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File: civ thread pic.jpg (948 KB, 1841x3681)
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You now how this works, most votes for race/place wins
Starts in about two hours
>plz don't pic something boring
>>
>>1371398
Insects in a Jungle?
I don't know if that's boring but I wanna play a fast multiplying race
>>
>>1371424
Basically, boring are the mundane races like humans and elves, and also the super-non-mundane races, like angels and demons.
Its hard to write a civ about those
>>
>>1371398
Vampires, Mana wastes

other than that something with minotaurs maybe
>>
>>1371432
I agree with OP
>>
>>1371398
>Lizardfolk
>Jungle
Most original idea possible
>>
>>1371439
Like this idea.
>>
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I propose this to be the thread mascot
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>>1371439
+1
>>
>>1371434
Vampires with pet mongoose? Nice.
>>
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>>1371468
Danke mein freunde
>>
Well it looks like it will be Lizardfolk-Jungle, but I'll leave it a bit incase a new guy comes in with an idea you like better, either way, start in one hour.

>>1371434
Vampires are dangerously close to demons in terms with civ writing problems, but I might let it slide if people like it
I do like the mana wastes and minotaur suggestion, but you guys pick
>>
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>>1371475
Fair point
>>
Outcasts of the Forest Clans. This is all you know of yourselves, as centuries before you ancestors were discarded to roam the world forever. Tales of sweltering heats, biting colds and endless horizons are your past, knowing nothing of you old clans existence. However, today you group of wanderers reached a landscape of crowded plant life, and damp air that cooled the scales. The leader of your group decided that it was time to end the trek that had consumed your past, and create a future for their people, in this new land that called to them.

>You have decided to settle the area, but were in the jungle? You know nothing of this place...

>Name/gender your leader!
>Also, give them an occupation if you like, e.g. warrior

>Civ Status: Wandering group
>Population: 30
>Population Growth: +0 per Turn
>Food: 3 Turns left
>Water: 2 Turns left
>Buildings: None
>Understandings: Basic Fire, Basic Cooking, Wooden Tools

No rolls needed until your base is set up, so decide on you action.
>>
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>>1371606

Kerrick, the man with the plan

Action: Scout the local area, hopefully find some place decent
>>
>>1371609
This. Although I think Kerrick should be a warrior.
>>
Ye. Kerrick shall be the man with the battle plan
>>
Lizards are sent out in search of places to settle, and two places are found in the day.
>A small clearing near a river, giving access to easy water
>A large fallen tree that has been hollowed out by termites, giving a good place for shelter

>Decide or keep searching

>Civ Status: Wandering group
>Leader: Kerrick the Warrior
>Population: 30
>Population Growth: +0 per Turn
>Food: 2 Turns left
>Water: 1 Turns left
>Buildings: None
>Understandings: Basic Fire, Basic Cooking, Wooden Tools
>>
>>1371647
The river clearing
>>
>>1371647
>The River clearing
>>
The decision is made, and the moves towards the clearing in the jungle, and settle in for coming days. Unknown dangers lurk, but as you have learn in your past, one step at a time.

>Civ Status Upgrade! Wandering Group to Camp!
>Civ Status upgrade increases the amount of actions per turn, and type of actions!

>Civ Status: Camp
>Leader: Kerrick the Warrior
>Population: 30
>Population Growth: +1 per Turn
>Food: 1 Turns left
>Water: River - Stable Source
>Buildings: None
>Understandings: Basic Fire, Basic Cooking, Wooden Tools

>Decide on one Action, and one Research-Action

Reach a consensus for you actions, and you roll 1d100 for each, this is how I do rolls.

>1-10 Complete Failure
>11-20 Huge Failure
>21-30 Failure
>31-40 Slight Failure
>40-60 Completes task kinda
>61-70 Completes Task
>71-80 Completes Task well
>81-90 Completes Task with Bonus
>91-100 Complete Success with Huge Bonus
>>
>>1371674
>Scout some more
>Learn how to fish
>>
>>1371641
Sorry, internet died.

>>1371674
Scout more, learn to forage
>>
>>1371679
>>1371695
Roll for scout, and decide on foraging or fishing
>>
>>1371700
Sorry, forgot roll
>>
>>1371704
That's fine, its better to wait for other peoples input anyway
>>
Rolled 57 (1d100)

>>1371700
>>
>>1371718
I'll go with whatever you've got
>>
And fishing or foraging? you can decide or roll for it, I dont mind, just need to know what I'm writing! :)
>>
I'm down with either.
>>
>>1371731
Seconded
>>
Rolled 2 (1d2)

1 for fishing and 2 for foraging
One of you roll for the success please!
>>
Rolled 59 (1d100)

>>1371740
Jawohl
>>
>Scouting: 57
A few of the Lizardfolk are designated as scouts and sent out to search the surrounding area. Nothing of large import is discovered, some rocks, the river continues from one direction to the other, and no dangerous wildlife is discovered.

>Foraging: 59
While unable to find a easy to access source of food, some Lizards are able to find a fair amount of insects to eat.

>Civ Status: Camp
>Leader: Kerrick the Warrior
>Population: 31
>Population Growth: +1 per Turn
>Food: 3 Turns left
>Water: River - Stable Source
>Buildings: None
>Understandings: Basic Fire, Basic Cooking, Wooden Tools

Decide on one Action, and one Research-Action
>>
>>1371759
Do we have any sense of direction? Like is the river flow following the sun or something? Sorry for stupid questions
>>
>>1371768
Not at all!
You know that the river flows from where the sun rises, and too slightly off from were the sun set.
And no, I will not draw a map
>I'm bad at that stuff, I can only make ok-ish stories
>>
>>1371759
>Make spears
>Learn how to fish
>>
>>1371775
Thank you for answering, I like this so far :)

>>1371781

I agree with this man
>>
>>1371781
This
>>
>>1371781
>>1371790
>>1371792
With great decisions, come great rolls
>>
Roll for spear
>>
Rolled 11 (1d100)

>>1371801
Sorry
>>
Rolled 56 (1d100)

>>1371805
Sorry again, I forgot the second roll
>>
>>1371805
Don't be sorry dude, I literally asked for you guys to wait for a decision to be made.
>>
Rolled 63 (1d100)

>>1371802
Oops I mean roll for spear...
>>
>>1371812
>>1371805
As much as I would like to give mercy, I follow the laws of first roll
>>
>>1371812
I am sorry I messed up the action
>>
>Spears! Huzzah!
>11
A Lizard man sits in a tree as he thinks about how to best protect to village. He remembers tales of old warriors protecting the Wanderers with long sharp tools. He snaps on of the nearby branches to start designing his idea, when he realises the branch is extremly large, and while he has the strength to brake it, he does not have enough to hold it. It falls and flatens a child.
> 0 Population Growth for the Turn

>Fishing
>56
Many fish are found in the river, but are too fast for the Lizardfolk to catch!

>Civ Status: Camp
>Leader: Kerrick the Warrior
>Population: 31
>Population Growth: +1 per Turn
>Food: 2 Turns left
>Water: River - Stable Source
>Buildings: None
>Understandings: Basic Fire, Basic Cooking, Wooden Tools

Decide on one Action, and one Research-Action
>>
>>1371829
Try to make spears again. Learn how to make fishing nets.
>>
>>1371829
I am sorry I murdered a child guys

For research, I suggest we try to make a net of some sort
>>
>>1371829
Oh right! We need flint to make spear heads.
Research advanced fire making... by smashing river rocks until we get one that sparks
>>
>>1371835
>>1371841
>>1371842
Decision?
>>
Rolled 36 (1d100)

>>1371835
Switching to Spears and net
I'll roll for spears
>>
>>1371877
Yes, spears and net
>>
And the fishing?
>>
Rolled 43 (1d100)

>>1371910
Okay let's keep the ball rolling then. NETS for dayyyzzz
>>
>>1371910
I thought that was the net?
>>
>Spears: 36
The Lizard man thought again about his dreams of the long sharp weapon, but after last time, decided to not experiment again.

>Fishing-Net: 43
Folk are getting annoyed with all these fis getting away, and vow to come up with an idea to catch them! However, all they've got to show for their time is a barracade that forces the fish to the right side of the river, but almost all of them are still to fast to catch.
Almost
> +1 Turn of Food

>Civ Status: Camp
>Leader: Kerrick the Warrior
>Population: 32
>Population Growth: +1 per Turn
>Food: 2 Turns left
>Water: River - Stable Source
>Buildings: None
>Understandings: Basic Fire, Basic Cooking, Wooden Tools

Decide on one Action, and one Research-Action

Since this system is a bit janky, how about this.
>Roll for your ideas when you pitch them, but if people dislike you idea from prisiple, it gets veto'ed
>>
>>1371939
Typo

Dislike your idea from principle
>>
Rolled 86 (1d100)

>>1371939
I like this idea

I suggest we dig a pit to trap the fish
>>
>>1371949
I'll take this as action
That's a thing to note, separate actions and researches, they will have different effects
>>
>>1371957
Okay, thank you for clarifying :)
>>
Rolled 42 (1d100)

>>1371949
Dig a pit

Let's fashion knives from flint first. Maybe we can spear a little later.
Knives are utility more than combat is what I'm trying to go for.

Rolling for knife creation
>>
>Action
>Fish-Pit: 86
One old smart Lizard watches the others direct the fish to one side of the river, and thinks,
"How can we expand on this?"
They direct the group of workers to dug a pit in the river, and further barricade the river, directing all the low-swimming fish into a large pit, and upon the barricade Lizards pull the fish from the trapping pit. It even functions and a minor bridge!The people rejoice!
>New Building! Fishing Bridge!
>Civ Status Upgrade! Camp to Village!
>With stable food and water, the people of the settlement feel safe to start families. And Lizard folk eggs and children are quick to hatch and grow!
>Population Growth: +10 per turn!
The people are happy in their now land, and create the first Clan since the forests, and feel at home
>Name your Clan, and your Settlement!

>Also, Name/Gender your new Hero!
>Heros are prominant figures in your settlement that will lead your people. No effect on rolls, but will effect situatiuons.

>Research
>Knives: 42
Small tools are created from the small rocks in the river to help with the fish collection. They have much room for improvment thought...
>Crude Rock Knifes created!

>Civ Status: Village
>Leader: Kerrick the Warrior
>Population: 42
>Population Growth: +10 per Turn
>Food: Fish - Stable Source
>Water: River - Stable Source
>Buildings: Fishing Bridge
>Understandings: Basic Fire, Basic Cooking, Wooden Tools, Crude Rock Knives

Decide on one Action, and one Research-Action

Lot to do this turn!
>>
I need to go, I hope you guys have fun :)
>>
>>1372027
Bye my dude!
>>
>>1372027
Auf wiedersehen

>>1372006
>Scout more of the area along the river
>Learn how to make stone clubs/hammers

I propose the name Hakim and for his gender to be male

For tribal name I propose Arevians. Settlement name I'm not sure on. Maybe leave this for later with more anons to decide.
>>
>>1372085
If you would be so kind to offer rolls
>>
Rolled 17, 47 = 64 (2d100)

>>1372110
But of course
>>
>>1372085
>Action
>Scout: 17
Scouts are sent, heading down stream, in search of new discorveries. They do no report back
> -2 Population

>Research
>Stone Hammers: 47
Some of the larger stones from the river are attached to large sticks, and the first weapon is created!
>Crude Stone-Hammers Created!

>Civ Status: Village
>Leader: Kerrick the Warrior
>Population: 50
>Population Growth: +10 per Turn
>Food: Fish - Stable Source
>Water: River - Stable Source
>Buildings: Fishing Bridge
>Understandings: Basic Fire, Basic Cooking, Wooden Tools, Crude Rock Knives, Crude Stone-Hammers

Decide on one Action, and one Research-Action
>>
Rolled 5, 86 = 91 (2d100)

>>1372138
Send another scouting party in the exact same direction as the last and (hopefully) find them

Try to learn how to make mud huts for better shelter
>>
>>1372185
>anuddah one bites the dust
;-;
>>
>Action
>Scout: 5
Hearing about the previous misson, more scouts are sent to find them. They do not make it back either.
> -5 Population

>Research
>Huts: 86
Hakim, after building the hugely successful Fish Bridge, looks to the trees, and another idea rushs to him.
"Build upwards! That is were our tribe shall live!
The clearing is scraped of living spaces to make room for building space, and huts are built into the trees themselves.
>New Buildings! Treehuts built!

>Civ Status: Village
>Leader: Kerrick the Warrior
>Population: 55
>Population Growth: +10 per Turn
>Food: Fish - Stable Source
>Water: River - Stable Source
>Buildings: Fishing Bridge, Treehuts
>Understandings: Basic Fire, Basic Cooking, Wooden Tools, Crude Rock Knives, Crude Stone-Hammers

Decide on one Action, and one Research-Action please!

With all the missing scout, the jungle all of a sudden seems like a much more dangerous place
>>
Rolled 45, 85 = 130 (2d100)

>>1372227
Send a scout to find where those other 2 parties went. It may seem redundant but now it looks like something out there. Also we have plenty more from where that came from.

Learn how to make Javelins
>>
Rolled 99, 33 = 132 (2d100)

>>1372227
Form a brute squad.
Also smoke some fish.
>>
Rolled 2 (1d2)

>>1372242
>>1372246
Since these both appeared at the same time for me, i shall roll to decide which I will take

1 for >>1372242
2 for>>1372246
>>
>>1372242
>>1372246
>Action
>Brute Squad: 99
After hearing about the missing scouts and fearing the worst, Kerrick decides to whip some of the Clan into shape.
The entire Clan takes on this training with full force, and extremely quickly become a force to be reckoned with! One of them even shares their Idea for a new weapon!
>Entire Clan are now combat ready!
>Spears Created!

>Research
>Smoked Fish: 33
Everyone is so busy with training, that they can bearly be bothered to cook!

>Civ Status: Village
>Leader: Kerrick the Warrior
>Population: 65
>Population Growth: +10 per Turn
>Food: Fish - Stable Source
>Water: River - Stable Source
>Buildings: Fishing Bridge, Treehuts
>Understandings: Basic Fire, Basic Cooking, Wooden Tools, Crude Rock Knives, Crude Stone-Hammers, Spears

Decide on one Action, and one Research-Action please!

With what just happened, maybe its better to do one action at a time
>>
Rolled 61, 21 = 82 (2d100)

>>1372286
Send another scouting party
Learn how to make shields
>>
Dice+2d100

Create ladders between the tree-huts and move everyone off of the jungle floor, save for the fishermen

Try to make a crude axe out of flint and sticks
>>
I fucked it, here's my roll
>>
>>1372384
Did you make sure the d was lower case?
>>
>>1372339
>Action
>Scout: 61
When the Scouts comes back this time, it is a surprise to everyone. And so are the tales they speak of. They found no bodies, however there were large claw marks scraped across trees in the direction of the previous scout missions, and a large hole into which signs of a large monster when into.
>The Threat is discovered! But what is it?

>Research
>Shields: 21
With the new Threat uncovered, the Clan rallies to design a way of defending themselves in battle! They only come up with designs that waste their small amount of resources.

>Civ Status: Village
>Leader: Kerrick the Warrior
>Population: 75
>Population Growth: +10 per Turn
>Food: Fish - Stable Source
>Water: River - Stable Source
>Buildings: Fishing Bridge, Treehuts
>Understandings: Basic Fire, Basic Cooking, Wooden Tools, Crude Rock Knives, Crude Stone-Hammers, Spears

Decide on one Action, and one Research-Action please!

>>1372376
Would you guys like this to be your next action and research, our something else?
>>
Just some advice guys, never browse on mobile, let's try this one more time
>>
>>1372400
I do not believe dice rolling works on mobile, not 100% sure, but I remember hearing something like that
>>
Rolled 54, 86 = 140 (2d100)

Oh I actually didn't check if it was lower case, uh HERE WE GO AGAIN
>>
>>1372414
Ok, nvm, must have fixed it in the last year and a half
>>
>>1372414
Let's take this roll for this turn. Ladders and axes sound good. Maybe next turn we can hunt the monster.
>>
Also yes that for the next one please
>>
>Action
>Hut Connection: 54
Ladders are contructed inbetween the Treehuts. While this means that the Huts are interconnected, it is pretty slow moving, and its almost faster to climb down one tree and up the next.
>New Building! Crude Ladders built!

>Research
>Axes: 86
Fed up with wood harvesting being such a pain, someone, out of fustration, bashes their tools together. Out of pure luck, the stone on one of the them becomes sharp, and inspires others to create tools with long sharp sides, even new wepaons!
>Axes created!

>Civ Status: Village
>Leader: Kerrick the Warrior
>Population: 85
>Population Growth: +10 per Turn
>Food: Fish - Stable Source
>Water: River - Stable Source
>Buildings: Fishing Bridge, Treehuts, Crude Ladders
>Understandings: Basic Fire, Basic Cooking, Wooden Tools, Crude Rock Knives, Crude Stone-Hammers, Spears, Axes

Decide on one Action, and one Research-Action please!

I'm starting to get tired, so I might call it in after a few more turns
>>
>>1372476
>Send a party to the cave were our scouts died. To kill the beast
Would Kerrick being there effect anything? If he give a bonus or something I think he should go there too.

>Research bronze metal
>>
>>1372502
Imma gonna have to say they would have no way of discovering bronze
>>
>>1372528
As much as I hate just saying 'No', I can't see a single way of writing in how that discovered bronze in one fell swoop
>>
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>>1372528
>>1372550
Drats, although I can understand that. In that case try to make pic related but with just normal stone.
>>
>>1372550
Copper is a good compromise, it's found in raw form, and while we won't have good blades right of the bat, it would be possible that a few bits of it are the right shape for primitive axes.
>>
>>1372585
That is true, but in any case, my main problem thats its not a case of discovering the material, its finding it.
However, your idea is noted
>>
>>1372585
>>1372567
So, final actions and roll?
>>
Rolled 97, 76 = 173 (2d100)

>>1372638
I think we can agree on this
>>
>>1372661
Well damn
>>
>>1372661
>Action
>FIGHT THE MOSTER: 97
I will do this in a seperate post, as it a bigger thing

>Research
>Copper: 76
With the failed protection research, some lizardfolk remembered back to when some rocks were found by Scouts. With their new stone tools, they break apart the stones for more stone, only to find a new resource they have never seen before, Hakim is taken with this new material.
>Discovered Bronze!
>Hakim Learns how to Bronze-Work!

>Civ Status: Village
>Leader: Kerrick the Warrior
>Population: 95
>Population Growth: +10 per Turn
>Food: Fish - Stable Source
>Water: River - Stable Source
>Buildings: Fishing Bridge, Treehuts, Crude Ladders
>Understandings: Basic Fire, Basic Cooking, Wooden Tools, Crude Rock Knives, Crude Stone-Hammers, Spears, Axes, Bronze-Working
>>
>>1372705
Kerrik, happy with his Clans fighting skills and new weapons, he takes 30 of the best warriors he has to the burrow the beast that threatens his tribe.
"Here we are, Clansmen! Within reach of the first of the tests we shall face. I will not let us fail this trail!"
The party cheer, and follow Kerrik into the burrow.
They quickly discover that they wont need and form of light down here, as the walls are lined with glowing stones, that light the way. The gems illuminated the dead bodies of 3 Lizard men, Scouts. The party treks on.
The sound of clicking soon fills the corridor, and into view a large chitinous beast lumbers towards them. The prepare to fight.

>Roll 3d100, one for Kerrik, and two for the roll of 97
>>
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>>1372780
Missing pic
>>
Rolled 46, 38, 99 = 183 (3d100)

>>1372705
Wait, did we just goof. I first posted Bronze, which is an artificially made alloy, when I was probably thinking about copper like >>1372585 said. I think we should've found natural copper instead.

>>1372780
Here are the rolls
>>
>>1372803
I'm an idiot, I meant to write copper
>>
>The Beast rolled a 78!
The fight with monster goes perfectly. The Clan draw it out to larger parts of the burrow and encircle it. Kerrik rushs up to the beast as it is about to crush a clansmate, and crushes its claw with a hard strike with his hammer. The beast schreeches as it a set upon by the Clan, its shell breaking, and after not to long, falls still.
The Beast is dead!
>The Burrow is now discovered! The strange crystals around the place glow with a pale light.

>Civ Status: Village
>Leader: Kerrick the Warrior
>Population: 95
>Population Growth: +10 per Turn
>Food: Fish - Stable Source
>Water: River - Stable Source
>Buildings: Fishing Bridge, Treehuts, Crude Ladders
>Understandings: Basic Fire, Basic Cooking, Wooden Tools, Crude Rock Knives, Crude Stone-Hammers, Spears, Axes, Copper-Working

Ok, Imma sleep now, I will probably resume this tomorrow, but I might have to wait till the weekend for some time.
I'll will probs link a discord if thats ok with you guys?
Thoughts?
>>
>>1372877
Also, man I wish I was better at writing fights
>>
>>1372877
Pretty good quest so far. Ecspecially since it's actually going somewhere and didn't just die like so many other civ quests.

>>1372883
I think the fight scene was okay. Granted I'm more a guy who just pays attention to results during fights like this.
>>
>>1372903
I detest GM's who start threads and dont even start the civ, The worst I've ever done is only done one thread of it, and it was celestials, and ridiculously hard civ to write about.
Discord Link
https://discord.gg/8w7DYPW
>>
Well, in any case, I'm off now. I'll post on the discord updates about this
I bloodly hope I can make this a active thread, but it might be a every so often thing
>>
>>1372877
bretty gud so far.

Not sure about the rolling system though.
cause then people can just support whatever idea got the highest rolls.

For next turn I'll suggest:
>Gather glowing rocks for the village

>Research boats
>>
>>1376232
Eh, just go with what ever seems best. That being said, I think we should bring the creatures corpse as well since it's chitin and other parts could be useful such as with shields and food.

Also maybe we should start delving into more religious/magical research.
>>
Rolled 69, 76 = 145 (2d100)

>>1372877
Action: bury the dead you found.
Research: study the glowing stones




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