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> ███████ created a sword and drove it into the base of a flooded crater...

> ███████ created a new mortal and empowered it with a spark of divine power...

> ███████ gives the Empowered Mortal a head of ashen hair...

> ███████ enriched the Mortal Realm with magic by creating, butchering, and processing magically potent creatures and then then sprinkling their purified essence over the Mortal Plane...

> ███████ alters the rift that distributes the magical essence so that it is perceptible to the naked eye...

> ███████ created a great river that spanned the length of the Mortal Realm...

> ███████ created temporary bridges of star light across the great river...

> ███████ punched a long shaft into the earth, and transformed the surrounding soil into stone...

> ███████ conjured forth molten stone to well up from deep within the stone shaft, petrifying the liquidized stone into small Batholith when it threatened to overflow onto the surrounding terrain...

> ███████ created a carnivorous plant. It inhabits the jungle and kills by luring and suffocating prey with an enticing pollen...

> ███████ accelerated the rate at which its Sapient creations reproduce. However, this command interfered with a ritual being performed by the Steppe-Dwellers, consequently creating cosmic horror called a Malignancy...

...

In this game each player takes on the role of a fragment of a deity's consciousness. You have omnipotence, and may create, influence, or destroy anything you desire...
>>
>>1250249

How to play: First, submit a command. Keep in mind that you may only execute a single action per command. Commands will be enacted based on how many other Anons in the thread support it. If there is a tie I will roll a die to determine which command will be chosen.

Once I have selected a command, I will dedicate the few measly modicums of artistic talent I possess to representing the content of that command in the world you anons have created. This process could take ten minutes, or in excess of one and a half hours. After I finish and post an image, I will wait for 30 minutes for new commands...

...

Recent events:

> A Malignancy has been unleashed upon the Mortal Plane. Not only is all of your creation is at serious risk, but if the Malignancy is allowed to consume too much it may become a threat to you. It would be wise to act quickly...

...

Votes:

> One vote for: "Erase the malignancy from existense?" (>>1244325)

...
Invalid commands:

> send heavenly crusaders down from the heavens to destroy the monument, or atleast contain it. send a couple to teach the humans and remaining centaur about the danger of darkness, as well as how to fight it with white magic and swordsman-ship (>>1244237)

Too many actions. I will allow you to create these entities and implant a single inclination, compulsion or urge to start with...

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
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>>1250266

Forgot Image...
>>
>>1250268

Votes:

> One vote for: "Erase the malignancy from existense?" (>>1244325 →)

...

Majority wins...

Drawing now...
>>
>>1250268
Yo, its moasg! I love it. Lets not off the malignacy ourselves, let us imbue a word with the power to, and carve it in the rock!
>>
>>1250313
curse the captcha!
>>
let green stone fall from the sky and into a few of the less populated areas. The stones hinder the use of magic in close proximity, the effect of this is based on the ammount.
>>
Rolled 3 (1d20)

Almost done...

Just need to roll for a couple things...

...

{M.T.R}

Roll > Base = Failure

Roll <= base = Success

Base value (5 + 1)

...

Pertinent bonuses:

One turn of Entrenchment (+1)
>>
Rolled 11 (1d20)

>>1250768

{S-D.E.R}

16 to 20 = Major success

11 to 15 = Minor success

6 to 10 = Minor failure

1 to 5 = Major failure

...

Pertinent bonuses:

Full retreat: Abject terror (+2)
>>
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>>1250313
>>1250768
>>1250776

> You resolve that this cancerous aberration absolutely cannot be permitted to exist any longer, and for the sake of yourself, and all of your creations, you deploy the final measure...

> You have unleashed the Command of Finality. Anything caught in the boundaries of this power will be violently, and instantaneously, scrubbed from the fabric of reality. You will not be able to directly restore anything that is destroyed this way...

...

Recent events:

> Both surviving Steppe-Dwellers escaped the purge. However, one sustained severe burns in the process...

> The Steppes were caught in the Command of Finality. The Steppes were destroyed. The Steppes have ceased to exist.

> The Malignancy was caught in the Command of Finality. The Malignancy has been destroyed.
>>
Alright, it's getting late so I'm going to call it here...

Thank you all for keeping me company, I hope that you enjoyed yourselves...

You can find the Discord for this quest here: https://discord.gg/dT5Pp

...

Good night...
>>
> Make the Area that was once the steppes a series of moutnain passages, a maze of harsh environment where only the strongest shall thrive
>>
>>1250872
>heal surviving step dweller, both while we are at it.
>refertilize the land we just crushed under our foot.
>>
>>1250872
fuck I missed the whole thread

>>1251001
supporting the second of these. as in, replace the void with fertile land
>>
>>1251001

> refertilize

Backing

Would like our survivalist mountain passes in future though.
>>
>>1250872
>heal surviving step dweller, both while we are at it.
>refertilize the land we just crushed under our foot.
>>
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>>1250872

Recent events:

> One of the Mortals is flirting with the Empowered Mortal

> The {M.T.R} failed to exceed the Malignancy's base Tenacity value. This means that the Malignancy has through, coincidence or direct action, has managed to survive, or otherwise persist. In this case,one of the Steppe-Dwellers which managed to move out of range of the Command of Finality was infected with some of the Malignancy's cells...

...

Votes:

> One vote for: "Lets not off the malignacy ourselves, let us imbue a word with the power to, and carve it in the rock!" (>>1250315)

> Two votes for: "refertilize the land we just crushed under our foot." (>>1251017) (>>1251030)

...

Invalid Commands:

> ">heal surviving step dweller, both while we are at it. >refertilize the land we just crushed under our foot." (>>1251001) (>>1251848)

Too many actions...

You may only take one action per command issued...

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
>>1253846
here we go.

I >>1251017
change my vote from "refertilize the land" to the "Imbue a word with the power to clense malignacy.

Teach a man to fish and such
>>
>>1253847
what the fuck, my IP changed, but it still counts as a (You)

I promise that's me
>>
>>1253847
I am backing this also (I am the other anon that voted to refertilize the land)
I hope cleansing includes healing.
>>
>>1253849

Okay I'll take your word for it...

But understand, if you are lying and the other guy does shows up and calls you out, I will be discarding all commands made by your tag...

...

>>1253851

The other anon?

Do you mean this person: (>>1251030)?
>>
>>1253856
I'll put a trip on then to avoid this in future
>>
>>1253856
correction I am the one suggesting it >>1251001
>>
>>1253846

Votes:

> Three votes for: "Lets not off the malignancy ourselves, let us imbue a word with the power to, and carve it in the rock!" (>>1253851) (>>1253847) (>>1253851)

> Two votes for: "refertilize the land we just crushed under our foot." (>>1251030)

...

>>1253857


I appreciate it...

...

Majority wins...

Drawing now...
>>
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>>1253860

> You decide that it would be best to provide the inhabitants of your Mortal Realm with a method of protecting themselves from cosmic threats...

> However, mortal beings lack the faculties and the force of will to draw upon and shape the raw, undiluted energies of the cosmos by themselves, which means that you will need to get creative...

> You begin develop a command, carefully calibrating the array of restraints on the command so as to strike the perfect balance between user safety, evocation difficulty, and effect potency. Eventually, you finish and set about designing the trigger for the command. You settle on a combination of a precise enunciation of a word and achieving a state of meditative focus...

> When it is done you inscribe the Word of Power on a stone slab at the base of the Batholith. The Word of Power, when executed properly, will tear a target apart at the atomic level. This effect will begin at whatever point the caster is focusing on and gradually spread outwards. Every turn that a caster uses the Word of Power they must make a Will check. Each time a caster succeeds they will accrue points of strain which will be deducted from their next roll. This effect will cease if the caster's focus is broken or if they fail a Will check...

...

Recent events:

> The Empowered Mortal has wooed a Mortal. They are heading towards the forest in search of somewhere secluded...

> The Malignancy within the infected Steppe-Dweller is growing at an exponential rate...

> The Infected Steppe-Dweller has become aware of the Malignancy consuming it...

> The Infected Steppe-Dweller is overcome with abject terror and anguish...

> The Uninfected Steppe-Dweller has become aware of the Malignancy consuming it's comrade...

> The Infected Steppe-Dweller looks on in horror and despair...
>>
>>1254103
Build a wall around the infected Steppe-Dweller, like, a really holy wall of holy holiness. And make the Malignancy pay for it
>>
>>1254103

> The Infected Steppe-Dweller looks on in horror and despair...

> Infected

(Read: Uninfected)

...

Alright, it's getting late so I'm going to call it here...

Thank you all for keeping me company, I hope that you enjoyed yourselves...

You can find the Discord for this quest here: https://discord.gg/yqxASqc

...

Good night...
>>
>>1254103
>deal with the Malignancy in the most shining light flashy light show available to us and rescue the steppe-dweller
>>
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>>1254120
forgot the picture
>>
>>1254118
give an intellect to the malignacy that's derived from ours.

If we have evil in this world, it shall be ours.
>>
>>1255101
> By absorbing a part of ███████, the Malignancy now knows what everyhing is...
>>
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>>1254118

Recent events:

> The Malignancy has nearly completely consumed the infected Steppe-Dweller...

> The Infected Steppe-Dweller writhes in hysterical agony...

> Horrified, the Uninfected Steppe-Dweller slowly backs away from its comrade as the malignancy subsumes it.

> Wracked with desperation, the Uninfected Steppe-Dweller silently pleads for any higher power that may be to intervene...

> A Mortal and the Empowered Mortal have hidden themselves away in a secluded corner of the Forest...

> A Mortal and the Empowered Mortal are mating...

...

Votes:

> One vote for: "Build a wall around the infected Steppe-Dweller, like, a really holy wall of holy holiness." (>>1254113)

> One vote for: "deal with the Malignancy in the most shining light flashy light show available to us and {by way of doing so} rescue the steppe-dweller" (>>1254120)

> One vote for: "give an intellect to the malignacy that's derived from ours." (>>1255101)

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
>>1258550
>Instruct one of the golems to construct a bridge across the river.
>>
>>1258550
>Instruct one of the golems to go and get the steppe dweller over the river.
>>
Rolled 3 (1d5)

>>1258550

Votes:

> One vote for: "Build a wall around the infected Steppe-Dweller, like, a really holy wall of holy holiness." (>>1254113)

> One vote for: "deal with the Malignancy in the most shining light flashy light show available to us and {by way of doing so} rescue the steppe-dweller" (>>1254120)

> One vote for: "give an intellect to the malignacy that's derived from ours." (>>1255101)

> One vote for: "Instruct one of the golems to construct a bridge across the river." (>>1258575)

> One vote for: "Instruct one of the golems to go and get the steppe dweller over the river." (>>1258599)

...

Rolling to determine winner...

1 = (>>1254113)

2 = (>>1254120)

3 = (>>1255101)

4 = (>>1258575)

5 = (>>1258599)
>>
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>>1258625

> You decide to attempt to dominate the Malignancy by having it absorb a shard of your divinity infused with a diluted reflection of your entire consciousness. The hope being that the Malignancy effectively becomes possessed by a separate version of yourself which then destroys itself, along with the Malignancy, for the greater good...

> ...

> ...

> ...

> This was a mistake...

...

Recent Events:

> The Infected Steppe-Dweller has perished. It was consumed by the Malignancy...

> The Malignancy has absorbed a Steppe-Dweller. The Malignancy acquires no new, pertinent information...

> The Malignancy has obtained the trait: {Entrenchment Lvl.1}. This modifier will add a (+1) the Malignancy's tenacity save value...

> The Malignancy has absorbed a fragment of ███████ containing an imprint of ███████ consciousness. The Malignancy is now aware of all of ███████'s creations. The Malignancy is now aware of ███████...

> The Malignancy has obtained the trait: Sister-mind of ███████. By integrating the copy of your consciousness within itself, the Malignancy is now given a chance to predict any course of action you take against it.

A d20 must be rolled prior to any roll pertaining to interactions between the Malignancy and you. This Trait involves a roll, which is governed by the following rules:

16 to 20 = Perfect Prediction (+4 modifier for Malignancy, only applies to the next roll)

11 to 15 = Partial Prediction (+2 modifier for Malignancy, only applies to the next roll)

6 to 10 = Failed Prediction (No additional modifiers, continue to the next roll)

1 to 5 = Erroneous Prediction (-2 modifier for Malignancy, only applies to the next roll)

> The Malignancy has acquired the Trait: Sovereignty of the Divine. The Malignancy is now capable of impressing crude commandment unto reality.
>>
Alright, it's getting late so I'm going to call it a night...

Thank you all for keeping me company, I hope that you enjoyed yourselves...

You can find the Discord for this quest here: https://discord.gg/yqxASqc

...

Good night...
>>
>>1259104
damnit why did we get this choice of all of them again?

I am not giving up hope jet though

>resurect the stepp dweller(s)

>>1259111
good night, thanks for running
>>
>>1259104
love it.

Give stone picks to the humans.
>>
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>>1259111

Recent events:

> The last Steppe-Dweller has encountered the Malignancy. The last Steppe-Dweller, compelled by abject terror, absconds...

> The Empowered Mortal and its mate are returning to the Mortal Campsite

> The Spear-Wielding Mortal has discovered the stone slab upon which you carved the Word of Power...

> Dawn is approaching...

> The Malignancy is overflowing with ruinous cosmic energy...

> Be aware that due to the trait: 'Sovereignty of the Divine', The Malignancy is now able to enact commands of it's own. Commands that the Malignancy makes will occur on the turns between player commands...

...

Votes:

One vote for: "resurect the stepp dweller(s)" (>>1259166)

One vote for: "Give stone picks to the humans." (>>1259550)

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
Support rez
>>
>>1270282

Votes:

Two vote for: "resurect the stepp dweller(s)" (>>1259166) (>>1270291)

One vote for: "Give stone picks to the humans." (>>1259550)

...

Majority wins...

Drawing now...
>>
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>>1270296

> You decide to bolster the Steppe-Dweller population by resurrecting deceased Steppe-Dwellers...

> There are only two Steppe-Dwellers contained within your afterlife. One was killed by a Great Winged Beast. The other was killed by the Malignancy...

> You allow the Steppe-Dwellers to mingle for a time while you prepare the necessary command...

> When you are ready you project a manifestation of yourself before the dead sapients, and pluck their souls from the abyss. The deranged cackles of a dead Mortal, its sanity long eroded under the weight of the indeterminate amount of time it has spent in this featureless afterlife, echo bleakly throughout the darkness as the Steppe-Dwellers are torn back into the Mortal Plane...

> You have the Steppe-Dweller materialize on one of the banks of the Great River...

...

Recent events:

> Two Steppe-Dwellers have been restored to the Mortal Plane. In total, there are three Steppe-Dwellers on the Mortal Plane...

> The Malignancy is growing...
>>
>>1270685

Alright, it's getting late so I'm going to call it a night...

Thank you all for keeping me company, I hope that you enjoyed yourselves...

You can find the Discord for this quest here: https://discord.gg/yqxASqc

...

Good night...
>>
>>1270685
Give the Empowered Mortal the power to create it's own, divine, version of the Malignancy. Able to combat the Malignancy in every way, like a yin-yang kinda thing.
>>
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>>1270702

> The Malignancy has impressed a command onto reality...

> This command appears to have affected the flow of time relative to the Malignancy, consequently hastening it's growth...

...

Recent events:

> The Malignancy has lost the trait: {Entrenchment Lvl.1}. This modifier added a (+1) to the Malignancy's tenacity save value...


> The Malignancy has obtained the trait: {Entrenchment Lvl.2}. This modifier will add a (+2) to the Malignancy's tenacity save value...

> The Spear-Wielding Mortal has brought the slab inscribed with the Word of Power back to the Mortal Campsite...

> The resurrected Steppe-Dwellers reunite with the lone Steppe-Dweller on the banks of the Great River...

...

Votes:

> One vote for: "Give the Empowered Mortal the power to create it's own, divine, version of the Malignancy. Able to combat the Malignancy in every way, like a yin-yang kinda thing." (>>1270751)
>>
>>1273726

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
>>1273729

Votes:

> One vote for: "Give the Empowered Mortal the power to create it's own, divine, version of the Malignancy. Able to combat the Malignancy in every way, like a yin-yang kinda thing." (>>1270751)

...

Majority wins...

Drawing now...
>>
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>>1273784

> Your ruminations on how to purge the Malignancy leads you to conceive of it's opposite. A counterpoint to the rapid, ceaseless consumption and growth which of the Malignancy, a force of degradation, decline and entropy. One which is every bit as extreme and veracious as the Malignancy...

> If you deployed the Counterpoint, which you have now taken to calling it, at a moment in which the Malignancy is vunerable or distracted, perhaps it might nullify the Malignancy, and the Malignancy it, locking both forces into an eternal stalemate. Unfortunately, due to the predictive powers the Malignancy has developed, it would be ill-advised to execute this plan directly. With that in mind, you begrudgingly hatch a ploy to it indirectly through your creations, knowing that relying on such a mercurial delivery method will in all likelihood not have the situational awareness or good sense to trap the two cosmically apocalyptic forces in an ideal stalemate...

> You seal the Malignancy's counterpoint into the divine shard contained within the Empowered Mortal. You don't have very high hopes that it will be able to control such a power. Simply directing the pure, ravenous vortex of entropy would demand an unbreakable will and millennia of laborious study and meditation, not even touching upon the time and energy required to actually obtain any semblance of actual control over it...

> Instead, you have erected a immensely powerful seal over the Counterpoint. The seal will be partially released only when the Empowered Mortal is in the presence of the Malignancy. This will effectively transform the Empowered Mortal into a living avatar of the Counterpoint. The Seal will be restored after 24 hours, reverting the Empowered Mortal into its original form, and will remain that way for a short period regardless whether or not the Malignancy is present. If for whatever reason the Empowered Mortal perishes, the seal will be broken in its entirety and the Counterpoint will be let loose upon the Mortal Plane...
>>
>>1274356

Alright, it's getting late so I'm going to call it a night...

Thank you all for keeping me company, I hope that you enjoyed yourselves...

You can find the Discord for this quest here: https://discord.gg/yqxASqc

...

Good night...
>>
>>1274356

Make the empowered unkillable and ageless.
>>
>>1274368
>Teach the sapient creatures how to farm.

We have a countermeasure for the malignancy now, let's focus on other things.

Or...

>Teach the Empowered Mortal how to spread and use the power.

If you consider spreading a one of the powers the counterpoint has then it's only one command.
>>
>>1274651

>Teach the sapient creatures how to farm.

>Teach the Empowered Mortal how to spread and use the power.

...

Which one of these commands do you want to submit?

Note: If you don't, or can't, reply before I begin updating (about 2.5 hours from now) I will select one for you at random...
>>
Rolled 1 (1d2)

>>1274651
>>1275689

...

1 = "Teach the sapient creatures how to farm."

2 = "Teach the Empowered Mortal how to spread and use the power."
>>
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>>1275740

Recent events:

> The Malignancy continues to eat away at the Mortal Plane...

> The Steppe-Dwellers move towards the mountains in search of a new home...

> The Resurrected Steppe-Dwellers vaguely recall their encounter with you. Their awe is showing signs of developing into reverence...

> The Empowered Mortal examines the slab engraved with the Word of Power...

...

Votes:

> One vote for: "Make the empowered unkillable and ageless." (>>1274462)


> One vote for: "Teach the sapient creatures how to farm." (>>1274651)

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
Rolled 2 (1d2)

>>1275743

1 = "Make the empowered unkillable and ageless." (>>1274462)

2 = "Teach the sapient creatures how to farm." (>>1274651)

...

Drawing now...
>>
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>>1275743

> You decide to bestow knowledge of the fundamentals of agriculture to the sapient beings of the Mortal Plane...

> You carve the knowledge onto a stone slab and place it in the Mortal's campsite...
>>
>>1275962

Alright, it's getting late so I'm going to call it a night...

Thank you all for keeping me company, I hope that you enjoyed yourselves...

You can find the Discord for this quest here: https://discord.gg/yqxASqc

...

Good night...
>>
>>1275963
>Teach the Empowered Mortal how to use and spread the Counterpoint.
>>
>>1276335

>Backing

Could someone put in a concept for a new race or creature soon/next?




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