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For House & Dominion: Civil War (49)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine. You and your House continue to gain in power and prestige thanks to recent victories. While still small numerically the other Houses of the greater Dominion have begun to take notice of your strength and influence.

The civil war that has consumed the Dominion continues to rage as the Major Houses struggle for position and dominance. While an ally of the current Ruling House you have increasingly voiced support for House Ber'helum as their replacement.
If things go according to plan they may be able to stage a peaceful transition of power at a later time. For now the two are allies of convenience against more pressing threats.

Houses Nasidum, Xygen and Bonrah form the core of the opposition. The two sides are roughly in a stalemate at the moment but both continue to look for ways to increase their strength.

Rioja is earning you and your House a great deal of money being strategically located on a passage connecting the Centri Cluster to South Reach. Civilian trade increases each week and the Major Houses are continuing to evaluate how to take advantage of this. Your side and the remaining neutral Houses can openly send convoys through, but there are undoubtedly smugglers moving supplies and resources for the enemy as well.

Forces in South Reach continue to face off in skirmishes and other low intensity regional conflicts. In the Centri cluster the fighting remains more severe though its intensity continues to diminish.

Given the need to defend what heavy warship assets the House has you've spent the past few months conducting raiding missions in the Centri Cluster. By raiding logistics and sticking to tactics you're best at you've had a greater impact with less forces.
>>
>>1375557
FOR HOUSE AND DOMINION
>>
>>1375557
FOR HOUSE AND DOMINION

death to traitors
>>
In the Jerboa dwarf galaxy the fleet stirred up trouble while stealing or salvaging whatever enemy equipment you could get your hands on. Attacks on troop convoys delayed 2 major planetary assaults long enough for Helios to build up forces to better defend their worlds.

Assisting Helios intelligence the fleet was able to provide captured ships and transports allowing them to better insert agents and carry out other missions. These eventually allowed you to discover the locations of several POW holding facilities. You went after two of them, determined to get back some of your people that had been lost behind the lines. One was responsible for dealing with troublesome prisoners while the other was an advanced interrogation facility that may have been trying to create sleeper agents.

Raids on other convoys, outposts and colonies caused enough damage that the enemy was forming a dedicated taskforce to deal with you by the time you left. All of this brought in impressive salvage hauls, enough that over the course of the campaign the fleet had to make 2 trips back to friendly lines before your final escape.

Heading next to the Helios home galaxy your salvage was sold to House Ceres, the most powerful Human led House. Hard pressed by House Bonrah they are nevertheless holding the line through their industrial might.

While Ceres certainly would have liked your help there were other Houses who clearly needed it a great deal more. Proceeding at best speed the fleet rushed to an area of the lines were your allies had suffered a terrible defeat. Thoroughly routed your allies were near to being cut off by a double envelopment that would have trapped 5 fleets worth of ships. Attacking what you perceived to be the weaker of the flanks you destroyed logistics supporting the enemy leading elements and opened a hole in the lines.

Having bought valuable time your allies were able to rally and prevent the encirclement. Several fleets were still lost but with Arron's assistance an Admiral by the name of J'ore Tl'heix was able to capture a POW holding facility then strike at an enemy repair yard. With Arron scouting the way for them, the expanded fleet broke through the weakened lines and linked up with friendly forces.

Over the next day two more friendly fleets arrived from other Houses, reinforcing the lines and allowing you to push far enough to reach a Talos class Heavy Carrier you crippled. Despite damage to much of its systems as a result off attempts to scuttle it, the vessel is in good shape to be salvaged. It seems the Talos class has been built a little too tough.
>>
You've officially claimed the Heavy Carrier as salvage. It takes a week of negotiations but Fadiliy is able to find someone to split the repair costs with.
As she put it. "An ambitious House nearby that would be willing to split repair and recovery costs in return for a year's use."

House Jerik-Dremine will supply an experienced crew to assist in operating the ship and training personnel from the other House. A garrison will be maintained aboard should there be an attempt to break the agreement.

Qlippoth is holding station with the crippled carrier helping to protect salvage and repair teams. It's expected it will be needed there for 2 weeks.

With the lines stabilizing did you want to continue to act as a reserve force to help hold the region a bit longer? Or would you rather some of your squadrons take turns raiding behind the lines?

[ ] Act as reserve. Protect your prize.
[ ] Send squadrons to raid.
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>>1375688
>[X] Act as reserve. Protect your prize.
Tell the fleet to be ready to go if any place/unit nearby is attacked though.
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>>1375688
>[x] Send squadrons to raid.
The lower ranks need all the chances for fame and fortune they can get. We should still be able to provide enough protection with half a wing worth of ships out on raids.
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>>1375688
>[ ] Send squadrons to raid.
I've been looking at how interfaction and intradominion war is going to be changed by the introduction of the assault corvettes and realized a terrible weakness.
Assault corvettes are pathetically weak to smaller guided munitions like nuclear missiles since they've largely been designed to focus on frontal firepower and superior maneuverability.
>>
Apologies for the late game start btw.
The entire building is being switched over to LED light bulbs today.

It's always something.
>>
>>1375688
[X] Send squadrons to raid.

Did we give up the Helios rookies?

We should rotate our forces, sending say a wing to raid + a backup wing, while the others hold in reserve and conduct repairs? I believe we've had success with this before.
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>>1375688
>[a] Send squadrons to raid.
>>
>>1375734
>Did we give up the Helios rookies?
Yes. The 2 squadrons stayed in the previous dwarf galaxy. I think there are a couple replacements still in the attack squadrons though. Not many.

>We should rotate our forces, sending say a wing to raid + a backup wing
Would this deployment be acceptable to everyone else?

If so roll 8d20
>>
Rolled 1, 4, 9, 5, 14, 8, 17, 4 = 62 (8d20)

>>1375763
Acceptable.
>>
Rolled 1, 13 = 14 (2d20)

>>1375763
>8d20

oh boy here we go
>>
Rolled 8, 18, 4, 3, 20, 19 = 72 (6d20)

>>1375769
uh, whoops.
>>
Rolled 3, 5, 9, 2, 10, 19, 6, 17 = 71 (8d20)

>>1375763
>>
>>1375763
>Would this deployment be acceptable to everyone else?
I'd prefer sending one wing total.

>rolled 3, 13, 9, 18, 14, 19, 20, 19
Whoever gets the first roll won't have a particularly nice day.
>>
>>1375780
>Whoever gets the first roll won't have a particularly nice day.
Why is it always the attack cruiser wing?! They're the most expensive ships!


You tell the Wing Commanders that you don't want to sit idle, especially so close to Talos space. The last thing you want is for the enemy to have a chance to get organised for another attack.

"Keep doing what we've been doing, we just have a more stationary base to work out of this time. Call for help if you need it, I don't want to lose anyone else out here before we get to go home."

Things immediately go wrong. Pal'am's unit is ambushed shortly after they cross into enemy territory. The unit standing by as reinforcements jump in as quick as possible though it takes them a few minutes to arrive.

It seems the enemy brought in a mixed unit of Dragoons armed with plasma cannons and Hades assault corvettes. Thanks to the reinforcements the unit was saved but they took severe damage and used nearly all of their SP Torpedo stocks to keep from being wiped out.

Crews that teleported out are now trapped on worlds behind enemy lines.
Did you want to send Arron and your Recon teams to attempt recovery?
>Y/N?

Also roll 1d100 for emergency battlefield salvage efficiency.
>>
Rolled 16 (1d100)

>>1375875
Y

I believe in salvagedice.
>>
>>1375875
>Did you want to send Arron and your Recon teams to attempt recovery?

Sounds like a plan.
>>
Rolled 55 (1d100)

>>1375875
Y
should probably just make way more mixed wings with specialized squadrons as support at this point.
>>
Rolled 72 (1d100)

>>1375875
>Did you want to send Arron and your Recon teams to attempt recovery?
Sure.

>Also roll 1d100 for emergency battlefield salvage efficiency.
>>
Rolled 69 (1d100)

>>1375875
>Y/N?
Y

If only we could still find salvage that led to salvage that led to salvage.
>>
>>1375875
>Did you want to send Arron
Slightly related - considering how much of an impact a scout with a cloaking device has had during our deployment would it be possible to send the stealth frigates we captured to this galaxy and the one we raided before to help our allies?
>>
Thanks to fast acting on the part of the salvage teams most of the very expensive attack cruisers were able to be recovered. Some are complete write-offs and will need to be scrapped but better than half can be rebuilt.

You and your commanders go over data on the region to figure out how the unit was ambushed and to determine means of preventing it from happening in the future. Arron will look for hidden sensor arrays while on trips in and out of enemy territory.

From now on deployments are planned expecting an ambush to take place somewhere. The backup team are deployed expecting this trying to determine how best to place themselves to destroy a potential ambusher. This tactic seems to work quite well, inflicting heavy losses on enemy units and allowing your wing commanders to resume hitting targets.

Roll 2d100 for Recon & recovery.
>>
Rolled 58, 85 = 143 (2d100)

>>1375940
>Roll 2d100 for Recon & recovery

I've just thought of it, but how does Sonia's (and her fleet, by extension) general level of success compare to the average unit of the same size? Is there anyone out there that Sonia knows of that's doing better?
>>
>>1375932
They're at quite a premium and needed elsewhere.
>>
Rolled 55, 89 = 144 (2d100)

>>1375940
>>
Rolled 56, 100 = 156 (2d100)

>>1375940
>>
>>1375951
Looks like we get everyone.
>>
>>1375951
Pozzi out of fucking nowhere.
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>>1376005
Naintenance crews in J-D space are definitely not running some weird cult revering Pozzi as the patron saint of successful emergency teleporter use.
>>
More than 3/4 of the crews are located and recovered by your Recon teams and marines. In most cases they get in and out with the cloaked ship, though a few are recovered using captured transports with forged ID's.

Of those not recovered the crews of 5 ships are new believed to have been killed aboard their ships or by injuries after teleporting out. Data is intercepted revealing that a few of the crews have been captured and are already on their way to more secure facilities deep inside enemy territory.
Fortunately you now know which ones so they can be asked for by name in prisoner exchanges.

With the enemy officers you've captured previously it should be a simple matter of arranging a prisoner exchange. They'll be back in a couple of months at most.

Two days after the end of search efforts some survivors that had been unaccounted for reach friendly lines. Janine Soler has somehow managed to escape the planet she had landed on and steal a new model of Vulture class ship.

"We just snagged some unit patches and threw them on the crews uniforms. I just pretended I was their prisoner until we got to a ship."
>>
From the raids and counter-ambush tactics your forces are able to salvage a full squadron worth of ships that can be quickly repaired. Enough to fill the gap left by the loss of attack cruisers.

Two weeks spent in the area are enough to get the crippled Talos into a state ready to jump. Crews and troops from J-D space have arrived to help inspect the ship and ensure that it hasn't been sabotaged further.
Temporary engine modules provide enough sublight engine power for the replaced FTL to function. A series of short jumps take you farther away from the lines until you reach a shipyard large enough to handle reconstruction.

"Done and done sir."

"Good. Let's get set for the trip home."

Did you want to take a relatively easy route back to the homeworlds? Maybe you could escort a convoy along the way.
Or will you try to cut through part of enemy territory to help out the front line fighting nearer to home?

[ ] Easy route / convoy escort
[ ] Cut through enemy territory
[ ] Other
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>>1376109
>[x] Cut through enemy territory
>>
>>1376109
>[ ] Easy route / convoy escort
Lets not risk the carrier we worked so hard to capture at the very end.
>>
>>1376109
>[X] Easy route / convoy escort
>>
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>>1376143
There are a few routes back, either Nasidum or Xygen fronts. You could even visit Gesaur and stage from there since it wouldn't be as long of a flight.

>>1376215
>Lets not risk the carrier we worked so hard to capture at the very end.
The crippled Talos carrier would remain in the Helios home galaxy until it is fully operational. A local heavy cruiser grade dock will be used for repair work since there are plenty around for Ascendancy class ships.
>>
>>1376238
Oh, I'll change my vote to going through enemy territory then. Also by going along the Xygen front, since IIRC they have some special plasma rifles.

Also, does anyone else mess up and spell it Nasidium instead of Nasidum? It just seems to flow better for me.
>>
>>1376109
>[ ] Cut through enemy territory
>>
>>1376254
Not me, but there's plenty others that I do screw up.

>>1376269
Okay, so going through enemy territory it looks like.

Did you want to;

1) Come in from above the plane of the galaxy
2) Edge of the galaxy, through contested region
3) Edge and through deeper enemy territory
4) Visit Gesaur and strike from there
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>>1376277
3) Edge and through deeper enemy territory
While seemingly counter intuitive being further away from the battlefront means a lower density of enemies and more room for manuever/shenanigans. Sure its further from friendly territory but get too close to the forward fleets and its likely if your detected you're in immediate range of a battle group. Plus Sonia (spetznaz) outa fucking nowhere is kinda of our thing, kicking the enemy right in the logistics.
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>>1376295
In this metaphor the man is a convoy.
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>>1376277
>4) Visit Gesaur and strike from there
I'm interested to see what's happened to the place. Hasn't it been a decade since Sonia was there?
>>
My headache is reaching the point where I think I may have to stop.

10 more minutes for votes.
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>>1376295
>>1376315
Doing both.

Visit Gesaur and then Edge through deeper enemy territory.

To prevent your fleet from being overwhelmed it would remain on the move advancing constantly. Your two jamming craft should be of great aid in minimizing reports of your attacks until you've moved on.

Would this plan be ok?
>>
Either way I'm stopping here for tonight.
>>
>>1376440
Yeah, that's fine with me.

>>1376469
Oh, alright. See you next time.
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>>1375712
Wait, arent nuclear missiles effectively negated by shields?
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>>1375712
>>1376837
1 GP series torpedo will do about as much damage to a ships shields as 5 conventional 30Mt nuclear warheads.
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>>1376865
So basically nuclear missiles would need to be 30 times cheaper than a GP torpedo, have superior targeting and/or maneuverability, and have the ability to be fired faster than torpedoes to make their superior numbers matter for them to be feasible side grades.

Also, just had an idea. Have you thought about making a Star Destroyer style siege ship? It seems like the shape and angled top/bottom faces would be good for focusing a lot of guns at one point in front of it.
I hope no one else suggested something like this.
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>>1376888
Missiles have the advantage that most of the explosion isn't focused in one direction, so they can double as cheap disposable ECM. They also have the disadvantage that most of the explosion isn't focused in one direction, so they're worse at doing actual damage. Mind you, nuclear missiles can be replaced with fusion or anti-matter warheads, and J-D is using GX torpedoes instead of the older GP version.

>Heavy
Looooong ago, when Sonia decided to start a heavy cruiser/carrier shipyard, TSTG offered us several experimental heavy designs for production. One of them was basically a star destroyer.
>Twin plasma / fusion cannon turrets all over the place. Those could either be big starfighter bays on the sides or perhaps docking points for tankers to refuel the guns.
See thread 37202137, post >>37258398, on 4plebs or suptg.

Ship F) ended up as the first version of the ship Sonia's yard is currently producing, ship M) was fielded by the enemy fleet during the last invasion of DRH1, and we've seen a lot of the Talos carrier and various Ascendancy upgrades.

TSTG, with how well Qlippoth performed during these raids maybe we could convince Helios to develop that 'Fast' Heavy Carrier with Jerik-Dremine? There's definitely a place for this kind of ship in Dominion fleets, and Helios seems to be set on using only indigenous designs. We have rebuilt Qlippoth, access to the Talos repair facility blueprints, and a whole slew of Aries designs.

We really need to build more shipyards.

>>1376440
>Would this plan be ok?
I think we should decide on how to proceed once we've reached Gesaur. We might be able to help the RH a bit. if I remember correctly, the system's one of their strongholds. They even stationed a mobile asteroid fortress there, I think.

I've also had an idea to make some money with relatively little investment at least compared to other ideas .
1. Start a frigate size refit yard in the PCCG, if possible in the same system as the assault corvette yard our House already has there. This should be cheaper than a proper shipyard, as we won't have to actually build the hulls and systems.
2. Start plasma weapon production in DRH 2.
3. Buy standard frigates in the PCCG.
4. Refit them to bombard frigates.
5. Depending on the situation in PCCG space, either ship the hulls to DRH2, or the plasma guns to the refit yard.
6. Sell the finished frigates to the FA.
7. ???
8. Profit
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>>1377449
I'm not sure the FA would be particularly interested in frigates that require a lot of crew and can't be equipped with high maneuver drives. Especially now that the Dominion has largely withdrawn from the FA resulting in the loss of the main source of disposable ship crew.
>>
>>1375557

TSTG, I got bored between the time between last thread and this thread. You had thoughts of how the Ceres Heavy Carrier should look. So I thought, I'm bored lets putz around some in paint and try to be useful. So here you go.

Part 1/2
>>
>>1375557
>>1377626

Some bit of fluff: https://pastebin.com/xTwxyh3A

Part 2/2
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>>1377632
>The pentagonal structure that comes out the top of the vessel is the location of the primary bridge for the Carrier.
I don't think it's a good idea to leave the main bridge that exposed when the ship will sooner or later be used to fight against enemies with access to SP torps. Everything else sounds good.
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>>1377642

It is a rather glaring weak point I admit, but I was trying to keep it close to Spacemarine Battlebarge it was being designed off of. If a little less Gothic in appearance and more block looking in shape.
>>
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>>1376888
>So basically nuclear missiles would need to be 30 times cheaper than a GP torpedo
And therein lies the problem.
Nukes are easier to make with lower tech but once you actually have the manufacturing in place conventional torpedoes are not terribly more expensive from a materials standpoint.

Star Destroyer shapes have been discussed to some extent, as
>>1377449
points out.

>maybe we could convince Helios to develop that 'Fast' Heavy Carrier with Jerik-Dremine?
Most of the designs there were built by someone as prototypes for sale to the Alliance. That particular one wouldn't be able to match the firepower of Qlippoth, though with some modifications it could get close.

The refit yards in the Loran system are already hard at work modifying 2 other ships to Qlippoth's specifications for some of your allies. I think 1 may have already been refit for the Alliance. Those numbers will probably increase, as will requests to buy licenses.
Understandably the price of salvaged Neeran heavy carriers on the market has jumped.

>Sell Bombard frigates to the FA.
The Alliance has bought some ships from your House and is currently conducting testing to see if they could operate well with republic formations. So far they seem adequate and are a bit easier on logistics, but the Republic weapons they have available are just plain better.

They're currently working on improving their range using Republic tech but this isn't something that will be available to the Dominion.

>>1377461
Makes a good point. Bombards can operate at skeleton crew levels but not for extended periods. They'll be extremely helpful once the civil war is over.

>>1377626
>>1377632
Neat.
>>
Gesaur, you haven't visited the place since you helped take it back all those years ago. The others have had one reason or another to stop there but you've only ever passed by. A fortress world if ever there was one, constant construction by the Ruling House and its allies have cemented its position as a vital base and shipyard.

The two asteroid bases that had been pushed out of orbit to disrupt the Dominion fleet have been returned to their former positions, along with a new third. It looks like shipyards for assault corvettes have been built inside the asteroids while repair docks extend outwards. Heavy weapon emplacements cover the few areas not taken up by the docks.

Dominion Assault Corvettes are everywhere. Most are at the docks undergoing final fitting after construction but more are either on patrol or elsewhere in the system conducting exercises. Some are testing afterburner systems while others are trying out new equipment modules. You spot IFF's from more than 50 Houses present.

Sensors point out a few Terran, Aries and Karbos model ships taking part in what must be performance trials.

"Look, there's one of the rebuilt Supers." Maybourne tags it in the display.

Sitting outside the gravity well surrounded by a substantial escort is one of the Mega class ships the Run shipyards have rebuilt. It's easy to spot the 6 Helios siege cannon turrets mounted on it. The hull gleams slightly with the distinctive appearance of the newer anti-torpedo armor. Not a scratch on it. Hopefully they remember its a warship not a showboat.

Below the surface of Gesaur itself still shows scars of the fighting ten years ago. That's what happens when you use nuclear missiles as anti-aircraft weapons. Still, you would have expected a bit more recovery after 10 years. Probably why they've been shifting more infrastructure into space.

The fleet is directed for refueling and soon the more heavily damaged attack cruisers are offloaded for work.

"Any units for our own House present?"

"Yes sir. Judging by the IFF it looks like the Windsor test unit. They normally rotate between here and the PCCG base."

Well that's one group you can avoid speaking to. Unless you have specific plans that is?

Anything you wanted to do while in the area?
>>
>>1377754
Maybe go have a look at the capital or that third asteroid fort if we have the time.

Also, how do mediums get normally repaired in the field? Has anyone ever designed a heavy capable of repairing a medium?
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>>1377754
>Well that's one group you can avoid speaking to. Unless you have specific plans that is?
What's Windsor testing these days?

>Anything you wanted to do while in the area?
Get an update on the local situation?
Are there any interesting prototypes around?
Have a look at that Vulture Jaine brought back.

>Below the surface of Gesaur itself still shows scars of the fighting ten years ago.
Could J-D's new terraforming equipment help? What does Rufaro think about this?
>>
>>1377754
We should chat with Windsor and see if the test units have identified any weaknesses in enemy ships that haven't been passed on yet, and hand them combat data on the enemy Dragoon/Hades ambush forces. They likely get some of the highest hours of (simulated) combat in the House.

Is there any combat in the region? Or can we arrange some R&R for our people before moving on? (Facilities on one of the bases or the super?)
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>>1377754
>Not a scratch on it. Hopefully they remember its a warship not a showboat.
Can we take the tour? I'm sure there is one.
>>
>>1377449
Wish I had known about H&D back then. Too bad.

>>1377754
Look around and see if anyone's thought of any interesting modifications to Assault Corvettes that JD guys haven't.
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>>1377754
Also you forgot to announce on twitter.
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>>1377762
>Maybe go have a look at the capital
It seems that visits to the surface in the area aren't recommended unless you have pressing business.

>or that third asteroid fort if we have the time.
It looks like they found an asteroid of similar if slightly smaller size to the other two out in the belt and expanded it with Lunarcrete and armor. Otherwise they've expanded it to near identical capability to the others.

>how do mediums get normally repaired in the field?
Not easily. Given enough time, materials and a full sized crew it is possible to conduct field repairs back to nearly 100%. This is harder to do this with newer ships.

>Has anyone ever designed a heavy capable of repairing a medium?
Its possible to outfit a heavy asteroid tug as a repair ship but when you have one of those its often easier to just use it to drag a ship to a nearby shipyard.
Some of the old Terran mobile docks/yards could repair medium cruisers but the classes weren't revived after the Faction Wars. The Senate class can repair some small mediums.

Many of the older supers used by the Dominion have repair capacity similar to the Forbearance. If necessary that's enough to repair a Medium given enough time, it's just not ideal.

>>1377765
>Could J-D's new terraforming equipment help? What does Rufaro think about this?
"I've read about the terraforming here. They've basically stripped the surface of everything and anything that has been contaminated with fallout. Topsoil, the outer few millimeters of most buildings, you name it. Ugly, but it can let the civilians get back to work with a minimum of protection. I don't think we could be much help here, these things just takes time."

>>1377765
>Are there any interesting prototypes around?
There were a few prototype phased plasma weapons being tested but they've been recalled after one of them exploded.

There are some highly classified showings for captured Aries stealth ships as well as the Nocturne. The House is still trying to get more sales for the hulls, though they're much more selective about the new cloaks.

The new high output jamming ship, of which you have 2, is also present. You can put in a good word for its effectiveness if you want.

Quick add on point defense and missile modules for use on assault corvettes. Things of that nature.

It seems like you already have most of the newest tech being worked on in the Dominion. What you can do is share some of the captured Aries drone data. That should give your allies a hand in keeping pace.

>What's Windsor testing these days?
>>1377784
>We should chat with Windsor
Trying to see if he can cause the new Kharbos ships to fly apart at the seams. He's also busy trying to get his hands on some of the newer Republic attack cruisers. He knows that some enemy units have got hold of older less reliable versions and would like to get the real thing.

>>1377816
>forgot to announce on twitter.
Any particular post could be my last for the day with these headaches.
>>
>>1377829
>You can put in a good word for its effectiveness if you want.
Sure. We could share declassified bits about the ship's effectiveness.

>What you can do is share some of the captured Aries drone data.
Definitely, that seems like something that would benefit most of our allies.
>>
>>1377829
>You can put in a good word for its effectiveness if you want.
I don't see why we wouldn't.

>What you can do is share some of the captured Aries drone data.
Yeah, definitely. This is important. They're not that much better (IIRC they're 10% more efficient?) but they'll grind down everyone's drone supplies eventually.
>>
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>>1377449
Updated F from a while back.
>>
>>1377449
Oh, just noticed, I didn't necessarily mean a heavy. Just make a ship of any size shaped like a Star Destroyer and put some siege cannons (or other large guns with long range) on it focused at one point in front of it to bash shields or do a lot of damage to stations or really slow ships.
>>
>Can we take the tour? I'm sure there is one.
Indeed there is.
The interior isn't all that impressive, looking not that different from the inside of most Supers you've been aboard. Most of the tour focuses on the increased power of the ships shield and weapons. You get a close up view of the siege weapons and talk to some of the crew. A few of the gunners served aboard Foss' ship during the last big battle helping to man the captured guns.

"Our ship is armed with phase based siege weapons but some of the future ones are expected to be equipped with prototype plasma weapons that Helios is working on."

>>1377765
>Have a look at that Vulture Jaine brought back.
This Vulture is more streamlined with the engines modified to make better use of repulsors. It has modified high maneuver drives which improve its chances against newer more nimble craft.
More missile racks have been added to the wings. There are more mounting points for light phase cannon turrets or arrays, though they're currently empty.

It seems like someone wanted a more powerful attack cruiser but couldn't get them for whatever reason so they upgraded the Vulture. Avun is not familiar with them so it is probably a modification that was started after she left.
"Maybe a rich noble wanted a signature ship for their unit?"

According to Janine Soler it handles quite well, though it cant compare to the EC-K or Dusk II in firepower or engine performance. Having lost her previous ship she intends to stick with this one for the time being.

>>1377816
>Look around and see if anyone's thought of any interesting modifications to Assault Corvettes that JD guys haven't.
There are apparently representatives from a number of Republic yards present asking about mounting LD plasma cannons on assault corvettes. They've been informed that this is not currently possible. Even the Kharbos frigate modules wouldn't allow for that.
Still, they seem insistent on finding a way. Unusual since the Republic doesn't use assault corvettes.


I need to step out for a bit due to a family thing. Sorry for the short notice.
>>
>>1377903
>According to Janine Soler it handles quite well, though it cant compare to the EC-K or Dusk II in firepower or engine performance.
That ship is awesome. Have our engineers look at it, then put it into production. The current kavarian cruiser model will easily bankrupt a house if you try to field even a wing of them but if we can manage to keep the basic configuration of the improved Vulture with high maneuver drives below 10 million, we'll have a ship that will sell like hotcakes. Just remember when J-D couldn't afford stuff in many ship categories because the dominion only has one super expensive design available.

>Still, they seem insistent on finding a way. Unusual since the Republic doesn't use assault corvettes.
I think it's more likely somebody will find a way to shove a sawn-off LD (ULD?) plasma cannon into a regular or streched standard corvette instead of that. Assault corvettes seem to lack the space necessary for anything derived from the current designs.
>>
Secure message from House Helios.

Helios has made a breakthrough with their research of the artifact you've loaned them. While they can't hope to match its potential for a long time it has let them find a way to take a few shortcuts.

Holographic cooling systems have been unlocked. Prototypes are now under construction by Helios for testing with their plasma based siege cannons. These have been deemed a priority and will take precedence over LD or Medium guns.


News from the front.
After a string of recent Neeran attacks and the destruction of 5 more colonies, the Isolationist Neeran have deployed some 90 of their super heavy cruisers to the front. Better late than never seems to be the general feeling among the media.
The Isolationists PR people seem to be trying to play up the whole Light Neeran angle.
>>
>>1378031
>90 neeran super heavies
It's always fun to be reminded just how insane the scale of the FA vs Imperial Neeran war is.
>>
>>1378031

And to think, the biggest ship we've had to fight in this entire exchange so far is a Mobile Fort. Though I guess that doesn't really count as a ship does it? So much as a rock with engines and weapons mounts.
>>
>>1378031
>Holographic cooling systems have been unlocked.
Does this make our guns look cooler as well? Do they make big blue lightshows when firing?

I feel like we immediately need to get producing these things and applying them to the larger Plasma Weapons we can produce to REALLY upstage Republic Plasma.

Imagine if we turned up to a Republic Arms fair with an LD Plasma cannon that was EVEN SMALLER.

Or turned up with a functional Super Plasma Cannon that they couldn't even get properly cooled.
>>
>>1378031
>Holographic cooling systems have been unlocked
Neat. How much do they improve plasma and phase cannons at the moment?

>Helios
Did they ever get to test that 2km laser against neeran shields?

>After a string of recent Neeran attacks and the destruction of 5 more colonies
I think the Dominion should send a small fleet of 'volunteers' to the neeran front to test new equipment against the ships and tactics used by the enemy.
>>
>>1378063
Blue LEDs make the guns cooler!
>>
>>1378063
>Does this make our guns look cooler as well? Do they make big blue lightshows when firing?
No, that's extra and unrelated to the cooling systems. The Great Devourer does have such an upgrade. Such a system could be applied to older siege cannons to weaken enemy morale but they would use a lot of power.

>>1378074
>How much do they improve plasma and phase cannons at the moment?
In theory? Enough to get the cooling problem that Republic heavy guns have under control.
In practice they don't know yet since they're still building prototypes for Dominion weapons.

>Did they ever get to test that 2km laser against neeran shields?
Not yet, they can't spare the ships to send one off to the Neeran front.
>>
>>1378095
>Such a system could be applied to older siege cannons to weaken enemy morale but they would use a lot of power.
But if your style completely eclipses the enemy's while they kill you, can the enemy really say they won?
>>
>>1378095
We should probably call up London and get a status update on everything that our various companies are up to. Just in case we want to redirect efforts to some other ventures especially when it comes to that asteroid research base that developed the HAG
>>
>>1378095
>In practice they don't know yet since they're still building prototypes for Dominion weapons.
We could try to convince the FA to ship a large plasma cannon to their base in the run, and have our engineers try to build a prototype for repulic guns there?

Would this cooling system allow us to put super heavy plasma cannons on ships?
>>
>>1378130
No Scorchers for you.

>>1378116
Everything the company builds or refits are selling well. There was some concern that you were going to lose out on more Lance class ships but that's blown over. Demands for transports are through the roof with both sides of the civil war targeting logistics.

Salvage contracts in South Reach are on the rise though they are becoming more hazardous operations. They've had to turn down a few due to the risks involved or increase rates to the point where Houses decided to look elsewhere.

R&D has officially finished on the point defense HAG. Orders for the 3 types of ship are now split more or less evenly in terms of numbers. Building a third LST line at another base would probably be a good idea.

The RSS R&D team is ready for another project. This team has a bonus to modifying existing hull designs. Try to choose projects with this in mind.
>>
>>1378156
There's always array-chan, waiting to get her engines.

>This team has a bonus to modifying existing hull designs
>Try to choose projects with this in mind.
The Lance heavy torpedo battery modification from a few threads ago?
>>
>>1378156
>The RSS R&D team is ready for another project
That raiding ship literally everyone but the pirates would hate us for making.
How about we try to find a way to put LD plasma cannons on Assault Corvettes?
>>
>>1378156
Forbearance type toughened champion supers! The fast super heavies for the house pinching the pennies.

Work with the south reach to set it up!
>>
>>1378156

I've been kicking a few ideas around involving Aries ships/tech. Is there any list of what Aries tech we have captured (doesn't need everything, just what we have).
Or what data we recovered from the Talos?
>>
>>1378173
>The Lance heavy torpedo battery modification from a few threads ago?
Oh right. That they could do. It wouldn't even take that long.

>>1378175
>>1378179
With either of these they could carry out a feasibility study first so as to not sink too much time or resources into a project.

>>1378194
You've captured or bought at least one of pretty much everything Aries has put into mass production. The only thing that isn't the case for would be their dedicated AM torpedo battleship. I think.
>>
>>1378212
Can we vote to do the torpedo batter modification, then the feasibility studies, then have another vote on what to research when they finish?

>The only thing that isn't the case for would be their dedicated AM torpedo battleship
IIRC we destroyed one when we took over the traitor Houses next to JD space, but we haven't taken a whole one.
I guess we found our next salvage mission. I mean target.
>>
>>1378212
Err, I meant production data, but I guess we could reverse engineer anything captured?

Has DHI begun any sort of "add Aries tech to our engines/reactors" projects? It all counts as spoils of war at this point, right?

It would be pretty funny to undercut Aries engines and other component sales to say the FA.
>>
>>1378228
>but I guess we could reverse engineer anything captured?
Eventually.
I think you only have full production data on the Athena and some of their drones.

>Has DHI begun any sort of "add Aries tech to our engines/reactors" projects?
They're certainly testing the highest performance engines that have been captured.

Aries engines and reactors all tend to be higher thrust and performance than those made by DHI but they're less tough/reliable. DHI engines are quite good all around and are more comparable to GE's better quality stuff, although they cost a little bit more.

>>1378221
>Can we vote to do the torpedo batter modification, then the feasibility studies, then have another vote on what to research when they finish?
That would work.
Opinions?
>>
>>1378272
>I think you only have full production data on the Athena and some of their drones.
We also have the production data for the Zeus, if I remember correctly.

>Opinions?
The torpedo mod seems like a decent choice because it's quick to design and boosts the combat capabilities of a widely available design. There's lots of crazy ideas to pick from after that.

Mine's a budget medium cruiser to offer an alternative to the sledge/lance. Using the same construction as the sledge and alliance escort, it reuses parts from more established dominion medium cruiser designs. You can reequip the base ship with armor derived from the shukhant, or more engines. Only way to mount medium plasma guns would most likely be spinal cannons but we could at least use the scaled down design from the gunship mk2 for those.
>>
>>1378298
Ooops, missed a bit of the ship when I did the armor upgrade package.
>>
>>1378298
>>1378306
I like this and can totally see this working for the next generation of Shukhant.

In the short term however modifying the Eminence II might work better. It's already made up of a fairly modular construction.
>>
>>1378212
Can they do a study and a project?

I really like the Micro Fast Super idea based on Forbearance. There's a ton of unused Champion hulls to convert too.
>>
>>1378326
>I like this and can totally see this working for the next generation of Shukhant.
I got the idea for that ship when I realized medium cruisers are a category the dominion only builds pretty expensive ships in. A relatively cheap medium built in the dominion would have probably helped J-D quite a bit in the past. For example, when they couldn't afford to replace the shukhants they lost. The idea with the armor came later, when I had a look at the shukhant history gif.

I guess it would be an entirely new ship, or a at least a heavy redesign of the sledge or alliance escort if we want to minimize the construction cost of the base ship.

Another idea: A modular armor package for the sledge or alliance escort.
>>
>>1378156
>Salvage contracts in South Reach are on the rise though they are becoming more hazardous operations. They've had to turn down a few due to the risks involved or increase rates to the point where Houses decided to look elsewhere.
Could the high risk salvage teams benefit from a more modern defensive fleet?
Damn it I don't think we're actually producing any frigates but we could get our hands on relatively modern versions by accepting ships as partial payment for assault corvettes and other ships we're producing. Not many but enough to modernize the defensive fleet.
>>
>>1378355
>Could the high risk salvage teams benefit from a more modern defensive fleet?
Even the older Firestorm our salvage fleet is using is a serious threat to modern ships.
>>
>>1378363
that's because the firestorm is a great ship.
switching out standard corvettes and Daggers to even the outdated attack corvettes would be an improvement.
>>
>>1378339
>Can they do a study and a project?
They could do one followed by another, not at the same time.

>There's a ton of unused Champion hulls to convert too.
There are?

>>1378352
The Sledge would be the easiest and benefit the most from that... but then there's the whole thing with pirates.
Positives and negatives to either option.

>>1378355
>Could the high risk salvage teams benefit from a more modern defensive fleet?
Ask yourself: What would it take to keep a fleet like Sonia's from massacring a salvage team?

This is why they don't take certain jobs regardless of how well equipped the escorts are.
>>
>>1378393
Ah so it's that level of danger.
>>
>>1378393
>What would it take to keep a fleet like Sonia's from massacring a salvage team?
A salvage team crewed mostly by sentient space sharks?
>>
>>1378406
I'd argue that would entice Sonia to attack them rather than deter her.
>>
>>1378393
>There are?
Yeah when we discussed this idea before I recall you mentioning that Champion hulls weren't that popular because they'd sometimes snap so they were abandoned in favor of the thicker kinds.

We discussed buying the plans for them from Iratar too but if I remember correctly the design was old enough that they were semi-open that all we'd need to do is figure out an old champion.
>>
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>>1378411
>"I-I want to headpat at least one of them!"
>"Sir, do you really think it's a smart idea to try that with something that has teeth larger than your head?"
>patpatpatpat
Sonia'sbodyguards.gif

>>1378414
>Champion hulls weren't that popular because they'd sometimes snap so they were abandoned in favor of the thicker kinds
That's Ultra/Fanatic hulls.
>>
>>1378414
>Yeah when we discussed this idea before I recall you mentioning that Champion hulls weren't that popular because they'd sometimes snap so they were abandoned in favor of the thicker kinds.
Ultra. They suffered that problem. Champion and Mega are the same width, just different length.

I remember a few anons wanting to build or market faster champions several times though the question always remained where they'd get them from. Building them yourself would have been an option if the Forbearance yard had been upgraded to a full shipyard instead of the one for medium cruisers. That is now effectively locked out. With that yard.

There are options that remain available but would require finding someone else with a shipyard to fund, or completing a feasibility study and seeing where that went.

This is the current order the R&D people will be working on projects you've assigned to them. Would you prefer this order be changed?

1 [Lance Torp upgrade], 2 [Feasibility A/CRV], 3 [Feasibility SHC]
>>
>>1378326
Hey.

Hey.

Hear me out. I got this, hear me out, I got this, this idea. Because guck Neerans and their psychic hack bullshit.

Fuck 'em.

Anyways we're using drone fighters in space right? Right. So why not drone troops? Heck why not tethered and EMP hardened floating gun drones the can detach if necessary and use simple autonomous programming and hace no wi-fi stule communication abilities, controlled by someone stuck in superheavy armor that's designed to be like a hard point of fuck you plasma and lighting guns?

Then they can send little drones to run out and shoot or suicide Neerans from outside their psychic bullshit range, or be suited up with "You can see it but you can't dodge it" weaponry and armour if they push past them.

Something something nanomachine soldiers on the end of a long wire around contained AM reactions that can be destabilized and explode if the connection is cut.
>>
>>1378454
>Would you prefer this order be changed?
Didn't we have a survey with more ideas last time research came up? Unfortunately 4plebs isn't working atm, so I can't find the additional options we had last time.
>>
>>1378470
>more ideas
Found them: >>987085
>Planetary Occupation Platform A (Alpha strike model. Pico Medium Hull. + Iratar support)
>Planetary Occupation Platform B (Barge. More mobility between systems. +CCD Support)
>Eminence II Light weight / Scrap built
>Downsized Kavarian AC/Missile Destroyer
>Lance upgrade module, Medium plasma cannon
>Lance/Aries torpedo battery modification (Permanant upgrade)
>Z5X Manned Bomber model
>Z10 Avenger development support. (They won't be able to do this on their own but it would help move the project along.)
>>
>>1378460
>So why not drone troops?
Aries produces infantry support drones. They're a floating gun. They can be configured with hacking modules.

Nobody in the House wants to risk using them right now because of the potential for Aries backdoor programs.

>plasma and lighting guns?
They can be equipped with the older cheaper man portable anti-tank guns yes.

>>1378470
>Didn't we have a survey with more ideas last time research came up?
I'll search my files.
>Files containing "R&D" : Civil War 1-48
Well that wasn't helpful. Tried going through some of the surveys too.
>>
>>1378499
World building thread. Okay, that helps.

http://suptg.thisisnotatrueending.com/qstarchive/976448/#p987085

With this many options we're almost certainly going to have to go to survey for it.
>>
>>1378506
Why not wait to hold the survey when we've done the torpedo upgrade and studies since they'll be quick?

Anyway, would it be possible to hire a second Research team?
>>
LINK THIS POST.

A) These options followed by an R&D Survey?
1 [Lance Torp upgrade], 2 [Feasibility A/CRV], 3 [Feasibility SHC]

or

B) R&D Survey right now
>>
>>1378520
A
>>
>>1378520
>A)
Anticipating a survey is even better than having a survey.
>>
>>1378520
A
>>
>>1378520
A
>>
>>1378520
A
>>
At any rate the survey will be ready when we need it.

The design team gets to work on modifications to the Aries heavy torped battery and Lance class.
Let's get a 1d100 to see if how much time your design team will be able to shave off.
>>
Rolled 22 (1d100)

>>1378590
>>
Rolled 97 (1d100)

>>1378590
>Let's get a 1d100
Rolling for science snek!
>>
Rolled 32 (1d100)

>>1378590
I love our scientists!
>>
>>1378594
They've managed to find a way to cut nearly half the time off the project without sacrificing structural strength.

Was there anything else to take care of before your raiding mission?
>>
>>1378622
Call Sonia's family?

I can't think of anything that's vital.
>>
>>1378622
>Was there anything else to take care of before your raiding mission?
How's Bekka doing?
>>
>>1378622
>Was there anything else to take care of before your raiding mission?
See if all the SP Plasma Pistol rounds sold with Ferrigold?
>>
>>1378626
>Call Sonia's family?
They're hoping you'll stop by when you're in the area. Things are going well there. Only one set of emergency shelter drills since the last time you called. Dad is putting in a lot more hours at work the past few weeks so something may be up.

>>1378630
>How's Bekka doing?
She has her own squadron now, though it's currently under strength. They've seen their share of front line combat so Winifred now has them hunting down pirates and slavers.
In the process she's managed to recruit a few people for your mercenary units in the region.
Currently she has 2.3 million S from a combination of salvage rights and other prizes. Winifred still considers her too irresponsible to Knight at this time, especially when there are others better suited.

Overall Bekka is doing better than she was earlier in the year when a few people she knew were killed in one of the larger battles.
>>
>>1378730
>d'awww her first squadron
>d'awww her first million
>d'awww her first dead flightmates
It's probably a good thing she ended up in a different galaxy than Sonia.
>>
Intel collects available data from the Ruling House before setting out, including some fade IFF data that might allow you to pass as an enemy convoy for a few hours at a time. It may not work but its worth a shot.

A few other ships from House Kharbos will accompany you along the way. They'll break off once behind the lines and try to make use of the chaos your fleet causes.

Roll 2d100 for the approach.
>>
>>1378730
>bekka
We should probably be setting aside some reward money to surprise her for that recruiting, if she is bringing in solid recruits.

Are there any real strategic plays to be made in that region besides the Veritas/coalition grudge match?

I wonder if we could act as a negotiator for any prisoner exchanges there? We know folks on both sides, and might be able to save some folks we know
>>
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Rolled 61, 41 = 102 (2d100)

>>1378808
>>
Rolled 63, 61 = 124 (2d100)

>>1378808
>>
Rolled 13, 25 = 38 (2d100)

>>1378808
>>
>>1378828
>Preparing for rolls.gif
It does seem that way this thread.

Good news is you've made it into the galaxy, bad news is that you were detected on the approach and enemy units are scrambling to try and intercept you. FTL intercept attempts outside the galaxy are kept to a minimum. It looks like they don't want to take any unnecessary risks with the ships they have fast enough to catch you.

"I looks like their outer patrol was mostly made up of older ships like the Clarent and Long Range battleships."

Unless they were heavily upgraded they wouldn't stand much chance against your fleet. They're still able to keep pace with you and there is no sign of losing them soon. Even after entering the galaxy the Clarent class ships are fast enough both at sublight and FTL that its impossible to shake them.

"The ships following us are acting as a locator beacon."

"Can we jam them?" you ask.

"Yes but there are too many enemy ships nearby. Their signal might still get through to enough of them."

You'll have to start jamming at some point, it's just a question of where or when.

[ ] Remain on the move, try to leave their operation area
[ ] Try to trap pursuit
[ ] Try to lose them in a large nebula
[ ] Other
>>
>>1378916
[ ] Try to trap pursuit
>>
>>1378916
>[X] Try to trap pursuit
Since they're going to try their best to stay out of a fight, can we set it up so that we send our fastest ships at them to distract and corral them, then jump our slower ships in their retreat path? Are their any nav hazards or particularly thick nebula/asteroid fields that would make it easier to box them in?
>>
>>1378916
>[ ] Try to trap pursuit
>>
>>1378954
Parts of this sound like a good plan. I don't know about jumping the slower ships closer. I suppose so.

I'm going to have to stop. I can't think clearly. Hopefully I'll be able to run for a few hours before work tomorrow.

Roll 6d20 for fighting off pursuit quickly.
>>
Rolled 19, 12, 9, 2, 7, 19 = 68 (6d20)

>>1378979
>>
Rolled 3, 6, 10, 8, 7, 17 = 51 (6d20)

>>1378979
>I don't know about jumping the slower ships closer
I assumed the battleships and the Medium Cruiser were too slow to actually catch up to them and would need to microjump to get into range.

I hope your headache gets better.
>>
Rolled 1, 20, 11, 9, 1, 12 = 54 (6d20)

>>1378979
Killing locator beacons
>>
>>1378520
A
>>
>>1379062
Wow I was late to the party, helps to remember to refresh the thread.
>>
>>1378520
A shoot. I am too late. Was hoping I could get in a vote for them working on the Bombard Class. Wanted it to move one step closer to being it's own ship instead of a converted hull.
>>
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>>1378454
>I remember a few anons wanting to build or market faster champions several times

Time to make the SRL jelly?
Y/N?

Let's give a Champion the tank destroyer treatment.
>>
>>1380477
While the idea is funny I can't really see much support being given to a super heavy thats only usable target would be the imperial neeran cityships.
>>
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>>1380485
I'd expect it to be effective against ships with the profile of an Ascendancy or larger. It would also be able to outgun a mobile fortress at siege cannon range. We also don't really know what actual Neeran space looks like. The FA probably has information on their fortifications, so there might be additional demand for these to take out defences.

I admit it's a pretty silly idea but even sillier suggestions have worked out in Sonia's favor.
>>
>>1380477
I really like this image.
>>
>>1380094
Isn't that just a light Dominion plasma on the frigate hull?
Is it really worth making that a unique hull ?

>>1380477
Space Elefant? Pls no.
>>
>>1380636
>Is it really worth making that a unique hull ?
I'd say that it is, yes. Considering the smallest ship with a Plasma cannon before that being a Light Cruiser. The bombard class is cheaper to produce with less man power demands and it seems likely they can work in wall formation. They are also proven to work fairly well as long as they don't move unsupported.
>>
>>1380649
until something fires a plasma ball at the formation
>>
>>1380658
Veritas cannon ships and Republic plasma walls are still effective against Neeran units, so I'd guess it takes more than that.
>>
"Navigators, I want our slower fleet elements to drop out closer to where our pursuit should arrive. Attack squadrons spread out enough to prevent their escape."

The fleet drops out at the next reversion point, the attack wings immediately breaking off and spreading out. Jamming craft power up enough to block sensors and communications within 5 lightyears.

Pursuing attack cruisers take a moment to catch up. When they revert to real space it's not quite where you expected but many of your ships are still within weapons range. Attack cruisers and assault corvettes soon close with them while Qlippoth and her escort disable a pair of enemies.

"Close pursuit eliminated." reports Maybourne.

Some of your attack cruisers quickly haul in a pair of the crippled Clarent class ships for capture as the fleet prepares to jump.

There are still other enemy units closing on your position but with the attack cruisers taken care of you should be able to lose them more easily. It becomes difficult for them to determine your escape route as the jamming craft increase their coverage area and split off slightly from the main fleet.

Roll 2d100
>>
>>1380670
>Roll 2d100 for your jamming craft losing the remaining pursuit forces.
>>
Rolled 20, 44 = 64 (2d100)

>>1380670
>>
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Rolled 82, 22 = 104 (2d100)

>>1380670
>Roll 2d100
Yes, jam their telmex cameras!
>>
Rolled 29, 19 = 48 (2d100)

>>1380670
>>
The jamming craft give the fleet enough cover to escape. It's not as effective as you would have hoped but it gets the job done. Enemy ships are able to triangulate the center of one jamming field and the ship is forced to cease operations and make a run for it. Fortunately they have powerful sublight engines and FTL so anything slower than an attack cruiser won't be able to keep up with it let alone catch it.

After a full day of running the fleet finally stops in what intel believes is an area devoid of long range sensor arrays.

How much enemy territory do you plan to fly through causing problems along the way?
The easiest way to figure this out is to determine where you want to cross into friendly territory.
>>
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>>1380706
Something like this?
>>
>>1380711
Towards the middle of the lines.

You could also try to cross closer to the Core or the Rim. I'll wait a little longer to see if there are any other specific suggestions before I ask for a vote.
>>
>>1380711
Can we instead go deep into Xygen? Nasidum has that mobile fortress so I'd like to make a thing of bullying Xygen. Do like a deep loop then come in hard on the Xygen front.
>>
>>1380719
I'm mostly worried about spending too much time in actual enemy territory without a quick way out. Trying to get closer to the core seems pretty dangerous, unless the local houses didn't invest in sensor infrastructure.

>>1380724
I really don't want to upset Xygen personally, and going for the home territory of a major house seems sucididal. Short or long term consequences, it will bite us in the ass eventually.
>>
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We could just punch through that dip in the left contested area.

Though if we have any idea what's going on near the left rim end we could take the longer route there.
>>
>>1380724
>Can we instead go deep into Xygen?
>>1380726
>going for the home territory of a major house seems sucididal.

You call a staff meeting and ask for opinions on attacking Xygen directly.

Has Jaihon points out that if you attack Xygen's territories they can probably shrug off the damage and cover up that the attacks ever took place. If their allies were damaged by raids the Minor Houses would be more likely to complain and ask for more support. If more Houses complain about lack of protection the rest of Xygen's allies might start to wonder about their capabilities.

"I don't think we would be able to do enough damage on our own, but on a front this large we're not likely the only ones out here."
>>
Where are you more interested in taking the fleet?

[ ] Rimward
[ ] Middle left >>1380711
[ ] Middle right >>1380742
[ ] Coreward
[ ] Xygen
>>
>>1380726
Is Xygen neutral or something?

If we're going to hit a major house now is the best time. We're fresh and concentrated in one force so we have maximum force multiplication.

We just got here so Xygen has yet to reposition themselves to deal with us - although they know we're SOMEWHERE.

We're extremely mobile as a group and can just do hit and runs on targets of opportunity then head back to the lines still in a group or disperse and continue hitting targets of opportunity to prevent them from being able to gather one group to smash us. With semi-random pre-planned rondevous they won't be able to risk chasing us with less than overwhelming firepower - and if they have that we're fast enough with all fleet elements to keep running.

We can have our stealth ship scout ahead for targets, or a safe escape route.

I mean we're honestly already in position.

Future raids fro friendly territory will involve crossing the front and having to either shake pursuit or fight our way in possibly plus they'll know where we're coming from so they can chase us with picket forces from the front while reinforcing in a bubble around where we might go with defense forces of reinforcements.

Quite frankly, while there's never a "Good" time to poke the bear as it were, we won't have a better time while we're here.
>>
>>1380757
Of course I see this now.

I don't see minor houses on the map though?

Well I recant my vote if Xygen can just shrug it off. Unless we could do like a kidnapping raid on an academy or something.

I vote for hitting Xygen in the Small Worlds if you get my euphemism
>>
>>1380767
>[x] Middle right
I'm okay with that plan.

>>1380770
I mostly want to stay off their radar. We probably managed to actually annoy the other two great houses by taking a prominent role in the loss of their drh 1/2 territories, so I want to keep Sonia herself from annoying another great House.

They're also one of two major houses with large territory in this galaxy, I'd like at least one of them stay somewhat neutral when it comes to our house and Sonia herself.
>>
>>1380770
>Is Xygen neutral or something?
>>1375557
>Houses Nasidum, Xygen and Bonrah form the core of the opposition.

>>1380775
>I don't see minor houses on the map though?
That is because it has proved far too complicated to do up an entire galaxy's worth of minor Houses.
The blank spaces between are filled with a HRE mishmash of minor Houses.

>Unless we could do like a kidnapping raid on an academy or something.
Now there's an idea. A second cloaked ship might be handy for such an operation, as would more Recon teams. Might be best to form up a small fleet just for that operation.
>>
>>1380794
Well alright then. I vote for kidnapping some young nobles training somewhere.
>>
[ ] Rimward
[ ] Middle left >>1380711
[2] Middle right >>1380742
[ ] Coreward
[ ] Xygen
[1] Xygen (Kidnapping)

10 more minutes for final votes.
>>
>>1380794
Raid midstrength minor houses to force protection while doing the kidnapping op
>>
>>1380801
And we are 2v2 for votes.

Anyone care to change their vote?
>>
Rolled 1 (1d2)

>>1380817
Fuck it i'll just roll for it then.

1 for middle right
2 for Xygen(kidnapping)
>>
>>1380827
So you're still voting for the same thing. Alright.

Looking over the available intel it seems likely that you'll be forced to rapidly withdraw from the region if you carry out the kidnapping you have in mind. This may cut short your planned raids behind the lines. It will certainly piss off House Xygen though and may result in them reassigning reserves meant for other duties.

Does this change anything for your votes?

[ ] Raid as much as you can before leaving
[ ] Carry out kidnapping, possibly cut short the raiding
>>
>>1380846
>[x] Carry out kidnapping, possibly cut short the raiding

I like abduction missions.
>>
>>1380846
Get out of there at the first sign of trouble.
>>
Rolled 1 (1d2)

>>1380846
I'm late and can't decide so I'll just roll for it.

1 [ ] Raid as much as you can before leaving
2 [ ] Carry out kidnapping, possibly cut short the raiding
>>
>>1380846
[x] Raid as much as you can before leaving

late entrance, lets grab salvage
>>
>>1380846
[ ] Raid as much as you can before leaving

To much long term heat on our ass if we end up on a kidnapping spree.
>>
You'll carry out as much raiding as possible before leaving via the middle right part of the lines.

Did you want the attack wings to stick to hitting as many small targets as possible, carry out wolfpack tactics, or hit larger logistics bases with the fleet? Keep in mind that in order to stay on the move you won't have as much time for salvage operations. Certainly none of the "loot the whole base" ones.

[ ] Small targets
[ ] Wolfpack
[ ] Larger logistics bases
>>
>>1380880
[x] Wolfpack

Get in and out, if we cant raid the bases for all they got best to hit and run then I feel.
>>
>>1380880
>[X] Wolfpack
Interdicting shipping going in and out of the area would probably do the most noticeable damage to this House's leadership, which would make them complain to Xygen more.

Oh yeah, was there any useful information on the computer cores we took from that long term POW prison?
>>
>>1380880
>[x] Larger logistics bases
>>
>>1380880
[ ] Wolfpack
Mixed in with an opening And closing raid on Larger logistics bases.
>>
>>1380888
>Oh yeah, was there any useful information on the computer cores we took from that long term POW prison?
Some of it is still being decrypted. Most is focused on individual prisoners, how they've been responding to interrogation, etc. Some data is believed to be on prisoners who have already been released, though their identities of those who left are difficult to confirm. Intel is trying to locate these individuals in the hopes of preventing or limiting infiltration.

Roll 4d100 for Wolfpack and 2d20 for backup.
>>
Rolled 63, 25, 6, 33 = 127 (4d100)

>>1380910
Rolling dem bones.
>>
>>1380880
>small targets
>>
Rolled 93, 1, 88, 41 = 223 (4d100)

>>1380910
Hardcore Wolfpack action.
>>
Rolled 65, 56, 35, 86 = 242 (4d100)

>>1380910
D100s
>>
Rolled 4, 8 = 12 (2d20)

>>1380910
>>1380917
That could have gone better.

Backup.
>>
Rolled 67, 52, 78, 95 = 292 (4d100)

>>1380910
oh boy rolling.
>>
Rolled 30, 62, 12, 24 = 128 (4d100)

>>1380910

rolling salvage
>>
Rolled 3, 16 = 19 (2d20)

>>1380918
>>1380910
D20s
>>
Rolled 17, 1 = 18 (2d20)

>>1380910
>>
Rolled 9, 11 = 20 (2d20)

>>1380910
>>1380914
Could be better.
>>
Rolled 19, 16 = 35 (2d20)

>>1380910
and final part
>>
>>1380910
93,56 (1?),88,86

17,16 (1?)

Actually may have turned out pretty well.
>>
Moving up through enemy territory the attack units begin to split off from the fleet. Rally points and fallback positions are marked out ahead of time and contingencies prepared for loss of communications.

"Don't form up into units large enough to attract attention if you can help it."

You spend a lof of long hours over the next few days waiting for calls for help. Small units rotate back off of raiding to refuel or repair, sometimes less than a squadron at a time. In most cases a few ships will track down a small outpost or lone freighter and cripple it. In others they'll find a good target and call in additional squadrons to strike at it.

Pilots from the attack cruiser units manage to capture a few largely intact ships here and there, continuing to make up for the losses they suffered a few weeks ago.

Assault corvettes are having a harder time with longer deployments away from the fleet. The high upkeep and low crew numbers are making it difficult to keep up with field repairs. They're still performing adequately. One problem is that whenever enemy ship crews see the assault corvettes they soon panic and call for reinforcements.
You're forced to move to assist a few times because of enemy overreaction and large forces being called in to deal with them.

"We may want to start holding back the assault corvettes air." Suggests Lyas. Using them for stronger targets or as bait to catch reaction forces might be better. If we keep using them for longer raiding actions we'll have to increase their crew size to compensate."

>What say?

I'm headed out for work. Will try to post when I get back after 9PM EST.
>>
>>1381006
figured we'd start running into this.
cut our active roster of assault corvettes into three shifts. One is raiding, one is acting as escort and one is undergoing more serious maintenance.
Might want to spread the active corvettes more thinly to not spook targets.
>>
>>1381006
Great idea. We could also field dedicated units of older ships to act as bait.
>>
>>1381006

Have the wing commanders see if their corrvette pilots are okay with increasing their crew. Or do as this >>1381029 anon suggested. We dont have an unlimited supply of crewmen, which is kinda odd to think about in a space based rpg.
>>
>>1381206
>We dont have an unlimited supply of crewmen, which is kinda odd to think about in a space based rpg.
I think that's mostly a J-D problem because they currently have the population of a larger minor house with the military and industrial base of a middle house. And that already includes large populations we can't get the regular number of recruits from like refugees, semi-independent places like Avoubic, and actual independent places like Tourta etc.

If Jerik-Dremine hadn't been on the brink of collapse for several decades, we'd probably have to worry a lot less about replacements. Although our habit of keeping crews alive has worked pretty well for us so far.
>>
>>1381378
>If Jerik-Dremine hadn't been on the brink of collapse for several decades, we'd probably have to worry a lot less about replacements. Although our habit of keeping crews alive has worked pretty well for us so far.
Sonia's come a long way, hasn't she? I remember the first thread if this, and I wasn't sure if it would be a one thread wonder; look at it now, the longest running quest on 4chan. And also the best in regards to spesships and spreadsheets.
>>
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>>1381650
>spesships and spreadsheets
>forgetting surveys
>>
>>1381006
Can we rig up a small scale jamming craft?

The Assault Corvette fleet could act as a sneaky reserve force shadowing main fleet elements and hidden under jamming. The Attack Cruisers could get into the battles and then the Corvettes come in like a hammer.
>>
>>1381708
>Can we rig up a small scale jamming craft?
The ECM systems on many EC-K's can be rigged for jamming, though they're not as good as a dedicated ship.
There are jamming modules available that can be fitted to most ships, including assault corvettes.
The Kharbos assault corvette can be fitted as a dedicated ECM or jamming platform with one of its A/CRV to frigate upgrades. At the moment this has a substantial impact on its maneuverability that they haven't come up with a solution for.

>>1381206
>Have the wing commanders see if their corvette pilots are okay with increasing their crew.
One problem is that crew sizes have been shrinking to match the number of emergency teleport capsules a starship can carry.
The latest assault corvettes only carry 5 capsules. 3 are small single occupant ones for the Pilot, navigator/gunner and ops/flight engineer. The other two are 10 man crew capsules.

To keep them operational in the field away from their carriers for extended periods you need a crew of 40. Even with the new internal repair drones.
Are repair drones on the wiki? I need to add them if not.

Most of your pilots would prefer to not run the risk of getting more people killed if their ships blow up. Then again, maybe the added responsibility of lives on the line would be good for a few of the younger up and coming officers.

>We dont have an unlimited supply of crewmen
Not if your attack cruisers keep getting blown up you wont. For now there are enough reserve personnel aboard Qlippoth you can increase the crews of the corvettes without problems. It was anticipated spares would be needed both for losses and to man captured warships.

>>1381079
That is an option. The enemy seems to be overreacting to the assault corvettes because most Houses only assign them to their most elite units. Your House has tons of high end ships and thus assigns them differently.

[ ] Reduce active A/CRV deployment >>1381029
[ ] Reserve for key battles / Use them as bait
[ ] Reserve for key battles / Use older ships as bait
[ ] Increase crew to max teleport capacity
[ ] Increase crew to needed number / test pilots responsibility
>>
>>1381940
>[X] Reduce active A/CRV deployment
New R&D topic: increase Assault Corvette emergency teleporter capacity.
Should get started some time around 2020.
>>
>>1381940
[ ] Reduce active A/CRV deployment >>1381029

However, I am of the opinion that we should have been testing the pilots responsibilities before. So if we haven't no better time then now, of course since we don't really NEED to over man the Corvettes. Maybe see if there are any crewmen that want to volunteer to be part of a Corvettes crew?
>>
>>1381968
If anything capacity will probably decrease to reduce construction costs.

>>1381978
>I am of the opinion that we should have been testing the pilots responsibilities before.
https://www.youtube.com/watch?v=9CpUmOVRfYk

Looks like we're reducing their deployment for now.

Wolfpack tactics seem to have been effective in causing problems for the enemy while reducing the risk of your entire fleet being targeted. Did you want to keep it up or try to go after larger targets?
>>
>>1382117
Let's go slam some big shit.

>>1381968
How long's it been and we're only unlocking the secrets of the Freeze Ray now?
>>
>>1382117
I still think messing with trade like this is the best way to get the minor Houses to complain since we're essentially taking money right out of their pocket.
>>
>>1382117

Sure lets bash some slightly bigger enemies. Though lets continue to bully these small houses when we get the chance.
>>
>>1382117

Wolfpack raiding. Hiding our numbers tends to lure out a nice little force to ambush and crush.
>>
>>1382175
I'll change my vote to "larger targets" if no one else breaks tie
>>
>>1382117
Wolfpack
>>
Arron has been scouting ahead and located 3 targets that might be good to go after. They're too widely spaced to hit simultaniously and would require the fleet to double back if you wanted to deal with them one after the other.

First is a very expensive looking He3 fuel refinery that supplies Xygen fleet assets on their way to the front. It's fairly out of the way, with tankers delivering fuel to a nearby trade lane.

Second is an Aries built shipyard constructing assault corvettes. Somewhat under defended for its output.

Third is an industrial and manufacturing station in orbit above the capital of a small House. At certain times of the day there is a gap in the local system patrol formation that would allow a quick strike at it.

Did you want to conduct wolfpack style raiding then converge on one of the targets? If so which one?
>>
>>1382373

I hate Aries, lets go fuck them up and steal some data on their new Corvettes.
>>
>>1382373
Oh man both 2 and 3 look so appetizing.
Do we know what assault corvette Aries is making?
>>
>>1382444
>Do we know what assault corvette Aries is making?

http://houseanddominion.wikia.com/wiki/Hades_class
>>
>>1382373
2
Time to bully Aries again.
>>
>>1382373
I'll go ahead and vote 2, but is Helium 3 flammable? Before it's turned into fuel, that is. And would detonating the facility be a war crime or our patented Not Technically a War Crime?
>>
>>1382373

I kind of want to wreck the station above the capital of the small House, but I wonder if that will bring too much heat.

Voting for the Aries built shipyard, as I both loathe Aries and see a chance to secure some stuff for our own assault corvette forces (intact ships, or just the parts we can't easily obtain like burst torp launchers and heavy pulse cannons?), and potentially some equipment/material filled transports.

Or even blast a shipment of crews on their way to the ships!
>>
>>1382373
[x] Shipyard
>>
>>1382468
>but is Helium 3 flammable? Before it's turned into fuel, that is.
Flammable? Not to my understanding no. Before its refined? It depends if there's hydrogen and an oxidizer present, of which the latter is usually no.

Nuclear fusion is much more fun than simple flame. Especially if somebody fires a nuke into a fuel tank.
>>
Let's get some rolls for taking out this shipyard.
Roll 7d20
>>
Rolled 9, 4, 6, 6, 1, 17, 9 = 52 (7d20)

>>1382529
So it would technically be flammable, just with nuclear hellfire as opposed to wholesome, regular fire.

>>1382558
>>
Rolled 2, 1, 17, 19, 10, 5, 5 = 59 (7d20)

>>1382558
I'm ready for this shipyard ham-slam situation.
>>
Rolled 1, 19, 3, 19, 20, 20, 1 = 83 (7d20)

>>1382558

lets get to raiding
>>
Rolled 14, 1, 13, 14, 2, 9, 11 = 64 (7d20)

>>1382558

Painting it black?
>>
9, 19, 17, 19, 20, 20, 9
>>
I wonder if Sonia will ever get experienced enough to eventually get Best of 4 sets.
>>
>>1382569

okay entrance great raid sloppy exit.
<iframe width="560" height="315" src="https://www.youtube.com/embed/UXWmgX-V02k" frameborder="0" allowfullscreen></iframe>
>>
>>1382586

stupid...

https://www.youtube.com/watch?v=UXWmgX-V02k
>>
https://www.youtube.com/watch?v=IVZxwW-U-zc

Some of the wing commanders elect to continue some minor raiding then meet up at the target destination.

The fleet jumps in on the shipyard from multiple directions quickly overwhelming the meager garrison forces. Your assault corvettes tear into the locals backed up by supporting fire from the other attack wings.

Station defenses concentrate their fire on the attack cruiser forces and Qlippoth, trying to keep them at bay. Housings on the station retract to reveal a pair of heavy torpedo batteries which open fire on your carrier. Point defense focuses much of their fire on the conventional torpedo barrage missing a few SP Torps which crater the armor. Fortunately Qlippoth is a tough ship and shrugs off the hits without any serious damage.

The Outer Heaven and Fast Battleships close with the station and quickly slag the enemy batteries before they can do more damage. Plasma cannon fire rakes the station's main structure setting off a few secondary explosions here and there.
You're tempted to simply lay waste to the facility with the lightning guns but that wouldn't do much for your salvage haul.

A few corvettes fitted with afterburners try to get clear of the fighting to jump but are quickly shot down. It doesn't take long for the remainder to go down in flames or surrender.

Roll 1d100 for new tech recovery.
>>
Stopping here for this week. I don't know what day I'll be resuming.
>>
Rolled 9 (1d100)

>>1382708

Salvage!

>>1382712
Thanks for running TSTG
>>
Rolled 33 (1d100)

>>1382708
>>1382712
Thanks for running.
>>
Rolled 23 (1d100)

>>1382708
Steal all the best Aries shit.

On a scale of Real Life to EVE, how would you rate House and Dominion's manufacturing capabilities?
>>
>>1382712
Thanks for running
>>1382716
>>1382722
>>1382728
Didn't find jack boss.
>>
>>1382786

https://youtu.be/g3iFJpGJiug
>>
>>1382712
Thanks for another fun thread.
>>
when was the Z10 Avenger proposed in game?
>>
>>1382585
If the FA/Terrans ever get that AI assisted command interface working and allow Sonia to get her hands on it.

>>1382786
At least we got dubs, that's got to be worth something.
>>
Looks like game will resume on Monday.
>>
>>1383582
Starsector update will carry me through the weekend while I wait for H&D
>>
>>1384786
>Starsector update
Wait what its out?
>>
>>1385363
0.8 update is.
http://fractalsoftworks.com/forum/index.php?topic=11477.0

Lots of changes, especially to fleet carriers
>>
>>1381006
I really like this post.
>>
>>1385556
salvage!? shutupandtakemymoney.
>>
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>>1378393
>The Sledge would be the easiest and benefit the most from that... but then there's the whole thing with pirates.
I'm Going To Build My Own Sledge With Armor and Plasma Cannons!

>>1378326
>>1375557
I've had a bit of free time and decided to redesign the ship. It now features popular Dro'all design elements such as:
-It's a brick!
-It's cheap to build!
-It's fast to build!
-It can ram inferior Terran ships in half confirmation pending ship may not remain functional or in one piece
-It's more or less a design stolen from somebody else.
-Its equipment is in part stolen from somebody else.
-It can use existing parts and equipment.
-It doesn't directly compete with any existing designs other houses are trying to sell.
-People can sell third party addons for it.
-One version looks like the Somtaaw destroyer.
-The armored version kinda looks like a trilobite.

(No idea if these loadouts are possible, I just put some stuff on there I thought looked appropriate)
(The Gunship's there for scale and because I reused some of the turrets.)
>>
>>1387212
I don't think many houses would spring for a resource draining weapon like torpedo batteries. That's a lot of torpedoes that need to be supplied.
I'd prefer something less resource intensive like a spinal mass driver or phase array.
>>
>>1387227
I put it there because it's something largely unique to J-D and not another slot filled with plasma cannons. Using several light plasma cannons, or multiple heavy spinal phase instead shouldn't be a problem.
>>
>>1387212
>>1387256

I feel like making a "cheap" anything designed to mount multiple plasma cannons and torpedo batteries is akin to buying an expensive item and then moving it on a rickety trailer/truck/richshaw
>>
>>1387564
Cheap in this context means easy to manufacture and maintain:
Proven and long life parts that are already in widespread mass production
Minimized frills such as automation or moving parts
No finicky tech such as lightning guns
Of course the add-on idea probably raises its price in terms of complexity to construct but otherwise a cheapish medium for minor houses isn't a terrible idea.
>>
>>1387604

Cutting costs and long life are usually inversely related, as you're usually removing something like extra bulkheads or secondary systems, or even reducing the time your inspectors have for a given inspection. Most of the cost sunk into ships seems to be the materials used to build them, especially at higher level yards.

I think you're viewing this the wrong way, though. A cheap, manpower intensive design is best suited for major Houses, who benefit from larger populations and saving relatively small amounts repeatedly.

A smaller House that can only afford a single or handful of mediums is likely looking for a long term investment that is partly prestige for their home fleet, or could be hurting for manpower. How would we have reacted if that Aries Heavy was some budget Cargo Frame Heavy?
We would have laughed the crew to death and captured it.
>>
Just a reminder that we're absolutely shitting out ships since we have a couple of Level 4 yards.

A level 4/rapid medium yard makes a medium cruiser every week. An assault corvette "very fast".
>>
>>1387212
>I've had a bit of free time and decided to redesign the ship. It now features popular Dro'all design elements such as:
>-It's a brick!

kek
>>
>>1387227
Heavy torpedoes aren't resource draining. It's SP torps that are valuable.
>>
>>1387888
Have we decided what class of ships it will be producing?
>>
>>1388598
Sonia's house has three level 4 yards. One is building assault corvettes and it doesn't make sense to have it build anything else because all other options don't get the level 4 speed boost. Another one is building shukants for ber'helum and various allies, it also doesn't belong to Sonia, so we have very little say in what they build. The last shipyard is for attack cruisers, belongs entirely to Sonia, and is currently building Dusk IIs, I think. We could switch production of that one to whatever we like, although I think the best we could get is a sidegrade compared to the Dusk II.

>>1387835
If Aries had had 1 fully functional cargoframe heavy, and another one at >50% readiness, instead of a 90% finished zeus, we'd have been pretty fucked.

>>1387564
There are entire wars fought with military equipment welded to toyota trucks. Also, every place you can put a plasma cannon should also be able to take a larger number of phase cannons at this point.
>>
>>1388756
>third one belongs entirely to Sonia
I haven't done the math yet, holy shit I can't wait until TSTG has a thread just for figuring out our finances. Before she turns 40, I want Sonia individually to have a greater net value than our entire House did before the quest started.
>>
>>1388185
It would strain supply lines having to feed dozens of torpedo launchers. There's also the risk of protracted battle severely limiting the efficacy of the design when mid battle resupply isn't possible.
>>
>>1388756
>Another one is building shukants for ber'helum and various allies
The Ber'helum one was a co-ownership kind of thing that we agreed upon so it's building new model Shukants but we had plans for it to build the Eclipse/Eclipse II once we had finished work on it.
>>
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>>1387212
>-It doesn't directly compete with any existing designs other houses are trying to sell.
It is competing for shares of the Medium Cruiser market. Not just against any 1 or 2 Mediums, but all of them.

>-One version looks like the Somtaaw destroyer.
I was about to say it looked very familiar.

>>1387604
>Of course the add-on idea probably raises its price in terms of complexity
Yep. If planned for in the long term it's possible to minimize this, hence why I thought it would work well for a future Shukhant.

>>1388766
Most people in the House richer than Sonia have a lot of their assets tied up in land and protected industries that have use in both peace and war.
>>
> ThatSlowTypingGuy @ThatSlowTypingG 1 hour ago

>H&D will resume a few hours from now.
>>
>>1382708
>>1382860
It seems the Aries base had no new technology you hadn't already captured samples of. What it does have is plenty of ammunition and a few squadrons worth of Assault Corvettes to salvage. Many are in bad shape after your attack but they can be repaired and returned to operation, adding to your reserve.

A few of the least damaged station modules are loaded aboard Qlippoth before the fleet jumps out of the region.

Maybourne gives you the last of the reports once you're clear.
"We captured a few officers but it looks like most of the survivors are lower ranking personnel from the local House. They should be fine in lifeboats until rescue arrives."

"No Aries personnel we can get to talk?" you ask.

"Not really sir. From the officer debriefings it looks like most Aries facilities are being used as the equivalent of a debtors prison."

Damn, it's too bad there wouldn't have been time to recover them all. Intel might try and recruit some of them against their own House in the future.

Did you want to try and risk recovery of crews from enemy facilities in the future?
Y/N?
>>
>>1398007
Y

Well-trained crews are what makes JD strong.
>>
>>1398007
Y
We care for our soldiers and our trained manpower is the most precious resource we have.
>>
>>1398007
Y
much more likely to get info from a prisoner that was "liberated" than a highly trained officer. Even if that info is unreliable and incomplete at best.
>>
>>1398007

Sounds like a decent future note for an infiltration op.

Yes
>>
>>1398007
>Y/N?
Y

We should also forward this information to the team we have following the GE leads for Aries facilities. It should make it a lot easier for them to convince staff they encounter to abandon their post.
>>
If the opportunity presents itself to capture additional enemy station crews from Aries facilities you suggest that your Wing Commanders take it. At the very least you might get some extra intel from them. Best case scenario there are some recruits for the House.

You're well away from the previous raiding area once repairs to the fleet are completed. The trek towards friendly lines is approaching the halfway point. Enemy forces trying to respond to or counter your movements are probably hundreds of light years distance behind.

What do you want your wing commanders to go after on the next leg?

[ ] Small targets
[ ] Wolfpack
[ ] Larger logistics bases
>>
>>1398108
>The trek towards friendly lines is approaching the halfway
Are we close enough to the contested area that an attack on a larger base would cause the enemy to draw combat units from the front lines?
>>
>>1398108
>[ ] Larger logistics bases
Cause a scene and bail. Perhaps we can cause a disturbance in the lines that helps with a breakthrough so we can split enemy lines in two?
>>
>>1398108
>[x] Larger logistics bases
Let's try and roll over the key enemy stations for this area.
>>
>>1398119
You won't really get that close until you're actually crossing the lines. Disruptions can slow fleets that are making their way to or from the front lines. Especially if they're expecting to stop at a gas station and it's no longer there.

>>1398120
The front is much too wide and too deep in this galaxy to do more than create a localized hole in the lines.
>>
>>1398155
Thanks, let's go with

>>1398108
[x] Small targets
>>
>>1398108
[X] Larger logistics bases

This is likely a prime area to blast larger spots.
>>
Your people will look for larger logistics bases to hit.

Roll 3d100 and 3d20 for backup
>>
Rolled 2, 51, 89 = 142 (3d100)

>>1398181
>Roll 3d100
>>
Rolled 18, 4, 1 = 23 (3d20)

>>1398181
>>1398196
>and 3d20 for backup
>>
Rolled 58, 16, 94 = 168 (3d100)

>>1398181
Locating targets?
>>
Rolled 10, 94, 43 = 147 (3d100)

>>1398181
First bones
>>
Rolled 94, 66, 7 = 167 (3d100)

>>1398181
rollan
>>
Rolled 11, 1, 14 = 26 (3d20)

>>1398181
Second bones
>>
Rolled 13, 6, 4 = 23 (3d20)

>>1398181
second set
>>
Rolled 20, 20 = 40 (2d20)

>>1398205
not sure if I need to roll a complete set or not, but just in case?
>>
58, 94, 94
18, 6, 14
I think that's right?
>>
Rolled 12 (1d20)

>>1398257
and a herp.
>>
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>>1398257
Now that's just plain mean.
>>
>>1398257
Well, see you again in 400 rolls.
>>
>>1398257
I come back just in time to see a nat 20 rolled twice... god damn it all.
>>
>>1398260
>>1398268

I get all my good rolls at work. Still laugh at that nat 20 to barrel roll over the city and spot pirate forces in the streets during the battle for Loran!

We narrowly missed having all of our 100 rolls be 94s, as well.
>>
My usual rule is to go with whoever started rolling first, which would be the 20's in this case. Not that you really need it this time.

Your Wing commanders report back that they've each located targets of opportunity and are moving to hit them. As usual the attack cruiser wing soon requests assistance. They've attracted the attention of some enemy response units which will be able to close in on them if they try to hit the target.

Reinforcements rush to their assistance and help to obliterate the two pursuing wings of ships that were after them. While mostly made up of corvettes, several of the enemy squadrons commanders had been manning attack cruisers. Four Dragoon class ships are intact enough salvage. Parts from two others have been hauled back to provide replacements.

With all of the attention drawn by the attack cruiser wing, both of the Mixed wings manage to do considerable damage to their targets. If that weren't enough their salvage craft also recovered some station modules carrying "liberated" station crews.

There are plenty who are unhappy with their Houses having been subverted by Aries and then handed over to Xygen without their say.

They'll all have to be debriefed and vetted which will take days or possibly weeks but it should provide some information on enemy Houses in the region. While you do have some intelligence contacts in the region you can't make the best use of what they can provide. The sooner you get these people back to friendly territory the better.

With the station modules being used for transport of captured crews you are now at 50% salvage capacity.

What sort of tactics did you want the wing commanders to use in the next area?

[ ] Small targets
[ ] Wolfpack
[ ] Larger logistics bases
>>
>>1398351
>[ ] Wolfpack
next time we go raiding I'm going to advocate for all mixed wings with specialised squadrons granted to wings based on mission parameters. fucking attack cruisers keep getting killed.
>>
>>1398351
>[x] Small targets

Can we go back and capture that expensive fuel refinery?
>>
>>1398351

Wolfpack, seems to be working so far lets keep it up.
>>
>>1398351
>[x] Small targets
Let's focus on targets we want to sabotage or destroy, like sensor arrays.
>>
>>1398351
>[X] Wolfpack
It's worked well so far.
>>
Looks like we're doing Wolfpack raiding.

3d100 again. Let's wait to see if any backup is needed for any more.
>>
Rolled 27, 4, 93 = 124 (3d100)

>>1398454
>3d100 again
94s again?
>>
Rolled 77, 74, 66 = 217 (3d100)

>>1398454
>>
Rolled 60, 65, 28 = 153 (3d100)

>>1398454
come on not-at-work rolls!
>>
Rolled 78, 74, 68 = 220 (3d100)

>>1398454
>>
>77, 74, 93
>Attack cruisers aren't the worst roll
What sorcery is this?
>>
77, 74, 93
Breddy guud
>>
The attack cruiser wing and one of the mixed wings each spread out, striking dozens of more lightly defended targets. Transport craft are hit whenever they're found to be open, but more often simple outposts or lightly defended stations are taken out.
Several wing strength attacks are carried out, mauling smaller convoys.

Even strikes with a forces as small as 3 ship flights take place, causing locals to send out distress signals and call for help.

The other mixed wing does much the same, though in their case they mange to capture a few ships in the process.

An Athena class battleship was caught docked at a small repair yard with its shield generators undergoing an overhaul and surrendered before your people could do much damage to it. A mercenary CCD attack cruiser was taken with minimal fighting.
Lastly is a transport Frigate which still has good enemy codes.

Not bad since there isn't really time to salvage during wolfpack style raiding.

The fleet is now nearing the front lines. The region is in a salient where the enemy has secured more forward positions. They're making progress advancing into friendly space here, but at the same time your allies are putting up stiffer resistance. Because of this the areas of control are much closer together. Close enough for you to make a quick dash across to friendly space.

The last set of raids have damaged some bases supporting the offensive. Any more strikes this close to the lines will begin to have a bigger immediate impact, but you're close enough that forward reserves may be able to rapidly respond.

Did you want to attempt more raids behind the lines or try to punch through?
>>
>>1398655
Can we have Arron look for any important bases the enemy Houses are using, then coordinate with our allies so they launch an attack and draw off reserves, then we take out the bases while they're occupied?
>>
>>1398655
>Did you want to attempt more raids behind the lines or try to punch through?
I'd favor one last attack on our way out. Can we cross the contested area in one jump?
>>
>>1398655
Let's see if we can hit a few more logistics bases.
>>
>>1398655

I am up for striking with more raids. If we can somehow match our raids with any on going offensives. To force the enemy to split their forces.

Hitting a logistics base now sounds like a good idea. Since it'll deprive their front line units of needed resources.

Capture what we can, burn the rest as fast as we can.
>>
>>1398655
Can we continue limited raiding as we move towards the front. Then coalesce and punch through?

For.safety though raids should be conducted with more emphasis on destruction now and on a strict timetable so units don't get bogged down. And as we get closer less and less farther from the main fleet
>>
>>1398675
Recon and contacting the allies will require some rolls.
Convincing them to follow through with such a plan on short notice will be more difficult.
>>1398683
>If we can somehow match our raids with any on going offensives. To force the enemy to split their forces.
That would be more likely. You'd find out once Arron returns.

>>1398677
>Can we cross the contested area in one jump?
No. You'll be crossing 2 oversectors, that'll take at least a dozen jumps and course changes.

>>1398687
>Can we continue limited raiding as we move towards the front. Then coalesce and punch through?
Yes that's possible.

[ ] Send Arron across the lines, wait for reply
[ ] Send Arron while fleet conducts raids
[ ] Dispersed raids then link up and punch through
>>
>>1398732
>[x] Send Arron across the lines, wait for reply
>>
>>1398732

[ ] Send Arron across the lines, wait for reply
>>
>>1398732
>[X] Send Arron across the lines, wait for reply
Wouldn't the chance to cripple this enemy push and maybe be able to take some of the enemy's territory be pretty juicy for them? Unless there aren't the forces of a Major House around, I guess. Minor Houses probably wouldn't want to take the loses the plan probably entails.
>>
>>1398732
>[ ] Send Arron across the lines, wait for reply
If you can't make the enemy die for their country your allies are the next best thing!
>>
Rolled 7 (1d100)

Roll 2d100 for Arron

My roll isn't directly related but it would be good for you if it were high.
>>
Rolled 14, 26 = 40 (2d100)

>>1398799
>Roll 2d100 for Arron

>My roll isn't directly related but it would be good for you if it were high.
Our allies just got their asses kicked?
>>
Rolled 80, 32 = 112 (2d100)

>>1398799

Thanks TSTG, your roll fills me with confidence.
>>
Rolled 99, 25 = 124 (2d100)

>>1398799
>My roll isn't directly related but it would be good for you if it were high.
>7
Welp.
>>
Rolled 24 (1d100)

>>1398799
>>
>99, 32
That's going to be an interesting result.
>>
>>1398824
On the bright side, at least we can sorta carry our allies if things go sideways.
>>
>>1398835
>Arron seduces the female commander
>She wants snu snu too much to help us
>>
Arron completes his recon mission having located a number of very good targets to hit if only the reserves parked nearby would leave. With those ships present your fleet wouldn't stand a chance. If they were gone however your fleet could take at lease one of them out very quickly.

Maybourne looks over the sensor report.
"Looks like they're keeping the Zeus class ships held back due to their fuel and torpedo usage. Just their Torpedo launchers would give Qlippoth a bad day."

That was something you'd warned against with the class. If a few of those bases fell, it would be much harder to use the Aries Heavy Cruisers in an offensive.

Arron jumps out towards friendly lines. It should be a couple of days until you hear back, instead you're woken a few short hours later.

"Report."
"Arron just contacted one of our jamming ships that are farther out with Arroway's mixed wing. He's being pursued by ships mounting a sensor array and hasn't been able to shake them."

Probably tracking his FTL signature you figure.
"Why hasn't he just dropped to sublight and hidden with his cloak?" you ask.

"He never made it across the lines. He says there are attack cruisers and some of them are mounting a detection grid. "

Fuck.

Looking at the sensor data there are several Iratar model EC-K's that mush be outfitted with more advanced sensors. A full wing of Chevalier class ships are with them. Your own sensors show an enemy group with 2 Medium cruisers and 4 more attack wings moving to link up with them.

Your orders?
>>
>>1398889

Lets go support our bud and bail him out.
>>
>>1398889
Any nebulae nearby he could hide in?
>>
>>1398916
There are a few smaller ones, including one he must have just retreated from. He's experienced enough that he wouldn't be calling for help if he thought he could lose them on his own.

>>1398895
Did you want to send the attack wings to Arron or the entire fleet?
Or would you prefer to engage the second larger enemy group first?
>>
>>1398939
>He's experienced enough that he wouldn't be calling for help if he thought he could lose them on his own.
Would it make sense to split our fleet in two? Our cruiser wing and a mixed one destroy the group with scanners and move to friendly lines, while we stay behind and wait for a message from allied units?

>Arron
Once we've made it back to our house, we should ask how knighthood for people in these units is handled. He's provided the House with information that's got to be worth hundred of millions at this point, and while it's not as flashy as the stuff that usually gets people knighted, he's probably already helped our house more than many average knights.
>>
>>1398939

What if we had Arron fly back to us while we intercept the second fleet heading towards them? If not lets have a few attack wings go bail him out then link back to the fleet as we deal with the bigger threat.

Also, why are they sending 2 mediums for a single ship? That doesn't make sense, are we really pissing the enemy off that much that they've decided to overpower us at every opportunity? If so that's a waste of resources just to track down one ship.
>>
>>1398889
>>1398965
I'll support this plan.

How dangerous would a Chevalier Wing be compared to one of our own Attack Cruiser wings?
>>
>>1398964
>Would it make sense to split our fleet in two?
It could work, but you would then be attacking bases at greatly reduced strength.

>>1398965
>Also, why are they sending 2 mediums for a single ship?
Maybe they've heard about those raiders that are moving into the area?

>Arron fly back to us while we intercept the second fleet heading towards them
Would Arron arrive at the same time or a few minutes after?

>>1398983
>How dangerous would a Chevalier Wing be compared to one of our own Attack Cruiser wings?
Just as dangerous. They're just as new and upgraded, though they tend to lack afterburner options.
>>
>>1399008

I want to say at the same time, so we can already have something laid down for both groups. But it might be a better idea to have him jump in mid battle. After we've done some damage to the enemy. Make them think they've gotten some support so they get cocky, only to get themselves wrecked.

Of course, the same could also apply to us. Hopefully someone else has a better idea then me.

Because my plan basically boils down to, do as much damage to the heavy fleet as possible before the Arron brings his hounds to the fight. Then once they are all gathered destroy as many of them as possible and force them to run before their back up shows up.
>>
>>1399008
Are there any friendly raiders operating in the area we could coordinate with for this battle?
>>
>>1399046
None within the salient. You'd have to fall back to another area and then make contact through local intel. Not a quick thing.
>>
>>1399062
That's bad. Does Arron think we could lure his pursuers into a trap? Or would their sensors pick up our forces before we can surprise them?
>>
>>1399039
>Then once they are all gathered destroy as many of them as possible and force them to run before their back up shows up.
And with all those bases you found they have no shortage of backup.

>>1399077
>Does Arron think we could lure his pursuers into a trap? Or would their sensors pick up our forces before we can surprise them?
Moving the fleet much closer to where Arron is might let them detect you, it's hard to be sure.
Alternative; he could fly right towards your current position since they wouldn't be able to detect you until they reverted to real space.
>>
>>1399102

Which is why I am hoping anyone else has a better plan. Because mine just puts the whole area on alert and we will most likely need to scramble across the boarder quickly without raiding.
>>
>>1399102
>Alternative; he could fly right towards your current position since they wouldn't be able to detect you until they reverted to real space.
That seems like the best option with all those heavies and their support fleets in the area. Try to take out the sensor fleet asap, then try to lose their relatively blind reinforcements.
>>
[ ] Intercept heavier enemy pursuit fleet. Arron then links up with fleet
[ ] Have Arron lead pursuit to the fleet
[ ] Split fleet, half rescue arron, retreat to friendly territory. Other half remains
[ ] Link up with Arron, retreat deeper into enemy territory
[ ] Link up with Arron, retreat to friendly territory
>>
>>1399176
>[ ] Have Arron lead pursuit to the fleet
>>
>>1399176
>[X] Have Arron lead pursuit to the fleet
>>
>>1399176
>[ ] Have Arron lead pursuit to the fleet
>>
>>1399176
>[x] Have Arron lead pursuit to the fleet
>>
I'm not sure if I remember this correctly - did weunlock the technology to recycle SP torpedo casings into SP ammo for mass drivers at one point?
>>
>>1399176
>[ ] Have Arron lead pursuit to the fleet, retreat to friendly territory

The moement they revert ontop of us expect every reserve squadron to be on scramble alert.

Can we jump out of the galactic plane from our location and jump towards friendly lines? instead of cutting through enemy territory?

I always found it weird that their were fixed lines, when you could hit just about anything in the galaxy within a few short days, especially if you could just jump out the galactic plane and back in.
>>
>>1399344
>Can we jump out of the galactic plane from our location and jump towards friendly lines?
Yes, though there is just as much enemy territory you'll have to pass through in the process.

>>1399248
It can be done, though like most other ideas for SP munitions it's usually not recommended due to the cost.

Arron makes a few course changes before jumping on a line that will allow him to drop out of FTL near the fleet. When his ship does revert to FTL it's followed shortly after by a dozen Chevalier class attack ships.

Arron decloaks and puts full power to shields as your waiting fleet shreds the dozen enemy ships, putting a ring of weapons fire around the Nocturn.

"Most of the enemy fleet overshot!" reports sensors. "They dropped out of FTL half a light year from here."

"Did they really overshoot, or are they getting ready in case Arron changed course again?" wonders Maybourne.

At any rate the second enemy unit has made course corrections and is on their way towards you. Localised jamming prevented the ships you destroyed from getting a warning off. For now at least.

"This is Arron, I'm docking for repairs unless you want to jump out again. Please tell me you won't have me playing marco polo with these guys for another five hours."

Right now the enemy still doesn't know your force strength. You might be able to cripple most of the inbound force before they figure out what's going on, buying you time to run. Or you could try to go after those ships fitted with sensor arrays to make it easier to lose pursuit.
I'm sure Arron is all for getting the hell out of the area ASAP at this point.

[ ] "Go play marco polo for another fire hours."
[ ] Deploy mines and drones, try to cripple inbound force
[ ] Jump to location of scan ships, try to destroy them
[ ] Retreat to friendly territory
[ ] Retreat deeper into enemy territory
>>
>>1399392
>[ ] Retreat to friendly territory
We have salvage and those enemy bases are going nowhere. Let's try to escape with what we have.
>>
>>1399392
>[X] Retreat to friendly territory
But for greed's sake, how likely would it be for the scanning ships to just surrender if a wing of Assault Corvettes jumped in on top of them?
>>
>>1399392
>[x] Retreat to friendly territory
>>
>>1399392

[ ] Jump to location of scan ships, try to destroy them

then

[ ] Retreat to friendly territory
>>
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>>1399344
It's like playing Tarka vs Tarka in SOTS.
>>
>>1399458
At least it's not a hiver vs hiver episode
>>
>>1399458
Hiver or bust.
>>
>>1399458
Did you know the max cash you can have in SotS is 4 billion? I played a mega-game where I lived off the interest and constructed 8- 9 dreadnoughts per turn.
>>
>>1399493
>>1399497
Not beam spam murderfish?

>>1399508
SOTS:ANY I think is 2 billion?
I finally got good at progression wars game type by stockpiling money to make interest off it.


Off topic discussion aside, it looks like we're making a run back to friendly territory. You'll have to fly through enemy controlled space either way, but there are positives and negatives to the different routes.

>>1399344
Over/Under. Fly above or below the plane of the galaxy. Everybody is going to see you and if there are enemy FTL intercept units at the edges be prepared to deal with them without backup.

Direct route towards friendly territory. You'll be passing through contested territory so there will be friend and foe alike. Good in that reinforcements won't be too far off if you get into a fight, but you're more likely to run into an enemy or two.

[ ] Over/Under
[ ] Direct route
>>
>>1399581
>[x] Direct route
Might be able to hit a few targets of opportunity. Maybe run into an unescorted Medium?

Do we have any nationalised industries on Rioja by the way? There's DHI for Dreminth, could we start a company on Rioja in a similar vein?
>>
>>1399602
If anything the plasma moon would be the first thing nationalized on Rioja
>>
>>1399581

[ ] Direct route
lets go
>>
>>1399581
Direct route
>>
>>1399581
>[X] Direct route
>>
Roll 3d100
>>
Rolled 96, 98, 69 = 263 (3d100)

>>1399660

Lets get our salvage and people home.
>>
Rolled 30, 94, 67 = 191 (3d100)

>>1399660
>>
Rolled 4, 69, 40 = 113 (3d100)

>>1399660
rollan
>>1399698
well god damn
>>
>>1399825

Everybody gets one.
>>
>>1399698
I have this strange feeling that someone in the enemy fleet is getting demoted for this.
>>
With enemy ships on the way things will only get worse if you stay here.

"Get Arron's ship docked for repairs. The moment it's secure we jump out headed for friendly territory."

Word goes out to all other ships and the fleets gets underway, moving towards friendly territory at best possible speed. The enemy medium cruiser fleet remains on course for a few minutes before turning in pursuit. It's long enough to give you some lead time and they'll have to catch up quick to have any chance of stopping you.

The closer you get to the edges of enemy space the more FTL contacts you start to see on sensors. Many are simply skirmishing units, but every so often another unit seems to change course to intercept you.

"We've confirmed a large force leaving one of the fleet logistics bases we reconned. One heavy cruiser and several mediums plus support elements. They've moving faster than anticipated."

"What kind of heavy cruiser did they have at that base?" you ask.

"This one." Maybourne sends you the data.

It's one of the experimentals that were produced for the Alliance. According to intel it was supposed to act as heavy support for Shukhant units. From the looks of thing, it's nearly as fast as the Medium cruisers it's deployed with.

You don't like to disturb the navigators at times like these but you feel it worth mentioning.
"Emil, I think this calls for more speed."

"More speed, aye."

As the heavy cruiser unit shows signs of possibly overtaking you several other enemy units change course to deal with other things. Much of the cloaked ship pursuit unit likewise break off aside from one of their EC-K's.

Thanks to being flagged as a low priority for the front line units there is very little to slow you down as the fleet blasts through into the contested regions. You do encounter some enemy ships at reversion points but the fleet doesn't break formation, merely hitting them with fire from the phase cannon and plasma turrets.

As you draw closer to friendly controlled systems the pursuit fleet finally breaks off. It's a welcome relief until you see them moving towards a slower moving allied unit that is also retreating.

"Warn that fleet that they have incoming."

It looks to be a siege unit equipped with older ships falling back for repairs. They're too slow to outrun the newer fleet headed towards them.

Did you want to divert some ships to assist, have your fleet change course, or warn other friendly units in the area that they'll need help?

[ ] Send some ships
[ ] Change course
[ ] Warn others
>>
>>1400055
Change course to rendezvous with the siege fleet.
>>
>>1400055
change course and warn friendlies nearby.
>>
>>1400055

Doing so good and then, granny showed up in the middle of the road with a freight train of pain heading her way.

[ ] Change course
[ ] Warn others

Lets give them some back up. Since it's kinda on us for getting them heat they likely weren't expecting.
>>
>>1400127
>>1400124
>>1400113
Roll 7d20
>>
Rolled 16, 14, 7, 1, 15, 5, 14 = 72 (7d20)

>>1400165

Time to get some data on that new heavy.
>>
Rolled 5, 12, 17, 20, 10, 6, 18 = 88 (7d20)

>>1400165
>>
Rolled 9, 4, 19, 18, 20, 19, 18 = 107 (7d20)

>>1400165
Protecting friendlies and killing experimental shit?

Time to dice!
>>
16, 14, 19, 20, 20, 19, 18
>>
>>1400201
I wonder what Winifred's going to say about Sonia salvaging a Heavy Cruiser.
>>
>>1400218

TWO Heavy cruisers. The one we salvaged earlier, and if possible this one. Though I think we might be doing a fighting retreat, so not much of a chance to salvage?
>>
>>1400218
Well, another, I should say.
>>
>>1400233
>>1400238
Damn, 15 seconds too late.
>>
>>1400218
"Gee Sonia, how come you have TWO heavy cruisers?"
>>
You order the fleet to change course while trying to call in help from other nearby allied units. Several of the smaller house units nearby are reluctant to get involved for fear of being dragged into an escalating brawl if both sides commit more ships. Despite that a few do agree to help, changing course to assist the siege craft.

By the time you arrive both sides started filling space with fire. The new enemy heavy is throwing out weapons fire with eight medium plasma cannons, 4 of them mounted in double turrets like the Monitor. A Kilo class ship from the siege group is ripped apart, HLV's detaching and trying to get clear.

Four siege ships have come about and begin to return fire with their own plasma weapons. The siege craft themselves are stripped down House Transports like those you proposed to House Ber'helum. They're not suited to a straight up fight like this.

Weapons fire from Qlippoth and your Mediums help to get the enemy's attention, though it's hard to be certain with so many corvettes starting to mix things up. Whatever you're doing it seems to be keeping your allies alive a bit longer.

The Outer Heaven and one of the mixed wings swing out on the right flank and help to drive the enemy formations back from your allies. Lightning guns fail to penetrate the frontal armor on a newer Shukant but has better luck with an older model, tearing a gash that a few nearby firestorm frigates add to.

"Eko, cover the transports. Fourth Wing, protect those siege cannons."
"On it."
"Fourth wing copies."

You're thrown against the restraints as two plasma cannon shots glance off the shields, saving a nearby transport from a certain hit.

Additional allies jump in bringing an older Eminence and Sledge with them. It's enough to split the fire and keep the remaining siege craft alive.

Jaihon's assault corvettes get in close enough to launch SP Torpedoes at the engines of the new heavy. While the warheads score direct hits on the drive section they do little more than detonate on the armor.

Maybe as a result of the torpedo run the enemy heavy and her close escort turns towards Qlippoth, unleashing its entire forward armament into the carriers port shield. Both continue to unload even as the distance between them closes.

"Is she going to ram?" you wonder aloud.

At the last minute the heavy changes course slightly, flashing past just a few kilometers above the carrier. Both ships and their escorts continue to trade fire but very soon the enemy heavy jumps out. In the confusion most of the enemy ships disengage and likewise jump, though your forces remain in good order putting fire into them the whole time.

Your allies are far more disorganised trying to form up while still reeling from the damage and losses taken. Most of the port side armor on the allied Sledge is peeled back from the bow showing destroyed sections beneath. Corvette wreckage litters the area. At least a dozen HLV's are burning along with many larger craft.
>>
>comment too long

Do you want to remain on site to protect the search, rescue and salvage operations, or send your least damaged attack wings to harass the enemy fleet?
>>
>>1400661
SARS and then gtfo. We aimed to save them, and that is what we did.
>>
>>1400639

Stay and help, recover our ships and people then gtfo. No need to chase the enemy right now.
>>
>>1400639
Stay while SAR is conducted. Keep us on alert but allow people to stand down, I figure theyve been on duty since the mad run from the Heavy, its as good as any time to get a breather.
>>
>>1400669
>>1400675
>>1400680
Looks like we're staying for search and recovery operations.

Stopping here for the night. Will resume tomorrow morning and run until I need to leave for work at 3:30 PM EST.

Also here's that ship. Taking name suggestions so I can put an article up on the wiki.
>>
>>1400731
I dunno, it reminds me of a starfish, so i googled fast starfish, and this name sounds like it could work.

Archasteridae
or
Asterdae maybe
>>
>>1400731
Hunter class?

It's fast and nimble, for a Heavy at the very lest, and has a powerful alpha strike much like a hunter has to have.

Then again that name may be better fitted to a stealth ship.

What else can we think off.... Arrowhead? I keep imagining the ship as a arrowhead. So Arrow class Heavy Cruiser?

Thunder Class seeing it's loud and fast.
>>
>>1400731
It looks a bit like the metal part of a halberd. Halberd class?

>>1400661
SAR.
>>
>>1400824
Actually, I'm leaning more towards Strider as a ship class.

Considering it's a heavy that can keep Pace with mediums, it doesn't run into battle but arrogantly strides right in, and as we all just saw, calmly walked right out our front door.
>>
>>1400218
Just imagine Mini-Wini's reaction
"I did well in the run. See, the planet didn't burn down."
"I managed to capture a heavy carrier for the House, in addition to lesser stuff like a couple of medium cruisers and other things I'm not allowed to talk about."
"That's...nice...
[Daskas internally]

>>1400731
>Taking name suggestions so I can put an article up on the wiki
Another idea would be Chasseur. It seems very good at hunting down stuff.
>>
>>1401452
I'd hope that Drake doesn't Daska internally. We've only ever looked out for mini-wini
>>
Waiting for headache to get a bit better before I resume.
>>
The fleet remains to assist with search and rescue efforts for several hours. Salvage is hauled aboard the least damaged transports and battleships. Parts of some wreckage are believed to still have survivors aboard and can't jumped out yet. Some of your allies remain behind to try and cut them free while most of the fleet jumps for friendly space.

It isn't long before you're unloading cargo at a small shipyard a few light years from the contested areas. Intel offloads the liberated crews and makes contact with the Ruling House to see about using their information against the enemy. The captured Frigate with the up to date codes is sold for several times its value. Someone should be able to make use of it.

When handing over data on the location and defenses on enemy logistics bases in the salient you're told that the Ruling House commanders would have been happy to carry out the necessary strikes. It's just as well that they didn't though, it turns out their communications codes in the region had been compromised for the past week. The enemy would have been warned in time to prepare a suitable defense.

Even with losses sustained you have a surplus of Hades assault corvettes thanks to hitting that shipyard. Did you want to sell them to your allies, or keep them for use by J-D units equipped with Aries ships?
>>
>>1401655
How many J-D units are running Aries ships/Hades?

I thought we lost the Aries shipyard data to replace those losses.
>>
>>1401655
Sell them to our allies.
>>
>>1401664
There is at least 1 full wing operating around the homeworlds using captured assault corvettes. Some have been transferred there from Rioja's fleet. A few squadron sized units are scattered around House space that are assigned to act as aggressor squadrons in training.
>>
>>1401664
This would be helpful to know.
>>
>>1401679
Oh. Then let's keep a few but sell the rest. Maybe half a squadron?
>>
>>1401679
A Wing and some squadrons?

I say we find some BH allies in need of the ships and sell them.

I'm sure our assault corvette program is working to steal/reverse engineer the Hades torp launcher and heavy pulse cannons, which is the only real benefit to us keeping them?
>>
>>1401692
I don't believe you've captured any with the new torpedo launcher. Certainly not on this raid.

>>1401666
>>1401685

Looks like we're going to sell most of them but keep any that have better systems.
Is this ok?
>>
>>1401699
Sure.
>>
>>1401699
Ye
>>
>>1401699
yes
>>
Getting in contact with one of the rare Ber'helum allied Houses in the region, you sell them the surplus of assault corvettes salvaged during your recent outing. It helps to increase the overall profit made by the fleet during its deployment. With that and the salvage sold to Helios and Ceres, you've managed to make enough money to pay for the deployment and most of the Heavy Carrier repairs.

You agree to help escort a few convoys on the way back to the J-D homeworlds, chasing off a few raiders here and there. Other than that the trip is fairly uneventful and gives you time to fill out reports and recommend people for promotions or Knighthood. Arron needs some kind of commendation for his work. It was his support and intelligence gathering that helped rally an entire allied fleet. Despite that he doesn't much seem to be leadership material like the House prefers for its Knights these days. Maybe discussing it with the Count would be a good idea.

When the fleet returns to Dreminth you're greeted by some fanfare at the docks. Too many fleets are conducting combat operations these days for a celebratory parade after a deployment. Despite that the officers and Knights still proceed to the capital in dress uniform.

Count Gernot Sigurd Jerik has a speech prepared as usual, though it's shorter and more to the point. He thanks all of you for supporting allied Houses in times of need while continuing to improve the reputation of your own.

[ ] Recommend Arron be Knighted
[ ] Leave it up to the Count
[ ] Knight him yourself, use land from Rioja
>>
>>1401745
Knighting someone that lacks leadership skills is both dangerous and irresponsible.

There has to be some sort of non-knight nobility promotion that has been done over the course of the Dominion?
>>
>>1401745
>Despite that he doesn't much seem to be leadership material like the House prefers for its Knights these days
>Maybe discussing it with the Count would be a good idea.
I think speaking to the count about this is a good idea.

>Despite that he doesn't much seem to be leadership material like the House prefers for its Knights these days
Maybe put him in charge of a small recon unit of cloaked vessels to see if he can grow into the role? Another ship or two should be enough.

>Arron needs some kind of commendation for his work
Make sure we don't forget the minelayer and whoever rallied the crew on that Lance after it got rammed by an enemy Shukhant.
>>
>>1401745

I want to talk with the count, and also with Arron. He does deserve something for all he has done for us and helping with the war effort. But if he doesn't meet the houses requirements then it would be best to do something else other then knighting them.

Although were we much different when we first started out? Which makes me think, we're a raiding viscount. Why not have a sneaky beakie knight?

Lets try and work something out with the count and Arron. We'll take responsibility for knighting him and give him land on Rioja. That way the Count doesn't lose face, if things go side ways with Arron, which I highly doubt. But since we're talking to the Count about this he can at least understand why we want to reward him and then the count can give us a better suggestion if he knows of one.
>>
>>1401745
>Talk to the Count about it
>Also talk with Arron himself about it
I love Arron, but I think he probably is aware of his limitations and wouldn't want to get in over his head. If nobility falls through, we can make him a Man-at-Arms or make some other shit up. We're nobles, I feel like we should start personalizing our position.
>>
>>1401745
I think everyone has already said what I wanted to say but it would be cool if we could get him a house intel position, maybe slowly building him up to leading a few cloaked ships as a sort of 'black squadron'
>>
>>1401745
[ ] Knight him yourself, use land from Rioja
Assuming he accepts of course.
>>1401750
Eh we can just give him a tutor for squadron management if he doesn't know how to lead. Sonia certainly wasn't a great leader when she was knighted and was rewarded knighthood for similar high risk high value missions as Arron did.
>>
Towards the end of the ceremony promotions and medals are given to the crew of the minelayer. They also receive some extra commendations from House Helios beyond most of the others.

Once things have concluded you tell Arron to hang around and you meet with the Count. Expressing interest in additional reward for Arron's contributions, you share your concerns about elevation to Knighthood.

"I'm glad you decided to talk to me first Viscount, I would have expected you to just go ahead and Knight him yourself."

You might have if not for your concerns.

"You're quite right that putting someone like him in the position of a Knight could lead to many complications. At the same time he's proven himself to you and House intelligence with his mastery of our new ships.
While you're on the right track there are other reasons why he shouldn't be Knighted Reynard. It will make him an easier target for enemy intelligence. People in other Houses want those ships and will go to any length to get them. Knights stand out, even from much of the nobility. For those reasons alone he should be kept far from the public eye."

"There must be something we can do for him." you argue.

"I'll promote him to a higher officer rank, still low enough to not stand out, and award him a suitable amount of money for his contributions. Quietly.
He would also be permitted to purchase land, from you if you prefer, but it would be off the record. He would in effect be made a noble but could not be acknowledged as such. Not until his retirement from commanding cloaked ships, or death at which time the beneficiary of his will would receive his holdings.
It may not be ideal but it would offer protection."

Would you be ok with this plan?
>>
>>1401828
Sounds fine.
>>
>>1401828
Very reasonable.
>>
>>1401828

I feel like that works.
>>
>>1401828
>Would you be ok with this plan?
That seems sensible. If Arron really wants to become a knight, I guess we could talk about it again once he retires from stealth ships.
>>
"I should probably ask his opinion on this before I agree in his place." you tell the Count.

"You're the only one I'm going to be allowing to quietly transfer land to him Reynard. The more people who are involved the greater the chances of a secret leaking.

Arron is called in and the plan presented to him.
"If I understand this I'm being given a promotion and money either way, but I don't have to buy any land?"

"That's correct, though no one else will sell you or your beneficiary any land." confirms the Count.

"That's a lot to think about..."

You kick Arron under the table.

"Thank you. Both of you." He hastily adds.

Count Jerik asks that you remain a few more minutes after Arron departs.

"This seems as good a time as any to inform you, the council and I have come to a decision regarding you and the war effort."

You're taken a bit off guard with this statement. "Decision?"

"In the interests of furthering the war effort you're to be named the military attache to House Ber'helum in a few months time. You'll be able to support the position of our House and present how we can best aid the war effort. This is vital if Ber'helum is to become the new Ruling House. We need to be onboard with them and have sufficiently powerful representation.

Communications are such that we can guarantee contact between the DRH 1 relay and the Ber'helum capital so you'll not need to worry overly about leaving Rioja leaderless once called away."

>What say?

Getting ready for work. See you after 9PM EST!
>>
>>1401870
Sounds like a delightful opportunity to work with Ber'helum.

Although, the House was worried about the state of the civil war.
The House could decide to officially support the current Ruling House, as indicate by the Council, putting us in a precarious situation. Attache to Ber'helum could put us in an awkward position, having to support both them and the RH in a conflict.

I also feel like it's a convenient resolution for the elements of the nobility that dislike Sonia. Ship her away where they don't have to deal with her? That sounds like a very cozy resolution for them.
>>
>>1401870
>>What say?
I wonder if effectively removing from internal house politics is a welcome side effect or the main reason why she's sent away.

"It seems significant considering both by the council and you went into this decision. And while I feel deeply honored you consider me suitable for this important position, I would like to know what made you decide to recalle the current attache and replace them with me."

If it's appropriate, also ask what upcoming military operations are planned, there's probably a reason why Sonia's father is putting in overtime.

>in a few months time
Are the Neeran exceedingly good at extending the civil war or is this entirely the Dominion's fault? I thought initial projections put an end of this conflict within a year after the last invasion of DRH1.
>>
>>1401870

I'm not good with polotics and stuff. But this sounds like someone is trying to get us out of the picture. What with how well we are doing. And since we've not heard much about the other fleets of House J-D, it might be we're the only ones getting good exposure in the house. While everyone else seems to be doing poorly.

In the words of Eustace Bagge, "Stupid dog, you made me look bad!" Only replace dog with Sonia.

So if someone can figure out a nicer way of asking why NOW over all the other times, they are deciding to send us to Berhelum and not before. Because this does sound like someone trying to get us out of the picture.

If we die while helping Berhelum we're one threat out of the picture. If we succeed then whoever is calling for us to be removed gets to look good.

All in all, WTF man?! We're meant to raid not to fight on the front lines of play politics.
>>
>>1401870
Quite a job that sounds more fit to a career politician rather than a commander.
>>
>>1401870
>military attache to House Ber'helum in a few months time
What does that position mean in H&D? Going by the present day description on wikipedia, isn't Sonia way too high ranking for the job?
>>
>>1401870

>Ber'helum attache

EIther:
a) pulling support from Nasidium, putting us on point with B'H
b) putting a target on our back for Nasidium assassins to get rid of us, then consolidating support for Nasidium
c) Hedging bets, then cutting loose either Sonia or the Nasidium attache depending on war
d) Going to Rna Rioja like Surekah, but with no Reynard in town

>communications comment
Either:

a) We'll be listening, too!
b) Genuinely concerned for our concern over Rioja (snowball's chance in hell?)
c) You'll get to listen to their calls for help during the Rna Reign


Honestly, I'm never sure if we should be plotting to kill Count Jerik or glad that no one else has killed him yet. I guess that means he is doing his job

But if House Jerik-Dremine has taught me one thing, it is that every chance for Sonia to prove herself includes at least 1 old guard plot to screw up everything.


Has the Count considered that we might just use our established connections with B'H to get J-D 'colony' territories carved into our own House, with salvage and refugees, using this position? We still need to kill Fox after this civil war.
>>
>>1401870

Am this anon>>1401946

On mobile device. If we are being sent there to help remind Berhelum that its because of us and our house that they have a more considerable position to he the next ruling house.

Then why give us a job/ title that sounds more like a downgrade?

Also, is this the council and the count telling us to spend more time in polotics, rather then on the battlefield? I thought we were happy with where we are. Viscountess of Rioja, unless I missed a thread to replace the count as head of House J-D? On that same train of thought, maybe we do need a little more time spent in polotics? But I really doubt it. When Berhelum becomes the next ruling house, sure they'll see us, Sonia, as a valueable ally. And as the face of J-D's more ambitious nobels. But wouldn't the council or count want a more restrained/ reserved face whom would be more in line with their desires then someone like us? Who is not nearly as restrained as older nobels who've been playing in the realm of politics their whole lives?
>>
>>1402066
That's my thought too, this sounds/ smells like some old guard internal politics BS to me.

We can either accept and be good little lap dogs and likely have someone spy on us and keep notes more then they already do. Or we decline it and looke rebelious and turn more of the old and new guard against us for declining something both the council and count have agreed on.

Politics is hell and I don't think I will be changing my stance on that anytime soon.

Better get our family and holdings in a secure position so we dont get fucked with again.

Maybe we should try and replace some of those old idiots on the council with people wbo are more inclined to agree with us. Like Winniferd (I cant type her name to save me) and Daska? Or really any of our friends we've made inside the house who would be in good positions to be council members.
>>
>>1402072
I think that part of selecting Sonia is that she has the best connections to B'H.

Wasn't it the B'H leader that loved the gravity well generator idea? And when Sonia ordered her forces onto alert status during the Neeran diplomacy trap, I think he commended the action.

Then we have some respect among B'H peers after that duel? And the civil war actions/agreements.

Realistically, I don't think there are better options for who to send, and someone else being sent could very well result in bad positioning for J-D.
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>>1402112
I agree with you there, we might be the better choice for such a spot. But I cant help but suspect something else is in play, like you said in your previous post. Since it reminded me not all of the old guard or nobels are particularly fond of us. We may get results, but they just dont like us for one reason or another.
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>>1402105
I don't think this is an offer.
This is pretty much a direct order.
>>1402112
Sonia has a reputation for not being exactly ideal for diplomacy or politics due to her radical beliefs and unpredictability so this assignment is a risk for a lot of the old guard.
On one hand it lessens our influence in J&D, the DRH-1 relay and Rioja but on the other hand there's a risk that Ber'helum will lend an ear to Sonia's ideas making the next ruling house less aligned with the old guard.
Of course this is assuming this really is a powerplay by a political faction rather than just the Count either hedging bets or genuinely believing that Ber'helum is more likely to emerge as the victor in this civil war.
>>
>>1402141
I'm assuming it is as well, he's just giving us a heads up so we can get our things in order before hand. Rather then dropping it on us without prior warning or chance to think things through. He's been okay with us so far, but there's always a chance he could chsnge his stance/ views on us and how we act.
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>>1402105
The folks on the council seem to be fairly inclined to work with us, iirc. They helped us put our choice for Rioja's governor into the job (we went outside the box, but did ensure we picked a dro'all specifically for their support), and I think we have even asked members of the council for advice a few times.

It is kind of difficult to politic against the old guard as a nameless legion, though.

>>1402141
Oh, I agree completely on the points about Sonia. We're a squirrel with two hand grenades and a magnet that attracts salvage.

I'm extremely glad we got our Governor pick onto Rioja right now, but this rings the Governor Rna reminder bells.

Wait a minute. What perks are we being offered for this job? Money? Production Lines? Ships? Day of My Daughter's Wedding Tier favors?

Remember the implication of "For House and Dominion", people. If the House is before the Dominion, the (noble) Individual is logically before the House!
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>>1402161
I figure they only help/ support us when our intentions align. It was the old guards idea to stick Fox with us. And it's the old guard who protected Fox when he clearly was as much an ass hole as the guys who tries to stage a coupe. (Again cant type to save my life.)
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>>1402112
>I think that part of selecting Sonia is that she has the best connections to B'H.
Agreed, Sonia does have some serious influence on Ber'helum for a person from a relatively unimportant house:
>Ber'helum, let's sink billions into the development of this gravity well ftl interdictor I scribbled on a napkin.
>Okay.
>Ber'helum, the House transport could make a very decent budget siege platform. You should build some.
>Okay.
>Ber'helum, your rival has a superior upgrade planned for these super heavies, you should follow the RH's plan for them
>Okay.
>Ber'helum, you kinda dropped the ball as an ally during this invasion.
>We're so sorry. Here, have a shipyard costing billions and years of guaranteed ship sales!

>>1401870
>Communications are such that we can guarantee contact between the DRH 1 relay and the Ber'helum capital
Can we buy one of those Rovinar instant com devices? Even if the Rovinar can listen in when we use it, in most cases that's probably still preferable to sending messages by courier or the space internet.

>>1402161
>It is kind of difficult to politic against the old guard as a nameless legion, though.
Maybe we managed to upset a larger number of people than usual because our assisting commander on this deployment was a kavarian?
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>>1402209
>Maybe we managed to upset a larger number of people than usual because our assisting commander on this deployment was a kavarian?
That or maybe an established family is mad Sonia has introduced competition on their industry or it's Aries moles or maybe a corporate interest wants Sonia out of the way to maneuver for a hostile takeover without Sonia having a chance to move her considerable liquid funds to block them.
We're going to need more info and luckily we have the RTS Intel branch and some connections with House Intel to tell us what was the motivation for this.
>>
Maybe the count has been replaced by a bad-Krath infiltrator. We need to dose him with a shot of adrenaline to be super sure.
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>>1402337
>That or maybe an established family is mad Sonia has introduced competition on their industry
That's an angle I hadn't considered. We should check if any of the companies Sonia owns stock in has a shareholder meeting during the time she's supposed to be at the Ber'helum capital.
>>
>>1402383
Well we do own 5% stock in the Harmen families terraforming. Which I think is more then anyone else in the house outside their family. But I figure were on good enough terms since we gave them those terraformers.

But there is probably someone who is not happy somewhere.
>>
>>1402396
>Which I think is more then anyone else in the house outside their family.
If I remember correctly, Sonia is the single largest individual shareholder. It's most likely making her an even bigger target...

I guess at this point investing in decent multi faction companies like Exodus, Tarketa or CCD instead of local ones is a good way to avoid even bigger J-D related headaches in the future.
>>
>>1402772

I had thought we did, but I looked into our finances and apparently we hadn't. The closest we did was House Posats Armor production, before their house went under and we took over the company. Us and J-D.
>>
"What does that position actually mean? It sounds like the sort of job a regular officer might be assigned to, and it should be well known I'm not the best politician."

The Count leans back in his chair, sighing slightly.
"You are on good terms with House Ber'helum and more importantly Duke Aros Ber'Helum personally. We don't have anyone else with those sort of ties, or at least none that are trusted.

Your job would be less political and focused more on winning this damn civil war. You would help to coordinate the mobile fleets available to our House to assist Ber'helum in the larger war effort. You know the strengths of our forces and how Ber'helum can make the best use of them. As part of this you would direct our fleet commanders to where and when they are needed.

We want them to see our House as an invaluable and essential ally, one they would be willing support in a time of need. If they become the next Ruling House we will need them in order to survive. We are not so strong that we could stand alone."

Good points you concede. "Why now of all times?" is your next question.

"You're back from raiding and thus available. More importantly the super heavy cruisers captured in the Smuggler's Run have been repaired and are now fully operational. Conversions of two others are underway and will be completed soon. Crews are almost finished training with the new weapons.
The Ruling House, Ber'helum and Helios will be ready to launch a focused large scale offensive shortly thereafter."

"So this isn't just someone here in the capital trying to get me out of the political picture for awhile?"

Gernot rolls his eyes.
"Consider that an added benefit. Out of sight out of mind. The less you're around the less active your political opponents have been at finding ways to have you ousted. They've gone back to pestering me, the council, or the new Barons for additional power and standing. Only a few have been stupid enough to go after Archivald, and I don't have to worry about them anymore.
Your choice of planetary governor for Rioja may have had some drawbacks but your opponents can't target Dlam'ard directly without making themselves look bad. Anything they do against the governor can be quickly undone thanks to you owning so much of the planet. For now your holdings are safe."

>Any other questions?
>>
>>1402861

How has the Count been holding up? Does he have any suggestions? Or any requests that he would like to make? Since we got the time and we're seemingly going to be dealing with B'H a lot very soon.

He was kind enough to explain, I guess it wouldn't hurt to see if how he has been doing or has anything he would like us to do.

Also, maybe just invite him to Rioja? I don't think we ever extended an invitation to him before? Just to let him see the planet in person, rather then as a report.
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>>1402861
>>Any other questions?
>Related to this position:
What's the pay? A percentage of everything the fleets earn? Will we get a guarantee the count is going to step in if our opponents in the house try something too extreme?

>General questions:
How are the former Erid territories doing? What's his opinion on the seven major houses?

Who will keep Tamoren Balle in line if Sonia isn't there?
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>>1402861
What's going to happen if the house decides to officially back Nirium over BH?

What is the count's outlook on how things will develop?

Should we ask if the disappearance of our political opponents would cause questions?
Make sure he's not some bastard alien Krath impersonator.
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>>1402970
Krath have been nicer to Sonia than many in her house. I think no Karth has tried to get her ruined or killed so far.
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>>1402989
What if it's a bad rogue Krath working to get the civil war go on longer.
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>>1402861
I am okay with this. Though should we be bringing any of our advisors with us especially Vanderwall or are we being assigned new one for the duration?
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>>1403005
If that were the case, they would probably just be trying to help Sonia get more salvage.
Not a Karth, btw.
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>>1402861

Is this J-D officially putting their backing into B'H?

Or is this going to be sold to the royal house as "Reynard doing shit and fleets too engaged to relocate"?

Or perhaps someone else will be directing a few fleets on the royal house fronts?
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>>1402861
What is his opinion on the house aries situation? Does he see a way to use them to the advantage of the dominion, or does he think we should try to remove them entirely?
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>>1403052
>What is his opinion on the house aries situation?
I wonder if Aries ever approached him with a similar deal they were offering other houses? What was the JD deal like?
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>>1402922
>How has the Count been holding up?
"I feel like I've aged fifty years in the past ten. Fortunately I have good doctors."

>any requests
"Try to keep the suggestions for R&D to a minimum unless directly asked. We can't financially back any other programs right now. Other than that all I can ask is you not make promises you can't keep and rely on your advisors for the purely political matters."

>Also, maybe just invite him to Rioja? I don't think we ever extended an invitation to him before? Just to let him see the planet in person, rather then as a report.

"Thank you for the invitation. I hope to be able to take you up on it some day. Probably after Rioja's terraforming is completed.
I've long hoped to conduct a grand tour of the worlds added to the House. Communications infrastructure reaching the point where that might be possible soon, but with the wars being fought my place is in the capital."

>>1402941
>What's the pay? A percentage of everything the fleets earn?
"You certainly wouldn't be paid a few billion at a time, but it will be much more than what a Knight earns. The up and coming Knight Commanders need the opportunity to make some proffits and I'm sure some will be buying weapons from your companies."

>Will we get a guarantee the count is going to step in if our opponents in the house try something too extreme?
"I will give you my personal guarantee that your holdings and Rioja will be protected while you are carrying our your duties."

>How are the former Erid territories doing?
Improving, though it's taking considerable effort. The general consensus among the populace is that things are still difficult but they're getting better. Now that some the Barons of their worlds are getting a few campaigns under their belts that didn't end in disaster morale is recovering.
That their planets are doing better under J-D is a major point that public relations is stressing.

Those that can't deal with the changes are moving to South Reach or the Run in the hopes of starting over.

>What's his opinion on the seven major houses?
"I'm sorry Reynard by my views on the Seven are not something I like to express during a polite conversation." You catch him mutter "jackasses" under his breath.

>>1403006
You're allowed to bring some or all with you, though it would be best for your Admiral, General and Wing Commander stay at Rioja.
>>
>>1403052
As far as he's concerned, they're a House now, and like any other House they can be conquered, though it will be much harder since they're decentralised. The Dominion has made use of some Aries hardware for a long time, it shouldn't be any different in the future.

>>1403096
>I wonder if Aries ever approached him with a similar deal they were offering other houses? What was the JD deal like?
Aries and GE did pursue several avenues to buy up DHI and other local manufacturers in House space. Unfortunately for them DHI continued to expand into new areas making any sort of hostile takeover extremely difficult. Especially when some Knight kept setting up shipyards and making deals directly with DHI.
More direct attempts to buy the company were laughed off.

I think their attempt to buy Sonia's DHI stock was responded to with something along the lines of, hey, we should buy more DHI stock ourselves!

Thanks to the money made off salvage on several operations, like the Maelstrom, the House never really went into debt. As a result they weren't a good takeover target for Aries or GE.
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>>1403140
Clearly this moral of this story is that salvage solves all problems.
>>
>>1403140
>accidental good guy sonia
I hadn't expected that Sonia's shipyard spam would have so much impact. Has a hostile takeover attempt like the one that started the civil war been tried before?
>>
>>1403140
Any plans for Forbearance? Or any groundwork that needs to be undertaken for the house to get a second Super?
>>
>>1403178
It is nice to see some of the impact Sonia has made pan out.
>>
>>1403165
>>1403178
There was a ton of stuff you guys did over the course of the quest with DHI that strengthened the company.
Like that assassination contract.
>>
Bad headaches again. Stopping here and will resume on thursday if the thread is still up. If not next game will probably be on Sunday.
>>
>>1403261
Man, that was one of my favourite missions. Blowing up the car whilst we're on it and then using our knee-blaster grappling hook to flip around an overpass multiple times to slow down. Hell yeah, and it helped DHI get rid of that bogus employee too.
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>>1403104
>>What's his opinion on the seven major houses?
>"I'm sorry Reynard by my views on the Seven are not something I like to express during a polite conversation." You catch him mutter "jackasses" under his breath.

I know politics aren't our strong suit, but for a delicate position like the one we're going to take I think we should pressure him for a more clear picture of what our endgame is in the civil war.

My understanding is that we (the players, Sonia) want the Ruling House to remain in power with the support of Ber'Helum and Helios, but that we would also be happy with a relatively peaceful transition to Ber'Helum becoming the new RH.

I don't remember details, but I think Sonia has had a little friction with the JD leadership in the past for choosing actions that support both the Ruling House and Ber'helum and Helios without favoring just one. I think the Count should clarify for us what JD's goal is going forward, because if we're trying to do one thing when we're with Ber'Helum and the Count is going in a different direction, we're going to be really fucked.

I trust the Count, I think he's always done right by us, when we were arrested way back before the Civil War started we did what the Count wanted us to do and I genuinely think that was the best choice we could have made. It's not going to be great if the House wants to pursue a political plan that Sonia doesn't like, but if there's a conflict there that's something we need to resolve now.
>>
>>1403456
Actually the House and Sonia have had friction because Sonia has largely been backing Ber'Helum while the most of the nobility has honoured the call to defend the current Ruling House since they have largely been friendly with J&D. This is also why I was rather surprised when the Count even mentioned the possibility of aiding Ber'Helum.
>>
>>1403491
Whoops, that's my bad. In that case, this could be a pretty good step for us. Maybe it's just me, but I'd like as clear a picture of what the Count's political strategy is going forward as possible (or if anons know, just let me know).
>>
>>1402861
>>Any other questions?
What's the overall status of the house and our allies? Which of our regions or planets could use an economic boost? What are the various groups in j-d currently unhappy about? Could an allied house use a helping hand? Has Avun been made a baron yet?
>>
>>1403287
Thanks for running, TSTG.

Anyone else hyped to see what the Helios siege weapons are going to be like with freezeray upgrades?
>>
>>1404159
I would like to see the RH become more competent now that the gloves are off. Their worst commanders have probably been either killed or retired at this point, and now that they can actually deal with at least some of the major houses in a direct conflict who knows how they'll perform. The Ruling House can most likely even call in a couple of favors from some of the other factions, so I wouldn't be surprised to see some relatively rare tech in their arsenal. I'm also hoping we'll get to field an early prototype of a ship mounting a copy of the array weapon we used to defend DRH1.
>>
>>1403261
To be fair, they did make reliable engines that also had standard performance, and was from our house on top of that. There was no reason for anons to not like it.
>>
>>1402209
>Can we buy one of those Rovinar instant com devices?
If only they owed you a favour!

>>1403178
>Has a hostile takeover attempt like the one that started the civil war been tried before?
Things like it have been attempted against individual Houses by other more powerful Houses. Hasn't been attempted by a foreign power before.

>>1403217
>Any plans for Forbearance?
Its firepower will be needed on the front lines, especially in a big push.

>Or any groundwork that needs to be undertaken for the house to get a second Super?
That Talos you salvaged means that if you did get another Super you wouldn't be able to keep it, or one of your Heavies would need to be booted.
Majestic, despite its utility, is an old ship. It has additional structural reinforcement as a result of the reconstruction making it tougher than it should be, but ultimately it has a lot of problems. With the House getting a second Talos Carrier in another year its only a matter of time until the House gets rid of the old carrier.

That doesn't mean it would ever be scrapped. The state of the Dominion is such that someone would be able to make use of it. A trusted ally for instance.

>>1403491
At the same time, Ber'helum provided aid at a time when the Ruling House refused to. This has obviously swayed some.
>>
>>1403555
>I'd like as clear a picture of what the Count's political strategy is going forward

"We have existing ties to the Ruling House. If it looks like they're going to pull through we can strengthen them. As far as they're concerned any weaknesses in our relations are a result of their actions or inaction. Their ambassadors are aware that we haven't given up hope on them yet.

With Ber'helum we need to rapidly improve our relations so as to be ready if they do succeed. Once the dust settles it will be easier to see who we need to stand with."

>>1403995
>What's the overall status of the house and our allies?
In good shape overall. There have been some losses in the Homeworlds and South Reach but for the most part they've been able to replace them. Emergency teleporters have been helping to reduce pilot losses. The shipyards and economy are weathering things as well.

>Which of our regions or planets could use an economic boost?
While Rioja is stable enough its expansion still requires large input of funds to keep going smoothly. With funds diverted to the Run's joint fleet base Rioja's Moon base is still a mess. Its shields have been repaired and strengthened, and much of the weaponry replaced with temporary measures.

>What are the various groups in j-d currently unhappy about?
The usual, anything, everything. Some taxes have been increased on some richer nobles that can afford it which is not making them happy. (Your personal taxes are going up a bit too, even if you use most of your cash to finance Rioja.)

>Could an allied house use a helping hand?
Always. Raids have damaged shipyards and manufacturing around the homeworlds of a Run Alliance member state. For now J-D is selling them what surplus they need until equipment is repaired or replaced.

Did you want to buy some stock with their shipyards or industry? Or would you rather help fund a local DHI branch?

>as Avun been made a baron yet?
That is to take place shortly before Sonia would depart on her new assignment. There has been a number of small deployments and politicking so as to get enough of the House nobility on board. Unofficially Avun already has been given control of the world in the Run she wanted, having made a deal with Baron Saputo.

The Baron has used a number of trades related to their deal to increase his control over Torun.
>>
>>1407869
>The state of the Dominion is such that someone would be able to make use of it. A trusted ally for instance.
House Helios seems to have some deficiencies when it comes to mobile repair assets.

>>1407928
>Did you want to buy some stock with their shipyards or industry? Or would you rather help fund a local DHI branch?
With the trouble Aries and GE have caused, I would imagine most houses currently prefer to strengthen their local companies. So, investing in existing companies seems preferable.

>While Rioja
I was thinking about suggesting an expansion of our LST lines to include production facilities in every galaxy J-D has planets in. Which planets would need these the most? Former Erid territory in the Centri cluster, I guess? Frostback or Plateau in DRH 3?

>Unofficially Avun already has been given control of the world in the Run she wanted, having made a deal with Baron Saputo.
Very nice. Any ideas for a proper welcome gift? A small arcology?
>>
>>1407928
>Did you want to buy some stock with their shipyards or industry? Or would you rather help fund a local DHI branch?

'We are allies, not subordinates' (paraphrased, for get the actual wording he used)

We should invest in stock, directly from the company (don't want to enrich some random noble instead) to help them get things back up. Going for a local DHI branch seems a bit "soon to be J-D space".

Ensure they have a reasonable buyout for us later, if they worry about an out-of-house stockholder.


For our coming assignment, we should probably take a small group of RSS folks London trusts, and have a set of funds marked. B'H branch or other Reynard brand opportunities may come from this assignment.
>>
>>1407961
>House Helios seems to have some deficiencies when it comes to mobile repair assets.
You just gave me an idea for a cheap medium carrier to act as a corvette tender. Uses existing parts from other ships so next to no development time. Would fly apart at the seams if hit.

Helios is acquiring some of the newer experimental heavy carriers from Ceres, even though they're still not the greatest.

>expansion of our LST lines to include production facilities in every galaxy J-D has planets in.
Probably a good idea. Post war they could build civilian shuttles.

>Former Erid territory in the Centri cluster, I guess?
This is a better idea. Anything that helps better integrate the Erid territories into the House would be good.

>Frostback or Plateau in DRH 3?
Plateau is in need of more industry than Frostback is.

>investing in existing companies seems preferable.
>>1407962
>We should invest in stock
Investment it is.

>Ensure they have a reasonable buyout for us later, if they worry about an out-of-house stockholder.
This can be offered if they're worried.

>take a small group of RSS folks London trusts
>B'H branch or other Reynard brand opportunities may come from this assignment.
A team will be made ready. There should be enough time to get the resources and personnel together.

Overall a lot of good ideas here.
>>
>>1378298
>>1378306
>>1387212
I think it would be fairly easy to come up with a Medium carrier version of this thing too.
We'll need a different name than Shukhant for it all to cut down on confusion in the future.

Okay, when I looked at the Catalog this morning I didn't really expect the thread to last this long so I didn't bother to prepare lot.
Was there anything you wanted to do in the Capital or on Rioja before your new assignment? I'm assuming visiting family will be one of them.
>>
>>1407961
>>1408019

If we are going to invest in former Erid space, we should coordinate those efforts with that Baron I can't remember of the name of. The one that gave us the intel/Dominion-loyalists, and intercepted the money from the kidnapping.

(did we ever kill everyone involved in that kidnapping from Erid space?)

That should strengthen the Baron we have relations with ("I got Reynard to provide jobs and have a working relationship"), and help us target investments using his knowledge of the local area (places not keeping up with others, aiding some nobles that might need a bit more opportunity to stop grumbling or solidify their support).


>>1408046

Kind of want to visit the widow of that veteran marine we got killed on the Neeran city ship. Remembering the Duke of B'H's commendation for us being alert reminded me that we literally could have gone home instead of on a suicide mission, and he would have seen his family... oh god, did he survive the entire Expeditionary Force deployment vs Warlords to die right before going home?
Dear god his children will try to kill us one day.
>>
>>1408046
Visit the lodge for a bit and invite former/current crew members for an informal gather?

Go see Old Man Kavos too maybe?
>>
>>1408046
>Was there anything you wanted to do in the Capital or on Rioja before your new assignment?
Oh, before I forget:
KILL FOX
>>
>>1408055
Not actually suggesting that get written up, just went on a tangent and it got worse. Poor Sonia's mind if that tangent was correct. [PTSD's Internally]

>>1408046

We should check up on Becka's friends if possible, and see how that Kavos grandkid is doing?

Check on that cloning-disorder PDF woman that we sent for treatment, and ensure that we got the proper tests in place to screen for it? If needed, help get that screening info into the wider DH1 relay or other Terran refugee zones?

See if Avun or any of her people might need some investment $$$? I imagine they couldn't get the majority of their assets/family out cheaply?

How is Foss and/or the Warlord he reports to doing? Do we need to address any incidents?
>>
>>1407869
>If only they owed you a favour!
Sona's supposed to be seen rather favorably by the Krath government. Who are supposed to be super best friends with the Rovinar. Maybe we can buy one through the Krath?

>>1408046
>Was there anything you wanted to do in the Capital or on Rioja before your new assignment?
Visit Kavos, see if Linda's home for once. Take a look at the local chapter of the fleet club. Sort out Sonia's next round of investments. Get our R&D set up.

>Investment suggestions:
+HAG lines in other J-D territories, 1 line per model - 3 production lines x2 locations x11million = 66 million total
+1 level 2 battleship shipyard for our various deci variants, there's at least 2 other anons who like that ship = 85 million
+Expanding the facility currently upgrading Lance class medium cruisers to increase its capacity and prepare it for an upgrade into a proper shipyard if that's feasible.
+Level 1 medium cruiser shipyard or repair dock for cargo frame designs in drh 3 as these ships seem popular in that region.
>>
>>1408055
Yes. Same with everyone else who died that mission.

>did we ever kill everyone involved in that kidnapping from Erid space?
They weren't from there, they were just fleeing there.

>we should coordinate those efforts with that Baron
Desh Xisoth, Baron of Edanis
>That should strengthen the Baron

>>1408084
>KILL FOX
This will require confirmation from other anons.

>>1408086
>Check on that cloning-disorder PDF woman that we sent for treatment
Reconstructive surgery was successful with minimal number of side effects. They're barred from serving in a combat position in the future and have been transferred to a desk job on Rioja.
>and ensure that we got the proper tests in place to screen for it?
Such screening is now in place.

>If needed, help get that screening info into the wider DH1 relay or other Terran refugee zones?
While mandatory for those signing up with the military you can't really force civilians to be screened. Or at least it would be very resource intensive to do so. Optional clinics could be set up to screen for a variety of medical disorders including that if you want?

>How is Foss and/or the Warlord he reports to doing? Do we need to address any incidents?
While still annoyed with Foss for losing that ship the Warlord is happy with the current arrangement. He's been rotating crews so that they get experience with the Dominion weaponry temporarily mounted on the Sam Bellamy. Interest has been expressed in similar deals to upgrade other warlord ships, though Helios is understandably hesitant to do so.

The number of security incidents and bar fights as a result of the mercs has been described as " barely noticeable" by the Governor.

>>1408122
>Maybe we can buy one through the Krath?
If you were willing to trade something perhaps.

>see if Linda's home for once

Message from Linda:

WTF Sonia, why aren't you guys done fighting each other yet?! I want to go home without being shot at by other Houses. I can't even visit your resort on Tourta because of it.
Seriously. This has to stop.

Good news is that I'm getting better at not wasting all my money, so I don't have to go on any more crazy expeditions for the guild. They'd still like me to but they can't make me anymore.

For now I'm training people at the House base in the Pandora Cluster. Maybe they can learn how to do insane navigation challenges instead of me.

I hope you're doing well. Please try not to get killed on one of your missions.
-Linda
>>
>>1408046
>We'll need a different name than Shukhant for it all to cut down on confusion in the future.
Chimera Chimera or Echidna to account for the variety of parts and many possible upgrade packages? Another idea perhaps more in line with traditional dominion naming schemes would be Foundation, mostly because the ship looks like a brick and can easily be expanded upon.

>>1408046
>Was there anything you wanted to do
Review combat data from our AC wing and find out why they were doing so poorly. If possible, adapt our training.

>>1408181
>This will require confirmation from other anons.
I'd rather not.

>Message from Linda:
Message to Linda:

OMG, Linda, I know it's like, totally getting old at this point. I can't believe they're still doing this. It's soooooooo 3900s.
>>
>>1408181
big no on killing fox
>>
>>1408181
What are our current funds like? I know we spent around 2/3rds of our yearly income on infrastructure and whatnot, but I kinda want to know the exact numbers as of this thread, what with all the salvage coming in.

FOXDIE virus when?
>>
>>1408181
>This will require confirmation from other anons.

I'm all for it, but the middle of the civil war isn't the time or place. Fox is still a competent commander, as we told Valeri.
And we can't leave orphans. Have to kill the entire bloodline

>Optional clinics could be set up to screen for a variety of medical disorders including that if you want?

If it is something that can be treated, it might be worth screening for in schools (part of the space vaccination program?) in the future. But I just meant "ensure allied/friendly Houses with refugees"

It might be worth doing screening for it among RSS, due to dangers of crushed limbs and all.
>>
>>1408195
>What are our current funds like?
I'm currently working on that.
It's towards the end of the year so you should have more soon.

>what with all the salvage coming in.
Should probably get this settled first. After the cost of deployment, losses and repairing the captured Talos I'd say that the fleet brought in a little over 1.2 Billion in excess cash.

If you wanted that split among the Knights, officers and crews as you usually do I think you'd get about a quarter of that?

Would this be acceptable?
>>
>>1408223
>repairing the captured Talos
Does that one count as Sonia's once it's returned to J-D if we're billed for the repairs?

>I think you'd get about a quarter of that
We should make sure not to forget the allied units who helped us on our deployment. If we had many newer soldiers with us on that deployment, I'd be okay with taking 200 million instead of 300. Those people need the money more than Sonia does. Gotta start your fortune somehwere.
>>
>>1408237
I'm for 200m if it means our allies get paid fairly too.
>>
>>1408237
>>1408252

I'll 3rd that.

>does the Talos count as Sonia's

ohwaityou'reserious.jpg
>>
>>1408237
It's not being brought back to a House facility so your deployment is being billed for some of the cost of repairs. It's unfortunate but that money has to come from somewhere. You can make the case that it belongs to your fleet in the future, but ultimately House heavy assets are assigned as needed.

>We should make sure not to forget the allied units who helped us on our deployment.
>>1408252
>>1408268
It looks like you'll be supporting their contribution as well. With Sonia taking 200m in profits from the deployment her income for 4033 is:

3,081,268,000 S

The House requires approximately 350 million in taxes to help support the war effort. You can try to dodge some of it with continued funding of Rioja's development, but they need at minimum 250 million.
>>
>>1408283
>You can try to dodge some of it with continued funding of Rioja's development, but they need at minimum 250 million.
I would suggest we don't go out of our way to reduce taxes. The House seems relatively reasonable when it comes to spending money, at least at the moment. I doubt it will be wasted deliberately, with all the recent home cleaning the count has done.

>3,081,268,000 S
More silly ideas what to do with money:
+Buy one of the new mobile fleet yard from Exodus
+Throw more money at J-Ds terraforming and arcology construction companies
+Expand Sonia's R&D
+Build a separate campus for military research on Rioja, return the original one to mostly civilian research
+Buy shares in foreign companies
+Build more production lines for starfighter licenses only Sonia holds in other galaxies
+See if we can get our republic attack bomber license upgraded to a newer model
+Buy a heavy asteroid tug
+Buy additional arcologies
+Expand heavy cruiser yard at surakeh
>>
>>1408283
Is that income total, or income in the spendable slush fund?

pay 300 million in taxes, and invest the 50 million we can try to dodge into that lagging Rioja moon base repair project?

Filter any overflow of that 50 into other Rioja stuff, if needed.

The House is doing well, but we should be moderate in any tax dodging we can accomplish.
>>
>>1408283
I'm open to paying that 350 million as long as it's going to the war effort and not nobility pockets.
>>
>>1408283
Better not to try dodge taxes if possible. Don't want the House to go into debt. Or well... MORE into debt. Pay the 350 Millions
>>
>>1408308
>Is that income total, or income in the spendable slush fund?

Right. You had another 282 million from the previous year that you collected interest on. So in total you have of 3,363,268,000 S that you can do whatever with.

Out of that, 1.5 Billion came from RSS Salvage, Heavy Yard, and refitting Lance class ships.
RLS is still keeping up with making sure the company can pay for itself every other way.
London will of course want some money to go back into the company.

>>1408304
>More silly ideas what to do with money

Give some thought to what you'd like. We'll open with deciding what to spend stuff on in the next thread on Sunday. I'm calling a stop here. Will archive in a few minutes.
>>
>>1408373
>282 million from the previous year that you collected interest on. So in total you have of 3,363,268,000 S
What happened to the interest on those 282 million?
>>
>>1408373
>Give some thought to what you'd like. We'll open with deciding what to spend stuff on in the next thread on Sunday.
FULLY COMPLETE RIOJA, or at least set aside the necessary funds for it. I want to get it done ASAP so it doesn't bleed money. Maybe some better static defenses so it doesn't get occupied and the run doesn't get invaded in the future?
>>
>>1408373
>Give some thought to what you'd like.
I think at some point you mentioned the Erid arcology company can produce floating arcologies/cities. We could request permission to build one on a established J-D planet in the centri cluster. Additional space on planets like Loran or Petras seems like something that could be profitable.

We could also get one of those command submarines that one rebellion used for our PD forces. (Is that rebellion still going?)

>I'm calling a stop here.
Thanks for the thread TSTG!

>>1408394
>I want to get it done ASAP so it doesn't bleed money.
I think Rioja is breaking even at this point.
>>
>>1408373
>Give some thought to what you'd like. We'll open with deciding what to spend stuff on in the next thread on Sunday.

Rioja Heavy Industries setup.
>>
I wonder if it would be profitable to dedicate a significant portion of our relatively massive owned lands on Rioja into farming to make it a net exporter of unprocessed foods.
I seem to remember that unprocessed food products are at a premium since basic needs are covered with nutrient paste.
We already have the stasis production to ensure freshness too.




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