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File: Neo New Konoha.jpg (223 KB, 1280x720)
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Welcome to Cyberninja Quest, the Naruto Quest that fell into a steaming vat of cyberpunk, went insane, and turned to a life of crime.

The Year is 2XXX, and business in the Hidden City of Konoha is bustling, and that business is all out corporate warfare. With the end of the 2nd alien war, military spending is projected to fall dramatically, and the current glut of arms manufacturers, pharmaceutical suppliers, and infosec concerns can't last. Profits are down, unemployment is up, and as the competition over contracts grows ever fiercer companies that once seemed all powerful are now struggling to survive. Meanwhile the streets are being taken over by neocrims, cyberjunkies, and more as a wave of returning veterans floods the city with mentally-disturbed, genetically-engineered, and cybernetically-augmented killers addicted to combat stims and the thrill of battle. Is this the first step on a long road to peace, or the prelude of a new war?


Choose your player:
>1) Miyasaki Yasuhiro - Otaku Hacker
Social outcast, highschool dropout, Yasuhiro lives above a sushi bar he can't afford to eat at in an apartment with only one window that opens directly behind a constantly flickering neon sign. On the books he lives off the inheritance of his recently deceased Grandmother, but in reality he uses the assassination skills he learned on the internet to support himself and his crippling addiction to Plum Princess Paradise memorabilia.

>2) Yamamoto Sadao - Corporate Blackops
A quiet and reserved man, Sadao graduated top of his class at the academy, served in military intelligence in the 2nd alien war, was member of the ANBU for five years, retired from active duty and took up a security job at a large Steel manufacturer. On his first day he became embroiled in a conspiracy to defraud the company and drive it out of business orchestrated by a local rival. On reporting this to his superiors he was assigned to allow his silence to be bought and to infiltrate the rival and destroy them. Four years and forty corporations later he is now so tangled in the web of conspiracies that even he doesn't know who he's supposed to be working for anymore.

>3) Nakagawa Michi - Little Girl
At age three Michi was diagnosed with terminal cancer. Three months later she died. Her parents were devestated, but through the help of the community and the charity of a local businessman they managed to move on with their lives. Seven years later a young girl climbs out of a storm drain in a back alley, naked except for a hospital gown. The only things she knows for sure are her name, how to kill a man with her bare hands before he can blink, and that there were things down there in the sewer, things that followed her and want to take her back.
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>>1231914
b
>>
how could anyone pass on Nakagaw Michi
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>>1231914
>2) Yamamoto Sadao - Corporate Blackops
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>>1231926
Her parent did

>>1231924
>>1231926
>>1231961
Calling it at 23:50, 3 minutes left for voting
>>
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You're crouched behind a stack of bright yellow barrels in a massive warehouse that stretches as far as you can see in ever direction. Around you are fifteen building security agents, all of you are clad in identical white armored jumpsuits. For now, all is quiet. In exactly five minutes a hitsquad under the employ of Sugiyama Securities will infiltrate the facility and begin their assault. Their goal, the destruction of a shipment of advanced chakra stimulants vital to Yutaka Chemicals successful completion of a major government contract. Falling through on this deal with stain the company's reputation and force it to default on several loans, in total losing billions of yen.

You know this because you work for Sugiyama Securities. But the stimulant isn't in the barrels next to you like it's supposed to be, but instead has been packaged inside crates labelled as surgical grade tranquilizers on the other side of the building. The barrels next to you are instead filled with explosive gel. Your mission from Sugiyama is to lead the fight with the hitsquad to the actual location of the stimulants and "accidentally" destroy them in the crossfire, all the while avoiding serious injury to their leader and hopefully yourself. But the government contract for the stimulants is actually a complete fabrication, and this attack is planned to cause extensive damage to the recently heavily-ensure warehouse, more than making up for the company deficit.

You know this because you also work for Yutaka Chemicals. The crates adjacent to the explosive gel are supposed to be filled with experimental anti-psychotics that have been proved to evaporate into poison gas when exposed to high temperatures and have thus been banned from sale and forced into a waste category too expensive to be dumped and too dangerous to be kept around. But that won't matter when they get destroyed in a "terrorist attack", and Yutaka's lawyers assure that they won't be held at fault for the illegal dumping. In actuality, the crates are filled with packing peanuts and the anti-psychotics are in the back of the warehouse on a deactivated loading bay, ready to be shipped out the second no-one's looking.

You know this because as head of security at Hirano Craftworks you're planning to steal the drugs, repackage them as heat-activated nerve gas bombs and sell them to the government. Thankfully, there are no other plans involved tonight, that you know of...

Precisely as the time for the attack arrives you receive a ping from your integrated sensors informing you that the network lines have been cut. The warehouse is now isolated from communicating with the outside. Immediately the building security team looks to you for instructions.
>1) Split into four man squads, three do a sensor sweep, one remains to guard the chemicals
>2) Conceal yourselves and form a perimeter
>3) Eight men spread out and form a sensor net, the remaining stay with me and prepare for a counter ambush
>4) Writein
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>>1231992
>3) Eight men spread out and form a sensor net, the remaining stay with me and prepare for a counter ambush
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>>1231992
>2) Conceal yourselves and form a perimeter
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>>1232006
>>1232043
Five minute extension to get another vote or come to a consensus before I roll for it.
>>
Rolled 1 (1d2)

>>1232077
>>
>>1232092
Just to be clear, that means >>1232006 and option #3
>>
>3) Eight men spread out and form a sensor net, the remaining stay with me and prepare for a counter ambush
"Black, sensor sweep. Red, Ambush!" Half of the men with you bolt in every direction and your sensor range starts rapidly expanding. With a quick mental reflex you access your kote and draw the chakra stored there through the processor and into the air. The colors around you mute slightly as your entire body fades from vision. Around you Red team likewise vanishes, except for their presence on your sensors. The sweep has expanded almost to the far walls, and so far nothing has been picked up. That could mean several things, either the enemy hasn't infiltrated, they have, but got through the sweep undetected, or-

Suddenly the loading bay teleporter switches on, there's a massive chakra spike as a hole is blown through the roof directly above you, and half of Team Black disappears. The Loading bay is at the other end of the warehouse, close to the four remaining members of Team black, a large cloud of smoke, debris, and likely explosives and/or enemy operatives are falling on your head.
>Pick one from each
>Red Team orders
>1.1) Have Red intercept the debris, whatever's coming down will land directly on the chemicals you're supposed to be protecting
>1.2) Hold your fire and move out of the way, the chemicals don't actually matter, and the enemy Squad leader might be in that debris, wouldn't want to blow him up
>1.3) Get to the loading bay quick, you need to secure those antipsychotics
>1.4) Writein

>Black Team orders
>2.1) Call Black back towards you, they didn't detect anything on the sensors, which means they're sitting ducks for an ambush
>2.2) Send Black towards the loading bay and have them try to disable it before whatever coming through arrives
>2.3) Writein
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>>1232140
>1.1) Have Red intercept the debris, whatever's coming down will land directly on the chemicals you're supposed to be protecting
>2.2) Send Black towards the loading bay and have them try to disable it before whatever coming through arrives
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>>1232207
5 minute sudden death voting window, I'll start writing at 00:59.
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>1.1) Have Red intercept the debris, whatever's coming down will land directly on the chemicals you're supposed to be protecting
>2.2) Send Black towards the loading bay and have them try to disable it before whatever coming through arrives
"Red, intercept!" You reach through your kote again and begin drawing chakra, at the same time you activate your comms again "Black, disable Loading Bay two!" You form the chakra it into a ball, link it to the detected center of mass of the debris cloud and let it loose. A pulse of light flashes upward, and is joined by several others. Several, not seven. You flick your eyes away from the debris cloud and back to the ground, just in time to see a torrent of fire coming directly at you. Behind it, through the flames you can see a white silhouette. There's a blinding flash from above you as the intercepting ninjutsu hits the debris cloud and bounces off, heading back towards you.

There's at least one, possibly more ninjutsu attacks coming your way from the ground. Above you, your interception attack has been reflected back at you. You're still next to the barrels of explosive gel, and so is the entirety of Team Red. A bright flash from the sky is obscuring your vision, the massive amount of ninjutsu currently in the air is overloading your sensors, and you're possibly surrounded by n unknown number of enemy shinobi, several of whom might be part of your own squad. Moments like these are where most aspiring ninja die. Instead you sigh in relief, these guys are amatuers!
>1) Counter the ninjutsu, break through it using the flash as cover, draw your tanto and decapitate the attacker, dodging the reflected interception in the process
>2) Grab one of the explosive barrels and throw it through the fire at your attacker, jump past the reflected ninjutsu and use the blast to propel yourself into the debris ball
>3) Make a solid clone and slide out of the way during the flash, sever your comms and sensor connection, and disappear in the chaos
>4) Writein
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>>1232320
>3) Make a solid clone and slide out of the way during the flash, sever your comms and sensor connection, and disappear in the chaos
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>>1232459
>>>3) Make a solid clone and slide out of the way during the flash, sever your comms and sensor connection, and disappear in the chaos
writing
>>
>3) Make a solid clone and slide out of the way during the flash, sever your comms and sensor connection, and disappear in the chaos
The instant the flash reaches it's highest intensity you begin projecting a shell of chakra in front of you, it snaps into shape, solidifies and a the precise moment it's chakra network springs into existence you transfer all outgoing network connections to it and sever your own. You dive backwards over the barrels and hit the floor soundlessly, sliding under a row of shelving. The last of your clone you see is it futilely making an attempt to dodge to the side, then it's consumed in the light. A massive shudder rocks the building and you can feel a wave of heat pass over your body. With passive sensors only the fireball has rendered you effectively blind to what's happening, all you can do is position yourself and wait until it clears.

In the meantime you review what just happened. Someone infiltrated the Yutaka security team, and they seem to be helping Sugiyama's men. Which means that either you've been doublecrossed, or Sugiyama has. You need to figure out which one of those is true before you make any moves. You also have to get an eye on those chemicals in the loading bay, things are going off plan, here's no way of telling what's happening over there, and you need those chemicals. You might have just lost one employer, no need to make it two.

>1) Stick around and spy on the aftermath of the explosion, try to figure out who's working for who
>2) Find out what's happening in the loading bay
>3) Writein
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>>1232524
>2) Find out what's happening in the loading bay
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>>1232524
>1) Stick around and spy on the aftermath of the explosion, try to figure out who's working for who
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>>1232549
>>1232553
10 minute window to reach a majority, I roll to decide at 02:52
>>
Rolled 2 (1d2)

1) >>1232549
2) >>1232553
>>
>1) Stick around and spy on the aftermath of the explosion, try to figure out who's working for who
As the blast starts clearing you start picking up several spikes around the impact point. Across the impact site from you there are a series of smaller explosions, and to the side there's a jet of smoke as one of the Yutaka Security guards is thrown backwards through a row of shelving, he's shadowed by a figure in grey armor and on the rebound from his impact he's bisected with a sword. That would be the Sugiyama team. The figure fades back into the smoke after a pause, and you start picking up movement and comms chatter. The haze of interference is clearing. The channels are encrypted, but you can tell several of them are using the same comm systems as your security team was. A quick count shows at least ten of them, with perhaps more elsewere or better concealed. They appear to be doing a sweep of the impact zone in two man teams.

Obviously, part of the securty team is working with Sugiyama, but are they infiltrators or authentic? If they're authentic, then Sugiyama knows destroying the stimulants is pointless. The only reason to attack anyway would be if they were following Yuataka's plan, but then why kill half the securty team? The only motive you can think of is to get rid of loose ends, i.e. you.
On the other hand, if the guards are Sugiyama's men, then they won't know the chemicals are pointless, but since the original plan was for you to lead them to their location and instead they tried to kill you, chances are they don't trust your information. they'll have to search the warehouse themselves, which they had ample time to do before the battle while infiltrated as the security team.
Finally, it's possible that these guys don't work for Sugiyama at all, that they've gone rogue and decided to betray their employer. But then why go to the trouble of infiltrating? Possibly to catch you off guard. They know you're working for Sugiyama, and if they're about to do something he wouldn't like they know you'd report them. So they alter the plan to surprise you, kill you in the fight and explain it off as either an accident or Yutaka discovering your treachery, complete their assigned mission and whatever else they're planning, and go home to report another mission complete.

--continued--
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>>1232636
There are other possibilities swarming through your head, but how can you tell? If they're not with Yutaka they'll blow up the stimulants, if they're betraying their boss they're probably about to steal something, judging by the attempted activation of the loading bay, and if they are allied with Yutaka, they'll probably just sweep for survivors, then torch the place. All three actions start with a sweep of the building. Bad for you in a couple ways. One, if they find out you're not dead you'll have to take on over a dozen enemies yourself with possible reinforcements. Two, it'll be almost impossible to tell which side they're on until after the sweep is over. Just as you reach your conclusion, they disperse again, the sweep is beginning.

>1) Head for the loading bay, you can still make an attempt to get out with the supplies, though you'll possibly be burning you bridges with Sugiyama or Yutaka
>2) Try to break through the sweep to the impact zone, if you can find an intact kote on one of the corpses maybe you can hack into their comms
>3) Do a sweep of your own, if you can stay hidden long enough you might find out what they're looking for
>4) Writein
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>>1232638
>3) Do a sweep of your own, if you can stay hidden long enough you might find out what they're looking for
Goodnight, Death Match.
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>>1232651
You mean good morning
Writing now...
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>3) Do a sweep of your own, if you can stay hidden long enough you might find out what they're looking for
First things first, if these are Sugiyama's men they'll be going for the stimulants. If not, then either they're just sweeping for survivors, which means they're with Yutaka, or they've gone rogue and they'll be headed for whatever it is they plan to steal. Depending on their oals, the outline of the sweep should be different. Shape, direction, altitude, speed, where they're checking and where they're not.

You swiftly leave your observation spot and head diagonally across the warehouse. There's an edge between the two nearest search teams where their sightlines will be blocked, you can use that moment to slip past them and get around to the other side, nearer to the stimulants. There's no sound as you move, no shadow underneath you, no motion of the air as you pass. The sweep team on the other hand is being sloppy, moving too quickly to keep the air still, not being careful enough to avoid disturbing the dust and soot from the spreading fire at the center of the warehouse, and they're not even trying to be subtle about their patrol routes. They're moving around and over the shelving, sweeping in a grid. It's childsplay to keep pace with them as they complete one line and meet with the adjacent team. The four of them move to form up back to back, circling around in midair to ensure there are no cracks in their line, and you soar directly behind one of them, close enough to hear his heartbeat, and slip around his back into the center of the formation and then out again at the back of one of the other team.

Following this same pattern twice more, amatuers, you reach the location of the stimulants. Or at least where they're supposed to be, the crates are gone. Definitely not working for Sugiyama then, there's a reason he wanted them destroyed, not stolen, he's being watched too closely to slip a sale that large under the radar. Yutaka doesn't care about them, they wrote off the whole warehouse at the start of this mission. Likewise, no one who works for Sugiyama would be able move something like that, you need a much larger company to lose that transaction. So Sugiyama's men are working for a third party, someone who can move a large mass of high-potency stimulants and get away with it. That's a pretty short list, and whoever it is is moving in on both your employers. You can bet they'd be happy to hear the details.

--continued--
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>>1232706
There's only one place they could have moved those crates, the loading bay. Continuing to circle around you dodge another patrol and come within sight of them. There was definitely a fight here, lots of damage to most of the bays, scorch marks and melted shelving everywhere. Loading bay two isn't active, which means Team Black managed to do something right before they died, at least they weren't traitors. There's a small group of actually visible agents in a mixture of grey and white uniforms hauling the stimulants up onto the pads. Either damaged equipment, low power, or they just feel safe, in other words, vulnerable.

Something catches your eyes though. the stimulants aren't the only things loaded on that pad, neatly stacked next to them are the anti-psychotics you were planning to steal for Hirano. There's no way that's a coincedence, there aren't a lot of companies who could move those stimulants, even fewer who could do anything with illegal anti-psychotics, and only one who knows what's inside that pile of crates labelled as extra-absorband diaper gel. Hirano betrayed you. Damn! The one company you weren't currently secretly betraying!

If Sugiyama's men are working for Hirano, that changes everything. Sugiyama doesn't know you're working for Hirano, and you've already sold him out multiple times. If you report Sugiyama's men going rogue, they can fire back with evidence you were working for Hirano. In a choice between his own men and a double-agent, who's he going to trust? Best case he has all of you killed. If you lose Sugiyama's trust the Yutaka has no use for you, and a lot of reasons to get rid of you. That combined with Hirano's betrayal means you're screwed! There's only one way out. None of those men can leave here alive. Fighting possibly two dozen enemy shinobi is a little much, even fore you, but they're tired, wounded, concentrated in one place, and they're guard is down. Yutaka wanted this warehouse destroyed? Oh he'll get what he wanted.

>To be continued
That's it for this thread, it's 5AM and I'm not sure if there's even anyone here anymore. I'll start up tomorrow or in the next few days at the same time. I'll tweet the details when I have them.
Twitter: DeathMatch_QM

If there IS anyone around, questions and.or feedback would be appreciated.
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>>1232710
Hi, it's a very interesting premise! Shadowrun and Naruto wouldn't seem to go together, but they do here. If anything, perhaps you could try to be a bit less verbose in your writing to improve readability? Try many smaller paragraphs instead of a few large ones.
>>
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>Part 2 Starts now
It's decided, no one can be allowed to report to Sugiyama. Right now the building net link is still down, and the only functional loading bay is deactivated. There's no contact with the outside world. You don't think they'll bother fixing the net link, but the second that loader comes online they're going through, and if they're following Hirano's smuggling plan they'll be scattered all over the city, impossible to track them down before they can report, not even if you had an army. This is your last chance.

There's four visible men in Yutaka security uniforms hanging out on the pad, probably injured or low on chakra from the fighting, four of Sugiyama's men loading the stimulants onto the pad, they're taking their time so someone else must be working on reactivating the loading bay, at least one, probably two or three. You passed four sweeping teams on the way here, so there are at least eight more in fighting shape making their way back here, and if they're not total idiots there'll be a few guards stationed around the bay out of sight. In total at least 20, maybe more.

--continued--
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>>1235605
The men on and around the pad are complacent, distracted, and standing right next to about a ton of highly-concentrated heat-activated neurotoxin. With just the right amount of force you could activate the gas without totally destroying it. All it takes is a little skin contact, the slightest suit breach will be lethal in seconds, and there's more than enough to fill this whole warehouse. The injured men are already dead, the blast will probably tear up the men loading the crates and if not you can nick them beofre they kow what happening, and the guards and whoever's on repair duty will be a lot easier to take out if they swarm you. But you'll be fighting up to a dozen men at once, can you do it without taking a single scratch?

On the other hand, you could try to sneak closer and sabotage the loading bay, those things are finicky, activate them incorrectly and you'll reach your destination in considerably more pieces than you left in, and possibly on fire. That'll clear the pad, and as a bonus fill several of Hirano's unofficial storehouses with neurotoxin and liquified corpses, see how he likes cleaning up that mess! But you'll have to get awfully close while a dozen guys are watching you, and there's no way whoever's on repair duty will let you get away with that, you'll have to kill them and hack the system at the same time, and it does nothing about the guards and the sweep teams.

Or, you suppose, you can just do it the simple way. Go hot, immediately nuke the pad, taking it, the men, and the whole loading bay out, and blitz the guards. With your active sensors it'll be easy to find them, they're bound to be nearby and they'll have to react to the explosion. Once they're taken out, the rest of Sugiyama's men are spread throughout the warehouse, easy pickings if you're fast enough to get them before they can regroup.

What to do...
>1) Activate the gas, rush in and finish off the survivors
>2) Try to sneak up close, find the repeair team, and hack the loading pad
>3) Go Nuclear, wipe this warehouse clean
>4) Writein
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>>1235609
>1) Activate the gas, rush in and finish off the survivors
>>
>>1235655
Writing
>>
>1) Activate the gas, rush in and finish off the survivors
It's just too good of an opportunity to pass up! Now, how to make it perfect? Just hot enough to activate the gas without burning it all away, just enough impact to blow open the crates but not enough to blast through the wall, the close enough to finish the job, but far enough to avoid the shrapnel, just quick enough to catch everyone off guard, but not so quick you ruin the surprise.

You slide forward a few steps around the shelving, inch slightly forward until you have a clean shot at the crates and do a final check to make sure there's no one about to stab you in the back or chop your head off. Looks clear, it's time!

You dump chakra into your kote, reactivate all sensors and systems, flood your body with chakra and launch forward with a thunder crack. Awareness fills you as you process chakra into fire, the exact positioning of every man on the lading pad, the repair team low to the ground behind the pad, two guards behind and to your left spiking in responce to your sudden movement. But it's too late, flames spark into existance over your arm and just as suddenly explode forward in a supersonic jet of iridescent blue.

You snap to the side and dive low across the ground, drawing your tanto as you aim for a spot directly behind one of the men loading the pad. He turns towards you slowly, like he's swimming in molasses, as the blue lance of fire drives right past his shoulder and for an instant he's rendered into a silhouette. There's a bright blue flash and a thumping impact, shards of metal and wood are thrown into the air in every direction. A few come your way but as fast as they are you're faster.

You reach down with one foot and touch the ground, arresting your flight along the ground and flinging yourself at the nearest man. He tries to dodge your swing, but the impact of the explosion has flung his arms too far out. Normally it wouldn't matter, his body and head are out of reach, and his arms are moving to fast to get a good cut. but you don't need a good cut.

You dive under his raised arm, slashing at it on your way past leaving a gash, then you're in the middle of them. Five men hang in the air, slowly rotating to face you. The nearest has shrapnel embedded in the front of his armor, he's done, of the remaining four, two draw blades, the other two start moulding chakra, fire and air. Two down.

You bat the blade held by the front man away, running past and cutting through the top of his foot, then jump between the other two moulding chakra, extending one leg in a kick to the face, and slicing upward across the chest of the other. You hook your leg around, dragging the man in front of you as you fly towards the last. You impact into him, thrust your tanto through the man you're holding and into the next, then throw him to the ground and propel yourself into the air behind the pad. Six down.

--continued--
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>>1235851
Below you, the two men making repair have gone low to the ground, dodging the shrapnel and your attack. One flings a kunai upwards at you, the other releases a sphere of compressed chakra. You dodge the kunai easily, mould chakra of your own as a cushion and slip past the ball. Now it's just you and them, but there's a thin, almost invisible thread coming from the one that threw the kunai and reaching up past you.

You detonate the cushion you formed and fling yourself to the side violently, just as the chakra bal detonates above you. The kunai comes back down and so close to your face you can see your reflection as it passes. You fly away low along the ground.

Two remaining, not half bad either. The guards are just managing to catch up, positioned behind you, on the opposite side of you from the loading pad. They obviously intend to pincer you between them and the men on the pad, who are now regrouping and moving to attack. They don't know that by the time they reach you they'll be dead. At the speed they're moving, their blood circulation enourmous, it won't take more than a few heartbeats.

You're surrounded, ten men are coming at you from the front, six are dead but don't know it yet. two more approach from behind, and unlike the others they're up to speed and prepared. Somewhere nearby at least eight more men are incoming.

>1) Keep your acceleraion and move towards the guards. It's what they expect, but they think they're have backup, they won't.
>2) stop and launch yourself forward back towards the pad. It's risky, but most of them will be slowing down from the poison by now, you can use them as a screen for ninjutsu, and in the chaos you can hopefully get the repair team
>3) Move to the side, go after the sweep teams now and leave the loading bay. The as won't have spread that far yet so you don't have to be as cautious, but it'll be harder to take them down. you'll also have to get out of whatever the guards have planned to pin you in place.
>4) Writein
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>>1235857
>>2) stop and launch yourself forward back towards the pad. It's risky, but most of them will be slowing down from the poison by now, you can use them as a screen for ninjutsu, and in the chaos you can hopefully get the repair team
>>
>>1235857
>2) stop and launch yourself forward back towards the pad. It's risky, but most of them will be slowing down from the poison by now, you can use them as a screen for ninjutsu, and in the chaos you can hopefully get the repair team
>>
>>1235868
>>1235881
Writing
>>
>2) Stop and launch yourself forward back towards the pad. It's risky, but most of them will be slowing down from the poison by now, you can use them as a screen for ninjutsu, and in the chaos you can hopefully get the repair team
Whatever the guards have planned, they think there are ten men ready to stop you spreading out from the loading pad. There are only two. There's probably something unpleasant to the sides, and trying to break through two men who are ready, focussed, and at full speed isn't nearly as easy as what you just did. Better to stay off the beaten path.

No reason you can't leave a present for them though. You're sliding along the ground pretty fast, and they're charging at you even faster. A flex of chakra and suddenly your feet lock onto the floor like a vice, ripping a solid chunk of concrete out of the ground and almost kicking your whole body upward. Another flex and you release your hold on the ground and hammer your legs backwards with the force of an explosion. The ground shatters into jagged chunks and blasts backwards in a cloud, and you fly forward towards the pad, again at full speed.

The men on the loading pad have spread out, the man hit with shrapnel and the one you impaled are near the pad, the repair team and the first man you hit between you and them, and the three remaining fake Yutaka guards are to their flanks, one on the left, two on the right.

Blades, sparks, concentrated air, and glowing balls of light are all focussed on you. But you can already see the effects of the gas, ordinarily they'd already by coming at you, but they haven't even charged yet, let alone fired. A plan comes to mind, and though no one can see it, a smile is starting to tug at your mouth.

Ordinarily, if you jumped right into the middle again they'd either cancel their ninjutsu attacks or time them so they all perfectly intersect and avoid friendly fire. But that requires thinking, right now some of these men might already be dead, their kotes automatically tracking you and preparing to fire. Without an operator, or with one too delirious to act, they'll keep tracking you and automatically trigger when they're fuly charged.

--continued--
>>
>>1235998
You almost want to laugh! You dive directly into the center of their little ambush, aiming straight for the repair team. By now they've realized something is terribly wrong and are retreating away from the formation with their guards up. You arc towards them, coming closer and closer to tanto range, and at the last second, you just glide around behind them and continue over the pad.

Their heads track you for a second, and then there's a sharp spike in chakra and the two of them are simultaneously burned, blasted, compressed, vaporised, and liquified at the same time. It's bizarrely captivating, you don't think you've ever seen anyone so thoughoughly massacred in your entire career!

Two guards remain on the other side of the pad, eight more signatures are swarming from every direction. By now there's no way they don't know about the gas, they'll be careful, and possibly try something to clear the air. You're flying through the air over the loading pad, lost in your memories.

Ten left, that's a lot, this could stop being fun and start being dangerous very quickly. You have to snap out of it, everyone up to now has been injured, surprised, and unprepared. Now you have to do it again, this time with nothing to tip the scale in your favor.
>1) Keep going, attack the incoming teams before they can link up with the gaurds or eachother. The gas will make this quick, and you need quick, the second you lose momentum you're done.
>2) Get out of the gas, there's an outer wall nearby you can blast through and get outside. You'll lose momentum and possibly allow the men to escape if you start winning, but staying inside is too risky, one mistake in this gas and you're dead.
>3) Hot air rises, there's a hole in the roof, you could get rid of the gas if you lit a big enough fire, but so far there's been explosives and neurotoxin, do you really want to find out what else is in here?
>4) Writein
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>>1236001
>1) Keep going, attack the incoming teams before they can link up with the gaurds or eachother. The gas will make this quick, and you need quick, the second you lose momentum you're done.
End to this quickly.
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>>1236051
writing
>>
>1) Keep going, attack the incoming teams before they can link up with the guards or eachother. The gas will make this quick, and you need quick, the second you lose momentum you're done.
Speed is key, momentum is life, the more risks you take the more risks you force your enemy to take. You review your sensors, two men on the other side of the loading pad, moving to circle around it towards the outer wall, eight men back amid the shelving, four in a tight group on the far side of the pad approaching at an angle, two coming dircetly at you, two more coming from further along the loading bay.

Divide and conquer, you can plot a course from where you are, through the two to the side, away to the other two further on. Every second you spend on the first group will let the larger team get closer. Once you're doe with them you'll have four hot on your heels as you approach the last group of two. You'll have to take them out almost instantly if you don't want to end up fighting six at once.

Then there's the other two, right now they're moving away from you, but they could come back at any moment, or worse, leave the building while you're distracted and contact the outside. You'll need to be in top form, and have a little luck on your side, but when don't you?

You reach down and touch the pad as you reach the edge, pivoting on a finger, rotating until your feet are on the ground and blasting off towards the first two. This will need a little more force than before. You start moulding a ball of chakra over your arm, then with a strain you start forming a second, you manage a third with a heaving effort as you come close enough for your sensors to peer through the concealing shroud and get a good look at what you're facing.

One man is high, and has his sword raised for an overhead slash in addition to a lance of water spiralling around his body. The other is low, with one hand on the ground and one covered in crackling energy pointed at you. As you approach, the ground leaps upwards between you and the man holding the lightning.

The water leaps at you and you release one of the orbs at it, scattering it, the sword falls towards you as you clear the wall and you bend to the side, using your own blade as a guard. A flash of light signals the lightning flying upwards at you like an arrow too fast to dodge. You manuever another orb into the body of the swordsman and blast yourself down, past the lightning, and him upwards. You flash downwards, rotating the last orb to screen you and readying your tanto.

The lightning goes past the man in the air and suddenly the water coil lances out at intercepts it. The electricity flows through the coil, around the man, and back towards you as you come into range for a cut. The man comes at you, meaning to meet you in midair and force you to stay in place for the lightning. You rotate the final ball above you, detonating it and flinging yourself towards the ground even faster.

--continued--
>>
Goodnight, DM. Thanks for running.
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>>1236273
The bolt of lightning flies through the space you were previously in, you slam into the man below you, knock his blade arm wide with your tanto, contract your legs and time a kick for the same instant you hit the ground, slamming them right through his torso, and into the ground hard enough to crack the concrete. You push even harder to fling yourself away towards the next targets. Two down.

Behind you, the four man squad has closed rapidly, in the few moments it took to dispatch those two they're almost halfway to you. You pour on the speed and fly between shelving as you prepare your next assault. The same thing won't work again, there's not enough to to charge the orbs, and by the end you'll have to deal with an immediate attack from behind.

This time you start pulling out fire, a stream in front of you quickly becoing a torrent. Then you pull chakra into another shell around your body, projecting it to your side and solidifying it into a perfect copy of yourself. Without a word you both rotate, put your feet together, and kick off from eachother.

You fly downards, hitting the floor at speed and rebounding off it and under the fireball. The clone goes over the top, charging an orb. Ahead of you the two enemies form a ball of condensed air between them and with a sweep they swing it forward and let it loose towards the fireball.

The burst of air detonates the fireball and propels your clone even higher into the air. They jump upwards and prepare another joint wind technique, this time with more sharpness. But, blinded by the spike of chakra from the detonation, and with a target in their sights, they don't see you coming from below.

Your clone tries to dodge and launches a chakra orb at the pair, but gets hit by the scythe of wind and sliced clean in two. You come up behind one of them and the orb comes down behind you, perfectly synchronized. It detonates, throwing you and the man infront of you towards his teammate. You kick them together to get a little space and in one clean sweep lop both their heads off. Four down.

Before you can even push away from the bodies a blast of fire comes at you from below. You barely manage to push onf the the bodies in the way before it hits you, and you're blasted up towards the ceiling. Another blast of fire comes at you from above, and a bolt of lightning flies in from the side. The four man team has caught up.
>1) Try to blast through that fire and reach whoever sent it, they're isolated up there
>2) Go back down, there's no cover up here and you just watched yourself get chopped in half this way
>3) Keep going up, through the ceiling and outside, you can ambush them as they come up after you
>4) Writein
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>>1236339
Good night, sorry that last post took so long, I'm getting some serious indigestion here. Or maybe I'm having a heart attack. I'll find out pretty soon.

If there's no one else here I'll stop and continue tomorrow, same time, same thread.
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I want to participate but this is too late for me. Good weiting
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Good thread, didn't catch it til now. Keen to play tomorrow
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>not little girl
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>>1236348
>3) Keep going up, through the ceiling and outside, you can ambush them as they come up after you
>>
Starting the thread back up now, voting ends at 00:00 as usual, I'll start writing then.

I'm unsure about counting >>1237322 since it was ~11 hours ago, so I'll use it as a tie-breaker incase of deadlock. If you're here kbYgscfp, post again to have it count as a full vote.
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>>1239915
I'm here.
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>>1236348
>3) Keep going up, through the ceiling and outside, you can ambush them as they come up after you
>>
>>1239987
>>1240099
>3) Keep going up, through the ceiling and outside, you can ambush them as they come up after you
Sandwiched between two infernos, with another bolt of lightning coming for you, and a suspiciously absent fourth attack, you decide you need some cover. Luckily, a whole solid wall of it is close by, the roof. But right now you're hanging in midair, you spent all our momentum aking out the last two man team. You were hoping to use them as a springboard, but their allies have other plans.

The corpse you're using as a shield is in far to poor condition to support another leap, there's no time to form another chakra ball, and no matter what you're going to have to go straight through a pretty substantial fireball.

Luckily, four factors are in your favor. One, hot air rises. Two, combining fire and wind nature chakra results in a massive inrease in power. Three, when two opposing techniques of the same nature interact, he stronger one prevails and absorbs the lesser. Four, wind nature defeats lightning.

You start dumping chakra into the air around you, pushing it out in every direction as you alter it's nature. A sphere of relative darkness forms around your body. the lightning's almost reached you now, no more time, this will have to do.

You release your hold on the air and let it fly in every direction. The lightning seems to start slowing down, spreading out in undreds of tendrils as it grinds to an almost halt in the air. For an instant you can feel yourself being simultaneously pulled ouwards and crushed inwards, then it hits the fire and suddenly you're slammed downwards into the corpse by the acceleration.

Ahead of you the other fireball approaches fast and faster, until it hammers into an invisible force and suddenly loses cohesion and explodes outward in every direction. Then you're inside it, and even though you can feel the heat and force on the front of you body, it's nothing compared to the sudden hammerblow of force from behind you. It feels like you're melting, like your being forged in a steelmill.

As suddenly as you entered the fire you exit it. Ahead of you is a solid wall of corrugated steel, the ceiling. But between you and the ceiling there's a glowing net of wires, strung between two support beams. You're headed right for it too fast to stop. The only option is to plow right through. No time for strategy, almost no time for thought, only action.

Behind the wires, there's the ceiling, whatever you do about one, it's not going to leave you any time to deal with the other.
>1) Charge your tanto with lightning chakra, try to cut through the wires and maybe the ceiling too
>2) Try to curl into a ball and fit through one of the gaps, minimize contact area to punch through the ceiling
>3) Turn to the side and let the fire past you, it can melt the wire and blast through the ceiling, but you'll get burned and possibly slammed into the jagged, red-hot edge of the hole.
>4) Writein
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>>1240131
>2) Try to curl into a ball and fit through one of the gaps, minimize contact area to punch through the ceiling
>>
>>1240177
Writing
>>
>2) Try to curl into a ball and fit through one of the gaps, minimize contact area to punch through the ceiling
You think you can make it through one of the gaps, but there's no way to tell until you come out the other end and no time to make major adjustments. You curl your legs up to your chest, tilt slightly to the side, and brace for impact.

There's a crackle of static, a pressure on your legs, and then nothing. The sensation in your body cuts out and you're left drifting in a pitch-black sea of nothing. The heat on your back, the static in your limbs, even the slight ache in your muscles, everything is gone.

"Am I dead?" you whisper, and only when you hear your own voice echoing back in your ears do you realise you're not. Frantically you check your sensors. Where are you, where's the ememy? Are there any suit punctures?

There's nothing on your sensors. Not no enemies, not no chakra, nothing at all. No building, no ground, no network. You try to look around, but you still can't see anything but darkness. Then there's a change, it's getting colder, there's a force on you body and you start twisting and spinning wildly.

The blackness fades, revealing an ocean of stars. Millions of lights in every color imaginable, stretching as far as you can see in every direction. But it should be impossible to see the stars this close to the city! Surely you can't be that high up? You flail around, trying to get a better look behind you and see nothing but dark clouds.

You turn back around, not stars, the city. You're high above the city, so high it's getting hard to pick out individual buildings. That blast really was something!

You reorient yourself, and take a other look around you. There's a solid black line of smoke to your left, and far below you you can just make out the dark outline of the warehouse. You're starting to get back feeling in your body again, and that feeling is pain. Like you just set yourself on fire and slammed through a solid steel wall or something.

There's damage all over your suit, especially the back and your legs. Judging by the fact that you're not dead yet it appears that either the gas dissipated before it got this high or burned in that fireball. Either way, you've got to be careful, that stuff's almost invisible and God only know how far it's spread.

Thinking about the gas brings you back to the reason for it. You can't see them now, but there's bound to be a reception party waiting for you back on the roof, and they're not going to be happy. One thing to deal with. Another problem present itself, if that roof couldn't stop you on the way up, it probably won't stop you on the way down, and chances are the warehouse is still full of poison gas.

--continued--
>>
>>1240404
Landing on the roof without punching through means you have to slow down. But dealing with four shinobi who've had quite a while now to prepare an ambush calls for even more speed if anything. You could try to dodge the warehouse, land on the ground outside, but you'd lose the height advantage, slamming into solid ground isn't fun either, and that gas is heavier than air, you'll be vulnerable if you land too close.

Alternatively, while you've been somewhat liberal with your chakra so far, you haven't really had to do much. There's still a large majority left. You could heal yourself, try to repair the damage you've taken and maybe even give yourself some protection against the gas.

You also could do something about the warehouse. You've got enough, you think, to get rid if it, anyone waiting for you, the gas, and possibly more. It'd leave you pretty much totally dry though. If there's anyone left aive in the aftermath you'd be in serious trouble.

Or maybe it would be best to dump everything into preparation for a fight. Clones, ninjutsu, the works. Conceal your approach, come in hot, try to overwhelm anyone with sheer numbers and firepower.

There's still time to think, but not much.
>1) Blast the warehouse, level the playing floor, literally. Land on the ground.
>2) Start regenerating, prepare the smash through the ceiling again. Repair the damage to your body and give yourself a few seconds of immunity to the gas.
>3) Start making clones, prepare to slow down and land on the roof, take out any and all opposition.
>4) Writein
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>>1240412
>2) Start regenerating, prepare the smash through the ceiling again. Repair the damage to your body and give yourself a few seconds of immunity to the gas.
Oh, fudge.
>>
>>1240475
Writing...
>>
>2) Start regenerating, prepare to smash through the ceiling again. Repair the damage to your body and give yourself a few seconds of immunity to the gas.
You're in bad shape, te pain is enough of a problem, but you have no idea what will happen when you start straining yourself. Limbs could buckle, muscles could tear, even a slight flinch of shift in position could be enough to kill you. There's also no telling where the gas is or how much of it. Your enemies might even intrenionally use it as a weapon against you. Too many unknowns, too much information you don't have now and won't have until it's too late to do anything about it.

Better to reset the clock. You draw out energy, hook into the kote's storage, connect to the processor, and start trying to repair the damage to your body. Immediately you're filled with even more information about all the damage you've taken, and a wave of pain overtakes you. Your vision narrows to pinpricks, your limbs contort and stretch in agony.

Rapid healing is crude and painful, automatic healing moreso. Add both together and you're lucky if you can stay conscious. You skin burns, your muscles tear, you bones creak, and you grit your teeth trying to keep in control as everything that's happened to your body in the last few minutes plays back at triple the speed and double the intensity.

Somehow, through training, experience, or just sheer force of will you manage. Gradually the pain fades, and even starts reversing into pleasure. You feel good, great even! Stronger, more flexible, more awake than even, focussed and ready. A single breath fills you to bursting with energy.

Your eyes snap open, you've fallen quite a distance while you were distracted, and there's barely time to prepare. Your entire body is glowing with green fire, vitality is literally boiling off of you in waves. The roof is going to come within sensor range in just a moment. Everything rides on the next few seconds.

Two signaures stand below you on the roof, two more fly in from the side. A twisting dragon of lightning flies up at you from under your feet and twin clouds of burning shrapnel comes in from the sides. Above you, two more signatures come into view and you sense a tremendouns buildup of energy.

You concentrate chakra into a ball, then another, and another, snapping them into existance instantly. You immediately detonate the first, knocking yourself downards out of the path of the shrapnel, a second rockets downwards towars the dragon and is instantly replaced by a darkly shimmering ball of compressed air.

The dragon twists around, grabbing onto the ball of chakra like a stepping stone and leaping upwards to snap at you, but you throw the wind forward and blast a terrific gale into it's throat. it pauses, gaping wipe, before expanding, swallowing the air and letting it pass through the center. The last ball of chakra detonates behind you again, rocketing you into it's mouth.

--continued--
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>>1240557
The jaws snap shut behind you, but you're moving so fast inside the pocket of charged air the lightning can't touch you. You hair stands on end inside the suit, your entire body covered by a prickling, burning sensation. You're halfway through the dragon, and the ernegy above you is still growing, larger and larger.

There's a loud crack above you, and suddenly a hail of shuriken and kunai tied together by red-hot wire flies towards you. With a flick of your wrist you rotate, charge your tanto and hack your way through it.

Above the cloud of tangled wires the dragon is gone, replaced by a towering corridor or white-hot cables glowing with electricity. The growing mountain of chakra far avove you suddenly spikes and snaps into focus. Atop the tower, in the exact center, a wall appears. A low hum is starting to build in the air, growing louder and louder.

The walls of the pillar start moving, spiralling slowly upwards towards the wall high above you. In response, the wall starts sliding downwards faster and faster, going from a virtual standstill to a rocket almost immediately. Coilgun, you're in a the barrel of a coilgun! And the bullet is coming right at you!

You're moving so fast already, yet it's catching up to you at an alarming rate. You can't move to the side without going through the wall of cables, which has way too much chakra in it to cut through.

Below you, the roof is fast approaching, and unseen below it the ground. Hitting the roof will slow you down, hitting the ground moreso. By the time you get there the bullet will be right at your heels. Even if you could dodge out of the way at the last second, the wires are forming a cage around you. It's a race between you and an electrified bullet the size of an apartment building. Currently, youre losing.

>1) Go even faster! Try to outrace the bottom of the coil and escape!
>2) Build up the strongest charge you can and try to overload the cables!
>3) Try to squeeze through the gap, you'll lose a few limbs, but you're regenerating at a rapid pace right now, you should survive.
>4) Writein
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>>1240562
>1) Go even faster! Try to outrace the bottom of the coil and escape!
Goodnight, DM. Good run.
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>>1240593
Time for gofast. Writing...
>>
>1) Go even faster! Try to outrace the bottom of the coil and escape!
Can't go up, can't go to the side, there's only one way left. Down.

You need speed, a lot of speed, if you're going to make it out of this. You form another chakra orb and blast yourself downard. Not enough. You form and detonate another, and another. The air has ceased being a gas and turned into a sold wall, you straighten yourself out into an arrow and pierce throuhg it. Not enough. More chakra orbs form and detonate rapidfire, you're hammering yourself like a nail through solid steel. Still not enough!

You start building up lightning chakra, electifying yourself, building up a charge. You can feel it pushing on the coil around you, pulling you downwards. Almost there! You dump more and more chakra into the sheathe of lightning around you, the air glows violet, your skin burns like it's been dipped in acid, your vision narrows to a pinpoint.

The steel wall of air beneath you dents, then bends, then breaks. All the acceleration you did up until this point is suddenly doubled, tripled, more! You don't let up, you can feel a pressure on you, a building weight on your shoulders. The bullet is pushing on you, just like the wire. One more force sending you down.

You can't see, all you can hear is the air screaming, all you can feel is pain and crushing force. There's a snap, you feel a light bump in your feet, then a bloom of heat and pressure. The ceiling! You twist sideways, straining every muscle in your body to and beyond its breaking point, and manage to tilt slightly to the side before you're engulfed in darkness.

The screaming air is replaced by wailing stone. You're spinning out of control, squeezing through a tube of molten lava and broken glass. You're slowing down, or speeding up, there's no way to tell anymore. You're somewhere underground, going in an unknown direction. You have to move, have to get out of here before-

The dark walls around you suddenly light up, glowing as a ripple passes through them. The tube compresses, the walls press in on you. The entire world rings like a gong. This is it, you have to leave now. You form the biggest ball of chakra you can manage, pick a direction at random, and let loose.

You continue to fly through darkness. You have no idea how fast you're moving, no idea where you're going, no idea how much time has passed since you hit the roof. You'd try counting your heartbeat but it's going to fast for you to pick out the beats. No, wait, its not beating at all.

There's a pulse in the glowing walls of the tunnel. Dark then light again. It happens again, and the darkness stays. The tunnel presses in on you, harder and harder, digs at you more and more. This is it, this is the end. Your head slams into something hard, and you black out.

--continued--
>>
>>1240692
There's something cold on your face, in your mouth. Suddenly a hacking cough jerks through your body and you open your eyes. You immediately close them again as a lance of horrible pain shoots through your head. You try to take a deep breath but can't. Flailing your arms around you find something cold and hard wrapped around your torso, you pry at it but it won't move.

Bracing against the pain, you try to open your eyes again. All you can see is a bright light, it stabs into your eyes like a dagger, but you force them to stay open and try to look down. Slowly, painfully slowly, the light fades and is replaced by a blurry, shifting haze. There's something blue on your chest. You reach towards it and grab hold again, weakly rattling it around. You feel like you're making progress, there's a groan and your chest expands slightly.

Suddenly, there's a shft in your body, the groan gets loader and louder, and you start tipping to one side. There's a snap, you take a deep breath, and then you're immersed in something wet and freezing cold. You try another breath and have to hack it up as freezing liquid pours into your mouth.

Wildly jerking your arms and legs, you hit something solid and and grab onto it. Pulling with all your strength you come back into the air and immediately vomit out a glob of sludge and suck in a breath. You reach out with your other arm and with both hands you haul yourself forward over a lip.

You can barely move, but you can breathe. You sigh in relief and almost fall asleep before a slight tickling sensation in your head begins to nag at you. There's something important, some reaosn you can't fall asleep. You try to ignore it but it only gets stronger. Something you were doing, something that can't wait.

All at once it comes to you in a flash, the coil, the bullet, the ground, six men, a fight! You're in a fight! Frantically you try to push yourself to your feet, but only flop onto your side. You keep rolling, curling yourself into a ball, trying to get your feet under you. You try to check your sensors, but you can't see anything but a wobbling smudge of colors.

Slowly, carefully, painfully, you crawl onto your hands and knees, then force yourself onto your feet. You lever yourself up and almost immediately fall to the side. You catch yourself and manage to stay upright. There's a horrible prickling sensation in your eyes and your vision starts to clear.

Sensors, still working! Still there! You sweep you eyes around, looking for spikes, but there's nothing. You look out, around yourself, spinning in a circle, where are you?

--continued--
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>>1240695
You're standing on the edge of a drainage ditch, there's a blue railing across most of it, with a jagged hole torn in one section. Near the torn section there's a gaping depression in the concrete. A streetlight shines down on you, small pieces of broken conrete, metal shards, and dust cover the ground, and there's a deep red smear from the water to where you're standing.

You look down at yourself, gone is the crisp white security uniform, replaced with a blackened, melted, torn mass of plastic, metal, and cloth. Your boots are totally gone, and you can see surprisingly pink and health-looking skin on your feet. In fact, you feel pretty good. The lingering aftereffects of the automatic healing must still be active, which means it can't have been every long since you hit the ground.

Past the streetlight, past an empty highway, and behind a chainlink fence you see the warehouse. Or what's left of it. There's a giant pillar of smoke rising into the air, and a breeze brings the smell of soot and ozone to your nose.

Smell? You reach up and feel your face, your mask is completely gone. You reach up higher and confirm your whole helmet is gone. You pull your hands through your hair in exasperation. This wasn't supposed to turn out like this. This was supposed to be a simple job. Why does this keep happening?

You let your hands drop to your sides. It isn't over yet. the last you saw of Sugiyama's men all six of them were alive and reasonably well. They probably think you're dead. Hell, you though you were dead! It can't have been more than a few minutes, maybe less. Hopefully they're still around. if they are, that last move was a doozy, they'll be pretty drained. But so are you.

You spont your tanto lying on the ground, reach down to pick it up, then start trudging towards the highway. You said it yourself, no one can leave here alive. Six to go.

>To be continued
That's it for this installment, I'll be back tonight to pick things up. Leave any comments in the thread and I'll read them at some point.
>>
I'm archiving this thread now, both because there's no reason not to, and to maybe get an idea of how many people are actually reading this by counting votes.
Vote here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=CyberNinja%20Quest

In addition, I'm considering changing time-slots. I start pretty late and go even later, but I might be able to swing things a few hours earlier if there's demand for it. No promises though.
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The sky is dak with clouds, a hot wind blows at you from the smoking wreckage strewn around the crater that was once a warehouse. The air is relatively clear, but the sky is dark with soot.

You scan the area from atop a pile of rubble, looking for traces of your quarry, but all you see are piles of dirt and rocks. There's no reason for them to stick around. Even if they knew you weren't dead it would be pointless. No, they're definitely moving towards a network access point. The closest one is several miles away, the warehouse was the only relay, and it's long gone.

If they can reach the network, they'll be able to transport out of here. Even getting close will let them contact Sugiyama. If that happens, this was all for nothing. You can't let them reach that relay before you.

You're low on chakra, maybe enough for one more ninjutsu, but not a major one. Your body, on the other hand, is in prime shape. This will come down to taijutsu, if you can catch them. You have no ideas how long it's been since you hit the ground, if they were smart they'd be long gone by now. But this whole mission has been a string of amateur mistakes on their part, one more wouldn't be out of the question.

>1) Move under cloak in passive mode, you'll be slower, but much more likely to spot them before they spot you
>2) Forget stealth, go as fast as you can, this is a race to the relay and you're in last place
>3) Writein

>Voting closes at 00:00
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>>1242717
>1) Move under cloak in passive mode, you'll be slower, but much more likely to spot them before they spot you
Welcome back.
If you already archive this thread, will you be able to save it again?
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>>1242738
It updates itself automatically.
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>>1242765
Huh, I never knew it can do that.
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>>1242772
Hopefully it does. If not, I know for a fact that re-adding a thread updates it.
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>>1242738
>1) Move under cloak in passive mode. You'll be slower, but much more likely to spot them before they spot you
You draw out chakra into a second skin, blurring and distorting yourself into nothing. It truly is amazing how little chakra such a useful technique consumes. Though it tends to even out when everyone's using it and there's almost no point if you're not being extremely strict with your chakra signature.

Ideen from sight, you move out at the fastest speed you can manage without breaking absolute concealment. It significantly slow you down, but if this was a match about speed you'd have already lost. Trying to win a race when the opponent has superior numbers, a head start, and plenty of space to spread out is all but impossible. So assuming that's what your situation is you might as well give up. Better to assume you still have a chance, that the enemy's slowed down, concealed themselves for an ambush, grouped together for maximum firepower.

It's not even the wrong decision to make in their situation. It's probably the best chance they have to win this fight. But that's the problem, this fight is meaningless, your life is worth nothing to them. All they have to do to complete their mission is leave, but several times already, they've made the same error. Coming at you again and again, splitting up only to regroup for an attack, laying an ambush instead of preparing a retreat, grouping up instead of spreading out.

They don't think like you, or at least their leader doesn't. Whoever's in charge has pride in their work, isn't willing to just complete the mission. It has to be perfect, a flawless performance that neatly ties every last thread together. A good characteristic in any other way of life, but not here, not now.

And there it is, the perfect spot for an ambush. A dip in the ground covered in piles of rubble and debris, directly in line with the network access point. A location so obvious, so blatant, and yet so inescapably necessary to move through if you're in a hurry. There are safer ways around, but they'd slow you down, safety means nothing if it costs you precius time. You know you would have had to run straight through that if you were serious about going as fast as possible.

>1) Sneak up close, try to find the ambush point, don't want to give them enough time to think you're dead and leave
>2) Circle around from behind, take your time, lay an ambush of your own
>3) Writein
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>>1242901
>2) Circle around from behind, take your time, lay an ambush of your own
What timezone are you in?
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>>1242955
EST, same as the board time.
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>>1242901
>2) Circle around from behind, take your time, lay an ambush of your own
>>
>>1242955
>>1242974
Writing...
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>>1242955
>>1242974
>2) Circle around from behind, take your time, lay an ambush of your own
No reason to rush, if they've waited around his long they can stand a few more minutes. You pick your way across the ground, steering well clear of the debris field. The wind is picking up, cold air rushing in towards the base of the crater. Above you the clouds are thickening, pretty soon it'll start to rain. All is quiet inside the debris field.

Reaching the far side, you swing in towards the middle and start looking for a spot to settle down. Six men, maybe, hopefully less. With the massive amount of chakra they spent on that last attack, the blast wave, shrapnel, and the remains of any poison gas and who knows what else was in there, there's a good chance at least one of them is down, maybe more.

There's not much you can do for an ambush, one man, no ninjutsu to speak of, only a tanto for a weapon. This will be all about surprise and positioning, causing the maximum amount of damage in the minimum amount of time. Killing them is prferable, but even wounding will do. Anything to even the odds, anything that can slow them down and pin them here.

As you cast around for a good spot, rain begins to gently patter from the sky. Hmm, somewhere with an overhang or concealment, the cloak doesn't play well with rain. Muddy ground too, it'll take more effort to not leave a mark when you attack. This will have to be close, nothing fancy. A piece of sheet metal stuck in the dirt at an angle draws your attention. Good enough.

You settle in and fall into utter stillness. All there is to do now is wait, they'll come or they won't, they'll pass by or they won't. If you've just made a huge mistake, there's nowhere you need to be. But somehow you don't think you did, this feels right.

You wait, and wait, and wait. The drizzle strengthens into a full rainstorm, the wind picks up even more, there's a distant rumble of thunder high above you. Your eyes are only on your sensor and the sliver of ground you can see around the jagged edge of the metal plate.

Your thoughts fall away, all that's left is pure sensory information. You wait. The metal sways in the wind, gently squealing. The rain patters on the slowly softening ground. the wind howls through the debris, carrying lighter pieces along with it.

There's a slight shift in the wind and you hear it, the slightest change in the rain. There's an obstacle that wasn't there before. Something's moving towards you. They're here. Still, you wait. The sound grows more and more distinct, multiple obstacles, closer and closer. One blip shows up on your sensors, two, four, six. All of them, coming right for you.

>1) Slow and steady, ease out and do as much as you can with just your tanto and surprise
>2) Full throttle, dump everything you have, try to take them all out in one blitz
>3 Writein
>>
>2) Full throttle, dump everything you have, try to take them all out in one blitz
(we're in autosage btw)
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>>1243089
>2) Full throttle, dump everything you have, try to take them all out in one blitz
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>>1243097
No worries, I've seen threads wallow on the bottom of the board for days. At an absolute minimum we've got 12 hours.
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>>1243099
Sure there's plenty of time, I just doubt you'll pick up any new players (and I'm going to bed)
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>>1243097
>>1243098
Writing.

>>1243147
I'm used to it. Goodnight.
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>>1243097
>>1243098
The time for waiting is over. You flare your chakra, dumping everything into speed and force as fast as you can. You spring out like a shot from a cannon, directly at the center of mass, pulling out the last of the chakra you can spare into one final orb.

You crash into the first like a battering ram, caving his chest in and slamming him out of the way. The second tries to parry but you slip past his guard and stab through his armpit into his heart. A third and fourth come at you while you're pulling your blade free.

You spin to the side, whipping the body at them and sending the orb along with it. You lunge forward as the dodge around their ally and detonate the orb, sending them both stumbling towards you. A step forward and you hammer down the front man's head with your elbow, completing his trip to the ground. You lunge at the other one, kicking down on his partner's skull, and stab him in the chest.

A sword sweeps at you, and you roll off the ground and over it only to see another blade coming in from above. You abort your roll, kicking down onto the sword underneath you, sticking onto it and snapping up, pulling your tanto free and barely shaving the top of your skull on the incoming chop.

You turn your situp into a forward roll as a wave of fire pours from the holder of the blade. Up, over the fire and the wielder, you stab downard at the crown of his head but have to abort as the overhead that just missed you turns into a sweep. You manage to block it and twist in midair, completing your somersault and landing on your feet facing the two of them.

Already, there's another sweep coming at you from the first man, this time at eye level. You duck under it and lunge forward again, trying to get at his back, but the second man rushes at you fro under his partner's guard and stabs at your legs.

You drop onto your hands, windmill your legs away fromt he stab and continue into a sweep towards the legs of the sweeper. he leaps upwards, but you rise with him into a handstand and kick him in the side. He's shoved into the path of the second man, who's advancing on you with another slash, forcing his to adjust slightly.

In that moment you lift your hand off the ground, allow the momentum of your legs to rotate your torso, and then add to it and come in with an arcing slash. Your opponent blocks the hit but hit guard is blown and he has to lean back as the tip of your blade grazes his facemask.

The force of his block slows your upper body and allows your legs to swing down out of the air and benath you again. Once more the fight is reset, you facing the two of them. This is getting aggrivating, these two are pretty good.

>1) Keep playing defense, so far you haven't taken a hit and they've taken two. Wear them down.
>2) As a team these guys are good, one one one you can take them easy, focus on one, put him out even if you have to take a hit
>3) Writein
>>
>>1243226
>2) As a team these guys are good, one one one you can take them easy, focus on one, put him out even if you have to take a hit
>>
>>1243275
>2) As a team these guys are good, one one one you can take them easy, focus on one, put him out even if you have to take a hit
Only two left, if you kill them its over. Even if you have to drag yourself to the network access point with your tounge you win. All that matters is taking them out. You've had a few opportunities now to take one of them out. He's incautious, not as experienced as his partner, he takes chances he shouldn't. Each time he's made a mistake his partner has saved him at the last moment. If it's just him left, even if you're wounded, you can do this.

This time, you make the first move, diving in at the less experienced of the two thrusting at his legs, he pulls them back out of reach and leans in for a cut to your arm, but you pivot your thrust into the ground, blocking the swing and levering yourself forward under his thrust into a kick. He tips forward off the ground into a front flip and his partner sweeps under his feet and at you.

You adjust your grip, spinning your whole body and kicking the sweep into the ground. With a new point of contact you stick to the ground, pinning the sword and contracting your body, ripping your own blade out of the ground in a wild swing.

A burst of heat above you signifies the other man sending our another blast of fire. You could abort your swing, pull yourself out of harm's way, maybe even take a shot as his legs on the way out. But instead you ignore the warning and stick to your swing, lashing out directly for the throat.

There's a blast of light and heat, and your whole body screams as white-hot agony shoots into your back and arm, but you keep moving, keep pulling yourself forward. Your tanto slams into the pinned man's neck and you almost lose hold of it but somehow you manage to drag it forward. A spray of blood coats your face as you sling past him back into open air. One left.

You whip around to face the remaining man, a horrible jolt of pain covering your entire back and side as you move. Your opponent is in the middle of completeing his flip and turning to face you. You take the chance to swap your tanto into your left had and spare a glance at your right arm. It's charred black, oozing blood.

--continued--
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>>1243456
No time to think about it now, it's done. You step forward and charge again into a thrust. Your opponent guards, but you slide around it and go for the throat. He steps back and pushes upward, taking a cut to the face instead, pushing you back with a kick. You pull your tanto down in a chop using the froce of the kick and he narrowly blocks it again. Once more you roll around his leg and snake your blade past his guard, cutting into his chest and aiming for an upwards stab to the heart.

He rotates and shoulders your arm away, and you feel a horrible tearing in your back. Your right arm sags downward, and in tha moment he cuts at your leg. You coruch, bending your knee past the stab and aiming one of your own at the side of his neck. He pulls forward and you're dragged off your feet, but you hook your blade behind his neck and drag him down with you.

You tighten your grip and try to dig in through his ribcage from behind, but he grabs your arm, rotates and throws his weight onto your right side. Your back spasms and your arm weakens with the shock, being pushed out from behind his neck, but you manage to kick your legs and complete the rotation, taking the weight off your arm and pinning his sword arm below you. He tries to slice your hamstrings, but you sit on the blade and lock it in place.

You slam down on your sword arm, pushing towards his throat, and you make progress until he abandons his sword and punches you in the face. You hold firm against the hit and headbut him in response, shattering the weakspot around the cut and driving shards of his mask into his eye. With a roar, he punches you again, knocking your head back, and then headbutts you back, breaking your nose and shattering his mask.

He grabs your sword again and shoves it to the side, planting it in the ground next to his head. You twist your body and fling your right shoulder into his outstretched arms, ignoring a horrible ripping sound and the accompanying jolt of agony that shoots through your body to grab at the blade beheath you with your good hand. You pull it out, your face pressed up against his as you swing it around for a stab into his side and-

--continued--
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>>1243462
No. No, this isn't happening. That face. It can't-

In a frozen moment you lock eyes with the man- no, girl- below you. Yutaka Naoko, only daughter of Yutaka Katsuro, head of Yutaka Chemicals. It can't be, but it is. Your eyes are watering, you're in horrible pain, you could be hallucinating, this could be a genjutsu. But it isn't. You've only ever seen her in a picture on his desk, never met face to face, you could easily be mistaken. You know you aren't.

Suddenly the exact wording of Sugiyama's orders for this mission ring in your head. Not 'Try not to hurt the leader', not 'I'd prefer it if you didn't harm the leader', 'Do not seriously injure the leader of the attack squad'. No room for negotiation, no ambiguity. This is really happening.

Your mind races. What do you do? How do you get out of this? Does Yutaka know she's here? If so, why didn't he tell you? Why is she working for Sugiyama? How? What does he want with her? There are no answers, nothing you can pin down.

Does he value her more than you?

The one and only daughter of his greatest rival.
The only picture on a desk totally devoid of decoration.

A hired killer, never trusted, expendable, one of thousands.
No one told you.

You can't kill her. They'll kill you when they find out.
You have to kill her. They'll kill you when they find out.
You have to act now, or she'll kill you herself.

>To be continued
See you all in thread #2 tomorrow
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>>1245584
>>1245584




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