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Your stuff was stolen.

The wagon is stopped in the middle of the road. Chestnut is neighing at you. The wool trimming of your winter coat and the ends of your long gray-white hair are getting dirty because you’ve dropped to your knees, but you don’t pick yourself up.

Because your stuff was stolen.

All the stuff. You had clothes and fabrics, pillows and blankets. Things you needed to sell, because of how much it took to buy Chestnut and a wagon for her to pull.

You were supposed to take them all up north where a family friend was going to help you and teach you, but then those little scaled people came and, and...

Maybe the other sheep were right. Maybe becoming a merchant is impossible for you. Maybe nobody would have bought your things anyway.

No, no. You promised you wouldn’t cry-

You hear footsteps crunching on the rock and dirt of the trail, coming from behind you. Travelers?


>

[ ] Try not to cry.
[ ] Ask for help while not crying.
[ ] Ask why there’s a fairy on her head.
[ ] And whether the wolf will eat you.

||-- Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=GFQ
>>
>>1268492
>Try not to cry.
>[ ] Ask for help while not crying.
>>
>>1268492
>Cry
>>
>>1268492
>[ ] Try not to cry.
>[ ] Cry a lot
>[ ] Ask why there’s a fairy on her head.
>[ ] And whether the wolf will eat you.
>>
>>1268492
>[x] Try not to cry.
>[x] Ask for help while not crying.
>[x] Cry anyway

Joy! The comfiest quest is back.
Sadly, just as I have to go out.
>>
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Theme: https://www.youtube.com/watch?v=0qWMgSODSEY

You turn around, and immediately freeze solid.

There’s a wolf right in front of you. You thought she might’ve been a bear at first because her fur is brown and she’s so big, but she’s not quite as large as a bear.

That doesn’t help. Wolves are scary.

You repeat a mantra in your head (I’m not tasty I’m not tasty I’m not tasty) as she comes closer, sniffing you curiously before losing interest.

A- Are you safe?

A shifting movement catches your eye and you look up.

There’s a girl standing on the road. Even if you ignored the wolf (which is not possible), there’s so much that stands out that you don’t know where to start.

Why is there a fairy sitting on her shoulders? Why is the fairy holding a clay pot, and what is the plant inside it chewing on?

What is the girl doing with a shovel and a bucket? Why does said shovel look like it’s been carved from one big piece of blackened wood?

No no. Those things aren’t important. Different people have different circumstances, and you shouldn’t pry.

But- But isn’t this lucky? Now that someone’s run into you, you can ask for help! It was only a few minutes ago that your stuff was taken too! You shift a little to face the traveler.

“Ah- Umm! I- I need help! My things were stolen by, umm, short scaly things, and they’re really important and-”

The girl bends down a bit. She’s dainty, probably younger than you, with white-biege hair and pale skin, and wears a sort of jumper with loose sleeves and a pair of socks mismatched in height.

She glances at your horns before staring into your eyes, scrutinising.

“Umm- M- My name is Mary, and I’m-”

“Useless sheep.”

Her voice is soft and mellow but her tone is stony. She straightens up then simply continues walking, the wolf following by her side, the fairy on her shoulders waving back cheerfully with one hand.
>>
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>>1268707

...

You’re not crying! You’re definitely not crying!

You wipe the not-tears away with your sleeve.

A- Anyway! You can’t just sit here forever! You need your stuff back, a- and that means you need to get them back yourself!

You pick yourself off the ground, brushing the dirt off your knees, then go over to Chestnut and tell her what you’re doing. You’ll be back in- in half an hour! One hour, tops!

The horse makes as dismissive a noise as a horse can make. Umm- you’ll take off her reins, in case she wants to graze or something.

...

The mountain trail you were traveling on takes you through the Craghead Mountains. You didn’t quite reach them but you’re close enough for the ground to have a somewhat steep slope. After minutes of walking you quickly reach a sparse forest.

You don’t have tracks to follow or anything so you just keep going in the direction you saw the thieves run off in. When noon creeps past, you’re peeking out behind a tree trunk a short distance from the entrance to a cave.

There’s three of them there! Little people half your height huddled around a small campfire. They’re humanoid, covered in reddish scales, and the shape of their head kind of reminds you of a dog. They're mostly naked, though all three of them are at least wearing loincloths.

There’s crude swords and clubs on the ground near them as well. Y- You aren’t a fighter, maybe you should just-


>

[ ] Give up.
[ ] Sneak by somehow?
[ ] Maybe there’s another entrance?
>>
...damn, I missed a lot. When did our sweet goat girl become a bitch?
>>
GOATS
GOATS
GOATS
>>
fluffy sheep is very useful! useful for fluffy!
>>
>>1268724
>[ ] Maybe there’s another entrance?
Getting in is pointless if we can't get out again after.
>>
>>1268724
>[ ] Maybe there’s another entrance?
>>
>>1268724
>[ ] Maybe there’s another entrance?

Yeesh, Baphy, tone down the racism a little? Kidding aside, that felt oddly hostile for her.
>>
>>1268724
> maybe there is another entrance, like the latrine pit
What a mean goat! Gosh this is going to be a tough challenge though. We are just so ... useless!
>>
>>1268841
It WAS racist.
>>
>>1268724
>[ ] Maybe there’s another entrance?

Baphy is right though Sheep are useless Goats for life
>>
>>1268879
True, it's not racism if it's accurate.
>>
>>1268724
>[ ] Maybe there’s another entrance?
Damn Baphy has become a mean girl.
>>
>>1268724
>[x] Maybe there’s another entrance?

Baphy! Why so mean? What have sheep ever done or not done to you?

BAAAAA!
>>
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No, no giving up. Not allowed.

But going in from here might be kinda dangerous. The scaly things don’t seem that attentive, but if you get caught then, umm-

You don’t want to get eaten, so you’ll look for another entrance! This opening to the cave is really big, so the cave should be really big, so there’s a good chance there’s another way in, right?

Holding onto your flimsy logic, you trace a hand along the rock face away from the big entrance, slowly walking along the edges of the mountain that the cave seems to be set into. There’s still trees here, and you carefully watch the ground so you don’t trip on any roots that stick out.

You trip anyway.

“Wha-!”

Your foot kicks a stone and you lose your balance, stumbling forward and to the side then, of course, slipping through a vine-covered opening into the mountain!

You fall, you tumble, and you land in the loamy dirt, tears forming at the corners of your eyes while you push yourself up to your knees. It’s dark - you can’t see anything in here!

Almost. Through the darkness you see some kind of movement, big silhouettes shifting weight, and you hear a low, rough hiss.

Eep.


>

[ ] Stay very, very still.
[ ] Embody the harmless, not-tasty sheep.
[ ] Reach out tentatively.
[ ] AAAAAAAAHHH
>>
>>1268938
>[x] Stay very, very still.
>[x] Embody the harmless, not-tasty sheep

Also try not to cry.
Cry anyway.
>>
>>1268938
>[ ] Embody the harmless, not-tasty sheep.
Remember: We're not tasty!

Sheep girl a qt. I find it ironic that our lost little lamb is named Mary.
>>
>>1268938
> stay very very still
A goat wouldn't have fell like that, just saying.
>>
>>1268938
>[ ] Embody the harmless, not-tasty sheep.

You seeee. Sheep can't even keep balance when climbing up hills let alone mountains.
>>
>>1268938
>[ ] Reach out tentatively.
>>
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Lessee - I'd like some dice!

> Harmless Sheep! An easy challenge: DC55
Mary has two traits, the first of which is used here:
Useless 2
Sheep 2

> Roll 1d100 - 10, best of 3
>>
Rolled 39 - 10 (1d100 - 10)

>>1268983
>>
Rolled 11 + 10 (1d100 + 10)

>>1268983
>>
>>1268996
Ah~! Oh shit, oh shit that's a 1 with the penalty. She's gonna end up lambchops!
>>
>>1268999
Short thread.
>>
Rolled 26 + 10 (1d100 + 10)

>>1268983
Maybe I can save it?
>>
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>>1268996
>>1268999

(I only consider natural 1s as overrides!
But it's still a fail so far.)
>>
>>1269016
Sheep is kill. Everyone was right. She is useless. She now gets to die alone.
>>
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Your eyes adjust and you slowly look around.

You’re surrounded by lizards, big and sitting low on the ground, and different from the lizards you know. All of them seem to have a second layer of scales that covers them from the top of their heads to the tips of their tails, and each scale in the second layer is wider than both your hands put together.

It’s a little cramped - you think there’s just under a dozen of them in this small chamber. Most of them look like they’re asleep and only a few are moving around drowsily. The latter group are all converging on you, your fall having woken them from their slumber.

Not tasty not tasty not tasty not tasty-!

One gradually reaches your spot in the dirt. It cranes its head up.

... Nice lizard?

The lizard finds a lock of hair, and bites.

NOOOOOOO-

You shoot up and yank your hair out of the lizard’s mouth then almost fall forward, hopping over the sleepy reptiles and through the only exit you see in the chamber. You couldn’t suppress a yell, a whimper, and through your panic you think you hear sounds coming from further down this narrow corridor!

But the cave system is complex, and you spot two more thresholds to other chambers.


>

[ ] The lit one! There might be scaly people you could look for a hiding place!
[ ] The dark one! Easier to hide but you don’t know what else lies in the dark!
[ ] KEEP PANICKING
>>
>>1269112
>[ ] The dark one! Easier to hide but you don’t know what else lies in the dark!
Not dead yet, thankfully! Let's keep up the poor life decisions.
>>
>>1269112
>[X] The lit one! There might be scaly people you could look for a hiding place!

Dark is not a place for crying sheep
>>
>>1269112
>[ ] KEEP PANICKING
>>
>>1269112
>[x] KEEP PANICKING

Oh boy goats are back I'm so excited!
>>
>>1269112

[ ] IS ALL THAT GOAT FAULT BECAUSE SHE DID NOT HELP YOU! IF YOU DIE YOU WILL HAUNT HER FOREVER AND EVER!
>>
I don't get it. Why baphy bully cute fluffy sheep-tan?
>>
>>1269112

[ ] IS ALL THAT GOAT FAULT BECAUSE SHE DID NOT HELP YOU! IF YOU DIE YOU WILL HAUNT HER FOREVER AND EVER!
- [ ] RAGE!
>>
>>1269112
>The lit one! There might be scaly people you could look for a hiding place!
Were those babby kobolds?
>>
>>1269112

>>1269112

[ ] IS ALL THAT GOAT FAULT BECAUSE SHE DID NOT HELP YOU! IF YOU DIE YOU WILL HAUNT HER FOREVER AND EVER!
- [ ] RAGE!
-- [ ] CRY OF RAGE!
>>
>>1269112
>[ ] The lit one! There might be scaly people you could look for a hiding place!
>>
>>1269354
Because Sheep are useless and give Goats a bad rep just by looking like them. #Baphy
>>
>>1269403
Auto posted? #Baphydidnothingwrong
>>
>>1269403
>Sheep
>Goats
>the all look the same

DATS RACIST!
>>
>>1269403

A RACIST GOAT FANTASY?

And not all sheep are useless, most of the useless ones get eaten soon so old sheep are wise.
>>
>>1269411
And sheep are woolly. You can make wool from sheep. And you can make sweaters from wool.

Bad Baphy! Not appreciating where she got her sweater!

#comfysweater
>>
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But- But you don’t know where to go! There’s light coming from one room and that means you’ll run into the short, scaly thieves! Maybe you can run into one of the darker rooms and hope no-one sees you, but what if there’s more lizards?!

You keep running, hoping that somehow you get away from anything and everything that’s scary. The corridor-like space widens and you barrel straight past scaly people who all yelp in surprise, and you just keep going and going barely looking ahead until-

You crash through a screen of what you think are plates hanging from a near-horizontal log of wood, and lose your balance and fall into a collection of containers, pots, pans, more plates and bowls and other things that clang and rattle on impact, and for the third time in probably only an hour or two you’ve flopped onto the ground again.

“Owwww...”

Your nose and knees hurt and there’s dirt on your everything. You prop yourself up as best you can, rubbing your forehead.

Before you is a metal cooking pot over a campfire. To your right is another scaled dog-or-lizard-like creature or person in some sort of ceremonial outfit made from wood, bones, bark, and feathers. On the furthest side of the campfire is that brown-furred wolf, lying on the ground with her eyes closed while a fairy and a group of small scaly things try to rouse her playfully.

To your left is that girl with goat’s horns and white-biege hair. She’s sitting cross-legged and is holding a steaming bowl of something in her hands.

She looks miffed at your entrance, then turns to the chiefy scaly person and speaks.

“Please excuse sheep. She is very useless.”
>>
>>1269420

Commence inconsolable crying.

Clearly even heaven hates sheep.
>>
>>1269420

Theme: https://www.youtube.com/watch?v=qvw5IRzuTVY

...

A lot happened.

The scaly people stole your clothes and blankets and things because the season was growing colder, and apparently the goatgirl was explaining to the kobold that stealing is bad. You don’t know how she was even talking to them considering that they don’t speak common, but somehow an agreement was made.

You’re back on the road soon enough, entering the Craghead Mountains as Chestnut pulls the wagon along at a calm pace. You have fewer of your crafts and fabrics, but now you also have bundles of funny trinkets and weird plates. You have shiny gems, too. Or just rocks. You aren’t sure.

Also in the wagon is a large, brown-furred wolf and a cheerful fairy.

The goat, Baphy, is sitting next to you on the wagon’s driver’s seat while hugging a maroon-coloured pillow.

“Umm,” you hazard. “Th- Thank you. For talking to them.”

It happened in a very unexpected fashion, but you made your first sale since traveling on the road! You have no idea whether it was a good deal or not, but you don’t mind.
>>
>>1269426

Baphy is frowning.

“Din’t do it to help you,” she pouts. “Was bored. Cave looked fun.”

The goatgirl stuffs her face back into the pillow, rocking side to side.

Then she looks up again. “Trader, right? Where did you get these from?”

She likes the pillow? She’s asking about yourself?

“Umm- I made them!” You say quickly. “Eheh- E-Everyone used to say I couldn’t be a seamstress. That I’m clumsy a-and my wool is too gray and not curly enough.”

“Could be straight and black. Would still be useless sheep.”

That should be an insult, right? Somehow, it makes you a little happy.

“...Wait. Wool?”

You nod. “Mmm. I make them out of my wool,” you say while pulling at a lock of your long messy hair. “So, umm, I’m really, really glad you like it, and... Baphy?”

The goat looks at the pillow she’s holding. Then she looks at your hair. Then at the pillow again.

Then she stares at you, her face making the slow transition from blank to mortified.

Then she starts smacking you with the pillow.

BOP! “Ow-” BOP! “Wa-” BOP! “Oww!” BOP! “I’m sorry! I’m sorry!

Whatever I did, I’m sorrryyy-!”

“Stupid- Stupid- Useless- Sheep!!”
>>
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And that's this session's end!

A lot of you showed up! Thanks a tonne for participating.

There'll be another session in 43 hours. We're starting off arc 2 with shorter stories first. Hope you all find them fun, and see you then!
>>
>>1269432
It's not like I like your wool or anything... Baa-ka!
>>
>>1269443
Thanks for running, boss.

Comfiest! Quest! Ever!
>>
>>1269417
So what you are saying is that Sheep are only useful while being cut on purpose...Yep useless
>>
>>1269550

*A wandering sheep girl with a squirrel on her shoulder hits you with a club. As you cry in pain she walks away without even looking like she noticed what she did. And the squirrel stole your wallet!
>>
>>1269550
Sheep are useful and good. They make wool and adorable noises. And they are fluffy to behold which is joyous.
>>
>>1269572

Some even walk softly and carry a big club.
>>
>>1269572
Alright I admit defeat Sheep are not completely useless. They are fluffy so that's at least one thing I guess.
>>
>>1269443
Thanks for running.
>>
>>1269572
Yay!
>>
goat
>>
>>1270414
maaaah~
>>
The road has been quiet. The season is growing colder.

It has been three days since you left Silvercrest, and a few days more since the city lost its Baroness.

You were wounded then. You healed very quickly, but you still ended up with a dark scar on your chest.

The scarring doesn’t do anything other than hurt occasionally. Still, it’s from this that the Witch Of Crows gave you a direction: a city of magic located some ways north. They have a big, famous library, and Elena thinks that place is where you have the best chance of figuring out how to get rid of the scar.

Kind of vague, but you don’t mind. You like traveling anyway.
>>
[excited bleating]
>>
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>>1274623

You met Mary earlier today. She’s a sheep and therefore very useless, but she has a wagon and a horse. You’re riding in the back right now with Ashtia.

It’ll be sunset soon. You’re approaching a mining settlement, and over the rhythmic rattle of wheels on the mountain trail you can already start to hear the sounds of its people toiling away the remaining daylight. And some sort of commotion.

“Catch that bastard!!”

You sit up just as a small black blur hops onto then over the now-stopped wagon, disappearing as quickly as it came.

Then there’s a shaking thud and a yelp of fear from Mary as someone runs into the side of the vehicle.

Standing to peek over the wagon’s sides shows you a big moustached man with reddish hair. He takes a moment to steady himself before he looks up and sees you.

“Uh... Welcome to Barinstead.”


>

[ ] Hi. I’m Baphy.
[ ] ... What are you doing?
[ ] What was that thing?
[ ] Do you need help?
>>
>>1274628
>[ ] Hi. I’m Baphy.
>>
>>1274628
>Mary, the little lamb
aww
>>
>>1274628
>[x] Hi. I’m Baphy.
>>
>>1274628
>Hi, I'm Happy.
>What are you doing?
>>
>>1274628
>... What are you doing?

That's our quest now, vanity cosmetic surgery? Vain gote.
>>
“Hi. I’m Baphy.”

The man’s attention is drawn by the wolf jumping off the wagon. She starts sniffing the air curiously, oddly attentive.

“That’s Ashtia,” you say by way of explanation. Then you point to the cowering sheep who’s trying to hide behind her hands. “That’s Mary.”

She peeks through her fingers. “Is- Is it over?”

A fairy pops out from the depths of Mary’s hair, poking her head over the sheep’s shoulder. “Boo!”

The sheepgirl lets out a loud, high-pitched ‘BAAAAH’ before curling up into a shivering ball.

“And Lulette,” you state.

The moustached man visibly refrains from commenting.

While you all wait for the sheep to recover the miner introduces himself as Samuel. You saw a few other men and women with him, also miners judging from their similar rough, dirt-covered attire, who you assume were also chasing the little creature you glimpsed. They and the onlookers your arrival gathered disperse quickly enough, walking and trudging over to the settlement’s inn to close the day with drink, food, drink, and drink.

The village apparently gets enough travelers crossing the Cragshead Mountains to have a stable, and that’s where Samuel takes your group. Mary leads her horse, Chestnut, into a place for the night while you ask the broad reddish-haired man what he was doing.
>>
>>1274765
>boo!
>BAAAAH
the cute... it tickles.
>>
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>>1274765

“Ahh... Don’ know if you got a good look at it, but there’s been this animal or something harassing us for about a week now.”

“Harassing?”

“Poltergeist stuff. Taking things or knocking them over and the like.” He lets out a tired breath. “Sounds almost silly, but mischief like that can be real dangerous in the mines. A bad fall can crack a head, and an oil lantern pushed off to the ground...”

“Well, we’ve been trying to catch it, but the bloody thing is fast. Sorry ‘bout running into your wagon, by the way,” he adds.

You shake your head. He seemed to have stopped himself from crashing too hard, and you don’t think anything broke.

Samuel decides to help the shaky sheep take off the horse’s reins. Ashtia approaches to push you off to the side, soft light swirling as she changes into her half-human form.

She gets to the point quickly. “That black blur from earlier wasn’t an animal. It was a demon.”

A demon?

Strange that they call them that. It’s like they expect anything that comes from outside our world to be hostile and dangerous.

The wolf glances back. “Doesn’t sound like it’s done anything major. Still, I’d rather not stay longer than we have to.”


>

[ ] If Ashtia could sense it, can you?
[ ] ... Maybe you should try to catch it as well.
[ ] banish banish banish banish
>>
>>1274771
>If Ashtia could sense it, can you?
I think we need to find it and educate it on the dangers of mines.

>Strange that they call them that. It’s like they expect anything that comes from outside our world to be hostile and dangerous.
Was this Lulette talking?
>>
>>1274771
>If Ashtia could sense it, can you?
>>
>>1274779

(That was a memory.)
>>
>>1274771
>[ ] ... Maybe you should try to catch it as well.

Seems fun
>>
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Your group wasn’t going to stay for longer than the night anyway, but something bothers you. You look around, tracing the faded colours, shifting your focus away.

Ashtia looks on without making a sound. Your senses dampen and the world muffles, and you feel the hint of something distinctly different. Not twisted and terrible or broken and fragmented, but still different. Alien.


> Mark Tracing: DC 60, 80
Baphy hasn’t practiced Mark Tracing at all, and gets no bonuses.

> Roll 1d100, best of 3
>>
Rolled 36 (1d100)

>>1274818

Goat power!
>>
>>1274823
Not that much power apparently but I shall be avenged.
>>
Rolled 93 (1d100)

>>1274818
something something nat 1
>>
Rolled 10 (1d100)

>>1274818
Seeing eye goat sees all.
>>
>>1274833
wew kid
>>
>>1274833
You have avenged meeeee!
>>
You can follow it, so stark it is against everything else. You can tell the creature, the demon is still inside the settlement wandering around almost randomly. Its mark is a tunnel from someplace else, giving it form in the reality you know.

Why is it here- It shouldn’t be here- Why is it here-

The world fills in again. Ashtia is in front of you, changed into her smaller gray-furred form.

You shake your head, feeling uneasy. Probably because you aren’t holding your shovel. Or your bucket. Definitely because of that. You should go get them.

You walk the short distance back to where Samuel and Mary are standing.

“Wasn’t the wolf, uh, bigger before? And a different colour?”

You tilt your head.

“Nevermind.”

You find Lulette sitting in the wagon watering her plant. You retrieve your shovel and bucket then talk to the miner.

“I’m going to catch the thing you were chasing.”

He looks at you, surprised. “It’d help us out, but there’s no reward in it.”

Shrug.

“Well, you’re welcome to try. It just pops up every now and then so far as I know. Don’t know how you want to do it.”


>

[ ] You and Ashtia could just track the demon. Maybe sneak up on it.
[ ] You could try draw it out. Maybe it likes singing?
[ ] Surely there’s something you could use as bait. Food?

Trait: Keeper set to 2
>>
>>1274902
time for cute pet acquisition

>[singy goat]
>>
>>1274902
>[x] You and Ashtia could just track the demon. Maybe sneak up on it.
>>
>>1274902
>[ ] You could try draw it out. Maybe it likes singing?
If it doesn't, well, you kinda like singing, so at least someone will be happy.
>>
>>1274902
>You could try draw it out. Maybe it likes singing?
Worth a try. Even if it probably doesn't because demon.
>>
>>1274914
This is very good reasoning

>>1274902
>You could try draw it out. Maybe it likes singing?
>>
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Theme: https://www.youtube.com/watch?v=YfL8PYu99gg

Hmm.

“Maybe it likes singing.”

“... Singing?”

“I like singing,” you state.

You figure that’s a good enough explanation. You step away from the confused miner and hand your bucket to the equally confused sheepgirl, then move further from the inn. The settlement only really has the mountain trail as a road plus some paths branching off, and the closest place to a cleared village square is pretty much where you’re standing.

There’s that sense of something strange in the corner of your vision. You wonder if it’s close enough, if it’ll like your song.

You don’t have words, or a story to tell. You just start a tune. Into it you weave energy, the feeling of freedom and the endless road. The sound of your voice carries that feeling through the settlement, bringing a calm melody to life among the rays of the setting sun.

An audience is drawn. Labourers and miners from the inn lean out to listen, the lazy rhythm drawing out their day's fatigue.

And down one of the narrower pathways of the village, behind the corner of one stone house, something small and black pokes its head out.


>

[ ] CHASE
[ ] Continue your song!
>>
>>1274971
>[ ] Continue sing!
>>
>>1274971
>Continue your song!
+wave
>>
>>1274971
>[x] Continue your song!
>>
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It’s... You’re not sure how to describe it.

At a distance it could be mistaken for a cat. Round green eyes, triangular ears, a long tail, and covered in bushy fur. Except the ‘fur’ is always moving, undulating, and despite its distinct features the creature looks oddly formless, its shape barely failing to be static.

It’s also absolutely tiny. Not much bigger than the size of your hand.

The demon walks out from its hiding place. You’re actually not sure if it has legs, but it moves tentatively towards you either way.


> Sing! A very hard challenge: DC 90, 110
Keeper 2
Spirit-Singing 2

> Roll 1d100 + 20, best of 3
>>
Rolled 69 + 20 (1d100 + 20)

>>1274995
The power of cute compells you!
>>
>>1275015
Sooooo close!
>>
Rolled 25 + 20 (1d100 + 20)

pls
>>
>>1275024
[assorted despairing goat noises]
>>
Rolled 73 + 20 (1d100 + 20)

>>1274995
[laughter stops]
>>
>>1275034
thank you, anon
>>
>>1275034
That'll do pig, that'll do.
>>
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You keep singing, coaxing the creature forward. It moves as a spot of constant black against the fading sunlight, slow in its approach. The demon stops and sits a few steps away from you.

It sits still. You think it likes your song.

For the while all is serene, just wind and music in the air.

Then your song finishes, and Lulette appears above the demon.

“Pop!”

The fairy pushes a big, upturned jar over the black ball of ‘fur’, trapping it in the glass container with a thud. Then she drops onto the ground next to it and smiles happily.

“Hi! I’m Lulette!”

She jumps up, flies away, then returns to place her clay pot and teethy plant next to the jar as well.

“This is Bob!”

The demon just stares.
>>
>>1275133

You walk back to the entrance of the inn with a tiny demon in a jar. There's a bit of a noise with the settlement’s people being happy for the end of the creature's pranks. Dinner is cheerful, with more drinks passed around than you think is usual.

You don’t really know. Maybe people just really like drinking.

Night properly sets in, and many hours later you, Ashtia, Lulette, Bob, and Mary are all stuffed into one of the inn’s small rooms.

The sheep is on the bed mumbling to herself, and the rest of you are crowded on the floor on or around Ashtia. You think the wolf and fairy are asleep as well.

You’re up, holding the jar in front of you in the gentle moonlight. The little demon looks back with its round green eyes.

It could disappear, if it wanted to. There’s nothing anchoring it here other than its own power.

You could banish it. You could cut its link through the Veil, and send it back to where it should be. Because it doesn’t belong here.

What makes you think that? Memories stir out of your grasp.

You set the jar down. The strange creature simply continues to stare at you.

... It’s kinda cute.
>>
>>1275143
Fuck. I say send it away because we have too damn many people hanging around already. Not really in character I know...
>>
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That's the end of thread #12! Thanks for reading fellas!

Usual stuff:
Announcements for new threads at https://twitter.com/boxofmithril
And archives for previous ones at http://suptg.thisisnotatrueending.com/qstarchive.html?tags=GFQ

Next thread should be next week with similar timings to this one. Until then!
>>
>>1275157
Thanks for the comfy, boss.

Please let us find out why Baphy bulllies poor soft sheep
>>
>>1275157
Thanks for the thread mitts. Take care
>>
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>>1275165
And you too, anon.

>>1275164
It'll... actually be quite a while until Baphy's hostility towards sheep is explained. It's because of someone she can't even remember.

Ha ha.

>>1275152
This is actually a real concern of mine. I'm already a bit clumsy handling the main trio + plant.

Though, the demon probably won't take much spotlight because it's in a jar. And Mary might not stick around for that long either - she has her sewing and mercantile dreams to follow after all!
>>
>>1275232

>Let's ask.

"Do you want to go home?"

Home, home, home! Home is coldness and happyness here is too hot abd too itchy, is fun but annoying. Home... home would be good? But pranks are fun here! Ah but what if someone dies because of me? Won't that make momma sad? Should I just return?
>>
>>1275152
but it's cute! I can be our newest adorable bucket tenant
>>
>>1275431

Is not a good idea to keep a lost child away from home.
>>
>>1275410
This sounds good. Questions are always good.

>>1275792
Of course it is. Then we can meet the mommy when she comes looking.
>>
>>1275975
Can we keep her too?




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