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Previous Thread:

New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:
1) Each turn you will be given 2 [Action Points]. Post your character sheet and your chosen actions along with a 2d100 roll.
>Normally your roll must pass the [Difficulty Challenge] of 25 in order to succeed.
>Getting a 10 and below is a [Critical Failure] while 91 and above is a [Critical Success]
2) All players must wait for the "TURN GO" post before submitting any actions posts. After which you must post your actions only to that post.
3) After all actions are processed and a new turn begins, update your character sheet.
>>
>>1243332
Acquiring and Improving Spells & Skills:
1) Study, research, explore, train or take classes to discover and learn new spells.
2) Training an already learned spell or skill will raise it further to the next tier once enough [Progress Points] are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8,...)
>Usually Spell and Skill tiers are named as Basic => Intermediate => Advanced => Expert => Master
>Alternatively you can label the tiers as T1, T2, T3 and so on.

Spellcrafting:
Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell or skill.
>The name of the resulting new spell will be determined by the QM. By default it will be "Cast A B C..."
>Your dice roll will affect the result of the spellcrafting. Lower rolls will result in weaker or negative version of the intended spell and vice versa.

Social Interactions:
1) Role playing with other players is a free action. Role playing with NPCs, however, will cost an action point to do so.
2) Collaborative Player-to-Player actions like trading, tutoring and PvP, will cost an action point to do so.

Combat:
1) Post 2 actions like you normally would. Your opponent will roll their own 2 actions.
2) To defeat your opponent, you must overcome their defensive or evasion roll and vice versa
>If you have not rolled an evasion or defensive roll then your opponent must pass normal DC to hit you and vice versa.
>If both combatants attacked successfully then it's a Double KO.
>If both combatants defended successfully then it's a Stalemate.
>>
>>1243336
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
Mageknight Academy: Amsterdam Thread: >>1243197
>>
=Academy News=
The Holy Order has arrived on campus. The Knight Commander leading them will discuss with the principal. The students are welcome to talk with the [Holy Order footsoldiers]
One turn until the bathroom locks are dispelled.
=National News=
One turn until the [Monument] is built

>>1221555
[Caiden Matthews]
>56+5=61
You study Spatial Theory. Today’s book is about wormholes, and how those spatial anomalies link two places together. The author then lists a few practical application of wormholes, mostly different variants of the Portal spell. The rest of the chapter goes into the theory of Portal spells.
>+1 Spatial Theory
>Advanced Spatial Theory learned

>78+5=83
You study Sympathetic Link Theory. You find some interesting material, a book that discusses the concept of the red string of fate. Even though at first, it seems like something out of a sappy romance novel, you persevere. And your dilligence is rewarde, it turns out the author is a pioneer in the field of Sympathetic Link research, and the theory behind the concept of red string of fate is actually quite advanced. You put back the book, having learned quite a lot.
>+2 Sympathetic Link Theory

>6+5+1+2=14
You explain your plan to William, but he looks a bit uneasy when you mention Nurse Kiru. Turns out, she has quite the reputation on campus, she even took on a werewolf alone. You still manage to convince him to come along with a few choice puns.
However when you reach the infirmary, you find out that Nurse Kiru isn’t actually here, as she left for the hot springs. You try to give a taste of your awesome puns to the substitute nurse, but she isn’t having it. What a shame.

>93+5=98
You shrug off your failure, and go back to what you do best, studying ! Inspired, you gather the books of the author you found earlier, and get to work. And man, you find a lot to learn, this person seems to have studied every kind of link under the sun, and even lists some practical applications of sympathetic links combined with other kinds of spells. What a treasure trove of knowledge. You end up looking up more things about this author.
It turns out his name his Domenico Tierraverde, a pretty respected magic theorician. You write down his contact information, and discover that he lives in Madrid, pretty close to the Academy.
>+3 Sympathetic Link Theory
>Advanced Sympathetic Link Theory (2/5) learned
>You now know about [Domenico Tierraverde], Sympathetic Link theorician
>>
>>1222245
[Onesworth Dawson]
>39
You attempt to find the Holy Order, but fail. You end up asking a secretary for directions. She shakes her head, and explains that the Holy Order won’t be here for at least another week, to assess the threat level of the Devil King. Better try again later.
>the Holy Order will arrive on turn 95

>23
You read through your father’s journal, looking for more leads. You end up reading his tale of a mission his unit took on. Demons had invaded a slaughterhouse in Barcelona, using the pigs bodies held there as vessels to enter our world. Your father’s unit fought the possessed pigs for twelve hours before they emerged triumphant, and his music played an important part in keeping them sane even in the hellish landscape.
Once you are done reading, you have mixed feelings about the story. The vivid descrptions of the demons your father encountered make you feel uneasy, but reading about his victory inspires you. You look at the clock, and realise that you spent hours reading the journal.

>49
You train your willpower by fasting. Well, fasting is a big word, you mostly skip lunch, and attempt to last without giving in to hunger. After a few days, you feel like you’re able to resist the pangs of hunger more easily.
>+1 Willpower progress

>34
You start flipping the pages of your father journal, and encounter sheet music. A quick glance tells you that it is clearly incomplete, maybe a song your father was working on. There isn’t even a title in there, just a few notes thrown together. However, you can still sense potential in there.
>You got [Incomplete Song] The first draft of a song written by your father. Completing it might lead to a spell.

>55
You stay in room and listen to music, lying down on your bed. It’s to just kick back and relax once in a while. You kill time by watching TV, eat a sandwich for lunch, and go to bed early. You wake up feeling ready for anything, and sharper than usual.
>gained [Relaxed] +5 to all rolls nexr turn
>>
[Onesworth Dawson] (cont.)

>74
Slowly, you’re reaching the end of your father’s journal. As you flip through the pages, something that was stuck falls on your desk. Upon closer inspection, you discover that it’s a letter. On the envelope, there is one sentence. « To my son, Onesworth »
You break the wax stamp sealing the letter, and start reading. « My dear Onesworth,
If you’re reading this, then it means I must have died. I wish I could have spent more time with you and your sister. Now, you are the man of the family. Keep your mother and sister out of harm’s way. I still remember how when you were just a baby, you would stop crying when you heard me play. The time when we got you your first bass. I’m sorry. Sorry I had to leave you. However, I’m not worried. You’re strong, and intelligent, just like your mother, and you have a good heart. I know you will grow up to be a wonderful young man. Pursue your own dreams. And, above all else, know that I will always be proud of you. I love you.
Your father. »
You notice the paper is stained with dried tears. Seems like writing this letter was hard for your father. Scribbled at the back of the letter, you find a song, titled « For Onesworth ». You play it on your bass, and you immediatly understand how your father must have felt writing this. It’s a bittersweet melody, both regretful, but also filled with hope for your future. You feel tears welling up.
>You got [For Onesworth]. The song in itself isn’t magic, but it’s the last thing your father left you.
>You got [Father’s Last Words] You can almost feel his hand on your shoulder. You’ll make him proud. +10 to all rolls next turn.

>>1223347

[Jozin Redregard]
>72
You work on improving your Confusion spell. You work on simplifying the casting process, until it’s barebones, while still keeping the spell functional. You try to cast the modified spell, and discover that while the effects are still here, it became way easier to cast.
>Confusion has been upgraded to Effortless Confusion

>11
You pick up a book in the library called « Advanced Cardcounting Techniques », and read it. Inside, you find a number of highly complex formulas. You weren’t expecting that much math, and it leaves you stumped, especially when you discover that the author expects you to keep track of these during games. You put the book back where you found it, feeling more confused on the subject that you were before.
>>
TURN 95 GO
>>
>>1243639
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
>[Butt Blasted] - For 2 Turns, suffer -15 to all physical rolls. Suffering further butt damage changes [Butt Blasted] to [Derriere Destruction]
>[Broken Nose] - For 3 Turns, suffer -10 to all Social Rolls.

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Go to Healing Class
>Go to Ice Magic Class
>>
Rolled 18, 50, 34, 67 = 169 (4d100)

>>1243639
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Intermediate Diplomacy (2/3)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Lesser Water Elemental Core
Devil King's Crown

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Conditions :
[Well-fed] +5 to all rolls this turn
[Stuck in the moment] -5 to social actions in front of crowds for 2 actions
[Dazed] -5 to rolls this turn
[Well Rested] +10 to rolls this turn

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Improve Banish Minor Summoned Creature to affect larger summons.
>DO : Time to summon Bruce Lee once again. I feel ready to take on his training. He mentioned techniques the last time we trained.
>DO : This water elemental core is intriguing. It probably has a strong connection to the plane of Water. I can probably make a beacon that would make summoning water elementals easier.
>DO : Study Diplomacy
6 double turns remain
>>
Rolled 68 (1d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1243639
[Well Fed +5] for one turn.
[Relaxed +5] for three turns.

>Spend some time in the clinic with Isabel just to bond with her some more. She must not be feeling so hot after what happened.

>Christmas is coming closer, and what better way to celebrate than with gifts? Go and see the garden fey and use my favour to procure some high quality gifts that Tenia and Isabel might like.
>>
Rolled 12, 28 = 40 (2d100)

Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male, Level: 38)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Effortless Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast

Shield, Cast Burn Self, Cast Burn, Cast Flameskin, Cast Effortless Bursting Flame Skin, Cast Mana Burn, Cast Bursting Flame Skin, Basic Hand Magic

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Advanced Psychology (3/5), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)
Tuxedo Suit

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
Broken Ribs (3/3) Doing exercises now has 50 DC. Defense is penalized by -5. (Forgot to update these last turn)


Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

>DO: Ask Nurse Kiru if she wants to come to Casino Noble with me.
>DO: Put on my tux and go to Casino Noble. (I am a knight but I am lacking money to enter)
>>
Rolled 65, 49, 9, 61 = 184 (4d100)

>>1243639
Caiden Matthews
"I never asked for this"

https://s-media-cache-ak0.pinimg.com/736x/3e/b6/e0/3eb6e0f912e61d66b379f93dc4b1f9e5.jpg
https://s-media-cache-ak0.pinimg.com/736x/4a/9d/fb/4a9dfb91ec55c4d284e408ff4377e4e9.jpg
-
https://s-media-cache-ak0.pinimg.com/736x/7c/70/38/7c70383382339b4100aac60f11ecd20b.jpg
-
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
[Divine Path]

Knowledges
Basic Leg Puns (T1)
Advanced Spatial Theory (T3)
Advanced Sympathetic Link Theory (T3) [2/5]

Skills
Intermediate Masochism (T2)
Basic Meditation (T1)
Basic Mechanical Theory (T1) [1/2]
Basic Electronics Theory (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)

Traits
Capable (T2) Feet Dexterity
Above Average (T1) Mouth Dexterity

Conditions
[Inaccurate]Spell practice and training for all players now has a DC of 35 for Turns [94,95]
[Clean Workshop] The next time someone uses the Magitech workshop in some way they gain +5 to that roll.
[Organized Workshop] The next time someone uses the Magitech workshop in some way they gain +5 to that roll.

Inventory
[Fancy Prosthetic Arm]
[Bulky Prosthetic Leg]
[Smiley Face Fake Eyeball]
[Repaired Prosthetic Hand]
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Green, Nicholas C] (PC)
[Gregory Hardwick]
[Kilo Roderick], mage that rescued me from a training accident
[Domenico Tierraverde], Sympathetic Link theoretician


Status
[Magitech Club Member]
Friend William (T2)
Acquaintance Nurse Kiru (T1)

Places of Interests
[MagiTech Club Workshop]
[Arcane Game Room]
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Stable Spatial Portals
[None]

Double Turn Counter: 12

>DO: Study Computer Science
>DO: Study Enchantment
>DO: Train Close Quarters Combat
>DO: Encode the Portal spell
>>
Rolled 94, 8 = 102 (2d100)

>>1243639
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Uh.... this was bad. She didn't expect this at all. She'd better calm both of them down before things got to an all out brawl.
(Ring of Allure +5, Noble Robes +3, T3 Reputation +3, Blessing of Fey +5, Relaxed +10

>DO: Head back to the gates of boobylon to research the script. She had rested long enough, it was time to get back to her studies.
(T2 Bobbylonian, T2 Bog Boob Eden Knowledge)
>>
>>1243793
Forgot to add the bonuses the relaxed bonus to the second one. It should be +14 in total.
>>
Rolled 2, 62, 6, 60 = 130 (4d100)

>>1243639
>>1243639


Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Intermediate Illusion
Advanced Shamanism
Basic German history (1/2)

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Blue Earth Elemental] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Acquaintances (1/2)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany

Conditions:
[Severely Burned], -15 to all rolls for 5 Turns
Gained [Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].

>Attend Illusionism class

>try and find some burn cream for this awful burn

>Attend Illusionism class

>Oh god, what have I done! explain to the holy order that it wasn't my fault
>>
>>1243976
whoops, ignore 2 of hose rolls, forgot going to class was automatic
>>
Rolled 26, 54 = 80 (2d100)

>>1243639
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

[Relaxed]- +5 to all rolls this turn
[Relaxed]- +5 to all rolls this turn
[Really Relaxed]- +15 to all rolls this turn
[Relaxed]- +5 to all rolls for 3 turns [1/3]

>Repair my [Shiny Patterned Shield] and [Shiny Patterned Armor] by myself. It's been some time since I used the forge.
(T2 Smithing)
>Study up on Tactics for the exam.
>>
>>1243649
[Devin Hines]
After deciding that a bit of healing magic would probably serve you well in the exams, you go and walk towards the healing class. It seems that the class is really full today. You then realize it’s because of the many people who probably have the same idea as you do. The professor goes over the basics, and you listen carefully.

>You learned Basic Healing Magic Theory

You go and attend Ice Class. It’s pretty cool, and the professor is quite chill.

>+1 Ice Theory

>>1243655
[Matthieu Faust]
>18+5-5+10=28
You begin practicing your banishment spell. All it takes is an extra somatic gesture, or a syllable or two, but you manage to get some work in.

>You learned Banish Summoned Creature

50+5-5+10=60
You prepare the ritual again, and summon your spirit mentor, Bruce Lee. He appears in front of you, ready to teach. He puts you through a brutal training regimen of his own fighting style, Jeet Kune Do. He teaches you a fundamental technique that can open up a lot of opportunities for defending and countering.

>You learned Defensive Stance

>34+5-5+10=44
You study the Water Elemental Core. It’s a strange thing. It’s clear and fluidic, yet solid and amorphous. It’s like trying to hold onto some very runny putty. Regardless, you run some tests on it, and manage to devise what you think might be a Water Elemental Beacon.

>1/3 turns until you complete [Water Elemental Beacon]

>67+5-5-5+10=72
You practice your diplomatic arts. This involves you talking to others in front of a crowd. You have a couple flashbacks to your embarrassing display in the hot springs, but otherwise, you do well.

>+1 Diplomacy
>Reduced [Stuck in the Moment] by 1.

>>1243662
[Ean Hawthorne]
>68+5+5=78
You go visit Isabel in the infirmary. She isn’t looking too hot. Well, technically she is, her chart says she’s about 1 degree F above normal. That vacation didn’t end too well for her. At least no one came back as half the person they left as. Putting your little tangent to the side, you sit next to Isabel. She tries to say something, but you can’t really make sense of it. Seems they just gave her some pain meds. She’s still lucid enough to recognize you though, and smiles. You keep your questions simple, asking if she’s okay, does she need anything, things of that nature. From her nods, she seems to be okay as far as someone in the infirmary can be. She seems happy just to have you here.
+2 Relationship with Isabel

>Garden Fey Favor used.
To be processed by the next QM
>>
>>1246440

>>1243665
[Jozin Redregard]
>12
You ask Nurse Kiru if she would like to go to the casino with you. She looks at you with a scrutinizing gaze, and then looks back to the multitude of patients in the clinic. Kiru tactfully declined, as she has lots of work to do, especially with the exams drawing nearer.

>28+1+3=32
Putting on your tuxedo, you walk into the Casino Noble. The bouncer is a little wary to let you in, but once you tell him you’re a knight, he lets you through. With very little money to speak of, you decide to trade them in for some chips and gamble a little. You weren’t exceptionally lucky this time, in fact, you mostly broke even. Ah well, at least you’ve relaxed a bit. You feel determined to come back and win even more next time.

>[High Roller] +10 to all rolls involving gambling next turn.

>>1243693
[Caiden Matthews]
>65
You go and study Computer Science on your own. This mostly involves you sitting in a mostly empty class while listening to music. Seems like classes like these take a backseat when exams draw close. More space for you study, at least.

>You learned Basic Computer Science

>49
You go to the library and read on enchantment. The tome mostly describes the different methods of enchanting. As it turns out, the most common way is to infuse mana into an object, but other methods include carving magical symbols into the object itself, and even simply fabricating an item in a specific manner, such as a ritual or somesuch. It’s a good primer to Enchantment.

>You learned Basic Enchanting.

>9
You practice fighting hand-to-hand. As it turns out, that’s fairly difficult to do when you lack one or two limbs. You accidentally ‘disarm’ yourself during the training and even manage to pull a couple muscles. Maybe you should take it easy.

>[Exhausted] For 2 turns, -10 to all physical rolls.

>61
Need more context for this one. Will process later.

>>1243793
[Angelica Shanyrria]
>94+5+3+3+5+10=120
With a silver-tongue(and a few lewd implications), you manage to calm them down. In fact, you do so well that they’re actually getting along. It seems that they only got off on the wrong foot, thankfully. They might not completely enjoy each other’s company for now, but you’re sure with some work, they’ll be as thick as thieves in no time. In the end, you all grow a little closer to one another.

>+2 Relationship with Platina
>+2 Relationship with Belle
>Platina and Belle are no longer fighting

>8+2+2+10=22(reduced crit fail)
You head into the Boobylonian halls and begin reviewing the ancient script of the big-breasted women. You read a few passages aloud, and you feel… strange. You look down at your chest. Did it just shrink a little? That’s strange. It’s probably not permanent though. Hopefully.

>[Boob Shrinkage] -5 on all rolls involving Boobylon or fellow Booblyonians for 1 turn.
>>
>>1246447

>>1243976
[Dietrich Neunhause]
You attend Illusion class. The instructor goes on to explain that Illusionists must be mindful of other Illusionist’s tricks. You’re not sure what he meant by that until he reach the end of the class. It seems the instructor that taught you today’s lesson was an illusion of the actual instructor. You were taught illusion magic by an illusion teacher’s illusion. A pretty clever way of not having to do the teaching yourself.

+1 Illusion

>2-15=-13
You try and look for some burn cream from a pharmacy or something. Unfortunately, while you’re walking down the streets, you trip, falling on the burnt area. You swear to yourself as you clutch the burn with your hands. Fuck. That hurt like hell. You decide to head back to school, as the pain is too much to bear.

>[Agony] -10 to all rolls involving concentration for 3 turns.

You attend Illusion class again. Most of your classmates are aware of the possible illusion, so they dispel it. With the solid image of your teacher there, you continue the day learning Illusion magic. Once class is over, the teacher disappears. Multi-layered illusions? Man, this guy really loves his illusion tricks, huh?

>+1 Illusion

>62-15=47
You explain to the Holy Order that it isn’t your fault. You go on to discuss what happened that day. You end up pleading so pitifully that they decide to let you go, on the grounds that a demon summoner cannot possibly be as pathetic as that. That’s… not what you meant, but eh. As long as they don’t think it’s your fault, you’ve got nothing to worry about.

>>1243976
[Arthur Belrose]
>26+5+5+15+5=56
Lugging your damaged pieces of gear around, you use the forge in the school workshop. It takes a while, and you end up doing a decent job repairing them. With a bit of polish and shining, the armor and shield look good as new.

>Repaired [Shiny Patterned Shield]
>Repaired [Shiny Patterned Armor]

>54+5+5+15+5=84
You read the Art of War. Despite being such an ancient book, you learn quite a lot. It seems it was a famous book for a good reason.

>+1 Tactics
>>
>>1246451

TURN 96 GO
>>
Rolled 72, 38 = 110 (2d100)

>>1246456

Name: Abby Dragform
Backstory: Abby lived in the mountain with her family. Now she has to go into the city school and be the best mage her family wants her to be.
Spells:
Breath Fire
Conjure dragon Wings
Skill:
Fly

Is this okay? Or should fly be with conjure wings?

>Find my dorms and my roommate
>Go to Fire Class
>>
Rolled 70, 75, 96, 34 = 275 (4d100)

>>1246456
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step
Defensive Stance

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Advanced Diplomacy

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Lesser Water Elemental Core (being converted into a Beacon, 1/3)
Devil King's Crown

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Conditions : [Stuck in the moment] -5 to social actions in front of crowds for 1 action

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Continue working on that core. I think having this trinket will be useful
>DO : Go for more Bruce Lee training. See what he has in store for me next
>DO : The Monument celebrating the spanish/elemental alliance should be ready today. Attend the inauguration, the girls should be here. Maybe tell them about the fan nicknames they got (Pyrope, Jade, and Lapis).
>DO : Study Summoning Theory
5 double turns remain
>>
File: busy busy busy.jpg (184 KB, 800x600)
184 KB
184 KB JPG
Rolled 76, 48, 23, 12 = 159 (4d100)

Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1243639
Turn 95
>Relaxed (4 turns left)
>Upgrade my mechanized body armor's protective capability and design with my team at the workshop according to various research data that we've gathered from the various armor tests that were conducted some time ago. I'll make use of my robot arm backpack to help boost my productivity and efficiency.
(Advanced Body Armor Theory, Blast Mest Upgrade Schematics, Advanced Mathematics, Basic Anatomy Theory, Intermediate Leadership, Basic Machining, Clean Workshop, Organized Workshop, Relaxed, Mechanized Body Armor, Medium-sized Workshop, Robot Arm Backpack, 5 Magitech Club Members)
>Build and install a retractable mana blaster on the still Work-in-Progress Humanoid Golem Skeletal Framework's left arm with my team. I'll make use of my robot arm backpack to help boost my productivity and efficiency.
(Cast Arcane Shot, Basic Weapon Theory, Intermediate Golem Theory, Intermediate Mechanical Theory, Basic Mana Theory, Advanced Mathematics, Basic Ballistic Mana Theory, Basic Electronics, Basic Magic Theory, Basic Enchantment Theory, Basic Magic Circle Theory, Basic programming, Basic Runecrafting, Intermediate Leadership, Basic Machining, Relaxed, Medium-sized Workshop, , Humanoid Golem Skeletal Framework, Robot Arm Backpack, 5 Magitech Club Members)

>>1246456
Turn 96
>Relaxed (3 turns left)
>Install mana powered servos on my armor's joint regions with my team at the workshop and machine runes and magic circle carvings of force enchantment on them and program the servos to move alongside the wearer's movements for greating strength and speed. Essentially turning my mechanical armor into a magitech power armor. I'll make use of my robot arm backpack to help boost my productivity and efficiency.
(Cast Force, Advanced Body Armor Theory, Intermediate Mechanical Theory, Basic Mana Theory, Advanced Mathematics, Basic Anatomy Theory, Basic Electronics, Basic Enchantment Theory, Basic Magic Circle Theory, Basic programming, Basic Robotics, Basic Runecrafting, Intermediate Leadership, Basic Machining, Relaxed, Mechanized Body Armor, Medium-sized Workshop, Robot Arm Backpack, 5 Magitech Club Members)
>Go see Kevin the Shrink for my scheduled psychological evaluation.
(Relaxed)
>>
Rolled 83, 20 = 103 (2d100)

>>1246456
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male, Level: 40)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Effortless Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast

Shield, Cast Burn Self, Cast Burn, Cast Flameskin, Cast Effortless Bursting Flame Skin, Cast Mana Burn, Cast Bursting Flame Skin, Basic Hand Magic

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Advanced Psychology (3/5), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)
Tuxedo Suit

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
High Roller (+10 to gambling this turn)

Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

Its time to win like I usually do.

>DO: Sit down at a poker table at Casino Noble.
>DO: Cast Effortless Confusion on my opponents.

(Skills used: Basic Game Theory, Effortless Confusion, Advanced Psychology, High Roller +10)
>>
Rolled 19, 91 = 110 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1246456
[Relaxed] +5 to all rolls for 2 turns.

>Do some study on Combat Theory. I'm close to a breakthrough now, I can feel it.

>Use my Favor from the Earth Elementals. Ask for a sword and a set of armor. I'm sure with the vast amounts of minerals in the Elemental Plane of Earth, this should result in something pretty good.
>>
Rolled 13 (1d100)

>>1246456
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory [1/2]
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Basic Healing Magic Theory
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
>[Butt Blasted] - For 1 Turns, suffer -15 to all physical rolls. Suffering further butt damage changes [Butt Blasted] to [Derriere Destruction]
>[Broken Nose] - For 2 Turns, suffer -10 to all Social Rolls.

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Go to Ice Magic class

>Look online for Christmas gifts for all the girls.
>>
>>1246814
Forgot to add these status effects (>>1242970) for Turn 95 (>>1243639).
>Sated (+25 to rolls next Turn.)
>Crazy Relaxed (+15 to all rolls next Turn)
>>
Rolled 65, 63, 3, 7 = 138 (4d100)

>>1246456
Caiden Matthews
"I never asked for this"

https://s-media-cache-ak0.pinimg.com/736x/3e/b6/e0/3eb6e0f912e61d66b379f93dc4b1f9e5.jpg
https://s-media-cache-ak0.pinimg.com/736x/4a/9d/fb/4a9dfb91ec55c4d284e408ff4377e4e9.jpg
-
https://s-media-cache-ak0.pinimg.com/736x/7c/70/38/7c70383382339b4100aac60f11ecd20b.jpg
-
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
Divine Path
Portal

Knowledges
Basic Leg Puns (T1)
Basic Enchanting (T1)
Advanced Spatial Theory (T3)
Advanced Sympathetic Link Theory (T3) [2/5]

Skills
Basic Meditation (T1)
Basic Computer Science (T1)
Basic Mechanical Theory (T1) [1/2]
Basic Electronics Theory (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)
Intermediate Masochism (T2)

Traits
Capable (T2) Feet Dexterity
Above Average (T1) Mouth Dexterity

Conditions
[Exhausted] For turns[96,97], -10 to physical rolls.

Inventory
[Fancy Prosthetic Arm]
[Bulky Prosthetic Leg]
[Smiley Face Fake Eyeball]
[Repaired Prosthetic Hand]
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Green, Nicholas C] (PC)
[Gregory Hardwick]
[Kilo Roderick], mage that rescued me from a training accident
[Domenico Tierraverde], Sympathetic Link theoretician


Status
[Magitech Club Member]
Friend William (T2)
Acquaintance Nurse Kiru (T1)

Places of Interests
[MagiTech Club Workshop]
[Arcane Game Room]
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Stable Spatial Portals
[None]

Double Turn Counter: 11

>DO: Call up Domenico to see if he would not like to talk more about his theories about Sympathetic Links and the Red String of Fate in a relaxing cafe just off campus. Ask about the practical applications of strengthening or weakening those links, or combining these ideas with Spatial Manipulation. [Advanced Spatial Theory (T3)][Advanced Sympathetic Link Theory (T3)]
>DO: Study Spatial Theory
>DO: In preparation to provide protection to squadmates, Study Warding Theory [Advanced Spatial Theory (T3)]
>DO: In preparation for larger projects, Study Engineering [Basic Computer Science (T1)][Basic Mechanical Theory (T1)][Basic Electronics Theory (T1)]
>>
Rolled 96 (1d100)

>>1246456
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Research a spell that can create permanent stone structures, from the ground.
(Earth Theory +1, Transmutation +1)

>CLASS: Attend Illusion Magic 101
>>
>>1243662
>>1246440
[Ean Hawthorne] (cont.)

You meet with the fey of the garden. You see the one you hurt, looking healthier than ever. You then explain what you want, and the fey start snickering, and diseappear between the trees. You suddenly have a bad feeling about this.

The very next day, you're greeted by a basket on your doorstep. Upon closer inspection, you find out it's actually a living plant, grown to resemble a basket. Inside, you find a few items. First, a little bag filled with vividly colored seeds. If you had to make a guess, you'd say they're probably poisonous. Tenia might like them ? The next item is a delightful figurine of a faerie, carved in some kind of ivory. It is so realistic, it almost feels alive in your hand. You then find heart-shape bottle, filled with suspiciously pink liquid. Looks more like a Valentine's gift than anything. Finally, the last item is a small hand mirror, the handle made from wood, shaped by the fey. You look at it, wondering who would like it better, Isabel or Tenia. When you think about them, images of the two girls appear on the mirror's surface, one after another. Some kind of divination spell ? You grab the items, still feeling a little wary about the possible side effects. They do seem like they would make some pretty good gifts, but is it worth it ?
>Got [Pouch of Venomous(?) Seeds]
>Got [Ivory Faerie Figurine]
>Got [Suspicious Pink Perfume]
>Got [Magic Mirror]
>>
Rolled 87, 74 = 161 (2d100)

>>1246456
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

[Relaxed]- +5 to all rolls for 3 turns [2/3]

>Put up a notice to sell off my Infernal Armor for anything of any value, even just a favor. I'm sure at least someone would buy it, and I didn't really want to hold onto a Demonic piece of equipment.
>Study up on Tactics for the exam.
>>
>>1247070
Oh, I forgot to add relaxed to this. +5
>>
Rolled 38 + 10 (1d100 + 10)

Rolls Royce
>>
Rolled 80, 35 = 115 (2d100)

>>1246456
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Intermediate Illusion (2/3)
Advanced Shamanism
Basic German history (1/2)

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Blue Earth Elemental] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Acquaintances (1/2)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany
[Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].

Conditions:
[Severely Burned], -15 to all rolls for 5 Turns (4 remaining)
[Agony] -10 to all rolls involving concentration for 3 turns.

>Attend Illusionism class

>Lets just sit down and have a nice chat with my German soul, he seems like a much more interesting person than the other two.

>Attend basic psychology class

>Go talk to the blue elemental and see what shes up too, i still haven't learned her name
>>
[===NEWS===]
The Holy Order has begun their clean up operation. Their priests and clerics are now purifying the rooftops of any lingering evil. Meanwhile the paladins are dismantling the torment spikes and gathering the student bodies to be purified and receive a proper burial. Some of them have even suggested to cremate the cadavers “thoroughly” just to be sure.
>Torment Spike Clean Up will finish after 2 turns. (Since Turn 96) 1 turns left (Currently)
>Rooftop level is unavailable for access (unless special permission is granted) until then.
Bathroom locks are now dispelled. (Since Turn 96)
=National News=
The [Monument] is now built. Anyone wanting to witness the inauguration is welcome (Turn 96 only)
[===========]

>>1246679
[Abby Dragform]
As a new player, you’re granted 20 double turns. I’d suggest keeping track somewhere on your character sheet.
>72 = Success
Some nice students give you directions, and you find your dorm easily. It’s a pretty impressive building, unlike anything you could find in your mountains. Once you introduce yourself to the receptionist, she hands you the keys to your room. You ask her about your roommate. “A roommate? You were assigned an individual room. We do have a roommate program here, however. Are you interested ?” She hands you a sheet of paper describing said “Roommate program” You pocket the paper, and go visit your room. It’s bigger than your old living room, and fully furnished. Impressive !
>You discovered [Your Room]
>You got a [Roommate Program Signup Sheet]. Use it as a free action next turn, if you wish to do so, to be assigned to a roommate.

>38 = Minor Success
You don’t need to roll to attend class, they’re an automatic pass. If you want to roll for it, you can study on your own too.
You attend the Fire Theory class. The teacher explains the basics of combustion. To start, a fire needs three things, fuel, an oxidant, such as oxygen, and heat. He then explains how to use mana both as the source of heat, and the fuel for a spell.
>You gained Basic Fire Theory
>>
>>1250549

>>1246802
[Matthieu Faust]
>70 + 2 Intermediate Summoning Theory +1 Basic Elemental Theory = 73 = Success

You continue working on the water elemental beacon. By using something that would normally be affiliated with water, or the ocean, you amplify its power. You ask for some aquamarine from the Earth Elementals, and they oblige. Minor amounts of gemstones can essentially be amounted to giving away spare change on their end, so it’s easy to provide. With a bit of precision, you hollow out the gleaming gemstone and fill it with the Water Elemental’s Core. Afterwards, you seal the top back together. Now all you have to do is add some finishing touches, and it should be ready.

>2/3 turns until you complete [Water Elemental Beacon]


>75 + 2 Intermediate Shamanism = 77 = Major Success

You summon Bruce Lee once again. This time, he wishes to teach you how to fight with some unorthodox weaponry: the nunchaku. It takes a while to get used to the set of practice nunchucks, partially because weapons like these require a great deal of finesse, but also because it’s not corporeal. You essentially practiced with Bruce Lee’s ghost nunchucks. You make a mental note to acquire a set for yourself in the future, should you plan to continue using these.

>[Basic Nunchuck Proficiency] learned.
>+1 [Combat] progression

>96 = Critical Success

You attend the inauguration ceremony for the recently finished monument. The finished architectural masterpiece looks marvelous. An amalgam of Spanish and Earth Elemental craftsmanship. On top of the gold plated pedestal stands an honorable Spanish knight with a twirly mustache and pointy beard clad in majestic armor of contemporary design. On his hand he holds the banner of spain swaying proudly in the air. His main hand he shakes the hand of an equally gallant looking Earth Elemental Warrior holding an ornate stone pillar with the empire’s Insignia carved into it on his other hand. Each of the important political figures, the king of Spain, the mayor of Madrid and Principal Hernandez, held an inspiring speech to the crowd of humans and Earth elementals. They then asked you to hold a speech yourself which you obliged. You held an awe inspiring speech about the continued friendship between humanity and the Earth Elementals. Afterwards the crowd cheered and clapped.

After the ceremony you went and talk with the sisters. They’re already surrounded by their fans and other interested parties. It seems that they’ve accepted their Earth names. Mainly because their real names are hard to pronounced for humans.
>+1 to Relationship Progress to Stonelord and his daughters.
>+1 Reputation (Spain)
>+1 Reputation (Earth Elementals)
>Red Earth Elemental is now known as Pyrope.
>Green Earth Elemental is now known as Jade.
>Blue Earth Elemental is now known as Lapis Lazuli.

>34 = Minor Success
>+1 [Summoning Theory] progression
>>
>>1250553

>>1246814
[Agata Stoneworth]
>76 + 5 Relaxed + 3 Advanced Body Armor Theory + 1 Blast Mest Schematics + 1 Basic Anatomy + 2 Intermediate Leadership + 1 Basic Machining + 5 Clean Workshop + 3 Advanced Mathematics + 5 Organized Workshop + 0 Mechanized Body Armor + 2 Medium-sized workshop + 2 Robot Arm Backpack + 5 Five Magitech Club Members + 25 Sated + 15 Crazy Relaxed = 151 (Modified Crit)
You work with your team on improving your [Mechanized Body Armor], using everything that you’ve learned from all of your tests to try to make it even better. You’re pretty sure you did it. It was a good exercise of the mind, too.
>[Mechanized Body Armor] now provides +5 on rolls for defense against explosions
>+2 to [Body Armor Theory]
>+1 to [Machining]
>-1 [Blast Mest Schematics]

>48 + 5 Relaxed + 1 Arcane Shot + 1 Basic Weapon Theory + 2 Intermediate Golem Theory + 2 Intermediate Mechanical Theory + 1 Basic Mana Theory + 3 Advanced Mathematics + 1 Basic Ballista + 1 Basic Electronics + 1 Basic Magic Theory + 1 Basic Enchantment theory + 1 Basic Magic Circle Theory + 1 Basic Programming + 1 Basic Runecrafting + 2 Intermediate Leadership + 1 Basic Machining + 2 Medium-sized workshop + 0 Humanoid Golem Skeletal Framework + 2 Robot Arm Backpack + 5 Five Magitech Club Members + 25 Sated + 15 Crazy Relaxed = 118 (Modified Crit)

You use your mana blaster as framework and begin to scale it appropriately. The process is long, but in the end, you manage to create quite a smaller, sleeker, model that retracts into the golem’s arm. You even manage to enhance the coolant by using ice affinity magic. The best part about it is that it uses less energy thanks to its efficiency, which gave you an idea. After some more work, you’re fairly certain that this model can fire several times in quick succession without having to vent the heat too early. Unfortunately, this probably means that power has suffered a bit of a hit. Still, you’re certain that this can tear someone to shreds if you can get the jump on them. You even create a model for use by people. This one has all the good things of the previous iterations, but with a burst-fire mode! Oh, the wonders of science.

>[Sleek Burst-Fire Mana Blaster] installed into [Humanoid Golem Skeletal Framework]
>Received [Mana Blaster Mk 8.]
>>
>>1250557

>23 + 5 Relaxed + 1 Force + 3 Advanced Body Armor + 2 Intermediate Mechanical Theory + 1 Basic Mana Theory + 1 Basic Electronics + 1 Basic Enchantment + 1 Basic Mana Circle + 1 Basic Programming + 1 Basic Robotics + 1 Basic Runecrafting + 2 Intermediate Leadership + 1 Basic Machining + 0 Mechanized Body Armor + 2 Medium-sized workshop + 2 Robot Arm Backpack + 5 Five Magitech Club Members = 53 = Success

You get to work on converting your armor into a force-powered body armor. Turns out, making power armor is harder than you thought. Simply put, just powering up the armor puts the operator at risk of being ripped apart by the suit. You still make good progress, and soon, your prototype is ready. The strength increase may not be that impressive, and it’s still quite bulky, but you feel like you made good progress, and that you will be able to improve it even further the next time you work on it.
>You got [Magitech Powered Armor] Your armor now grants +1 tier of Strength passively

>12 + 5 Relaxed = 17 = Failure
You go see Kevin. He runs some diagnostic psychological tests on you. At one point, you go on and on about how it felt to… share a body with something not quite like yourself. Throughout the procedure, Kevin has this grim frown on his face. It looks like your experiences run deep.

>>1246847
[Jozin Redregard]
>83 = Major Success
You sit down at a table. It’s a nice chair. Clean too. No gunk, no stains. Looks new and feels new. Really comfortable
>+10 to first roll next Turn

>20 + 1 Effortless Confusion +1 Basic Game Theory + 3 Advanced Psychology + 10 High Roller = 35 = Success
>Detection Roll = 38 + 10 Security = 48 vs 35 = Failure
You cast Effortless Confusion on your opponents, ready to win you some money. But as soon as you do, a red light shines over you, and an alarm sounds. Security make there way over to you. They grab you, forcefully, and drag you away to the Security Office. You were caught casting a spell and trying to cheat. That’s very much against the rules, and against the law. Since you’re a knight, though, they won’t press charges against you, which would land you some prison time, but you will be barred from every respectable Casino in the area. After they finish grilling you, you are *gently* thrown out the backdoor like old trash.

>You’ve been banned from all Casinos in the area for cheating. They’ll recognize you on sight.
>If you are caught trying to sneak in, the Noble Casino will press charges regarding casting spells on others without consent.
>>
>>1250562

>>1246849
[Ean Hawthorne]
>19 + 5 Relaxed = 26 = Minor Success
>+1 [Combat Theory] progression

>91 +1 Earth Elementals: Familiar Reputation = 92 = Critical Success (Favor)

“VERY WELL. GUARDS! ESCORT OUR HONORED GUEST TO THE ARMORER’S FORGE” the Stonelord said to his men. 2 armed guards escorted you to the hallways of the palace. Last time you saw them they were wielding medieval looking weapons. Now it looks like they’re holding large slabs of stone with them. The way they hold them seems reminiscent to how someone would hold a firearm. Afterwards you arrived at a metallic door. You can feel heat emanating from within along with sounds of hammering and sizzling. One of the guards opened the door and you saw a large forge… well for human standards anyway. To them this chamber might as well be regular sized. Then from within the large furnace emerges a large humanoid figure wielding a hammer on one hand and a red hot slab of metal on the other. “AH YOU MUST BE THE GUEST THE STONELORD SPOKE OF. WELCOME TO MY FORGE FLESHLING.” You and the guards tell him of the favor. “I SEE. VERY INTERESTING INDEED! THIS WILL BE LIKE THE TIME I MADE A TOY SOLDIER FOR MY SON.” He then opened a large chest and took out what looks like small slab of human shaped mold though for you it’s just as large as you are. He placed it on a groove on the ground and started pouring molten metal into it. “THIS WILL TAKE A WHILE SO PLEASE WAIT OUTSIDE. GO NOW. THIS IS A VERY DELICATE PROCESS” Time passes and the door to his forge opens up. He comes out and hands you the armor set. You tried it on and oof! This thing weighs quite a lot. He then hands you a mirror. You look at yourself and compared it to the guard’s armor. It looks just like theirs but you can’t shake the feeling that the design of yours is a bit more “stylized”. You feel like a giant action figure. “OH! ALMOST FORGOT.” The smith then hurriedly went back inside his forge. You can hear him scrounging around for something. He then gave you a blade made out of diamond. “HERE YOU GO. CAREFUL NOT TO CUT YOURSELF WITH IT. IT’S STILL QUITE SHARP.”

>[Gigantic Diamond Dagger (Greatsword)] Received.
>Spec: +4 Attack / Half Damage vs Earth Elementals / Unbreakable
>[Heavy] - Requires at least T2 strength to equip or else suffer -3 Attack roll. Requirement and penalties stack with other heavy gear.
>[Gem Hero Armor (Human Sized)] Received.
>Spec: +4 Defense / Double Defense vs Earth Based Attacks
>[Heavy] - Requires at least T2 strength to equip or else suffer -3 Defense roll. Requirement and penalties stack with other heavy gear.
>>
>>1250570
>>1246838
[Devin Hines]
>Class
You attend the Ice Magic class. You have an ice time, the lessons are snow problem for you.
>+1 Ice Theory progress

>13 = Failure
You browse the internet looking for gifts. Sadly, it seems that every single website you come across is out of stock. You end up wasting a few hours trying to find anything interesting, sadly in vain. You give up the search, frustrated.
>>
>>1250573

>>1246896
[Caiden Matthews]
>65 +3 Advanced Spatial Theory + 3 Advanced Sympathetic Link Theory = 71 = Success

You invited good Sir Domenico Tierraverde for a lovely spot of te-I mean coffee and crumpets at the splendid beverage institution establishment known as the Cafe. Hmmyes lovely indeed. You and the astute gentleman before you spoke of many fascinating subjects pertaining to the cosmic strings of the universe that binds everything to each other in some way or another. The fate and destinies of individuals intertwine as we all dance through spacetime in one long dance ball of cosmic fate. He tells you that some strings are stronger compared to others. Some strings have clustered and twined together to form a rope of destiny, forever bound to each other’s fate but with it comes a stronger bond that can withstand even the test of time. One example would be the string that binds a king to his people. He can, without even knowing it, use this “rope of the people” to influence his subjects and in turn his subjects influence him as well. Another example he gave you is the “bond of comradery” which forms a web that connects them together the closer they are to each other, making each other stronger with their bond of friendship. However he tells you that even with these link clusters it is still possible for them to weaken and break. He also tells you of “negative links” which is a type of linking bonds that bound enemies and rivals together in a violent weave of hatred, fear and other negative emotions. Polar opposites. Opposing forces. Matter and Antimatter. They all have innate links to each other. He reveals to you that unbeknownst to shamans and summoners they themselves are using links to “reel in” their “fish” to them using “catalysts” or “bait” like a memento that has a deep connection to the deceased to “lure” them back into the world of the living. Ghost and spectres also have links. They are “ensnared” by their strong connection or even a web of links to the mortal realm and so they are unable to pass on. Demons also use links to strengthen themselves. Mainly with negative links like hatred, greed and others. They also use them as a type of “feeding straw” as they suck the negative emotions of the connected to themselves which increases their power. It’s also the same with faith and religion. He theorized that it’s the conviction and strong belief in their deity that gives light/holy/divine magic strength and not the other way around. The more zealous and numerous the believers are, the more links cluster together which eventually reaches critical mass and manifest as miracles and even a divine entity if the link is strong enough. You talked with him for hours until it was late. He bid you farewell and glad that he met a fellow enthusiast of sympathetic links.
>[Expert Sympathetic Link Theory] learned
>[Acquaintances] with [Domenico Tierraverde] achieved
>[Madrid Cafe] discovered
>>
>>1250578

>63
You study Spatial Theory. Playing with Portals is fun, just be careful if you plant one end on the moon.
>+1 Spatial Theory


>3 + 3 Advanced Spatial Theory = 6 = Critical Failure
You research warding magic for the purpose of warding off hostiles from your party. Afterwards you try out the spell for real and casted a ward around you. Making sure that it works as planned you try stepping outside of the ward. Suddenly you're pushed back by some invisible force. "What the hell?" You tried getting out the other way but no matter where you go it's all the same on all directions. Frustrated you stomped your foot on the floor and caused a pen to drop from the table and rolled into the ward. "What?" Curious, you took the pen and threw it to at the ward. As expected it also got repelled. It bounced around the ward and even grazing you a bit. Gripping the injury in pain it reminded you of the times on the firing range. The accident. Thinking about it now felt good (Masochism). After some thought you figured out that the ward that you have just created is working in reverse.
>[Trapped] - You're now stuck inside a [Reverse Ward]. Since this is your first ward it's relatively weak and will dissipate in about [2 Turns].
>While stuck in the ward, you can take no other actions except trying to [break free], or [study] the books you have on hand, Warding, Spatial and Engineering.
>You may also try getting out of the but it would require great strength and effort to do so. [DC 50]


>7 +1 Basic Computer Science +1 Basic Mechanical Theory +1 Basic Electronics Theory = 10 = Critical Failure
Since you’re stuck in place you might as well study in here for a bit. You go over the engineering book but… it’s pretty hard stuff. Or maybe you’re just dumb? The more you try to force understanding it, the more frustrated you become. Being trapped in the box doesn’t help any, either. Your frustration only grows, resulting in a pounding migraine. That’ll make getting out easier.
>[Migraine] -10 to all mental rolls for 2 Turns.
>>
>>1250584

>>1247070
[Angelica Shanyrria]
>96 + 1 Earth Theory + 1 Transmutation + 5 Relaxed +1 Spain/Earth Elemental Information Exchange Program = 104 = Critical Success

With the Spain’s relations with the Earth Elementals, Earth Magic has advanced a bit in Spain compared to most countries. With this nationwide benefit you took the opportunity to study up on the latest books and online sources. After your study you felt like you’re ready to try out the lessons that you’ve learned first hand. You went to a spacious plot of land to practice your new earth spells. After hours of experimentation and practice you’ve manage to conjure up a wall made out of dirt and rocks from the ground. Then you proceeded to make more complex objects from the earth. You’ve made a number of crude stone pillars, statues, bridges and archways. They aren’t pretty to look at; Just a bunch of dirt and rocks shaped like various objects but they are functional… somewhat. You tried walking across one of the dirt bridges that you’ve made and it crumbled with each step. Feeling ambitious you tried making an entire house from the Earth and… success! You made a crude looking mud hut from the ground.
>[Cast Earth Pillar] learned (Output depends on the ground the spell is casted on. Ex: Dirt Pillar, Stone Pillar, Sand Pillar, Mud Pillar, Crystal Pillar, etc.)
>[Cast Earth Wall] learned. (Output depends on the ground the spell is casted on. Ex: Dirt Wall, Stone Wall, Sand Wall, Mud Wall, Crystal Wall, etc.)
>[Basic Magic Earthcrafting] learned.

>Class
You attend Illusion magic and the teacher is making some points that Illusion magic is all about deceit, whether in battle or just sneaking around. It all relies on your creativity in using illusions in the right scenario.
>You learned [Basic Illusion Theory].
>>
>>1250587

>>1247660
[Arthur Belrose]
>87 + 5 Relaxed = 92 = Critical Success
You put out a notice that you’re looking to unload some Demonic Armor. Hopefully someone wants this crap. Before the day comes to a close, there’s a knock at your day. Maybe someone with an offer? When you open the door, before you stands none other than Principal Hernandez. “Yo. I heard you had some demon gear just laying around? Can I see it?” You say sure and carefully fetch the armor. “Yep, that’s demonic alright. Truth be told, if I could, I’d just take that away from you. Things of that nature shouldn’t exist. But since I can’t, I’d like to buy it off of you. Can’t really put a monetary price on something like that, so how about another small IOU, and I’ll just take that off your hands and put it somewhere where it can’t do any harm?”
>Principal Hernandez is offering a [Small Favor] for the armor.
>You can accept as a free additional action next turn, or Refuse and wait for another offer.
>Refusing will have no negative effects.

>74 + 5 Relaxed = 79
Exams are coming. Seems like a good time to study. You crack open some books, and shovel in as much knowledge as you can at the 11th hour. You probably should study more BEFORE exams in the future.
>+2 Tactics
>>
>>1250589

>1248418
[Dietrich Neunhause]
>Class
You learn more about making illusions. It’s pretty interesting, for the most part. Your favorite part was when the teacher made one of the sleeping students completely freak out with spoopy illusions.
>+1 to Illusion

>80 = Major Success
You go and chat with your German Aspect. He’s pleased to talk to you about everything Germany-related. “Platzhalter Deutsch Zitat, dass Sie wahrscheinlich nicht die Zeit nehmen, um zu übersetzen. Auch frohe Weihnachten.“ You spend hours talking about your favorite German vehicles and machines, because German Science is the best in the world. The entire world. “Lege hier mehr deutsche Sachen ein.” You feel a whole lot more patriotic now. “Unser Führer hat nichts falsch gemacht. Es lebe unser Führer!”

>+2 Relationship with German Soul
>[German Patriot] +10 to all Germany-related rolls next turn.

>Class
You learn more about how the human mind works. This is also a pretty interesting course, and you wonder how your three soul fragments influence your thinking.
>Learned Basic [Psychology]

>35 = Minor Success
You went to the Earth Elemental Outpost but the gate guardians have stated that she is attending the Inauguration of Monument right now. You asked them directions and went there. You saw an official gathering being hosted by the King of Spain, the Mayor of Madrid and the Stonelord and his 3 daughters. You wouldn’t want to interrupt official business so you waited for the event to finish. Afterwards you went to see the Blue Earth Elemental. She, along with her sisters are already crowded by their fans and other interested parties. As you watched and listened from the crowd it seems that the three have accepted the names that the people have been referring to them as on the Internet. After they’ve left you went and asked her what her real name was. “OH IT’S #̴̶̴@͢^̨̀̕͞͠%̸̡͠͞$̛̀#̢͘̕$̸̴̡͜͠@̴̵̶̀̀%̴̴̡̛͢ " You couldn’t understand what she just said. Seeing that you’re confused she insisted that you just call her “Lazuli” as it was the name given to her by humanity.
>>
>>1250591

TURN 97 GO.
>>
Rolled 69, 2, 19, 68 = 158 (4d100)

>>1250595
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Summoned Creature

Skills :
Intermediate Combat (1/3)
Intermediate Unarmed Proficiency
Intermediate Dash Step
Defensive Stance
Basic Nunchaku Proficiency

Knowledge :
Intermediate Summoning Theory (2/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Advanced Diplomacy

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Spain Reputation
T2 Earth Elemental Reputation
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Lesser Water Elemental Core (being converted into a Beacon, 1/3)
Devil King's Crown

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 2/3, gigantic Earth elemental)
Pyrope (Friend 0/3))
Jade (Acquaintance 1/2)
Lapis Lazuli (Acquaintance 1/2)
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Conditions : [Stuck in the moment] -5 to social actions in front of crowds for 1 action

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Finish that beacon. Engraving it with symbols easing the passage from the plane of Water to our world
>DO : Meet with Pyrope, and ask if she would like to pass a formal summoning contract with me. It would just mean I could call her for help when I need some backup.
>DO : Ask Stonelord to teach me the basics of Earth magic.
>COLLAB : Set up a study group for the exams. Teach Dash Step and/Defensive Stance to anyone interested.
4 double turns remain
>>
Rolled 34 (1d100)

>>1250595
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory [T2]
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Basic Healing Magic Theory
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
>[Butt Blasted] - For 1 Turns, suffer -15 to all physical rolls. Suffering further butt damage changes [Butt Blasted] to [Derriere Destruction]
>[Broken Nose] - For 2 Turns, suffer -10 to all Social Rolls.

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Seeing how close to Christmas and it being the first together with all the girls (not to mention it being Nina's first Christmas ever!) I want to make sure it's special. I decide to call in that little favor I have with the government to do just that.
>COLLAB: Go to the study group. Offer my cooking skill to teach.
>>
Rolled 26, 79 = 105 (2d100)

>>1250595
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Head back to the gates of Boobylon and try researching the words again. Hopefully... we don't offend like last time.
(Intermediate Eden Knowledge +2, Boobylonian +2, Relaxed +5)

>DO: Research a spell that can generate water at will. We need as many utility spell as we can muster for the exam. (Conjuration +3, Relaxed +5)

>DO:
>>
Rolled 40, 54 = 94 (2d100)

>>1250595
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Advanced Illusion
Advanced Shamanism
Basic German history (1/2)

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Lazuli] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Friends (1/3)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany
[Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].

Conditions:
[Severely Burned], -15 to all rolls for 5 Turns (3 remaining)
[Agony] -10 to all rolls involving concentration for 3 turns. (2 remaining)
[German Patriot] +10 to all Germany-related rolls next turn.

>Attend Psychology class

>DO: Hang out with Lazuli, get to know her a bit more.

>Attend Psychology class

>DO: Continue the conversation with my German soul. We seem to get along quite well.
>>
Rolled 22, 47, 20, 98 = 187 (4d100)

>>1250595
https://docs.google.com/document/d/1xR1GP6SoHo977KzsBl-Nd9k7c9OyftZvK_k753G4MzM/edit?usp=sharing

Double Turn Counter: 10

>DO: Meditate to alleviate some of this Migraine [Migraine][Intermediate Masochism (T2)][Basic Meditation (T1)]
>DO: Attempt to understand what in the world I was doing with this Ward. Obviously This wasn't the intended effect, but maybe he can learn from it. [Migraine][Intermediate Masochism (T2)][Advanced Spatial Theory (T3)]
>DO: Blast, what an error to make reversing the Ward! All this studying and training has dulled his wits. Caiden's gonna simply open a Portal between himself and his bed, walk on through and collapse for a few hours. [Cast Portal][Expert Sympathetic Link Theory(T4)][Advanced Spatial Theory (T3)]
>DO: Whether or not Caiden escapes the Ward this turn, he'll attempt to remotely conjure a cup of Sleepytime Tea from the cafeteria to relax himself. Imagine Caiden disarmed and sipping from a cup held in his toes and you've got the idea. [Expert Sympathetic Link Theory(T4)][Advanced Spatial Theory (T3)][Capable (T2) Feet Dexterity]
>>
Rolled 38, 58 = 96 (2d100)

>>1250595
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

[Relaxed]- +5 to all rolls for 3 turns [3/3]

>Accept Principal Hernandez's offer.
>Study up on tactics.
>Keep on studying tactics.
>>
Rolled 77, 66 = 143 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1250595

>COLLAB: Go to the Study group and offer my talents in Healing to whomever is interested.

Relevant Modifiers: T2 Life Theory, T3 Cure Wounds

>DO: Go and try to get the Fey Gifts appraised. I'm sure someone around here knows what these are.
>>
Rolled 43, 97 = 140 (2d100)

>>1250595
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>2 Turns of Relaxed Left.

>Go to the study group and offer them Armor Proficiency and Leadership lessons.
(+2 Intermediate Armor Proficiency +2 Intermediate Leadership =4)
>Do more body armor design experiments and testing with the Magitech Club. This time we're going to experiment on improving the overall protection and durability of the armor designs by hitting them with high impact collisions (DENT loves that word) of varying strength and magnitude using various conventional weapons. As per usual DENT will be testing out our designs for us. Afterwards we will study the data that DENT and the team have gathered for future testing and designs.
(+3 Advanced Body Armor Theory +1 Basic Weapon Theory +2 Intermediate Mechanical Theory +3 Advanced Mathematics +1 Basic Anatomy Theory +2 Intermediate Ballistics Theory +2 Intermediate Leadership +1 Basic Machining +2 Medium-sized Fully Equipped Workshop +1 D.E.N.T. the Friendly Crash Test Dummy Robot +5 Magitech Club Members(5) =23)
>>
NEWS]
The torment spikes have been cleaned up. Walking around the school premises isn’t so bad anymore, now that the ominous demonic torture devices have been removed. A memorial for the fallen students are held. The Holy Order, unable to find the culprit for the demonic summon, take their investigation elsewhere. People everywhere celebrate Christmas while at the same time, panic because of the incoming exams.

>>1250611
[Matthieu Faust]

>2 +3 Advanced Diplomacy +2 Friend with Pyrope +2 T2 Earth Elemental Reputation = 9 = Critical Failure

Pyrope took your offer the wrong way “HOW COULD YOU!? I THOUGHT WE WERE FRIENDS! WERE YOU JUST BEING FRIENDLY WITH ME JUST SO YOU CAN CONVINCE ME TO BECOME YOUR BATTLE THRALL? AM… AM I JUST A MERE TOOL TO YOU?” Her body is tensing up in rage. Her crystalline body begins to glow hot red. She then shakily raises her gigantic spiked mace and it descended upon you with such force that you can hear the air being split apart as it falls. An ear shattering boom fills your hearing. Smoke, debris and dust spread then are blown away from the impact. As the dust clears you see that the mace’s spikes missed by mere centimeters away from your face. If it weren’t from your facemask you could’ve gotten a big scar across your face. Unfortunately that meant that your facemask now has a large gaping scratch shaped hole running across it partially revealing your featureless face. The rest of the mace’s mass landed closely between your legs, missing your crotch region by inches. You shiver in dread and felt your pants becoming warm and wet. Apparently you fell on your butt on the floor pissing yourself. You look at her and saw tears of molten magma flowing from her angry red hot glowing eyes. The volcanic teardrops hisses as it drips to the piss covered floor. She then retrieves her mace and turns her back to you. “GO! I WON’T TELL MY FATHER AND MY SISTERS WHAT HAPPENED HERE... I JUST.. I DON’T...” She runs off to the hallway and into her chambers, leaving behind a trail of magma droplets.

>Your [Mask] is now [Damaged].
>The large hole reveals to anyone close by a glimpse of your featureless face.
>Talking to anyone face-to-face will now have a penalty of -5 until you fix or replace it.
>[Deep Dread] the experience has shocked you to the core making it hard to concentrate on anything for 2 turns. Any activity except for relaxing actions now has a 50 DC. Any scary, dangerous or life threatening activities such as fighting, dark caves or skydiving will now have a DC of 80.
>[Misunderstanding] your relationship with Pyrope will remain [0] until you cleared things up with her.
>>
>>1253897

>69+2+1=72
You work on the beacon. You carve intricate runes and symbols into the gem. A veritable entryway to the Elemental Plane of Water. It is a long, arduous process of instilling the artifact with the elemental energy of water. In the end, you manage to create a Water Elemental Beacon. It is an orb about twice the size of your fist. It feels heavy, as the primal essence of water sloshes in the hollowed space. You’re fairly certain this can be used to your advantage.

>Received [Water Elemental Beacon]. This orb is filled with Elemental energy. When interacting(summoning, binding, social, etc.) with Water Elementals, add +5 to the roll. If it is specifically used as a focus for Water Elemental Rituals, add +10. These modifiers do not stack with each other.

>19 +2 Friends +1 Spain/Earth Elemental Information Exchange Program +2 T2 Earth Elemental Reputation =24
“MY APOLOGIES BUT I HAVE MORE IMPORTANT MATTERS TO TAKE CARE OF. PERHAPS NEXT TIME.”

>68 (Collab)
You invite as much as you can and you see that Devin is interested in joining you. Later on, another person arrives. Ah, you recognize him as Ean Hawthorne. He was with you during the negotiations, and was apparently the reason as to why the government stopped the attacks in the first place. There are a few others, but they hit it off with each other. You exchange knowledge, learning healing techniques from Ean, and how to properly wear armor from Agata. It all goes well.


>You meet Ean Hawthorne
>You meet Agata Stoneworth
>You learned Basic Armor Proficiency
>You learned [Cure Minor Wounds]
>>
>>1253901

>>1251023
[Devin Hines]
>Minor favor from the Government used
You call up the number the government gave you in case you needed something done. They’re a little surprised that you’re asking them of something so… mundane, but they relent after you tell them that you need the best. They tell you to give them some time. You wait, and four hours pass. They tell you to meet them in the park. You spot a man in a suit with sunglasses on sitting on the bench. He’s probably the one you’re looking for. You take a seat next to him, and he nudges a bag on the ground in your direction. He leaves without saying another word.

You check the bag, and find several items. There’s an extremely fancy-looking fountain pen in a small box. Upon further investigation, you realize that it has a multitude of small, yet intricate magical runes etched onto its surface. In a larger parcel is a huge tome. When you flip through the pages and see that it’s actually the most extensive bestiary you’ve ever seen. It has all the magical creatures you’ve seen, and many more that you’ve never even heard of. The pictures and artwork of the creatures almost seem lifelike. In a medium-sized box is a beautiful golden pendant with an iridescent gemstone inset in the center. You can feel the magical energy that pulses through it. In another box is a white bracelet of some sort. It has seven different light-blue gems linked together. They glimmer like motes in the starry sky. Inside the largest gemstone(a little smaller than the face of a watch), you can almost see… snowflakes? Interesting.

You then prepare to leave, but realize there’s something else. It’s not in the bag though. It was on the bench. A medium-sized box. There’s a tag attached to it, unlike the other ones. “Keep the peace, Sir Devin. Merry Christmas. -D” Odd. A fifth gift? You take it with you. When you open it up, there’s an ornate knife inside. There are runes written on it, but you’re not sure what its for. Is this for you?

>Received [Enchanted Fountain Pen]
>Received [Ancient Bestiary]
>Received [Mystical Amulet]
>Received [Wintertouched Bracelet]
>Received [Ornate Dagger]

>34 (Collab)
You go and meet up with Matthieu for this study group thing. Exams are coming up, and you need all the help you can. Eventually, a few other members of Alpha Squad arrive, namely Ean and Agata. You teach Ean how to cook(in a safer environment this time) better, and thankfully, he doesn’t burn down the kitchen. In exchange, Ean teaches you healing magic. Agata helps you learn Leadership skills. They’ll be helpful in the field later on.

>Learned [Cure Minor Wounds]
>Learned Basic Leadership
>>
>>1253904

>>1251057
[Angelica Shanyrria]
>26+2+2+5=35
You study the carvings on the Gate of Boobylon. While reading, you discover a group of symbols that comes up pretty often. You write them down. Upon closer inspection, you recognize the Boobylonian glyph for “breasts” in there. But the rest of the word doesn’t really mean anything.

Suddenly, it hits you, it might be a name ! Indeed, this word is often preceded by the word “Queen”. You use your knowledge of Boobylonian to transcribe the name phonetically. In English, the name is pronounced “Gazongamesh”. Her name seems to come up pretty often, leading you to think that she is pretty important to this civilization.
>Basic Knowledge of the Epic of Gazongamesh acquired
>+1 Boobylonian progress

>79+3+5=87
You attempt to create a spell allowing you to have water at all times. You wonder for a while which school of magic would have that kind of spell, and quickly settle on conjuration. You want water to appear, it’s not rocket science.

And after a few tries, water appears… And falls, flooding the floor of your room. Right, might need some sort of way to contain all that water next time. You suddenly have another idea, and head to your bathroom. There, you cast your new spell, targeting your bathtub. It fills with water. You check the floor of your room, and find it dry. Seems like this spell just grabs water from a somewhere near you, and brings it to you.
>You learned Conjure Water

>>1251196
[Dietrich Neunhause]
>Class
You attend the Psychology class. Today, the teacher is talking about the work of a guy called Sigmund Freud. You feel proud, another illustrious german. German psychology is the best in the world ! You choose to ignore that he’s actually austrian, Austria is basically german anyway. You learn that everyone wants to fuck their mothers, deep down.
>+1 Psychology progress

>40-15=25
You meet with Lazuli in her father’s palace. You intend to ask more about her, but when she sees you, she immediately starts talking, her booming voice drowning yours. “OH MY, WHAT HAPPENED TO YOU LITTLE DIETRICH, I’M PRETTY SURE HUMANS AREN’T SUPPOSED TO BE THAT RED.” You explain how you fell in burning water, almost drowned, and got severe burns all over your body. She looks pretty worried about you. “I GUESS HUMANS REALLY ARE PRETTY FRAGILE. IT WAS PROBABLY A TRICK OF THOSE DAMN WATER ELEMENTALS.” She spends the rest of your time together rambling about the perfidious water elementals, and recalling fights with them. At least she is worried about you, it’s good to know someone cares.
>+1 relationship progress with Lapis Lazuli
>>
>>1253906

>Class
Today’s lecture is about Carl Jung. You rejoice, another great german psychologist ! Or swiss, but really, Swiss is pretty much neutral Germany anyway, so who cares ? You learn about the concept of Shadow, the repressed aspects of the personality. It sounds like something out of a videogame.
>+1 Psychology progress

>54-15=39
The German soul continues to converse with you about ‘Just German Things’. “Wie viele Deutsche braucht es, um eine Glühbirne einzuschrauben? Eins. Sie sind effizient und nicht sehr lustig.”
>+1 Relation with your German Soul.

>>1251203
[Caiden Matthews]
>22+2+1-10=15
You attempt to calm your migraine by meditating. However, ten minutes in, you realise that your migraine hurts. It hurts so good. You shrug, and give up trying, instead reveling in the pain. Way more productive.

>47+2+3-10=42
You examine your first ward, trying to understand what you did wrong. Looks like the ward is actually turned inwards, it prevents things from getting out instead of stopping them from getting in. Looking at your book again, you discover that the page you were reading was actually printed in reverse ! Maybe some freak printing accident ? You feel like you got a better grasp on how wards work out of this.
>Gained [Reverse Ward Observations] +10 to the next attempt to create a functioning ward

>20+1+3+4-10=18
You attempt to open a portal, but fail. Turns out placing the exit is harder than it seems. Your migraine doesn’t help, the pain might feel good, but it makes focusing on your destination a lot harder. You sit back. Seems you’ll be here for a while.

>98+4+3+2-10=97
You summon a cup of tea from… Somewhere ? You’re not clairvoyant enough to answer that. It’s still warm, as if it was just poured. You take a whiff. This is some pretty good Earl Grey. You end up drinking it, at least, your time in here will be a little more comfortable. Still, you stole someone’s tea. You monster.
>[Migraine] cured
>gained [Relaxed] +10 to rolls next turn
>>
>>1253907

>>1251658
[Arthur Belrose]
>Hernandez’s offer
You accept Hernandez’s offer. “Great. I’ll just take this off your hands. If you come across anymore items like this, let me know and I’ll just toss it somewhere safe alongside this piece. If you need anything else, just let me or one of the other faculty know.” With that, he turns and leaves, Demonic armor in hand.
>Gained Minor Favor from Principal Hernandez.

>38
You study Tactics. No, playing Starcraft doesn’t count.
>+1 Tactics

>58
You study Tactics some more.
>+1 Tactics

>>1252144
[Ean Hawthorne]
>77 (Collab)
You arrive on the scene and you see Devin had also arrived and taught some cooking to Matthieu. He goes on to help you and teaches you the ways of the kitchen. You manage not to burn down the kitchen this time. Agata arrives soon afterwards. With that done, you meet Matthieu, the advocate for Earth Elementals. He’s interested in learning, so you decide to teach him and the others a helpful spell: Cure Wounds. In return, you manage to learn a technique called Dash Step from him. Later, Agata teaches you how to properly use your armor. After seeing how heavy that set was, you might need it.
>+1 Cooking
>You learned Basic Armor Proficiency.
>You learned [Dash Step]

>66
You look for someone able to identify the gifts you got from the fey, still wary about them. However, every time you mention the fey, the would-be appraiser just dump the items back into your hands, and refuse to interact with you. Seems like the fey have quite the reputation.

You’re about to give up when you hear a voice. “These look pretty interesting. May I see them ?” You turn back, and see an old homeless man, his eyes hidden under his bushy brows. You end up showing him the basket. He takes out the seed pouch, and inspects one of the tiny seed. “Ooh, moonpoppy. They grow into really beautiful flowers, that make a pretty potent hallucinogen. In higher dose, it’s also a pretty lethal poison.” He then takes a look at the figurine. “This faerie is alive. Merely sleeping.” He chuckles when he sees the heart-shaped bottle. “Ah yes, a classic. It’s a love potion mixed with a cocktail of aphrodisiacs. Careful with this, it’s pretty potent.” Finally, he looks at the mirror, looking nostalgic for a moment. “Aaah… This mirror will show you the one you love.” He puts the items back in the basket, and hands it back to you. When you ask him who he is, he just laughs, and shrugs. “I’m just an old man. Nothing more, nothing less. Have a merry Christmas, young man.” He walks away, and before you know it, he already disappeared in the crowd. Odd.
>Moonpoppy seeds identified
>Sleeping Faerie identified
>Love Perfume identified
>Mirror of the Admirer identified
>>
>>1253909

>>1253795
[Agata Stoneworth]
>43+2+2+5=52
You show up to the study group. Ean and Devin are here, as well as a couple others. You meet a masked man named Matthieu, who you know is supposedly the lead advocate for the Earth Elementals. You teach Ean and Matthieu how to wear armor properly, and you teach Devin basic leadership skills. In return, the nature mage teaches you a basic healing spell, and the masked man teaches you an evasive maneuver called Dash Step.

>You learned [Cure Minor Wounds]
>You learned [Dash Step]

>97+23+5=125
You begin working with your fellow Magitech club members to improve your armor. Kinetic energy is quite frankly, the most common form of attack. It encompasses everything from physical attacks to other elements like earth and force. How can you defend against this? Well, a physical barrier, such as armor can work, but it never really removes it entirely, as per the rules of inertia. Magical barriers such as a shield of force also works, but while it might stop inertia, it is only as powerful as the mana fed into it. Your solution? A mix of both. Barrier, interdiction, and force runes etched on your help keep an outer layer of protection. The armor itself is a buffer against physical attacks. The trick to keeping both up at the same time is the creation of a new metal. You’ve dubbed it: “manasteel”. The infusion of mana over long periods of time create a pseudo mana superconductor, allowing it to flow freely within the armor without risk of harm. This means a much more efficient mana-shield output. A veritable breakthrough.

>+1 Body Armor Theory
>Discovered [Manasteel Forging]: You learned the secrets to creating a mana superconductive metal. It is a T2 material.
>[Body Armor] is now [Manasteel Body Armor]

The following have been installed into your armor:
>[Manasteel Kinetic Barriers]: This armor is considered as T4 for the purposes of calculating Vitality.
>[Emergency Shielding]: Negate a physical critical attack that targets you. Alternatively, you may also negate a critically failed defense roll against physical attacks. You can only use either of these effects once per battle.
>>
>>1253912

TURN 98 GO.
>>
Rolled 44, 10, 68 = 122 (3d100)

>>1253915
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Summoned Creature
Cure Minor Wounds

Skills :
Intermediate Combat (1/3)
Intermediate Unarmed Proficiency
Intermediate Dash Step
Defensive Stance
Basic Nunchaku Proficiency
Basic Armor Proficiency

Knowledge :
Intermediate Summoning Theory (2/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Advanced Diplomacy

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Spain Reputation
T2 Earth Elemental Reputation
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Water Elemental Beacon (+5 when interacting with Water Elementals, +10 when used as a focus for Water Elemental Rituals)
Devil King's Crown

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 2/3, gigantic Earth elemental)
Pyrope (Friend 0/3)) (Misunderstanding)
Jade (Acquaintance 1/2)
Lapis Lazuli (Acquaintance 1/2)
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Conditions : [Stuck in the moment] -5 to social actions in front of crowds for 1 action
[Damaged Mask] : -5 to social rolls
[Deep Dread] : All non relaxation actions are DC50 for 2 turns. Scary stuff is DC80

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Calm down, just calm down, I'm fine, I'll be okay. I just have to relax
>DO : Order a new mask on the internet. I don't want anyone to see me like this.
>DO : Attend Summoning Theory class
>COLLAB : The study group is going strong. This time, teach Lightning Bolt and Defensive Stance
3 double turns remain
>>
Rolled 25, 8 = 33 (2d100)

>>1253915
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar, Cure Minor Wounds

-Ice Theory [1/2]
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Basic Healing Magic Theory
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1] [1/2]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Enchanted Fountain Pen]
-[Ancient Bestiary]
-[Mystical Amulet]
-[Wintertouched Bracelet]
-[Ornate Dagger]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Celebrate Christmas with the girls and giving them their gifts (Ada = Pen, Lucia = Bestiary, Cassandra = Amulet, Nina = Bracelet)
>Collab: Study group again, offering to teach Ice Theory
>>
Rolled 86, 94 = 180 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1253915

>COLLAB: Go to the study group and offer to teach Spatial Theory and Earth Shockwave.

>DO: It's time to give gifts. I'll give the bag of Moonpoppy seeds(maybe keep one for myself) to Tenia, and the Sleeping Fairy to Isabel. The Love Perfume and the Mirror of the Admirer... they can stay with me. Best not to add more fuel to the fire.

>implying there isn't already an inferno
>>
Rolled 93, 6 = 99 (2d100)

>>1253915
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>1 Turns of Relaxed Left.

>Go to the study group again. Offer Runecrafting and Reinforcement Spell lessons.
(+1 Basic Runecrafting +1 Cast Reinforce +5 Relaxed =7)
>Go see Kevin the Shrink for my scheduled psychological evaluation.
(+5 Relaxed)
>>
Rolled 19, 54 = 73 (2d100)

>>1253915
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Advanced Illusion
Advanced Shamanism
Basic German history (1/2)
Intermediate Psychology

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Lazuli] Friends
[My Emo soul] Acquaintances (1/2)
[My German Soul] Friends (2/3)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany
[Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].

Conditions:
[Severely Burned], -15 to all rolls for 5 Turns (2 remaining)
[Agony] -10 to all rolls involving concentration for 3 turns. (1 remaining)

>Attend Fire theory class

>DO: Calm myself. Were doing some spellcrafting later and i can't afford to fuck up

>Attend Fire theory class

>DO: Spellcrafting: Combine [Basic general history], [Advanced Illusion], [Intermediate Psychology], [Advanced Shamanism], [Basic German History], and [Intermediate scenery change] to create some PTSD inducing nightmare of a spell.
>>
Rolled 66, 40, 69, 92 = 267 (4d100)

>>1253915
https://docs.google.com/document/d/1xR1GP6SoHo977KzsBl-Nd9k7c9OyftZvK_k753G4MzM/edit?usp=sharing

Double Turn Counter: 9

>DO: Still reading via toes and disarmed because it's just a little bit more comfortable on the shoulders, Continue to study Spatial Theory [Relaxed] [Capable (T2) Feet Dexterity]
>DO: Study Warding Theory. It might be easier to escape next time if I know more how they are created and how to subvert them. [Relaxed] [Capable (T2) Feet Dexterity] [Advanced Spatial Theory (T3)]
>DO: Pick up the other book that got stranded and Study Engineering [Relaxed] [Capable (T2) Feet Dexterity] [Basic Computer Science (T1) Basic Mechanical Theory (T1) Basic Electronics Theory (T1)]
>DO: After so much studying, refresh with another long meditative sip of tea [Relaxed] [Capable (T2) Feet Dexterity] [Basic Meditation (T1)]
>>
Rolled 77, 5 = 82 (2d100)

>>1253915
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

>Write a letter home to my family for Christmas.
>Keep on cramming and study tactics.
>>
Rolled 2, 4 = 6 (2d100)

>>1253915
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>Collab: Teach everyone basic earth sculpting.

>DO: Research the boobylon script once more.
>>
File: Abby.jpg (50 KB, 474x771)
50 KB
50 KB JPG
Rolled 94, 9, 87, 64, 97, 38 = 389 (6d100)

>>1250595
>>1253915

>Name: Abby Dragform
>Backstory: Abby lived in the mountain with her family which was known to have had connections to old Wyvern in the far past. Now she has to go into the city school into a new world and become the Magic User that her family expects her to be
Spells:
>Breath Fire
>Conjure dragon Wings
Skill:
>Fly
Knowledge:
Basic Fire Theory

[Known Locations]
>My Room

Items:
[Roommate Program Signup Sheet]

20 Double Turns left:
Sorry I missed a turn

Turn 97
>Free action: Use the [Roommate Program Signup Sheet] and be assigned to a roommate
>Go to Fire Theory class again
>Meet my roommate and get to know her.
>Fly around the school and maybe I can spot something interesting
>I don't know much about the city so I ask my roommate to show me around

Turn 98
>Go to Summoning class 101
>Go to Summoning class
>With what I know about summoning, I try to make a spell the I can use to summon a dragon in the future
>Find and study about the old dragon language
>>
Rolled 39, 93, 77, 71 = 280 (4d100)

>>1253915
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male, Level: 40)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Effortless Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast

Shield, Cast Burn Self, Cast Burn, Cast Flameskin, Cast Effortless Bursting Flame Skin, Cast Mana Burn, Cast Bursting Flame Skin, Basic Hand Magic

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Advanced Psychology (3/5), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)
Tuxedo Suit

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
High Roller (+10 to gambling this turn)
Banned from casinos in Madrid

Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

TURN 97:

>DO: Learn Psychology.
>DO: Learn Psychology.

TURN 98:

>DO: Improve Mana Burn to Depleting Mana Burn
>DO: Improve Depleting Mana Burn to Mass Depleting Mana Burn
>>
Rolled 79, 24, 95, 89, 6, 13, 46, 82 = 434 (8d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Became a member of the Music Club
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]
Lesser Fire Ball

>Skills
Bass-playing [Intermediate 1/3]
Tennis Proficiency [Basic]
Intermediate Willpower [T2 0/3]
Basic Meditation

>Knowledge
Knowledge of Your Past [T4 1/8]
Musical Theory [Advanced 0/5]
Fire Theory [T3 2/5]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [T3 Good Friends 2/5]
Faust Jones [Acquaintances 1/2]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
Incomplete Song
"For Onesworth"
Flying Shield Serpent Card (Alesa Trapped as a beast)
House Dawson Lockbox (Opened)
Journal
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status:
Has retrograde amnesia
Daemonophobia [-10 all roll relating to demons]

>Do lists:
The Search for Francena Dawson: "Idistavisus", Germany
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA)[Located in the Psychiatric Ward, Cell 696]
"Who am I?"

>>1243639 Turn 95
DO: Try to finish that incomplete song I found[Relaxed +5, Father's Last Words +10, Advanced Musical Theory +?, Intermediate Bass Playing +?, Intermediate Willpower]
DO: Find the Holy Order and inquire about his family. [Member of House Dawson]

>>1246456 Turn 96
DO: Find someone adept at German knowledge to get information about Idastavisus.
DO: Practice playing that incomplete song. [Advanced Musical Theory, Intermediate Bass Playing, Intermediate Willpower]

>>1250595 Turn 97
DO: Train to fuse together Musical Theory and Fire theory for some sort of hybrid spell[Advanced Musical theory, Intermediate Fire Theory]
DO:Introduce the unfinished song to the Music Club

>>1253915 Turn 98
DO: Follow up on Idastavisus: What is it?
DO: Meditate at my dorm.
>>
>>1253915
Please do note that the Exams will be held within the next coming days. This exam will test you on 3 core aspects: Your Combat Prowess, your Magical Aptitude and your Tactical Expertise. The student must pass at least 2 out of the 3 tests to pass the exams and proceed as a second year student. Proceeding to the second year will award you with more advanced classes, activities and access to new information. (Tiers 6 to 10 will be unlocked for 2nd years. Please check the rulebook for more details.) New transfer students will not be required to participate and for those who may have failed the exam, a retake will be held after a week (Turn 105) of processing.

Upcoming Events: Transfer program between Amsterdam and Madrid Academies is now being scheduled and sign-ups will be open in 2 weeks (Turn 110)
An inter-academy tournament will also held within a month. Be prepared and win for Madrid!

[===Notice to Players===]
As stated above, the exams will have 3 parts testing your combat prowess, magical aptitude and Tactical Expertise. This exams will take both your actions for turn 100 and will require you to roll 1d100s for each exams. You spells, skills and knowledges will be used as a basis following a basic formula of the tier level multiplied by itself. This will be tallied and the roll divided by 2 will be used as a small bonus modifier. You are required to pass at least two out three exams with the passing score being 55. Please have your Character sheet linked to your post and the QMs will decide the categorization of your skills,spells, and knowledges to the correct area.
[==================]
>>
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>>1263431
>>1253965
[Matthieu Faust]
>48
You calm down and attempt to relax. This of course, means hiding away in your dorm, locking the doors, shutting the window curtains and blinds, and hunkering down for the day. In times like these, you really can take the mask off of your face and rest. Ah, feel that room temp air blowing in your featureless face. You don’t get any actual relaxation done, but you can feel the dread fading away slowly.
>-1 duration to [Deep Dread]

>10
You booted up your internet-capable device and browsed for a new full face mask to buy. Most of the masks there were far too theatrical, silly and/or gaudy for your taste. You’ve seen far too many Guy Fawkes masks for sale. Eventually, you come across an intriguing mask on a shady looking webstore on the deep web. It’s a mask made out of stone. The mouth and nose are mostly carved in, but there are functional eyeholes. That part can be rectified. You decided to order it, and moments later, it arrives at your doorstep in a chained wooden box. You can feel a menacing aura emanating from inside the box. Ominous. You removed the chain wrappings and opened it. Inside you see the mask that you’ve ordered online covered in shredded newspaper strips and foam peanuts. It smells or ancient desert dust.

You took out the mask from the box and… damn. This thing’s heavier than you thought. But then again it’s made entirely of stone so that would make sense you suppose. You remove your old damaged mask from your featureless face and put on your new mask. Suddenly you feel suction inside the mask followed by pin pricks all across your face. “Ouch! What the hell?” You try to remove it by force with your hands but with each tug comes excruciating pain. Looks like it’s stuck to your face now.
>Received [Chains], [Wooden Box] and [Foam Peanuts].
>Received [Cursed Stone Mask]. This artefact has a myriad of effects:
>[Slightly Heavy] Must have at least T1 Strength or suffer -1 speed/evasion. Requirements and penalties stack with other heavy equipment.
>[Cursed Artifact] This item cannot be removed by conventional means.
>[Menacing Aura] While equipped: -10 to seduction, persuasion and diplomacy. +10 to Intimidation, bluffing and taunting. -5 to any other social actions. These bonuses can stack. This will only take effect if they can see your mask or if you’re in close proximity to them (as in within talking range but not within yelling range).
>[Secret of the Mask] An as of yet unknown dormant effect that will manifest itself when you crit fail while wearing this mask.
>[Fiend’s Howl] You have a strong urge to yell “WRRRYYYY!!!”.

(Cont.)
>>
>>1263433
>Class
You attend Summoning Theory class. You once heard that there used to be another teacher who taught Summoning magic before, but she was fired. In fact, you think you’ve seen her once or twice around Devin. Interesting. The new professor enters the room and Professor Jones? It seems that the Demonology Teacher is now doing double duty for the school. You wonder why though. Regardless, you focus back on the lesson.
>+1 Summoning Theory

>68
You study with Agata and Ean. Ean teaches you an earth spell, Earth Shockwave, and Agata explains the basics of runecrafting. You notice a newcomer, one Angelica Shanyrria. In return for the lessons you got, you teach how to take a defensive stance, and your Lightning Bolt. You even managed to control your panic attacks.
>[Earth Shockwave] learned
>Basic Runecrafting learned

>>1254048
[Devin Hines]
>25
You all sit around the Christmas tree. As Nina is obviously confused, you all take turns explaining to her what Christmas is. When Ada goes on to explain who Santa is, Nina gets excited and tells her own version of the tale. She goes on to explain that in the Elemental Plane of Ice, during the Longest Night, the North Wind would come and bring strength to those who were strong enough to take it. That… is not like Santa Claus at all, but you guess you can see the parallels.

Now it is time for gift giving. As you drink hot chocolate (and cold chocolate, for Nina), Cassandra starts. She gives you an expensive-looking pocket watch. It’s a simple, yet elegant platinum-plated timepiece that isn’t too gaudy. When you open it up, you find a picture of you, Cassandra, Ada, Lucia, and Nina all in frame. How nice. She gives a beautiful pocketbook, a pretty looking magical charm, and an elegant white cashmere dress for Ada, Lucia, and Nina respectively.

Lucia is up next, and she opts to give you something practical. Namely, she gives you three slips of paper. There are markings and inscriptions written on it in an ancient script. You can feel the magical energies swirl simply by holding onto it. She tells you that by focusing some mana into them, they can amplify the power of any spell once, before disappearing. There are plenty of applications for this. Lucia then gives a unicorn’s horn, an umbral rose, and a yeti’s fur jacket to Cassandra, Ada, and Nina in that order.

Ada goes afterwards, and her gifts are much more simple compared to the others. It makes sense, as her family is relatively normal, and she’s not of any particularly high social status. Her gift to everyone was a scrapbook, filled with memories. There’s a multitude of pictures here, and all them have each of you in there. You can’t help but feel loved.

(Cont.)
>>
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>>1263437
Nina, having only discovered what Christmas, runs into her room for about ten minutes. When she comes out, she has what appears to be accessories made of ice. You all think it’s really cute, and you all find it equally cool when you discover that these won’t melt unless under extreme elemental heat. Yours in particular was a meticulously crafted snowflake.

You go and give your gifts once everyone is done. Cassandra is surprised at the elegance of the pendant, Ada is giddy at the prospect of a magical fountain pen, Lucia is greatly impressed by the extensiveness of the bestiary, and Nina is mystified by the beauty of the bracelet. She says it reminds her of home. You all hug and cuddle on the bed once the night is over. What a great day.
>Received [Elegant Pocket Watch]
>Received 3 [Amplification Leaflet]: Add +15 to any spellcasting roll. Disappears after one use.
>Received [Scrapbook of Memories]
>Received [True Ice Snowflake Charm]
>+2 relationship with Cassandra
>+2 relationship with Lucia
>+2 relationship with Ada
>+2 relationship with Nina

>8
You visit the study group once again. This time, you decide to teach the others your knowledge of ice magic. You notice that Angelica seems interested, and the two of you start working on it. As you explain the subject to her, you notice that she starts shivering. And indeed, you feel like the room you’re in is way colder than it should be. A look through the window gives you an explanation. Nina is glaring at you from behind a tree. When she sees that you’re onto her, she dives into the bushes.

You go meet her outside, and ask her why she is doing this. She starts mumbling. “I don’t like her…” You ask her to speak up, and she obeys, screaming, tears in her eyes. “I don’t like this girl! She looks mean, and I don’t want her to live with us!” You try to explain that you aren’t trying to seduce Angelica, and that she is just a friend, in vain. Nina calls you an idiot, and runs away, crying. You should maybe clarify the situation with her.
>Nina is now [Angry] at you. Until you solve this, you won’t be able to raise relationship with her. Crit Failing while Nina is still angry might cause additional penalties.
>>
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>>1263443
>>1254090
[Ean Hawthorne]
>86(Collab)

You meet up with the others to prepare for the exams, and notice that Angelica has joined you. You first get some tips on ice magic from your friend Devin. Then, Matthieu shows you a few tricks to improve your defense. By adapting it a little, you can easily use it with your sword. Finally, you learn the art of molding the earth from Angelica. It’s a pretty useful aspect of earth magic, and you feel like it will improve your own magic capabilities. You teach an earth spell and the basics principles of spatial magic to the others.
>Learned [Basic Ice Theory]
>Learned [Defensive Stance]
>Learned [Basic Magic Earthcrafting]

>94
You have a small party, just you, Isabel, and Tenia. You notice that the two girls are glaring at each other. But eventually, they seem to reach an agreement, and relax.

Wasting no time, you give them the gifts you prepared, and the girls seem to love them. Looks like the fey knew what to give you. You explain the properties of the seeds to Tenia, while Isabel fiddles with the figurine. Before you know it, the fairy is awake, and flies around the room, a trail of glittering powder following her.

It’s then your turn to open the girls’ gifts to you. You start with Isabel’s, and find a beautiful heart, carved in some sort of exotic wood. When you touch it, you can feel a faint beating. Isabel starts to explain. “It’s made from dryad wood, I thought you might like it.” You then open Tenia’s gift. You find an elegant wine bottle. You read the name on the label “Château El Toro Blanco 1995”. Tenia looks at you bashfully. “I gave you the gift I was preparing for you at the hot springs, so I asked my parents for something you might appreciate. They told me it’s a great wine, maybe we could have some after you pass the exams ?”

The rest of the evening goes smoothly, the three of you have a good time, and you feel no tension between Isabel and Tenia. You go to sleep, feeling happy and relieved.
>+3 relationship with Isabel
>+3 relationship with Tenia
>The girls formed a truce. Maybe you can capitalize on it while it lasts
>You got a [Dryad Heart] Once every three turns, get a +10 to a gardening or Nature magic roll. It feels alive. Planting it might lead to something.
>You got a [Bottle of Château El Toro Blanco 1995] This wine is magic, literally. Drink some for a +10 to social rolls this turn. There’s enough for three drinks in the bottle.
>>
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>>1263448
>>1254128
[Agata Stoneworth]
>93+5=98(Collab)
You go to the study group. You meet the regulars once again, Ean, Devin, and Matthieu, as well as a newcomer, your squadmate Angelica Shanyrria. You immediately get to work. And you do good, really good actually. You absorb knowledge like a sponge, and teach Reinforce and Runecrafting to your fellow students. You leave the study group pretty early, after you remember your appointment with the psychologist.
>Learned [Lightning Bolt]
>Learned [Basic Ice Theory]
>Learned [Basic Spatial Theory]
>Learned [Earth Shockwave]
>Learned [Basic Magic Earthcrafting]

>6+5=11
You then visit Kevin the shrink for your weekly appointment. But even though you do your best to convince him that your PTSD is gone. It goes pretty bad, however, and as the psychologist asks you question, you can feel he’s more and more worried about you. “I think we’ll need to meet a few more times to work out your problems, miss Stoneworth. I insist.” You end up booking a few more appointments with the shrink. Looks like you aren’t getting out of this that easily.
>[Nutter Butter] is reset. You will now have to pass three DC40 rolls before Kevin allows you to go free

>>1254406
[Dietrich Neunhause]
>Attend Fire Theory class
Today, you learn that fire is hot. Fascinating.
>Got Basic Fire Theory

>19-15=4
You attempt to relax, but your burnt skin itches too much. Every time you attempt to lie down, and take it easy, your mind wanders back to your burns. It’s actually driving you crazy. You end up having a sleepless night, your mind unable to ignore the sensation.
>Gained [Stressed] -5 to all rolls next turn

>Attend Fire Theory class
You attend the Fire Theory class, and learn that fire is dangerous, and some safety tips. While the teacher isn’t looking, a student playing with a lighter manages to ignite his shirt’s sleeve. The teacher sighs, and grab an extinguisher behind his desk.
>+1 Fire Theory progress

>54-15-10=29
You know enough about history to know that the real horrors are in the past. Humans and what they’re able to do are terrifying. Today, you will remind them. First, you set the base of your spell, the illusion of a war-torn battlefield. You use your knowledge of history to create a corpse strewn wasteland. You then attempt to add spirit soldiers, fighting in this wasteland. But as good as your illusion is, it’s not enough to attract the souls of the soldiers that died during countless wars. Your battlefield, while scary, stays both silent and deserted.
>You got [Illusory Battlefield]
>>
>>1263463
>>1254644
[Arthur Belrose]
>77
You write a letter to your family, telling them about all the things that happened recently. Once you’re done, you send it. You wonder how your family is doing. Especially Socks the ewe. You miss her cute fluffy self. You hope they’re doing alright.
>You will receive a letter next turn

>5
You study Tactics once again. At least, that was your intention. But god, tactics are really, REALLY boring. You actually feel physically sick. You end up throwing your textbook away, and it hits another student. Uh oh, bad move. The golem librarian gives you an intense look, and grabs you by the collar, then throws you out. Well. At least you won’t have to study tactics anymore now.
>You are [Banned from the Library] You won’t be able to study next turn.
>You got [Disgusted] Tactics are lame, you won’t be able to study them for three turns

>>1255074
[Angelica Shanyrria]
>2
You visit the study group you heard about. You meet your Alpha Squad teammates Ean and Agata, as well Devin Hines, and a student you don’t know, Matthieu Faust. You get to work, and try to get Devin to teach you Ice Theory. He starts telling you about it, but as you two talk, you start feeling colder and colder, and it’s really disconcerting. After a while, you notice a small blue haired girl, looking at the two of you angrily from behind a tree. Devin seems to notice her too, and excuses himself. You feel too bad to keep on working, and go back to your room, feeling frozen to the core.
>You gained [Uncommon Cold] You feel unnaturally cold, apply a -10 to all rolls for three turns. You can attempt to remove this affliction by warming yourself up. Rolls to relax aren’t subject to this penalty

>4
You attempt to study the runes covering the gate of Boobylon once more. However, as you’re copying runes in your notebook, you realize that the gate is vibrating angrily. Before you can move away, you engulfed by an intense light, and you pass out.

You wake up outside of the dorm, with a splitting headache. You stand up, feeling… Strangely light ? You look down, and horror hits you. Your breasts ! They’re gone ! You feel yourself up, and only find flatness. Your luscious orbs disappeared. You feel mutilated. Two boobylonians enter the dorm, and as they pass, they look at you with pity and disgust. Oh no.
>You gained [DFC] Any rolls involving Boobylon or Boobylonians suffer a -15 penalty until you regain your rightful size
>>
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>>1263487
>>1258187
[Abby Dragform]
>94 (free action)
You sign up for the Roommate Program. You answer the questions on the signup sheet, and give it to the nice receptionist. A day later, she gives you a heads up : They found just the right roommate for you. She tells you that your roommate will move in while you’re in class, and wishes you the best of luck.
>You now have a roommate !
>Class
You visit the Fire Theory class once more. You notice that half the students in the classroom have singed clothes, burnt hair, and smell like burnt toast. Is this the place where the pyromaniacs gather ?
>+1 Fire Theory progress
>(1/2) until Intermediate Fire Theory

>9
As you’re coming back from your classes, you notice your room is a mess. Loose change, scattered pieces of clothing, empty beverage cans and ramen cups litter the room. You then notice a brutal looking electric guitar axe and speaker on the corner. You see your roommate from the back. You can see her long unkempt crimson hair and tattooed arms. It’s a collection of tribal markings and esoteric looking glyphs and letters. She’s wearing what looks like heavy looking bronze shackles filled with engravings on both her wrists. She’s also sitting on the chair with her bare feet resting on top the study desk. Aside from that you see smoke rising from her. Is she smoking inside the dorm!? You then notice a small puffs of fire fly out from her and dissipate to the air. What is she doing? You mustered up your courage and finally decided to talk to her. “E-Excuse me...” She turns around and finally saw her face. A large scar runs across her face. Her eyes are intimidatingly fierce looking shade of amber yellow. She also seems to have a charred piece of wood on her mouth. It smells of incense and nicotine. Must be some sort of exotic kind of cigar. “Huh? Who the fuck are you? What are you doing in my room?” she lazily tells you in a rather brash manner as she extinguish her smoking stick on the desk, spreading soot and ash all over it. You tell her that you are her assigned roommate. “Oh, you must be... Abby Dragqueen right? The one that they told me about. Name’s Valerie. Nice to meet cha, pipsqueak.” she then pats your head and ruffles your hair. You felt a bit insulted by that remark if it weren’t true. She seems pretty tall for a young woman her age. She then breathed a small puff of fire from her mouth and relit her smoking stick again. “Oh and could you clean up the room for me? This place is a mess. Thanks!” she then resumed her smoking, turned around and lifted her feet back on top of the desk.
>[Valerie] met.
>[Messy Dorm] The trash and garbage that surrounds you makes it hard to concentrate inside your dorm. -5 to rolls involving activity inside your dorm until it’s cleaned.
>[Rocker Roommate] -5 when attempting a relaxing action inside your dorm.

(Cont.)
>>
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>>1263494
>87
You fly over the Academy. From above, you can really appreciate how huge this place really is. You see the class buildings, some sort of training grounds, a strange overgrown garden, bordering a building swallowed up by a gigantic multicolored tree, a couple of workshops, blocks upon blocks dormitory wings and complexes. It’s like a small town in here. You wonder how the academy can even fit in the middle of a city like Madrid. There were more to see but it’s getting late so you return to your dorm to rest for a bit.

You Discovered the following Academy Locations:
>Discovered HEMA Club Training Grounds
>Discovered Clinic
>Discovered Fey Wilderness
>Discovered Cooking/Gardening Club Room
>Discovered Shooting Range
>Discovered Library
>Discovered Gymnasium
>Discovered League Battle Arena
>Discovered Platina’s Workshop
>Discovered Magitech Club’s Workshop
>Discovered Dormitory Complex

>64
You asked Valerie if she can show you around town. “Sure thing, pipsqueak.” You ask her if she could stop calling her that. “Sure thing, kiddo.” Well at least that’s a step up from pipsqueak but she’s not much older than you so you found this new nickname a bit irksome. She stood from her chair, grabbed some change from the desk, finished up her drink, crushed it with her hands and carelessly threw it on the already overflowing trash bin. “Alright let’s go!” you can smell the alcohol from her breathe.

She walked you around town showing the many sights of Madrid. The two of you first went to the commercial district. You see a lot of shops, stores and even a bustling marketplace here. “There’s the music store over there. They’ve got a lot of pretty good stuff in there too.”
>Discovered Commercial District

She then showed you around the residential district. She said that that a lot of the noble houses and mage clans live here. Most of the houses here are either antique looking or luxuriously expensive “Me? Yeah my pops lives somewhere around here. Not my style though. Way too snobby for me… prim and proper, ech! I like it more out here. Where I can be whatever I wanna be… at least… Nevermind, let’s just move on.” she grabs you by your arm and hurriedly went to another part of Madrid.
>Discovered Residential District

She then showed you where the Royal Palace and the City Hall were. “And here’s where his royal Heinieness lives. Feels just like home but multiplied by a hundred.” she says in an annoyed tone. The palace was indeed more extravagant than the nobles’ estates. A patrol of armorclad mageknights wearing ceremonial outer robes patrol the vicinity back and forth. You can see a group of colorfully clothed nobles talking to each other from the distance.
>Discovered Royal Palace of Madrid
>Discovered Madrid City Hall

(Cont.)
>>
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>>1263502
The two of you took a public transport and went near the outer edges of town. “And now for my favorite part of the tour, The local woodlands. See those freaky looking mushrooms over there?” You look at where she was pointing at. Those were indeed weird looking mushrooms. They have eyes and even whole faces on them. They’re quite lively for fungi too. Some of them pop in and out of the ground, others sway back and forth, some spin around and others vibrate intensely. “Don’t go near those unless you really want to get yourself ridiculously high. You’ll see fairies and other weird shit for days. One time one of my buddies tripped on one of those things and wouldn’t stop screaming about the fey going to take him away and shit. Other times he could’ve sworn that a swarm of pixies are coming right out of his mouth and nose.” she shivered at the thought. “Alright, enough about the shrooms. Let’s go someplace else.” she led you into a clearing. You notice that a bunch of logs are arranged as if they were seats and benches. “This is where I sometimes perform with my band. Being way out here, I can be as loud as much as I want!” She then inhaled a lot of air in her lungs then spewed forth from her mouth a tower of flames up to the sky while screaming at the same time. “Hahahahahaha! Yeah!” She then wipes her mouth with her sleeves. “Hehehe, that was fun. Let’s go.” The two of you went out of the woodlands and rode another public transport.
>Discovered Enchanted Woodlands

(Cont.)
>>
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>>1263517
The bus stops by a monument. You’ve heard of this place in the news. This is what the Spanish government built recently as a symbol of friendship between Spain and the Earth Elementals. It’s an amalgam of Spanish and Earth Elemental craftsmanship. On top of the gold plated pedestal stands an honorable Spanish knight with a twirly mustache and pointy beard clad in majestic armor of contemporary design. On his hand he holds the banner of spain swaying proudly in the air. His main hand shakes the hand of an equally gallant looking Earth Elemental Warrior holding an ornate stone pillar with the empire’s Insignia carved into it on his other hand. “Kinda weird that we’ve become friends with the rock people so quickly. If it were up to me I wouldn’t trust some elemental that easily. Who knows what these rockheads are up to. But, eh, what’s done is done. At least we get to have some of their neat shit. Let’s head inside.” The two of you approach the settlement and were greeted with a couple of large gate guardians. “OH MORE VISITORS” said the left guardian “WELCOME TO OUR GREAT SETTLEMENT FLESHLINGS” said the right guard. Valerie then stood close to you and whispered “Pretty freaky pair aren’t they? Sometimes they even finish each other's sentence like twins. They probably are one by the looks of it” the two guards opened the gates and said simultaneously “ENJOY YOUR VISIT”. Then the left guardian said “PLEASE STAY OUT OF TROUBLE”. “AND PLEASE RESPECT OUR LAWS DURING YOUR STAY” said the right guardian. The two of you went inside and saw a city made out of tone and precious minerals. Large men and women of stone and gems walk the streets as they went about their business. The buildings were geometric in shape which reminded you of crystal lattices. As the both of you continue your stroll you saw other humans interacting with the locals and exchanging objects and artefacts to one another. This must be the marketplace. “I’d like to bye some of their cool shit but most of them are expensive as fuck! Even for me or my pops financial backing.” You continue your exploration to the town and arrived at the Stonelord’s Palace. You could’ve sworn it’s a small mountain but it’s too perfectly shaped to be a natural one. “And here’s where King Stoney and his rainbow squad daughters lives. Those three sisters are quite popular on the Internet for some reason. Not sure why.”
>[Left and Right Gate Guardians] met
>Discovered Earth Elemental Settlement

(Cont.)
>>
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>>1263532
“Welp, that’s most of the places I know.” Valerie stretches her arms “I’m pretty thirsty right now. Hey wanna grab some beer with me? I know a great bar in town. Even got live bands and stuff. I should know. My band plays there sometimes.” and so you two returned to Madrid. Whether you took her offer or not or whatever happened there is up to your interpretation. Regardless you and Valerie had a good time together.
>+2 Relationship Points with Valerie
>[Acquaintances] with Valerie achieved
>[1/2] until [Friends] with Valerie is reached.

>Class
You attend Summoning Theory 101. It’s really barebones, but you learn about the basics of summoning. Every single summoning ritual is built around the same concepts, then fine tuned to fit the entities the summoner is looking for.
>Gained Basic Summoning Theory

>Class
You attend another class about summoning theory. Today, you learn about the different entities a summoner can call upon. Demon, elementals, spirits, angels, eldritch abominations. The teacher mention that both angels and abominations summoning are forbidden theories, and you shouldn’t attempt it without authorization. A few students ask more about elementals, and the teacher starts talking about the elemental settlement near Madrid.
>+1 Summoning Theory progress
>(1/2) until Intermediate Summoning Theory

>97
You’ve only heard of tales, myths and legends of dragons from your parents and grandparents. About your ancestors’ exploits and adventures from old texts and word of mouth stories passed down from your family for generations. Unfortunately the fact of the reality is that you have not encountered a real life dragon yourself first hand in your life and it’s probably the case for your relatives and relatively recent ancestors. You do remember the murals and sculptures of them back in your mountain village. They’re much more closely accurately depicted than most big city folk’s depiction of dragons. And so sat down on the floor, closed your eyes and concentrate. You visualize an image of a dragon inside your mind and let the stream of mana course through your head, then through your arms and finally realising the charged up mana out of your palms as processed magic.

(Cont.)
>>
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>>1263536
“The hell?” You heard your roommate Valerie exclaim. You opened your eyes to look at her. You saw her looking at her hands and then the rest of her body “The fuck is this shit!?” Her entire body is glowing and emitting floating particles of light. Then suddenly she turns into a humanoid shaped body of light and exploded into magic particles. “Oh no...” you mumble to yourself. Then a few moments later the cluster of mana particles flew on top of your head and clump together, forming a silhouette of a huge raging dragon made out of light and fire which then quickly morphs into a silhouette of a familiar looking woman. The light then slowly “peeled off” and burned away from toe to head revealing Valerie inside, floating in midair. With the spell’s task complete the magical aura fades away and she fell right on top of you. “Oof!” Her face is inches away from yours. She’s standing on all fours while you lie on the floor underneath her. As you stare at each other you saw her face blush and you felt your own face getting warmer. She hurriedly got off of you and stood up “H-hey! Watch where ya cast those spells, kiddo! You could’ve killed me or something...” she says as she scratches her head with an irritated look on her face. You began apologizing profusely to her for your rudeness and potentially putting her into harm's way. She picks her ears with her pinky finger and said “Yeah, yeah just… Do your magic shenanigans someplace else next time okay?” she said with a lazy and annoyed look on her face and went back to what she was previously doing.
>[Dragon Summoning Ritual] learned.
>[Friends] with [Valerie] achieved.

>39
You look for information on Ancient Draconic. And you end up finding a dusty old book describing it. The author explains that dragons, being solitary creatures, have a limited need for a language. They do have one, however, but it is extremely difficult to find out more about, as dragons usually don’t like interacting with the lesser races. The book contains some insight about the language.
>You know Basic Ancient Draconic
>>
>>1263545
>>1261801
[Onesworth Dawson]
>79 + 5 Relaxed + 10 Father’s Last Words, + 3 Advanced Musical Theory, + 2 Intermediate Bass Playing + 2 Intermediate Willpower = 101

You attempt to finish the song. As you write the notes you focus on what you’ve read so far from his journal and the tragedy that befell to your family and your parents’ friends. You felt a sudden surge of inspiration. This note is your father’s last work and as his son and last remaining heir you feel that it’s your solemn responsibility to continue your family legacy. You wrote down the musical sheets with zeal and determination. After hours of writing you finally finished it. Though you still have not thought of a name for the piece yet.
>[Untitled Song] recieved

>24
You tried contacting the Holy Order but they are busy discussing things with the principal. A couple of paladins and a cleric exited the office. You asked one of them about your family, The Dawsons. “Dawsons you say? I’ve heard of that name before...” the paladin strokes the chin of his helmet. The other paladin then patted his pauldrons and said “We should keep going, brother paladin. We are already running late as it is.” “Right, right. My apologies Sir Dawson but we must be going.” The cleric then approached you and gave you a business card. It has the Holy Order’s Insignia on it along with their contact information. She then nodded her veiled head and walked away with the paladins.
>[Holy Order Business Card] received.

>95
You looked around for someone who knew German History well. You remember reading Faust Jones being a German exchange student in the past. Perhaps he could teach you… if you can get past his madness that is. Aside from him there’s his brother, Alexis Jones, who is currently working double duty as a Demonology and, recently, Summoning teacher at the academy. You’ve heard from his students who partook in one of his class sessions that he’s also fond of using cards as a summoning medium. Then there’s also the new student Dietrich Neunhause; Son of the head curator of Deutsches Panzermuseum. Has a heavy German accent and a bully magnet.
>[Alexis Jones]’ location known
>[Dietrich Neunhause]’s location known

(Cont.)
>>
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>>1263552
>89 + 3 Advanced Musical Theory + 2 Intermediate Bass Playing + 2 Intermediate WillPower = 96 (Critical Success)

You played your father’s completed song outside under the moonlit sky. As you play it out loud you felt longing, guilt and sorrow. Yet it also feel hope, courage and determination. You felt that even though everything has been taken away from you, there is still hope. As long as you still draw breath you will never stop until justice is done. Your faith in your sister still being alive… somewhere out there... burns within your heart. As you continue to play your music you felt warmth coming from inside your pocket. You stopped your playing and the warmth fade away. “Strange”.You stuck your hand into your pocket and took out the card. “Curious. I wonder...” You put the card on the ground and resumed playing. As you suspected the card started to react the more you play your father’s tune. You continue one but this time you put your heart into it. As you play the card starts to glow and float from the ground. As it rises it slowly started to spin with increasing speed. It glowed brighter and brighter until finally it reaches its climax and stopped spinning. You see the depiction of the serpent’s eyes light up and a ray of light shoot out to the sky pushing the clouds from above. It then spun and faced the back of the card. The once closed eyes opened up widely than ever before filling the area with blinding light. As the light dims you saw a shining visage of the serpent fly out of the card. It flew around above you while hissing and screeching. It then lunges towards you read to devour you whole but you were resolute. You played your father’s song with more intensity and vigor. You can’t die after all that you’ve accomplished. As you feverishly play the song the flying serpent’s was repelled away from you by an invisible force. As it floats in place in the sky it began to writhe in pain and agony. Roaring and screeching to the night sky. Suddenly it stiffens and began to glow brightly until it’s entire body has turned into light itself. The serpentine shaped silhouette begins to crack until it exploded into shards of light. Despite this you continue playing on. The shards soon merge together forming a ghostly spectre of light. You recognize the form. It’s your mother Alesa! She flew around and descended upon you. As she comes close to you she opens her arms and embraced you warmly. This feeling… you remember it now. It’s the feeling of a mother’s love to her son. You began to tear up. The heaviness of the feeling was too much for you to bare. You eventually stopped playing and collapse to your knees. You raised your arms and attempted to hug the mother that you’ve missed and forgotten for so long. As time goes by her body slowly fades away into particles of light. As she slowly disappears she began to speak.

(Cont.)
>>
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>>1263561
She’ trying to say something to you but no words came out of her mouth. As she disappears completely you notice that the sun is rising from the distance as a new dawn arises. Seeing that you no longer have business here you pick up your things and ready to head home. When you pick up the card the illustration has now changed with an image of a tan skinned woman with 2 sets of angelic wings, long flowing raven hair and a long slender serpentine tail wrapping around her legs while in flight. She has a peaceful look on her face and her eyes are closed. On her hands she holds a new kind of shield. It’s a golden shield shaped like a roaring lion’s head with a clusters of small folded bird wings on the outer edges. The background has been replaced with a scenery of a hilly grassland and a clear blue sky. The sun rises behind her head making an allusion of a halo. You named the song after your mother in honor of her.
>[Flying Shield Serpent Card] has transformed into [Winged Shield Maiden Card]
>[Untitled Song] is now [Song of Alesa]. The song has two versions:
>[Lionguard]:
>Playing this song successfully will summon the [Guardian Spirit Alesa] and [protect] you and your allies from harm (+10 defense roll) for the next turn.
>Getting a Critical Success roll with this version will grant you and your party damage immunity for 1 turn.
>[Lionheart]:
>Playing this song successfully will summon the [Warrior Spirit Alesa] and strengthen you and your allies’ resolve (+10 attack roll) for the next turn.
>Getting a Critical Success roll with this version will halve your opponent's’ attack roll along with the regular bonus to you and your party.
>Getting a critical failure roll with any of the versions will summon the [Cursed Serpent Alesa] who will inflict [Venom of Weakness] (-10 to combat rolls and physical activities) to either you and your party or your opponent’s side next turn. Roll an extra 1d100 to determine which side she will attack. (Rolls lower than 51 are bad.) If you casted this on your own then it will choose between you and a nearby bystander.

>6 + 3 Advanced Musical theory, + 2 Intermediate Fire Theory = 11(Reduced Crit Fail)

You merged your bardic songs with the element of magifire to form… A spectacular light show of fireworks… Oh. Well at least it’s a pretty neat looking party trick. As you play your fiery tune balls of colorful fire form and explode around you. Then suddenly a ball of fire forms near your face. BOOM! Your vision fills with blinding light. The explosion was hot but not enough to burn your skin. Your eyes, however, is a different issue. The point blank light explosion has messed up your vision. You can see colorful spots everywhere you look, hindering your vision significantly.
>[Song of Fireworks]: A harmless spell that makes bright and colorful fireworks.
>[Distorted Vision] sight intensive actions get a penalty of -5

(Cont.)
>>
>>1263571
>13
They’re disinterested to what you have to say. They still remember your past shenanigans with the club and refused your offer.

>46
Reading stuff on the Internet and at the Library, you found out that Idastavisus is an old name of an Ancient Germanic geographical location somewhere in Germany. It’s the place where a battle took place between the Germanic Tribes and the Roman Empire otherwise known as the Battle of the Weser River. The Romans lost 3 entire legions from a German ambush. Later they sent more into the territory which ended with the German tribesmen taking heavy casualties which forced them to retreat back into the forest. Having restored their honor the Romans pulled back from the costly campaign.
>[Basic German History] attained.

>82 +1 Basic Meditation = 83
You sat in a lotus position on top of your bed. You closed your eyes, breathe deeply and slowly exhaled. Clearing your thoughts… blocking the noise from your mind and just… be at peace...
>+1 [Meditation] progress.
>[Peace of Mind]: Gain a defensive bonus of 10 against any mental disturbances and afflictions for the next turn.
>[Slightly Relaxed] +5 to all actions next turn
>>
>>1263578
TURN 99 GO
>>
>>1259007
[Jozin Redregard]
>39
You study psychology. Today, you read about the gambler’s fallacy, also known as the Monte Carlo fallacy. How appropriate. Too bad you aren’t allowed to visit casinos anymore.
>+1 Psychology progress

>93
You read more about psychology. At the end of a hard day of work, as you’re putting the books you used back, you find something hidden behind the shelves of the psychology aisle. You pick it up, and find a ring similar to the one you found before. You pocket it.
>+3 Psychology progress
>You found the Ring of Id (+5 to combat rolls once per combat turn, to rolls involving your violent instincts (Berserking Stance, Curse of the Werebeast)

>77
You improve your Mana Burn to drain more magic energy from the target. The spell feel much stronger now.
>You can now cast [Depleting Mana Burn (T2)] Single target

>71
The next step of your master plan is to gain the ability to target groups with your Mana Burn spell. You add a few somatic components to your spell, until finally, you manage to widen its area of effect. This should do the trick.
>You can now cast [Mass Depleting Mana Burn (T2)] Effective against groups.
>>
Rolled 61, 20 = 81 (2d100)

>>1263582
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Try to find a way to warm up this terrible affliction.

>DO: Find a way to regain breasts.
>>
Rolled 61, 41, 76, 31 = 209 (4d100)

>>1263582
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Summoned Creature
Cure Minor Wounds
Earth Shockwave

Skills :
Intermediate Combat (1/3)
Intermediate Unarmed Proficiency
Intermediate Dash Step
Defensive Stance
Basic Nunchaku Proficiency
Basic Armor Proficiency

Knowledge :
Advanced Summoning Theory
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Advanced Diplomacy
Basic Runecrafting

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Spain Reputation
T2 Earth Elemental Reputation
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
SAVESTONELORD.ORG
Sexy Hotspring Mascot Figurine
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Water Elemental Beacon (+5 when interacting with Water Elementals, +10 when used as a focus for Water Elemental Rituals)
Devil King's Crown
Cursed Stone Mask : Cursed, Menacing Aura (-10 to seduction, persuasion, diplomacy, +10 to intimidation, bluffing and taunting, -5 to other social actions), ???, Fiend's Howl, Slightly Heavy
Chains, Wooden Box, Foam Peanuts

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 2/3, gigantic Earth elemental)
Pyrope (Friend 0/3)) (Misunderstanding)
Jade (Acquaintance 1/2)
Lapis Lazuli (Acquaintance 1/2)
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Conditions : [Stuck in the moment] -5 to social actions in front of crowds for 1 action

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a scary stone mask. Has a head full of messy dark blonde hair.

>DO : Attempt to go clear things up with Pyrope. I don't want her to be my tool, I want her to be my comrade. (-10 menacing aura)
>DO : Go jogging to train my stamina
>DO : Find a place with a strong connection to the elemental plane of water, and attempt to summon an elemental (Elemental summoning theory, Advanced Summoning Theory, Water Elemental Beacon (+10), Basic Elemental Theory)
>DO : Go spar with the members of the HEMA club. I need to get a little better at fighting before the exam

2 double turns remain
>>
Rolled 60, 87 = 147 (2d100)

>>1263582
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Train my Hammer Proficiency skill at the HEMA Club and spar with my HEMA clubmate friend Clara while I'm at it. It has been a while since we last did this. I wonder what new moves she has learned since.
>Practice my Machining skill at my workshop and machine a lot of spare parts and mechanical components all day long. If all goes well then finish the day off with a metal sculpture just for fun.
>>
>>1263824
Whoops. Wrong tripcode.
>>
Rolled 19, 39 = 58 (2d100)

>>1263582
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar, Cure Minor Wounds

-Ice Theory [T2]
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Basic Healing Magic Theory
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1] [1/2]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Ornate Dagger]
-[Elegant Pocket Watch]
-3 [Amplification Leaflet]: Add +15 to any spellcasting roll. Disappears after one use.
-[Scrapbook of Memories]
-[True Ice Snowflake Charm]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [4/5] [Angry]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T4]
-Cassandra [T3] [4/5]
-Lucia [T3] [4/5]

>Study up on Artifact Theory
>Practice Leadership by leading a club activity in cooking basic food items.
>>
I'm just tryong up some losse ends. Seems like we didn't post someone's turn. So here it is.

>>1254597
[Caiden Matthews]

>66+10=76
You study your Spatial Theory book. You find a chapter about the inner workings of the Blink spells. Blink is a quick teleportation with a random destination. Turns out, the destination isn’t entirely random. You learn a lot about spatial coordinates.
>+2 Spatial Theory progress

>40+10=50
You grab the next nearest book, the one about wards. You learn that wards can be modified to stop specific entities to enter, or add exceptions. Good to know, maybe next time, you’ll be able to make a ward that cannot hold you.
>+1 Warding Theory progress

>69+10=79
You pick up your last book, the Engineering one. It’s an interesting read, it covers a pretty wide selection of subjects. You find a few interesting tidbits that could help you improve your prosthetics.
>+2 Engineering process

>92+10=102
You steal another cup of tea. Aah, this hits the spot. You don’t really know who keeps making that tea, but they must be pretty miffed right now. Maybe once you’re out of this ward, you’ll be able to make your own tea. That would be neat. Or you could just keep getting it from wherever you get it.
>Gained [Very Relaxed] +15 to all rolls next turn
>>
Rolled 79, 87 = 166 (2d100)

>>1263582
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Effortless Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Shield, Burn Self, Burn, Flameskin, Effortless Bursting Flame Skin, Mana Burn, Depleting Mana Burn, Mass Depleting Mana Burn, Bursting Flame Skin, Basic Hand Magic

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Expert Psychology (2/8), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)
Ring of Id (+5 to combat rolls while raging once per combat turn)
Tuxedo Suit

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
High Roller (+10 to gambling this turn)
Banned from casinos in Madrid

Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

A couple of spell stuff before the exam.

>DO: Learn how to Cast Levitate Self
>DO: Improve Mass Depleting Mana Burn to Long-Range Mass Depleting Mana Burn
>>
Rolled 86 + 10 (1d100 + 10)

Flavor roll.
>>
Rolled 80 + 5 (1d100 + 5)

Not so flavor roll.
>>
Rolled 81, 64 = 145 (2d100)

>>1263582
>Go study Life Theory. It's been far too long.
>Study Life Theory.
>>
Rolled 10, 1, 78, 26 = 115 (4d100)

>>1263582
Caiden Matthews
"I never asked for this"

Images:
https://s-media-cache-ak0.pinimg.com/736x/3e/b6/e0/3eb6e0f912e61d66b379f93dc4b1f9e5.jpg
https://s-media-cache-ak0.pinimg.com/736x/4a/9d/fb/4a9dfb91ec55c4d284e408ff4377e4e9.jpg

Videos:
https://www.youtube.com/watch?v=Aws4P_sQk10

Bio
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Personality
Good Humored, Persistent, Painfully Precise

Spells
Divine Path
Portal

Knowledges
Basic Leg Puns (T1)
Basic Enchanting (T1)
Basic Warding Theory (T1)
Advanced Spatial Theory (T3) [3/5]
Expert Sympathetic Link Theory (T4)

Skills
Basic Meditation (T1)
Basic Computer Science (T1)
Basic Engineering (T1) [1/2]
Basic Mechanical Theory (T1) [1/2]
Basic Electronics Theory (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)

Traits
Capable (T2) Feet Dexterity
Above Average (T1) Mouth Dexterity
Intermediate Masochism (T2)

Conditions
[Very Relaxed] +15 to rolls turn [99]
[Reverse Ward Observations] +10 to the next attempt to create a functioning ward

Inventory
[Fancy Prosthetic Arm]
[Bulky Prosthetic Leg]
[Smiley Face Fake Eyeball]
[Repaired Prosthetic Hand]
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Green, Nicholas C] (PC)
[Gregory Hardwick]
[Kilo Roderick], mage that rescued me from a training accident

Status
[Magitech Club Member]
Friend William (T2)
Acquaintance Nurse Kiru (T1)
Acquaintance Domenico Tierraverde (T1)

Double Turn Counter: 8

>DO: Wandering out of the prison of Caiden's own making, he's gonna wander down to the Arcane Game Room to blow off steam and practice his aim at a rail shooter arcade game. Of course the game should be a Jurassic Park.[Very Relaxed] [Basic Firearm Proficiency (T1)]
>DO: To deftly avoid bodily harm, let's learn how to Defensive Blink. By setting up some pitching machines pointed at his direction, let's hope to avoid bruises and sprains![Very Relaxed] [Advanced Spatial Theory (T3)]
>DO: Let's try some Leadership studying in anticipation of leading some magitech projects in the near future.[Very Relaxed]
>DO: Time for some last-minute Christmas Shopping. Buy a coffee mug for Kiru's workstation with her favorite animal. Loan a big book of puns to William. Commission a model set of knights for Agata.[Very Relaxed]
>>
Rolled 65 + 5 (1d100 + 5)

Tiddlywinks.
>>
Rolled 50, 32, 88 = 170 (3d100)

>>1263582

>Name: Abby Dragform
>Backstory: Abby lived in the mountain with her family which was known to have had connections to old Wyvern in the far past. Now she has to go into the city school into a new world and become the Magic User that her family expects her to be
Spells:
>Breath Fire
>Conjure dragon Wings
>Dragon Summoning Ritual
Skill:
>Fly
Knowledge:
(1/2) Basic Fire Theory
Basic Ancient Draconic
(1/2) until Intermediate Summoning Theory

Known Locations
>My Room
>HEMA Club Training Grounds
>Clinic
>Fey Wilderness
>Cooking/gardening Club
>Shooting Range
>Library
>Gymnasium
>League Battle Arena
>Platina's Workshop
>Magitech Club's Workshop
>Dormitory Complex
>EnchantedWoodlands
>Commercial District
>Residential Disctrict
>Royal Palace of Madrid
>Madrid City Hall
>Earth Elemental Sttelment
>Left and Right gate Guardians
>

Acquaintances/Contacts:
>Valerie- [Friends]

Items:
[Roommate Program Signup Sheet]

>[Messy Dorm] The trash and garbage that surrounds you makes it hard to concentrate inside your dorm. -5 to rolls involving activity inside your dorm until it’s cleaned.
>[Rocker Roommate] -5 when attempting a relaxing action inside your dorm.

18 Double Turns left:
>I have a messy roommate. She swears too Something I don't do. She is pretty fun thoughb but I signed up for this and have to deal with her. so I better clean the room I'm living in.
>Last time I didn't go to that bar Valerie invited me too. I'm still nervous to drink but I think I wanna try with her. I also have to apologize for turning her into casting a spell on her.
>I shouldn't neglect my studies. I should go to summoning class again.
>There are so much places to visit. I want to go to the Fey Wilderness. I'm curious about they fey
>>
>>1263582
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
scenery change (T2)
Basic disguise
Spirit Summoning Ritual
Illusory Battlefield

Skills:
Basic general history
Advanced Illusion
Advanced Shamanism
Basic German history (1/2)
Intermediate Psychology
Basic Fire theory (1/2)

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Lazuli] Friends
[My Emo soul] Acquaintances (1/2)
[My German Soul] Friends (2/3)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany
[Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].

Conditions:
[Severely Burned], -15 to all rolls for 5 Turns (1 remaining)
[Stressed] -5 to all rolls next turn

>Attend fire theory class

>DO: Improve Illusory Battlefield. Try to get some spirit soldiers to come, i really need a viable combat spell before exams. This should hopefully paralyze my enemy with fear.

>Attend fire theory class

>DO: Continue to improve Illusory Battlefield. If this doesn't work, i'm fucked.
>>
Rolled 17, 59 = 76 (2d100)

>>1267720
Definitely didn't forget to roll...
>>
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>>1263582
[===Academy News===]
Please do note that the Exams will be held within the next coming days. This exam will test you on 3 core aspects: Your Combat Prowess, your Magical Aptitude and your Tactical Expertise. The student must pass at least 2 out of the 3 tests to pass the exams and proceed as a second year student. Proceeding to the second year will award you with more advanced classes, activities and access to new information. (Tiers 6 to 10 will be unlocked for 2nd years. Please check the rulebook for more details.) New transfer students will not be required to participate and for those who may have failed the exam, a retake will be held after a week (Turn 105) of processing.

Upcoming Events: A transfer program between Amsterdam and Madrid Academies is scheduled to happen. Sign-ups will be open in 2 weeks (Turn 110)
There will also be an inter-academy tournament will also be held within a month. We wish you the best of luck. For Madrid!
[===Notice to Players===]
As stated above, the exams will have 3 parts testing your combat prowess, magical aptitude and Tactical Expertise. This exams will take both your actions for turn 100 and will require you to roll 1d100s for each exams. You spells, skills and knowledges will be used as a basis following a basic formula of the tier level multiplied by itself. This will be tallied and the roll divided by 2 will be used as a small bonus modifier. You are required to pass at least two out three exams with the passing score being 55. Please have your Character sheet linked to your post and the QMs will decide the categorization of your skills, spells, and knowledges to the correct area. Buffs and debuffs will not apply to the dice rolls, e.g. relaxed, rested, broken limbs, etc. Favors can not be used in the exams.

Unlike regular turns, in this turn students who will partake in the exam must roll a 3d100.
The 1st roll is for combat, 2nd roll is for Magic and 3rd roll is for Tactics.
The QMs will handle the calculations for you.
Make sure that you post your character sheets on your post and its contents are up-to-date to prevent miscalculations.
[==================]
>>
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>>1268964
>>1263648
[Angelica Shanyrria] (Be sure to list down your status effects next time.)
[Uncommon Cold] You feel unnaturally cold, apply a -10 to all rolls for three turns. You can attempt to remove this affliction by warming yourself up. Rolls to relax aren’t subject to this penalty

>61 -10 Uncommon Cold = 51 = Success
You go buy a snuggie and and sit on the couch to warm yourself up. Oooo that feels a bit better.
>You now have a snuggie.
>-1 to [Uncommon Cold] duration

>20 -10 Uncommon Cold =10 Modified Critical Failure
You scour the internet, pore through ancient tomes, and seek the advice of professionals; Anything to regain your precious rack. Eventually, you came across a book written in Booblyonian script. You read the pages, and find that there is indeed a spell that might regrow your breasts. You cast the spell, and you watch as your chest swells to larger levels. A, to B, to C, before stopping at D. You sigh in relief, and you go to bed. When you awaken though, you find that your breasts have grown even larger, far past than what you’ve expected. You have a sinking feeling that this might not stop.

After borrowing one of Platina’s bras(yours didn’t fit), you head outside. Some people give you odd looks and try not to stare. Others look on in disgust. Looks like your breasts have grown to the point that they look obviously fake. Ah well, at this is a social boon within Booblyonian society.
>[DFC] has been replaced with [Humongous Knockers].
>You are now cursed with [Booblyonian Breast Expansion]
>You get a penalty of -10 for Social Actions with regular folks.
>However you get a bonus of +10 for Social Actions with Boobylonians.
>Intensity in both effects increase by 5 every 3 turns until the curse is removed.
>>
>>1268977
>>1263734
[Matthieu Faust]
>61 -10 Menacing Aura = 51 (Success)

You went to the Earth Elemental Palace to clear things up with her. As you pass by bystanders they stare at you with a look of worry and/or anxiousness on their faces. You traced where she last ran off to (It was relatively easy as you simply have to follow the burn marks that were caused by her tears). Eventually you reached a large door encrusted with red gems of different shapes and sizes. It has a stylized depiction of Pyrope etched on the door. This must be her private quarters. You knocked at it to see if there’s anyone home. With each knock the door gems light up and made sounds. Then you heard a familiar booming voice coming from inside. “YES WHO IS IT?” You heard large footsteps coming closer and closer until it stops. “WHAT IS THIS FEELING? WHO IS OUTSIDE MY DOOR? SPEAK!” you shouted in response, revealing your identity to her. “OH. IT’S YOU. WHAT DO YOU WANT NOW? ARE YOU HERE TO CONVINCE ME TO BECOME YOUR PERSONAL ATTACK DOG AGAIN?” You attempt to shout again but you realize that talking to her like this would damage your vocal cords so you asked her to talk to you face to face. “FINE FINE” The door gems begin to light up in a series of patterns and sequences before eventually opening up revealing… Pyrope in her nightgown. Her dress was made out of cloth like metallic material. Probably the same material as Emerald’s robes. She then looks down and looks at you “IS THAT REALLY YOU, MATT? YOUR FACE LOOKS DIFFERENT” You tell her that your “old face broke” so you replaced it with a new one. You then returned to the main topic at hand and told her that you would answer her summons as well if she is in need of you. You clarified that you are not looking for a Master-Servant relationship with her but as allies, comrades-at-arms… friends. “YOU WOULD DO THAT?” You reassured her “FINE. I ACCEPT YOUR OFFER BUT IN RETURN YOU WILL ALLOW ME TO SUMMON YOU” She then pulled off a shard of her “hair” and imbued it with her magic. The shard then began to glow and form strange esoteric symbols. “HOLD THIS.” You obliged and you held the shard. As the both of you held at the shard, arcane energy began to stream to and from you and her. “LET THIS BE A SYMBOL OF OUR BOND. NEAR OR FAR. HIGH OR LOW. OUR FATES WILL BE INTERTWINED FROM THIS DAY FORTH.” An explosion of crimson light filled the corridor. When the blinding light finally dissipates you saw that both of you now have esoteric markings on your hand. The shard is nowhere to be seen. “LOOK AT THE SYMBOL IN YOUR HAND. SEE THAT SMALL GLYPH AT THE CENTER? THAT MEANS THAT YOU CAN SUMMON ME AT ANYTIME.” She then shows her own hand symbol “I HAVE THE SAME. ONCE YOU SUMMON ME THAT SPECIFIC GLYPH IN YOUR HAND WILL FADE AND MINE WILL REAPPEAR, SYMBOLIZING THAT IT IS MY TURN TO SUMMON YOU.” You looked at your the symbols on your hand again.

(Cont.)
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>>1268981
“DO NOT WORRY ABOUT ANYONE CUTTING OFF OUR HANDS AND USING IT AGAINST US AS THE CONTRACT ITSELF IS TIED TO OUR SOULS. THEY WILL MERELY MIGRATE TO ANOTHER PART OF US SHOULD THIS HAPPEN.”
>[Summon Pyrope] learned.
>[Cross summoning Contract Hand Tattoo (Pyrope)] acquired.
>You can summon Pyrope at anytime. Once you have done so then the charge is spent.
>In order for you to summon her again you must do a task or quest for her.
>You and Pyrope may only have 1 charge at a time.
>Note that you and Pyrope are [free willed] summons as a sign of trust and friendship.
>Unsummoning will return Pyrope or you to your previous locations.
>Getting killed while in a “Summoned” state will simply just unsummon Pyrope or you instead.
>[Misunderstanding] Resolved.

>41 = Minor Success
You put on your sweats, slap on your sweat band, and grab your music player with your running mix and head on out in the early winter morning for some jogging. Wew, it’s cold out here. Maybe you should’ve waited till the afternoon? Oh well, at least you have sweet running mix.
>+1 Stamina
>>
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>>1268997
>76+10+1+3+1=91 (Critical Success)
Using the Beacon as a focus to the Plane of Water, you begin the ritual. You don’t know what you’ll get, but you get the feeling it’ll be more than a measly amorphous blob of water. Though there really aren’t many ways it could be less. Drawing power from the Beacon, with circles, candles and all those other things that go into a ritual in place, you begin. The Beacon begins to shake and sweat, as though losing form, before turning completely to water, and expanding. It swells as more and more water seems to pull inside of it from nowhere. No, not nowhere, from the Plane of Water. The growing pool of water begins taking a loose shape. It’s very loosely humanoid in shape, but not by much. As the ritual continues, the body of whatever you’re summoning stands at roughly seven feet, and it’s body is massive. The water that makes up its form swirls though it, never holding still, as though several strong currents flowed throughout it. Soon the elemental stops growing, or forming depending on how you look at it. It looks down at you, small beads of swirling water make up what you guess to be its eyes. In a gurgling voice, it speaks, “You who have summoned me, for what purpose do you pull me from my home?” He doesn’t sound pissed off, but then again you don’t really know what pissed off water sounds like. He might not be angry, but he doesn’t seem to be the patient type either, as he asks again, a bit more firmly this time, “Tell me, Summoner. Why am I here? I wish to complete whatever business you have with me and to return home quickly. So state your reason, now, or send me back.” Seems he’s homesick already.
>Summoned Water Elemental Guardian
>He really wants to go home.
>You’ll either need to somehow convince him to stay [DC: 80], force him to stay [Bind him DC:70] (though he will always resent you and constantly look for a way free), or give him a task to do and send him home.

(Cont.)
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>>1269027
>31 < 96 = Bjorn Wins
You go to the HEMA club and challenge one of the members to a friendly spar, nothing serious. The only member around though is Bjorn. “So you’re looking to test your skills for the exams, huh? Well, I’m the only one here at the moment, everyone else is off studying some of their weaker subjects, but I’ll go a round with you if you want.” You say that’ll be great. Bjorn nods and heads over to a rack of practice weapons, removing a simple staff. “I haven’t seen you fight, so I’ll use something a little safer.” You both take your places in the sparring area. “Come at me first, I want to see how good you are first.” You raise your fists, and charge at him. You’re not the best fighter by far, but you have at least some skill, so hopefully you don’t embarrass yourself too much. You relax your arms and fists, ready to catch the staff. But as you close the distance, his stance, or lack thereof, doesn’t change. When you’re inside his range, you rear back and strike him as hard as you can in the chest. He barely moves, and your hand starts to hurt. Fuck, it’s like punching a rock. Guess he isn’t president of the club for nothing. He looks at you, eyes unjudging, “That your best?” You nod, unfortunately. “Hey man, it’s okay, not everyone starts out being able to smash rocks in one punch. You still wanna spar?” You nod, more enthusiastically. You wanted to see what you were worth, and hopefully improve yourself at the same time. If you only fought weak opponents, you’d never get better. “Good, I like people who don’t give up at the first sign of adversity. Now, prepare yourself! It’s my turn!” He leaps back away from you, but as soon as his foot hits the ground, he springs forward again, staff poised for an overhead strike. You dodge as he gets close, but before he swing his other foot touches down, and in the same instant he pivots. His body follows the motion, turning the overhead strike into a wide sweep. You’re already mid dodge, there’s nothing you can do as the wooden staff makes contact with your side. The force of the blow, couple with you already being mid air, sends you flying across the arena. You hit the ground hard, and begin to roll to get up, but something stops you. Looking over, you see Bjorn’s staff. Following it up, you find him standing over you. “This is the part where you die.” Damn, he really showed you up. The thought must’ve been visible on your expression, “Hey, don’t take it so hard. I’ve been training for a lot longer than you, so you got nothing to feel bad about. Just learn from your mistakes, and get better.” He moves the staff away, and reaches a hand down, which you take, as he helps you to your feet. “Come on, let’s get you some ice before you start to bruise.” With your spar over so quickly, you limp off to get taken care of.

(Cont.)
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>>1269046
You didn’t win, but you think you learned a thing or two from that ass whooping.
>+1 Unarmed Combat Proficiency

>>1263824
[Agata Stoneworth]
>60 < 70 = Clara Wins
You head out to the HEMA Club, looking to maybe spar a bit with Clara if she’s there. On your way in you see Matt and Bjorn walking out. Well, Bjorn is walking out, while Matt is limping. From the looks of things, they just had a fight themselves, and it’s not hard to guess who won. Oh well. As you enter, you see Clara just sitting next to arena. She spots you, and waves you over. “I was hoping someone would show up. It would’ve been lonely by myself since Bjorn and the new guy just left. You should’ve seen the match, granted it wasn’t anything flashy, but it’s always fun watching the pres fight!” You two exchange some small talk, before asking her to a fight. Nothing serious, neither of you need any broken bones just before exams. “I was afraid you’d never ask!” You both enter the arena, taking positions opposite of each other. “Just because we aren’t being serious doesn’t mean we can’t have fun, right?” You nod in response, and she takes that as the greenlight that you’re ready, and comes hard and fast (hyuk hyuk). You raise your hammer, and swing down as she closes the gap with blinding speed. But before she enters range, she bounces of the ground, narrowly dodging the blow, and leaps over and behind you. There’s no way you can recover in time to block, so you instead follow your swing with the rest of your body, tumbling to the ground and barely evading her claws. You dodged that blow, but you’re not safe yet. Your opponent is highly mobile, and now you're rolling on the ground, trying to get up before she’s upon you again. A futile hope, sadly, for as soon as you are on your knees, she’s already coming again. Her right claw sweeps up hard and fast, and you try to block, but your position doesn’t offer you enough stability, and her upper swing breaks your guard and knocks you off balance. You’re wide open for attack as the left claw makes it’s way towards you and stops just short of your throat. “I think I win.” You let out a breath you didn’t know you were holding, and just fall back onto the ground. Her moves were just too fast for you. Rather than offer you a hand, er, claw up, she instead plops right down beside you. “That sure was fun, I really needed that. Really helped calm down from worrying over exams.” You both just lay there in the arena a while, not really saying much. Just taking a quiet moment for yourselves together.
>+1 Hammer Proficiency

(Cont.)
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>>1269068
>87 = Major Success
You improve your Machining skills. You spend the day in the workshop and do whatever the hell it is people do in a workshop. You practice making various knicknacks and tinkering around with some whatchamacallits, refining your skills. After much sweat, a little bit of blood from some minor cuts, and a slew of swears from dropping that heavy piece on your foot, it’s done. You’re not really sure why you made this, or what the hell it is, but you made it! You think people call things like this ‘modern art’, which is just a fancy way of saying they have no idea what the hell they’re looking at.
>+2 Machining
>Acquired [‘Modern Art’ Scrap Metal Statue]

>>1264143
[Devin Hines]
>19 = Failure
You go to the Biblioteca, prepared to ask Athena about some books related to ancient artifacts, but the line is so long. It seems people are in a rush to return their books and pay their overdue fees so that they can take their exams. You decide against asking her, as you don’t feel like staying in line. Your search for a proper book is fruitless. If Athena had seen the state at which people left these books, she’d be fuming. In the end, you take what you can. Namely, the “Biography of Indiana Jones”. Not quite what you expected, but you suppose there’s some element of artifice in here.
>[Biography of Indiana Jones] received.

>39 = Minor Success
You go and attend to your duties as a cooking club member. This of course, means teaching aspiring chefs and cooks how to properly practice their art. You lead by example, and then go into detail about how a certain procedure is supposed to be done. Several times, people make mistakes, but you go over there and teach them how to do so properly. You can feel your words having an effect on them.
>+1 to leadership

>>1264553
[Jozin Redregard]
>79 = Major Success
Exams are right around the corner, so you feel it’s best if you pad your spell list a bit. And what better spell than learning how to fly by levitating yourself? Well, it’s not technically flying and it’s certainly not as efficient, but it gets your feet of the ground. On second thought, maybe it’s closer to hovering than flying?
>Learned Cast Levitate Self
>+1 Cast Levitate Self

>87 = Major Success
Depleting enemies of their mana is fine, but what good is that if they’re already so close that their already throwing fireballs, or even moreso artillery mages blasting you from well beyond sight? Answer: learn to deplete mana from even further away. Now those pesky mages will be working less or even no mana from further away!
>Learned Long-Range Mass Depleting Mana Burn
>+1 to Long-Range Mass Depleting Mana Burn

>>1266792
[Ean Hawthorne]
>81 = Major Success
https://www.youtube.com/watch?v=zoXLKgX0MgU
“That’s Life. That’s Life. That’s all the people say. You’re riding high in April, shot down in May…”
>+2 Life Theory
>[Advanced Life Theory] learned.
>[1/5] until [Expert Life Theory]

(Cont.)
>>
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>>1269084
>64 = Success
https://www.youtube.com/watch?v=vx2u5uUu3DE
What’s Life without music, anyways?
>+1 Life Theory
>[2/5] until [Expert Life Theory]

>>1266973
[Caiden Matthews]
>>1266973
>10 +15 Very Relaxed +1 Basic Firearm Proficiency = 26 (Modified Minor Success)
You played a rail shooter game of Jurassic Park at the Arcane Game Room. Your aim was not true despite your firearm training however as the virtual dinosaurs were too quick on their feet to get a proper shot at them. Other times you accidentally shoot a number of survivor NPCs causing massive deductions to your total score. To top it off the arcade machine’s light gun has a vibration feature so with each dinosaur chomp and claw the gun vibrates causing your shots to misfire. At the end of the session your score ended up at the bottom quarter of the leaderboard. You didn’t learn any aiming skill during the session but hey at least you had a bit of fun.
>[Content] +5 to all rolls next turn.
>[Gunman Blues] Your horrible aiming has deflated your confidence as a marksman a bit, causing -5 to rolls when shooting a gun. This is a mental affliction and can be cured by either successful therapy, meditation or by scoring a critical success with a gun. Scoring another critical failure with a gun while this is still in effect will intensify this mental affliction.

(Cont.)
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>>1269090
>1 +15 Very Relaxed +3 Advanced Spatial Theory = 29 (Natural 1 Critical Failure)
You turned on the pitching machine and stood in front of it. As the mechanical contraption hums in preparation. You focus your mana into yourself, ready to avoid the in coming volley of balls. The mere thought of getting hit by a volley of high velocity balls excites your longing heart (Masochism). As the first wave of balls spew forth from the machine mouth something came to your mind… How does it feel like if these balls hit your… soft unprotected flesh… This intruding thought made you hesitate and a ball grazed you. Oh god it felt… good? Oh no. As more balls come at you perverted thoughts come racing into your head making it extremely difficult to concentrate your magic. Soon your body is bombarded by blow after blow of balls. This is way too intense a feeling. You must… pull… the lever… and turn off the machine! As you grabbed the lever being this close to the pitcher made all the balls hit you in rapid succession which made you fall to your feet and pulled the lever way too far bending. The machine went berserk and started shooting more volleys of balls everywhere! Balls bounce and ricochet from walls, floor and ceiling on all direction hitting you again and again. The feeling of pleasure was almost too much for you and so, despite enjoying yourself way too from this painful experience, your logical self managed to overcome your urges and finally casted the blink spell. You disappeared and entered the void for a brief moment before returning to your realm once more.
>>
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>>1269109
(Cont.)

You found yourself inside what looks a training area for students. Still disoriented from the experience and warp travel you heard a voice from behind you “What the!? Look out!” You groggily attempted turn around to look at the source but before you can fully turn your head you felt a most heavenly sensation emanate on the side of your head. Like a log of wood just hit you. You immediate collapsed on the floor half-conscious. As you lie there two blurry figures appear in front of you. One of them spoke with the same voice that you heard before “I’█ s█ ██rry I di█n’t me█n to yo█ jus█ ap███red ██t █f n███er-” Before you could hear the rest of it you blacked out and lost consciousness. Some unknown time later you awoke and found yourself inside a sanitized room. You looked around and start to recognize this place. This is Nurse Kiru’s Clinic. You attempted to stand up and suddenly felt a sharp feeling of pain from your abdominal region and arms. That felt good. You move yourself back and forth to feel the pain some until you heard a woman’s voice. “Hey stop that. You’re going to ruin my bandaging.” You look at the source of the voice and saw Nurse Kiru holding a clipboard and pen. She’s busy writing some on her notes as she observes the other patients. “A couple of girls from the HEMA club came by carrying your unconscious self here, covered in bruises. Said you suddenly popped up right in the middle of their sparring match and accidentally hit you.” You reach out to touch the spot where you felt something heavy hit you and felt a thick layer of cast on it. “Careful it’s still hardening and no you may not poke it.” You stopped your yourself before you could do that… wait how did she knew what you were about to...?
>[Pain Seeker] Your recent encounter with intense pain has made you addicted to it, longing for more. -10 to actions that avoid/prevent/suppress pain and self harm and +10 to actions that leads to it. Any other actions are not affected by this effect. This is a mental affliction and can be removed via therapy. Meditation grants you a turn or more to suppress this affliction.
>[Bruised Body] Your entire body is heavily bruised causing pain with every bump to your skin. It is currently being healed by one of Kiru’s Magic Bandages. -10 to combat and physical activities. Will last for 2 turns
>[Cracked Skull] Your skull was cracked from a massive head trauma. It is currently being healed by one of Kiru’s Magic Cast. The healing will last for 4 turns. Until then you are vulnerable to [Concussions] even on [Regular Failure Rolls] unless you figure out a way to protect your head.
>[Concussion] The blunt force trauma shook the brain inside your skull, disorientating you. -10 to any actions that require precision and balance. Last for 1 turn.

(Cont.)
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>>1269129
>Your [Intermediate Masochism] is taking effect, granting you +4 from [Bruised Body] and +4 from [Concussion] making a total of 8 Defense bonus until they dissipate.

>78 +15 Very Relaxed = 93 (Modified Critical Success)
You study History’s greatest leaders. You learn of their lives and how they lead people, armies, and whole countries to victory and greatness. You learn the things they said and did that made people want to do what they said. Some were followed for the great feats they had done, others for saying the right thing at the right time and creating an image and persona for the people to worship, and some chose a more ‘direct’ and forceful approach of throwing away the carrot and using the stick to get stuff done. Perhaps you can use what you’ve learned from great people of the past to draw people to you and heed your words? Hopefully you don’t end up hanged or left on some barren rock in the middle of the ocean.
>+3 Leadership

>26 +15 Very Relaxed = 41 (Minor Success)
It’s Christmas time, and you know what that means? Buying overpriced gifts for people who will either forget what time of year it is, or buy you the cheapest bag of crap they can get away with while trying to not look cheap. But that’s beside the point, it’s all about giving, with no thought about what you’ll receive. You want to buy a few gifts, but then your remember you don’t have any money. Well then, time to think outside the box. You visit the school library, and peruse it’s shelves. Glancing over some titles, you find something, a Big Book of Puns. Yeah, this could work. You check the book out, getting an extended leave for it just to be safe, and head on over to your buddy William. He’ll definitely get a kick out of this. Wait, wrong pun guy. No matter. You’ll just hand him the book. That’s better. You find him tinkering with some things. You’re not sure on how safe whatever he has is, so you’ll quietly wait till he’s done with it. It isn’t long before he finally looks up and sees you. “Oh hey, didn’t see you there. You could’ve said something, or lent a helping hand!” He laughs at his own terrible pun. He needs some new material, which is why you brought the perfect gift! You tell him you got him something for Christmas. It isn’t much, and really it’s a loaner, but you’re a student, so it’s not like you’re rolling in money. He seems to appreciate the gesture, though. “Ah sweet man, thanks. I’m really sorry I didn’t get you something, though. Between working in here and studying, I just don’t have the time to buy stuff, or more importantly, make money to buy stuff with.” You wave off his concern and say his friendship is enough.
>+1 Relationship with William
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>>1269142
>>1267425
[Abby Dragform]
>50 -5 Messy Dorm = 45 = Minor Success
You began cleaning up your dorm. Valerie is out for the moment so this is a good opportunity to do some spring cleaning. You picked up all the loose change and placed inside one of the desk’s drawers. You then picked up all of the trash, including the overflowing trash bin and put them all inside a big garbage bag. Then you collected all of the clothes and put them in the laundry basket. You continue cleaning up the place until everything looks squeaky clean. Moments after Valerie returned home with her axe holstered on her back and a shopping bag full of food, snacks and other stuff. She was already drinking one of the beer cans as she enters. She then saw the room all clean. “Haha wow! You really spruced this place up. Reminds me of my childhood room. Nice job, bud!” she ruffles your hair again. She puts the shopping bag near the fridge and placed her axe near her loud speaker. She then looks at her now empty beer can and then to the rest of the dorm. She shrugs and put her garbage in the trash bin.
>[Messy Dorm] resolved.
>[Basic Housekeeping] learned.

(Cont.)
>>
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>>1269164
>32 = Minor Success
You did not accepted Valerie’s offer last time but this time you will. You mustered up the courage to ask Valerie to take you to the bar that she was inviting you to last time. “Fuckin A! Now that’s what I like to hear.” Later that night the two of you went to the bar together. On the wall were posters of upcoming band performances and the menu. Inside there are folks playing at the table, shooting a game of darts and some students playing with an arcade machine on the back. “Hey there old man.” Valerie waved at a 50 something bartender. He’s currently wiping a glass with a piece of cloth clean. “Ah, if it isn’t my favorite customer, Valerie. Seems like you brought someone new with you this time. Classmate of yours?” “Yeah. Been showing her around town a few days ago. She’s new here.” “I see. Hello there Miss…?” You tell him your name. “Abby Dragform, eh? Quite an interesting name. Name’s Frederico. I own this place. Welcome to my humble bar. It’s not much compared to the noble’s bar but it’s still a place to have fun with your friends, listen to local musicians and, most importantly, have a mighty fine drink!” He then raises his glass and the customers raised there’s with a smile. “So what will it be for tonight?” “Gimme today’s special.” “Ah, good choice. Will your friend by having one as well?” You told Frederico that you’ll also be having what Valerie is having. “Right. 2 Specials coming right up!” The bartender then brewed a mixture of different tonics and drinks together and mixed them all up in a shaker. Afterwards he grabbed two pint glasses under the bar table and poured and distributed the contents of the shaker into each of the glasses. He then put ice cubes on each. “Here you go. Enjoy!” the bartender gave the a glass to Valerie and you. “Alright!” Valerie grabbed her glass and chugged the beverage. Afterwards she exhaled in satisfaction. You can smell the alcohol from where you’re sitting. “Hot damn this thing’s got one hell of a kick! Nice work on this, Freddy.” she then gestured a strong thumbs up at him “I’m glad you like it.” Fred smiles in gratitude to the complement. She then noticed that you have not drank yours yet “Ya gonna drink yours?” You reassured her that you will. You looked down and stared at your drink. You can see that the icecube is smoother than before. Your drink is still cold. Bubbles form from the edges of the glass and rises up to the surface, making fizzing sounds. Well, you’ve idled enough. You wouldn’t want to keep your friend waiting so you mustered up the courage and finally drank today’s special. “Atta girl!” Woah, this drink does have open heck of a kick to it. “So, how was it?” You told her that it was good. “Ha! Right?” “Glad that you like it as well Miss Dragform.”

(Cont.)
>>
>>1269181
The two of you talked to each other for a while. Eventually you told her that you were sorry about what happened last time. “No sweat, Draggy. Shit like that happens all the fucking time over there. I remember casting my first spell. Fire. All over the fucking classroom. Good thing the teacher new a thing or two about water magic. Though, I got into detention after but eh” she shrugs “What can you do? Shit happens sometimes.” as you talked to each other some more you periodically took a sip from your glass. Soon the alcohol in your system’s begin to take effect. You were getting drunk. “Hey, you okay there, Draggy?” You slur your words as you reassured her that you were fine… well… maybe you are a little drunk. “Looks like you had way too much booze for today. Let’s head back.” She then supported you shoulder to shoulder as you went back. While on your way a couple of male students came to you and Valerie “Hey babes ya wanna ████████” You couldn’t understand half of what he said due to your drunkenness. “Fuck off, douchebag.” Valerie said in an annoyed tone. “Hoho look at miss tough girl over here.” The two began to mockingly laugh, taunt and throwing insults at her. "Heh. Yeah, just keep at it manlets. You wouldn't like what fuckings comes next." she smirked mockingly at the two hooligans. “You think you’re tough shit huh?” The male student conjures up a magical katana on each of his hand. “Edgy. Well, if we’re going there then...” Her shackles and tattoos began to glow. Her hands suddenly ignited in flames revealing a pair of scaly monstrous talon fingered hands. She then collided her two fists at each other making spark and ember fly from the collision. “Let’s dance.” You saw her charge at the hooligans, first at the ready. As you slowly lose consciousness you can hear slashes, thuds and fire. As your eyes closed you can hear screamings and finally a loud roar. When you finally came to you found yourself back at your dorm on your bed. You looked around and saw a shredded jacket on the floor. It looks like Valerie’s. What happened that night? You then heard footsteps and saw Valerie coming out of the bathroom wearing only her tanktop and pants. She’s covered in crudely wrapped bandages. You can see slash marks poking through some of them. She exercises her shoulder a bit as she walks out “Ugh, why do they always fuckin-Oh, Draggy. You’re awake. Don’t mind me. Just fleshwounds. They’ll heal soon.” she grabs her shredded jacket on the floor. “Ugh, This was my favorite jacket too...” she sighed “Sorry about what happened back there. Punks like them hang around that alley sometimes. Nothing I can’t handle. Though it was my fault to begin with. Shouldn’t have taken the shortcut. Sorry for putting you in danger like that.”
>[Frederico's Bar] located.
>[Frederico the Bartender] met.
>[1/3] until Next Relationship Tier with [Valerie] is reached.
>>
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>>1269212
>Class
Professor Alexis Jones taught to the class the importance of including binding spells to their summoning rituals. It would insure the summoned entity’s subservience to you, their summoner master. Having heard of this, you flashback at the time when you accidentally summoned Valerie to you. You wondered why she was summoned to you when you clearly pictured a dragon in your head. Could she be… No, that’s impossible… but could it somehow? You also wonder if the summoning had affected her somehow just like what the professor said. If it did happened then… would that mean that you accidently enslaved a fellow student to your will? No, it couldn’t be. You haven’t put a binding spell on your summoning ritual as far as you’re aware. Besides, summoning magic doesn’t work on humans… at least you think it doesn’t. “Miss Dragform are you paying attention?” You suddenly became aware that you were drifting deeply into your own thoughts that you weren’t paying attention to class. Luckily you understood the rest of the lessons and managed to pass a pop quiz.
>[Intermediate Summoning Theory] Learned

>88 = Major Success
Curious about the fey forest and what wonders it might hold, you went there to explore it. When you arrived you saw a number of students coming in and out of the wilderness. You then remembered that there was a building somewhere in there. You remembered that it was under a massive and colorful tree. Excited about the prospect of wonders and discovery that it holds you went into the wilderness, giddy with anticipation. You went inside and saw a myriad of exotic looking flora. You haven’t seen any of these before. Even in the mountains you don’t have plants like these back home. As you walk deeper into the forest you began to saw tiny, insect winged women flying around the wilderness, moving stuff around, getting rid of weeds and pests and watering the plants with their magic spells. Apart from them the wilderness was full of mysterious glowing orbs of light floating around. Different colors and sizes of these litter the canopies.

(Cont.)
>>
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>>1269236
As you walk further you saw a group of plant women bathing in a small pond. Some of them are washing their “hair” with it, while others are playing in the pond, splashing water at each other, laughing and giggling. Then one of them saw you. As she looks at you her face slowly morphs into Valerie’s face. “Hey there Draggy.” Her voice sounds just like her. Another plant woman looks at you and it’s face also began to morph. This time it took the visage of your mother. “Oh deary. Mother has missed you so. Come, join us, my daughter.” Then all of them looked at you. Like the first two their faces began to morph into the faces of various women that you knew throughout your life. Then, out of the crowd of floral false loved ones a small, child sized plant girl appeared, It looked at you and it slowly morphs into a younger version of yourself. “Won’t you play with me?” You were a weirded out by this and went away from this portion of the wilderness to explore other parts of the wilderness. Eventually you stumbled upon the large tree that you saw while you were scouting. It’s a massive tree with multicolored leaves. It also seems to be bearing fruit of different types. You don’t recognize any of them. At the bottom was an engulfed building. Students were coming in and out of it. Some are talking to each other just outside the door. As you walked closer you began to smell food. It smells like… pie? This must be the cooking/gardening club. One of them saw you and greeted you. “Welcome to the Cooking/Gardening Club. Are you here to apply for membership?” You haven’t decided yet so you declined for now. “Oh, well visitors are always welcome. Here. Try this pie we made just now.” You accepted her offer and took a bite… Mmm… it’s delicious! You haven’t anything like this before. You asked what’s it made out of. “You’re looking at it. We used the fruit from the tree to make fruit pies. We used the diamond shaped purple fruit to make that piece of pie that you just ate.” Wow, so this is basically fey fruit pie. That’s pretty neat. There’s a lot to explore but It’s getting late so you followed the footpath out of the wilderness.
>[Plant Women Pond] Discovered.
>[Treehouse of Life] Discovered.
>[Arcane Vigor] The [Fey Fruit Pie] had an effect on your magic somehow. Any magical activity next turn will have a +10 bonus.
>>
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>>1269273
>>1267720
[Dietrich Neunhause]
>Class
You can’t stop thinking about white phosphorus. You wonder if you can spellcraft a fireball spell that had the same effect as WP. Nah, too much work. WP Grenades are better.
>[Intermediate Fire Theory] learned

>17 +1 Basic general history +3 Advanced Illusion +3 Advanced Shamanism +1 Basic German history +2 Intermediate Psychology -15 Severely Burned -5 Stressed = 7 vs German Pride (DC: 5) = (Modified Failure)
You try to summon some soldier spirits to fill your illusionary battlefield, but you must’ve messed up somehow because your battlefield is still lifeless.

>Class
The teacher is teaching class about fire safety. How fire mages must wear fire resistant gloves at all times when casting fire spells. It’s all fun and pyromania until you set yourself on fire. “And remember class; always wear protection before going into the heat of battle. Safety first!” He then stretches out his robbery fire resistant gloves and lets go of it. You heard a sharp whip-like sound. “Ouch... shouldn’t have done that...” you hear the teacher mumble to himself.
>[1/3] until [Advanced Fire Theory]

>59 +1 Basic general history +3 Advanced Illusion +3 Advanced Shamanism +1 Basic German history +2 Intermediate Psychology -15 Severely Burned -5 Stressed = 49 vs German Pride (DC: 5) = (Modified Minor Success)
Ok time to try again. This time you really focus on summoning spirits into the illusion and you are rather successful. You manage to summon a couple of ghastly soldiers who now wander the battlefield. Spooky.
>+1 to Illusory Battlefield.
>>
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>>1269280
Today is exam day!
TURN 100 GO
>>
Rolled 93, 80, 21 = 194 (3d100)

>>1269293
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
>>
Rolled 87, 30, 35 = 152 (3d100)

>>1269293
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Summoned Creature
Summon Pyrope (1 charge left)
Cure Minor Wounds
Earth Shockwave

Skills :
Intermediate Combat (1/3)
Intermediate Unarmed Proficiency (1/3)
Intermediate Dash Step
Defensive Stance
Basic Nunchaku Proficiency
Basic Armor Proficiency

Knowledge :
Advanced Summoning Theory
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Advanced Diplomacy
Basic Runecrafting

Traits :
Capable Strength
Above Average Stamina (1/2)
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Spain Reputation
T2 Earth Elemental Reputation
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
SAVESTONELORD.ORG
Sexy Hotspring Mascot Figurine
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Water Elemental Beacon (+5 when interacting with Water Elementals, +10 when used as a focus for Water Elemental Rituals)
Devil King's Crown
Cursed Stone Mask : Cursed, Menacing Aura (-10 to seduction, persuasion, diplomacy, +10 to intimidation, bluffing and taunting, -5 to other social actions), ???, Fiend's Howl, Slightly Heavy
Cross summoning Contract Hand Tattoo (Pyrope)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 2/3, gigantic Earth elemental)
Pyrope (Friend 0/3)) (Misunderstanding)
Jade (Acquaintance 1/2)
Lapis Lazuli (Acquaintance 1/2)
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Conditions : [Stuck in the moment] -5 to social actions in front of crowds for 1 action

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a scary stone mask. Has a head full of messy dark blonde hair.

>Take Magical portion of the exam
>Take Combat portion of the exam
>Take Tactical portion of the exam
>>
Rolled 85, 88, 29 = 202 (3d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1269293

>Attend the Martial Portion of the Exam.
>Attend the Magical Portion of the Exam.
>Attend the Tactical Portion of the Exam.
>>
Rolled 22, 97, 75, 73, 66 = 333 (5d100)

>>1269293
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
scenery change (T2)
Basic disguise
Spirit Summoning Ritual
Illusory Battlefield (T2)

Skills:
Basic general history
Advanced Illusion
Advanced Shamanism
Basic German history (1/2)
Intermediate Psychology
Intermediate Fire theory (1/3)

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Lazuli] Friends
[My Emo soul] Acquaintances (1/2)
[My German Soul] Friends (2/3)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany

[Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].

Conditions:
None

>Exams

>Exams

>Attend fire theory class

>DO: Let's make a middle of stonelord`s place to give to Lapis along with my stuka!
>>
Rolled 51, 33, 93 = 177 (3d100)

>>1269293
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Effortless Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield,
Shield, Burn Self, Burn, Flameskin, Effortless Bursting Flameskin, Mana Burn, Depleting Mana Burn, Mass Depleting Mana Burn, Long-Range Mass Depleting Mana Burn,

Bursting Flame Skin, Basic Hand Magic, Levitate Self

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Expert Psychology (2/8), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)
Ring of Id (+5 to combat rolls while raging once per combat turn)
Tuxedo Suit

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
High Roller (+10 to gambling this turn)
Banned from casinos in Madrid

Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

(Regarding my spell tiers Bursting Flame Skin and Depleting Mana burn are my only T2, the rest of them are T1)

>Take Magical portion of the exam
>Take Combat portion of the exam
>Take Tactical portion of the exam
>>
Rolled 17, 92, 24 = 133 (3d100)

>>1269293
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Take Combat Exam
>Take Magical Exam
>Take Tactical Exam
>>
Rolled 14, 34, 22 = 70 (3d100)

>>1269293
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar, Cure Minor Wounds

-Ice Theory [T2]
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Basic Healing Magic Theory
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T2]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Ornate Dagger]
-[Elegant Pocket Watch]
-3 [Amplification Leaflet]: Add +15 to any spellcasting roll. Disappears after one use.
-[Scrapbook of Memories]
-[True Ice Snowflake Charm]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [4/5] [Angry]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T4]
-Cassandra [T3] [4/5]
-Lucia [T3] [4/5]

>Take Magical portion of the exam
>Take Combat portion of the exam
>Take Tactical portion of the exam
>>
Rolled 3, 98, 39 = 140 (3d100)

>>1269293
https://docs.google.com/document/d/1xR1GP6SoHo977KzsBl-Nd9k7c9OyftZvK_k753G4MzM/edit?usp=sharing

>The Exams Rolls[Magic, Combat, Tactics]
>>
Rolled 72, 32, 49, 18 = 171 (4d100)

>>1269293

>Name: Abby Dragform
>Backstory: Abby lived in the mountain with her family which was known to have had connections to old Wyvern in the far past. Now she has to go into the city school into a new world and become the Magic User that her family expects her to be
Spells:
>Breath Fire
>Conjure dragon Wings
>Dragon Summoning Ritual
Skill:
>Fly
>Basic Housekeeping
Knowledge:
>(1/2) Basic Fire Theory
>Basic Ancient Draconic
>Intermediate Summoning Theory

Known Locations
>My Room
>HEMA Club Training Grounds
>Clinic
>Fey Wilderness
>Cooking/gardening Club
>Shooting Range
>Library
>Gymnasium
>League Battle Arena
>Platina's Workshop
>Magitech Club's Workshop
>Dormitory Complex
>Enchanted Woodlands
>Commercial District
>Residential Disctrict
>Royal Palace of Madrid
>Madrid City Hall
>Earth Elemental Sttelment
>Left and Right gate Guardians
>Frederico's Bar
>Plant Women Pond
>Treehouse of Life

Acquaintances/Contacts:
>Valerie- [Friends] [1/3]
>Frederico the Bartender

Items:
[Roommate Program Signup Sheet]

>[Arcane Vigor] The [Fey Fruit Pie] had an effect on your magic somehow. Any magical activity next turn will have a +10 bonus.

17:Double Turns Left:
>I can see people taking exams, I'll work hard and maybe find Valerie to tell me about herself and teach her some magic. I'm curious about her. She even has scales and flaming hands. does she have a relation to dragons or something? Even the summoning spell...
>I was also almost assaulted, I think. I was saved by Valerie. I should learn some self defense. search up and learn some Krav Maga. I heard its a dangerous Martial Art
>I'll improve my Fire Breath
>Valerie gave me an Idea, Make a spell which gives me a scaly hard rock skin for defense.
>>
[===Academy News===]
Exams are over. The Faculty would like to congratulate the passing and graduating students on their hard work and performance, and look forward to even greater things from them in the future. For those who failed, they’ll have one more chance to pass in a few weeks [Turn 105] with makeup exams. The Faculty strongly urges those who didn’t pass to take this time and study.

Upcoming Events: A transfer program between Amsterdam and Madrid Academies is scheduled to happen. Sign-ups will be open in 2 weeks (Turn 110)
There will also be an inter-academy tournament will also be held within a month. We wish you the best of luck. For Madrid!

>>1269319
[Angelica Shanyrria]
Combat
T1 Swordsmanship: 1
T3 Rapier Prof: 9
T1 Parry: 1
T1 Evasive Footwork: 1

Total: 12 + 46 = 58 PASS

Magical
T1 Abjuration: 1
T1 Divination: 1
T1 Evocation: 1
T3 Conjuration: 9
T1 Enchantment: 1
T1 Transmutation: 1
T1 Charm: 1
T1 Illusion Theory: 1
T2 Nature: 4
T1 Earth: 1
T2 Familial: 4
T1 Planar Travel: 1
T2 Planar Binding: 4
T2 Fey Summoning: 2
Ice Spear: 1
Lightning: 1
Fireball: 1
Big Frost: 1
Shock Javelin: 1
Beautify Self: 1
Encourage Rapid Plant Growth: 1
Claws: 1
Alter Self: 1
Acquire Major Form Pixie: 1
Acquire Sprite Form: 1
Acquire Nymph Form: 1
Anti-Charm: 1
Remove Charm: 1
Alter Other: 1
Earth Excavation: 1
Enhance Charisma: 1
Imbue Self with Beauty and Charisma: 1
Reveal Attractive Person: 1
Bind Lesser Planar Being: 1
Cast Earth Pillar: 1
Cast Earth Wall: 1
Magic Earthcrafting: 1

Total: 55 + 15 = 70 PASS

Tactical
T5 Fey Theory: 25
T2 Fey Pschology: 4
T1 Fey Culture: 1
T1 Courts of the Fey: 1
T2 Demonology: 4
T3 Math: 9
T2 BB Eden Knowledge: 4
T2 Geography of Booblyon: 4
T3 Slvian: 9
T2 Booblyonian: 4
T3 Reputation: 9

Total: 74 + 17 = 91 PASS
>>
>>1270218

>>1269328
[Matthieu Faust]
Combat
T2 Combat: 4
T2 Unarmed Prof: 4
T2 Dash Step: 4
T1 Defensive Stance: 1
T1 Nunchaku Prof: 1
T1 Armor Prof: 1
T2 Strength: 4
T1 Stamina: 1
T2 Speed: 4

Total: 24 + 15 = 39 FAIL

Magical
T1 Lightning Bolt: 1
T1 Demon Summoning Ritual: 1
T1 Elemental Summoning Ritual: 1
T1 Spirit Summoning Ritual: 1
T1 Bind Creature: 1
T1 Banish Summoned Creature: 1
T1 Summon Pyrope: 1
T1 Cure Wounds: 1
T1 Earth Shockwave: 1
T3 Summoning Theory: 9
T3 Demonolgy: 9
T2 Shamanism: 4
T1 Elemental Theory: 1
T1 Runecrafting: 1

Total: 33 + 43 = 76 PASS

Tactical
T1 Medieval History: 1
T1 Web Design: 1
T3 Diplomacy: 9
T1 Rep: 1
T2 Global Rep: 4
T1 Spain Rep: 1
T2 Earth Elemental Rep: 4

Total: 21 + 17 = 38 FAIL
>>
>>1270219

>>1269349
[Ean Hawthorne]
Combat
T4 Combat Theory: 16
T4 Swordsmanship: 16
T2 Throwing Knife Prof: 4
T1 Armor Prof: 1
T3 Speed: 9
T1 Stamina: 1
T3 Strength: 9
T2 Defense: 4
T1 Sword Lunge: 1
T1 Sweeping Slash: 1
T1 Sweeping Sword Lunge: 1
T1 Parry: 1
T1 Evasive Footwork: 1
T1 Dash Step: 1
T1 Defensive Stance: 1

Total: 66 + 42 = 108 PASS

Magical
T2 Magical Theory: 4
T1 Mana Theory: 1
T3 Nature Theory: 9
T2 Earth Theory: 4
T1 Ice Theory: 1
T1 Divination Theory: 1
T3 Life Theory: 9
T3 Spatial Theory: 9
T2 Planar Theory: 4
T2 Demiplane Theory: 4
T1 Magic Earthcrafting: 1
T3 Cure Wounds: 9
-Quick Cast: 1
-Minor: 1
-Serious: 1
T1 Regenerate Plant Life: 1
T1 Encourage Plant Growth: 1
-Rapid: 1
T1 Spawn Tangleroots: 1
-Quick Cast: 1
-Greater: 1
T1 Plantsight: 1
T1 Vine Wall: 1
-Regenerating: 1
T1 Earth magic: 1
-Shockwave: 1
-Rupture: 1
T1 Vine Whip: 1
-Anti-Spatial Magic: 1
-Mana Leech: 1
T1 Lesser Maze: 1
T1 Shockwave Sword Lunge: 1
T1 Sweeping Shockwave Slash: 1
T1 Sweeping Shockwave Lunge: 1

Total: 78 + 44 = 122 PASS

Tactical
T1 Interplanar law: 1
T2 Sylvan: 4
T3 Herbalism: 9
T1 Cooking: 1
T1 Tactics: 1
T1 Crowd Control: 1
T1 Diplomancy: 1
T3 Reputation(MkAM): 9
T1 Reputation(Earth Elementals): 1

Total: 29 + 14 = 43 FAIL
>>
>>1270220

>>1269350
[Dietrich Neunhause] (You can't use double turns during exams.)(Only the first three rolls will be counted.)
Exams only this Turn.

Combat
N/A

Total: 0 + 11 = 11 FAIL

Magical
T2 Scenery Change: 4
T1 Disguise: 1
T1 Spirit Summoning Ritual: 1
T2 Illusory Battlefield: 4
T3 Illusion: 9
T3 Shamanism: 9
T2 Fire Theory: 4

Total: 32 + 48 = 80 PASS

Tactical
T1 History: 1
T1 German History: 1
T2 Psychology: 4

Total: 6 + 37 = 43 FAIL

>>1269371
[Jozin Redregard]
Combat
T2 Axe Prof: 4
T1 Light Armor Prof: 1
T3 Berserking Stance: 9
T3 Strength: 9

Total: 23 + 16 = 39 FAIL

Magical
T1 Ragnarok: 1
T1 Mass Confusion: 1
T1 Effortless Confusion: 1
T1 Confusion: 1
T1 Resist Elements: 1
T1 Long-Range Telepathic Message: 1
T1 Mind Shield: 1
T1 Shield: 1
T1 Burn Self: 1
T1 Flameskin: 1
T1 Effortless Bursting Flameskin: 1
T1 Mana Burn: 1
T1 Depleting Mana Burn: 1
T1 Mass Depleting Mana Burn: 1
T1 Long-Range Mass Depleting Mana Burn: 1
T1 Bursting Flame Skin: 1
T1 Basic Hand Magic: 1
T1 Levitate Self: 1
T2 Magic Theory: 4
T4 Mana Theory: 16
T1 Pyrokinesis: 1

Total: 39 + 25 = 64 PASS

Tactical
T1 Masochism: 1
T2 Meditation: 4
T1 Game Theory: 1
T4 Psychology: 16
T1 Burn Treatment: 1

Total: 23 + 46 = 69 PASS
>>
>>1270222

>>1269385
[Agata Stoneworth]
Combat

T3 Combat: 9
T1 Defensive Stance: 1
T1 Advancing Guard: 1
T2 Hammer Proficiency: 4
T1 Phalanx Formation: 1
T2 Armor Proficiency: 4
T2 Shield Proficiency: 4
T1 Dash Step:1
T1 Strength: 1
T1 Endurance: 1

Total: 27 + 8 = 35 FAIL

Magical

T1 Materialize: 1
-Quick Cast: 1
-Multi Cast: 1
-Medium: 1
-Long: 1
-Rapidfire Cast: 1
-Mechanical: 1
-Force: 1
-Golem: 1
-Arrow: 1
-Body Armor: 1
-Mana: 1
-Weapon: 1
-Mechanism: 1
-Abacus: 1
-Shield: 1
-Scanned Object: 1
T1 Reinforce: 1
T1 Restore: 1
T1 Force: 1
T1 Shield: 1
T1 Arcane Shot: 1
T1 Scan Object Schematics: 1
T1 Waterbreathing Spell: 1
T1 Cure Minor Wounds: 1
T1 Lightning Bolt: 1
T1 Earth Shockwave: 1
T1 Mana Theory: 1
T1 Healing Theory: 1
T1 Magic Theory: 1
T1 Enchantment Theory: 1
T2 Spellcrafting Theory: 4
T1 Transmutation Theory: 1
T1 Magic Circle Theory: 1
T1 Runecrafting: 1
T1 Ice Theory: 1
T1 Spatial Theory: 1
T1 Magic Earthcrafting: 1
T1 Eldritch Blur Experience: 1

42 + 46 = 88 PASS

Tactical
T4 Body Armor Theory: 16
T1 Weapon Theory: 1
T2 Golem Theory: 4
T2 Mechanical Theory: 4
T3 Mathematics: 9
T1 Anatomy: 1
T2 Ballistics Theory: 4
T1 Ballistic Mana Theory: 1
T1 Structural Engineering: 1
T1 Military Tactics: 1
T1 Electronics: 1
T1 Explosives Engineering: 1
T1 Manasteel Forging: 1
T2 Leadership: 4
T2 Machining: 4
T1 Blacksmithing: 1
T1 Tailoring: 1
T2 Swimming: 4
T2 Meditation: 4
T1 Reputation: 1

64 + 12 = 76 PASS
>>
>>1270223

>>1269389
[Devin Hines]
Combat
T3 Stamina: 9

Total: 9 + 17 = 26 FAIL

Magical
T2 Ice Theory: 4
T2 Summoning Theory: 4
T1 Magic Icecrafting: 1
T1 Cold Resistance: 1
T1 Magic Healing Theory: 1
T1 Ice Shards: 1
T1 Ice Grenade: 1
T1 Ice Barrier: 1
T1 Detect Artifact: 1
T1 Detect Curse: 1
T1 Repel Water: 1
T1 Familiar Telepathy: 1
T1 Cure Wounds: 1

Total: 19 + 7 = 26 FAIL

Tactical
T2 Reputation: 4
T4 Cooking: 16
--[Paella]: 1
--[Enchanted Moonlight Salad of Feykind]: 1
--[Homemade Ice Cream]: 1
--[Legendary Apple Jam Pie with Cheddar Crust]: 1
--[Homemade Rock Candy]: 1
T1 History: 1
T1 Artifact Theory: 1
T1 Artifact Repair: 1
T1 Ancient Linguistics: 1
T3 Archaic Ice Language: 9
T1 Political Science: 1
T1 Herbalism: 1
T1 Potion Theory: 1
T2 Leadership: 4

Total: 45 + 11 = 66 PASS

>>1269526
[Caiden Matthews]
Combat
T1 Firearms Prof: 1
T1 TrIckshot: 1
T2 Dexterity: 4
T1 Charisma: 1

Total: 7 + 49 = 56 PASS

Magical
T1 Enchanting: 1
T1 Warding Theory: 1
T3 Spatial Theory: 9
T4 Sympathetic Link: 16
T1 Divine path: 1
T1 Portal: 1

Total: 29 + 1 = 30 FAIL

Tactical
T2 Leadership: 4
T1 Meditation: 1
T1 Computer Science: 1
T1 Engineering: 1
T1 Mechanical Theory: 1
T1 Electronics Theory: 1
T2 Masochism: 4

Total: 13 + 29 = 42 FAIL
>>
>>1270224
TURN 101 GO.
>>
Rolled 93, 89, 48, 40 = 270 (4d100)

>>1270230
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Summoned Creature
Summon Pyrope (1 charge left)
Cure Minor Wounds
Earth Shockwave

Skills :
Intermediate Combat (1/3)
Intermediate Unarmed Proficiency (1/3)
Intermediate Dash Step
Defensive Stance
Basic Nunchaku Proficiency
Basic Armor Proficiency

Knowledge :
Advanced Summoning Theory
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Advanced Diplomacy
Basic Runecrafting

Traits :
Capable Strength
Above Average Stamina (1/2)
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Spain Reputation
T2 Earth Elemental Reputation
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
SAVESTONELORD.ORG
Sexy Hotspring Mascot Figurine
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Water Elemental Beacon (+5 when interacting with Water Elementals, +10 when used as a focus for Water Elemental Rituals)
Devil King's Crown
Cursed Stone Mask : Cursed, Menacing Aura (-10 to seduction, persuasion, diplomacy, +10 to intimidation, bluffing and taunting, -5 to other social actions), ???, Fiend's Howl, Slightly Heavy
Cross summoning Contract Hand Tattoo (Pyrope)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 2/3, gigantic Earth elemental)
Pyrope (Friend 0/3)) (Misunderstanding)
Jade (Acquaintance 1/2)
Lapis Lazuli (Acquaintance 1/2)
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Conditions : [Stuck in the moment] -5 to social actions in front of crowds for 1 action

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a scary stone mask. Has a head full of messy dark blonde hair.

>DO : Go jogging to train my Stamina
>DO : Go train my martial arts at the HEMA club training area
>DO : Ask the grouchy Guardian Water elemental I summoned to teach my water magic, maybe a spell too, then send him back home
>DO : Train my speed by doing some 100 meters dashes with weights attached to my legs
1 double turn remains
>>
>>1270230
https://docs.google.com/document/d/1xR1GP6SoHo977KzsBl-Nd9k7c9OyftZvK_k753G4MzM/edit?usp=sharing

Double Turn Counter: 7
>CLASS: Spatial Theory
>CLASS: Mechanical Theory
>CLASS: Electronics Theory
>CLASS: Engineering
>>
Rolled 55 (1d100)

>>1270261
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar, Cure Minor Wounds

-Ice Theory [T2]
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Basic Healing Magic Theory
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T2]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Ornate Dagger]
-[Elegant Pocket Watch]
-3 [Amplification Leaflet]: Add +15 to any spellcasting roll. Disappears after one use.
-[Scrapbook of Memories]
-[True Ice Snowflake Charm]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [4/5] [Angry]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T4]
-Cassandra [T3] [4/5]
-Lucia [T3] [4/5]

>Try to clear up the understanding with Nina. If successful, I ask her to please help me with Ice Crafting.
>Class: Go to Holy Magic class
>>
Rolled 4 (1d100)

>>1270230
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
(Uncommon cold, -10 to all rolls. Last turn)

>CLASS: Start attending Conjuration class again. Just because we passed our exam, doesn't mean we shouldn't delay our studies.

>DO: Search the Boobylon runes to try and find something that would keep her breasts at a nice DD size.
>>
Rolled 18, 93 = 111 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1270230
>DO: I passed the exam! That's good. Time to celebrate. Time to use a bit of the Château El Toro Blanco 1995, and have a nice night with Tenia and Isabel.

>DO: Try and get them to get along. Maybe I can turn this truce into an alliance.

I tempt fate not because I can, but because I must.
>>
Rolled 61, 90 = 151 (2d100)

>>1270230
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
scenery change (T2)
Basic disguise
Spirit Summoning Ritual
Illusory Battlefield (T2)

Skills:
Basic general history
Advanced Illusion
Advanced Shamanism
Basic German history (1/2)
Intermediate Psychology
Intermediate Fire theory (1/3)

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Lazuli] Friends
[My Emo soul] Acquaintances (1/2)
[My German Soul] Friends (2/3)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany

[Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].

Conditions:
None

>Attend fire theory class

>DO: Make a model of stone Lord's place to give to lapis along with my stuka

>Attend fire theory class

>DO: Celebrate Christmas with lapis. give her the stuka and the other model I made unless it turns out to be crap
>>
Rolled 41, 1 = 42 (2d100)

>>1270230
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard). Curently he is in his 2nd year at the academy. He

passed the Magic and Tactics tests.

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Effortless Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield,
Shield, Burn Self, Burn, Flameskin, Effortless Bursting Flameskin, Mana Burn, Depleting Mana Burn, Mass Depleting Mana Burn, Long-Range Mass Depleting Mana Burn,

Bursting Flame Skin, Basic Hand Magic, Levitate Self

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Expert Psychology (2/8), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)
Ring of Id (+5 to combat rolls while raging once per combat turn)
Tuxedo Suit

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
High Roller (+10 to gambling this turn)
Banned from casinos in Madrid

Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

Time for some celebration.

>DO: Chill out with the gambling club.
>DO: Go to a bar with live music.
>>
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Posting unprocessed turns for Turn 100.

>>1270207
[Abby Dragform]
>72 +10 Arcane Vigor = 82 = Modified Major Success
You approach Valerie. Looks like she’s playing with her guitar solo with her electric guitar axe right now. She noticed you approach her “Oh hey there, Draggy. What’s up?” You told her that you want to talk to her. “Oh, sure thing, kiddo. Whatcha wanna talk about?” she resumes playing her instrument as she talks. You tell her that you wanted to know more about her. “Sorry to disappoint cha kid. But there’s not much to talk about me. Just a fire breathing rocker girl with a rich dad. All there is to it.” she shrugs. You insist that surely there is more to her than that. You told her what you saw last night. As you tell her this her guitar playing gradually intensifies and then abruptly stopped. “So you saw that huh?” you confirm your statement. You also clarified that you only a portion of what happened before blacking out. You question her about the monster claws that appeared from her hand. “It’s a transformation spell obviously. Really useful for beating the living shit out of punks who get in my way. Speaking of transformation spell, last time I saw you sprouting wings from your back and flew around the academy. Mind if I ask you where those come from too?” You explained to her what it is. Whatever explanation you gave her is open for interpretation. Regardless it led to you eventually talking about your mountain village and your family’s connections to dragons “Dragons huh? That’s funny. My family’s got connections dragons too.” You ask her in what way she and her family is connected to dragons. “Let’s just say we have close ties with dragons. Real close.” She picks up her axe and resumed playing her music again.

(Cont.)
>>
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>>1271275
Later that day you approached her again and offer to teach her some magic lessons. “Yeah? Don’t tell me you’re gonna make me read some dusty old book.” You reassured her that that won’t be the case. “Fine fine.” You led her outdoors into a quiet clearing at the outskirts of the city. “So what’s this magic you were gonna teach me?” You showed her what it is through action. You hunch down and focused your mana to your back. You did this many times before. You’re used to the motions. Soon wings grew out from you back. With the spell complete stood straight and spread your newly formed wings. Arcane particles fly off and float through the air like luminescent feathers. “Woah...” Valerie watched in awe of the sight. You insisted that she also try casting the spell as well. “Flying sounds like a hell lot of fun. Lay it on me.” You spent some time teaching her the basics of casting the spell. “All right. I think I got it. Finally, let’s do this!” she exclaims in excitement. She leans forward and clenched her fists. She seems to be forcing her mana through her back based on her body language. Suddenly a pair of violent streams of arcane flames shoot out from her back which soon explodes revealing two large scaly crimson wings. Puffs of arcane fire and embers float around her. She then turns around to look at her strong looking wings. “Oh hell yeah! These babies look pretty damn brutal.” She flaps it around to feel their power and then stretches them as wide as she can make it. You then approached her and held her hand. You then flapped your wings and lifted from the ground. Sensing your intention she also began to flap her wings. She’s a bit clumsy at first but fortunately you were there to support her. Eventually both of you are now hovering in the air. “Well, after you, Miss Fly Girl.” You lead the way up into the air. You spent the rest of the day with Valerie, enjoying each other’s company as you and her fly through the sky, seeing the many sights of Madrid.
>+1 Point to Valerie
>[2/3] until next relationship tier.
>You taught [Valerie] [Conjure dragon Wings] and [Fly].

>32 = Minor Success
You went around to look for a place where people teach you martial arts. There was the HEMA Club but you were looking for a more Eastern form of martial arts. Eventually you found an academy club that teaches such things; The Martial Arts Club. You saw students wearing Karategi and other forms martial art attires busying themselves with their training there. You also notice that each of them are wearing different colored belts. You asked around if someone can teach you Krav Maga. Eventually they pointed you to a black club member. He introduced himself as Gurion. A well built young foreign exchange student of average stature from Mageknight Academy Jerusalem. He thought you the basics of Krav Maga.
>[Martial Arts Club] discovered.
>[Gurion] met.
>[Basic Krav Maga] learned.

(Cont.)
>>
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>>1271521
>49 +10 Arcane Vigor = 59 = Modified Success
You went outside on an open clearing where there are few to no flammable things nearby. You did some breathing exercises first followed by proper posture. Then with each breath you began spew forth fire from your mouth. You adjust and improve the positioning of your lip and tongue as well as the mana coursing through your lungs, throat and mouth so that the stream of flames go to the right direction in a steady, uninterrupted stream. You took notes that wind direction and gravity may also come in as a factor in aiming you so adjusted your aim to a certain direction to compensate for it, making the stream of flames strike farther and true.
>+1 Point to Breath Fire
>[1/2] until next tier of Breath fire
>[Steady Stream] Mode for [Breath Fire] achieved.
>Breath a narrower but longer ranged stream of flame at the target.

>18 +10 Arcane Vigor = 28 = Modified Minor Success
Inspired by Valerie’s technique you attempt to emulate her by growing scales on your skin. Unfortunately you don’t have a firm grasp on just how she does it so what end up happening is that have indeed managed to grow some scales on your skin but they’re not hard enough to protect you from harm.
>[Conjure Scales] learned.
>>
Rolled 16, 63, 98 = 177 (3d100)

>>1270230

>Name: Abby Dragform
>Backstory: Abby lived in the mountain with her family which was known to have had connections to old Wyvern in the far past. Now she has to go into the city school into a new world and become the Magic User that her family expects her to be
Spells:
>Breath Fire [1/2] -Steady Stream-narrower but longer ranged flame
>Conjure dragon Wings
>Dragon Summoning Ritual
>Conjure Scales
Skill:
>Fly
>Basic Housekeeping
Knowledge:
>(1/2) Basic Fire Theory
>Basic Ancient Draconic
>Intermediate Summoning Theory

Known Locations
>My Room
>HEMA Club Training Grounds
>Clinic
>Fey Wilderness
>Cooking/gardening Club
>Shooting Range
>Library
>Gymnasium
>League Battle Arena
>Platina's Workshop
>Magitech Club's Workshop
>Dormitory Complex
>Enchanted Woodlands
>Commercial District
>Residential Disctrict
>Royal Palace of Madrid
>Madrid City Hall
>Earth Elemental Sttelment
>Left and Right gate Guardians
>Frederico's Bar
>Plant Women Pond
>Treehouse of Life
>Martial Arts Club

Acquaintances/Contacts:
>Valerie- [Friends] [2/3]
>Frederico the Bartender
>Gurion

Items:
[Roommate Program Signup Sheet]

>16 Double turns Left

>I want to know about Valerie but I shouldn't pry on it. I'll just hang with her for now. Maybe try drinking again with her.
>Meet with Gurion to learn more Krav Maga
>Go to Fire Theory Class
>Investigate the Plant Women Pond. Its a weird but curious place.
>>
Rolled 8, 37 = 45 (2d100)

>>1270230
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Train Hammer Proficiency at the HEMA Club.
>Time to go to the scheduled psychological evaluation session with Kevin the Shrink again. The last one was postponed due to the exam.
>>
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>>1270230
[Academy News]
Exams are over. The Faculty would like to congratulate the passing and graduating students on their hard work and performance, and look forward to even greater things from them in the future. For those who failed, they’ll have one more chance to pass in a few weeks [Turn 105] with makeup exams. The Faculty strongly urges those who didn’t pass to take this time and study.

[Upcoming Events]
>A transfer program between Amsterdam and Madrid Academies is scheduled to happen. Sign-ups will be open in 2 weeks (Turn 110)
>There will also be an inter-academy tournament will also be held within a month. We wish you the best of luck. For Madrid!

>>1270261
[Matthieu Faust]
>93
You step out into the early morning chill. Wew, that’s brisk. Jogging is a good way to build Stamina, something which you’re lacking, so it’s time to correct that. You don’t have any particular path or destination in mind, instead just jogging around the school on a whim. You pass by familiar places and familiar faces, giving out waves, nods, and “Heys” as you go about your workout. You’re not really paying attention to the passage of time, too into your jog to realize you’ve been out here for hours until you feel your stomach growl. Is it lunch already? Deciding that’s enough for today, you pick up the pace and head towards the cafeteria.
>+3 Stamina
>+1 Speed

>89
You head down to the HEMA Club, and train your martial arts. You practice on the various dummies and training equipment they have set up. You practice the arts Master Lee taught you, determined to improve your inferior skills. You hit the dummy targets harder and faster each time, blocking and dodging the returning ‘blows’. Sweat drips from your brow, but you pay it no heed. Focus is what you need. Your arms begin moving practically on auto, seemingly knowing where to be and when. Blow after blow is dealt to the training dummy until you strike it with all the force you can, and break it. Hopefully you don’t have to pay for that. Before you can continue that thought, you hear applause. Seems you didn’t notice during your training that you had gained a crowd. Members of the club congratulate you on your performance. You must’ve given them quite the show. Giving an exaggerated bow, you excuse yourself and hit the showers, cause you stink.
>+2 Unarmed Combat

(Cont.)
>>
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>>1274346
>48+5+1= 54
You ask the Guardian if he could teach you some water magic, possibly a spell, and you'll send him home. You’re fairly sure he squints at you, “That’s it? You pulled me away from my home for that? I should drown you where you stand, but if it gets me home quicker, I will oblige.” He gives you some pointers on how to better utilize water magic, and teaches you a spell to breath underwater. “Just in case you summon one of us again, and they aren’t as nice as me.” he said. You hope he’s just joking, but you get the feeling he isn’t, considering the first tried to kill you immediately. Once you get the spell down, he not so nicely demands you send him back. True to your word, you tell him he held up his end, you’ll hold up yours. You send him to the center of the circle, and prepare the spell to send him back he doesn’t say anything. No ‘Thank you’ or admonishment, he’s seems content to go home in silence. You finish the spell, and in a flash, he disappeared. Well, that was neat.
>Gained Intermediate Water Magic Theory
>Learned Spell Underwater Breathing

>40
You head to the school track, strap some weights on, and learn you some go fast. Well, that’s the plan for the future, anyways. The weights slow you down and and make moving harder, as intended, and you can already feel the burn. It is a good pain, though, as you know this means you’re improving. You might not be Sonic or The Flash today, or ever to be honest, but you can at least be not slow tomorrow. Maybe striving for the speed of Kenyans is a good goal?
>+1 Speed

>>1270303
[Caiden Matthews]
You can only attend one class per turn, or two classes per double turn. You may redo this action, and a QM will rectify it for you.

>>1270308
[Devin Hines]
>55
You find Nina in her room playing with her toys. You clear your throat to get her attention, and she gives you a weird look. She both seem angry and regretful at the same time. You take this chance, and sit in front of her. You explain that you aren’t trying anything with Angelica, that she is just a squadmate, and that you feel that in a way, you owe her. When the ice girl asks why, you explain that Angelica was the one that taught you summoning, which means that without her, a certain ice chunk would have never been summoned. This seems to make Nina think. She stands up, and sits on your lap. “I’ll forgive you, if you play with me.” You’re happy to oblige. You spend the afternoon playing with Nina, using ice toys you create.
>Nina isn’t angry anymore
>+1 relationship with Nina
>+1 Magic Icecrafting

(Cont.)
>>
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>>1274378
>Class
Today’s holy magic takes place in a small chapel, near an edge of the campus. That’s strange, it’s the first time you heard about a chapel being there. You enter the building, to be immediately greeted by a booming voice. “Rejoice, young man. It seems you have found what you were looking for.” The teacher introduces himself as Ramon de Santo, a simple priest. And while he does wear the garb of a priest, something about him seems off. He explains that holy magic is less magic, and more a series of small, controlled miracles. He then gives some examples, such turning water into wine, duplicate food, heal injuries and diseases, and so on. He suggests reading the Bible for more examples.
>discovered Chapel
>+1 Holy Magic.

>>1270325
[Angelica Shanyrria]
>Class
You attend Conjuration Class. Today the professor teaches something new. Instead of conjuring objects he showed the class how to conjure energy. He opened his hand and produced a floating ball of green energy. He then chucked it to a target dummy and it soon began to melt, bubble up and deteriorate into goop as if it was splashed with acid.
>[1/5] until next [Expert Conjuration]

>4-10= -6
You study the runes again, before your breasts become too much to handle. You take the tome and read through it. It seems this book is the key to your salvation… or perhaps your demise. You read one passage, and learn that there is a way to reverse the spell. However, once you flip the page, you find that the rest of the instructions are missing, the pages were torn from the book. Suddenly, the sigils and glyphs glow a pale blue, and you feel strange. You look down and… oh god, they’re growing even bigger. It seems the growth process has accelerated. You need to find that missing page quickly.
>Received [Booblyonian Breast Manipulation Tome (0/3 pages found)]
>[Humongous Knockers] have become [Incredible Bosom]
>[Booblyonian Breast Expansion] has now become [Booblyonian Accelerated Breast Expansion]
>The intensity of both effects will now increase by 5 every turn.
>You know how to remove the curse, but you must spend 3 action points to find all the pages. Once you've collected them all you may perform the curse removal ritual yourself.
>Alternatively you may seek out a cursebreaker and ask them to remove it for you, but as the curse is bound with powerful Booblyonian magics, the DC for the curse removal roll is 75 (50 if it's a Boobylonian cursebreaker). Finding the cursebreaker themselves is still regular DC.
>Alternatively you may seek counsel with a Boobylonian high priestess inside Boobylon though making contact with a high ranking official may prove difficult. (Their curse removal check is regular DC) (Finding them them is 75 DC)
>Entering and exiting the realm of Boobylon requires an action point to perform (no rolls required). Once inside you lose access to your madrid assets (Like your fey garden, your non-boobylonian contacts and your dorm) until you exit the realm.
>>
>>1274502
>>1270338
[Ean Hawthorne]
>18+10= 28
You invite both Isabel and Tenia for a drink, to celebrate your success. The atmosphere is tense in your room, and both are glaring daggers at each other, and you’re stuck in the middle with the bottle. You open it using the corkscrew provided by Tenia, and pour three glasses of wine. A strong fruity scent starts filling the room. You try a sip of the wine, and immediately grimace. Tenia notices this, and seems to relax. She takes your glass from your hand. “Here, let me show you something.” She swirls the wine around in the glass for few seconds, then hands it back to you. “Try it again.” You obey, and are surprised to find that the strong, tannic taste of the wine faded, revealing the same fruity aroma you smelled earlier while opening the bottle. “You need to give the wine a chance to express itself, and not judge the book by its cover… At least, that’s what my father always said.” Tenia explains. Even Isabel ends up lowering her guard, and tastes her drink. You finish your glass, and pour yourself another one. You’re starting to feel a pleasant buzz, and it seems to be the same for the girls. Tenia tells the story of this specific wine. The oenologist behind it was pretty famous in Bordeaux, and fell in love with a spanish woman. He ended up settling down in Spain, and started to grow grapevine in his spare time. He called his domain “El Toro Blanco” after seeing his first corrida with his wife. Tenia mentions that her parents are close friends with said oenologist, and they were the ones that convinced him to make wine once more.
>+1 relationship with Tenia
>+1 relationship with Isabel

(cont.)
>>
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>>1274504
>93+10= 103
Everybody is relaxed and seems to be having a good time. You figure now would be the best time to convince the girls to play nice. You begin talking, trying to convince them that they really should join forces instead of fighting. Your words are pretty eloquent, and seem to send the two girls deep in thought. They give each other a look, then begrudgingly agree to your words. Isabel seems to have an idea, and starts to explain it, her words a little slurred. “We could sign a contract. No loopholes, no small print, just… You and I, we don’t fight for Ean anymore. I love him, you love him too, and we aren’t going to give up. So we should share.” Tenia seems reluctant at first, but she looks at you, takes a deep breath, and agrees. Isabel takes a piece of parchment out of pocket, and starts writing. Once she’s done, she hands it to Tenia, who reads it, her face looking intense. Isabel chimes in. “There’s a minor geas in this contract, once we sign, we won’t be able to hurt each other. But if it makes Ean happy, I’m ready to do it.” Tenia nods, staying silent. The two sign at the bottom of the page. As soon as they’re done, the contract spontaneously combusts. The green haired girl sighs. “It is done. From now on, we share Ean. I’m counting on you.” She extends her hand, and Tenia shakes it. “Likewise.” You feel like a load has been lifted from your shoulders. This could be the start of something big.
>+2 relationship with Tenia
>+2 relationship with Isabel
>Tenia and Isabel signed a [Contract of Cooperation] They agreed to share you, and are now unable to hurt each other, directly or indirectly

>>1270354
[Dietrich Neunhause]
>class
You go to class. This session is much more tame in comparison to your previous ones. You learn that while water may be the source of life, fire is the spark. Though fire has the potential to create and nurture, it may recklessly destroy and consume everything in its path. The professor tells you the story of Prometheus. He somehow manages to make it entertaining, even though you’d much rather learn how to create napalm. Ah well, can’t have everything.
>+1 Fire Magic Theory

>61
You get to work on a model of Stonelord’s settlement. You have the original right out of your window, making it a bit easier. The hardest part is getting the stone’s texture right. However, you do a pretty good job, and after several hours of intense work, you put your airbrush down, and give a satisfied look to your creation. It turned out better than expected.
>Gained Basic Modelism
>You got a [Model of Stonelord’s Palace]

(cont.)
>>
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>>1274513
>class
You go to class. This time, the professor teaches you something practical. By churning your inner mana reserves, you create a great amount of heat. You can then use this mana to cast fire magic much more easily. Of course, this process takes a while, and is difficult to do if your natural affinity isn’t fire, or if you aren’t in the right mindset. One student in particular manages to set himself on fire. It looks like mana is combustible in this state. Interesting.
>+1 Fire Magic Theory.

>90
You visit Lapis at the palace. Her first words when you ask her to spend Christmas with you are “WHAT’S CHRISTMAS ?” You then explain the gist of it. “SO THERE’S THIS JOLLY RED MAN THAT GIVES PRESENTS EVERY YEAR ? THAT’S AN INTERESTING STORY, YOU HUMANS HAVE SOME FUNNY TRADITIONS.” She seems down to have a Christmas party. You give her your flawless Stuka. She takes it between her fingers, the model looking tiny in her hand. “IS IT ONE OF THOSE AEROPLANES WE SEE SOMETIMES ? IT’S SO TINY ! THANK YOU.” You then show her your second gift, the palace. She’s clearly impressed by your craftsmanship. “AND YOU MADE THAT WITHOUT ANY MAGIC, YOU SAY ? HUMANS REALLY ARE INGENIOUS.” She then asks you to wait a second, and stands up, off to do something. She comes back soon enough. “I DIDN’T KNOW WHAT YOU WOULD LIKE, AND THIS ISN’T MUCH, BUT I HOPE YOU LIKE IT.” In her hand, you see a small turtle, crystals growing out of its shell. It gives you a placid look. “IT’S A BABY ADAMANTOISE ! THEY’RE PRETTY POPULAR PETS BACK HOME. AND THEY JUST EAT ROCKS, SO THEY’RE PRETTY LOW MAINTENANCE. THEY CAN GROW PRETTY BIG IF THEY LIVE LONG ENOUGH.” She hands you the turtle. When you try to grab it, you discover that despite its relatively small size, it’s extremely heavy. You stagger a little. “DO YOU LIKE IT ? I CAN TAKE IT BACK IF YOU DON’T WANT IT ?”
>+2 relationship with Lapis Lazuli
>You got a [Baby Adamantoise]. You may give it back to Lapis if you don’t want it

>>1270981
[Jozin Redregard]
>41
You don't need some fancy casino to have a good time. You decide to go chill with some people in your gambling hall and have a blast playing poker. Lets just hope no one sees that ace up your sleeve.
>+1 to Game theory.

(Cont.)
>>
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>>1274516
>1
You go out to the to town to find a bar. As you wander the streets looking, you end up in some back alley. Welp you're lost. You start to walk home giving up the idea of having a good time at a bar when out of nowhere a sweaty manlet manchild wearing nothing but a cardboard box with the word “GUNDAM” crudely written on it in sharpie, a baseball cap and a pair of googly eyed hand puppets as footwear runs up to you and whacks you right in the head with a rusty bent confetti covered metal baseball bat so hard that you fell on your knees. “Uhuhuhu! You just got THWOMPED, bro!” The man child spoke in a slurred high pitched voice with a heavy foreign accent while he makes a couple of gangster hand gestures at you. You can smell the Mountain Dew coming out of his mouth. He then violated your pants pocket with his greasy, Cheeto powder covered hands and took your pack of flame resistant cards. He then skipped away on his tippy-toes, giggling feverishly like a schoolgirl on a sugar high. He then twirled like a ballerina as he took a turn to the alleyway. Ugh... your head hurts like hell. You rubbed your head to alleviate the pain. Yup, there’s a big bulging lump there now. You also have the sudden urge to hit someone with a baseball bat.
>You are now [Thwomped!] The DC to pass all rolls is now 50 for 4 turns. Or you can give in to your urge and take an action to thwomp another player and pass on the remainder of your affliction to them so it won't affect you any more. If you do then you have to roll to pass it on and the other player has to roll to resist.
>[Mysterious Manchild] met.
>Your pack of [Flame Resistant Cards] have been stolen by the Manchild.
>Your [Masochism] is taking effect. +2 To defensive roll until [Thwomped!] is removed.
>+1 point to [Masochism]

>>1272017
[Abby Dragform]
>16 = Failure
You tried looking for Valerie but you cannot find her. As you come back to your room, you notice a piece of folded paper with your name written on it taped to the door. You took it and unfolded it. Inside you find a short message which reads “BAND PRACTICE. CYA L8R!”. Seems like she’s busy right now.

(Cont.)
>>
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>>1274519
>63 = Success
You find Gurion in the Martial Arts club, training where you found him the first time. When you ask him to teach you, he nods, and starts showing you a few more basic moves, and explains how to hit certain parts of the human body to cause maximum pain. During the training, he starts explaining the philosophy behind Krav Maga. “You see, this isn’t a sport or an art. There are no K.O.s, no referees, no rules of engagement. There’s just you, and the people who want to hurt you. Hit them where it hurts. Give them no quarter. Because if you don’t, they will.” He ends the session by showing you a few painful maneuvers. Some tackles, takedowns, grapple escape maneuvers and moves to disarm your opponent of weapons of different types.
>+1 Points to [Krav Maga] (Please list this down as “[1/2] Basic Krav Maga” on your character sheet.)

>Class
You attend your Fire Theory class. It seems there are more students in here than usual. Looks like they’re trying to boost their chances for the retakes. You pay attention to the teacher, and he explains that of the Four Cardinal elements, Fire is among the most destructive. The other elements have the capacity to destroy, and to tear down landscapes, but fire leaves nothing but ash in its wake. He warns you all of the dangers of fire, but goes on to explain that fire is the fuel that propels the machine of progress forward. Under a controlled hand, fire can cause great things to arise. The intensity, the passion, and the warmth of flames must be tempered with control. The professor tells the tale of Prometheus, and finishes with an anecdote of his own. You feel inspired to learn more in the future.
>[Intermediate Fire Theory] learned

(Cont.)
>>
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>>1274524
>98 = Critical Success
You head over to the pond again to find out more about the enchanted pond and it’s floral inhabitants. When you reached the area you saw none of the plant women that you encountered before. Only these giant bulbous plant pods. A whole lot of them surround the pond. You quietly snuck into one of the pods and took a peek inside. You saw a slumbering feminine humanoid figure with a smooth facial feature and long strands of leaves growing from the top of its head. It’s covered all over with some sweet smelling sticky substance. It’s sleeping peacefully inside the pod. You walked away from it and peered inside one of the larger pods. You saw two occupants sleeping inside slumbering peacefully and snuggled comfortably with each other. You decide to stop poking around with the pods before you accidentally wake one of them up. Next you went near the pond to examine it. You took a look at it and saw that it’s unnaturally crystal clear. You can see the pebble filled pond floor underneath it. Upon closer inspection you notice a cluster of smaller plant pods half buried underneath the pebbles. They look premature compared to the ones that littered the pond edges. If you could guess, these are baby plant women or still developing seedlings. Exploring the pond some more you also saw what looks like a bent and broken looking metal rod with rune engravings on it sticking out beneath the pond floor. It seems to be leaking trace amounts of pink arcane energy and spreading into the pond. You reach out to it to inspect it but the closer you were to the mysterious artefact the more your body felt warm. This feeling felt just like the time of the casting accident. That time when Valerie was leaning on top of you with her face close to yours. But this felt stronger in comparison. You can feel the beat of your heart gradually growing in intensity. The sensation is almost dizzying. Fortunately you managed to snap out of it and pulled yourself away from the buried artefact. You became aware that you were now waist deep into the pond. You walked your away and head to shore. As you come ashore you notice that the pods around you are beginning to peel open. The plant women inside stretched their arms and yawned. This was too way much for you so you quickly snuck away from the pond and went back home. As you hurriedly walked inside your dorm. Valerie noticed you walk by. “Hey there, Abby. Where’ve you be-” She paused. Noticing that you’re soaking wet from the waist down ”What happened to you?” you can’t think straight right now so you haphazardly expressed to her that you’re fine and head straight to the bathroom and took a long cold shower.
>You [Mysterious Artefact] discovered within the pond.
>You learn that the plant women turn into pods when they sleep.
>You learn that they plant their seedlings in the pond.
>>
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>>1274543
>>1272061
[Agata Stoneworth]
>8 = Critical Failure
Hey here’s a good idea, let's go train in the hema club. You spend the next five hours waving your hammer around acting like thor. After a while you tire yourself and become dizzy. You take a moment to sit down, close your eyes and rest. Once you open them Everything feels off. The walls are now made of pulsating flesh, woah this is just a bad dream. You heard somewhere that you can pinch yourself and wake up, so you try it. It doesn’t work. Now the walls are bleeding black ichor, and the room now smells like a mixture of gangrenous corpses and sweat. If you were a stoner, you would call this a really bad trip. But you're not a stoner, and you’re not high either. You need to get the heck out of here. Getting up you run to the door reaching for the handl… Huh since when were the doors here made out of rotting baby fetuses. Ok screaming now. You African-Americaned out. After some time in unconscious land you wake up in a nice, clean white room. This must be the clinic. Nurse Kiru approaches you and explains that you must have overworked yourself to exhaustion when training. She warns to be more careful next time and that you are free to go. You didn’t tell her about what actually happened to you. Even if you did, you think she wouldn’t believe you. But you know what you saw was real. Right?


>[Nutter butter] has been upgraded to [Mentally Disturbed].
>Each turn, you must beat a DC 35 sanity check(no action required).Failing this roll will result in a -5 to all of your other rolls that turn.
>It will go away with a good amount of counseling (5 actions of therapy time with Kevin), or even faster if you get your hands on some happy pills (3 actions worth of happy pills).
>Critically failing the sanity check may result in a reunion with an old friend.

>37 = Minor Success
You go get evaluated by Kevin, and this time he looks even more grim when he explains that you are mentally unstable. He explains it is probably from all of the stress of the exams and that you should take it easy for awhile. He then prescribes you a medicine called ‘Ignorital’ to help take off the edge.
>You now have a big bottle of Ignorital.
>You may use an action to take these pills, granting you a +5 to all social rolls next turn, but a -5 to all rolls that require concentration next turn.
>Taking these pills will accelerate the duration of [Mentally Disturbed]. Upon 3 successful uses, [Mentally Disturbed] will disappear.
>Critically failing the medication roll may result in some unwanted side effects.

https://www.youtube.com/watch?v=C29czmGuoNI
“Are you tired of not feeling well? Take the Cure and take back your life.”
(Side effects include sneezing, dry eyes, drowsiness, weight loss, nausea, skin eruptions, anxiety, severe hallucinations, unconsciousness, stroke, insanity, self mutilation, murderous rage, and addiction to pain.)
>>
>>1274548
TURN 102 GO
>>
Rolled 71, 70, 62, 39 = 242 (4d100)

>>1274550
https://docs.google.com/document/d/1xR1GP6SoHo977KzsBl-Nd9k7c9OyftZvK_k753G4MzM/edit?usp=sharing

Turn 101 redux:
Double Turn Counter: 7
>CLASS: Spatial Theory
>DO: Let's look for some mental health help. These issues are starting to build up, and Caiden doesn't want to have this addiction jeopardizing his schooling. [Negative Conditions… don't know which apply]
>CLASS: Mana Theory
>DO: Let's survey the academy campus using public records and maps, as well as onsite records from the school's roof. Caiden's goal is to discover any sacred geometry that can be harnessed for energy. [Basic Mana Theory (T1)] [Advanced Spatial Theory (T3)] [Expert Sympathetic Link Theory (T4)] [Negative Conditions… don't know which apply]

Turn 102:
Double Turn Counter: 6
>CLASS: Electronics Theory
>DO: Ask Nurse Kiru to look over my wrappings, which is totally not an excuse to be near to her. Nope just one patient keeping his physician well informed about his status. Ain't nothing much more going on here. Nothing to see here… [Negative Conditions… don't know which apply]
>CLASS: Engineering
>DO: Let's see if we can't improve the efficiency of this Prosethic Limbs I've got. Using the MagiTech Workshop, tweak the mechanical, electrical, and programing components of the arm while infusing it with enhancements to improve the overall quality. [MagiTech Club Workshop][Friend William (T2)]Basic Computer Science (T1)][Basic Enchanting (T1)][Basic Mechanical Theory (T1)][Intermediate Electronics Theory (T2)][Basic Mana Theory (T1)][Intermediate Engineering (T2)][Fancy Prosthetic Arm] [Negative Conditions… don't know which apply]
>>
Rolled 4, 37 = 41 (2d100)

>>1274550
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
([Booblyonian Accelerated Breast Expansion] -15 Social interactions, +15 with Boobylonians. Increases by five every turn 0/3 pages recovered.)

>DO: Search for pages of the tomb. This breast thing was getting out of hand...
>DO: Search for pages of the tomb.
(Intermediate Boobylonian +2, Intermediate Big boob knowledge +2)
>>
Rolled 31, 53, 100, 45 = 229 (4d100)

>>1274550
https://www.youtube.com/watch?v=btPJPFnesV4

https://docs.google.com/document/d/1OrBGfJGw6hgQk8_rCtuI_8NE53lW4sMVJA0KRfSaB7E/edit?usp=sharing

>DO : Go jogging again, train that stamina, train it
>DO : Then, once stamina is taken care of, sprint. Get F A S T
>DO : Go to the gym to lift. I clearly wasn't even strong enough to take even deal damage to Bjorn. Let's change this.
>DO : Work on my diplomacy by going outside, and arguing with random people. (-5 because of Stuck in the Moment)

This was the last double turn
>>
Rolled 27, 70 = 97 (2d100)

>>1274550
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: [T2] (2/3)
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar, Cure Minor Wounds

-Ice Theory [T2]
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Basic Holy Magic
-Basic Healing Magic Theory
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust]
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T2]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Ornate Dagger]
-[Elegant Pocket Watch]
-3 [Amplification Leaflet]: Add +15 to any spellcasting roll. Disappears after one use.
-[Scrapbook of Memories]
-[True Ice Snowflake Charm]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T4]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T4]
-Cassandra [T3] [4/5]
-Lucia [T3] [4/5]

>Study Summoning Theory
>Make a [Legendary Apple Jam Pie with Cheddar Crust] to take over to Captain Dema as a belated Christmas gift and a happy New Year. Ask her about what the [Ornate Dagger] she gifted can do.
>>
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22 KB
22 KB JPG
Rolled 35, 9, 1 = 45 (3d100)

>>1274550
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Sanity Check
>My Magitech Power Armor looks bland and boring. Let's fix that. Forge some manasteel oval domes then machine and smith them into shape to make them look like the laughing and screaming faces of my (player character) classmates. I'll also put wind instruments, mechanisms and flappers with rune carvings of force machined onto them on the back of the metal faces so that the mana that flows through my power armor will make their eyes and mouths glow while also make their mouths produce mechanical laughter and screams at the same time when they are hit. I'll activate the faces' runes and enchantment inside my workshop's ritual room on the magic circle. Finally I'll attach all of them to every armor plating of my armor. I'll use my robot arm backpack to increase my productivity. It will be a work of art.
(+4 Expert Body Armor Theory +2 Intermediate Mechanical Theory +1 Basic Mana Theory +3 Advanced Mathematics +1 Basic Anatomy Theory +1 Basic Electronics +1 Basic Enchantment Theory +1 Basic programming +1 Basic Runecrafting +1 Manasteel Forging +2 Intermediate Machining +1 Basic Blacksmithing +2 Medium-Sized Workshop +1 Ritual Room +2 Robot Arm Backpack = 24)
>I'm required to visit Kevin the shrink today. The last one was for an overdue visit due to the exams.
>>
Rolled 59, 21, 75, 7 = 162 (4d100)

>>1274550
>Name: Abby Dragform
>Backstory: Abby lived in the mountain with her family which was known to have had connections to old Wyvern in the far past. Now she has to go into the city school into a new world and become the Magic User that her family expects her to be
Spells:
>Breath Fire [1/2] -
>Steady Stream-narrower but longer ranged flame
>Conjure dragon Wings
>Dragon Summoning Ritual
>Conjure Scales
Skill:
>Fly
>Basic Housekeeping
>[1/2]Basic Krav Maga
Knowledge:
>Intermediate FIre Theory
>Basic Ancient Draconic
>Intermediate Summoning Theory

Known Locations
>My Room
>HEMA Club Training Grounds
>Clinic
>Fey Wilderness
>Cooking/gardening Club
>Shooting Range
>Library
>Gymnasium
>League Battle Arena
>Platina's Workshop
>Magitech Club's Workshop
>Dormitory Complex
>Enchanted Woodlands
>Commercial District
>Residential Disctrict
>Royal Palace of Madrid
>Madrid City Hall
>Earth Elemental Sttelment
>Left and Right gate Guardians
>Frederico's Bar
>Plant Women Pond
>Treehouse of Life
>Martial Arts Club

Acquaintances/Contacts:
>Valerie- [Friends] [2/3]
>Frederico the Bartender
>Gurion

Items:
[Roommate Program Signup Sheet]

>15 Double turns Left:
>Didn't have a chance last time and try again to drink with Valerie and try not to get drunk this time.
>Work on my Krav Maga skills again
>Make a binding spell for to go with the dragon summoning spell
>Bring Valerie with me to investigate the artifact in the pond.
>>
Rolled 23, 30 = 53 (2d100)

>>1274550
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard). Curently he is in his 2nd year at the academy. He

passed the Magic and Tactics tests.

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Effortless Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield,
Shield, Burn Self, Burn, Flameskin, Effortless Bursting Flameskin, Mana Burn, Depleting Mana Burn, Mass Depleting Mana Burn, Long-Range Mass Depleting Mana Burn,

Bursting Flame Skin, Basic Hand Magic, Levitate Self

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (1/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (1/2), Intermediate Magic Theory (0/3), Expert Psychology (2/8), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)
Ring of Id (+5 to combat rolls while raging once per combat turn)
Tuxedo Suit

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
High Roller (+10 to gambling this turn)
Banned from casinos in Madrid
Thwomped! (All DCs raised to 50) 1/4

Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

>DO: Find the bully magnet nerd player ( Dietrich)
>DO: Thwomp him!
>>
Rolled 3, 25 = 28 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1274550
>Train Crowd Control. Fighting multiple opponents at once meant the death of many a swordsman. I will rectify that.
>Train Crowd Control
>>
Rolled 34, 9 = 43 (2d100)

>>1274550

Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
scenery change (T2)
Basic disguise
Spirit Summoning Ritual
Illusory Battlefield (T2)

Skills:
Basic general history
Advanced Illusion
Advanced Shamanism
Basic German history (1/2)
Intermediate Psychology
Intermediate Fire theory (1/3)

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Lazuli] Friends 2.0 2/5
[My Emo soul] Acquaintances (1/2)
[My German Soul] Friends (2/3)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany

[Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].

Conditions:
None

>Attend basic chemistry class

>DO: Practice illusory battlefield. maybe we can improve this with illusory mine fields?

>Attend chemistry class

>DO: Continue to practice illusory battlefield




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