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File: A Song of Ice and Fire.jpg (593 KB, 1920x1080)
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Ello, ladies and gents! In this thread, we'll be building a house and, hopefully, a main character for a new Song of Ice and Fire/Game of Thrones quest.

Now, we actually have two options. The first is creating a house together, from scratch, using the rules found in the Green Ronin SIFRP system, the GoT edition to be precise.

The second option is to use a pre-generated house. This is, more or less, the hard mode option, as the house I generated is one that is apparently cursed by the Seven, and hammering it into shape will be a trial that might just kill the poor dumbass who's the head. Said head is, ontop of that, a woman, and will have to deal with an uphill battle there as well.

So, let's vote on it, eh? Shall we build a new house all our own, or take on the delightful challenge of digging a ruined house out of the ashes and mud?
>>
>>1238116
Lets roll for it
>>
>>1238116
I'd say the one you crafted sounds interesting.
>>
>>1238162
>>1238159
Well, it's been twenty minutes, and we got a vote each way. If we get another vote within five minutes, that'll decide it. If not, we'll flip a coin/roll a d2.
>>
>>1238116
Roll for it.
>>
>>1238169
>>1238166
Welp, there we go.

Alright, gents! First things first. 3d6 for Realm. Taking the first linked to this.
>>
>>1238162
This +1
>>
Rolled 5, 2, 1 = 8 (3d6)

>>1238175
>>
>>1238179
Riverlands
>>
>>1238179
8 means the Riverlands. We've fertile land, and a good bit of it, with a high population. Not much in the way of natural defenses though.

Let's get some 7d6 rolls linked to this. Taking the first seven, in order, for our stats.

Defense, Influence, Lands, Law, Population, Power, Wealth, in that order.
>>
Rolled 6, 5, 4, 2, 3, 4, 3 = 27 (7d6)

>>1238190
>>
Rolled 3, 6, 5, 1, 4, 2, 1 = 22 (7d6)

>>1238190
>>
Rolled 1, 2, 1, 3, 5, 2, 1 = 15 (7d6)

>>1238190
second roll?
>>
Rolled 4, 5, 6, 5, 5, 6, 6 = 37 (7d6)

>>1238190
>>
>>1238216
>>1238197
>>1238220
Keep it going, folks. We need 7, and I don't mind people rolling multiple times.
>>
>>1238190
>>
Rolled 6, 1, 2, 6, 6, 2, 6 = 29 (7d6)

>>1238222

Why not take this roll? >>1238220
>>
Rolled 4, 6, 3, 4, 3, 2, 6 = 28 (7d6)

>>
Rolled 2, 4, 2, 2, 1, 6, 4 = 21 (7d6)

>>1238190
Seven gods of the dice help us.
>>
Rolled 5, 6, 3, 6, 4, 2, 6 = 32 (7d6)

>>1238190
BIG WEALTH PLEASE
>>
Rolled 5, 3, 6, 4, 3, 3, 1 = 25 (7d6)

>>1238222
>>
>>1238227
I am, mate, I am. You have pretty damn good Law and fantastic Population.

>>1238230
Not linked, so I can't take it. Sorry!

>>1238232
And that's seven, rock on. You did it, anon. You have some pretty nice damn Wealth. Now we need 1d6, taking the first linked here, for our house's age.
>>
Rolled 3 (1d6)

>>1238240
>>
>>1238244
Old House, Rhoynar Invasion!
>>
>>1238244
An old house, one from the Rhoynar Invasion. 1d6+1 for how many events we have in our respectable history.

Hopefully the dice our kind to our family!
>>
Rolled 6 + 1 (1d6 + 1)

>>1238252
>>
>>1238252
>An old house, one from the Rhoynar Invasion
Are we connected to the event and are in some way related to Dorne or our house just emerged during this period?
>>
>>1238259
Well shit! Our people have been pretty busy over the years. 3d6, gents, seven times. The first seven linked.

>>1238263
As we're Riverlanders, we're probably unrelated. The rolls for our history will decide how and why we became a house.
>>
>>1238263
Our house was emerging in that period.
>>
Rolled 4, 4, 3 = 11 (3d6)

>>1238266
>>
Rolled 1, 6, 2 = 9 (3d6)

>>1238266
>>
Rolled 3, 2, 1 = 6 (3d6)

>>1238266
>>
Rolled 4, 3, 4 = 11 (3d6)

>>1238266
>>
Rolled 4, 1, 6 = 11 (3d6)

>>1238266
For Glory!

Anyone remember that other Riverlands house where we had crazy influence purely from well-connected marriages to our hot af daughters?
>>
>>1238282
Guthier!
>>
>>1238271
Ah, the most boring of beginnings. Infrastructure. We were founded for the simple purpose that House Hoare needed someone to govern a stretch of land for them.

>>1238272
And then came the backstabbing!

>>1238274
And then everyone went nuts. Fantastic!

>>1238282
>>1238275
And even while everyone was kind of crazy, we still did our jobs.

Still need two more, gents!
>>
Rolled 6, 3, 4 = 13 (3d6)

>>1238301
>>
Rolled 5, 1, 6 = 12 (3d6)

>>1238301
Well if OP does not mind multiple roles, then I'll try again. Maybe less craziness this time
>>
Rolled 3, 1, 5 = 9 (3d6)

>>1238301
>>
How about we play a crazy moutherfucker instead of a sleek player of the game?
Like a less bratty joffery and a less aggresive ramsey?
>>
>>1238340
That's as unoriginal as a sleek player also I hate "lol rundum things! xD" characters.
>>
>>1238316
>>1238319
And then everyone loved us? Maybe we were *really* good at our jobs? Anyway, now we need a whole mess of d6s. Just... a whole bloody mess.

Let's do this by stat. For Defense, we have -2d6, so, 2d6! First linked will be taken.
>>
>>1238340
>>1238348
What if we played the Bronn? Fuck games with chairs or whatever, just pay us and we'll stick our sword in something.
>>
Rolled 6, 2 = 8 (2d6)

>>1238354
>>
Rolled 5, 4 = 9 (2d6)

>>1238354
>>
>>1238357
With the +6 from Madness, that's a total of -2.

Next, 5d6 for Influence! The first three are negatives, the last two are positives.
>>
>>1238354
WEALTH ROLL FOR INFRASTRUCTURE
>>
Rolled 5, 6, 4, 2, 3 = 20 (5d6)

>>1238363
>>
Rolled 6, 1, 2, 5, 1 = 15 (5d6)

>>1238363
>>
>>1238367
I'm just gonna' stop rolling. Jesus.
>>
Rolled 3 (1d6)

>>1238364
>>
Rolled 3, 1, 1, 6, 6 = 17 (5d6)

>>1238363
>>
>>1238340
pls we no bully smallfolk
Unless we are mad from trying to learn arcane secrets of the world.

If not then being tryhard evil in grey and grey morality setting is hardly original.
Given setting, a paragon of chivalry character may be more original Arthur Dane/ ser Barristan style.
>>
>>1238367
Jesus. That's a total of -4.

Next comes our Lands! 4d6. First two are negatives, last two are positives.
>>
Rolled 1, 1, 3, 2 = 7 (4d6)

>>1238375
I don't know what numbers mean, but I still roll.
>>
Rolled 6, 6, 3, 6 = 21 (4d6)

>>1238375
>>
>>1238383
GG anon
>>
>>1238383
Thank you anon
>>
>>1238383
It's ok, anon. You did good. That's a total +9!

Now law. 4d6, first three are negatives, last one is positive.
>>
>>1238374
The reason i brought it up is because we always play the game player and i think something else would be more interesting
While going full randumb is stupid, it would be refreshing to not play a character in the most optimal way possible
>>
Rolled 2, 2, 2, 5 = 11 (4d6)

>>1238395
>>
>>1238402
Dang man.
>>
>>1238402
Only a minus 1, not bad
>>
>>1238402
Nice! +5 total. We pretty lawful, yo.

Now, population. 2d6, both of them negatives.
>>
Rolled 3, 5 = 8 (2d6)

>>1238412
>>
>>1238410
Actually, Madness gives all of our stats +6 ontop of the various rolls.

>>1238415
This is a -2. That's not bad at all.

Now power. 5d6, the first two are negatives, the last three are positives.
>>
>>1238415
Bad roll, could be worse
>>
Rolled 5, 5, 6, 3, 1 = 20 (5d6)

>>1238419
>>
>>1238419
Oh
I forgot about that
>>
>>1238427
Not... terrible. Total of +6.

Next is Wealth, 3d6. First two are negative, last is positive.
>>
Rolled 3, 5, 4 = 12 (3d6)

>>1238435
>>
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>>1238399
Some flaws or mental disorder are good for character, so worth a consideration.
I think that our family is crazy from some past event, so we can be mad and (if old gods wills) badass.
>>
>>1238437
Total of +2! That's not bad at all.

Now, as it stands, here are our stats.

Defense 20
Influence 13
Lands 29
Law 42
Population 37
Power 27
Wealth 39

To sum this up, we're not very defensible at all, a keep, or a couple of towers maybe. Influence... eh, noone really notices we exist. But we have a decent amount of land, and with our Law and Population... well, it's land we govern well, and our Smallfolk pretty well adore us. We also have a NICE pile of dosh, when you consider where we are in the world.

Now here comes an important part, and also a cluster fucky one. Three instances of Infrastructure means we have 6d6, which we can allocate where we want. So we're going to take a vote. How many of the d6s do you want to add to each stat? Inexample, +3 to Influence, +2 to Power, +1 to Wealth? Or +2 to Defense, +2 to Influence, +2 to Wealth? Etc. Voting will last 20 minutes from the time of this post.

>>1238448
We got REALLY good rolls. The long story short is... even if we have some weirdness going on every couple generations, we do our job very well. Kinda like the Targs, I guess, but with more good and less bad, like instead of a coin flip, it's rolling a 1 on a d6, and even then we're less 'torturous madness' and more 'quirky lunatics'.
>>
>>1238462
I'd say 3d6's to Defense, 2d6's to Power, and 1d6 to Law.

That Defense is scaring the shit out of me right now what with how good our Land and Wealth is.
>>
>>1238462
As that guy that don't know the rules I'd say that we should add to defence.
As we have quite much cash, popular support and relatively big population we should be able to arm and field large amount of militia troops for defence and they will need both force multiplayer of static defences and time to mobilize, that we need to spend locked behind the walls.
Or we could hire mercs while in danger but it takes time and we need not to get rekt before help arrives.
>>
>>1238469
This
>>
>>1238469
Why another d6 to law, which is a 42
>>
>>1238469
I like it except the d6 to Law. Make it Wealth instead.
>>
>>1238469
>>1238489
>>1238491
>>1238495
So between these, I'm kinda getting 4d6 Defense, 2d6 Power?
>>
>>1238499
Sounds good
>>
>>1238462

Since we were set up by the Hoares, perhaps our house origins could be Ironborn? It won't really effect too much aside from perhaps our arms, as we're likely to have assimilated heavily over the centuries.
>>
>>1238499
Fine with me.
>>1238495
Because I fucking hate bandits and don't wanna' take any chances.
>>
>>1238508
And at just under 20 minutes, we'll call it a lock.

Roll them 6d6. The first four go to Defense, the last two to Power.

>>1238514
Entirely possible, might explain the Treachery as the second roll, and the Madness as we start sorting shit out, then... holy shit, best governors ever, House (insert name here) for president 2020.
>>
Rolled 2, 6, 1, 4, 3, 6 = 22 (6d6)

>>1238527
>>
>>1238530
Would've liked more for Defense but at least we're in the 30's now.
>>
>>1238534
With how much money, law, and defense we have we can totally pull a german warmachine if we wanted
But i find that a bit boring
>>
>>1238530
Alright! Our 'final' stat tallies now go as...

Defense 33
Influence 13
Lands 29
Law 42
Population 37
Power 36
Wealth 39

These are, except for Influence which is SHIT, really respectable stats for a minor house! Good going, guys! Our Defense is nice as shit for the Riverlands, we have a decent amount of Lands, our Law and Population are both REALLY nice (our Population is actually at the best it can be, any higher and we'd actually start taking penalties!), we have decent Power, and veeery nice Wealth.

Now, let's start our investing with LANDS!

Being in the Riverlands, we can expect mostly Hills or Plains, with plenty of Rivers and Streams. Especially Streams. With our high Population, having atleast one settlement would be pretty wise.

May I suggest Plains 5, River 3, Road 5, Hamlet 10 for one, and Plains 5, Stream 1 as a second? That'd be all 29 Land, but we'd have two decently nice areas to start with.
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>>1238560
Of course I forgot to add this.
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>>1238560
>>1238576
And my damn trip.
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>>1238560
I'll go with your suggestion.
>>
>>1238560
We need MUCH more wetland
>>
>>1238560

Can we take your first, but got for Wetlands(3)+Coast(3) In place of your second? Gives us some variety.
>>
>>1238590
Wetlands are more swamps and marshes. If you'd like, however, we could go with Wetlands instead of plains. This would actually allow:

Wetlands, River, Road, Hamlet
Wetlands, Stream
Wetlands, Stream
>>
>>1238597
This is also perfectly acceptable. It's really up to you guys how you'd like to go. Maybe a vote between the three?

>[A] Stable Land
Plains, River, Road, Hamlet
Plains, Stream

>[B] Diverse Land
Plains, River, Road, Hamlet
Wetlands, Coast

>[C] Lotsa Land
Wetlands, River, Road, Hamlet
Wetlands, Stream
Wetlands, Stream
>>
>>1238614
>>[B] Diverse Land
>Plains, River, Road, Hamlet
>Wetlands, Coast
>>
>>1238614

>[B] Diverse Land
Plains, River, Road, Hamlet
Wetlands, Coast
>>
>>1238614
[C] Lotsa Land
>>
>>1238614
Voting will last 15 minutes this time! Get your voice heard, gents.
>>
>>1238614
>>[B] Diverse Land
Gotta get the coast so ironborn can raid us.
>>
>>1238614
>[C] Lotsa Land
>>
>>1238636
>>1238622
>>1238624
Also, important note! A Port requires River, Coast, or Island, AND a Small Town or larger. So we either need to grow our Hamlet in the River area, or built a brand new Small Town n the Coast.
>>
>>1238614
>C
>>
>>1238646
>>1238646
Actually, a good note: A lot of things require a Small Town or bigger. We should keep that in mind for the future.

I could offer an Option D:

>[D] Trading Land
Plains 5, River 3, Small Town 20
>>
>>1238664
>>[D] Trading Land
>Plains 5, River 3, Small Town 20
>>
>>1238664
Gunna give voting ten more minutes if anyone wishes to change their vote. Lotsa Land seems to be in the lead right now.
>>
>>1238664
Would changing plains to coast be a bad idea?
Ports are generally a good way to generate income and having most of our assets concentrated will mean they will be easier to defend.
>>
>>1238691
Plains is a Terrain, while Coast is a Feature. Rivers also allow for Ports, which is why one is included there.
>>
>>1238681
Aren't lots of land and diverse land tied at three each? Or have I miscounted?
>>
>>1238691
You need a base terrain to set your lands.
so you'll need to decide wether to use a plains, wetland or hills and build rivers or road or even a coast.
>>
>>1238614
>[B] Diverse Land
Plains, River, Road, Hamlet
Wetlands, Coast

wetlands aren't great, better to have access to the ocean
>>
>>1238715
Oh, you're correct. Woops!

>>1238725
This here breaks the tie! In the future, we could build a road in the Coast, and a Small Town there, or something else. Or we could just focus on our primary area and build up the Hamlet into a Small Town so we can have our Port.

As it is, our Wealth purchases might be a bit limited.

Now, we need to chose a name for our Hamlet, and move on to Defense holdings. We have, essentially, two options. This is not, of course, counting the ever present right to Write-In.

>[A] Castle Town
Small Castle at Hamlet

>[B] Safe Lands
Hall/Keep at Hamlet, Tower at Coast
>>
>>1238614
>>1238614
I'd trade the wetlands of the Diverse plan for a light wood.
>>
>>1238749
>[A] Castle Town
>>
is there any guide of how big a part of land is?
For example one plains are how many square km approximately?

>>1238749
>>[A] Castle Town
>>
>>1238749
OP must run. Be back shortly!
>>
>>1238766
Each domain is roughly one league (3 miles) by core. We might fudge this.
>>
>>1238749
>[B] Safe Lands

Gotta make sure our port is defended
>>
so locationwise, I think we are on the northern side of the Cape of Eagles, about on line with the Twins. There's no (large) river on the map that I can see, but we can assume that cartographers aren't gonna mark down every single tiny river in the Riverlands.

>>1238749
>[A] Castle Town
Small Castle at Hamlet

Better to have a well defended home incase of Ironborn raiders. It would be cool to style it like Riverrun, where the castle has the river as a moat. We could have the castle be on a oxbow that was built up by our house, and if we get enough Defense buy a moat.

>>1238750
I would support this, plus it would mean we can get away from the Freys a bit
>>
>>1238778
I'm seconding this.

Christ, I came in late to the thread.
>>
>>1238777
>Gotta make sure our port is defended
If one piece of lands is 3 miles then we can build a port along our river no problem.
So we can concentrate our defences on our main "tile"
Historical port in Gdansk(Danzig) is 7 km from the sea and it did not stop it from being major trading port in Balitcs (it was also surrounded by the swamp)
>>
>>1238778
lets do this
>>
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>>1238778
>if we get enough Defense buy a moat.
It would help if the OP would allow for the homebrews made over the years by /tg/ and Out of Strife, Prosperity.

Didn't the Brotherhood without banner hide in the area between Acorn Hall, Pinkmaiden and the Isle of Face in the books? I may be wrong in the location but there was wood wherever it was.
>>
>>1238835
If we want to become owners of successfully trading port the best place would be near the source of Blue Fork at the height of Oldstones.

Blue Fork -> Trident looks like a place that would be great for any West - East transfer of goods, far shorter than going around the Dorne

Also on this map area between Seagard and Oldstones looks like some kind of swamp for our wetland.
>>
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>>1238876
the area on the Cape of Eagles would work if we want a good trading port. Ships are gonna need to get fresh water and provisions if they're headed up/down the west coast, if we're on the tip of the cape, we'll have a large amount of traffic.

Definitely gonna need higher defenses though, our port would be a prime target for the Ironborn.
>>
>>1238835
OP happily allows the homebrews and OoSP.

Perhaps if I might suggest... Placed between either Seaguard and Oldstones with Wetlands, River, Small Town, or between Fairmarket and the base of the Blue Fork as Plains, River, Small Town?

These would offer excellent chances for trade, with a Port and Market both?
>>
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also OP, what time period/year are we gonna be playing in?
>>
>>1238922
Seagard and Oldstones.
>>
>>1238926
287 AC.

>>1238931
Say, about here, and assume the Blue Fork goes all the way to the bay?
>>
>>1238922
I vote Fairmarket and the Blue Fork. It'll be easier to farm and we can ship stuff down the river to Maidenpool slightly quicker
>>
>>1238905
Could play the part of a house sworn to House Mallister, the master of Seagard. the low influence can be a result of that, though being a house raised by the Ironborn when they held the Riverlands would make us at odds with the Mallisters.
>>
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>>1238938
Forgot my picture
>>
>>1238938
What?

I'm tired, I have no idea what you mean
>>
>>1238953
>>1238938

I approve
>>
>>1238953
Oh yeah, that's fine.

>>1238952
I say we should be Ironborn given a shit piece of Wetlands by Hoare, and since that was a slight against us, we became allies with Seagard.
>>
>>1238953
Thats an excellent central location sure

Also I came out of nowhere. Hi.
New GOT quests make me happy
>>
>>1238954
>>1238953
I forgot my picture.

So Wetlands, River, Small Town, with a Small Castle. Is this correct, everyone?
>>
>>1238954
looks good to me. That puts us under the rule of House Mallister

>>1238958
could we have rebelled against Hoare to side with Seagard, considering we have the Treachery in our history?
>>
>>1238963
Im down.
>>
>>1238968
Boom, there it is
>>
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>>1238963
I like it.

so, do we want to keep the Old gods, the Drowned God, or the Seven?
>>
>>1238979
The Old, we're a bunch of Ironborn-turned-Rivermen weirdos, might as well get weirder
>>
>>1238958
>>1238968
Reminds me of a creation thread some months back, in it the house was a Riverlander lord who sided with the Ironborn, only to get dicked by Aegon when he made landfall. In it we also had the Mallisters as our overlord and boy where they pissed at us.
We where around the same area too, amusingly enough.
>>
>>1238970
This works excellently, really. We were given the land by Hoare to govern, and viewing the piece of shit marshland as a slight, allied with Mallister against them. It fits with our background events well, and out location, AND our low Influence score meaning we're subordinate to another house.

Need to study up on Mallister...

Now, the Wealth holdings.

I assuming that Marketplace and Port are both autoincludes, taking up 20 of our 39 Wealth. Can I also assume the Trader's Warehouse upgrade to the Marketplace? What other might we be interested in?

>>1238979
I am betting the Seven, but with a small but considerable cult to the Drowned God floating around.

Or maybe say fuck it and go with the Old Gods just to be contrary.
>>
>>1238979
Im down for the seven
We could use the converting as a sign that we left the ironborn way of life
>>
>>1238995
The Mallisters are my fav house, incidentally. This played out nice.
>>
>>1238992
did they have crabs on their coat of arms?
>>
>>1239001
Give me a rundown on them, I am not as knowledgeable in that area as I should be.
>>
>>1238995
would you mind posting the Holdings PDF?
>>
>>1238997
Changing the vote, 7 with small drowned cult
>>
>>1238979
I want to be old god worshipers. No other reason than I think it would be cool. The seven and the drowned men are fine as well. Im not really gonna argue religion, I dont find It that important to me if im frank.

But I know its important to the setting. So if were being super cereal id say probably faith of the seven, with a sizable cabal of old god and drowned god worshipers
>>
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>>1239006
Nope, was geared to feed Harrenhal. Never went far enough to name it as the OP stopped responding.
>>
>>1239013
One better. Here's most of the core stuff, if not all of it.

https://www.mediafire.com/folder/6sar1o14399xv/SIFRP


< And here is the homebrew stuff.
>>
>>1239012
http://gameofthrones.wikia.com/wiki/House_Mallister

the fact that they would side with Ironborn seems a bit off. What if we were a house of Ironborn that married into the dying house that had our land? By the time we joined the Mallisters, we'd only be like 1/8th or 1/16th Ironborn
>>
>>1238979
Seven
>>
>>1239013
https://www.mediafire.com/folder/6sar1o14399xv/SIFRP

You can find it in here.

https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit?usp=sharing

This the Homebrew collection.
>>
>>1239030
Nah. I'm pretty sure the Mallisters during the original overthrow of Hoare would be desperate enough to accept Ironborn (mind you Hoare hasn't been burned alive yet) and our conversion to the Seven and our willingness to be bannermen to them would prove our loyalty.
>>
>>1239013
The PDF and the link for the homebrews.
https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit
>>
>>1239030
>What if we were a house of Ironborn that married into the dying house that had our land?

I actually don't think this is a bad idea. Pulling a Baratheon essentially, maybe not to the same degree but to some extent.
>>
So, we still need Wealth Holdings. We are auto including Marketplace and Port, so we're at 20/39. Adding Trader's Warehouses would raise that to 25/39, if we chose it. What else?
>>
>>1239069
What are the other options again?
>>
>>1239069
I'd say Fishery+Whaling for 10. Hunt down some Leviathans.
>>
>>1239055
>>1239066
So our ancestor was some random Ironborn raider that was given a hand of noble lady owning some shit tier part of swamp at the Upper Blue Fork.
But as soon as local population decided to rebel against Ironborn we decided to betray our king, accept Seven as our Lords and saviours and bend the knee to Ironborn hating Mallisters.
As the result despite being Ironborn we are kind of accepted but still disliked.

Our later history, with exception of some kind of genetic madness that shows every couple generations, was boring and in years we managed to convert our shitty swamp to some kind of working trading town.

?
>>
>>1239069
Herb Fields from OoSP, costs 5 wealth

A guild of some sort would be nice, 15 wealth

Gods Wood, 5 wealth. If we go Old Gods, it's kinda a must
>>
>>1239069
Food Agriculture is 5
Fishery is 5
Herb Field is 5
Apiary is 5
Textile Agriculture is 5
Animal husbandry is 10
A Maester is 10
Can't have them all.

I'd go with the maester or do fishery+one of textile/food/herb/apiary
>>
>>1239079
Fishery for 5 might interest us, upgraded with Processing for 5 for more dosh, a Shipwright for 10 might interest us if we want a stronger navy, a Maester for 10 is never a bad option.
>>
>>1239113
>>1239117

Oh shit, yeah we need a Maester for sure.

My vote is Port+Marketplace+Maester+Fishery. For 35, sit on the other 4 for a rainy day.
>>
>>1239099
Here's what I thought it was:

We were a small "noble" family, a bit odd but proud, and Hoare decided to grant us some land. Instead of some nice territory, we get a piece of shit swamp. Bitterness is fostered, and we side with the Mallisters (who are suspicious but need allies), only for Hoare to get burned alive in Harrenhal.

To end up placating the Riverlords, we convert to the Seven and intermarry over generations and become bannerman. The overall population of the Riverlands (that actually know of us) think we're shit Ironborn, but the Mallister family and our own populace think we're pretty good.

Despite the good ol Ironborn insanity, we manage to turn our shit swamp into a functioning trading port, and made it into a decent sized hamlet.
>>
>>1239104
It makes sense for us to have a goodswood if we really are old.

How abput a temple or something? Justan indescript ancient temple, peehaps with some goodswood traits within it, but one of our mad ancestors burned the tree?
>>
>>1239113
cant get a master, we don't have enough influence

the Peat Gatherers homebrew could be good, it's cheap and makes artisan craftsman cheaper too

Vineyards are 10 wealth, but give us House Fortune +1, Wealth +1, Reduce cost of Artisan Craftsmen (Vintner) by 2 Wealth.
>>
>>1239124
I'll back this guy I guess

>>1239128
Aren't we the Seven followers? Might've missed something on my part
>>
>>1239126
I like this one.
>>1239136
Seven won, I think and it makes more sense for integrating.
>>
>>1239128
We're 7 not old gods
>>
>>1239136
But due to our location and history, heresy is abundant. Im talking about an indescript temple with godswood traits that we took over or mabye never knew were on our lands, the weirwood was burned at somepoint, possibly by a madman. Thus we have a repurposed ancient temple as a sept. Makes for an interesting story
>>
>>1239135
>>1239136
>>1239124
I'll allow the Maester even without the Influence needed. It'll help represent we're old and respectable, even if we're not well remembered.

>>1239136
>>1239139
>>1239140
We follow the Seven, but we have a small but considerable Drowned God cult wandering about too.


Now, we need to do our Power holdings! Oh this is such fun.

One note for houseruling, every Warship comes with an equal group of Sailors for free, because it just feels stupid otherwise.
>>
>>1239091
I like this, whaling would give us a good trade good. if we don't get it at the beginning, it would be a nice investment later on

>>1239113
>>1239117
>>1239124
we need 20+ influence to get a maester, we only have 13
>>
>>1239148
Heresy is boring.
>>
>>1239148
could have the faces of the Seven carved from weirwood wood that once stood in a Godswood
>>
>>1239124
I think the port is taking 15 because of the Trader's warehouse addon so getting the fishery right then is incompatible with the maester.

Though keeping the 4 wealth is a wise move as we'd only need one wealth to pour into to get one of the 5s.
>>
>>1239135
OoSP changed the maester cost to only require 10 wealth.
>>
>>1239155
How so?

>>1239159
Thats fucking evil
>>
This is shaping up to be vary intriguing.

The time is coming right after the Greyjoy Rebellion, were Balon tried to get independence. Our lord Jason Mallister just killed one of his kids for Christ sakes.

We reside in the most anti-Ironborn region in the Seven kingdoms right after a bloody and needless war, and we reside under a anti-Ironborn lord who while he thinks we're great, probably has other lords questioning why the fuck there are Ironborn in the Riverlands, and worrrying about the fact we have drowned god cult in our lands

There's a whole persecution storyline here

>>1239159
I'll support this for lore reasons, helps create an interesting setting
>>
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>>1239169
>>
>>1239152
So.

>[A] Trade Good
Marketplace, Port+Traders' Warehouses, Maester

>[B] Fish Good
Marketplace, Port, Maester, Fishery

Fifteen minutes to vote, gents.
>>
>>1239152
trained or veteran archers would be good for fighting those pesky Ironborn

Trained or veteran heavy infantry, bought the best steel from the Vale to outfit them

A special unit of axemen to reflect our Ironborn history, I'll leave their key abilities up for debate

And obviously we need at least one war ship
>>
>>1239186
>probably has other lords questioning why the fuck there are Ironborn in the Riverlands

Eh. If House Kenning of Kayce can do it in the fucking Westerlands I'm sure we can manage here.
>>
>>1239195
>[A] Trade Good
>>
>>1239195
>>[A] Trade Good
>>
>>1239195
>>[B] Fish Good

Fish those goods son.
>>
>>1239195
>[A] Trade Good
>>
>>1239195
>[A] Trade Good
Marketplace, Port+Traders' Warehouses, Maester

I want that fishery, but if we are gonna play an Ironborn lord, we're gonna need a surgeon
>>
>>1239195
>[A] Trade Good
>>
>>1239195
>[B] Fish Good
Only because it'll allow us to go full merchant faster, oy vey.
>>
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>>1239195
Pretty unanimous, I think we can cut the voting short and call it for Marketplace, Port+Traders' Warehouses, Maester. Lets us sit on 4 Wealth too, which is never bad.

Now, Power Holdings.

We have 36 Power! We should get atleast one decent unit of Warships.
>>
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>>1238979
Seven for sure.

I'm also a fan of

(1) House Hoare gave us a stretch of land to develop and take care of.

(2) We switch loyalties . Could be for personal gain, could be because we think House Hoare weren't taking the Ironborn threat seriously enough?

(3) Something seriously crazy. One of our ancestors announces a campaign to end the Ironborn threat once and for all. A ridiculous endeavour given our relative strength, but since everyone around us hate them so much it didn't -really- come back to bite us in the butt.

(4) and (5) Infrastructure: I guess we mostly followed House Mallister's lead. They've always been the staunchest defence against the Ironborn raiders so, as long as we supported them, our lands remained fairly secure and allowed to develop.

Thematically I guess it makes sense for us to be a vassal of House Mallister? Or at least a very minor ally of theirs.

Personally, these quests tend to be too heavy on the 'just as planned' character. For once I'd like us to create a character that would prefer to solve his problems by hitting them, resorting the subterfuge only when violence isn't an obvious answer.
>>
>>1239253
>Warships
WE'RE IRONBORN

>Guerillas
Works well in the Swamp

>Infantry

>Sailors

>Criminals
No use, just interesting.

>Cavalry

Training is

>Trained
>>
>>1239265
We got Ironborn roots. Punching shit really hard, or ramming a ship into it is probably plan A a lot of the time.
>>
>>1239253
Veteran Warships - 12
Veteran Personal Guards - 11
Trained Archers - 6
Trained Infantry - 7

Fluff the Personal Guard as either Knights or a band of axemen like someone above suggested.
>>
>>1239253
Trained warships-10
Trained sailors-7
Veteran archers-7
Elite garrison-9

Thats 33 power with 3 in reserve
>>
>>1239265
The second one I think should be because we're a prideful bunch despite our size, and instead of us interpreting it as Hoare asking us to develop land, we view it as him giving a dirty swamp over to us.

Thus, betrayal.
>>
>>1239253
Veteran Heavy Infantry (Homebrew) Cost: 10 Power
Trained Warship Cost: 10 Power
Trained Garrison Cost: 5 Power
Trained Engineers Cost: 5 Power
Trained Archers Cost: 6 Power
>>
>>1239291
Also, turned out we were really good at governing land. I mean, we got some bitchin' rolls, even with the Madness.

>>1239288
Sailors come free with Warships. Any group of Warships automatically get a group of equal level Sailors to go with them. That's a houserule of mine.
>>
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>>1239186
I like it.

It makes sense for us to be all about hating the Ironborn twice as much as any of our neighbors, because we're trying to prove something, and yet secretly hanging on to certain traditions (such as baptising babes?) and other quirks that would ensure we never quite lose the link to our Ironborn heritage despite our conversion and gradual gentrification. We certainly should condemn the drowned god cult and work to quash it, but we should also feel vaguely guilty or reluctant about doing so.

Extra drama points if we are torn up about it, unsure whether to raise our children as 'proper' Rivermen or keep that which makes our House unique.
>>
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>>1239296
forgot pic of Heavy Infantry
>>
>>1239253
Vet Warships 12
Vet Archers 8
Vet Sailors 7
Trained PG 9

The Sailors+warship combo could be our Ironborn root. The warships are only used in ship to ship combat and they somehow can't do shit to the men on those ships they're fighting, you'd need sailors/archers for that.
>>
>>1239296
I'll vote for this. However I think we should swap out Engineers for something else. Not sure why we'd have them, they don't assist ship building or any such thing.
Every damn time people go for Personal Guard because it sounds cool. Makes no bloody sense.
>>
>>1239296
Ok, this is great. One thing though: why engineers? This is coming from someone who really gets a hard on for combat engineers. Whats the thematic reason for them other than they are usefull?

>>1239305
Super dope.
>>
>>1239305
So, it could tie back into the pride thing.

"Oh, so you're giving us some fuckin' swamp? We'all shoe you Hoare, this place will be the new Kings Landing, just you wait"

>>1239307
I'm digging it

It could lead to drama with the Mallisters, as Jason might be pressured by the nearby lords into persecution, despite the fact that he harbors a good trust in us.

DRAMA
>>
>>1239265
>For once I'd like us to create a character that would prefer to solve his problems by hitting them, resorting the subterfuge only when violence isn't an obvious answer.

I for one would love to play the Royce Redward character for once.

Which reminds me, are we going to be spending our Influence? We have enough for a first-born daughter at least. Or are we going to do the usual /tg/ thing and be a young bachelor Lord?

Personally I think it would be fun to be a middle-aged Lord with a daughter in her early teens whose mother died in child birth. Part of the game would be finding a new wife to produce a son.
>>
For our house motto, maybe somethong that referes to getting what you put in?
The opposite of we do not sow, we sow the seeds of our future and the future of our house and when the time comes, we reap the fruits of our labor
>>
>>1239309
This one is really thematic.

Ironborn usually have a distinct advantage because they wear heavy armour during sea combat. It'd be fluffy and in character for our house to be one of the only Riverlander Houses that practice something similar due to our own heritage.
>>
>>1239331
Interesting.

We could be a handsome middle aged guy, but hardheaded, rude and a bit crass. Sweet guy, but not in tune to court subtleties.

A true Ironborn.
>>
>>1239336
fruits of labor are all the sweeter
>>
>>1239331
I remember a failed ironborn quest a way back, the MC was the last of his house, young and skilled of arms. But he belived his house was haunted and wanted to get down to the bottom of any possible occult shit.

Bassicly a noble that was a witcher on the side. Personally really liked that character, even if it was a bit edge.
>>
>>1239326
The Silk Guard, the Bloodsmith and the Sons of Gold are why, they're the game changer in the fields. The twenty good men meme is real.
>>
>>1239281
>>1239288
>>1239296
I'm looking at everything, kinda getting this feel of...

Veteran Warships+Personal Guard 18
Trained Garrison 5
Trained Archers 6
Trained Infantry 7

Total 36? Our Personal Guard are badass big armored warrior dudes who favor big axes, and fight best as boarders and raiders off the boats.
>>
>>1239352
Short and to the point. I like it. If we're descended from the Ironborn then wouldn't something too fancy be too out of character?
>>
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>>1239328
I have a hard on for them, and love the idea of our little holding being able to destroy any invaders before they can even reach us with arrows. Hell, if we get some special NPC's, we could revolutionize sea combat with ballista. Plus the Iron&Hate quest proved that engineers are OP when they have something to hide behind

>>1239340
this too, I like the idea of an Ironborn adapting to the changing world
>>
>>1239361
I like this idea.
>>
>>1239331
As you say, young bachelor Lord is overdone.

I wouldn't mind a middle-aged Lord with a young daughter, looking to both find her a suitable marriage and also hook ourselves up.

>>1239336
"You reap what you sow" ?

-Lord Hoarse gave us shit land, we turned on him.
-We invested time, effort and heartache into the land so we actually made something off it.
-Flies in the face of Ironborn that just take stuff instead of making it.

I'm not saying my words are perfect, but we should get something that sort of reflects our disdain for the Ironborn ways.
>>
My motto idea:

Strength From Toil
>>
>>1239291
>The second one I think should be because we're a prideful bunch despite our size, and instead of us interpreting it as Hoare asking us to develop land, we view it as him giving a dirty swamp over to us.
>Thus, betrayal.
We vowed that for this insult we will see the line of Hoare extinguished and joined the rebbelion.
Guess what happened?
Hoare is no more, and his line ended with him.
Guess who is responsible for this?
Of course we are it was our vow that brought dragons to Harrenhall, I'm totally serious.
>>
>>1239377
I actually really like those house words. It fits what we have so far.
>>
We sow, we reap, we grow.
>>
>>1239388
>>1239381
I really like both of these
>>
>>1239369
>that ballista
Whew lad

>>1239361
Heavy infantry sounds nice, but on ship based combat... meh mabye, that personal guard sounds pimpin though.
>>
>>1239381
Work Hardened

short and simple, works best if we get some old bronze weapons passed down as trophies
>>
>>1239388
I'm backing this
>>
>>1239361
>Veteran Warships+Personal Guard 18

Oh now there's an idea. I can dig the combo idea like Malroy's Archers+Cavalry.

I'm in.

>>1239377
>>1239388

Anything with the word reap in it I'm game for. Just so we can throw a middle finger to the Lord Reaper Greyjoys.
>>
>>1239388
I'm game if only for the chance to say "Sow, Reap. Grow motherfuckers" at some point
>>
To be clear, is it

"Sow, Reap, Grow."

or

"We sow, we reap, we grow."

or

"We reap what we sow."
>>
>>1239426
>"Sow, Reap, Grow."
>>
>>1239426
>"Sow, Reap, Grow."
>>
>>1239426
Both 1 and 2.
2 is official and said in official situation or when we think we should sound dignified.
1 is shorter version used more commonly as something you'd say without thinking under you nose.
>>
>>1239426
>"Sow, Reap, Grow."
>>
>>1239426
>>1239426
"We Reap what we Sow"

And there's so many instances we could say that, especially when getting back at someone.
>>
>>1239437
Seconding this.
>>
>>1239426
>Sow, Reap, Grow
>>
>>1239437
Actually this makes alot of sense.
>>
>>1239442
Sow, Reap, Grow is official, but this is our action one liner.
>>
>>1239399
Absolutely not.

Personal Guard is a 1/5th the size of normal formations. So instead of 5 warships you are looking at 1 (albeit crewed by badasses). Fuck that.
>>
>>1239437
I'm down with that.

Not exactly a war chant, but a mantra you might mutter to help you get through something or deal with bad times.
>>
>>1239426
>sow,reap,grow
>>1239442
This is what we said when we betrayed lord hoarse and this should be our lannisters always pay there debts
>>
>>1239437
I dig it. Sow, Reap, Grow can be a sort of oath, chant, mantra, or unofficial saying, something we mutter under our breath, while We Sow, We Reap, We Grow is the official. We Reap what we Sow is our one liner.

>>1239453
Nah, you'd have 5 warships, with 20 sailors each, and 1 badass Personal Guard dude on each one (or all gathered on one if we want them all with us).
>>
>>1239341
Middle aged sounds good.

Perhaps we were married in our youth but our wife died during childbirth along with our son and we never really got over it.

Now as we age we have some sharks from our extended family circling as they want our land and title once we die.
>>
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>>1239453
I think buying a unit of warships only gives you the one ship. By getting a personal guard, we outfit the ship with one of the most disciplined forces. Without them, the sailors would have to do the fighting

correct me if I'm wrong, none of the GoT quests I've been in have had warships before
>>
>>1239460
Sorry, FOUR PG dudes on each one. Not one. Derped there for a sec. You have twenty of your personal guard, four to a ship, or all with you if you wish. Generally they're where you want them, but four to a ship is their standard design.
>>
>>1239466
Nah, a unit of Warships is 5 ships.

A unit is either 100 Infantry, 20 Cavalry/Personal Guard, or 5 Ships.
>>
What will our house name be?

Blackett sounds cool to me.
>>
>>1239471
Now, we want to be a middle aged man, with a first born child? So that's 10 Influence invested in a first born daughter.

Realm:
The Riverlands

Defense:
30/33 Invested
Small Castle

Influence:
10/13 Invested
First Born Daughter

Lands:
26/29 Invested
Wetlands, River, Small Town

Law:
42
+0 House Fortune

Population:
37
+3 House Fortune

Power:
36/36 Invested
Veteran Warships+Personal Guard 18
Trained Garrison 5
Trained Archers 6
Trained Infantry 7

Wealth:
35/39 Invested
Marketplace
Port
-Traders' Warehouses
Maester

History:
-Old
Infrastructure
Treachery
Madness
Infrastructure
Infrastructure
Favor
Ascent

Roll Bonuses:
House Fortune +6
Wealth Bonus +2

Loss Mitigation:
Wealth +1
This should be our sheet.

Now, we need names! Our House, our character, our daughter, our castle, our town.

We need to design our character in general. I can stat him once we have our design and outline.
>>
>>1239464
Yes, I'm all about it. Only having his little girl around left to remember her by will be a fun way to explore the character. And give him more cause to fight the vultures who would wish her harm.
>>
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>>1239480
Blackett...or Beckett?
>>
>>1239487
We gunna be overprotective and loving father?

I can dig it. Give us a softer side to the hardcore badass.
>>
>>1239484
>Lord
Vickon, middle aged dude. Crass, rude and unsubtle, but well-meaning and fair.

>House Name
Blackett or Blackhand. Something with black in the name, sounds cool to me.

That's all I got, I'm not good with names.
>>
>>1239484
Hogsmire should be our town name
>>
>>1239506
I'd be down for those names. Blackett is my personal preference.

Suggesting Bethany for the daughter.
>>
>>1239512
or at least ___mire should be the town name
>>
Darkmoor, cool castle name right there.
>>
>>1239506
Vickon Blackett? Vickon is distinctly Ironborn, or atleast Greyjoy, speaks to our roots well. Anyone got anything better? And what about his personality and general design? I get the feeling he's a fighter, but has a real canny mind for managing his lands. Probably a fair number of bonus dice in Stewardry.

>>1239513
Bethany sounds fine to me. Though not quite... odd enough for GoT. Maybe it's just all the Brans and Rickons and Petyrs and all that.

>>1239530
Ironmoor maybe? Darkmoor just sounds a bit too... edgy, I guess?
>>
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>>1239506
Sounds good
>>1239530
>Darkmoor
JK
>>
>>1239484
>>1239487

According to the rulebook, we can have more children. It's just that the influence buys children that are old enough to be of age.
>>
>>1239513
I like Beth for our daughter's name. 10-12 years old?

As for the protagonist's age, mid 30's sound good? We'd still be able to fight well, and could remarry for political reasons. Seeing how we just have Beth, getting a male heir would do us a lot of good
>>
Fenmire for town maybe. It basically means swamp swamp
>>
>>1239546
There are several Bethany's in ASoiaF. Bethany Bracken, Rosby, Bolton.
>>
>>1239546
Ironmoor I guess, didn't factor in the EDGE

>>1239558
Shiggy diggy

>>1239513
I don't like Bethany, or Beth. Sounds like an old woman's name, not fitting for the hard daughter befitting our house
>>
>>1239550
I'm down for Blackett.

I think a scythe is too morbid for our house symbol. Maybe a crop of wheat? Or we could roll on the symbol table and see if there is some way to link it in.

Bethania as opposed to Bethany, perhaps? I think our Lord should have a guttural name, like Brock or Brundan.
>>
>>1239569
>Brock
>Brundan

This ain't Pokémon nigga
>>
>>1239569
Can we move away from the B names a bit...?
>>
>>1239558
>>1239555
>>1239546
So, Vickon Blackett, Lord of Ironmoor and the city of Fenmire, father of Bethany Blackett.

>>1239569
Well, let's see then. Give me a roll on the table, see what we got. You roll 13d6 for mythical creatures and animals, I'll roll 15d6 for objects. See if either roll comes up with something interesting.
>>
>>1239555
I was thinking 13 for the daughter. 34 for the Lord. Had her at 21, his second child (the one that died with his wife) when he was 23. So he's been single and in mourning for a bit over a decade and his daughter is just now beginning to bloom.

Suggesting House Piper for the wife that is dead though.
>>
>>1239578
>suggested Blackett

>Bethany
>Bethania
>Brock
>Brundan
>>
>>1239581
>BETHANY BLACKETT
I don't wanna be rude, but that sounds dumb as hell.
>>
I dig Blacksoil, either for a name or a town or a castle. The soil of the swamp once drained of most of its water is a dark brown and yield impressive harvest.
>>
>>1239578
Alliteration is really common in Westeros. It makes sense from a setting stand point.
>>
Rolled 1, 5, 5, 1, 2, 1, 6, 1, 1, 6, 4, 1, 5 = 39 (13d6)

>>1239581
>>
Rolled 2, 1, 2, 6, 5, 3, 1, 5, 3, 6, 3, 3, 6 = 46 (13d6)

>>1239608
Doesn't make it sound good dawg
>>
Rolled 1, 2, 6, 4, 1, 6, 2, 3, 3, 4, 4, 5, 6, 4, 1 = 52 (15d6)

>>1239581
Forgot my dice. Derp.

>>1239601
Oooh, I like that for the town. What you lot think?

>>1239598
I dunno, I like it, and it seems like a very Westerosi name.
>>
>>1239624
I still prefer fenmire myself.
>>
>>1239624
I'd back it for the town name.

I still have reservations about the name. Eventually I'm going to stop bitching over a dumb name but still it bugs me.
>>
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>>1239611
Eagle.

>>1239620
Goose.

>>1239624
Gem or Jewel.

I dunno, not really feeling any of them. Eagle is what Mallister has, and Goose or Gem feels sorta unconnected.

>>1239629
How about Fenmire for the town, and Blacksoil for the area and marsh in general?
>>
>>1239639
That sounds good to me.
>>
>>1239639
>The goose that lay the golden eggs
Or gems in this case. An ordinary animal producing something of high value. Like us. The swamp looked like shit and useless but it had potential. Now, it's valuable.
>>
>>1239655
A goose with an egg shaped gem?
>>
>>1239655
Lets hope for something Sea related, or possibly swamp related
>>
>>1239639
>How about Fenmire for the town, and Blacksoil for the area and marsh in general?

I like it. Blacksoil might suggest the swamps are super fertile though. Could make plans to someday drain a portion and plant some super crops.
>>
>>1239632
Alys
Catelyn
Dacey
Elyn
Falyse
Gwynesse
Jayne
Leana
Merianne
Rhea

A few names to choose from.
>>
>>1239667
1d11, with those being 1 through 10, and 11 being Bethany? Or we could just take up a vote?
>>
>>1239662
What about a frog of some sort?
>>
>>1239660
Yes.
>>1239662
How about a duck-goose hybrid with an egg-shaped gem?
>>
Rolled 11 (1d11)

>>1239667
My vote is for Alys
>>
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>>1239655
>>
>>1239687
The irony of that roll.
>>
>>1239687
FUCK

>>1239679
I'm not a fan.

>>1239677
Possibly.
>>
>>1239687
Hahahaha. The dice speak. That's just too beautiful. I love it. Bethany it is.

>>1239693
...I actually really dig it. Anyone else feelin' this?
>>
>>1239677
You'll trigger the Freys with a frog, fun but highly dangerous.
>>
>>1239693
Im kinda digging the golden cock
>>
>>1239667
I'll throw Rohanne into the mix, I liked her in the adventures of Dunk&Egg
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>>1239667
I'd vote for Elyn

>Elyn Blackett
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>>1239697
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>>1239703
How about a frog with a gem in its mouth.
>>
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I'm too big into the whole goose/gem thing. Sounds like we'd be forcing it a bit much.

>>1239693
This reminds me of House Blackflower. But I actually really do dig it. The Y is a nice touch.
>>
>>1239701
NOOOOOOOOO
>>
>>1239727
It's okay anon, maybe the Lord next daughter will be name Alys.
>>
>>1239693
You know what? I like it, this has my vote.
>>
So, some questions about ol' Vickon Blackett. Is he an axe or sword man? Breastplate or full plate? Somewhere in between? He a horseman or tourney knight, or is his violence more practical? He a big ol' fucker?
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>>1239723
if we want to go with the gem thing, we could say there's amber found in the wetlands or the shore. It would give us a neat thing to decorate with and fits the idea of profiting in a shitty land
>>
>>1239693
Lets do the golden cock
>>
>>1239738
Big fucker, sword. Full plate. Hard hitting. Practical.

No flowery shit.
>>
>>1239738
Double handed axe, full plate.

We are not an especially subtle man. Brute force in combat.

But it is this same no-nonsense pragmatic approach that endears us to our smallfolk. Many lords talk about fixing problems - we just fix them.
>>
>>1239738
Full Plate, Practical violence, Mace, Average height but very broad.
>>
>>1239738
>axe
>In between
>Horseman
>>
>>1239738
I'm picturing him as an sword assman with a twohanded sword. Three quarters plate, no fancy decorations. Can't ride for shit, but damn good in the Melee. Big ol' fucker
>>
>>1239693
We married into a dying House right? the cock would be that House symbol and the pall+colors would be our Ironborn ancestor, maybe add an orle to show the previous House color?
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>>1239761
I dont think two hander. Sword & board style is just to good.
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>>1239738
Axe man, because the Axe Fighter benefits are fucking broken to shit. Big ole two hander. No shield, just crushing fools with overhead swings.

Full plate for sure.

I'd say in his younger days he was the champion of a few Grand Melees in the Riverlands. Not the Tourney Knight sort, but knows how to fight.
>>
>>1239738
Flail.

Ain't nobody diss this mofo with the flail. I think a brute that is more at home fighting on the ground, but does ride because it's the 'lordly' thing to do.

And full-plate of course. We aint anymore chicken of drowning than the Ironbastards.
>>
>>1239765
Oh I like that quite a lot. Adopted the banners changed it a bit, changed the name and the words. Sort of like the Baratheons.
>>
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>>1239766
I like the idea of a guy with king's mail and good thick plate that doesn't bother with a shield. No idea how effective it is ingame, but it looks cool

Alternatively, a poleax would be cool. We don't get a lot of polearm fighters

>>1239765
that's actually the opposite of my thinking. The pall+colors was from the dying house, seeing how they had the Blacksoil and the river. We brought the golden cock and jammed it into the dying house

>>1239761
*as a bigass swordsman
don't post while you're cooking kids, it only ends badly
>>
>>1239765
We didn't marry into a dying house
>>
Abilities:
Agility 3
Animal Handling 3
Athletics 5 (Strength 2b)
Awareness 3
Deception 1
Endurance 4 (Resilience 2b)
Fighting 6 (Axes 3b)
Status 4 (Stewardship 1b)
Warfare 4
Will 3 (Dedication 2b)

Statistics:
Intrigue Defense 9
Composure 11
Combat Defense 5 (7 with Shield)
Health 14
Armor Rating 10
Destiny Points 1

Qualities:
Axe Fighter 1
Axe Fighter 2

Equipment:
Longaxe
Battleaxe
Shield
Full Plate


How does this look? It might be a bit too much... well, me. This is the sort of character I would play.
>>
>>1239831
Looks great!
>>
>>1239801
The pall+colors makes sense but the cock would imply that our ancestor was a cocky(get it?) bastard even though he felt he got stiffled by Harwyn or his son/grandson.
>>
>>1239831
What are his two drawbacks?

Also hot damn that is a fighter. Zero fucking talking skills. Gruff and to the point. I like it.

Can we get the Leader of Men trait though?
>>
>>1239831
I forgot. As a Middle Aged dude, he has to have a flaw for one of the following: Agility, Athletics, or Endurance. I'm thinking Agility. Ol' boy don't move as fast as he once did.
>>
>>1239831
I like it.
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>>1239843
I'll allow it, but only if it wins a vote. I figured it was wise to save a destiny point, for if shit goes all tits up, but if you want to spend it on a quality instead, that's fine.
>>
>>1239831
Hmmm, the Status feels too high. I base that on the idea of being sworn to House Mallister(4), which would be lower than Walder(5) who himself is lower than Hoster Tully(6)

Plus our 13 Influence places us in the bracket. allready.
>>
>>1239856
I'll back it
>>
>>1239847
Agility sounds appropriate. Could fluff it as an injury having slowed him down. Got it from Bobby B's Wild Westerosi Ride mayhaps?

Which begs the question are we assuming Vickon fought for the Rebels during Robert's Rebellion?
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>>1239831
this is mostly me being nitpicky, but does long axe include poleaxes?

Poleaxes are awesome can openers and they don't get the love they deserve.

He's definitely a blunt force instrument, will be fun to see how he deals with intrigue
>>
>>1239862
I figured it fit as a 'Lord of a Minor House'. You might be right though. I'll lower it to 3.


>>1239866
I was under the assumption, yes.

>>1239870
No, long axe is a big ass axe, two handed. I gave him both a one handed axe and a shield, and a big ol' two handed axe, so he'd have options in combat.

Polearms are their own thing in this.
>>
>>1239831
Not really sure if the shield fits...
>>
>>1239866
Mallister did, I doubt we'd still have as good a population if we were loyalists

Vickon seems like the kind of guy Bobby B would like, had they met. With a young daughter, I hope we get to tell her stories of Dad back when he wasn't a crotchety old man
>>
>>1239875
Now, another detail to get into. What's the deal with our personal guard? I'm picturing them as big ass fuckers with huge axes and half plate. They need a name.
>>
>>1239904
I think at least one should be a distant cousin or something similar. Maybe the leader. Just to have some family around. But yeah, big ass fuckers with huge axes and half plate sounds about right.
>>
>>1239904
I agree with that. Maybe The Breakers of Iron.
>>
Leader of Men makes sense.

We're not a benevolent, fatherly Lord that coddled our smallfolk. But we fight side by side with the men and never ask them to do something we wouldn't ourself, so that earns us points there.
>>
>>1239921
Ironbreakers works better as a name?

Maybe they also practice the weird traditions of our family. Distant relatives perhaps? Or a semi-official order of knights dating from our founding. Like the Order of the Garter in its early days.


The House Gauthier bodyguard was entirely made up of knights that were either related and unmarried or non-relatives that were seeking to earn the favour of one of our female relatives 'knight-errant' style.
>>
>>1239904
Some terrible name ideas
>The Mireblades
>Cockerel's Talons
>Jerry and Friends
>Windshears
>Ironsides

>>1239921
I like it
>>
>>1239904
I have a proposal.
With our status lowered by one we have now 30 free exp, how about adding 1 in persuation and getting 2 bonus die in intimidate.
Our boy Vickon is a straight up menace but can only roll 2d6 to make someone piss himself?
good thing we've got a maester to read those messages for us as rank 2 language gives us an illeterate lord, just like Brynden when he started
>>
>>1239923
Well, I guess I've seen some pretty considerable support for it. So be it. Also, the Smallfolk are rather fond of our House and us because we are, simply, good governors. Whatever caused us to be this way, whether spite for being stuck here and deciding to make it as good as bloody possible, or simply a natural talent that noone can really explain, we've always been damn fine rulers who get shit done.

Sure, that shit often involves ramming a ship into someone and beating them to death with their fellow idiots, but hey, it still gets done.

>>1239921
Ironbreakers simple enough?
>>
>>1239923
I also want to be a lord the small folk can come to with serious issues that we will try to fix personally if possible.
>>
>>1239944
Ironbreakers works. It is supposed to be in reference to our hate of the Iron born.
>>
>>1239946
>>1239944
Pretty sure we are. Yeah, we're a big scary fucker, but we're a big scary fucker who's a good lord, and one people know is fair and honest, and gets shit done.

>>1239942
The Status levels are free, another little houserule of mine. Also a houserule, situational bonuses to different rolls, like adding Strength bonus dice to Intimidate.

We'll fill out our stats more later, never fear.
>>
>>1239938
>Or a semi-official order of knights dating from our founding. Like the Order of the Garter in its early days.

I think that would be cool as hell, having something like that would be unique amongst the /tg/qst/ Houses.

I don't think we should have too many relatives though. This doesn't seem like the sort of House to expand so much like Gauthier was. With so little to inherit it would make sense to keep the family smaller.
>>
>>1239970
>>1239938
The Ironbreakers probably aren't family, but might be lead by a member. A cousin perhaps, maybe a bastard. They're not knights, but any one of them could give a knight a run for their money. They're the cream of the crop of hedge knights and soldiers who proved to have that special something that seperates an average man from a true and proper killing machine. We honed them into loyal and proud warriors under our lead.

Ok, I think that's everything for setup, for now. Can anyone think of things we might be forgetting? Anything that might be fun or useful?
>>
>>1239970
Agreed.

It should also include notable individuals though. I'd expect most of our war council to be current members of this order.

We need to make a distinction between current and former frontline fighters though. Maybe the addition of 'Elder'.

>Elder Brother-Knight Sampson.
>>
>>1239985
Nothing of the top of my head but can we get a description of what we and our daughter look like
>>
>>1239992
>>1239970
Would you lot really prefer this? This is perfectly fine with me, and seems pretty interesting.
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>>1240000
They are an order but its just like the green berets are an order imo.
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>>1239985
Our maester, what kind of man is he, from which family does he come from and how is our interactions with him?
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>>1239985
Deciding VIckon's first wife's name and House? Might be important if we still have allies there despite her death. Maybe the name of the son that died with her?
>>
>>1240014
Your old maester was an ancient old man, been with the family for bloody ever. But he passed on, and your new maester will show up in the first thread.

>>1240025
I actually kinda dig House Piper. No real connection to the family now, though they might recall you fondly if you go looking. Her name was Alys. Your son would have been named Aerick.

You yourself are a titan of a man, well over six feet tall, and a mountain of muscle and scars. You usually keep your beard shaved, but you might grow it out if you so wish. Your hair is pitch black, except where it is already starting to go grey around the temples. Dark green eyes.

Your daughter has dirty blond hair, peppered with black strands here and there towards the roots mainly, with blue eyes with green flecks. She's beautiful, and you'd bet your axe she'll someday be one of the finest ladies in all the realms. Right now, though, she's twelve, and you'd probably maul anyone who looked sideways at her.
>>
>>1239985
Oh and what is Bethany like? What are her interests? Does she reside in Ironmoor? Does she have friends or is it very lonely existence for a young lady in the martial home? Or is she a Lady in Waiting somewhere else in the Riverlands? Vale? Crownlands? Westerlands?
>>
>>1240056
She's a bit of a tomboy at the moment. comes from growing up without a mother, you think. She's interested in martial matters, if you allow it. She likes exploring and wandering the castle and town. She lives in Ironmoor.
>>
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>>1240061
what's our castle look like? Are we prepared for a siege and do we have professionals who can provide weapons for our troops?
>>
>>1240072
The castle is a small one, a major keep, with four towers at its corners, and a curtain wall some hundred yards out. Fenmire is built around the castle, with the river and port on the northeast side of the town.

You're pretty well prepared for a siege, I suppose. You're a martial, practical man, who's seen war and fought many battles. It's in your nature to be prepared, but not overly so. You only have a few smiths, no artisans or guilds, but you could lure some in over time, with more money and a larger town.
>>
>>1240072
>>1240090

God I just realized how fucked any army that attacks Ironmoor would be. Imagine trying to keep an organized march through a swamp only to find a stout castle at the end. Disease and fucked supply lines. Knights in heavy plate drowning in the mire, horses twisting ankles on roots or getting caught in the muck and drowning. We're fucking set.

I would like to see any fucker try to attack Ironmoor.
>>
>>1240108
It's almost as good as a mountain fortress, aye. You're in a bit more trouble if they come down the river, but you're (sort of) Ironborn. You fear no fleet.
>>
>>1240113
>>1240108

You finally manage to get into an attack position when suddenly fuck huge axemen that fear no swamp
>>
>>1240108
The best bet would be a attack via water but thats why we have such a strong navy
>>
Who were Vickon's parents?
Did he have any siblings?
Who did Vickon squire for in his youth?
How was he knighted/who knighted him?
>>
>>1240090
So it sounds like we're in a pretty good position...

What difficulties do we have - both personally and House-wise?
>>
>>1240113
Alright, gents. The game proper will start tomorrow. This thread still has life in it, so we'll keep using it until it's all used up. I'd like to know what you guys would seek from this quest What you'd like to see, what would interest you. I won't promise all or even most of it, but I can keep it in mind.

>>1240122
Father was Euron Blackett, mother was Andra Blackett (Frey).

No siblings.

Myles Mooton. And he was knighted by the same for battling an entire small army of a hundred bandits who attacked in the night. You fought him at the Battle of the Bells. It was a good fight, an honorable one, and the two of you fought with no hard feelings, knowing the other was honorbound to a cause they would die for. He did not walk away from that fight. You did.
>>
>>1240158
What timezone?
>>
>>1240123
Personality wise, you're a hard man with a growing daughter who is trying to be like you. You're not sure that's for the best. House wise, you're in pretty good shape- Except the Greyjoy Rebellion is coming pretty soon. Other things will come up.
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>>1240161
Central. I'm not sure when I'll start, but probably around noon. That'll be the goal, atleast.
>>
>>1240164
got a twitter? Or a more specific time for tomorrow?
>>
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>>1240158
>frey
REEEEEEEE

>>1240164
how long ago was Alys' death? Looking forward to tomorrow's run, have a good night OP
>>
>>1240187
A touch over ten years. Bethany was and you were twenty two. She is now about to turn thirteen, and you are thirty two.
>>
So Goals?

Get married.
Have son.
Kill iron scum.
Eliminate back water swamp cult dedicated to the drowned god.

I wonder where we might find a nice second wife. I dig this premise for sure.
>>
>>1240202
Bethany was two*
>>
>>1240204
Are we ready for that Anon...?

We still feel the pain of her passing.

I wonder if we've been using whores to fill that spot since.
>>
>>1240268
I feel like Vickon might not be ready. But some event, like a cousin or uncle making an attempt on Bethany or his seat, might spur him towards action gathering allies and securing his line further.

Alternatively he could view Beth as his heir, and try to set her up with a nice husband and they'd take her name or the children would.

Either way would be interesting.

Personally I don't think Vickon is a whore monger. But that's just my opinion, don't know what the majority will be.

Question, would Vickon know Dontos Malroy? With him squiring for Myles Mooton and him being friends with Rheagar, maybe their paths crossed.
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>>1240268
I don't think Vickon probably isn't ready, but that's never stopped him from doing what's needed. I think his first concern is finding a good match for Bethany, someone of high stature and that will treat her well, preferably one that she likes. We're not in as bad a position as Brynden was, and benefit from Beth no being a swamp monster. With some work, we might be able to get her into a major house, though with a second or third son.

A secondary concern would be getting another wife so Ironmoor has a Blackett to rule it. I doubt Vickon will forget about Alys, but it's been a decade and he has a duty to the smallfolk to furnish them with a competent future lord.

I can't see him as using whores to fill in for Alys, from what we know, it would seem that it wasn't a primarily political marriage, given how the Pipers aren't close allies to us. It'll be the decision of everyone, but I don't expect Vickon to fuck a lot of whores
>>
So do we go by lord or the Blackett?
>>
>>1240395
Given the Influence and Status of the House I'm actually surprised the House isn't landed knights. I suppose it makes sense given the founder was ironborn though.

Kind of curious about the House's history though. I wonder who the House sided with during the Dance of the Dragons or the Blackfyre Rebellions. Wonder what their opinions are on the Targaryens in general were, if any of the family fought on the loyalist side hoping to win the House and its seat.
>>
>>1240431
Hmm, I wonder what our position was.

The traditionalist and martial warrior within us would have leaned Loyalist. But the pragmatist within us would have seen the obvious insanity of the Mad King and sided with the rebellion.
>>
>>1238240
>Not linked, so I can't take it. Sorry!
take it you fuck
>>
If we want to do something fresh and quirky for Westeros, why not have some chivalrous family members tilt at windmills every once in a while cuz crazy?
>>
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And if we want the simple but skilled archetype among our family members, we could have that too.
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>>1240296
>whoremonger

It's been some time. He probably got drunk one time and tried it, only to feel like he was betraying her memory. It's part of why he's so reluctant to move on and marry again.

>>1240372
Definitely a good match, both in position and suitability of the husband's character, is his first priority. Perhaps in part to put off his own remarriage?
>>
we need to think about remarring when we start, Beth needs siblings and our family is one horse riding accident away from fading
>>
What is our daughter like?

I'm thinking that, to us, she's the perfect daughter. Dutiful, polite, doting and kind-hearted. But in private she has a few unladylike past-times. Such as hunting, a bit of archery or a love for the sea.

Maybe she disguised herself as a lad onetime to sneak aboard a ship. We never found out but our brother or some younger relative knows and threatened to tell us if she was caught doing it again. Just spitballing here.
>>
>>1240794
A house this old will have many distant relatives to carry on the name, I'd imagine. But none we are familiar with or comfortable with the idea of carrying on the House traditions.
>>
>>1240798
I thought she was a tomboy, I think we'd be at odds with ourselves between loving an active little fireball and wanting her to be more lady like for her future
>>
>>1240800
Maybe, typical of fathers, we will hope it's just a phase.
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>>1240799

Yeah, and that's why e need more heirs
>>
it be some what intressting to play the daughter, might not work to well tho
>>
>>1240158
Alright, gents, I'm back! Not ready to run yet, but I can field questions and help shape some shit.

>>1240268
>>1240296
Vickon has no personal interest in finding another wife, honestly. And he's not the whore mongering type. He's a cold, hard man, but his family is his big weak spot. He loved Alys with everything he had, and losing her woulda broken him if not for Beth.

It's also highly possible and even likely that he'd have known Dontos. Be up to Father, though.

>>1240431
The House used to me stronger, but has slowly faded to where it is.

>>1240486
The house has always been strongly royalist/loyalist, but Vickon could see the writing on the wall, and sided with with the Stags in the Rebellion, both because he could see they had the upper hand and because he knew the Mad King had to be stopped.

>>1240798
She's a tomboy. Oh, she's the sweetest thing since sugar, kind hearted, loving, aye, but she's a rough one. She prefers exploring, archery, and she wants to learn to fight with a sword and axe, but it'll be ingame decisions if we allow that or not.

Vickon worries, because he knows that's not the sort of lady who is likely to marry well and be set for life, but by the Seven it's so bloody obvious he's her daughter, she acts just like him but looks so much like Alys... well, he has a hard time chastising her.
>>
>>1240882

Would Vickon be interested in having more kids? to further secure his family
>>
>>1240909
He would seek a son, aye. If nothing else, someone to carry on the name, and keep his daughter safe. He knows he needs to remarry, but has a hard time working up the will to seek a wife after Alys.
>>
>>1240910

Who are and whats our relationship with our border neighbors?

I'll understand if ou prefer to keep this information a secret until you start to run though
>>
>>1240910
Also of note, as his Goal, Motivation, Virtue, and Vice I rolled; Security, Stability, Just, Wrathful.

>>1240917
Let's see... to the north, obviously, Mallister. To the east is Vypren. To the south is Blackwood. Southwest is Grell.

Am I forgetting anyone? I feel like I am. Those should be our border neighbors, though.
>>
>>1240928
Also a bit important to note, we are actually on poor terms with the Freys. As we are the son of a Frey, they expected to be firmly in our pocket, and to have a large voice in controlling our actions and trade. This is not the case, and as such, they're pretty pissy about it.
>>
It's funny, many of the houses in our part of the Riverlands helped the Ironborn when they fought against the Durrandon, they are all sworn to the Freys now.
All of them but the Mallister.
>>
>>1240957

Who are our main trade partners and what do we trade? I understand we are a trading port on a river right?

Sorry if I'm question heavy, but I just found this and want to take advantage of your presence and patience while I read the thread
>>
>>1240967
We do a lot of trading along the Blue Fork, and the Triden in general. We're a pretty major trade port, in example, everything goign to and from Fairmarket goes through us. A lot of stuff going to and from Lord Harroway's Town, to and from the Ironman's Bay go through us. In this canon, the Bay of Crabs is connected through Westeros to the Ironman's Bayvia theTrident an the Blue Fork. We sit firmly on a major trade route going clean through Westeros, west to east.

Only issue is the bloody Ironborn, but hell, what else is new?
>>
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>>1240982
>>1240967
This might help. We don't really trade in anything specific at the moment, this can change of course, but we more get a bit of everything that goes through.

We can expand a lot on this in the future. Any Estate or Personage holding we pick up will add +1 Wealth to what the Marketplace offers.
>>
>>1240882
>It's also highly possible and even likely that he'd have known Dontos. Be up to Father, though.

From what I've read, yes it is very likely they'd have known one another. They are of an age and were in their primes as squires and knights at roughly the same point. Can't say where Myles Mooton was but I'd imagine he visited Kings Landing enough. I'd guess they crossed blades in a melee at least once. Maybe we can explore that one day.

This looks great though. The premise is fun with Beth and the ironborn influences in a riverlander House and the looming wars should be a great time. Best of luck, I hope this takes off.
>>
I am looking forward to this.

Victus and Bethany falls in love
>>
>>1241039
Thanks, mate. You actually inspired me to run this, so I really appreciate the thought. Any advice?
>>
>>1241051
Don't be afraid to play the setting. Shit is brutal and you've made an absolutely brutal Lord. Play to the characters strengths, but don't forget that he has weaknesses like that poor deception or lack of social skills, reading ability, etc.

He should have enemies, descenters, rivals, rumors swirling and old grudges that never die. Don't forget the world is alive and you play in a very small part of it.

Oh and get a twitter. It's helpful.
>>
>>1241051
OP must now do an errand real quick. When OP returns, OP will start the quest properly. Shouldn't be more than an hour! Ready up, ladies and gents, we're in for a ride!
>>
>>1241051
A slick enough character will talk circles around him. They'll insult the shit out of him without saying anything condemning and only the threath of imminent violence will keep them from going overboard.
He'll need secondary characters to shore up his weakness, but those may or may not have an agenda of their own.

The "canal" portion between Ironmoor and the Ironbay could be a point of friction depending on who forked the wealth to have it dug. By having it dug, you've cut a certain number of traffic going around Westeros, many lords ought to be pissed at the Tully, and those lower houses making a fortune out of it.

The high Law means that bandits are much smarter than the usual rabble, a black market with connection reaching far and wide should be expected but not the kind of holding like the one in OoSP.
>>
>>1241051
No doubt he will be bombarded by suitors who hope they can trick him into marrying Bethany to one of their male children so they can take over.

Can just imagine Walder Frey sending dozens of letters each month
>>
>>1241127
>want to marry Walder?
>want to marry Walder?
>want to marry Walden?
>want to marry Walter?
>want to marry Walder?
Into the fire they go
>>
>>1241102
It's been four hundred years since Hawyn Hoare gave the land known as the Blacksoil to young Darvin Blackett to govern. It was a rotten, marshy land. Plenty grew there, but all of it a mess, no solid ground, proper villages, no fortifications beyonda tiny keep. Darvin Blackett saw it as a slight against him, a strong willed Ironborn warrior, reduced to ruling over a patch of swamp and marsh not even fit to live in? He vowed vengeance, rattling his sword and axe, and sided with House Mallister against the Ironborn. Give him a patch of trash to rule over, eh?! Well, we'll show him! And so House Blackett set itself to forging a profitable and well kept domain out of the mess they were left to. Even if the nobility tends to forget that House Blackett exists, the smallfolk adore them, and trade flourishes in the town of Fenmire. We Sow, We Reap, We Grow. By our own hands have we forged our fate and fortune.

But this is all history. Man must live in the now, or be lost in time. You are lord Vickon Blackett, in theory an Ironborn warrior tamed by generations in the Riverlands. Ah, but it's been said before. You may dress an ironman in silks and velvets, teach him to read and write and give him books, instruct him in chivalry and courtesy and the mysteries of the Faith, but when you look into his eyes, the sea will still be there, cold and grey and cruel. You are a man slow to move, cold and hard, but your passions run hot, your love deep, your wrath the sort that cracks fleets and mountains. Your axe cleaves through flesh and armor, through hull and mast! You and your Ironbreakers are of the most feared warriors this side of the Ironman's Bay! You... you...

You are the lord of a house that is slowly fading. Aye, it has its riches and the love of its smallfolk, but without the rest of the highborn looking favorably at you, you will die out and be forgotten. You fear this may be the last true generation of Blacketts, as you yourself have no son, no heir to your name. Your daughter is more your daughter than your late wife's, a spitfire that prefers to run wild about Ironmoor and Fenmire than sit and learn from the Maester, prefers archery to needlepoint, and her feet are more at home on a ship's deck than in a ballroom. She's begged more than once to learn to use a sword or axe, and it's getting harder to deny her.

>[Cont]
>>
>>1241195
Ah... and thinking of her drags you from memories into the day. You sit in your office, your half eaten breakfast of honey glazed rolls and fresh crab cooling before you. Your late wife, Alys, died ten years ago a week ago. You've been morose and cold, colder than normal atleast, for the past two weeks. A slow spark of fury digs into your soul- You should not be bloody sitting here doing nothing! You rise slowly, the ache in your hips reminding you that you're not as young as you once were. Reminding you you need to think to the future.

You've a list of things to do.
>Your old maester, Barden, died nearly a month ago. The replacement should be arriving today, probably wise to head to the docks to meet him.
>Your men-at-arms have been looking shabby lately... Why not see your master-at-arms and help him kick them into shape?
>Your daughter was caught running wild in the city again, trying to buy a sword this time. Might be finally time to adress that issue.
>You... have been a widower for ten years now. It hurts, but... it may be time to begin looking for a new wife. How?
>There's always something else to do, can you think of something else?
>>
>>1241198
>Your old maester, Barden, died nearly a month ago. The replacement should be arriving today, probably wise to head to the docks to meet him.
>>
>>1241198
>Your old maester, Barden, died nearly a month ago. The replacement should be arriving today, probably wise to head to the docks to meet him.

Bring the girl. That way we can atleast make sure she is not making any more trouble.
>>
>>1241198
>>Your old maester, Barden, died nearly a month ago. The replacement should be arriving today, probably wise to head to the docks to meet him.
>>
>>1241209
>>1241212
>>1241215
Bring Bethany along? Father daughter bonding is always good.
>>
>>1241198
>>Your old maester, Barden, died nearly a month ago. The replacement should be arriving today, probably wise to head to the docks to meet him.

Also agree with >>1241212. Partly to keep an eye on her, partly to make her feel involved.

Also if we have to bite the bullet and make her our heir it'll be nice if she knows how to administer.
>>
>>1241231
do it
>>
>>1241212
Supporting this
>>
The Maester is urgent, but an heir is Important. Once we have our maester, we need to start planning for the future. Either give in and groom our daughter and find a good second or third son without too much pride who can stud for her, or remarry and get a son. Whichever crop we choose, we need to start sowing soon.
>>
>>1241209
>>1241212
>>1241215
>>1241233
You grab another of the thick red legs from the plate before heading out form your office, passing one of your Ironbreakers guarding the door. He falls into step behind you. "Where to today, Lord Vickon?" The man, nearly as massive as your own self in his half plate, strides with a lazy and confident gait. Your cousin, Kaisen Rivers. Nice enough fellow, bit too irreverent at times, but you know where his loyalty is. He'll be the first to throw himself into battle in the name of you, your daughter, or your house.

"Docks. Maester's coming in today. You know where Bethany is?" You ask, thinking of the girl. She's a sharper mind than yours, it'd be good to have her meet her new tutor. She'll be somewhere in the castle- better be, atleast.

"In town. Valder and Maxon are out hunting for her." The bastard is cheerful as can be about it, as you sigh lowly and deeply.

"Pestering the smiths again?" You tiredly ask.

"Pestering the smiths again." He cheerfully confirms. "Took her whole allowance with her, if the purse was anything to go by. Probably going to try and get that broadsword she was looking at last time. The one with the horned crossguard, you know?" You know it. Fine looking sword. Not for a lady.

"We'll grab her on the way." You decide, your voice a grumble under your breath.

"Ye feelin' alright, Lord Vickon? Somethin' under your skin?" The axe toating warrior asks, following along a couple steps behind you.

>Chat with Kaisen? What about?
>Take a horse for expedience, or go on foot and enjoy the nice morning?
>>
>>1241278
>Chat with Kaisen about Bethany and your worries for her.
>Go on foot, we could probably use the exercise.
>>
>>1241278
>Take a horse for expedience
>>
>>1241278
>>Chat with Kaisen? What about?
>>Take a horse for expedience
Things would be easier for us if women could inherit power or wield swords
>>
>>1241286
Changing to this.
>>
>>1241278
OP must run an errand, be back soon.
>>
>>1241278
>>1241286

This, and add, I'll need to marry again soon, this way I on't have to burden her and she can be more true to herself

I feel like if we have a heir she can be the knight and adventurer that she seems to want to be
>>
>>1241328
Yep, as much as we love her she'll never be happy being a proper lady. Let's find a good wife whose family can be a useful ally. Do the Malisters have an unmarried daughter
>>
>>1241329
>>1241328
>Women adventure
>In this world
Rape is the first thing I think would happen.
>>
>>1241329
Could try to get a northern girl, Bear Island has a tradition of women warriors. I bet one of them would like Beth
>>
>>1241278
>Chat with Kaisen? What about?

She's everything we could want in a son. The best qualities for a fine and noble man.

Hopefully, there's another lord out there somewhere despairing over his soft son.
>>
>>1241308
You head towards the stables, sending a servant you pass running ahead so they can have the horses saddled and reaby by the time you get there. Your sigh is heavy and tired as you consider Kaisen's question. Many things bother you, in truth. You're a man with great weight on your shoulders, many duties to many people, and many worries to gnaw at your heart and soul.

"Life would be... easier, ser Kaisen, if we lived in a realm where women could inherit power." You muse, running a hand through your hair. "Bethany is... everything I would want in a son. Strong willed, wild hearted, a gift for all the things young men are meant for. Athletics, governing, fighting, sailing... Even the smallfolk adore her, when she wanders Fenmire. If she were a lad, she'd be the perfect heir. On the isles, she'd be the captain of her own ship by the time she was sixteen." You sigh. You do that a lot, these days.

"So? House Blackett has always been the odd men out, eh? Name 'er your heir, mold her for greatness. Laugh in everyone else's faces when they whine an' complain, an when she becomes the finest Lord this house ever had." Kaisen boisterously declares, nodding firmly as if it's the simplest thing in the world.

"Sure, cousin. And see every cousin and uncle and nephew with a claim trying to take the house from her." You scoff as you stride into the stables, your great grey destrier paws the ground, ready to go as you come to its side. "Aye, Hawk, aye. We'll ride today." You say, as you mount the beast with a touch of aid from a stableboy.

"So make her strong enough to slap them all down, Lord. Blacketts have never backed down from a challenge, after all." He chastises lightly. "Or I suppose you could be smart about it, do all that, but find her a nice and soft little lordling to marry. Someone who'd be the head of house in name, but everyone'd know who was the proper master of the home." He pauses, grunting. "Or, of course, you could just find yourself another wife. I know lady Alys cannot be replaced, but you can still try to find happiness, lord. Happiness, and an heir from it." He muses, stroking his sharp beard as he mounts his own horse. You grunt in reply.

>Could make a choice about it now, or wait and see how things go.
>Head to the smithy you know Bethany likes to visit right away, or take the long way about and enjoy your city a bit?
>>
>>1241339
>take the long way about and enjoy your city a bit
>>
>>1241339
>>Could make a choice about it now, or wait and see how things go.
>>
>>1241339

One way or the other, I think it's time to find a new wife, if a heir comes from that, better.

Take the long way to see the small folk
>>
>>1241348
Wwwhich one, anon?
>>
>>1241339
>later, we might find a good match if the Seven are good
>long way, it's always good for the smallfolk to see their lord
>>
>>1241353
Shit. Copied too long
>Make a choice about it now
>>
>>1241375
My idea is groom her for leadership and try to get her a soft lordling of a neighboring house while we get a male heir. We cement our house's rule of Ironmoor and a nearby ally

Or have her marry for love, seems that's what Vickon did. Let her choose someone that'll love her as much as we did Alys
>>
So, generally, we seem to be wanting to yes start grooming her for leadership, but hold off on deciding if she should be our actual heir, and hold off on starting to think about finding her a husband. But we are going to start trying to find a wife for ourself, yes?
>>
>>1241339

Let us commit to putting out feelers for a wife and put aside an official and noterized document that, in hte event of our death should we not have a male heir our daughter will be named the official heir and carrying on our family name (not sure if the Ironborn have a tradition for that, if they don't then use the Dhornish rules for it)
>>
>>1241383
Yep, that sounds good
>>
>>1241383
Yes, sounds about right
>>
>>1241383

Yep that sounds good, we can have a heir after we marry and let her be free to marry for love like we did
>>
>Letting your daughter marry for love


Ewwww
>>
>>1239358

Steel Guard. The Silk Guard were going to be the spies.
>>
>>1241394
>>1241397
Not gonna happen. If we can't make a son and she has to be our heir, we need to make sure she has a husband who possesses loyalty and humility.

She will likely be a hard woman and the world will be twice as hard to her for it.

It's all 'if' right now though. If, if, if. The more we can hammer down some certainty, the more we can lay sturdy foundations, the more saplings we plant and protect until they are strong oaks the better it will be for our house.
>>
>>1241415

So let's just marry again and teach her the ropes, this way e are working on the 2 fronts without any real trouble

If we have to choose one I say we marry again because she being our only child leaves us vulnerable to accidental death or murder too
>>
>>1241425

and knowing the setting its a miracle she is even alive until now
>>
>>1241426
Well, we are a pretty irrelevant house in a swamp. I doubt anyone from the Westerlands would recognize our arms, let alone any of the major players.
>>
>>1241394
Loving the person you marry isn't the same as marrying for love.

Teaching our daughter to expect that is cruel if we're grooming her for leadership.

It MIGHT happen, but it's an unexpected bonus if it does.
>>
When is Beth's nameday? I hear there are some pretty gold ponies down in the Crownlands.
>>
>>1241434
I don't think we can get her a pony, we don't live in a good location for them.

Building a small skiff or sloop for her might fare better, seeing how she likes fishing and sailing
>>
>>1241429
exacly we are an irrelevant house that holds and important trade position and the only child of the lord is a girl, hell she could have been abduceted and forced to marry by any neighbor with a little more intrigue mind and we would be on the wrong if we tried to contest that seeing as we are socially incapable and of little importance. but that doesn't concern me right now.

What I want is to have more kids so she will be safer and our family's legacy will be more secure and not depend on only one's person shoulders
>>
It makes your chest ache, thinking of marrying again. But you know it is your duty. You will start putting out feelers, yes. See it made known you are interested in finding a wife, and see what comes floating back your way. As for your daughter... You married for love. You met your Alys while at court with your father, and were dumbstruck the instant you saw her. She was the one, you knew it at that instant. Your father later laughed, told you that you'd gone so still, he thought you'd died standing up! You received not a stag in dowry for her, and her father received a rather fat 'gift' of spices, silks, and other luxuries some months before the wedding. Bride prices were rare in Westeros, but you'd pay it again and again for her. You'd never been happier than with her at your side.

You want that for your daughter. But you also want her to be secure, safe, her life stable and sure. Finding her a suitable husband, one she can control easily, would do that. It'd let her be the master of her future. But it'd take that right to chose her own love from her.

You decide to hold off on that decision. You will start molding her, aye. Groom her for greatness and leadership, teach her the things she so desperately wants to know. But her future... well, it'll be decided another time. You also decide, for the hundredth time, that being a father is a hard.

"Hah! What's that look on ye' face, Lord? Going all soft on me? Big ol' warrior lord, lookin' so misty in the eyes." Kaisen teases. You grunt at him in mild annoyance.

"Around the city, Kaisen. I would admire my little jewel of the swamp, and its people." You declare, and the smaller man laughs and follows.

>[Cont]
>>
>>1241452
Your town, Fenmire, is a lovely place. Not the biggest, not the nicest, not the fanciest, but still a little jewel cut and polished by your family's hands. The people know it, and they love you for it. As you ride through the city, people who see you bow their heads, take off their hats, curtsy. The market is live and wild, as always, when you pass through. A man tosses Kaisen two apples, and he offers one to you while biting into his own.

"There's the shop ahead, Lord. Ol' Jander, the smith there, has a soft spot for your daughter. Like everyone else in this silly town." He notes, grinning. "Let's her hang around as much as she likes, even if he won't sell her so much as a pen knife." You grunt once more in response. Smoke rises into the air from the shop's chimney, and you can hear the resounding clanging of a hammer on metal.

"Two dragons, I'll pay ye. And a hundred stags! Every piece of gold an silver I've got! More'n it's worth, but I'll pay it!" There's your daughter. Loud. Passionate. High pitched. She turned thirteen just a few weeks past. Golden hair, with strands of black shot through it here and there, and sapphire eyes with flecks of emerald. She's thin, lanky, hit her first growth spurt but she ain't quite grown into herself yet. She's fawning over a wide bladed longsword, hand and a half, with a crossguard in the shape of two horns that curve upwards.

"An I told ye, girl, your father will have me head for it. An me head is worth atleast ten dragons." Jander, an old man with grey hair and muscles nearly as big as yours, hammers away and pointedly ignores the girl.

>Action?
>How do you greet the situation? Chastising? Annoyed? Good natured?
>You gunna buy that sword for her? Jander won't massively overcharge you like he would Beth, that's just a tactic to ward her off.
>Buy something different? For Beth or yourself?
>>
>>1241127
>Can just imagine Walder Frey sending dozens of letters each month
In reality we know how to read, but pretend we don't so we don't have to deal with Frey spam.
>>
>>1241453
>Good natured
>No
Hold off on buying a real sword. Maybe a wooden one?
>>
>>1241453
>How do you greet the situation? Chastising?

>You gunna buy that sword for her?

no
>>
>>1241453
No, we won't buy it. It's too big for her to start.

If she's going to wield a blade it should be one she can use well. And if she's going to take lessons, it should be to defend herself first and foremost.
>>
>>1241453
>How do you greet the situation? Chastising? (she did disobey) but good natured afterwards

and we don't buy it, we don't reward disobedience, specially on something we told her countless times not to do, we will get her a sword later but don't tell her
>>
>>1241453
>good natured

And what, exactly are you going to do with that man splitter, other than cut your fathers heart in two?

>buy the damnable thing for her

If she's going to do it, she'll do it right. And better no one the wiser so she'll do it quiet.
>>
>>1241453
>Jokingly tell her that Jander's blades are worth ten times as much than what she's offering.
>DO. NOT. BUY. THE. BLADE.
>>
>>1241467
Actually, we could buy it as something for her to work towards.

If she wants it so badly she'll listen to her maester, and study well.

On his recommendation we will give her the blade for her fourteenth or melt it into scrap in the castle forge.
>>
>>1241464
Seconding this approach.
>>
>>1241453
What'd you do with that sword then, girl? A sword is made for one thing, killing. You kill to protect someone, you kill to keep the peace of the land, you kill to prevent further shedding of blood.
It doesn't matter what you use it for, you will kill everytime you use it. Are you in that hurry to kill?
>>
>>1241453
>How do you greet the situation? Chastising? Annoyed? Good natured?

Goodnaturedly, and don't buy her the sword.
>>
Maybe buy her a dagger for now? Nothing wrong with that.
>>
>>1241485

That'd be a good idea.

I'm cool with her knowing how to defend herself, at the very least.
>>
So chastising, then good natured, and no sword. MAYBE sword later, after she learns how to handle one, and if she's good.
>>
>>1241488

Or at least a dagger.
>>
>>1241488
Yup
>>
>>1241488

A dagger for now, that's not so unquestionable for a lady
>>
>>1241488
Yes
>>
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>>1241448
I'm not a legal expert, both IRL and in regards to GoT, but I don't think you can force a marriage. The reason Isis was forced into marriage was because her entire family was either dead(and traitors in Robert's eyes) or across the Narrow Sea. She had no one to argue against the marriage and was probably traumatized

Anyone who tried to abduct Beth would quickly discover the reason we're called Ironbreakers

>>1241488
I'd say let her buy a small dagger, if she proves she can take keep it sharp and doesn't stab herself, she might get a sword on her 14th nameday
>>
>>1241488
She going to have to demonstrate some control and discipline before we hand her a weapon, traits she will need before she rushes off into something or someone who does not have our patience and love for her.

She's been surrounded by people who at least tolerate her eccentric behavior, the rest of the world will not be so kind. Unless some worthy Northman from Bear Island shows up at our doorstep she'll need to control herself long enough to fool some pliable young noblemans father.
>>
>>1241510
We should try to marry someone in the mormont family
>>
"And what, my dear daughter, do you intend to do with a man-splitter like that?" You ask, voice gruff, tree trunk arms crossed over your barrel chest. "The only thing you'd be doing with that thing is chopping your own damn hands off, or stabbing your poor father in the heart." Your dear, darling daughter goes straight as a board, then spins and leans against the counter, hiding the small stacks of coins and smiling politely.

"Daddy! What brings you here, hm? I was just browsing, you know, looking around, see how our lovely city an the people in it operate!" She bats her eyelashes and looks the image of an innocent young girl.

"Mhmm. Bethany, I've told you a thousand times not to go running off, and a thousand more you're not allowed a blade. No swords, no axes, no spears." You count off on your fingers. She looks down, looking a bit ashamed as she rubs her hands. "And what happens if someone tried to kidnap or harm you, while you're running around on your own?" Besides have every one of the smallfolk within a block dogpile the offender.

"I'm sorry, father." She keeps her eyes down, looking properly chastised. You sigh, low and tired.

"Atleast wait until I teach you to use one of the silly things. Perhaps on your next name day, if you've done well, and kept to your studies." You say, nodding to yourself. Your daughter keeps her eyes downcast.

"Yes father." She morosely says, then snaps her head up. "Wait what?" Her voice cracks and squeaks even higher than normal as you lookat the various daggers Jander has displayed on a shelf. You select a rather fine one, long, double edged, a bit simple but of good make.

>[Cont]
>>
>>1241541
"I suppose if you are going to keep running off, you'll need to be sure you can tend to yourself." You find its sheath and slide the blade into it, leaving a small pile of stags on Jander's counter. He bows deeply in thanks. You hand it to your daughter, who giddly takes it, clutching it in both hands and bouncing up and down.

"Thank you daddy!" She throws her arms around you and hugs with all her might. It's cute, like a tiny bird trying to crush a bear. "I promise I'll be good, and learn everything you want to teach me, and listen to the maester, and everything!" You pat her gently on the head.

"Good. Now come, we ride to meet the new maester." You command, and she throws her money quickly back into her purse and takes off after you as you stride out the door. You mount your horse with Kaisen's aid, damned hip makes it hard to do it yourself, and then lift Bethany up to sit infront of you.

"Is this one as smart as maester Barden? Is he good with numbers and the stars?" She asks you, quite interested.

>What did you request your Maester bring with him? Select three.
>Healing and Surgery
>Warfare
>Economics
>History
>Astrology
>Ravenry
>Magic
>Write-In
>>
>>1241544
>Healing and Surgery
>Warfare
>Economics
>>
>>1241544
>Economics
>Warfare
>Healing and Surgery
>>
>>1241544
>magic
Hey man. Its magic, I dont gotta explain shit!

No but if he had a magic chain that would be really cool.

>>1241548
>>1241550
Hmmmmmmmmm but these guys have the better of it.
>>
>>1241548
Safe and practical - just like us.

Magic would be interesting though...
>>
>>1241544
>Healing and Surgery
>Economics
>Ravenry

Healing is a literal lifesaver. Econ is a no-brainer. Ravenry because GODS ABOVE WE NEED TO COMMUNICATE TO THE OUTSIDE WORLD.
>>
>>1241544
>Healing and Surgery
>Economics
>Ravenry
>>
>>1241576
If it helps, even without a specialty in ravenry, he'll still have a couple he can use to send messages. He just won't be as good at it and able to handle a network.
>>
>>1241544

Switching my vote (deleted my prior post already)

>Healing and Surgery
>Economics
>Ravenry
>>
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>>1241548
this
>>
>>1241588
Your pics are pretty dope man. Gets my history boner raging.
>>
>>1241582
If our maester have specialization in ravenry can we lend his services to the traders in our port?

Having a list of current prices of goods from across the continent may be a great boon for a trader and great encouragement to use our port.

>Healing and Surgery
>Economics
>Ravenry

I'd like to pick magic as it sound awesome but it is also unpractical, maybe he can gain a new ring via raven mail course?
>>
>>1241544
Healing, Econ, Ravens
>>
>>1241605
Note he IS a full maester. A chain has more than three links. These are just what he is best at. With the support for magic and ravenry, he will have links in them and the ability to perform, but he will be best at Healing and Surgery, Economics, and Warfare, as those have the most support.
>>
>>1241544
>Healing and Surgery
>Warfare
>Economics.
>>
>>1241544
Now to think of we should get a great lawyer.
If we want our daughter to inherit we may need to look for centuries old law or something.
Hopefully it falls under the economics.
>>
>>1241610
"Mmm, I'm not sure, dear. The letter said, according to Valder, that the young maester was a prodigy in economics and warfare, and a rather excellent study at the healing arts. He's a full maester, of course, so I'm sure he can do a number of other things, but that's what he should be best at." You patiently explain. Your daughter hums and things hard, crossing her arms and screwing up her face.

"So, he's a healer, an a fighter, an a banker? Daddy, he sounds a bit like you! Oh, I bet he's gunna be big like you too. Betcha he reads better, though." She says, giggling. You sigh, low and tired, and pat her on the head. "Not sayin' much there, though. I read better than you." She taunts, puffing out her chest and holding her head high. So you tap her ontop of the head with your fist. She pouts.

"Now Bethany, make sure and speak respectfully to the maester. Our house is small, and only warrants a maester due to our rich history. If we act poorly, the maesters may decide to withdraw their support of us." You chastise, and she siiighs.

"Yes daddy." She promises, pouting.

"Besides, if you learn well and act properly, I will begin instructing you to defend yourself." You bribe. She takes the bait, cheering up immensely.

"Yes daddy!" She promises, grinning widely. You ride for the docks, Kaisen behind you, as your daughter chatters happily and eagerly. As you arrive, you see a man arguing with one of your Ironbreakers, with several crates sitting in a pile beside him. Well. I say arguing. More the thin, pale man with black hair and grey eyes is whining and complaining at the bored and annoyed looking Ironbreaker. The man wears light robes, grey, with a maester's chain around his neck.

>[Cont]
>>
>>1241629

If the Dornish can do it we might be able to weasel something together
>>
>>1241630
"Daddy, is that really him? He's little! And young! Did they send us a kid? Why didn't they send someone like Barden?" Your daughter asks. You sigh, low and tired, and dismount, aiding your daughter down as you approach.

"My Lord. Fella here comes into port with crates of weapons and all manner of weird little tools. Doesn't have paperwork for any of it, just claims he's a maester here to serve." The Ironbreaker, Donnor, rubs his neck. "Sorry to hold him up, but the port officials were getting pretty pissy with him, Lord."

"My lord! I am Maester Alza. It is a pleasure to meet you, ser!" The thin man bows deeply. "I must deeply apologize for the wait, the twits here tried to confiscate my equipment and my collection, and it simply could not be allowed!"

>Response? Patient? Annoyed? Friendly? Gruff? Polite? What generally say?
>Escort him on up to the castle and show him his quarters, or handle other things first?
>What questions do you have for him?
>>
>>1241634
>Response? Patient? Annoyed? Friendly? Gruff? Polite? What generally say?

As patient and polite as Vickard is. Have his stuff taken to the castle and escort him along the way.

Also introduce ourselves and our daughter, of course.
>>
>>1241634
>Patient
>Polite

"You must forgive the customs here, having a maester come through is a rare occurrence and they do their best to be thorough with their work, which I greatly appreciate."

>Handle other things first

Show him around the town, give him our view of the town and let him know useful players

The questions should be pleasantries and questions relating to his trip here and his first impressions, we can wait for the bigger things once we get a handle on his personality and are back at the keep
>>
Would have taken something like architecture for easier/faster building time/cost or nature/alchemy for finding/growing plants used in poultice and whatever. Swamp fauna and flora would have a lot of stuff dangerous/useful.
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>>1241634
>Polite

No need for him to apologize, just a minor inconvenience from security. We take security very seriously.
>>
>>1241641
I second this one.
As for our daughter, trying make her the heir of the house will NOT end well. We can teach her self defence and other unladylike habits, as well as secure a husband weak-willed or soft enough to abide that sort of behaviour, but making her the heir would get her eaten alive after our passing. Don't even put the idea in her head.
>>
>>1241634
"Fear now, maester Alza. It's no fault of your own. We simply take security seriously here, and it occassionally causes hangups." You assure, doing your best to sound polite. He graciously bows his head in response. "I am Lord Vickon Blackett, Keeper of Blacksoil, Master of Ironmoor, and ruler of the town of Fenmire. This is my daughter, Bethany Blackett. One of your duties will be as tutor to her." You explain. He bows his head, and she does a somewhat sloppy little curtsy.

"You honor me, lord Blackett. I had expected nothing less. Shall we head now to the castle?" He politely asks, and you shake your head.

"No. We shall go about town a bit, so you may see my city and learn what you will be helping me to govern. My men will escort your equipment to your chambers in the castle." You explain. He bows his head in agreement, as your men scramble to lift the heavy crates of supplies, Donnor leading them with shouts and orders to watch their step, be careful with the fragile equipment, etcetera. Another brings a horse, so that Alza does not have to walk while you ride.

"I am to understand that your family came into possesion of this area centuries ago, yes? And have cultivated it into what it is now?" He seems quite interested, polite, a bit snooty but what else can you expect from a maester fresh from the citadel?

"Yeah! Our family has ruled for four hundred years, give or take! We turned this patch of marsh into one a' the most profitable tradin' towns in the whole realm!" Bethany is eager to talk up your family. You pat her on the head.

>Where would you like to show him first?
>The market? The port? The trade warehouses? The richer part of town? The poorer?
>What do you want to discuss with him along the way?
>>
>>1241730
>The richer part of town
Show him the best of the best first.
>Why did he decide to come?
>>
>>1241730
Show him the rest of the port on the way to the market. Have him tell us a bit about himself and inquire about his interest in his better fields of study.
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>>1241730
> show him the market
Let him ask what's growing well this season, what's selling well, what's scarce. Shit he already knows I'm sure.
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>>1241730
Take a roundabout tour, the long way back if you will, describing the various assets and estates we have to offer, as well as general economic information, then end the trip at the castle, wherein we look upon the city one last time and overview everything, both for the benifit of our daughter but mostly the maester.
>>
>>1241730
>The port, then the poor
We need to show him what we need to improve upon, and plus it would endear us more to the people if we showed the Underclass as much as respect as the rich

>Talk about our family history

Allows for a good exposition dump
>>
>>1241758

Seconding this
>>
>>1241752
secconding this
>>
So port, market, poor, rich, home, in that order? Asking him how his trip was, what's selling right now, talking about our economy and assets, our family history, and himself?
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>>1241798
Yuh
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>>1241798
Yes
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>>1241798
Its alot of stuff, but a good exposition dump at the beginning never hurt anybody.
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>>1241833
Aye, the post is taking a while, so never fear, I am still here and working on it.
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>>1241840
"Come. I'll give you the full tour." You command, motioning him along. "The port here is the core of our land, and serves to bring in the lifeblood of trade. It's one of the most major ports along the Blue Fork, and has been since one of our ancestors, Lord Logar Blackett, paid for the project that created the canal that allows the Blue Fork to run all the way to Ironman's Bay." You rub your chin. "Made a lot of friends and enemies both by doing that, took a lot of trade away from the route circumnavigating down around Dorne and back up, but helped the Riverlands to flourish." You shrug, waving it off. "Not really our problem anymore, we're too small to really make note of these days. Oh, there, our... fleet, such as it is." You change the subject by motioning to the five mighty warships docked at the northwesternmost edge of the port. "The Hullcrackers. Fine ships all, manned by skilled veterans, warriors and sailors. My own Ironbreakers, my personal guard, grace them." You explain, full of pride.

"Ah, yes. I understand your people were once Ironborn, yes? I've heard you've become... domesticated, by the ways of the Riverlands." Azla chuckles. "Obviously quite untrue, simply by looking at you. Is it called for often, for your fleet to mobilize in battle?"

"No." You shake your head. "Our lands are at peace, a peace hard won by our own hands and will. We shaped this land from a miserable mess into a jewel, and brought wealth and power to the Riverlands..." You chuckle. "Even if few remember it these days." You give a low and tired sigh. "The market, here ahead." You lead him on. "Do you know what is selling well right now?" You idly ask.

"Aye. Weapons and armor, actually, are quite hot right now. People are muttering of tension on the Iron Isles, and with the Rebellion still hot on people's minds, few want to be left unprepared if there is unrest about. Ontop of that, there's a bit of a food storage in the North, so a lot of grain is going up the Green Fork." He lectures. You grunt in understanding.

>[Cont]
>>
when you think about it the freys must be pissed at us, because we can go to the north and back by ship completely taking any bargaining power they would have if we were a landlubber.
>>
>>1241912

"We do not produce much ourselves, but we have traders stopping and storing goods here from all over, allowing us to always have a thriving market of traders and travelers buying eachother's goods." You smirk slightly. "With us, of course, getting our fair cut of each trade."

"If we could begin producing our own product to trade, it would greatly benefit us. A fishing and processing business would work with what we have already. If we could acquire more land across the river, we could set about making food to export, perhaps honey and wax, or herbs..." He strokes his smooth chin. You chuckle.

"Already thinking ahead, friend? Good. So tell me of yourself, maester. Who are you? Why did you chose to tie yourself to such a small house, hm?" You ask, steering your horse through the busy market streets.

"Ah, tis a simple story, really. I am fresh from the citadel, and wanted both adventure and somewhere where I might serve for a long and satisfying time. Your house is quite old, and I doubt it will be going anywhere within my lifetime. Atop of that, you yourself are quite the interesting subject; The Blacketts are oft considered 'tame Ironborn', held on a leash by the Mallisters and Tullys. I hardly believe it, of course, but it does make for an interesting house to serve, or so I hope." He pauses, bowing his head. "I hope you do not take that as an insult, my lord. I meant no disrespect." You wave it off.

"It's fair enough. For four hundred years our family has lived in the Riverlands, but it is unlikely even a thosuand could take the sea and salt from our hearts. Hm. Come." You lead to the south. "We enter the poorer part of Fenmire. I would show you our people, maester. The smallfolk, without whom we would matter little." The houses and huts here are small and unimpressive, but well build and well maintained. "Our family has worked long and hard to ensure our people are well governed, for a happy smallfolk is a hardworking smallfolk, a people who will eagerly strive to make our house and lands stronger." You attract a fair bit of attention, men removing their hats when you pass, women who catch your eye curstying.

"The people love us 'cause we take care of them, right daddy?" Bethany asks, and you nod with a grunt. Azal hums, considering.

"A novel approach. Many nobles would not consider such things, taking the peasantry's obedience and loyalty as a simple fact, and not striving to earn and maintain it. Yes, you're quite interesting, lord Blackett." He muses. You grunt in reply, as you lead through the town.

>[Cont]
>>
>>1241916
"The smallfolk work to maintain our infrastructure, growing our crops, building our works, and staffing the various businesses around the market and port. The Blacksoil is fertile and giving, even if it is rough to work and unforgiving to those who do not respect it. The Blue Fork supplies us with great trade and commerce, woven by our own hands by our work with the canal. Sow, Reap, Grow, Azla. The words of our house, and a truth we take to heart." You explain. "Ahead is the wealthier district. Traders, artisans, merchants."

"Strong words, lord Blackett. From a former Ironborn house, uncanny. Many of the Ironborn houses, almost all infact, believe strongly in the words of the Greyjoys. 'We do not sow'. You spit in the face of that." He notes.

"Aye. We do, and always have. When Harwyn Hoare granted this land to our house, it was viewed as a slight. Rotted marsh and swamp, the dead end of the Blue Fork, few smallfolk scattered here and there. So we turned on the Iron Isles, and decided to prove our mettle by forging this land into a wonder. I believe we have succeeded. We drained and worked the land to bring out its fertile nature. We dug the canal that connected the Blue Fork to the Ironman's Bay. We brought in smallfolk with promises of work and fertile land. Aye, the marshes are a hard place. Terrible for troops or animals, could swallow an armored man in minutes, but it's ours. And we make the most of it." You assure, hints of pride in your voice.

"And ahead, the castle, yes? Ironmoor. Built by your family as well." Azla notes.

"Aye. The work of our own hands. We shall show you to your chambers." You lead on. "You know, you never did tell me about yourself, maester." You note. He shrugs.

"I am noone, in truth. The fourth son of my family, from the North. House Montemore. We were vassals of House Steiner... ah, you'd probably not heard of them. A martial house up there. We get by, of little interest really. My eldest two brothers are warriors, the third, well, he adores singing and poems and reading. One sister, younger to me. Last I saw her, she was set off to study at the Steiner Military Academy." He muses, stroking his chin. "I was always far more interested in my studies, and a natural candidate to be sent to the Citadel." He shrugs. "I am... boring, in truth. And I like it that way."

>The castle is ahead. Anything more, or part ways once you show him his chambers?
>>
>>1241914
THat could be a partial reason we're nobodies, years of frey propaganda
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>>1241920
That's part of it. The Freys really do not like us. One part of that is our mother was a Frey, but we absolutely refuse to be their puppet like many other houses with Frey ties are willing to.
>>
>>1241919
>Part ways

>>1241924
Could we possibly go in detail on why the Freys became the power brokers instead of us?
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>>1241919
Are the weapons he brought practical or display?

What does he know about swamp drainage
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>>1241919
Bethany: "your sister's at a military Academy? Is she going to be a soldier? Or a general?"
>>
>>1241929
Pretty simple. Like in canon, the Freys breed like rats. You can't walk ten feet without running into one. Thus, with family and connections everywhere, they maintain power despite no longer being the main way of passing east and west through the Crossing.
>>
Hmm, as the owner of the canal is ours(alone?) and not Tully founded we should be the one allowed to take a toll on any ships passing through.
plus it adds +1 in wealth and law everytime we decide to do so.

A toll holding needs to be taken soon, we lose good money by not having one.
>>
>>1241964
A toll if two high will drive away merchants and will make imported good more expensive for the common folk.
>>
>>1241964
It was built by our family, but is currently controlled by the Tullys. We could petition for it to be returned to our control, and it'd be quite profitable to do so, but currently that's outside our reach. We'd need a good bit more Influence, for one.
>>
"You brought a collection of weapons with you, you said?" You ask, and he nods quite happily.

"Yes, it's something of a hobby of mine. I enjoy collecting interesting weapons from around the world. Ah, sadly, and to be expected, I have never come across a Valyrian blade, but I have many interesting items none the less." He explain. You grunt in understanding.

"Rumor says our house once had a Valyrian blade. Legend says it is hidden away in the castle somewhere." You scoff. "You'd think if that were true, it would have been found by now. I know I spent more than a small part of my youth getting into every part of that pile of stone trying to find it." You sigh, low and tired. "A question, maester. What do you know about draining swamps and marshes?"

"Little, my lord." He bows his head. "I can, of course, study up on the subject if it pleases you." You give an affirmative grunt which he bows his head in understanding to.

"Your sister's at a military academy? What's that? What's she learning? Is she going to be a soldier? An officer? A general?" Bethany looks excited at the very idea, while you seem confused at it. Azla laughs.

"Yes, she is. A military academy is... well, it's rare. It's basically a school where soldiers are taught to be more than just a man with a spear. They produce fine young fighters who excel in every aspect of combat, and learn to work in groups instead of just fighting on their own or with the man next to them. My sister is in an officer program, sort of a fancy way of saying she is being taught to lead soldiers. If she suceeds, she will find a place in the Steiner military." He explains.

>Anything else, or part ways and move on to something different?
>>
>Part ways

Time for marriage hunting lads
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>>1241980
Part ways, hand off bethany to him, so as they may get acclimated towards each other.

Then I dunno. Review things, look at numbers, perhaps find a wife?
>>
>>1241980
>Partways

let him get settled in, broach the subject of getting remarried to our daughter
>>
>>1241919
>He is probably tired, part ways and invite him to breakfast, next day.


>>1241964
We may not control all of canal any more or toll laws, well laws can be complicated in feudal society.

Regardless most goods are probably unloaded in the port and loaded on the other ship.
You don't want to sail in river boat in the open sea and don't want to waste a seaworthy shit in sailing on the river.
So probably most goods changes ships in our port, where we can add extra tariffs and tolls.

Best would be getting general privilege of staple right, but it would need Tully's or even Robert's boon.
>>
>>1242006
>>1241980
+1
>>
>>1241980
> leave him to discover how much of his shit got broken in the move

>>1242002
> getting remarried to our daughter
LaughingIronborns.jpg
>>
>>1241980
>Part ways
Also QM, if you're taking suggestions on writing... please Ctrl +F "low and tired." It's getting a little much, may want to tone it back a bit
>>
>>1242019
That is actually 100% on purpose.
>>
>>1241987

This! we should talk with our advisers and close councilors about suitable wives. Send some ravens telling that we are looking for a companion
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>>1242032
OP must run errand. Return soon. Discuss the future and what you seek from it. Where might be a good place to find a wife? Surprised noone has piped up the HDW meme.
>>
>>1242032
nah I think we should head to a large court and meet the women our selves to avoid power hungry gold diggers
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>>1242020
Okay, I see what you're going for. I'll keep an eye out for us sighing in way that's not low and tired though, maybe deep and weary, Your writing really is quite good though honestly.
>>
>>1242038
plus because of our low rep the women won't marry us for our wealth but because of who we are
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>>1242043
>All these women wanting to get ravished by an Iron born, like the damsel carried off by a pirate lord in a tawdry tavern song, but too scared to go after a real one
>>
>>1242038
>>1242043

OK how about we go to our ancient allies court: The Mallisters and take one of them or one of their women or on from another subject house from them
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>>1242053
sounds good
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>>1242053
We should try and marry a Mallister, move us up in the world. Since lord Jason and the Mallisters love us, we can marry a sister or something.
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>>1242035
OP returns.

>>1242053
Going to the Mallister's court could work. You could also chose to wait a handful of months, the Tully's will be holding a tournament soon and you could look around there.
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>>1242097
will the tournament have fighting on foot because were not good on a horse
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>>1242104
You're... mildly acceptable on a horse. But yes, there will be a melee, in which you will probably win if you compete.
>>
>>1242097
I think we should go to the Mallisters, marrying into their familly would serve us right seeung as they are close neighbors, is we don't find someone we can try the tourney.

We should act fast while there is peace, the revolt is still fresh and planning into the future now is risky
>>
>>1242109
I mean, we don't have much on our plate right now, everything seems stable and secure, we don't have enought wealth to start a project and our doughter's lessons will only start next year IF she behaves and show dedication in her studies, we want to forge someone out of her after all
>>
>>1242097
Id say wait for the tourney, doubt that our big guy is super stoked about betraying his dead waifu for the good of the house. He deserves some space
>>
>>1242108
Then I vote to go to the tournament and the court but act like it's official business f were going to get a wife we need to not be too hasty and get one that will mesh with our daughters tomboy nature and our towns more soft form of ruling. if we get a hardliner traditionalist, stuck up bitch it will fuck everything. so I'd say go to the court and on "official business" and talk and see if there's a more unorthodox lady who mesh with our ruling style
>>
>>1242133
we should probably bring our daughter to get here used to her duties. maybe bribe her by teaching her how to stab someone with her dagger
>>
>>1242108
So, what's the plan here? Part with Azla, of course, then... well, seeking a wife is a long term project. Will you try and visit the Mallister's court, or wait on the tourney? Waiting on the tourney would give a larger selection, and give you a chance to show off your insane fighting abilities in the melee and draw attention.

We'd need to decide on actions in the mean time. How often do we want to do house fortune rolls? Once a month? Twice?

Also, mildly surprised noone made much note of there possibly being a Valyrian steel blade hidden in the castle somewhere.
>>
>>1242097
Mallister marriage is probably the best
>>
>>1242145
I'd rather not have her around while wife-huntig, its awkward and we will know if a wife is not compatible with her.
Besides, she has studying to do
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>>1242053
Sounds good. There isn't really much to do at home right now.

We should meet some of the other significant people within our house / family members before we leave though.

Do a monthly report on activities and our neighbours.
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>>1242148
We should wait for a tourny to draw a maidens eye. Also tis but a rumour that such a blade exists
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>>1242148
Valyrian steel is not going to secure us an heir and if anything will make us a target for attacks from greedy frey and ironborn. and if the choice is court or tourney I'd go for the later
>>
>>1242148
Tying our family to our liege Lord has more benefits and as for the sword, it would've been found by now wouldn't it
>>
Why not teach her how to be a lady as well as a warrior? Beth's a noble. She will need to interact with other nobles in the future.
>>
>>1242148
Once a month in good

I'd like to visit the Mallisters and see if there is someone suitable, butwe should go to the tounment and show off there too, making the decision/move after it.
>>
>>1242148
Once a month.

TO THE MALLLISTER'S COURT
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>>1242168
The plan, as I understand it, is to teach her to be a knight-like noble. A leader and noble, aye, but one who can more than hold her own in a fight.
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>>1242148
Let's go to the tournament, we are not in such a hurry.
Mallisters will not run away and they may be also attending the tourney.

Our priority should be marry with one of Mallisters but if we can find better spouse for us and our daughter then we should not limit ourselves.
>>
>>1242182
Bt don't forget that to reap the fighting lessons she has to sow good acamic results and behavior with the new maester.
Make her earn something and not just get it by being a stuborn brat. I feel that this is a very important and needed lesson for her.
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>>1242205
The tournament is still quite some time away, visiting our liege Lord is a courtesy we can afford now
>>
>>1242182
So, visit the Mallister's court and scope things out, maybe discuss things with our lord Mallister. No need to act quickly though, just feel things out. We're also definitely attending the tournament, even if we find a wife before then, yes?
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>>1242233
sounds good
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>>1242233
absolutely
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>>1242233
Yep, hopefully the liege has a qt daughter or two
>>
>>1242222
Those are my exact thoughs, we are on a calm season and there is no reason we can't make a courtesy visit to our liege AND attend the tornament afterwards
>>
>>1242233
personally I think it would be better to at least infrom our daughter of our intentions so she doesn't freak out when we bring a strange lady home
>>
>>1242249
*good not better
>>
>>1242249
Not a bad note. Something to consider there, Alys died when Bethany was two. She has basically never had a mother. She's also never had to share your affections with anyone else.
>>
>>1242222
I agree with this sentiment. Can't be more than day or two at sea away from Seagard. Go ahead and pay him a visit, being our recently come of age daughter to court. Couldn't hurt.

Should be noted, this is our second marriage. Should not be expecting someone from the main branch. A cousin is more likely. Temper expectations.
>>
>>1242249
We may want to consider asking for advice in this.
Handling emotions of teenage girl require different set of skills than hitting it with axe till it dies, and may be much harder.
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>>1242262
As she does not look like a demon or dumber than a sack of rocks I'm good
>>
>>1242262
So, how do we want to broach the subject to our daughter? If we want to do it right now, that is.
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>>1242276
with the awkward bumbling of father trying to show emotions to his daughter besides adoration
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>>1242276
"Have you ever wanted a mother?"
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>>1242276
we should probably ask if she wants to come with to see if she would like her and also to watch us at the tourney
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>>1242283
I like this line.
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>>1242283
That sounds like a disaster waiting to happen.
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>>1242276
Ahaha, I get to channel my natural awkwardness! Yey!
>>
>>1242283
But this isn't just for her. It's mostly for us. We can't allow her to think she has say. Also, she would probably hate any woman.
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>>1242283
Geeeez...high risk strategy here.
>>
>>1242296
well if it's women's a tomboy like her she might be fine with it that's why in my previous post I talked about unorthodox women
>>
>>1242295
You bid Azla farewell as he heads off to see how much of his poor equipment was destroyed while giant armored raiders carried them around. You slowly wander the halls, beckoning Bethany to follow you as you chew on how to possibly tell her you are considering remarrying. You clear your throat rather awkwardly, drawing her attention from where she is studying her dagger at your side.

"I am planning on sending Lord Mallister a raven later today, to inform him I will be visiting his court in a few days. Get an update on how the lands under his command are doing, offer him reports on the current status of trades, that sort of thing. Would you be interested in coming along as well? You've just come of age, so it might be wise to have you attend, get a feel for things." You explain, beating around the bush like the best of them. Your darling daughter lights up.

"I'd love that, daddy! I can't even remember the last time I got to travel beyond the Blacksoil!" She looks excited as can be, which makes you feel even more awkward and nervous.

"I... was also intending to start looking to remarry." You say, rubbing your neck. She blinks at you in confusion. "As in, I wish to try and find a new wife. I felt it only right to inform you." You say, trying to sound confident, as if you were simply stating a fact. She furrows her eyebrows, confusion growing as she grins awkwardly.

"You're... what? Seriously?" She drops the smile. "But... what about me? You... you just promised to teach me to fight, and we were gunna spend a bunch of time together, and..." She looks a bit upset.

"No, uh, dear, I promise, it won't come between us, or our time together!" Damage control! Damage control! "As long as you keep to your studies, I'll keep to my promise, I swear." Ah, shit, no, she looks upset, abort? No, too late!

"Can... can I be excused to my room?" She asks, looking upset and confused on how she should feel about the whole deal. She seems to be trying to be brave and grown up about it, but... she's thirteen.

>Y/N?
>Actions? Words?
>>
>>1242330
Explain to her our practical motivations for wanting to remarry, something like " I still love your mother and you mean the world to me nut I need an heir, for us, for you"
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>>1242337
That would be trying to put out a kitchen fire with cooking oil man
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>>1242337
>practical motivations
When have teenagers , especially teen girls, understand practical reasons?
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>>1242347
I figure she's old enough to understand, plus she would probably appreciate the honesty, I could be wrong though
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>>1242330
Let her go but ask her to talk to you after she has thought about it more.
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>>1242330
The reason I'm asking you honey is because I want to find someone who... is a good match for both our family and this hamlet and I'll need your help for that, could you please give me a chance and I'll promise well go to the next tourney together I'll teach you to use that knife properly just to show you I'm serious about teaching you how to fight
>>
>>1242347
This
Its time to teach her the meaning of our families motto
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>>1242371

Seconding this, it's a really solid explanation and "I still love your mother and you mean the world to me but I need an heir, for us, for you" for good measure
>>
>>1242371
100% backing this! Excellent explanation.
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>>1242330
ah love, you mean the world to me. More than land and gold and all the fish in the sea. I wont marry someone you hate, and noone will ever come between us.

(this is a bit of a lie, but parents lie for their childs good all the time)
>>
>>1242330
"Darling, I know it's hard." You kneel before her, and she sniffles a bit. "The reason I'm asking you, honey, is because I want to find someone who is a good match for both our family and our town, and I'll need your help for that." You sigh, low and tired. "I still love your mother, Bethany, and you mean the world to me. But I need an heir, to keep our lands safe, to keep us safe. To keep you safe." She sniffles again, nodding sadly.

"Just give me a chance, ok? I promise we'll go to the next tourney together, and you can see me compete in a melee even! And, I'll teach you to use that knife properly, just to show you I'm serious about teaching you if you keep on the straight and narrow." You promise. She nods again, wiping her eyes. She steps forward and grabs you in a big hug.

"Promise you won't marry someone I hate?" She asks. You nod.

"I promise, honey. You mean the world to me. More than land, and gold, and all the fish in the sea. Noone will ever come between us." You promise, and she nods. "Now run on to your room, ok? We'll practice with that dagger later, once we're all calmed down." You pat her on the back, and she nods again and wanders off. You sigh, low and tired. Damn.

>What now, gents? I am assuming, of course, you have Azla send off a letter to tell your lord Mallister you will be attending court in a few days. Would you like to do anything in the mean time? Teach your daughter a bit about knives? We're going to do a House Fortune roll before you head off to House Mallister, first of the quest.
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>>1242453

Teach how to care for the knife before we even start swinging it, she wants to learn she is gonna learn right godsdamnit
>>
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>>1242453
yeah, show her the basics. Do any of the Iron Breakers' have kids her age?
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>>1242464
Seconding this.
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>>1242453
Make sure Bethany knows the basics of handling a knife and then if theirs time do a general checkup
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>>1242469
A couple, aye. Kaisen Rivers, the captain of the Ironbreakers, has a son a year her younger. Valder Pyke has a daughter about her age as well, but she's being raised as a bit of a girly girl.

A note, all the Ironbreakers are bastards. Not sure if that was by design, or just ended up happening.
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>>1242482
*there's
>>
>>1242453
Let's go ahead and do our House Fortune roll! I need 5d6, keeping the best three. That will have a whopping +6 to it as well.
>>
>>1242509
>>
Rolled 3, 5, 2, 3, 3 = 16 (5d6)

>>1242509
>>
Rolled 4, 1, 4, 3, 2 = 14 (5d6)

>>1242509
>>
Rolled 5, 2, 2, 6, 6 = 21 (5d6)

>>1242509
>>
Rolled 4, 5, 2, 6, 6 = 23 (5d6)

>>1242509
>>1242509
D'oh, forgot my roll
>>
>>1242512
17! That's... Shit, actually that's Decline.

>>1242514
You know what, I'd like to start on a solid high note. Anyone mind if we fudge it and take this, which's Blessing instead?
>>
>>1242526
Your the Qm, lets do it
>>
>>1242526
seconding >>1242531
>>
>>1242526
I'm fine with t
>>
>>1242526
I'm against it since I'm a glutton for hard quests, but go for it
>>
>>1242526
Its your choice man.
>>
>>1242526
Faaantastic. Blessing is +1d3 to one stat, or +1 to two stats. Remember, we have +3 whenever we gain Wealth. So that 1 would become 4, or 1d3+3.
>>
how do you roll for events on the road is it a number linked to an event or is it low roll= bad event /high roll= good event
>>
>>1242545
We're gunna go with low bad, high good. With a decent bonus due to your bitchin' law score.

I wonder if I should actually be telling you that...
>>
>>1242543
>>1242526
Don't make a habit of fudging rolls though, I'm a fan of harder quests (and like Father said, you really need it to get the tone of ASOIAF). But I'm glad you've done it this time.

Always good to split you fortune when we've got bonuses like that. I'd say wealth and power.
>>
>>1242548
well you could give us a negative modify because you gave us the better end of the stick with the fortune just for the first trip. maybe our daughter could not be used to travel
>>
>>1242543
Does that mean we could raise land by one and bump it into 30? If so wealth and land for me
>>
We only need 1 Wealth to get the Fishery started. I think splitting it with Influence sounds good. Time to get to work on building our reputation.
>>
>>1242543
let get enough wealth for the fishary
>>
>>1242548
OP must run errand. Be back soon. Vote on where to put your little windfall. Wealth seems wise. Devote the 1d3+3 to it, or give it +4 and +1 to something else?
>>
>>1242570
Wealth and influence i guess
>>
>>1242563
>>1242570
Wealth and Influence works for me

Also throwing in a vote for starting the fishery development
>>
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>>1242602
I'd prefer Wealth and Power, we need to build up for the Greyjoy Rebellion.

Later on, I want to get some Engineers and Heavy Infantry for fucking up the Ironborn
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>>1242616
agree with this we can get influence from us and our boys messing everyone up at the melee
>>
>>1242570
Alright, looks like our Wealth will go up by 4, and our Influence by 1. Buffing Influence is good, since that means we can start working towards getting an heir.

Now we need 2d6, to see how long it will take for the Fishery to come active.
>>
Rolled 3, 4 = 7 (2d6)

>>1242625
>>
>>1242570
Wealth and Influence.

Get the Fishery started and we'll have a real solid start up for actual production. Wonder what kind of fish we'd catch in the Bay.
>>
>>1242635
probably a mix of fresh water and salt water fish honestly we could have a great seafood industry
>>
>>1242632
Fuckin' woof. It'll take seven months for us to get our Fishery going. Atleast we're doing monthly House Fortune, so it will be easy to keep track of.

The tournament at Riverrun will take five months. It's being held in honor of Edmure Tully marrying. It's gunna be a BIG one, and will drawn in knights, warriors, and sellswords from all over. You're gunna have your work cut out for you, but you're a hell of a fighter. You got a good chance of winning.
>>
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>>1242635
we could get some types of sharks, don't know the exact types, but I assume the temperature is about that of Northern California/Oregon.

We could also set up a fur industry, otter pelts are amazingly comfy
>>
>>1242657
>Edmure Tully marrying

Wait what?
>>
>>1242660
The land across the river is Plains+Stream, costing 6 Land. It'd be great for all sorts of stuff, like Fur Trade.

>>1242666
Yeah, apparently his wife-to-be was tempted by a traveling singer, but with the wealth brought by the Blue Fork trading was just enough to keep her faithful.
>>
The swamp makes us so defensible, i don't think 20 good men could attack us without casualties
>>
>>1242701
they would lose men just trying to navigate swamp and we guerilla raid them during that time it's extremely good terrain considering we can go for viking attacks with our ships in the river as well.
>>
>>1242708
>>1242701
We got twenty pretty damn fine men of our own too. Not to mention Vickon himself. He's a combat monster of the sort who could easily handle an entire unit himself without too much effort.
>>
>>1242708
Seriously, if we piss off the wrong people, we can survive
We should probably be on the lannisters side when the mountain goes on a rape spree through the river lands though
>>
>>1242718
Now, we're going to go ahead and stop for the day. I've been running for nearly ten hours straight, and I'm feeling it. We continue tomorrow, at noon again. If this thread is still live, we will use it again. I'll be around for a good while to field any questions you lot have, and I am always open to requests, suggestions, and advice.
>>
>>1242677
So our house's mercantile magic was strong enough to create a significant split from cannon? Then I can only imagine what other changes have occurred.

>>1242708
So a fuckhuge naval assault would be the best bet to attack our holding? But even with a huge armada, I imagine the canal would only allow for a few ships at a time, rendering their large numbers useless.
>>
>>1242727
Thank you for running.
>>
yeah it's been a good quest OP

>>1242728
if we invest in ballista we can simply shoot them like fish in a barrel
>>
>>1242728
And we have an expert navy just for cases like that
>>
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>>1242728
If I was attacking, I'd land my men on the opposite side of the river from the town. After that, set up my camp and siege weapons then smash the town. We don't have the capabilities to defeat them at range, and have a pretty small force. They could pepper our entire army with arrows as we try to cross the river

Unrelated, but this is how I am picturing the Ironbreakers
>>
>>1242728
We could go for the strat they used in the show with a strong chain underwater
>>
>>1242728
The canal is not part of our holdings currently. The Canal is Grasslands+River+Coast, and costs 11 Land. However, if we got it, we'd also receive an essentially free Tolls holding with it. Like I said, we originally dug it and it was ours, but as we declined over the years we lost it to House Tully. With 11 Land we could petition to have it returned to us.

Further, yes, the river is pretty big, but it's still a river, and can only host two units of Warships at a time. One being yours, one being an opponents or ally's. So yeah, it'd be your badass unit of Warships and Personal Guard versus a unit of Warships. You'd thrash shit most times.

>>1242746
Pretty damn close. I imagine slightly more plate, like bracers.
>>
>>1242747
Only works if we get an Alchemist. Sure it can stop the ship, but we don't have nearly as many forces as King's Landing did. With only one unit of archers, they could easily land, put people ashore, and take down the chain. If the chain's at the beginning of the canal, it'll be even harder to defend, as we'd have to split our already limited forces
>>
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>>1242763
I'd replace the jack chains with some small bits of plate and give them at least one gauntlet, but I love his overall aesthetic
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>>1242746
That ax looks so unwieldy
>>
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I would prefer an axe like this good for hooking shields down
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>>1242782
Half-plate comes with a mail skirt to cover the upper legs, along with grieves. Also bracers. Other than that, the one on the left is pretty damn close, aye.
>>
>>1242788
he has a cover on it, looks fine for a two handed axe. You wouldn't want a long axe when you're between two pike blocks, something short that you can smash people with would be good

>>1242797
that's a fine ax

>>1242809
I tend to see half plate as something like this
>>
>>1242822
That too is fine. With some grieves.

But for the Ironbreakers, they prefer a rougher design than that. Thus the landesknecht with more plate and a chain skirt.
>>
So I'm unsure of what exactly we're doing. Seems like s vague, get married, have an heir, maybe get some lands?

Do we have a central conflict here really? Any enemies we might have to worry about?

I'm curious about our family tree as well. If Kaisen is our cousin I assume we have an uncle? Or an aunt? Any trueborn children about? Don't know if it would be weird to anyone but if there's a Blackett male cousin about that might be a valid marriage option for Bethany.
>>
>>1242862
our enemies are the frey and ironborn, both of them will want to get back at us for various reasons (read the thread)
>>
>>1242862
Currently, we aren't doing much. We're in a calm period, peaceful, where our only real issues are personal problems.

In roughly one year, the Greyjoy Rebellion happens. We're a personal enemy of the Ironborn as essentially one of their own who turned our backs on them, AND we're a major trade port right inside Ironman's Bay.

Our uncle is passed, no trueborn children. There's a couple of lesser cousins floating around, far enough away to be no issue right now, but might have enough of a claim to threaten Bethany if we don't have a male heir.
>>
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I was looking through the weapon descriptions, and the Longaxe apparently weighs 20 pounds.

I feel sorry for anyone that gets even a glancing hit
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>>1242876
We need to ally with another house then. That or start gettin' that land.
>>
>>1242862
>Blackett male cousin
>Wasting Bethany in the same house
>Not another powerful one
Baka desu.
>>
>>1242899
IT would mean our family keeps the place instead of going to Beth's husbands family.
>>
>>1242872
I have. Been since the beginning. Just doesn't feel like they are the sort of enemies that have presence, just a vague idea of one. If we're in a calm peaceful time then there aren't any reason for us to consider conflict with them. That isn't the same sort of central conflict like say Brynden Malroy has. It's just a bit too vague for me.
>>
>>1242880
Oh yeah, no. Make no mistake, it's an absolute monster. Anything hit by it pretty much dies. In Vickon's hand, it does 10 damage at base, and is Vicious. Damage is calculated times degrees of success. Vickon has 8k6 when attacking. He's going to get multiple degrees of success most times The average HP is 9.

This sort of turn into bloody smears when he hits them.
>>
>>1242908
That's why get a weak third or fourth son.
>>
>>1242899
Tywin Lannister married his cousin. Not really an argument as far as I see it.

Not to mention joining the different lines of a House is both common historically and on Westeros.
>>
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>>1242913
reminds me of Iron&Hate's protagonist, we were fighting entire units of our own well equipted troops by ourself and winning
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>>1242930
SIFRP does not fuck around with its combat monsters.
>>
>>1242912
who knows maybe we will piss someone at the tourney grounds or king Tully trys to get our land so he has more control over the river. his wife is a gold digger it wouldn't be surprising if he wants our realm to buy her "love"
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>>1242922
Tywin was a guy though. We'd be handing control of our lands to the son of a second/third born Blackett. Our line would be gone, with all the hard work we've done

Better to have a male heir and get a second daughter from the Mallisters or find a good match for him. We can have Beth take over another house with a weak heir or let her marry someone she loves
>>
>>1242948
I'm not following that logical whatsoever. He's still family, his line is our line and Bethany is our direct line. Our line isn't dead with that marriage and subsequent offspring inheriting because it's all the same line.

Or potentially inheriting, really. The idea is just to shore up all of our bases should it all go wrong with Vickon. I'd rather marry in family and shut down any potential rival claimants in House then have to worry about an outside House getting ideas even with a weaker son.
>>
>>1242999
the main line would end, the cousin would get control of Ironmoor and the surrounding lands.

Considering Vickon is an only child, the closest person to the main line would be a second cousin at best. At that point, the kid is hardly a Blackett. They wouldn't have the traditions of House Blackett, and could have any manner of allegiances.

It's best to get at least one son, two or three would be even better. The first son gets Ironmoor, we can build a tower for the second on the coast, and the third gets married off or becomes a household knight
>>
>>1243032
The main line of House Lannister didn't end when Ser Joffery Lydden married the only daughter of King Gerold Lannister. The House continued through the female line, that is a valid continuation of the main branch and is on a greater scale than this is.

And we know absolutely nothing about the expanded Blackett family. Vetting them is something Vickon should be doing regardless. Traditions can be taught, especially if we're considering Bethany's leanings.

Yeah, that's ideal, that's what you want but you can't guarantee it. Vickon could die, could marry the wrong woman who is barren, complications at birth again, could be genetically inclined towards fathering women. Any number of things. You shore up your back up plans assuming the worst in Westeros, otherwise your line does die.
>>
>>1239831
Health at 14 would imply Blood of the First Men.
Composure at 11 is due to Stubborn?
>>
Ik, are we teaching her knives and them traveling?

as for the blessing, how about 1 land and 4 wealth?
>>
>>1243087
It all depends on how law works in Westeros. Sadly it is not specified in the books beside some small fragments.
If we try to use medieval law in place it does not help as everyone have his own law to follow, one law in territory is quite modern invention.
For example if in one action there was both Greek and Roman, both should be judged by their own laws.
So we as Ironborn vassal may as well follow Ironborn succession that may allow females to inherit(and act independently), or when getting the land we married someone who carried their law over from Dorne and Dornish succession is the one we should use.
In extreme decentralized system such oddities are to be expected. Looked over as weird by neighbours, but hey, that is how things just are in Ironmoor for as long as anyone could remember.
Not starting with fuckery on could achieve with his last will.
And in the end it may be better for our liege to let rule our daughter that should be loyal than give our land to some unknown guy that may own allegiance to his enemies.
>>
>>1243571
the problem with this idea is that doing weird things in general makes people distrust us, and doing weird /ironborn/ things is substantially worse.

And its going to get much worse than that in a years time.

After the rebellion it will be trivially easy for any social manipulator to say "hes not really one of us, probably going to sell us out to the Iron born and their heathen god any day now. Cant trust him with such an important port, he could let the rapist hordes right in!"

we can offset that by fighting tooth and nail against the ironborn and covering ourselves in glory, but we need to make it through the initial hurdle of distrust to do that.

add to that the lurking cult issues and we could rapidly aquire a host of political problems.

Anyone who knows us personally knows we Hate the ironborn. But for many their impressions will be formed from rumor and raven and the reality can be colored to fit expectations.

The ideal solution would be to win over, and marry, a woman with strong ties to our local lord. Perhaps more importantly our wife should be a social powerhouse in a fashion similar to our combat expertise. thay way we each cover the others weaknesses with our strength. and her skills at manipulation would presumably help her win our headstrong daughter to her side. The girl needs a womans influence in her life.

on an unrelated note we should begin thinking about strengthening our defences. a tower with a large vat of oil in it would be useful in this terrain. have the oil drain through small holes at the tower base onto the surrounding marsh. the oil floats on top of the swamp water and can be ignited. fwoosh, fuck your troops.

thank the seven ironborn dont siege engine.
>>
>>1243622

This is good, a wife with social skills would balance our weakness and help our daughter grow.
>>
OP is here to field questions.

>>1243571
You can absolutely declare Bethany to be your heir, as stated before. You can claim Ironborn traditions and the rights of the Dornish extending to the rest of the Seven Kingdoms. It'd be all nice and legal.

And then your cousins would start petitioning for it to be overturned as soon as you are dead, and start targeting Bethany.

It could work, if you make Bethany strong enough and create strong enough ties with your liege, Mallister, and cultivate nearby allies like the Blackwoods. But it'd still be an upward climb for her.

Having a male heir would make things much easier and safer, and would ward off all the vultures who'd go after Bethany.

To be clear, I will allow you to pursue any of the paths presented, or any you wish to propose, but I'll be treating them with appropriate obstacles and trials.
>>
Our family are basically Normans. A bunch of vikings who set up shop in northern France/southern Italy, said "Yeah, Christianity, sure whatever" and gradually became Franco/Italian murder machines.
>>
>>1243677
Yeah, that's my one worry about giving it to our daughter. She's strong, no doubt about it, but there is no tree so strong that can withstand repeated blows from the axe.
>>
>>1243677

I would prefer a male heir, and a social capable wife so we and Beth and the new children can focus on military matters
>>
>Our wife only has daughters

Bye bye Bethany.

It was so tragic! While she was training her swordcraft she impaled herself!
>>
>>1243682
Would prefer as well but as we are without other children we should have some kind of plan B(ethany).

In case westerosi inheritence is not based on European one going from Roman law where our daughter is our sole inheritor ex lege due to being 1st class successor in both agnatic and cognatic family, we may leave our last will to our maester. In case of death without male heir we want that Bethany will be our sore inheritor and her children that would inherit our lands from her would adopt our family name.
>>
>>1243707
well, that's a given, the plan B is her, and that's the only plan we have at the moment. What we need now is to work towards a better solution that a male heir would bring. She already is our heir being our only child, we just have to seek a male one to secure that stability we like so much
>>
>>1243707
>>1243682
So, to solidify our plan:

We will try to find a wife, and have a proper male heir. Bethany is plan B, and will be raised as such.

This can, of course, be changed if you lot so wish in the future.
>>
>>1243726
Yeah nothing w that
>>
>>1243726
ALSO, an important note! I am retconning the date. It is It is mid-287 instead of mid-288.
>>
>>1243734
2 years to the Rebellion then?
>>
>>1243734
Specifically, it is the fifth month of 287. Vickon's Name Day is in the seventh month. Bethany's is the third.

>>1243737
Yes, two years until Greyjoy's Rebellion. I decided to push time back a bit so that we could do more normal stuff before the war hits us like a ton of bricks.
>>
>>1243726
Yeah, but don't tell her that so that she doesn't fell frustrated or pressured if we have a male heir, she doesn't expect to inherit now and we shouldn't give her false hope.
Just train her because she likes the training but don't bring the subject of succession with her as we intend to have a male heir for that
>>
Have any of you guys ever played Game of /b/ros risk?
>>
>>1243738
Quest is starting in ten, ladies and gents. Round up and get ready.
>>
>>1243769
OP, if you like I can see if I can get more peeps for you from my Game of /b/ros Discord group. Go/b/ is asoiaf themed risk played on /b/ for years now. The people are well versed in the lore and also love DnD so this might interests them.
>>
>>1243775
Whatever works, bro. Always happy for more players.
>>
>>1243776
They're literally cancer, fuck off
>>
>>1243780
Ah. Well. I dunno then.
>>
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So based upon the information given this looks like the most accurate family tree I can put together.
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>>1243810
How do you make those family trees ?

Use any programs or just ms paint ?

Because i could really use it myself. Got a template ?
>>
>>1243810
House Founder was Darvin Blackett. Some generations ago Logar Blackett paid to have the canal dug. Other than that, yes, that's all we have planned out so far.
>>
>>1243780
what are things /tg/ says about quests?

I'lll take Wayward Westeros for 500 alex
>>
>>1243817
In short order, you have a letter sent off to inform Lord Mallister, your liege, that you will be visiting his court in one week's time, with the intent of delivering some regular reports on the state of trade and general goings on. Nothing out of the ordinary. You'll also be bringing your daughter, who is newly of age, to experience the court and begin getting a feel for the life of which the Seven has blessed the nobility with. You have Kaisen write it, and Azla send it off through one of his ravens.

In the time before you are off, you set about a few things. Getting a tally of the trades going through within the last month, checking on your various affairs, that sort of thing. A slight upswing in trade, the food shortage up north is seeing quite a bit of grain travelling up the Forks, and there's a slight upswing in the silk trade as well. All good for business. Further, you decide to go ahead and teach your daughter the raw basics of how to handle a knife without taking her own fingers off. How to care for the blade, how to wear it, how to direct the pointy end into someone's gut.

She's a natural. It's almost like her hands were made to hold a weapon. And once again your heart aches, and you sigh, low and tired. If she'd been a boy, she'd be the perfect son. The maester reports that she's already throwing herself into her studies as well, with an eagerness that he'd not expected from the daughter of a lord like yourself. No offense intended, of course, but you're a warrior and trader, not any sort of scholar. He reports it's like she's got a strong motivation driving her.

What would you like to do today, your last day before you set out on the two day trip to Seagard? You could meet with your advisors, decide who's coming along with you. Could work out the kinks sparring with your men in the yard. Anything else?
>>
>>1243826
>listening to /tg/
>ever
They think Warhammer 40k is the reason why that board was created. Fuck them.
>>
>>1243828
Hmmmmmmm

Lets meet our advisers, hold a little council, perhaps look at some domestic happenings
>>
>>1243832
some of them still play Magic. point conceded though.
>>1243828
meet with our advisors.
>>
>>1243832
Also just my two cents, warhammer 40k is pretty dope.
>>
>>1243836
This
>>
also, our new maester mentioned that arms and armor are selling well.

perhaps peat gatherers would be a good investment leading up to reduced prices for artisans?

but ive never played the game so any advice i give should be taken with a grain of salt
>>
>>1243828
>meet with your advisers

I'd like to see who we have working for us.

I also like our relationship with our daughter. Every time she excels we are filled with pride and joy, but also concern and worry. Like a sunny day with black clouds on the horizon, or the shadow of a dragon circling overhead.
>>
>>1243828
You decide to call to you your council, to help decide how to handle the trip to Seagard. Servants are sent off to gather most of them, while your ever present guard, Kaisen Rivers, follows a few steps behind you. You grunt at the leader of your Ironbreakers.

"Well, Lad'll have to drag Euron off his boat, so he'll grump and complain the whole way. Daga's been laid up with a cough, Lord, but she'll be there when ye call. Baxton'll be fresh from training the lads, so he should be in a good mood." Kaisen muses. "Maester'll be no issue, he's been deep into exploring the castle lookin' for Shaper. Ever since he thought twice about that old legend, he's been keen to the idea of finding it. Me, Donnor, an Valder have been taking bets on when he'll give up." You snort.

"Took me twenty years before I gave up on that ghost." You muse, thinking back to the days when you tried to pry up every stone in Ironmoor looking for the Valyrian blade. "The merchants still piping up for a place on the council?"

"Aye, Lord. They never stop whinin'." He confirms, and you sigh, low and tired.

>Allow a representative from the merchant's council on your personal council of advisors?
>Fleet Commander, Port Master, Captain of the Guard, Captain of the Ironbreakers, Maester. Who else should be on your council? I'll take suggestions.
>>
>>1243852
Treasurer, castellan and spymaster
>>
>>1243852
Fleet Commander, Captain of the Guard, Maester, Merchant Rep., Spokesman for the Smallfolk

The latter can help work as justification for us not being complete fuckups with the little people.
>>
>>1243857
>Letting peasants in your council.
Filthy pleb
>>
>>1243852
That sounds more like a military council than a small council, though I guess that makes sense with Vickon. I think allowing a representative of the merchants to join the council would be good for us. Shame they don't have a guild where we could just pick up the leader.

>>1243854
I think we'd need to buy the spy network holding for a spymaster and honestly I don't really see Vickon as the sort for one.

Though I am now curious who our de facto castellan will be.
>>
>>1243857
>Spokesman for the Smallfolk

Alderman, maybe? The Mayor of Fenmire?
>>
>>1243852
>allow merchants a represenatives
>>
>>1243857
>Spokesman for the Smallfolk
Too much democracy
>>
>>1243857
Supporting, additionally a castellan would be nice. Id doubt that the merchants or peasants would contribute anything too meaningful, but hey why not. Were small enough, pety petitions grease up the wheels of governance.
>>
Try not to bloat up our bureaucracy with too many advisors
>>
>>1243852
"Send for them, then. I know they already picked out which fool they want to inflict upon us." You grumble, and he nods. He gives the orders to a servant while you consider. "Should we drag up Marque and Woodbreak?" You idly ask, considering your treasurer and castellan. Kaisen grunts, shrugging.

"Might as well. Woodbreak atleast, he'll be in charge of the house while you're off and about. Bringing Marque up out of the vault might not be worth it for something like this, but it'd probably be wise to have everyone in the same room for once." The armored man agrees. "Plus, might be funny to see him have to keep himself from murdering whatever merchant they send up. I bet it's Ryder, or Everlack. Dragon says they won't send up Portellan." He sighs. "Catchin' an eyeful of those tits would make sitting through long meetings worth it." You grunt.

"No bet. She's been feuding with Everlack lately, and he's got a lot of support on their little council." You note, scratching your chin. Should you grow out your beard? Your father wore a full beard. Looked good on him. "Trying to muscle in on his arms trading, from what I hear."

"She should stick to luxury goods. Soft woman, soft goods." Kaisen jokes. You grunt. "Veeery soft." He chuckles as he mutters to himself. You sigh, low and tired. You finally reach your large office, and sit with a slight wince in your plush chair. One of few luxuries you really allow yourself, worth it when your hip flares up.

>[Cont]
>>
>>1243891
"Lord Vickon! As you have called, I have come!" In barges the young, lightly armored knight, Baxton Mirewood. "The lad's are getting a bit rough around the edges lately. When are you going to finally come down and smack them around a bit with me, eh?" He laughs uproarously as you wave him off to sit down. He chuckles, flopping down in his chair and leaning his sheathed sword against the table. The rest slowly start to trickle in. The Port Master, lady Daga Hathson. The Fleet Commander, Euron Mitehall. The Castellan, Marcus Woodbreak. One of your Ironbreakers, Valder Pyke, hauls in Bast Marque, your Treasurer, who grumbles and complains.

"My great lord Blackett! It is truly an honor to be allowed to finally attend your council, my lord!" Ah hell, it's Everlack. The arms dealer and leader of the larger block of the merchants. He's a fat, jolly man, and he gets on your bloody nerves with his arse kissing. You grunt at him in annoyance, and motion for him to sit in a free chair.

>What do you wish to discuss with your council?
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>>1243892
Economic policies and defence. Also a way to boost our influence in Westeros
>>
>>1243892
>Defence and Trade
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>>1243896
Seconded
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>>1243896
>>1243904
Essentialy this
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>>1243892
our decision to marry again, anything they want brought to our attention, trade, introductions to the new maester.

mostly just listening for problems, or lies.
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>>1243892
Straight and narrow on status updates. What's going on in the most concise and honest way possible.

Recommendations on industry to start looking into. What our neighbors and potential trade partners would be looking for so we could get a leg up.
Going ons with our neighbors, if they're eyeing any of the lands around us that we've been looking at as well (i.e. the plains to the south(?), the canal the Tullys now hold)
How are our core goods/supplies (i.e. wood, iron, coal, grains, etc.)

Oh, and should we hold a celebration for our daughter coming of age? Little Melee/Tourney in the bog? Show her off a little.
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>>1243914
I think melees and jousts cost or require influence, can't check the PDF on mobile.

We could name her the queen of love and beauty at the Tully tournament if we win the melee
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>>1243892
Can we get the low down on those other Blacketts running around? Names, ages, where/who they serve.
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>>1243925
If I remember correctly the whole queen of love and beauty thing is only for jousts, as thats usually the main event.
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>>1243925
No it's the opposite, we'd gain some. Which wouldn't hurt. Even if it's a small Local Tourney.
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>>1243930
Probably right, could there be a princess of L&B for the winner of the melee

Hell, going to Riverrun would be a good trip for her. We can buy her some fancy jewelry or something and she gets to experience life with other nobles
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>>1243932
Damn, we should host a local one then
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>>1243938
Meeeh that would go against tradition, but hey its house rules if we host one so perhaps.

Some forest hiking would do us some good as well, loosen the old bones.
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>>1243940

don''t think it is orth it, we would trade 5 wealth(2 for organization, 2 for prize,1 for melee) for a 1d6 of influence. there are other priorities right no like infrastructure and land, and we will have a chance to gain some glory at the Tully tournament
besides, running a tournament next to the Tull's will make ours seem pitiful
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>>1243949
Yeah that is a fair point, I think we only have 4 wealth anyways, or did we already use that?
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>>1243949
Tully Tourney is in 5 months. Could frame it as a warm up for some of the local Knights and our neighbors, work the kinks out from the past 3-4 years of peace.

But yeah, wealth is an issue, that's a fair point. We aren't the dosh making machines that Karban was.
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>>1243951
You have four Wealth sitting around. You also have +3 to Wealth, though, so it's not like you will be hurting for it any time soon. Just wait until it increases again.
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>>1243956
Also, uh... this is a stupid question. How do melees work? Do they use blunted weapons?
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>>1243959

probably, but I think accidents are still bound to happen.

or the could use full plate and a connected blows rule, or first blood or even fight it until someone is unconscious or yields, depending on the local customs I would imagine
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>>1243959
You can enforce a blunted weapon policy, but the contestants and the smallfolk will boo. The rule is to not go all in and kill a downed oponent, but sometimes it can happen more or less on purpose.
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>>1243959
Ever play the tournaments in mount and blade? Its those, but full metal and all foot based. There are some melees were all contestants are mounted however.
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>>1243968
M&B Is my crack but will we also have crazy naked men going on murderhobo sprees?
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>>1243959
"Summarize for me, gentlemen and lady." You give a slight nod to the middle aged Daga, who bows her head back. Good woman, raven hair, golden eyes, keeps the port running and alive. Last time a captain held up traffic through the port for nearly three hours with his petty bitchin, she literally threw him off his ship. If only she wasn't married. "I wish to know the state of my land's defenses and its economy. I've noticed an upswing in trade, but I want it from the horse's mouth. Baxton. You start." You command, waving at the exuberant young man.

"My Lord! The garrison is looking well, currently. We just finished with drills earlier, and I am proud to say I think they will continue to guard our walls with distinction." He says with pep. "Our longbowmen are looking well as well, a new shipment of replacement bows came in recently. Drilling with them has helped the men acclimate. Now, the standing marching force, though." He grunts, crossing his arms. Ser Mirewood won his knighthood on the field of battle, commanding soldiers in the Rebellion after his master fell. He feels strongly about fighting men, and cannot tolerate even the slightest bit of sloppiness. "Getting rough around the edges. Soft in the gut. Our lands are safe and sound, Lord, and that fills me with pride, but... well, it's a poor sight when a military unit rests too long on their laurels. We may wish to organize war games of some sort, or kick up their training in some other way." He then bows his head to Kaisen. "Lastly, of course, your Ironbreakers are impeccable as ever." Kaisen bows his head in response, and Euron Mitehall grunts.

"An I can speak for it better. They was drillin' on the boats, recently. Leaping too and fro, mock battles. Proud an' fine men, would be a joy to ferry them to war again." Euron the Mitehall, Ironborn, even deeper than you yourself, a lesser son of a minor house. You lured him to your side in the war, when his men were working as mercenaries for the Rebels. His ship was engulfed by wildfire, and he barely escaped it. You rescued him on your Hullbreakers, and he helped command them to glory. He's an even finer hand at commanding ships than yourself, and you hold pride that he is loyal to you. "As for said ships, the fleet stands strong. The Hullbreakers are sturdy and strong, the rams recently checked over. The fightin' men are ready as you need them, Blackett." He declares. You grunt, nod, and look past your shoulder to Kaisen.

>[Cont]
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>>1243972
"S'as they say, Lord. We stand ready to defend or reave as you command. We lowly bastards stand eternally loyal to you, Lord. Spend us as you like." He grins, bowing his head. You grunt. Daga speaks up next.

"Ports are running on time. The schedule kept. We confiscated a shipment of spice and honey a few days past, runners trying to pass them through from the west without the taxes down around Dorne. Didn't favor our taxes either, so they tried to weasel out." She chuckles. "Well, their loss, trying that shite in my port. Other'n that, lots of grain coming through, dried meats and produce. Headin' up the Blue to the Northern coast. Lot of luxury goods coming down it towards Riverrun, prepping up for Lord Tully's coming wedding." She scratches her temple as she goes over a few pages she has brought with her. "Also, lumber, heading west, and arms an' armor headed all about this way and that. As Baxton said, we acquired a shipment of bows ourselves. A uh... gift, from a merchant who was over his allowance." She smirks. You nod.

"No news is good news on my front, my Lord." Marcus Woodbreak, a well kept and noble looking man with an impeccably trimmed goatee and mustache explains. You're not sure how a man that bloody old can look that good, but he pulls it off. He was an old bastard when you were a young pup. "The castle runs smooth, and so does the town. We had a scuffle between some of the soldiers and a few travelers a tick back. The soldiers thrashed a group of young hedge knights in a bar brawl." He strokes his beard. "We're sorry for not bringing it to your attention, lord. It happened while you were grieving this last week. Twas nothing of consequence anyway, merely drunken young fools saying inappropriate things about the young Lady of the House."

"The uh, the soldiers in question may have recieved a small bonus on their pay, Lord. Sorry to encourage bad behavior, but, well." Baxton shrugs awkwardly, trying to write it off with a grin.

>[Cont]
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>>1243973
"One thing of note, the castle walls are looking excellent, except for a spot on the eastern edge of the curtain wall, near the river, where a slight cracking has been noticed towards the base. We have already set about seeing it reinforced and rectified. Nothing to be concerned of, but I would be remiss if I did not mention it." Woodbreak explains.

"As for trade, lord Blackett, if I may, things could not be better! Our warehouses are nearly full, ships and carts are moving to and fro at all hours, and the coin comes eagerly. It seems many are still touchy over the Rebellion, and feel themselves safer when well armed. We raised tax a touch on each blade that passes through, which might account for the upswing you noticed." Everlack gives you a wink that manages to make you feel a bit slimy all the way across the room. Bast Marque, the tiny and weasely treasurer scoffs at the trader, then bows his head to you.

"We have recently begun work, as ordered, on expanding our fishing efforts. New boats are being constructed, Lord, and fishermen hired to man them. It is slow going, however. Much of the timber available to us is already spoken for, and it will take time to assemble the material, build the ships, and man them. We have scout ships eagerly seeking out places that see large schools of both saltwater fish further to the canal, and freshwater back towards the base of the Blue. I expect we will be able to have a rather impressive seafood trade within... oh, six to seven months." The small man says, bowing his head again.

>What do with this information? What bring up next?
>Sorry this one took so long, a lot of stuff to include.
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>>1243975
>What do with this information? What bring up next?

"Things seem to be running smoothly and with the grace of the gods they will continue to do so."

We should look into drilling the standing garrison, idleness attracts trouble after all and the schedule for the fishery is acceptable, wouldn't want to mess with the way things are running too much just to speed it up. Bring up our trip to the Mallisters and the tourny we'll be going to in a few months.
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>>1243975
>Let the men have wargames
>Build some new produce
>Raise taxes because we're currently very prosperous
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>>1243975
>>What do with this information? What bring up next?

I'm going on a trip tomorrow as you all know, when I get back we can plan some war games to keep our troops ready.


On an unrelated note, we could do that tournament to celebrate our marriage later
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>>1243975
Pity the fisheries will take so long, the food shortage up north would be a good opportunity to ship smoked or salted fish.

>>1243991
Tourney for the marriage is a great idea.
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>>1243975
Things are running too smoothly for my taste. I feel like someone isn't being honest with us. A martial Lord that puts a lot of his trade, business, and money handling in other people's hands.

Couple that with the overly peaceful lands, our soldiers getting fat... I feel like something is going on here. And they're hoping to cash in.
>>
Raise the tax, time to profit and build up a treasury while we can
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>>1243987
>>1244007
I'll allow the taxes on a condition. Raising Taxes slightly would offer a +1 on our next Wealth gain, but would only be able to last for a month. Doing it longer than that could impact people's willingness to trade at our port. Agree to this?
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>>1244000
Might be because our profile is currently literally-who tier. Once we start raising that profile, and especially if our daughter remains our only heir, that'll change fast.
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>>1244016

Nop, don''t raise the taxes, the guy said he already did this and we have a +3 on wealth gains already
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>>1243975
>ask the merchant if he knows a suitable source of timber we can trade for

a preexisting relationship will help when the time comes to build warships

and having just been let in hes probably eager to prove his worth
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>>1244016
Eh I'd rather not.
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>>1244016
Raise only for one turn then
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>>1244000
Inb4 someone is laundering money, supplies and weapons and sending them to the drowned men cult.
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>>1244016
nah, lets not
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>>1244016
nah plus 3 is fine, is everyone who's staying ready to run the castle while we're gone?
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>>1244016

Let's not, then. Quite apart from the trade drop, we don't want to make ourselves a target to raider or bandit groups.
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>>1244016
You grunt, and nod. "Keep things the way they are. Don't increase the taxes again without my permission, we don't want to scare off our lifeblood." You command, and Everlack bows his head to your orders. "Look further into trying to find people who can provide us with timber. Try to get money and wood flowing, someone stable who can keep us supplied so this doesn't happen again." Again, he bows his head, as does Marque. You stroke your chin, considering.

"As you know, I intend to ride for Seagard, to attend court with Lord Mallister. I shall bring my daughter with me. Those of you who will be staying, I leave the castle and land in your hands. Woodbreak, continue the good work." You sink back into your chair. "Once I return, we will organize the proposed wargames. Baxton, begin arranging for them. To allow our men to grow soft would be unacceptable. Euron, work with Baxton to see if we can involve the ships as well. I'd like the crews to get more practice in fighting, and they'd prove a fine opposition to the less experienced men."

"Aye, Blackett. How many of the Ironbreakers will be traveling with you?" He asks.

"I've yet to decide." You sigh. "I will not beat around the bush here. I intend to find a wife, and remarry. This house has been without a Lady for ten years now, and I am without a proper heir. This cannot stand. At court I will see who might be available or interested. Further, I tend to travel to the tournament in Lord Edmure Tully's honor in five months time. There I will compete, and continue my search." You sigh, low and tired. "I do not relish this change, but it is one we must all accept and account for in our actions in the coming days."

>What will be your retinue for the travel to Seagard?
>Is there any more you wish to discuss or handle before dismissing your advisors?
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>>1244066
20 bodyguards, bring the best products of our farms as an offering for our Liege
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>>1244066
>retinue
This I suppose >>1244074
> other mates
Ask the cook for some relish for a change
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>>1244066
Ironbreakers as our guard.
Maester so he can connect his network, limited as it is, with that of House Mallister.
Beth, obviously.

That should be good.

I'm curious about the other Blacketts too but eh.
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>>1244074
That seized honey and spices would make a fine gift.
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>>1244094
Probably this, though I wouldn't bring all of the ironbreakers, maybe just Kaisen and 3-4 others
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>>1244096
>Not bringing 20 GOOD MEN
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>>1244095
>>1244100
>>1244096
So, Ironbreakers (either Kaisen and four others, or all twenty, vote now), Maester Azla, and Bethany. Do we want to bring the spices and honey as a gift, or perhaps something else?
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>>1244108
5 breakers, spices and honey as gift
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>>1244108
5 breakers, spices and honey
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>>1244110
this
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>>1244108
> all 20
Gotta protect the daughter in the road!
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>>1244110

This
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>>1244123
Of note, the Riverlands are in good peace now, and your land is exceptionally Lawful. Mallister lands are likely to be the same. Traveling with a full crew might be seen as an insult.
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>>1244108
bring them all

The entire house Blackett is on the road, there will be no one to protect here, so our personal guard should go with us
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>>1244108
5 is fine. Avoid taking any of the particularly ironborny ones.
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>>1244108
Five and bring the honey and spices.
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>>1244141
Take the ones who know what a fork is.
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>>1244108
Spices and Honey are best, also just bring ten of the breakers we don't want Bethany to be poached by bandits or gods forbid some enterprising young noble
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>>1244154
youd have us go undefended into a foreign land!
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>>1244161
The noble thing is bound to happen, stubborn the way she is she will end up marrying some landless knight that loves adventures
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>>1244167
That's why she has to learn how to be a smart Lady. She can't think she can do everything just because.
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Maybe Beth is the way she is because EVERY adult in her life (short of the servants) is a domesticated viking.
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>>1244134
"Daga. You said you confiscated a shipment of honey and spices." You say. She nods and flicks through her notes.

"Honey, cinnamon, salt, black pepper, sugar." She lists off. "Crates, two salt. All sealed jars. The damn fools' big payday." You nod at her smirk.

"And a fine gift, to earn us some consideration from Lord Mallister. Let's remind people we don't just exist, but are flourishing. Have it loaded into a wagon, we'll take it with us." You command. "Now, go, out of my sight." You dismiss everyone with an annoyed wave. "Kaisen. Get me... tch." You rub your nose. "Four Ironbreakers, and yourself, to serve as our honor guard." He hums, thinking.

"Donnor and Maxon Stone, Lyle Snow. Valder Pyke, he's got impeccable manners. S'funny, seein' a proper blooded Ironborn running around as one of the more chivalrous of your men. Guess he has to be, if he wants his daughter to grow up as a proper lady." He chuckles. "Don't worry, Lord. We poor bastards won't embarrass you too much." You grunt as you stand. "Aye, aye, I'll have them ready in their finest by dawn."

>What now? Anything to do before tomorrow?
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>>1244194

Can't think of anything on my end
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>>1244183
S'possible, aye. She's your daughter, through and through. A comparison was made, a bit ago, between our family and Normans. Buncha vikings (Ironmen) who set up shop in northern France/southern Italy (Riverlands), largely accepted Christianity (The Seven), and ended up as Franco/Italian (Rivermen) murder machines.
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>>1244194
practice with the damn reading in private.

then go down to the wifes grave and apologize. But later when things calm down and we dont have to see anyone.
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>>1244194
Maybe just let the maester know he's coming then train a little
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>>1244194
visit the wife's grave
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>>1244194
I like the idea of paying respects to the misses grave.
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>>1244206
>>1244208

That does sound good. Visit Alys and Aerick's graves. Wonder where they're buried. Ironmoor have a crypt?
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>>1244216
Aye, it does.
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>>1244208
>>1244212
If she could speak to us, she'd probably give us an earful for not marrying sooner and giving our child a role model.
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>>1244229
>Look at her Vickon she's practically Ironborn, what in the Sevens name have you been doing?
>Is that a knife, you did not!
>Just raise her as a son and make her heir why don't you
>Vickon no! No! That was sarcasm Vickon!
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>>1244240
>>1244229
Either that or laughing her ass off about how bloody obvious it is that she's his daughter. She had a sense of humor.
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>>1244246
You sigh, low and tired. Slow, and wary. "Go, now." You command, prompting a frown from Kaisen. He very rarely leaves your side. "Go. See they're informed, and they know to get ready." He slowly bows his head and obeys, departing the room. You sit heavy in your chair, staring off into the distance. You are silent as your thoughts turn to the life you live, to your family, to your past. To your future. No. Back to your past. The most important part of your past, to you. What shaped you into the man you are today.

Your sigh, this time, is annoyed and hard. You drag yourself up, and stride from your office, slamming the great door behind you. Rage has always been your friend. Wrath a close companion. Whenever you needed, you could whip yourself into a fury to harden yourself against the world. A double edged blade, it would come without prompting all too often. You let the unfairness of the world fuel you as you storm deep into you castle, deep and down.

To the crypts.

You must tell her. Even if she is gone now, you must tell her. It's only right. Your rage over the cruelty of the world will guard your heart from the pain of seeing her grave, and his beside her. Or so you hope.

As you descend deep into the crypts, you find it. Simple stone, largely unadorned. Your family is not one for great ornament, especially not in the end. The end is time for peace, for rest, for stillness. Not ornament and pomp.

"Alys." You mutter, taking a deep breath... and sighing, low and tired. You could never be angry with her. Even being in her presence took the flaming winds from your sails, and calmed the waters of your heart. Now, it leaves them cold and dead. You are, momentarily, lost for words.

>Say anything specific, or just let yourself remember in silence for a time?
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>>1244312
Hum a bedtime song. Or a prayer song. Or a song that was played at the wedding oh so long ago.

The feels will run rampant.
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>>1244312
Let her know that we will be looking to remarry. Apologize for taking so long. We know she wouldn't have minded, but she knows how stubborn we can be.
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>>1244312
Slowly and halting you should explain what's going on, mentioning how things have gone. Mention Bethany, how much she is grown and how much alike they look and how much alike her temperment is like your own. Mentioing something about how she'd be having a good laugh at your dealings with Bethany and how strong willed she is. Maybe even tell her we hope that the drowned god found a place for her at his table or gods forbid that she managed to get into the seven heavens that she save a place for you, but not for a long time yet.
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>>1239701
Okay, I'm late as fuck, and only just at the banner vote. But if it hasn't come up in-story yet and are open to changing it:
House Hoare's sigil was the chains of the ironborns. So how about broken chains, maybe an anchor with a broken chain to signify our fleet. Silver on black, for Blackett and Blacksoil.
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>>1244362
Were seven not drowned god
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>>1244371
We have a golden cock on black with a blue pall

I like it, but it's still the first thread. If people want to change it, I'm up for a vote
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>>1239944
Also turns out we have Ironbreakers as our personal guard.
Can we just get rid of the bloody golden cock.
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>>1244405
>>1244371
I do like the broken chains idea. We'll need to hold a vote on it. The golden cock was mostly a joke, but I really do like the colors. Maybe a broken chain, on the black and blue?
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>>1244415
Yes I like the new banner better
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>>1244405
I would like to keep the background at least. It represents the Blue Fork. I'm fine with something different in the foreground.
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>>1244415
Broken Chains > Golden Cock
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>>1244415
Keep the rooster.
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>>1244422
Aye, the Blue Fork running through the Blacksoil. It fits really well.
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>>1244422
Makes sense. So, black background, blue fork, silver broken chains?
What about the anchor?
And maybe house words that relate to broken chains/anchor?
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>>1244440
Our words are already chosen. Firmly chosen. We Sow, We Reap, We Grow.
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>>1244441
You stare at the stone crypt for several long, silent minutes. Cold digs into your heart and your flesh, the edges of your mind. You rob your chin, then sigh. You kneel, first one knee, then the other, then shift yourself so you are sitting before it.

"It's... been some time." You wince at your own awkwardness. "Obviously. Five years. Haven't... haven't been able to drag myself down here since Bethany fell down those stairs and bruised herself up so bad. She... she's our girl, Alys." You laugh. "By the Seven, she looks just fuckin' like you. I can see you in her. Her hair's got a touch of my black. Her eyes a... a few shards and flecks of my green. There's no mistaking it, though. She's your daughter." You rub your eyes. "Way she acts, though. Tch. If'n she wasn't so pretty, you'd think she was my son. Born from someone cracking a piece off my own soul. It's... She runs, she explores. She's probably dug into more of this castle than I have, than any son born of Ironmoor has. She walks the town and people light up to see her. If she was a boy, I'd be beating my chest and singing her praises everywhere I went. How the Blackett of Ironmoor would be a hero to put even my own might to shame." You consider your hands.

"I was... not made for this, Alys. Fighting, aye, sure. Trade? Why not. Fenmire flourishes, the Blacksoil provides, and the Blue Fork... like an artery pumping lifeblood into the city. But raising a young girl?" You sigh. "I... tch. Why am I putting us through this, Alys?" You scratch the side of your nose. "I'm stuborn. I always have been. It's a part of me. You... you'd not hold it against me. You'd chastise me for acting a fool. For waiting ten... ten long, long years." A sigh, low and tired. "You'd want me to... to not just marry for security, for stability. For an heir. You'd want me to find love again. You'd make me move on if you had to take a club to my thick head."

You stand, slowly, with a frustrated grunt. You rest your hand on her tomb. "I... do not intend to join you, for a long time. I have much to do. Too much, even. I have to make sure our House has a future. Make sure Bethany won't have to fight her entire life to keep our home." You brush off your pants, and stretch a bit.

"I'm going. Keep an eye out for us. Especially Bethany. She's meant for bigger thing, but she's got a long road ahead of her." You turn your back, and wander from the crypt.

>What do? Anything else today, or move on to tomorrow?
>>
>>1244441
K. That's pretty good.
The rooster is horrible.
I'm returning to the first story post, hoping you guys vote to change it.
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>>1244451
Call on the maester, see if he needs anything for the journey.

our man has probably already thought of it, but best to see it done ourselves.

then sleep, and another day.
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>>1244451
Ask the masester if he needs to do anything before we leave
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>>1244422
https://en.wikipedia.org/wiki/Pall_(heraldry)
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>>1244451
Move on til tomorrow.
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>>1244455
I like the chicken, it was the closest thing to a golden goose I could make
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>>1244451
"Maester." You politely address him as you enter his chambers. He is arranging various blades, long, short, twisted and straight, on a rack hung on one wall. He turns to you, bowing his head to you.

"Welcome, my lord. I'm still working to get the place to my liking." He explains. His chamber is full of various different weapons, some odd show pieces, others quite plainly meant for use. You notice many trying to mimic the designs and colors of Valyrian steel. Another table and row of shelves are covered in different peices of medical equipment, some you cannot recognize. A bookshelf full of tomes, many you recognize as handbound ledgers. You cannot read, but you recognize numbers quite well, and are a deft hand with them.

"So I see. I wished to inform you that you will be coming with us to Seagard, and see to it you are able to prepare. Is there anything specific you will need?" He hums, looking about. "I will prepare a field kit to take with us, to guard against any accidents." He promises. You nod, and depart with a wave.

>Onwards to tomorrow?
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>>1244556
Onwards!
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>>1244556
>Onwards
>>
>>1244556
My body is ready.
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>>1244556
>Onwards
>>
>>1244556
With the break of dawn, you rise and ready yourself for the day. Strong, tough riding clothes, your axe slung across your back. It'd be an insult to travel in proper armor, so you wear a leather jerkin over a black tunic instead, along with thick wool breeches and heavy leather boots. You pause long enough to grab a small breakfast, honey glazed rolls, a favorite of your daughters, and a rasher of bacon, and wolf them down as you head towards the stables. They're live and active with your men rushing about, saddling tough riding horses and loading your gift to Lord Mallister into a wagon. Azla himself sits on the wagon, along with the driver, shuffling through a bag at his side. He gives you a warm nod as you pass.

"Allo, Lord. Have a good rest?" Kaisen asks, presenting your powerful grey destrier, Hawk. It's saddled up and ready, as is the beautiful young courser you gifted to Bethany, Wild. You grunt in reply, chewing the last scrap of bacon.

"The men ready?" You ask, and he nods. Four powerful men in mail and plate bow their heads as you look over them, Donnor, Maxon, Lyle, and Valder. Each shorter than yourself, but still powerful and giant men, dwarfing the average soldier. Bastards all, aye, but bastards loyal to you, and proud of it. Your own knightly order, drawn from men who had nowhere else. "Good. You lead, have Valder and Lyle flank us behind you then Donnor and Maxon the wagon." You command, and he bows, headed off to aid as such.

"Hello, father! Fine day for travel!" Bethany passes you, snagging one of the honey glazed rolls. She's dressed in heavy wool breehes, riding boots, and a black surcoat over a dark blue tunic.

>Absolute not.
>It would make traveling a bit safer...
>>
>>1244689
>>It would make traveling a bit safer...
So long as she brought a dress to change into for court
>>
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>>1244689
>>Absolute not.
we're going to be looking for a potential match for her, as well as us. She can dress kinda tomboyish, but not entirely like a guy

give her a cloak if we're concerned about bandits
>>
>>1244697
Seconding this
>>
>>1244689
>>Absolute not.
>>
>>1244697
Supporting
>>
>>1244697
I'm for this
>>
>>1244697
seconding
>>
>>1244689
>Absolutely not
>>
>>1244689
>It would make traveling a bit safer...

>>1244711
Pretty sure we have said or at least implied IC that we would prefer to marry for love, mostly. How is she going to do that if she is pretending to be someone else?
>>
>>1244689
This >>1244697
>>
>>1244697

This
>>
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>>1244734
I'm fine with her dressing like Arya, dressing like a straight up dude is too much. We're weirdos, but not that weird

>>1244697
i'll support this, just can't have her traipsing about in our old surcoat
>>
>>1244760
>that fucking hat
I think that's a bit big for him. Good luck seeing anything but your opponent's feet.
>>
I just realized you lot really should have taken a boat instead of going by horse. Ah hell. Oh well, too late now.
>>
>>1244791
You narrow your eyes at her, and she grins cheekily, pulling her shoulder length hair back and tying it into a ponytail. You look her up and down, note her dagger on her hip and the pack slung over her shoulder. "You realize I should send you back to your room, to put on something more acceptable of a young lady?" You ask, crossing your arms. Her grin looks a bit more nervous.

"Are you?" She adjusts her surcoat, making sure it is properly fastened. You sigh.

"Did you pack a dress, to change into for court?" You ask, and she nods, holding up her pack. You rub your face, considering. "This once. And only because I wasn't comfortable traveling with a young lady anyway. This will be safer." You declare, sighing, low and tired, as you turn back to your horse. She cheers, bouncing and putting her pack away in one of her saddlebags.

"Going soft, Lord!" Kaisen teases, helping you up into your saddle. You grunt at him and he laughs, finding his own horse and swinging up easily despite his armor. Tch. The ease with which younger men move annoys you sometimes. You're no old cripple, but your hip still aches when you try and mount a horse or swing your leg otherwise.

"All ready?!" You shout, circling Hawk around so you can see the traveling party. You get a crowd of confirmations, and pull back around. "Let's set off, then! Keep to formation, we'll be keeping a good speed. I want to be at Seagard tomorrow by midday!" You declare, leading on. Watchers on wave or shout farewells as you head out, from the castle and down the main way of the city, heading on along the thin and crappy road next to the river. You'd have taken a boat, but the only ones not in use are the warships, and that'd make for poor travel with cargo.

>Anything you'd like to do during the travel? And I need a 1d100 roll to see what sort of RANDOM ENCOUNTER, the lifeblood of any RPG, you encounter.
>>
>>1244802

Talk with Bethany about how her studies are going and what she's learned
>>
Rolled 36 (1d100)

>>1244802
>>
Rolled 78 (1d100)

>>1244802
Keep training Beth with that dagger, also with horse care
>>
>>1244802
>>
Rolled 8 (1d100)

>>1244802
Rolling for stranded mermaids.
>>
Rolled 61 (1d100)

>>1244802
Have bonding time with the horse. Not Bethany, the horse
>>
Rolled 40 (1d100)

>>1244802
>>
>>1244802
You speak quietly with Bethany as you ride on, asking her of her studies, talking about the care of her horse, even showing her how to swing her knife to hit someone from horseback. She's eager to learn whatever you're willing to teach, and tells you that her studies with the Maester are going well. They spend time reviewing what she knew, so he would know what best to teach her, and right now he is teaching her to read properly. She's quite excited, since progress there means you're likely to teach her more of what she desperately wants to know. She chatters on about letters as you ride on, and it's quick and easy riding until Kaisen pipes up from the front.

"Oi, Lord! Riders ahead. Flying colors. Got a..." He ruffles around and pulls out a piece of parchment with numerous colored circles on it. "Black, red, twig... Oh that's a tree, I see..." He mutters under his breath. "Lookin' like a bunch from House Blackwood!" You grunt. You're beyond your own lands now. The sun is hanging low in the sky- gods, Beth can bloody eat an entire day with her chatter. You're not far from the canal, and from there to Seagard. "Wanna catch up with 'em? Or keep aways back?"

>???
>>
>>1244897
What terms are we on with blackwood? If it's bad stay back otherwise catch up
>>
>>1244897
Supporting >>1244905
>>
>>1244905
Decent enough. Acquaintances, mostly. Your house has no real enemies that you can think of, besides the Ironborn, the Freys, the Vyprens... Not really great terms with most houses with strong Frey ties.
>>
>>1244897
Catch up
>>
>>1244897
Might as welll meet up with them and see which way they are going or at the very least just giving a passing nod of how do you do as we make our way to our lord.
>>
>>1244917
Catch up then. Traveling in groups is never a bad idea, good loyal men-at-arms, knights, and members of House Blackwood should make fine traveling companions.

And if the worst comes to pass and their flying untrue colors, we kill them. Pass the word along to Lord Blackwood and earn some points.
>>
>>1244897
>catch up
Tell him your horse can beat his horse in an arm wrestle.
>>
>>1244897
"We ought atleast greet them. The Blackwoods are a good house, strong and noble. Men-at-arms, knights, or members of the house would make fine traveling companions." You note, motioning forward. Your crew picks up pace as you head along. The Blackwood delegation has spotted you, and slows to a stop so you can catch up with ease. "Greetings, friends! Who would you be, flying honored colors?" You ask, riding astride Kaisen. One man on horseback, wearing a surcoat of silver and black, speaks up amongst the small group of a dozen mounted men-at-arms.

"Ser Willar Silverwood! Sworn knight of House Blackwood, traveling to Seagard!" He announces. He's a tall man, with a hawkish nose and raven hair. "Headed to attend the court of Lord Mallister, on behalf of Lord Tytos Blackwood! And yourself, ser?" You grunt.

"Lord Vickon Blackett, traveling to Seagard on much the same task." You motion to the banner carried by Lyle Snow, barring the shattered silver chain on black and blue pall. Would it be bold to assume good and loyal men sworn to such a house as the Blackwoods would find it acceptable to travel aside us?" You ask, and ser Silverwood laughs.

"To have the honor of traveling amongst a titan of a lord like yourself? I'd almost beg you join us!" He bids you come with a wave, and your party ambles forth. "I travel with men-at-arms, soldiers sworn to myself as a landed knight, but in the name of our liege." He explains. You grunt.

"Knights in my service, sers Kaisen, Valder, Lyle, Maxon, and Donnor, my maester Azla, and my child." You motion to Bethany, who sits tall and proud as she bows her head.

"A fine lad, lord. Looks to be of age to squire! Have you had many offers yet? I am to understand yours is a small but powerful House. I would imagine many knights would jump at the chance." He makes cheerful smalltalk.

>Conversation? What say?
>>
>>1244979
>Ignore the lad, and begin some inquiring small talk. Ask about the dudes life to make him comfortable
>>
>>1244979
>Something about how she'd be sure to enjoy such a thing.
>>
>>1244979
>"I don't think many knights would want a girl as a squire. I'm sure she would enjoy it though."
>>
>>1244979
I'm sure sure she'd enjoy as much but no offers, ask how long he has served Blackwood
>>
>>1244979
Correct him, sternly yet politely. That's our little girl damn it. Then death stare off any other remarks.

Find out more about the Silverwoods maybe? Sounds like a cadet branch maybe? Or perhaps he's just a hedge knight. Just makeconversation about our neighbors.
>>
>>1245009
Seconding this.

He seems like the jovial sort.
>>
>>1245009

This give a laugh and brush it off, if he asks simply say that even with roads as safe as these indulge a Father the efforts taken to protect his daughter
>>
>>1244979
You scoff, looking to the girl, who smiles impishly. "As much as I'm sure she'd enjoy that," You muse, stressing the word. "I doubt many knights would clamor for a girl as a squire. No offers yet, but I'll let you know if one comes through." He blinks, looking between you and her and starts to stutter out an apology. You cut him off with a wave. "Enough of that, now. Speak of yourself, lad. Silverwood? A cadet branch?" He seems grateful for the change of subject.

"Aye, lord! Of the good house Blackwood. I squired to lord Tytos himself, and knighted just this last year. Won the squire's melee in Riverrun six months past now." He eagerly explains. Bit young, but then you were too, once. Long, long ago... You squired later than most, and were knighted later than most as well. Your master was a harsh taskmaster, accepting nothing less than perfection, and knighted you only after you proved yourself in battle against a great many bandits, when they attacked your camp at night, and you alone were standing guard.

About a hundred less bandits in the world after that night.

"Must have been quite the sight." You lure him into eagerly talking about the tourney, and then into tales of his work since then. Apparently there was a touch of trouble with bandits in his liege's land not long ago, and he rode against them time and time again. Your daughter soaks up the stories as you ride a while longer. Eventually, it comes time to set camp for the night.

>A combined camp, or keep them seperate for now?
>Will you accept Silverwood's offer to join him for dinner? He seems to want to trade tales of battle and of being a knight. Young, full of hope and optimism for the future. Of the glory of being a knight, defending the innocent and striking down the just. You're sure Bethany would eat it all up if you let her join too.
>Why did noone tell me about Legacy Captcha? It's like a bloody godsend.
>>
>>1245069
>Combined
>Join Him
>Let Her Join
>>
>>1245069
>>A combined camp
>>Accept
Let Bethany in at first be send off to bed and give Silverwood the slightly harsher tales of knighthood then
>>
>>1245088

This, the lad needs to know and it sounds like he's been in some dust ups but not any full scale battles
>>
>>1245069
>A combined camp, or keep them seperate for now?
Sure, I guess.
>Will you accept Silverwood's offer to join him for dinner? He seems to want to trade tales of battle and of being a knight. Young, full of hope and optimism for the future. Of the glory of being a knight, defending the innocent and striking down the just.
Accept, might get some info on his house.
>Let Bethany attend
Not sure it is necesary to take Bethany though. She is probably tired after all this exitement anyway.
>>
>>1245088
Don't crush his dreams, Christ.

Share stories and encourage the optimism. Say that not all battles are noble and you'll have to make morally questionable choices, but overall he keep going.
>>
>>1245069
Combined, but our men take watch.
>Join him
>Let her join, as is befitting her station

Interesting that he just founded a cadet branch. Shame we don't have any lowly female cousins to barter off.
>>
>>1245069
Combined, join, let her join.

Can we ask him where on a map his holdings are? Might be useful someday.
>>
>>1245088
This
>>
>>1245103
I'd rather he learned the hardships from a more experinced knight than learn it the hard way
>>
>>1245069
>A combined camp
>Will you accept Silverwood's offer to join him for dinne

Yes
>>
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>>1245156
after Beth retires to her (guarded)tent for the knight, we can get into the more gruesome tales. Having to kill the guy who raised us would probably work
>>
>>1245165
So our we kinda near oldstones based on this
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>>1245172
North of it, aye. It's actually part of Blackwood's (considerable) holdings.
>>
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>>1245172
I think we're on the harp or between it and the guy's nose
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>>1245104
Could you check your twitter? Sent you a message
>>
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So then based on this map we are about where i circled?
>>
>>1245192
About, aye. I posted a thing above... >>1238953

A better one, even, is here. >>1240995

That one includes the modification to the Blue Fork based on the canal our ancestor dug.
>>
>>1245202
"Thank you for joining me, Lord Blackett. I'm overjoyed to be able to finally meet with my neighbor, especially in such an informal setting." He says, letting you sit on a comfortable your men hauled out of your wagon before sitting on a mat he got from his horse's sattlebag. Your daughter sits next to you, on the ground, while one of Silverwood's men stokes the flames and sets a pot of water on to boil.

"Neighbor? Your lands edge against mine, then?" You ask, contributing salted fish to the stirpot as bits and bobs are thrown in to make a soup. "I'd not heard of such from Lord Blackwood." He bows his head in apology.

"Aye, lord. I was granted a stretch of land along the border between your land and Lord Blackwood's. We had sent a letter via raven, but... Never fear, lord! We checked the maps a hundred times, and we are sure to not intrude on your land even an inch." You wave him off.

"Never fear. My maester passed recently. Letters in and out of Ironmoor were disrupted for a time, but our new maester will be getting things back on trap. You seem a fine enough young knight, I'm sure we'll have no issues." You explain, and he bows his head in thanks. "Your land, you control Oldstones now, perhaps?" He shakes his head.

"My stretch is west of there. Oldstones remains under Blackwood command. My lands actually touch the sea on their western edge." He explains. You grunt in understanding. The two of you talk for a while, trading stories. As you thought, the man is young and naive, inexperienced. Full of dreams and hope. His battles so far have been against bandits, and stray pirates and raiders he suspects are Ironborn, but cannot prove. You share your own tales, of battle in the war and before it, on land and on sea. The two of you share stories of tourneys, and he is giddy and awed by your talk of battle in the melees. You were champion more than once, as you'd imagine.

>[Cont]
>>
>>1245228
"Aye... but lad, knighthood is not always glory and honor. We are... bound, by the orders of our liege, and by our duties. We must sometimes act in ways we regret, do things that haunt us..." You pause and look to Bethany. "Get now, child. Bed for you. You're sure to hear more stories tomorrow, and in coming days. You need not hear these now." You command. She grumps and complains, but allows herself to be escorted to her tent. Kaisen stands guard outside it, and will through the night. You do not fear; Kaisen does not sleep. He waits.

"You stand on good terms with your master, I assume? I doubt you'd govern his lands if not." You muse. He agrees, paying attention. "Mmm... I killed mine. In the war. We crossed blades in Stoney Sept." You sigh. "Ser Myles Mooton. A bolder man there were few, and an honored and famed knight. I squired under him for many a year, and found honor and pride in his service. But in the end, we were on different sides. I cleaved him neck to hip with my axe, and he gave me a deep scar on my hip that aches to this day. We fought with all we had, with no dark feelings either side, for we knew our duties. We knew where our honor lay. We knew that to be knights, we must sometimes do things we despised and abhorred. I would hope you come to learn that as well, the easy way, instead of the hard in line of duty." He looks understandable concerned. His head bowed.

"I... am sorry for your loss, lord. And that you had to swing the blade. But... was there no other choice?" You shake your head. "I... I suppose our liege's commands are the final word, hm? How... how is one to come to terms with acting in a way that denies our heart?"

>What council offer the young knight?
>>
>>1245238

"We must put our trust in those powers beyond us, yes the Gods, wherever those may reside, in the sea, in the trees, or even our hearts. But there are others as well, Honor is the greatest expression of this and we must always strive to live our lives according to Honor. Sometimes our own concerns must be swept aside by it."
>>
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>>1245202
I don't know the scale on this map, but Seven be damned that's a long way. Probably near bankrupt the house digging it

>the famous ancestor that dug our canal was one of the crazy ones, planning to flood the Trident with salt water

>>1245238
we are granted great power by our lords, but with it comes great responsibility. To our lord, but also to the smallfolk. You can always measure your heart against these, it is the role of the knight to decide which to follow, and accept the concequences
>>
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>>1245276
We did not dig the whole thing, just about... well, a good bit. We dug a good bit, and dredged out a good bit more.
>>
>>1245267
I feel like this is the only good response
>>
>>1245267
Good but we should start with saying about the Seven.
We don't want others to think that we are true Ironborn
>>
>>1245359

I put it that way because I was aiming for a more unconscious order on our parts, the list is just something that came out and only a very sharp eared individual would pay attention to it I think. Plus it's a nice little nod to the whole "tame" Ironborn
>>
>>1245287
You run a hand down your face, and sigh, low and tired. "Lad... we are granted our power by our liege lords, but that comes with great responsibility. To our lord, to the smallfolk... You can always measure your heart against them, lad, and it is the role of the knight to decide what path to follow, and to accept the consequences." You look to the night sky, tracing the constellatons and stars with your eyes. "A good rule of thumb is that we should always put our trust in those above us, lad. Our lords, aye. But also the gods. Whether in the heavens or the sea, in the trees or in your own heart. Others, as well. Honor is the greatest expression of this,and we must always strive to live our lives according to Honor." You stand, dusting yourself off. "Sometimes our concerns must be swept aside in the name of serving honor and duty."

"Then... It is simply a matter of accepting that sometimes, we have no choice. But always striving to make the right one when we can?" He asks, trying to wrap his head around it. You nod.

"Decent enough summary, lad. Being a knight, hell, being a man... it's difficult. Being responsible, not just for yourself but for many others, is hard." You shrug.

"I will strive to follow the example of Lord Blackwood. He's a good man. A noble one, and kind if stern. I hope I can do him proud." He stands. "It... would be good as well, if I had others I could turn to for guidance as well, yes? Could I, perhaps, turn to you for advice at times? I will conceed readily and eagerly that you are a wiser man than I, lord Blackett. And that I could do worse than to look to my neighbor for guidance and comradery."

>Agree to tutor the young Ser Willar Silverwood? Or atleast, be open to field questions and offer advice?
>OP is sorry this took so long, he had to run an errand for family. Tch, can't they be more considerate when I'm playing games with dudes on the internets?
>>
>>1245454
We should agree it is always wise to be friendly with neighbors
>>
>>1245454
>Agree
He should be welcome to ask for advice or visit blacksoil, honestly the more bright fools we can keep from becoming bittershits the better.

Now they might still be bitter, but if it's not because of loss of faith in the world we good
>>
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>>1245454
>Agree to tutor the young Ser Willar Silverwood? Or atleast, be open to field questions and offer advice?
of course, it's good to be friendly with the neighbors and he's a newly landed knight. He's gonna need help while he learns how to govern
>>
>>1245454
Sure we'll help him out
>>
>>1245454
We should defo tutor him
>>
>>1245454

Agree, especially since his holdings now boarder our own, it'll be good to have a willing ear and a helping hand
>>
>>1245454
You laugh, a short, light bark. You're not really the laughing sort, so it comes out tired and bemused, despite your genuine warm heart. "Of course, lad. Of course. You're welcome in Blacksoil, and to tour Fenmire when you like. Send ravens as you please, or visit Ironmoor itself. You'll be welcome there." You chuckle tiredly. "If I can help keep a young, bright hearted knight like you on the straight and true, it'll help my own bitter old soul." You slap him on the shoulder and he only stumbles a little under your massive size and strength.

"I thank you, lord Blackett! And you, of course, are welcome to my hall at any time. Greycliff Keep is open to you and yours." He stumbles over himself to grin and thank you. You wave him off. It's nothing, really. Your duty as an old shit who's seen and done more than your fair share, to help keep proper chivalry and good hearted knights alive in the next generation.

"As for tonight, lad, my Ironbreakers will keep watch, two to the first, two to the second. If you'd assign some of your own men to each watch, I'd thank ye for it." You chuckle again, as he nods eagerly.

"Uh, what of your man there, lord?" He looks to Kaisen, who stands before the entrance to Bethany's tent, the head of his massive longaxe resting on the ground, and one hand on its butt as he idly picks his teeth with the other hand.

"Kaisen Rivers. What of him?" You look confused for a split second, then laugh. "Ah, never fear lad. Kaisen doesn't sleep. 'Least not that I've ever seen. He'll not budge an inch unless it's to split someone clean in half, and he'll be bright eyed and ready to go in the morning." You wave off his concern, and he bows his head to your expertise in the matter.

You see yourself to your own tent, stopping just long enough to kick off your boots, and jerken before laying heavily in your cot. A full belly and a long day's travel see you easily to sleep.

>Alright, gents. Once again, we find ourselves at nearly ten hours of running, with a few annoying stops here and there. We're done for the night, to continue tomorrow at noon again. We'll keep using this thread til it's run into the ground. If someone could put it up on suptg, I'd appreciate it, as it's my favorite way to keep track of quests. If not, I'll handle it myself tomorrow.
>>
>>1245538
Solid start to the quest - thanks mate!
>>
Rolled 91 (1d100)

>>1245538
Thank you for running.
>>
I shall, of course, be here to field questions, suggestions, and requests for an hour or two.

>>1245568
You're welcome! Thanks for playing. It's been a long time since I ran anything, and getting back into it feels good, especially when it's going so well.
>>
>>1245538
Thanks for the thread
>>
>>1245572
Been fun man. Good to come read it during a busy day.

So is Ser Silverwood the son of one of Lord Tytos' brothers? He has two unnamed ones, either of them have a daughter? Though, I do imagine if we cozy up to the Blackwoods, the Brackens might not be big fans.

Out of curiosity, what was our uncle's name? Kaisen's father I mean. Any reason he never married properly? Oh and how old is Kaisen?
>>
>>1245650
>>1245650
Yes, Silverwood is Tytos' nephew. You're not sure if there's any daughters, might be something to look into.

Your uncle was Aedon Blackett, he did marry and his proper born son is one of the potential threats if Bethany inherits. Kaisen is twenty two, and far more loyal to you than to his own father.
>>
>>1245664
Hm, very interesting. Kind of surprised we haven't heard from or seen this son. It isn't that ridiculous for him to assume he'd inherit all things considered. Wonder what he's up to.

What's the furthest Vickon has ever traveled from home? He seems like a bit of a homebody.

So what's the story behind the valyrian steel weapon? As far as Blackett history and lore goes.
>>
>>1245848
Your cousin is off somewhere, you don't know where. You THINK he might be off in Essos?

He traveled all over Westeros while a squire to Myles Mooton, though his activity in the war was mostly kept in the Riverlands and a bit in the Crownlands.

The Valyrian blade, Shaper, was granted to Logar Blackett for his efforts to dig the canal and bring prosperity to the Riverlands. His son, one of the more cracked Blacketts, almost immediately hid it away somewhere within Ironmoor 'to protect it until its fated master can claim it'. Since then, damn near every generation of Blackett has had atleast one son who has nearly torn the whole castle down searching for it. You yourself kept up the search until Bethany was born, when you finally gave up the ghost in favor of more fulfilling pursuits.
>>
Rolled 72 (1d100)

>>1245873
Can we roll to see if Beth finds it? Please?
>>
>>1245878
Now anon, what will be will be. You'll just have to see what happens once Beth turns 15 and I show off her Young Adult character sheet. It's possible she'll have the Heirloom quality. It all depends on how you raise her.
>>
>>1245878
Vickon should find it

I would prefer to give it to our firstborn son, that way the sword would stay on the throne
>>
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>>1245904
How correct is this map I made to show all our neighbours?
House Mallister at Seagard to the north-west.
House Vypren on the Green Fork to the east.
House Blackwood at Raventree to south-east.
House Silverwood at Greycliff to the south-west.

House Grell that are also to the south-west? They can't border us unless Grell lands separate Blackwood and Silverwood lands.

House Nayland at Hag's Mire to the north-east? You don't mention them, but they're there in the maps and the books, and without them, there's no one to our north-east.

Also, if we're travelling to Seagard from Ironmoor, we don't have to pass through Blackwood lands. We're moving northwest, they're in the southeast.
>>
This thread is cool.
This QM is cool.
These players are cool.
This quest is cool.
>>
>>1246747
Prety accurate. And yeah, Grell does not border us, they're seperated from us by Silverwood lands.

Yeah, Nayland are there. I forgot all about them. they're there, though, aye.

We didn't pass through Blackwood lands, the Silverwood delegation went on a path that was west of our lands, through the area that also holds the canal. It is owned by the Tully's directly because they love those sweet, sweet tolls at the canal. We can get those lands back if we work up the Lands score to deserve it.
>>
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>>1246747
>>1245904
Also, is this acceptable as the banner?
>>
>>1246801
We'll hold a vote on it, but it looks fine to me.
>>
>>1246801
This looks neato

>>1246803
Sorry I didnt stick around to the end, sleep calls
>>
>>1246816
Aye, aye, I understand mate. Even the Doc can only work for so long.

Speaking of, quest starts again at twelve o'clock central time. I will be here until then prepping and fielding questions, suggestions, and requests.

Also, fair warning, this remains my first major intrusion on the SIF/GoT world, so if I fuck up some stuff, forgive me.
>>
>>1246801
Looks good to me
>>
>>1239484
>Infrastructure
We get set up by House Hoare, Kings of the Isles and the Rivers, as Lords of Fenmire at Ironmoor Keep.
>Treachery
Seeing this as an insult, we betray our king and followed Houses Mallister and Tully to join Aegon the Conquerer.
>Madness
???
>Infrastructure
Lord Logar Blackett pays to have a canal dug to bring Blue Fork all the way to Ironman's Bay. The Valyrian blade, Shaper, was granted to him for his efforts to dig the canal and bring prosperity to the Riverlands.
>Infrastructure
Using the revenue thus generated, his son built the Ironmoor Castle, and also hid sword somewhere within Ironmoor 'to protect it until its fated master can claim it'.
>Favor
???
>Ascent
Vickon Blackett answered his liege lord's calls, and fought for the Mallisters, who fought for the Tullys, who fought for the Starks, who fought for Robert in his rebellion. He was a great warrior and distinguished himself in battle, fighting and killing many warriors, including his former master, Myles Mooton.

Are these accurate? And what events are Madness and Favor?
>>
>>1246853
This is highly accurate, yes.

The Favor is simply that the increased trade through the Riverlands due to the canal greatly strengthened it. We were looked on favorably by our liege, Mallister, and the Tullys, even as our family was slowly forgotten by ninety percent of the world.

As for madness, it sadly runs in our family. Every couple of generations it'll crop up in various forms, usually delusions. Never anything super serious like the madness of the Targs, but more akin to odd bouts of lunacy here and there.
>>
>>1246819
Suggestion, do not hesitate to write lots of evil and unsavoury shit that some QMs avoid. This is Westeros and rape, murder, betrayal and backstabbing are very common. When shit hits the fan make sure it hits hard. Always assume someone is out there ready to watch the MC fall and take advantage of it. Finally, don't be afraid to kill people and even the MC himself. Normal life expectancy in Westeros probably don't reach 50.
>>
>>1246870
Hey, you lot are the guys who decided to spend all of Vickon's Destiny Points on qualities instead of keeping one to cheat death.

If shit happens, you have a kid who can take up the mantle. If you survive long enough, you'll even have a son.
>>
>>1246874
All the more FUN
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>>1246874
Can I get a roll call, gents? If we got people here, I can go ahead and start running today's session. I'm feelin' full of it, and ready to roll.
>>
>>1246911
Always ere
You could always start writing now and the leave the vote till 12
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>>1246920
Haha, I actually have a post all typed up already. I could go ahead and post it, and we can just get a slow start up.
>>
>>1246922
You rise, once more, with the sun. You grunt and grumble as you pull on your boots and shrug on your jerkin. The smell of eggs frying makes you feel moderately more human. You've never been a morning person, and the ride yesterday was, while easy, long and tiring, and you stayed up later into the night than you'd intended. Bethany just wanted tale after tale, and with Silverwood in the spirit of it, you got caught in it as well.

"Well, Lord! You're looking quite well this morning!" Kaisen greets you with a flask of water, and your response is somewhere between your average grunt, and a dark growl. No human should be that cheerful, that early in the morning. You drink and sit heavily by the fire, casting an eye about the camp. Maxon, Donnor, and Lyle are packing up your camp, while Valder stands guard beside the wagon. Azla is trying to pester Bethany into working on her letters again, but the girl still looks half asleep, her hair a wild mess and her eyes some ninety percent closed. Silverwood's men are breaking down their less impressive camp, they didn't bother with tents, merely throwing down packs and sleeping on the ground with blankets, now all tucked away in saddlebags.

"Good morning, lord Blackett." Willar Silverwood greets, sitting by the fire, rubbing his neck idly. He chuckles. "Slept a bit off myself, last night. Wrong angle for the neck." He's in decent spirits, better than yourself atleast. You grunt in response. Sadly, he's not the experience with your form of emoting as Kaisen is, so you're forcedto speak for the poor young fool's benefit.

"Slept on the ground many a time throughout my youth. Many a time during the war." You shrug. "Was the normal, once. Wouldn't think twice of it. Now, I'm more used to my bed. Ever since Ser Mooton nearly took my leg with his blade, my hip's been more a foe to me than any old mastard with a blade after my neck." He chuckles along with you. You share in a meal of fried eggs and dried meat.

>Actions? Chose to chat with the good knight while everyone prepares to travel again? Or go and make sure your brat eats and listens to the maester? Other? Could just laze about until it's time to go.
>>
>>1246923
>go and make sure your brat eats and listens to the maester
And make her wear the dress. Were reaching Seagard today, right?
>>
>>1246923
Kick Beth's lazy ass,then resume travel
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>>1246923
Get a little morning spar in? Shake off that old man rust. See if any of Silverwoods boys have the balls.

Ask Willar about his family, on the sly try to find out about unwed sisters and cousins.

Make Beth act like a lady today. Can't have her looking uncouth when we arrive at Seagard
>>
>>1246911
I'm at work currently but will try and hop in when I can
>>
So, go make Bethany get ready for the day, including putting on a dress. We're but a half day's ride from Seagard now.

After, do we want to try some sparring? Our boys would be happy to spar with us, as would Silverwood himself.

Or we could go ahead and just head off, chat with Silverwood along the way about his family.
>>
>>1246976
I think the first one sounds good
>>
>>1246976
>>1246981
If you do pick sparring, please specify who you wish to spar with.
>>
>>1246985
Id pick silverwood, maybe try and teach him a thing or two
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>>1246985
Silverwood, sure. Always good to get fresh perspective from the younger knights. Keeps you on your toes.

After that chatting with him towards Seagard.
>>
>>1246985
I'd rather chat and laze around, a man can be lazy sometimes
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>>1246985
I wouldn't mind beating silverwood
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>>1246976
You narrow your eyes at the girl, who is tiredly swatting at the maester who's trying to get her attention on the papers in her hands. The young man is still too new and uncomfortable with his position to give her the smack she deserves, so you rise with a sigh, low and tired, to handle it yourself. The hand upside the back of her head wakes her, toppling her from her seat with a yelp. "I'm awake! Absolutely!" She squeaks, shaking herself off.

"Good. Get in the wagon and get dressed properly. We're on the last stretch to Seagard, a half day's ride. You'll be properly prepared when we get there." You command. She starts to whine and complain, but you cut her off. "Hurry it up, brat, and I'll allow you to watch my sparring match with the young ser Silverwood." You say. She snaps her head up, blinks, then nods eagerly, climbing up into the wagon and pulling the curtains closed. You allow yourself a chuckle as you head back to the fire.

"We're sparring then?" Silverwood asks, smirking. "I'd joke about being informed, but I'm too excited by the very idea! A warrior of your level?" He looks giddy at the idea. "We've no practice blades... peacebonded weapons?" He asks, and you grunt and nod. "I'll grab my breastplate!" He's like a giddy child as he darts to his horse. You allow Bethany to finish getting ready before you fetch your own breastplate and helm from the wagon.

>Hmmm. Longaxe, or battleaxe and shield? You'll be fighting with your blade covered with its thick leather sheath either way, Silverwood will using his longsword and shield.
>>
>>1247045
Battleaxe and shield. Longaxe is for murderin'
>>
>>1247045
Battleaxe and shield
>>
>>1247048
Sure
>>
>>1247045
>longsword and shield
A longsword is primarily two handed but ok, if he wants to do that fine.

Lets go with the battleaxe and shield
>>
>>1247071
(I know that the system classifies longswords differently, im just being a pretentious cunt)
>>
>>1247071
I'm sure he meant a bastard sword
>>
>>1247045
OP must run unexpected errand, but will return soon. In the mean time, please roll 3d6 for our Initiative!
>>
Rolled 2, 4, 5 = 11 (3d6)

>>1247087
>>
Rolled 1, 3, 3 = 7 (3d6)

>>1247087
>>
>>1247087
>>
Rolled 2, 4, 2 = 8 (3d6)

>>1247087
>>
Rolled 2, 4, 5 = 11 (3d6)

>>1247093
Due to your law, you are rolling 3k2, meaning your Init is 9.

Rolling for Silverwood, he's keeping all.
>>
>>1247093
>>1247147
With the draw, it goes to him due to your Flaw, instead of rolling off again. We will be doing combat by doing all rolls, then I will write up the battle. Is this acceptable to everyone, or would you prefer shorter, post to post action instead of one bigger post?
>>
>>1247149
Since this is just a spar it's great. But during more important duels I think I would prefer post by post action
>>
>>1247149
I think one big post is good for now
>>
>>1247149
Battle write ups are good
>>
>>1247149
I think one big post is good for now
>>
Rolled 6, 1, 6, 1 = 14 (4d6)

>>1247149
>>1247149
Fantastic, first off is Ser Silverwood! He choses the better part of valor,going to a cautious attack. He loses 1d6, but he gains a +5 defense. He keeps the best three here.
>>
>>1247178
Wowzer. That's actually quite respectable. His probing attack is quick and precise, slipping past your guard and doing... nothing. No damage, as it bounces off your armor. Point to him, though. What action would you like to take? His Defense is currently 14, and you roll 9k6 on a basic attack, of which you can make two of in a turn.

The spar is 'until a clear winner emerges'. AKA, treating it as mock combat.
>>
>>1247199
Your defense at the moment, by the by, is 11.
>>
>>1247199

Let's draw him into a feint, use our greater experience against him
>>
>>1247199

Attack 2 times,
we have to finish him off quick because our defense is literally shit
>>
Rolled 3, 4, 2, 3, 4, 2, 5, 1, 3 = 27 (9d6)

>>1247211

9d6? Correct?
>>
Rolled 6, 4, 1, 6, 2, 4, 6, 4, 4 = 37 (9d6)

>>1247224
>>
Rolled 5, 2, 5, 2, 4, 6, 3, 2, 6 = 35 (9d6)

>>1247199
Ooh lawd, rollin
>>
Rolled 6, 6, 1, 4, 6, 6, 3, 6, 3 = 41 (9d6)

>>1247199
accident murder go
>>
>>1247226
Not a bad hit at all, that. He-

>>1247248
Pffthahahaha.
>>
>>1247271

with that roll we might actual do it
>>
>>1247279
>>1247271
I am at once proud, and horrified that we might have broken his neck.

It would be a shame if we had to kill them all and blame it on bandits.
>>
>>1247276
The two of you square off in the middle of what was once your camp, he with his scabbard tied down tight with cord, and you with your leather guard tied tight on your axe. He's pulled a fine, black painted breastplate, trimmed with silver, over his surcoat, and a helm with a hawk-like noseguard apon his head. You've an open faced helm, and a steel breastplate with your house's broken chains engraved across its surface. He circles, his stance low and eager, like a cat ready to pounce. "How shall we handle this, lord Blackett?" He asks, his grin plain under his helm. He circles, eager and ready to pounce, like a cat.

"Oh, I think it will be quite plain when a winner emerges." You simply say. You heft your battleaxe, a single bladed beast that feels like it could shatter a tree with a single stroke. Your men are cheering and laughing.

"It'll be but one, you'll see." Donnor laughs. Maxon scoffs. "Two! Tis a fine plate, and a fine shield. It will be two." Valder and Lyle laugh as the two Stone men argue and bet. "A solid gold dragon says but one!" "I'll take that bet!" They shake hands eagerly. Kaisen merely rolls his eyes at their antics, as Bethany eagerly cheers on.

"Ready, good sers?" He asks, raising his hand. You both nod, you standing tall and sturdy like an iron tower, he coiled like a cobra. "Begin!" He drops his hand. The knight is quicker than you, no suprise, he darts forth and swings eagerly, again and again. You bat away his blade with your shield, once, twice, but the third strikes home, bouncing off your breastplate. A solid blow, clean. Not nearly enough strength to it. The lad's form is excellent, he's quick and precise, but not nearly strong enough. And sadly, he must learn a lesson here today.

>[Cont]
>>
>>1247302
Your first blow catches his shield with a for-swing, nearly tugging his arm off as he is forced with the swing. The backswing takes him clean in the center of his breastplate. The resounding clang drowns out the weak puff that comes as all the air is forced from him, and he is thrown up and backwards, landing on his back some feet away. Bethany covers her mouth as several of the various knights and men-at-arms wince and make noises of discomfort. You're on the downed, sprawled out knight within a moment, kneeling. His breastplate is caved in, and he makes a weak whining noise. You expertly unfasten the plate and pull it off of him, allowing him to suck in air with a pained groan. Several of his men-at-arms crowd around to ensure he yet lives, and your own maester is quick to check him over.

"Oof. Cracked his sternum clean you did, lord." He mutters, poking and prodding. "Are you well, ser?" He pats the mans cheeks to get his attention, and the knight whines out a weak affirmative, lifting his hand to confirm. You let loose a held breath, pleased. You'd meant to teach the lad the simple lesson to not get into fights he could never win, but you went just a tad bit overboard there.

>Actions? The Ser Silverwood should be back in his feet shortly, if seriously favoring his chest. If'n you hadn't been using a guard on your axe, you'd have probably split him clean in two there. Christ, this system does NOT fuck around with it's combat monsters.
>>
>>1247307
Tell him it was a good fight and finish our journey
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>>1247307
well he'll either respect us or hate us for it.

have our maester do what he can for the man, and apologize.

Bethany probably thinks we are the rebirth of a legebdary hero. wouldn't do to have her play it up at court. it would embarrass him before his peers. talk to her later to keep quiet about the matter. at least until we lnow how he takes it.
>>
>>1247323
The good news is he's not crippled. With proper care from a maester, he'll be healed up well, even in time to compete at the tourney in Riverrun like he'd intended.
>>
>>1247332
then by all means lets start his care now under our maester who is fortunately a learned surgeon and medic.

And offer to replace or repair the armor we rent asunder.
>>
>>1247307

help him up and compliment his precision and form, say to him that he is welcome to train with you at anytime
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>>1247307
appologize profusely, offer medical help.

Can we not hold back? Damn dude.
>>
>>1247332
Has Bethany never seen us fight?? Also make the necessary apologies and get him treated
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>>1247344
i suspect all the blacketts have had trouble sparring lightly.
>>
>>1247349
>>1247344
Battlerage IS one of the madnesses common to your family. You do not suffer from it, but you do have trouble holding back. You always hit just a tad harder than you meant to.
>>
>>1247354
>>1247349
Welp. Guess thats that.
>>
>>1247307

Apologize and offer our own measter's assistance, then compliment his quick form and solid footwork
>>
Rolled 3, 6, 4, 4, 1 = 18 (5d6)

>>1247354
Ignore this, gentlemen.
>>
>>1247409
PANIC!
>>
>>1247409
>empathy
>>
Rolled 3, 4, 5, 3, 6 = 21 (5d6)

>>1247409
This one too...
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>>1247440
"Azla, see to his care." You command, and the pale Northerner bows his head, having a few men help get the injured knight into the wagon. "Once the maester says it is safe to move the ser Silverwood, we shall continue to Seagard. Everyone, make ready for travel." Your men leap to action, and the sworn of Silverwood hesitantly obey after a moment of consideration. Bethany is chattering at your side, amazed and awed at your strength and skill. "You will not speak of this, Bethany." You command, voice stern. "Not until we see how ser Silverwood will respond. I do not wish for his reputation to be damaged here, or for him to feel taunted." She pouts, but nods her understanding. You head towards the wagon, where the maester is hard at work checking over the man's injury.

"A clean break, lord. Should not need surgery. I'll wrap him up to keep it all stable, make sure everything stays where it should be. He'll be off his feet a couple of months, if he's smart atleast." He looks to the man, pulling a bandage tight around his chest as part of a wrap around his torso. He groans from the pain, nodding his head eagerly.

"Maester knows best, yes, fff." He clamps down on an unknightly swear. You clear your throat, raising a hand, but he waves you off. "If you apologize, I swear to the Warrior I'll drag myself up out of here and fight you again! By the Seven, that was amazing! I- Gk- Maester, please, it was in jest! I swear!" He whines as Azla tightens the wrap again.

"I fear I must apologize none the less. Tis a reason I do not spar often." You explain, bowing your head deeply. "I wished to compliment you as well. You're sure footed, ser, and skilled with a blade. Twas easy work for you to get under my guard, a shame that your thrust was not stronger or it might be me being tended to." He waves it off. "I'd thought to teach you a lesson, as you had asked me to mentor you. Do not engage in battles you cannot win, but... I went above what I had meant."

>[Cont]
>>
>>1247454
"Forgiven, in an instant lord! Though that might be the poppy milk speaking... nah, nah, I'm proud of that! I had been told you were a fine warrior, skilled, powerful. In your day, a champion of many melees and battles! And your own stories confirmed that. I was cocky, and paid for it." He waves off your apology, and then hisses again as the maester pats him on the side.

"All done! I'd like to tend to his care while we are at Seagard together, if allowed. Ensure nothing slips, and that the swelling stays down." You nod firmly, and he bows his head, packing his bag of supplies up.

The young ser seems in high spirits as the lot of you set out again, resting peacefully in the wagon as you continue on. You count yourself lucky the young ser is a man of good heart, and does not take umbrage at your thrashing him. He seems to take it as the lesson it was meant as, and in good faith. Bethany eagerly chatters at your side as you ride, and the coast approaches.

And then, of course, you're nailed in the chest with an arrow. You grab the wound, grunting. Damn, well that stings. Sunk into the right side of your chest, high and to the right. It's not too deep either- an annoyance, in raw truth. Your eyes turn to the hill to the east as men come pouring over it. A dozen- two. Damn! Near-on thirty men, charging over the hills. A few archers staying back and taking potshots. One of ser Silverwood's men goes down with an arrow in his throat. Your knights roar in fury as they charge to meet them, and you grab Bethany by the back of her dress and hurl her without ceremony into the wagon behind you.

>You have taken four damage from the arrow. You have a health pool of 14. You have Endurance 4, meaning any damage 4 or below you can take an Injury, and recieve -1 to the results of all your rolls. You can take up to 4 Injuries. Do you wish to simply accept the 4 damage and fight without penalties, or take an Injury to keep your health pool at 14? I'd suggest the former. Also, actions? Kaisen is staying at your side, blocking you bodily from taking any more shots that might come your way. Donnor, Maxon, Lyle, and Valder are charging in to keep them from reaching you. Silverwood's men are trying to rally, many pulling bows from their saddles and trying to return fire. You've a dozen archers, five knights, and yourself against atleast thirty men on foot, with spears and axes.
>>
>>1247464
Of note, you are unarmored now. You have your longaxe slung across your back, ready to go any time.
>>
>>1247464
>Take the injury
Our men in front, silver's make the second line
Time to bring out the big axe
>>
>>1247464
Take the damage rather than the injury.

How long would it take to put on some basic armour? Is it feasible to do so before rushing into combat?

If so, put on armour and move with Kaisen into battle with our longaxe whilst the archers cover our movement
>>
>>1247464
>Accept 4 damage
Get your Axe out and start killing
>>
Just so people who aren't familiar with the system are aware:

Damage:
"Damage is a minor injury, little more than a few cuts and scrapes. At the end of the combat, you remove all damage to your Health."

Injuries:
"Injuries are more significant than damage and, thus, take longer to heal. One day after gaining an injury, you may roll an Endurance test. The Difficulty depends on your activity level."
>>
>>1247486
You'd have to get to the wagon and dig out your armor, then put it on.

HOWEVER, I remember now, that I plainly stated you were wearing a boiled leather jerkin. That's two points of armor there. You took 2 damage instead. Your defense is 10.
>>
>>1247464
I'm finally here!

>Take damage
>Show Silverwood what us not holding back looks like
>If our men are armored have them try to rush the archers while Silverwood's men help us with the melee guys
>>
Yeah ok
>>
Rolled 2, 5, 6, 3 = 16 (4d6)

>>1247507
"Ironbreakers, to the fore! I will not be struck by more arrows!" You command. Your armored men charge, roaring as they shatter the charging line with hoof and axe. "Men of Silverwood, slow the charge! Do not let them come!" Your voice is damn near that of the Father, and the men leap to action to form a line and try to pick off charging brigands. More are coming across the hill, though. Damnit! You head forth, past the archers on foot. You're a trash horseman, but you do not fucking play about when marching on. You spin your axe deftly in one hand, then grip it with both as you charge.

>Roll me some 9d6, gents.
>>
Rolled 6, 1, 3, 4, 6, 1, 5, 6, 3 = 35 (9d6)

>>1247542
>>
Rolled 1, 2, 2, 4, 2, 3, 5, 2, 6 = 27 (9d6)

>>1247542
>>9d6
>>not 9k6
Didn't think the day would ever come
>>
Rolled 1, 1, 2, 1, 5, 6, 4, 2, 2 = 24 (9d6)

>>1247542
>>
>>1247546
9k6 comes from playing too much L5R. It's shorthand for 'roll nine, keep the best six'.
>>
Rolled 3, 6, 6, 6, 6, 4, 3, 4, 2 = 40 (9d6)

>>1247542
on purpose murder go
>>
>>1247545
I'm still not 100% sure how rolls work here but did things die? did we kills things?
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>>1247550
Ok I wont roll anymore I promise...
>>
Rolled 4, 6, 3, 1, 4, 5, 5, 5, 5 = 38 (9d6)

>>1247551
Fair enough, I was trying to figure out how you kept doing that, I figured it must be autocorrect or something
>>
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>>1247554
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>>1247555
Essentially we roll a number of dice equal to our Fighting (6) skill and bonus dice (Axe 3) which is 9 and keep the best 6 of those (due to fighting rank 6). Total the number and see if you beat the opponents defence etc and by how much
>>
Rolled 2, 6, 5, 5 = 18 (4d6)

>>1247551
Iiignore ths.
>>
Rolled 2, 2, 4, 1 = 9 (4d6)

>>1247631
And this.
>>
>>1247634
Someone is kill
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>>1247634
You growl. It's a hateful, gutteral sound, and your sharp eyes locking with one of the charging men's causes him to skid to a hault, and then be knocked down by other men behind him. He's lucky. Others are not. Your axe swings forth, wide and powerful, and you cut a bloody swath through the charging brigands. This close... you can smell it on them. Salt water. Blood. Rust. The charms woven into their hair or pinned to their clothes. These are Ironborn. Infuriating.

Not an issue. Three men go flying- well, a lie. Two halves and a third of a man go flying, their upper halves having had serious disagreements with their lower halves, and deciding to part ways. Another is cut from neck to crotch and falls in two pieces. More, you catch one leaping at you by the neck- snapped with a squeeze and a twist, his corpse flung away. You are not merciful. You are not kind. A blade bites into your side, surprising and annoying you. Your hand wraps around the offending little man's arm, and he's a proper flail as you slam him into another man, then into the ground. Then slam your axe down into his back. You sidestep a spear coming at you, and the offender loses most of his body with a wretched, horrified scream.

You are walking hate and death, and your men are little kinder. Armored properly, they are not nigh as cautious as you, charging through the line and shattering their foes with righteous swings to and fro. Their horses battery down men like tall grass. Even the archers hold their own under your bellowed commands, slowing the line that manages to move around you- you are but one man, after all. Slowing them to nearly a stop with quick shots from shortbows.

All around, screams and roars of fury, pain, hate.

>3d6, gents, as you try and scope out where their leader might be amongst this mess.
>>
>>1247555
Sytem works in two part.
1st you test your fighting against the enemy Combat Defense(CD)/difficulty of the encounter to see if you hit. Bandits have low CD, 6 most of the time, so it's easy to hit them.

2nd part is where you have to calculate how much you went over the threshold to see your success in this case a 31 nets you 4 degree of success. This tells you by how much you'll multiply your weapon damage: 4 times.

Depending of the weapon taken this may change slighty, the battle axe is Athletic(5) you've dealt 4*5 damage to the poor fucker.

A bandit usualy as 6hp as well. So even if he takes a wound/injury this is enough to put him down.
>>
>>1247645
You are using a longaxe, not a battleaxe. Athletics+3, Powerful. Meaning you have 5+3, then a further +2 from your bonus dice in Strength. You're doing 10 damage base.
>>
Rolled 1, 1, 6 = 8 (3d6)

>>1247643
>>
>>1247643
Agh, important. You took 3 more damage from that sword strike. I am assuming you just want to take it, as that puts you at 9 HP.
>>
Rolled 1, 2, 4 = 7 (3d6)

>>1247643
>>
Rolled 3, 2, 4 = 9 (3d6)

>>1247643
Take it
>>
Rolled 2, 4, 2 = 8 (3d6)

>>1247643
>>
>>1247671
is that after the Armour from the boiled jerkin is taken into effect
>>
>>1247679
Yes, base damage was 5.
>>
>>1247653
Yes base damage, but the longaxe demands a few more calculation as it also has the two handed quality. If you're not someone with the Massive Benefit you have to roll -2D to your fighting roll, you also lose a bonus die because of weapon training.

Our result should only use 4D+2B if that's the case then.
>>
>>1247695
We are wielding it two handed.

And I did mess up with the weapon training, you are correct there. You should be rolling 8k6, not 9k6.
>>
>>1247695
I saw that we two handed her, that change the dice taken to 6D+2B
>>
>>1247707
Your eyes dart around, seeking anyone directing the battle. Orders are being shouted back and forth, but noone really stands out. Well then. Better just kill them all. Unless you have a better idea?

>If killing them all sounds like a fine idea, 8d6! If you have a better idea, speak it.
>>
Rolled 2, 4, 5, 6, 3, 3, 6, 2 = 31 (8d6)

>>1247719
>>
Rolled 1, 6, 4, 4, 2, 4, 4, 2 = 27 (8d6)

>>1247719
"Sow, Reap, Grow!"
>>
Rolled 5, 2, 6, 5, 5, 1, 3, 1 = 28 (8d6)

>>1247719
>>
Rolled 5, 1, 3, 6, 2, 4, 5, 4 = 30 (8d6)

>>1247719
more murder go
>>
Rolled 1, 4, 5, 2, 3, 2, 6, 4 = 27 (8d6)

Ignore!
>>
Rolled 2, 5, 3, 3, 2, 5, 5, 5 = 30 (8d6)

>>1247719
Murder murder kill kill
>>
Rolled 3, 2, 2, 4, 4, 4, 6, 4 = 29 (8d6)

>>1247719
>>
>>1247719
If the enemy archers are still alive, send the more skilled riders against them to disrupt them. If not use the old hammer and anvil.
>>
Rolled 3, 6, 3, 3, 3 = 18 (5d6)

>>1247742
Ignore this too.
>>
>>1247761
You know, sometimes? Things are easy. Things are simple. Can't find the guy in charge? Welp, kill them all, and let the gods sort them out. So you do! Your axe swings, like a scythe cutting wheat.

"Sow!" You roar, folding a man in half with a blow. "Reap!" An overhanded swing cleaves another in half. "Grow!" Your bellow is followed by a massive windup and swing, cleaving clean through three men in a row. Two charge you in conjunction, with spears held ready. You catch one in your bare hand, the other slamming home in your gut. You are forced to take a step back, and hiss in fury. It grows into a roar as you swing down, taking both his arms off. He screams in horror and pain as he falls back, and the spear goes limp. The other man tries to pull back, but your grip on his spear stops him for a split second- your axe shreds him in half. Annoyance. You pant, slightly pained as you jerk the spear out of your gut. It's a light wound- not worth your time.

"Come, cowards! Face me!" You bellow. Their numbers are considerably shrunken, the archers long gone, many of the footmen slain. They are routing, when you hear another scream of fury- this one shrill and high pitched.

>Action?
>>
>>1247764
You have five HP left, by the by.
>>
>>1247764
be thankful we gave our daughter that dagger.

check on her, if she is harmed...
>>
>>1247764
Find daughter, murder whatever made her scream
>>
>>1247764

Find daughter, pulp kidnapper
>>
Rolled 2, 5, 6, 3, 5, 3, 5, 3 = 32 (8d6)

>>1247764
Let them go, it's unlikely they'll be back for more after that slaughter and we don't need to go needlessly sacrificing more lives of our own people.

Check on our daughter, find out who screamed, assess the wounded etc and get everyone patched up and back on the road
>>
>>1247771
also, send a fast rider ahead to let the local lord know he has ironborn raiders to deal with. these might not have been the only group.
>>
>>1247766
"Rally! Form around the wagon!" You bellow. No need to chase the cowards. They won't be back. Even if they do, there's not near enough of them to cause you trouble. But now, you're busy. Running, as fast as your long, powerful legs will allow, ignoring the twinge in your hip. You leap up into the back of the wagon, and skid to a stop.

"Fuck you fuck you fuck you!" Oh dear, that's... not good? Good? Aaah, there's that mixture of pride and shame and worry. Your daughter, currently, is straddling a dead man, repeatedly bringing her dagger down into his face and neck. Her face is drawn up in a snarl of fury, her pupils pinpricks. Pros! Your child just murdered the shit out of her attacker! She's not injured, beyond a forming bruise on her cheek, and he's deader than shit. Cons. She's your daughter. She's thirteen. She just killed a man. Aaand she's whipped up into a fit of the bloodrage. You recognize it well; one of the madnesses your family are fond of. Your cousin was afflicted with it in your shared youth, battle or injury would drive him into a rage. He eventually learned to control it, you understand, part of why he went to Essos.

"He..." Silverwood is kneeling, holding his sword in one hand. "Came for me. She got in his way, and he struck her." He seems rather shocked. "She went straight for his throat, hasn't stopped yet." He looks to you. "My lord! I... this is my fault." He drops to both knees, bowing his head. "We... we should hurry on. I will explain once we are on our way." He swears.

>Actions? Probably best to try and restrain the raging brat.
>Bethany has unlocked the Berserker quality! Yey! ...right?
>>
>>1247798
Restrain her and calm her down, make sure she is ok.

Get everyone back on the road and let Silverwood explain
>>
>>1247798
welp fuckit.

>unlock berserker tomboy route.

>unlock reverse trap heir route
>>
>>1247798
>>try and restrain the raging brat.
>Ask Silverwood what he means by explain
Congratz Beth you just earned DOUBLE TRAINING TIME! You gotta learn to control that beskering.

Pros for Beth more time for swords and daggers
Cons for Beth we're gonna train her into the ground

Cons for Beth's future husband- You're fucked. she runs the family
>>
>>1247798
>"My daughter! CEASE!"
Try to get Bethany to recognize us and snap out of it, and if not then restrain her.
>Tend to wounded, stabilize them, then get moving towards Seagard
Once we're mobile, Silverwood's gonna explain
>>
Can I just say: I was going through the different qualities, and I came across Berserk and said to myself 'why would any self respecting fighter character NOT take this'? It's INSANE. A free attack after any attack lands on you, and you can keep fighting well after you should have gone down.
>>
>>1247829
Couldn't that hamper their ability to command, though? Like they take a hit and then go on a killing rampage but lose the battle
>>
>>1247840
Not really! It's a positive quality, and there's no negative effects to it. Presumably this is meant to represent after someone has spent time learning to control themselves and not go fuckin' psycho.
>>
>>1247844
Oh wow yeah that sounds amazing then. Yeesh.
>>
>>1247844
>>1247798
>Bethany! Cease!
>It's over!!
>You and Kaisen wrestle her to the ground. Don't knock her out, brain damage is real.
Attempt to restrrain her in above order
Then
>Check the health of our men
>Put on a breastplate
>Get mobile
>Silverwood! Explain!

And Doc, I love Beth. Normally I'd expect the princess that wants to be a knight trope to be overplayed and boring but you're doing it really well. Managing to still play up the cute 13 year old girl, conveying our worry over whether she'll ever be a proper lady, now throwing in some ugly, vicous battlerage. Well done.
>>
>>1247798
Pull her away strongly and give her a hard look. Then grunt and go tend to the wounded.
>>
>>1247844
Oh also you should probably make a new thread sometime soon. This one is already on page 5.
>>
>>1247844
"Beth! Daughter, cease! Calm yourself!" You command, approaching her. She's rather consumed, so you take the chance and grab her by the wrists, lifting her up and pulling her off the man. You hold her down as she kicks and screams, but she is a thirteen year old girl, and she tires within a few moments. Kaisen helpfully drags the corpse out and throws it out. "Calm, daughter, calm. You got him, girl, you got him. You're safe." She breaths hard, shallow, panting as she tries to catch her breath. You pry the knife from her hand to be safe, and let her lay on the floor of the carriage as you pull your armor from your packs. You pull your jerkin off, and strap on your breastplate. "You! Lay down, you know what the maester commanded." You order Silverwood, who tiredly obeys, sitting and leaning back against a crate.

"Men! Round up, we move!" You command, mounting your horse with a boost from Kaisen. "Casualties?" You request. The man grunts.

"Lyle took a spear to the face, his left eye's fucked, but he's far from done. Your maester dismissed him for now with some bandages, said he'd fix him up better later. Donnor took an arrow in the neck, but again, maester already saw to him. Just a graze, a quick stitch up. We all got a few bumps and bruises, course, but we'll live." He snorts, rubbing his nose.

"And the rather obvious spear broken off in your chestplate?" You ask, he laughs.

"Barely grazed me under there. I'm favoring it til I can pry it out, but no real injury." He flicks the spearhead penetrating his chestplate, the haft broken off near it the base. "As for Silverwood's men, two dead. The first, course, arrow in the pipe." He taps his throat. "Second was just shite luck, arrow took down his horse, trapped him under it. Poor bastard was chopped up nearly as bad as one of your foes, Lord." He muses. You grunt again, pulling up to the wagon and pulling aside the covering on its flank.

"Silverwood! You said you knew what this was?" You ask, and he nods.

"Aye, lord Blackett." He sighs. "We ride for Seagard because we have been suffering raids along the coast this past month. I am not the only rider sent by my lord Blackwood, others went to the south. Tis my duty to report to Lord Mallister, and assure he knows that dark things are stirring. These men, tis obvious. Here to stop me and mine from delivering our message." He explains. "I thought us safe here, on a proper road, so close to Seagard. The pirates, Ironborn we suspect but cannot prove, surely would not attack us here. We'd not have partied with you otherwise, not have risked you like that. You have my deepest apologies, lord Blackett." He bows his head to you. You grunt. You cast your eyes towards the back of the wagon; Bethany sits against a crate, eyes downcast, breathing slow.

>Actions? Say something? Ride on, with speed? If this was an assassination, it might not be the last attempt to come.
>>
>>1247896
>We ride on with, speed, have Silverwood give any information he can to Kaisen, see to our daughter
>>
>>1247896

No my young friend, no apologizes necessary, had we been travelling alone they might have waylaid our own party and their numbers would have made a larger impact on our numbers. I can also provide you confirmation, these are Ironborn we were fighting. You have my condolences for the loss of your men.
>>
>>1247896
Check on Bethany, killing someone at age 13 probably left her
>>
>>1247905
>>1247909
This is good
>>
>>1247913
A bit shaken
>>
>>1247896
This >>1247909
but also add something about him not telling anyone what he saw with Bethany. Let's not spread that shit around
>>
>>1247896
"No." You command, shaking your head. "There is no apologizes needed, my young friend. The Ironborn." You scoff, somewhere half towards a laugh. "Had we been traveling alone, they'd have likely waylaid our party as well. Their numbers would have had more of an impact without your archers, and we'd have been down more than an eye and a few cuts and bruises." Your eyes go hard. "And I can provide confirmation there, truth. These are Ironborn we were fighting." He bows his head, grateful. You sigh, low and tired. "You have my condolences for the loss of your men. They fought bravely, and we would have not come through this so well without them."

"My thanks, lord. And thanks furth for..." He looks to Bethany, and you grunt.

"On that, friend... I would as you not speak of it. Not speak of what you saw. I would... rather it not be spread, what she has done." You ask, bowing your head. He waves it off.

"Anything you ask, lord. She saved my life. Injured as I am, I'd have stood no chance against the man." His voice is full of conviction, and your fears are soothed- for the moment. He accepts easily when you beg his pardon to check on her, wheeling your horse back and around to ride next to her, pushing the cloth aside so you can see her. She looks up to you, and smiles weakly.

"Sorry, father. I... I'm not sure what came over me." She sniffles, rubbing her nose with her sleeve. "He was going to kill ser Willar, and, and I tried to be brave and stop him, but then he struck me across the face and..." She rests her face in her hands. You grunt in understanding. Aye, the bloodrage. The fury.

"Fear not, daughter. You did well. You saved ser Silverwood, and kept yourself safe as well. Do not fear this; We will work to tame it. Work to teach you control. It is something our family has fought time and again in our line, and we will conquer it once more." You sooth, resting a hand on her shoulder. She places one hand on it, accepting the comfort. You ride on in silence.

>Do you wish to handle anything on the road to Seagard, passing the canal bridge, say anything more to anyone? Or just timeskip ahead?
>>
>>1247966
Talk to Beth about the blood rage, family members hat have had it and how they controlled it.

Does she prefer axes or swords?
>>
>>1247975

Seconding this, might as well start education now
>>
>>1247966
>timeskip ahead
>>
>>1247966
OP is off on short errand! Return soon!
>>
>>1247975
Thirding this as well.
>>
>>1247975
Maybe throw in a fun story about a tavern brawl blood rage, excluding the deaths (if any).

I imagine when we get to court and one of the boys takes a fancy to her and tries to bully-flirt he is going to be very suprised when he gets hit back and harder.
>>
>>1248070
Seven forbid if she meets up with a cousin who also has the blood rage.
>>
>>1248127
I just feel sorry for the man she decides she likes.

Dude is going to have to wear heavy cloth just to try soften the love taps.
>>
>>1248155
>I've decided I'm marrying you
>B-but I'm already engaged!
>Who she is? I can take her.

You can duel people for a persons hand right?
>>
>>1247966
You ride alongside her a while, soothing her and speaking to her about your family's history. "Fear not, daughter. This is a beast our kin know. Something we fight and tame, and we learn to cage and leash. To command, to control, and to loosen the chain- never let it free, but to let it fuel us. You must learn, daughter, what is your own rage, and what is the rage born of it." You explain. You weave tails of the warriors of your family afflicted with the hazy red rage, and how they tamed it and let it lead them forth to glory. After a time, you pause, and ask the most important of all questions.

"Sword or axe?" It's important! It is! S'important to know where to lead her teaching. Her wry grin is all you need.

"Sword, daddy. After all, I'm going to find it." You laugh, even as her words sooth your own fears. She's still your little girl, full of her flights of fancy and wonder. She pouts and swats your arm, but it's good natured, and she shoos you off so she can rest. You finally get the chance to talk to Silverwood regarding his family as well.

"Oh aye! I've two sister, actually. Both younger. And cousins, a couple as well." He talks of uncles and cousins, but your mind lingers on the options there. Might be worth pursuing.

>ANYTHING more? OP still has more errands to run, but this was needed to be posted because I felt bad leaving you lot hanging. If nothing else, next is the arrival to Seagard.
>>
>>1248176
timeskip
>>
>>1248176
Nope lets get this show on the road
>>
>>1248176
I've had a good time with this detour but I'm comfortable moving ahead to Seagard
>>
>>1248176
Yep let's get on to seagard
>>
>>1248176
The canal passing is easy and smooth, a ferry seeing you across the great openning. You're charged not a bold stag for your crossing, one of the few perks left for your house having originally dug it. You consider what it would take to recover the lands for yourself; Gathering documents, bribes, and petitioning the lord Tully for them. It could be done, and would be a valuable venture if you could manage it. And then, s'but a couple of hours to Seagard itself. A mighty beast of a castle, with a great big town around it, a fair sight finer than your own Fenmire, surely.

You lead to the castle, your men and Seawood's flying colors to clear the way forth to the castle. You are well met, and see to it yourself to aid Silverwood, dressed again in his silver and black surcoat, from his resting place to stand proud and taste of bread and salt. The brown haired, chiselfaced Lord Jason Mallister personally welcoes you. For his age, akin to yours, he is well kept and handsome, his blue eyes fierce.

"Friends! What has happened, that you come to me not warm and untarnished, but wary and blooded?" He asks, looking you up and down even as he clasps hands with you. You admit to being a bit of a sight, your side blooded from a sword wound, your gut from a spear, your chest from an arrow... none of them more than annoyances you have already had Azla see to. You were impressed at the man; As slight as he is, he kept his head through everything, saw to wounds with speed and skill and confidence, not slowed in the slightest by the carnage and madness of the battle that came before.

>How would you explain what has happened to your liege? The man has a positive view of you; You're a well kept lord, proud and noble, a warrior who fought without pause at his commands in the war and before. Further, your house brought great wealth to the Riverlands, something not forgotten, and your trade always sees a tax sent his way.
>>
>>1248304
Ironborn raiders on the road, not yet seen in our lands but we plan to increase watches now, Silverwood holds a better explanation, we just confirmed their identity
>>
>>1248304
Tell him about the Ironborn attack, leaving out the part where our daughter went all stab happy on a saltnigger, then have Ser Silverwood talk about the attacks on his lands.
>>
Beth is probably covered in blood she better have another dress
>>
>>1248345

Seconding this

I personally am alright with putting in that our daughter found need to protect herself from a kidnapping but mentioning the bloodrage is a big nono
>>
>>1248304
"Raiders, my liege. Of a kind we are both most familiar with." You grimly note. His eyes narrow, and he nods firmly. "I can confirm it as well, their words, their markings, their adornments and style of fighting... even their smell. Ironborn to the core, Lord Mallister. Killed two of ser Silverwood's men, wounded mself and others. Ser Silverwood can tell you more, tis the business he is here on." The man looks to the knight, and motions for him to speak.

"My lord, I travel on command of Lord Tytos Blackwood, my liege and uncle. Our coastal villages have come under attack numerous times by hit and run raids. To this day, we have yet to confirm their origin, but I will bow my head to the lord Blackett's wisdom in these matters." He explains. "I have ridden to you to ferry news of this, and to share fair warning. We had sent ravens, but feared rumors of the raiders using falcons to stemmy messages to and fro." From a pack he brought from his horse he pulls a thick letter stamped with lord Blackwood's insignia.

"We have not seen them in our lands, yet, my lord. But we intend to increase our patrols and watches as soon as we return." You explain. "Their attack was bold, and with fair numbers. Thirty men, more, descended on our small party. Fearless of death, with only their mission in mind, even my own daughter." You motion to her, and she bows her head. "Turned thirteen just two months past, was forced to defend herself against them!" You sound every inch the furious father and lord. Your liege nods.

"I understand. Come, make yourself welcome in my home, I shall have servants escort you to quarters prepared for you." He commands. "You will dine with me tonight, and we will speak more of this, and of lighter things. To have you attacked in my own lands... an insult, and a shame. I will have patrols sent out, as well, along the road. If the fools still tread there, they will be hunted and put to the sword." He's furious, a man of law and order, of honor and pride, that the whoresons would dare attack his vassals and those of his allies along his own roads.

>Anything else, or allow yourself to be guided to the chambers, where you can finally get some rest and clean up?
>>
>>1248372
>"Why is your daughter covered in blood?!"
>"It's her, uh, moon blood. Yeah, she just came of age on the way here."
>"But she's soaked in more blood then she could possibly have in her body!"
>"When a Blackett does something, they do it well beyond what is necessary."
>>
>>1248304
I had come on first on glad tidings as my raven to you explained, but the ironborn euin that as they ruin everything they touch. Myself and tje brave sir knoght were waylaid by [accurate coubt of ironborn] several hours ride from here. A problem sir Silverwood has bwcome too familiar with in his own lands as he will no doubt tell you.

OOC we should volunteer to build up a sea faring patrol to help protect the coastal region along with other interested lords in return for assistance with the supplies needed to raise the force (basically borrowing power from the larger house to raise ship units they provide 1/2 we provide half. we man the ships and fight the battles and they benefit from increased law)
>>
>>1248432
When is it proper to give the gift we brought now? Or later at dinner?

If it's now do so, if not go get cleaned up
>>
>>1248445

This
>>
>>1248443
I laughed, ye bastard. I felt bad for it, but I laughed.

>>1248444
This is something you might consider bringing up at dinner. Though of note, you have... no Power. None. Zilch.

>>1248445
>>1248448
Now would be the appropriate time. Glad you lot remembered that.
>>
>>1248445
I think it would be a pleasant surprise at dinner.
>>
>>1248452
Then do it now, then head off
>>
>>1248445
+1
>>
>>1248445
This
>>
>>1248444
I would be worried that the ironborn would gather a larger force and ambush our patrol.
>>
>>1248452
we can always convert other things to power, and put house fortune rolls towards it. we already have at least one warship.

we could also contribute by building a shipyard or in any number of ways.

>>1248471
if the iron born are going to gather a larger force, then they will either raid our neighbors or us anyway. better to be prepared.
>>
>>1248537
But surely our ships would be more effective closer to a port where they could be supported by ... stuff. Where they can help soften an attack as opposed to sailing away and dying pointlessly.
>>
>>1248561
i disnt intend for us to sail to the iron isles and kill greyjoy

merely a defencive pact between the local lords to patrol the coast.
>>
Idle curiosity, is it appropriate to wear a blade to dinner, or would that be insulting/inappropriate?
>>
>>1248569
Maybe I am misunderstanding what naval superiority means. If there is a roaming patro or two that threaten their pillaging income why would they just band together to ambush a couple of the patrols while they were isolated. Sure they might take out a few ironborn boats but the remaining boats would be able to pillage more and build more boats. And surely they can build them faster than us because it is what they do.
>>
>>1248598
Depends on the blade, I think long knives were okay and they actually used them to cut their dinner, but i could be wrong
>>
>>1248598
Generally no good but daggers and knifes are okay.
>>
>>1248606
>>1248608
Thought so, thanks.
>>
>>1248598
What are you going to cut your meat with, your teeth?
>>
>>1248605
sure if the ironborn want to outright declare war.

but they arent at war, yet.

that means they have to be at least a little careful. and they seem to be attacking soft targets. A show of force could send them looking for other prey.

though attacking so close to seagard was foolish.
>>
>>1248611
"One last thing, my liege." You pause the departure. "We brought a gift, to help celebrate our continued good fortune, and the strength of our trade. The crates await in our wagon, if you would be so kind as to send servants to assist, my men will see them delivered to your storerooms." You explain, and the older man laughs.

"It is always a pleasure to host you, Vickon. Even in worrying times, you help to brighten the day." Said for the first time ever. "Even if you're a cold man, you're one who's good to his friends." He claps you proudly on the shoulder, and you bow your head. The two of you parts ways, as he sends servants to tend to the gift and to escort you to your chambers. Azla begs your permission to depart and see to the mad arcanary of ravenry, and Silverwood and his men retire to their own quarters. Your men stand guard, Lyle and Donnor, rest while Kaisen takes time to pry the broken spear from his armor. Bethany hides out in her room, cleaning herself and changing into a new dress.

You allow yourself a few moments rest, before setting about preparing for dinner yourself. Fine black velvet breeches and leather boots, and a black velvet doublet with deep blue trim and silk undersleeves, and a pin featuring your silver shattered chain. After such an ordeal, and with your martial heart and mind, you're uncomfortable being unarmed, even in the glorious castle of your liege. Thus, you wear a dagger on your hip, and allow your daughter the same. She's chosen a deep blue silk dress, trimmed in black, with a silver broken chain charm on her hip, hung from her dagger's sheath. She seems to have composed herself, drawn her hair back into a ponytail that's tied with a silver cord studded with sapphires.

>Anything to do before dinner? I know I keep asking this sort of thing, but I want to be sure.
>>
>>1248657
I'm good here
>>
>>1248657
Nope, les do dis
>>
>>1248657

Good to go
>>
>>1248657
Get on our best behaviour and looks. Remember that we're here to find a bride.
>>
>>1248657
Has Bethany ever been around high society? If not give her a run down of what to do and what not to do
>>
>>1248696
Oh that's a good idea
>>
>>1248625
Oh thanks, thats a good point.
>>
>>1248657
You round up your daughter, and lead them along. Your knights wear better and less armored clothing than normal, doing their best to not look like bastard barbarians that would eat the average fucker for breakfast. You give Bethany a rundown of the various important bits and bobs of high society she will need to remember for this. It is likely to be a small dinner, a few courtiers, sworn knights, that sort of thing. Best to be on high behavior, mind your words and your tone. "You've lived your life around those who either tolerate your activities or even encourage them. You will have to be subdued here." You explain. As any thirteen year old, she grumps a bit, but swears to obey. As you enter the hall, you are announced by a herald, a couple of tables set in the hall besides the Lord Mallister's own high table. You're gestured up to sit aside your liege.

"Be welcome, friend, sit. Dine and eat with me, I'll not have you off on your own after such troubles on the road." He says, once you make your way to him. The table is laden with rich seafoods, and imported produces. Finer even than your own well kept tables. The perks of being a major lord, eh? "I was impressed with your gift, my friend. The cooks were overjoyed as well." He chuckles happily.

>What would you like to discuss with your liege?
>>
>>1248806

Let's start dinner with less dark tones than our meeting, the original reason I came to call on your court is to let you know that I am looking to remarry.
>>
>>1248806
Our daughter coming of age, our want to remarry, and of course the ironborn raiders
>>
>>1248806
"Would you be interested in securing a long term mutual alliance between our families ?"
>>
>>1248806
Ask him where would be some good places/families to find a bride, also how to raise daughters
>>
>>1248828

He's our liege lord, he already has a long term mutual alliance with him on top
>>
>>1248844
Should've put "bound by blood" rather than long term alliance
>>
>>1248806
we seem like a straight to the point person.

"Ive decided to remarry. Wanted your advice on the matter, and aye to know of any good alliances either in your own court or farther abroad. Tending to my lands has put my attention to the ground and I find myself surrounded by nigh strangers."
>>
>>1248828
>>1248876
marrying into our leige lords family isnt bad, but we might be ablr to do better
>>
>>1248806
"A pleasure, my lord. A pleasure." You sigh, low and tired. "I've come on more important matters, however, than simply supply reports on trade and bringing you gifts, my liege." You rub your face and lean back in your chair, relaxing. "I intend to remarry, and thought it appropriate to inform my liege, and... yes, ask for advice. I've never played the games of noble courting, my Alys and I met young and it was... simply meant to be. I did not search and seek, did not entertain bargains and deals." You shrug. Not much more to say.

"Aaah, what joy. And frustration. I understand well, the trouble to be had with finding a fitting spouse. Not just one who will do your house well, but who you will find love and companionship with. Tis a poor marriage, what is solely for politics." He strokes his rather magnificent beard. "I could offer a few matches amongst my lands that might have potential." You grunt, and nod. "Make a list maybe."

"Good alliances in your court, aye, or abroad." He nods at your words. "Another point; My daughter. She's just come of age, thirteen two months past." Your voice is warm. "She brings me joy like I never imagined, but..." You chuckle.

>Share your worries and troubles? If so, how much of it?
>>
>>1249020

He is our liege and we seem to have a good rapport with him, don't bring up the bloodrage but do bring up the fact that she would be a perfect son, with skills proper in fighting and riding. We want her to be happy in marriage and able to pursue those things that make her happy.
>>
>>1249020
Do share some of the troubles of raising your daughter without a mother. Inquire if he has.. a daughter of his own
>>
>>1249020
Beth already reacted poorly when we mentioned remarrying, how do we ease her into this or make her accept it, we're not gonna have our daughter hate this
>>
>>1249020
You grunt. "What makes a perfect son, my lord?" You ask, musing. "Skills in riding? An eagerness to learn? A natural ability to rally people about him, and the love of the smallfolk? Skill with a blade surpassing his years, and an obvious talent that will grow into greatness?" You list off bit by bit. He hums, nodding.

"Sounds about right. I'd add a fondness for the sea and skill in sailing, a taste for the hunt, and a strong sense of duty." Your lord says, further describing your little brat. You nod.

"Congratulations, we just described my daughter. In detail. Just add a fondness for jewelry, a love of running wild amongst the town and exploring, and a taste for silk." You rub your face, sighing, low and tired. "She would be the perfect son, were she male. If she was, I'd be attending court as often as I could, beating my chest and singing her praises. As it is, I fear, lord. She will not be a lady." You explain. He hums, nodding and stroking his fantastic beard.

"I fear I cannot aid too much, my friend. All I could suggest would be to see her sent to live with a proper lady to guide her. She's not had a woman's touch in her life, and it may help mold her properly." He says, shrugging. You sigh, low and tired, and shake your head. You doubt you could do that. "I wish you the best, my friend, and will consider her when composing the list of potential candidates." He swears, and you bow your head in thanks.

>It's getting to be that time again, gents. If'n you have any last minute bits or bobs you wish to handle before we finish for the night, let me know. Tomorrow we shall be running again, same time, 12 o'clock central. We will likely be making a new thread, however, as this one is well into autosage.
>>
>>1249182
Is there any chance we could ask to see his squires or those of age ready to squire? Or get any recommendations regarding some? We are lacking and have much to teach. And it is the easiest way to make friends.

Low key want to watch a squire melee.
>>
>>1249182
Who will be on the list? Mallister family members or some random commoners? Can you also elaborate on Lord Mallister's children
>>
>>1249182
Also, why do a soma and run this thread to the bottom
>>
>>1249205
Seconding this, We'd have someone to teach Man Things and bond father-son style, and Beth could benefit having someone her age to bully.
>>
>>1249224
*why not
>>
>>1249206
Lord Mallister has a son, Patrek. He's a couple years older than Bethany.

There's likely to be a couple Mallister family members, some members of vassal families, some trading partners in the North...

Other options include Silverwood's kin, but that might ally you to the Blackwoods and that could cause some issues.


>>1249205
That could occur with ease, especially if you do not mind waiting for the tournament in Riverrun.

As for finding a squire of your own, this too is easily done. You're a powerful warrior lord, and pretty damn rich too. Even with low influence like yours, plenty of folk would be interested in having you teach their kid. Though... aren't you likely to be busy essentially having your own brat as your squire?


>>1249224
...dun quoi?
>>
>>1249243
>Though... aren't you likely to be busy essentially having your own brat as your squire?

Nahhh, it'll give her someone to compete with. Can never have too many squires.
>>
>>1249243
Soma uses the same thread until it's auto deleted. Keeps most shitposters out and your loyal players in
>>
>>1249260
Soma's loyal poster were shitposters thought
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>>1249260
Well, I suppose I can keep using this thread. I've nothing against it. I was only going to migrate to a new one because someone else suggested it.

What do you lot think?

Also, how are you liking the quest so far? Anything I could improve on?
>>
>>1249274
I'd say migrate extra large threads are a bitch for suptg sometimes
>>
>>1249274
Quest is good! I'd say that the number one thing to watch out for is to not get bogged down in minutiae, and to hurry along some decisions because anons losing interest in a plot b.c it takes too long to get somewhere is quest anathema
>>
>>1249265
Its true that the quest is shitposting central but it could be worse
>>1249274
It's up to you QM. I like the quest, no complaints so far
>>
>>1249274
Been fun, I like the smaller scope of things which is a reflection on Vickon as a Lord. I will agree, don't get too bogged down in the little things. Sometimes open prompts aren't the way to go. If you need to direct so we can get to the fun stuff feel free to do so.

I do like that you take write-ins seriously though. They either get incorporated or put to a vote and both of which are very nice. Helps the audience keep engaged. The fact that we got to spar with Silverwood, which in turn led to him being injured for the raiders attacks was a nice touch. Reminds us that the setting is dangerous and so is Vickon.
>>
>>1249319
It's a pleasure. My big concern is I use write-ins too much. I also like to let the players have a lot of control, so everything can be included that they would like to.

I'll keep everything in mind. Don't get bogged down with every little bit, don't be afraid to move on to keep things going.

Also, how does everyone feel about timeskips? I think that in the SIF/GoT setting, they're kinda necessary. Things don't happen at a blistering pace, sometimes things take months at a time to have any impact, or move from point to point.
>>
>>1249336
Honestly unless events like us visiting our lords castle or a tourney or such happen, you could probably just have us do the event rolls for the month an event or two and then move on to the next
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>>1249336
Since we're not an important Lord timeskips are probably necessary. Hardly anyone important would meet us
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>>1249336
As the story necessitates, yeah that sounds fine.

Roll some random occurrence dice if you feel like it.

Just out of my curiosity for silly lore tidbits, outside of the founder and the madman that dug the canal who would the Blackett's consider their most famous member? Anyone ever join the Kingsguard or marry particularly highly?
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>>1249412
Darvin Blackett was founder, Logar Blackett dug the canal, Samadin Blackett build up Ironmoor from just a keep into a castle and hid Shaper...

Not that I can really think of. Your house has had a quiet history. In between believing the tunnels are full of elves and being mad from bloodrage, I mean. Mostly they just govern the land well.
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>>1249429
OP is now going to bed. OP woke up early today, and now is falling asleep. See everyone tomorrow, in this thread, will decide on making a new thread based on this one's position.
>>
>nearly 1200 posts
>almost 100 posters

Confirmed for most active /qst/ thread in forever.
Anyone else seeing this Steiner Military Academy as an option for our daughter should taming and suitable marriage become an unviable option? I wonder if it was on Westeros or across the sea somewhere.

I love Bethany to bits, and her having to deal with the 'Black Dog' of the family history is neat, but trying to prop her up as heir is going to doom her. And I don't mean just that the odds of her being accepted by others after our death are very low, we can prepare her and our own household for that, but it will trap her in a cycle of asserting her own authority and control that is completely inimical to her free spirit. She'd rather be sailing on the high seas than getting bogged down in House politics.
>>
>>1250256
i think she would do better than you think. she clearly has a betterability to manipulate than her father. trouble is who she will marry. Seven knows theres hardly a man in westeros that likes his bride to be able to outdrink, outfight, and out fuck him. Theon would think she was the best, but hes a bitch. and we hate the iron born. a Dorne might accept her ways but they are far away and offer little in the way of power here and now. And they are likely to be peeved at our canal having taken a bite out of trade passing around their lands.

a lord of "different needs" might suit her, but we would be unlikely to get a trueborn heir.

i say when the greyjoys rebel we go all in. make Bobby B think we are the second comong of the Warrior come to murder all ironborn. personally cut Greyjoy from cock to crown and generally fuck them to hell. play it up enough and aquire enough glory and Bobby might just fill the vacancy with our sour disgruntled ass as a means of keeping the vikings in line.

Theon gets warded to ironmoor instead of winterfell and de facto betrothed to our daughter, and the rest of the heirs as well since we have a better grasp of ironborn inheritance than Bobby.

it would drastically change Canon, and would require us to massively double down on power and engineers, but it could be done in our lifetime.
>>
>>1250306
With Theon being easy to manipulate, he'd either become an excellent ally against Ironborn shenanigans, or be Bethany's little bitch boy, effectively turning her into the Salt Queen.
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>>1250256
The Steiner's holdings are in the mountains in the far North.

>>1250306
>>1250428
>And now we are considering conquering the Iron Islands

That escalated quickly.
>>
>>1250438
Oh, also, obviously. OP is here to field questions, suggestions, and requests.
>>
Ever since the battle and apparently Beth gets dark hair from Alys I csnt help but picture Vickon as Thorkell
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>>1250438
>And now we are considering conquering the Iron Islands
In 2-3 years we will be conquering the Iron Isles under the command of motherfucking Stannis the Mannis

Ale didn't Mannis in one of last chapters declared that in event of his death, his daughter will be his heir and rightful queen of 7 kingdoms?
>>
>>1250438
>that escalated quickly

not so much, no. everyone on this side of westeros is probably really fucking sick of "outlaws" raiding them.

hell in canon some of the ironborn dont stop even after Robert hands them their asses.

we are uniquely situated to deal with their bullshit, because we understand their culture better than the average westeros lord.

certainly better than Robert does.

because taking Theon hostage did approximately Jack and Shit to stop the inevitable Iron born rebellion.

add to that the fact that the ironborn didnt respect the manner Robert won in and it was inevitable that they would cause problems as soon as they could.

besides, its a sure bet that the salty fuckers will be looking to give it to us hard if fighting breaks out. murdering us would let then pillage the other side of westeros with impunity.
>>
>>1250496
Vickon has black hair. Alys had blond.

>>1250547
>>1250525
Well, alright. It'll be a fuckin' pain, and a serious trial, but I'd be welcome to allowing you to try.
>>
>>1250601
At the fucking least we should burn the shithole they call the iron islands down and make sure the squids will never threaten Westeros again
>>
Query, how much better than a longship is a drommond or war galley? A Unit of Warships is five ships, I presume longboats. Would two war galleys or drommonds be equivelant? One?
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>>1250256

Yhis, I would prefer her as a general or commander than the lord of the house, that we she would have her freedom while still being able to do what she loves, battle and all, and being a commander we wouldn't have to marry her of to somewhere and chose more around her tastes than politics
>>
>>1250547

If anyone would rule the isles it would not be us from a insignificant house, before us would come the malisters, then the tullys or any other great house that really want's it
>>
So, different ideas floating around.

The basic, have another heir with new wife, continue as usual, let Bethany live her life.

Name Bethany heir if we cannot manage to father a son.

Beat the ever loving fuck out of the Iron Islands so hard, and in such a flashy manner that Bobby B has Theon ward with us instead, have Bethany control him and be betrothed, then let her rule the Iron Islands.

Beat them EVEN HARDER, directly conquer and take control of the Iron Islands, have Bethany be our heir there and our her born of new wife control Ironmoor, Fenmire, and the Blacksoil.

Just a ballpark, listed from generally easiest to hardest.
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>>1250619

the 2 last one's are pipe dreams, we have to focus on the now, and the now in my opinion would be to remarry and send Beth to the academy to make advancements on the first 2
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>>1250619
Worst case scenario :
Gets killed during the war, never got a son. Ironborn attack our castle, take Bethany as salt wife
>>
>>1250618
insignificant? true, undeniable even.

but your overlooking a few key meta facts.

one, the king loves a good fight, and a good fighter. As long as they are on his side of course. He highly values bravery and a lead from the front style of combat. Moreso after his coronation since he is slowly losing the ability and political leeway to battle as he wishes. Thus he lives vicariously through those around him.

two, the iron islands isnt a reward. its a hard and cruel land full to the brim with jackasses who would as sooner kill you and rape your wife than shake your hand.

add to this that giving them wholesale to a major house could easily upset the balance of power along the entire western coast of Westeros and you have a huge political problem. Hence the reason the greyjoys werent executed to the last. it was politically expedient to leave a weakened and defeated greyjoy in power.

by installing a lord publicly known to hate the Greyjoys, and the salt life in general the king would be deunifying the iron islands. That it would be tough on us isn't a concern for him. He rewards a war hero, fractures the iron isles, ties them up in internal political and religious strife, and prevents any one faction from becoming so powerful that they threaten his (relatively) new reign.

its highly probably that they would decide to divide the isles into smaller domains, in order to reward many of the lords who fought or itherwise contributed.

In order to ensure we come out on top we should begin NOW with forming military alliances with victims of ironborn raids. Our marriage could be an important political bargianing chip, as could a year and half long military alliance.

just food for thought.
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>>1250657
Way too much ifs and dreaming there. Rather focus on what's at hand and find a good bride. The Ironborn will attack Seagard after the destroying the Lannister fleet, prepare ourselves for that first
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>>1250657
Not really in our control. Let's just focus on giving the ironborn a proper thrashing, then Bob can decide who to give the salt rocks to.
>>
Lets just let things happen, if Beth becomes heir and we fail at getting a son then we should groom her into the most badass lady in westeros. If we get a son then we should do the same and let Beth live her life adventuring and kciking ass. Planning something too complicated never works out.
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>>1250732
so we train Beth as a badass either way, but what do we do about a husband?
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>>1250754
Preferably a Knight, and someone important
>>
>>1250732
So an attractive Brienne
>>
Can Stannis travel upstream to reach the battle earlier compared to going around throgh the south like in canon? Do trade boats even travel upstream? Or is it a one-way?
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>>1250777
Aye. On that subject, is Brienne a knight yet? If she is already one we could squire Beth under her I suppose
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>>1250754
Why not ask her? If she is okay with us choosing for her then we try to find one that is okay with her and that we are okay with. If not then I guess shes decided to find one on her own. Not without us vetting them though.
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>>1250836
She's not a knight, pretty sure women can't be
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>>1250657
Let's look at things realistically.

None of this plan is playing the character or the House whatsoever. Not to mention the sheer amount of meta fuckery gong on. Vickon is not a schemer. He has a persuasion and cunning 2, and a description 1. He is not the type to think this up and even if by some miracle he did, the rolls necessary to convince Robert to hand the heir of the Iron Isles to us rather than his best friend are gong to be astronomical.

Building the Influence, Power, and learning necessary to even attempt to pull this off would require us to dedicate all of our resources and time to it. And I'm not really game to play this House and character that way because it isn't fun, it completely changes the sort of character we've made, and it's meta abusive.

I agree with the others. Focus on the now. Getting a good and proper wife. Figuring out Beth and getting prepared for what whispers on the salty sea.
>>
>>1250836
>>1250842
Women cannot be knights, otherwise Silverwood might actually beg you to allow him to teach her.
>>
>>1250847
>>1250842
Shit I thought Brienne was a knight because I assumed being Renly's kingsguard requires being a knight
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>>1250863
She wasn't
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>>1250847
If people want to suggest potential wives, I would totally be thankful. Currently all I can think of is one of Silverwood's younger sisters, and a cousin of lord Mallister.
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>>1250891
Mallister's daughter. (not cannon I know but minor houses aren't fleshed out so making one up isn't out of bound). A Piper, Vance, or a Darry maybe? Just throwing some Riverlord families
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>>1250891

I would even go for that buxom merchant, we are not marring for alliances (necessarily) but to have more kids and find some love on our new companion
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>>1250785
Small river boats can probably travel, but I'd doubt that big warships would fit in upper river.
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>>1250951
>Lowborn
>Commoner
>Merchant
Her children will have even weaker claim than Bethany
>>
>>1250985
Not if they are male.
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>>1250891
You sit a time, and speak with the Lord Mallister while you eat. Silverwood is welcomed to the conversation as well, as he sits near enough to share in your talks without having to shout and intrude. Mallister cradles his head and nearly laughs himself sick when you mention the 'minor annoyances' of being speared in the gut, slashed in the side with a sword, and shot in the chest by an arrow. His laughter is a touch more guilty as Silverwood ribs about being laid up for the whole battle, after you bloody well almost caved his entire chest in while sparring. Mallister teases the young ser a touch, and the man laughs sheepishly and admits he's a far better commander than a fighter himself. It's good natured and fun, and he's nothing but the highest praises for you- and your daughter. He tells the story of her defending him as if weaving a tale from legend; the wounded young knight, defenseless as a wild and half mad reaver corners him with axe and sword! The proud young lady, fresh on the cusp of womanhood, standing against him with naught but a short dagger.

"Surely the hand of the Warrior himself guiding that blade!" He professes. Your daughter blushes prettily as he toasts her, and Mallister applauds and drinks. He pointedly leaves out that after she went a bit mad.

You bring up the idea of combined patrols of the coast, keeping eyes out and ready for the raiders, and pledge your own warships readily. Silverwood agrees without hesitation, citing he only has but one warship to his house, but he would see it sailing in the name of defending the coast readily. Mallister nods grimly, calling it something to consider heavily, and he will discuss it with other lords along the coast and Blue. At the idea of your marriage, Silverwood strokes his sharp goatee and mustache, mentioning again he's two younger sisters, and Mallister muses on miscellanious cousins- and even his daughter, turned sixteen this last year, though he sounds a touch uncomfortable at that idea. Might be something to look into.

>What would you like to discuss with your lord and friend? The coming tourney in Riverrun, and Lord Edmure's marriage? What you might do for your own marriage, a wedding and tourney? Perhaps a tourney in Bethany's name, to celebrate her coming of age? Other things not involving Westeros' favorite pastime or armored men running eachother down with lances, and battling in rings?
>>
>>1250999

A tourney to celebrate or marriage
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>>1250999
A nice wedding and tourney for our marriage. And feasts. Discuss some advantages of marrying you. (Strong, loyal man with a nice, wealthy castle)
>>
>>1250891
Not someone too young. It would be weird if our wife wasn't much older than our daughter.

As for getting Good King Robert to reward us with stuff, the most we can probably get is a small island with a port. Which would be fine with me.
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>>1251009

Also, invite silverwood and the malisters to a dinner in our holdings, this way the can bring the women of their families (not malister's daughter though, he doesn't seem to want it) and we can know them better and get a chance to see if we are interested in anyone.

the excuse for the dinner would be the launch of the river patrols, we do a troop inspection and then a feast
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>>1251009
We should def do a tourney, either for Beth or for our wedding. Preferably the wedding.

Should we build more ships? We have 5 right now, some more would help defend our coasts and our neighbors. Get local brownie points, mutual defense pacts, and raise our profile.
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>>1251047

we still dont have the money for it, but thats certanly something to think about later.

in terms of house growing I ould like to invest in trying to buy back the cannal from the Tully's this way we would have way more dosh an actual space on the river to put more warships.

we can discuss this plan now with our liege as his support would be necessary to intercede with the Tullys
>>
Reminder on stats:

Defense 30/33
Influence 10/14
Lands 26/29
Law 42
Population 37
Power 36/36
Wealth 40/43

To get a unit of Green Warships you need 9 Power. If you wish to upgrade your current fleet to Elite it would cost 2 Power. To acquire the Blue Canal you need 11 Land, and it comes with a free Tolls holding.
>>
>>1250891
Just read the wiki and saw that the current Lord Blackwood has 8 sons and 2 daughters, he could be interested in a marriage
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>>1251065
One of his daughters (Bethany, actually, quite amusing) has yet to be born.
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>>1251067
Aye, but his sons could be a good match for Beth
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>>1251063
I think future Land increases should be saved for the canal, and Power to expand the fleet.
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>>1251131

we need 8 more land for the cannal, that can be something we work towards after we choose a wife and make the marriage tourney
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>>1251063
You've mentioned a couple of times that the canal will require more land. That makes sense, but will it also require influence?
>>
>>1251139
No, we're going to simply fluff the Land resource expenditure as calling a mix of a lot of things. Calling in favors and old agreements, tossing around some bribes, whipping out old documents and deeds, etcetera.
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>>1251146
"When I married my Alys, I threw a brilliant wedding, and held a tourney with such wild prizes." You muse. "Gold, luxury goods, imported wines and delicacies. The winner of the grand melee was granted a full suit of plate, commissioned and custom fitted and designed by the finest smith I could get my hands on." You explain, pulling apart a crab's leg and dipping the meat into melted butter. "I doubt I could do such a thing again. Those were better days, noone feared open war, the kingdom ripped apart by rebellion." You sigh. "But I think I will still hold something. Remind people my little house is still around and about in our little marsh."

"I remember that. I gifted you with that sweet wine she favored." Mallister muses, drinking from his cup, and you nod, remembering. "So, a tournament then? If you find someone soon, then you could hold it before the one in Riverrun. Style it both as a celebration, but also a nice warmup for the glorious one lord Edmure is sure to put on." He strokes his grand, greying beard. "I think I might ride in your tournament, my friend, for old times' sake if nothing else." He notes, laughing softly. The lord Mallister was once a famed tourney knight, winner of many jousts. Having him ride would be a fine addition.

"I'd ride as well, assuming my chest is healed by then. With that fiery eyed maester of yours looking after me, I've no doubt I'll be ship shape again in no time." Silverwood says, kicking back his drink and nodding firmly. "Twas no surprise you bested me on foot, lord! But I'd be overjoyed to show you my skill on a horse! Or better, leading men. I might actually impress you!" He laughs heartily.

"Speaking of you coming to my home, friends, I'd like to invite you sometime soon. Perhaps once we have come to an agreement regarding the patrols along the coast and river. To inspect our troops, and to feast in celebration of our combined works." You suggest. Mallister laughs.

"Like you, old friend, to be eager to celebrate warriors marching and sailing. Never change, Vickon. Tis a breath of fresh air to have a lord like you, blunt and honest, under my command." Mallister slaps you on the back, and you chuckle a touch.

>Anything more, or fast foreward on? If chosing to fast foreward, we'll likely glaze over the rest of the day, the proceedings of court tomorrow, and move on to the mingling and chatting with various lords and ladies and knights who've shown up to be seen at the Mallister court.
>>
>>1251160
Timeskip, we've said what we need to say, but also ask Silverwood to invite the Blackwoods to our home
>>
>>1251160
>fast forward
>>
>>1251160
>>1251172

And of course, if the available women of your houses agree to come they would be very welcome *wink*

than we can timeskip a bit
>>
>>1251160
whose lands surround ours again?

the tullys own the canal but are any minor lords or ladies directly on the land?

there might be potential to see the rest of the canal as ours by virtue of marriage if the tullys agree

marrying a commoner is an astoundingly bad idea though. it wastes a major bargaining chip.
>>
>>1251160
"And if the available women of your houses were to wish to come as well, well, they'd be quite welcome too." You joke, shrugging lightly. The both of them laugh readily enough. You spend the rest of the meal, and part of the evening relaxing and chatting with the two of them, your daughter close by your side. She does her best to keep up the appearances of a proper little lady, but she struggles here and there with her manners. She's heard a few times too often, scoffing or laughing when something amuses or annoys her. Lord Mallister seems indulgent enough, though, and ser Silverwood might just think she hung the moon. Hmmm... too bad he's apparently already betrothed. Lord Mallister explains his own son is off in Riverrun, when asked. Apparently he's good friends with the lord Edmure, and is helping the poor lad prepare for his coming wedding.

After a time, you retire to your chambers, leading Bethany on as well. She's but a few moments from collapsing when you send her off to her room, and you yourself finally get some rest after Azla checks over your wounds again. The maester reports he's been off speaking with Mallister's own maester, dealing with whatever sorcery is involved with the ravens, etcetera. He's also seen to your wounded men again, checked them over. Lyle will, sadly, lose the damaged eye. He seems in decent spirits over it, scoffing at the idea of retiring. If you command it, he will step down, but for the time he seems ready enough to continue on.

>[Cont. Just SLIGHTLY too long.]
>>
>>1251297
In the morning, you prepare and attend the court of your liege, mingling amongst the other lords, your daughter near your side. Various lords and knights give reports on the lands assigned to them, request aid or considerations in projects and troubles. It bores you to tears, until you take your turn and give reports on the state of trade through your land and town, and report of the issues faced on the road with the raiders. It sends murmers of shock and fear throughout the gathered nobility, and more than a bit of outrage as well. Seems the raiders have yet to be so bod as to attack land that bends the knee to Mallister. Wise; Doing so could lead to open war. It sparks discussion on what to do, how to handle this, and the lord Mallister commands silence- He will speak with various lords and knights in time about organizing shared patrols and searches along and throughout the coast and river.

When you return to where you left Bethany, you find she has been set upon by two young men. Lesser houses, it seems, both sporting blues and greys amongst their house colors. One has a toad emblazened on his surcoat, the other a tall tower. The sons of minor houses you've never bothered to learn of. They're not acting too aggressively yet, simply one on either side of her, speaking quietly. The toad boy has a haughty grin, his face reminding you of a weasel. The tower boy is grinning and chattering on something, his grey eyes have a mean spark in them, even as dull as they are. Bethany has her arms crossed, an annoyed look on her face. The lads look to be of the age to be squires, fifteen and sixteen you'd think.

>Actions? Or let Bethany handle her own business?
>>
>>1251300
Let's introduce ourself to them. I don't think Bethany have that much experience with boys. Also, need to avoid fights.
>>
>>1251300
Watch closely from afar. Let her handle this herself but be ready to intervene if needed
>>
>>1241464
I'm probably way late on this, but if we're going to give in to Beth and allow her martial training, I think dagger training is the way to go. It's extremely unlikely she'll ever actually have a situation where she's fully kitted up in war gear (sword/axe, etc.) but in a "medieval" setting like GoT, everybody, men and women, is probably carrying a dagger or knife (or at least it wouldn't be out of place for her to carry one, whether literally everybody does or not). Letting her focus on basic parrying, binds, grappling, etc. is this probably the best choice. She'll probably want to expand that to swords, of course, and extensive training with a dagger is still a bit tomboyish, but this way even tho we are giving in to her a bit it's still useful and something she really should know to defend herself.
>>
>>1251300

just rescue her politely and leave her with silverwood. we don't want her starting a fight and she looks bothered


Remember that we are here or a reason, scan the room in search o a good looking woman thats alone and try to start a conversation, we are rusty on this and need the practice
>>
>>1251336
Do this too
>>
>>1251321
Waaay late.
>>
>>1251342
OP must run errand, friends. Sorry for all the interruptions today, family crap.
>>
>>1251336
Supporting, no need to cause a scene by murdering a couple fucbois
>>
>>1251336
Supporting.

Goddamn fucbois.
>>
>>1251300
> let her handle her own shit
Telling her to act like a good little lady, giving her fighting lessons and then rescuing her from every little thing is sending some mixed messages. Let her get some experience balancing this shit on her own in a mostly friendly court.
>>
>>1251607
Yeah but she might literally murder thrm
>>
>>1251607
The thing is, though, she might spill her spaghetti and spill their blood for saying something wrong. She has no self-control yet.
>>
>>1251354
You narrow in on them, approaching with heavy steps. Dumb little fucks don't quite notice you until you're looming over them like a black and blue mountain. You catch the tail end of the conversation. "-an I'm sure it wouldn't take much to make a decent wife out of a pretty thing like you. Father says it's all a matter of teachin' your type your place." Your daughter notes you, cocking an eyebrow.

"Hello, father. Apparently I'm to be wed within the year. Isn't that wonderful news?" You asks, smirking. You notice, however, her fingernails digging deep into her arms. An attempt to control her slowly building rage, you'd bet. "The first child by my next nameday." You really need to teach her to not grit her teeth like that. You cracked one in half once, had to have the maester pull the whole thing. Tip of your tongue finds where the molar once was, as you hum.

"I see." Your eyes narrow and you look to the boys. "I am Lord Vickon Blackett. And who are you?" S'quite like an executioner asking who the hooded man is. The toad boy takes a step back, but the dull eyed tower boy stands proud.

"Walder Rivertower, lordship! Son of ser Walter Rivertower." He proclaims. Your lack of recognition seems to get under his skin. "Of the Dour Spire? South of the great Twins?" You cock an eyebrow, neither knowing nor caring. "Grandson of Lord Walder Frey himself!" He whines. Ah. Yes, that figures.

>[Cont]
>>
>>1251607

this is not about her anon, we are here on a mission, classes and practice can wait for more appropriate time, here she may create a scene that would hinder our efforts to secure a future for our house
>>
>>1251631
"I see. Best you run along, lads. Bethany, come." You command, and the girl bounces along in step behind you as you dismiss the Freyspawn with little to no thought. Every bloody week you get a new letter from your ancient cousin, seeking consideration of alliances and marriage offers for yourself and Bethany both. 'Your girl's of age, best get to it while she's still worth something.' Walder, Walter, Walder, Walder, Walton, Walter, all seeking her hand. And for you, Walda, Perra, Cyrenna, Walda, Amarei, Walda, Walda. Bloody Freys, keeping power and flourishing out of their damn breeches. "Feel like fending off the advances of little toadspawn?" You idly ask ser Silverwood, who's resting near the edge of the hall. He pats the seat next to him, and she plops down.

"I've got her, lord. I'll see she's not pestered." He gives you a little salute, and you favor him with a grunt before turning away to tend to your own business. The court's proper business handled, it's devolved into mingling and chatting amongst the many nobles wandering about.

>Where would you send your attention to?
>Lord Landon Roote, aye, you see the green tunic and brown horsehair belt. A fine trade partner, and you know he's a sister, and a daughter.
>Brown with black, hmmm... aye, caught sight of his face. Raymun Darry. One sister, Jeyne, married to a Frey. The other, Mariya, unmarried last you checked.
>Desmond Grell, near your own lands, seperated by Ser Silverwood's land, he's a pair of daughters.
>Speaking of the strong willed and friendly lad, he mentioned younger sisters himself, did he not? Might be something to consider there...
>Bah to the whole thing. Put it off. The tourney comes soon! Yes, yes look there instead. In time...
>OP is very sorry,a quick errand to move a chair turned into giving rides back and forth, and having to sit around and wait for fuckin' ever.
>>
>>1251637
>>Bah to the whole thing. Put it off. The tourney comes soon! Yes, yes look there instead. In time...
>>
>>1251637
>Brown with black, hmmm... aye, caught sight of his face. Raymun Darry. One sister, Jeyne, married to a Frey. The other, Mariya, unmarried last you checked.
>>
>>1251637

>Brown with black, hmmm... aye, caught sight of his face. Raymun Darry. One sister, Jeyne, married to a Frey. The other, Mariya, unmarried last you checked
but I would prefer to talk directly to the women
>>
>>1251637
>Bah to the whole thing. Put it off. The tourney comes soon! Yes, yes look there instead. In time...
Theres still no reason not to socialize, so some small talk here and there doesnt hurt, promise bethany some lessons in self defence and self control if she can put up just introducing herself with some people.

Also thread is at 1200+ posts, new thread would be appreciated. Is this already archived?
>>
>>1251650
we are not commiting here, just getting to know some girls and getting the rust off, I would prefer to actually meet them instead of treating it like a business negotiation
>>
>>1251654
Agreed. But lets not get too committed to any one individual, hm? Id much rather put off the heavy talking until the tourney, mostly because I think the big guy feels the same.
>>
>>1251637
>>Brown with black, hmmm... aye, caught sight of his face. Raymun Darry. One sister, Jeyne, married to a Frey. The other, Mariya, unmarried last you checked
>>
>>1251660

I still think he should at least start discussing the topic and specially, get to meet some women sine we promised Beth that we would marry someone nice and that we ourselves want to find a new love
>>
>>1251670
I mean, the whole reason we came here was to get started on this, the progress report was just an excuse
>>
>>1251670
Damn. Must be really awkward for beth. I know that feel, she probably doesnt care less about who we choose unless its blatant cunt.
>>
>>1251685
Correction
>she probably couldnt care less
>>
>>1251637
Silverwood might be a nice route, but if not then let's wait to smash that tourney
>>
>>1251685
Unless the new wife makes her give up dagger lessons and murderous rampages in favor of embroidery and floral arrangements.
>>
>>1251692
>Silverwood might be a nice route
But politically useless, he could become our close friend without marriage so wasting ourselves to tie us with his house might be bad idea.
We can be his mentor for similar benefit.
>>
Three votes Darry, two to just mingle, one to Silverwood? Am I missing anything?
>>
Changing mine to mingle
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>>1251733
Come on, anon. I was already writing. Now we got a tie.
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>>1251735
I'll vote for whatever you were writing for since I havent voted yet
>>
>>1251738
You're my new best friend. Darry it is.

Don't worry, folks, we ain't just marching up and telling him we wanna marry his sister. We're gunna chat and see if said sister might be around, and chat a bit with her as well. See if she might even be the sort of person we could entertain the idea of courting.
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>>1251722
That's it

we can talk with the lo4d, after we mingle and at the end sit with silverwood
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>>1251735
Crashing this quest
>>
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>>1251745
You stride forth, parting the crowd gently and politely, making your way to the lord. The shorter man is politely talking to some knight, who bows out of the way as you approach. "Hello, lord... Blackett, yes? How are you today?" The brown haired man (cut in a terrible, long bowl cut) bows slightly to you as you nod to him.

"I am well, lord Darry. I noticed you, and thought I must come and see what would bring you so far from your home." You lie, though, only a little. Darry is just east of where the Green and Blue meet, a fair way from Seagard indeed. The man scoffs.

"Ser, my friend. Not lord, not since the Rebellion." He seems a touch bitter there, and you silently chastise yourself for not recalling. Much happened in the war, and none of it good for Darry. Starchly loyalist, their favored son died with Rhaegar, and a proud knight of their family was almost solely responsible for the flight of the young prince and princess across the Narrow Sea. King Robert was not kind to them in turn, essentially demoting their family to landed knights instead of true lords. "Here on business. Trying, desperately, to build agreements with fine lords, help my land flourish again." He explains, rubbing his eyes. You smell, as he sighs, the scent of alchohol. Aye, drunk, or he'd not be speaking so plainly, and he'd not have fallen for your thinly veiled lie. "Trade, connections, trying to find a proper husband for my sister." He complains as well. "A shrew, she is. Any man who shows interest is given not but a scathing critique, and many have left insulted." He shakes his head.

"I see, my l- good ser." You barely catch yourself. "I've an understanding of difficult women myself. My daughter has a wild spirit to her." You muse. He laughs coldly, nodding. The two of you talk, for a time. He's nearing the end of his rope- his family paid hard for reparations, and lost much. Many loyalist families have been kind to his own, helping him get back on his feet and start growing again, but he's a hard rode ahead. He'd pay well to see his sister in a good marriage, so he'd not have to worry of it so much. Better if it was with a strong family, who could offer him even paltry aid. He's entertaining an offer from the Freys at the moment.

"My my." A soft, sweet voice muses. "Lord Vickon Blackett. What brings a proud lord like yourself to talk to my sorry young brother?" You turn and see quite the sight of a woman, who smirks sharply and curtsies to your bow.

>How address the lady?
>>
>>1251810
>H-Hi...
But not really

> We were just discussing the overabundance of Freys at this gathering.
They seem to dislike them too, so a neutral topic, and I don't know her name.
>>
>>1251810
PRESUMABLY this is Mariya, as she's not on the arm of a Frey.
>>
>>1251810
cordially, talk to the Ser about how he is trying to make money as we should be looking out for more trading partners
>>
>>1251810
Merely discussing Ser Darryl's vallient efforts to rebuild his house.
>>
>>1251914
>>1251966

These,
Add in the fact that we come here to find new trade partners
>>
>>1251810
You stand a bit straighter, a bit more tense, but greet her cordially none the less. "We were jsut discussing the overabundance of Freys at this gathering." You joke, smirking. She laughs, smiling a bit.

"They do seem to be everywhere, don't they? They, or their spawn, or their branch families or those married to them." She sighs. "I fear we've sinned there as well- my sister is married to one." She shrugs sadly.

"My condolences." You mutter, and she laughs again. "But no, in truth we were discussing Ser Darry's valiant efforts to rebuild his house. And I, in truth, was wishing to speak of trade and coin. House Blackett is always eager to gain new trade partners." You explain, and the rapidly souring ser perks up.

"That's right! Your house is quite the trading power, is it not? A lovely place at the mouth of the Blue, nigh on all trade coming from west to east down it finds its way into your ports before any other." He considers. "And much of it east to west find it their final stop before moving to the west coast." You nod at his musings. The two of you speak longer, he curious if your lands have any production of your own, and understanding when you explain further your current roll as a major market, but not a producer yourself. Lady Mariya follows the conversation, poking in here and there with thoughts of her own, sometimes seeming to just be out to antagonize her brother. She's not a great mind for trade, but she's sharp enough to follow, and seems to have a knack for people more than goods.

>Anything you'd like to discuss? Anything particular you'd like to talk about, regarding trade or other things with ser Darry? Anything you'd like to talk of with lady Mariya?
>>
>>1252010
Ask her what her interests are, mention our daughter and how we will have to teach her how to fight since she wont' stop bothering us about it, but we don't mind, a girl has the right to choose her interests

Let's see how she reacts to our relative open mindness
>>
>>1252010
do we know her age (gotta know how many years of fertility she has)
>>
>>1252052

Seconding, and ask a few questions about her and "Lord" Darry. Small talk, keep em thinking we're a friendly, funny guy.
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>>1252059
Lord- Ser Darry mentioned she was nineteen.
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>>1252052
Backing, it's an essential thing for any future courtship potential.
>>
>>1252052
+1

>>1252068
I know about the realities of story and history but still some part of me screams that 30 something guy marrying 19 years old is creepy
>>
>>1252137
Sorry, mate. Just the way of the world. Any older and she'd likely already be married, or be considered a spinster. If you lot would prefer, I could fudge some numbers there, to help smooth things a bit?
>>
>>1252137
No hating on Patrick Stewart Tier Marriages.

38 year difference, His kids are older than her.
>>
>>1252143
"So, what are your hobbies? Interests?" You ask the young woman. "I ask, partly because I'm not really sure what a young woman's interests should be. My own daughter, she takes after me a good bit. Bothers me enough about learning to fight that I'm soon to have to give in. I don't really mind, a girl has a right to chose her interests and path." You explain, savoring your drink. Mariya cocks an eyebrow, interested in that.

"Really? The pretty young girl who was with you before? I'm shocked! She seemed the picture of a proper young lady." She smirks. "Bit of that salt in her veins, hm? Well, I'm not one for all that myself, but I suppose you're right. And if you support it, who is to speak against it? Myself, I prefer reading, and enjoy cooking and embroidery. The cooks at Darry find it rather scandalous that I rather like baking my own treats, but they put up with it well enough." She explains, and you laugh. There too you are familiar, servants being offput by their lady's odd behavior, but willing to overlook it.

"And what of you, ser Darry? You strike me as a hunter yourself." You say, and the man nods.

"I've a taste for it, and for riding. Darry is far enough from the Trident proper that sailing and fishing have never been pasttimes of mine." He muses, almost sounding regretful.

"That, and you can't swim." Mariya mocks her brother lightly. He huffs, but it's more good natured than his earlier annoyance.

"That, and I can't swim." He agrees, and laughs readily enough with the two of you at that.

>Continue chatting up the pair, or beg off and pester someone else?
>>
>>1252137
Meh its just the way of this world
>>
>>1252143
Nah thats fine, any onlder and she would rpobably be a rummor mill of reasons for not marrying
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>>1252151
Find someone else to talk to, but promise to keep open to trade with him.
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>>1252151
>Continue chatting up the pair
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>>1252151
Ask her what's the best her favorite treat to eat and to make? Tell them about the raiding trouble and invite them to attend the feast weplanned to see our trooops off
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>>1252151
>chat these niggas up
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>>1252193
And tell Darry we would be happy to introduve him to some merchantsftom or lands if we are included in the business
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>>1252151
We should chat a bit more, learn about her and trading opportunities. Trade would strenghten both of our houses ser Darry

>>1252143
Nah, would never give away faithfulness to setting over a bit of sense of weird.

After all my country's national epic is about times when we married our 12 years old king(female) to a 50 years old ruler of neighbour country to get great tracts of land.
And in story main character was young but adult king that married with another 12 years old girl.
Such times.
>>
>>1252151
We can suggest summoning one of our ships to go yacht around in if he'd like. Fishing, sailing, swimming lessons, fun generally.
>>
I think we should look into other women before we jump the gun lads
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>>1252238
No nigga
>>
>>1252238
Always an option.

Pleasedon'tmakemecomeupwithmorecharactersohgod
>>
>>1252238
Oh this isn't jumping a gun, it's the closest thing to dating we can get with the distances involved. We'll have to do this a dozen times over yet.
>>
If we ever have a kid, we should betrothe Bethany to Patrek Mallister.

Strong willed lad, son of a Mallister, and deals with the whole marriage issue.
>>
>>1252238
I agree
>>
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>>1252249
>>not wanting to make more characters
>>decided to run a GoT quest

You fool.
>>
>>1252250
Yup, this
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>>1252279
Hes right you know.
>>1252238
I concur
>>
>>1252151
"That's really too bad. It's probably obvious, but I myself find great joy in the sea. Especially in sailing." You explain, taking another drink from the cup of wine you snagged from a passing servant. "Perhaps at some point, we could take out one of my ships, hm? Teach you to swim properly! Spend some time fishing, and sailing." You're all grins. "I went whaling a few times, in my youth. Harder, by far harder, but even more satisfying than fishing. I've a half dozen whale pins in a pouch at home." You explain, and the ser is quite interested at the idea. Perhaps not whaling his first time out, of course, but the rest? Aye, he's a bit old, but who's to tell a lord they're not permitted a bit of fun?

"But first, we must handle the issue with the raiders I spoke of earlier." You're grim now, nodding firmly. "It must take precident. Perhaps you would care to join me in Ironmoor, soon? We intend to hold a feast, to celebrate the joined actions of various houses to send patrols out to watch and guard the coast." At this too, both are interested. You make agreements to send some ravens back and forth, to speak more. You especially mention introducing ser Darry to a few traders who might be of use to him- assuming of course, you're remembered in the dealing afterwards! He's of good cheer as you part ways, and Mariya offers you a calculating but pleased look.

But on to other things. One cannot simply leap on the first opportunity one finds, even if said opportunity is quite beautiful, charming, clever, and interested, with a family that would eagerly send her off to get her out of their hair.

>Where.. ah, yes, there's Roote. Might wish to speak with him a time. He's a sister and a daughter both.
>Desmond Grell. Aye, still hanging about and chattering with a pair of young knights. Curious he'd be here- The master at arms of Riverrun, now that your wrack your brain regarding him.
>Silverwood's watching over your daughter- you caught the harsh look he gave the Rivertower boy and his toad lacky when they started to stray near.
>Enough, enough for one night. That was more than trial enough. Rest aside your daughter.
>>
>>1252379
>Desmond Grell. Aye, still hanging about and chattering with a pair of young knights. Curious he'd be here- The master at arms of Riverrun, now that your wrack your brain regarding him.
>>
>>1252379
>Where.. ah, yes, there's Roote. Might wish to speak with him a time. He's a sister and a daughter both.
>>
>>1252379
>>Where.. ah, yes, there's Roote. Might wish to speak with him a time. He's a sister and a daughter both.
Wife's mate
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>>1252400
I went with it because it sounds like Groot.
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>>1252379
Have a word with Grell, we might be able to learn what the Tulleys are up to.
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>>1252379
My vote is for Roote or Dreel, whoever is winning
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>>1252379
>Where.. ah, yes, there's Roote. Might wish to speak with him a time. He's a sister and a daughter both.


>A shrew, she is. Any man who shows interest is given not but a scathing critique, and many have left insulted.
>quite beautiful, charming, clever, and interested
Is this the same person?
>>
>>1252463
Hey, maybe she just hadn't met a guy she liked yet (or, more likely, a guy her brother wasn't trying to pawn her off on).
>>
>>1252379 I vote grell
>>
>>1252463
Se took a liking to us, my guess is that she can't help it but be bluntly honest, whitch i like very much
>>
I can wait for a tiebreaker, or just go ahead and say Por Que No Los Dos?
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>>1252534
Let's just do both.
>>
>>1252379
>>Desmond Grell. Aye, still hanging about and chattering with a pair of young knights. Curious he'd be here- The master at arms of Riverrun, now that your wrack your brain regarding him.
>>
query: were/are we loyalists? Because marrying the darrys might be a poor choice if we are not, as it might give the impression that we are.
>>
>>1252534
You head for the slightly older man, giving him a firm nod when he spots you. He dismisses the knights he was speaking to, and clasps hands with you when you reach him. His grip is strong, sure, full of respect. Yours is akin to it.

"Good greetings, sea dog. Heard you had a bit of exercise on the road." He smirks, and you grin. The man's made of honor, loyalty, and enough salt and vigor to put ten younger bucks to shame. He was beating sense into fools when you were just taking your first steps, and he hasn't slowed down.

"Aye, ye old bird. A few Iron fools thought themselves my better, just because they ran in a pack, and I had only a few men and a wounded knight at my side." His smirk splits into a grim grin.

"Taught them better, eh? It'll be a while before we're slow and tired enough for a few extra blades to make that much difference." The air of festivity about the court breeds good spirits, even in old and hateful fucks like you and Desmond Grell. You share a toast to more violent times past, 'May we be bored and lazy, and our brats happy and at peace,' as you chat.

>Whatcha wanna talk about with the old knight? His business in Seagard? Your aformentioned brat? Your intentions on attending the tourney good Lord Edmure is throwing? Inquiring towards his female kin?
>>
>>1252602
You're most definitely not. As far as you know, the Darry's are trying to distance themselves greatly from their loyalist personas of the past. As far as you know.
>>
>>1252614
damn, love me some targs
>>
>>1252627
You actually squired under Myles Mooton- and killed him at Stoney Sept.
>>
>>1252608
Talk about daughter, and his female kin.
>>
>>1252608
>Business
>Female kin
>>
>>1252608
Business and some fighting
>>
>>1252608
You sigh, low and tired. "Speaking of children, I feel like I've talked about my daughter more in the last two days than I have in months. She's really grown since the last time we spoke. She's flourishing, blossoming like... a rather spikey and untameable rosebush." You chuckle. "She's everything I ever wanted... in a son. You see my issue." He nods sagely. Once again, you're thankful for the nature of the setting; It puts people at ease, soothes them, lets them be in good spirits. You doubt your talks today would be as fine as they have been, in other places. "Speaking of daughters, how is your own? And your sister, for that matter?" He barks in laughter.

"Finally going to get back to business, eh? My daughter is well, but she is betrothed. One of lord Edmure's guards, a hearty young lord by the name of Redspire. My sister, though, remains unwed." He describes her, a simple and kind woman, traditional and gentle. She'd make a fine wife, and ready and able to run the minutae of your house while you tend to more important things. "You'll understand, at her age, I'd not be able to offer much to help see her well. But I can attest; Our family is known for many children. She'd have you a proper heir within a year." He explains, and you consider, stroking your chin. "I understand, not something to simply agree to here and now. We'll speak more as time goes, eh? Now! Tell me of your bit of fun on the road." He demands, and you supply the details.

Your old war buddy offers up his sister, no dowry, but having connections to such a strong house would be of benefit to you. Plus, you've no doubt she could offer you a son with ease. First, second child maybe. You would, of course, meet and court her first, you're not just outright agreeing to marry her on just the words of her brother alone.

>What next?
>>
>>1252917
Hmm, I prefer the first sister of the night.

>Chat business with with our old mate for a while then go find Desmond Grell, get the news from Riverrun.
>>
>>1252935
This
>>
>>1252935
Uuuh, you are chatting with Grell, the old cuss. I did say that, right?
>>
>>1252944
Thought that was roote
>>
>>1252959
Nah, Grell won the vote. I even called him by name... last post. Yeah, 'The air of festivity about the court breeds good spirits, even in old and hateful fucks like you and Desmond Grell.'
>>
>>1252944
>>1252966
Huh, thought it was Roote too.
Change to
>Ask what's brought him to Seagard and what news comes out of Riverrun (and the wider seven kingdoms - master at arms of Riverrun is going to hear news well before our little swamp town).
>Then move on an talk to Roote
>>
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Eyyy, finally caught up.
Good shit, Doc.
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>>1252985
Seconded
>>
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I like the first girl we met, but am kinda worried about how good she is from a political standpoint. Her house is too far away to provide meaningful support, and won't serve to increase our political standing. It may even look worse if we marry a loyalist, with our poor reputation. It could damage our appearance and make people think we could be disloyal to King Robert. One thing I'll give them is how comfy their castle looks

We should hold off at least till Edmure's tourney and see how the field looks. House Butterwell would be good if they have a daughter that's at the right age, they're pretty wealthy and could provide us with a nice tradegood(wine)
>>
>>1253107
>She's not a great mind for trade, but she's sharp enough to follow, and seems to have a knack for people.
Those last seven words are promising though.
Along with a good dowry and a firm future loyalty from the brother. Not saying we should jump on her yet but definitely worth considering.
>>
>>1253107
Butterwell would also be quite some distance away and not that wealthy
>>
>>1253107
nevermind, forgot about the ending of the Tales of Dunk and Egg

RIP Whitewalls, you were a comfy castle
>>
>>1252966
"So, Desmond. What brings you this far from Riverrun? And what news comes from the seat of the Tully's?" You ask, trading your finished drink for one brought by a passing servant. He shrugs, dismissing any thoughts of interesting goings.

"Hand delivering Lord Mallister's invitation to Lord Edmure's wedding, and the tournament aside it. Have you received yours?" He asks, and you shake your head.

"Maester died." You grunt. "Ancient old man, passed in his sleep. Ravens were a mad mess without him. He's missed, but the new lad is shaping up well. Sharp, a deft hand at healing, and a steady and calm mind. Didn't even flinch during the attack on the road." Grell nods at your explanation.

"Sounds like a fine lad. I'll see to it another invitation is sent to you, I'd be disappointed at sucha massive tourney lacking a proper champion for the melee! As for news- little, at the moment. Lands are at peace, resting on their laurels after the rebellion... or letting their hate and rage simmer low." He shrugs. "Either way, nothing of note is going on, besides the obvious of Lord Edmure's wedding. Not sure about that wife of his, but I'm willing to give him the benefit of believing he's a sharp enough lad to pick his partner well." You grunt at that.

"Well, I'll leave you now, old friend. I've more people yet to pester about their womenfolk." He laughs heartily at your misfortune, and barely even stumbles when you slap him fondly on the shoulder as you pass him by. You narrow in now, on Lord Landon Roote. A valuable trade partner, and master of Harroway's Town, he's a slight man with a round face and pot belly. His short brown hair and handlebar mustache are both waxed to perfection, and he greets you with a wide grin.

"Vickon! My friend, how are you?" He gives you a pat on the shoulder as you come to his side. "My friend and I were just talking about the shipments of Arbor Gold come down to us from the Blue. Well wishes, with your portmaster's signature on the note. You've a fine woman there, my friend!" You tend to agree. Daga always sees to it gifts arrive to your trading partners and allies every few months, keep everyone aware you're still about and around. "Ah, my manners! Let me introduce ser Dyver. A man of the Night's Watch, here on recruiting." The man, who wears black leathers and a black cape around his shoulders, bows deeply to you. He's a stern looking man, with sharp cut features, and deep scars across the left side of his face, as if from a short blade slicing several times. His hair is short and red, and his eyes bright green.

>How would you like to lead the conversation?
>>
>>1253131
Trade, raiders and women. Then ask the Night Watch for news from the North
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>>1253131
any news from the wall
>>
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>>1253131
ask about news of the Wall. If we end up finding any criminals in our lands(that aren't ironborn), make sure to send them up north.
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>>1253146
Ths
>>
>>1253131
"A man of the Night's Watch? How are things in the far North, my friend?" You are friendly enough, as the man bows his head at your question.

"Better han they have been. The food shortages have actually served the Wall well; Prompted a burst of patriotism and noble ideals from the smallfolk and nobility both. Our numbers have climbed from less than nine hundred, to almost fifteen hundred in the past few months." He seems pleased enough, if as eternally grim as expected of a Brother of the Night's Watch. "They've stopped flowing in for now, but we have our hopes." He explains, and you nod. It's good news, you suppose. Wildlings hardly effect you, but not having to worry of the North while you handle your Ironborn issues.

"Speaking of barbarians at the gates, lord Roote, you heard of the raiders along the coast, I assume?" You ask, and the man nods, looking rather offput by it.

"I have now, aye. Word has been circulating about the court of your encounter, and of the report given by that passionate young knight. It's worrysome that pirates would attack with such impunity. Something simply must be done! I am to understand the Lord Mallister intends to rally seafaring houses to his aid, and arrange patrols. It is good to see the man hard at work in his element." He's a long winded fellow. "Tis nothing to fear, with Lord Mallister at the helm! Pirates and raiders are old hat for him and his, eh?" He looks quite cheerful.

>[Cont]
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>>1253260
"Will you be adding your forces to the pot, then?" You idly ask, and he looks sheepish as he clears his throat.

"Ah... I fear I cannot, my friend. I've no warships to send, you see! Tis a shame, I'd be as eager as could be to give the brigands what for!" Uh huh. Sure. Even Dyver rolls his eyes when Roote looks away. He's a nice enough man, and a mind for numbers many would be hard pressed to keep up with, but fighting is the farthest thing from his talents.

"As long as they do not interrupt our trade, eh? I could see you raising a whole fleet if they pestered your supply boats." You rib, and he grins sheepishly at that. Your port is the first seen west to east, and last east to west, and his is the exact opposite. "But for now, the trade is good, strong. We need not fear there, aye?" He confirms with an aye and a toast to good trade. You slowly weedle information out of him as you discuss trade between your houses and along the Blue, what he favors, what his family favors, how is his family, how are his daughters, on and on. He's one daughter, of an age to be married, she's a flighty and sweet girl, demure and gentle. The other is too young for such things yet. To see her off to a strong ally, he'd have a pretty penny or two to pass along!

>What from here?
>To summarize your options so far:
>-Mariya Darry offers the lowest gain in political strength, but a sharp mind and a way with people, and a fair dowry.
>-Arriet Grell offers up no dowry, and a strong draw to tradition and the 'proper' ways of things, but comes with a powerful connection.
>-Lianne Roote offers up a juicy dowry indeed, is young, pretty, and eager, but she offers little political strength, though a fair bit of trade.
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>>1253265
>Rest, we've seen enough.
Leaning towards Darry, a smart woman can be more useful than political connections
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>>1253265
Do we have any brigands/drunkards/rapist/et cetera in our dungeons? If so:
>Invite the man of the Watch along to Fenmire to collect new recruits

Otherwise
>Wish them well and get some rest.
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>>1253296
>>Invite the man of the Watch along to Fenmire to collect new recruits
I agree with this.

And yes, let us retire from court. See what is going about in the yard maybe? Might be some Knights or squires training.
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>>1253265
Alright, gents! Ran long tonight, but we're calling it here. We'll pick up again tomorrow, more than likely in a new thread. I'll post the link here, of course. Further, I shall keep this thread open to field questions, suggestions, and requests.

How's everyone liking it so far? What's been your favorite parts? What are you looking forward to or hoping for? Anything I can improve on?

How'd everyone like the fight as well?
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>>1253374
My only advice is try not to say sigh so often. Reading through it was a bit grating how often the character sighed.

You can vary the language though and that would really help. "An exasperated breath" "slowly exhales" "blows out a rush of air", et cetera. Or incorporate other general signs of annoyance/distress. Running a hand down one's cheeks, rubbing the eyes, scratching at the back of the neck, there are a few.
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Oh, another question. Possibly a dumb one. Should I use more images? I only used the one for Mariya because it was the first thing on google when I searched her name while doing research.
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>>1253450
I don't see why not. As long they fit with the character
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>>1250547
>Jack and shit to stop the ironborn rebellion

Looked like it worked right up until Theon came back home.
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>>1253374
I like the wife hunting(leaning towards darry) and can't wait for the tournament so we can get married

Question:how do we improve our land stat?
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>>1253622
I think it was more the instability after Robert's death rather than Theon coming back home that made them rebel in the war of the 5 kings.
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>>1253775
We should just burn the Iron Islands down and make a pyramid of their skulls. Will save us from troubles later.
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>>1253808
It's certainly in character for us to advocate a harsher penalty than most would suggest when the Iron Islands are at our mercy.

I imagine we'd basically be Lord Mallister's, favourite attack dog. Vicious, determine and loyal. But I doubt we have the politically acumen to actually have much of a say in the fate of the conquered. Our best bet is to back our liege to the hilt, follow his lead in this.
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>>1253821
That is why we should convince lord Malister to genocide ironborn, so in turn he could convince Hoster Tully and he can convince Robert to burn isles to the ground so we don't have to bother with it again and again and again.
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>>1253832
Genocide is a bit much. Population is a resource that can be put to good use.
Send all the Greyjoys and their other leaders that didn't die in the rebellion to the Wall. Have Theon swear fealty to either Tully or the Mallister's, ditto with the other Ironborn houses. Absorb the Iron Islands into the Riverlands and let there be no Lord of the Iron Island from now on. Have Theon fostered by a trusted House, and send someone (with more intrigue than us) to govern Pyke until he comes of age (because there will be assassination and rebellion attempts).

At least that's what I would have done. I don't know what Bobby B was thinking, letting them all of the hook just after taking a oath of fealty. That's like letting a murder walk free if he promises to not kill anymore.
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>>1253450
OP lives! Questions, suggestions, requests. A new thread will be up at noon! Central time. I think. I'm bad at time zones.
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>>1253850
>Not wanting to genocide ironniggers
Anon...
But someone should have dealt with them like Polish kings did with Poles and Teutons with Balts:
All you fuckers embrace our new peaceful and civilized religion or we will kill you all.

For additional effect eradicate great hoses and give power to lesser nobles or smallfolk, guaranteed chaos will resolve all problems for years.
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>>1253450
I've got plenty of armor and weapon pictures that I can dump if people like them

pictures of people can be good, but don't let it get in the way of your storytelling
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>>1254182
S'a good point. Armor, weapons, and various scenes are always good. The Landsknecht earlier really helped pull together the design of the Ironbreakers. Before that I was almost picturing them as more heavily armored Raiders from For Honor.

I should get around to actually playing that game. It seems like an excellent team based fighting game.
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>>1254191
Kensai 4lyfe
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>>1254257
>not bringing the Law down on the heathen savages
get out
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>>1254276
>law
>Not Conqueror OR Kensei
>Mi amigo, por favor
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>>1254276
Who could draw a ship without any means to move itself?
With one anchor? It will just orientate upwind and when wind changes it will move without any means to correct it's position.
And I think that it have wind from the back judging by sails of other ships.
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>>1254324
They would have had to unstep the mast to use the catapult, but if you know that you'll be assaulting an unwalled camp, it would be worth it to hit them

the lack of anchors is a flaw though
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Lads and ladies! New thread is here >>1254516
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>>1253450
Definitely. I'd say a picture with every update with substance, such as a paragraph or two.




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