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File: MSG_TC1.jpg (318 KB, 2560x1440)
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Last time on MSGQuest:

>███████ directed a series of high frequency pulses at the upper levels of the Caverns, so as to determine what the source of the previously detected activity was. The source of the Activity turned out to be the Malevolent Thing. It was digging out a tunnel...
>███████ ensnared the Malevolent Thing in a bubble and isolated it from the Mortal Plane by suspending it in the Void...
>███████ greeted the Malevolent Thing. The Malevolent Thing flew into a frenzied rage, futilely clawing at the boundaries of the bubble with its monstrous claws
>███████ compressed the bubble containing the Malevolent Thing to such an extent that the resulting pressures reduced the bubble’s contents to pressurized plasma. After the bubble was banished the plasma solidified into an incredibly dense piece of stone...
>███████ summoned the Mannequin, overlapping the point of summoning over the Dense Stone so that the stone would be embedded within the Mannequin’s torso once it materialized...
...

In this game each player takes on the role of a fragment of a deity's shattered consciousness. Provided you can come to a consensus with the other Players, you may create, influence, or destroy anything your heart desires...

How to play: First, submit a command. Keep in mind that you may only execute a single action per command. Commands will be enacted based on how many other Anons in the thread support it. If there is a tie I will roll a die to determine which command will be chosen.

Once I have selected a command, I will set to work representing the content of that command in the world you Anons have created. This process could take ten minutes, or in excess of one and a half hours. After I finish and post an image, I will wait for 60 minutes for new commands...
>>
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Recent events:

> It is Stormy. It is Brisk. It is very Humid...

>The Empowered Mortal rolled a 13 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

>The Empowered Mortal has passed a Therapy check. One of the 4 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

>Mortals 25, 26, and 27 have matured into Adulthood. They have received boosts to all of their attributes...

>Steppe-Dwellers 43, 44, 45, 46, and 47 have matured into Adulthood. They have received boosts to all of their attributes...

> Mortals 7, 9, 18, 19, 22, 23, and 26 have encountered a pack of Carnivorous Beasts...

> A pack of Carnivorous Beasts have encountered Mortals 7, 9, 18, 19, 22, 23, and 26...

> A confrontation has broken out between Mortal 7, 9, 18, 19, 22, 23, and 26 and a pack of Carnivorous Beasts consisting of: CB4, CB5, CB6, CB7, CB8, CB9, CB10, CB11, and CB12. Rolling initiative...

>Mortal 1 has perished. Its death was caused by old age...

>Mortal 3 is burying Mortal 1 corpse at the edge of the edge of the forest...

>Carnivorous Beasts 4, 5, 6 are looking for a mate with which to sire offspring...

...

Votes:

> One vote for: “Give the mannequin the spark of life.” (>>1436661)

>One vote for: “give weapons to the mortals.” (>>1444617)

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1450653

Initiative order determined by OP rolling 1d[Psych.Agility] for every entity. Ties will be broken by each involved party rolling additional 1d[Psyc.Agility]s until the tie is broken...

~~~

Rolls:

M7: 4(d7)
M9: 1(d10) (tb 7)
M18: 15(d17)
M19: 11(d16) (tb 8)
M22: 14(d17) (tb 14)
M23: 11(d14) (tb 2)
M26: 3(d8) (tb 6)

CB4: 11(d11) (tb 10)
CB5: 6(d11)
CB6: 1(d1) (tb 1)
CB7: 2(d4) (tb 3)
CB8: 2(d4) (tb 1)
CB9: 3(d14) (tb 2)
CB10: 10(d11)
CB11: 7(d11)
CB12: 14(d29) (tb 21)

~~~

Turn Order:

1st = M18
2nd = CB12
3rd = M22
4th = CB4
5th = M19
6th = M23
7th = CB10
8th = CB11
9th = CB5
10th = M7
11th = M26
12th = CB9
13th = CB7
14th = CB8
15th = M9
16th = CB6
>>
Rolled 2 (1d2)

>>1450653

Rolling to decide command...

1 = "Give the mannequin the spark of life."

2 = "give weapons to the mortals."

...

Drawing now...
>>
>>1450653
oh sweet its moasg. I hope I'll be able to reverse the decision made last time to make the malevolent ore into just another potential malevolent thing instead of making it a corrupt metal for the humans to use and slowly change in fun ways.
>>
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Rolled 13, 18 = 31 (2d20)

>>1450689

> Considering present circumstances, you decide that the Mortals could use some more weapons...

> Suddenly, dozens of steel weapons begin raining down from the sky, gravity driving the metal instruments into the supple soil of the Fertile Marshes...

...

Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 2, 3, 1 = 6 (3d4)

>>1451668

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...

...

I will be wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...
>>
>>1451049

Mhm...

You'd need to think up a way to do that, phrase it as a Command, and then have that Command be selected...

Best of luck to you Anon...
>>
>>1451668
Alright here: remove the ore from the puppet and put it into the mound of maliable rock next to the lake.
>>
>>1451673
>Life from rock.
>>
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>>1451673

Recent events:

> It is cloudy. It is temperate. It is not humid...

>The Empowered Mortal rolled a 13 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

>The Empowered Mortal has passed a Therapy check. One of the 3 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

>Mortals 28, 29, and 30 have matured into Adulthood. They have received boosts to all of their attributes...

>Steppe-Dwellers 50, 51, 52, 53, and 54 have matured into Adulthood. They have received boosts to all of their attributes...

> Mortal 7, Mortal 26 have perished. They were ripped apart by Carnivorous Beasts...

> Carnivorous Beast 4 has perished. It was pummeled to death by Mortals...

> The confrontation between Mortal 9, 18, 19, 22, and 23 and a pack of Carnivorous Beasts consisting of: CB5, CB6, CB7, CB8, CB9, CB10, CB11, and CB12 continues...

>Mortal 3 has constructed a grave...

...

Votes:

> One vote for: "remove the ore from the puppet and put it into the mound of maliable rock next to the lake." (>>1451727)

> One vote for: "Life from rock." (>>1451844)

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1455248

M18: 13, 17, 16, 14, 17, 14
CB4: 12, 14, 11, 11, 11, 13

[M18’s EP = 16/16]
[M18’s AP = 17/17]
[CB4’s EP = 11/11]
[CB4’s AP = 14/14]

{M18 engages CB4}
{M18 uses the action ~Strike~ targeting CB4}
[-14 AP]

{CB4 uses the reaction ~Evade~}
[-17 AP]
{Success determined by passing a [Psyc.AGL] check and a [Phys.AGL] check}
{The challenge rating for the aforementioned checks will be determined by one d[Phys.AGL] rolled by M18’s}
[Challenge = 14 (d17)]
[Psyc.AGL check = AUTOFAIL (d11)]
{CB4 failed to ~Evade~ M18’s ~Strike~}

{M18’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.5 = 4]
[Miss Check = 12 (d14)]
{M18’s ~Strike~ lands}

{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 7 (d13)]

[M18’s EP = 16/16]
[M18’s AP = 3/17]
[CB4’s EP = 4/11]
[CB4’s AP = -3/14]

[M18 ends its turn]

~~~

CB12: 30, 26, 30, 28, 29 27
M7: 8, 6, 10, 9, 7, 9

[CB12’s EP = 30/30]
[CB12’s AP = 11/26]
[M7’s EP = 10/10]
[M7’s AP = 6/6]

[CB12 engages M7]
{CB12 uses the action ~Strike~ targeting M7]
[-6 AP]
{CB12’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 7]
[Miss Check = 12 (d28)]
{CB12’s ~Strike~ lands}
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 3 (d30)]

[CB12’s EP = 30/30]
[CB12’s AP = 5/26]
[M7’s EP = 7/10]
[M7’s AP = 6/6]

[CB12 ends its turn]

~~~
>>
>>1455257

M22: 14, 17, 14, 14, 17, 17
CB12: 30, 26, 30, 28, 29 27

[M22’s EP = 14/14]
[M22’s AP = 17/17]
[CB12’s EP = 30/30]
[CB12’s AP = 5/26]

[M22 engages CB12]
{M22 uses the action ~Strike~ targeting CB12}
{-5 AP}
{M22’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.5 = 4]
[Miss Check = 8 (d14)]
{M22’s ~Strike~ lands}
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 10 (d14)]

[M22’s EP = 14/14]
[M22’s AP = 12/17]
[CB12’s EP = 20/30]
[CB12’s AP = 5/26]

[M22 continues acting]

{M22 uses the action ~Strike~ targeting CB12}
{-5 AP}
{M22’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.5 = 4]
[Miss Check = 2 (d14)]
{M22’s ~Strike~ misses}

[M22’s EP = 14/14]
[M22’s AP = 6/17]
[CB12’s EP = 20/30]
[CB12’s AP = 5/26]

[M22 continues acting]

{M22 uses the action ~Strike~ targeting CB12}
{-5 AP}

{CB12 uses the reaction ~Evade~}
[-6 AP]
{Success determined by passing a [Psyc.AGL] check and then a [Phys.AGL] check}
{The challenge rating for the aforementioned checks will be determined by one d[Phys.AGL] rolled by M22’s}
[Challenge = 13 (d17)]
[Psyc.AGL check = 23 (d29)]
[Phys.AGL check = 10 (d26)]
{CB12 failed to ~Evade~ M22’s ~Strike~}

{M22’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.5 = 4]
[Miss Check = 7 (d14)]
{M22’s ~Strike~ lands}
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 9 (d14)]

[M22’s EP = 14/14]
[M22’s AP = 1/17]
[CB12’s EP = 11/30]
[CB12’s AP = -1/26]

[CB12 ends its turn]

~~~

CB4: 12, 14, 11, 11, 11, 13
M7: 8, 6, 10, 9, 7, 9

[CB4’s EP = 4/11]
[CB4’s AP = -3/14]
[M7’s EP = 10/10]
[M7’s AP = 6/6]

[CB4 is cannot make an Action, as it is *Exhausted*]
{Entities will gain the *Exhausted* status if they allow their Action Points to be reduced to a negative value. An entity will not be able act or react if they have the *Exhausted* Status. Barring exceptional circumstances, an Entity’s Action Points will naturally regenerate by 1/5 of that entity’s [Phys.AGL] at the beginning of each round when in combat, or per game turn when out of combat}

[CB4 ends its turn]

~~~
>>
>>1455265


M19: 16, 16, 16, 18, 16, 15
CB10: 12, 15, 13, 14, 11, 11

[M19’s EP: 16/16]
[M19’s AP: 16/16]
[CB10’s EP: 13/13]
[CB10’s AP: 15/15]

[M19 engages CB10]
{M19 uses the action ~Strike~ targeting CB10}
[-15 AP]
{M19’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.5 = 4]
[Miss Check = 14 (d14)]
{M19’s ~Strike~ lands}
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 7 (d12)]

[M19’s EP: 16/16]
[M19’s AP: 1/16]
[CB10’s EP: 6/13]
[CB10’s AP: 15/15]

[M19 ends its turn]

~~~

M23: 16, 13, 14, 15, 14, 14
CB4: 12, 14, 11, 11, 11, 13

[M23’s EP = 14/14]
[M23’s AP = 13/13]
[CB4’s EP = 4/11]
[CB4’s AP = -3/14]

[M23 engages CB4]
{M23 uses the action ~Strike~ targeting CB4}
[-1 AP]
{Using an action on, or against, an exhausted entity only costs one Action point}
{M23’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.75 = 4]
[Miss Check = 12 (d15)]
{M23’s ~Strike~ lands}
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 9 (d16)]

[M23’s EP = 14/14]
[M23’s AP = 12/13]
[CB4’s EP = -5/11]
[CB4’s AP = -3/14]

{CB4 has perished}

[M23 ends its turn]

~~~

CB10: 12, 15, 13, 14, 11, 11
M7: 8, 6, 10, 9, 7, 9

[CB10’s EP: 6/13]
[CB10’s AP: 15/15]
[M7’s EP = 7/10]
[M7’s AP = 6/6]

[CB10 engages M7]

{CB10 uses the action ~Strike~ targeting M7}
[-6 AP]

{M7 uses the reaction ~Endure~}
[-15 AP]
{Success determined by passing a [Psyc.AGL] check}
{The challenge rating for the aforementioned checks will be determined by one d[Phys.AGL] rolled by CB10}
[Challenge: 1 (d15)]
[React check: 6 (d7)]
{Degree of damage negation is determined by a [Phys.END] roll made by M7}
[Endure roll: 9 (d9)

{CB10’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.5 = 4]
[Miss Check = 5 (d14)]
{CB10’s ~Strike~ lands}
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 12 (d12) – 9 = 3]

[CB10’s EP: 6/13]
[CB10’s AP: 9/15]
[M7’s EP = 4/10]
[M7’s AP = -9/6]

[C10 ends its turn]

~~~
>>
>>1455269


CB11: 14, 14, 14, 11, 11, 12
M7: 8, 6, 10, 9, 7, 9

[CB11’s EP: 14/14]
[CB11’s AP: 14/14]
[M7’s EP = 4/10]
[M7’s AP = -9/6]

[CB11 engages M7]

{CB11 uses the action ~Strike~ targeting M7}
[-1 AP]
{CB11’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 2.75 = 3]
[Miss Check = 1 (d11)]
{CB10’s ~Strike~ misses}

[CB11’s EP: 14/14]
[CB11’s AP: 13/14]
[M7’s EP = 4/10]
[M7’s AP = -9/6]

[CB11 continues acting]

{CB11 uses the action ~Strike~ targeting M7}
[-1 AP]
{CB11’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 2.75 = 3]
[Miss Check = 5 (d11)]
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 5 (d14)]

[CB11’s EP: 14/14]
[CB11’s AP: 13/14]
[M7’s EP = -1/10]
[M7’s AP = -9/6]

[M7 perished]

[CB11 ends its turn]

~~~

CB5: 14, 14, 14, 12, 11, 14
M23: 16, 13, 14, 15, 14, 14

[CB5’s EP: 14/14]
[CB5’s AP: 14/14]
[M23’s EP = 14/14]
[M23’s AP = 12/13]

[CB5 engages M23]

{CB5 uses the action ~Strike~ targeting M23]
[-12 AP]
{CB5’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.5 = 4]
[Miss Check = 8 (d14)]
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 6 (d14)]

[CB5’s EP: 2/14]
[CB5’s AP: 14/14]
[M23’s EP = 8/14]
[M23’s AP = 12/13]

[CB5 ends its turn]

~~~

M26: 5, 6, 5, 5, 8, 4

[M26’s EP: 5/5]
[M26’s AP: 6/6]

{M26 uses the action ~Retreat~}
{If not engaged by an enemy by the beginning of the next round, M26 will successfully escape the battle}

~~~
>>
>>1455272

CB9: 11, 14, 15, 14, 14, 11
M26: 5, 6, 5, 5, 8, 4

[CB9’s EP: 15/15]
[CB9’s AP: 14/14]
[M26’s EP: 5/5]
[M26’s AP: 6/6]

[CB9 engages M26]
[M26 failed to escape]

{CB9 uses the action ~Strike~ targeting M26]
[-6 AP]
{CB9’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 3.5 = 4]
[Miss Check = 6 (d14)]
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 5 (d14)]

[CB9’s EP: 15/15]
[CB9’s AP: 8/14]
[M26’s EP: 0/5]
[M26’s AP: 6/6]

[M26 perished]

[CB9 ends its turn]

~~~

CB7: 2, 2, 3, 2, 4, 4
M9: 11, 9, 10, 7 ,10, 13

[CB7’s EP: 3/3]
[CB7’s AP: 2/2]
[M9’s EP: 10/10]
[M9’s AP: 9/9]

[CB7 engaged M9]

{CB7 uses the action ~Strike~ targeting M9]
[-9 AP]
{CB7’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 0.5 = 1]
[Miss Check = 1 (d2)]
{CB7’s ~Strike~ misses}

[CB7’s EP: 3/3]
[CB7’s AP: -7/2]
[M9’s EP: 10/10]
[M9’s AP: 9/9]

[CB7 ends its turn]

~~~


CB8: 1, 1, 1, 2, 4, 3
M9: 11, 9, 10, 7, 10, 13

[CB8’s EP: 1/1]
[CB8’s AP: 1/1]
[M9’s EP: 10/10]
[M9’s AP: 9/9]

[CB8 engaged M9]

{CB8 uses the action ~Strike~ targeting M9]
[-9 AP]
{CB8’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 0.25 = 0]
[Miss Check = 1 (d1)]
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 1 (d1)]

[CB8’s EP: 1/1]
[CB8’s AP: -8/1]
[M9’s EP: 9/10]
[M9’s AP: 9/9]

[CB8 ends its turn]

~~~
>>
>>1455275

M9: 11, 9, 10, 7, 10, 13
CB12: 30, 26, 30, 28, 29 27

[M9’s EP: 9/10]
[M9’s AP: 9/9]
[CB12’s EP = 11/30]
[CB12’s AP = -1/26]

[M9 engaged CB12]

{M9 uses the action ~Strike~ targeting CB12]
[-1 AP]
{M9’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 1.75 = 2]
[Miss Check = 6 (d7)]
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 9 (d11)]

[M9’s EP: 9/10]
[M9’s AP: 8/9]
[CB12’s EP = 2/30]
[CB12’s AP = -1/26]

[M9 ends its turn]

~~~

CB6: 2, 3, 4, 2, 1, 1
M9: 11, 9, 10, 7 ,10, 13

[CB6’s EP = 4/4]
[CB62’s AP = 3/3]
[M9’s EP: 9/10]
[M9’s AP: 8/9]

[CB6 engaged M9]

{CB6 uses the action ~Strike~ targeting M9]
[-8 AP]
{CB8’s action has a small chance to miss, and thus requires a check}
{Whether an action misses is determined by: [Psyc.STR / 4] versus d[Psyc.STR}
[Miss Chance = 0.75 = 1]
[Miss Check = 2 (d3)]
{Damage must now be calculated. In order to do this: the acting party must roll d(Phys.STR) and subtract that value from the target’s [Phys.END]}
[Damage roll = 2 (d2)]

[CB6’s EP = 4/4]
[CB62’s AP = -5/3]
[M9’s EP: 7/10]
[M9’s AP: 8/9]

[CB6 ends its turn]

...

Well, 9 v 7 combat...

I didn't anticipate it to be this dense, or time-consuming...

I'll do my damnedest to avoid this in the future...
>>
>>1455283
maybe don't post the whole battle log in future. it's really not needed.
>>
>>1455324

Yeeah...

That's probably a good idea...
>>
Rolled 2 (1d2)

>>1455248

Rolling to decide Command...

1 = "remove the ore from the puppet and put it into the mound of maliable rock next to the lake."

2 = "Life from rock."

...

Drawing now...
>>
File: Game_0.128.png (1.15 MB, 2000x2000)
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Rolled 7, 17 = 24 (2d20)

>>1455498

> Life from rock, life from rock...

> ...

> Hum...

> I'm sure it will be fine...

...

Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 1, 1, 1 = 3 (3d4)

>>1456682

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...

...

I will be wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...
>>
>>1456682
okay, give this creature the desire: "guard" and the quality: "benevolent"
>>
>>1456697

Test...
>>
File: Game_0.129.png (1.56 MB, 2000x2000)
1.56 MB
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>>1456697

> It is clear. It is brisk. It is not humid...

>The Empowered Mortal rolled a 7 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

>The Empowered Mortal has passed a Therapy check. One of the 2 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

>Mortals 31, 32, and 33 have matured into Adulthood. They have received boosts to all of their attributes...

> The confrontation between Mortal 9, 18, 19, 22, and 23 and a pack of Carnivorous Beasts consisting of: CB5, CB6, CB7, CB8, CB9, CB10, CB11, and CB12 continues...

> Something deep within the Ebullient Asteroid pulses, the surface of the asteroid roars and howls as a tide of aberrant things spew forth from an obscured fountainhead. Forms bereft of function are piled upon each other by the torrent, surreal figures of half molten rock screech, snap, snarl, and spasm, eternally, agonizingly overfull with a loathsome facsimile of life...

...

Votes:

One vote for: "Okay, give this creature the desire: "guard" and the quality: "benevolent" (>>1458771)

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1478290

Votes:

One vote for: "Okay, give this creature the desire: "guard" and the quality: "benevolent" (>>1458771)

...

Drawing now...
>>
File: Game_0.130.png (1.19 MB, 2000x2000)
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Rolled 18, 11 = 29 (2d20)

>>1478300

> Deep within the Ebullient Asteroid is a unbound fountainhead of life which endlessly hemorrhages out raw, abstract vital energy. This essence of vitality saturates the surrounding rock consequently inspiring boundless energy and unfettered change to blossom forth from within the material, to glorious and horrifying effect...

You now focus upon the aforementioned fountainhead, altering it's nature so that the life that springs forth from it is generally benevolent and protective...

...


Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 2, 2, 1 = 5 (3d4)

>>1479488

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...

...

I will be wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...
>>
File: Game_0.131.png (1.87 MB, 2000x2000)
1.87 MB
1.87 MB PNG
>>1479502

Recent events:

> It is cloudy. It is temperate. It is not humid...

>The Empowered Mortal rolled a 7 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

>The Empowered Mortal has passed a Therapy check. One of the 1 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

>Mortals 34, 35, and 36 have matured into Adulthood. They have received boosts to all of their attributes...

> Steppe-Dweller 55 has been born...

> Mortal 18 was mauled to death by a Carnivorous Beast...

> Carnivorous Beast 12 and Carnivorous Beast 6 were skewered to death by a Mortals using /Steel Spears\...

> The confrontation between Mortal 9, 18, 19, 22, and 23 and a pack of Carnivorous Beasts consisting of: CB5, CB6, CB7, CB8, CB9, CB10, CB11, and CB12 continues...

...

Votes:

> No votes have been submitted...

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1481732

Votes:

> No votes have been submitted...

...

Drawing now...
>>
File: Game_0.132.png (1.75 MB, 2000x2000)
1.75 MB
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>>1481739

> The conflict between the Carnivorous Beast pack and the Mortals has almost reached it's climax. Both sides are bloodied and battleworn...
>>
Rolled 2, 1, 2 = 5 (3d4)

>>1482027

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...

...

I will be wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...




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