[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: KQR_OP.png (20 KB, 307x388)
20 KB
20 KB PNG
Anger. Anger. ANGER. The word keeps repeating over and over in your mind as you drift, formless, in the crimson energy that makes up Khorne’s domain. You’ve been humiliated again. No matter what you do, no matter how much you train and prepare, She keeps defeating you without so much as breaking a sweat. It’s been like that ever since She first butted in your fight against an Ork Warboss and proceeded to take one of your horns. Nowadays you don’t have any horns, or even a tail, thanks to Her. You’ve become a laughing stock among other daemons. It’s beyond infuriating.

The only thing that lets you keep reconstituting in the Warp after dying is your boundless rage. That drive and lust for conflict is part of your very nature, being a daemon of Khorne. No matter the cost, you will one day end Her. But something has to change. Such as you hate to admit it, you’ll never emerge victorious as you are now.

This time, as you reform in the depths a Blood Pit, a pool of molten brass, blood, and the bile of Khorne himself, you focus your entire being on Her. Every single ounce of will you can muster is devoted into becoming something, anything, capable of vanquishing your foe. And with that exertion, you begin to feel your body changing. Muscles bulge, bones lengthen, and claws harden. You seem to be drawing the very essence of the Blood Pit into yourself.

Naturally, you focus even harder. Damn the consequences. Even if you come out looking like a warped Flesh Hound it’ll be improvement from what you once were.

Welcome to Khornette Quest Redux
>>
File: 1450727808733.png (620 KB, 1920x1080)
620 KB
620 KB PNG
Twitter: @ELHMk1

MC’s Character Sheet: https://docs.google.com/spreadsheets/d/1VXWZDf90yNXctCA3HlAlBuwKLc9xfhlVpkBXKmjvzB4/edit?usp=sharing

If you’re a die-hard lover of canon, I suggest you turn away now. Like all things 40k, the gauntlet runs from “worshiping the printed word” to “over the top silliness.” Most of the time it’s somewhere in between. Others it swerves hard to one side and/or breaks this model entirely. You’ve been warned in advance.

Alternatively, if you’re not at all familiar with canon or want more details on something, just ask! You don’t need to have played the original Khornette Quest to play and enjoy this one. I’m sure someone (or I) will explain any cameos that come up if you’re lost.

All rolls go against a specified characteristic in the style of Black Crusade. You’ll want to roll under the characteristic value in order to pass the check. The more degrees of success (every multiple of 10 counts as 1), the more awesome of a result. A 1 or an 8 is a guaranteed success, and a 100 is a guaranteed failure.

Best of three rolls when it’s called for, with a 1, 8, or a 100 instantly taking precedence. If multiple characteristics are being rolled for each 1d100 counts for its respective test. Any rolls prior to the call for one and those not linking said post will be ignored.

I realize that /qst/ is much slower than /tg/ ever was, but I’d like to keep things moving. Voting windows will be twenty to thirty minutes after the first vote. Same goes for dice rolling. As far as quest time goes, I’ll always start writing at 8pm EST on Wednesday. I’ll keep posting updates in the thread through Thursday and Friday unless otherwise specified, usually around that 8pm time window. It really depends on how active you guys are.

I think that’s it housekeeping-wise for now. Onto the quest!
>>
As the Blood Pit slowly drains away from you, you uncurl from the ball you find yourself in. You use one of your hands to prop yourself up into a seated position. Every single bit of your being feels as if it’s on fire. Looking down, several things become readily apparent:

1. You’re no longer the runty Bloodletter you once were. You’re a bit over two and a half meters of red and black, rippling flesh from the ends of your clawed, brass-colored, digitigrade feet to the top of your head. Or so you judge looking at your legs and torso. You have the body of a prized-fighter, every inch designed to strike fear into your opponent. There’s even the Mark of Khorne on the interior of your right thigh.

2. Your tail is back! Long, thick, and spined, it ends in a brass-colored spearhead. Seeing it returned to you fills you with glee. As you look around, you feel a somewhat familiar weight on your head. When you reach up to feel, your hands runs along the curves of not one, not two, but four horns. Two are smaller, while the other two run along the curve of your head. Much like your tail, their restoration brings you joy.

3. Once your initial surge of sensation and excitement begins to abate, you realize something very important. Those aren’t lumps of muscle on your chest. Those are breasts. And no normal daemon of Khorne would have curves like this. You gasp and are instantly surprised by the sound. It’s unmistakably feminine.

It takes you a moment to put all this together. Best you figure, your undying hatred of Her resulted in a fairly logical conclusion. What better way to defeat your enemy but by becoming like them? As a daemon of Khorne, you’ve never really cared about what gender you were or what form you have, only that you’re able to take skulls and spill blood in His name. So while this transformation is new, it’s not entirely unwelcome. In fact, you almost revel in it. It’s just the sort of thing that might give you an edge over Her.

“Oi! Are you a daemon of Khorne or one of sloth?”

You look about and realize there’s a Furnace Daemon waiting near the edge of the now-drained Blood Pit. Next to the Bloodletter-sized Khornate is a pile of various daemon-forged weapons. All around you, you see countless other Blood Pools from which daemons of all sorts are spewing forth. There too are other Furnace Daemons, handing out weapons and tasks.

“Well?” he growls. “Do you have a brain or should I return you to the pit in the hopes a proper daemon forms?”

> [1] Ignore him and continue to take stock of your new form
> [2] Respond as any Khornate would. Insult him and demand a weapon.
> [3] Test out your new body by challenging the Furnace Demon to a duel. That’ll show him what kind of daemon you are (WS)
> [4] Write in
>>
>>1293974
>> [2] Respond as any Khornate would. Insult him and demand a weapon.
i can't believe we are puny or tiny or whatever we called the annoying fucker.
>>
>>1293974
>[2] Respond as any Khornate would. Insult him and demand a weapon.
Redux? I thought the previous quest ended quite nicely.
>>
>>1293974
> [2] Respond as any Khornate would. Insult him and demand a weapon.
>>
>>1293974
>> [2] Respond as any Khornate would. Insult him and demand a weapon.

Are we a now genderbent no horn?

Also is the GiTS quest coming back?
>>
Oooh, I get it know, took me a while to understand what's going on.
>>
>>1293974
>[2] Respond as any Khornate would. Insult him and demand a weapon.
>>
Pretty sure [2] has it. Back in abit!

>>1294016
To be honest I kinda hit a wall with that quest. For some reason shadowrun-esque runs don't come to me as easily as 40k or D&D stuff does.
>>
File: scythes.png (1.09 MB, 1024x768)
1.09 MB
1.09 MB PNG
>>1293974
As the Furnace Daemon continues to sneer, you slowly rise to your full height. Furnace Daemons are generally built to be strong-fat, so as to better work their unholy forges. So while he’s got you in the overall size department, you’re a head taller than him. That gives you a small edge in this conversation as you look down at him.

“If your weapons are as weak as your words, then I might as well be talking to a human,” you retort. “I’ve heard better insults from a spineless grox.”

He continues to glare at you, replying, “Hah. You speak as if you’ve ever even existed before today. Know your place, fresh meat.”

Ah. That’s right. He must think of you as an entirely new daemon. It’s not entirely wrong. Such a grand transformation has not only changed your body, but also your True Name. Once Arfolow, now Aeabliril, you’re about as different as an axe and a sword. But this Furnace Daemon doesn’t need to know that.

“This ‘fresh meat’ is more than capable of tearing you limb from limb if you don’t hand me a weapon.”

The two of you lock gazes for a time. Then the Furnace Daemon says, “There’s fire in you, girl.” He almost spits the last word. “I like it.”

Yes, fire. That is how you’d describe yourself. Ever burning, everlasting, capable of coming back from anything given the proper fuel. And since your fuel is your undying hatred of Her, you might as well be a wildfire. But ‘wildfire’ is a terrible name to go by. As you think on it some more, several names come to mind. Finally, you select something similar to Her name: Ember.

“Well, what weapons do you have for me to choose from, forge-wright?” you ask.

He nods at the pile next to him. There’s all sorts of implements to choose from.

> [1] Take a sword
> [2] Take an axe
> [3] Take the pair of chain scythes
> [4] None of these weapons are suitable for you
>>
>>1294069
>> [2] Take an axe
>>
>>1294069
>[3] Take the pair of chain scythes
Take an Elin for the trip
>>
>>1294069
>> [3] Take the pair of chain scythes
I like these.
>>
>>1294069
> [1] Take a sword
>>
so khorne is the god of war right? but also the god of honor (people forget about that for some reason). i think anyways.
>>
>>1294110
That's correct!
>>
>>1294069
> [1] Take a sword
Please not the chain scythes. Screams 'I wanna be speshul!'
>>
>>1294110
Yeah kinda, it tends to be forgotten a lot but the chaos gods aren't always evil. They are metaphysical entities shaped by the emotions of mortals. Or something.
>>
>>1294117
cool, i kinda make me mad that people think khorne demons and think BLOOD and SKULLS. but you never see a bloodletter that's follow's the honor code and just kill people for no reason.(which i get, but a honor god would not like killing weak defenceless people).
>>
>>1294069
>[3] Take the pair of chain scythes

>>1294118
>Screams 'I wanna be speshul!'
Well, this is No-Horn.
>>
I need to re-read the Wondrous Adventures of Cinder.
>>
>>1294136
i guess he earned a break. as long as we literally never let him be like himself i'm ok with playing as this new "ember"
>>
I believe [3] has it! Back in a bit!

https://www.youtube.com/watch?v=kU5KxBYYneA
>>
>>1294136
I have no background on the quest. No-Horn?
>>
>>1294148
An thats exactly why I want it. Wrapping around somebody before eviscerating them in a shower of gore.
>>
>>1294148
so the general idea is to be roadhog. with two hooks. hmm i can do that.
>>
>>1294153
Thats who we're playing. He, now she, is a character from the original Khornette quest who got fucked up by Her aka Cinder, Khorne's daughter.
>>
>>1294160
Oh and he was a bitch.
>>
>>1294069
You’re a master of all martial weapons, being a daemon of Khorne. Anything from a sword to your bare claws, you know how to use as a lethal tool. It’s just a matter of picking something from the pile and devoting yourself to it. You carefully inspect each weapon, weighing the pros and cons of each such as reach, ability to parry, and so on. In the end, you settle on a pair of chain scythes.


“I’ll take those,“ you say, pointing at the scythes and holding out your hand. The Furnace Daemon nods, reaches over, plucks them out of the pile, and presents it to you.

“Use them well, Sister,” he says. “On my honor as a smith, they will serve you well in battle.”

You accept the gift with a respectful nod, then turn to give the scythes a few practice swings. Like a kunai attached to a chain, The scythes can be used either at close range or at a distance. They have a mechanism built into the chain spool that allows you to extend and retract the chain length at will. With a flick of your wrist, you send one of the scythes out in a wide arc. It soars through the air like a bird, slicing through the empty air with a satisfying snick sound. You pull back on the chain, reeling it in. The serrated metal flies back to your hand with a loud clunk.

“Yes, these will do,” you comment with approval.

“What will you do now, young one?” asks the Furnace Daemon. “I have no tasking for you. You were the last from the Blood Pit, and your purpose is not known to me.”

Well, you…

> [1] Want to test out your new body and weapons first here in the Realm of Khorne
> [2] Are going to head to the material realm to train and grow powerful
> [3] Could use some armor before anything else
> [4] Write in
>>
>>1294168
We will fix this part of him. FIrst order of business: bath in the blood of, well everything we can find. Then pull a zuko when trying to find our missing honor
>>
>>1294160
>Khorne's daughter
Yup, that's way too non-canon and wacky for me. Shame, daemon quest would've been a fun viewpoint, IMO. Ah, well. Have fun, you lot.
>>
>>1294179
>> [1] Want to test out your new body and weapons first here in the Realm of Khorne
>>
>>1294179
>[1] Want to test out your new body and weapons first here in the Realm of Khorne
>>
>>1294179
>> [1] Want to test out your new body and weapons first here in the Realm of Khorne
> [3] Could use some armor before anything else
make some armor from their flesh.
>>
>>1294185
It'd be better to say that she was a daemon that rose to his favor. All daemons of Khorne are his children if you really think about it.
>>
>>1294179
> [1] Want to test out your new body and weapons first here in the Realm of Khorne

>>1294185
Not literally, just like, his chosen "daughter" after she proved the fuck out of herself.
>>
>>1294179
>> [1] Want to test out your new body and weapons first here in the Realm of Khorne
>>
>>1294193
>>1294194
That's a little less dumb. Okay, I'm tentatively back in.

> [2] Are going to head to the material realm to train and grow powerful
And by 'train' we mean 'possess a psyker and fuck shit up in preparation for a daemonic invasion'.
>>
>>1294126
I think Khorne doesnt really care if you kill weak defenseless people but if you tried to offer one of their skulls to him as a sacrifice he'd probably smite you or some shit.
>>
>>1294218
Her. Cinder took Khorne's throne in the end game and became Khorne herself.
>>
File: Map of the Warp.jpg (671 KB, 1280x1735)
671 KB
671 KB JPG
>>1294179
“I thought it best to stretch these new muscles and test your work in combat,” you reply.

The Furnace Daemon nods and begins picking up the remaining pile of weapons. “Do as you wish. Simply remember that your purpose is to bring Him skulls and honor.”

“Of course.”

He grunts, then disappears along with the weapons. The benefit of being in the Immaterium - it makes for easy travel from point to point. Still, now that you’re alone, you don’t exactly have a destination in mind. Several occur to you:

> [1] The Hunting Fields - A vast killing field near the Cracked Lands where Juggernauts lurk.
> [2] The Lake of Slaughter - A massive pool of blood home to Blood Dragons, Leviathans, and more
> [3] The outskirts of the Brass Citadel - Where you originally went so long ago after receiving your first weapon. There a group of never-dying Orks battle with Bloodletters for eternity.
> [4] Other (Write in)
>>
>>1294218
You can probably kill the weak and defenseless, but seeking them out actively or fighting them before the strong would get you flamed. That's always been my interpretation.
>>
>>1294237
>> [3] The outskirts of the Brass Citadel - Where you originally went so long ago after receiving your first weapon. There a group of never-dying Orks battle with Bloodletters for eternity.
>>
>>1294236
We might be in an alternate timeline than that at the moment. You'll find out in time!
>>
>>1294237
>> [1] The Hunting Fields - A vast killing field near the Cracked Lands where Juggernauts lurk.
>>
>>1294237
> [2] The Lake of Slaughter - A massive pool of blood home to Blood Dragons, Leviathans, and more
>>
>>1294236
...You what?

>>1294237
> [3] The outskirts of the Brass Citadel - Where you originally went so long ago after receiving your first weapon. There a group of never-dying Orks battle with Bloodletters for eternity.
>>
>>1294251
That was how I ended the first quest. It seemed fitting at the time but makes for terrible reboots like this. It's best not to consider the end of the first quest when playing this one. Cinder is, for all intents and purposes, a very powerful daemon. Nothing more.
>>
>>1294251
Khorne was bored and wanted a vacation, so he made a couple of demons, had them fight, until they were strong enough to challenge him. She beat him(barely), he walked off to relax killing shit and left her with the reigns. When eh feels like coming back he'll challenge here again for a fight.
>>
>>1294237
>[3] The outskirts of the Brass Citadel - Where you originally went so long ago after receiving your first weapon. There a group of never-dying Orks battle with Bloodletters for eternity.
>>
>>1294237
>[1] The Hunting Fields - A vast killing field near the Cracked Lands where Juggernauts lurk.
Cinder went to [2] no? Was tempted to go there for the theme.
>>
>>1294237
>[1] The Hunting Fields - A vast killing field near the Cracked Lands where Juggernauts lurk.
>>
Rolled 1 (1d2)

Seems we have our first tie! Flipping a coin.
1 = [1]
2 = [3]
>>
>>1294237
There’s something to be said for starting simple. So you dismiss your chain scythes for the time being and start to run towards the Hunting Fields The trip there cements in your mind the thought that conflict is a living, breathing thing. The very land fights against itself, volcanoes of molten brass spewing forth, rivers of blood carving through the land, and ever present storms of fury tearing great chunks of rock from the ground. There’s also a fair amount of daemons fighting with one another over territory and for honor. You stay away from the larger battles, not wanting to get drawn in.

When you arrive on the outskirts of the Hunting Fields, you stop and get your bearings. The field itself is an enormous, ashen wasteland. Patrolling it for would be intruders upon Khorne’s realm are packs of Flesh Hounds, as well as massive Juggernauts. The latter are beasts of brass and iron, a fusion of the material realm’s rhinoceros and bull. They’re used as mounts by the most elite Bloodletters. Most daemons who try to claim one end up perishing, whether it be due to their own hubris or the raw might of the Juggernauts. Those that succeed end up becoming a bonded pair known as a Bloodcrusher. But you’re not necessarily here to do so, are you?

> [1] Fight a pack of Flesh Hounds
> [2] Attempt to battle a Juggernaut. It’d make for fine armor.
> [3] Attempt to claim a Juggernaut.
> [4] Write in
>>
>>1294345
>> [2] Attempt to battle a Juggernaut. It’d make for fine armor.
>>
>>1294345
>> [3] Attempt to claim a Juggernaut.
>>
>>1294345
>> [2] Attempt to battle a Juggernaut. It’d make for fine armor.
>> [3] Attempt to claim a Juggernaut.
I want to do both.
>>
>>1294345
>> [2] Attempt to battle a Juggernaut. It’d make for fine armor.
>> [3] Attempt to claim a Juggernaut.
Why not both?
>>
>>1294345
> [2] Attempt to battle a Juggernaut. It’d make for fine armor.
>>
>>1294362
Because you can't kill something, then ride it.
>>
>>1294367
We cant do that but we can kill it's brother and force it to be ridden as we wear his skin!
>>
>>1294345
>[3] Attempt to claim a Juggernaut.
>>
>>1294345
>[3] Attempt to claim a Juggernaut.

Well I can't pass up this chance
>>
>>1294345
> [3] Attempt to claim a Juggernaut.
>>
>>1294372
His skin is metal as well so that checks out.
>>
I think we're going with [3]. Interesting. Back in a bit!
>>
File: Juggernaut_of_Khorne.png (2.8 MB, 1119x1492)
2.8 MB
2.8 MB PNG
>>1294345
You’re not necessarily looking to become a Bloodcrusher on your first “day,” but having a mount would be highly beneficial. So you begin to scout the fields for a proper target. You have to move carefully between the volatile ground and the aggressive beasts, but you manage just fine.

After what mortals might feel is thirty minutes, you’ve found several Juggernauts that might fit the bill. The first seems fairly standard: its metal plates are without marking aside from adornments of the eight pointed star of Chaos and the Mark of Khorne. The second’s horn is small, but it makes up for it with greater bulk. The final mark is definitely a veteran. All sorts of gouges and tears are present on the armored brute, and its horn is broken near the tip.

Which will you attempt to master?

> [1] The normal one
> [2] The small horn
> [3] The veteran
>>
>>1294427
>> [2] The small horn
We too know what it is like to have horn trouble in our past. And its bulk will allow us to plow down our enemies.
>>
>>1294427
> [1] The normal one
>>
>>1294427
>> [2] The small horn
>>
>>1294427
>[3] The veteran
>>
>>1294427
>[2] The small horn
>>
>>1294427
You feel a sort of kinship with the smaller-horned Juggernaut. You too once had horns that were considered tiny compared to those of your peers. Of course, on a beast that size it hardly matters. It’s a deadly, unstoppable wall of force either way. You’ll have to be careful in how you approach it. Normally, a Bloodletter claims the beast by capturing it and dragging it back to the Daemon Forges. They do so by using their strength and their wits combined. You happen to have both in equal measure.

You carefully creep closer to Small-Horn. It’s not the best name, but it’ll do for now. The beast is currently engaged in goring some fading corpses of what could be daemonettes of Slaanesh. They’re too far gone to really tell. Small-Horn doesn’t seem to have noticed you. Or, if it has, it doesn’t care about your presence.

How should you open up?

> [1] Charge and attack (WS)
> [2] Attempt to get its attention first, then attack as it charges past (Ag, WS)
> [3] Use your chain scythes to both ensnare the beast and reel you in (Ag, WS)
> [4] Write in
>>
>>1294496
> [3] Use your chain scythes to both ensnare the beast and reel you in (Ag, WS)
>>
>>1294496
>[3] Use your chain scythes to both ensnare the beast and reel you in (Ag, WS)
>>
>>1294496
>[3] Use your chain scythes to both ensnare the beast and reel you in (Ag, WS)
>>
Alright, [3] it is. Three people roll me 2d100. First vs a 45, the second a 55. No rerolls available yet since you have no infamy. The perils of being "new."

Also I posted something you might like on Twitter that can't be posted here.
>>
Rolled 23, 25 = 48 (2d100)

>>1294545
>>
Rolled 3, 79 = 82 (2d100)

>>1294545
Bitch please
>>
Rolled 99, 47 = 146 (2d100)

>>1294545
>>
>>1294559
>>1294561
>>1294572

A 3 and a 25, good first rolls.
Back in a bit!

Also >that almost 100
>>
>>1294572
You almost blew it!
>>
Rolled 51, 95 = 146 (2d100)

>>1294545
>>
This is the lower the better right?
>>
>>1294496
Recklessly charging up to the beast will only invite a sideswipe from its horn. And you don’t want to be in front of its charge if you can help it. Instead, you summon forth your chain scythes from the little pocket of the Warp you keep them in. They materialize in your hands, their weight already familiar. The brass gleams in the crimson light, as if eager for blood.

You carefully stalk forward until you’re within range of your chains. Then, before the beast can really react, you send both scythes hurtling toward the Juggernaut. They scream through the air, soaring over the brute’s back. As they reach the end of their chain, they double back and begin to wrap around Small-Horn’s torso. The serrated edge digs into the metal plates of brass, anchoring in place. Bits of metal and molten blood spurt from the wounds.

Small-Horn roars in alarm and pain and begins trying to turn in your direction. But you’re too fast for it. You activate the mechanism in your scythes, sending you hurtling towards the beast. You only have a few moments to decide where you want to land.

> [1] On Small-Horn’s back
> [2] Underneath of it
> [3] Somewhere to its side
> [4] To its rear
> [5] Write in

>>1294598
Yep!
>>
>>1294606
>[1] On Small-Horn’s back
>>
>>1294606
> [1] On Small-Horn’s back
>>
>>1294606
> [1] On Small-Horn’s back
>>
>>1294606
> [1] On Small-Horn’s back

We rodeo now
>>
>>1294606
What better way to corral a beast but from on its back? It certainly means you’ll be out of range of that horn and out of the way if it decides to charge. All you’ll have to do is remain on its back, swiping away with one of your scythes, while using the other as a makeshift saddle, until Small-Horn submits. You’re pretty sure that’ll work anyways. You’ve only heard stories about how other Bloodletters have done it. Most of the time they fight it head on with only their hellblades, often to the point of exhaustion. Which is saying something, given that they’re both daemons. It’s a language of violence, used to establish dominion over the Juggernaut. Even then, it’ll still have to be broken in.

But you can’t afford to think about that right now. You swing up and onto Small-Horn’s back as it begins to buck and flail about. You’re having a tough time staying on - each movement threatens to send you soaring off its back and into the dirt. If it weren’t for your chain scythes you’d likely be bucked. So, while you’re still attached, you…

> [1] Risk losing balance by untangling a scythe to swipe at the brute’s back (Ag, WS)
> [2] Hold on best you can and assault the being’s mind (WP)
> [3] Wrap the scythes’ chain around your thighs so you can use your natural claws (WS)
> [4] Attempt to steer the beast towards another (S)
> [5] Write in
>>
>>1294671
> [3] Wrap the scythes’ chain around your thighs so you can use your natural claws (WS)
>>
>>1294671
>> [2] Hold on best you can and assault the being’s mind (WP)
>>
>>1294671
> [4] Attempt to steer the beast towards another (S)

Get him used to the idea of taking commands from us
>>
>>1294671
>[2] Hold on best you can and assault the being’s mind (WP)
>>
>>1294671
>> [3] Wrap the scythes’ chain around your thighs so you can use your natural claws (WS)
>>
>>1294671
>> [3] Wrap the scythes’ chain around your thighs so you can use your natural claws (WS)
>>
I believe [3] has it. Three people roll me 1d100 vs a 55 please.
>>
Rolled 54 (1d100)

>>1294742
Take this!
>>
Rolled 65 (1d100)

>>1294742
>>1294747

Nice
>>
Rolled 84 (1d100)

>>1294742
>>
Rolled 52 (1d100)

>>1294742
>>
>>1294747
>>1294756
>>1294762
A 54 is indeed less than 55.
Back in a bit!
>>
>>1294671
You can’t risk losing even one scythe’s purchase. Instead, you quickly wrap the chains around your thighs, lashing you to Small-Horn. That frees up your brass-tipped claws to tear at its back. With great, powerful swings of your arms, you attack the surface of the metal plates. It’s not nearly as effective as your scythes. You’re only able to scratch at the brass/iron alloy, and do little more but annoy the Juggernaut.

Still, you’re not one to just give up. You’ve done much more difficult things in your quest to defeat Her in the past. So what if your claws aren’t as good as Hers? You’ll find a way to make them work.

Unfortunately, it seems the beast has another idea. It bleats a jet of ash and flame, then hops into the air. For a two-meter tall being of pure metal it’s fairly impressive how high it gets. But now you’re in a rather tricky situation. If it lands on its back, you might be squashed. Then again, this could just be a feint designed to panic you. Whatever the case, you’ll need to decide quickly what to do.

> [1] It wants to land on its back? Let it. You’ll ride its stomach down (Ag)
> [2] Untangle yourself and leap free
> [3] Remain where you are (T)
> [4] Write in
>>
>>1294800
> [1]

By the way this was one of my favorite quests on tg. and the only one I've seen finished.
>>
>>1294800
>> [1] It wants to land on its back? Let it. You’ll ride its stomach down (Ag)
>>
Oh also - Do people want a Discord? I've seen a few other quests that have one. Doesn't really matter one way or the other to me, so long as you keep some discussion here in the threads.

>>1294804
Glad you enjoy!
>>
>>1294800
>> [1] It wants to land on its back? Let it. You’ll ride its stomach down (Ag)

Going for that Agi+Ws build
>>
>>1294800
> [3] Remain where you are (T)

>>1294807
Nah.
>>
>>1294800
>[4] Force it to land in a way favorable for you (??)
>>
[1] it is. Three people roll me 1d100 vs a 45.

>>1294820
That's basically what the Ag test is for. Good thought though!
>>
Rolled 29 (1d100)

>>1294862
>>
Rolled 97 (1d100)

>>1294862
>>
Rolled 92 (1d100)

>>1294862
>>
>>1294870
>>1294874
>>1294879
Wow. Good thing a 29 is good enough. Back in a bit!
>>
Alright guys, so whats the plan? WS, Agi, with S teritary? We're going to need to invest a tiny bit into WP but I don't think we need much other than those three. T doesn't mean shit if we never get hit.
>>
>>1294800

If Small-Horn wants to try and flatten you on its back, by all means. That just means its stomach and underside will be vulnerable. You’re not entirely sure how well armored it is there, but it’s probably a little less than its back. Anything that frees up your scythes is a good thing.

In one swift motion, you loosen the chains digging into your flesh and slip free. Then you pull as hard as you can on them, using them to swing around so that you’re on the beast’s stomach. It’s a good thing too, as the pair of you are already hurtling back towards the ground. You let out a primal roar, dig your scythes into Small-Horn’s underbelly, and ride it down.

The force of impact is enough to cause the ground to crack and crater about a half a meter in depth. It’s a good thing you weren’t still on Small-Horn’s back or you’d be a pancake. As it is, the wind’s temporarily knocked out of you as you slam forward into its stomach. You recover just in time as the brute begins to death roll. You leap free, bringing your scythes with you. So far you haven’t done much to actually damage it, but you’ve at least asserted some dominance. Eventually, it has to submit. You just need to keep at it.

After spinning over and over about eight times, Small-Horn gets back to its feet. It stomps at the ground, then begins to charge at you.

> [1] Dodge and attack it as it passes (Ag, WS)
> [2] Grab the horn and suplex it (S)
> [3] Stop the beast dead in its tracks with your scythes (WS, S)
> [4] Write in
>>
>>1294894
Whatever would be best against cinder.
>>
>>1294896
>[1] Dodge and attack it as it passes (Ag, WS)
And this is probably my last post for tonight. Have fun guys.
>>
>>1294896
>> [1] Dodge and attack it as it passes (Ag, WS)
>>
>>1294896
>> [1] Dodge and attack it as it passes (Ag, WS)
>>
>>1294896
> [2] Grab the horn and suplex it (S)
>>
File: dodge.jpg (45 KB, 530x398)
45 KB
45 KB JPG
[1] it is. You know the drill by now. 2d100 vs 45 and 55.
>>
Rolled 20, 29 = 49 (2d100)

>>1294972
How dare you assume I know what I am doing!
>>
Rolled 72, 12 = 84 (2d100)

>>1294972
>>
Rolled 32, 89 = 121 (2d100)

>>1294972
>>
>>1294987
>>1294994
>>1295011

>>1294896
A charging Juggernaut is nothing to sneer at. That much brass moving at high speed spells certain doom for whatever being or structure is in its way. And that’s not even taking into consideration its horn. You don’t want to be speared on the end of it if you can help it.

Small clouds of ash kick up from the beast’s hooves as it barrels at you. It opens its mouth and lets out another blast of ash and fire in a challenging bellow. Just as it’s upon you, you deftly drop and roll to the right. As Small-Horn tears past you, you lunge out with your chain scythes and leave two deep, long gashes in its side. The wounds trail bubbling ichor, splattering the ground (and you) with viscera.

The wounds aren’t enough to bring the Juggernaut down, though. It simply turns to one side and slides to a stop. It once again charges at you, but this time it’s much faster. It’s almost as if it’s drawing upon every ounce of daemonic strength in an attempt to gore you for good. One way or the other, the next exchange will determine who the top dog is, so to speak.

> [1] Repeat your last action (Ag, WS)
> [2] Suplex time? Suplex time. (S)
> [3] Parry the horn and stop it dead (WS, S)
> [4] Leap up and attempt to lash it to the ground (Ag x 2)
> [5] Write in
>>
>>1295030
>> [2] Suplex time? Suplex time. (S)
>>
>>1295030
> [2] Suplex time? Suplex time. (S)
>>
>>1295030
>[4] Leap up and attempt to lash it to the ground (Ag x 2)
>>
[2] it is. 1d100 vs 44 please.

By the way, what timezone is everyone? I'm trying to get a feel for how late to run and how early to start.
>>
Rolled 87, 82 = 169 (2d100)

>>1295115
US Central.
>>
Rolled 17 (1d100)

>>1295115
>>
Rolled 96 (1d100)

>>1295115
U.S. East
>>
>>1295123
>>1295132
>>1295133
A 17 will do nicely. Back in a bit!
>>
>>1295030
You toss your chain scythes away, their forms vanishing as they wisk away to your personal pocket of the Immaterium. They’d only get in the way for what you’re about to do. You plant your feet firmly in the ground, angling yourself slightly towards Small-Horn and keeping your weight centered. As it draws closer, you see the murderous intent in its eyes. It only understands violence and bloodshed. But with proper application of force, it can be brought to heel.

Just as the behemoth’s horn comes within grabbing range, you start moving. You use the beast’s own momentum and strength against it, your biceps and quads straining as you redirect the force. Small-Horn arcs slightly, flipping over itself as you fling it onto its back behind you. The resulting thud is resounding, and draws the attention of several Flesh Hounds in the distance. They look at the commotion for a moment, trying to judge whether or not to intervene. Luckily, they seem to think better of it.

“Now then,” you snarl, resummoning your scythes as you advance towards the fallen Juggernaut. You cross both scythes and bring them right up to the beast’s neck. It stares back at you with one baleful eye. “Are you going to come quietly or do I have to drag your legless body back to the forges?”

> Roll WP (1d100 vs 41)
>>
Rolled 25 (1d100)

>>1295161
>> Roll WP (1d100 vs 41)
We've won the fight, now to win it over.
>>
Rolled 17 (1d100)

>>1295161
>>
Rolled 51 (1d100)

>>1295161
>>
Rolled 85 (1d100)

>>1295161
>>
>>1295176
>>1295181
>>1295187
A 17 will do! Back in a bit.

Also - start thinking about what you might want to wear clothing and/or armor wise. There will be a small break coming up where you can play dress up
>>
>>1295193
Skulls, we need skulls.
>>
>>1293968
Let's fuck all the daemonettes and play as a plaguebearer.
>>
>>1295193
A virgin killer sweater is aptly named.
>>
>>1295193
Greaves, Vambraces, Tassets, breastplate and Gorget. Maybe some pauldrons.
>>
>>1295220
But that won't let opponents cut us up, and that means less of our blood will be shed for Khorne.
>>
>>1295161
Either you’re much charming in your new form, or the beast understands what you’re saying. Probably a bit of both. In any event, Small-Horn doesn’t struggle. It slowly gets to its feet, then snorts in your face. You reach up to wipe the ash away, then punch the Juggernaut in its face with enough force to knock it on its ass.

“Let’s get one thing clear, I’m the boss here,” you say as it stares back at you, momentarily calmed. “If you’ve got a problem with that then the beatings will continue until your attitude changes. But worry not. I will ensure your need to sate His bloodlust is fulfilled. After all, there will be plenty of violence in yours and my future.”

You don’t get a reply, but then again you weren’t really expecting one. Still, for good measure, you use the chains of one scythe to wrap the Juggernaut’s neck with the pointy end facing in. With a good tug you could easily take its head off. It’s really the only way you’ll be able to get the beast to go where you want it without risk of it charging or goring you. In such fashion, you begin to lead it towards the Daemon Forges.

The Daemon Forges themselves are situated at the base of the molten brass volcanoes that surround Khorne’s realm. There, in sweltering workshops, all manner of weapons are created. Even components for mighty Daemon Engines. It’s here that you’ll find a Furnace Daemon capable of both forging you a seat on your Juggernaut and fitting you with clothes and or armor.

As you reach the outskirts of the long rows of smiths working their craft, a few look up and stare in your direction. You instinctively know where to take Small-Horn - a gigantic pen where other Bloodletters keep their mounts. It’s found a ways into the forges, near where the Daemon Engine components are being wrought. A Furnace Daemon meets you at the entrance of the pen’s pit. He looks you up and down, then at your prize.

“Right. You know the drill. We keep it here and ready for you to ride. All you need to do is speak its true name to summon it. I trust you know it already?”

> [1] Er… no.
> [2] Of course you do! What kind of idiot wouldn’t know that?
> [3] Yes, but just to make sure, do YOU know it?
> [4] Write in
>>
>>1295220
>>1295226
I'd hate to say it but in this case we really need to decide between heavy armor or little to no armor. As a rider, littler armor will help us keep mobility while on Small-horn, but heavy armor will let us make the most out of Small-horn's bulk.
>>
>>1295233
>[4] You trust BADLY.

>>1295234
I'd rather go the direction of gunplay with this one, so that means more mobility... I think?
>>
>>1295233
>[2] Of course you do! What kind of idiot wouldn’t know that?
>>
>>1295233
>> [3] Yes, but just to make sure, do YOU know it?
>>
Hm, a three way tie. I'll go with my gut then. Back in a bit!
>>
>>1295234
I think the armor kratos had at the start of GOW2 with more pauldrons would be nice.
>>
>>1295299
So you're saying getting a Golden Fleece thing as our only armor is what we should do?
>>
>>1295233
You quickly think of something to say. “Yes. But just to make sure, do YOU know it?”

The Furnace Daemon cocks his head at you and narrows his eyes. “How new are you, daemon?”

“New enough to tear you limb from limb if you bother with any more inane questions.”

He holds up his hands to placate you. “It’s quite alright. New riders always forget to actually learn their beast’s true name before dragging it here. The good thing is that it doesn’t matter how many daemons know it. The brutes only allow their riders to use them. Anyone else is eviscerated and/or trampled.”

Walking past you, he goes up to the side of the Juggernaut’s head, places his hand upon it, and closes his eyes. After a moment, he grins, showing shark-like teeth.

“Dheuios. It’s name is Dheuios. Remember it well, fresh meat. Now, what is your name?” You give him your best stink eye. This just causes him to roll his eyes. “Look we need to know for when you come back to work on breaking it in.”

“My name is Ember,” you proudly exclaim. “Do well to remember it.”

“Right… Ember… If that’s your name, I guess it’s your name. Not the one I would have chosen, but hey what do I know. Here, help me get this lead on it.”

The Furnace Daemon conjures up a length of thick, spiked chain. The links are solid brass, while the barbs are a blackened alloy of some sort. They dig into Small-Horn’s neck, acting much like your scythe. It takes another punch from you to get the brute to go with the Furnace Daemon, but in the end you’re relieved of your burden.

Now standing in the middle of the Forges, you should probably see about possibly donning some armor or some form of covering. While no daemon (aside from those idiot Slaaneshii) would care about wandering around naked, you feel like you should have something covering you at the very least. You’re meant to inspired fear among mortals, not misdirected lust. Though that might also be a good tool to use in battle against unguarded fools. Decisions, decisions.

> 30 minute break. During that time, figure out what you want to wear. Please pick something thematic, not silly.
>>
>>1295326
We should change our name to something manlier, like Embric.
>>
>>1295306
You're thinking of the third game.
Although now that I think of it, other Greek brass armor or Khornate Armor of Augustus would look nice on us.
>>
>>1295336
That armor didn't do shit though, it just looked pretty. Only magic/technic armor is worth it.
>>
>>1295326
>>1295220
Supporting this option, if we're a rider we should go with heavy armor, since our mount will be doing the moving for us and we'll probably get shot at a lot while on his back.
>>
>>1295342
What about magic/technic armor that looks pretty?
>>
>>1295335
We're a girl you dolt.

>>1295336
I'm not opposed to gauntlets or vambraces, but we need to remember our weapon, unless you think a loss of mobility is alright.

>>1295343
As much as I'd like heavy armor to match out mount, we lack the proper weapon for Heavy Cavalry combat.

IMHO, We should go kill some daemonic creatures and take a skull or spine to make our armor.
>>
>>1295347
What are you, queer? Our favorite meal is flesh with a side of rocks, our attire could be defeated foes' faces stitched together.
>>
>>1295352
>Our favorite meal is flesh with a side of rocks, our attire could be defeated foes' faces stitched together.
That's Dark Eldar or Slaaneshii. Not Khornate.
>>
>>1295351
Properly fitted plate armor doesn't slow a person down much if they know how to move in it. And a genderbent armor of Augusta would be pretty rad.
>>
>>1295361
*our attire could be defeated foes' skull glued together with our spit and some tendons.
>>
OH BOY! WHO'S THE NEWBIE KHORNETTE?
IS CINDER ON THE BIG CHAIR?
>>
File: lamelar.jpg (18 KB, 224x300)
18 KB
18 KB JPG
I'm going to find some rider/ strange armor and dump for a bit
>>
>>1295352
Brass and Bones are all we need, the real question is how much we put on ourselves.

>>1295363
I can see what you mean, but we need to fetch the resources ourselves.

>>1295370
Oi fook off, we needa kill that bitch for what she did to us.
>>
File: scale gauntlets.jpg (13 KB, 300x294)
13 KB
13 KB JPG
>>1295375
>>1295351
gauntlets like these?
>>
File: brass+ plate arms.jpg (31 KB, 236x432)
31 KB
31 KB JPG
>>1295378
>>
File: but brass.jpg (15 KB, 199x300)
15 KB
15 KB JPG
>>1295382
>>
>>1295375
Sarmatians have some stuff.
>>
File: Spoiler Image (158 KB, 400x592)
158 KB
158 KB JPG
>>1295384
And a joke one for good measure.
>>
>>1295391
>>
>>1295384
Like the look of this, throw some skulls and sigils of Khorne and it would be prefect.
>>
File: animo.jpg (130 KB, 736x1047)
130 KB
130 KB JPG
>>1295393
>>1295410
glad you like, too bad it's leather
>>
File: mongorian.jpg (85 KB, 614x800)
85 KB
85 KB JPG
>>1295416
>>
>>1295416
This one's good.
>>
>>1295416
That one would also work, if it was intact at least.
>>
Alright I'm back. Would people be okay with a fusion between >>1295384 and >>1295416? After all, a Khornate's skin is stronger than most Imperium armor. You don't need much, just enough to cover vital areas.

> [1] Yes
> [2] No
>>
>>1295430
>> [1] Yes
>>
>>1295430
>[1]
Make her topless, keep the gauntlets and pants armor and we're golden
>>
>>1295430
> [1] Yes
>>
>>1295430
> [1] Yes

That would be the best for a cosmic warrior construct made of hate.
>>
>>1295430
> [1] Yes
But no breastplate/top so we can get some kick-ass scars.
>>
>>1295444
>>1295432
but the best scars come from the stuff that goes through armor.
>>
>>1295449
and leave out all the other scars we could wear on our body? for shame!
>>
>>1295432
We could have a breastplate/gorget for our vitals and leave the navel bare.
>>
>>1295449
Armor is cowardly and will weigh us down.
>>
>>1295453
>Armor is cowardly
Not when you are planning on getting hit.
>>
>>1295454
And are we planning on getting hit? The best defense is to not get hit at all.
>>
>>1295430
quick question, is our hair color still the standard platinum white?
>>1295452
anon pls. protect our throat/neck? are you a coward? why protect our neck when the rest of our gorgeous amazon torso is exposed to the world?
>>
>>1295451
they would be reminders of accident, not actual battle prowess. anyone can get covered in scars by walking through a lumber mill or abandond home naked, but war wounds top mint.
we could have it designed to get out of easily to fight worthy opponents and stow it away on our mount.
>>
>>1295458
Let's go for a black and white striped mohawk.
>>
>>1295326

You spend some time doing a little shopping around. Observing smith wares, sizing up bits of armor, that sort of thing. In the end, you settle on a modified set of rider armor typically used by mortals. It’s made of interlocking metal, brass to be specific (like most things Khornate), and covers your forearms, upper chest, and lower legs. Your pelvic area is guarded by a skirt of sorts made of the same material. You may have skin tougher than most armor found in the Imperium, but you’re not above covering up. After all, She did. And look where that got Her.

Once you’ve outfitted yourself, you crack your neck and debate your next course of action. You could always go back to the pens and work on taming Dheuios, but perhaps you’ve done enough today. Whatever “today” means in the Immaterium, where time has no meaning. Instead, maybe you should find something more to fight here in Khorne’s realm, whether it be another daemon, beast, or even Ork. Then again, what would She do?

Probably tear her way into the Materium, you think. Which is also an option. You’ve done it before. Countless times, in fact. Most of your attempts on Her life were made in the mortal realm. Foolish, now that you look back on it, but it did weaken her like it does all daemons. Unless you find a particularly powerful ritual to corrupt, staying in the Materium will be… draining to say the least.

> [1] Head back to the pens and Dheuios
> [2] Travel elsewhere in Khorne’s realm to get some fighting in
> [3] You’ll earn no skulls here, to the Materium!
> [4] Write in
>>
>>1295467
>> [2] Travel elsewhere in Khorne’s realm to get some fighting in
>>
>>1295467
>> [1] Head back to the pens and Dheuios
>>
>>1295467
>> [2] Travel elsewhere in Khorne’s realm to get some fighting in
She first humiliated us among the orc war party, that's where we will test our strength.
>>
>>1295467
> [3] You’ll earn no skulls here, to the Materium!
>>
Hm, seems like I missed a [/red] somewhere. Ah well.

>>1295458
Platinum white
>>
>>1295467
> [3] You’ll earn no skulls here, to the Materium!


>>1295475
Following in somebody's footsteps is boring and self-defeating, she will always be ahead of us on the path she walked.
>>
>>1295464
>mohawk on a khornette
that just looks downright silly. not terrifying at all.
>>1295467
> [1] Head back to the pens and Dheuios
lets diverge from Cinder's(?) route. we can't be seen as a Cinder wannabe when we finally meet our sempai/nemesis.
>>
>>1295478
can Ember have a differing hairstyle? How about a ponytail that has part of her hair dyed to the color of brass? I remember Cinder had the wild untamed hairstyle while keeping it pure white at hip length, so it's best to make sure Ember is distinctly different from Cinder from silhouette alone.
>>
File: Ember-Portait.png (431 KB, 636x636)
431 KB
431 KB PNG
Eek. A three way tie. Hopefully some fresh votes break it.

>>1295491
See Twitter, already ahead of you.
>>
>>1295496
>>1295475
I'll change it to 3 if you want
>>
With >>1295501's change, we're going with [3]. Back in a bit!
>>
>>1295467
The way you see it, you’ll earn nothing here in the Warp but empty trophies. If you’re going to start making any headway to closing the gap between you and Her, you’ll need to start earning some infamy. Loathe as you are to admit such a gap exists. You have several options for going about breaking into the Materium:

1. Emerge from the Screaming Vortex. A great Warp Storm that separates the Calixis Sector from the Koronus Expanse. Here the boundaries between realities are weak, meaning you’ll be able to manifest with little difficulty.

2. Head to the Formless Wastes. There you’ll be able to find mortal vessels currently traveling through the Immaterium. With the right circumstances (and a little cultist help), you might be able to board such a ship and make it yours.

3. Wait for a psyker to slip up. It’s no secret that Khorne often sends his children to deal with psykers foolish enough to draw large amounts of power from the Warp. You could easily be sent on such a mission if you “get in line,” so to speak.

What’ll it be?

> [1] The Screaming Vortex
> [2] The Formless Wastes and possibly a ship
> [3] Waiting for a psyker to roll perils
> [4] Write in
>>
>>1295524
> [3] Waiting for a psyker to roll perils
>>
>>1295524
>> [2] The Formless Wastes and possibly a ship
>>
>>1295524
>[3] peril roll

We might find something interesting.
>>
>>1295524
> [3] Waiting for a psyker to roll perils
there's plenty of souls that roll dice RNG. and Iggy/Tzeench is happy to provide!
>>
File: WSJPFVQ.png (191 KB, 580x553)
191 KB
191 KB PNG
>>1295524
> [1] The Screaming Vortex
>>
>>1295524
There’s plenty of mortal psykers to go around. So many, in fact, that you could end up almost anywhere in the Materium if “called.” But that’s part of the fun, you figure. You’ll likely end up in the middle of a raging battle, with plenty of opponents and skulls to take. It’ll just be a matter of snuffing out the summoning psyker’s life force in such a manner that will allow you to exist on the Material Plane for an extended period of time. Sort of like how the foolish Eldar use spirit stones to trap their souls in little rocks for all eternity. Only more bloody.

Getting sent to deal with such a psyker is simple enough. You need only open your mind to the call of Khorne. He will know when and where to strike. It’s just a matter of being the first daemon to respond to Him. So you find a good spot in Khorne’s realm to meditate and wait.

Sure enough, it doesn’t take long. Several psykers tear holes into the Immaterium and siphon just a tad too much energy. Khorne’s wrath swells, and calls you to action. It’s just a matter of choosing which mortal to appear before.

> [1] A psyker attempting to heal someone using the power of the Warp
> [2] A psyker trying to peer into the future
> [3] A psyker channeling the raw energy of warpfire
> [4] A psyker trying to modify another mortal’s mind
>>
>>1295562
> [3] A psyker channeling the raw energy of warpfire
this is fun. instead of warpfire trying to fry an opponent, you get SUDDENLY KHORNE! coming out of their fingertips.
>>
>>1295562
>> [4] A psyker trying to modify another mortal’s mind
>>
>>1295562
> [3] A psyker channeling the raw energy of warpfire
yawl tzeench worshipers trying to do something, you get the big red fist o the (khornate) law
>>
>>1295562
> [4] A psyker trying to modify another mortal’s mind
Such sorcery is fucking haram.
>>
>>1295562
>> [4] A psyker trying to modify another mortal’s mind
>>
>>1295562
> [3] A psyker channeling the raw energy of warpfire
The look on his face when he gets more than he bargained for will be great. Plus, we could probably eviscerate whatever he's trying to scorch.
>>
Rolled 1 (1d2)

Seems we have another tie. Flipping a coin.

1 = [3]
2 = [4]
>>
>>1295606
Yay! one warp proppelled Khornette coming up!
>>
>>1295562
Using the raw energy of warpfire is a very risky business. It ends up backfiring on the channeling psyker more often than not. This is just such an occasion. You rush forward as incorporeal entity towards the breach between realms, eager for blood and conquest.

Moments later, you materialize in the mortal realm with a small pop. The first thing you notice is that it’s dark. Were you not a daemon, you’d probably have trouble seeing in the near pitch-blackness. Best you can tell, you’re in some sort of naturally formed amphitheatre. The rock face is worn and smooth, stalagmites and stalactites strewn haphazardly about the place. In front of you is what appears to be a group of mutated humans. Their forms are twisted and bloated in various ways, ranging from tentacle-like appendages to worm-like lower bodies. They seem to be frozen in mid-motion, eyeing you with fear.

“O-Oh no,” comes a squeaky voice from behind you. “Oh no no no no no. This is even worse!

You turn to see what you assume is the arrogant psyker who brought you here. Only she doesn’t seem to be all that arrogant. In fact, you’d say she almost looks as if she’s about to faint. It’s hard to make out any real details in this darkness, but you can tell her eyes are like large saucers and her breath short and rapid. Beyond her is another woman, though her face and body is covered by dark fabric much like the psyker’s.

> [1] Announce yourself to the room
> [2] Attack the mutants first
> [3] Round on the Psyker and her companion
> [4] Write in
>>
>>1295623
>Attack the Psyker
Can't have us bound by a mortal female psyker. Unless you guys are into that.
>>
>>1295623
> [1] Announce yourself to the room
>" I am here to fuck shit up, if you know a place close enough by which has better shit to fuck up, direct me to there, but if you cant and I know when you are lying, Your shit will be fucked up."
>>
>>1295623
> [2] Attack the mutants first
IGGY!
>>
>>1295623
> [2] Attack the mutants first
>>
>>1295623
>> [1] Announce yourself to the room
I HAVE COME FOR YOUR SKULL WITCH!
>>
>>1295623
>>1295633
Wait wait wait. If we're bound by the psyker it's pretty much a guarentee we'll be summoned into battle. So we don't have to look for one ourself.
>>1295633
Switching to this.
>>
[1] it is. Back in a bit! This will probably be the last update for the evening. More on that later.
>>
>>1295623
You make a very guttural sound and clear your throat. Then you announce to the room at large, “I am here to take skulls and fuck shit up. If you know of a place close by that has better skulls, tell me now. Otherwise, you all are first on my list.”

This has the expected effect. The psyker lets out a mewling whimper, cowering and clutching her friend. The mutants continue to remain rigid in fear, though they’re now whispering among themselves in a tongue you can’t identify. After allowing this to continue for a full minute, you growl, “Well?”

The mutants’ reply is to unsheathe various short knives and shivs. “Your illusion won’t stop us, Arika,” hisses one of them. “You will pay your oath-bond in blood!”

“Well as much as that might amuse me to watch, I’m no illusion,” you say, stepping squarely in their path as they start to advance. “And I’ve decided you’re going to make excellent tributes to my lord.”

There’s another brief round of mutant whisperings. Then they all let out a bellow and charge at you. You easily grab the first deformed human to come within range, crushing his elongated skull with your claws as if it were paper-mache. His body then serves as a meaty flail, of which you use to beat back the remaining mutants. This, of course, sends all sorts of gore splattering everywhere in the dark.

You have to kill three of them before they get the message. The remaining three drop their poor excuses of weapons and bolt into dark passages as fast as they can. Now alone with the psyker and her companion, you…

> [1] Bind her soul so that you may continue to exist here in the Materium
> [2] Kill her for her arrogance and return to the Warp. Hopefully to find a more worthy psyker to prey on.
> [3] Ask her what the hell is going on
> [4] Write in
>>
>>1295691
>[1]

Cant get rid of us easly
>>
We'll stop here for the night since we've been going for close to eight hours. I'll still be in the thread for another hour or so before heading off to bed. Tomorrow (really today) I'll be back around 6pm to 10pm, and then 2am - 4am. Feel free to use the thread civilly in the meantime.

Also, I've started an archive much in the style of old. You can find it here:
https://docs.google.com/document/d/17A2MqjN-BmHHIAYi6DwA9lsS_BvGlIPwcGqKfjrCQj4/edit?usp=sharing
>>
>>1295691
> [2] Kill her for her arrogance and return to the Warp. Hopefully to find a more worthy psyker to prey on.
>>
>>1295691
> [1] Bind her soul so that you may continue to exist here in the Materium
> [4] weasel out a deal from the psyker. She will be your human pet/toy in exchange for her staying alive.
>>
>>1295691
> [3] Ask her what in the blazes is going on
We speak in thick cockney accent so they can understand us
>>
>>1295717
I'd rather she promise to summon us to worthy battles or else we eat her.
>>
Seems we'll be going with [1] tomorrow. Do you want to do the write-in from >>1295717? If so, what sort of deal do you want to make? Something like Dark Heresy 1's Dark Pact maybe? Or more of a "you sustain me here in the Materium and I allow you to live" sorta deal?
>>
>>1295737
Eh, sustaining us in the Materium won't be much if she doesn't see much combat. We should make a blood pact that if she ever gets into any battles she'll summon us in return for her going into as many battles as she can so she can summon us.
>>
All this pent up anger, constant thoughts and obsession.
No-horn went full yandere, isn't he?
>>1295691
> [1]
>>
>>1296530
yes, but now No-horn is a girl which means y/u/ri. not that I mind /u/boats...
>>
>>1295691
>[2] Kill her for her arrogance and return to the Warp. Hopefully to find a more worthy psyker to prey on.

Hell, this isn't even a battlefield, or a ship that we could take over
>>
>>1295695
forget that
>>1295691
>[4] "unless there is something kick ass around here like space marines, skitari, orks or better mutants, I'm going to take your soul just for wasting my time.
>>
>>1295691
>> [2] Kill her for her arrogance and return to the Warp. Hopefully to find a more worthy psyker to prey on.
>>
>>1295691
Rounding on this psyker, this “Arika,” you reach out for her throat. Your vice-like grip causes her to flail against your arm to little effect. You lift her into the air until she’s at eye level, your golden eyes boring into her.

“Give me one good reason why I should not snap your neck and feast upon your soul,” you snarl at her. “You’ve not only foolishly dabbled in matters of sorcery, but you’ve brought me to a place that is without proper conflict.”

“There’s… There’s plenty of conflict here,” she gasps. “Hive Desoleum wouldn’t function otherwise.”

So you’re on an Imperial World then, more specifically a Hive World. Judging by your surroundings, you’re likely in what the mortals would call an “Underhive,” beneath what could be kilometers of city built in layers upon itself. You don’t know of this Desoleum though. Such matters are beyond your knowledge, both as a Khornate daemon and as one who’s visited the material plane before.

“You didn’t answer my question,” you remind her, squeezing her throat just a little bit tighter for effect. “Why. Shouldn’t. I. Kill. You?”

She stammers, “Y-You need my power to remain here on this plane. I-I think. I’m no use to you dead.”

“On the contrary. If I consume your soul I’ll be able to remain here to my heart’s content.”

“Wait! Wait! I can bring you to the Fleshcutters. They can provide all the violence you could ever want.”

Again, you have no idea who or what the Fleshcutters are. Your time here is growing short. You need to make a judgement call.

> [1] End her life and return to the Immaterium
> [2] Steal her soul and have her friend take you to the Fleshcutters
> [3] Write in
>>
>>1297147
> [2] Steal her soul and have her friend take you to the Fleshcutters
>>
>>1297147
> [2] Steal her soul and have her friend take you to the Fleshcutters
>>
>>1297147
>[2] Steal her soul and have her friend take you to the Fleshcutters
>>
>>1297147
>[1] End her life and return to the Immaterium
>>
>>1297147
There’s no harm in sticking around for a little bit longer. It’s not the glorious battlefield you’d hoped for, but there is something to be said for humble beginnings. You can always return to the Warp should these Fleshcutters not pan out. And who knows? Maybe you’ll find a challenge on this planet after all. Only one way to find out.

“I think your friend can do that just fine,” you reply. “Now perish.”

WIth that, you channel a bit of the Warp energy clinging to your skin into your right hand. Arika begins to twitch and spasm as her form takes on a spectral glow. That glow then siphons into your hand and up your arm as you draw out the woman’s soul. As it flows into you, Arika’s body begins to wither and dissolve. The whole process takes about a minute all said and done. You’re left with a pile of corpse dust and a very distraught onlooker.

“Now then,” you say. “I believe someone was going to take me to these ‘Fleshcutters?’ Or do I need to make an example out of you as well?”

“N-No, oh powerful one,” blurts Arika’s friend. “I will take you to them if you spare my life.”

“I will allow you to live, for now. Lead on before I change my mind.”

She nods and then begins leading you through the cave system’s tunnels. Along the way you…

> [1] Remain silent
> [2] Ask her more about the Fleshcutters
> [3] Ask her more about the Hive you’re in
> [4] Other (Write in)
>>
>>1297147
>[3] Give her the o' Snapple Special
>>
>>1297215
>> [1] Remain silent
>>
>>1297215
> [3] Ask her more about the Hive you’re in
>"So, where are the larva kept? Are there any places where we can sample the honey?"
>>
>>1297215
> [2] Ask her more about the Fleshcutters
> [3] Ask her more about the Hive you’re in
>>
>>1297215
>> [1] Remain silent
>>
Rolled 1 (1d2)

I believe that's a tie between [1] and [3]. Flipping a coin.

1 = [1]
2 = [3]
>>
>>1297215
You don’t see a reason to bother with conversation for the time being. You don’t need to know how things work around here unless it’ll bring you glory in some way. Otherwise such words are useless. So you remain silent, stalking behind the human woman like the apex predator you are.

Eventually, after many twists and turns in the dark, the tunnels open up into a vast cavern. Several kilometers in diameter and half as much high, the space might be large enough to hold a small escort-sized starship. In the middle, almost bifurcating the area, is a massive spike of some unknown metal that extends both up and down into the rockface. Around it is a shantytown sort of settlement that covers the entire ground of the cavern. Lighting is dim, only provided by glow globes, glowing cave moss, and the occasional lantern. If you had to guesstimate, there’s probably anywhere between 5,000 to 10,000 people living here.

“Um. Do you want me to get you a cloak or something?” asks your guide. She’s come to a stop at the tunnel’s exit. “Or do you uh… want to go in looking like that?”

“There is nothing wrong with how I look,” you growl back.

“R-Right, but won’t people stare? You’ll attract a lot of attention…”

> [1] Doesn’t bother you in the slightest
> [2] Maybe you should don a disguise of sorts
> [3] Write in
>>
>>1297304
>[1] Doesn’t bother you in the slightest
>>
>>1297304
>> [1] Doesn’t bother you in the slightest
>more skulls to take.
>>
>>1297304
>> [1] Doesn’t bother you in the slightest
>>
>>1297304
>> [1] Doesn’t bother you in the slightest

haha, time for massacre, not like people wont be suspicious of the giant woman in a cloak that hurts to look at and feels wrong.
>>
>>1297304
> [1] Doesn’t bother you in the slightest
>>
>>1297304
“Good. If any are foolish enough to confront me then I shall enjoy taking their skull. Now, my patience grows thin. Hurry along.”

Your guide looks as if she wants to say something but thinks better of it. She leads you down an incline and into the metal shantytown proper. As you weave in between shacks, all of which seem to be placed to some unknown pattern, you begin to notice that you’re being watched. Some passersby stop dead in their tracks as you walk by. Others scurry inside or to unseen hiding holes. Others still avert their eyes and try not to look in your direction. You might pass for some kind of mutant in this relative darkness if it wasn’t for your daemonic aura. That’s probably what’s unsettling people. That or you really do look like the fierce warrior you feel like. Sadly, no one challenges you to a fight or gets in your way.

You’re brought almost right up to the spike and into a grouping of multilevel, plasteel buildings. Here your guide stops in the middle of a courtyard and turns to you. “We’re here. Um. Wait here. I’ll go see if I can’t pull some favors.”

“Be quick about it,” you respond.

“S-Sure…”

She runs off to one of the buildings, leaving you in the middle of a wide open space. She’s gone an awfully long time. So long, in fact, that a small crowd of humans has begun forming along the edges of the courtyard. All of them seem to be scarred in some manner, and they have all sorts of bladed weapons. There’s a hushed whispering among them, but again it’s in a language you have no knowledge of.

> [1] Stand arms crossed and eyes closed for the time being
> [2] Bellow a challenge to any who think they’re worthy
> [3] Put on a “show” and practice with your chain scythes
> [4] Write in
>>
>>1297349
>> [2] Bellow a challenge to any who think they’re worthy
>>
>>1297349
>> [1] Stand arms crossed and eyes closed for the time being
None of them are worthy of us.
>>
>>1297349
>> [3] Put on a “show” and practice with your chain scythes
Chain saw juggling is really entertaining, too bad most of them use rubber blades.
>>
>>1297349
>[2] Bellow a challenge to any who think they’re worthy
>>
>>1297349
>> [2] Bellow a challenge to any who think they’re worthy
>>
>>1297349
>[2] Bellow a challenge to any who think they’re worthy
>>
>>1297349
It doesn’t take genius to figure out that you’re being sized up like some prey animal. Foolish, but understandable. Humans are irrational creatures like that. They likely do not know of the power you posses. Still, you find it important to establish who’s in charge here.

“Well then,” you shout to the group at large. “Are you going to sit about like frail invalids or shall we do this?”

More whispering. Then one of the humans steps forward. He puffs out his chest (which is covered by all manner of colorful scars) and proclaims, “You ain’t right, mutie. Hurts just looking at you. Get out of here or else.”

“And I suppose if I refuse you’ll all attack me at once?” you sneer back.

His answer is to unsheathe a heavily serrated sword with thick, triangular points. The rest of the crowd quiets as they all do similar. The tension in the air is almost palatable. Yet the humans seem reluctant to act first.

> [1] Wait for them to attack you, then use only your claws
> [2] Wait for them to attack you, then use your scythes
> [3] Attack first with your claws
> [4] Attack first with your scythes
> [5] Write in
>>
>>1297420
>"I was hoping you'd do that!"
> [3] Attack first with your claws
>>
>>1297420
>> [3] Attack first with your claws
> Hope your not the best
>>
>>1297420
>[4] Attack first with your scythes

No playing games. That was Cinder's way. We go in. We take skulls. We move on.
>>
>>1297420
>[4] Attack first with your scythes
>>
>>1297420
>> [4] Attack first with your scythes
>>
>>1297433
>trying to be a carbon copy of cinder
Besides none of these shits are worth our scythes
>>
>>1293968
LIES!? ITS BACK FOR MORE!?!?!?!?!?! oh boy oh boy I cant wait to see what shenanigans bestbird,ara flower, bestbug, and cinder get into!
>>
>>1297420
>[4] Attack first with your scythes
>>
>>1297440
Woah there buddy, you need to slow down and read.
>>
>>1297440

>waiting eagerly for the inevitable disappointment
>>
[4] it is I think. Back in a bit!

>>1297436
I think he meant that Cinder played around. But you're not wrong.
>>
>>1297420
It’s clear that a demonstration of overwhelming force is in order. If it’s one thing that teaches humans humility it’s getting decimated absolutely. You think of using your claws for a moment, but then decide your point will be made quite clear if you use your scythes.

You hold out your arms to either side and will your weapons into existence. As they materialize, you hear gasps from the crowd. Whispers of “psyker” mostly. How oh so wrong they are. To his credit, the fool who stepped forward to talk to you holds his ground. Though his upper lip is trembling. How quaint.

After a few test swings of your scythes, you swing the right up high and squarely down into the human’s head. It makes a sickening crunch as it easily pierces through the skull and into his chest cavity. You rip the scythe back, degloving his face as much of his chest. He lets out a gurgle as blood spurts everywhere and he falls to the ground, twitching.

“Come then,” you shout to the crowd at large. “If you want to get rid of this ‘mutie’ then I hope you’re much more capable than that one.”

“That won’t be necessary.”

You turn as a man shouts from the doorway of one of the buildings. Like the other humans around you, he’s covered in scars. The big difference with him is the sheer number of them, not to mention their varying colors. He’s well built, for a human. You can tell he’s no stranger to either battle or getting his hands dirty.

“My name is Rikiar,” he says, putting a hand to his bare chest. “I am the Lion of this sect of the Fleshcutters. I understand you wish to speak with me. Come. Come inside and we shall talk.”

> [1] Go with him
> [2] You can talk just fine out here
> [3] The only language you understand is battle
> [4] Write in
>>
>>1297476
>> [1] Go with him
>>
>>1297476
> [1] Go with him
>>
>>1297476
>[3] The only language you understand is battle
>>
>>1297476
>> [3] The only language you understand is battle
>>
Rolled 2 (1d2)

Another tie. Coin flip time.

1 = [1]
2 = [3]
>>
have you tried shilling on /qst/ general?
>>
>>1297476
You flick your scythes in his direction, sending the gore and blood on them to the ground at his feet. “The only language I understand is battle,” you declare. “I suggest you arm yourself.”

Rikiar smiles. “I was hoping you’d say that. You there.” He points at one of the nearby gang members (or so you’re guessing at this point). “Hand me your sword.”

The human in question bows his head and hands over his weapon without complaint. Then Rikiar steps into the courtyard proper and faces you. “First blood across the chest?” he asks.

“Hmph. I doubt you’ll last even eight seconds against me,” you reply.

“We shall see.”

He takes up a fighting stance, feet apart and knees slightly bent. Then he motions for you to attack first. You gladly accept. This time, you swing a scythe from the side. It circles and flies at Rikiar’s head. At the very last moment, he bring his sword up and catches your scythe with the blade. While your attack has been parried, his weapon is far inferior to yours. It literally shatters in his grasp, sending shards of metal raining down around him.

“See? You can’t even withstand a single parry,” you point out. “Why should I bother listening to you?”

Rikiar smiles, then points at another ganger. Again he’s given a sword that might as well be made of shark teeth made of cardboard. “Because I think you might be able to help bring this Hive to its knees,” he says.

> [1] Destroy his weapon once more
> [2] Let him talk
> [3] Allow him to try and strike you
> [4] Write in
>>
>>1297551
> [1] Destroy his weapon once more
> [4] *flatly* Not impressed...
>>
>>1297551
> [2] Let him talk
> [3] Allow him to try and strike you
>>
>>1297551
>[3] Allow him to try and strike you

Help? Fine then let's see just how good you are and if I will bother to help you
>>
>>1297541
I was under the impression /qtg/ was a vile den of shitposting. Besides, I seem to have a good player base so far.
>>
>>1297551
>[3] Allow him to try and strike you
>>
>>1297562
>>1297551
Heh, I like this one.
>>
I believe [3] has it by a vote. Back in a bit!
>>
>>1297551
Rather than reply verbally, you decide to mirror Rikiar’s defensive stance. He gets the message loud and clear. With a war cry, he charges forward and attempts to hit you with an overhead cleave. You easily step aside, kicking the back of his leg as you do. It causes him to stumble, but he’s quick to recover. He whirls and attempts a lateral swing across your navel. The blade never finds its mark, instead whistling through the air where you once were.

This goes on for about thirty seconds. By then you have a pretty good handle of Rikiar’s capabilities. For a human, he’s not bad. Certainly no Space Marine, mind you, but you think he’d have little problem in melee combat against other humans like him. Unfortunately for him, his best isn’t even good enough to warrant you needing to parry.

“I’m not impressed,” you say flatly. “How am I to work with someone obviously inferior?”

Panting, he replies, “We know the Hive. How it works, how it breathes. Without us you’re just a mutie on her own. I might not be able to mark you, but I wager there’s enough Sanctionaries above to cause you problems. You need not bow your head to me or anyone else. Anything you want we can get. But I need to know where you stand.”

> [1] You’ll work with him. But first of all, you’re a daemon, not a mutant
> [2] You’re still not convinced. Let him sputter some more
> [3] This conversation has grown boring. Disembowel him
> [4] Write in
>>
>>1297660
>[1] You’ll work with him. But first of all, you’re a daemon, not a mutant
Alright, he seems legit.
>>
>>1297660
>> [1] You’ll work with him. But first of all, you’re a daemon, not a mutant
>A Daemon Of Khorne.
>>
>>1297660
> [4] I'm a daemon in the middle of bumfuck materium in a bumfuck hiveworld. you tell me, germ.
>>
>>1297660
>[1] You’ll work with him. But first of all, you’re a daemon, not a mutant
>>
>>1297660
You relax and dismiss your scythes. “First of all, I’m a daemon, not a mutant. If you have a problem with that you’d better say something now.”

He cocks his head to the side, looking somewhat perplexed. “A daemon? Never heard of them before.”

Khorne grant you strength. He’s ignorant too. Still, you can use him, so there’s no sense killing him. Yet. “I come from a realm beyond your own. Surely there are some Chaos cultists down here? I would have thought you would have at least heard whisperings of us. Or maybe you’re not as great of a ‘Lion’ as you claim to be.”

Rikiar plants his sword into the ground before him. “My information network is vast and complex. But we’ve yet to run into a cult that worshipped or consorted with beings from beyond.”

“Then either you’re a fool, or extremely lucky. I care not which.”

The two of you lock eyes. You glare at him without flinching until he looks away. “Well, if you’ll come inside, we can talk about how best you can cause some chaos.”

> [1] Nah you like it out here
> [2] Fine
> [3] Write in
>>
>>1297692
>> [2] Fine
Starting a cult to Khorne here will be easy. Especially without other chaos presence.
>>
>>1297692
>> [2] Fine
>>
>>1297692
>[2] fine.
>[3] Get me a cup of PURE HUMAN blood, not mutie blood while you're at it. inb4 the goblet includes a swirly straw. very indignant for a Khornette.
>>
>>1297712
It is a well known fact that Hive Desoleum only carries swirly straws. The more elaborate and whimsical the design, the more status you have.

Not really but it made me laugh
>>
>>1297692
“Fine,” you say, motioning at the double doors he came from. “Lead on.”

Rikiar nods and walks past you. You note that he shivers a little bit as he passes. He flings the doors wide open and strides inside. You follow him into the building, ducking your head so as not to bang it against the doorway. Inside it’s much better lit than outside, though it is definitely cramped for a daemon of your size. Along the auburn walls are various jagged weapons along with paintings depicting what you assume are Fleshcutters in combat.

“In here,” Rikiar says, taking a door off the main hallway into a sitting room. He waits for you to come inside before closing the door behind you. “Have a seat, I guess.”

You look at the red leather couch and two chairs. One of the chairs is angled to be in a slightly more dominant position than the others. Naturally, that’s the one you take. You have to snake your tail off to the side, and you can’t lean back too far with your back spines in the way, but it’s somewhat comfortable. Rikiar gulps and sits near you in the other chair.

“So… Where would you like me to begin? Can I get you any refreshment?” he asks.

> [1] Tell me about the Hive
> [2] Tell me about the Fleshcutters
> [3] Tell me about what cultists you are familiar with
> [4] You’re actually going to teach him about Khorne
> [5] Write in

For the refreshments:
> [6] Blood
> [7] Liquor
> [8] Other (Write in)
>>
>>1297770
> [5] First of all I commend you for having the bare minimum amount of wits and nerves to approach me. So what's your end game? Overthrow the Hive?
> [3] Tell me about what cultists you are familiar with
>[8] A mix of both called Bloody Mary WITH ACTUAL BLOOD IN THE BOOZE PLEASE.
>>
>>1297770
> [5] First of all I commend you for having the bare minimum amount of wits and nerves to approach me. So what's your end game? Overthrow the Hive?
> [3] Tell me about what cultists you are familiar with

>[8] Both, mixed.
>>
>>1297770
>[1] Tell me about the Hive
> [4] You’re actually going to teach him about Khorne
> [7] Liquor
>>
>>1297781
>[5] First of all I commend you for having the bare minimum amount of wits and nerves to approach me. So what's your end game? Overthrow the Hive?
>> [3] Tell me about what cultists you are familiar with
>>[8] A mix of both called Bloody Mary WITH ACTUAL BLOOD IN THE BOOZE PLEASE.

This
>>
>>1297770
“First of all I commend you for having the bare minimum amount of wits and nerves to approach me,” you reply. “So what's your endgame? Overthrow the Hive?”

He pushes his fingers together in a temple. “I’d love nothing more than to topple Lady Desoleum and see the whole thing burn. You don’t seem to know so I’ll fill you in. Everything above the Underhive is ruled by a rigid system of fealty and servitude. So rigid, in fact, that it even dictates how one can act and how long they’re allowed to live. The only truly free people are the nobles, corrupt as they are.”

“I see. Tell you what. I think I’ll indulge your hospitality a little. Bring me a mix of blood and liquor.”

Rikiar nods, stands up, goes to the door, opens it, then barks an order. Minutes later he’s handed a tray of drinks and finger foods. He brings it over and sets it on the coffee table between the chairs and couch. “I hope it’s to your liking.”

You snort and reach out for what you assume is your drink. It’s dark red, thick, and smells strongly of copper. Just the way you like it. As a daemon, the liquor is more of a pleasant aftertaste than anything else. You’ve never heard of a being of the Warp actually getting drunk before.

“Alright, so you see yourself as a liberator. That is something Khorne would approve of, I think.”

“Khorne?”

You shake your head. “In a moment. But first, tell me of the cultists you know of.”

“Hm. Well there’s a group of hereteks down here that fix most everyone’s gear. They’re big into archeotech and reclaiming it from the Dark. That’s what the caverns below us are called, by the way. There’s also a pleasure cult run by mostly mutants. I guess even muties have to get their rocks off now and again.”

> [1] Tell me more about the pleasure cult
> [2] Where would be the best place to start your quest for liberation?
> [3] Instruct him on the matters of Khorne
> [4] Write in
>>
Go ahead and vote. But I think I'll stop here for a four hour break. I'll still be around in the thread, but wont be able to post updates until about 2am EST. Hope you're having fun!
>>
>>1297843
>> [2] Where would be the best place to start your quest for liberation?
>>[4] Fucking Pleasure Cult!!! Fuck that hermaphroditic asshole, get out of here Slaaneshi faggots!
>>
>>1297843
> [4] *hear pleasure cult, GET TRIGGERED*. say that again? did you say... pleasure?
>>
>>1297843
>[4] *hear pleasure cult, GET TRIGGERED*. say that again? did you say... pleasure?
>>
>>1297843
> [4] *hear pleasure cult, GET TRIGGERED*. say that again? did you say... pleasure?
>>
>>1297843
>[3] Instruct him on the matters of Khorne
>>
>>1297851
>>
>>1297843
> [4] *hear pleasure cult, GET TRIGGERED*. say that again? did you say... pleasure?
>>
So I suppose I should solicit feedback here. I know in the first KQ I had a blanket ban on all things Slaaneshii. I don't think I need to do the same here, thanks to improved writing skills and a bit more experience in the QM arena. Do people want anything in particular when it comes to them? Otherwise it may or may not come up organically.
>>
>>1297843
> [3] Instruct him on the matters of Khorne

In so much as we gather a horde and slaughter the perverts. Those who do well may be instructed further. Those who do poorly, will be slaughtered. Those who die, die.
>>
>>1297978
Maybe a secondary rival to smack around and fight.
>>
>>1297978
They're Slaanesh, we're Khorne. Let stomping begin.

I expect Slaanesh and Khorne are a bit like cats and dogs. There is no living in harmony outside of the Apocalypse.
>>
>>1297978
I wouldn't mind the ban being lifted. It doesn't feel justified, desu. I think it could make for interesting plots or fun interaction if we had a daemonette partner or something.
>>
>>1297978
An unofficial traveling companion who has more of the characteristics of excess and diligence instead of just "SEXLOL" would be good. Someone who is like the Slaaneshi Jin to the Khornate Mugen. Also, since Daemonettes have dicks, any one we encounter would be a male, no?
>>
>>1297978
make sure you're selling the excess hedonism and OCD on perfectionism heavily instead of the debauchery and sex.
>>1298073
it would be fitting since we're going around as a female Khornette. Having a Male Slaaneshi would be a fitting counterpart. But we're still ball-stomping that fuccboi when we get the chance.
>>
File: rsz_red_oni_blue_oni.png (148 KB, 274x331)
148 KB
148 KB PNG
>>1298102
>But we're still ball-stomping that fuccboi when we get the chance.
Agreed!
>>
>>1298129
http://img.rule34.xxx//images/2121/10bb1d27017c7ecf27ff0a4b46de2b8d.png?2299768

So besides a Slaaneshi, what other beings besides featherbutts and stdfactories would make good companions? The other lady had a smart tank, so maybe we should find a tank...

I suggest we get two Devilfish transports to make some kinda skimming bunker to ward off all enemy fire so we can have one on one duels.
>>
>>1298284
other lady also had a blank husbando... too bad plot went too far and she had to ascend to fight papa Khorne before lewd things could happen between her and blank boy.
>>
>>1298317
>blank husbando
who?
>>
>>1298284
if they gotta be a girl, there are CSM that have been mutated to be a woman entirely and are likely pissed off about that.
>>
>>1298320
Cinder had a Comnisar who was also a pariah, a psychic blank as one would say, basically an anti-psyker. daemons hate blanks because if a daemon dies inside their anti-warp field, its permadeath for the daemon.
>>
File: haohi ember.png (1.02 MB, 1626x1297)
1.02 MB
1.02 MB PNG
Only a little bit longer before I'll be back. In the meantime, have some SFW art of Ember. Might be the new OP next thread.
>>
>>1298475
This is pretty bitching.
>>
>>1298475
Dang son, you get the best fanart. Love how the armor turned out.
>>
>>1298475
very nice armor
>>
>>1298475
Neato.
Gonna get some skulls and some blood. Eventually. Nothing but 'umie gitz down here tho.
>>
>>1297843
You come to a full stop, freezing in place. If She is at the top of your shit list, then Slaaneshii in general probably rank in the top five. It could just be a normal pleasure cult, but these things tend to lead to Chaos. Or so you’ve gathered from your time before in the Materium.

“Say that again?” you say, voice low. “Did you say… pleasure?”

Rikiar looks worriedly at you. “Yes, yes I did. Don’t tell me you’re into that sort of thing?”

You snarl wickedly, crushing your empty goblet between your claws. This causes Rikiar to jump in his seat and recoil away from you. “You would do well not to ask such stupid questions, mortal.”

“O-Of course. My mistake. I um… Well this cult, best we Fleshcutters can tell, has been around for almost a decade. They’re a den of depravity, tolerated because they provide narcotics and keep the muties from raping the normal folk. Most of the time, anyways…”

> [1] Enough about this cult. Onto matters regarding Khorne.
> [2] New plan: Gather up what Fleshcutters you can and go destroy this cult
> [3] Write in
>>
>>1298595
> [2] New plan: Gather up what Fleshcutters you can and go destroy this cult
muties are just the worst and we should kill them all but would their skulls look good on the throne?
>>
>>1298595
>[1] Enough about this cult. Onto matters regarding Khorne.

First indoctrinate them, then unleash them to do killing
>>
>>1298595
>> [2] New plan: Gather up what Fleshcutters you can and go destroy this cult

A speech for our followers
> "I'll kill them myself, not all of daemon kind likes each-other., I dislike the one I think they are connected to based on principle. Anyone who hates them can come along for the ride, just know that you wont hate them anywhere near as much as I would."
>>
>>1298609
Nitpick: No one's associated the pleasure cult with daemons.
>>
[2] it is, back in a bit!
>>
>>1298595
“I’ve heard enough,” you interrupt, standing as you do. Your tail flicks agitatedly behind you. “I’ll kill them myself.”

“Y-Yourself?”

You look at him, fire in your eyes. “You have a choice: either gather what Fleshcutters have hate for them in their veins and join me in an assault, or lie down and get out of my way.”

Rikiar stammers, “Well I could… I mean, of course. But if you just destroy their den they’ll be back within a month. You’d have to run down every mutie connected to the place. Plus someone will have to take up the drug trade...”

“Are you questioning me?” you warn.

“N-Not at all!”

“Good. Because I intend to leave such a lasting impression on this little section of the Underhive that such a cult will never show its face here again. Now, gather your men. We leave at once.”

Without waiting for a reply, you leave the room and the building behind. You wait in the courtyard as a series of shouting springs up from the buildings around you. The same Fleshcutters who had watched you rip their comrade a new breathing hole begin to file into the courtyard. By the time Rikiar himself joins you, there’s perhaps thirty or so able-bodied, scarred humans in total.

“Is this it?” you ask.

“It’s what we can spare at the moment,” replies Rikiar. “Most of the gang is currently enforcing our turf.”

“It’ll have to do.” Then, to the group at large, you yell, “We aim to eliminate a group of mutants that has, as I’ve been told, plagued your existence here. If any of you lack the fire in your belly, leave now. I will personally kill any man or woman I see fleeing battle or not giving their all. Is that clear?”

An uneasy silence follows. Rikiar coughs, then adds, “We’re headed to Lioba’s, lads. I know some of you rely on them for your combat drugs. Worry not. If all goes well their distribution will only experience a small hiccup.”

This gets the gathered crowd murmuring. Most seem to be okay with this turn of events, with only one or two faces of hesitation. A good Khornate daemon would say something inspiring or give a war call right about now.

> [1] I am Ember, and together we shall purge these mutants!
> [2] Roar with a scythe above your head
> [3] Write in
>>
>>1298623
> [2] Roar with a scythe above your head
>clang your scythes together twice as though you're about to eat with them (could happen)
>>
Seems that 3am on a Thursday is a dead hour. I'll give it a bit more, then write up one final post for the night unless more people show up.
>>
>>1298623
>> [1] I am Ember, and together we shall purge these mutants!
>>
Rolled 1 (1d2)

Seems we have a tie. You know the drill with this coin flip.

Also, I forgot to mention that a Fel roll is included here. I know it's late, but if I could get three people to roll 1d100 vs 37
>>
>>1298630

Let's see how this goes over
>>
Rolled 94 (1d100)

>>1298647
>>
Rolled 96 (1d100)

>>1298647
>>
oh jeez
>>
>>1298651
>>1298650

Not going so well so far
>>
Rolled 72 (1d100)

>>1298647
>>
>>1298650
>>1298651
>>1298654
Well, it seems you're not very convincing. That's okay. Everyone has faults, even daemons.

Back in a bit!
>>
>>1298623
For all your time as a daemon, you’ve never really had to rally a group of warriors before. Usually you’ve worked in the shadows, slowly amassing power in your gambits to defeat Her. Admittedly, it was not very Khornate of you. But you’ve turned over a new leaf. So you give your best rallying cry.

“I am Ember, and together we shall purge these humans!” It takes you a moment to realize your tongue slipped. You quickly amend, “Mutants! I meant mutants!”

The crowd doesn’t seem convinced. The murmuring grows louder. Rikiar looks between you and them, then barks something in what you’ve gathered to be their ganger language. It sounds more like an order than a rallying cry. At its completion, there’s definitely more faces displaying disgruntled resignation. Good thing you’re not relying on these gangers to do the heavy lifting.

Rikiar begins to lead the group of you towards “Lioba’s.” It turns out the den of pleasure is a quarter of the ways around the massive spike that anchors the hive. You don’t encounter much foot traffic along the way, and what little there is quickly gets out of the way of your procession. You also observe that the populace seems to be growing more deformed as you go. By the time you’re before the four-story, plasteel building with a glowing neon sign, you’ve seen at least a dozen heavily mutated humans.

There don’t appear to be any guards at the entrance to Lioba’s. Nor is it readily apparent if there are other entrances and exits. Each floor has several barred windows. You could probably rip those off will a little bit of muscle.

> [1] Go in through the front
> [2] Look for a back entrance
> [3] Use a window (S)
> [4] Write in
>>
>>1298677
>> [3] Use a window (S)
We are currently too angry to bother with these pathetic portals these mutants rely on.
>>
I think we'll call it for a night and pick up here around 5pm EST. We'll run until about 8pm, then I'll have to disappear for two and a half hours. I'll tweet when I first start writing again.

Feel free to keep voting until then. If there's anything more you want to know about the building, just ask. I'll be around for another hour or so.
>>
Rolled 9, 2, 45, 67, 96, 7, 68, 10 = 304 (8d100)

>>1298688
I want to roll 8 dice.
>>
>>1298677
>> [3] Use a window (S)
>>
>>1298677
>[3] Use a window (S)
>>
>>1298677
>> [3] Use a window (S)
>>
>>1298677
>[3] Use a window (S)
>>
>>1298677
>[3] TO THE WINDOOOOOWWW (skeetskeet)
>>
>>1298677
>[2] Look for a back entrance
>>
Alright, seems we're going through the window

1d100 vs a 44 please
>>
Rolled 70 (1d100)

>>1299315
>>
Rolled 55 (1d100)

>>1299315
Let's rock it!
>>
Rolled 61 (1d100)

>>1299315
>>
>>1299319
>>1299322
>>1299331
Apparently these bars are pretty tough. Back in a bit!

https://youtu.be/UHhxDjP0QwA?t=24
>>
>>1298677
You step up to one of the windows at ground level. The metal bars on it are designed like a cage, cemented into the surrounding grungy walls at nine points. To any mortal, they’d seem solid. But you’re a daemon, gifted with unnatural strength. This shouldn’t be hard at all.

You grasp the bars tightly near one of the anchor points and pull. Nothing happens. You try again, this time with more oomph. Still, nothing. Now becoming angry, you put your full strength into it. The bars creek for a moment but remain solidly attached. Either you’ve been weakened by coming to the Materium, or something more is at play here. You refuse to admit the former, though.

The Fleshcutters behind you in the square begin murmuring again. Rikiar gently asks, “Um. What should we do, Ember?”

> [1] Everyone through the front!
> [2] Surround the place. Leave none alive!
> [3] JUST GIVE ME A MINUTE OKAY
> [4] Write in
>>
>>1299354
> [2] Surround the place. Leave none alive!
>>
>>1299354
>> [2] Surround the place. Leave none alive!
>>
>>1299354
> [2] Surround the place. Leave none alive!
>>
>>1299354
You snap back at him, “Surround the place! Let none leave here alive!”

Rikiar responds by raising his barbed sword above his head and shouting. The rest of the Fleshcutters do the same, then begin rushing into the surrounding alleyways. In the dim light, you see flashes of metal and cries of alarm from what you assume are mutants being chopped down.

“Shall we?” says Rikiar, moving close to you. He points at the main door into Lioba’s.

> [1] NO. YOU’RE GOING THROUGH THIS WINDOW (S)
> [2] Go through the window, but cheat by using your scythes
> [3] Fine… It’s not like you wanted to go through the window or anything!
> [4] Write in
>>
>>1299354
>[2] Surround the place. Leave none alive!

Life is truly pain
>>
>>1299414
>[3] Fine… It’s not like you wanted to go through the window or anything!
>>
>>1299414
>> [3] Fine… It’s not like you wanted to go through the window or anything!
>>
>>1299414
> [2] Go through the window, but cheat by using your scythes
>>
>>1299414
>> [2] Go through the window, but cheat by using your scythes
>>
>>1299414
>[3] Fine… It’s not like you wanted to go through the window or anything!
>>
>>1299414
> [1] NO. YOU’RE GOING THROUGH THIS WINDOW (S)
Good old No-horn.
>>
[3] has it by a vote. Back in a bit!

Tsundere + Mayadere = ?

Also where on the shit list does this window rank I wonder. Poor Ember.
>>
>>1299469
even under a new name and a new body, No-horn still can't catch a break. her infamy might turn into something terrifying yet humiliating at the same time... like becoming a Slaaneshii's wife...
>>
>>1299414
You give the barred window one more look of disgust before turning towards the door. “Fine. Be at the ready.” In a lower voice, you add, “And if you ever mentioned what just happened to anyone I will rip out your heart and eat it while it’s still beating.”

“I didn’t see anything,” Rikiar replies wisely.

“Good.”

The thick wooden door to Lioba’s is sent flying off its hinges as you kick it in. Immediately your nostrils are assaulted by a mixture of several scents: incense, sweat, smoke, and other bodily fluids. It’s repugnant. But even more revolting is the fact there’s a pair of centaur-like mutants going at it in the middle of the atrium. The one receiving lets out a shout and bucks the one on top. They round on you and Rikiar, stomping on the ground with their hooves.

> [1] Let the Lion handle this. You have bigger and better skulls to take
> [2] Use your claws on them
> [3] Use your scythes
> [4] Use your words (Fel)
> [5] Write in
>>
>>1299476
>> [3] Use your scythes
>>
>>1299476
>[5] summon your mount
>>
>>1299476
>> [3] Use your scythes
>>
>>1293968
Khornette Quest? Awesome! I love reading through the last one, I wonder what-

>Playing as the old joke/bitch boi No-Horn, though upgraded with tits

Oh... Ok then. Fuck this is a problem for me, because I see two overarching directions this can go: 1: We go on to defeat and probably humiliate Cinder, one of my favorite quest characters ever, which will fill me with rage and a vague disgust. 2: We fight Cinder, but Fate Refuses to Change, and we get our ass kicked almost without a fight. And while that would be hilarious, I'll probably have invested myself in No-Horns (or Ember, if that's her new name) success, so it'll also suck. But the last quest was insanely fun, I loved the characters, the story, and the sheer ANIME that it got up to. All of the art of Cinder and BestBird was also really cute. So, bearing my idiotic ramblings in mind, do you think I'd enjoy this quest Elh?
>>
>>1299497
I'd say try it out and enjoy the ride. As they say, it's about the journey, not the destination. Nothing's written in stone yet.
>>
>>1299497
lets just watch No-horn (now ember) adorably fumble her way in her quest to beat sempai Cinder and show she's worthy of Cinder's attention. It's entertaining
>>
Scythes it is. Back in a bit.
>>
>>1299476
Part of leaving a lasting impression is brutally eviscerating everyone in this pleasure den. Their corpses will speak louder and more clearly than any of your words might. So you swing your arms low like an underhanded pitch. As you do, you summon your scythes. They materialize already in motion, each link of the chain solidifying as it drags along the floor and up into the centaur mutants’ bodies. Just as the scythe tips form, you yank back. This firmly lodges them in the mutants’ rears. Then, channeling your anger from the whole window affair, you disembowel them. Intestines and other organs spill onto the laminated tile floor with a satisfying torrent of blood. Luckily for the mutants, it kills them almost instantly.

“Who’s in charge here?” you ask Rikiar. “If we cut off the head then…”

You’re interrupted by the sound of boots on the floor. You listen intently, identifying perhaps four or five distinct humans coming your way. Sure enough, five mortals wearing bits of Imperial flak armor appear from hidden doors into the atrium. They all have autoguns, a sort of rifle that fires solid projectiles. Not exactly a concern for you, but Rikiar might have an issue with said bullets tearing through him.

> [1] Act as his shield (T)
> [2] Attempt to tear all five autoguns from your assailants’ grasps (WS)
> [3] Stand firm and let the guards waste their ammo
> [4] Summon your steed to begin knocking down walls
> [5] Write in
>>
>>1299558
>> [2] Attempt to tear all five autoguns from your assailants’ grasps (WS)
>>
>>1299558
>> [2] Attempt to tear all five autoguns from your assailants’ grasps (WS)
>>
>>1299558
> [2] Attempt to tear all five autoguns from your assailants’ grasps (WS)
>>
>>1299558
>[2] Attempt to tear all five autoguns from your assailants’ grasps (WS)
>>
>>1299558
>[4] Summon your steed to begin knocking down walls
>>
>>1299558
> [5] Write in
Sodomise one of them with their own weapons.
>>
[2] it is. Let's see how well you can aim.
1d100 vs 55 please. The more degrees of success, the less bullets get fired off.
>>
Rolled 26 (1d100)

>>1299595
>>
Rolled 69 (1d100)

>>1299595
>>
Rolled 15 (1d100)

>>1299595
>>
>>1299599
>>1299600
>>1299601
A 15 is four degrees, not bad! Back in a bit.
>>
>>1299604
No joke on rolling a 69 when fighting Slaanesh?
>>
>>1299610
Beats rolling a 6 when fighting Slaanesh.
>>
>>1299610
they could be arbites
>>
>>1299558
Disarming these five shouldn’t be hard at all with your chain scythes. You yell, “Drop!” to Rikiar as you whirl in place. Your scythes arc outward, turning you into a deadly lawnmower of sorts. And not a moment too soon. The instant you start moving, the guards depress their triggers and begin filling the air with lead. Most of the bullets go wide, thanks to the unsteady barrels bucking from full-auto fire. Only a few hit you as you spin. They impact uselessly on your naturally armored skin.

Starting counterclockwise from the three position, you move so as to bring the scythes soaring into the guards’ hands. Three of them lose their hands from the wrist down, their hands falling to the ground still grasping the autoguns. The fourth and fifth are a little bit more lucky. You only knock their autoguns away. You wrench your scythes back to you and laugh, reveling in the spilled blood.

“Laugh all you want,” says one of the two guards still possessing hands. “You’ll never leave here alive.” He pulls out a frag grenade and removes the pin. The other does the same.

> [1] Shield Rikiar (T)
> [2] Attempt to send the grenades back at their senders (Ag, BS)
> [3] Dodge out of the blast (Ag)
> [4] Write in
>>
File: 1289981909874.jpg (86 KB, 407x405)
86 KB
86 KB JPG
>>1299618
Bumrush the grenade throwers.

A bomb is a bad choice for close range combat
>>
>>1299618
> [1] Shield Rikiar (T)
>>
>>1299618
> [1] Shield Rikiar (T)
> [4] Catch the grenade and crush it before it detonates. (Ag, possibly T)
>>
>>1299618
>> [2] Attempt to send the grenades back at their senders (Ag, BS)
>Quip: I'm technically not alive in a sense that you know it

Maybe it can hit that FUCKING INVINCIBLE WINDOW
>>
>>1299618
>[3] Dodge out of the blast (Ag)
>>
>>1299618
> [1] Shield Rikiar (T)
We kinda need him to overthow the hive's leadership. How can we gain more infamy if the one guy that can help us fuck more shit up dies?
>>
>>1299629
If we can do this, do it
>>
>>1299631
when we take over the establishment, we will take the wall that ACCURSED WINDOW is framed in, and torture it by breaking other windows in front of what eyes that ACCURSED WINDOW HAS. Do things to windows that would be WARCRIMES in the eyes of the window-folk.
>>
>>1299618
>Catch the grenade

>>1299639
Also steal that window once this is over. We need it for... reasons.
>>
>>1299643
>inb4 that window saves Ember's life sometime in the future.
>>
>>1299644
>inb4 BestBird animates it during the fight with Cinder and it breaks our horns again.
>>
I believe [1] has it, with >>1299629's [4] write in.

3d100 vs a 44 (T), 45 (Ag), and 44 (T)
>>
Rolled 38, 64, 85 = 187 (3d100)

>>1299647
AAAAAHHH MY HAND!
>>
Rolled 24, 49, 19 = 92 (3d100)

>>1299647
Praise Kek
>>
Rolled 15, 31, 47 = 93 (3d100)

>>1299647
Here goes nothing
>>
>>1299649
>>1299650
>>1299652
Success +2
Success +1
Success +2
He smiles, boys.
>>
>>1299649
>>1299650
>>1299652
A 15, a 31, and a 19. That'll work! Back in a bit.
>>
File: 1`234567.gif (2.2 MB, 320x202)
2.2 MB
2.2 MB GIF
>>1299652
>>1299652
>>
>>1299652
Well damn, and here I thought I'd doom us. I have a sudden good feeling about this quest.
>>
>>1299658
Roll vs 55 (WP) to maintain that good feeling.
>>
Rolled 86 (1d100)

>>1299664
If you insist
>>
>>1299674
Your good feeling was only fleeting. What RNG giveth, RNG taketh away.
>>
>>1299674
And my usual luck returns, oh boy.
>>
Rolled 99 (1d100)

>>1299664
>>1299674
we do it by rolls of 3 in this wuest
>>
Rolled 21 (1d100)

>>1299674
>>1299681
oh ok.
FOR HOPE!
>>
>>1299618
The first grenade is sent hurtling towards Rikiar. You lash out with your tail, grabbing Rikiar by the waist and pulling him behind you. Not a moment too soon. The grenade explodes, washing over you in a great fireball. It stings a little (-2 wounds). But what matters is you took the brunt of it rather than let Rikiar get gibbed. You just have to deal with the second grenade.

This time, the grenade is lobbed high over your head in an attempt to get it to land behind you. You release one of your scythes, reach up, and deftly pluck the explosive out of the air. Then you crush it between your claws. A much smaller blast results, but it does you no harm.

You grin wickedly, hissing, “I’m not technically alive like you mortals are. You’ll have to do better than that.”

“Fine then. Eat thi-HRK!”

Two daggers appear in the guard’s eye sockets. He falls backward, dead on the spot. You look behind you to see Rikiar has another pair of throwing knives ready for the remaining threat.

“By all means,” you say. “Prove you were worth saving.”

Rikiar grunts and throws his knives. One whistles by the guard’s ear, while the other embeds itself in his throat. He lets out a gurgle, clutching his neck as ichor sprays out and coats the floor. The three handless guards cry out in alarm and attempt to scramble away.

> [1] Let them go
> [2] Send Rikiar after them
> [3] You didn’t give anyone permission to leave
> [4] Write in
>>
>>1299683
thanks tzeench
>>
>>1299686
> [4] use your scythe chains and yell "GET OVER HERE" before evicerating them
>>
>>1299686
>> [3] You didn’t give anyone permission to leave
>>
>>1299686
> [3] You didn’t give anyone permission to leave
>>
>>1299686
>[4] use your scythe chains and yell "GET OVER HERE" before evicerating them
>>
>>1299686
>> [3] You didn’t give anyone permission to leave
hands first, followed by heads.
>>
>>1299686
> [3] You didn’t give anyone permission to leave
>>
>>1299686
>> [3] You didn’t give anyone permission to leave

Take their ankles, humans seem to like having those for some reason.
>>
>>1299686
“I gave no one permission to leave,” you growl, flicking your scythes at the fleeing humans. “GET OVER HERE!”

Your hooks dig into two of their backs, and as you pull they rip out their spines. By the time you dislodge your scythes, the last guard is out of reach. But he’s not going to get far. You send one of your scythes, handle and all, twirling through the air towards him. It impacts his head, digging into his grey matter and causing him to fall forward, dead.

“Well that was interesting,” comments Rikiar as you retrieve your scythe. “I think that’s actually most of the bouncers. The rest are likely guarding Lioba.”

“Let us hope they put up a better fight than these did,” you reply, giving the bodies a kick for good measure. “Do you know where Lioba might be?”

He points up. “Top floor, back corner. We should find the elevator or some stairs.”

> [1] Take an elevator
> [2] Hoof it up the stairs
> [3] Bring the building down around you using your steed
> [4] Write in
>>
>>1299686
> [4] Write in
They won't Beheading anywhere any time soon.
>>
>>1299736
> [4] Who is this wench named Lioba
>>1299739
Dammit Carlos
>>
>>1299736
What's the (S) to just jump through the damn floor?
>>
>>1299741
That also requires a (T) roll as well.
>>
>>1299736
>> [3] Bring the building down around you using your steed

Any idiot knows that the elevators and stair will be filled with bombs, best to just bring it all down and skullfuck anything that tries to get back up.
>>
>>1299749
>>1299736
supporting this.
>>
>>1299736
>[4] Climb from the outside of the building onto the roof and jump down from there
>>
I think [3] has it. I forgot to mention that bringing Dheuios to the Materium requires a WP test.

1d100 vs 41
>>
Rolled 66 (1d100)

>>1299795
Arise my steed!
>>
Rolled 11 (1d100)

>>1299795
>>
Rolled 53 (1d100)

>>1299807
>>
Rolled 37 (1d100)

>>1299795
>>
>>1299807
>>1299821
>>1299823
An 11 will work! Back in a bit.
>>
>>1299823
shit, wrong person. I meant the QM: >>1299795
>>
>>1299736
“Nah, I have a better idea,” you say. “We’ll bring this place down and kill anyone left standing.”

“But um… how do you plan to do that?” Rikiar asks.

“Watch and see.”

You gather up your mental fortitude and prepare to call Dheuios to the Material Plane. He’ll only be able to manifest here if you give a portion of your energy to him. Even then, he won’t last long. You’ll have to make the most of the time given.

“Arise, Dheuios,” you call to the ceiling. “Arise and come bathe in blood!”

To your left, a reality is torn in twain. At the same time, you feel a bit of your vitality leave you (-3 wounds). Dheuios’ head appears, horn first, in the rift. He bellows and charges through, only just stopping before trampling you.

You place a hand on his head, and order, “Tear this place down. Any skulls claimed in the process are yours.” That earns you a snort of pure ash. But it seems this turn of events will work for Dheuios. He immediately rushes outside to gain momentum.

To Rikiar, “We should not be in here while he works.”

“R-Right. What is that thing?”

“It’s my steed. Great for riding and knocking buildings down.”

“Is he a daemon too?”

“Of course. Now come.”

The two of you rush out just in time. Dheuios drives forward into the building. More specifically, into the window you couldn’t open earlier. You smile a little as you see your bulky Juggernaut easily crush the portal with his weight and keep going. The cries of dying mutants from the nearby alleyways are soon joined by screams of terror. Dheuios must have emerged on the other side of the building.

Your mount makes quick work of the plasteel building. Once the ground floor resembles swiss cheese, it begins caving in on itself. With a loud, resounding crash, the building collapses. Dheuios comes up to you, snorts again, then vanishes back into the Immaterium.

“Well, I guess that works,” Rikiar says. “Do you think anyone could have survived that?”

“Only one way to find out.”

> [1] Search the rubble (Per)
> [2] Laugh and wait to see if there’s any movement
> [3] Your work here is done. Anyone who survived will tell the tale of what happened here.
> [4] Write in
>>
>>1299867
>[1] Search the rubble (Per)
>>
>>1299867
>[4] is there a gas station around here?
Killing, check. Maiming, check. Burning is next up.
>>
>>1299867
>[2.1] Laugh and Search the rubble (Per)
>>
>>1299867
> [2] Laugh and wait to see if there’s any movement
>>
>>1299867
>> [1] Search the rubble (Per)
>>
>>1299867
>> [3] Your work here is done. Anyone who survived will tell the tale of what happened here
>>
>>1299867
>> [1] Search the rubble (Per)
>>
>>1299867
>[4] Do you have any of that promethium? Or whatever that fuel thing is that you humans use for burning shit.
>>
>>1299867
>Laugh and search the rubble
>>
>>1299867
It's a shame we don't really have any skulls to offer. Just some piece of shit human bouncers.

They're like the vendor trash of skulls.
>>
[1] it is. 1d100 vs 33 please.
>>
Rolled 29 (1d100)

>>1299918
33? Ouch
>>
>>1299867
> [1] Search the rubble (Per)
> [4] STARE VERY HARD TO FIND THAT ACCURSED WINDOW (Per)
>>
Rolled 50 (1d100)

>>1299918
CAN we look for that window? Yes, THAT window. We must retrieve it and torture that window infront of its non-existent eyes by shattering other windows.
>>
Rolled 9 (1d100)

>>1299918
The window mocks us! We will find it and torture it's remains!
>>
does our window grudge cause us to get a sweater/ armor with a window in it.
>>
>>1299919
>>1299923
>>1299926
Hey a 9. Hi Ignitrix.

Back in a bit!
>>
>>1299927
>armored meme sweater
Genius!
>>
>>1299931
if the ashigaru had backless armor, Why cant we?
>>
>>1299928
Has Cinders wife best friend graced up with her fuckery? And I summoned her? YES! I hope she turns the window and our armor into the meme sweater, with the window being the boob window.
>>
>>1299944
more like our natural Rider armor always includes a cleavage window despite armorers best attempts to cover up the titties. like it's cursed to have that spot exposed.
>>
File: NiazachRef.png (551 KB, 1356x707)
551 KB
551 KB PNG
>>1299867
You begin to comb through the twisted mass of wood, metal, and other debris. It’s a little difficult to pick anything out in the dim light, but you do find several mangled mutant corpses. You keep looking, moving up the pile towards its apex. Once there, you lift up a bit of roof to find a wizened human woman. She has two sets of eyes, both caked over with blood. You reach out to touch her, only for her to bolt upright. The lower set of eyes opens as she looks around, finally settling on you.

“You may have bested me, daemon, but Niazach will avenge my death,” she spurts as blood wells out of her mouth. Then her second set of eyes open. They’re orbs of pure purple, burning with hellfire.

Instinctively, you stab her with your scythes. But it’s too late. As you cleave into her, there’s a blinding blast of pink light. You’re sent tumbling backwards down the rubble pile. You catch yourself near the bottom and look up. There you see something that makes your anger boil over.

The woman has transformed into a daemon. More specifically, a daemonette of Slaanesh. Androgynous in nature, it’s sporting two claws as well something what you instinctively know is called a howler rifle. It looks around, then at you.

“I must thank you for finally freeing me from that dreadful existence,” comes a voice that sounds more feminine than not. “I’ve been cooped up in Lioba’s soul for decades. Who are you, so that I may properly thank you?”

> [1] The only name she needs to know is the one on her tombstone.
> [2] You’re Ember. Who’s she?
> [3] Respond in the language of violence (WS)
> [4] Write in
>>
>>1299928
What is birdbrain up?
>>
We'll take a two hour break here. I'll be back around 10pm EST! Vote before then.
>>
>>1299954
I think I like this idea more, as it still leaves our midriff exposed. And the window being transposed into a harmless curse like that sounds hilarious.
>>
>>1299959
>[2] You’re Ember. Who’s she?
>>
>>1299959
> [2] You’re Ember. Who’s she?
>I am a child of Khorne, you know what comes next.
>>
>>1299959
>> [2] You’re Ember. Who’s she?

I'd at least like introductions before the murder rape.
>>
>>1299959
>> [1] The only name she needs to know is the one on her tombstone.
>"You know I hate you at a very personal level, you degenerate."
>>
>>1299959
> [3] Respond in the language of violence (WS)
FUGGEN
>>
>>1299959
> [2] You’re Ember. Who’s she?
> [3] Respond in the language of violence (WS)
>>
>>1299959
Q. Would the skull of said Daemonette please Khorne?
>>
>>1299959
>> [3] Respond in the language of violence (WS)
>>
>>1299990
Would your minion killing the minion of your most hated foe satisfy you?
>>
>>1300024
Depends. If it was a hero unit killing a worker/villager I'd be like "Meh"
>>
>>1300053
We were literally born yesterday. I think being proactive on the foe-murdering thing would make a good impression.

>>1299959
> [3] Respond in the language of violence (WS)
>>
Alright I'm back. And it looks like we have ourselves a tie between [2] and [3]. I suppose you can do both.

1d100 vs 55 please.
>>
Rolled 26 (1d100)

>>1300265
>>
Rolled 16 (1d100)

>>1300265
>>
Rolled 54 (1d100)

>>1300265
>>
>>1300267
>>1300278
>>1300280
All of those are under 55, neat. Back in a bit!
>>
Rolled 60 (1d100)

>>1300285
Summoning NotELH
>>
>>1299959
As far as you’re concerned, the only talking you’ll be doing is with your scythes. You’ve never known a Slaaneshii to have words that matter to a Khornate. So you ready yourself to attack. You have slightly precarious footing on the pile of rubble, but it’ll do for now. With any luck you won’t be here long.

“Really, must we do this?” says Niazach, looking obviously bored. “It’s my first chance to stretch my legs in years. I doubt I’ll be any fun for you.”

You growl and smack your tail on the ground behind you in response. Niazach rolls her eyes and ask, “Okay fine. Will you at least tell me your name? Isn’t it supposed to be honorable to know your opponent before fighting them one on one?”

“My name,” you gravel. “Is Ember!

With that you send your scythes hurtling towards the daemonette. Niazach is already in motion by the time they get to her. They scrape over one of her claws, doing only superficial damage. You reel the scythes back in, not thrilled at all.

“Ember eh?” she purrs. “I like it. Very Khornate of you. I’m Niazach. And I’m sorry to say you’ll have to be faster than that to hit me.”

> [1] Don’t worry, you were just warming up (WS)
> [2] Charge at her to close the gap (Ag x 2)
> [3] Hurl a rock at her (BS)
> [4] Use your words as a weapon (Fel)
> [5] Write in
>>
>>1300338
>> [2] Charge at her to close the gap (Ag x 2)
>>
>>1300338
> [3] Hurl a rock at her (BS)
>>
>>1300338
>> [1] Don’t worry, you were just warming up (WS)
>>
>>1300338
>> [2] Charge at her to close the gap (Ag x 2)
>>
>>1300338
>> [3] Hurl a rock at her (BS)
>>
>>1300338
>[4] Use your words as a weapon (Fel)
>>
>>1300338
> [1] Don’t worry, you were just warming up (WS)
>>
Guys our BS is a 10, there's no way we'll ever hit with it. I can understand Ag and if we roll well maybe even Fel but come on. It'd basically be forcing us into a 1/10 chance, and even then 1/5 of those are auto crits, and 1/10 is a crit fail vs this foe.
>>
>>1300391
why do Khornates must be as shit as orks in Ballistics skill?
>>
That's a three way tie if I ever saw one. Guess I'll wait another 10 min or so to see if things change.
>>
>>1300338
>[2] Charge at her to close the gap (Ag x 2)
>>
>>1300400
LEAVE IT TO BEST BURD IGGY.
>>
[2] wins by a vote. 2d100 vs a 45 and a 45
>>
Rolled 34, 73 = 107 (2d100)

>>1300429
>>
Rolled 5, 10 = 15 (2d100)

>>1300429
GLOMP
>>
Rolled 66, 27 = 93 (2d100)

>>1300429
>>
>>1300445
>>1300446
>>1300449
A 5 and a 10 is certainly enough. Back shortly!
>>
>>1300446
Good rolls.Chaos is pleased with you it seems.
>>
>>1300338
Faster? You can do that. You dig your talons into the bit of metal wreckage you’re standing on. Then you lunge in Niazach’s direction. You close about half the distance before the daemonette’s able to bring her howler rifle to bear. She takes aim and depresses the trigger. A focused, high-pitched blast emanates from the sonic weapon. You have to leap to the right to avoid the shockwave, still running. Behind you, you hear chunks of stone raining down around the impact point.

“So you can be quick~” Niazach gleefully says. “I love it. Come, come. Don’t be shy! Let us dance!”

She dismisses her howler rifle into nothingness. With only her claws to defend herself, this should be easy. Shouldn’t it?

> [1] Attack, but be on your guard (WS, Per)
> [2] All out attack (WS x 2)
> [3] Let her make the first move (Ag)
> [4] Write in
>>
>>1300482
>> [2] All out attack (WS x 2)
>>
>>1300482
> [2] All out attack (WS x 2)
>>
>>1300482
>> [1] Attack, but be on your guard (WS, Per)
SHE was supposed to be easy too
>>
>>1300482
>> [3] Let her make the first move (Ag)
Slaanesh is tricky, lets let her fuck up and then exploit the opening.
>>
>>1300482
>[1] Attack, but be on your guard (WS, Per)
>>
>>1300482
> [1] Attack, but be on your guard (WS, Per)
we're a roiling ball of anger and rage, but we aren't a mindless one.
>>
I can't help but imagine Ember has a gravelly man voice.
>>
[1] it is. 2d100 vs a 55 and a 33

>>1300515
I was imagining Rina Satou
>>
Rolled 42, 70 = 112 (2d100)

>>1300550
>>
Rolled 80, 59 = 139 (2d100)

>>1300550
FOR PONY
>>
Rolled 52, 94 = 146 (2d100)

>>1300550
>>
>>1300554
>>1300557
>>1300558
A 42 and a 59. Interesting. Back in a bit!
>>
>>1300554
>>1300557
>>1300558

Well we're getting stabbed
>>
>>1300482
You reign in your anger for the time being and try your best to focus on reading your foe’s movements. Niazach’s body is like a blade of grass in the wind - ever flexible and always moving. Even on this pile of debris, she practically waltzes around your blows. You do manage to strike her once, however. A somewhat deep gash that runs from her right shoulder to her left hip. It wells purple blood smelling of something wholly perverse.

She doesn’t seem to mind, though. In fact, this wound just causes her delight. “Yes! Unleash your fury! Show me that perfect battle form that only Khornates can.”

“SHUT. UP.” you reply.

“Aw. Need to concentrate? How about this then?”

Niazach feints right, but you see through it. You bring up your scythes to parry the expected blow from the left. But it nevers comes. Instead the supposed feint turns out to be the real threat. She jabs at your exposed torso, leaving a puncture wound about two inches deep (-2 wounds). It’s already regenerating, but it does hurt something fierce.

“Isn’t it exciting to be in combat like this? All that adrenaline coursing through you, heightening every sense. It’s absolutely breathtaking.”

> [1] Attempt to grab her mouth to shut her up (Ag)
> [2] Keep doing what you’re doing, just a little more carefully (WS, Per)
> [3] Two scythes is one too many right now. Use just one and go all out (WS)
> [4] Let her strike at you again (Ag)
> [5] Write in
>>
>>1300615
> [1] Attempt to grab her mouth to shut her up (Ag)
> [5] Neck snap!
>>
>>1300615
>> [3] Two scythes is one too many right now. Use just one and go all out (WS)

We need to try and get her legs, that'll fuck her up good. And glad that this Slaaneshi whore is addicted to the one thing we all enjoy: battle.
>>
>>1300615
>> [1] Attempt to grab her mouth to shut her up (Ag)
>>
>>1300615
>> [3] Two scythes is one too many right now. Use just one and go all out (WS)
>>
>>1300615
>[3] Two scythes is one too many right now. Use just one and go all out (WS)
>>
>>1300615
>[3] Two scythes is one too many right now. Use just one and go all out (WS)
>>
>>1300615
> [4] Let her strike at you again (Ag)
Are we drugged from that scratch?
>>
[3] seems to be the winner.

1d100 vs 85 (+30 for going all out)

Of course, going all out means you can't dodge or parry. Better make this hit count.
>>
Rolled 30 (1d100)

>>1300704
>>
Rolled 79 (1d100)

>>1300704
FOR KHORNE
>>
Rolled 77 (1d100)

>>1300704
>>
>>1300707
>>1300710
>>1300713
A 30 works. Back in a bit!
>>
What if its sword put a hallucinogen in us to where we see five of it?
>>
>>1300615
You don’t know how much longer you can take listening to her prattle on. The way you see it, if you’re not able to cut down even a simple daemon like her, then what chance will you ever have against Her? But you do have to admit that Niazach is fast. Too fast for your current fighting style involving two scythes. By dropping down to one you’ll be able to make each strike count that much more.

The scythe in your left hand is tossed away as you bring the other down in a cleave aimed at Niazach’s head. She dodges out of the way, but you’re already bringing up your weapon towards her left inner thigh. You’re fast enough that she has no time to twist away. Your scythe sinks into her purple flesh, embedding half of the blade’s length inside. More purple plasma spurts out. And, to your dismay, a cry of ecstasy.

“Ah! Pain! I almost forgot how it felt! Such a delight! Every neuron firing, screaming in alarm that something’s wrong. Adrenaline desperately fighting to suppress it. Muscles spasming. Ah… such a delight~”

“I SAID SHUT UP YOU CRAVEN WHORE.”

“Oh, but what will you do next?” she excitedly asks. “Will you rip off my leg? Or ooo! Maybe you’ll sling me around on that chain and smash me over and over into the ground. Oh the delightful possibilities~”

> [1] Grab her throat and squeeze
> [2] Take her leg
> [3] Spit in her face and try to disengage (Ag)
> [4] She had a pretty good idea, slinging her about would be cathartic (S)
> [5] Write in
>>
>>1300760
>> [4] She had a pretty good idea, slinging her about would be cathartic (S)
>>
>>1300760
> [4] She had a pretty good idea, slinging her about would be cathartic (S)
>>
>>1300760
> [1] Grab her throat and squeeze
> [5] Snap her neck instead of squeezing it.
nuff slaaneshi dirty talk.
>>
>>1300760
>> [4] She had a pretty good idea, slinging her about would be cathartic (S)
>>
File: friendly orc.png (11 KB, 160x200)
11 KB
11 KB PNG
>>1300760
> [3] Spit in her face and try to disengage (Ag)
Why do these guys always have to make things weird...

Worst part is there's no skull to be gained from killing daemons!
>>
>>1300760
>[1] Grab her throat and squeeze

As much as she'll enjoy this, it will make her stop talking.

>>1300765
>>1300767
>>1300779

Don't encourage the pervert.
>>
>>1300760
>> [3] Spit in her face and try to disengage (Ag)
>>
[4] it is.
1d100 vs 44
>>
>>1300799
There is literally nothing we can do that won't encourage her. She's a daemonette, they get off on experience itself.
>>
Rolled 80 (1d100)

>>1300844
>>
Rolled 49 (1d100)

>>1300844
>>
Rolled 50 (1d100)

>>1300844
Degenerates...
>>
>>1300858
>>1300860
>>1300866
Clearly she and the window are made of sterner stuff. Poor Ember. Back in a bit!
>>
>>1300873
I'm starting to notice something about our luck...

And it explains a lot.
>>
>>1300858
>>1300860
>>1300866
https://youtu.be/9KSGUVcNfZM?t=117
>>
>>1300874
well she is no-horn at heart.
>>
>her face when
>>
>>1300760
You know, you actually rather like the idea of slamming her around like a living flail. The mental image of slinging her around is quite pleasing. So you shift your stance and begin to move your scythe upwards. But something goes horribly wrong. Instead of lifting the daemonette off her feet and sending her soaring into the debris away from you, you just dig your blade deeper. Almost as if Niazach is made of something incredibly heavy.

“Yes! You’ve hit the bone! Oh I can’t tell you how absolutely delightful this is! But I think we can do better, don’t you?”

Without warning, she begins to spin. You have to release the lock on your scythe to prevent it from being ripped out of your hands. The chain whirls out of its casing, wrapping Niazach up and digging into her flesh. This is not what you had in mind at all.

It’s only when you run out of chain that Niazach stops. She looks up at you, being only 1.75 meters tall herself, and smiles. “Are you sure we can’t work together? I think we’d make a lovely pair, you and I. Just think of it: Us, tearing up mortals. Bathing in their blood. Toppling this entire Hive. What better way to claim skulls?”

What do you think?

> [1] She can go fuck herself with a chainsword
> [2] If she shuts up, you might at least tolerate her presence for a moment

I'll leave this vote up for 30 minutes, as it's kinda crucial which way you go from here.
>>
If there's one thing that Ichi the Killer taught me, it's that the greatest pleasure can only come from someone who loves you.

https://youtu.be/ESn6-iutABk
>>
>>1300901
> [2] If she shuts up, you might at least tolerate her presence for a moment
>Find a skull and strap that to her mouth, the perfect way of quieting.

this is very lewd
>>
>>1300901
> [2] If she shuts up, you might at least tolerate her presence for a moment
> [3] Heave a heavy sigh. quietly bemoan whatever curse Tzeench has put upon you.
> [4] Have her get retrieve that ACCUSED WINDOW and it's a deal.
>>
>>1300901
Can we have a window shield?
>>
>>1300901
>> [2] If she shuts up, you might at least tolerate her presence for a moment
Given that toppling the hive and collecting skulls takes precedence, we can tolerate her until this place falls to chaos. Just need to make sure its blood and violence and not bullshit decadence that has the day. Besides gotta spread that warp influence, and maybe when this is all over we can chop her/him/it up.
>>
>>1300901
>> [2] If she shuts up, you might at least tolerate her presence for a moment
>Find a skull and strap that to her mouth, the perfect way of quieting.
>>
>>1300901
>> [2] If she shuts up, you might at least tolerate her presence for a moment
>> [3] Heave a heavy sigh. quietly bemoan whatever curse Tzeench has put upon you.
>> [4] Have her get retrieve that ACCUSED WINDOW and it's a deal.

This is a good plan

>>Find a skull and strap that to her mouth, the perfect way of quieting.

As is this.
>>
>>1300901
> [1] She can go fuck herself with a chainsword
>>
>>1300901
>> [1] She can go fuck herself with a chainsword
>>
>>1300901
>> [1] She can go fuck herself with a chainsword
I really don't like the cut of this ones jib.
>>
Alright. Seems [2] has it by a couple votes. Back in a bit!
>>
>>1300965
will you include the accompanying write-ins?
>>
>>1300975
>Asking NotELH to do lewd write ins with a Slaaneshi
That's playing with fire anon.
>>
>>1300901
You silently bemoan whatever curse Tzeentch, the Changer of Ways, has placed on you. Only they could devise a fate for you so twisted and annoying. But you don’t let an iota of that show. Instead, you summon your other scythe and bring it right up to Niazach’s neck. “Let’s get one thing clear. I own you. The very instant you step out of line I’ll have your head on a platter. And if I catch you jacking off or doing something utterly repulsive I’ll shove a blank down your throat. Are we clear?”

“It sounds absolutely delight-”

“ARE. WE. CLEAR?!

She trembles in a full body shiver and looks at you with sparkling eyes. Mayyyybe this was a bad idea. “Crystal, my Mistress.”

> [1] Call me that again and I’ll… I’m not sure yet but you won’t like it
> [2] Punch her stupid face
> [3] Let her go
> [4] Write in

Ember doesn't talk so good sometimes.
>>
>>1300995
>Walk away
>Search for that ACCURSED WINDOW You have a hunch it survived.
>>
>>1300995
> [1] Call me that again and I’ll… I’m not sure yet but you won’t like it
> [2] Punch her stupid face
>>
>>1300995
>>Walk away
>>Search for that ACCURSED WINDOW You have a hunch it survived.

I get a feeling no matter what we do we're fucked now that she sees us as "Mistress", heck walking away is probably denial play... fucking hell...
>>
>>1300995
>> [1] Call me that again and I’ll… I’m not sure yet but you won’t like it
>>
File: 1419021850273.jpg (102 KB, 753x900)
102 KB
102 KB JPG
>>1300998
>>1301003
Dheuios destroyed the window guys. Read back.

>>1301003
Merry Christmas. Here's your complementary Slaaneshii whore.
>>
>>1301003
when it comes to Slaanesh, anything and everything is a fetish.
>>
>>1300995
>> [2] Punch her stupid face
>>1301014
including not having a fetish
>>
> A three way tie
Guess I'll wait again
>>
>>1301024
or you can roll dice after 10 minutes have past
>>
Rolled 3 (1d3)

1 = [1]
2 = [2]
3 = Walking away
>>
>>1301009
I didn't ask for this.

Nor did I ask for that bulge
>>
>>1300995
Bloody hell. If it were possible for you to have a headache, you’d likely have a raging migraine right now. You try to think of a retort that sounds like a punishment to a being that revels on extreme sensations. Nothing immediately comes to mind. Fucking Slaaneshiis. The only winning move is not to play. And even then you lose. Fucking Slaaneshiis.

You snort in disgust and begin to walk away. As you do, you dismiss your scythes back into the Warp, causing Niazach to let out a dissatisfied “Aww~” as she’s freed. You find Rikiar where you left him. He’s watched all this with wide eyes and a half open mouth.

“Pick your jaw off the floor before I break it off,” you snarl at him. “Now let’s return to your little hideout so I may instruct you on how to be a proper Khornate.”

> Housekeeping next post
>>
So yeah. I think that went fairly well for a reboot of sorts. Hopefully you all had fun. We'll pick this up next Wednesday at 8pm. The G-Doc archive will be updated momentarily.

Feel free to ask any questions that come to mind, and/or discuss possible strategy for taking over Hive Desoleum. You may find this to be enlightening:
http://warhammer40k.wikia.com/wiki/Desoleum
>>
>>1301046
>You snort in disgust and begin to walk away. As you do, you dismiss your scythes back into the Warp, causing Niazach to let out a dissatisfied “Aww~” as she’s freed.
a small victory komrades. we've successfully blue-balled a slaaneshi this one time.
>>
>>1301048
Thanks for running.
>>
>>1301048
we should start a radical cult based around "you need to remember each oath for it to count" that would definatally cause mass rebellion as their overlord literally needs legions of servo skills to keep her oath cog thing running.

And talk about how good battle is, form a blood fountain/ blood bathhouse supplied by fight pits above that funnel blood downwards, cults need symbolism to get any traction, and to subvert any group, you need to start them out in a belief that hits close to home if you want any sizeable amount, aside from people who hate the group anyways.
>>
>>1300995
>blank
Why do we put blanks in our guns? Does Khorne encourage suppressive fire?
>>
>>1301075
A psychic blank, anon. The anathema to all things Warp
>>
>>1301048
You didn't like the skull-gag write-in?
>>
>>1301075
All souls are like a fire in the dark, especially to daemons. The more powerful in general natural psychic potential and active psychic power, the brighter.

Now imagine someone whose flame isn't just non-existent, their presence blanks out everyone else nearby's flames as well.
>>
Which are better, Bolters or Plasmas? Oh, what about Flamers?
>>
>>1301079
She'd enjoy that too much. You'd never be rid of her.
>>
>>1301086
Had a lot of support tho!
>>
>>1301085
Bolters are more reliable all-around weapons, but plasma does nastier damage at risk of the gun exploding.

Flamers and Meltas are nasty, but have limited range.
>>
>>1301115
We should level up our BS with close-range flamers, burning our enemies will be divine.
>>
>>1301121
Khornates almost exclusively prefer melee combat. They don't really dabble with fire-based weaponry outside of that. That'd be more Tzeentch's or maybe Slaanesh's realm.
>>
>>1301143
Khorne says "Let the Galaxy Burn," and who are we to deny him?
>>
Oh shit, we spared the Slaaneshi.

Fug.

Now we'll have that cunt's :3c~ *giggles* antics for a while longer.
>>
>>1301180
Eh, at least we'll have another daemon to talk to, these humans still look at us funny. Once we find another demon tho, we're kicking her out of the materium, how does that sound?
>>
>>1299959
That reference would be better if the Face was from the Right image. Or is it that you wish to have the blood flow with constant anime nosebleeds?
>>
>>1301202
Why though, she fights well for a Slaneeshi daemon. If she was a faggoty seductress then yes we boot her out but she's actually a good melee combatant.
>>
>>1301239
She is a faggoty seductress, and every daemonette is a good melee combatant.
>>
File: 1299046657285.gif (33 KB, 250x234)
33 KB
33 KB GIF
I wonder if we could get a Y-face Chaos cult going?
Fire Caste - Khorne
Water Caste - Slaanesh
Air Caste - Tzeentch
Earth Caste - Nurgle
Ethereal Caste - Undivided
this list is pulled outta my ass
>>
File: forge fathers.jpg (77 KB, 960x694)
77 KB
77 KB JPG
Also, I wonder if we could find any recruitable [REDACTED]s?
>>
Here, come put your ideas in here: https://docs.google.com/document/d/17lhuorB-A5P0ZwdHiuPD10AUsur_zgpXZq0ICGa26ik/edit
It's a wishlist for things we'd like to do in this quest.
>>
>>1301075
Psykers are beacons for warp energies and entities. Blanks are the opposite, they exuded a aura that nullifies psychic, magical or otherwise warp powered energies and are often "fatal" to entites like our ember and the slaanwhore.
>>
>>1301629
Though the exact reaction of a psyker to a blank's presence can vary.
>>
So if we eat someone's soul, does it stick around to annoy us or is it stripped into nothingness?
>>
>>1301788
Depends on the soul I suppose. Usually they're just consumed without lingering. A particularly powerful soul might hang around for some time. Case by case basis.
>>
>>1301847
Speaking of, how's Kaysis doing?
>>
>>1301849
The Chaos-corrupted Eldar? Probably fine, doing Chaos things. Dunno if she'll pop up here though. I haven't thought that far ahead.
>>
File: iiiiiiiitshappening.gif (602 KB, 320x213)
602 KB
602 KB GIF
IT'S BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK

THIS IS THE ONLY QUEST I'VE READ THE ENTIRETY OF

NotELH YOU ARE MY HERO
>>
>>1301377
Woops, doc should be open to everyone now, first time making one of these.
>>
We're going to one-up Cinder by gathering daemonettes from all four Chaos Gods for our har- I mean, WARBAND. Something she was never able to.
And to make 100% sure we're better than her we're going to sedu-, errr, CATCH ourselves a #rare daemonette of Malal.
>>
File: Malalette.png (152 KB, 627x906)
152 KB
152 KB PNG
>>1304454
>According to Tony Ackland, his version of Malal was going to be very similar to Khorne in that the two were extremely violent and focused mainly on sending warriors into combat rather than any politicking. But his version of Malal was much more elite and fanatical than Khorne, describing Khorne as the Wehrmacht (German army) and Malal as the Nazi SS. Yes you read that right, Malal's troops would basically be BLAMMMING Bloodletters for cowardice or harboring Elves.
>>
>>1304454
Also, this could be the catalyst for an alliance of Khornates and Slaaneshis: https://1d4chan.org/wiki/Arianka
Provided we can find her magic box.
>>
File: IMG_3838copy.jpg (34 KB, 354x424)
34 KB
34 KB JPG
I wonder how Iggy feels about Shas'O Kais being able to solo a Lord of Change when he was just a Fire Warrior?
>>
>>1298475
How come we gotta have a waifu face? Can we resemble Red Skull instead?
>>
File: 1408876753127.jpg (310 KB, 823x656)
310 KB
310 KB JPG
>>1294367
sez u
>>
New thread:
>>1315615




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.