forces from dozens of other Houses. They manage to link up with House Ceres forces despite an enemy offensive that seems to be targeting the new arrivals. Bonrah attacks seem to be aimed at destroying repair ships and carriers in an effort to slow down the offensive from the outset.

Four allied Houses lose most of their field logistics and repair capability in the opening hours of the offensive. Majestic and Forbearance find themselves acting as even more important elements of the allied fleet. Fortunately none of the Heavy Carriers are badly damaged and within a few days the fleet is able to launch a proper counterattack to drive most enemy forces out of Ceres space.
Raider forces are still present and could plague the region for weeks.

Most of the minor outer shipyards and facilities have been recaptured with only minor difficulty. Damage will take weeks or months to fully repair but redeployable and modular stations are being brought in to fill the gap.

Next begins the long process of planetary assaults to retake the nearest worlds.

The offensive around the dwarf galaxies starts off well. Nasidum and Xygen are having trouble countering the firepower of the upgraded Mega class ships, requiring they bring in 1-2 additional Zeus to support each of their own Supers.

Helios tries to take advantage of Nasidum pulling warships away from the fighting in some places but their initial offensive is repulsed.

As it seems you'll be on the Ber'helum capital for awhile you should probably think about organizing a daily routine. There are daily duties related to your desk job and the war room, but the rest is up to you.
The arcology that makes up the capital building is expansive and will take some time for Sonia to become familiar with.

There are also things like meeting with the representatives of other Houses, Sonia's practice and training to keep piloting and fighting at good levels. Off duty things.

What's Sonia getting up to in her spare time basically?

Suggest, discuss, I'll resume in the morning and continue until I need to leave for work at 4.
>>
>>1492801
We could look into finding out if anyone here is producing newer forms of camo and stealth detection.
Maybe send a few probes to the other factions on procuring updated recon camo systems too.
>>
>>1492801
Oh right... we got the unenviable position of sitting back and telling other people to go get glory and salvage. Instead of us, how did I forget that part.

Well, I'm sure Fadila is keeping us appraised of political opportunities as they arise. So we can better secure our and House JD's position. As well as having Vanderwall doing spook stuff.

But really, as late as it is here my brain is dry. Maybe go get some more pilot training, schmooze with the other nobles and try to sell more of the LSTs. Try and get more familiar with the other house reps, see if any of them have any good ideas of their own that would just need a little backing to get off the ground.

Check in with count see if he needs any word passed on to the BH Duke, or any of the other major house reps present. Of course now that I think about it he probably would have told us about any such message before us being sent out. Maybe keep him apprised of two feuding houses and their updated situation, if Fadila hasn't sent a report to him about that already.

That's all I got, for now.
>>
>>1492801
>There are also things like meeting with the representatives of other Houses, Sonia's practice and training to keep piloting and fighting at good levels. Off duty things.
This but with a couple of hours every day to exploring/mapping the arcology in case something goes wrong (what with Sonia being a tiny bit paranoid and there being about a 1% chance of something not going wrong) and a couple of hours to read reports from House space and Rioja or relax if there aren't many.
>>
>>1492801
>What's Sonia getting up to in her spare time basically?
Maybe a bit more practice dueling? The place also seems to be comparatively ancient next to Dreminth, perhaps some intake of the local culture and history?

Socialising with the various leaders present seems like a good idea, maybe organising some friendly holobooth dogfights between competitors, with small wagers?

Maybe Sonia can finally find a fellow Dominion noble who also practices the art of the power armor ballet.
>>
>>1492801
>What's Sonia getting up to in her spare time basically?

Can she be wargaming each battle the J-D fleet gets into as the reports come in, basically running simulator scenarios as commander of the Forbearance?
>>
Oh, also it could be productive to seek out other nobles looking for investors for any projects they're looking to develop. We did save just over half a billion for this trip.
>>
>>1492801
>What's Sonia getting up to in her spare time basically?
Let's see if we can see any of the more important local nobles hold court. Sonia won't be able to get around this forever, and we might as well see what's expected of her.

>Suggest
Is any unique stuff available we can only get here? Training with the royal guard? Is there a gift shop? We should definitely bring something for Sonia's family and friends.
>>
My head is not feeling great on this new pill.

RSS has finished refitting a Lance class ship with an Aries torpedo battery. Baron Winifred's people are assisting with field trials. There are concerns about the amount of ammunition the ship can chew through. Magazine size will need to be expanded and additional armor added to protect it. So far mobility hasn't been affected.

>>1492834
>We could look into finding out if anyone here is producing newer forms of camo and stealth detection.
House Thu'el has the best/newest camo. It might be a bit before you can buy from them what with the issues going on resolving their feud.

You've already bought the best available detection systems on the market for use by teams on Rioja.

Investment opportunities (Invasion)

>Medical stasis systems
With the invasion underway and fighting taking place on more than 50 planets at a time, there has been a dramatic upsurge in demand for medical systems. Medical ships will also be needed eventually but for now there are sufficient numbers.
You could either put money into securing more stasis systems off the market, or expand production of them on Rioja or elsewhere.

>Modular stations & FOB's
Each modular station fielded costs 502 million to build new. 591 million if it's going to be able to defend itself.
Houses constructing station modules would be fine with people buying war bonds to support their efforts. You dont need to buy whole stations yourself. Enough people chipping in would would help.

>Light Siege weapon SHC Turret
Helios is focusing more of their efforts on larger siege weaponry, with resources previously allocated to light siege weaponry diverted to holographic cooling production.
As a result they've subcontracted out light siege weaponry to a number of smaller Houses. House Feron is one of these.
Lord Admiral Irim Feron is determined to take this a step furthur than Helios intended. They want to develop a super heavy turret that would mount multiple light siege cannons, potentially matching the firepower of larger weapons.

There may yet be other options for investment that become available as you meet with more nobles and leaders in the Ber'helum capital.
Did you want to invest in any of them?
>>
>>1493969
>You could either put money into securing more stasis systems off the market, or expand production of them on Rioja or elsewhere.
Expand production even more. Stasis production is a good civilian tech as well so we will make more money off it regardless.

The other two are kind of eh.
>>
>>1493969
All seem like decent ideas. How much would we be expected to contribute?
>>
>>1494014
>Expand production even more. Stasis production is a good civilian tech as well so we will make more money off it regardless.
On Rioja, or did you want to add more production in the former Erid territories? That was a request by a few people.

>>1494031
>How much would we be expected to contribute?
As much or as little as you like. For simplicity's sake increments of 10 million would be ideal.
>>
>>1494048
Much as I like centralization of things on Rioja for easier control I definitely see benefits to moving them to Erid space
>>
>>1493969

>Medical stasis systems
If Rioja already has production of this, we should try to help out the Erid territories.

40 or 50 million?

>Light Siege Weapon SHC Turret
We should at least invest in the Feron production line/company to start building bridges there. We can choose to invest further into the crazy plan later?

Another 40 or 50 mil with a solid standing if nationalization or soured relations forces a buyout or something?
>>
>>1494057
>>1494064
40 million for stasis.

Would anyone else be ok with another 40 million spent on Feron siege weapon production?

>Another 40 or 50 mil with a solid standing if nationalization or soured relations forces a buyout or something?
Relations with Feron are good at the moment. You're saying to keep the investment low in case it's later nationalized?
>>
>>1493969
>Medical Stasis Systems
[x] Expand production on Rioja

>Light Siege weapon SHC Turret
[x] Invest 50m
>>
>>1493969

>Lance class ship with an Aries torpedo battery
The problem with using Aries weaponry seems to be the expectation that the ship will be built with large torpedo magazines. Which makes the ship a larger fire ship in the chance a torpedo breaches the armor and hits the magazine. I am really wondering why we continue to use their torpedo battery?

How is it better from Dominion torpedo battery aside from the volume of torpedo's it can fill the available space in front of it with? Fire rate/ faster reload, that sort of thing.


>Medical stasis systems
Lets invest in making a production line in Erid space.

>Modular stations & FOB's
Let's put forth 10 mil to help out with securing/ building more FOB's and modular stations.

>Light Siege weapon SHC Turret
All my yes. In my head I am picturing a Light Siege Gatling Cannon. But besides my mental thought of how it looks, this sounds like a great idea. They didn't agree to help us previously, but I also think this is a great idea. So unlike some other nobles, lets get to investing, or talking with the guy and see if they need any help.

>>1494108
Yeah 50 mil to help with Feron is nice.
>>
>>1494108
>Would anyone else be ok with another 40 million spent on Feron siege weapon production?
Well it's, like Baron Dreminth put it, pocket change . So why not.
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>>1494108
40 million for a production line in erid space, 40 for siege weapon development, and 25 for station construction.
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>>1494116
>How is it better from Dominion torpedo battery aside from the volume of torpedo's it can fill the available space in front of it with?
That's about it. High rate of fire, lots of torpedoes thrown down range to overwhelm the target. If you kill a ship fast enough you're wasting less torpedoes as they haven't had time for their shields to recharge.
Or at least that's the theory. It also allows them to push more of their torpedo sales.

The odds of a hit to a torpedo magazine setting off all of the warheads is low. It's still not a good thing.

Guess we're going 50 million for the Feron investment.

Only 2 people seem to be interested in the stations for I'll go with the lower of the two, 10 million.
>>
>>1494108
>Relations with Feron are good at the moment.

I was more thinking "Things are good now, that may change. Have clauses that ensure we don't just get told 'you are the enemy now, and get nothing'.

Hope for the best, plan for the worst.
>>
https://www.youtube.com/watch?v=59UWF2t5CjQ
Morning Run - The Bourne Supremacy

You've started to get into a daily routine, touring different levels of the building while out for your morning run. A few other leaders or advisors have similar exercise routines, though the older ones tend to set a more sedate pace.
It takes a few days but you eventually locate a place to practice with your power armor without putting all the guards throughout the capital on alert. Using camo systems out side the practice area is explicitly forbidden.

The small number of Knights and Barons that use light power armor focus their training on speed and flexibility. Gymnastics seem to be a big part of that, though Ballet specifically has only occurred to a few. There are some interesting debates over the usefulness of your particular exercises in that area.

Following a routine medical check you're informed that according to your suit sensors your reaction speed has dropped a nearly imperceptible amount. The suit more than makes up for it, but outside your armor that drop in reaction time could eventually become measurable.

You're almost 30. In another decade age may eventually catch up with you and cause more noticeable drop in your reaction speed.

Maybe you're being paranoid, but there are ways to counter a future drop right now. The reaction speed enhancement the House commandos undergo has some minor side effects and might take a few months for you to adjust to.

If you're considering crazy long term stuff, there is also a Anti-Veckron-Radiation Injector aboard the Great Devourer in orbit.

While you have a few months off the front lines did you want to consider further enhancements for Sonia? Or do you intend to wait until a later time to decide on such matters?
>>
>>1494336
Before we consider potentially screwing up our ability to have bastards/legit heirs...

Do we want a few bastards or legit heirs?
>>
>>1494336

Wait until later. Also, holy crap we're in our 30's now?! I honestly had no idea our age.

Also hard no on using the Anti-Veckron-Radiation Injector, from me. That thing supposedly stops you from having kids, right? Or have they finally managed to improve the serum so it doesn't do that? There needs to be little Sonia's running around the universe salvaging universes wrecks.

>>1494345
Legit heirs, no need to screw around and make little Sonia's with family issues. Also I think Sonia's mother would kill her for making bastard children.
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>>1494352
>Wait until later. Also, holy crap we're in our 30's now?! I honestly had no idea our age.

http://houseanddominion.wikia.com/wiki/Sonia_Reynard
>Sonia Bethany Reynard (born June 2, 4004 Terran calendar)
It is early 4034.
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>>1494336
>You're almost 30. In another decade age may eventually catch up with you and cause more noticeable drop in your reaction speed
About that shouldn't the middle age of Humans be around 60 or so? I mean taking into account prosperity and advances in medicine the upper limit of a Humans age is really high.

>While you have a few months off the front lines did you want to consider further enhancements for Sonia? Or do you intend to wait until a later time to decide on such matters?
I think it might be time to look into those Injectors and see if we can manipulate them into not having such bad side effects. The sterilization is easily dealt with by removing some eggs from Sonia and putting them in stasis.
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>>1494364
There was also mention that the House removes/clones one of your reproductive bits way back when?

So we should have an ovary in stasis/preserved?
>>
>>1494345
It doesn't really matter, half of Sonia's reproductive bits have been in a freezer for the last decade.

>>1494336
I guess it can't hurt to investigate our options. Can the Krath, Terrans or Nai offer anything new?
>>
>>1494359

Just, wow.

>>1494336
I forgot, I vote for wait until a later period before doing any improvements or modifications.

captcha: Choose pictures with shirts

So is Sonia going shopping while out and about now?
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>>1494336
I'm okay with using the Human+ serum they give to the commandos. When we asked that Kharbos about it they said it had few to no downsides and was more about improving the human genome to peak level than anything crazy.

Veckron injector only when we're 70 maybe.

Other than that perhaps contact the Nai or Krath? I bet they have some wicked ideas.
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>>1494336
I'd say go for the Anti-Veckron treatment.
Also look at the Terrans if they have superior performance boosting treatments either in stability/safety or ability.
>>
It looks like we're waiting until a later time to decide on that.

>>1494372
>>1494373
>It doesn't really matter, half of Sonia's reproductive bits have been in a freezer for the last decade.
>>1494372
>So we should have an ovary in stasis/preserved?
Yes. Sonia has only been badly irradiated once in her career but not everyone is so fortunate when working in space.

>Can the Krath, Terrans or Nai offer anything new?
The Terrans have developed a treatment similar to the one House J-D and a few others use. it's only effective on Humans but there is a similar one that has been in the works for Dro'all as well.

The Terrans generally only provide it to the Alliance. Eli Evins has heard of some Terran black ops units being allowed to use similar enhancements but it's extremely rare.

The Nai are supposedly doing enhancement research for the Alliance, though you don't know how extensive that is. They're generally not supposed to be doing that sort of work on Faction species otherwise.

The Krath don't really seem to do that kind of work on other species.

>>1492991
>Can she be wargaming each battle the J-D fleet gets into as the reports come in, basically running simulator scenarios as commander of the Forbearance?
In addition to looking through daily reports you've been analyzing the performance of Baron Xisoth in deployment of the Forbearance. He's doing okay with it. This despite Bonrah trying to keep 3 Zeus nearby at all times in an attempt to counter its movements.
He's forced off at least one of the ships after inflicting heavy damage on it as part of a larger battle. In your own attempts at simulating it you've managed to completely cripple two of the heavies but not without Forbearance taking extensive damage to its weapons and armor.

Taking that ship off the front lines for a month or more of repairs would be a serious setback.

Stopping here for now. See you after work.

Roll 2d8 for the RSS Feasibility studies being worked on.
>>
>>1494452
Oh shit you're right we do have an entire species of bio engineers available to us. I'm sure a few hundred million to the Nai lab that we got for them should allow us to optimize treatments to our specific genome to lower possible downsides.
>>
Rolled 5, 8 = 13 (2d8)

>>1494456

Time to see what our smart people can think up.
>>
Rolled 1, 7 = 8 (2d8)

>>1494456
Bones
>>
Rolled 7, 2 = 9 (2d8)

>>1494456
>>
Rolled 1, 7 = 8 (2d8)

>>1494456
>>
Rolled 6, 6 = 12 (2d8)

>>1494456
>Stopping here for now. See you after work.
The thread will most likely be gone by then.

>enhancement research
I completely forgot about the super nanites. Can they repair cell damage without replacing everything with machines?

>Roll 2d8 for the RSS Feasibility studies being worked on.
Dice!
>>
>7, 8
Yay!... what are they working on?
>>
>>1494477
Feasibility studies for Assault corvette plasma cannons and small/fast super heavies.
It was a roll to see how quickly they would complete them. This doesn't automatically unlock those vehicles/weapons for research.

The data can potentially be sold to parties that could carry out the necessary research for such programs themselves.

>>1494472
>The thread will most likely be gone by then.
Right. Didn't realise were were 2 from the bottom.

Schedule is pretty full due to inventory at work so next thread probably won't be until June 1st.
>>
Do you guys remember the Kavarian bone strengthening treatment we had done after breaking our knees?

Maybe there's a more updated version of that available now?
On the same track of thinking maybe there are more minor procedures we can get done as well like improving various nerves for faster reactions.

We should also see if there's anything new for our eye implants. I always forget we have them.
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>>1494492
Say, would it make sense to use stasis fields to freeze pulse cannon shots so ships can use them to increase their alpha strike?




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