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Last time on MSGQuest:

> ███████ commissioned its Golems to construct a forge for the sapient races of the Mortal Plane to use...

> ███████ commanded the trees of the Western Forest to begin growing nutritious fruit...

> ███████ created a surrogate body through which it could interact directly with its creations...

> ███████ had the Godling Lysander reveal its existence to the sapient beings inhabiting the Fertile Plains...

> ███████ gave the sapient beings inhabiting the Fertile Plains iron agricultural tools...

> ███████ sent its surrogate body to the Mortal Plane...

> ███████ possessed its surrogate body and began searching out any potential evils hiding within its creation. Its investigations lead it to the heart of a strange, subterranean network...

> ███████ was struck with an unnerving sense that something lurked nearby, and promptly set about locating it. However, ███████ ultimately failed to discover the source of the disquieting sensation...

...

In this game each player takes on the role of a fragment of a deity's shattered consciousness. Provided you can come to a consensus with the other Players, you may create, influence, or destroy anything your heart desires...
>>
File: Game_0.103.png (1.87 MB, 2000x2000)
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>>1384313

How to play: First, submit a command. Keep in mind that you may only execute a single action per command. Commands will be enacted based on how many other Anons in the thread support it. If there is a tie I will roll a die to determine which command will be chosen.

Once I have selected a command, I will set to work representing the content of that command in the world you Anons have created. This process could take ten minutes, or in excess of one and a half hours. After I finish and post an image, I will wait for 60 minutes for new commands...

...

Recent events:

> It is cloudy. It is warm. it is not very humid...

> The Counterpoint Incarnate rolled a 7 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

> The Containment Pocket Dimension has been effected by the Counterpoint's influence. The Containment Pocket Dimension is on the brink of total destabilization. The fabric of the Containment Pocket Dimension is falling apart at the seams, held together only by a handful of stress-worn gossamers...

> The Empowered Mortal has passed a Therapy check. One of the 9 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

> Steppe-Dweller 12 has matured into Adulthood. It has received a boost to all of it's attributes...

> There are adult female Steppe Dwellers near Steppe Dweller 12. Your enchantment of lust and fertility takes effect...

> Steppe Dweller 13 and Mortals 11, 14, 15, 25, and 31 are collecting branches and stripping bark from a nearby tree...

> Three Carnivorous beasts have been born. Three Carnivorous beasts have been impregnated...

> Three Mortals have been born. Three Mortals have been Impregnated...

> Four Steppe-Dwellers have been born. Four Steppe-Dweller has been impregnated...

> One Steppe-Dweller has Perished. It's death was due to it being miscarried...

> Two Winged Predators have been born. Two Winged Predators have been impregnated...

...

Votes:

> Two votes for: "Fix the Containment Pocket Dimension before it unravels itself."
(>>1376451) (>>1376503)

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1386240

Votes:

> Two votes for: "Fix the Containment Pocket Dimension before it unravels itself."
(>>1376451 →) (>>1376503 →)

...

Drawing now...
>>
File: Game_0.104.png (1.56 MB, 2000x2000)
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Rolled 9, 8 = 17 (2d20)

>>1386255

> You deftly mend the tears spreading across the Pocket Dimension, and make efforts to fortify it where necessary.

> It doesn't take terribly long to restore the Pocket Dimension to pristine condition, however even now you can see your handwork begin to deteriorate as the Counterpoint's influence seeps into it, gradually undermining the Pocket Dimension's stability once more...

> Next turn the Pocket dimension will start to break down again. This process will continue to occur until either the Counterpoint Incarnate reverts back to the Empowered Mortal, naturally or otherwise, or if the Pocket Dimension collapses...

...

Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 4, 3, 1 = 8 (3d4)

>>1387452

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...
>>
>>1387457

Wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, and a special thank you to Kisato the VI, Lord of Atley for setting up this thread on my behalf...

Good night...
>>
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Recent events:

> It is storming. It is temperate. it is not very humid...

> The Counterpoint Incarnate rolled a 9 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

> The Containment Pocket Dimension has been effected by the Counterpoint's influence. The Containment Pocket Dimension is beginning to destabilize under the deleterious influences exerted by the Counterpoint. The fabric of the Containment Pocket Dimension begins to fray...

> The Empowered Mortal has failed a Therapy check. Nothing happens...

> Steppe-Dweller 13 has matured into Adulthood. It has received a boost to all of it's attributes...

> There are adult female Steppe Dwellers near Steppe Dweller 13. Your enchantment of lust and fertility takes effect...

> Mortals 11, 14, 15, 25, and 31 have collected two branches from a Marsh tree, a dozen strips of bark from a Marsh Tree, and several meters of tough vine...

> Mortals 11, 14, 15, 25, and 31 have begun a construction project...

> Three Carnivorous beasts have been born. Three Carnivorous beasts have been impregnated...

> Three Mortals have been born. Three Mortals have been Impregnated...

> Four Steppe-Dwellers have been born. Four Steppe-Dweller has been impregnated...

> One Steppe-Dweller has Perished. It's death was due to it being miscarried...

> Two Winged Predators have been born. Two Winged Predators have been impregnated...

...

Votes:

> No votes have been submitted...

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1388955
>"Fix the Containment Pocket Dimension before it unravels itself and reinforce it more
>>
>>1388955
> investigate the cave again but go deeper with the puppet
>>
>>1387452
>> Next turn the Pocket dimension will start to break down again. This process will continue to occur until either the Counterpoint Incarnate reverts back to the Empowered Mortal, naturally or otherwise, or if the Pocket Dimension collapses...
>>1388955
>> The Containment Pocket Dimension has been effected by the Counterpoint's influence. The Containment Pocket Dimension is beginning to destabilize under the deleterious influences exerted by the Counterpoint. The fabric of the Containment Pocket Dimension begins to fray...
So it seems best to somehow get the Empowered Mortal to revert back so we don't have to keep fixing the dimension.
>Upgrade the Pocket Dimension with a depowering function to keep entities like the Counterpoint Incarnate from constantly wrecking the dimension.

>>1388955
>> Mortals 11, 14, 15, 25, and 31 have collected two branches from a Marsh tree, a dozen strips of bark from a Marsh Tree, and several meters of tough vine...
>> Mortals 11, 14, 15, 25, and 31 have begun a construction project...
What's this?
>Review prayer logs.

>>1388956
>>1388957
If I recall, the QM only allows one unsequenced command at a time, unless he changed that. Discounting free actions that is.
>>
>>1388961
i support this is shangeed all my vote to support
>>1388956
>>1388957
i wanted the QM to decide or use a dice for this
>>
>>1388963
>i support this is shangeed all my vote to support
Great. Now we won't have to keep frequently fixing the dimension.

>>1388955
>>1388961
Further clarification of my command, thanks for indirectly reminding me >>1388963 anon:
>Upgrade the Pocket Dimension with a depowering function to keep entities like the Counterpoint Incarnate from constantly wrecking the dimension. The depowering function, and any subsequent functions will be accessible through a divine interface where we can decide access privileges. Said divine interface will also include monitoring information on both the dimension itself and any added functions.

>>1388963
>i wanted the QM to decide or use a dice for this
Ah, that makes sense. Just wanted to let you know in case you had plans for using both.
>>
Rolled 2 (1d2)

>>1388955

> One vote for: "Upgrade the Pocket Dimension with a depowering function to keep entities like the Counterpoint Incarnate from constantly wrecking the dimension." (>>1388963)

> One vote for: "Upgrade the Pocket Dimension with a depowering function to keep entities like the Counterpoint Incarnate from constantly wrecking the dimension. The depowering function, and any subsequent functions will be accessible through a divine interface where we can decide access privileges. Said divine interface will also include monitoring information on both the dimension itself and any added functions." (>>1388972)

...

Free actions:

> Review prayer logs

...

Rolling to determine command...

1 = "Upgrade the Pocket Dimension with a depowering function to keep entities like the Counterpoint Incarnate from constantly wrecking the dimension."

2 = "Upgrade the Pocket Dimension with a depowering function to keep entities like the Counterpoint Incarnate from constantly wrecking the dimension. The depowering function, and any subsequent functions will be accessible through a divine interface where we can decide access privileges. Said divine interface will also include monitoring information on both the dimension itself and any added functions."

...

Drawing now...
>>
Mortal 11:

Needs: (Subsistence) Mortal 11 is famished. Mortal 11 is parched.

Wants: (Comprehension) Mortal 11 wants to know more about the iron agricultural tools.

Attributes:

> (Phys.Strength) 10+1
> (Phys.Agility) 10+2
> (Phys.Endurance) 10+4
> (Psyc.Strength) 10+3
> (Psyc.Agility) 10+2
> (Psyc.Endurance) 10+1

~~~

Mortal 14:

Needs: (Protection) Mortal 14 is drenched. Mortal 14 is cool.

Wants: (Comprehension) Mortal 14 wants to know more about rain.

Attributes:

> (Phys.Strength) 10+3
> (Phys.Agility) 10+4
> (Phys.Endurance) 10+3
> (Psyc.Strength) 10+3
> (Psyc.Agility) 10+2
> (Psyc.Endurance) 10+4

~~~

Mortal 15:

Needs: (Protection) Mortal 14 is wet.

Wants: (Leisure) Mortal 15 is bored.

Attributes:

> (Phys.Strength) 1+3
> (Phys.Agility) 1+1
> (Phys.Endurance) 1+4
> (Psyc.Strength) 1+2
> (Psyc.Agility) 1+4
> (Psyc.Endurance) 1+1

~~~

Mortal 25:

Needs: (Subsistence) Mortal 25 is thirsty.

Wants: (Identity) Mortal 25 feels redundant, and disposable and longs to be of greater significance or worth.

Attributes:

> (Phys.Strength) 0+3
> (Phys.Agility) 0+2
> (Phys.Endurance) 0+1
> (Psyc.Strength) 0+2
> (Psyc.Agility) 0+3
> (Psyc.Endurance) 0+1

~~~

Mortal 31:

Needs: (Subsistence) Mortal 31 is hungry. Mortal 31 is parched.

Wants: (Autonomy): Mortal 31 believes that Mortals 15 is pathetically weak and an unnecessary burden on both Mortal 31 and the group at large. Mortal 31 wishes to drive Mortal 15 out of its group.

Attributes:

> (Phys.Strength) 10+2
> (Phys.Agility) 10+4
> (Phys.Endurance) 10+3
> (Psyc.Strength) 10+3
> (Psyc.Agility) 10+3
> (Psyc.Endurance) 10+3

~~~

Steppe-Dweller 13:

Needs: (Affection) *Under the influence of your lust and fertility enchantment*

Wants: (Affection) *Under the influence of your lust and fertility enchantment*

Attributes:

> (Phys.Strength) 10+4
> (Phys.Agility) 10+5
> (Phys.Endurance) 10+5
> (Psyc.Strength) 10+5
> (Psyc.Agility) 10+3
> (Psyc.Endurance) 10+6
>>
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>>1389064

>You modify your pocket dimension to more reliably contain the Counterpoint Incarnate by nesting it within another pocket dimension. You repeat this process until the original pocket dimension is nested four layers deep...

> Being such an extreme expression of entropy, the Counterpoint's confinement demanded the introduction of an elaborate self contained system...

> The first and most obvious change is that the Pocket dimension has now been enveloped in a timeless void. Whether this measure will hinder the spread of the Counterpoint's entropy remains to be seen, however it will stop all but the most outlandish and powerful external forces from interacting with the systems operating within. Underneath this barrier lies the modified pocket dimension containing the Counterpoint, along with three vacant duplicates, connected in such a way as to form a closed loop. When the Counterpoint has broken down two out of the four layers of the pocket dimension it is contained in, the contents of the deteriorated layer will be transported to the next pocket dimension in sequence. Once empty, the damaged pocket dimension will begin collecting the energy that was equalized by the Counterpoint's entropy and start to reconstitute the pocket dimensions lost...

> Unless the Counterpoint is unfettered from the seals binding it within the Empowered Mortal, its entropic influence should never be able to outpace the regeneration of the exhausted pocket dimensions...

...

Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 10, 13 = 23 (2d20)

...
>>
Rolled 4, 1, 1 = 6 (3d4)

>>1389333

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...
>>
>>1389339

Wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...
>>
Use the puppet to teach mortal 15 how to use the tools.
>>
>>1389394
I was thinking we get the Golems do to that instead, once we breathe life into them that is.
>>
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Recent events:

> It is storming. It is brisk. it is not very humid...

> The Counterpoint Incarnate rolled a 10 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

> The Empowered Mortal has passed a Therapy check. One of the 8 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

> Steppe-Dweller 14 has matured into Adulthood. It has received a boost to all of it's attributes...

> There are adult female Steppe Dwellers near Steppe Dweller 14. Your enchantment of lust and fertility takes effect...

> Mortals 11, 14, 15, 25, and 31 have completed a construction project. A small, rudimentary shrine to ███████ has been erected on the Fertile Plains...

> Three Carnivorous beasts have been born. Three Carnivorous beasts have been impregnated...

> Three Mortals have been born. Three Mortals have been Impregnated...

> Four Steppe-Dwellers have been born. Four Steppe-Dweller has been impregnated...

> Two Winged Predators have been born. Two Winged Predators have been impregnated...

...

Votes:

One vote for: "Use the puppet to teach mortal 15 how to use the tools." (>>1389394)

One vote for: "... get the Golems... [to teach mortal 15 how to use the tools]" (>>1389403)

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1393032
>> Mortals 11, 14, 15, 25, and 31 have completed a construction project. A small, rudimentary shrine to ███████ has been erected on the Fertile Plains...
How sweet of them. We should bless their next harvest, or teach them how to use their tools.

>>1393032
>>1389403
Modification of my command:
>Breathe life into the Golems so they don't just stand around like very menacing statues and do stuff like help the mortals learn how to use their tools. The Golems will be given knowledge of our prayer ritual once we breathe life into them so they don't just muck about.
>>
>>1393032
>>1393042
Are the Golems already sapient and just waiting for us to give them orders, or are they only living when we give them orders?
>>
>>1393046

The Golems are alive in a sense, but they aren't exactly sapient. They are extensions of your will in the most literal sense, and will only act if you command them to act.

They can only think, plan, and problem solve if it will get them closer to completing an assigned task...
>>
Rolled 1 (1d2)

>>1393032

Command will be decided with a roll...

1 = "Use the puppet to teach mortal 15 how to use the tools."

2 = "Breathe life into the Golems so they don't just stand around like very menacing statues and do stuff like help the mortals learn how to use their tools. The Golems will be given knowledge of our prayer ritual once we breathe life into them so they don't just muck about."

...

Drawing now...
>>
File: Game_0.108.png (1.52 MB, 2000x2000)
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Rolled 17, 6 = 23 (2d20)

>>1393087

> You make your way out of the Twisting Caverns, and begin marching towards the cliffs in the distance...

> You carefully scale the cliff-face despite being beset by pelted by lashing showers and jostled by howling gusts, eventually you pull yourself over the lip and back onto solid ground...

> You enter the Fertile Plains, and approach a group of Mortal congregating around a simple shrine. Mortal 15 is among them...

*The Mannequin is now close enough to Mortal 15 to interact with it*

...


Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 4, 3, 3 = 10 (3d4)

>>1393477

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...
>>
>>1393482

Wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...
>>
>>1393485
thanks for running
>>
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>>1393485

Recent events:

> It is storming. It is brisk. it is somewhat humid...

> The Counterpoint Incarnate rolled a 17 on its {Lunatic} roll. The Counterpoint Incarnate launches into a scathing tirade. It proceeds to ~Berate~ nobody in particular for several minutes on end...

> The Empowered Mortal has failed a Therapy check. Nothing happens...

> The Counterpoint Incarnate is forced to revert back to the Empowered Mortal...

> Steppe-Dweller 15 has matured into Adulthood. It has received a boost to all of it's attributes...

> There are adult male Steppe Dwellers near Steppe Dweller 15. Your enchantment of lust and fertility takes effect...

The Mortal population is now exceeds 50 members. Your lust and fertility enchantment no longer applies to Mortals...

> Mortals 11, 14, 15, 25, and 31 encounter the Mannequin...

> Three Carnivorous beasts have been born. Three Carnivorous beasts have been impregnated...

> Three Mortals have been born. Three Mortals have been Impregnated...

> Four Steppe-Dwellers have been born. Four Steppe-Dweller has been impregnated...

> Two Winged Predators have been born. Two Winged Predators have been impregnated...

...

Votes:

> No votes submitted...

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1401434
>Teach Mortal 15, how to farm.
>>
>>1401434
>> Mortals 11, 14, 15, 25, and 31 encounter the Mannequin...
>>1401437
What about instead of just teaching Mortal 15, we
>Teach all devoted followers how to use their tools for stuff like farming.
>>
Rolled 1 (1d2)

>>1401434

The command will be decided by a roll...

1 = "Teach Mortal 15, how to farm." (>>1401437)

2 = "Teach all devoted followers how to use their tools for stuff like farming." (>>1401444)

...

Drawing now
>>
File: Game_0.110.png (2.23 MB, 2000x2000)
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Rolled 16, 11 = 27 (2d20)

>>1401488

> You educate Mortal 15 about agriculture and farming...

> Mortal 15 is now able to create the structure 'Farm plot'...

> Mortal 15 is now able to operate the 'Farm plot' structure...

...

Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
>>1402211

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...
>>
Rolled 2, 4, 2 = 8 (3d4)

>>1402222

...
>>
>>1402229

Wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...
>>
File: Game_0.111.png (2.19 MB, 2000x2000)
2.19 MB
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Rolled 8 (1d13)

>>1402235

Recent events:

> It is cloudy. It is warm. it is somewhat humid...

> The Counterpoint Incarnate rolled a 16 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

> The Empowered Mortal has passed a Therapy check. One of the 7 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

> Steppe-Dweller 16 has matured into Adulthood. It has received a boost to all of it's attributes...

> There are adult female Steppe Dwellers near Steppe Dweller 15. Your enchantment of lust and fertility takes effect...

> The Carnivorous Beast population now exceeds 50 members. Your lust and fertility enchantment no longer applies to Carnivorous Beasts...

> Mortal 15 has built a Farm plot. Mortal 15 has planted Berry bushes on the Farm Plot...

> Mortals 25 and 14 are attempting to ~persuade~ Mortal 40 into converting to their religion. A roll will be made to determine the outcome of this...

> Three Carnivorous beasts have been born...

> One Mortals has been born...

> Six Steppe-Dwellers have been born. Six Steppe-Dweller has been impregnated...

> Two Winged Predators have been born. Two Winged Predators have been impregnated...

...

Rolls:

Social combat. Aggressors initiate.
Agressors will roll d(Psyc.Strength) if the resulting value is greater than the target's (Psyc.Endurence) the target will have the difference deducted from its (Psyc.Endurence). Contrariwise, if the resulting value is lower than the target's (Psyc.Endurence) the aggressor will have half of the difference deducted from their (Psyc.Endurence) and will switch roles with their opponent...

Mortal 25 is assisting Mortal 14 with this challenge. This means that one quarter of Mortal 25's Psyc.Strength and Psyc.Endurance will be added to Mortal 14's results as bonuses...

~~~

Outcomes:

Mortal 14's (Psyc.Endurence) is exhausted while Mortal 14 is aggressor = (Minor Failure) Mortal 14 forced to discontinue argument with a permanent -2 in all future arguments with Mortal 40 on this subject...

Mortal (Psyc.Endurence) is exhausted while Mortal 40 is aggressor = (Major Failure) Mortal 14 is converted by Mortal 40 and stops being a worshiper of ███████...

Mortal 40's (Psyc.Endurence) is exhausted while Mortal 14 is aggressor = (Major Success) Mortal 40 is converted into a worshiper of ███████...

Mortal 40's (Psyc.Endurence) is exhausted while Mortal 40 is aggressor = (Minor Success) Mortal 14 forced to discontinue argument with a permanent -2 in all future arguments with Mortal 40 on this subject

~~~

Variables and Bonuses:

Mortal 14 's (Psyc.Strength) = 13

Mortal 14 's (Psyc.Endurence) = 14

Mortal 14's bonuses: (Supported by Mortal 25) [+0 to Psyc.Strength, +1 to Psych.Endurence]

Mortal 40 's (Psyc.Strength) = 3

Mortal 40 's (Psyc.Endurence) = 1

~~~

One d13 will be rolled. It is for Mortal 14's social attack...
>>
>>1404048

Votes:

> No votes submitted...

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring...
>>
>>1404052
>Use godly powers to examine the cave.
>>
>>1404048

I should really type this up on Word and paste it over instead of directly writing it up on 4chan posting window...

...

*Fixing errors*

Mortal 14's (Psyc.Endurence) is exhausted while Mortal 14 is aggressor = (Minor Failure) Mortal 14 forced to discontinue the argument with a permanent -2 in all future arguments with Mortal 40 on this subject...

Mortal 14's (Psyc.Endurence) is exhausted while Mortal 40 is aggressor = (Major Failure) Mortal 14 is converted by Mortal 40 and stops being a worshiper of ███████...

Mortal 40's (Psyc.Endurence) is exhausted while Mortal 14 is aggressor = (Major Success) Mortal 40 is converted into a worshiper of ███████...

Mortal 40's (Psyc.Endurence) is exhausted while Mortal 40 is aggressor = (Minor Success) Mortal 40 forced to discontinue the argument with a permanent -2 in all future arguments with Mortal 14 on this subject
>>
Votes:

> One vote for: "Use godly powers to examine the cave." (>>1404053)

...

Drawing now...
>>
File: Game_0.112.png (864 KB, 2000x2000)
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Rolled 19, 5 = 24 (2d20)

>>1404054

> You cast out your awareness allowing it to collide with the Mortal Plane, allow it to reverberate inperceptively through the soil and rock...

> You map out the coiling tangle of tunnels and caverns in their entirety. There are four layers to the cave system, they stretch across a large portion of the Mortal Plane. On the highest layer of the complex you detect movement...

~~~

Legend:

> Yellow Shapes marks openings to the surface...

> Blue Shapes mark points where the current map layer connects to the map layer directly above it...

> Red Shapes mark points where the current map layer connects to the map layer directly below it...

> Blue Shapes mark points where the current map layer connects to the map layers directly above and below it...

> White shapes mark points where movement or activity is occurring...

...

Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 3, 2, 1 = 6 (3d4)

>>1404148

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...
>>
>>1404151

Wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...
>>
File: Game_0.113.png (1.9 MB, 2000x2000)
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>>1404152

Recent events:

> It is overcast. It is temperate. it is not humid...

> The Counterpoint Incarnate rolled a 19 on its {Lunatic} roll. The Counterpoint Incarnate briefly regains its senses, it ~Abstains~ from undertaking any action...

> The Empowered Mortal has failed a {Therapy} check. Nothing happens...

> Steppe-Dwellers 19, 20, and 21 have matured into Adulthood. they have received boosts to all of their attributes...


> There are adult male Steppe Dwellers near Steppe Dwellers 19 and 20. Your enchantment of lust and fertility takes effect...

> There are adult female Steppe Dwellers near Steppe Dweller 21. Your enchantment of lust and fertility takes effect...

> The Winged Predator population now exceeds 50 members. Your lust and fertility enchantment no longer applies to Winged Predators...

> The Carnivorous Beasts have begun to hunt...

> Mortals 25 and 14 have successfully converted Mortal 40 into their religion. Mortal 40 is now a devout follower of ███████...

> Mortals 6, 7, 8, 9, 10 have corralled several dozen Mortal children and have instructed them to collect firewood and suitably dry kindling...

> Six Steppe-Dwellers have been born. Six Steppe-Dweller has been impregnated...

> Two Winged Predators have been born...

...

Votes:

> No votes have been submitted...

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring...
>>
>>1404148
>> White shapes mark points where movement or activity is occurring...
>>1412344
>Investigate activity with godly vision.

>>1404054
>I should really type this up on Word and paste it over instead of directly writing it up on 4chan posting window...
If you do this, it'll also help prevent you from accidentally closing the window and losinga ll your progress.
>>
File: Game_0.114.png (1.91 MB, 2000x2000)
1.91 MB
1.91 MB PNG
>>1412344

> You do nothing and take a moment to observe your creations interact with each other...

> The seedlings that were planted in the farm plot have sprouted...

> Mortal 15 notices that the Mannequin has collapsed and is alarmed...

> 10 Burrowing Herbivores have perished, they were killed by wolves...

> The Mortals of the Fertile Marshes have built four firepits to keep themselves warm...

...

>>1412437

You just missed the deadline for this update. Don't worry, your command will be in the running for tomorrow's update...

> If you do this, it'll also help prevent you from accidentally closing the window and losinga ll your progress.

Yeah. That has happened to me way more often than I'd like to admit...
>>
Rolled 3, 4, 1 = 8 (3d4)

>>1412570

Rolls:

{Weather Condition Rolls}

Roll 1d4. Consult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Three d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...
>>
Rolled 10, 15 = 25 (2d20)

>>1412572

Roll:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
It got very late very quickly. Time flies when you are filling out spreadsheets I suppose...

In any event, I will be wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

All of the previous threads, save the first, have been archived. If you are interested in reading them they can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

...

Thank you all once again, have a good night...




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