>Set on the planet of LV226 it is your job to grow and feed in order to surviveWelcome all to Xenomorph Quest! This is something I have been working on weeks now. It will be using a more Giger way to making it's hive via egg morphing and other horrors. We'll be using a d20 system and only the first three rolls count.A sudden bolt of energy has ripped you in consciousness and a voice is heard. A silhouette is visible right outside of your egg. The pedals the egg slowly open and a light beams into your home, with a sudden burst of energy you leap onto the persons face and curl your tail 'round their neck. Darkness takes you.It isn't long before all you see is darkness once more. It is warm and wet now, but a compulsion tells you to begin to push and gnaw the way out of your new found home. Digging into the walls of the wet meat a scream is heard just outside of the walls. You push harder and harder, the compulsion is getting stronger you MUST get outside. Then it happens you rip yourself free of that prison. You practically fly out and land on a floor beside your host. After taking a few minutes of rest you regain your composure and take a look at the one who birthed you.>A Security Guard Births Flesh Render, Eater of Minds, Shaper of Skin, It who brings death.+1 to attack and +1 to stealth>A Pregnant WomanBirths The Unwanted, The horror, Womb ripper, Birthed in Regicide.+1 to farming and +1 to construction >A Priest Births The Messiah, Defiler, Child of the god killers, Herald of a new age. +1 to horror and +1 to learning
>>1416283>A Priest Births The Messiah, Defiler, Child of the god killers, Herald of a new age.+1 to horror and +1 to learning
>PRIEST. XENOMORPH ANTICHRIST WHEN
I forgot to metion that there is a 15 minute voting time. Writing
>>1416283WENDY ITS ME XENOQM. My phone with my previous pass and all my notes got stolen: ( ill be watching this carefully :)
>RESURRECT TWITCH AND OX ASAP.
>>1416318That was a fun quest. Id have continued it but without my notes Id have had to start from scratch.
>>1416320That's not impossible mate.
>>1416324True. I may yet resurrect it one day but it took me days of writing to set up my notes so I may do this if Wendy terminates this quest. Don't want to compete with his quest :)
The one who birthed you lays on the ground with a gaping hole in his chest. Sleep fills your mind and you slither back into the hole and cocoon yourself. After hours and hours of gestating, molting, and growing the final crack in the cocoon breaks open and you rise out, juices covering your form. You take in your surroundings and find you're inside of a cave. The walls of the cave are smooth and grey, the ceiling is much more jagged however with stalagmites and jutting forms of rocks everywhere. The floor is gravel and feels soft between your toes. You begin exploring and after a few minutes of walking down a long tunnel you find yourself outside. The cave stands on the slopes of a mountain and a lush forest presents itself to you. >Explore the forest>Stay in the cave >Other
>>1416345>Stay in the caveMake a nest
>>1416345>other-Search forest carefully for possible noms and use cave as basecamp
>>1416345>Explore the forest
>>1416347Seconding, we need a good home to go back to if shit goes south.
>>1416347Thirding.There's no telling who exactly knows this priest is out in the forest somewhere, or if they're coming back.
The cave calls back and you follow. First things first. You devour your host and the egg leaving only blood scraps and embryonic fluid scattered about. Your burbling maw begins to produce a black resin and you start to coat the walls and the floor in the sticky substance. You also construct a small ditch in the ground and lay it with a softer coating. You don't have much time to admire your work however as a large creature struts into the mouth of the cave. It is around 9 feet tall and 7 feet in length. A large mouth takes up most of its face and it has a single eye. It flicks out its tongue and begins to search around. You crawl up onto the wall and study it. It stops when its foot hits the resin and rears back and snarls. Then it places its foot back onto the resin and continues walking until it comes onto where your host original was and begins sniffing and combing through all the torn pieces of clothing. >Attack the beast (d20)>Stay hidden and study the creature (2d20+1)>Try and scare it off (d20+1)>Other
Rolled 1, 10 + 1 = 12 (2d20 + 1)>>1416443>Stay hidden and study the creature (2d20+1)
Rolled 8, 1 = 9 (2d20)>>1416443stay hidden and study the creature
Rolled 20, 8 + 1 = 29 (2d20 + 1)>>1416443>>Stay hidden and study the creature (2d20+1)
Walls of wet meat... let that sink in
You flatten yourself deeper into the wall and begin to watch the beast rummage through the scraps of bloody clothing. It eventually sneezes and begins to walk away seemingly disappointed from the lack of food. You fail to learn anything new about it. Dropping yourself down you begin to also rummage through the scraps of clothing to see what attracted the beast. Then you find it. A metal string with a bipedal creature on a T. The creature looks like your host but different. No matter, you throw the metal string on your nest and stalk to the mouth of the cave still wary of the beast that intruded in your home. The forest presents itself again, but this time you step foot into it.The ground squelches as you walk on the wet forest floor. Sunlight attempts to penetrate the thick canopy but only small slivers make it through. You see many more smaller beats while walking. You also see many bigger creatures grazing on many of the plants around you. This is still no safe place you are practically flattened against the ground the entire time. The forest comes to an end to reveal a large clearing. A large red boxlike thing sits by the edge of the forest and large fields of a yellow plant are everywhere. Another boxlike thing is there, it sits by the red one, but this one is smaller and blue in color. More beats patrol the grounds. >Investigate further>Keep exploring the forest>Other
"A metal string with a bipedal creature on a T"... hmmmmm
>>1416495>Keep exploring the forest
>>1416495>Keep exploring the forest.Hunt for small beasts.
>>1416495>Investigate furtherNice to see you again Wendigo, let's hope this one doesn't end as badly. Or piss you off from the sheer amount of d20s rolled.
>>1416972Me too man. I'll be taking a break for a few hours. See you all soon
>4 posts including the OP>taking a breakwew what a shitshow
Merging the votes, writing
The boxthings are taller than they appeared from far off. The red one towers around 30 feet tall while the blue one is a mere 18 feet. The red one has many differing types of beasts inside and the yellow plants seem to stretch as far as the eye can see. You'll have to come back to this place in a later time. The sun is setting and the forest grows dark. This doesn't stop you from exploring further. There isn't much variation in the forest, it's mostly flat with some small streams and the rare hill. Quite boring really. The only thing that seems to change is the wildlife, but even that is still samey. It's just different versions of the same small beast with scales. Even the ground has the same texture through and through.>Hunt something (2 d20)>Go back to the boxplace >Stay in the forest>Other
>OtherGet to high ground and see if you can find any landmarksMaybe the top of a tree?
If you are to properly map this area you'll need high ground. The only high ground that you've seen however are some rare tall trees and the mountain you live in. Luckily enough you passed a tall tree not so long ago. You backtrack and find your way back to the tree. The climb is nothing and you reach the top in a matter of moments. You see a large range of hills in the far distance and plumes of smoke. What ever is out there is big. The sun is setting however and it is getting even darker so the view is short lived. Scurrying down you notice something new in this forest for once. The beast that invaded your home is roaming on the forest floor. Or well one of them is.>Sneak away (d20)>Attack it (d20)>Scare it off (d20 +1)>Study it once more (d20 +1)>Other
Rolled 2 (1d20)>Sneak awayMaybe we can go towards those plumes of smoke, with time. But since we can't see in the dark we'll have to wait for morning, probably in the cave.
Rolled 8 (1d20)>>1418668Dice fucked up
>>1418672Ah well fuck
Maybe it's best not to tangle with this beast right now. You try to stealthily leap from your perch, but stumble and make a ruckus in the canopy. The beast snaps its head up and screams at you. You might be fast, but it's faster. You are safe for now in the trees, but not only is it keeping up, it's even getting farther than you. It then takes a sudden sharp turn and tries to leap into the canopy. It fails non the less and you manage to put a small amount of ground between you and the predator. This is short lived however and it catches back up snapping at you with its large jaws. >Jump on the beast (d20)>Keep running>Try and hide (d20)>Other
Rolled 17 (1d20)>>1418792>Try and hide (d20)
Rolled 2 (1d20)>>1418792>Try and hide (d20)
Hit and run that bitch. Assuming we've got the bladed tail we can get real shanky from a relatively safe distance and use our superior maneuverability to abuse the trees and terrain.
>>1421210Then roll niggaI'll be back to writing soon I passed out and died
Rolled 18 (1d20)>>1421210
This isn't going well. You'll need to slow this beast down before you can hope to even get away. You dig your claws into the bark and make a full stop then launch yourself out of the canopy. The beast has no time to react as your tail impales itself on the creatures haunches. The beast and you are thrown several feet on impact, taking this time you scramble in the foliage and flatten yourself down into the wet ground as flat as possible and begin to stalk away from the beast who is now yapping all around itself in a circle. This may be your chance to finish it off.>Dealt 8 damage to the beast>Beast is now at 42/50>Sneak Attack (d20)>Stealth away (d20)>Scare it (d20 +1)>Study it (d20 +1)>Other
Rolled 18 + 1 (1d20 + 1)>>1421608>Study it (d20 +1)I´m late?
Rolled 8 (1d20)Cripple it further, then study it. We want information, but we have to protect ourselves as well.
Rolled 17 + 1 (1d20 + 1)>>1421608>Study it (d20 +1)It's panicking. If we keep at a distance, it probably won't notice us for a moment
>It's a new Xenomorph quest
Rolled 14 + 1 (1d20 + 1)>>1421608>>Study it (d20 +1)
>>1421608Study, why not.
Rolled 16 + 1 (1d20 + 1)>>1422856Here lemme help you
>>1422884Thanks. But first three...
After a solid few minutes of yapping the beast seems to calm down. It then lays down and begins to lick its wound, and it seems to be drinking its own blood and spitting it back into the wound. After a while the beast rises to its feet and the wound has completely sealed. It begins to walk away from you now.The sun is down completely now and the forest is alive with the sounds of life now. More and more creatures of size seem to come out at night as well. >Hunt something (d20)>Go back to the cave>Go to the boxplace>Stay in the forest>Other
Rolled 4 (1d20)>>1422969Despite the risks we need more material to work with. Time to hunt.
Rolled 20 (1d20)>>1422969>hunt somethingQuick question, how often do xenomorphs need to eat?
>>1423011AAAAAAAAAAAAAAAAAAAAAAAWell it really depends on who is writingFor this Quest they don't need to eat that often.
>>1423015>tfw first 20
>>1423015Also thanks for clarifying and since its your quest what you say goes regardless of others' opinions
I'll get to writing after I get home see you all then
>>1423011That's a hit.
>>1423102Definitly FOUND something to eat. Now only question is can we sneak up and eat it
Is Wendigo-chan dead?
>>1423426Almost 7 hours silence now
>>1423452He's probably a filthy normie with a job or something, if so he should be back soon.
I did die. This is my ghost. NOW LETS GET BACK TO SOME MOTHERFUCKIN' NAT 20 ACTION NIGGERS
>>1423517Where the ghost go?
>NAT 20!This could be a time to test your own hunting prowess. The forest has since quieted down, but sounds of animals can still be heard in clarity. While most things in the forest may be small scaled beasts new ones emerge in the night. Four legged beasts around 12 feet tall grazing on trees stalk the forest. They seem harmless enough, makes for perfect prey. Like a shadow you saunter into a nearby bush and wait for the first opportunity. A beast stands not so far away munching to its hearts content.The beast soon after steps away from the tree, having its fill of leaves. It begins to turn away in search for a resting ground. This is when you strike. You fly out of the bushes and leap on its back sinking your claws into its blubbery flesh, you then raise your tail and slam it into the creatures back making it rear up in an attempt to shake you off. It fails and begins to stumble.>Dealt 12 damage to the Stalker!>Stalker is now at 9/21 health!>Stalker is disoriented! >Rip and Tear (d20) (How do you want to finish it?)>Leave it alone>Other
Rolled 18 (1d20)>>1423595Rip and tear it's huge guts.
Rolled 17 (1d20)>>1423595>Rip and Tear!Hold neck down with our body and impale its head with our tail. As many times as necessary.
Rolled 13 (1d20)>>1423595>Rip and Tear (d20) (How do you want to finish it?)>>1423606This method is good
Blood is gushing from the Stalkers wound causing it stumble and wave around. You take this time to finish the thing. You use the full force of your body and jump onto the Stalkers head pinning it to the forest floor. It weakly tries to fight back, you rear up your tail and stab it into the beasts head. It whines and looks up at you with those big sad eyes, you then bring your tail back up and stab those big sad eyes making the creature scream. You repeat this until the Stalkers head is nothing but mush. >Stalker killed!>Eat the Stalker >Drag the Stalker back to the cave>Keep hunting (d20)>Go to the boxplace>Keep exploring the forest>Other
>>1423708>eat a bitthen either>drag it to the caveor >use as bait to observe local predators/scavengers
>>1423716>>use as bait to observe local predators/scavengersThis sounds interesting actually. We ate the priest anyway, are we even hungry?
>>1423708I really dig the art you've been using for these Xenomorphs. Nice touch.
>>1423730I'm all for getting /fed/, but according to Wendigo here>>1423015we don't need to eat that often. Plus, since we're smarter than your aaaaaveeeraaage xeno, learning everything is helpful
>>1423737Exactly, I figure if Wendigo says we ain't hungry...we lay this sucker out and see what happens. Besides if we drag it's bleeding ass home we may attract unwanted attention.
>>1423737Not only are we smarter, we have a dope ass title. The Messiah. Came in late, glad anons chose it.
>>1423746Exactly. Don't want to bring predators to our nest.
Yeah you REALLY don't want Predators at your nest
>>1423761Definitely wanna get that cat creatures healing ability. If we can make our kinds acid blood able to heal us as well? Good times.
>>1423770That's a cool evil-priest predator>>1423774offspring may be able to get, if one of those can host
>>1423770Not yet anyways. So, does that mean those glow stick blooded mamajammas are in this quest? Inquiring minds want to know.
>>1423786Hopefully not for awhile, we can't take a seasoned hunter as an inexperienced newborn.
And Predators aren't the only thing you'll have to worry about. Also writing.
Wait before I begin writing could I have some d20 rolls please...you'll find out why later
Rolled 6 (1d20)>>1423894>you'll find out why laterworry intesifies
Rolled 15 (1d20)>>1423894The anticipation is killing me.
Ok writing for real now
Rolled 15 (1d20)>>1423894>1d20
Rolled 6 (1d20)>>1423894I'm a late faggot but here's a roll.
You leave the lump of bloody pulp on the ground, hoping it will attract more beasts for the meat grinder, but only the smaller scaled ones take interest and pick off small scraps for themselves. Still, you could look for an opportunity among the mess-- you identify a few smaller animals unfamiliar to you, but nothing of interest.You begin to doze off.Quiet speaking stirs you from your slumber and you see two bipedal creatures with clothing not unlike your host looking upon your pile of carnage."Jesus fuck Ben what'd you think done this?""Hard to say Carl maybe it'd one them Blood Crawlers or somethin'" They poke the pile of gore with their metal sticks.>Attack them (d20)>Sneak away (d20)>Greet them>Study them (d20 +1)>Scare them (d20 +1)>Other
That'll be it for tonight as I must slumberSee you all in the morn.Also sorry for the long wait for the post I was dealing with some shit
>>1424182>Greet themI have to see what a xenomorph greeting looks like
Rolled 17 + 1 (1d20 + 1)>Study them (d20 +1)
Rolled 15 + 1 (1d20 + 1)>>1424182Study them.
Rolled 13 (1d20)Attack, need materials.
>>1424204secondingI have to see if this will work
Alright fair, Greet them
>>1424432>>1424408>>1424204Is this how we learn our hatred of hosts? They shoot us when we attempt to thank their now-dead compatriot for being our host?
It's gunna have to be a long wait for you guys today I have a lot of shit to do, see you soon
>>1424485Don't worry, won't let this fall off. Hopefully.
>>1424489Easiest job ever
Merging the two votes, writing
>>1425194Oh boy Wendigo's back!
The bipeds continue to talk about the dead Stalker in length. "Well what ever did this might still be 'round the kill still fresh." "Pap said the worst thing out here would be the Crawlers...and we got guns so..." he trails off into mumbling. You deduce they are of younger stock judging by their size and lack of chin hair. They seem harmless enough. You step out of the bush and make a soft hiss, both bipeds quickly turn and point their metal sticks at you."Ben the fuck is that!" "Fuck if I know!"Both of them are now yelling at you in an attempt to try and scare you off, you simply outstretch your inner jaw in response. One of them jumps back."Did you just see that Carl!" You cock you head and hiss. One of them points their stick in the air and uses it. The sound of it is deafening and you jump back a little bit. "Ye! Go on git!" he waves his hand in an attempt to drive you off. You begin waving back with an ecstatic hiss to match! They seem disturbed. >Continue being a swell guy >Attack them (d20)>Run away>Try to capture them (d20)>Other
>>1425400>Walk away calmly.
>>1425400>OtherAppear to run away scampering, circle back around, ambush them when they're not ready
>>1425400continue being a swell guy
We must continue to be swell until it is no longer a viable optipn
So as it turns out real life is a bitch. I'll try and post in the morning, but for now I gotta so sorry guys
>>1426786its ok, irl comes first
>>1426786My lifes falling to shit. Take some you time. However much you need.
>>1426786Sorry to hear it Wendi, take however long you need to unfuck your shit.
And we're back! If only for a little bit, writing
The bipeds continue to speak to each other metal sticks still pointed at you. Malformed and rather hasty thoughts fill your mind.Communication. Able to do? Me? (Communicate what? Attacked meat. Carl and Ben made of meat. Do not communicate that.) Loud stick communication? (Danger?) Emergency: scream loudly. Scared them, may scare again.) (Other communications: smoke, trees, landscape, purpose?Their bickering interrupts your train of thought and you stand up to reveal your full height."Mother of god... Ben manages to choke out before dropping his gun.Carl only stares at you unmoving. Finally your inner jaw extends out and you begin to "speak".Ç̛̀͘̕À͜͞͠Ŗ́̀͢L̀ ͢À̴̷̡͠N̶̨̢D̴̕͜͡ ̨͡B̡̀́Ę̴̧̕N̴̨̕ ͝͞A̵͞͞R̨͘É̸̡̕ ̕͘M̷̶̶͢͢ÈA̴̛͜T̢͜͞!̵̶́Both seem utterly terrified."It-i--it-t-t-t j-ust fuc-king sp-spoke..."I can see that Carl... You attempt a smile, but it only seems to frighten the two bipeds even more. You try to reassure them.Ḩ͜͡A̷͢͝P͢͟Ṕ͜Y̢͠ ̵̷͞T͝͝I̷Ḿ̧͡E̷̸͘Ś"O-oh fuck...>Gained Speech!>Continue speaking (d20)>Attack (d20) (Kill or Capture)>Run away>Other
Rolled 14 (1d20)>>1429619>Continue speakingThis has been productive so far.
Rolled 13 (1d20)>Continue speakingAnd if one runs we catch the other one for funzies and speech training.
Rolled 19 (1d20)>>1429619continue speakingthis is great
Rolled 7 (1d20)>>1429619>Continue speaking, ask about host, point to our necklaceTest[zalgo]You look for[/zalgo]*point to necklace
Keep speaking, and if one runs we hunt it down and keep the other for... materials.
Rolled 5 (1d20)>>1429737Wew, what a lovely roll. Throwing mine in.
Rolled 10 (1d20)>>1429619>continue speaking
I have returned, writing
>tfw your thread wont bump
>unbumpable threadare we missing another several hundred posts that got it over the bump limit or what
Well this weird
Pretty sure /qst/ has a 3 day bump limit, lads.
we could start another thread
Due to death by no bumpage I'm gunna archive then we'll start again in a week or so.Thanks for playin' friendsBesides I need to get my shit in order anywhy