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File: Trawler Quest #5.jpg (278 KB, 1024x659)
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You are Lieutenant Commander Reynolr, of the Citadel Empire, recently-promoted captain of the CAS Brora (PS-4-917), an armed trawler based in the wretched Kraegsk Archipelago. Your presence here is tied to the nature of the storm-ravaged Kraegsk - north of resource-rich islands and a major naval warzone, the floating wrecks of great warships are carried by the currents to smash against the jagged coasts of the Kraegsk. You are to recover Citadel personnel from wrecks, protect salvage ships, and ensure that the enemy Republic and its craven mercenaries does not gain control of the Kraegsk from their own naval base, at the opposite end of the archipelago. Every month, a convoy of cargo ships picks up scrap that cannot be used or embezzled by the forces of the Kraegsk and takes it back to the naval yards of your homeland - loss of these ships is unacceptable.

Before the Citadel-Republic war, the Kraegsk was inhabited by a series of destitute fishing communities living in the shadow of the ruins of the old Astaeran Empire. Now they are forced into the service of the belligerents, powerless to resist the meager forces allocated to the Kraegsk.

Quite recently, we attended the celebration ball for our share in the victory at Sbvysek. In the company of a certain Céleste Chapuis, we were promoted to Commander by the foppish Provincian Governor and concluded our business with Mr. Huyk on behalf of the Commandant of Sbvysek. After, we had long conversation with Céleste in the empty halls and roof of the Provincial Hall, learning a great deal about the strange and commonly worn amulets of the Scrap Bay nobility - and have strange visions of the the Old Astaeran Empire and our home, Jorodaine. We’re now walking back to the Chapuis residence to bid proper goodbyes, conclude any final business we have in Scrap Bay, and go back out to sea.
>>
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Archived threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Wretched%20Sea

1st Thread: Introduces naval combat and economic mechanics.

2nd Thread: Introduces looting in the ruins, the large-scale Battle of Sbvysek.

3rd Thread: Heavy exposition for the Republic, the Citadel Navy, and Reynolr himself.

4th Thread: Revalations about the unsettling amulets popularly worn by Scrap Bay nobility, and a great deal of exposition in general from a untrustworthy and evasive source in Céleste Chapuis.

Twitter: https://twitter.com/ScribeQM
>>
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It's early morning as Céleste leads you through the poorly lit Noble Quarter, past increasingly ragged and unkempt mansions and properties. An appreciation for your home in Jorodaine stirs in you - at least that was safe and well-kept. Without exception, the mansions are walled and guarded - armed soldiers, many in the uniform of the Citadel Army, watch you closely from towers and behind machine guns and searchlights.

You walk in silence for some time, occasionally glancing over to see Céleste grinning in the darkness. Protocol dictates you walk her back to her home, though if her stories of the grief-driven debauchery of her parents are to be believed, you'd rather drop her off at the gate.

It occurs to you that if you have any final questions or observations, now's the time to ask.

>It's been a long night. What did you think of it?
>Will I be seeing you again?
>I do hope I never see you or your blasphemy again.
>There's an awful lot of security around here, Céleste.
>Something else?
>>
>>1260216
Yuss, it's back!

>>It's been a long night. What did you think of it?
>>There's an awful lot of security around here, Céleste.
>>
>>1260216
>There's an awful lot of security around here, Céleste
>>
>>1260284
>>1260254
"Awful lot of security around here," you say, breaking the silence. "Don't suppose it's your amulet-wearing friends?"

"Calling them 'friends' is a bit presumptuous," Céleste grouses. "Some of them are more... enthusiastic, about spreading the joys of the jewels. That's not quite why there's so much security around here, though - in the garrison fortresses, certainly, but the nobles are more concerned with spying and power struggles and that sort of thing."

"So they have machine guns set up on fifteen-foot high concrete walls?"

"Yes. Only Army contractors to be hired around here, you know, at least if you want the job done right. Most everybody's got an Army unit of some kind on their payroll, engineers included."

"Hm.. Is the Navy so corrupt?"

"Depends on who you ask, but they're certainly more independent."

You reach the walls of the Chapuis residence, cracked and battered. Shrieks and laughter echo from the mansion. Looking up, you can see a figure watching you intently from a guard tower, rifle in hand.

>That man in the tower - one of your Army mercenaries, no doubt?
>There's an armed man watching us from your residence's tower.
>Am I unique in the arena of corruption, then?
>Enthusiastic to spread the joys of the amulet?
>Something else?
>>
>>1260442
>Enthusiastic to spread the joys of the amulet?
>>
>>1260442
>>Something else?
>"Will you be fine from here on?"

>>Enthusiastic to spread the joys of the amulet?
>>
>>1260442
>Enthusiastic to spread the joys of the amulet?
>Am I unique in the arena of corruption, then?

We should find out if anyone else has a reputation for ethics. Not that I expect they'll have ethics, but let's find out who does.

Also that "enthusiasm" makes me wonder.
>>
>>1260442
>>>Am I unique in the arena of corruption, then?
>>Enthusiastic to spread the joys of the amulet?
>>
>>1260477
Seconding.

Though I don't think we should embark on a crusade to clean up the Navy, it will only serve to paint us as a target.
>>
>>1260587
Agreed. I just want to know who claims to be what, in case we have to work with them, or in conflict with them.
>>
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“Well, am I unique in this arena of corruption?”

“Your lack of it, you mean? Perhaps. I don’t know the Navy very well - the top admiral in Scrap Bay, Admiral Mjortens, is an upright man, though very ambitious. He likes to keep to his circle of Southerners. His lieutenants are all Kraegsk men, and they’re very friendly with my circles - and absolute bastards. I’ve seen half of them at my parents’ parties…”

“That’s not reassuring.”

“Oh, the Navy seems alright on the whole. I don’t think there’s too egregarious of an embezzlement system from their warehouses, and the Coastal Artillery soldiers are very bitter and withdrawn with high society. Come to think of it - oh… Commander Tillers was taken to one of my parents’ parties, and left in disgust. I don’t know of many beyond that - of course, stay away from Commander Flavias and Rear Admiral Doggart, they’re infamous…”

“That’s probably not very helpful,” Céleste groans, “but you’d need to ask someone from the Navy to really know. Lots of nobles using officers and officers using nobles.”

"Well, thank you. That’s a start - but one more question. Enthusiastic?" you raise an eyebrow. "I talked to an officer of the Artillery before he met you - he raved about 'blasphemers' showing up in the middle of the night, 'taking away' his men. Exaggerations, I'm sure?"

Céleste doesn't immediately respond, looking down. "That's not exactly... false. There's a reason I don't go to the meetings very often. They called me self-absorbed, but I relented one day, to try..."

"Try what?"

"Well, I hadn't attended a meeting - there are rival ones, different agendas - for a long time till a week before I met you. They gave me a spare amulet, and I was excited to share the happiness."

“Meetings?” you ask, quite suspiciously. “Taking people away?”

She shrugs. “I had to get my jewel from somewhere. They meet for various purposes… business, influence, smuggling, appreciation, to name a few. I spend too much time at home to learn much about what they do, but I hear the whispers like everyone else. Having a jewel is a boon for interactions with fellow… recipients. Gives a thread of common trust where there is no other in the Bay.”

“I don’t think what the faithful said is quite true, though, about the happiness” she sputters, shaking her head vigorously. “You have a point with the jewel - I - I don’t think I’ll tell them I met anyone, and I don’t think I’ll go to another meeting. I have a lot to think about.”

[arrive at the side gate]
>Glad to hear it.
>Well, perhaps you should lead them on. Telll them you got me, or whatever. See where it leads.
>That’s not really an answer, and a lot of questions.
>This conversation isn’t finished. We’ll talk about this again. later.
>>
>>1260776
>Glad to hear it.
>>
>>1260776
>It wouldn't do to paint a target on your back either, be careful.
>>
>>1260776
>>Glad to hear it.
Whatever helps for her to stay out of trouble.
>>
>>1260776
>>Glad to hear it.
>>
>>1260776
>That’s not really an answer, and a lot of questions.
>>
>>1260776
>Glad to hear it.
>>
"Glad to hear it." you say. "Do be careful."

"Oh, I grew up in the Kraegsk. Noble or not, you learn to be very careful indeed," Céleste says, smiling slightly.

You arrive at the side gate of the Chapuis residence - a grizzled man, swathed in a rich coat and clutching an ornate rifle, is waiting on the other side. He stares at you with intense suspicion.

The silence and stillness is awkward and uncomfortable - looking around, you can see several Citadel Army soldiers patrolling the grounds.

Mercenaries, you think with a certain contempt.

Finally, the head Chapuis guard - or so it appears - speaks. "Miss," he says respectfully, "your parents are hosting another 'event'. I'd recommend with enter by the cellar doors."

"Of course, Gor." Céleste says, smiling. "It's good to see you."

Gor doesn't say anything to you - the gate swings open. "Miss, if I may-" he begins,

"You may always speak to me. I'm not a little girl anymore."

"I rather object to bringing someone home. I have talked with you at length about your parents, and -"

"Goodness, Gor, no," Céleste shakes her head, laughing uncomfortably. "It's not that. He's just following protocol. You've never seen it from me, I know."
>>
>>1261047
He regards you differently, with slightly less contempt than before. "The ball?" he says gruffly.

"Yes. Commander Reynolr of the Navy." you say.

"Reynolr?" he says, looking you over properly now. "I heard about you from some of the guys in the bar. Good work at Sbvysek, though the only buzz around about you was how you disappeared early into the night - not staying around to kiss ass and make connections?"

"Er, no. I was talking."

"Gor," Céleste says, "I'd like to make a request - take my amulet now, and place it in a safe box for the night."

"That's exceedingly good to hear, finally," Gor says, taking the offered amulet and quickly stuffing it in under his cloak. "I'm glad for you, Miss."

"Oh, it's not quite me," Céleste says breezily, tilting her head in your direction. Gor follows her prompt to you, and stares with something approaching respect.

"Guess the Navy was good for something after all, eh?" he says, cracking a wry grin.

The proper farewells are exchanged - Céleste turns, begins to walk away, then stops.

"Oh, Reynolr - I suppose you're going off to sea again. Please be safe - but before you go, shall I see you again? Might you use the... jewel, to send a word over to the Bay?"

>I'll send something, but not by that amulet.
>Only in an emergency.
>No promises, Céleste.
>I'll find you the next time I return to the Bay.
>Actually, I think this is the last time you'll ever be seeing me.
>Something else?
>>
>>1261201
>>I'll send something, but not by that amulet.
and
>I'll find you the next time I return to the Bay.
>>
>>1261201
>>I'll send something, but not by that amulet.

I'll write to you
>>
>>1261201

>I'll find you the next time I return to the Bay.

I wonder how the mail is up here.
>>
>>1261201
>>I'll send something, but not by that amulet.
&
>>I'll find you the next time I return to the Bay.


>>But if theres an emergency, we'll use that amulet.
>>
>>1261201
>>1261258
This
>>
>>1261241
just to make sure, I'm against any mention of using the amulet, she finally given up on it and handed it to the riflemen, we should en>I'll send something, but not by that amulet encorage that behavior until we have a chance to deliver our to a scientist or someone who can study it properly
>>
>>1261201
This >>1261233
>>
>>1261289

Its still a tool in our repertoire. We'd not use it in normal circumstance but if theres an emergency, I dont see why we should not use it.

At this point, theres nothing like it that matches its range, rapidness of conveyance and privacy.
>>
>>1261330
Yes, I'm not against it, I'm just saying she should keep away from hers, we will investigate this thing ourselves but hers was affecting her mind and behavior.

we shouldn't give her a reason to use or even expect to use the amulet

If we use it as a tool it will not be with her, it's clearly a risk that we wouldn't bestow upon a civilian
>>
>>1261201
>>I'll send something, but not by that amulet.
>>
>>1261346
>>1261330
She did say to put in a safe box - 'for the night' - it's not put away permanently, probably.

(Writing next post)
>>
>>1261397

yeah, and I don't want to give her reason to do so
>>
>>1261397
I still say we throw the shiney magic mind fucky rock in the sea but if we decide to keep it we should lock it in a safe or a box where its not easy to get to and away from where we sleep. Don't need that shit fucking with our dreams
>>
>>1261397

well, the majority didn't vote for including the emergency thing, but if you wish you could do a separate vote on it
>>
>>1261201
You leave the Chapuis residence, making your way swiftly down the central hill of Scrap Bay and out of mess of noble housing. Leaving the nest of vipers behind, you blink wearily at the sunrise filtering through the clouds - it's early in the morning. Master Evans has certainly been resupplying the Brora, and the sooner you're back to Sbvysek, the better - but you could always make an effort to rush to a particular destination in the Bay before you return to the ship.

>Head back to the ship.
>Head to the Harbor Tower, where you can view the various kinds of ships currently in Scrap Bay, and inquire into civilian ship acquisition.
>The merchants are closed in the morning.
>The Naval Yard Armory is probably closed, but you can inquire into certain things and naval ship acquisition.
>Head to the Breaker's Yards.
>Head to the Civilian Quarter.
>Something else?
>>
>>1261594
>>Head back to the ship.
>>
>>1261594
>>Head back to the ship.

We can spend another day getting affairs in order before we put out to sea.

Did you miss out a post?
>>
>>1261594
>Head back to the ship.
>get Evans' take on these amulets, see if the crew knows enough not to touch this dangerous shit
because getting the amulet stolen would be Bad Times for All
>>
>>1261594
>Head back to the ship.

I'd like to take a look at the Naval Yard Armoury in the morning but now's not really the time for it.
>>
>>1261607
Oooh, shit, I did. How did I manage that?

-
-
-

"I'll send something, Céleste, but not by amulet - and I will find you the next time I return to the bay."

"Of course, Reynolr. Fair winds and safe travels." she says.

"Take care," you say, turning. and you walk in opposite directions.
>>
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Absolutely exhausted you head back to the Brora - you've spent enough time away from your duty.

Passing through the numerous checkpoints to the Naval Yard with little difficulty - several of the sentries outright recognizing your name as the "guy from Sbvysek", you arrive at the Brora in late morning.

Master Evans greets your aching self with enough spreadsheets to spawn a splitting headache - he was busy last night. The gist of it is, the Brora is fully stocked with ammunition and fuel.

>Leave Scrap Bay.
>Stay, and go to one the previous options.
>>
>>1261700
>>Leave Scrap Bay.
>>
>>1261594
>Head back to the ship.

Best to get back to wholesome things so we can sort out all the things we now know.
>>
>>1261594
>The Naval Yard Armory is probably closed, but you can inquire into certain things and naval ship acquisition.
>>
>>1261700
>>Stay, and go to one the previous options.

AT LEAST THE RANGEFINDER.

We have shopping options we need to get. Like standard issue Imperial rifles here where they are common.
>>
>>1261700
(Forgot to add:)

Anchored near your spot in the Naval Yard are two ships - a cargo ship and a corvette. The cargo ship is unremarkable and rather on the small side, with a single-barrel, entirely obsolescent turret mounted in the stern. It's a last ditch weapon at best - there's no director, range-finder, or any fire-control system of any kind evident besides local control.The corvette is sleek and relatively modern - four light guns, and a sturdy construction, equally at home in the South or the North but far less common in the latter. Rows and rows of trawlers and gunboats are berthed to the other side of you.
>>
It would appear we're at a tie here. Waiting for a few more minutes.
>>
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>>1261700
>Stay, and go to one the previous options.
>The Naval Yard Armory is probably closed, but you can inquire into certain things and naval ship acquisition.

Get one of these done before we leave.
>>
>>1261700
>Stay, and go to one the previous options.

I say we should rest first. Otherwise when we leave we'll be unable to function.

Stay, sleep in, go out in the afternoon.
>>
After barely enough rest to clear some of the mental cobwebs - you measured that to an exact science during your time at the Academy - you head to the heart of the Naval Yard. Officers of all stripes with their bodyguards are milling about in the central building, and you join the crowds there.

>Inquire into naval ship acquisition. [secondary clerk]
>Inquire into purchasing stock from the Armory. [quartermaster]
>Boast about your victory in Sbvysek.
>Check the exact wording of the message about Sbvysek to the Sector Command.
>Mingle with the other officers.
>Something else?
>>
>>1262010
>>Inquire into purchasing stock from the Armory. [quartermaster]
>>
>>1262010
>>Inquire into purchasing stock from the Armory. [quartermaster]
>>
>>1262010
>Inquire into purchasing stock from the Armory. [quartermaster]
>>
>>1262023
>>1262023
It would mean both, though parts has overlap with the Armory. Additionally, the clerk could explain some of the intricacies of being authorized to keep prizes, or getting on acquisition lists to be issued new ships.
>>
>>1262010
>Inquire into purchasing stock from the Armory. [quartermaster]
>>
>>1262010
>Check the exact wording of the message about Sbvysek to the Sector Command.
>Mingle with the other officers.

Almost forgot there was a run
>>
>>1262010
>>Check the exact wording of the message about Sbvysek to the Sector Command.
>Inquire into purchasing stock from the Armory. [quartermaster]
>>
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You make your way to the armory. To the right, a cargo ship is getting a refit, an obsolescent 8inch. turret - battle damage (and probably some devastating penetration) patched up by metal sheets, is being lowered onto the stern along with a proper rangefinder.

SCRAP BAY ARMORY [13 days after last resupply, 20 days before next resupply, effects options]

Currency on hand: 4060 paper credits, 95 silver credits.

SMALL ARMS:
1x Case of Modern Rifles (8 count.) - 800 paper credits, 25 silver credits.
1x Case of Submachine Guns (5 count) - 800 paper credits, 25 silver credits.
1x Small Arms Ammunition Crate - 500 paper credits, 25 silver credits
1x Sentry Armor - 400 paper credits (covers chest, proof against shrapnel, spalling and sometimes pistol caliber rounds.)
1x Personal/Portable Radio Set (4 count) - 1500 paper credits, 25 silver credits

SHIP EQUIPMENT:
1x 12pdr. gun+mount - 1500 paper credits, 50 silver credits
1x 8 inch gun+mount - 3000 paper credits, 100 silver credits
1x Float Plane+Launcher - 3500 paper credits, 200 silver credits
1x Standardized Applique Armor Set - 2500 paper credits (chance to reduce/negate damage, especially from small-caliber guns at an angle. Reduces speed.)

>>1261803
Installation of one of these types of rangefinder: 1000 paper credits
>>
>>1262219
>1x Case of Modern Rifles (8 count.) - 800 paper credits, 25 silver credits.

Are these rifles bolt action or semi-auto?

Whats the purpose of the small arms ammo crate?

Also whats the difference between the 12 pounder and 8 inch?
>>
>>1262219
> 1x Case of Modern Rifles (8 count.) - 800 paper credits, 25 silver credits.
> Installation of one of these types of rangefinder: 1000 paper credits
If they're all the same cost wise, I'd recommend the Type B mount, it's the most protected from both damage and weather conditions and is still part of the bridge so communication between us and its operator is easy.
>>
>>1262219
>1x Case of Modern Rifles (8 count.) - 800 paper credits, 25 silver credits.
>2x Sentry Armor - 800 paper credits (covers chest, proof against shrapnel, spalling and sometimes pistol caliber rounds.)
>2x Installation of one of these types of rangefinder: 2000 paper credits

or whatever slight deviation from this becomes the consensus
>>
>>1262219
Also, does that range finder that is proposed in >>1261803

Will it stack with the dedicated rangefinder of the republic gun or the a possible new rangefinder for our imperial gun.
>>
>>1262251
A 12 pounder gun fires a 76mm gun which fires a shell roughly 12 pounds in weight. An 8 inch gun fires a 203mm shell, usually around 200-300 pounds in weight.

>>1262265
Installing more than one Central rangefinder isn't really plausible on a 500-600 long ton armed trawler just isn't really plausible, there's nowhere but the bridge that's high enough to make mounting it worthwhile and I doubt we could or would want to stick two on top of it.

>>1262275
Since it's a Central rangefinding system, it shouldn't stack with the one used on an individual gun, but rather supercede them, and by dint of being mounted higher up and being able to direct both guns onto the same target, provide greater accuracy and more likelyhood of multiple hits than any single gun mounted rangefinder.

That said, I'm not the QM, just providing my 2 cents from my naval knowledge.
>>
>>1262284
> A 12 pounder gun fires a 76mm gun which fires a shell roughly 12 pounds in weight.
What the fuck happened to that sentence, I meant to say "A 12 pounder is a 76mm or 3 inch bore diameter gun which fires a shell roughly 12 pounds in weight."
>>
>>1262284
>>1262290

Gunception.

Gun shoots guns that shoots.
>>
>>1262219
1x Case of Modern Rifles (8 count.) - 800 paper credits, 25 silver credits.
> Installation of one of these types of rangefinder: 1000 paper credits

Hello, glad I caught this. We still have our old foreign make rifles right? Would sub machine guns be better maybe, especially aboard ships? Are the rifles bolt action or semi? Just wondering from a mechanical perspective how all this would affect things.
>>
>>1262298

submachine guns would be better in tight quarters but rifles would be better across water. Depends on situation but submachine gun probably trumps the rifle.

I'm thinking though, small arms fire really isnt a big concern for us and not a great danger source of mortality.

I'd rather get the applique armour. Since it'll reduce the chance of something getting fucked by enemy fire.
>>
>>1262284
A central rangefinding system would improve the accuracy of both guns - as a player noted two threads ago, the difference in ballistics between Citadel and Republic light-guns are practically nonexistent since both are in fact derivatives of Astaeran weapons.

>>1262298
Modern type rifles are bolt action, like our foreign ones - however, if there ever comes a situation where I have to crunch out a firefight, modern rifles are quicker firing and more accurate. Submachine guns would be very fast firing and good for suppression, but inaccurate at distance. 'Modern', of course, is a relative term in the Kraegsk - as our pistol proves, there are far more advanced small-arms collecting dust in the ruins of the Kraegsk, and in the hands of elite troops on other fronts.

TENTATIVE LIST:
1x Case of Modern Rifles (8 count.) - 800 paper credits, 25 silver credits.
>Installation of one of these types of rangefinder: 1000 paper credits (Type B configuration).
>1x Sentry Armor - 800 paper credits (covers chest, proof against shrapnel, spalling and sometimes pistol caliber rounds.)

As applique armor was just mentioned, voting and discussion will continue for a bit more time.
>>
>>1262307
Armour will also slow us down though, and make us ride lower in the water, which will make our seakeeping worse, and that's asking for a really bad time in the treacherous waters of the Kraegsk.

As for rifles vs SMGs, the latter will probably be more useful in the kind of firefights we'll end up in, but they'll also be harder to maintain and much more ammo hungry. Plus rifles likely use the same .303 cartridge as our LMGs, and simplifying our supply needs is always a good thing.
>>
>>1262219
>>1262312
>1x Standardized Applique Armor Set - 2500 paper credits (chance to reduce/negate damage, especially from small-caliber guns at an angle. Reduces speed.)
>Installation of one of these types of rangefinder: 1000 paper credits

How much speed loss are we talking about.
>>
>>1262315

If the armour was that bad and overweight to the point that ships would be in danger of floundering in this theater, they would never be offered for installation. It can't be that bad.
>>
>>1262312
>>1262317
Also worth noting, how much of the Brora would the armour cover, is it just a narrow belt (waterline amidships), a standard belt (midships) or even an extended belt (goes all the way to the bow and stern)? I assume it wouldn't armour the deck as that would take a rebuild rather than just a slapping on some applique (unless our crew is okay with sliding around any time the deck gets wet).
>>
>>1262312
Supporting the below list:
>1x Case of Modern Rifles (8 count.) - 800 paper credits, 25 silver credits.
>Installation of one of these types of rangefinder: 1000 paper credits (Type B configuration).
>2x Sentry Armor - 800 paper credits (covers chest, proof against shrapnel, spalling and sometimes pistol caliber rounds.)

Given the role of our ship and the dangerous waters which we are operating in, I don't support the addition of the armour.
>>
>>1262317
I do like the idea of armor, especially after our smaller armaments (machine guns) have messed up ships equivalent to ours (all that blood on the bridge!), but speed is important. Is it a big hit to speed/acceleration?
>>
>>1262342
It might not make it drastically, cripplingly worse, but it will make us more likely to flounder, that's just how weight works on ships, something has to give. The question is how much does the armour cover and how thick it is, an inch of belt armour midships might mean a slightly lower ride and a knot off the top speed, but 2 inches across the whole of the hull sides could cripple our vessels speed and seaworthyness.

As for not being offered, there are likely Captains that don't mind being less capable at sea in exchange for better protection from gunfire, or it might be intended for vessels assigned to harbour protection or other sedentary roles that aren't expected to go to sea except to engage in battle.
>>
>>1262377

Im hoping its a single knot, It will be acceptable. We can then look into refurbishing our engine or upgrading it to make up for the loss of speed.

>>1262369

We've been skating by on luck in our engagements, its not going to hold. And considering that out of every ship we've fought, all 3 have had their bridges gutted, I really want that armour and its cheaper than outfitting our crew with the body armour though that'll be a good thing to work towards in the future.
>>
>>1262369
Eh, our bigger guns have shields, and light fragmentation doesn't seem such a hazard as most things we face will just outright gut a fella. Sentry armor is more for literal front line sentries or machine gunners than anything a person could get away with moving around in (heavy/awkward). Actually do our machine guns have shields, and are flak vests a thing? If we don't have shields on the MGs then the armor might be nice.
>>
>>1262219
>1x Standardized Applique Armor Set - 2500 paper credits (chance to reduce/negate damage, especially from small-caliber guns at an angle. Reduces speed.)
>Installation of one of these types of rangefinder: 1000 paper credits

I vote for the armor.
>>
>>1262400
Also, good luck convincing sailors to strap a big metal plate to their chests at sea, when there's a chance they could be swept overboard or have to abandon ship. Getting shields for the MGs isn't a bad idea, but only if they're light enough to not interfere with operation (so really only rated for spalling/splash and light shrapnel) and they're fixed to the mount, not the MG, so we can still take MGs with the shore party.
>>
Applique armor comes in many shapes and sizes - many cargo ships and cruisers of the Kraegsk sport significant armor belts, bolted on by captains with little regard for seaworthiness.

In the case of a ship the Brora's size, the armor would take into account the demands of patrol duty and the hard-earned lessons of decades - some say even centuries - of warfare. An inch of belt armor amidships, along with specific plates in the superstructure and bridge to attempt to prevent the loss of critical steering functions and personnel. There's only so much that can be done for a trawler - a 5 incher at any range will still penetrate with little difficulty, but machine guns and small arms will be less likely to splatter the bridge in blood. The Brora will be two knots slower, on average, after this refit.

>>1262400
The two MG mounts on either side of the bridge have no gun shields, but they do have built-in plates in the mounts. The top MG has no protection whatsoever, and would receive a makeshift gun shield with applique armor.

Armor looks to be winning, along with the aforementioned choices.
>>
>>1262427
100% support for the MG shields if they're mount-fixed.
>>
>>1262441
>2 knots

damn. Does the yard offer engine refits or upgrades? Bit of a steep hit to speed.
>>
>>1262441
Given this new knowledge, I change my vote here:

>>1262369

To be in favour of the ship armour, while reducing the sentry armour sets to 1.
>>
>>1262478

We actually dont have enough cash with your plan.

4060 Paper credits.

Armour - 2500
Rangefinder - 1000
Rifles - 800
Sentry armour -400

Total: 4700

You'd have to drop the rifles.
>>
>>1262499
Ah, you pointed it out quicker than I could type.
>>
>>1262441
Cool.
>>1262499
They're not such a big deal to drop (especially with our old stock). If we're getting the armour (that's my vote) I'd suggest we drop the sentry armour as the upper MG will be taken care of.
>>
>>1262501
Any way we could haggle them, or trade something / a favour?

I don't care about the armour as much, but grabbing those rifles would be preferable.
>>
>>1262520

We might have to work with our old rifles for now. At least we still have that republic MG for away party fire support.
>>
>>1262501
>>1262520
>>1262529
Can we trade a little silver for paper? If so at what rate? If we dropped the sentry armour we'd only need 240. Mind you we may want a little paper reserve for wherever we're headed next... What do you guys think?
>>
>>1262550

Which was why I originally voted for just the armour and rangefinder. Can't afford everything while still keeping some reserves.

If we really want to replace our old bolt rifles, Seb offers captured republic rifles.
>>
>>1262550
Paper credits are exchanged at the rate of 15 paper credits per silver. You cannot exchange paper credits for silver.
>>
>>1262580
In that case my vote is just to drop the rifles and go with the armor and rangefinder. We can dismount our machineguns, have our pistol and presumably gave our old one to one of the crew (master evans?) and have the other rifles. Sufficient, although not superb. Rangefinder will be huge given how our battles have gone so far, and that armor seems a good choice looking at how they've gone for comparable enemies. Thats my vote, although I'm not an expert or QM so take that all with a pinch of (sea) salt.
>>
>>1262624
Oh and I also was still for not getting the sentry armour (sorry, it just seems redundant in a naval as opposed to trench setting)
>>
Waiting a bit more, then we're going for the armor and rangefinder.
>>
>>1262640
Any opportunity to haggle, promise them a favour / do a job for them to obtain a discount?

If not, armour and rangefinder are fine
>>
>>1262640
Kinda want that sentry armor
>>
>>1262649
Haggling I'm fine with, but I strongly want to remain debt free in this corrupt land. Debts owed to us are one thing, but I don't want to owe anything to anyone.
>>
>>1262640
Shame we can't get those rifles but they're a secondary concern anyway. Guess we're down to 8 knots standard, 10 knots when the engine's pushed now.
>>
It is decided - applique armor and a rangefinder installation, according to your specifications. The workers of Scrap Bay are skilled at fast jobs - by the next morning, the Brora's light refit should be complete.

You now possess 560 paper credits and 95 silver credits.

>Go somewhere else in the Naval Yard.
>Go out into Scrap Bay [previous options]
>Sleep, to be ready for the journey south tomorrow.
>>
>>1262681
>Sleep, to be ready for the journey south tomorrow.
>>
>>1262681
>Go somewhere else in the Naval Yard.
If we don't wine and dine with the nobility, might as well get to know our fellow trawler captains. Might need those help in the future
>>
>>1262681
>Sleep, to be ready for the journey south tomorrow.
>>
>>1262681
>>Sleep, to be ready for the journey south tomorrow.
>>Other
Off load Sofie to the care of the local authorities. Put in a good word that she was cooperative and can be fast tracked for trustee within the camps.

One last day of shore leave for the crew. Since we're in the
>>
>>1262691
>>1262688
>>1262681

Actually I'll switch my vote to saying hi to the captains of the neighbouring ships.
>>
>>1262681
>Sleep, to be ready for the journey south tomorrow.
>>
>>1262681
>Go somewhere else in the Naval Yard.
>Inquire into naval ship acquisition. [secondary clerk]

Obviously not buying anything, but it would be nice to learn how things work in regards to new naval ships.
>>
>>1262692
Nah. Let's keep Sophie. Religious zealots tend to shank trustee's
>>
>>1262681
Go greet our fellow captains

And>>1262692
>>Other
Off load Sofie to the care of the local authorities. Put in a good word that she was cooperative and can be fast tracked for trustee within the camps.
>>
>>1262681
>Sleep, to be ready for the journey south tomorrow

And talk with Sophie about what she wants to do. Maybe our new friend needs a handmaid? (though I doubt Sophie would go for that)
>>
>>1262694
Seconding.

Let's find out more about our fellow officers.
>>
>>1262706
I support talking to Sofia and maybe sending her to Celeste with our recommendation
>>
>>1262700
And that reminds me - it would make more sense to decide that now, rather than right before the Brora casts off.

>Turn Sofia over to the Citadel PoW camp. Conditions are generally acceptable, though opportunities are bleak.
>Turn Sofia over to one of the semi-official labor camps. Conditions are acceptable to fit individuals, which Sofia is not. Opportunities to pay off their debt and rebuild their life in Scrap Bay exist.
>Keep Sofia onboard.
>Send Sofia to Celeste.

(that last one, I didn't even think of in the slightest, gg guys. Will be tallying votes from before and after this post)

Also tallying other votes, to see if we sleep or go elsewhere.
>>
>>1262713
>Keep Sofia onboard.
>Send Sofia to Celeste.
One of these two, though I favor sending her to Celeste more.
>>
>>1262713
>>Send Sofia to Celeste.

Question, won't this run afoul of laws and regulations of the Imperial Navy?
>>
>>1262713
> Turn Sofia over to the Citadel PoW camp. Conditions are generally acceptable, though opportunities are bleak.
>>
>>1262713
I kind of want to send Sofia over to Celeste......but not yet. We should get to know both of them a bit more, get them stable before allowing the possibility of them showing each other Republic/Citadel memories.
>>
>>1262724
The Citadel Navy has precise traditions in the South for the treatment of enemy officers - these regulations have been somewhat tested by the egalitarian nature of the Republic, but nevertheless exist. Enlisted personnel are good for labor, but in the Kraegsk, anything goes so long as you're quiet about it. Master Evans has some rather ghastly stories on the excesses of cruel men and cruel crews.
>>
>>1262724y friend, this is scrap bay. With a few words no one will care, and everyone wants a favor owed by an up and comer
>>
>>1262713
>Keep Sofia onboard.
>Send Sofia to Celeste.
Ask her which of these she's best with. Honestly think she should stay a while longer, especially in her current condition and circumstance. Worried that even if C accepts her it may go poorly if other family members/servants find out her origins.
>>
>>1262713
>>Send Sofia to Celeste.

Bring in Gor on it to watch her as well and if she somehow abuses her trust, she can be sent to the normal PoW camps.

>>1262738
Fair but we're also trying to do things right as well. Wanted to make sure we cover our bases.
>>
>>1262736
Ok then. The only concern is compatiblilty between Sophie and Celeste (assuming Celeste wants a servant of Sophie's caliber).

I'd hate to send Sophie to Celeste and have her go all...Republican on her.

Celeste is dissatisfied with the nobility locally and willing to walk away from her status. Sophie's home town had a guillotine, but she was much more enthusiastic about the automated ones.

I'm not sure that introduction is something that should have our name attached to it.
>>
>>1262763
Without making sure its going to end well for everyone is what I mean
>>
>>1262763
If I recall the conversation correctly, Sofia was more impressed by the look of the automated guillotines - it's likely she never saw them in action. In fact, from your interactions with her, it's quite doubtful she's ever met anyone of actual noble blood - though she's been under the command of quite powerful Republicans.

(Writing)
>>
>>1262789
I'm just worried that by putting her with the nobility, she might go full revolutionary on them. Doubly so with Celeste's opinion of the local nobles.
>>
>>1262797

No one will listen to a ex-republican prisoner and if she sticks up too hard she'll be hung.

Celeste isn't the problem really, its her parents.
>>
>>1262803
Indeed, I'm worried for what people will do to Sophie, not vice versa. And didn't the sybesk commander say scrap bay was crawling with spies? That may bode ill for her health.
>>
>>1262839
More and more, I'm thinking dropping her off into a normal prison camp will be the best for her and her family back home.

Perhaps we can 'buy' her out of prison after her legs have healed, like looking for a servant for celeste. So things will look more normal on the surface and spies will overlook it.
>>
Oh shit, should I rewrite/redraw asap? Recounting votes.
>>
>>1262839
The spies would have a greatest presence in the camps. Better to keep her away from there and behind walls and mercenaries
>>
>>1262872

No no.
scribe its fine.

Stay the course.

We're can figure out how to word the paperwork after we send her to celeste, if shes willing to take her on.
>>
>>1262882
>>1262872

It could be a way for Celeste to work positively in the present as well instead of longing for the past.
>>
Whoo boy, almost fell asleep there. Nearly done, guys, sorry about the delay - as per usual, I slow drastically as procrastinated work and tiredness catches up to me into the morning.
>>
>>1262849
Agreed...

I think mixing her with the local decadent nobility would be a bad move.
>>
>>1262920
RIP scribe.

Don't abuse your body mate. If you're not feeling up to it, call out and end for the night. We'd hate for you to end up faceplanting on your keyboard and your parents eventually forbidding your storytelling.
>>
>>1262713
>>Keep Sofia onboard.
>>Send Sofia to Celeste.

one of these, if celeste can't have her, keep her on the ship until she is healed and able to work
>>
>>1262872
>Turn Sofia over to the Citadel PoW camp. Conditions are generally acceptable, though opportunities are bleak.
>Keep Sofia onboard.
I'm against sending her to Celeste. I don't know what she could do on the ship, but either keep her or put her in the POW camp.
>>
>>1262713
>Keep Sofia onboard.

Handing a Republican over to nobility is a bad idea.
>>
>>1263190
>>1263191

Ok, I change to just keep her, she can cook well and it will give her some time to heal before being put to work outside the ship
>>
>>1263197
>Cooking for people who kill her countrymen
I think you didn't think this through anon

>Turn Sofia over to the Citadel PoW camp
>>
>>1263199
This, she's an enemy combatant and should be put in a PoW camp with her fellows. Anyway, we can't very well put her on the payroll and confining her to the ship as essentially a well-treated slave is no more ethical.
>>
>>1262713
>>Turn Sofia over to the Citadel PoW camp. Conditions are generally acceptable, though opportunities are bleak.
>>
>>1263203
Oh please, it's not as if we need to follow protocol in the Kraegsk. Not handing her over isn't going to land us in any trouble, and a good cook is a useful thing to have.

Enemy combatant she may have been, but she said it herself, she considers us a better man than her own commanders. I doubt she's going to try anything.
>>
>>1263207

Shes may not try anything but it will be very bad for morale.

What happens when our crew take a liking for her. What happens when a gunner sights a ship and is struck by the thought that there could be a sofie on that ship. Hr might hesitate or not fire.

This is lethal in war time part of the reason why armies seek to dehumanise their opponents. Because it is very hard to shoot and kill the opposing side when you sympathise with them.
>>
>>1263207
> Oh please, it's not as if we need to follow protocol in the Kraegsk.
Technically its not as if we need to not flog our crew for the slightest transgressions. This is a decision about making the correct choice ethically, and the best decision for our ship and its crew.

Also this >>1263210, which I brought up when we first discussed keeping Sofie on.
>>
>>1262713
>>Keep Sofia onboard.
We shoudl ask the crew about it then sofia
>>
>>1263210
Exactly, it's taking a needless risk.

The POW camps here are better than the others so we should just drop her off and be done with this.

I don't understand the attachment to her. Do people feel guilty that we killed her countrymen or persuaded her to give us info?

This is war - if it's not sailors from her side dying it's ours.
>>
>>1263207
>I doubt she's going to try anything.
It's a shitty thing to do to her, first and foremost. We won't be fighting her commanders, we'll be fighting and killing the same kind of conscripted poor souls as she is.
Remember, she didn't suddenly fall in love with the Empire; we have essentially emotionally blackmailed her into helping us kill her comrades. She may rationalize it away as preventing civilian deaths, but it's a flimsy excuse and one that will collapse as soon as we engage in another military operation. Having to cook for our crew will be nothing but an inventive torture.
>>
shes been helpful, and she can cook.

turning her over to the PoW camps is technically correct, but its a shit thing to do.

if the singing was any indication the crew doesn't think she means harm.

i say leave her onboard till she heals and deal with it when we return to scrap bay.
>>
>>1263242
What is a shit thing to do is making her complicit in killing her countrymen.
>>
>>1263244
Shes already complicit but thats beside the point.

>>1263242

Turning her over to the pow camps seems abit shitty but not so when you consider that we know that scrap bay is infested with spies.

What happens when one gets wind of her having special privileges that a normal prisoner doesnt have? They might not be able to touch her in scrap bay but just a threat that her family back in the republic may be punished for her transgressions might be enough leverage on her to become their agent or saboteur.

No it is actually a mercy on her. Let her be processed normally and left to heal in a pow camp. If we wish to, we could later 'purchase' a republic prisoner as a servant, that might be seen as not out of the ordinary in the krags and she'll be left alone.
>>
>>1263242
Taking her out on the Brora's a shit thing to do, she's on crutches at the moment, basically unable to walk unassisted, if the ship goes under and she ends up in the water, or she's caught below decks, there's a very high chance she drowns.

It'll also give any of the political enemies we'll inevitably make down the line an easy bat to beat us around the head with. Saving an enemy combatant and then carting them around on your vessel all chummy like while coming into regular close contact with the enemy sounds a lot like harbouring a spy if you put just a little spin on things. We might get away with command turning a blind eye to it at first but the moment someone with a bit of influence around Scrap Bay and a score to settle with us caught wind of it, they'd nail us to the wall with it.

Basically every part of keeping her on the Brora is logically, practically, militarily, ethically and morally dubious at best, and reprehensible at worst.
>>
>>1262713
>>Send Sofia to Celeste.

Only if she wants to though.
>>
>>1262713
>>Turn Sofia over to the Citadel PoW camp. Conditions are generally acceptable, though opportunities are bleak.
It's the rules of war, nothing personal, she'll understand
>>
>>1262713
>>Send Sofia to Celeste.
What's the worse that could happen.
>>
>>1262713
>Keep Sofia onboard
>>
Oh shit, that's a lot of voting and discussion and vote-switching. Attempting to tally now.
>>
File: cantseeshitcaptain.webm (2.92 MB, 680x383)
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2.92 MB WEBM
>>
>>1264593
let me just make sure you get mine right

>Keep Sofia onboard.
>Send Sofia to Celeste.


favoring keeping
>>
>>1264649
Dude. Really fucking cool
>>
>>1264649
Holy shit, that's beautiful
>>
>>1264649
That's fucking neato as hell anon.
>>
>>1264649
Just beautiful, anon. You are doing God's work.
>>
>>1264649
goddammit anon! wow
>>
>>1264649
Scribe, you have got a really good quest for fanart this good
>>
>>1264649

God damm aon.
Very nice
>>
Rolled 10 (1d10)

>>1264649
Here's for hitting a rowboat.
>>
>>1264831

You sunk my battleship
>>
>>1264831
Welp, that's a rowboat hit.
>>
>>1264649
Hooooly jesus, that's amazing. Is my quest really that interesting that it's garnering this caliber fanart? I really, really didn't expect anything like this response or playerbase with my first quest on a supposedly dying board.

Ahem, it would appear that attempting to send Sofia ashore to our amulet-sporting friend has won handily, discussion aside. Updating soon.
>>
>>1262219

hey Scribe, by my calculations a piece of plate steel armor for just the front of the bridge, measuring 8'x20'x 0.5 inches should weigh 3200 pounds
>>
>>1264873
It's really good man! The setting is interesting, the naval combat is amazing, and your drawings are great. Keep it up!
>>
>>1264873
>Is my quest really that interesting?
Yes.
>>
>>1264873
>Interesting and original setting
>good art that fits the setting
>simple but worthwhile mechanics
>good writing

Yes, yes it is.
>>
>>1264873
Caveat that they're both ok with this and Gor is brought in to watch her as well.

And yes its that good.

>>1264649

Damn nice anon.
>>
File: Sofia's Choices.jpg (57 KB, 442x378)
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Rolled 4 + 1 (1d6 + 1)

An idea stirs in your head - as insane as it would be to directly bring about a citizen of the Republic meeting a noble of the Citadel, you’re a noble, aren’t you? Certainly, Céleste’s situation is far more corrupted than the cruel purity of the fighting Navy, but it’s the best future you can envision for the Republic prisoner in your hold. To keep Sofia aboard would degenerate the fighting spirit of the crew against the Republic, and would be simply reprehensible in forcing her to keep aiding the death of her countrymen. To send her to the labor camps or even the prisons… is a bleak fate for someone so dearly starved of empathy. Aiding the enemy in such a manner is no doubt frowned upon in Navy circles, but the Kraegsk is a dirty place, and you’re doing anything morally wrong.

The Minister always said the Citadel is in the right, you think with a certain resolve.

Heading down to Sofia’s residence in the stern cargo bay, you knock on the door.

“Yes?” she calls from inside. “What is it?”

“Sofia, I have an offer for you.” you say simply, “That could keep you out of a cell or labor gang.”

“I’m listening,” she says, hobbling up to the door.

“I have an… acquaintance ashore here. She’s a good-hearted woman, quite lonely - but quietly decent in the madness of the people ashore.”

“A noble?” Sofia says neutrally.

“Yes. A noble child in a family that’s already lost two children in the War - they are not the coward bluebloods of Republic propaganda. Some of them dealt with it… badly, but you would exist on the decent underbelly of society here. It’s a damn sight better than ethnic gangs in a POW camp.”

“To live with a noble, far from home…?” Sofia mutters, evidently thinking...
>>
>>1265099
"You're right - and you haven't lied to me yet. Living with some stuck-up noble is far better than getting sent into a mineshaft with crutches," Sofia says, wincing.

"You'd be working for her, almost certainly." you remind Sofia.

"No loss," she says, and you easily imagine her desperation to be on land and semi-free again.

>Alright. I'll send you with a few of my crew as escort. [go to sleep after]
>Actually, I've reconsidered on my offer.
>Alright. I'll give you directions, and I'll trust that you know how deadly Scrap Bay is to those without a destination. [go to sleep after]


All, some, or neither of the below...
>I'd reccommend you find the head servant, a man named Gor.
>[write to Gor to keep an eye on them].
>[write to Céleste explaining your prisoner's situation.]
>>
>>1265165
>Alright. I'll give you directions, and I'll trust that you know how deadly Scrap Bay is to those without a destination. [go to sleep after]
>I'd reccommend you find the head servant, a man named Gor.
>[write to Céleste explaining your prisoner's situation.]
>>
>>1265165
>Alright. I'll give you directions, and I'll trust that you know how deadly Scrap Bay is to those without a destination. [go to sleep after]

>[write to Gor to keep an eye on them].
>[write to Céleste explaining your prisoner's situation.]
>>
>>1265175
exacly this
>>
>>1265165
>>Alright. I'll send you with a few of my crew as escort. [go to sleep after]
mybe give her the red neacklace?
>>
>>1265165

>Write in
"Alright, I come with you and a few of my crew as escorts to her."

Sending her to celeste alone is a dickery, we'd need to explain to celeste in person what we're doing.
>>
>>1265175
>>>1265165
>>Alright. I'll give you directions, and I'll trust that you know how deadly Scrap Bay is to those without a destination. [go to sleep after]
>>I'd reccommend you find the head servant, a man named Gor.
>>[write to Céleste explaining your prisoner's situation.]
>>
>>1265165
I support this Anon >>1265199

He's covered all the bases.
>>
>>1265165
>>1265199
This.

We have to do this in person.
>>
>>1265194
here

>>1265213
I change to go on person but keep te letter and the Gor part just in case
>>
>>1265199
Supporting this.

Ensure that our crew are armed with rifles as well. Dangerous place we're in.
>>
>>1265199
This seems right, though is it still the same night as when we dropped Celeste at home? Might want to wait until the morning then. Might seem odd to have this imposed on her the same night she drops the amulet
>>
File: Leaving the Brora.jpg (93 KB, 391x478)
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"Alright. I'll accompany you with a few crewmen, so your new, er, 'host' knows the situation."

"Are you sure?" Sofia replies, looking concerned. "You look awful."

"This is nothing compared to the Academy," you say. The Kraegsk high society makes it all worse, really..

Sofia wears a nondescript uniform and a docker's vest, to try and look like a vaguely experienced conscript of some sort - with some irony, you realize that's not completely inaccurate. Master Evans is too busy yelling at the Naval Yard installers currently swarming over your ship to accompany you, so Engineer McKenna and Radiowoman Liset escort you, rifles in hand.

>>1265334
You dropped her off very early in the morning - you ought to arrive at the Chapuis residence a few hours past midday.
>>
>>1265334

Oh yea, you're right. Still the dice has already been cast.
>>
>>1265341
I kinda wanna ask Liset if she is McKenna's girl.
>>
>>1262010
Taking a look at this, we really need to socalize with our fellows at some point. Don't want to give off the wrong impression by not talking to them.
>>
>>1265455
Don't make things weird. Plus they probably wouldn't tell us if they were involved for fear we'd split them up cause fraternisation's technically against the rules.
>>
>>1265492

We'll they're gonna take some time to refit our ship. We can see them later today or tomorrow morning before we cast off.
>>
>>1265502
Well, teh crew already jokes about it, why not make it a joke too? Like, "Sorry this trip into town isn't what you two had in mind, but I hope the leave I gave was sufficient.
>>
>>1265526
Yeah, that's a solid approach.
>>
>>1265492
Agreed. Maybe we could eat a couple meals with them? Or is that unbecoming of an officer.
>>
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>>1265341
Truth be told, you're not paying much attention to Sofia's reactions to the glorious Citadel presence of Scrap Bay. Stumbling and frequently tripping into McKenna's watchful arms, you desperately hope you don't run into any trouble.

Heading up the central hill, in the daylight you can fully appreciate the scale of the Noble Quarter. It's absurd - huge mansions, only the roofs visible from the shoreline, ornate and crumbling. The streets are cracked and strewn with shattered glass and spilled drink, a few very expensive winos huddled up against the ubiquitous estate walls, hopelessly sodden in the influence of one exotic drug or another.

You reach the side gates of the Chapuis residence - there are still a few stumbling figures in the front entrance, and you'd rather avoid them. A guard - a Citadel Army soldier - greets you, apparently recognizing you from the morning. Gor appears a minute later, summoned by portable radio - something the normal Army certainly doesn't carry around in little headsets.

Gor himself looks quite pleased to see you, and you explain Sofia's situation as best you can - be careful with her, don't let her run around in a party of debauchery, she and Céleste might be good for each other. Gor agrees, but as you look back, Sofia is looking around at her surroundings in utter contempt.

"Sofia, the woman will be here soon-" you try to say.

"It's disgusting, she glowers, and you fear some prejudices that have been purely conjecture up until this point have been confirmed in the past few minutes. Shattered wine glasses and vomit stain the grass - giggling figures lie prone in the grass.

"I should probably get that cleaned up earlier," Gor mutters.

>Sofia, this looks bad - but surely the Republic had equally evil sights [AUTOMATED GUILLOTINES], with good people hidden in the shadows?
>Sofia, it looks like you don't want to be here.
>Reconsidering?
>Céleste has appeared in the side door, let her speak first.
>Something else.
>>
>>1265544
>Céleste has appeared in the side door, let her speak first.

Introduce them. See if the both agree to this. Not much point forcing it.

>>1265539

Unbecoming. Fraternizing with the lower ranks. We must maintain a dignified, if lonely, distance.
>>
>>1265539
I think he means other officers by 'fellows', not our crew, who are our subordinates, not peers.

>>1265544
>Céleste has appeared in the side door, let her speak first.
I doubt she'll disagree, and starting on common ground could help their relationship.
>>
>>1265544
>>Something else.
"A sight better than the work camps I'm sure, Sofia. Still, celeste keeps clear of these excesses. Judge them individually by their actions, not just throw everyone into one bin with a label."

Then introduce celeste and sofia.
>>
>>1265544
>Something else
"Frankly, I agree. The heads of this household have let thier grief at the loss of the two children corrupt them, and they have have sank into debauchery to drown their sorrows. But I'm not leaving you with them, I'm leaving you with their eldest daughter, who utterly hates what her parents have become and is doing her best to shield her siblings from them. I feel like the two of you would get along with each other, and help each other along. There she is now"
>Céleste has appeared in the side door, let her speak.

Or
>Céleste has appeared in the side door, let her speak first.

But I favor my write in,
>>
>>1265561
Bullshit, it's not unbecoming to know your crew, and, My post was referencing getting to know our fellow captains, who might outrank us.
>>
>>1265544

>Sofia, this looks bad - but surely the Republic had equally evil sights [AUTOMATED GUILLOTINES], with good people hidden in the shadows?

>However if you'd like to become a toy to prison guards....
>>
>>1265593
> it's not unbecoming to know your crew
This is one of the trickiest parts of being an officer, you should know your direct subordinates, their strengths and weaknesses, where they're from and what they fight for. You should be able to inspire them to courage and maybe share the occasional joke.

But you also can't be their friend or peer, (except for maybe your Coxswain or equivalent,on the Brora that'd be Evans), you have be stern in your discipline and able to order them into danger or even certain death, and you have to be irreproachable and unquestionable in the eyes of your men. A crew should never see their officer hesitate or doubt, even for a moment. They must have the utmost belief that he knows exactly what he's doing at all times because their lives are entrusted to him and if that faith is shaken the fighting capability of the unit could rapidly become compromised. And that's an impossible standard for a man to live up to, especially in constant contact with his men, so you have to keep your distance to an extent, and try to preserve a kind of 'superhuman' reputation.

Funnily enough this dichotomy is actually less essential in more elite units, where the high motivation and generally volunteer status of the enlisted means the commanders' roles are more tactical than disciplinary, though those that can inspire their troops to new heights are still prized.
>>
>>1265587
Oh I like this, somehow maybe in less words? I dunno. Anyway this has my vote.
>>
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"You're quite right," you say, a blend of anger and mourning staining your voice. "But it's important to understand why."

"Nobles are bloodsuckers. Evil." Sofia says, watching Céleste in the doorway with baleful eyes. "No offense."

"The heads of this household let their grief at losing two children corrupt them," you say. "They've drowned themselves with this debauchery, trying to smother their sorrows - but I'm not leaving you with them. Their eldest daughter is the woman in the doorway, she utterly hates what her parents have become and does her best to shield her siblings from them. I... thought you might be equally good for her, as she might be fore you."

"That's a stretch," Sofia says rather crossly, but without the outright contempt of before.

"Reynolr!" Céleste calls, leaving the doorway to walk towards you. "A pleasant surprise. Gor tells me you think of me as a host?"

“Did he explain…?”

“Yes. Sofia, is it?” Céleste turns her attention to the prisoner.

Sofia nods, her expression unreadable.

“You come from the Republic?”

“Yes.” Sofia says quietly.

“You… you must have come a long way.”

“Yes, I did.”

Céleste sighs. “I understand you must… greatly dislike me. Hate me.”

Sofia does not respond.

“If you take a position in my household, I can assure you, the Citadel authorities will never find out your origins…”

“A slave.”

Céleste sighs, silent for a painfully awkward minute. Finally, she speaks again, her voice low.

“Where are you from, Sofia?”

"Oh," Sofia breathes, her eyes suddenly distant. "A beautiful little island chain in the Mirlites. Sun-bleached houses and cobblestone roads…” she cuts off the same little speech she gave you, her face again suspicious.

“Goodness,” Céleste beams, “that sounds like a joyous place. Come inside, please, I’d love to hear about it.”

“You would.” Sofia says disbelievingly, without a hint of her words being a question.

“Yes! Your home is a place outside the Kraegsk - where people love and live and work and die and do all sorts of wonderful things.”

“A curiosity.”

“No. Life. Life somewhere else, genuine, Republic or Citadel doesn’t matter. If you don’t mind, I would love for you to tell me all about it - after the family doctor gets your leg looked at. It looks quite crude, that bandage…”

Sofia looks to you, and back at Céleste, her eyes unsure but devoid of hostility. “Just… like that? I have a finite number of stories of my home.”

“Then songs! Or food, or smells, anything -” Céleste frowns, “anything to keep my siblings occupied, in fact, and away from the upper floors. I agree with Reynolr in the equality of this exchange - you are a boon for this family.”

“I am?” Sofia asks disbelievingly, looking to you again.

>You should go with her. It would be good for
>If you have any second doubts…
>Something else?
>>
>>1265848
>You should go with her. It would be good for you both.
>>
>>1265848
>>You should go with her
>>
>>1265848
*good for you both.
>>
>>1265848
>Give an amused smile and say "You are."
>>
>>1265848
>You should go with her. It would be good for you both.

We should promise to check up on the relationship next time we're here, or send word if its longer. We have some responsibility here.
>>
>>1265848
>>You should go with her. It would be good for you both
>>
>>1265848
>You should go with her. It would be good for you both

I notice it's not exactly the amulet she's wearing now, but it looks like a simple necklace now. Nice.
>>
>>1265949
Quite right, I forgot to mention that in the writing - fully intending to when I drew it. It's just a simple jewel on a necklace, doubtlessly expensive but not ridiculously sized like the amulet.

(Am ending soon, writing the last few posts now+drawings)
>>
"You are," you say with a smile. "Honestly, though - you should go with her. It'll be good for you both."

"It's... quite a break." Sofia admits. "Far more than most get. The life of a queen, comparatively, and... someone to listen."

"So...?"

"Thank you," Sofia says. "I - the Citadel - it really isn't all they say."

"I'll visit, the next time I'm in the Bay," you say.

"Write me," Céleste smiles, "and good luck in your service." She glances over to Sofia, who hasn't wished you good luck, and sighs. "Good luck to the person, not the killing."

Sofia shrugs helplessly, before shaking her head and working a smile back onto her face. "I mean it, though. Thank you."

They head back inside the house, and you glance up to an ornate clock set into a nearby mansion's wall to find that it's 4:00 in the afternoon. You're completely exhausted, and the refits should be done by tomorrow - you imagine the crew will have a hard time sleeping with all the welding and rivets, but you certainly won't.

>Head back to the ship to sleep.
>Head to somewhere else in Scrap Bay.
>Something else?
>>
>>1266034
>Head back to the ship to sleep.
>>
>>1266034
>Head back to the ship to sleep.
Sleep, we can meet our fellow captains tomorrow.
>>
>>1266034
>Head back to the ship to sleep.
>>
>>1266034
>Head back to the ship to sleep.

See if Evans had arranged shore leave for the crew, if not consider drafting policy for this in the future.
>>
>>1266034
>>Something else?
Head to the naval district to sleep.

Arrange with the yard so our crew can spend the night in the naval barracks since the welding will be bad for resting.

We can grab an occupied officer's room to rest up.
>>
>>1266070
I support this instead
>>
>>1266070
You head back to the Brora, at times being propped up by McKenna and Liset on either side. Tiredly climbing aboard, Master Evans greets you with in an equally weary manner, apparently exhausted by yelling at the refit workers. Before you tumble into bed, you order him to find some quieter accommodations ashore for the crew - they file off quickly, Seaman Howards clapping on the back as they pass.

You fall asleep immediately. You dream of bloodshot windows, leering shell holes, bleeding ships.
>>
>putting the competition together

You monsters what have you done

Neither will survive the night
>>
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>>1266135
You wake slowly, the sounds of the refit gone - only the quiet sound of waves gently washing against the side of the ship, the faint groaning and creaking of the Brora at rest. It's very early in the morning, and Scrap Bay is relatively quiet - you get of out bed and head up the ladder to the deck. Leaning on the bulwark, you watch the lights of the Civilian Quarter glimmering from across the Bay.

Everything seems muted in the darkness and mist. The glow from the buildings and ships is dull and ochre, the mountains and buildings a splash of grey against the black canvas of the sky.

This is worth it, you decide, thinking of Céleste and your crew and the bums and shopkeepers, the people of the Bay. The visions of Astaera could not shake you - the Citadel's grim endurance, its death-grip on survival even in the Kraegsk, was insurmountable. You were fighting for an Empire of order - and for the people in front of you. Doubtless few of them cared about the War, but the Republic would raze their homes to the ground all the same - a cruel hand, but the mere facts of life and politics. There was no other way, and you served as best you could withing the bars that were laid out centuries ago.

The mission of the Extirpate back in Sbvysek can wait a little while longer - the storms and battle of the Kraegsk, and whatever the ruins and Republic hold in store, much the same. Feeling peaceful, you head back to your quarters, and sleep till dawn.
>>
>>1266158
SESSION END

A return to form, prefaced by astonishingly good fan animation - a fantastic title screen of envious quality! Yet more slice of life tonight, and while I'm quite eager to get back to the sea - I have some locations and events/missions I'm genuinely excited to put into action - characterization is never bad, and I don't seem to be loosing too many players with the on-shore business.

Thank you so much for playing! - this quest wouldn't be an eighth of what it is without great discussions and clever write-ins. See you next time - most likely another short session tomorrow - and stay tuned for some high-effort events in the future, when all these damned essays and projects irl are finished.
>>
>>1266177
Thanks for running Scribe, catch you tomorrow.
>>
>>1266177
Thanks for the fun, boss.

Question... The large structure on the Brora just behind the stack is a crane?
>>
>>1266177
Correct, it's a crane that accesses the rear cargo hold.
>>
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>>1266177
Thanks for running, loved every minute of it and thought everything ended on a high note (for as many of those there are in Kraegsk). That said, while I liked the SoL and customization options, it'll be great to get back to the grim sea and naval battles. I gotta say though the images do the most for me with atmosphere and tone, and when you add in a little world building... Very nice.
>>
>>1266214
Good. Cargo hold access is rather small then.

Not that I'm complaining. I don't know shit about boats. I'm just trying to figure out the layout.
>>
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>>1266230
Here's an outdated cross-section of the Brora from the first upgrading arc in Sbvysek - it's missing the armor and the rear gun is miss labelled as an MG, and some of the rooms are unmarked, but you get the idea. Planning to do a much, much better one in the next few days.
>>
>>1266230
>>1266214
On the subject of layouts have you considered doing a cutout from the side of the Brora so anons get the interior layout? Maybe have some of the characters in where they usually are on duty and labelled? It'd be nice when anons have ideas too and want spend 10000 hours to circle things in paint.
>>
>>1266245
>>1266247
Wow that's fast, you 30 sec before I requested aha!
>>
>>1266251
Yep! Though the crewman at their stations and a generally less makeshift picture is going to be done.
>>
>>1266245
>not firing .303 out of a twelve pounder

Don't you want to tear open the fabric of reality with the most necked down cartridge ever made?
>>
>>1266267
> Not bundling hundreds of .303 together and linking them to a single primer to make incredibly inefficient canister shot.
>>
>>1266177

Thanks for running scribe. Great session.
>>
>>1264649
Oh wow
>>
While we are in scrap bay can we requisition additional crew? While I appreciate Master Evan's efforts we really need a proper doc
>>
>>1267110
Not a bad idea. Seconded.
>>
Quest will be running soon - it's snowing quite heavily where I live, so don't be surprised if I suddenly disappear sometime tonight if there's a power outage
>>
You wake up a few hours later by the look of it, the glow of the sun through the haze far above the horizon. Unless you wish to delay the departure for Sbysek, you ought to clear the harbor by mid-afternoon at the latest.

Still feeling rather sore, you climb up to the bridge - Master Evans is there, haggard as ever.

"Evans," you say, remembering a question you've been meaning to ask for quite some time, "how can we get more crew onboard? I know the official requisition process, but the process doesn't start with an undermanned ship - and knowing the 'unique' ways of the Kraegsk..."

"Crew? Well, there's a hell of a lot of options and few of 'em are easy or safe. Submitting a personnel ticket to Command is the right way, but you need influence or blackmail - you don't have either of that, so you'll have to wait. You could head right up to the center of the Naval Yard and requisition some conscripts - you won't get many at best, and they're conscripts. Still, they're unlikely to say no..."

"Noted."

"No, official requisition isn't much help. A lot of Citadel personnel are hired in taverns and merchant's wharves, always some loose sailors knockin' about - but quality is very suspect at best. You'll get experience, but there's always the risk of deserters, criminals, or Republic sabateours. The only reason I didn't complain about hiring those scrapper survivors was because there's no way any of them could have been Republic..."

"Of course," Evans frowns, "If you have the right connections, you can find a robust trade in experienced and trusted men... but that's a small perk alongside a lot of nasty consequences from getting involved and dependent in the world of politics and power struggles."
>Submit a personnel ticket.
>Requisition some conscripts.
>Head down to the merchant's wharves.
>Head down to the inns and taverns.
>Something else?
>>
>>1268995

Let's just go to Sbysek.

It will be easier to get recruits there seeing that we just made a favor to the commander
>>
>>1268995
>Submit a personnel ticket.
>Head down to the inns and taverns.

Might as well put in a ticket, if we do another heroic action someone might get around to fulfilling it.
>>
>>1269024
Indeed, I forgot to put that into Evans' dialogue - it's harder for Republic spies to infiltrate coastal communities, on average, and there's more desperate/experienced/penniless recruits to be found there.

Press-gangs are also an option, but only in poor, destitute settlements with disinterested, payed off, or nonexistent garrisons - and certainly not in Scrap Bay.
>>
>>1269048
In that case let's submit a ticket, then head off for Sbysek.
>>
>>1269054

agreed

the ticket should be for a medical professional because those will be hard to come by regardless from where we look
>>
>>1268995
>Submit a personnel ticket.

We are a proper Naval Officer. We do things the right way.

That way when we do things the wrong way we can throw necessity and lack of response back at them.
>>
>>1268995
>Submit a personnel ticket.
>>
>>1268995
>Submit a personnel ticket.
Without much hope in it going through. Speaking of even if it does I think with bureaucracy we probably won't get the specialist we wanted. Sybesk is better. May as well put in a ticket though.
>>
>>1268995
>>Submit a personnel ticket.
>>Something else?
Then go mingle with our fellow captains since we're at the naval command.
>>
You quickly disembrak from the Brora, and formally submit a personnel ticket to the clerk - most business in the Navy is conducted after noon, so there's little day. You specifically request a medical professional, and liberally point out your undermanned status - though the latter status is surely not unique in the Kraegsk,

It's now mid-afternoon.

>Cast off, and leave Scrap Bay.
>Stay, and do [write-in]
>>
>>1269188
>>Cast off, and leave Scrap Bay.
>>
>>1269188
>Cast off, and leave Scrap Bay.

Time to get back to sea.
>>
>>1269188
>Cast off, and leave Scrap Bay.
>>
>>1269188
>>Cast off, and leave Scrap Bay.
>>
>>1269188
>Cast off, and leave Scrap Bay.
>>
>>1269188
>Cast off, and leave Scrap Bay.

Back to the sea my friends. It calls us onwards
>>
>>1269188
>>Stay, and do [write-in]
Meet with our fellow captains.

Cast off in the afternoon.

We should at least meet up with them once.
>>
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The Brora leaves Scrap Bay, clearing the harbor at noon - as you leave, a man on the breakwater snaps a photograph of your ship.

(all credit to a talented anon in a previous thread)
>>
>>1269239
You review the map, and the mission.

>Continue to Sbvysek.
>Return to Scrap Bay.
>Head to [write-in coordinate].
>>
>>1269266
>>Continue to Sbvysek.

We'll be receiving our official orders when we get there?

Have our gun crews drill with using the new rangefinder.
>>
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>>1269266
You then actually remember to review the map.
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>>1269266
Can we head to Sbvysek but swing around the "long way"? Got to check how the Brora handles with the new armour now so a longer steam would be better for us
>>
>>1269266
>>Continue to Sbvysek.
Drop off to the Commandant about his inquiry on Huyk's warehouse and the... shipment delay, was it?

>>1269209
RIP
>>
>>1269292
>>1269278
So could we head west around the back of Dorns Folly and swing in towards Sbvysek from the south? See how she handles now in the open sea with the new tonnage
>>
>>1269239
>Continue to Sbvysek.

Duty calls.
>>
>>1269302
It might make us late since its a significant detour.

Considering its a bomber interception mission, we should arrive early. We can then putter about while we wait, seeing how she handles.
>>
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>>1269277
Your crew practices with the new rangefinder, and as you near Sbvysek they fire off a few rounds.
>>
>>1269311
Yeah fair enough. Onwards to glory then champs
>>
Sorry for the delay, guys, frequent and strenuous pauses to shovel out the door and porch. Snow's coming down heavily - I'll be ending the session early tonight, since I'll need time and energy tomorrow morning to shovel everything out fully. Or, the power goes out. Former is inevitable, latter is likely, at least two sirens have passed in the last fifteen minutes.
>>
>>1269379
Good luck Scribe. Thanks for the run tonight.

Remember to stretch so you don't pull something.
>>
>>1269379
Move to florida scribe, nice and warm down here. Have a good night.
>>
>>1269379
Thanks for running. Don't get snowed in~
>>
>>1264649
>File name
Kek. Good work, anon.
>>
>>1269321
did we ever sell that rangefinder to the science nerds?
>>
>>1271457
We did.

3k which helped fund the refit of the brora.
>>
Yesterday, today, and tomorrow are the dress rehearsal/showtimes for my last play of high school, thus my total lack of content. Apologies, I hope to resume posting possibly Sunday,
>>
>>1275684
are you the tree?
>>
>>1275684
I don't suppose you can share the ruleset you're using for combat? Like the hit tables and such. I've been looking for a simple small-ship combat ruleset and this one is pretty fucking great.

Also, totally gonna join in on this when it gets going again.
>>
No sunday?
>>
>>1281674
Unfortunately, no. Got back from my last show of high school, too exhausted to really run the quest. I probably won't create a new thread - one or two days of good questing, and then it's senior retreat.

>>1278850
I'll get that made up! Actually writing down all the rules in one place would be good for running battles in the quest, and I've been meaning to do it for a while - at the very least, I wouldn't have to open up suptg to refer back to thread 1/2 to run battles.
>>
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>>1281674
Whoops, somehow I thought you said Saturday. Definitely YES on sunday - right now!

>>1269306
The Sbvysek Cube looms in the mist, followed by the shapes of anchored ships. The CNS Extirpate has been hastily repaired, looking far more at home in the Kraegsk with crude patches and an ugly range-finding tower erected in front of the gutted superstructure. A gunboat, an armed drifter, and a sleek corvette surround the battered anti-aircraft cruiser - this must be the force you're meant to join.

Master Evans says you might have a little time before they leave.

>Dock at the Garrison Entrance, inform the Commandant about your interaction with Mr. Huyk on his behalf.
>Dock at the merchant's wharf. Theyprobably have some new trinkets.
>Dock at the shipyard [You have fuel for two weeks of travel, and are fully loaded with shells].
>Join the Extirpate's flotilla at anchor, and radio the Commandant instead.
>>
>>1284753
>Dock at the Garrison Entrance, inform the Commandant about your interaction with Mr. Huyk on his behalf.

Complete our agreed task.
>>
>>1284753
>Dock at the Garrison Entrance, inform the Commandant about your interaction with Mr. Huyk on his behalf.
>>
>>1284779
>>1284788
It's got to be this, we don't have much money anyway.

Or we could join the fleet immediately, but I'm not expecting to get transferred south, so I'm not that keen on making friends with them.
>>
>>1284808
This is the squadron we'll be working with on the next operation, so getting to know them is a good idea, it's just I'd like to report to the Commandant first.
>>
>>1284753
>Dock at the Garrison Entrance, inform the Commandant about your interaction with Mr. Huyk on his behalf.
>>
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>>1284779
>>1284788
>>1284830

Your direct the Brora towards the Garrison docks, intending to find the Commandant - however, it appears he was already ahead of you. Standing on the dock is the Commandant, motioning you to keep the Brora away and undocked.

"Lucky bastard!" he yells good naturedly over the distance between you. "Heard about your field-promotion in the depths of a ball! Look, the AA flotilla's about to cast off - any spies won't know what direction they're going in if they leave at night - but did you speak to Mr. Huyk?"

"Aye!" you yell back. "Your agreement is good, but there's a delay with the shipments. Blasphemers torching drilling equipment, supposedly."

"That won't be forgotten!" the Commandant bellows, and you hope he's talking about your favor, not the drilling equipment. "You've got the radio working, right?"

"Aye!"

"Good, we'll transmit coordinates and specifics to the mission over radio - but I managed to get this for you, you'll need it-" the Commandant pulls a message cylinder off his belt, and hurls it over the bulwark of the Brora.

>Check what's inside. [join the flotilla]
>It's probably nothing. [join the flotilla]
>Something else?
>>
>>1284888
>Check what's inside. [join the flotilla]

What'd we get?
>>
>>1284888
>Check what's inside. [join the flotilla]
>>
>>1284888
>Check what's inside. [join the flotilla]
>>
>>1284888
>>>Check what's inside. [join the flotilla]
Why would you not? Even if you're not going to do what it says, once the message is delivered people will act as if you've read it.

Bit of a non-decision desu.
>>
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>>1284936
(Shitty way of buying time to make something, regretted it as soon as I hit post)

You open the cylinder, carefully unraveling a hand-drawn map. It details a smuggling route directly between the Kraegsk and the nearest civilized lands - along with the dangers and presumable landmarks along the way. Such routes exist, you knew, but you can't help but wonder at how sophisticated these smugglers might be.
>>
>>1284970
suddenly the world got much much bigger
>>
>>1284970
You receive the radio report, and your orders:

You are to escort the Extirpate, and to a lesser extent the up-gunned corvette, as they interdict the emergency route for Republic bombers to Port Liberty.

You are to retrieve downed Citadel pilots whenever possible.

If a storm hits, you are authorized to take whatever actions are necessary for your ship's survival. Such a storm will turn back or destroy the stricken Republic bombers seeking shelter in the Kraegsk.

Engage and destroy Republic escort ships whenever possible.

Do not enter the Floating Graveyard.

Do not approach the Sentinel.

Don't kill yourself and your crew for the sake of those damned Southerners. Plenty of ships go missing in adventures into the Interim Sea, don't join them. - C
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>>1285012
I'd prefer to retrieve all downed pilots when possible. The law of the sea you know.
>>
>>1284970
>the Sentinel
>it's a lostech autoturret
NOICE

Wonder if anyone's tried approaching in a sub?
>>
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>>1285012
The flotilla leaves Sbvysek, travelling by night. As morning dawns, the Southern Island looms above you - in the mists, you can see the southern coast of the Kraegsk, covered in wrecks and ruins. There's little time to admire the towering scenery, however, as the Republic bombing raid is scheduled for tonight, according to the Extirpate's signals - the waters echo with the chatter of AA guns, firing in practice before the big show. Eventually, the Kraegsk sinks below the horizon, and only the ship's compass pointing north gives you any idea of how to return. Hopefully the other ships have better navigational equipment.
>>
>>1285065
Reminder. buy a sextant and star charts.
>>
>>1285083
We'd need someone who can use them first.
>>
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>>1285065
Steaming along, the bright morning passes into a hazy noon. Your barometer has been steadily inching its way into the inclement weather category - by the way the clouds are boiling on the horizon, Master Evans says a storm is definitely brewing.

It's late afternoon by the time the Extirpate signals to halt. All around you is open water - the haze and mist prevent you from searching the horizon for landmarks. The waves are steadily getting higher, the wind shrieking through the holes in the Extirpate's superstructure.
>>
>>1285118
The Extirpate signals that it needs one of the smaller escorts to conduct a patrol around the area, within sight of the flotilla - emergency location can be done by green flares.

>Stay with the flotilla.
>Signal that you intend to go on patrol around the flotilla.
>Something else?
>>
>>1285139
>Stay put: let the corvette go.

We strapped armor to this thing, but I'm not willing to get caught alone in uncertain waters.
>>
Going on a short break to eat dinner.
>>
>>1285139
>Signal that you intend to go on patrol around the flotilla.
Better to stay away from other ships and risk less of a collision
>>
>>1285139
>Signal that you intend to go on patrol around the flotilla.

This is what Brora is good for. Extended patrol. Seakeeping.
>>
>>1285139
>>Signal that you intend to go on patrol around the flotilla.
Ha ha time for removing republican.
>>
>>1285234
agreed and supported.

>>1285088
Could we potentially use them ourselves? We were raised in a naval family, maybe we picked up those skills somewhere?
>>
>>1285252
Voting that call Republicans "Guillotines," same way US G.I.'s called the Vietnamese "Gooks."
>>
>>1285139
>>Signal that you intend to go on patrol around the flotilla.
Agreed that this is what our ship is good at doing.
>>1285264
If I'm not mistaken, part of our contemporary Naval training for officers includes learning to use a sextant to travel. So it would be reasonable to assume the commander know how.
>>1285332
How about something like "Red Heads" it works at implying the decapitation and notes implies their communist leanings?
>>
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You signal to the Extirpate that the Brora will conduct the patrol.

The barometer continues to drop as the flotilla recedes into the distance, spots on the horizon. The afternoon haze is hiding the smoke pouring from your funnel.
>>
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>>1285443
An hour passes. The haze clears for a while, and you can see a smoke cloud hovering on the horizon - a single funnel, a small engine, by the looks of it.

The barometer is looking rather alarming, and the waves are beginning to clap against the sides of the Brora with force.

You can still see the flotilla in the distance, and the Republic bombers are supposed to appear in a few hours.

>Approach the smoke cloud.
>Attempt to rejoin the flotilla.
>Continue on the patrol.
>>
>>1285488
>Approach the smoke cloud.
Radio back that we've spotted unusual activity and will investigate, be on alert
>>
>>1285488
>Continue on the patrol.

Report smoke cloud. Assign someone to keep an eye on it. Someone who can figure out bearings.
>>
>>1285488
>>Approach the smoke cloud.

Signal to flagship that you're checking in on that funnel of smoke and will rejoin the fleet momentarily.

Get only in range to ascertain what it is. Unless it directly threatens the fleet, we should not intervene since our orders come first.
>>
>>1285366
"Red heads" works.
>>1285488
>Approach the smoke cloud.
Close to identification range. Best cast scenario it's their carrier. Worst case scenario it's an armored cruiser.
>>
>>1285488
>Approach the smoke cloud.
Signal the Expat and approach cautiously.
>>
>>1285062
who said autoturret, could be some really dedicated old ones
>>
>>1285488

>Approach the smoke cloud.
this,
let them know we are investigating
>>
>>1285541

for all we know the republican flag could be green, red is our earthly commies
>>
>>1285593
I find the idea of homicidal AI weapons platforms less disturbing than immortal gun crews slaved to their duties beyond the reach of death.
>>
Rolled 5 (1d6)

You signal the flotilla that you're investigating the cloud - after some delay, you can see the acknowledging flags flying from the Extirpate through your spyglass. The Brora cuts its way through the worsening seas towards the smoke cloud, which is mostly hidden by the coming storm at this point - hopefully your own smoke cloud is being hidden as well.

The storm is worsening. It's evident that there are multiple shapes underneath the single smoke cloud - but you can't quite tell what they are. Are those airplane engines you hear?

>Carefully near the cloud until you can discern what the shapes are.
>Pull off, and return to the flotilla.
>Pull off, and continue to patrol around the flotilla.
>Something else?

>>1285617
The flag of the Republic is blue.
>>
>>1285637
>>Carefully near the cloud until you can discern what the shapes are.
>>
>>1285637
>Carefully near the cloud until you can discern what the shapes are.

We're committed to this. Duty calls.
>>
>>1285637
>>Pull off, and return to the flotilla.

radio in to tell them we have the probable targets
>>
>>1285366
>red heads

Are they gingers?
>>
>>1285637
>Pull off, and return to the flotilla.
We're not equipped for AA work.
>>
>>1285637
>The flag of the republic is blue.
Well. There goes that, then. "Guillotines" is still on the table.

>Carefully near the cloud until you can discern what the shapes are.
The MG's are manned, right?
If not, man them, ASAP.
>>
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You approach the cloud, as carefully as possible. Toeing the line between reducing the engine and being able to maneauver in the rough seas, you manage to sneak up on mysterious flotilla apparently without being noticed.

It's a light carrier - a cargo ship, heavily refitted to carry strike and patrol craft. A patrol biplane roars in for a landing, bursts of lightning betraying the presence of at least a Republic corvette and gunboat. It's a patrol group, taking in its aircraft in preparation for the storm - you could see the carrier's smoke cloud because it was going full ahead to get the optimal angle for landing its aircraft.

The storm is growing fierce. Maneuvering will be difficult.

>Move to engage.
>Pull off, and head back in the direction of the Citadel flotilla.
>Something else?
>>
>>1285720
>>Pull off, and head back in the direction of the Citadel flotilla.

Shit, if we had torps, I'd attempt to engage.

Make records of everything, pull back to brief the flagship of the enemy taskforce.
>>
>>1285659
Either way, it's obvious that they're soulless
>>
>>1285720

Gunboat appears to be a stock model, only one front gun. Corvette fairly obviously has 3 amidship turrets.

The light carrier doesn't seem to have visible armaments.
>>
>>1285720
>Pull off, and head back in the direction of the Citadel flotilla.
Note their heading and speed.
>>
>>1285720
>>Pull off, and head back in the direction of the Citadel flotilla.
>>
Pull away and report contact.

Trying to engage them all would likely take too long and invite attack from reinforcements.
>>
>>1285720
>Pull off, and head back in the direction of the Citadel flotilla.

They out number and out gun us. Withdraw and report.

But not a direct course. Use the storm to conceal our actual direction
>>
>>1285720
>Something else?
Can we wait for the storm to hit then sneak up on them? I wanna hit the carrier in a drive by and run back to the fleet
>>
>>1285769

They havnt spotted us in this storm yet ad we're not going at full ahead. We should be fine. Theres also the possibility of actually getting lost since we don't have navigational equipment.
>>
Rolled 2 (1d6)

You pull away, steaming west - you hope to find the flotilla, or failing that, put some distance between you and the Republic ships before you fire a flare off.

You hope they didn't notice you...
>>
>>1285779
Any damage we'd likely do to it with a harassing attack probably wouldn't do much more than piss them off. Better imo to maintain the element of surprise for later when a more decisive blow can be struck.
>>
File: Stormy Escape.jpg (75 KB, 600x265)
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>>1285800
Sheets of rain hammer the Brora, waves smash against her bow. Still, it seems you've lost them...
>>
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>>1285854
Lightning flashes, and a chill runs through you as you realize the Republic intends to silence any word of its light carrier flotilla before it can reach more powerful ears. A gunboat, evidently of a fast type - it must have very light armor, if any, but her crew is running out to man its light gun and its battle standard is out and flashing the blue of the Republic.

The enemy ship is CLOSE. Shots will hit on an 8+ for the enemy, 7+ for the Brora by virtue of its rangefinder.

>Attempt to lose your pursuer in the storm. [4+ on a d6, cannot fire]
>Go straight ahead, firing to slow them down. [6+ escape on a d6, only rear gun fires]
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]
>>
>>1285909
>Go straight ahead, firing to slow them down. [6+ escape on a d6, only rear gun fires]
>>
>>1285909
>>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]

Eat shit.

With our two guns and 3 LMGs we have the advantage.
>>
>>1285909
>Go straight ahead, firing to slow them down. [6+ escape on a d6, only rear gun fires]
Command needs to hear
>>
>>1285909
Meta notes: the rangefinder would be more useful outside of a storm, and the hidden tracking of structural integrity in a storm applies to this encounter.
>>
>>1285909
>Go straight ahead, firing to slow them down. [6+ escape on a d6, only rear gun fires]
We need to let someone know about that carrier.
>>
>>1285920
This.

The best kind of scrap is the kind that comes to you.
>>
>>1285909
>Go straight ahead, firing to slow them down. [6+ escape on a d6, only rear gun fires]

Racking up kills is not priority. Reporting is, but I don't want this fucker surprising us later.
>>
>>1285916
>>1285923
>>1285935

This is a 1/6 chance to escape.

We have thicker armour and they're faster. We're best served quickly wrecking it and leaving. Besides, if we get lucky, we either kill their bridge, gun crew or engine crew with our machine gunners and then we can make our escape. Our armour should also deflect any light damage.
>>
>>1285909
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]

Fuck you and your shitty carrier!
Can we radio to the Extirpate/Sbvysek?
>>
Letting discussion go on for a little bit more.
>>
>>1285909
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]
Broadside them, our armour means we can't run.
>>
>>1285953
>Fuck you and your shitty carrier!
>Can we radio to the Extirpate/Sbvysek?

Actually. we should just do this as well. A Patrol cruiser should have a radio on board.
>>
>>1285937
As an addendum to this, I'd like to inquire as to if we know the sort of armament the corvette is packing.

If it's lighter than ours we could double back and attack the carrier since they weakened their guard.
>>
>>1285962
That would risk exposing our own task force's existence and general bearing, especially if they reply, most naval units travel under radio silence for this reason.
>>
>>1285963
*after we fight this trawler
>>
>>1285963
From the look of things, Corvettes are about 1000-2000 tonners (2 to four times our displacement) and are proper combat ships, probably mounting 3-4 guns one to two brackets larger than ours (4 or 5 inch guns). They'd tear us to pieces.
>>
>>1285963
From what you saw, it was a standard Republic corvette - four 5in. guns in superfiring positions at the bow and stern, plus an assortment of machine guns and perhaps one or two AA cannons, the latter quite likely as a carrier escort.

>>1285962
The Extirpate is an AA cruiser - quite a bit more advanced and valuable than a Kraegsk-vintage patrol cruiser. It certainly should have a radio, but you don't know if the radio was damaged at the Battle of Sbvysek.
>>
>>1285985
Yeah fuck that then, changing vote to gettin the fuck out of dodge
>>
>>1285985
That corvette is better armed than us. If we turn to engage we'll get torn a new one
>>
>>1286024
We're only engaging the gunboat at the moment - either the corvette is staying to guard the carrier, or hasn't quite caught up to us yet. Either way...
>>
>>1285998
>>1286024
5 or 4/6 times we engage in a running battle anyway. Signaling for help and then putting as many holes in them as possible is the best choice we have.
>>
>>1285998
>>1286024
This isn't the corvette, this is the gunboat.
>>
>>1286024
The Corvette isn't the one chasing us, the Gunboat is, if the Corvette was chasing us we wouldn't be able to escape anyway, as that kind of ship generally does 30 knots under flank speed and even in a storm could do better than our measly 10 max.
>>
>>1285909
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]
>>
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Rolled 4 (1d10)

You decide to try and escape, but you're not sitting there as a defenseless target! Master Gunner Yulen bellows commands as the gunners manhandle the stern gun into position, safety lines clipped to the superstructure and flailing wildly in the wind and rain.

The gun fires.
>>
>>1286046
That doesn't matter. There isn't any strategic advantage to sticking around. If we can peel off without getting stuck in a fight, that's for the better.
>>
Rolled 6 (1d10)

>>1286063
The shot goes wide - the enemy, apparently waiting for you to make a move, returns fire.
>>
Rolled 4 (1d6)

>>1286071
You flinch as the enemy round screeches past the bridge, burning into the night. Hopefully the flash of the gun blinded their bridge crew, or a lucky wave can hide a radical turn...
>>
>>1286078
No such luck; the Republic gunboat is still doggedly on your stern.

>Attempt to lose your pursuer in the storm. [4+ on a d6, cannot fire]
>Go straight ahead, firing to slow them down. [6+ escape on a d6, only rear gun fires]
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]
>>
>>1286068
Look, they've got a better to-hit chance right now, and they're also the lighter craft. We can bring our heavier guns to bear, close to spitting distance and light 'em up with the MG's now before beating an unmolested retreat to the flotilla, or we can trust the dice to get us out of here before they nail our engine compartment.
>>
>>1286068

The tactical situation is that we are unlikely to pull away from the enemy as we require 6/6 to escape. In the mean time, we have 1 gun vs 1 gun duel when we could be firing two guns and all our machine guns at them to quickly disable them before we pull away.

Continuing this attempt to escape with low probability just means we might take bad damage before we escape.
>>
>>1286091
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]
>>
>>1286091
>Turn to face your opponent.
>>
>>1286091
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]
We should fight to our strengths, not theirs, if we wanted to stay somewhat nimble we shouldn't have bought the armour.
>>
>>1286091
>>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]

Does this reset the modifier to hit or is there the +1 after 1 round of combat?
>>
>>1286091
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]

Quick engagement. if this drags out I don't expect it to go well for us.
>>
>>1286099
No, we require 4+. That's good enough chances considering the alternative of being significantly delayed.

>Attempt to lose pursuer in storm.
>>
>>1286091
>Turn to face your opponent. [present all guns, lose any chance to escape the gunboat]
>>
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Rolled 4, 7 = 11 (2d10)

Enough of this. You turn the Brora hard to port, your gunners and sailors sprinting out to their stations.

Your two guns fire.
>>
Rolled 3, 3, 6 = 12 (3d10)

>>1286158
A hit! Before you can tell what damage has been done, your MGs open up.
[6+, -1 from the normal because of the storm.]
>>
Rolled 8 (1d10)

>>1286166
At least one of your MGs tracks their fire across the enemy ship, sparks flying - their bow gun returns fire.
>>
>>1286176
shit
>>
Rolled 2 (1d10)

>>1286176
Your ship shudders under the blow.
>>
Rolled 4 (1d10)

>>1286185
The center of the Brora shrieks in protest as the shell strikes home.
>>
Come on baby/sack of shit hold together
>>
Rolled 9 (1d10)

>>1286191
A chorus of alarm rises up from belowdecks - the shell has struck a hole through the side of the Brora, and water is flooding in! You grit your teeth, knowing that your crew is doing their best to patch up the damage. One, perhaps, can be shrugged off... you pray the enemy doesn't get another good hit. You strain your eyes to see what your shots have done.
>>
Rolled 1 (1d10)

>>1286205
A superficial blow, a piece of the enemy's funnel spinning off. Your MG strikes home...

>>1286205
[Meta note: the range of the shot mitigated the usefulness of the armor, but the structural loss would be more severe without it.]
>>
Rolled 7 (1d10)

>>1286211
The center mass of the enemy gunboat is riddled with .303 rounds.
>>
>Our Firing
>Enemy Firing

>Enemy -> us Damage rolling
>Us -> Enemy Damage rolling

Bit odd, this ordering. Different from previous battles.
>>
>>1286205
> Holed below the waterline in a storm.
Well that's not good.

Everyone not absolutely necessary to the fighting of the guns or helming of the ship should be tasked with stopping that flooding before it reaches a machinery space and leaves us dead in the water or induces a list.
>>
Rolled 2, 7 = 9 (2d10)

>>1286222
Yeah, I intended that damage against the Brora always be resolved immediately - until now the enemy has never managed to land a sold blow. I'll formalize the system after this battle.

The battle continues - the enemy looks damaged, certainly, but the Brora is slowly flooding. Your gunners fire again.
>>
Rolled 10, 5, 3 = 18 (3d10)

>>1286242
Another hit, now the MGs firing in howl of noise and light.
>>
Rolled 10 (1d10)

>>1286253
More hits - now it's the enemy's turn.
>>
Rolled 3 (1d10)

>>1286260
Another hit - you cringe, waiting for the damage report.
>>
Rolled 2 (1d10)

>>1286267
The Brora shudders, the shot striking amidships.
>>
Rolled 6 (1d10)

A brutal crash knocks you off your feet, a dreadful ringing pounding in your head. Struggling to pick yourself up, you hear Master Evans yelling the result of your fire...
>>
Rolled 6 (1d10)

>>1286281
A solid hit! The bow of their ship has been struck, Master Evans says.
>>
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>>
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>>1286292
"Gods," Master Evans says quietly, his voice barely audible over the roar of the storm and the ringing in your ears. "Their gun crew was torn apart."

[luck of the dice, gentlemen]
>>
Damn republicans are getting damn good rolls.
>>
>>1286322
Payback for the last two ships of theirs we bent over a barrel and treated like a drunken cabin boy.
>>
Ensign Redek is on the ground, Master Evans kneeling over him with a bag of medical supplies - you pull yourself to the window, clutching your pounding head. The Republic gunboat, her decks slick with blood and mauled corpses, is turning away and trying to disengage.

>Let them go. We have to find shelter, and fast.
>No! Give chase, and keep firing!
>>
>>1286339
>>Let them go. We have to find shelter, and fast.

Alright, thats what we need.

Time to get out.

Get Evans to break out some of the whiskey as disinfectant if he needs them.
>>
>>1286339
>Let them go. We have to find shelter, and fast.

We need to report our findings right fucking quick.
>>
>>1286339
>Let them go. We have to find shelter, and fast.
And someone get us a damage report!
>>
Yes let's keep fighting after that lovely hull breach.

Nope time to leave.
>>
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The Brora is too damaged, the storm is too fierce - you let the Republic gunboat go unmolested, and concentrate on your own situation. The hole is still leaking, but at a manageable rate - the hand-pumps are fully and desperately manned, new patches being attempted by the minute. Ensign Redek is barely conscious from the hit on the bridge, you're almost incoherent, and Master Evans is as unflappable as ever - you don't want to think about what might have happened without the armor to deflect some of the force.

The Brora struggles through the violent storm, all sense of direction completely lost. The compass was shattered when the enemy shell hit the bridge - Seaman Howards is desperately searching for a spare one.

After what seems like hours of struggling to keep the Brora afloat in the terrible storm, even without considering the battle damage, you see lights, glowing dimly in the rain - it's certainly not the Extirpate, but it could be shelter.

>Head towards the lights.
>Continue to search for the flotilla.
>Something else?
>>
>>1286422
>>Continue to search for the flotilla.

If the damage is manageable, continue the search for our flotilla.

> The compass was shattered when the enemy shell hit the bridge

The magnet should still work. Grab a bowl of water and drop the needle in it. At least we'll have NS.
>>
>>1286422
>Continue to search for the flotilla.

those lights could be anything. Including creepy Sentinel towers.
>>
>>1286422
>Continue to search for the flotilla.
>>
>>1286422
>Continue to search for the flotilla.
Gotta tell them about the carrier.
>>
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Shelter can wait. You must give word of the Republic flotilla to the Extirpate. The Brora struggles on through the storm, groaning and shuddering all the while.

Eventually, you see a green flare wink into existence, a few hundred yards away - an eternity in the storm. Master Evans is yelling at you, saying the ship can't take much more of the violent waves with a hole in the hull.

>Fire off a flare of your own.
>Try to head for the flare. [chance of more damage to the ship]
>Search for the lights again. They can't be far.
>Try to ride out the storm with minimal stress on the hull.
>Something else?

>>1286437
With the way the Brora is pitching up and down on the waves, that solution is impossible.
>>
>>1286518
>Search for the lights again

With how close we were to the enemy that flare's got as much a chance of being theirs as it does ours.

Unless the flares used in particular situations differ between the two navies.
>>
>>1286518
>>Fire off a flare of your own.

Counts as an emergency. Green flares should be our own since that was already pre-determined.
>>
>>1286518
>Fire off a flare of your own.
>>
>>1286518
>Fire off a flare of your own.

Hopefully they can come to you
>>
>>1286518
>Search for the lights again. They can't be far.
>Try to ride out the storm with minimal stress on the hull.
Don't we have a radio Ariel?
>>
>>1286518
Asleep?
>>
>>1286844
most probably.

see ye tmr anon.
>>
>>1286844
Could be a problem as the thread's pretty close to falling off the board without being archived.
>>
OP, I haven't caught up yet but I want to say I love this.
>>
>>1287020
hurry and catch up, we'd probably be running again tomorrow.
>>
>>1286518
>>Search for the lights again. They can't be far.
Never fight in a storm again
>>
>>1287493
Where do you think we are, some bitch-ass sunny Southern archipelago? We're in the Kraegsk, son. You better get used to the storms, cause they ain't going away anytime soon.
>>
Love this quest.thank you scribe
>>
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You step outside, rain and wind cascading down on your body. They strike like hammer blows - waves break over the sides, smashing you against the plating, every roll and lurch of the Brora threatening to send you off the side. As soon as the Brora crests a particularly large wave, you raise the flare gun and fire it into the sky.

Once back inside, you attempt to steer the Brora back towards the lights you saw earlier - the ship can't survive much more of this storm, as the alarmed yelling from belowdecks drive the point home.
>>
>>1288358
You might want to archive the thread Scribe and start a new one, seeing as we're about to fall off the board.
>>
>>1288395
Sound logic, unfortunately I'm going on senior retreat over tomorrow/wednesday, so a new thread isn't really worth it. I don't plan on running very long tonight at all - got to prepare - so hopefully the thread survives till then.

>>1288230
And thank you for reading it!

>>1287728
That's the spirit!

>>1287020
Thanks, mate!
>>
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>>1288358
The ringing in your head and the roaring through the shattered bridge windows destroys your ability to perceive time or distance - with Ensign Redek downed, you alone are steering the Brora through the storm.

Like a man in a raft, stuck in terrible rapids, doing everything he can to push away the rocks and branches... unable to see the waterfall at the end of his journey..

You shake your head vigorously, trying to clear away the unwelcome memory of an old Jorodaine adage. Lights - lights!

A structure appears in the haze, immaculate and leering in the blackness. Spotlights shine from pivoting mounts, but do not move - how such a thing could have even been built out here, you can't imagine. Towers, connected by vast metal doors - one of the doors, shielded from the waves, is open. The water inside is relatively calm, but you can discern little else.

>Go around this strange structure - it doesn't look like the 'Sentinel', but you'd rather brave the storm than trust the mysteries of the Interim Sea.
>Attempt to steer the Brora inside the safety of the structure. Your ship is holed, and the damage is worsening with every wave that smashes into the side - you have to get to shelter, now!
>Something else?
>>
>>1288470
>>Attempt to steer the Brora inside the safety of the structure. Your ship is holed, and the damage is worsening with every wave that smashes into the side - you have to get to shelter, now!

we have no choice, the safety of the crew is paramount and at this rate we will doom us all, even if it's an enemy structure at least our men will be safe
>>
>>1288470
>Attempt to steer the Brora inside the safety of the structure. Your ship is holed, and the damage is worsening with every wave that smashes into the side - you have to get to shelter, now!
>>
>>1288470
>>Attempt to steer the Brora inside the safety of the structure. Your ship is holed, and the damage is worsening with every wave that smashes into the side - you have to get to shelter, now!
Either we die in the ocean or we might get shot.
>>
>>1288470
>Attempt to steer the Brora inside the safety of the structure. Your ship is holed, and the damage is worsening with every wave that smashes into the side - you have to get to shelter, now!
The alternative is drowning...
>>
>>1288470
>>Attempt to steer the Brora inside the safety of the structure. Your ship is holed, and the damage is worsening with every wave that smashes into the side - you have to get to shelter, now!

We are lost either way. At least here there might be hope
>>
>>1288470
>Attempt to steer the Brora inside the safety of the structure. Your ship is holed, and the damage is worsening with every wave that smashes into the side - you have to get to shelter, now!

We're in open sea, sinking now would be a death sentence. We might find some loot too.
>>
>>1288529
Do we think this is the "techno-fortress" marked on the smuggling map?
>>
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>>1288470
The Brora surges into the structure's calm waters, the storm roaring behind and above. Only then do you realize how the Brora is listing.

The grinding, metallic sound assaults your ears. You turn around to its source.
>>
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>>1288565
The huge metal door to the outside has slammed shut with violent force.

STORM PROCEDURES IN FULL EFFECT.

You spin around, drawing your sidearm, frantically staring up at the rain and lightning and the leering walls to find the source of the booming, metallic voice.

LOCKDOWN PROCEDURES COMPLETED. HYDROPHONE STATION AT MAXIMUM CAPACITY. DETECTED VESSEL, YOUR TYPE DOES NOT MATCH ANY KNOWN SHIP CLASSES. DETECTED VESSEL, PLEASE NOTE THAT YOU ARE EXPERIENCING MEDIUM FLOODING FOR A VESSEL OF YOUR SIZE.
>>
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>>1288581
Your crew rushes out on the deck, weapons ready, staring around them in wonder and fear. The flooding is under control now that you're out of the violence of the storm. The floodlights have not dimmed - each of the four corner towers and the central tower have small doors and landings. The central tower has a spindly catwalk snaking up its side - the entire structure is otherwise featureless.

>Lower a boat, and head over to the central and nearest door, leaving Master Evans to conduct emergency repairs.
>Stay on the ship and direct damage control.
>Something else?
>>
>>1288592
>Lower a boat, and head over to the central and nearest door, leaving Master Evans to conduct emergency repairs.
>>
>>1288592
>Lower a boat, and head over to the central and nearest door, leaving Master Evans to conduct emergency repairs

We should see about greeting our host.

Also, Scribe Anon, is that a ship in the distance there?
>>
>>1288592
>>Lower a boat, and head over to the central and nearest door, leaving Master Evans to conduct emergency repairs.
>>
>>1288592
>Lower a boat, and head over to the central and nearest door, leaving Master Evans to conduct emergency repairs.
Ensure that we bring our weapon and two armed sailors. This could be some kind of trap...
>>
>>1288602
The inside waters of the structure seem empty.
>>
>>1288592
>>Lower a boat, and head over to the central and nearest door, leaving Master Evans to conduct emergency repairs.

>>1288602

Looks like a door.

Guess we should bring the republican machine gun and couple of rifles as well.

>>1288607

Scribe do we have a casualty list?
>>
File: Boating.jpg (110 KB, 600x400)
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Hefting the Republic machine gun, and in the company of Conscript Greys and Conscript Kenneck, the boat is lowered and directed to the central tower's door. It's locked - or at least it resists your attempts to force it, and a smooth, featureless pad is present in place of a doorknob or handle.

>Order the Brora to fire at the door.
>It's not worth it. Head back to the ship.
>Head up the catwalk instead.
>Something else?
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>>1288672
>Head up the catwalk instead.
>>
>>1288672
>Head up the catwalk instead.
Watch our footing, it's probably very slick due to the rain.
>>
>>1288672
>>Something else?
Touch the pad with our palm.
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>>1288672

Assuming that we tried the pad like anon >>1288694 suggests

>Head up the catwalk instead.
>>
I hope we brought the jewel on us.

Assuming we run into some kind of security feature, we can use it to see how to access or bypass it.
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>>1288716
In your haze, you brought your satchel filled with emergency rations, flares, and inadvertently most of your personal possessions. The jeweled amulet may or may not be within...
>>
>>1288672

>Head up the catwalk instead.
We're not going to be able to blast our way through this. Or at least not easily.
>>
>>1288672
>Head up the catwalk instead.
Hey what I miss? Looks like the sentinel follows the law of the sea. Help any vessel in distress
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>>1288760
Forgot a tag
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>>1288760
You don't think this is the Sentinel, by the booming voice referring to itself as a 'Hydrophone Station' and how it isn't a gigantic turret, as portrayed on the smuggler's map.
>>
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>>1288672
You head up the catwalk. Halfway up, you pause to look at the water - visible in the glare of the spotlights are wrecks, smooth warships and strange aircraft without propellers. Perhaps this is why the facility refers to itself as 'full' - if, indeed, the voice was the facility speaking. At least it isn't the Republic, judging from the lack of gunfire.
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>>1288790
guys, I think this is indeed the jackpot
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>>1288815

There'll definitely be good salvage. Maybe even some ancient armours and weapons.
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>>1288825
Fuck salvage, some of those things might be in working order for being sheltered this entire time.
>>
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>>1288790
You continue up the catwalk, wondering at the possibilites of salvage - when you clear the wall, and get a good look beyond.

It's the Techno-Fortress, no doubt about it - faintly gleaming, smooth and impassive. A half dozen identical structures to the one you've taken shelter inside ring the perimeter, connected to the Fortress by spindly bridges and pipes - you sit and stare.

You can't see it, but you know the amulet is in your satchel, because you can feel it burning in your side. Familiarity? Your own curiosity and awe?

You stare for a long while.


SESSION END

Well, thread's over. I apologize for ending this particular session this early - the new thread will probably go up on Thursday, though I'm working at night on Friday/Saturday, so that ought to be somewhat late.

Nevertheless, I hope you enjoyed what little happened in this thread/session, and I'll see you all next time! The amulet, the Fortress, repairing the Brora, and perhaps finding the flotilla again and beyond...
>>
>>1288850

Thanks for running scribe.
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>>1288850
Thanks for the fun, Boss.

Your art is great. Really fits the setting. I can feel how cold the water is.
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>>1288815
>>1288825
>>1288840

For clarification that the shitty quality drawing lacks, all those wrecks are under the water.

And again, apologies for ending the session just as some of you appear to be joining. Senior retreat tomorrow, exhaustion, etc, things will only get better as graduation looms - and to everyone, thanks for playing and being the intelligent, conscientious players that /qtg/ denies the existence of!
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>>1288863
thanks for running
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>>1288863
Thanks for the run
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>>1288863
Thanks for being the well-written original quest that /qtg/ denies the existence of!
>>
Rolled 10 (1d10)

RIP thread




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